Tortuga
 member, 1832 posts
Wed 14 Nov 2018
at 00:05
Solo Game But Not Really
What I'm looking for:

  • A game with 2-3 players, each mostly solo, though occasionally their stories intertwine and they have a team-up event where they tackle a common problem. Like how in old comics each character had a solo title but occasionally they would join forces or fight each other or whatever, and then at the end of the crossover they'd go their separate ways again.
  • Character driven and sandboxy; Protagonists have their personal goals they're pursuing, and occasionally plot hooks will pop up that they can choose to take advantage of to either improve their situation, pursue their goals, or forestall trouble further down the line; ideally some of these hooks should be mutually exclusive meaning that pursuit of one means giving up another.
  • PCs do not need to be of equivalent power levels.
  • Characters should be relatively inexperienced in a "zero to hero" sort of arc.
  • Downtime should matter, what the characters do between adventures, even if a lot of time isn't spent on it. Jobs, careers, relationships, ambitions.
  • Genres: Superheroes, Monster Hunters/Occult Investigators/Paranormal Researchers, Postapocalyptic Wanderers, Cyberpunk operatives/Shadowrunners/mercenaries, Fantasy adventuers/traders/explorers, Sci Fi mercenaries/merchants/space pirates
  • Systems: Fate, GURPS 4e, World of Darkness

lordethanrod
 member, 7 posts
Wed 14 Nov 2018
at 14:56
Solo Game But Not Really
I am considering a game like this but won't have bandwidth until next year.  If you don't get a response by then, please bump.
Tortuga
 member, 1833 posts
Wed 21 Nov 2018
at 00:47
Solo Game But Not Really
Still looking.
Jhaelan
 member, 226 posts
 Prefers roles to rolls
 Based in UTC+1
Wed 21 Nov 2018
at 11:55
Solo Game But Not Really
Potentially I can offer: Fate, science fiction in a corner of a pre-established homebrew off-Earth setting (perhaps with hints of cyberpunk or post-apocalypse). Would work for mercenaries, merchants or similar. Posting rate would be daily or every other day

Let me know what else you need to know to confirm interest
CaesarCV
 member, 321 posts
Thu 22 Nov 2018
at 01:49
Solo Game But Not Really
Hm...how flexible are you on systems for a game like this?
Tortuga
 member, 1834 posts
Thu 22 Nov 2018
at 07:39
Solo Game But Not Really
Pretty flexible, depending on details.
Jhaelan
 member, 227 posts
 Prefers roles to rolls
 Based in UTC+1
Thu 22 Nov 2018
at 10:18
Solo Game But Not Really
Anyone’s else interested in playing? So I can handle the “But Not Really” part? CaesarCV? lordethanrod?
Undead Trout
 member, 425 posts
 Arms: Sable, in pale a
 spectral trout proper.
Fri 23 Nov 2018
at 07:56
Solo Game But Not Really
I'm a huge fan of Ashen Stars, the gritty space opera setting created by Robin Laws for Gumshoe, and have wanted to port it over to another system for years. FATE was one of the systems I considered, a second was OpenD6. There were others as well, which for sake of brevity I shan't go into. For an overview of the setting, surf over to "All The Justice Credits Can Buy" at http://site.pelgranepress.com/...ice-credits-can-buy/ and let me know if it interests you.
chromatophoria
 member, 673 posts
 Tentacles for all!
Sat 29 Dec 2018
at 03:45
Solo Game But Not Really
Hi there.
I'm pretty interested in a project like this.

I would run it in SWN, and it would be mechanics lite, with main focus on moving forward, not bogged down in number crunching or simulationism...

Setting wise, would be Sci Fi, loosely to moderately based on Saga of the Seven Suns, by Kevin J Anderson

This message was last edited by the user at 03:47, Sat 29 Dec 2018.