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06:16, 22nd May 2024 (GMT+0)

OOC Thread.

Posted by FusilierFor group 0
Ben Jagelis
player, 325 posts
Canadian Lieutenant
Airborne Infantry
Thu 16 Oct 2008
at 02:52
  • msg #947

Re: M72 LAW

One good point about the M72 is that once fired, several beer cans plus ice fit snugly inside....

:P
Tom Handley
player, 124 posts
Spec4
Infantry (US)
Thu 16 Oct 2008
at 03:33
  • msg #948

Re: M72 LAW

In reply to Fusilier (msg #946):

Yeah, I remembered the connecting piece; I just was not sure I remembered where the cotter pin was.  It was 1979 that I last saw that LAW, and my memory is not what it once was.  Thanks for the info.  Now if Handley needs to pop his open, he can.   :-)
Fusilier
GM, 322 posts
Your Guide
Thu 16 Oct 2008
at 04:41
  • msg #949

Re: M72 LAW

No problem.

Ok, clarification please. The last dismounts cross in the boat right. After the Bradley hits the far shore? If they are supposed to leave at the same time, let me know and I'll edit the post.
Fusilier
GM, 323 posts
Your Guide
Thu 16 Oct 2008
at 05:37
  • msg #950

Re: M72 LAW

Stone:
OOC: i guess Stone can make a call to speed up much like on land, and take a combination driving/swimming task check.


Correct. I did/am rolling for both vehicles.
John Jameson McCarthy
player, 206 posts
Major
Cav Scout (US)
Thu 16 Oct 2008
at 18:19
  • msg #951

Re: M72 LAW

The last dismounts were to cover the Bradley's crossing and then come over in the rowing boat.
Kurt Weiss
player, 166 posts
Command Sergeant Major
Army Special Forces (US)
Thu 16 Oct 2008
at 20:42
  • msg #952

Re: M72 LAW

The .50cal and the 25mm could do a world of hurt on that Hind.
Ben Jagelis
player, 326 posts
Canadian Lieutenant
Airborne Infantry
Fri 17 Oct 2008
at 00:30
  • msg #953

Hind

My thoughts exactly.....
Just need to find time to post.
Stone
player, 150 posts
Private
Infantry (Australian/US)
Fri 17 Oct 2008
at 00:48
  • msg #954

Re: Hind

Nobodies scared then?

Its sooo much easier not to be scared when your NOT in hte Bradley :-)
Ben Jagelis
player, 327 posts
Canadian Lieutenant
Airborne Infantry
Fri 17 Oct 2008
at 00:57
  • msg #955

Re: Hind

quote:
B-8. WATER-CROSSING CAPABILITY

The BFV can ford up to 3.5 feet of water. With its water barrier erected, the BFV can swim water obstacles with currents up to 6.4 kilometers per hour. It has a maximum speed of 7.25 kilometers per hour while swimming. Erection of the swim barrier takes about 15 minutes for the M2A1 BFV and about 25 minutes for the M2A2. The BFV requires an exit bank slope not greater than 17 percent and can fire both its 25-mm and 7.62-mm systems while swimming, though care must be taken not to hit the trim vane or water barrier (cannot fire below +7 degrees). The 25-mm can be fired in any direction while swimming; however, the turret should not be traversed because it may upset the balance of the vehicle. (See Chapter 6 for more information.)

I actually think the Bradley is in a slightly better position than the dangerously exposed M113. There's a whole river around the Bradley adding a lot to the effective armour of the vehicle although a hit to the water barrier might prove problematic. Still, it is a smaller target and should be considered as hull down for the purpose of hitting it.
As for traversing the turret, when there's a hind nearby, I think I'd be inclined to take a risk, especially if there were infantry inside able to act as "moveable ballast".
Kurt Weiss
player, 167 posts
Command Sergeant Major
Army Special Forces (US)
Fri 17 Oct 2008
at 02:57
  • msg #956

Re: Hind

The Bradley has touched the far side of the river.  No worries about tipping.
Tom Handley
player, 126 posts
Spec4
Infantry (US)
Fri 17 Oct 2008
at 03:56
  • msg #957

Re: Hind

Where's an A-10 when you need one?  ;-)
Kurt Weiss
player, 168 posts
Command Sergeant Major
Army Special Forces (US)
Fri 17 Oct 2008
at 16:42
  • msg #958

Re: Hind

In reply to Oskar Friedmann's in game comment:

Actually, the Hind does pretty much need an AT round to kill it.  Although enough .50cal would probably do the trick.  It is designed as a Airmobile Tank.  It has by far the best armored body of any helicopter made.

.50 cal minimum.  The 25mm for desired affect.  Don't even bother with 7.62.
Oskar Friedmann
player, 74 posts
Staff Sergeant
Special Forces (US)
Fri 17 Oct 2008
at 17:34
  • msg #959

Re: Hind

I figured the assault rifles weren't going to do it - my mistake was using 'round' instead of 'rocket'.  I was more going for the fact that it wasn't going to take a LAW.
John Jameson McCarthy
player, 208 posts
Major
Cav Scout (US)
Fri 17 Oct 2008
at 18:23
  • msg #960

Re: Hind

Technically, if we use the TK2 air combat rules, you can't engage an aircraft with anything but auto fire or anti-air missiles, RPGs just don't cut it. Real life would suggest that RPGs do have a chance, especially if we tag team the Hind.

An option might be to use the M2 to draw the Hind's attention, maybe splitting it with the M113 trying to flank it and allow the RPGs to line up a couple of shots at a 90 degree angle to the copter's line of attack.

With the Bush master and M113 pumping out rounds, we might score a lucky hit, as might the LAW and RPG 16 in the boat, there's also an RPG team on the Eastern shore that might be able to cause some mischief/damage, all assuming the Hind comes in close and doesn't do us from a distance.

Well, that sounds great from a narrative point of view, but as a real life tactic, it probably sucks.
Oskar Friedmann
player, 75 posts
Staff Sergeant
Special Forces (US)
Fri 17 Oct 2008
at 18:25
  • msg #961

Re: Hind

Stinger's not anti-armor, its anti-air.  It can push through a Hind but that hardly classifies it as an anti-tank rocket.

Armor should be able to handle a helicopter it can see and engage within its range.  On a row boat?  Not much to do but pray and duck.
This message was last edited by the player at 18:44, Fri 17 Oct 2008.
John Jameson McCarthy
player, 209 posts
Major
Cav Scout (US)
Fri 17 Oct 2008
at 18:41
  • msg #962

Re: Hind

I don't think we have any Stingers, I was talking about the situation we had, I have no doubt a Stinger would do the job unless it over penetrate (if such a thing is possible).
Oskar Friedmann
player, 76 posts
Staff Sergeant
Special Forces (US)
Fri 17 Oct 2008
at 18:47
  • msg #963

Re: Hind

Was a reply to Handley.  Overpenetration shouldn't be a problem - at that point its a sabot.  :)
John Jameson McCarthy
player, 210 posts
Major
Cav Scout (US)
Fri 17 Oct 2008
at 19:11
  • msg #964

Re: Hind

My bad, sorry.
Tom Handley
player, 128 posts
Spec4
Infantry (US)
Fri 17 Oct 2008
at 19:23
  • msg #965

Re: Hind

In reply to Oskar Friedmann (msg #961):

Okay, I should have added "to knock down Hinds" to the thought about Stingers.  The point is, Hinds are too tough for most infantry-portable weapons except rockets and missiles.
Kurt Weiss
player, 169 posts
Command Sergeant Major
Army Special Forces (US)
Fri 17 Oct 2008
at 21:14
  • msg #966

Re: Hind

Stingers are VERY effective against Hinds.  That is why we gave them to the Afghanis during the Soviet invasion, and they used them to incredible effectiveness.
Oskar Friedmann
player, 78 posts
Staff Sergeant
Special Forces (US)
Fri 17 Oct 2008
at 21:40
  • msg #967

Re: Hind

Yeah, my point was more that the Bradley would do everything and it was out of the boat crew's hands.
Oskar Friedmann
player, 79 posts
Staff Sergeant
Special Forces (US)
Sat 18 Oct 2008
at 13:09
  • msg #968

Re: Hind

Tom Handley:
In reply to Oskar Friedmann (msg #961):

Okay, I should have added "to knock down Hinds" to the thought about Stingers.  The point is, Hinds are too tough for most infantry-portable weapons except rockets and missiles.


I think the real problem is the average speed of the helicopter making man-portable stuff too difficult to employ effectively.  You want something fast and maneuverable (the Stinger) or something with a bit of punch that can be sprayed (the .50 or the 25mm).  I'd think that knocking a flying helicopter out with a LAW from a reasonable distance when its doing anything other than deploying troops would be a hell of a difficult shot to make.

I would think it should be a difficult but doable target for the Bradley.

...

In other news, Kelly just made things a lot more interesting.  :p
Tom P. Kelly
player, 76 posts
Spec4
Medic (US)
Sat 18 Oct 2008
at 23:19
  • msg #969

Re: Hind

Oskar Friedmann:
In other news, Kelly just made things a lot more interesting.  :p


Meh, maybe he'll hit the tail rotor somehow. Golden BB's DO happen!
Oskar Friedmann
player, 80 posts
Staff Sergeant
Special Forces (US)
Sun 19 Oct 2008
at 02:02
  • msg #970

Re: Hind

Wikipedia tells me that the rotors are titanium.  Try to ricochet a shot off the fuselage and into the pilot.  :p
Fusilier
GM, 325 posts
Your Guide
Sun 19 Oct 2008
at 03:02
  • msg #971

Re: Hind

Sorry for the delay. I was gathering information on the aviation rules (thanks Mark), stats for the Hind, etc. I'm still away from home so I don't have my resources with me - as in I'm a little slow this week.

Hope I'm keeping y'all interested. I've been doing some spare thinking about plot developments - so you are not just facing off against the same old returning enemy and such.

Turn will be up in an hour or so.
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