RolePlay onLine RPoL Logo

, welcome to Wanted - GMs

00:07, 20th April 2024 (GMT+0)

Open World GURPS Fantasy.

Posted by Tortuga
Tortuga
member, 1778 posts
Wed 14 Mar 2018
at 22:58
  • msg #1

Open World GURPS Fantasy

Here's what I'm after:

* Not Dungeon Fantasy. There may be dungeons involved, but I want the full GURPS experience - downtime, upkeep, jobs, cost of living, the works.
* 150-200 points.
* 2-3+ times/week posting rate.
* Using GURPS Magic at least, Low Tech and Martial Arts preferred. Nonstandard magic would be great - path/book, sorcery, what have you.
* Group of PCs as owners of an "adventuring company" charter, giving them legal right to plunder ancient tombs, set up trade routes, act as mercenaries, own land, etc, as long as the local lord gets their cut.
* PCs should be in charge of their own destinies; if they want to go play pirate, they go play pirate. If they want to play at being merchants, they're merchants. If they want to use the ship to go from port to port looking for dungeons, they should do that. If they want to explore the world and circumnavigate the globe, discovering new lands, they should be able to do that. Or they could establish a frontier town. Or take a contract providing security for a border camp. Or some combination thereof. Whatever.
* GM's job is to prepare the world for them to explore. Cultures, technology, magical artifacts, potential dungeon crawls, the rise of evil overlords, whatever. Not so much define how the players interact with it. Maybe hide cool things for them to run across, explore, exploit, exterminate, or ignore as they see fit. Provide opportunities for adventure, let the PCs decide how the adventure plays out.
* Specifically, allow for non-combat resolutions. Make combat deadly, scary, something maybe as a last resort because even if you win, you lose.
* Recruit for characters with strong personal drives, rather than players who will sit around waiting for plot hooks. Let the players drive. Force them to.
* Unique settings preferred, but you know best what you have time for. Use Yrth, Oerth, Faerun, Athas, Ravenloft, Glorantha... whatever, but put your own twist on it. Subvert our expectations.
This message was last edited by the user at 22:59, Wed 14 Mar 2018.
Lord_Johnny
member, 264 posts
Wed 14 Mar 2018
at 23:20
  • msg #2

Open World GURPS Fantasy

I'll sign up as a player. Not familiar with GURPS enough to run, but willing player.
Astone
member, 293 posts
Thu 15 Mar 2018
at 13:28
  • msg #3

Open World GURPS Fantasy

I've always wanted to try running something like this.  It would probably take me a while to get something put together unless people wanted to do some sort of collaborative worldbuilding.

Or possibly just starting small with a single town or province and slowly grow the setting as players explore
Tortuga
member, 1785 posts
Thu 15 Mar 2018
at 16:24
  • msg #4

Open World GURPS Fantasy

Why not both?
This message was last edited by the user at 16:31, Thu 15 Mar 2018.
Lord_Johnny
member, 265 posts
Thu 15 Mar 2018
at 18:40
  • msg #5

Open World GURPS Fantasy

Works for me. Have some collaborative world building for the initial setting, and expand as needed.
bblaney
member, 155 posts
Thu 15 Mar 2018
at 18:53
  • msg #6

Open World GURPS Fantasy

In reply to Lord_Johnny (msg # 5):

If you’re looking for players, I’m game.
biscuit
member, 28 posts
Thu 15 Mar 2018
at 19:26
  • msg #7

Open World GURPS Fantasy

For those open to collaborating on a GURPS sandbox game, I've opened a game for that at: link to another game
Tortuga
member, 1786 posts
Sun 18 Mar 2018
at 00:45
  • msg #8

Open World GURPS Fantasy

Let me know when it's ready to play, and I'll give it a go!
Sign In