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Keep on the Shadowfell Request.

Posted by onlie2004
mintgreeen
member, 26 posts
Thu 23 Feb 2017
at 22:39
  • [deleted]
  • msg #5

Keep on the Shadowfell Request

This message was deleted by a moderator, as it was off-topic, at 17:33, Mon 27 Feb 2017.
NightingalesOath
member, 4 posts
Fri 24 Feb 2017
at 00:55
  • [deleted]
  • msg #6

Keep on the Shadowfell Request

This message was deleted by a moderator, as it was moot, at 17:20, Mon 27 Feb 2017.
onlie2004
member, 120 posts
Mon 27 Feb 2017
at 06:29
  • [deleted]
  • msg #7

Keep on the Shadowfell Request

This message was deleted by a moderator, as it was moot, at 17:21, Mon 27 Feb 2017.
onlie2004
member, 121 posts
Wed 8 Mar 2017
at 01:54
  • msg #8

Keep on the Shadowfell Request

Bump.
silverelf
member, 197 posts
Wed 8 Mar 2017
at 04:47
  • msg #9

Keep on the Shadowfell Request

Would you be interested in 3.5 or Pathfinder for the adventure. I owned it but I never took to the system.
engine
member, 254 posts
Sun 12 Mar 2017
at 07:23
  • msg #10

Keep on the Shadowfell Request

I just scanned back through the adventure. I thought I had played all the way through it, but there's stuff in there I don't recall ever dealing with. I could think about running it, though I wouldn't have a lot of time to devote to it, and less in the fall.

I should mention that I don't use maps. I've found that, especially over play-by-post, description works find, and reduces time spent figuring out positioning and the like.

I don't argue rules and I don't require players to ask me for permission. In fact, I prefer that they don't, so that time posting is spent on moving the game forward. If a person thinks something works a certain way, then that's fine with me.

I probably wouldn't follow the module exactly, preferring to solicit thoughts from the players on how things might proceed in an interesting way. If the module isn't offering interesting challenges, then I'd want to add in other things that the players are interesting in. To that end, I also don't hide information from the players. Relying on cheap surprises and obvious secrets (which are all I or most modules can offer) has never worked well for me.

So, no promises, but I'm tentatively interested.
onlie2004
member, 122 posts
Fri 31 Mar 2017
at 18:58
  • msg #11

Keep on the Shadowfell Request

Bump.
V_V
member, 580 posts
You can call me V, just V
Life; a journey made once
Sat 1 Apr 2017
at 19:43
  • msg #12

Keep on the Shadowfell Request

For what it's worth, I'd love to play this. If in about six months there's no GM, I might GM it myself.
onlie2004
member, 123 posts
Sat 8 Apr 2017
at 02:11
  • msg #13

Keep on the Shadowfell Request

Bump
onlie2004
member, 124 posts
Sun 16 Apr 2017
at 14:08
  • msg #14

Keep on the Shadowfell Request

Bump.
engine
member, 291 posts
Thu 20 Apr 2017
at 17:06
  • msg #15

Keep on the Shadowfell Request

One of my games may be winding down. If so, I'd be willing to run this in its place. As I've played this adventure or parts of it several times, I'd prefer, if possible, to do something new with it. I'd keep the overall structure and encounters, but I'd want to place it in Eberron, possibly contained entirely within the city of Sharn. An Eberron conversion exists (and was apparently published at the same time as the adventure, before any books had even been released), though it recommends setting it in Karrnath, which would be feasible, just not quite as interestingly different.
onlie2004
member, 125 posts
Sat 22 Apr 2017
at 02:04
  • msg #16

Keep on the Shadowfell Request

I would have no problem with the Eberron setting though I am very unfamiliar with it and may need your help in that.
engine
member, 306 posts
Sat 22 Apr 2017
at 23:21
  • msg #17

Keep on the Shadowfell Request

In reply to onlie2004 (msg # 16):

Most of the particulars about Eberron wouldn't matter in a KotS run. The main thing is that Eberron is meant to be a tad darker and more intrigue oriented. In this adventure that means a few additional agendas among the NPCs and some slightly stranger creatures.

My main interest is running it inside Sharn, which has the potential to be a points-of-light setting within the points-of-light setting.
onlie2004
member, 126 posts
Sun 23 Apr 2017
at 02:10
  • msg #18

Keep on the Shadowfell Request

May I use Essentials characters and character themes and backgrounds?
engine
member, 307 posts
Sun 23 Apr 2017
at 06:16
  • msg #19

Keep on the Shadowfell Request

In reply to onlie2004 (msg # 18):

I've never understood the difference between Essentials and any other characters, so yes, those would be fine with me.

I'd want to stick with Eberron backgrounds, but I'd give anyone an extra class skill or a +2 bonus to one skill, if they felt the need, no background required.

If I ran this, I wouldn't utilize themes or any Dragon material. I'd stick with the books I have access to and are relevant to the setting. The races and class from the Forgotten Realms Player's Guide, along with most of the items, feats and rituals are fine, and the races from the Dark Sun Campaign Setting are interesting enough that I'd be fine with them. Most other Dark Sun elements wouldn't see appropriate to me.
onlie2004
member, 127 posts
Thu 27 Apr 2017
at 03:19
  • msg #20

Keep on the Shadowfell Request

May I use this character? I know she is a child but I love roleplaying and character development. Whatever penalties and limitations you impose on her I will of course accept but I would like to play her as is. The background explains everything. When do we start?

Name: Jessica Darkwood
Race: Human
Gender: Female
Age: 11
Hair: Golden Blonde
Eyes: Blue
Height: 4'1"
Weight: 60 lbs
Class: Evocation Mage
Alignment: Good

Description: Jessica tends to dress in plain clothing and is tomboyish in style and dress. She hates dresses and fluffy clothing. She is also very observant and has a keen eye. Very self sufficient and independent. Seems well travelled and despite her cuteness and smallness is by no means an easy target in the wilderness or city.

Jessica stands 4 feet 1 inch tall and has long, wavy, auburn hair and sparkling blue eyes that light up her presence whenever she smiles or laughs. She is fairskinned and is around 11-12 years of age. Her attire consists of a light blue shirt, brown pants, a hooded green cloak which partially conceals a backpack and a pair of black boots. There is a sheathed dagger on her belt.

Personality: Jessica is a brave and courageous child with a stubborn and convictive streak. She is kindhearted and generous. The girl is constantly on the move and is very independent by nature, getting things done on the button and is self sufficient. She fights for the good of others, especially for the poor and downtrodden.

She does tend to be a loner though and a bit of a 'lone wolf'. Very emotional and stubborn.

Background

Johan Darkwood and Marie Swordheart were both adventuring wizards who had fallen in love but could not sum up the courage to tie the knot. But then Marie became pregnant. So they settled down in Sharn and 9 months later Marie gave birth to a baby girl whom they named Jessica or Jess for short. However Marie developed a dangerous infection and died.

Despite this terrible loss, Johan poured all of his love and affection to his daughter. She became his life and he became hers. To his surprise, Jess proved to be an exceptionally bright child learning to read fluently by age 3 and even write to a limited degree at age 4. She loved books and tomes, and was an avid student and researcher at an early age.

While this pleased Johan, it also worried him too. She spent too much time in the library studying. At ages 4 to 6 she was being quite the student. Which was fine by him. But Jess proved also to be a sickly child. Flus and boughts of shivering and malaise were a problem with Jess. She had no problem studying and learning quickly because she was in bed most of her young life.

So when Jess asked her father to teach her magic, while this pleased him immensely, he did so with a plan. First he packed up all his stuff and his daughter's and sold the shop. Then he took his daughter and once more began to live the life of an adventurer. Jess was 5 at the time.

There were several reasons for this. When Johan was young he also suffered the kind of childhood Jess suffered through. Until his ranger father took him out into the forest and began gradually training him in outdoor survival. It helped toughen him up physically and for years he actually became a ranger until he developed an interest in magic.

So he did so with Jess, teaching her how to survive in the outdoors,and how to hunt and forage for food. He did this along with days of training her to learn spellcasting and manipulating the energies of the arcane. Jess found that she loved both, finding the peace and serenity of the wilderness and forests a calming influence which helped her study better and develop good concentration skills. She proved to be a quick learner and was mastering Cantrips by age 9. Eventually Johan gave her her first spellbook at age 10. But what was more important to him was that Jess was getting healthier and stronger physically. The gradual and careful exposure to the outdoors helped her develop a stronger constitution and made her overcome her earlier childhood bouts of sickness.

Jessica and her father was also in constant contact with Douven Stahl, Johan's former mentor and friend. Whenever Johan went on a mission that might be deemed to dangerous for Jessica, he left her under the care and tutelage of Douven and his wife. Douven would often refer Jessica other mages and sages to work with them on their research. Thus Jessica earned money on her own and had a more varied education other than her father.

Then tragedy struck. About a week before Jess's 10th birthday, a town she and her father visited was struck by a plague. Both she and her father fell ill. It would later be determined that the plague was caused by tainted well water, a favourite revenge tactic by a vicious priest named Kalarel after he was banished from town when he tried to obtain a ritual component located in a shop there for his own nefarious purposes. Jessica's own will to live and her previous battles with sickness when she was very young managed to help her overcome it with her father's help. Her father helped develop an alchemical cure for the plague but risked his own health doing so. He died at his daughter's bedside as Jess's fever broke and she began to recover.

After hearing about Johan's death, Douven immediately went to the now desolate town and picked her up. He took her in as his ward, just as he did with her father years before. For the past year Jessica has been living under the mentorship and care of Douven Stahl and taking research job using Douven himself as a reference to help improve her education and mage skills. Recently Douven went on a visit to Sharn, Jessica former childhood home. Jessica was at the time doing research on Death Cults for Marla of the Great Church and could not go with him. That was three weeks ago and Mrs Stahl has not heard from him since and believes something is wrong. Also Marla of the Great Church believes that a Death Cult is operating in the area in and around Sharn. Worried about her husband and given Marla's concerns, combined with Jessica's extensive knowledge of Death Cults through her research, they agree, though guardedly, that Jessica is the best person to go and investigate the situation in Winterhaven. Marla believes also that Jessica was spending too much time in a library and needed to go out into the world a bit and Mrs Stahl agreed as well. Of course sending an 11 year old alone on such a quest was ridiculous and foolhardy without at least having some protection and help. Therefore they hire some trustworthy adventurers to assist and protect her on this mission. And this is where her adventures begin!
engine
member, 308 posts
Thu 27 Apr 2017
at 14:24
  • msg #21

Keep on the Shadowfell Request

That's a tough one, honestly.

I tend to want to let players play the character they want, as I would expect players to be less likely to engage if they don't enjoy the character.

This character troubles me in part because it's a child, but also because it seems very wrapped up in itself. It has a self-contained backstory, the character is a "lone-wolf" and "stubborn," which doesn't imply a very good teammate, and the other characters are written in as subordinate and beholden to her, whether the players want to be in that position or not.

I happen to know that you have had a number of opportunities to play this character, so me not allowing it doesn't entirely prevent you from using the character. That diminishes the obligation I feel to allow you to utilize it.

I would be open to you using the character if, as I had been thinking, the game opens during a time when the original keep still stood and on the night of the events that led to it being considered haunted and cursed. The players would create partial characters for one or two scenes in which those events occur and those characters would die at the end of those scenes. Then we'd pick up the adventure in the "present" and the players would play characters unrelated to the original ones who could find hints of the existence of those people and their actions and demise in the keep.

You could play this character as the one during the tragedy at the keep and then make a new character different from and not related to this character.

As for when we would start, that depends on interest. It would probably not be for a few weeks.
onlie2004
member, 128 posts
Thu 27 Apr 2017
at 14:38
  • msg #22

Keep on the Shadowfell Request

Okay I will come up with something else. Give me till tonight.
engine
member, 309 posts
Thu 27 Apr 2017
at 18:37
  • msg #23

Keep on the Shadowfell Request

In reply to onlie2004 (msg # 22):

There's time.
onlie2004
member, 129 posts
Fri 28 Apr 2017
at 01:42
  • msg #24

Keep on the Shadowfell Request

I do not know about Eberron backgrounds. May I use Scale of War backgrounds instead? Here is my character sheet. Maybe you should set up a game and put up an ad?

https://www.myth-weavers.com/sheet.html#id=1191436
engine
member, 313 posts
Fri 28 Apr 2017
at 16:05
  • msg #25

Keep on the Shadowfell Request

In reply to onlie2004 (msg # 24):

No, you may not use Scales of War backgrounds, but if there's a particular mundane language you want your character to speak, or a particular skill you want as a class skill or need a +2 bonus to, we can do that.

I usually ask that my players stick to the standard array (16, 14, 13, 12, 11, 10) for character creation. Otherwise it seems fine. A warrior fits in well, since the Last War, which lasted almost 1000 years, only just ended. I'm a bit surprised you made him an orphan, though.

I would prefer not to create a game until I have definite interest, as I believe every game I create goes on my record here. I don't want to post a game that might not go anywhere. I have several of those already.
onlie2004
member, 130 posts
Thu 11 May 2017
at 01:35
  • msg #26

Keep on the Shadowfell Request

Bump.
engine
member, 327 posts
Thu 11 May 2017
at 13:48
  • msg #27

Keep on the Shadowfell Request

Do you know of anyone else interested in this? Three players is my preferred minimum.
onlie2004
member, 131 posts
Thu 11 May 2017
at 22:16
  • msg #28

Keep on the Shadowfell Request

Unfortunately no which is why I suggested you put up an ad. :)
onlie2004
member, 132 posts
Fri 26 May 2017
at 02:43
  • msg #29

Keep on the Shadowfell Request

Bump.
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