I just realized (by looking at my RPOL Profile Biography line) that this year marks the 30th year anniversary of when my twin brother and I began Roleplaying.
We were 10 years old when our father brought home the Basic Dungeons and Dragons Box Set that included the Module B2 (The Keep on the Borderlands and The Caves of Chaos).
Unfortunately my father thought that my twin and I were too young to learn the game and he, my mother and older brother (who was 12) sat down and drew up characters and began to play. As far as I can recall they only sat down the one time and decided it was not for them and it went into a box in a closet.
Of course, when you are told you can't do something it makes you all the more interested in doing it and my twin and I snuck the game out of that box and taught ourselves how to play. This sparked the beginning of our now 30 years of game playing, many of those years spent right here on RPOL. We had just about every Dragonlance and Forgotten Realms novel, huge wall size maps of Faerun and Waterdeep plastered on our walls and a love for the dice that still thrives today.
We are looking for an old school GM to strike up a 3.5 conversion of this module to help us celebrate our 30 year anniversary.
Here are our parameter requests:
- Willing to play in either 3.5, Pathfinder or 5E (If a GM is willing to teach the system as we would both be new to 5E. We have access to the Players Guide but have never played the system)
- Just the 2 of us (Balthazar and Sardis) playing 2 gestalt characters each (Me: Dwarven Paladin//Cleric and Half-Orc Barbarian//Sorcerer, Sardis: Elven Ranger//Druid and Halfling Rogue//Wizard). We know our dedication and posting rates and would prefer not to have to rely on other players to post and potentially hold a game up or derail it all together.
- If 3.5 then almost entirely 3.5 Core Character Creation with some Variant rules thrown in (an example would be Recharge Magic
http://www.d20srd.org/srd/vari...ic/rechargeMagic.htm )
- A GM able to reproduce the original Basic Modules with the savvy to make it their own. It has been 25 years since I last looked at that campaign and my memory is not what it used to be but it would be nice for a GM to be able to incorporate what is there and add to it. If a GM was willing to take this campaign beyond this module and take these characters farther up the advancement ladder on subsequent campaigns of their choosing it would not go unappreciated.
- Game world is not a concern except if the GM is willing to consider keeping the game going after the completion of these two modules then the Forgotten Realms would be our preference as it is where we have gamed 80+% of the time over the last 30 years. (Shadowdale / Dalelands region was our main stomping grounds) NOTE: In Shadowdale, Castle Krag could easily become the Keep and Watcher's Knoll could become the location of the Caves.
We have our fingers crossed that we can get a GM on board and get a game going soon.
This message was last edited by the user at 01:45, Thu 03 Nov 2016.