Re: Getting up to speed
OK, the basic plan that Mark and I discussed earlier in the week entailed trying to take down the eastern group of Soviets first, starting with the canal and then working our way westwards towards Bogatka. What we discussed (it's mostly Mark's work, I'm posting it as he's not been around for the last couple of days) was:
We split into three groups
Assault Group #1 - Humvee / Krankenwagen, with some PC's and a militia squad
Assault Group #2 - BTR with most of the PC's and a militia squad
Blocking Force - The rest of the militia plus a squad formed from ex POW's (All NPC) and Sergeant Fox as liaison between militia and Mad Dogs.
The blocking force, with the Dushka, take up positions in Wislinska, this keeps our retreat open and holds the force a little further west in position.
Assault Group #1 use HMG fire to fix the canal group in position. The militia section follow but keep in cover.
As the fight begins, the BTR which has been hiding swings south and hits the canal group from the rear. It uses fire initially but can dismount our shooters if needs be
Mortar support is available if required
If we neutralise the canal group, the militia section with the BMP and Humvee move to secure the crossing and the two sections in the village hold position. We rinse and repeat with the next unit using the heavy guns to fix them in place and the BTR as a Manoeuvre Group.
If it goes wrong we fall back to Wislinska and regroup.
Potential Assignments (as always, these are not fixed in stone, so if you'd rather have your PC somewhere else just say. The intent is to try and give everyone an opportunity to get involved in the action as much as possible)
Humvee
McCarthy - in overall command of the operation
Riedel - Driver
Muller - Gunner
Anna
The Humvee will serve as a combined platform for command and control / casevac / quick reaction force. If any PC would prefer to swap with Muller and man the Humvee's MG feel free - my thinking was that the BTR group might have more going on
BMP (all NPC)
Krupp - VC
Marshall - Driver
Janku - Gunner
BTR
Kessler - VC
Andropov - Driver
Meyer - Gunner
Fischer - Dismount leader
Little
O'Brien
Babicevs
Lines
Ferro
Benucci
Aleksandr (NPC)
I'm aware that's more than the BTR's internal capacity, the thinking is that at least some - if not all - dismounts will ride on top. Adding a militia squad would mean a total of twelve dismounts, so I'd suggest splitting into smaller subunits, either 3 x 4 man or 2 x 6 man.
Anyone not mentioned above stays back on the island with Tenza and the fuel (I think I've covered everyone, but if I have missed anyone please shout out and accept my apologies).
Any thoughts / comments / suggestions?
This message was last edited by the player at 14:05, Sat 30 July 2016.