Political Roleplay
May I suggest Legacy: Life Among the Ruins? It's a game Powered by the Apocalypse game with the premise that the world has faced a mysterious apocalypse that's dramatically altered the face of the earth, and players work together to define the nature of the apocalypse, the world it left behind, and the people groups springing back up in the aftermath, while still leaving plenty of mysteries to be explored in play.
Each player controls a Family playbook describing a particular group of people or almost-people, each with their own histories, resources, needs, values, customs, et cetera. You also have a Character playbook representing an important person in that era of the Homeland's history, who advances and gains "experience" by fulfilling different roles in the family.
Families start out pretty small, but as you tell the stories of the age, you eventually reach a place where it's time to turn over to the next age- a time skip decades, generations, or centuries long, long enough for Families to develop new customs and practices, to confront entirely new trials and fortunes, and to grow and change in ways guided the by the characters of the previous age, whose actions are then cemented in history for the rest of the game.
The feel of the setting is variable and defined by the players, but it trends toward a world full of the ruins of "sufficiently advanced technology," and it could be compared to the game Horizon Zero Dawn in that it takes a "post-post apocalypse" approach. The second edition has a Kickstarter, and while it's still in development with a load of new content on the way, it has a fully playable PDF ready that improves dramatically on the first edition, with things like mechanics to make transitions between Faction-level play and Character-level play feel smooth and natural, and more cues to make worldbuilding a back-and-forth between players and the GM.
This message was last edited by the user at 06:54, Sat 19 Aug 2017.