Caleb Mulcahy:
Fuse - from a gaming perspective, if we leave Gdansk what is there for us to do, and is this a pain in the arse for you as a GM?
I am prepared to go in any direction the players want, whether that is back on the trail of the 8th ID into the Baltics, south/deeper in Poland, or try to make it back to Germany, or stay in Gdansk and the general area. No decision will be a pain, which is why I've been trying to plant different options.
If you decide to continue gaming out Gdansk, I still have a lot of story material to keep things going in the city. However, I've been feeling like a change of scenery would be nice - even if only temporary. So to that end, if you decide on staying, I will be pushing for a "mission" out of the city. But like I said, it would only be temporary and just to change the setting for a bit.
To touch on JJM's post a little (from my perspective)...
- Hit Lada (the owner of the salvage company). Benefits include securing a base, vehicles, potential skilled manpower, and securing your reputation. This is just a side mission really - a half day affair with potentially long term rewards.
- Follow up on Wright's offer. Wright is an endless source of missions in and around Gdansk, but he has one particular one that would send the party far to the south. Benefits include access to his resources and a (arguably) big reward. You might not want to trust him 100%, and his missions might not be to comforting to the soul, but Kaminski did say some good things about him.
- Work for the IB, another source of endless missions. Benefits include continued garauntee of food and fuel, a base of operations, intel, and capable allies. The problem is going about it while still maintaining your independance which is something they don't like. Like JJM mentioned, one potential operation could be securing the lost munitions freighter.
- Heading back on the trail of the 8th in the Baltics. Benefits include getting back with a group you can trust, although their ability to keep you supplied may not be that great and the situation with them may be grim. It would also puts the NATO players even further from getting home (unless you find a boat).
- Side up with one of the neighborhoods like Nowe Ogrody, Chelm, Obroncow, etc. Most are members of one faction or another, but will be solidifying themselves following the recent events. Helping them could be rewarding but likely create enemies too.
...there's other options, but this is just off the top of my head. The main point, is I want the players to decide where to go - not the GM.