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11:35, 5th May 2024 (GMT+0)

OOC Thread 7.

Posted by FusilierFor group 0
Fusilier
GM, 2138 posts
Your Guide
Wed 13 Apr 2011
at 03:32
  • msg #1

OOC Thread 6 (group 0)

Caleb Mulcahy
player, 214 posts
Spec4
Infantry (US)
Wed 13 Apr 2011
at 07:16
  • msg #2

Re: OOC Thread 6 (group 0)

Jed Black:
The weight of the mines doesn't matter either way to him - he's overloaded anyway.
Once he burns through a few mags and throws a few grenades it may be worth him ditching them (or preferably using them to blow the crap out of some Russians).


Why not drop a grenade in the bag of mines and throw the whole bag! It would work in Hollywood!!!
Robert Mitchell
player, 900 posts
Corporal
British Infantry
Wed 13 Apr 2011
at 11:30
  • msg #3

Re: OOC Thread 6 (group 0)

Fuse - am I correct in assuming that Mitch isn't aware of what happened when the grenade went off?  I.e. he doesn't know the status of Varis or Andrzej?

Thanks.
Jed Black
player, 253 posts
Major
Spec Forces (US)
Wed 13 Apr 2011
at 11:56
  • msg #4

Re: OOC Thread 6 (group 0)

In reply to Caleb Mulcahy (msg #2):

If only it were so simple. Having IRL experience with explosives I know that's not likely to do shit besides waste a grenade. :(

No, there are a few other options though:
1. use as intended with tripwires, etc - not likely!
2. plug in a fuse, light, throw and run - possible, provided Meyer has the necessary items as per the set up for the mission.
3. get really creative (and potentially suicidal) by tying a string, wire, cord, etc to the detonating mechanism, throw, and then pull to activate - problem? the fuse gets pulled as it's thrown and BOOM in your face. I think this one should be reserved for Oskar.
Fusilier
GM, 2139 posts
Your Guide
Wed 13 Apr 2011
at 12:29
  • msg #5

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #3):

Correct. Different rooms in the apartment.
This message was last edited by the GM at 12:29, Wed 13 Apr 2011.
Robert Mitchell
player, 902 posts
Corporal
British Infantry
Wed 13 Apr 2011
at 13:06
  • msg #6

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #5):

Thanks for the info - I've posted accordingly.
Andrew Rooke
NPC, 338 posts
Corporal
British Infantry
Wed 13 Apr 2011
at 13:07
  • msg #7

Re: OOC Thread 6 (group 0)

Just to confirm that I've only added the following to Rooke's character sheet:

1x RPG-16 w/sling + 3 reloads (in a sandbag) (18.4kgs)
Oskar Friedmann
player, 886 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 13 Apr 2011
at 13:32
  • msg #8

Re: OOC Thread 6 (group 0)

Well, I feel dirty.
Robert Mitchell
player, 903 posts
Corporal
British Infantry
Wed 13 Apr 2011
at 13:33
  • msg #9

Re: OOC Thread 6 (group 0)

In reply to Oskar Friedmann (msg #8):

Unless Tomasz has ditched it he should be wearing NATO issue webbing with at least four STANAG mags in it, just in case you want some more ammo......
Oskar Friedmann
player, 887 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 13 Apr 2011
at 13:36
  • msg #10

Re: OOC Thread 6 (group 0)

Ooo. Thanks for the reminder. BRB, getting dirtier.


"...and a few hundred meters away, Varis felt a great warmth, like the universe was slowly righting itself. It passed - all things pass no matter how wonderful - but in its wake was the sure knowledge that there was a Plan, and they were all part of it, and that somewhere, someone seriously injured was being berated for his cowardice while all his shit was being nicked."
This message was last edited by the player at 13:41, Wed 13 Apr 2011.
Fusilier
GM, 2140 posts
Your Guide
Wed 13 Apr 2011
at 13:49
  • msg #11

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #9):

He didn't ditch it. The webbing is on the floor next to the machinery he was behind. If anyone looks, there are 2 full magazines (one on the weapon) and 3 empties.

The blood trail leads out towards the bay doors that faced the East (the parking lot, the treeline, and the road. It's not so relevant now, but it appears he was either shot by Young's mortar team or by the two car loads of Anjo's men who came rolling in.
This message was last edited by the GM at 13:49, Wed 13 Apr 2011.
Jed Black
player, 254 posts
Major
Spec Forces (US)
Wed 13 Apr 2011
at 13:51
  • msg #12

Re: OOC Thread 6 (group 0)

Oskar Friedmann:
"War is hell, you rotten fuck."

I can see that going down real well with the locals Aleksandar, Janusz and Pawe...
What's the message they get out of this? Get scared and wounded and have the nasty American fuck you over. What a way to win friends.

On the other hand Jed would probably have just shot him....
"Either that or let him die slowly with his guts hangin' out. It's a mercy killing."
Robert Mitchell
player, 904 posts
Corporal
British Infantry
Wed 13 Apr 2011
at 13:52
  • msg #13

Re: OOC Thread 6 (group 0)

In reply to Oskar Friedmann (msg #10):

No worries – glad to help!

And I think that Oskar has answered Mike’s question quite succinctly! <G>

I’m glad that Mitch isn’t there – he almost always sees the best in people and would probably try to excuse Tomasz’ cowardice as Tomasz did fight well initially before we reached Charlie position and only ran when it got bad at the wall.
Robert Mitchell
player, 905 posts
Corporal
British Infantry
Wed 13 Apr 2011
at 14:42
  • msg #14

Re: OOC Thread 6 (group 0)

Jed Black:
Not wasting time, Jed moved quickly to the boarded up window and noticed the stationary BTR and mentally assessed the manpower available.

<blue>"Meyer, I want that BTR removed soon as you can."

Leg - it's not directly relevant to me but which BTR are you refering to?

Fuse - please can you clarify something.  Which BTRs are visible from inside the ground floor of the townhouses?  I thought that the 1st BTR was below the level of the north wall of the courtyard (and therefore not visible) and that the wall around the eastern alley was high enough that from the ground floor of the townhouses you couldn't see the 2nd BTR.  Is this correct?
Oskar Friedmann
player, 888 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 13 Apr 2011
at 14:46
  • msg #15

Re: OOC Thread 6 (group 0)

Janusz spit at him. I think we're in the clear.

Besides... these guys are Slavs. They're not Western Europeans. Slavs are different. They dig this shit.

Personally, I would have taken him back with open arms and compassion, but I work at a job that allows me to post to gaming boards and eat creme brulee at my favorite coffee shop at 11am in the morning. Post-apocalypse me might be a terrible, rotten fuck, and I hope to never find out. :)
Robert Mitchell
player, 906 posts
Corporal
British Infantry
Wed 13 Apr 2011
at 14:48
  • msg #16

Re: OOC Thread 6 (group 0)

Oskar Friedmann:
Post-apocalypse me might be a terrible, rotten fuck, and I hope to never find out. :)

I hope that I never meet him either! <G>
Jed Black
player, 256 posts
Major
Spec Forces (US)
Wed 13 Apr 2011
at 14:56
  • msg #17

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #14):

If you look at the map, you'll see a BTR about a 120 metres to the east. This is the one hit by the 40mm grenade and Jed's slug earlier.
It had remained motionless for a while but moved a short time ago.
Fuse posted it could be seen through the gaps in the window boards.
Fusilier
GM, 2141 posts
Your Guide
Wed 13 Apr 2011
at 14:58
  • msg #18

Re: OOC Thread 6 (group 0)

Robert Mitchell:
Fuse - please can you clarify something.  Which BTRs are visible from inside the ground floor of the townhouses?  I thought that the 1st BTR was below the level of the north wall of the courtyard (and therefore not visible) and that the wall around the eastern alley was high enough that from the ground floor of the townhouses you couldn't see the 2nd BTR.  Is this correct?


The 1st (next to the wall) BTR is not visible to the ground floor with the wall blocking the LOS.

The 2nd (on the road) BTR is partially visible (turret & very top of hull only). Most of it is blocked by the wall, but the slight contours on the ground allow for it to be seen. I need to point out however, that it isn't enough to fire at, and any rockets would probably strike the top of the wall. Basically, I mentioned it only so that you are aware of it's location.
This message was last edited by the GM at 14:58, Wed 13 Apr 2011.
Jed Black
player, 257 posts
Major
Spec Forces (US)
Wed 13 Apr 2011
at 15:04
  • msg #19

Re: OOC Thread 6 (group 0)

Fusilier:
...isn't enough to fire at, and any rockets would probably strike the top of the wall.

That's what I thought too. Only mentioned it IC so that Meyer would be aware that it'll be his job to deal with it when the time and opportunity comes.
Robert Mitchell
player, 907 posts
Corporal
British Infantry
Wed 13 Apr 2011
at 15:07
  • msg #20

Re: OOC Thread 6 (group 0)

Sorry, I thought that BTR had only been visible when it was comparatively close to the alley wall.
Fusilier
GM, 2142 posts
Your Guide
Wed 13 Apr 2011
at 15:48
  • msg #21

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #20):

Sorry for any confusion. I really only said it in the narrative because I wanted to indicate that you know it is there... to provide a little more situational awareness or whatever.
This message was last edited by the GM at 15:49, Wed 13 Apr 2011.
Robert Mitchell
player, 908 posts
Corporal
British Infantry
Wed 13 Apr 2011
at 16:45
  • msg #22

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #21):

No worries - in my head I had the alley wall as too high to see over and hadn't realised that the BTR was on a raised piece of ground.  It's amazing how each person ends up with a different mental image of a situation based on the same description! <G>



When this is split how much do the loaded RPG-16 weigh on it's own?

1x RPG-16 w/sling + 3 reloads (in a sandbag) (18.4kgs)

Thanks.
Fusilier
GM, 2144 posts
Your Guide
Wed 13 Apr 2011
at 17:13
  • msg #23

Re: OOC Thread 6 (group 0)

12.5 kg (loaded RPG-16)
Jed Black
player, 258 posts
Major
Spec Forces (US)
Wed 13 Apr 2011
at 23:50
  • msg #24

Re: OOC Thread 6 (group 0)

9.4 kgs for the launcher (which can be split in two)
3 kgs per round
0.2 kgs for the sandbag
Fusilier
GM, 2145 posts
Your Guide
Thu 14 Apr 2011
at 12:33
  • msg #25

Re: OOC Thread 6 (group 0)

Varis Babicevs:
I'm fucking hit! My hammer and sickles!?! Yes, they're still there.

Varis watched the American's mouth moving but he couldn't hear a damn word the man said. He was probably thanking Varis for kicking so much ass. This was no time for chitter-chatter, though. Black could kiss his ass him later.


LOL. Thanks for brightening my otherwise dreary early morning at work with your post. Hammer and sickles... great.
This message was last edited by the GM at 12:34, Thu 14 Apr 2011.
Oskar Friedmann
player, 889 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Thu 14 Apr 2011
at 13:38
  • msg #26

Re: OOC Thread 6 (group 0)

"Great Breshnev's Balls" still remains my favorite.
Francis 'Frank' Benucci
player, 511 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Fri 15 Apr 2011
at 21:20
  • msg #27

Re: OOC Thread 6 (group 0)

Just wanted to let you know that I will be in Pennsylvania for the next three days and I'm not yet sure of how often I'll be posting.  If you need to NPC to move the story on, please do.  I will be posting regularily Monday night.

John
Varis Babicevs
player, 668 posts
Auxiliary
Scout/Translator (US)
Mon 18 Apr 2011
at 00:22
  • msg #28

Re: OOC Thread 6 (group 0)


Fuse, can Varis look back into the room they just left without backtracking too much?
Jed Black
player, 260 posts
Major, Spec Forces (US)
Professional arsehole
Mon 18 Apr 2011
at 00:30
  • msg #29

Re: OOC Thread 6 (group 0)

I think there's only one WP left at most - best to save it for now.

Is Andzej still carrying all those claymores? (as per Cast thread)
This message was last edited by the player at 00:31, Mon 18 Apr 2011.
Fusilier
GM, 2149 posts
Your Guide
Mon 18 Apr 2011
at 01:16
  • msg #30

Re: OOC Thread 6 (group 0)

Varis Babicevs:
Fuse, can Varis look back into the room they just left without backtracking too much?


No. I put Varis in the hallway of the other townhouse to speed things up a little... ok?

Jed Black:
Is Andzej still carrying all those claymores?


Yes.
Varis Babicevs
player, 669 posts
Auxiliary
Scout/Translator (US)
Mon 18 Apr 2011
at 01:25
  • msg #31

Re: OOC Thread 6 (group 0)

Fusilier:
No. I put Varis in the hallway of the other townhouse to speed things up a little... ok?


Totally. The further the better.

As for the WP, I thought that setting fire to the building might buy us some time and protect our rear.
Fusilier
GM, 2150 posts
Your Guide
Mon 18 Apr 2011
at 01:33
  • msg #32

Re: OOC Thread 6 (group 0)

Varis Babicevs:
As for the WP, I thought that setting fire to the building might buy us some time and protect our rear.


Mitch was also considering doing that, but I think in the end he decided against it.

The hallway is mostly concrete/brick and difficult to set alight, unlike the actual apartment units. This was demonstrated (sort of) when JJM torched the East wing. WP went through the windows of the apartment units and burned well. However the WP that ended going through the doors and into the hallways didn't do so well after the phosphorous burned itself out.

The doorway to the courtyard is via the hallway btw...

What I am trying to say is, torching the hallway or the apartment won't really help - at least in the short term which is when it matters. The hall won't burn and by the time the apartment spreads, you ought to be long gone.

...sorry, I'm tired and I know my explanation is pretty crappy.
This message was last edited by the GM at 01:35, Mon 18 Apr 2011.
Jed Black
player, 261 posts
Major, Spec Forces (US)
Professional arsehole
Mon 18 Apr 2011
at 02:10
  • msg #33

Re: OOC Thread 6 (group 0)

Perfectly understandable description of the situation I think.

Good to know we have 6 heavy duty command detonated grenades there on Andrzej. :P
Can't think of anyone who can throw their 2kg weight more than the 30 metre length of the cable...
Helmut Meyer
player, 649 posts
Unteroffizier
PanzerPionier (Germany)
Wed 20 Apr 2011
at 12:51
  • msg #34

Re: OOC Thread 6 (group 0)

Meyer can't cover because he is already out the door and into the smoke.
Jed Black
player, 263 posts
Major, Spec Forces (US)
Professional arsehole
Wed 20 Apr 2011
at 23:11
  • msg #35

Re: OOC Thread 6 (group 0)

Smoke takes time to take effect, and why would Meyer want to blind the group by dropping smoke on our own position? :S
Oskar Friedmann
player, 891 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Thu 21 Apr 2011
at 02:43
  • msg #36

Re: OOC Thread 6 (group 0)

I think its a fantastic plan. It could only get better with flamethrowers, but you have to work with what you have.
Jed Black
player, 264 posts
Major, Spec Forces (US)
Professional arsehole
Thu 21 Apr 2011
at 02:50
  • msg #37

Re: OOC Thread 6 (group 0)

Probably a good idea to limit the use of smoke from here on too - it marks our location for all to see.
I agree flamethrowers would be nice, but that would mean we could go on the offensive. On the other hand, if we can find a way to quickly use the claymores and POMZ...
This message was last edited by the player at 02:55, Thu 21 Apr 2011.
Fusilier
GM, 2151 posts
Your Guide
Fri 22 Apr 2011
at 13:32
  • msg #38

Re: OOC Thread 6 (group 0)

Sorry the post is late. I forgot I had to do some things before the long Easter weekend. Will be up tonight.
Robert Mitchell
player, 912 posts
Corporal
British Infantry
Fri 22 Apr 2011
at 16:42
  • msg #39

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #38):

I hope it's ok but as you haven't posted the latest turn I've posted the actions I PMed you.  I'm still on my phone though so I haven't been able to do combat tags. Sorry.
Fusilier
GM, 2153 posts
Your Guide
Sat 23 Apr 2011
at 02:36
  • msg #40

Re: OOC Thread 6 (group 0)

For those making their way outside, in the next turn, please indicate...

1) The order that your PC is exiting

2) If they are up against the townhouse, against the wall, or in the middle of the alley as they move.

And for the the guys at the Hummer and UAZ, in the next turn please indicate which vehicle you are boarding.
This message was last edited by the GM at 03:40, Sat 23 Apr 2011.
Andrew Rooke
NPC, 344 posts
Corporal
British Infantry
Sun 24 Apr 2011
at 09:56
  • msg #41

Re: OOC Thread 6 (group 0)

Helmut Meyer:
The creases in Meyer's weathered face become more pronounced as Rooke unloads the RPG to him. "Fantastisch... I will take it with this machinegun too." he says dryly. Meyer then wraps the sling over his shoulder and tries to seat the launcher over the back of his bulky webbing.

Jinny - just to double check - have you added the RPG-16 with 1 rocket loaded to Meyer's character sheet?  I still have it on Rooke's character sheet as I was away on holiday when you posted and I just want to double check before I delete it.

Thanks.
Jed Black
player, 265 posts
Major, Spec Forces (US)
Professional arsehole
Sun 24 Apr 2011
at 14:57
  • msg #42

Re: OOC Thread 6 (group 0)

I think there was only a total of 3 rockets?
Fusilier
GM, 2156 posts
Your Guide
Sun 24 Apr 2011
at 15:53
  • msg #43

Re: OOC Thread 6 (group 0)

In reply to Andrew Rooke (msg #41):

Its been added.

The launcher is on Meyer's sheet and I put the spare rockets with Ferro.
Mike Catchings
player, 344 posts
HM3
Navy FMF Corpsman (US)
Mon 25 Apr 2011
at 11:37
  • msg #44

Re: OOC Thread 6 (group 0)

Before we all hop on the vehicles I think we need to consider Young's point.  We need to save the vehicles.  Maybe those who aren't wounded should try and push on on foot to the evac zone.  Otherwise have everyone escape via the vehicles.
Jed Black
player, 266 posts
Major, Spec Forces (US)
Professional arsehole
Mon 25 Apr 2011
at 11:40
  • msg #45

Re: OOC Thread 6 (group 0)

Vehicles? What vehicles ;)
John Jameson McCarthy
player, 882 posts
Major
Cav Scout (US)
Mon 25 Apr 2011
at 11:56
  • msg #46

Re: OOC Thread 6 (group 0)

I agree with the second part of Mike's statement. Once the vehicles are loaded teh best bet would be to drive straight for friendly lines and on to the hospital, dropping people off at the evac point is just asking for trouble. The evac point is an attempt to pick up those who can't make safety under their own steam in time.
Jed Black
player, 267 posts
Major, Spec Forces (US)
Professional arsehole
Mon 25 Apr 2011
at 12:11
  • msg #47

Re: OOC Thread 6 (group 0)

The UAZ is already gone isn't it?
I agree that the battlefield is no place for softskins. Get them the hell out of it asap!
With the M2 down, and M113, BTR and BMP all toast, we can't afford to loose them (not to mention they're loaded with almost everything we own).
There was a LAV-25 being worked on by the motorpool somebody reported a while back. What ever happened to that? (I think it was before the motorpool got shelled).
Fusilier
GM, 2158 posts
Your Guide
Mon 25 Apr 2011
at 14:54
  • msg #48

Re: OOC Thread 6 (group 0)

John Jameson McCarthy:
The evac point is an attempt to pick up those who can't make safety under their own steam in time.

This is correct. There is no time to hoof it back to the main defensive lines. The vehicles on the other hand can - but a detour to go up to the river extraction point first, would increase the chance of losing them (the enemy are reported to be funneling through the gap in Waterloo's broken position towards the rear in an attempt to cut off escape).

Jed Black:
The UAZ is already gone isn't it?

There was a LAV-25 being worked on by the motorpool somebody reported a while back. What ever happened to that? (I think it was before the motorpool got shelled).

The UAZ is with the Hummer (both are carrying the mortar team).

Unknown, but most of the vehicles in the motor pool were saved before the fires got too intense. Mike would say its probably still non-operational.
This message was last edited by the GM at 14:55, Mon 25 Apr 2011.
Jed Black
player, 268 posts
Major, Spec Forces (US)
Professional arsehole
Mon 25 Apr 2011
at 15:32
  • msg #49

Re: OOC Thread 6 (group 0)

Fusilier:
Unknown, but most of the vehicles in the motor pool were saved before the fires got too intense. Mike would say its probably still non-operational.

Something worth stealing later when we leave the city anyway... ;)
The UAZ did a hospital run though didn't it? I haven't been paying a lot of attention to that part of the field, so didn't notice it came back.
Fusilier
GM, 2159 posts
Your Guide
Mon 25 Apr 2011
at 15:57
  • msg #50

Re: OOC Thread 6 (group 0)

Jed Black:
The UAZ did a hospital run though didn't it.


Aw shit. That's corect - it left with Fox. I forgot to edit that detail on the map and kept going with the UAZ being on location.

I will need to edit the post.

So only the Hummer is at Bravo, loaded up with the mortar det.
Jed Black
player, 269 posts
Major, Spec Forces (US)
Professional arsehole
Mon 25 Apr 2011
at 15:59
  • msg #51

Re: OOC Thread 6 (group 0)

...and a bucketload of stores....
It'll be interesting to see how many can be squeezed into and on it!
Robert Mitchell
player, 914 posts
Corporal
British Infantry
Mon 25 Apr 2011
at 16:20
  • msg #52

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #50):

Presumably it's best for the rearguard to go for the river extraction point then?
Fusilier
GM, 2160 posts
Your Guide
Mon 25 Apr 2011
at 16:37
  • msg #53

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #52):

Yes. Very much.

I thought that was the plan for you guys. The fellas at Bravo were the ones I was questioning. But yes, for the rear guard you really should make for the river at best speed.
Caleb Mulcahy
player, 215 posts
Spec4
Infantry (US)
Mon 25 Apr 2011
at 17:00
  • msg #54

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #53):

I was always under the impression that Oskar et al would evac with the mortar team in the vehicles, and that those at the townhouse would head for the river. As the trucks have to evac anyway it seems pointless them dropping people off.

I'm sure Oskar can sit on the roof of the Hummer if needed!
Fusilier
GM, 2161 posts
Your Guide
Mon 25 Apr 2011
at 17:02
  • msg #55

Re: OOC Thread 6 (group 0)

In reply to Caleb Mulcahy (msg #54):

That's fine with me.
Francis 'Frank' Benucci
player, 514 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Mon 25 Apr 2011
at 17:15
  • msg #56

Re: OOC Thread 6 (group 0)

Fusilier:
In reply to Robert Mitchell (msg #52):

 But yes, for the rear guard you really should make for the river at best speed.

The Gdansk Mile...
Robert Mitchell
player, 916 posts
Corporal
British Infantry
Mon 25 Apr 2011
at 17:30
  • msg #57

Re: OOC Thread 6 (group 0)

Fusilier:
In reply to Robert Mitchell (msg #52):

Yes. Very much.

I thought that was the plan for you guys. The fellas at Bravo were the ones I was questioning. But yes, for the rear guard you really should make for the river at best speed.

There seemed to be some discussion starting about the rearguard trying to make it to the vehicles but that's obviously wrong.

Quickly fighting our way through to the evac point sounds like it will be fun! <G>
Fusilier
GM, 2162 posts
Your Guide
Mon 25 Apr 2011
at 19:14
  • msg #58

Re: OOC Thread 6 (group 0)

I'm ready to write up the turn - most rolls are done. Just need a couple more players to put in their actions.
Jed Black
player, 270 posts
Major, Spec Forces (US)
Professional arsehole
Tue 26 Apr 2011
at 04:36
  • msg #59

Re: OOC Thread 6 (group 0)

Going for the river was always my intent. Fighting through the enemy inflicting as much damage as possible on the way is just a happy bonus. :P
Andrew Rooke
NPC, 345 posts
Corporal
British Infantry
Tue 26 Apr 2011
at 13:13
  • msg #60

Re: OOC Thread 6 (group 0)

Fuse - is it ok for Rooke to respond to Jed's instruction this turn or do you want me to wait until next?

Also am I correct that where Rooke currently is the wall is about 8 feet high but that towards the southern end of the alley it's effectively less because there is rubble from the ruined townhouses on the ground which you can stand on?  I think that that is where Rooke originally entered the townhouse complex and is therefore something that he knows but please correct me if I'm wrong.
Fusilier
GM, 2163 posts
Your Guide
Tue 26 Apr 2011
at 13:24
  • msg #61

Re: OOC Thread 6 (group 0)

In reply to Andrew Rooke (msg #60):

Err... critical rolls have been made already. Sorry, no more action. I'm pushing on with the results as I've already worked everything out.

The wall is about 8 feet yes. And yes, further down the alley where the debris spilled out from the bombed out sections (see map), it raises the "ground level" a bit.
Andrew Rooke
NPC, 346 posts
Corporal
British Infantry
Tue 26 Apr 2011
at 13:34
  • msg #62

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #61):

No worries - I'll have him do it next turn.
Jed Black
player, 272 posts
Major, Spec Forces (US)
Professional arsehole
Tue 26 Apr 2011
at 14:38
  • msg #63

Re: OOC Thread 6 (group 0)

Alternatively to moving down the alleyway, Rooke could just jump up and catch hold of the top of the wall...
That may be a better option rather than risk bunching up with Meyer and Ferro and potentially get everyone taken out by a single grenade.

Note that it's quite possible for a three man team to cross a 12 foot wall - even just two men have a chance of doing it (although not particularly quickly or with any real grace). Just because we've got 8 feet of brickwork in front of us doesn't mean it's impassable.

Of course that presumes nobody would be shooting at us... :(
Andrew Rooke
NPC, 347 posts
Corporal
British Infantry
Tue 26 Apr 2011
at 15:01
  • msg #64

Re: OOC Thread 6 (group 0)

In reply to Jed Black (msg #63):

Rooke is in the lead with Meyer though - he's not "bunching up" with Meyer and Ferro as Ferro is following on behind them the pair of them.

It's an academic discussion though - Rooke can take a look over the wall the next turn.
Jed Black
player, 273 posts
Major, Spec Forces (US)
Professional arsehole
Tue 26 Apr 2011
at 15:35
  • msg #65

Re: OOC Thread 6 (group 0)

True, but my thoughts are that Meyer and Ferro would be leapfrogging Rooke to link up with JJ while Rooke peeped over the wall.
Rooke would still technically be in the lead, but he'd have PCs to both flanks up and down the alleyway.
Andrew Rooke
NPC, 348 posts
Corporal
British Infantry
Tue 26 Apr 2011
at 15:39
  • msg #66

Re: OOC Thread 6 (group 0)

In reply to Jed Black (msg #65):

We'll see - Rooke's heading south with an open alleyway behind him so he isn't keen to stop! <G>
Jed Black
player, 274 posts
Major, Spec Forces (US)
Professional arsehole
Tue 26 Apr 2011
at 16:14
  • msg #67

Re: OOC Thread 6 (group 0)

We've got to cross that damn wall eventually though. :(
It'd be nice if there was a hole to crawl through and avoid waving ourselves around like a flag on a pole!
Caleb Mulcahy
player, 216 posts
Spec4
Infantry (US)
Tue 26 Apr 2011
at 18:40
  • msg #68

Re: OOC Thread 6 (group 0)

Jed Black:
We've got to cross that damn wall eventually though. :(
It'd be nice if there was a hole to crawl through and avoid waving ourselves around like a flag on a pole!


Well, you got mines, grenades and an RPG. They should be able to make a big friggin' hole!
Fusilier
GM, 2165 posts
Your Guide
Wed 27 Apr 2011
at 03:23
  • msg #69

Re: OOC Thread 6 (group 0)

Ok... brace for impact.

Sorry Andy, but the war has come to an end for Rooke. This is the final entry for the Green Jacket. Celer et Audax

The rear guard has been caught exposed in the alley. A while back, I determined the number of turns it would take for the enemy to organize the assault on the townhouse, including coordinating between the different squads and moving everyone into place. Your breakout occurred just shy of that time frame and have been hit by the cut off element of the Soviet force.

It's a basic assault, with a main force gaining entry into the townhouse from the courtyard in an effort to either destroy you in place or force you out the rear. Meanwhile, cut off elements have been set up to complete the encirclement and prevent escape through the back.

Considering everything, the rear guard has gotten off relatively easy. The next turn will be crucial though.

*** I've numbered the enemy. Please use these indicators to let me know who you are targeting. ***
This message was last edited by the GM at 03:41, Wed 27 Apr 2011.
Fusilier
GM, 2166 posts
Your Guide
Wed 27 Apr 2011
at 03:43
  • msg #70

Re: OOC Thread 6 (group 0)

Apologies to Frank, Oskar, Mike, and Caleb/Istvan. I need to complete your post tomorrow.
Caleb Mulcahy
player, 217 posts
Spec4
Infantry (US)
Wed 27 Apr 2011
at 05:26
  • msg #71

Re: OOC Thread 6 (group 0)

Fuse - nice ambush!

Sorry about Rooke. Oh well, one less whinging bugger in the group!
Andrew Rooke
NPC, 349 posts
Corporal
British Infantry
Wed 27 Apr 2011
at 10:32
  • msg #72

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #69):

Balls!  I knew Rooke should have run earlier to save his own skin! <G>

(Just so others know at the start of this battle Fuse and I worked out the conditions under which Rooke would desert and they were never met, which I'm actually pleased about because those conditions were Mitch dying as Rooke's only remaining loyalty was to his fellow Green Jacket.)

He was an interesting and fun character to play and I'll miss being an arsehole at points! <G>



Fuse, no need to apologise about Rooke dying - a game without the risk of character death is toothless and not fun to play in.
Robert Mitchell
player, 917 posts
Corporal
British Infantry
Wed 27 Apr 2011
at 10:37
  • msg #73

Re: OOC Thread 6 (group 0)

Fusilier:
It's a basic assault, with a main force gaining entry into the townhouse from the courtyard in an effort to either destroy you in place or force you out the rear. Meanwhile, cut off elements have been set up to complete the encirclement and prevent escape through the back.

Fuse - in all the mayhem is Mitch aware of any more explosions from within the townhouse?  At present his left side is exposed to anyone in the townhouse hallway.....
Fusilier
GM, 2167 posts
Your Guide
Wed 27 Apr 2011
at 11:45
  • msg #74

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #73):

No, nothing in this turn.

Just gunfire in front of him (very close) and gunfire/grenades behind him.
Oskar Friedmann
player, 893 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 27 Apr 2011
at 14:17
  • msg #75

Re: OOC Thread 6 (group 0)

Friedmann:
"If you don't have a good idea, then go southwest along Bravo, then take a right and hope that the Russians aren't attacking in depth and we roll back east first chance we get."


Oops. :p
Andrew Rooke
NPC, 351 posts
Corporal
British Infantry
Wed 27 Apr 2011
at 14:22
  • msg #76

Re: OOC Thread 6 (group 0)

I've just realised that Rooke's last words were "Cock!"! <G>
John Jameson McCarthy
player, 883 posts
Major
Cav Scout (US)
Wed 27 Apr 2011
at 14:42
  • msg #77

Re: OOC Thread 6 (group 0)

A fitting epitaph for the way the man lived.
Robert Mitchell
player, 918 posts
Corporal
British Infantry
Wed 27 Apr 2011
at 14:46
  • msg #78

Re: OOC Thread 6 (group 0)

In reply to John Jameson McCarthy (msg #77):

LOL
Fusilier
GM, 2168 posts
Your Guide
Wed 27 Apr 2011
at 17:05
  • msg #79

Re: OOC Thread 6 (group 0)

In reply to Oskar Friedmann (msg #75):

I think you did that on purpose.
Oskar Friedmann
player, 894 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 27 Apr 2011
at 17:37
  • msg #80

Re: OOC Thread 6 (group 0)

The idea of rolling up on their ass did somehow sound appealing to me. :)
John Jameson McCarthy
player, 885 posts
Major
Cav Scout (US)
Wed 27 Apr 2011
at 21:23
  • msg #81

Re: OOC Thread 6 (group 0)

JJ might know this, I don't.

Would firing the rifle grenade he has primed and loaded into teh smoke covered alley wall have any effect? I'm imagining that it would shake the people standing up and firing over the wall if not actually send bits of brick slamming into them. I'm also imagining catching our own guys in teh blast and showering them with rubble related death.

Good idea or bad?
Fusilier
GM, 2169 posts
Your Guide
Wed 27 Apr 2011
at 21:26
  • msg #82

Re: OOC Thread 6 (group 0)

In reply to John Jameson McCarthy (msg #81):

You would have to fire over the heads of your own guys and on towards a smoke concealed position which Mitch is currently in as well. I think it would be too much of a risk. Good thinking though.
This message was last edited by the GM at 21:26, Wed 27 Apr 2011.
Andrew Rooke
NPC, 352 posts
Corporal
British Infantry
Wed 27 Apr 2011
at 23:28
  • msg #83

Re: OOC Thread 6 (group 0)

Varis Babicevs:
If none present themselves, he'll grab his last frag, pull the pin, and toss it up over the wall.

Just to say that there are 3 frag and 2 smoke grenades on Rooke's webbing which could well be visible.
Mike Catchings
player, 345 posts
HM3
Navy FMF Corpsman (US)
Wed 27 Apr 2011
at 23:51
  • msg #84

Re: OOC Thread 6 (group 0)

In reply to Andrew Rooke (msg #83):

Stop talking, you're dead.
Fusilier
GM, 2171 posts
Your Guide
Thu 28 Apr 2011
at 01:39
  • msg #85

Re: OOC Thread 6 (group 0)

Ok, post is up for the remainder. Sorry about getting left out like that.

The map is updated. Check it for further details on the enemy spotted by the Hummer. http://maps.google.com/maps/ms...0049a72d440cd6cc8589
Caleb Mulcahy
player, 218 posts
Spec4
Infantry (US)
Thu 28 Apr 2011
at 07:08
  • msg #86

Re: OOC Thread 6 (group 0)

Mike Catchings:
In reply to Andrew Rooke (msg #83):

Stop talking, you're dead.


Zombies!!!
John Jameson McCarthy
player, 886 posts
Major
Cav Scout (US)
Thu 28 Apr 2011
at 08:49
  • msg #87

Re: OOC Thread 6 (group 0)

Yeah, I thought there'd be a major catch in such a confused environment, that's why I decided to check rather than post it up.
Robert Mitchell
player, 920 posts
Corporal
British Infantry
Thu 28 Apr 2011
at 08:51
  • msg #88

Re: OOC Thread 6 (group 0)

Caleb Mulcahy:
Mike Catchings:
In reply to Andrew Rooke (msg #83):

Stop talking, you're dead.


Zombies!!!

Have you seen "28 Days Later"? <G>
Caleb Mulcahy
player, 219 posts
Spec4
Infantry (US)
Thu 28 Apr 2011
at 09:44
  • msg #89

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #88):

Yes - great movie.

However, if you want bad taste in advertising try this. And Yes, it is real!!!


Robert Mitchell
player, 921 posts
Corporal
British Infantry
Thu 28 Apr 2011
at 09:46
  • msg #90

Re: OOC Thread 6 (group 0)

In reply to Caleb Mulcahy (msg #89):

Superb!
Fusilier
GM, 2172 posts
Your Guide
Thu 28 Apr 2011
at 12:41
  • msg #91

Re: OOC Thread 6 (group 0)

I'll be offline starting tomorrow and throughout the weekend for family. I probably won't be able to resolve the turn until Monday at the earliest.
Robert Mitchell
player, 922 posts
Corporal
British Infantry
Thu 28 Apr 2011
at 16:25
  • msg #92

Re: OOC Thread 6 (group 0)

Fusilier:
I'll be offline starting tomorrow and throughout the weekend for family. I probably won't be able to resolve the turn until Monday at the earliest.

Have fun - we have a 4 day weekend here in the UK.

Apparently someone is getting married.... <G>
John Jameson McCarthy
player, 887 posts
Major
Cav Scout (US)
Thu 28 Apr 2011
at 21:27
  • msg #93

Re: OOC Thread 6 (group 0)

By the way, if the others drag Rooke's still warm and bleeding body over to JJ could he scrunch the corpse on top of the rubble and use it as a way to get over the damned wall. Cold I know but recycling is supposed to be good isn't it?
Caleb Mulcahy
player, 220 posts
Spec4
Infantry (US)
Fri 29 Apr 2011
at 06:14
  • msg #94

Re: OOC Thread 6 (group 0)

In reply to John Jameson McCarthy (msg #93):

lol! Harsh but funny!
Varis Babicevs
player, 672 posts
Auxiliary
Scout/Translator (US)
Sat 30 Apr 2011
at 02:36
  • msg #95

Re: OOC Thread 6 (group 0)


Down and out with nasty flu.
Robert Mitchell
player, 923 posts
Corporal
British Infantry
Sun 1 May 2011
at 11:06
  • msg #96

Re: OOC Thread 6 (group 0)

Fuse - just so you are aware my brother texted me this morning as his home PC is knackered and he won't be able to post until Tuesday when he's back at work.  Please NPC as necessary.
Jed Black
player, 275 posts
Major, Spec Forces (US)
Professional arsehole
Sun 1 May 2011
at 12:35
  • msg #97

Re: OOC Thread 6 (group 0)

FYI, Jed has the Bren in hand and CAW is slung (I don't think the Bren has a sling), not the other way around as per your post Fuse.
Mike Catchings
player, 346 posts
HM3
Navy FMF Corpsman (US)
Mon 2 May 2011
at 05:27
  • msg #98

Re: OOC Thread 6 (group 0)







That's George Washington's statue in front of West Point.  I'm wrapped in the flag under the Keep off the Grass sign.  Nowhere I'd rather have been.
Fusilier
GM, 2173 posts
Your Guide
Mon 2 May 2011
at 11:46
  • msg #99

Re: OOC Thread 6 (group 0)

In reply to Mike Catchings (msg #98):

Murica,

Robert Mitchell:
Fuse - just so you are aware my brother texted me this morning as his home PC is knackered and he won't be able to post until Tuesday when he's back at work.  Please NPC as necessary.


Ok. Thanks.

Everyone else, get yer posts in!
Andrzej
player, 16 posts
Obroncow Militia
Marian Faction
Mon 2 May 2011
at 18:25
  • msg #100

Re: OOC Thread 6 (group 0)

I will be away on holiday for the next two weeks. Although there is a slow internet connection and an ancient computer I expect most of my time will be spend lazy by the pool or on the beach. Consequently I don't think I will be posting for the next two weeks if so it will be scarce one liners at best.

Please NPC Andrzej when necessary that is if he survives the next few seconds of course.
Fusilier
GM, 2174 posts
Your Guide
Mon 2 May 2011
at 19:49
  • msg #101

Re: OOC Thread 6 (group 0)

In reply to Andrzej (msg #100):

No problem. Thanks for the heads up.

Everyone else, thanks for getting those turns in. I have enough now that I can do up the rolls and figure out what happens next. I'll try to have the narrative up tonight or tomorrow for certain.

So there is still time for anyone else who hasn't had a chance yet to get in their turn.
This message was last edited by the GM at 19:50, Mon 02 May 2011.
Helmut Meyer
player, 652 posts
Unteroffizier
PanzerPionier (Germany)
Mon 2 May 2011
at 20:36
  • msg #102

Re: OOC Thread 6 (group 0)

Sorry. My flight got umm... had unscheduled layover for a couple hours in Pakistan. I am back now though. Turn completed.
This message was last edited by the player at 20:36, Mon 02 May 2011.
Robert Mitchell
player, 924 posts
Corporal
British Infantry
Mon 2 May 2011
at 20:54
  • msg #103

Re: OOC Thread 6 (group 0)

Helmut Meyer:
Sorry. My flight got umm... had unscheduled layover for a couple hours in Pakistan. I am back now though. Turn completed.

That sounds interesting in light of current events - are you able to expand?
Helmut Meyer
player, 653 posts
Unteroffizier
PanzerPionier (Germany)
Mon 2 May 2011
at 21:00
  • msg #104

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #103):

Sir, I am unaware of any such activity or operation... nor would I be disposed to discuss such an operation if it did in fact exist, sir.
Fusilier
GM, 2176 posts
Your Guide
Tue 3 May 2011
at 22:19
  • msg #105

Re: OOC Thread 6 (group 0)

In reply to Helmut Meyer (msg #104):

LOL

So your story is that you also did not assassinate a Vietnamese tax collector in Nha Trang province either?
Fusilier
GM, 2177 posts
Your Guide
Tue 3 May 2011
at 22:22
  • msg #106

Re: OOC Thread 6 (group 0)

Post is up for the rearguard and HQ fellas.

Please take care of your ammo... your GM is watching!

I'll update the map and then get working on the Kelly's Heroes wannabes.
Robert Mitchell
player, 925 posts
Corporal
British Infantry
Tue 3 May 2011
at 22:30
  • msg #107

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #106):

We are in deep shit! <G>

Am I right that the only members of the rearguard who haven't been hit yet are Mitch and Andrzej?
Fusilier
GM, 2178 posts
Your Guide
Tue 3 May 2011
at 22:40
  • msg #108

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #107):

Deep shit, yeah. But there's a couple less enemy now...

Correct.

Mitch - ok (jammed weapon though)
Andrzej - ok
Varis - minor fragmentation wounds from earlier
Jed - hit in the back
Ferro - several fragmentation wounds and concussion/stun
Meyer - hit in arm and leg and knocked down
Rooke - KIA
JJM - mangled and chewed up from early on in the battle
This message was last edited by the GM at 23:25, Tue 03 May 2011.
Jed Black
player, 277 posts
Major, Spec Forces (US)
Professional arsehole
Tue 3 May 2011
at 23:30
  • msg #109

Re: OOC Thread 6 (group 0)

Fusilier:
Jed - hit in the back

COWARDS!!!!
How DARE they shoot a man from behind!!!
This message was last edited by the player at 23:33, Tue 03 May 2011.
Varis Babicevs
player, 673 posts
Auxiliary
Scout/Translator (US)
Wed 4 May 2011
at 00:51
  • msg #110

Re: OOC Thread 6 (group 0)


Couple of questions before I post IC:

1.) Can Varis see the north wall? (I'm not sure due to the smoke)

2.) If so, can he tell if it's brick or cinderblock or some other material?

3.) Approximately how far is Varis from the north wall?

Thanks, Fuse.
Jed Black
player, 278 posts
Major, Spec Forces (US)
Professional arsehole
Wed 4 May 2011
at 01:11
  • msg #111

Re: OOC Thread 6 (group 0)

It would be a huge help if we could get a more detailed "mini-map" of the rearguard dispositions, rather than all being lumped together.
Fusilier
GM, 2179 posts
Your Guide
Wed 4 May 2011
at 01:30
  • msg #112

Re: OOC Thread 6 (group 0)

Ok, I'll try to do something about a mini-map. Don't think it will be tonight though.

Kevlar was taken into account.


1) - No. The smoke is all he can see. I read your post to mean if he couldn't see anything north he would opt for a grenade over the wall instead. Was this ok?

2) - The wall is thick enough all around to stop at least 7.62mm fire.

3) - 35 meters or so. Hard to tell, since he can't actually see the end of the alley/north side of the wall.
This message was last edited by the GM at 01:30, Wed 04 May 2011.
Jed Black
player, 279 posts
Major, Spec Forces (US)
Professional arsehole
Wed 4 May 2011
at 02:06
  • msg #113

Re: OOC Thread 6 (group 0)

Out of curiousity, what were the items lost from the humvee?
Fusilier
GM, 2182 posts
Your Guide
Wed 4 May 2011
at 02:08
  • msg #114

Re: OOC Thread 6 (group 0)

In reply to Jed Black (msg #113):

Unknown. But at least a "box of ammo and a pressure cooker" were reported to be ejected.
Varis Babicevs
player, 674 posts
Auxiliary
Scout/Translator (US)
Wed 4 May 2011
at 02:43
  • msg #115

Re: OOC Thread 6 (group 0)

Fusilier:
Ok, I'll try to do something about a mini-map. Don't think it will be tonight though.

Kevlar was taken into account.


1) - No. The smoke is all he can see. I read your post to mean if he couldn't see anything north he would opt for a grenade over the wall instead. Was this ok?

2) - The wall is thick enough all around to stop at least 7.62mm fire.

3) - 35 meters or so. Hard to tell, since he can't actually see the end of the alley/north side of the wall.


1) More than OK.

2-3) Great. That's exactly what I needed to know.
Caleb Mulcahy
player, 221 posts
Spec4
Infantry (US)
Wed 4 May 2011
at 07:35
  • msg #116

Re: OOC Thread 6 (group 0)

Fusilier:
In reply to Jed Black (msg #113):

Unknown. But at least a "box of ammo and a pressure cooker" were reported to be ejected.


No casserole for tea then?
Robert Mitchell
player, 926 posts
Corporal
British Infantry
Wed 4 May 2011
at 09:58
  • msg #117

Re: OOC Thread 6 (group 0)

Fusilier:
His gun silent now, he hears someone in the smoke, much closer than would have expected the enemy to be, scream "Ourah! Ouuraahhh!"

Fuse - am I correct that Mitch reckons that that person is down low like they are in the alleyway rather than up high and firing over the wall?

Thanks.
Fusilier
GM, 2183 posts
Your Guide
Wed 4 May 2011
at 11:44
  • msg #118

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #117):

In the alley.

Someone, (Meyer or Caleb I think) reported the enemy had crossed over the wall earlier. This would help Mitch's guess that the enemy are inside the perimeter wall.
Caleb Mulcahy
player, 222 posts
Spec4
Infantry (US)
Wed 4 May 2011
at 12:13
  • msg #119

Re: OOC Thread 6 (group 0)

Fusilier:
In reply to Robert Mitchell (msg #117):

In the alley.

Someone, (Meyer or Caleb I think) reported the enemy had crossed over the wall earlier. This would help Mitch's guess that the enemy are inside the perimeter wall.


Probably not Caleb - no radio...
Oskar Friedmann
player, 896 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 4 May 2011
at 13:23
  • msg #120

Re: OOC Thread 6 (group 0)

Jed Black:
Out of curiousity, what were the items lost from the humvee?

LOL. Shine on, you crazy diamond.
Fusilier
GM, 2184 posts
Your Guide
Wed 4 May 2011
at 20:49
  • msg #121

Re: OOC Thread 6 (group 0)

Crude map of the alley...

- Mitch up at the side of the townhouse in the doorway from where you started. Facing north and is in the smoke. Kneeling(?).

- Andrzej is further down, up against the side of the wall. Facing north. Prone.

- Varis is close to Andrzej and also up against the side of the wall. Facing southeast having just thrown a grenade over the wall. Kneeling(?)

- Ferro is on the other side of the alley next to the townhouse. Varis and Andrzej have caught up to her position because they ran (for cover and from the grenades) while she hasn't moved since the ambush (because she was next to an explosion). Facing south. Standing.

- Meyer is right in front of Ferro since he also hasn't moved far since the ambush began, also next to the townhouse. Facing east. Prone/knocked down.

- Jed is furthest south now (except JJM), having gotten ahead by running in the last turn. Facing south. Standing/moving.

- JJM is down in the rubble. Lying in and behind the debris. Facing northeast. Prone.
This message was last edited by the GM at 20:50, Wed 04 May 2011.
Robert Mitchell
player, 927 posts
Corporal
British Infantry
Wed 4 May 2011
at 21:17
  • msg #122

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #121):

Fuse - good map.

A couple of questions though (sorry).

1. Where is Rooke's body and, more importantly, his rifle, just in case someone decides to grab it or grenades from his body.

2. Am I correct that the two cars shown on the image aren't there?

3. Does the rubble start about halfway between Jed and JJM?
John Jameson McCarthy
player, 889 posts
Major
Cav Scout (US)
Wed 4 May 2011
at 21:28
  • msg #123

Re: OOC Thread 6 (group 0)

Nice map, I hope the cross left by the shadows to the left corner isn't our grave marker...
Fusilier
GM, 2185 posts
Your Guide
Thu 5 May 2011
at 02:53
  • msg #124

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #122):

Questions are good. No sorries.

1) I'll have to say very close to where Varis and Andrzej are right now. Next to the wall.

2) Correct. The lane is clear of all cars.

3) No. Much closer to Jed. The No.3 townhouse (counting from the north) is the first one damaged (it being half destroyed). So the rubble starts about right in front of where Jed is standing, starting with a few scattered bits and gradually piling up more and more.



In reply to John Jameson McCarthy (msg #123):

Thanks.

LOL, good eye.
This message was last edited by the GM at 02:53, Thu 05 May 2011.
Robert Mitchell
player, 928 posts
Corporal
British Infantry
Thu 5 May 2011
at 22:19
  • msg #125

Re: OOC Thread 6 (group 0)

Sorry I haven't been able to post - I will do so tomorrow.
Fusilier
GM, 2186 posts
Your Guide
Thu 5 May 2011
at 22:32
  • msg #126

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #125):

No problem. I'm going to try to get the turn up tomorrow night, but I'll hold off until you get a chance.
Mike Catchings
player, 349 posts
HM3
Navy FMF Corpsman (US)
Fri 6 May 2011
at 00:10
  • msg #127

Re: OOC Thread 6 (group 0)

With Rearguards minimal lube fourth point of contact penetration, and the Fun-vee's turn into imminent doom, I feel like Fuse has grown board of the game, and plans to kill us all off.



"Seconds before the burning humvee, filled with his fallen comrades, impacts the wall, the mortally wounded Mike takes one last look upwards and unleashes a double middle finger at the clearly malicious God or GM-like figure manipulating his life."
Fusilier
GM, 2187 posts
Your Guide
Fri 6 May 2011
at 00:55
  • msg #128

Re: OOC Thread 6 (group 0)

Mike Catchings:
I feel like Fuse has grown board of the game...


No way. Just trying to make the end of this chapter in the game a little epic.

Trust me.
Caleb Mulcahy
player, 223 posts
Spec4
Infantry (US)
Fri 6 May 2011
at 05:13
  • msg #129

Re: OOC Thread 6 (group 0)

Fusilier:
Mike Catchings:
I feel like Fuse has grown board of the game...


No way. Just trying to make the end of this chapter in the game a little epic.

Trust me.


Yeah, trust me he says! I tried that and I'm already on my 3rd PC!!! lol!
Robert Mitchell
player, 930 posts
Corporal
British Infantry
Fri 6 May 2011
at 10:21
  • msg #130

Re: OOC Thread 6 (group 0)

Fuse - just to be clear, based on the tactical map above, I'm assuming that Mitch isn't aware that Rooke has been killed yet as Mitch is actually in the edges of the smoke and has been focussed northwards anyway.

Hope that's correct.
Fusilier
GM, 2188 posts
Your Guide
Fri 6 May 2011
at 11:20
  • msg #131

Re: OOC Thread 6 (group 0)

In reply to Caleb Mulcahy (msg #129):

LOL, the dice! Blame the dice, not me.

In reply to Robert Mitchell (msg #130):\

Correct. Mitch isn't aware of anything that is going on behind him - except for what he can hear (mostly just shooting).
Fusilier
GM, 2189 posts
Your Guide
Fri 6 May 2011
at 19:29
  • msg #132

Re: OOC Thread 6 (group 0)

Most rolls done. Just need a couple more PC turns.
Mike Catchings
player, 350 posts
HM3
Navy FMF Corpsman (US)
Sat 7 May 2011
at 00:50
  • msg #133

Re: OOC Thread 6 (group 0)

Okay, in one of these games, SOMEWHERE, someone posted a "Bayonet: Turn a Shooty thing into a stabby thing" demotivational poster.  I can't find it.  Does anyone have it or remember what I'm talking about?  Search through your funny pictures folder that you all have.
Fusilier
GM, 2190 posts
Your Guide
Sat 7 May 2011
at 01:23
  • msg #134

Re: OOC Thread 6 (group 0)

In reply to Mike Catchings (msg #133):

Don't have. This is the closest thing I have to your request...


Mike Catchings
player, 351 posts
HM3
Navy FMF Corpsman (US)
Sat 7 May 2011
at 01:25
  • msg #135

Re: OOC Thread 6 (group 0)

Found it in Rae's game.



Fusilier
GM, 2191 posts
Your Guide
Sat 7 May 2011
at 02:19
  • msg #136

Re: OOC Thread 6 (group 0)



Mike Catchings:
Found it in Rae's game.



This message was last edited by the GM at 02:21, Sat 07 May 2011.
Fusilier
GM, 2193 posts
Your Guide
Tue 10 May 2011
at 03:10
  • msg #137

Re: OOC Thread 6 (group 0)

It's been a busy week and I wanted to make sure everyone got a good opportunity to get their post in, but the turn is finally up.
Jed Black
player, 281 posts
Major, Spec Forces (US)
Professional arsehole
Tue 10 May 2011
at 03:22
  • msg #138

Re: OOC Thread 6 (group 0)

I've added an 8th SOP to the SOP thread in response to the continuing loss of supplies from the Humvee. Obviously not going to be much help at this point in time, but should save valuable supplies in the future.
Fusilier
GM, 2194 posts
Your Guide
Tue 10 May 2011
at 03:36
  • msg #139

Re: OOC Thread 6 (group 0)

In reply to Jed Black (msg #138):

To find it, see msg #2 in this thread > link to a message in this game

In Young's defense it was a rather hurried affair with the loading and unloading done in a brief intermission of the battle.
Jed Black
player, 282 posts
Major, Spec Forces (US)
Professional arsehole
Tue 10 May 2011
at 03:46
  • msg #140

Re: OOC Thread 6 (group 0)

I don't doubt it. Mind you, there was no need for them to have moved from the campsite where they were initially set up (the range was already good), but did so on JJ's orders I believe.

Can Jed see any targets from his new position? Is JJ almost within touching distance?
This message was last edited by the player at 03:46, Tue 10 May 2011.
Fusilier
GM, 2195 posts
Your Guide
Tue 10 May 2011
at 03:49
  • msg #141

Re: OOC Thread 6 (group 0)

In reply to Jed Black (msg #140):

No targets. Which way is he facing though?

Yes, arm's reach.
Jed Black
player, 283 posts
Major, Spec Forces (US)
Professional arsehole
Tue 10 May 2011
at 04:02
  • msg #142

Re: OOC Thread 6 (group 0)

Back the way he came and into the ambush. His intent is to lay covering fire along the top of the wall while those still in the kill zone get the hell out of it.
Robert Mitchell
player, 931 posts
Corporal
British Infantry
Tue 10 May 2011
at 23:59
  • msg #143

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #121):

Sorry to add to your workload but please can you update the tactical map for the rearguard. I'm not sure whether Mitch has run past Rooke's body yet or not?

Thanks.
Fusilier
GM, 2196 posts
Your Guide
Wed 11 May 2011
at 02:53
  • msg #144

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #143):

Sorry, I won't be able to tonight.

Mitch is 'at' Rooke's body, if that helps.
Robert Mitchell
player, 932 posts
Corporal
British Infantry
Wed 11 May 2011
at 10:15
  • msg #145

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #144):

That's fine - that's actually the key thing that I needed to know so I don't realy need the map now, unless others do.

Thanks.
Fusilier
GM, 2197 posts
Your Guide
Wed 11 May 2011
at 11:29
  • msg #146

Re: OOC Thread 6 (group 0)

Robert Mitchell:
unless others do.


Does anyone?

I'll put up a map after I get home from work today.
This message was last edited by the GM at 17:49, Wed 11 May 2011.
Istvan Medgyessy
NPC, 38 posts
Enforcer
Gang Anjo
Wed 11 May 2011
at 16:42
  • msg #147

Re: OOC Thread 6 (group 0)

Will post tomorrow morning (UK time).
Fusilier
GM, 2198 posts
Your Guide
Wed 11 May 2011
at 17:49
  • msg #148

Re: OOC Thread 6 (group 0)

In reply to Istvan Medgyessy (msg #147):

Right on. No problem.

I'm anticipating to get the turn up on Friday so hopefully we can get all the posts in by then.
Jed Black
player, 285 posts
Major, Spec Forces (US)
Professional arsehole
Wed 11 May 2011
at 23:26
  • msg #149

Re: OOC Thread 6 (group 0)

John Jameson McCarthy:
"Major Black, we need to surrender immediately, it's the only way you'll survive this. If you don't see a surgeon immediately you'll bleed out, even then it's unlikely you'll survie, from the blood I'd guess the bullet's hit your liver. With luck the Soviets will show mercy on us."

Errr, CRAP!!!!!!
and CRAPCRAPCRAPCRAPCRAPCRAP!!!!!!!!

Edited to add more crap to the already crap situation.
This message was last edited by the player at 23:30, Wed 11 May 2011.
Mike Catchings
player, 352 posts
HM3
Navy FMF Corpsman (US)
Thu 12 May 2011
at 02:01
  • msg #150

Re: OOC Thread 6 (group 0)

In reply to Jed Black (msg #149):

I'm impressed he's even on his feet.
Jed Black
player, 286 posts
Major, Spec Forces (US)
Professional arsehole
Thu 12 May 2011
at 02:13
  • msg #151

Re: OOC Thread 6 (group 0)

I'm surprised that the bullet did so much damage after penetrating the kevlar...
*shrug*

What's everyone think? Do we give up and hope we survive, or fight on to our almost inevitable deaths? Either way we're sure to be out a hell of a lot of kit - there's no way the Reds will let us keep our goodies and we'd probably have to try for an escape (can't see a rescue in the near future happening).

Should never have gotten entangled in this fight... :(
Oskar Friedmann
player, 899 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Thu 12 May 2011
at 02:34
  • msg #152

Re: OOC Thread 6 (group 0)


Varis Babicevs
player, 677 posts
Auxiliary
Scout/Translator (US)
Thu 12 May 2011
at 03:17
  • msg #153

Re: OOC Thread 6 (group 0)


We've killed enough of the Ivans, recently enough, that they are highly unlikely to give quarter in this fight. My guess is that this is a fight to the death.
Jed Black
player, 287 posts
Major, Spec Forces (US)
Professional arsehole
Thu 12 May 2011
at 03:37
  • msg #154

Re: OOC Thread 6 (group 0)

In reply to Varis Babicevs (msg #153):

That's my guess too unfortunately.
I supose one point in our favour is that the Bradley isn't on the battlefield at the moment so it's a little harder to connect us with the raid on the artillery position a while back, or the other armoured missions in more recent times.
Mike Catchings
player, 353 posts
HM3
Navy FMF Corpsman (US)
Thu 12 May 2011
at 04:07
  • msg #155

Re: OOC Thread 6 (group 0)

Perhaps someone stays behind to hold off the assaulting squad while the others hop the wall?  Of course if the guys in the grenade zone are still alive, it won't matter.
Jed Black
player, 288 posts
Major, Spec Forces (US)
Professional arsehole
Thu 12 May 2011
at 04:14
  • msg #156

Re: OOC Thread 6 (group 0)

In reply to Mike Catchings (msg #155):

That's an option too, but grenades aren't anywhere near as devastating as movies try to imply. Crossing the wall would have to involve throwing 2-3 grenades and follwing them up with a direct physical assault (with guns and bayonets) half a second after they went off.

Even if the wall was crossed, there's still the various AFVs to dodge plus several units of infantry floating about. :(

All do-able, but I think extremely risky given that only about half of the current rearguard are in any sort of physical state to attempt it.
Caleb Mulcahy
player, 224 posts
Spec4
Infantry (US)
Thu 12 May 2011
at 05:32
  • msg #157

Re: OOC Thread 6 (group 0)



NEVER GIVE UP. NEVER SURRENDER.
Robert Mitchell
player, 934 posts
Corporal
British Infantry
Thu 12 May 2011
at 09:35
  • msg #158

Re: OOC Thread 6 (group 0)

In reply to Caleb Mulcahy (msg #157):

Great film and great comment! <G>



Jed Black:
I'm surprised that the bullet did so much damage after penetrating the kevlar...
*shrug*

Remember that Fuse said a while ago that he was using house rules for damage and that those rules are more lethal.  I’m speculating here but (based on something that I think Fuse said on Kato’s forum) I think that he has halved people’s hit points in each location but kept the damage dice the same.

Therefore I don’t think that you can assume that you can work out the game mechanics here.  Rooke was certainly killed by a 7.62mmS round that punctured his Kevlar vest (though he was hit by 3 other rounds as well).



Though it is very noble of JJM to suggest surrendering to save Jed’s life I don’t think that surrendering is really feasible (in my opinion) for a number of reasons.

From an “In Character” perspective:

- Varis is a deserter from the Soviet Army and will be executed once the  Russians work that out.

- Ferro may well be a deserter from the Italian Army and Andrzej may well be a deserter from the Polish Army so they may well be subject to the same fate as Varis. (we don’t know enough about their backgrounds to be certain of this though)

- We have killed a lot of Russian soldiers in our defence of this part of the battlefield and there is a high chance that the Russians simply won’t accept our surrender and will just shoot everyone.

- We have wounded a lot of Russian soldiers as well and they will be a priority for medical care and so our wounded are unlikely to get the medical attention they need.

From an “OOC” perspective:

- Sorry to say this Leg but from the description of Jed’s wound it sounds (in game mechanics terms) like he’s been critically wounded in either the chest or the abdomen location and is therefore in the 10min window where he needs extensive medical treatment or he will die.  Even if the Russians had that treatment available I don’t think that they are going to use it on Jed so unfortunately I think that Jed is going to die either way as we won’t be able get him to that level of medical care either even if the Russian’s let us put him in a jeep and drive unmolested to St Mary’s.  I may be wrong but Mark101 knows his medical stuff (read some of Murphy’s posts in my game) and so JJM’s description of Jed’s wound is probably describing a “critical” wound rather than a “serious” wound in game mechanics terms.

- Even if Jed does receive the medical attention that he needs for a critical wound the recovery time is going to be very extensive and so he’s going to be an inactive character for quite a while.

- If some characters end up being captured then that presents a logistical problem for Fuse.  Unless he’s happy running essentially two games he has one group of characters as POWs and one group of characters still active (though mostly wounded).  It seems harsh to suddenly “capture” the wounded characters so the likelihood is that any POW characters would essentially be written out of the game and retired, their fates decided elsewhere.

I therefore don’t think that Varis would surrender even if ordered to (though that’s obviously Rae’s decision) and if Varis is trying to fight his way out then I think that Mitch would try to do the same even if JJM ordered him to surrender (this is one that I need to ponder as Mitch tends to follow orders).

Personally I’d rather have Mitch try to fight his way out and go out in a melodramatic way rather than surrender and then probably lose him anyway as he’s a POW if he’s lucky or executed if he’s not.
Fusilier
GM, 2199 posts
Your Guide
Thu 12 May 2011
at 11:49
  • msg #159

Re: OOC Thread 6 (group 0)

- I edited the bottom half of Istvan's thread to be visible as Oskar/Mike/Frank are now on site with them.

- I forgot about the mini-map last night. I wasn't online and it slipped my mind. Sorry. I will today.

- I don't really want to say much about the discussion above. Mitch's last post has a lot of good points though.
This message was last edited by the GM at 12:04, Thu 12 May 2011.
Robert Mitchell
player, 935 posts
Corporal
British Infantry
Thu 12 May 2011
at 12:00
  • msg #160

Re: OOC Thread 6 (group 0)

Fusilier:
- I forgot about the mini-map last night. I wasn't online and it slipped my mind. Sorry. I will today.

I'm not sure that it's needed at present as we don't seem to be taking fire at present......

Fusilier:
Mitch's last post has a lot of good points though.

I'm teacher's pet I am!

I'll go and get you an apple! <G>
Jed Black
player, 289 posts
Major, Spec Forces (US)
Professional arsehole
Thu 12 May 2011
at 14:14
  • msg #161

Re: OOC Thread 6 (group 0)

I don't believe it's a critical wound, otherwise he should have keeled over unconscious and not made it the dozen metres or so up and over the rubble - especially with the load he currently has. It's also Jed's only wound, where as indicated other characters have suffered numerous injuries.

As for healing time, I don't see too many uninjured PCs about anywhere, with many of them carrying serious wounds (take JJ's arm or Oskar's leg for example). Regardless of what happens, the party isn't likely to be going any great distances or doing much that doesn't require strict bed rest for some time to come.

I'm all for trying to fight on if it's possible, and truth be told, slightly insulted at the idea of surrendering, but when you sit down and look at it, there's not a huge amount of choice unless we can get hold of somebody with artillery and tanks in the next five seconds. Our mobility is near zero in the current situation with several characters picking up significant injuries in the past turn or three. Some may be able to make it over the wall and maybe escape, but less than half have anything close to a decent chance.

It's worth noting that JJ has no notable medical skill also (none he's declared in the Cast thread anyway) - he could well be completely wrong about the seriousness of Jed's wound. On the other hand....
Robert Mitchell
player, 936 posts
Corporal
British Infantry
Thu 12 May 2011
at 14:19
  • msg #162

Re: OOC Thread 6 (group 0)

Jed Black:
I'm all for trying to fight on if it's possible, and truth be told, slightly insulted at the idea of surrendering

I suggest that you respond on that basis and keep fighting! <G>
Jed Black
player, 290 posts
Major, Spec Forces (US)
Professional arsehole
Thu 12 May 2011
at 14:25
  • msg #163

Re: OOC Thread 6 (group 0)

I've done my post...
Maybe next round.
Robert Mitchell
player, 937 posts
Corporal
British Infantry
Thu 12 May 2011
at 14:30
  • msg #164

Re: OOC Thread 6 (group 0)

In reply to Jed Black (msg #163):

Fair enough!
Oskar Friedmann
player, 900 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Thu 12 May 2011
at 14:58
  • msg #165

Re: OOC Thread 6 (group 0)



I communicate solely through image macros when I'm stressed.
This message was last edited by the player at 14:58, Thu 12 May 2011.
Robert Mitchell
player, 938 posts
Corporal
British Infantry
Thu 12 May 2011
at 15:59
  • msg #166

Re: OOC Thread 6 (group 0)

In reply to Oskar Friedmann (msg #165):

Which one is Jed? <G>
This message was last edited by the player at 19:42, Thu 12 May 2011.
Mike Catchings
player, 354 posts
HM3
Navy FMF Corpsman (US)
Thu 12 May 2011
at 19:31
  • msg #167

Re: OOC Thread 6 (group 0)

I'd say diagnosis skill or no diagnosis skill, Arterial blood splatters to the face are pretty convincing.
Varis Babicevs
player, 678 posts
Auxiliary
Scout/Translator (US)
Thu 12 May 2011
at 22:57
  • msg #168

Re: OOC Thread 6 (group 0)


@Jed:

"By Grabthar's hammer, by the suns of Warvan, you shall be avenged!"

-Varis Babicevs

Caleb Mulcahy:


NEVER GIVE UP. NEVER SURRENDER.

This message was last edited by the player at 23:03, Thu 12 May 2011.
Jed Black
player, 291 posts
Major, Spec Forces (US)
Professional arsehole
Thu 12 May 2011
at 23:53
  • msg #169

Re: OOC Thread 6 (group 0)

Mike Catchings:
I'd say diagnosis skill or no diagnosis skill, Arterial blood splatters to the face are pretty convincing.

Bah! It's just a flesh wound! :P
Caleb Mulcahy
player, 225 posts
Spec4
Infantry (US)
Fri 13 May 2011
at 05:29
  • msg #170

Re: OOC Thread 6 (group 0)

In reply to Jed Black (msg #169):



King Arthur: [after Arthur's cut off both of the Black Knight's arms] Look, you stupid Bastard. You've got no arms left.
Black Knight: Yes I have.
King Arthur: *Look*!
Black Knight: It's just a flesh wound.
Fusilier
GM, 2201 posts
Your Guide
Sun 15 May 2011
at 00:27
  • msg #171

Re: OOC Thread 6 (group 0)

First half of turn post is up. Notice I split the rearguard into two groups on the map to show where everyone is a little better.

*** This upcoming next turn should be used for crossing the wall ***

The wounded will be what makes it difficult. On the bright side though, the PCs who are subject to CON rolls have all passed this turn. This includes Meyer, will be more conscious this turn - although one of his arms is next to useless so he can't do it alone.

JJM has a useless arm so he will need help getting up and over too.

Jed is gravely wounded and will also need assistance.

Ferro is wounded in several places, but based on her actions, she'll likely be able to cross on her own (or with minimal help).

Varis is injured, but his actions aren't restricted.

Andrzej and Mitch are both ok.

...remember there are troops trying to force their way into the townhouse behind you. The alley is smoked off (again), but you need to be quick.
This message was last edited by the GM at 02:33, Sun 15 May 2011.
Istvan Medgyessy
NPC, 40 posts
Enforcer
Gang Anjo
Sun 15 May 2011
at 05:20
  • msg #172

Re: OOC Thread 6 (group 0)

What was my ammo usage last turn please?

Also, is the body of the enemy soldier that was thrown clear of the UAZ close enough to spend a few seconds looting magazines off it?

Finally, am I right in thinking we are getting some fire from the unit to our south, marked Third Echelon - Squad 1?

Thanks
This message was last edited by the player at 05:27, Sun 15 May 2011.
Fusilier
GM, 2203 posts
Your Guide
Sun 15 May 2011
at 07:10
  • msg #173

Re: OOC Thread 6 (group 0)

In reply to Istvan Medgyessy (msg #172):

15 rounds.

Close enough - but in the line of fire from the guys to the south of you.

Yes, those guys.
Istvan Medgyessy
NPC, 41 posts
Enforcer
Gang Anjo
Mon 16 May 2011
at 05:39
  • msg #174

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #173):

Thanks - will post IC tomorrow.
Robert Mitchell
player, 939 posts
Corporal
British Infantry
Mon 16 May 2011
at 13:27
  • msg #175

Re: OOC Thread 6 (group 0)

Fusilier:
*** This upcoming next turn should be used for crossing the wall ***

John Jameson McCarthy:
"OK," JJ said, "to get everyone over we'll need someone at the top of the wall to help the injured over. Varis and Jed, cover here whilst we get organised. Andrzei and Mitch, boost Ferro over the wall, Ferro, you cover that side. Then Mitch you'll need to straddle the wall to help the others over. Andrzei, you'll boost them up and Mitch will get them over. The order will be Ferro, me then Meyer, then Varis. Finally get Jed over and then Mitch and Andrzei."

Fuse – just to double check are you happy with Mitch doing his part of JJM’s instructions in one turn?

Thanks.
Fusilier
GM, 2204 posts
Your Guide
Mon 16 May 2011
at 13:39
  • msg #176

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #175):

Yes. It's ok. I'd actually like to get everyone completely over in this turn. I'd speed it up a little more but I want to keep it in synch as much as possible with the team in the Hummer.
Robert Mitchell
player, 940 posts
Corporal
British Infantry
Mon 16 May 2011
at 14:02
  • msg #177

Re: OOC Thread 6 (group 0)

Thanks - will post IC later tonight.
Fusilier
GM, 2205 posts
Your Guide
Tue 17 May 2011
at 20:21
  • msg #178

Re: OOC Thread 6 (group 0)

Will try tomorrow night for the turn post.
Mike Catchings
player, 356 posts
HM3
Navy FMF Corpsman (US)
Wed 18 May 2011
at 04:49
  • msg #179

Re: OOC Thread 6 (group 0)

Will post tomorrow morning
Fusilier
GM, 2206 posts
Your Guide
Thu 19 May 2011
at 01:47
  • msg #180

Re: OOC Thread 6 (group 0)

Thanks for the posts. Rolls and enemy moves all done. Started the turn, but may need to finish tomorrow.
Fusilier
GM, 2209 posts
Your Guide
Fri 20 May 2011
at 04:48
  • msg #181

Re: OOC Thread 6 (group 0)

Turn is up. Sorry it couldn't be sooner.

Map is updated too.
Caleb Mulcahy
player, 226 posts
Spec4
Infantry (US)
Fri 20 May 2011
at 05:58
  • msg #182

Re: OOC Thread 6 (group 0)

Fusilier:
Turn is up. Sorry it couldn't be sooner.

Map is updated too.


No worries - cracking job done as usual. Thanks Fuse!
Robert Mitchell
player, 942 posts
Corporal
British Infantry
Fri 20 May 2011
at 11:14
  • msg #183

Re: OOC Thread 6 (group 0)

Fusilier:
Perched on the top of the wall, Mitch observes a half dozen bodies a short distance to the north, just past the ruin. At least two of the men show some sign of life, but none of them appear to be in any condition to be able to threaten the rearguard's obstacle crossing.

Fuse - what were these men standing on to get elevation over the alley wall to fire at us?  I was half hoping that it might have been the rear of a fully serviceable truck that we could now steal.... <G>
Fusilier
GM, 2210 posts
Your Guide
Fri 20 May 2011
at 11:31
  • msg #184

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #183):

Looks like 3 barrels and a box - that might have come from the back of the truck that is parked rotting in front of the ruined building.
Robert Mitchell
player, 943 posts
Corporal
British Infantry
Fri 20 May 2011
at 11:44
  • msg #185

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #184):

Pity - I thought we might just have gotten lucky! <G>
Fusilier
GM, 2211 posts
Your Guide
Fri 20 May 2011
at 11:46
  • msg #186

Re: OOC Thread 6 (group 0)

Robert Mitchell:
Pity - I thought we might just have gotten lucky! <G>


You are luckly... you are still alive...
Robert Mitchell
player, 945 posts
Corporal
British Infantry
Fri 20 May 2011
at 16:14
  • msg #187

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #186):

LOL



John Jameson McCarthy:
"You and Ferro have point, Varis you're tail end Charlie with Major Black. The rest of us fill out the middle."

"Mitch, Ferro, move out." JJ waited for the point team to move forwad and prepared to follow them.

Fuse - how quick is clearing a jammed SAW?  Can Mitch do that before taking point?
Fusilier
GM, 2212 posts
Your Guide
Fri 20 May 2011
at 16:54
  • msg #188

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #187):

The stoppage Mitch has is just a link stuck on the feed tray (wasn't ejected). This type is simple - just an unload and a reload, so one turn is fine... plus any other minor action you want to take.
Fusilier
GM, 2213 posts
Your Guide
Mon 23 May 2011
at 01:18
  • msg #189

Re: OOC Thread 6 (group 0)

Just need a couple more posts in.
Helmut Meyer
player, 657 posts
Unteroffizier
PanzerPionier (Germany)
Mon 23 May 2011
at 05:02
  • msg #190

Re: OOC Thread 6 (group 0)

If anyone if JJM's group can take the RPG from Meyer it would be good. Someone who isn't loaded down and/or wounded. He is loaded with the RPG, the GPMG, belts of ammo, and his other gear plus his arm is seriously wounded.
Caleb Mulcahy
player, 227 posts
Spec4
Infantry (US)
Mon 23 May 2011
at 07:14
  • msg #191

Re: OOC Thread 6 (group 0)

Helmut Meyer:
If anyone if JJM's group can take the RPG from Meyer it would be good. Someone who isn't loaded down and/or wounded. He is loaded with the RPG, the GPMG, belts of ammo, and his other gear plus his arm is seriously wounded.


Surely Major Black can find some space - after all, he's not really carrying much!
Robert Mitchell
player, 947 posts
Corporal
British Infantry
Mon 23 May 2011
at 13:13
  • msg #192

Re: OOC Thread 6 (group 0)

Helmut Meyer:
If anyone if JJM's group can take the RPG from Meyer it would be good. Someone who isn't loaded down and/or wounded. He is loaded with the RPG, the GPMG, belts of ammo, and his other gear plus his arm is seriously wounded.

When we get a chance to do it IC Mitch will take the RPG from Meyer - Ferro has the spare rockets doesn't she?
Fusilier
GM, 2214 posts
Your Guide
Mon 23 May 2011
at 22:05
  • msg #193

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #192):

Yes. Ferro has the rockets.

Rolls done - turn should be up tonight or maybe tomorrow if I get interrupted.
Fusilier
GM, 2216 posts
Your Guide
Tue 24 May 2011
at 00:37
  • msg #194

Re: OOC Thread 6 (group 0)

Turn is up. Map is updated too.

Rearguard... figure out how to get across the road and you're home free.
This message was last edited by the GM at 02:03, Tue 24 May 2011.
Oskar Friedmann
player, 904 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Tue 24 May 2011
at 02:20
  • msg #195

Re: OOC Thread 6 (group 0)

Do any of the gangsters with Boss Anjo have rifles? M1 or something similar?
Fusilier
GM, 2218 posts
Your Guide
Tue 24 May 2011
at 02:27
  • msg #196

Re: OOC Thread 6 (group 0)

In reply to Oskar Friedmann (msg #195):

For that rifle grenade? No, sorry.

Boss Anjo - (Skorpion)
Scarred Polish Goon - (AK-74)
Driver/Bodyguard - (AKSU)
Facial Tattooed Goon - (Shotgun)
Oskar Friedmann
player, 905 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Tue 24 May 2011
at 10:26
  • msg #197

Re: OOC Thread 6 (group 0)

No, for sniping. Mike has an M16 for the rifle grenade... I was looking for something that could reliably fire 150m.
Robert Mitchell
player, 948 posts
Corporal
British Infantry
Tue 24 May 2011
at 11:19
  • msg #198

Re: OOC Thread 6 (group 0)

Oskar Friedmann:
No, for sniping. Mike has an M16 for the rifle grenade... I was looking for something that could reliably fire 150m.

I believe that one of the militia guys in the mortar team has an SKS rifle if that helps.  There was an older guy who had his own rifle and experience of using a mortar if I remember correctly.....
Fusilier
GM, 2219 posts
Your Guide
Tue 24 May 2011
at 11:20
  • msg #199

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #198):

That's correct.
Robert Mitchell
player, 950 posts
Corporal
British Infantry
Tue 24 May 2011
at 12:33
  • msg #200

Re: OOC Thread 6 (group 0)

This PKM machinegunner could be about to get the shock of his life!  If Volodya fires at him with a GL, Mitch opens up with a SAW (assuming that he can get an angle to see the target) and Oskar starts sniping then that could be quite painful! <G>

EDIT - and Istvan firing with his RPK and whatever the rest of Oskar's group do!  Very painful indeed!
This message was last edited by the player at 12:35, Tue 24 May 2011.
Fusilier
GM, 2220 posts
Your Guide
Wed 25 May 2011
at 19:27
  • msg #201

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #200):

Not so fast. He has a helmet on.

Most rolls are done. I'll probably have the turn up tomorrow.
Fusilier
GM, 2221 posts
Your Guide
Fri 27 May 2011
at 11:41
  • msg #202

Re: OOC Thread 6 (group 0)

Could I get a clarification on the rear guard's actions?

Some are running across to the Hummer, but others like Mitch are holding back. I think I know what each PC is doing but I'd like to be sure since this is a critical move.
Robert Mitchell
player, 952 posts
Corporal
British Infantry
Fri 27 May 2011
at 12:00
  • msg #203

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #202):

I think that:
 - Mitch is trying to engage the enemy machinegunner.
 - JJM, Black and Meyer are running across to the Hummer.
 - Varis is firing some bursts at the Russians coming up behind us and is then running across to the Hummer.
 - it's unclear what Andrzej and Ferro are doing but my assumption is that they're following JJM across to the Hummer.
Fusilier
GM, 2222 posts
Your Guide
Fri 27 May 2011
at 12:23
  • msg #204

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #203):

That is generally what I think too, but there are some possible exceptions.

Varis for example says he is shooting and then ready to run across - however I'm not sure if Rae is intending on actually running this turn. I just don't want to mess up people's intentions.

Jed is passing off equipment, but I'm not sure if he is crossing in this turn also.

And I could use a post from Andrzej to confirm, although he will be NPC'd if not, and will be running across.
This message was last edited by the GM at 12:24, Fri 27 May 2011.
Robert Mitchell
player, 953 posts
Corporal
British Infantry
Fri 27 May 2011
at 12:49
  • msg #205

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #204):

Ah - I see your point!

And Ferro just raised an awkward one as well! <G>
Istvan Medgyessy
NPC, 45 posts
Enforcer
Gang Anjo
Fri 27 May 2011
at 14:08
  • msg #206

Re: OOC Thread 6 (group 0)

Dont rely on Istvan not shooting you - if you run in his field of fire you volunteer for target practice!
Fusilier
GM, 2223 posts
Your Guide
Fri 27 May 2011
at 14:30
  • msg #207

Re: OOC Thread 6 (group 0)

In reply to Istvan Medgyessy (msg #206):

LOL... noted!!!
Jed Black
player, 293 posts
Major, Spec Forces (US)
Professional arsehole
Fri 27 May 2011
at 18:06
  • msg #208

Re: OOC Thread 6 (group 0)

Jed can't really move at more than a crawl without dropping a lot of weight. Other than that, he's focused on managing the pain and letting others guide his steps.
Mike Catchings
player, 360 posts
HM3
Navy FMF Corpsman (US)
Fri 27 May 2011
at 23:04
  • msg #209

Re: OOC Thread 6 (group 0)

Wait who's shooting in the northern groups?  I assumed that there was a lot of return fire, but now I'm not so sure.  If there isn't, then I'll edit my post for Mike to engage.
Fusilier
GM, 2224 posts
Your Guide
Sat 28 May 2011
at 00:01
  • msg #210

Re: OOC Thread 6 (group 0)

In reply to Mike Catchings (msg #209):

I think you should keep your post as it is. I'm 90% done writing up the turn - in addition to Oskar's grenade shot, several of the militia are firing. The doctor's bag is a good choice to salvage anyways I'd say.
This message was last edited by the GM at 00:01, Sat 28 May 2011.
Fusilier
GM, 2227 posts
Your Guide
Sat 28 May 2011
at 01:08
  • msg #211

Re: OOC Thread 6 (group 0)

Ok. Bad news first. We've lost 2 PCs in the heat of battle. Black and Andrzej will have their names added to the honor roll of the fallen.

I encourage both players to use this time now to create new PCs. This chapter of the game will soon be coming to a close and when the situation and setting changes, it will be best to have a PC who is ready to go. Once the game advances on to the next stage, it will be harder to incorporate new arrivals since new PCs are coming from an establish pool (Jed and Caleb's patrol mates).

I'll remind the dead (and all players) that new PCs need to fall into the guidelines of junior ranks only and with no spec ops type backgrounds (although elite infantry is ok). We have too many of those as it is, and I want to rebalanced the team. Once we lose some more NCOs or officers, I'll relax the rank restriction. Cymon, who will be joining us ASAP, has already created his PC based within these limits as did Caleb a ways back.

Regarding the two fallen soldiers gear, those running behind (Mitch, Varis, Istvan, etc) may attempt to grab some of it. The more you try to take, the longer you will be a stationary target and thus easier to hit. The easiest items to grab are Jed's radio and shotgun, and Andrzej's AK74 and the RPG-16. If you want to grab anything, please be specific.

Regarding the enemy in the townhouse. There isn't enough detail determined up to this point to give you more info. Gunfire appears to be coming from the first and second floor windows. If you fire please indicated which floor you are firing at.
This message was last edited by the GM at 02:08, Sat 28 May 2011.
Caleb Mulcahy
player, 228 posts
Spec4
Infantry (US)
Sat 28 May 2011
at 06:58
  • msg #212

Re: OOC Thread 6 (group 0)

Sory to lose Jed and Andrzej, although at least by the Russians killing Jed it saved the vet from having to put him down!
Robert Mitchell
player, 954 posts
Corporal
British Infantry
Sat 28 May 2011
at 07:09
  • msg #213

Re: OOC Thread 6 (group 0)

Fusilier:
Ok. Bad news first. We've lost 2 PCs in the heat of battle. Black and Andrzej will have their names added to the honor roll of the fallen.

Bad luck guys - I look forward to meeting your new characters.

Fusilier:
Once we lose some more NCOs or officers, I'll relax the rank restriction. Cymon, who will be joining us ASAP, has already created his PC based within these limits as did Caleb a ways back.

Welcome to the game Cymon - Fuse doesn't usually kill this many PCs this frequently, even though he's fairly certain that we'll lose more characters, judging by his first comment! <G>

BTW - as well as Caleb and Cymon's character Rooke, Mitch, Methuselah and (I think) Mike were created under those limits.

Fusilier:
Regarding the enemy in the townhouse. There isn't enough detail determined up to this point to give you more info. Gunfire appears to be coming from the first and second floor windows. If you fire please indicated which floor you are firing at.

Fuse - from his position can Mitch see the enemy in the townhouse?  The building partially between them is a ruin so I'm not sure if it impedes LOS at all or not.

Thanks.
Fusilier
GM, 2228 posts
Your Guide
Sat 28 May 2011
at 07:14
  • msg #214

Re: OOC Thread 6 (group 0)

Robert Mitchell:
Fuse - from his position can Mitch see the enemy in the townhouse?  The building partially between them is a ruin so I'm not sure if it impedes LOS at all or not.


No. Just the northeast edge of the building but none of the windows - unless he steps out to the left (north). The firing from the shooters at the ZU caused him to stop before he got any further.

Also, you might want to leave now while there still is smoke on the road.
This message was last edited by the GM at 07:15, Sat 28 May 2011.
Caleb Mulcahy
player, 229 posts
Spec4
Infantry (US)
Sat 28 May 2011
at 07:29
  • msg #215

Re: OOC Thread 6 (group 0)

Fusilier:
Robert Mitchell:
Fuse - from his position can Mitch see the enemy in the townhouse?  The building partially between them is a ruin so I'm not sure if it impedes LOS at all or not.


No. Just the northeast edge of the building but none of the windows - unless he steps out to the left (north). The firing from the shooters at the ZU caused him to stop before he got any further.

Also, you might want to leave now while there still is smoke on the road.


What Mitch & Varis should be doing right now...


Bart: And now, for my next impression... Jesse Owens.
Mike Catchings
player, 361 posts
HM3
Navy FMF Corpsman (US)
Sat 28 May 2011
at 08:18
  • msg #216

Re: OOC Thread 6 (group 0)

Nah I just figured a junior enlisted medic made more sense than playing some neurosurgeon.  Would be more fun too, I don't like playing 50 year old characters.
Fusilier
GM, 2229 posts
Your Guide
Mon 30 May 2011
at 01:54
  • msg #217

Re: OOC Thread 6 (group 0)

Post up tomorrow night.


Mike Catchings:
I don't like playing 50 year old characters.


This message was last edited by the GM at 01:56, Mon 30 May 2011.
Jed Black
player, 294 posts
Major, Spec Forces (US)
Professional arsehole
Mon 30 May 2011
at 02:50
  • msg #218

Re: OOC Thread 6 (group 0)

Fusilier:
Ok. Bad news first. We've lost 2 PCs in the heat of battle. Black and Andrzej will have their names added to the honor roll of the fallen.

CRAP!!!!!

I can't stress just how much that blows! Jed was a wonderful character who barely had time to be developed. :(

His shotgun is a real prize (along with the ammo) capable of penetrating and potentially taking out an APC. It's also automatic - what can be more fun than an automatic shotgun firing buckshot? :p

His smoke grenades are also a prize - duration 4 times as long as normal.

Might be quicker to simply strip the webbing off his body though - it too is special (doubles as a climbing harness).
This message was last edited by the player at 00:35, Tue 31 May 2011.
Mike Catchings
player, 362 posts
HM3
Navy FMF Corpsman (US)
Mon 30 May 2011
at 09:34
  • msg #219

Re: OOC Thread 6 (group 0)

Hey all, sorry I haven't gotten a turn up, but I've been scrambling.

Anyway, I have another ~7 weeks of training ahead of me, and I'm not sure when I'll have access to a comp/rpol.  If you would kindly NPC my character (again) that'd be great.  I'll be able to read along on my phone here and there, but posting is a really big maybe, depending on it's desire to cooperate with logging in.

I'll be back on July 22nd.
Jed Black
player, 295 posts
Major, Spec Forces (US)
Professional arsehole
Mon 30 May 2011
at 10:50
  • msg #220

Re: OOC Thread 6 (group 0)

Varis Babicevs:
a sack full of AT mines during his escape.

Umm, they're AP mines, not AT.
There's no way anyone would be carrying half a dozen AT mines in a sack...
They're also near impossible to booby trap quickly - believe me, I've given it a LOT of thought in the last few weeks!
Robert Mitchell
player, 956 posts
Corporal
British Infantry
Mon 30 May 2011
at 11:38
  • msg #221

Re: OOC Thread 6 (group 0)

In reply to Jed Black (msg #220):

I don't think that Varis was intending to destroy (or thinks that you could destroy) the mines with a frag grenade - I think that the trap was purely to take out whoever looks at the content of the sack!
Fusilier
GM, 2230 posts
Your Guide
Mon 30 May 2011
at 11:44
  • msg #222

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #221):

That was my understanding. Rae speak up if that is not the case.
Fusilier
GM, 2231 posts
Your Guide
Mon 30 May 2011
at 11:55
  • msg #223

Re: OOC Thread 6 (group 0)

In reply to Mike Catchings (msg #219):

No problem. Thanks for the heads up and good luck.
Varis Babicevs
player, 684 posts
Auxiliary
Scout/Translator (US)
Mon 30 May 2011
at 16:11
  • msg #224

Re: OOC Thread 6 (group 0)

Fusilier:
That was my understanding. Rae speak up if that is not the case.


Varis' main intention was to hopefully further slow pursuit. IF the grenade explodes, hopefully it damages or even detonates a couple of the mines. I know that this is not likely, but it's possible. For some reason, I read that they were AT mines. No matter. What's done is done.

@Leg: Sorry that Jed got killed. He was an interesting fellow. At least he went down fighting. It would be nice if we could grab some of Jed's kit but Varis is not going to try. I'd rather lose a little more gear if it means keeping my PC alive a little bit longer.
Fusilier
GM, 2232 posts
Your Guide
Mon 30 May 2011
at 22:22
  • msg #225

Re: OOC Thread 6 (group 0)

In reply to Varis Babicevs (msg #224):

Ok, that's what I thought.


Rolls are done, but I'll hold off to give everyone a chance to post.
This message was last edited by the GM at 22:23, Mon 30 May 2011.
Fusilier
GM, 2235 posts
Your Guide
Tue 31 May 2011
at 23:48
  • msg #226

Re: OOC Thread 6 (group 0)

Turn is up. Working on the map.

The dock is only a short distance away and we can cover it in one turn. The Hummer can drive over, but most of you will need to hoof it on foot (suggest the wounded are transported). The Hummer and most of its cargo will not be able to go along with you though.

The MU and Fisherman's League troops holding the thin perimeter by the docks are engaging Soviet troops pushing down from the northwest. They won't wait much longer.

Don't forget your ammo please. Check it off or ask me to keep track of it for you.
Istvan Medgyessy
NPC, 47 posts
Enforcer
Gang Anjo
Wed 1 Jun 2011
at 05:50
  • msg #227

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #226):

Will post later today, hopefully!

Do we have a supply of 5.45 mags by the hummer? If so Istvan intends to grab as many as he can carry as he is dangerously low, pissed off and spoiling for a scrap.

I assume that Crusher would also grab any RPD ammo he can as well.

How many wounded can the Hummer accomodate? From Gang Anjo Pavel will need to ride in it, and probably Volodya as well. I am also assuming Meyer, JJM and Oskar, possibly Ferro. Who else?
Jonathan Young
NPC, 111 posts
Sergeant
Infantry (US)
Wed 1 Jun 2011
at 06:01
  • msg #228

Re: OOC Thread 6 (group 0)

The Humvee can still drive out of there at breakneck speed though? The driver (and anyone else with it) should probably have a gas mask handy....
Fusilier
GM, 2236 posts
Your Guide
Wed 1 Jun 2011
at 11:41
  • msg #229

Re: OOC Thread 6 (group 0)

Istvan Medgyessy:
Do we have a supply of 5.45 mags by the hummer? If so Istvan intends to grab as many as he can carry as he is dangerously low, pissed off and spoiling for a scrap.

I assume that Crusher would also grab any RPD ammo he can as well.


There are 4x 45 round mags. There is no ammo suitable for Crusher visible however.

Istvan Medgyessy:
How many wounded can the Hummer accomodate? From Gang Anjo Pavel will need to ride in it, and probably Volodya as well. I am also assuming Meyer, JJM and Oskar, possibly Ferro. Who else?


Fortunately, most can sit and don't need to lie down (like Pavel), so quite a few can be carried. All of the wounded can fit if they are the only ones aboard.

Jonathan Young:
The Humvee can still drive out of there at breakneck speed though?


Leg, if JJM wants to make that call he can, and I'll roll it out, but the T-80, MTLB, and squad of troops (at least) are in the way.
This message was last edited by the GM at 11:48, Wed 01 June 2011.
Istvan Medgyessy
NPC, 49 posts
Enforcer
Gang Anjo
Wed 1 Jun 2011
at 12:49
  • msg #230

Re: OOC Thread 6 (group 0)

I have taken the mags and hopefully make our escape a bit quicker!
Fusilier
GM, 2237 posts
Your Guide
Wed 1 Jun 2011
at 12:52
  • msg #231

Re: OOC Thread 6 (group 0)

In reply to Istvan Medgyessy (msg #230):

Ok, add them to your sheet please.

5.45mmB 45x rnd magazine
5.45mmB 45x rnd magazine
5.45mmB 45x rnd magazine
5.45mmB 45x rnd magazine
Istvan Medgyessy
NPC, 50 posts
Enforcer
Gang Anjo
Wed 1 Jun 2011
at 13:11
  • msg #232

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #231):

Done

I am also amended it to include the 2x 30rnd mags I took from Pavel, one of which is now empty.
Caleb Mulcahy
player, 230 posts
Spec4
Infantry (US)
Wed 1 Jun 2011
at 16:54
  • msg #233

Re: OOC Thread 6 (group 0)

BTW - Caleb gave Mike/Frank a rare HEDP grenade for a BG-15 GL, but is hasn't been used or handed out to anyone. Varis, or another PC with a BG-15, might like to claim it when they know about it!!!
Varis Babicevs
player, 686 posts
Auxiliary
Scout/Translator (US)
Wed 1 Jun 2011
at 16:56
  • msg #234

Re: OOC Thread 6 (group 0)

Caleb Mulcahy:
BTW - Caleb gave Mike/Frank a rare HEDP grenade for a BG-15 GL, but is hasn't been used or handed out to anyone. Varis, or another PC with a BG-15, might like to claim it when they know about it!!!


Varis would love it. He'll ask for it as soon as someone mentions it in his presence.
Fusilier
GM, 2238 posts
Your Guide
Wed 1 Jun 2011
at 17:10
  • msg #235

Re: OOC Thread 6 (group 0)

In reply to Caleb Mulcahy (msg #233):

Who has the grenade? I mean, on which sheet is it listed?
Francis 'Frank' Benucci
player, 522 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Wed 1 Jun 2011
at 19:01
  • msg #236

Re: OOC Thread 6 (group 0)

If someone can use this RPD that Frank has, take it now because he's not taking it with him!  Just sayn...


...and get ready for the Gdnask Mile!
This message was last edited by the player at 19:03, Wed 01 June 2011.
Varis Babicevs
player, 687 posts
Auxiliary
Scout/Translator (US)
Wed 1 Jun 2011
at 19:03
  • msg #237

Re: OOC Thread 6 (group 0)

Francis 'Frank' Benucci:
If someone can use this RPD that Frank has, take it now because he's not taking it with him!  Just sayn...


Varis might be interested- if he can't find any more 40mm S grenades. How many drums does it come with?
Francis 'Frank' Benucci
player, 523 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Wed 1 Jun 2011
at 19:04
  • msg #238

Re: OOC Thread 6 (group 0)

Varis Babicevs:
Francis 'Frank' Benucci:
If someone can use this RPD that Frank has, take it now because he's not taking it with him!  Just sayn...


Varis might be interested- if he can't find any more 40mm S grenades. How many drums does it come with?

Frank's using the partial in there and [1] spare drum with him.  I believe there is a 2nd one nearby with the other gathered/captured weapons next the BTR.
Fusilier
GM, 2239 posts
Your Guide
Wed 1 Jun 2011
at 19:11
  • msg #239

Re: OOC Thread 6 (group 0)

In reply to Francis 'Frank' Benucci (msg #238):

Correct.
Varis Babicevs
player, 688 posts
Auxiliary
Scout/Translator (US)
Wed 1 Jun 2011
at 19:50
  • msg #240

Re: OOC Thread 6 (group 0)


Can it be taken in the Humvee? I want it for Varis but I don't want him to be weighed down since he's going to be pulling back on foot.
Fusilier
GM, 2240 posts
Your Guide
Wed 1 Jun 2011
at 23:19
  • msg #241

Re: OOC Thread 6 (group 0)

In reply to Varis Babicevs (msg #240):

Oh yes. It can be thrown aboard.
Oskar Friedmann
player, 909 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Thu 2 Jun 2011
at 00:08
  • msg #242

Re: OOC Thread 6 (group 0)

We lost a few crates, remember. There's spare room. :)
Caleb Mulcahy
player, 231 posts
Spec4
Infantry (US)
Thu 2 Jun 2011
at 06:16
  • msg #243

Re: OOC Thread 6 (group 0)

Either Mike or Frank has the 40mmS HEDP grenade, cant remember which.

Crusher has an RPD and would be grateful of any extra ammo given to him.
Istvan Medgyessy
NPC, 51 posts
Enforcer
Gang Anjo
Thu 2 Jun 2011
at 06:18
  • msg #244

Re: OOC Thread 6 (group 0)

Oskar Friedmann:
He wanted to beat the shit out of Istvan, but there wasn't time.

That was okay. Oskar was keeping a list.


Glad I finally mde the list! I hope your checking it twice!
Francis 'Frank' Benucci
player, 524 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Thu 2 Jun 2011
at 08:24
  • msg #245

Re: OOC Thread 6 (group 0)

Caleb Mulcahy:
Either Mike or Frank has the 40mmS HEDP grenade, cant remember which.

Crusher has an RPD and would be grateful of any extra ammo given to him.

Frank's got the M-203 on his M-4

It's going in the Hummer so grab the extra can if it hasn't been already
Fusilier
GM, 2241 posts
Your Guide
Thu 2 Jun 2011
at 11:46
  • msg #246

Re: OOC Thread 6 (group 0)

In reply to Caleb Mulcahy (msg #243):

It's not the one on your sheet? Neither Mike or Frank have it listed on theirs. Both of them have American launchers as well.
Caleb Mulcahy
player, 232 posts
Spec4
Infantry (US)
Thu 2 Jun 2011
at 14:21
  • msg #247

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #246):

When Caleb got packed off in the ambulance with Zajac et al he passed some gear to Mike and Frank. I dont know who got what. It was 1x HEDP 40mmS and 4x AK 30 rnd mag. They are still on my char sheet, with a note at the bottom about them.

I suspect they have been forgotten about it all the fun!

Note to Frank / Mike - check your pockets guys!
Fusilier
GM, 2242 posts
Your Guide
Thu 2 Jun 2011
at 14:33
  • msg #248

Re: OOC Thread 6 (group 0)

In reply to Caleb Mulcahy (msg #247):

Ok, I'll add the HEDP round to Varis' sheet and delete it off of yours. In the confusion, we'll say that Mike took it, but handed it off to Varis since it's no good to the corpsman or Frank.
This message was last edited by the GM at 14:36, Thu 02 June 2011.
Caleb Mulcahy
player, 233 posts
Spec4
Infantry (US)
Thu 2 Jun 2011
at 15:47
  • msg #249

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #248):

Fine - delete the 4x mags as well and add them to general stores at the Hummer.
Fusilier
GM, 2243 posts
Your Guide
Thu 2 Jun 2011
at 20:22
  • msg #250

Re: OOC Thread 6 (group 0)

Ok, just to give everyone a heads up regarding what's going to happen in about 2-3 turns or so...

You are going to be linking up another unit from the 8th ID, who are the remnants of the very same patrol that spawned Caleb and Black. I'm using this idea to be able to introduce new PCs (for Cymon, Eagle Eye, Legbreaker and Andy) in a more believable sense than the usual "in walks another lost straggler". I won't get into the details here (I'll save it for IG), but the Mad Dogs will be absorbing this patrol.

With the loss of its original commander, Andy's new PC, Luis Ortega (US Ranger), is the next ranking man. He will ultimately fulfill the role left vacant by Kurt, that of the JJM's platoon sergeant. Mark has already given his blessing, although his PC doesn't know it yet.

Cymon will be playing Billy 'Crack' O'Brien, of the British Paras.

Eagle Eye, who is actually returning (he was originally Arthur Fox), is taking on the role of US Ranger (about half of the small patrol are Rangers).

And Legbreaker's new PC will be something the platoon is now lacking, an active sniper (US Marines).

There will also be another 2 NPCs in the group as well. One will be sort of like an avatar... waiting for a player to take him over. This is in case Oskar's leg goes gangrene and he dies or something. It's basically just a ready spare. While the other one is a suitable crewman in case you keep the Bradley and JJM needs a gunner.

Post up either tonight or tomorrow after work.
This message was last edited by the GM at 20:48, Thu 02 June 2011.
Luis Ortega
player, 1 post
Sergeant First Class
75th Rangers (US)
Thu 2 Jun 2011
at 20:45
  • msg #251

Re: OOC Thread 6 (group 0)

Hi there.  Andy aka Mitch here.  As Fuse has just explained I’m bringing in a second character as a replacement for Weiss as the senior NCO.  Sergeant First Class Luis Ortega will become my main character and, though I will continue to play Mitch as well, I will move him more into the background.
Francis 'Frank' Benucci
player, 526 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Thu 2 Jun 2011
at 22:19
  • msg #252

Re: OOC Thread 6 (group 0)

Caleb Mulcahy:
In reply to Fusilier (msg #246):

When Caleb got packed off in the ambulance with Zajac et al he passed some gear to Mike and Frank. I dont know who got what. It was 1x HEDP 40mmS and 4x AK 30 rnd mag. They are still on my char sheet, with a note at the bottom about them.

I suspect they have been forgotten about it all the fun!

Note to Frank / Mike - check your pockets guys!

I checked the character sheet and didn't find it.  It may have been handed off on the spot since I couldn't use the 40mmS round or the mags.  I do remember you doing that though even though it really doesn't help.
Fusilier
GM, 2244 posts
Your Guide
Thu 2 Jun 2011
at 22:21
  • msg #253

Re: OOC Thread 6 (group 0)

In reply to Francis 'Frank' Benucci (msg #252):

It's ok. Varis has the grenade and the mags are in the Hummer now.
This message was last edited by the GM at 22:22, Thu 02 June 2011.
Varis Babicevs
player, 689 posts
Auxiliary
Scout/Translator (US)
Thu 2 Jun 2011
at 22:58
  • msg #254

Re: OOC Thread 6 (group 0)

Fusilier:
It's ok. Varis has the grenade and the mags are in the Hummer now.


Thanks. With a new group joining the unit, don't you all think it's time for a battlefield promotion for Varis? Captain Babicevs has a nice ring to it.
Oskar Friedmann
player, 910 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Fri 3 Jun 2011
at 00:18
  • msg #255

Re: OOC Thread 6 (group 0)

All promotions must be cleared and signed off by Warboss Friedmann.
Robert Mitchell
player, 958 posts
Corporal
British Infantry
Fri 3 Jun 2011
at 14:13
  • msg #256

Re: OOC Thread 6 (group 0)

Varis Babicevs:
Thanks. With a new group joining the unit, don't you all think it's time for a battlefield promotion for Varis? Captain Babicevs has a nice ring to it.

Capo seems more appropriate for some reason....
John Jameson McCarthy
player, 903 posts
Major
Cav Scout (US)
Fri 3 Jun 2011
at 15:00
  • msg #257

Re: OOC Thread 6 (group 0)

Or Don Babicevs, that has a nice ring to it too.
Robert Mitchell
player, 959 posts
Corporal
British Infantry
Fri 3 Jun 2011
at 15:09
  • msg #258

Re: OOC Thread 6 (group 0)

John Jameson McCarthy:
Or Don Babicevs, that has a nice ring to it too.

LOL - that's even better!
John Jameson McCarthy
player, 904 posts
Major
Cav Scout (US)
Fri 3 Jun 2011
at 15:29
  • msg #259

Re: OOC Thread 6 (group 0)

Given that we're about to lose nearly all of our gear, setting Varis up as the crime king of Gdansk might be the only way to keep food on the table.
Fusilier
GM, 2245 posts
Your Guide
Fri 3 Jun 2011
at 15:33
  • msg #260

Re: OOC Thread 6 (group 0)

In reply to John Jameson McCarthy (msg #259):

Regarding that...

I'll only move the next turn up to the point of embarkation so you all can indicate if you want to take something from the Hummer (and specifically what you want to grab). It won't be a total loss if everyone takes an item from it in each hand. That is the best that can be done under the circumstances.
This message was last edited by the GM at 15:35, Fri 03 June 2011.
Robert Mitchell
player, 961 posts
Corporal
British Infantry
Fri 3 Jun 2011
at 15:38
  • msg #261

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #260):

Do you want us to list specific items, for example a bag with the spare grenades in it, or do you want us to give you a general idea of what we're grabbing like "ammo" as we're not spending a lot of time choosing.
Fusilier
GM, 2246 posts
Your Guide
Fri 3 Jun 2011
at 15:43
  • msg #262

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #261):

I am not sure yet. I starting looking over the inventory after I posted that.

While that means I'd need to come up with a list of what is in the Hummer for the PCs to choose from, I figure I'll eventually have to do that anyways to determine what the loss is when the vehicle is abandoned.

I guess it depends on if I can get the list done before the end of next turn.
Robert Mitchell
player, 962 posts
Corporal
British Infantry
Fri 3 Jun 2011
at 16:35
  • msg #263

Re: OOC Thread 6 (group 0)

John Jameson McCarthy:
Given that we're about to lose nearly all of our gear, setting Varis up as the crime king of Gdansk might be the only way to keep food on the table.

Surely the crime king of Gdansk is Kaminski?

Or should it be Oskar?
Varis Babicevs
player, 690 posts
Auxiliary
Scout/Translator (US)
Fri 3 Jun 2011
at 16:49
  • msg #264

Re: OOC Thread 6 (group 0)


Don or Capo Varis sounds good. So does Varis Babicevs, Crime King of Gdansk. Crime Lord is cool too.

BTW, whatever happened to Kaminski (the character)? Was he badly wounded? His hotel/brothel was overrun by the Soviets, was in not? Or it was hit by arty. I can't remember but I'm curious.
Fusilier
GM, 2247 posts
Your Guide
Fri 3 Jun 2011
at 17:08
  • msg #265

Re: OOC Thread 6 (group 0)

In reply to Varis Babicevs (msg #264):

Fox reported that Kaminski disappeared from the hospital... much like Boswell did. However unlike the intelligence officer, Kaminski actually checked himself out. He is believed to have since gone into hiding - probably in a dark, dank, scumhole somewhere, waiting for this whole war thing to blow over.

His hotel/brothel/and future casino is now behind enemy lines (Polish battalion). It was last seen by the party with the roof and upper floor on fire. Since then, Kaminski's small crew seems to have broken up after fleeing, and are now displaced all over (Low Blow ended up at St.Mary's where he was recruited by you for example).

That said, you probably haven't seen the last of him.
This message was last edited by the GM at 17:24, Fri 03 June 2011.
Fusilier
GM, 2249 posts
Your Guide
Fri 3 Jun 2011
at 22:52
  • msg #266

Re: OOC Thread 6 (group 0)

Ok, post is up.

I'll come up with a list of items that you can pick from to carry aboard the boat. You'll be limited to what one person can carry at a time in their hands.
This message was last edited by the GM at 23:04, Fri 03 June 2011.
Fusilier
GM, 2250 posts
Your Guide
Fri 3 Jun 2011
at 23:21
  • msg #267

Re: OOC Thread 6 (group 0)

Bumped the list...
This message was last edited by the GM at 17:55, Sat 04 June 2011.
Istvan Medgyessy
NPC, 52 posts
Enforcer
Gang Anjo
Sat 4 Jun 2011
at 07:24
  • msg #268

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #267):

Istvan has taken Food 4x large containers
Caleb Mulcahy
player, 234 posts
Spec4
Infantry (US)
Sat 4 Jun 2011
at 07:27
  • msg #269

Re: OOC Thread 6 (group 0)

Fuse - one query.

Caleb didn't take his pack with him on this mission, as I am sure other PCs didn't either. Where are these packs, and what has happened to them. I assumed that they would have been left back in our billet. Is this the case?
Robert Mitchell
player, 963 posts
Corporal
British Infantry
Sat 4 Jun 2011
at 10:10
  • msg #270

Re: OOC Thread 6 (group 0)

In reply to Caleb Mulcahy (msg #269):

I don't think so.  I think that they are in the vehicles as well.

If they are then Mitch's pack is distinctive as it has an M4 Carbine strapped to the side.

Also if the packs are there is it possible to sling a pack over a shoulder and still carry 2 "units" of stores?
Francis 'Frank' Benucci
player, 527 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Sat 4 Jun 2011
at 12:32
  • msg #271

Re: OOC Thread 6 (group 0)

Frank has his pack with him with the remainder of his stuff at their bivouac area.  I have it broken down to what he is carrying in it.
Fusilier
GM, 2251 posts
Your Guide
Sat 4 Jun 2011
at 15:37
  • msg #272

Re: OOC Thread 6 (group 0)

Istvan Medgyessy:
Istvan has taken Food 4x large containers


No sorry. See, that would require four people to carry because there are a total of 4 separate containers.

Istvan can carry one large container of food at most. Or one item in that same list.

Or, he can carry two items from the top list of small items.

Caleb Mulcahy:
Where are these packs, and what has happened to them.


With the exception of Frank and one other person (I forget who and need to check), everyone's packs are with the Bradley or secure. There was a discussion in the beginning of the battle and as a result the packs were not brought - and I have been keeping that in mind throughout the battle (for rolls, movement and such).
This message was last edited by the GM at 15:54, Sat 04 June 2011.
Varis Babicevs
player, 691 posts
Auxiliary
Scout/Translator (US)
Sat 4 Jun 2011
at 16:08
  • msg #273

Re: OOC Thread 6 (group 0)


Could Varis open the case of frags and stuff a few in his pockets/webbing so that he can still carry other items in his hands?

Seems to me that, if the case were open, everyone could grab and pocket 2-4 frags. They really came in useful in the kind of urban battlefield we're operating in.
Fusilier
GM, 2252 posts
Your Guide
Sat 4 Jun 2011
at 16:13
  • msg #274

Re: OOC Thread 6 (group 0)

In reply to Varis Babicevs (msg #273):

I was thinking more of time being an issue than bulk and weight. But ok... for the grenades, some can be grabbed individually. Doing this for other items will take too long however.
Varis Babicevs
player, 692 posts
Auxiliary
Scout/Translator (US)
Sat 4 Jun 2011
at 16:17
  • msg #275

Re: OOC Thread 6 (group 0)

Fusilier:
I was thinking more of time being an issue than bulk and weight. But ok... for the grenades, some can be grabbed individually. Doing this for other items will take too long however.


Fair enough, thanks.

P.S. I'm not trying to be a gear whore; in fact, I like how you're not letting us take everything with us. These kind of tough choices make what we do recover seem a lot more precious.
Fusilier
GM, 2253 posts
Your Guide
Sat 4 Jun 2011
at 16:17
  • msg #276

Re: OOC Thread 6 (group 0)

In reply to Varis Babicevs (msg #275):

I know. No problem.
Varis Babicevs
player, 694 posts
Auxiliary
Scout/Translator (US)
Sat 4 Jun 2011
at 17:00
  • msg #277

Re: OOC Thread 6 (group 0)


OK Fuse, I think I maxed out on gear. I'm assuming the RPG + 3 rockets listed as one item actually counts as two (correct me if I'm wrong). I'll let you decide how many frags Varis grabbed- he's going for 20.  ; )
John Jameson McCarthy
player, 906 posts
Major
Cav Scout (US)
Sat 4 Jun 2011
at 17:03
  • msg #278

Re: OOC Thread 6 (group 0)

If Varis wants to bend over, I'll get JJ to load him up a few more grenades where the sun don't shine. Could make him into a grenade launcher, especially if we feed him our stocks of pickled herring.
Fusilier
GM, 2254 posts
Your Guide
Sat 4 Jun 2011
at 17:05
  • msg #279

Re: OOC Thread 6 (group 0)

In reply to Varis Babicevs (msg #277):

Crap. I worded that poorly I guess. There is no RPG-7 launcher... just the sack of rockets. So he can grab one more item from the top list.

The gang has your launcher btw.

4x frag grenades were taken.
This message was last edited by the GM at 17:06, Sat 04 June 2011.
Varis Babicevs
player, 695 posts
Auxiliary
Scout/Translator (US)
Sat 4 Jun 2011
at 17:10
  • msg #280

Re: OOC Thread 6 (group 0)


Hmmm. I wonder if I should forget the rockets and take something else then.
Fusilier
GM, 2255 posts
Your Guide
Sat 4 Jun 2011
at 17:10
  • msg #281

Re: OOC Thread 6 (group 0)

John Jameson McCarthy:
especially if we feed him our stocks of pickled herring.


LOL. Don't give him ideas! I remember when Varis first joined the team and he was farting up a storm in the back of the Bradley after he ate (by himself) a big bag of candy.

In reply to Varis Babicevs (msg #280):

You only "loaned" the RPG-7 to them if I recall.
This message was last edited by the GM at 17:11, Sat 04 June 2011.
Varis Babicevs
player, 696 posts
Auxiliary
Scout/Translator (US)
Sat 4 Jun 2011
at 17:12
  • msg #282

Re: OOC Thread 6 (group 0)

John Jameson McCarthy:
If Varis wants to bend over, I'll get JJ to load him up a few more grenades where the sun don't shine. Could make him into a grenade launcher, especially if we feed him our stocks of pickled herring.


Talk about killing two birds with one stone...

P.S. Somebetter better grab those mortar bombs or Varis will be having a major hissy fit.
This message was last edited by the player at 17:16, Sat 04 June 2011.
Varis Babicevs
player, 697 posts
Auxiliary
Scout/Translator (US)
Sat 4 Jun 2011
at 17:28
  • msg #283

Re: OOC Thread 6 (group 0)


Hmmm. I guess I'm metagaming a bit here. Fuse, will we be able to have an NPC or "reserve" PC mortar squad? If not, grabbing the mortar is not going to be helpful.

I prefer to handle as much as possible IC but I'd kind of like to discuss OOC what stuff to take and what stuff to dump in the harbor.
This message was last edited by the player at 17:42, Sat 04 June 2011.
Fusilier
GM, 2256 posts
Your Guide
Sat 4 Jun 2011
at 17:33
  • msg #284

Re: OOC Thread 6 (group 0)

In reply to Varis Babicevs (msg #283):

Young is supposed to be NPC'd by Leg so I was waiting to see if the mortar det would get direction from him before acting. Feel free to be involved in this though.
Robert Mitchell
player, 964 posts
Corporal
British Infantry
Sat 4 Jun 2011
at 20:23
  • msg #286

Re: OOC Thread 6 (group 0)

Fuse - Mitch was going to cover the rear while everyone else gets on the boat.  Is there a strong enough cordon of Merchant Union and Fisherman League men for him to fall back and pick up gear as well?
Francis 'Frank' Benucci
player, 528 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Sun 5 Jun 2011
at 01:41
  • msg #287

Re: OOC Thread 6 (group 0)

Hey Fuse, you had Frank down as using 7.62S.  He should've switched back to his M-4 unless he was using the RPD again?
Fusilier
GM, 2259 posts
Your Guide
Sun 5 Jun 2011
at 01:54
  • msg #288

Re: OOC Thread 6 (group 0)

Francis 'Frank' Benucci:
Hey Fuse, you had Frank down as using 7.62S.  He should've switched back to his M-4 unless he was using the RPD again?


I'm not sure I follow what you mean. In Frank's turn post (#465), it says he is using the RPD, not the M4.

Robert Mitchell:
Fuse - Mitch was going to cover the rear while everyone else gets on the boat.  Is there a strong enough cordon of Merchant Union and Fisherman League men for him to fall back and pick up gear as well?


Yes, but you'll need to post all of your actions in this turn because the boat is casting off in the next one. If he isn't boarded by next turn, he'll be stuck on the pier.
Francis 'Frank' Benucci
player, 529 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Sun 5 Jun 2011
at 02:20
  • msg #289

Re: OOC Thread 6 (group 0)

Fusilier:
Francis 'Frank' Benucci:
Hey Fuse, you had Frank down as using 7.62S.  He should've switched back to his M-4 unless he was using the RPD again?


I'm not sure I follow what you mean. In Frank's turn post (#465), it says he is using the RPD, not the M4.

OK, that's what I thought.  I though I also put it in the back of the Hummer already & I guess that's my confusion.
Istvan Medgyessy
NPC, 54 posts
Enforcer
Gang Anjo
Sun 5 Jun 2011
at 07:54
  • msg #290

Re: OOC Thread 6 (group 0)

Fusilier:
Istvan Medgyessy:
Istvan has taken Food 4x large containers


No sorry. See, that would require four people to carry because there are a total of 4 separate containers.

Istvan can carry one large container of food at most. Or one item in that same list.

Or, he can carry two items from the top list of small items.


That's fine - IStvan grabbed 1x food and that is all.
Caleb Mulcahy
player, 235 posts
Spec4
Infantry (US)
Sun 5 Jun 2011
at 07:56
  • msg #291

Re: OOC Thread 6 (group 0)

Fusilier:
Caleb Mulcahy:
Where are these packs, and what has happened to them.


With the exception of Frank and one other person (I forget who and need to check), everyone's packs are with the Bradley or secure. There was a discussion in the beginning of the battle and as a result the packs were not brought - and I have been keeping that in mind throughout the battle (for rolls, movement and such).


Ok - so that means that Caleb's pack was not with the Hummer or the Bradley, but was left back at base. Is this correct?

What I am getting at is I need to know if Caleb will have his pack and contents when he rejoins the party, or if it is lost. You dont need to decide now, but I will need to know when Caleb returns from the aid station/hospital.
Istvan Medgyessy
NPC, 55 posts
Enforcer
Gang Anjo
Sun 5 Jun 2011
at 07:58
  • msg #292

Re: OOC Thread 6 (group 0)

Fusilier:
In reply to Varis Babicevs (msg #277):

Crap. I worded that poorly I guess. There is no RPG-7 launcher... just the sack of rockets. So he can grab one more item from the top list.

The gang has your launcher btw.


Fuse - Volodya had an RPG, taken off Pavel. However, when he was wounded he dropped his AK. Did he keep hold of the RPG, or is it lost as well?
Francis 'Frank' Benucci
player, 530 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Sun 5 Jun 2011
at 15:02
  • msg #293

Re: OOC Thread 6 (group 0)

Hey Fuse, to be fair, Frank had wounds to both of his shoulders.  I'm trying to ffigure what he's going to grab or can be put in his ruck.
Fusilier
GM, 2260 posts
Your Guide
Sun 5 Jun 2011
at 23:25
  • msg #294

Re: OOC Thread 6 (group 0)

Istvan Medgyessy:
Fuse - Volodya had an RPG, taken off Pavel. However, when he was wounded he dropped his AK. Did he keep hold of the RPG, or is it lost as well?


The both weapons were being carried, one in each arm. When he was shot, he dropped the weapon that was carried by that arm (which was the rifle). So he still has the RPG.

Caleb Mulcahy:
What I am getting at is I need to know if Caleb will have his pack and contents when he rejoins the party, or if it is lost. You dont need to decide now, but I will need to know when Caleb returns from the aid station/hospital.


As far as I understand it, Caleb's ruck is in the Bradley. If that isn't correct, I'm still not going to write it off, since I did say the rucks would be secure.

Francis 'Frank' Benucci:
Hey Fuse, to be fair, Frank had wounds to both of his shoulders.  I'm trying to figure what he's going to grab or can be put in his ruck.


Frank's wounds are not as severe as JJM, Meyer or Volodya, so his ruck (which is only partially full) shouldn't be a problem. Since it also isn't far to go, only a few steps really, Frank can carry a normal load like the rest of the team.
This message was last edited by the GM at 23:31, Sun 05 June 2011.
Robert Mitchell
player, 965 posts
Corporal
British Infantry
Sun 5 Jun 2011
at 23:30
  • msg #295

Re: OOC Thread 6 (group 0)

Will post IC tomorrow. Sorry for the delay.
Robert Mitchell
player, 967 posts
Corporal
British Infantry
Mon 6 Jun 2011
at 12:21
  • msg #296

Re: OOC Thread 6 (group 0)

Oskar Friedmann:
Oskar scrambled for a few frag grenades, the 7.62mmS ammo, and the excavating and basic tools.

How many arms has Oskar got?  I think that you've got 3.5 loads there! <G>

7.62mmS 1x can - half load
Excavating Tool Set 2x unit - 2 loads
Basic Tool Set 1x unit - 1 load

Has Oskar been mutating again? <G>



Fuse - Mitch has taken:
 - 4x Frag grenade (assuming that there are 4 left to take)
 - 60mm WP 1x unit of 3 rounds
 - RPG-7 Ammo 1x sack of 3 rockets

I'm not accounting for any of that on Mitch's character sheet.  Please let me know if I need to.

Thanks.
Fusilier
GM, 2261 posts
Your Guide
Mon 6 Jun 2011
at 12:36
  • msg #297

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #296):

Crap, that's a good point I forgot to mention. Do NOT add any of this to your sheet. I'm keeping track and considering them still a part of unit stores.

Except for the frag grenades, since that is a little different.
This message was last edited by the GM at 13:47, Mon 06 June 2011.
Francis 'Frank' Benucci
player, 531 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Mon 6 Jun 2011
at 13:34
  • msg #298

Re: OOC Thread 6 (group 0)

Frank is going to try and get the [2] cans of 5.45B ammo and if possible, the bolt cutters in his rucksack?
Fusilier
GM, 2262 posts
Your Guide
Mon 6 Jun 2011
at 13:41
  • msg #299

Re: OOC Thread 6 (group 0)

In reply to Francis 'Frank' Benucci (msg #298):

Ok.


This represents a list of things that are readily available for saving. There might be other things in the Hummer, but this is all that you are aware of without digging through the piles of gear.

Each individual item in this list below counts as half a load (an item carried in one hand). So for example, Varis can carry 1x can of 5.45mmB and 1x sack of RPG-7 rockets. Or Frank can carry 2x units of 3 HE rounds. People like JJM with mangled arms though, can only carry one item.

RPD Light Machinegun 1x unit
RPD ammo 2x drums Crusher
5.45mmB 2x cans Frank
7.62mmS 1x can Oskar
9mmP 1x can
Fragmentation Grenades 14x Varis(4) Mitch(7) Oskar(3)
60mm HE 4x 2x units of 3 rounds each Pawel(2)
60mm WP 1x unit of 3 rounds Mitch
60mm ILLUM 2x units of 3 rounds each
RPG-7 Ammo 1x sack of 3 rockets Mitch
C4 Explosive (kg) 1x large box JJM
Dynamite 1x large box
Air Compressor 1x unit
Bolt Cutters 1x unit Frank
Automotive Batteries 2x units
Combat Webbing (US) 3x units
Chest Harness (Sov) 1x units

Each item here is equivalent to one complete load. So for example, Varis could carry the mortar, but nothing else.

60mm Mortar w/plotter 1x unit Varis
Engineer Demo Kit 1x large box Mike
Excavating Tool Set 2x unit
Basic Tool Set 1x unit
Wheeled Vehicle Tool set 1x unit
Large Camouflage Netting 1x unit
Food 4x 3x large containers Istvan(1)
This message was last edited by the GM at 15:10, Mon 06 June 2011.
Robert Mitchell
player, 968 posts
Corporal
British Infantry
Mon 6 Jun 2011
at 14:05
  • msg #300

Re: OOC Thread 6 (group 0)

Fusilier:
60mm HE 4x 1x units of 3 rounds each Pawel(2)

Fuse - I think that there is an error here - either there are still two units to pick up or someone else besides Pawel has picked up some.

Additionally Mitch is wearing his patrol pack.  Could he put the remaining grenades in there as well as the other gear that he's grabbing?  Or is that too much?

Lastly if any of the US combat webbing has a pouch for an M249 200rnd Box Mag as part of its configuration then please can he sling it over his shoulder as well?
This message was last edited by the player at 14:06, Mon 06 June 2011.
Fusilier
GM, 2263 posts
Your Guide
Mon 6 Jun 2011
at 14:15
  • msg #301

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #300):

That is a typo. But when I do up the turn tonight, the mortar guys will grab any remaining mortar rounds.

Mitch will have to choose between the grenades or webbing.
Robert Mitchell
player, 969 posts
Corporal
British Infantry
Mon 6 Jun 2011
at 14:21
  • msg #302

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #301):

Fair enough - is anyone else grabbing any grenades?  I'm assuming that your reply means that one of the sets of webbing had the right size/shape of ammo pouch for an M249 SAW box mag?
Fusilier
GM, 2264 posts
Your Guide
Mon 6 Jun 2011
at 14:50
  • msg #303

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #302):

The NATO webbing has a utility pouch that can double as a M249 SAW pouch.
Robert Mitchell
player, 970 posts
Corporal
British Infantry
Mon 6 Jun 2011
at 14:55
  • msg #304

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #303):

Balls - I wish I'd known that - Mitch has two large belt pouches on his webbing but he hasn't been using either of them to store Box mags.... <G>

He'll grab the grenades (the remaining 3 for a total of 7) in that case and I'll edit accordingly!
This message was last edited by the player at 14:58, Mon 06 June 2011.
Mike Catchings
player, 365 posts
HM3
Navy FMF Corpsman (US)
Mon 6 Jun 2011
at 21:54
  • msg #305

Re: OOC Thread 6 (group 0)

ASSUMING DIRECT CONTROL OF THIS FORM.

Hope someone gets that.

Anyway, I managed to log onto rpol. I'll take control back over Mike once the boat is underway.  If I miss posts keep NPC'ing him, I may get caught up in training.

Fuse, we're still tracking Mike grabbed the Doctor's kit right?
Fusilier
GM, 2265 posts
Your Guide
Mon 6 Jun 2011
at 22:59
  • msg #306

Re: OOC Thread 6 (group 0)

In reply to Mike Catchings (msg #305):

Mass Effect???

Yes, the Mike's doctor's kit is already with him.



*** I'll need to finish the turn tomorrow. Sorry about the delay.
This message was last edited by the GM at 01:30, Tue 07 June 2011.
Mike Catchings
player, 366 posts
HM3
Navy FMF Corpsman (US)
Tue 7 Jun 2011
at 01:33
  • msg #307

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #306):

Yup! Glad someone else is a fan. If I was at my computer I would have photoshopped Mike's character portrait to have glowing yellow eyes but such is life
Fusilier
GM, 2267 posts
Your Guide
Wed 8 Jun 2011
at 03:48
  • msg #308

Re: OOC Thread 6 (group 0)

In reply to Mike Catchings (msg #307):

Mass Effect is great. Hope your training is going well and I'm glad you can still follow things here (although its no problem if you can't of course).


Ok, turn is up. Caleb, you're back in the game.


Status:
Robert Mitchell - OK
Jonathan Young - OK
Mike Catchings - OK
Caleb Mulcahy - WIA
Francis 'Frank' Benucci - WIA
John Jameson McCarthy - WIA
Oskar Friedmann - WIA
Varis Babicevs - OK/Needs minor medical attention
Janusz - OK/Needs minor medical attention
Helmut Meyer - WIA Needs medical attention
Ferro - WIA Needs medical attention
Aleksandar - OK
Low Blow - OK
Pawel - OK
Mortarman1 - OK
Mortarman2 - OK
Mortarman3 - OK

Plus seven from Gang Anjo (three need medical attention)

Its almost late afternoon and nobody has eaten since early this morning. All are exhausted.
This message was last edited by the GM at 04:36, Wed 08 June 2011.
Robert Mitchell
player, 973 posts
Corporal
British Infantry
Wed 8 Jun 2011
at 16:51
  • msg #309

Re: OOC Thread 6 (group 0)

Fuse - Mitch still has the RPG-16 on his character sheet even though he's returned it to unit store - please let me know if add it back onto the list.
Fusilier
GM, 2268 posts
Your Guide
Wed 8 Jun 2011
at 17:16
  • msg #310

Re: OOC Thread 6 (group 0)

In reply to Robert Mitchell (msg #309):

I haven't been able to update the unit stores yet. It is accurate only up to the point before abandoning the Hummer.
Caleb Mulcahy
player, 237 posts
Spec4
Infantry (US)
Thu 9 Jun 2011
at 07:52
  • msg #311

Re: OOC Thread 6 (group 0)

Ferro:
GM Edit - Ferro is no longer an NPC



Who is now playing Ferro?
Caleb Mulcahy
player, 238 posts
Spec4
Infantry (US)
Thu 9 Jun 2011
at 07:55
  • msg #312

Re: OOC Thread 6 (group 0)

John Jameson McCarthy:
"The soldier stood and faced his God Which must always come to pass...
He hoped his shoes were shining just as brightly as his brass.
"Step forward now, you soldier, How shall I deal with you?
Have you always turned the other cheek? To My Church have you been true?"
The soldier squared his shoulders and Said,"No, Lord, I guess I ain't...
Because those of us who carry guns Can't always be a saint.
I've had to work most Sundays And at times my talk was tough,
And sometimes I've been violent, Because the streets are awfully tough.
But, I never took a penny That wasn't mine to keep...
Though I worked a lot of overtime When the bills got just too steep,
And I never passed a cry for help, Though at times I shook with fear,
And sometimes, God forgive me, I've wept unmanly tears.
I know I don't deserve a place Among the people here...
They never wanted me around Except to calm their fears.
If you've a place for me here, Lord, It needn't be so grand,
I never expected or had too much, But if you don't, I'll understand."
There was a silence all around the throne Where the saints had often trod...
As the soldier waited quietly, For the judgment of his God,
"Step forward now you soldier,
Walk peacefully on Heaven's streets,
You've done your time in Hell."


That's pretty amazing stuff - where is it from?
Fusilier
GM, 2269 posts
Your Guide
Thu 9 Jun 2011
at 10:56
  • msg #313

Re: OOC Thread 6 (group 0)

In reply to Caleb Mulcahy (msg #311):

JinnyS is going to take Ferro, and Meyer will be gradually shifted into a support role.
John Jameson McCarthy
player, 908 posts
Major
Cav Scout (US)
Thu 9 Jun 2011
at 15:12
  • msg #314

Re: OOC Thread 6 (group 0)

It's the soldier's prayer I found it on the net. I have a feeling that the last two lines go back a long way further than the poem but if it is the guy that originally coined the phrase, more props to him.
Fusilier
GM, 2270 posts
Your Guide
Fri 10 Jun 2011
at 00:55
  • msg #315

Re: OOC Thread 6 (group 0)

Added XP for all PCs involved in battle

Adjusted unit stores resulting from loss of Hummer

Updated the platoon's ration stores

Added salvaged personal gear of the dead (their rucks)




...let me know if you want to spend some XP.
This message was last edited by the GM at 01:10, Fri 10 June 2011.
Caleb Mulcahy
player, 240 posts
Spec4
Infantry (US)
Fri 10 Jun 2011
at 07:46
  • msg #316

Re: OOC Thread 6 (group 0)

In reply to Fusilier (msg #315):

Thanks

Can you unpdate the wounds roster - might take some time!

BTW - I assume that Anna and Zajac were too badly wounded to rejoin the party. Will Fox be coming back?
Caleb Mulcahy
player, 241 posts
Spec4
Infantry (US)
Fri 10 Jun 2011
at 07:54
  • msg #317

Corpse robbing!

I would like the following from the packs of the dead please:

From Rooke-
NVG (Soviet gen. 1) (0.5kg)

From Weiss-
Sleeping Mat, Neoprene

From Black-
12 gauge, slug, x30


...I would also like all the gold, but I think that's pushing it!!!
Robert Mitchell
player, 974 posts
Corporal
British Infantry
Fri 10 Jun 2011
at 10:49
  • msg #318

Re: OOC Thread 6 (group 0)

Fusilier:
Adjusted unit stores resulting from loss of Hummer

Updated the platoon's ration stores

Added salvaged personal gear of the dead (their rucks)

Fuse, are you happy for us to start listing out gear we would like to take out of the stores?
Fusilier
GM, 2271 posts
Your Guide
Fri 10 Jun 2011
at 10:51
  • msg #319

Re: OOC Thread 6 (group 0)

In reply to Caleb Mulcahy (msg #316):

Yes, all of the more seriously wounded are getting treatment elsewhere. They'll return at a later point (although it may only be just to say goodbye).

Ok, consider those items taken. I've added them to your sheet.
This message was last edited by the GM at 11:32, Fri 10 June 2011.
Robert Mitchell
player, 975 posts
Corporal
British Infantry
Fri 10 Jun 2011
at 11:09
  • msg #320

Re: OOC Thread 6 (group 0)

Fuse, assuming that's it's ok to take stuff from the stores Mitch would like to have the following:

Rooke:
British thermal fatigues (British woodland DPM)
1 Clash concert T-shirt
Utility Sheet
4 pencils
1 ballpoint pen
12 sheets of college ruled lined paper

Marc St.Gil:
Bungee Cords (2 out of the 6 available)

Kurt Weiss:
Towel & Toiletries Kit (in reused Claymore bag) (Well stocked)
Fusilier
GM, 2272 posts
Your Guide
Fri 10 Jun 2011
at 11:34
  • msg #321

Re: OOC Thread 6 (group 0)

Ok, add them to your sheet.
Robert Mitchell
player, 976 posts
Corporal
British Infantry
Fri 10 Jun 2011
at 11:41
  • msg #322

Re: OOC Thread 6 (group 0)

Thanks - will do.
Jed Black
player, 296 posts
Major, Spec Forces (US)
Professional arsehole
Fri 10 Jun 2011
at 15:50
  • msg #323

Re: Corpse robbing!

Caleb Mulcahy:
From Black-
12 gauge, slug, x30

You missed the real prize on his body - 26 Tungsten slugs and 30 Tungsten pellets. Ammo to rip through even a BTR. The CAW they are fired with isn't bad either, but never fear, you'll get another chance to grab it once you kill the Russian who's probably just picked it up.
Oskar Friedmann:
He was injured, spent, and missing his beautiful motorcycle.

That wouldn't be the same motorcycle that's been strapped on top of the Humvee all this time would it?
This message was last edited by the player at 16:45, Fri 10 June 2011.
Varis Babicevs
player, 699 posts
Auxiliary
Scout/Translator (US)
Fri 10 Jun 2011
at 23:33
  • msg #324

Re: Corpse robbing!


Did Catchings fix Varis' heel wound? I know his player has spotty availability ATM. If not, I'll have Varis solicit, er, I mean petition the IB medics.
Fusilier
GM, 2274 posts
Your Guide
Fri 10 Jun 2011
at 23:39
  • msg #325

Re: Corpse robbing!

In reply to Varis Babicevs (msg #324):

Yes, all wounds have been dealt with.

Varis' foot has been treated but his boot will continue to leak whenever he steps in water.
Fusilier
GM, 2276 posts
Your Guide
Sat 11 Jun 2011
at 02:01
  • msg #326

Re: Corpse robbing!

Ok turn is up.

Once again, everyone but JJM who needed medical attention got it - and were fed. Ya'll are either sleeping or hanging out until the Major returns.

JJM, sorry your post is extra long. But I wanted to include a lot of information, (even if it is obscure) and also wrap things up in the same turn so I could get the new PCs involved. Some of them have been waiting for a long time.

New PCs may post now. If you are not done, we'll sort it out by PM.
This message was last edited by the GM at 02:14, Sat 11 June 2011.
Luis Ortega
player, 3 posts
Sergeant First Class
75th Rangers (US)
Sat 11 Jun 2011
at 07:50
  • msg #327

Re: Corpse robbing!

OK - I've posted Ortega introducing his men briefly IC as that's what he'd do.  Hopefully that's ok and if anyone changes their portrait let me know and I'll edit my post.
Luis Ortega
player, 4 posts
Sergeant First Class
75th Rangers (US)
Sat 11 Jun 2011
at 09:53
  • msg #328

Re: Corpse robbing!

Fuse - a key question for you. Is Wright still present?
Fusilier
GM, 2277 posts
Your Guide
Sat 11 Jun 2011
at 15:37
  • msg #329

Re: Corpse robbing!

In reply to Luis Ortega (msg #328):

No. I wasn't sure how far to go with JJM's long post, but I'll push things up to him returning to the platoon with Ortega's crew only. Wright leaves.
John Jameson McCarthy
player, 912 posts
Major
Cav Scout (US)
Sun 12 Jun 2011
at 07:26
  • msg #330

Re: Corpse robbing!

Dear Oskar, I'll have you know it's not ripped off from Patton, it's ripped off from Henry V...
Oskar Friedmann
player, 914 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Sun 12 Jun 2011
at 11:21
  • msg #331

Re: Corpse robbing!

I'm guessing Oskar is more familiar with Patton than Shakespeare. I know I am!
John Jameson McCarthy
player, 913 posts
Major
Cav Scout (US)
Sun 12 Jun 2011
at 11:29
  • msg #332

Re: Corpse robbing!

Then you should check Henry V's speech out, well worth the effort.
Mike Catchings
player, 368 posts
HM3
Navy FMF Corpsman (US)
Sun 12 Jun 2011
at 15:46
  • msg #333

Re: Corpse robbing!

Actually I think an awesome surprise twist would be Oskar's die-hard love of Shakespeare.  Like the mushy romances.  Definitely in character.
Mike Catchings
player, 369 posts
HM3
Navy FMF Corpsman (US)
Sun 12 Jun 2011
at 15:52
  • msg #334

Re: Corpse robbing!

Double post.

Did the treatment of the wounded include Plasma from the Aid Station?  I know Oskar has lost a lot of blood, and probably Frank too.  JJ especially (who I know hasn't been treated yet).
Fusilier
GM, 2278 posts
Your Guide
Sun 12 Jun 2011
at 22:22
  • msg #335

Re: Corpse robbing!

In reply to Mike Catchings (msg #334):

Yes, everyone got what they needed.
Luis Ortega
player, 6 posts
Sergeant First Class
75th Rangers (US)
Mon 13 Jun 2011
at 11:44
  • msg #336

Re: Corpse robbing!

Please can people clarify whether their character has a radio or not.  I believe that the situation is as follows:

Personal Radio:
JJM
Ortega
Catchings
Fox
Young (backpack?)
Meyer
Mitchell
Benucci
Friedmann
Babicevs

No Personal Radio:
Anna
Steinhoff
Williamson
Ferro
Mulcahy
Morgan

Radio ownership TBC:
Termonen
Michaels
O’Brian
Caleb Mulcahy
player, 242 posts
Spec4
Infantry (US)
Mon 13 Jun 2011
at 11:53
  • msg #337

Re: Corpse robbing!

In reply to Luis Ortega (msg #336):

Correct- no radio.
Caleb Mulcahy
player, 244 posts
Spec4
Infantry (US)
Mon 13 Jun 2011
at 12:18
  • msg #338

Re: Corpse robbing!

Can new PCs please update the cast list. Ta!
Fusilier
GM, 2279 posts
Your Guide
Mon 13 Jun 2011
at 12:26
  • msg #339

Re: Corpse robbing!

Caleb Mulcahy:
Can new PCs please update the cast list. Ta!


When you (new PCs) do that, please don't start a new post entry. I already have one started for you. Just edit in with the relevent info.

Turn post up later tonight.
This message was last edited by the GM at 12:31, Mon 13 June 2011.
Luis Ortega
player, 7 posts
Sergeant First Class
75th Rangers (US)
Mon 13 Jun 2011
at 13:25
  • msg #340

Re: Corpse robbing!

Caleb Mulcahy:
OOC - I assume Caleb knows all of Ortega's squad, and that none of them are new since he was separated from them.

You are correct.
Caleb Mulcahy
player, 245 posts
Spec4
Infantry (US)
Mon 13 Jun 2011
at 15:26
  • msg #341

Re: Corpse robbing!

Is Eikki Termonen going to be Thor after a shave!?!
Robert Mitchell
player, 978 posts
Corporal
British Infantry
Mon 13 Jun 2011
at 15:46
  • msg #342

Re: Corpse robbing!

JJM - did you miss Mitch's IC question to JJM in message #503?

Thanks.
Alex Michaels
player, 18 posts
Corporal
Ranger (US)
Mon 13 Jun 2011
at 16:37
  • msg #343

Re: Corpse robbing!

In reply to Luis Ortega (msg #336):
Unfortunately Wright couln't spare another radio.


In reply to Caleb Mulcahy (msg #338)
I will do as requested.
Francis 'Frank' Benucci
player, 537 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Tue 14 Jun 2011
at 00:50
  • msg #344

Re: Corpse robbing!

In reply to Luis Ortega (msg #336):

Yes for Benucci
Eikki Termonen
player, 297 posts
Alikersantti (OR-4)
Finnish Sissi
Tue 14 Jun 2011
at 04:07
  • msg #345

Re: Corpse robbing!

In reply to Caleb Mulcahy (msg #341):

No, in Thor's personal history right about now he's somewhere to the east dodging Soviet hunting parties after burying the last member of his unit.
Caleb Mulcahy
player, 246 posts
Spec4
Infantry (US)
Tue 14 Jun 2011
at 05:39
  • msg #346

Re: Corpse robbing!

What batteries does the Soviet NVG I have just obtained use? Are they standard AA size? If so, can I also take the spare batteries that are listed on Rooke's kit list. How many are there in total?

Also, are there any spare 40mmS grenades anywhere? I am down to 4x HE only.
This message was last edited by the player at 05:42, Tue 14 June 2011.
Fusilier
GM, 2282 posts
Your Guide
Tue 14 Jun 2011
at 05:48
  • msg #347

Re: Corpse robbing!

Luis Ortega:
Please can people clarify whether their character has a radio or not.  I believe that the situation is as follows:


I checked everyone...

Personal Radio:
JJM - TAC-TBD Type
Ortega - TAC-SEM 52-S
Catchings - TAC-SEM 52-S
Fox - TAC-Cougarnet (PRC6515)
Meyer - TAC-TBD Type
Mitchell - TAC-TBD Type
Benucci - TAC-TBD Type
Friedmann - TAC-AN/PRC-68
Babicevs - NONE LISTED?

Manpack:
Young - MANPACK-AN/PRCU-70 [FO Radio]

No Personal Radio:
Anna
Steinhoff
Williamson
Ferro
Mulcahy
Morgan
Termonen
Michaels
O’Brian

Stores:
SEM-52S Tac Radio (given back from Volodya - not working)
R-159 Manpack
This message was last edited by the GM at 05:49, Tue 14 June 2011.
Fusilier
GM, 2283 posts
Your Guide
Tue 14 Jun 2011
at 05:51
  • msg #348

Re: Corpse robbing!

Caleb Mulcahy:
What batteries does the Soviet NVG I have just obtained use? Are they standard AA size? If so, can I also take the spare batteries that are listed on Rooke's kit list. How many are there in total?

Also, are there any spare 40mmS grenades anywhere? I am down to 4x HE only.


2x AA batteries. This is the type here...
http://www.rugift.com/photocam...-goggles-on-1x20.htm

Rooke has 2 that you can take.

No 40mmS in stores.
This message was last edited by the GM at 06:02, Tue 14 June 2011.
Robert Mitchell
player, 981 posts
Corporal
British Infantry
Tue 14 Jun 2011
at 11:20
  • msg #349

Re: Corpse robbing!

Fuse - hopefully it's not too late for Mitch to attempt to get some ammo from the Quartermaster.  I've posted his request IC.
Luis Ortega
player, 9 posts
Sergeant First Class
75th Rangers (US)
Tue 14 Jun 2011
at 11:22
  • msg #350

Re: Corpse robbing!

Fusilier:
Luis Ortega:
Please can people clarify whether their character has a radio or not.  I believe that the situation is as follows:


I checked everyone...

Personal Radio:
JJM - TAC-TBD Type
Ortega - TAC-SEM 52-S
Catchings - TAC-SEM 52-S
Fox - TAC-Cougarnet (PRC6515)
Meyer - TAC-TBD Type
Mitchell - TAC-TBD Type
Benucci - TAC-TBD Type
Friedmann - TAC-AN/PRC-68
Babicevs - NONE LISTED?

Manpack:
Young - MANPACK-AN/PRCU-70 [FO Radio]

No Personal Radio:
Anna
Steinhoff
Williamson
Ferro
Mulcahy
Morgan
Termonen
Michaels
O’Brian

Stores:
SEM-52S Tac Radio (given back from Volodya - not working)
R-159 Manpack

Fuse - thanks for this.  Varis was given Jed's tac radio by Mitch - messages #486 & #488
Fusilier
GM, 2284 posts
Your Guide
Tue 14 Jun 2011
at 11:27
  • msg #351

Re: Corpse robbing!

In reply to Luis Ortega (msg #350):

I only posted what I saw on the sheet.
This message was last edited by the GM at 11:28, Tue 14 June 2011.
Caleb Mulcahy
player, 247 posts
Spec4
Infantry (US)
Tue 14 Jun 2011
at 12:10
  • msg #352

Re: Corpse robbing!

Fusilier:
Caleb Mulcahy:
What batteries does the Soviet NVG I have just obtained use? Are they standard AA size? If so, can I also take the spare batteries that are listed on Rooke's kit list. How many are there in total?

Also, are there any spare 40mmS grenades anywhere? I am down to 4x HE only.


2x AA batteries. This is the type here...
http://www.rugift.com/photocam...-goggles-on-1x20.htm

Rooke has 2 that you can take.

No 40mmS in stores.


Have taken 2x AA Battery (rechargeable) - please delete from stores.
GM - DONE
This message was last edited by the GM at 12:15, Tue 14 June 2011.
Luis Ortega
player, 10 posts
Sergeant First Class
75th Rangers (US)
Tue 14 Jun 2011
at 13:04
  • msg #353

Re: Corpse robbing!

In reply to Fusilier (msg #351):

No worries.

Fusilier:
- Old Pawel, respectfully declines. With the enemy pulling out of his neighborhood, his sole motivation is to make it back and try to locate the rest of his family. He asks for nothing in return and wishes you all the best.

- Of the three other auxiliaries in the mortar det, all of which were the least combat experienced of all, none are willing to continue. With the siege apparently winding down and their families and loved ones needing to be checked in on, none have the desire to continue to risk their lives for a struggle that is coming to a quick conclusion.

If I remember correctly Pawel was the guy with his own SKS rifle but what are the other three auxiliaries armed with and are they returning the weapons and ammo we issued them with?
Fusilier
GM, 2286 posts
Your Guide
Tue 14 Jun 2011
at 13:12
  • msg #354

Re: Corpse robbing!

In reply to Luis Ortega (msg #353):

One of the militia also has the local SMG.

Yes, the weapons and ammo will be returned (I'll need to check way back and see what the mortar det was armed with).
This message was last edited by the GM at 13:12, Tue 14 June 2011.
Luis Ortega
player, 11 posts
Sergeant First Class
75th Rangers (US)
Wed 15 Jun 2011
at 15:31
  • msg #355

Re: Corpse robbing!

Eikki Termonen:
During the downtime, Eikki picked over the supplies, gathering whatever he thought may be of use to him.
100 rounds of 7.62N (From Weiss's pack), Light intensifier goggles (Black), and half the gold (Black) were moved to their new home in his pack.

JJM - are you happy with the new recruits to start taking gear out of the unit stores.  There are some things that Ortega would like but I thought that it was still a little early.

Also I think that the gold should stay as a central unit resource in unit stores and not be taken by an individual character.
Luis Ortega
player, 12 posts
Sergeant First Class
75th Rangers (US)
Wed 15 Jun 2011
at 15:37
  • msg #356

Re: Corpse robbing!

Eikki Termonen:
Eikki snorted derisively, evidently unimpressed by the American officer.
"American. Russian. Whatever. I killed both."
As Ortega, Williamson, Michaels, Morgan and O'Brien all knew well, Eikki had only been with the 8th about two weeks, picked up somewhere in Lithuania and press ganged into service as a guide and translator by an idiot staff officer who couldn't tell the difference between Finish and Lithuanian.

Actually that's news to me as a player and has just changed my whole initial impression of Termonen.....
Eikki Termonen
player, 299 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 15 Jun 2011
at 15:45
  • msg #357

Re: Corpse robbing!

It's a little something I've been tossing about in my mind for a few days now. Doesn't make much sense for a Fin to be attached to a US unit given that Nato (and the Pact) had invaded them earlier in the war, and Finish troops hadn't (officially) been outside their borders.
His admission of having killed both sides is probably news to most. Not exactly something that usually comes up in casual conversation.
Why Eikki was in Lithuania is something which may come out later.... :D

As for the gold, it was just laying about - somebody might have taken it if he hadn't done it first!
Luis Ortega
player, 13 posts
Sergeant First Class
75th Rangers (US)
Wed 15 Jun 2011
at 15:50
  • msg #358

Re: Corpse robbing!

Eikki Termonen:
It's a little something I've been tossing about in my mind for a few days now. Doesn't make much sense for a Fin to be attached to a US unit given that Nato (and the Pact) had invaded them earlier in the war, and Finish troops hadn't (officially) been outside their borders.

Sorry but that prompts the question "why are you playing a Finn then?"  You know this is a NATO unit so why bring in a character that's going to be in conflict with the rest of the unit, bar maybe a couple of people.

Eikki Termonen:
As for the gold, it was just laying about - somebody might have taken it if he hadn't done it first!

I think that the gold should stay in unit stores.
Varis Babicevs
player, 704 posts
Auxiliary
Scout/Translator (US)
Wed 15 Jun 2011
at 15:54
  • msg #359

Re: Corpse robbing!


Fuse, do we have an updated list somewhere of who (players) is playing who (PCs)? There's been some shuffling recently and I've lost track.
Fusilier
GM, 2287 posts
Your Guide
Wed 15 Jun 2011
at 15:58
  • msg #360

Re: Corpse robbing!

In reply to Varis Babicevs (msg #359):

"The Cast" thread. It's up to date as far as who is playing who. See the subject bar for each PC entry.
This message was last edited by the GM at 15:58, Wed 15 June 2011.
Eikki Termonen
player, 300 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 15 Jun 2011
at 16:03
  • msg #361

Re: Corpse robbing!

Luis Ortega:
Sorry but that prompts the question "why are you playing a Finn then?"  You know this is a NATO unit so why bring in a character that's going to be in conflict with the rest of the unit, bar maybe a couple of people.

Ummm, Varis? Now there's a character who by that logic surely shouldn't be in the unit. At least Eikki killed soviets too.

For the group the gold may be better off in the stores, but for Eikki it's better in his pocket. He's thinking well ahead and gathering things he needs for his eventual journey home. Just be thankful he didn't take the remaining 5 bottles of beer! ;)
Varis Babicevs:
Fuse, do we have an updated list somewhere of who (players) is playing who (PCs)? There's been some shuffling recently and I've lost track.

I think there's a few NPC's missing from the Cast thread too - Felix for example, the new Bradley driver.
Which brings me to the next point - we don't have enough space to carry everyone in the vehicles!
Some effort may be needed to recover the Humvee from the water - shouldn't take a huge amount of effort. A couple of telegraph poles lashed into an A frame (or better yet a real crane) and sufficient chain or cable plus one or two people willing to dive into the water should do it.
I think the trailer and still was left in the billet too and should be recovered before too much longer.
Probably worth scrounging the recent battlefields very soon too - before the local vultures make off with all the good stuff.
John Jameson McCarthy
player, 919 posts
Major
Cav Scout (US)
Wed 15 Jun 2011
at 16:05
  • msg #362

Re: Corpse robbing!

As far as JJ is concerned if someone's in the unit then they can draw equipment. When it comes to specific things held for the good of the unit like gold the it's a different matter. The issue now is who has the Finn told about what he's drawn, if he's spoken to a member of the unit to get things signed out then we can bring the issue of the gold up in game. If he's just taken stuff without saying, at some point the gold is going to be reported as missing assumed stolen, not a good start for a character that totally rebuffed the unit's officer's greeting and then openly admitted to killing Americans and Russians not really caring about the difference.

It's Leg's call to decide how his character went about getting the stuff out of stores.
Fusilier
GM, 2288 posts
Your Guide
Wed 15 Jun 2011
at 16:10
  • msg #363

Re: Corpse robbing!

Eikki Termonen:
I think there's a few NPC's missing from the Cast thread too - Felix for example, the new Bradley driver.

Which brings me to the next point - we don't have enough space to carry everyone in the vehicles!


Yeah the "The Cast" thread only shows PCs... or at least characters that started as PCs. The full roster, including people like Felix are in the (I know this is confusing), are in the cast listing via the menu bar at the top of the page.

I don't know if there is enough transport for normal motorized travel. I need to recheck the weights and estimated dimensions of the gear and tally up the seating needs. Until I do, I'll allow short distance runs - assuming that if there happens to be a shortage, than excess people would have riden on the top of the Bradley.
This message was last edited by the GM at 16:11, Wed 15 June 2011.
Varis Babicevs
player, 705 posts
Auxiliary
Scout/Translator (US)
Wed 15 Jun 2011
at 16:12
  • msg #364

Re: Corpse robbing!

Eikki Termonen:
Ummm, Varis? Now there's a character who by that logic surely shouldn't be in the unit. At least Eikki killed soviets too.


Big difference.

Varis is a Latvian who hates the USSR for personal and nationalistic reasons. He was employed as a "local" guide by the 8th ID. He also has a thing for America (see his last IC post).

To Varis' knowledge, he hasn't personally killed any Americans and, if he has, he certainly didn't mean to or do so with malice.
Ferro
player, 7 posts
Unknown Background
Acting Militia Auxiliary
Wed 15 Jun 2011
at 16:21
  • msg #365

Re: Corpse robbing!

Varis Babicevs:
When the war was over, he would make his way to Hollywood, California and make Pamela Anderson his bride.

LOL. Such romance.

Fusilier:
Varis then spent the next couple of hours sitting in a detention area, along with a small handful of deserters, looters and rapists, demanding in vain to be released.

Banging on the bars with a metal cup I bet.
This message was last edited by the player at 16:21, Wed 15 June 2011.
John Jameson McCarthy
player, 921 posts
Major
Cav Scout (US)
Wed 15 Jun 2011
at 16:33
  • msg #366

Re: Corpse robbing!

Varis is an American now, don't diss the US of A.
Ferro
player, 9 posts
Unknown Background
Acting Militia Auxiliary
Wed 15 Jun 2011
at 16:36
  • msg #367

Re: Corpse robbing!

In reply to John Jameson McCarthy (msg #366):

Doesn't he also need to recite all of the presidents and sing the national anthem?
John Jameson McCarthy
player, 922 posts
Major
Cav Scout (US)
Wed 15 Jun 2011
at 16:38
  • msg #368

Re: Corpse robbing!

No, he's been fast tracked because he's already proved that he can kick ass and chew gum at the same time. He's also a holder of the Silver Star.
Ferro
player, 10 posts
Unknown Background
Acting Militia Auxiliary
Wed 15 Jun 2011
at 16:50
  • msg #369

Re: Corpse robbing!

In reply to John Jameson McCarthy (msg #368):

Ohhh... the old kill-death ratio clause.
Luis Ortega
player, 14 posts
Sergeant First Class
75th Rangers (US)
Wed 15 Jun 2011
at 16:50
  • msg #370

Re: Corpse robbing!

John Jameson McCarthy:
No, he's been fast tracked because he's already proved that he can kick ass and chew gum at the same time. He's also a holder of the Silver Star.

Where did Varis steal a Silver Star from? <G>
John Jameson McCarthy
player, 923 posts
Major
Cav Scout (US)
Wed 15 Jun 2011
at 16:52
  • msg #371

Re: Corpse robbing!

JJ gave him his for attacking a Hind gunship with a grenade in order to buy the unit time to cross the river.
Luis Ortega
player, 15 posts
Sergeant First Class
75th Rangers (US)
Wed 15 Jun 2011
at 16:55
  • msg #372

Re: Corpse robbing!

John Jameson McCarthy:
JJ gave him his for attacking a Hind gunship with a grenade in order to buy the unit time to cross the river.

Ah - well before I joined as Mitch! <G>

Sounds like it was fun!
Luis Ortega
player, 17 posts
Sergeant First Class
75th Rangers (US)
Wed 15 Jun 2011
at 17:22
  • msg #373

Re: Corpse robbing!

Squad assignments in a much more readable format:

HQ:
JJM (Platoon Commander) (PC) (Tac Radio)
Ortega (Platoon Sergeant) (PC) (TAC-SEM 52-S Radio)
Catchings (Medic) (PC) (TAC-SEM 52-S Radio)
Anna (assuming that she reappears) (NPC)
Termonen (sniper) (PC)

Rear Support:
Fox (Rear Support Commander) (NPC) (TAC-Cougarnet Radio - PRC6515)
Young (NPC) (MANPACK-AN/PRCU-70 [FO Radio])
Steinhoff (NPC)
Williamson (NPC)

Weapons Detachment:
Meyer (Weapons Section Commander) (Background PC) (Tac Radio)
Mitchell (Background PC) (Tac Radio)

Fireteam #1:
Benucci (Fireteam Commander) (PC) (Tac Radio)
Michaels (PC)
Ferro (PC)

Fireteam #2:
Friedmann (Fireteam Commander) (PC) (TAC-AN/PRC-68 Radio)
Babicevs (PC) (Tac Radio – from Jed, assuming that it wasn’t lost during the escape)
Aleksandar (NPC)
Janusz (NPC)

Fireteam #3:
Mulcahy (Fireteam Commander) (PC) (Tac Radio - given back from Volodya - not working but could be recharged)
O'Brien (PC)
Morgan (NPC)
Luis Ortega
player, 18 posts
Sergeant First Class
75th Rangers (US)
Wed 15 Jun 2011
at 17:22
  • msg #374

Re: Corpse robbing!

Fuse, as JJM has given the new guys the go ahead to take gear from the stores Ortega would like the following:

7.62mmN 20rnd mag full x7 from Rooke
12 gauge, slug, x35 from Jed
US Issue Thermal Fatigues from St.Gil
US Issue Fatigues from St.Gil
Fusilier
GM, 2290 posts
Your Guide
Wed 15 Jun 2011
at 17:44
  • msg #375

Re: Corpse robbing!

Rae, there is 40mmS ILLUM only, but plenty of 5.45mmB - how much do you want?
Varis Babicevs
player, 708 posts
Auxiliary
Scout/Translator (US)
Wed 15 Jun 2011
at 18:30
  • msg #376

Re: Corpse robbing!

Fusilier:
Rae, there is 40mmS ILLUM only, but plenty of 5.45mmB - how much do you want?


Varis will take a couple ILLUM then. He'd also like 75 rounds of 5.45mm b. He's been keeping his spent mags so he just has to reload them.
Luis Ortega
player, 19 posts
Sergeant First Class
75th Rangers (US)
Wed 15 Jun 2011
at 20:25
  • msg #377

Re: Corpse robbing!

JJM/Varis - nice bit of roleplaying there! <S>
Fusilier
GM, 2291 posts
Your Guide
Wed 15 Jun 2011
at 20:37
  • msg #378

Re: Corpse robbing!

I need a IC or OOC ruling on the following points as it may affect things...

1) Janusz, a Nowe Ogrody elects to stay providing cigarettes and alcohol rations are included as part of his "pay".

2) Low Blow, Kaminski's sickly looking hotel concierge and security, makes it clear he wishes to head out on his own to try to find his resourceful employer. He asks to keep the shotgun and two dozen shells as payment for his service with the the mortar crew.



I'm ready to put the post up. A few players don't have a post in though. I'm not sure if that is just a result of nothing to post while in "admin mode" or something else. Next post will jump ahead a little again.
This message was last edited by the GM at 20:39, Wed 15 June 2011.
Luis Ortega
player, 20 posts
Sergeant First Class
75th Rangers (US)
Wed 15 Jun 2011
at 20:51
  • msg #379

Re: Corpse robbing!

Fusilier:
1) Janusz, a Nowe Ogrody elects to stay providing cigarettes and alcohol rations are included as part of his "pay".

Hopefully we can sort that out - it doesn't seem unreasonable, though drunkenness while on duty won't be tolerated! <G>

It doesn't seem to be an issue to me.

Fusilier:
2) Low Blow, Kaminski's sickly looking hotel concierge and security, makes it clear he wishes to head out on his own to try to find his resourceful employer. He asks to keep the shotgun and two dozen shells as payment for his service with the the mortar crew.

Ortega doesn't really get a vote on this but Mitch would be happy for Low Blow to take the shotgun, particularly as it probably increases the likelihood of Kaminski reappearing and he was always a fun character! <G>

Fusilier:
I'm ready to put the post up. A few players don't have a post in though. I'm not sure if that is just a result of nothing to post while in "admin mode" or something else. Next post will jump ahead a little again.

I think that we need to resolve the dispute over gold between Termonen and Ortega if time is jumping ahead, even if it's done in retrospect as Ortega will continue to press the issue as much as needed.
This message was last edited by the player at 21:22, Wed 15 June 2011.
Fusilier
GM, 2292 posts
Your Guide
Wed 15 Jun 2011
at 21:05
  • msg #380

Re: Corpse robbing!

Luis Ortega:
7.62mmN 20rnd mag full x7 from Rooke
12 gauge, slug, x35 from Jed
US Issue Thermal Fatigues from St.Gil
US Issue Fatigues from St.Gil

Add it to your sheet please.

Varis Babicevs:
Varis will take a couple ILLUM then. He'd also like 75 rounds of 5.45mm b. He's been keeping his spent mags so he just has to reload them.

Add 2x 40mm ILLUM and 75x 5.45mmB rounds please.

Eikki Termonen:
100x rounds of 7.62N (From Weiss's pack)
Light intensifier goggles (Black)
half the gold (Black)

Add the rifle ammo and light intensifier goggles please. There is conflict over the gold however so I need that resolved before I can transfer it or not.
This message was last edited by the GM at 21:06, Wed 15 June 2011.
Alex Michaels
player, 20 posts
Corporal
Ranger (US)
Wed 15 Jun 2011
at 21:15
  • msg #381

Re: Corpse robbing!

If no one objects Michaels will visit the stores will pick up Weiss's rucksack and remaining content. He is lacking a pack at the moment and repacking will only take up valuable time. I assume the 7.62N rounds still in it have been taken by our Finnish friend as per his post.
Mike Catchings
player, 371 posts
HM3
Navy FMF Corpsman (US)
Wed 15 Jun 2011
at 21:18
  • msg #382

Re: Corpse robbing!

That was pretty cool, however unless I missed it JJ's medical situation was missed, as well as Mike's question
Luis Ortega
player, 21 posts
Sergeant First Class
75th Rangers (US)
Wed 15 Jun 2011
at 21:19
  • msg #383

Re: Corpse robbing!

In reply to Fusilier (msg #380):

Will do!



In reply to Alex Michaels (msg #381):

If you're short of ammo there are 110 7.62mmN rounds in the stores as well.
John Jameson McCarthy
player, 928 posts
Major
Cav Scout (US)
Wed 15 Jun 2011
at 21:29
  • msg #384

Re: Corpse robbing!

Got to it Mike, sorry to take so long.
Fusilier
GM, 2294 posts
Your Guide
Wed 15 Jun 2011
at 21:38
  • msg #385

Re: Corpse robbing!

Alex Michaels:
If no one objects Michaels will visit the stores will pick up Weiss's rucksack and remaining content. He is lacking a pack at the moment and repacking will only take up valuable time. I assume the 7.62N rounds still in it have been taken by our Finnish friend as per his post.


I will transfer over the entire pack to your sheet.

Yes, the ammo is gone, but as its been mentioned, there is still 110 rounds left in the unit stores.

John Jameson McCarthy:
Got to it Mike, sorry to take so long.


It's downtime, but there is actually a lot going on.


Returned to stores from demobilized militia...
1x AK74 Rifle
5x 30rnd Mag w/100x 5.45mmB rnds
1x Combat Webbing (USSR)
1x M240 GPMG
This message was last edited by the GM at 21:51, Wed 15 June 2011.
Billy 'Crack' O'Brien
player, 3 posts
Corporal
Parachute Regiment (UK)
Wed 15 Jun 2011
at 22:02
  • msg #386

Re: Corpse robbing!

O'Brien will take the following if there are no objections:

Sleeping Bag - Jed
Utility Sheet - St.Gil
Gun Oil - St.Gil
Shelter Half - Jed
Water Purification Kit - Jed
Duck Tape - Stores

M1911A1 Pistol - Stores
7 Round mags x 3
50 x 45ACP

GM - Done. Add it to your sheet.
This message was last edited by the GM at 22:07, Wed 15 June 2011.
Luis Ortega
player, 22 posts
Sergeant First Class
75th Rangers (US)
Wed 15 Jun 2011
at 22:14
  • msg #387

Re: Corpse robbing!

Does Ferro speak acceptable Polish and English?
Fusilier
GM, 2295 posts
Your Guide
Wed 15 Jun 2011
at 22:16
  • msg #388

Re: Corpse robbing!

Luis Ortega:
Does Ferro speak acceptable Polish and English?


She spoke to Caleb and Meyer in good English. And probably better Polish than Caleb (but not great).
Eikki Termonen
player, 301 posts
Alikersantti (OR-4)
Finnish Sissi
Thu 16 Jun 2011
at 01:33
  • msg #389

Re: Corpse robbing!

John Jameson McCarthy:
The issue now is who has the Finn told about what he's drawn, if he's spoken to a member of the unit to get things signed out then we can bring the issue of the gold up in game.
Luis Ortega:
After the meeting was over Ortega pulled Termonen aside.  "This unit won't stand thieves so give me the gold now to return to stores or you can go and find another unit to join.  No discussion.  No options.  Decide now!"

As far as I can recall, nobody has really bothered to go through the packs of the dead before Eikki (besides somebody taking a few 12 gauge shells). Therefore nobody really knew about the gold in Black's pack (there was only 32 grams of the stuff in total - not exactly a huge volume), nor about his NVGs. Even those few who did know about the gold would be hard pressed to tell the difference between the original 32 and now 16 grams.
So how is anyone going to know any gold is even missing if they didn't even know it existed in the first place?
Eikki certainly hasn't told anybody about it so there's no chance of Ortega knowing of it.
Varis Babicevs:
Varis is a Latvian who hates the USSR for personal and nationalistic reasons.

True, but he was a conscripted by the Soviets and served time in their military.
Eikki doesn't hate anybody, he's just stating a fact. He's been caught in the middle of a war which was not his doing, and like the rest of his countrymen has fought back against all comers with surprising effect.
Fusilier:
1) Janusz, a Nowe Ogrody elects to stay providing cigarettes and alcohol rations are included as part of his "pay".

We're overstaffed as it is. Ciggarettes and alcohol may be difficult to supply long term so better off showing him the door.
Fusilier:
2) Low Blow, Kaminski's sickly looking hotel concierge and security, makes it clear he wishes to head out on his own to try to find his resourceful employer. He asks to keep the shotgun and two dozen shells as payment for his service with the the mortar crew.

Let him have it I say as long as he's leaving his old double barrel in trade - anyone got a hacksaw? :P
Luis Ortega:
If you're short of ammo there are 110 7.62mmN rounds in the stores as well.

Plus a couple of thousand belted in the Bradley for the coax.
Luis Ortega:
Babicevs (PC) (Tac Radio – from Jed, assuming that it wasn’t lost during the escape)

It was, along with a wealth of other extremely useful gear.
This message was last edited by the player at 01:57, Thu 16 June 2011.
Luis Ortega
player, 23 posts
Sergeant First Class
75th Rangers (US)
Thu 16 Jun 2011
at 05:37
  • msg #390

Re: Corpse robbing!

Eikki Termonen:
Eikki certainly hasn't told anybody about it so there's no chance of Ortega knowing of it.

I'm sorry Leg but I'm not stupid enough to have posted that IC intervention without first clearing it with Fuse.  Fuse please can you confirm for Leg that Ortega has seen/knows about Termonen taking the gold and that Ortega's action below is valid.

Luis Ortega:
After the meeting was over Ortega pulled Termonen aside.  "This unit won't stand thieves so give me the gold now to return to stores or you can go and find another unit to join.  No discussion.  No options.  Decide now!"




Eikki Termonen:
Luis Ortega:
Babicevs (PC) (Tac Radio – from Jed, assuming that it wasn’t lost during the escape)

It was, along with a wealth of other extremely useful gear.

You need to read the IC posts - Mitch retrieved the tac radio from Jed.
Caleb Mulcahy
player, 248 posts
Spec4
Infantry (US)
Thu 16 Jun 2011
at 06:03
  • msg #391

Re: Corpse robbing!

Luis Ortega:
Fireteam #3:
Mulcahy (Fireteam Commander) (PC) (Tac Radio - given back from Volodya - not working but could be recharged)
O'Brien (PC)
Morgan (NPC)


As a British Corporal outranks a UK Specialist, and Caleb probably doesn't want the job, I think it is more realistic that O'Brien is in charge of Fireteam 3.
Caleb Mulcahy
player, 249 posts
Spec4
Infantry (US)
Thu 16 Jun 2011
at 06:19
  • msg #392

Re: Corpse robbing!

Eikki Termonen:
As far as I can recall, nobody has really bothered to go through the packs of the dead before Eikki (besides somebody taking a few 12 gauge shells). Therefore nobody really knew about the gold in Black's pack (there was only 32 grams of the stuff in total - not exactly a huge volume), nor about his NVGs. Even those few who did know about the gold would be hard pressed to tell the difference between the original 32 and now 16 grams.
So how is anyone going to know any gold is even missing if they didn't even know it existed in the first place?
Eikki certainly hasn't told anybody about it so there's no chance of Ortega knowing of it.


Caleb would have gone through Black's pack to retrieve the shotgun shells. Although it wasn't played out IC (I didn't see the point) I think it is fair to assume that someone would have gone through all of the packs to see what was there, before allocating it to the squad. Caleb took stuff from 3 different packs. The discovery of spare clothing or a washkit wouldn't be very interesting, but finding gold, even a small amount, would have been a significant talking point. The only way someone could have taken it is if the first person to open that pack and go through it had found it and not said anything. It is VERY unlikely that Eikki would have been that person, so unrealistic to believe that he could have found the gold and taken it without anybody else spotting it had gone.
Caleb Mulcahy
player, 250 posts
Spec4
Infantry (US)
Thu 16 Jun 2011
at 06:25
  • msg #393

Re: Corpse robbing!

Varis Babicevs:
Fusilier:
Rae, there is 40mmS ILLUM only, but plenty of 5.45mmB - how much do you want?


Varis will take a couple ILLUM then. He'd also like 75 rounds of 5.45mm b. He's been keeping his spent mags so he just has to reload them.


I assume that Varis is keeping the 1x 40mmS HEDP he inherited?
Eikki Termonen
player, 303 posts
Alikersantti (OR-4)
Finnish Sissi
Thu 16 Jun 2011
at 06:39
  • msg #394

Re: Corpse robbing!

Ok, at least one person went through Jeds pack....
That doesn't invalidate the fact there was ONLY 32 grams of gold to begin with and unless somebody had scales to measure it before and after Eikki (he only took half of it), AND somebody saw him take it, I'd say nobody could possibly know he's got it.

Re the radio, fair enough, I was wrong about that. I believe virtually everything else was left behind though.
Fusilier
GM, 2296 posts
Your Guide
Thu 16 Jun 2011
at 11:35
  • msg #395

Re: Corpse robbing!

Luis Ortega:
Fuse please can you confirm for Leg that Ortega has seen/knows about Termonen taking the gold and that Ortega's action below is valid.


The packs are with the party and haven't been been moved. They were brought in from the boat and kept in the corner of the warehouse that Caleb claimed for the platoon. It's in an open area visible to everyone who are sitting either next to the packs or close by. They were considered party stores. By posting the contents in the inventory thread, it was to signify that they've been searched and an inventory taken.

Therefore I can't see it being plausable that the gold would have been either overlooked or left untended. And if somebody starts going through that particular rucksack, especially someone the group doesn't know, I don't think there wouldn't be anyone watching closely. Regardless that it's only a small amount - I think that isn't a significant enough of a factor as people would be watching.

I'm sorry, but I just don't see how I can rule otherwise. Different circumstances sure, but not with the one we're looking at. If someone wants to sneak the gold later, PM me the action. But until then I want to move on.

I'm putting up the turn post tonight.
This message was last edited by the GM at 11:39, Thu 16 June 2011.
Fusilier
GM, 2297 posts
Your Guide
Thu 16 Jun 2011
at 11:56
  • msg #396

Re: Corpse robbing!

The radio communications roster has not only been updated, but overhauled a little as it was pointlessly out of date. As a result, a few of you (I think 2) have new call signs.

If Caleb is going to give up command of his fireteam, he will switch call signs with O'Brian.

For the new players, the list can be found in Msg#3 of the "Intel, Maps & Comms" thread.

I've also updated the cast thread (listings of PCs and active NPCs). Everything in the platoon stores/rations thread is also up to date now as well, I think. The only thing I still need to determine is the transportation situation.
This message was last edited by the GM at 11:57, Thu 16 June 2011.
Luis Ortega
player, 24 posts
Sergeant First Class
75th Rangers (US)
Thu 16 Jun 2011
at 13:10
  • msg #397

Re: Corpse robbing!

Billy 'Crack' O'Brien :
Just before he is about to leave he sees the SEM-52S Tac Radio, he assumes it is broken otherwise it would be in someone else's kit.

"Mind if I have a look at this ?"

If no one pipes up he will take it back to his pack and start trying to work out what's wrong.

That is the tac radio that Ortega ordered Caleb to get out of stores but if Caleb is passing over command of a fireteam to O'Brian then you need to take it anyway! <G>  It was being used by Volodya and the batteries are dead so you need to either get them recharged or replaced (there are some in the stores I believe).
Fusilier
GM, 2298 posts
Your Guide
Thu 16 Jun 2011
at 16:24
  • msg #398

Re: Corpse robbing!

Oskar took issue of the solar powered calculator...

Interesting.
John Jameson McCarthy
player, 931 posts
Major
Cav Scout (US)
Thu 16 Jun 2011
at 16:26
  • msg #399

Re: Corpse robbing!

He needs it to keep a track of the people he's killed and then divide it by the number of people he's pissed off, the ratio apparently keeps him happy...
Oskar Friedmann
player, 917 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Thu 16 Jun 2011
at 16:41
  • msg #400

Re: Corpse robbing!

I sensing that the game is entering Pack Rat Mode and I don't want to be left behind.

Most obscure piece of gear stolen from a dead person wins!
Luis Ortega
player, 25 posts
Sergeant First Class
75th Rangers (US)
Thu 16 Jun 2011
at 16:48
  • msg #401

Re: Corpse robbing!

In reply to Oskar Friedmann (msg #400):

Surely this the most obscure piece of equipment:

Portable CD player - no batteries seems like it could work - no headphones, no AC adapter
Oskar Friedmann
player, 918 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Thu 16 Jun 2011
at 16:50
  • msg #402

Re: Corpse robbing!

But that, I assure you, is not COOL: you would lose on Style Points.

Haven't you played this game before? It's like you're not even reading the rules!
Mike Catchings
player, 373 posts
HM3
Navy FMF Corpsman (US)
Thu 16 Jun 2011
at 18:27
  • msg #403

Re: Corpse robbing!

Wait is that CD player really in stores? If so Mike is going to be all over it.  Seriously, I want it.  Also, replace the 5.56 he's spent, bringing him up to 8 mags. He fired 2 full ones and half of another in the fight.
Luis Ortega
player, 27 posts
Sergeant First Class
75th Rangers (US)
Thu 16 Jun 2011
at 21:14
  • msg #405

Re: Corpse robbing!

In reply to Mike Catchings (msg #403):

The CD player was in Rooke's gear and is now in the stores.  Help yourself, though you'll need a headset etc! <G>
This message was last edited by the player at 21:14, Thu 16 June 2011.
Eikki Termonen
player, 304 posts
Alikersantti (OR-4)
Finnish Sissi
Fri 17 Jun 2011
at 01:30
  • msg #406

Re: Corpse robbing!

In reply to Fusilier (msg #395):

Fair enough.
Given that apparently the packs were under constant guard even while the majority of the unit were either fast asleep or assigned to external guard duty, then NO ATTEMPT would have been made to take the gold. Therefore, please completely disregard IC the gold issue - IT NEVER HAPPENED!

Eikki has only taken the NVGs and 100 rounds of ammo.
This message was last edited by the player at 01:38, Fri 17 June 2011.
Oskar Friedmann
player, 919 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Fri 17 Jun 2011
at 02:04
  • msg #407

Re: Corpse robbing!

You're always welcome to roll your Stealth against the various sentries' Observations. You'd only probably have to beat four people!

I, for one, am excited about Legbreaker's next character. After Eikki. :)
Fusilier
GM, 2300 posts
Your Guide
Fri 17 Jun 2011
at 03:36
  • msg #408

Re: Corpse robbing!

The gold business is finished. I'd like everyone to just ignore the parts about the gold being taken and game on. It wasn't taken. As much as I really don't like to undue things, I am this one time. I hope you understand.

No need to discuss it here either, at all, but PMs are okay if you feel the need to discuss it further. I don't want any more discussion/arguing on the OOC thread though - and I will enforce that. I am putting an end to further discussion on the gold so that we can focus on playing and game on.

As I mentioned earlier, if anyone wants a try at the gold then they can PM me their actions. But like Oskar said, it'll be up the roll of the dice.
This message was last edited by the GM at 03:42, Fri 17 June 2011.
Fusilier
GM, 2301 posts
Your Guide
Fri 17 Jun 2011
at 03:47
  • msg #409

Re: Corpse robbing!

Turn is up.

Mike Catchings:
Wait is that CD player really in stores? If so Mike is going to be all over it.  Seriously, I want it.  Also, replace the 5.56 he's spent, bringing him up to 8 mags. He fired 2 full ones and half of another in the fight.


75x rounds of 5.56mmN transferred from stores. Load up your mags.

Add the CD player to your sheet too. I'll delete it from stores.

Please label it as... "Portable CD player - no batteries seems like it could work - no headphones, no AC adapter"

Note to all with NATO weapons > there is only 175 rounds of 5.56mmN left. Although that isn't really too big of a deal as you all seem to have plenty of full magazines on you.


5.45mmB   x1200
5.45mmB, 35 rnd mag   x9
5.56mmN   x175
7.62mmS   x425
7.62mmN    x110
7.62mmN, 20 rnd mag   x7
9mmP   x750
.45ACP   x200
12Ga. Shotgun   x50

M231   x2
G3A3 Rifle   x2
Double Barrel Shotgun   x1
M16A2   x2
AK74   x1
M240 GPMG   x1
This message was last edited by the GM at 03:51, Fri 17 June 2011.
Francis 'Frank' Benucci
player, 540 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Fri 17 Jun 2011
at 05:06
  • msg #410

Re: Corpse robbing!

My rotation at the range is killing me this week and I've got RL problems too.  Will try to catch up ASAP as time allows it.  Sorry for any delays.

I also subtracted [30] rounds of 5.56N off of Franks sheet to top off the [2] partial mags he was carrying in his BDU pockets.

Do you have a pic of the Soviet chest pouch that holds x5 mags?
This message was last edited by the player at 10:26, Fri 17 June 2011.
Fusilier
GM, 2302 posts
Your Guide
Fri 17 Jun 2011
at 11:36
  • msg #411

Re: Corpse robbing!

In reply to Francis 'Frank' Benucci (msg #410):

No problem. Thanks for letting us know.

I don't have a pic of the webbing, and I'll be away for the weekend, but if nobody posts it by the time I get back I will.

Caleb/Billy, that is the same radio (SEM-52S). I'll need to get back to you about the weight.
This message was last edited by the GM at 11:38, Fri 17 June 2011.
Luis Ortega
player, 29 posts
Sergeant First Class
75th Rangers (US)
Fri 17 Jun 2011
at 12:36
  • msg #412

Re: Corpse robbing!

Francis 'Frank' Benucci:
Do you have a pic of the Soviet chest pouch that holds x5 mags?

I don't know of one that holds 5 mags but do you mean a:

Lifchick Chest Harness
3 Magazine pockets (holds 6 mags), 4 grenade pockets & loops for 2 flares - weighs 0.75kg

Fusilier
GM, 2303 posts
Your Guide
Fri 17 Jun 2011
at 13:06
  • msg #413

Re: Corpse robbing!

Thanks for the pic Andy.

Caleb Mulcahy:
I really have no idea how we would charge the batteries on the radio. Can someone assist?


It takes 8x normal/rechargeable AA batteries.

All of the unit batteries are with the charger though, and that is in the Bradley. So unless anyone has enough (charged) AA batteries in their packs, you may have to wait.
This message was last edited by the GM at 13:17, Fri 17 June 2011.
Caleb Mulcahy
player, 252 posts
Spec4
Infantry (US)
Fri 17 Jun 2011
at 14:03
  • msg #414

Re: Corpse robbing!

In reply to Fusilier (msg #413):

Thanks - looks like I may have to go and help retrieve the Bradley then!
Eikki Termonen
player, 305 posts
Alikersantti (OR-4)
Finnish Sissi
Fri 17 Jun 2011
at 15:33
  • msg #415

Re: Corpse robbing!

Fusilier:
Caleb/Billy, that is the same radio (SEM-52S). I'll need to get back to you about the weight.

Note that this is NOT a tac radio - it's hand held and weighs 0.95 kgs.
Paul Mulcahy:
SEM 52-S Hand Radio: This small radio is in use by German armed forces and has been widely exported. It may also be used as a modem, with a data transfer rate of 16 Kbps. A scrambler may be added by use of a cable. It may also be used as a loudspeaker. Short Range is 2 km. Weight: 0.95 kg; Price: $1,000

Caleb Mulcahy
player, 253 posts
Spec4
Infantry (US)
Fri 17 Jun 2011
at 16:16
  • msg #416

Re: Corpse robbing!

In reply to Eikki Termonen (msg #415):

Cheers Leg! All hail Paul Mulcahy!!!
Caleb Mulcahy
player, 254 posts
Spec4
Infantry (US)
Fri 17 Jun 2011
at 16:18
  • msg #417

Re: Corpse robbing!

Re the upcoming situation, dont forget that the UAZ is still parked outside where Caleb left it, assuming no bugger has nicked it (check Eikki's pack for the keys - just kidding!)
Luis Ortega
player, 30 posts
Sergeant First Class
75th Rangers (US)
Fri 17 Jun 2011
at 16:24
  • msg #418

Re: Corpse robbing!

Caleb Mulcahy:
Re the upcoming situation, dont forget that the UAZ is still parked outside where Caleb left it, assuming no bugger has nicked it (check Eikki's pack for the keys - just kidding!)

You've missed something in Ortega's instructions to Young - they took the UAZ to delivery the crew to the Bradley so the UAZ is with the Bradley.
Eikki Termonen
player, 307 posts
Alikersantti (OR-4)
Finnish Sissi
Fri 17 Jun 2011
at 17:00
  • msg #419

Re: Corpse robbing!

Waaaaay back when we first encountered the IB, Ben warned he expected them to try taking it and the other AFVs we had at the time by force.
I'm thinking that time has now come.
John Jameson McCarthy
player, 934 posts
Major
Cav Scout (US)
Fri 17 Jun 2011
at 17:01
  • msg #420

Re: Corpse robbing!

Great, thanks for reminding us of your remarkable prophetic abilities, perhaps you might want to change your handle to Nostradamus.
Luis Ortega
player, 32 posts
Sergeant First Class
75th Rangers (US)
Fri 17 Jun 2011
at 17:02
  • msg #421

Re: Corpse robbing!

In reply to Eikki Termonen (msg #419):

That's from before I joined the game.



On a separate note how prevalent are ZIL-131 trucks?  Am I right in thinking that they're fairly common in Gdansk and that they don't have easily identified things like licence plates?
Luis Ortega
player, 33 posts
Sergeant First Class
75th Rangers (US)
Fri 17 Jun 2011
at 17:03
  • msg #422

Re: Corpse robbing!

John Jameson McCarthy:
Great, thanks for reminding us of your remarkable prophetic abilities, perhaps you might want to change your handle to Nostradamus.

LOL
Luis Ortega
player, 35 posts
Sergeant First Class
75th Rangers (US)
Fri 17 Jun 2011
at 17:12
  • msg #423

Re: Corpse robbing!

Fuse - The FO radio is with Meyer and JJM in FOB Czarniecki but where are the other two longer range radios that are listed in the vehicle and party stores thread?  Are they also in FOB Czarniecki or are they in the UAZ or the Bradley?

I'm meaning the R-159 Manpack and the 1/6 km Secure Manpack (whatever that is).

Thanks.
Eikki Termonen
player, 308 posts
Alikersantti (OR-4)
Finnish Sissi
Fri 17 Jun 2011
at 17:13
  • msg #424

Re: Corpse robbing!

John Jameson McCarthy:
...perhaps you might want to change your handle to Nostradamus.

Could be worth it I suppose... :D

If that is what's going on, then it's probably a valuable wake up call. Can't trust anyone you met just a few days before any more!

Hmm, come to think of it, with a wear value of ten, we might be better off letting them have it! Pretty soon they'd be begging us to take it back. ;)
Luis Ortega
player, 36 posts
Sergeant First Class
75th Rangers (US)
Fri 17 Jun 2011
at 17:15
  • msg #425

Re: Corpse robbing!

In reply to Eikki Termonen (msg #424):

Or let them fix it up and then steal it back..... <G>
Fusilier
GM, 2304 posts
Your Guide
Sat 18 Jun 2011
at 02:23
  • msg #426

Re: Corpse robbing!

Eikki Termonen:
Note that this is NOT a tac radio - it's hand held and weighs 0.95 kgs.


It's employed at the tactical level, so I'm leaving the tac radio as a SEM-52S.

Luis Ortega:
On a separate note how prevalent are ZIL-131 trucks?  Am I right in thinking that they're fairly common in Gdansk and that they don't have easily identified things like license plates?


Common enough that it won't be easily identified. There aren't too many working motor vehicles in the city, but a ZIL isn't that rare.

Luis Ortega:
Fuse - The FO radio is with Meyer and JJM in FOB Czarniecki but where are the other two longer range radios that are listed in the vehicle and party stores thread?  Are they also in FOB Czarniecki or are they in the UAZ or the Bradley?

I'm meaning the R-159 Manpack and the 1/6 km Secure Manpack (whatever that is).


JJM's 1/6 manpack is in the Bradley and the R-159 is in the UAZ. Only the FO radio was in the Hummer (1 each).
Caleb Mulcahy
player, 255 posts
Spec4
Infantry (US)
Sat 18 Jun 2011
at 05:06
  • msg #427

Re: Corpse robbing!

Luis Ortega:
Caleb Mulcahy:
Re the upcoming situation, dont forget that the UAZ is still parked outside where Caleb left it, assuming no bugger has nicked it (check Eikki's pack for the keys - just kidding!)

You've missed something in Ortega's instructions to Young - they took the UAZ to delivery the crew to the Bradley so the UAZ is with the Bradley.


Ahh, sorry, missed that bit!
John Jameson McCarthy
player, 937 posts
Major
Cav Scout (US)
Sat 18 Jun 2011
at 07:36
  • msg #428

Re: Corpse robbing!

Sending Varis and Oskar is a fun decision rather than a tactical one, I want them to do a Butch and Sundance, without the gay "singing in the rain" bit  or the bit where the entire Bolivian?? army gun them down...
Francis 'Frank' Benucci
player, 542 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Sat 18 Jun 2011
at 12:24
  • msg #429

Re: Corpse robbing!

John Jameson McCarthy:
Sending Varis and Oskar is a fun decision rather than a tactical one, I want them to do a Butch and Sundance, without the gay "singing in the rain" bit  or the bit where the entire Bolivian?? army gun them down...

No "Singing in the Rain" = NO GO!
Francis 'Frank' Benucci
player, 543 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Sat 18 Jun 2011
at 14:29
  • msg #430

Re: Corpse robbing!

In reply to Luis Ortega (msg #412):

I guess i wrote it down wrong from when we were in the sewers when we got the gear from the ambush.  Just thinking of switching up gear but, not sure yet.
Eikki Termonen
player, 309 posts
Alikersantti (OR-4)
Finnish Sissi
Sun 19 Jun 2011
at 15:03
  • msg #431

Re: Corpse robbing!

Umm, the motorcycle was strapped to the top of the Humvee....
Mike Catchings
player, 374 posts
HM3
Navy FMF Corpsman (US)
Sun 19 Jun 2011
at 21:48
  • msg #432

Re: Corpse robbing!

Just noticed Termomen's "Sissi" thing. Going to be impossible to take him seriously with that designation.  I submit to the floor that it's his nickname
Luis Ortega
player, 41 posts
Sergeant First Class
75th Rangers (US)
Sun 19 Jun 2011
at 22:26
  • msg #433

Re: Corpse robbing!

In reply to Mike Catchings (msg #432):

LOL
Eikki Termonen
player, 311 posts
Alikersantti (OR-4)
Finnish Sissi
Mon 20 Jun 2011
at 01:41
  • msg #434

Re: Corpse robbing!

Yeah, it's an unfortunate name I'll grant you, but their role is MUCH more manly! :P

quote:
The Finnish Army Sissi units are trained to conduct long range reconnaissance patrols, gather intelligence from concealed observation posts, raid enemy installations (especially supply depots), conduct road side ambushes and pursue and destroy special forces units.

Green beret's and SAS are pussies in comparison! :D

They are trained to operate for long periods behind enemy lines without resupply or support. Everything they need has to be found from the countryside of preferably taken from the cold stiff bodies of Spetznaz, SAS or other special forces troops.
Oskar Friedmann
player, 922 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Mon 20 Jun 2011
at 01:53
  • msg #435

Re: Corpse robbing!

Eikki Termonen:
Umm, the motorcycle was strapped to the top of the Humvee....

... but conveniently attached in such a way so as to be easily-retrieved by a motivated SOB such as Oskar.
Billy 'Crack' O'Brien
player, 6 posts
Corporal
Parachute Regiment (UK)
Mon 20 Jun 2011
at 02:22
  • msg #436

Re: Corpse robbing!


"Sissi units are considered as the elites of the Army conscripts."

Eikki Termonen:
Green beret's and SAS are pussies in comparison! :D



Yea reservist, conscript units are renown for taking on SF's types Finish or not.
Varis Babicevs
player, 714 posts
Auxiliary
Scout/Translator (US)
Mon 20 Jun 2011
at 02:45
  • msg #437

Re: Corpse robbing!


Going on a little family vacation to San Diego. Will likely be without internet access (enforced by my better half). Please feel free to NPC PFC Babicevs, Real Latvian-American Hero as necessary.

I'll be able to check in tomorrow morning and then probably not until Friday. I'm a little confused as to what's going on IG ATM, but Varis is either a.) going with Oskar on the bike or b.) trying to "comandeer" a nearby truck (and then follow Oksar). Either way, he wants in on the action with his trusty sidekick, Oskar.
Eikki Termonen
player, 312 posts
Alikersantti (OR-4)
Finnish Sissi
Mon 20 Jun 2011
at 04:45
  • msg #438

Re: Corpse robbing!

Oskar Friedmann:
Eikki Termonen:
Umm, the motorcycle was strapped to the top of the Humvee....

... but conveniently attached in such a way so as to be easily-retrieved by a motivated SOB such as Oskar.

If only that action had been posted.....
Caleb Mulcahy
player, 257 posts
Spec4
Infantry (US)
Mon 20 Jun 2011
at 05:25
  • msg #439

Re: Corpse robbing!

Luis Ortega:
"No, Varis goes," Ortega replied to Caleb.  Major McCarthy had told him how well Varis and Oskar worked as a team and he wasn't about to split them up.  Caleb was also wounded in both arms.  "Thanks for volunteering Mulcahy but you'll run the risk of opening up your wounds while holding on to Oskar.  Your offer is noted though."



FYI - Left arm only received wounded. Right arm is fine.
Caleb Mulcahy
player, 259 posts
Spec4
Infantry (US)
Mon 20 Jun 2011
at 05:38
  • msg #440

Re: Corpse robbing!

Re the radio I have been given. Have we had enough downtime to be able to get some charge into the batteries, or are they still dead? I have assumed IC that they are still dead, but can we have a GM decision either way.
Oskar Friedmann
player, 924 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Mon 20 Jun 2011
at 06:12
  • msg #441

Re: Corpse robbing!

Eikki Termonen:
Oskar Friedmann:
Eikki Termonen:
Umm, the motorcycle was strapped to the top of the Humvee....

... but conveniently attached in such a way so as to be easily-retrieved by a motivated SOB such as Oskar.

If only that action had been posted.....

Just like the phantom gold!
Luis Ortega
player, 43 posts
Sergeant First Class
75th Rangers (US)
Mon 20 Jun 2011
at 08:51
  • msg #442

Re: Corpse robbing!

Varis Babicevs:
I'm a little confused as to what's going on IG ATM, but Varis is either a.) going with Oskar on the bike or b.) trying to "comandeer" a nearby truck (and then follow Oksar). Either way, he wants in on the action with his trusty sidekick, Oskar.

Rae - sorry if I confused you.  Ortega originally gave Varis an order to steal the truck (hopefully just a case of punching the guard unconscious) in message #556 and I think that there is quite sufficient time for him to do this and to then jump onto the bike with Oskar.

I can’t believe that Varis was considering turning down the opportunity to punch someone! <G>

I like the idea of Oskar and Varis on the bike and I wish that I'd thought of it first.  (Caleb - sorry that Ortega turned down your offer to replace Varis but Varis just has a minor wound in the foot while Caleb has a serious wound, I believe, in his left arm and so riding pillion might be quite difficult/painful - up to you whether he's well enough to climb onto the back of the truck!)

Eikki Termonen:
Umm, the motorcycle was strapped to the top of the Humvee....

My memory is that you brought this up before (when the Humvee was first being driven around in the firezone by Young) and Fuse stated that the motorbike wasn't on the Humvee.  I don't have time to trawl through the OOC posts to find the previous version of this discussion.  Fuse - please can you confirm either way.

Caleb Mulcahy:
Re the radio I have been given. Have we had enough downtime to be able to get some charge into the batteries, or are they still dead? I have assumed IC that they are still dead, but can we have a GM decision either way.

I think that Fuse has already stated that the batteries are still dead as the recharging gear is on the Bradley.
Luis Ortega
player, 44 posts
Sergeant First Class
75th Rangers (US)
Mon 20 Jun 2011
at 09:20
  • msg #443

Re: Corpse robbing!

Eikki Termonen:
quote:
The Finnish Army Sissi units are trained to conduct long range reconnaissance patrols, gather intelligence from concealed observation posts, raid enemy installations (especially supply depots), conduct road side ambushes and pursue and destroy special forces units.

Green beret's and SAS are pussies in comparison! :D

They are trained to operate for long periods behind enemy lines without resupply or support. Everything they need has to be found from the countryside of preferably taken from the cold stiff bodies of Spetznaz, SAS or other special forces troops.

The wonders of PR!

As the Sussi have never actually fought either NATO or PACT Spec Forces in a modern environment I think that your assertion is meaningless and only really your opinion.  Somehow I imagine that the reality would be slightly different than what the Sussi claim!
Eikki Termonen
player, 313 posts
Alikersantti (OR-4)
Finnish Sissi
Mon 20 Jun 2011
at 10:13
  • msg #444

Re: Corpse robbing!

Oskar Friedmann:
Eikki Termonen:
Oskar Friedmann:
Eikki Termonen:
Umm, the motorcycle was strapped to the top of the Humvee....

... but conveniently attached in such a way so as to be easily-retrieved by a motivated SOB such as Oskar.

If only that action had been posted.....

Just like the phantom gold!

Ahem?
Fusilier:
The gold business is finished. I'd like everyone to just ignore the parts about the gold being taken and game on. It wasn't taken. As much as I really don't like to undue things, I am this one time. I hope you understand.

No need to discuss it here either, at all, but PMs are okay if you feel the need to discuss it further. I don't want any more discussion/arguing on the OOC thread though - and I will enforce that. I am putting an end to further discussion on the gold so that we can focus on playing and game on.

Fusilier
GM, 2305 posts
Your Guide
Mon 20 Jun 2011
at 11:43
  • msg #445

Re: Corpse robbing!

I only mentioned it briefly, but I was away for the weekend. I'm back now, but I've got a lot of posts and PMs to read over, so it might take me a little while to get back to everyone. I'm going to try to get the turn post up tonight though.

Luis Ortega:
My memory is that you brought this up before (when the Humvee was first being driven around in the firezone by Young) and Fuse stated that the motorbike wasn't on the Humvee. Fuse - please can you confirm either way.


I am not 100% sure, but I think this is actually correct. I don't recall making any mention of the bike since the battle began. I need to check back to be sure, but I don't believe the motorbike was with the Hummer. That may not be what some of you wanted to hear, but on the bright side, it means it didn't end up in the river. I'll confirm before the post goes up if I'm right.

Had I been around over the last couple of days, I would have mentioned this earlier.

Luis Ortega:
I think that Fuse has already stated that the batteries are still dead as the recharging gear is on the Bradley.


Right. There are no batteries in the UAZ. All unit batteries and the charger are in the Bradley. So Caleb, you need to wait on the radio or get some charged batteries that any of the team might have in their packs.

Varis Babicevs:
Going on a little family vacation to San Diego. Will likely be without internet access (enforced by my better half). Please feel free to NPC PFC Babicevs, Real Latvian-American Hero as necessary.


No problem. Have fun.
This message was last edited by the GM at 11:46, Mon 20 June 2011.
Eikki Termonen
player, 314 posts
Alikersantti (OR-4)
Finnish Sissi
Mon 20 Jun 2011
at 11:51
  • msg #446

Re: Corpse robbing!

Luis Ortega:
My memory is that you brought this up before (when the Humvee was first being driven around in the firezone by Young) and Fuse stated that the motorbike wasn't on the Humvee.  I don't have time to trawl through the OOC posts to find the previous version of this discussion.  Fuse - please can you confirm either way.

I've checked back and there was no response from Fuse or virtually anyone else on the occasions it was raised. If it was left somewhere, there where? There was specific mention made to fuse that all equipment not actually in use would be loaded and ready for immediate travel. Logic dictates it's in the water.
Luis Ortega:
As the Sussi have never actually fought either NATO or PACT Spec Forces in a modern environment I think that your assertion is meaningless and only really your opinion.

Not meaningless at all given that this is a game in which the Finns successfully fought against both Pact and Nato forces, and the Sissi's role in conflict is exactly what was stated.
Luis Ortega
player, 45 posts
Sergeant First Class
75th Rangers (US)
Mon 20 Jun 2011
at 11:56
  • msg #447

Re: Corpse robbing!

Eikki Termonen:
Not meaningless at all given that this is a game in which the Finns successfully fought against both Pact and Nato forces, and the Sissi's role in conflict is exactly what was stated.

The Sissi are mentioned in the canon game history?
Eikki Termonen
player, 315 posts
Alikersantti (OR-4)
Finnish Sissi
Mon 20 Jun 2011
at 12:44
  • msg #448

Re: Corpse robbing!

The game calls Finnish "Rangers", Sissi, which on closer inspection is a rather inadequate description.
While it doesn't say that the Finns defeat those they're fighting, they do "seriously delay" Nato's Northern Front which contributes to the destruction of the last major naval fleet.
This is from the Finnish Sourcebook:
quote:
Finland is expected to respond to this violation of her sovereignty with only symbolic resistance. Instead, the Finns fight ferociously, decisively slowing down the flanking maneuver. From the Finnish point of view the battle is a success because the aim of driving the Americans back over the border ASAP is achieved before Swedish forces, coming over to Finland's aid, can even make it into Finnish territory. At sea NATO fares even worse as missile boats protecting the coast and the last remnants of the Russian Navy's own air force inflict heavy casualties to the NATO fleet. By the middle of June the world's last true fleet-in-being has been smashed for good.

For the first time Finland and Sweden announce publicly that they have agreed to a defence alliance in order to secure their neutrality and integrity. They warn the warring parties not to violate their territory. Nevertheless the U.S. 6th Light Infantry Division, having already come through Finland, has no choice but to come back the same way it went. The Finns see no reason to tie the Americans into battle in Finnish territory, which would only lure the pursuing Russian forces into the kill. Instead, they let the remnants of the 6th Light Division run relatively freely through Lapland back into Norway and concentrate on closing the path against the pursuing Russians. Some Americans wander into Sweden by mistake, where they are disarmed and interned as peacefully as possible. The Russian Lapland Army, having dwindled to just a shadow of its former self, considers it best not to pick a fight with the two least damaged armies in Europe and chooses to settle into positions along the Litsa instead.

The concept of Finnish defence is basically defence in depth, bleeding an attacker white for every foot of ground they take while hitting them from behind and within using specially trained troops (aka Sissijoukot) who combine the roles of a US style Ranger and Guerilla into one.
Oskar Friedmann
player, 925 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Mon 20 Jun 2011
at 14:40
  • msg #449

Re: Corpse robbing!

Too much author wank to this guy:

http://en.wikipedia.org/wiki/Simo_H%C3%A4yh%C3%A4

The Sissi are mechanically identical to Rangers, except with snow-skiing training to boot. So, better than Rangers in every way.
Eikki Termonen
player, 316 posts
Alikersantti (OR-4)
Finnish Sissi
Mon 20 Jun 2011
at 14:49
  • msg #450

Re: Corpse robbing!

Yes, identical...
And then they add on the Guerilla role...

Not that it matters to me at all - I'm neither American nor Finnish.
Luis Ortega
player, 46 posts
Sergeant First Class
75th Rangers (US)
Mon 20 Jun 2011
at 15:18
  • msg #451

Re: Corpse robbing!

Eikki Termonen:
This is from the Finnish Sourcebook:

I don't know the Finnish Sourcebook - is this official?  Or is this a fan produced supplement?
Oskar Friedmann
player, 926 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Mon 20 Jun 2011
at 15:41
  • msg #452

Re: Corpse robbing!

The first thing paragraph is from the core rulebook, p11, with stats for the Sissies on p43.
Fusilier
GM, 2306 posts
Your Guide
Mon 20 Jun 2011
at 16:20
  • msg #453

Re: Corpse robbing!

Ok, I need to clarify some things.

Oskar's motorcycle is neither at the bottom of the river or with you. It is back at your billet and motor pool area where the Bradley currently is.

There is certainly some valid disagreement about the location of bike, but from my perspective, I assumed it was left behind. I didn't make any rolls for damage against it when the Hummer was under fire and I made no mention of it all at any point during the battle or at the pier. Therefore I don't want to dump it into the river, simply because the PCs weren't given enough information to make a decision to salvage it. I don't think that would be fair. Keeping the bike where I and a few others assumed it was, is the best option I think.

Of course that means there is a slight continuity problem, but I'm hoping you all can get through it. Had I been online over the weekend, I would have been able to respond to this sooner, so I'm sorry about any confusion.

So everyone will be riding out on the truck assuming Varis is successful. The bike can then be recovered when you arrive at the Bradley.

To prevent this misunderstanding from occuring again, I am going to work on the stores thread again. I'll update where everything is in regards to the UAZ vs. Bradley. This will also include your rucksacks. Player input on where your PC stows their rucksacks when not carried will be appreciated.
This message was last edited by the GM at 16:23, Mon 20 June 2011.
Luis Ortega
player, 47 posts
Sergeant First Class
75th Rangers (US)
Mon 20 Jun 2011
at 16:34
  • msg #454

Re: Corpse robbing!

In reply to Fusilier (msg #453):

That makes sense and, as I said above, I think that that is actually what you ruled before when discussions started a while ago about the bike taking damage as a result of the Hummer being fired at.

It does mean that Oskar and Varis don't get to do their Butch and Sundance bit thought (or as they died maybe that should be their Bodie and Doyle bit), which is a shame, but we'll have to look for another opportunity for them to do that!

You could solve the (minor) continuity problem by having Oskar find and steal another bike while Varis kicks the crap out of a militiaman! <G>

With regards to packs Ortega is leaving his with Meyer for the moment and Mitch's pack is on the Bradley (I believe).
Fusilier
GM, 2307 posts
Your Guide
Mon 20 Jun 2011
at 16:40
  • msg #455

Re: Corpse robbing!

Second. Looking back over the OOC chatter, things have been getting a little hot. I'd like everyone involved to take a break on those topics that have been souring people's enjoyment (which includes those who aren't even directly involved). If you still want to voice some legitimate points, then I'll ask you to move it to the private messages.

PM me with any concerns or questions you have with this. But like I said, I'd like everyone to take a break from the OOC discussions that are are better off either dropped or carried over to PMs. Thanks.
This message was last edited by the GM at 17:38, Mon 20 June 2011.
Caleb Mulcahy
player, 260 posts
Spec4
Infantry (US)
Tue 21 Jun 2011
at 05:26
  • msg #456

Re: Corpse robbing!

Caleb will leave his pack with Meyer.
Francis 'Frank' Benucci
player, 546 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Wed 22 Jun 2011
at 11:13
  • msg #457

Re: Corpse robbing!

Will be at the Police & Security Expo in Atlantic City today.  Won't be postint until tonight or tomorrow.  NPC as needed please.
Fusilier
GM, 2309 posts
Your Guide
Wed 22 Jun 2011
at 11:33
  • msg #458

Re: Corpse robbing!

In reply to Francis 'Frank' Benucci (msg #457):

Cool. No problem.
Luis Ortega
player, 49 posts
Sergeant First Class
75th Rangers (US)
Wed 22 Jun 2011
at 12:21
  • msg #459

Re: Corpse robbing!

Fuse - I've assumed that as it's dark Ortega can't work out who's actually in charge of the IB/Polish militia guys.  Is that correct?
Fusilier
GM, 2310 posts
Your Guide
Wed 22 Jun 2011
at 12:28
  • msg #460

Re: Corpse robbing!

In reply to Luis Ortega (msg #459):

Yes. Everyone is lit up from the headlights, but its still not know who is in charge - if anyone actually is.
Luis Ortega
player, 50 posts
Sergeant First Class
75th Rangers (US)
Thu 23 Jun 2011
at 16:11
  • msg #461

Re: Corpse robbing!

John Jameson McCarthy:
Not happy with the actions going around him, McCarthy realised he had missed something important in the Captain's initial assessment. The man had said that he had no information about the Reserve Company's movements. He had other issues to deal with between himself and the officer, but this might be significant.

He pulled out the written orders he had received that ordered his unit, including all of his vehicles to a new RV and walked up to the Captain. He looked at the man and held out his orders, "Captain," he began, "you mentioned that you had no information about any movement orders for my unit. That is strange, because I received these written orders from Colonel Hawthorne. As a result of it specifically asking for the Bradley to be included in my unit's movements. As a result of this, I have sent my men to follow out the Colonel's orders and retrieve the vehicle. During the conduct of these orders elements of my unit have reported a threat to the vehicle by persons unknown. Your assessment of the situation is that this disturbance is not generated by an IB unit either acting on orders or by accident and therefore my troops are likely to assume any elements they meet that are engaged in threatening activities toward other elements of my unit are in actuality enemy forces, perhaps the saboteurs that are at large inside our lines.If you haven't done so already, I urge you to ensure that none of your units are involved or that if they are they stand down before there is a serious Blue on Blue incident."

"Now," JJ concluded, "if you don't mind I'll be contacting my unit for a SITREP and then I'll be getting on with following my written orders from your Colonel."

If he ever gets back to the US JJM has a career ahead of him in politics! <G>
John Jameson McCarthy
player, 940 posts
Major
Cav Scout (US)
Thu 23 Jun 2011
at 16:48
  • msg #462

Re: Corpse robbing!

No, if he'd said that first, maybe, but he went and pissed the guy off first. Bad move.

At some point however the guy's going to get chewed off for rejoicing over the death of a fellow officer to score a political point. If he's really unlucky JJ will ask pretty please to have him put on Oskar's list.
Ferro
player, 13 posts
Unknown Background
Acting Militia Auxiliary
Thu 23 Jun 2011
at 17:44
  • msg #463

Re: Corpse robbing!

The picture at the HQ really compliments the post. It fits very well. I like how everyone is stopped what they were doing and looking as if JJM was there.

John Jameson McCarthy:
If he's really unlucky JJ will ask pretty please to have him put on Oskar's list.


That list is getting pretty long lol.
John Jameson McCarthy
player, 941 posts
Major
Cav Scout (US)
Thu 23 Jun 2011
at 17:46
  • msg #464

Re: Corpse robbing!

Yup, if we can find a good artist we can have a set of cards made for him, or maybe two...
Oskar Friedmann
player, 928 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Thu 23 Jun 2011
at 18:20
  • msg #465

Re: Corpse robbing!

The worst part is that there's never any down time sufficiently long enough to allow me to trim the list.
Ferro
player, 14 posts
Unknown Background
Acting Militia Auxiliary
Thu 23 Jun 2011
at 19:13
  • msg #466

Re: Corpse robbing!

Let's go after that salvage guy. He was the first one who sold us out.
Oskar Friedmann
player, 929 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Thu 23 Jun 2011
at 20:27
  • msg #467

Re: Corpse robbing!

He's been on the list since there's been a list. :)
Eikki Termonen
player, 319 posts
Alikersantti (OR-4)
Finnish Sissi
Thu 23 Jun 2011
at 23:55
  • msg #468

Re: Corpse robbing!

Forget Oskar. Eikki now has an axe....

:P
Caleb Mulcahy
player, 262 posts
Spec4
Infantry (US)
Fri 24 Jun 2011
at 09:53
  • msg #469

Re: Corpse robbing!

Eikki Termonen:
Forget Oskar. Eikki now has an axe....

:P


I don't think Oskar needs an axe...!
Luis Ortega
player, 51 posts
Sergeant First Class
75th Rangers (US)
Fri 24 Jun 2011
at 10:14
  • msg #470

Re: Corpse robbing!

In reply to Caleb Mulcahy (msg #469):

Oskar has a shoe!
Eikki Termonen
player, 320 posts
Alikersantti (OR-4)
Finnish Sissi
Fri 24 Jun 2011
at 11:22
  • msg #471

Re: Corpse robbing!

In reply to Luis Ortega (msg #470):

And really, REALLY bad breath.
Caleb Mulcahy
player, 263 posts
Spec4
Infantry (US)
Sat 25 Jun 2011
at 05:49
  • msg #472

Re: Corpse robbing!

Eikki Termonen:
In reply to Luis Ortega (msg #470):

And really, REALLY bad breath.


Hell, I wasn't planning to get that close!
Varis Babicevs
player, 716 posts
Auxiliary
Scout/Translator (US)
Sat 25 Jun 2011
at 06:39
  • msg #473

Re: Corpse robbing!


Shit Ortega, ease off. Varis already has the situation well under control. ; )
Luis Ortega
player, 53 posts
Sergeant First Class
75th Rangers (US)
Sat 25 Jun 2011
at 06:44
  • msg #474

Re: Corpse robbing!

Varis Babicevs:
Shit Ortega, ease off. Varis already has the situation well under control. ; )

LOL - sorry - I started my post before you had posted and then posted it afterwards.  Ortega's just putting an annoying PO in his place! <G>
Fusilier
GM, 2314 posts
Your Guide
Sat 25 Jun 2011
at 16:36
  • msg #475

Re: Corpse robbing!

Varis Babicevs:
Shit Ortega, ease off. Varis already has the situation well under control. ; )


LOL... he suuure does.
Mike Catchings
player, 376 posts
HM3
Navy FMF Corpsman (US)
Sat 25 Jun 2011
at 22:35
  • msg #476

Re: Corpse robbing!

Apologies but these next 4 weeks are going to be sporadic contact again. Our training is in the middle of the woods so reception will be spotty. If it comes time for turn post, NPC Mike as you need.  Rae, same thing for your game.
Luis Ortega
player, 54 posts
Sergeant First Class
75th Rangers (US)
Sun 26 Jun 2011
at 07:26
  • msg #477

Re: Corpse robbing!

Fuse - does the truck we stole still have a cargo in it?
Luis Ortega
player, 55 posts
Sergeant First Class
75th Rangers (US)
Sun 26 Jun 2011
at 08:29
  • msg #478

Re: Corpse robbing!

Fuse - additionally am I correct in thinking that everyone at the Bradley who's on the radio net is able to hear Mitch (and shortly Ortega's) end of the radio conversation with JJM?
Luis Ortega
player, 57 posts
Sergeant First Class
75th Rangers (US)
Sun 26 Jun 2011
at 09:03
  • msg #479

Re: Corpse robbing!

As the IB guy we're dealing with is a Petty Officer does that mean that he's Navy rather than a Marine?

Also please can you confirm Fuse whether Jackson goes with Ortega?



Fuse - once all this is resolved please can we switch Ortega's callsign from "Sunray Minor" to "Delta" as discussed.  "Sunray Minor" just doesn't sound good to me! <G>
This message was last edited by the player at 09:14, Sun 26 June 2011.
John Jameson McCarthy
player, 945 posts
Major
Cav Scout (US)
Sun 26 Jun 2011
at 09:33
  • msg #480

Re: Corpse robbing!

We've assumed a few things in order to move things on but I think we need to pause for Fuse to decide if the sentry and the PO are playing ball.

I'm going to hold off posting my reply until Fuse confirms the position is as we've posted it.
Luis Ortega
player, 58 posts
Sergeant First Class
75th Rangers (US)
Sun 26 Jun 2011
at 10:04
  • msg #481

Re: Corpse robbing!

In reply to John Jameson McCarthy (msg #480):

Agreed - that makes a lot of sense.
Fusilier
GM, 2315 posts
Your Guide
Sun 26 Jun 2011
at 15:40
  • msg #482

Re: Corpse robbing!

Luis Ortega:
Fuse - additionally am I correct in thinking that everyone at the Bradley who's on the radio net is able to hear Mitch (and shortly Ortega's) end of the radio conversation with JJM?


No, they can hear only Ortega. The tac radios aren't picking up JJM. But if they are standing very close to a vehicle or manpack, they can.

Luis Ortega:
As the IB guy we're dealing with is a Petty Officer does that mean that he's Navy rather than a Marine?

Also please can you confirm Fuse whether Jackson goes with Ortega?


He is navy, or was.

Jackson will go. Both are playing ball.

John Jameson McCarthy:
We've assumed a few things in order to move things on but I think we need to pause for Fuse to decide if the sentry and the PO are playing ball.


Jackson is standing down. There is little else he can do now that he is outnumbered and outflanked. The PCs are aware of the IB squad moving in though (the guys you drove pass).

Luis Ortega:
Fuse - does the truck we stole still have a cargo in it?


It's empty. It was probably being sent to the FOB to pick up men. You noticed that as broken units would arrive at the FOB (like yours did), they would reform with other understrength units and be sent back out.

Mike Catchings:
Apologies but these next 4 weeks are going to be sporadic contact again. Our training is in the middle of the woods so reception will be spotty.


No problem. Have fun.
This message was last edited by the GM at 15:55, Sun 26 June 2011.
Luis Ortega
player, 59 posts
Sergeant First Class
75th Rangers (US)
Sun 26 Jun 2011
at 16:58
  • msg #483

Re: Corpse robbing!

Fuse - Ortega has some comments he wanted to make before the radio conversation was concluded. Is it ok to please rewind Jackson leaving? I've been distracted feeding my boys and I'm now bathing them! Thanks
Fusilier
GM, 2318 posts
Your Guide
Sun 26 Jun 2011
at 18:36
  • msg #484

Re: Corpse robbing!

Ok, I'll edit.
Luis Ortega
player, 62 posts
Sergeant First Class
75th Rangers (US)
Sun 26 Jun 2011
at 22:56
  • msg #485

Re: Corpse robbing!

In reply to Fusilier (msg #484):

Thanks for doing this BTW.
Luis Ortega
player, 63 posts
Sergeant First Class
75th Rangers (US)
Sun 26 Jun 2011
at 23:33
  • msg #486

Re: Corpse robbing!

Mike - I'll reply tomorrow IC as I need to get some sleep but before I do I just wanted to double check that you realised that Ortega never said the word deserter.  He implied it but never actually said it.  I'm just conscious you're viewing via your phone.
Oskar Friedmann
player, 932 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Mon 27 Jun 2011
at 01:43
  • msg #487

Re: Corpse robbing!

Fusilier:
"Earlier tonight while inspecting the line, Colonel Hawthorne was seriously wounded by sniper fire. He's in critical condition and it's too early to tell if he will pull through. The sniper, an East German, was quickly surrounded but Normandy's men were unable to take him alive."

Of COURSE the assassin only had one fucking hand. And to think the last thing he said to us was that maybe he could pay us back.

Anderson, Boswell, Kaminski, Handley... I was negotiating medical services for dead men rather than killing the star NPC.
Mike Catchings
player, 378 posts
HM3
Navy FMF Corpsman (US)
Mon 27 Jun 2011
at 01:50
  • msg #488

Re: Corpse robbing!

In reply to Luis Ortega (msg #486):
Damn you're right. He inferred the hell out of it. And I liked my post too...

We can
A) imply Mike was close enough to catch the entirety of the conversation (or the details of what he was saying), but I like to think he would pay more attention to the shot man. I'd (or Fuse...) Would have to edit my post a little to reflect this
B) edit in the D word to your post, which you meant but didn't say.  I'm not sure your thoughts on this because Ortega could have consciously avoided saying it in order to be diplomatic (and avoid what is happening)
C) I'll rewrite and drop the subject entirely.
Ferro
player, 16 posts
Unknown Background
Acting Militia Auxiliary
Mon 27 Jun 2011
at 02:46
  • msg #489

Re: Corpse robbing!

Oskar Friedmann:
Of COURSE the assassin only had one fucking hand.


That guy had a whole team with him. I'll bet it was just one of his minions.
Luis Ortega
player, 64 posts
Sergeant First Class
75th Rangers (US)
Mon 27 Jun 2011
at 09:59
  • msg #490

Re: Corpse robbing!

Mike Catchings:
In reply to Luis Ortega (msg #486):
Damn you're right. He inferred the hell out of it. And I liked my post too...

We can
A) imply Mike was close enough to catch the entirety of the conversation (or the details of what he was saying), but I like to think he would pay more attention to the shot man. I'd (or Fuse...) Would have to edit my post a little to reflect this
B) edit in the D word to your post, which you meant but didn't say.  I'm not sure your thoughts on this because Ortega could have consciously avoided saying it in order to be diplomatic (and avoid what is happening)
C) I'll rewrite and drop the subject entirely.

Hellhound, I think that a variation of option A is the right way to proceed because Mike could certainly have heard Ortega’s side of the discussion over the radio and even though he would be concentrating on his patient he could still have heard things.  Option B isn’t something that I’d like to do because I deliberately had Ortega avoid using that word.  I also don’t think that option C is a good idea because it’s a good post from you and is an important subject that needs to be discussed.

Your current post is as follows:

Mike Catchings:
As the situation cooled down, Mike was more than pleased that at least for now he wouldn't have to make any damning decisions.

However in a slight sign of loyalty, he treated the shot IB member first.  A swollen face wasn't threatening, although there was potential for concussion he supposed.

In the midst of all this, Mike caught a snippet of Ortega's radio conversation. It wasn't much, but he heard the word "deserter" in a manner clearly referring to the IB.  He finished the quick wrap, his blood boiling. He stormed over to Ortega, who had only just arrived out of nowhere to the Mad Dogs, a unit neither he nor Mike belonged to, and was already running the show and making enemies with their allies.

"Excuse me Sergeant, but I suggest you watch your fucking mouth calling the IB 'deserters'.  The men you see here are heroes, whose rearguard action which I was a part of allowed the rest of 2MAR to retreat. Who the fuck are you?" Rank be damned, no one cared when they asked Mike to save them. He didn't care if Jackson saw this exchange.

My suggestion would be for you (or Fuse) to edit it so that it reads as below.  That would allow the conversation to progress in a meaningful way.



As the situation cooled down, Mike was more than pleased that at least for now he wouldn't have to make any damning decisions.

However in a slight sign of loyalty, he treated the shot IB member first.  A swollen face wasn't threatening, although there was potential for concussion he supposed.

In the midst of all this, Mike caught a snippet of Ortega's radio conversation. It wasn't much, but he thought he heard Ortega imply that the IB were deserters.  He finished the quick wrap, his blood boiling. He stormed over to Ortega, who had only just arrived out of nowhere to the Mad Dogs, a unit neither he nor Mike belonged to, and was already running the show and making enemies with their allies.

"Excuse me Sergeant, but I suggest you watch your fucking mouth suggesting that the IB are 'deserters'.  The men you see here are heroes, whose rearguard action which I was a part of allowed the rest of 2MAR to retreat. Who the fuck are you?" Rank be damned, no one cared when they asked Mike to save them. He didn't care if Jackson saw this exchange.



How does that sound?
Luis Ortega
player, 65 posts
Sergeant First Class
75th Rangers (US)
Mon 27 Jun 2011
at 10:05
  • msg #491

Re: Corpse robbing!

Fuse - please can I check on something else as well.  I've assumed that the units in the IB originally belonged to the 8th ID.  Is that correct or am I mistaken?  Mike has mentioned the 2MAR and I'm not sure whether they come under the 8th ID or not - I suspect that they don't!

If I'm wrong then I might need to edit post #613 to say MilGov instead of 8th ID in the following point to JJM:

"Firstly regarding the Bradley.  My understanding is that the IB are acting independently and are not following the orders of the 8th ID anymore."
Fusilier
GM, 2320 posts
Your Guide
Mon 27 Jun 2011
at 11:02
  • msg #492

Re: Corpse robbing!

Luis Ortega:
Fuse - please can I check on something else as well.  I've assumed that the units in the IB originally belonged to the 8th ID.  Is that correct or am I mistaken?  Mike has mentioned the 2MAR and I'm not sure whether they come under the 8th ID or not - I suspect that they don't!


No, not really. I don't have the background details with me here at work though to give a breakdown as to where everyone came from. A good chunk are from 2MAR, some are from other 11th Corps assets (including non-divisional), and a good number are released/abandoned PoWs. Woermann also showed up with a large platoon's worth of Germans after breaking off from his division fighting further to the south.

So it's best not to link them to the 8th ID. 2Mar would be slightly more accurate in terms of a head count.
This message was last edited by the GM at 11:03, Mon 27 June 2011.
Luis Ortega
player, 66 posts
Sergeant First Class
75th Rangers (US)
Mon 27 Jun 2011
at 12:03
  • msg #493

Re: Corpse robbing!

In reply to Fusilier (msg #492):

Thanks for the info - I've changed the IC post to the more generic MilGov.  Hope that's ok.
Luis Ortega
player, 68 posts
Sergeant First Class
75th Rangers (US)
Mon 27 Jun 2011
at 16:58
  • msg #494

Re: Corpse robbing!

Mike/Hellhound - I'm conscious that Fuse wants to do a turn post this evening so Ortega has replied to Mike's original comments - if you want to edit them then I'll edit Ortega's as well so it makes sense.



Fuse - I'm assuming that Ortega doesn't really have a detailed knowledge of the contents of the Bradley yet but if it becomes clear that we have two sets of Tracked Vehicle Tools and no sets of Wheeled Vehicle Tools then Ortega would like to try and trade a set of Tracked for a set of Wheeled with Jackson before we leave.

Lastly if anyone mentions the KPV then we'll grab that as well!
Mike Catchings
player, 379 posts
HM3
Navy FMF Corpsman (US)
Mon 27 Jun 2011
at 22:07
  • msg #495

Re: Corpse robbing!

I forgot about Mike's radio, which is on the platoon net.  I'll edit it so it references the inferring of desertion, although like we've established Ortega is from 8ID and Mike is from 2nd LAR, 2nd MARDIV, so Ortega will know much less about the Marine's situation.
Fusilier
GM, 2324 posts
Your Guide
Tue 28 Jun 2011
at 03:11
  • msg #496

Re: Corpse robbing!

Turn is up (mostly).

I know I called it a Zil-135 earlier, but that was an error. I meant to call it a Zil-131 so that explains the change it description. I've added the truck to the vehicle thread, even if you aren't planning on keeping it (I don't know if you are or not).

Oskar's motorcycle was also recovered, but it appears somebody has swipped some of the items that were kept in the saddle bags... a belt of ammo, a case of grenades, a radio, and some food. It was probably only a theft of opportunity by one person however as most the gear was left untouched.

If you are leaving St.Mary's I need a destination, but also a breakdown to where everyone is in regards to the vehicles. Everyone needs to be identified as either as either drivers, front passengers, or rear passengers. A reminder that the Zil's tarp is pulled over too.

Will add JJM's section tomorrow at work. Sorry Mark, but it got really late here.
This message was last edited by the GM at 03:11, Tue 28 June 2011.
Luis Ortega
player, 70 posts
Sergeant First Class
75th Rangers (US)
Tue 28 Jun 2011
at 15:35
  • msg #497

Re: Corpse robbing!

Fusilier:
I've added the truck to the vehicle thread, even if you aren't planning on keeping it (I don't know if you are or not).

I think that we should try to keep it and that is certainly Ortega's intention at present, hence why he's sending it to the RV as quickly as possible and not back to the FOB.

A question about the truck - I'm assuming that the cab can take the driver + 2 passengers.  Is that correct?

Fusilier:
If you are leaving St.Mary's I need a destination, but also a breakdown to where everyone is in regards to the vehicles. Everyone needs to be identified as either as either drivers, front passengers, or rear passengers. A reminder that the Zil's tarp is pulled over too.

Unless JJM's message to Oskar changes things or someone else has an alternative suggestion then the plan is as follows:

UAZ - Young and Aleksandar - probably with Young driving - going to the FOB to pick up JJM, Meyer and the remaining gear

Motorcycle - Oskar and Varis - going to the FOB to ensure that nothing goes wrong picking up JJM & Meyer

Truck - Mitchell driving (I think that he's the best wheeled vehicle driver who's with the truck but please correct me if I'm wrong) with Low Blow and Ortega in the cab and everyone else in the back - going to the RV to check it out, unload and set up base.

Does that clarify everything for you?  If anyone has an alternative suggestion then please say and we'll work it out.
Fusilier
GM, 2325 posts
Your Guide
Tue 28 Jun 2011
at 15:49
  • msg #498

Re: Corpse robbing!

Luis Ortega:
A question about the truck - I'm assuming that the cab can take the driver + 2 passengers.  Is that correct?


Yes. Three up front is ok.
Luis Ortega
player, 71 posts
Sergeant First Class
75th Rangers (US)
Tue 28 Jun 2011
at 16:18
  • msg #499

Re: Corpse robbing!

Mike Catchings:
I forgot about Mike's radio, which is on the platoon net.  I'll edit it so it references the inferring of desertion, although like we've established Ortega is from 8ID and Mike is from 2nd LAR, 2nd MARDIV, so Ortega will know much less about the Marine's situation.

Hellhound - I've edited Ortega's post so that it makes sense in response to you edit (I'm getting confused now! <G>).  Let me know what Mike's response is.

Fusilier:
Yes. Three up front is ok.

Thanks.
This message was last edited by the player at 16:18, Tue 28 June 2011.
Mike Catchings
player, 380 posts
HM3
Navy FMF Corpsman (US)
Tue 28 Jun 2011
at 22:00
  • msg #500

Re: Corpse robbing!

In reply to Luis Ortega (msg #499):

As the game has moved on I won't have Mike respond and mess with timing, or impending action. But you'd be safe to assume that Mike has little respect for Ortega at this point.
Luis Ortega
player, 73 posts
Sergeant First Class
75th Rangers (US)
Tue 28 Jun 2011
at 22:13
  • msg #501

Re: Corpse robbing!

In reply to Mike Catchings (msg #500):

So Ortega's explanation didn't make sense to Mike?  I'm surprised.
Fusilier
GM, 2327 posts
Your Guide
Wed 29 Jun 2011
at 01:11
  • msg #502

Re: Corpse robbing!

I'll suggest to Mike and Ortega for one of you to just bring it up at a later date. I can foresee the opportunity to arise in the next turns as you discuss the situation in the city.

To all, I know things may be kind of slow for some of you at the moment, but hang in there.
This message was last edited by the GM at 01:12, Wed 29 June 2011.
Caleb Mulcahy
player, 267 posts
Spec4
Infantry (US)
Wed 29 Jun 2011
at 05:14
  • msg #503

Re: Corpse robbing!

Varis asked about a double-barrelled shotgun. Didn't one of the militia guys bring one with him, and when he left he left it behind, swapping it for another weapon instead? Or did I imagine all that...
Luis Ortega
player, 74 posts
Sergeant First Class
75th Rangers (US)
Wed 29 Jun 2011
at 11:30
  • msg #504

Re: Corpse robbing!

Fusilier:
I'll suggest to Mike and Ortega for one of you to just bring it up at a later date. I can foresee the opportunity to arise in the next turns as you discuss the situation in the city.

Will do.

Thanks.
Caleb Mulcahy
player, 268 posts
Spec4
Infantry (US)
Wed 29 Jun 2011
at 11:50
  • msg #505

Re: Corpse robbing!

Did we establish was was in the Zil after we "borrowed" it?
Luis Ortega
player, 75 posts
Sergeant First Class
75th Rangers (US)
Wed 29 Jun 2011
at 11:50
  • msg #506

Re: Corpse robbing!

Fuse - as mentioned in message #494 above did it become clear that we have two sets of Tracked Vehicle Tools and no sets of Wheeled Vehicle Tools and if it did were we able to trade sets with PO Jackson before we left the Bradley?

Also did Jackson give Ortega the receipt JJM wanted?
Luis Ortega
player, 76 posts
Sergeant First Class
75th Rangers (US)
Wed 29 Jun 2011
at 11:56
  • msg #507

Re: Corpse robbing!

Caleb Mulcahy:
Did we establish was was in the Zil after we "borrowed" it?

It was empty - check message #482 above.
Oskar Friedmann
player, 936 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 29 Jun 2011
at 12:43
  • msg #508

Re: Corpse robbing!

why so serious
Luis Ortega
player, 78 posts
Sergeant First Class
75th Rangers (US)
Wed 29 Jun 2011
at 16:57
  • msg #509

Re: Corpse robbing!

Oskar Friedmann:
why so serious

?????

Confused! <G>



Fuse - I assume that everyone with a radio can hear JJM now?  Is that correct?
Fusilier
GM, 2328 posts
Your Guide
Wed 29 Jun 2011
at 19:31
  • msg #510

Re: Corpse robbing!

Luis Ortega:
Fuse - as mentioned in message #494 above did it become clear that we have two sets of Tracked Vehicle Tools and no sets of Wheeled Vehicle Tools and if it did were we able to trade sets with PO Jackson before we left the Bradley?

Also did Jackson give Ortega the receipt JJM wanted?


I need to edit the stores. No trade with wheeled tools sorry, one tracked set of was left and you have the other. Also the heavy ordnance tools had to stay as well since the Bushmaster is messed up.

A receipt was given.
Caleb Mulcahy
player, 269 posts
Spec4
Infantry (US)
Thu 30 Jun 2011
at 05:52
  • msg #511

Re: Corpse robbing!

Varis Babicevs:
Francis 'Frank' Benucci:
Once Felix is looked after and no more arguements are planned for the immediate future, Frank (may?) overhear Varis looking for a .45 caliber weapon.  He walks up and tells him, "I've got a Colt .45 semi-auto back in my pack.  I know it doesn't help you but, if you need it, it's yours.  I also had a double barrel shotgun laying around somehwere too and an Uzi."


"I just borrow it for a little while. Hey, look after my pack, eh? Thanks, Sergeant T."

Varis accepted the weapon and tucked it into his harness. One .45 for his right, one for his left- primed and ready for some ridiculous John Woo-style action.

Oskar Friedmann:
"Private First Class Babicevs, please join me at the bike when you're ready. We need to move quickly."


Varis was ready. His pack was on board the truck (hopefully being properly supervised by Tucker), his AK/GL slung across his back, his RPG-22 strapped atop his butt-pack. Brass knuckles, fighting knife/bayonet, and hatchet all safely tucked away on his LBE. His twin .45s were cocked and locked.

"PFC Varis was born ready. Let's roll."


Sorry to piss on Varis' parade, but I think Frank meant that his .45 was back in his pack, i.e. with Meyer & JJM. Varis' pack is probably in the same place as I thought we left all packs under Meyer's supervision.
Francis 'Frank' Benucci
player, 552 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Thu 30 Jun 2011
at 08:38
  • msg #512

Re: Corpse robbing!

Caleb Mulcahy:
Varis Babicevs:
Francis 'Frank' Benucci:
Once Felix is looked after and no more arguements are planned for the immediate future, Frank (may?) overhear Varis looking for a .45 caliber weapon.  He walks up and tells him, "I've got a Colt .45 semi-auto back in my pack.  I know it doesn't help you but, if you need it, it's yours.  I also had a double barrel shotgun laying around somehwere too and an Uzi."


"I just borrow it for a little while. Hey, look after my pack, eh? Thanks, Sergeant T."

Varis accepted the weapon and tucked it into his harness. One .45 for his right, one for his left- primed and ready for some ridiculous John Woo-style action.

Oskar Friedmann:
"Private First Class Babicevs, please join me at the bike when you're ready. We need to move quickly."


Varis was ready. His pack was on board the truck (hopefully being properly supervised by Tucker), his AK/GL slung across his back, his RPG-22 strapped atop his butt-pack. Brass knuckles, fighting knife/bayonet, and hatchet all safely tucked away on his LBE. His twin .45s were cocked and locked.

"PFC Varis was born ready. Let's roll."


Sorry to piss on Varis' parade, but I think Frank meant that his .45 was back in his pack, i.e. with Meyer & JJM. Varis' pack is probably in the same place as I thought we left all packs under Meyer's supervision.

Correct
Varis Babicevs
player, 721 posts
Auxiliary
Scout/Translator (US)
Thu 30 Jun 2011
at 22:24
  • msg #513

Re: Corpse robbing!


I fixed my post to reflect IG reality. Sorry for the misunderstanding.
Eikki Termonen
player, 321 posts
Alikersantti (OR-4)
Finnish Sissi
Fri 1 Jul 2011
at 01:11
  • msg #514

Re: Corpse robbing!

Caleb Mulcahy:
...I thought we left all packs under Meyer's supervision.

Not all....
You really think Eikki (or most other NPCs) will leave their prized personal possessions in the hands of somebody they don't know?
Luis Ortega:
"Just for the record I understand your reasoning and agree with it.  Black wouldn't have but I do.  Sunray Minor out."

Got that right! Black wouldn't have given a shit if Gdansk fell, just as long as he was able to round up any and all possible resources and shove them after the 8th before the city collapsed.
He had his orders. If a few thousand or so mixed Poles and Russians happened to bite the dust because of them, then all the better.
It's not like anyone needs Gdansk to be friendly to NATO - the 8th won't be coming back through...
This message was last edited by the player at 02:10, Fri 01 July 2011.
Caleb Mulcahy
player, 271 posts
Spec4
Infantry (US)
Fri 1 Jul 2011
at 11:49
  • msg #515

Re: Corpse robbing!

Eikki Termonen:
Caleb Mulcahy:
...I thought we left all packs under Meyer's supervision.

Not all....
You really think Eikki (or most other NPCs) will leave their prized personal possessions in the hands of somebody they don't know?


Very true for the newbies, but I think the others would trust Meyer.
Oskar Friedmann
player, 938 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Fri 1 Jul 2011
at 13:37
  • msg #516

Re: Corpse robbing!

I can think of one other PC that keeps his ruck on him, and meticulously manages his load limit so as to not slow him down: "Never have anything in your life that you can't walk out on in thirty seconds flat."

That reminds me. Oskar is nicking the erotic novel. That shit is fucking NECESSARY in a world without penicillin.
Luis Ortega
player, 81 posts
Sergeant First Class
75th Rangers (US)
Fri 1 Jul 2011
at 15:00
  • msg #517

Re: Corpse robbing!

Eikki Termonen:
Wandering over to the burnt out BMP, he tried out the goggles he'd acquired from his former fearless leaders pack, curious to see if there was anything worth salvaging. To his pleasurable surprise he spotted the heavy KPV and it's ammo, still in one piece even after the violent death the vehicle carrying it had obviously suffered.
"Hey, Williamson. Come here and look at this!"
"You know how use?"

Leg, um, we've moved on from the vehicle park and are now outside St. Mary's....

I also think that we've already recovered the KPV and ammo (Fuse - please can you confirm).
Eikki Termonen
player, 323 posts
Alikersantti (OR-4)
Finnish Sissi
Fri 1 Jul 2011
at 15:25
  • msg #518

Re: Corpse robbing!

So consider the post what he did at the time...
The KPV was never going to be left behind and will make an excellent weapon for the UAZ. ;)
Provided of course the recoil issue can be sorted.
Luis Ortega
player, 82 posts
Sergeant First Class
75th Rangers (US)
Fri 1 Jul 2011
at 15:37
  • msg #519

Re: Corpse robbing!

In reply to Eikki Termonen (msg #518):

If we can construct a tripod or something similar is it possible to mount a KPV on a UAZ?  I thought that the recoil would be too large for that small a vehicle.  Would we be better trying to construct a mount on the truck for the KPV?
Eikki Termonen
player, 324 posts
Alikersantti (OR-4)
Finnish Sissi
Fri 1 Jul 2011
at 16:44
  • msg #520

Re: Corpse robbing!

I REALLY doubt it. It was a tongue-in-cheek suggestion.
Rigging it up on the back of the truck is the more likely option.
Fusilier
GM, 2329 posts
Your Guide
Fri 1 Jul 2011
at 18:58
  • msg #521

Re: Corpse robbing!

Sorry fellas, last couple of days I haven't been able to keep up with things here. It's a long weekend for us now though, so I should be able to catch up and get things moving again.

Caleb Mulcahy:
Eikki Termonen:
Caleb Mulcahy:
...I thought we left all packs under Meyer's supervision.

Not all....
You really think Eikki (or most other NPCs) will leave their prized personal possessions in the hands of somebody they don't know?

Very true for the newbies, but I think the others would trust Meyer.


A ways back I asked for player input on your rucks. Unless the PC specifically states it in a post, or I get an clear PM, all rucks are left behind with the unit stores. As of right now, only about 3 PCs have their rucks.

On a related note, carrying a ruck in combat incurs an action penalty.

Oskar Friedmann:
"Never have anything in your life that you can't walk out on in thirty seconds flat."

Heat?

Oskar Friedmann:
That reminds me. Oskar is nicking the erotic novel. That shit is fucking NECESSARY in a world without penicillin.

Done.

Luis Ortega:
I also think that we've already recovered the KPV and ammo (Fuse - please can you confirm).

I didn't see anything about recovering the KPV in the posts. I know Ortega might have done so, but he wasn't made aware of it. At the moment, it's still there in case you want to go back though.
Francis 'Frank' Benucci
player, 553 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Sat 2 Jul 2011
at 03:58
  • msg #522

Re: Corpse robbing!

Oskar Friedmann:
I can think of one other PC that keeps his ruck on him, and meticulously manages his load limit so as to not slow him down: "Never have anything in your life that you can't walk out on in thirty seconds flat."

Great quote from a great movie!
Caleb Mulcahy
player, 272 posts
Spec4
Infantry (US)
Sat 2 Jul 2011
at 07:33
  • msg #523

Re: Corpse robbing!

Varis Babicevs:
He flipped the safety on with his thumb. He didn't want to shoot Oskar in the kidneys if they hit a mortar impact crater or something.


Varis shooting Oskar in a blue-on-blue!?! Now that would be hilarious!!!

(Maybe a lovers' suicide pact?)
Eikki Termonen
player, 325 posts
Alikersantti (OR-4)
Finnish Sissi
Sat 2 Jul 2011
at 19:04
  • msg #524

Re: Corpse robbing!

Fusilier:
I didn't see anything about recovering the KPV in the posts. I know Ortega might have done so, but he wasn't made aware of it. At the moment, it's still there in case you want to go back though.

That's why I posted what I did - so the KPV would not be left behind.
Fusilier
GM, 2330 posts
Your Guide
Sat 2 Jul 2011
at 21:10
  • msg #525

Re: Corpse robbing!

In reply to Eikki Termonen (msg #524):

It's too late. The turn has already moved the group out of that area. Besides Caleb and the members that were present at the motor pool earlier, nobody knows about the KPV.
Oskar Friedmann
player, 940 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Sun 3 Jul 2011
at 00:42
  • msg #526

Re: Corpse robbing!

I'm going to need a map, please.
Fusilier
GM, 2332 posts
Your Guide
Sun 3 Jul 2011
at 00:44
  • msg #527

Re: Corpse robbing!

In reply to Oskar Friedmann (msg #526):

Sure. I might just have to put some labels on the Google-Maps one though... no homemade one this time. We'll see how that works out. I'm working on the rest of the turn, so if I don't get around to it tonight, check in tomorrow.
This message was last edited by the GM at 00:45, Sun 03 July 2011.
Fusilier
GM, 2335 posts
Your Guide
Sun 3 Jul 2011
at 01:44
  • msg #528

Re: Corpse robbing!

I had to redo the FOB area description - I messed it up. It didn't fit with the earlier description I gave of the place. So you may want to read that part of the post over again.

Here is the map. I've labelled all that you know.

http://maps.google.com/maps/ms...00473233092ef9c905a6
Luis Ortega
player, 83 posts
Sergeant First Class
75th Rangers (US)
Mon 4 Jul 2011
at 22:56
  • msg #529

Re: Corpse robbing!

Sorry, got a lot going on at present but will catch up and post IC tomorrow night.

Sorry for the delay.
Ferro
player, 18 posts
Unknown Background
Acting Militia Auxiliary
Tue 5 Jul 2011
at 20:55
  • msg #530

Re: Corpse robbing!

Good call Frank.
Francis 'Frank' Benucci
player, 556 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Wed 6 Jul 2011
at 00:51
  • msg #531

Re: Corpse robbing!

Ferro:
Good call Frank.

Figured it was worth a shot since we had the time and the priest brought Frank into the group for the most part.
Fusilier
GM, 2339 posts
Your Guide
Wed 6 Jul 2011
at 16:20
  • msg #532

Re: Corpse robbing!

Next turn I'll be pushing things ahead a bit - seeing as Oskar/Varis won't be rescuing the Major and there won't be a need to game out the shuttling of the gear. I'll push things forward, past the mentioned RV point to the gang house. I realize some people may not be feeling like there is much to do in the current down-time, but I don't think I can push things ahead too far.

On that note though, Frank, Oskar and Varis found something to do on their own, so if I don't seem to lay it out, feel free to try to make your own moves while the leadership sorts out the current business. Perhaps this might be a suitable time for the group to split with some taking care of official business while a smaller group deals with one of the "side missions" that you've mentioned before.
This message was last edited by the GM at 16:21, Wed 06 July 2011.
Caleb Mulcahy
player, 274 posts
Spec4
Infantry (US)
Wed 6 Jul 2011
at 16:26
  • msg #533

Re: Corpse robbing!

Fuse - will post IC tomorrow about going to get Frank - but push ahead regardless if you need to.
Oskar Friedmann
player, 943 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 6 Jul 2011
at 18:16
  • msg #534

Re: Corpse robbing!

Oskar's looking for kevlar vests and a truck.

Honestly, there aren't many places to look other than the current IB station, so I think he's into loading the bike with his own gear and having Varis mind that while he nicks whatever it is that he wants for lading onto whatever else is available.

Getting the truck is going to be a little trickier. What vehicles has he seen lately outside the motor pool?
Luis Ortega
player, 86 posts
Sergeant First Class
75th Rangers (US)
Wed 6 Jul 2011
at 20:14
  • msg #535

Re: Corpse robbing!

In reply to Oskar Friedmann (msg #534):

Do we need a second truck?  I think that stealing another vehicle of some kind is a good idea but I don't think that you should restrict yourself to trucks..... <G>
Fusilier
GM, 2340 posts
Your Guide
Wed 6 Jul 2011
at 22:40
  • msg #536

Re: Corpse robbing!

Oskar Friedmann:
What vehicles has he seen lately outside the motor pool?


Not that many I'm afraid. Way back when we first starting gaming in the city, I mentioned there was an apparent lack of motor vehicles, particularly heavy transport. The IB ORBAT has them in the possession of virtually none (working anyways) - which was a small part of the reason they were "stuck" in the city whether they wanted to be or not.

Currently the largest collection of motor transport is that of the Soviet (and lesser extent Polish) army troops.

Stealing a second truck, in the city, isn't going to be very likely. Especially not in the time frame of the group's current move.
This message was last edited by the GM at 22:41, Wed 06 July 2011.
Varis Babicevs
player, 724 posts
Auxiliary
Scout/Translator (US)
Wed 6 Jul 2011
at 23:11
  • msg #537

Re: Corpse robbing!


What's the scrap-yard SOB's name again? Varis owes him one. It might have to wait 'til later but I bet he has a truck...
This message was last edited by the player at 23:12, Wed 06 July 2011.
Fusilier
GM, 2341 posts
Your Guide
Wed 6 Jul 2011
at 23:14
  • msg #538

Re: Corpse robbing!

In reply to Varis Babicevs (msg #537):

Lada. He has trucks... or did the last time you were there. Wreckers and cargo types.

Also, keep in mind guys, its 1:30 AM and PCs in the battle earlier have put in periods of hard work.
This message was last edited by the GM at 23:16, Wed 06 July 2011.
Mike Catchings
player, 383 posts
HM3
Navy FMF Corpsman (US)
Wed 6 Jul 2011
at 23:48
  • msg #539

Re: Corpse robbing!

I edited Mike's post to address the exhaustion in the group. Dammit Jim, he's a doctor, not a ranger
Francis 'Frank' Benucci
player, 558 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found Four'
Thu 7 Jul 2011
at 17:57
  • msg #540

Re: Corpse robbing!

Frank is waiting for a reply from Rawlinson (if any) to if there's anything he can do or not.  Otherwise, Frank's ready to head back to the team.
Eikki Termonen
player, 327 posts
Alikersantti (OR-4)
Finnish Sissi
Fri 8 Jul 2011
at 01:08
  • msg #541

Re: Corpse robbing!

Eikki knows where there is a truck.....

There's also the possibility of salvaging the humvee and whatever is left of it's waterlogged cargo. Probably easier than finding another vehicle.
This message was last edited by the player at 01:10, Fri 08 July 2011.
Luis Ortega
player, 88 posts
Sergeant First Class
75th Rangers (US)
Fri 8 Jul 2011
at 06:20
  • msg #542

Re: Corpse robbing!

In reply to Eikki Termonen (msg #541):

Ok, as Leg is mentioning it in the OOC several of us do know where there is a truck.  However it's on the wrong side of the river as we couldn't bring it across (otherwise we'd have it already) so it isn't really relevant in our immediate situation.  If we cross back over the river then it's almost certainly worth picking up, though that will probably be a diversion as any crossing point will be well away from it's location.

That's why I haven't mentioned it so far.
Eikki Termonen
player, 329 posts
Alikersantti (OR-4)
Finnish Sissi
Fri 8 Jul 2011
at 07:05
  • msg #543

Re: Corpse robbing!

I wasn't seriously suggesting it as an option though. ;)
Luis Ortega
player, 89 posts
Sergeant First Class
75th Rangers (US)
Fri 8 Jul 2011
at 07:27
  • msg #544

Re: Corpse robbing!

In reply to Eikki Termonen (msg #543):

Ah - ok.
Luis Ortega
player, 90 posts
Sergeant First Class
75th Rangers (US)
Fri 8 Jul 2011
at 07:28
  • msg #545

Re: Corpse robbing!

Caleb Mulcahy:
After finally locating Mike, buried deep within the bowels of the church, Caleb passed on the instruction that they were bugging out, and needed to get back to their liberated truck.

I think that that is Frank you mean, not Mike.
Robert Mitchell
player, 987 posts
Corporal
British Infantry
Fri 8 Jul 2011
at 07:30
  • msg #546

Re: Corpse robbing!

Eikki Termonen:
Private to Caleb Mulcahy; Ferro; Francis 'Frank' Benucci; Mike Catchings; Robert Mitchell: Good time to mention the humvee?]

It's currently 2:30 in the morning in the game and we have a load of wounded people and a need to relocate away from the IB......

I don't think that this is a priority.

Also this is verging on the edge of metagaming......
This message was last edited by the player at 08:09, Fri 08 July 2011.
Caleb Mulcahy
player, 277 posts
Spec4
Infantry (US)
Fri 8 Jul 2011
at 12:36
  • msg #547

Re: Corpse robbing!

Luis Ortega:
Caleb Mulcahy:
After finally locating Mike, buried deep within the bowels of the church, Caleb passed on the instruction that they were bugging out, and needed to get back to their liberated truck.

I think that that is Frank you mean, not Mike.


True - will update...
Caleb Mulcahy
player, 278 posts
Spec4
Infantry (US)
Fri 8 Jul 2011
at 12:38
  • msg #548

Re: Corpse robbing!

Robert Mitchell:
Eikki Termonen:
Private to Caleb Mulcahy; Ferro; Francis 'Frank' Benucci; Mike Catchings; Robert Mitchell: Good time to mention the humvee?]

It's currently 2:30 in the morning in the game and we have a load of wounded people and a need to relocate away from the IB......

I don't think that this is a priority.

Also this is verging on the edge of metagaming......


Leg - If you mean the Humvee that Black et al came in originally, Eikki should know all about it, so he can raise the topic IC if he wants to.
Fusilier
GM, 2343 posts
Your Guide
Fri 8 Jul 2011
at 12:50
  • msg #549

Re: Corpse robbing!

In reply to Caleb Mulcahy (msg #548):

He's referring to the Hummer at the bottom of the canal.

The patrol from the 8th did have a truck, a 2 1/2 ton, but it was left hidden on the east bank of the Vistula (no easy way to get it across).
Fusilier
GM, 2344 posts
Your Guide
Fri 8 Jul 2011
at 20:36
  • msg #550

Re: Corpse robbing!

Not sure if I mentioned this publicly, but with regards to JJM's last IG comments... after the group has secured a safe place to call home for a bit, I'm planning on jumping the game time forward by 2-3 weeks.

I'll let you know before it happens, so you can have a chance to let me know what you'd like to have been accomplished in that time frame (only minor or administrative things though).
This message was last edited by the GM at 20:38, Fri 08 July 2011.
Eikki Termonen
player, 330 posts
Alikersantti (OR-4)
Finnish Sissi
Sat 9 Jul 2011
at 12:32
  • msg #551

Re: Corpse robbing!

How is it even close to metagaming?
Eikki simply asked a question. I as a player suggested to those present who know about the humvee that it might be a reasonable time to bring it up.
What players choose to do with their characters is up to them - note that I did not put any words in anyone mouths, nor bring up IC any information my character does not know.
Robert Mitchell
player, 989 posts
Corporal
British Infantry
Sat 9 Jul 2011
at 13:29
  • msg #552

Re: Corpse robbing!

In reply to Eikki Termonen (msg #551):

What I actually said was that your OOC prompt was "verging on the edge of metagaming" and your prompt was in my book.  You're using information your character doesn't know IC to try to prompt other players' actions.  Not quite metagaming but nearly!
Fusilier
GM, 2345 posts
Your Guide
Mon 11 Jul 2011
at 15:16
  • msg #553

Re: Corpse robbing!

Anyone have anything else to say IC? Or should I just try to wrap up things here and try to move on?
Luis Ortega
player, 93 posts
Sergeant First Class
75th Rangers (US)
Mon 11 Jul 2011
at 15:40
  • msg #554

Re: Corpse robbing!

In reply to Fusilier (msg #553):

I was waiting for answers to the questions that Ortega and Mitch asked.  Once the is a gap in the conversation I was also going to have Ortega respond to Frank's request.
Caleb Mulcahy
player, 279 posts
Spec4
Infantry (US)
Mon 11 Jul 2011
at 16:28
  • msg #555

Re: Corpse robbing!

Happy to move on - gives us some time to heal and recharge batteries.
John Jameson McCarthy
player, 960 posts
Major
Cav Scout (US)
Mon 11 Jul 2011
at 16:30
  • msg #556

Re: Corpse robbing!

Would trying to reclaim the Hum-vee count as admin?
Fusilier
GM, 2346 posts
Your Guide
Mon 11 Jul 2011
at 16:47
  • msg #557

Re: Corpse robbing!

Hmm, I don't think so under the present conditions.

The Hummer is in MU territory and they might not be willing to allow a salvage operation without compensation (or not at all). They might be interested in salvaging it for themselves too. There's also the need for assembling the needed equipment (none of which you have) and to a lesser extent, people with the proper experience.

If the situation was a little simpler, I'd say yes.
This message was last edited by the GM at 16:47, Mon 11 July 2011.
Varis Babicevs
player, 725 posts
Auxiliary
Scout/Translator (US)
Mon 11 Jul 2011
at 23:08
  • msg #558

Re: Corpse robbing!


If we need another vehicle (I'm not even sure what we have now- Oskar's moped, the stolen Zil, what else?), then Varis will suggest raiding Lada's compound. He set some of us up a while back and Varis wants revenge.

It seems like it might be time to decide where the party is going, i.e. a long-range goal. Sounds like some of the PCs want to leave Gdansk and find the 8th. What about staying and helping to build Free Gdansk? I'll bring this up IC if it comes up naturally, but Varis does not want to head east to go after the 8th. He'll go west with the goal of reaching the U.S. or stay put and carve out his niche in Gdansk.
John Jameson McCarthy
player, 962 posts
Major
Cav Scout (US)
Tue 12 Jul 2011
at 16:07
  • msg #559

Re: Corpse robbing!

Whilst JJ sees it as his duty to try and return to the 8th, I have no particular pull in that direction. I'm more concerned with having the group breaking up so if anyone has any other major issues they'd better speak up before I end up making a decision IC that doesn't represent everyone's wishes.

If we are looking to stay in Gdansk then we may want to:

1) Take over Lada's as a base.
2) Follow up Wright's missions.
3) Suggest to the IB that we are the ones that go looking for the lost ammo ship

If we really want to become player in Gdansk we might have to consider wiping out Gang Anjo and the other criminal elements.

As for other factions:
IB: at best ambivalent at worst antagonistic
Marians: Fairly positive but not very useful as a political ally
MU: Probably hate us since we took out their leadership
Courts of Justice District: May like us or hate us since Boswell machine gunned some of their men, I bet the IB blamed that on us
Gang Ajno: Positive but everyone, including half the party hate them
Wright: Uses us but I don't know if he counts as a faction
Fishermen: Probably neutral to negative because of our association with Gang Anjo

Transport wise, we have the bike, the Zil and the UAZ, I'm not sure about the Fiat or the turretless BMP.
This message was last edited by the player at 16:24, Tue 12 July 2011.
Caleb Mulcahy
player, 280 posts
Spec4
Infantry (US)
Tue 12 Jul 2011
at 16:37
  • msg #560

Re: Corpse robbing!

In reply to John Jameson McCarthy (msg #559):

So, in summary, most of Gdansk either hates us, couldn't give a monkeys, or like us but have no political power. Kinda begs the question, why would we want to stay?

Calab is pretty much happy to do as he's told, but long-term would like an avenue that will lead to getting back to the good ole US of A. Short-term, staying alive is about as far as priorities go...

Fuse - from a gaming perspective, if we leave Gdansk what is there for us to do, and is this a pain in the arse for you as a GM?
Fusilier
GM, 2347 posts
Your Guide
Tue 12 Jul 2011
at 17:18
  • msg #561

Re: Corpse robbing!

Caleb Mulcahy:
Fuse - from a gaming perspective, if we leave Gdansk what is there for us to do, and is this a pain in the arse for you as a GM?


I am prepared to go in any direction the players want, whether that is back on the trail of the 8th ID into the Baltics, south/deeper in Poland, or try to make it back to Germany, or stay in Gdansk and the general area. No decision will be a pain, which is why I've been trying to plant different options.

If you decide to continue gaming out Gdansk, I still have a lot of story material to keep things going in the city. However, I've been feeling like a change of scenery would be nice - even if only temporary. So to that end, if you decide on staying, I will be pushing for a "mission" out of the city. But like I said, it would only be temporary and just to change the setting for a bit.

To touch on JJM's post a little (from my perspective)...

- Hit Lada (the owner of the salvage company). Benefits include securing a base, vehicles, potential skilled manpower, and securing your reputation. This is just a side mission really - a half day affair with potentially long term rewards.

- Follow up on Wright's offer. Wright is an endless source of missions in and around Gdansk, but he has one particular one that would send the party far to the south. Benefits include access to his resources and a (arguably) big reward. You might not want to trust him 100%, and his missions might not be to comforting to the soul, but Kaminski did say some good things about him.

- Work for the IB, another source of endless missions. Benefits include continued garauntee of food and fuel, a base of operations, intel, and capable allies. The problem is going about it while still maintaining your independance which is something they don't like. Like JJM mentioned, one potential operation could be securing the lost munitions freighter.

- Heading back on the trail of the 8th in the Baltics. Benefits include getting back with a group you can trust, although their ability to keep you supplied may not be that great and the situation with them may be grim. It would also puts the NATO players even further from getting home (unless you find a boat).

- Side up with one of the neighborhoods like Nowe Ogrody, Chelm, Obroncow, etc. Most are members of one faction or another, but will be solidifying themselves following the recent events. Helping them could be rewarding but likely create enemies too.

...there's other options, but this is just off the top of my head. The main point, is I want the players to decide where to go - not the GM.
Fusilier
GM, 2348 posts
Your Guide
Tue 12 Jul 2011
at 17:32
  • msg #562

Re: Corpse robbing!

Caleb Mulcahy:
So, in summary, most of Gdansk either hates us, couldn't give a monkeys, or like us but have no political power. Kinda begs the question, why would we want to stay?


The American's in the group might reply with something like, "Our liberation wasn't a cakewalk either. If you remember, there were some grim moments at Valley Forge." Generation Kill

Gdansk represents a relatively known location. You know the players, places, and goings on. Beyond the city limits you are again stepping into 100% unknown with no external support. The city has places where you can reliably expect safety, food, fuel, allies, information, and trade. Your assesment is fairly accurate, but considering the countryside it might be better here. At least for now.
This message was last edited by the GM at 17:33, Tue 12 July 2011.
John Jameson McCarthy
player, 964 posts
Major
Cav Scout (US)
Tue 12 Jul 2011
at 18:19
  • msg #563

Re: Corpse robbing!

OK, politician's solution: I know it's a dirty word but somebody's got to do it.

What I propose is that if no one has a definite pull one way or another we prevaricate. Setting up at Lada's gives us the scope to explore around Gdansk for a change of scenery whilst we work under the pretense of gathering supplies. That'll give us more adventuring before we have to make a fish or cut bait decision. By that time we may know more about the 8th or, and this is metagaming, we may reach the October date when Operation Omega is started and we all scramble for Bremerhaven.

Or we could set Varis up in Gdansk and arrange for Pamela Anderson to be kidnapped by the Corpus Christi from the Rats in Annaheim.

It's a compromise that keeps us going but like all compromises it sounds wimpy.

It's not set in stone yet though so sound off if you have an opinion.
Luis Ortega
player, 95 posts
Sergeant First Class
75th Rangers (US)
Tue 12 Jul 2011
at 19:01
  • msg #564

Re: Corpse robbing!

In reply to John Jameson McCarthy (msg #563):

Regarding the 8th's location all members of Black's patrol have some more up to date information on their location.  I'm posting from my phone so can't share it easily but if one of the other former members wants to post it please go ahead - it's in the shared backgrounds pm I sent you a while ago.

Regarding what to do next the various options all sound interesting to me.  A couple of questions though because there are some things being mentioned that I don't know much about.

Firstly please can you tell me more about Lada as I've heard the name mentioned before but this occurred before I joined the game.

Secondly what is this about an ammo freighter?  I don't think I've heard that mentioned before.
John Jameson McCarthy
player, 965 posts
Major
Cav Scout (US)
Tue 12 Jul 2011
at 19:19
  • msg #565

Re: Corpse robbing!

Lada was a salvage merchant who tried to use us as a cat's paw to take out a rival company by saying they had lots of NATO POWs being used as slave labour. His base would make a good base of ops and even pearly white JJ has no compunctions about screwing him over.

The ammo freighter is another matter. On of our ops was to get out the leader of one of the enclaves, Nowe Orgrod if I remember but I don't have time to go back and look, it was the place with the courts and the police station where we got out through the sewers. The mission seemed pretty pointless and JJ bitched about it to IB command. He was told that the guy had the position of a supply ship that had been with the amphibious assault on Gdansk but had been damaged and lost in some way.

Being in on the ground floor of that salvage operation could let us cherry pick some nice gear, either through negotiation or by killing the next "Boswell" to be assigned to us... Hm, Boswell, should we start calling the IB Charlie?

There are lots of other nice salvage missions that might be fun to do if we can get a boat. Messing about on the lagoon might be a nice change of pace, that might be a personal thing though, the best on and offline games I remember have involved boats. I'm sure this one would be no exception.
Fusilier
GM, 2349 posts
Your Guide
Tue 12 Jul 2011
at 20:41
  • msg #566

Re: Corpse robbing!

Luis Ortega:
Secondly what is this about an ammo freighter?  I don't think I've heard that mentioned before.


Only JJM knows about it IC. As he already mentioned, it was one of the reasons you had to rescue that community's leader.

John Jameson McCarthy:
...either through negotiation or by killing the next "Boswell" to be assigned to us... Hm, Boswell, should we start calling the IB Charlie?


You mean Pearce. Boswell was your old intel guy from the 8th, but he's been MIA since you first arrived in the city. Pearce was the IB comms guy who was attached to you - for various reasons.
This message was last edited by the GM at 20:41, Tue 12 July 2011.
Fusilier
GM, 2350 posts
Your Guide
Tue 12 Jul 2011
at 20:45
  • msg #567

Re: Corpse robbing!

Also, did you plan on moving on Lada before or after the unit shuts down to rest and recover?

I planned on putting up the turn tonight, but forgot to ask this earlier. The time zone difference might mean things will need to wait until tomorrow night.
Francis 'Frank' Benucci
player, 560 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found Four'
Tue 12 Jul 2011
at 23:45
  • msg #568

Re: Corpse robbing!

In reply to Fusilier (msg #567):

Ortega, IDK if you missed this at the end of Frank's last post but, I wanted to run something by him before going to JJM.

From post #690:
As they make their way outside of the cathederal, Frank turns to Caleb and Michaels, "Everything OK with the Major?  I guess we're getting ready to move out huh?"  He follows his comrades out of the church, collect their weapons and other gear, and get ready to move out (and small discussion if there's time?).  When they get back, he will go and find Ortega, "When we get settled, I need your ear for a couple of minutes.  It may or not be important to some but I think it's worth a listen!"

Also, my two cents are setting ourselves up somewhere (Lada) & resting, getting what we need to travel out of Gdansk (run a couple of missions is needed), and get out towards Germany.
Luis Ortega
player, 96 posts
Sergeant First Class
75th Rangers (US)
Wed 13 Jul 2011
at 06:59
  • msg #569

Re: Corpse robbing!

In reply to Francis 'Frank' Benucci (msg #568):

I was waiting for a natural gap in the conversation for Ortega to talk to Frank but I'll post something IC later this morning.  Sorry for the delay.
Francis 'Frank' Benucci
player, 561 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found Four'
Wed 13 Jul 2011
at 10:14
  • msg #570

Re: Corpse robbing!

Luis Ortega:
In reply to Francis 'Frank' Benucci (msg #568):

I was waiting for a natural gap in the conversation for Ortega to talk to Frank but I'll post something IC later this morning.  Sorry for the delay.

No problem buddy!
Caleb Mulcahy
player, 281 posts
Spec4
Infantry (US)
Wed 13 Jul 2011
at 11:32
  • msg #571

Re: Corpse robbing!

I don't know much about this Lada dude, but I think a good plan would be to rest for 24 hours where we are and then hit Lada's base with the intention of taking it over as our main base.

Once we take it over it may also serve as a recruitment post, to attract other waifs and strays to join JJM's little army - some Nato and some local (either PCs or NPCs).
Eikki Termonen
player, 331 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 13 Jul 2011
at 14:33
  • msg #572

Re: Corpse robbing!

Fusilier:
There's also the need for assembling the needed equipment (none of which you have) and to a lesser extent, people with the proper experience.

Combat engineer and perhaps Construction would be the applicable skills I'm guessing - we have both.
I know the opportunity may be lacking IC, but essentially the task is fairly simply. A standing derrick (single upright beam steadied by guy lines http://www.lni.wa.gov/wisha/ru...es/24_d2_ginpole.gif) made from sufficiently strong beam (telegraph poles would be overkill but usable, steel girder almost ideal), about 100 metres of good strong rope, cable and/or chain, and about ten men should do it, at least one of which would be willing and able to get wet. Sheer legs http://www.tpub.com/content/co.../img/14043_127_2.jpg could also be used, however the beams would have to be long enough to allow the vehicle passage between them (in other words absolutely massive).
http://www.globalsecurity.org/...hip/systems/gear.htm
Use of the truck as muscle would help, but not necessary if sufficient (say 20) manpower was available.
There is plenty of rope available, however much of it is in the humvee. The 11mm rope has a rated breaking strain of around 6500 lbs, or approximately 3 tonnes. The HMMWV M-1113 weighs 2.86 tonnes plus cargo of about 1.3 tonnes (which could potentially be removed prior to recovery of the vehicle) so two ropes should be more than strong enough (3-4 to be safe).
Only one person (Meyer) need have any skill - they act as supervisor while everyone else is labour.

* It's technically doable.
* The necessary supplies are easily obtainable - any combat engineer/assault pioneer is trained to be on constant lookout for useful items (I know I was).
* It's only the surrounding tactical situation that's a problem.
Eikki Termonen
player, 332 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 13 Jul 2011
at 14:45
  • msg #573

Re: Corpse robbing!

Luis Ortega:
Regarding the 8th's location all members of Black's patrol have some more up to date information on their location.  I'm posting from my phone so can't share it easily but if one of the other former members wants to post it please go ahead - it's in the shared backgrounds pm I sent you a while ago.
quote:
After a series of misfortunes, the 8th ID halted roughly 70km northeast of their secondary objective (to seize Kaliningrad). The downside of their lightening drive across northern Poland and Kaliningrad S.S.R. left the division thinly spread out, with units strung out over long distances as the force swiftly advanced. By the time the patrol was organized, there were units ranging from the small towns of Gvardeysk and Sovetsk, and many others left behind further back on the long route (JJM's command included).

Before leaving, the Division HQ was in the process of determining their next course of action. By now the opportunity to take Kaliningrad was lost after it was discovered that most of the Soviet units perusing the division reinforced the city - leaving only a small skirmish unit to maintain contact and harass slower units who fell behind. The commander was considering three options:

1) Head west in Lithuania, via Marijampolė, towards Kaunas - to try to find safe haven (Lithuania was known to have declared itself independent of the USSR but not necessarily in favour of NATO).

2) Head north into Lithuania and take Klaipėda, a port on the Baltic, and hold it until the 8th ID could be evacuated by sea or resupplied by sea.

3) Head north, through Lithuania and into Latvia (and possible Estonia) which are known to be more NATO-friendly than their southern Baltic neighbour. Estonia's oil shale is also a strong lure...

Patrols were sent out in those directions to gain more information on those options. Meanwhile, to help recover lost and straggler elements of the division, Major Black (who often clashed with HQ) was given command of a fourth patrol, to head back the way the division came.

Trivia...
- Patrol One (Kaunas) found the city unwilling to accept the division, thus cancelling the hope of forging an alliance with the Lithuanian central government.
- Patrol Two (Klaipėda) was mysteriously lost without a trace and was believe to have been ambushed and destroyed by Soviet troops or by pro-Sov guerrillas.
- Patrol Three (Latvia) found the route to Riga wide open.

Black's patrol was tasked with rounding up stragglers and supplies and pushing them east after the 8th.
Eikki has already mentioned some of this information IC to JJ, especially the bit about the possibility of oil the 8th may be able to secure and run vehicles, helicopters and even ships back to Germany on.
It's worth noting the results of Patrol Three and what option that provides...
Eikki Termonen
player, 334 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 13 Jul 2011
at 15:06
  • msg #574

Re: Corpse robbing!

The still and 2 tonne trailer were left at the school just outside the city weren't they?
Caleb Mulcahy
player, 282 posts
Spec4
Infantry (US)
Wed 13 Jul 2011
at 15:10
  • msg #575

Re: Corpse robbing!

In reply to Eikki Termonen (msg #572):

A big issue is whether the Hummer is nestled comfortably in 3 or 4 metres of water, or has sunk down 15-20m into thick, polluted mud. If the former, it will be a difficult task, but not impossible of we can fit the geasr and have sufficient time/freedom to carry out the job. If the latter, salvage would probably be impossible without the right equipment and specialist training, neither of which we have.

I have no idea how deep, cold, muddy or polluted the salvage area was, so cannot answer these without doing an inspection of the site. If I missed something IC/OOC please let me know.
Eikki Termonen
player, 335 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 13 Jul 2011
at 16:14
  • msg #576

Re: Corpse robbing!

It was driven off a dock I believe so it's unlikely to be very deep. According to the Port of Gdansk website, the maximum draft allowed in that area of the channel is just 5.05 metres. The docks themselves may be shallower. Given the nuclear blasts and rubble from that which likely went into the water, as well as several years lack of maintenance/dredging, it's possible parts of the Humvee may be visible above the water.
This message was last edited by the player at 16:15, Wed 13 July 2011.
Oskar Friedmann
player, 944 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 13 Jul 2011
at 18:37
  • msg #577

Re: Corpse robbing!

I just want to know when we can release the rape gangs into the Gdansk night. All this talk of dredging and hauling has me straight-up FRUSTRATED.
John Jameson McCarthy
player, 966 posts
Major
Cav Scout (US)
Wed 13 Jul 2011
at 19:01
  • msg #578

Re: Corpse robbing!

Nix on the rape gangs. Lada may end up dying but he will be inviolate, at least by us...

Pearce, Boswell, way to ruin a joke, remember the News of the World motto: Never let the truth get in the way of a good story.
Luis Ortega
player, 97 posts
Sergeant First Class
75th Rangers (US)
Wed 13 Jul 2011
at 22:00
  • msg #579

Re: Corpse robbing!

In reply to Eikki Termonen (msg #572):

I think that we'd need some competent divers as well and I don't believe that we have those.

Regardless I think that it will be more fun to play through taking out Lada than it will be to play through recovering the Hummer.
Eikki Termonen
player, 336 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 13 Jul 2011
at 23:49
  • msg #580

Re: Corpse robbing!

Swimming skill should do it. It's not like it's at the bottom of the ocean.
Nobody that we know of in the unit has Scuba skill, however that's a moot point anyway since the aqualung is in the Humvee.
The actual task might be rather boring and mundane, but just being there and attempted the job might bring conflict with the locals. Plenty of opportunity there for excitement, especially since the locals are MU and chances are they have a small dislike for the PCs due to a minor disagreement onboard a ship recently.

It has it's risks, however the potential benefits are huge - almost a tonne and a half of valuable stores which include ammunition, tools, the trade goods box 56kgs of MREs, and *gasp* the most important bit, foam sleeping mats (less water damage) plus a fortune in diesel - about 150 litres of it (we had 177.5 litres last time I updated my spreadsheet, but there's been about 50km of running about since then). That alone is worth recovering the vehicle for, even if the engine needs stripping down and the electrics are waterlogged.

The longer it's left, the more likely water damage and spoilage will occur.
Fusilier
GM, 2351 posts
Your Guide
Wed 13 Jul 2011
at 23:55
  • msg #581

Re: Corpse robbing!

Luis Ortega:
Regardless I think that it will be more fun to play through taking out Lada than it will be to play through recovering the Hummer.


Any attempt to recover the Hummer will need to be played out. Not just due to the difficulty and physical challenges, but the fact that it is in MU territory. I agree - that moving on Lada will be more fun and hopefully get the silent players back into active mode again. He has trucks too.

Since, we seem to be still a little uncertain about the next events, or at least when and in what order they should be undertaken, when I do up the turn tonight, I won't shoot things far ahead like I mentioned would happen.



I forgot, another side mission could be recovering the truck that was abandoned by the patrol guys. It's on the east side of the Vistula though. If you recall, you took a ferry across when you crossed, through the insular island community at the mouth of the river.

Edit - I see some of you already mentioned this.
This message was last edited by the GM at 00:00, Thu 14 July 2011.
Eikki Termonen
player, 338 posts
Alikersantti (OR-4)
Finnish Sissi
Thu 14 Jul 2011
at 00:04
  • msg #582

Re: Corpse robbing!

The truck might be something we save for a few days I think. No point bringing it into the city if we're just going to head back that way again soon after - waste of scarce fuel.

Speaking of which, do we know what the city's fuel stocks are like at the moment? I'm imagining preety low to non-existant given the high pace of activity over the past few days and absolutely every vehicle being pressed into service to repel the attack. Were the fuel production facilities overrun? Have they been recaptured? What state are they in now? Is there the raw material available to brew more? Is anyone willing to part with whatever supplies/production there is?
Fusilier
GM, 2352 posts
Your Guide
Thu 14 Jul 2011
at 00:16
  • msg #583

Re: Corpse robbing!

Eikki Termonen:
Were the fuel production facilities overrun? Have they been recaptured? What state are they in now? Is there the raw material available to brew more?


During the firefight on the SS Soldek, the IB's fuel reserves went up in flames. Another storage site on the docks was also hit, there are a few others and the main distilleries are intact (Pact tried to limit industrial damage as much as possible).

The amount they actually have left is another story. Also, the primary users of the fuel (at this time of year) is the fishing fleet and they're always to be first in line.

It won't be as easy to fill up as it was before (pretty much free as much as you can take).
Francis 'Frank' Benucci
player, 562 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found Four'
Thu 14 Jul 2011
at 00:37
  • msg #584

Re: Corpse robbing!

In reply to Eikki Termonen (msg #580):

Frank does have a snorkel kit w. fins
Mike Catchings
player, 385 posts
HM3
Navy FMF Corpsman (US)
Thu 14 Jul 2011
at 00:39
  • msg #585

Re: Corpse robbing!

I wouldn't consider the IB antagonists until they demand the medic they attached to the unit back. As it stands, the IB medical team is very small (and that was pre-siege). Mike's a pretty valuable asset for them to share.

As for Eikki's IC or OOC comment (can't remember, on phone) that there are untreated injuries in the group, Mike's taken care of everyone, at the cost of some of his supplies (used most from the IB command post) and any chance for him to sleep, hence his present grumpy demeanor.

As for Mike's motivation (and I'll post IC in a bit), most of his unit (2nd LAR) is in the IB, so he has no desire to go to the 8th, as in his opinion at least, he's where he belongs from a military point of view. However, he has no attachment to Gdansk, and wouldn't mind going home.
Eikki Termonen
player, 340 posts
Alikersantti (OR-4)
Finnish Sissi
Thu 14 Jul 2011
at 03:05
  • msg #586

Re: Corpse robbing!

It was IC background noise from him to explain his thinking.
As I was writing it I was aware Mike's done the best he can, however slapping a bandaid on a serious wound isn't the same as treatment in a field hospital, or even a proper aid station. Those same wounds about 3 years before would have resulted in most of those in the unit being shuffled back to hospital for a few days or more for proper treatment and recovery.

It's no slight on what Mike has done, just a statement of fact about the poor state of medical facilities and strong need to keep fighting troops available to their commanders.
Varis Babicevs
player, 728 posts
Auxiliary
Scout/Translator (US)
Thu 14 Jul 2011
at 04:31
  • msg #587

Re: Corpse robbing!

Fusilier:
There's even a young boy as well as a baby, suckled onto one of the ladies who makes no effort to cover herself in front of the audience of visitors - that is until Varis' repeated staring seemed to eventually make her uncomfortable.


LOL. I approve.
Eikki Termonen
player, 341 posts
Alikersantti (OR-4)
Finnish Sissi
Thu 14 Jul 2011
at 04:45
  • msg #588

Re: Corpse robbing!

Varis makes goats nervous.... ;)
Fusilier
GM, 2355 posts
Your Guide
Thu 14 Jul 2011
at 20:40
  • msg #589

Re: Corpse robbing!

I'll be away for the weekend so I won't be able to update until Monday. This includes getting back to PMs. Will get the turn up on Monday or Tuesday at the latest.
Mike Catchings
player, 387 posts
HM3
Navy FMF Corpsman (US)
Thu 14 Jul 2011
at 21:59
  • msg #590

Re: Corpse robbing!

I'll also be gone for the weekend. After that field training is complete and I'll be back on track posting regularly
Luis Ortega
player, 101 posts
Sergeant First Class
75th Rangers (US)
Thu 14 Jul 2011
at 22:32
  • msg #591

Re: Corpse robbing!

In reply to Fusilier (msg #589):

Have a good trip.



Revised squad assignments in an easier to read format.  Any questions, please ask.

HQ:
Major McCarthy (Platoon Commander) (PC) (Tac Radio)
Sergeant First Class Ortega (Platoon Sergeant) (PC) (TAC-SEM 52-S Radio)
Corpsman Catchings (Medic) (PC) (TAC-SEM 52-S Radio)
Auxiliary Anna (NPC) (temporarily with the Rear Support unit whie she is badly wounded)

Rear Support:
Sergeant Fox (Rear Support Commander) (NPC) (TAC-Cougarnet Radio - PRC6515)
Sergeant Young (NPC) (MANPACK-AN/PRCU-70 [FO Radio])
Hauptgefreiter Steinhoff (NPC)
Auxiliary Low Blow (NPC)

Weapons Detachment:
Unteroffizier Meyer (Weapons Section Commander) (PC) (Tac Radio)
PFC Williamson (NPC)

Sniper Team:
Corporal Michaels (Sniper Team Commander & spotter) (PC) (Tac Radio from Mitchell)
Private Termonen (sniper) (PC)

Fireteam #1:
Sergeant Benucci (Fireteam Commander) (PC) (Tac Radio)
Corporal Mitchell (PC)
Auxiliary Ferro (PC)

Fireteam #2:
Corporal Friedmann (Fireteam Commander) (PC) (TAC-AN/PRC-68 Radio)
PFC Babicevs (PC) (Tac Radio)
Auxiliary Aleksandar (NPC)
Auxiliary Janusz (NPC)

Fireteam #3:
Corporal O'Brien (Fireteam Commander) (PC) (Tac Radio from stores - needs to be recharged)
Spec 4 Mulcahy (PC)
Corporal Morgan (NPC)
Eikki Termonen
player, 342 posts
Alikersantti (OR-4)
Finnish Sissi
Fri 15 Jul 2011
at 01:24
  • msg #592

Re: Corpse robbing!

Luis Ortega:
Private Termonen (sniper) (PC)

"Private"!!!???
He's the equivalent of a US or British Corporal (OR-4) with 8 years military service. Damn Americans thinking they're sooooo much better than everyone else!

;)
Luis Ortega
player, 103 posts
Sergeant First Class
75th Rangers (US)
Fri 15 Jul 2011
at 11:19
  • msg #593

Re: Corpse robbing!

Eikki Termonen:
Luis Ortega:
Private Termonen (sniper) (PC)

"Private"!!!???
He's the equivalent of a US or British Corporal (OR-4) with 8 years military service. Damn Americans thinking they're sooooo much better than everyone else!

;)

Just to explain to others I've had a PM discussion with Leg about Eikki's effective rank.  Because Eikki has been forcibly recruited by the 8th ID (by an idiot officer who thought that Eikki was Lithuanian rather than Finnish) and that was only a few weeks ago, his "effective rank" is actually Private and not his rank in the Finnish army.
Luis Ortega
player, 105 posts
Sergeant First Class
75th Rangers (US)
Fri 15 Jul 2011
at 12:02
  • msg #594

Re: Corpse robbing!

Eikki Termonen:
"You want me go too? Varis look like shot in arse, limping about like that."

Caleb Mulcahy:
Looking back towards Ortega, he continued. "Hey Sarge, what we up to while you guys is off house-huntin'?"

I'm not sure if people are feeling left out or not but I suspect that this small patrol JJM has asked Ortega to organise to find a new base will actually be handled in downtime and not roleplayed through in detail (though Fuse has not said that yet) as there are only a few PCs involved.

Therefore what other "downtime" type tasks can people come up with that can (hopefully) be handled off camera and not roleplayed through in detail?  I can think of the following (this is not in an order of priority):

 - Recover the KPV and ammo from the BMP wreck.

 - Go and find out if the still and two ton trailer that were left at the school just outside the city (assuming that Leg is correct about this - this occurred prior to me joining the game) are still there and recovering them if they are.

 - Conduct long distance scouting of Lada's place.

 - Try to construct a mount for the M240 on the UAZ and a mount for the KPV on the Zil truck (assuming that that is possible).

 - Recharge all radio and NVG batteries.

 - All weapons can be cleaned and maintained.

 - All vehicles can have routine maintenance conducted.

Can anyone think of any other tasks that could be covered in downtime and added to this list?

Thanks.
Caleb Mulcahy
player, 284 posts
Spec4
Infantry (US)
Fri 15 Jul 2011
at 12:10
  • msg #595

Re: Corpse robbing!

In reply to Luis Ortega (msg #594):

- General scouting for supplies in the local area. Especially things like bandages, food, etc.
- Recheck all wounds for signs of infection and to make sure we are healing well. A job for Dr Mike I think!
- Check inventory of current kit, both personal and team kit. See what is available for trade.
- See what kit Volodya has at his base that he might be willing to trade with us.
- See if there are other groups locally who might want to trade.

Fuse - do you want us to handle this IC or are you happy for it to all happen in the background.

BTW - do we have an up-to-date map? I don't have a clue where we have gone to!
Fusilier
GM, 2356 posts
Your Guide
Fri 15 Jul 2011
at 12:49
  • msg #596

Re: Corpse robbing!

Caleb Mulcahy:
Fuse - do you want us to handle this IC or are you happy for it to all happen in the background.

BTW - do we have an up-to-date map? I don't have a clue where we have gone to!


I believe the next actions won't be played out.

I can't update the map at work and I'm won't be home until after the weekend. If you use the city map (google maps link) in the map's thread, find the Theive's Market - Anjo's place is within 200 meters of it or so.
Luis Ortega
player, 106 posts
Sergeant First Class
75th Rangers (US)
Fri 15 Jul 2011
at 13:41
  • msg #597

Re: Corpse robbing!

Does anyone besides JJM, Oskar, Caleb, Meyer or Anna have a serious wound or worse?
Fusilier
GM, 2357 posts
Your Guide
Fri 15 Jul 2011
at 13:46
  • msg #598

Re: Corpse robbing!

In reply to Luis Ortega (msg #597):

Fox needs more recovery time before he should be put to use.
Luis Ortega
player, 107 posts
Sergeant First Class
75th Rangers (US)
Fri 15 Jul 2011
at 13:51
  • msg #599

Re: Corpse robbing!

In reply to Fusilier (msg #598):

Ah, of course.  Forgot about him!  Just to double check according to the wound notes Fox will convert from "Seriously wounded" to "Slightly wounded" on 6th August.  Is that correct?
Robert Mitchell
player, 992 posts
Corporal
British Infantry
Fri 15 Jul 2011
at 18:53
  • msg #600

Re: Corpse robbing!

Alex Michaels:
OOC: Added the tac radio to the sheet.

And now removed from Mitch's character sheet.

Fuse - I've just realised the Mitch still has "RPG-16 - loaded" listed on his character sheet.  He will return this to the stores so please let me know when you've had a chance to do this bit of admin and I'll remove it from his character sheet.
Eikki Termonen
player, 344 posts
Alikersantti (OR-4)
Finnish Sissi
Sat 16 Jul 2011
at 06:57
  • msg #601

Re: Corpse robbing!

In reply to Luis Ortega (msg #594):

Recce the area of the Humvee to ascertain the possibility of recovery. Probably easier to do that check on the trailer/still and could be done by the same group and time as Lada.
Francis 'Frank' Benucci
player, 568 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found Four'
Sat 16 Jul 2011
at 17:02
  • msg #602

Re: Corpse robbing!

Frank has a Colt M1911A1 plus [3] mags & a double barrel shotgun if people are looking for back-up weapons.  If nobody wants them, we can add them to our stores.

There was also an UZI with [5] mags that I had picked up at some point.  Is someone still using it?  If not, I guess return to stores.
This message was last edited by the player at 20:52, Sat 16 July 2011.
Fusilier
GM, 2358 posts
Your Guide
Mon 18 Jul 2011
at 14:46
  • msg #603

Re: Corpse robbing!

I'm back and will try to get the post up tonight. Thanks for waiting. I assume the next events have been agreed upon.
Luis Ortega
player, 108 posts
Sergeant First Class
75th Rangers (US)
Mon 18 Jul 2011
at 15:06
  • msg #604

Re: Corpse robbing!

Fuse, I believe that the list of things to do is as follows:

 - Recover the KPV and ammo from the BMP wreck.

 - Go and find out if the still and two ton trailer that were left at the school just outside the city (assuming that Leg is correct about this - this occurred prior to me joining the game) are still there and recovering them if they are.

 - Conduct long distance scouting of Lada's place.

 - Try to construct a mount for the M240 on the UAZ and a mount for the KPV on the Zil truck (assuming that that is possible).

 - Recharge all radio and NVG batteries.

 - All weapons can be cleaned and maintained.

 - All vehicles can have routine maintenance conducted.

 - General scouting for supplies in the local area. Especially things like bandages, food, etc.

 - Recheck all wounds for signs of infection and to make sure we are healing well.

 - Check inventory of current kit, both personal and team kit. See what is available for trade.

 - See what kit Volodya has at his base that he might be willing to trade with us.

 - See if there are other groups locally who might want to trade.

 - Recce the area of the Humvee to ascertain the possibility of recovery

(Please note that this list is not in a priority order - if you need that done then please yell but we'd like to do as many of these as possible in downtime.  I think that the key determinants are whether any of them need to be played through and how much time passes in downtime.)
Fusilier
GM, 2359 posts
Your Guide
Mon 18 Jul 2011
at 17:34
  • msg #605

Re: Corpse robbing!

In reply to Luis Ortega (msg #604):

Thanks for the confirmation/summary.

Hope nobody minds me skipping through this. I'm only doing this to tie up lose ends before we can get everyone recovered from their wounds and get the game moving again with everyone all ok.
This message was last edited by the GM at 17:35, Mon 18 July 2011.
Francis 'Frank' Benucci
player, 570 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found Four'
Mon 18 Jul 2011
at 19:09
  • msg #606

Re: Corpse robbing!

Fusilier:
I'm back and will try to get the post up tonight. Thanks for waiting. I assume the next events have been agreed upon.

Always worth the wait!
Caleb Mulcahy
player, 286 posts
Spec4-Infantry (US)
Callsign "Found-3"
Tue 19 Jul 2011
at 10:59
  • msg #607

Re: Corpse robbing!

In reply to Fusilier (msg #605):

Happy to skip ahead and tie up loose ends. I'm guessing that anything routine will be done in the background, and anything interesting can be roleplayed out. Should also mean that wounds get some healing, and that PCs are generally more operational.
Fusilier
GM, 2361 posts
Your Guide
Wed 20 Jul 2011
at 13:13
  • msg #608

Re: Corpse robbing!

Ok, turn is up. A lot happened and I wasn't sure just how much detail to go into for each event, so I'm prepared to answer any questions you might have.

This week I'll be redoing much of the stores and other book keeping threads. On that note, please have a look at the following recent changes and let me know if there was a mistake:

A) Frank (removed and added to stores)
-Colt M1911A1 plus [3] mags (to Ferro now)
-Double barrel shotgun
-UZI with [5] mags

*Frank are you still keeping that AK74 in your pack? Just checking.

B) Meyer (removed and added to stores)
-PM63 SMG + 7x 30rd. Magazines

C) Mulcahy transfered to O'Brien
-SEM-52S tac radio
This message was last edited by the GM at 02:47, Thu 21 July 2011.
Francis 'Frank' Benucci
player, 571 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found Four'
Thu 21 Jul 2011
at 01:37
  • msg #609

Re: Corpse robbing!

Fusilier:
Ok, turn is up. A lot happened and I wasn't sure just how much detail to go into for each event, so I'm prepared to answer any questions you might have.

This week I'll be redoing much of the stores and other book keeping threads. On that note, please have a look at the following recent changes and let me know if there was a mistake:

A) Frank (removed and added to stores)
-Colt M1911A1 plus [3] mags
-Double barrel shotgun
-UZI with [5] mags

*Frank are you still keeping that AK74 in your pack? Just checking.

Fuse, I'm actually working on a list of stuff I don't need or for trade unless someone else wants the items.

Keeping the AK and stuff, for now.  Hopefully I'll get a chance and get a list of what's available.
Fusilier
GM, 2362 posts
Your Guide
Thu 21 Jul 2011
at 12:32
  • msg #610

Re: Corpse robbing!

JJM, in regards to your IC post, the IB will cooperate and authorize direction action on Lada. I'm not sure how you want to go about contacting them, it's a good call btw, but I thought I'd mention this up front to keep things moving along.
John Jameson McCarthy
player, 969 posts
Major
Cav Scout (US)
Thu 21 Jul 2011
at 12:36
  • msg #611

Re: Corpse robbing!

OK, cool.
Francis 'Frank' Benucci
player, 573 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found Four'
Fri 22 Jul 2011
at 01:20
  • msg #612

Re: Corpse robbing!

OK, I finally got a chance to do some cleaning up for Frank's stuff.  It's not a lot but, it's a start.

- [1] Colt M1911A1 pistol with [4] full 7-Round mags & double mag pouch (given to Ferro)
- [1] Makarov Pistol w. [1] 8-Round mag
- [1] Double Barrel Shotgun w. [26] loose 00 Buck shells
     [1] ALICE shotshell pouch (holds six shells)
- [1] Uzi 9mmP
     [5] 32 Round mags
- [1] Tool belt w. some basic tools (Gotten from same place as Uzi)
- [3] Soviet Uniforms
- [1] Vinyl Rain Poncho
- [1] Mallet/Hammer (From the sewers)
- [1] Hunting rifle scope (low magnification)
- [1] Set of wire cutters (and wire gloves - suitable for handling concertina)

I'll delete these items from the sheets if you want to put them into party stores
This message was last edited by the player at 01:35, Fri 22 July 2011.
Fusilier
GM, 2363 posts
Your Guide
Fri 22 Jul 2011
at 20:05
  • msg #613

Re: Corpse robbing!

Francis 'Frank' Benucci:
OK, I finally got a chance to do some cleaning up for Frank's stuff.  It's not a lot but, it's a start.

- [1] Colt M1911A1 pistol with [4] full 7-Round mags & double mag pouch (given to Ferro)
- [1] Makarov Pistol w. [1] 8-Round mag
- [1] Double Barrel Shotgun w. [26] loose 00 Buck shells
     [1] ALICE shotshell pouch (holds six shells)
- [1] Uzi 9mmP
     [5] 32 Round mags
- [1] Tool belt w. some basic tools (Gotten from same place as Uzi)
- [3] Soviet Uniforms
- [1] Vinyl Rain Poncho
- [1] Mallet/Hammer (From the sewers)
- [1] Hunting rifle scope (low magnification)
- [1] Set of wire cutters (and wire gloves - suitable for handling concertina)

I'll delete these items from the sheets if you want to put them into party stores


Please delete. I'm adding them to the stores.
Luis Ortega
player, 109 posts
Sergeant First Class
75th Rangers (US)
Fri 22 Jul 2011
at 21:04
  • msg #614

Re: Corpse robbing!

Sorry for my absence - I'm catching up and hope to post tonight.

Thanks.
Francis 'Frank' Benucci
player, 574 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found Four'
Sat 23 Jul 2011
at 04:58
  • msg #615

Re: Corpse robbing!

Fusilier:
Francis 'Frank' Benucci:
OK, I finally got a chance to do some cleaning up for Frank's stuff.  It's not a lot but, it's a start.

- [1] Colt M1911A1 pistol with [4] full 7-Round mags & double mag pouch (given to Ferro)
- [1] Makarov Pistol w. [1] 8-Round mag
- [1] Double Barrel Shotgun w. [26] loose 00 Buck shells
     [1] ALICE shotshell pouch (holds six shells)
- [1] Uzi 9mmP
     [5] 32 Round mags
- [1] Tool belt w. some basic tools (Gotten from same place as Uzi)
- [3] Soviet Uniforms
- [1] Vinyl Rain Poncho
- [1] Mallet/Hammer (From the sewers)
- [1] Hunting rifle scope (low magnification)
- [1] Set of wire cutters (and wire gloves - suitable for handling concertina)

I'll delete these items from the sheets if you want to put them into party stores


Please delete. I'm adding them to the stores.

Already done!
Fusilier
GM, 2364 posts
Your Guide
Sun 24 Jul 2011
at 17:53
  • msg #616

Re: Corpse robbing!

Hey guys,

Things have been really quiet. I realize that some players go quiet during downtime, but am a little concerned. I also that know one or two people are away but I'm not sure about the rest, if it's gotten stale, or are you waiting on me or others, or what. Let me know what I can do to help things moving again. Should I just dump everyone at Lada's and get some combat going again?
This message was last edited by the GM at 17:56, Sun 24 July 2011.
John Jameson McCarthy
player, 972 posts
Major
Cav Scout (US)
Sun 24 Jul 2011
at 18:22
  • msg #617

Re: Corpse robbing!

I've been waiting for others to chip in their ideas before coming up with a group plan. If no one wants to contribute say so and I'll make one up, just don't bitch when it gets everyone killed:)
Francis 'Frank' Benucci
player, 576 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found Four'
Sun 24 Jul 2011
at 21:20
  • msg #618

Re: Corpse robbing!

In reply to John Jameson McCarthy (msg #617):

Nope, still here.  I just updated Frank's last post to say that he would go in by water and cover that escape route if needed or come in by himself that way.  He has that option (and only option of any kind of swimming gear that I know of).
Eikki Termonen
player, 347 posts
Alikersantti (OR-4)
Finnish Sissi
Mon 25 Jul 2011
at 00:22
  • msg #619

Re: Corpse robbing!

As a low ranking non-westerner Eikki doesn't really have a lot of sway with command decisions at the moment. He's made his suggestion of sniper cover taking out guards, but beyond that.....

As a player though, how about sending in the truck loaded up with troops and fitted out with makshift armour of sandbags and plate steel? Drive right throught he wall of Lada's office with guns blazing, snatch him up (preferably after a non-life threating head wound) and kill everyone else in sight?
John Jameson McCarthy
player, 973 posts
Major
Cav Scout (US)
Mon 25 Jul 2011
at 09:01
  • msg #620

Re: Corpse robbing!

I like the sniper bit, and as a player I love the Wild Bunch feel of the second part of your suggestion. It might be a little much for the locals however as they already consider us dangerous maniacs, of course, given Ekki's background the title Dangerous Maniac fits really well since he volunteered to stay behind in the most awful country and climate to specifically hunt the elite of the largest army in the hemisphere:).

Killing too many may also be counterproductive, we'll need personnel to keep the business running.
Fusilier
GM, 2365 posts
Your Guide
Mon 25 Jul 2011
at 11:34
  • msg #621

Re: Corpse robbing!

John Jameson McCarthy:
If no one wants to contribute say so and I'll make one up.


Beyond what has been said already, I think that it's best you do this. Since there hasn't been much put forward, I think its safe to assume it's being left up to you and they're won't be complaints.
Caleb Mulcahy
player, 289 posts
Spec4-Infantry (US)
Callsign "Found-3"
Mon 25 Jul 2011
at 12:02
  • msg #622

Re: Corpse robbing!

Fusilier:
John Jameson McCarthy:
If no one wants to contribute say so and I'll make one up.


Beyond what has been said already, I think that it's best you do this. Since there hasn't been much put forward, I think its safe to assume it's being left up to you and they're won't be complaints.


IC - just been waiting for orders. I'm just a grunt after all!

OOC - Leg's suggestion seems a little over the top, but a modified version may be worth thinking about. In order to maximise effect but minimise casualties we could go in all tooled up, displaying our strengths. If we rock up armed to the teeth, beat up a couple of their heavies, and snatch Lada, I'm guessing (and hoping) that the others will back down. If they don't, we already tooled up and can unleash serious firepower.

This should hopefully have a big impact without the need to kill everyone. Should also enhance our reputation amongst the locals. The workers at Lad's site may prefer working for us, they will probably get treated better, and might even be better rewarded.
John Jameson McCarthy
player, 975 posts
Major
Cav Scout (US)
Mon 25 Jul 2011
at 12:20
  • msg #623

Re: Corpse robbing!

Lots of words in the post.

Basically:
Phase 1

HQ and Weapons section set up about 200-300 meters away with a couple of machine guns

Snipers set up where they think best to cover the approach

Fire Teams 1-3 start sneaking toward the wire

Attack will be initiated either when:
A) Fireteams are close enough and tell JJ to start firing
B) Ekki sees something that shows we've been rumbled and starts firing

Final assault into compound happens under cover of MG and sniper fire

Phase 2
Fire Team 3 secures perimeter (all 3 of them)
Fire Team 1 + 2 start clearing any occupied buildings

HQ and Weapons move up to relieve FT 3
Snipers relocate to cover approaches to the site

Phase 3
Buildings are cleared and site is secured.
Caleb Mulcahy
player, 290 posts
Spec4-Infantry (US)
Callsign "Found-3"
Mon 25 Jul 2011
at 12:27
  • msg #624

Re: Corpse robbing!

John Jameson McCarthy:
Using this cover, Fireteams One through Three will advance to the perimeter. Once there, Fire Team one will secure the compound until the HQ section can join them, Fire Teams Two and Three will work in tandem to clear buildings and search for Lada, any resistance is to be met with deadly force but take care to try to secure non-combatants.

Our initial approach will be stealthy, I want the Fire Teams as close as we can to the compound before we start firing, Sniper detachment, I want you to keep the guards under surveillance and only start firing on my command or if you see that they have seen our troops. If you see that, your fire will initiate the final phase of the attack. Once combat is initiated, the HQ firebase will provide covering fire and the Fire Teams will advance using overwatch or whatever tactic the commanders deem best for the situation. Once the compound is secure the HQ section will move forward and provide security to free up Fire Team Three for helping with the room clearing. Sniper team will take up a position to provide early warning of any rienforcements we may not have considered once the first phase of the mission is completed.


Query on something - you have FT1 securing the compound perimeter, but OOC you said FT3. Can you clarify.
John Jameson McCarthy
player, 976 posts
Major
Cav Scout (US)
Mon 25 Jul 2011
at 12:44
  • msg #625

Re: Corpse robbing!

Good spot.

I've editted my IC post for consistency:

FT Three will provide perimeter security whilst 1 and 2 clear the buildings.

HQ will move up and relieve FT3.
Caleb Mulcahy
player, 292 posts
Spec4-Infantry (US)
Callsign "Found-3"
Mon 25 Jul 2011
at 15:40
  • msg #626

Re: Corpse robbing!

In reply to John Jameson McCarthy (msg #625):

Thanks - I'm happy with that!
Fusilier
GM, 2366 posts
Your Guide
Mon 25 Jul 2011
at 20:46
  • msg #627

Re: Corpse robbing!

Turn post up tomorrow.
Eikki Termonen
player, 348 posts
Alikersantti (OR-4)
Finnish Sissi
Tue 26 Jul 2011
at 01:14
  • msg #628

Re: Corpse robbing!

John Jameson McCarthy:
...Ekki's background the title Dangerous Maniac fits really well since he volunteered to stay behind in the most awful country and climate to specifically hunt the elite of the largest army in the hemisphere:).

Thanks for the recognition. :D
John Jameson McCarthy:
...to keep the business running.

Umm, why?
Why not simply roll them for everything they've got then get the hell out of town. It's not like there's anything really holding the group in Gdansk...
Caleb Mulcahy:
OOC - Leg's suggestion seems a little over the top, but a modified version may be worth thinking about.

Awww, come on! You don't think I was really serious about that do you? ;)
I said it mainly to get people engaged and thinking of the possibilities. Apparenlty it worked. :P
Eikki Termonen
player, 350 posts
Alikersantti (OR-4)
Finnish Sissi
Tue 26 Jul 2011
at 01:36
  • msg #629

Re: Corpse robbing!

I think the time is all wrong. Last post Fuse made with a time said it was already 0015. JJ wants prep complete by 2200.
Are we really waiting another whole day or are we pushing back the op to say 0300-0400?
John Jameson McCarthy
player, 981 posts
Major
Cav Scout (US)
Tue 26 Jul 2011
at 15:29
  • msg #630

Re: Corpse robbing!

JJ will take the flare gun and the five flares if that's OK.

He'd also like to take some of the smoke grenades left: the stores show 2 HC and 2 Orange. Does anyone want any of them before I transfer them to my inventory?
Caleb Mulcahy
player, 294 posts
Spec4-Infantry (US)
Callsign "Found-3"
Tue 26 Jul 2011
at 16:45
  • msg #631

Re: Corpse robbing!

I will take the 40mmS ILLUM x2 if nobody else wants them...
Fusilier
GM, 2367 posts
Your Guide
Tue 26 Jul 2011
at 19:37
  • msg #632

Re: Corpse robbing!

In reply to Eikki Termonen (msg #629):

I'll just bump the time up a little. It'll still be nighttime so it won't really change anything.

In reply to John Jameson McCarthy (msg #630):

Removed from stores:

Flare Gun x1
Flare Gun Rounds x5

In reply to Caleb Mulcahy (msg #631):

Added to your sheet and removed from stores:

40mmS ILLUM x2
Fusilier
GM, 2368 posts
Your Guide
Tue 26 Jul 2011
at 19:41
  • msg #633

Re: Corpse robbing!

I'll be switching the gear mentioned by Eikki as well:

Light intensifier goggles
Half a dozen electrical detonators
A hundred metre spool of light electrical wire
A length of primercord
Luis Ortega
player, 110 posts
Sergeant First Class
75th Rangers (US)
Tue 26 Jul 2011
at 22:53
  • msg #634

Re: Corpse robbing!

Fuse, what is the current wound status of everyone?  Do we need to wait a couple of days for all serious wounds on PCs to have reduced to slight?
Fusilier
GM, 2370 posts
Your Guide
Wed 27 Jul 2011
at 05:19
  • msg #635

Re: Corpse robbing!

Luis Ortega:
Do we need to wait a couple of days for all serious wounds on PCs to have reduced to slight?


Yes. The wounded haven't recovered yet. After Lada's place is secure, I'll bump up the time quite a bit (all will be healed).




Your approach is from the west (left side of the map). Let me know if you want to be detailed in where the teams are. Assault has a breach in the wire at K-8 and I am assuming HQ/GPMG is in the ruin at I-12.


This message was last edited by the GM at 05:21, Wed 27 July 2011.
Eikki Termonen
player, 354 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 27 Jul 2011
at 05:28
  • msg #636

Re: Corpse robbing!

With the fog, how close do the snipers need to be?
Somewhere around the ruin at H12 would be nice, although around the vicinity of D10 would be good two - depending on visibility.
Fusilier
GM, 2371 posts
Your Guide
Wed 27 Jul 2011
at 05:43
  • msg #637

Re: Corpse robbing!

In reply to Eikki Termonen (msg #636):

I'm using the rules of night visibility level 2, modified for poor weather, as well adjusted for what I feel represents the current conditions.

NVGs will pick out a stationary target at about 100 meters (a little bit more if other factors aide you, such as noise, good target indications from others, or the fact you expected them to be there because of the recce for example).

So those locations you mentioned are close enough to "see" the enemy. They're still heavily obscured targets though - night, fog, etc.

Those without NVGs are down to about 25 meters (without ILLUM) spotting distances for stationary figures. Moving figures are double the distance. Tracers and other factors will change things as well.

With only a few sets of NVGs, you're tactics and teamwork are going to play a big part in things.
This message was last edited by the GM at 05:46, Wed 27 July 2011.
Eikki Termonen
player, 355 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 27 Jul 2011
at 06:21
  • msg #638

Re: Corpse robbing!

So how will Eikki's day/night scope on his rifle be effected? What's the absolute maximum range it can be used at in the current conditions given it's got 4x magnification unlike most NVGs currently in use?

If it's 100 metres, the snipers are effectively useless until the fog lifts, or they move almost within the wire.
Fusilier
GM, 2372 posts
Your Guide
Wed 27 Jul 2011
at 11:05
  • msg #639

Re: Corpse robbing!

In reply to Eikki Termonen (msg #638):

About 150 at max - still heavily obscured.

I didn't specify in the post, but when I listed off the targets that are visible, they aren't visible to all (just one or some of the party). Eikki's optics are the best, and he can see both sentries on the rooftops.

A small difficulty I had when determining who can see what, is that I wasn't sure where each of the teams are located. I didn't get the map up in time for the planning phase, so I just had to kind of wing it the best I could. It's not as precise when it comes to figuring out observation distances, but its what I had to go with.
Oskar Friedmann
player, 945 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 27 Jul 2011
at 12:32
  • msg #640

Re: Corpse robbing!

As perhaps has been noticed, I haven't been on RPOL much lately. I apologize that I haven't checked in: I was holding off in hopes that things at work would get back to their prior lazy pace. Unfortunately, they have not.

I won't be able to play consistently, if at all, for the foreseeable future. My apologies for not making this frank assessment sooner.

There are a few games in which I'm in the middle of combat and I will be finishing those out so you may see me online a little in the near future, but that's eventually going to end. Again, I'm sorry that I can't play like I used to and if things change I'll be back... sometime. Hopefully. :)

Anyone wanting to contact me is free to do so at mean_liar@hotmail.com, but please put a noticeable and obnoxious ALL CAPS OMG subject line. I have a highly zealous spam filter that'll toss just about every email I receive into my Spam folder; without a highly visible Subject line, I'm likely to overlook whatever is sent.
Caleb Mulcahy
player, 295 posts
Spec4-Infantry (US)
Callsign "Found-3"
Wed 27 Jul 2011
at 12:37
  • msg #641

Re: Corpse robbing!

In reply to Oskar Friedmann (msg #640):

Shame - it's been fun reading Oskar's take on life.

You could always quit your job and go on RPOL full time... just a suggestion!
Fusilier
GM, 2373 posts
Your Guide
Wed 27 Jul 2011
at 12:48
  • msg #642

Re: Corpse robbing!

Oskar Friedmann:
I won't be able to play consistently, if at all, for the foreseeable future.


Game over. I fucking quit.

Oskar Friedmann:
I'll be back... sometime. Hopefully. :)


As I mentioned in the PM I sent, you are welcome to return at any point in the future. The door will always be open to you. Best of luck.
Luis Ortega
player, 111 posts
Sergeant First Class
75th Rangers (US)
Wed 27 Jul 2011
at 13:00
  • msg #643

Re: Corpse robbing!

JJM – I like the plan but have a couple of comments:

John Jameson McCarthy:
B) Ekki sees something that shows we've been rumbled and starts firing

With the sniper team the intention is that Alex is the commander and spotter (and has a radio) and that Ekki is the primary shooter.

Eikki Termonen:
I think the time is all wrong. Last post Fuse made with a time said it was already 0015. JJ wants prep complete by 2200.
Are we really waiting another whole day or are we pushing back the op to say 0300-0400?


Fusilier:
Luis Ortega:
Do we need to wait a couple of days for all serious wounds on PCs to have reduced to slight?


Yes. The wounded haven't recovered yet. After Lada's place is secure, I'll bump up the time quite a bit (all will be healed).

I have an alternate suggestion regarding the timing of the assault on Lada’s place.  Currently I believe that Oskar, JJM, Caleb and Meyer are all at a Serious wound state (please correct me if I’m wrong) and so won’t be able to fully participate in the upcoming assault.  I therefore suggest that we delay the assault for a couple of days in terms of game time in order to allow those characters to heal wounds to a Slight wound state.  This is so that those characters are able to fully participate without having their Strength stat halved due to a Serious wound.

What do people think?

(EDIT - just seen the IC post from Fuse that we've started - damn my operation! - I assume that it's too late to delay things IC)



In reply to Oskar Friedmann (msg #640):

Tragic news!  I hope that you’re able to return in the future!
This message was last edited by the player at 13:01, Wed 27 July 2011.
John Jameson McCarthy
player, 984 posts
Major
Cav Scout (US)
Wed 27 Jul 2011
at 13:11
  • msg #644

Re: Corpse robbing!

Sorry to hear this, hopefully you'll be back soon, until then I'm sure Oskar can spend some off-stage time whittling down the list.
Robert Mitchell
player, 993 posts
Corporal
British Infantry
Wed 27 Jul 2011
at 13:20
  • msg #645

Re: Corpse robbing!

Billy 'Crack' O'Brien :
Once he had given his report he moved off to find somewhere to get some sleep. As he spied Mitch trying to get his NVG's to work he said:

"I could have a look if you like ? I've played around with electrics most of my life, may get lucky."

Sorry, wasn't able to reply at the time but Mitch will certainly let Billy have a look at the broken NVGs to try to get them to work.
Fusilier
GM, 2374 posts
Your Guide
Wed 27 Jul 2011
at 13:23
  • msg #646

Re: Corpse robbing!

In reply to Robert Mitchell (msg #645):

It's ok. I assumed as much. The rolls were inconclusive under the timeframe and conditions though. Billy can try again later.
This message was last edited by the GM at 13:23, Wed 27 July 2011.
Robert Mitchell
player, 994 posts
Corporal
British Infantry
Wed 27 Jul 2011
at 13:32
  • msg #647

Re: Corpse robbing!

Francis 'Frank' Benucci:
"One other thing, I'd like one of you to carry a double-barrel shotgun in case we need to breach any doors.  I know I put a pouch of six shells into the inventory just before.  Any questions or thoughts?"

What's the weight of the shotgun and shells?  I think that the only way Mitch can carry it is to reduce the amount of M249 ammo he's carrying (which might be a good idea) but I'll work it out based on what the additional load would be.
Luis Ortega
player, 112 posts
Sergeant First Class
75th Rangers (US)
Wed 27 Jul 2011
at 13:37
  • msg #648

Re: Corpse robbing!

John Jameson McCarthy:
JJ listened to his men chat as they gathered for the meeting, they had certainly had some interesting lives before the war had thrown them together, "I'd agree that Lada is a prime candidate for visiting, he's proven himself unreliable and I'd really like to know if those NATO POWs were a total ruse or whether he does know someone using them and switched the identities around. In my opinion that gives us enough cause to go in there and sequester him for interrogation. The issue will be whether the IB consider it grounds enough. I'm reluctant to just go in there all guns blazing without discussing it with the IB, they already consider us dangerous cowboys and just operating without their consultation and agreement is only going to confirm that."

I wasn’t able to ask it at the time but Ortega would have asked for more details of the NATO POWs and the ruse Lada pulled – as this occurred prior to me joining the game please can someone summarise this for me.

Thanks.

John Jameson McCarthy:
"Call signs are already in action, when in CQB, Friedmann will call the shots to avoid confusion.”

As mean_liar is having to drop out for the moment it might be better to nominate someone else to take on this role.  The obvious candidates are Frank and Billy.

EDIT - thinking about the roles of the different fireteams the obvious candidate is actually Frank.
This message was last edited by the player at 13:38, Wed 27 July 2011.
Eikki Termonen
player, 356 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 27 Jul 2011
at 13:39
  • msg #649

Re: Corpse robbing!

Luis Ortega:
John Jameson McCarthy:
B) Ekki sees something that shows we've been rumbled and starts firing

With the sniper team the intention is that Alex is the commander and spotter (and has a radio) and that Ekki is the primary shooter.

True, however Eikki can see better than Alex and may not have time to relay word through Alex, then by radio to JJ. A shot is quicker and more efficient.
Luis Ortega:
I therefore suggest that we delay the assault for a couple of days in terms of game time in order to allow those characters to heal wounds to a Slight wound state.  This is so that those characters are able to fully participate without having their Strength stat halved due to a Serious wound.

Time is of the essence. The city appears ready to implode into a nightmare of politics, payback and power plays. We REALLY don't want to be involved in any of that.

The raid on Lada achieves two things - payback for leading us down the garden path a few IC days ago before the attack, and sets up the group with desperately needed supplies for the next move.
Luis Ortega
player, 113 posts
Sergeant First Class
75th Rangers (US)
Wed 27 Jul 2011
at 13:43
  • msg #650

Re: Corpse robbing!

Fuse - please can you add the following to the stores list as Ortega has returned them:

7.62mmN 20rnd mag for G3 (empty) x3
Luis Ortega
player, 114 posts
Sergeant First Class
75th Rangers (US)
Wed 27 Jul 2011
at 13:57
  • msg #651

Re: Corpse robbing!

Fusilier:
Fireteam 2:
Friedmann (TAC-AN/PRC-68 Radio) (NV)
Babicevs (Tac Radio) (NV)
Aleksandar (Kurt's Tac Radio)
Janusz

I didn't realise that Aleksandar had Kurt's Tac Radio - after the action at Lada's place is concluded I think that we should reassign it to someone else (a PC).

The most obvious candidate is Eikki I think but let's work that out later.
Fusilier
GM, 2374 posts
Your Guide
Wed 27 Jul 2011
at 14:01
  • msg #652

Re: Corpse robbing!

Luis Ortega:
I didn't realise that Aleksandar had Kurt's Tac Radio - after the action at Lada's place is concluded I think that we should reassign it to someone else (a PC).


"That is crazy talk."







Luis Ortega:
Fuse - please can you add the following to the stores list as Ortega has returned them:

7.62mmN 20rnd mag for G3 (empty) x3


Done
This message was last edited by the GM at 14:01, Wed 27 July 2011.
Luis Ortega
player, 115 posts
Sergeant First Class
75th Rangers (US)
Wed 27 Jul 2011
at 14:07
  • msg #653

Re: Corpse robbing!

In reply to Fusilier (msg #652):

LOL - we'll resolve that later! <G>
Eikki Termonen
player, 357 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 27 Jul 2011
at 14:28
  • msg #654

Re: Corpse robbing!

As Oskar is wounded and has his mobility seriously restricted (leg wound), a reshuffle of the teams is probably warranted - leave him and Alexander behind and put Janusz in team 3 and Varis in 1.
Makes for two teams of four people who can more easily pair up and as Alex is only a fireman he's not likely to be missed in a fight.
The other two seriously wounded are JJ and Caleb, both with an arm injury and still useful - JJ as commander and Caleb as translator for Janusz and combat engineer skill (in case a door needs to be blown open).

Where's Boswell?
Luis Ortega
player, 117 posts
Sergeant First Class
75th Rangers (US)
Wed 27 Jul 2011
at 14:34
  • msg #655

Re: Corpse robbing!

Eikki Termonen:
As Oskar is wounded and has his mobility seriously restricted (leg wound), a reshuffle of the teams is probably warranted - leave him and Alexander behind and put Janusz in team 3 and Varis in 1.
Makes for two teams of four people who can more easily pair up and as Alex is only a fireman he's not likely to be missed in a fight.
The other two seriously wounded are JJ and Caleb, both with an arm injury and still useful - JJ as commander and Caleb as translator for Janusz and combat engineer skill (in case a door needs to be blown open).

Where's Boswell?

I think that it's too late for a reshuffle now though one will probably occur after this mission.

We've never found Boswell....
Eikki Termonen
player, 358 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 27 Jul 2011
at 14:43
  • msg #656

Re: Corpse robbing!

What's the story with wound effects? Is it like the book where a Serious injury renders that body part useless until healed?
BYB:
Wound Effects
A Variety of effects result from wounds, some temporary and some more lasting.

Knockdown: If a character suffers more points of damage in a combat phase than his current Agility, he is knocked down and may not conduct any other action for the rest of the current turn. Concussion damage counts same as gunshot and fragmentation wounds for determining knockdown, but burn damage does not.

Stun: Any damage to the head, including burn damage, has a chance of stunning the character. To avoid stun, roll 1d6 and add the damage suffered from the wound. If the result is equal to or less than the characters Constitution, he is unaffected. If the result is greater than the characters Constitution, he is stunned and remains unconscious for a number of combat turns equal to the amount by which the total exceeded his Constitution.

Wound Severity: The four levels of wound severity are slight, serious, and critical. If one of a characters body parts has taken less than or equal to it’s hit capacity, it is slightly wounded. If it has taken more damage than it’s hit capacity, but less than or equal to twice its capacity, it is seriously wounded. If it has taken damage in excess of twice its hit capacity, it is critically wounded.

Scratch wounds: If one of a characters body parts has taken less than or equal to half of its hit capacity (rounded down), it is “scratched”. Scratch wounds mainly represent the initial shock of suddenly being hurt. The first time that a character takes damage during combat, he losses his next action. Characters never suffer more than one lost action per day (24hour period) for scratch wounds, regardless of how many they suffer in combat.

Slight wounds: A slight wound causes an immediate reduction in the characters Initiative rating by one. A character never suffers more than one Initiative reduction for slight wounds, regardless of how many he suffers. Slight wounds have no other effect on combat.

Serious wounds: A serious wound reduces a characters effective Strength by half (rounding final Strength down) and causes an additional immediate reduction of the characters Initiative rating by two (total of three, including slight). A character never suffers more than one Initiative reduction for serious wounds, regardless of how many such wounds he suffers. Characters whose Initiative ratings are reduced to 0 or less may not take any further actions during this combat.
A character that suffers a serious injury must also make a roll under his Constitution expressed as a percentage on percentile dice to avoid losing consciousness. (Eg. A Constitution of 8 must roll under 8% to remain conscious.) This roll must be made every combat turn that the player attempts to conduct any activity.
A serious injury to the head automatically causes loss of consciousness. An unconscious character makes a roll under his Constitution expressed as a percentage at the start of each combat turn to regain consciousness.
Finally a serious wound to the leg or arm causes the character to lose the use of that limb until it is healed.

Critical wounds: A critical head injury causes immediate death. Critical injuries to other body parts cause immediate loss of consciousness and require medical attention within 10 minutes or the character will die from loss of blood.
To regain consciousness, a character that loses consciousness due to a critical wound makes a roll under his Constitution expressed as a percentage at the start of every other combat turn. Once he regains consciousness, his strength is halved (rounding fractions down), and his Initiative rating undergoes an additional reduction by two. Characters whose Initiative ratings are reduced to 0 or less may not take any further actions during this combat.

Luis Ortega
player, 118 posts
Sergeant First Class
75th Rangers (US)
Wed 27 Jul 2011
at 14:50
  • msg #657

Re: Corpse robbing!

In reply to Eikki Termonen (msg #656):

This is exactly why I suggested delaying for a couple of days so that people's injuries are healed up sufficiently to not be at a "Serious" wound state.  Though there are good reasons for rushing this attack IC there are also good "polite gaming etiquette" reasons for delaying it a couple of days so that those who have Serious wounds are able to participate fully.  It's just bad etiquette to put them in a situation where their character is inactive when it can be worked around.
Robert Mitchell
player, 995 posts
Corporal
British Infantry
Wed 27 Jul 2011
at 14:55
  • msg #658

Re: Corpse robbing!

Fuse, please can Mitch take the following from the stores:

HC Smoke Grenade x2
Double Barrel Shotgun
12 gauge, slug x10

Thanks.

Done
This message was last edited by the GM at 14:58, Wed 27 July 2011.
Fusilier
GM, 2375 posts
Your Guide
Wed 27 Jul 2011
at 14:57
  • msg #659

Re: Corpse robbing!

Guys I'm not changing things. The raid is on and everyone present is on the ground, as they are. JJM made the call based on the need for securing a base, and there were no objections at the time.
Eikki Termonen
player, 359 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 27 Jul 2011
at 15:06
  • msg #660

Re: Corpse robbing!

In reply to Luis Ortega (msg #657):

The two seriously wounded active PCs both only have an arm out of action going strictly by the rules. As long as they keep their Load down, keep out of trouble as much as possible, and only use their good arm, there's no real reason they can't contribute in meaningful ways.

Oskar on the other hand, should be at best on crutches, at worst flat on his back resting. With the player unable to commit to the game, it's no great loss if they sit this one out.
Varis Babicevs
player, 732 posts
Auxiliary
Scout/Translator (US)
Wed 27 Jul 2011
at 21:41
  • msg #661

Re: Corpse robbing!


Are fireteams 1 and 2 both going in through the same hole? (That's what she said!)

I don't think that Varis' squad- yeah, I said it- has a pair of bolt cutters (Varis has a lock picking kit, though- I don't see him trying it out under these circumstances, though).
This message was last edited by the player at 21:49, Wed 27 July 2011.
Luis Ortega
player, 120 posts
Sergeant First Class
75th Rangers (US)
Wed 27 Jul 2011
at 22:31
  • msg #662

Re: Corpse robbing!

In reply to Varis Babicevs (msg #661):

I think that all teams going into the compound are entering through the same hole in the wire and are then spreading out.
Fusilier
GM, 2376 posts
Your Guide
Wed 27 Jul 2011
at 22:33
  • msg #663

Re: Corpse robbing!

In reply to Luis Ortega (msg #662):

Yeah, there is only one set of known cutters.
Eikki Termonen
player, 360 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 27 Jul 2011
at 23:35
  • msg #664

Re: Corpse robbing!

There's a pair or wire cutters in the stores which probably could be used. Won't cut chain, but should do the job on the fence.
Fusilier
GM, 2377 posts
Your Guide
Wed 27 Jul 2011
at 23:47
  • msg #665

Re: Corpse robbing!

In reply to Eikki Termonen (msg #664):

It's a little too late.
Eikki Termonen
player, 361 posts
Alikersantti (OR-4)
Finnish Sissi
Thu 28 Jul 2011
at 00:27
  • msg #666

Re: Corpse robbing!

On the other hand, many modern (post 80's) bayonets can be used to cut wire. A slot in the blade fits over a lug on the scabard and the whole thing acts like scissors.
Different models work in different ways, but the principle is the same.
http://upload.wikimedia.org/wi...ed-as-Wirecutter.jpg
http://www.wellingtonsurplus.c...onet+With+Wirecutter
This message was last edited by the player at 00:29, Thu 28 July 2011.
Ferro
player, 24 posts
Unknown Background
Acting Militia Auxiliary
Thu 28 Jul 2011
at 00:46
  • msg #667

Re: Corpse robbing!

The teams are going through the wire.

Now.

Right now.

Everyone.
Eikki Termonen
player, 362 posts
Alikersantti (OR-4)
Finnish Sissi
Thu 28 Jul 2011
at 01:40
  • msg #668

Re: Corpse robbing!

Of course they are. This just gives a few options other than everyone squeezing through the one hole. Using the bayonets doesn't require "rewinding" to add gear as about half the group have the necessary items already on them which should be common knowledge amongst the PCs.
Given this information it seems logical JJ should have the option to use several entry points - or not, it's his decision.
Ferro
player, 25 posts
Unknown Background
Acting Militia Auxiliary
Thu 28 Jul 2011
at 01:49
  • msg #669

Re: Corpse robbing!

In reply to Eikki Termonen (msg #668):

Alright well if JJM wants, we can all go back out through the hole again, cut some more holes, and then go through those holes ones too.
Eikki Termonen
player, 363 posts
Alikersantti (OR-4)
Finnish Sissi
Thu 28 Jul 2011
at 02:04
  • msg #670

Re: Corpse robbing!

From what I can see you're at the wire with only a couple of PCs having posted they are currently moving through. Seems to me there's still time to make a second hole 50-100 metres away if that's what he wants.....

It would be nice if everyone could update their post in "the cast" thread as well as their description.
This message was last edited by the player at 02:06, Thu 28 July 2011.
Mike Catchings
player, 388 posts
HM3
Navy FMF Corpsman (US)
Thu 28 Jul 2011
at 06:15
  • msg #671

Re: Corpse robbing!

Hey all, I'm still here.  Post coming! Just trying to get caught up on things at home.  It's my summer leave right now.
John Jameson McCarthy
player, 986 posts
Major
Cav Scout (US)
Thu 28 Jul 2011
at 07:55
  • msg #672

Re: Corpse robbing!

Why not all go through this hole and then when the assault teams spread out to breech the second line of wire they can use bayonets to cut their own new holes?
Luis Ortega
player, 121 posts
Sergeant First Class
75th Rangers (US)
Thu 28 Jul 2011
at 08:50
  • msg #673

Re: Corpse robbing!

Eikki Termonen:
From what I can see you're at the wire with only a couple of PCs having posted they are currently moving through. Seems to me there's still time to make a second hole 50-100 metres away if that's what he wants.....

Leg - it's already done - Fireteam 1 has posted passing through the hole that Morgan in Fireteam 3 has cut and (from his post) I assume that Fuse is working on the belief that everyone is passing through the same hole.

It would be really helpful if you brought up these things during the discussion/briefing stage rather than once the mission has started.  It would certainly be a more constructive form of gaming…..

John Jameson McCarthy:
Why not all go through this hole and then when the assault teams spread out to breech the second line of wire they can use bayonets to cut their own new holes?

This seems like a good idea though both Ortega and Mitch have survival knives rather than bayonets so they won't be able to cut anything.
Luis Ortega
player, 122 posts
Sergeant First Class
75th Rangers (US)
Thu 28 Jul 2011
at 08:52
  • msg #674

Re: Corpse robbing!

Janusz:
Janusz waited for his turn to go through the wire with mounting nervousness. He'd been lucky to draw garrison duty and he'd never really been involved in many assaults, especially a stealthy approach such as this. It was even worse that he had been assigned to fight with the unit's greatest warriors and he only hoped that he could keep up with them. His fingers itched for a cigarette and his body screamed out for nicotine.

He swallowed hard and shivered, hoping that the chill of the early morning fog would mask his tension as he readied his automatic rifle and prepared to cross through the breech.

RPK-74 LMG
5x 45 rnd mag w/210x 5.45mmB rnds
Smokes

Ooh - who's playing Janusz?
John Jameson McCarthy
player, 987 posts
Major
Cav Scout (US)
Thu 28 Jul 2011
at 09:06
  • msg #675

Re: Corpse robbing!

Me, otherwise Varis is on his own in a squad. We can reorganise after the battle.
Luis Ortega
player, 123 posts
Sergeant First Class
75th Rangers (US)
Thu 28 Jul 2011
at 09:09
  • msg #676

Re: Corpse robbing!

In reply to John Jameson McCarthy (msg #675):

<img src="http://img580.imageshack.us/img580/8491/100gm.jpg"align="left">Nice one - up to you but if you want to include his portrait then then this is the code.
Eikki Termonen
player, 364 posts
Alikersantti (OR-4)
Finnish Sissi
Thu 28 Jul 2011
at 09:18
  • msg #677

Re: Corpse robbing!

In reply to Luis Ortega (msg #673):

At the time this topic was first raised, next to nothing had happened. Yes, now it has happened so it's a moot point now.
It is, and always has been JJ's call how this was going to progress. Muliple entry points are probably a good idea, but it's foggy so less important.

It is worth remembering for the future though that a number of characters have wire cutting ability, even without specifically carrying bolt cutters and the like.

Did anyone (ie Caleb) pick up any explosives from stores and Eikki suggested to JJ before setting out? What about the axe? Both items are useful for creating breaches in walls, doors, windows, people... Shotguns are good, but they don't make a hole big enough to crawl through unlike explosives and really big cutting implements.

Did the snipers get the chance to move out before the rest of the unit as discussed between JJ and Eikki? If not, Eikki is probably still setting his defences and not yet in a firing position.
Fusilier
GM, 2378 posts
Your Guide
Thu 28 Jul 2011
at 10:57
  • msg #678

Re: Corpse robbing!

Eikki Termonen:
Did the snipers get the chance to move out before the rest of the unit as discussed between JJ and Eikki? If not, Eikki is probably still setting his defences and not yet in a firing position.


They left the temporary billet with the rest of the platoon on the truck, but if you see in the post, they headed out early once the vehicle reached the drop off point. So for the most part, the defenses are set up.

Everyone is already going through the breach.

I'll probably get the turn up tonight.

Frank, thanks for the added field formation for your team.
This message was last edited by the GM at 10:59, Thu 28 July 2011.
Caleb Mulcahy
player, 297 posts
Spec4-Infantry (US)
Callsign "Found-3"
Thu 28 Jul 2011
at 12:14
  • msg #679

Re: Corpse robbing!

Eikki Termonen:
Did anyone (ie Caleb) pick up any explosives from stores and Eikki suggested to JJ before setting out? What about the axe? Both items are useful for creating breaches in walls, doors, windows, people... Shotguns are good, but they don't make a hole big enough to crawl through unlike explosives and really big cutting implements.


No to the explosives, was planning to use my good looks and charm to get us in the front door!
John Jameson McCarthy
player, 988 posts
Major
Cav Scout (US)
Thu 28 Jul 2011
at 12:15
  • msg #680

Re: Corpse robbing!

That's us screwed then...:)
Francis 'Frank' Benucci
player, 580 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Thu 28 Jul 2011
at 19:25
  • msg #681

Re: Corpse robbing!

Fusilier:
Frank, thanks for the added field formation for your team.

No problem.  Figured it would help you some.
Eikki Termonen
player, 365 posts
Alikersantti (OR-4)
Finnish Sissi
Fri 29 Jul 2011
at 01:31
  • msg #682

Re: Corpse robbing!

In reply to John Jameson McCarthy (msg #680):

Perhaps he's got an explosive personality? ;)
John Jameson McCarthy
player, 989 posts
Major
Cav Scout (US)
Fri 29 Jul 2011
at 07:03
  • msg #683

Re: Corpse robbing!

Nice one.
Luis Ortega
player, 124 posts
Sergeant First Class
75th Rangers (US)
Fri 29 Jul 2011
at 09:04
  • msg #684

Re: Corpse robbing!

Caleb Mulcahy:
No to the explosives, was planning to use my good looks and charm to get us in the front door!

Maybe we'll get lucky and they'll be fans.....
Fusilier
GM, 2379 posts
Your Guide
Fri 29 Jul 2011
at 11:19
  • msg #685

Re: Corpse robbing!

Bleh... meant to get the turn up yesterday but I fell asleep after getting home from work. I'd like to get the momemtum going again, so it'll be up for sure today.
Fusilier
GM, 2381 posts
Your Guide
Fri 29 Jul 2011
at 22:14
  • msg #686

Re: Corpse robbing!

Turn up.

I updated the maps and marked the location of the team and known enemy. The positions are just a reference, and not precise down to 1 meter accuracy or anything like that, so please keep that in mind. Try to use the grid references though for movement - it will make things much clearer for everyone and there will be less chance for me to misinterpret something.

The truck will reach/pass the assault teams' position in the next turn. So I need you to be clear on your immediate actions...

The truck will either go into the garage or drive past and go on its way to leave the compound based on the road going in only one direction.

I need to know what the assault guys will do (stay low and let it pass, make a move somewhere, shoot it, attempt to board it, etc).
This message was last edited by the GM at 22:19, Fri 29 July 2011.
Ferro
player, 26 posts
Unknown Background
Acting Militia Auxiliary
Fri 29 Jul 2011
at 22:37
  • msg #687

Re: Corpse robbing!

Fusilier:
Attempt to board it.


This.

http://www.youtube.com/watch?v=ZzKf9FCNmZo
Fusilier
GM, 2382 posts
Your Guide
Sat 30 Jul 2011
at 00:07
  • msg #688

Re: Corpse robbing!

Note for NVG users,

For night vision goggles, generation 3 sets will have a small advantage over earlier generation types. So I've detailed the group's night vision by changing the generic NVGs listing to an actual type to make the distinction when the rolls are made or whatever. Most NVG types were already specified in the PC inventory, but if a set wasn't, I rolled for it.

The NVGs in the unit are now:

MacCarthy - AN/PVS-7 (Gen3)
Ortega - AN/PVS-7 (Gen3)
Friedmann - AN/PVS-7 (Gen3)
Frank - AN/PVS-7 (Gen3)
Mulcahy - NVS-7 (Gen2)
Meyer - AN/PVS-5 (Gen2)
Varis - Kalinka Pn-14K (Gen2)
Mitch - Kalinka Pn-14K (Gen2)
This message was last edited by the GM at 00:08, Sat 30 July 2011.
Fusilier
GM, 2383 posts
Your Guide
Mon 1 Aug 2011
at 00:45
  • msg #689

Re: Corpse robbing!

Will hold off the turn until tomorrow to give a couple more players a chance to post.
Caleb Mulcahy
player, 298 posts
Spec4-Infantry (US)
Callsign "Found-3"
Mon 1 Aug 2011
at 07:30
  • msg #690

Re: Corpse robbing!

Will catch up and post lunchtime.
Luis Ortega
player, 126 posts
Sergeant First Class
75th Rangers (US)
Mon 1 Aug 2011
at 14:16
  • msg #691

Re: Corpse robbing!

Fusilier:
Will hold off the turn until tomorrow to give a couple more players a chance to post.

Sorry for the delay in posting btw - busy weekend!
Luis Ortega
player, 127 posts
Sergeant First Class
75th Rangers (US)
Mon 1 Aug 2011
at 14:17
  • msg #692

Re: Corpse robbing!

Mike Catchings:
Hey all, I'm still here.  Post coming! Just trying to get caught up on things at home.  It's my summer leave right now.

Glad you're back - how was the training?
Alex Michaels
player, 26 posts
Corporal
Ranger (US)
Mon 1 Aug 2011
at 17:46
  • msg #693

Re: Corpse robbing!

Sorry for falling of the grid without a warning. Summer holidays got me away from work and home internet failed on me at critical moments. Internet appears to be restored and should be able to get a post out tonight.
John Jameson McCarthy
player, 992 posts
Major
Cav Scout (US)
Mon 1 Aug 2011
at 17:52
  • msg #694

Re: Corpse robbing!

You're about one post away from the start of teh shooting, as good a time as any to get back to it.
Fusilier
GM, 2385 posts
Your Guide
Tue 2 Aug 2011
at 03:11
  • msg #695

Re: Corpse robbing!

Glad you both are back.

Turn is up and everything is updated.

I didn't mentioned it, but the garage has large open bay doors on both its north and south side (so you could drive straight through if needed). Most of them are open, giving a clear view to the security shack (north) and the administrative building and processing plant (both south).

There is also a small man door on the east side that is closed.

Due to the height and position of the roof sentries, there is no LOS between them and the ground. You need to be out between the the outer and inner wire to have LOS with them unless they walk over to the edge and look down (which they aren't at the moment).
This message was last edited by the GM at 03:12, Tue 02 Aug 2011.
Mike Catchings
player, 390 posts
HM3
Navy FMF Corpsman (US)
Tue 2 Aug 2011
at 07:55
  • msg #696

Re: Corpse robbing!

In reply to Luis Ortega (msg #692):

Spent the last four weeks on an MG team while we did our pretend light infantry platoon stuff.  I definitely have a newfound respect for the M240, and never, ever, want to carry one again.  The Abrams however...
This message was last edited by the player at 07:55, Tue 02 Aug 2011.
Caleb Mulcahy
player, 300 posts
Spec4-Infantry (US)
Callsign "Found-3"
Tue 2 Aug 2011
at 12:23
  • msg #697

Re: Corpse robbing!

Fuse - the 4 corpses in the garage block, I assume members of FT1 & FT2 killed them. Is this correct? I initially read it as we discovered recently killed bodies, but not killed by us, which would put a very different slant on proceedings!

Can you confirm either way.
Luis Ortega
player, 128 posts
Sergeant First Class
75th Rangers (US)
Tue 2 Aug 2011
at 12:35
  • msg #698

Re: Corpse robbing!

Caleb Mulcahy:
Fuse - the 4 corpses in the garage block, I assume members of FT1 & FT2 killed them. Is this correct? I initially read it as we discovered recently killed bodies, but not killed by us, which would put a very different slant on proceedings!

Can you confirm either way.

I read that as dead bodies that we discovered rather than dead bodies that we caused....

Something else is going on here......
Fusilier
GM, 2386 posts
Your Guide
Tue 2 Aug 2011
at 13:33
  • msg #699

Re: Corpse robbing!

In reply to Luis Ortega (msg #698):

^ This would be correct. Sorry if I wasn't clear. FT#1 and FT#2 found the bodies.


Caleb Mulcahy:
Caleb scurried into the garage block, doing his best to ignore the smell of recently acquired dogshit coming from the damp, brown patch on his knee.


Nice. Good reference for the guard dogs.
This message was last edited by the GM at 13:34, Tue 02 Aug 2011.
Francis 'Frank' Benucci
player, 583 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Tue 2 Aug 2011
at 14:37
  • msg #700

Re: Corpse robbing!

For future reference, we shoul've had a detail to stop any vehicles coming or going into the compound.  That's my Monday morning quarterbacking thought of the day.
Caleb Mulcahy
player, 302 posts
Spec4-Infantry (US)
Callsign "Found-3"
Tue 2 Aug 2011
at 15:22
  • msg #701

Re: Corpse robbing!

Francis 'Frank' Benucci:
For future reference, we shoul've had a detail to stop any vehicles coming or going into the compound.  That's my Monday morning quarterbacking thought of the day.


Feel free to chase after them if you wish!
Caleb Mulcahy
player, 303 posts
Spec4-Infantry (US)
Callsign "Found-3"
Tue 2 Aug 2011
at 15:23
  • msg #702

Re: Corpse robbing!

Fusilier:
In reply to Luis Ortega (msg #698):

^ This would be correct. Sorry if I wasn't clear. FT#1 and FT#2 found the bodies.


Caleb Mulcahy:
Caleb scurried into the garage block, doing his best to ignore the smell of recently acquired dogshit coming from the damp, brown patch on his knee.


Nice. Good reference for the guard dogs.


Interesting - looks like GM is mindfucking us again!

p.s. thought you'd appreciate the dog poo!
Francis 'Frank' Benucci
player, 585 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Tue 2 Aug 2011
at 15:24
  • msg #703

Re: Corpse robbing!

Caleb Mulcahy:
Francis 'Frank' Benucci:
For future reference, we shoul've had a detail to stop any vehicles coming or going into the compound.  That's my Monday morning quarterbacking thought of the day.


Feel free to chase after them if you wish!

Not my intention, LOL!  Just saying after this experience, we should take that into effect next time we do something like this.
Fusilier
GM, 2387 posts
Your Guide
Tue 2 Aug 2011
at 16:09
  • msg #704

Re: Corpse robbing!


Just a quick confirmation.

Are the assault guys going to move on the next building before or after the firemission starts.
John Jameson McCarthy
player, 994 posts
Major
Cav Scout (US)
Tue 2 Aug 2011
at 16:20
  • msg #705

Re: Corpse robbing!

JJ's intention is that once the assault teams are ready to go, the fire mission will begin, as there isn't much feedback from the assault teams however, who knows what is going to happen.
Fusilier
GM, 2388 posts
Your Guide
Tue 2 Aug 2011
at 20:43
  • msg #706

Re: Corpse robbing!

Ok thanks.

Posts are coming in fast. Thanks all. I think we'll be able to get the turn up tomorrow on schedule.
Eikki Termonen
player, 368 posts
Alikersantti (OR-4)
Finnish Sissi
Tue 2 Aug 2011
at 23:50
  • msg #707

Re: Corpse robbing!

In reply to Francis 'Frank' Benucci (msg #703):

I agree. Something we should have thought about.... :(
I think I know what's going on here but won't post my thoughts just yet - don't want to skew anyone's actions and Eikki hasn't a clue about the dead bodies or second engine at this time. It's all still straightforward as far as he is aware, besides the 3am truck movement of course.
Fusilier
GM, 2390 posts
Your Guide
Thu 4 Aug 2011
at 02:44
  • msg #708

Re: Corpse robbing!

Rolls done, map updated and turn is up. Hope I was clear on everything.

Don't forget your ammo.

Don't forget your ammo.

Remember the visibility limitations and ask me if you need any clarification.
Eikki Termonen
player, 369 posts
Alikersantti (OR-4)
Finnish Sissi
Thu 4 Aug 2011
at 02:57
  • msg #709

Re: Corpse robbing!

In reply to Fusilier (msg #708):

So, let me get this straight. What you're really trying to say here is don't forget to update ammo on your character sheet?
I'm not real sure on that point at the moment as your post seemed a little vague...

;)
Fusilier
GM, 2391 posts
Your Guide
Thu 4 Aug 2011
at 02:59
  • msg #710

Re: Corpse robbing!

In reply to Eikki Termonen (msg #709):

Some people have been forgetting to it seems. Not naming any names... but you know who you are out there. :)
Francis 'Frank' Benucci
player, 588 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Thu 4 Aug 2011
at 03:48
  • msg #711

Re: Corpse robbing!

Getting into it already, love it!

I guess with the NVG's on, Frank couldn't properly use the flashlight mounted on his AK-74?  If so, I think that he should take them off and use the light.
Eikki Termonen
player, 370 posts
Alikersantti (OR-4)
Finnish Sissi
Thu 4 Aug 2011
at 03:56
  • msg #712

Re: Corpse robbing!

Eikki's sniping doesn't appear to have been resolved.... :S
Or have I just completely missed it?
Fusilier
GM, 2392 posts
Your Guide
Thu 4 Aug 2011
at 11:06
  • msg #713

Re: Corpse robbing!

In reply to Eikki Termonen (msg #712):

I went through the last turn posts when I did the turn so it was missed.

I'll add in something.
Francis 'Frank' Benucci
player, 589 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Thu 4 Aug 2011
at 13:00
  • msg #714

Re: Corpse robbing!

Can Frank switch to away from his NVG's and then use his flashlight on his AK?
Fusilier
GM, 2393 posts
Your Guide
Thu 4 Aug 2011
at 13:04
  • msg #715

Re: Corpse robbing!

In reply to Francis 'Frank' Benucci (msg #714):

Yes he can.
Francis 'Frank' Benucci
player, 590 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Thu 4 Aug 2011
at 13:11
  • msg #716

Re: Corpse robbing!

Fusilier:
In reply to Francis 'Frank' Benucci (msg #714):

Yes he can.

Thank you sir!
Fusilier
GM, 2394 posts
Your Guide
Thu 4 Aug 2011
at 14:25
  • msg #717

Re: Corpse robbing!

In reply to Francis 'Frank' Benucci (msg #716):

No problem.



To all, there's a few (I think most) firing actions with no specified amount of shots indicated. It's not required, but it would be helpful to me if you stated how many shots your PC is taking. That way I can be fair about the recoil, skill, and outcome.
Francis 'Frank' Benucci
player, 592 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Thu 4 Aug 2011
at 14:51
  • msg #718

Re: Corpse robbing!

In reply to Fusilier (msg #717):

Updated shot count to [3] single-shots
Fusilier
GM, 2397 posts
Your Guide
Sat 6 Aug 2011
at 19:36
  • msg #719

Re: Corpse robbing!

Post is up. Please try to keep in mind your PCs don't have tactical knowledge of all of the enemy listed on the map. Try to limit your knowledge of what's just in your own section of the narrative. Ask if you need clarification on an enemy.

Thanks to those who edited their number of shots (or mentioned it already).

Eikki Termonen:
So, let me get this straight. What you're really trying to say here is don't forget to update ammo on your character sheet?
I'm not real sure on that point at the moment as your post seemed a little vague...


You forgot to update the ammo on your last combat tag.
This message was last edited by the GM at 19:36, Sat 06 Aug 2011.
Eikki Termonen
player, 372 posts
Alikersantti (OR-4)
Finnish Sissi
Sun 7 Aug 2011
at 02:06
  • msg #720

Re: Corpse robbing!

In reply to Fusilier (msg #719):

It wasn't me I swear! It's all just an illusion and no you can't see an edit stamp on my post...
;)
Francis 'Frank' Benucci
player, 594 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Sun 7 Aug 2011
at 23:42
  • msg #721

Re: Corpse robbing!

the guy that we're pretty sure is hit and moving away from team one, is he inside or going outside?
Fusilier
GM, 2398 posts
Your Guide
Sun 7 Aug 2011
at 23:46
  • msg #722

Re: Corpse robbing!

In reply to Francis 'Frank' Benucci (msg #721):

He was last seen moving away - SE from you.

He's either going to the processing plant or going around the corner to get to the other side of the facility (river facing side).

His position is marked on the map (single ?). SE of you and moving SE.
This message was last edited by the GM at 23:54, Sun 07 Aug 2011.
Caleb Mulcahy
player, 306 posts
Spec4-Infantry (US)
Callsign "Found-3"
Mon 8 Aug 2011
at 12:00
  • msg #723

Re: Corpse robbing!

Caleb is firing at the guard shack, I assume this is the building marked Security Building to the north of the compound.

I also assume that the spotlight is coming from there as well.

Fuse - can you confirm so I can do my IC post.
Fusilier
GM, 2399 posts
Your Guide
Mon 8 Aug 2011
at 13:46
  • msg #724

Re: Corpse robbing!

In reply to Caleb Mulcahy (msg #723):

The spotlight in on the top of the grain elevator.
Eikki Termonen
player, 374 posts
Alikersantti (OR-4)
Finnish Sissi
Mon 8 Aug 2011
at 14:20
  • msg #725

Re: Corpse robbing!

And these elevated sentries were designated sniper targets before kicking off.
Fusilier
GM, 2400 posts
Your Guide
Mon 8 Aug 2011
at 17:04
  • msg #726

Re: Corpse robbing!

Hello all,

I'll put off resolving the turn post until tomorrow night to give a few more players a chance to get their turns in. Thanks.
Ferro
player, 30 posts
Unknown Background
Acting Militia Auxiliary
Tue 9 Aug 2011
at 10:57
  • msg #727

Re: Corpse robbing!

Francis 'Frank' Benucci:
"Ferro, let 'em know on the radio we're on the move around the grain elevator chasing one injured but still armed.  Let's move out, on me,"


I don't have a radio.
Francis 'Frank' Benucci
player, 595 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Tue 9 Aug 2011
at 13:06
  • msg #728

Re: Corpse robbing!

Ferro:
Francis 'Frank' Benucci:
"Ferro, let 'em know on the radio we're on the move around the grain elevator chasing one injured but still armed.  Let's move out, on me,"


I don't have a radio.

Yeah, I forgot.  I edited my post to reflect that.
Fusilier
GM, 2402 posts
Your Guide
Wed 10 Aug 2011
at 05:24
  • msg #729

Re: Corpse robbing!

Turn is up, but I won't be able to get the map updated at this time - however I did update the team grid locations on the tags at the bottom of the post so you can still look up your position if it changed (Team One and Two only I think).

Don't forget your ammo please.
Eikki Termonen
player, 375 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 10 Aug 2011
at 05:50
  • msg #730

Re: Corpse robbing!

Can snipers/HQ hear the engines?
John Jameson McCarthy
player, 1000 posts
Major
Cav Scout (US)
Wed 10 Aug 2011
at 09:47
  • msg #731

Re: Corpse robbing!

A sitrep was radioed in to JJ but there were no details in it. Can I assume that JJ now knows about the executions?
Fusilier
GM, 2403 posts
Your Guide
Wed 10 Aug 2011
at 11:02
  • msg #732

Re: Corpse robbing!

Eikki Termonen:
Can snipers/HQ hear the engines?


No. Now that it's just idling where it's at, it can't be heard from that distance.

John Jameson McCarthy:
A sitrep was radioed in to JJ but there were no details in it. Can I assume that JJ now knows about the executions?


Hmm... I was a little surprised that nobody mentioned finding the bodies. I'll let it go this time, but will have to chalk it up to confusion or bad comms if messages are overlooked in the future.
Caleb Mulcahy
player, 309 posts
Spec4-Infantry (US)
Callsign "Found-3"
Wed 10 Aug 2011
at 12:16
  • msg #733

Re: Corpse robbing!

Fuse - may not be able to check RPOL now until Monday, so please NPC as needed.
Eikki Termonen
player, 376 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 10 Aug 2011
at 13:25
  • msg #734

Re: Corpse robbing!

Luis Ortega:
Two definite executions and two possible certainly indicated that something was going on here, something that had probably started shortly before they had arrived.  "That sounds like four executions to me," Ortega commented out loud to Major McCarthy and Mike.  "Sounds like someone was already taking out the guards and taking control of this place before we arrived!"

That's pretty much what I was thinking days ago when the bodies where first discovered. There's a triple-cross going on here...
Luis Ortega
player, 133 posts
Sergeant First Class
75th Rangers (US)
Wed 10 Aug 2011
at 13:29
  • msg #735

Re: Corpse robbing!

In reply to Eikki Termonen (msg #734):

It was the obvious conclusion the moment the bodies were discovered.

The execution nature of some of the deaths implies that whoever killed them took them prisoner first which then implies that they bluffed their way in rather than just assaulting the place!

We're so subtle sometimes! <G>
John Jameson McCarthy
player, 1001 posts
Major
Cav Scout (US)
Wed 10 Aug 2011
at 13:44
  • msg #736

Re: Corpse robbing!

Two had head shots and two cut throats, they could have been taken out by stealth too.
Eikki Termonen
player, 378 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 10 Aug 2011
at 13:49
  • msg #737

Re: Corpse robbing!

My guess is we're not the only ones Lada pissed off. Somebody is out for payback and I'm guessing the truck that just left is probably carrying the best of the goodies we were hoping to nap for ourselves.
Seemed like an awful lot of activity for 3am....
Eikki Termonen
player, 379 posts
Alikersantti (OR-4)
Finnish Sissi
Thu 11 Aug 2011
at 01:53
  • msg #738

Re: Corpse robbing!

Varis Babicevs:
...then put a short burst into him.

BRRRP!

"Sorry."

BRRRP!

He helped the mortally wounded man along as well.

It wasn't personal and he'd promised nothing. Varis just couldn't handle guarding two badly wounded prisoners in an unsecured building while his rookie teammate bled out nearby. It seemed the obvious choice.

Bayonets are more cost effective.
And fun too! :D
Fusilier
GM, 2404 posts
Your Guide
Thu 11 Aug 2011
at 05:54
  • msg #739

Re: Corpse robbing!

In reply to Caleb Mulcahy (msg #733):

Thanks for the heads up.
Luis Ortega
player, 136 posts
Sergeant First Class
75th Rangers (US)
Thu 11 Aug 2011
at 22:08
  • msg #740

Re: Corpse robbing!

Edit - removed as it might well be moot now.
This message was last edited by the player at 22:09, Thu 11 Aug 2011.
Eikki Termonen
player, 380 posts
Alikersantti (OR-4)
Finnish Sissi
Fri 12 Aug 2011
at 00:57
  • msg #741

Re: Corpse robbing!

I would have thought that Meyer can't even see the security building through the fog? My understanding is Eikki has about the longest range of visibility (and then ony by about 10%) due to superior optics, and is already closer.
Makes more sense to me for the weapons team to move...
Fusilier
GM, 2407 posts
Your Guide
Fri 12 Aug 2011
at 01:05
  • msg #742

Re: Corpse robbing!

Post is up. Complete. Map is updated too.

Don't forget your ammo.

Meyer can see the building (he has NVGs) but no detail and probably couldn't see a person unless they are moving (and he passes a roll).
Eikki Termonen
player, 381 posts
Alikersantti (OR-4)
Finnish Sissi
Fri 12 Aug 2011
at 01:15
  • msg #743

Re: Corpse robbing!

In reply to Fusilier (msg #742):

Thanks for the clarrification. I'll wait for Michaels to post as Eikki doesn't even know about the order to move as yet.
Fusilier
GM, 2408 posts
Your Guide
Fri 12 Aug 2011
at 01:24
  • msg #744

Re: Corpse robbing!

Eikki Termonen:
In reply to Fusilier (msg #742):

Thanks for the clarrification. I'll wait for Michaels to post as Eikki doesn't even know about the order to move as yet.


Ortega shouted it, instead of using the radio, so both Michaels and Eikki know.
Fusilier
GM, 2409 posts
Your Guide
Fri 12 Aug 2011
at 03:06
  • msg #745

Re: Corpse robbing!

Could I get a 'hands up' for the PCs who were in Lada's office before? I don't really want to go searching through the archives.

Or at the very least confirm that Varis is one of them.
This message was last edited by the GM at 03:07, Fri 12 Aug 2011.
Varis Babicevs
player, 740 posts
Auxiliary
Scout/Translator (US)
Fri 12 Aug 2011
at 04:42
  • msg #746

Re: Corpse robbing!


I wish I could, but I don't remember if Varis met Lada in his office or somewhere else.
Eikki Termonen
player, 382 posts
Alikersantti (OR-4)
Finnish Sissi
Fri 12 Aug 2011
at 04:52
  • msg #747

Re: Corpse robbing!

It was definitely in the office. I can clearly remember the scene but not who was there. :(
John Jameson McCarthy
player, 1003 posts
Major
Cav Scout (US)
Fri 12 Aug 2011
at 07:28
  • msg #748

Re: Corpse robbing!

I've looked back, it was the office and from what I can see the people that went were: JJ, Oskar, Stone and Weiss.

Presumably Oskar/JJ could have sketched out the internals they could remember.
Luis Ortega
player, 137 posts
Sergeant First Class
75th Rangers (US)
Fri 12 Aug 2011
at 08:44
  • msg #749

Re: Corpse robbing!

Eikki Termonen:
Thanks for the clarrification. I'll wait for Michaels to post as Eikki doesn't even know about the order to move as yet.

Fusilier:
Ortega shouted it, instead of using the radio, so both Michaels and Eikki know.

I thought that I made it fairly clear……
Robert Mitchell
player, 1002 posts
Corporal
British Infantry
Fri 12 Aug 2011
at 15:35
  • msg #750

Re: Corpse robbing!

Fuse - can Mitch see the vehicles who's engines are running?  Or at least pick out their rough location based on the noise of the engines?

Thanks.
Fusilier
GM, 2410 posts
Your Guide
Fri 12 Aug 2011
at 15:56
  • msg #751

Re: Corpse robbing!

Robert Mitchell:
Fuse - can Mitch see the vehicles who's engines are running?  Or at least pick out their rough location based on the noise of the engines?


One is the forklift idling on the road next to you. It is visible. That was the vehicle which was heard earlier (the sounds growing load and guiet a few times as it worked and drove around).

The other engine sound is head coming from the area near the loading quay. It is not visible. The sound is just a steady idle.
Eikki Termonen
player, 383 posts
Alikersantti (OR-4)
Finnish Sissi
Sat 13 Aug 2011
at 15:44
  • msg #752

Re: Corpse robbing!

In reply to Luis Ortega (msg #749):

IC you did - I just missed it when I was typing OOC.
IC you could say my excuse is Eikki's limited grasp of English and almost total concentration on the task of acquiring targets and putting small holes in them. :p
Luis Ortega
player, 139 posts
Sergeant First Class
75th Rangers (US)
Sat 13 Aug 2011
at 16:25
  • msg #753

Re: Corpse robbing!

Eikki Termonen:
"Tell him to fuck off," Eikki murmured to Michaels in response to the order to move.

Sigh....

One day you'll play a character/sniper who's actually able to follow orders and get along with other people....
Eikki Termonen
player, 385 posts
Alikersantti (OR-4)
Finnish Sissi
Sat 13 Aug 2011
at 16:38
  • msg #754

Re: Corpse robbing!

It's nothing personal...
Eikki's reasons, which have been covered previously, basically amount to limited visibility of the weapons team and the fact that having a spotlight trained on them is a dead give-away of their location. Them moving just makes more sense.

Besides, Eikki is considering setting up house in his little crater. Should be nice with some curtains and decent carpet. ;)
Luis Ortega
player, 140 posts
Sergeant First Class
75th Rangers (US)
Sat 13 Aug 2011
at 16:52
  • msg #755

Re: Corpse robbing!

A couple of factors that you have ignored however:

 - Meyer is wounded and so he and Williamson relocating with all the ammo for the M240 is a much bigger and slower undertaking than the snipers relocating.  They will be out of action for longer than they snipers will be.

 - The weapons team are in better cover than the sniper team as they are behind a low wall that has already stopped some small arms fire while the sniper team are just hiding in a fold in the ground.

 - Meyer can see enough of the security building to engage it and suppress the troops inside.  That is also a job better done by a machinegun than by a sniper team.
Eikki Termonen
player, 386 posts
Alikersantti (OR-4)
Finnish Sissi
Sat 13 Aug 2011
at 17:16
  • msg #756

Re: Corpse robbing!

Meyer's injury doesn't show in the Cast thread... :S

Eikki and Michaels deployed before the rest of the unit by stealth and set up in the best possible location for them. This included deploying local defences (ie claymores). To relocate will take time. As an ex-machinegunner myself, I feel qualified to say it really doesn't take that much to lift and carry a belt fed weapon, even with 100+ rounds attached (link can be broken shorter in a heartbeat, or it can be thrown over the gunners shoulder).

Eikki and Michaels are also in cover - note the rubble Eikki used to support his rifle. Also note that the snipers did not attract enemy fire even though they were much more effective (two effective hits out of three bullets). Meanwhile the weapons group had a spotlight trained directly on them and had bullets rain down around them.

Yes, Meyer can see the building from where he is, but as Fuse indicated, he cannot see individual targets unless they stand up and wave at him. Eikki on the other hand, can. It doesn't matter if a machinegun is a more effective suppressive weapon if they can't see what they're supposed to be suppressing... (unless firing in the indirect role from a tripod)
Fusilier
GM, 2412 posts
Your Guide
Sat 13 Aug 2011
at 17:51
  • msg #757

Re: Corpse robbing!

Added a turn supplement to hopefully get a little more action done in the admin building while Mike and Ortega are moving. This way I can pass the time more efficiently in the next turn or keep things from getting messed up (time wise).
This message was last edited by the GM at 17:51, Sat 13 Aug 2011.
Luis Ortega
player, 141 posts
Sergeant First Class
75th Rangers (US)
Sat 13 Aug 2011
at 17:53
  • msg #758

Re: Corpse robbing!

In reply to Eikki Termonen (msg #756):

I'm sorry but I think that the situation has changed and I disagree, hence Ortega's orders.
Fusilier
GM, 2413 posts
Your Guide
Sat 13 Aug 2011
at 18:22
  • msg #759

Re: Corpse robbing!

Meyer is wounded. I didn't update the wound listings at the time because I was expecting the group to just go into their recovering hibernation and all of the wounds would be wiped clean anyways.

That didn't happen, but he's still suffering from a wounded arm.
Eikki Termonen
player, 387 posts
Alikersantti (OR-4)
Finnish Sissi
Sun 14 Aug 2011
at 06:38
  • msg #760

Re: Corpse robbing!

In reply to Luis Ortega (msg #758):

Fair enough. You see it a certain way and I see it another. Common sense should apply though especially with regard to visibility.
Francis 'Frank' Benucci
player, 598 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Sun 14 Aug 2011
at 16:33
  • msg #761

Re: Corpse robbing!

Billy 'Crack' O'Brien :
As he steps back billy uses his left hand to retrieve his flash light. He brings it up next to his pistol in a ayoob type hold, but keeps it turned off.

Fisrt time I've ever seen his name used.  He know's his shit!
Ferro
player, 34 posts
Unknown Background
Acting Militia Auxiliary
Mon 15 Aug 2011
at 11:18
  • msg #762

Re: Corpse robbing!

Caleb I'm not trying to criticize your turn but was thinking you missed that the man has a grenade in one hand. If you knock him down you will get blown up I think.
Caleb Mulcahy
player, 311 posts
Spec4-Infantry (US)
Callsign "Found-3"
Mon 15 Aug 2011
at 11:28
  • msg #763

Re: Corpse robbing!

In reply to Ferro (msg #762):

Shit! Didn't spot that - Fuse, please ignore and I will repost.



Repost done - no heroics for me yet...
This message was last edited by the player at 11:33, Mon 15 Aug 2011.
Fusilier
GM, 2415 posts
Your Guide
Mon 15 Aug 2011
at 12:30
  • msg #764

Re: Corpse robbing!

In reply to Caleb Mulcahy (msg #763):

Not ready to roll up a new PC just yet I see...
Mike Catchings
player, 393 posts
HM3
Navy FMF Corpsman (US)
Mon 15 Aug 2011
at 12:38
  • msg #765

Re: Corpse robbing!

In reply to Fusilier (msg #764):

He should have 3 in reserve with his record.
Francis 'Frank' Benucci
player, 599 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Mon 15 Aug 2011
at 13:24
  • msg #766

Re: Corpse robbing!

Mike Catchings:
In reply to Fusilier (msg #764):

He should have 3 in reserve with his record.

LOL!
Luis Ortega
player, 142 posts
Sergeant First Class
75th Rangers (US)
Mon 15 Aug 2011
at 14:27
  • msg #767

Re: Corpse robbing!

Eikki Termonen:
In reply to Luis Ortega (msg #758):

Fair enough. You see it a certain way and I see it another. Common sense should apply though especially with regard to visibility.

It isn't just a question of visibility however and common sense dictates that you take all factors into account on their own merits!

I'm fairly sure that everyone else is bored of this conversation however so I'm switching to a PM.
Ferro
player, 35 posts
Unknown Background
Acting Militia Auxiliary
Mon 15 Aug 2011
at 14:46
  • msg #768

Re: Corpse robbing!

In reply to Caleb Mulcahy (msg #763):

You owe me one. :)
Luis Ortega
player, 143 posts
Sergeant First Class
75th Rangers (US)
Mon 15 Aug 2011
at 14:51
  • msg #769

Re: Corpse robbing!

Ferro:
In reply to Caleb Mulcahy (msg #763):

You owe me one. :)

Probably more than one! <G>
Caleb Mulcahy
player, 312 posts
Spec4-Infantry (US)
Callsign "Found-3"
Mon 15 Aug 2011
at 15:57
  • msg #770

Re: Corpse robbing!

Fusilier:
In reply to Caleb Mulcahy (msg #763):

Not ready to roll up a new PC just yet I see...


That action may have resulted in several new PCs being required!
Caleb Mulcahy
player, 313 posts
Spec4-Infantry (US)
Callsign "Found-3"
Mon 15 Aug 2011
at 15:58
  • msg #771

Re: Corpse robbing!

Mike Catchings:
In reply to Fusilier (msg #764):

He should have 3 in reserve with his record.


All ready and scribbled out in pencil!
Fusilier
GM, 2417 posts
Your Guide
Tue 16 Aug 2011
at 05:35
  • msg #772

Re: Corpse robbing!

Turn is partially up. I need to complete the last section tomorrow, as well as update the map. Sorry about the delay for those affected.
Caleb Mulcahy
player, 314 posts
Spec4-Infantry (US)
Callsign "Found-3"
Tue 16 Aug 2011
at 07:25
  • msg #773

Re: Corpse robbing!

In reply to Fusilier (msg #772):

No worries, just putting the final touches to my next reserve PC...
Fusilier
GM, 2418 posts
Your Guide
Tue 16 Aug 2011
at 23:08
  • msg #774

Re: Corpse robbing!

In reply to Caleb Mulcahy (msg #773):

Hehehe...



Ok, turn is up. The last part was really hard for me to put into words. I hope it isn't too confusing. I'll give another location summary here at the bottom.

I also didn't know how far to let it go... I wasn't not sure if there was a point you'd want to shoot or try something else. I tried to used O'Brien and Varis' PMs to help, and hope I came to a middle ground (I've left enough time for you to act on his escape).

-Varis is in the doorway where he flung the door open... which ultimately knocked the woman over the staircase railing and caused her to drop the grenade that was left in her hands. Varis can see the man running away (obscured by fog + darkness).

-Caleb and Billy are next, with the grenade rolling to a stop between them in the middle of the floor. They can't shoot past Varis. Janusz is lying close by too, just out of arms reach of the grenade.

-Morgan and Aleksandar are further inside and can't see shit in the darkness.


Also, O'Brien, please delete 1x Field Dressing from your sheet.
This message was last edited by the GM at 23:15, Tue 16 Aug 2011.
Caleb Mulcahy
player, 316 posts
Spec4-Infantry (US)
Callsign "Found-3"
Wed 17 Aug 2011
at 11:55
  • msg #775

Re: Corpse robbing!

Fuse - I think the turn post makes sense, but having re-read I did have one query - the staircase railing. I assumed we were on the ground floor. Is this not the case? If not I will need to edit my post a bit.
Fusilier
GM, 2419 posts
Your Guide
Wed 17 Aug 2011
at 12:32
  • msg #776

Re: Corpse robbing!

In reply to Caleb Mulcahy (msg #775):

A couple posts back I mentioned in the description, that while it is the first floor, it's elevated a few feet up from the ground - hence there is the need for a set of concrete steps.

Know what I mean?
Caleb Mulcahy
player, 317 posts
Spec4-Infantry (US)
Callsign "Found-3"
Wed 17 Aug 2011
at 13:17
  • msg #777

Re: Corpse robbing!

In reply to Fusilier (msg #776):

I think so - it is at ground level, but elevanted a couple of feet. Therefore I could easily have Caleb dive over the railing without risk of serious injury.

FYI - we Brits call the ground level the Ground Floor, and the next floor up the 1st Floor, but I believe you Yankees call the ground level the 1st Floor, and the next one up the 2nd Floor. You had to go and confuse matters!!!
Fusilier
GM, 2420 posts
Your Guide
Wed 17 Aug 2011
at 13:24
  • msg #778

Re: Corpse robbing!

Caleb Mulcahy:
I think so - it is at ground level, but elevanted a couple of feet. Therefore I could easily have Caleb dive over the railing without risk of serious injury.


Yeah, it's only a few feet. Varis didn't kill the woman by knocking her over the side. It isn't high enough. It probably saved her from the impending blast actually.

Caleb Mulcahy:
FYI - we Brits call the ground level the Ground Floor, and the next floor up the 1st Floor, but I believe you Yankees call the ground level the 1st Floor, and the next one up the 2nd Floor. You had to go and confuse matters!!!


You know, I often think about these things when I post. Being Canadian, it's usually confusing, because most of us use a mix of British and American terms. If somebody told me to meet them on the first floor - I'd be confused as to which version of 1st they meant (American or British), since both are accepted.

Same goes for spelling and other vocab.
This message was last edited by the GM at 13:25, Wed 17 Aug 2011.
Caleb Mulcahy
player, 318 posts
Spec4-Infantry (US)
Callsign "Found-3"
Wed 17 Aug 2011
at 13:45
  • msg #779

Re: Corpse robbing!

Fusilier:
Caleb Mulcahy:
I think so - it is at ground level, but elevanted a couple of feet. Therefore I could easily have Caleb dive over the railing without risk of serious injury.


Yeah, it's only a few feet. Varis didn't kill the woman by knocking her over the side. It isn't high enough. It probably saved her from the impending blast actually.

Caleb Mulcahy:
FYI - we Brits call the ground level the Ground Floor, and the next floor up the 1st Floor, but I believe you Yankees call the ground level the 1st Floor, and the next one up the 2nd Floor. You had to go and confuse matters!!!


You know, I often think about these things when I post. Being Canadian, it's usually confusing, because most of us use a mix of British and American terms. If somebody told me to meet them on the first floor - I'd be confused as to which version of 1st they meant (American or British), since both are accepted.

Same goes for spelling and other vocab.


Lol! Apologies for referring to you as a Yankee...!
Caleb Mulcahy
player, 319 posts
Spec4-Infantry (US)
Callsign "Found-3"
Wed 17 Aug 2011
at 13:51
  • msg #780

Re: Corpse robbing!

Have tweaked my post.
Luis Ortega
player, 144 posts
Sergeant First Class
75th Rangers (US)
Wed 17 Aug 2011
at 13:55
  • msg #781

Re: Corpse robbing!

Fusilier:
You know, I often think about these things when I post. Being Canadian, it's usually confusing, because most of us use a mix of British and American terms. If somebody told me to meet them on the first floor - I'd be confused as to which version of 1st they meant (American or British), since both are accepted.

Same goes for spelling and other vocab.

When in doubt remember that you speak a language called "English" and therefore us Brits are right! <G>

And by "you" I mean anyone who claims English as a first language! <G>
Fusilier
GM, 2421 posts
Your Guide
Wed 17 Aug 2011
at 14:13
  • msg #782

Re: Corpse robbing!

Caleb Mulcahy:
Lol! Apologies for referring to you as a Yankee...!


LOL no problem. We tend to consider the USA to be like our little brother anyways :D

Luis Ortega:
When in doubt remember that you speak a language called "English" and therefore us Brits are right! <G>


I generally do. When I was teaching in Thailand, I pushed for the UK version... at least as far as spelling was concerned.
This message was last edited by the GM at 14:13, Wed 17 Aug 2011.
Luis Ortega
player, 145 posts
Sergeant First Class
75th Rangers (US)
Wed 17 Aug 2011
at 14:26
  • msg #783

Re: Corpse robbing!

Fuse - A couple of game questions.

1. Can Ortega see the man fleeing from the Admin Building?  I think that there might be LOS and it's about 100m distance, though Ortega is wearing NVGs.

2. Can Frank, Ferro or Mitch hear the man fleeing from the Admin Building as he's running towards the forklift at present?

Thanks.
Fusilier
GM, 2422 posts
Your Guide
Wed 17 Aug 2011
at 14:37
  • msg #784

Re: Corpse robbing!

In reply to Luis Ortega (msg #783):

1) I haven't rolled an OBV check, but he would be technically visible for a moment. However, Ortega wouldn't be able to identify if the man was enemy, civilian, or one of the team members. Would he fire at an unidentified target near the location of where at least 2 of his teams were (not including Team One which hasn't been able to report in on its position yet)? I'm not saying no... just throwing out some factors to consider.

2) No they can not. He's too far, the building in the way, and the sound from the forklift are all going to prevent them from hearing him.
Luis Ortega
player, 146 posts
Sergeant First Class
75th Rangers (US)
Wed 17 Aug 2011
at 14:58
  • msg #785

Re: Corpse robbing!

Fusilier:
1) I haven't rolled an OBV check, but he would be technically visible for a moment. However, Ortega wouldn't be able to identify if the man was enemy, civilian, or one of the team members. Would he fire at an unidentified target near the location of where at least 2 of his teams were (not including Team One which hasn't been able to report in on its position yet)? I'm not saying no... just throwing out some factors to consider.

Don't worry he certainly wouldn't fire as he would have no idea who the man was but he would radio a question over the net and that would hopefully alert Frank's team that someone was coming in their rough direction.

If he's only actually visible for a moment anyway it's unlikely that Ortega will spot him in the first place.

Fusilier:
2) No they can not. He's too far, the building in the way, and the sound from the forklift are all going to prevent them from hearing him.

No worries - just thought I'd check.
Mike Catchings
player, 394 posts
HM3
Navy FMF Corpsman (US)
Wed 17 Aug 2011
at 21:06
  • msg #786

Re: Corpse robbing!






For the record though, I respond to both ground floor and 1st floor as being the same thing.
Francis 'Frank' Benucci
player, 601 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Thu 18 Aug 2011
at 02:02
  • msg #787

Re: Corpse robbing!

Ummm, I gues I should've asked the question before i posted for Frank but, how close is the forklift to fireteam one and is his action practical?  I'm not looking to meta game, just to try something accurate and realistic.
Fusilier
GM, 2423 posts
Your Guide
Thu 18 Aug 2011
at 03:03
  • msg #788

Re: Corpse robbing!

In reply to Francis 'Frank' Benucci (msg #787):

It's ok. He is close enough for the turn.
Ferro
player, 36 posts
Unknown Background
Acting Militia Auxiliary
Thu 18 Aug 2011
at 04:51
  • msg #789

Re: Corpse robbing!

Hi. I will get my turn in tomorrow.
Fusilier
GM, 2424 posts
Your Guide
Thu 18 Aug 2011
at 13:30
  • msg #790

Re: Corpse robbing!

In reply to Ferro (msg #789):

No problem. It looks like a few players might need one more day, so if the turn doesn't go up tonight I'll do it tomorrow.



In other news, we have a new/old player.

kcdusk, one of our early players who played Stone, is returning. He'll be taking over Williamson this time. Welcome back.
Caleb Mulcahy
player, 320 posts
Spec4-Infantry (US)
Callsign "Found-3"
Thu 18 Aug 2011
at 14:48
  • msg #791

Re: Corpse robbing!

In reply to Fusilier (msg #790):

Welcome kcdusk!
Varis Babicevs
player, 744 posts
Auxiliary
Scout/Translator (US)
Fri 19 Aug 2011
at 00:20
  • msg #792

Re: Corpse robbing!


Hoorah! Welcome back, KC!
Francis 'Frank' Benucci
player, 602 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Fri 19 Aug 2011
at 00:27
  • msg #793

Re: Corpse robbing!

Welcome back!
Steve (Will) Williamson
player, 1 post
Private First Class
Cav Scout (US)
Fri 19 Aug 2011
at 03:20
  • msg #794

Re: Corpse robbing!

(shucks!)  Thanks for the welcome.

Great to be back.   I recognise some names from the T2K message board, and theres still some of the same ol' PCs here still going from when Stone was around.

I will be playing "Will", who i see as a young guy who might need some leading.  I hope to be a regular poster with a PC who reacts to situations (as a young man would) rather than trying to determine direction/strategy (like ranking officers might).

PC stats are close to being OK'd.  Looking forward to jumping in soon.
Luis Ortega
player, 148 posts
Sergeant First Class
75th Rangers (US)
Fri 19 Aug 2011
at 08:45
  • msg #795

Re: Corpse robbing!

In reply to Steve (Will) Williamson (msg #794):

Welcome to the game! <S>
Fusilier
GM, 2425 posts
Your Guide
Fri 19 Aug 2011
at 22:22
  • msg #796

Re: Corpse robbing!

Working on the turn now. In retrospect I wish I ran this 'encounter' with the team's turns and locations hidden from each other (only radio comms visible) to simulate the fog and darkness. Imagine the confusion...

...next time.
Fusilier
GM, 2427 posts
Your Guide
Sat 20 Aug 2011
at 05:48
  • msg #797

Re: Corpse robbing!

Turn is up. Wow... ahh, sorry it's so much. I wrote it in increments over this evening and it just ended up getting really long without me noticing. I know we have a lot of PCs to cover, but hope that it isn't too much for anyone.

Don't forget you ammo please.
Steve (Will) Williamson
player, 2 posts
Private First Class
Cav Scout (US)
Sat 20 Aug 2011
at 09:20
  • msg #798

Re: Corpse robbing!

I know we're still working out some details on Will.  But is it ok for me to start posting in character?
Fusilier
GM, 2428 posts
Your Guide
Sat 20 Aug 2011
at 15:10
  • msg #799

Re: Corpse robbing!

In reply to Steve (Will) Williamson (msg #798):

Yes it is.

Do you know what is going on? Or do you need a summary?
Robert Mitchell
player, 1005 posts
Corporal
British Infantry
Sat 20 Aug 2011
at 16:16
  • msg #800

Re: Corpse robbing!

Fuse - just in case it becomes relevant can Frank or Ferro see gas masks on either of the two men that Mitch shot who are behind the forklift truck?
Fusilier
GM, 2429 posts
Your Guide
Sat 20 Aug 2011
at 16:28
  • msg #801

Re: Corpse robbing!

In reply to Robert Mitchell (msg #800):

Ferro definitely not because she has no night vision.

Frank, has the potential (NVGs) but hasn't see any from where he is - he would need to get closer if there are any.
This message was last edited by the GM at 17:00, Sat 20 Aug 2011.
Robert Mitchell
player, 1006 posts
Corporal
British Infantry
Sat 20 Aug 2011
at 17:18
  • msg #802

Re: Corpse robbing!

In reply to Fusilier (msg #801):

I've just realised that Mitch doesn't have a gas mask......

Oops! <G>
Fusilier
GM, 2430 posts
Your Guide
Sat 20 Aug 2011
at 19:27
  • msg #803

Re: Corpse robbing!

Varis Babicevs:
Varis frowned- the woman might be thinking that Mulcahey was her savior, instead of Varis. Mulcahey had cock-blocked him. He spat on the stairs in frustration.


LOL, we love you Rae.

Robert Mitchell:
I've just realised that Mitch doesn't have a gas mask...


The Mitch is downwind, so he should be ok as long as he keeps where he's at.
Robert Mitchell
player, 1006 posts
Corporal
British Infantry
Sat 20 Aug 2011
at 20:03
  • msg #804

Re: Corpse robbing!

Fusilier:
Robert Mitchell:
I've just realised that Mitch doesn't have a gas mask...


The Mitch is downwind, so he should be ok as long as he keeps where he's at.

He doesn't actually realise what's going on but he's staying static anyway as he's in the covering position
This message was last edited by the player at 20:03, Sat 20 Aug 2011.
Francis 'Frank' Benucci
player, 603 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Sat 20 Aug 2011
at 20:43
  • msg #805

Re: Corpse robbing!

So was not expecting that...
Fusilier
GM, 2432 posts
Your Guide
Sat 20 Aug 2011
at 23:12
  • msg #806

Re: Corpse robbing!

In reply to Francis 'Frank' Benucci (msg #805):

Don't worry. I don't think anyone was.
Mike Catchings
player, 397 posts
HM3
Navy FMF Corpsman (US)
Sun 21 Aug 2011
at 00:58
  • msg #807

Re: Corpse robbing!

Figured my IC suggestion makes sense tactically, and also lets a PC, Ortega, get some commando in.
This message was last edited by the player at 00:58, Sun 21 Aug 2011.
Luis Ortega
player, 152 posts
Sergeant First Class
75th Rangers (US)
Sun 21 Aug 2011
at 08:45
  • msg #808

Re: Corpse robbing!

Mike Catchings:
Figured my IC suggestion makes sense tactically, and also lets a PC, Ortega, get some commando in.

Thanks - there are reasons why Ortega wasn't taking over the building clearance but I'll outline those in my next IC post.  It's all moot anyway based on Frank's last post! <G>



Fuse - is it ok for me to post again IC as Ortega in response to Frank's transmission?

Also does Ortega know out of Crack, Caleb, Mike, Varis and Morgan who has a gas mask?  (I'm assuming that Alexander doesn't have one)

Thanks.
Fusilier
GM, 2433 posts
Your Guide
Sun 21 Aug 2011
at 15:34
  • msg #809

Re: Corpse robbing!

In reply to Luis Ortega (msg #808):

Yes, post is again is fine.

Let's say that Ortega knows of "his own guys" for having gas masks, but isn't aware of the rest of the platoon.
This message was last edited by the GM at 15:34, Sun 21 Aug 2011.
Mike Catchings
player, 398 posts
HM3
Navy FMF Corpsman (US)
Sun 21 Aug 2011
at 15:40
  • msg #810

Re: Corpse robbing!

In reply to Luis Ortega (msg #808):

Mike's is in it's pouch strapped to his thigh, so it's visible.  I'm pretty sure Alexander doesn't have one (he got nervous earlier at the mention of gas).

Also, forgot who posted it, but the NATO symbol for gas is to touch your hands to your shoulders three times like so \/ (not me)


Francis 'Frank' Benucci
player, 605 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Sun 21 Aug 2011
at 16:36
  • msg #811

Re: Corpse robbing!

In reply to Mike Catchings (msg #810):

Thanks, I was kind of close...

...I also updated Frank's call about getting Catchings down to his location.
This message was last edited by the player at 17:09, Sun 21 Aug 2011.
Mike Catchings
player, 399 posts
HM3
Navy FMF Corpsman (US)
Sun 21 Aug 2011
at 22:10
  • msg #812

Re: Corpse robbing!

What is the wind like?  I figure with the fog it's pretty stagnant.

Also, I hope my post isn't too long.  You can assume that the initial diagnosis was cut short.
This message was last edited by the player at 22:16, Sun 21 Aug 2011.
Fusilier
GM, 2434 posts
Your Guide
Sun 21 Aug 2011
at 22:51
  • msg #813

Re: Corpse robbing!

Mike Catchings:
What is the wind like?  I figure with the fog it's pretty stagnant.


Correct, calm for the most part. I mentioned in a one of the recent turns though that the occasional breeze could be felt coming in from the Baltic once in a while... so when there is wind, it's usually blowing to the south.
This message was last edited by the GM at 22:52, Sun 21 Aug 2011.
Mike Catchings
player, 402 posts
HM3
Navy FMF Corpsman (US)
Mon 22 Aug 2011
at 12:32
  • msg #814

Re: Corpse robbing!

Not to be an ass, but I don't think Caleb would hear Frank's shout. They're pretty far away, with a building between them, plus Caleb's inside a separate building and he's just been grenaded. He would hear Mike's instructiona though.
Robert Mitchell
player, 1009 posts
Corporal
British Infantry
Mon 22 Aug 2011
at 14:39
  • msg #815

Re: Corpse robbing!

Francis 'Frank' Benucci:
In reply to Robert Mitchell (msg #902):

"Check the other dude and get the fuck outta there now!"

Fuse - I don't think that Mitch knows exactly who Frank and Ferro shot or where their bodies are but I think that he can work it out to a degree based on what he heard and Frank's comment.  Hopefully this is ok?

Thanks.
Caleb Mulcahy
player, 322 posts
Spec4-Infantry (US)
Callsign "Found-3"
Mon 22 Aug 2011
at 14:54
  • msg #816

Re: Corpse robbing!

Mike Catchings:
Not to be an ass, but I don't think Caleb would hear Frank's shout. They're pretty far away, with a building between them, plus Caleb's inside a separate building and he's just been grenaded. He would hear Mike's instructiona though.


You're an ass!

Fair point though - will tweak my post.
Fusilier
GM, 2435 posts
Your Guide
Mon 22 Aug 2011
at 15:17
  • msg #817

Re: Corpse robbing!

In reply to Robert Mitchell (msg #815):

I think this should be mentioned first:

-Mitch is outside of the effected area and is upwind.
-The bodies by the forklift and the one the road are in the effected area.

Therefore for Mitch to go checking bodies, he is going to have to leave the safety of where he is at and move into the effected area.

(assuming I understood the intention correctly)
This message was last edited by the GM at 15:18, Mon 22 Aug 2011.
Robert Mitchell
player, 1010 posts
Corporal
British Infantry
Mon 22 Aug 2011
at 15:38
  • msg #818

Re: Corpse robbing!

In reply to Fusilier (msg #817):

Ah - I think that we're (as in Cork and I) are talking about different bodies to the ones by the forklift.  I think (and Cork will need to confirm this) that Frank is checking the body that he and Ferro shot who fell off the metal stairs that are further away from the forklift.

Mitch is therefore going to climb the stairs and search the body of the guy who Frank and Ferro shot on there. (assuming that it's ok for Mitch to have worked out that there is someone dead on the stairs based on Frank's comment and what he heard while he was engaging the men by the forklift).

Therefore Mitch is not going anywhere near the forklift and Frank is moving away from there (I think).

Does that make sense?
Francis 'Frank' Benucci
player, 609 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Mon 22 Aug 2011
at 15:57
  • msg #819

Re: Corpse robbing!

In reply to Robert Mitchell (msg #818):

Searching bodies that fell and out of the area.
Fusilier
GM, 2436 posts
Your Guide
Mon 22 Aug 2011
at 16:04
  • msg #820

Re: Corpse robbing!

Ahh, ok. Thanks fellas.
Fusilier
GM, 2437 posts
Your Guide
Mon 22 Aug 2011
at 20:54
  • msg #821

Re: Corpse robbing!

I've got a lot on my plate tonight so I won't be able to get the turn up as planned until tomorrow.
This message was last edited by the GM at 20:54, Mon 22 Aug 2011.
Luis Ortega
player, 155 posts
Sergeant First Class
75th Rangers (US)
Mon 22 Aug 2011
at 22:12
  • msg #822

Re: Corpse robbing!

Fusilier:
I've got a lot on my plate tonight so I won't be able to get the turn up as planned until tomorrow.

No worries!
Mike Catchings
player, 403 posts
HM3
Navy FMF Corpsman (US)
Mon 22 Aug 2011
at 22:22
  • msg #823

Re: Corpse robbing!

13001
Luis Ortega
player, 156 posts
Sergeant First Class
75th Rangers (US)
Mon 22 Aug 2011
at 22:23
  • msg #824

Re: Corpse robbing!

Mike Catchings:
13001

I think that I got 13000 by accident.... <G>
Steve (Will) Williamson
player, 4 posts
Private First Class
Cav Scout (US)
Tue 23 Aug 2011
at 22:05
  • msg #825

Re: Corpse robbing!

Fuse
I'm not sure what weapon(s) Will is carrying.
AK-74?
9mm pistal?
GPMG?
Fusilier
GM, 2438 posts
Your Guide
Tue 23 Aug 2011
at 22:44
  • msg #826

Re: Corpse robbing!

In reply to Steve (Will) Williamson (msg #825):

He has:
- AKS-74U
- 5x 30xrnd Mag w/150x rounds
- M9 9mm pistol
- 1x 15xrnd Mag w/15x rounds

He is in the machinegun det. but Meyer is carrying the GPMG.
Will has 1x spare 200 7.62mmN belt for it.
This message was last edited by the GM at 22:45, Tue 23 Aug 2011.
Luis Ortega
player, 157 posts
Sergeant First Class
75th Rangers (US)
Wed 24 Aug 2011
at 08:01
  • msg #827

Re: Corpse robbing!

Fuse - you posted the latest turn at 07:03 on my time zone - isn't that 02:03 on your time zone????
Luis Ortega
player, 158 posts
Sergeant First Class
75th Rangers (US)
Wed 24 Aug 2011
at 10:16
  • msg #828

Re: Corpse robbing!

Fuse - can Ortega see either Frank or Mitch?  Ortega has (obviously) removed his NVGs.

Thanks.
Fusilier
GM, 2440 posts
Your Guide
Wed 24 Aug 2011
at 10:50
  • msg #829

Re: Corpse robbing!

In reply to Luis Ortega (msg #827):

LOL, yeah... I had a late night.

Ortega can see Frank and Ferro. Mitch is visible once he starts to come down from the staircase or makes some noise (which I just noticed that he already did).
This message was last edited by the GM at 11:04, Wed 24 Aug 2011.
Mike Catchings
player, 404 posts
HM3
Navy FMF Corpsman (US)
Wed 24 Aug 2011
at 14:58
  • msg #830

Re: Corpse robbing!

As Mike approaches is he able to see/discern the tanks leaking the gas?
Fusilier
GM, 2441 posts
Your Guide
Wed 24 Aug 2011
at 15:17
  • msg #831

Re: Corpse robbing!

In reply to Mike Catchings (msg #830):

Yes he can see/hear them. but they are unmarked.
Francis 'Frank' Benucci
player, 611 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Thu 25 Aug 2011
at 08:44
  • msg #832

Re: Corpse robbing!

I'll try and get a post out later this afternoon or this evening sometime.
Fusilier
GM, 2443 posts
Your Guide
Fri 26 Aug 2011
at 01:17
  • msg #833

Re: Corpse robbing!

In reply to Francis 'Frank' Benucci (msg #832):

No problems. Thanks.



Next week I'll be away for a bit so I might miss some posting days (not much though). Until then I'm going to try to resolve the different groups as fast as the players go - but don't feel like you need to commit more than usual if you don't want.

I'm going to try to have things in the compound wrapped up combat wise before I leave. If possible.

Turn is up early for the HQ/Support guys. I'll get on the others tomorrow.
This message was last edited by the GM at 01:38, Fri 26 Aug 2011.
Luis Ortega
player, 161 posts
Sergeant First Class
75th Rangers (US)
Fri 26 Aug 2011
at 14:00
  • msg #834

Re: Corpse robbing!

Fuse - A question for you.  Is it possible for Ortega to transmit on his radio effectively while wearing a gas mask?

And can he now hear the sound of the engine towards the river?
Fusilier
GM, 2444 posts
Your Guide
Fri 26 Aug 2011
at 14:13
  • msg #835

Re: Corpse robbing!

In reply to Luis Ortega (msg #834):

Yes. It's not easy, but it's done.

Yes, I forgot to mention it, but the engine sound to the East is still audible.
Luis Ortega
player, 162 posts
Sergeant First Class
75th Rangers (US)
Fri 26 Aug 2011
at 14:51
  • msg #836

Re: Corpse robbing!

In reply to Fusilier (msg #835):

Thanks for the info.  It may well be relevent shortly.
Francis 'Frank' Benucci
player, 613 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Sat 27 Aug 2011
at 01:50
  • msg #837

Re: Corpse robbing!

Hey, not sure how affected we're going to be by Hurricane Irene here in scenic NJ but, I may or may not have access due to power or work (being Essential Personnel), me being able to post may be spotty.  Just a head's up now, just in case.  We're not supposed to get hit with it until the later part of Saturday as I've understand it.

John
Fusilier
GM, 2445 posts
Your Guide
Sat 27 Aug 2011
at 03:11
  • msg #838

Re: Corpse robbing!

Copied over inventory.
This message was last edited by the GM at 03:03, Sat 03 Sept 2011.
Mike Catchings
player, 406 posts
HM3
Navy FMF Corpsman (US)
Sat 27 Aug 2011
at 04:29
  • msg #839

Re: Corpse robbing!

Mike is probably going to take the CS Grenades, Filter, First Aid stuff (dressings and injectors) and Chem detection paper.  He'll probably distribute all that later
Fusilier
GM, 2447 posts
Your Guide
Sat 27 Aug 2011
at 05:12
  • msg #840

Re: Corpse robbing!

In reply to Mike Catchings (msg #839):

Ok please add to your sheet.

For everyone else, make sure if you grabbed a gas mask off of the dead add it to your sheet (I think 2 guys).
Francis 'Frank' Benucci
player, 614 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Sat 27 Aug 2011
at 15:51
  • msg #841

Re: Corpse robbing!

Thanks.  will try and keep dry.

What size are the RPK-74 mags we found?

Frank is going to take the MP5SD and mags.  I think he's going to switch out to the AK he's now carrying.  Anyone wants the M-4 w. M-203 on it?  Got plenty of mags and ammo (rifle) for it.
Fusilier
GM, 2448 posts
Your Guide
Sat 27 Aug 2011
at 15:58
  • msg #842

Re: Corpse robbing!

Francis 'Frank' Benucci:
What size are the RPK-74 mags we found?

Frank is going to take the MP5SD and mags.  I think he's going to switch out to the AK he's now carrying.  Anyone wants the M-4 w. M-203 on it?  Got plenty of mags and ammo (rifle) for it.


45 round magazines.

Ok, add it to your sheet when you get a chance.
Francis 'Frank' Benucci
player, 615 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Sat 27 Aug 2011
at 16:09
  • msg #843

Re: Corpse robbing!

Frank is taking:

[3] AK-74 mags
[1] RPK-74 45 round magazine
[1] MP5SD + [4] mags & [100] rounds
[2] AA batteries
[1] Gas mask
Fusilier
GM, 2449 posts
Your Guide
Sat 27 Aug 2011
at 17:48
  • msg #844

Re: Corpse robbing!

In reply to Francis 'Frank' Benucci (msg #843):

Done. Please add.
Francis 'Frank' Benucci
player, 616 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Sat 27 Aug 2011
at 18:58
  • msg #845

Re: Corpse robbing!

I have added and updated his sheet and this what i will have to put into inventory once you give me the OK.

Colt M-4 (w. Cloth Brass Catcher)
MAG 1 - 30 (Loaded)
MAG 2 - 30
MAG 3 - 30
MAG 4 - 30
MAG 5 - 30
MAG 6 - 30
MAG 7 - 30
MAG 8 - 30
MAG 9 - 30
MAG 10 - 30
MAG 14 - 30
+ [216] loose 5.56N

M-203 grenade launcher
[5] HEDP rounds
Fusilier
GM, 2451 posts
Your Guide
Sat 27 Aug 2011
at 19:39
  • msg #846

Re: Corpse robbing!

In reply to Francis 'Frank' Benucci (msg #845):

Ok, I'll add it to inventory.

Just to ask, was all of this carried in his webbing? Or was some kept in his rucksack too?
Francis 'Frank' Benucci
player, 618 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Sat 27 Aug 2011
at 19:42
  • msg #847

Re: Corpse robbing!

Fusilier:
In reply to Francis 'Frank' Benucci (msg #845):

Ok, I'll add it to inventory.

Just to ask, was all of this carried in his webbing? Or was some kept in his rucksack too?

[1] magazine in the weapon
[9] mags in [3] mag pouches
[4] loose mags in ruck
[216] loose rounds in ruck also.
[o] pouches for 40mm grenades

You want me to take off thh pouches from his webbing i can do that as well.
Fusilier
GM, 2452 posts
Your Guide
Sat 27 Aug 2011
at 19:47
  • msg #848

Re: Corpse robbing!

In reply to Francis 'Frank' Benucci (msg #847):

No, I'm just trying to get an idea of what he carries.

If a player carries their ruck in combat, they take a deduction for bulk and speed (and potentially initiative it's its really heavy) based on just how big/heavy it is.

If they don't carry the ruck, then the PC would just need to keep in mind that the carried items need to be kept separate so they can't be accessed in combat.
This message was last edited by the GM at 19:47, Sat 27 Aug 2011.
Fusilier
GM, 2452 posts
Your Guide
Sat 27 Aug 2011
at 19:58
  • msg #849

Re: Corpse robbing!

Turn is up. The results are for a quick search of the building - mostly for threats. If a more thorough search is conducted, it'll take more time and I'll need to make appropriate rolls based on who is doing the searching.
This message was last edited by the GM at 19:58, Sat 27 Aug 2011.
Eikki Termonen
player, 389 posts
Alikersantti (OR-4)
Finnish Sissi
Sun 28 Aug 2011
at 14:11
  • msg #850

Re: Corpse robbing!

Fusilier:
<img src="http://rpolportraits.shannara-rose.com/mms175.jpg"align="left">PFC Steve (Will) Williamson
Background (USA) - US 7th Cavalry, 8th Infantry Division (Bradley gunner)

I'm guessing as a Bradley gunner, he's got a fairly decent Autogun skill? Might it not be worth him taking over the machinegun if so given Meyer's injury?
Varis Babicevs
player, 751 posts
Auxiliary
Scout/Translator (US)
Sun 28 Aug 2011
at 16:40
  • msg #851

Re: Corpse robbing!


Fuse, was Varis able to replenish his two spent magazines? If so, I'll update his char-sheet.
Francis 'Frank' Benucci
player, 619 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Sun 28 Aug 2011
at 16:57
  • msg #852

Re: Corpse robbing!

Fusilier:
In reply to Francis 'Frank' Benucci (msg #847):

No, I'm just trying to get an idea of what he carries.

If a player carries their ruck in combat, they take a deduction for bulk and speed (and potentially initiative it's its really heavy) based on just how big/heavy it is.

If they don't carry the ruck, then the PC would just need to keep in mind that the carried items need to be kept separate so they can't be accessed in combat.

Right now, just got the Lifchick harness on with body armor and NO rucksack.  Will have to modify webgear after taking off the M-4 mags, pouches, & ammo.  He's actually carrying less of a load with the AK-74.  With the lack of MOLLE gear, I need to figure out some of the stuff he's got but nothing too crazy.  All of that stuff in his ruck was in case they had to 'bug-out' for some reason.

BTW, what size are the batteries on the flashlight he's carrying on the AK right now anyway?  I forgot to ask.
Fusilier
GM, 2455 posts
Your Guide
Sun 28 Aug 2011
at 18:32
  • msg #853

Re: Corpse robbing!

Varis Babicevs:
Fuse, was Varis able to replenish his two spent magazines? If so, I'll update his char-sheet.


I wasn't sure where the ammo was coming from so I held off (then forgot to ask you).

Francis 'Frank' Benucci:
Right now, just got the Lifchick harness on with body armor and NO rucksack.  Will have to modify webgear after taking off the M-4 mags, pouches, & ammo.  He's actually carrying less of a load with the AK-74.  With the lack of MOLLE gear, I need to figure out some of the stuff he's got but nothing too crazy.  All of that stuff in his ruck was in case they had to 'bug-out' for some reason.

BTW, what size are the batteries on the flashlight he's carrying on the AK right now anyway?  I forgot to ask.


Okay, thanks.

AA for the flashlight.
Varis Babicevs
player, 752 posts
Auxiliary
Scout/Translator (US)
Sun 28 Aug 2011
at 18:53
  • msg #854

Re: Corpse robbing!


I think both of the guards Varis and Janusz killed had 74s and perhaps the armory had some 5.45mm?
Fusilier
GM, 2456 posts
Your Guide
Sun 28 Aug 2011
at 18:54
  • msg #855

Re: Corpse robbing!

In reply to Varis Babicevs (msg #854):

Ok, go ahead and adjust your inventory then. I'll take 2 mags off of the dead.
Fusilier
GM, 2457 posts
Your Guide
Mon 29 Aug 2011
at 00:37
  • msg #856

Re: Corpse robbing!

I'll be out with a very low change of internet access for the next four days. I'll try to get the turn up for all on Thursday at the soonest.
Francis 'Frank' Benucci
player, 620 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Mon 29 Aug 2011
at 14:23
  • msg #857

Re: Corpse robbing!

Fusilier:
Varis Babicevs:
Fuse, was Varis able to replenish his two spent magazines? If so, <quote Francis 'Frank' Benucci>Right now, just got the Lifchick harness on with body armor and NO rucksack.  Will have to modify webgear after taking off the M-4 mags, pouches, & ammo.  He's actually carrying less of a load with the AK-74.  With the lack of MOLLE gear, I need to figure out some of the stuff he's got but nothing too crazy.  All of that stuff in his ruck was in case they had to 'bug-out' for some reason.

BTW, what size are the batteries on the flashlight he's carrying on the AK right now anyway?  I forgot to ask.


Okay, thanks.

AA for the flashlight.

Took M-4 related stuff off of the character sheet, including the [5] 40mm HEDP rounds.  I was thinking that Frank can wear the web gear under the Lifchick harness or would that be too much?  Most/All of the stuff would be on the beltline below the vest.  Not trying to be difficult.
Eikki Termonen
player, 391 posts
Alikersantti (OR-4)
Finnish Sissi
Tue 30 Aug 2011
at 01:23
  • msg #858

Re: Corpse robbing!

My guess is it wouldn't be too comfortable but it could be done...



Personally I've carried several sets of webbing at the one time by wearing them. No good crawling or prone (can't do the belt up) but standing wasn't a huge problem (could fight while upright).
The chest webbing shouldn't be a huge issue since chest pouchs can be fitted to some belt type webbing systems anyway.
Fusilier
GM, 2458 posts
Your Guide
Tue 30 Aug 2011
at 03:46
  • msg #859

Re: Corpse robbing!

Seems I will have the internet.

I doubt I'll be able to do any turns but I'll check in if there are any questions though.

The dual webbing is ok. How many kilograms total gear would that be?
This message was last edited by the GM at 03:48, Tue 30 Aug 2011.
Eikki Termonen
player, 392 posts
Alikersantti (OR-4)
Finnish Sissi
Tue 30 Aug 2011
at 04:31
  • msg #860

Re: Corpse robbing!



From the look of that, not much extra. Seems to be little more than a bit of fairly light material and a few straps. Certainly none of the stuff seen on western webbing such as water bottles, entrenching tools, etc
Francis 'Frank' Benucci
player, 621 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Tue 30 Aug 2011
at 08:32
  • msg #861

Re: Corpse robbing!

When I get the chance I will see how much it weighs underneath.

I know it's not the same but, I wear a webbing type harness under my paintball harness/vest which just consists of my holster for sidearm drop-leg rig and spare mags.  Everything is kept at belt level and would consist of small pouches only.

It would be, on the bottom layer;
1- webbing harness & belt
2- body armor
3- Lifchick harness

Not looking to be difficult and thanks for the input as well Leg!
Luis Ortega
player, 163 posts
Sergeant First Class
75th Rangers (US)
Tue 30 Aug 2011
at 08:59
  • msg #862

Re: Corpse robbing!

Will post IC later today.
Eikki Termonen
player, 393 posts
Alikersantti (OR-4)
Finnish Sissi
Tue 30 Aug 2011
at 11:40
  • msg #863

Re: Corpse robbing!

Once the current scenario is over it shouldn't be too hard to grab a pair of scissors, a needle and some strong thread and alter some of the chest pouches to attach to the belt webbing. However, would that be necessary? 30 round 5.45mm mags are roughly the same size as a 30 round 5.56 mag...
Also, when we were issued with new webbing to suit the Steyr AUG and Minimi (M249) back in the early 90's our battalion was still equipped with the 7.62mm L1A1 SLR and M60 machinegun. We were able to squeeze 20 round 7.62 mags into the slots meant for 30 round plastic 5.56 mags. The 200 round 5.56 pouch could hold 100 rounds of 7.62 belted. Didn't do the shape of the pouches a lot of good, but it can be done without damaging them (although many took a knife to the internal dividers in the mag pouches).

In my opinion, the ideal webbing is modular with pouches able to be added or removed and configuration changed relatively quickly and easily. By quickly i mean in camp, not in the field (took me about half an hour to convert from rifle to machinegun config, but then I taped, strapped and wired everything up so it COULDN'T come loose). Lifchick webbing doesn't allow this without radical alterations, Alice and MOLLE gear does.
Luis Ortega
player, 165 posts
Sergeant First Class
75th Rangers (US)
Tue 30 Aug 2011
at 12:53
  • msg #864

Re: Corpse robbing!

Rae/Cymon,

Further to this instruction from Ortega:

Ortega:
While he waited for the Major's decision he quickly transmitted to Varis.  "Found Nine, leave Aleksandar plus one with Janusz and bring everyone else who has a gas mask to join Fireteam One and me at the southern end of the grain elevator.  Make sure Aleksandar's radio is working before you leave him."


I suggest that you leave Morgan with Aleksandar as he's an NPC and bring Varis, Crack and Caleb, assuming that all three of you have gas masks, just to keep all PCs involved.

Thanks.
Robert Mitchell
player, 1014 posts
Corporal
British Infantry
Tue 30 Aug 2011
at 12:57
  • msg #865

Re: Corpse robbing!

Mike Catchings:
Mike is probably going to take the CS Grenades, Filter, First Aid stuff (dressings and injectors) and Chem detection paper.  He'll probably distribute all that later

If it's not too late Mitch would like to take the filter as the one on the gas mask he's scavenged is obviously heavily used.

Ta.
Eikki Termonen
player, 394 posts
Alikersantti (OR-4)
Finnish Sissi
Tue 30 Aug 2011
at 13:27
  • msg #866

Re: Corpse robbing!

Everything's going into the back ot the truck at some point though isn't it?
Caleb Mulcahy
player, 324 posts
Spec4-Infantry (US)
Callsign "Found-3"
Tue 30 Aug 2011
at 13:48
  • msg #867

Re: Corpse robbing!

Sorry - will catch up ASAP.

FYI - On hols next week with no RPOL access, so please NPC as needed.
Caleb Mulcahy
player, 325 posts
Spec4-Infantry (US)
Callsign "Found-3"
Tue 30 Aug 2011
at 15:40
  • msg #868

Re: Corpse robbing!

Sorry - trying to catch up. Bank Holiday in UK kinda threw me...

Fusilier:
Two sets of highly valuable night vision goggles are also found, however one unit is broken beyond repair from jumper's plummet from the fire escape. The parts might be useful to O'Brien though, as he'd been attempting to fix Caleb's set that had stopped working. One by one the bodies are stripped until a modest pile of gear is laid out on the gravel road.


I think you mean Mitch's set...
Caleb Mulcahy
player, 327 posts
Spec4-Infantry (US)
Callsign "Found-3"
Tue 30 Aug 2011
at 16:13
  • msg #869

Re: Corpse robbing!

I'm guessing we will try to do a thorough search of the admin building later - to retrieve documents and equipment.

Also, can you use a gas mask and NVGs at the same time? I'm guessing it would be difficult, but does anyone know?
Eikki Termonen
player, 395 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 31 Aug 2011
at 00:47
  • msg #870

Re: Corpse robbing!

Looks like it's possible with some models....



But as a rule I'd say it's unlikely with most models, especially the civilian repirator types with a full face plate.



God help anyone who's reduced to using one of these though!
"My eyes, my eyes!!!"

<img SRc=http://image.made-in-china.com/2f0j00MCOEziQyHRpB/Gas-Mask-SR-800-.jpg>


Personally, I want one of these :D


Eikki Termonen
player, 396 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 31 Aug 2011
at 00:50
  • msg #871

Re: Corpse robbing!

Caleb Mulcahy:
....but he didn't really want Eikki to waste the girl just for running away in terror.

Like he'd do that!
Just because he's using a wounded man as bait... :D
Caleb Mulcahy
player, 328 posts
Spec4-Infantry (US)
Callsign "Found-3"
Wed 31 Aug 2011
at 13:32
  • msg #872

Re: Corpse robbing!

Eikki Termonen:
Looks like it's possible with some models....


Fuse - can we have a ruling on Caleb's gas mask.
Caleb Mulcahy
player, 329 posts
Spec4-Infantry (US)
Callsign "Found-3"
Wed 31 Aug 2011
at 13:33
  • msg #873

Re: Corpse robbing!

Eikki Termonen:
Caleb Mulcahy:
....but he didn't really want Eikki to waste the girl just for running away in terror.

Like he'd do that!
Just because he's using a wounded man as bait... :D


Lol! I did have visions of Eikki taking her out as she runs in terror across the compound! Harsh, but very funny!!!
Alex Michaels
player, 32 posts
Corporal
Ranger (US)
Wed 31 Aug 2011
at 19:26
  • msg #874

Re: Corpse robbing!

Sorry for my absense.

Currently fighting chaos at work and at home. Hope to return to normality towards the weekend.
Fusilier
GM, 2459 posts
Your Guide
Wed 31 Aug 2011
at 20:07
  • msg #875

Re: Corpse robbing!

In reply to Caleb Mulcahy (msg #872):

Hmm, fitting NVGs over gas masks is one thing... fitting Soviet NVGs on an American helmet is another.

But seeing how I haven't been paying attention to that problem, I won't be too picky on the gas mask. Especially since it's military issue anyways.

You are fine to wear the gas mask and use NVGs.

I'll deal with the mounting issue between US/Pact gear at another time.
This message was last edited by the GM at 20:08, Wed 31 Aug 2011.
Luis Ortega
player, 167 posts
Sergeant First Class
75th Rangers (US)
Wed 31 Aug 2011
at 20:11
  • msg #876

Re: Corpse robbing!

Fusilier:
In reply to Caleb Mulcahy (msg #872):

Hmm, fitting NVGs over gas masks is one thing... fitting Soviet NVGs on an American helmet is another.

But seeing how I haven't been paying attention to that problem, I won't be too picky on the gas mask. Especially since it's military issue anyways.

You are fine to wear the gas mask and use NVGs.

I'll deal with the mounting issue between US/Pact gear at another time.

Ah - in that case Ortega will be wearing both as his NVGs and gas mask are both US issue.
Caleb Mulcahy
player, 330 posts
Spec4-Infantry (US)
Callsign "Found-3"
Thu 1 Sep 2011
at 07:14
  • msg #877

Re: Corpse robbing!

In reply to Fusilier (msg #875):

Thanks - in that case will be wearing both...
Francis 'Frank' Benucci
player, 624 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Thu 1 Sep 2011
at 08:16
  • msg #878

Re: Corpse robbing!

Fusilier:
In reply to Caleb Mulcahy (msg #872):

Hmm, fitting NVGs over gas masks is one thing... fitting Soviet NVGs on an American helmet is another.

But seeing how I haven't been paying attention to that problem, I won't be too picky on the gas mask. Especially since it's military issue anyways.

You are fine to wear the gas mask and use NVGs.

I'll deal with the mounting issue between US/Pact gear at another time.

Frank will wear both then also
Luis Ortega
player, 168 posts
Sergeant First Class
75th Rangers (US)
Thu 1 Sep 2011
at 09:43
  • msg #879

Re: Corpse robbing!

John Jameson McCarthy:
"I'm moving up as quickly as I can," JJ replied, "we have been under harassing sniper fire but I think we're moving forward now. I have pre-registered the landing dock with the artillery, as soon as someone confirms the enemy are there I can start the mission and direct fire as I get there. I need to know however that the enemy are at the landing dock and I can't get there for a while."

JJM - just to double check, I'm assuming that this is said across the radio to Ortega?

Thanks.
This message was last edited by the player at 09:43, Thu 01 Sept 2011.
John Jameson McCarthy
player, 1016 posts
Major
Cav Scout (US)
Thu 1 Sep 2011
at 10:26
  • msg #880

Re: Corpse robbing!

Yes.
Fusilier
GM, 2460 posts
Your Guide
Fri 2 Sep 2011
at 18:38
  • msg #881

Re: Corpse robbing!

OK on the gas masks.

I'm still away and unable to get the turn up, but things will be back to normal sunday/monday. Thanks for your patience.
Mike Catchings
player, 408 posts
HM3
Navy FMF Corpsman (US)
Fri 2 Sep 2011
at 22:40
  • msg #882

Re: Corpse robbing!

Since they're still up for grabs, Mike will snag the Soviet night vision and the batteries. Now all I need is some headphones!

Also, how are the Soviet night vision goggles worn? Is it a us style mount to the helmet (we call it a rhino mount), or is there straps that go over/around the head that the helmet can go over? Also do they come with a pouch?

Mitch can have the filter.

Edit: since Frank is ditching it, Mike will also Frank's M4 and take 4 mags/associated pouches, the loose rounds and the 203 rounds/pouches.  Once we get the chance he'll put the M16 back in unit stores along with the loose ammo. I'll add all this to my sheet later today when I'm not on my phone.
This message was last edited by the player at 22:46, Fri 02 Sept 2011.
Fusilier
GM, 2461 posts
Your Guide
Sat 3 Sep 2011
at 03:05
  • msg #883

Re: Corpse robbing!

Forklift area...

2x AK74 (7 + 3x magazines w/ 285 rounds)
1x RPK-74 (6+ 1x magazines w/ 205 rounds)
1x Silenced MP5 (4x magazines w/100 rounds)
2x Makarov (3x magazines w/12 rounds)
4x CS Gas grenades
2x F1 Frag grenades
1x HC Smoke grenades
1x 3-Stick Dynamite Charge with burn fuse
1x Crowbar
1x Wire Clippers
1x Rescue/Signal flare
1x NVGs NVS-7 (BROKEN)
1x Kalinka Pn-14K NVG
1x US AN/PRC-139 Hand Radio
2x US Angle Neck Flashlight
4 + 4x AA Batteries
4x D Batteries
4x Field Dressings
5x Atropine Autoinjectors
5x Chemical Detector Papers (Disposable)
11x Cigarettes (Postwar)
1x Garrote
2x Combat knives
1x Spare respirator filter
5x sets of webbing (USSR/Polish/American)
Assorted clothing - mostly USSR/Polish military with some German/American

Mike Catchings:
Since they're still up for grabs, Mike will snag the Soviet night vision and the batteries.

Done. Add to sheet.

Mike Catchings:
Also, how are the Soviet night vision goggles worn? Is it a us style mount to the helmet (we call it a rhino mount), or is there straps that go over/around the head that the helmet can go over? Also do they come with a pouch?

I believe it is a mount attached by straps - not compatible with NATO sets.

Both NVGs in this group have pouches
1x pouch that attaches to Soviet webbing
1x pouch with shoulder strap

Mike Catchings:
Edit: since Frank is ditching it, Mike will also Frank's M4 and take 4 mags/associated pouches, the loose rounds and the 203 rounds/pouches.  Once we get the chance he'll put the M16 back in unit stores along with the loose ammo. I'll add all this to my sheet later today when I'm not on my phone.

OK. Please do.
Billy 'Crack' O'Brien
player, 30 posts
Corporal
Parachute Regiment (UK)
Sat 3 Sep 2011
at 04:02
  • msg #884

Re: Corpse robbing!


If Billy gets there in time he will take the following:

4 + 4x AA Batteries
4x D Batteries

1x US AN/PRC-139 Hand Radio
1x NVGs NVS-7 (BROKEN)

2x F1 Frag grenades
1x 3-Stick Dynamite Charge with burn fuse

Cheers.

Cymon.
Francis 'Frank' Benucci
player, 625 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Sat 3 Sep 2011
at 13:35
  • msg #885

Re: Corpse robbing!

Mike Catchings:
Edit: since Frank is ditching it, Mike will also Frank's M4 and take 4 mags/associated pouches, the loose rounds and the 203 rounds/pouches.  Once we get the chance he'll put the M16 back in unit stores along with the loose ammo. I'll add all this to my sheet later today when I'm not on my phone.

Frank has/had [3] U.S. mag pouches for the M-16 mags, the [4] spare ones were kept in his rucksack so they don't have their own pouch.
Fusilier
GM, 2462 posts
Your Guide
Mon 5 Sep 2011
at 16:02
  • msg #886

Re: Corpse robbing!

Hey. I'm back and will start the turn this evening. Thanks for waiting.
Fusilier
GM, 2464 posts
Your Guide
Tue 6 Sep 2011
at 02:07
  • msg #887

Re: Corpse robbing!

Post is up. Map will come soon (maybe tomorrow though).
Mike Catchings
player, 409 posts
HM3
Navy FMF Corpsman (US)
Tue 6 Sep 2011
at 03:03
  • msg #888

Re: Corpse robbing!

I know it's a split second judgement, but how fast is the shape approaching Mike?

Also I'd like Caleb/Varis to hold off on posting anything before Mike can interact, because he's either going to shoot or shout the second he sees the shape.
Fusilier
GM, 2465 posts
Your Guide
Tue 6 Sep 2011
at 03:07
  • msg #889

Re: Corpse robbing!

In reply to Mike Catchings (msg #888):

He has a couple seconds (3-5 maybe) assuming he has the first action/move.
This message was last edited by the GM at 03:07, Tue 06 Sept 2011.
Luis Ortega
player, 170 posts
Sergeant First Class
75th Rangers (US)
Tue 6 Sep 2011
at 13:07
  • msg #890

Re: Corpse robbing!

Good turn - will post later or tomorrow.
Fusilier
GM, 2466 posts
Your Guide
Tue 6 Sep 2011
at 16:07
  • msg #891

Re: Corpse robbing!

In reply to Luis Ortega (msg #890):

Thanks.

Map is added.
Francis 'Frank' Benucci
player, 627 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Tue 6 Sep 2011
at 23:27
  • msg #892

Re: Corpse robbing!

Do the guys running have anyting besides weapons in their hands or are they carrying anything?
Fusilier
GM, 2467 posts
Your Guide
Wed 7 Sep 2011
at 00:56
  • msg #893

Re: Corpse robbing!

In reply to Francis 'Frank' Benucci (msg #892):

Can't tell sorry.
Francis 'Frank' Benucci
player, 628 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Wed 7 Sep 2011
at 01:14
  • msg #894

Re: Corpse robbing!

Fusilier:
In reply to Francis 'Frank' Benucci (msg #892):

Can't tell sorry.

OK, are they running next to each other or is there a little bit of distance between them?
Fusilier
GM, 2468 posts
Your Guide
Wed 7 Sep 2011
at 01:16
  • msg #895

Re: Corpse robbing!

In reply to Francis 'Frank' Benucci (msg #894):

About 5-7 meters. One ahead of the other.
This message was last edited by the GM at 01:17, Wed 07 Sept 2011.
Francis 'Frank' Benucci
player, 629 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Wed 7 Sep 2011
at 01:30
  • msg #896

Re: Corpse robbing!

Fusilier:
In reply to Francis 'Frank' Benucci (msg #894):

About 5-7 meters. One ahead of the other.

OK, cool.  I was just wondering if they were carrying something together like a box or crate.
Francis 'Frank' Benucci
player, 630 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Wed 7 Sep 2011
at 01:35
  • msg #897

Re: Corpse robbing!

...and, what are the approximate distances to the runners & the boat?
Fusilier
GM, 2469 posts
Your Guide
Wed 7 Sep 2011
at 01:43
  • msg #898

Re: Corpse robbing!

In reply to Francis 'Frank' Benucci (msg #897):

From you to the boat, about 50.
From you to the runners, about 50 again.

From the runners to the boat (their destination), less than 100.

Francis 'Frank' Benucci:
OK, cool.  I was just wondering if they were carrying something together like a box or crate.


No. Nothing like that.
This message was last edited by the GM at 17:42, Wed 07 Sept 2011.
Mike Catchings
player, 411 posts
HM3
Navy FMF Corpsman (US)
Thu 8 Sep 2011
at 15:39
  • msg #899

Re: Corpse robbing!

Luis Ortega:
Mike was a Marine


Nope, Mike's US Navy.  The Marines don't have Medics, the Navy provides FMF (Fleet Marine Force) Corpsmen for them.  Sometimes known as "Devil Docs"
Luis Ortega
player, 172 posts
Sergeant First Class
75th Rangers (US)
Thu 8 Sep 2011
at 16:24
  • msg #900

Re: Corpse robbing!

In reply to Mike Catchings (msg #899):

Balls - I'll edit that later.  Sorry.

He's just worrying that someone's going to shoot Mike...... <G>
Luis Ortega
player, 173 posts
Sergeant First Class
75th Rangers (US)
Thu 8 Sep 2011
at 22:15
  • msg #901

Re: Corpse robbing!

In reply to Mike Catchings (msg #899):

I've edited my post to correct the mistake.  Sorry about it.
Mike Catchings
player, 412 posts
HM3
Navy FMF Corpsman (US)
Fri 9 Sep 2011
at 00:53
  • msg #902

Re: Corpse robbing!

It's a common misconception, and you're not American so I'm not surprised.  But Ortega would know so it needed to be said, and now you know too.  If Ortega were to ask, he'd find that Mike's had a colorful experience with the Marines since Norway.
Fusilier
GM, 2472 posts
Your Guide
Fri 9 Sep 2011
at 02:59
  • msg #903

Re: Corpse robbing!

Turn is up. It's kinda long again, but I wanted to make sure all of the information that was available was covered - especially for Frank and Mitch, who are now in the shit.
Eikki Termonen
player, 398 posts
Alikersantti (OR-4)
Finnish Sissi
Fri 9 Sep 2011
at 04:59
  • msg #904

Re: Corpse robbing!

Fusilier:
Before Eikki can answer however, two single shots ring out from the work yard, drawing the spotter's attention. "Got people moving and shooting in the work yard. No details." he says next with the image intensifiers raised up to his eyes.

Where exactly is that?

Edit: Never mind, worked it out. Are there any details to say friend or foe, direction of movement, level of threat etc?
This message was last edited by the player at 05:27, Fri 09 Sept 2011.
Fusilier
GM, 2473 posts
Your Guide
Fri 9 Sep 2011
at 05:05
  • msg #905

Re: Corpse robbing!

In reply to Eikki Termonen (msg #904):

M11. Just to let you know what the sniper det can see.
Mike Catchings
player, 413 posts
HM3
Navy FMF Corpsman (US)
Fri 9 Sep 2011
at 11:40
  • msg #906

Re: Corpse robbing!

Damnit damnit damnit damnit damnit damnit damnit

I was worried about this happening, but in the end it (literally) came down to a coin toss.
Luis Ortega
player, 174 posts
Sergeant First Class
75th Rangers (US)
Fri 9 Sep 2011
at 12:06
  • msg #907

Re: Corpse robbing!

Can Ortega see that the Target Mike shot is Oskar?  Assuming that it is of course.
Robert Mitchell
player, 1017 posts
Corporal
British Infantry
Fri 9 Sep 2011
at 12:08
  • msg #908

Re: Corpse robbing!

That's Mitch's first wound I believe.
Luis Ortega
player, 175 posts
Sergeant First Class
75th Rangers (US)
Fri 9 Sep 2011
at 12:16
  • msg #909

Re: Corpse robbing!

Mike Catchings:
Damnit damnit damnit damnit damnit damnit damnit

I was worried about this happening, but in the end it (literally) came down to a coin toss.

It's a good job that it's Mike who's shot Oskar.  As he's a medic Oskar might let him live! <G>
Fusilier
GM, 2474 posts
Your Guide
Fri 9 Sep 2011
at 15:04
  • msg #910

Re: Corpse robbing!

Nobody can see. The post was running a little long and I wanted to get a reaction from the PC's still in the dark.

I might add a supplement though to speed it up once some posts are in.
Mike Catchings
player, 415 posts
HM3
Navy FMF Corpsman (US)
Fri 9 Sep 2011
at 17:03
  • msg #911

Re: Corpse robbing!

Eikki Termonen:
Usually though plans tended to hold together a little longer before falling to shit.

My CO always said no plan survives the line of departure...
John Jameson McCarthy
player, 1019 posts
Major
Cav Scout (US)
Fri 9 Sep 2011
at 17:53
  • msg #912

Re: Corpse robbing!

Yup, especially when rolling over a bunch of civvies turns into a running battle with Brandenbergers on a chemical weapon heist...

Didn't think of a contingency to cover that one, sorry.
This message was last edited by the player at 17:54, Fri 09 Sept 2011.
Luis Ortega
player, 176 posts
Sergeant First Class
75th Rangers (US)
Fri 9 Sep 2011
at 22:31
  • msg #913

Re: Corpse robbing!

"No plan survives contact with the enemy."
- Field Marshal Helmuth von Moltke.
Eikki Termonen
player, 400 posts
Alikersantti (OR-4)
Finnish Sissi
Sat 10 Sep 2011
at 13:21
  • msg #914

Re: Corpse robbing!

Of course the idea was originally to avoid "contact" with anyone even vaguely like an "enemy" until we had them surrounded and dead to rights.
On the positive side, if we'd moved say half an hour early, it would be us on the defensive, wondering what the hell was going on as sentries were quietly picked off, etc... :S

What's the bet it's that one armed German behind the whole thing?
Francis 'Frank' Benucci
player, 632 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Sat 10 Sep 2011
at 15:09
  • msg #915

Re: Corpse robbing!

How many rounds did Frank fire in his burst?
Fusilier
GM, 2475 posts
Your Guide
Sat 10 Sep 2011
at 16:21
  • msg #916

Re: Corpse robbing!

Francis 'Frank' Benucci:
How many rounds did Frank fire in his burst?


Oops, I forgot the ammo tag.

Mitch - 3x 5.56mmN Link (Stoppage)
Frank - 10x 5.45mmB (Disrupted)
Mike - 2x 5.56mmN
Francis 'Frank' Benucci
player, 633 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Sat 10 Sep 2011
at 20:06
  • msg #917

Re: Corpse robbing!

In reply to Fusilier (msg #916):

good looking out

another question, how would Frank correct the mortar rounds to jjm thast just hit near them?  Were they on target?  Short?  Long?  I'd like to add that into my post.
This message was last edited by the player at 20:22, Sat 10 Sept 2011.
Fusilier
GM, 2477 posts
Your Guide
Sun 11 Sep 2011
at 20:16
  • msg #918

Re: Corpse robbing!

Ok, turn is up, for some of the teams anyways.

I'll try to get the rest of the turn resolved soon, but for the moment they're either simply moving or holding their position - with nothing else happening.
Fusilier
GM, 2478 posts
Your Guide
Sun 11 Sep 2011
at 20:18
  • msg #919

Re: Corpse robbing!

Francis 'Frank' Benucci:
Another question, how would Frank correct the mortar rounds to jjm thast just hit near them?  Were they on target?  Short?  Long?  I'd like to add that into my post.


Well, Frank has no Forward Observer skill... and based on an INT roll I just made, the best he could probably do is just shout on the radio that they are in the blast area.

He won't be able to correct the fire though. And JJM doesn't know where Frank/Mitch are so he can't use them as an accurate reference point either.
Francis 'Frank' Benucci
player, 635 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Sun 11 Sep 2011
at 20:20
  • msg #920

Re: Corpse robbing!

Fusilier:
Francis 'Frank' Benucci:
Another question, how would Frank correct the mortar rounds to jjm thast just hit near them?  Were they on target?  Short?  Long?  I'd like to add that into my post.


Well, Frank has no Forward Observer skill... and based on an INT roll I just made, the best he could probably do is just shout on the radio that they are in the blast area.

He won't be able to correct the fire though. And JJM doesn't know where Frank/Mitch are so he can't use them as an accurate reference point either.

Fair enough Fuse.

Can Frank see Gunman #5?
Fusilier
GM, 2479 posts
Your Guide
Sun 11 Sep 2011
at 20:25
  • msg #921

Re: Corpse robbing!

Frank is lying prone and facing the runners (south/southeast) and the #5 guy is to the north... so I'm afraid I'm going to have to say no, unless he makes a deliberate attempt to look directly behind him and over top of Mitch.

He can hear him though.
This message was last edited by the GM at 20:33, Sun 11 Sept 2011.
Fusilier
GM, 2480 posts
Your Guide
Sun 11 Sep 2011
at 20:29
  • msg #922

Re: Corpse robbing!

I can't remember when I mentioned it, so I can't repost it, but I work with a rough concept of:

Prone - best defense position and bonus to accuracy/recoil
Prone - hindrance to observation and some other skills

Standing - least defense position and hindrance to shooting
Standing - bonus for observation and some other skills

Kneeling/Squatting - in the middle
This message was last edited by the GM at 20:31, Sun 11 Sept 2011.
Francis 'Frank' Benucci
player, 636 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Sun 11 Sep 2011
at 21:14
  • msg #923

Re: Corpse robbing!

Fusilier:
Frank is lying prone and facing the runners (south/southeast) and the #5 guy is to the north... so I'm afraid I'm going to have to say no, unless he makes a deliberate attempt to look directly behind him and over top of Mitch.

He can hear him though.

So, Frank has to deliberately turn and take his attention away from the dude in the grass and then shoot at #5?  Just trying to get my options straight before I do something stupid.
Fusilier
GM, 2481 posts
Your Guide
Sun 11 Sep 2011
at 22:00
  • msg #924

Re: Corpse robbing!

In reply to Francis 'Frank' Benucci (msg #923):

Yes. Sorry if I was confusing.

In Frank's case, he already knows he is there (from the sound), so it's simply a matter of adjusting his position to face north.
Francis 'Frank' Benucci
player, 637 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Sun 11 Sep 2011
at 23:26
  • msg #925

Re: Corpse robbing!

Fusilier:
In reply to Francis 'Frank' Benucci (msg #923):

Yes. Sorry if I was confusing.

In Frank's case, he already knows he is there (from the sound), so it's simply a matter of adjusting his position to face north.

No, that's cool.  I just wanted to understand before I tried to reply to the post and if it was possible.
Mike Catchings
player, 416 posts
HM3
Navy FMF Corpsman (US)
Mon 12 Sep 2011
at 08:34
  • msg #926

Re: Corpse robbing!

Can you mark the mortar impacts on the map?  I'm having a rough time visually placing the shots.
Fusilier
GM, 2482 posts
Your Guide
Mon 12 Sep 2011
at 11:23
  • msg #927

Re: Corpse robbing!

In reply to Mike Catchings (msg #926):

I can't until I get home from work, but they are landing for the most part in S13.

Only those with a direct (and clear) line of sight are aware of this though.
This message was last edited by the GM at 11:25, Mon 12 Sept 2011.
Francis 'Frank' Benucci
player, 639 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Mon 12 Sep 2011
at 11:36
  • msg #928

Re: Corpse robbing!

Fusilier:
In reply to Mike Catchings (msg #926):

I can't until I get home from work, but they are landing for the most part in S13.

Only those with a direct (and clear) line of sight are aware of this though.

LOL!  Right where those two green dots are on the map!
Fusilier
GM, 2483 posts
Your Guide
Mon 12 Sep 2011
at 11:39
  • msg #929

Re: Corpse robbing!

In reply to Francis 'Frank' Benucci (msg #928):

LOL... yeah, right about there. Fortunatly, I'm giving 'partial' cover to you from the metal beams from any easterly threat.
Francis 'Frank' Benucci
player, 640 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Mon 12 Sep 2011
at 11:55
  • msg #930

Re: Corpse robbing!

Fusilier:
In reply to Francis 'Frank' Benucci (msg #928):

LOL... yeah, right about there. Fortunatly, I'm giving 'partial' cover to you from the metal beams from any easterly threat.

I know that's saving our asses...
Eikki Termonen
player, 401 posts
Alikersantti (OR-4)
Finnish Sissi
Tue 13 Sep 2011
at 00:42
  • msg #931

Re: Corpse robbing!

Francis 'Frank' Benucci:
I know that's saving our asses...

From the shrapnel and fragments sure, but the concussion's got to be a bitch and knocking the shit out of them.
Fusilier
GM, 2485 posts
Your Guide
Tue 13 Sep 2011
at 00:43
  • msg #932

Re: Corpse robbing!

For Varis, Ortega, and Billy, just so you know, before the next turn, I'll need a decision on which way you want to proceed further. Either left or right... or split up and do both.

Eikki Termonen:
From the shrapnel and fragments sure, but the concussion's got to be a bitch and knocking the shit out of them.

It is. Frank has had both of his last turns disrupted.
This message was last edited by the GM at 00:44, Tue 13 Sept 2011.
Eikki Termonen
player, 402 posts
Alikersantti (OR-4)
Finnish Sissi
Tue 13 Sep 2011
at 01:42
  • msg #933

Re: Corpse robbing!

In reply to Fusilier (msg #932):

And with the poor visibility, nobody knows the position they're in, nor that they're being shelled. :(
Billy 'Crack' O'Brien
player, 34 posts
Corporal
Parachute Regiment (UK)
Tue 13 Sep 2011
at 06:25
  • msg #934

Re: Corpse robbing!

Fusilier:
For Varis, Ortega, and Billy, just so you know, before the next turn, I'll need a decision on which way you want to proceed further. Either left or right... or split up and do both.


I vote for the open gate.
Fusilier
GM, 2486 posts
Your Guide
Tue 13 Sep 2011
at 13:36
  • msg #935

Re: Corpse robbing!

Please welcome Tetrarch to the game. He'll be playing Morgan until a suitable moment comes up when he can introduce his own PC.
Joseph (Joe) Morgan
player, 1 post
Corporal
75th Rangers (US)
Tue 13 Sep 2011
at 13:49
  • msg #936

Re: Corpse robbing!

Glad to be aboard guys!
Luis Ortega
player, 178 posts
Sergeant First Class
75th Rangers (US)
Tue 13 Sep 2011
at 14:54
  • msg #937

Re: Corpse robbing!

In reply to Joseph (Joe) Morgan (msg #936):

Welcome to the game!



Fuse - I'm hoping to post IC late tonight UK time for both Ortega and Mitch.  Sorry for the delay.  My brother seems to still be on holiday so I think that you'll need to NPC Caleb.
Luis Ortega
player, 180 posts
Sergeant First Class
75th Rangers (US)
Tue 13 Sep 2011
at 18:52
  • msg #938

Re: Corpse robbing!

Fuse - just checking that you know that the current IC thread is nearing the 1000 post limit.
Steve (Will) Williamson
player, 13 posts
Private First Class
Cav Scout (US)
Tue 13 Sep 2011
at 20:57
  • msg #939

Re: Corpse robbing!

Welcome to the game Tetrarch.
Ferro
player, 41 posts
Unknown Background
Acting Militia Auxiliary
Wed 14 Sep 2011
at 11:03
  • msg #940

Re: Corpse robbing!

Welcome Tetrarch . This is a great game. I'm sure you will like it.
Francis 'Frank' Benucci
player, 641 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Wed 14 Sep 2011
at 23:18
  • msg #941

Re: Corpse robbing!

Welcome aboard!
Fusilier
GM, 2487 posts
Your Guide
Thu 15 Sep 2011
at 14:07
  • msg #942

Re: Corpse robbing!

Post will be up tonight. I got bogged down with rolls and catching up on other things last night. Sorry for the delay.
Fusilier
GM, 2489 posts
Your Guide
Fri 16 Sep 2011
at 01:49
  • msg #943

Re: Corpse robbing!

Turn is up - long I know, but I wanted to wrap things up without cutting it short since this is the end of the battle. Since combat is over, so you can post without the combat tags and include more/longer actions than you would in battle. Eikki and Alex still have a prisoner to deal with though.

I expect to give one more turn and then bump up the time a little (to dawn perhaps), depending on your posts.
This message was last edited by the GM at 02:31, Fri 16 Sept 2011.
Billy 'Crack' O'Brien
player, 35 posts
Corporal
Parachute Regiment (UK)
Sat 17 Sep 2011
at 06:59
  • msg #944

Re: Corpse robbing!

Hi Guys,
My mums been taken ill so my posts maybe a bit less I will try to post and keep up. Thanks.
Francis 'Frank' Benucci
player, 642 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Sat 17 Sep 2011
at 17:02
  • msg #945

Re: Corpse robbing!

Billy 'Crack' O'Brien :
Hi Guys,
My mums been taken ill so my posts maybe a bit less I will try to post and keep up. Thanks.

Feel better soon!
Fusilier
GM, 2490 posts
Your Guide
Sat 17 Sep 2011
at 17:24
  • msg #946

Re: Corpse robbing!

In reply to Billy 'Crack' O'Brien  (msg #944):

No problem of course. We'll be here.
Fusilier
GM, 2493 posts
Your Guide
Mon 19 Sep 2011
at 01:10
  • msg #947

Re: Corpse robbing!

I'm going to put up the turn tomorrow - hopefully before the 1000 post limit.

Unless there is anything you want to include or change, I'm going to be summarizing the securing of the compound and the arrival and evac of the wounded. That'll take about 30-40 minutes and put the next turn up just before dawn.
This message was last edited by the GM at 01:15, Mon 19 Sept 2011.
Eikki Termonen
player, 405 posts
Alikersantti (OR-4)
Finnish Sissi
Mon 19 Sep 2011
at 02:18
  • msg #948

Re: Corpse robbing!

As long as Micheals relays Eikki's call for medical assistance, and searches the prisoner, I think we're all good here.

It's worth noting that everyone with even basic medical skill should probably be lending Ccatchings a hand with at least first aid at this point.

Aleksandar:
"Ahh, I can go with you to, ahh, hold the light for you."

Smooth, real smooth... :D
This message was last edited by the player at 02:22, Mon 19 Sept 2011.
Luis Ortega
player, 184 posts
Sergeant First Class
75th Rangers (US)
Mon 19 Sep 2011
at 11:56
  • msg #949

Re: Corpse robbing!

Fusilier:
I'm going to put up the turn tomorrow - hopefully before the 1000 post limit.

Unless there is anything you want to include or change, I'm going to be summarizing the securing of the compound and the arrival and evac of the wounded. That'll take about 30-40 minutes and put the next turn up just before dawn.

Sounds good to me - Ortega is intending on searching the dock area with Crack so that will presumably reveal any other enemy wounded and any other gear that is recovered.

At dawn I think that we'll need to organise a burial detail for all of Lada's guys and the attackers who we've killed but I might be getting ahead of things.
Fusilier
GM, 2495 posts
Your Guide
Tue 20 Sep 2011
at 04:05
  • msg #950

Re: Corpse robbing!

Turn is up (new thread). I didn't make any mention of a couple things because I need the follow answered first:

1) What did you do with the enemy prisoner? He's wounded (crippled) in the leg.

2) What did you do with the civilian "prisoner"? He has gunshot wounds to his stomach and leg.

3) What did you do with the rescued hostage. She's shaken up but not physically harmed.

4) Did you tell the CP about the enemy prisoner when they asked how many dead and prisoners do you have onsite?

I am not sure if you intended for any of these people to be evacuated with your wounded so I didn't make any dice rolls or include them in the turn. If they were to be interrogated or given medical aid, that needs to be mentioned (and specified by who)... or you can just play it out in the this turn which might be a good idea to give some people something to do/post about while the leadership gets organized.



*I forgot to include a brief reply to Eikki from the wounded prisoner...

Eikki Termonen:
"Search him."

Alex's search comes up with a set of soviet webbing containing:
2x Frag grenades
1x CS grenade
1x Stun grenade
1x Demo charge (burn fuse)
6x 5.45mmB magazines
1x Gas mask
1x Crowbar

...and 1x AK74 w/30 rnd. magazine (10 rounds)

Eikki Termonen:
"Where are you hit?" he asked as Alex worked.

"My leg." he answers. "I can't move it. It is broken."

Eikki Termonen:
"Who are you? What happened here? Answer truth and we call medic."

The man hesitates for a moment, then winces as Alex removes his webbing, before answering quietly in very good English, "I am Szymom Kotsis. From near Warsaw." Then "I don't know much. I work for the Handlowcy Unii... the Merchant Union, you know? I was hired to help guard this place when we were attacked."

"I thought you were the bastards who attacked earlier."
This message was last edited by the GM at 04:44, Tue 20 Sept 2011.
Luis Ortega
player, 185 posts
Sergeant First Class
75th Rangers (US)
Tue 20 Sep 2011
at 09:00
  • msg #951

Re: Corpse robbing!

Fusilier:
1) What did you do with the enemy prisoner? He's wounded (crippled) in the leg.

2) What did you do with the civilian "prisoner"? He has gunshot wounds to his stomach and leg.

3) What did you do with the rescued hostage. She's shaken up but not physically harmed.

I think that we would have got the female hostage to try to identify both the enemy prisoner (who is now claiming that he’s part of Lada’s guards) and the civilian prisoner.  Anyone she identifies as being part of Lada’s group will (I think) have been sent to St. Mary’s as well, though we may want to talk to them about chemical weapons before they go.

I think that we need to ask her some questions about Lada’s operation, just in case she knows something.

Fusilier:
4) Did you tell the CP about the enemy prisoner when they asked how many dead and prisoners do you have onsite?

I think that we want to talk to him before we tell the CP about him but this should probably be roleplayed through.



What else do we find on the corpses, both the attackers and Lada’s guards?  So far you’ve said the following:

From the prisoner:
AK74 w/30 rnd. magazine (10 rounds)
Set of soviet webbing:
2x Frag grenades
1x CS grenade
1x Stun grenade
1x Demo charge (burn fuse)
6x 5.45mmB magazines
1x Gas mask
1x Crowbar

From the Forklift area:
2x AK74 (7 + 3x magazines w/ 285 rounds)
1x RPK-74 (6+ 1x magazines w/ 205 rounds)
1x Silenced MP5 (4x magazines w/100 rounds)
2x Makarov (3x magazines w/12 rounds)
4x CS Gas grenades
2x F1 Frag grenades taken by O’Brien
1x HC Smoke grenades
1x 3-Stick Dynamite Charge with burn fuse taken by O’Brien
1x Crowbar
1x Wire Clippers
1x Rescue/Signal flare
1x NVGs NVS-7 (BROKEN) taken by O’Brien
1x Kalinka Pn-14K NVG
1x US AN/PRC-139 Hand Radio taken by O’Brien
2x US Angle Neck Flashlight
4 + 4x AA Batteries remaining 4 taken by O’Brien (I think)
4x D Batteries taken by O’Brien
4x Field Dressings
5x Atropine Autoinjectors
5x Chemical Detector Papers (Disposable)
11x Cigarettes (Postwar)
1x Garrote
2x Combat knives
1x Spare respirator filter
5x sets of webbing (USSR/Polish/American)
Assorted clothing - mostly USSR/Polish military with some German/American
NVGs pouches - 1x pouch that attaches to Soviet webbing & 1x pouch with shoulder strap

I think that that means that we need the details of the men who were killed around the dock area as well as any weapons recovered from Lada’s men (particularly the guard post).  Is that right?

Isn't there a machinegun on a roof as well?
Robert Mitchell
player, 1020 posts
Corporal
British Infantry
Tue 20 Sep 2011
at 09:03
  • msg #952

Re: Corpse robbing!

Fusilier:
Medical Supplies:
O'Brien -1x field dressing (for Mitch)

Cymon - Mitch has a field dressing of his own in a pouch so O'Brien can have used that one if you like. (assuming that Fuse is ok with that tweak)
Fusilier
GM, 2496 posts
Your Guide
Tue 20 Sep 2011
at 11:11
  • msg #953

Re: Corpse robbing!

In reply to Luis Ortega (msg #951):

Ok, if you are going to use them for information, I think we ought to keep them on location with you for the moment. That way I can see who is involved in the questioning (to make relevant rolls) and we can see the actual dialogue. This can be a concurrent task given to one of more PCs while others bury the dead (if you want), explore the compound more thoroughly, deal with the intact canisters of gas, etc.

I'll get a list up later tonight of the equipment found on the dead.

I don't mind if O'Brien uses Mitch's field dressing as long as one of them is deleted off of a sheet... otherwise Mitch loses an arm!
Robert Mitchell
player, 1021 posts
Corporal
British Infantry
Tue 20 Sep 2011
at 11:40
  • msg #954

Re: Corpse robbing!

Fusilier:
I don't mind if O'Brien uses Mitch's field dressing as long as one of them is deleted off of a sheet... otherwise Mitch loses an arm!

That seems like a price worth paying! <G>
Luis Ortega
player, 186 posts
Sergeant First Class
75th Rangers (US)
Tue 20 Sep 2011
at 11:49
  • msg #955

Re: Corpse robbing!

OK, what tasks can people think of that we need to do now:

 - interrogate prisoners
 - bury the dead
 - explore the compound more thoroughly
 - deal with the intact canisters of gas and the damaged ones (just in case one of them just has a minor leak)
 - repair the hole we cut in the wire
 - get details of the vehicles with batteries removed in case any of them are useful to us and are worth trading to get a battery for (assuming that we don't find the batteries)
 - inventory the gear/equipment in the compound to work out what is useful
 - check the bandages on anyone who was wounded prior to the battle (doesn't Oskar need stitching up again?)
 - recharge batteries

Can anyone think of anything else to add to this list for the immediate future?
Ferro
player, 43 posts
Unknown Background
Acting Militia Auxiliary
Tue 20 Sep 2011
at 12:54
  • msg #956

Re: Corpse robbing!

What are we going to do with the gas? Turning it over raises issues and we can't really drive around with it either.
Luis Ortega
player, 187 posts
Sergeant First Class
75th Rangers (US)
Tue 20 Sep 2011
at 13:29
  • msg #957

Re: Corpse robbing!

Ferro:
What are we going to do with the gas? Turning it over raises issues and we can't really drive around with it either.

That is a very good question.

Are we sure that it is a chemical weapon however?  Or is it actually some industrial gas that is bad if inhaled?

It doesn’t seem to have a delivery system at present so it might well be industrial.

However if it poses a risk I say just release it somewhere where there is open ground while the wind is strong and let it dissipate.
Mike Catchings
player, 419 posts
HM3
Navy FMF Corpsman (US)
Tue 20 Sep 2011
at 15:20
  • msg #958

Re: Corpse robbing!

If we kept careful control of it, it would be a significant force multiplier.  Mike would say the symptoms match chlorine gas, which has both industrial and military uses.  It's fatal in medium doses and at the very least a good weapon for incapacitating in even small doses.
John Jameson McCarthy
player, 1025 posts
Major
Cav Scout (US)
Tue 20 Sep 2011
at 16:20
  • msg #959

Re: Corpse robbing!

I doubt we'll get to keep it, the IB know we have encountered gas and have shown themselves willing to use it. I say we stand up and hand it over, hopefully it'll help convince the IB we're worth working with rather than treating us as pariahs.
Luis Ortega
player, 188 posts
Sergeant First Class
75th Rangers (US)
Tue 20 Sep 2011
at 16:24
  • msg #960

Re: Corpse robbing!

John Jameson McCarthy:
I doubt we'll get to keep it, the IB know we have encountered gas and have shown themselves willing to use it. I say we stand up and hand it over, hopefully it'll help convince the IB we're worth working with rather than treating us as pariahs.

Do you think that we could trade it with them, maybe for a military vehicle or some kind?  (I have no idea how valuable it is)

Alternatively we could dispose of it before they arrive and just give them the damaged tanks.
John Jameson McCarthy
player, 1026 posts
Major
Cav Scout (US)
Tue 20 Sep 2011
at 16:34
  • msg #961

Re: Corpse robbing!

I doubt it, they took our vehicle off us so they're unlikely to be trading one at any point. We also have a member of the IB on staff so I'd rather play with a straight bat and ingratiate ourselves with the brass than do something maverick that could blow up in our face.
Luis Ortega
player, 189 posts
Sergeant First Class
75th Rangers (US)
Tue 20 Sep 2011
at 16:37
  • msg #962

Re: Corpse robbing!

In reply to John Jameson McCarthy (msg #961):

OK - fair enough.
Luis Ortega
player, 190 posts
Sergeant First Class
75th Rangers (US)
Tue 20 Sep 2011
at 22:09
  • msg #964

Re: Corpse robbing!

Fuse, thanks for this list - who doesn't have a kevlar vest?  Is it just Janusz, Alexandar and Low Blow?  Does Felix have a set?  Also do Williamson & Morgan have vests?
This message was last edited by the player at 22:09, Tue 20 Sept 2011.
Francis 'Frank' Benucci
player, 645 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Wed 21 Sep 2011
at 08:26
  • msg #965

Re: Corpse robbing!

Is there a difference in performance between the AK-74 and the AK-105?  Just curious on a switch.
Luis Ortega
player, 191 posts
Sergeant First Class
75th Rangers (US)
Wed 21 Sep 2011
at 09:01
  • msg #966

Re: Corpse robbing!

In reply to Francis 'Frank' Benucci (msg #965):

The AK-105 is a carbine and therefore has a shorter range than the AK-74.  I'm not sure about anything else in terms of game mechanics.
Fusilier
GM, 2498 posts
Your Guide
Wed 21 Sep 2011
at 11:32
  • msg #967

Re: Corpse robbing!

Francis 'Frank' Benucci:
Is there a difference in performance between the AK-74 and the AK-105?  Just curious on a switch.

AK74 has longer range and causes greater damage.
AK105 is slightly lighter and less bulky.

Luis Ortega:
Fuse, thanks for this list - who doesn't have a kevlar vest?  Is it just Janusz, Alexandar and Low Blow?  Does Felix have a set?  Also do Williamson & Morgan have vests?

Felix, Morgan and Williamson - HAVE
Janusz, Alexandar and Low Blow - NOT HAVE



Does anyone need me to move up the game time any more or need anything else?
Steve (Will) Williamson
player, 15 posts
Private First Class
Cav Scout (US)
Wed 21 Sep 2011
at 12:04
  • msg #968

Re: Corpse robbing!

Good to know Williamson has a vest.
Eikki Termonen
player, 407 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 21 Sep 2011
at 12:15
  • msg #969

Re: Corpse robbing!

If Alex is going to be awol this much going forward, Eikki should probably get that radio...
Fusilier
GM, 2499 posts
Your Guide
Wed 21 Sep 2011
at 12:21
  • msg #970

Re: Corpse robbing!

Steve (Will) Williamson:
Good to know Williamson has a vest.


I've been meaning to get his gear sorted out but it keeps slipping my mind. I'll get it done today.

Eikki Termonen:
If Alex is going to be awol this much going forward, Eikki should probably get that radio...


Nobody has claimed it yet.
Eikki Termonen
player, 408 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 21 Sep 2011
at 12:35
  • msg #971

Re: Corpse robbing!

Consider that done then. I'll leave it up to somebody else to post IC (looking at the leadership here....)
Luis Ortega
player, 192 posts
Sergeant First Class
75th Rangers (US)
Wed 21 Sep 2011
at 12:35
  • msg #972

Re: Corpse robbing!

Eikki Termonen:
If Alex is going to be awol this much going forward, Eikki should probably get that radio...

I think that it's important for Eikki to have a radio but I think that we have enough to give him one without taking Alex's.  There is a US AN/PRC-139 Tac Radio in the recovered gear and Alexander has one as well.
Eikki Termonen
player, 409 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 21 Sep 2011
at 12:54
  • msg #973

Re: Corpse robbing!

That's the one I'm talking about. Eikki isn't going to just take it though.
Luis Ortega
player, 193 posts
Sergeant First Class
75th Rangers (US)
Wed 21 Sep 2011
at 13:09
  • msg #974

Re: Corpse robbing!

Eikki Termonen:
That's the one I'm talking about. Eikki isn't going to just take it though.

Ok - I'll sort it out IC.
Fusilier
GM, 2500 posts
Your Guide
Wed 21 Sep 2011
at 13:36
  • msg #975

Re: Corpse robbing!

Billy 'Crack' O'Brien :
If Billy gets there in time he will take the following:

4x AA Batteries
4x D Batteries
1x US AN/PRC-139 Hand Radio
1x NVGs NVS-7 (BROKEN)
2x F1 Frag grenades
1x 3-Stick Dynamite Charge with burn fuse


Sorry, seems I forgot to get back to you on this. I've already added all of it to the bottom of you sheet, so you can just cut and paste the items to where you want them.

Note, you have two radios now...
1x US AN/PRC-139 Hand Radio (captured)
1x SEM-52S Tac Radio (from Caleb I think)
This message was last edited by the GM at 13:38, Wed 21 Sept 2011.
Luis Ortega
player, 195 posts
Sergeant First Class
75th Rangers (US)
Wed 21 Sep 2011
at 13:58
  • msg #976

Re: Corpse robbing!

Just so what I've posted IC is clear:

Termonen - guard position by road

Michaels - guard position on roof of grain elevator

Ortega, Ferro & Steinhoff - search team 1 checking the garage and security building

O'Brien, Morgan & Williamson - search team 2 checking the two grain elevators

Aleksandar - talking to the woman to find out if any of Lada's dead guards have families local to us

Young & Low Blow - finding somewhere to bury the dead

Catchings, Fox, Meyer, Benucci, Friedmann, Babicevs & Mulcahy - having wounds checked etc by Catchings
Eikki Termonen
player, 410 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 21 Sep 2011
at 14:59
  • msg #977

Re: Corpse robbing!

Anyone going to interrogate the prisoner Michaels and Eikki brought in?
Luis Ortega
player, 196 posts
Sergeant First Class
75th Rangers (US)
Wed 21 Sep 2011
at 15:06
  • msg #978

Re: Corpse robbing!

Eikki Termonen:
Anyone going to interrogate the prisoner Michaels and Eikki brought in?

Read the note at the end of my last IC post as Ortega - he's assuming that JJM will do it.

And Varis, Frank and Oskar don't have much else to do once Mike's looked at their wounds.
Eikki Termonen
player, 411 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 21 Sep 2011
at 15:08
  • msg #979

Re: Corpse robbing!

It'd be nice if somebody actually had the skill too.
Anyone?
Luis Ortega
player, 197 posts
Sergeant First Class
75th Rangers (US)
Wed 21 Sep 2011
at 15:18
  • msg #980

Re: Corpse robbing!

Eikki Termonen:
It'd be nice if somebody actually had the skill too.
Anyone?

I'll be amazed if we've got any character amongst us who's got even a point in Interrogation skill as I don't think that anyone has the right kind of background to have access to the skill.

Anyway, how hard can it be <G>:

 - JJM asks the prisoner a question.

 - The prisoner refuses to answer.

 - Varis stands on the prisoner's wounded leg.

 - Repeat....
Eikki Termonen
player, 412 posts
Alikersantti (OR-4)
Finnish Sissi
Wed 21 Sep 2011
at 15:26
  • msg #981

Re: Corpse robbing!

Anyone can torture. The skill is in sifting through what they say, and pickup up on certains points of truth.
Hate to say it, but I think this is a job for Lt Boswell.
Fusilier
GM, 2501 posts
Your Guide
Wed 21 Sep 2011
at 15:37
  • msg #982

Re: Corpse robbing!

Remember, not every skill has been declared by the PCs.
Luis Ortega
player, 198 posts
Sergeant First Class
75th Rangers (US)
Wed 21 Sep 2011
at 15:39
  • msg #983

Re: Corpse robbing!

In reply to Eikki Termonen (msg #981):

Agreed (even though he'd disappeared before I first joined the game).

Update on the tasks that we need to do during "downtime":
 - interrogate prisoners
 - bury the dead
 - explore the compound more thoroughly
 - deal with the intact canisters of gas and the damaged ones (just in case one of them just has a minor leak)
 - repair the hole we cut in the wire
 - get details of the vehicles with batteries removed
 - inventory the gear/equipment in the compound to work out what is useful
 - check the bandages on anyone who was wounded prior to the battle (doesn't Oskar need stitching up again?)
 - recharge batteries
 - find out what happened to Lt. Boswell
 - find out details of Wright's mission and details of the "rewards"
 - find out more about the missing ammo ship
 - build up stocks of non-perishable food
Can anyone thing of any others?
Luis Ortega
player, 199 posts
Sergeant First Class
75th Rangers (US)
Wed 21 Sep 2011
at 15:39
  • msg #984

Re: Corpse robbing!

Fusilier:
Remember, not every skill has been declared by the PCs.

Well if there are any volunteers please post IC.
Francis 'Frank' Benucci
player, 646 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Wed 21 Sep 2011
at 18:55
  • msg #985

Re: Corpse robbing!

I will get a post up tonight to help out.
Eikki Termonen
player, 413 posts
Alikersantti (OR-4)
Finnish Sissi
Thu 22 Sep 2011
at 01:04
  • msg #986

Re: Corpse robbing!

US AN/PRC-139 Tac Radio added to my character sheet from the list of recovered items.

I presume both Eikki and Michaels will be relieved at some point? It's bad practise to leave sentries in place unrelieved for more than about an hour (their minds tend to drift from boredom). Trained snipers on the other hand (who do still get bored)...
Francis 'Frank' Benucci
player, 647 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Thu 22 Sep 2011
at 01:25
  • msg #987

Re: Corpse robbing!

OK on the Ak's thanks for the help.  Sticking with the AK-74.

OK, Ortega wants Frank to get checked out by Catchings.  When he's cleared, which direction do you want him to go before I post to make it simple?
Francis 'Frank' Benucci
player, 648 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Thu 22 Sep 2011
at 01:47
  • msg #988

Re: Corpse robbing!

Disregard my last post here.  I decided to actually read Ortega's post all of the way through.
Eikki Termonen
player, 415 posts
Alikersantti (OR-4)
Finnish Sissi
Thu 22 Sep 2011
at 02:18
  • msg #989

Re: Corpse robbing!

Couldn't resist. ;)
Caleb Mulcahy
player, 331 posts
Spec4-Infantry (US)
Callsign "Found-3"
Thu 22 Sep 2011
at 08:22
  • msg #990

Re: Corpse robbing!

Fuse, sorry for being out of the loop. Set up a new business and spare time is rare. Will aim to catch and post tomorrow.
Steve (Will) Williamson
player, 16 posts
Private First Class
Cav Scout (US)
Thu 22 Sep 2011
at 08:50
  • msg #991

Re: Corpse robbing!

Will is the gunner on the Bradley i think?  So i think Will will look over any maintenance issues with the gun/missile/whomever the mechanic is and see if he needs a hand.

I'm kinda new to the game, so it could be we dont have the Bradley with us?  If so young Will will do as directed (sentry duty, run errands).
Luis Ortega
player, 200 posts
Sergeant First Class
75th Rangers (US)
Thu 22 Sep 2011
at 09:00
  • msg #992

Re: Corpse robbing!

Eikki Termonen:
I presume both Eikki and Michaels will be relieved at some point? It's bad practise to leave sentries in place unrelieved for more than about an hour (their minds tend to drift from boredom). Trained snipers on the other hand (who do still get bored)...

Of course.  Fuse has indicated that some time (days I think) will pass so it was only really relevant to roleplay through the initial sentry assignments.

Steve (Will) Williamson:
Will is the gunner on the Bradley i think?  So i think Will will look over any maintenance issues with the gun/missile/whomever the mechanic is and see if he needs a hand.

I'm kinda new to the game, so it could be we dont have the Bradley with us?  If so young Will will do as directed (sentry duty, run errands).

We don't have the Bradley anymore and once we work out if any of the vehicles in the compound are worth having then Will and Felix (the most recent Bradley driver) and anyone else with mechanical skills will certainly be looking at vehicles.

We need to secure the compound first however so Will (as one of the few unwounded people) is stuck in grunt mode for the moment.  Sorry.
Steve (Will) Williamson
player, 17 posts
Private First Class
Cav Scout (US)
Thu 22 Sep 2011
at 09:22
  • msg #993

Re: Corpse robbing!

No problems.  Will is enthusiastic about even the mundane jobs.
Luis Ortega
player, 201 posts
Sergeant First Class
75th Rangers (US)
Thu 22 Sep 2011
at 10:05
  • msg #994

Re: Corpse robbing!

Hopefully amongst Lada's vehicles are some that we can make use of!

He was running a business that repaired vehicles so hopefully there's something decent.  I doubt that he'll have anything like an APC but he might well have some trucks and jeeps etc.
Luis Ortega
player, 202 posts
Sergeant First Class
75th Rangers (US)
Thu 22 Sep 2011
at 11:52
  • msg #995

Re: Corpse robbing!

Based on Ferro's IC post I've added a task to do at the bottom of the list of tasks that we need to do during "downtime":
 - interrogate prisoners
 - bury the dead
 - explore the compound more thoroughly
 - deal with the intact canisters of gas and the damaged ones (just in case one of them just has a minor leak)
 - repair the hole we cut in the wire
 - get details of the vehicles with batteries removed
 - inventory the gear/equipment in the compound to work out what is useful
 - check the bandages on anyone who was wounded prior to the battle (doesn't Oskar need stitching up again?)
 - recharge batteries
 - find out what happened to Lt. Boswell
 - find out details of Wright's mission and details of the "rewards"
 - find out more about the missing ammo ship
 - build up stocks of non-perishable food
 - recover and decontaminate all gear left by the forklift
Can anyone thing of any others?

Fuse - I'm sure that you're aware of this but just in case you're not we need a new OOC thread at some point soon.....
Francis 'Frank' Benucci
player, 650 posts
Sergeant /U.S. Rangers
Fireteam #1/ 'Found One'
Thu 22 Sep 2011
at 11:53
  • msg #996

Re: Corpse robbing!

Eikki Termonen:
Couldn't resist. ;)

no worries!

Also, Frank is going to switch out a 5/45-round magazine (RPK-74) and takes a FULL 45 round magazine from the pile of gear just found.

GM - Done
This message was last edited by the GM at 12:10, Thu 22 Sept 2011.
Fusilier
GM, 2502 posts
Your Guide
Thu 22 Sep 2011
at 12:08
  • msg #997

Re: Corpse robbing!

LISTING OF CAPTURED ENEMY EQUIPMENT AND SUPPLIES
(Does not included anything from the compound or items already removed by PCs)

3x AK74
2x Wz88 Tantal
1x AK-105
1x RPK-74
1x Skorpion vz. 61
6x 45rnd. magazines
2x 1x Makarov
1x M1911A1

30x 30rnd. 5.45mmB Magazines
6x 45rnd. 5.45mmB Magazines
4x 20rnd. 9mmM Magazines
3x 2x 8rnd. 9mmM Magazines
1x 7rnd. .45cal Magazines
790x 5.45mmB rounds
90x 9mmM rounds
7x .45cal rounds

5x Frag grenades
3x CS grenade
3x Stun grenade
3x HC Smoke grenades
2x Demo charge (burn fuse)
3x Rescue/Signal flare
1x IR chem light

4x Kevlar vests
1x Soviet flak vest
2x Polish steel helmets
9x Webbing sets (mix of USSR/Polish/American/E.German)
1x NVG pouch with shoulder strap
1x NVG pouch attaches to Soviet webbing
1x US AN/PRC-139 Tac Radio
1x 9mmM Silencer
6x Gas masks
2x Decon packs
4x Chem detector papers (disposable)
1x Garrote
2x Combat knives
4x Bayonets
5x Field Dressings
2x Swim fins set (found on the beach)
2x Snorkel and mask (found on the beach)

20m Climbing rope
1x Grappling hook
1x Crowbar
1x Sledgehammer (small)
1x Wire Clippers
2x US Angle Neck Flashlight
1x Small mag light
2x Compass
1x Whistle
1x Pack Cigarettes (Postwar)

The usual assorted worn clothing (mostly USSR/Polish military with some German/American) which includes gloves, boots, balaclavas or knit caps, warm undershirts, etc.

All weapons are in very good condition.
Luis Ortega
player, 203 posts
Sergeant First Class
75th Rangers (US)
Thu 22 Sep 2011
at 12:42
  • msg #998

Re: Corpse robbing!

Fusilier:
Luis Ortega:
Fuse, thanks for this list - who doesn't have a kevlar vest?  Is it just Janusz, Alexandar and Low Blow?  Does Felix have a set?  Also do Williamson & Morgan have vests?

Felix, Morgan and Williamson - HAVE
Janusz, Alexandar and Low Blow - NOT HAVE

Fuse - do all of them have helmets?
Fusilier
GM, 2503 posts
Your Guide
Thu 22 Sep 2011
at 12:48
  • msg #999

Re: Corpse robbing!

In reply to Luis Ortega (msg #998):

Only Aleksandar has a helmet.
Robert Mitchell
player, 1022 posts
Corporal
British Infantry
Thu 22 Sep 2011
at 12:48
  • msg #1000

Re: Corpse robbing!

Fusilier:
The usual assorted worn clothing (mostly USSR/Polish military with some German/American) which includes gloves, boots, balaclavas or knit caps, warm undershirts, etc.

Fuse, when Mitch gets back from St. Mary's I assume that it's ok for him to replace his combat jacket and shirt (that have probably been cut to pieces judging by the number of wounds he had) from this gear?

Thanks.
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