Hakazu
 member, 59 posts
Sun 8 Jul 2018
at 14:14
Halo
Is there a game out there or would someone be interested to run a Halo game?
engine
 member, 640 posts
Sun 8 Jul 2018
at 17:43
Halo
In reply to Hakazu (msg # 1):

Interesting question. What do you think a Halo game would be about? What would you like to see in one?

I once thought (briefly) that one could run a decent Halo game, or near facsimile, using the Mongoose Traveller rules. It has powered armor, alongside normal firearms and some energy weaponry. I never really tried it, though.
Hakazu
 member, 60 posts
Sun 8 Jul 2018
at 19:03
Halo
Really good question, playing as a Spartan is what everyone would like but a marine during the first years of the Covenant years would be interesting.

Never played Mongoose Traveller but is willing to learn ;)
Surgere
 member, 19 posts
 Rise
Sun 8 Jul 2018
at 20:38
Halo
I'd be interested in playing, Spartan or Marine. Any rules system works as well.
engine
 member, 641 posts
Mon 9 Jul 2018
at 02:45
Re: Halo
Hakazu:
Really good question, playing as a Spartan is what everyone would like but a marine during the first years of the Covenant years would be interesting.

Interesting indeed. One thing that characterizes the stories of Marines (and actually pretty much everyone in the line of fire besides Master Chief) is widespread death. Sometimes it's really meaningful, like a ship taking a plasma blast so other ships can survive, but a lot of it is just sudden and meaningless, and the driving force for the survivors. So, I'd recommend coming up with a way for that to happen to the players' characters, while keeping the players involved in the game.
Hakazu
 member, 61 posts
Mon 9 Jul 2018
at 09:05
Re: Halo
That will be a problem to solve, after all it's not fun to see one's characters die all the time and creating a new one takes a long time.
Surgere
 member, 21 posts
 Rise
Mon 9 Jul 2018
at 17:54
Re: Halo
link to a message in another game

This might be a good system, and I would be willing to consider running a game using that system, let me know what you guys think in the thread :)
Hakazu
 member, 62 posts
Mon 9 Jul 2018
at 18:57
Re: Halo
The game does sound interesting, but would it suit Halo really? For a game night or alike I would totally agree but hopefully the game will run on for longer...and yet it have a easy way to make the character.
Surgere
 member, 22 posts
 Rise
Mon 9 Jul 2018
at 22:17
Re: Halo
What do we consider "easy to make "?

Savage Worlds is also relatively simple to build a character, but many struggle to understand the mechanics since its nothing like d20 systems.
Hakazu
 member, 63 posts
Tue 10 Jul 2018
at 10:36
Re: Halo
Right, perhaps what system would you like to use?
Surgere
 member, 23 posts
 Rise
Tue 10 Jul 2018
at 17:29
Re: Halo
I'm open to a lot of systems.

Savage Worlds was my first system ever so I'm partial to it, and character creation is not difficult at all its very straightforward. There are also some online resources for those who don't have the rules. I'm also extremely familiar with the rules and how they work, so GMing this system will be easiest.

D20 has some online srds and is a pretty common system that has some depth to it, but more depth also means more character creation. However, it shouldn't be to complicated or difficult.

FATE is a popular system, but most people tend to hate it or love it, so there's that. It also depends on what kind of game you want, nitty gritty realistic or more heroic?

Finally, there is homebrewing something ...


But that's just what I can think of, there might be other better systems!
Hakazu
 member, 64 posts
Tue 10 Jul 2018
at 17:57
Re: Halo
If you are most used to Savage Worlds, we should perhaps use that one. As it would solve many problems and probably easier for you to explain it to the players ;)
Surgere
 member, 24 posts
 Rise
Wed 11 Jul 2018
at 15:12
Re: Halo
That would work for me, I can set up a savage halo game.

Is anyone else interested?
Hakazu
 member, 65 posts
Thu 12 Jul 2018
at 19:45
Re: Halo
Oh come on! Nobody else is interested?