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CROW OOC II: The sequal.

Posted by PrometheusFor group 0
Prometheus
GM, 180 posts
Thu 12 Jun 2014
at 00:57
  • msg #752

Re: in the news

Whooooo Hooooooooooo I was just informed that Mongoose Publishing will be accepting a submission I made.

I have been working on getting more of my material in proper order to submit. I put together a packet of deck plans, illustrations, NPCs and Plot seeds for the Traveller game....and it was accepted for publishing.

I don't know what it the will be using it for, either a supplement or a magazine article..but I am very happy to have my work recognized as worth publication.
Twitch
player, 15 posts
Call for the doctor?
That's a big bug...
Thu 12 Jun 2014
at 12:12
  • msg #753

Re: in the news

That's awesome! Congratulations!
Prometheus
GM, 181 posts
Thu 12 Jun 2014
at 15:12
  • msg #754

Re: in the news

Yeah it is,It's very satisfying to finally get published.... but you go no idea how much brain burn it involves...
T'risa K'mahda
player, 716 posts
Thu 12 Jun 2014
at 23:36
  • msg #755

Re: in the news

Congratulations!
M'kira T'shal
player, 586 posts
Fri 13 Jun 2014
at 03:34
  • msg #756

Re: in the news

Congratulations on being published! Real life/work has kept me away for a while. Will try to post soon! Just wanted to let you all know I am still here!
Melcor
player, 25 posts
Thu 3 Jul 2014
at 21:30
  • msg #757

Re: in the news

hi guys, friendly neighbourhood tech guy / robomedic here.
Poppy
NPC, 74 posts
Thu 3 Jul 2014
at 21:41
  • msg #758

Re: in the news

Robo-medic...Yayyyyy...hey doc I have this tick in my secondary synaptic motivator it give me this funny wiggle sometimes...Not that I mind but it seems to distract some of the Marines.
M'kira T'shal
player, 589 posts
Sat 5 Jul 2014
at 03:11
  • msg #759

Re: in the news

lol. Poppy. hi Melcor welcome to teh game!

Also happy forth of July! I you celebrate the holiday enjoy the fireworks!
Twitch
player, 17 posts
Call for the doctor?
That's a big bug...
Sat 5 Jul 2014
at 03:52
  • msg #760

Re: in the news

Welcome sentient! Much greetings upon you!
S'viim B'shah
GM, 29 posts
Personal Assistant
House B'shah male
Sat 5 Jul 2014
at 05:04
  • msg #761

Re: in the news

Welcome Melcor, we definitely have need of you on this team.

Poppy, LOL too funny:)

Happy Fourth for all who celebrate!
T'risa K'mahda
player, 718 posts
Mon 7 Jul 2014
at 02:34
  • msg #762

Re: in the news

Hi Melcor!
Leoulin
player, 365 posts
Wed 20 Aug 2014
at 19:14
  • msg #763

Re: in the news

So now we have all kinds of medical personnel and it would be awkward for Leo to jump back in.
Melcor
player, 30 posts
Thu 21 Aug 2014
at 06:27
  • msg #764

Re: in the news

Hey guys just wanted to apologise in advance, my responses may be a little sporadic for a short time as I have no internet at home for a week or so. I can only check things in the morning at work, though rest assured I'm still about lol
Melcor
player, 31 posts
Thu 21 Aug 2014
at 06:28
  • msg #765

Re: in the news

Oh and Leo, I definitely wouldn't class Melcor as medical personnel, he's all technician (with a little splash of steely eyed dealer of death) lol
Leoulin
player, 366 posts
Thu 21 Aug 2014
at 13:10
  • msg #766

Re: in the news

That's a metal medic. Artifolk are people too... Most of the time anyhow.  Leo's place in the party is 170% asswhoop, 80% beefcake(omeada flavor), 25% can opener, 25% dance machine.

Yeah that's 300% but really who wants less than that?
Twitch
player, 20 posts
Call for the doctor?
That's a big bug...
Thu 21 Aug 2014
at 22:01
  • msg #767

Re: in the news

Ok, so if you're "170% asswhoop, 80% beefcake(omeada flavor), 25% can opener, 25% dance machine" where's the medical part come in? :)

Twitch is 33% medic, 33% surgeon, 33% insect, and 1% speech impaired. He's only 100% but that's all he's got to give.
Prometheus
GM, 186 posts
Fri 22 Aug 2014
at 19:02
  • msg #768

Re: in the news

Okay contract just signed..I can now officially unviel that I was given a commission from Mongoose publishing to do a catalog of ships, NPCs, and adventure seeds to go with the Traveller world...

I haven't convinced anyone to publish this game world yet..but getting my first contract is making me giggle like an idiot.

a few of you have earned a place in my world..

K'mahda, and Ar'Damina Families will be one of my manufacturing groups..and I plan on modifying a few to fit Traveller rules for NPCs..with your permission of course.

I've also considered modifying the Crow for use in Traveller :D
M'kira T'shal
player, 597 posts
Sat 23 Aug 2014
at 05:19
  • msg #769

Re: in the news


Congratulations Prometheus! I think it calls for a celebration so please enjoy yourself! I look forward to hearing more about things as they develop. ^_^ Will the crow include Aziza. ^_~
Prometheus
GM, 187 posts
Sat 23 Aug 2014
at 06:04
  • msg #770

Re: in the news

Well Aziza may have to become an Aslan to fit in to the Traveller universe. but if she is okay with it yeah I may include one paranoid hypochondriac Aslan
Twitch
player, 21 posts
Call for the doctor?
That's a big bug...
Sat 23 Aug 2014
at 11:37
  • msg #771

Re: in the news

Congrats! That's awesome news!
Elsbeth
player, 319 posts
I've watched C-beams
glitter in the dark ...
Sun 24 Aug 2014
at 16:41
  • msg #772

Re: in the news

It is great news, Prometheus.  Many congratulations.

Hmmm... Aziza could also be a Hiver instead.  I believe that they are hexapods...  I think that paranoia and hypochondria in either race would be hilarious.  Hivers are supposed to be stellar scientists and engineers...
T'risa K'mahda
player, 726 posts
Sun 24 Aug 2014
at 16:44
  • msg #773

Re: in the news

lol, maybe you should just convert the game to traveller :-)

I know that I for one will buy the book in an instant as soon as cash becomes available.
Prometheus
GM, 188 posts
Sun 24 Aug 2014
at 20:06
  • msg #774

Re: in the news

I've thought about switching to Traveller...a few glitches have kept me from doing so...mainly the rules don't support my setting completely...AIs are not wll supported and robots are ..well primitive.

the basic concept is 2d6+stat bonus+ skill vs target number

stats range from 1 to 15 average is 7 to 8
Skills range from 0 to 4, 0= barely trained 2 equals professional, 4 equals top rank/ace in a skill.

character creation is done a little different than other game..you gain skills and benefits from your terms of service in a career. each term you gain skills, rank, and benefits... of course each term you have to make a check to see if you survive the term..if you fail there is a mishap table you have to roll on, and then you have to leave that career...if you succeed you can roll on an event table which sort of supplies your characters background and gives potential benefits.( depending on career, benefits can range from weapons, armor, money, and shares in a ship....the noble, dilettante and merchant careers can generate character with millions in the bank, a regular income and a ship...marines and mercs..not so much in the money department but bonus skills, and stat improvements are easy to come by)

Each term is four years, and your age can start to cause stat degeneration if ou want more terms you have to risk losing points off your physical stats due to aging...of course there are anti aging drugs available b they are sort of expensive and if you cant get your hands on them you suffer the affects of aging at an accelerated rate.

the issue with crossing over from Dz based game to Traveller based is mostly in deciding what skills the character would have and how good he would be with those skills. D20 characters are far more skilled than their Traveller equivalent...but in the area of specialty a converted character would no doubt be very good in a narrow range of skills and abilities.

I have also considered restarting the other Pax game using the traveler system with fresh characters but so far I have had trouble keeping the games I am running moving due to inertia and player attrition.
M'kira T'shal
player, 599 posts
Mon 25 Aug 2014
at 00:50
  • msg #775

Re: in the news

I am happy the way things are. And I prefer a game that has more skills and toys then less. ^_^

And Aziza just wouldn't be the same if she suddenly went Hiver. I also love the advanced robots et. wouldn't want to give that up. Though if you really want to convert I will go with the flow.
S'viim B'shah
GM, 33 posts
Personal Assistant
House B'shah male
Mon 25 Aug 2014
at 02:12
  • msg #776

Re: in the news

All things considered I quite agree with the perceptive Ms T'shal.  I far prefer your system as it is, with all the fancy toys and A.Is that are such a critical part of YOUR universe intact.  And it is YOUR universe here, not the traveler one.  I would and will be happy to play regardless of what you decide, but honestly I think your system is made for your unique universe, as you envision it, and suits it best :)
This message was last edited by the GM at 02:13, Mon 25 Aug 2014.
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