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, welcome to Pax Bellum: ( closed, Story complete)

10:31, 24th April 2024 (GMT+0)

Avialable for sell.

Posted by PrometheusFor group 0
Prometheus
GM, 200 posts
Mon 27 Oct 2014
at 22:16
  • msg #1

Avialable for sell

  • Plasma rifle
  • Plasma carbine
  • Plasma repeater
  • Charged rifle
  • Heavy charged repeater.
  • Support gun ( 25mm cannon)
  • Drone Launcher ( self guided high explosive, EMP, or flash nano drones)
  • Shard weapons fire energized armor piercing crystal darts that explode on impact or on a delay timer.
  • Hornet Drone Automated weapon
  • Kraken worn combat drone ( Automated weapon...think Doc Oc from spider man)
  • Cesti Weapon Harness: automated robotic ranged weapons mount.
  • Nano-blade: Same as Katana, with the Keen advantage
  • Grav Maul, Gravity enhanced two handed sledge hammer
  • Plasma grenades
  • Laser Grenade ( basiclly it lands in an area hovers and fires multiple beams in a sphere)
  • Shockwave grenade: Non lethal grenade that can knock a person down, and throw them back 10ft
  • Exno matter grenade: Similar to a phosphorus grenade by can burn without oxygen




Medical gear
D
  • ermal re-generator
  • tissue knitter
  • Nano Surgical unit
  • Mutli-species bio-scanner
  • Medical Nano Drone unit. belt worn diagnostic unit that can be remote operated by a person with medical skills. basically it allows a person to perform Medical tasks at range. As log as the person is equipped with this unit and linked to the medics control unit.


Grave belt
Grav harness
Grav Bike
Personal Flyer
Power Boots ( allow long jumps and high speed dash using gravitics and thrusters)




ROBOTS

Drone: Lvl 1
Armature robot
Size: tiny +2 ac +8 hide -8 grapple
Hit points: 10
DR 6
Move: fly 30 perfect
Def: 14 10 base, +2 dex +2 (size with shields active AC 16)
Attack +3  base +1, +2 dex
Initiative + 2
STR 8
Dex  14
CON 0
Int     0
Wis   10
Cha    1

Shield   38HP  +2 AC reset 3 rounds
Lvl 1 EM Pulse range 20ft
Mk 1 sensors

Skills + 2 spot, +2 Search, +8 Hide,

Drone: Lvl II
Armature robot
Size: tiny +2 ac +8 hide -8 grapple
Hit points: 10
DR 6
Move: fly 30 perfect
Def: 14 10 base, +2 dex +2 (size with shields active AC 18)
Attack +6  base +1, +2 dex, +3 equipment bonus
Initiative + 2
STR 8
Dex  15
CON 0
Int     0
Wis   10
Cha    1

Shield   45HP  +4 AC reset 3 rounds
Lvl 1 Pulse range 20ft
Lvl I electronic warfare
Mk 1II sensors

Skills + 6 spot, +6 Search, +8 Hide,  +4 computer use


Drone: Lvl III
Armature robot
Size: tiny +2 ac +8 hide -8 grapple
Hit points: 15
DR 6
Move: fly 40 perfect
Def: 14 10 base, +2 dex +2 (size with shields active AC 18)
Attack +7
  base +1, +3 dex, +3 equipment bonus
Initiative + 3
STR   8
Dex  16
CON   0
Int   0
Wis   10
Cha    1

Shield   50HP  +4 AC reset 3 rounds
Lvl II Pulse range 20ft
Lvl I electronic warfare
Lvl 1 tech Armor
Mk 1II sensors
Light machine pistol 2d6,( single, semi, 3rd burst) 40rounds mag, x2 crit, range inc 20ft
Feat double tap, burst

Skills + 9 spot, +8 Search,+8 listen +8 Hide, +8 computer use

Drone: Lvl IV  Drone
Armature robot
Size: tiny +2 ac +8 hide -8 grapple
Hit points: 15
DR 6
Move: fly 40 perfect
Def: 14 10 base, +2 dex +2 (size) (with shields active AC 18)
Attack +7
  base +1, +3 dex, +3 equipment bonus
Initiative + 3
STR 8
Dex  16
CON 0
Int     0
Wis   10
Cha    1

Shield   60 HP  +4 AC reset 3 rounds
Lvl III Pulse range 20ft
Lvl 1 Armor


Mk III sensors
Light machine pistol 2d6,( single, semi, 3rd burst) 40rounds mag, x2 crit, range inc 20ft
Feat double tap, burst

Skills + 9 spot, +8 Search,+8 listen +8 Hide,+8 computer use




Drone: Lvl IV Plasma Drone
Armature robot
Size: tiny +2 ac +8 hide -8 grapple
Hit points: 15
DR 6
Move: fly 40 perfect
Def: 14 10 base, +2 dex +2 (size with shields active AC 18)
Attack +7
  base +1, +3 dex, +3 equipment bonus
Initiative + 3
STR 8
Dex  16
CON 0
Int     0
Wis   10
Cha    1

Shield   50HP  +4 AC reset 3 rounds
Lvl II Pulse range 20ft
Lvl 1 tech Armor
Mk III sensors
Light Plasma pistol 2d10, 40rounds mag, x2 crit, range inc 20ft
Light machine pistol 2d6,( single, semi, 3rd burst) 40rounds mag, x2 crit, range inc 20ft
Feat double tap, burst

Skills + 9 spot, +8 Search,+8 listen +8 Hide,

Drone: Lvl IV Saber drone
Armature robot
Size: tiny +2 ac +8 hide -8 grapple
Hit points: 15
DR 6
Move: fly 40 perfect
Def: 14 10 base, +2 dex +2 (size with shields active AC 18)
Attack +7
  base +1, +3 dex, +3 equipment bonus
Initiative + 3
STR 8
Dex  16
CON 0
Int     0
Wis   10
Cha    1

Shield   50HP  +4 AC reset 3 rounds
Lvl II Pulse range 20ft
Lvl 1 tech Armor
Mk III sensors
Vibro blades 2d10, crit 19 x2
Light machine pistol 2d6,( single, semi, 3rd burst) 40rounds mag, x2 crit, range inc 20ft
Feat double tap, burst,  fly by attack

Skills + 9 spot, +8 Search,+8 listen +8 Hide,

Drone: Lvl IV Hijacker
Required( hack Lvl 3, Computer use 10ranks, disable device 10 ranks)
Armature robot
Size: tiny +2 ac +8 hide -8 grapple
Hit points: 15
DR 6
Move: fly 40 perfect
Def: 14 10 base, +2 dex +2 (size with shields active AC 18)
Attack +7
  base +1, +3 dex, +3 equipment bonus
Initiative + 3
STR 8
Dex  16
CON 0
Int     0
Wis   10
Cha    1

Shield   50HP  +4 AC reset 3 rounds
Lvl II Pulse range 20ft
Lvl 1 tech Armor
Mk III sensors
Light machine pistol 2d6,( single, semi, 3rd burst) 40rounds mag, x2 crit, range inc 20ft

Skills + 9 spot, +8 Search,+8 listen +8 Hide, +10 disable device, +10 computer use

Drone can make a touch melee attack vs. any robot if successful robot must make an opposed computer use check if it fails the Hijacker takes control of it’s CPU and may make full use of weapons, skills, and attacks possessed by the robot. Control is short term the drone can only maintain control for 1d10+3 minutes. At the end of this time the drone fries the robots CPU (disabling the robot) and returns to owner.

   The target of a Hijack can not have any active shield and must be in the same square as the drone. The drone must remain attached to the robot or lose control. If  the drone is destroyed or the robot is disabled the control of the robot ends.

Drone: Lvl IV (Wild Weasel)
Armature robot
Size: tiny +2 ac +8 hide -8 grapple
Hit points: 15
DR 6
Move: fly 40 perfect
Def: 14 10 base, +2 dex +2 (size with shields active AC 18)
Attack +7
  base +1, +3 dex, +3 equipment bonus
Initiative + 3
STR 8
Dex  16
CON 0
Int     0
Wis   10
Cha    1

Shield   50HP  +4 AC reset 3 rounds
Lvl II Pulse range 20ft
Lvl IIII electronic warfare
Lvl 1 tech Armor
Mk 1II sensors
Light machine pistol 2d6,( single, semi, 3rd burst) 40rounds mag, x2 crit, range inc 20ft
Skills + 9 spot, +8 Search,+8 listen +8 Hide, +10 disable device, +10 computer use



Drone Mutations:

Repair drone
Thee small robots mount micro manipulators and a tool kit allowing them to perform a wide variety of tasks to assist the tech in his non combat duties, unshielded and unarmed they seldom enter combat.
Drone: Lvl 1
Armature robot
Size: tiny +2 ac +8 hide -8 grapple
Hit points: 10
DR 6
Move: fly 30 perfect
Def: 14 10 base, +2 dex +2 (size with shields active AC 16)
Attack +3  base +1, +2 dex
Initiative + 2
STR 8
Dex  14
CON 0
Int     0
Wis   10
Cha    1

Task hands( +2 repair and craft)
Tech scanner
Electronics tool Kit
Mechanical Tool Kit
Micro Torch
Flood light
Mk 1 sensors

Skills + 2 spot, +2 Search, +8 Hide, +6(8 using task hands) repair ,+6(8 using task hand)  craft mechanical and electronic +4 knowledge technology

Lvl III VI drone.
The tech can modify the drone with an integrated Virtual intelligence. This gives the drone a simulated personality and some decision making and self directing capabilities. However it is not truly sentient. The drone can accept simple orders, and execute them without direct instructions from the tech. these orders may be no more complex than a trick you would teach an animal. Fetch, stay, guard, patrol, find etc…
            When operating outside the controllers range the drone will not initiate an attack unless it is fired on and has been ordered to return fire if attacked. It will respond to inquiries from other people, answer questions to the best of it’s limited ability and interact as programmed by it’s owner but it is incapable of initiating it’s own actions, or original thought.

Lvl IV AI drone.
Installing an Ai on a drone allows it to make it’s own decisions, perform complex tasks and take action outside it’s programming if required. An AI drone will take action it sees vital to it’s master on it’s own as long as they do not violate standing orders, or local legal statues. In addition the drone can now learn from it’s experiences. Gaining insight and skills as it matures

Drone gains Int 10, increases it’s wisdom to 10 and its charisma to 8. It becomes a level one construct creature capable of  gaining experience and gaining levels in a class. However it begins play with only the standard Skillsoft it was equipped with, no feats, profession, or class perk/feats. At second level it begins to acquire these normally.  Including those feats/perks/and abilities for first level.
              Like all synthetics it is immune to telepathy and can not learn telepathic, or kinetic techniques or acquire psionic abilities.
               Normally an AI drone acquires the civilian Career template but if there is a character wiling to provide training in another career the drone may acquire any non psionic career template.
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