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A Walk In the Sun.

Posted by PrometheusFor group archive 0
Conrad
player, 153 posts
Mechanic
Sat 26 Jun 2010
at 15:38
  • msg #118

Re: A Walk In the Sun

Watching M'kira go in front of him made him feel a little easier, but the nerves were still there.  If he could puke, he would.  Taking a deep breathe, Conrad moves the mecha forward and off the ship carefully and enters the battle field.  Keeping on M'kira 5 o'clock and trying not to put a round in her butt, he keeps his aim away and towards the enemy.

OCC: Conrad rolled 10 using 1d20. spot check to see if there any barrels or containers to shoot to cause big boom.
Elsbeth
player, 52 posts
I've seen C-beams glitter
in the dark ...
Sun 27 Jun 2010
at 09:10
  • msg #119

Re: A Walk In the Sun

Elsbeth was only dimly aware that there is additional chatter on the secure line.  Since, the verbal exchanges appeared to be cordial and in Terran, she could only assume that they were friendlies and not hostiles on the line.  And since none of them appeared to be addressing her directly,  Than coupled with the fact that she had plenty on her mind - well, more accurately, plenty on her Explorer.  Elsbeth pushed the chatter to the background and focused on the task at hand.

And that means, she glanced out the front windshield to make sure that Explorer was still generally pointed in the direction of the heavy weapons emplacements as Elsbeth kicked what was left of her opponent's body to the side and made ready for the anyone or anything coming in the door.  She tried to move in close to restrict access to more than one Q'sa at a time.  She could only hope that the larger equipment would not sacrifice the grunts on the Explorer, but Elsbeth knew deep down inside that she couldn't count on that fact.  Still, it would be fine, if in taking her out much of the foot infantry was also killed.  So, she readied herself to repel any boarders.  Elsbeth chose a location that was close enough to be able to engage any Q'sa entering directly in hand-to-hand; her experience so far had been that most, if not all, of the low-level grunts would not be trained in close quarters use of their firearms.  As such, she and her trusty concussion rod would have more of advantage, if she worked it right.

[Private to Prometheus: OOC:
Actions:
First Round Actions :  Move Action: move to cover largest/most likely entrance of the Explorer
                       Standard Action: Held - attack first Q'sa to try and enter
Rolls:

Notes:
Not sure what to roll here - so, I will let you do it, or tell me what needs to be done.

Combat Stats:
VITALITY (max/curr) :  65/65 (105/105 w/barrier shield)
HP (max/curr)       :  29
INIT                :  +2 (17 rolled first round)
DEF (hardsuit)      :  +27 ACP: -3  DR: 4 (w/ barrier shield)
BAB (Melee/Range)   :  +6/+6 (+9 w/Laser Carbine)
SAVES (F/R/W)       :  +8/+6/+4
ACTION POINTS       :  7
BASE SPEED          :  50ft (30 (base) + 10 (armor) + 10 (class))
NOTES: Fearless, Uncanny Dodge I, Evasion, Energy Resis (sonic/conc): 4/-
       Photon Shield (50% concealment, DC 20 to spot while moving)
----------------------------------------------------------------------------
WEAPON             DMG   Crit  Range  Weight  Size  Type     Notes
Concussion Rod     2d8     20    -     2lbs   med   Bludg    MW (+1 atk)
Laser Carbine**    3d8     20   90ft*  6lbs   lrg   Laser    Mag: Eclip 50
   * Rangefinder Scope Gadget       ** Accuracy: +3 (+2 (inherent) +1 (MW))
]
[Private to T'risa K'mahda: OOC: No worries about not being able to mind link.  It is perfectly understandable given the circumstances.  Besides, I suspect that the others will be better served with the bonus for the time being.  I am just picking Q'sa off one at time.  It is very slow going...:)]
Prometheus
GM, 327 posts
Mon 5 Jul 2010
at 15:15
  • msg #120

Re: A Walk In the Sun

  The battlefield exploded into action Literally, the ground reverberated under the guns of the Crow. several vehicles exploding in a wash of plasma and shattered rock reduced to shards of metal and charred flesh in an instant.
   Grym rolled into the line of fire several bullets tugging at his Ghille suit, as they screamed past him. the round he fired taking a Q'sa gunner in the shoulder, spinning him around and down into the firing pit he crouched in. the low earth wall of the firing pit no good against a firer from the hilltop.
     Almost as if on Cue the first Q'sa grunt poked his head in the door as the explorer ground to a halt, the sound of the engines rattling and grinding not a good one. the Q'sa met the gravity enhanced weapons head with his face. the blow not lethal but painful and the force of the impact enough to dislodge him and send him out the door onto the ground.

     The crow swung in low and fast thrusting hard to break to a safe landing speed from the dust kicked up by it's approach and artillery barrage tracers reached up to sweep across her armor and shields.  the small arms round no real threat to anything but the paint. the next salvo was not so harmless. rockets arced up put of the smoke and dust. compact seeker weapons tracking her heat signature and boring home to explode with a heavy blast and spray of shrapnel that the three exiting the craft barely managed to escape.
     M'kira came out of the hold firing the thump of a heavy plasma gun sounding like a jack hammer as she dove on the enemies. the drives on her armor powering her along faster than the vehicles she faced. Her first shots catching one of the enemy mechs head on through the dust and smoke.
      Conrad hot on her tail managed to keep pace, his suit rocking and wobbling slightly and his weapons silent but for his first time out of the gate he managed to keep pace with he veteran pilot.
       Not to be left behind Balkiir jumped free, his jump pack slowing his fall until he landed on a low crouch bringing his machine gun up and searching for targets. hosing down the explorer with a sleet of projectiles as it was the closest concentration of enemy he could see through the smoke and dust. his rounds struck home as he swept the hull of the explorer clear of Q'sa. the ones who were hit diving for cover the others turning to fire on their unexpected attacker. their return fire as accurate as Balkiir's hitting the big marine twice in rapid succession.
Conrad
player, 158 posts
Mechanic
Tue 6 Jul 2010
at 02:15
  • msg #121

Re: A Walk In the Sun

Keeping close to M'kira, Conrad keeps a steady grip on his controls.  Closing in on the enemy, Conrad keeps his fingers on the triggers but holds on firing to avoid hitting M'kira.  At all times, Conrad keeps himself around 15 to 20 feet behind M'kira and makes mental notes about her piloting and tries to copy as much as possible without over doing it.

After a few moments of real world piloting experience, Conrad lets loose a few rounds from the plasma rifle at any approaching enemies but keeps his firing rate controlled until he has more experience with the Mecha.
M'kira T'shal
player, 219 posts
Wed 7 Jul 2010
at 20:49
  • msg #122

Re: A Walk In the Sun

M'kira bobs and weaves taking advantage of whatever cover the field of battle provides. Considering she could fly she takes advantage of that as well noting where the missiles had come from. Her primary mission was to take down any officers she could find. However any collateral damage she did along the way was just fine.

She assess what on the field is the greatest threat to herself and her companions if possible. Then selects her target. M'kira had no intention of letting the Q'sa overwhelm her friends and that meant keeping them from getting organized.  "Back me up but I suggest you take cover and not follow me into this storm it's going to get ugly. Fire at will Conrad!"

M''kira smiles warmly at him with a calm expression her honey hewed eyes sparkling with life as she does one of the thigns she does best. Taking advantage of her natural Valkir abilities to see a few seconds ahead in a combat situation she seems almost to dance as she briefly flies into a group of Q'sa.

Deliberately zigging and zaggin in such a way as to cause them to shoot each other if at all possible. Using her plasma cannon she opens up preferably into a officer in a battle mech or not. Using full auto or more controlled bursts depending on what was appropriate. Also knowing that whatever missed might have a chance of hitting other grouped enemies. Then flits amongst them only as long as absolutely needed before taking cover again. Possibly at the explorer or a rock outcropping whatever was available.

Piloting to avoid getting hit/trick them into shooting each other. Natural 20 total 38.  Shoot target/mech/officer? To hit =27 Damage =43

[Private to Prometheus: OOC: IM not sure how long it will take to pull it off. Basically she wants to take down a officer or whatever appears to be most dangerous while Looking for a said officere. And with any luck cause sow a little chaos as they shoot each other trying to get her. Personally I know it's not a great idea to make yourself a available target any longer then needed so im happy to find cover ASAP depending on what sort of story you want to weave. ^_^]
Elsbeth
player, 54 posts
I've seen C-beams glitter
in the dark ...
Thu 8 Jul 2010
at 07:30
  • msg #123

Re: A Walk In the Sun

When the explorer ground to a halt, Elsbeth knew that it was time to get off the ride.  She figured that it has done its job and had protected her pretty well for as long as it did.  That and it had held out until reinforcements (ironically, on both sides) had arrived.  So, Elsbeth glanced out the front view ports, noting that she was not that far from the heavy weapons emplacements.  Elsbeth duly noted that she felt slightly underdressed - apparently she had only brought powered armor to a mecha fight.  Silly little girl.  She nodded grimly as she contemplated her options and then made a decision.

With the Q'sa getting ready to pile in, Elsbeth waited until the entryway was full of Q'sa (the more the merrier, she figured) and she made a bull rush at the entryway to break free.  She dipped her shoulder and pushed herself forward.  The initial adrenaline rush was over, but Elsbeth focused her energy to stay alert and ready.   The servo-enhanced myomar fibers of her hardsuit drove her armored frame forward.  And at the last moment, her jump jets fired and she burst through the doorway hoping to take (or is that make) as many Q'sa airborne with her as possible.

Elsbeth figured that once she was free of the vehicle, she would charge one of the emplacements.  At the very least, she would be in a fox hole and one of the enemies heavy weapons would be gone.  And at best, she'd be better armed and could start targeting other enemy assets (starting with the other emplacements) for elimination.
[Private to Prometheus: OOC:
Actions:
First Round Actions :  Free Action: Glance outside
                       Full Round Action: Wait for as large a gaggle of Q'sa as possible
                                          and then charge and bull rush them through the door.
Rolls:
00:24, Today: Elsbeth rolled 25 using 1d20+10. To Hit, Charge +4 Str,+4 BAB, +Charge.
00:25, Today: Elsbeth rolled 5 using 1d20+4. Bull Rush, Str Check.
00:25, Today: Elsbeth rolled 5 using 1d6. Action Point.

Notes:
1)  If allowed, Elsbeth will start moving towards the nearest heavy weapons emplacement.
2)  Carbine is still in left hand, Concussion rod in her right.
3)  Both barrier shield and photon shields are active.
4)  Not sure what, if any, added effect the jumpjets will give to her bull rush
5)  Elsbeth will spend an action point on the Strength Check for the bull rush
6)  I appear to be rolling an inordinate number of ones - bad ju-ju...
        perhaps Elsbeth is fated to die. :(

Combat Stats:
VITALITY (max/curr) :  65/65 (105/105 w/barrier shield (not currently active))
HP (max/curr)       :  29
INIT                :  +2
DEF (hardsuit)      :  +25 ACP: -3  DR: 4 (w/ barrier shield)
BAB (Melee/Range)   :  +6/+6 (+9 w/Laser Carbine, +9 w/Concussion Rod)
SAVES (F/R/W)       :  +8/+6/+4
ACTION POINTS       :  4
BASE SPEED          :  50ft (30 (base) + 10 (armor) + 10 (class))
NOTES: Fearless, Uncanny Dodge I, Evasion, Energy Resis (sonic/conc): 4/-
       Photon Shield (50% concealment, DC 20 to spot while moving)
       (-2 DEF due to charge)
----------------------------------------------------------------------------
WEAPON             DMG   Crit  Range  Weight  Size  Type     Notes
Concussion Rod     2d8     20    -     2lbs   med   Bludg    MW (+1 atk)
Laser Carbine**    3d8     20   90ft*  6lbs   lrg   Laser    Mag: Eclip 50
   * Rangefinder Scope Gadget       ** Accuracy: +3 (+2 (inherent) +1 (MW))
]
Tiny
NPC, 14 posts
Thu 8 Jul 2010
at 11:57
  • msg #124

Re: A Walk In the Sun

  " Bronco Hotel 229 Tango November 405 dash 21 Yankee , call sign Tiny. I am requesting immediate dust off, My Pilot is unconscious and severely injured. Tiny spoke over the radio as she snapped out of her rage, she realized she was firing at anything that moved.
          The sight of a ship firing on the Q'sa and Mech Making a hot drop made her fall into old habit. She fired her thrusters and fell into formation as the two streaked past. " free flight systems damaged, my cockpit is breached, and I am restricted to low level flight...

           As Tiny fell in formation she raised her left arm Bringing the Mini gun to bear on the Q'sa rovers. a short tight burst aimed at the driver would be enough to take the vehicle out of the fight. Her right arm came up as well firing her chain gun into the lead enemy mech. No one but her and Garrow could her her talking to him as she attack.
      Hold on Garrow, hold on, I'm getting you out of here,and I'm killing everyone of these bastards I can doing it.
Victor Grym
player, 58 posts
Mon 12 Jul 2010
at 20:42
  • msg #125

Re: A Walk In the Sun

A cold smile spread across his lips, this was what he had lived for for so long. The fight and now with both sides fully engaged he was free to do what he did best. He watched Elesbeth through his scope making sure she reached cover. He scanned the battlefield looking for his next target, either in front of the running marine or behind her to negate any threats she herself could not immediately deal with.

"Elsbeth, if you follow the ridge towards the north, I can cover you and we can link up for a dust off. Seems like the party is getting a bit big for us grunt types."

[Private to GM:
15:42, Today: Victor Grym rolled 9 using 2d6. Explosive damage.
15:42, Today: Victor Grym rolled 17 using 4d6. Damage.
15:41, Today: Victor Grym rolled 15 using 1d20+10. Attack.
]
Balkiir Kovul
player, 39 posts
Tue 13 Jul 2010
at 11:51
  • msg #126

Re: A Walk In the Sun

  Balkiir grunted as the rounds hit his armor, they didn't penetrate but he would have a couple of nice bruises and some burns from the heat to show off. he had scattered the Q'sa a little giving the marine a chance to break for better cover. Now he was planning to deal some serious hurt to the Bug Lizards. he tucked the Squad automatic to his shoulder and sighted it, using it like an assault rifle. He aimed a tight three round burst at the Q'sa grunt that had the poor idea to actually shoot him
Conrad
player, 171 posts
Mechanic
Fri 16 Jul 2010
at 04:00
  • msg #127

Re: A Walk In the Sun

Doing his best not to get hit, Conrad keeps the mecha on the move dodging whatever fire came his way.  Controlling the mecha was still new to him.  Trying to keep up with M'kira was still a big challenge but he did his best.  Though the closer they got to combat, Conrad found some sort of shelter while taking aim at whatever came close to him.  Though most of the rounds fired where mostly spray and pray.  When Conrad had a chance, Conrad make sure that M'kira six was covered and no enemy was trying a sneak attack.
Prometheus
GM, 338 posts
Sat 17 Jul 2010
at 04:29
  • msg #128

Re: A Walk In the Sun

   The battle becomes a confused swirl of movement led by M'kira the teams mechs cut into a tight weaving dance through the enemy positions, their light weapons spewing arc welder bright bolts of plasma and blood red tracers into their ranks scattering them.
    Trailing behind M'kira Conrad and Tiny are no match for psionics boosted battle hardened and inborn talent. M'kira's piloting of the mech leaving them struggling to keep up. twisting mid leap, vaulting vehicles, hitting the ground and running for short sprints before bolting back into the air, as she moves. following her lead The three Mecha are hard targets as M'kira leads them into firing position on the four enemy mecha.
    In an instant the fight gets heavy, Four ugly rust brown and black mecha, built to non human proportions. huge slump shouldered bodies that had welts and bulges of armor covering their neck and shoulder, a single compound eye at the center of their helmets break out of the smoke. Their chain guns chattering and thumping as they open fire.  tracers streaking past M'kira and tiny there fire seemingly drawn to the military insignia on their mecha's hulls. Several rounds slam into both mecha, exploding in a shower of sparks and puff of smoke doing little to the heavily armed mechs but knocking fist sized dents in their armor.

 as the mechs exchange gunfire Elspeth hurls herself into a not of Q;sa. the powerful armor moving with surprising speed as she slams into a mass of reptilian fury. Punches kicks, and rifle butt strokes are exchanged as she fight with them. hands clawing at her helmet, and arms dragging her backward as she tries to escape. light built and wiry, compared to the brute who she had fought the first skirmish with the Q'sa numbers press down on her as half a dozen soldiers claw at her.
    Myomer fibers strain servos growl angrily as she struggles to free herself. as she begins to stumble and falter her jets kick in Hurling her into the air carrying one of the Q"sa with her to the top of her arc dropping the hissing spitting solder to the ground as she drops back to earth dashing for the nearest foxhole.

     Over the din of gunfire, howling thrusters and shrieking plasma bolts no one hears a single gunshot from a hillside. removed from the chaos, gunfire and mayhem of a pitched gun battle no one sees the nearly unmoving, form draped in tatter of torn cloth grass, and brush. or the long heavy barrel of his weapon moving ever so slightly as he picks his target takes a slow steady breath and fires. non notices but the Q'sa trooper he pitches and spins the armor piercing shaped charge slicing though his armor like tissue paper. Blood bit's of bone and exoskeleton spattering his squad mates as he falls in a boneless heap in front of them.
    Any species that gains the technology to build precision range weapons has a word in their vocabulary that strikes fear into the heart of infantry. more feared than machine guns, more feared than artillery, dreaded above orbital bombardment. Those were random, unpredictable impersonal means to an end. But no matter what the language the word for sniper always evokes a deep dread unmatched by any other form of attack.
     The cold, calculated act of lining up the cross hairs on a living being, slowly methodically plotting it's death then without hesitation or regret pulling the trigger and watching the effect through a scope from a mile away, striking an almost universal chord in any species who had the ability to train them..

      As the Grunt falls to the ground the teams mecha get their shot. Two plasma cannons shreak and thud as they fire. hurling superheated bolts of ionized gas at their targets, Tiny's Chain gun Thuds mechanically chugging loudly as it spits 25mm high explosive rounds into the targets. all three of the teams mechs land glancing blows on the enemy the shells and bolts splashing off their armor, until M'kira realigns her sights, an itch at the base of her skull causes her to hesitate for an instant, waiting for the target to move a half step to the left to clear the shadow of it's squad mate. then as if on a string it stepped into her sights, her slim finger pressing the trigger without conscious thought the hum and shriek of megawatts of pent up energy being released hitting a note she had heard before, a perfect release, maximum output from the weapon.
     an odd sense of Deja Vu overwhelms M'kira for as second, she ses, and remembers at the same time the bolt of plasma hit the Q'sa dead on as it turned to fire on her. almost the exact same shot she had fired years before on a drop to relieve an Imperial Intelligence, team a Mech lining up to fire on a fleeing group of women, the same slight twist and then...
  The Q'sa mechs cockpit unfolded front the inside the plasma bolt burrowing through the armor and into the pilot inside. the round slicing into the slender crack in the armor that formed the edge of the entry hatch. there was no way to target a gap 2mm across only sheer luck could land a shot on such a small moving target. Plasma burned through thin metal and environmental seals, filled the cockpit and exploded the Q'sa into a red charred paste on the interior of his view screen.

OOC:
Next round
congrats M'kira a confirmed critical hit and one shot kill through the armor :D
Elspeth: Your jump jets saved your butt.
Aziza, you now ready for another attack run or you can stand off and lob artillery and missiles into he fight
M'kira T'shal
player, 225 posts
Sat 17 Jul 2010
at 14:30
  • msg #129

Re: A Walk In the Sun

M'kira was focused her expression one of concentration a her supple lips curved in a faint lovely smile. Being a Valkir this battle was as natural as breathing. Following her instincts she has a look of satisfaction as the enemy mech goes down. One less enemy to try and kill her friends they were that much safer.

"Hey Balkir think you can pull off a one shot one kill too? Looks like our sides got the touch today! If the Q'sa aren't shaking in their armor yet I don't know what will do the trick!"

She hadn't missed Elspeth's  spectacular rocket pack jump out of a cluster of Q'sa. It was a interesting sight and she felt the woman could use some help. "Hey someone want to give the rocket pack goundpunds some support fire? IM going to try to clear the way for the emergency request for dust off. Roger that Tiny I will try to help clear a path for you. Maybe pick up a passager while im at it."

Her preference was to take down any remaining mechs or heavy weapon implacements that were the most threat to her people, the ones they wanted to rescue and of course the crow. "Feel free to provide air support Aziza. A bit of heavy fire power might go a long way to clear the way."

She still kept in mind primary targets were officers. If she picks up on anyone trying to rally the Q'sa forces they wouldn't be long for this world. If possible she would fed any intel she could to Aziza that she didn't pick up with her own sensors. Ground troops sometimes lit up targets for air strikes.

She does her best to clear the way for Tiny wanting to get the damaged battle mech to the safety of the Crow as soon as possible. Depending on the logistics of it she might also links up with Elspeth offering her a ride. However if she was going to make it to the fox hole and do good things maybe it was best to let her blow a few things up before getting her out of there.

Pilot: 23 Attack roll total 12  Not much help this round. good luck tiny.
Conrad
player, 175 posts
Mechanic
Mon 19 Jul 2010
at 23:57
  • msg #130

Re: A Walk In the Sun

Trying to help M'kira from a distance was hard, especially trying not to hit her.  Conrad kept working his way closer to her to help in whatever way his could.  Dodging incoming fire and making use of anything as a shield was the only thing Conrad could do trying not to get himself killed.

Still not very proficient with the mecha, most of Conrads shots were still being sprayed all over.  From a tactical stand point, it was good for pushing the enemy back, but for Conrad there was a lot to take on at once and no time to really focus on one.

"M'kira, I'm slowly making progress towards you.  I'm banking you will take everyone out before I make it there at this snails pace."

OOC:19:58, Today: Conrad rolled 14 using 1d20+8. Attack.
    19:58, Today: Conrad rolled 21 using 3d10. damage.

This message was last edited by the player at 03:00, Tue 20 July 2010.
Victor Grym
player, 59 posts
Tue 20 Jul 2010
at 02:32
  • msg #131

Re: A Walk In the Sun

He watches with satisfaction as his shot strikes home disrupting that particular squad of enemies. He was quickly back to business though as he sighted down the rifle his cross hairs seeking another victim. It was time to start searching for the leaders. He scanned the battlefield, no one jumping out at him as an obvious leader and that didn't make sense, they were to well organized to not have someone calling the shots. He checked that off and moved on towards the next item on his list, enemy heavies. He scoped in one on approaching the rookie, well he flew like a rookie, and took the shot hoping to buy the kid a chance to get out of harm's way.
[Private to GM: 21:32, Today: Victor Grym rolled 11 using 2d6. Explosive damage.
21:32, Today: Victor Grym rolled 14 using 4d6. damage.
21:32, Today: Victor Grym rolled 29 using 1d20+10. attack.
]
This message was last edited by the player at 08:41, Tue 27 July 2010.
Elsbeth
player, 56 posts
I've seen C-beams glitter
in the dark ...
Wed 21 Jul 2010
at 08:03
  • msg #132

Re: A Walk In the Sun

Elsbeth knew that she had barely gotten away and that the others were in hot pursuit.  The letdown from her adrenaline surge was not kind to her, and must have affected her performance more than she would have liked.  And, while she would have liked to moment, to compose herself, it was not really an option.  As such, Elsbeth hurled her armored body into the nearest foxhole.  Unfortunately, it was not unoccupied, nor was it recently cleared by Victor's selective (and highly deadly) fire.  As such, Elsbeth was required to clear it for herself.  Nothing to be done about it; so, Elsbeth set about trying to do her job.  And so, concussion rod in hand, she charged headlong into towards the embankment.  With any luck, she would be able to remove one set of heavy weapons from the enemies hands, and with a little more luck, put them in her hands.

So, on the servo actuated pistons and myomar fibers moved at break neck speed.  If there was one thing that Elsbeth was, it was fleet of foot.  Even in full armor and dodging, she could cover more ground than most professional sprinters going flat out.  And so, closing the tens of meters to the foxhole was child's play.  As she approached the foxhole, Elsbeth took stock of the occupants and lept in; trusting her barrier shield to continue to hold and whacking away with her own personal, pocket sized singularity.  At the very least, she figured that she could ensure that the heavy weapons crew in this foxhole would not be able to concentrate on anything but the Really PissedTM Colonial Marine flailing away next to them.
[Private to Prometheus: OOC:
Actions:
First Round Actions :  Move Action:  Move into/through Foxhole (Should be able to cover at least 50ft/17m)
                       Free Action:  Survey Foxhole and Choose Target
                       Standard Action:  Whack away at the nearest Q'sa target
Rolls:
00:52, Today: Elsbeth rolled 11 using 1d20+9. Attack: Concussion Rod.
00:52, Today: Elsbeth rolled 7 using 2d8+4. Damage (Concussion Rod) - if necessary.
00:55, Today: Elsbeth rolled 21 using 1d20+9. Jump/Str Check: +2 MW jumpjets: as req'd.

Notes:
1)  'Flailing away' is the operative phrase.  Not much love from the dice today (as with most days ... :))
2)  I'd spend an action point to boost the hit chance, but with that damage it is hardly worth it.

Combat Stats:
VITALITY (max/curr) :  65/65 (105/105 w/barrier shield (currently active))
HP (max/curr)       :  29
INIT                :  +2
DEF (hardsuit)      :  +27 ACP: -3  DR: 4 (w/ barrier shield)
BAB (Melee/Range)   :  +6/+6 (+9 w/Laser Carbine, +9 w/Concussion Rod)
SAVES (F/R/W)       :  +8/+6/+4
ACTION POINTS       :  4
BASE SPEED          :  50ft (30 (base) + 10 (armor) + 10 (class))
NOTES: Fearless, Uncanny Dodge I, Evasion, Energy Resis (sonic/conc): 4/-
       Photon Shield (50% concealment, DC 20 to spot while moving)
----------------------------------------------------------------------------
WEAPON             DMG   Crit  Range  Weight  Size  Type     Notes
Concussion Rod     2d8     20    -     2lbs   med   Bludg    MW (+1 atk)
Laser Carbine**    3d8     20   90ft*  6lbs   lrg   Laser    Mag: Eclip 49/50
   * Rangefinder Scope Gadget       ** Accuracy: +3 (+2 (inherent) +1 (MW))
]
Tiny
NPC, 18 posts
Sat 24 Jul 2010
at 13:05
  • msg #133

Re: A Walk In the Sun

   Tiny moved to assist the less experienced pilot, the lead Mecha moved like they knew what they were doing.  and knew what the enemy was doing. Only one type of pilot moved before an enemy fired a round. The other pilot had to be a rookie, and his Mecha was some type she'd never seen before. nothing in the book looked like it. Tiny knew in her core there was no way any pilot would drop into this fight to pick up one man. It was suicide until the Q'sa mechs were scrapped.
    Things were simple when she had John at the controls, he made the plan picked the target she helped him pull it off. Her, mind was full of things now, making decisions, trying to figure out what to do next. johns condition monitor wouldn't go away she couldnt force herself to push it to the side and concentrate on the fight.and something deep down in her code was boiling, filling her with something she never felt before it made her want to scream obscenities, and kill anything that got near her. Especially if it had bug eyes and a gun.

    " Searching for communications frequencies Tiny snapped angrily her job pushing itself back to the front of her core. Link for overhead feed, she carried three whispers, recon drones to get a birds eye view of the battle field. the pods ejected from their carriers rocketing skyward splitting open to drop three metal wasps each one spiraling out on a separate path.
    She brought her guns online tracking the lead buglizard mecha, fired her thrusters to get a clean shot and fired a tight three round burst.

OOC:

Move action: Deploy Drones and activate data link to Conrad M'kira and Aziza.
Drones were unable to gather any useful data this round...failed thier aid other roll damn it.
Attack: Enemy mecha:
09:03, Today: Prometheus, on behalf of Tiny, rolled 8 using 1d20+3. Drones aid other roll.
08:57, Today: Prometheus, on behalf of Tiny, rolled 34 using 9d6. damage roll.
08:50, Today: Prometheus, on behalf of Tiny, rolled 27 using 1d20+8. to hit. ( 1 away)

[Private to Victor Grym: something is odd, you know how to spot commanders on the field...your not seeing any. the Q'sa simply start acting as a group with none of them giving orders.]
[Private to M'kira T'shal: something is odd here, you cant spot any leaders the Q;sa are simply acting no one seems to be giving orders but they are exteremely orginized...which by the regs shouldnt be the case Q'sa are usualy swarm fighters who simply come at you in a crushing wave, with their leaders shouting and waving their arms about to try and keep them under control]
Balkiir Kovul
player, 40 posts
Sat 24 Jul 2010
at 13:40
  • msg #134

Re: A Walk In the Sun

   Balkiir caught the marines movement, she was jumping into a bug nest and looked like she was having problems. She had a way with an big stick that was for sure. and her armor was heavy enough to soak up anything that the bug lizards could throw at her.
   In fact she could probably soak up anything he could throw at her as well. The hostile couldn't. really hurt her but up close they might swarm her. Q'sa were good at that. and he had to give her points, she didn't seem to mind a dance with the devil.
    " Ah hell always wanted to do this. Balkiir smirked. Hit his jump pack and vaulted skyward letting his SAW fall on it's shoulder strap and stripping his ax from it's clips.

    Both hands on his ax Balkiir aimed for the Q'sa who was in the fighting pit with the marine. The axes own inertia amplifier powering up as it built up a charge to put the hurt on the Q'sa in the pit.

OOC
09:37, Today: Prometheus, on behalf of Balkiir Kovul, rolled 13 using 1d12+4. power axe damage.
09:33, Today: Prometheus, on behalf of Balkiir Kovul, rolled 24 using 1d20+9. death from above :D.
M'kira T'shal
player, 226 posts
Mon 26 Jul 2010
at 16:50
  • msg #135

Re: A Walk In the Sun

"T'risa and of course everyone else listening in on this channel. Something really off here as in wrong... Q'sa are swarm fighters and officers are usually pretty easy to spot. They tend to have to shout a lot and even wave their arms in a effort to keep control and focus their troops. In this case theirs absolutely no sign of that at all. They are also extremely well organized which is unnatural to their fighting tactics."

If I had a guess I would say possible culprits is that mind control with love enemy that made everyone go berserk back at the compound. Though I am not sure as they are organized so this is a little more sophisticated then just you love me go kill my enemy since they would probably do the usual swarm fighting. We could always do a autopsy on one looking for control chips in the brain, drugs and whatnot. A live one would be needed so T'risa could get a look and see what she can find. If you folks we are trying to help out can hear this and you have any input feel free to volunteer the intel."


For now M'kira tries to continue to help clear a path for Tiny dancing and weaving amoungst the troops. She targets battle mechs or heavy weapons emplacements. Of course not the one where Eslspeth and Balkir were. They didn't need frindly fire making their life hard. Of course if the biggest threat to Tiny appears to be groundpounders she could always do that.

If it appears that tiny was fine she would consider other options such as helping certain Marines evac the battle field. Far as she knew this was a rescue mission get in get out. Though she wouldn't have a problem with it if the battle plan changes.

[Private to Prometheus: OOC: I left my post open with different options depending on what's going on. You can roll for M'kira's attack/damage if needed. I mostly wanted to get a post in to pass on the information she picked up from her observation. ^_^]
Aziza
player, 200 posts
Tue 27 Jul 2010
at 14:14
  • msg #136

Re: A Walk In the Sun

"Hmph.  I am not being sure how this knowledge helps right now." Aziza grumbles.  "Perhaps in unlikely event we are being survive, we are being able to investigate breaking mind control love attack.  For now I am being prepare to fire all weapons while ship is being functional enough to still do so."
The crack of Aziza's Kinetic Missiles and Mass cannons dwarf the sounds of the infantry weapons in the battle as she sends a torrent of projectiles, projectiles which unfortunately miss as Aziza is forced to dodge an incoming blast.  Still it forces many enemies to take cover behind a nearby hill, and then she unleashes the plasma cannons to devastating effect, and the sides of the hill begin to run with molten metal and stone as a burst as hot as the core of a small star explodes above it.

09:09, Today: Aziza rolled 76,73 using 14d9,14d8. Plasma Damage.
09:07, Today: Aziza rolled 8 using 1d20-1. Mass Cannon.
09:07, Today: Aziza rolled 1 using 1d20-3. KE Missile.
09:07, Today: Aziza rolled 2 using 1d20-3. KE Missile.
09:06, Today: Aziza rolled 5 using 1d20-1. plasma cannon.
09:06, Today: Aziza rolled 16 using 1d20-1. plasma cannon.

Prometheus
GM, 350 posts
Tue 27 Jul 2010
at 19:03
  • msg #137

Re: A Walk In the Sun

    The battle became a confused swirl of ground troops and mechs as the infantry that survived the initial assault by the Mecha and Crow reached the area around the wrecked Explorer.
     Conrad Maneuvers into position first, hosing down a cluster of infantry with his plasma gun, several are wounded by the spray of bolts, the rest seek cover behind a smoldering rover left laying on it's roof after the cross first salvo tossed it into the air.
    M'kira Moving fast and hard manages to get to the far side of the Q'sa Mecha firing into the lead Machine her aim is off slightly but as she touches the firing stud she feels the presence of T'risa a quiet whisper in the back of her mind. the moment of hesitation is to her advantage the bolt from her shoulder mounted cannon strikes the Mecha a solid blow spinning it about as a liter of condensed super heated gas slams into it's shoulder and detonates with the force of a kilo of dynamite.
    The trailing Q'sa fires wide of anyone it's chain gun sending up puffs of dust and shards of rock as it sends half it's rounds into the ground and the rest streaking off into the hills. The last Mecha fires at the same instant as tiny, their rounds passing one another in flight. The Q'sa Mech takes heavy damage hitting the ground, tumbling for a moment then managing to catch itself and return to a kneeling position.
    Tiny has no such luck. as the tracers bore in on her she barely has time to turn her damaged cockpit away form the 25mm rounds as they begin to stitch a line across her thruster pack and finally punching though to the fuel cells for the flight packs. the explosion of her fuel cell is bone jarring, a fireball engulfs her chassis and send the crippled Mecha tumbling across the plain to rest in a heap of smoking metal and burning fuel. one arm completely destroyed her flight pack a mass of twisted metal. a low warbling bleat sounding on the radio frequencies. The disaster beacon of a mecha triggered when all internal systems have crashed.

     As the mechs duel a silent figure on the hill moves again. If he had been noticed in the brawl he was forgotten as rounds streak past the heads of combatants. forgotten by all but one bold Q'sa who raised his hand to rally his squad. He had no chance to forget as his head exploded under the impact of Victors heavy round. His squad finding cover behind rocks and in shell craters blasted by the crow.

           Elspeth reached the gun pit, dropping easily into it. The Machine gunner looking up in shock as he faced a heavily armored marine at knife fighting range. without a knife in his hand to fight back with he dodges desperately form one side of the pit to the other trying to avoid wild sledgehammer strong sweeps of the concussion rod the inertial amplifier screeching angrily as the marine tries to catch the dodging Q'sa with a strike.
    As the Q'sa backpedals away he reaches for his side arm in desperation. Elspeth nearly cleaning his clock as he fell backwards bringing his plasma pistol up. at point blank range he couldn't miss. However against the heavy armor and barrier shields the pistol only created a brilliant light show as it hit the shields detonated then splashed harmlessly of the heavy armors thick chest plate.
      Both combatants were caught off guard by Balkiir's arrival the howling Valkiir marine landed heavily his power ax matching the scream of Elspeth's concussion rod as it caught the Q'sa across the shoulder armor driving him to the ground under the Big mans blow and both feet of a nearly 7ft tall giant of a man landing hard at 20 miles an hour.

     There was no time for introductions as the battle filed rocked under man... cesti made thunder. The impact of the ships full arsenal unleashing the spirits of chaos and fire in all directions. anyone caught in the open or outside an armored vehicle felt the impact of multiple concussions as missiles hurled fifty Kilo depleted uranium projectiles into the ground at seven times the speed of sound.
   The ships mass cannon spat another 75 kilo round at even higher velocities. reducing a small rock outcropping to nothing but dust and fist sized gravel flying across the battle field as if some giant had hurled a basket of boulders from the heavens.
   It was impossible to see in the dust and smoke left by the blasts, gunfire stopped instantly as anyone not injured by the blasts shrapnel found a place to hide as the ships guns unleashed hell.
  As the smoke cleared the Q'sa were in retreat, even the unshakable resolve of the aliens having a breaking point.. half their mechs now burning wreckage, enemy mecha slaughtering the infantry and now repeated artillery barrages they had no way to retaliate against or stop overwhelming their blood lust.
   Officer Shouted, waved, curse and fired at retreating grunts. for the first time their normal nature showing itself in the fight. the unnatural coordination and courage they had shown moments before now shattered beyond recover.
Tiny
NPC, 19 posts
Tue 27 Jul 2010
at 19:07
  • msg #138

Re: A Walk In the Sun

Bronco Hotel.... 2..29 Tango November 405.... Immediate <static>, pilot critical.....Please someone!!!!   Tiny tried to stand up, her legs buckled one failing completely as her power began to fail. nothing was working her read outs were a mix of reds, yellows and dead indicators.
Victor Grym
player, 60 posts
Tue 27 Jul 2010
at 19:18
  • msg #139

Re: A Walk In the Sun

The sheer brutality of the salvo released by the Crow was amazing. Even from his removed position he felt the blasts and shock waves of rounds meant for space combat. He cycled through the sight modes on the scope looking for something that would allow him to penetrate the dust haze covering the battlefield. He smiled as the dust cleared, officers were making themselves all to easy of targets as the attempted to regain control of their troops. He did a mental count he should have two rounds left in this magazine. Two parting gifts for their bug eyed friends who didn't want to play anymore.

He once again shouldered the rifle and began to meticulously adjust his aim at an officer in the back of the group. He waited til his breathing was right and then pulled the trigger.
[Private to GM:

14:18, Today: Victor Grym rolled 12 using 2d6. Explosive damage.
14:18, Today: Victor Grym rolled 16 using 4d6. Damage.
14:17, Today: Victor Grym rolled 13 using 1d20+10. Attack.
14:20, Today: Victor Grym rolled 5 using 1d6. Action Point For Attack.
Total Attack 18
]
This message was last edited by the player at 19:20, Tue 27 July 2010.
Elsbeth
player, 57 posts
I've seen C-beams glitter
in the dark ...
Tue 27 Jul 2010
at 20:05
  • msg #140

Re: A Walk In the Sun

Elsbeth noted the incoming Balkiir as proximity alert on her HUD from the motion sensor.  Given the speed and motion of the object, she took one last swipe at her Q'sa opponent, watched as the plasma bolt from her opponent's pistol brushed off of her shimmering shield, not even touching her armor, and then back pedalled two steps entering a crouch with her back against the wall of the pit.  She watched with satisfaction as something finally made contact with her opponent, even if it was not her concussion rod.

From the markings on the combat armor of the large man that had just joined her in the foxhole, Elsbeth made him to also be a member of the Colonial Services.  He did not seem to be wearing powered armor, which meant that he was more naked than she was on this battlefield.  A slight smile crossed her face and she opened her mouth the say something,  but then all Hell broke loose.  It was then that Elsbeth was glad that her head was lower than the lip of the foxhole and her back was braced - Balkiir's timely arrival had fortuitously made her duck.  When the explosions started and the sky filled with color and then dust, Elsbeth marvelled for a brief moment at the terrible and wicked display of destruction.  Even with (or perhaps because) of the massive attenuation by the atmosphere, the energy from the beam weapons was palpable, creating rippling shockwaves that buffeted everything along the way.  Elsbeth watched the first two of them roll by.

Elsbeth's motion sensor display overloaded for a moment, filling a portion of her HUD display with an angry flashing red alarm for a moment, before it resettled into a more quiet mode - one where it was recovering and started to filter out the flying debris more effectively again - where the scattering motion from the Q'sa troops became readily apparent.

Through the rain of dust and dirt, Elsbeth launched herself once more against her opponent in the pit.  While, it almost didn't seems sporting to have the two of them against the one lone Q'sa, the operative word was almost.  Since the large man had come from above, Elsbeth remained low, launching herself and leading with the concussion rod, thrusting the harnessed singularity towards the Q'sa's legs and knees.  A low growl escaped her lips...
[Private to Prometheus: OOC:
Actions:
First Round Actions :  Move Action:  Close with Q'sa (if not already there)
                       Standard Action:  Whack away at the injured, cornered, lonely Q'sa in the foxhole with us.
Rolls:
12:56, Today: Elsbeth rolled 17 using 1d20+9. Attack: Concussion Rod.
12:56, Today: Elsbeth rolled 9 using 2d8+4. Damage (Concussion Rod) - if necessary.

Notes:
1)  No flanking or multiple attacker bonuses applied to the 'to hit' roll (not sure if any apply).

Combat Stats:
VITALITY (max/curr) :  65/65 (105/105 w/barrier shield (currently active))
HP (max/curr)       :  29
INIT                :  +2
DEF (hardsuit)      :  +27 ACP: -3  DR: 4 (w/ barrier shield)
BAB (Melee/Range)   :  +6/+6 (+9 w/Laser Carbine, +9 w/Concussion Rod)
SAVES (F/R/W)       :  +8/+6/+4
ACTION POINTS       :  4
BASE SPEED          :  50ft (30 (base) + 10 (armor) + 10 (class))
NOTES: Fearless, Uncanny Dodge I, Evasion, Energy Resis (sonic/conc): 4/-
       Photon Shield (50% concealment, DC 20 to spot while moving)
----------------------------------------------------------------------------
WEAPON             DMG   Crit  Range  Weight  Size  Type     Notes
Concussion Rod     2d8     20    -     2lbs   med   Bludg    MW (+1 atk)
Laser Carbine**    3d8     20   90ft*  6lbs   lrg   Laser    Mag: Eclip 49/50
   * Rangefinder Scope Gadget       ** Accuracy: +3 (+2 (inherent) +1 (MW))
]
Balkiir Kovul
player, 41 posts
Tue 27 Jul 2010
at 20:15
  • msg #141

Re: A Walk In the Sun

   Balkiir shot a wicked grin at the marine. She had his attention for just a second. and she definitely had enough fight in her to get the job done. He saw her lunge back at the Q'sa growling just a bit as she moved.
    Kick his ass marine Balkiir reared back with his ax till the word prisoner popped into his head. take him down alive we need to chat. Balkiir shifted his weight and kicked out trying to pin the Q'sa against the wall with his boot.
  Come her ya wormy li'l, bastard. Give it up Or i'll let her eat your heart!!!! He growled as he got his hands on the struggling Q'sa

OOC: Starting Grapple:
M'kira T'shal
player, 227 posts
Wed 28 Jul 2010
at 02:17
  • msg #142

Re: A Walk In the Sun

She could sense the storm coming as M'kira looks up in the direction of the Crow she decides to take cover. As soon as the explosions and shockwave's were over she Decides to give the Fleeing mechs a few parting shots to make certain they continue to run.

Then turns her attention to helping Tiny. If she has the proper gear for it she puts the fule fires out. It was important if the pilot was going to have any chance of survival. Not to mention the mecha itself didn't need additional damage.

IF successful She waits for the Crow to come within range so she could get Tiny and her pilot aboard. "Medical emergency. Tiny's down and I seriously doubt her pilots got much time without immediate medical attention. Can you come close enough for us to board Aziza? Oh and if anyone has the chance nows the time to capture a leader if you can."

[Private to Prometheus: OOC: Full auto whatever it takes. M'kira is hopping to take down one more mech as a parting gift. Feel free to roll for me Prometheous/please. After that she's focused on rescuing Tiny.]
This message was last edited by the player at 02:18, Wed 28 July 2010.
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