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, welcome to Pax Bellum: ( closed, Story complete)

02:45, 2nd May 2024 (GMT+0)

Crow OOC:

Posted by PrometheusFor group 0
Leoulin
player, 206 posts
Mon 11 Oct 2010
at 12:21
  • msg #1015

Re: next round

Ah... if only Singularity Tech were quite so available to us...

"He's insane!"

"Sane men don't build weapons like this!"

"...And so we wanted one?!"
Conrad
player, 306 posts
Mechanic
Builder
Mon 11 Oct 2010
at 16:40
  • msg #1016

Re: next round

...Im getting the urge to build the Death Star....
Victor Grym
player, 97 posts
Mon 11 Oct 2010
at 16:47
  • msg #1017

Re: next round

NO! the Sun Crusher! Must build the Sun Crusher.

So we are just waiting to move on to the opp right? I cant really think of how to write I am prepared anymore.
Conrad
player, 307 posts
Mechanic
Builder
Mon 11 Oct 2010
at 16:49
  • msg #1018

Re: next round

Changed my mind... I'll be happy with a lightsaber.
T'risa K'mahda
player, 453 posts
Mon 11 Oct 2010
at 16:56
  • msg #1019

Re: next round

Yeah we're waiting for GM to provide us with our respective threads.

Fingers crossed for luck.....feel inspired by my speech in the canteen and hopefully the Gm will give you bonuses. likewise hopefully my nat 20 will keep you all safe.
Tiny
NPC, 70 posts
Deputy
Mon 11 Oct 2010
at 17:10
  • msg #1020

Re: next round

Hopefully.  We all have faith in you T'risa-san!
Prometheus
GM, 573 posts
Mon 11 Oct 2010
at 17:42
  • msg #1021

Re: next round

Okay, as ready as I'll ever be LOL....
Had to get some prep work done...you know decide how many battalion of Q'sa...Add a squadron of fighters or two... and find stats for a Super colossal Mecha-o-death MkII....

Jokes asde, long weekend, lots of (not)fun and games... threads up in a jiffy.
Aziza
player, 223 posts
Mon 11 Oct 2010
at 20:50
  • msg #1022

Re: next round

Hey everybody, I'm making my second comeback in the game.  Here's hoping I don't have any more problems and I can stick with it this time.
T'risa K'mahda
player, 454 posts
Mon 11 Oct 2010
at 20:56
  • msg #1023

Re: next round

/me pounces Aziza and hugs her tight.

Welcome back, we've all missed you. :-)
Elsbeth
player, 98 posts
I've watched C-beams
glitter in the dark ...
Mon 11 Oct 2010
at 21:00
  • msg #1024

Re: next round

Welcome back, Aziza.  Good to have you piloting the Crow again...;)  You are just in time to die with the rest of us in two separate offensive strikes...
T'risa K'mahda
player, 455 posts
Mon 11 Oct 2010
at 21:08
  • msg #1025

Re: next round

it seemed like a good idea at the time....but I was eating a big bowl of frosties and they put WAY too much sugar on those.
M'kira T'shal
player, 297 posts
Mon 11 Oct 2010
at 23:35
  • msg #1026

Re: next round

Gently hugs Aziza! Welcome back! ^_^
Parisite
player, 3 posts
Tue 12 Oct 2010
at 00:13
  • msg #1027

Re: next round

Welcome back Aziza I've been waiting on you.....
Prometheus
GM, 577 posts
Tue 12 Oct 2010
at 00:34
  • msg #1028

Re: next round

shhh...you'll ruin the surprise.....


Alrighty some info for the groups.

Both sights are in a hilly region..the hills are broken and rugged mostly sandstone and loose boulders. Plant life is fairly sparse and low to the ground. the hills provide protection from the wind and give the signal towers at both sites a fairly good line of sight ...when radio communication was working at least.


The anti aircraft batteries are dug in on the back side of the hills, twin plasma guns and two missile launchers at each site. with maybe five Q'sa manning each site with assault weapons and a support weapon ( light plasma gun with full auto mode )


At the ambush site there are at least 20 infantry and six rapid fire plasma guns..roughly equivalent to a .50 caliber machine gun. the only real weapons that can hurt a starship are mounted on two trucks parked behind the main building under a camo net...they look to be twin starship grade plasma cannons hooked to a generator mounted on a trailer.
   The groups mecha have decent cover up to about a kilometer from the compound. M'kira, Tiny and Conrad will have to either make some very impressive hide rolls or make a dash through the open the last kilometer from the compound.


There are no signs of Mecha or air cover at either site, although the terrain and buildings would provide enough cover to keep them well out of site with just a casual inspection.


Anyone wanting more detailed info, or looking for hidden details please make SPOT checks...I also need Hide checks from everyone.
Conrad
player, 308 posts
Mechanic
Builder
Tue 12 Oct 2010
at 02:30
  • msg #1029

Re: next round

Welcome back Aziza!

Also... which group am I in?
T'risa K'mahda
player, 458 posts
Tue 12 Oct 2010
at 02:49
  • msg #1030

Re: next round

you're waiting in the wadi with M'Kira and Tiny in mecha
Conrad
player, 309 posts
Mechanic
Builder
Tue 12 Oct 2010
at 04:54
  • msg #1031

Re: next round

okay.  Thanks T'risa.
Victor Grym
player, 99 posts
Tue 12 Oct 2010
at 07:39
  • msg #1032

Re: next round

Damn stupid dice roller! So fickle! Horrible roll on my spot. Great roll on my hide.

Also Welcome back Aziza, glad you could join us once again.
Prometheus
GM, 578 posts
Tue 12 Oct 2010
at 10:18
  • msg #1033

Re: next round

alright so the Q'sa steps on Grym and doesn't even notice..... of course grym probably slips a grenade in his pocket just for giggles.
M'kira T'shal
player, 298 posts
Wed 13 Oct 2010
at 00:52
  • msg #1034

Re: next round

Never mind I read up on the PM. corrected the location of my post.

BTW we need a new OOC thread. this ones giving the over 1000 post limit warning.
This message was last edited by the player at 00:55, Wed 13 Oct 2010.
Prometheus
GM, 581 posts
Wed 13 Oct 2010
at 01:44
  • msg #1035

Re: next round

In case you guys want to ee what your gave the grunts....http://www.youtube.com/watch?v...&feature=related

Hmmmm... Maybe this is more like it... after Conrad went back to the drawing board....http://www.youtube.com/watch?v...&feature=related


nd this is what he was waning to build
http://www.youtube.com/watch?v=khyZI3RK2lE
Conrad
player, 310 posts
Mechanic
Builder
Wed 13 Oct 2010
at 05:06
  • msg #1036

Re: next round

I wouldnt build that... I'd end up killing myself from nuclear radiation.  I'd much rather build something that would create a black hole.
Trey Uv'secks
player, 18 posts
Space Monkey
Clone Bredren
Wed 13 Oct 2010
at 05:26
  • msg #1037

Re: next round

Because everyone knows that black holes are a lot safer than nukes?

;D

Geez, Conrad. Give it up and go meglomaniac already! :D I know you've wanted too since you first got your hands on the air-defense tower waaay back in the threads.
Conrad
player, 311 posts
Mechanic
Builder
Wed 13 Oct 2010
at 05:49
  • msg #1038

Re: next round

Screw that air defense tower... I got held up by a robot with a the damn air defense torrent Gatling gun.
Prometheus
GM, 582 posts
Wed 13 Oct 2010
at 05:55
  • msg #1039

Re: next round

It is bad when you get mugged by the tool box/bot.... just be glad she didn't have anything bigger.
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