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17:01, 24th April 2024 (GMT+0)

Dungeon World in, you know, a dungeon.

Posted by engine
engine
member, 475 posts
Mon 30 Oct 2017
at 16:33
  • msg #1

Dungeon World in, you know, a dungeon.

I'm getting back into Dungeon World as I'm coming to understand it more. I'd like to run a game, but I don't have the time, so I'm hoping someone else does.

I'd really prefer to get into a game that involves actually entering a dungeon to slay unmitigated evil, and keeps intrigues and time spent in town to a minimum.

The latter preference is the stronger one, so as long as the party is in some dank and horrible place and doesn't have to have compunctions about killing monsters or getting along with non-monsters (those few that they might run into), I'm cool.
rabideldar
member, 175 posts
Role Playing Bastard
Mon 30 Oct 2017
at 20:00
  • msg #2

Dungeon World in, you know, a dungeon.

So a Diablo setting per say? You go to town for supplies, other than that you are most likely in the dungeon questing?
engine
member, 476 posts
Mon 30 Oct 2017
at 22:25
  • msg #3

Dungeon World in, you know, a dungeon.

In reply to rabideldar (msg # 2):

Sort of, though Diablo didn't originate that concept. That, as I understand it, is the prototypical "dungeon crawl" approach. The adventure happens in the dungeon, not outside it.

In Dungeon World, there are moves that hinge on being around some kind of civilization, and hiring NPC help is a definite aspect of the game. So, yes there would be "trips to town" or interaction with whatever kinds of settlements the dungeon itself can offer. But the challenges the adventurers really face would not be in the town. If someone is killing townsfolk, it's not another member of the town, it's something in the dungeon coming out or otherwise influencing the surface.

Any killing or destruction the PCs engage in outside of settlements will have the tacit approval of everyone living in settlements. If they kill lizardmen, say, then they might lose access to the lizardman settlement, i.e. it might become a part of the dungeon rather than a part of "civilization."

I'm looking for certainty, not gray areas.
shapeshade
member, 24 posts
Tue 31 Oct 2017
at 12:25
  • msg #4

Dungeon World in, you know, a dungeon.

In reply to engine (msg # 3):

I would (probably) also be interested in this.
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