RolePlay onLine RPoL Logo

, welcome to Twilight 2000 - The Modern Dark Ages

23:04, 20th May 2024 (GMT+0)

OOC Thread 4.

Posted by FusilierFor group 0
Helmut Meyer
player, 491 posts
Unteroffizier
PanzerPionier (Germany)
Tue 1 Dec 2009
at 17:06
  • msg #33

Re: OOC Thread 4

Just to point out (not saying that will change anything or that a covered route is pointless), we're going to get spotted anyways I think. Pearce mentioned they think the Soviets have a FO team up on the side of the hill. If they can see the harbor, they'll see us.
Robert Mitchell
player, 147 posts
Corporal
British Infantry
Tue 1 Dec 2009
at 17:10
  • msg #34

Re: OOC Thread 4

In reply to Helmut Meyer (msg #33):

See and quite probably hear....

Should we dismount and send out an infantry patrol?  Or is part of our objective to be seen and attract enemy armour/AT capability so that we can try and destroy it?
Helmut Meyer
player, 493 posts
Unteroffizier
PanzerPionier (Germany)
Tue 1 Dec 2009
at 17:19
  • msg #35

Re: OOC Thread 4

Robert Mitchell:
Should we dismount and send out an infantry patrol?

I think the time table we have to follow removes the option of sending infantry on ahead. Although that would be a good idea any other time.

Robert Mitchell:
Or is part of our objective to be seen and attract enemy armour/AT capability so that we can try and destroy it?

I think we would be better off attracting the enemy who are our primary targets (the guys on the move). If we get bogged down at the first objective we won't make it in time to reach the second.
Robert Mitchell
player, 148 posts
Corporal
British Infantry
Tue 1 Dec 2009
at 17:24
  • msg #36

Re: OOC Thread 4

Helmut Meyer:
Robert Mitchell:
Should we dismount and send out an infantry patrol?

I think the time table we have to follow removes the option of sending infantry on ahead. Although that would be a good idea any other time.

Robert Mitchell:
Or is part of our objective to be seen and attract enemy armour/AT capability so that we can try and destroy it?

I think we would be better off attracting the enemy who are our primary targets (the guys on the move). If we get bogged down at the first objective we won't make it in time to reach the second.


I think that you are correct on both points but I suspect that circumstances may prevent us from simply moving to engage our primary target.

Damn!
Krzysztof Kaminski
player, 148 posts
Many fingers in many pies
and none of them legal...
Tue 1 Dec 2009
at 18:18
  • msg #37

Re: OOC Thread 4

did we take that 122mm rocket? Perhaps we could use that as an indirect fire weapon in addition to the mortar?

Also what is the fire control like on the BTR? As in can we drive around like a bat out of hell and use speed as an advantage with little loss in the ability to shoot at targets? Or will that cause all our rounds to go all over the place?
Oskar Friedmann
player, 479 posts
Staff Sergeant
Special Forces (US)
Tue 1 Dec 2009
at 18:25
  • msg #38

Re: OOC Thread 4

Helmut Meyer:
Just to point out (not saying that will change anything or that a covered route is pointless), we're going to get spotted anyways I think. Pearce mentioned they think the Soviets have a FO team up on the side of the hill. If they can see the harbor, they'll see us.


I was more into not letting anything take aim with an RPG.
Krzysztof Kaminski
player, 150 posts
Many fingers in many pies
and none of them legal...
Tue 1 Dec 2009
at 18:27
  • msg #39

Re: OOC Thread 4

What if one team heads further NW along the river. Fast. Takes the second bridge over and then cuts back along their rear flank? We can try to scissor them.

I hate the fact that we don't have any indication on their numbers.
John Jameson McCarthy
player, 557 posts
Major
Cav Scout (US)
Tue 1 Dec 2009
at 18:47
  • msg #40

Re: OOC Thread 4

OK, anyone with a view on the plan either voice it IC or here, I'll then issue an order that tries to accomodate as many views as possible without making it suicidal.
Robert Mitchell
player, 149 posts
Corporal
British Infantry
Tue 1 Dec 2009
at 19:26
  • msg #41

Re: OOC Thread 4

One question to throw into the discussion - do Kaminski, Otto or Volodya have any local knowledge of this area that will be beneficial to us?  From looking at the map there doesn't seem to be a way to cross the river without being seen from the likely FO position but they may know of something.
Robert Mitchell
player, 150 posts
Corporal
British Infantry
Tue 1 Dec 2009
at 19:29
  • msg #42

Re: OOC Thread 4

Krzysztof Kaminski:
What if one team heads further NW along the river. Fast. Takes the second bridge over and then cuts back along their rear flank? We can try to scissor them.

I hate the fact that we don't have any indication on their numbers.


A danger to consider with this is that they may have reserve elements that this team could bump into.  As you said though we have no indication of their numbers and limited knowledge of their positions.
Krzysztof Kaminski
player, 151 posts
Many fingers in many pies
and none of them legal...
Tue 1 Dec 2009
at 20:18
  • msg #43

Re: OOC Thread 4

Robert Mitchell:
Krzysztof Kaminski:
What if one team heads further NW along the river. Fast. Takes the second bridge over and then cuts back along their rear flank? We can try to scissor them.

I hate the fact that we don't have any indication on their numbers.


A danger to consider with this is that they may have reserve elements that this team could bump into.  As you said though we have no indication of their numbers and limited knowledge of their positions.

The BTR can haul ass I believe so given that Otto, Kaminski and Volodya know the area we can try a Blitz over there and tear through the front elements lines.

So far everything we're going on is speculation anyway.

RE: Local Knowledge. I'd assume so but whether it will help us or not remains to be seen. Will wait for Kaminski's next post / and or Fus's next post for that.
Robert Mitchell
player, 151 posts
Corporal
British Infantry
Tue 1 Dec 2009
at 23:15
  • msg #44

Re: OOC Thread 4

OK - here is a slightly alternative strategy designed to draw out the enemy and engage them with the vehicle weapons while the dismounted infantry move up (hopefully unseen) through the woods and then engage.

The plan is that we deploy the mortar at point A (on the map below) where it should be able to integrate with some militia units for additional security.

The remainder of the unit then move to the bridge we're crossing by and follow the rough route indicated by the green line, pausing at roughly B to dismount all three elements of infantry, hopefully without their dismounting being seen as we appear to be in trees by that point.

The three vehicles then move onto the avenue and move a little up it, paying attention to both the houses on the left and the woods on the right.  Should there be a Pact covering force where indicated then the vehicles will be able to engage them at 400m to 500m (ish - I've attempted to add a scale to the map which Fusilier will need to approve) if we wish or move closer if necessary.

While this is going on our infantry can move up through the woods to our right while we are hopefully drawing the attention of the enemy.  Should the infantry get into trouble then the vehicles are placed where they can provide some covering fire.



The main weakness with this strategy (that I can spot initially) is the cover presented by the building to the left of the green route - we may need to check that out with infantry to be certain that it doesn't contain any enemy forward elements and that would mean our infantry crossing the avenue and becoming obvious.

Lastly a general point that has just occurred to me - if there are limited bridges across the steep sided railway then it's possible that some forward elements may be covering those bridges to prevent our vehicles from crossing.

Does this strategy have any merit?  What do people think?
This message was last edited by the player at 10:25, Wed 02 Dec 2009.
Helmut Meyer
player, 494 posts
Unteroffizier
PanzerPionier (Germany)
Wed 2 Dec 2009
at 00:04
  • msg #45

Re: OOC Thread 4

Oskar Friedmann:
I was more into not letting anything take aim with an RPG.


No I know. I was just pointing out to everyone that we shouldn't expect to be able to surprise the enemy like we did at the arty position.
Fusilier
GM, 1143 posts
Your Guide
Wed 2 Dec 2009
at 01:05
  • msg #46

Re: OOC Thread 4

Robert Mitchell:
Lastly a general point that has just occurred to me - if there are limited bridges across the steep sided railway then it's possible that some forward elements may be covering those bridges to prevent our vehicles from crossing.


The friendly units here are militia allied with the Merchant Union / Fisherman's League. If anyone has comms (like radios) it would be them. Nothing (like contact reports) have come over to net to indicate that they are engaged that or enemy units are in the immediate vicinity of the bridges. Scouts maybe, but likely nothing large enough to want to hassle you.

Kaminski's info of this are is limited to pre-war knowledge. There is little need for most people to travel towards NW Gdansk. Radiation, rubble, and very mean neighborhoods are all that way.
Ben Jagelis
player, 919 posts
Canadian Lieutenant
Airborne Infantry
Wed 2 Dec 2009
at 02:40
  • msg #47

Re: OOC Thread 4

I haven't had a chance to read over the IC thread for the past couple of days, but I'm sure the 60mm Mortar has the range to reach our area of operations from our basecamp. There should be no need to move it at all throughout the duration of the battle unless it comes under direct threat.

Whatever is done, maximum use of cover MUST be taken. We can't afford the enemy to have even the slightest unnecessary opportunity to shoot at either our vehicles or infantry. A single slightly wounded member could well spell disaster in the long run (death by a thousand papercuts).

Again, I haven't seen the IC thread yet, but I would position the vehicles hull down if possible to provide direct fire support while the infantry deploy to counter attack using smoke using white phos as visual cover (in addition to terrain).

We need to keep the IFVs out of the way of all antiarmour weapons (RPGs, AT grenades, etc) as well as tanks. They're not able to withstand even one glancing shot from them so it'll be predominately up to the infantry to deal with them.

Vehicle commanders mustn't be afraid of driving over the top of enemy infantry however, just make sure they can't destroy you first! ;)
Mike Catchings
player, 40 posts
HM3
Navy FMF Corpsman (US)
Wed 2 Dec 2009
at 04:10
  • msg #48

Re: OOC Thread 4

What if the Reds have infantry deployed in the treeline near the bridge?  What if their holding point is farther up than reported?
Fusilier
GM, 1144 posts
Your Guide
Wed 2 Dec 2009
at 05:28
  • msg #49

Re: OOC Thread 4

Mike Catchings:
What if the Reds have infantry deployed in the treeline near the bridge?  What if their holding point is farther up than reported?


Things like this - exactly why plans don't survive past first contact. Good thinking. Just be prepared to quickly adjust your plan as things develop.

If ya'll are going to follow the time frame limits sets for you, this most likely will have to be a hasty attack (compare to a deliberate attack where you have the luxury of recce'ing the objective, rehearsals, etc). This is point-and-go only.
Krzysztof Kaminski
player, 152 posts
Many fingers in many pies
and none of them legal...
Wed 2 Dec 2009
at 12:22
  • msg #51

Re: OOC Thread 4

Someone with more Leadership than Kaminski choose or lets just go and..

http://www.youtube.com/watch?v...&feature=related
Kurt Weiss
player, 303 posts
Command Sergeant Major
Army Special Forces (US)
Wed 2 Dec 2009
at 22:27
  • msg #52

Re: OOC Thread 4

Heh,

Folks, I need to apologize.  My heads not in the game right now.  I'm barely keeping track of what's going on and I finding it difficult to dig into it to post properly.  It might be best to semi-NPC Weiss.  If you need something from him and you don't get it in a timely manner, just post for him.

I hope I'll get my poop in a group shortly.  This is probably one of the best run games with some of the best players I've ever been a part of and I don't want to lose that.  I apologize for any inconvenience this causes.  You guys are awesome.

Cheers,

Tim (Kurt)
Robert Mitchell
player, 154 posts
Corporal
British Infantry
Wed 2 Dec 2009
at 23:40
  • msg #53

Re: OOC Thread 4

In reply to Kurt Weiss (msg #52):

Hope everything gets sorted out!
Fusilier
GM, 1145 posts
Your Guide
Thu 3 Dec 2009
at 01:02
  • msg #54

Re: OOC Thread 4

In reply to Kurt Weiss (msg #52):

Thanks Tim. Check you PM box please.

It is a bit much to sift through. I think after we cover the battles in Gdansk I'm going to downsize extra baggage a bit. It'll make a leaner game but challenging as you'll have less to work with.
This message was last edited by the GM at 01:11, Thu 03 Dec 2009.
Helmut Meyer
player, 495 posts
Unteroffizier
PanzerPionier (Germany)
Thu 3 Dec 2009
at 01:34
  • msg #55

Re: OOC Thread 4

In reply to Robert Mitchell (msg #53):

Same here.
Krzysztof Kaminski
player, 154 posts
Many fingers in many pies
and none of them legal...
Thu 3 Dec 2009
at 08:10
  • msg #56

Re: OOC Thread 4

GL Tim
Krzysztof Kaminski
player, 155 posts
Many fingers in many pies
and none of them legal...
Thu 3 Dec 2009
at 10:00
  • msg #57

Re: OOC Thread 4

Three Zero is Four Zero?

I'm getting confused. I was assuming "Four Zero" is being called "Three Zero" now by some.. what's the deal?

Why isnt the HUMVEE Four Zero and the BTR Three Zero? Make sense no to go down the line?
Robert Mitchell
player, 155 posts
Corporal
British Infantry
Thu 3 Dec 2009
at 10:16
  • msg #58

Re: OOC Thread 4

Krzysztof Kaminski:
Three Zero is Four Zero?

I'm getting confused. I was assuming "Four Zero" is being called "Three Zero" now by some.. what's the deal?

Why isnt the HUMVEE Four Zero and the BTR Three Zero? Make sense no to go down the line?


I have to confess that I'm confused as well.......
Sign In