Eggy
 member, 379 posts
Fri 15 Aug 2014
at 01:42
Re: Scoobythulu
pfarland:
On a side note Eggy, have you ever seen Delta Green?

Never heard of it.
kneverwinterknight
 member, 113 posts
 www.pelinore.org
 Denmark
Fri 15 Aug 2014
at 07:41
Re: Scoobythulu
In reply to pfarland (msg # 3):

I am tempted too. This idea is too good to ignore, but I agree that d100 should make way for an alternative system.

More info on Cartoon Action Hour: http://www.spectrum-games.com/cartoon-action-hour.html

But I've always wanted to try Steve Jackson's Toon: http://www.sjgames.com/toon/deluxe_edition.html

This message was last edited by the user at 07:57, Fri 15 Aug 2014.

Bod Man
 member, 190 posts
Fri 15 Aug 2014
at 12:45
Re: Scoobythulu
Ive played Toon. It's basically a poor mans version of GURPS. Not really that good IMO. Cartoon action hour is really a perfect blend of detail and simplicity and works quite nicely with with pbp format of rpol.

Those are my thoughts anyway.
Bod Man
 member, 191 posts
Sun 17 Aug 2014
at 17:12
Re: Scoobythulu
Thinking about this more, I think it is important to use CoC. Since this is a mashup, you are jamming together two incongruous pieces. The characters are from a comical cartoon environment and the setting is lovecraftian horror. Since the characters carry with them the cartooniness, I think you want the rules to carry the setting and feel. If you used toon or cartoon action hour, I think you'd be skewing things too cartoony. But using CoC, and adding a little comical flare in the skills (see stats in previous post), you are bringing comical cartoon characters into the lovecraftian horror world.
committed hero
 member, 37 posts
 GM
 Visco
Mon 18 Aug 2014
at 11:23
Re: Scoobythulu
I have always wanted to run a Buffy-style game where the slayers are twelve schoolgirls in an old house in Paris that is covered in vines.
Bod Man
 member, 192 posts
Tue 19 Aug 2014
at 01:06
Re: Scoobythulu
That's not really the same thing as scooby doo.
Gaffer
 member, 1143 posts
 Ocoee FL
 40 yrs of RPGs
Wed 20 Aug 2014
at 14:53
Re: Scoobythulu
There have been several Scooby/Cthulhu mashups run at Origins over the years, including other similar games, such as Gilligan's Island/Cthulhu.
Bod Man
 member, 193 posts
Wed 20 Aug 2014
at 23:28
Re: Scoobythulu
Cool. Does someone on rpol want to run one?
Bod Man
 member, 194 posts
Thu 21 Aug 2014
at 12:52
Re: Scoobythulu
Still looking for someone to take this on. There seems to be a good interest in the concept, but anyone serious enough to run coc seems to be shying away.
Gaffer
 member, 1146 posts
 Ocoee FL
 40 yrs of RPGs
Thu 21 Aug 2014
at 13:36
Re: Scoobythulu
Keep in mind the Scooby episode of Venture Brothers.
pfarland
 member, 177 posts
Thu 21 Aug 2014
at 15:07
Re: Scoobythulu
Part of the reason myself and other CoC GMs have shied away is that while it is a really good premise and has the potential to be a REALLY fun game (a friend of mine SOOO wants to play Shaggy), it doesn't mesh well with the regular CC setting and rules.

CoC is a very grim and dark setting, it just doesn't mesh well with CoC.  You either do one well and butcher the other or you do both poorly.  Scooby-Do doesn't really work as a grimdark game and CoC doesn't stand well as a lighthearted campaign.
Baron
 member, 128 posts
 California, USA
 RPing since the 70's
Thu 21 Aug 2014
at 16:19
Re: Scoobythulu
In reply to pfarland (msg # 17):

I beg to differ.

CoC is just Basic Roleplaying (BRP), with Sanity rules. It's only a d100 conflict resolution system.

What makes a Cthulhu campaign horrific is the GM's descriptions, the personalities of the cultists, the nasty monsters against which you have no chance, and the odd spells.

Playing the Scooby gang in an adventure where the bad guys aren't just wearing rubber masks is the fun part. You could use BRP to play a straight Scooby-Doo cartoon episode, but the suggestion is to make the adversaries real Mythos figures.

How you adjust the mix between Saturday morning cartoon vibe and HPL  is simply a matter of taste. And as we've seen in the thread, there are plenty of people who think it's a good mix.

I plan to run something face-to-face here at home with my own group at some point. Maybe after I've written something up and run it, I'd consider running the game here on RPOL. But don't hold your breath, that wouldn't be for quite a while if it were to happen at all.

This message was last edited by the user at 16:20, Thu 21 Aug 2014.

jshaffstall
 member, 91 posts
Thu 21 Aug 2014
at 19:27
Re: Scoobythulu
I agree.  I've run and played in a lot of CoC mashups, and they don't have to be grim and gritty to be fun.  The Frosty the Snowman scenario I ran was hugely fun and kooky, but also pretty horrifying.

I think a Scooby/CoC mix would be a lot of fun.
Bod Man
 member, 195 posts
Thu 21 Aug 2014
at 23:02
Re: Scoobythulu
In reply to jshaffstall (msg # 19):

I think it is the fact they don't easily mesh is what makes this concept so appealing.
Bod Man
 member, 198 posts
Thu 28 Aug 2014
at 22:41
Re: Scoobythulu
I'm assuming this is dead, but I'll try one more time.
pfarland
 member, 209 posts
Fri 29 Aug 2014
at 01:24
Re: Scoobythulu
In reply to Baron (msg # 18):

When I was talking about it not meshing well with the CoC setting and rules, I was talking about the rules specific to CoC, not the general BRP rules.

I do think that if it were done right, Scoobythulu could be amazingly great, don't get me wrong.  From a long time CoC GM and avid mythos fan I see the problem in doing it right.  The whole thing about it not meshing well will either make it a wonderful game or a really poor one.

I doubt I could do the characters justice, so I wouldn't want to play, but I would love to watch it unfold if it was done well.  If so I would be a dedicated lurker for certain.  I wish I could run the game, I just know I couldn't do it right.  I think that's what the issue is.  There's been quite a few people all for it.  I think most potential GMs won't want to run it because of the same fear I have.  Either overdoing the general darkness of the mythos or turning it into 'stupid comedy hour' and ruining the whole thing.

I say keep the thread going though.  Maybe a GM will come along that feels that they can do it.  If that's the case I'd love to lurk.
icosahedron152
 member, 338 posts
Fri 29 Aug 2014
at 04:51
Re: Scoobythulu
For what it's worth, I, too, think this idea is worth pursuing. Unfortunately, like pfarland, I'd only be a lurker. My recollection of the characters isn't recent or detailed enough to be a player, and I've never played CoC, let alone GMed it.

Having said that, I'm sure that if I were familiar with the rules I could run such a game. I think the trick is not to take it too seriously - this isn't something that is going to "undermine your standing as a serious movie director and ruin your career", it's a bit of fun to keep a few friends amused for a while.

If someone wants to run the game, get a group of players together, ask them what they want from the game, then provide it. That's all there is to it.

You could run ScoobyHamlet if you wanted to - who cares what the Shakespearean Actors Guild thinks of it? It's a game. If the players have fun, that's all that matters.

Just do it!
Bod Man
 member, 199 posts
Fri 29 Aug 2014
at 12:46
Re: Scoobythulu
From a mythos standpoint, scooby doo actually fits pretty well. There is even an episode of mystery inc called the shrieking madness that pays homage to lovecraft. There have also been published cross over pieces made by chaosium. See link below.

http://rpggeek.com/thread/575470/scooby-doo-cthulhu

From a rules standpoint, the only thing you have to figure out is sanity. The link in the original post has stats for the characters. As someone already said, one needs to balance the comical aspects of the characters with driving Freddy permanently insane. The setting is already setup to match a scooby doo investigation. It is the mixture of comedy and horror that is the trick - but there are scads of movie references to help find that balance. This is the fun of mashups.
Bod Man
 member, 207 posts
Sat 13 Sep 2014
at 17:28
Re: Scoobythulu
I figure I'll bump this to the top again in case someone new sees it.
Grimmond
 member, 287 posts
 Antler-care by LIV THATCH
 "RALPH" The Wonder Llama
Mon 15 Sep 2014
at 23:20
Re: Scoobythulu
Scooby-thulu ... I love the idea. But like everyone else I just do not have the time to take on another game.

I was considering a "The Night Stalker" game. I loved that show, it was soooo 70's and Karl Kolchak was a hoot. It would also fit really well as a thulu game.
Bod Man
 member, 233 posts
Wed 3 Jun 2015
at 16:35
Re: Scoobythulu
In reply to Grimmond (msg # 26):

See interesting cross conversation related to this thread here:

link to a message in this forum
Bod Man
 member, 283 posts
Wed 11 Jan 2017
at 03:24
Re: Scoobythulu
Checking in on this concept again. Any takers? Scooby Doo and the gang investigating mythos related mysteries?
Bod Man
 member, 329 posts
Mon 9 Oct 2017
at 02:08
Re: Scoobythulu
Bumping. I'd still love this game. One shot or campaign.
Justisaur
 member, 47 posts
 Dungeon Master since 1979
Mon 9 Oct 2017
at 23:05
Re: Scoobythulu
It sounds interesting, I'm not sure I could handle it either.  I've only briefly played on game of CoC.  I'd probably drop or alter sanity to perhaps just a fear level.  I'd be happy to play Scooby.  I ran a Gnoll who spoke like Scooby in a 2e AD&D game which was hi-larious.
Bod Man
 member, 333 posts
Tue 10 Oct 2017
at 15:32
Re: Scoobythulu
In reply to Justisaur (msg # 30):

I think the idea of the kids slowly devolving into insanity would be fun.