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Player/GM Die Rolls.

Posted by helbent4For group 0
helbent4
GM, 1909 posts
aka Tony
Sat 5 Jan 2013
at 00:54
  • msg #24

Re: Player/GM Die Rolls

Have Mac make an attribute check (COG). I know I've still gotta post your character, but it's a flat 2d20 take the lower result.

Post results here, I will inform you of any information.

Tony
Christopher Little Hawk MacDonald
player, 190 posts
1/RMR - DRI
Rifleman
Sat 5 Jan 2013
at 13:28
  • msg #25

Re: Player/GM Die Rolls

Here you go: -

13:27, Today: Christopher Little Hawk MacDonald rolled 6 using 2d20, keeping the lowest dice only with rolls of 17,6. Roll requested.
helbent4
GM, 1910 posts
aka Tony
Sun 6 Jan 2013
at 03:19
  • msg #26

Re: Player/GM Die Rolls

In reply to Christopher Little Hawk MacDonald (msg # 25):

Excellent! See below:
helbent4
GM, 2122 posts
aka Tony
Mon 4 Nov 2013
at 09:01
  • msg #27

Re: Player/GM Die Rolls

Hawk and Mac,

Drive rolls!

Tony
helbent4
GM, 2131 posts
aka Tony
Sat 9 Nov 2013
at 11:19
  • msg #28

Re: Player/GM Die Rolls

In reply to helbent4 (msg # 27):

Oh well, if you don't want to make your drive checks both vehicles crash. So tragic!

Tony
Christopher Little Hawk MacDonald
player, 290 posts
1/RMR - DRI
Rifleman
Sat 9 Nov 2013
at 11:43
  • msg #29

Re: Player/GM Die Rolls

Grrr... had not seen this. What do you need me to roll?
helbent4
GM, 2132 posts
aka Tony
Sat 9 Nov 2013
at 11:48
  • msg #30

Re: Player/GM Die Rolls

In reply to Christopher Little Hawk MacDonald (msg # 29):

Don't worry, you aren't going to crash!

Mac's Driving is 2d20, take the lower. Your TN is COR (9).

Tony
Christopher Little Hawk MacDonald
player, 291 posts
1/RMR - DRI
Rifleman
Sat 9 Nov 2013
at 11:52
  • msg #31

Re: Player/GM Die Rolls

Your wish is my command:

11:52, Today: Christopher Little Hawk MacDonald rolled 4 using 2d20, keeping the lowest dice only with rolls of 4,5. Driving roll requested.
Tyler Gabriel Hope
player, 216 posts
US Army, SGT
173rd ABN BDE
Fri 15 Nov 2013
at 20:37
  • msg #32

Re: Player/GM Die Rolls

Why did I even bother?

15:35, Fri 15 Nov 2013: Tyler Gabriel Hope rolled -2 using 1d10-3 ((1)).
Kelsey Sarah Champlain
player, 1361 posts
3/CSR - DRI
CF Sergeant
Tue 19 Nov 2013
at 01:22
  • msg #33

Re: Player/GM Die Rolls

In reply to Tyler Gabriel Hope (msg # 32):

1d10-3, what is that roll from?
helbent4
GM, 2157 posts
aka Tony
Tue 19 Nov 2013
at 03:19
  • msg #34

Re: Player/GM Die Rolls

In reply to Kelsey Sarah Champlain (msg # 33):

As Tyler was never converted from T2K v2.2 to T2013, I am using the old T2K v2.2 combat rules and that is initiative. IT really blows, T2013 really works a lot better! At least for small arms combat.

Tony
Kelsey Sarah Champlain
player, 1363 posts
3/CSR - DRI
CF Sergeant
Tue 19 Nov 2013
at 18:30
  • msg #35

Re: Player/GM Die Rolls

In reply to helbent4 (msg # 34):

Oh.. I only have T2K13 sheet available for Kel, is that going to be OK?
helbent4
GM, 2162 posts
aka Tony
Tue 19 Nov 2013
at 21:01
  • msg #36

Re: Player/GM Die Rolls

In reply to Kelsey Sarah Champlain (msg # 35):

Yes. This isn't your fault, just my usual state of disorganisation.

Tony
helbent4
GM, 2165 posts
aka Tony
Sun 24 Nov 2013
at 11:46
  • msg #37

Re: Player/GM Die Rolls

To resolve Andrews' 84mm HEDP shot, I'd like a to-hit roll.

3d20, keep the lowest.

Tony
Thomas Matthew Andrews
player, 45 posts
Fleet Protection Group RM
Sun 24 Nov 2013
at 17:47
  • msg #38

Re: Player/GM Die Rolls

06:46, Today: Thomas Matthew Andrews rolled 10 using 3d20, keeping the lowest dice only with rolls of 19,10,20. To Hit.


Good or bad ?
This message was last edited by the player at 19:02, Sun 24 Nov 2013.
helbent4
GM, 2166 posts
aka Tony
Sun 24 Nov 2013
at 21:16
  • msg #39

Re: Player/GM Die Rolls

In reply to Thomas Matthew Andrews (msg # 38):

Your TN is your Coordination (9) so it's nominally a miss, but there will be mods for target size. Probably a hit (yay!), now I have to determine effect (TBA).
helbent4
GM, 2170 posts
aka Tony
Fri 29 Nov 2013
at 07:39
  • msg #40

Re: Player/GM Die Rolls

Ah, sorry about the miss. That's the way it goes!

Mac should make a Coordination roll to get down safely. 2d20, TN is COR (9).

Kel should make a CUF save to avoid being partially or completely stunned by the muzzle blast of the Carl G. being fired so close to her. (To be honest, you're on a roadside, firing down the road. There's just really no place else to be!)

Tony
This message was last edited by the GM at 07:57, Fri 29 Nov 2013.
Christopher Little Hawk MacDonald
player, 298 posts
1/RMR - DRI
Rifleman
Fri 29 Nov 2013
at 11:06
  • msg #41

Re: Player/GM Die Rolls

As requested:

11:06, Today: Christopher Little Hawk MacDonald rolled 3 using 2d20, keeping the lowest dice only with rolls of 3,20. Getting down safely... .
helbent4
GM, 2181 posts
aka Tony
Wed 11 Dec 2013
at 08:44
  • msg #42

Re: Player/GM Die Rolls

Important:

We are starting a new combat turn. Is everyone familiar with the T2013 combat system? First, roll initiative: roll 2d20 (take lowest) and compare to OODA. If you fail your initiative is equal to your Base Initiative (12 for Light Encumbrance, 9 for Moderate Encumbrance, 6 for Heavy Encumbrance). If you succeed, add the difference at 1:1 (this is errata) and the max initiative is 15.

(If you are loaded to your Combat Weight you are Lightly Encumbered, over it's Medium, and so on.)

Your initiative score is also the number of "Ticks" you have to use. Ticks are just like Action Points, it takes 5 to move, 1 to check your surroundings, a variable amount to fire depending on if you're taking a hip shot, snap shot, or aimed shot, etc. Each weapon has it's own costs for the various attack types, based on weight, bulkiness, balance and length. For example, a C8 has a Speed (tick cost) of 3/5/6 for Hip/Snap/Aimed shots. A C3A1 sniper rifle has a Speed of 4/6/9. The Carl Gustav has a Speed of 4/7/10. (I am assuming Andrews is taking Snap shots because at this range, 200m, the Carlie G has no benefit from taking extra time to aim.)

"Snap Shots" are the typical mode of firing, you are actually using the sights and aiming but trying to be efficient with time. "Aiming" is not really that useful at this range; unlike other systems aiming doesn't give you a positive bonus but reduces penalties like range and recoil.

Tony
This message was last edited by the GM at 10:23, Wed 11 Dec 2013.
Thomas Matthew Andrews
player, 53 posts
Fleet Protection Group RM
Wed 11 Dec 2013
at 21:00
  • msg #43

Re: Player/GM Die Rolls


Initiative
09:59, Today: Thomas Matthew Andrews rolled 3 using 2d20, keeping the lowest dice only with rolls of 6,3.

To Hit
10:00, Today: Thomas Matthew Andrews rolled 6 using 3d20, keeping the lowest dice only with rolls of 18,20,6.
This message was last edited by the player at 21:03, Wed 11 Dec 2013.
Christopher Little Hawk MacDonald
player, 302 posts
1/RMR - DRI
Rifleman
Tue 17 Dec 2013
at 11:10
  • msg #44

Re: Player/GM Die Rolls

11:10, Today: Christopher Little Hawk MacDonald rolled 4 using 2d20, keeping the lowest dice only with rolls of 4,5. To keep the DM happy :).
Andrew Montgomery McRae
player, 581 posts
1/CAR - DRI
Master Sniper (Sergeant)
Tue 17 Dec 2013
at 13:39
  • msg #45

Re: Player/GM Die Rolls




13:39, Today: Andrew Montgomery McRae rolled 10 using 2d20, keeping the lowest dice only with rolls of 19,10. Initiative roll.
Stanley Alistair Abbot
player, 60 posts
1/RMRR
Infanteer
Tue 17 Dec 2013
at 13:41
  • msg #46

Re: Player/GM Die Rolls

I put up 4 initiative rolls in dice roller.
helbent4
GM, 2187 posts
aka Tony
Tue 17 Dec 2013
at 20:26
  • msg #47

Re: Player/GM Die Rolls

Stanley Alistair Abbot:
I put up 4 initiative rolls in dice roller.


I am checking the "Player/GM Die Rolls" thread and can't seem to find them! :)


If anyone wants to make multiple initiative rolls (and post them here) that would be fine.

Tony
Thomas Matthew Andrews
player, 54 posts
Fleet Protection Group RM
Tue 17 Dec 2013
at 20:32
  • msg #48

Re: Player/GM Die Rolls

09:31, Today: Thomas Matthew Andrews rolled 4 using 2d20, keeping the lowest dice only with rolls of 4,17.

09:31, Today: Thomas Matthew Andrews rolled 8 using 2d20, keeping the lowest dice only with rolls of 17,8.

09:31, Today: Thomas Matthew Andrews rolled 10 using 2d20, keeping the lowest dice only with rolls of 20,10.

09:31, Today: Thomas Matthew Andrews rolled 9 using 2d20, keeping the lowest dice only with rolls of 9,9.

09:31, Today: Thomas Matthew Andrews rolled 5 using 2d20, keeping the lowest dice only with rolls of 20,5.

09:31, Today: Thomas Matthew Andrews rolled 9 using 2d20, keeping the lowest dice only with rolls of 9,14. Initiative Roll.
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