Re: OOC Thread 6
Firstly, from my personal experience in the infantry, I've never once been less than overloaded in the field for more than about five minutes. This is situation normal and plans are made with this fact of life in mind.
Secondly, Jed is and always has been in the overloaded state ever since this battle was first in the planning stages. It's obvious to everyone who's laid eyes on him at any time in the prior several hours IC. In fact it's hard not to know this when you look at the equipment listed in his combat block in each IC post.
This situation is extremely unlikely to change.
And thirdly, if he's unable to run, he's the slowest in the group. Given that restriction, don't you think it's a good idea to carry as much firepower as possible without further slowing the group? from what I can see Rooke is lightly loaded with just his rifle, webbing and a few mags and definitely has the capability IC to carry more of the firepower the group so desperately NEEDS to SURVIVE.
And before anyone mentions that speed is key, let me point out that the rearguard is outnumbered something like 5 to 1, surrounded, their most likely path of escape currently has a BTR watching over it, and the ZSU was last seen in a position where it could very quickly support the BTR. The RPG represents the rearguard's ONLY known and effective AT capability.
Sure the AK mags aren't necessary - this is why they've been left behind without further comment. Even the mines aren't all that necessary, but they do have the potential to be used offensively, or slow the enemy behind the rearguard. I'm definitely not suggesting they need to be carried further if utilising them takes more than the few moments available.
And once again it comes back to communication. Jed (and others) simply doesn't know the full situation because nobody has communicated that effectively beyond yelling at their immediate companions.
Just take a look at what happened when Jed called for mortar support from Young. Young relocated the mortar without informing anyone, especially Jed, the acting Forward Observer of the fact. It took several rounds for Young to respond to the call and then, even before the fire mission was (in Jeds opinion) began to relocate a second time - this time radioing the information and a brief reason why. Now as Young is an NPC I'm certainly not going to hold it against Fuse (he's just following players lead in running the NPCs), but as a character and supposedly professional soldier, he should have acted differently.
Looking still further at comms, it's still unknown to most (not just Jed) that Weiss, St Gil, and many of the locals are dead, not to mention almost everyone is injured to some degree.
So, to summarise, we need everything we can get our hands on. If we don't we could well need it, or worse, it's left in the enemy's hands to use against us. Personally, I'm totally against my character being shot in the back by an NPC who happened to reload with a magazine one of my companions left behind.