member, 26 posts
Tue 10 Jan 2017
at 22:22
Freeform Necromancer
Looking for a GM to run a solo or small group game where I can play a necromancer. The game doesnt have to revolve around necromancy but Im looking to build a horde so Id rather not play anything that severely limits my ability to make and keep a large number of undead.

Outside of that Im hoping for freeform but am open to systems. Send me an rMail if you're interested. Thanks in advance.
 member, 161 posts
 I'm sorry,
Tue 10 Jan 2017
at 22:55
Freeform Necromancer
Depending on setting and such I may be interested as well - I do love myself some skellingtons.
Alex Vriairu
 member, 385 posts
Thu 12 Jan 2017
at 11:11
Freeform Necromancer
Assuming more than one player can own a horde, and setting, I might be interested as well.
 member, 29 posts
Thu 19 Jan 2017
at 04:28
Freeform Necromancer
Bump. Still hopeful.
Alex Vriairu
 member, 395 posts
Sun 29 Jan 2017
at 16:53
Freeform Necromancer
Anything here?
 member, 183 posts
 So edgy he cant cut paper
Mon 30 Jan 2017
at 02:21
Freeform Necromancer
If you don't mind i'd like to hitch a ride on this train too
 member, 39 posts
Tue 15 Aug 2017
at 19:00
Freeform Necromancer
 member, 38 posts
Tue 15 Aug 2017
at 21:11
Freeform Necromancer
This looks interesting. But I already have too much on my plate.

Just for clarity, any thing else you have in mind? Posting rates, preferred systems if it had to be a system? Necromantic powers aside from a horde? Rating (Mature/Adult)? Tone (light/serious, gritty/sanitized)? Setting preferences or concepts?
 member, 40 posts
Wed 16 Aug 2017
at 00:59
Freeform Necromancer
Sure I can clarify those details:

1. Posting rates: I'm flexible with posting rates. I can typically post 1-2/day barring holidays and weekends where it becomes more sporadic. I can tolerate slower posting rates but nothing less than 2/week; anything less and its really just not worth it.

2. Preferred Systems: I was looking for a free-form system but I'm open to other systems. I just find them to be rather restricting when it comes to horde building/necromancy.

3. Powers: Outside of the horde I was hoping to have the regular gauntlet of necromantic powers: death magic, soul magic, curses of some variety, etc. If the GM went the smart group route we could always do the "evil" party route. Have witches, warlocks, diabolist, anti-paladins, cultist (dark clerics).

4. Rating: Open to rating but hoping for Mature. Adult is also fine but typically not necessary.

5. Tone: I think death and death magic is a rather serious topic, in general, to definitely a serious tone and I personally prefer grittier tones but a more "sanitized" tone is fine so long as it doesn't infringe on the things I mentioned earlier.

6. Setting: Classic high fantasy, high magic world set loosely in the between the late mediveal period and the early Age of Sails.

7. Concepts: My running character concept is that of a Necromancer who has just finished their apprenticeship with a more established necromancer. Their previous master is beginning their search for the secrets of lichdom and they are setting out to claim their stake in the world. Could go a number of ways.
 member, 3284 posts
 The Hiding Amaranth...
Wed 16 Aug 2017
at 11:28
Freeform Necromancer
Do you mind rMailing me through what your character concept would be, pnvq?

I have a necromancer hiding away in my character list who I could possibly use as the starting point for something like this. I'm not committing to it just off this post, but I'd like to discuss it further with you and see if we can make something work...
 member, 51 posts
 I GM a lot
 I wish I could play > GM
Sun 20 Aug 2017
at 04:19
Freeform Necromancer
Alright, posted up a game with the Window system :)

link to another game
 member, 28 posts
Mon 21 Aug 2017
at 06:22
Freeform Necromancer
Just saw the ad in Player Recruitment. Any particular reason that the RTJ requires posting on this thread?