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Out of Character 2.

Posted by helbent4For group 0
helbent4
GM, 1179 posts
aka Tony
Thu 5 Aug 2010
at 13:15
  • msg #1

Out of Character 2

Team,

Your orders were to clear both the intersections of MSR Kingsway and ASR Boundary and MSR Marine Way and ASR Boundary.

There is now confirmation of a group of bandits at MSR Marine Way and ASR Boundary that moved in after you drove through there.

Fox must decide whether to keep to the plan and clear MSR Kinsway to the north and leave the southern group for another time, or somehow do both (either by returning along MSR Marine to clear it then head up ASR Boundary, or come down MSR Kingsway and then swing south down ASR Boundray to MSR Marine.

Tony
Seth Joseph Delaney
player, 106 posts
Sergeant
PPCLI & RMR
Thu 5 Aug 2010
at 13:35
  • msg #2

Re: Out of Character 2

I don't know whether Fox wants to discuss this IC or not but my vote (should we get one) would be to attempt to arrest the bandits we've just had a report about and to then worry about the southern route if we can, depending on the outcome of attempting to arrest the bandits.
helbent4
GM, 1180 posts
aka Tony
Thu 5 Aug 2010
at 13:39
  • msg #3

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #2):

Andy,

Glad you brought that up, because this allows me to clarify the bandits were on the southern route, the one you "cleared". It's the northern route that's un-recce'd.

Tonu
Robert Duncan Fox
NPC, 168 posts
1/CAR - DRI
Sergeant
Thu 5 Aug 2010
at 17:45
  • msg #4

Re: Out of Character 2

Abolutely Fox would be glad to discuss it IC.
helbent4
GM, 1181 posts
aka Tony
Thu 5 Aug 2010
at 18:02
  • msg #5

Re: Out of Character 2

In reply to Robert Duncan Fox (msg #4):

This is a great opportunity for Fox to show leadership (in a management sense) and open the discussion. Think up a couple options, post them IC and see what people think they should do.

Tony
Andrew Montgomery McRae
player, 338 posts
1/CAR - DRI
Master Sniper (Sergeant)
Thu 5 Aug 2010
at 19:14
  • msg #6

Re: Out of Character 2

Going on holiday tomorrow for 15 days, don't know if I'll have access to the internet. Please NPC me as appropriate.

Mark.
Kelsey Sarah Champlain
player, 636 posts
3/RSR - DRI
Master Corporal
Thu 5 Aug 2010
at 21:13
  • msg #7

Re: Out of Character 2

In reply to Andrew Montgomery McRae (msg #6):

With that RR in the picture, and work against them will have to be done with LPCs.
(Leather Personnel Carriers).

Slogan of the day:  Got Grenade?
helbent4
GM, 1183 posts
aka Tony
Fri 6 Aug 2010
at 00:19
  • msg #8

Re: Out of Character 2

Team,

To clarify:

1) You took the Southern route along Marine Way out. There was an abandoned roadblock there.
2) That roadblock is now apparently occupied once you passed through it.
3) You were planning on taking the northern route (Kingsway/1A/99) back.

The map has now been updated to show the new intelligence. As mentioned, you will avoid the bad guys by sticking the original plan and coming back along Kingsway.

Added:

4) If people are wondering where the damage from the nuclear blast is, you've mostly been too far away to see many effects. The northern parts of New West are within the outer "light" damage ring (per my "bible": TM 1-1 The Morrow Project). Most of the city is on the outskirts of the main area of effect and on a reverse slope (Cariboo Hill) that protected most structures from the worst effects of the blast. Kelsey/Seth/Rachel saw some buildings at 6th and 6th (higher up on the hill) that had damage near the top, but most damage has been repaired.

5) "Soldier, Male" picture has been added. This is Master Corporal Erin Doyle, KIA in Afghanistan.

"Captain Reg McMichael was Doyle’s platoon commander during the tour. McMichael is a full half-decade younger than Doyle (and many inches shorter) and he recalls that, “as a commander you want guys like Doyle because there are soldiers that you trust and there are soldiers that you lead. He was a soldier I trusted, so I often found myself not deferring, but I found myself seeking his guidance on things that a captain wouldn’t normally seek guidance from a master corporal on."

http://www.legionmagazine.com/...death-of-erin-doyle/


Tony
This message was last edited by the GM at 02:14, Fri 06 Aug 2010.
helbent4
GM, 1184 posts
aka Tony
Fri 6 Aug 2010
at 05:06
  • msg #9

Re: Out of Character 2

Andrew Montgomery McRae:
Going on holiday tomorrow for 15 days, don't know if I'll have access to the internet. Please NPC me as appropriate.

Mark.


Mark,

Will do, and have fun! I'll take something of a conservative tack for Andy. He'll be amenable to whatever his fellow commando (Fox), sniper (Gunny Conklin) and Pats (Seth) have to offer.

Tony
Seth Joseph Delaney
player, 108 posts
Sergeant
PPCLI & RMR
Sat 7 Aug 2010
at 16:29
  • msg #10

Re: Out of Character 2

OK - Seth has made a suggestion regarding how to challenge/capture the men at the crossroads.

Hopefully this plan makes sense but if people need me to mark up a map to show the detail then please let me know and I'll do so.

Obviously if people think that the plan isn't a good idea please say so!  Seth isn't the ranking NCO here so he's only making a suggestion! <G>
helbent4
GM, 1186 posts
aka Tony
Sun 8 Aug 2010
at 23:44
  • msg #11

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #10):

I posted that the plan has been transmitted so Rick (Gunny) has some input as well. Plus Javier, if he wants. But Fox has the final say.

Tony
Seth Joseph Delaney
player, 109 posts
Sergeant
PPCLI & RMR
Mon 9 Aug 2010
at 15:53
  • msg #12

Re: Out of Character 2

Robert A. Conklin:
Rob listened to the plan and reviewed the locations and streets on the map as it was said. More then once, he looked a bit confused and glanced at Taras. When the relayed message was finally done he took a final look at his map and turned to Taras.


"What's the primary goal here? Take out the position completely? Take out the Recoilless or just scare them off again?"

Rob looks to Taras and awaits his reply or for him to relay the question to Hotel.

"Oh, and let them know. I do have a radio."

Rob looks over the map while he awaits his answers.


Just to double check is this message said to Taras or transmitted over the radio?  I'm assuming that it's said direct to him but I just wanted to double check.

Also, Tony, would you like us to play through planning this IC or short cut it and sort it out OOC?

Lastly what is our primary goal here?  I thought it was to demonstrate a show of force?  Is that wrong?  Is my suggested plan a stupid idea because it's going to lead to serious combat?
Robert A. Conklin
player, 83 posts
3rd Recon, 3/3
GySGT
Mon 9 Aug 2010
at 17:53
  • msg #13

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #12):

Rob was talking to Taras since he is the one with a radio that can reach the other group.

 I wasn't referring to the overall goal of our mission just this part of it. I can't really comment or help plan a mission if i don't know what the goals are. IE are we wanting to run them off, capture them for questioning, just capture the recoilless and not worry about the personnel etc. Each of those will take slightly different planning and various amounts of risk/exposure.

Typically I think Tony tries to keep the planning as an IC event but I don't think answering some general questions can hurt in OOC as long as it's also resolved in-character for RP sake.
Correct me if I am wrong Tony.

I had honestly written up a huge long post to answer Seth but realized the reason it was so long was that I had to  cover each of the questions above. So it's better for me to answer the question of goals and then develop a plan of action to meet said goals then to plan for each possible goal.
Seth Joseph Delaney
player, 110 posts
Sergeant
PPCLI & RMR
Mon 9 Aug 2010
at 18:56
  • msg #14

Re: Out of Character 2

Robert A. Conklin:
In reply to Seth Joseph Delaney (msg #12):

Rob was talking to Taras since he is the one with a radio that can reach the other group.

 I wasn't referring to the overall goal of our mission just this part of it. I can't really comment or help plan a mission if i don't know what the goals are. IE are we wanting to run them off, capture them for questioning, just capture the recoilless and not worry about the personnel etc. Each of those will take slightly different planning and various amounts of risk/exposure.

Typically I think Tony tries to keep the planning as an IC event but I don't think answering some general questions can hurt in OOC as long as it's also resolved in-character for RP sake.
Correct me if I am wrong Tony.

I had honestly written up a huge long post to answer Seth but realized the reason it was so long was that I had to  cover each of the questions above. So it's better for me to answer the question of goals and then develop a plan of action to meet said goals then to plan for each possible goal.


No worries - that makes sense.

Clarifying our objectives from the Taras and Fox would be good.
helbent4
GM, 1188 posts
aka Tony
Mon 9 Aug 2010
at 19:37
  • msg #15

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #14):

Taras handed the ball to Fox, but I did clarify what Taras' opinion is (capture the RR).

Tony
Seth Joseph Delaney
player, 112 posts
Sergeant
PPCLI & RMR
Fri 13 Aug 2010
at 20:16
  • msg #16

Re: Out of Character 2

Hi there everyone.

Tony has very kindly allowed me to post a recruitment ad here for an existing Shadowrun 2nd Edition game that I am running and he has just joined called ShadowPunk: Tales of the Sprawl (ShadowRun 2nd Edition) link to another game.

I am currently looking for two additional PCs, who will be brought into the existing team of six PCs to strengthen it, by the team's Corporate employers.  As such there is a fairly directed brief for these two characters.

One character will be a Merc or Street Samurai, quite possibly with a military background and capable of handling themselves in combat (though not a pistol or hand to hand specialist as that will cramp some existing PCs to some extent - that doesn't mean that the character can't be skilled in those areas, I'd just rather they weren't a specialist).  The character will probably have a "Street" background rather than a "Corporate" background, though Corp who has fallen from grace will also work well.

The second character will be a Rigger who has access to both a rigged vehicle and surveillance drones.  Once again the character will probably have a "Street" background rather than a "Corporate" background, though Corp who has fallen from grace will also work well.

If either of these characters sounds interesting to you then please send me a RTJ in the game forum and we'll progress from there.  The RTJ thread contains the information I need but please note that I don't require a writing example from anyone playing in this game as I'm already impressed with everyone's writing and style of gaming.

Thanks,

Andy (aka Mahatatain)
This message was last edited by the player at 20:34, Fri 13 Aug 2010.
helbent4
GM, 1190 posts
aka Tony
Fri 13 Aug 2010
at 21:17
  • msg #17

Re: Out of Character 2

Team,

Another friend of mine has also started a Weird War II game set in Stalingrad
called "Rattenkrieg" and using the Savage Worlds system.

You play Russian soldiers (I assume) fighting the unknown as well as
the invaders.

link to another game

OURRAH!

FOR THE MOTHERLAND!



Tony
helbent4
GM, 1191 posts
aka Tony
Mon 16 Aug 2010
at 22:20
  • msg #18

Re: Out of Character 2

Team,

It seems there is some confusion as to what the priorities were and what your mission entailed. This may have been my fault for not explaining, or just enough time has passed that it's become a little fuzzy what the objectives were (to me as well). Plus, the PC team leader has changed players in the mean time!

To clarify, let me lay it out in point form:

1) Primary objective: Contact New West. Successful!
2) Secondary objective: recce the Free Market. Successful!
3) Tertiary objective #1: recce and clear MSR Marine Way. At this point, unsuccessful. The route has been recce'd but not cleared.
4) Tertiary objective #2: recce and clear MSR Kingsway. Uncompleted.

You are not under specific orders to avoid contact. In fact, it's implied that if you come across armed groups blocking the roads then they are to be neutralised however possible.

If clarity is needed on the objectives and your authorised level of force, then you can (and probably should) contact HQ for an update.

One thing to bear in mind is that considering upcoming operations, you will likely not receive additional support in the future, and in fact probably what support you do have (BTR plus ERT) will be removed to be deployed elsewhere.

Tony
Keith Michael Tremblay
player, 58 posts
Former USMC Infantry
'Hotel Five'
Mon 16 Aug 2010
at 22:23
  • msg #19

Re: Out of Character 2

SO, basically, if we're going to try something the best time to do it would be now why we have some sort of vehicle support.
helbent4
GM, 1192 posts
aka Tony
Mon 16 Aug 2010
at 22:33
  • msg #20

Re: Out of Character 2

In reply to Keith Michael Tremblay (msg #19):

Yes, Taras pulled some strings to put together the reaction force, but otherwise the ERT and BTR would be held in reserve for the whole city, not just for you.

The current timetable has been pushed up because of the river's rising level. YVR has to be secure within a week, and then salvage ops there will take all the free manpower available.

Kelsey's point about not picking a fight with the HA's until you're ready (and while you've got other priorities) is well-taken. One thing working in your favour is that a little while ago in Chintown, when an HA put together a crew and the team went mediaeval on their asses the HAs disavowed all responsibility for the "rogue" member.

It seems they're not picking a fight either until they're ready, too, or else they're not a homogeneous group but rather different independent cells, factions and individuals that work towards both loosely defined common goals and their own interests.

Tony
This message was last edited by the GM at 22:41, Mon 16 Aug 2010.
Kelsey Sarah Champlain
player, 641 posts
3/RSR - DRI
Master Corporal
Wed 18 Aug 2010
at 01:28
  • msg #21

Re: Out of Character 2

In reply to helbent4 (msg #20):

I'd forgotten about that bit... hmmm.  The HA's must be planning something, of course.  They aren't planning smart though, I think.  I think they are hoping to keep Vancouver some lawless wild west, the romantic fools.

I think they also get that the 'peacekeeping' forces are a nasty bunch.  Even idealistic Kelsey can be a stone cold killer.
helbent4
GM, 1195 posts
aka Tony
Sat 21 Aug 2010
at 11:57
  • msg #22

Re: Out of Character 2

Team,

Technically, Rob doesn't need permission to take out the radioman if he's been handed tactical command of the engagement. That said, if needed such clarification would come from Fox (Hotel Six).

Tony
Andrew Montgomery McRae
player, 340 posts
1/CAR - DRI
Master Sniper (Sergeant)
Sat 21 Aug 2010
at 20:22
  • msg #23

Re: Out of Character 2

Hi, I'm back on the net and I'll get caught up as quickly as possible.
helbent4
GM, 1196 posts
aka Tony
Sat 21 Aug 2010
at 21:12
  • msg #24

Re: Out of Character 2

In reply to Andrew Montgomery McRae (msg #23):

Mark,

Great to hear! Just in time for the action.

Tony
Andrew Montgomery McRae
player, 341 posts
1/CAR - DRI
Master Sniper (Sergeant)
Sun 22 Aug 2010
at 07:58
  • msg #25

Re: Out of Character 2

Great,

Who am I shooting?
helbent4
GM, 1197 posts
aka Tony
Sun 22 Aug 2010
at 09:14
  • msg #26

Re: Out of Character 2

In reply to Andrew Montgomery McRae (msg #25):

The meeting in New West went all right. The Mayor didn't give a concrete pledge of assistance, citing his own city's security needs. Most predominantly a relatively large refugee population (4,000 in a city of 10,000) and unrest possibly caused by HA agitators.

Captain Astapkovitch was also friendly but non-committal. He indicated that he might wish to defect with his submarine, but that he was unsure of the crew's ultimate loyalty in this case and moving to completely hand the sub over might spark a mutiny, or at least sabotage.

Meanwhile, Gunny Conklin, the Marine sniper that was temporarily attached to Taras' reaction team, did his own little recce of the intersection your team passed through (the one that appeared to be occupied on an irregular basis). It turns out that there are armed men living in the area, and they were just waiting for you to pass through before re-manning their barricades. Conklin and others determined there were at least a dozen armed men, including a technical mounting an SPG-9 73mm recoilless rifle.

It's sort of an open question who they are and what they're doing there. There doesn't seem to be enough traffic to warrant full-time banditry, or maybe they've just haven't yet pulled out for greener pastures. Regardless, the plan is to clear the intersection as ordered.

The plan has been laid out in the IC thread. Generally, Andy and the jeep are to move in from the south. Supporting them will be the LAV firing from the east down Marine, Conklin sniping from a hide to the SE, with the BTR in a blocking position to the west and Taras blocking the north using command-detonated directional mines.

Andy's detachment is currently located at their staging position waiting for the go code. Conklin will call the ball, after taking out the SPG-9's gunner and possibly the radioman (as it's probable there are more badguys hiding in the subdivisions to the NE and NW).

Tony
Seth Joseph Delaney
player, 114 posts
Sergeant
PPCLI & RMR
Sun 29 Aug 2010
at 21:49
  • msg #27

Re: Out of Character 2

Tony - is there an up to date tactical map of the situation when the first shot is fired?

I ask because I'm not entirely certain where Seth is when that shot goes off.

Sorry if I'm being thick! <G>

Andy.
helbent4
GM, 1202 posts
aka Tony
Sun 29 Aug 2010
at 22:31
  • msg #28

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #27):

Andy,

I haven't updated the tactical map, I'll try and get around to it.

We're going from the map Rick posted in the IC thread. All elements are holding at their "LCC" positions (Last Cover and Concealment) aka staging area/laager. You are just waiting for the go code from Rob.

Specifically, to find Lima's position follow the green line from the east heading west. Seth is at "Lima's Staging Area" to the south of the intersection. The general plan for Lima (the Jeep) is to move in first with Hotel (the LAV) to provide fire support on the move (fully stabilised gun). Hotel is coming west down Marine way and will have a clear line of fire for most of the way until Lima as actually in the intersection. (Standard practice would be to dismount from the Jeep short of the target and assault on foot, while letting the LAV know you are entering their line of fire.)

Tony
Robert A. Conklin
player, 90 posts
3rd Recon, 3/3
GySGT
Sun 29 Aug 2010
at 23:37
  • msg #29

Re: Out of Character 2

Lima will be behind cover for a ways until their vehicle turns north following the road they are on. By that time Hotel and the 25MM should be hard at work and causeing quite the distraction. I staged Lima there just for that purpose. The smallarms are just noisemakers to the LAV but the jeep is another story. I wanted the LAV to be their main focus while Lima flanked them. Of note is a slightly raised railroad crossing about 150 meters south of the intersection that would be an ideal point to dismount the vehicle. It should provide good cover for anyone prone. I scouted the area pretty well with google earth and streetview so I got a decent "lay of the land".  Conklin could see most of Lima's route and the railroad crossing in his initial recon of the area.


This might make it easier. I know the other was zoomed out to show all routes.

Key: Green = Lima's route
     Lt Blue = Hotel's route


This message was last edited by the player at 23:50, Sun 29 Aug 2010.
Kelsey Sarah Champlain
player, 643 posts
3/RSR - DRI
Master Corporal
Wed 1 Sep 2010
at 22:37
  • msg #30

Re: Out of Character 2

In reply to Robert A. Conklin (msg #29):

That's.. ahh.. well.. should just be "Romeo One"
"Romeo Actual" is either the 'actual' CO, but since he has a regular callsign, should not be needed.
There should be no Romeo One Alpha.. I think.

I think Kelsey is just bumping along in the back of the jeep.. do I need to post?
helbent4
GM, 1204 posts
aka Tony
Thu 2 Sep 2010
at 00:09
  • msg #31

Re: Out of Character 2

Kelsey Sarah Champlain:
In reply to Robert A. Conklin (msg #29):

That's.. ahh.. well.. should just be "Romeo One"
"Romeo Actual" is either the 'actual' CO, but since he has a regular callsign, should not be needed.
There should be no Romeo One Alpha.. I think.

I think Kelsey is just bumping along in the back of the jeep.. do I need to post?


Romeo One Alpha is Rob's call sign. Romeo Actual is Taras, although he does have his own call sign.

I think you should post even if Kelsey's not doing anything specific, why not? At least you should include a tac-block so I know what's she's using, what ammunition she has, etc. See Rob's post.

Tony
Kelsey Sarah Champlain
player, 644 posts
3/RSR - DRI
Master Corporal
Thu 2 Sep 2010
at 04:44
  • msg #32

Re: Out of Character 2

In reply to helbent4 (msg #31):

OK.. I will update the post

I think the "Alpha" at the end was a mispost or typo though.
helbent4
GM, 1205 posts
aka Tony
Thu 2 Sep 2010
at 07:25
  • msg #33

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #32):

Groovy about the post!

As long as everyone knows "Romeo One Alpha" refers to Rob, we are all on the correct page. I'm aware it's not US radio protocol to have letter-number-letter... go figure!  =)

Tony
This message was last edited by the GM at 11:49, Thu 02 Sept 2010.
helbent4
GM, 1207 posts
aka Tony
Sun 5 Sep 2010
at 21:10
  • msg #34

Re: Out of Character 2

Team,

To a degree I'm just waiting for Rob to post his next move, although I understand he works all weekend and may not post until tonight or later.

Wasn't Kelsey going to post something? It would be cool to hear from her about what she's doing. Everyone else has more or less posted what their posture and current actions are so that's okay for the moment.

Tony
Robert A. Conklin
player, 91 posts
3rd Recon, 3/3
GySGT
Tue 7 Sep 2010
at 00:14
  • msg #35

Re: Out of Character 2

oops sorry, I  thought we were waiting for others to post. I will post now.
Seth Joseph Delaney
player, 116 posts
Sergeant
PPCLI & RMR
Tue 7 Sep 2010
at 22:45
  • msg #36

Re: Out of Character 2

Tony,

Sorry to be a pain but please can you give us an updated tactical map of the current situation.  I'm guessing that it's best for Seth to dismount by the Shell station but I'm unsure regarding the range to the enemy targets and whether we should be engaging of whether we should be looking to move closer.

Alternatively if a map gives us too much information and you'd rather things stay chaotic then that's fine - please can you just clarify how far away the nearest group of hostiles that Seth could engage are from the Shell station?

Thanks,

Andy.
helbent4
GM, 1210 posts
aka Tony
Tue 7 Sep 2010
at 23:31
  • msg #37

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #36):

Andy

There's no harm in asking! I'm heading out and can't get a map together at the moment.

For now, scroll up in this thread. Look at Rick's map. You are coming from the bottom along the green line (your nominal path).

The Shell Card-Lock station is to the left of the green arrowhead. You turned left onto Kent Ave, immediately across the railroad tracks. Facing north, across Boundary to your right is an overgrown open area (which is under Rob's field of fire).

At the Shell station, all that remains is about 80% of the paved area. Trees are encroaching from most sides, while grass and saplings are also growing from cracks and potholes throughout. Moss is covering most of what's left. The surrounding landscaping is now completely overgrown by saplings and bushes, obscuring vision in and out of the lot.

Let me know if that's not clear enough!

Tony
Seth Joseph Delaney
player, 118 posts
Sergeant
PPCLI & RMR
Wed 8 Sep 2010
at 15:55
  • msg #38

Re: Out of Character 2

Tony - that helped massively and the only thing I'm not sure on is the actual range from where Seth is to the enemy positions.  I've assumed that it's short enough to engage with an RPK however and that's the important thing! <G>

One minor thing, I haven't stated it anywhere but hopefully you'll allow Seth to have put his helmet on prior to us starting this engagement?

Thanks,

Andy.
helbent4
GM, 1211 posts
aka Tony
Wed 8 Sep 2010
at 21:50
  • msg #39

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #38):

Andy,

1) No problem, you had plenty of time and you're playing an experienced soldier. I will always give you the benefit of the doubt, if reasonable.

2) It's about 130m from Kent Ave. E. to the intersection of Marine way and Boundary Road. For future reference, go to "maps.google.com" and type in "Marine Way and Boundary Vancouver" to find the map quickly.

3) Andy is the detachment commander for Lima, just to clarify the chain-of-command.

Tony
Seth Joseph Delaney
player, 119 posts
Sergeant
PPCLI & RMR
Wed 8 Sep 2010
at 21:57
  • msg #40

Re: Out of Character 2

helbent4:
1) No problem, you had plenty of time and you're playing an experienced soldier. I will always give you the benefit of the doubt, if reasonable.


Thanks.

helbent4:
2) It's about 130m from Kent Ave. E. to the intersection of Marine way and Boundary Road. For future reference, go to "maps.google.com" and type in "Marine Way and Boundary Vancouver" to find the map quickly.


Thanks - I'll remember that one.

helbent4:
3) Andy is the detachment commander for Lima, just to clarify the chain-of-command.


I know.  Andy seemed to leave it open for suggestions in the way he phrased his scouting question and Seth is being pushy! <G>
helbent4
GM, 1212 posts
aka Tony
Wed 8 Sep 2010
at 22:03
  • msg #41

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #40):

Andy,

D'oh... you're playing Seth, not Andy! OK, I screwed that one up. Ignore my last comment, it was misdirected.

Tony
This message was last edited by the GM at 22:14, Wed 08 Sept 2010.
Seth Joseph Delaney
player, 120 posts
Sergeant
PPCLI & RMR
Wed 8 Sep 2010
at 22:12
  • msg #42

Re: Out of Character 2

helbent4:
In reply to Seth Joseph Delaney (msg #40):

Andy,

D'oh... you're playing Seth, not Andy! OK, I screwed that one up. Ignore my last comment, it's redundant.

Tony


There are too many Andy's in this game! <G>
helbent4
GM, 1213 posts
aka Tony
Wed 8 Sep 2010
at 22:15
  • msg #43

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #42):

Andy,

Too right!

Nevertheless, the point being that Andy doesn't need to ask permission, it's his call if he wants to scout and so on.

I think Seth's idea is a good one, although tactically speaking your base of fire is already the LAV and the sniper.

Standard Canadian infantry practice would be to move up on-line as 2x 2-person fire teams leapfrogging each other, alternating in providing covering fire for the other as they advance upon the objective. When the fire teams get close enough, the section/detachment leader can order individual attacks, where each individual in a pair leapfrogs the other.

This is part of the "Canadian Infantry Section Attack" battle drill, of which Andy, Seth and Kelsey would be familiar (although after years of war other tactics may have been adopted or improvised).

Tony
This message was last edited by the GM at 22:27, Wed 08 Sept 2010.
Seth Joseph Delaney
player, 124 posts
Sergeant
PPCLI & RMR
Tue 14 Sep 2010
at 22:27
  • msg #44

Re: Out of Character 2

Tony,

Just to confirm are any of our vehicles still firing on the tactical and/or the recoilless rifle?

Or has it all gone quiet now?

Thanks,

Andy.
helbent4
GM, 1218 posts
aka Tony
Wed 15 Sep 2010
at 01:49
  • msg #45

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #44):

Andy,

Good question, sorry for not specifying.

We'll say that Chris is still raking the target zone with 7.62mm co-ax fire. You'll need to call Hotel to have them cease fire.

Tony
helbent4
GM, 1220 posts
aka Tony
Sat 18 Sep 2010
at 09:10
  • msg #46

Re: Out of Character 2

Team,

Video of CF in a firefight in Afghanistan. I'm unsure if this is an ambush or assault. It's probably a lot like your current engagement.

http://www.liveleak.com/view?i=fd2_1189347233

Ambush of Canadians in Kandahar:

http://www.liveleak.com/view?i=e56_1188665855

Tony
Keith Michael Tremblay
player, 64 posts
Former USMC Infantry
'Hotel Five'
Sat 18 Sep 2010
at 13:10
  • msg #47

Re: Out of Character 2

helbent4:
Team,

Video of CF in a firefight in Afghanistan. I'm unsure if this is an ambush or assault. It's probably a lot like your current engagement.

http://www.liveleak.com/view?i=fd2_1189347233

Ambush of Canadians in Kandahar:

http://www.liveleak.com/view?i=e56_1188665855

Tony

Very good videos
helbent4
GM, 1221 posts
aka Tony
Sat 18 Sep 2010
at 13:35
  • msg #48

Re: Out of Character 2

In reply to Keith Michael Tremblay (msg #47):

Nice bit of combined arms action there. You can hear the 25mm cannon banging away in both clips, I think!

I had Rachel suggest Kelsey guard the prisoner, because Kel is AWOL at the moment. Seems like a convenient thing to take advantage of!

Tony
helbent4
GM, 1222 posts
aka Tony
Sun 19 Sep 2010
at 23:49
  • msg #49

Re: Out of Character 2

Group,

My apologies, I misread Rick's intentions for his character. I'll do a bit of a Retcon (re-write), which shouldn't be a problem as he's acting independently any ways.

So, he can also see the guy with the LAW lining up to take a shot.

Tony
helbent4
GM, 1224 posts
aka Tony
Tue 21 Sep 2010
at 23:44
  • msg #50

Re: Out of Character 2

Team,

Combat map is posted! The map is relatively accurate, although the enemy unit symbols should really be diamonds to differentiate them from the friendlies. Arrows are the NATO symbol for rifles, Arrow with a line in the middle is an LMG/SAW.

New turn begins now, please post actions.
This message was last edited by the GM at 23:53, Tue 21 Sept 2010.
Taras Vladimirovich Shevchenko
player, 510 posts
Fmr. 62nd MRD
Senior Lieutenant
Mon 11 Oct 2010
at 09:34
  • msg #51

Re: Out of Character 2

Hello folks,

I'm back after a long european holiday. I'm having an interesting exchange with our GM about rifle grenades in general.

I was trying to find without any success information regarding the use of this munitions in the Canadian Military without any success.

There are certain references to their use in WW1 and it could be taken for granted in WW2 with the Enfields. I'm not so sure after that. British troops were using ENERGA and it seems that a dedicated (barreled) version of the FN FAL made in Canada was identified as "C 1 grenade" but I cannot find any clue regarding the ammunition. I was wondering if any current member of the CF, enthusiast, etc. would be able to provide more information about it.
helbent4
GM, 1231 posts
aka Tony
Mon 11 Oct 2010
at 10:53
  • msg #52

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #51):

Javier,

Here is a nice site, still no information on a rifle grenade.

It's likely that the CF would just licence the "generic" 22m Bullet Trap rifle grenade.

Also: you can make your own sketches using zwibbler.com, try it, it's fun!

Tony
This message was last edited by the GM at 11:38, Mon 11 Oct 2010.
Taras Vladimirovich Shevchenko
player, 511 posts
Fmr. 62nd MRD
Senior Lieutenant
Mon 11 Oct 2010
at 21:14
  • msg #53

Re: Out of Character 2

Tony,

it took me quite a bit but I found out that the Canadian Forces used an adapter to launch regular hand grenades (M61 and smoke) from the FN FAL.
helbent4
GM, 1233 posts
aka Tony
Mon 11 Oct 2010
at 22:25
  • msg #54

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #53):

Javier,

Interesting. I was able to find out that the FN (and C7/C8) will also fire standard NATO 22mm rifle grenades.

At any rate you'll probably see a few of these, especially as local- or home-made weapons, and while your unit has access to 40mm grenades you could also request these as well.

Tony
Taras Vladimirovich Shevchenko
player, 512 posts
Fmr. 62nd MRD
Senior Lieutenant
Tue 12 Oct 2010
at 18:36
  • msg #55

Re: Out of Character 2

Thanks,

A possibility that may look like below. A surplus ENERGA from the Enfield times on a C 1 grenade rifle. (Canadian version of FAL barreled for rifle grenade launcher:


Seth Joseph Delaney
player, 129 posts
Sergeant
PPCLI & RMR
Thu 14 Oct 2010
at 09:55
  • msg #56

Re: Out of Character 2

Tony - as Rachel is interrogating prisoners at present who's driving the jeep?

Ta,

Andy.
helbent4
GM, 1235 posts
aka Tony
Thu 14 Oct 2010
at 13:46
  • msg #57

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #56):

Andy,

No one! You crash! OH NOOOO!!!!!

Actually, it's Kelsey. I'm not sure I specified that or not.

TOny
Taras Vladimirovich Shevchenko
player, 521 posts
Fmr. 62nd MRD
Senior Lieutenant
Mon 1 Nov 2010
at 06:34
  • msg #58

Re: Out of Character 2

One of the most interesting part of conducting a military operation against the airport is the conflicting doctrinakl views (NATO vs PacWar) rather than the fighting itself.

The plan that Taras has in mind is strictly "Soviet" in nature. If approved by the authorities (and connivance of the rest of the players, of course) we will see how different operational understandings come to play together.
Taras Vladimirovich Shevchenko
player, 526 posts
Fmr. 62nd MRD
Senior Lieutenant
Thu 4 Nov 2010
at 06:54
  • msg #59

Re: Out of Character 2

The MT-55A was an armoured bridge layer, a joint project between Czechoslovakia and Russia, replaced the earlier MT-34. First produced in 1962, it is based on the T-55A tank chassis:




In action:

http://www.youtube.com/watch?v...&feature=related
Taras Vladimirovich Shevchenko
player, 531 posts
Fmr. 62nd MRD
Senior Lieutenant
Sun 7 Nov 2010
at 08:53
  • msg #60

Re: Out of Character 2

Wargaming Soviet Army style:


Seth Joseph Delaney
player, 138 posts
Sergeant
PPCLI & RMR
Mon 15 Nov 2010
at 23:18
  • msg #61

Re: Out of Character 2

OK - I have some ideas for a commando style raid but I can't write them up until Wednesday at the earliest.  Sorry for the delay.

Regardless of the dangers involved in a commando raid the stumbling block is that once on the island (which I can see several ways of achieving) where do we actually go?  Kelsey's contact might be able to indicate particular buildings but, I believe, we have no solid intel regarding where the enemy leadership are likely to be.  We don't know where they sleep or where their HQ is?

Therefore extended recon might be the order of the day!
helbent4
GM, 1246 posts
aka Tony
Tue 16 Nov 2010
at 00:25
  • msg #62

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #61):

To reassure everyone, Belanger's comments are not meant to sway the debate either way, only to point out that I assume that you will be doing basic common-sense things like reconnaissance of any crossing or insertion point.

Kelsey's Contact is going to be crucial in pinpointing the boss, Basil Wright, as well as other critical information. He's supposed to communicate tonight, so that's something to ask him. Also, the location of landlines. (Being part of the gang's communications network means he could sabotage the system, but that might be too much to ask!

Either way we go, a recce is going to be appropriate. As a GM, I am also aware that players are probably much more excitement over some kind of commando daring-do rather than being cogs in a well-oiled (even successful) machine. That might be an operation to neutralise an HVI (High Value Individual), or in support of an amphibious operation.

We'll try and keep all these priorities in mind as we go forward. At any rate, more information from the Trolls' camp will be forthcoming soon.

Tony
This message was last edited by the GM at 00:39, Tue 16 Nov 2010.
helbent4
GM, 1247 posts
aka Tony
Sun 21 Nov 2010
at 09:57
  • msg #63

Re: Out of Character 2

Kelsey posted some electronics gear you can use.

Following is the link where the surveillance gear is detailed:

http://www.pmulcahy.com/equipm...lance_equipment.html

Tony
Seth Joseph Delaney
player, 140 posts
Sergeant
PPCLI & RMR
Sun 21 Nov 2010
at 21:36
  • msg #64

Re: Out of Character 2

Sorry - not been able to post for several days - am trying to catch up now but probably won't be able to post until tomorrow.
helbent4
GM, 1248 posts
aka Tony
Mon 22 Nov 2010
at 04:45
  • msg #65

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #64):

Andy,

No worries! Take your time.

Tony
Keith Michael Tremblay
player, 75 posts
Former USMC Infantry
'Hotel Five'
Thu 25 Nov 2010
at 16:31
  • msg #66

Re: Out of Character 2

As a side note, Happy Thanksgiving to all who celebrate!
helbent4
GM, 1249 posts
aka Tony
Thu 25 Nov 2010
at 21:41
  • msg #67

Re: Out of Character 2

In reply to Keith Michael Tremblay (msg #66):

Certainly, Happy Turkey Day to all our American players!

I was kind of waiting for Andy/Seth to post an alternative plan, I may have to move things on regardless and say he's working on it.

Tony
Seth Joseph Delaney
player, 141 posts
Sergeant
PPCLI & RMR
Fri 26 Nov 2010
at 14:31
  • msg #68

Re: Out of Character 2

helbent4:
In reply to Keith Michael Tremblay (msg #66):

Certainly, Happy Turkey Day to all our American players!

I was kind of waiting for Andy/Seth to post an alternative plan, I may have to move things on regardless and say he's working on it.

Tony


Tony - sorry for the delay.  Please do that as the earliest I'm likely to be able to post an alternative plan is Sunday evening and that's not guaranteed.

Regardless I think that we need more info from Kelsey's contact before any plan can swing into operation as we currently have no idea of the function of each of the buildings on the airport.  We know a physical layout from looking at maps etc but we don't actually know where the HQ is, whether there is an armoury, what other strong points there are etc and before we attempt any operation we need as much of that intel as possible.

Sorry again for the delay in posting this.

Andy.
helbent4
GM, 1250 posts
aka Tony
Sat 27 Nov 2010
at 14:37
  • msg #69

Re: Out of Character 2

Andy,

Sounds good, I will move the story along to where Kelsey's contact gets in touch with the players, and relays important information. Post when you can!

Tony
helbent4
GM, 1254 posts
aka Tony
Mon 29 Nov 2010
at 14:39
  • msg #70

Re: Out of Character 2

For Rick and Marc:

This may not be clear but Andy and Rob are back at UBC and able to take part in the discussion if they wish.

Tony
Seth Joseph Delaney
player, 142 posts
Sergeant
PPCLI & RMR
Mon 29 Nov 2010
at 23:37
  • msg #71

Re: Out of Character 2

I'm writing up my turn post but have forgotten the name of the Bridge Trolls leader - please can someone remind me!

Thanks.

EDIT - it's Basil Wright isn't it?
This message was last edited by the player at 23:56, Mon 29 Nov 2010.
Seth Joseph Delaney
player, 144 posts
Sergeant
PPCLI & RMR
Mon 29 Nov 2010
at 23:58
  • msg #72

Re: Out of Character 2

What boats do we have available besides the Whale-watcher boat?  And who do we have who can crew a small boat?
This message was last edited by the player at 23:59, Mon 29 Nov 2010.
helbent4
GM, 1255 posts
aka Tony
Tue 30 Nov 2010
at 02:04
  • msg #73

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #72):

Andy,

You have it correct, it's Basil Wright.

Good question on boats, Javier asked the same question a while back and I don't know if I answered it fully. The following vessels can be assumed to have NPC crews:

You have currently operational (stored at the Royal Vancouver Yacht Club):

1x whale-watcher boat
3x Zodiacs
2x Speedboats
1x Jet Boat (high-powered, aka "Relic's Jet boat", locally famous stunt boat used for the 70's-80's CBC-TV series "The Beachcombers")

Privately owned, also at the Yacht Club:

1x 44-foot luxury sailboat/yacht
2x Small fishing boats

At the Musqueam reserve (privately owned):

3x Small-medium fishing boats (4-8 man crews)
1x Speedboat (steel-hulled)
4x Row boats
1x Jet-boat (steel hulled, high-powered, used for log recovery and barge-towing)
1x Barge, unpowered (wooden, big enough to carry a single 2-ton vehicle)

Ongoing Projects:

2x "Landing Craft" barges, steel-hulled, under construction at the Celtic Shipyard on Musqueam land.

Horseshoe Bay/North Vancouver:

6x Medium fishing boats
2x Speedboats
4x Bass boats

New Westminster (privately owned):

12x Fishing boats, medium
2x River tugs
1x coastal freighter
1x coastal landing craft/vehicle transport
1x Oscar-II Class K-141 "Kursk"
4x Small river cargo vessles
4x Speedboats
2x Police patrol craft
2x Bulk cargo barges (large)

Note: New West is included for completeness as this community is unofficially unaligned. These are the boats that are known to be based out of or can be counted in the CBC-TV crew's footage of the riverfront in New West.

PCs with small boat experience/training:

Lt. Cdr. Clarke-Sullivan
Master Sniper Andy McRae
Sgt. Tremblay, USMC
Gunnery Sergeant Conklin, USMC
Staff Sgt Taras Shevchenko, RCMP
Sgt. Hope, ABN
Cpl. Lee, RCMP

The personnel of URIEL that have been at UBC for the past week or so have been training and gaining experience in small watercraft (so Kelsey, Mac, Rachel all have some basic training). None are real experts except for Clarke-Sullivan, who was in the Navy (who's been doing much of the training). Probably the best you have of the soldiers is Fox or Tremblay.

Tony
This message was last edited by the GM at 02:24, Tue 30 Nov 2010.
Seth Joseph Delaney
player, 146 posts
Sergeant
PPCLI & RMR
Tue 30 Nov 2010
at 16:56
  • msg #74

Re: Out of Character 2

OK - so we have quite a large number of boats with NPC crews for them.  There are enough there to give us several options for picking up a recee or commando team.

Next question - I've assumed that the medical facilities at UBC are probably the best in the Vancouver area.  Is that right?
Seth Joseph Delaney
player, 148 posts
Sergeant
PPCLI & RMR
Tue 30 Nov 2010
at 20:25
  • msg #75

Re: Out of Character 2

Taras Vladimirovich Shevchenko:
Still, I don't hear yet of an alternative operation to mine.


Taras - just to be clear is this comment because I as a player haven't put forward a detailed plan?

Because if that is the case I think that that is a little unfair in terms of IC game time.  Seth has had a matter of a couple of hours to come up with an alternative plan so to dismiss the alternative discussions that have been going on on that basis is unfair.

By all means prompt me in the OOC channel to see the alternative plan but making this IC is wrong I believe.

Thanks.

Andy.
helbent4
GM, 1256 posts
aka Tony
Wed 1 Dec 2010
at 03:35
  • msg #76

Re: Out of Character 2

Team,

I think we need to keep moving for for in-game and out of game reasons.

ou're all working against a hard deadline here, and something needs to be banged out ASAP even if it's only a paragraph-long outline. Rough plans can be changed, but I don't want us to get into a situation Colin Powell called "paralysis by analysis".

Example: "We land here at such-and-such time, go there (to be determined), do this, get out that way and if something goes wrong this happens."

This isn't a shot across anyone's bow and no decision has been made, but it's worth noting that this has been kicked around for a while now and I'm sure people won't object to some kind of concrete steps being taken.

Tony
This message was last edited by the GM at 08:30, Wed 01 Dec 2010.
Taras Vladimirovich Shevchenko
player, 542 posts
Fmr. 62nd MRD
Senior Lieutenant
Wed 1 Dec 2010
at 07:37
  • msg #77

Re: Out of Character 2

quote:
Taras - just to be clear is this comment because I as a player haven't put forward a detailed plan?

Because if that is the case I think that that is a little unfair in terms of IC game time.  Seth has had a matter of a couple of hours to come up with an alternative plan so to dismiss the alternative discussions that have been going on on that basis is unfair.

By all means prompt me in the OOC channel to see the alternative plan but making this IC is wrong I believe.

Thanks.


Andy.


Not at all the case. My apologies for any misunderstanding. In fact it is been done in game and not in the OOC for a reason: Taras, Homo Sovieticus, is trying to "sell" his plan with shoe banging Khruschev's aplomb. As I previously mentioned the "battle" of military schools of thought is per se more interesting than the final decision to be made.

Whatever the final option, I'm more than willing to go for it. But as our GM said and I concur:

You're all working against a hard deadline here, and something needs to be banged out ASAP even if it's only a paragraph-long outline. Rough plans can be changed, but I don't want us to get into a situation Colin Powell called "paralysis by analysis".
This message was last edited by the GM at 07:40, Wed 01 Dec 2010.
Seth Joseph Delaney
player, 149 posts
Sergeant
PPCLI & RMR
Fri 3 Dec 2010
at 17:36
  • msg #78

Re: Out of Character 2

OK, as I promised to do this I've outlined a couple of entry/exit points onto the island, some of them potential alternatives to the proposed landing site of Taras' plan (though that is a good option).

I don't think that we have enough information yet to put together a plan for full commando raid as we don't know where certain key personal are likely to be located.  The same is true of Taras' large scale assault plan but that has a benefit that we will be actively engaging the enemy and so, to some extent, will force them to reveal themselves.

I therefore think that we need to do a significant amount of reconnaissance work before we can decide on any plan of action as has already been discussed.  For example having spent some time studying the Airport and its island on Google Maps I have noticed several other locations where a small commando/recee team could sneak onto the island but those locations would be unknown to Seth (and anyone else I'm guessing) unless we have physically studied the "ground".

I don't believe that there is time to do extensive reconnaissance however so we may need to go with limited information - there is time to do some more however!

Anyway, taking the island as a whole the following points to get onto the island (or other points of interest) occur to me at present:



1. Boat Ramp, Woods Island Park (Map A below) - This is the proposed landing site Taras' plan is built around (I believe - my apologies if I'm incorrect on this).  It's shown in more detail in map A below and has a boat ramp as well as a couple of jetties.  There is quite a distance into the main part of the island but it is a long straight road and there is room to organise after landing before moving into the centre.


2. Vancouver International Water Aerodrome (Map B below) - I'm making an assumption that this actually exists in the current game timeline.  This has a couple of jetties designed for boat-planes as well as a boat ramp and is a bit closer to the centre of the island and the main terminals.  There is space to reoganise after landing but there are other buildings very close by and these may be occupied.


3. Coast Guard Station & Hovercraft Port (Map C below) - This has a larger boat ramp but only one small jetty.  It is closer to the main terminal than the Woods Island Park and only has a couple of buildings nearby, though if those buildings are occupied by an enemy force then trying to land will be problematic.


Besides those three obvious landing points for a large force there are several possible small team landing points.  These are:

4. The Western Beach - This looks to be quite large, gentle and devoid of buildings.  Unless this is actively patrolled or mined then sneaking ashore here should be quite easy.  That will put us quite a distance from the main terminal building but the runways are now surrounded by very long grass and so sneaking through that should be feasible.  The key question is whether the Bridge Trolls do anything to protect this beech.

5. The Breakwaters - There appear to be three of these and while they don't sound like good locations to land a small team they could quite possibly make good emergency pick up points should a small team be needing to make a run for it.

6. Sewage Treatment Plant - I'm guessing from looking at the map but I think that this complex of buildings and pools is a sewage treatment plant.  Some of the photos in Google refer to the "shit pipe" as well so I think that it's a fairly good assumption.  Anyway I assume that this complex is not now working but if these buildings are unoccupied then they provide extensive cover to sneak a team ashore out out view of the Control Tower.

7. The Log Piles - We've already discussed these to some extent but, if they are relatively static, we may be able to find a place to land a small team around these parts of the island.

8. Narrow Point - An obvious way to reduce the area the Bridge Trolls need to patrol is to mine this narrow point as it cuts off one chunk of the island.  Finding that out is one of the important questions.



Any plan at present is therefore fairly sketchy because we don't know any key locations beyond the Control Towers.  There is presumably a security control centre in each of the terminal buildings but I don't believe that we have fully details floor plans of the buildings.  Taras - do you have a plan yet for how to assault the terminal buildings?

The area we need to cover is massive but the same is true for the defending Bridge Trolls forces.  They are believed to have 90 soldiers and there is no way that a force that small can securely lock down the whole of the island.  Therefore a small team conducting either a recon mission or a commando raid should be able to move around the island to some degree.
This message was last edited by the player at 17:52, Fri 03 Dec 2010.
Seth Joseph Delaney
player, 151 posts
Sergeant
PPCLI & RMR
Fri 3 Dec 2010
at 18:04
  • msg #79

Re: Out of Character 2

Tony - I have no idea whether anyone would know this IC or not but what other wildlife is found on the Sea Island beaches?  If there is something as large as a seal then a AP mine on the beach might well have been set off at some point.
helbent4
GM, 1257 posts
aka Tony
Fri 3 Dec 2010
at 22:50
  • msg #80

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #78):

Team,

As a caution, my computer died a really hard death (power supply meltdown) this morning. This is not catastrophic because I can still get on the net, more or less, by stealing time on my wife's computer. However, it's annoying because I had all my files and so on on my own computer, including the rules and all my notes. I'll try and soldier on the best I can until things are sortied out! Meanwhile, on with the show.

That's a good analysis. During the active phase of the war precautions were taken against Soviet air and sea-based attack. Many of these defenses were taken down or have been neglected over time but many of the Trolls once formed airport security detachment and so they would at least be aware of them. Taking your points one at a time:

1) This is the proposed riverine landing site. No minefield warnings or obstacles. The plan is to move in towards the terminal from there. As you lack fire support (direct or indirect) commando operations will be used instead to disrupt enemy force movement and organisation. (That is, take out strongpoints from behind, cut landlines, ambush any reaction forces, etc.)

The main problem with this landing zone is there is a lot of loose timber that has washed up along the riverbanks. At least 3-4 logs will need to be cleared, if not more.

2) There is indeed a seaplane terminal. Before the war, Vancouver had the largest number of seaplanes in the world due to a combination of rugged terrain, many bodies of water, and the needs of a resource industry that operates in remote areas. There are no visible defenses or obstacles other than fishermen report a pair of abandoned-looking bunkers dug in at the top of the ramp.

3) The Coast Guard hovercraft station does not seem to have much in the way of visible defenses, either. It has an intact SN.10 hovercraft permanently parked outside the main building to the SE. It was retired when the new, larger hovercraft came into service. It was featured in the Jackie Chan movie "Rumble in the Bronx" (1995), which your characters may have seen at some point. http://www.youtube.com/watch?v=UVoHt-cg-_g

4) It seems the defenses are still unfortunately mostly intact in this area. Plus, it's basically mud flats (at low tide) below a large earth/sod dike. There are wire traps all through the mud flats which are partially underwater at high tide, plus minefields along the seaward side and top of the dike. As well, there are bunkers dug into the dikes with interlocking fields of fire.

5) All the breakwaters have wire on them to prevent easy landing or exit. Not impossible to cut through by any means but enough to slow any attacker down.

6) The airport probably does need its own sewage plant, so that seems like a reasonable assumption to me. No visible defenses observed here.

7) Most of the log rafts in the river have broken free over the years, and the loose timber has ended up all along the riverbanks and cause continual water navigation hazards. See Note #1. The rafts in the sheltered water (sort of a lagoon) are more stable but there are loose logs here, too. You wouldn't want to walk on the log rafts but you could put a small boat in there without getting it crushed!

8) The narrow point has been thoroughly mined and blocked off with wire, concrete barriers, etc.

Ironically, I have to use Wikipedia myself to determine what wildlife is on Sea Island. It's basically all bird life, although the seal and sea lion population has exploded after the war. They larger mammals avoid the western part of Sea Island due to the wire obstacles that are placed on the mudflats as they pose a serious entanglement hazard. No booms anyone can remember.

Tony
Taras Vladimirovich Shevchenko
player, 546 posts
Fmr. 62nd MRD
Senior Lieutenant
Sat 4 Dec 2010
at 08:19
  • msg #81

Re: Out of Character 2

Excellent job on the airport!

And Tony, that video was truly priceless...thanks!

The idea of Taras choosing Woods Park as a primary landing is based on:

- Proximity to the initial assembly area in the Musqueam Reserve. The Reserve will serve as staging Command and Control post. A call forward area and engineer park can be prepared in the near bank not far from the assembly point.

- Woods Park is a suitable holding area once across the river with an excellent landing point (boat ramp) and is also easy to seize, secure and set a perimeter defense in the far bank by the assault forces before the maneuver forces set in.

- The transition from holding area to attack position is smooth as the road directly leads to the terminal which is the final objective. The progression goes in typical soviet fashion with a column march deploying into assault formation and finally the dismounts storming the main terminal with the firepower support of the armored vehicles.

A few more words on the assault:

The troops are on board of the armored vehicles practically until the arrival to the terminal in order to guarantee speed, surprise and protection from small arms, etc. Typical frontage covered by a mech. platoon is up to 200 meters (excuse my metrics). Dismounted infantry can cover this frontage while the vehicles provide fire support. The current international terminal in the map is somehow bigger than the T2K timeline as it was expanded recently. In any case bearing in mind that the Intl. terminal is our objective, the final stage is to reach the control tower and consolidate the area. [The objective, then, is well defined]. By that time the comms equipment would be already secured and the perimeter defenses of the trolls will be dislocated without their center of gravity. Severed and/or jammed communications will prevent them from coordinating in a possible counter-attack making easier the defense.

RCMP and militia personnael will reinforce the secured airport after the capture. Then the maneuver forces can move again to the offensive if needed.

The operation will be divided in phases to help coordination, understanding and overall achievement of assigned objectives. This is an example of phase 1 of the operation in Taras plan:

Phase 1:

After recce is done and breaching of natural or manmade defenses has been previously done (i.e. removal of logs, etc) the task in this phase will include to conduct traffic control to the crossing site and establish security on our near shore setting up hasty defensive positions to protect the crossing area. This will be done mainly by the RCMP taking a role of Military Police. Due to their road experience (traffic control) and our limited numbers this would make sense.

- Establish Main Command Post for operation in the Reserve (Celtic Shipyard)
- Recce of conditions of the river
- Recce enemy locations nearby
- Acquire and secure near shore locations
- Establish an Engineer Park for final preparations and/or repair contingencies.
- Use smoke and activate also smoke on fake landing sites.
- Move supply forward from the Reserve to the initial crossing site.

I'm putting also IC the following to keep things moving for the planning arrangements:

Access to the terminal to the terminal or final objective using the Western board of the Island means to conduct a breach in a typical defensive arragement including mobility obstacles (wire, mines) and possible manned stations with classic interlocking fire sectors (bunkers) that may or may not be manned. In any case is possible but I feel that we don't have time, personnel and means to do it in a effective manner. But before we get there there is the problem of how to get there. No serious landing craft is available to sail down the Fraser River turn around the large Iona Park peninsula and then sail around the breakers. Same goes for any Southern approach. The current bridge is occupied by the trolls and any detour would take several kilometers and will still represent the need for a river crossing in this case far away from a Command and Control centre and support elements and a wider span (Southern Arm of the river). Comms would be more spotty and the dispatch of reinforcements or a rescue team would require would be difficult.

As a secondary landing site I would go for the Sewage Plant. Still close enough and the presence of a transited avenue (Fergusson Road) guarantees automatically speed of entry and lack of mines.
helbent4
GM, 1258 posts
aka Tony
Sun 5 Dec 2010
at 13:09
  • msg #82

Re: Out of Character 2

Team,

Just letting you all know what the score is. I've managed to download a new set of T2K books to replace the ones that are inaccessible. Tomorrow I'll get on with the game, possibly in the evening (I run alternating Hackmaster and Morrow Project on Sundays.)

With any luck, I might be able to repair my computer with a salvaged power supply... you never know!

Tony
This message was last edited by the GM at 13:11, Sun 05 Dec 2010.
Taras Vladimirovich Shevchenko
player, 547 posts
Fmr. 62nd MRD
Senior Lieutenant
Sun 5 Dec 2010
at 22:34
  • msg #83

Re: Out of Character 2

Good luck with the repairs, Tony!
helbent4
GM, 1260 posts
aka Tony
Wed 8 Dec 2010
at 10:41
  • msg #84

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #83):

Javier,

Still no luck, but at least I think I have most of the books now.

Also, I've pegged this thread to the top as a "notice".

Tony
Taras Vladimirovich Shevchenko
player, 548 posts
Fmr. 62nd MRD
Senior Lieutenant
Thu 9 Dec 2010
at 07:05
  • msg #85

Re: Out of Character 2

A good move boss, more user friendly now.
helbent4
GM, 1262 posts
aka Tony
Fri 10 Dec 2010
at 13:25
  • msg #86

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #85):

Team,

Sorry for the lack of follow-up today, if you can believe it my wife's laptop is now infected with a nasty virus. (Picked up by by going to some website, and it wasn't even porn.) I'm on her desktop now and you better believe that I'm not going to download anything to it! At any rate, still muddling through here.

Tony
Taras Vladimirovich Shevchenko
player, 551 posts
Fmr. 62nd MRD
Senior Lieutenant
Sat 11 Dec 2010
at 09:10
  • msg #87

Re: Out of Character 2

So there it goes...

True to character, Taras took for granted that the "American thing" LAV III, (actually it is based on the Swiss MOWAG Piranha IIIH 8x8 and built in Canada) was at the same mobility level as the lighter Soviet BMP-2 and BTR-70. The doctrinal differences came to play their part again. River crossing, with the geographical complexity of Central Europe in mind, was paramount for a rapid advancing Red Army mechanized force. The LAV III Kodiak, unlike earlier versions, is not amphibious.

Even though the formal mech assault idea is gone due to the drastic reduction of force the idea of the river crossing still valid. In this case the guy from Odessa will propose to use the reduced armor element as a supporting force for the raiding force. The inspiration comes from the tactical innovation of the Soviet Army in Afghanistan. Lessons, like Taras dream, written in blood.

Here is an excerpt of: "The Soviet War in Afghanistan: History and Harbinger of Future War?" By: General (Ret) Mohammad Yahya Nawroz, Army of Afghanistan
and Lester W. Grau.

Foreign Military Studies Office, Fort Leavenworth, Kansas
June 1996


The Soviet Ground Forces developed the bronegruppa concept to use the firepower of the personnel carriers in an independent reserve once the motorized rifle soldiers had dismounted. It was a bold step, for commanders of mechanized forces dislike separating their dismounted infantry from their carriers. However, terrain often dictated that the BMPs, BMDs and BTRs could not follow or support their squads. The bronegruppa concept gave the commander a potent, maneuverable reserve which could attack independently on the flanks, block expected enemy routes of withdrawal, serve as a mobile fire platform to reinforce elements in contact, serve as a battle taxi to pick-up forces (which had infiltrated or air-landed earlier and had finished their mission), perform patrols, serve in an economy-of-force role in both the offense and defense, and provide convoy escort and security functions.
Seth Joseph Delaney
player, 153 posts
Sergeant
PPCLI & RMR
Thu 16 Dec 2010
at 00:21
  • msg #88

Re: Out of Character 2

Sorry for my lack of posting - I should hopefully catch up tomorrow and be able to post IC then.

Thanks,

Andy.
Robert A. Conklin
player, 103 posts
3rd Recon, 3/3
GySGT
Mon 20 Dec 2010
at 20:13
  • msg #89

Re: Out of Character 2

Tony can we get a more detailed view at the Authur Laing Bridge since it's the one our sniper detachment has been observing? I am mainly looking at the exact placement of their bunkers on the bridge, their use of the M113 and the area they they do their toll collection on the southern shore. I'd also like to know the construction of the bunkers if possible so Taras can comment on what it might take to clear around or through them. If I had to guess they don't completely block the bridge so vehicle can still pass by them but it will slow them down

As a side note sorry but I had to work a 3 day weekend last week so I had to catch up but I will post a tentative plan of action once I have that info.

For anyone else that would like to help, I am working off this link until I can get more details from Tony and our recon. http://tinyurl.com/2ex5l83

I can see us taking Authur Laing bridge without much trouble. We will have sniper cover for that fight and once the heavy weapons are taken out our vehicle can do most the work. I would like to see us secure the Burkeville area and the sea island bridge with our main assault force. This leaves the Gilbert road bridge and No 2 road bridges to be secured by the amphib team or follow on forces. Recon needs to get eyes-on those last 2 sites.

The general plan is to defeat and secure their outer perimeter. The reopen negotiations with a bit of leverage on our side. Cut them off from their families and support and we put them in a siege situation. My main concern is the Burkeville area. We have to contain that area without killing them. If we start killing their families they will just fight that much harder and we lose the moral high-ground in this which will effect all our future negotiation attempts. We might be able to sweep the area and move the folks to the UBC for safe keeping this allows us more flexibility once they are safely removed. But rereading the map location it seems it's fairly heavily fortified so encirclement and containment might be the best option. I wish we knew if this is where their leadership is usually at or in the main terminal. Maybe our contact can tell us that.

Correct me if I am wrong but we are still planning on blowing up the new control towers with a SAM correct?
Robert Duncan Fox
player, 187 posts
1/CAR - DRI
Sergeant
Mon 20 Dec 2010
at 20:54
  • msg #90

Re: Out of Character 2

Howdy - new player checking-in. I've been following the threads for a while, so hopefully I can follow through cleanly.

It strikes me that seizing a bridge (as indicated previously) may be the key to this scenario: with over-watch from the sniper detachment to help ward against man-portable AT weapons, a bridge assault supported by the LAV a/or other mechanized assets should succeed. The idea of sending a team onto the island to mount the bridge from the other end as part of the assault, however, seems likely to result in friendly fire, given that fire on the objective proper will, of necessity, be directly into the path of one party or the other (at least when they close.)

With a foothold on Sea Island, and a main toll route controlled, we secure our own logistical lifeline, at least moderately threaten their (heavily-fortified) settlement in Burkeville, and provide ourselves with options. They cannot cut us off to trap us on Sea Island, while we retain the ability to pull-out, advance on Burkeville, bypass Burkeville along the north perimeter of the island and come back down on the terminal complex, or attempt to secure additional bridges in gradual steps. With that foothold, they may be amenable to negotiation; I would think that we've blown our best chance to talk it out when we start killing their sentries, but that's someone else's look-out.

Proceeding in-island via Grant McConachie Way (per Conklin's map link) or Miller Road brings us right across the face of Burkeville's northern line, which seems unwise; we could move west and north via Grauer Road or even the tarmac itself, albeit with little cover, if we have a base of fire sufficient to hold the bridge, and be screened from Burkeville readily enough.

Does that make sense?
Taras Vladimirovich Shevchenko
player, 556 posts
Fmr. 62nd MRD
Senior Lieutenant
Tue 21 Dec 2010
at 06:43
  • msg #91

Re: Out of Character 2

Welcome to the new player and thank you for the input!

Regarding the previous question, Taras plan included an initial decapitation coup against the new control tower using the SA-8 "Gecko". This is technically feasible due to the redundant acquisition systems (search and fire control radar as well as electro-optic back-up).

As a possibility it remains open to be included in the mission or not. Same as with the artillery support that was suggested to purchase in the arms bazaar currently manned by the Hell's Angels in Annacis Island.

Both options would be theoretically put under the command of Captain Bezhov, an Artillery Officer and Taras close friend recently arrived in Vancouver.
helbent4
GM, 1264 posts
aka Tony
Tue 21 Dec 2010
at 07:48
  • msg #92

Re: Out of Character 2

In reply to Robert A. Conklin (msg #89):

Rick,

Not a problem, I knew when I posted that you worked weekends, but I knew you'd post eventually!

I will get to a detailed "surveillance" photo or map view. I have to do some reading on defenses! Gotta make it good, or at least convincing. Also, I'm going to purchase (actually re-purchase) a copy of Last Battle, the T2K mass(ish) combat system for v1. That should make things interesting!

Welcome to Ry! We've been talking for a little while, and I'm impressed on the effort he's made to grasp the situation. I'm very glad to have him aboard! I had a player interested in playing a Russian, and we'll see how that works out. Could be useful for any undercover operations involving any "Russians".

Tony
This message was last edited by the GM at 07:51, Tue 21 Dec 2010.
Seth Joseph Delaney
player, 155 posts
Sergeant
PPCLI & RMR
Tue 21 Dec 2010
at 13:57
  • msg #93

Re: Out of Character 2

Just to let people know I will have access to a computer over Christmas but will have no access from 29th Dec to 4th Jan.  I will post when I can and do my best to keep up.

Also, in case I don't get the opportunity to say this later, a Merry Christmas and a Happy New Year to you all.
helbent4
GM, 1265 posts
aka Tony
Tue 21 Dec 2010
at 17:24
  • msg #94

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #93):

Andy,

Back at you friend! The same to everyone else.

Don't worry, I think things will be slow for the next week or so.

Tony
Keith Michael Tremblay
player, 77 posts
Former USMC Infantry
'Hotel Five'
Wed 22 Dec 2010
at 01:28
  • msg #95

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #93):

Same to you & all!
Taras Vladimirovich Shevchenko
player, 557 posts
Fmr. 62nd MRD
Senior Lieutenant
Wed 22 Dec 2010
at 06:33
  • msg #96

Re: Out of Character 2

Happy Holidays to everybody!
Robert Duncan Fox
player, 188 posts
1/CAR - DRI
Sergeant
Wed 22 Dec 2010
at 21:01
  • msg #97

Re: Out of Character 2

Happy holidays, one and all.
Tyler Gabriel Hope
NPC, 177 posts
US Army, SGT
173rd ABN BDE
Wed 22 Dec 2010
at 21:41
  • msg #98

Re: Out of Character 2

In reply to Robert Duncan Fox (msg #97):

Happy holidays from the NPCs!

Tony
Zhang Rachel Lee
NPC, 228 posts
RCMP E Division
Corporal
Wed 22 Dec 2010
at 22:14
  • msg #99

Re: Out of Character 2

Merry Christmas!

We'll be speding time with our virtual families! \

Which we don't have as NPCs.

Tony
helbent4
GM, 1266 posts
aka Tony
Wed 22 Dec 2010
at 23:01
  • msg #100

Re: Out of Character 2

Team,

I'm still working on the details, probably not tonight but soon. Last minute Christmas shopping, etc.

Tony
Seth Joseph Delaney
player, 156 posts
Sergeant
PPCLI & RMR
Thu 23 Dec 2010
at 11:04
  • msg #101

Re: Out of Character 2

Zhang Rachel Lee:
Merry Christmas!

We'll be speding time with our virtual families! \

Which we don't have as NPCs.

Tony


Tony,

Glad to see that you're enjoying a Christmas beer or three! <G>

Andy.
helbent4
GM, 1268 posts
aka Tony
Fri 24 Dec 2010
at 11:54
  • msg #102

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #101):

Aw, hells yeah!

On a more serious note, the details of the nearer defenses at YVR have been posted to the reference section.

Tony
Seth Joseph Delaney
player, 157 posts
Sergeant
PPCLI & RMR
Mon 27 Dec 2010
at 22:58
  • msg #103

Re: Out of Character 2

Tony - sorry but I haven't been able to post IC over the Christmas period as I'd hoped.  I'm now not going to be able to post IC until 4th Jan so please NPC Seth as necessary.

Hope you have a good new year.

Andy.
helbent4
GM, 1269 posts
aka Tony
Tue 28 Dec 2010
at 04:03
  • msg #104

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #103):

Andy,

Unless I'm mistaken, Seth's going along on the recce, so I'll make sure to include that. As well, by the time you get back Kel's contact will have gotten back with much of the requested information, which will help in planning.

Tony
helbent4
GM, 1270 posts
aka Tony
Wed 29 Dec 2010
at 12:20
  • msg #105

Re: Out of Character 2

Team,

I was pretty sick the last couple days, and whacked out on cold medicine. Woo! I'm going to move things along to the evening ASAP, as I believe everyone's had their say?

Tony
Robert A. Conklin
player, 104 posts
3rd Recon, 3/3
GySGT
Fri 31 Dec 2010
at 02:43
  • msg #106

Re: Out of Character 2

we are done moving and just starting to get set up in our new house. I will be working extra hours this weekend but should be ok to post some beginning of next week. Hope you all had a great Christmas and will have a safe new year.
helbent4
GM, 1273 posts
aka Tony
Fri 31 Dec 2010
at 06:26
  • msg #107

Re: Out of Character 2

In reply to Robert A. Conklin (msg #106):

Rick,

Same to you, hope everything goes well for you! Take your time in responding, I hope there's enough information to go on.

Tony
Robert Duncan Fox
player, 190 posts
1/CAR - DRI
Sergeant
Fri 31 Dec 2010
at 18:38
  • msg #108

Re: Out of Character 2

Hi All,

I will out of town for the next 3 days, returning Monday afternoon-evening.

FYI, and NPC as needed, of course.

Thank you!
helbent4
GM, 1274 posts
aka Tony
Sat 1 Jan 2011
at 00:32
  • msg #109

Re: Out of Character 2

In reply to Robert Duncan Fox (msg #108):

No worries, have a Happy New Year!

Fox is coming along, this operation is right up his alley.

Tony
Robert A. Conklin
player, 105 posts
3rd Recon, 3/3
GySGT
Sun 2 Jan 2011
at 23:16
  • msg #110

Re: Out of Character 2

   Well the introduction of the 20MMs on the ACAV M113s blows my whole plan out of the water. Our best armor can't stand up to that. I was under the impression that they only had 12.7mm(50 cal) and smaller. LAVs can stand up to 12.7 in their frontal armor and 7.62 on all other sides but not 20MM. Unless those weapons are destroyed, stolen or otherwise neutralized the mission I outlined in character is NO-GO.
helbent4
GM, 1275 posts
aka Tony
Sun 2 Jan 2011
at 23:46
  • msg #111

Re: Out of Character 2

In reply to Robert A. Conklin (msg #110):

Rick,

There are 3 tracks: A former ADATs carrier converted into a troop carrier that is parked on the Arthur Laing bridge. An ACAV at the terminal for the reaction force, plus an M163 20mm Vulcan Air Defense System track parked at the fire hall near Burkeville.

Todd has no idea of the operational status of the last vehicle, he just knows it's never been used or driven in the last five months or so, before Christmas.

Tony
helbent4
GM, 1276 posts
aka Tony
Fri 7 Jan 2011
at 07:00
  • msg #112

Re: Out of Character 2

Team,

If you like, the NPCs will come but if all the PCs are going that's six already. If Kelsey doesn't go then someone will have to handle signals.

Tony
Seth Joseph Delaney
player, 158 posts
Sergeant
PPCLI & RMR
Fri 7 Jan 2011
at 14:23
  • msg #113

Re: Out of Character 2

Hi everyone.  I hope that you had a good Christmas and New Year.  I did but I'm only now able to start catching up on this game.  I hope to be able to post IC later tonight.  Sorry for any delays I've caused.

Thanks.
helbent4
GM, 1277 posts
aka Tony
Fri 7 Jan 2011
at 14:46
  • msg #114

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #113):

Andy,

It's all your fault, man! Just kidding, we were taking it slow.

Tony
Robert Duncan Fox
player, 193 posts
1/CAR - DRI
Sergeant
Mon 10 Jan 2011
at 23:27
  • msg #115

Re: Out of Character 2

Hi All,

I'm travelling on business for the rest of the week, so I wanted to ensure that Fox was ready and not holding-up the process.

Cheers, and have a great week.
helbent4
GM, 1280 posts
aka Tony
Mon 10 Jan 2011
at 23:45
  • msg #116

Re: Out of Character 2

In reply to Robert Duncan Fox (msg #115):

Ry,

You too!

Team:

Keep the weather conditions in mind. It's gone from partially cloudy to overcast. The wind off the ocean is picking up quite a bit. Also, it's getting a little chilly out! It's hard to say, but you could be in for some rain.

Tony
This message was last edited by the GM at 23:47, Mon 10 Jan 2011.
Seth Joseph Delaney
player, 160 posts
Sergeant
PPCLI & RMR
Tue 11 Jan 2011
at 11:23
  • msg #117

Re: Out of Character 2

Having thought about it further I think that Seth will bring his RPK rather than his C7A1 unless anyone has an objection.  Should we get into trouble (and noise not be an issue) then his RPK could give us an edge while we withdraw!
Taras Vladimirovich Shevchenko
player, 567 posts
Fmr. 62nd MRD
Senior Lieutenant
Wed 12 Jan 2011
at 05:17
  • msg #118

Re: Out of Character 2

Tony,

can we have an assesment on light conditions: sunrise, sunset, moon, etc?

Thanks in advance.
helbent4
GM, 1281 posts
aka Tony
Wed 12 Jan 2011
at 06:40
  • msg #119

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #118):

Javier,

Here you go!

The current weather is overcast with a stiff wind off the ocean. (See time/date/weather thread)
Nautical Twilight Start :        3:54
Civil Twilight Start : 	         4:36
Sunrise : 	                 5:10
Local Noon : 	                12:11
Sunset : 	                19:13
Civil Twilight End : 	        19:48
Nautical Twilight End : 	20:30

Times for moonrise and moonset are as follows:

Apr 20, 2001 5:36 AM (Rise) 5:01 PM (Set)

Moon Phase for 20 April:



As the moon will rise after dawn, and it's overcast, count on it being a very dark night even if the wind doesn't bring in rain off the water. Also, I assume you are at Celtic Shipyard for 0100. So far, PCs who posted gear lists so far are:

Taras
Seth
Fox

(Fun game: when watching any made-in-Vancouver TV or movie, play "recognise Celtic Shipyards"; last week Michelle and I saw it in the Jeremiah episode "The Red Kiss", along with the roller coaster at Playland.)

Tony
This message was last edited by the GM at 06:42, Wed 12 Jan 2011.
Taras Vladimirovich Shevchenko
player, 568 posts
Fmr. 62nd MRD
Senior Lieutenant
Thu 13 Jan 2011
at 01:17
  • msg #120

Re: Out of Character 2

Good job, thanks Tony.

We should have plenty of .50 cal ammo albeit not "sniper" grade. The origin of this ammo was the Hummer captured from the Chinatown episode. Should be sitting somewhere in the armory as the weapon itself, together with a tripod was recovered intact.

Regarding the optics for the Barrett there could be the possibility to adapt that oif the MSG-90 from the RCMP. Could it be done? I believe so regarding this article:

http://ezinearticles.com/?Moun...Bases&id=3098382

The standard scope for the MSG-90 is a x10 sight with range settings from 100 m to 1,200 m. In all, very decent specs for a Light Fifty.

http://world.guns.ru/userfiles.../sn27/hk_msg90a1.jpg
This message was last edited by the player at 01:33, Thu 13 Jan 2011.
helbent4
GM, 1282 posts
aka Tony
Thu 13 Jan 2011
at 01:37
  • msg #121

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #120):

Thanks for reminding me about the .50 ammo, you should have at least several hundreds of rounds, although stored in the militia HQ at the (new) Jericho barracks.

I believe Andy has an ELCAN x3.1 Black Cat Starlight scope that can easily be mounted on the Barrett, or the C7A1/C8A1, for that matter. (It's equivalent but a lot smaller than the US AN/PVS-4 Starlight scope.) Otherwise, the x10 scope for the C3A1 Parker Hale could also be mounted. The BlackCat will easily clip onto the ELCAN's mounting for quick day-night vision capability.

http://www.janes.com/articles/...on-sight-Canada.html


Blackcat:



Tony
This message was last edited by the GM at 14:43, Thu 13 Jan 2011.
Taras Vladimirovich Shevchenko
player, 569 posts
Fmr. 62nd MRD
Senior Lieutenant
Thu 13 Jan 2011
at 02:49
  • msg #122

Re: Out of Character 2

The ELCAN is an excellent Gen III night sight of high quality coated lenses but more likely to be used in a regular assault rifle than in a longer range and harder hitting Light Fifty. Not just because the limited magnification power (x3) but also due to the fact that the ELCAN scope has no focus, windage, elevation or parallax adjustment which sure makes for a super sturdy sight but a poor choice for a more dedicated tool like the M82.

(Heck! My M82 was actually a (Llama) 9 mm Pb.)

The reticle itself is a simple picket type with a couple of horizontal marks to have a reference out to 300 m. and the entire mount and scope are calibrated for a 5,56 weapon. In any case, in order to make a sight useful for a rifle, regardless of the type, it needs to be properly boresighted and  "zero-ed" in a range to be able to stract the maximum benefits from ranging and aiming features of the scope. Something that takes time and a lot of patience.

A most interesting field of work!
Tyler Gabriel Hope
NPC, 180 posts
US Army, SGT
173rd ABN BDE
Thu 13 Jan 2011
at 08:35
  • msg #123

Re: Out of Character 2

Hi all. I am taking over Tyler on a short term basis, with a view to bringing in a new PC shortly. For the recce, what kit will I need to bring?

Jarodemo
helbent4
GM, 1283 posts
aka Tony
Thu 13 Jan 2011
at 11:06
  • msg #124

Re: Out of Character 2

In reply to Tyler Gabriel Hope (msg #123):

Jaredomo,

It's a night recce and there will be a reaction team standing by, so travel light. It might rain so a boonie hat and rain gear would help, plus any NVGs, but probably no need for body armour or helmet. Basically webbing/butt pack with 1 MRE, 6-12 magazines, NVGs/flashlight/binoculars, gas mask, compass, CAR-15/sidearm.

Take smoke or CS grenades (provided by the RCMP/garrison) to provide a means of escape, but if you engage you have already failed, as they say.

Team:

There are suppressed MP-5SD6 SMGs available in the RCMP armoury if anyone wants one. They will not be able to mount any optics or tac-lights at this time and don't have rails, only tactical slings.



Tony
This message was last edited by the GM at 14:41, Thu 13 Jan 2011.
Seth Joseph Delaney
player, 161 posts
Sergeant
PPCLI & RMR
Thu 13 Jan 2011
at 15:02
  • msg #125

Re: Out of Character 2

Jaredomo - welcome to the game!  Glad you decided to ask Tony about joining!



I'm dithering with what weapons Seth will bring on the recce.

He has a C7A1 rifle with a C79 optical sight mounted - that is quite good in low light conditions (I believe) so I'm considering leaving the RPK and bringing the C7A1 and possibly borrowing a MP-5SD6 SMG as well (Seth has a massive load stat!)

What do people think?
Tyler Gabriel Hope
NPC, 181 posts
US Army, SGT
173rd ABN BDE
Thu 13 Jan 2011
at 16:56
  • msg #126

Re: Out of Character 2

In reply to helbent4 (msg #124):

Cheers - will work this out and post tomorrow, based on my kit.
helbent4
GM, 1284 posts
aka Tony
Fri 14 Jan 2011
at 14:53
  • msg #127

Re: Out of Character 2

In reply to Tyler Gabriel Hope (msg #126):

Jarodemo,

Suggested equipment (per Taras/Javier) was an M8 HC Smoke grenade or two, you can also get a CS grenade from the RCMP detachment armoury.

The MP-5SD6s are also on loan from the local detachment, you can have as many mags as you like but if Tyler is taking his CAR-15 then a couple spares stuffed into LBE or BDU fatigues should be fine. If used as a primary weapon, 6-12 mags should suffice.

Tony
This message was last edited by the GM at 15:36, Fri 14 Jan 2011.
Tyler Gabriel Hope
NPC, 184 posts
US Army, SGT
173rd ABN BDE
Fri 14 Jan 2011
at 16:57
  • msg #128

Re: Out of Character 2

In reply to helbent4 (msg #127):

Cheers Tony

Will take 4 mags - how many rounds in each? Will have MP5 as primary weapon, with CAR-15 as back up if the shit hits the fan!

Will grab a couple of grenades as well.

Will update my IC post.
helbent4
GM, 1285 posts
aka Tony
Sat 15 Jan 2011
at 01:18
  • msg #129

Re: Out of Character 2

Tyler Gabriel Hope:
In reply to helbent4 (msg #127):

Cheers Tony

Will take 4 mags - how many rounds in each? Will have MP5 as primary weapon, with CAR-15 as back up if the shit hits the fan!

Will grab a couple of grenades as well.

Will update my IC post.


James,

I believe MP5 mags hold 30 rounds. Also, not that it's specified but the CAR-15 mags are the smaller Vietnam-era 20-round ones.

We can say that he has a black police tactical vest, which has 2x small magazine pouches (2x SMG magazines each) on the left side, a 2x grenade pouch on the right (for the HC smoke and CS grenades), With large pockets (holding 2x assault rifle magazines each) one each on the bottom left and right.

Tony
This message was last edited by the GM at 02:22, Sat 15 Jan 2011.
Keith Michael Tremblay
player, 82 posts
Former USMC Infantry
'Hotel Five'
Sun 16 Jan 2011
at 17:19
  • msg #130

Re: Out of Character 2

In reply to helbent4 (msg #129):

Do they have any mag pouches for the MP-5 mags?
Seth Joseph Delaney
player, 162 posts
Sergeant
PPCLI & RMR
Sun 16 Jan 2011
at 18:25
  • msg #131

Re: Out of Character 2

I've decided to tweak Seth's equipment so that he can bring an MP-5SD6 as well as his RPK.  Please can he take one plus 5 full mags?

Assuming that that is ok then I'll rework his load.

Thanks,

Andy.
helbent4
GM, 1286 posts
aka Tony
Sun 16 Jan 2011
at 22:08
  • msg #132

Re: Out of Character 2

Andy: Yes, 1 plus 5 spare mags is fine for MP5SD6. Standard would probably be 6 spares (3 per mag pouch.)

Cork: there are 3-mag PLCE pouches available, designed for MP5s or the C1 Sterling. Both will work. The MP5 ones are in black, the C1 pouches in green. These are similar to rifle pouches, except no grenade loops.





The RCMP detachment has some tactical vests (LBVs) with pouches for upwards of a dozen different magazines, plus grenades, radio, etc.

For reference, this is the vest that's available, below:



(This supersedes my earlier post to Jaredomo on the tactical vest, because I can't find that bloody picture.)

Tony
This message was last edited by the GM at 22:09, Sun 16 Jan 2011.
Seth Joseph Delaney
player, 163 posts
Sergeant
PPCLI & RMR
Sun 16 Jan 2011
at 23:01
  • msg #133

Re: Out of Character 2

helbent4:
Andy: Yes, 1 plus 5 spare mags is fine for MP5SD6. Standard would probably be 6 spares (3 per mag pouch.)


Thanks - I'll rework Seth's gear ASAP, tomorrow at the latest.  He's only taking 5 mags because he has his RPK in case it all goes wrong and the 4 spare MP5 mags will fit into the pocket for 2 RPK mags in his Soviet tactical vest.

According to Paul's site the MP5SD6 weighs 3.4kg and a 30rnd mag for it weighs 0.47kg, for anyone who needs to know.

Tony - are we able to obtain subsonic rounds?
helbent4
GM, 1287 posts
aka Tony
Sun 16 Jan 2011
at 23:19
  • msg #134

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #133):

Andy,

There are no subsonic 9mm rounds available, unfortunately.

Tony
Keith Michael Tremblay
player, 83 posts
Former USMC Infantry
'Hotel Five'
Sun 16 Jan 2011
at 23:45
  • msg #135

Re: Out of Character 2

OK, what about swapping out my load for one of those RCMP vests?
helbent4
GM, 1288 posts
aka Tony
Sun 16 Jan 2011
at 23:55
  • msg #136

Re: Out of Character 2

Keith Michael Tremblay:
OK, what about swapping out my load for one of those RCMP vests?


Cork,

Knock yourself out!

Tony
Seth Joseph Delaney
player, 164 posts
Sergeant
PPCLI & RMR
Mon 17 Jan 2011
at 17:06
  • msg #137

Re: Out of Character 2

Tony,

I've been looking for the post you did about armour but can't find it.  Seth has "CF Body Armour (Chest, Upper Abdomen, Shoulders) - 8kg - AV2" and I think that it was possible to remove some bits (like the shoulder protection) to reduce the weight.

Please can you remind me.

Thanks,

Andy.
helbent4
GM, 1289 posts
aka Tony
Mon 17 Jan 2011
at 23:59
  • msg #138

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #137):

Andy,

I don't think the CF vests are designed to be modular in that sense, I think the idea is either you wear them or you don't. For the sake of argument, we'll say you can remove trauma plates and shoulder pads and bring down the weight to 5kg  at an AV of 1.

Tony
Seth Joseph Delaney
player, 165 posts
Sergeant
PPCLI & RMR
Tue 18 Jan 2011
at 00:16
  • msg #139

Re: Out of Character 2

In reply to helbent4 (msg #138):

Thanks.
helbent4
GM, 1290 posts
aka Tony
Tue 18 Jan 2011
at 01:57
  • msg #140

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #139):

Andy,

On second thought, I think there probably are regular Kevlar vests available (4kg/AV1).

Tony
Taras Vladimirovich Shevchenko
player, 572 posts
Fmr. 62nd MRD
Senior Lieutenant
Tue 18 Jan 2011
at 07:27
  • msg #141

Re: Out of Character 2

Here is a view from the Celtic Shipyard. Across the North Arm of the Fraser river you can see a big building which is a hotel and right in the middle of the picture you can discriminate the new control tower over the tree line:




From this perspective you can have a better appretiation of the river width and shore outlook:



Only a few yards to the left of the pier there is a little picnic area from where the bridge can be seen:


This message was last edited by the GM at 07:51, Tue 18 Jan 2011.
Seth Joseph Delaney
player, 166 posts
Sergeant
PPCLI & RMR
Tue 18 Jan 2011
at 11:30
  • msg #142

Re: Out of Character 2

helbent4:
In reply to Seth Joseph Delaney (msg #139):

Andy,

On second thought, I think there probably are regular Kevlar vests available (4kg/AV1).

Tony


Thanks - Seth will take one of those as well as a 3-mag PLCE pouch.



Taras - good photos!
Seth Joseph Delaney
player, 168 posts
Sergeant
PPCLI & RMR
Tue 18 Jan 2011
at 12:32
  • msg #143

Re: Out of Character 2

As it's a recce mission are people bothering with helmets?  I currently have Seth taking his but it might be best to leave it behind.

Thanks.
helbent4
GM, 1292 posts
aka Tony
Tue 18 Jan 2011
at 12:40
  • msg #144

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #143):

Andy,

Personally? I wouldn't take a helmet or vest on a recce.

It won't technically make a difference under the rules (if you are under your minimum Load) but they do add bulk and so on.

Just to reassure, I won't penalise anyone who does except (maybe) the odd hearing and stealth check.

I'm also giving PCs credit they are doing things like taping and securing everything so they can do jumping jacks without rattling as part of their PCIs.

Tony
This message was last edited by the GM at 12:43, Tue 18 Jan 2011.
Taras Vladimirovich Shevchenko
player, 573 posts
Fmr. 62nd MRD
Senior Lieutenant
Wed 19 Jan 2011
at 06:57
  • msg #145

Re: Out of Character 2

We may have a problem with the AN/PRC-152 handheld radio. Seems like is software based which may or may have been compromised by EMP and then there is the issue with the year of introduction in the US Army which I believe was 2005.

For all interesting here is a good link on radio stuff:

http://www.nj7p.org/history/portable.html

Pmulcahy page has a wide range of options for the T2K time-line:

http://www.pmulcahy.com/equipm...tions_equipment.html
helbent4
GM, 1293 posts
aka Tony
Wed 19 Jan 2011
at 07:59
  • msg #146

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #145):

Javier,

For the sake of argument, the PRC-152 units function as well after the EMP as before. That is, lousy!

Tony
Seth Joseph Delaney
player, 169 posts
Sergeant
PPCLI & RMR
Wed 19 Jan 2011
at 11:13
  • msg #147

Re: Out of Character 2

helbent4:
In reply to Taras Vladimirovich Shevchenko (msg #145):

Javier,

For the sake of argument, the PRC-152 units function as well after the EMP as before. That is, lousy!

Tony


So is Seth's radio a crap one?

I ask because I took it on your recommendation Tony! <G>
helbent4
GM, 1294 posts
aka Tony
Wed 19 Jan 2011
at 11:24
  • msg #148

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #147):

Andy,

I'm just joking. I was reading posts from soldiers on army.ca from soldiers who use them that were complaining about them. They aren't really worse than other handheld radios, you just have to realise their limitations.

Tony
Taras Vladimirovich Shevchenko
player, 574 posts
Fmr. 62nd MRD
Senior Lieutenant
Wed 19 Jan 2011
at 18:13
  • msg #149

Re: Out of Character 2

Tony,

troops will always complain no matter what! I tell you from experience. The radio issue is something more due to circumstances than quality itself. All that equipment has NATO Mil. Specs to die for.
helbent4
GM, 1295 posts
aka Tony
Thu 20 Jan 2011
at 03:17
  • msg #150

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #149):

Team,

"Keith" (Corkman) regretfully had to drop out of the game due to RL concerns. It's a shame, but there it is, and he'll be missed!

Further, Gunny Conklin needs to be NPCd temporarily while Rick deals with matters on his own end. He will be back, but detached for the mean time and assigned to the reaction element.

I think everyone else is ready to go, game on! (This being what we'd say playing street hockey: "CAR!" (Wait until it passes.) "Game on!"

Tony
Taras Vladimirovich Shevchenko
player, 576 posts
Fmr. 62nd MRD
Senior Lieutenant
Sat 22 Jan 2011
at 07:25
  • msg #151

Re: Out of Character 2

I found on the net some information of the "pre-war" activity of the Celtic Shipyard back in 1997. A bit long but interesting. sorry for the overall presentation, I just lifted from a .pfd doco:

The Musqueam Band's Celtic Shipyards manufactures aluminum-welded boats such as
those used for emergencies, although not precisely the type featured, for example, on Baywatch. The band's main clientele need light-weight, high-speed boats specially
designed for fast-response fire-fighting, and search and rescue vessels.
There are several advantages to the boats Celtic Shipyards makes, but it is their weight that separates the aluminum-welded boats from the pack. These lighter boats are strong, and can operate with smaller engines and smaller fuel tanks. With a larger engine, an aluminum boat is still quicker than other conventional sorts with the same-sized engine.
"I think aluminum is more resilient and I think it's a safer boat," says Celtic Shipyards' General Manager Nathan Kew. "If the metal scrapes against gravel, for example, it will not damage the impermeability of the boat, but fibreglass will begin absorbing water once the outside layer is penetrated." And if you're dealing with emergency situations, any number of challenges can be thrown at a boat.
Fire boats manufactured by Celtic Shipyards for the City of Vancouver are ultramodern in concept and design. Because of their size, they do not require a specially licensed operator and full-time crew. This saves the city money. For the five fireboats, Celtic Shipyards used the same cutting and building technique as Boeing, delivering strength, durability and precision.
"Because all of our products are custom-built, they're all quite expensive high-end products. They are usually high-performance boats," says Kew, who started with the company in 1989 as a night watchman.
"Customer requirements will vary. Sometimes a customer will have a complete design package and Celtic Shipyards Building the Boat-Building Business sometimes they'll only have a mission profile," he adds, explaining that they might have only a concept to start with. "The largest that we've ever built was a 65 by 28-foot boat that holds 200 passengers... a dinner cruiser for Vancouver Harbour."
Among clients whose demands and expectations Celtic Shipyards meets are the Canadian Coast Guard, Department of National Defence, the RCMP, the Fraser River Harbour Commission, the Vancouver Fire Department and the Republic of Slovakia. "It's specialized and good aluminum welders are hard to come
by," says Kew. The aluminum welder works more by feel and sound, he explains, rather than by watching a pool of molten weld.
"It's an easy material to work with if you're set up for aluminum. It's good for handling and manufacturing because of its weight and flexibility," says Kew. He has held most of the positions within Celtic Shipyards. "I was never an expert in any of them," he says, "but I have a good idea what each one entails."
The company which shifted from strictly repair and service to construction in 1996, has as many as 40 people on staff for some projects. The number varies between projects. "We have one welder on staff but we'll have as many as a dozen when we're in full swing. We'll have shipwrights, a couple of electricians, a couple of CADs (computer assisted draftsmen), purchasing agents, accountants and security," says
Kew. "We're training Musqueam people in ship-fitting and as Canadian Welding Board-certified aluminum welders."
"Last year we built six 40-foot boats that were all delivered to National Defence," he says, without revealing the cost of the boats. In 1995, a 12-metre Sonobuoy Recovery Boat would go for about $700,000 and some boats have million dollar price tags. Where the weight and performance of a boat make the difference between rescue and disaster, Celtic Shipyards builds its business.
helbent4
GM, 1297 posts
aka Tony
Sat 22 Jan 2011
at 08:53
  • msg #152

Re: Out of Character 2

Team,

Here is a swell shot of the shipyard from across the river (on Sea Island). These are the buildings on the left, there is another large-size workshops and some smaller old office type buildings, sheds and workshops.



This is from Deering Island, a small island a little downriver. It is filled with luxury homes and is a spot you can moor out of direct LOS from the tower:



And here is Celtic Shipyards from MacDonald Park (the buildings to the left of the boat):




Tony
Taras Vladimirovich Shevchenko
player, 579 posts
Fmr. 62nd MRD
Senior Lieutenant
Mon 24 Jan 2011
at 03:12
  • msg #153

Re: Out of Character 2

Some Ukrainian "psychology". Curiosly, provided by Anna Shevchenko:

http://www.kwintessential.co.u...usiness-ukraine.html
helbent4
GM, 1300 posts
aka Tony
Thu 27 Jan 2011
at 10:00
  • msg #154

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #153):

I think it would be a good idea for players to post their call signs as part of their tac-blocks.

Please do so in the future, thanks!

Example:

Checkmate 4-1
Chris MacDonald

FN C1A1 + 4 Magazines
FN Hi-Power + 2 Magazines
4x C13 Grenades
1x HC Smoke Grenade
Hand Radio
Tyler Gabriel Hope
player, 186 posts
US Army, SGT
173rd ABN BDE
Fri 28 Jan 2011
at 17:04
  • msg #155

Re: Out of Character 2

Hi All

Sorry, but I am dropping out for a while as don't have the time I had hoped I would. Plan to come back in the future, hopefully with an "interesting" new character I have been working on with Tony - watch this space!!
helbent4
GM, 1301 posts
aka Tony
Sat 29 Jan 2011
at 03:17
  • msg #156

Re: Out of Character 2

In reply to Tyler Gabriel Hope (msg #155):

James,

Hey, see you when we can! I hear you're also going to be a dad sometime in March, your first or an addition to the family?

Tony
Seth Joseph Delaney
player, 172 posts
Sergeant
PPCLI & RMR
Mon 31 Jan 2011
at 22:50
  • msg #157

Re: Out of Character 2

Sorry for the delay in posting - been having computer problems!
helbent4
GM, 1306 posts
aka Tony
Wed 2 Feb 2011
at 10:31
  • msg #158

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #157):

Andy,

No worries!

It should be easy to look for tracks, as it's an unpaved lot and it rained not too long ago. Make a Tracking roll [Easy] using the dice roller. Include the result with your next post in a PM.

Tony
Seth Joseph Delaney
player, 174 posts
Sergeant
PPCLI & RMR
Wed 2 Feb 2011
at 13:26
  • msg #159

Re: Out of Character 2

Sorry - should be able to post IC later tonight.

Andy.

EDIT - tracking dice roll:
13:40, Today: Seth Joseph Delaney rolled 8 using 1d20. Tracking vs. Int+Tracking of 9. 
This message was last edited by the player at 13:40, Wed 02 Feb 2011.
Seth Joseph Delaney
player, 175 posts
Sergeant
PPCLI & RMR
Thu 3 Feb 2011
at 15:36
  • msg #160

Re: Out of Character 2

Tony - sorry - got sidetracked last night but was there any info from Seth's tracking roll above?

Thanks,

Andy.
helbent4
GM, 1308 posts
aka Tony
Fri 4 Feb 2011
at 00:45
  • msg #161

Re: Out of Character 2

Seth Joseph Delaney:
Tony - sorry - got sidetracked last night but was there any info from Seth's tracking roll above?

Thanks,

Andy.


Andy,

No worries, and I'll incorporate the roll into my post.

Tony
This message was last edited by the GM at 01:04, Fri 04 Feb 2011.
Seth Joseph Delaney
player, 177 posts
Sergeant
PPCLI & RMR
Sun 6 Feb 2011
at 11:31
  • msg #162

Re: Out of Character 2

Tony - just checking something.  Fox has a "9mm Browning Hi-Power" and Seth has a "HP-35 Pistol".  That's the same pistol isn't it so there's no need to swap over spare mags?

Ta,

Andy.
helbent4
GM, 1309 posts
aka Tony
Sun 6 Feb 2011
at 11:54
  • msg #163

Re: Out of Character 2

Seth Joseph Delaney:
Tony - just checking something.  Fox has a "9mm Browning Hi-Power" and Seth has a "HP-35 Pistol".  That's the same pistol isn't it so there's no need to swap over spare mags?


Andy,

Correct. HP-35 is the "correct" name. "Hi-Power" is what we commonly call it, due to the the high capacity of the magazine and powerful 9mm Parabellum round (for the day).

Tony
Taras Vladimirovich Shevchenko
player, 589 posts
Fmr. 62nd MRD
Senior Lieutenant
Sun 6 Feb 2011
at 19:56
  • msg #164

Re: Out of Character 2

The Browning FN HP No 1 Mark 1 was manufactured by "John Inglis" in Canada during the Second World War both for domestic use and for the Chinese government. The Browning FN HP No 2 Mark 1 was similar to the Browning FN HP No 1 Mark 1, but was fitted with a non-adjustable U-notch rear sight. After the war a light-weight version was produced with unnecessary metal being cut away. Magazines are compatible.


Seth Joseph Delaney
player, 178 posts
Sergeant
PPCLI & RMR
Mon 7 Feb 2011
at 17:41
  • msg #165

Re: Out of Character 2

Tony - I see that Fox is now as hairy as Seth! <G>
helbent4
GM, 1310 posts
aka Tony
Mon 7 Feb 2011
at 23:04
  • msg #166

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #165):

Andy,

Of course!

I remembered you uploaded this portrait of Master Corporal Erin Doyle and decided that Fox needed an upgrade. Besides, Erin's Canadian, so it makes sense to me!

Tony
Seth Joseph Delaney
player, 179 posts
Sergeant
PPCLI & RMR
Tue 8 Feb 2011
at 11:23
  • msg #167

Re: Out of Character 2

I didn't realise that that portrait was of Master Corporal Erin Doyle - I don't tend to upload images of deceased soldiers.  I thought that it was a picture taken from some live action footage in a computer game.
helbent4
GM, 1314 posts
aka Tony
Tue 8 Feb 2011
at 11:33
  • msg #168

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #167):

Andy,

It looks like him but I could be wrong!



http://www.legionmagazine.com/...death-of-erin-doyle/

I don't mind if it is. Doyle was something of a rebel and iconoclast, and I'm sure he wouldn't mind, either.

Tony
This message was last edited by the GM at 11:34, Tue 08 Feb 2011.
Taras Vladimirovich Shevchenko
player, 592 posts
Fmr. 62nd MRD
Senior Lieutenant
Thu 10 Feb 2011
at 19:04
helbent4
GM, 1317 posts
aka Tony
Tue 15 Feb 2011
at 08:02
  • msg #170

Re: Out of Character 2



Javier,

Classic!

Team, I'd like to introduce a couple new players, Thomas and Christian. They are playing Tyler and Fox at the moment, but will be introducing new PCs after we're done the recce (it's not like they can show up at the moment, anyways).

Tony
Taras Vladimirovich Shevchenko
player, 594 posts
Fmr. 62nd MRD
Senior Lieutenant
Tue 15 Feb 2011
at 09:31
  • msg #171

Re: Out of Character 2

Welcome to the new players!

The GM and myself are engaged in following the adventures of the Canadian Forces tanks in Afghanistan and some questions always arise regarding these machines. Here is some information about the "new" Leos freshly deployed to Kandahar:

http://www.casr.ca/bg-leopard-2a4m.htm
Taras Vladimirovich Shevchenko
player, 595 posts
Fmr. 62nd MRD
Senior Lieutenant
Tue 15 Feb 2011
at 09:32
  • msg #172

Re: Out of Character 2

http://img9.imageshack.us/img9/6254/leopard21.jpg
This message was last edited by the GM at 21:41, Mon 07 Mar 2011.
Seth Joseph Delaney
player, 181 posts
Sergeant
PPCLI & RMR
Tue 15 Feb 2011
at 23:32
  • msg #173

Re: Out of Character 2

Welcome to the new players!

Robert Duncan Fox:
OOC: I'm not sure, but are we on open terrain and are the flares still burning? If we are on open terrain than we should move into cover and if the flares are burning NVGs make no sense.

My understanding is that the flares have burned out but please can you confirm Tony?
This message was last edited by the player at 23:33, Tue 15 Feb 2011.
helbent4
GM, 1318 posts
aka Tony
Wed 16 Feb 2011
at 01:32
  • msg #174

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #173):

1) The red signal flares burned for about 30 seconds. They looked almost exactly like the marine signal flares in this video, going up several thousand feet into and through the cloud cover. They burned within the clouds:

http://www.youtube.com/watch?v...ture=player_embedded

They do not provide enough illumination to see, you will need the NVGs or you will be blind.

2) The terrain is flat but there are long grasses, large bushes and small trees. At one time this was trimmed somewhat due to the airport, but it's been growing wild for a couple years now. Although on the current satellite view the area has been cleared for development, in T2K it's all like the still-undeveloped areas to the west:

http://tinyurl.com/6bhc7md

3: I forgot to mention this: spoken dialogue should be in another colour to make it easier to spot. "Like this," I said. Blue is the default colour for players/team members, Aqua is for non-team NPCs. You can choose any colour you like, just make it consistent.

I believe the team is doubling back on Ferguson heading east towards the 3rd RP located at the tank farm at the end of Ferguson Rd.

Tony
This message was last edited by the GM at 07:37, Wed 16 Feb 2011.
Seth Joseph Delaney
player, 184 posts
Sergeant
PPCLI & RMR
Wed 16 Feb 2011
at 15:00
  • msg #175

Re: Out of Character 2

Tony,

If possible please could you make the RPs on the map.

Ta,

Andy.
Taras Vladimirovich Shevchenko
player, 599 posts
Fmr. 62nd MRD
Senior Lieutenant
Thu 17 Feb 2011
at 07:28
  • msg #176

Re: Out of Character 2

Translations could be tricky. Taras is Ukrainian...Yet the language itself is perfectly understandable for a russian speaker.
helbent4
GM, 1320 posts
aka Tony
Thu 17 Feb 2011
at 08:02
  • msg #177

Re: Out of Character 2

Seth Joseph Delaney:
Tony,

If possible please could you make the RPs on the map.


Andy,

The following shows the RV points, as flags on the northern half of Sea Island.

http://goo.gl/maps/GhDb

Tony
helbent4
GM, 1322 posts
aka Tony
Fri 18 Feb 2011
at 04:43
  • msg #178

Re: Out of Character 2

Team,

I forgot to mention the air raid warning siren pealed only for a few minutes when the flares were sighted, then ceased. It is no longer sounding.

Tony
helbent4
GM, 1328 posts
aka Tony
Sun 20 Feb 2011
at 11:20
  • msg #179

Re: Out of Character 2

Team,

To reassure you, I welcome you taking control of the narrative in a minor fashion, when it makes sense. If you really go out of bounds I will rein you in! But moving things along is fine, especially in improvising dialogue with NPCs to improve the flow of the story.

Combat text: I'm glad to see the new players picked up on the block of text (or "combat .sig block") included in posts in crisis or combat situations. Two important things to add for this is 1) exactly where your PC is (eg: "lying under a tree to the SW of the intersection") and what their action for the move/turn is (eg. "Aiming" or "Running 30m W" or "talking on the radio", etc.) This helps me establish what they are doing during the turn and their exact action. This is really only important when the bullets start to fly, but is appreciated!

Tony
Seth Joseph Delaney
player, 187 posts
Sergeant
PPCLI & RMR
Wed 23 Feb 2011
at 23:55
  • msg #180

Re: Out of Character 2

Sorry - been rather sidetracked with the GM post in my game - I'll catch up on this tomorrow.

Sorry.

Andy.
helbent4
GM, 1331 posts
aka Tony
Mon 28 Feb 2011
at 01:22
  • msg #181

Re: Out of Character 2

Andy,

No worries!

Regarding any negotiations with the Trolls, I feel this can easily be handled by NPCs like Keith.

However, I want to stress that any player who wishes their PC to be a part of this process can do so, and I welcome anyone who wants to take a lead role in negotiating with the Trolls.

That said, if the players want to leave the talking for off-scene we can concentrate on other, more interesting situations.

Tony
helbent4
GM, 1332 posts
aka Tony
Tue 1 Mar 2011
at 01:38
  • msg #182

Re: Out of Character 2

Group,

To be clear, sound off in or out of character if you want your PC to be included in negotiations with the Trolls, should that happen.

I am assuming not (except for Kieth, who's an NPC) but even so please post something IC that indicates your characters are present and conscious during the briefing so we can wrap that up and move on. Thank you!

Tony
Taras Vladimirovich Shevchenko
player, 613 posts
Fmr. 62nd MRD
Senior Lieutenant
Thu 3 Mar 2011
at 07:27
  • msg #183

Re: Out of Character 2


Seth Joseph Delaney
player, 191 posts
Sergeant
PPCLI & RMR
Thu 3 Mar 2011
at 12:36
  • msg #184

Re: Out of Character 2

Just so everyone is aware Seth is just trying to understand why we weren't told about the plan for the flares in advance or told they were friendly once they appeared and to establish how we, as a team, are supposed to be operating.  We seem to be being used as ignorant minions and Seth doesn't like that! <G>
helbent4
GM, 1333 posts
aka Tony
Thu 3 Mar 2011
at 21:30
  • msg #185

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #184):

Andy,

Have you heard the expression, "this is not a democracy?"

We're sort of having a collision of military and civilian culture, here. A civilian expects to be told these things and feels slighted when they aren't, a soldier would not, or at least expect things to be different.

You areminions! You're part of the chain of command and there were operational necessities to take into account.

Where there's a whip, there's a way!

http://www.youtube.com/watch?v=r-tjJDFfjQw

I hope this
Seth Joseph Delaney
player, 193 posts
Sergeant
PPCLI & RMR
Thu 3 Mar 2011
at 22:13
  • msg #186

Re: Out of Character 2

Unfortunately it's not in the right timeline to be referenced but while writing Seth's latest IC post I thought that he was starting to sound a little like Donald Rumsfeld and his "known unknowns" quote! <G>

http://www.youtube.com/watch?v=GiPe1OiKQuk
Seth Joseph Delaney
player, 194 posts
Sergeant
PPCLI & RMR
Thu 3 Mar 2011
at 22:34
  • msg #187

Re: Out of Character 2

In reply to helbent4 (msg #185):

Tony, remember that it is the God given right of every soldier to gripe and complain! <G>
helbent4
GM, 1334 posts
aka Tony
Fri 4 Mar 2011
at 08:44
  • msg #188

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #187):

Yes, especially when they're tired and cranky and up past their bedtimes!

I remember a great quote about discipline from the Spanish Civil War. "The Republicans didn't have to salute, enlisted could drink in the same bars as their officers, and could question their orders as they liked. They lost the war, but the other guys didn't have any fun!"

That said, I want everyone to have fun and express themselves but I also want to keep the game realistic when it comes to communicating up the chain of command. Going forward, expect more realistic consequences if there is a clear lack of respect and tact being shown. If you want to risk it for your PC, please go ahead and more power to you, but your PC will have to pay the piper.

Tony
This message was last edited by the GM at 11:05, Fri 04 Mar 2011.
Seth Joseph Delaney
player, 198 posts
Sergeant
PPCLI & RMR
Sat 5 Mar 2011
at 13:22
  • msg #189

Re: Out of Character 2

Sorry about any spelling mistakes in my last IC post. I'm posting using my phone but it looked like I needed to post as I was holding things up.
helbent4
GM, 1337 posts
aka Tony
Sun 6 Mar 2011
at 09:38
  • msg #190

Re: Out of Character 2

Seth Joseph Delaney:
Sorry about any spelling mistakes in my last IC post. I'm posting using
my phone but it looked like I needed to post as I was holding things up.


Hi Andy,

Very considerate of you! Don't worry about the misspellings.

Mostly, we're just wrapping up the meeting. There (hopefully won't be too
much fallout over the previous exchange, but it won't go unnoticed.

One thing you reminded me that people should bear in mind is that Seth
has a CHA of 2. (He's not stupid, in fact, Seth is a smart
guy and fairly well-educated.)

Everyone,

I'm getting ready to intro Christian and Thomas' new characters.
They've not been contributing as much, because they were in a strictly
"holding" mode, patiently waiting for their "real" characters to be
introduced.

Basically, we're going to jump forward a couple days.

You'll find the results of the negotiations, then go from there. As mentioned,
the UBC leadership is most concerned with dealing with salvaging the airport
before a possible flood bursts the levees and berms surrounding it (it's below
sea level on reclaimed land). If that happens, the team will have more freedom to
define its ongoing mission, subject to acting as the Uni's reaction force and
dealing with other emergencies the ERT and militia can't handle.

Possible concerns still include the Hells Angels (HAs) and associated clubs. The
renegade sniper known as "Mr. Brownstone" who may or may not be affiliated
with the HAs, and what could be a company-sized mercenary unit he is forming.
There's the HA-run Free Market, the target of future undercover black-market
weapons buys, and the disappearance of women who are taken to a HA club-house
known as the "Pig Farm".

There are Neo-Nazi "New America" cells throughout BC, reinforced by other NA
on the run from prosecution for their role in the now-defunct "Republic of
Alberta". And of course, there are Soviets who have not yet given up and still
fight WWIII not too far north...

Gun Porn:

http://www.youtube.com/user/Be...#p/a/u/1/0C-cVzrkFrA


Tony
This message was last edited by the GM at 12:13, Sun 06 Mar 2011.
Seth Joseph Delaney
player, 199 posts
Sergeant
PPCLI & RMR
Sun 6 Mar 2011
at 14:06
  • msg #191

Re: Out of Character 2

Posting from my phone again so I'll give you my suggestions on what to do next later but just to correct something Tony just said Seth is clever but uneducated. As for his charisma of 2 I'm playing that as him being a nice guy who can sometimes offend people in the way he speaks. If Seth ever ends up being rude to a PC then I will make sure that it is clear that it's nothing personal in the OOC channel.

Hope that's ok.

Andy
Seth Joseph Delaney
player, 200 posts
Sergeant
PPCLI & RMR
Sun 6 Mar 2011
at 23:57
  • msg #192

Re: Out of Character 2

helbent4:
You'll find the results of the negotiations, then go from there. As mentioned,
the UBC leadership is most concerned with dealing with salvaging the airport
before a possible flood bursts the levees and berms surrounding it (it's below
sea level on reclaimed land). If that happens, the team will have more freedom to
define its ongoing mission, subject to acting as the Uni's reaction force and
dealing with other emergencies the ERT and militia can't handle.

Possible concerns still include the Hells Angels (HAs) and associated clubs. The
renegade sniper known as "Mr. Brownstone" who may or may not be affiliated
with the HAs, and what could be a company-sized mercenary unit he is forming.
There's the HA-run Free Market, the target of future undercover black-market
weapons buys, and the disappearance of women who are taken to a HA club-house
known as the "Pig Farm".

There are Neo-Nazi "New America" cells throughout BC, reinforced by other NA
on the run from prosecution for their role in the now-defunct "Republic of
Alberta". And of course, there are Soviets who have not yet given up and still
fight WWIII not too far north...

Tony,

My thoughts on this, well really a series of questions:

Assuming that the negotiations are successful with the Trolls will any of the PCs be needed to salvage the gear we want from the airport as that sounds like a technical job, unless there is still a risk of a military confrontation with the Trolls?

Seth arrived after all the previous trouble with the HAs and has only been involved in the arrest of the technical crew so his IC knowledge and my player knowledge are weak in this area.  Am I right in thinking that they are regarded as the major threat to the Federal Gov. at UBC?  If they are then they sound like a priority.

Please can you clarify what is known about “Mr Brownstone”?  That’s a new name to me.

Do we have any intel on a New America cell in BC?

Lastly I thought that the Soviets who were still “fighting” were just independents trying to carve out their own area of control – I didn’t realise that they were still following High Command orders and fighting WWIII.  Where are they based and are they part of the UBC remit?

Thanks,

Andy.
helbent4
GM, 1339 posts
aka Tony
Mon 7 Mar 2011
at 22:56
  • msg #193

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #192):

Thanks!

This is a great chance to get everyone caught up, including the new players.

Some of this is in the Reference section, most not. I will post this there, now, for future reference.

1) The team is not specifically needed at the airport, other than to help secure it. You might want to be there to check out some gear and so on. The river is rising and all salvage there could easily be lost if the surrouding dikes break (it's on reclaimed land below sea level at the mouth of the river) so it's still something of a priority.

2) It's recognised that the HAs are a serious long-term threat, dealing in drugs, guns and even military-grade weapons from across the US border. They've been put on the back-burner as YVR's been dealt with for different reasons soon. A major problem is a lack of intel. The HAs withdrew from downtown days ago after Stanley Park was cleared and thus lost direct contact with government forces. Their nearest known "outpost" is the Free Market. Decentralised and disorganised, it's likely they'll try and infiltrate the government/police at some point.

3) "Mr. Brownstone" is a name that's cropped up from different people, like survivors and friendly HAs (Andy and Tyler did some undercover work). It seems he's a renegade sniper from the Alaska NG suspected of war crimes (illegal killings of Soviets and sympathisers) but no proof. Rumours say he's set himself up "Kurtz-style" with a small army (platoon-company sized?). Your intel is that the HAs have supplied him with small arms and want he or his group to infiltrate the government somehow (as a private contractor?) but it's an open question who's working for whom.

4) Pre-War there were neo-Nazi cells in BC (in RL, too, like Storm Front, Heritage Front, Blood & Honor and Volksfront, the largest). While they were suppressed as much as possible the Soviet invasion and government collapse after the nuclear strikes allowed them to run wild. They fought both the Soviets and the CF/RCMP. The largest activity was a large NA push in late 1998 to "liberate" Kamloops that was just barely thwarted by the combined efforts of the 2/Rocky Mountain Rangers and the defecting 122nd Motor Rifle Regiment. Ouuuuurah! There hasn't been any large-scale NA activity since that force was smashed, the leaders arrested and weapons (including a tank and APCs!) confiscated. It's believed the hundred or so NA survivors who escaped arrest have split up into small cells and headed back north.

It's recently been revealed that the Albera Republic was covertly under NA control, unbeknown to most of the population. Albera cut off supplies to BC/Yukon in 1998 and doomed the CF. It's alleged the NA-controlled Alberta Defence Force massacred thousands of non-white refugees from BC (new mass graves indicate perhaps tens of thousands of victims, maybe more) fleeing into Alberta. The ADF supplied weapons and training for the NA in BC. When Alberta was brought back under federal control the NA was purged but some certainly escaped arrest.

5) In short, there are 2 Soviet divisions in BC that turned marauder, both on Haida Gwi'i (formerly the Queen Charlotte's Islands): the 76th TD and 120th MRD. There is still a "loyal" Soviet division, the 62nd MRD (Taras/Bulat/Bezhov's old unit) that is currently located around Bella Coola and northern Vancouver Island. Although direct air/sea contact hasn't occurred since early 1999 (two years ago) It's speculated that regular monthly interceptions of long-range "numbers stations" transmissions are the efforts of the 62nd MRD's HQ and the Kremlin to maintain some kind of radio contact. Typical of numbers stations, the broadcasts are non-repeating strings of numbers and letters sent in plain English, sometimes with the same snatches of music (to synchronise transmitter/receiver?) and totally unbreakable.

Intel suggests that most of the 62nd MRD's personnel have recently transited to Vancouver Island by small boat while most of their supplies, almost all their transport, heavy equipment and tanks remain in Bella Coola due to a lack of sealift capacity. Their combat readiness is debatable but in the last month the CF has made contact with aggressive probing about midway down Vancouver Island.

Numbers stations: http://www.youtube.com/watch?v=NZVJMq0rYPs





Tony
This message was last edited by the GM at 12:09, Tue 08 Mar 2011.
Taras Vladimirovich Shevchenko
player, 614 posts
Fmr. 62nd MRD
Senior Lieutenant
Tue 8 Mar 2011
at 08:12
  • msg #194

Re: Out of Character 2

One only can wonder about the presence of 2 divisions of the Red Army, more than 20,000 troops in such an inhospitable place as the Haida Gwaii islands. Today, only some 3,800 people as we speak live on the islands:




At a 100% strength on both TD and MRD the parking lot of the island would roughly contain:

Main Battle Tanks: 406
IFVs: 600
Self Propelled Artillery: 194
Plus thousands of other vehicles and towed artillery.

By the way, the first European explorer to be in contact with the "Islands of the People" was the spaniard Juan Jose Perez in 1774 as it was the interest of the Spanish Crown to discover the extent of any colonial Russian encroachment.
helbent4
GM, 1340 posts
aka Tony
Tue 8 Mar 2011
at 10:51
  • msg #195

Re: Out of Character 2

Javier,

There are significantly fewer troops remaining in these units compared to the authorised strength!

76th TD = 3,000 troops, 6 tanks.

120th MRD = 2,000 troops, 8 AFV.

Still, quite a lot of people to house and feed!

Regarding the information, most of this is per canon (the various articles by Legion McRae in the Challenge articles and adventures "Canada: 2000", "Safari", "Red Maple" and the Adventures Quarterly adventure "The River" (which is what this game is based on). The only elements based on whole cloth are the K-131 and Mr. Brownstone. The HAs have been embellished a lot, as have the NA. The connection to the Albertan Republic is also not in the game but makes a lot of sense... if you know Albertans.

The new players (Christian, Thomas) are ready to go.

Also, out of the blue an the player for Kelsey (Lee) contacted me today and said his work schedule had changed enough to consider returning to play! That's great. (He's also re-joining my Morrow Project game, which is cool, too, but probably neither here nor there.)

Tony
This message was last edited by the GM at 12:15, Tue 08 Mar 2011.
Seth Joseph Delaney
player, 201 posts
Sergeant
PPCLI & RMR
Tue 8 Mar 2011
at 16:23
  • msg #196

Re: Out of Character 2

helbent4:
Also, out of the blue an the player for Kelsey (Lee) contacted me today and said his work schedule had changed enough to consider returning to play! That's great. (He's also re-joining my Morrow Project game, which is cool, too, but probably neither here nor there.)

Kelsey rejoining would be great!

helbent4:
1) The team is not specifically needed at the airport, other than to help secure it. You might want to be there to check out some gear and so on. The river is rising and all salvage there could easily be lost if the surrouding dikes break (it's on reclaimed land below sea level at the mouth of the river) so it's still something of a priority.

Kelsey’s technical skills will obviously be important here but I think that we need a greater understanding of what the political situation with the Troll’s island is now?  Are they now willing to ally with UBC and let us salvage the important electrical gear on this island or do we still need to conduct a military operation against them?

Additionally if they’re now willing to let us salvage gear do we need play it safe and provide an armed escort for the techs recovering gear?

Lastly are the Trolls still extorting tolls from river traffic passing their bridges?


helbent4:
2) It's recognised that the HAs are a serious long-term threat, dealing in drugs, guns and even military-grade weapons from across the US border. They've been put on the back-burner as YVR's been dealt with for different reasons soon. A major problem is a lack of intel. The HAs withdrew from downtown days ago after Stanley Park was cleared and thus lost direct contact with government forces. Their nearest known "outpost" is the Free Market. Decentralised and disorganised, it's likely they'll try and infiltrate the government/police at some point.

What is the UBCs attitude to the Free Market?  Are they trying to shut it down, regulate it or leave it alone?

If they have withdrawn from downtown at present then is it advisable to deal with other threats first?



helbent4:
5) In short, there are 2 Soviet divisions in BC that turned marauder, both on Haida Gwi'i (formerly the Queen Charlotte's Islands): the 76th TD and 120th MRD. There is still a "loyal" Soviet division, the 62nd MRD (Taras/Bulat/Bezhov's old unit) that is currently located around Bella Coola and northern Vancouver Island. Although direct air/sea contact hasn't occurred since early 1999 (two years ago) It's speculated that regular monthly interceptions of long-range "numbers stations" transmissions are the efforts of the 62nd MRD's HQ and the Kremlin to maintain some kind of radio contact. Typical of numbers stations, the broadcasts are non-repeating strings of numbers and letters sent in plain English, sometimes with the same snatches of music (to synchronise transmitter/receiver?) and totally unbreakable.

Intel suggests that most of the 62nd MRD's personnel have recently transited to Vancouver Island by small boat while most of their supplies, almost all their transport, heavy equipment and tanks remain in Bella Coola due to a lack of sealift capacity. Their combat readiness is debatable but in the last month the CF has made contact with aggressive probing about midway down Vancouver Island.

UBC doesn’t have a particularly large military force to field so are we in a position to do anything about aggressive activity by the 62nd MRD?

Or should we mount some patrols up Vancouver Island in an attempt to ascertain what the 62nd MRD are up to?



helbent4:
3) "Mr. Brownstone" is a name that's cropped up from different people, like survivors and friendly HAs (Andy and Tyler did some undercover work). It seems he's a renegade sniper from the Alaska NG suspected of war crimes (illegal killings of Soviets and sympathisers) but no proof. Rumours say he's set himself up "Kurtz-style" with a small army (platoon-company sized?). Your intel is that the HAs have supplied him with small arms and want he or his group to infiltrate the government somehow (as a private contractor?) but it's an open question who's working for whom.

4) Pre-War there were neo-Nazi cells in BC (in RL, too, like Storm Front, Heritage Front, Blood & Honor and Volksfront, the largest). While they were suppressed as much as possible the Soviet invasion and government collapse after the nuclear strikes allowed them to run wild. They fought both the Soviets and the CF/RCMP. The largest activity was a large NA push in late 1998 to "liberate" Kamloops that was just barely thwarted by the combined efforts of the 2/Rocky Mountain Rangers and the defecting 122nd Motor Rifle Regiment. Ouuuuurah! There hasn't been any large-scale NA activity since that force was smashed, the leaders arrested and weapons (including a tank and APCs!) confiscated. It's believed the hundred or so NA survivors who escaped arrest have split up into small cells and headed back north.

From the sounds of it to investigate Mr Brownstone and/or the neo nazi cells it will require more undercover work.  Does that make sense?

Tony – would you rather that the PCs stick as a group or are you happy with different characters doing different things and therefore probably requiring different threads?
helbent4
GM, 1341 posts
aka Tony
Tue 8 Mar 2011
at 23:02
  • msg #197

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #196):

Andy,

1) The political situation regarding the island hasn't been settled, negotiations are on-going but very positive. It looks like the Trolls will effectively disband, or at least unblock the Arthur Liang bridge to allow unrestricted salvage and cease charging river tolls. Guards may still be needed for salvage parties.

2) A contingency plan for using force on the Trolls will still be needed. This is the heart of preparedness: plans are valuable, even if never used. There was (and still is) detailed plans for defending UBC against armed attack developed to repel the Stickmen, even if such an attack is now unlikely. If it comes up, plans can be dusted off and updated. Fox actually came up with a plan to take Basil out, but has held it in reserve.

3) Commerce is valuable; like it or not the Free Market is still the premier trading centre for this part of the province despite the HA influence. At the least, the black market flow of drugs and weapons must stop and HA influence purged. As this will be difficult, the preferred approach is to shift trade to a new centre, which will likely happen anyways if the river continues to rise. New West may eventually take over this role (and probably wants to).

4) The HA presence downtown was centred on a strip club/brothel called "Brandie's", which they used to keep a hold over the "Undergrounders" living there. Trafficking in drugs, prostitution and weapons in exchange for salvage. The bikers simply pulled out when the Stickmen were ousted, although the club is still there. The HAs have a "wait-and-see" attitude at the moment. Likely due to the lack of a strong central leader prevents them from acting decisively, but this could change. As criminals they are usually not into direct confrontation unless they have overwhelming force and can hopefully plausibly deny involvement.

5) There is roughly a battalion-sized CF presence on Vancouver island (Vancouver Island Command/39 Bde.) and they are sending out patrols (including the DRI unit led byt Lieut. Jagelis) northwards. Their focus seems to be on completing transit to Vancouver Island but if the forces on this side of the water probe further down into the Lower Mainland (including Vancouver) then your unit may be the only thing that can stop them.

6) Undercover ops are fine! Andy was sounded out by Bear regarding joining Browntone's mercenary company. There are tentative plans for your members of the DRI unit to infiltrate the Free Market, posing as Russians and affiliated middle-men.

7) There is no requirement to stick together as a group. You may indeed need to split into subgroups to work on different things, although you don't have many numbers you have considerable resources. Also, there is a lot going on, more than any one small unit could hope to deal with even over the course of years so don't worry about "unfinished business". The government will always have its priorities, but you can set your own as well.

Tony
Seth Joseph Delaney
player, 202 posts
Sergeant
PPCLI & RMR
Tue 8 Mar 2011
at 23:42
  • msg #198

Re: Out of Character 2

Tony,

Thanks for the info.

As long as you're happy with under cover ops then I would suggest that Seth would work well making some preliminary inquiries posting as a potential mercenary/HA/neo nazi recruit.  He looks like a HA in combats and can obviously pose as a mercenary.  Posing as a neo nazi would be harder.

If there isn't a need to do an under cover op then Seth will be well used trying to recruit some of the disbanding Trolls (assuming that that happens) and guarding the salvage operation.

Hope that helps.

Thanks,

Andy.
helbent4
GM, 1345 posts
aka Tony
Wed 9 Mar 2011
at 13:13
  • msg #199

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #198):

Undercover makes a lot of sense.

A similar undercover op first against the Free Market can be used as a springboard for future undercover operations against the HAs, if needed. Intelligence can be gathered as identities are establishes. The HAs are recruiting ex-US, CF and Soviet soldiers as fast as possible for their gangs.

Tony
Taras Vladimirovich Shevchenko
player, 616 posts
Fmr. 62nd MRD
Senior Lieutenant
Thu 10 Mar 2011
at 07:11
  • msg #200

Re: Out of Character 2

I'll see if I can find some time this weekend and I will write something about Soviet operations in the Queen Charlotte islands...
helbent4
GM, 1346 posts
aka Tony
Thu 10 Mar 2011
at 07:52
  • msg #201

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #200):

Javier,

Sounds good! I always welcome player input.


Tony
This message was last edited by the GM at 09:03, Thu 10 Mar 2011.
Seth Joseph Delaney
player, 203 posts
Sergeant
PPCLI & RMR
Thu 10 Mar 2011
at 17:19
  • msg #202

Re: Out of Character 2

Tony - just so you know there is a minor typo on the latest message on the Time, Date and Weather thread - it says that the 21st is Friday rather than Saturday at one point.

Sorry for being anal! <G>
Seth Joseph Delaney
player, 204 posts
Sergeant
PPCLI & RMR
Thu 10 Mar 2011
at 17:26
  • msg #203

Re: Out of Character 2

I don't have it noted on my character sheet but I have a vague memory of Seth borrowing a beret from Andy to wear around base.  Is that right?

Also is my memory correct that while on base we are expected to not carry any weapons at all as standard procedure?
This message was last edited by the player at 17:35, Thu 10 Mar 2011.
helbent4
GM, 1347 posts
aka Tony
Thu 10 Mar 2011
at 23:23
  • msg #204

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #203):

1) Ooops, ha, let me fix the typo.

2) Yes, in fact he can get a surplus beret as well.

3) Good point. There is no regulation against going around armed. It's more of a social restriction reflecting a people who were and are perhaps a little too sheltered from outside reality, but they are getting more used to it. You are currently on alert so you actually should carry your weapons around in case you need them quickly. Generally, a sidearm is fine, rifles and so on are a little more unsettling but you won't get more than some curious glances unless you take them into the pub, a church, the general cafeteria, etc.

There's something I should have mentioned: the UBC militia is now headquartered in the nearby Jericho Garrison buildings, which have been repaired and re-opened. This is just off-campus and outside the secure perimeter. The RCMP detachment and RCMP Auxiliaries remain on-campus.

Tony
Seth Joseph Delaney
player, 205 posts
Sergeant
PPCLI & RMR
Thu 10 Mar 2011
at 23:32
  • msg #205

Re: Out of Character 2

In reply to helbent4 (msg #204):

Thanks for the info - I'll post IC tomorrow.

One question though - are the firearms social conventions you're talking about for on the UBC campus or for in Vancouver in general?
helbent4
GM, 1348 posts
aka Tony
Fri 11 Mar 2011
at 00:39
  • msg #206

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #205):

Andy,

Just within UBC's inner security perimeter. In the surrounding city there are armed militia and RCMP Auxiliary patrols, and the survivors are more used to a rougher existence.

Another note about Brownstone: he is rumoured to have a skull tattooed on his face and extensive body tats (sleeves, shirt, etc.), according to Kelsey's tattoo-artist friend "van Dutch".



Moving the team outside the perimeter into a more forward location is something Clarke-Sullivan has mentioned in the past:

1) The Vancouver Garrison at Jericho might be good because that's where the UBC militia is currently located.

2) The Old Police Station at Main and Hastings is a little more central to the downtown (and there is currently an RCMP Auxiliary detachment there).

3) More central to the suburban parts of Vancouver is the abandoned RCMP "E Division" provincial command post near Oakridge Mall off Cambie and 42nd (both are cleared disaster relief routes). Clarke-Sullivan and Kel already recce'd it out: it's basically an intact low-rise (3-story) concrete building complex with a secure underground garage and intact generators. Surrounding security fencing was installed to deter sabotage, the garage has a metal roll-gate, there are metal window shutters to protect vs. attack and nuclear blast, metal doors replacing the glass ones. Electronics like cameras, computers and radio transmitters removed but roof antennas are present.

http://wikimapia.org/#lat=49.2...z=16&l=0&m=b

4) Literally right on the boundary between the slowly-civilising parts of Vancouver (well, East Van) and still-anarchic bombed-out Burnaby is the BC Tel Building on Boundary Rd. and Kingsway. It's very central to the lower mainland and on the high ground for signals and surveillance purposes. There were reports of an armed technical in the area and you were set to check it out returning from the New West recce, but decided to leave that for another day. Apparently, Jagelis' commando unit went through and cleared the intersection area.

Following is an updated map:

http://goo.gl/maps/EheI

New markers have been added at the bottom of the list. Some Red markers have gone Green (secured) or Blue (Neutral) depending on the situation. As a GM, it's very gratifying to see how the "Green" areas have expanded over time due to the players' actions.

Tony
This message was last edited by the GM at 01:03, Fri 11 Mar 2011.
Taras Vladimirovich Shevchenko
player, 619 posts
Fmr. 62nd MRD
Senior Lieutenant
Fri 11 Mar 2011
at 09:43
  • msg #207

Re: Out of Character 2

I posted in "fan-fic" a personal view of the Soviet campaign in the North West Pacific. T2K offers a different account but I tried to get something closer to reality. I hope you'll enjoy it!
helbent4
GM, 1349 posts
aka Tony
Fri 11 Mar 2011
at 10:07
  • msg #208

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #207):

Javier,

I don't mind the semi non-official history, it makes more sense than the official background!

Regretfully, I don't have the time to post or even read the T2K board I used to frequent. When I get the chance, I will post your fan-fics there! Very creative.

Team: XP awards are up. Make your suggestions for skill buys!

Tony
Kelsey Sarah Champlain
NPC, 676 posts
3/RSR - DRI
Master Corporal
Fri 11 Mar 2011
at 23:14
  • msg #209

Re: Out of Character 2

Wow... I haven't heard someone talk about Numbers stations for a LONG time!

You can STILL pick those critters up on a good multiband radio, and late at night.. it is creepy!
Seth Joseph Delaney
player, 207 posts
Sergeant
PPCLI & RMR
Fri 11 Mar 2011
at 23:18
  • msg #210

Re: Out of Character 2

Tony,

Am I right that the small arms we captured when we took out the technical have been put into the UBC RCMP's armoury for militia use?  If so is it possible to obtain either an AKM or an AKMS should Seth end up taking on an under cover role?

Additionally is it possible to requisition some other mundane equipment like a new uniform and boots?

Thanks,

Andy.
helbent4
GM, 1350 posts
aka Tony
Sat 12 Mar 2011
at 08:12
  • msg #211

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #209):

Lee - Just a bit of a shout-out for some creepy Cold War lore. The numbers stations have come up before on occasion, but there's no way to know what they mean or their significance. One thing's for sure, RDF of the signals intercepts have indicated there are numbers stations still operating in the Soviet Union (and Cuba, for that matter).

Andy - Correct on both accounts. The militia does need all the weapons they can get their hands on but you can ask. They found a cache of uniforms hidden or overlooked at Vancouver Garrison Jericho. The previous-pattern (current for the game) CF combats are extremely comfy but are not as durable. Some other good "anonymous" weapons that are good to carry around are the HK91 (G3), Ruger AC223 (Mini-14) and AR-180 (AR-18), were manufactured in bulk in the 90's for the survivalist market and enjoyed immense sales before and during the war. They are popular with neo-Nazis, White supremists, New America cells, survivalists, anti-government militias all through the US Pacific Northwest (WA, OR, ID, MN) and BC/Alberta. There are actually some AR-180s still being made, they are so simple to manufacture (some are currently being made on UBC campus).

Tony
Seth Joseph Delaney
player, 208 posts
Sergeant
PPCLI & RMR
Sat 12 Mar 2011
at 09:19
  • msg #212

Re: Out of Character 2

In reply to helbent4 (msg #211):

Thanks for the info.

Thinking about it further if Seth is going to pose as a potential merc recruit then I will take the opportunity to have Seth use his shotgun.

Can he also take a new set of combats from the stores or do we need to do that IC?
helbent4
GM, 1351 posts
aka Tony
Sat 12 Mar 2011
at 10:14
  • msg #213

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #212):

Andy,

For the sake of argument, there's no problem in getting some new combats. Say it gets delivered later that day, or you can post IC he heads out to Jericho (formerly "Jerry's Cove") to get a set.

Tony
Kelsey Sarah Champlain
player, 677 posts
3/RSR - DRI
Master Corporal
Sun 13 Mar 2011
at 07:53
  • msg #214

Re: Out of Character 2

helbent4:
In reply to Kelsey Sarah Champlain (msg #209):

Lee - Just a bit of a shout-out for some creepy Cold War lore. The numbers stations have come up before on occasion, but there's no way to know what they mean or their significance. One thing's for sure, RDF of the signals intercepts have indicated there are numbers stations still operating in the Soviet Union (and Cuba, for that matter).



For folks that haven't experienced these yet (I have, but I have short band gear, not as much as I had available when I lived with a HAMM operator) here is a link so you can listen to some recordings.  CREEPY!

http://www.archive.org/details/ird059

The Conet Project
Seth Joseph Delaney
player, 209 posts
Sergeant
PPCLI & RMR
Mon 14 Mar 2011
at 13:48
  • msg #215

Re: Out of Character 2

helbent4:
For the sake of argument, there's no problem in getting some new combats. Say it gets delivered later that day, or you can post IC he heads out to Jericho (formerly "Jerry's Cove") to get a set.

Tony,

Thanks - for some reason I was under the impression that there was a Quartermaster at UBC.  Sorry if I misunderstood - I'll post something IC later when it is appropriate.

Alain Belanger:
"Speaking of them, the militia has been moved outside the campus perimeter. The RCMP will likely re-occupy the E-Division HQ at Oakridge. At some point your team will operate out of a more forward position as well, so whenever you can let's hear your input on possible locations if you have any."

"When it comes to covert ops, think about it more like police doing undercover work. There's too many eyes here, it's easy to spot you coming in and out the perimeter. You'll want to get a "new apartment", that is, a base that isn't directly associated with UBC. That gives you some separation. But that's for when we start that particular operation."

Tony - Belanger is completely right but, just to be clear, do you need us as players to suggest possible locations for a unit base outside of UBC?  I ask because my knowlege of Vancouver is very limited (though it's growing as a direct result of this game! <G>).

Lasty we skipped past the conversation that McRae wanted to have with Seth.  How do you want to handle this?

Thanks,

Andy.
helbent4
GM, 1352 posts
aka Tony
Mon 14 Mar 2011
at 21:36
  • msg #216

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #215):

1) There are technically three QMs: one for the University (Shoji Kasawa), one for the RCMP (under Khandola) and one for the militia (under Belanger). I never named them specifically! The militia QM at Jericho would issue a set of combats, no problem.

2) It's kinda tough when you don't live here! I gave a few options (Main St. Police station, BC Tel Building, Jericho, E Division HQ). You can have a look at the map and ask questions of the locals to narrow down the options. Jericho and E. Div HQ have or will have others operating out of them, making them less ideal if you want to "go covert" at some point.

3) Eventually for the purpose of undercover operations, it would be a good idea to pick some abandoned spot on the map (basically, most of Burnaby) and set up a base there.

Tony
Seth Joseph Delaney
player, 210 posts
Sergeant
PPCLI & RMR
Tue 15 Mar 2011
at 16:24
  • msg #217

Re: Out of Character 2

In reply to helbent4 (msg #216):

Tony,

OK - from doing a little thinking and searching on the internet how about we set up base in the Burnaby Fire Department @ 4867 Sperling Avenue.  It is quite a sizeable building, from the looks of it on Street View, where we can:

 - turn it into a fortified location relatively easily
 - keep vehicles inside and secure
 - establish an OP in the tower on the roof
 - get easy access to Trans Canada Highway (is that called Highway 1?)
 - have enough space and facilities to set up a good sized base

It would need quite a number of people though so we would have to pose as a sizable group of survivalists or something similar.  Possibly merchants establishing a secure base for cargos arriving from further East or South and employing a group of mercs for security.

Does that sound like a starter?

Or is it too big?

In terms of people who could be based there who could go?  Assuming that you want to involve all PCs in this (or are you happy sandboxing this and splitting into two or more storylines?) then of the existing named characters I would suggest the following:

McRae
Koldan
von Stahl
Conklin
Delaney
Taras
MacDonald
Tremblay
Fox
Hope

We could probably do with a few more "recruits" though who would mainly provide base security.  Possibly some of the more disreputable looking members of the UBC militia who fancy doing something a bit different and aren't from Vancouver.

What do people think?

I really like posing as one end of a merchant operation – that would work well for Koldan wouldn’t it?

Thanks,

Andy.

PS - you missed the question about the conversation that McRae wanted to have with Seth.  How do you want to handle this?
Kelsey Sarah Champlain
player, 679 posts
3/RSR - DRI
Master Corporal
Wed 16 Mar 2011
at 01:24
  • msg #218

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #217):

No Champlain??
helbent4
GM, 1353 posts
aka Tony
Wed 16 Mar 2011
at 01:53
  • msg #219

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #217):

Andy,

The BFD Fire Hall is a fine idea, I pass by on Canada Way every day to work and forget it's there. The Burnaby RCMP detachment, city hall and courthouse are all nearby, just to the east.

Another advantage is that you can't see it on satellite but a well-shored stream goes by in the woods between Canada Way and the property, which drains into Deer Late.

Personnel-wise I'm fine with splitting PCs up if they want, not everything's going to appeal to everyone. A couple of "regular" NPCs (Militia/RCMP Auxiliary) have been assigned to you in the past, but more recruits could be generated from UBC/The Trolls. There's also a comms section under Kelsey but they're mainly based at Harbour Centre downtown, and a trainee sniper section under Master McRae.

"Regular" NPCs:

Militia:

Pvt. Craig Sheeler (m), FN C1A1 (former Reg Force).
Pvt. Kelly Droz (f), C7 rifle (former reservist).

RCMP Auxiliaries:

Constable Evangeline Chau (f), Remington 870 (former Delta PD).
Constable Michael Bajorek (m), FN C1A1 rifle (former VPD).

Comms Section (Cpl. Champlain):

Pvt. Derrick Plessic (DRI/VIC)
Pvt. Arif Mahanadi (DRI/VIC)
Troy DeFazio (volunteer, former Naval Cadet)
Bert Smilicevic (volunteer, former JNA)

Sniper/Recce Section (Master Sniper McRae):

Chad Evrett (volunteer, hunting experience)
Stacy Campbell (volunteer, outdoors experience/Triathelete)

Undercover:

Koldan's certainly one to keep in mind for undercover work. Andy was also exploring something like that.

With regards to Andy/Seth, I was waiting for the players to initiate something. If you want to continue via PM, that's fine, it won't change anything with regards to continuity.



Tony
Taras Vladimirovich Shevchenko
player, 622 posts
Fmr. 62nd MRD
Senior Lieutenant
Wed 16 Mar 2011
at 08:03
  • msg #220

Re: Out of Character 2

I guess that with the arrival of new players is an appropiate moment to recapitulate, see in the map the extent of the reconstruction program so far and orientate the unit towards new missions that reflect the implementation of Government strategy.

Going outside the wire makes sense as the team represents that tip of the spear directing the effort to re establish the Rule of Law. The campaign itself is pretty much oriented towards reconquering territories. The specific geagraphy of the Lower Mainland (a name commonly applied to the region surrounding Vancouver, British Columbia, Canada) somehow facilitates this planning since the coastal and riverine contours clearly defines Areas of Operations like the North Shore, Stanley Park, Airport, etc.

Trying to define the boundaries assigned to the unit's intent has not been mentioned but considering the already mentioned Lower Mainland our AO will look like this from the sky:



This "territorial" approach has been working well so far. The majot visible threat is represented by the Hell's Angels (HA) entity that do not seems to be constrained by terrain in order to commit their criminal activities and also interact with other hostile elements to undermine the newly establish Government. The positive results obtained so far by the team already paid off not only returning large areas to normal functioning but also eliminating the presence of the bikers as reflected in the downtown area. Before an open confrontation is launched against them, due to their large numbers and long shadow of criminality, they need to be "shaped" and reduced and there is also ongoing work in infiltration for that matter. Sooner or later a face to face is expected but the Government wants to hold enough cards to make viable a negotiation of sorts in order to avoid a bloodbath. Splinter cells of HA also create another headache to deal with. So far the unity of command of the Hell's Angels is questioned.

Based on this concept of operation in the overall strategy, forward basing makes sense but is necessary to define which directions are to be taken, both physically and rethorically speaking. From what I see there is a clear oportunity to move South towards the earshot border with the US once the Airport is under control, Then secure the international frontier ("Peace Arch") which seems to be a source of trouble regarding irregular entry into the country, illegal trade, etc. This will put the team in need to find a suitable location from where launch their missions with the mentioned objective in mind.

Another axis of advance would be going East. Burnaby represents a logical step in this direction and a sturdy and roomy building able to provide enough room for troops, support personnel and equipment including vehicles is a set of requirements that the proposed site seems to cover nicely. This area seems to be less problematic than the South itself (i.e. Surrey) where reports of human exploitation and overall control of the Hell's Angels were received by the Government.

There is also another element to take in account as there is word of a Canadian Forces military unit moving towards Vancouver from this avenue of approach also known as "The Valley" (As the Fraser River goes). With the already stated crumbling of the overall Soviet effort and general stalemate at operational level it seems unlikely that the remaining loyal units like the 62nd MRD would be able to effectively become a threat to any area of the Lower Mainland becoming a lesser priority so far.

Government recommendations regarding the continuation of operations are directed towards "aggressive patrolling" in order to conduct shows of flag and force and thus  recover citizen's trust and support. This comes to provide us with tasks and purposes to be reflected in the activation of this high profile patrols. As before, the tremendous amount of "dissuasive" power provided by the LAV III (aka "The Loving Spoonful") seems to remain as the mobility, protection and firepower paradigm for the unit. Several more vehicles are available. Cooperation with local Law Enforcement entities recognized and authorized by the Government (ie. West Vancouver Police Dept., New Westminster PD, etc.) is also a desirable exercise in order to enable them as force multipliers for our own purposes. Similar actuation was previously provided by the Militia in the City of Vancouver.

As previously mentioned, the unit even though being initially a military effort sustained by Canadian Forces HQ in Vancouver Island, is working extremely close with the RCMP (Royal Canadian Mounted Police) as well as Police Depts. and the Militia. This cooperation includes the undercover assignments related to investigative work. This is integral part of the effort to fight those undesirables elements and it has been previously approved and succesfully implemented in previous operations. The multi-ethnic mosaic and background of characters associated with the team helps to select individuals that present skills and qualities to positively infiltrate these factions.
helbent4
GM, 1354 posts
aka Tony
Thu 17 Mar 2011
at 10:37
  • msg #221

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #220):

Javier,

This is a good time to reiterate that a major CF ground push from Kamloops is expected, which will push down the Fraser river and therefore come from the east. This is expected some time in August. Presumably there will be support from the units that are on Vancouver Island.

Control of the border is important, and it's no accident that two major HA clubhouses are located close to the three major crossings: Peace Arch (Douglas) and the Truck Crossing (Pacific crossing) and Aldergrove. There's also Sumas, 100km to the East. Frankly, covering the entire border is beyond the team's capabilities. It's something to bring up to Belanger and the UBC, but moving on this will probably bring you into direct contact with the HAs and not something I see happening in the short term.

As for available personnel, I have the following list (in rough rank precedence):

Major von Stahl
Staff Sgt. Shevchenko
Master Sniper McRae
Gunnery Sgt. Conklin
Sgt. Delaney
Sgt. Tremblay
Sgt. Fox
M. Cpl Champlain
Cpl. Lee
Sgt. Hope
Pvt. MacDonald

Pvt. Sheeler
Pvt. Droz
Const. Chau
Const. Bajorek
Koldan Arkadyevitch

That's 16 personnel. You originally brought enough gear to equip a small base, you'll finally get to use it:

Note: most captured weapons and a fair quantity of ammunition have been passed over to the RCMP and Militia. In return, Andy has a box of 100 12.7x99mm rounds, although they are not match-grade. As well, for the most part personal weapons and stores are not included (for example, Keith has an Erxy ATGM and additional ammo in his HumVee). Also, the borrowed MP5SD6s have been returned to the RCMP detachment.

Group Equipment

Item	                              Units
Duct Tape                                3
Barbed Wire, Concertina, metre          30
Barbed Wire (Straight), metre          200
Bucket, Metal                            1
Cord, 15M                                5
Jerry can, 20L                           5
Rope, 11mm milspec, 50m                  2
Snorkel Gear                             2
Wetsuit                                  2
Tarp, 2x3m                               1
Grapple                                  1
Antenna, 500km                           1
Individual Tactical Radios               5
TA4044B Power Amplifier                  1
Field Medical Assortment #2              1
Blood, whole                             4
Battery Charger                          1
Bolt Cutters                             1
Basic Tool Kit                           1
Entrenching tool                         1
Excavating tools                         1
Small Arms Tools                         1
Heavy Ordnance tools                     1
Wheeled Vehicle Tools                    1
Ethanol (litres)                       520
Bio-Diesel (litres)                   1000
FLEXCEL Liquid Container, 250 litres     2
1000l fuel trailer                       1
Medium Still                             1
Domestic food                          200
Water purification Kit                   1
Can Opener                               2
Mess Kit                                 6
Mounted Water Ration Heater              1
Refrigerator, small                      1
Freezer, small                           1
1.5 Kilowatt generator                   1
GKB-816 (Russian 3 tonne trailer)        1
NMT                                      1
NHT                                      1

C6 GPMG (on LAV III)                     1
M2 Carl Gustav                           1
M203A1 grenade launcher                  1

M18A1 Claymore, case, 6                  2
40mm HE case, 72                         1
40mm HEDP case, 44                       1
40mm Illum, case, 44                     1
40mm CS, Case, 44                        1
40mm HC Smoke 44                         1
40mm HVHEDP can, 48                      3
C13 Frag Grenade, case (30)              1
M7A2 CS Grenades, case (14)              1
M9 HC Smoke Grenades, case (14)          2
Mk. 32 Concussion Grenades, case (20)    1
FFV-551 HEAT, 84mm                       8
FFV-545 ILLUM, 84mm                      4
5.56x45mm NATO (case of 840)            10
7.62x51mm NATO (case of 600)             5
9mm Parabelum (case of 1500)             5
7.62x51mm NATO, case 600, belted         2
25mm HE, (case of 33)                    5
25mm API (case of 33)                    5
1x box 12.7mm ammunition (105 rounds)    1

Equipment Resupply	                                 Amount	Number	Total	Notes:

Audio Recorder, Advanced	                 1	
Audio Recording Cartridge	                 50     (Unlimited)
Broadcast Monitoring Equipment	                 1	
Bugs, stage II, VOX	                         3
Bug Detector Kit	                         1	
Bug Monitor	                                 1
Hidden Microphone	                         3
Laser Microphone	                         1
Motion Detector	                                 2	
Parabolic Booster	                         3	Kelsey
PRD-303/SV Surveillance System (sensor)	         2	
PRD-303/SV Surveillance System (receiver)	 2	
Radio Direction Finder	                         1	Kelsey
Sound Amplifier	                                 2	
Special Vision Adapter	                         10	
VHS Video Cameras (small)                        2	
VHS Cassettes             	                 10	(Unlimited)
VHS VCR                                          1
Wire-Tapping Tools	                         2	Kelsey
Electronics Repair Kit                         	 1	Kelsey
Trade Goods*	                                10kg	

* Trade goods: food staples (beans, rice, canned goods, sugar, tea, coffee, dried milk, etc), luxury goods, (cigarettes, liquor, chocolate), household, (matches, sewing kits, etc.) toiletries and sundries.

Team Vehicles:

LAV-III Kodiak ("Loving Spoonful") Fully supplied and operational. Added: 2x side-mounted Claymores in boxes. Using bio-diesel fuel. Full ammo load, electronics fully functional. 25mm CG, 7.62mm coaxial MG, C6 TC weapon (added as above).

UAZ-469 (Green w/Black trim): diesel engine, soft top. Pintle mount on roll-bar. 2km radio. (Taras)

Land Rover SWB (soft-top): pintle-mounted PKM, alcohol-powered, towed still. (Koldan/Nicolaus)

1969 Chevy Cougar (Red): alcohol fueled. (Tyler)

2x ATVs, alcohol fueled. (Seth/Tyler)

1x HMMWV "HumVee", alcohol fueled, pintle-mounted M240 GPMG. (Keith)

Fuel:

Your vehicles run on both diesel and alcohol. Part of your supplies include quantities of both ethanol and bio-diesel, courtesy of UBC. As well, you have 2 stills (1 brought by the team, the other belonging to Koldan) to produce your own fuel. It's probably good your vehicles run on both; diesel is better but if people were to suspect you have quantities available it would make life very interesting!
This message was last edited by the GM at 09:23, Thu 07 Apr 2011.
Kelsey Sarah Champlain
player, 681 posts
3/RSR - DRI
Master Corporal
Thu 17 Mar 2011
at 21:38
  • msg #222

Re: Out of Character 2

In reply to helbent4 (msg #221):

What happened to the captured M2HB and ammunition from the last firefight Kelsey was in?
Night combat, street... a crying asian woman?
Man in a HMMWV cupola that Kelsey took out.. the guy on the motorcycle we shot from behind and severed his spine?

The M2 was mounted on the HMMWV, I think the vehicle itself was a loss due to a well placed grenade?  Pretty sure we salvaged the M2, spare barrel, and ammo.
Taras Vladimirovich Shevchenko
player, 623 posts
Fmr. 62nd MRD
Senior Lieutenant
Fri 18 Mar 2011
at 06:58
  • msg #223

Re: Out of Character 2

Kelsey,

you are right. The Humvee was destroyed but " Ma Deuce" was recovered in good working conditions together with a dismounted tripod and several rounds of ammo. That's the ammo suggested for the Barrett so far. It could be the case that our GM generously donated that item to the Militia but still there in any case.

Tony,

pushing the "front" Southwards remains a strong option in my book for several reasons. From a historical point of view we have clear examples why a border out of control can severely complicate the overall strategy of a nation. I can think of Ireland as it happens to be St. Patrick's Day (BTW, Happy Paddy's to everybody!) or the french sanctuary for ETA terrorists fleeing the spanish LEOs. Our Soviets characters would probably relate more to the Afghan experience in T2K timeline as well as we still doing today with the troublesome border with Pakistan.

The hell's Angels are losing ground fast. Considering that the Airport is going to be liberated and the city of New Westminster starts warming up to a stronger Government the options for the bikers diminish quickly. This is accomplished by restricting access once we control the main roads and bridges and denying areas of activity like
was the case with Downtown and Chinatown.

I do understand that overall control of the current border is an impossible task. Our most immediate goal would be "set" that border not at the 49 Parallel but allying ourselves with the terrain push for the dominance of the South Arm of the Fraser River:



Richmnond (in pink) is about the size of Vancouver itself controlling it as well as the Massey Tunnel would give us tremendous leverage being closer to Tsawwassen peninsula and Ferry Terminal as well as that oddity of Point Roberts (http://en.wikipedia.org/wiki/Point_Roberts,_Washington). Also effectively drawing a wedge towards Annacis Island and opening another window towards New Westminster in this strategic junction:



The Fraser River is a powerful natural barrier. Overall control of the following crossings should be of the utmost importance:

- George Massey Tunnel
- Alex Fraser Bridge
- Skybridge
- Patullo Bridge
- Port Mann Bridge

As well as any active ferry service that could be sustained as in the Albion ferry or Barnston Island ferry (actually a tug and barge operation)



Burnaby is also an important area for expansion but it seems to me more like a sideshow while the main effort should be directed towards securing all the river crossings. An Eastbound push can be sustained at a local level with a combined task force of RCMP supported by the militia not unlike colonial times. The "enemy" if dangerous, doesn't seem to have the stature of the HA and once the South Arm of the Fraser is secured the effort can be shifted to a more kinetic advance towards Port Coquitlam. In this sector I would orient the focus towards the Southern part of Burnaby to secure crossing at Hwy 1 and Lougheed Hwy.

Taras is an ex Senior Lt Combat Engineer, as such he is used to see warfare from the ground perspective and understanding of key terrain as well as its defensive value is what forge his mentality towards this strategy regarding the Fraser river as the next frontier. Is, of course "his" opinion...
helbent4
GM, 1355 posts
aka Tony
Fri 18 Mar 2011
at 07:52
  • msg #224

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #222):

Lee,

As I mentioned, the Militia also needs equipment and weapons! You have a big bloody LAV.  ;)

You can request to use "donated" captured weapons when needed but if you're not actively using them they will be put to other uses where possible.

Javier, I see what you're saying about moving south into Richmond, we'll have to see how things work out, depending on what's on your plate. Remember, you won't be alone.

Tony
Kelsey Sarah Champlain
player, 682 posts
3/RSR - DRI
Master Corporal
Fri 18 Mar 2011
at 13:01
  • msg #225

Re: Out of Character 2

In reply to helbent4 (msg #224):

Ahhh!

Ok, someone has it, I'm happy!
Seth Joseph Delaney
player, 211 posts
Sergeant
PPCLI & RMR
Sat 19 Mar 2011
at 00:21
  • msg #226

Re: Out of Character 2

Sorry I haven't posted for a few days - work has been busy and I spent Wednesday and most of Thursday in France with no bloody internet connection!  Things have obviously moved on a lot and I'm catching up.

Kelsey Sarah Champlain:
In reply to Seth Joseph Delaney (msg #217):

No Champlain??

Sorry - even though Tony had said that Kelsey was now an active PC again I forgot (for some reason - I have no idea how!).  My apologies for this mistake!

helbent4:
With regards to Andy/Seth, I was waiting for the players to initiate something. If you want to continue via PM, that's fine, it won't change anything with regards to continuity.

Sorry, I didn't realise that.  I will continue with the PM conversation McRae started.

helbent4:
As for available personnel, I have the following list (in rough rank precedence):

Major von Stahl
Staff Sgt. Shevchenko

Tony - just to be clear does that mean that Major von Stahl is now the effective commander of the PCs when they deploy?  I.e. though von Stahl outranks Shevchenko is that actually going to be implemented when we deploy?

Or would you rather that this is discussed IC?

Lastly is it worth me developing further the idea of setting up a base somewhere outside of the UBC compound (either in Burnaby or elsewhere based on Javier's comments) or is that now redundant as an idea as we're investigating possible irradiation sources now?

Thanks,

Andy.
helbent4
GM, 1357 posts
aka Tony
Sat 19 Mar 2011
at 08:20
  • msg #227

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #226):

1) No worries, just some some miscommunication.

2) Rank can be discussed in-game or out of game, either way. I don't believe Canada and Germany have a SOFA (Christian can correct me) so Nic's probably been inducted in some form into the CF as he served on the staff of 39 Brigade Group. He could also be attached as an observer, technically of a higher rank but not in the chain of command.

3) Contingencies are always appreciated! The rad-run should take a day or two at most and it doesn't really matter where you're based. I don't see a reason not to continue along those lines.

Tony
helbent4
GM, 1358 posts
aka Tony
Sun 20 Mar 2011
at 09:19
  • msg #228

Re: Out of Character 2

Team,

It's not required that everyone stick together, so although command feels the possibility of a rogue nuke is their top priority they won't order anyone to go. If another element wants to warn Steveston in Richmond at the same time, that's do-able too. When we know who's going where we can work on who's in command. While Steveston is just a suggestion it fits in well with both the "high water warning" aspect (they will be affected) and controlling Richmond (as Javier suggests).

I believe Thomas is having a little trouble connecting with his computer. Koldan might be better off for the mean time accompanying the negotiation party at the airport, because he is a pilot and should be able to examine the infrastructure of the facility and the potential airworthiness of any aircraft. If there's a party going by there (either to New West or Steveston) they can drop him off at YVR.

Lastly, I've tweaked the combat rules a little more in the interest of "keepin' it real". Please have a look at the last section of "Combat Notes". Initiative is now Init - BLK + 1d10 (BLK is of the weapon in hand). Damage is rolled using d10s, not d6s. Also, I'll be using the "Quick Kill" rules for PCs as well as NPCs.

It's a dangerous world out there, and the rules should reflect that a little more.

Tony
Kelsey Sarah Champlain
player, 684 posts
3/RSR - DRI
Master Corporal
Sun 20 Mar 2011
at 09:45
  • msg #229

Re: Out of Character 2

In reply to helbent4 (msg #228):

last I checked, the air towers are great potential salvage sources for Kelsey's folks, and she is VERY interested in that
helbent4
GM, 1359 posts
aka Tony
Sun 20 Mar 2011
at 10:17
  • msg #230

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #229):

Lee,

Quite likely!

Bear in mind, you don't have to do everything today, but the radiological reconnaissance is probably the most pressing task.

Tony
helbent4
GM, 1360 posts
aka Tony
Tue 22 Mar 2011
at 07:03
  • msg #231

Re: Out of Character 2

Team,

Although it's timely, the theme of the rising river is actually part of the scenario, and there have been allusions all along. The element of "nuclear crisis" is something that's been in the works for many months. While the situation in Japan might have brought them into my consciousness more, it's more a fortuitous coincidence than a direct relation.

That said, Nicolaus of course has first choice for leading the "nuke run" recce. If this does not happen, I will not designate the commander but the players can decide who's in command, much like the New West recce. (In that case, Taras declined command to allow someone else to lead if they wished, and like then whoever is commanding can be brevetted to a higher rank if needed for the purpose of the mission if needed.)

Tony
Taras Vladimirovich Shevchenko
player, 630 posts
Fmr. 62nd MRD
Senior Lieutenant
Thu 24 Mar 2011
at 17:43
  • msg #232

Re: Out of Character 2

The Ioco refinery was not unfamiliar to war times. Check out the picture of the camouflaged tanker:

http://www.cityofportmoody.com...Insights/tankers.htm
helbent4
GM, 1364 posts
aka Tony
Fri 25 Mar 2011
at 00:55
  • msg #233

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #232):

Javier,

Very cool! Apparently, after 1995 Ioco became more of a fueling point for offshore barges (selling fuel to marine traffic). In this timeline, Ioco was kept going to support the war effort with added petroleum production.

Tony
helbent4
GM, 1365 posts
aka Tony
Sat 26 Mar 2011
at 07:05
  • msg #234

Re: Out of Character 2

Team,

Taras is a natural for route-planning because he lives here and in theory is familiar with the terrain and routes. If nothing else, we can take a drive and scout them out personally!

The two known nuke strikes (using the supplied map) are: North of Marker #3 on the water (groundburst at the Shellburn refinery) and SE of SFU, W of Gaglardi (Chevron refinery). SFU is a university on Burnaby mountain and is completely toast. The #7 (Lougheed Highway) and Trans-Canada around Gaglardi are possibly damaged and blocked.

The Imperial Oil Co. refinery at Ioco/Anmore is across Burrard Inlet from SFU, so it's likely damaged but maybe not destroyed.

My apologies for not posting more. I've got to work the weekend but I'll also be trying to make a friend's WWII micro-armour game he's putting on at a local wargaming convention tomorrow morning. We'll see about tomorrow night!

Tony
This message was last edited by the GM at 07:09, Sat 26 Mar 2011.
Nicolaus von Stahl
player, 6 posts
Major
Sat 26 Mar 2011
at 16:44
  • msg #235

Re: Out of Character 2

helbent4:
My apologies for not posting more. I've got to work the weekend but I'll also be trying to make a friend's WWII micro-armour game he's putting on at a local wargaming convention tomorrow morning. We'll see about tomorrow night!

Tony


A WWII micro-armour game. Sounds nice. Some friends and I created a table-top with WWII miniatures 12 years ago. And a few years ago we saw Flames of War on the market. Well, a missed chance to get rich, famous and so on.....
helbent4
GM, 1366 posts
aka Tony
Sat 26 Mar 2011
at 19:37
  • msg #236

Re: Out of Character 2

In reply to Nicolaus von Stahl (msg #235):

Christian,

We've been using GDW's Command Decision rules for years, but incorporating them with other detailed rules sets and adding our own modifications. Not that our "home brew" set will ever be published, it just seems doing it yourself adds to the fun.

The 1-shot game will be a replay of a scenario we've run before, based on a historical situation, where 7 hull-down Panthers engaged 80 attacking T-34s and knocked out 78. I'll probably play the Russians (again, we've done this before) but at least we've changed the situation to give the Russians more of a chance by adding forces, varying the terrain, etc..

Arrgh! As it happens, I was mistaken, the wargame convention is next weekend, not this one. Javier and I will still be driving out to Ioco tomorrow to get a lay of the land.

In-Game: the UBC militia will lend you the BTR-70 and 3 ex-Soviet crew (defectors-turned-mercenaries) to assist with radiological reconnaissance. The mechanics are going over the LAV and will do the same for the BTR, making sure the filtered compressor and blowers are 100% functional and that the exterior sensors are working.

When I get post next I'll go over the LAV and BTR. Taras can form a reaction element out of militia/RCMP personnel that are available. (There is a BMP-2 with low ammo that is not currently available.)

Tony
Kelsey Sarah Champlain
player, 694 posts
3/RSR - DRI
Master Corporal
Sun 27 Mar 2011
at 20:29
  • msg #237

Re: Out of Character 2

Hey.. on von Stahl's post (Remington Steele!), I thought we already had a plan and were executing?

Kelsey has everyone already going to their barracks and prepping fast to roll out in under an hour.

Shouldn't von Stahl be getting his kit together too?

Not sure who he is talking to in briefing....


The mechanic team is prepping the nbc sealed vehicles... and the point we are headed to is not closely approachable by other than land.. so why would we look at a boat at all?

Kelsey was Maint and Commo at one time, when they were shorthanded, by the way.

It's time to prep to roll, the people know what to do, it's down to doing.  Or am I way off mark?
helbent4
GM, 1367 posts
aka Tony
Sun 27 Mar 2011
at 20:41
  • msg #238

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #237):

I'm not going to push the timeline if there's a briefing in progress.

It's important to get all your ducks in a row. The mission is important but it has some wrinkles that need going over.

If needed, people can go out, calls can be made, then the planning can resume.

Tony
Kelsey Sarah Champlain
player, 695 posts
3/RSR - DRI
Master Corporal
Sun 27 Mar 2011
at 21:22
  • msg #239

Re: Out of Character 2

In reply to helbent4 (msg #238):

I wonder if we can get an orderly to get his stuff together so he can plan, or maybe Kelsey can take care of it?
helbent4
GM, 1369 posts
aka Tony
Mon 28 Mar 2011
at 07:06
  • msg #240

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #239):

I'm okay either way, whichever works!

You can nominate an NPC (take control as players) or Kel can see to it.

Also, you can pull team personnel from C-S's protection detail (replaced by generic militia) to come along the "rad recce". You have a higher priority at the moment and it seems unlikely the Trolls are going to double-cross you. This means basically you can add Rachel and Mac (Keith, Gunny Conklin and Tyler are allready spoken for in different ways).

Tony
This message was last edited by the GM at 09:37, Mon 28 Mar 2011.
Nicolaus von Stahl
player, 10 posts
Major
Mon 28 Mar 2011
at 12:54
  • msg #241

Re: Out of Character 2

Befor I can post, I have to clearify some things.
Do we run our "rad recce" in this simple way? Like a sunday afternoon walk?
I thought that we should plan something. Route, marching order, what to do with the nuke and so on.
Or did I missed something?

By the way, is it a Geiger-Counter or a Roentgen-Counter? In Germany, we call it Geiger-Counter. X-rays are Roentgen-rays. But radiation is measured with Geiger-counters.
I think it is more a language-problem than a technical.
Taras Vladimirovich Shevchenko
player, 635 posts
Fmr. 62nd MRD
Senior Lieutenant
Mon 28 Mar 2011
at 16:28
  • msg #242

Re: Out of Character 2

In the Soviet Union was called "Roentgen" rather than Geiger counter.
Kelsey Sarah Champlain
player, 696 posts
3/RSR - DRI
Master Corporal
Mon 28 Mar 2011
at 19:09
  • msg #243

Re: Out of Character 2

In reply to helbent4 (msg #240):

I'd like Mac along, Kelsey might not want Rachel, but Mac is a medic so we could use one.
helbent4
GM, 1370 posts
aka Tony
Mon 28 Mar 2011
at 20:27
  • msg #244

Re: Out of Character 2

In reply to Nicolaus von Stahl (msg #241):

1) This may well not be a "Sunday walk" so yes, please, take precautions. (It's still raining heavily so it's certainly not a walk in the sun.) You have potential enemies out there who are competent and mean business. You do need a route and march order, etc.

2) You don't need to deal with the warhead, just verify its presence and map out the danger zone. Follow-up with better equipped units can handle any disposal of radioactive materials and site decontamination. This will likely have to include the crew of the Kursk, so there is a political element to disposal that has yet to be worked out by command.

3) Again, please take your time, I will not rush you as GM. No one will leave or do anything unless von Stahl says so. For example, examining the vehicles will happen only at his convenience, no one else's.

4) Mac will be transferred back to UBC to join you.

Tony
Taras Vladimirovich Shevchenko
player, 636 posts
Fmr. 62nd MRD
Senior Lieutenant
Tue 29 Mar 2011
at 06:02
  • msg #245

Re: Out of Character 2

I agree with you, Tony.

Planning, good planning, is paramount. Time game is 10:00 in the morning, by the time the elements are assembled and ready to roll it could be close to noon and the Area of Operations is just too far away and route clearance is by no means guaranteed. The prospect of being conducting the mission on low light and heavy rain conditions certainly doesn't play any good for the team.

Taking the day for wholesome planning from the Command and Control elements and preparing equipment and even rehearsing battle drills for the rest of the unit should pay off. Having an early start at the next day provides more daylight hours and extra time for contingencies along the road.

In order to expedite the mission Taras is proposing to base in New Westminster and ride up the Hwy 7 towards the Area of Operations of Port Moody. This will shorten the avenue of approach and the local authorities can provide full support (a lager, electrical power, comms, medical facilities, etc) as well as the proximity of the K-141 "Kursk" and her crew can facilitate a follow-up operation. I believe the City itself would be happy to host the team as per the positive outcome for their economy after the last mission against the bandits and the overall inclusion of the population into the Integrated Reconstruction program.

The other option, occupiying an abandoned Firehall, if valid, it would never provide the array of combat services support as effectively as New Westminster. There should be an intrinsic need to clear the site of hazards (decon, rodents, etc), bring along the generator, etc and the location precludes proper communications as Burnaby Mountain sits in between the AO and the proposed firehall.

Finally, my character is willing to cooperate in any aspect of the planning based on his Engineer Officer background, local knowledge of the terrain and previous commander of missions previously conducted by the team.
Kelsey Sarah Champlain
player, 697 posts
3/RSR - DRI
Master Corporal
Tue 29 Mar 2011
at 17:35
  • msg #246

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #245):

The rain, if I recal, does help with that mission, since it keeps down the contaminant level... or am I mistaken?

It hurts too.. visibility.

I'd personally like to op in the rain on this one.
This message was last edited by the player at 17:40, Tue 29 Mar 2011.
helbent4
GM, 1374 posts
aka Tony
Wed 30 Mar 2011
at 06:20
  • msg #247

Re: Out of Character 2

Team,

After planning, I will move things ahead a couple hours to keep things progressing. Some notes:

1) The team will be moved to Cariboo Hill Secondary School and your command post will be set up there for the next (and more important) "bound". Accommodations will be Spartan but functional, at least at a minimal level. Even if some team personnel are absent, the roster will basically be what I posted before in the OOC thread. You will have electricity, running water, telephone links to New West/Kursk, and radio links to UBC.

2) I graduated from Cariboo (Go, Chargers!) in 1986. There is still a picture of me in a pink dress shirt with a black leather tie outside the gym.

3) Both groups will be synchronised with regards to time, that being about noon.

4) The weather is random according to The Morrow Project's chart in TM 1-1, so who knows how long the storm will last?

5) Good pre-war maps are available.

There are some drawbacks. You'll be travelling down MSR Mike Whiskey (Marine Way), a route you secured, but Burnaby is largely still completely devoid of any civil order and any known groups. So while you're in a "forward" position you'll have leap-frogged over some areas that may still need attention.

I'll repost the map Javier posted before. Cariboo Hill is located near the junction of New West, Burnaby and Coquitlam. MSR Mike Whiskey is that line just north of the north branch of the river leading from Vancouver to New West. The nukes hit the northern part of Burnaby. Koldan and Nicolaus came from Mission, which is to the east of Maple Ridge. The Free Market is on the east end of the green island in the south branch of the Fraser River between Richmond and Delta. Known Hells Angels club houses include 1 in Vancouver (recently abandoned), one in SW Coquitlam, White Rock and Abbotsford (to the east of Langley).




Google Maps:

http://goo.gl/maps/MUW1

Topographical Maps:

http://geogratis.gc.ca/geogratis/en/index.html

http://atlas.nrcan.gc.ca/site/english/maps/topo/map

Tony
This message was last edited by the GM at 08:42, Wed 30 Mar 2011.
Seth Joseph Delaney
player, 212 posts
Sergeant
PPCLI & RMR
Wed 30 Mar 2011
at 21:41
  • msg #248

Re: Out of Character 2

Hi there.  Sorry that I haven't posted in a while.  I've decided that I need to cut down on the number of games I'm involved in and unfortunately this is one that I'm going to have to drop out of.

I hope that you all have fun.

Thanks,

Andy (aka Mahatatain).
helbent4
GM, 1378 posts
aka Tony
Thu 31 Mar 2011
at 08:33
  • msg #249

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #248):

Andy,

Hey, it was great having you as a player and your contribution and creativity were certainly appreciated! Best of luck, my friend.

Tony
Taras Vladimirovich Shevchenko
player, 639 posts
Fmr. 62nd MRD
Senior Lieutenant
Fri 1 Apr 2011
at 07:02
  • msg #250

Re: Out of Character 2

The LAV III as used by the CF (Canadian Forces) carry in the inside compartment on the right side a Radiac Set AN/VDR-2:

http://www.fas.org/man/dod-101/sys/land/an-vdr-2.htm

That should help. Regarding the radio equipment for both vehicles, the LAV III and the BTR-70 there is a world of difference. I cannot recall what specific type of equipment for a T2K timeline LAV III since this equipment has been constantly upgraded, it would carry probably 2 VHF and 1 HF radio with a 4 station intercom system. There is an estimated range of comms out to 50 km, always depending on the circumstances, of course. These radios would offer COMSEC and ECCM freq hopping was certainly there in the late 90s. Not so for the old Soviet warrior. The BTR series in their -70 iteration only carry an R-123M radio and R-124 intercom. The estimated range could be less than a half of the NATO counterpart (14 to 28 km.). Frequencies run 20 to 51.5 MHz. This covers only the low band of the CF radio. Funny enough, The R-123M radio lists frequency in kilocycles(kc) times 100 and it will overheat if a 3:1 ratio transmit-to-receive is not observed.

Here is the R-123M: http://www.youtube.com/watch?v=DWPCKFVw678

Regarding the Soviet equipment for NBC environment I already mentioned the OZK protection suit that is to be used by the QRF with the zodiac. I do not know if there is any Geiger counter available from USSR origins but this could be one of them:

http://cgi.ebay.com/Soviet-Rus...iation-/290550853549
This message was last edited by the player at 07:18, Fri 01 Apr 2011.
helbent4
GM, 1381 posts
aka Tony
Fri 1 Apr 2011
at 09:15
  • msg #251

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #250):

The Uni has shitloads of radiological equipment (meters, "Bunny Suits" as they are called in Canada, etc.) for 2 reasons:

1) The Meson accelerator generates contamination and radioactive particles (generated from the targets). Suits are used for cleanup and sampling.

2) UBC (in real life) is a designated "disaster recovery node". During the war it was well-stocked with NBC gear, if maybe somewhat outdated.

The electronic loadout for the LAV is fine. The BTR would have older gear as it was second-line equipment.

Tony
This message was last edited by the GM at 09:16, Fri 01 Apr 2011.
Kelsey Sarah Champlain
player, 703 posts
3/RSR - DRI
Master Corporal
Sat 2 Apr 2011
at 10:04
  • msg #252

Re: Out of Character 2

In reply to helbent4 (msg #251):

I will come up with and post call signs tonight.
Taras Vladimirovich Shevchenko
player, 643 posts
Fmr. 62nd MRD
Senior Lieutenant
Sat 2 Apr 2011
at 16:32
  • msg #253

Re: Out of Character 2

Excellent job as always, thanks Kelsey!
Kelsey Sarah Champlain
player, 705 posts
3/RSR - DRI
Master Corporal
Sat 2 Apr 2011
at 19:55
  • msg #254

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #253):

Thanks!  I do stick with some base conventions I learned in the service, then rotate them.
helbent4
GM, 1382 posts
aka Tony
Sun 3 Apr 2011
at 06:54
  • msg #255

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #254):

Team,

I'm tired tonight after going to the con and gaming the last couple days, then work!

1) Tomorrow, we should do some RL route recce of the route to Ioco!

2) I think Nic has to sign off on a plan or something? I will recapitulate the plan so at least I'm sure of the details!

3) One question was about the #7 (Lougheed highway) and Austin Rd regarding the HA clubhouse. Nic and Koldan traveled down that part of Lougheed Highway personally a few days earlier without incident. However, if trouble with the HAs is expected then an alternate route like Austin will throw them off.

Tony
Taras Vladimirovich Shevchenko
player, 644 posts
Fmr. 62nd MRD
Senior Lieutenant
Sun 3 Apr 2011
at 23:06
  • msg #256

Re: Out of Character 2

We did enjoy Port Moody visit today!

Some interesting findings there. Col. Richard Moody previously was a Governor of the Falkland Islands! I was familiar with the "Moody Brook" attack during the war in 1982 but I could never relate this to Port Moody, British Columbia

http://en.wikipedia.org/wiki/Richard_Moody
helbent4
GM, 1384 posts
aka Tony
Wed 6 Apr 2011
at 05:31
  • msg #257

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #256):

Ah, finally! The plan and map is posted.

A few minor elements have been added, mostly just for clarification.

It was a busy weekend and no real time to finish this yesterday.

Tony
helbent4
GM, 1385 posts
aka Tony
Thu 7 Apr 2011
at 08:29
  • msg #258

Re: Out of Character 2

Team,

Unfortunately, Christian is feeling ill and probably won't post until the weekend. Until then, to keep things moving, I'll assume Nic approves of the basic timing of the operation. If not, we can move the timeline up easily enough.

Thanks for your patience!

Tony
helbent4
GM, 1393 posts
aka Tony
Thu 14 Apr 2011
at 08:55
  • msg #259

Re: Out of Character 2

Team,

My sympathies are with Christian, but I also would like the game to progress. Tomorrow I'll post to start things moving along.

Tony
Nicolaus von Stahl
player, 14 posts
Major
Sat 16 Apr 2011
at 08:44
  • msg #260

Re: Out of Character 2

In reply to helbent4 (msg #259):

Hi folks,
I am back in business. Did I missed something?
helbent4
GM, 1396 posts
aka Tony
Sat 16 Apr 2011
at 20:34
  • msg #261

Re: Out of Character 2

In reply to Nicolaus von Stahl (msg #260):

Christian,

Glad to have you back! Hope you're feeling better.

Nothing too important, some training etc. of different elements has gone on off-scene. I'm assuming you'll leave for your forward base in New West after supper (this evening) and depart on the actual mission before dawn the next day.

Currently, everyone's at UBC for supper (except for Koldan and Tyler).

If anyone wants to take a stab at answering Nic's questions be my guest.

Tony
This message was last edited by the GM at 20:45, Sat 16 Apr 2011.
helbent4
GM, 1398 posts
aka Tony
Fri 22 Apr 2011
at 11:20
  • msg #262

Re: Out of Character 2

Christian,

Take your time in answering, it'll be nice not to make this kind of thing up as we go along in the middle of an engagement!

Those were just some things off the top of my head. I changed one of the drills a little for clarity. Please add any you think could be useful.

Tony
helbent4
GM, 1401 posts
aka Tony
Fri 29 Apr 2011
at 10:01
  • msg #263

Re: Out of Character 2

Team,

In case anyone's wondering, we're not literally going to RP out what happens in different situations. Practicing drills will certainly happen when I move the game along. However, it's useful for your purposes so that you're not making things up as you go along, and it's useful for me so that I have a realistic expectation as to what might happen.

If no one has any further input, I'll post tomorrow regarding moving to the forward base.

Tony
helbent4
GM, 1403 posts
aka Tony
Sat 30 Apr 2011
at 03:14
  • msg #264

Re: Out of Character 2

Team,

Looks like we're on our way!

I probably won't be able to post over the weekend. Please post and also to let me know if I've forgotten anything, and I'll get to it come Monday.

Tony
helbent4
GM, 1404 posts
aka Tony
Mon 2 May 2011
at 16:52
  • msg #265

Re: Out of Character 2



Tony
helbent4
GM, 1406 posts
aka Tony
Sun 8 May 2011
at 01:18
  • msg #266

Re: Out of Character 2

Timeline-wise:

Koldan is finishing up at YVR (mid-day).

The main force is at the forward base (the Cariboo Hill high school gymnasium) in New West, the evening before setting out.

Taras' element has jumping the gun a little bit but this isn't a big deal. If no one has any more input regarding the forward base, we can skip ahead to the next morning, to the mission start.

Tony
helbent4
GM, 1417 posts
aka Tony
Tue 24 May 2011
at 10:11
  • msg #267

Re: Out of Character 2

Team,

Does anyone have anything to add to my last post? I'd like to get things moving, if possible.

Tony
Nicolaus von Stahl
player, 23 posts
Major
Thu 26 May 2011
at 05:04
  • msg #268

Re: Out of Character 2

In reply to helbent4 (msg #267):

Tony,

Yes, done!
helbent4
GM, 1418 posts
aka Tony
Thu 26 May 2011
at 19:35
  • msg #269

Re: Out of Character 2

Nicolaus von Stahl:
In reply to helbent4 (msg #267):

Tony,

Yes, done!


Christian,

Sorry, I would have taken a snapshot of the Audi dealership had I not been driving. Javier pointed it out, and I thought Maj von Stahl would be amused. I was also looking through a friend's random pictures of a trip through the middle of BC and spotted in one a German flag along with a Canadian one in front of a store, probably around Kimberly (which is the highest-altitude town in Canada and has a Bavarian theme going). While large numbers of Germans immigrated to Kimberly, other European populations like Czarist-era Russians and Ukrainians, and Italians also immigrated here to set up communities.

This is the time if you want to try any route recce using the LAV's thermal imaging across the water at the route in you'll be taking. Does anyone have an idea how heavy rain affects TI?

Tony
Taras Vladimirovich Shevchenko
player, 654 posts
Fmr. 62nd MRD
Senior Lieutenant
Fri 27 May 2011
at 05:53
  • msg #270

Re: Out of Character 2

http://www.weblocal.ca/german-...r-port-moody-bc.html

Switch to streetview. Is right behind the building with the blue strip. The sign is well visible and the flags are right there on top of the shop.
This message was last edited by the player at 05:55, Fri 27 May 2011.
Taras Vladimirovich Shevchenko
player, 655 posts
Fmr. 62nd MRD
Senior Lieutenant
Fri 27 May 2011
at 06:10
  • msg #271

Re: Out of Character 2

Video shot in the North Shore right under the Lions Gate Bridge:

http://www.youtube.com/watch?v=WurKA9xpjXg
helbent4
GM, 1421 posts
aka Tony
Sun 29 May 2011
at 11:37
  • msg #272

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #270):

This should be a little clearer:

http://goo.gl/maps/cloT

Tony
helbent4
GM, 1422 posts
aka Tony
Sun 29 May 2011
at 23:38
  • msg #273

Re: Out of Character 2

Group,

Just a head's up about Thomas (AKA Koldan). He's dealing with a family emergency and so understandably can't really post right now. I've NPC'd Koldan for now.

Tony
Kelsey Sarah Champlain
player, 713 posts
3/RSR - DRI
Master Corporal
Mon 30 May 2011
at 04:56
  • msg #274

Re: Out of Character 2

In reply to helbent4 (msg #273):

What's the commander's gun on the BTR?  Is it a soviet 14.7?  Ammo stores?  Or are we using a more familiar MG like an M60A1?
helbent4
GM, 1423 posts
aka Tony
Mon 30 May 2011
at 05:20
  • msg #275

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #274):

Lee,

It's the standard 14.5mm MG (KPVT) with full ammo load.

Tony
Kelsey Sarah Champlain
player, 714 posts
3/RSR - DRI
Master Corporal
Mon 30 May 2011
at 18:26
  • msg #276

Re: Out of Character 2

In reply to helbent4 (msg #275):

oh right, a .50 comes out to 12.7, the kv is a 14.5.  transposed my decimals.  Good machine gun.
Kelsey Sarah Champlain
player, 715 posts
3/RSR - DRI
Master Corporal
Tue 31 May 2011
at 21:02
  • msg #277

Re: Out of Character 2

In reply to helbent4 (msg #275):

Is this the stock 70 turret, or the high angle 80 turret? (A lot of the 70's were refit)

I added in the coax, as well.  Please correct me if wrong.

Additional, it has been a long time since I have worked inside a BTR, but it is possible that Kelsey may have to have those belt feds preloaded and chambered or they will take a long time to go active.  What were the orders on weapon state for the vehicles, I think I missed that.
This message was last edited by the player at 21:06, Tue 31 May 2011.
helbent4
GM, 1424 posts
aka Tony
Tue 31 May 2011
at 22:52
  • msg #278

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #277):

1) Thanks for remembering the PKT co-ax, it has full ammo load (x2,000 rounds).

2) KPVT - x500 rounds.

3) The BTR-70 was refit with a high-angle BTR-80 turret with a white-light/IR filter searchlight, also side and rooftop AA gun ports.

4) The driver has been given NVGs (as the IR periscope/vision block equipment is inoperative) for night driving. This could be a problem if the armoured shutters are closed in combat.

5) Gunner's station has no night-vision sight (Soviet doctrine is for gunner to rely on VC's instructions).

6) As you probably know, the turret has no gunner hatch. Kel has a "Russian style" commander's hatch (opens towards the front to act as a kind of shield) on the deck to the right of the driver.

7) Good news: all vehicle weapons are always considered "hot" all the time (rounds chambered) regardless of general weapons state.

8) Weapon states are not specified, so personal weapons are assumed to be loaded but not with rounds chambered. (As everyone is at least an experienced soldier chambering can be combined with any movement/debarking action so there should be little in-game effect; it's a RP thing).

9) Due to the overall terrain (you are below a ridgeline to the south and behind Burnaby Mountain to the west) direct radio contact with base or UBC can only be effected by using a long-range antenna from the LAV/backpack radio. However, once the Zodiac is out on the water it has direct LOS to the downtown and is set to retrans automatically.

Tony
Kelsey Sarah Champlain
player, 717 posts
3/RSR - DRI
Master Corporal
Wed 1 Jun 2011
at 20:26
  • msg #279

Re: Out of Character 2

In reply to helbent4 (msg #278):

Ok, so pretty much as expected from the BTR.  If I remember correctly the gunner seat has fast action and you can ride down a bit.  Unfortunately, if we want to take advantage of it being 'tight' for nbc we will have to unman the guns.  I am sure that kel will get pretty wet up until that point though.
helbent4
GM, 1425 posts
aka Tony
Wed 1 Jun 2011
at 20:54
  • msg #280

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #279):

I've never been in a BTR so you'll have to bear with me.

1) "...The gunner seat has fast action..."?

2) "...Ride down a bit."?

3) the NBC system is overpressure so you will have to button up for full protection but not necessarily unman the single-man turret.

4) The NBC detector is functional, plus you have a spare hand-held unit to warn you.

Tony
Kelsey Sarah Champlain
player, 718 posts
3/RSR - DRI
Master Corporal
Thu 2 Jun 2011
at 11:45
  • msg #281

Re: Out of Character 2

In reply to helbent4 (msg #280):

The commander's seat is on a track, if I recall, that allows it to be raised and lowered (In a rather manual way).  Unless I have it completely confused with the 88 I used to command?  I guess the guns can be used even buttoned up, just not as effectively?  I admit that I never looked at that myself.
Taras Vladimirovich Shevchenko
player, 657 posts
Fmr. 62nd MRD
Senior Lieutenant
Fri 3 Jun 2011
at 06:28
  • msg #282

Re: Out of Character 2

I posted this picture previosuly:




The BTR is one of the products of Soviet military thinking of the heydays of the Cold War. A cheaper, mass produced alternative to the BMP-1 for the ever increasing ranks of motorized infantry of the Red Army and its allies. As such, it was conceived as a true battle taxi or APC in Western parlance. The taxi ride it was supposed to go from Moscow to Paris fighting a nuclear war. Pressurized compartment, boat-like hull for improved swimming, easy to operate and maintain and able to withstand quite damage for that time period. Obviously communist minded engineer took poor account of what we know today as "ergonomics" in every aspect.

For the purpose of our game I found out, quite surprisingly, that the veteran BTR series in its -70s modernized version has been a notch above the LAV III (a couple generations ahead vehicle) for the team:

First of all was availability. The complex systems of the LAV III were in serious need of maintenance and landed the vehicle in the shop for a while. The first mission, the recce of Stanley Park was a foot patrol that almost ended in disaster. Since the personnel and equipment of Bulat's gang was possible to be included in the team's mission availability was granted at all times.

Secondly is mobility. The impressive combat load of the LAV III at 19 tons prevented the deployment across the Lions Gate Bridge due to the 15 tons load limit. The lack of amphibious capability ruined Taras plans to use it in a river crossing assault.

Obvious advantage for the LAV III comes with more powerful armamanet and sophisticated sensors. Also this machine is an IFV more than a battle taxi per se and there is a 40 years gap design between them. Still, the current threat level doesn't seem to require a tank killer 25 mm autocannon (so far...) Curiosly enough the BTR main armament is classified as Heavy Machine Gun and yet sports almost double the muzzle energy as the NATO standard .50 cal. The high arc of fire of the turret would be also useful in our urban scenario. So far the main use of the LAV III has been as an ISR platform thanks to the thermal camera. For that matter the BTR could have also fulfill this role while using the MULAT, the thermal sight associated to the AT-4 Fagot. This portable unit, although less capable, already compromised a covert recce in the North Shore.

The best way to take advantage of "the best of both worlds" is obviously combining them. It happened before in the Stanley Park take over, for instance. The team has already experience in this matter with previous missions and the current one is no exception. Perhaps is a matter of developing new tactics, techniques and procedures to have a winning duo.

My 0.02 kopecks!
Kelsey Sarah Champlain
player, 719 posts
3/RSR - DRI
Master Corporal
Fri 3 Jun 2011
at 20:02
  • msg #283

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #282):

cool, so totally capable of running buttoned up.  I was obviously thinking of another vehicle. Most of my armor experience is in the VTR, M88A1, and M110A2
helbent4
GM, 1426 posts
aka Tony
Sun 5 Jun 2011
at 16:42
  • msg #284

Re: Out of Character 2

Team,

Sorry for the lack of action on my end! Rather preoccupied with the Canucks lately, but this too will pass (soon).

1) I think the BTR will be fine in an NBC environment, that was standard Soviet doctrine.

2) Mentions of skinheads, neo-Nazis and New America in this game are not completely gratuitous, although they make great "orcs". Quite a few are running around in the province, mostly in the interior but some in Vancouver, too.

I currently work as a security guard at Burnaby Hospital, and last week Burnaby RCMP brought in a white guy with red hair in a crew cut covered in swastikas (front and back torso, sleeves, neck), plus flaming skulls, SS lightning bolts, etc. "PURE" was written on one set of knuckles and "HATE" on the other (instead of the usual "LOVE/HATE") along with very detailed finger bone tattoos.

He apparently ingested a very large dose of methamphetamine and was wheeled in using a "Hannibal Lector chair" escorted by eight Mounties straight from "cells" (detachment lockup). According to the Mountie that was guarding him (he eventually traded off with Corrections) these were not all jail tats, he had his friends "tat him up" on his own time and if he got out of the restraints we put him in he'd "try to kill all of us and basically want to destroy the universe".

This cro-Magnon had tried to kill himself in cells by running at the concrete wall at full speed and it took six Mounties using both a Taser and stun gun to bring him under control. (Pepper spray didn't work, he blocked the probes of the Taser in mid-air and the contact stun gun didn't stop him so they ended up dog-piling onto him.) 12 mg of Atavan (1 is enough to put a normal person to sleep) plus Loxopene injections barely put him under, he was still thrashing around and partially conscious.

3) I have been toying with using Phoenix Command for the combat. KNOW FEAR! (PC is an almost mythical set of supplementary rules for modern combat. Extremely detailed, realistic and bloody, capable of inspiring fear and awe in most gamers who have heard but never played these legendary rules.)

Tony
Taras Vladimirovich Shevchenko
player, 658 posts
Fmr. 62nd MRD
Senior Lieutenant
Sun 5 Jun 2011
at 20:17
  • msg #285

Re: Out of Character 2

Bring it on Tony! We will destroy the universe too!
Nicolaus von Stahl
player, 25 posts
Major
Thu 9 Jun 2011
at 19:21
  • msg #286

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #285):

Nice picture you have posted. Even Revell is a German company this model was never available here. (As far as I know)
Taras Vladimirovich Shevchenko
player, 660 posts
Fmr. 62nd MRD
Senior Lieutenant
Fri 10 Jun 2011
at 05:51
  • msg #287

Re: Out of Character 2

Thank you!

I still have a Revell 1/144 U-boot Type XXI at home with full interior details. A fine product from a fine brand!
helbent4
GM, 1428 posts
aka Tony
Sat 11 Jun 2011
at 02:38
  • msg #288

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #287):

Team,

Sorry for my virtual absence! I thought it was just "Canuck Fever" sapping my energy but it turns out I was really was sick. The week was a little rough but I'm wanting to get things moving again.


Classic BC Fishing Boat:





Tony
Nicolaus von Stahl
player, 27 posts
Major
Mon 13 Jun 2011
at 07:10
  • msg #289

Re: Out of Character 2

In reply to helbent4 (msg #288):

No problem Tony.
What about the finals? They give a summary of the games even here in Germany but only due to the fact that in both teams a player from our National Team is playing.
Taras Vladimirovich Shevchenko
player, 661 posts
Fmr. 62nd MRD
Senior Lieutenant
Mon 13 Jun 2011
at 07:29
  • msg #290

Re: Out of Character 2

The "classic BC fishing boat" is obviously smuggling something from down South...
helbent4
GM, 1430 posts
aka Tony
Wed 15 Jun 2011
at 05:08
  • msg #291

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #290):

That boat is riding a little low in the water!

It's been painful watching the Canucks, another collapse and it will be all over. Hopefully the police are more ready for trouble compared to last time we went this far in the Stanley Cup finals!


OOC: I don't know if it makes sense with the directions but it sounds good.

I think these directions are fine, I believe it's standard to use the "clock" with 12 being the direction of the objective (or travel, whichever applies most). So:

12 = North
3  = East
6  = South
9  = West

The few structures around in this sector of the refinery appear to be administration buildings and so on. The building to your east is a 2-story admin building, concrete construction. The 2 structures to your immediately to your west are cinder-block guard houses. You can't really see it easily in the overhead map, but right above where the LAV is a series of metal pipeslines running downhill to the water. It looks high enough for the LAV to pass under, although the antennas might scrape the underside!

http://tinyurl.com/64wlh68

http://tinyurl.com/3j5z773

I hope these are clearer. The 3D view can be rotated.

Master McRae is a PC, and someone is supposed to be taking over Mac, so I'll wait a bit for them to post but I will move things along shortly.\

Tony
This message was last edited by the GM at 08:54, Wed 15 June 2011.
Kelsey Sarah Champlain
player, 721 posts
3/RSR - DRI
Master Corporal
Fri 17 Jun 2011
at 04:48
  • msg #292

Re: Out of Character 2

helbent4:
In reply to Kelsey Sarah Champlain (msg #277):

3) The BTR-70 was refit with a high-angle BTR-80 turret with a white-light/IR filter searchlight, also side and rooftop AA gun ports.


Tony


from latest IC post  "One option was to go downslope a ways but the turret weapons couldn't depress enough to engage targets uphill. "

IIRC (If I Remember Correctly) the big deal with the BTR 80 turret was that it had a high angle of fire, allowing for air defense and I think it was designed for mountainous terrain (IE Afghanistan) so the turret should be able to handle a small hill.  And I was going to complain more, then I noticed that we found the kind of position I was hoping for.  Nothing gives an armor crew the willies like sitting in the open.
This message was last edited by the player at 04:50, Fri 17 June 2011.
helbent4
GM, 1433 posts
aka Tony
Fri 17 Jun 2011
at 09:34
  • msg #293

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #292):

I see what you're saying but you didn't quite follow what I meant, I think. If you're parked on a flat surface then yes, the turret will easily elevate to fire at a target higher on the hillside. But unless you are parked in a revetment you really do not gain the protection of the slope (that is, you're not really "hull down"). (Also, your thinner top armour is still exposed to a higher opponent firing down.) You could go downslope from (say) the parking lot and then fire behind that artificial "crestline" but if you are on the slope itself, then the turret must depress to fire at targets not on the slope (like across the parking lot) not elevate.

Simpler just to find a wall or something and parking between the guard buildings works. They are a little high, but not a problem if you fire uphill. If someone comes along the road to the east the BTR will have to reposition (it is protected from north and south, not east and west) but that can be done quickly enough.

At least someone was having fun in Vancouver after the game:





Tony
This message was last edited by the GM at 11:03, Fri 17 June 2011.
Taras Vladimirovich Shevchenko
player, 664 posts
Fmr. 62nd MRD
Senior Lieutenant
Fri 17 Jun 2011
at 17:02
  • msg #294

Re: Out of Character 2

And somebody wasn't having any fun at all...

http://www.youtube.com/watch?v=X5aaxWub89k


Ouch!
Kelsey Sarah Champlain
player, 723 posts
3/RSR - DRI
Master Corporal
Fri 17 Jun 2011
at 21:06
  • msg #295

Re: Out of Character 2

In reply to helbent4 (msg #293):

Bah.
You gave me what I was looking for...some cover and concealment of some sort.
If it was an extended stay we'd be sandbagging and digging.  And the infantry always thought armor got off light on digging..hah!  We just dig bigger holes.

Thanks!


Oh and... there is a time and place for everything...  but...LOL! (your picture)
helbent4
GM, 1435 posts
aka Tony
Fri 17 Jun 2011
at 22:53
  • msg #296

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #294):

Javier,

The "Flash Bang to the Nuts" video was removed from YouTube but never gone entirely...

http://www.jokeroo.com/user-co...ang-to-the-nuts.html

Tony
Taras Vladimirovich Shevchenko
player, 665 posts
Fmr. 62nd MRD
Senior Lieutenant
Sat 18 Jun 2011
at 06:22
  • msg #297

Re: Out of Character 2

Bigger holes indeed!

A "Hull Down Only" for a LAV III. according to the Canadian Forces, represents a total volume of excavation of 72 m3. Approximately 1 hour and 10 min of front-end loader work and 7 trips of a 10 tons truck to remove the spoil.

There is also other possibilities:

http://tinyurl.com/446ndeu

<Don't miss the flippers!>
This message was last edited by the GM at 14:42, Sat 18 June 2011.
helbent4
GM, 1436 posts
aka Tony
Sat 18 Jun 2011
at 14:43
  • msg #298

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #297):

Those are flippers? On the line near the bow? Awesome!

Nice revetment, too.

Tony
Kelsey Sarah Champlain
player, 724 posts
3/RSR - DRI
Master Corporal
Sat 18 Jun 2011
at 20:16
  • msg #299

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #297):

You know, my first reaction to that picture was "Ugh...how long will that thing take to clean?"
Taras Vladimirovich Shevchenko
player, 667 posts
Fmr. 62nd MRD
Senior Lieutenant
Thu 23 Jun 2011
at 06:49
  • msg #300

Re: Out of Character 2

http://www.youtube.com/watch?v=6RrTxxDMNyE

Like a candle in the wind...
Taras Vladimirovich Shevchenko
player, 668 posts
Fmr. 62nd MRD
Senior Lieutenant
Thu 23 Jun 2011
at 08:29
  • msg #301

Re: Out of Character 2

Not then only lost warhead around...

http://www.v2rocket.com/start/others/news.html
helbent4
GM, 1438 posts
aka Tony
Thu 30 Jun 2011
at 10:08
  • msg #302

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #301):

The LAV and dismounts are moving up the north in order to cover Bezhov better:

http://tinyurl.com/44c2cr4

Also, the arcs that Kel and the BTR are covering are basically every direction except north. This was supposed to be in the original order, but I misread it! Sorry! It should be clearer now.

Tony
Taras Vladimirovich Shevchenko
player, 671 posts
Fmr. 62nd MRD
Senior Lieutenant
Sat 2 Jul 2011
at 03:10
  • msg #303

Re: Out of Character 2

In these pictures we can see the power plant, the pier and in the background the tank farm where Capt. Bezhov is looking for the missing warhead:

http://www.flickr.com/photos/47033312@N08/5210722796/

a close up:

http://www.imagenex.com/assets...t_cooling_system.jpg

I believe it serves the purpose of supplying natural gas to the plant.
This message was last edited by the player at 03:18, Sat 02 July 2011.
Kelsey Sarah Champlain
player, 728 posts
3/RSR - DRI
Master Corporal
Sat 2 Jul 2011
at 03:23
  • msg #304

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #303):

Interesting style of plant, I have seen them like that in Mississippi (SMEPA).  You can see the switchyard and transmission lines to the left, against the woods.  1 GW is a lot for that style of plant, so a good sized facility.  For a reference a modern fossil/coal unit can run 800-1400 MW, usually deployed in 4's.

The good thing about a natural gas plant is that with fuel supplied they are fairly easy to put back online.. not as easy as Hydro, but easy.  Easier yet are the CT/CC plants (Combustion Turbine and Combined Cycle/CT) since they are essentially just big engines.  Hydro has free fuel and not much to break down, but you do need an operator.

Uh.  Yeah, moving along.
Taras Vladimirovich Shevchenko
player, 672 posts
Fmr. 62nd MRD
Senior Lieutenant
Sat 2 Jul 2011
at 05:49
  • msg #305

Re: Out of Character 2

Thanks for your input, Kelsey!
Kelsey Sarah Champlain
player, 729 posts
3/RSR - DRI
Master Corporal
Sat 2 Jul 2011
at 10:11
  • msg #306

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #305):

Sorry, I work in the bulk power industry.
helbent4
GM, 1439 posts
aka Tony
Sat 2 Jul 2011
at 10:14
  • msg #307

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #306):

Lee,

No need to apologise, it's always great to relate in-game elements to real-world experiences. For that matter, it had crossed my mind that if the boilers and generators were intact then the plant could be re-started and provided with a fuel supply most if not all the lower mainland's current electricity needs, transmission lines permitting.

Tony
Kelsey Sarah Champlain
player, 730 posts
3/RSR - DRI
Master Corporal
Sun 3 Jul 2011
at 00:18
  • msg #308

Re: Out of Character 2

In reply to helbent4 (msg #307):

possible, if it was a fossil/coal plant it would have a few months supply on hand, but it takes a crew to work with, and is very hazardous (they usually use very soft, fine bituminous coal that will b urn or even explode if not handled right).  Gas probably has a pipeline coming from somewhere, so it is on the storage of that, and I feel it's unlikely that supply infrastructure is running.  Our best bet really is Hydro, gotta be one or more with all that water around, I hope?
helbent4
GM, 1440 posts
aka Tony
Sun 3 Jul 2011
at 01:03
  • msg #309

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #308):

Lee,

The Burrard Thermal Plant is gas-fired at the end of a pipeline. Probably the same one serving the refinery. It is the only gas-fired plant in the Lower Mainland (although there are others in the province), the rest of Vancouver's electrical needs are met by hydroelectric generating stations.

I see that there are other BC Hydro hydroelectric plants not too far off: Buntzen Lake (2 generators for 72.8 MW, also provides water to the Burrard Thermal Plant), Alouette Lake (9 MW) near Mission, Cheakamus Lake (158 MW) up by Squamish, north of North Van. As well, up the Fraser Valley there is Wahleach (64 MW) is near Hope and is run-of-the-river (no reservoir), and Ruskin (105 MW).

http://www.bchydro.com/about/o.../lower_mainland.html

Important: we have a new player, he's taking over Mac (pvt. Chris MacDonald). Say hello to Don!

Tony
Kelsey Sarah Champlain
player, 731 posts
3/RSR - DRI
Master Corporal
Sun 3 Jul 2011
at 02:30
  • msg #310

Re: Out of Character 2

In reply to helbent4 (msg #309):

Hey Don!  Mac is a close friend of Kelsey's, so I hope we get along well!  I'm Lee, and interestingly, my brother's name is Don.

Tony,  awesome!  With the reduced needs, we should be able to get by with one good hydro plant, or less.  The best plant will be determined by the Transmission lines, of course, and it's condition.  Not much goes bad with Hydro though, it's not unusual to see a plant from the 20's still in operation with mostly original parts, and often with the original dynamos and turbines!  Don't forget, the world's first bulk power AC plant was a hydro built by Tesla in 1896, the oldest still in operation is in upstate New York, built in 1898.

Sigh.  Sorry, I am a power nerd.  Yes, I not only work in the power industry, but I am in the Transmission department.  Geek = me.
Christopher Little Hawk MacDonald
player, 142 posts
1/RMR - DRI
Rifleman
Mon 4 Jul 2011
at 03:12
  • msg #311

Re: Out of Character 2

Howdy folks, I am sure we'll get along famously.  Of course, until Mac meets Achilles' end. LOL.
Kelsey Sarah Champlain
player, 735 posts
3/RSR - DRI
Master Corporal
Fri 15 Jul 2011
at 21:45
  • msg #312

Re: Out of Character 2

Christopher Little Hawk MacDonald:
Howdy folks, I am sure we'll get along famously.  Of course, until Mac meets Achilles' end. LOL.


Your character and my character are famous friends, so I hope we can get along well!


Tony:  Does the BTR have a bullhorn or PA?  Leave Kelsey alone with a vehicle long, and modifications will present themselves (She's not only crack infantry, but a mechanic, machinist, and electronics specialist).

Oh, I laugh everytime you spell Lovin' Spoonful as LAVin'Spoonful.  Honestly, I think that might be a much better nickname!  Expect a paint mod if it is not already done!
Kelsey Sarah Champlain
player, 736 posts
3/RSR - DRI
Master Corporal
Sat 16 Jul 2011
at 00:08
  • msg #313

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #312):

1) Sure, a PA is installed. The BTR was refurbished at one point as a paramilitary police vehicle and there would be little need to uninstall the loudspeaker. The water cannon, however, is gone.

2) Dang, I keep forgetting the correct spelling "Lovin' Spoonful's" proper name due to the play on words.

Tony
Kelsey Sarah Champlain
player, 737 posts
3/RSR - DRI
Master Corporal
Sat 16 Jul 2011
at 02:13
  • msg #314

Re: Out of Character 2

Too funny!

Tony, look at your post as to who from!
Kelsey Sarah Champlain
player, 741 posts
3/RSR - DRI
Master Corporal
Sat 23 Jul 2011
at 14:12
  • msg #315

Re: Out of Character 2


OK with that bit of confusion, I am going to "Pink Bold Italic my PA broadcasts"  AND with the Radio will be pink bold as it has been, and with Normal speaking will continue to be just pink.  Sorry for the confusion!
helbent4
GM, 1452 posts
aka Tony
Sat 23 Jul 2011
at 15:32
  • msg #316

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #315):

Lee,

Ha, I just realised my mistake, posting as you/Kel. For some reason I missed the "new post marker".

Cool, I will also conform to the Bold format for radio transmissions to keep things clear.

Tony
Kelsey Sarah Champlain
player, 742 posts
3/RSR - DRI
Master Corporal
Sat 23 Jul 2011
at 15:58
  • msg #317

Re: Out of Character 2

In reply to helbent4 (msg #316):

Well...it probably would have helped for me to say "radio" too!
I fixed that in my post, it was a whole lot of 'my bad"  sorry!

LOL on the post Tony, it was weird!
Taras Vladimirovich Shevchenko
player, 678 posts
Fmr. 62nd MRD
Senior Lieutenant
Thu 28 Jul 2011
at 06:21
  • msg #318

Re: Out of Character 2

What could be the weight of the MIRV warhead?
helbent4
GM, 1458 posts
aka Tony
Thu 28 Jul 2011
at 08:56
  • msg #319

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #318):

It could be as little as 400kg. I'm going by sketchy information from the Wikipedia entry for the SS-24 Scalpel (RT-23 Molodets) which has a total payload of 4.05t and 10 MIRVed warheads. The weight also includes the reentry vehicle, so the weight could be less.

http://en.wikipedia.org/wiki/RT-23_Molodets


Tony
This message was last edited by the GM at 09:06, Thu 28 July 2011.
Taras Vladimirovich Shevchenko
player, 679 posts
Fmr. 62nd MRD
Senior Lieutenant
Thu 28 Jul 2011
at 18:45
  • msg #320

Re: Out of Character 2

Thanks Tony,

doing some research I came across some information regarding the ICBM R-36M or SS-18 "Satan" in western parlance:

http://www.russianspaceweb.com/r36m_family.html

^^^ Great page, by the way. In any case I guess that we are going to need some sort of recovery vehicle for that matter.
helbent4
GM, 1459 posts
aka Tony
Thu 28 Jul 2011
at 20:32
  • msg #321

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #320):

Looks like the warheads (if they were like the ones carried on the SS-18) could be as little as 780kg or so. Not too bad, but still requiring some kind of recovery.


Tony
helbent4
GM, 1460 posts
aka Tony
Wed 3 Aug 2011
at 05:03
  • msg #322

Re: Out of Character 2

Team,

My apologies for the delay! I got hit by another harsh cold and haven't been able to concentrate for days now. Getting sick seems to happen a lot now, since I started working graveyards at a hospital; my immune system is both compromised and exposed to every virus coming through emergency!

Anyways, I'm still interested in continuing and want to keep up momentum, so please be patient and I'll be back in the saddle soon.

Tony
Kelsey Sarah Champlain
player, 744 posts
3/RSR - DRI
Master Corporal
Thu 4 Aug 2011
at 12:59
  • msg #323

Re: Out of Character 2

In reply to helbent4 (msg #322):

Health and work comes first, always.

Sorry you are in such a disease farm.  I'd swap jobs with ya, but I like my solitude.
helbent4
GM, 1461 posts
aka Tony
Sat 6 Aug 2011
at 04:36
  • msg #324

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #323):

Lee,

Thanks for the kind thoughts! It's been a rough week.

I was almost ready to come back to work today (a graveyard) with still a little coughing but more energy. It's also our 5th Anniversary, so I took Michelle out to a restaurant beforehand (no drinking for me, obviously). Wouldn't you know it, I broke a tooth at dinner.

Well, our dentist is awesome and understood the circumstances, like it being our anniversary and me having to work later tonight. She does emergency calls on off hours, and actually offered to come by and pick me up! Michelle was also awesome, she came with me and it was a good thing, too. Dr. Nita didn't have any assistance so while she was working on me she had Michelle pull my charts, then hold the suction at one point. What a trooper! After some emergency surgery we were done by 9pm and she drove us home, stopping to buy us gelato on the trip for our anniversary. What a champ! I was really grateful for the help, not to mention the ride. And the gelato!

Tony
This message was last edited by the GM at 04:46, Sat 06 Aug 2011.
Taras Vladimirovich Shevchenko
player, 680 posts
Fmr. 62nd MRD
Senior Lieutenant
Sat 6 Aug 2011
at 05:56
  • msg #325

Re: Out of Character 2

What a lucky guy after all! Congrats Tony to you and Michelle!
Kelsey Sarah Champlain
player, 745 posts
3/RSR - DRI
Master Corporal
Sun 7 Aug 2011
at 02:04
  • msg #326

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #325):

Ow Tony!  OW!

Ok, folks, I am asking Tony a few questions in PM before I post.

Something smells increasingly rotten to me.
helbent4
GM, 1463 posts
aka Tony
Sun 7 Aug 2011
at 15:27
  • msg #327

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #326):

Team,

We're getting into a complicated situation here with groups in 3 separate locations acting simultaneously.

To make sure everyone is on the same page, please post your actions as a single 5-second "turn". In general, you can basically perform one act or action per turn, like aiming or firing. Some actions can be combined with others, within reason (like talking and moving, moving and firing, etc.). See the Combat Notes thread for a list of actions. As soon as combat is initiated (which may or may not happen) I will roll for initiative.

Thanks, and sorry for any confusion!

Tony
Andrew Montgomery McRae
player, 388 posts
1/CAR - DRI
Master Sniper (Sergeant)
Sun 7 Aug 2011
at 16:15
  • msg #328

Re: Out of Character 2

Have we heard the gunshot that was mentioned in von Stahl's post?
helbent4
GM, 1463 posts
aka Tony
Sun 7 Aug 2011
at 16:27
  • msg #329

Re: Out of Character 2

In reply to Andrew Montgomery McRae (msg #328):

Everyone has heard the gunshot. It's a little hard to determine the direction due to the use of a suppressor/flash hider Andy thinks it's coming from his front. (His vision is restricted by his rifle scope.)

Tony
This message was last edited by the GM at 16:27, Sun 07 Aug 2011.
Andrew Montgomery McRae
player, 390 posts
1/CAR - DRI
Master Sniper (Sergeant)
Sun 7 Aug 2011
at 19:49
  • msg #330

Re: Out of Character 2

Agreed, Andy isn't seeing anything apart from about six inches of target.

Another question I forgot, sorry:

Is Code Red free fire?
helbent4
GM, 1464 posts
aka Tony
Mon 8 Aug 2011
at 02:07
  • msg #331

Re: Out of Character 2

In reply to Andrew Montgomery McRae (msg #330):

A Red threat level means weapons free.

Tony
helbent4
GM, 1465 posts
aka Tony
Wed 10 Aug 2011
at 08:22
  • msg #332

Re: Out of Character 2

Team,

I'm not happy with Initiative, I might go back to the original rules or some variation. I will come up with something soon on what we'll do, please be patient and thanks!

Tony
helbent4
GM, 1466 posts
aka Tony
Thu 11 Aug 2011
at 20:17
  • msg #333

Re: Out of Character 2

Team,

Thanks for your patience, especially Andy. (Who is waiting to find out the results of his shot!) Basically, I'll roll 1d10 per side, comparing that to everyone's Init and weapon Blk (where applicable). Some actions will be simultaneous.

So I think I have initiative straight in my head, I will post ASAP (tonight, hopefully) on what happens next. Again, thanks for your patience.

Tony
This message was last edited by the GM at 20:21, Thu 11 Aug 2011.
helbent4
GM, 1467 posts
aka Tony
Sat 13 Aug 2011
at 15:19
  • msg #334

Re: Out of Character 2

Initiatives:

Champlain: 6

Delaney: 5

Shevchenko: 5

Tremblay: 4

McRae: 4

Fox: 4

MacDonald: 4

Lee: 4


Jagelis: 5

Typical Enemy Force Member: 4

OOC: The above numbers are modified by 1d6 (thrown by me) to determine initiative. Tied PCs (generally those on opposing sides) will compare weapon speeds/blk to resolve ties.


Turn 1 Initiative Roll = 1, so this is added to everyone's initiative.

Thank you for your patience.

Andy will attack first (and a firearm always beats out a crew served or support weapon) so please roll a d20 to hit. I believe range is 170m. Difficulty is halved for range and by using a scope you can choose your specific body part or equivalent target (out to Long range).

Tony
This message was last edited by the GM at 17:57, Sat 13 Aug 2011.
Andrew Montgomery McRae
player, 392 posts
1/CAR - DRI
Master Sniper (Sergeant)
Sat 13 Aug 2011
at 15:24
  • msg #335

Re: Out of Character 2


16:23, Today: Andrew Montgomery McRae rolled 10 using 1d20. Sniper Shot RPG Gunner's Head Target: 16.
Kelsey Sarah Champlain
player, 747 posts
3/RSR - DRI
Master Corporal
Sat 13 Aug 2011
at 19:05
  • msg #336

Re: Out of Character 2

In reply to Andrew Montgomery McRae (msg #

Damn, decisions, decisions....

She doesn't know Jagelis is a spy, that damned partial transmission!

She did get enough to know she might want to act to wound/kill.

Can I have her readied to react with deadly force if he so much as farts?
helbent4
GM, 1468 posts
aka Tony
Sun 14 Aug 2011
at 02:43
  • msg #337

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #336):

Lee,

Covering someone who is or might be a threat is an "Aim" maneuver, specifically "Covering". As a reminder, there is a list of actions that may be taken in combat in the Combat Notes thread.

Actions and Posting

Post when you can, but actions will be resolved in the order above (except for tied Initiatives which then compare AGL-BLK, negative numbers are allowed). Characters can always elect to act later in a turn (to coordinate actions with someone else, wait for orders, etc.)

Each turn is 5 seconds long and encompasses one action. (One change I'm making from T2K is that everyone acts every turn.) Occasionally, you can combine simple actions, and some actions take several turns to complete.

We my be using the outdoor 10m grid (15m on the diagonal) or the indoor 2m Grid (3m on the diagonal).

Actions:

Aim: either take aim for better accuracy on a later shot or "cover" an area for Opportunity Fire (Covering/Overwatch). (In effect, you are "holding" your fire/action.) If your character says they are "looking for targets" I will assume you are taking Aim for the purpose of Opportunity Fire in the last direction your character was facing, unless informed differently.

Once an Aim action is taken for the purpose of Opportunity fire your PC is either considered Covering a specific target in LOS or on Overwatch in a certain direction and will automatically attack when a target becomes visible by moving or firing.

Aiming via iron sights also allows you to make a "called shot" against a body part or vehicle component. This is at halved probability (which is then doubled for aiming).

Aiming with a standard x3.5 scope not only adds 15 metres to the base range when making aimed shots, but allows you to make a "called shot" against a specific body part with no penalty up to Long range. Different scopes add proportionally different bonuses to the range.

Crawl: move 2m per turn.

Drive:
Drive a vehicle, pilot a boat, etc. The faster you go, the harder it is to maintain control.

Fire: if firing with a prior Aim action (see above) this is an Aimed Shot; without aiming is a Snap Shot. Walking or trotting while firing some weapons is possible but increases recoil.

Go Prone/Stand Up: Going Prone/Standing Up can be combined with any other move action; you just dive to the ground or stand up. Doing so halves your move. (Eg.: Running followed by Going Prone is a 15m move.)

Melee: attack in armed or unarmed hand-to-hand combat; can be combined with walk/trot.

Mount/Dismount: embark/disembark vehicle, riding animal, etc.

Ready/Change Equipment: switch weapon in hand, ready radio for transmission, prepare grenade for throwing, etc. Can sometimes be combined with walk/trot although may require DEX check to succeed.

Reload: change magazines (assumes old magazine is saved/recovered). Occasionally takes more than one turn for some weapons. Can be combined with walk/trot although new or old old magazine may be dropped unless DEX check is passed.

Ride Animal: ride animal. The faster you travel, the more difficult it is to maintain control.

Run: Move 30m.

Take Cover: Hide behind something solid. Generally combined with a Go Prone action, although can also be combined with both Going Prone and a Walk or Trot action (for example: Trot, then Go Prone and Take Cover) at half move, can be combined with Crawl at full move.

Talk: issue orders/give instructions/relate information/ask question/etc. Say one sentence. Can be combined with other actions except firing. Radio comms can be tricky, because if more than one person is transmitting on a channel in a turn then there is interference (called being "stepped on") that may prevent all of one or parts of both messages from being received.

Trot: move 20m/turn.

Walk: move 10m/turn.

Radio Comms:

Using the radio in combat can be pretty slow, unless it's tactical communication. Remember, a Talk Action is one short sentence per turn. So calling in fire should take one turn to open contact, then possibly another for the receiver to reply unless they are standing by.

In the T2K book it mentions (under the Talk action) that using a radio up to the base (Short) range is Average difficulty (x2 Asset). However, it never says what Skill or Attribute you use to determine the asset!

Tony
This message was last edited by the GM at 16:09, Sat 20 Aug 2011.
helbent4
GM, 1470 posts
aka Tony
Mon 15 Aug 2011
at 16:37
  • msg #338

Re: Out of Character 2

Team,

The chain of command should the Major prove to be a casualty is as follows:

1) Kelsey

2) Andy

3) Taras

For tactical purposes, Andy is now in charge of the LAV element overall (Tremblay is vehicle commander) Kel is still commanding the BTR and Taras continues to direct his support element.

Tony
Kelsey Sarah Champlain
player, 749 posts
3/RSR - DRI
Master Corporal
Mon 15 Aug 2011
at 22:00
  • msg #339

Re: Out of Character 2

In reply to helbent4 (msg #338):

I am really lost at where we entered combat rounds here.
helbent4
GM, 1471 posts
aka Tony
Mon 15 Aug 2011
at 23:52
  • msg #340

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #339):

Lee,

To clarify, combat effectively started in post #5, when von Stahl said to open fire and got sniped. Sorry for the confusion.

I realise the BTR crew didn't take their actions, I will do so retroactively now.

Tony
Kelsey Sarah Champlain
player, 750 posts
3/RSR - DRI
Master Corporal
Tue 16 Aug 2011
at 03:39
  • msg #341

Re: Out of Character 2

In reply to helbent4 (msg #340):

Whooot!  Go BTR!  The 'Peacemaker' will hopefully get to her feet and take command in a few posts, at least until the Major is available.
helbent4
GM, 1473 posts
aka Tony
Tue 16 Aug 2011
at 07:17
  • msg #342

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #341):

Check out these 3D maps of the area:

http://www.bing.com/maps/?v=2&...ty=b&form=LMLTCC

http://www.bing.com/maps/?v=2&...ty=b&form=LMLTCC

Side Sketch:

http://zwibbler.com/shared/1514.png

Tony
Kelsey Sarah Champlain
player, 751 posts
3/RSR - DRI
Master Corporal
Wed 17 Aug 2011
at 22:31
  • msg #343

Re: Out of Character 2

In reply to helbent4 (msg #342):

I went ahead and modified my last post to fit the action that she actually did instead of posting a new one.
helbent4
GM, 1476 posts
aka Tony
Sat 20 Aug 2011
at 16:14
  • msg #344

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #343):

Lee,

Cool, I am a little tired (need to get to bed) and wasn't finished what I was blabbing to you about in Private.


http://tinyurl.com/3pjkjjs

Not to Scale (see above link)
                                          *
                                         *
                                         * U
                                         *
                                          *
                                          *     Woods, slightly uphill
                                         *
                                         *
                                         *
                                          *
                                            *         * * *
                                              * * * *      * *





                           J___________
         _______________  |            |
        / C _           | |    North   |
   <-- |   (G)--  BTR   | |    Guard   |        Humvee with TOW 190m -->
        \_D_____  ______| |    Shack   |
                 P        |____________|

                                     K

                                 ____________
                                |            |
                                |    South   |
                                |    Guard   |
                                |    Shack   |
                                |____________|






K = Kelsey (out hatch, looking E, N.)
D = Driver (out hatch, looking W.
G = Gunner (in turret, facing E.)
C = Commander (inside passenger compartment, looking south)

J = Jagelis
U = Movement to BTR's left flank
Kelsey Sarah Champlain
player, 754 posts
3/RSR - DRI
Master Corporal
Sun 21 Aug 2011
at 07:35
  • msg #345

Re: Out of Character 2

In reply to helbent4 (msg #344):

Of course, she has no idea exactly where Jagelis is, other than around the building somewhere.
helbent4
GM, 1477 posts
aka Tony
Mon 22 Aug 2011
at 04:03
  • msg #346

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #345):

Don't forget there is now smoke everywhere.

I've added this to the map:

http://maps.google.com/maps/ms...pn=0.006031,0.010815

I will do a turn post tomorrow.

Tony
Taras Vladimirovich Shevchenko
player, 686 posts
Fmr. 62nd MRD
Senior Lieutenant
Tue 23 Aug 2011
at 18:43
  • msg #347

Re: Out of Character 2

I'm having Taras shooting a "covering" fire burst from the PKM but no idea how many rounds would it be...Let me know and I will discount it in the tac-block. Thanks.
helbent4
GM, 1480 posts
aka Tony
Tue 23 Aug 2011
at 23:15
  • msg #348

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #347):

Javier,

The PKM can fire 1-5 5-rounds bursts in a 5-second turn.

In general,
Taras Vladimirovich Shevchenko
player, 687 posts
Fmr. 62nd MRD
Senior Lieutenant
Wed 24 Aug 2011
at 06:18
  • msg #349

Re: Out of Character 2

Thanks, I'd go for an initially shy 5 round burst and ammend the post accordingly.

At 650–850 round/min I'd believe the expenditure would be a little bit higher though.
helbent4
GM, 1481 posts
aka Tony
Wed 24 Aug 2011
at 07:14
  • msg #350

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #349):

Javier,

True, the Rate of Fire (ROF) is abstracted and crude. Bursts are something like 3, 5, 10, etc. and not really based on the true ROF. In theory a "real" ROF could be determined by dividing RPM by 12 (to find out the rounds per 5-second turn).

Tony
Taras Vladimirovich Shevchenko
player, 689 posts
Fmr. 62nd MRD
Senior Lieutenant
Thu 25 Aug 2011
at 08:55
  • msg #351

Re: Out of Character 2

Kelsey Sarah Champlain
player, 757 posts
3/RSR - DRI
Master Corporal
Fri 26 Aug 2011
at 03:30
  • msg #352

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #351):

Or.... is it top of the round again yet?  Did I post too soon?
helbent4
GM, 1483 posts
aka Tony
Fri 26 Aug 2011
at 04:07
  • msg #353

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #352):

Lee,

You're good, it's a new turn. I should have made that clear!

Also, I'm going on vacation tomorrow and coming back Monday. No GM posts until then!

Tony
helbent4
GM, 1484 posts
aka Tony
Tue 30 Aug 2011
at 08:56
  • msg #354

Re: Out of Character 2

Team,

I am back from the northers woods!

Is Andy going to do a specific action for this turn? Please post if so!

Tony
Kelsey Sarah Champlain
player, 759 posts
3/RSR - DRI
Master Corporal
Thu 1 Sep 2011
at 21:07
  • msg #355

Re: Out of Character 2

In reply to helbent4 (msg #354):

OOOhhh I like the posting of turn numbers, that will help with the confusion I am having!

What turn was my last action on?  8?
Kelsey Sarah Champlain
player, 760 posts
3/RSR - DRI
Master Corporal
Thu 1 Sep 2011
at 21:14
  • msg #356

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #355):

Correct, we are doing turn 9 now. I get confused as well, so this should help me too!

Tony
helbent4
GM, 1489 posts
aka Tony
Sat 3 Sep 2011
at 08:54
  • msg #357

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #356):

I decided to do turns 9-12, as Kel took a few actions in her turn. (1 short sentence per action.) This makes sense as both sides are trying to get reorganised a little, the Bravo detachment is displacing a fair ways and no one's shooting at anyone. Yet.

So Andy's actions are fine for the period up to turn 12, further actions from Kel will take plac in turn 13 and after (future turns). Clear as mud?

Updated Map Link:

http://maps.google.com/maps/ms...pn=0.006695,0.010729

Tony
This message was last edited by the GM at 09:07, Sat 03 Sept 2011.
Kelsey Sarah Champlain
player, 763 posts
3/RSR - DRI
Master Corporal
Thu 8 Sep 2011
at 04:48
  • msg #358

Re: Out of Character 2

In reply to helbent4 (msg #357):

Sure.. crystal mud.  Hard to do play by post in short sentences!


Anyone got a good plan on how to get through the pinch point between the shacks, or can we swing wide to the right past em?
This message was last edited by the player at 06:14, Thu 08 Sept 2011.
helbent4
GM, 1494 posts
aka Tony
Thu 8 Sep 2011
at 09:03
  • msg #359

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #358):

I think you can swing right and go by them. I have a friend that worked as a guard there, so I can ask him. Maybe he will know! There are some medium-sized curbs there, at most, so the LAV and/or BTR will jump them easily.

For reference, Javier and I did a walk-around outside the security fence. Mainly the intersection, by the store and up around the neighborhood (which is filled with abanoned houses in moderate repair). If we hadn't been there we would have missed the old traffic barriers hidden in the weeds, about 2-feet high. Perfect cover for prone combatants.

Tony
Kelsey Sarah Champlain
player, 764 posts
3/RSR - DRI
Master Corporal
Thu 8 Sep 2011
at 13:35
  • msg #360

Re: Out of Character 2

In reply to helbent4 (msg #359):

I know I posted probably 2-3 turns of actions, so give me a heads up when I am able to do something again?
helbent4
GM, 1495 posts
aka Tony
Thu 8 Sep 2011
at 20:36
  • msg #361

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #360):

Lee,

Please go ahead. I moved the turns up a ways, because no one was doing anything that required going into combat. Both sides used the temporary respite to reorganise.

Tony
Kelsey Sarah Champlain
player, 766 posts
3/RSR - DRI
Master Corporal
Sat 10 Sep 2011
at 04:20
  • msg #362

Re: Out of Character 2

In reply to helbent4 (msg #361):

I think what Taras group is doing is great.

I am thinking having the armor swing wide right and then angle in towards the opening, covering the dismounts as they take a more direct route between the buildings, engage infantry  and spot for the armor.

Sound good folks?
This message was last edited by the player at 04:47, Sat 10 Sept 2011.
Taras Vladimirovich Shevchenko
player, 694 posts
Fmr. 62nd MRD
Senior Lieutenant
Sat 10 Sep 2011
at 05:58
  • msg #363

Re: Out of Character 2

"If the tanks succeed, then victory follows.", Guderian, 1937.
Kelsey Sarah Champlain
player, 767 posts
3/RSR - DRI
Master Corporal
Sat 10 Sep 2011
at 07:44
  • msg #364

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #363):

I just know standard doctrine teaches mutual support of infantry and armor.
Kelsey Sarah Champlain
player, 769 posts
3/RSR - DRI
Master Corporal
Sat 10 Sep 2011
at 15:31
  • msg #365

Re: Out of Character 2

Yes I know it is not a fifty, but that gets the point across.
Actually, KPV is bigger around than a 50/.

question -  do I know about the forces spotted up in the woods?  (damn them flanking us)
This message was last edited by the player at 18:02, Sat 10 Sept 2011.
Taras Vladimirovich Shevchenko
player, 695 posts
Fmr. 62nd MRD
Senior Lieutenant
Sat 10 Sep 2011
at 19:49
  • msg #366

Re: Out of Character 2

The key for victory in this battle is in the armor. Proper fire and maneuver has to win the day for the big guns. The "Bravo" element can do a few things to support the big brothers. Basically we are trying to get rid of the spotter and the militia while opening a "secondary" front that will distract the murderous fire from the KPV-4 and the missing TOW for a while.
helbent4
GM, 1498 posts
aka Tony
Sat 10 Sep 2011
at 20:39
  • msg #367

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #365):

1) It may as well be a quad fifty cal! But yeah, I read somewhere that the 14.5mm was in contention to replace the venerable 12.7mm due to better range and penetration.

2) I don't think she knows about the latest movement in the woods. She knew about the earlier element that tried to get a flanking shot on the BTR but got lit up instead.

3) Is Kel wearing her helmet? Could be important, we're playing for keeps, here!

Tony
This message was last edited by the GM at 00:50, Sun 11 Sept 2011.
Taras Vladimirovich Shevchenko
player, 697 posts
Fmr. 62nd MRD
Senior Lieutenant
Sat 10 Sep 2011
at 21:16
  • msg #368

Re: Out of Character 2

Back in 1988, shooting incidents between US Marines and Panama Defense Forces precipitated what would be known as Operation "Just Cause":

http://articles.chicagotribune...ase-panama-last-week
Kelsey Sarah Champlain
player, 770 posts
3/RSR - DRI
Master Corporal
Sun 11 Sep 2011
at 00:21
  • msg #369

Re: Out of Character 2

In reply to helbent4 (msg #367):

unfortunately no, she is not wearing her helmet.

Silly me, I didn't think it would suddenly clear off and go to combat.  Read my orange text... it clearly states it is stowed with pack.  Lucky she has her webgear.  She was totally taken in by the traitor.
This message was last edited by the player at 00:22, Sun 11 Sept 2011.
helbent4
GM, 1500 posts
aka Tony
Sun 11 Sep 2011
at 09:32
  • msg #370

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #369):

Lee,

I was just checking!

Well, the cavalry has arrived.

Also, the Sterling SMG in action:

http://www.youtube.com/watch?v=o__IdZPEWcE

Tony
Kelsey Sarah Champlain
player, 771 posts
3/RSR - DRI
Master Corporal
Sun 11 Sep 2011
at 14:31
  • msg #371

Re: Out of Character 2

In reply to helbent4 (msg #370):

*grumble grumble*
Kelsey Sarah Champlain
player, 773 posts
3/RSR - DRI
Master Corporal
Mon 12 Sep 2011
at 15:06
  • msg #372

Re: Out of Character 2

In reply to helbent4 (msg #370):

Has Kelsey gotten the part about Jagelis being a traitor yet?

They are essentially fighting their own people under a mistaken impression, damnit.
helbent4
GM, 1501 posts
aka Tony
Mon 12 Sep 2011
at 20:48
  • msg #373

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #372):

It's up to you. Enough has probably been said or done for her to make the connection. It's funny, Putsep actually saw the satchel charge that Jagelis tried to throw on the BTR but Kelsey didn't! And now he's dead.

It would be most logical for her to simply ask people what went on out of her sight. Mac and Delaney can set her straight, but probably assumes she knows what happened, which is not necessarily the case.

Tony
Kelsey Sarah Champlain
player, 774 posts
3/RSR - DRI
Master Corporal
Mon 12 Sep 2011
at 22:09
  • msg #374

Re: Out of Character 2

In reply to helbent4 (msg #373):

I'll make her next post a "Just what the fuck happened here?"  Probably joining the LAV, if I am not mistaking what is going on with the BTR, she's just the kind of person that is going to check, just in case.  KPV hitting personnel usually equals death or death from shock, I know.
Taras Vladimirovich Shevchenko
player, 699 posts
Fmr. 62nd MRD
Senior Lieutenant
Tue 13 Sep 2011
at 08:14
  • msg #375

Re: Out of Character 2

http://www.thefirearmblog.com/...o-head-and-survived/


It turns out the round was not fired from a gun but was used as shrapnel in an IED. It would have been travelling much slower, and probably tumbling, when it hit the soldier.
This message was last edited by the player at 08:19, Tue 13 Sept 2011.
helbent4
GM, 1502 posts
aka Tony
Tue 13 Sep 2011
at 09:32
  • msg #376

Re: Out of Character 2

Team,

Dang, I realised that Tremblay would not have opened up with the 25mm if Kel, Seth and Mac were right underneath it, as this would permanently damage their hearing. I'm going to do a minor retcon so that he didn't fire a short burst from the 25mm but a long burst from the 7.62mm co-ax. This would be a more sensible choice and the 7.62mm would still make short work of the AA crew.

Tony
Kelsey Sarah Champlain
player, 776 posts
3/RSR - DRI
Master Corporal
Thu 15 Sep 2011
at 02:06
  • msg #377

Re: Out of Character 2

In reply to helbent4 (msg #376):

Oh recent happy acquisitions!  One each WWII vintage 28th ID and 87th ID patches!  Woot!  A local surplus store is going out of business.  I have been hunting a good 28th D patch for some time.  I was in 28th ID myself.  The 87th was a nice bonus.
Taras Vladimirovich Shevchenko
player, 700 posts
Fmr. 62nd MRD
Senior Lieutenant
Thu 15 Sep 2011
at 07:08
  • msg #378

Re: Out of Character 2

Feel free to post some picture of the beauties!
helbent4
GM, 1505 posts
aka Tony
Thu 15 Sep 2011
at 07:32
  • msg #379

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #378):

Lee,

Yeah, post some pics, that would be really cool!

Tony
Kelsey Sarah Champlain
player, 777 posts
3/RSR - DRI
Master Corporal
Thu 15 Sep 2011
at 08:34
  • msg #380

Re: Out of Character 2

In reply to helbent4 (msg #379):

Sure... I will link them in, then?

The red keystone in pic 1 is 28th D.  (aka the Bloody Bucket aka Franklin's Associators)
The Golden Acorn on Green in pic2 is 87th D.  (aka Golden Acorn)

Sorry about the picture quality.




This message was last edited by the player at 21:58, Thu 15 Sept 2011.
helbent4
GM, 1506 posts
aka Tony
Thu 15 Sep 2011
at 08:52
  • msg #381

Re: Out of Character 2

Lee,

That's great! What vintage are these?

Quality is fine, but can you reduce the size so they fit better?

Tony
Kelsey Sarah Champlain
player, 778 posts
3/RSR - DRI
Master Corporal
Thu 15 Sep 2011
at 18:35
  • msg #382

Re: Out of Character 2

In reply to helbent4 (msg #381):

Done!

Halved them.

The vintage varies of the patches.  I have been collecting them since I was first in the military, so some of the newer vintage stuff has stories.  Some of those are patches I wore, or patches from folks I served with.  Mixed in with those is a GOOD healthy selection of WWII vintage patches, like the two I just added.

My WWII vintage patches are (mostly) 5th ID, 6th ID, 9th ID, 13th ABN, 22nd ID (phantom), 28th ID, 65th ID, 71st ID, 87th ID, 100th ID, 11th Armored (thunderbolt), XXIII Corps, TRADOC, Patton's 7th Army (the Tower of Power), 8th Army,9th Army, 10th Army, Austrian Occupation, Berlin Brigade, Tank Breakers, 1st Army Air Corps, 2nd AAC, 3rd AAC, 5th AAC, 11th AAC, 15th AAC, Army Air Corps Training.  Um... there are more than that, but those I know off the top of my head, that are WWII patches.  I also have an vintage (vietnam, it didn't exist before then really) 23rd ID Americal patch, and a BDU (green/black) 23rd that was given to me by my first sergeant in germany off an old uniform of his, when he heard I collected patches!  A lot of my patches have stories, such as the slew of 4th ID patches I got from a former teammate Brad Bearfield, or why I don't have a class A patch for my first regular duty unit (6th ADA BDE).

My unit patches were 6th ADA BDE/AntiAircraft School Ft Bliss, 41st FA BDE, 181st FA, and 28th ID.  My personal 28th D Class A is still on my class A's.
helbent4
GM, 1508 posts
aka Tony
Thu 15 Sep 2011
at 21:25
  • msg #383

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #382):

Lee,

Thanks for resizing! Sounds interesting, so why don't you have your 6th ADA Class A?

As a historical note for the Canadian military, the designations "RCAF", "Royal Canadian Navy" and "Canadian Army" were officially abolished in 1968 in a massive reorganisation that saw the military branches combined into the Canadian Forces (along the lines of the IDF and JADF). Recently the government decided to reinstate the old names: RCAF, RCN and Canadian Army (the reason the army is not "royal" is that tradition is that it's made of local militias and not under direct command of the Crown).

Also, sorry for any confusion but to clarify it's not actually a new turn. (As Bravo is in direct combat we're still in "rounds"). Kel is engaged in giving 1st Aid until the end of the turn (26) and won't move until next turn (27). Giving aid to the BTR crew will take place after (28+).

Tony
Kelsey Sarah Champlain
player, 780 posts
3/RSR - DRI
Master Corporal
Thu 15 Sep 2011
at 22:04
  • msg #384

Re: Out of Character 2

helbent4:
In reply to Kelsey Sarah Champlain (msg #382):

Lee,

Thanks for resizing! Sounds interesting, so why don't you have your 6th ADA Class A?


Tony, I burned it.  When I got to Germany I took it off my shoulder, and I burned it.  I really hated that unit.  Always, always, always try to get into a combat unit, or a line unit, or best.. a combat line unit that is poised for deployment at all times.  REMF units suck.  A lot.

Cool on the Canadian forces, I honestly don't know much about them, and probably know too much about a lot of the American stuff.  For instance the 28th ID dates back to 1747 and Franklin's Associators in a direct line, and my old unit the 109th Regiment is still allowed (per Congress) to refer to itself as the Pennsylvania 13th Regiment, as it was called in the Civil war.  This goes for the 10th, 11th, and 12th PA as well.  The 10th is the direct descendant of the Associators, and is recognized as the oldest unit in the United States armed forces (the Old Guard's claim to fame is that the unit was never deactivated, but the PA-NG is not 'active duty' to begin with, and has never been disbanded.)

Anyway, I can tell you histories like that about a lot of units.  I know a lot about the 28th because I was in it and it is proud of it's history.

Cool that I can share such with ya'll.  Few of my friends appreciate it.

Oh, by the way, I love my Army Air Force patches, those were only used in WWII, and in 1947 the whole AAC was spun off into a new service branch called the US Air Force!  The Us Army Air Force USAAF existed from 1941-1947.


Eh you have my post for the next turn, then, unless there is something she has to react to, that is what she will be doing.
This message was last edited by the player at 03:38, Fri 16 Sept 2011.
helbent4
GM, 1511 posts
aka Tony
Mon 19 Sep 2011
at 08:25
  • msg #385

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #384):

Moves for the upcoming turn are in from Kel and Taras, so when Andy posts we are good to go for the next!

Tony
Kelsey Sarah Champlain
player, 781 posts
3/RSR - DRI
Master Corporal
Mon 19 Sep 2011
at 12:05
  • msg #386

Re: Out of Character 2

In reply to helbent4 (msg #385):

I am assuming I do not need to post?
helbent4
GM, 1512 posts
aka Tony
Mon 19 Sep 2011
at 12:20
  • msg #387

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #386):

You don't need to, but I don't mind. You could post Kel going to the BTR. (Basically, recapitulating your last post in more detail.)

Tony
Taras Vladimirovich Shevchenko
player, 705 posts
Fmr. 62nd MRD
Senior Lieutenant
Sat 24 Sep 2011
at 06:31
  • msg #388

Re: Out of Character 2

It's me jumping the gun again and probably getting ahead a bit. I'll be going to Europe in one week and I'll be unable to post for an undetermined amount of time, hopefully less than three weeks and therefore the rush...
Kelsey Sarah Champlain
player, 785 posts
3/RSR - DRI
Master Corporal
Sat 24 Sep 2011
at 07:06
  • msg #389

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #388):

I don't mind jumping up
helbent4
GM, 1515 posts
aka Tony
Sat 24 Sep 2011
at 07:12
  • msg #390

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #389):

Javier,

Dang, hostage rescues are always tricky!

It's funny, Javier is missing out on a casting call for Spanish-speakers, specifically males 30-65, to play in a training RP exercise for Canadian Forces Peacekeepers (2 weeks, all expenses paid, transportation, etc.) in Edmonton at that time.

I will try to move things up, too. We can go at Javier's pace in terms of turns, that is, calibrate your posts to his (so if he takes a couple actions, you may as well).

Too bad you can't keep connected overseas, I was able to find free or cheap Internet all over the 3rd world and keep gaming to a degree. But then, I have a very generous, tolerant and beautiful wife, and no kids.

Tony
Kelsey Sarah Champlain
player, 787 posts
3/RSR - DRI
Master Corporal
Sat 24 Sep 2011
at 07:29
  • msg #391

Re: Out of Character 2

In reply to helbent4 (msg #390):

Agreed.

I just did a multi post that should be able to pull things ahead.  Kelsey is a bit leery of throwing their only working armor into the area where a TOW might be operating, though.
helbent4
GM, 1516 posts
aka Tony
Sat 24 Sep 2011
at 07:40
  • msg #392

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #391):

Ah, good to see you haven't forgotten about the TOW! It hasn't forgotten about you. I guess the best course would be to push out your foot recce, locate it before it strikes!

Tony
Kelsey Sarah Champlain
player, 788 posts
3/RSR - DRI
Master Corporal
Sat 24 Sep 2011
at 07:47
  • msg #393

Re: Out of Character 2

In reply to helbent4 (msg #392):

If the BTR is operational it can secure the flank, and she can send the lima detachment out to retcon that damn TOW!
helbent4
GM, 1517 posts
aka Tony
Sat 24 Sep 2011
at 07:49
  • msg #394

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #393):

Which flank?

Tony
Kelsey Sarah Champlain
player, 789 posts
3/RSR - DRI
Master Corporal
Sat 24 Sep 2011
at 07:55
  • msg #395

Re: Out of Character 2

In reply to helbent4 (msg #394):

that incursion in the woods to the north
Taras Vladimirovich Shevchenko
player, 707 posts
Fmr. 62nd MRD
Senior Lieutenant
Sat 24 Sep 2011
at 22:34
  • msg #396

Re: Out of Character 2



In this picture and the next it can be noticed the concrete protections for the ambushing team at each side of the barrier. Also visible is the end of the train convoy. The approach route of the Bravo team from their landing site and previous firefight with the enemy SAW gunner.

Looking north we can see the store targeted by the Carl Gustav fireteam. Also the trees used for Taras in his next move to meet the runaway hostage. Our GM is right there checking out the scene!



Finally, here is a picture of the "Groceteria" store where the hostages are taken:


This message was last edited by the GM at 09:07, Sun 25 Sept 2011.
helbent4
GM, 1518 posts
aka Tony
Sun 25 Sep 2011
at 09:13
  • msg #397

Re: Out of Character 2

Team,

Sorry for no real posting this weekend, I'm visiting relatives. I volunteered to run a sit-down RPG for my relatives and it went well, but took up a lot of time and energy. I'll have a few hours to think on the way, home, try to wrap things up ASAP.

Either that or we could put the game on hold for a few weeks when Javier goes away. Not the best solution but it would work.

As for the pictures, looks great! The last one is of the "Grocerateria", the store where the hostages are being held. This is facing east to west, so the rocket impacted on the left (south) side of the building from your perspective, on the second floor (the brown trimmed area). The HEMMT is parked by the Stop sign to the left of the building.

Tony
Kelsey Sarah Champlain
player, 790 posts
3/RSR - DRI
Master Corporal
Sun 25 Sep 2011
at 10:12
  • msg #398

Re: Out of Character 2

In reply to helbent4 (msg #397):

Sorry if Kel is being confusing, it's the short turns!

She wants to see if she can get the BTR operational before she concretes plans, What SGT Fox suggests is exactly what she wants to do, with the BTR covering the back door and/or the rest of the element.  If she can't get it operational, she will want to go to foot herself, or join the LAV crew.
helbent4
GM, 1520 posts
aka Tony
Mon 26 Sep 2011
at 08:40
  • msg #399

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #398):

1) The BTR seems to be minimally operational.

2) To my understanding, Taras and the boy haven't moved. From where they are, they can't directly observe the store.

3) Did Sheeler accompany the Bravo main element or is he with Taras?

As a note, 1st Aid takes 1 turn per body part, while actually stabilising someone who's critically injured takes a minute and has to be done within 10 minutes. Putsep is stabilised, the gunner has had 1st Aid but is not stabilised.

Tony
Taras Vladimirovich Shevchenko
player, 709 posts
Fmr. 62nd MRD
Senior Lieutenant
Mon 26 Sep 2011
at 09:16
  • msg #400

Re: Out of Character 2

Tony,

Taras just sent the boy packing with the rest of the team now occupying that structure indicated to be 70 meters East from the original ambush point. From under the tree the store is visible in its South and Western sides. The original entrance to the "Groceteria" is covered by the Bravo team recently installed in their new position.

Private Sheeler was covering Taras movement to the tree and therefore remained with the team and now is supposed to be with the rest in that utility building.

Taras idea behind moving the team was to provide them with a closer and somehow safer place to deal with the "Groceteria" situation. The decision of the ukrainian to move under the tree is twofold: First, he wanted to meet the boy and obtain first hand intel before "securing" the hostage. Second: he wanted to be able to keep an eye on the Western side of the building.

The position even though is a bit exposed considering what a tree trunk can offer is also has the advantage to offer the possibility to establish contact with the reinforcements coming from the West or if not, simply, command an assault from there.
Kelsey Sarah Champlain
player, 792 posts
3/RSR - DRI
Master Corporal
Mon 26 Sep 2011
at 15:47
  • msg #401

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #400):

With Kelsey knowing she at least has a shooting platform to cover the back door, she is sending everyone else in the other direction, they'll follow as they can.

Sorry for confusing directions, I figure Kelsey didn't want to 'count her chickens before the eggs hatched', she knew what she wanted, but wasn't sure she had it.

She honestly thinks this is a trap, and it probably is.

Sorry to reverse my decision so fast!
helbent4
GM, 1521 posts
aka Tony
Mon 26 Sep 2011
at 21:17
  • msg #402

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #401):

Lee,

It's a good idea to push out your foot recce in front of the vehicles.

My apologies, I could and should have given you more information from the store area. Taras and Bravo can pretty much see down both major roads to the north (4th Ave.) and east (Ioco Rd) and much of the open area and abandoned buildings around the store. Not 100% but most of the likely areas a Humvee could wait in ambush without extensive preparation.

There is no sign of the Humvee in the store area. As this is a "hasty ambush" the most likely locations would be to the north on 4th Ave., firing south towards Taras, but Taras can see that 4th Ave. is clear. The other would be to wait on Ioco Rd and nail the LAV as it comes out of the refinery but Bravo can confirm that area is clear, too. There are other areas of concealment around the store where the Humvee could wait but those are either visually cleared by Taras/Bravo or would entail a very close engagement range, something suicidal for a Humvee.

The refinery is another matter, but you have foot dismounts clearing the area and my understanding the LAV is not heading in that direction at this time.


Tony
This message was last edited by the GM at 22:54, Mon 26 Sept 2011.
Kelsey Sarah Champlain
player, 793 posts
3/RSR - DRI
Master Corporal
Tue 27 Sep 2011
at 03:13
  • msg #403

Re: Out of Character 2

In reply to helbent4 (msg #402):

That's why I was looking to push the LAV to the right, and come up south of Bravo.

Of course, I was figuring Taras would tell the LAV where he wanted it, ya know?  No worries, she can't micromanage in a combat, and shouldn't try.


And is it just me that finds the pics on the most excellent map rather large (enough to make it impossible to read the captions?)?
This message was last edited by the player at 03:44, Wed 28 Sept 2011.
helbent4
GM, 1525 posts
aka Tony
Thu 29 Sep 2011
at 02:46
  • msg #404

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #403):

Lee,

Only the TOW is really big but the caption is on the top and you should be able to read it.

Someone should give some kind of orders on the left. I would assume McRae is waiting for instructions of some kind? Kel can't see the Humvee. It deliberately parked where the slope of the hill concealed it until someone driving up the road would run into a TOW coming the other way.

Tony
Kelsey Sarah Champlain
player, 796 posts
3/RSR - DRI
Master Corporal
Thu 29 Sep 2011
at 10:58
  • msg #405

Re: Out of Character 2

In reply to helbent4 (msg #404):

Huh, so she doesn't know they blew it?

(I know the BTR was using hand held IR, not the sites, I thought it was passive!).


As far as pictures and captions, on my computer, I can't read the top, it goes off the screen.

I am going to post quick to keep the game moving, sorry... your first post was after bedtime for me, and I have to get out the door for work, this afternoon I will long post!
This message was last edited by the player at 11:08, Thu 29 Sept 2011.
helbent4
GM, 1528 posts
aka Tony
Thu 29 Sep 2011
at 19:50
  • msg #406

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #405):

1) The Humvee isn't in direct LOS, but she knows something blew up and is on fire.

2) We can say for the sake of argument that Fox or McRae has given her a SITREP.

3) This BTR has no night sights installed. I think even the upgraded BTR-70 would only have active IR, maybe passive IR, never FLIR/thermal.

I will take out the pictures then, and leave a link.

Tony
Kelsey Sarah Champlain
player, 798 posts
3/RSR - DRI
Master Corporal
Thu 29 Sep 2011
at 21:56
  • msg #407

Re: Out of Character 2

In reply to helbent4 (msg #406):


numberless.  Sorry you have to cater to my old POS computer, and thank you!

3.  Yes, I knew that.. I thought we had something hand held?

1.  Taken care of by two, thanks!

2.  Whew, that helps a little.
This message was last edited by the player at 22:00, Thu 29 Sept 2011.
helbent4
GM, 1529 posts
aka Tony
Thu 29 Sep 2011
at 22:00
  • msg #408

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #407):

You have a set of night vision goggles. They are not thermal-capable. Putting them on in the daylight will simply turn everything green and unintelligible.

Tony
Kelsey Sarah Champlain
player, 799 posts
3/RSR - DRI
Master Corporal
Thu 29 Sep 2011
at 22:08
  • msg #409

Re: Out of Character 2

In reply to helbent4 (msg #408):

Ah, I thought we had thermal.  Yeah, I have used the mil grade NVG personally.  Nothing too special there.  Other than the size issue, they were just fine for most operations, but won't help find a sniper in daylight!
helbent4
GM, 1530 posts
aka Tony
Thu 29 Sep 2011
at 22:17
  • msg #410

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #409):

If no one has any objections, I will think of wrapping up tonight. PM or post to me what you want your next moves to be over the next while. Not just the next few minutes but hours and the rest of the day! This goes for everyone but as Kel is in charge then it's her call on how things proceed.

As a reminder you have completed the mission objectives by locating the warhead. That was the sole purpose of coming here. You were not expected to leave anyone as a guard, although that might be a good idea given current circumstances.

Tony
helbent4
GM, 1533 posts
aka Tony
Sat 1 Oct 2011
at 04:17
  • msg #411

Re: Out of Character 2

Team,

My apologies if it seems we are rushing things a bit. Javier is leaving soon for a while and I'd like to basically wrap things up. You don't specifically have to cut anything short on this account, Lee/Kel is still going to be here, but describe what you want to have happen and I'll take it from there.

Tony
Kelsey Sarah Champlain
player, 806 posts
3/RSR - DRI
Master Corporal
Sat 1 Oct 2011
at 05:22
  • msg #412

Re: Out of Character 2

In reply to helbent4 (msg #411):

Leekel.  I'm some kind of vegetable from the onion family.
Taras Vladimirovich Shevchenko
player, 716 posts
Fmr. 62nd MRD
Senior Lieutenant
Sat 1 Oct 2011
at 06:51
  • msg #413

Re: Out of Character 2

Since my character will be taking some holidays for a while...

I suggest to reconfigure the different elements into two teams. One of them is supposed to be dealing with the aftermath on the battlefield: Looking for the missing sniper, identifying the status of the SAW gunner, etc. Basically "sanitize" the area. The LAV III would be the primary vehicle with associated dismounts

The other team should form a convoy to evacuate the ex hostages and prisoners as well as the damaged goods and also the spoils of war. (Like Taras driving the flatbed with the ZPU quad in tow). The zodiac can be also returned to UBC by a single operator or add a grenadier for the Mk-19 and serve as an armed escort during the first stage of the convoy trip back home. This combo could also support from the water the LAV searching party as it offers a good fire suppression capability.

Once the area of operations is finally clear a small police force can set up shop in the access of Ioco terminal to secure the access and then a properly trained civilian working crew can come back and proceed with the removal of the warhead with the already handy bobcat and whatever the means and force protection they may need.

In the meantime the different elements can conduct a debriefing exposing the positive and negative aspects of the mission and work out ideas to improve the planning of future operations.

I would probably still away but I think that the idea of preserving the armored element of the LAV III with another ground support team like the BTR works fine. I believe this can be repaired as Bulat did have another BTR with some engine problems and there is also a BMP-2 that could be put into service, Also the idea of having a maritime element provided a great service in a surprising way. Not exactly from the sea but as a maneuvering element to find, fix and destroy the enemy in support of the main force.

In terms of weaponry and NPC's my element (Bravo) did have some shortcomings with the implementation of police work weapons like the Sterlings and shotgun that little could add to a firefight compared to the powerful G-3 variant of the militia. Once again the rocket propelled grenade in its Carl Gustav iteration demonstrated the validity of the concept with the use of this weapon in non conventional ways like using airburst explosion to suppress infantry or against high value targets (spotter) in an urban environment. The possibility of endangering civilians due to its indiscrimnated use is also there. To the defense of the Bravo team we can conclude that the hostage situation caught everybody by surprise but the outcome ended up to be quite acceptable if we assess the sheer danger that this situation represents.

I will have the chance to check the board once more tomorrow before my departure.
helbent4
GM, 1534 posts
aka Tony
Sat 1 Oct 2011
at 07:23
  • msg #414

Re: Out of Character 2

Javier,

Very thorough!

One consideration is that this is Bulat's BTR-70, with a new engine. Fortunately the tires were pierced by 14.5mm bullets and can either be replaced or repaired at UBC or New West.

In the longer term, UBC has some personnel that could do the job of nuclear weapons material disposal but of course the crew of the Kursk is best-suited and experienced.

Tony
Kelsey Sarah Champlain
player, 807 posts
3/RSR - DRI
Master Corporal
Sat 1 Oct 2011
at 16:02
  • msg #415

Re: Out of Character 2

In reply to helbent4 (msg #414):

I am a little reluctant to leave a team out of radio contact behind to guard.  I'd prefer to pull out a day or so and regroup.

I think I followed the essential plan, having the LAV group sweep and clean while repairs were being made.

Have a good vacation Javier!
helbent4
GM, 1535 posts
aka Tony
Sat 1 Oct 2011
at 20:31
  • msg #416

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #415):

You do have a backpack radio but anyone you'd leave would still effectively be out of contact due to intervening terrain.

I will wrap up the adventure now, hopefully Javier gets to read it before heading out for the Continent!

Tony
Taras Vladimirovich Shevchenko
player, 717 posts
Fmr. 62nd MRD
Senior Lieutenant
Sat 1 Oct 2011
at 21:55
  • msg #417

Re: Out of Character 2

Thank you folks!

I'll be looking forward to catch up soon with new and exciting developments in the "Angel's of the Apocalypse".
Adios amigos!
helbent4
GM, 1536 posts
aka Tony
Sat 1 Oct 2011
at 21:59
  • msg #418

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #417):

Javier,

Damn, working on the denoument post now!

Check at the airport?

Tony
Kelsey Sarah Champlain
player, 809 posts
3/RSR - DRI
Master Corporal
Sat 1 Oct 2011
at 22:24
  • msg #419

Re: Out of Character 2

In reply to helbent4 (msg #418):

Correct.  We would have to set up a relay before I leave folks there so that they are in radio contact.

I knew the commo situation, and with a little time and thought it can be conquered.

Honestly, not so sure why everyone is so hot about this, it's more a danger than anything else.

There is little chance that warhead is in usable condition, and the radioactive material is likely damaged, which makes it completely useless as a bomb.  All that leaking radiation points to that.  Someone might be able to sell it, and someone with the correct facilities might be able to reshape it into usable form, but that is a bit of a longshot, in my opinion.  Nuclear bombs are very hard to make in their own way, and the reaction material needs to be perfect.. or it won't do much.  It's why I have been so shocked that someone was willing to kill for something so useless, knowing what i know about nuclear energy.
helbent4
GM, 1537 posts
aka Tony
Sat 1 Oct 2011
at 22:35
  • msg #420

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #419):

All will be revealed!

Working on it.

Tony
Kelsey Sarah Champlain
player, 810 posts
3/RSR - DRI
Master Corporal
Sat 1 Oct 2011
at 23:39
  • msg #421

Re: Out of Character 2

In reply to helbent4 (msg #420):

pay no attention to the man behind the curtain?
helbent4
GM, 1539 posts
aka Tony
Sun 2 Oct 2011
at 00:36
  • msg #422

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #421):

Things should be clearer now.

Notes on the game:

This has been a great campaign! It is now concluded, and successfully in my opinion. This was a difficult situation with many elements not typical of the standard run-and-gun Twilight 2000 game. Truly, an achievement for the players, who succeeded through intelligence and creativity and occasionally, brutal decisive force.

I have been proud and happy to have been a part of this game.

Now, I am not ruling out future adventures, of course! The Lower Mainland is a large and complicated area, not all outstanding plots could be resolved nor all enemies conveniently defeated and there is still plenty to do! While the present story is complete, I will be happy to consider another look at running the continuing adventures of TF URIEL some time in the future. I will not hesitate to let everyone know when this happens.

Regarding wrapping up this game, players who wish to bring up issues or ask further questions relating to your characters and past or future events in-game, please post them in the Denouement thread.

Tony
This message was last edited by the GM at 00:47, Sun 02 Oct 2011.
Kelsey Sarah Champlain
player, 811 posts
3/RSR - DRI
Master Corporal
Sun 2 Oct 2011
at 03:57
  • msg #423

Re: Out of Character 2

In reply to helbent4 (msg #422):

Wow huge end post!

I was so not expecting an end to the whole game, actually didn't expect this action to be an end either.

I'd love to keep playing!  But from that huge post not sure even where to start.  Obviously my character has moved back from Commo/ordinance to her true calling in infantry, with a good wide background and is on a fast path to leadership.  Big wow, who'd have thought!   Don't know where that puts her but it's pretty wild overall.

I am fully up to continuing, at any point you want to pick up.


Some thoughts I have on esprits de corps is to properly organize the military there.  Properly regimentalize and make sure we can get everyone in similiar uniforms with matching markings.  For one it will show others that we have our shit together.

-Lee
This message was last edited by the player at 04:24, Sun 02 Oct 2011.
helbent4
GM, 1540 posts
aka Tony
Sun 2 Oct 2011
at 06:54
  • msg #424

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #423):

Standardised uniforms are not so much a problem, hundreds were found in storage and more can be made. But of course the larger point is true, you want to reinforce your legitimacy and one way is to present a competent, consistent image.

Did you check the link on the Buntzen Lake power station? Fascinating structures. Imagine a couple Edwardian Gothic structures isolated at the foot of wooded mountains on the water. You can search for images "Buntzen Generating Station".

There is of course a lot more to be done but now it's time to sit back and say "job well done!" When it's time we can pick things up with new players, new PCs (if wanted). In the mean time, I've got other games I want to play and run and if this game has come to a successful conclusion (for now) I can divert my attention elsewhere with a clear conscience.

Tony
Andrew Montgomery McRae
player, 413 posts
1/CAR - DRI
Master Sniper (Sergeant)
Sun 2 Oct 2011
at 08:32
  • msg #425

Re: Out of Character 2

I've really enjoyed playing this game. Thanks for all the hard work, I really appreciate it. Let me know when you're starting up any new games, I'd love to play.
Kelsey Sarah Champlain
player, 812 posts
3/RSR - DRI
Master Corporal
Sun 2 Oct 2011
at 14:09
  • msg #426

Re: Out of Character 2

In reply to Andrew Montgomery McRae (msg #425):

*perk* did you say new games?
Kelsey Sarah Champlain
player, 813 posts
3/RSR - DRI
Master Corporal
Sun 2 Oct 2011
at 22:12
  • msg #427

Re: Out of Character 2

In reply to helbent4 (msg #424):

Tony, I am a power geek, of course I looked.

We have similiar in Alabama and all over the world I think.

Those are pretty darn cool too, I'd love to visit them.

Actually, you can probably restore services on something, but I would not operate with the remote control, it's too important!  I'd have operators and SECURITY!  Put em back online with the Freebird system.
helbent4
GM, 1541 posts
aka Tony
Sun 2 Oct 2011
at 22:25
  • msg #428

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #427):

I got sucked into running a Call of Cthulhu game, Masks of Nyarlathotep. I was a player but the GM took a powder. I volunteered to run it but would rather play, and of course while the other players got to transfer their old PCs over I didn't (I don't like running my own PCs as NPCs, too difficult to manage).

If anyone is interested, my character is a Canadian RAF pilot (John-Marc Falcon) living in England (he runs a small flight school/air mail delivery company with couple planes: a Brisfit and a Vimy Vickers Commercial). He has an employee/friend, a former Zeppelin crewman with shot nerves (Karlheinz Bergmann).

Of course I'm mulling what to do with Morrow Project. You're about done with the current adventure. I'm not in any real hurry to start a new phase of Final Watch but know people would be willing when I do. I'd also like to run something like Recon at some point here on RpOL, make use of the photos we took in Viet Nam (including a rusted-out M88A1 sitting in the Citidel in Hue). Running or playing the Traveller Adventure is also on my bucket list.

Tony
Kelsey Sarah Champlain
player, 814 posts
3/RSR - DRI
Master Corporal
Mon 3 Oct 2011
at 22:22
  • msg #429

Re: Out of Character 2

In reply to helbent4 (msg #428):

Cthulu is always fun, been a while since I played it, but if you don't mind, neither do I.
helbent4
GM, 1542 posts
aka Tony
Mon 3 Oct 2011
at 22:32
  • msg #430

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #429):

I don't mind at all! Falcon is my own PC and I was sad to give him up before I got a chance to really play him. If you want to take him over then I would appreciate it, although you can make your own investigator if you like. (There is also an NPC Dr./Psychoanalyst that I'm bringing in as a support character but hasn't yet been introduced.)

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Tony
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