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OOC Thread.

Posted by FusilierFor group 0
Helmut Meyer
player, 10 posts
Unteroffizier
PanzerPionier (Germany)
Sun 4 May 2008
at 15:57
  • msg #46

Re: Gear

Jennifer Gideon:
Explosives- Jennifer can improvise claymores if we get the bits rather than buying them. Potentially also IED's. You can't go far wrong with explosives in RPG's and if you do then usually your not around to deal with the consequences afterwards :)

Should we consider standardising our ammo?

I'd favour equipment over big guns and fewer guns and more ammo over lots of guns.

Anyway I'll go with what folks want and am happy to throw Jennifer's cash into the pool for folks to spend.

I see from quick perusal of another game a Quarter Master might be an idea to keep track of the gear. Any volunteers?


For ammo - I think its too late as I believe everyone has completed their personal gear portion of character generation. I chose a PACT rifle as being behind enemy lines so to speak, my resupply will be from my enemies (as there is nobody else). Its a good point though, and perhaps we'll have to keep it in mind as we go (collecting PACT weapons to arm those with NATO rifles or something).

You second point is good too I think. The weight of ammo far exceeds that of weapons. By that I mean a soldier can carry one rifle and a crapload of rounds, or he can lug around three or four weapons and little ammo as a result. Same goes for vehicles on a larger scale I would believe. From how I read the GM's post (I may be wrong here) it seems we are going to be rolling for one vehicle (armored). That means its probably already going to be equipped with at the least a machine gun right? If we are lucky and its a Bradley we also got the anti-armour (TOW and autocannon) covered. That said, I'd mention the mortar again - but won't get upset if you all are not in agreement.

Your last point was previously asked. The GM is going to handle party equipment and supplies. We have to keep track of our personal ammo only... he will do food, fuel, and ammunition (for the vehicles and heavy support weapons). It will all be listed in 'Vehicles and Party Stores' thread.

-------------

Meyer is all ready to go. I don't have a portrait yet as I am still waiting for it to be uploaded by the rpol people. I submitted one two days ago.

John Jameson McCarthy:
Anyone with language skills?


Fluent German and some Czech.
Tom P. Kelly
player, 2 posts
MEDIC
SPEC 4
Mon 5 May 2008
at 02:13
  • msg #47

Leave

will be in the field until friday.
Fusilier
GM, 28 posts
Your Guide
Mon 5 May 2008
at 11:54
  • msg #48

Vehicles & Party Stores

Ok... vehicle selected. Going by how I thought most players felt, the party went for a single vehicle (guaranteed to be armored). They rolled up some good and bad luck (see die roller).

Good news - you have an M2A2 Bradley AIFV.
Bad news - its severely worn. Wear value 10 (engine).
I went random for the starting allotment of ammunition for its weapons, and the vehicle has - TOW ATGM x3 and full capacity 25mm.

As mentioned each vehicle also comes equipped with (in this case) -
Excavating Tools
Tracked Vehicle Tool Set
Spare Length of Track
AN/VRC-12 13km Vehicle Radio
4 Man Tent x1
Full Tank of Methanol Fuel
20L Jerry Cans (Full of Methanol Fuel) 2x
Box MRE (10 each) x2

There is the possibility of another player joining before game start. If that happens I'll roll up a second vehicle. I should know in a day or two.

Pooled money comes to - 36,000 (modified and rounded)
Last thing we need to do is spend that money. Keep in mind the load restrictions of the Bradley (including its passengers). I'll post the confirmation of the other player as soon as I know - then if that happens I'll roll up a 2nd vehicle.

Get spending!
This message was last edited by the GM at 12:34, Mon 05 May 2008.
Fusilier
GM, 29 posts
Your Guide
Mon 5 May 2008
at 12:09
  • msg #49

Bradely seating

Oh, I almost forgot. Who is crewing this beast? I need a driver, gunner, and crew commander. The rest go as passengers/dismounts.

Stone mentioned he'd like to be a driver (and there is a suitable NPC as backup). I'll leave it up to you guys of course.
This message was last edited by the GM at 12:09, Mon 05 May 2008.
Fusilier
GM, 30 posts
Your Guide
Mon 5 May 2008
at 12:33
  • msg #50

Re: Bradely seating

Ahh... thats quicker than I expected. Please welcome Legbreaker who will be playing Ben Jagelis, a Canadian infantry officer.

Due to our numbers (and Raellus who will be joining in 2 weeks when school is out) I'll add another vehicle so some of you are not forced to sit on the gun barrel or something.

Edit - I am starting not to trust the die roller.

Ok - Second vehicle is an M113 APC.
Wear Value is 6.
Armament is M2hB at the moment.
Same free starting equipment as the Bradley.
This message was last edited by the GM at 13:15, Mon 05 May 2008.
Ben Jagelis
player, 1 post
Leutenant
Infantry (Canada)
Mon 5 May 2008
at 13:26
  • msg #51

Re: Bradely seating

If I may suggest....
We have, what, 9 people to accomodate in two vehicles. Now, I don't know the M2 at all besides photos and so on, but the M113 I've spend more time in the back of than I care to remember. I would suggest that the M2 be used as the main troop carrier with the M113 primarily used for cargo transport and additional fire support.
Two crew in the M113 leaves 7 for the M2, three of which are vehicle crew. I believe the M2 has room for 6 infantry and as we'll only have 4 people in the back, they'll have room to spare.

I'm sure we can all agree that before any other equipment is purchased, a still (preferably medium), and storage containers should be obtained. This could potentially be carried on a large trailer behind the M113, with the internal cargo space of two tonnes allocated to some of the more fragile stores (such as spare ammunition).
Helmut Meyer
player, 11 posts
Unteroffizier
PanzerPionier (Germany)
Mon 5 May 2008
at 13:46
  • msg #52

Re: Bradely seating

Welcome Leg (Jinny here). LOL... I gamed with both Legbreaker and "Ben Jagelis" before.

I agree on your proposal for the layout... the Bradley as the main fighting element with dismounts and the M113 in a more administrative role.

With two armoured vehicles, I'd also recommend the medium still (to be on a trailer hooked to the M113).

Meyer can handle a machine gun, but not tac missile, so I am out on gunning the Bradley. I can't drive track either. I can fight... so that makes me a dismount in the Bradley I guess.

An incomplete summary of items to recommend purchasing would be...

- No additional machineguns (we already have a 7.62 coax on one and a 50cal on the other).

- PACT AT-4 ATGW to backup the TOW for anti-armour
- 1Ton Trailer
- Medium Still
- 10 Kg Plastic Explosives
- 20 1/4kg Dynamite Sticks
- 1 case of Mines (Directional)
- 2 cases of Mines (Anti-Personnel)
- 1 case of Mines (Anti-Tank)
- 4 belts of 25mm Autocannon rounds
- 2 cases of Hand Grenades (HE and WP)
- Heavy Weapons Tools
- 60mm Mortar
- RPG-16
- Small arms ammo
- Jerry Cans
John Jameson McCarthy
player, 9 posts
Major
Cav Scout (US)
Mon 5 May 2008
at 13:48
  • msg #53

Re: Bradely seating

Those are good ideas, but none are available.

I've knocked up a basic list with weights and costs. Feel free to suggest changes however, it isn't written in stone.

Weight  Item                            Cost
10     M60                             $1,500
12     M240 (Bradley Gunner Hatch)     $1,500
42     M2HB (Bradley Comm. Hatch)      $1,800
 8     M72 LAW x 4                       $600
10     RPG-16                          $1,000
 6     RPG Rocket x 6                    $300
700    Small Still                       $500  in trailer
25     72 x 40mmHEDP                     $250
40     32 x WP grenades                  $560
12     6x Claymores                      $800
10     C4x 10kgs                         $300
 6     24 sticks of dynamite             $240
146    Basic tools                     $4,100
       Power tools
       Construction tools
       Small Arms tools
       Heavy Ordanace tools
       Electrical tools
       Electronic tools
       Arc welder
300    Off-road motorcycle              $5,000
84     3x TOW IIA                       $4,500
10     NMT                                $225
22     NHT                                $350
50     5 cases 5.45mmB                    $300
75     5 cases 5.65mmN                    $500
15     1 case 7.62mmN                      $65
72     24 x 100belt x7.62mmN              $260
30     2 cases 9mmP                       $445
40     2 cases .45ACP                     $126
260    20 x 105belted x .50BMG            $700
300    20 x 105belted x .50SLAP         $1,200
30     2 case of shotgun shells           $200
400    4 cases of 25mm API              $2,600
7      NLT                                $200
50     5 cases of 7.62mmS                 $400
150    5 cases of 7.62mmL                 $350
30     2 cases of 9mmM                    $400
150    10 x bicycles                    $1,000


Total cost: $34,195
Total weight: 3,706kg
After stuff loaded in trailer: 2,706kg
This message was last edited by the player at 15:08, Mon 05 May 2008.
Helmut Meyer
player, 12 posts
Unteroffizier
PanzerPionier (Germany)
Mon 5 May 2008
at 13:50
  • msg #54

Re: Bradely seating

John Jameson McCarthy:
Those are good ideas, but none are available.


What is not available? I don't follow what you are referring to.
John Jameson McCarthy
player, 10 posts
Major
Cav Scout (US)
Mon 5 May 2008
at 13:51
  • msg #55

Re: Bradely seating

Sorry, I was referring to the post above yours, yours came in whilst I was posting. All of your suggestions are valid.
Fusilier
GM, 32 posts
Your Guide
Mon 5 May 2008
at 14:00
  • msg #56

Re: Bradely seating

JJ - 1 Ton Trailer (and 1000L) are available.

You don't need to request a demo kit - already present (but you do need to buy the explosives).
John Jameson McCarthy
player, 11 posts
Major
Cav Scout (US)
Mon 5 May 2008
at 15:07
  • msg #57

Re: Bradely seating

OK, I'll delete the Demmo kit, that gives us $750 to spend elsewhere. Any ideas?

In my list, I prioritised machine guns because that had been the apparent preference at the time. If the preference has swung over to a mortar, I have no objections to changing things.

As for crew positions, my character would make sense for the Commander's spot in the Bradley, but I don't mind if someone else wants it.
Helmut Meyer
player, 13 posts
Unteroffizier
PanzerPionier (Germany)
Mon 5 May 2008
at 15:27
  • msg #58

Re: Bradely seating

<Chanting>... mortar... mortar... mortar.

Ok ok seriously now. I'd like the 60mm mortar, but won't mind if you all think its best for machineguns to be priority. I just think having something that could hit the enemy and them not really knowing from where is a good idea to me.

I don't think we will get much resistance from anyone here on the non-weapons stuff. I think we are all together in thinking we should buy pretty much everything on the list (I think we have enough money).

The only debate it seems us what support weapons we want. I see you bought the TOW reloads that came with the dismounted launcher - good thinking. You need to add a still though, and a trailer unless you want to stick it in the back of the M113.

I support McCarthy as a Bradley Commander... his portrait was a big enough hint LOL.
John Jameson McCarthy
player, 12 posts
Major
Cav Scout (US)
Mon 5 May 2008
at 15:38
  • msg #59

Re: Bradely seating

Yup, the still and trailer are in there as is the tanker trailer, trading for fuel, or siphoning it from enemy vehicles will be a big priority as we can produce a whole 5 litres a day for ourselves.
Stone
player, 8 posts
Private
Infantry (Australian/US)
Mon 5 May 2008
at 21:29
  • msg #60

Re: Bradely seating

Just for good order.  I agree with your guys suggestions.

Stone is happy to drive either vehicle.  He can drive tracked.
Ben Jagelis
player, 2 posts
Leutenant
Infantry (Canada)
Tue 6 May 2008
at 00:48
  • msg #61

Re: Bradley seating

Ben can handle any position although he's more suited to infantry roles. Also as an officer, he's much less likely to be vehicle crew other than vehicle commander.

So, what we need to know, probably more than anything else, is who else besides Ben and Stone has Tracked Vehicle skill?

As for support weapons, I can see the value in a mortar, but are we really a big enough unit to be able to utilise it? I doubt that the vehicles will ever have less than one person each with it, if only for security, which leaves seven on the ground at most. Take out another two (I think three is the usual crew for a 60mm mortar though) and we're left with only 5 on the ground at most.

In the more likely event that the vehicles would be participating in combat (they're a massive force multiplier) and we're left with just two people on the ground if the mortar is in use.

I would suggest that hand held grenade launchers, machineguns and short range rocket/missile launchers such as M72 LAWs and RPG-7s are a better option - they certainly have a better first round accuracy and hitting power than a 60mm mortar round (the second two anyway).
This message was last edited by the player at 00:50, Tue 06 May 2008.
Fusilier
GM, 34 posts
Your Guide
Tue 6 May 2008
at 01:11
  • msg #62

Re: Bradley seating

Ben Jagelis:
So, what we need to know, probably more than anything else, is who else besides Ben and Stone has Tracked Vehicle skill?


NPC Henry Jordan is the only one I know offhand. He's highly skilled.
Helmut Meyer
player, 14 posts
Unteroffizier
PanzerPionier (Germany)
Tue 6 May 2008
at 01:22
  • msg #63

Re: Bradley seating

Alright... no mortar. I'll go with the list McCarthy has here.

Can we fit 10 bicycles though? I know they are light, but they are kind of bulky to add onto everything else. I mean, it can fit... but really we aren't packing it all in there like a moving van. It'd have to be loaded so someone could easily get at everything without moving too much. I guess they could be put in the furthest, but its still kinda bulky.

The motorcycle. Is that going in too? Or is someone riding along during movements.
Fusilier
GM, 35 posts
Your Guide
Tue 6 May 2008
at 07:01
  • msg #64

Puchase

I'll accept this as the party's request. If there is anyone who would like to speak out against anything I will allow until game-start to make changes.


M60 MMG
M240 (Bradley Gunner Hatch)
M2HB (Bradley Comm. Hatch)
M72 LAW x 4
RPG-16
RPG Rocket x 6
Small Still
40mmHEDP  x 72
WP grenades x 32
Claymores x 6
C4 x 10kgs
Dynamite  x 24 1/4 kilo sticks
Basic tools
Power tools
Construction tools
Small Arms tools
Heavy Ordanace tools
Electrical tools
Electronic tools
Arc welder
Off-road motorcycle
TOW IIA reloads x 3
NLT
NMT
NHT
5 cases 5.45mmB
5 cases 5.65mmN
1 case 7.62mmN
24 x 100belt x7.62mmN
2 cases 9mmP
2 cases .45ACP
20 x 105belted x .50BMG
20 x 105belted x .50SLAP
2 case of shotgun shells
4 cases of 25mm API
5 cases of 7.62mmS
5 cases of 7.62mmL
2 cases of 9mmM
10 x bicycles

Throw in the Engineer's demolition kit, a hatchet and an axe.

Each vehicle also gets (So a total of twice this for the entire party)...
Excavating Tools
Tracked Vehicle Tool Set
Spare Length of Track
AN/VRC-12 13km Vehicle Radio
4 Man Tent
Full Tank of Methanol Fuel
2x 20L Jerry Cans (Full of Methanol Fuel)
2x Box MRE (10 each)

I'll take the leftover pooled money and transfer it to miscellaneous trade goods.

Tell me where it is going -- M113 inside / M113 outside / Bradley inside / Bradley outside / trailer
This message was last edited by the GM at 07:03, Tue 06 May 2008.
Ben Jagelis
player, 3 posts
Lieutenant
Infantry (Canada)
Tue 6 May 2008
at 11:15
  • msg #65

Re: Puchase

This is part of a list I compiled for a previous game.
Item                          Units
Misc	
Duct Tape                        3
Barbed Wire, Concertina, metre  30
Barbed Wire (Straight), metre  200
Bucket, Metal                    1
Cord, 15M                        5
Jerry can, 20L                   5
Rope, 11mm milspec, 50m          2
Snorkel Gear                     2
Wetsuit                          2
Tarp, 2x3m                       1
Grapple                          1
Sandbags                        50

Medical
Field Medical Assortment #2      1
Blood, whole                     4

Tools
Battery Charger                  1
Bolt Cutters                     1

Fuel
Ethanol                        520
FLEXCEL Liquid Container, 250 litres   2
Medium Still                     1

Food
Domestic food                  200
Water purification Kit           1
Can Opener                       1
Mounted Water Ration Heater      2

Ammo/Weapons
M18A1 Claymore, case, 6          2
40mm HEDP, case, 75              1
M2 Carl Gustav                   1
FFV-551 HEAT, 84mm               8
FFV-545 ILLUM, 84mm              4

Refrigerator, small              1
Freezer, small                   1
1.5 Kilowatt generator           1

GKB-816 (Russian 3 tonne trailer)

I'd like to add a fair portion of the above to the list, and add about a truckload more explosives.
If we get a trailer of a decent size, we can carry the still and extra fuel on it, and the remainder should fit reasonably comfortably within the M113. The M2 would only be required to carry a couple of cases of small arms rounds (reloads for personal weapons), any extra ammo for the 25mm and TOW, and emergency supplies of extra fuel, food, and medical supplies.

Externally carried would be barbed wire, excavating tools, and anything else that a) won't be effected by weather, and b) won't impede the free rotation of the vehicle turret.

I'm not convinced there is a need for bicycles, and even the motorcycle could be removed from the list if space and cash are short.

The small still as listed is completely inefficient and nowhere near sufficent for the needs of even one tracked vehicle, let alone two. We need at least one medium still, even if it requires dismantling every time we move.
Stone
player, 9 posts
Private
Infantry (Australian/US)
Tue 6 May 2008
at 11:27
  • msg #66

Re: Puchase

(message to self: i think we're pretty well equiped!!!)
Ben Jagelis
player, 4 posts
Lieutenant
Infantry (Canada)
Tue 6 May 2008
at 11:41
  • msg #67

Re: Puchase

T2K games usually are heavy on equipment. You get a couple of older characters in the group and suddenly you find yourself with enough funds to buy AFVs!
My experience has usually been trying to find something to spend the cash on.

In my own (sadly neglected) game, I had the characters begin as POWs. Absolutely everything they have has been stolen, scrounged, fabricated or salvaged. Life is a constant struggle of hand to mouth with rarely ever anything beyond the clothes on their backs, the single weapon in their hands (one character only has a pistol), and maybe a couple of days food.
Fusilier
GM, 36 posts
Your Guide
Tue 6 May 2008
at 11:48
  • msg #68

Re: Puchase

Of the second list, I think most of the items can be made available for purchase. Minus the following please...

Field Medical Assortment #2
Blood, whole
Domestic food
M2 Carl Gustav
FFV-551 HEAT, 84mm
FFV-545 ILLUM, 84mm
Refrigerator, small
Freezer, small

The claymores and 40mm are already covered.

So you have a little left over to spend on the following...

Duct Tape
Barbed Wire, Concertina, metre
Barbed Wire (Straight), metre
Bucket, Metal
Cord, 15M
Jerry can, 20L
Rope, 11mm milspec, 50m
Snorkel Gear
Wetsuit
Tarp, 2x3m
Grapple
Sandbags
Battery Charger
Bolt Cutters
Ethanol
FLEXCEL Liquid Container, 250L
Water purification Kit
Can Opener
Mounted Water Ration Heater
1.5 Kilowatt generator
Helmut Meyer
player, 15 posts
Unteroffizier
PanzerPionier (Germany)
Tue 6 May 2008
at 11:56
  • msg #69

Re: Puchase

Ben Jagelis:
Absolutely everything they have has been stolen, scrounged, fabricated or salvaged. Life is a constant struggle of hand to mouth with rarely ever anything beyond the clothes on their backs, the single weapon in their hands (one character only has a pistol), and maybe a couple of days food.


In our case it just may be the exact opposite. Start off all well and equipped and have a single tank round ruin the whole show. I'm pretty happy with our starting gear - its alot... but after the first day anything can happen I guess.

We have about 1900$... I say might as well spend it on stuff from Ben's list addition.
Ben Jagelis
player, 5 posts
Lieutenant
Infantry (Canada)
Tue 6 May 2008
at 12:04
  • msg #70

Re: Puchase

Had that happen once too. A landrover pulling a trailer loaded with stores hit from behind by a 125mm tank round. Trailer (mainly loaded with fuel and ammo) went up in a fireball while the three characters aboard the rover dove over the side of the bridge they were crossing at the time into the water a few dozen metres below.
I don't recall if they even realised they'd be going straight to the bottom with the heavy webbing and personal weapons they had on them at the time.
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