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06:56, 19th April 2024 (GMT+0)

OOC Thread - 16.

Posted by FusilierFor group 0
Fusilier
GM, 5789 posts
Your Guide
Sat 6 May 2017
at 22:33
  • msg #1

OOC Thread - 16

New OOC.
John Jameson McCarthy
player, 2429 posts
Major (US) Cavalry
Mark101
Sun 7 May 2017
at 09:09
  • msg #2

OOC Thread - 16

OK, we can keep on discussing what we're doing long term here but as for the next post I'm suggesting:

1) Prisoner transfer:
The Humvee with Ferro, O'Brien and Varis take the prisoner to the IB. They are accompanied by the ILTIS with Andropov, Walsh or Kessler (probably Kessler) and one other volunteer. They all hand over the prisoner and Intel and then discuss if the IB want us to follow a lead. If they don't, we leave them the offer. Then the Hummer moves on and Kessler/Walsh discusses the local warlords etc to find out which would be good to take out. He'll also sound Woermann out about what could be offered in return for the BMP, I'm thinking:

An off road Humveee type vehicle and heavy weapon
A lighter jeep and GPMG or a trike and a GPMG and two motorcycles or a similar combination of scout vehicles

I could be something else though

2) Marians and Shopping
Then the Humvee goes on to visit the wounded and pick up Krupp. After that they return to the compound

The ILTIS goes on to the markets: they'll have the broken electronics with them. We find someone to repair them, pick up wheeled vehicle tools if we can find them and see if we can trade for the parts to fix the BMP. Kessler also spreads the word that we'll pay really well for radios and night vision gear if people come to the compound to trade. We'll also track down mechanics that can be hired.

Then the ILTIS returns to the compound

3) Everyone else works in the compound, I'd suggest two parties:
JJ leading a group reinforcing the towers so they can be used as fighting positions (we put NPCs in this so Fuse doesn't have to narrate it
Active PCs who wish to participate do a clearing patrol of the area particularly looking at good defensive positions if we were to extend our defensive lines to include the pedestrian tunnel/air raid shelter (I'm thinking that if we can cover this area too we can offer it as a refuge to the people settling the area. If we can integrate a community into Kamineski's set up then that may be useful for our base of operations as having a business we've invested in.

Does that sound like a way o proceeding? If not, chip in with suggestions or additions.
Francis 'Frank' Benucci
player, 2068 posts
Sgt (US) Ranger
Corkman
Sun 7 May 2017
at 12:41
  • msg #3

OOC Thread - 16

In reply to John Jameson McCarthy (msg # 2):

Frank volunteered for the escort already with Varis and Ferro.  Unless you prefer/need him somewhere else, he would like to see that through?

What was the name of the suggested group that allegedly killed the priest, Father Rawlinson?
This message was last edited by the player at 12:48, Sun 07 May 2017.
John Jameson McCarthy
player, 2430 posts
Major (US) Cavalry
Mark101
Sun 7 May 2017
at 12:54
  • msg #4

OOC Thread - 16

Good spot, I meant Frank, got the Bs mixed up, sorry: the Humvee would be Ferro, Frank and Varis.
Francis 'Frank' Benucci
player, 2069 posts
Sgt (US) Ranger
Corkman
Sun 7 May 2017
at 12:57
  • msg #5

OOC Thread - 16

In reply to John Jameson McCarthy (msg # 4):
No worries
Michael Kessler
player, 824 posts
Hauptmann (Ger)
Dave Ross
Sun 7 May 2017
at 13:47
  • msg #6

OOC Thread - 16

John Jameson McCarthy:
They are accompanied by the ILTIS with Andropov, Walsh or Kessler (probably Kessler) and one other volunteer.

I agree that Kessler is the more logical choice.

John Jameson McCarthy:
Kessler also spreads the word that we'll pay really well for radios and night vision gear if people come to the compound to trade.

I'm not overly keen on spreading the word that we'll pay really well for electronics then telling people where to find us. Likewise, what are we going to pay with? Diesel? That general conversation sounds to me a bit like it might be inviting a little too much attention / potential trouble. I'd suggest leaving off the part about inviting people to come to the compound and also trying to look at ways of converting some of the diesel into other tradeable commodities.

John Jameson McCarthy:
Everyone else works in the compound

Unless there's a medical emergency Riedel will be sleeping off her hangover.
John Jameson McCarthy
player, 2431 posts
Major (US) Cavalry
Mark101
Sun 7 May 2017
at 13:50
  • msg #7

OOC Thread - 16

I was thinking more about Janaceck's gold but I agree on the security thing. I guess we'll have to spend ages trying to figure out who needs NVGs and radios for every engagement.
Michael Kessler
player, 825 posts
Hauptmann (Ger)
Dave Ross
Sun 7 May 2017
at 14:02
  • msg #8

OOC Thread - 16

In reply to John Jameson McCarthy (msg # 7):

According to msg 857 in the last OOC thread I think only four of us have working NVG's - Kessler, McCarthy, Ferro, and O'Brien. There's also two broken ones (Babicevs' and the one in stores. Even if we get those fixed that means that well over half the group won't have them. To be fair though, I think there's a distinction between 'needs' and 'wants' - 'needs' is a more mission specific thing.
John Jameson McCarthy
player, 2432 posts
Major (US) Cavalry
Mark101
Sun 7 May 2017
at 14:12
  • msg #9

OOC Thread - 16

NVGs maybe, but in many ways, radios are more vital to the game as they allow everyone to be in on everything. I know it's unrealistic but it may help everyone contribute.

What if we pick the biggest electronics dealer we can find and grease his palms with some of Janacek's gold so that he holds on to any night vision and comms? We could also offer him a bonus for every set he finds for us and visit every week or so.
Michael Kessler
player, 826 posts
Hauptmann (Ger)
Dave Ross
Sun 7 May 2017
at 14:37
  • msg #10

OOC Thread - 16

In reply to John Jameson McCarthy (msg # 9):

I totally agree. While I understand that austerity is a key theme of T2K games, a lack of radios often ends up causing problems / frustrations and generally slowing things down when a conversation between character A and character B ends up having to be relayed via character C because either A or B doesn't have a radio. Even if everyone is on similar time zones and able to post relatively frequently it can take time. If someone in the process suddenly finds they can't post for a couple of days it becomes even worse.

Another option would be to ask the IB if they will include some radios as part of the deal if we do opt to sell the BMP. Again going by msg 857 of the last ooc thread we have more radios than we do NVG's so the quantity needed would be less.
Fusilier
GM, 5790 posts
Your Guide
Sun 7 May 2017
at 15:56
  • msg #11

OOC Thread - 16

I'm more inclined to pass around radios, for gameplay reasons. You'll find them at the market. NVGs are still going to be hard to come by though. Buying flares and falling back to WW2 methods is one solution.

Repairs are possible, but those take time and finding the right (rare) people. At the Solidarity Market, there is a large monument. People hang out there, who specializing in finding people and things, for a small finders fee. How long it takes for them to find someone varies, but they'd be the best bet to locate a tech and, just as important, spare parts. The monument is also used to display large information boards, offering work (wanted and looking), and so on. That's another option.
This message was last edited by the GM at 15:57, Sun 07 May 2017.
Fusilier
GM, 5791 posts
Your Guide
Sun 7 May 2017
at 16:10
  • msg #12

Re: OOC Thread - 16

John Jameson McCarthy:
What if we pick the biggest electronics dealer we can find and grease his palms with some of Janacek's gold so that he holds on to any night vision and comms? We could also offer him a bonus for every set he finds for us and visit every week or so.


I missed this. This is possible as well. Electronics dealers are very scarce, but they exist. A guy who runs a shop in the market is easier to grease than a guy who comes and goes, as well.
This message was last edited by the GM at 16:11, Sun 07 May 2017.
Michael Kessler
player, 827 posts
Hauptmann (Ger)
Dave Ross
Sun 7 May 2017
at 16:21
  • msg #13

Re: OOC Thread - 16

It occurs to me that neither Kessler nor (I think) Andropov know Gdansk that well in terms of which market is best for what etc so if they're going to be on market duty it's probably best to have someone more familiar with the City with them (maybe Aleksandr?)

Also, Fuse, at what point are Kessler or McCarthy going to get concerned about Janku's continued absence?
Fusilier
GM, 5792 posts
Your Guide
Sun 7 May 2017
at 16:22
  • msg #14

Re: OOC Thread - 16

Aleksandar will go.

I can have Janku return today (game time). I forgot about him.
Charles 'Charlie' Price
player, 61 posts
Callsign 'Dominion'
Spartan-117
Sun 7 May 2017
at 17:31
  • msg #15

Re: OOC Thread - 16

Fusilier:
John Jameson McCarthy:
What if we pick the biggest electronics dealer we can find and grease his palms with some of Janacek's gold so that he holds on to any night vision and comms? We could also offer him a bonus for every set he finds for us and visit every week or so.


I missed this. This is possible as well. Electronics dealers are very scarce, but they exist. A guy who runs a shop in the market is easier to grease than a guy who comes and goes, as well.


Price has a double E degree from Virginia Tech, which translates into Electronics 6/11 in game terms, so if we can't buy working NVG's outright, he might be able to help with buying various parts (mostly broken NVGs) and repairing them.
Fusilier
GM, 5794 posts
Your Guide
Sun 7 May 2017
at 18:13
  • msg #17

Re: OOC Thread - 16

John Jameson McCarthy:
1) Prisoner transfer:
The Humvee with Ferro, O'Brien and Varis take the prisoner to the IB. They are accompanied by the ILTIS with Andropov, Walsh or Kessler (probably Kessler) and one other volunteer. They all hand over the prisoner and Intel and then discuss if the IB want us to follow a lead. If they don't, we leave them the offer.


I had some time so I got a start on things, covering the above portion.
John Jameson McCarthy
player, 2433 posts
Major (US) Cavalry
Mark101
Sun 7 May 2017
at 19:06
  • msg #18

Re: OOC Thread - 16

I'll try and get a post up summarising everything now.
Michael Kessler
player, 832 posts
Hauptmann (Ger)
Dave Ross
Thu 11 May 2017
at 16:42
  • msg #19

Re: OOC Thread - 16

Ok, so the IB is offering a Humvee, an Iltis, a radio, and a heavy weapon in exchange for the BM (Fuse, any specifics on the weapon?).

Anyone got any objection to making the trade?
Fusilier
GM, 5800 posts
Your Guide
Thu 11 May 2017
at 16:45
  • msg #20

Re: OOC Thread - 16

Standard .50cal HMG.

Considering the rarity of explosive ammunition, I'd say it's more practical than a Mk19 40mm.
Fusilier
GM, 5801 posts
Your Guide
Thu 11 May 2017
at 16:58
  • msg #21

Re: OOC Thread - 16

Before I can proceed with things for those at the compound, I need some more information. I got it that O'Brien is walking around the neighborhood. I have a planned route from Mark which is helpful and what he'd like to have done (namely a survey of the ground), but is O'Brien going alone though? At the moment he's all I have.
John Jameson McCarthy
player, 2438 posts
Major (US) Cavalry
Mark101
Thu 11 May 2017
at 17:41
  • msg #22

Re: OOC Thread - 16

I would have hoped that some people would have volunteered by now.

So far O'Brien is the patrol and Walsh is the work party with JJ.

Do people jut want me to tell everyone what to do?
Fusilier
GM, 5802 posts
Your Guide
Thu 11 May 2017
at 17:44
  • msg #23

Re: OOC Thread - 16

Since nobody answered the call then you may as well. I think it's been long enough.
This message was last edited by the GM at 17:44, Thu 11 May 2017.
John Jameson McCarthy
player, 2439 posts
Major (US) Cavalry
Mark101
Thu 11 May 2017
at 17:49
  • msg #24

Re: OOC Thread - 16

I'll get on it now.
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