Re: in the news
I've thought about switching to Traveller...a few glitches have kept me from doing so...mainly the rules don't support my setting completely...AIs are not wll supported and robots are ..well primitive.
the basic concept is 2d6+stat bonus+ skill vs target number
stats range from 1 to 15 average is 7 to 8
Skills range from 0 to 4, 0= barely trained 2 equals professional, 4 equals top rank/ace in a skill.
character creation is done a little different than other game..you gain skills and benefits from your terms of service in a career. each term you gain skills, rank, and benefits... of course each term you have to make a check to see if you survive the term..if you fail there is a mishap table you have to roll on, and then you have to leave that career...if you succeed you can roll on an event table which sort of supplies your characters background and gives potential benefits.( depending on career, benefits can range from weapons, armor, money, and shares in a ship....the noble, dilettante and merchant careers can generate character with millions in the bank, a regular income and a ship...marines and mercs..not so much in the money department but bonus skills, and stat improvements are easy to come by)
Each term is four years, and your age can start to cause stat degeneration if ou want more terms you have to risk losing points off your physical stats due to aging...of course there are anti aging drugs available b they are sort of expensive and if you cant get your hands on them you suffer the affects of aging at an accelerated rate.
the issue with crossing over from Dz based game to Traveller based is mostly in deciding what skills the character would have and how good he would be with those skills. D20 characters are far more skilled than their Traveller equivalent...but in the area of specialty a converted character would no doubt be very good in a narrow range of skills and abilities.
I have also considered restarting the other Pax game using the traveler system with fresh characters but so far I have had trouble keeping the games I am running moving due to inertia and player attrition.