Re: A Walk In the Sun
Drill Instructor Barstans Vilyas had told the class on the first day, "The job of Recon is to go behind enemy lines, return and tell Command how many there are. The job of Force Recon is to go behind enemy lines, return and tell Command how many there were." After a few stifled chuckles from his audience, Vilyas brought down the pain. "Look to your right and to your left, people. If either of those greenies make through this class, then you are the washout. Those are the facts."
Ironically, Elsbeth and the two people to the sides of her all made it into Force Recon. Sadly, she noted as part of the reverse irony, both Ramirez and Boogstens were dead. Ramirez made it all the way here - to this hellhole. Boogie had bought it back on VXG-642. she reflected sadly.
With Sergeant Vilyas' words in mind, Elsbeth surveyed the situation. Six on one should be nothing. Elsbeth was confident that she had the training and the equipment to take this patrol. The main question was would it be worth it? She needed to make it quiet and quick, if she was to be about it. Too much ruckus and aerial support would come, and that would not be acceptable. So, Elsbeth wracked her brain as to the right way to do things. With fifty metres between her and her quarry, she would have to cover that distance as fast as possible. She was pretty sure she could do it in a matter of seconds - and Elsbeth was pretty sure that she had the drop on the patrol. Their demeanor indicated that they were either, very good actors or completely unaware of her presence. Good, she thought, the job of Recon is to go behind enemy lines...
Elsbeth made a snap decision, to move and move quickly. Doing some collateral damage here would send a message to them and give her some piece of mind. She resolved to use her training to the utmost and to honor the memory of her slain comrades. She made a small prayer to Infi as she activated the barrier shield and photon shield generators on her armor. She gauged the distances to the enemy, watching the light enhanced overlays of her HUD highlight the distances and velocities of the enemy. Elsbeth counted out the moves - orchestrating the dance. The reticules targeting the number in the patrol glowed angry yellow. Elsbeth focussed her attention on the head of the patrol. His information glowed red, with flick of the eyes and subvocalized command. Tag, you're it...
Elsbeth held her carbine in her off hand, and pulled her collapsible concussion rod from her belt. She extended it and felt its light spongy grip in her gauntleted right hand. She exploded from her crouch using her armor's servos to drive forward towards the lead Q'sa, moving swiftly through the rough, rocky terrain. While she knew that the photon shield would not give her optimal protection since she was actively attacking and not hiding, it still offered enough of a disconcerting effect, that in the dark she knew that it would help. Like all my equipment, I trust it to do its job - all I need to do is my job.
Pound, pound, pound. 46 meters, then 43 metres. Her piston enhanced boots drove onwards as the distance between herself and the patrol closed at a frightening pace. Elsbeth drew inexorably closer to the lead Q'sa - the dancing flashlights blithely unaware of the oncoming train. She bounded over a four metre boulder and then tumbled through a bit of (now) defunct scrub. Her photometrically fuzzed form churned chunks of dust and dirt as she past. Elsbeth knew that the patrol would likely have some time to potentially react to her presence, but she relied on the fact that they would not have much and that they couldn't accurately track, what they couldn't accurately see. Let them try, just let them try...
Pound, pound, pound. 22 metres, 19 metres, The massive servos in her armor enhanced and refined her movements as she drove onwards. She popped over and around boulders and as she accelerated, Elsbeth let the adrenaline surge come. She had been trained to harness the energy and focus it into explosive power. Her vision narrowed as her quarry neared, and she moved with grace and speed onwards across the small debris-filled, rocky field. She planned to meet the lead Q'sa head on and push him back into as many of his comrades as possible. With the six of them, it was essential to keep as many as possible occupied or down as quickly and as long as possible. By coming into the middle of them, she would be opening herself up to multiple assailants, but should be able to minimize their effectiveness by engaging them fully - their guns would be useless once she was in the middle of them. From what she had seen, the Q'sa never acted as a unit. They may coordinate some actions, but they expected their base ferocity to overwhelm an enemy. They expected fear to keep her in line. They were wrong - fear never kept Elsbeth in line. Fear only makes me focus; Fear only makes me mad.
Pound, pound, pound - 6 metres, 2 metres ... At the last possible moment, Elsbeth braced herself for impact, dipping her shoulder ever so slightly and activating her jumpjets to drive her form into the upcoming opponent. Her 250 kilogram plus amalgam of woman and machine flew headlong into the upper chest plate of the unfortunate reptilian insectoid in front of the pack. The job of Force Recon, is to tell them how many there were...
[Private to Prometheus: OOC:
Actions:
Surprise Action : Move Action - Full Move (50ft)
First Round Actions : Free Action - Ability Surge (+8 Str, -2 Def, Duration: 3 rounds)
Free Action - Spend Action point to negate fatigue from Ability Surge (Does this only get expended when the surge ends?)
Full-Round action - Bull Rush lead Q'sa w/ Double move (100ft)
Rolls:
Know (tactics) Check: 09:54, Today: Elsbeth rolled 9 using 1d20+2. Knowledge (tactics)/Int Check.
Initiative : 09:54, Today: Elsbeth rolled 10 using 1d20+2. Initiative.
Attack (Bull Rush) : 09:58, Today: Elsbeth rolled 26 using 1d20+14. Atk (Bull Rush): +4 BAB, +8 Str, +2 Chrg.
Strength Check : 09:58, Today: Elsbeth rolled 13 using 1d20+8. Strength Check.
Ugh, not what I had hoped for. Not very, bad ass, eh? That is my general luck with the RPoL dice roller though... *sigh* Are there any other rolls that you need? Feel free to roll for me, especially, if it will save time and effort on your part. You definitely cannot roll any worse than I have. :(
Questions/Notes:
1) Can I expend an Action Point to enhance the Strength Check? I'd really like that first meeting with the enemy to have some impact...;)
2) Would the jumpjets aid any in the impact/strength check, potentially? Should I make a skill check to use them?
3) If the Bull Rush will not knock the opponent down (or into the others) i.e. that is not what a bull rush does, and I have misinterpreted the rules - your call, then Elsbeth would have opted to do a simple charge and I can roll damage for the concussion rod - instead. Let me know.
Combat Stats:
VITALITY (max/curr) : 65/65 (105/105 w/barrier shield)
HP (max/curr) : 29
INIT : +2
DEF (hardsuit) : +22 ACP: -3 DR: 4 (w/ barrier shield)
+18 (w/ current actions: -2 (charge), -2 (ability surge)
BAB (Melee/Range) : +6/+6 (+9 w/Laser Carbine)
SAVES (F/R/W) : +8/+6/+4
ACTION POINTS : 9 (7? after actions)
BASE SPEED : 50ft (30 (base) + 10 (armor) + 10 (class))
NOTES: Fearless, Uncanny Dodge I, Evasion, Energy Resis (sonic/conc): 4/-
Photon Shield (50% concealment, DC 20 to spot while moving)
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WEAPON DMG Crit Range Weight Size Type Notes
Concussion Rod 2d8 20 - 2lbs med Bludg MW (+1 atk)
Laser Carbine** 3d8 20 90ft* 6lbs lrg Laser Mag: Eclip 50
* Rangefinder Scope Gadget ** Accuracy: +3 (+2 (inherent) +1 (MW))]
This message was last edited by the player at 00:15, Tue 09 Mar 2010.