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Political Roleplay.

Posted by Walinator
Walinator
member, 2 posts
Sat 19 Aug 2017
at 00:10
  • msg #1

Political Roleplay

I was wondering if anybody was willing to GM a political/nation building role play?  Something more along the lines of the players being major figures or council members of a nation and having to build it up and deal with issues that the GM decides to throw at us.  Maybe something similar to Game of Thrones.  Players don't have to all be friends, if anything it's recommended that they butt-heads and have interests that cross.
mintgreeen
member, 47 posts
I GM a lot
I wish I could play > GM
Sat 19 Aug 2017
at 01:06
  • msg #2

Political Roleplay

I'd be interested in either playing this or GMing this.
StarlitSpider
member, 50 posts
Sat 19 Aug 2017
at 06:54
  • msg #3

Political Roleplay



May I suggest Legacy: Life Among the Ruins? It's a game Powered by the Apocalypse game with the premise that the world has faced a mysterious apocalypse that's dramatically altered the face of the earth, and players work together to define the nature of the apocalypse, the world it left behind, and the people groups springing back up in the aftermath, while still leaving plenty of mysteries to be explored in play.

Each player controls a Family playbook describing a particular group of people or almost-people, each with their own histories, resources, needs, values, customs, et cetera. You also have a Character playbook representing an important person in that era of the Homeland's history, who advances and gains "experience" by fulfilling different roles in the family.

Families start out pretty small, but as you tell the stories of the age, you eventually reach a place where it's time to turn over to the next age- a time skip decades, generations, or centuries long, long enough for Families to develop new customs and practices, to confront entirely new trials and fortunes, and to grow and change in ways guided the by the characters of the previous age, whose actions are then cemented in history for the rest of the game.

The feel of the setting is variable and defined by the players, but it trends toward a world full of the ruins of "sufficiently advanced technology," and it could be compared to the game Horizon Zero Dawn in that it takes a "post-post apocalypse" approach. The second edition has a Kickstarter, and while it's still in development with a load of new content on the way, it has a fully playable PDF ready that improves dramatically on the first edition, with things like mechanics to make transitions between Faction-level play and Character-level play feel smooth and natural, and more cues to make worldbuilding a back-and-forth between players and the GM.
This message was last edited by the user at 06:54, Sat 19 Aug 2017.
Walinator
member, 3 posts
Sat 19 Aug 2017
at 17:29
  • msg #4

Political Roleplay

Sounds interesting, how experienced are you with playing/GMing it?
Lord_Johnny
member, 230 posts
Sat 19 Aug 2017
at 17:56
  • msg #5

Political Roleplay

This is something I am also interested in. I was able to start once, but all the players and the GM just kind of sputtered out.

I am up for playing again.
StarlitSpider
member, 51 posts
Sat 19 Aug 2017
at 23:02
  • msg #6

Political Roleplay

I've played the first edition of Legacy and I'm familiar with its concepts, but I've never GMed it. I'd be willing to try, particularly with the additional guidance found in the second edition document, but I'd still be more comfortable deferring to someone with more experience as a GM in general, even if not with this particular game.

The last game I played kind of sputtered to a halt too, and I think part of the reason for it lies in things new moves in the 2e book are designed to directly address (the Zooming In and Zooming Out moves, and the Conduct Diplomacy family move in particular), which is part of why I'm so excited about it.
This message was last edited by the user at 23:07, Sat 19 Aug 2017.
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