Solo Pathfinder adventure
In reply to Lord_Johnny (msg # 1):
I may have the solution for you. I have been looking to play a solo adventure of a similar concept as well, but never seem to be able to finish it out as my DM would lose interest or I end up moving far away.
My concept is to use the Kingmaker Campaign. YOU the player(s) are member of an elite Elven team of 5-6 level, sent to the region to disrupt any and all human civilization from creating a new sovereignty in the River Kingdoms. You are to clear out as many evil monsters as possible, stir up trouble among the neighboring nations of Brevoy, Numeria, and others. Recruit all the local elves into the ranks as guerilla forces. Finally, establish a large secure area. You are an advance team that is part of an Elven faction in Sovyrian back on the world of Castrovel that will make a rather violent militaristic return to Golarion and take back EVERYTHING that was lost to outsiders on Golarion.
I'm looking for someone who really knows how to play elves. If hack-n-slash is your forte, this is not for you. Stealth, diplomacy, tactics, and magic is the name of the game. Everyone will start off with three default levels of the Scout class from the 3.5 book Complete Adventurer. The remaining levels will focus on spell casting class of your choice. Four PC's minimum, but you MUST have at least one druid and one wizard. You are on your own, no reinforcements. If someone dies, you are one-plus member to utilize.
That's the rough draft. I've always wanted to play this as a PC, but nobody wants to run it.