Sardis
 member, 610 posts
 Nova Scotia, Canada
Thu 19 Jul 2018
at 01:45
Wuxia meets Pathfinder (Gestalt 16th+)
I've been watching a number of 'wuxia' flicks and have a concept I'd like to make a character for (think: Crouching Tiger, Hidden Dragon meets AMC's Into the Badlands).

I'm looking to replicate the feel of an epic blend of martial arts and supernatural powers/spell-like abilities.  That being said, I'm not interested in players having access to caster classes, unless the bulk of their casting is self-buffing (read: fly spell good fireball bad); though would be open to someone playing a healer type with amazing abilities of self-healing and healing his allies (ie: a charisma based Oracle with the Life Mystery).  Though, I'm also all for magic items.  So Staffs, rods and wands that do non-buffing stuff is ok, as are most (if not all weapons, armor, rings, wonderous items, etc.)

I'd like a balance of politics/intrigue/subterfuge with epic martial combat (Qinggong/Neigong)...character's should individually be able to mow through an army of commoners and low level soldiers...and be able to have the opportunity to experience that in game...but also, face a BBEG(s) and his/her/their powerful minions.  Structurally, I'm not opposed to a somewhat 'Kung-Fu Panda' set up (In the jianghu, martial artists are expected to be loyal to their master (sifu). This gives rise to the formation of several complex trees of master-apprentice relations as well as the various sects such as Shaolin and Wudang. If there are any disputes between fighters, they will choose the honourable way of settling their issues through fighting in duels.)

For character creation I'd like human to be the base race, but using the race building system to create 'enhanced' humans with skills and abilities that can only be defined as supernatural/superhuman (25 RP). I'd also like to limit the material used to anything that can be referenced through d20pfsrd (though nothing specifically labelled as 3rd party) and on the 'Archives of Nethys'.  I'd like attributes to use the rules for generating heroic character stats (Heroic: Roll 2d6 and add 6 to the sum of the dice. Record this total and repeat the process until six numbers are generated.  Assign these totals to your ability scores as you see fit.) Also looking for the use of minor (2 max) and major (1 max) drawbacks.

To prevent rampant level dipping, I'd like to limit builds to having all one class down ones side of the gestalt build and, at max down the other side, 2 classes and 1 PrC).

I'm planning on playing an Unchained Rogue//Zen Archer Monk (with possibly three levels of another class and a couple levels of a PrC...haven't completely decided yet).

I'd like to limit this to 3-6 players (at the GM's discretion).  A thought I had, if 6 players, would be that each would utilize one primary attribute and be the embodiment of that attribute.  My character (for this concept) would be the embodiment of wisdom.

Note: any reference to wuxia within the concept can be found in the wikipedia article on wuxia.  I used it as a reference simply because it is accessible to anyone with an internet connection.

This message was last edited by the user at 18:55, Thu 19 July.

Studynot
 member, 92 posts
Thu 19 Jul 2018
at 02:21
Wuxia meets Pathfinder (Gestalt 16th+)
I'm definitely interested in this if we can find a GM!
kark2
 member, 253 posts
Thu 19 Jul 2018
at 07:07
Wuxia meets Pathfinder (Gestalt 16th+)
I would like to play an intelligent human :)
cis013
 member, 89 posts
Thu 19 Jul 2018
at 12:28
Wuxia meets Pathfinder (Gestalt 16th+)
The idea sounds very cool. I would definitely love to play a game like this. I love Into the Badlands.
Isida KepTukari
 member, 220 posts
 Elegant! Arrogant! Smart!
Sun 22 Jul 2018
at 11:20
Wuxia meets Pathfinder (Gestalt 16th+)
This sounds really cool!  I'd also be interested in this.  I'm a definite fan of Into the Badlands.
BrisNoc
 member, 24 posts
Mon 23 Jul 2018
at 05:46
Wuxia meets Pathfinder (Gestalt 16th+)
I don't know what Into the Badlands is, but I would like to play as the charismatic one.
Sardis
 member, 616 posts
 Nova Scotia, Canada
Tue 24 Jul 2018
at 13:37
Wuxia meets Pathfinder (Gestalt 16th+)
In reply to BrisNoc (msg # 6):

I don't know what Into the Badlands is, but I would like to play as the charismatic one.


Here is a link to the wiki file on 'Into the Badlands'.  Sort of a mash up of steampunk, wuxia, and hollywood, all rapped up into one package.

https://en.wikipedia.org/wiki/..._Badlands_(TV_series)

From the wiki file on the subject of 'Into the Badlands':
The series is set in a post-apocalyptic world approximately 500 years after a war that left civilization in ruins. Many elements of technology, such as electricity and ground vehicles, have survived the apocalypse but society now shuns guns, leading to a reliance on melee weaponry and cross-bows.

Sardis
 member, 621 posts
 Nova Scotia, Canada
Fri 3 Aug 2018
at 14:36
Wuxia meets Pathfinder (Gestalt 16th+)
Six interested players in need of a GM!!

bump :)
Sardis
 member, 626 posts
 Nova Scotia, Canada
Thu 16 Aug 2018
at 02:38
Wuxia meets Pathfinder (Gestalt 16th+)
Bump

Currently 6 interested players; in need of a GM! :)

This message was last edited by the user at 02:44, Thu 16 Aug.

jess_car_fix
 member, 3 posts
Fri 24 Aug 2018
at 20:53
Wuxia meets Pathfinder (Gestalt 16th+)
i think this would be fun...i know you put a limit on caster classes....but I had an idea if you will entertain it.

wizard with access to ONLY illusion school...not universal...not divination...ONLY illusion.

barring that...the healer of the party is a niche i would enjoy as well.

This message was last edited by the user at 20:55, Fri 24 Aug.

Sardis
 member, 627 posts
 Nova Scotia, Canada
Sat 25 Aug 2018
at 00:43
Wuxia meets Pathfinder (Gestalt 16th+)
In reply to jess_car_fix (msg # 10):

I think I could be alright with just illusion spells.

it's intended as a gestalt game...so perhaps a healer up one side and access to illusion spells on the other...though you may have a concept that would require both sides dedicated to illusion casting?

Hopefully he'd have a bit more versatility than just able to cast illusion spells (though, to be fair, I'm not well versed in casting classes and thus spells, so perhaps it would be quite versatile on its own?)
Gray-Exile43
 member, 368 posts
Sat 25 Aug 2018
at 04:42
Wuxia meets Pathfinder (Gestalt 16th+)
You can count another interested player.

I have seen into the badlands and enjoy wuxia genre of movie.
Sardis
 member, 628 posts
 Nova Scotia, Canada
Sat 25 Aug 2018
at 18:47
Wuxia meets Pathfinder (Gestalt 16th+)
8 interested players.... In need of a GM!
NorthernOkie
 member, 146 posts
 I, NorthernOkie, being 42
 yrs old, am a legal adult
Thu 20 Sep 2018
at 05:17
Wuxia meets Pathfinder (Gestalt 16th+)
Sardis, et al, would it be a deal-breaker for you if the Request was tweaked to ...

...any Race with the humanoid subtype with a RP 20 or less?
...maximum starting of Gestalt 16th ?
...and any spellcasting classes allowed BUT at least 1/2 of their Gestalt must be Monk (or PrC Monk category) ?
kark2
 member, 254 posts
Fri 21 Sep 2018
at 15:34
Wuxia meets Pathfinder (Gestalt 16th+)
I would have 0 problems with that.
Sardis
 member, 629 posts
 Nova Scotia, Canada
Fri 21 Sep 2018
at 22:34
Wuxia meets Pathfinder (Gestalt 16th+)
In reply to NorthernOkie (msg # 14):

If that still means:

1.  I can use the 'Pathfinder Race Builder' to create my character's race (ensuring that it possesses the humanoid subtype and no more than 20 RP).

2.  is 16th level (no more = your request; no less = my request)

3.  1 side of a spellcaster's gestalt build must be monk and/or a monk based PrC)

Then I can definitely accept those terms :)