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OOC Thread - 15.

Posted by FusilierFor group 0
Fusilier
GM, 5467 posts
Your Guide
Thu 18 Aug 2016
at 03:04
  • msg #1

OOC Thread - 14

New OOC thread.
Varis Babicevs
player, 1325 posts
Sgt (Latvia)
Raellus
Sat 20 Aug 2016
at 22:00
  • msg #2

OOC Thread - 14


Varis will take the ammo from the abandoned AK-74.

-
John Jameson McCarthy
player, 2234 posts
Major (US) Cavalry
Mark101
Sun 28 Aug 2016
at 12:29
  • msg #3

OOC Thread - 14

There's a bit of detail in my post but the basics are that all active PCs apart from JJ and Riedel go in the Krok on the flanking assault. We'll keep the assault unit as one big group to try and keep up momentum, hopefully everyone will have someone to feed off that way.
Fusilier
GM, 5469 posts
Your Guide
Sun 28 Aug 2016
at 13:42
  • msg #4

OOC Thread - 14

Hey fellas,

I'll be home tomorrow and back to regular online access. Thanks for your patience.
Francis 'Frank' Benucci
player, 1884 posts
Sgt (US) Ranger
Corkman
Sun 28 Aug 2016
at 14:15
  • msg #5

Re: OOC Thread - 14

John Jameson McCarthy:
There's a bit of detail in my post but the basics are that all active PCs apart from JJ and Riedel go in the Krok on the flanking assault. We'll keep the assault unit as one big group to try and keep up momentum, hopefully everyone will have someone to feed off that way.

I'll wait to post a reply to Kessler from his orders to hold then, if he wants to.

Fuse, just a reminder when you get back into things, a search of the dead body and taking anything useful we may need up to and including clothing and shoes/boots.

Worth the wait upon your return!
Michael Kessler
player, 582 posts
Hauptmann (Ger)
Dave Ross
Sun 28 Aug 2016
at 15:01
  • msg #6

Re: OOC Thread - 14

Francis 'Frank' Benucci:
I'll wait to post a reply to Kessler from his orders to hold then, if he wants to.

I've assumed that Benucci's squad would have assembled by the Krankenwagen following McCarthy's instruction so are all present for McCarthy's briefing and Kessler's follow on.
David 'Tosh' Lines
player, 424 posts
Cpl (UK) Infantry
Mahatatain
Mon 29 Aug 2016
at 10:23
  • msg #7

Re: OOC Thread - 14

Sorry for not posting IC yet.  Will try to do so tonight.

Ta,

Andy
Francis 'Frank' Benucci
player, 1885 posts
Sgt (US) Ranger
Corkman
Mon 29 Aug 2016
at 19:55
  • msg #8

Re: OOC Thread - 14

Michael Kessler:
Francis 'Frank' Benucci:
I'll wait to post a reply to Kessler from his orders to hold then, if he wants to.

I've assumed that Benucci's squad would have assembled by the Krankenwagen following McCarthy's instruction so are all present for McCarthy's briefing and Kessler's follow on.

Not a problem, we shall assemble and move out as directed.
David 'Tosh' Lines
player, 425 posts
Cpl (UK) Infantry
Mahatatain
Wed 31 Aug 2016
at 12:51
  • msg #9

Re: OOC Thread - 14

David 'Tosh' Lines:
Sorry for not posting IC yet.  Will try to do so tonight.

Ta,

Andy

Apologies - the end of my holiday and travelling home from Kefalonia was a little more rushed than planned.  I'm now back at work and catching up there.  Will catch up here ASAP.

Please NPC Tosh if necessary.

Ta,

Andy.
Varis Babicevs
player, 1331 posts
Sgt (Latvia)
Raellus
Sat 3 Sep 2016
at 02:11
  • msg #10

Re: OOC Thread - 14


I have a Google account through my school and, even though I'm at home, my access to the campaign map is blocked. Any way someone could take a screen-shot or something and post it here?

P.S. Varis would like to claim the nicest two of the captured AK-74 mags.

Thanks.

-
This message was last edited by the player at 02:35, Sat 03 Sept 2016.
Fusilier
GM, 5472 posts
Your Guide
Sat 3 Sep 2016
at 02:48
  • msg #11

Re: OOC Thread - 14

Southern group is at the front of a company defensive position (two platoons forward - one back). There is a main trench system going east to west, with communication trenches branching off to provide covered access to the houses (usually via a hole in the cellar). There's hull down positions for a 3 tank platoon, or other AFVs or Rapira guns. Between each house is a coil of concertina wire.

There is also an irrigation ditch to the immediate front (about .5 - 1m deep and 3-5 wide)

Beyond the first row of houses you can't see if there are more fortifications or not.

All houses are intact, but heavily damaged. They are enough to block LOS and be entered, but roofs are collapsed, walls may be missing, etc.

For scale, the distance from the blast location to the Krok is just under 100m.

https://www.google.com/maps/d/...0BdJJf_TUIyZ9b7yYU9Y

This message was last edited by the GM at 02:51, Sat 03 Sept 2016.
Michael Kessler
player, 586 posts
Hauptmann (Ger)
Dave Ross
Sat 3 Sep 2016
at 10:53
  • msg #12

Re: OOC Thread - 14

I'll be away from Sunday until Thursday this coming week so not sure how much  - if any - time I'll have to post until I'm back.
Francis 'Frank' Benucci
player, 1887 posts
Sgt (US) Ranger
Corkman
Sat 3 Sep 2016
at 12:52
  • msg #13

Re: OOC Thread - 14

To clarify, Frank & Billy are off the Krok (near/next to each other) and Varis is behind them?  How far and is there any sort of cover?
Fusilier
GM, 5473 posts
Your Guide
Sat 3 Sep 2016
at 22:20
  • msg #14

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 13):

Yes, 50m between you two and Varis (behind). Just the field really.
David 'Tosh' Lines
player, 426 posts
Cpl (UK) Infantry
Mahatatain
Mon 5 Sep 2016
at 09:38
  • msg #15

Re: OOC Thread - 14

Sorry - juggling and trying to catch up.

Please NPC Tosh if necessary.

Apologies for this.

Andy.
Fusilier
GM, 5476 posts
Your Guide
Wed 7 Sep 2016
at 06:15
  • msg #17

Re: OOC Thread - 14

Turn is up. Next post is scheduled for Friday.
Fusilier
GM, 5478 posts
Your Guide
Fri 9 Sep 2016
at 23:51
  • msg #18

Re: OOC Thread - 14

Turn is up.

I'm not trying to bore anyone, but I don't want to create a firefight just for the sake of it... not when other things are happening that you may not be aware of. I apologize if you feel like I'm leading you on and nothing's happening. It'll come, one way or another.
David 'Tosh' Lines
player, 427 posts
Cpl (UK) Infantry
Mahatatain
Fri 9 Sep 2016
at 23:52
  • msg #19

Re: OOC Thread - 14

What's the status of Tosh's leg wound please?

Ta,

Andy
Fusilier
GM, 5479 posts
Your Guide
Fri 9 Sep 2016
at 23:57
  • msg #20

Re: OOC Thread - 14

Slight. He has all mobility except running, kneeling is painful, and there is the standard loss of initiative.

I don't have it in my notes or die roller that valid med-aid was attempted. If it was (Riedel?) please correct me. If none was given, it won't be long before he starts to feel light headed and weakened.
Sabine Riedel
player, 193 posts
Soldat (Ger)
Dave Ross
Sat 10 Sep 2016
at 06:13
  • msg #21

Re: OOC Thread - 14

In reply to Fusilier (msg # 20):

Msg 478 is the one where Riedel references treating all four wounded - Lines and Fischer aren't mentioned by name but the intent was always that the less seriously wounded got treated after Little was stabilised. Am on my phone so awkward to copy and paste but the last paragraph specifically refers.
Michael Kessler
player, 591 posts
Hauptmann (Ger)
Dave Ross
Sat 10 Sep 2016
at 16:03
  • msg #22

Re: OOC Thread - 14

Kessler's post is intentionally vague in terms of a specific plan - Mark's got more detail to come later.
Fusilier
GM, 5480 posts
Your Guide
Sun 11 Sep 2016
at 03:42
  • msg #23

Re: OOC Thread - 14

Is this roughly the plan?

1) Krokodil (Blue) goes around Bogatka and then makes flanking move on enemy hamlet.

2) Krankenwagon (Green) goes through village to gap just before the irrigation ditch. Note, many of those trees may be gone.

3) Humvee (Yellow) moves up to be on the right of the Krankenwagon.

Mad Dog squad assigned to Krok.
Militia Assault guys assigned to Krank.
Militia Rifle guys assigned to Humvee.

https://www.google.com/maps/d/...0BdJJf_TUIyZ9b7yYU9Y


This message was last edited by the GM at 03:43, Sun 11 Sept 2016.
Fusilier
GM, 5484 posts
Your Guide
Tue 13 Sep 2016
at 06:02
  • msg #26

Re: OOC Thread - 14

Turn is up. I've timed it to give Krankenwagon/Humvee guys a turn at firing as part of their support role, while the Krok spends a turn maneuvering and dismounting (if that's your decision). Observing from moving vehicle (even when topside) is a difficult task and is reflected in the rolls... in which there really isn't much detail on the enemy at this point.

Also as a reminder, it's helpful and potentially advantageous to state your PC's stance (prone, kneeling, or standing). This can affect observation as well as fighting rolls.

Updated Map...

https://www.google.com/maps/d/...0BdJJf_TUIyZ9b7yYU9Y


This message was last edited by the GM at 06:05, Tue 13 Sept 2016.
Varis Babicevs
player, 1340 posts
Sgt (Latvia)
Raellus
Fri 16 Sep 2016
at 00:09
  • msg #27

Re: OOC Thread - 14


Fuse, when you get a chance, will you post a screen shot of the map here? Even though I'm at home, my work filter is not letting me access Google Maps through my Google account. It's aggravating but I don't know how to get around it. Thanks.

-
Fusilier
GM, 5486 posts
Your Guide
Fri 16 Sep 2016
at 01:06
  • msg #28

Re: OOC Thread - 14

Turn is up, but I won't be able to update the map for a few hours. I'll include a screenshot.
Fusilier
GM, 5487 posts
Your Guide
Fri 16 Sep 2016
at 02:18
  • msg #29

Re: OOC Thread - 14

Map link: https://www.google.com/maps/d/...0BdJJf_TUIyZ9b7yYU9Y

Three houses marked with thicker borders. It was a little difficult to mark and illustrate the various bits of cover in the yards, so players can use a bit of free imagination here. As long as it fits with the narrative (I mentioned various types of cover here and there), it's fine.

For more detail, consult the linked map if possible.


This message was last edited by the GM at 02:22, Fri 16 Sept 2016.
Francis 'Frank' Benucci
player, 1898 posts
Sgt (US) Ranger
Corkman
Mon 19 Sep 2016
at 01:54
  • msg #30

Re: OOC Thread - 14

I'm going to be at the range working an academy class this week so my time is going to be very limited until about the 28th or so of this month.
Varis Babicevs
player, 1342 posts
Sgt (Latvia)
Raellus
Mon 19 Sep 2016
at 23:50
  • msg #31

Re: OOC Thread - 14


My internet's down at home and I can't post from work. I'm on my phone now. I'll try to post IC but if I can't, Varis will fire a couple of suppressive bursts at the upstairs windows before sprinting to join the assault team.

-
Fusilier
GM, 5489 posts
Your Guide
Thu 22 Sep 2016
at 01:51
  • msg #32

Re: OOC Thread - 14

Hey,

I know you're all waiting on me, but I'm going to have to wait until tomorrow to get things moving. Last couple days I've been out the door at 630am and not home until after 10pm. I've got a free day tomorrow though. Sorry about the delay.
Raymond Sims
player, 9 posts
Thu 22 Sep 2016
at 02:26
  • msg #33

Re: OOC Thread - 14

GM,
I will be making a sudden trip out of town until late Sunday.  I should be able to log in but won't be very active until next week.
Thanks!
Michael Kessler
player, 598 posts
Hauptmann (Ger)
Dave Ross
Thu 22 Sep 2016
at 08:57
  • msg #34

Re: OOC Thread - 14

I've had a couple of things come up so I probably wont be able to post again until Friday evening UK time.
Michael Kessler
player, 599 posts
Hauptmann (Ger)
Dave Ross
Fri 23 Sep 2016
at 09:08
  • msg #35

Re: OOC Thread - 14

Fusilier:
* To clarify, once in the hallway you have three options, from closest to furthest:
1) Go in the hall and immediately take a staircase up to the next floor.
2) Go in the hall, go past the stairs, and then take an open doorway that leads into a kitchen facing south.
3) Go into the hall, go past the stairs, go past the kitchen entry, and then into an entry that leads into another south facing room. This room is also where the front door may be located.

Let me know if any one has any preferences / opinions on which option to take. My initial thought was to have Kessler and Ferro frag / clear the kitchen whilst Benucci / O’Brien / Babicevs clear the upstairs but I’m open to any other suggestions.
Francis 'Frank' Benucci
player, 1900 posts
Sgt (US) Ranger
Corkman
Fri 23 Sep 2016
at 10:14
  • msg #36

Re: OOC Thread - 14

Michael Kessler:
Fusilier:
* To clarify, once in the hallway you have three options, from closest to furthest:
1) Go in the hall and immediately take a staircase up to the next floor.
2) Go in the hall, go past the stairs, and then take an open doorway that leads into a kitchen facing south.
3) Go into the hall, go past the stairs, go past the kitchen entry, and then into an entry that leads into another south facing room. This room is also where the front door may be located.

Let me know if any one has any preferences / opinions on which option to take. My initial thought was to have Kessler and Ferro frag / clear the kitchen whilst Benucci / O’Brien / Babicevs clear the upstairs but I’m open to any other suggestions.

We will clear up
Varis Babicevs
player, 1345 posts
Sgt (Latvia)
Raellus
Fri 23 Sep 2016
at 13:38
  • msg #37

Re: OOC Thread - 14


Cork, do you mean that we should all clear up, or are you agreeing with Dave. I'm worried that if we all clear up, someone from downstairs might shoot us in the back.

How about a couple of us cover the stairs while the others clear the downstairs. Then, we all clear the upstairs? Or, I'm ok with Dave's plan too since it's a bit quicker.

-
Michael Kessler
player, 600 posts
Hauptmann (Ger)
Dave Ross
Fri 23 Sep 2016
at 15:32
  • msg #38

Re: OOC Thread - 14

In reply to Varis Babicevs (msg # 37):

I’m good with that if you prefer. If we do that I’d suggest two cover the stairs, two clear downstairs, and the fifth goes back outside to check on Tosh (preferably someone with at least some medical skill!)

Whatever option we go for I’ll also have Kessler bring the Krok in a bit closer so that it can hopefully put some fire onto the third house and we can get Tosh into it if necessary / practical.
Francis 'Frank' Benucci
player, 1901 posts
Sgt (US) Ranger
Corkman
Fri 23 Sep 2016
at 22:00
  • msg #39

Re: OOC Thread - 14

In reply to Varis Babicevs (msg # 37):

We go up, they stay down
Michael Kessler
player, 602 posts
Hauptmann (Ger)
Dave Ross
Sat 24 Sep 2016
at 08:33
  • msg #40

Re: OOC Thread - 14

OK, there weren't any objections, so I went with the original plan of 2 up, 3 down.

@Cymon:

quote:
He would have liked to provide cover from outside should the enemy on the corner like to reappear as they had a habit of doing, but he was inside now and mind on the job at hand.

If you want O'Brien to do that instead just put it forward as a suggestion IC and Kessler will OK it.
Billy 'Crack' O'Brien
player, 858 posts
Cpl (UK) Airborne
Cymon
Sat 24 Sep 2016
at 08:44
  • msg #41

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 40):

Sure, will update now.
Varis Babicevs
player, 1347 posts
Sgt (Latvia)
Raellus
Tue 27 Sep 2016
at 23:39
  • msg #42

Re: OOC Thread - 14


Do any of the upstairs windows face the building that Kessler and Ferro took fire from?

-
Lukas Fischer
player, 203 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 28 Sep 2016
at 07:29
  • msg #43

Re: OOC Thread - 14

Is there another can of .50 cal ammo on the HMMWV?
Fusilier
GM, 5492 posts
Your Guide
Wed 28 Sep 2016
at 10:42
  • msg #44

Re: OOC Thread - 14

Yes, two bedrooms with south views (but not the one you are currently in).

Yes, along with the loaded can of 85 there is one of 105 rounds.
Varis Babicevs
player, 1349 posts
Sgt (Latvia)
Raellus
Wed 28 Sep 2016
at 23:42
  • msg #45

Re: OOC Thread - 14


Does anyone know if a 40mm Illum grenade could be used as an improvised incendiary device? Varis has a few and we never seem to use them for their intended purpose (since most of us still have some form of NODs). I am trying to conserve his dwindling supply of 40mm HE rounds. I was thinking about trying to direct-fire one of his illum rounds into an enemy-held (wooden) structure and seeing what happens, but if there's little chance of success, it'd be a turn wasted. Thoughts?

-
This message was lightly edited by the player at 00:05, Thu 29 Sept 2016.
Raymond Sims
player, 12 posts
Wed 28 Sep 2016
at 23:52
  • msg #46

Re: OOC Thread - 14

While an Illum round will burn, unless the material you're firing at is combustible (dry leaves, super dry wood or building material) it will probably just burn itself out.  Still would be quite a distraction though.
Fusilier
GM, 5494 posts
Your Guide
Fri 30 Sep 2016
at 03:09
  • msg #47

Re: OOC Thread - 14

Updated map. Note, there are no targets visible by anyone this turn.

https://www.google.com/maps/d/...0BdJJf_TUIyZ9b7yYU9Y


Michael Kessler
player, 605 posts
Hauptmann (Ger)
Dave Ross
Fri 30 Sep 2016
at 18:09
  • msg #48

Re: OOC Thread - 14

I'm thinking that we should try and keep on the offensive before the armoured column makes an appearance (I'm presuming Christensen would have said if he was expecting friendly reinforcements from Gdansk so the armour must be presumed to be hostile but when I post I'll have Kessler radio the Dane to confirm that).

How does everyone feel about the Krok group attempting to clear the third house (i.e. the one just south of the one we're currently in)? I'm thinking that Benucci, Babicevs, and O'Brien could make the initial breach this time as Kessler and Ferro took the lead the last time. We'll provide cover / follow up (subject to Ferro's wound status).

Alternatively we can regroup in the house we're currently occupying but my worry is that would a) give the armoured column more time to get here and b) give the other side time to regroup as well.

Let me know what you think - if anyone has any other suggestions just shout.
Francis 'Frank' Benucci
player, 1903 posts
Sgt (US) Ranger
Corkman
Fri 30 Sep 2016
at 20:30
  • msg #49

Re: OOC Thread - 14

I'll try to get a post up tonight or tomorrow.  If we're going to stay, we can breach first.  We should try to limit grenades we use in case we need them later.
Michael Kessler
player, 606 posts
Hauptmann (Ger)
Dave Ross
Fri 30 Sep 2016
at 20:44
  • msg #50

Re: OOC Thread - 14

Going back to what Rae said earlier about using a 40mm ILLUM round as an improvised incendiary, does anyone have anything else that we can use to try start a fire in the other house? That way rather than forcing entry (and potentially taking more casualties) we could try and force them out? (Going forward we can look at making some molotov cocktails out of some of the bottles of disel that we have but that doesn't help us now)
Fusilier
GM, 5495 posts
Your Guide
Fri 30 Sep 2016
at 20:47
  • msg #51

Re: OOC Thread - 14

I'm going to say that it'll be very unlikely it'll make a fire. It it were dry brush or grass, yeah ok, but a house not likely. It's not like WP or thermite.
Varis Babicevs
player, 1350 posts
Sgt (Latvia)
Raellus
Fri 30 Sep 2016
at 21:38
  • msg #52

Re: OOC Thread - 14


I'm glad that Fuse clarified because I was going to suggest trying the illum round thing. If any one has a WP grenade, that should do the trick. Varis, unfortunately, is all out. Maybe there's something in the wooden box. It's my intention for Varis to investigate (carefully) the container once "our" house is secure. Perhaps now would be a good time?

-
Francis 'Frank' Benucci
player, 1905 posts
Sgt (US) Ranger
Corkman
Fri 30 Sep 2016
at 23:02
  • msg #53

Re: OOC Thread - 14

Frank has some grenades left up to and including a WP.  I'm trying to be as frugal as I can with them.

Was there anything in that closet upstairs and was Varis clearing it?
Lukas Fischer
player, 204 posts
Callsign 'Kriegshammer'
Spartan-117
Sat 1 Oct 2016
at 06:55
  • msg #54

Re: OOC Thread - 14

Fischer's got a 40mmS CS Gas that he hasn't used.  Perhaps they have masks, perhaps not, but fighting with that crap on is no fun.  Of course it means that it will be harder for us if we have to go in and clear them out.  Our militia friends almost certain don't have pro-masks.
Michael Kessler
player, 608 posts
Hauptmann (Ger)
Dave Ross
Sat 1 Oct 2016
at 09:20
  • msg #55

Re: OOC Thread - 14

I think fire is the best thing to use to get them out. As you say, gas has as many cons as pros.

@Corkman, I understand the wish to keep the WP grenade, but if we have to go in and clear that house we could end up paying in other ways.

What we need to do is set the whole house alight though, and relatively quickly. A slow burn in one room won't really work so I don't know if e a WP grenade would do the job?

If we don't have any options to try and force them out I guess we'll need to try the more direct approach and breach.
Lukas Fischer
player, 205 posts
Callsign 'Kriegshammer'
Spartan-117
Sat 1 Oct 2016
at 10:01
  • msg #56

Re: OOC Thread - 14

Our other option is to pull out, make for Przejazdowo and force the enemy to assault us in the defense, rather than for us to keep assaulting them.  If they opt not to follow us in but instead head for Wilślinka, we mount up and hit them in the rear as they make contact with the HMG team there.

Leaving the remaining forces here on a flank isn't ideal, but they will have wounded on hand, so it will tie them up to some extent.  Again, not ideal, but it beats losing more people trying to clear buildings.
Francis 'Frank' Benucci
player, 1906 posts
Sgt (US) Ranger
Corkman
Sat 1 Oct 2016
at 13:46
  • msg #57

Re: OOC Thread - 14

Michael Kessler:
I think fire is the best thing to use to get them out. As you say, gas has as many cons as pros.

@Corkman, I understand the wish to keep the WP grenade, but if we have to go in and clear that house we could end up paying in other ways.

What we need to do is set the whole house alight though, and relatively quickly. A slow burn in one room won't really work so I don't know if e a WP grenade would do the job?

If we don't have any options to try and force them out I guess we'll need to try the more direct approach and breach.

Fire is the best way.

I found a 2nd one that I kept in my LBE buttpack so, I/we have [2] of them plus [2] frags and [1] smoker.

If we breach, I'm going to switch to the SPAS-12 I now have.  If Ferro needs ammo, let me know!

Did Tosh give back Frank his other 75 round drum for his weapon?
Michael Kessler
player, 609 posts
Hauptmann (Ger)
Dave Ross
Sat 1 Oct 2016
at 14:39
  • msg #58

Re: OOC Thread - 14

OK, so we've got a few options so far.

1. Pull out and head for Przejazdowo, leaving surviving enemy in place

2. Try to breach the third house, which carries a risk of suffering further casualties.

3. Try to force the enemy out of the third house by lobbing both of Frank's WP grenades into it (might be an idea if Varis also puts a 40mm ILLUM round into the upstairs at the same time - I know it probably won't cause any damage but the Russians inside won't know that, all they'll know is that something has gone off upstairs).

There's also the question of what McCarthy's group intend to do. I think Mark's plan to avoid breaching was to fire another CG round at their house although he'll need to confirm that's still his intent.

Does anyone have any preference as to what they want to do?



Also, I meant to say earlier

Michael Kessler:
Once he's spoken with Ferro the German will move through the house, pausing only to pick up the discarded AK74 that lies on the kitchen floor.

This presumes that Babicevs didn't pick up the AK earlier when he was searching the body - I didn't see any indication that he had, he seemed to be concentrating on what was actually on the body, but if he has, strike that part.
Varis Babicevs
player, 1351 posts
Sgt (Latvia)
Raellus
Sat 1 Oct 2016
at 15:04
  • msg #59

Re: OOC Thread - 14


Varis didn't pick up any weapons. He was after grenades, ammo for his 74, and other... stuff.

-
Michael Kessler
player, 610 posts
Hauptmann (Ger)
Dave Ross
Sat 1 Oct 2016
at 15:05
  • msg #60

Re: OOC Thread - 14

In reply to Varis Babicevs (msg # 59):

That's what I figured...
Ferro
player, 715 posts
CaporaleMaggior (It)
Jinnysong
Sat 1 Oct 2016
at 15:08
  • msg #61

Re: OOC Thread - 14

I like Fischer's idea.
Michael Kessler
player, 611 posts
Hauptmann (Ger)
Dave Ross
Sat 1 Oct 2016
at 16:12
  • msg #62

Re: OOC Thread - 14

There may be another way to breach the house.

We could use the BTR to drive through a wall and knock it down. (Fuse, there's some footage on Youtube of Russian troops doing exactly that in Chechnya, so it looks possible?)

We could then go in behind it, hit them from a direction that they don't expect.
Fusilier
GM, 5496 posts
Your Guide
Sat 1 Oct 2016
at 16:17
  • msg #63

Re: OOC Thread - 14

The Krok could do that easily without harm to itself, providing it didn't go straight through the house and down into any cellar basements (if there is one).
Varis Babicevs
player, 1354 posts
Sgt (Latvia)
Raellus
Sat 1 Oct 2016
at 19:01
  • msg #64

Re: OOC Thread - 14


I'm cool with either idea. If we bug out, a combo of WP and CS should mess with the Ivans in the S. house badly enough to allow us to break contact relatively easily.

If we use the Krok as a battering ram and all clear the S. house together, I like our odds.

Varis only has 3 frags left but he also has two concussion grenades. How're the rest of the dismounts on hand grenades?

-
Billy 'Crack' O'Brien
player, 861 posts
Cpl (UK) Airborne
Cymon
Sat 1 Oct 2016
at 19:04
  • msg #65

Re: OOC Thread - 14

In reply to Varis Babicevs (msg # 64):

3x FRAGS
3x DM-CS
2x Thermite
This message was last edited by the player at 19:07, Sat 01 Oct 2016.
Francis 'Frank' Benucci
player, 1908 posts
Sgt (US) Ranger
Corkman
Sat 1 Oct 2016
at 19:09
  • msg #66

Re: OOC Thread - 14

In reply to Varis Babicevs (msg # 64):

[2] WP
[2] FRAG
[1] SMOKE
John Jameson McCarthy
player, 2249 posts
Major (US) Cavalry
Mark101
Sat 1 Oct 2016
at 19:11
  • msg #67

Re: OOC Thread - 14

There are demo charges in the BMP I think.

I do intend to fire the CG at the southernmost house unless anyone objects.

I'm unclear about the movements of the southern armour group. The impression I have is that they are heading for Prezedow?? not us but I'm sure I'm wrong about that.

Heading for the IB unit in Prez... after linking up sounds like a potential plan so finishing off the combat here quickly sounds like a good idea.
Michael Kessler
player, 612 posts
Hauptmann (Ger)
Dave Ross
Sat 1 Oct 2016
at 21:24
  • msg #68

Re: OOC Thread - 14

Varis Babicevs:
If we use the Krok as a battering ram and all clear the S. house together, I like our odds.

I also like the odds and the chance to further weaken the Soviets prior to pulling out so I'll post IC something tomorrow to set this in motion (it's late here now). The plan will be for everyone who's able to take part (not sure how bad Ferro's wound is).

Varis Babicevs:
Varis only has 3 frags left but he also has two concussion grenades. How're the rest of the dismounts on hand grenades?

2 x smoke
Francis 'Frank' Benucci
player, 1909 posts
Sgt (US) Ranger
Corkman
Sat 1 Oct 2016
at 22:05
  • msg #69

Re: OOC Thread - 14

There's nothing better to breach than an APC!
Varis Babicevs
player, 1355 posts
Sgt (Latvia)
Raellus
Sat 1 Oct 2016
at 23:03
  • msg #70

Re: OOC Thread - 14


If we're going to still bug out after taking the second house, we should try to burn down the one we're in to deny its future use to the enemy. It would suck to have to come back and take the same structures again.

-
Michael Kessler
player, 613 posts
Hauptmann (Ger)
Dave Ross
Sun 2 Oct 2016
at 08:41
  • msg #71

Re: OOC Thread - 14

Thinking more about this overnight (and taking Rae's point about denying the houses to the enemy later) this is where I got to.

1. The BTR will breach the third house by driving into it

2. Benucci, Babicevs, and O'Brien will form a three man stack to clear the house

3. Kessler will remain in the current house with Ferro and shoot anyone attempting to escape the third house by running into the second (this is to prevent us having to potentially retake the second house and also protect the wounded, particularly Tosh who is vulnerable to the risk of a Soviet running through the house and putting a burst into him).

4. If we are successful we can assess whether we are pulling out and if so what do to about the houses, e.g whether to burn them, use demo charges on them, knock them down with the BTR etc.

If no one sees any issues with that I'll post IC later. If someone else would rather stay in the house with Ferro instead of being in the stack just say and Kessler will swap places.
Francis 'Frank' Benucci
player, 1911 posts
Sgt (US) Ranger
Corkman
Sun 2 Oct 2016
at 14:04
  • msg #72

Re: OOC Thread - 14

Francis 'Frank' Benucci:
Michael Kessler:
I think fire is the best thing to use to get them out. As you say, gas has as many cons as pros.

@Corkman, I understand the wish to keep the WP grenade, but if we have to go in and clear that house we could end up paying in other ways.

What we need to do is set the whole house alight though, and relatively quickly. A slow burn in one room won't really work so I don't know if e a WP grenade would do the job?

If we don't have any options to try and force them out I guess we'll need to try the more direct approach and breach.

Did Tosh give back Frank his other 75 round drum for his weapon?

BUMP
Francis 'Frank' Benucci
player, 1912 posts
Sgt (US) Ranger
Corkman
Sun 2 Oct 2016
at 14:07
  • msg #73

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 71):

Sounds like a solid plan.

Frank will transition to the SPAS-12 for the stack/breach.
Varis Babicevs
player, 1356 posts
Sgt (Latvia)
Raellus
Sun 2 Oct 2016
at 21:35
  • msg #74

Re: OOC Thread - 14


I want covering fire from the BTR and Kesler et al before we rush the breach.

-
Michael Kessler
player, 615 posts
Hauptmann (Ger)
Dave Ross
Sun 2 Oct 2016
at 21:50
  • msg #75

Re: OOC Thread - 14

In reply to Varis Babicevs (msg # 74):

That was the general idea...
This message was last edited by the player at 21:51, Sun 02 Oct 2016.
David 'Tosh' Lines
player, 430 posts
Cpl (UK) Infantry
Mahatatain
Mon 3 Oct 2016
at 14:34
  • msg #76

Re: OOC Thread - 14

Fuse - am I correct that Tosh is still unconscious?

Ta,

Andy.
Fusilier
GM, 5500 posts
Your Guide
Mon 3 Oct 2016
at 17:14
  • msg #77

Re: OOC Thread - 14

Sorry, I forgot to roll for Tosh. Go ahead and roll up vs his Constitution. If it passes, he's no longer stunned, but still wounded of course.

Varis & Co are in a living room. It's furnished. There are two open doorways, one leading into a kitchen on the left, and another on the right into to what might be a hallway (where one enemy was shot). The active enemy is shooting through the wall and seems to be in the hallway.

Updated map...



https://www.google.com/maps/d/...0BdJJf_TUIyZ9b7yYU9Y
Francis 'Frank' Benucci
player, 1914 posts
Sgt (US) Ranger
Corkman
Mon 3 Oct 2016
at 19:43
  • msg #78

Re: OOC Thread - 14

David 'Tosh' Lines:
Fuse - am I correct that Tosh is still unconscious?

Ta,

Andy.

Do you still have the drum mag from Frank still or did you give it back to him?
David 'Tosh' Lines
player, 431 posts
Cpl (UK) Infantry
Mahatatain
Mon 3 Oct 2016
at 20:17
  • msg #79

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 78):

He only has his one on his sheet so I must have given it back.....
Fusilier
GM, 5502 posts
Your Guide
Wed 5 Oct 2016
at 18:26
  • msg #80

Re: OOC Thread - 14

I've intentionally left situational awareness limited for McCarthy and Riedel. You don't have time to look to see what's happening beside or behind you. Your focus is to the front.

Fischer gets a better perspective, being further back, but some details for him are lost due to the trees.
Fusilier
GM, 5504 posts
Your Guide
Thu 6 Oct 2016
at 03:50
  • msg #81

Re: OOC Thread - 14

Turn is complete. Please adjust for any ammo or grenades used.

Map - https://www.google.com/maps/d/...0BdJJf_TUIyZ9b7yYU9Y

The orchard breaks up the LOS too much for the Mad Dogs in the north to see what's going on there, but they can see the large (orange roof) barn/storage building, as well as the Krokodil on the road.


This message was last edited by the GM at 03:50, Thu 06 Oct 2016.
Michael Kessler
player, 618 posts
Hauptmann (Ger)
Dave Ross
Thu 6 Oct 2016
at 10:14
  • msg #82

Re: OOC Thread - 14

Michael Kessler:
The German grins. ”Just like Alan Shearer.”

I was going to say just like David Beckham but the Twilight War would have well and truly scuppered his England career...
Fusilier
GM, 5506 posts
Your Guide
Fri 7 Oct 2016
at 01:22
  • msg #83

Re: OOC Thread - 14

Alright so the current situation is fairly stable, though not over. I just thought I would summarize things here a little.

You have control of the western half of the hamlet. The eastern side still has some enemy in it, perhaps a squad or so hunkered down there, but they aren't causing trouble. They probably just want you to leave.

At least two enemy are unaccounted for down near where the Krankenwagon and Humvee are located. They were the guys seen breaking off from the initial charge, so they could be hiding in the large barn/storage building or out in the fields somewhere.

You have one prisoner who was found in the bathtub. Male, Soviet infantry Sergeant who looks like he may be from the Caucuses region. He's been shot in the forearm and no medical aid has been provided (he's got a bath towel wrapped around it).

The Humvee is mobile but limited, due to a punctured tire.

The Krankenwagon is immobile.

There are about half a platoon's worth of weapons and kit lying around. It will take time to go over all of the bodies in detail (as oppose to just picking up weapons for example). Just so you are aware.

Ferro has had first aid given, but not seen by an actual medic. Tosh has had no help yet and neither has Krupp. Marshall and Little are gone. The militia guys lost two of their own men.
This message was last edited by the GM at 01:32, Fri 07 Oct 2016.
Varis Babicevs
player, 1362 posts
Sgt (Latvia)
Raellus
Fri 7 Oct 2016
at 22:28
  • msg #84

Re: OOC Thread - 14


@Kessler: For the sake of not cluttering the IC, Varis asked Kessler about firing the house his team just captured (message #639). I still think that if we withdraw from the ville that we should burn down the structures we captured so that we don't have to clear them again.

@Frank, O'Brien: Varis already quickly searched at least a couple of the dead Russians but he probably didn't get them all and didn't thoroughly search any of the rooms.

@Fuse: What, if anything, did Varis find? He was mostly looking for grenades but you know Varis...

Thanks, all.

-
This message was last edited by the player at 23:39, Fri 07 Oct 2016.
Michael Kessler
player, 621 posts
Hauptmann (Ger)
Dave Ross
Sat 8 Oct 2016
at 08:27
  • msg #85

Re: OOC Thread - 14

@Babicevs,

Have edited Msg 644 with a response to Babicevs' question.

@All,

After this post I'll be offline until sometime tomorrow barring the occasional check of my phone. To summarise Kessler's last couple of IC posts, intent is

1. O'Brien and Benucci continue search of third house then prep it for burning (if possible)

2. Babicevs preps second house for burning (if possible). Andropov can assist of required.

3. Kessler helps Ferro out of second house and to BTR (if she needs help). Kessler will then assist Babicevs in second house

4. Lines keeps an eye on prisoner

5. We then all move to link up with McCarthy's group, setting the houses alight as we go.

I hope that makes sense. If anyone wants to change anything feel free - I wont be around but presume that Kessler will OK any requests.

Also, if anyone can give Tosh a quick check over feel free (I would have done it but Kessler has no medical skill whatsoever)
This message was last edited by the player at 08:30, Sat 08 Oct 2016.
David 'Tosh' Lines
player, 435 posts
Cpl (UK) Infantry
Mahatatain
Sat 8 Oct 2016
at 14:14
  • msg #86

Re: OOC Thread - 14

Fuse - where is Tosh's RPK?  Is it just lying next to him or has it been moved?  And was it obviously damaged in the grenade blast?

Ta,

Andy.
Fusilier
GM, 5507 posts
Your Guide
Mon 10 Oct 2016
at 01:52
  • msg #87

Re: OOC Thread - 14

Just holding off on the turn while some things get sorted out behind the curtain. It's probably be up tomorrow night (late).
Varis Babicevs
player, 1364 posts
Sgt (Latvia)
Raellus
Mon 10 Oct 2016
at 02:08
  • msg #88

Re: OOC Thread - 14


@All: I'm going to be off the grid from tomorrow morning until Thursday afternoon. Fuse, please NPC Varis as necessary.

-
Fusilier
GM, 5508 posts
Your Guide
Tue 11 Oct 2016
at 04:09
  • msg #89

Re: OOC Thread - 14

Delay until sometime Tuesday. Bit of an emergency here with wind and flooding. I just got power back so I haven't had a chance to get the game moving again. Tomorrow looks clear.
Billy 'Crack' O'Brien
player, 864 posts
Cpl (UK) Airborne
Cymon
Tue 11 Oct 2016
at 04:51
  • msg #90

Re: OOC Thread - 14

In reply to Fusilier (msg # 89):

Understandable, good luck.
David 'Tosh' Lines
player, 436 posts
Cpl (UK) Infantry
Mahatatain
Tue 11 Oct 2016
at 07:41
  • msg #91

Re: OOC Thread - 14

Fusilier:
Delay until sometime Tuesday. Bit of an emergency here with wind and flooding. I just got power back so I haven't had a chance to get the game moving again. Tomorrow looks clear.

No worries and hope that everything is ok.

Andy.
Francis 'Frank' Benucci
player, 1919 posts
Sgt (US) Ranger
Corkman
Wed 12 Oct 2016
at 01:44
  • msg #92

Re: OOC Thread - 14

No worries Fuse
Fusilier
GM, 5510 posts
Your Guide
Wed 12 Oct 2016
at 18:42
  • msg #93

Re: OOC Thread - 14

Turn is up. Sorry about the delay. That nasty storm took out my power and dumped some record level amounts of water. My sons' school was flooded out and even some roads are just gone. It was a lot for something that wasn't even a hurricane (though it was influence by Matthew).

Ok so, this turn was kinda awkward to write. There was a lot going on but I have difficulty fleshing it out with detail. Basically you can tow the Krankenwagon with the BTR, but it'll be slow and you'll need to stick to the roads.

Also, Krupp will have been given first aid this turn, but I had to hold off doing the same for Ferro and Tosh. They aren't so bad though, so it won't have any real consequences.

If there's anything else you need clarification on just ask.
This message was last edited by the GM at 18:47, Wed 12 Oct 2016.
Michael Kessler
player, 623 posts
Hauptmann (Ger)
Dave Ross
Wed 12 Oct 2016
at 19:36
  • msg #94

Re: OOC Thread - 14

Fuse, did the Krok group secure any weapons besides the AK Kessler picked up in Msg 614? Babicevs mentioned collecting weapons in Msg 635.

And does the AK that Kessler collected appear to be serviceable and were there any rounds in the magazine?

Cheers
Fusilier
GM, 5511 posts
Your Guide
Wed 12 Oct 2016
at 19:45
  • msg #95

Re: OOC Thread - 14

Well I understood things to be rushed. Kessler mentioned two minutes and the orders by radio suggested urgency. With the setting of fires, moving wounded and prisoners, and looking for Intel (going through pockets), I figured there was little time or opportunity to start hauling out larger loot.

Half mag and looks serviceable.
This message was last edited by the GM at 19:47, Wed 12 Oct 2016.
Michael Kessler
player, 624 posts
Hauptmann (Ger)
Dave Ross
Wed 12 Oct 2016
at 19:50
  • msg #96

Re: OOC Thread - 14

OK, the rifle can go into stores when you get a chance (stowed aboard the Krok).

He'll keep the magazine /  rounds to replace those expended during the battle.
This message was lightly edited by the player at 19:50, Wed 12 Oct 2016.
John Jameson McCarthy
player, 2255 posts
Major (US) Cavalry
Mark101
Thu 13 Oct 2016
at 07:56
  • msg #97

Re: OOC Thread - 14

I'm sorry about not posting much, work's been mental and I have been sleeping in a colleague's house who lives close to work rather than waste time travelling, I've been trying to keep up in snatched minutes at work but the school firewall is blocking the IC thread and I can't read any of those posts. I wouldn't advise copying and pasting them because something in the words is catching the attention of our blocker.

I'll be back home on Friday but until then I'm pretty stuck.

Fuse, if you want to move quicker and have time to summarise events in a bland way that doesn't mention violence, I can post responses here in in PMs, otherwise, I'm blind until I get home on Friday.

I knew I should get into the 21st century and have one of those walkie talkie thingies.

Sorry.

Mark T.
Fusilier
GM, 5513 posts
Your Guide
Thu 13 Oct 2016
at 10:29
  • msg #98

Re: OOC Thread - 14

No worries Mark. Message sent through. Hope it gets by the filter.
Fusilier
GM, 5514 posts
Your Guide
Thu 13 Oct 2016
at 15:17
  • msg #99

Re: OOC Thread - 14

Added Kessler's rifle and items picked up by Frank to stores. Anything else you want to submit let me know.
Francis 'Frank' Benucci
player, 1922 posts
Sgt (US) Ranger
Corkman
Thu 13 Oct 2016
at 15:46
  • msg #100

Re: OOC Thread - 14

Fusilier:
Added Kessler's rifle and items picked up by Frank to stores. Anything else you want to submit let me know.

Can Frank keep the [2] AA batteries for his weapon light and the tobacco for Ferro?  Everything else is good for stores.
Varis Babicevs
player, 1366 posts
Sgt (Latvia)
Raellus
Thu 13 Oct 2016
at 23:09
  • msg #101

Re: OOC Thread - 14


Did Varis find any hand grenades of any kind? I know I was posting a lot of actions, but he should have had time to at least check the prisoner and one or two of the bodies in the third house.

-
Fusilier
GM, 5516 posts
Your Guide
Thu 13 Oct 2016
at 23:48
  • msg #102

Re: OOC Thread - 14

Rae, please remove the pipe, Swiss Army knife, silver ring, and surplus AK-74 from your inventory.

Electrical Tape (1/2 roll) and 2x AA Batteries are removed from stores. Add them to your relevant sheets.

Adding 1x RPG-7 and 1x HEAT round to stores (unless Varis is taking this as personal kit?)
Fusilier
GM, 5517 posts
Your Guide
Sun 16 Oct 2016
at 03:25
  • msg #103

Re: OOC Thread - 14

I'll be putting up the turn late tomorrow night.

Already made most of the rolls and you succeed at moving the BMP to Przejazdowo*. I'll roll again for any subsequent tow attempts.

If there's anything you want to have happen or said before the PCs reach that waypoint, now is the time.




* If I understood things, you are moving to Przejazdowo with the IB armored column but are not staying at the outpost. Neither are the IB (they are just dropping off supplies and men). Shortly after arriving you are going to make a break for Gdansk.

When/How does your non-combatants group move? Are you waiting for them and moving together, or are you telling them to move up on their own?
This message was last edited by the GM at 03:27, Sun 16 Oct 2016.
Michael Kessler
player, 627 posts
Hauptmann (Ger)
Dave Ross
Sun 16 Oct 2016
at 08:52
  • msg #104

Re: OOC Thread - 14

In reply to Fusilier (msg # 103):

I would think having them join us then we all move together would be the best bet unless anyone has a preference for doing it differently?
John Jameson McCarthy
player, 2257 posts
Major (US) Cavalry
Mark101
Sun 16 Oct 2016
at 09:57
  • msg #105

Re: OOC Thread - 14

Having them join us makes sense, should they come to us in the besieged village or join us when we have come out and are on the 308(if that's the right road)?
David 'Tosh' Lines
player, 438 posts
Cpl (UK) Infantry
Mahatatain
Sun 16 Oct 2016
at 13:26
  • msg #106

Re: OOC Thread - 14

Will Tosh have been treated by Riedel by then?
Michael Kessler
player, 628 posts
Hauptmann (Ger)
Dave Ross
Sun 16 Oct 2016
at 15:52
  • msg #107

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 105):

Given the risk of mines might be better if everyone sticks to roads as much as possible (I think Fuse said the BTR would have to whilst towing the BMP).

I can't see the 308 on the map (I've zoomed in and out but not sure if it's one of the smaller ones and I've missed it) so how about if we head north to the 501 and link up with the main body there? They should be able to get some sort of escort from the IB contingent headed for Wislinksa.

Everyone then heads westbound along the 501 and heads into P?
John Jameson McCarthy
player, 2258 posts
Major (US) Cavalry
Mark101
Sun 16 Oct 2016
at 17:00
  • msg #108

Re: OOC Thread - 14

501 sounds fine, some of it will depend on what the IB want to do but if they go off-road we'll have to leave them and stick to the 501.
Fusilier
GM, 5519 posts
Your Guide
Mon 17 Oct 2016
at 05:16
  • msg #109

Re: OOC Thread - 14

David 'Tosh' Lines:
Will Tosh have been treated by Riedel by then?


Consider them treated while you were waiting for the supplies being unloaded (just now).

Dave, I'll remove the medical supplies Riedel uses.
This message was last edited by the GM at 05:19, Mon 17 Oct 2016.
Billy 'Crack' O'Brien
player, 866 posts
Cpl (UK) Airborne
Cymon
Mon 17 Oct 2016
at 06:10
  • msg #110

Re: OOC Thread - 14


I forgot to add Billy was going to draw down another 75x 7.62×39mmB for the RPD, but it looks like we don't have any ?
Fusilier
GM, 5520 posts
Your Guide
Mon 17 Oct 2016
at 06:42
  • msg #111

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 110):

Correct, it's all gone.
Ferro
player, 716 posts
CaporaleMaggior (It)
Jinnysong
Mon 17 Oct 2016
at 18:11
  • msg #112

Re: OOC Thread - 14

Fusilier:
Consider them treated while you were waiting for the supplies being unloaded (just now).


I'm back. Just in time too.
John Jameson McCarthy
player, 2259 posts
Major (US) Cavalry
Mark101
Mon 17 Oct 2016
at 19:16
  • msg #113

Re: OOC Thread - 14

I'm hoping we aren't too far from getting back to Gdansk now.

What if I post up arranging to meet our civilian vehicles just to the north where Cassidy can ship on the BMP with Riedel and help with casualties?

Meanwhile, get some interaction with the new characters and get someone to introduce them to JJ or Kessler.
Fusilier
GM, 5521 posts
Your Guide
Mon 17 Oct 2016
at 19:32
  • msg #114

Re: OOC Thread - 14

I actually already linked both groups up and moved them together to Przejazdowo.

You want to change that?
John Jameson McCarthy
player, 2260 posts
Major (US) Cavalry
Mark101
Mon 17 Oct 2016
at 19:34
  • msg #115

Re: OOC Thread - 14

No, that's even better, I can stick my nose in straight away now.
Michael Kessler
player, 632 posts
Hauptmann (Ger)
Dave Ross
Tue 18 Oct 2016
at 21:32
  • msg #116

Re: OOC Thread - 14

OK, suggested order of march for the next leg is

Iltis - On point / scouting ahead
Babicevs
Benucci
O'Brien

Humvee
Fischer
Price
Sims
Walsh

BTR
Andropov
Ferro
Kessler
Lines
Riedel
Cassidy (NPC)
Krupp (NPC)
Meyer (NPC)
Klinsi

BMP
McCarthy

Honker (all NPC)
Aleksandr
Anna
Fox
Janku

If the Honker's not operational those four can ride on top the BTR

Various civies are distributed around Tenza's vehicles

As always, not set in stone, so if anyone wants to change anything just shout (the logic is to try and separate PC's and NPC's as much as possible)

Shout if I've missed anyone!
Charles 'Charlie' Price
player, 7 posts
Callsign 'Dominion'
Spartan-117
Wed 19 Oct 2016
at 17:24
  • msg #117

Re: OOC Thread - 14

Sorry, not trying to throw a wrench into this, just wanted to see if the CO needed to be freed up from babysitting the BMP.  Happy to drive the HMMWV also.
John Jameson McCarthy
player, 2265 posts
Major (US) Cavalry
Mark101
Wed 19 Oct 2016
at 17:30
  • msg #118

Re: OOC Thread - 14

It's good to know, and I'm just trying to make sure that the new characters don't get stuck with shit jobs. Charlie's suggestion makes the best sense in real terms but games sometimes vary from that. :)
Fusilier
GM, 5524 posts
Your Guide
Thu 20 Oct 2016
at 01:16
  • msg #119

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
OOC: Did we get a count for the 7.62x39mm ? Billy obviously doesn't want to take more then his share.


There are 300 rounds of 7.62mmS but it's all loose, no link.
Fusilier
GM, 5526 posts
Your Guide
Thu 20 Oct 2016
at 05:32
  • msg #120

Re: OOC Thread - 14

Turn is up.

Before you post, please note where your PC is. Riding inside a vehicle for example may not allow any direct response to the threat.

Walsh has the 77 set manpack, so add it to your sheet if you haven't. Serial number is [#Y03]
This message was last edited by the GM at 05:34, Thu 20 Oct 2016.
Francis 'Frank' Benucci
player, 1929 posts
Sgt (US) Ranger
Corkman
Fri 21 Oct 2016
at 08:35
  • msg #121

Re: OOC Thread - 14

In reply to Fusilier (msg # 120):

Re: OOC Thread - 14

OK, suggested order of march for the next leg is

Iltis - On point / scouting ahead
Babicevs
Benucci
O'Brien

I get the impression that Varis is driving?  Correct me if I'm wrong?
Michael Kessler
player, 634 posts
Hauptmann (Ger)
Dave Ross
Fri 21 Oct 2016
at 09:00
  • msg #122

Re: OOC Thread - 14

Francis 'Frank' Benucci:
Iltis - On point / scouting ahead
Babicevs
Benucci
O'Brien

The listing I posted just put everyone in alphabetical order by surname – no specific assignments were implied / inferred.
Billy 'Crack' O'Brien
player, 868 posts
Cpl (UK) Airborne
Cymon
Fri 21 Oct 2016
at 19:56
  • msg #123

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 122):

OK well Billy can be driving it that is easiest. I'll hold off posting until we know.
Francis 'Frank' Benucci
player, 1930 posts
Sgt (US) Ranger
Corkman
Fri 21 Oct 2016
at 19:58
  • msg #124

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
In reply to Michael Kessler (msg # 122):

OK well Billy can be driving it that is easiest. I'll hold off posting until we know.

That works for me.  Not trying to be the pompous ass but, I figured Benucci was in the commander's seat.
Lukas Fischer
player, 213 posts
Callsign 'Kriegshammer'
Spartan-117
Mon 24 Oct 2016
at 12:28
  • msg #125

Re: OOC Thread - 14

And in Polish, the toilet tower is called - Gdanisko...  Here's a nice shot of it.

http://malbork.fotopolska.eu/26952,foto.html
Michael Kessler
player, 636 posts
Hauptmann (Ger)
Dave Ross
Mon 24 Oct 2016
at 13:48
  • msg #126

Re: OOC Thread - 14

John Jameson McCarthy:
Abandoning vehicles is getting to be like something out of Wagner, JJ thought to himself, what did they call it? That was it, a leitmotif, this one had been swept away by a modern day Valkyrie.

Bit harsh to blame Ferro...
David 'Tosh' Lines
player, 444 posts
Cpl (UK) Infantry
Mahatatain
Mon 24 Oct 2016
at 15:51
  • msg #127

Re: OOC Thread - 14

As discussed please can Tosh have taken 75x 7.62mmS rounds from the stores.
This message was last edited by the player at 15:52, Mon 24 Oct 2016.
Fusilier
GM, 5529 posts
Your Guide
Mon 24 Oct 2016
at 15:56
  • msg #128

Re: OOC Thread - 14

Done.
David 'Tosh' Lines
player, 446 posts
Cpl (UK) Infantry
Mahatatain
Mon 24 Oct 2016
at 16:30
  • msg #129

Re: OOC Thread - 14

In reply to Fusilier (msg # 128):

Ta.



Separate to this what distance roughly is Tosh from the railway carriage?

Ta,

Andy.
Fusilier
GM, 5530 posts
Your Guide
Mon 24 Oct 2016
at 16:38
  • msg #130

Re: OOC Thread - 14

200m give or take.
David 'Tosh' Lines
player, 447 posts
Cpl (UK) Infantry
Mahatatain
Mon 24 Oct 2016
at 17:17
  • msg #131

Re: OOC Thread - 14

In reply to Fusilier (msg # 130):

Thanks
This message was last edited by the player at 17:17, Mon 24 Oct 2016.
Billy 'Crack' O'Brien
player, 872 posts
Cpl (UK) Airborne
Cymon
Wed 26 Oct 2016
at 23:08
  • msg #132

Re: OOC Thread - 14


Answered in game. Cheers.
This message was last edited by the player at 03:32, Thu 27 Oct 2016.
David 'Tosh' Lines
player, 450 posts
Cpl (UK) Infantry
Mahatatain
Thu 27 Oct 2016
at 21:27
  • msg #133

Re: OOC Thread - 14

If we have Captain Little's Kevlar helmet then Tosh would like it.

He would also like to take the trousers from this in the stores: Fatigues, Set (USSR)

Ta,

Andy.
Fusilier
GM, 5533 posts
Your Guide
Fri 28 Oct 2016
at 23:25
  • msg #134

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 133):

Done. Add to your sheet.

FYI all, I'm away for a long weekend so my online time is limited.
David 'Tosh' Lines
player, 454 posts
Cpl (UK) Infantry
Mahatatain
Wed 2 Nov 2016
at 14:07
  • msg #135

Re: OOC Thread - 14

Fuse,

Please can Tosh take another 50x 7.62mmS rounds from the stores.

Ta,

Andy.
Fusilier
GM, 5535 posts
Your Guide
Thu 3 Nov 2016
at 05:22
  • msg #136

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 135):

Done. Adjust your sheet.
This message was lightly edited by the GM at 05:22, Thu 03 Nov 2016.
Fusilier
GM, 5536 posts
Your Guide
Thu 3 Nov 2016
at 05:42
  • msg #137

Re: OOC Thread - 14

@All, this would be a good time to ensure your PC sheets are sorted and up to date. Borrowed gear ought to be returned to stores as well.

I'd also ask that you review your current load weights. I'm not worried about every single kilo, but some of your webbing and packs are getting full. Probably more full than they should.

Thirdly, here is Marshall's gear. I'll post it here to be picked at before transferring it to stores.

M16A2
Vz-52 Pistol
Kevlar Helmet
Kevlar Vest

BDU's (Badly Bloodied & Torn)

Combat Webbing (ALICE):

Leather Pistol Holster
IFAK (first aid kit)
Bayonet
Gas Mask
5.56mmN 30rnd. Magazines (x5)
7.62mmT Vz-52 8rnd. Magazines (x2)
30rnd 9mm Magazines (x4)
NBCW suit (8kg)
Wire Cutters + Gloves (0.5kg + 0.5kg)
Compass

Pack:

Poncho
1x Collapsible water bladder w/750ml Diesel
7 grams of melted scrap gold
Some Silesia script money
Tools: Wheeled Vehicle Tools (80% complete)
This message was last edited by the GM at 15:40, Fri 04 Nov 2016.
Chris Walsh
player, 15 posts
Callsign Hades
Thu 3 Nov 2016
at 08:14
  • msg #138

Re: OOC Thread - 14

If no one else needs them can Walsh take

Kevlar Helmet
Kevlar Vest
Gas Mask

Thanks
David 'Tosh' Lines
player, 455 posts
Cpl (UK) Infantry
Mahatatain
Thu 3 Nov 2016
at 11:36
  • msg #139

Re: OOC Thread - 14

In reply to Chris Walsh (msg # 138):

Tosh was after a Kevlar helmet, ideally Alan Little's if that's still serviceable.  If it isn't then he would like to take Marshall's.  This will free up a steel helmet however.

Cymon - please can you post a list of Little's gear that we recover.

Ta,

Andy.
Chris Walsh
player, 16 posts
Callsign Hades
Thu 3 Nov 2016
at 11:50
  • msg #140

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 139):

OK, let's see whether Little's is serviceable or not (and whether anyone else needs anything).
Francis 'Frank' Benucci
player, 1941 posts
Sgt (US) Ranger
Corkman
Thu 3 Nov 2016
at 18:27
  • msg #141

Re: OOC Thread - 14

David 'Tosh' Lines:
In reply to Chris Walsh (msg # 138):

Tosh was after a Kevlar helmet, ideally Alan Little's if that's still serviceable.  If it isn't then he would like to take Marshall's.  This will free up a steel helmet however.

Cymon - please can you post a list of Little's gear that we recover.

Ta,

Andy.

Tosh was told he would get the next helmet
Chris Walsh
player, 17 posts
Callsign Hades
Thu 3 Nov 2016
at 18:40
  • msg #142

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 141):

Honestly, I really am not bothered. If there's two, fine I'll take whatever one Tosh doesn't want (provided no one else stakes a claim). If there's only one Tosh can have it.
Francis 'Frank' Benucci
player, 1942 posts
Sgt (US) Ranger
Corkman
Thu 3 Nov 2016
at 19:57
  • msg #143

Re: OOC Thread - 14

Chris Walsh:
In reply to Francis 'Frank' Benucci (msg # 141):

Honestly, I really am not bothered. If there's two, fine I'll take whatever one Tosh doesn't want (provided no one else stakes a claim). If there's only one Tosh can have it.

Nothing personal, we'll find something suitable for you
Billy 'Crack' O'Brien
player, 875 posts
Cpl (UK) Airborne
Cymon
Thu 3 Nov 2016
at 21:50
  • msg #144

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 139):

Here is the list. Billy has kept the demo gear and some trade items. IC Billy will not be happy with the new guys taking anything and will hand the radio to the Major for him to reissue. Of course once it has been in stores for a couple of days he probably won't care anymore.


Kevlar Vest  - Ceramic Plates - this is probably well busted
PLCE Assault Vest
PLCE Webbing
SAS Smock - Cold Weather Insert DPM
Combat boots, socks
Compass Pouch - Compass
Gas Mask - AVON FM12

SEM-52S Tac Radio [#X01]
Binoculars
Canteens, Canteen Cups x 2
This message was last edited by the player at 22:09, Thu 03 Nov 2016.
Francis 'Frank' Benucci
player, 1943 posts
Sgt (US) Ranger
Corkman
Thu 3 Nov 2016
at 21:59
  • msg #145

Re: OOC Thread - 14

Also Fuse, I don't know if Ortega had left anything here or had any more gear elsewhere before we left?  Frank was going to go through it, respectfully of course, and do what needed to be done.  Unless, Major McCarthy wanted that detail?
Chris Walsh
player, 19 posts
Callsign Hades
Thu 3 Nov 2016
at 22:29
  • msg #146

Re: OOC Thread - 14

Let's just make this easy and forget Walsh asked for anything.
David 'Tosh' Lines
player, 457 posts
Cpl (UK) Infantry
Mahatatain
Thu 3 Nov 2016
at 22:31
  • msg #147

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 144):

Billy,

Didn't Little have a helmet?  And a rifle and ammo?  Or have those been resolved elsewhere?

Ta,

Andy.
Tomasz Andropov
player, 51 posts
Pvt (USSR) Mechanic
Mark101
Thu 3 Nov 2016
at 22:44
  • msg #148

Re: OOC Thread - 14

When he joined the group, Tomasz drew a set of Kevlar and a helmet. He's going to be at the compound fixing vehicles for the foreseeable future so I'll put them back into stores. Walsh can have those.
Billy 'Crack' O'Brien
player, 876 posts
Cpl (UK) Airborne
Cymon
Thu 3 Nov 2016
at 22:53
  • msg #149

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 147):

No helmet and the rifle Billy will keep to trade for a replacement for his own weapon that is on the bottom of the river. The ammo will end up in stores I would expect.
This message was last edited by the player at 22:54, Thu 03 Nov 2016.
David 'Tosh' Lines
player, 459 posts
Cpl (UK) Infantry
Mahatatain
Thu 3 Nov 2016
at 23:02
  • msg #150

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 149):

Fair enough.  Thanks.



Cork - Tosh would like to take Marshall's helmet if that's spare.

Ta,

Andy.
Francis 'Frank' Benucci
player, 1944 posts
Sgt (US) Ranger
Corkman
Fri 4 Nov 2016
at 01:04
  • msg #151

Re: OOC Thread - 14

David 'Tosh' Lines:
In reply to Billy 'Crack' O'Brien  (msg # 149):

Fair enough.  Thanks.



Cork - Tosh would like to take Marshall's helmet if that's spare.

Ta,

Andy.

Done
Francis 'Frank' Benucci
player, 1945 posts
Sgt (US) Ranger
Corkman
Fri 4 Nov 2016
at 01:05
  • msg #152

Re: OOC Thread - 14

Chris Walsh:
Let's just make this easy and forget Walsh asked for anything.

Not necessary at all.  There should be a spare helmet anyways now that one is going back into inventory!
Billy 'Crack' O'Brien
player, 877 posts
Cpl (UK) Airborne
Cymon
Fri 4 Nov 2016
at 06:31
  • msg #153

Re: OOC Thread - 14

Fuse,

270x 5.56mmN for stores. Thanks.
Fusilier
GM, 5537 posts
Your Guide
Fri 4 Nov 2016
at 15:40
  • msg #154

Re: OOC Thread - 14

Tosh - add: Kevlar Helmet
Tosh - remove: Steel Helmet (USSR)

Andropov - remove: Kevlar Helmet (US) & Kevlar Vest (US)

O'Brien - remove: 5.56mmNx270

Did I miss anything?



I'm going to delay splitting Ortega's gear until the current gear exchanges is done, so things don't get all messed up again.
This message was last edited by the GM at 16:19, Fri 04 Nov 2016.
Ferro
player, 721 posts
CaporaleMaggior (It)
Jinnysong
Fri 4 Nov 2016
at 16:04
  • msg #155

Re: OOC Thread - 14

Is anyone carrying a large amount of .45cal they dont want?
John Jameson McCarthy
player, 2281 posts
Major (US) Cavalry
Mark101
Fri 4 Nov 2016
at 17:26
  • msg #156

Re: OOC Thread - 14

JJ has 18 rounds left for his M1911 if you need that.
Ferro
player, 723 posts
CaporaleMaggior (It)
Jinnysong
Fri 4 Nov 2016
at 18:42
  • msg #157

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 156):

No it's ok. Not looking to take from sidearm reloads just extra to fill SMG mags. Not a problem though because I still have 9mm SMG too.
John Jameson McCarthy
player, 2282 posts
Major (US) Cavalry
Mark101
Fri 4 Nov 2016
at 21:50
  • msg #158

Re: OOC Thread - 14

OK, I'm thinking that for the next section we do something like this:

Group 1: NPC base work:
 JJ Lead general construction
 Fox  Help create composting toilets
 Meyer Assist Price in defensive works
 Aleksandr  Assist Price in defensive works
 Anna Help create composting toilets
 Auttenberg Assist Price in defensive works
 Price To lead the creation of more defences: this may start with the sandbags etc.

 Make sawdust latrines
 Fill sandbags
 Create wooden cribs that can be used like gambions
 Do what mechanical work we can on the vehicle in prep for spare parts.

 Group 2: Trade/Liaison
 Kessler
 Janku
 Riedel
 Fischer
 Ferro
 Sims

 Get the gear Kessler wants/needs to return to Germany
 Find spare parts
 Broker any deal with the Marians
 Find ammo and munitions
 Find Medical gear
 Pick up what clothing and body armour etc is available
 Discover trades of opportunity
 Possibly make links with IB if PCs want to
I'll add their capital soon.

 Group 3: Friends in Low Places:
 O'Brien
 Babicevs
 Benucci
 Walsh
 Kolstrup
 Lines
 Link up with the shady people we've dealt with before
 Visit places and locate more trades of opportunity (anything either useful or cheap)
This group will use some of the stuff we've pickedup but don't need to ease the way> I'll add a list soon.

In addition, I'll ask Kamineski to set up a meet with the Fishermen's League to arrange to trade some or most of the fuel for:

A stead supply of food and fuel for the winter
Fish oil

When people get back and suggest trading with the Marians I'll allocate some resources to that too.

What do people think?
John Jameson McCarthy
player, 2283 posts
Major (US) Cavalry
Mark101
Fri 4 Nov 2016
at 22:03
  • msg #159

Re: OOC Thread - 14

Here's what I propose each team heads off with. The Low places team is quite light on stuff so if they hit a big potential deal they'll need to come back and get trade goods.

Note, if anyone thinks we shouldn't trade something off, say:

Low places:
Schnapps
Beer
Gold coins and amber ($150)
200 assorted rounds (I'm assuming these are incompatible with our weapons)

Main trade party:
600L diesel in bottles (try not to spend in more that 10L or so amounts to lower suspicions)
DSHK (Keep back unless something really nice presents itself)

Priorities are:
1) 14.5mm Ammo
2) 12.7mm Ammo (this drops if people are happy to sell the DSHK: traditionally the group have been very reluctant to part with heavy weapons)
3) AT munitions
4) The parts we need for the vehicles: see description for BMP plus a wheel assembly for the BTR and a wheel for the Humvee.
5) Other ammo or grenades
6) Medical supplies
7) Cold weather gear and bedding
8) Small arms ammo and grenades
9) Body armour and helmets (low because I'm assuming there won't be much, if there is, raise the priority)
10) Weapons needed to replace any lost ones

Can anybody think of anything else or a change in priorities?
Michael Kessler
player, 644 posts
Hauptmann (Ger)
Dave Ross
Fri 4 Nov 2016
at 22:47
  • msg #160

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 159):

Couple of thoughts:

1. You may want to add mortar rounds to the shopping list

2. How about adding the following to items we're offering for sale? Provided no one has any objections of course.

Silver Coins (10$ Equiv) 5
Tobacco (Tin Box)       40
Tobacco (Plastic Box)    5
Sony Walkman (AA)        1
Paperback Novels         2

3.
John Jameson McCarthy:
Main trade party:
600L diesel in bottles (try not to spend in more that 10L or so amounts to lower suspicions)

I think we should take less, that way there's even less chance of arousing suspicion. No more than a hundred bottles. If we do come across a deal that warrants spending more we can use what we have as a deposit.

I also think we should use some of those bottles of fuel to make molotov cocktails. Either to sell or for our own use.
This message was last edited by the player at 22:47, Fri 04 Nov 2016.
Varis Babicevs
player, 1373 posts
Sgt (Latvia)
Raellus
Fri 4 Nov 2016
at 22:52
  • msg #161

Re: OOC Thread - 14


How well does diesel burn? IIRC, not as well as gasoline/petrol. It might not make for very good Molotovs, but I could be wrong on that.

Per needs a Kevlar vest and helmet. I wrote him as mid-90s SOF, when body armor wasn't as common for recon teams, but given the nature of T2K, it'd be pretty crazy if I had him choose not to wear it.

Grenades, both hand-thrown and 40mmS should be a higher priority. Our last bout of CQB illustrated how hard building-clearing is without a liberal dosing of frags. And 40mm grenades (NATO and Soviet) are a force multiplier that comes in handy a lot. Varis, for one is running low.

-
Michael Kessler
player, 645 posts
Hauptmann (Ger)
Dave Ross
Fri 4 Nov 2016
at 22:59
  • msg #162

Re: OOC Thread - 14

Varis Babicevs:
How well does diesel burn? IIRC, not as well as gasoline/petrol. It might not make for very good Molotovs, but I could be wrong on that.

I never thought of that. A quick search produced this.

https://answers.yahoo.com/ques...0090210123347AAsmlR7

Maybe it needs a GM ruling?

Varis Babicevs:
Per needs a Kevlar vest and helmet. I wrote him as mid-90s SOF, when body armor wasn't as common for recon teams, but given the nature of T2K, it'd be pretty crazy if I had him choose not to wear it.

There's currently a Kevlar Vest (French) and a Kevlar helmet (US) listed as being in stores. AFAIK they're both available for issue. Neither are Little's.

Varis Babicevs:
Grenades, both hand-thrown and 40mmS should be a higher priority. Our last bout of CQB illustrated how hard building-clearing is without a liberal dosing of frags. And 40mm grenades (NATO and Soviet) are a force multiplier that comes in handy a lot. Varis, for one is running low.

Agreed on all counts. Kessler is out of frags completely.
Billy 'Crack' O'Brien
player, 878 posts
Cpl (UK) Airborne
Cymon
Sat 5 Nov 2016
at 01:44
  • msg #163

Re: OOC Thread - 14

Billy is looking for the following:

40mmN

L1A1 rifle 16" barrel with SUIT optical sight and synthetic furniture. Though he will make do with a bare rifle as he has Little's sight.

or

Magazines for the G3 in stores and a scope with claw mount or a complete G3.
This message was last edited by the player at 05:30, Sat 05 Nov 2016.
Per Kolstrup
player, 371 posts
Oversergent (Den)
Raellus
Sat 5 Nov 2016
at 01:54
  • msg #164

Re: OOC Thread - 14

Michael Kessler:
There's currently a Kevlar Vest (French) and a Kevlar helmet (US) listed as being in stores. AFAIK they're both available for issue. Neither are Little's.


Cool. Per would like to claim both of those items.

-
Francis 'Frank' Benucci
player, 1946 posts
Sgt (US) Ranger
Corkman
Sat 5 Nov 2016
at 05:10
  • msg #165

Re: OOC Thread - 14

Frank will need to check on his Para Ordnance has been repaired yet, if not, he will hold onto the Glock 17.

He will add the FB Wanad pistol with (1) 8 round magazine (9mmM)

He will also wait to see if Ferro wants any of the 12 Gauge ammo or the SPAS-12 from Ortega?  If not, probably going into unit stores.
David 'Tosh' Lines
player, 460 posts
Cpl (UK) Infantry
Mahatatain
Sat 5 Nov 2016
at 08:05
  • msg #166

Re: OOC Thread - 14

Fuse, do you want me to post Ortega's gear now?  There are some. 45 ACP rounds, a G3 mag and a load of shotgun shells and slugs that people will find useful.

Ta,

Andy
David 'Tosh' Lines
player, 461 posts
Cpl (UK) Infantry
Mahatatain
Sat 5 Nov 2016
at 13:39
  • msg #167

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 158):

I think that groups 2 and 3 might each need a local who knows the city with them.  I think that's Aleksandr and Auttenberg but please correct me if I'm wrong.

Also who in group 3 is leading any large scale negotiations?
This message was last edited by the player at 13:40, Sat 05 Nov 2016.
David 'Tosh' Lines
player, 462 posts
Cpl (UK) Infantry
Mahatatain
Sat 5 Nov 2016
at 13:42
  • msg #168

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 159):

Tosh would like to drink the beer and schnapps.....

Kaminski may have a still however.
John Jameson McCarthy
player, 2284 posts
Major (US) Cavalry
Mark101
Sat 5 Nov 2016
at 16:00
  • msg #169

Re: OOC Thread - 14

Taking less fuel is fine, I'd sort of imagined that was your budget rather than taking it all at once but I stupidly didn't specify that, sorry.

Grenades and 40mm should be on the list, I agree.

On the L1a1, any particular colour?

As for local guides. We can send them but that means very little will get done at the base as most of the able bodied men are out. If we're happy living in an unsecured cess pit, that's fine.
Michael Kessler
player, 646 posts
Hauptmann (Ger)
Dave Ross
Sat 5 Nov 2016
at 16:51
  • msg #170

Re: OOC Thread - 14

Maybe the guide problem can be resolved by using a couple of Kaminski's people as guides? Granted, Kaminski may well want a percentage for their services but utilising them means they might also be able to facilitate introductions to people that can actually get us what we need.
John Jameson McCarthy
player, 2285 posts
Major (US) Cavalry
Mark101
Sat 5 Nov 2016
at 17:25
  • msg #171

Re: OOC Thread - 14

Good point, or we could sub-contract Kamineski's boys to do some work and give our guys time off to go shopping. I hadn't thought of that.

The compound has a still but it's set up to produce ethanol (or it was). If Tosh wants to drink that we may need to look up the blindness rules.
Fusilier
GM, 5538 posts
Your Guide
Sat 5 Nov 2016
at 17:36
  • msg #172

Re: OOC Thread - 14

Almost done the turn, but saw this and thought I would mention a couple things.

One issue with guides is transportation limitations. The Humvee only takes five and both outgoing groups already have six. I'm having Karel volunteer to stay behind and help with the work party (as an option), but adding a guide keeps the problem.

You could walk, as everything is within an hour's hike, but that's not practical if you have cargo.

Ferro can act as guide for her group. She has been in the city longer than anyone and knows it quite well. I can provide PMs to help any real world uncertainties.

Kolstrup probably knows enough to get around too, at least for any of the common and well known sites.
Michael Kessler
player, 647 posts
Hauptmann (Ger)
Dave Ross
Sat 5 Nov 2016
at 17:39
  • msg #173

Re: OOC Thread - 14

I'm fine with Ferro guiding group 2. It's a better option than leaving a PC behind.
David 'Tosh' Lines
player, 463 posts
Cpl (UK) Infantry
Mahatatain
Sat 5 Nov 2016
at 18:31
  • msg #174

Re: OOC Thread - 14

Tosh can stay behind in the work party if you'd like.
Varis Babicevs
player, 1374 posts
Sgt (Latvia)
Raellus
Sat 5 Nov 2016
at 19:02
  • msg #175

Re: OOC Thread - 14


Same with Per OR Varis. It's not fair that I have two PCs out and about whilst another player is stuck back at base.

-
Michael Kessler
player, 648 posts
Hauptmann (Ger)
Dave Ross
Sat 5 Nov 2016
at 19:09
  • msg #176

Re: OOC Thread - 14

Well, the plan is for group three to walk, that way no one needs to miss out.
John Jameson McCarthy
player, 2287 posts
Major (US) Cavalry
Mark101
Sat 5 Nov 2016
at 19:10
  • msg #177

Re: OOC Thread - 14

Karel is an NPC, all PCs who want to go are going. Hopefully with the NPC back at base and the booze team walking should solve transport problems.
Fusilier
GM, 5540 posts
Your Guide
Sat 5 Nov 2016
at 20:00
  • msg #178

Re: OOC Thread - 14

Minor note, I forgot McCarthy planned to bury the dead. I'll edit that in later when I get home. Departure time will be adjusted to 1000hrs.
David 'Tosh' Lines
player, 464 posts
Cpl (UK) Infantry
Mahatatain
Sat 5 Nov 2016
at 22:39
  • msg #179

Re: OOC Thread - 14

Ortega's gear that was left back at base:

Shotgun Shell Bandoleer (35 shell capacity) (0.5kg)
12 Gauge Shotgun Shells lose x30 (1.98kg)
12 Gauge Shotgun Slugs lose x39 (2.57kg)
US Issue Thermal Fatigues (5kg)
MRE x3 days (5.16kg)
Pair kitchen scissors (0.1kg)
Sunglasses, Polarized (Neg)
 - Hard Case (0.1kg)
Mircofibre Camping Bath Towel (0.2kg)
Bandanna (Green) (0.1kg)
Boonie Hat (US Army Woodland camouflage) (0.2kg)
7.62mmN 20rnd mag (empty) x1 (0.3kg)
.45 ACP rounds x20
Sleeping Bag, Modular (MSB) (3.1kg)

GM - Frank.
This message was last edited by the GM at 18:53, Mon 07 Nov 2016.
Fusilier
GM, 5541 posts
Your Guide
Sun 6 Nov 2016
at 02:46
  • msg #180

Re: OOC Thread - 14

Turn updated.
Francis 'Frank' Benucci
player, 1947 posts
Sgt (US) Ranger
Corkman
Sun 6 Nov 2016
at 14:48
  • msg #181

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 159):

- .308 ammo for our high performance rifles, specialty if we can find some since we have a couple of them now.

- Frank dropped his Para-Ordnance for repair, he would like to check on that once they're done with unit business
David 'Tosh' Lines
player, 465 posts
Cpl (UK) Infantry
Mahatatain
Mon 7 Nov 2016
at 14:58
  • msg #182

Re: OOC Thread - 14

John Jameson McCarthy:
Schnapps
Beer

Slightly weird question here but how much does JJM want for the Beer and the Schnapps?

Rather than trade them to someone outside the Mad Dogs Tosh might well buy them himself as he's got a couple of things to trade......

(Fuse - can you give us a value for them please?)
David 'Tosh' Lines
player, 466 posts
Cpl (UK) Infantry
Mahatatain
Mon 7 Nov 2016
at 15:06
  • msg #183

Re: OOC Thread - 14

Additionally, Tosh has a couple of containers of salt that he picked up at some point.  Is that best added to the food supplies or traded?
John Jameson McCarthy
player, 2291 posts
Major (US) Cavalry
Mark101
Mon 7 Nov 2016
at 15:35
  • msg #184

Re: OOC Thread - 14

Your mission takes you into at least one bar on two separate occasions. Add to that Gang Anjo's den of vice and you may have the opportunity to get boozed up without it.
David 'Tosh' Lines
player, 467 posts
Cpl (UK) Infantry
Mahatatain
Mon 7 Nov 2016
at 15:42
  • msg #185

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 184):

Yea, but it's more cost effective to buy your own as well! <G>

Tosh has some stuff to pay for it and I was planning on him trying to buy some booze anyway so it'll be cheaper to pay for what we have in the stores (and the Mad Dogs will probably get a better value for it).

I should add that he'll probably be buying more anyway.......
David 'Tosh' Lines
player, 468 posts
Cpl (UK) Infantry
Mahatatain
Mon 7 Nov 2016
at 16:43
  • msg #186

Re: OOC Thread - 14

Fuse,

Tosh is returning this to the stores:

RKG-3 Anti-tank Grenade

Ta,

Andy.

GM - Done.
This message was last edited by the GM at 18:48, Mon 07 Nov 2016.
Michael Kessler
player, 650 posts
Hauptmann (Ger)
Dave Ross
Mon 7 Nov 2016
at 16:47
  • msg #187

Re: OOC Thread - 14

David 'Tosh' Lines:
Fuse,

Tosh is returning this to the stores:

RKG-3 Anti-tank Grenade

Ta,

Andy.

Kessler will put the anti tank grenade he got from Babicevs into stores as well.

GM - Done.
This message was last edited by the GM at 18:47, Mon 07 Nov 2016.
Fusilier
GM, 5545 posts
Your Guide
Mon 7 Nov 2016
at 18:46
  • msg #190

Re: OOC Thread - 14

Before I can sort out values for Group 2's trading (which we can do OOC instead of IC'ing it all) I need a master list of what you have to offer.

Turn updated again (last time).
This message was last edited by the GM at 18:55, Mon 07 Nov 2016.
Michael Kessler
player, 651 posts
Hauptmann (Ger)
Dave Ross
Mon 7 Nov 2016
at 18:58
  • msg #191

Re: OOC Thread - 14

AFAIK we have the following:

600L diesel (100 litres physically aboard the Humvee; we'd have to go back to base for the other 500)
DSHK Heavy Machine Gun
Silver Coins (10$ Equiv) 5
Tobacco (Tin Box)       40
Tobacco (Plastic Box)    5
Sony Walkman (AA)  1
Paperback Novels  2
Riedel's medical services, preferably treating minor ailments that wont require her to expend any medical supplies / drugs (I'm not ruling out expending said items but it would have to be worth it)

In addition Kessler has the following which he's potentially willing to include dependent on what's on offer

Camera, 35mm, professional w/ 36 exposure black and white film
Lens Set
Camera film x 2, 35mm black and white
Camera film x 1, 35mm, colour
Amber Beads x 3 (the ones he got from the BND guy when we picked up the Aufhocker)
Fusilier
GM, 5546 posts
Your Guide
Mon 7 Nov 2016
at 19:17
  • msg #192

Re: OOC Thread - 14

Ok here are some relevant trade values:

Diesel - 35/L
DSHK Heavy Machine Gun - 1000
Silver Coins (10$ Equiv) - 25
Tobacco (All) - 60
Sony Walkman (AA)  - 15
Paperback Novels - 5
Camera (set) - 150
Amber Beads (all) - 30
Riedel's medical services - Not requested

14.5mm Belt of 50 - 60 (6 belts available - 6 more on fast order)
12.7mm Belt of 100 - 150 (12 belts available - 6 more on fast order)
Fragmentation Grenades - 15 (15 available)
Fragmentation Grenades (Local) - 10 (20 available)
AT Grenades (Local) - 15 (15 available)
M72 LAW - 200 (1 available)
RPG-7 HEAT - 75 (3 available)
5.45mmB or 7.62mmS Boxes of 500rnds ea. - 75 (practically unlimited)
5.56mmN or 7.62mmN Boxes of 500rnds ea. - 100 (6 boxes of each type available)
.45ACP Box of 50rnds ea. - 10 (2 boxes available)
40mmHE (NATO or WP) Local Builds - 20 (20 available  - 20 more on fast order)
81mm Mortar rounds - 250 (6 available - though you see they have more in stock)
This message was last edited by the GM at 04:24, Tue 08 Nov 2016.
Michael Kessler
player, 652 posts
Hauptmann (Ger)
Dave Ross
Mon 7 Nov 2016
at 19:52
  • msg #193

Re: OOC Thread - 14

In reply to Fusilier (msg # 192):

I'm sure there's other stuff which people can add but off the top of my head and in no particular order of priority how about:

• Small arms ammo - particularly 5.45B, 7.62S, 7.62L, 5.56N, and .45ACP (for Ferro!)
• 40mm Grenade Launcher rounds, Soviet and NATO
• Cold weather gear  and bedding - might be an idea if anyone that needs this for their PC says so we know how much to get (if any)
• Mortar rounds
• Spare parts to repair the vehicles

Also, I could be wrong, but do we need a tripod for the AGS? If so would one be available (and 30mm grenades)?
Fusilier
GM, 5547 posts
Your Guide
Mon 7 Nov 2016
at 20:15
  • msg #194

Re: OOC Thread - 14

Ok thanks. I'll include that later when I get home again.
Francis 'Frank' Benucci
player, 1948 posts
Sgt (US) Ranger
Corkman
Mon 7 Nov 2016
at 20:52
  • msg #195

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 193):

Frank also uses .45 ACP Herr Kessler when he gets his gat back from repair.
Michael Kessler
player, 653 posts
Hauptmann (Ger)
Dave Ross
Mon 7 Nov 2016
at 21:01
  • msg #196

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 195):

Sorry, that was meant to be at least slightly humorous. Several people use .45 including McCarthy and Walsh so whatever we can get will be available to anyone that needs it - I was just referencing the fact that Ferro had specifically mentioned it.
Billy 'Crack' O'Brien
player, 880 posts
Cpl (UK) Airborne
Cymon
Mon 7 Nov 2016
at 21:05
  • msg #197

Re: OOC Thread - 14

Billy has the following cold weather gear from Little's gear if anyone needs a set.

SAS smock with Arctic insert
4 season sleeping bag
poncho.

He also has the Laser Rangefinder that can go into the trade pot. Also I think there are a couple of 57mm HE-T rounds we can't use.
This message was last edited by the player at 21:17, Mon 07 Nov 2016.
Francis 'Frank' Benucci
player, 1949 posts
Sgt (US) Ranger
Corkman
Tue 8 Nov 2016
at 02:38
  • msg #198

Re: OOC Thread - 14

Michael Kessler:
In reply to Francis 'Frank' Benucci (msg # 195):

Sorry, that was meant to be at least slightly humorous. Several people use .45 including McCarthy and Walsh so whatever we can get will be available to anyone that needs it - I was just referencing the fact that Ferro had specifically mentioned it.

No worries...
Fusilier
GM, 5549 posts
Your Guide
Tue 8 Nov 2016
at 04:15
  • msg #199

Re: OOC Thread - 14

Group 3, to keep things from getting stretched out time wise, try to include as much dialogue in one post (instead of waiting for a response to every statement).

Group 2 trade values updated.
This message was last edited by the GM at 04:25, Tue 08 Nov 2016.
David 'Tosh' Lines
player, 470 posts
Cpl (UK) Infantry
Mahatatain
Tue 8 Nov 2016
at 10:37
  • msg #200

Re: OOC Thread - 14

Dear all - is anyone having trouble seeing the Cast List descriptions?  I can't see Tosh's and I've noticed that there are several others that now appear blank.  When I go to edit Tosh's it's there so it's not been deleted, it's just not visible, so I think that there is a bug with RPOL.  I've mentioned this to Fuse and he also can't see some Cast List descriptions.

I can't see the following:

Billy
Tosh
Kessler
Riedel
Meyer
Janku

I'm sure that all of them had entries but they're not visible to me.....

Very weird.

Does anyone else have this issue?  I'll go and raise it on the Technical Forum but I wanted to see how widespread it was first.

Ta,

Andy.
Lukas Fischer
player, 219 posts
Callsign 'Kriegshammer'
Spartan-117
Tue 8 Nov 2016
at 10:39
  • msg #201

Re: OOC Thread - 14

Yes, it's been happening for about a month or so.  Remove all your special characters (umlats, etc.) and make sure all your ' " and similar marks are deleted and re-entered and it should come up.
This message was last edited by the player at 14:24, Tue 08 Nov 2016.
David 'Tosh' Lines
player, 471 posts
Cpl (UK) Infantry
Mahatatain
Tue 8 Nov 2016
at 11:04
  • msg #202

Re: OOC Thread - 14

In reply to Lukas Fischer (msg # 201):

Thanks - that fixed it for Tosh.
David 'Tosh' Lines
player, 472 posts
Cpl (UK) Infantry
Mahatatain
Tue 8 Nov 2016
at 11:18
  • msg #203

Re: OOC Thread - 14

Michael Kessler:
In reply to Fusilier (msg # 192):

I'm sure there's other stuff which people can add but off the top of my head and in no particular order of priority how about:

• Small arms ammo - particularly 5.45B, 7.62S, 7.62L, 5.56N, and .45ACP (for Ferro!)
• 40mm Grenade Launcher rounds, Soviet and NATO
• Cold weather gear  and bedding - might be an idea if anyone that needs this for their PC says so we know how much to get (if any)
• Mortar rounds
• Spare parts to repair the vehicles

If possible Tosh would like a second drum mag for his RPK and a satchel/drum pouch to carry it in.

Ta,

Andy.
Michael Kessler
player, 654 posts
Hauptmann (Ger)
Dave Ross
Tue 8 Nov 2016
at 12:21
  • msg #204

Re: OOC Thread - 14

Ok, 600 litres of fuel @ USD35 per litre equals USD21000. So basically we can buy everything available (including the stuff on order) using the fuel only:

14.5mm – 60 x 12 = 720
12.7mm – 18 x 150= 2700
Frag Grenades – 15 x 15 = 225
Frag Grenades (local) – 10 x 20 = 200
AT Grenades - 15 x 15 = 225
M72 LAW – 200 x 1 = 200
RPG7 HEAT – 75 x 3 = 225
.45ACP – 10 x 2 = 20
7.62N – 100 x 6 = 600
40mm HE 20 x 40 = 800
Mortar rounds 250 x 6 = 1500

That comes to USD 7415 (if anyone wants to double check my maths feel free!)

Presume everyone is happy with that?

Ten boxes of 5.45 and ten boxes of 7.62S would cost another 1500, so a total of USD8915, and gives us 5,000 rounds of each as a stockpile. Is that enough or do you want more?

Do we need 5.56N? (Those of you using 5.56N, this might be a good time to consider switching to a Bloc calibre for ease of resupply – the Bloc calibre is easier to come by (and cheaper) in Gdansk and there’s more chance of picking it up after firefights. There is currently 1 x AK74 in stores if anyone wants it). I’ve included the 7.62N primarily for the machine gun (we already have 1200 rounds in stores).

A spend of USD8915 (not including any 5.56N) @USD35 per litre equates to 255 litres (rounded up), so we can effectively pay half (more or less) now and half later. @Fuse if anyone queries where the fuel came from, Kessler’s cover story is that it was drained from the engine of a busted vehicle.

I’ll follow up on the extra mortar rounds that aren’t for sale IC.
Lukas Fischer
player, 220 posts
Callsign 'Kriegshammer'
Spartan-117
Tue 8 Nov 2016
at 12:44
  • msg #205

Re: OOC Thread - 14

Lukas will need the AK-74 in storage unless he can get a replacement gas tube for his current weapon.

Charlie has a 5.56 weapon and I'll probably transition him to an AK series rifle once that runs dry.

For the purchases, I'd propose trading out all the ash and trash stuff (camera, walkman, novels, etc.), keep the Dushka and the coinage, then dig into the diesel to pay for the rest.  Might as well clear out surplus inventory and less than useful items.
David 'Tosh' Lines
player, 474 posts
Cpl (UK) Infantry
Mahatatain
Tue 8 Nov 2016
at 12:51
  • msg #206

Re: OOC Thread - 14

I'm not on top of the maths of this but do we have enough for the food we need to sustain everyone for a couple of months over winter?

Also don't forget Valeska - she's tended to be a good source of rarer, high tech weaponry.
Michael Kessler
player, 655 posts
Hauptmann (Ger)
Dave Ross
Tue 8 Nov 2016
at 13:31
  • msg #207

Re: OOC Thread - 14

Well, we recovered a little over 6,000 litres of diesel. I’m not sure what splits with others (Kaminski?) were agreed beforehand as that was before I joined the game, but this represents a little less than 5% of that total and gives us a number of things that were on our wish list.

I don’t think anyone has been tasked with speaking to Valeska – I’m not sure she’s been mentioned as a possible source up until now either IC or OOC? I’m not sure what sort of rare high tech weaponry you want though – I’ve been primarily thinking about things we would need to defend the compound from an infantry assault - grenades, grenade launcher rounds, small arms and large calibre ammo, etc.
David 'Tosh' Lines
player, 475 posts
Cpl (UK) Infantry
Mahatatain
Tue 8 Nov 2016
at 13:41
  • msg #208

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 207):

Sorry - just to be clear I agree with buying this equipment.  I was just mentioning that there's another potential source that we should explore as well in the long term.

And it sounds like we should have plenty for a decent amount of food as well.  I think that it's important to build up a stockpile of preserved food in case of any long duration trips.
Fusilier
GM, 5550 posts
Your Guide
Tue 8 Nov 2016
at 17:32
  • msg #209

Re: OOC Thread - 14

Michael Kessler:
Well, we recovered a little over 6,000 litres of diesel. I’m not sure what splits with others (Kaminski?)...


You have about 3400L as your share. And if anyone is wondering that represents more than enough food and heating fuel for your large group to get through the winter, even if the value decreases quite a bit more than what you may be expecting.

Preserved food may be difficult to get in large amounts. A deal will probably see weekly deliveries of food, mostly fresh.
This message was last edited by the GM at 17:33, Tue 08 Nov 2016.
David 'Tosh' Lines
player, 476 posts
Cpl (UK) Infantry
Mahatatain
Tue 8 Nov 2016
at 17:41
  • msg #210

Re: OOC Thread - 14

Thanks for the info.

One thing that we might want to consider is trading some fuel for small items that we can then trade on more easily.  I'm thinking of stuff like:

Batteries
Cigarettes
Luxury food like chocolate and coffee
Medical supplies

Does this sound like a good idea?
Michael Kessler
player, 657 posts
Hauptmann (Ger)
Dave Ross
Tue 8 Nov 2016
at 18:46
  • msg #211

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 210):

Sounds like a good idea to me (although we may be better keeping any medical supplies that we can lay our hands on - Group 2's next stop if the Marians and medical supplies is on our wish list).

I'd also include booze in the luxury food - beer and spirits. Condoms are usually handy to trade as well.
Lukas Fischer
player, 221 posts
Callsign 'Kriegshammer'
Spartan-117
Tue 8 Nov 2016
at 18:47
  • msg #212

Re: OOC Thread - 14

A few random thoughts:

1) Winter is coming - The enemy offense should slow down during the winter.  This may mean a reduction in vehicle fuel usage along with small arms and heavy weapon ammunition expenditures.  We are likely at the peak of the market for these types of goods.  Fresh food, especially fall harvest foods (Apples, Squashes, Pumpkins, etc.) are probably at their lowest price points.  Round about December/January, food prices are likely to increase as stock run out for the ill prepared.

2) Spring follows winter - Assuming the factories have access to enough raw material now, production over the winter time should lower the price of ammunition as stockpiles increase.  Without raw materials however, they may sit idle or have reduce capacity, creating a pricing floor.  Still, as Winter progresses, folks may realize you can't eat ammo, and bartering for food may create value in this area.

In any event, it's probably good to consider what local markets are likely to do over the next few months.

3) It takes money to make money - usually with a windfall, the best strategy is to wisely invest the gain/earnings (verses blowing it all like a drunken sailor).  We may wish to look for ways to generate recurring income if possible.  I'm not proposing RPing running a Dwuga street bar or whatever (that's what NPCs are for), but backing some entrepreneurial endeavor might be an option (plus it builds RP hooks, etc.).  Gdansk is a city full of un/underemployed ship and boat builders. So one thing that comes to mind is commissioning a new fishing boat in coordination with FL.  Or working with the Merchant's Union to open/reopen a factory.
This message was last edited by the player at 18:55, Tue 08 Nov 2016.
David 'Tosh' Lines
player, 477 posts
Cpl (UK) Infantry
Mahatatain
Tue 8 Nov 2016
at 18:58
  • msg #213

Re: OOC Thread - 14

In reply to Lukas Fischer (msg # 212):

Some good points in this discussion and they've reminded me of a couple of other things that Ortega was considering.

Firstly I believe that there is a sunken boat attached to one of the docks next to our compound.  My idea was that we try to refloat it, repair it and then either use it or trade it.  That's presuming that it's in good enough condition to make that worthwhile.

Secondly there were a number of good scavenging sites around our compound.  Kaminski's people have obviously been working on them but it might be a good use of time to check them out further.
Michael Kessler
player, 658 posts
Hauptmann (Ger)
Dave Ross
Tue 8 Nov 2016
at 19:09
  • msg #214

Re: OOC Thread - 14

Lukas Fischer:
backing some entrepreneurial endeavor might be an option (plus it builds RP hooks, etc.).  Gdansk is a city full of un/underemployed ship and boat builders. So one thing that comes to mind is commissioning a new fishing boat in coordination with FL.  Or working with the Merchant's Union to open/reopen a factory.

Another option might be trying to work with the Marians and what they're doing with bringing the abandoned farms back on line. How feasible that is I don't know and they do seem to be a non profit type of organisation, but it might be a good option for the more morally minded PC's.
David 'Tosh' Lines
player, 478 posts
Cpl (UK) Infantry
Mahatatain
Tue 8 Nov 2016
at 19:30
  • msg #215

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 214):

I like that as a player (Tosh wouldn't.....) but isn't that more of something for the spring?
John Jameson McCarthy
player, 2292 posts
Major (US) Cavalry
Mark101
Tue 8 Nov 2016
at 20:16
  • msg #216

Re: OOC Thread - 14

I'm good on all the purchases Dave has suggested. On top of those, we'll need a recurring food source, which is why I'm trying to set up a deal with the FL, the risk with such a thing is that we might get gypped later on as food gets scarcer, we may need to renegotiate later.

Picking up any surplus produce now and trying to preserve it is a reasonable idea, better if we can access the skills: we may need to hire on some babooshkas.

Having a boat would be a great idea, rather than salvaging I'd suggest we reserve some of the diesel and think about a mission that might make winter a bit more interesting and still irritate the enemy: nicking a boat from Gydina (jut putting it out there).

As for a recurring source of income, I'd suggest resurrecting Krupp's idea of fish oil. If we deal for food with the IB we could also deal for weekly deliveries of the waste products of the fish. We buy a press and a boiler and we can start squeezing fish oil. Then we sell the remaining solid residue as fertilizer or fodder and use the oil to make fuel by mixing it with the alcohol we're brewing, we could even stretch the diesel out by cutting it with fish oil.

That has two advantages:
1) we make fuel we can sell
2) we have fuel for our vehicles

Salvaging is also an idea but I want to have some time to cross train as well.

Long term, making a deal with the Marians where we trade some fuel for medical aid and some food is good for the winter and if we survive to spring we might offer our military services to help secure the farms they want to re-occupy. Offering our services as escorts may be useful too, we've seen a bunch of dead Marians and rescued Cassidy, they need protection.

What do people think, should we explore some of these ideas?

Or we could re-finance Kamineski's sex empire by using Varis as a gigolo for hire.
John Jameson McCarthy
player, 2293 posts
Major (US) Cavalry
Mark101
Tue 8 Nov 2016
at 20:44
  • msg #217

Re: OOC Thread - 14

Weapons wise we have:
5 x 5.56mmN
4 x 7.62mmN
9 x 5.45mmB
7 x 9mmP
1 x 7.62mmS
4 x .45ACP
2 x 7.62mmT
2 x 9mmM
1 x .32 ACP

Grenade Launchers:
3 x 40mmN
3 x 40mmS

If we're going to switch over to Soviet weapons I'd suggest we keep the 7.62mmN weapons as they have better accuracy so we'd need to buy what we can of that. Dropping the five NATO assault rifles would let us pick up more Soviet rifles: I'd suggest we try to find 7.62mmS weapons to spread the ammo, ideally I'd like to pick up RPKs is we can but AKMs will be fine.

If anyone is wedded to their Western AR we could also consolidate ammo we have in fewer weapons.

I'd be happy to switch to Soviet gear.
David 'Tosh' Lines
player, 479 posts
Cpl (UK) Infantry
Mahatatain
Tue 8 Nov 2016
at 20:45
  • msg #218

Re: OOC Thread - 14

David 'Tosh' Lines:
If possible Tosh would like a second drum mag for his RPK and a satchel/drum pouch to carry it in.

Just flagging this again if you're buying anything more from the MU guys......
Francis 'Frank' Benucci
player, 1950 posts
Sgt (US) Ranger
Corkman
Tue 8 Nov 2016
at 20:49
  • msg #219

Re: OOC Thread - 14

I hate to do this during negotiations but, please NPC me until about Thursday or Friday  due to my work schedule this week.  I'll try to check in as I can.  PM me if there is an issue you may need Frank to address.

Regards and apologies,
John
Michael Kessler
player, 659 posts
Hauptmann (Ger)
Dave Ross
Tue 8 Nov 2016
at 21:58
  • msg #220

Re: OOC Thread - 14

OK, Fuse, can we add in

1 x drum mag for an RPK and a satchel/drum pouch to carry it in.
1 x set cold weather fatigues (Polish)
2 x sets cold weather fatigues (whatever's available)

If anyone else wants any clothing, LBE, etc (or if I've missed anything) shout out so we can get the prices for it (anyone in group 2, you can also raise it IC if you prefer)
Michael Kessler
player, 660 posts
Hauptmann (Ger)
Dave Ross
Tue 8 Nov 2016
at 22:12
  • msg #221

Re: OOC Thread - 14

John Jameson McCarthy:
Weapons wise we have:
5 x 5.56mmN
4 x 7.62mmN
9 x 5.45mmB
7 x 9mmP
1 x 7.62mmS
4 x .45ACP
2 x 7.62mmT
2 x 9mmM
1 x .32 ACP

Grenade Launchers:
3 x 40mmN
3 x 40mmS

I genuinely thought we had more people than that using 7.62S - I know there's a listing in the stores thread but I don't think it's up to date (e.g. it's got O'Brien using an L1A1). IIRC Lines and O'Brien both drew 7.62S from stores recently and Walsh also uses 7.62S.

John Jameson McCarthy:
If we're going to switch over to Soviet weapons I'd suggest we keep the 7.62mmN weapons as they have better accuracy so we'd need to buy what we can of that. Dropping the five NATO assault rifles would let us pick up more Soviet rifles: I'd suggest we try to find 7.62mmS weapons to spread the ammo, ideally I'd like to pick up RPKs is we can but AKMs will be fine.

If anyone is wedded to their Western AR we could also consolidate ammo we have in fewer weapons.

I'd be happy to switch to Soviet gear.

I agree with all of that. We're going to have to go back to the market IC to pick up the stuff that's on order so if anyone with a NATO weapon wants to swap for a Pact weapon if you say so here and we can try and sort out OOC. If you're quite happy with a NATO weapon that's fine.
David 'Tosh' Lines
player, 482 posts
Cpl (UK) Infantry
Mahatatain
Tue 8 Nov 2016
at 22:40
  • msg #222

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 221):

Billy has an RPD and Tosh has an RPK.

Frank also has an AKM I believe.
Varis Babicevs
player, 1376 posts
Sgt (Latvia)
Raellus
Tue 8 Nov 2016
at 23:38
  • msg #223

Re: OOC Thread - 14


If we're going to try to buy information, we should be clear on what we already know, and on what we need or would like to know.

Fuse, what's the current operational/tactical situation regarding the siege?

-
Billy 'Crack' O'Brien
player, 884 posts
Cpl (UK) Airborne
Cymon
Tue 8 Nov 2016
at 23:42
  • msg #224

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 222):

Billy was looking to reacquiring another nato weapon to use up the ammunition he has and then trading it off. He is happy to continue using the RPD. Could his shopping list be added to any negotiations as well ? Thanks.

L1A1 rifle, bipod and L2A2 SUIT optic or bare rifle
G3 magazines, scope and mount, bipod or G3 rifle with these bits
7.62mmN armour piercing M61 or M993
40mmN grenades
M34 WP and ANM-14 Thermite grenades
Rifle Grenades - NATO or USSR
Demo gear, M5 Pressure-release firing devices, M10 Universal Destructors, M605 Trip Fuses, M81 shock tube Igniters, TNT blocks, C4 blocks or Russian equivalent.
Billy 'Crack' O'Brien
player, 885 posts
Cpl (UK) Airborne
Cymon
Tue 8 Nov 2016
at 23:51
  • msg #225

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 216):

Was going to add I really like these ideas, very feasible so Billy is in.

Also there was the red cross barge that was marooned near the channel entrance.
This message was last edited by the player at 23:54, Tue 08 Nov 2016.
Lukas Fischer
player, 222 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 9 Nov 2016
at 00:30
  • msg #226

Re: OOC Thread - 14

Spartan's Wish List
-
Gas Tube for AK-74 series rifle
75-round Drum Magazine with Pouch for RPK
Battery Box for AN/PVS-4 Starlight Scope
.50 cal or 7.62mmN or 5.56mmN Aiming reticle for AN/PVS-4 Starlight Scope (whatever might be found)
M18, MON-50, or similar Anti-Personnel Mines
This message was last edited by the player at 00:31, Wed 09 Nov 2016.
Francis 'Frank' Benucci
player, 1951 posts
Sgt (US) Ranger
Corkman
Wed 9 Nov 2016
at 02:41
  • msg #227

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 221):

Frank is 7.62S with his AKM
David 'Tosh' Lines
player, 483 posts
Cpl (UK) Infantry
Mahatatain
Wed 9 Nov 2016
at 06:49
  • msg #228

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
Also there was the red cross barge that was marooned near the channel entrance.

I'd forgotten about this.  Please can someone remind me of the details.
Billy 'Crack' O'Brien
player, 886 posts
Cpl (UK) Airborne
Cymon
Wed 9 Nov 2016
at 07:42
  • msg #229

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 228):

quote:
Meanwhile, the Humvee has continued along the shoreline by way of the train tracks. There's nothing but forest and marshlands until the rails reunite with the road, and even then it's mostly more abandoned or burned houses. The only thing that stands out is a motorized covered barge, beached on the far side of the canal. A heavily frayed and faded white flag with a red cross is pinned to its slanted roof, clearly meant to be observed by both ground and air. The barge looks like it had been heading towards the open lagoon and it's easy to imagine its crew and passengers fleeing the destruction and fire sweeping across Elblag, before it ran aground in the shallow water. The Humvee idles in place for a moment while the Mad Dogs observe the stranded vessel from a distance. Having not brought along the zodiac however, there's no way to reach the it or recover anything that may be still aboard.


Message #900 Ch.14 Northern Poland - The Lure of Diesel Thread.
David 'Tosh' Lines
player, 484 posts
Cpl (UK) Infantry
Mahatatain
Wed 9 Nov 2016
at 08:49
  • msg #230

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 229):

Thanks for this.

Fuse, if possible please can you mark this location on the map?

Ta,

Andy
David 'Tosh' Lines
player, 486 posts
Cpl (UK) Infantry
Mahatatain
Wed 9 Nov 2016
at 12:49
  • msg #231

Re: OOC Thread - 14

I believe that this red cross barge is near Elblag so I don't think that's feasible unless we're going in that direction for another reason.
Fusilier
GM, 5552 posts
Your Guide
Wed 9 Nov 2016
at 17:32
  • msg #232

Re: OOC Thread - 14

That's back at Elblag, north of the city on the lagoon.
This message was last edited by the GM at 17:38, Wed 09 Nov 2016.
Michael Kessler
player, 662 posts
Hauptmann (Ger)
Dave Ross
Wed 9 Nov 2016
at 18:31
  • msg #233

Re: OOC Thread - 14

This is what's on Kessler's list (sounds like a film) - Fuse, can we get availability / costs?

2 x drum mag for an RPK and a satchel/drum pouch to carry it in (Lines x 1, Fischer x 1)
1 x set cold weather fatigues (Polish Army camo)
2 x sets cold weather fatigues (whatever's available)
L1A1 rifle, bipod and L2A2 SUIT optic or bare rifle
G3 magazines, scope and mount, bipod or G3 rifle with these bits
7.62mmN armour piercing M61 or M993
40mmN grenades  - AFAIK we've already bought all the grenade launcher rounds available
M34 WP and ANM-14 Thermite grenades
Rifle Grenades - NATO or USSR
Demo gear, M5 Pressure-release firing devices, M10 Universal Destructors, M605 Trip Fuses, M81 shock tube Igniters, TNT blocks, C4 blocks or Russian equivalent.
Gas Tube for AK-74 series rifle
Battery Box for AN/PVS-4 Starlight Scope
.50 cal or 7.62mmN or 5.56mmN Aiming reticle for AN/PVS-4 Starlight Scope (whatever might be found)
M18, MON-50, or similar Anti-Personnel Mines
Batteries
Cigarettes
Luxury food - chocolate / coffee / alcohol etc
Medical supplies
This message was last edited by the player at 18:32, Wed 09 Nov 2016.
Fusilier
GM, 5553 posts
Your Guide
Wed 9 Nov 2016
at 19:08
  • msg #234

Re: OOC Thread - 14

Drum mag for an RPK and a satchel/drum pouch - 25 (x3)
Cold weather fatigues (Polish Army camo) - 150
Cold weather fatigues (whatever's available) - 150 (x2)
G3 Rifle (Basic) - 600
M34 WP and ANM-14 Thermite grenades - 20 (x2)
Dynamite (Burn Fuse) - 1300 [case of 100] (x2)
M18, MON-50, or similar Anti-Personnel Mines - 225 [case of 4] (x20)
Batteries - 30 [Random Type & Boost] (x3)
Cigarettes - 30 [Bag of 20] x4
Luxury food - 15/kg (x5)
Postwar Dressing 'Kit' - 75 x10

Gas Tube for AK-74 series rifle - there's a gunsmith with a shop in the open air market. You passed him on the way in. He does repairs (1-3 days wait).
This message was last edited by the GM at 19:58, Wed 09 Nov 2016.
Fusilier
GM, 5554 posts
Your Guide
Wed 9 Nov 2016
at 19:21
  • msg #235

Re: OOC Thread - 14

Adding to stores (initial purchase)

14.5mm – x600
12.7mm – x1800
Frag Grenades – x15
Frag Grenades (Local) – x20
AT Grenades (Local) - x15
M72 LAW – x1
RPG7 HEAT – x3
.45ACP – x100
7.62N – 3000*
40mmN HE - x20
40mmS HE - x20
81mm Mortar rounds - x6

Removing 215L

* Need to know if the 7.62mmN was loose or link. Link costs a little more.
This message was last edited by the GM at 19:21, Wed 09 Nov 2016.
Michael Kessler
player, 663 posts
Hauptmann (Ger)
Dave Ross
Wed 9 Nov 2016
at 19:47
  • msg #236

Re: OOC Thread - 14

Fusilier:
Cold weather fatigues (Polish Army camo) - 150
Cold weather fatigues (whatever's available) - 150

Kessler will take all three sets (they're not all for him - one set is for McCarthy and one is for Andropov)

I'll leave it to everyone else that had requested items to confirm what they want (and how many). I presume everyone is happy to continue using fuel to pay?

Fusilier:
7.62N – 3000*
* Need to know if the 7.62mmN was loose or link. Link costs a little more.

Anyone have any preference or do you just want to do a 50/50 split? (We already have 1200 in Link in stores)

Also, can Kessler take 2 of those frags? (He's completely out of them).
John Jameson McCarthy
player, 2294 posts
Major (US) Cavalry
Mark101
Wed 9 Nov 2016
at 19:53
  • msg #237

Re: OOC Thread - 14

What about 2000 link and 1000 loose? We can always strip the links f we need more loose but can't do vice versa.
Michael Kessler
player, 664 posts
Hauptmann (Ger)
Dave Ross
Wed 9 Nov 2016
at 20:01
  • msg #238

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 237):

Works for me. Not including O'Brien's potential purchase I think the only people using 7.62N might be Kolstrup, Sims, and Fox and the latter two shouldn't get through huge amounts).
Fusilier
GM, 5555 posts
Your Guide
Wed 9 Nov 2016
at 20:19
  • msg #239

Re: OOC Thread - 14

Done.
Fusilier
GM, 5556 posts
Your Guide
Wed 9 Nov 2016
at 20:26
  • msg #240

Re: OOC Thread - 14

FYI I'm about to move things on for everyone. Moving things to other locations, I mean.
This message was last edited by the GM at 20:27, Wed 09 Nov 2016.
Francis 'Frank' Benucci
player, 1952 posts
Sgt (US) Ranger
Corkman
Wed 9 Nov 2016
at 20:34
  • msg #241

Re: OOC Thread - 14

John Jameson McCarthy:
What about 2000 link and 1000 loose? We can always strip the links f we need more loose but can't do vice versa.

Apologies for being late, 9mmP Subsonic and Franks Para-Ordnance pistol being repaired?
This message was last edited by the player at 20:35, Wed 09 Nov 2016.
Fusilier
GM, 5557 posts
Your Guide
Wed 9 Nov 2016
at 20:38
  • msg #242

Re: OOC Thread - 14

Pistol is repaired, will be picked up by Ferro.
David 'Tosh' Lines
player, 487 posts
Cpl (UK) Infantry
Mahatatain
Wed 9 Nov 2016
at 20:42
  • msg #243

Re: OOC Thread - 14

My perspective on this list is as follows.

We should buy the following:

 - Drum mag for an RPK and a satchel/drum pouch - 25 (x3) - JJM was talking about getting an additional RPK so getting an extra one of these sounds good.

 - Batteries - 30 [Random Type & Boost] (x3) - rather than for trade we could do with these for our radios

 - Cigarettes - 30 [Bag of 20] x4

 - Luxury food - 15/kg (x5) - if this is preserved food it's worth buying and keeping

 - Postwar Dressing 'Kit' - 75 x10

Fusilier:
G3 Rifle (Basic) - 600

How many mags does this come with?
Fusilier
GM, 5558 posts
Your Guide
Wed 9 Nov 2016
at 20:52
  • msg #244

Re: OOC Thread - 14

It doesn't come with any.
Billy 'Crack' O'Brien
player, 887 posts
Cpl (UK) Airborne
Cymon
Wed 9 Nov 2016
at 22:08
  • msg #245

Re: OOC Thread - 14

Don't worry about the G3 there is one back at base he can use. Could Billy get the WP and Thermite grenades ? Thanks.

I am sure someone posted a list of the sites Group 3 were traveling to and now I can't find it could someone repost it here ?

Edit found it:


"I'd suggest the following timetable:
09.30: Memorial Service
 10.00: Walk to Gang Anjo
 11.00: Chat with Gang Anjo if they can be found
 13:00: Leave Gang Anjo to see if the bars have any lunch action
 13.30: Get to bars
 15.00: Leave bars after some lunch, booze and chat
 15.30: Hit the day markets for some personal shopping
 18.00: Hit bars for evening trade and dinner
 20.00: Visit Night Market
 22.00: Come home and be debriefed."

Just added a last piece of dialog to my post.
This message was last edited by the player at 23:51, Wed 09 Nov 2016.
Lukas Fischer
player, 223 posts
Callsign 'Kriegshammer'
Spartan-117
Thu 10 Nov 2016
at 04:50
  • msg #246

Re: OOC Thread - 14

Fischer will draw 167 rounds of 7.62mmS ammo from stores for this RPK and transition to that weapon system while the AK-74M is being repaired.
Fusilier
GM, 5560 posts
Your Guide
Thu 10 Nov 2016
at 05:08
  • msg #247

Re: OOC Thread - 14

In reply to Lukas Fischer (msg # 246):

Done. Adjust your sheet.
John Jameson McCarthy
player, 2295 posts
Major (US) Cavalry
Mark101
Thu 10 Nov 2016
at 11:49
  • msg #248

Re: OOC Thread - 14

Fish Oil production.

I have gathered together some ideas for a business, some of the estimates may be different when Fuse calculates them in reality so the figures may not add up to profit if the raw materials are substantially more expensive.
Assumes we can buy 1000kg of fish waste per week from the FL. At present it goes at about $50 per tonne (2016). It also assumes we can get a supply of 250kg of wood every week (this would be enough for the process and heating and the still).

1) Boiler: Fish is cooked in an oil drum in batches of 50kg (1 hour)
2) Liquor is strained and pressed (1 hour)
3) Liquid is drained to a storage tank (10 mins)
4) Solid is placed in a drier (30 mins)
5) In the storage tank, the liquid is left to settle and the oil is drained away from the top (2 hours)
6) Solid is dried in an oil drum (24 hours)
7) Product is ground up and bagged.
I reckon the process would need 3 people for 2 hours per 50kg and one watching the drier overnight.
Working at 10% efficiency of collection we should get 40kg of fish meal and 40l of fish oil per day. The fish oil would need to be cut with alcohol fuel with a ratio of 4 fish oil to 1 alcohol. It should produce fuel that is better than alcohol but not as good as diesel, I’d guess 2.5 rather than 3.5 so it’d be worth the effort. If diesel is $35 per litre, the product should retail at about $14.
Cost calculations:
250kg wood: $625 (assumes $2.5 per kilo of wood: a massive price today)
1000 kg fish waste: $100 (waste on a fish is 50% of weight, assuming the FL catch about 5 tonnes of fish a week this should be an easy ask)(price assumes double today’s)
Labour: $750
Alcohol 20l: Free from still
Total: $1475
Produces:
200 kg fish meal: ???
220l fuel: $3080
Profit if we sell at retail: $1605 (Would feed a fair number of us, especially if we’re saving up and using it to buy surpluses in spring.)
Profit if we wholesale at 25% discount: $805
There are additional benefits: we effectively get cooking, heating and the still for free.
$805 profit is modest but should help us feed ourselves. If people are enthusiastic about it, we can scale up as the only specialist kit is the press. If we can find a better drier and a centrifuge, we can add even more capacity or cut labour costs. The fish meal is a bonus but probably won’t fetch much; we may just donate it to the Marians as a loss leader. We can also cut costs by doing some of the labour ourselves.
There’s also overcapacity: if we can get more wood and fish waste we could probably increase production by 50% for the same costs.
The fish oil could also be purer and thus more energetic but we’d need a chemist to design the process. If Krupp survives and wants to rejoin that would be his gig.

What we need:
Oil drums for cooker, drier and storage: 10
Some large fuel storage container. (if there’s a problem we can use alcohol to scrub out empty fuel drums)
A screw press (preferably stainless steel) with about a 100kg capacity.

Bonuses:
A 50-60kg centrifuge (would need a 5KW genny to power it: only needs 2 hours a day at the projected capacity).

Alternately over the winter we could produce 3520 litres of fuel which could be used in a boat to reach Germany or the 8th if we get information on them, a cabin cruiser or fishing boat wouldn’t be too thirsty, my best guess without my books to hand is a range of about 500-600km on it and the boat wouldn’t need to be converted to alcohol so we might be able to pick up a bargain. That range could get us to Ventspils in Estonia, Stockholm or Straslund. Personally I prefer expanding the business, it appeals to my enthusiasm for trying to rebuild.
Other uses for fish oil:
Cooking oil for the winter
Production of soap
Vitamin supplements (I can see Kamineski peddling OMEGA-3 capsules like a snake oil salesman)
The fish meal could keep nearly six pigs alive, especially if we add kitchen waste to their diet. Each hog could be slaughtered for fresh meat as we go along.

The benefit of this is that it has a low initial cost set up and can be scaled up if we wish. It also produces something we can use if we don’t want to sell it. At minimum profits assuming a 16 week run before we start travelling far afield again we’d have accumulated $12,800 at my estimates and that’s if we use bottom projections.
It would also leave us, hopefully, with enough diesel to take opportunities for good deals in the winter: that will depend on how much people want to feed us though.
Sorry for the long post, but if we go this route we’ll need to give Fuse a decent idea of what’s going on.

What do people think?
David 'Tosh' Lines
player, 490 posts
Cpl (UK) Infantry
Mahatatain
Thu 10 Nov 2016
at 13:07
  • msg #249

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 248):

This sounds like a good idea to me.  Presumably we'd have to share the profit with Kaminski as we'll set this production facility up at his compound?  I imagine that he'd be happy to let us do this because if we can get it working and then eventually leave Gdansk he'll be able to take it over as a viable business.  Additionally he'd probably be able to find a couple of people to provide the labour when we're not able to.  Hopefully Krupp survives to improve the production efficiency and to take charge of running the business.

How much space would this take and is there a good location to use at the compound?

Also how much of a stink of fish is this going to make?  Do we need to set the production facility up away from our living quarters to prevent them being stunk out by the smell of fish?
David 'Tosh' Lines
player, 491 posts
Cpl (UK) Infantry
Mahatatain
Thu 10 Nov 2016
at 13:12
  • msg #250

Re: OOC Thread - 14

Fuse,

Please can you give me the price of a hot meal with a beer in Ganymede and the price of a large beer in the DMZ.

I'll then work out how much Tosh spends..... <G>

Ta,

Andy.
David 'Tosh' Lines
player, 492 posts
Cpl (UK) Infantry
Mahatatain
Thu 10 Nov 2016
at 17:11
  • msg #251

Re: OOC Thread - 14

Just to double check, at Ganymede and The DMZ are Per, Varis, Billy, Frank and Tosh.  Correct?

Or has Chris joined them as well now?
Fusilier
GM, 5562 posts
Your Guide
Thu 10 Nov 2016
at 17:25
  • msg #252

Re: OOC Thread - 14

I don't believe Chris has joined them. Unless they were planning on meeting up with you they are gone.

Silver coin - 15
Voucher (?) - 10
Packet w/50 seeds - 5
Packet w/50g Salt - 14
Pill Bottle w/25g Salt - 7
Disposable Lighter - 2
Packet of powdered gravy mix - 1

Ganymede hot plate - 10
Ganymede glass of beer - 3
DMZ glass of beer - 2
Chris Walsh
player, 26 posts
Callsign Hades
Thu 10 Nov 2016
at 17:30
  • msg #253

Re: OOC Thread - 14

Fusilier:
I don't believe Chris has joined them. Unless they were planning on meeting up with you they are gone.

Correct - Chris has gone back to base.
Lukas Fischer
player, 224 posts
Callsign 'Kriegshammer'
Spartan-117
Thu 10 Nov 2016
at 18:50
  • msg #254

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 248):

All for it if we can get NPCs to do the work (and clean, etc.).  FYI - Babcha/Babcia = Babushka in Polish...
John Jameson McCarthy
player, 2296 posts
Major (US) Cavalry
Mark101
Thu 10 Nov 2016
at 19:16
  • msg #255

Re: OOC Thread - 14

Finding labour shouldn't be an issue though the FL may well be using all of their waste products. If they are there's no point following it up. What else could we do?
Lukas Fischer
player, 225 posts
Callsign 'Kriegshammer'
Spartan-117
Thu 10 Nov 2016
at 19:29
  • msg #256

Re: OOC Thread - 14

Having a Chemist might give us a comparative advantage in this market.  Of course if he dies, then perhaps not so much.  The key question is - what do we have or what can we make or service, that gives us an economic edge over someone else?  Firstly we have fuel - which we could trade to buy-in to another enterprise.

My assumption is that this economy is so tight, that you either work, or you die of starvation.  So all the boats that can float, are being used as a means of production (fishing, pirating, whatever).  So we can use the fuel to pay labor to build a new boat for fishing (or pirating..).  Or we use the fuel to keep starving farms alive to then farm for us in a colony/village.  Or we use to fuel to buy a boiler and wood fuel and grinder and hire babchas to make fish oil, which our Chemist magically transforms in to fuel.  Whatever.

Otherwise our comparative advantage is that we mercenary better than most mercs, or we self-select high-value/payoff missions than most units/people do (like the fuel dump) and we do those jobs.  In that case, investing the entire windfall in ammo, weapons, vehicle repairs, etc is a good plan (followed by heading out on another mission when we are ready).

I just don't want to see the unit blow through this fuel to get a bunch of weird loot, then stay in the barracks on half-rations and not go out on adventures.  Either invest in something that gives us enough disposable income food, so we can adventure without worrying about it, or just buy enough food so we can adventure without worrying about it.
Michael Kessler
player, 665 posts
Hauptmann (Ger)
Dave Ross
Thu 10 Nov 2016
at 19:33
  • msg #257

Re: OOC Thread - 14

Fusilier:
Drum mag for an RPK and a satchel/drum pouch - 25 (x3) = 75
Cold weather fatigues (Polish Army camo) - 150    = 150
Cold weather fatigues (whatever's available) - 150 (x2) = 300

G3 Rifle (Basic) - 600
M34 WP and ANM-14 Thermite grenades - 20 (x2) = 40
Dynamite (Burn Fuse) - 1300 [case of 100] (x2)
M18, MON-50, or similar Anti-Personnel Mines - 225 [case of 4] (x20) - 2 cases = 450
Batteries - 30 [Random Type & Boost] (x3)= 90
Cigarettes - 30 [Bag of 20] x4 = 120
Luxury food - 15/kg (x5)  = 75
Postwar Dressing 'Kit' - 75 x10 = 750


Gas Tube for AK-74 series rifle - there's a gunsmith with a shop in the open air market. You passed him on the way in. He does repairs (1-3 days wait).

OK, so unless I've missed anything I think we wanted all of the items in red? No one mentioned the anti personnel mines so I decided to get two boxes (eight mines). If anyone disagrees you need to shout.

By my count that's another 2050 litres. I think it would be prudent to call it quits for now before any suspicions are raised about the source of the fuel.
Fusilier
GM, 5563 posts
Your Guide
Thu 10 Nov 2016
at 19:42
  • msg #258

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 257):

Sorry, those are pressure mines only. There's no directional/trip mines in stock. That's my fault, I misread the item.
This message was last edited by the GM at 19:44, Thu 10 Nov 2016.
Ferro
player, 726 posts
CaporaleMaggior (It)
Jinnysong
Thu 10 Nov 2016
at 19:49
  • msg #259

Re: OOC Thread - 14

Michael Kessler:
By my count that's another 2050 litres.


That doesn't sound right. 2000 liters of diesel for just that list?
This message was last edited by the player at 19:49, Thu 10 Nov 2016.
Michael Kessler
player, 666 posts
Hauptmann (Ger)
Dave Ross
Thu 10 Nov 2016
at 19:51
  • msg #260

Re: OOC Thread - 14

In reply to Fusilier (msg # 258):

I thought you had a helluva lot of them and they were going cheap!

OK, in that case cancel the mines from the order. We've already got some and I don't want to spend too much fuel in the same place unnecessarily.

Ferro:
That doesn't sound right. 2000 liters of diesel for just that?

Blame excel! To be fair, I thought it was a lot too but the medical supplies are 750 and the mines (which we're now not buying) and the clothes were another 900.
Charles 'Charlie' Price
player, 16 posts
Callsign 'Dominion'
Spartan-117
Thu 10 Nov 2016
at 19:52
  • msg #261

Re: OOC Thread - 14

The dressings are madness.  1/3 of the cost.  Buy sheets, boil them, and make dressings FFS.  Drop the mines for sure, since AP mines were for base defense and pressure trip mines aren't worth it.

PS: Also buy honey. It can be used for emergency food and to heal wounds as well.
This message was last edited by the player at 19:54, Thu 10 Nov 2016.
Fusilier
GM, 5564 posts
Your Guide
Thu 10 Nov 2016
at 20:00
  • msg #262

Re: OOC Thread - 14

They were medical 'kits', basically cheap versions of the IFAK listed in the game (for $100). They are a wad of field dressing, triangular bandage, and tiny packet of natural antiseptic, kept in a water resistant package.

Not as good as proper prewar IFAKs, but better than just a (exposed) field dressing.

Just in case you were wondering about the price.
This message was last edited by the GM at 20:01, Thu 10 Nov 2016.
David 'Tosh' Lines
player, 493 posts
Cpl (UK) Infantry
Mahatatain
Thu 10 Nov 2016
at 22:18
  • msg #263

Re: OOC Thread - 14

Fusilier:
They were medical 'kits', basically cheap versions of the IFAK listed in the game (for $100). They are a wad of field dressing, triangular bandage, and tiny packet of natural antiseptic, kept in a water resistant package.

Not as good as proper prewar IFAKs, but better than just a (exposed) field dressing.

Just in case you were wondering about the price.

Previously I think that we made something like these ourselves.  If we buy/make the bits could Riedel put them together?  If she can't then we should buy these.  If she can then we should just buy the bits.
David 'Tosh' Lines
player, 494 posts
Cpl (UK) Infantry
Mahatatain
Thu 10 Nov 2016
at 22:47
  • msg #264

Re: OOC Thread - 14

FYI, I've just edited Tosh's last IC post (#856) to detail what food and drink he's consumed and what he's traded for it.

Ta,

Andy.
Fusilier
GM, 5565 posts
Your Guide
Fri 11 Nov 2016
at 00:02
  • msg #265

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 263):

Those were just makeshift field dressings.

In reply to David 'Tosh' Lines (msg # 264):

Thanks
Michael Kessler
player, 667 posts
Hauptmann (Ger)
Dave Ross
Fri 11 Nov 2016
at 08:49
  • msg #266

Re: OOC Thread - 14

I’m tempted to have Kessler tell the Marians that we don’t want any payment for returning Cassidy but if they want to give us something they can extend our credit in case we need their medical services in the future. To my mind that may build some goodwill and it’s something we can cash in at a later time if we need to.

Anyone have any thoughts / objections?
Ferro
player, 727 posts
CaporaleMaggior (It)
Jinnysong
Fri 11 Nov 2016
at 09:05
  • msg #267

Re: OOC Thread - 14

I am ok with that.
David 'Tosh' Lines
player, 495 posts
Cpl (UK) Infantry
Mahatatain
Fri 11 Nov 2016
at 09:57
  • msg #268

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 266):

Completely agree.  Good idea.
John Jameson McCarthy
player, 2297 posts
Major (US) Cavalry
Mark101
Fri 11 Nov 2016
at 12:39
  • msg #269

Re: OOC Thread - 14

JJ would be in agreement: refusing a gift is impolite however: thank her profusely for it and ask if she has any people who would be deserving of the stuff and say we'd like to donate it to help support them.

I wouldn't even suggest extending credit except by donating some more to the Marians: good will is priceless, medical services we can pay for.

How does that sound?

Beside, Varis would only stick something unmentionable in the jam...
Billy 'Crack' O'Brien
player, 889 posts
Cpl (UK) Airborne
Cymon
Fri 11 Nov 2016
at 20:10
  • msg #270

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 266):

Agree.
Francis 'Frank' Benucci
player, 1953 posts
Sgt (US) Ranger
Corkman
Fri 11 Nov 2016
at 20:35
  • msg #271

Re: OOC Thread - 14

agreed
Billy 'Crack' O'Brien
player, 890 posts
Cpl (UK) Airborne
Cymon
Fri 11 Nov 2016
at 20:44
  • msg #272

Re: OOC Thread - 14

Just a question did we put down we were looking 30mm grenades and a tripod for the AGS-17 ?
This message was last edited by the player at 20:47, Fri 11 Nov 2016.
David 'Tosh' Lines
player, 496 posts
Cpl (UK) Infantry
Mahatatain
Sat 12 Nov 2016
at 07:55
  • msg #273

Re: OOC Thread - 14

Is Per with Tosh etc in the bars?
Francis 'Frank' Benucci
player, 1954 posts
Sgt (US) Ranger
Corkman
Sat 12 Nov 2016
at 15:23
  • msg #274

Re: OOC Thread - 14

David 'Tosh' Lines:
Is Per with Tosh etc in the bars?

I haven't been posting much this week but, Frank is there as well if it makes a difference.  I should be able to post this weekend.  I need to go back over the posts too.
Per Kolstrup
player, 372 posts
Oversergent (Den)
Raellus
Sat 12 Nov 2016
at 15:34
  • msg #275

Re: OOC Thread - 14

David 'Tosh' Lines:
Is Per with Tosh etc in the bars?


Yes. I haven't posted IC since I haven't really had anything substantial to add. I hope I haven't missed an IC question or comment directed at him. If I have, my apologies. I shall go back and reread the last few posts and respond if addressed.

-
David 'Tosh' Lines
player, 497 posts
Cpl (UK) Infantry
Mahatatain
Sat 12 Nov 2016
at 16:33
  • msg #276

Re: OOC Thread - 14

Per/Frank,

I don't think that there's anything specific for you that you've missed.  I was just double checking as I wasn't sure.

Ta,

Andy
Michael Kessler
player, 669 posts
Hauptmann (Ger)
Dave Ross
Sat 12 Nov 2016
at 17:06
  • msg #277

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
Just a question did we put down we were looking 30mm grenades and a tripod for the AGS-17 ?

Yep, we did. There were a few other things as well, most notably 7.62mm L ammo for the PK's (the one in stores and the BTR's coax). As they weren't mentioned I'd presumed they weren't available.

Michael Kessler:
• Small arms ammo - particularly 5.45B, 7.62S, 7.62L, 5.56N, and .45ACP (for Ferro!)
• 40mm Grenade Launcher rounds, Soviet and NATO
• Cold weather gear  and bedding - might be an idea if anyone that needs this for their PC says so we know how much to get (if any)
• Mortar rounds
• Spare parts to repair the vehicles

Also, I could be wrong, but do we need a tripod for the AGS? If so would one be available (and 30mm grenades)?

To be fair, I think we've spent enough diesel in one place for now anyway so maybe best to try somewhere else for the things we've missed. Andy raised Valeska as an option?

David 'Tosh' Lines :
Also don't forget Valeska - she's tended to be a good source of rarer, high tech weaponry.

David 'Tosh' Lines
player, 498 posts
Cpl (UK) Infantry
Mahatatain
Sat 12 Nov 2016
at 17:48
  • msg #278

Re: OOC Thread - 14

Valeska is also someone who might take a commission to find a particular item.
Per Kolstrup
player, 373 posts
Oversergent (Den)
Raellus
Sat 12 Nov 2016
at 23:19
  • msg #279

Re: OOC Thread - 14


The rumors paint a bleak, hopeless picture of Gdansk's future. It's starting to seem that we are at a crossroads, plot-wise. Are we to stay and continue to fight for the city or are we going to abandon ship before it goes completely under?

It sounds like, short-mid-term, we are going to stay put. Leaving during the winter entails additional risks. On the other hand, the fighting is likely to die down somewhat- I imagine that the surviving armies of 2000-2001 are going to return to a pre-industrial pattern of warfare, suspending most combat operations and going into winter quarters until spring. This might be a good time to either get out of dodge (if we're going to leave) OR to raid and harass the besieging forces if we're going to stay and see it through.

If Malbork is causing trouble for the city, should we try to raid the Soviet Frontal HQ there? Perhaps the Polish garrison there could be convinced to turn on their Soviet overlords.

What about securing alliances with other emerging powers in the region? The PFC isn't that far away and would probably like to bring Gdansk into its orbit. Are there any other emerging polities in the region that might want to ally with Gdansk?

Since the city has an active fishing fleet, I imagine that contact with the rest of the Baltic rim is possible via sea travel. Might Germany want to support the city's resistance as an eastern buffer against Soviet aggression?

Is there something that we can do to help the city's economy? It seems to me that a working currency system could help with IB retention and morale, and perhaps could tempt other mercenary groups into fighting for the city? Wouldn't it be kick ass if we could get a company of Norwegians and/or Swedes to come fight for Independent Gdansk? Could we retrieve some tech that would make counterfeiting much more difficult? Could we take out known counterfeiters, make an example of them?

I've grown quite fond of Fuse's Gdansk and I would hate to have to abandon it to fate.

-
This message was last edited by the player at 23:33, Sat 12 Nov 2016.
David 'Tosh' Lines
player, 499 posts
Cpl (UK) Infantry
Mahatatain
Sun 13 Nov 2016
at 01:28
  • msg #280

Re: OOC Thread - 14

In reply to Per Kolstrup (msg # 279):

Per would know more about this than I do but haven't we encountered a number of Scandinavians, mainly Danes, in Gdansk already?

If there are links between the IB or other major powers in Gdansk and one or more Scandinavian countries then the solution to a paper/coin currency may be just to adopt the Danish Krone.  That would reduce the risk of counterfeit currency and would encourage trade.

As regards what to do next I think that we need to stick it out in Gdansk for the winter as a minimum.  Trying to move a long distance in winter is going to be extremely difficult even if we convert the vehicles to diesel and use the fuel we recovered.  Food will be our major problem because we need to build up our stocks of non perishable food first.

Also Anjo indicated (just to Tosh IC) that he had some info about the 8th ID so there is a conversation for JJM to have with him there before any decisions are taken.

Fuse, is General Hawthorne recovered from his wounds?  Who is running the IB now?  Or do we need to find that out IC?

What's the PFC by the way?  Do you mean Polish Free Congress?
Francis 'Frank' Benucci
player, 1955 posts
Sgt (US) Ranger
Corkman
Sun 13 Nov 2016
at 03:34
  • msg #281

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 278):

If I recall, Frank is 'friendly' with her?
Fusilier
GM, 5570 posts
Your Guide
Sun 13 Nov 2016
at 04:54
  • msg #282

Re: OOC Thread - 14

General Hawthorne is alive, but that's all you know.

Maj. Lewis, deputy commander is currently running the show.

Rae meant the Polish Free Congress, yes.

Correct, Frank is on friendly terms with Valeska. I mean she is on good terms with all of the Mad Dogs, but she seems most friendly towards Frank.
Fusilier
GM, 5571 posts
Your Guide
Sun 13 Nov 2016
at 04:58
  • msg #283

Re: OOC Thread - 14

You can give a closing post if you'd like, but I'm going to wrap up the "missions" and move everyone back to the compound in the upcoming turn. It'll be early evening.

My plan is for you to then get at least one other post (from your base) before I fast forward the game long enough for some of the wounded (the PCs anyway) to get healed. We'll then move onto something new.
This message was last edited by the GM at 04:59, Sun 13 Nov 2016.
Fusilier
GM, 5572 posts
Your Guide
Sun 13 Nov 2016
at 05:30
  • msg #284

Re: OOC Thread - 14

Added to stores:

3x Drum mag for an RPK and a satchel/drum pouch
x1 M34 WP Grenade
x1 ANM-14 Thermite Grenade
x3 Batteries [Random Type & Boost]
x80g Cigarettes
5kg Luxury food
10x Postwar Dressing 'Kit'

I'm assuming nobody already added any of this to their sheets. If you did, fine, but please leave me a note here so I don't duplicate things.
Billy 'Crack' O'Brien
player, 891 posts
Cpl (UK) Airborne
Cymon
Sun 13 Nov 2016
at 06:29
  • msg #285

Re: OOC Thread - 14

In reply to Fusilier (msg # 284):

Are we going to be able to go to the markets, especially the night market before we go back to the compound ?
Lukas Fischer
player, 226 posts
Callsign 'Kriegshammer'
Spartan-117
Sun 13 Nov 2016
at 07:24
  • msg #286

Re: OOC Thread - 14

In reply to Fusilier (msg # 284):

Ok, just to get everything updated for Lukas' sheet - From Stores:

1x 75-round RPK Drum

To Stores:

1x 40-round RPK Magazines (empty)
David 'Tosh' Lines
player, 500 posts
Cpl (UK) Infantry
Mahatatain
Sun 13 Nov 2016
at 07:35
  • msg #287

Re: OOC Thread - 14

Fuse,

Please can Tosh take the following from the stores:

1x Drum mag for an RPK and a satchel/drum pouch
75x 7.62mmS rounds

Also was Tosh's PMK used during the treating of his wounds?  If it was then he will take one of the Postear Dressing Kits.

Lastly what type of batteries are these:

x3 Batteries [Random Type & Boost]

I think that we want to use them to boost to boost radios.

Ta,

Andy
David 'Tosh' Lines
player, 501 posts
Cpl (UK) Infantry
Mahatatain
Sun 13 Nov 2016
at 07:37
  • msg #288

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
In reply to Fusilier (msg # 284):

Are we going to be able to go to the markets, especially the night market before we go back to the compound ?

Tosh also wants to buy a small keg of beer to take back to the compound, though that doesn't need to be from the night market.  How much would that be roughly?
David 'Tosh' Lines
player, 502 posts
Cpl (UK) Infantry
Mahatatain
Sun 13 Nov 2016
at 07:42
  • msg #289

Re: OOC Thread - 14

Fusilier:
General Hawthorne is alive, but that's all you know.

Maj. Lewis, deputy commander is currently running the show.

Thanks for this.

Please can you expand Maj. Lewis's entry on the Cast List thread with what we know about him (as a unit).
Michael Kessler
player, 671 posts
Hauptmann (Ger)
Dave Ross
Sun 13 Nov 2016
at 13:23
  • msg #290

Re: OOC Thread - 14

Per Kolstrup:
What about securing alliances with other emerging powers in the region? The PFC isn't that far away and would probably like to bring Gdansk into its orbit. Are there any other emerging polities in the region that might want to ally with Gdansk?

Kessler has come across two references IC to something called the New Hanseatic League (the journal picked up in Rybina and a conversation with Artur, the Polish officer that rode in the Humvee when the Poles were escorting us) but knows nothing about it, only that it appears to exist. He suspects that the three amber beads that he acquired in Tolkmicko may be connected to it. The information has been shared with McCarthy.

Ch 14, Msg 697 and Ch 15, Msg 307 refer.

Fusilier:
The Pole hands Kessler one of the yolk colored beads for inspection. On one side is a finely etched sailboat, just barely scratching the surface, some sort of emblem perhaps. The rest of the small beads have the same etching. "A dozen cigarettes for one?" the man in the doorway says, his voice sounding raspy. "They use them for as currency in Kaliningrad... but they'll be worth something in Gdansk too, I hear."

Michael Kessler:
"You should take this John." He'd discussed its contents with the American previously, contents that included intelligence on something called the Nowa Hanza, or New Hanseatic League,


Per Kolstrup:
Is there something that we can do to help the city's economy? It seems to me that a working currency system could help with IB retention and morale,

The amber beads referenced above may be connected to this.
Fusilier
GM, 5573 posts
Your Guide
Sun 13 Nov 2016
at 18:54
  • msg #291

Re: OOC Thread - 14

Re: Billy
Only Tosh (plus Varis' attempt) traded for anything in the last location so I didn't think there was much interest in trading, or maybe nobody has anything or anything they want to part with. The group can still make a stop there if you want though (it'll be mostly handled OOC). Also, I'm not sure what the group may be looking for, but there isn't a big presence of arms deals there. Quantity and quality is poor.

Re: Lukas
Acknowledged Drum + Mag

Re: Tosh
1. Acknowledged Drum + Ammo
2. PMK used. Ack' on Dressing Kit
3. It's random, depends on what device you want to permanently allocate them to
4. Small Keg is valued at about 80 using the value table used for Tosh. Kegs sold at market only
David 'Tosh' Lines
player, 503 posts
Cpl (UK) Infantry
Mahatatain
Sun 13 Nov 2016
at 20:21
  • msg #292

Re: OOC Thread - 14

Fusilier:
4. Small Keg is valued at about 80 using the value table used for Tosh. Kegs sold at market only

That's a lot more than I was expecting.  How big is a small keg?  Are you meaning a full beer barrel of about 29 litres or something smaller?  A beer barrel of 29 litres works out at about $1.10 for a 0.4L glass.

DMZ was $2 for a 0.4L glass so 5L would be $25 and 10L would be $50 from them (not allowing for the cost of the keg).  I was hoping that buying in bulk at the market I could get a 5 or 10 litre keg for a decent discount off that.
Fusilier
GM, 5574 posts
Your Guide
Sun 13 Nov 2016
at 20:36
  • msg #293

Re: OOC Thread - 14

It's larger than that. Nothing is actioned so if he doesn't want it it's ok.
This message was last edited by the GM at 20:37, Sun 13 Nov 2016.
David 'Tosh' Lines
player, 504 posts
Cpl (UK) Infantry
Mahatatain
Sun 13 Nov 2016
at 20:42
  • msg #294

Re: OOC Thread - 14

In reply to Fusilier (msg # 293):

Can he get a 5L or 10L size keg of beer?  Something that he can carry back to the compound.
Billy 'Crack' O'Brien
player, 892 posts
Cpl (UK) Airborne
Cymon
Sun 13 Nov 2016
at 23:59
  • msg #295

Re: OOC Thread - 14

In reply to Fusilier (msg # 291):

Billy brought along some trade goods for the markets, but was waiting until we got there and saw what was available. We could do it OOC if you want to roll and see if anything on his list is obtainable.
David 'Tosh' Lines
player, 506 posts
Cpl (UK) Infantry
Mahatatain
Tue 15 Nov 2016
at 14:39
  • msg #296

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
In reply to Fusilier (msg # 291):

Billy brought along some trade goods for the markets, but was waiting until we got there and saw what was available. We could do it OOC if you want to roll and see if anything on his list is obtainable.

I've presumed that Billy has talked about what he wants to buy IC as I've mentioned it IC.  If he's keeping it private then please say and I'll edit my IC post accordingly.

Ta,

Andy.
Fusilier
GM, 5576 posts
Your Guide
Tue 15 Nov 2016
at 16:55
  • msg #297

Re: OOC Thread - 14

If there are any final trades, post what you are looking for and the quantity, and what you have available as trade goods... and I'll get back to you. As the narrative says however, quantity and quality is poor.
David 'Tosh' Lines
player, 507 posts
Cpl (UK) Infantry
Mahatatain
Tue 15 Nov 2016
at 17:06
  • msg #298

Re: OOC Thread - 14

Fusilier:
If there are any final trades, post what you are looking for and the quantity, and what you have available as trade goods... and I'll get back to you. As the narrative says however, quantity and quality is poor.

I just need a price for a 10 litre beer keg please.

Ta,

Andy.
Fusilier
GM, 5577 posts
Your Guide
Tue 15 Nov 2016
at 18:37
  • msg #299

Re: OOC Thread - 14

Just the one already listed.
Billy 'Crack' O'Brien
player, 894 posts
Cpl (UK) Airborne
Cymon
Tue 15 Nov 2016
at 18:58
  • msg #300

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 296):

Yes and you would be able to see the rifle on the side of his patrol pack.
Michael Kessler
player, 672 posts
Hauptmann (Ger)
Dave Ross
Tue 15 Nov 2016
at 20:28
  • msg #301

Re: OOC Thread - 14

Ferro:
Michael Kessler:
By my count that's another 2050 litres.


That doesn't sound right. 2000 liters of diesel for just that list?

Sorry, I was just trying to work out what we'd spent so far and realized you're right, I did stuff that one up - I mixed up dollars and litres.

It should have been USD2050, which @1 litre = USD35 equates to 59 litres of fuel.
Fusilier
GM, 5578 posts
Your Guide
Fri 18 Nov 2016
at 01:58
  • msg #302

Re: OOC Thread - 14

RPOL has been a mess all day (for me anyway). For hours I haven't been able to connect and it's still having on and off problems. Will get on the turn tomorrow instead.
Lukas Fischer
player, 227 posts
Callsign 'Kriegshammer'
Spartan-117
Fri 18 Nov 2016
at 05:00
  • msg #303

Re: OOC Thread - 14

Same here.  Hopefully it's better today.
David 'Tosh' Lines
player, 509 posts
Cpl (UK) Infantry
Mahatatain
Sat 19 Nov 2016
at 08:37
  • msg #304

Re: OOC Thread - 14

Sorry I haven't posted - family stuff going on.

Will try to post late afternoon UK time.

Andy
Fusilier
GM, 5579 posts
Your Guide
Sat 19 Nov 2016
at 19:42
  • msg #305

Re: OOC Thread - 14

It can be done OOC, but Price, Walsh, O'Brien, and Sims have been tasked to improve the compound's defenses. At the moment that consists of a single slit trench near the metal gate, a small patch of landmines near a secondary pedestrian entrance, and the property's original latticed wall.

Four guys can only do so much by hand, but you have a week's worth of time before I interrupt the work. Materials on hand include a large (unspecified) quantity of wood planks, two wood telephone poles, a dozen or so railway ties and rails, a few hundred used sandbags, about 50m of chain-link fence, about 50m of concertina wire, about 100m of barbed wire, a few (6-10) sheets of corrugated steel, about two dozen used tires, about 500kg of bricks and cinder blocks, and some sheets of plywood, steel road signs, and plastic tarps. Not on site, but nearby, is a decent quantity of large sized gravel.
Fusilier
GM, 5580 posts
Your Guide
Sat 19 Nov 2016
at 19:47
  • msg #306

Re: OOC Thread - 14

Correction(?) to my last...

That group may only be focused on the kill zones (approaches).

McCarthy, Kolstup and Babicevs, seem to be tasked with the perimeter defenses, such as a watchtower, sentry posts, and bunkers.

Either way, I would be great to have some player input on the details. OOC is fine.
John Jameson McCarthy
player, 2301 posts
Major (US) Cavalry
Mark101
Sat 19 Nov 2016
at 20:12
  • msg #307

Re: OOC Thread - 14

We've got 128 hours for the perimeter construction so I'd suggest spending 100 hours building two watch towers, one covering the bridge and one by the entrance near the slit trench. Then we spend 20 hour digging a second slit trench with overhead cover by the bridge watchtower. That way if fire gets heavy, the people in the towers can retreat into better cover.

The 8 hours left can be spent checking the existing improvements and doing repairs if they are needed.

Materials can be saved by making the watchtower (or post in this case) on the roof of the building with the still. Google maps shows it is a sturdy looking construction and a sandbagged position with overhead covering should suffice there.

Another interesting point which may not be true in our timeline, the factory the other side of the bridge creates oil exploration platforms.
David 'Tosh' Lines
player, 511 posts
Cpl (UK) Infantry
Mahatatain
Sat 19 Nov 2016
at 23:16
  • msg #308

Re: OOC Thread - 14

FYI, Tosh has an education stat of 2......... <G>
Fusilier
GM, 5581 posts
Your Guide
Sun 20 Nov 2016
at 05:07
  • msg #309

Re: OOC Thread - 14

John Jameson McCarthy:
Another interesting point which may not be true in our timeline, the factory the other side of the bridge creates oil exploration platforms.


I already ruled that facility out when asked about it a long time ago.
Fusilier
GM, 5583 posts
Your Guide
Sun 20 Nov 2016
at 06:42
  • msg #310

Re: OOC Thread - 14

That was a long turn. I had to cover a lot of points so I wasn't really able to go into much detail for some of them.

I also probably missed things so let me know in the chat and I'll edit them in as needed.

As mentioned before, I'm about to drop something on the Mad Dogs. If this turn wasn't so long I would have included it here, so I'll wait a turn. It'll happen around noontime, with it currently being morning.

All PCs are currently healed, for the most part anyway. Basically, anyone who was wounded before is now well enough to be on active duty without any limitations to attributes, morale, and so on. Wounds are still sore, just not bad enough to affect any dice rolls.

David 'Tosh' Lines:
He made sure however that a good sized glass each was kept for Janku and Auttenberg as they were on sentry duty at present.


Good man. It didn't go unnoticed or unappreciated.
This message was last edited by the GM at 06:51, Sun 20 Nov 2016.
Charles 'Charlie' Price
player, 18 posts
Callsign 'Dominion'
Spartan-117
Sun 20 Nov 2016
at 08:16
  • msg #311

Re: OOC Thread - 14

A smaller version of this kind of watchtower (http://cromwell-intl.com/cybersecurity/history/dl3g/) should be possible by cutting the telephone poles in half.  Won't be as tall, but that's probably ok.  It should still be higher than a 1 story building, and won't attract as much attention as a super tall tower.
Fusilier
GM, 5584 posts
Your Guide
Sun 20 Nov 2016
at 08:19
  • msg #312

Re: OOC Thread - 14

Yeah I mentioned there were only 2 poles, so I assumed cut in half to make four. Thanks for the example.
This message was last edited by the GM at 08:20, Sun 20 Nov 2016.
Charles 'Charlie' Price
player, 19 posts
Callsign 'Dominion'
Spartan-117
Sun 20 Nov 2016
at 08:27
  • msg #313

Re: OOC Thread - 14

Derp - I should have read the IC post before posting.  This is exactly why I shouldn't post before drinking coffee.
David 'Tosh' Lines
player, 512 posts
Cpl (UK) Infantry
Mahatatain
Sun 20 Nov 2016
at 13:06
  • msg #314

Re: OOC Thread - 14

In reply to Fusilier (msg # 310):

Couple of equipment questions for you:

 - There used to be a couple of animal traps in the stores but they're not there any more.  Have we lost them somewhere?

 - Was the zodiac lost?

 - Is there anything amongst the salvage that Kaminski's people have gathered that Tosh can turn into snares?
Per Kolstrup
player, 377 posts
Oversergent (Den)
Raellus
Sun 20 Nov 2016
at 15:46
  • msg #315

Re: OOC Thread - 14


I'm sorry I didn't get a defenses construction post in on time. I'll make it a priority if/once we get through the big event Fuse is going to drop on us soon.

-
Michael Kessler
player, 677 posts
Hauptmann (Ger)
Dave Ross
Sun 20 Nov 2016
at 18:05
  • msg #316

Re: OOC Thread - 14

Michael Kessler:
Before the meeting concludes
Kessler then gave a brief run down of some of the other information that he had picked up during the last few weeks for the benefit of those like Kolstrup who had not previously heard it


During the group's travels Kessler has acquired the following information about enemy forces in the area so consider that he briefed everyone on it before the meeting concluded.

Malbork Garrison

About a thousand or so men, maybe more, plus maybe three hundred maimed soldiers unfit for duty. Half Soviet and half Polish. Contains Soviet Western TVD Headquarters and Soviet Baltic Front HQ, and support units (signals, heavy artillery, logistics, medical, etc). Polish contingent is the 19th Polish Cavalry Division, which provides security and policing... "But they rarely leave the perimeter, leaving regional patrolling to the 12th Cavalry or whoever else (for reasons unknown)."

Soviet 42nd Guards Motor Rifle Division
Unknown strength but significant enough to have participated in both the Gdansk fighting (1 Regiment) and the effort to push/chase US 11th Corps away (2-3 Regiments). They have ample armor and artillery.

The 42nd GMRD is commanded by Lt.General Meretskov, a veteran of the Chinese Front, with a reputation for using scorched earth tactics and brutalizing civilian populations when dealing with partisans/insurgents. Transferred and given command of 42nd after the division's poor performance in the Caucasus and Turkish border. So far he hasn't lived up to his reputation since arriving in Poland, but he expects and enforces all orders to be carried out. Punishments for incompetence and disobedience are often harsh. Commander of subordinate 72nd Regiment was relieved and sent to punishment battalion for Gdansk fiasco. 42nd GMRD rumored to be responsible for massacre of civilians at Kowale... though some say at Kolbudy... if it even happened.

Most of the division are probably on the west side of the Vistula. A lot of them rolled through Gydnia and Runia a couple weeks ago, and the Polish troops there aren't happy that they're going to be in the region. Word is that they've apparently relieved some of the Polish 12th Division strongpoints surrounding Gdansk.

(source: Interrogation of Polish engineers captured at Kepno)

71st MRR, of the 42nd Guards Motor Rifle Division relieved the Polish forward operating base at Orunia two days ago. He claims there are about 600 men and three tanks in the regiment, plus or minus Divisional attachments as the need arises. Most of the regiment is still in Orunia and Gdansk's other southern neighborhoods, however one company was detached to attack Przejazdowo.

(source: Interrogation of Soviet prisoner captured at Bogatka)

Polish 16th Engineer Battalion
Currently in cantonment with 1st Polish Army HQ in Rumia (outside of Gydnia), with 1 Company (these particular engineers) temporarily attached to 12th Cavalry Division in Tczew. "The 12th lost a lot of their engineers during fighting in Gdansk." Operating in Nowy Dwor Gdanski, salvaging, recruiting, road repair/maintenance, etc). Strength in area is 50 men minus the 25 lost/captured today.

(source: Interrogation of Polish engineers captured at Kepno). Information from Burant's partisan group indicates they may have moved on from Nowy Dwor Gdanski

Polish 12th Cavalry Division

Artur (and by extension Bajek) are not probably more westward leaning than may have been expected. They'll fight NATO and Gdansk rebels if ordered, but the impression left is that they would rather not. Bajek for example wants to go back to civilian life, raising horses and livestock.He was a reserve officer before the war and that was is old livelihood.

The Polish element at Malbork (19th CD) are often at odds with the Soviet headquarters and support troops they are supposed to provide security for there. Bajek's men are from Tczew (12 CD) but were sent to Malbork to provide the garrison with an operation maneuver group - a mobile force that would patrol outside of the city limits. Artur told Kessler that he (Kessler) would like the 19th CD.

(Source: conversation in the Humvee with Polish officer (Artur) whilst travelling to the ferry crossing under Polish escort)
This message was last edited by the player at 18:07, Sun 20 Nov 2016.
Fusilier
GM, 5585 posts
Your Guide
Sun 20 Nov 2016
at 18:51
  • msg #317

Re: OOC Thread - 14

David 'Tosh' Lines:
In reply to Fusilier (msg # 310):

Couple of equipment questions for you:

 - There used to be a couple of animal traps in the stores but they're not there any more.  Have we lost them somewhere?

 - Was the zodiac lost?

 - Is there anything amongst the salvage that Kaminski's people have gathered that Tosh can turn into snares?


Not sure. Probably. Or traded.

Yes, but the engine was recovered.

Something that could be improvised, there's a lot of junk around, but you'd be trapping dogs, cats, rats, and probably not much else.
Per Kolstrup
player, 378 posts
Oversergent (Den)
Raellus
Sun 20 Nov 2016
at 19:07
  • msg #318

Re: OOC Thread - 14


Fuse, would you mind adding Kessler's intel dump to the intel thread for ease of future reference?

Also, is the spot labeled "tunnel/bunker entrance" on the NW side of the base complex something that we can use? If not, is it something that could be modified to use?

@All: I think we need another bunker at the Siennicki bridge root to cover workshops and the downriver approaches. I don't think that the "tower" on the main building roof has good LOS/LOF over the workshops and beyond.

And do we have a proper mortar pit for our mortar? If so, where is it? If not, that's something we should probably do too. We can dig a simple, circular pit and fill sandbags with the displaced earth. Then we can add a dugout from the pit for secure ammo storage.

-
David 'Tosh' Lines
player, 513 posts
Cpl (UK) Infantry
Mahatatain
Sun 20 Nov 2016
at 21:24
  • msg #319

Re: OOC Thread - 14

Fusilier:
Something that could be improvised, there's a lot of junk around, but you'd be trapping dogs, cats, rats, and probably not much else.

Thanks.  Could Tosh have set up a series of snares around the compound, primarily to catch rats to ensure that they don't get at our food stocks?  There might be some use for rat corpses as well (are people eating rats yet?) but that's not the main reason for doing this.

Additionally as the river water has been declared safe to drink does that mean that it's safe to eat any fish caught in the river?  If it is then Tosh will be doing some fishing in his spare time......

Lastly do you want me to outline any of this IC?
Fusilier
GM, 5586 posts
Your Guide
Sun 20 Nov 2016
at 21:29
  • msg #320

Re: OOC Thread - 14

Traps are fine.

The river water is safe to drink because the compound has a makeshift filter system in place. Whether the river is safe on its own is another matter.

During periods of heavy rains, the oil refinery and sewage treatment plant, both upriver are known leach chemicals into the river.
David 'Tosh' Lines
player, 514 posts
Cpl (UK) Infantry
Mahatatain
Sun 20 Nov 2016
at 21:30
  • msg #321

Re: OOC Thread - 14

Per Kolstrup:
Also, is the spot labeled "tunnel/bunker entrance" on the NW side of the base complex something that we can use? If not, is it something that could be modified to use?

If my memory is correct Ortega led a search party of this tunnel/bunker entrance and looked at the junk blocking the entrance (I think that there were a number of school desks).

Fuse - do you remember and can you clarify please?  Also have Kaminski's people searched this place thoroughly?  Or is that still worth doing?

Per Kolstrup:
@All: I think we need another bunker at the Siennicki bridge root to cover workshops and the downriver approaches. I don't think that the "tower" on the main building roof has good LOS/LOF over the workshops and beyond.

Fuse, if possible please can you add some further notes to the base map to outline what else we've added in terms of defences etc?
Billy 'Crack' O'Brien
player, 896 posts
Cpl (UK) Airborne
Cymon
Sun 20 Nov 2016
at 22:29
  • msg #322

Re: OOC Thread - 14


In regards to mines if people want to factor them into the defensive plan.

In stores we have the following:

PMN-2 Landmines AP       x3 https://en.wikipedia.org/wiki/PMN_mine
C3A1 ELSIE Mines (Case) x12 https://en.wikipedia.org/wiki/C3A1_mine

Billy has the following:

POM-Z AP mine x3  https://en.wikipedia.org/wiki/POMZ
MON-200 AP x1     https://en.wikipedia.org/wiki/MON-200
PMD-6 AP mine x1  https://en.wikipedia.org/wiki/PMD_series_mines
MON-50 directional AP x1   https://en.wikipedia.org/wiki/MON-50
M16A1 AP Mine x1           https://en.wikipedia.org/wiki/M16_mine
Fusilier
GM, 5588 posts
Your Guide
Mon 21 Nov 2016
at 15:47
  • msg #323

Re: OOC Thread - 14

David 'Tosh' Lines:
Per Kolstrup:
Also, is the spot labeled "tunnel/bunker entrance" on the NW side of the base complex something that we can use? If not, is it something that could be modified to use?

If my memory is correct Ortega led a search party of this tunnel/bunker entrance and looked at the junk blocking the entrance (I think that there were a number of school desks).

Fuse - do you remember and can you clarify please?  Also have Kaminski's people searched this place thoroughly?  Or is that still worth doing?

Per Kolstrup:
@All: I think we need another bunker at the Siennicki bridge root to cover workshops and the downriver approaches. I don't think that the "tower" on the main building roof has good LOS/LOF over the workshops and beyond.

Fuse, if possible please can you add some further notes to the base map to outline what else we've added in terms of defences etc?


The road is elevated by a rising mound as it nears the bridge/river. The 'bunker' is a prewar pedestrian tunnel that runs under the road and through the berm-like mound. At some point in the past, the tunnel was transformed into a bunker, adding a mass of sandbags to the two open ends.

It looks like it might have been a communication hub or something. Along with small bits of rubbish like scraps of paper and dead batteries, there quite a few short strands of snipped off comms wire on the ground. Furnishing include a dozen child sized school desks, which were obviously taken from the nearby school. Everything else was taken when the unit left or was picked over by scavengers since.

Many of the sandbags have already been torn open, emptied, and carried back to the compound by Kaminski's people... which are now being used by you. About 200-250 remain.
This message was last edited by the GM at 15:48, Mon 21 Nov 2016.
David 'Tosh' Lines
player, 515 posts
Cpl (UK) Infantry
Mahatatain
Mon 21 Nov 2016
at 15:54
  • msg #324

Re: OOC Thread - 14

In reply to Fusilier (msg # 323):

Thanks for this.

OK - from there we could potentially get some further sandbags, some wire to turn into snares and a small amount of wood to burn.  Is that right?
This message was last edited by the player at 15:54, Mon 21 Nov 2016.
David 'Tosh' Lines
player, 516 posts
Cpl (UK) Infantry
Mahatatain
Mon 21 Nov 2016
at 15:57
  • msg #325

Re: OOC Thread - 14

Fusilier:
Traps are fine.

The river water is safe to drink because the compound has a makeshift filter system in place. Whether the river is safe on its own is another matter.

During periods of heavy rains, the oil refinery and sewage treatment plant, both upriver are known leach chemicals into the river.

Sorry - missed this reply from last night.

Fishing is a no then! <G>
Fusilier
GM, 5589 posts
Your Guide
Mon 21 Nov 2016
at 16:22
  • msg #326

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 324):

Yes.
Michael Kessler
player, 678 posts
Hauptmann (Ger)
Dave Ross
Mon 21 Nov 2016
at 17:16
  • msg #327

Re: OOC Thread - 14

David 'Tosh' Lines:
Dear all - is anyone having trouble seeing the Cast List descriptions?  I can't see Tosh's and I've noticed that there are several others that now appear blank.  When I go to edit Tosh's it's there so it's not been deleted, it's just not visible, so I think that there is a bug with RPOL.  I've mentioned this to Fuse and he also can't see some Cast List descriptions.

I can't see the following:

Billy
Tosh
Kessler
Riedel
Meyer
Janku

I'm sure that all of them had entries but they're not visible to me.....

FYI this bug should now be fixed so if – like me – you didn’t change anything the problem should now have fixed itself.
David 'Tosh' Lines
player, 517 posts
Cpl (UK) Infantry
Mahatatain
Mon 21 Nov 2016
at 17:22
  • msg #328

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 327):

So lazy....... <G>
Michael Kessler
player, 679 posts
Hauptmann (Ger)
Dave Ross
Mon 21 Nov 2016
at 17:32
  • msg #329

Re: OOC Thread - 14

David 'Tosh' Lines:
In reply to Michael Kessler (msg # 327):

So lazy....... <G>

Too many umlauts to change...!
David 'Tosh' Lines
player, 518 posts
Cpl (UK) Infantry
Mahatatain
Mon 21 Nov 2016
at 17:49
  • msg #330

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 329):

LOL
Ferro
player, 729 posts
CaporaleMaggior (It)
Jinnysong
Tue 22 Nov 2016
at 12:18
  • msg #331

Re: OOC Thread - 14

Ferro needs/requests to draw x1 Field Dressing Kit and x2 Frag Grenade (real ones not the locals)

And did anyone notice we have a small Electric heater in the stores. If we are allocated electricity can we use that instead of the crappy burner stoves?
David 'Tosh' Lines
player, 519 posts
Cpl (UK) Infantry
Mahatatain
Tue 22 Nov 2016
at 12:29
  • msg #332

Re: OOC Thread - 14

Ferro:
And did anyone notice we have a small Electric heater in the stores. If we are allocated electricity can we use that instead of the crappy burner stoves?

Or as well?  Do we need both?
Fusilier
GM, 5591 posts
Your Guide
Tue 22 Nov 2016
at 16:35
  • msg #333

Re: OOC Thread - 14

In reply to Ferro (msg # 331):

Done. Adjust your sheet.

Small heater probably be enough on it's own. At least enough to keep the temp. above freezing levels.
Michael Kessler
player, 680 posts
Hauptmann (Ger)
Dave Ross
Tue 22 Nov 2016
at 18:36
  • msg #334

Re: OOC Thread - 14

Fusilier:
Adding to stores (initial purchase)

14.5mm – x600
12.7mm – x1800
Frag Grenades – x15
Frag Grenades (Local) – x20
AT Grenades (Local) - x15
M72 LAW – x1
RPG7 HEAT – x3
.45ACP – x100
7.62N – 3000*
40mmN HE - x20
40mmS HE - x20
81mm Mortar rounds - x6

Removing 215L

* Need to know if the 7.62mmN was loose or link. Link costs a little more.

Fuse, did we get the rest of the ammo that we bought? Main thing should be 5,000 rounds of 5.45B and 5,000 rounds of 7.62S.

Also, did someone draw .45ACP? (There's only 41 rounds listed in stores).
Fusilier
GM, 5592 posts
Your Guide
Tue 22 Nov 2016
at 19:55
  • msg #335

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 334):

I didn't include the 5000 ea. of that ammo, no. At the time I think wasn't sure if that was a proposal or confirmation, and forgot to check.

I've made the changes.

Re: .45cal I don't know what happened to that. I don't recall any requests. It's just a hundred rounds so I'll throw it in and leave it as a mistake.
Francis 'Frank' Benucci
player, 1959 posts
Sgt (US) Ranger
Corkman
Tue 22 Nov 2016
at 20:32
  • msg #336

Re: OOC Thread - 14

In reply to Fusilier (msg # 335):

I have drawn no .45 ammo for Frank.

I may need to draw some AKM ammo soon and need to put some stuff back into the armory.  Trying to think about standardizing Frank's load out a little better, possibly sticking with the Glock-17 from Wilson and the MP5SD, and the AKM as main weapon.
David 'Tosh' Lines
player, 520 posts
Cpl (UK) Infantry
Mahatatain
Tue 22 Nov 2016
at 20:37
  • msg #337

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 336):

There is a spare drum for the AKM in the stores if you want it.
Francis 'Frank' Benucci
player, 1960 posts
Sgt (US) Ranger
Corkman
Tue 22 Nov 2016
at 21:00
  • msg #338

Re: OOC Thread - 14

David 'Tosh' Lines:
In reply to Francis 'Frank' Benucci (msg # 336):

There is a spare drum for the AKM in the stores if you want it.

I have [2] for mine already Tosh, thank you.  I might drop the mags for the AKM and stick with the drums.  Still looking it over and see where I can cut some kit.
Fusilier
GM, 5593 posts
Your Guide
Tue 22 Nov 2016
at 21:13
  • msg #339

Re: OOC Thread - 14

Francis 'Frank' Benucci:
Still looking it over and see where I can cut some kit.


That's a good idea for others to consider too. I believe some PCs may still have webbing which contains as much gear as a normal sized pack.

If a PC doesn't want to cut kit, then the solution to that is to transfer it from webbing to their packs, which aren't normally carried. Otherwise, if a PC's fighting order is loaded down then it's going to have to be reflected in battle with detrimental rolls and such.
Janecek
player, 2 posts
Tue 22 Nov 2016
at 21:20
  • msg #340

Re: OOC Thread - 14

Who is in the room with Kaminski and Valeska?  Is it just JJM and Kessler or are others present?
Fusilier
GM, 5594 posts
Your Guide
Tue 22 Nov 2016
at 21:22
  • msg #341

Re: OOC Thread - 14

In reply to Janecek (msg # 340):

Aside from McCarthy I've left that to the players to decide. Kessler is there, others may be.
Janecek
player, 4 posts
Tue 22 Nov 2016
at 22:56
  • msg #342

Re: OOC Thread - 14

In reply to Fusilier (msg # 341):

I've presumed that more than JJM and Kesler are present in my IC post.

Thanks.
This message was last edited by the player at 22:56, Tue 22 Nov 2016.
Francis 'Frank' Benucci
player, 1961 posts
Sgt (US) Ranger
Corkman
Wed 23 Nov 2016
at 02:51
  • msg #343

Re: OOC Thread - 14

Fusilier:
In reply to Janecek (msg # 340):

Aside from McCarthy I've left that to the players to decide. Kessler is there, others may be.

With Valeska being there, you can certainly include Frank at the meeting as well.
Francis 'Frank' Benucci
player, 1962 posts
Sgt (US) Ranger
Corkman
Wed 23 Nov 2016
at 02:57
  • msg #344

Re: OOC Thread - 14

Fusilier:
Francis 'Frank' Benucci:
Still looking it over and see where I can cut some kit.


That's a good idea for others to consider too. I believe some PCs may still have webbing which contains as much gear as a normal sized pack.

If a PC doesn't want to cut kit, then the solution to that is to transfer it from webbing to their packs, which aren't normally carried. Otherwise, if a PC's fighting order is loaded down then it's going to have to be reflected in battle with detrimental rolls and such.

I've been going over his sheet and I need to cut back.  I don't like the way some of his stuff 'looks' so I want to change it and like I said, make some cuts where needed.  I'll be placing Ortega's SPAS-12  and ammo back into inventory, depending on Ferro's need and, what our next mission coming up is...
Varis Babicevs
player, 1379 posts
Sgt (Latvia)
Raellus
Wed 23 Nov 2016
at 03:20
  • msg #345

Re: OOC Thread - 14


Varis would like to transfer two 40mmS illum rounds to stores and pull four 40mmS HE rounds. He could carry more, but I don't want to be a greedy bastard.

BTW, who else has/uses Soviet under-barrel GLs?

I'll wait for GM confirmation/approval before updating Varis' char-sheet.

-
This message was last edited by the player at 03:32, Wed 23 Nov 2016.
Francis 'Frank' Benucci
player, 1964 posts
Sgt (US) Ranger
Corkman
Thu 24 Nov 2016
at 03:32
  • msg #346

Re: OOC Thread - 14

I guess there was no 9mm subsonic or DIY hollow points found?
Fusilier
GM, 5595 posts
Your Guide
Thu 24 Nov 2016
at 05:10
  • msg #347

Re: OOC Thread - 14

In reply to Varis Babicevs (msg # 345):

Ok, done on my end. Please ensure the ones you add to your sheet are marked "(Local)".


In reply to Francis 'Frank' Benucci (msg # 346):

No, not this time.
Varis Babicevs
player, 1380 posts
Sgt (Latvia)
Raellus
Thu 24 Nov 2016
at 05:23
  • msg #348

Re: OOC Thread - 14

Fusilier:
Ok, done on my end. Please ensure the ones you add to your sheet are marked "(Local)".


Uh-oh. ;)

OK, done.

-
Janecek
player, 7 posts
Thu 24 Nov 2016
at 09:16
  • msg #349

Re: OOC Thread - 14

Sorry for the delay in posting - RPOL was down last night for me.
Billy 'Crack' O'Brien
player, 899 posts
Cpl (UK) Airborne
Cymon
Fri 25 Nov 2016
at 02:33
  • msg #350

Re: OOC Thread - 14


Just thinking over the plan and the resources needed. I know Fuse has stated the zodiac was lost but msg #455 in the Ch.14 Northern Poland - The Lure of Diesel thread has it being loaded onto the PTS-M.

Then it is mentioned again Message #900 Ch.14 Northern Poland - The Lure of Diesel Thread as we could not investigate the beached barge because we had not brought it along.

I thought I had posted somewhere that Billy repaired it with the bicycle repair kit, but I can't find that post.
Fusilier
GM, 5596 posts
Your Guide
Fri 25 Nov 2016
at 04:11
  • msg #351

Re: OOC Thread - 14

'Lost' was probably not the right word. It was physically recovered, and I don't believe discarded afterward, but I don't recall any attempts to repair it... assuming that's even possible.
This message was last edited by the GM at 04:11, Fri 25 Nov 2016.
Billy 'Crack' O'Brien
player, 900 posts
Cpl (UK) Airborne
Cymon
Fri 25 Nov 2016
at 06:55
  • msg #352

Re: OOC Thread - 14

In reply to Fusilier (msg # 351):

Right, thanks.
Janecek
player, 12 posts
Fri 25 Nov 2016
at 12:32
  • msg #353

Re: OOC Thread - 14

Michael Kessler:
”How far from the prison to the harbour?” Kessler asked Jan.  ”One hundred metres? Two hundred? More? That is important in deciding whether the team that go for the jail try to get out by river or not. Assuming the barge does not need its crewmen to operate.” As far as he could tell that question was still unresolved and was a vital one. If the plan to exfil by river was only feasible if the two crewmen were aboard the barge that would be a major problem if one or both of them were injured or killed getting them out of the prison.

FYI - I'm not ignoring this question - I'm checking with Fuse for the exact answer and I'm working (as a player) on a map of it.

Jan will loop back to it ASAP.
Varis Babicevs
player, 1382 posts
Sgt (Latvia)
Raellus
Fri 25 Nov 2016
at 15:18
  • msg #354

Re: OOC Thread - 14


Hey all, I'm sorry that Varis' last post came across as a thought attack. I can see how it must have. It was meant to be funny but I clearly blew it.

I should have posted Varis' suggestions as Per, more calmly and with less implied judgment.

I am sorry to have offended any of my fellow players here. Please accept my apology.

-
Francis 'Frank' Benucci
player, 1967 posts
Sgt (US) Ranger
Corkman
Fri 25 Nov 2016
at 16:19
  • msg #355

Re: OOC Thread - 14

Varis Babicevs:
Hey all, I'm sorry that Varis' last post came across as a thought attack. I can see how it must have. It was meant to be funny but I clearly blew it.

I should have posted Varis' suggestions as Per, more calmly and with less implied judgment.

I am sorry to have offended any of my fellow players here. Please accept my apology.

-

No offense taken, It's Varis...
Janecek
player, 15 posts
Sat 26 Nov 2016
at 22:16
  • msg #356

Re: OOC Thread - 14

Apologies if there are any questions that I've missed IC - please either prompt me here or ask them again IC.
Francis 'Frank' Benucci
player, 1970 posts
Sgt (US) Ranger
Corkman
Sun 27 Nov 2016
at 03:14
  • msg #357

Re: OOC Thread - 14

Frank is going to need some night optics
Michael Kessler
player, 689 posts
Hauptmann (Ger)
Dave Ross
Sun 27 Nov 2016
at 19:59
  • msg #358

Re: OOC Thread - 14

I've posted IC but to briefly summarise, I'm concerned that the current plan is entirely reliant on moving around the town unseen and if we get spotted we could end up in a lot of trouble.

@Corkman, I think we have a number of characters who don't have any sort of night vision. If Little had NOD's maybe Cymon can pass them on to you if they're intact.
Per Kolstrup
player, 384 posts
Oversergent (Den)
Raellus
Sun 27 Nov 2016
at 20:09
  • msg #359

Re: OOC Thread - 14

Michael Kessler:
I've posted IC but to briefly summarise, I'm concerned that the current plan is entirely reliant on moving around the town unseen and if we get spotted we could end up in a lot of trouble.


It's a very valid concern, but I think any plan entirely reliant on a ruse/disguise holding up from the edge to the prison/harbor is equally risky. This mission/city is a tough nut to crack.

-
This message was last edited by the player at 20:09, Sun 27 Nov 2016.
Lukas Fischer
player, 228 posts
Callsign 'Kriegshammer'
Spartan-117
Sun 27 Nov 2016
at 20:10
  • msg #360

Re: OOC Thread - 14

Anyone have meteorology?  A good snowstorm would help with moving a large force into a city unobserved.
Michael Kessler
player, 690 posts
Hauptmann (Ger)
Dave Ross
Sun 27 Nov 2016
at 20:19
  • msg #361

Re: OOC Thread - 14

Per Kolstrup:
Michael Kessler:
I've posted IC but to briefly summarise, I'm concerned that the current plan is entirely reliant on moving around the town unseen and if we get spotted we could end up in a lot of trouble.


It's a very valid concern, but I think any plan entirely reliant on a ruse/disguise holding up from the edge to the prison/harbor is equally risky. This mission/city is a tough nut to crack.

-

I'm not suggesting a false flag mission. I only brought that up as Jan's original posts referred to marching in which suggested to me that we were going in in the open. If it had been clear that the intent was to sneak in I wouldn't have brought it up.
Lukas Fischer
player, 229 posts
Callsign 'Kriegshammer'
Spartan-117
Sun 27 Nov 2016
at 20:22
  • msg #362

Re: OOC Thread - 14

Perhaps we need a terp for this meeting.  I'd hate to find out that there were more 'Uh, turns out my English is shite' misunderstandings... ;)
Varis Babicevs
player, 1383 posts
Sgt (Latvia)
Raellus
Sun 27 Nov 2016
at 20:26
  • msg #363

Re: OOC Thread - 14

Michael Kessler:
I'm not suggesting a false flag mission. I only brought that up as Jan's original posts referred to marching in which suggested to me that we were going in in the open. If it had been clear that the intent was to sneak in I wouldn't have brought it up.


Thanks for clarifying. Varis had previously suggested sneaking in.

Varis Babicevs:
"To get into Tczew, Varis thinks we should walk- sneak in at night, not use road. News has spread. Every garrison in 50 miles is looking for Mad Dog's vehicles, and fake Russian patrols. Fool me once, I am fool. Fool me twice... No! Fool me once, you are asshole. Fool me twice, I kill your whole family. Or something! You know what Varis means!"


-
Michael Kessler
player, 692 posts
Hauptmann (Ger)
Dave Ross
Sun 27 Nov 2016
at 20:28
  • msg #364

Re: OOC Thread - 14

Michael Kessler:
Kessler shook his head. "I'm afraid I don't have an alternative suggestion at the moment. The part that I really don't like is this two kilometre trip from the prison to the harbour that has a built in chokepoint at the bridge."

The German looked at the sketch map again. "How about if we stick with two teams going in covertly. Set up a diversion somewhere away from the prison and the harbour. An explosion on a timer maybe?" That part was addressed to McCarthy and O'Brien. "When the explosive detonates that is the signal for both teams to move in simultaneously whilst the garrison is hopefully distracted by the explosion."

"The team at the harbour come out by river. The team assaulting the prison move out on foot. We'll bring the vehicles in as close as we can without them being heard. The prison team rendezvous with the vehicles and exfil by land. That cuts out the journey from the prison to the river."

To be clear, this isn't a fully thought out plan. This is effectively me / Kessler thinking aloud so constructive comments / suggestions are welcome.
Lukas Fischer
player, 230 posts
Callsign 'Kriegshammer'
Spartan-117
Sun 27 Nov 2016
at 20:31
  • msg #365

Re: OOC Thread - 14

Plus, as Frank indicated, no one gives a shit what Varis says, suggests, implies, or does.  All that is filed under the "It's Varis..." column.
Varis Babicevs
player, 1384 posts
Sgt (Latvia)
Raellus
Sun 27 Nov 2016
at 20:34
  • msg #366

Re: OOC Thread - 14

Lukas Fischer:
Plus, as Frank indicated, no one gives a shit what Varis says, suggests, implies, or does.  All that is filed under the "It's Varis..." column.


Good point.

-
Lukas Fischer
player, 231 posts
Callsign 'Kriegshammer'
Spartan-117
Sun 27 Nov 2016
at 20:42
  • msg #367

Re: OOC Thread - 14

Michael Kessler:
The German looked at Valeska. "Unless you can get us more? Today? And night vision devices?" The woman was an arms dealer after all. And if she had anything useful hidden away it was in her interests to hand them over, even if only temporarily.

I haven't looked up how many suppressed weapons we have, that's from memory


Nice.  Put it back on this Polish kurwa to get us the weapons and nods to get the job done.  Well played.

Probably a good time to announce in OOC that both Charlie and Lukas are 'going to need some night optics.'  That way the Universe, or someone else, is responsible for making that happen for me.
This message was last edited by the player at 20:43, Sun 27 Nov 2016.
Per Kolstrup
player, 386 posts
Oversergent (Den)
Raellus
Sun 27 Nov 2016
at 20:47
  • msg #368

Re: OOC Thread - 14


From what little I've read on the topic, it sounds like suppressors are fairly simple to make. Surely, Gdansk's munitions industry could produce some- at least for standard PACT arms. As an arms dealer, Valeska should have the hookups.

-
This message was last edited by the player at 21:40, Sun 27 Nov 2016.
Chris Walsh
player, 29 posts
Callsign Hades
Sun 27 Nov 2016
at 20:54
  • msg #369

Re: OOC Thread - 14

Chris also needs NVG's.
Sabine Riedel
player, 217 posts
Soldat (Ger)
Dave Ross
Sun 27 Nov 2016
at 20:54
  • msg #370

Re: OOC Thread - 14

Chris Walsh:
Chris also needs NVG's.

And so does Sabine.
Francis 'Frank' Benucci
player, 1971 posts
Sgt (US) Ranger
Corkman
Sun 27 Nov 2016
at 22:20
  • msg #371

Re: OOC Thread - 14

Frank has one of the suppressed weapons, a HKMP5SD with [1] Mag of [23] subsonic rounds.  He does have [4] other mags filled with hollow points.
Janecek
player, 18 posts
Sun 27 Nov 2016
at 22:47
  • msg #372

Re: OOC Thread - 14

Lukas Fischer:
Perhaps we need a terp for this meeting.  I'd hate to find out that there were more 'Uh, turns out my English is shite' misunderstandings... ;)

Sorry if Jan's accented English is causing any confusion.  Hopefully interacting with him is an interesting episode of role-playing rather than annoying.  Apologies if it's a bit much.

BTW, his Polish is actually slightly worse than his English.  It's just harder to write IC! <G>



Regarding NVGs and silenced weapons one thing that Valeska said a while ago was that this operation needed to be launched promptly tonight (and it's currently about 12:00 or 13:00).  Therefore I think that we need to make do with what equipment the characters have available at present or can obtain in the next couple of hours.

Please remember thought that night attacks were possible prior to the invention of NVGs and we're bound to have better NVG capability than the defending troops even if we don't all have them.

I also think that pointing an automatic weapon at the militia guarding the prison may be sufficient to get them to surrender.  They're armed thugs and they'll lose interest fairly rapidly if they have and assault rifle pointed at them, particularly if one of their mates has been shot with a silenced weapon.
Francis 'Frank' Benucci
player, 1972 posts
Sgt (US) Ranger
Corkman
Sun 27 Nov 2016
at 23:25
  • msg #373

Re: OOC Thread - 14

In reply to Janecek (msg # 372):

No, you're playing it well with the language barrier.

We will have to go with what we have and it will have to do.

We need to hammer out how we get in.
Varis Babicevs
player, 1385 posts
Sgt (Latvia)
Raellus
Mon 28 Nov 2016
at 00:45
  • msg #374

Re: OOC Thread - 14


Did participants in the last firefight receive XP?

-
Ferro
player, 733 posts
CaporaleMaggior (It)
Jinnysong
Mon 28 Nov 2016
at 03:20
  • msg #375

Re: OOC Thread - 14

I have to agree with Andy thinking there is not really time to go in equipped any different than we are. I don't think we need to be (or should be) so technologically dependent for this to work either. Raids and rescues sorts of things never needed them in the past. If anyone is firmly set on needing them though they can borrow Ferro's set of goggles.

Ferro actually has two suppressed weapons so I can part with one. She has her SMG and a Makarov. Frank has the only subsonic ammo though so like our recent experiences with silencers revealed they are still going to be pretty loud. Maybe splitting them up?
Fusilier
GM, 5597 posts
Your Guide
Mon 28 Nov 2016
at 05:05
  • msg #376

Re: OOC Thread - 14

Yeah, the XP is up to date.

Per just updated stealth and observation, so this might be a good time for others to consider burning through some of that XP.

If you are really hurting for NVGs, Meyer has an older AN/PVS-5 set. There isn't a whole lot of time, but someone could drive over and order him to turn them over to you.
Sabine Riedel
player, 218 posts
Soldat (Ger)
Dave Ross
Mon 28 Nov 2016
at 10:01
  • msg #377

Re: OOC Thread - 14

Ferro:
If anyone is firmly set on needing them though they can borrow Ferro's set of goggles.

Fusilier:
If you are really hurting for NVGs, Meyer has an older AN/PVS-5 set. There isn't a whole lot of time, but someone could drive over and order him to turn them over to you.

No need for any of my PC's (but appreciate Ferro's offer), I was just highlighting the fact that a number of characters don't have them. I'd be surprised if Andropov does either, so probably at least six who don't.
David 'Tosh' Lines
player, 521 posts
Cpl (UK) Infantry
Mahatatain
Mon 28 Nov 2016
at 10:29
  • msg #378

Re: OOC Thread - 14

Tosh doesn't have any NVGs.

EDIT - Or a silent weapon beyond knives & a machete....
This message was last edited by the player at 10:30, Mon 28 Nov 2016.
Michael Kessler
player, 695 posts
Hauptmann (Ger)
Dave Ross
Mon 28 Nov 2016
at 10:40
  • msg #379

Re: OOC Thread - 14

Just a heads up, I'm away for most of the second half of this week. I've got one trip Wednesday - Friday, get home on Friday night and then off again Saturday - Sunday.  I'll probably have a small posting window when I'm home on Friday but other than that I'll be on my phone so any posting will be pretty irregular / brief.
Janecek
player, 19 posts
Mon 28 Nov 2016
at 11:06
  • msg #380

Re: OOC Thread - 14

Fuse - What phase of the moon is it?  When Jan and Valeska walked to Gdansk "last night" how bright was the moon and how good was visibility?
Chris Walsh
player, 30 posts
Callsign Hades
Mon 28 Nov 2016
at 11:15
  • msg #381

Re: OOC Thread - 14

David 'Tosh' Lines:
Tosh doesn't have any NVGs.

EDIT - Or a silent weapon beyond knives & a machete....

Knives (plural) and a machete makes him better equipped than Walsh...
David 'Tosh' Lines
player, 522 posts
Cpl (UK) Infantry
Mahatatain
Mon 28 Nov 2016
at 11:23
  • msg #382

Re: OOC Thread - 14

In reply to Chris Walsh (msg # 381):

OK, a machete, a survival knife and a Swiss Army knife.........

Technically that's knives plural!
Tomasz Andropov
player, 55 posts
Pvt (USSR) Mechanic
Mark101
Mon 28 Nov 2016
at 15:39
  • msg #383

Re: OOC Thread - 14

Tom doesn't have any knives of any description. He has a big iron grabber though so those thugs better protect their bollocks.
David 'Tosh' Lines
player, 523 posts
Cpl (UK) Infantry
Mahatatain
Mon 28 Nov 2016
at 15:46
  • msg #384

Re: OOC Thread - 14

Tosh isn't present so please feel free to stick him with whichever team you think fits best.  His RPK will be useful with the harbour team but he'd good in HTH if you need him at the prison so I'm happy either way.

Ta,

Andy.
Sabine Riedel
player, 219 posts
Soldat (Ger)
Dave Ross
Mon 28 Nov 2016
at 15:49
  • msg #385

Re: OOC Thread - 14

Riedel isn't at the meeting but I think we'd already agreed she would be on the prison break team, chiefly in case any prisoners need medical attention.
Chris Walsh
player, 31 posts
Callsign Hades
Mon 28 Nov 2016
at 15:59
  • msg #386

Re: OOC Thread - 14

Walsh isn't at the meeting either so put him where you need him.

Autogun and Grenade Launcher are both fairly average, so he's probably not the ideal candidate for any of the specialist roles. His highest skills are Small Arms (Rifle), Observation, and Stealth. He was teamed with Sims to act as a spotter.
Michael Kessler
player, 696 posts
Hauptmann (Ger)
Dave Ross
Mon 28 Nov 2016
at 17:05
  • msg #387

Re: OOC Thread - 14

Clearly there's a difference of opinion as to whether the prison group should try and exfil on foot or use the vehicles.

Per Kolstrup:
Hopefully, Kessler hadn't already made up his mind about the vehicles, but would wait until they had a better sense of the situation on the ground.

Whilst I realise that a plan often needs to evolve and change as the situation develops, personally I'd prefer not to wait until we get there to decide what we're going to do - I think we should choose one option to designate as our primary plan and the only sensible way to settle it is with an OOC vote (and I think if we don't address this now we'll just end up having the same conversation if there are any vehicles in the garage). If the situation changes once we're on the ground we can adapt accordingly

So if you want any of your characters to be on the prison team can you please state here whether you'd prefer to exfil on foot or by vehicle (assuming vehicles are available). Rae I presume favours vehicle. If I'm reading Jinny's IC post correctly she prefers foot. I also prefer foot (Rae / Jinny, please say if I've misunderstood either of you).

To be clear, this is not a question about whether to exfil overland or by river - I presume everyone is happy trying to get to the harbour. It's purely whether we try to get from the prison to the harbour on foot or in vehicles.
Ferro
player, 735 posts
CaporaleMaggior (It)
Jinnysong
Mon 28 Nov 2016
at 17:11
  • msg #388

Re: OOC Thread - 14

Foot. At least on foot you have a chance to avoid checkpoints. If we are in a vehicle we could go around a corner and suddenly be in trouble. It is also only 2km so I don't think its far.
Per Kolstrup
player, 392 posts
Oversergent (Den)
Raellus
Mon 28 Nov 2016
at 17:42
  • msg #389

Re: OOC Thread - 14


I'm cool. It doesn't have to be my way or the highway. If the majority wants to hoof it, that's fine with me. Kessler is the leader of the PBG and Per will follow orders.

We need to consider the condition of the prisoners too. If they've been roughed up, they might not be able to walk/run two klicks, and carrying them will be problematic.

We have to check the garage anyway because if there are vehicles there and we're going to exfil on foot, we'll have to disable them before we leave.

Since we're walking in the same way we're leaving, we'll know about any checkpoints in advance. If we hit the prison quickly and quietly, the ORMO won't have a chance to set up any internal checkpoints before we're on the way out.

I don't think it's a major complicating factor or adjustment to decide on site whether to drive or walk out. I prefer to be flexible. If circumstances are favorable, I favor driving. If not -like we have to get loud or something- then I'm cool with walking.

Regardless of how this pans out, I respect the opinions of those who disagree with any/all of these points.

That's my piece. I'll abide with the majority decision without further debate or complaint.

-
This message was last edited by the player at 17:49, Mon 28 Nov 2016.
Francis 'Frank' Benucci
player, 1974 posts
Sgt (US) Ranger
Corkman
Mon 28 Nov 2016
at 19:48
  • msg #390

Re: OOC Thread - 14

In reply to Per Kolstrup (msg # 389):
I'm good with walking wherever we need too.  Only problem is that what if the prisoners that we need to get out (the others can be on their own once/if we're able to liberate any once ours our free) are injured and can't be transported easily?  A vehicle(s) would help us, even if they're civvie types.

You can put Frank where you need him, I figured he would be with the prison break team?  He's got the suppressed H&K plus, he will take Ortega's SPAS-12 in case there's door breaching and the like that needs to be done (along with Ferro's).  Shotguns are good in close quarters here so it should be appropriate as a secondary weapon.  I'll leave mission roles up to the mission boss on where he's needed and what equipment wanted to utilize.

If there's someplace else he's needed, he's there.  Good point on the NVG's about not having them available and people did perform night raids before they were available so, we going to have to suck it up buttercups!
Janecek
player, 20 posts
Tue 29 Nov 2016
at 16:32
  • msg #391

Re: OOC Thread - 14

Please can I get a list OOC of the suppressed firearms.

I believe that:

 - Frank has an SMG
 - Ferro has an SMG and a pistol
 - Price has an SMG

Is that it or are there more?

Valeska mentioned possibly being able to obtain an Skorpion with a silencer.  Is that correct?

Thanks.
Per Kolstrup
player, 393 posts
Oversergent (Den)
Raellus
Tue 29 Nov 2016
at 16:59
  • msg #392

Re: OOC Thread - 14


Valeska mentioned being able to provide one or maybe two suppressed Skorpion SMGs.

Per's HK21 is suppressed.

I'm kicking myself that I didn't think to arrange for local manufacture of more suppressors ages ago.

-
This message was last edited by the player at 17:01, Tue 29 Nov 2016.
Michael Kessler
player, 697 posts
Hauptmann (Ger)
Dave Ross
Tue 29 Nov 2016
at 18:27
  • msg #393

Re: OOC Thread - 14

OK, how's this a preliminary plan for the prison assault? (harbour is a separate matter). I'm sure it's not perfect, so if anyone has any comments / concerns / feedback just shout. The map is Andy's handiwork not mine.



We split into three teams

Overwatch Team
Kolstrup
Price

Primary Assault Team
Kessler
Ferro
Benucci
Janecek

Secondary Assault Team
Andropov
Riedel

Jump off point is the apartment building in the NW corner of the map. Overwatch team will set up there, ideally in a spot that gives a view of the prison and garage.

The two assault teams will move in as one six person team. Ferro and Benucci are on point with suppressed weapons, Jan and Kessler in the middle, then Andropov and Riedel bringing up the rear. So something roughly like this

F
         B

J
        K

A
        R

First objective is to secure the garage.

Assuming that's successful Andropov and Riedel will assess the vehicles in the garage (if there are any).

Whilst Andropov and Riedel are doing that the primary assault team will move to secure the prison. Andropov and Riedel will back us up if required. The idea is that Riedel and Andropov stay reasonably close to the primary group so that we're not getting too spread out / scattered.

If primary team has to split into two's, ideally Kessler will team with Bennuci, Ferro will team with Jan (can be swapped around if circumstances require).

We then exfil to the harbour. Consensus appears to be to make for the harbour on foot but a final decision will be made if / when the prisoners are secured

That's basically it.

@Ferro / Benucci, are both of you taking shotguns as back up weapons?

@Kolstrup / Price, do you want Kessler's spotting scope and / or binos? Also, does one of you have a radio?

@All, there are 2 x Stun grenades in stores. I think Kessler and Jan should take one each (as we don't have suppressed weapons we can use those if required leaving Ferro and Benucci free to use their suppressed weapons)

@All (including harbour team), If anyone can see anything else in the stores that they think may be useful, just yell. With regard to the 40mm grenades in stores I'd suggest all of these (Soviet and NATO) are shared out equally amongst the various grenadiers (assuming they can carry them obviously) - any unused can be returned afterwards but they won't do us any good sitting in stores whilst we're in Tczew. Better to have and not need than need and not have. If you can't carry them yourself maybe a non grenadier can take a few for you.

If we do get any suppressed Skorpions I'd suggest they go to the harbour team.

After tonight I'm away for a couple of days, so wanted to get a framework out there to work with but I've probably missed stuff, so if you want to change anything around just shout.
This message was last edited by the player at 18:27, Tue 29 Nov 2016.
Per Kolstrup
player, 394 posts
Oversergent (Den)
Raellus
Tue 29 Nov 2016
at 18:37
  • msg #394

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 393):

Looks good to me.

Per has a short-range radio and an NOD. I think binos will be adequate for the spotter since the likely engagement ranges shouldn't be that great. If we play our cards right and get lucky, we may not have to snipe anyone.

Varis has two stun grenades that he'd be glad to cede to the prison group. He can also carry quite a few more 40mmS grenades in his vest.

Should we pull a couple of thermite grenades, in case we need to disable any vehicles quickly and maybe start a diversionary blaze before leaving the complex?

-
Michael Kessler
player, 698 posts
Hauptmann (Ger)
Dave Ross
Tue 29 Nov 2016
at 18:48
  • msg #395

Re: OOC Thread - 14

Per Kolstrup:
Varis has two stun grenades that he'd be glad to cede to the prison group. He can also carry quite a few more 40mmS grenades in his vest.

The stun grenades would be handy.

Re the 40mm Grenades there are 16 Soviet and 20 NATO in stores. I'm not sure who has a GL and who doesn't so maybe best if anyone that wants some says in this thread then they can be shared out?

Per Kolstrup:
Should we pull a couple of thermite grenades, in case we need to disable any vehicles quickly and maybe start a diversionary blaze before leaving the complex?

I'm not sure if the harbour team have their eyes on those. If they don't need them then sounds like a plan.

I seem to remember that pouring sugar into a fuel tank was a quick way of disabling a vehicle but I don't know if that's an urban myth or not. I know sugar is a valuable commodity in T2K but if it's a quick way of knocking out any vehicles it might be worth considering.

(I'm anticipating that if we're disabling the vehicles it's the last thing we do before pulling out, so ideally something quick that Andropov and Riedel can do whilst Kolstrup and Price are vacating their position and linking up with everyone else)
David 'Tosh' Lines
player, 524 posts
Cpl (UK) Infantry
Mahatatain
Tue 29 Nov 2016
at 19:04
  • msg #396

Re: OOC Thread - 14

Knives to tires is another simple option...... <G>
Michael Kessler
player, 699 posts
Hauptmann (Ger)
Dave Ross
Tue 29 Nov 2016
at 19:07
  • msg #397

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 396):

I never thought of that...
David 'Tosh' Lines
player, 525 posts
Cpl (UK) Infantry
Mahatatain
Tue 29 Nov 2016
at 19:09
  • msg #398

Re: OOC Thread - 14

Tosh likes knives and low tech solutions...... <G>
Per Kolstrup
player, 395 posts
Oversergent (Den)
Raellus
Tue 29 Nov 2016
at 19:15
  • msg #399

Re: OOC Thread - 14


Sugar would work but we'd have to carry a lot of it. Knives to tires is a short-term solution. If that's all we need, cool. If we want to disable them long-term and/or start a diversionary conflagration, thermite is the way to go.

-
Michael Kessler
player, 700 posts
Hauptmann (Ger)
Dave Ross
Tue 29 Nov 2016
at 19:44
  • msg #400

Re: OOC Thread - 14

One thing I nearly forgot...

Francis 'Frank' Benucci:
"Do we kill everything in front of us or are we going to be merciful?"

I did already cover this IC but just in case anyone missed it, orders for the prison group are to show mercy where the opportunity presents itself (and provided you don't put yourself at risk). To that end, Kessler will give 4 x Zip Ties to Ferro and 4 x Zip Ties to Benucci in case they need to restrain any enemy who surrender.

If we have to kill we will absolutely do so but if this goes pear shaped the last thing we need is for the enemy to think that we needlessly slaughtered any of their men.
David 'Tosh' Lines
player, 526 posts
Cpl (UK) Infantry
Mahatatain
Tue 29 Nov 2016
at 20:00
  • msg #401

Re: OOC Thread - 14

In reply to Per Kolstrup (msg # 399):

True.  I was thinking short term solutions.
Billy 'Crack' O'Brien
player, 903 posts
Cpl (UK) Airborne
Cymon
Tue 29 Nov 2016
at 20:57
  • msg #402

Re: OOC Thread - 14

In reply to Janecek (msg # 391):

Billy has a silenced pistol and he will take 7x 40mmN HE(Gdansk) if no one has any objections. I think there are only two of us using NATO 40mm.
This message was last edited by the player at 21:34, Tue 29 Nov 2016.
Michael Kessler
player, 701 posts
Hauptmann (Ger)
Dave Ross
Tue 29 Nov 2016
at 21:17
  • msg #403

Re: OOC Thread - 14

Fuse, can you confirm if the two groups will be in radio range of each other when they are at their respective objectives?
Janecek
player, 21 posts
Tue 29 Nov 2016
at 22:47
  • msg #404

Re: OOC Thread - 14

Per Kolstrup:
Varis has two stun grenades that he'd be glad to cede to the prison group.

I suggest that Kessler and Jan have two stun grenades each if Varis is happy to pass them across.
Fusilier
GM, 5598 posts
Your Guide
Wed 30 Nov 2016
at 06:07
  • msg #405

Re: OOC Thread - 14

Hey guys,

So this week has been very busy with in depth planning. I don't think we've seen this much group participation in the planning department before. I'm going to give McCarthy (and anyone else who wants it) one more IC post to polish it off and sort out some remaining details, and then get things moving. Any drawing of stores should happen asap... no retcons this time :)

The jumping off point will be at Przejazdowo, then it's a six hour hike through the night. Depending on how any encounters play out (or don't occur at all), the next turn might plant the group right in Tczew. Who's the best navigator by the way?



I can't confirm if the groups will be in radio range. The PCs wouldn't have this confirmation. There is an in-game estimate that the prison is 2km from the harbor. That's about the extent of most of the tactical radios and then there is the issue of buildings reducing the signal. Taking two manpacks might be wise.

"Billy will take 7x 40mmN HE(Gdansk)..."
Adjust your sheet and please label them as (Gdansk) types.

Was there any other draws from stores that I missed? I haven't deleted the stun grenades yet until it's confirmed.

After the meeting concludes Valeska will leave, then return with two Skorpion machine pistols that have suppressors and one magazine each. I need to know who is taking them.
Michael Kessler
player, 702 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Nov 2016
at 08:11
  • msg #406

Re: OOC Thread - 14

In reply to Fusilier (msg # 405):

I confirm the stun grenades from stores. Add in Babicevs' two and that should be four so two to Kessler and two to Jan
Charles 'Charlie' Price
player, 20 posts
Callsign 'Dominion'
Spartan-117
Wed 30 Nov 2016
at 08:27
  • msg #407

Re: OOC Thread - 14

Fusilier:
The jumping off point will be at Przejazdowo, then it's a six hour hike through the night.


Well the great thing about Poland in November, is that there will still be at least six more hours of night once we get there, if not 10.  :)
Michael Kessler
player, 703 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Nov 2016
at 08:36
  • msg #408

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
he will take 7x 40mmN HE(Gdansk) if no one has any objections. I think there are only two of us using NATO 40mm.

Can the other Grenadiers (NATO and Soviet) confirm if they are taking grenades from stores?
Michael Kessler
player, 704 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Nov 2016
at 08:40
  • msg #409

Re: OOC Thread - 14

Francis 'Frank' Benucci:
Janecek:
As discussions progressed towards the details of a plan and who would be assigned what task Jan approached the officers.

"You have better rifle me borrow?" he asked, indicating the Mosin-Nagant M-1944 Carbine he had captured from a militia man the previous night while they had been escaping from Tczew.  "Is good but better me have assault rifle.  You have spare for me borrow?"

"Unless someone else wanted to use it, I can loan you my AKM.  I plan on taking my supprerssed H&K and a shotgun in case we have to breach.  Anhy problems with me loaning out the AKM?  Major?  Herr Kessler?"

Corkman, you may want to reconsider not taking your AKM. If we get into a firefight at medium range or greater I'm not sure how effective a shotgun or a suppressed SMG will be?

There are ample weapons in stores that Jan can take.
Fusilier
GM, 5599 posts
Your Guide
Wed 30 Nov 2016
at 08:57
  • msg #410

Re: OOC Thread - 14

In reply to Charles 'Charlie' Price (msg # 407):

Yeah, there is a lot dark hours...

Sunset 3:51 pm
Sunrise 7:09 am

In reply to Michael Kessler (msg # 406):
I removed 2x Hand Grenades (Concussion) from Varis and 2 from stores. Add'em.
Lukas Fischer
player, 232 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 30 Nov 2016
at 09:16
  • msg #411

Re: OOC Thread - 14

With a six hour hike coming, Lukas will draw one bottle of expired pain killers and a Field Dressing/FA Kit.  With his AK-74 out of action, he'll be carrying his RPK with 400 rds of ammo.

From Stores:

1 ea (of 20) Pain Killers (Bottle) - Expired
1 ea. (of 7) Field Dressing/FA Kits

GM - Done
This message was last edited by the GM at 16:54, Wed 30 Nov 2016.
Janecek
player, 23 posts
Wed 30 Nov 2016
at 11:10
  • msg #412

Re: OOC Thread - 14

Michael Kessler:
Francis 'Frank' Benucci:
"Unless someone else wanted to use it, I can loan you my AKM.  I plan on taking my supprerssed H&K and a shotgun in case we have to breach.  Anhy problems with me loaning out the AKM?  Major?  Herr Kessler?"

Corkman, you may want to reconsider not taking your AKM. If we get into a firefight at medium range or greater I'm not sure how effective a shotgun or a suppressed SMG will be?

There are ample weapons in stores that Jan can take.

Corkman,

Thanks for the offer but I agree with Dave here.  I think that Frank needs to be carrying his AKM as a backup in case it all goes to shit.  It may therefore be best to hand over his shotgun to someone else, say Kessler or Jan, if he's carrying too much gear.

Once Jan gets approval from someone in the Mad Dogs he'd like to take the following from the stores:

AK-74 Rifle
5.45mmB, 30rnd mag x7
5.45mmB x210
Frag Grenades x2
Steel Helmet (USSR)
Lifchek Webbing (Sov)
Stun Grenades x2

He had gear stashed on Valeska's barge which he wants back (hopefully it hasn't been found) so it's just a temporary loan (hopefully).

Essentially therefore he'll be carrying the gear above plus a knife so he has capacity to carry more gear if you need him to.

GM - Done
This message was last edited by the GM at 16:56, Wed 30 Nov 2016.
Michael Kessler
player, 705 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Nov 2016
at 11:19
  • msg #413

Re: OOC Thread - 14

Lukas Fischer:
With a six hour hike coming, Lukas will draw one bottle of expired pain killers and a Field Dressing/FA Kit.  With his AK-74 out of action, he'll be carrying his RPK with 400 rds of ammo.

From Stores:

1 ea (of 20) Pain Killers (Bottle) - Expired
1 ea. (of 7) Field Dressing/FA Kits

If Fischer's not using his grenade launcher can Kessler borrow it? And the grenades obviously...
Michael Kessler
player, 706 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Nov 2016
at 11:37
  • msg #414

Re: OOC Thread - 14

In reply to Janecek (msg # 412):

Kessler will approve that gear request provided no Mad Dogs need the helmet. The frags would be local ones though.
Janecek
player, 24 posts
Wed 30 Nov 2016
at 11:54
  • msg #415

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 414):

Thanks.  Makes sense.
Lukas Fischer
player, 233 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 30 Nov 2016
at 13:34
  • msg #416

Re: OOC Thread - 14

Michael Kessler:
If Fischer's not using his grenade launcher can Kessler borrow it? And the grenades obviously...


Sure, no problem.

GP-30
40mmS grenade, CS irritant gas             0.3 kg
40mmS grenade, jumping fragmentation  x2   0.6 kg
40mmS grenade, illumination x2             0.4 kg
40mmS grenade, high explosive x4           1.2 kg
John Jameson McCarthy
player, 2313 posts
Major (US) Cavalry
Mark101
Wed 30 Nov 2016
at 19:16
  • msg #417

Re: OOC Thread - 14

Equipment requests:

JJ will keep his manpack radio
Giving his Tac radio to Walsh

Drawing:
20 rounds of .45 ACP
3 local frag grenades
3 40mmN HE (local)
Tomasz Andropov
player, 56 posts
Pvt (USSR) Mechanic
Mark101
Wed 30 Nov 2016
at 19:17
  • msg #418

Re: OOC Thread - 14

Tom will draw:

Manpack radio
3 x local frag grenade
John Jameson McCarthy
player, 2314 posts
Major (US) Cavalry
Mark101
Wed 30 Nov 2016
at 19:19
  • msg #419

Re: OOC Thread - 14

I think I got everything in, does the Prison Break group want some sort of AT?
Lukas Fischer
player, 234 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 30 Nov 2016
at 19:46
  • msg #420

Re: OOC Thread - 14

Fischer will draw an RPG-7 launcher and 3 HEAT rounds.
Francis 'Frank' Benucci
player, 1977 posts
Sgt (US) Ranger
Corkman
Wed 30 Nov 2016
at 20:45
  • msg #421

Re: OOC Thread - 14

In reply to Janecek (msg # 412):

Very good, I'll keep the AKM as a Back up weapon.  The MP5SD will be the primary.  He will offer up Ortega's SPAS-12 and ammo, minus what Ferro wants to draw for her use?

We going with full body armor (Helmet, vests, etc.)?
Michael Kessler
player, 707 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Nov 2016
at 20:49
  • msg #422

Re: OOC Thread - 14

John Jameson McCarthy:
I think I got everything in, does the Prison Break group want some sort of AT?

We'll take the LAW.

@Price / Kolstrup, does one of you have the capacity to carry it?
This message was last edited by the player at 20:49, Wed 30 Nov 2016.
Michael Kessler
player, 708 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Nov 2016
at 20:54
  • msg #423

Re: OOC Thread - 14

Francis 'Frank' Benucci:
We going with full body armor (Helmet, vests, etc.)?


Yes.

If that's a problem for anyone in terms of encumberance shout out.

Also can everyone make sure they are properly camo'd up with camo cream etc
David 'Tosh' Lines
player, 529 posts
Cpl (UK) Infantry
Mahatatain
Wed 30 Nov 2016
at 23:18
  • msg #424

Re: OOC Thread - 14

Michael Kessler:
Also can everyone make sure they are properly camo'd up with camo cream etc

Does anyone actually have proper camo cream etc or are we just improvising something with dirt or burnt corks? <G>



Fuse - please can you tell me the weight of this:

Demo charge (burn fuse)

Also am I correct that a RKG-3 Anti-tank Grenade weighs 1.07kg?



Do we need to take Gas Masks with us?
Janecek
player, 25 posts
Wed 30 Nov 2016
at 23:39
  • msg #425

Re: OOC Thread - 14

Francis 'Frank' Benucci:
He will offer up Ortega's SPAS-12 and ammo, minus what Ferro wants to draw for her use?

Jan will carry this if you want him to.  Please can you give me the details of what Frank passes across?

Thanks.
Per Kolstrup
player, 396 posts
Oversergent (Den)
Raellus
Wed 30 Nov 2016
at 23:41
  • msg #426

Re: OOC Thread - 14

Michael Kessler:
@Price / Kolstrup, does one of you have the capacity to carry it?


Per can carry a LAW of some sort.

-
David 'Tosh' Lines
player, 531 posts
Cpl (UK) Infantry
Mahatatain
Wed 30 Nov 2016
at 23:44
  • msg #427

Re: OOC Thread - 14

In reply to Per Kolstrup (msg # 426):

There is a M72A3 LAW in the stores.  I presume that's the one that Dave is talking about.
Per Kolstrup
player, 397 posts
Oversergent (Den)
Raellus
Wed 30 Nov 2016
at 23:49
  • msg #428

Re: OOC Thread - 14


Mark, last I heard from Fuse Sims is MIA (his player is AWOL).

-
David 'Tosh' Lines
player, 532 posts
Cpl (UK) Infantry
Mahatatain
Wed 30 Nov 2016
at 23:55
  • msg #429

Re: OOC Thread - 14

In reply to Per Kolstrup (msg # 428):

I think that the character is present and will be NPCd.
Billy 'Crack' O'Brien
player, 907 posts
Cpl (UK) Airborne
Cymon
Wed 30 Nov 2016
at 23:58
  • msg #430

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 429):

Four sticks of dynamite weight 1.2kg.
David 'Tosh' Lines
player, 533 posts
Cpl (UK) Infantry
Mahatatain
Thu 1 Dec 2016
at 00:11
  • msg #431

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
In reply to David 'Tosh' Lines (msg # 429):

Four sticks of dynamite weight 1.2kg.

So each charge weighs 1.2kg?
Billy 'Crack' O'Brien
player, 908 posts
Cpl (UK) Airborne
Cymon
Thu 1 Dec 2016
at 00:29
  • msg #432

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 431):

I had a feeling they were dynamite demo charges and the standard is four sticks, so each charge would weigh 1.2kg. Of course I could be wrong on their make up so Fuse will have to confirm.
Fusilier
GM, 5600 posts
Your Guide
Thu 1 Dec 2016
at 00:36
  • msg #433

Re: OOC Thread - 14

Fellas, if there are inventory swaps between you please ensure that they are confirmed, as well as physically recorded + deleted on your respective sheets.

Thanks.
Francis 'Frank' Benucci
player, 1978 posts
Sgt (US) Ranger
Corkman
Thu 1 Dec 2016
at 03:26
  • msg #434

Re: OOC Thread - 14

I'll try to catch up and update tomorrow (Thursday)
David 'Tosh' Lines
player, 534 posts
Cpl (UK) Infantry
Mahatatain
Thu 1 Dec 2016
at 08:55
  • msg #435

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
In reply to David 'Tosh' Lines (msg # 431):

I had a feeling they were dynamite demo charges and the standard is four sticks, so each charge would weigh 1.2kg. Of course I could be wrong on their make up so Fuse will have to confirm.

Cymon, thanks for the info.  FYI, Tosh has asked IC about placing the charge on the boat and how long the fuse is.

Fuse, please can you confirm the weight of each charge?
Fusilier
GM, 5601 posts
Your Guide
Thu 1 Dec 2016
at 11:57
  • msg #436

Re: OOC Thread - 14

Demo charges are about 2.5kg, including the explosive and its water resistant canvas covering, and is about the size of a woman's large purse. It comes with a carrying strap (which can also be used to tie it to objects so it doesn't fall off). To set it requires a flame to light a fuse, which you pull out from a slit in the canvas. The crude label says it takes 15-20 seconds to burn. Don't drop it overboard or go wading too deep, it's water resistant but not waterproof.

Yes, RKG-3 is 1.07kg weight.

Good call on the darkening of faces. I mentioned before that added cammo adds a bonus to rolls.

Confirmed, Fischer will draw an RPG-7 launcher and 3 HEAT rounds.

Confirmed, Andropov draws 3x Frag (Local) and I assume takes the manpack [#Y03] from Walsh? Please confirm.

Confirmed McCarthy draws 20 rounds of .45 ACP, 3 local frag grenades, & 3 40mmN HE (local).

I think that's everything on my end.
This message was last edited by the GM at 12:04, Thu 01 Dec 2016.
Ferro
player, 736 posts
CaporaleMaggior (It)
Jinnysong
Thu 1 Dec 2016
at 12:13
  • msg #437

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 421):
I dont need any shotgun shells thanks.

I have 4 zip ties from Kessler. Thanks.

I am taking my SMG (suppressed) and the shotgun for anyone asking.

I didn't see if anyone wanted my Makarov (suppressed). No need anymore with the Skorps?

Fuse Ferro will take 3 frag grenades from stores (I have none atm).


GM - Done
This message was last edited by the GM at 12:15, Thu 01 Dec 2016.
David 'Tosh' Lines
player, 535 posts
Cpl (UK) Infantry
Mahatatain
Thu 1 Dec 2016
at 12:32
  • msg #438

Re: OOC Thread - 14

Fusilier:
Demo charges are about 2.5kg, including the explosive and its water resistant canvas covering, and is about the size of a woman's large purse. It comes with a carrying strap (which can also be used to tie it to objects so it doesn't fall off). To set it requires a flame to light a fuse, which you pull out from a slit in the canvas. The crude label says it takes 15-20 seconds to burn. Don't drop it overboard or go wading too deep, it's water resistant but not waterproof.

Yes, RKG-3 is 1.07kg weight.

Thanks for this info.  I didn't realise that they came with carrying straps.  That's very helpful to know.  Tosh needs either matches or a lighter unless Billy is able to make the modification he mentioned above to attach something to the charges that means that the user doesn't need a source of fire to light the fuse.  Is this possible to do before we leave the compound?

BTW 15 to 20 seconds to get clear is going to be fun!



Tosh will draw the following as well from the stores:

Demo charge (burn fuse) x2



Also one outstanding question from me to you is whether Tosh can borrow or trade for some fighting knives from Kaminski?  His people may well have something (that may well be a carving knife that's been turned into much more of a weapon) that they can either lend to us or trade with us.  Walsh certainly needs one and there may well be others who need a knife.
Fusilier
GM, 5602 posts
Your Guide
Thu 1 Dec 2016
at 12:56
  • msg #439

Re: OOC Thread - 14

Like this...

http://static.giantbomb.com/up...46-satchelcharge.jpg

I'm not sure what type of device Billy wants to rig to it. Clarify?

Put the knife request in IC and Kaminski will oblige with one blade (description up to you).

Removed demo charges.
This message was last edited by the GM at 13:01, Thu 01 Dec 2016.
David 'Tosh' Lines
player, 536 posts
Cpl (UK) Infantry
Mahatatain
Thu 1 Dec 2016
at 13:05
  • msg #440

Re: OOC Thread - 14


Thanks for this.

Fusilier:
Put the knife request in IC and Kaminski will oblige with one blade (description up to you).

Please see message #71 of the IC thread.

Ta,

Andy.
David 'Tosh' Lines
player, 537 posts
Cpl (UK) Infantry
Mahatatain
Thu 1 Dec 2016
at 13:23
  • msg #441

Re: OOC Thread - 14

Fuse,

A couple of other admin points from the stores.

 - Per has said in message #426 that he's carrying the M72A3 LAW that's currently listed in the stores.

 - There is one RPG-7 HEAT rocket listed in the stores at present but I believe that Anna has been assigned to carry that (from message #72 of the IC thread).

EDIT - there is also a Thermite Grenade listed in the stores and that is being taken by Walsh.  Or is there a second one?


Everyone - there are four RKG-3 Anti-tank Grenades grenades in the stores and I think that those could be useful for the prison team to take out any lightly armoured or soft skinned vehicles in the garage to impede pursuit.  They weight 1.07kg each.  My suggestion is that Andropov and Riedel take at least one each, possibly two each.
This message was last edited by the player at 13:24, Thu 01 Dec 2016.
Chris Walsh
player, 32 posts
Callsign Hades
Thu 1 Dec 2016
at 13:30
  • msg #442

Re: OOC Thread - 14

In reply to Fusilier (msg # 436):

I confirm Walsh will transfer manpack radio to Andropov and receive tactical radio from McCarthy
Sabine Riedel
player, 220 posts
Soldat (Ger)
Dave Ross
Thu 1 Dec 2016
at 13:44
  • msg #443

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 441):

Adding a kilo plus of weight will be a challenge.
Michael Kessler
player, 709 posts
Hauptmann (Ger)
Dave Ross
Thu 1 Dec 2016
at 13:47
  • msg #444

Re: OOC Thread - 14

David 'Tosh' Lines:
Michael Kessler:
Also can everyone make sure they are properly camo'd up with camo cream etc

Does anyone actually have proper camo cream etc.

Yes...
Fusilier
GM, 5603 posts
Your Guide
Thu 1 Dec 2016
at 14:55
  • msg #445

Re: OOC Thread - 14

David 'Tosh' Lines:
Fuse,

A couple of other admin points from the stores.

 - Per has said in message #426 that he's carrying the M72A3 LAW that's currently listed in the stores.


No, Per said he can carry it, so that's not a confirmation (and he hasn't added it to his sheet). I want clear confirmation from everyone on issues and exchanges.

Anna has her's now.

Re: radios, seen.
This message was last edited by the GM at 14:56, Thu 01 Dec 2016.
Tomasz Andropov
player, 57 posts
Pvt (USSR) Mechanic
Mark101
Thu 1 Dec 2016
at 17:18
  • msg #446

Re: OOC Thread - 14

Andropov can carry another 13 kilos. If we reserve 3 kilos for ELSIE mines and 2 kilos for tools to help with the sabotage/lock-picking, he can manage another 8 kilos.

Des that sound reasonable Fuse? I've rounded up everything he's carrying so far.
David 'Tosh' Lines
player, 538 posts
Cpl (UK) Infantry
Mahatatain
Thu 1 Dec 2016
at 18:33
  • msg #447

Re: OOC Thread - 14

Fusilier:
No, Per said he can carry it, so that's not a confirmation (and he hasn't added it to his sheet). I want clear confirmation from everyone on issues and exchanges.

Apologies - I thought that it was confirmation.
Tomasz Andropov
player, 58 posts
Pvt (USSR) Mechanic
Mark101
Thu 1 Dec 2016
at 18:38
  • msg #448

Re: OOC Thread - 14

Who's Des? Sorry, that should be does...
David 'Tosh' Lines
player, 539 posts
Cpl (UK) Infantry
Mahatatain
Thu 1 Dec 2016
at 18:44
  • msg #449

Re: OOC Thread - 14

Tomasz Andropov:
Who's Des? Sorry, that should be does...

There's only one Des:


Tomasz Andropov
player, 59 posts
Pvt (USSR) Mechanic
Mark101
Thu 1 Dec 2016
at 19:18
  • msg #450

Re: OOC Thread - 14

Noooooooooo!
Michael Kessler
player, 710 posts
Hauptmann (Ger)
Dave Ross
Thu 1 Dec 2016
at 20:01
  • msg #451

Re: OOC Thread - 14

Ferro:
I didn't see if anyone wanted my Makarov (suppressed). No need anymore with the Skorps?

If no one else wants it Kessler will borrow it.
Fusilier
GM, 5604 posts
Your Guide
Thu 1 Dec 2016
at 20:57
  • msg #452

Re: OOC Thread - 14

Who is taking the Skorpions?

Also, last call for kit issue. I know not everyone logs in at the same time so I'll give some leeway of course, but I don't want us to get too far with things while kit keeps getting drawn.
Chris Walsh
player, 33 posts
Callsign Hades
Thu 1 Dec 2016
at 21:02
  • msg #453

Re: OOC Thread - 14

In reply to Fusilier (msg # 452):

Walsh was allocated 1 x Skorpion (ic msg 72).

The other is still unallocated
Fusilier
GM, 5605 posts
Your Guide
Thu 1 Dec 2016
at 21:03
  • msg #454

Re: OOC Thread - 14

Thank you. Noted.
David 'Tosh' Lines
player, 540 posts
Cpl (UK) Infantry
Mahatatain
Thu 1 Dec 2016
at 21:04
  • msg #455

Re: OOC Thread - 14

Tomasz Andropov:
Noooooooooo!

Actually, there is another Des:


David 'Tosh' Lines
player, 541 posts
Cpl (UK) Infantry
Mahatatain
Thu 1 Dec 2016
at 21:13
  • msg #456

Re: OOC Thread - 14

Chris Walsh:
Walsh was allocated 1 x Skorpion (ic msg 72).

The other is still unallocated

Tosh has also borrowed a fighting knife from Kaminski for Walsh.
Janecek
player, 26 posts
Thu 1 Dec 2016
at 21:18
  • msg #457

Re: OOC Thread - 14

Fusilier:
Who is taking the Skorpions?

Also, last call for kit issue. I know not everyone logs in at the same time so I'll give some leeway of course, but I don't want us to get too far with things while kit keeps getting drawn.

If no one else wants to take it then Jan will.
Fusilier
GM, 5607 posts
Your Guide
Thu 1 Dec 2016
at 21:22
  • msg #458

Re: OOC Thread - 14

Ok Jan has it now, please add to sheet, and if you want/need to trade later that's fine too.

Only has the one loaded magazine of 9mmM.
Janecek
player, 27 posts
Thu 1 Dec 2016
at 21:36
  • msg #459

Re: OOC Thread - 14

Fusilier:
Ok Jan has it now, please add to sheet, and if you want/need to trade later that's fine too.

Only has the one loaded magazine of 9mmM.

Thanks.

I also need details of the shotgun & ammo Frank has passed across to Jan to carry.  Are you ok saying that it's happened and then sorting out the details later once Corkman is able to post them?



EDIT - how many rounds in the mag for the Skorpian?
This message was last edited by the player at 21:38, Thu 01 Dec 2016.
Fusilier
GM, 5608 posts
Your Guide
Thu 1 Dec 2016
at 21:38
  • msg #460

Re: OOC Thread - 14

Yeah the shotgun trade is fine, Jan has it... wait... how many weapons is he carrying?
Janecek
player, 28 posts
Thu 1 Dec 2016
at 21:41
  • msg #461

Re: OOC Thread - 14

In reply to Fusilier (msg # 460):

AK-74, Skorpian in a pocket and shotgun slung over his back if it has a sling.  That's ok isn't it?
Fusilier
GM, 5609 posts
Your Guide
Thu 1 Dec 2016
at 21:44
  • msg #462

Re: OOC Thread - 14

I don't think a Skorpion is practical for pocket.

Generally, it's ok to have a primary and secondary, but after that it's getting a little much.
Janecek
player, 29 posts
Thu 1 Dec 2016
at 21:48
  • msg #463

Re: OOC Thread - 14

Fusilier:
I don't think a Skorpion is practical for pocket.

Generally, it's ok to have a primary and secondary, but after that it's getting a little much.

Sorry, I thought that the Skorpion would fit in a pocket.

I think that the shotgun is more important so he'll leave the Skorpion.
Michael Kessler
player, 711 posts
Hauptmann (Ger)
Dave Ross
Thu 1 Dec 2016
at 22:13
  • msg #464

Re: OOC Thread - 14

Kessler will transfer 1 x knife to Walsh.
David 'Tosh' Lines
player, 542 posts
Cpl (UK) Infantry
Mahatatain
Thu 1 Dec 2016
at 22:39
  • msg #465

Re: OOC Thread - 14

Michael Kessler:
Kessler will transfer 1 x knife to Walsh.

Tosh has borrowed a knife for Walsh from Kaminski.
Michael Kessler
player, 712 posts
Hauptmann (Ger)
Dave Ross
Thu 1 Dec 2016
at 22:42
  • msg #466

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 465):

Ok missed that - cancel the transfer then
Francis 'Frank' Benucci
player, 1979 posts
Sgt (US) Ranger
Corkman
Thu 1 Dec 2016
at 23:05
  • msg #467

Re: OOC Thread - 14

Janecek:
Fusilier:
Ok Jan has it now, please add to sheet, and if you want/need to trade later that's fine too.

Only has the one loaded magazine of 9mmM.

Thanks.

I also need details of the shotgun & ammo Frank has passed across to Jan to carry.  Are you ok saying that it's happened and then sorting out the details later once Corkman is able to post them?



EDIT - how many rounds in the mag for the Skorpian?

Sorry it took me a bit to get to this.  I had RL shit to do before I got caught up here.

SPAS-12 (Fixed Stock - 12 Gauge - 9 capacity) (3.77kg) (BENUCCI REQUEST + AMMO TO SHARE WITH FERRO)
 - 12 Gauge Shotgun Slugs x9 (0.59kg)
 - Shotgun Shell Carrier (fixed to side of shotgun - 6 capacity - currently empty) (Neg)
 - Shotgun Shell Bandoleer (35 shell capacity) (0.5kg)
   - 12 Gauge Shotgun Slugs x9 (0.59kg)
   - 12 Gauge Shotgun Shells x26 (1.71kg)
   - 12 Gauge Shotgun Shells lose x3 (0.20kg)
Janecek
player, 30 posts
Thu 1 Dec 2016
at 23:06
  • msg #468

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 467):

Thanks for this.  Appreciated.  Sorry for chasing.
Francis 'Frank' Benucci
player, 1980 posts
Sgt (US) Ranger
Corkman
Thu 1 Dec 2016
at 23:09
  • msg #469

Re: OOC Thread - 14

Frank will not be taking his Lifchick harness so, if someone needs a rig, let me know.

- Frank will need a mag pouch (to borrow) to hold [4] 30 round mags for his H&K. [5] total
- Taking his AKM and [2] drum mags
- Going back to the .45 Para-Ordnance for this Op
Per Kolstrup
player, 398 posts
Oversergent (Den)
Raellus
Thu 1 Dec 2016
at 23:58
  • msg #470

Re: OOC Thread - 14


Per will draw the M72A4 law as suggested, if it's not too late. I'll wait until I receive confirmation before I update his char-sheet.

-
Francis 'Frank' Benucci
player, 1981 posts
Sgt (US) Ranger
Corkman
Fri 2 Dec 2016
at 00:36
  • msg #471

Re: OOC Thread - 14

Janecek:
In reply to Francis 'Frank' Benucci (msg # 467):

Thanks for this.  Appreciated.  Sorry for chasing.

No worries, just with my 2nd job this is my first night free, so to speak
Fusilier
GM, 5610 posts
Your Guide
Fri 2 Dec 2016
at 01:52
  • msg #472

Re: OOC Thread - 14

In reply to Per Kolstrup (msg # 470):

Ok, thanks.
Charles 'Charlie' Price
player, 21 posts
Callsign 'Dominion'
Spartan-117
Fri 2 Dec 2016
at 07:01
  • msg #473

Re: OOC Thread - 14

I make a motion that people with silenced weapons should shoot these riders....
Michael Kessler
player, 713 posts
Hauptmann (Ger)
Dave Ross
Fri 2 Dec 2016
at 07:48
  • msg #474

Re: OOC Thread - 14

In reply to Charles 'Charlie' Price (msg # 473):

I think they might be too far away...

If we can't see them without NVG's reverse should be true. We could make for the irrigation ditch and try and use it to get clear?
John Jameson McCarthy
player, 2316 posts
Major (US) Cavalry
Mark101
Fri 2 Dec 2016
at 07:55
  • msg #475

Re: OOC Thread - 14

Taking out six riders, six horses and two dogs at this range with pistols and smgs would be phenomenal shooting. I suggest we lay low and see what they do.
Charles 'Charlie' Price
player, 22 posts
Callsign 'Dominion'
Spartan-117
Fri 2 Dec 2016
at 12:19
  • msg #476

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 475):

Yeah, but if there are statues, we get lots of follow up shots.  :)
John Jameson McCarthy
player, 2318 posts
Major (US) Cavalry
Mark101
Fri 2 Dec 2016
at 12:28
  • msg #477

Re: OOC Thread - 14

True, hopefully a few minutes of obs will help decide that. If it was me though, I'd set up an OP somewhere near the statues (if that's what they are). People see them, go to ground and once they realise they've been duped, lower their guard and possible expose their position.
Fusilier
GM, 5611 posts
Your Guide
Fri 2 Dec 2016
at 13:37
  • msg #478

Re: OOC Thread - 14

How long will you wait before making the first move?
John Jameson McCarthy
player, 2319 posts
Major (US) Cavalry
Mark101
Fri 2 Dec 2016
at 15:15
  • msg #479

Re: OOC Thread - 14

Ten minutes and if we observe no motion we'll send out scouts.
Michael Kessler
player, 715 posts
Hauptmann (Ger)
Dave Ross
Fri 2 Dec 2016
at 16:09
  • msg #480

Re: OOC Thread - 14

It strikes me that a field in the middle of nowhere would be an unusual place to randomly put a statue of six horsemen.

Did anyone bring caltrops?
David 'Tosh' Lines
player, 543 posts
Cpl (UK) Infantry
Mahatatain
Fri 2 Dec 2016
at 16:37
  • msg #481

Re: OOC Thread - 14

Fuse,

We would have resolved this before leaving our compound so that Billy can do the work in decent light conditions and with all tools available:

Billy 'Crack' O'Brien :
"I think that will be dictated once we get there, though I would suggest putting both charges on the boat as close to the rear as possible. We will use both because I don't know if either charge is good and with two we have a 50/50 chance of it working. I can set the fuse to whatever time you feel most comfortable with 5, 10, 15 minutes."

JJM - what time fuse do you want Billy to set on the two charges that Tosh will place?  I'm thinking 5mins on each or would you rather just go with the 15 to 20 sec fuse that's there initially?

Ta,

Andy.
Janecek
player, 31 posts
Fri 2 Dec 2016
at 16:38
  • msg #482

Re: OOC Thread - 14

Michael Kessler:
It strikes me that a field in the middle of nowhere would be an unusual place to randomly put a statue of six horsemen.

Fuse,

Did Jan and Valeska come this route the previous night?  I don't think so but I just wanted to double check.

Thanks,

Andy.
Fusilier
GM, 5612 posts
Your Guide
Fri 2 Dec 2016
at 16:49
  • msg #483

Re: OOC Thread - 14

Maybe close but you aren't walking along their footsteps or anything. And besides, one field looks like the next in the dark.
This message was last edited by the GM at 16:51, Fri 02 Dec 2016.
Lukas Fischer
player, 236 posts
Callsign 'Kriegshammer'
Spartan-117
Fri 2 Dec 2016
at 16:52
  • msg #484

Re: OOC Thread - 14

Michael Kessler:
It strikes me that a field in the middle of nowhere would be an unusual place to randomly put a statue of six horsemen.

It is a monument to defeating some German patrol at this location a few months ago, lol.
This message was last edited by the player at 19:07, Fri 02 Dec 2016.
Janecek
player, 32 posts
Fri 2 Dec 2016
at 17:03
  • msg #485

Re: OOC Thread - 14

Fusilier:
Maybe close but you aren't walking along their footsteps or anything. And besides, one field looks like the next in the dark.

Thanks.  The key thing is we didn't see this last night.
John Jameson McCarthy
player, 2320 posts
Major (US) Cavalry
Mark101
Fri 2 Dec 2016
at 17:14
  • msg #486

Re: OOC Thread - 14

Five minutes.
David 'Tosh' Lines
player, 545 posts
Cpl (UK) Infantry
Mahatatain
Fri 2 Dec 2016
at 20:27
  • msg #487

Re: OOC Thread - 14

John Jameson McCarthy:
Five minutes.

Fuse,

Please can Billy have set 5min fuses on the two demo charges that Tosh is carrying?

Ta,

Andy.
Fusilier
GM, 5613 posts
Your Guide
Fri 2 Dec 2016
at 20:34
  • msg #488

Re: OOC Thread - 14

With what?
Billy 'Crack' O'Brien
player, 910 posts
Cpl (UK) Airborne
Cymon
Fri 2 Dec 2016
at 20:46
  • msg #489

Re: OOC Thread - 14

In reply to Fusilier (msg # 488):

Timed - Safety Fuse.
Fusilier
GM, 5614 posts
Your Guide
Fri 2 Dec 2016
at 21:15
  • msg #490

Re: OOC Thread - 14

Ok, but any attempts to modify them is put to an additional roll.

10ft each per charge.
This message was last edited by the GM at 21:16, Fri 02 Dec 2016.
Fusilier
GM, 5619 posts
Your Guide
Wed 7 Dec 2016
at 09:29
  • msg #493

Re: OOC Thread - 14


David 'Tosh' Lines
player, 546 posts
Cpl (UK) Infantry
Mahatatain
Thu 8 Dec 2016
at 14:08
  • msg #494

Re: OOC Thread - 14

Apologies for not posting.  Am intending on catching up tonight.

Ta,

Andy.
Fusilier
GM, 5621 posts
Your Guide
Thu 8 Dec 2016
at 19:38
  • msg #495

Re: OOC Thread - 14

If either group wishes to ask for any details go ahead.


This message was last edited by the GM at 19:46, Thu 08 Dec 2016.
David 'Tosh' Lines
player, 547 posts
Cpl (UK) Infantry
Mahatatain
Thu 8 Dec 2016
at 22:17
  • msg #496

Re: OOC Thread - 14

Fuse,

Several questions for you about the harbour:

 - How noisy is the night?  Is it quite windy and will that mask some degree of noise?

 - Where are the two sentries standing on the dock?  Are they near the building and will it be possible to sneak up on them?  Or are they out in the open?

 - What time of night is it now roughly?

 - Is there any sign of occupancy on the Monitor and is it large enough to have a sleeping compartment?  Is there any indication that crew might be sleeping aboard?

Ta,

Andy.
Fusilier
GM, 5622 posts
Your Guide
Thu 8 Dec 2016
at 22:24
  • msg #497

Re: OOC Thread - 14

David 'Tosh' Lines:
Fuse,

Several questions for you about the harbour:

 - How noisy is the night?  Is it quite windy and will that mask some degree of noise?

 - Where are the two sentries standing on the dock?  Are they near the building and will it be possible to sneak up on them?  Or are they out in the open?

 - What time of night is it now roughly?

 - Is there any sign of occupancy on the Monitor and is it large enough to have a sleeping compartment?  Is there any indication that crew might be sleeping aboard?

Ta,

Andy.


"...the wind will ultimately help mask your own movements and noises."

"Sometimes they pace the concrete apart from another, while sometimes they huddle close together." Meaning they aren't standing in one spot all the time.

0220hrs, November 12, 2000
Tczew cantonment, Poland
Windy, scattered flurries, -8oC

Just what's described.
David 'Tosh' Lines
player, 549 posts
Cpl (UK) Infantry
Mahatatain
Thu 8 Dec 2016
at 22:29
  • msg #498

Re: OOC Thread - 14

Thanks - sorry, I'd thought that the time was at the start of that section rather than the end.  Apologies for my confusion.
Michael Kessler
player, 717 posts
Hauptmann (Ger)
Dave Ross
Sat 10 Dec 2016
at 12:41
  • msg #499

Re: OOC Thread - 14

Fusilier:
If either group wishes to ask for any details go ahead.


Did we see a gate or any sort of gap anywhere in the metal fence?
Fusilier
GM, 5623 posts
Your Guide
Sat 10 Dec 2016
at 19:23
  • msg #500

Re: OOC Thread - 14

The entryway (gap) is on the southern side where there is road access. There was no gate visible.
Fusilier
GM, 5625 posts
Your Guide
Mon 12 Dec 2016
at 21:41
  • msg #501

Re: OOC Thread - 14

Hey fellas,

Could everyone please indicate in the combat tag whether they are using NVGs or not?

Also, just as reminder, you can't make proper aimed shots with them. Aimed shots are only possible at night with illum. If there is a firefight it might be better then to fire more rounds than usual, to compensate for the loss of accuracy and improve the odds.
Per Kolstrup
player, 401 posts
Oversergent (Den)
Raellus
Tue 13 Dec 2016
at 00:38
  • msg #502

Re: OOC Thread - 14

Fusilier:
Also, just as reminder, you can't make proper aimed shots with them. Aimed shots are only possible at night with illum. If there is a firefight it might be better then to fire more rounds than usual, to compensate for the loss of accuracy and improve the odds.


I know that the full turn isn't up yet but is this also the case for a target providing its own illumination? Specifically, the room in the prison complex from which a soft glow is emanating? IIRC the sight on Per's G21 doesn't have passive night vision capabilities but it does include a low-light reticle.

A marksman who can't take aimed shots at night is only half as valuable to the party as one who can. I'll need to make finding a night sight for Per's rifle a priority if/when we get back to Gdansk.

-
Fusilier
GM, 5627 posts
Your Guide
Tue 13 Dec 2016
at 00:42
  • msg #503

Re: OOC Thread - 14

Yes, that's fine. Aimed shots are permitted in that sort of case, but Per would need to flip up the goggles to get his eye up to the eyepiece.
Per Kolstrup
player, 402 posts
Oversergent (Den)
Raellus
Tue 13 Dec 2016
at 00:48
  • msg #504

Re: OOC Thread - 14

Fusilier:
Yes, that's fine. Aimed shots are permitted in that sort of case, but Per would need to flip up the goggles to get his eye up to the eyepiece.


Absolutely, that's why he needs a proper night sight.

-
This message was last edited by the player at 03:30, Tue 13 Dec 2016.
Francis 'Frank' Benucci
player, 1984 posts
Sgt (US) Ranger
Corkman
Tue 13 Dec 2016
at 03:27
  • msg #505

Re: OOC Thread - 14

Fusilier:
Hey fellas,

Could everyone please indicate in the combat tag whether they are using NVGs or not?

Also, just as reminder, you can't make proper aimed shots with them. Aimed shots are only possible at night with illum. If there is a firefight it might be better then to fire more rounds than usual, to compensate for the loss of accuracy and improve the odds.

David 'Tosh' Lines
player, 551 posts
Cpl (UK) Infantry
Mahatatain
Tue 13 Dec 2016
at 10:54
  • msg #506

Re: OOC Thread - 14

Fuse,

Did the sentry Tosh took out have the AKM or the SMG?

Ta

Andy
Janecek
player, 38 posts
Tue 13 Dec 2016
at 17:51
  • msg #507

Re: OOC Thread - 14

I so want to quote "Soap" from Lock Stock and Two Smoking Barrels but it came out in 1998 unfortunately.....

Soap: Yeah, little bit of pain never hurt anybody. If you know what I mean. Also, I think knives are a good idea. Big, fuck-off shiny ones. Ones that look like they could skin a crocodile. Knives are good, because they don't make any noise, and the less noise they make, the more likely we are to use them. Shit 'em right up. Makes it look like we're serious. Guns for show, knives for a pro.
Fusilier
GM, 5628 posts
Your Guide
Tue 13 Dec 2016
at 18:59
  • msg #508

Re: OOC Thread - 14

AKM
David 'Tosh' Lines
player, 552 posts
Cpl (UK) Infantry
Mahatatain
Tue 13 Dec 2016
at 22:14
  • msg #509

Re: OOC Thread - 14

Fusilier:
AKM

Ta.
David 'Tosh' Lines
player, 554 posts
Cpl (UK) Infantry
Mahatatain
Wed 14 Dec 2016
at 00:00
  • msg #510

Re: OOC Thread - 14

Fuse,

I presume that the AKM has a 30rnd mag in it?

Ta,

Andy
Michael Kessler
player, 720 posts
Hauptmann (Ger)
Dave Ross
Wed 14 Dec 2016
at 10:18
  • msg #511

Re: OOC Thread - 14

Fuse, re: the weapons in the garage, can the four people in the assault party take them? I’m thinking if we each take a pistol in a cargo pocket and then two of us ram the shotguns into our webbing. Is that allowable?

If not the fall back plan will be to take them when we go next door and chuck them as far as we can in different directions once we're outside so they would have to hunt for them. Either way we’ll grab the ammo.
Fusilier
GM, 5630 posts
Your Guide
Wed 14 Dec 2016
at 17:26
  • msg #512

Re: OOC Thread - 14

The pistols yes, but you'll have to go with the backup plan for the shotguns.
John Jameson McCarthy
player, 2323 posts
Major (US) Cavalry
Mark101
Wed 14 Dec 2016
at 17:53
  • msg #513

Re: OOC Thread - 14

If they're double barrelled guns could they be broken and take the bolt thingy that joins them together? Haven't looked at a shotgun for a long time but I remember my uncle losing something that meant he couldn't put it back together.
Michael Kessler
player, 722 posts
Hauptmann (Ger)
Dave Ross
Wed 14 Dec 2016
at 18:29
  • msg #514

Re: OOC Thread - 14

OK, I've tried to leave it open ended as to whether the shotguns can be disabled or not.

Also, I don't know what Kolstrup's call sign is so I've used Viking as a placeholder. Kessler wouldn't have left base without finding out what it actually is so if Rae can advise I'll edit later.
Fusilier
GM, 5632 posts
Your Guide
Wed 14 Dec 2016
at 18:45
  • msg #515

Re: OOC Thread - 14

Sure, disabled is fine too.
Francis 'Frank' Benucci
player, 1986 posts
Sgt (US) Ranger
Corkman
Wed 14 Dec 2016
at 19:44
  • msg #516

Re: OOC Thread - 14

IDK if you want to consider this option now but, Frank has a nearly empty ruck.  He can leave that with Andropov until their ready to get out so they can kind of move and not leave the weapons and ammo behind?

Just a thought...
Fusilier
GM, 5634 posts
Your Guide
Thu 15 Dec 2016
at 21:26
  • msg #517

Re: OOC Thread - 14

John Jameson McCarthy:
"Varis, let me know when Walsh and Lines get on the monitor. We'll wait to see them go to ground and then head out. Varis, you take the dockside and see if there's a small craft we can use to get to the barge. If there is, stop and we'll take it. If not we get close to the barge and swim if we have to."


I wasn't sure if O'Brien and Anna were supposed to go with McCarthy & the others, or stay up in the vantage point with Fischer, so please confirm. I assume they were to stay and cover the gun emplacement.


This message was last edited by the GM at 21:34, Thu 15 Dec 2016.
Billy 'Crack' O'Brien
player, 913 posts
Cpl (UK) Airborne
Cymon
Thu 15 Dec 2016
at 21:58
  • msg #518

Re: OOC Thread - 14

In reply to Fusilier (msg # 517):

Yes I think they were staying. McCarthy to confirm.
Francis 'Frank' Benucci
player, 1988 posts
Sgt (US) Ranger
Corkman
Fri 16 Dec 2016
at 03:45
  • msg #519

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 518):

Away from home until Saturday/Sunday.  OOC as needed.
John Jameson McCarthy
player, 2324 posts
Major (US) Cavalry
Mark101
Fri 16 Dec 2016
at 10:48
  • msg #520

Re: OOC Thread - 14

Yup, leave Anna and O'Brien where they are. I'll get a quick post in now, it's rather hectic at the end of term.
John Jameson McCarthy
player, 2325 posts
Major (US) Cavalry
Mark101
Fri 16 Dec 2016
at 10:50
  • msg #521

Re: OOC Thread - 14

JJ has a swim asset of 6, what's Varis'?
Per Kolstrup
player, 405 posts
Oversergent (Den)
Raellus
Sat 17 Dec 2016
at 02:49
  • msg #522

Re: OOC Thread - 14


The Comms thread isn't updated- a bunch of MIA and KIA characters are still listed but no Kessler, Fischer, etc.

Is there another place to find their call signs besides scrolling back through the IC thread?

-
Varis Babicevs
player, 1392 posts
Sgt (Latvia)
Raellus
Sat 17 Dec 2016
at 02:49
  • msg #523

Re: OOC Thread - 14

John Jameson McCarthy:
JJ has a swim asset of 6, what's Varis'?


8.

-
John Jameson McCarthy
player, 2326 posts
Major (US) Cavalry
Mark101
Sat 17 Dec 2016
at 09:23
  • msg #524

Re: OOC Thread - 14

Thanks, how about we get Varis to swim out and get the boat's painter?
Varis Babicevs
player, 1393 posts
Sgt (Latvia)
Raellus
Sat 17 Dec 2016
at 15:40
  • msg #525

Re: OOC Thread - 14

John Jameson McCarthy:
Thanks, how about we get Varis to swim out and get the boat's painter?


I can't tell if you're joking. If not, just give the order IC and Varis will oblige.

-
This message was last edited by the player at 16:25, Sat 17 Dec 2016.
Varis Babicevs
player, 1395 posts
Sgt (Latvia)
Raellus
Sat 17 Dec 2016
at 19:20
  • msg #526

Re: OOC Thread - 14


Mark, I'm not trying to steal the spotlight or anything, but we need our commander available to respond should things suddenly go pear-shaped for either group. Besides, Varis is a better swimmer.

;)

-
John Jameson McCarthy
player, 2328 posts
Major (US) Cavalry
Mark101
Sat 17 Dec 2016
at 19:43
  • msg #527

Re: OOC Thread - 14

No problem, go for it :) :)
David 'Tosh' Lines
player, 555 posts
Cpl (UK) Infantry
Mahatatain
Sun 18 Dec 2016
at 21:03
  • msg #528

Re: OOC Thread - 14

Sorry for not posting people.  The combination of Christmas prep, a sick child and now me being sick means I'm failing to post this turn.

Apologies for this.

Fuse, please NPC as necessary.

Ta,

Andy
Fusilier
GM, 5638 posts
Your Guide
Mon 19 Dec 2016
at 12:34
  • msg #529

Re: OOC Thread - 14

I know things are uneventful for the players on overwatch, but the rolls have been in your favor and I don't want to corrupt that which means it's pretty quiet. You all put a lot of work into the plan and they don't usually go so well, so I hope everyone understands.
This message was last edited by the GM at 12:41, Mon 19 Dec 2016.
Michael Kessler
player, 726 posts
Hauptmann (Ger)
Dave Ross
Mon 19 Dec 2016
at 15:49
  • msg #530

Re: OOC Thread - 14

Does anyone have any thoughts on what to do with the rest of the prisoners? Morally Kessler won't have a problem leaving them behind – his primary concern is the safety of his people and carrying out the mission. So far we’ve managed to keep under the radar if we release them they might cause a bit of a commotion that might attract unwanted attention from the garrison. Even if that attention is focused towards them there’s a risk it might lead to our discovery.

Secondary concern if that we don’t know what they’re in jail for. Some of them might have just been in the wrong place at the wrong time but others might have genuinely done some pretty bad things that warrant imprisonment. There’s also the risk that if freed they might decide to take some revenge on the men – and women – we have just taken captive. Which again could end up attracting attention dependent on how noisy they are.  Or require us to step in. All of which can be avoided by leaving them where they are.

On the other hand, if they do cause a disturbance it might create a diversion that we can use to our advantage.

Anyone got any thoughts?
Francis 'Frank' Benucci
player, 1990 posts
Sgt (US) Ranger
Corkman
Mon 19 Dec 2016
at 16:03
  • msg #531

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 530):

No problem leaving them behind whatsoever.  Try to scare them into staying here for a couple of minutes, lock the door but, don't make it impossible for them to get out on their own.  Gives us time to move away from here to our extract point.
Charles 'Charlie' Price
player, 25 posts
Callsign 'Dominion'
Spartan-117
Mon 19 Dec 2016
at 19:07
  • msg #532

Re: OOC Thread - 14

Ferro
player, 741 posts
CaporaleMaggior (It)
Jinnysong
Mon 19 Dec 2016
at 19:43
  • msg #533

Re: OOC Thread - 14

I think we should leave them locked up. If it was just one or two then ok but with about ten that's a lot of unknown factors to account for.
This message was last edited by the player at 19:43, Mon 19 Dec 2016.
Michael Kessler
player, 727 posts
Hauptmann (Ger)
Dave Ross
Tue 20 Dec 2016
at 11:05
  • msg #534

Re: OOC Thread - 14

Per Kolstrup:
[Kessler's Call Sign]

It's Kaiser
Fusilier
GM, 5640 posts
Your Guide
Tue 20 Dec 2016
at 19:53
  • msg #535

Re: OOC Thread - 14

I'd like to get the next turn up by wednesday evening. Please try to have your post in by then. Thanks.
Per Kolstrup
player, 407 posts
Oversergent (Den)
Raellus
Tue 20 Dec 2016
at 20:59
  • msg #536

Re: OOC Thread - 14

Michael Kessler:
It's Kaiser


Thanks. I can't find an updated cast list w/ radio call signs.

-
Fusilier
GM, 5641 posts
Your Guide
Tue 20 Dec 2016
at 21:19
  • msg #537

Re: OOC Thread - 14

There isn't. The cast/call sign issue was brought up before, but (at that time at least) there wasn't much interest and it never got done.
This message was last edited by the GM at 21:20, Tue 20 Dec 2016.
Fusilier
GM, 5646 posts
Your Guide
Thu 22 Dec 2016
at 22:50
  • msg #538

Re: OOC Thread - 14

Note the lack of LOS from the jailhouse to the gate. The sketch is accurate in that sense. "Enemy" positions are just a rough placement and includes the one Andropov shot.


Fusilier
GM, 5648 posts
Your Guide
Thu 22 Dec 2016
at 23:21
  • msg #539

Re: OOC Thread - 14

I know I said this was the last turn, but I'll add in some supplementary posts as the need arises.
Michael Kessler
player, 731 posts
Hauptmann (Ger)
Dave Ross
Fri 23 Dec 2016
at 07:52
  • msg #540

Re: OOC Thread - 14

OK, initial thought to try and extricate the second smuggler from his cell was something along the following lines

1. Kessler, Jan, and the first smuggler partially withdraw from the cell block. Jan covers up the light as best as he can without putting it out (@Fuse, does it have shutters?)
2. Once they're at a safe distance (i.e. where they're not going to be affected by the effects) Kessler and Jan both lob stun grenades (using two to be on the safe side)
3. Whilst the prisoners are suffering from the effects of the stun grenades Kessler and Jan go in, and snatch the smuggler (Jan has the baton so he does the snatch as he's best equipped to dish out non lethal violence if needed, Kessler covers him). The other smuggler stays out of the way
4. Once the smuggler is out we lock the cell again (with the other prisoners inside)

Does anyone see any potential flaws in that or have any other (preferably non lethal) suggestions?

Kessler probably won't be able to get actively involved in dealing with the firefight until that's resolved and after this afternoon UK time I won't be able to post again IC until either late Monday / sometime Tuesday so if those outside want to react before then don't feel you have to wait for orders.
Fusilier
GM, 5649 posts
Your Guide
Fri 23 Dec 2016
at 08:53
  • msg #541

Re: OOC Thread - 14

No shutters. Just has a glass globe.
Michael Kessler
player, 732 posts
Hauptmann (Ger)
Dave Ross
Fri 23 Dec 2016
at 11:55
  • msg #542

Re: OOC Thread - 14

Starting to doubt my own plan. It’s maybe simpler / quicker to just wade in with the baton and rifle butt. Only thing is that opens up the risk of them rushing us.
Per Kolstrup
player, 409 posts
Oversergent (Den)
Raellus
Fri 23 Dec 2016
at 14:37
  • msg #543

Re: OOC Thread - 14


Now that there's been shooting, I see less of a reason not to just free all of the prisoners. If they know that they're going to be released, they're far less likely to give Kessler any trouble. After they're out, let them run around the town, sowing confusion.

-
This message was last edited by the player at 14:38, Fri 23 Dec 2016.
Michael Kessler
player, 733 posts
Hauptmann (Ger)
Dave Ross
Fri 23 Dec 2016
at 14:51
  • msg #544

Re: OOC Thread - 14

I agree.

I’ve been mulling over a number of different scenarios all morning (I’m at work and there’s not been much else happening). Using stun grenades is going to take time. Anything that involves going into the cell puts Kessler and Jan at risk of potentially being overpowered. And the problem with being heavily armed is that there’s a chance that even if the prisoners don’t overpower them they might be able to snatch a pistol. Or grenade. Or something. So I’ve been trying to avoid scenarios that mean going into the cell while the prisoners are hostile.

I was hoping for an angle where we could have a controlled release rather than a letting a mob loose at once – especially if they decide they don’t want to go outside now that there’s shooting - but I don’t know how practical that is. There’s risk whatever we do. Maybe let them go in stages. Marek’s cell first, then the three on their own, show the ones in the second cell we are serious about letting them go.
David 'Tosh' Lines
player, 556 posts
Cpl (UK) Infantry
Mahatatain
Fri 23 Dec 2016
at 23:23
  • msg #545

Re: OOC Thread - 14

Apologies for my absence.  Am now well but am awayfor Christmas with crap phone Internet.  I'm catching up and will try to get properly online to post IC.

Sorry all.

Andy
David 'Tosh' Lines
player, 557 posts
Cpl (UK) Infantry
Mahatatain
Sun 25 Dec 2016
at 12:06
  • msg #546

Re: OOC Thread - 14

A very Merry Christmas to you all!
Varis Babicevs
player, 1398 posts
Sgt (Latvia)
Raellus
Sun 25 Dec 2016
at 16:01
  • msg #547

Re: OOC Thread - 14


Same to you. Merry Christmas, everyone!

-
Francis 'Frank' Benucci
player, 1994 posts
Sgt (US) Ranger
Corkman
Sun 25 Dec 2016
at 23:02
  • msg #548

Re: OOC Thread - 14

Merry Christmas all!
David 'Tosh' Lines
player, 558 posts
Cpl (UK) Infantry
Mahatatain
Sun 1 Jan 2017
at 00:58
  • msg #549

Re: OOC Thread - 14

A happy new year to you all!

Andy
Fusilier
GM, 5651 posts
Your Guide
Sun 1 Jan 2017
at 20:57
  • msg #550

Re: OOC Thread - 14

With the holidays over it looks like the game will resume normal play. I'd like to have the next turn up on Wednesday.

I'll have the harbor team part up later tonight.
Michael Kessler
player, 736 posts
Hauptmann (Ger)
Dave Ross
Tue 3 Jan 2017
at 08:31
  • msg #551

Re: OOC Thread - 14

quote:
"If you are going to the harbor, don't take the canal bridge. You know, the road crossing? Go into the factory ruins next to the river... north of the train yard. There is a place you can cross the canal. A sort of dam... controls the canal water. Nobody will be there."

Do you all want to take slightly crazy guy's advice or stick to the bridge?
Janecek
player, 41 posts
Tue 3 Jan 2017
at 11:54
  • msg #552

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 551):

I think that the canal route is the way we came.  These factory ruins sound nearby so maybe we look at the bridge and try this dam if it's now guarded.
Michael Kessler
player, 737 posts
Hauptmann (Ger)
Dave Ross
Tue 3 Jan 2017
at 16:13
  • msg #553

Re: OOC Thread - 14

What was the final ruling about radio comms? Can each group talk to each other via their tac radios or is it only possible manpack to manpack? I seem to recall there was some doubt about ranges.
Per Kolstrup
player, 412 posts
Oversergent (Den)
Raellus
Tue 3 Jan 2017
at 16:23
  • msg #554

Re: OOC Thread - 14


I think Fuse said the two groups can only communicate via manpack as the small tac radios only have like a 1km range and there's no clear LOS because of the town's buildings. Or something like that.

-
John Jameson McCarthy
player, 2332 posts
Major (US) Cavalry
Mark101
Tue 3 Jan 2017
at 16:25
  • msg #555

Re: OOC Thread - 14

I'm not sure how it works in real life, but the point of putting a manpack in each group was so we could communicate. If Tomas needs to relay the message on, Fuse, let me know and I can pot that up too. It just seems like a hideous cluttering of IC posts and a bit of a waste of the time we do have to play constantly forwarding radio posts that everyone can read.

If that's what you want, let me know and I'll pop it in before the deadline.
Fusilier
GM, 5654 posts
Your Guide
Tue 3 Jan 2017
at 16:30
  • msg #556

Re: OOC Thread - 14

Short range radio contact from objective to objective is unreliable. Some words might get through but the range is too far and with too many obstacles between for effective communications.

The manpack radios fix this and as Mark said, messages can just be assumed to be passed on. Nothing needs to be done IC for that - unless the relevant signaler is in combat or something where normal use of the radio might be impractical. Know what I mean?
This message was last edited by the GM at 16:30, Tue 03 Jan 2017.
John Jameson McCarthy
player, 2333 posts
Major (US) Cavalry
Mark101
Tue 3 Jan 2017
at 16:57
  • msg #557

Re: OOC Thread - 14

That seems fair.
Ferro
player, 742 posts
CaporaleMaggior (It)
Jinnysong
Tue 3 Jan 2017
at 18:29
  • msg #558

Re: OOC Thread - 14

I'm leaning towards taking the crazy guy's advice.
Michael Kessler
player, 739 posts
Hauptmann (Ger)
Dave Ross
Tue 3 Jan 2017
at 20:08
  • msg #559

Re: OOC Thread - 14

Presuming everyone links up safely I'm thinking along the following lines:

Ferro and Jan take point and Jan leads the way to the spot crazy guy is talking about
Kolstrup and Benucci slot in behind them
Riedel and Andropov go in the middle and take over responsibility for looking after the Polish smugglers
Kessler and Price bring up the rear. Part of Kessler's job will be to make sure no one gets separated

Does that sound OK or does anyone want to make any changes?
Charles 'Charlie' Price
player, 29 posts
Callsign 'Dominion'
Spartan-117
Tue 3 Jan 2017
at 20:10
  • msg #560

Re: OOC Thread - 14

Sounds good to me!
Francis 'Frank' Benucci
player, 1997 posts
Sgt (US) Ranger
Corkman
Tue 3 Jan 2017
at 20:17
  • msg #561

Re: OOC Thread - 14

Ferro:
I'm leaning towards taking the crazy guy's advice.

Second that.
Francis 'Frank' Benucci
player, 1998 posts
Sgt (US) Ranger
Corkman
Tue 3 Jan 2017
at 20:18
  • msg #562

Re: OOC Thread - 14

Michael Kessler:
Presuming everyone links up safely I'm thinking along the following lines:

Ferro and Jan take point and Jan leads the way to the spot crazy guy is talking about
Kolstrup and Benucci slot in behind them
Riedel and Andropov go in the middle and take over responsibility for looking after the Polish smugglers
Kessler and Price bring up the rear. Part of Kessler's job will be to make sure no one gets separated

Does that sound OK or does anyone want to make any changes?

This sounds good to me
Fusilier
GM, 5657 posts
Your Guide
Thu 5 Jan 2017
at 04:46
  • msg #563

Re: OOC Thread - 14

I'm going to use this sort of map to help portray the lack of detail and information that you have available to you. You don't have access to Google Maps or even a city map, so this is the basic layout in your mind, if you will.

Going straight, or through the occupied residential block, is the most direct route and won't affect your ETA. It's the riskiest however, due to the proximity of the alerted enemy and local populace.

Detouring west is the safest, but the railroad tracks and marshaling yards are heavily cratered and blocked with debris/train cars. It'll be slow going, especially for those without NODs or with mobility issues. Taking this route will certainly delay your ETA.

Detouring east means cutting through a large riverside public park, that has been re-purposed for agricultural use. The ground there is open and mostly flat, though Janacek and Marek recall no military positions there or civilian habitation. One more potential downside to this route is that it takes you close to the main bridge over the Vistula, which you know is guarded.


Fusilier
GM, 5658 posts
Your Guide
Thu 5 Jan 2017
at 05:41
  • msg #564

Re: OOC Thread - 14

Turn is up. Next one is schedules for Friday.
This message was last edited by the GM at 05:41, Thu 05 Jan 2017.
Michael Kessler
player, 740 posts
Hauptmann (Ger)
Dave Ross
Thu 5 Jan 2017
at 09:02
  • msg #565

Re: OOC Thread - 14

Anyone have any thoughts / preferences on which way they want to proceed? In order of preference I'm inclined towards

East through the park
West through the rail yard

What do you think?
Michael Kessler
player, 741 posts
Hauptmann (Ger)
Dave Ross
Thu 5 Jan 2017
at 14:15
  • msg #566

Re: OOC Thread - 14

Janecek:
Another thought also occurred to him, a far more dangerous option that was probably a bad idea but was worth considering, just in case.  "Or you want shoot enemy soldiers, capture or blow up vehicles and then go for harbour?"

I didn't put that down as one of my preferences as I thought there was a risk that stir up a hornet's nest but if you all want to do that it's fine by me.
Janecek
player, 45 posts
Thu 5 Jan 2017
at 14:21
  • msg #567

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 566):

Sorry, to be clear I think that it would be a mistake to engage but it's another option. <G>
Janecek
player, 46 posts
Thu 5 Jan 2017
at 14:50
  • msg #568

Re: OOC Thread - 14

Michael Kessler:
Anyone have any thoughts / preferences on which way they want to proceed? In order of preference I'm inclined towards

East through the park
West through the rail yard

What do you think?

My suggestion is that we head east initially into the agricultural area then go north through it past the enemy facility before heading west again so that we cross the railroad somewhere near where it splits into two lines.  We can then head north again and decide between crossing the canal at the bridge we came across earlier on or going through the factory ruins and crossing at the dam.  One thing to realise with crossing at the dam is that will probably bring us in at the south eastern side of the harbour (I think) and we'll either need to come inland to get to the north side or have to take out the Zoo2.
Michael Kessler
player, 743 posts
Hauptmann (Ger)
Dave Ross
Thu 5 Jan 2017
at 20:44
  • msg #569

Re: OOC Thread - 14

Michael Kessler:
Clicking the handset back on to the radio he nods in reply to Andropov, looks at Benucci. "OK,  Sergeant Benucci, if you can manage the radio without being weighed down take it. Otherwise Jan will have to have it."

I don't know who - if anyone - has the weight to take the radio without being encumbered. If no one has just say and we'll need to improvise.
Janecek
player, 47 posts
Thu 5 Jan 2017
at 21:09
  • msg #570

Re: OOC Thread - 14

Jan can happily take it but I appreciate that that might not be the best option IC.  Is there any other gear he could carry instead?
Per Kolstrup
player, 413 posts
Oversergent (Den)
Raellus
Thu 5 Jan 2017
at 21:25
  • msg #571

Re: OOC Thread - 14


I kind of like the idea of a surprise attack on a rear-area unit- seize the initiative, sow confusion, lower morale and all that. If we try to sneak by, I think the chances are pretty good we'll be detected anyway, and then the enemy has the initiative. That said, I see the sense in a cautious/stealthy approach, and so would Per. So, I support the tentative plan. However, if y'all want to take to the offence a bit, I'm cool with that too.

-
Janecek
player, 48 posts
Thu 5 Jan 2017
at 22:01
  • msg #572

Re: OOC Thread - 14

Michael Kessler:
Kessler then repeats the instruction to only use suppressed weapons to the Pole that has armed himself with the M231.

Fuse,

In message #190 Jan mentioned giving both Izaak and Marek a revolver each (that we'd taken from the prison guards).  Did this happen?

Ta,

Andy
Fusilier
GM, 5659 posts
Your Guide
Thu 5 Jan 2017
at 22:06
  • msg #573

Re: OOC Thread - 14

Yes.
Janecek
player, 49 posts
Thu 5 Jan 2017
at 22:10
  • msg #574

Re: OOC Thread - 14

In reply to Fusilier (msg # 573):

Thanks for confirming.



Per Kolstrup:
I kind of like the idea of a surprise attack on a rear-area unit- seize the initiative, sow confusion, lower morale and all that. If we try to sneak by, I think the chances are pretty good we'll be detected anyway, and then the enemy has the initiative. That said, I see the sense in a cautious/stealthy approach, and so would Per. So, I support the tentative plan. However, if y'all want to take to the offence a bit, I'm cool with that too.

Unfortunately I think that the need to move quickly to the harbour now means that we need to bypass this unit we've encountered, even though it would be quite good fun to take them out.
Francis 'Frank' Benucci
player, 1999 posts
Sgt (US) Ranger
Corkman
Fri 6 Jan 2017
at 00:23
  • msg #575

Re: OOC Thread - 14

I'll take the radio if need be.  I'm leaving the MP-5 on my pack still...
Janecek
player, 50 posts
Fri 6 Jan 2017
at 10:32
  • msg #576

Re: OOC Thread - 14

Jan is carrying the SPAS-12.  He could pass that across to one of the Poles to free up more capacity to carry stuff if needed.  He could then carry Frank's AKM while Frank carries the manpack and uses his silenced MP-5.
Francis 'Frank' Benucci
player, 2000 posts
Sgt (US) Ranger
Corkman
Sat 7 Jan 2017
at 00:38
  • msg #577

Re: OOC Thread - 14

Janecek:
Jan is carrying the SPAS-12.  He could pass that across to one of the Poles to free up more capacity to carry stuff if needed.  He could then carry Frank's AKM while Frank carries the manpack and uses his silenced MP-5.

No issues with that, if needed
Fusilier
GM, 5660 posts
Your Guide
Sat 7 Jan 2017
at 06:15
  • msg #578

Re: OOC Thread - 14

I'm in the midst of the turn and I just realized I'm not 100% sure what I've started corresponds to your intentions.

First off, for Rae, is Varis going to shoot as the men pass by? I interpreted the post as a yes, but I think I better get this confirmed before progressing. If there are conditions to shooting (like, only if Varis is seen or something) what are they?

Second, are the support guys on the berm going to open fire on the AA position (when/if) that happens, or only if the AA position turns on the Mad Dogs and goes active?

I would have brought this up earlier, but like I said, my uncertainty came about only now.
This message was last edited by the GM at 06:15, Sat 07 Jan 2017.
Billy 'Crack' O'Brien
player, 919 posts
Cpl (UK) Airborne
Cymon
Sat 7 Jan 2017
at 06:52
  • msg #579

Re: OOC Thread - 14


Billy would wait and see if the AA position hears the shots and reacts or if the RPG is fired and the rest of his team responds.
This message was last edited by the player at 06:53, Sat 07 Jan 2017.
Lukas Fischer
player, 242 posts
Callsign 'Kriegshammer'
Spartan-117
Sat 7 Jan 2017
at 07:01
  • msg #580

Re: OOC Thread - 14

Lukas is firing if the AA gun starts to slew (and before it fires hopefully).  If the gun is still (who knows, maybe it broke recently and they just use it for show), and the troops start to fire, then the Lukas will fire.  Like Cymon said, maybe there's a chance they don't hear the shots, or can't locate the source, or similar, so just a few shots in the distance, won't automatically cause a reaction from Fischer, unless that triggers something unusual from the enemy (an enemy officer comes out with a manpack and looks like he's calling fire for example...).
This message was last edited by the player at 07:01, Sat 07 Jan 2017.
Varis Babicevs
player, 1401 posts
Sgt (Latvia)
Raellus
Sat 7 Jan 2017
at 15:21
  • msg #581

Re: OOC Thread - 14

Fusilier:
First off, for Rae, is Varis going to shoot as the men pass by? I interpreted the post as a yes, but I think I better get this confirmed before progressing. If there are conditions to shooting (like, only if Varis is seen or something) what are they?


Good question. My intention was for Varis to wait until they passed the gap between sheds where he's hiding and then shoot them down. However, it sounds like the Major doesn't want Varis to fire unless its absolutely necessary.

My worry is that if the sentries get too far away from Varis, he'll lose the shot. If the sentries start walking east, they might notice something amiss with the monitor or on Valeska's boat (like, for example find the bodies of the other two sentries).

I'm not sure Varis' stealth score is good enough to try to shadow them (moving between the sheds and the berm) without being detected.

So, Varis will hide between sheds. If they spot him, he'll open fire. If they don't he'll wait until the sentries pass and then shoot them in the back at very close range.

-
Francis 'Frank' Benucci
player, 2003 posts
Sgt (US) Ranger
Corkman
Sat 7 Jan 2017
at 19:51
  • msg #582

Re: OOC Thread - 14

Is carrying the radio going to interfere with the pack Frank has on and the 'limited' items within?  If so, Andropov will need to take that as well
Janecek
player, 51 posts
Sat 7 Jan 2017
at 19:58
  • msg #583

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 582):

Can Jan carry Frank's pack for him as we're trying to free up Andropov's load?
Francis 'Frank' Benucci
player, 2004 posts
Sgt (US) Ranger
Corkman
Sat 7 Jan 2017
at 23:18
  • msg #584

Re: OOC Thread - 14

Janecek:
In reply to Francis 'Frank' Benucci (msg # 582):

Can Jan carry Frank's pack for him as we're trying to free up Andropov's load?

Or Jan is fine too
Janecek
player, 52 posts
Sun 8 Jan 2017
at 00:19
  • msg #585

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 584):

Do you want to post details of what's in his pack including weights.

Ta,

Andy
Francis 'Frank' Benucci
player, 2005 posts
Sgt (US) Ranger
Corkman
Sun 8 Jan 2017
at 02:45
  • msg #586

Re: OOC Thread - 14

Janecek:
In reply to Francis 'Frank' Benucci (msg # 584):

Do you want to post details of what's in his pack including weights.

Ta,

Andy

- Crowbar, Grappling hook and rope, 2L reserve canteen, [1] Day wild food plus the leftover from this days meal, [2] WP & [2] Smoke grenades, [1] spare 75-round drum, [6] AKM 30-round mags in rucks outer pockets &,[2] spare AA batteries.

Still want weights?  There's not much to Ortega's Large Rucksack
Fusilier
GM, 5662 posts
Your Guide
Sun 8 Jan 2017
at 04:28
  • msg #587

Re: OOC Thread - 14


Michael Kessler
player, 744 posts
Hauptmann (Ger)
Dave Ross
Sun 8 Jan 2017
at 09:15
  • msg #588

Re: OOC Thread - 14

OK, for the prison team, do you want to ambush the vehicles? I'm thinking if we can sync with the harbour team we can try and hit them hard with automatic fire and the grenade launcher and try to take them out of the fight whilst Fischer's team open up on the gun emplacement and try and deal with that and Walsh and Lines detonate their charges so everything starts going off at more or less the same time.

If we do it I don't know whether you want to cross the river first or not? If we stay on our current side the river would act as a barrier if it all goes wrong and we have to fall back but we then still have to cross, which could be a problem if the gun emplacement isn't taken out early.

If we cross before we engage the gun is less of a challenge but we're the ones with the river against our back.

An alternate option is to try and cross and stay stealthy and try and creep up on the vehicles or the gun emplacement. Or both, although that would require splitting into smaller teams so probably not ideal.

Or there might be other options? What do you think?
Francis 'Frank' Benucci
player, 2006 posts
Sgt (US) Ranger
Corkman
Sun 8 Jan 2017
at 14:12
  • msg #589

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 588):

As much as I would enjoy an ambush, we do have McCarthy asking for an ETA for us.  If we take and causalities and have to make a run for it, we could be in worse shape.  If we're closer to our Exfil point, then yes, we should try and knock something off.  We're already got one of ours who's got a bad leg still?
Michael Kessler
player, 745 posts
Hauptmann (Ger)
Dave Ross
Sun 8 Jan 2017
at 18:09
  • msg #590

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 589):

That's a fair point and I'm happy to go with the flow but my concern is that if we leave the vehicles be they may be able to prevent us getting to the exfil point (or inflict casualties on us as we do so) - that's why I was thinking it might be better to be proactive and try and take them out first.
Janecek
player, 53 posts
Sun 8 Jan 2017
at 21:28
  • msg #591

Re: OOC Thread - 14

Francis 'Frank' Benucci:
- Crowbar, Grappling hook and rope, 2L reserve canteen, [1] Day wild food plus the leftover from this days meal, [2] WP & [2] Smoke grenades, [1] spare 75-round drum, [6] AKM 30-round mags in rucks outer pockets &,[2] spare AA batteries.

Still want weights?  There's not much to Ortega's Large Rucksack

That's fine at present I think - Fuse, I'll work out the weights if it become releant.
Per Kolstrup
player, 414 posts
Oversergent (Den)
Raellus
Sun 8 Jan 2017
at 21:42
  • msg #592

Re: OOC Thread - 14


Looking at the map, how about this for a plan to reunite the teams?

Fischer's team opens up on the ZU/spotlight and the demo team set/blow their charges on the monitor. This will definitely get the truck-mounted reaction force's attention. They'll probably advance either N, along the dock towards Varis, or E to reinforce the ZU/spotlight position.

If the enemy RF does the former, Kessler's group can cross the dam and head towards the sangar for cleanup/pickup. Varis can hit them with his GL to draw their fire and then E&E to the east along the north side of the berm.

If the enemy RF does the latter, Kessler's group can ambush them as they motor east down the causeway. Assuming that works, the team can cross wherever they like.

It's risky but I like it better than trying to sneak past the RF or engaging it from distance where its HMG can be best employed.

-
Janecek
player, 54 posts
Sun 8 Jan 2017
at 21:49
  • msg #593

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 589):

Based on the map above from Fuse I think that we need to take out these vehicles as they are essentially blocking our path around to the barge.  That's presuming that the prison team are going to travel round the harbour on the western side to get to the northern point where the rest of the Mad Dogs are.

Alternatively we could simply leave the vehicles and head north east to hit the Zoo Two position in the rear.  The risk with that is that we end up making it problematic for Fischer's RPG team to engage as they will be running the risk of hitting us.  And the troops from the vehicles might then be attacking us while we're either engaging the Zoo Two position or trying to get onto the barge from somewhere near that position.

Therefore I think that we need to engage the troops with the vehicles as part of our exit and I think that we're best off crossing the river on the dam to do so first.

Does that make sense?
Janecek
player, 55 posts
Sun 8 Jan 2017
at 21:50
  • msg #594

Re: OOC Thread - 14

In reply to Per Kolstrup (msg # 592):

This sound good to me.
Billy 'Crack' O'Brien
player, 921 posts
Cpl (UK) Airborne
Cymon
Sun 8 Jan 2017
at 23:41
  • msg #595

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 590):

I think the men from the trucks could throw a big spanner into the works if they get into the ruins and begin firing on us as we try to board the barge as Dave has said. If they are armed with RPG's or have access to mortars and/or artillery then it is game over.
Ferro
player, 745 posts
CaporaleMaggior (It)
Jinnysong
Mon 9 Jan 2017
at 04:02
  • msg #596

Re: OOC Thread - 14

In reply to Per Kolstrup (msg # 592):

I'll throw in support for this.

Besides dealing the threat standing in our way we should probably also think about how we're getting a dozen people off the beach and onto the boat.
This message was last edited by the player at 04:03, Mon 09 Jan 2017.
Michael Kessler
player, 747 posts
Hauptmann (Ger)
Dave Ross
Mon 9 Jan 2017
at 10:05
  • msg #597

Re: OOC Thread - 14

In reply to Per Kolstrup (msg # 592):

Sounds good to me. I think the majority are in favour so I hope that you don’t mind that I’ve posted it in Kessler’s words to keep the momentum going.


Ferro:
Besides dealing the threat standing in our way we should probably also think about how we're getting a dozen people off the beach and onto the boat.

I’m hoping that if we can secure the area for long enough the barge will be able to come alongside the docks and pick everyone up. We may have to consider two pick ups dependent on where everyone finishes up. For example, if the prison team end up dealing with the gun emplacement probably makes sense for the barge to then come to them and pick them up from as near to the sangar as it can get.
David 'Tosh' Lines
player, 561 posts
Cpl (UK) Infantry
Mahatatain
Mon 9 Jan 2017
at 11:03
  • msg #598

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 597):

Sounds good.

One thing to consider though is that the monitor might be burning and still moored to the dock, depending on how much damage these charges do and whether there is much fuel aboard.  That will make embarking via the northern dock complicated.
Michael Kessler
player, 748 posts
Hauptmann (Ger)
Dave Ross
Mon 9 Jan 2017
at 11:10
  • msg #599

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 598):

Sorry, should have worded that better - when I said docks it wasn’t intended to specifically refer to the grey shaded area on the map (the one marked that is admittedly marked dock!). I meant to refer to the harbour area in general.
Fusilier
GM, 5663 posts
Your Guide
Mon 9 Jan 2017
at 18:59
  • msg #600

Re: OOC Thread - 14

Any PCs firing this turn (ex. guys on the mound) please post info to give me an idea of how heavy the fire will be. Some sort of rate or number of shots. Thanks.
David 'Tosh' Lines
player, 562 posts
Cpl (UK) Infantry
Mahatatain
Mon 9 Jan 2017
at 22:56
  • msg #601

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 599):

Understood.



Fuse, where on the map did Tosh and Walsh leave their weapons?  My mental image is that they're behind the building on the right hand side of the dock.  Is that right?

Ta,

Andy.
Varis Babicevs
player, 1403 posts
Sgt (Latvia)
Raellus
Mon 9 Jan 2017
at 23:40
  • msg #602

Re: OOC Thread - 14


Fuse, what's the approx. range from Varis to the QRF vehicles? Thanks.

-
Billy 'Crack' O'Brien
player, 922 posts
Cpl (UK) Airborne
Cymon
Tue 10 Jan 2017
at 01:39
  • msg #603

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 601):

Andy the two charges are fused together and us a single M60 Fuse Igniter which has a ring you pull to start the fuse "burning". There is no visible fizzing or the like from the fuse as most of the action takes place internally so no need for matches. Cheers.
Fusilier
GM, 5664 posts
Your Guide
Tue 10 Jan 2017
at 01:53
  • msg #604

Re: OOC Thread - 14

Weapons are there behind the small dock building yes.

Varis has only LOS to one vehicle, and due to the light/weather difficulty of judging distance places it somewhere between 200-350m.

Everyone else's can use this given length as a standard map scale for measuring out their own PC's distance to whatever.
David 'Tosh' Lines
player, 564 posts
Cpl (UK) Infantry
Mahatatain
Tue 10 Jan 2017
at 13:49
  • msg #605

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
In reply to David 'Tosh' Lines (msg # 601):

Andy the two charges are fused together and us a single M60 Fuse Igniter which has a ring you pull to start the fuse "burning". There is no visible fizzing or the like from the fuse as most of the action takes place internally so no need for matches. Cheers.

Cymon,

Thanks for correcting me on this and sorry for forgetting about the igniter Billy attached - I'll edit my last IC post accordingly.

Ta,

Andy.
Janecek
player, 57 posts
Thu 12 Jan 2017
at 13:54
  • msg #606

Re: OOC Thread - 14

On a total off topic conversation has everyone seen Rogue One yet?

What did you think?

Personally I loved it and it's possibly my favourite Star Wars film so far.  As the director said he wanted to put the War into Star Wars and he certainly succeeded in that!

Ta,

Andy.
John Jameson McCarthy
player, 2337 posts
Major (US) Cavalry
Mark101
Thu 12 Jan 2017
at 14:30
  • msg #607

Re: OOC Thread - 14

No spoilers, I'm seeing it this weekend!

I'm glad you enjoyed it.
Janecek
player, 58 posts
Thu 12 Jan 2017
at 14:38
  • msg #608

Re: OOC Thread - 14

John Jameson McCarthy:
No spoilers, I'm seeing it this weekend!

I'm glad you enjoyed it.

OK, let's park any discussion until next week.
Francis 'Frank' Benucci
player, 2007 posts
Sgt (US) Ranger
Corkman
Thu 12 Jan 2017
at 23:08
  • msg #609

Re: OOC Thread - 14

Such a welcome surprise!  I was totally surprised by the ending however, with that said, it is so good how it was done.  We'll discuss it next week and enjoy it!
David 'Tosh' Lines
player, 565 posts
Cpl (UK) Infantry
Mahatatain
Fri 13 Jan 2017
at 08:01
  • msg #610

Re: OOC Thread - 14

Fuse,

Does the captured Ak that Tosh has have a sling on it?

Ta,

Andy
Fusilier
GM, 5666 posts
Your Guide
Fri 13 Jan 2017
at 08:21
  • msg #611

Re: OOC Thread - 14

Yes.
David 'Tosh' Lines
player, 566 posts
Cpl (UK) Infantry
Mahatatain
Fri 13 Jan 2017
at 08:30
  • msg #612

Re: OOC Thread - 14

In reply to Fusilier (msg # 611):

Ta
Michael Kessler
player, 749 posts
Hauptmann (Ger)
Dave Ross
Fri 13 Jan 2017
at 09:49
  • msg #613

Re: OOC Thread - 14

Those in the prison team, are you happy to keep your heads down and hold in place this turn or would you rather get in to the fight?

My choice would be to stay where we are – they haven’t seen us so we’re still in a position to be able to surprise them if they do make a move or switch our focus to the gun emplacement if needed but if you would prefer to get involved I’m happy to go with the flow. My only concern would be crossing the dam – if they put a light on us as we’re crossing we could be caught fairly exposed so if we do engage I’d prefer to do it from this side of the river.

What do you think?
Janecek
player, 59 posts
Fri 13 Jan 2017
at 10:32
  • msg #614

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 613):

Do you think that it's feasible to get across the dam quietly and then set up an ambush in case they move to reinforce the gun emplacement?
Michael Kessler
player, 750 posts
Hauptmann (Ger)
Dave Ross
Fri 13 Jan 2017
at 10:47
  • msg #615

Re: OOC Thread - 14

We could try. The problem is what might happen if we’re unsuccessful and they spot us whilst we have people on top of the dam – we could end up pretty exposed. Or in freezing cold water in the dark wearing full kit.

Obviously we need to cross somehow to link up with the others, I’m just wary of doing it whilst the technical is in the vicinity.
Janecek
player, 60 posts
Fri 13 Jan 2017
at 11:24
  • msg #616

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 615):

I think that we need to move, either across the dam or along the bank to the bridge.  Otherwise we're going to lose the initiative and crossing will just get harder.

Of those two options I think that crossing the dam is the least risky move.  Please note though that my reading of the situation is that the troops in the vehicles are now heading round the western side of the harbour to flank the RPG team.  I might be wrong in that though.......
Michael Kessler
player, 751 posts
Hauptmann (Ger)
Dave Ross
Fri 13 Jan 2017
at 11:57
  • msg #617

Re: OOC Thread - 14

Janecek:
Please note though that my reading of the situation is that the troops in the vehicles are now heading round the western side of the harbour to flank the RPG team.  I might be wrong in that though.......

I’m not seeing that, although I could be the one that’s wrong. These look like the most relevant parts.

Fusilier:
Before crossing over to the harbor however, the Mad Dogs observe a 'technical' and medium sized transport truck drive into view. They're on the road which runs the length of the harbor's southern perimeter and out to the gun emplacement. Both vehicles halt well before that though, still at the southwest corner of the facility. Several figures pass in front of the headlights, though that's the only time they are visible on account of the poor visibility.

Fusilier:
Looking over to the left, they see the two vehicles are still there, but no more figures moving in front of the headlights and into view as before. They can't seen anyone actually. That said, it appears as though the enemy there aren't making a move to reinforce the gun emplacement.

So we saw a couple of figures move in front of the headlights at one point but my reading is that we can’t see any movement in any direction (sure, they could have moved, but I'm not seeing anything that confirms that). There is a reference to Varis thinking there’s gunfire coming from other directions but I can’t see anything definitive. As I said though, it could easily be me that’s wrong.


Janecek:
I think that we need to move

Rereading the turn posts I may have been overly cautious when it comes to crossing the dam. I’m happy to give it a go if that’s what people want to do.

Fusilier:
The dam-like structure in front of the group is covered by high grass and light brush, though the latter vegetation have lost their foliage. The banks of the canal are similarly covered and overgrown. The gun emplacement is also visible, thanks to the searchlight advertising its own position, though details are out of reach.

Per Kolstrup
player, 416 posts
Oversergent (Den)
Raellus
Fri 13 Jan 2017
at 19:48
  • msg #618

Re: OOC Thread - 14

Michael Kessler:
Those in the prison team, are you happy to keep your heads down and hold in place this turn or would you rather get in to the fight?

My choice would be to stay where we are – they haven’t seen us so we’re still in a position to be able to surprise them if they do make a move or switch our focus to the gun emplacement if needed but if you would prefer to get involved I’m happy to go with the flow. My only concern would be crossing the dam – if they put a light on us as we’re crossing we could be caught fairly exposed so if we do engage I’d prefer to do it from this side of the river.

What do you think?


I don't think we've been spotted. I say we make a dash across the dam and head towards the ZU bunker to finish it off. Per will volunteer to cover the crossers. If the enemy detect them, a few rounds into the PA vehicles should hopefully be enough to distract and suppress them.

I'm worried that if we wait, we'll be out of position for pickup once the barge gets moving.

Also, Varis was going to wait and see what the reaction force did before crossing the berm and joining Lukas' team. If the enemy were moving towards him, he was going to shoot them up- mostly to slow them way down- and then pull back. It's all good, though. I'll roll with what Fuse already posted.

-
Fusilier
GM, 5668 posts
Your Guide
Fri 13 Jan 2017
at 21:52
  • msg #619

Re: OOC Thread - 14


John Jameson McCarthy
player, 2339 posts
Major (US) Cavalry
Mark101
Sat 14 Jan 2017
at 17:20
  • msg #620

Re: OOC Thread - 14

Just got back from watching Rogue One. Thanks for holding off on discussions.
Varis Babicevs
player, 1405 posts
Sgt (Latvia)
Raellus
Sat 14 Jan 2017
at 17:39
  • msg #621

Re: OOC Thread - 14


I was a bit disappointed in R1. A lot of friends and acquaintances had told me that it was brilliant, the best Star Wars film, second only to ESB. Perhaps my expectations were just too high going in. I don't think it's a bad movie, just not that good. I didn't get attached to any of the principle characters, except maybe a little to the smartass robot and the two gay dudes. The female lead could have been played by anyone- she was dull and one-note, IMHO. I thought the final battle was too busy and convoluted. When a big element of suspense hinges on whether an extension chord is long enough, something wasn't very well thought out. Don't they have Wi-Fi in the SWU?

Although Force Awakens was basically a rehash of the first trilogy, I actually cared about the protagonists, including Kilo Ren.

-
Janecek
player, 62 posts
Sun 15 Jan 2017
at 23:28
  • msg #622

Re: OOC Thread - 14

In reply to Varis Babicevs (msg # 621):

I'm in agreement with lots of your other friends - I thought that Rogue One was a very good film.

Just in case anyone's concerned there are spoilers below.



To be fair I think that comparisons with other Star Wars films are misleading (in my opinion) as it's a very different kind of film.  Most of the other films have a journey element to them with characters developing a greater understanding of themselves, normally related to the Force.  Rogue One was simply a war film set in the Star Wars universe and I loved it for that (FYI the director commented early on during the project development that he wanted to "put the War into Star Wars").

It was brutal carnage as you would expect from a war film and part of that was creating a ensemble of characters just so that they could be killed off.  Not just the six core characters but they added about 15 soldiers and several of those got 5 second intros, just enough so that when they got killed you registered that someone else of vague relevance was dying.

I also loved how they turned Red Leader and Gold Leader into more important characters - they're now veterans of the battle in Rogue One before they die in Episode 4.

So overall I thoroughly enjoyed it and I want to see it again.  I'm actually playing in a Star Wars RPG on Monday nights at present in my face to face group and after seeing the film I contacted the GM to tell him that my character would have been one of the soldiers joining in for the final battle.  An uncompromising hard arse who's prepared to pay with his own life to do the right thing.
Francis 'Frank' Benucci
player, 2009 posts
Sgt (US) Ranger
Corkman
Mon 16 Jan 2017
at 01:21
  • msg #623

Re: OOC Thread - 14

In reply to Janecek (msg # 622):

It finally showed the grittiness of the galactic civil war.

I just thought it was well done.  Completely surprised on how it ended.  There's not going to be a Rogue One, part Deux.

I loved the cameos of Red & Gold leader and how Luke got his Red Five tag
David 'Tosh' Lines
player, 568 posts
Cpl (UK) Infantry
Mahatatain
Mon 16 Jan 2017
at 09:50
  • msg #624

Re: OOC Thread - 14

Fuse,

Just to be clear from the last turn have Walsh and Tosh pulled back to join Fischer or are they still in position waiting for Varis and then in a position to defend the flank?

Ta,

Andy
Janecek
player, 63 posts
Mon 16 Jan 2017
at 09:53
  • msg #625

Re: OOC Thread - 14

Francis 'Frank' Benucci:
I just thought it was well done.  Completely surprised on how it ended.  There's not going to be a Rogue One, part Deux.

I was half expecting the ending to be honest.  Any survivors would probably have been in Ep. 4 so I was fairly sure that everyone was going to die.  When the droid was killed that confirmed it for me.

Francis 'Frank' Benucci:
I loved the cameos of Red & Gold leader and how Luke got his Red Five tag

I'd forgotten about Red Five.  That's another good little link.
Fusilier
GM, 5670 posts
Your Guide
Mon 16 Jan 2017
at 09:55
  • msg #626

Re: OOC Thread - 14

I moved everyone, as I interpreted Fischer as moving everyone in anticipation for embarking. After the signal was given there wasn't indication from anyone that they were staying. That's how I saw it.
David 'Tosh' Lines
player, 569 posts
Cpl (UK) Infantry
Mahatatain
Mon 16 Jan 2017
at 10:12
  • msg #627

Re: OOC Thread - 14

In reply to Fusilier (msg # 626):

Thanks.

I presume that Varis has rejoined us then?
This message was last edited by the player at 10:12, Mon 16 Jan 2017.
Per Kolstrup
player, 419 posts
Oversergent (Den)
Raellus
Mon 16 Jan 2017
at 15:51
  • msg #628

Re: OOC Thread - 14


Fuse, does the ZU bunker have LOS to the technical? Thanks.

-
Fusilier
GM, 5671 posts
Your Guide
Mon 16 Jan 2017
at 16:28
  • msg #629

Re: OOC Thread - 14

Yes, it is.
This message was last edited by the GM at 16:34, Mon 16 Jan 2017.
Tomasz Andropov
player, 69 posts
Pvt (USSR) Mechanic
Mark101
Mon 16 Jan 2017
at 19:37
  • msg #630

Re: OOC Thread - 14

Is the searchlight still on? if we can illuminate the trucks it would make them easier to hit. It would give away the fact that the sangar is in hostile hands though.
Fusilier
GM, 5672 posts
Your Guide
Mon 16 Jan 2017
at 19:45
  • msg #631

Re: OOC Thread - 14

No, Sims took it out. Only the generator is running.
Francis 'Frank' Benucci
player, 2011 posts
Sgt (US) Ranger
Corkman
Mon 16 Jan 2017
at 23:42
  • msg #632

Re: OOC Thread - 14

Hey guys, just a quick heads-up, I'm at the range until next Tuesday and I have to work a couple of nights at my 2nd job.  Basically, Tuesday and Wednesday night my posting is going to be short or not at all.  I WILL try to reply as needed but, if you need to move forward Fuse, please NPC me as needed.
David 'Tosh' Lines
player, 571 posts
Cpl (UK) Infantry
Mahatatain
Tue 17 Jan 2017
at 18:01
  • msg #633

Re: OOC Thread - 14

Fuse, how much time has passed since Tosh pulled the pin on the explosives?  I think that it's 1 min but it might be 2, not that Tosh is able to look at his watch in the dark.  Am I correct?

Ta,

Andy.
Fusilier
GM, 5673 posts
Your Guide
Tue 17 Jan 2017
at 18:53
  • msg #634

Re: OOC Thread - 14

2 minutes or so.
David 'Tosh' Lines
player, 572 posts
Cpl (UK) Infantry
Mahatatain
Tue 17 Jan 2017
at 19:08
  • msg #635

Re: OOC Thread - 14

In reply to Fusilier (msg # 634):

Ta.
Fusilier
GM, 5675 posts
Your Guide
Wed 18 Jan 2017
at 01:23
  • msg #636

Re: OOC Thread - 14

Ok turn is up.

Please account for your ammunition.
Varis Babicevs
player, 1406 posts
Sgt (Latvia)
Raellus
Wed 18 Jan 2017
at 02:02
  • msg #637

Re: OOC Thread - 14


Will do. Great post, Fuse. Any chance of an updated tac-map for this turn?

-
Fusilier
GM, 5676 posts
Your Guide
Wed 18 Jan 2017
at 02:59
  • msg #638

Re: OOC Thread - 14

Thanks.

Positions for Mad Dogs are kinda rough. I didn't include Valeska's crew either.


Charles 'Charlie' Price
player, 35 posts
Callsign 'Dominion'
Spartan-117
Wed 18 Jan 2017
at 07:32
  • msg #639

Re: OOC Thread - 14

Updated Charlie's target after working with Fuze to figure out where the ZSU would have LOS and visibility.
Fusilier
GM, 5677 posts
Your Guide
Thu 19 Jan 2017
at 02:56
  • msg #640

Re: OOC Thread - 14

Hey,

I need PCs who are on the berm to go back an edit their combat tags to indicate which side of the mound they are on (north or south or right on the top). I believe there is going to be some LOS issues, plus I want to make sure I know exactly where you are before rolling dice.

Thanks.
This message was last edited by the GM at 03:00, Thu 19 Jan 2017.
David 'Tosh' Lines
player, 574 posts
Cpl (UK) Infantry
Mahatatain
Thu 19 Jan 2017
at 12:38
  • msg #641

Re: OOC Thread - 14

In reply to Fusilier (msg # 640):

Amended for Tosh.

Ta,

Andy.
Michael Kessler
player, 759 posts
Hauptmann (Ger)
Dave Ross
Fri 20 Jan 2017
at 18:32
  • msg #642

Re: OOC Thread - 14

Sorry Fuse, just to confirm
quote:
two pairs of spare barrels,

Does that mean four barrels @ 70 kilos per barrel, so 280 kilos worth of barrels?

quote:
These inner boxes hold a standard load of fifty 23mm rounds (per barrel) and weigh in at nearly 40kg apiece.

Again, is this 4 x 50 rnds @ 40 kilos each, so 200 kilos of ammo?

Sorry, just not 100% clear on this one.
Janecek
player, 69 posts
Fri 20 Jan 2017
at 18:56
  • msg #643

Re: OOC Thread - 14

If the barrels are replaceable and there are spares can the breech from either side be removed?  That might not be as valuable but it might render the Zoo Two inoperable.
Michael Kessler
player, 760 posts
Hauptmann (Ger)
Dave Ross
Fri 20 Jan 2017
at 19:07
  • msg #644

Re: OOC Thread - 14

I'm wondering if we can't just lodge a grenade amongst the gun's workings and have the last man out pull the pin when we leave.

Re salvaging the barrels, Kessler is leaning towards just chucking them in the river.
  • However the sums work out they're heavy
  • AFAIK we don't have a weapon that we can use them in so all we can do is keep them for a rainy day or trade them - we already have more than enough fuel to trade so there's no urgency to have them as trade goods
  • If we do trade them they might be used against us at some point

Thoughts?
Fusilier
GM, 5681 posts
Your Guide
Fri 20 Jan 2017
at 19:08
  • msg #645

Re: OOC Thread - 14

A little under 280kg of barrels. There are four barrels at approximately 60kg each.

Each ammo box (not crate) contains 50 rounds and is almost 40kg. There are many of these boxes, with 2 found in each crate.
Janecek
player, 70 posts
Fri 20 Jan 2017
at 19:24
  • msg #646

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 644):

My concern is primarily to disable the gun, ideally permanently.
Michael Kessler
player, 761 posts
Hauptmann (Ger)
Dave Ross
Fri 20 Jan 2017
at 19:36
  • msg #647

Re: OOC Thread - 14

Janecek:
In reply to Michael Kessler (msg # 644):

My concern is primarily to disable the gun, ideally permanently.

That was the intent behind the suggestion to put a grenade somewhere critical...
Janecek
player, 71 posts
Fri 20 Jan 2017
at 19:41
  • msg #648

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 647):

Sorry, read that first time as setting a trap for the crew when they return.  I understand what you mean now, though I've got no idea how much damage a frag grenade would do.  Does the prison team have any other types of grenades?
Per Kolstrup
player, 423 posts
Oversergent (Den)
Raellus
Fri 20 Jan 2017
at 19:43
  • msg #649

Re: OOC Thread - 14


Thermite would wreck it. WP would too, but we'd have to toss it and run, lest any of the phosphorous fragments hit anyone.

-
Michael Kessler
player, 762 posts
Hauptmann (Ger)
Dave Ross
Fri 20 Jan 2017
at 19:48
  • msg #650

Re: OOC Thread - 14

Per Kolstrup:
Thermite would wreck it. WP would too, but we'd have to toss it and run, lest any of the phosphorous fragments hit anyone.

-

Neither Kessler nor Riedel have thermite or WP I'm afraid.
David 'Tosh' Lines
player, 577 posts
Cpl (UK) Infantry
Mahatatain
Fri 20 Jan 2017
at 19:59
  • msg #651

Re: OOC Thread - 14

Tosh has a WP grenade but is on the wrong side of the harbour........
Michael Kessler
player, 763 posts
Hauptmann (Ger)
Dave Ross
Fri 20 Jan 2017
at 20:13
  • msg #652

Re: OOC Thread - 14

Fusilier:
Still illuminated by the small candle-lantern, Riedel sees that there are several crates stacked against one of the bunker's sandbag and log walls. When opened, each pinewood crate contains two smaller, but still fairly heavy, metal ammunition boxes within. These inner boxes hold a standard load of fifty 23mm rounds (per barrel) and weigh in at nearly 40kg apiece.

I suppose we could use the lantern to try and start a fire if we have to...?
Fusilier
GM, 5682 posts
Your Guide
Fri 20 Jan 2017
at 21:03
  • msg #653

Re: OOC Thread - 14

It's just a candle in a glass globe (housing).

One of Tczew's few products, actually.
This message was last edited by the GM at 21:04, Fri 20 Jan 2017.
Janecek
player, 72 posts
Fri 20 Jan 2017
at 21:10
  • msg #654

Re: OOC Thread - 14

Did anyone bring an AT grenade?
Billy 'Crack' O'Brien
player, 928 posts
Cpl (UK) Airborne
Cymon
Fri 20 Jan 2017
at 21:25
  • msg #655

Re: OOC Thread - 14


Those barrels get very hot while firing, glowing red hot. If you poor water on them at the junction of the receiver and the barrel they should basically weld in place or crack.
Per Kolstrup
player, 424 posts
Oversergent (Den)
Raellus
Fri 20 Jan 2017
at 21:34
  • msg #656

Re: OOC Thread - 14


Per has a WP grenade but WP is such an effective weapon for breaking contact that I really don't want to waste it on a quicky demo job. If the idea is to permanently silence the gun, how about towing into the Vistula and then cutting the tow-rope? If it's just a temporary fix we're looking for, remove a key component or two (firing pin, breach block, triggers, etc.).

-
This message was last edited by the player at 21:39, Fri 20 Jan 2017.
Ferro
player, 748 posts
CaporaleMaggior (It)
Jinnysong
Fri 20 Jan 2017
at 21:38
  • msg #657

Re: OOC Thread - 14

I got nothing to use.
Janecek
player, 73 posts
Sat 21 Jan 2017
at 09:39
  • msg #658

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
Those barrels get very hot while firing, glowing red hot. If you poor water on them at the junction of the receiver and the barrel they should basically weld in place or crack.

That could be worth a try.

EDIT - as could firing off all the ammo just to waste it! <G>
This message was last edited by the player at 09:40, Sat 21 Jan 2017.
Francis 'Frank' Benucci
player, 2013 posts
Sgt (US) Ranger
Corkman
Sat 21 Jan 2017
at 14:54
  • msg #659

Re: OOC Thread - 14

Janecek:
Billy 'Crack' O'Brien :
Those barrels get very hot while firing, glowing red hot. If you poor water on them at the junction of the receiver and the barrel they should basically weld in place or crack.

That could be worth a try.

EDIT - as could firing off all the ammo just to waste it! <G>

Just start blasting shit we know is hostile and a threat.  Toss the barrels in the water
Fusilier
GM, 5684 posts
Your Guide
Mon 23 Jan 2017
at 07:37
  • msg #660

Re: OOC Thread - 14

In this turn the barge will reach the peninsula as close as possible, where Ferro is located. Embarkation however will be wet and difficult, so rolls will be utilize to determine success. McCarthy has a rope to assist and there are tires strung along the sides. On the other hand... water depth is not uniform (shallow and deep), it's freezing cold, it's dark, the height of the hull from the waterline is problematic, the barge may not be able to go to a complete stop, you are wearing heavy body armor/webbing, and have weapons in your hands.

Anything you think might be good to include in your posts to help modify the difficulty will help.

Guys on the northern shore should be able to board more easily, but they won't be able to until the barge gets over there.

EDIT - added paragraph at the end of the narrative.


This message was last edited by the GM at 07:54, Mon 23 Jan 2017.
Charles 'Charlie' Price
player, 37 posts
Callsign 'Dominion'
Spartan-117
Mon 23 Jan 2017
at 08:14
  • msg #661

Re: OOC Thread - 14

My first thought on getting to the barge is to get some of those pinewood crates the 23mm ammo boxes were in, and use them to hold one or two pair of weapons, webbing, vests, helmet, etc.  However much we can get in and have it still float.  Then use some paracord as a line, throw it over, then the less encumbered solider (or ideally pair) help carry/float the pinewood box over.  He/she climbs up on deck, then helps get the crate aboard.  Let the wood do the work of floating that TA-50.  Just need to make sure it closes good so it doesn't spill out, and have a line to it (that's held by someone on the boat, not someone who might drown), to help control it.

Thoughts?
This message was last edited by the player at 08:17, Mon 23 Jan 2017.
Ferro
player, 749 posts
CaporaleMaggior (It)
Jinnysong
Mon 23 Jan 2017
at 08:19
  • msg #662

Re: OOC Thread - 14

Is there time to do something like that? I get the feeling we have to go now. And get aboard ourselves without prepping.
John Jameson McCarthy
player, 2344 posts
Major (US) Cavalry
Mark101
Mon 23 Jan 2017
at 08:27
  • msg #663

Re: OOC Thread - 14

JJ can drop the boat's painter into the water and tie it to the barge. Stuff could be put in there but getting on board is going to be really hard.
Janecek
player, 74 posts
Mon 23 Jan 2017
at 13:49
  • msg #664

Re: OOC Thread - 14

Would it also be worth going round the peninsula headland before picking up the prison team so that the barge is out of LOS of the weapons that are currently firing on it?  I mean out into the main river?  It may be as difficult to get aboard but at least we'll be out of LOS of whomever is firing at the barge currently.
John Jameson McCarthy
player, 2345 posts
Major (US) Cavalry
Mark101
Mon 23 Jan 2017
at 15:39
  • msg #665

Re: OOC Thread - 14

It's possible but we risk losing the navigable channel and run aground. If you look at the beaches on google maps they are on the west bank. This means that the majority of deposition is gathering around there. Going out into the river and then manouvering close to the promontory will also take a lot of time. Then we have to go back into the channel to pick up the other team as we can't risk going close to where the beaches are already. If they are building up when the river is regularly dredged (look at the dredger in the harbour), the chances are there'll be a bigger sandbank there now waiting to catch us.

To be frank, I'd hoped that the harbour would have had raised walls around it's entirety so getting on would be easier. It's a lot different to anything I've experienced before. If I'd realised that earlier I would have thought of another extraction plan.
Janecek
player, 75 posts
Mon 23 Jan 2017
at 17:00
  • msg #666

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 665):

OK - that makes a lot of sense.
Francis 'Frank' Benucci
player, 2016 posts
Sgt (US) Ranger
Corkman
Wed 25 Jan 2017
at 03:17
  • msg #667

Re: OOC Thread - 14

Janecek:
In reply to John Jameson McCarthy (msg # 665):

OK - that makes a lot of sense.

FYI, Frank has a 75 round drum in his AKM
Billy 'Crack' O'Brien
player, 930 posts
Cpl (UK) Airborne
Cymon
Wed 25 Jan 2017
at 11:27
  • msg #668

Re: OOC Thread - 14


There was some fuel in the bunker for the generator, perhaps a liberal wash with that will help the WP grenade along.
Michael Kessler
player, 767 posts
Hauptmann (Ger)
Dave Ross
Wed 25 Jan 2017
at 11:36
  • msg #669

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 668):

Good shout…I’ll pop a quick edit in.
Fusilier
GM, 5685 posts
Your Guide
Fri 27 Jan 2017
at 05:42
  • msg #670

Re: OOC Thread - 14

Sorry about the delay. Will have things finished some time Friday.
Fusilier
GM, 5687 posts
Your Guide
Sat 28 Jan 2017
at 16:30
  • msg #671

Re: OOC Thread - 14

Kessler's crew need to run out almost to the point (on the peninsula). Speed is critical.
Francis 'Frank' Benucci
player, 2017 posts
Sgt (US) Ranger
Corkman
Sun 29 Jan 2017
at 03:19
  • msg #672

Re: OOC Thread - 14

Is Frank in or out of the water?
Fusilier
GM, 5688 posts
Your Guide
Sun 29 Jan 2017
at 03:27
  • msg #673

Re: OOC Thread - 14

Out.
Fusilier
GM, 5690 posts
Your Guide
Wed 1 Feb 2017
at 07:24
  • msg #674

Re: OOC Thread - 14

Hey fellas,

I want confirmation on the deletion of the white phosphorous grenade. I'm not sure whose sheet it's on, Kessler's? Frank's? Please confirm that it's deleted and not duplicated.

Also, everyone please take care of your ammo fired responsibilities. Sheets need to be up to date.

The barge is currently alongside the shore at the northeast corner of the map.
This message was last edited by the GM at 07:24, Wed 01 Feb 2017.
Janecek
player, 78 posts
Wed 1 Feb 2017
at 07:55
  • msg #675

Re: OOC Thread - 14

In reply to Fusilier (msg # 674):

I have it on Jan's temporarily with the gear Frank handed over and I'll delete it in a sec.

Ta,

Andy
Francis 'Frank' Benucci
player, 2019 posts
Sgt (US) Ranger
Corkman
Wed 1 Feb 2017
at 09:38
  • msg #676

Re: OOC Thread - 14

Fusilier:
Hey fellas,

I want confirmation on the deletion of the white phosphorous grenade. I'm not sure whose sheet it's on, Kessler's? Frank's? Please confirm that it's deleted and not duplicated.

Also, everyone please take care of your ammo fired responsibilities. Sheets need to be up to date.

The barge is currently alongside the shore at the northeast corner of the map.

[1] WP grenade removed from my sheet
Varis Babicevs
player, 1412 posts
Sgt (Latvia)
Raellus
Sun 5 Feb 2017
at 01:54
  • msg #677

Re: OOC Thread - 14


Hey all, my mom (75) was hospitalized today. It's a long story and we're still not sure what's wrong with her. If I miss a post or two, that's why. Fuse, please NPC Per and Varis if/when necessary. Thanks.

-
Francis 'Frank' Benucci
player, 2021 posts
Sgt (US) Ranger
Corkman
Sun 5 Feb 2017
at 05:35
  • msg #678

Re: OOC Thread - 14

Speedy recovery Rae!

Is there a rifle round that Frank can use?  The MP5 isn't going to cut it for suppressing fire!
Tomasz Andropov
player, 76 posts
Pvt (USSR) Mechanic
Mark101
Sun 5 Feb 2017
at 09:31
  • msg #679

Re: OOC Thread - 14

Tom wil hand over his AKM before going down.
Janecek
player, 80 posts
Sun 5 Feb 2017
at 21:26
  • msg #680

Re: OOC Thread - 14

Varis Babicevs:
Hey all, my mom (75) was hospitalized today. It's a long story and we're still not sure what's wrong with her. If I miss a post or two, that's why. Fuse, please NPC Per and Varis if/when necessary. Thanks.

Rae,

Hope that she's ok.

Andy.
Fusilier
GM, 5694 posts
Your Guide
Tue 7 Feb 2017
at 03:05
  • msg #681

Re: OOC Thread - 14

That hard news Rae. Hope things work out ok.
Ferro
player, 754 posts
CaporaleMaggior (It)
Jinnysong
Wed 8 Feb 2017
at 14:32
  • msg #682

Re: OOC Thread - 14

If NVGs aren't going to help enough to make a difference with the SPG-9 then Ferro will hand off the goggles to JJM. I don't think our commander shouldn't have to loan out his own set. He needs to see.
This message was last edited by the player at 14:33, Wed 08 Feb 2017.
Fusilier
GM, 5696 posts
Your Guide
Fri 10 Feb 2017
at 04:01
  • msg #683

Re: OOC Thread - 14

I'm ready to add another section, but I've decided to hold off until I get a clearer idea where everyone is (following the shouted alarm).

To help visualize the barge, it's similar to these old gravel barges.

One difference is that they both have one cargo hold, but Valeska has two, without her barge being any longer (the holds are just smaller. Between the two holds there is a narrow walkway on along solid deck, allowing someone to move between the port/starboard side. Moving fore/aft means going along the sides, for which there isn't any solid barrier between a person and the water below, just a safety cable.

Hold closest to the wheelhouse is covered over with a wooded roof (unsure how sturdy) and the other covered (mostly) by sections of tarp.

Any other questions just ask. As I mentioned, it would be good to know where all of te the character are.


This message was last edited by the GM at 04:04, Fri 10 Feb 2017.
Per Kolstrup
player, 430 posts
Oversergent (Den)
Raellus
Fri 10 Feb 2017
at 05:08
  • msg #684

Re: OOC Thread - 14


It looks like there's barely any gunwale to speak of, even fore and aft. Is that the case on Valeska's barge?

-
Billy 'Crack' O'Brien
player, 935 posts
Cpl (UK) Airborne
Cymon
Fri 10 Feb 2017
at 05:52
  • msg #685

Re: OOC Thread - 14


Are the sides of the hold as high as in the bottom image ?
Fusilier
GM, 5697 posts
Your Guide
Fri 10 Feb 2017
at 07:52
  • msg #686

Re: OOC Thread - 14

1) Yes.
2) The hold with the wood roof is raised a little like that. About as high (at its peak), due to the added planks. The tarp covered hold is about 1/2 that, being in it's original design... maybe a foot?
This message was last edited by the GM at 08:56, Fri 10 Feb 2017.
David 'Tosh' Lines
player, 583 posts
Cpl (UK) Infantry
Mahatatain
Fri 10 Feb 2017
at 13:30
  • msg #687

Re: OOC Thread - 14

Fusilier:
2) The hold with the wood roof is raised a little like that. About as high (at its peak), due to the added planks. The tarp covered hold is about 1/2 that, being in it's original design... maybe a foot?

Tosh originally set up in the hold with the tarp, trying to improvise a firing position where he was standing on something inside the hold and using the side of the hold/barge for cover.  Is that ok then?
Varis Babicevs
player, 1415 posts
Sgt (Latvia)
Raellus
Fri 10 Feb 2017
at 17:12
  • msg #688

Re: OOC Thread - 14


Good question, Andy. Fuse, is it possible to stand some place in either of the cargo holds and be able to fire weapons to either side of the barge?

Also, Varis has 40mm illum flares burning a hole in his pouches so, if JJM wants battlefield illumination, just holler.

-
Fusilier
GM, 5698 posts
Your Guide
Fri 10 Feb 2017
at 19:19
  • msg #689

Re: OOC Thread - 14

The holds are too deep on their own. You would have to stand on something.

Hold one has a deep mound of cut wood. There's enough that one could stand... but that hold is covered over with the roofing. So that's no good. That said, one person could stand through the ladder opening though, and stand on one of the rungs and lean back against the roofing.

Hold two only has a few items, some of which Izaak is lying on. There was no prep earlier, so at most you might get enough set up for one person, but it will take a little time.
This message was last edited by the GM at 19:20, Fri 10 Feb 2017.
Charles 'Charlie' Price
player, 44 posts
Callsign 'Dominion'
Spartan-117
Fri 10 Feb 2017
at 19:36
  • msg #690

Re: OOC Thread - 14

Is it possible to set the SPG-9 up on the forecastle with a 3 man crew (gunner, spotter, loader)?
Fusilier
GM, 5699 posts
Your Guide
Fri 10 Feb 2017
at 20:19
  • msg #691

Re: OOC Thread - 14

Yes, but nothing else.
Francis 'Frank' Benucci
player, 2023 posts
Sgt (US) Ranger
Corkman
Sat 11 Feb 2017
at 16:11
  • msg #692

Re: OOC Thread - 14

Frank wants to take a second and try to warm up a minute, collect whatever else he needs, and then go and find a spot on deck to fight from, with someone already set up and has room would be great.
Billy 'Crack' O'Brien
player, 936 posts
Cpl (UK) Airborne
Cymon
Sat 11 Feb 2017
at 21:57
  • msg #693

Re: OOC Thread - 14


Does anyone have any spare 7.62mmB spare as Billy is somewhat low and needs to reload his drum mags. One or two mags worth would help, more would be ideal.
David 'Tosh' Lines
player, 584 posts
Cpl (UK) Infantry
Mahatatain
Sun 12 Feb 2017
at 14:13
  • msg #694

Re: OOC Thread - 14

Fusilier:
The holds are too deep on their own. You would have to stand on something.

Hold one has a deep mound of cut wood. There's enough that one could stand... but that hold is covered over with the roofing. So that's no good. That said, one person could stand through the ladder opening though, and stand on one of the rungs and lean back against the roofing.

Hold two only has a few items, some of which Izaak is lying on. There was no prep earlier, so at most you might get enough set up for one person, but it will take a little time.

Tosh tried to set up a fighting position using the side of hold two in message #364.  I presume that that attempt was unsuccessful as there was nothing to stand on?



Who is around the area of the stove when the alarm goes up?



Billy 'Crack' O'Brien :
Does anyone have any spare 7.62mmB spare as Billy is somewhat low and needs to reload his drum mags. One or two mags worth would help, more would be ideal.

We might need to resolve this in character but how low is Billy?  Tosh has used an entire drum mag but has a second full drum and several mags as well.
This message was last edited by the player at 14:17, Sun 12 Feb 2017.
Lukas Fischer
player, 255 posts
Callsign 'Kriegshammer'
Spartan-117
Sun 12 Feb 2017
at 17:58
  • msg #695

Re: OOC Thread - 14

I'm repositioning Fischer so there's enough room on the forecastle for the SPG-9 team and Per.  Also because I'm a huge SFB Frax enthusiast.  FX, RX FTW.
Francis 'Frank' Benucci
player, 2024 posts
Sgt (US) Ranger
Corkman
Sun 12 Feb 2017
at 18:12
  • msg #696

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 694):
One of the dopes dropped my pack with Franks spare 75 round drum into the river.  Whoever still has Franks stuff since they went into the prison has his AKM with 75 round drum and spare mags.
Tomasz Andropov
player, 78 posts
Pvt (USSR) Mechanic
Mark101
Sun 12 Feb 2017
at 18:54
  • msg #697

Re: OOC Thread - 14

Tom has already handed his rifle and all of his mags over, he has six mags full of 7.62mmS and a partial one of 15 but someone is using them. If they want to hand some off there's no problem with that.
Billy 'Crack' O'Brien
player, 938 posts
Cpl (UK) Airborne
Cymon
Sun 12 Feb 2017
at 19:19
  • msg #698

Re: OOC Thread - 14

In reply to David 'Tosh' Lines (msg # 694):

He has 70 rounds in one drum. Cheers.
Janecek
player, 83 posts
Sun 12 Feb 2017
at 19:20
  • msg #699

Re: OOC Thread - 14

Francis 'Frank' Benucci:
In reply to David 'Tosh' Lines (msg # 694):
One of the dopes dropped my pack with Franks spare 75 round drum into the river.  Whoever still has Franks stuff since they went into the prison has his AKM with 75 round drum and spare mags.

Cork,

That's not quite right.

You gave your pack but not the AKM itself to Jan to carry so as far as I'm aware Frank is still carrying his AK.

With the pack Jan tried to throw it to Frank on the barge but a combination of Jan's bad throw and Frank's bad catch mean that it was lost overboard.  After that a combination of Jan being dunked, Izaak being wounded in the water and Kessler focussing on getting the pair of them out of the water Frank's pack was the least priority.

To quote Fuse:

Fusilier:
Janacek and Kessler arrive next. Gunfire and yelling fills the air, while a scene of desperation plays out on the barge and waters below. It looks and sounds chaotic. Having barreled forward almost mad-like, Jan reaches the barge ahead of the German. He hurls the rucksack upwards, knowing that its weight (however limited) will reduce his chances to get on board. Frank tries to catch the pack but it hits the cable railing and escapes his outstretched hands, falling back down in the water. At that moment Janacek hears Izaak call out from somewhere the dark. Standing almost chest deep, the Czech freezes, suddenly caught between looking for the smuggler, the floundering pack, and a way up to safety. The brief hesitation and distraction causes him to miss Ferro and Andropov, but they don't miss him. The mechanic's mass bumps into Janacek just hard enough to knock him off his feet.

I therefore believe that Frank just lost the following:

Large Rucksack: Crowbar, Grappling hook and rope, 2L reserve canteen, [1] Day wild food
plus the leftover from this days meal, [1] WP & [2] Smoke grenades, [1] spare 75-round
drum, [6] AKM 30-round mags in rucks outer pockets &,[2] spare AA batteries.


Apologies,

Andy

(Player of Jan the "dope"!)



<G>
David 'Tosh' Lines
player, 585 posts
Cpl (UK) Infantry
Mahatatain
Sun 12 Feb 2017
at 19:26
  • msg #700

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
In reply to David 'Tosh' Lines (msg # 694):

He has 70 rounds in one drum. Cheers.

I'll post this IC shortly (I'm holding off posting until I've checked something with Fuse) but Tosh can pass over 4x 30rnd mags of 7.62mmS rounds to Billy.  That will leave Tosh with a 75rnd drum and 4x 40rnd mags.

For admin purposes I suggest that you just add 120rnds and I'll keep the empty mags on Tosh's sheet.

Mark - who did Tom has his rifle and mags over to?

Ta,

Andy.
Tomasz Andropov
player, 79 posts
Pvt (USSR) Mechanic
Mark101
Sun 12 Feb 2017
at 19:32
  • msg #701

Re: OOC Thread - 14

Frank, he only had a subgun.
Janecek
player, 84 posts
Sun 12 Feb 2017
at 19:36
  • msg #702

Re: OOC Thread - 14

In reply to Tomasz Andropov (msg # 701):

I think that there's some confusion here as Frank thinks that he passed his AK off to Jan to carry but Jan never took it (as he was already carrying an AK and a shotgun).

Fuse - I think that you need to rule on the fate of Frank's AK.

Ta,

Andy
Fusilier
GM, 5700 posts
Your Guide
Sun 12 Feb 2017
at 20:45
  • msg #703

Re: OOC Thread - 14

My only issue is with the pack. That's long gone now. The AKM is still around. Who carried it, if anyone, doesn't matter anymore... Frank can have it on his sheet.
Francis 'Frank' Benucci
player, 2025 posts
Sgt (US) Ranger
Corkman
Sun 12 Feb 2017
at 20:59
  • msg #704

Re: OOC Thread - 14

In reply to Janecek (msg # 702):

Andy, no worries about the pack and gear.  The characters made it.  Gear can be replaced.  I'm getting myself confused too much for my own good.
Janecek
player, 85 posts
Sun 12 Feb 2017
at 22:20
  • msg #705

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 704):

No worries.
Fusilier
GM, 5701 posts
Your Guide
Tue 14 Feb 2017
at 10:08
  • msg #706

Re: OOC Thread - 14

Turn is late, I know.
Apologies.
Janecek
player, 87 posts
Tue 14 Feb 2017
at 10:18
  • msg #707

Re: OOC Thread - 14

In reply to Fusilier (msg # 706):

No worries.
John Jameson McCarthy
player, 2357 posts
Major (US) Cavalry
Mark101
Tue 14 Feb 2017
at 19:45
  • msg #708

Re: OOC Thread - 14

I'd suggest concentrating fire on one vehicle at a time, probably the M113 first. That way if the track gets disabled the others will have to move to avoid it. JJ will use the lamp to illuminate the target and hand off his M203 to anyone who wants to take a shot. If no one does, Tom will do it.

Closing the distance, I'm not sure. The only thing the lighter guns can hit is the technical or the exposed crew and we'll be a better target for the enemy guns that can scour us from the decks.

I won't issue orders til everyone has an opportunity to chime in. If people would rather pick their own targets of concentrate on another target, that's fie with me.
Michael Kessler
player, 778 posts
Hauptmann (Ger)
Dave Ross
Tue 14 Feb 2017
at 20:06
  • msg #709

Re: OOC Thread - 14

I can have Kessler put an ILLUM round up if you want. I can specify aiming for it to burst the M113 although that may be in the lap of the dice. He's loaded for ILLUM now anyway so we may as well use it.

My thoughts on closing the distance - if our rifles can hit them theirs can hit us. There may be more of them than there is us and we're certainly a bigger target (I mean the barge as a whole, not individuals). So I'd be inclined to try and keep our distance. But if others want to move in closer so that characters armed with small arms have more options I'm happy to go with the flow. Or would that be the tide?
Billy 'Crack' O'Brien
player, 940 posts
Cpl (UK) Airborne
Cymon
Tue 14 Feb 2017
at 20:27
  • msg #710

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 708):

Billy should probably concentrate his fire on the unarmoured vechiles so the technical would be his first target.
Ferro
player, 755 posts
CaporaleMaggior (It)
Jinnysong
Tue 14 Feb 2017
at 20:31
  • msg #711

Re: OOC Thread - 14

Concentrated fire is my vote. We probably don't need to to destroy all of the vehicles. Once one or two get knocked out I doubt the commander will risk losing the rest. Focusing on one vehicle at a time makes it easier for that (I'd say).
Francis 'Frank' Benucci
player, 2026 posts
Sgt (US) Ranger
Corkman
Tue 14 Feb 2017
at 20:39
  • msg #712

Re: OOC Thread - 14

In reply to Ferro (msg # 711):

Concentrated fire.

Apologies, RL is killing me (yet again).  Trying to keep up.  Put Frank paired up with someone as needed.
Fusilier
GM, 5704 posts
Your Guide
Tue 14 Feb 2017
at 21:40
  • msg #713

Re: OOC Thread - 14

In case anyone is interested, this was the 12 CD Orbat (1 Regt. only) I used for the Tczew garrison.




Military Population: 525
 - 1x Rotating Regiment from Polish 12th Cavalry Division
 - 1x Riverine Patrol from Polish First Army

Civilian Population: 2500-3000 (5% prewar population)
 - ORMO Militia strength estimated at 250 (with >60 on duty at any one time)

Economy: Primarily agricultural. Very limited industrial or commercial base, with some minor production in ethanol, basket weaving, and glassware). Limited boat services on waterfront. Reconstruction efforts focusing on rail bridge over Vistula, utilizing civilian laborers in lieu of divisional engineering assets (deployed to Gdansk area).

Regiment Organization

Note: Polish 12th Cavalry has 2 regiments that rotate between Tzcew and Gdansk. It doesn't matter which regiment is currently deployed here, as they are both organized and manned in the same fashion. Currently the garrison regiment is on heightened readiness. Off duty troops are confined to Company areas (no extended leave or downtime away from parent company is permitted) A more relaxed readiness is planned once the operationally deployed regiment & division HQ returns.

Headquarters Company
- Headquarters Platoon
- Signals Platoon
- Field Police Platoon
Manpower: 35
Vehicles: 1x UAZ-469, 1x Signals Truck, 1x Humvee, 2x Motorcycle, several horse/wagons
Role: Command & Control
Location: Psychiatric Hospital

Support Company
- Supply Platoon
- Transport Platoon
- Medical Aid Station & Ambulance
Manpower: 35
Vehicles: 2x Heavy Trucks, several horse/wagons
Role: Support
Location: Psychiatric Hospital

Infantry Battalion #1
- Rifle Company - (2x Squad on duty - remainder on 10-15 minutes muster)
- Rifle Company - (2x Squad on duty - remainder on 10-15 minutes muster)
- Rifle Company - (2x Squad on duty - remainder on 10-15 minutes muster)
- Headquarters & Weapons Platoon [Dispersed between above positions]
Manpower: 105
Vehicles: 6x mixed AFVs (semi-usable wrecks) in static positions, 1x Horse/wagon
Role: Light Infantry / Perimeter Security
Location: Northern Perimeter Strongpoints

Infantry Battalion #2
- Rifle Company - (2x Squad on duty - remainder on 10-15 minutes muster)
- Rifle Company - (2x Squad on duty - remainder on 10-15 minutes muster)
- Rifle Company - (2x Squad on duty - remainder on 10-15 minutes muster)
- Headquarters & Weapons Platoon [Dispersed between above positions]
Manpower: 105
Vehicles: 6x mixed AFVs (semi-usable wrecks) in static positions, 1x Horse/wagon
Role: Light Infantry / Perimeter Security
Location: Western Perimeter Strongpoints

Infantry Battalion #3
- Rifle Company [APC Mounted]
- Rifle Company [APC Mounted]
- Assault Engineer Company [Truck Mounted]
- Headquarters & Weapons Platoon [Truck & Motorcycle Mounted]
Manpower: 125
Vehicles: 3x SKOT-2A, 1x BMP-2, 1x M113, 1x BTR-70, 4x Medium Trucks, 4x Motorcycles, 2x 'Technicals'
Role: Motorized Infantry / Operational Maneuver Group / QRF (1 Platoon)
Location: Central Fire Station & Adjacent Apartment Complexes when not deployed in the field

Artillery Battalion
- Mortar Platoon [1x 120mm] - (Attached to Battalion #1 North Company)
- Mortar Platoon [1x 120mm] - (Attached to Battalion #2 West Company)
- Mortar Platoon [1x 120mm] - (Attached to Battalion #3 [Currently ORMO] South Company)
- Mortar Platoon [1x 82mm] - (Eastern/Vistula Bridge Checkpoint)
- AT Platoon [1x Rapira Towed Gun, 1x AT-5 ATGM]
- AD Platoon [1x S-60 57mm, 1x SA-7 MANPADS]
Manpower: 45
Vehicles: 4x Horse/Wagon, 1x Light Truck (AD Platoon dependent on Transport Platoon for mobility)
Role: Direct/Indirect Fire Support
Location: Central Fire Station & Adjacent Apartment Complexes

Recon Company
- Armored Car Squad
- Mounted Squad
- Mounted Squad
- Mounted Squad
- Sniper Squad
Manpower: 50
Vehicles: 1x BRDM-2, 1x BTR-70, many horses
Role: Reconnaissance, MSR escort, maintaining OPs beyond perimeter, mobile reserve
Location: Technical/Vocational School when not deployed in the field

Riverine Patrol Organization (NOT PART OF DIVISION):
1x Armored Gunboat
1x BMK-130 Power Boat
1x ZU-23-2 (Land Based)
1x Inflatable Raft
Manpower: 25
Role: Riverine Patrol
Location: Wisla Shipyard

Tczew ORMO Organization (NOT PART OF DIVISION):
1st ORMO Company (6 Men on Duty - Remainder 2-4 hours muster) - Regimental Headquarters
2nd ORMO Company (6 Men on Duty - Remainder 2-4 hours muster) - Granary/Food Stores Detail
3rd ORMO Company (6 Men on Duty - Remainder 2-4 hours muster) - Police Station Prison Detail
4th ORMO Company (6 Men on Duty - Remainder 2-4 hours muster) - Policing/Internal Patrolling
5th ORMO Company (6 Men on Duty - Remainder 2-4 hours muster) - Policing/Internal Patrolling
6th ORMO Company (6 Men on Duty - Remainder 2-4 hours muster) - Policing/Internal Patrolling
7th ORMO Company (6 Men on Duty - Remainder 2-4 hours muster) - Southern Perimeter Strongpoints
8th ORMO Company (6 Men on Duty - Remainder 2-4 hours muster) - Southern Perimeter Strongpoints
9th ORMO Company (6 Men on Duty - Remainder 2-4 hours muster) - Southern Perimeter Strongpoints
Headquarters & Support Platoon (2 Men on Duty - Remainder 2-4 hours muster) - Police Station
Manpower: ~250
Vehicles: 6x mixed AFVs (semi-usable wrecks) in static positions (Southern Perimeter)
Role: Light Security Duties
Location: Police Station Garage acts as ORMO armory and supply depot
Fusilier
GM, 5705 posts
Your Guide
Wed 15 Feb 2017
at 00:19
  • msg #714

Re: OOC Thread - 14

SPG-9 in action.

Note, like the 84mm Carl Gustav, there is a "casing" that is manually removed from the breach/venturi at the rear, prior to reloading.

Despite being a smaller caliber than the CG, the SPG-9 rounds are noticeably longer.

Unlike the CG, I don't believe (from watching the video) the rounds have embedded tracers.

https://www.youtube.com/watch?...9g&nohtml5=False
Lukas Fischer
player, 256 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 15 Feb 2017
at 05:19
  • msg #715

Re: OOC Thread - 14

Fuze - just want to confirm, these are SKOT-2A with the BDRM turrets, correct?

All - if so, Price's primary target for the HEAT round will be the 1st OT-64, behind the M113.  We've got a chance at killing the gunner since that M-113 doesn't have a gun shield, but the OT-64 has an armored turret for it's 14.5 and 7.62 coax.  There's no opportunity to kill the gunner on those, so I think that's a priority for the SPG-9's lone HEAT round.  If there are other thoughts though, I'm open to dissent.

PS: 2nd SKOT-2A will need to be engaged by someone else with armor penetration ability (40mm HEDP, or Fischer's HEAT).
This message was last edited by the player at 06:03, Wed 15 Feb 2017.
Fusilier
GM, 5706 posts
Your Guide
Wed 15 Feb 2017
at 05:48
  • msg #716

Re: OOC Thread - 14

That's right. SKOT-2A from this unit...

Infantry Battalion #3
- Rifle Company [APC Mounted]
- Rifle Company [APC Mounted]
- Assault Engineer Company [Truck Mounted]
- Headquarters & Weapons Platoon [Truck & Motorcycle Mounted]
Manpower: 125
Vehicles: 3x SKOT-2A, 1x BMP-2, 1x M113, 1x BTR-70, 4x Medium Trucks, 4x Motorcycles, 2x 'Technicals'
Role: Motorized Infantry / Operational Maneuver Group / QRF (1 Platoon)
Location: Central Fire Station & Adjacent Apartment Complexes when not deployed in the field
John Jameson McCarthy
player, 2358 posts
Major (US) Cavalry
Mark101
Wed 15 Feb 2017
at 09:00
  • msg #717

Re: OOC Thread - 14

Yes, I wouldn't want the RPG to hit the M113.

My suggestion would be:

1) Hit the M113 with the SPG9 and small arms fire and any 40mm grenades we have ready, we may score a mobility kill and should cause a few casualties in the open top. Marksmen would aim at the .50 cal gunner. The RPG would wait to see if the M113 slows or stops.
2) If the M113 is taken out, the RPG fires at the lead SKOT as it slows to travel around the track. The SPG reloads for a follow up shot if the RPG misses. Small arms either keep firing at the M113 or switch to spray and pray on the technical.
3) If the M113 is missed in the first strike, the SPG keeps firing at it until it stops.
4) Once the RPG has fired we select new targets based on outcomes.

Does that sound OK for a base plan?
Charles 'Charlie' Price
player, 46 posts
Callsign 'Dominion'
Spartan-117
Wed 15 Feb 2017
at 09:18
  • msg #718

Re: OOC Thread - 14

Just to clarify - I should use the 1 HEAT round we have for the SPG-9 to engage the M-113, correct?  And engage OT-64's with standard SPG-9 HE rounds?
This message was last edited by the player at 09:38, Wed 15 Feb 2017.
Janecek
player, 88 posts
Wed 15 Feb 2017
at 19:59
  • msg #719

Re: OOC Thread - 14

Jan is now armed with a BG-15 with HE rounds.  Is he best firing at the M113 or should he fire at the motorbikes?
John Jameson McCarthy
player, 2360 posts
Major (US) Cavalry
Mark101
Wed 15 Feb 2017
at 20:16
  • msg #720

Re: OOC Thread - 14

I think the M113, we took loads of rounds to hit a static target earlier and didn't really do much damage. Here we need overkill to convince the pursuers to break off, killing a couple of bikers won't do that in my opinion.
Janecek
player, 89 posts
Wed 15 Feb 2017
at 20:22
  • msg #721

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 720):

OK - ta.  Will post shortly.
Fusilier
GM, 5708 posts
Your Guide
Fri 17 Feb 2017
at 01:14
  • msg #722

Re: OOC Thread - 14

Reminder to take care of your ammo bookkeeping.
David 'Tosh' Lines
player, 588 posts
Cpl (UK) Infantry
Mahatatain
Fri 17 Feb 2017
at 06:51
  • msg #723

Re: OOC Thread - 14

In reply to Fusilier (msg # 722):

Did Tosh get any shots off?  He's not on the ammo expenditure list.

Jan is also not on the list but I can see from the narrative that he fired.

Lastly do the SKOTs have any exposed crew or passengers?
Fusilier
GM, 5709 posts
Your Guide
Fri 17 Feb 2017
at 08:17
  • msg #724

Re: OOC Thread - 14

No. Yes. You don't see any.
David 'Tosh' Lines
player, 589 posts
Cpl (UK) Infantry
Mahatatain
Fri 17 Feb 2017
at 18:34
  • msg #725

Re: OOC Thread - 14

In reply to Fusilier (msg # 724):

Ta
Francis 'Frank' Benucci
player, 2027 posts
Sgt (US) Ranger
Corkman
Fri 17 Feb 2017
at 22:46
  • msg #726

Re: OOC Thread - 14

Fuse, apologies but, where is Frank and who might he be near?  I would think near someone with similar ammo needs as his AKM?
Charles 'Charlie' Price
player, 48 posts
Callsign 'Dominion'
Spartan-117
Sat 18 Feb 2017
at 08:51
  • msg #727

Re: OOC Thread - 14

I got a few SKOT pics last time I was as the Tank Museum.  The information sign was interesting.  I note that crew listing plus passengers here differs from Paul's site.



Fusilier
GM, 5710 posts
Your Guide
Sat 18 Feb 2017
at 20:06
  • msg #728

Re: OOC Thread - 14

Turn is up.

It looked like the next 2-3 turns might be reruns of the last, just exchanging fire, so I condensed it all into one. That's why I increased ammo consumption from what you posted, tripling it, to account for the longer duration of game time. The rolls and results were still valid dice rolls though, so the conclusion was still how the PCs acted.

Please account of all ammunition fired. Thanks.

There are still enemy present (see the turn), but you aren't technically in combat. So longer actions may be attempted/executed and I don't need combat tags.

As stated, the barge is about 2 hours from reaching friendly waters. You also have at least 2 casualties on board, in addition to Izaak.
This message was last edited by the GM at 20:08, Sat 18 Feb 2017.
Lukas Fischer
player, 258 posts
Callsign 'Kriegshammer'
Spartan-117
Sat 18 Feb 2017
at 20:16
  • msg #729

Re: OOC Thread - 14

Fuze - are there any charts in the wheelhouse for this part of the Vistula?

All - if so, maybe someone with good Nav can help read them and guide the boat into the deepest part of the river, to avoid sand bars and whatnot.
Fusilier
GM, 5712 posts
Your Guide
Sat 18 Feb 2017
at 20:19
  • msg #730

Re: OOC Thread - 14

Yes, there are charts.

They may be a little out of date as the river has changed a little since publication, mostly with silt accumulation, but Valeska has spent enough time on the river that there are edited markings and notations showing some recent changes.

As you mentioned, it'll still require a proper NAV check to make use of them though.
This message was last edited by the GM at 20:20, Sat 18 Feb 2017.
Janecek
player, 92 posts
Tue 21 Feb 2017
at 11:30
  • msg #731

Re: OOC Thread - 14

Sorry for the delay in posting IC - I was planning to do so last night but RPOL was down for me for some reason.  I will ensure that I catch up and post IC today.

Apologies for this.

Andy.
Janecek
player, 94 posts
Tue 21 Feb 2017
at 23:12
  • msg #732

Re: OOC Thread - 14

Just in case anyone isn't aware Jan has shared out 5x 100g bars of chocolate amongst everyone.  Prior to the last battle he tried to get round everyone and give them a couple of bits.
John Jameson McCarthy
player, 2363 posts
Major (US) Cavalry
Mark101
Tue 21 Feb 2017
at 23:35
  • msg #733

Re: OOC Thread - 14

Does anybody else apart for Janacek have a small boat skill?

Also. what First aid skill levels do we have to play with? We may be better off using Janacek at the helm if others have first aid skills.
Janecek
player, 95 posts
Tue 21 Feb 2017
at 23:38
  • msg #734

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 733):

Doesn't Per have some capability with Small Boats?
Billy 'Crack' O'Brien
player, 944 posts
Cpl (UK) Airborne
Cymon
Tue 21 Feb 2017
at 23:40
  • msg #735

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 733):

Billy has some skill with small watercraft.
John Jameson McCarthy
player, 2364 posts
Major (US) Cavalry
Mark101
Tue 21 Feb 2017
at 23:45
  • msg #736

Re: OOC Thread - 14

Assuming Billy has no discernible First Aid skills then how about he drives the boat, Janacek helps Sims and Isaak and Tom either does damage control or acts as a leadsman when sounding a channel?
Janecek
player, 96 posts
Wed 22 Feb 2017
at 00:05
  • msg #737

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 736):

sounds good to me
Per Kolstrup
player, 434 posts
Oversergent (Den)
Raellus
Wed 22 Feb 2017
at 00:15
  • msg #738

Re: OOC Thread - 14

Janecek:
In reply to John Jameson McCarthy (msg # 733):

Doesn't Per have some capability with Small Boats?


He has a score of 2/8 in SBH. Not great, but he's a team player so if he's needed in the wheelhouse, just ask.

-
Billy 'Crack' O'Brien
player, 945 posts
Cpl (UK) Airborne
Cymon
Wed 22 Feb 2017
at 00:39
  • msg #739

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 736):

Sound fine. His skill is 12.
John Jameson McCarthy
player, 2365 posts
Major (US) Cavalry
Mark101
Wed 22 Feb 2017
at 08:27
  • msg #740

Re: OOC Thread - 14

Billy's got the job then. I'll post up now.
Francis 'Frank' Benucci
player, 2030 posts
Sgt (US) Ranger
Corkman
Wed 22 Feb 2017
at 20:53
  • msg #741

Re: OOC Thread - 14

Small Watercraft     :1  / 8

If assistance is needed...
Fusilier
GM, 5715 posts
Your Guide
Thu 23 Feb 2017
at 07:44
  • msg #742

Re: OOC Thread - 14


Janecek
player, 100 posts
Sat 25 Feb 2017
at 10:38
  • msg #743

Re: OOC Thread - 14

Once Aleksandar starts brewing that coffee the smell will permeate the whole barge.
Fusilier
GM, 5718 posts
Your Guide
Sun 26 Feb 2017
at 03:15
  • msg #744

Re: OOC Thread - 14

Hey,

I need confirmation on who fired the flare and for it to be removed from their inventory.

Also, I need someone on stoker duty, so please give me a volunteer (such as from a secondary PC). Thanks.
This message had punctuation tweaked by the GM at 03:15, Sun 26 Feb 2017.
Fusilier
GM, 5719 posts
Your Guide
Sun 26 Feb 2017
at 03:58
  • msg #745

Re: OOC Thread - 14

Updated map.

The three minutes note doesn't refer to anything specific, but just to illustrate the speed and how long it takes to cover a stretch of the river.


Varis Babicevs
player, 1424 posts
Sgt (Latvia)
Raellus
Sun 26 Feb 2017
at 04:01
  • msg #746

Re: OOC Thread - 14

Fusilier:
I need confirmation on who fired the flare and for it to be removed from their inventory.


Varis volunteered to do it in his last IC post.

-
Fusilier
GM, 5720 posts
Your Guide
Sun 26 Feb 2017
at 04:03
  • msg #747

Re: OOC Thread - 14

In reply to Varis Babicevs (msg # 746):

Ok thanks. Pleas deduct.

Also, FYI to everyone else, reminder these 40mm flares have short burn times and there still is a bit of wind. Currently it's directly overhead, but it won't be for long.
John Jameson McCarthy
player, 2369 posts
Major (US) Cavalry
Mark101
Sun 26 Feb 2017
at 12:33
  • msg #748

Re: OOC Thread - 14

I know this is a massive message over a potentially compromised channel, but Fuse has asked for a single message post that he can reply to.

Have a look and see if anything needs to be added.

"Cover East!"JJ yelled as he dashed back toward the wheelhouse, <DarkBlue>"Don't fire unless we establish hostile intent."

"Thanks Ferro,"he said as he took the offered handset.

"Skala," he used the call-sign given, <DarkGreen>"this is Sunray of the Mad Dogs. Be aware that given the fuss we made to establish the channel that hostiles may be listening in. I have frequencies we used to conduct a recent operation. IF you can confirm them with your chain of command tell me a number and I'll switch up. Otherwise consider this channel compromised."
"We are engaged is a mission to rescue Valeska and her barge," he explained,"we have secured the barge and personnel but are being pursued by a Tzcew Quick Reaction Force. If you can, warn your pickets that there is a technical with twin KPVs as well as a pair of SKOTs in the vicinity. We also experienced motorcycle pursuit. The cycles engaged us with an RPG so they may still have support weapon capability."

"Our intentions are to get out to sea and return to Gdansk as we have wounded. Anticipated need for support from you is minimal, keep your heads down and stay safe."
He looked at the gathering troops to the East,"I have at least six contacts on the dyke to the East. I have instructed my men to hold fire in case they are yours. I'd appreciate confirmation if you know they are friendly. I understand you may not be able to confirm hostility."

"If the Pro-Soviet Forces try to make trouble for you we will try to support, we brought the shit here, we won't abandon you, but we have limited capacity to engage vehicles and we're a big blind target here."

"I await your reply."
Michael Kessler
player, 785 posts
Hauptmann (Ger)
Dave Ross
Sun 26 Feb 2017
at 17:47
  • msg #749

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 748):

Looks fine to me...
Janecek
player, 102 posts
Sun 26 Feb 2017
at 18:16
  • msg #750

Re: OOC Thread - 14

Looks good to me.



BTW, dawn should be at 07:09 and twilight "started" at 06:29 so viability should be quite good by 06:50.

https://www.timeanddate.com/su...nth=11&year=2000
This message was last edited by the player at 18:18, Sun 26 Feb 2017.
Billy 'Crack' O'Brien
player, 949 posts
Cpl (UK) Airborne
Cymon
Sun 26 Feb 2017
at 19:52
  • msg #751

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 748):

Yep looks good.
Fusilier
GM, 5722 posts
Your Guide
Mon 27 Feb 2017
at 22:13
  • msg #752

Re: OOC Thread - 14

Turn is up.

Just to clarify, the islanders have requested you help them move some people and items to Gdansk, but it's not a demand. You may decline and the barge will continue on out into the Baltic without stopping.

I have also awarded XP.
John Jameson McCarthy
player, 2371 posts
Major (US) Cavalry
Mark101
Tue 28 Feb 2017
at 18:27
  • msg #753

Re: OOC Thread - 14

Are we happy to make a pick up?

From Tom's point of view it would be good to stop and put a better patch on the hull by using an external patch held on by ropes around the barge. The fix w have may be OK for the river but when we get out to sea it might be dangerous.
Ferro
player, 758 posts
CaporaleMaggior (It)
Jinnysong
Tue 28 Feb 2017
at 18:34
  • msg #754

Re: OOC Thread - 14

I am ok with stopping if it doesn't jeopardize the wounded.
Michael Kessler
player, 787 posts
Hauptmann (Ger)
Dave Ross
Tue 28 Feb 2017
at 18:36
  • msg #755

Re: OOC Thread - 14

Ferro:
I am ok with stopping if it doesn't jeopardize the wounded.

Ditto...
Billy 'Crack' O'Brien
player, 951 posts
Cpl (UK) Airborne
Cymon
Tue 28 Feb 2017
at 19:56
  • msg #756

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 753):

No problem with stopping. Might be prudent to mount the recoilless rifle on land just in case we need a more stable platform ?
John Jameson McCarthy
player, 2373 posts
Major (US) Cavalry
Mark101
Wed 1 Mar 2017
at 18:00
  • msg #757

Re: OOC Thread - 14

Moving the SPG is an idea, but we may not be by the land for long. Hopefully it won't take long to load the wounded and if we get materials we can do the repair when we're underway.
Fusilier
GM, 5724 posts
Your Guide
Thu 2 Mar 2017
at 07:01
  • msg #758

Re: OOC Thread - 14

I don't suspect you are staying long, so aside from loading everything up and conversing with Mariusz, you'll be off.

The barge is slow so you'll be told to expect a 5 - 5 1/2 hour trip to your first stop (dropping off your passengers at the docks in Gdansk). Just as a heads up for the length of time about to pass.

I've also left it you to decide who went ashore.
This message was last edited by the GM at 07:29, Thu 02 Mar 2017.
Michael Kessler
player, 790 posts
Hauptmann (Ger)
Dave Ross
Thu 2 Mar 2017
at 13:38
  • msg #759

Re: OOC Thread - 14

OK, bullet point summary of Kessler’s post is

• Can some people help get the prisoners aboard and secured?
• Can some people help get the wounded aboard and down below?

Also he intends to interrogate each of the prisoners once we’re underway so if any one wants to get involved with that just say.
Varis Babicevs
player, 1425 posts
Sgt (Latvia)
Raellus
Thu 2 Mar 2017
at 13:57
  • msg #760

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 759):

Vadis will help with the prisoners.

-
Francis 'Frank' Benucci
player, 2033 posts
Sgt (US) Ranger
Corkman
Thu 2 Mar 2017
at 17:11
  • msg #761

Re: OOC Thread - 14

Frank will also help with the prisoners.
Billy 'Crack' O'Brien
player, 953 posts
Cpl (UK) Airborne
Cymon
Thu 2 Mar 2017
at 18:36
  • msg #762

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 759):

Billy will help with the wounded.
Fusilier
GM, 5726 posts
Your Guide
Sat 4 Mar 2017
at 18:21
  • msg #763

Re: OOC Thread - 14

Turn is up.

You are back at the compound. Note there are fatigue levels in effect, so don't go looking for another fight or other "hard work" right away.

The four prisoners are still in your custody.
This message was last edited by the GM at 18:26, Sat 04 Mar 2017.
John Jameson McCarthy
player, 2375 posts
Major (US) Cavalry
Mark101
Sat 4 Mar 2017
at 19:15
  • msg #764

Re: OOC Thread - 14

That sounds fine.

Are our wounded transported with the Island ones or do we have to move them to the Marians ourselves?
Fusilier
GM, 5727 posts
Your Guide
Sat 4 Mar 2017
at 19:39
  • msg #765

Re: OOC Thread - 14

Valeska and Izaak have been left with the islanders going to the hospital.
This message was last edited by the GM at 19:55, Sat 04 Mar 2017.
John Jameson McCarthy
player, 2376 posts
Major (US) Cavalry
Mark101
Sat 4 Mar 2017
at 20:18
  • msg #766

Re: OOC Thread - 14

Thanks.

I've got the following in mind:

1) Get everyone on shore and secure the prisoners
2) Eat, set guard rotas and get some sleep
3) In the morning most do basic maintenance/catching up on what's gone down whilst Kessler and a detachment drop the prisoners off and find out if there's a Marine cemetery in Gdansk

Does anyone have other suggestions.
Chris Walsh
player, 60 posts
Callsign Hades
Sat 4 Mar 2017
at 20:20
  • msg #767

Re: OOC Thread - 14

Not an immediate priority but...

Chris Walsh:
When they get back to Gdansk he fully intends to get seriously drunk. To get laid, preferably without getting robbed this time. The plan is to try and forget stuff like this. It’s never that easy though.

Billy 'Crack' O'Brien
player, 955 posts
Cpl (UK) Airborne
Cymon
Sat 4 Mar 2017
at 20:36
  • msg #768

Re: OOC Thread - 14


Rae, I have 86x 7.62mmN you can have.
Michael Kessler
player, 792 posts
Hauptmann (Ger)
Dave Ross
Sat 4 Mar 2017
at 20:45
  • msg #769

Re: OOC Thread - 14

If anyone needs to top up on ammo now that we're back we have thousands of rounds for most of the commonly used calibres in stores. The only thing we don't have vast amounts of is 5.56N.
John Jameson McCarthy
player, 2377 posts
Major (US) Cavalry
Mark101
Sat 4 Mar 2017
at 21:08
  • msg #770

Re: OOC Thread - 14

R and R might make for a change of pace for once.
David 'Tosh' Lines
player, 594 posts
Cpl (UK) Infantry
Mahatatain
Sat 4 Mar 2017
at 21:40
  • msg #771

Re: OOC Thread - 14

Chris Walsh:
Not an immediate priority but...

Chris Walsh:
When they get back to Gdansk he fully intends to get seriously drunk. To get laid, preferably without getting robbed this time. The plan is to try and forget stuff like this. It’s never that easy though.

Tosh will be joining in this.

Do we have anything that we can use for trade?

It might be worth trading a small amount of fuel for something that can be broken up into small quantities or trading with.  For example cigarettes.
Janecek
player, 104 posts
Sat 4 Mar 2017
at 21:45
  • msg #772

Re: OOC Thread - 14

John Jameson McCarthy:
Thanks.

I've got the following in mind:

1) Get everyone on shore and secure the prisoners
2) Eat, set guard rotas and get some sleep
3) In the morning most do basic maintenance/catching up on what's gone down whilst Kessler and a detachment drop the prisoners off and find out if there's a Marine cemetery in Gdansk

Does anyone have other suggestions.

4) Resolve what's happening with Valeska's barge?  Is it going to stay at the rowing club for the moment with Marek working on it?  That would make sense as it's effectively out of action for the moment.  We might also be able to use Marek's knowledge of boats to refloat the sunken boat that's next to the dock.  If that could be made sea worthy then we've either got our own boat or we have something that can trade.

5)I think that we need to role play through Jan joining the Mad Dogs.  I'm pretty sure that Kessler has some questions to ask.
Francis 'Frank' Benucci
player, 2036 posts
Sgt (US) Ranger
Corkman
Sat 4 Mar 2017
at 22:28
  • msg #773

Re: OOC Thread - 14

Michael Kessler:
If anyone needs to top up on ammo now that we're back we have thousands of rounds for most of the commonly used calibres in stores. The only thing we don't have vast amounts of is 5.56N.

I lost a 75 round drum and [6] full mags for my AKM when Ortega's ruck was dropped boarding the barge.  I'm not complaining but, I think I'm good on what I have left for now.  There was also some talk of Frank possibly using the SVD as a unit DM but, I think that we have another now for that spot?

Just FYI since we have a little tine to realign our group...
Per Kolstrup
player, 438 posts
Oversergent (Den)
Raellus
Sun 5 Mar 2017
at 00:44
  • msg #774

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
Rae, I have 86x 7.62mmN you can have.


Excellent. Per will take all of it, if Billy doesn't mind. Thanks.

-
Billy 'Crack' O'Brien
player, 956 posts
Cpl (UK) Airborne
Cymon
Sun 5 Mar 2017
at 00:51
  • msg #775

Re: OOC Thread - 14

In reply to Per Kolstrup (msg # 774):

No problem I will take it off my sheet.

Edit: Actually there is 236.
This message was last edited by the player at 00:53, Sun 05 Mar 2017.
Francis 'Frank' Benucci
player, 2037 posts
Sgt (US) Ranger
Corkman
Sun 5 Mar 2017
at 06:05
  • msg #776

Re: OOC Thread - 14

Per Kolstrup:
Billy 'Crack' O'Brien :
Rae, I have 86x 7.62mmN you can have.


Excellent. Per will take all of it, if Billy doesn't mind. Thanks.

-

I can take it from the stores or this but, Frank needs [20] rounds to top off his drum mag.
Janecek
player, 106 posts
Sun 5 Mar 2017
at 16:20
  • msg #777

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 776):

Cork, just in case you've missed it Rae and Cymon are talking about 7.62mmN rounds and you need 7.62mmS rounds.  There's loads of 7.62mmS rounds in the stores however so that's where you'll need to take it from.  There's also 4x 30rnd mags which might be replacements for the ones that Frank lost with his pack.

Ta,

Andy.
David 'Tosh' Lines
player, 595 posts
Cpl (UK) Infantry
Mahatatain
Sun 5 Mar 2017
at 16:23
  • msg #778

Re: OOC Thread - 14

Fuse - Tosh will take 300x 7.62mmS rounds from the stores to reload.

Ta,

Andy.
Per Kolstrup
player, 439 posts
Oversergent (Den)
Raellus
Sun 5 Mar 2017
at 19:31
  • msg #779

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
Edit: Actually there is 236.


Are you getting rid of all of it? If so, Per will gladly take it off Billy's hands.

Does anyone else currently use 7.62mmN? I don't want to be an ammo hog.

-
Billy 'Crack' O'Brien
player, 957 posts
Cpl (UK) Airborne
Cymon
Sun 5 Mar 2017
at 20:16
  • msg #780

Re: OOC Thread - 14

In reply to Per Kolstrup (msg # 779):

Yes, I no longer have a weapon for it and don't seem to be able to track down another so he is welcome to it.

Cymon.
John Jameson McCarthy
player, 2378 posts
Major (US) Cavalry
Mark101
Sun 5 Mar 2017
at 21:01
  • msg #781

Re: OOC Thread - 14

Is the AKM drum recorded in stores really there or is it an admin lag? If it's there, we have one drum and four mags to replace those lost off the bat.
Janecek
player, 108 posts
Sun 5 Mar 2017
at 21:07
  • msg #782

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
In reply to Per Kolstrup (msg # 779):

Yes, I no longer have a weapon for it and don't seem to be able to track down another so he is welcome to it.

Cymon.

That's a G3A4 in the stores and there should have been one empty mag for a G3 recovered from Ortega's gear left back at base.  I think that Frank may have it according to message #179 of this thread.

If you want a 7.62mmN weapon it may be easiest to try to trade for G3 mags and then use this if you can get some.

John Jameson McCarthy:
Is the AKM drum recorded in stores really there or is it an admin lag? If it's there, we have one drum and four mags to replace those lost off the bat.

I believe that that drum is there and unclaimed.
Francis 'Frank' Benucci
player, 2038 posts
Sgt (US) Ranger
Corkman
Sun 5 Mar 2017
at 22:03
  • msg #783

Re: OOC Thread - 14

Janecek:
In reply to Francis 'Frank' Benucci (msg # 776):

Cork, just in case you've missed it Rae and Cymon are talking about 7.62mmN rounds and you need 7.62mmS rounds.  There's loads of 7.62mmS rounds in the stores however so that's where you'll need to take it from.  There's also 4x 30rnd mags which might be replacements for the ones that Frank lost with his pack.

Ta,

Andy.

Thanks.  Sorry, missed the 'N'.

Not needed yet but, may take them depending on mission
Fusilier
GM, 5728 posts
Your Guide
Mon 6 Mar 2017
at 07:26
  • msg #784

Re: OOC Thread - 14

David 'Tosh' Lines:
Fuse - Tosh will take 300x 7.62mmS rounds from the stores to reload.


Done.
Francis 'Frank' Benucci
player, 2040 posts
Sgt (US) Ranger
Corkman
Mon 6 Mar 2017
at 13:05
  • msg #785

Re: OOC Thread - 14

Frank will take the [20] loose 7.62S rounds to top off his drum mag.

GM - Done
This message was last edited by the GM at 16:01, Tue 07 Mar 2017.
Janecek
player, 111 posts
Tue 7 Mar 2017
at 13:50
  • msg #786

Re: OOC Thread - 14

Jan will return the following to the stores (unless Frank wants them - Jan was carrying the shotgun and ammo for Frank):

SPAS-12 (Fixed Stock - 12 Gauge - 9 capacity) (3.77kg)
 - 12 Gauge Slugs x9 (0.59kg)
 - 6 capacity Shell Carrier (fixed to side of shotgun - contains 6x 12 Gauge Shells) (0.4kg)
Shotgun Shell Bandoleer (35 shell capacity) (0.5kg)
 - 12 Gauge Shotgun Slugs x9 (0.59kg)
 - 12 Gauge Shotgun Shells x23 (1.51kg)
Steel Helmet (USSR)

He also passed the following to Sims earlier on and I'm not sure whether you're accounting for it now or not?

AK-74 Rifle
 - 30rnd mag with 22 rounds (less anything that Sims fired)
Lifchek Webbing (Sov)
 - 30rnd mag x6 (full)
 - Frag Grenades x1 (local)
 - Stun Grenades x2

GM - Done
This message was last edited by the GM at 16:08, Tue 07 Mar 2017.
Per Kolstrup
player, 441 posts
Oversergent (Den)
Raellus
Wed 8 Mar 2017
at 03:17
  • msg #787

Re: OOC Thread - 14


Unless Cymon changes his mind and wants Billy to take the GGA4, Per will take all the 7.62mmN on offer and the empty 20-round box mag from Ortega's pack. In fact, if it's OK with everyone else, he might take the G4A3 for CQB work.

-
Billy 'Crack' O'Brien
player, 959 posts
Cpl (UK) Airborne
Cymon
Wed 8 Mar 2017
at 04:15
  • msg #788

Re: OOC Thread - 14

In reply to Per Kolstrup (msg # 787):

No that cool, take it. Billy had some problems locating additional magazines for the G3 on the last visit to the markets so he left it in stores.
Fusilier
GM, 5729 posts
Your Guide
Thu 9 Mar 2017
at 04:36
  • msg #789

Re: OOC Thread - 14

I meant to get the turn up tonight, but I'll need to delay until tomorrow.
Charles 'Charlie' Price
player, 54 posts
Callsign 'Dominion'
Spartan-117
Thu 9 Mar 2017
at 16:53
  • msg #790

Re: OOC Thread - 14

Fusilier
GM, 5731 posts
Your Guide
Fri 10 Mar 2017
at 06:39
  • msg #791

Re: OOC Thread - 14

Ok, for this turn, assume you've been in Five Star for about forty minutes so far.

For your post, you don't need to work out the numerical details of any trades. Just know that you've had a couple drinks already and more is on the way. Food is also available, plus there is a guy with a cart outside selling grilled chicken (meat is is rather uncommon).

I didn't get into too much detail on the place, as I figured some of you might want to use your imagination to add to the setting yourself, which you're encouraged to do.

From my end, I just need to know who is present (I'm unsure about some PCs) and how you are/have been spending your time. Reminder, you have pistols and that's it for firearms. You didn't need to "check" them to enter.

NPCs present: only Aleksandar
This message was last edited by the GM at 06:49, Fri 10 Mar 2017.
Fusilier
GM, 5732 posts
Your Guide
Fri 10 Mar 2017
at 06:41
  • msg #792

Re: OOC Thread - 14

Also, if McCarthy and Kessler (and anyone else) wanted to do something else, visit the IB for example, or anyone really, I can work that out alongside the current action. Just let me know.
Janecek
player, 114 posts
Sergent-Chef FFL
Mahatatain
Fri 10 Mar 2017
at 15:57
  • msg #793

Re: OOC Thread - 14

Fusilier:
Also, if McCarthy and Kessler (and anyone else) wanted to do something else, visit the IB for example, or anyone really, I can work that out alongside the current action. Just let me know.

Who else has stayed at base please?
Michael Kessler
player, 796 posts
Hauptmann (Ger)
Dave Ross
Sat 11 Mar 2017
at 21:25
  • msg #794

Re: OOC Thread - 14

Sorry, meant to do this sooner - got the following items to hand back to people / stores after the last op

Kessler -> Fischer
1 x GP30 Grenade Launcher                                        1.3kg
1 x 40mmS grenade, HE                                                0.3kg
1 x 40mmS grenade, CS irritant gas                            0.3kg
2 x 40mmS grenade, jumping fragmentation            0.6kg

Kessler -> Ferro
9mm Makarov w/ 8 rnd magazine 9mm M                 1kg
Suppressor                                                          0.25

Walsh -> Stores
VZ61 Skorpion SMG w/ 20 rnd magazine, .32ACP (16/20)     1.5
Suppressor                                                              0.5

And requesting from stores
Kessler: 40 rnds, 5.45B
Riedel: 45 rnds, 5.45B
Walsh: 45 rnds, 7.62S
Fusilier
GM, 5733 posts
Your Guide
Sat 11 Mar 2017
at 22:02
  • msg #795

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 794):

Done (for main stores).
This message was last edited by the GM at 22:03, Sat 11 Mar 2017.
Lukas Fischer
player, 264 posts
Callsign 'Kriegshammer'
Spartan-117
Sun 12 Mar 2017
at 10:54
  • msg #796

Re: OOC Thread - 14

In reply to Janecek (msg # 793):

Lukas and Charlie will both be out in town.  Fischer's on Platoon daddy duty, trying to keep people out of serious trouble.
David 'Tosh' Lines
player, 601 posts
Cpl (UK) Infantry
Mahatatain
Sun 12 Mar 2017
at 14:15
  • msg #797

Re: OOC Thread - 14

Just regarding Tosh's last IC post where he's suggesting that Ferro and Riedel are trying to chat up the Germans please feel free to take offence IC and call Tosh a twat if you want.  Please remember that he is a bit of a dick and I won't take offence as a player.

Ta,

Andy.
Janecek
player, 116 posts
Sergent-Chef FFL
Mahatatain
Sun 12 Mar 2017
at 14:19
  • msg #798

Re: OOC Thread - 14

John Jameson McCarthy:
JJ looked at the contents of the magazine with interest. The bullet tips glinted dully and one of the cartridges rolled along. The gold was beautiful, part of why it held its value so much, but this was red gold, gold that had been held by a warlord,  hoard of wealth based on the blood of innocents. It was their job to make that gold work for more people, if not for the locals, then the generations to come.

Just to be clear it's just the bullet part of a round, not the complete case.  That's why they're in a bag rather than in a magazine.

Apologies for any confusion.

Ta,

Andy.
Fusilier
GM, 5735 posts
Your Guide
Tue 14 Mar 2017
at 23:39
  • msg #799

Re: OOC Thread - 14

Randomized seating layout... FYI...

Facing the door:
Tosh, Walsh, Frank, EMPTY SEAT (Ferro), & Varis

Facing away from the door:
O'Brien, Andropov, Aleksandar, Price, & EMPTY SEAT (RIEDEL)

Side on: EMPTY SEAT (Fischer) & Kolstrup


Unless you are Varis or have been given a PM, you don't notice what's occurring between the Latvian and the others.
This message was last edited by the GM at 00:15, Wed 15 Mar 2017.
Per Kolstrup
player, 442 posts
Oversergent (Den)
Raellus
Wed 15 Mar 2017
at 00:14
  • msg #800

Re: OOC Thread - 14


Per should be there too but between taking care of my ailing mother and prepping for a 11-day Euro-trip (leaving Friday), I haven't had a chance to post as Per IC. Oh, and my daughter is at urgent care right now after having fallen off the Playmaster after school. She can't move her right arm. C'est la vie.

-
Fusilier
GM, 5736 posts
Your Guide
Wed 15 Mar 2017
at 00:15
  • msg #801

Re: OOC Thread - 14

Ahh... ok.

Per has been added in. Thanks.
This message was last edited by the GM at 00:36, Wed 15 Mar 2017.
David 'Tosh' Lines
player, 602 posts
Cpl (UK) Infantry
Mahatatain
Wed 15 Mar 2017
at 17:06
  • msg #802

Re: OOC Thread - 14

Fusilier:
Randomized seating layout... FYI...

Facing the door:
Tosh, Walsh, Frank, EMPTY SEAT (Ferro), & Varis

Facing away from the door:
O'Brien, Andropov, Aleksandar, Price, & EMPTY SEAT (RIEDEL)

Side on: EMPTY SEAT (Fischer) & Kolstrup


Unless you are Varis or have been given a PM, you don't notice what's occurring between the Latvian and the others.

Fuse,

Besides Varis who present actually knows Eikki?  When did he desert the Mad Dogs?

 - O'Brien was part of Ortega and Major Black's patrol with Eikki prior to joining the Mad Dogs so he certainly knows him.

 - Frank and Ferro also know him.

 - Walsh, Andropov, Price, Riedel & Fischer certainly don't know him.

 - Do Alexandar, Per and Tosh know him though?  Per and Tosh both joined as part of the Silesia mission but I'm fairly certain that Eikki had left by then.  Is that right?

Ta,

Andy.
Fusilier
GM, 5738 posts
Your Guide
Wed 15 Mar 2017
at 17:09
  • msg #803

Re: OOC Thread - 14

Tosh doesn't know him.
David 'Tosh' Lines
player, 603 posts
Cpl (UK) Infantry
Mahatatain
Wed 15 Mar 2017
at 17:35
  • msg #804

Re: OOC Thread - 14

In reply to Fusilier (msg # 803):

Ta - how long have we been in the bar now?  I'm trying to work out how drunk Tosh is currently...... <G>
Fusilier
GM, 5739 posts
Your Guide
Wed 15 Mar 2017
at 18:04
  • msg #805

Re: OOC Thread - 14

I don't really know exactly, just going off no strict timings. An hour or two?
David 'Tosh' Lines
player, 604 posts
Cpl (UK) Infantry
Mahatatain
Wed 15 Mar 2017
at 20:54
  • msg #806

Re: OOC Thread - 14

In reply to Fusilier (msg # 805):

Thanks, I reckon that Tosh is fairly well oiled by now then, working on a large glass of beer about every fifteen minutes if he's pacing himself and Tosh wouldn't have been! <G>
John Jameson McCarthy
player, 2385 posts
Major (US) Cavalry
Mark101
Thu 16 Mar 2017
at 09:22
  • msg #807

Re: OOC Thread - 14

Work is crazy, every time I log on I can't get my brain around composing a post. I'll try to do better tomorrow night and can definitely post on Saturday.
Varis Babicevs
player, 1430 posts
Sgt (Latvia)
Raellus
Fri 17 Mar 2017
at 00:35
  • msg #808

Re: OOC Thread - 14


I'm really anxious to see how the episode in the bar turns out, but I'm going to be AFK for 11 days, starting tomorrow. Please take good for Varis and Per for me. I'll check in tomorrow morning but then I'm going to be incommunicado. Thanks.

P.S. If Varis survives the current scene, he'll tell everyone all he can remember about Eikki T., be the Finn alive or dead- i.e. he was a useless a-hole that ditched the Mad Dogs during a mission and, rumor has it, is currently working for the commies.

-
This message was last edited by the player at 03:29, Fri 17 Mar 2017.
Fusilier
GM, 5740 posts
Your Guide
Sun 19 Mar 2017
at 02:07
  • msg #809

Re: OOC Thread - 14

Hey guys,

I'm attending to a death in the family at the moment. I don't have a firm ETA when I'll be back in town (currently away) so expect me offline until around Wednesday.
Janecek
player, 119 posts
Sergent-Chef FFL
Mahatatain
Sun 19 Mar 2017
at 06:22
  • msg #810

Re: OOC Thread - 14

In reply to Fusilier (msg # 809):

Sorry to hear that.

My condolences.

Andy
Francis 'Frank' Benucci
player, 2043 posts
Sgt (US) Ranger
Corkman
Sun 19 Mar 2017
at 06:56
  • msg #811

Re: OOC Thread - 14

In reply to Fusilier (msg # 809):

Condolences as well sir.  Take your time!
Michael Kessler
player, 800 posts
Hauptmann (Ger)
Dave Ross
Sun 19 Mar 2017
at 12:37
  • msg #812

Re: OOC Thread - 14

In reply to Fusilier (msg # 809):

Sorry to hear that, Fuse. Take care.
John Jameson McCarthy
player, 2387 posts
Major (US) Cavalry
Mark101
Sun 19 Mar 2017
at 13:25
  • msg #813

Re: OOC Thread - 14

I'm sorry, Fuse.
Fusilier
GM, 5741 posts
Your Guide
Thu 23 Mar 2017
at 03:08
  • msg #814

Re: OOC Thread - 14

Thank you.

Anyway, just checking in briefly here to let you know that my absence will be delayed further until next Wednesday. I don't want another week of silence to go by leaving people thinking I've packed it up or something. I've just got a lot of things to sort out (mostly out of town).

See you then.
Janecek
player, 120 posts
Sergent-Chef FFL
Mahatatain
Thu 23 Mar 2017
at 07:14
  • msg #815

Re: OOC Thread - 14

In reply to Fusilier (msg # 814):

No worries.  We'll be here.  Take your time.

Andy
Varis Babicevs
player, 1431 posts
Sgt (Latvia)
Raellus
Tue 28 Mar 2017
at 16:12
  • msg #816

Re: OOC Thread - 14


I'm back and very sorry to hear about your loss, Fuse. Please accept my condolences and take all of the time you need.

-
Fusilier
GM, 5742 posts
Your Guide
Thu 30 Mar 2017
at 01:15
  • msg #817

Re: OOC Thread - 14

I know I said today, but I got in late. Things will resume tomorrow. For real this time!
Ferro
player, 764 posts
CaporaleMaggior (It)
Jinnysong
Sun 2 Apr 2017
at 18:22
  • msg #818

Re: OOC Thread - 14

Should we risk going after him? Our stats are probably lowered due to drinking, we can't see, and we only have pistols. It would be a nice score for the city to remove him but should it be now?

Ferro's the type that would go after him but under the present conditions I'm not sure. Thoughts?
Chris Walsh
player, 66 posts
Callsign Hades
Sun 2 Apr 2017
at 19:12
  • msg #819

Re: OOC Thread - 14

In reply to Ferro (msg # 818):

AFAIK we don't have a positive ID that the person running away actually is Eikki, only a suspicion so I've got two concerns chasing him.

One is that we shoot an innocent bystander by mistake (either because we think he's Eikki or he gets caught up in the crossfire)

Second is that if we start a gunfight in the street it might escalate and draw in other, better armed parties who just start blazing away.

If people want to go after him I'm happy to do it but we've avoided a full scale fire fight in the bar so maybe best not to ride our luck too much. Another option might be to interrogate the one that Babicevs shot and try and find out where they were staying. Maybe we can then pay Eikki a visit...?
Varis Babicevs
player, 1434 posts
Sgt (Latvia)
Raellus
Sun 2 Apr 2017
at 19:54
  • msg #820

Re: OOC Thread - 14

Chris Walsh:
Another option might be to interrogate the one that Babicevs shot and try and find out where they were staying. Maybe we can then pay Eikki a visit...?


I think that this is way to go.

-
John Jameson McCarthy
player, 2389 posts
Major (US) Cavalry
Mark101
Sun 2 Apr 2017
at 20:02
  • msg #821

Re: OOC Thread - 14

Interrogation will be trickier since Varis shot him in the mouth. Hopefully he'll be able to write. I agree though that stumbling off into the dark half-cut to follow a dangerous psychopath isn't the best of ideas. Get the prisoner home and circle the wagons.
Fusilier
GM, 5748 posts
Your Guide
Sun 2 Apr 2017
at 20:28
  • msg #822

Re: OOC Thread - 14

Edited my last post, upon correcting geography and enemy unit dispositions.

For clarification, the 42nd GRMD is mostly concentrated in the south, with forward outposts at Orunia and Kowale, with the purpose of exerting continuous pressure on the city.

Their main cantonment is at PG, minus the troops mentioned above, as well as 1 of 3 Regiments that nobody can currently account for (as in their location is unknown).
Francis 'Frank' Benucci
player, 2045 posts
Sgt (US) Ranger
Corkman
Tue 4 Apr 2017
at 02:53
  • msg #823

Re: OOC Thread - 14

Just as an FYI, the East Africa Sourcebook just came out on DriveThruRPG.
John Jameson McCarthy
player, 2391 posts
Major (US) Cavalry
Mark101
Tue 4 Apr 2017
at 16:18
  • msg #824

Re: OOC Thread - 14

Woerman's made an offer for the BMP with the KPVs. Are we interested in trading it? If so for what?

I'd be suggesting a couple of light vehicles and two support weapons in exchange at a minimum as well as, say, some rounds for the RPG and the Carl Gustav.

I'm open to suggestions a well as saying no point blank.
Ferro
player, 766 posts
CaporaleMaggior (It)
Jinnysong
Tue 4 Apr 2017
at 16:45
  • msg #825

Re: OOC Thread - 14

I don't think we'll get an even trade but in the long run it's probably worth ditching anyway. The thing burns fuel like crazy and the armor doesn't feel like it's worth it. I'd be fine with getting just one another Humvee (any type) and some sort of weapon for it... plus the RPG ammo.

Humvee or UAZ thing... whatever is equivilant.
This message was last edited by the player at 16:47, Tue 04 Apr 2017.
Michael Kessler
player, 805 posts
Hauptmann (Ger)
Dave Ross
Tue 4 Apr 2017
at 16:57
  • msg #826

Re: OOC Thread - 14

Making sure that our people are on the list if / when there's any possibility of a prisoner exchange with Malbork might be worth pursuing (I know scuttlebutt in the bar was any prisoner exchange would be with the Poles in Gydnia but Kessler and McCarthy won't know that).

Do we need any kit besides weapons? Helmets, body armour? I know they're small ticket items but it's a good chance to try and pick up anything that we're needing. I know Walsh doesn't have a helmet. What about more NVG's? Also, if we're keeping the SPG 7 (are we?) we'll need rounds for that.

As far as big ticket items a Humvee sounds fine. Maybe with a grenade launcher?
John Jameson McCarthy
player, 2392 posts
Major (US) Cavalry
Mark101
Tue 4 Apr 2017
at 16:59
  • msg #827

Re: OOC Thread - 14

All good points.

The SPG7 has a buyer lined up, I don't think we're keeping that unless Valeska dies.

If we're trading for vehicles we need to think about seating.

At present we only have seating for 17 (I think) without the BMP. There are 21 people on the roster. We'd need at least one vehicle and have no space for much cargo. I'd say we need wither two vehicles with seats of 4 or maybe just one with a few scout vehicles like some motorbikes or trikes. What we call quad bikes (do Americans call them ATVs?) might be possible but I don't know how many would b available in Poland in 2000.
This message was last edited by the player at 17:05, Tue 04 Apr 2017.
Michael Kessler
player, 806 posts
Hauptmann (Ger)
Dave Ross
Tue 4 Apr 2017
at 17:14
  • msg #828

Re: OOC Thread - 14

If we got something that could be converted into a 'gun truck' that might kill a few birds with one stone - firepower and space for people and cargo. Maybe something like an American M35 or a Ural 375 plus a couple of weapons to mount on it? We could then try and scrounge some improvised armour.
Ferro
player, 767 posts
CaporaleMaggior (It)
Jinnysong
Tue 4 Apr 2017
at 17:28
  • msg #829

Re: OOC Thread - 14

I didn't think about seating but I also don't think we have that many.

The roster still shows some of our dead, people who don't normally travel with us (the polish woman-cook), and we got guys away on long term assignment.

Not like it changes much but just thought I would point it out.
Fusilier
GM, 5750 posts
Your Guide
Tue 4 Apr 2017
at 22:10
  • msg #830

Re: OOC Thread - 14

Are both groups ready to wrap things up?

When would you like to bump the next turn to?
Varis Babicevs
player, 1435 posts
Sgt (Latvia)
Raellus
Tue 4 Apr 2017
at 23:52
  • msg #831

Re: OOC Thread - 14

Fusilier:
When would you like to bump the next turn to?


Interrogating the prisoner. Varis wants to locate Eikki and his communist cell and eliminate it. Yeah, he wants to settle an old score, but doing so will help Gdansk as well.

-
Michael Kessler
player, 807 posts
Hauptmann (Ger)
Dave Ross
Wed 5 Apr 2017
at 08:13
  • msg #832

Re: OOC Thread - 14

Fusilier:
Are both groups ready to wrap things up?

When would you like to bump the next turn to?

We still need a decision as to what to do about potentially trading the BMP. Looks like we’ve got three votes in favour of trading it for something like a Humvee or similar and no objections so maybe best to just put it to Woermann in those terms? If you want to move things on we can maybe do that off camera then decide OOC whether we want to accept or not?



Varis Babicevs:
Interrogating the prisoner. Varis wants to locate Eikki and his communist cell and eliminate it. Yeah, he wants to settle an old score, but doing so will help Gdansk as well.

Works for me. I can’t see any downsides to dealing with a possible communist infiltration unit.
This message was last edited by the player at 08:20, Wed 05 Apr 2017.
Billy 'Crack' O'Brien
player, 963 posts
Cpl (UK) Airborne
Cymon
Wed 5 Apr 2017
at 08:24
  • msg #833

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 832):

Perhaps see what they offer first and negotiate from there and an up armored version would be preferable I suppose. Though a wheeled APC would be better.
Michael Kessler
player, 808 posts
Hauptmann (Ger)
Dave Ross
Wed 5 Apr 2017
at 08:31
  • msg #834

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
In reply to Michael Kessler (msg # 832):

Perhaps see what they offer first and negotiate from there.

Yeah, I probably didn’t express myself as well as I could have done (not had enough coffee yet) but basically that’s what I was thinking - turn it on to Woermann by asking him what he’s offering and then take it from there.
Janecek
player, 122 posts
Sergent-Chef FFL
Mahatatain
Wed 5 Apr 2017
at 08:53
  • msg #835

Re: OOC Thread - 14

Hi there.  Sorry I haven't posted - I'm currently on holiday in the Netherlands and I thought that the free WiFi would be better than it is.  I'm back in the UK late Friday so should be posting properly from Saturday.  I'll try to post in the meantime but please NPC my characters if necessary.

Apologies for this.

Andy
Lukas Fischer
player, 267 posts
Callsign 'Kriegshammer'
Spartan-117
Sun 9 Apr 2017
at 17:54
  • msg #836

Re: OOC Thread - 14

When I was in India, sometimes you'd need someone to translate English to English, in order to understand what a local was saying, due the thick accent and their use of very unique sayings.  I feel like English to English translation services would be useful with Tosh as well.  :)
This message was last edited by the player at 17:54, Sun 09 Apr 2017.
Tomasz Andropov
player, 89 posts
Pvt (USSR) Mechanic
Mark101
Mon 10 Apr 2017
at 18:42
  • msg #837

Re: OOC Thread - 14

Is it OK for Tom to keep hold of the Skorpion and take the knife? He hasn't got a blade or a sidearm as yet.
Fusilier
GM, 5753 posts
Your Guide
Mon 10 Apr 2017
at 21:42
  • msg #838

Re: OOC Thread - 14

Add it to your sheet.

The Skorpion is the 9mmM model.
Tomasz Andropov
player, 90 posts
Pvt (USSR) Mechanic
Mark101
Mon 10 Apr 2017
at 21:45
  • msg #839

Re: OOC Thread - 14

Thanks.
David 'Tosh' Lines
player, 609 posts
Cpl (UK) Infantry
Mahatatain
Tue 11 Apr 2017
at 12:53
  • msg #840

Re: OOC Thread - 14

Lukas Fischer:
When I was in India, sometimes you'd need someone to translate English to English, in order to understand what a local was saying, due the thick accent and their use of very unique sayings.  I feel like English to English translation services would be useful with Tosh as well.  :)

I know what you mean.  When I ran my T2k campaign set in the Ukraine I had an NPC from the West Country and he was far worse with lots of odd expressions that sort of made sense (like "proper job" and "where you to") and other words that might need translation (like "gert", "lush" and "scrump").  If you ever need me to explain then please say (though the last bit of Tosh speaking was Fuse NPCing him for me).
Michael Kessler
player, 811 posts
Hauptmann (Ger)
Dave Ross
Tue 11 Apr 2017
at 19:06
  • msg #841

Re: OOC Thread - 14

David 'Tosh' Lines:
When I ran my T2k campaign set in the Ukraine I had an NPC from the West Country and he was far worse with lots of odd expressions that sort of made sense (like "proper job" and "where you to") and other words that might need translation (like "gert", "lush" and "scrump").

Did he once have a brand new combine harvester?
David 'Tosh' Lines
player, 611 posts
Cpl (UK) Infantry
Mahatatain
Wed 12 Apr 2017
at 12:53
  • msg #842

Re: OOC Thread - 14

Michael Kessler:
David 'Tosh' Lines:
When I ran my T2k campaign set in the Ukraine I had an NPC from the West Country and he was far worse with lots of odd expressions that sort of made sense (like "proper job" and "where you to") and other words that might need translation (like "gert", "lush" and "scrump").

Did he once have a brand new combine harvester?

Well his name was Jim Chilcott and he sounded (in my head at least) rather like Gareth Chilcott if you remember him (ex Bath and England rugby player).
John Jameson McCarthy
player, 2398 posts
Major (US) Cavalry
Mark101
Wed 12 Apr 2017
at 13:43
  • msg #843

Re: OOC Thread - 14

Heard him speak at a rugby club do once. First time I'd heard the F-bomb in public speaking.

His best line was about a guy he'd been on the Lions team with: "We called him Thrush because he was an irritating c---" That's when I realised that Black Tie Rugby Club dos in England differed from those in Wales somewhat...
David 'Tosh' Lines
player, 612 posts
Cpl (UK) Infantry
Mahatatain
Wed 12 Apr 2017
at 15:19
  • msg #844

Re: OOC Thread - 14

John Jameson McCarthy:
That's when I realised that Black Tie Rugby Club dos in England differed from those in Wales somewhat...

Really?

The Welsh boys I played with we're some of the worst!  But then they were playing in England so maybe they had just descended to our level! <G>
John Jameson McCarthy
player, 2399 posts
Major (US) Cavalry
Mark101
Wed 12 Apr 2017
at 15:43
  • msg #845

Re: OOC Thread - 14

Playing on and off the field, yes, no holds barred then. If we were doing black tie with the elites though it was supposed to be posher. Up in Cumbria there seemed to be less of a distinction between levels in the rugby. Maybe it's something to do with there not being a language divide between the English speaking working class and the Welsh speaking "cruchach" (note I'm talking about South Wales here, in the North there are working class Welsh speakers too).
Janecek
player, 125 posts
Sergent-Chef FFL
Mahatatain
Wed 12 Apr 2017
at 16:21
  • msg #846

Re: OOC Thread - 14

Just a reminder about who Eikki Termonen was/is:

• He was originally part of Major Black’s ten-man patrol that linked up with the Mad Dogs towards the end of the Siege of Gdansk.  Major Black and Caleb joined initially and Ortega, Eikki, Billy, Michaels, Morgan and Williamson then joined later.  The last two members of Major Black’s team were unaccounted for and, I believe, have never been named.

• Major Black had lead that team for a while, travelling down from the 8th ID.  Eikki had been a full part of that patrol and had done his bit during the action they had seen.

• He claimed to be a Finish Sissi sniper and had served with US forces for a while before joining Major Black’s team

• When Major Black died his team stayed with the Mad Dogs and didn’t attempt to return to the 8th ID.  From memory Eikki was very unhappy about this and his stated objective was to return to the 8th ID and then try to make his way back to Finland.

• Eikki then deserted the Mad Dogs during the preparations for the trip to Silesia on behalf of Vincent Wright

• After returning from Silesia the Mad Dogs heard a rumour (from Wright I believe) that Eikki had changed sides and was now working for the Soviets

Therefore any character who joined prior to the Mad Dogs leaving for Silesia will have met and known Eikki.

Have I missed anything from that summary?  Please add info we know/suspect about Eikki to this list.

Ta,

Andy.
Fusilier
GM, 5754 posts
Your Guide
Wed 12 Apr 2017
at 16:32
  • msg #847

Re: OOC Thread - 14

In chapter 12, between msg#402 and msg#435 or so, there was that incident where an old man was forced to approach the Mad Dogs with grenades under his armpits. Apparently the man spoke of a group that apprehended him, describing them as "some Germans and a Swede, or Finn". Sniper fire as also involved.

If that's Eikki then there's been bad play between him and the Mad Dogs already.
John Jameson McCarthy
player, 2401 posts
Major (US) Cavalry
Mark101
Wed 12 Apr 2017
at 20:08
  • msg #848

Re: OOC Thread - 14

OK, I've sketched out a rough plan but haven't crewed it. I'd like everyone to decide where they want to be. If you have no preference, still make a choice based on how other people have volunteered, I'm quite busy over Easter, not jobwise but I'm trying to pick up on people in my life whom I've neglected because work's been frantic, so I don't have time to work out the logistics jigsaw.
Billy 'Crack' O'Brien
player, 965 posts
Cpl (UK) Airborne
Cymon
Wed 12 Apr 2017
at 20:17
  • msg #849

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 848):

Billy should probably be in the position on the roof with his MG or manning the other one we have up there ?
John Jameson McCarthy
player, 2402 posts
Major (US) Cavalry
Mark101
Wed 12 Apr 2017
at 20:28
  • msg #850

Re: OOC Thread - 14

That's fine, we need someone to man the Noldor with him and then we have one position filled.

To will drive the BTR if no-one else wants to. Does Fischer want to man the BTR turret?
Lukas Fischer
player, 269 posts
Callsign 'Kriegshammer'
Spartan-117
Thu 13 Apr 2017
at 01:09
  • msg #851

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 850):

Yes to the BTR turret for Lukas.  I was just trying to figure out how to say that having walked out of the room.  I'll have Charlie pass that on to him when Price heads to his own bunk for sleep.  Charlie's too drunk to contribute to anything more than the rest plan at this point.
Fusilier
GM, 5756 posts
Your Guide
Thu 13 Apr 2017
at 20:22
  • msg #852

Re: OOC Thread - 14

I'm going to hold off pushing things forward to give Kessler (and other player input) a chance for a some follow up questions to the answers the prisoner has provided.

In the meantime, I assume NVGs and radios are all turned on?
This message was last edited by the GM at 20:23, Thu 13 Apr 2017.
Varis Babicevs
player, 1439 posts
Sgt (Latvia)
Raellus
Thu 13 Apr 2017
at 23:37
  • msg #853

Re: OOC Thread - 14


Varis is going to be very cross when he finds out that no one asked the prisoner where Eikki is.

-
Michael Kessler
player, 814 posts
Hauptmann (Ger)
Dave Ross
Fri 14 Apr 2017
at 07:42
  • msg #854

Re: OOC Thread - 14

Varis Babicevs:
Varis is going to be very cross when he finds out that no one asked the prisoner where Eikki is.

The prisoner was asked where they were located, to which he replied
quote:
his two man sub-team was staying at a worker's tenement on Walowa Street.

So presuming that the two man sub team refers to him and the Finn (bear in mind the interrogation isn't over yet so Kessler will seek to clarify that and also get a street number) we have a fairly good idea of where they're staying. I'll use the follow up to try and find out if there's any particular bar / whorehouse etc that Eikki may be lurking in at this precise moment.

If anyone has any other questions that they want asked, just say here - I won't be posting until this evening my time.
Varis Babicevs
player, 1440 posts
Sgt (Latvia)
Raellus
Fri 14 Apr 2017
at 21:27
  • msg #855

Re: OOC Thread - 14


I didn't get a chance to share this IC but Varis hit Eikki with at least one .45 slug. Perhaps we should check with the Marians soon to see if Eikki's there for treatment. They probably won't let us take him but when we can cross that bridge if/when we come to it.

-
Michael Kessler
player, 816 posts
Hauptmann (Ger)
Dave Ross
Sat 15 Apr 2017
at 10:12
  • msg #856

Re: OOC Thread - 14

Varis Babicevs:
I didn't get a chance to share this IC but Varis hit Eikki with at least one .45 slug. Perhaps we should check with the Marians soon to see if Eikki's there for treatment. They probably won't let us take him but when we can cross that bridge if/when we come to it.

-

We could split into different teams.

One team goes to the address on Walowa Street to see if Eikki has gone back there.

One team goes to the Marians to see if he's there.

We leave behind NPC's and any characters who are too drunk to be effective (Riedel for sure).

The people going to the Marians could also take the prisoner with them for treatment. Or we could leave him locked up for now. I'm not really sure what to do with him long term.

Re: Eikki, if we can take him alive we may be able to get intel that might let us have a go at taking down any KGB / GRU network(s) operating in Gdansk, which would obviously be a long term win for the City.
Fusilier
GM, 5759 posts
Your Guide
Sat 15 Apr 2017
at 17:29
  • msg #857

Re: OOC Thread - 14

Hey fellas, I'm doing some much needed updating and could use a little feedback/help. Please take a look at this and tell me if there is any change to your character's inventory...

*** Night Vision Devices ***                                 CHARGING/BORROW

Aleksandar  -                                 -              -
Andropov    -                                 -              -
Anna        -                                 -              -
Babicevs    > Kalinka Pn-14K Gen2 (1AA)     14/15            [Not producing an image]
Benucci     -                                 -              -
Cooper      -                                 -              -
Ferro       > Kalinka Pn-14K Gen2 (1AA)     13/14            -
Fox         > AN/PVS-4 Scope Gen2 (2AA)     10/10            -
Hollister   > Simrad KN200 Sight (2AA)      28/28            -
Kolstrup    -                                 -              -
Krupp       -                                 -              -
Janku       > 4x Day/Night Sight (2AA)      20/20            -
Fischer     -                                 -              -
Kessler     > Kalinka Pn-14K Gen2 (1AA)     10/10            -
Riedel      -                                 -              -
Lines       -                                 -              -
Majchrzak   -                                 -              -
Marshall    -                                 -              -
McCarthy    > AN/PVS-7 Gen3 (2AA)           10/11            -
Meyer       -                                 -              -
Morgan      -                                 -              -
Mulcahy     -                                 -              -
O'Brien     > NVS-7 Gen3 (2AA)              13/14            -
*Stores     > IR NODLR System (LARGE PACK)  12/12            -
*Stores     > AN/PVS-7 Gen3 (2AA)             -              [BROKEN]
*** Radios ***							

Aleksandar  -                                 -              -
Andropov    >                                 -              -
Anna        -                                 -              -
Babicevs    > R-126 [#X05] (2/5km)            1xPACK (6/8)   -
Benucci     > AN/PRC-68 [#X04] (2.5km)        9xAA (11/13)   -
Cooper      -                                 -              -
Ferro       > AN/PRC-139 [#X03] (2km)         8xAA (9/11)   -
Fox         > Cougarnet PRC6515 [#X06] (2km)  1xPACK (0/4)   -
Hollister   > AN/PRC-139 [#X08] (2km)         8xAA (12/12)   -
Kolstrup    > AN/PRC-139 [#X09] (2km)         8xAA (10/10)   -
Krupp       -                                 -              -
Janku       -                                 -              -
Fischer     > SEM-52S [#X07] (2.5km)          8xAA (5/7)     -
Kessler     > Cougarnet PRC6515 [#X12] (2km)  1xPACK (10/12) -
Riedel      > AN/PRC-126 [#X13] (2.5km)       1xPACK (10/12) -
Lines       -                                 -              -
Little      > SEM-52S [#X01] (2.5km)          8xAA (6/8)     -
Majchrzak   -                                 -              -
Marshall    -                                 -              -
McCarthy    > AN/PRC-68 [#X10] (2.5km)        9xAA (8/10)   -
Meyer       -                                 -              -
Mulcahy     -                                 -              -
O'Brien     > SEM-52S [#X02] (2.5km)          8xAA (8/10)   -
*Stores     > R-159 Manpack [#Y02] (3/12km)   1xPACK (0/0)   *BROKEN*
*Stores     > AN/PRC-77 Manpack [#Y03) (8km)  1xPACK (5/7)   *Walsh*
*Stores     > Chinese Tactical [#X11] (2km)   8xAA (4/6)     -
*** Other ***							

Aleksandar  -                                  -             -
Andropov    > Flashlight (2D)                 6/6            -
Anna        -                                  -             -
Babicevs    -                                  -             -
Benucci     > Flashlight-AKM (2AA)            6/14           -
Cooper      -                                  -             -
Ferro       > Flashlight (2AA)                2/10           -
Fox         -                                  -             -
Hollister   > Flashlight (2D)                14/22           -
Hollister   > Flashlight (2AA)                4/8            -
Kolstrup    -                                  -             -
Krupp       -                                  -             -
Janku       > Flashlight (2AA)               12/12           -
Fischer     > Flashlight (2D)                14/16           -
Kessler     > Flashlight (2AA)               12/12           -
Riedel      > Flashlight (2AA)               12/12           -
Lines       > Flashlight (2D)                16/22           -
Majchrzak   -                                  -             -
Marshall    -                                  -             -
McCarthy    > Flashlight (2D)                10/22           -
Meyer       -                                  -             -
Morgan      -                                  -             -
Mulcahy     > Flashlight (2D)                15/24           -
O'Brien     > Flashlight (2D)                12/22           -
Fusilier
GM, 5760 posts
Your Guide
Sat 15 Apr 2017
at 17:34
  • msg #858

Re: OOC Thread - 14

Also,

Who has this radio on their sheet?

SEM-52S [#X01]
Ferro
player, 771 posts
CaporaleMaggior (It)
Jinnysong
Sat 15 Apr 2017
at 17:42
  • msg #859

Re: OOC Thread - 14

My info is correct.

Also I do not have SEM-52S [#X01].
Chris Walsh
player, 70 posts
Callsign Hades
Sat 15 Apr 2017
at 17:55
  • msg #860

Re: OOC Thread - 14

Walsh left the manpack in stores before the last op. IIRC the original idea of him having it was so that he and Sims could act as a two man sniper / spotter team, but that's pretty moot now.

All ok for Kessler and Riedel.

EDIT - and none of my characters have SEM-52S [#X01]
This message was last edited by the player at 17:56, Sat 15 Apr 2017.
Fusilier
GM, 5761 posts
Your Guide
Sat 15 Apr 2017
at 18:03
  • msg #861

Re: OOC Thread - 14

Thanks,

I've added Walsh and Price into that table.

Do either of them have NVGs, a radio, or flashlight?
Chris Walsh
player, 71 posts
Callsign Hades
Sat 15 Apr 2017
at 18:09
  • msg #862

Re: OOC Thread - 14

In reply to Fusilier (msg # 861):

Walsh doesn't - he lost all of his electronics when that Polish beeatch robbed him before he joined up withe the Mad Dogs.
Charles 'Charlie' Price
player, 58 posts
Callsign 'Dominion'
Spartan-117
Sat 15 Apr 2017
at 19:41
  • msg #863

Re: OOC Thread - 14

In reply to Fusilier (msg # 861):

Price has the following items:

AN/PRC-139 w/Headset {NEED S/N}            1.4 kg

Flashlight, hand w/red filter {2 AA-cel
   batteries*}                             0.2 kg   (Mini-Maglite)

No NVGs though.
Billy 'Crack' O'Brien
player, 966 posts
Cpl (UK) Airborne
Cymon
Sat 15 Apr 2017
at 19:50
  • msg #864

Re: OOC Thread - 14


Looks good for Billy. SEM-52S [#X01] is listed on Alan's sheet so would be back in stores. Cheers.
Fusilier
GM, 5762 posts
Your Guide
Sat 15 Apr 2017
at 19:56
  • msg #865

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 864):
I see that it's Little's, but it's not in the stores so I need to see if someone drew it.

In reply to Charles 'Charlie' Price (msg # 863):
Make that radio [#X14]
I'll add changes
Billy 'Crack' O'Brien
player, 967 posts
Cpl (UK) Airborne
Cymon
Sun 16 Apr 2017
at 02:58
  • msg #866

Re: OOC Thread - 14

Am I right in assuming we had a direction mine mounted on the top of the clubhouse pointing towards the gate ?
Fusilier
GM, 5763 posts
Your Guide
Sun 16 Apr 2017
at 18:43
  • msg #867

Re: OOC Thread - 14

As far as I know the only mines are 12 planted and marked near the footpath entrance.
Fusilier
GM, 5765 posts
Your Guide
Mon 17 Apr 2017
at 18:14
  • msg #868

Re: OOC Thread - 14

I didn't hear back from everyone yet on msg #857. If you haven't, please look over your sheet and confirm your PC's data. Thanks.
This message was last edited by the GM at 18:26, Mon 17 Apr 2017.
John Jameson McCarthy
player, 2407 posts
Major (US) Cavalry
Mark101
Mon 17 Apr 2017
at 18:21
  • msg #869

Re: OOC Thread - 14

Just ninja'd my post. I'll see if I can find it now.
Fusilier
GM, 5766 posts
Your Guide
Mon 17 Apr 2017
at 18:22
  • msg #870

Re: OOC Thread - 14

Ahh... we also posted at the same time.

I'll amend things once your's is complete.
John Jameson McCarthy
player, 2408 posts
Major (US) Cavalry
Mark101
Mon 17 Apr 2017
at 18:22
  • msg #871

Re: OOC Thread - 14

The order is up on the IC post.
Fusilier
GM, 5768 posts
Your Guide
Mon 17 Apr 2017
at 18:27
  • msg #872

Re: OOC Thread - 14

Ok, I just re-posted the turn to place it occurring after McCarthy's orders, and mention that there is only one entrance.
Fusilier
GM, 5769 posts
Your Guide
Mon 17 Apr 2017
at 18:29
  • msg #873

Re: OOC Thread - 14

Also, with the exception of McCarthy and Kessler, the Mad Dogs were last described as being dressed in civies with limited personal gear. If that's changed and you are back to normal battle dress, you'll need to mention that this turn.
Chris Walsh
player, 72 posts
Callsign Hades
Mon 17 Apr 2017
at 19:14
  • msg #874

Re: OOC Thread - 14

@Fuse, Walsh would like to draw a stun grenade from stores before we leave.

@Babicevs and Ferro, do either of you have stun grenades or CS gas grenades? Also, I think you both have NVG's? (I presume you both have gas masks)

@Ferro, am I right in thinking you have a shotgun of some description?

If the answer to all of those questions is yes, I'm thinking Ferro takes point as we climb the stairs, Walsh takes drag and Babicevs goes in the middle (Walsh has no NVG's).

Once we get to the Finn's apartment Ferro takes out the door with the shotgun, we toss in either a stun or CS grenade, then try and grab him (if he's there).

I've only had a chance to briefly skim the turn posts and won't be able to post IC until some time tomorrow so if you want to do it another way that's cool with me - just say.
Michael Kessler
player, 818 posts
Hauptmann (Ger)
Dave Ross
Mon 17 Apr 2017
at 19:16
  • msg #875

Re: OOC Thread - 14

Kessler will loan his NVG's to Fischer - makes sense for the team leader to have them.
Ferro
player, 773 posts
CaporaleMaggior (It)
Jinnysong
Mon 17 Apr 2017
at 19:19
  • msg #876

Re: OOC Thread - 14

I have a shotgun and am bringing it (leaving SMG behind). I used all my stun/tear gas grenades though.

I also have a gas mask.
Varis Babicevs
player, 1442 posts
Sgt (Latvia)
Raellus
Mon 17 Apr 2017
at 19:26
  • msg #877

Re: OOC Thread - 14

In reply to Chris Walsh (msg # 874):

Varis' NVGs crapped out and are no longer operable. He doesn't have any CS or stun grenades either.

-
This message was last edited by the player at 19:27, Mon 17 Apr 2017.
Chris Walsh
player, 73 posts
Callsign Hades
Mon 17 Apr 2017
at 19:27
  • msg #878

Re: OOC Thread - 14

In reply to Varis Babicevs (msg # 877):

Forgot about that...

What about the grenades?

EDIT - just saw your edit.
This message was last edited by the player at 19:27, Mon 17 Apr 2017.
Ferro
player, 774 posts
CaporaleMaggior (It)
Jinnysong
Mon 17 Apr 2017
at 19:36
  • msg #879

Re: OOC Thread - 14

Bring flashlights.
Chris Walsh
player, 74 posts
Callsign Hades
Mon 17 Apr 2017
at 19:41
  • msg #880

Re: OOC Thread - 14

Ferro:
Bring flashlights.

I'll borrow Kessler's - I'm guessing he'll be cool with it.

@Fuse, on a completely unrelated note, did Sims have any gear to share out?
Fusilier
GM, 5770 posts
Your Guide
Mon 17 Apr 2017
at 19:46
  • msg #881

Re: OOC Thread - 14

Not really, but thanks for reminding me. It's mostly just a few small personal items, except for a spotting scope and ghillie suit.

Add the stun grenade.
Francis 'Frank' Benucci
player, 2049 posts
Sgt (US) Ranger
Corkman
Tue 18 Apr 2017
at 02:00
  • msg #882

Re: OOC Thread - 14

Frank has a flashlight mounted on his AKM, a flashlight and, access to Ortega's SPAS-12 shotgun depending on where you need me or what you would prefer me to carry for this Op.
David 'Tosh' Lines
player, 613 posts
Cpl (UK) Infantry
Mahatatain
Tue 18 Apr 2017
at 12:42
  • msg #883

Re: OOC Thread - 14

In reply to Fusilier (msg # 857):

No change to Tosh's entries on this list.

Mulcahy can probably be removed though.

Ta,

Andy.
Janecek
player, 126 posts
Sergent-Chef FFL
Mahatatain
Tue 18 Apr 2017
at 12:47
  • msg #884

Re: OOC Thread - 14

In reply to Fusilier (msg # 857):

Fuse,

Jan has the following:

AN/PVS-5 NVGs
SEM 52-SL Hand Radio
Flashlight x2

He also has:

Battery charger
Vehicle inverter
AA Rechargeable battery x4

So, in theory, once he has access to somewhere to plug in the battery charger he should be able to keep his batteries reasonably well charged and help to charge other peoples batteries.

Ta,

Andy.
Fusilier
GM, 5771 posts
Your Guide
Tue 18 Apr 2017
at 20:32
  • msg #885

Re: OOC Thread - 14

What's the order of Walsh's entry? 1.Walsh 2.Varis 3.Ferro I assume?
Chris Walsh
player, 76 posts
Callsign Hades
Wed 19 Apr 2017
at 08:47
  • msg #886

Re: OOC Thread - 14

Fusilier:
What's the order of Walsh's entry? 1.Walsh 2.Varis 3.Ferro I assume?

That sounds fine to me. Walsh is aware of the preference to take Eikki alive but he won’t take too many risks to do so – basically, if a gun gets pointed right at him he will shoot.

Also, I thought Walsh had zip ties but he doesn’t, so in the event we do grab any prisoners hopefully either Ferro or Babicevs has something to restrain them with.
David 'Tosh' Lines
player, 614 posts
Cpl (UK) Infantry
Mahatatain
Wed 19 Apr 2017
at 22:11
  • msg #887

Re: OOC Thread - 14

Apologies for not posting - will catch up tomorrow.

Andy.
Fusilier
GM, 5773 posts
Your Guide
Sat 22 Apr 2017
at 06:04
  • msg #888

Re: OOC Thread - 14


Charles 'Charlie' Price
player, 59 posts
Callsign 'Dominion'
Spartan-117
Sun 23 Apr 2017
at 17:34
  • msg #889

Re: OOC Thread - 14

Spartan's evil option #75 - Set his apartment on fire then kick off the alarm (or just yell fire).  That will flush everyone and deal with his possibly booby trapped flat.
Chris Walsh
player, 78 posts
Callsign Hades
Sun 23 Apr 2017
at 17:46
  • msg #890

Re: OOC Thread - 14

I only see two issues with that

1. We lose any potential intel in his flat

2. We might piss off a helluva lot of people. Especially if he's not there at all. So there might be repercussions

That said, I'm really struggling with the idea of a door to door search in the middle of the night. Any one householder could decide to give us a faceful of 12 gauge rather than come to the door. Trooping down to the front entrance to get the guards to participate will take more time, we don't know if they'll participate, and we might get a faceful of 12 gauge coming back up the stairs (as a sidebar, I'm presuming at least one of Ferro and Babicevs are not using an earpiece for their radio so Walsh heard that). I agree with Ferro that the idea of leaving Babicevs by himself is risky but it seems like the least risky of the various other options.

For those characters who don't have a personal interest in getting Eikki there comes a point when the best option starts to look like securing the apartment, getting it swept for IED's, then taking away what intel we can find (if any) and see if that gives any leads as to where he might have gone. The big picture here is not the Finn, it's the KGB network he's affiliated to.
This message was last edited by the player at 18:02, Sun 23 Apr 2017.
Francis 'Frank' Benucci
player, 2054 posts
Sgt (US) Ranger
Corkman
Sun 23 Apr 2017
at 18:37
  • msg #891

Re: OOC Thread - 14

Can we call in a favor to help us?
Ferro
player, 777 posts
CaporaleMaggior (It)
Jinnysong
Sun 23 Apr 2017
at 18:38
  • msg #892

Re: OOC Thread - 14

So

Hide and wait x1
Room to room search
Grab and leave

Anyone have anything else? I'm leaning to 3rd even though taking out Eikki would be nice.
Ferro
player, 778 posts
CaporaleMaggior (It)
Jinnysong
Sun 23 Apr 2017
at 18:39
  • msg #893

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 891):

Who?
Francis 'Frank' Benucci
player, 2055 posts
Sgt (US) Ranger
Corkman
Sun 23 Apr 2017
at 18:42
  • msg #894

Re: OOC Thread - 14

In reply to Ferro (msg # 893):

IB?  Local Militia?
Chris Walsh
player, 80 posts
Callsign Hades
Sun 23 Apr 2017
at 21:08
  • msg #895

Re: OOC Thread - 14

Ferro:
So

Hide and wait x1
Room to room search
Grab and leave

Anyone have anything else? I'm leaning to 3rd even though taking out Eikki would be nice.

I'm fine with grab and leave. If we have someone with the skill maybe we can leave a booby trap of our own when we leave.
Francis 'Frank' Benucci
player, 2057 posts
Sgt (US) Ranger
Corkman
Sun 23 Apr 2017
at 21:15
  • msg #896

Re: OOC Thread - 14

We also know that he has accomplices that work with him.  Maybe ask some of the neighbors or guards from the (possible) descriptions from the prisoner with a lot less jaw left after the shoot out.
Fusilier
GM, 5775 posts
Your Guide
Sun 23 Apr 2017
at 22:14
  • msg #897

Re: OOC Thread - 14

FYI any check for traps is two levels more difficult in the dark.

...Just a reminder that it's night and the residence has no lighting.
Billy 'Crack' O'Brien
player, 970 posts
Cpl (UK) Airborne
Cymon
Sun 23 Apr 2017
at 22:24
  • msg #898

Re: OOC Thread - 14


I think we leave with someone waiting behind and come back when it is light for a thorough check of the flat.
Fusilier
GM, 5776 posts
Your Guide
Tue 25 Apr 2017
at 16:32
  • msg #899

Re: OOC Thread - 14

What is the next move fellas?
John Jameson McCarthy
player, 2412 posts
Major (US) Cavalry
Mark101
Tue 25 Apr 2017
at 18:28
  • msg #900

Re: OOC Thread - 14

This is what I'm thinking:

1) Team 1 secure the top floor
2) Team 2 secure outside

JJ contacts the IB. If they are being surveilled then they need to know ASAP.

We ask them to come and help with the search and include whatever militia feels they have jurisdiction here.

We'll have to hand over our prisoner as this could be bigger than us. Also, it'll help our relations with the IB.

What do people think?
Francis 'Frank' Benucci
player, 2058 posts
Sgt (US) Ranger
Corkman
Tue 25 Apr 2017
at 18:30
  • msg #901

Re: OOC Thread - 14

John Jameson McCarthy:
This is what I'm thinking:

1) Team 1 secure the top floor
2) Team 2 secure outside

JJ contacts the IB. If they are being surveilled then they need to know ASAP.

We ask them to come and help with the search and include whatever militia feels they have jurisdiction here.

We'll have to hand over our prisoner as this could be bigger than us. Also, it'll help our relations with the IB.

What do people think?

I'm in,  This may be bigger than us as you stated.  That's why I suggested the IB as an option.
John Jameson McCarthy
player, 2413 posts
Major (US) Cavalry
Mark101
Tue 25 Apr 2017
at 18:36
  • msg #902

Re: OOC Thread - 14

Yes, what you said predicated some of this. Whilst it was still personal with Ekki, I think we could argue that it was OK for us to follow up. Now we can see potential risk to the IB I think we should cut them in immediately. It may deny us revenge but it might also give us another leg up in our reputation.

Leg up, how ironic...
Chris Walsh
player, 81 posts
Callsign Hades
Tue 25 Apr 2017
at 19:12
  • msg #903

Re: OOC Thread - 14

When you say Team 1 secure the top floor, do you mean try and secure the exits so that if the Finn is still there we've got him cornered until reinforcements arrive?

If so, sounds OK to me.

If you mean go the three of us going door to door securing the entire floor I'm less keen.
John Jameson McCarthy
player, 2414 posts
Major (US) Cavalry
Mark101
Tue 25 Apr 2017
at 20:16
  • msg #904

Re: OOC Thread - 14

Yes, the first option.

We secure exits.

We call the IB and let them know what's going on and if they want to go door to door we'll help them. Having a company of IB around is likely to quell any locals thoughts of resisting search.
David 'Tosh' Lines
player, 616 posts
Cpl (UK) Infantry
Mahatatain
Tue 25 Apr 2017
at 22:10
  • msg #905

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 902):

LOL.

I think the plan to secure the area and call in the IB makes sense.
Francis 'Frank' Benucci
player, 2060 posts
Sgt (US) Ranger
Corkman
Wed 26 Apr 2017
at 22:55
  • msg #906

Re: OOC Thread - 14

We're staying in place until further notice.
Fusilier
GM, 5778 posts
Your Guide
Thu 27 Apr 2017
at 23:21
  • msg #907

Re: OOC Thread - 14

Without resorting to some action movie trope, like leaping from rooftop to rooftop, or dying in a glorious hail of bullets, I couldn't see it ending differently. Apologies if it let anyone down. I just felt it was the most realistic conclusion and one that kept with Eikki's character.

Had you not called for backup things would have been messier, but perhaps with PC casualties as well. He would have been aware of Varis staying behind for example.
John Jameson McCarthy
player, 2416 posts
Major (US) Cavalry
Mark101
Fri 28 Apr 2017
at 06:30
  • msg #908

Re: OOC Thread - 14

No, that's fine, the IB can deal with Ekki.

As for other things:

1) Sharing loot with militia:
I want to propose to them that after we've swept for IEDs etc that we gather stuff together, the Mad Dogs will have first choice and the militia gets what's left. If we're taking so much that the left overs are pathetic, we'll add stuff from stores. In fact, the militia may prefer the whole value of their share from our stores as we can better tailor it to what they need. Apart from the explosives, I'm inclined to offer them about half the value of what's left.

What do people think?

2) Our prisoner

The one in the rowing club. We should turn him over to the IB too.

Is that OK?
Billy 'Crack' O'Brien
player, 972 posts
Cpl (UK) Airborne
Cymon
Fri 28 Apr 2017
at 06:43
  • msg #909

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 908):

Sounds good.
Chris Walsh
player, 83 posts
Callsign Hades
Fri 28 Apr 2017
at 08:23
  • msg #910

Re: OOC Thread - 14

Now that we’ve got EIkki in custody Walsh would suggest taking him back into the apartment and getting him to ‘help’ with the IED clearance by opening up all the drawers and cupboards and stuff for us. Thus having to defuse any booby traps in the process. After all, he’s turned out not to be a fight to the death type so he probably won’t want to blow himself up either.
David 'Tosh' Lines
player, 618 posts
Cpl (UK) Infantry
Mahatatain
Fri 28 Apr 2017
at 09:00
  • msg #911

Re: OOC Thread - 14

John Jameson McCarthy:
1) Sharing loot with militia:
I want to propose to them that after we've swept for IEDs etc that we gather stuff together, the Mad Dogs will have first choice and the militia gets what's left. If we're taking so much that the left overs are pathetic, we'll add stuff from stores. In fact, the militia may prefer the whole value of their share from our stores as we can better tailor it to what they need. Apart from the explosives, I'm inclined to offer them about half the value of what's left.

What do people think?

Sounds fine to me.

If we're conducting the search and find any intel is that going to us initially or to the IB initially?  I'd suggest that we take it, look at it briefly and then go and see Woermann to share it with him.

John Jameson McCarthy:
2) Our prisoner

The one in the rowing club. We should turn him over to the IB too.

Is that OK?

That makes sense as well.

Chris Walsh:
Now that we’ve got EIkki in custody Walsh would suggest taking him back into the apartment and getting him to ‘help’ with the IED clearance by opening up all the drawers and cupboards and stuff for us. Thus having to defuse any booby traps in the process. After all, he’s turned out not to be a fight to the death type so he probably won’t want to blow himself up either.

This sounds like a good idea.  He needs to be secured, just in case he sees an opportunity to grab a weapon or escape.
Chris Walsh
player, 84 posts
Callsign Hades
Fri 28 Apr 2017
at 09:11
  • msg #912

Re: OOC Thread - 14

David 'Tosh' Lines:
This sounds like a good idea.  He needs to be secured, just in case he sees an opportunity to grab a weapon or escape.

The problem with that is that I envisage defusing any IED’s that he has set as literally being a bit of a ‘hands on’ job. Even if his hands are tied in front of him he might not be able to defuse things properly. Sure, he can point them out, but then someone else would have to defuse them and there’s as much risk of an IED going off in someone else’s face as there is Eikki trying to grab a gun.
David 'Tosh' Lines
player, 619 posts
Cpl (UK) Infantry
Mahatatain
Fri 28 Apr 2017
at 09:51
  • msg #913

Re: OOC Thread - 14

In reply to Chris Walsh (msg # 912):

Hum, you have a point.



Glad Tosh is not going in the building...... <G>
Ferro
player, 781 posts
CaporaleMaggior (It)
Jinnysong
Fri 28 Apr 2017
at 18:00
  • msg #914

Re: OOC Thread - 14

I agree that using Eikki would be useful but we don't even know if we have him to do that. The IB are "keen to leave".

If we do get him I don't think he needs to be secured in the apartment. It's not like he's going anywhere. Free hands would be far more valuable.
This message was last edited by the player at 18:01, Fri 28 Apr 2017.
Fusilier
GM, 5779 posts
Your Guide
Fri 28 Apr 2017
at 18:04
  • msg #915

Re: OOC Thread - 14

David 'Tosh' Lines:
Glad Tosh is not going in the building...... <G>


Ever hear of the saying that any ship can be a minesweeper... once.
Chris Walsh
player, 85 posts
Callsign Hades
Fri 28 Apr 2017
at 18:11
  • msg #916

Re: OOC Thread - 14

Ferro:
I agree that using Eikki would be useful but we don't even know if we have him to do that. The IB are "keen to leave".

This is true. We'd have to ask nicely. :)

To be fair, if there is intel in the apartment it's probably in the IB's interests for it to be retrieved and Eikki's 'assistance' may make said retrieval easier. So long term it could benefit them. On the other hand, if he gets blown up they can't question him. Hopefully he'll be careful...
Charles 'Charlie' Price
player, 60 posts
Callsign 'Dominion'
Spartan-117
Fri 28 Apr 2017
at 18:28
  • msg #917

Re: OOC Thread - 14

Not too late to pour gasoline on him, hang him out the window by a cable and burn him alive for all of Gdansk to see.  Spelling out KGB on the lawn with flaming gas would be kewl as well.
Per Kolstrup
player, 449 posts
Oversergent (Den)
Raellus
Fri 28 Apr 2017
at 19:57
  • msg #918

Re: OOC Thread - 14


Eikki was being treated by a Danish medic. As long as said Danish medic is dressed as such, Per would recognize him as a countryman. Any chance of Per using shared nationality to secure a few minutes alone with the prisoner? If so, I'll write an IC post setting that up. If there's no chance, I won't bother.

-
Fusilier
GM, 5780 posts
Your Guide
Fri 28 Apr 2017
at 22:17
  • msg #919

Re: OOC Thread - 14

They'd like to go, so it can be either Eikki giving a tour of the two apartments or time with Kolstrup. Time for just one.
Francis 'Frank' Benucci
player, 2061 posts
Sgt (US) Ranger
Corkman
Sat 29 Apr 2017
at 13:53
  • msg #920

Re: OOC Thread - 14

Frank has a CBE:2 if assistance is needed or not if he's going to be in the way?
John Jameson McCarthy
player, 2418 posts
Major (US) Cavalry
Mark101
Sat 29 Apr 2017
at 14:19
  • msg #921

Re: OOC Thread - 14

JJ has a total asset of 9 for CBE as well so when we know if it's OKK to have Ekki point out traps, we'll assemble a team to disarm the ones we know of and do a final sweep for any Ekki "forgot" before we check for intel.
Francis 'Frank' Benucci
player, 2062 posts
Sgt (US) Ranger
Corkman
Sat 29 Apr 2017
at 14:22
  • msg #922

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 921):

Sorry, Total asset of 10 for Frank and his skill/attribute
Chris Walsh
player, 87 posts
Callsign Hades
Sat 29 Apr 2017
at 14:23
  • msg #923

Re: OOC Thread - 14

The original idea was that Eikki wouldn't just point them out, he would also do the defusing...
Per Kolstrup
player, 450 posts
Oversergent (Den)
Raellus
Sat 29 Apr 2017
at 16:14
  • msg #924

Re: OOC Thread - 14


Given the choice, we should probably sweep the apartment. If Eikki had one hidey-hole, there might also be some more hidden intel/treasures. Per's OBS is pretty good so he'll accompany any search team.

-
John Jameson McCarthy
player, 2419 posts
Major (US) Cavalry
Mark101
Sat 29 Apr 2017
at 16:57
  • msg #925

Re: OOC Thread - 14

I'm not very happy about having Ekki with his hands free in the apartment.
Chris Walsh
player, 88 posts
Callsign Hades
Sat 29 Apr 2017
at 17:25
  • msg #926

Re: OOC Thread - 14

John Jameson McCarthy:
I'm not very happy about having Ekki with his hands free in the apartment.

That came up upthread...I think the only people that expressed an opinion on it were me and Jinny (who favoured hands free) and Andy (who wanted him bound).

To be honest, if we're not going to use him to do the actual clearing we may as well let Per talk to him. There's nothing to stop him not misleading us about any IED's so that we end up setting one off then trying to bolt in the subsequent confusion, bound or otherwise. The idea behind him doing the clearing is that if one goes off he's literally in the firing line, which is a pretty strong motivator to make sure he does the job properly.
This message was last edited by the player at 17:26, Sat 29 Apr 2017.
Francis 'Frank' Benucci
player, 2063 posts
Sgt (US) Ranger
Corkman
Sat 29 Apr 2017
at 17:39
  • msg #927

Re: OOC Thread - 14

In reply to Per Kolstrup (msg # 924):

I've got a total of 11 on OBS if needed as well
Per Kolstrup
player, 451 posts
Oversergent (Den)
Raellus
Sat 29 Apr 2017
at 17:46
  • msg #928

Re: OOC Thread - 14


How 'bout this? Per will talk to Eikki, playing firm but fair cop but threatening him with Varis if he screws with us. Another group sweep the apartment for intel, leaving any potential IEDs for the IB or local militia to deal with. Sound like a fair compromise?

-
Chris Walsh
player, 89 posts
Callsign Hades
Sat 29 Apr 2017
at 18:04
  • msg #929

Re: OOC Thread - 14

Per Kolstrup:
How 'bout this? Per will talk to Eikki, playing firm but fair cop but threatening him with Varis if he screws with us. Another group sweep the apartment for intel, leaving any potential IEDs for the IB or local militia to deal with. Sound like a fair compromise?

-

I'm totally fine with that.
Billy 'Crack' O'Brien
player, 973 posts
Cpl (UK) Airborne
Cymon
Sat 29 Apr 2017
at 20:58
  • msg #930

Re: OOC Thread - 14

In reply to Per Kolstrup (msg # 928):

Will the search team be able to effectively search with potential live IED's all over the place ?
This message was last edited by the player at 21:07, Sat 29 Apr 2017.
John Jameson McCarthy
player, 2420 posts
Major (US) Cavalry
Mark101
Sun 30 Apr 2017
at 06:23
  • msg #931

Re: OOC Thread - 14

I think it's risky, sweeping for intel when we don't know what booby traps are in place sounds like a good way of getting blown up to me. Still, if that's the way people want to do it I'll get a post up.
John Jameson McCarthy
player, 2422 posts
Major (US) Cavalry
Mark101
Sun 30 Apr 2017
at 06:30
  • msg #932

Re: OOC Thread - 14

OK.

Per interrogates Ekki.

Walsh picks a team to look for intel (if you want in on the team then tell him IC)

When sweeping there's nothing sopping people picking up small things but the big stuff will need to be left for the militia, I'm also going to assume they'll have an observer watching us.

I'd like someone with Combat Engineering on the intel team, they may have a better chance of spotting if anything is a booby trap.
Chris Walsh
player, 90 posts
Callsign Hades
Sun 30 Apr 2017
at 06:44
  • msg #933

Re: OOC Thread - 14

John Jameson McCarthy:
I think it's risky, sweeping for intel when we don't know what booby traps are in place sounds like a good way of getting blown up to me. Still, if that's the way people want to do it I'll get a post up.

I read it that we'd still be sweeping for IED's, but we weren't going to defuse any we found, we'd just mark them and leave them for a follow up team from the militia or IB to deal with
John Jameson McCarthy
player, 2423 posts
Major (US) Cavalry
Mark101
Sun 30 Apr 2017
at 12:39
  • msg #934

Re: OOC Thread - 14

With Ekki being interviewed though I don't know if he'll have time to identify the IEDs. That means checking ourselves. Even if we leave the IEDs to be defused by others it'll be risky, I'd bet that any intel that Ekki has left is rigged to blow up.
Chris Walsh
player, 91 posts
Callsign Hades
Sun 30 Apr 2017
at 16:40
  • msg #935

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 934):

Probably best to hold off on a decision until we see what the outcome of Per's conversation with Eikki is. He might cooperate...
Fusilier
GM, 5781 posts
Your Guide
Sun 30 Apr 2017
at 17:10
  • msg #936

Re: OOC Thread - 14

I need to know who is going in the room(s) to collect possible Intel. Thanks.
Chris Walsh
player, 92 posts
Callsign Hades
Sun 30 Apr 2017
at 17:27
  • msg #937

Re: OOC Thread - 14

Walsh will go in provided either Eikki talks or there's an IED sweep to identify (not necessarily defuse) any potential booby traps (or both).

I don't think anyone should go in totally 'blind' and just start looking for stuff - that was never my understanding of what was proposed. If Eikki doesn't talk and no one with CBE experience wants to risk the sweep at night with the higher difficulty level maybe we  could wait until daylight. That would (presumably) reduce the difficulty level of the sweep? I know the militia are keen to loot the place but they might be less keen when it's spelled out to them that they might blow themselves up.
Fusilier
GM, 5782 posts
Your Guide
Sun 30 Apr 2017
at 17:36
  • msg #938

Re: OOC Thread - 14

Eikki is not talking.

Daylight would reduce the difficulty, yes.
Per Kolstrup
player, 453 posts
Oversergent (Den)
Raellus
Sun 30 Apr 2017
at 19:17
  • msg #939

Re: OOC Thread - 14


That son of a bitch.

-
Fusilier
GM, 5783 posts
Your Guide
Sun 30 Apr 2017
at 19:39
  • msg #940

Re: OOC Thread - 14

I'll put things in an IC, but the rolls were not good.
Ferro
player, 782 posts
CaporaleMaggior (It)
Jinnysong
Sun 30 Apr 2017
at 20:07
  • msg #941

Re: OOC Thread - 14

Considering Ferro's character background and skill set in policing and intelligence she should be there for evidence collection.
Ferro
player, 783 posts
Sun 30 Apr 2017
at 20:16
  • [deleted]
  • msg #942

Re: OOC Thread - 14

This message was deleted by the player at 20:17, Sun 30 Apr 2017.
Fusilier
GM, 5786 posts
Your Guide
Wed 3 May 2017
at 04:16
  • msg #943

Re: OOC Thread - 14

Short turn this time as I'm just pushing the time forward. Once I get a better idea what your next moves are I'll be able to build something better.
Ferro
player, 786 posts
CaporaleMaggior (It)
Jinnysong
Thu 4 May 2017
at 17:48
  • msg #944

Re: OOC Thread - 14

What are we doing guys? What's happening?
John Jameson McCarthy
player, 2425 posts
Major (US) Cavalry
Mark101
Fri 5 May 2017
at 08:22
  • msg #945

Re: OOC Thread - 14

Sorry, work's been crackers. Kids melting down with exam stress are seriously interfering with my gaming.

What happens next depends on what we want to do with this situation:

1) Try to follow it up ourselves
2) Hand over to the IB with a request that we follow up the leads that interest us
3) Get some resupply and cross training; in particular, people are always requesting NVGs and radios, maybe it's time to splash some cash and buy enough for everyone. Someone will need to play this out.
4) Cross training in down time hasn't been particularly well received, I'd like to do some organising to get people cross-trained in areas we're constantly weak at: technical and scouting seem major weaknesses
5) Sorting out our vehicles: what do we do with the Krankenwagen? What do we get if we're replacing it?
6) Trying to find Kessler's man in Malbork

For me, the lead that is most interesting is the Soviet interest in the boats. It could be that they are trying to prepare for a blockade to intensify any siege or they may be preparing an amphibious assault.
John Jameson McCarthy
player, 2426 posts
Major (US) Cavalry
Mark101
Fri 5 May 2017
at 08:32
  • msg #946

Re: OOC Thread - 14

Sorry, work interrupts again.

Basically, if I post now we'll just be following my vision for the game and I'd rather hear what others would like before moving on.

And another thing...

Do we want to move base as Woermann suggested?
Michael Kessler
player, 819 posts
Hauptmann (Ger)
Dave Ross
Fri 5 May 2017
at 10:03
  • msg #947

Re: OOC Thread - 14

John Jameson McCarthy:
1) Try to follow it up ourselves
2) Hand over to the IB with a request that we follow up the leads that interest us

I prefer option 2 here. I think following anything up ourselves without running it by the IB first could potentially get tricky for the reasons Ferro outlined in an IC post.

John Jameson McCarthy:
6) Trying to find Kessler's man in Malbork

Personally I’m happy to park this on the back burner for the moment. As much as Kessler wants to spring his bloke from captivity I’m not sure we’re in a position to be sneaking around Malbork at the moment. I’m inclined to think that the best way to secure the release of anyone being held in Malbork might be via some sort of negotiated prisoner exchange.

John Jameson McCarthy:
For me, the lead that is most interesting is the Soviet interest in the boats.

Sounds OK to me in terms of our next move. Medium to long term I’m interested in following up the discussions that took place between Kessler, McCarthy, Czerny, and Woermann about trying to broker some sort of deal to get independent Polish troops to garrison Gdansk to give it some stability, possibly with the involvement / backing of the Church.

EDIT. Re moving base, while I have no strong opinions either way, I don’t see any harm in at least looking for spots that may potentially be easier to defend.
This message was last edited by the player at 10:05, Fri 05 May 2017.
Janecek
player, 127 posts
Sergent-Chef FFL
Mahatatain
Fri 5 May 2017
at 13:38
  • msg #948

Re: OOC Thread - 14

My thoughts are as follows:

 - I think that we hand over the prisoner and the intl to the IB and let them investigate further.  This also builds more credibility with them.

 - Some trading would be a good idea but I think that we need to go to the Merchant Union with a shopping list and see what of it they can fulfil.  Trying to do it piecemeal will take ages, particularly if we want to get another vehicle.  Do you want me to start to put together a shopping list?

 - With vehicles I think that we keep what we have and look to add to it rather than selling anything.

 - I also think that we should hire some mechanics to fix up our vehicles while we cross train in relevant skills.  From memory Kaminski had some mechanics working on his vehicles at one point but they're not there now so they must have been hired for the job.  Essentially I'm sure that Kaminski can find someone to do the job.  EDIT - Tenza and his crew might also be interested in some work as mechanics.

 - Lastly on vehicles, I think that we need to buy a Wheeled Vehicle tool kit BTW as we only have a Tracked one at present.

 - With our base I personally would rather stay put unless we find somewhere significantly better.  There was mention a while ago of some refugees being settled somewhere nearby so that could be a source of manpower if we need to improve our defences further.  It certainly makes sense however to look for a better place to set up, particularly if we're concerned that our current base isn't defensible long term.

 - Talking further to the nearby Polish troops (who seemed fairly neutral towards us) about them becoming an independent unit garrisoning part of Gdansk sounds like a good idea to me.  I don't imagine the IB liking it though and it might end up in a turf war between them.  We may therefore need to find somewhere for them to "go" that isn't the IB contralled area of Gdansk.  For example Chelm, Nowe Ogrody, Dolne Miasto or Ujescisko.  They are all outside of the IB controlled areas on the south western side of the city.  I believe that they were previously controlled by the Komunistyczni Robotnicy Partii but since the end of the siege the KRP militia has been a lot less effective so that area could be ripe for a substantial military unit to take over and become protectors.  I would, however, be concerned that if a Polish unit declares independence and moves into part of the city that it was a very cunning deception plan on the Communists part to get a load of armed troops into Gdansk!
This message was last edited by the player at 13:51, Fri 05 May 2017.
Janecek
player, 128 posts
Sergent-Chef FFL
Mahatatain
Fri 5 May 2017
at 13:48
  • msg #949

Re: OOC Thread - 14

Just to add that if we're looking for somewhere new to set up a base, and defence is a primary concern, then it might be worth checking out Fort Grodzisko as there is a small community there and we might be able to negotiate taking over in exchange for providing security for the inhabitants.
Michael Kessler
player, 820 posts
Hauptmann (Ger)
Dave Ross
Fri 5 May 2017
at 13:49
  • msg #950

Re: OOC Thread - 14

Janecek:
I don't imagine the IB liking it though and it might end up in a turf war between them. 

The idea was already floated to the IB when Kessler, McCarthy, and Czerny met wth Woermann. Woermann didn't raise any objections at the time.
This message was last edited by the player at 13:50, Fri 05 May 2017.
Janecek
player, 129 posts
Sergent-Chef FFL
Mahatatain
Fri 5 May 2017
at 13:59
  • msg #951

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 950):

Woermann is part of the sensible side of the IB though.  Some of the officers (I'm thinking Maj. Lewis and Capt. Beale for a start) won't react the same way.  My impression of the IB is that there is a significant element amongst it that won't like having another sizeable military unit in the Gdansk area.  I may well be wrong (and you right) however and it probably depends on the status of Maj. General Hawthorne.  If he's recovered from his wounds and is now in charge of the IB again then it would be a big boost to negotiating this kind of deal.
Janecek
player, 130 posts
Sergent-Chef FFL
Mahatatain
Fri 5 May 2017
at 15:53
  • msg #952

Re: OOC Thread - 14

Dear all,

I've been looking at the map and there are a couple of interesting places that we (as a group of PCs) could go and investigate and, potentially, get into an adventure of some kind or other.  I'm thinking of the following:

 - There is a prison within sight of Kaminski's compound and (presuming that the Siennicki Bridge is still standing) we could go and have a look at it and see who's there.  It is presumably a tall building as we can see it from Kaminski's compound so it might be another obvious place for the enemy to set up an OP.

 - There is a petty warlord in Brzezno to the north west of Gdansk and we could investigate there with the objective of removing the warlord and bringing Brzezno more into the Gdansk community.

 - When Ortega went to pick up Krupp there was some kind of petty warlord operating in that area and that could be another opportunity to help out one of the outlying communities and make some friends.  I can't remember exactly where this was however.......

 - Ostrow Island is currently unoccupied and that could be an interesting place to check out.  It's probably been thoroughly salvaged but if you're interested in tracking shipping coming in and out of Gdansk then it's another obvious place to set up an OP.

 - Lastly, I've already mentioned checking out the Fort Grodzisko community as a possible location to set up a new base.

What do you think of these?  Any of them sound interesting enough to go and investigate further?

On a separate note, if we're looking for a source of income and the Siennicki Bridge is still standing and there is significant traffic over it then we could look to set up a toll booth and charge people for crossing the bridge.  That's quite mercenary however and I'm not sure that there's enough traffic over the bridge to make it worthwhile.

Fuse - one question for you - where are Fox etc based at the moment?  Where is the Marian community that they're helping to protect?

Ta,

Andy.
Michael Kessler
player, 821 posts
Hauptmann (Ger)
Dave Ross
Fri 5 May 2017
at 16:09
  • msg #953

Re: OOC Thread - 14

Deposing a local warlord(s) could circle into the discussion with Woermann about raising the profile of the militia leader affiliated to the Catholic Church (IC msg 579). However that presumes that we’re going to go down that particular road. If we’re not then other than a bit of low level local goodwill - or the opportunity to secure a new base - I’m struggling to see any long term strategic benefit from an IC perspective.

Setting up a toll booth sounds a little too close to banditry / theft to me. I also have difficulty getting my head round there being any need to generate a revenue stream given the amount of diesel we’re sitting on (although I can see the benefit of ‘converting’ some of the diesel into other tradeable commodities).

We may also want to consider the feasibility of staging some sort of attack against the Soviet forces outside Gdansk, possibly in the form of a commando style raid. Again, this can circle in to raising the profile of the Church militia leader or (imho) act as a completely stand alone scenario unconnected to said militia leader.

Janecek:
I think that we hand over the prisoner and the intl to the IB and let them investigate further.  This also builds more credibility with them.

I’m still in favour of trying to follow up on the parts that are of specific interest to us (with IB buy in).
This message was last edited by the player at 16:09, Fri 05 May 2017.
Michael Kessler
player, 822 posts
Hauptmann (Ger)
Dave Ross
Fri 5 May 2017
at 16:10
  • msg #954

Re: OOC Thread - 14

Janecek:
In reply to Michael Kessler (msg # 950):

Woermann is part of the sensible side of the IB though.  Some of the officers (I'm thinking Maj. Lewis and Capt. Beale for a start) won't react the same way.  My impression of the IB is that there is a significant element amongst it that won't like having another sizeable military unit in the Gdansk area.  I may well be wrong (and you right) however and it probably depends on the status of Maj. General Hawthorne.  If he's recovered from his wounds and is now in charge of the IB again then it would be a big boost to negotiating this kind of deal.

Ever seen Valkyrie? ;)
Ferro
player, 787 posts
CaporaleMaggior (It)
Jinnysong
Fri 5 May 2017
at 16:19
  • msg #955

Re: OOC Thread - 14

Shouldn't looking for the 8th be on the options? The longer we wait the weaker they become (I would expect).
This message was last edited by the player at 16:26, Fri 05 May 2017.
Janecek
player, 131 posts
Sergent-Chef FFL
Mahatatain
Fri 5 May 2017
at 16:33
  • msg #956

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 954):

Yep - Valkyrie is a fantastic film!  This situation is kind of reversed though as Hawthorne seemed to be a good guy.......

With the warlord at Brzezno there are more Polish troops further north along the coast so there might be some strategic impact in capturing Brzezno to secure that approach to the city.  If we ally with some Polish troops who are interested in declaring neutrality then it could also be a good place for them to base themselves.  For Jan there is also the idea of "doing the right thing" - if the community at Brzezno is being mistreated by a petty warlord then Jan would like to do something about that as it will improve the lives of the people living there.  That may not be a reason for the Mad Dogs to get involved but that's Jan's reasoning.

The toll booth was just an idea - I don't think that it works for a number of reasons and is probably unnecessary anyway in terms of our finances.

Attacking Soviet forces is also a good idea and a starting point would presumably be a recce mission.  Some possible points could be:

 - Baltiysk Airbase

 - Gydnia Naval Base

 - Returning to Hel

 - The Forward enemy position at Orunia

 - The Forward enemy position at Kowale

Ferro:
Shouldn't looking for the 8th be on the options? The longer we wait the weaker they become (I would expect).

I think that that is something that was being considered for the spring and we're talking about smaller scale missions over the winter.  Or are we just going to bed down, keep training and stay mainly at base for a couple of months until the worst of the winter has passed?

You're right that it should be on the list though.
Michael Kessler
player, 823 posts
Hauptmann (Ger)
Dave Ross
Fri 5 May 2017
at 16:48
  • msg #957

Re: OOC Thread - 14

Janecek:
In reply to Michael Kessler (msg # 954):

Yep - Valkyrie is a fantastic film!  This situation is kind of reversed though as Hawthorne seemed to be a good guy.......

I was thinking if Hawthorne wasn’t in charge...

Janecek:
Ferro:
Shouldn't looking for the 8th be on the options? The longer we wait the weaker they become (I would expect).

I think that that is something that was being considered for the spring and we're talking about smaller scale missions over the winter.  Or are we just going to bed down, keep training and stay mainly at base for a couple of months until the worst of the winter has passed?

You're right that it should be on the list though.

That then raises the possibility of going back to Germany (or staying in Gdansk) for those characters who have no connections to the 08th...
Fusilier
GM, 5787 posts
Your Guide
Fri 5 May 2017
at 16:52
  • msg #958

Re: OOC Thread - 14

Forts (there are many) are more than likely already occupied.

Fox is near the French Military Cemetery Gdansk (just put that in Google maps and it'll show).
Varis Babicevs
player, 1449 posts
Sgt (Latvia)
Raellus
Fri 5 May 2017
at 17:27
  • msg #959

Re: OOC Thread - 14


Not to sound callous, but as far as the 8th ID goes, that ship has sailed. However...

If they're still in or near Latvia, an evacuation of some (plausible) or most (ambitious) of the division could be possible by sea. This would:

a.) Save any comrades PCs might still have in the 8th ID.

b.) Potentially increase the size of the Gdansk defense force.

All we need is a big boat, or lots of small boats, some fuel, and the GM's willingness to take the campaign to sea and then on to Latvia.

Really, though, how many Mad Dog's still have connections to the 8th? At this point, I see Varis connected to Gdansk than to his former parent unit (of which he was a part for a relatively short period of time). Per has no direct connection to the 8th ID, nor do most of the more recent additions to MMD's.

As for a new base, I'm not a big fan of moving. We've put a lot of work into the current compound. Relocating seems like a lot more trouble than it's worth. Would Kaminski approve?

No way on a toll collecting operation. We're a lot better than that, on many levels. Not interested.

Raids and spoiling attacks against the besieging forces are OK, but what's the end game? If the Soviets are considering tightening the siege by adding a nautical element, or some sort of amphibious operation against the city, perhaps we should try to find and neutralize their "fleet."

I've proposed seeking alliances with "free agent" factions in the region in the past. I don't know of any such groups right off hand, though (Nowy Hansa, cough-cough).

-
Ferro
player, 788 posts
CaporaleMaggior (It)
Jinnysong
Fri 5 May 2017
at 18:08
  • msg #960

Re: OOC Thread - 14

I'm not too enthused on the cross training option. We just did that fairly recently and I think we need to strike outwards again instead.
Ferro
player, 789 posts
CaporaleMaggior (It)
Jinnysong
Fri 5 May 2017
at 21:44
  • msg #961

Re: OOC Thread - 14

Re: Tolls... if we are looking to secure a small but steady income I thought the idea was to invest in ownership of a little fishing boat or guesthouse/pub? A legit business that we collect the profits from.
John Jameson McCarthy
player, 2427 posts
Major (US) Cavalry
Mark101
Sat 6 May 2017
at 15:16
  • msg #962

Re: OOC Thread - 14

Striking out in the winter is going to be dangerous. Fuse has been hinting recently at how the cold has been degrading us. I'd prefer down time over winter where we get ourselves ready for the spring campaign where fighting and moving is less hazardous.

However, I other people want to campaign all through the winter that's fine with me.

That being the case, I'd suggest:

1) Finding a victory for the catholic militia commander: This will help solidify the backbone of the defence of Gdansk. We're limited to where we can strike because of the truce to the south. That makes the warlord to the north look like a potentially solid target. We can discuss others with the IB, for instance, if the Soviets are planning an amphibious assault then taking out their fleet sounds like a good idea. It might also help us get a boat to help in our search for the 8th if we want to find them. I'm not sure where the fleet may be, we can rule out the harbour that we raided, they didn't have enough gear and that means we could take out anything south of that by sinking something in the river near he mouth to block it. That leaves something in the lagoon or the big port to the north of us. Trying to get over all those bridges again to sort out the lagoon doesn't sound like much fun to me so again, that leaves the north.

2) The Polish forces opposing us. I agree, the Gdansk authorities are likely not to trust them quickly. I'd suggest that we maybe try bribing them to sit out any attack the Soviets are planning and maybe feed us intel. If they do that and we win, the Gdansk council will be more likely to consider an alliance as the Poles will have proved themselves.
3) Vehicles: I think the Krankenwagen has had its day and swapping it for either something lighter or the chance to try and get something like a BTR (inel on a Soviet base perhaps?) would be an idea, we need to get something that's more fuel efficient ad/or amphibious.
4) Gear, yes, let's get a shopping list: I'd suggest a mix of NVGs and night sights for the people that don't have them as well as personal radios for everyone, they're major force multipliers. We can put them on a list with anything else people want and Fuse can just tell us if and when we get them and for how much. I'd suggest abstracting this along with any cross-training and base defence we want to do. I know these elements don't hold people's attention but we're hurting for certain skill sets and if the base is hit and we haven't done any work on it we're screwed, I have no problem with abstracting it however and some of our problems might be helped by people strategically spending XP they already have, there's potential there.
5) Potential investment: I have to admit I like the idea, but it hasn't progressed far on the board here so I guess it's not popular. I'd suggest instead of looking for a business, we invest in the community forming around us. If we can make it a success based around Kamineski's complex it might be able to help out supporting us or even selling us what we need at cut prices. I'm not wedded to this idea though.

On the whole, I just want to do what people would find fun and we can only do that if we say what we'd all like to do.

Sorry for the long post.
Francis 'Frank' Benucci
player, 2064 posts
Sgt (US) Ranger
Corkman
Sat 6 May 2017
at 15:30
  • msg #963

Re: OOC Thread - 14

There was an issue with a priest that was killed that Frank had a friendship with as he got him an introduction to the Mad Dogs.  He got him to this point where he is now and he was killed like an animal by bandits/marauders.

He would like to try and follow up on that if in the winter months, might be something there???
Fusilier
GM, 5788 posts
Your Guide
Sat 6 May 2017
at 15:33
  • msg #964

Re: OOC Thread - 14

Minor correction to Mark's post. The "truce" is to the east, across the river. The south is still hot where the Soviets have moved in.

I also put that in quotes because it's not official... just Bajek's cavalry squadron and the Sobieszewo islanders having come to a private agreement.
John Jameson McCarthy
player, 2428 posts
Major (US) Cavalry
Mark101
Sat 6 May 2017
at 15:59
  • msg #965

Re: OOC Thread - 14

That's good to know, gives us lots more options.
Ferro
player, 791 posts
CaporaleMaggior (It)
Jinnysong
Sat 6 May 2017
at 18:10
  • msg #966

Re: OOC Thread - 14

For a quick victory to build the prestige of a local leader I think taking out that beach warlord would be best. It's probably not a serious challenge and it's in the neighborhood.

Are we going to try to make his militia sort of subordinate to the Mad Dogs? Or Brzezno a sort of client state? Or are they retaining full autonomy?
Billy 'Crack' O'Brien
player, 974 posts
Cpl (UK) Airborne
Cymon
Sat 6 May 2017
at 21:00
  • msg #967

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 962):

I think we have been to the markets twice, maybe three times and have not found any radio's or NVG's and the last time I think one of the traders implied that if people have them they are holding on to them.
This message was last edited by the player at 22:14, Sat 06 May 2017.
Ferro
player, 793 posts
CaporaleMaggior (It)
Jinnysong
Sat 6 May 2017
at 21:12
  • msg #968

Re: OOC Thread - 14

I'd say maybe Valeska could help with that (even though technically NVGs aren't weapons) but she's laid up in hospital and the business has not run for a while. So I doubt she could for a while... but maybe later.

Also. Edited my post to include checking on the status of Valeska.
This message was last edited by the player at 21:13, Sat 06 May 2017.
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