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01:52, 2nd May 2024 (GMT+0)

OOC Thread - 17.

Posted by FusilierFor group 0
Fusilier
GM, 6145 posts
Your Guide
Sun 4 Feb 2018
at 01:39
  • msg #1

OOC Thread - 17

Continue here please.
Lukas Fischer
player, 311 posts
Callsign 'Kriegshammer'
Spartan-117
Sun 4 Feb 2018
at 18:31
  • msg #2

OOC Thread - 17

I've kind of lost track of the heavy weapons coming back.  I think one is the Charlie G.  Is the GPMG also available?  Fischer's going to grab something and the PKM would be his first choice against what we are facing, unless someone is already planning to use it.
Varis Babicevs
player, 1548 posts
Sgt (Latvia)
Raellus
Sun 4 Feb 2018
at 18:40
  • msg #3

OOC Thread - 17


I may have missed it, but has anyone contacted our ride yet?

-
John Jameson McCarthy
player, 2720 posts
Major (US) Cavalry
Mark101
Sun 4 Feb 2018
at 18:48
  • msg #4

OOC Thread - 17

Yes, Ferro did and transmitted that they'd be delayed.
Fusilier
GM, 6146 posts
Your Guide
Mon 5 Feb 2018
at 03:51
  • msg #5

OOC Thread - 17

In reply to Lukas Fischer (msg # 2):

Brought back:

GPMG (used by Lines)
84mm (no user)
AGS-17 (no user / not working well)
Fusilier
GM, 6149 posts
Your Guide
Tue 6 Feb 2018
at 01:43
  • msg #6

OOC Thread - 17

Both clearings separating the shantytown from the treeline are about 100m wide.


This message was last edited by the GM at 01:44, Tue 06 Feb 2018.
Per Kolstrup
player, 599 posts
Oversergent (Den)
Raellus
Tue 6 Feb 2018
at 01:52
  • msg #7

OOC Thread - 17


And the bad guys (we still don't know who they are, right?) are coming from the SE? That would be bottom, right in the image?

-
Fusilier
GM, 6151 posts
Your Guide
Tue 6 Feb 2018
at 02:10
  • msg #9

OOC Thread - 17

The newest map isn't orientated north, so the bottom is actually southwest... but the bottom is the direction the enemy are coming from. Sorry about the confusion, but using a top to bottom shoreline made drawing it a lot easier than everything rotated 45 degrees.



Using this map below, which is properly oriented north, I've shown the enemy advance with a red arrow.

The ongoing gunfire with Monolith's "missing" squad is occurring somewhere on the extreme right hand side of the map, marked by the ???.

I've also given approximate locations of the 3 Mad Dogs and 3 Monolith squads.

Hope that helps clear things up.


Per Kolstrup
player, 600 posts
Oversergent (Den)
Raellus
Tue 6 Feb 2018
at 02:14
  • msg #10

OOC Thread - 17


Thanks, Fuse. That helps a lot.

@All: Should someone or two man the bunker Varis cleared earlier at the southwest corner of the shanty. We don't want them to flank us and move through the shanty towards the beach like we did to the pirates. I'm thinking that, if there's going to be a fight (and it looks increasingly likely that there is) that we should pull Per and Janacek from watching the smoking, drifting trawler and have them man the line facing the approach of the [known] large land force.

-
Tom Stark
player, 9 posts
Sgt (US) Infantry
Guncrazy
Tue 6 Feb 2018
at 02:30
  • msg #11

Re: OOC Thread - 17

Per Kolstrup:
Thanks, Fuse. That helps a lot.

@All: Should someone or two man the bunker Varis cleared earlier at the southwest corner of the shanty. We don't want them to flank us and move through the shanty towards the beach like we did to the pirates. I'm thinking that, if there's going to be a fight (and it looks increasingly likely that there is) that we should pull Per and Janacek from watching the smoking, drifting trawler and have them man the line facing the approach of the [known] large land force.

-

Thats not a bad idea, I could man that bunker.
John Jameson McCarthy
player, 2722 posts
Major (US) Cavalry
Mark101
Tue 6 Feb 2018
at 19:14
  • msg #12

Re: OOC Thread - 17

Rae, I've suggested a perch for Per and Lines but feel free to go where you think best. It seemed like a good location to cover the retreat from the southern bunker and still give you some height and cover.
Chris Walsh
player, 204 posts
Callsign Hades
Wed 7 Feb 2018
at 16:42
  • msg #13

Re: OOC Thread - 17

Ferro:
OOC - Walsh and Price don't have radios do they?

Sorry, meant to cover this in the IC post but forgot - Walsh now has a radio and I'm 99% sure Price does as well.
Per Kolstrup
player, 602 posts
Oversergent (Den)
Raellus
Thu 8 Feb 2018
at 01:50
  • msg #14

Re: OOC Thread - 17

John Jameson McCarthy:
Rae, I've suggested a perch for Per and Lines but feel free to go where you think best. It seemed like a good location to cover the retreat from the southern bunker and still give you some height and cover.


I think it can be a good spot if the thing still has some hatches he can prop up for partial cover.

Fuse?

-
Fusilier
GM, 6152 posts
Your Guide
Thu 8 Feb 2018
at 04:40
  • msg #15

Re: OOC Thread - 17

Yes it still has hatches.
Tomasz Andropov
player, 142 posts
Pvt (USSR) Mechanic
Mark101
Thu 8 Feb 2018
at 08:46
  • msg #16

Re: OOC Thread - 17

How many firing ports are there to the front of the bunker we're in? Can all of us fire without impeding each other?
Fusilier
GM, 6153 posts
Your Guide
Thu 8 Feb 2018
at 08:53
  • msg #17

Re: OOC Thread - 17

Only two facing the fields, each one capable of being used by one shooter.

Another one facing each 90 degree flank, also for one person only.

Also, like I mentioned in the turn, they are lacking a lot of improvements you'd see with professionally made bunkers, like grenade sumps, chicken wire covering the ports, etc... and they'd be better sited to give mutual support. Think of these as better than nothing quality.
Fusilier
GM, 6154 posts
Your Guide
Thu 8 Feb 2018
at 20:28
  • msg #18

Re: OOC Thread - 17

Hey all,

I'm going to be out of town starting in about an hour for a week or so. I'll still have internet, but my posting will be reduced, so this turn will be delayed. I'm hoping to get it up tomorrow, but not sure how it'll be.
Michael Kessler
player, 1134 posts
Hauptmann (Ger)
Dave Ross
Thu 8 Feb 2018
at 20:37
  • msg #19

Re: OOC Thread - 17

In reply to Fusilier (msg # 18):

This feels like the sort of cliffhanger you get at the end of a season of a TV show...!
Francis 'Frank' Benucci
player, 2228 posts
Sgt (US) Ranger
Corkman
Fri 9 Feb 2018
at 17:34
  • msg #20

Re: OOC Thread - 17

Did anyone take the claymore from Frank?
Tom Stark
player, 12 posts
Sgt (US) Infantry
Guncrazy
Fri 9 Feb 2018
at 18:09
  • msg #21

Re: OOC Thread - 17

I had a thought about mines myself.
Fusilier
GM, 6156 posts
Your Guide
Fri 9 Feb 2018
at 18:51
  • msg #22

Re: OOC Thread - 17

If someone is taking Frank's Claymore i need to know asap. Whoever is setting it up needs at least a 0 in Combat Engineer.
Chris Walsh
player, 205 posts
Callsign Hades
Fri 9 Feb 2018
at 18:56
  • msg #23

Re: OOC Thread - 17

In reply to Fusilier (msg # 22):

I didn’t have Walsh take it because I thought it was in his rucksack and it was confirmed we weren’t bringing rucksacks ashore
Francis 'Frank' Benucci
player, 2229 posts
Sgt (US) Ranger
Corkman
Fri 9 Feb 2018
at 19:59
  • msg #24

Re: OOC Thread - 17

Chris Walsh:
In reply to Fusilier (msg # 22):

I didn’t have Walsh take it because I thought it was in his rucksack and it was confirmed we weren’t bringing rucksacks ashore

I cleared that up with Fuse in a PM.  It's available...
Fusilier
GM, 6157 posts
Your Guide
Sat 10 Feb 2018
at 14:48
  • msg #25

Re: OOC Thread - 17

Turn is up.
John Jameson McCarthy
player, 2723 posts
Major (US) Cavalry
Mark101
Sat 10 Feb 2018
at 21:03
  • msg #26

Re: OOC Thread - 17

The Marians were with our mortar team if I remember correctly? Is this still the case?
Michael Kessler
player, 1136 posts
Hauptmann (Ger)
Dave Ross
Sat 10 Feb 2018
at 21:10
  • msg #27

Re: OOC Thread - 17

In reply to John Jameson McCarthy (msg # 26):

I believe that would be correct to the best of anyone at the shanty's IC knowledge.

I think Andropov would have gleaned enough from the various radio transmissions to know that they were in trouble.
Tom Stark
player, 13 posts
Sgt (US) Infantry
Guncrazy
Sat 10 Feb 2018
at 22:57
  • msg #28

Re: OOC Thread - 17

A bit busy today will post this turn tonight.
Chris Walsh
player, 207 posts
Callsign Hades
Sun 11 Feb 2018
at 16:09
  • msg #29

Re: OOC Thread - 17

Fusilier Msg #682:
Lines and O'Brien disappear into the opposite bunker on the left flank.

Can I just check if O'Brien and Lines are in the same bunker as Andropov and Stark?
Fusilier
GM, 6158 posts
Your Guide
Sun 11 Feb 2018
at 16:34
  • msg #30

Re: OOC Thread - 17

No, separate bunkers.

Tosh and O'Brien are in the northern bunker, north of the rock/logs and the only Mad Dogs watching the northern treeline.

Andropov and Stark are in the bunker close to the M113 ambulance, the one that Varis took out with a grenade early on during the assault.
Chris Walsh
player, 208 posts
Callsign Hades
Sun 11 Feb 2018
at 16:47
  • msg #31

Re: OOC Thread - 17

In reply to Fusilier (msg # 30):

Thanks. I've edited my radio traffic accordingly.
Fusilier
GM, 6159 posts
Your Guide
Wed 14 Feb 2018
at 11:55
  • msg #32

Re: OOC Thread - 17

I'm still out of town if anyone is wondering about the downtime. Will be so until Sunday.
Billy 'Crack' O'Brien
player, 1063 posts
Cpl (UK) Airborne
Cymon
Sat 17 Feb 2018
at 09:06
  • msg #33

Re: OOC Thread - 17

Hi, I am back online after having to pull teeth to get an install date and a technician to do it. Catching up now.
Fusilier
GM, 6161 posts
Your Guide
Mon 19 Feb 2018
at 22:17
  • msg #34

Re: OOC Thread - 17

Turn is up. Sorry about the lengthy delay. My time out lasted a little longer than I anticipated, but I'm back home and on the usual grind now.

Long turn post, lots of things happening, so I'll try to get a map up soon to help illustrate things.
Tom Stark
player, 15 posts
Sgt (US) Infantry
Guncrazy
Mon 19 Feb 2018
at 22:59
  • msg #35

Re: OOC Thread - 17

Welcome back
Francis 'Frank' Benucci
player, 2231 posts
Sgt (US) Ranger
Corkman
Mon 19 Feb 2018
at 23:27
  • msg #36

Re: OOC Thread - 17

Welcome back Fuse
Per Kolstrup
player, 605 posts
Oversergent (Den)
Raellus
Mon 19 Feb 2018
at 23:45
  • msg #37

Re: OOC Thread - 17


Good to have you back, Fuse.

Does Per have LOS to the flanking groups to the south? He shot the one guy, but I don't want to assume that he can see them all.

-
Fusilier
GM, 6162 posts
Your Guide
Tue 20 Feb 2018
at 00:05
  • msg #38

Re: OOC Thread - 17

Thanks.

Sorry, this map is going to have to do for now. I know it lacks detail, but hopefully does the job.

1) Shoreside bunker [Ferro]
2) Rocks/Log piles, M113, & CCP [Riedel, Frank, McCarthy, PoW, wounded, Janacek & Stal Gdansk]
3) Northern bunker [O'Brien & Lines]
4) "Rescue" [Varis, Price, Walsh, Bodyguard]
5) Pursuit [Kessler, Lukasz, skinny dude & wounded sniper]
6) M113 Ambulance [Kolstrup]
7) South Bunker [Andropov & Stark]
8) Monolith & northern treeline firfight
9) First group of flankers (x5)
10) Second group of flankers (x7)

Some distances...
Kessler & Co. to clearing = about 15-25m
Rescue to treeline or shantyown = 50m either way
Kolstrup to flankers = about 200-250m
Andropov/Stark to flankers = about 200
Billy & Lines to firefight = about 300? (can't actually see it)
The clearcuts are both 100m wide

Re:Kolstrup, he can see some of the flankers, but not all. So he can shoot this turn. He'll lose sight of them entirely once they reach the barrier area due to a couple shacks blocking LOS.

Re:Andropov/Stark the flankers are quickly moving out of the arcs of view provided by the front facing "windows" in the bunker. Keep that in mind if you decide to shoot from them. The longer you wait the greater the chance you may miss the opportunity to actually fire. There is ONE side port.


This message was last edited by the GM at 00:57, Tue 20 Feb 2018.
Michael Kessler
player, 1138 posts
Hauptmann (Ger)
Dave Ross
Thu 22 Feb 2018
at 11:43
  • msg #39

Re: OOC Thread - 17

@Rae, Spartan, I’m thinking we all fall back towards the shanty together, collecting Walsh on the way. We’ll keep watching the rear as we go and if it looks like we’re going to come under fire we go to ground where we are and open fire. I also have several smoke grenades so can pop them if needed.

Does that sound OK or is there another way you want to try? I thought about leaps and bounds but that means some people hanging back in the treeline for a bit which could be risky.
Charles 'Charlie' Price
player, 92 posts
Callsign 'Dominion'
Spartan-117
Thu 22 Feb 2018
at 13:02
  • msg #40

Re: OOC Thread - 17

My plan was for Charlie to throw a frag into the woods once Kessler passed Price's position, to help discourage enemy pursuit, then immediately hotel alpha through Charlie's smoke (which is closer to the woods than to our friendly positions) to get some concealment, and run run run back to friendly lines.

I think going prone in open ground against the incoming force has to be a very last resort.   Once the enemy forces assemble at the edge of the tree line, life is going to suck for anyone out in the open.

And too much deployed smoke will come back to bite us in the defense, when we want clear fields of fire against their advance.  Getting back to the shanty's ASAP is our best option.  Once Ferro et al. see Charlie, Kessler, Varis and Walsh on the near side of the smoke, they can open up with covering fire to help cover the retreat and further slow the big red arrow's advance.
This message was last edited by the player at 13:16, Thu 22 Feb 2018.
Varis Babicevs
player, 1553 posts
Sgt (Latvia)
Raellus
Thu 22 Feb 2018
at 16:53
  • msg #41

Re: OOC Thread - 17

In reply to Charles 'Charlie' Price (msg # 40):

That sounds good to me. I was going to have Varis take a knee and put some rounds downrange into the brush. I wouldn't mind popping another smoke right inside the treeline. It'll obsure our retreat but, since the enemy will have to move through it and into the open field to give chase, it shouldn't interfere with our allies' LOS and fire. I'm cool with not, though, too.

-
Lukas Fischer
player, 314 posts
Callsign 'Kriegshammer'
Spartan-117
Thu 22 Feb 2018
at 18:57
  • msg #42

Re: OOC Thread - 17

Smoke in the woods is a good idea.  Might force them to slow their movement, still keeps our field of fire open, might cause them some disorganization depending on how effective their command/control and coordination is.

I'd love to have a WP grenade for this, as its damage radius, smoke generation, and chance to set wood on fire, would be helpful to break contact.
This message had punctuation tweaked by the player at 19:40, Thu 22 Feb 2018.
Varis Babicevs
player, 1554 posts
Sgt (Latvia)
Raellus
Thu 22 Feb 2018
at 19:00
  • msg #43

Re: OOC Thread - 17


Willie Pete is the shiz for breaking contact. Unfortunately, Varis doesn't have one.

-
Michael Kessler
player, 1140 posts
Hauptmann (Ger)
Dave Ross
Thu 22 Feb 2018
at 20:20
  • msg #44

Re: OOC Thread - 17

Thanks guys. If either of you want to toss a smoke grenade and don't have one Kessler has two (1 x violet, 1 x red) so feel free to assume he'll hand one over if asked.
Fusilier
GM, 6165 posts
Your Guide
Thu 22 Feb 2018
at 20:25
  • msg #45

Re: OOC Thread - 17

Just a reminder/clarification about "running" back to the shanty. The LoSA have an immobilized guy with a gunshot wound. He's currently being carried by two guys in this fashion (http://www.medtrng.com/cls/Image191.gif) and they aren't able to run.
Charles 'Charlie' Price
player, 93 posts
Callsign 'Dominion'
Spartan-117
Thu 22 Feb 2018
at 20:36
  • msg #46

Re: OOC Thread - 17

https://quotefancy.com/media/w...than-the-bear-to.jpg

PS:  I'll give them cover fire and if that's not enough, then I'll send flowers.
This message was last edited by the player at 20:42, Thu 22 Feb 2018.
Michael Kessler
player, 1141 posts
Hauptmann (Ger)
Dave Ross
Thu 22 Feb 2018
at 20:44
  • msg #47

Re: OOC Thread - 17

In reply to Charles 'Charlie' Price (msg # 46):

Hey, I'm the guy next to you!
John Jameson McCarthy
player, 2727 posts
Major (US) Cavalry
Mark101
Fri 23 Feb 2018
at 20:44
  • msg #48

Re: OOC Thread - 17

Corkman

I missed or forgot your post that came before the last GM post. Setting up to provide Sabine security is perfect. Good call.
Francis 'Frank' Benucci
player, 2235 posts
Sgt (US) Ranger
Corkman
Fri 23 Feb 2018
at 20:46
  • msg #49

Re: OOC Thread - 17

John Jameson McCarthy:
Corkman

I missed or forgot your post that came before the last GM post. Setting up to provide Sabine security is perfect. Good call.

No worries!
Fusilier
GM, 6167 posts
Your Guide
Sun 25 Feb 2018
at 02:15
  • msg #50

Re: OOC Thread - 17

Turn is up.

I had to skim over some things and might have missed other parts due to running out of time.

Tomorrow I'll try to get a new map up. If there's something critical I missed let me know.

Also, ensure your ammunition/sheets are updated.
Fusilier
GM, 6171 posts
Your Guide
Tue 27 Feb 2018
at 19:19
  • msg #51

Re: OOC Thread - 17

Updated map.


Fusilier
GM, 6172 posts
Your Guide
Tue 27 Feb 2018
at 19:28
  • msg #52

Re: OOC Thread - 17

I forgot to mention, but Kolstrup and Fischer would know that there are still couple monolith guys hanging around the heated shack occupied by the sick prisoners.
This message was last edited by the GM at 19:29, Tue 27 Feb 2018.
Lukas Fischer
player, 318 posts
Callsign 'Kriegshammer'
Spartan-117
Tue 27 Feb 2018
at 19:28
  • msg #53

Re: OOC Thread - 17

Could someone remind me - are we using any IFF system with Monolith?  Arm bands, etc?   Thanks in advance.
Fusilier
GM, 6173 posts
Your Guide
Tue 27 Feb 2018
at 19:29
  • msg #54

Re: OOC Thread - 17

Yes, all friendlies have a red arm band.

Except Stark.
This message was last edited by the GM at 19:29, Tue 27 Feb 2018.
Lukas Fischer
player, 319 posts
Callsign 'Kriegshammer'
Spartan-117
Tue 27 Feb 2018
at 19:30
  • msg #55

Re: OOC Thread - 17

lol.. yep, you got my reason for asking right then.
Tom Stark
player, 19 posts
Sgt (US) Infantry
Guncrazy
Tue 27 Feb 2018
at 19:59
  • msg #56

Re: OOC Thread - 17

In reply to Fusilier (msg # 54):

Don't shoot!! ;)
Varis Babicevs
player, 1558 posts
Sgt (Latvia)
Raellus
Fri 2 Mar 2018
at 19:17
  • msg #57

Re: OOC Thread - 17


Hey folks, ever wonder what's going on in Korea during T2K? If so, have I got something for you!

http://www.drivethrurpg.com/pr...Sourcebook?src=fp_u5

-
Francis 'Frank' Benucci
player, 2239 posts
Sgt (US) Ranger
Corkman
Fri 2 Mar 2018
at 20:18
  • msg #58

Re: OOC Thread - 17

Varis Babicevs:
Hey folks, ever wonder what's going on in Korea during T2K? If so, have I got something for you!

http://www.drivethrurpg.com/pr...Sourcebook?src=fp_u5

-

Sheesh Rae, just take my damn money...
Tom Stark
player, 20 posts
Sgt (US) Infantry
Guncrazy
Fri 2 Mar 2018
at 21:01
  • msg #59

Re: OOC Thread - 17

Varis Babicevs:
Hey folks, ever wonder what's going on in Korea during T2K? If so, have I got something for you!

http://www.drivethrurpg.com/pr...Sourcebook?src=fp_u5

-

Just shut up and take my money!!
Francis 'Frank' Benucci
player, 2240 posts
Sgt (US) Ranger
Corkman
Sat 3 Mar 2018
at 03:28
  • msg #60

Re: OOC Thread - 17

Tom Stark:
Varis Babicevs:
Hey folks, ever wonder what's going on in Korea during T2K? If so, have I got something for you!

http://www.drivethrurpg.com/pr...Sourcebook?src=fp_u5

-

Just shut up and take my money!!

LOL!  What he said!
Fusilier
GM, 6176 posts
Your Guide
Sat 3 Mar 2018
at 05:15
  • msg #61

Re: OOC Thread - 17


John Jameson McCarthy
player, 2732 posts
Major (US) Cavalry
Mark101
Sun 4 Mar 2018
at 12:48
  • msg #62

Re: OOC Thread - 17

Rae, I think Per would be best staying on the M113 and maintaining an overview of the situation. It might not be the most fun though. Do you want to stay there or have McCarthy get you to join the attack on the flankers?

Also, others.

Should I:

1) Ask some of those by Kessler to join the southern bunkers (one for each)?
2) Try and contact Monolith again to see if they can set up northern defences?

Apart from those elements, I intend to lead the group I have to hit the flankers. I'll let Andropov's bunker know we're coming in case of Carl Gustav related blastings.

Is everyone OK with that?
Michael Kessler
player, 1145 posts
Hauptmann (Ger)
Dave Ross
Sun 4 Mar 2018
at 13:15
  • msg #63

Re: OOC Thread - 17

The southern flank seems to be at the point where it's calmed down a bit, which may translate to relative inactivity for those involved but if we start pulling people away from the berm that might put us in a position where the enemy work out that the volume of fire has slackened off and decide to mount a charge.

To be honest, I'm kind of stuck here - I don't want anyone to feel sidelined but I'm not sure how to combine player agency with sustaining a realistic all round defence.
Ferro
player, 940 posts
CaporaleMaggior (It)
Jinnysong
Sun 4 Mar 2018
at 13:59
  • msg #64

Re: OOC Thread - 17

I'm fine with whatever. Boat is inbound so we're probably going to start the evac soon any way.
Per Kolstrup
player, 611 posts
Oversergent (Den)
Raellus
Sun 4 Mar 2018
at 15:49
  • msg #65

Re: OOC Thread - 17

John Jameson McCarthy:
Rae, I think Per would be best staying on the M113 and maintaining an overview of the situation.


I agree.

-
Varis Babicevs
player, 1560 posts
Sgt (Latvia)
Raellus
Sun 4 Mar 2018
at 16:16
  • msg #66

Re: OOC Thread - 17


I'm just worried about our flank. The enemy are already reinforcing the inflitrators. As long as we send somebody- I'm cool if it if my PC isn't included.

-
Billy 'Crack' O'Brien
player, 1069 posts
Cpl (UK) Airborne
Cymon
Sun 4 Mar 2018
at 20:25
  • msg #67

Re: OOC Thread - 17

If Billy is needed elsewhere I am happy for him to move.
John Jameson McCarthy
player, 2734 posts
Major (US) Cavalry
Mark101
Sun 4 Mar 2018
at 21:04
  • msg #68

Re: OOC Thread - 17

I'm already moving three Mad Dogs and three LOS down to contact with the flankers. I'm hoping that will be enough with the three men we already have there. I'm worried that if we send any more, there won't be enough troops on the line to cover any attack from the south. At the moment we may have just enough.
Varis Babicevs
player, 1561 posts
Sgt (Latvia)
Raellus
Sun 4 Mar 2018
at 21:07
  • msg #69

Re: OOC Thread - 17

In reply to John Jameson McCarthy (msg # 68):

Sounds good. Thanks.

-
Tom Stark
player, 22 posts
Sgt (US) Infantry
Guncrazy
Mon 5 Mar 2018
at 06:33
  • msg #70

Re: OOC Thread - 17

Aologies for the delay, I will have my post up tonight or tomorrow morning.
Michael Kessler
player, 1149 posts
Hauptmann (Ger)
Dave Ross
Tue 13 Mar 2018
at 19:07
  • msg #71

Re: OOC Thread - 17

@Fuse, are Monolith going to be covering any sectors during our withdrawal?

@All, clearly we have to presume that as we move out the enemy may start trying to move in. Does anyone have any suggestions as to the best way to stage our withdrawal so that we cover the perimeter for as long as possible? I was thinking get the wounded aboard first. Then those in the south could consolidate on the west bunker then move towards the M113 anchor in leaps and bounds. Once we're there north bunker joins us. Then more leaps and bounds until everyone is on the boat. But if you want to do it another / better way just shout.
Fusilier
GM, 6185 posts
Your Guide
Tue 13 Mar 2018
at 19:36
  • msg #72

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 71):

Last they heard they were just to withdraw through the Mad Dogs.
John Jameson McCarthy
player, 2738 posts
Major (US) Cavalry
Mark101
Tue 13 Mar 2018
at 20:25
  • msg #73

Re: OOC Thread - 17

Once the wounded are back, Monolith can withdraw through us and form a line at the beach. Once that's done we'll fall back to the beach and Monolith can load up. Then we will.

Before I issue an order, I'm going to need volunteers to help the sick prisoners back to the beach. We can't leave them to potential torture and they might not be able to move themselves. I know that will leave people liable to possible infection so I won't order anyone yet. If no-one else wants to risk it, JJ and Tom will do the job but ferrying five non-ambulatory patient to the shore with two people will take time.

I propose putting them in an open boat and towing them to Gdansk. We'll need volunteers to loan warm gear to help them survive. Also, to avoid potential contamination, anyone who helps JJ and Tom with the transfer will need to ride the boat, at least until the Marians with Cassidy link up with us and get a chance to check them out.

We also need to sort out the trawler. I suggest we pull up alongside it with all our hardware: AGS, LAWS and Carl Gustav (They don't know we're having problems with the AGS and we're out of CG rounds). We tell them to accept boarding or be blasted.

What do people think
Billy 'Crack' O'Brien
player, 1074 posts
Cpl (UK) Airborne
Cymon
Tue 13 Mar 2018
at 20:35
  • msg #74

Re: OOC Thread - 17

In reply to John Jameson McCarthy (msg # 73):

Sounds good I would offer Billy to help, but I think his MG will be needed in other areas. As for the trawler that is a good idea.
This message was last edited by the player at 22:54, Tue 13 Mar 2018.
Varis Babicevs
player, 1565 posts
Sgt (Latvia)
Raellus
Tue 13 Mar 2018
at 22:52
  • msg #75

Re: OOC Thread - 17

Michael Kessler:
@All, clearly we have to presume that as we move out the enemy may start trying to move in. Does anyone have any suggestions as to the best way to stage our withdrawal so that we cover the perimeter for as long as possible? I was thinking get the wounded aboard first. Then those in the south could consolidate on the west bunker then move towards the M113 anchor in leaps and bounds. Once we're there north bunker joins us. Then more leaps and bounds until everyone is on the boat. But if you want to do it another / better way just shout.


Could any of the MU gunboats take up a position to be able to fire across the open field from just off the beach? If so, that could discourage an assault.

Other than that, if someone has some 40mm CS, we could drop some just short of the treeline. That might discourage the enemy from assaulting across the field while we're pulling out.

If neither of those are options, we'll just have to try to support one another the best we can during a phased withdrawal.

-
Francis 'Frank' Benucci
player, 2244 posts
Sgt (US) Ranger
Corkman
Wed 14 Mar 2018
at 02:58
  • msg #76

Re: OOC Thread - 17

I'm not sure that Frank can help?
Ferro
player, 943 posts
Wed 14 Mar 2018
at 07:39
  • [deleted]
  • msg #77

Re: OOC Thread - 17

This message was deleted by the player at 08:00, Wed 14 Mar 2018.
Michael Kessler
player, 1150 posts
Hauptmann (Ger)
Dave Ross
Wed 14 Mar 2018
at 12:46
  • msg #78

Re: OOC Thread - 17

In reply to Varis Babicevs (msg # 75):

I could be wrong, but I don’t think fire support from any of the boats is an option. That’s what I was getting at with the IC exchange between Walsh, Ferro, and Price earlier – I’d hoped that we’d be able to get a gunboat to sit offshore and put direct fire on the forest but I took the fact that only one boat was coming to pick us up to mean that wasn’t an option.

Kessler has no 40mm CS. Czerny or Kryzs the Polish grenadier may have some but Fuse would need to confirm that. I’m presuming most of the militia have no gas masks though so we’d need to be mindful of the wind direction if we did deploy gas.



In reply to John Jameson McCarthy (msg # 73):

Sorry, but I’m not volunteering any of my characters to help move the prisoners. Trawler plan looks sound.
This message was last edited by the player at 12:57, Wed 14 Mar 2018.
Fusilier
GM, 6186 posts
Your Guide
Wed 14 Mar 2018
at 13:03
  • msg #79

Re: OOC Thread - 17

Jancek and Kryzs have no CS.
John Jameson McCarthy
player, 2739 posts
Major (US) Cavalry
Mark101
Wed 14 Mar 2018
at 14:22
  • msg #80

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 78):

That's absolutely fine. JJ and Tom will do it if they can't walk.
Billy 'Crack' O'Brien
player, 1075 posts
Cpl (UK) Airborne
Cymon
Wed 14 Mar 2018
at 20:48
  • msg #81

Re: OOC Thread - 17


Are will fully confirmed on bringing the infected pirates along ? I don't think it would be a good idea to expose the city to an unknown sickness.
Michael Kessler
player, 1151 posts
Hauptmann (Ger)
Dave Ross
Wed 14 Mar 2018
at 22:22
  • msg #82

Re: OOC Thread - 17

In reply to Billy 'Crack' O'Brien  (msg # 81):

Nothing's been set in stone yet but if the fate of the naked guy in the woods is anything to go by there's the possibility that just leaving them behind may mean that they end up dead (quickly if they're lucky, slowly if they're not) if they're still here if and when the enemy over run the shanty.

If anyone has any thoughts on other ways to deal with them feel free to chip in - suggestions would be very welcome.
Varis Babicevs
player, 1566 posts
Sgt (Latvia)
Raellus
Wed 14 Mar 2018
at 23:00
  • msg #83

Re: OOC Thread - 17


This will probably have people questioning my logic and moral compass, since I was against summarily executing the sick pirates earlier in the episode, but I can still see a distinction, however faint, between shooting up a shack full of invalids and leaving them, alive, for the next guys to deal with. IMHO, the former is excessive but the latter is, all things considered, justifiable.

I am not questioning anyone else's judgment on this matter. I will roll with whatever the group/leadership decides. From a character agency standpoint, I don't see Varis volunteering to help, or touching the pirates even if ordered to. I don't think Per would either, but if asked to, I think he would- grudgingly, most likely- assist in moving the sick pirates to the evac point.

-
This message was last edited by the player at 04:01, Thu 15 Mar 2018.
Francis 'Frank' Benucci
player, 2245 posts
Sgt (US) Ranger
Corkman
Thu 15 Mar 2018
at 03:08
  • msg #84

Re: OOC Thread - 17

Billy 'Crack' O'Brien :
Are will fully confirmed on bringing the infected pirates along ? I don't think it would be a good idea to expose the city to an unknown sickness.

I say to leave them and care for our own people right now.  We seem to have our own problems and taking on sick people might not be a great idea if we introduce something bad when we get back that spreads.
John Jameson McCarthy
player, 2740 posts
Major (US) Cavalry
Mark101
Thu 15 Mar 2018
at 07:50
  • msg #85

Re: OOC Thread - 17

Abandoning them to their fate is technically as much of a war crime as shooting them.

However, if people are fine with abandoning them, it makes my life a lot easier.
Michael Kessler
player, 1152 posts
Hauptmann (Ger)
Dave Ross
Thu 15 Mar 2018
at 08:24
  • msg #86

Re: OOC Thread - 17

Personally I think just leaving them to their fate is worse than shooting them.

If shooting them is an option I’m comfortable with that.
John Jameson McCarthy
player, 2741 posts
Major (US) Cavalry
Mark101
Thu 15 Mar 2018
at 09:23
  • msg #87

Re: OOC Thread - 17

No shooting.

IF people are OK with it, JJ will leave them a grenade so they can decide what to do.

If we ever get attacked by a guy in a gimp suit we'll know it's our chickens coming back to roost.
Charles 'Charlie' Price
player, 101 posts
Callsign 'Dominion'
Spartan-117
Thu 15 Mar 2018
at 09:51
  • msg #88

Re: OOC Thread - 17

I'm definitely ok with leaving them.

Perhaps we are assuming they are going to get killed by the incoming enemy force, but that is an assumption.  The OPFOR let Kessler get a head start on running back, so it's not like they are a raging horde bent on murdering everything in their path.  They may well treat them as EPOWs, IAW the Geneva Convention.  Or maybe the enemy of my enemy is my friend and suddenly they stand up a sick-pirate platoon, to plus up their ranks.  Or the OPFOR may pull out and leave them alone as well once we are gone.  They might be executed as pirates either immediately and extra-judicially, or later IAW some local law.  Or they maybe considered allies forces of the OPFOR and treated as such.  We don't know, which means I think it's entirely fine to leave and let someone else sort it out.
Michael Kessler
player, 1153 posts
Hauptmann (Ger)
Dave Ross
Thu 15 Mar 2018
at 10:02
  • msg #89

Re: OOC Thread - 17

In reply to John Jameson McCarthy (msg # 87):

You might want to consider leaving them with a pistol with a full magazine rather than a grenade – the grenade might just leave the buggers in a worse state without actually killing them all outright. If no one else is willing to give up theirs I will volunteer Riedel’s Tokarev.



In reply to Charles 'Charlie' Price (msg # 88):

You could be right. Although Kessler didn’t run back. He staged a tactical withdrawal. :)
Per Kolstrup
player, 614 posts
Oversergent (Den)
Raellus
Thu 15 Mar 2018
at 13:58
  • msg #90

Re: OOC Thread - 17


Spartan eloquently finished my point. I'll get an IC post up this evening. Off to work, now.

-
Varis Babicevs
player, 1568 posts
Sgt (Latvia)
Raellus
Sun 18 Mar 2018
at 20:24
  • msg #91

Re: OOC Thread - 17


I'm going to be offline from Monday through Thursday. I'll be able to post again on Friday, most likely. Fuse, please NPC my dudes as you see fit.

-
Fusilier
GM, 6189 posts
Your Guide
Mon 19 Mar 2018
at 01:50
  • msg #92

Re: OOC Thread - 17

If there's confusion about the letters just let me know. S is for Stal, except the S co-located with W/Walsh. I put him as S for Skinny, forgetting that I gave him a real name.

I had to rush the map at the end and missed a few things...

Missing: Four monolith already at the CCP, getting ready to leave.

Missing: All Monolith/Swit guys actually, but they're shown by the big green arrows.

Missing: Fischer. He's halfway between K/Kolstrup and McCarthy's team at the prisoners. Lots of Monolith are nearby.

NOTE:
As long as your upcoming action is running, you can post your PC arriving at the ship in your (this) turn. Everyone who does just that is successful. If you do any other actions though, I'll have to resolve things first so please don't post an arrival at the ship.


This message was last edited by the GM at 01:53, Mon 19 Mar 2018.
Per Kolstrup
player, 617 posts
Oversergent (Den)
Raellus
Mon 19 Mar 2018
at 02:21
  • msg #93

Re: OOC Thread - 17


Sorry for the hurried, lone-wolf style posts. I wanted to make sure to get something up before I go off-line for a few days. I should be back in the loop on Friday. Good luck, everyone.

-
Fusilier
GM, 6192 posts
Your Guide
Mon 19 Mar 2018
at 22:36
  • msg #95

Re: OOC Thread - 17

I used Riedel's boarding of the Ascension to put up a section describing the situation/layout on board (as well as the floating dock), for the benefit of any players who'll also be boarding in this turn.


Fusilier
GM, 6194 posts
Your Guide
Fri 23 Mar 2018
at 22:28
  • msg #96

Re: OOC Thread - 17

Mark, what are the Mad Dogs commiting against the trawler?
Fusilier
GM, 6196 posts
Your Guide
Sat 24 Mar 2018
at 01:51
  • msg #97

Re: OOC Thread - 17

Can people see the two photos in the turn post? I did before but now I can't.
Varis Babicevs
player, 1571 posts
Sgt (Latvia)
Raellus
Sat 24 Mar 2018
at 02:15
  • msg #98

Re: OOC Thread - 17


I can see them.

-
John Jameson McCarthy
player, 2746 posts
Major (US) Cavalry
Mark101
Sat 24 Mar 2018
at 11:07
  • msg #99

Re: OOC Thread - 17

We need to shoot a LAW at the trawler. I think we were carrying three. Who has one?
Michael Kessler
player, 1159 posts
Hauptmann (Ger)
Dave Ross
Sat 24 Mar 2018
at 11:12
  • msg #100

Re: OOC Thread - 17

If I recall correctly they're distributed as follows

1 x RPG 18 - Babicevs (this one has been in circulation for years - it was originally part of the Germans' gear when we first joined the game)

2 x Gdansk LAW's - McCarthy and Walsh have one each.

Presume Walsh fired his - I'll remove it from his sheet now.

And I can see the pictures.
John Jameson McCarthy
player, 2747 posts
Major (US) Cavalry
Mark101
Sat 24 Mar 2018
at 12:17
  • msg #101

Re: OOC Thread - 17

That'll teach me not to update my sheet. Sorry.
Fusilier
GM, 6199 posts
Your Guide
Sun 25 Mar 2018
at 00:28
  • msg #102

Re: OOC Thread - 17

I know not everyone got a turn in, but I wanted to wrap things up so I pushed on with your return.
Francis 'Frank' Benucci
player, 2252 posts
Sgt (US) Ranger
Corkman
Sun 25 Mar 2018
at 00:46
  • msg #103

Re: OOC Thread - 17

Frank's thoughts; Tell us now and bad news always first...
Lukas Fischer
player, 327 posts
Callsign 'Kriegshammer'
Spartan-117
Mon 26 Mar 2018
at 05:51
  • msg #104

Re: OOC Thread - 17

Wow, nice work on that banknote Fuze.
John Jameson McCarthy
player, 2750 posts
Major (US) Cavalry
Mark101
Mon 26 Mar 2018
at 15:52
  • msg #105

Re: OOC Thread - 17

Fuse, do we need to say who's on what teams or can we abstract it so people can post getting clean and getting some rest whilst we've still got some sentry cover?
Fusilier
GM, 6200 posts
Your Guide
Mon 26 Mar 2018
at 19:46
  • msg #106

Re: OOC Thread - 17

No, that's not necessary.
Ferro
player, 948 posts
CaporaleMaggior (It)
Jinnysong
Tue 27 Mar 2018
at 01:12
  • msg #107

Re: OOC Thread - 17

Yeah that it is a cool looking banknote.
Tom Stark
player, 24 posts
Sgt (US) Infantry
Guncrazy
Tue 27 Mar 2018
at 20:54
  • msg #108

Re: OOC Thread - 17

Hey everyone, even though Stark was short lived lol another character is coming. Just been unusually busy this month. Looking forward to posting again!
Charles 'Charlie' Price
player, 106 posts
Callsign 'Dominion'
Spartan-117
Mon 2 Apr 2018
at 17:09
  • msg #109

Re: OOC Thread - 17

quote:
Donning his furry ushanka hat, Kaminski leads McCarthy and any other interested Mad Dogs outside to meet the unit's tenants. As they walk across the shoveled pathway, he says there shouldn't be any problems with the group that's arrived. According to him, he has a keen eye for troublemakers and weeded out many undesirables. Snorting, he tells the officer, "I had one guy want to come, he must of been ninety years old. Fuck... don't worry, I got rid of him quick. Told him to beat it. Sheesh." Kaminski then waves for his worker pulling sentry duty to open the iron gate.


lol.. yeah, I'd definitely get rid of the guy that survived the partition of Poland and all three world wars.... he clearly doesn't know what the hell he's doing...
This message was last edited by the player at 17:09, Mon 02 Apr 2018.
Varis Babicevs
player, 1574 posts
Sgt (Latvia)
Raellus
Wed 4 Apr 2018
at 13:34
  • msg #110

Re: OOC Thread - 17


I'll get IC posts up this afternoon, if that's not too late. Fuse, if you need to move things forward before that, please don't wait for me, and my apologies.
John Jameson McCarthy
player, 2754 posts
Major (US) Cavalry
Mark101
Wed 4 Apr 2018
at 14:10
  • msg #111

Re: OOC Thread - 17

jj will need to draw 24 rounds of 5.56mmN and 2 40mmHE NATO from stores.

Tom will need 36 rounds of 7.62mmS from stores.
John Jameson McCarthy
player, 2756 posts
Major (US) Cavalry
Mark101
Wed 4 Apr 2018
at 18:33
  • msg #112

Re: OOC Thread - 17

I've thrown up some assignments for the day but I'm on holiday so I haven't had time to work out who goes where. I've sketched it out so that if you want to:

A Go to the market: talk to Ferro
B Play with the Humvee: talk to Andropov.
C Visit the poorly: talk to JJ.
D Stay home.

You will be allowed to go where you want, so if you want an option E just say.

I thought we would do some training until the wounded are OK again and then take on another mission. I'd love to hear what people think that should be. There are a few ideas knocking around but I'd like everyone to have a say.
Varis Babicevs
player, 1576 posts
Sgt (Latvia)
Raellus
Thu 5 Apr 2018
at 00:06
  • msg #113

Re: OOC Thread - 17


Almost a year has passed, IG, since the beginning of this story. It just occurred to me that Varis could have had his birthday at some point during the campaign. I neglected, however, to record his birthdate anywhere. Have y'all given your PCs birthdates? I don't remember ever celebrating a character's birthday IC. Funny, that.

@Mark/JJM: I've established that Per is coming down with something, so I think it's best that he stay at base and rest as much as able. Varis will happily accompany JJM, after he takes care of a little, hm, business (wink-wink).

@Fuse: Varis would like to draw one frag, four 40mmS grenades, and 90 rounds 5.45mm from unit stores. Thanks.

-
This message was last edited by the player at 00:25, Thu 05 Apr 2018.
Billy 'Crack' O'Brien
player, 1082 posts
Cpl (UK) Airborne
Cymon
Thu 5 Apr 2018
at 00:38
  • msg #114

Re: OOC Thread - 17


Billy will take a ride to the market. So A.
Fusilier
GM, 6204 posts
Your Guide
Thu 5 Apr 2018
at 10:36
  • msg #115

Re: OOC Thread - 17

Adjust your sheets if you haven't already for:

McCarthy: 24x 5.56mmN & 2x 40mmN HE
Andropov: 36x 7.62mmS plus all that stuff in msg#917
Varis: 90x 5.45mmB, 1x Frag, & 4x 40mmS HE
Kolstrup: 60x 7.62mmN
Price: all that stuff in msg# 918
O'Brien: 150x 7.62mmS
This message was last edited by the GM at 10:40, Thu 05 Apr 2018.
Ferro
player, 953 posts
CaporaleMaggior (It)
Jinnysong
Thu 5 Apr 2018
at 11:16
  • msg #116

Re: OOC Thread - 17

Price is the last one the Iltis can take.
This message was last edited by the player at 11:16, Thu 05 Apr 2018.
Ferro
player, 954 posts
CaporaleMaggior (It)
Jinnysong
Thu 5 Apr 2018
at 11:29
  • msg #117

Re: OOC Thread - 17

Also note taken for eye glasses.
Francis 'Frank' Benucci
player, 2255 posts
Sgt (US) Ranger
Corkman
Thu 5 Apr 2018
at 13:13
  • msg #118

Re: OOC Thread - 17

-27 rounds of 7.62S for Frank and his AKM from stores please.

Sorry for the delay, I'm out on the range again and my second job just got me extended hours...
Michael Kessler
player, 1166 posts
Hauptmann (Ger)
Dave Ross
Thu 5 Apr 2018
at 22:29
  • msg #119

Re: OOC Thread - 17

Couple of stores requests

From stores
Kessler - 96 rnds, 5.45 x 39mm
Walsh - 81 rnds 7.62 x 39mm, 1 x frag grenade
Riedel - 30 rnds, 5.45 x 39mm

To stores
1 x VZ61 Skorpion, 1 x 20 rnd magazine, .32ACP - From Walsh


Varis Babicevs:
Have y'all given your PCs birthdates? I don't remember ever celebrating a character's birthday IC. Funny, that.

Partly. Kessler's is in November and Riedel's is in July (it's in their entries in the cast list and their descriptions) although I never gave them precise dates. We're in late November now IG - I'd imagine Kessler's passed without anyone being aware of it a couple of weeks ago.
Varis Babicevs
player, 1577 posts
Sgt (Latvia)
Raellus
Thu 5 Apr 2018
at 22:46
  • msg #120

Re: OOC Thread - 17


Using the die roller, I came up with the following birthdays for Varis and Per:

September 28 (Varis)

February 10 (Per)

-
Fusilier
GM, 6206 posts
Your Guide
Fri 6 Apr 2018
at 01:23
  • msg #121

Re: OOC Thread - 17

In reply to Francis 'Frank' Benucci (msg # 118):
In reply to Michael Kessler (msg # 119):

Ok.




I'll get a turn up for the other PCs tomorrow.
Francis 'Frank' Benucci
player, 2256 posts
Sgt (US) Ranger
Corkman
Fri 6 Apr 2018
at 03:06
  • msg #122

Re: OOC Thread - 17

Great market post with the beggar Fuse!
Charles 'Charlie' Price
player, 110 posts
Callsign 'Dominion'
Spartan-117
Fri 6 Apr 2018
at 18:10
  • msg #123

Re: OOC Thread - 17

Varis Babicevs
player, 1578 posts
Sgt (Latvia)
Raellus
Fri 6 Apr 2018
at 20:00
  • msg #124

Re: OOC Thread - 17

Francis 'Frank' Benucci:
Great market post with the beggar Fuse!


+1

-
This message was last edited by the player at 20:01, Fri 06 Apr 2018.
Ferro
player, 955 posts
CaporaleMaggior (It)
Jinnysong
Fri 6 Apr 2018
at 23:17
  • msg #125

Re: OOC Thread - 17

LOL the imposter

On a different note. Does anyone else think it's suspicious (or at least strange) that we never saw Nowak after they went after the sub? They didn't come back with us and we never seen them since. Maybe I'm overthinking things but I thought it was weird that the Ascension returned without them.
Varis Babicevs
player, 1579 posts
Sgt (Latvia)
Raellus
Fri 6 Apr 2018
at 23:21
  • msg #126

Re: OOC Thread - 17

In reply to Ferro (msg # 125):

It's definitely fishy. Either something happened to them, or they have their own agenda- one likely at cross-purposes with the other factions that participated in the op.

-
Billy 'Crack' O'Brien
player, 1084 posts
Cpl (UK) Airborne
Cymon
Fri 6 Apr 2018
at 23:44
  • msg #127

Re: OOC Thread - 17

In reply to Ferro (msg # 125):

Did we actually get confirmation that they sunk the sub or captured it ?
Michael Kessler
player, 1167 posts
Hauptmann (Ger)
Dave Ross
Sat 7 Apr 2018
at 09:11
  • msg #128

Re: OOC Thread - 17

In reply to Ferro (msg # 125):

Being honest, I never thought anything of it.
Ferro
player, 960 posts
CaporaleMaggior (It)
Jinnysong
Sun 15 Apr 2018
at 17:21
  • msg #129

Re: OOC Thread - 17

Not sure if it's a good idea considering the agreement JJM made with Monolith (and the merchant union), but what about inviting the Forest City to join in the march too?
Fusilier
GM, 6216 posts
Your Guide
Sun 15 Apr 2018
at 19:06
  • msg #130

Re: OOC Thread - 17

Working out trade details.

Besides what Ferro brought did anyone else have trade goods for payment?
Michael Kessler
player, 1174 posts
Hauptmann (Ger)
Dave Ross
Sun 15 Apr 2018
at 19:22
  • msg #131

Re: OOC Thread - 17

In reply to Fusilier (msg # 130):

Riedel brought vodka (on phone so difficult to copy / paste but msg 927 refers - it’s the one on her char sheet that she picked up at the shanty)

Walsh gave some stuff to Ferro before she left (some of the stuff he got from Jabba - msg 928 refers)
Michael Kessler
player, 1175 posts
Hauptmann (Ger)
Dave Ross
Sun 15 Apr 2018
at 19:44
  • msg #132

Re: OOC Thread - 17

In reply to Ferro (msg # 129):

Maybe we could 'mention' to them that it's happening without actually inviting them as such? That way we have a degree of deniability if there are any repercussions.

I know that's a bit of a cop out, but I'm not sure that we ever settled on a long term strategy for that one other than to try and play for time.
Fusilier
GM, 6218 posts
Your Guide
Mon 16 Apr 2018
at 07:12
  • msg #133

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 131):

Thanks.

I've given a list of items acquired through the trade goods. That's all there is, based on availability/your purchasing limit. Ensure you add the relevant items to your sheets.

This turn was basically just concluding everything. I suspect you won't have any actions that will need to be played out for the rest of the day, but I'm fine if that's not the case.
Michael Kessler
player, 1177 posts
Hauptmann (Ger)
Dave Ross
Tue 17 Apr 2018
at 20:18
  • msg #134

Re: OOC Thread - 17

Fuse, can you add the following to stores?

From Riedel (all recovered at the shanty)
1 x Eyeglasses
1 x Civilian "walkie-talkie" (only static heard)
1 x Lighter

Walsh (part of the payment from Jabba)
100x 5.45mmB Ammunition

I've removed them from the relevant sheets.

Also, can you add the 20x Materials for field dressings from the shopping trip to stores?
Fusilier
GM, 6219 posts
Your Guide
Tue 17 Apr 2018
at 20:23
  • msg #135

Re: OOC Thread - 17

Done.
Fusilier
GM, 6220 posts
Your Guide
Tue 17 Apr 2018
at 22:15
  • msg #136

Re: OOC Thread - 17

I'm not trying to steer you from anything, but before you get into any planning or heavy discussion I just want to clarify some of the issues with providing security for the march. I'm not saying it isn't practical, just that I want to make sure you're aware of the scale.

From what you know, the march is from the LoSA to the Solidarity Market grounds. As the crow flies that's 1.5 kilometers. You don't know the exact route, but assuming a generally straight line with some twists and turns due to the confines of the city, estimate a 2km walk. It might only take 25 minutes to walk that, but in an urban environment that's still a lot of vantage points to cover... made up of many multistory buildings, rooftops, hundreds of windows, alleys, ruins, etc.

And you can expect to be denied free access to some/many of these structures along the way.

I drew up a plausible march route. Consider it a product of the PCs putting their heads together and coming up with a route they think may be reasonably accurate, based on what they know of the city. I've included some prominent landmarks and labelled the relevant militias who have territory along the way. (Note: the map is sideways to fit the screen better so North is the right hand side).


This message was last edited by the GM at 00:15, Wed 18 Apr 2018.
Per Kolstrup
player, 624 posts
Oversergent (Den)
Raellus
Tue 17 Apr 2018
at 22:53
  • msg #137

Re: OOC Thread - 17


I'm not trying to cause trouble folks, I assure you. I can easily let this go. I'm just trying to be an active participant and RP my PCs.

-
Michael Kessler
player, 1179 posts
Hauptmann (Ger)
Dave Ross
Wed 18 Apr 2018
at 18:34
  • msg #138

Re: OOC Thread - 17

Right, so to summarise, this is what I'm proposing

• We take the BTR to the rally as a) a show of strength and b) in case there's trouble and we need its firepower. Fischer is vehicle commander.

• We get Gdansk and Polish flags to fly out of its upper deck hatches. My memory of my time in Poland is that fire stations and what not flew the Solidarity flag (Polish flag with Solidarity written on it) so if those exist and are an anti communist symbol in this timeline maybe we could get one of those rather than the standard Polish flag

• Kolstrup takes a squad out on a foot recce this afternoon. Kessler is headed to IB HQ so will drop you off en route. If they find a good spot for an overwatch position we can set up a two man OP. @Rae I've left this one vague as I know playing the sniper can sometimes mean extended periods away from the main group, so if you don't want to do that all we need to do is say there was no suitable position. If you do want to do it I'll volunteer Walsh as your spotter so you are not stuck by yourself (or if someone else wants to do it that's fine)

• @Ferro, no one else commented on inviting the Forest City people so I presume there's no objections - up to you if you want to follow up on that one (if you do Kessler has kindly left the the Humvee)

• @All not mentioned, I didn't want to micro manage so if anyone has a preference for what they want their PC's to do just say.
Francis 'Frank' Benucci
player, 2261 posts
Sgt (US) Ranger
Corkman
Wed 18 Apr 2018
at 19:29
  • msg #139

Re: OOC Thread - 17

I would think that Frank is going to be out of action for a little bit of time so is more than likely unable to perform on this mission, unless I'm mistake Fuse?
Per Kolstrup
player, 625 posts
Oversergent (Den)
Raellus
Wed 18 Apr 2018
at 20:23
  • msg #140

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 138):

I think that's a great plan, Dave. I'm cool with the possibility of Per being a peripheral character for the parade episode. That said, Per would welcome Walsh's company.

Did we ever paint a Mad Dog's logo on the BTR? In addition to the Gdansk flag (which I heartily endorse), should we also display some M.M.D. paraphernalia? I'm going back and forth on this in my head.

-
Ferro
player, 963 posts
CaporaleMaggior (It)
Jinnysong
Thu 19 Apr 2018
at 10:43
  • msg #141

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 138):

No, I'll pass. I just raised it as an idea but I'm not entirely sure of it myself.
Fusilier
GM, 6221 posts
Your Guide
Thu 19 Apr 2018
at 11:06
  • msg #142

Re: OOC Thread - 17

In reply to Francis 'Frank' Benucci (msg # 139):

He can participate within limitations. Observing or walking won't be a problem for example, but running, carrying, or fighting is going to be severely handicapped. If this is taken into consideration he can be slotted into a role so he won't be excluded.

In reply to Per Kolstrup (msg # 140):

No, nothing had been applied to any vehicles yet (nor has shoulder patches been made, which was a related idea). I don't know if anything was decided on, but this was my contribution plus an alternate that I came up with later (bigger dog head and more focus on the city).




This message was last edited by the GM at 11:07, Thu 19 Apr 2018.
Michael Kessler
player, 1180 posts
Hauptmann (Ger)
Dave Ross
Thu 19 Apr 2018
at 11:15
  • msg #143

Re: OOC Thread - 17

I forgot to mention this in the IC post but with regard a unifying symbol the idea was to get as many people as possible wearing red armbands, as we did on the Op (red being the main colour of the Gdansk flag, which is the reason it was chosen in the first place).

If I recall correctly Spartan first mentioned the Kotwica, or Home Army Anchor, a while ago as another possible symbol.

https://en.wikipedia.org/wiki/Kotwica

One advantage of that is that it would be reasonably quick and easy to apply with a stencil (and could be put on helmets, armbands etc quite easily).
This message had punctuation tweaked by the player at 11:16, Thu 19 Apr 2018.
Ferro
player, 964 posts
CaporaleMaggior (It)
Jinnysong
Thu 19 Apr 2018
at 11:26
  • msg #144

Re: OOC Thread - 17

Home army symbol might associate us with the actual home army though? Aren't they like those guys were ran into way down south of Gdansk? Or Burant's people?
This message was last edited by the player at 11:27, Thu 19 Apr 2018.
Michael Kessler
player, 1181 posts
Hauptmann (Ger)
Dave Ross
Thu 19 Apr 2018
at 11:36
  • msg #145

Re: OOC Thread - 17

Yeah, for sure it would probably be prudent to take advice from the local players – Piszscek, Tymoshenko, even Kaminski – about the wisdom of using the Anchor – as you say, it may imply a pro NATO stance which may not sit well with all parties concerned. Ideally we want something linked to Gdansk – maybe the crown and two crosses from the City crest?

http://www.gdansk.pl/en/about-...ty-of-Gdansk,a,12044
Per Kolstrup
player, 626 posts
Oversergent (Den)
Raellus
Thu 19 Apr 2018
at 20:01
  • msg #146

Re: OOC Thread - 17


Would anyone like to accompany Per on his recce and/or act as his spotter if/when he finds a place to set up a counter-sniper aerie?

As is customary Varis will accompany McCarthy during the parade unless, of course, JJM would prefer him someplace else.

-
Michael Kessler
player, 1182 posts
Hauptmann (Ger)
Dave Ross
Thu 19 Apr 2018
at 20:41
  • msg #147

Re: OOC Thread - 17

In reply to Per Kolstrup (msg # 146):

OK, so if we do

Recce today
Kolstrup
Ferro
Walsh

And OP tomorrow
Kolstrup
Walsh

Everyone involved OK with that? Walsh will take the Dragunov from stores . Also, Kessler will loan the OP team his spotting scope w/ tripod and his camera. 'cos taking photos of dodgy looking characters seems like the sort of thing that they might do.
Francis 'Frank' Benucci
player, 2263 posts
Sgt (US) Ranger
Corkman
Fri 20 Apr 2018
at 02:40
  • msg #148

Re: OOC Thread - 17

Per Kolstrup:
Would anyone like to accompany Per on his recce and/or act as his spotter if/when he finds a place to set up a counter-sniper aerie?

-

I would but, my injury won't let me help all that much.
Varis Babicevs
player, 1584 posts
Sgt (Latvia)
Raellus
Fri 20 Apr 2018
at 02:48
  • msg #149

Re: OOC Thread - 17

In reply to Fusilier (msg # 142):

As I said when you first posted your designs, well done Fuse. I like both, but prefer the second, I think. Speaking of flags, I found the following site while researching for Twilight Cruise. If I've already shared it, I apologize.

http://loeser.us/flags/poland1.html

The "Zywia y Bronia" (We Feed and Defend) flag was going to belong to a partisan faction in Twilight Cruise but the game died before the party encountered them. I couldn't find a way to squeeze them into Rook's Gambit either.

-
Fusilier
GM, 6224 posts
Your Guide
Sat 21 Apr 2018
at 01:04
  • msg #150

Re: OOC Thread - 17

Sorry, but I was't able to provide any real detail on the rally area tonight. I'll get on that this weekend with a map and then we (all PCs) can jump into the "action" next week.
Chris Walsh
player, 229 posts
Callsign Hades
Sat 21 Apr 2018
at 17:28
  • msg #151

Re: OOC Thread - 17

Per Kolstrup:
"I would appreciate that very much. Thank you." Per replied. Addressing the assembled Mad Dogs, he continued, "Does anyone have some civilian clothing that I could borrow? I'd like to try to fly under the radar, at least during the route reconaissance."

Rae, there's a few sets of spare civilian clothing in stores. We picked them up during a market trip exactly for this sort of op.
Per Kolstrup
player, 629 posts
Oversergent (Den)
Raellus
Sat 21 Apr 2018
at 18:21
  • msg #152

Re: OOC Thread - 17

In reply to Chris Walsh (msg # 151):

Thanks. I should have checked when I went there looking for SMGs.

-
Fusilier
GM, 6225 posts
Your Guide
Sun 22 Apr 2018
at 00:54
  • msg #153

Re: OOC Thread - 17





The Mad Dogs paced the distance from the monument to the road and estimate the distance to the road (to help gauge the scale) to be 80m.


Apt.1 - This is an intact and occupied apartment building. It's 10 levels high, but shutters are in place on the bottom six levels, suggesting, but not confirming, that only those floors are inhabited by the tenants. The upper floors windows are boarded/covered over. Apt.1 overlooks the predicted location of the rally site. Apartments like this usually has some form of limited security (either day or day+night).

Apt. 2 - This is an intact but unoccupied apartment building. It's 10 levels high. The ground floor doors and windows are boarded up. Upper floor windows are mostly broken/bare with a few covered up here and there. Some fire damage on the ninth floor may extend to the tenth and roof though it's hard to tell.

Trading Hall - The marketplace's main hall where produce from outside the city is brought in and sorted. Inside is an auction space, warehouse, trading floor for members, etc. It's is one level, but the raised roof puts it level 2 height. This building is guarded 24 hours/day,

Admin - The administration building is an intact office style building with one level. Some windows have been reinstalled, while others are shuttered or covered over. Marketplace management and support operate here, issuing permits for merchants who wish to setup on the grounds, and overseeing labor. There are also services for licensed traders such as a "bank". An incomplete wind turbine tower is on the roof. The open ground between here and the monument is a likely location of the rally. This building is guarded at night.

Industrial Site - A complex of intact, though abandoned looking industrial structures. There are a mix of heights, ranging from 1 level administrative buildings to what look like factories as high as a six level residential complex. The "ADMIN" building is blocking much of the LOS to where the rally is expected to take place.

Cultivated Fields - There are two, both of which are surrounded by salvaged materials such as chain link fencing, concertina wire, or (in some places) just a cable stretched across with placards attached warning of trespassing. The fields are bare/snow covered.

Ruin (Between Route Blue + Green) - This is an isolated four level ruin used by the prewar government. The ruin is a burned out but semi-intact, meaning there is still a concrete shell, but anything combustible is gone. It's unclear if there is still access to the upper floors, though open pitfalls can probably be expected in either case. It overlooks a very large but unoccupied parking lot that could also be the location of the rally.

Vacant Apartment - This is a large, but low apartment building that is visibly no longer inhabited. It's three levels high. The doors and windows are open/smashed. The sloped design of the roof suggests that it may not be accessible from inside.

Offices + Warehouses - This was a sprawling, one level complex of connected businesses, including subcontractors related to the ship building industry, storage units, an autobody garage, a safety equipment shop, offices for a janitorial company, etc. There is some external damage on the southern half of the main complex and one of the satellite buildings has burned to the ground leaving a low heap of rubble. People from the marketplace often go here to dump their toilet waste. It's partially surrounded by a five foot brick wall.

Rubble / Ruins - Three buildings in the southwestern corner are mostly collapsed. Rubble that spilled out onto the road has been cleared and placed into a pile. Access into them would be risky. None of the three has any sort of roof and it's unclear if there is anything of an upper floor to still stand on. The march is expected to pass between them on either Route Yellow or Orange.

Bicycle / Cart Factory - This is an active industrial site producing various forms of transport. Several buildings occupy the site, though only the two largest ones are confirmed at this time to be in use. Both of those have visible rooftop access (one internally and the other via an external set of stairs). Termonen's apartment was across the street to the south (not on the map). Though workers are only here in the day it's likely someone guards the premises at night. A six foot high concrete wall surrounds the property.




There's probably only enough time to thoroughly investigate ONE of the above locations in daylight. TWO may be checked out, at the cost of being thorough, and only if they are adjacent.
This message was last edited by the GM at 01:16, Sun 22 Apr 2018.
John Jameson McCarthy
player, 2764 posts
Major (US) Cavalry
Mark101
Sun 22 Apr 2018
at 07:54
  • msg #154

Re: OOC Thread - 17

That's great detail, Fuse. Thanks.

I'd like to say it's down to the investigation team to decide what's important to follow up. They're the ones on the ground.

Also, as for Forest City, if we ask them, even quietly, I think it runs a risk of causing more trouble at the parade because straight away it shows us thumbing our nose at the Merchants. If we don't ask them, we can test if the "agreement" is sound or not. That will cut down come potential for trouble I think. There'll still be others though.
Chris Walsh
player, 231 posts
Callsign Hades
Sun 22 Apr 2018
at 15:05
  • msg #155

Re: OOC Thread - 17

I'd lean towards Apt 2, followed by Apt 1. Or the Ruin between Blue and Green. But if others have different preferences that's absolutely fine by me
Per Kolstrup
player, 631 posts
Oversergent (Den)
Raellus
Sun 22 Apr 2018
at 15:45
  • msg #156

Re: OOC Thread - 17

Chris Walsh:
I'd lean towards Apt 2, followed by Apt 1. Or the Ruin between Blue and Green. But if others have different preferences that's absolutely fine by me


Agreed.

-
Francis 'Frank' Benucci
player, 2265 posts
Sgt (US) Ranger
Corkman
Sun 22 Apr 2018
at 23:14
  • msg #157

Re: OOC Thread - 17

No one wants to use the SMG's?
Per Kolstrup
player, 633 posts
Oversergent (Den)
Raellus
Sun 22 Apr 2018
at 23:26
  • msg #158

Re: OOC Thread - 17

In reply to Francis 'Frank' Benucci (msg # 157):

Per took the Skorpion because I needed to post but hadn't heard back as to whether or not Frank's MP5SD had a fixed or collapsible stock. Thanks for the offer, though.

-
Francis 'Frank' Benucci
player, 2266 posts
Sgt (US) Ranger
Corkman
Mon 23 Apr 2018
at 02:44
  • msg #159

Re: OOC Thread - 17

Per Kolstrup:
In reply to Francis 'Frank' Benucci (msg # 157):

Per took the Skorpion because I needed to post but hadn't heard back as to whether or not Frank's MP5SD had a fixed or collapsible stock. Thanks for the offer, though.

-

Sorry if I missed it, it is collapsible.
Fusilier
GM, 6226 posts
Your Guide
Mon 23 Apr 2018
at 11:13
  • msg #160

Re: OOC Thread - 17

I've closed the active IC thread to keep it from going over 1000 posts. A new thread will be opened when I complete the next turn.

Recce team: the building is boarded up which will take some effort to gain entry, it's still light out, and it is fairly close to a populated area. So there's a risk of the dice getting you seen. No rolls have been made and I am not trying to steer you, just laying down the situation for you.

Andropov - no IC post is necessary but can you confirm if he resumed work on the 2nd Humvee? It counts as "hard work" for fatigue levels, but as long as he gets a full nights sleep I don't think it'll count for tomorrow.
Fusilier
GM, 6227 posts
Your Guide
Mon 23 Apr 2018
at 13:47
  • msg #161

Re: OOC Thread - 17

Rae asked that I expand on the info thread explaining the major factions and include the secondary ones as well. There's a lot of them and having it listed out will be easier to for players to look things up when they're unsure who's who. All I did was copy and paste from my notes and flesh it out a little to make it more readable to others. This isn't "required" reading so if you aren't interested in it, don't read it.

Couple points about it.

1. At first glance it might look like Gdansk is hopeless fractured, but these are just "companies" of militia and all of them have essentially the same goal in mind. A few are subordinate to one of the major factions and most, if not all of them, are allied to one another in some way.

2. Strengths given are for total mobilization. Aside from a few (IB for example) most of them are "true" militias, not standing armies, so very few of their members are on duty at a time. Golden Dawn Company for example has 60 men to call upon, but perhaps only 15 may be ready at any one time. Total mobilization is rare. Because it robs the factories, farms, and other sources of production of manpower. It's not sustainable for long.

3. The quality of the faction varies by a lot. Size doesn't mean everything.

4. Some of them are so far removed from the PCs locale that they won't really play a real part in the game.
Tomasz Andropov
player, 156 posts
Pvt (USSR) Mechanic
Mark101
Mon 23 Apr 2018
at 13:47
  • msg #162

Re: OOC Thread - 17

Yup, back to the grindstone....

Dave, JJ will answer Kessler. Not today though, I'm going to band straight from work and won't be back til late. I'll try in work tomorrow but it will done by the evening for sure.
Chris Walsh
player, 232 posts
Callsign Hades
Mon 23 Apr 2018
at 16:12
  • msg #163

Re: OOC Thread - 17

Fusilier:
Recce team: the building is boarded up which will take some effort to gain entry, it's still light out, and it is fairly close to a populated area. So there's a risk of the dice getting you seen. No rolls have been made and I am not trying to steer you, just laying down the situation for you.

I'm in two minds here. We could wait until dark to reduce the risk of being seen breaking and entering but it's also going to make our recce more challenging if we have to do it in the dark (or risk using flashlights which could also be spotted).

So I'm inclined to think that risking it and trying to sneak in while there's still some light is the lesser of two evils.

Any thoughts?
Per Kolstrup
player, 634 posts
Oversergent (Den)
Raellus
Mon 23 Apr 2018
at 19:29
  • msg #164

Re: OOC Thread - 17

In reply to Chris Walsh (msg # 163):

I say go for it (daylight). As you pointed out, if we go in at night, using flashlights, our chances of being seen are also pretty high. I don't trust NVGs to keep us from avoiding obstacles or pitfalls in an abandoned building. Let's try to enter from either the south or east side, since we're less likely to be seen. Hopefully the local po-po won't waste their time/effort on guarding or patrolling around an abandoned building. Per didn't bring any intrusion tools (nor does he have the skill) but, he's pretty strong, and perhaps Fuse will agree to roll a skill or UMA (punch/kick) check instead.

-
This message was last edited by the player at 22:42, Mon 23 Apr 2018.
Fusilier
GM, 6229 posts
Your Guide
Tue 24 Apr 2018
at 13:41
  • msg #165

Re: OOC Thread - 17

Ok thanks. And yes, STR plus UMA will be utilized.

The post will be up later tonight.
Fusilier
GM, 6231 posts
Your Guide
Tue 24 Apr 2018
at 19:45
  • msg #166

Re: OOC Thread - 17

Just to help illustrate the LOS I've marked the map showing (in red arrows) potential threat areas that Kolstrup would be able to see from inside the apartment. For example, if a shooter got on the roof of the "vacant apt" then he would be visible. Red circles show dead space. So if a shooter was anywhere in the north facing windows in APT.1 he would not be visible.

Being on the roof gives you more LOS options, but as mentioned in the narrative, you'd be easily seen. In some cases being on the roof will enable some of those dead spaces marked on the map to be open. In other cases not. The north face of APT.1 for example is not visible whether you are inside or on the roof. Just ask if you want clarification on anything.


This message was last edited by the GM at 19:49, Tue 24 Apr 2018.
Per Kolstrup
player, 635 posts
Oversergent (Den)
Raellus
Wed 25 Apr 2018
at 00:28
  • msg #167

Re: OOC Thread - 17


Thanks for the sweet maps, Fuse. You rock.

@All: I still like Apt. 2. It also has good LOS to good chunks of Routes Green and Orange, should the rally go mobile.

Also, we have the over-watch team (Per and Walsh), the BTR team, and...? I'm sorry if I missed it; I think it was implied that McCarthy would be in one of the soft-skins (w/ Varis, if he'll have me) but I don't know if that's accurate. If we have an "extra" vehicle and personnel, how about we set up a small reaction force, in case the S does HTF on rally day. Thoughts?

-
Michael Kessler
player, 1184 posts
Hauptmann (Ger)
Dave Ross
Wed 25 Apr 2018
at 08:08
  • msg #168

Re: OOC Thread - 17

The initial plan for the rally was as follows

Group One - Marching on foot as part of the rally (preferably with the LoSA)
McCarthy
Kessler
Babicevs
Andropov
Czerny

Group Two - BTR - also taking part in the rally
Fischer (VC)
Aleksandr (Driver)
Lines (Gunner)
Bennuci (Observer #1)
Riedel (Observer #2 / medic)

The idea would be for groups one and two to be operating as one unit, i.e. the BTR would be following those marching. That way we show support for the LoSA by bringing a (modest) show of strength to the rally.

Group Three - Attending the rally undercover and mixing with the crowd, again on foot
Ferro
Janku

Group Four - Overwatch
Kolstrup
Walsh

Staying behind
Anna

I think that accounts for everyone except Price and O'Brien. Both can fit into either group one or group two (group one can take as many people as want to be in it and there's plenty of room for people to sit on top of the BTR if they want).

Any reaction force would need to be drawn from the above. Personally I'd prefer to stick with the framework above but if consensus is to have a QRF that's fine.
Varis Babicevs
player, 1585 posts
Sgt (Latvia)
Raellus
Wed 25 Apr 2018
at 14:05
  • msg #169

Re: OOC Thread - 17


I think your plan is solid, Dave. The QRF idea just occurred to me late last night. My rationale is that if there is an attack on the rally, the Mad Dogs attending might get caught in a stampede or pinned down or something, and therefore not able to respond promptly or effectively. A QRF would allow us avoid pedestrian traffic, to hit an attacking force from an unexpected direction, or cut said force off if it attempts to run.  But, if we don't have the personnel, it's moot anyway.

-
Billy 'Crack' O'Brien
player, 1087 posts
Cpl (UK) Airborne
Cymon
Wed 25 Apr 2018
at 21:58
  • msg #170

Re: OOC Thread - 17

Billy will put his hand up for group one.
Fusilier
GM, 6234 posts
Your Guide
Wed 25 Apr 2018
at 23:35
  • msg #171

Re: OOC Thread - 17

I put two turns up this time.

Use time time to clarify your PC's dress and equipment loadout, and anything drawn from stores. Specifically I'd like to know who has radios and weapons. If you aren't wearing webbing for example I need radio inclusion to be confirmed.
This message was last edited by the GM at 14:35, Thu 26 Apr 2018.
Charles 'Charlie' Price
player, 116 posts
Callsign 'Dominion'
Spartan-117
Thu 26 Apr 2018
at 08:33
  • msg #172

Re: OOC Thread - 17

Charlie will go with the BTR group.  He'll sit on the top deck to give another pair of eyes.  He'll be kitted up as a rifleman in case there's some house-to-house work is needed and blasting away with the KPV isn't a good option.. :)
Fusilier
GM, 6235 posts
Your Guide
Fri 27 Apr 2018
at 19:50
  • msg #173

Re: OOC Thread - 17

I assume everyone except Ferro/Janku are wearing red armbands (leftover from the pirate operation?). Correct?
Ferro
player, 968 posts
CaporaleMaggior (It)
Jinnysong
Fri 27 Apr 2018
at 20:08
  • msg #174

Re: OOC Thread - 17

In reply to Fusilier (msg # 173):

Ferro won't but she will bring one and keep it in her pocket.
This message was last edited by the player at 20:08, Fri 27 Apr 2018.
Chris Walsh
player, 236 posts
Callsign Hades
Fri 27 Apr 2018
at 21:09
  • msg #175

Re: OOC Thread - 17

In reply to Fusilier (msg # 173):

Walsh is the same as Ferro - he'll have one in his possession but he won't be wearing it openly.

If / when he puts it on I'll make it clear at the time with an orange OOC tag - until then presume he doesn't.

Kessler and Riedel will both be wearing them from the outset.
Per Kolstrup
player, 640 posts
Oversergent (Den)
Raellus
Fri 27 Apr 2018
at 21:59
  • msg #176

Re: OOC Thread - 17

In reply to Fusilier (msg # 173):

Per is carrying but not wearing his. He'll only put it on if something pops off. Varis is wearing his openly.

-
Fusilier
GM, 6237 posts
Your Guide
Sat 28 Apr 2018
at 06:00
  • msg #177

Re: OOC Thread - 17

Following a suggestion and consideration I'm altering the current XP reward method to a merit based system. For those who played in Rae's "Pirates" (or possibly other games) this isn't new to you. Instead of the mass allocation of XP they will now be reserved for:

- Exceptional role-playing
- Successful completion of difficult and/or impossible tasks
- IC Problem solving
John Jameson McCarthy
player, 2768 posts
Major (US) Cavalry
Mark101
Sat 28 Apr 2018
at 07:33
  • msg #178

Re: OOC Thread - 17

I want to tell the LOSA about our sniper post and surveillance team. It will show we trust them and maybe stop mistaken identity problems.

What do you think?
Ferro
player, 969 posts
CaporaleMaggior (It)
Jinnysong
Sat 28 Apr 2018
at 07:45
  • msg #179

Re: OOC Thread - 17

I think you should tell them. The deputy anyway... not all of them.
Michael Kessler
player, 1186 posts
Hauptmann (Ger)
Dave Ross
Sat 28 Apr 2018
at 07:48
  • msg #180

Re: OOC Thread - 17

I agree with Ferro
Francis 'Frank' Benucci
player, 2269 posts
Sgt (US) Ranger
Corkman
Sat 28 Apr 2018
at 14:16
  • msg #181

Re: OOC Thread - 17

Fusilier:
Following a suggestion and consideration I'm altering the current XP reward method to a merit based system. For those who played in Rae's "Pirates" (or possibly other games) this isn't new to you. Instead of the mass allocation of XP they will now be reserved for:

- Exceptional role-playing
- Successful completion of difficult and/or impossible tasks
- IC Problem solving

No issues there Fuse
Fusilier
GM, 6239 posts
Your Guide
Sun 29 Apr 2018
at 22:46
  • msg #182

Re: OOC Thread - 17

The following is an illustration of the current general situation developed from what you already know, plus conversations between Kessler (so far) and the present militia.

The yellow shaded zones represent the approximate territorial control of various militias. In actuality there is no real border so this is meant as a very loose guide.

Red shaded zones depicts the area where there is Soviet activity, such as patrols, ambushes, and other forms of low level harassment/area denial operations.

This zone interferes with the Przejazdowo MSR and overland trade route with Sobieszewo, both shown in dotted blue line. It also overlaps Gdansk's most important food producing area.

Friendly forces from Dolne Miasto (Watchmen territory) and Przejazdowo (EAFD territory) are conducting small unit "patrol warfare" in an effort to deny the critical ground between them from the enemy.

The enemy are operating from two forward operating bases, one at Orunia and the other at Kowale. Their main cantonment is located further south at Pruszcz Gdanski. The enemy forces involved are elements of the 42nd Guards Motor Rifle Division, which have relieved Polish forces originally from the Tczew garrison. Strengths and dispositions are conflicting/uncertain on account of units shuffling around and an effective counter-intelligence (disinformation) effort.

Osprey Brigade is most heavily engaged friendly unit. Paraphrased from a conversation: "Our men live in trenches. Literally. There aren't any trees left where we are. Even Bishop's Hill is deforested, everything cut down or charred. Where there isn't mud there's just broken concrete. It's rough to say the least. The LoSA deployed with us for a month, taking some of the burden off our shoulders. Golden Dawn did the same. They also gave us two hundred refurbished landmines to help cover our frontage. The enemy is camped 1000m from our wire. Sniper fire occurs daily. Their mortars have our bunkers zeroed in. The FEBA is active, day and night. When it comes to staying low one usually doesn't make a mistake twice. You have to be thinking about that every minute of the day. Gdansk has managed to keep us supplied, but shortages are routine. Osprey quietly endures."


This message was last edited by the GM at 01:33, Mon 30 Apr 2018.
Varis Babicevs
player, 1589 posts
Sgt (Latvia)
Raellus
Mon 30 Apr 2018
at 01:53
  • msg #183

Re: OOC Thread - 17

In reply to Fusilier (msg # 182):

Thanks for this, Fuse. If you would post this to one of the intel threads for future reference, I would be much obliged.

-
John Jameson McCarthy
player, 2772 posts
Major (US) Cavalry
Mark101
Wed 2 May 2018
at 13:08
  • msg #184

Re: OOC Thread - 17

I'm pretty sure we can't negotiate a way through here. Even talking to a subordinate shows weakness.

I could try to convince the crowd to walk away without losing too much face or I can try and make it look as if we have contempt for the Merchants and salvage a political hit from it. that would pretty much finish us with the MU though and set us against them.

I don't want to do that without you all having a say.
Michael Kessler
player, 1189 posts
Hauptmann (Ger)
Dave Ross
Wed 2 May 2018
at 13:26
  • msg #185

Re: OOC Thread - 17

I’m very much against backing down. I’d be in favour of telling Newell to stand aside or be prepared to accept the consequences (probably with a bit of a speech about how we are holding a peaceful rally to show solidarity for a hero who was wounded in the service of Gdansk and who also just happens to be an ordained Priest in the Catholic Church).

In my opinion if we fold at the first obstacle and walk away we lose all credibility in the eyes of the various groups that are marching.

If you don’t want to talk to the monkey we can tell him to get Kowalczyk here.
John Jameson McCarthy
player, 2773 posts
Major (US) Cavalry
Mark101
Wed 2 May 2018
at 13:31
  • msg #186

Re: OOC Thread - 17

I'm pretty sure it'll be back down here or fight.

I'm happy to do either as long as we agree.

So two for pushing on regardless.
Varis Babicevs
player, 1590 posts
Sgt (Latvia)
Raellus
Wed 2 May 2018
at 15:24
  • msg #187

Re: OOC Thread - 17


I say walk. If we fight, we've made a mortal enemy and weakened Gdansk's collective defenses. If we walk, we may look weak, but we gain the moral high ground. The other faction looks like disrespectful ingrates and bullies. If we fight, we may look strong, but again, we've irreparably fractured relationships with other factions.

-
John Jameson McCarthy
player, 2774 posts
Major (US) Cavalry
Mark101
Wed 2 May 2018
at 16:33
  • msg #188

Re: OOC Thread - 17

In reply to Varis Babicevs (msg # 187):

Valid points, but I fear that the moral high ground means nothing in Gdansk. My reading of the situation suggests that we're in an honour based socio-political environment and if we back down we lose all honour and take out the honour of the factions we are working with.

The fact that the Inspector isn't there tells me there's no room for negotiation so the choice is trying to force a way through either by force of personality or weight of numbers or skulking off now and forgetting about playing a part in the situation we find ourselves in.

As long as people understand that's what backing down means, I'm still happy to go with it but our influence in Gdansk will be over and maybe it'll be time to look for another base of operations.
Michael Kessler
player, 1191 posts
Hauptmann (Ger)
Dave Ross
Wed 2 May 2018
at 16:46
  • msg #189

Re: OOC Thread - 17

John Jameson McCarthy:
In reply to Varis Babicevs (msg # 187):

Valid points, but I fear that the moral high ground means nothing in Gdansk. My reading of the situation suggests that we're in an honour based socio-political environment and if we back down we lose all honour and take out the honour of the factions we are working with.

The fact that the Inspector isn't there tells me there's no room for negotiation so the choice is trying to force a way through either by force of personality or weight of numbers or skulking off now and forgetting about playing a part in the situation we find ourselves in.

As long as people understand that's what backing down means, I'm still happy to go with it but our influence in Gdansk will be over and maybe it'll be time to look for another base of operations.

I agree with all of the above and I'm not happy to back down. If we do that means we don't back up our allies. Allies that backed us up.
Varis Babicevs
player, 1592 posts
Sgt (Latvia)
Raellus
Wed 2 May 2018
at 16:55
  • msg #190

Re: OOC Thread - 17


Okay, so we initiate an impromptu street battle against an MU affiliate. What then? I get honor and all that, but it sounds like we are buying into a prison yard mentality. If this is the future of Gdansk, the city is screwed, "free" or not. And the last thing this city needs right now is a civil war.

-
This message was last edited by the player at 16:55, Wed 02 May 2018.
Charles 'Charlie' Price
player, 118 posts
Callsign 'Dominion'
Spartan-117
Wed 2 May 2018
at 18:42
  • msg #191

Re: OOC Thread - 17

There's an old Polish saying: It's better to have a sister who's a whore than a brother in the ZOMO.

I'm betting that can be applied to the MJO unless they have carefully cultivated relationships in town.  Perhaps it's worth having a Polish speaker try to rally the crowd and our comrades colleagues to see if we can generate some pressure on these guys.  Between backing down and moving forward there's a third option - Mexican standoff.  It's defiant while also not escalating the situation at this point.  We can use the time to try to turn sentiment against men that probably look a lot like those that have beaten and killed protestors before the war.
Ferro
player, 971 posts
CaporaleMaggior (It)
Jinnysong
Wed 2 May 2018
at 23:27
  • msg #192

Re: OOC Thread - 17

My vote is to move forward (option to use the Krok, slowly) or stay put. I don't think turning around is the right course of action.

A unified city needs to break down these territorial borders. We're taking a step backwards if we continue to allow factions to decide who can or can't use the roads. Especially when denial is given on purely political reasons.

We have to accept the fact that not everyone is going to unite under the person(s) they want to lead, so there will be conflict. We'll either face that now or later but I don't think it's avoidable.

Lastly. Let's remember that we're not in charge here. We're participants on someone else's event. If they decide to go forward are we still walking away? The General asked if we were prepared to accept there might be conflict and the Mad Dogs were committed (then).

So forward or stay put (like Charlie's idea) is my "vote".
This message was last edited by the player at 23:29, Wed 02 May 2018.
Varis Babicevs
player, 1593 posts
Sgt (Latvia)
Raellus
Wed 2 May 2018
at 23:58
  • msg #193

Re: OOC Thread - 17

Ferro:
Lastly. Let's remember that we're not in charge here. We're participants on someone else's event. If they decide to go forward are we still walking away? The General asked if we were prepared to accept there might be conflict and the Mad Dogs were committed (then).


That's a good point. I guess we should let the LOSA leadership make the call and then back them up, whatever it is. We've made our bed, I suppose. I just don't like the idea of an internecine street battle with the Soviet wolves still at the door.

-
John Jameson McCarthy
player, 2775 posts
Major (US) Cavalry
Mark101
Thu 3 May 2018
at 07:58
  • msg #194

Re: OOC Thread - 17

Everything I've suggested to the LOSA so far has been phrased as advice. JJ will back the leadership's call.

If we're looking at internecine: even when we were engaged in fighting the Russians, one of our missions was to take out the MU leadership on the Soldek as they were trying to defect. The MU are not for Gdansk, they appear to be for themselves. It wouldn't surprise me to find out what they are doing now is gathering as much territory as they can so they have a better bargaining position with the Russians when they try to defect again. We also have intel saying there are people in Gdansk actively working with the Russians. I wouldn't be surprised to find out many of them are in the MU.
John Jameson McCarthy
player, 2777 posts
Major (US) Cavalry
Mark101
Thu 3 May 2018
at 08:20
  • msg #195

Re: OOC Thread - 17

Just to check positioning. We are between the Old Market hall and the Great Mill, right? And Woermann is in the road next to the Old Market (Granary)?

Do we have comms with Ferro?
Fusilier
GM, 6241 posts
Your Guide
Thu 3 May 2018
at 08:35
  • msg #196

Re: OOC Thread - 17

Yes, you are between the Old market Hall and the Great Mill, though closer to the GM than the OMH.

Woermann is now behind you at the last/first intersection.

Ferro is in comms. I forgot to send her a PM which is why there's no post from her.
Ferro
player, 973 posts
CaporaleMaggior (It)
Jinnysong
Mon 7 May 2018
at 13:52
  • msg #197

Re: OOC Thread - 17

Except for radio comms my posts are private... just so you know that Ferro is still out there doing her job.
Fusilier
GM, 6246 posts
Your Guide
Mon 7 May 2018
at 13:56
  • msg #198

Re: OOC Thread - 17

General layout:

2 o'clock from monument is wagon, crowd to the immediate northeast.

Closer to the road are the pushcarts and food area. The Krok is on the road.

Blue dots are Mad Dogs, but just guesses, so your posts aren't restricted to anything shown (except for Kolstrup and Walsh).

Red dots are MU guys, both the goon and merc types.


Fusilier
GM, 6248 posts
Your Guide
Fri 11 May 2018
at 03:29
  • msg #199

Re: OOC Thread - 17

There's going to be a little delay getting the next turn up.
Fusilier
GM, 6250 posts
Your Guide
Thu 17 May 2018
at 01:00
  • msg #200

Re: OOC Thread - 17

Updated map. Sorry if things are small but it'd be too cluttered if I made them larger on a map covering this much ground.

Blue rectangle on Route Red is still the Krokodil. Blue dots on the left side of it are Riedel, Frank, and O'Brien (assuming I read the posts correctly).

Paired black rectangles are the carts/food.

Lone black rectangle is the wagon being used as a speaker's platform. Blue dot next to it is McCarthy. Varis is there too (dot missing).

Red X are dead (known).

Purple are truck and auto.


John Jameson McCarthy
player, 2782 posts
Major (US) Cavalry
Mark101
Thu 17 May 2018
at 08:16
  • msg #201

Re: OOC Thread - 17

Think we just hit post 32,000. Thanks to Fuse for running such a great game and to everybody who helps keep it going. It's the last game I have on RPOL, let's keep making it the best.
Fusilier
GM, 6251 posts
Your Guide
Thu 17 May 2018
at 15:07
  • msg #202

Re: OOC Thread - 17

In reply to John Jameson McCarthy (msg # 201):

Thank you.




@PCs located at the Krok:
The Krok is moving so I'd like IC posts indicating subsequent actions to what's already been posted. Thanks.
Francis 'Frank' Benucci
player, 2274 posts
Sgt (US) Ranger
Corkman
Thu 17 May 2018
at 19:24
  • msg #203

Re: OOC Thread - 17

John Jameson McCarthy:
Think we just hit post 32,000. Thanks to Fuse for running such a great game and to everybody who helps keep it going. It's the last game I have on RPOL, let's keep making it the best.

Here, here!
Sabine Riedel
player, 345 posts
Soldat (Ger)
Dave Ross
Thu 17 May 2018
at 19:34
  • msg #204

Re: OOC Thread - 17

Which direction is the Krok headed in? South towards the casualty at the trading hall or west?
John Jameson McCarthy
player, 2783 posts
Major (US) Cavalry
Mark101
Thu 17 May 2018
at 19:59
  • msg #205

Re: OOC Thread - 17

I was hoping that it would move toward the casualty, hence asking the gunner to face west to cover potential gun shots. If the BTR moves where Reidel doesn't want it, she can tell it to change direction as she's guiding the recovery mission.
Lukas Fischer
player, 334 posts
Callsign 'Kriegshammer'
Spartan-117
Thu 17 May 2018
at 20:00
  • msg #206

Re: OOC Thread - 17

Hope in one hand...
John Jameson McCarthy
player, 2784 posts
Major (US) Cavalry
Mark101
Thu 17 May 2018
at 20:01
  • msg #207

Re: OOC Thread - 17

Absolutely.
Francis 'Frank' Benucci
player, 2276 posts
Sgt (US) Ranger
Corkman
Thu 17 May 2018
at 20:04
  • msg #208

Re: OOC Thread - 17

Lukas Fischer:
Hope in one hand...

...shit in the other.  See what gets filled first...
Sabine Riedel
player, 347 posts
Soldat (Ger)
Dave Ross
Thu 17 May 2018
at 21:05
  • msg #209

Re: OOC Thread - 17

OK, I called it the way I thought Riedel would.
Fusilier
GM, 6252 posts
Your Guide
Thu 17 May 2018
at 22:06
  • msg #210

Re: OOC Thread - 17

The BTR is facing NE. It's going to turn around by reversing/turning its rear towards the Trade Hall, so that the bow is pointed west. Then it's going to move forward slowly.

What I need to know where are the PCs relative to the vehicle. In the last actions they were using it for cover standing on the left side. But it's moving now and the threats are coming from a known direction, so this is an opportunity to adjust. Otherwise the PCs are going to be standing there in the field.
Sabine Riedel
player, 348 posts
Soldat (Ger)
Dave Ross
Thu 17 May 2018
at 22:11
  • msg #211

Re: OOC Thread - 17

In reply to Fusilier (msg # 210):

Riedel's headed south from the BTR's current location in the direction of the red X at the bottom left corner of the trading hall. If anyone wants to come with her that's up to them but she's not asking / telling anyone to do so. And she's running.
Tomasz Andropov
player, 159 posts
Pvt (USSR) Mechanic
Mark101
Fri 18 May 2018
at 15:43
  • msg #212

Re: OOC Thread - 17

Andropov will follow Reidel.
Fusilier
GM, 6254 posts
Your Guide
Sat 19 May 2018
at 19:09
  • msg #213

Re: OOC Thread - 17

Aleksandar and Fischer and crewing the Krok, was a third man as well?
Michael Kessler
player, 1198 posts
Hauptmann (Ger)
Dave Ross
Sat 19 May 2018
at 19:16
  • msg #214

Re: OOC Thread - 17

In reply to Fusilier (msg # 213):

Lines was the third crewman (gunner).
Fusilier
GM, 6255 posts
Your Guide
Sat 19 May 2018
at 19:22
  • msg #215

Re: OOC Thread - 17

Thanks.
Francis 'Frank' Benucci
player, 2277 posts
Sgt (US) Ranger
Corkman
Sun 20 May 2018
at 19:05
  • msg #216

Re: OOC Thread - 17

Scheduling/Posting issue on my end.  NPC as needed.  Frank will help 'Yuri' getting the Marians on board however needed for their safety.

Sorry
Tomasz Andropov
player, 160 posts
Pvt (USSR) Mechanic
Mark101
Sun 20 May 2018
at 19:36
  • msg #217

Re: OOC Thread - 17

I'll post something up, no worries. Thanks for letting us know.
Fusilier
GM, 6259 posts
Your Guide
Tue 29 May 2018
at 08:55
  • msg #218

Re: OOC Thread - 17

Hey all,

I'm in the midst of having a very busy week out of town and now at home. I'd like to have the turn up asap but that might not be until tomorrow - or failing that, Wednesday at the absolute latest (when my schedule returns to normal).
Fusilier
GM, 6264 posts
Your Guide
Sun 3 Jun 2018
at 22:15
  • msg #219

Re: OOC Thread - 17

Next turn post is scheduled for Weds (5th) or failing that on Weds (13th). I'll be away from home for 10 days and it'll all depend on if I have internet access or not. Right now I'm unsure.

For PC posts please shoot for the 5th just in case it all works out.
This message was last edited by the GM at 22:16, Sun 03 June 2018.
Fusilier
GM, 6265 posts
Your Guide
Mon 4 Jun 2018
at 17:14
  • msg #220

Re: OOC Thread - 17

Update to above... my dates changed so next turn post is set for tomorrow.

One after that will have to wait until the 16th.
John Jameson McCarthy
player, 2790 posts
Major (US) Cavalry
Mark101
Mon 4 Jun 2018
at 17:45
  • msg #221

Re: OOC Thread - 17

The call for smoke grenades is just to see if laying a smoke screen would be viable, don't go throwing any yet, it may not be an option or if it is an option, it may not be sensible.
Fusilier
GM, 6266 posts
Your Guide
Mon 4 Jun 2018
at 18:02
  • msg #222

Re: OOC Thread - 17

Depends on who/what you want to smoke off. Most people still throwing range are scattered so it would either take a lot of smoke to be effective or you'd only be covering a couple people.

There's a group bunched up at the Krok, but screening them would mean blinding Fischer's crew.

The other (and largest) group are those reorganizing in the marketplace, though they are outside of throwing range from your current position nor might they want to be smoked off.
This message was last edited by the GM at 18:02, Mon 04 June 2018.
John Jameson McCarthy
player, 2791 posts
Major (US) Cavalry
Mark101
Mon 4 Jun 2018
at 19:19
  • msg #223

Re: OOC Thread - 17

OK, the Marians are on board and the crowd is panicking. Does anyone have a suggestion about what to do?
Per Kolstrup
player, 657 posts
Oversergent (Den)
Raellus
Mon 4 Jun 2018
at 19:25
  • msg #224

Re: OOC Thread - 17


My first instinct is to move on the northwest apartment: get out of the killing field of the square, deny the position's use to the hostiles, maybe find out who the eff attacked the march in the first place. I only hesitate because now we have unarmed civies on board der Krok.

https://www.youtube.com/watch?v=IOOMoAPawoA

-
Michael Kessler
player, 1201 posts
Hauptmann (Ger)
Dave Ross
Mon 4 Jun 2018
at 19:53
  • msg #225

Re: OOC Thread - 17

I agree with Rae. The BTR was specifically brought along to be able to engage targets in upper stories of buildings so get its guns pointing towards the target building and send a squad to clear the building. We might even catch the shooters although that might create a world of trouble.

Szymański appears to be somewhat out of his depth so I'd suggest McCarthy moves to him (I realise that might put McCarthy at risk but if there's still a sniper on site I can't think of any options that don't have some degree of risk) and he (McCarthy) assumes operational command of everything that's happening. He can phrase it as 'advice', that way Szymański saves face, which is a consideration if you still want to have a relationship with the LOSA after this. Try and get the Osprey leader involved as well - he seemed to know what he was doing. Use as much militia as you can get to reinforce the Mad Dogs (leave some to defend the crowd just in case). The crowd might be reassured by 'their' troops doing something to try and protect them.

And try and establish contact with the MU so they know we are trying to work with them not against them. I realise McCarthy can't do all of that and there's no other leadership level PC's on the square for him to delegate to so you may have to prioritise. I suppose McCarthy could always try and raise Riedel and ask her to put whoever's in charge  in the trading hall on the radio. He knows Riedel is in there so I don't think that's meta. I also think it would be better if McCarthy talks to his MU counterpart man to man rather than delegating it to Riedel.

The civies asked to be brought aboard so while I'm aware their presence is a complication it's not a dealbreaker for me. My biggest concern is that there's an RPG somewhere in the square (the chatter Riedel overheard if anyone missed it) but that's meta so none of you can use it IC unless she gets a chance to alert you. Frankly if there is an RPG out there the MU decide to take a shot I think they'd do it anyway regardless of whether the Krok is active or not (I refer to my earlier comment about degrees of risk).

If / when Riedel gets an opportunity to request the BTR provide casevac for the wounded merc McCarthy will probably need to deny it. I'll improvise as needed.

Ask Cassidy to ask Tymoshenko to use whatever influence the Marians have with the IB to get Kessler and Woermann off the hook so we can reinforce you.

I think that's all I've got right now.
Fusilier
GM, 6267 posts
Your Guide
Tue 5 Jun 2018
at 19:38
  • msg #226

Re: OOC Thread - 17

Any objections to the Mad Dogs currently using the Krok for cover swapping places with it and leading the way through the marketplace? Or would you rather continue trailing behind it in the marketplace as well.

By "marketplace" I mean when going down one of the lanes that divides the stalls. It's confined quarters.

I need at least 2 players to respond yay or nay.
This message was last edited by the GM at 19:39, Tue 05 June 2018.
Francis 'Frank' Benucci
player, 2278 posts
Sgt (US) Ranger
Corkman
Tue 5 Jun 2018
at 19:52
  • msg #227

Re: OOC Thread - 17

Fusilier:
Any objections to the Mad Dogs currently using the Krok for cover swapping places with it and leading the way through the marketplace? Or would you rather continue trailing behind it in the marketplace as well.

By "marketplace" I mean when going down one of the lanes that divides the stalls. It's confined quarters.

I need at least 2 players to respond yay or nay.

If you need a volunteer, Frank will.  I'm still kind of tied up with work but, hope it lessens soon.
Tomasz Andropov
player, 164 posts
Pvt (USSR) Mechanic
Mark101
Tue 5 Jun 2018
at 20:32
  • msg #228

Re: OOC Thread - 17

I'm good to swap.
Fusilier
GM, 6268 posts
Your Guide
Tue 5 Jun 2018
at 20:34
  • msg #229

Re: OOC Thread - 17

Ok that's all I need. Thanks.
Billy 'Crack' O'Brien
player, 1094 posts
Cpl (UK) Airborne
Cymon
Tue 5 Jun 2018
at 22:12
  • msg #230

Re: OOC Thread - 17


Happy to swap.
Fusilier
GM, 6272 posts
Your Guide
Sun 17 Jun 2018
at 19:33
  • msg #231

Re: OOC Thread - 17

Tuesday for the next turn.
Michael Kessler
player, 1203 posts
Hauptmann (Ger)
Dave Ross
Mon 18 Jun 2018
at 10:06
  • msg #232

Re: OOC Thread - 17

Per Kolstrup:
"Kaiser, Viking. Subjects approaching der Krok from the north are neutralized, and down on the stall roofs. Recommend grabbing a body for intel when possible. Viking element continuing overwatch. Over."

Rae, I’m not intentionally ignoring this, but Kessler is currently out of comms range so he can’t reply to any transmissions coming from anyone at the market. Maybe McCarthy can pick up on it?
John Jameson McCarthy
player, 2795 posts
Major (US) Cavalry
Mark101
Mon 18 Jun 2018
at 12:20
  • msg #233

Re: OOC Thread - 17

Yeah, I'll sort now.
Per Kolstrup
player, 660 posts
Oversergent (Den)
Raellus
Mon 18 Jun 2018
at 16:05
  • msg #234

Re: OOC Thread - 17

Michael Kessler:
Per Kolstrup:
"Kaiser, Viking. Subjects approaching der Krok from the north are neutralized, and down on the stall roofs. Recommend grabbing a body for intel when possible. Viking element continuing overwatch. Over."

Rae, I’m not intentionally ignoring this, but Kessler is currently out of comms range so he can’t reply to any transmissions coming from anyone at the market. Maybe McCarthy can pick up on it?


I'm sorry. I used the wrong call-sign. I intended to contact Fischer in der Krok.

-
Fusilier
GM, 6274 posts
Your Guide
Tue 19 Jun 2018
at 01:50
  • msg #235

Re: OOC Thread - 17

In reply to Billy 'Crack' O'Brien  (msg # 161):

You can't do both 1) go look for bodies and 2) go be at the apartment. The assault is already underway in this turn so it's one or the other.

Also there's no orders to who is going where. We have two sergeants, a private, and a two militia on site. As I mentioned in the narrative you have to make your own decisions here.
Billy 'Crack' O'Brien
player, 1097 posts
Cpl (UK) Airborne
Cymon
Tue 19 Jun 2018
at 01:58
  • msg #236

Re: OOC Thread - 17

In reply to Fusilier (msg # 235):

Right I will update my post.
Tomasz Andropov
player, 166 posts
Pvt (USSR) Mechanic
Mark101
Tue 19 Jun 2018
at 10:13
  • msg #237

Re: OOC Thread - 17

I'm not sure of exact numbers: I'd suggest

Billy 12 o clock

Tom 3 o clock

Frank 9 0 clock

Tom and Jerry 6 o clock
Tom faces rear, Jerry scans inward for problems

If any others are around, they can join 12, 3 and 9 in that order, or if there's a PC, at their stated choice.

I'd suggest blasting through, finding a stairs and then working out if there are other stairs.
Ferro
player, 982 posts
CaporaleMaggior (It)
Jinnysong
Wed 20 Jun 2018
at 11:38
  • msg #238

Re: OOC Thread - 17

Sorry my post is late.

Mark you think it's a good idea for the MU to get their hands on our commander? They already have out medic. Not only that but we need someone in charge of the op. Just saying...
Michael Kessler
player, 1204 posts
Hauptmann (Ger)
Dave Ross
Wed 20 Jun 2018
at 12:01
  • msg #239

Re: OOC Thread - 17

This may be my fault. When I suggested opening a line of communication between McCarthy and the MU commander I said it would be better if it was done ‘man to man’. What I meant was that McCarthy spoke to the MU leader himself rather than delegating any negotiation to Riedel but I didn’t envisage it would be face to face – I was thinking that it could be done over the radio.

So sorry, some unintended consequences there.
Ferro
player, 983 posts
CaporaleMaggior (It)
Jinnysong
Wed 20 Jun 2018
at 12:05
  • msg #240

Re: OOC Thread - 17

No need for sorry. Not a huge deal.
Michael Kessler
player, 1205 posts
Hauptmann (Ger)
Dave Ross
Wed 20 Jun 2018
at 13:14
  • msg #241

Re: OOC Thread - 17

In reply to Ferro (msg # 240):

Sorry :)

http://www.bbc.com/future/stor...sh-say-sorry-so-much
Fusilier
GM, 6276 posts
Your Guide
Thu 21 Jun 2018
at 10:56
  • msg #242

Re: OOC Thread - 17

Guys need to clarify how you are carry found weapons and other things.

Mark, casualty needs more than one dressing to be effective first aid. How many do you have / willing to use?
This message was last edited by the GM at 10:57, Thu 21 June 2018.
Tomasz Andropov
player, 168 posts
Pvt (USSR) Mechanic
Mark101
Thu 21 Jun 2018
at 11:04
  • msg #243

Re: OOC Thread - 17

Tom's only got the one. he's light on everything but brooding Soviet introspection.
Francis 'Frank' Benucci
player, 2280 posts
Sgt (US) Ranger
Corkman
Thu 21 Jun 2018
at 11:51
  • msg #244

Re: OOC Thread - 17

I'm kinda back and will try to be a bit more involved.
Billy 'Crack' O'Brien
player, 1100 posts
Cpl (UK) Airborne
Cymon
Thu 21 Jun 2018
at 21:44
  • msg #245

Re: OOC Thread - 17

In reply to Fusilier (msg # 242):

Billy will pass off any stuff they find to others to carry such as the two weapons, I was just making sure they would not be left behind.
Varis Babicevs
player, 1604 posts
Sgt (Latvia)
Raellus
Sat 23 Jun 2018
at 17:53
  • msg #246

Re: OOC Thread - 17


I'm going to be AFK (family road-trip vacay) until Friday. Fuse, please NPC Varis & Per as needed. Good luck- you're on your own. ;)

-
Francis 'Frank' Benucci
player, 2281 posts
Sgt (US) Ranger
Corkman
Sun 24 Jun 2018
at 01:03
  • msg #247

Re: OOC Thread - 17

Billy 'Crack' O'Brien :
In reply to Fusilier (msg # 242):

Billy will pass off any stuff they find to others to carry such as the two weapons, I was just making sure they would not be left behind.

Frank would temporarily like to take the SVD in case he needs something more to shoot at a distance (for the time being).
Fusilier
GM, 6279 posts
Your Guide
Tue 26 Jun 2018
at 01:14
  • msg #248

Re: OOC Thread - 17

Nex turn should be for Wednesday.

Also, I cut some actions short, with things ending with the casualty moved to the BTR but Andropov and Jerry not yet having returned to the apartment building.

Mark, please remove 1x glowstick.
Michael Kessler
player, 1210 posts
Hauptmann (Ger)
Dave Ross
Wed 27 Jun 2018
at 14:42
  • msg #249

Re: OOC Thread - 17

OK, to summarise my last IC post, my proposed plan is as follows

• Osprey militia clear the ground floor*
• Mad Dogs clear the first floor
• if the layout is the same on both floors, one stack (O'Brien, Benucci, Andropov, Czerny) take the right side, the other stack (Kessler, Price, Tom, Jerry) take the left side (if it's a different layout we'll need to wing it).
• The BTR is clear to engage any targets spotted on second floor or above
• Ferro and Janku watch out for runners

If anyone wants to suggest alternative options feel free.

* To avoid confusion, both me and Kessler are using European conventions to refer to floors, so a European ground floor would, I believe, be the first floor in American English. Please assume that Kessler would clarify that if anyone was unclear IC.
Francis 'Frank' Benucci
player, 2283 posts
Sgt (US) Ranger
Corkman
Wed 27 Jun 2018
at 18:08
  • msg #250

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 249):

We're still looking for IED's while we move and clear correct?  Slow clearing process is all I would reinforce...
Fusilier
GM, 6282 posts
Your Guide
Thu 28 Jun 2018
at 01:41
  • msg #251

Re: OOC Thread - 17

Paused things there to give an idea of what it's like in case you want to change up anything before clearing the last level. Right now this is the formation...

When in main hallway:
One stack (O'Brien *lead*, Benucci, Andropov, Czerny) take the right side and the other stack (Kessler *lead*, Price, Tom, Jerry) take the left side.

When in stairwell: single file based on list above in that sequence (first stack and then second stack).

Clearing one apartment unit at a time, leaving whichever happens to be the other stack out in the hall.

You can discuss here but any changes need to be IC.
This message was last edited by the GM at 01:42, Thu 28 June 2018.
Michael Kessler
player, 1212 posts
Hauptmann (Ger)
Dave Ross
Thu 28 Jun 2018
at 20:06
  • msg #252

Re: OOC Thread - 17

Unless anyone has any objections I'm proposing we just repeat the same drills on the next two floors.
Billy 'Crack' O'Brien
player, 1103 posts
Cpl (UK) Airborne
Cymon
Thu 28 Jun 2018
at 21:39
  • msg #253

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 252):

Billy will have no problem with that.
Francis 'Frank' Benucci
player, 2286 posts
Sgt (US) Ranger
Corkman
Fri 29 Jun 2018
at 00:03
  • msg #254

Re: OOC Thread - 17

In reply to Billy 'Crack' O'Brien  (msg # 253):

No problem here either
Michael Kessler
player, 1214 posts
Hauptmann (Ger)
Dave Ross
Sun 1 Jul 2018
at 17:36
  • msg #255

Re: OOC Thread - 17

I'm presuming that we would have an SOP for switching comms and would have covered alternate channels before we set off on an op so everyone would know what channel Bravo refers to without Kessler having to transmit its actual frequency (which would seem to defeat the point).
Fusilier
GM, 6283 posts
Your Guide
Tue 3 Jul 2018
at 00:42
  • msg #256

Re: OOC Thread - 17

I neglected to mention it was a holiday long weekend (Canada Day) for me. The turn will be up tomorrow.
Francis 'Frank' Benucci
player, 2287 posts
Sgt (US) Ranger
Corkman
Wed 4 Jul 2018
at 14:48
  • msg #257

Re: OOC Thread - 17

Sorry, Billy's weapon?  RPD?
Michael Kessler
player, 1216 posts
Hauptmann (Ger)
Dave Ross
Wed 4 Jul 2018
at 17:43
  • msg #258

Re: OOC Thread - 17

In reply to Francis 'Frank' Benucci (msg # 257):

That was my understanding - see IC msg 161 (am on my phone so can’t easily copy and paste).

If that’s not the case I’ll need to amend the plan as he clearly can’t put down much suppressive fire with a shotgun.
Francis 'Frank' Benucci
player, 2288 posts
Sgt (US) Ranger
Corkman
Wed 4 Jul 2018
at 20:05
  • msg #259

Re: OOC Thread - 17

Michael Kessler:
In reply to Francis 'Frank' Benucci (msg # 257):

That was my understanding - see IC msg 161 (am on my phone so can’t easily copy and paste).

If that’s not the case I’ll need to amend the plan as he clearly can’t put down much suppressive fire with a shotgun.

I'll do what I can with the MP-5 and I thought I recalled him getting his gear after the gunfire started from our vehicle.
This message was last edited by the player at 20:09, Wed 04 July 2018.
Fusilier
GM, 6287 posts
Your Guide
Tue 10 Jul 2018
at 00:39
  • msg #260

Re: OOC Thread - 17

I got roped into laying sod this weekend for my parents so I'm a little behind on things again but will have the turn up tomorrow.
Varis Babicevs
player, 1610 posts
Sgt (Latvia)
Raellus
Tue 10 Jul 2018
at 00:46
  • msg #261

Re: OOC Thread - 17

In reply to Fusilier (msg # 260):

Ha-ha! You poor sod.

;)

-
Fusilier
GM, 6289 posts
Your Guide
Wed 11 Jul 2018
at 00:50
  • msg #262

Re: OOC Thread - 17

Faded portions of enemy represent them utilizing cover.


This message was last edited by the GM at 01:01, Wed 11 July 2018.
Michael Kessler
player, 1219 posts
Hauptmann (Ger)
Dave Ross
Thu 12 Jul 2018
at 13:13
  • msg #263

Re: OOC Thread - 17

Has anyone in the assault stack got any CS gas grenades on their person? Fuse, can you advise for Price and Czerny?
Tomasz Andropov
player, 177 posts
Pvt (USSR) Mechanic
Mark101
Thu 12 Jul 2018
at 13:21
  • msg #264

Re: OOC Thread - 17

Tom has 2 signal smoke grenades and one that says HC smoke, I don't think any of those help.
Fusilier
GM, 6292 posts
Your Guide
Thu 12 Jul 2018
at 13:48
  • msg #265

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 263):

Don't have.
Michael Kessler
player, 1220 posts
Hauptmann (Ger)
Dave Ross
Thu 12 Jul 2018
at 13:48
  • msg #266

Re: OOC Thread - 17

In reply to Tomasz Andropov (msg # 264):

As we appear to be in a stalemate at the moment I was hoping that if we had some CS gas grenades we could mask up and then try and flush the shooter(s) out with gas (any of our own people who don’t have masks would obviously need to withdraw to one of the lower floors).

That’s pretty much all I have. If anyone has any alternative suggestions feel free to say.

Edit. The only other thing that springs to my mind is to fall back a bit and use the KPV to turn the upper floor into swiss cheese. But we'd still have to go back up eventually so if the KPV doesn't get them (which we wouldn't know) they could be waiting for us at the stop of the stairs.
This message was last edited by the player at 13:51, Thu 12 July 2018.
Tomasz Andropov
player, 178 posts
Pvt (USSR) Mechanic
Mark101
Thu 12 Jul 2018
at 17:07
  • msg #267

Re: OOC Thread - 17

What if Tom comes up to be next to Billy and then opens up with his AKM. He'll empty the magazine and cover Billy crawling up to the side of the door. Then He'll reload and Billy can open up from a kneeling position. Tom will run forward through the door and drop when he gets level with Billy's gun.

Then Tom can crawl forward and when Billy stops firing and the shooter sticks himself out he'll either have to shoot at Tom or Billy and the other one can get him.

It's risky I know, but I'm willing to try if people think it has a chance.
Michael Kessler
player, 1221 posts
Hauptmann (Ger)
Dave Ross
Thu 12 Jul 2018
at 19:06
  • msg #268

Re: OOC Thread - 17

In reply to Tomasz Andropov (msg # 267):

Up to you and Cymon. If you're both happy then go for it.
Tomasz Andropov
player, 179 posts
Pvt (USSR) Mechanic
Mark101
Thu 12 Jul 2018
at 19:57
  • msg #269

Re: OOC Thread - 17

What do you say, Cymon? There's some risk, but I've tried to minimise it for you.
Tomasz Andropov
player, 180 posts
Pvt (USSR) Mechanic
Mark101
Thu 12 Jul 2018
at 20:01
  • msg #270

Re: OOC Thread - 17

What are the walls like, Fuse? Would mouse-holing work?
Fusilier
GM, 6293 posts
Your Guide
Thu 12 Jul 2018
at 20:58
  • msg #271

Re: OOC Thread - 17

They can't be mouseholed with your equipment on hand, unless you spent a long time chipping away.
Chris Walsh
player, 259 posts
Callsign Hades
Thu 12 Jul 2018
at 21:41
  • msg #272

Re: OOC Thread - 17

If Chris and Per move to another apartment across the hall would they be able to knock a hole in the floor? (Or find one that already has a hole in the floor?)

(I'm thinking if we could and then we come under attack we've got a sneaky way out)
Billy 'Crack' O'Brien
player, 1109 posts
Cpl (UK) Airborne
Cymon
Thu 12 Jul 2018
at 22:01
  • msg #273

Re: OOC Thread - 17

In reply to Tomasz Andropov (msg # 269):

Yes I am happy to try. It we have more grenades those on the stairs could try that. I am out though having used the only one Billy brought to the parade.
Tomasz Andropov
player, 181 posts
Pvt (USSR) Mechanic
Mark101
Fri 13 Jul 2018
at 06:52
  • msg #274

Re: OOC Thread - 17

In reply to Fusilier (msg # 271):

I was thinking that, we might have been lucky and had crappy walls. I'll post up the action now.
Fusilier
GM, 6294 posts
Your Guide
Fri 13 Jul 2018
at 08:48
  • msg #275

Re: OOC Thread - 17

In reply to Chris Walsh (msg # 272):

Not enough time for the resources on hand. No floor/ceiling holes known.
Fusilier
GM, 6295 posts
Your Guide
Sat 14 Jul 2018
at 21:01
  • msg #276

Re: OOC Thread - 17

All of the plan for the stairwell can be played out this turn.
Fusilier
GM, 6301 posts
Your Guide
Wed 18 Jul 2018
at 17:27
  • msg #277

Re: OOC Thread - 17

Dave, if you will, I'd like you to roll for your attempt at trickery.
D20, persuasion, formidable level.

Edit - changed the difficulty. Shouldn't have posted without checking first.
This message was last edited by the GM at 17:35, Wed 18 July 2018.
Michael Kessler
player, 1224 posts
Hauptmann (Ger)
Dave Ross
Wed 18 Jul 2018
at 17:55
  • msg #278

Re: OOC Thread - 17

There you go...

18:54, Today: Michael Kessler rolled 6 using 1d20.  Persuasion check, TN6.
Varis Babicevs
player, 1615 posts
Sgt (Latvia)
Raellus
Sun 22 Jul 2018
at 01:48
  • msg #279

Re: OOC Thread - 17


I don't think that Varis has a radio, ATM. I checked his char-sheet a few days ago and one isn't listed. It's been quite a while so I don't remember very well, but at one point either Varis or Per lost a handheld and have been forced to share ever since. ATM, Per has a radio, so unless someone else lent Varis a radio, he is without. I think that, being the Major's bodyguard, he was relying on McCarthy for radio coms. I'm sorry to throw yet another fly into the ointment.

-
Fusilier
GM, 6305 posts
Your Guide
Sun 22 Jul 2018
at 03:19
  • msg #280

Re: OOC Thread - 17

There's a radio listed. R-126 (#X05).
Michael Kessler
player, 1228 posts
Hauptmann (Ger)
Dave Ross
Sun 22 Jul 2018
at 17:11
  • msg #281

Re: OOC Thread - 17

I'm open to any suggestions re how we try to extricate McCarthy from his predicament. Kessler's initial thought is to try and open a dialogue with the MU holding him via the original (compromised) radio channel but if anyone wants to try anything different that's fine by me.

Also, I'm only going on what Kessler would currently know. On a meta level I know there may be other things going on but Kessler doesn't know that.
Varis Babicevs
player, 1616 posts
Sgt (Latvia)
Raellus
Sun 22 Jul 2018
at 20:01
  • msg #282

Re: OOC Thread - 17

In reply to Fusilier (msg # 280):

In that case, I'll have Varis respond over the company net.

-
Michael Kessler
player, 1229 posts
Hauptmann (Ger)
Dave Ross
Mon 23 Jul 2018
at 17:20
  • msg #283

Re: OOC Thread - 17

Michael Kessler:
I'm open to any suggestions re how we try to extricate McCarthy from his predicament. Kessler's initial thought is to try and open a dialogue with the MU holding him via the original (compromised) radio channel but if anyone wants to try anything different that's fine by me.

Also, I'm only going on what Kessler would currently know. On a meta level I know there may be other things going on but Kessler doesn't know that.

Anyone? Or are we happy with what's been suggested?
Ferro
player, 988 posts
CaporaleMaggior (It)
Jinnysong
Mon 23 Jul 2018
at 18:12
  • msg #284

Re: OOC Thread - 17

I'd go for dialogue. An aggressive move not only could see JJM killed but Varis as well (since I don't think we can hit the two locations simultaneously. One of them would probably die at least. We also don't even know where JJM is at the moment. He could be where Riedel last saw him, in another part of the building, or even elsewhere. Dialogue is only option as far as I see it.

The union guys haven't actually attacked us to that might be a sign this can be resolved.
Ferro
player, 989 posts
CaporaleMaggior (It)
Jinnysong
Mon 23 Jul 2018
at 18:18
  • msg #285

Re: OOC Thread - 17

Also my suggestion is for dialogue to be handled in person. Not over the radio.

...just in a way that won't see someone else detained.
Michael Kessler
player, 1231 posts
Hauptmann (Ger)
Dave Ross
Mon 23 Jul 2018
at 18:38
  • msg #286

Re: OOC Thread - 17

In reply to Ferro (msg # 285):

Cool, thanks for the feedback. I've given it a try.
Fusilier
GM, 6307 posts
Your Guide
Mon 23 Jul 2018
at 22:02
  • msg #287

Re: OOC Thread - 17

Have to run out for a minute. Remainder of turn up in couple hours...
Chris Walsh
player, 262 posts
Callsign Hades
Tue 24 Jul 2018
at 05:24
  • msg #288

Re: OOC Thread - 17

How tall is the figure in BDU’s in comparison to the people flanking him?

McCarthy is pretty tall if I remember correctly? Over six feet?
Fusilier
GM, 6309 posts
Your Guide
Tue 24 Jul 2018
at 05:25
  • msg #289

Re: OOC Thread - 17

Taller.
Fusilier
GM, 6311 posts
Your Guide
Tue 24 Jul 2018
at 23:32
  • msg #290

Re: OOC Thread - 17

Edited a previous post (msg #290) writing error.

Walsh IS looking at McCarthy.
This message was last edited by the GM at 23:33, Tue 24 July 2018.
John Jameson McCarthy
player, 2811 posts
Major (US) Cavalry
Mark101
Sun 29 Jul 2018
at 18:30
  • msg #291

Re: OOC Thread - 17

JJ will draw the M4A1 from stores.
Fusilier
GM, 6316 posts
Your Guide
Mon 30 Jul 2018
at 02:24
  • msg #292

Re: OOC Thread - 17

In reply to John Jameson McCarthy (msg # 291):

Ok, add it to your sheet.
Michael Kessler
player, 1238 posts
Hauptmann (Ger)
Dave Ross
Wed 1 Aug 2018
at 15:28
  • msg #293

Re: OOC Thread - 17

Kessler’s last post is sort of addressed to McCarthy but if anyone else wants to chime in feel free. I tried to write it in a way that made it more open but it felt a bit clunky.
Francis 'Frank' Benucci
player, 2290 posts
Sgt (US) Ranger
Corkman
Sun 5 Aug 2018
at 01:56
  • msg #294

Re: OOC Thread - 17

I just wanted to let people know that I have been in the hospital for the past month.   I have obviously had some major medical issues and have been unable to get online for quite some time. I also was put in a coma because of my condition.
Varis Babicevs
player, 1622 posts
Sgt (Latvia)
Raellus
Sun 5 Aug 2018
at 02:05
  • msg #295

Re: OOC Thread - 17

In reply to Francis 'Frank' Benucci (msg # 294):

Oh no! I'm so sorry to hear that. What happened and are you going to be ok?

-
John Jameson McCarthy
player, 2816 posts
Major (US) Cavalry
Mark101
Mon 6 Aug 2018
at 12:58
  • msg #296

Re: OOC Thread - 17

We've been discussing where to go next in a way that keeps everyone engaged so whatever is said IC, I'd appreciate feedback here or there on what people are interested in doing.

With us knowing a time and a frequency of a transmission, trying to triangulate it seems like a good option: it may not work anyway, but I think it's too good an opportunity to miss.

Obviously, if everyone else thinks it's a shit idea, I'm happy to do something else.

If we do think that trying to take out the saboteurs I a good idea, we need to get some materials together and we either have to RP some of it out or ask Fuse if he can handle it OC.

So, does anyone want to join in these activities:
1) Going with Kessler to trawl the harbour area and try to find news of Novak
2) Go to the market with McCarthy to try and find kit to build antennas. We cold do some personal pick up stuff there too. J would try for several options: a) finding real RDF kit b) buying Yagi antenna, c) buying coax cable and radio receivers to make our own A-antennas.

After we've bought or both and built the antenna we'd need to find three places to use as sigint stations and then listen it at just before 2300hrs. I'd like to roleplay that out as it' pretty crucial and I think the plotting of tracks, deducing where the cell may be and running them down on the hoof would be a fun encounter.

The other option is to ask Fuse if he can just rule on that OC too, but it feels wrong to me to do that.

Of course, we may be barking completely up the wrong tree and other people may have other ideas that we can follow up on instead.

Let me know what you think and I'll frame our next moves around the best I can from the group consensus.
Ferro
player, 996 posts
CaporaleMaggior (It)
Jinnysong
Tue 7 Aug 2018
at 19:40
  • msg #297

Re: OOC Thread - 17

I'll focus on finding Nowak.

For the direction finding how accurate can that be? The Finn lived among the people in an apartment. We get a signal and it might just go to another populated location. How then do we go about identifying the people we're looking for?
Varis Babicevs
player, 1623 posts
Sgt (Latvia)
Raellus
Wed 8 Aug 2018
at 00:03
  • msg #298

Re: OOC Thread - 17


Varis is convinced the MU are behind the attack. I think it would help if McCarthy told the whole team what went down at the MU compound. As a player, I would like to know what happened as well.

-
Fusilier
GM, 6321 posts
Your Guide
Wed 8 Aug 2018
at 00:06
  • msg #299

Re: OOC Thread - 17

In reply to Varis Babicevs (msg # 298):

Sorry, I forgot to mentioned this. In order for JJM to just summarize or whatever, I actually revealed those hidden portions a while ago.
John Jameson McCarthy
player, 2818 posts
Major (US) Cavalry
Mark101
Wed 8 Aug 2018
at 11:10
  • msg #300

Re: OOC Thread - 17

I think I got everything in the post.

If anyone needs more info let me know.

If anyone wants to do anything else with the day, pipe up and we can put it in. Each group has a lot to do so prioritise what you think is most important and what doesn't get done doesn't get done.
Francis 'Frank' Benucci
player, 2291 posts
Sgt (US) Ranger
Corkman
Sun 12 Aug 2018
at 00:02
  • msg #301

Re: OOC Thread - 17

Varis Babicevs:
In reply to Francis 'Frank' Benucci (msg # 294):

Oh no! I'm so sorry to hear that. What happened and are you going to be ok?

-

I'll be ok with time. I'm in rehab right now.  I aspirated during surgery and they put me in a coma for 16 days.
Billy 'Crack' O'Brien
player, 1116 posts
Cpl (UK) Airborne
Cymon
Sun 12 Aug 2018
at 00:04
  • msg #302

Re: OOC Thread - 17

In reply to Francis 'Frank' Benucci (msg # 301):

Sorry to hear that, hope you feel better.
Francis 'Frank' Benucci
player, 2292 posts
Sgt (US) Ranger
Corkman
Sun 12 Aug 2018
at 13:18
  • msg #303

Re: OOC Thread - 17

Billy 'Crack' O'Brien :
In reply to Francis 'Frank' Benucci (msg # 301):

Sorry to hear that, hope you feel better.

Much thanks.  I shall return!
Fusilier
GM, 6325 posts
Your Guide
Mon 13 Aug 2018
at 03:48
  • msg #304

Re: OOC Thread - 17

Price will have asked McCarthy if he can opt out of the patrol in order to keep working on the Humvee. I need an ruling on that (OOC is fine).

Also, considering Fischer's poor knees and that the patrol is dismounted, he too will ask to be omitted from the patrol. He'll volunteer to command the compound security and keep watch on the prisoner. I need an ruling on that too.
Michael Kessler
player, 1244 posts
Hauptmann (Ger)
Dave Ross
Mon 13 Aug 2018
at 10:53
  • msg #305

Re: OOC Thread - 17

I don’t have any objection to either request.  Presume Benucci will still be in hospital (get well soon Corkman!)

So who does that leave?

McCarthy
Ferro
Kolstrup
Babicevs
O’Brien
Lines (NPC)
Czerny (NPC)

Are all of the above going?

@Mark, is Tom going or staying to work with Price?

I’m going to be away the first two weeks in September and (probably) quite busy the last week in August. I will probably be able to post while I'm away but it will be sporadic at best so I’ll probably keep one PC back. Riedel will definitely go as the patrol might need a medic. That leaves Kessler and Walsh so thinking was to have Walsh go and Kessler stay back (there's more Kessler can do off camera in Gdansk).
Francis 'Frank' Benucci
player, 2293 posts
Sgt (US) Ranger
Corkman
Mon 13 Aug 2018
at 19:51
  • msg #306

Re: OOC Thread - 17

<quote Michael Kessler>
I don’t have any objection to either request.  Presume Benucci will still be in hospital (get well soon Corkman!)

Thanks buddy
Varis Babicevs
player, 1626 posts
Sgt (Latvia)
Raellus
Mon 13 Aug 2018
at 23:28
  • msg #307

Re: OOC Thread - 17


I think it makes sense for both Varis and Per to go on the patrol.

-
Billy 'Crack' O'Brien
player, 1117 posts
Cpl (UK) Airborne
Cymon
Tue 14 Aug 2018
at 02:37
  • msg #308

Re: OOC Thread - 17


yes Billy is up for the patrol.
John Jameson McCarthy
player, 2821 posts
Major (US) Cavalry
Mark101
Tue 14 Aug 2018
at 09:27
  • msg #309

Re: OOC Thread - 17

Tom will stay. Anyone that wants to stay is fine.

My internet is on the Fritz. Engineer out tomorrow. I might not be able to post until then. It dies every 5 mins or so.
Michael Kessler
player, 1246 posts
Hauptmann (Ger)
Dave Ross
Wed 15 Aug 2018
at 15:35
  • msg #310

Re: OOC Thread - 17

OK, I’ve posted a start to the patrol briefing to try and kick things off. I intentionally haven’t covered everything to give everyone else a chance to have a say. With regard to team assignments I’ve tried to arrange it so that people with multiple characters have different characters in different teams. Note the intent is not to necessarily split into two completely separate elements (and thus weaken us), it’s to give a degree of manoeuvrability and coordination if we need to support each other in terms of fire and movement. Also, you’ll have noticed that Kessler will be going on the patrol after all.

I think each squad has a grenadier and a support weapon. For Kessler’s squad I think that’s Czerny as grenadier, and Lines with the support weapon (Fuse, can you confirm that’s right for Lines?) but for McCarthy’s squad I’m less certain. I think O’Brien has both a grenade Launcher and a support weapon and Babicevs has a grenade launcher – @Rae / Cymon can you both confirm that’s the case?

Also, can everyone confirm whether or not they have working NVG’s? Please say one way or the other and don’t ignore this because you think it doesn’t apply to you if you don’t have a pair. Fuse, can you confirm for Lines and Czerny?

Finally, Fuse, are we able to retrospectively draw ammo / grenades etc from stores if needed?
Billy 'Crack' O'Brien
player, 1118 posts
Cpl (UK) Airborne
Cymon
Wed 15 Aug 2018
at 21:24
  • msg #311

Re: OOC Thread - 17


Billy has both a working radio and NVG's and yes he has a grenade launcher as well as the MG. Cheers.
Varis Babicevs
player, 1627 posts
Sgt (Latvia)
Raellus
Thu 16 Aug 2018
at 00:04
  • msg #312

Re: OOC Thread - 17


Varis has both NVGs and a radio.

Per has a radio but no NVGs.

-
John Jameson McCarthy
player, 2822 posts
Major (US) Cavalry
Mark101
Thu 16 Aug 2018
at 07:49
  • msg #313

Re: OOC Thread - 17

JJ has NVGs.

I'd like to take the PIAT with us if we can. The armaments firm are keen to see how it performs and when I chatted to them they pointed out it was good for night actions as it doesn't have a launching signature. Maybe we can take out a particular position for Osprey.
Michael Kessler
player, 1247 posts
Hauptmann (Ger)
Dave Ross
Thu 16 Aug 2018
at 08:03
  • msg #314

Re: OOC Thread - 17

In reply to John Jameson McCarthy (msg # 313):

That all makes sense to me.

Kessler has NVG's, Walsh and Riedel do not. All three of them have radios.

@Rae, still need you to confirm whether Babicevs has a grenade launcher or not.
Fusilier
GM, 6327 posts
Your Guide
Thu 16 Aug 2018
at 16:15
  • msg #315

Re: OOC Thread - 17

The Mad Dogs are free to determine their own route, though you're asked to focus on the river. Three points of interest are noted:

1) The railroad bridge. The original was destroyed during the war but since repaired. It is the only crossing from Gdansk to Przejazdowo. Enemy forces make steady use of it, though mostly in the day. Night crossings are vulnerable to ambushes. It is sturdy enough to support the weight of a tank. A long row of industrial ruins lies to the west, which the enemy patrols and has mined.

2) Przejazdowo has shared a report that one of their patrols spotted what looked like camouflage boats hidden in the underbrush on the opposite bank. The friendly patrol was unable to cross the river to confirm the sighting. This may be how the enemy are bypassing the bridge to maintain their pressure on Przejazdowo.

3) Krępiec is an uninhabited hamlet situation at the junction of three rivers. Small boats gather here in the harvest times to collect produce bound for Gdansk. The Soviets in Orunia routinely occupy the site for short periods of time.




This message was last edited by the GM at 16:31, Thu 16 Aug 2018.
Varis Babicevs
player, 1628 posts
Sgt (Latvia)
Raellus
Thu 16 Aug 2018
at 19:26
  • msg #316

Re: OOC Thread - 17

Michael Kessler:
@Rae, still need you to confirm whether Babicevs has a grenade launcher or not.


Yes, he does. Sorry for the oversight.

-
Ferro
player, 999 posts
CaporaleMaggior (It)
Jinnysong
Thu 16 Aug 2018
at 19:49
  • msg #317

Re: OOC Thread - 17

Ferro has NVGs.
Fusilier
GM, 6331 posts
Your Guide
Sat 18 Aug 2018
at 20:29
  • msg #318

Re: OOC Thread - 17

Answered Kolstrup's question in his post.
Varis Babicevs
player, 1629 posts
Sgt (Latvia)
Raellus
Sun 19 Aug 2018
at 00:39
  • msg #319

Re: OOC Thread - 17


Varis has two 40mm illum rounds, should we need them.

-
This message was last edited by the player at 00:40, Sun 19 Aug 2018.
Ferro
player, 1002 posts
CaporaleMaggior (It)
Jinnysong
Sun 19 Aug 2018
at 19:15
  • msg #320

Re: OOC Thread - 17

I didn't get a chance earlier but what's our call sign for this?
Fusilier
GM, 6332 posts
Your Guide
Sun 19 Aug 2018
at 19:55
  • msg #321

Re: OOC Thread - 17

Report any errors I may have missed, please...

Group 1:                NVG    Radio     Special Gear
Major McCarthy       X      X       -
Babicevs             X      X       RPG-18
O’Brien              X      X       -
Riedel               -      X       Medical Kit
Walsh                -      X       M72A2(R)

Group 2:                NVG    Radio     Special Gear
Kessler              X      X       -
Ferro                X      X       Manpack Radio
Kolstrup             -      X       M72A4
Lines                -      -       GPMG
Czerny               X      X       -
This message was last edited by the GM at 20:31, Sun 19 Aug 2018.
Per Kolstrup
player, 680 posts
Oversergent (Den)
Raellus
Sun 19 Aug 2018
at 20:07
  • msg #322

Re: OOC Thread - 17

In reply to Fusilier (msg # 321):

Kolstrup is carrying an M72A4 LAW from stores.

-
Michael Kessler
player, 1250 posts
Hauptmann (Ger)
Dave Ross
Sun 19 Aug 2018
at 20:12
  • msg #323

Re: OOC Thread - 17

In reply to Ferro (msg # 320):

How does this sound?

Overall patrol call sign: Zulu Two Zero
McCarthy's team: Zulu Two Zero Alpha
Kessler's  team: Zulu Two Zero Bravo
McCarthy: Zulu Two Six
Kessler: Zulu Two Five
Kolstrup: Zulu Two Seven



In reply to Fusilier (msg # 321):

Walsh has a Gdansk manufactured LAW. I think he drew it for the op at the Twins and never turned it in.
Riedel has a radio.

How much ammo is Lines carrying for the GPMG?
Fusilier
GM, 6333 posts
Your Guide
Sun 19 Aug 2018
at 20:30
  • msg #324

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 323):

Minor point, the M72 is refurbished, not locally made. Meaning it's been dug up somewhere, cleaned up, and given to you with an encouraging thumbs up.

400 Rounds.
This message was last edited by the GM at 20:30, Sun 19 Aug 2018.
Michael Kessler
player, 1251 posts
Hauptmann (Ger)
Dave Ross
Sun 19 Aug 2018
at 20:33
  • msg #325

Re: OOC Thread - 17

In reply to Fusilier (msg # 324):

Gotcha. So probably best for everyone else not to stand too close if he uses it...
Fusilier
GM, 6335 posts
Your Guide
Mon 20 Aug 2018
at 00:49
  • msg #326

Re: OOC Thread - 17

I forgot to put in a scale, but the distance from Group 1 to Group 2 is 75 meters. Use that as a reference.

I also forgot to label a small copse of trees starting 75m to the east of Group 1. They are skinny and leafless, but offer some cover (from view). Since they obscure vision, GP1 firing at the pumping station, for example, would have obscured effect modifiers to their rolls (and vice versa if taking fire from there).

Not to make you suspicious, but there's more details of the pump house because it's higher than the other buildings. Most of it is visible above the elevated rail line. The structure looks intact, despite some outer scarring and pockmarks. It's built of concrete possibly. It's difficult to tell but there might be shuttered windows facing the north (the RR and you).

If you want to bypass the area, there is a lot of vegetation such as reeds growing along the riverbank. You'll probably be able to go under the bridge, rather than over the top of the rails. However, you may get wet boots in the attempt.




This message was last edited by the GM at 00:59, Mon 20 Aug 2018.
John Jameson McCarthy
player, 2827 posts
Major (US) Cavalry
Mark101
Mon 20 Aug 2018
at 15:51
  • msg #327

Re: OOC Thread - 17

So which way do people want to go?

I'd say we find a ditch or decent cover and head for the river to pass under the bridge. I'm open to suggestion though.
Michael Kessler
player, 1252 posts
Hauptmann (Ger)
Dave Ross
Mon 20 Aug 2018
at 21:07
  • msg #328

Re: OOC Thread - 17

I'm in two minds. I know the bridhe is a fairly obvious chokepoint but it's going to be helluva unpleasant to have wet feet for the rest of the night. According to wikipedia trench foot can develop in 13 hours (I know our characters can't check wikipedia but I figure this far in to the War they'd be aware of such things).

Am I right in thinking that we don't have to cross the bridge? If so I'd suggest Group One moves up closer to the pumping station (they're already closer to it), gets eyes on it, and covers Group Two while they (Group Two) move to  the RR building (keeping it between them and the pumping station).  Once Group Two are at the RR building they take up position to cover the pumping station (and farmhouse) while Group One move up to join them. Then we move forward in leaps and bounds.

(I'm presuming Group One is McCarthy's and Group Two is Kessler's btw)
Fusilier
GM, 6336 posts
Your Guide
Mon 20 Aug 2018
at 21:10
  • msg #329

Re: OOC Thread - 17

You don't have to cross the bridge. You need to cross the RR tracks. I mentioned going under the bridge as to not go over the exposed tracks. Only an option though.
Michael Kessler
player, 1253 posts
Hauptmann (Ger)
Dave Ross
Mon 20 Aug 2018
at 21:20
  • msg #330

Re: OOC Thread - 17

Gotcha. I'd still prefer to avoid wet feet but it's just a preference - if the majority consensus is to go that way that's fine by me.
John Jameson McCarthy
player, 2829 posts
Major (US) Cavalry
Mark101
Mon 20 Aug 2018
at 21:43
  • msg #331

Re: OOC Thread - 17

There is another possibility. Sometimes there are conduits or tunnels under the rail tracks for drainage or passing things under. There might be some further up the track where the land falls away from the line. The problem is: 1) there might not be one 2)it may well have water in anyway 3) if I was guarding the line I'd have found it and either put a guard on it, trapped it or blocked it off.

 It might be worth looking though.
Ferro
player, 1004 posts
CaporaleMaggior (It)
Jinnysong
Mon 20 Aug 2018
at 21:46
  • msg #332

Re: OOC Thread - 17

I was going to suggest setting up an ambush here since it might be our best chance at contact. Looking at the map though this navigation reference point is the closest to Orunia. So any reinforcements from there would presumably arrive faster here than to anywhere else. That's no good.

...unless we want to use an ambush to lure a QRF and make that the true target.

If we are pushing on though I would say go under the bridge. From how I interpret it getting wet is only a possibility. Not for certain. I would rather take a chance getting wet than taking a chance not getting into an ambush.
This message was last edited by the player at 21:47, Mon 20 Aug 2018.
Per Kolstrup
player, 682 posts
Oversergent (Den)
Raellus
Tue 21 Aug 2018
at 00:03
  • msg #333

Re: OOC Thread - 17


How about this: G1 stays in position and cover the RR building. G2 moves up to take G1's spot. G2 covers G1 as the latter makes their way over the tracks, using the RR building to screen as much of the movement as possible. Once across, G1 covers G2 as they move up. Then they leapfrog to the pumping station and/or farmstead. If these structures are unoccupied, they'd make a decent position from which to control access to the bridge. That means they're probably occupied. If that's the case, we might want to think about assaulting and capturing the position. If we can take it, we can keep reinforcements and/or a counterattack force from crossing the bridge.

If we were to go under the bridge, there's a good chance we'll be seen by OPs on the opposite bank. We'll aslo be nice targets for said OPs. Also, if we get our feet wet, given the current weather conditions, we're just asking for trenchfoot.

-
This message was last edited by the player at 00:06, Tue 21 Aug 2018.
Fusilier
GM, 6337 posts
Your Guide
Tue 21 Aug 2018
at 12:00
  • msg #334

Re: OOC Thread - 17

I'm going to be out of comms for the next 24 hours.
Michael Kessler
player, 1254 posts
Hauptmann (Ger)
Dave Ross
Tue 21 Aug 2018
at 17:37
  • msg #335

Re: OOC Thread - 17

So, as far as I can see we've got two votes for over the tracks (me and Rae), two votes for under the bridge (Mark and Jinny) and one no comment (Cymon).

So unless anyone's changed their mind it looks like Cymon has the casting vote.
Billy 'Crack' O'Brien
player, 1120 posts
Cpl (UK) Airborne
Cymon
Tue 21 Aug 2018
at 20:14
  • msg #336

Re: OOC Thread - 17


I think we should go over the tracks. Cheers.
Michael Kessler
player, 1255 posts
Hauptmann (Ger)
Dave Ross
Tue 21 Aug 2018
at 21:02
  • msg #337

Re: OOC Thread - 17

Ok, I think that means the tracks have it unless I've misunderstood anyone?

That being the case, I'd suggest moving southwest for several hundred metres (i.e. away from the pumping station and the RR building and into the shadowy part of the map). Hopefully that takes us further away from the area that is being watched and we can then try and cross without being seen.

@Rae, the challenge I see with assaulting anything here is that as Jinny has pointed out it's as close as we're going to be to the main Soviet position at Orunia, so they may scramble a QRF. As far as I can tell we're on the same side of the river as Orunia so the Sovs wouldn't have to cross the bridge to get at us (we could cross the bridge to get away from them but then we'd be on the wrong side of the river).

So unless we do want to purposely try and trigger a QRF my vote would be to try and sneak past without initiating a contact.
Per Kolstrup
player, 683 posts
Oversergent (Den)
Raellus
Tue 21 Aug 2018
at 22:49
  • msg #338

Re: OOC Thread - 17

Michael Kessler:
@Rae, the challenge I see with assaulting anything here is that as Jinny has pointed out it's as close as we're going to be to the main Soviet position at Orunia, so they may scramble a QRF. As far as I can tell we're on the same side of the river as Orunia so the Sovs wouldn't have to cross the bridge to get at us (we could cross the bridge to get away from them but then we'd be on the wrong side of the river).

So unless we do want to purposely try and trigger a QRF my vote would be to try and sneak past without initiating a contact.


OK, I misunderstood then. I was thinking the main Soviet positions were on the far side of the river.

If the position is occupied and we try to sneak past it, then if we meet a Soviet outpost or patrol further out (and make contact), then we'll have an alerted strongpoint between us and home. That's no bueno. So perhaps we should get eyes-on first, see if the position is occupied (and, if so, the strength of the unit occupying it) and then decide what to do next.

-
Billy 'Crack' O'Brien
player, 1121 posts
Cpl (UK) Airborne
Cymon
Tue 21 Aug 2018
at 23:40
  • msg #339

Re: OOC Thread - 17

In reply to Per Kolstrup (msg # 338):

Yes I agree I don't think it would be wise to leave a possibly maned position on our retreat path. Billy has a suppressed Browning HP if it is needed.
John Jameson McCarthy
player, 2830 posts
Major (US) Cavalry
Mark101
Wed 22 Aug 2018
at 10:22
  • msg #340

Re: OOC Thread - 17

OK, what about we hold position here and let a stealth team sneak forward to scout out the position?

JJ sucks at stealth but he has a suppressed Skorpion and NVGs he can lend someone.

Rae, I think Per's our best scout, would he be up for it with someone else, Cymon, how about you too?

Also, is anyone navigating? JJ has lost all of his navigation gear.

At some point someone needs to remind me to re-equip. I've been busy organising the unit and only just realised that JJ is now effectively moving around with a borrowed carbine and his underpants.
Michael Kessler
player, 1256 posts
Hauptmann (Ger)
Dave Ross
Wed 22 Aug 2018
at 10:42
  • msg #341

Re: OOC Thread - 17

In reply to John Jameson McCarthy (msg # 340):

Kessler can handle Navigation (3/10 and he has a compass / map).
John Jameson McCarthy
player, 2831 posts
Major (US) Cavalry
Mark101
Wed 22 Aug 2018
at 18:10
  • msg #342

Re: OOC Thread - 17

Great.
Billy 'Crack' O'Brien
player, 1122 posts
Cpl (UK) Airborne
Cymon
Wed 22 Aug 2018
at 21:25
  • msg #343

Re: OOC Thread - 17

Billy's got nothing in Stealth but will go if you need the numbers. He is also happy to pass off the Browning to someone who does.
This message was last edited by the player at 00:38, Thu 23 Aug 2018.
Chris Walsh
player, 270 posts
Callsign Hades
Wed 22 Aug 2018
at 21:38
  • msg #344

Re: OOC Thread - 17

Walsh can go if you want. He's got a 3/10 in Stealth and speaks Russian.

If he goes I'll take you up on the loan of the Skorpion and the NVG's. I think it's probably best if people with no Stealth skill do not come - it will just increase the risk of us being spotted.
Per Kolstrup
player, 684 posts
Oversergent (Den)
Raellus
Thu 23 Aug 2018
at 00:34
  • msg #345

Re: OOC Thread - 17


Per's Stealth is 4/10. I don't know how that stacks up against others', but it makes sense for him to go. I would have liked to give him more points in Stealth, as befitting his professional background/experience, but such are the vagaries of T2k v2.2 char-gen. His HK21 is silenced, but not the best weapon for close-in work, so he'll gladly borrow Billy's Browning.

-
Varis Babicevs
player, 1631 posts
Sgt (Latvia)
Raellus
Thu 23 Aug 2018
at 00:36
  • msg #346

Re: OOC Thread - 17


Varis' Stealth score is 4/8. I'd rather not put all my PC eggs in one basket, but if that's on the high side, relatively speaking, I will volunteer him to go as well. He doesn't have a silenced firearm, but he does have a garrote, brass knuckles, and a combat knife. He also has NVGs, but will lend them out, if ordered to.

-
John Jameson McCarthy
player, 2832 posts
Major (US) Cavalry
Mark101
Thu 23 Aug 2018
at 15:33
  • msg #347

Re: OOC Thread - 17

OK, so we send Walsh and Per out and the rest of us hang back. Does that sound right?
Chris Walsh
player, 271 posts
Callsign Hades
Thu 23 Aug 2018
at 15:48
  • msg #348

Re: OOC Thread - 17

In reply to John Jameson McCarthy (msg # 347):

Works for me.
Fusilier
GM, 6338 posts
Your Guide
Fri 24 Aug 2018
at 16:25
  • msg #349

Re: OOC Thread - 17

Fellas, it's been almost a week since the turn has been up and nobody has posted. We should get things moving.
Chris Walsh
player, 272 posts
Callsign Hades
Fri 24 Aug 2018
at 19:40
  • msg #350

Re: OOC Thread - 17

So to confirm earlier posts, I take it McCarthy and Babicevs are loaning NVG's and McCarthy and O'Brien are loaning suppressed weapons (Skorpion and Browning respectively).

I'll leave it for Rae to decide whether he wants the Skorpion or the Browning.
Per Kolstrup
player, 685 posts
Oversergent (Den)
Raellus
Fri 24 Aug 2018
at 21:28
  • msg #351

Re: OOC Thread - 17

In reply to Chris Walsh (msg # 350):

Per carried the Skorpion on our last mission, but his HK is suppressed, so I think it makes more sense for him to carry the browning, and Walsh the Skorpion. If that's cool with you, I suggest Walsh take point and Per take slack. If we get ambushed, Per can lay down a base of fire while Walsh falls back. Sound good?

-
Fusilier
GM, 6342 posts
Your Guide
Mon 27 Aug 2018
at 03:31
  • msg #353

Re: OOC Thread - 17

UPDATED with additional info


Please try to be as specific as possible for your path of movement.



The facility has three structures:

#1 - Main building. This actually looks like it's two buildings, but there's an small annex making them whole. It has only one level with a flat or nearly flat roof. The entire northern half of the roof appears to have collapsed though. Windows are present but few, ranging from one to four per side. In addition to the destroyed section of roof on the northern portion, there is also damage on the southern corner, creating an jagged (protruding debris) opening in the wall. Even without the wartime damage the building appears old and was likely to be already somewhat dilapidated not long ago.

#2 - A roofed, but open sided shed-like structure, similar to a common gas/petrol station shelter. It's narrow and long.

#3 - A newer cream colored building, perhaps 7m x 5m, with only one level and a steeply sloped roof. It appears to be a small shed, maybe a machine room, with an exterior resemblance to that of a tiny home. There's only one window that the scouts can see, with the entrance on the opposite side. The frame of the roof is still there but it's nothing more than a ventilated skeleton, with everything in between thickest beams fallen in or blown away.



Further observations:

- Any trees of significant size that were once here have been all cut down. A few leafless alders bushes are all that remain in a few (marked) locations.

- In some places the property has grown wild, overtaken by the same coarse grass and low brush that grows here and there in the surrounding area. In those places cover/concealment exist only a few inches above ground. Most areas is completely barren.

- There's a thick, but leafless hedge that runs parallel to the road between the facility and the river.

- An iron fence is present along the the facility's perimeter, but it's incomplete, as if broad sections were removed.

- There's a shallow ditch to the east of the scouts.



Map
Note: Group 1 and 2 locations are not on the map due to the scale.


This message was last edited by the GM at 03:33, Mon 27 Aug 2018.
Fusilier
GM, 6343 posts
Your Guide
Mon 27 Aug 2018
at 05:40
  • msg #354

Re: OOC Thread - 17

Sorry, forgot to put a compass rose on the map. North is towards the left side where the grid numbers are.
Francis 'Frank' Benucci
player, 2294 posts
Sgt (US) Ranger
Corkman
Tue 28 Aug 2018
at 13:05
  • msg #355

Re: OOC Thread - 17

Hey everyone!  Just a quick update.  I had another setback last week and was taken to the hospital with a large blood clot that formed in my last nags after my release from rehab.  Now, a week later, I'm ready to be released home again!

Just waiting on the Meds and time to have the clot dissolve and finally be done with in 1-3 months.  Now, i had two quick points.  First, can Frank use some of his XP?  He currently has 7.  Second.  Frank should be ready for action (QRF) since the group is currently out in the field as long as Fuse is good with that.

Regards,
John
John Jameson McCarthy
player, 2834 posts
Major (US) Cavalry
Mark101
Wed 29 Aug 2018
at 13:36
  • msg #356

Re: OOC Thread - 17

I think that the team marked G2 is JJ's and G3 is Kessler's. Is that right.

If so, how about Kessler moving up to JJ's group and then covering JJ's group as they cross to the ruins. Once JJ's unit is set up they can cover Kessler as he moves.

Do that sound OK?
Michael Kessler
player, 1258 posts
Hauptmann (Ger)
Dave Ross
Wed 29 Aug 2018
at 13:47
  • msg #357

Re: OOC Thread - 17

I’m in agreement with that although I had McCarthy’s group as G1 and Kessler’s as G2. S

So just to be clear, presuming Kessler’s group is the one the marker that’s furthest left on the map above is pointing to and McCarthy’s group is closer to the middle, Kessler’s group will move right in a straight line and McCarthy’s group will move diagonally from left to right to occupy the area that has RUIN written in yellow.

Is that right?
John Jameson McCarthy
player, 2835 posts
Major (US) Cavalry
Mark101
Wed 29 Aug 2018
at 20:17
  • msg #358

Re: OOC Thread - 17

I wasn't sure which is why I checked. Yes, your assessments of the moves are what I was thinking too.

I'll get a post up now,
Michael Kessler
player, 1260 posts
Hauptmann (Ger)
Dave Ross
Sat 1 Sep 2018
at 10:58
  • msg #359

Re: OOC Thread - 17

I'm tied up with stuff today and travelling all day tomorrow so I won't be able to post again until Monday afternoon (GMT) at the earliest.
Fusilier
GM, 6346 posts
Your Guide
Sat 1 Sep 2018
at 22:12
  • msg #360

Re: OOC Thread - 17

It's two days without any posts again. I'm only aware of Dave being away.
Chris Walsh
player, 276 posts
Callsign Hades
Mon 3 Sep 2018
at 13:46
  • msg #361

Re: OOC Thread - 17

Walsh is OK with Kolstrups's suggestion (msg 393 - I'm on my phone so difficult to copy and paste),

I'm only going to have sporadic opportunities to post from now until the 14th so feel free to NPC my characters as required.
Fusilier
GM, 6348 posts
Your Guide
Wed 5 Sep 2018
at 04:44
  • msg #362

Re: OOC Thread - 17

An error has been pointed out with the direction given re: possible enemy movement.

To clarify, they are currently south/southeast of you and moving north/northeast (towards the river but further down from the pumping station).
This message was last edited by the GM at 04:44, Wed 05 Sept 2018.
John Jameson McCarthy
player, 2838 posts
Major (US) Cavalry
Mark101
Wed 5 Sep 2018
at 16:09
  • msg #363

Re: OOC Thread - 17

I know JJ doesn't know any of this yet, but assuming there's a radio call coming I'll get the ball rolling.

I'd suggest that we set up with one team covering the pumphouse and one spread out to cover the canal.

My guess is that this is the Marine patrol but I could be wrong. If it turns out to be the enemy, we can engage from those positions if we need to. If it's the Marines, I say we let them go on their way. We only open up if the patrol makes contact with us or the pumphouse opens fire on the patrol. We can support them if they do come under fire by using the team facing the pumphoue as a firebase and improvising something with the team along the canal.

I could easily be missing something though, so I'd appreciate comments.
Michael Kessler
player, 1261 posts
Hauptmann (Ger)
Dave Ross
Thu 6 Sep 2018
at 06:02
  • msg #364

Re: OOC Thread - 17

In reply to John Jameson McCarthy (msg # 363):

If we can establish that this is the Marine patrol I’d favour trying to make (friendly) contact with them - they might have useful intel on the area they have just come from. How we confirm they are the Marines without putting ourselves at potential risk if they turn out to be Russian I’m not sure at this stage.

Sorry that’s all I can add for the moment.
Ferro
player, 1007 posts
CaporaleMaggior (It)
Jinnysong
Sat 8 Sep 2018
at 17:33
  • msg #365

Re: OOC Thread - 17

Back online. Will post in a couple hours.
Fusilier
GM, 6350 posts
Your Guide
Mon 10 Sep 2018
at 05:19
  • msg #366

Re: OOC Thread - 17

Fixed Ferro's post.

I'll be home tomorrow and back to regular posting.
John Jameson McCarthy
player, 2840 posts
Major (US) Cavalry
Mark101
Mon 10 Sep 2018
at 17:42
  • msg #367

Re: OOC Thread - 17

OK, do we want to engage or not?

I'm happy to but I'd like a consensus.
Ferro
player, 1009 posts
CaporaleMaggior (It)
Jinnysong
Mon 10 Sep 2018
at 17:59
  • msg #368

Re: OOC Thread - 17

The Intel we were given lines up with them being hostile. I say engage but are we in good enough range?
Fusilier
GM, 6351 posts
Your Guide
Mon 10 Sep 2018
at 22:40
  • msg #369

Re: OOC Thread - 17

Ferro:
I say engage but are we in good enough range?


They'll be hard shots. You can't take aimed shots and the distance is leaving them essentially obscured.
Fusilier
GM, 6352 posts
Your Guide
Mon 10 Sep 2018
at 22:45
  • msg #370

Re: OOC Thread - 17

Edit to my last, exception to people like Kolstrup using a weapon mounted night sight.
This message was last edited by the GM at 22:45, Mon 10 Sept 2018.
Michael Kessler
player, 1264 posts
Hauptmann (Ger)
Dave Ross
Tue 11 Sep 2018
at 03:43
  • msg #371

Re: OOC Thread - 17

In reply to Fusilier (msg # 369):

If we wait will they move closer to us (so our chances of hitting them increase) or will we lose sight of them altogether?
Fusilier
GM, 6354 posts
Your Guide
Tue 11 Sep 2018
at 06:22
  • msg #372

Re: OOC Thread - 17

No, they're moving towards the river, not you. Perpendicular, with you going along the river and them to it.

There's some trees so they will be lost, but you'll have a good idea where they are, at least knowing that they are still on your side of the river.
Michael Kessler
player, 1265 posts
Hauptmann (Ger)
Dave Ross
Tue 11 Sep 2018
at 08:10
  • msg #373

Re: OOC Thread - 17

Ok it sounds like if we engage there’s a fair chance we are not going to inflict much damage if we engage but they are definitely going to know we are in the vicinity and may be able to pinpoint our location and call in mortars.

That being the case I vote to hold fire and let them go. We know they are out there and they don’t know we are so we may get another chance to engage them in more favourable circumstances later.
Fusilier
GM, 6355 posts
Your Guide
Tue 11 Sep 2018
at 22:25
  • msg #374

Re: OOC Thread - 17

I need a call made (confirmed) for opening fire or not before I can advance things.
Per Kolstrup
player, 691 posts
Oversergent (Den)
Raellus
Tue 11 Sep 2018
at 22:53
  • msg #375

Re: OOC Thread - 17


My vote is also to let them go. The best we can hope to do by opening fire at present is wounding a couple of them and maybe pinning them down for our GLs and possibly the Osprey mortar to finish off. It's likelier that they'll get away, and we will have advertised our presence to every hostile in the AO. This could also result in the Russians hitting our positions with arty, and they have heavier stuff than 82mm mortars. If we maintain our stealth, we may have another, better opportunity to bag a patrol later on.

-
Ferro
player, 1011 posts
CaporaleMaggior (It)
Jinnysong
Tue 11 Sep 2018
at 22:58
  • msg #376

Re: OOC Thread - 17

From the updated information I'll change my vote to hold fire. We need to maneuver.
Michael Kessler
player, 1266 posts
Hauptmann (Ger)
Dave Ross
Wed 12 Sep 2018
at 08:57
  • msg #377

Re: OOC Thread - 17

Fusilier:
I need a call made (confirmed) for opening fire or not before I can advance things.

I’d say hold fire and let them go has it.
Michael Kessler
player, 1267 posts
Hauptmann (Ger)
Dave Ross
Thu 13 Sep 2018
at 05:36
  • msg #378

Re: OOC Thread - 17

Just a heads up, I won’t be able to post again until Saturday.
Fusilier
GM, 6358 posts
Your Guide
Sat 15 Sep 2018
at 10:34
  • msg #379

Re: OOC Thread - 17

For the scouts (and anyone else) going to the pumping station can you refer back to the map and indicate which part you are going to. Thanks.
Chris Walsh
player, 279 posts
Callsign Hades
Sat 15 Sep 2018
at 10:40
  • msg #380

Re: OOC Thread - 17

In reply to Fusilier (msg # 379):

I've added an edit. I'm struggling a bit with the fact that the top of the map is not north so to be clear my intent is to approach building #1 from the south as it appears on the map - I think that would actually be west by the compass.
Fusilier
GM, 6359 posts
Your Guide
Sat 15 Sep 2018
at 10:45
  • msg #381

Re: OOC Thread - 17

Yeah it's caused me to get mixed up as well. I'll try to orient the map better next time.
Fusilier
GM, 6361 posts
Your Guide
Sun 16 Sep 2018
at 23:08
  • msg #382

Re: OOC Thread - 17

Next turn is for Wednesday night.

I included the arcs so you can fix the orientation easier. At the moment Kessler/Ferro and I assume Varis and Riedel are looking at each other.


Michael Kessler
player, 1269 posts
Hauptmann (Ger)
Dave Ross
Mon 17 Sep 2018
at 05:25
  • msg #383

Re: OOC Thread - 17

Fusilier:
I included the arcs so you can fix the orientation easier. At the moment Kessler/Ferro and I assume Varis and Riedel are looking at each other.

That’s down to the map. Neither Kessler nor Riedel (or Lines and Czerny for that matter) were intended to be covering the areas that they have ended up covering.
Fusilier
GM, 6362 posts
Your Guide
Mon 17 Sep 2018
at 05:28
  • msg #384

Re: OOC Thread - 17

I assumed as much. Nothings happened where it can't be fixed up without loss.
Michael Kessler
player, 1271 posts
Hauptmann (Ger)
Dave Ross
Mon 17 Sep 2018
at 17:13
  • msg #385

Re: OOC Thread - 17

We do seem to be getting bogged down here. I'd be in favour of Kessler's team moving up to where McCarthy's team currently are and then McCarthy's team moving forward to join Walsh and Kolstrup.
Fusilier
GM, 6364 posts
Your Guide
Mon 17 Sep 2018
at 23:27
  • msg #386

Re: OOC Thread - 17

This mostly for new people, but also a reminder for the old hands too, there's a house rule for physical stance. It can have an impact on rolls made for you or against you, so it pays to utilize them (when it's physically possible). The modifier may not be much, but really, all it takes is for the dice to be off by a single point for success or failure, life or death, etc.

There's basically three: prone, kneeling/squatting, standing. To put it simply, the lower you are the better your marksmanship. Someone lying on the ground and supporting their weapon will be more stable than freely standing. Kneeling is neutral or unmodified. On the contrary, standing provides an advantage to certain skill checks like Observation. You can see more standing up than lying flat, for example. Kneeling is again neutral. Stealth (concealment) and other skills can be affected by stance choices as well.

Just FYI.
Fusilier
GM, 6365 posts
Your Guide
Tue 18 Sep 2018
at 00:51
  • msg #387

Re: OOC Thread - 17

Here's some detail of the main building at the pumping station. Note there are no doors visible. You are at the rear, with the front on the opposite side, facing the river and where there is a road. The lowest window is about equal to a standing person's head, so the higher windows are about 8ft up. There's 2 sections of damage, first the roof is collapsed on the north half, while the south half has a large hole in the wall. The thick brush is essentially impassable... unless there's some noisy and slow going 'bushwacking'.


This message was last edited by the GM at 00:51, Tue 18 Sept 2018.
Gerhard Dietrich
player, 12 posts
Polizeioberkommissar
Chalkline
Tue 18 Sep 2018
at 01:47
  • msg #388

Re: OOC Thread - 17

A few questions please:

- How wide is the river here?

- Do NVGs have a range of over 100m?

- Is there cover between the barge and the ruins?

- What sort of other cover is there about?
Fusilier
GM, 6366 posts
Your Guide
Tue 18 Sep 2018
at 02:16
  • msg #389

Re: OOC Thread - 17

- 40m roughly.

- Yes, but riverside vegetation is preventing longer ranges. Imagine you're down in a boat a water level, you can't see too far past the riverbanks as they are higher than the water (and covered in reeds and such).

- A bit of concealment, but not cover. A bit of reeds and brush.

- Not much. This was farming country so it's been routinely cleared over the centuries. No real trees. Same as above mostly, reeds and brush, suitable to break a shooter/observer's line of sight a little, but nothing above ground that's solid enough to stop bullets.
This message was last edited by the GM at 02:16, Tue 18 Sept 2018.
John Jameson McCarthy
player, 2843 posts
Major (US) Cavalry
Mark101
Tue 18 Sep 2018
at 16:22
  • msg #390

Re: OOC Thread - 17

I have misgivings over attacking a fortified position at night and behind enemy lines. However, it seems like that's what the party wants to do and I'm happy to go with that. How do we want to attack? Part of my misgiving is that I have no idea how to so it.

Let me know what you want us to do and I'll issue orders. In the meantime, we'll do what Kessler suggests to mark time.
Michael Kessler
player, 1272 posts
Hauptmann (Ger)
Dave Ross
Tue 18 Sep 2018
at 16:47
  • msg #391

Re: OOC Thread - 17

In reply to John Jameson McCarthy (msg # 390):

I just want to try and get moving. It feels like we’ve been tip toeing around this pump house for weeks. I’m hoping that Walsh’s move forward may do something to resolve things one way or the other then we can take things from there (i.e. he’s either going to find out the building is empty or it’s occupied by someone).
Fusilier
GM, 6367 posts
Your Guide
Tue 18 Sep 2018
at 18:26
  • msg #392

Re: OOC Thread - 17

I'd suggest instead of moving one piece on the board at a time, so to speak, you give me a sequence of planned actions involving multiple people/teams. I could then cover all of the actions, stopping and interrupting it only if there is something critical happening like a sighting, stepping on a mine, important radio call, or something.

Players will need to note if there PC has multiple actions to cover in a single turn and post accordingly though.

And of course this only applies to non-combat situations.
This message was last edited by the GM at 20:02, Tue 18 Sept 2018.
Per Kolstrup
player, 693 posts
Oversergent (Den)
Raellus
Tue 18 Sep 2018
at 19:36
  • msg #393

Re: OOC Thread - 17


I'll post IC for both of my PC's after work today.

-
Jose Rodriguez
player, 18 posts
Spec4 (US) Infantry
Heffe
Wed 19 Sep 2018
at 16:08
  • msg #394

Re: OOC Thread - 17

For the team out in the cold, maybe we should plan to have 2 of us cover south west, and one cover east/south east, as those seem to be the directions of known and suspected enemy locations. Voight can then cover our back inside the ruins of the farmhouse in case someone decides to be sneaky and work their way behind us. Thoughts?
Henry 'Hank' Voight
player, 14 posts
Military Contractor
Corkman
Wed 19 Sep 2018
at 16:52
  • msg #395

Re: OOC Thread - 17

Jose Rodriguez:
For the team out in the cold, maybe we should plan to have 2 of us cover south west, and one cover east/south east, as those seem to be the directions of known and suspected enemy locations. Voight can then cover our back inside the ruins of the farmhouse in case someone decides to be sneaky and work their way behind us. Thoughts?

No issues with that
Gerhard Dietrich
player, 17 posts
Polizeioberkommissar
Chalkline
Fri 21 Sep 2018
at 10:27
  • msg #396

Re: OOC Thread - 17

Sounds good to me.

By the way guys, even though my PC is an officer feel free to provide input. I don't want to remove any agency you guys have as players.

GM: Does the 'riverbank crew' hear the shots?
Henry 'Hank' Voight
player, 18 posts
Military Contractor
Corkman
Fri 21 Sep 2018
at 12:38
  • msg #397

Re: OOC Thread - 17

Gerhard Dietrich:
Sounds good to me.

By the way guys, even though my PC is an officer feel free to provide input. I don't want to remove any agency you guys have as players.

GM: Does the 'riverbank crew' hear the shots?

No problem with giving input.  Hanks been trying
Fusilier
GM, 6371 posts
Your Guide
Fri 21 Sep 2018
at 12:44
  • msg #398

Re: OOC Thread - 17

In reply to Gerhard Dietrich (msg # 396):

No, your timeline isn't synched exactly. Not yet anyway.
This message was last edited by the GM at 12:44, Fri 21 Sept 2018.
Gerhard Dietrich
player, 19 posts
Polizeioberkommissar
Chalkline
Fri 21 Sep 2018
at 12:45
  • msg #399

Re: OOC Thread - 17

Henry 'Hank' Voight:
Gerhard Dietrich:
Sounds good to me.

By the way guys, even though my PC is an officer feel free to provide input. I don't want to remove any agency you guys have as players.

GM: Does the 'riverbank crew' hear the shots?

No problem with giving input.  Hanks been trying


If it looks like I'm ignoring you I've really just missed it. Ping me here as well :)
Henry 'Hank' Voight
player, 19 posts
Military Contractor
Corkman
Fri 21 Sep 2018
at 12:59
  • msg #400

Re: OOC Thread - 17

Gerhard Dietrich:
Henry 'Hank' Voight:
Gerhard Dietrich:
Sounds good to me.

By the way guys, even though my PC is an officer feel free to provide input. I don't want to remove any agency you guys have as players.

GM: Does the 'riverbank crew' hear the shots?

No problem with giving input.  Hanks been trying


If it looks like I'm ignoring you I've really just missed it. Ping me here as well :)

Pairing up the night vision/Non-Night vision guys
Gerhard Dietrich
player, 20 posts
Polizeioberkommissar
Chalkline
Fri 21 Sep 2018
at 13:10
  • msg #401

Re: OOC Thread - 17

We'll just wait until Jose and Bill post first, I don't want to spam them out, but it's a brilliant idea.
Jose Rodriguez
player, 22 posts
Spec4 (US) Infantry
Heffe
Fri 21 Sep 2018
at 17:34
  • msg #402

Re: OOC Thread - 17

In reply to Gerhard Dietrich (msg # 401):

I'm totally good with pairing up. Makes perfect sense. Good thinking!
Fusilier
GM, 6373 posts
Your Guide
Sun 23 Sep 2018
at 00:49
  • msg #403

Re: OOC Thread - 17

Ignore the visual details of the rooftop figure, only the upper chest and head is visible.

Re: "Cold" players, sorry I won't be able to get that (your) half of things done until tomorrow night.


This message was last edited by the GM at 01:00, Sun 23 Sept 2018.
Varis Babicevs
player, 1633 posts
Sgt (Latvia)
Raellus
Sun 23 Sep 2018
at 02:17
  • msg #404

Re: OOC Thread - 17

Fusilier:
In that same second or two that Varis makes the observation, he also notes the additional (potential) threat is vertically in line with the Mad Dogs ahead. He can't tell if the two have LOS with each other though, which is impossible if the person isn't near the edge.


Hey all. If Varis thought this guy is about to drop a frag on the Mad Dog's below, he'd fire a burst at him to take him out or force him back (and warn his friends). This will throw stealth out the window, but I can't see him letting the guy go and just running up to join the others in a markedly vulnerable position. It seems like it's just a matter of time until the rooftop lurker detects one of us. I just want y'all to know that Varis isn't trying to be a hotdog or showboat or anything like that. He's seen a threat and he intends to deal with it.

-
Michael Kessler
player, 1276 posts
Hauptmann (Ger)
Dave Ross
Sun 23 Sep 2018
at 21:57
  • msg #405

Re: OOC Thread - 17

I've posted for Kessler based on the info that he has available at this time.

@Kolstrup/ Ferro if you want to do something other than hold in place feel free to presume that Kessler will green light it if it's suggested. Otherwise, If / when anyone tells him about the returning runner I suggest we try and track him down by having some people move up to the northern end of the building. I realise trying to track him down in the dark will be challenging but I think leaving him at large to seize the initiative at a time of his choosing is equally challenging.
Ferro
player, 1014 posts
CaporaleMaggior (It)
Jinnysong
Sun 23 Sep 2018
at 22:16
  • msg #406

Re: OOC Thread - 17

In reply to Varis Babicevs (msg # 404):

I'm inclined to think it isn't a coincidence that he stood up at the same time as one group moved in and the other is on the way. He probably heard something and was already on alert since there is gunfire only 3-400m away.. It's almost definitely a threat.
Fusilier
GM, 6378 posts
Your Guide
Thu 27 Sep 2018
at 01:04
  • msg #407

Re: OOC Thread - 17

Mostly for the new players...

For game mechanics, when using NVGs only what are referred to as "quick shots" are permitted. No aimed shots. That doesn't mean shooting from the hip or something careless like that, but rather just being unable to properly utilize the weapon sights effectively. Only a fixed night scope or a zeroed-in laser device allows for "aimed shots".

Naked eye shooters can aim, but you are firing in darkness (unless illumination is used) so your range is going to considered one band longer than the actual distance.

Using this game's experience, I've found players can make up for these limitations by simply firing more rounds than you'd normally expend.
This message was last edited by the GM at 01:04, Thu 27 Sept 2018.
Varis Babicevs
player, 1635 posts
Sgt (Latvia)
Raellus
Thu 27 Sep 2018
at 02:26
  • msg #408

Re: OOC Thread - 17


Speaking of which...

Any indication if Varis hit the rooftop sentry? If not, he'll fire another burst in hopes of catching him before he ducks into cover.

-
Fusilier
GM, 6380 posts
Your Guide
Thu 27 Sep 2018
at 02:51
  • msg #409

Re: OOC Thread - 17

He isn't visible anymore, hit or ducked down, or both.
Gerhard Dietrich
player, 24 posts
Polizeioberkommissar
Chalkline
Thu 27 Sep 2018
at 08:29
  • msg #410

Re: OOC Thread - 17

Three shots at the guys lying down behind the log
Jose Rodriguez
player, 26 posts
Spec4 (US) Infantry
Heffe
Thu 27 Sep 2018
at 19:47
  • msg #411

Re: OOC Thread - 17

For the group in the cold, any thoughts on popping an illum round to the west? It would allow us to fire aimed shots, but presumably give the enemy the same option, though we might be able to temp blind some of their NOD users if we have warning of it going off. It would also reveal to the entire surrounding area where the fighting is taking place.
Henry 'Hank' Voight
player, 24 posts
Military Contractor
Corkman
Thu 27 Sep 2018
at 19:59
  • msg #412

Re: OOC Thread - 17

Jose Rodriguez:
For the group in the cold, any thoughts on popping an illum round to the west? It would allow us to fire aimed shots, but presumably give the enemy the same option, though we might be able to temp blind some of their NOD users if we have warning of it going off. It would also reveal to the entire surrounding area where the fighting is taking place.

May be worth a shot.  No objections here.
Jose Rodriguez
player, 27 posts
Spec4 (US) Infantry
Heffe
Fri 28 Sep 2018
at 00:14
  • msg #413

Re: OOC Thread - 17

I'm having a really hard time justifying an illum round in my head. Appreciate the feedback, Voight, but I think I'm going to hold on that idea for now. The downsides just seem like they'd outweigh the upsides, at least for now.
Henry 'Hank' Voight
player, 25 posts
Military Contractor
Corkman
Fri 28 Sep 2018
at 00:50
  • msg #414

Re: OOC Thread - 17

Jose Rodriguez:
I'm having a really hard time justifying an illum round in my head. Appreciate the feedback, Voight, but I think I'm going to hold on that idea for now. The downsides just seem like they'd outweigh the upsides, at least for now.

No worries, just wanted to throw out some suggestions

I'll get q post up Friday morning
This message was last edited by the player at 02:34, Fri 28 Sept 2018.
Gerhard Dietrich
player, 25 posts
Polizeioberkommissar
Chalkline
Fri 28 Sep 2018
at 07:29
  • msg #415

Re: OOC Thread - 17

I agree. You may want to wait until they rush us
Henry 'Hank' Voight
player, 26 posts
Military Contractor
Corkman
Fri 28 Sep 2018
at 12:53
  • msg #416

Re: OOC Thread - 17

Gerhard Dietrich:
I agree. You may want to wait until they rush us

I'll post accordingly.  Just thought of just waiting for it to happen, I would try to take some initiative and bring fight to them.

No worries, not saying it was a good plan, just a suggestion is all.  No harm, no foul!
Fusilier
GM, 6382 posts
Your Guide
Sun 30 Sep 2018
at 00:56
  • msg #417

Re: OOC Thread - 17




Varis Babicevs
player, 1638 posts
Sgt (Latvia)
Raellus
Sun 30 Sep 2018
at 20:28
  • msg #418

Re: OOC Thread - 17


If Varis arrives near McCarthy when Kessler starts his flanking move, Varis will accompany the German.

Ruling, Fuse?

-
Fusilier
GM, 6383 posts
Your Guide
Sun 30 Sep 2018
at 20:47
  • msg #419

Re: OOC Thread - 17

Yeah, that's fine.
Henry 'Hank' Voight
player, 29 posts
Military Contractor
Corkman
Thu 4 Oct 2018
at 02:06
  • msg #420

Re: OOC Thread - 17

Not a big deal Fuse but, Voight doesn't have a 40mm, that should be Jose's inventory.
Ferro
player, 1019 posts
CaporaleMaggior (It)
Jinnysong
Thu 4 Oct 2018
at 10:11
  • msg #421

Re: OOC Thread - 17

Just a reminder the Osprey briefing told us the enemy have mortar support. If they are making a run for it that leaves the pumping station probably as a registered target that's now free for dropping rounds on.
Michael Kessler
player, 1280 posts
Hauptmann (Ger)
Dave Ross
Thu 4 Oct 2018
at 11:01
  • msg #422

Re: OOC Thread - 17

In reply to Ferro (msg # 421):

Good point. I’d hoped we might be able to clear the building then use the roof as an OP to try and find out what was going on further south but that might not be such a good idea.
Fusilier
GM, 6389 posts
Your Guide
Mon 8 Oct 2018
at 19:17
  • msg #423

Re: OOC Thread - 17


Henry 'Hank' Voight
player, 31 posts
Military Contractor
Corkman
Mon 8 Oct 2018
at 19:48
  • msg #424

Re: OOC Thread - 17

Does Henry see the same movement away from them as Jose?
Fusilier
GM, 6390 posts
Your Guide
Mon 8 Oct 2018
at 20:05
  • msg #425

Re: OOC Thread - 17

No.
Michael Kessler
player, 1285 posts
Hauptmann (Ger)
Dave Ross
Sat 13 Oct 2018
at 08:40
  • msg #426

Re: OOC Thread - 17

Kessler's basic plan is to regroup this turn then push forward to investigate the ongoing firefight with Czerny and Lines staying behind to provide fire support from the pump house roof.

As always if anyone would prefer to do something different just say.
This message was last edited by the player at 11:29, Sat 13 Oct 2018.
Fusilier
GM, 6397 posts
Your Guide
Tue 16 Oct 2018
at 13:41
  • msg #427

Re: OOC Thread - 17

Need some further clarification.

What's the axis of advance, or in other words, which direction? I know it's towards the wooded patch but it's rather large and a more accurate heading would help.

And how are you moving relative to the road? On one side, on it, split on both, etc..
This message had punctuation tweaked by the GM at 13:42, Tue 16 Oct 2018.
Michael Kessler
player, 1287 posts
Hauptmann (Ger)
Dave Ross
Tue 16 Oct 2018
at 14:18
  • msg #428

Re: OOC Thread - 17

OK, let me try and describe what I had in mind.

We advance in this shape (which is roughly the same angle as the canal) with everyone on the wooded side of the road and the man at the top (left hand side facing forward) adjacent to the road/ I’d suggest five metre spacings between each person to cover as much ground as possible.

       /
     /
   /
 /

We advance diagonally from top to bottom at roughly a 135 degree angle. That should take us through all the areas of interest. I’m presuming the flare has now fizzled out but if it hasn’t we’ll skirt around any areas where we’re obviously going to be visible.

If nothing happens that requires an intervention beforehand we’ll halt at the left hand edge of the sporadic gunfire circle and assess next moves.

Does that make sense?
Fusilier
GM, 6398 posts
Your Guide
Tue 16 Oct 2018
at 14:43
  • msg #429

Re: OOC Thread - 17

As an update to the situation that I hadn't passed on to you yet, the 'sporadic gunfire' has ceased (during time your PC's are making their current actions). I'm not sure if that will affect your intent or not, so I figured I'd tell you now.

For the formation, I think I get you, but not 100% certain. What I'll do is draw up a diagram and put my interpretation on it and see if it matches what you want. I'm on my phone right now so it'll have to wait for a little bit.
Michael Kessler
player, 1288 posts
Hauptmann (Ger)
Dave Ross
Tue 16 Oct 2018
at 14:54
  • msg #430

Re: OOC Thread - 17

Actually, thinking about it and looking at the map we should probably advance at a 90 degree angle to the canal, i.e. like this

     /     ->     /
   /      ->    /
 /      ->    /

That will cut down on the chances of being outflanked (at least on the river side).

Can we do that and still cover the area where we think the wounded Russian is while keeping a sensible spacing?
Fusilier
GM, 6399 posts
Your Guide
Tue 16 Oct 2018
at 15:06
  • msg #431

Re: OOC Thread - 17

That way actually makes a little bit more sense for me to imagine.

I think so (atm). I just realized I cropped the scale off the map the last time I edited it. An inch is roughly 40-50m. Looking at the screen you have less, maybe half of that to start off with at the edge of the pumping station. As you advance though you'll be able to spread out more. Moving ESE will see the group pass through the area the enemy disappeared into (and the other guy shot).
Michael Kessler
player, 1289 posts
Hauptmann (Ger)
Dave Ross
Tue 16 Oct 2018
at 15:18
  • msg #432

Re: OOC Thread - 17

Cool...sounds like a plan to me.
Fusilier
GM, 6400 posts
Your Guide
Tue 16 Oct 2018
at 21:35
  • msg #433

Re: OOC Thread - 17

Sorry, we got some high winds here today and seems to have knocked out my internet. I just have data on my phone. I won't be able to get the turn up until I get back online tomorrow. @Kessler, I have it sorted out for the advance. @O'Brien I'm not sure what you mean at all so will need clarification.
Fusilier
GM, 6402 posts
Your Guide
Wed 17 Oct 2018
at 17:45
  • msg #434

Re: OOC Thread - 17


Fusilier
GM, 6408 posts
Your Guide
Tue 23 Oct 2018
at 19:03
  • msg #435

Re: OOC Thread - 17

Turn will be up tomorrow, before then can you tell me if you guys going with Ferro's suggestion or just advance as you were?
John Jameson McCarthy
player, 2857 posts
Major (US) Cavalry
Mark101
Tue 23 Oct 2018
at 19:40
  • msg #436

Re: OOC Thread - 17

I'm fine to go with Ferro's suggestion.
Fusilier
GM, 6412 posts
Your Guide
Wed 24 Oct 2018
at 14:37
  • msg #437

Re: OOC Thread - 17

I just mentioned something in a PM to Dave, but I figured everybody should know. First aide done in low visibility (including with night vision goggles) is one level more difficult. This applies to a lot of different skill checks actually. Anyway, I advised him to use a flashlight to negate the added difficulty.

I'm sure though that everybody realizes the risk involved in using one in the dark, in that it may be visible to the enemy.
This message was last edited by the GM at 14:42, Wed 24 Oct 2018.
Per Kolstrup
player, 708 posts
Oversergent (Den)
Raellus
Sat 27 Oct 2018
at 16:22
  • msg #438

Re: OOC Thread - 17


I realize that Fuse is trying to unite two parties, the OG players and the new guys, in the current episode. I'm all for that, and Per's suggestions don't reflect any resistance to said scenario. It's purely an RP response to the current IG situation. If Riedel wasn't critically wounded, my PCs would be fine with moving towards the farm house, despite the dangers inherent of two forces, each unknown to the other, trying to make contact in no-man's land, at night, right after a firefight.

If other PCs want to play along and move towards a meeting, I won't be raising a stink, either IC or OOC.

-
Michael Kessler
player, 1295 posts
Hauptmann (Ger)
Dave Ross
Sun 28 Oct 2018
at 07:45
  • msg #439

Re: OOC Thread - 17

The most compelling reason I can think of to contact the people in the farmhouse is that they might have a trained medic. (OOC I’m presuming they don’t but IC it’s a reason for reaching out to them).
John Jameson McCarthy
player, 2861 posts
Major (US) Cavalry
Mark101
Sun 28 Oct 2018
at 18:12
  • msg #440

Re: OOC Thread - 17

The argument about the other team having a medic is a good one. How about Ferro, Varis and JJ move forward whilst the others get Reidel ready for extraction?
Per Kolstrup
player, 710 posts
Oversergent (Den)
Raellus
Sun 28 Oct 2018
at 19:07
  • msg #441

Re: OOC Thread - 17

John Jameson McCarthy:
The argument about the other team having a medic is a good one. How about Ferro, Varis and JJ move forward whilst the others get Reidel ready for extraction?


Ferro's IC reasoning is strong. IMO, I think JJM shouldn't go though, not after what happened at the market square. Varis is too much of a hothead. I propose that Per accompany Ferro. Mark, feel free to veto Per's suggestion IC, if you disagree.

-
Ferro
player, 1029 posts
CaporaleMaggior (It)
Jinnysong
Mon 29 Oct 2018
at 10:30
  • msg #442

Re: OOC Thread - 17

Ok.

And what Rae said.
John Jameson McCarthy
player, 2862 posts
Major (US) Cavalry
Mark101
Mon 29 Oct 2018
at 17:01
  • msg #443

Re: OOC Thread - 17

OK, I'll get on it now.
Fusilier
GM, 6415 posts
Your Guide
Mon 29 Oct 2018
at 18:48
  • msg #444

Re: OOC Thread - 17

Ferro/Kolstrup

Please hide any communication attempts in your next posts. Other actions don't have to be hidden, just spoken messages in your attempt to make contact. Also if you can, you can post you move action this turn.
Per Kolstrup
player, 711 posts
Oversergent (Den)
Raellus
Mon 29 Oct 2018
at 19:15
  • msg #445

Re: OOC Thread - 17

In reply to Fusilier (msg # 444):

Sure, by I'd like to confer with Ferro regarding how we make contact. Assuming this were an IRL situation, my biggest concern is how not to get shot by the strangers. Just walking towards them seems super dangerous. Flashing a light at them (like Morse code) also could be misconstrued, and whoever's flashing the light is making him/herself a target. We could pop a flare, but there's no universal meaning associated with that. Anything that I think of that we could do IC could be misconstrued.

Ideas, anyone?

-
Michael Kessler
player, 1296 posts
Hauptmann (Ger)
Dave Ross
Mon 29 Oct 2018
at 19:31
  • msg #446

Re: OOC Thread - 17

In reply to Per Kolstrup (msg # 445):

Yell loudly?
Ferro
player, 1030 posts
CaporaleMaggior (It)
Jinnysong
Mon 29 Oct 2018
at 22:40
  • msg #447

Re: OOC Thread - 17

Yes, yell loudly. The lack of wind and open terrain will help. I'm sure it will be enough.
Michael Kessler
player, 1298 posts
Hauptmann (Ger)
Dave Ross
Tue 30 Oct 2018
at 09:53
  • msg #448

Re: OOC Thread - 17

Ferro:
"I can alert Osprey to have their medics and transport standing by. For Riedel, I mean." Ferro then offers, reaching for the radio handset clipped to her webbing. Being a frontline unit meant they probably already have medics on hand at all times but transport might be another matter. Especially at night.

Did anyone follow up on this?
Ferro
player, 1032 posts
CaporaleMaggior (It)
Jinnysong
Tue 30 Oct 2018
at 11:03
  • msg #449

Re: OOC Thread - 17

Unless I missed it I don't believe so.
Michael Kessler
player, 1299 posts
Hauptmann (Ger)
Dave Ross
Tue 30 Oct 2018
at 11:08
  • msg #450

Re: OOC Thread - 17

In reply to Ferro (msg # 449):

No, I didn’t think so either.
Fusilier
GM, 6422 posts
Your Guide
Tue 30 Oct 2018
at 20:02
  • msg #451

Re: OOC Thread - 17

I'm going to stop there to give Ferro and Kolstrup a chance to post before there's anything else. That's also the extent of what I have that Ferro planned on saying.
This message was last edited by the GM at 20:02, Tue 30 Oct 2018.
Henry 'Hank' Voight
player, 50 posts
PMC /Call Sign: Devil Dog
Corkman
Tue 30 Oct 2018
at 20:44
  • msg #452

Re: OOC Thread - 17

Understood
Varis Babicevs
player, 1650 posts
Sgt (Latvia)
Raellus
Tue 30 Oct 2018
at 23:39
  • msg #453

Re: OOC Thread - 17

Fusilier:
Details of loot TBC. Is this a rush job or is Varis being meticulous? There was detail in the post so I know what he's looking for on the three bodies, but I'd still like some confirmation on the speed or a rough time estimate.


It's a little of both. He can relieve them of weapons and ammo really quickly, since most soldiers carry it in similar/obvious places. After he grabs that stuff (10-30 seconds max.), he'll poke around in their pockets and such. He spent as much of that turn as he could searching the bodies, only leaving when JJM prompted him to.

-
Fusilier
GM, 6423 posts
Your Guide
Sat 3 Nov 2018
at 00:13
  • msg #454

Re: OOC Thread - 17

Post will be up tomorrow. Sorry about the delay.
Fusilier
GM, 6426 posts
Your Guide
Sat 3 Nov 2018
at 23:53
  • msg #455

Re: OOC Thread - 17

That was probably the longest intro transition we've had, but finally, welcome to new players Heffe (Jose Rodriguez), Chalkline (Gerhard Dietrich), and Akulaau (William Schmidt).

I've removed the hidden tag on their private chapter so it's now public.
Ferro
player, 1035 posts
CaporaleMaggior (It)
Jinnysong
Sun 4 Nov 2018
at 01:03
  • msg #456

Re: OOC Thread - 17

Welcome new players.
Henry 'Hank' Voight
player, 54 posts
PMC /Call Sign: Devil Dog
Corkman
Sun 4 Nov 2018
at 01:51
  • msg #457

Re: OOC Thread - 17

I'm baaaack (as somebody else)!

I hope to catch up by tomorrow!

Hank is not currently with the group they just found, he's out in the field assessing the wounded for Intel & prisoners (trying to keep up with Varis).
Gerhard Dietrich
player, 44 posts
Polizeioberkommissar
Chalkline
Sun 4 Nov 2018
at 04:02
  • msg #458

Re: OOC Thread - 17

Hi guys!
Whew, we thought at one moment that we were going to lose some of us before we ever got near you! :)
William Schmidt
player, 30 posts
CPO Boatswain (RN)
Akulaau
Sun 4 Nov 2018
at 07:02
  • msg #459

Re: OOC Thread - 17

Gday all, nice to join you.
John Jameson McCarthy
player, 2865 posts
Major (US) Cavalry
Mark101
Sun 4 Nov 2018
at 16:43
  • msg #460

Re: OOC Thread - 17

Some handles I remember fondly here. Welcome back old and new.
Per Kolstrup
player, 715 posts
Oversergent (Den)
Raellus
Sun 4 Nov 2018
at 17:19
  • msg #461

Re: OOC Thread - 17


Welcome aboard, folks.

I am a bit confused. Maybe I'm not the only one. Is Corkman's new PC not really with the other three? Does the new group have wounded or is Hank tending to an enemy WIA? Is Hank planning on walking to Gdansk alone?

Perhaps the current situation with the main group is not clear? I don't mean to be pedantic or pushy, but we have a critically wounded PC and must make haste. We can really afford to wait around for scroungers.

If I'm missing something, please fill me in.

-
This message was last edited by the player at 17:44, Sun 04 Nov 2018.
Michael Kessler
player, 1302 posts
Hauptmann (Ger)
Dave Ross
Sun 4 Nov 2018
at 18:16
  • msg #462

Re: OOC Thread - 17

Welcome to those joining (or should I say Wilkommen?)

To summarise Kessler's last IC post, I'm suggesting the stretcher party head off first with the following

Walsh / Babicevs - on point
Czerny / Lines - stretcher bearers
O'Brien / McCarthy - protecting the stretcher bearers

(I presumed PC's would prefer not to be stretcher bearers)

Kessler will hold position at the pump house until Ferro / Kolstrup plus Dietrich's team get there then we can follow on - I expect we'll catch up soon enough.

If anyone wants to do something different just say so but I really do not think delaying the casevac until everyone has regrouped at the pump house is a good idea.

@Rae, agreed. Kessler has given Kolstrup the hurry up IC (I know Per is aware of the urgency) - getting Riedel (and, to a lesser extent O'Brien) back to Osprey and from there to St Mary's is top priority.

ETA, meant to say, I know that all of the stragglers aren't German but Kessler doesn't. On the up side it reduces the chances of you being Stasi loyalists...
This message was last edited by the player at 18:21, Sun 04 Nov 2018.
Fusilier
GM, 6427 posts
Your Guide
Sun 4 Nov 2018
at 18:46
  • msg #463

Re: OOC Thread - 17

Hank is with the other three but not physically. He's on the other side of the field where the 3 enemy runners were taken down (one of which sounds as though they are wounded).
Jose Rodriguez
player, 51 posts
Spec4 (US) Infantry
Heffe
Mon 5 Nov 2018
at 05:36
  • msg #464

Re: OOC Thread - 17

Well met, everyone. Thanks for the welcome!
Fusilier
GM, 6428 posts
Your Guide
Mon 5 Nov 2018
at 11:24
  • msg #465

Re: OOC Thread - 17

You're close to the first waypoint (RR Bridge). What's your route back? Same way you came in is probably the fastest, unless you go over the bridge/river and head due north. The latter way would be quicker but 1) you'd need to sort out entering Watchmen lines (not Osprey) and 2) enemy units are said to be heading home and might* be near the bridge as you cross.

* Or might not. They have further to go and may not even use the bridge (rumored to have boats).




This message was last edited by the GM at 11:25, Mon 05 Nov 2018.
Michael Kessler
player, 1303 posts
Hauptmann (Ger)
Dave Ross
Mon 5 Nov 2018
at 12:03
  • msg #466

Re: OOC Thread - 17

I’d say back the way we came. We’ve got some familiarity with the ground and it takes us back to Osprey.
Ferro
player, 1037 posts
CaporaleMaggior (It)
Jinnysong
Mon 5 Nov 2018
at 13:23
  • msg #467

Re: OOC Thread - 17

I'm ok with the same way back. There's risk in that but there's risk in the other option too. This way has less complications.
Fusilier
GM, 6431 posts
Your Guide
Tue 6 Nov 2018
at 12:33
  • msg #468

Re: OOC Thread - 17

Some clarification...

You are in the middle of the train yard. It's rectangularly shaped, with the narrow ends at North and South respectively. You are crossing from East to West (or northwest really).

Currently the three tipped rail cars (which form a sort of north/south wall) are your immediate cover. At least in terms of blocking LOS to the West. Other train cars are scattered about with gaps of open ground between them.

The three man sighting is moving north along the rail yard's western perimeter. There are ruins there.

So although you aren't going in the exact same direction it's close enough. If you push on as you were right now then you'd be at risk of being seen.

So you can 1) wait until they put more distance between you (but would still be somewhere between you and Osprey). 2) go back the way you came and circle wide around. 3) try to destroy them 4) something else.
This message was last edited by the GM at 12:34, Tue 06 Nov 2018.
Michael Kessler
player, 1305 posts
Hauptmann (Ger)
Dave Ross
Tue 6 Nov 2018
at 13:15
  • msg #469

Re: OOC Thread - 17

I think option 3 is best. As far as we know there are no friendlies in the vicinity.
Henry 'Hank' Voight
player, 58 posts
PMC /Call Sign: Devil Dog
Corkman
Tue 6 Nov 2018
at 13:27
  • msg #471

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 469):
The way the new group has been 'rushed' because of their (JJM's group) causality, I think the only option is 3 as well.  Try to rip through them if they're that close and get their wounded medic to friendly lines.
Michael Kessler
player, 1306 posts
Hauptmann (Ger)
Dave Ross
Tue 6 Nov 2018
at 13:38
  • msg #472

Re: OOC Thread - 17

In reply to Henry 'Hank' Voight (msg # 471):

Sorry if you feel you’ve been ‘rushed’. I’d say trying to save a player character (and the group’s only medic to boot) outweighs a spot of looting.
Henry 'Hank' Voight
player, 60 posts
PMC /Call Sign: Devil Dog
Corkman
Tue 6 Nov 2018
at 13:41
  • msg #473

Re: OOC Thread - 17

Michael Kessler:
In reply to Henry 'Hank' Voight (msg # 471):

Sorry if you feel you’ve been ‘rushed’. I’d say trying to save a player character (and the group’s only medic to boot) outweighs a spot of looting.

No, no, no!  Not complaining.  I understand the urgency to get the medic to friendly lines to get her help since no one else is really qualified.

As Frank, we would be doing the same thing.

As Hank, it's understood and it's the first friendly unit they've come across in awhile.  I just updated my post about trying some basic Trauma Aid skill if interested?
This message was last edited by the player at 13:44, Tue 06 Nov 2018.
Ferro
player, 1040 posts
CaporaleMaggior (It)
Jinnysong
Tue 6 Nov 2018
at 14:09
  • msg #474

Re: OOC Thread - 17

Hit. I feel like the last message from Osprey gave us the green light to consider anyone else out here as free game.

And we don't have time to wait to look for another route.
Jose Rodriguez
player, 54 posts
Spec4 (US) Infantry
Heffe
Tue 6 Nov 2018
at 16:13
  • msg #475

Re: OOC Thread - 17

Agreed on option 3. Maybe do a quick spearhead through these three and then double time til we hit friendly lines?
John Jameson McCarthy
player, 2867 posts
Major (US) Cavalry
Mark101
Tue 6 Nov 2018
at 17:25
  • msg #476

Re: OOC Thread - 17

Agreed, blast through and move on.

If any newcomers are short of kit, we have stores to draw from when we get back home. Other stuff we can try buying, though the Gdansk Amazon store leaves a lot to be desired.
Fusilier
GM, 6433 posts
Your Guide
Tue 6 Nov 2018
at 18:13
  • msg #477

Re: OOC Thread - 17

John Jameson McCarthy:
though the Gdansk Amazon store leaves a lot to be desired.


Hey, we're working on that.
Fusilier
GM, 6434 posts
Your Guide
Tue 6 Nov 2018
at 18:24
  • msg #478

Re: OOC Thread - 17

A possible snag in the plan... positioning.

That's a lot of guns being turned onto the enemy. Right now though everyone but the lead scouts are fully behind the train car "wall".

At most, two people can fire from a corner, one high / one low. Otherwise shooters need to move out and away from the cover. There is a chance surprise will be lost if the enemy looks over (likely as they are being cautious) and sees a squad+ emerging from behind the train and lining up to fire.

With this said you can adjust your plan if you wish. I just wanted to give a critical perspective that you may not have considered before any rolls are made. It doesn't mean the plan as it is won't work as desired.
This message was last edited by the GM at 18:27, Tue 06 Nov 2018.
Henry 'Hank' Voight
player, 61 posts
PMC /Call Sign: Devil Dog
Corkman
Tue 6 Nov 2018
at 18:30
  • msg #479

Re: OOC Thread - 17

Fusilier:
John Jameson McCarthy:
though the Gdansk Amazon store leaves a lot to be desired.


Hey, we're working on that.

Gdnask Amazon?  Priceless....
Fusilier
GM, 6435 posts
Your Guide
Tue 6 Nov 2018
at 18:37
  • msg #480

Re: OOC Thread - 17

Cancel my last.

You'll get unchecked positioning as a result of the "outstanding success" observation roll that was attributed to Varis.
Michael Kessler
player, 1308 posts
Hauptmann (Ger)
Dave Ross
Tue 6 Nov 2018
at 18:43
  • msg #481

Re: OOC Thread - 17

In reply to Fusilier (msg # 480):

No worries. I left one change in, which was to switch it so that Walsh and Babicevs take the front guy and Ferro and Kolstrup take the rear (I figured as Walsh and Babicevs were on point that was more logical).
Jose Rodriguez
player, 55 posts
Spec4 (US) Infantry
Heffe
Tue 6 Nov 2018
at 19:01
  • msg #482

Re: OOC Thread - 17

Henry 'Hank' Voight:
Fusilier:
John Jameson McCarthy:
though the Gdansk Amazon store leaves a lot to be desired.


Hey, we're working on that.

Gdnask Amazon?  Priceless....


Their shopping cart functionality is literally just some guy pushing a cart.

On the plus side, free same day delivery!
Varis Babicevs
player, 1654 posts
Sgt (Latvia)
Raellus
Wed 7 Nov 2018
at 00:29
  • msg #483

Re: OOC Thread - 17

Michael Kessler:
"We're going to take them out." The German says decisively. They have the enemy patrol outnumbered, out gunned, have the advantage of surprise. "We'll open fire when they make their next move. Presuming they're following the same routine two of them will move and one will stay in place. Walsh, Babicevs, target the front man, Ferro, Kolstrup, you've got the rear." They need to make sure that they're not all shooting at the same target. "I'll try and get the one that's staying out of sight with a forty mike mike. Czerny, you do the same with your grenade launcher. Major, can you and O'Brien stay with Riedel?"


To clarify, when you say front, you mean forward (i.e. furthest away from us)? And when you say rear, you mean the trailing man, nearest us? Front could mean nearest us, rear furthest away. I want to make sure that we're not all firing at the same guy by mistake.

-
This message was last edited by the player at 00:38, Wed 07 Nov 2018.
Gerhard Dietrich
player, 49 posts
Polizeioberkommissar
Chalkline
Wed 7 Nov 2018
at 02:48
  • msg #484

Re: OOC Thread - 17

Is Gerhard still asking Jose, Hank and Bill to fire on the three bogeys if it requires them to deploy past cover?
William Schmidt
player, 34 posts
CPO Boatswain (RN)
Akulaau
Wed 7 Nov 2018
at 04:41
  • msg #485

Re: OOC Thread - 17

OK to clarify, are we all behind one carriage of the train?

Is the train upright or are the cars on their side?

If upright can we crawl underneath and remain hidden until we fire?

Does Amazon Gdansk deliver to our location?
Michael Kessler
player, 1309 posts
Hauptmann (Ger)
Dave Ross
Wed 7 Nov 2018
at 06:42
  • msg #486

Re: OOC Thread - 17

Varis Babicevs:
Michael Kessler:
"We're going to take them out." The German says decisively. They have the enemy patrol outnumbered, out gunned, have the advantage of surprise. "We'll open fire when they make their next move. Presuming they're following the same routine two of them will move and one will stay in place. Walsh, Babicevs, target the front man, Ferro, Kolstrup, you've got the rear." They need to make sure that they're not all shooting at the same target. "I'll try and get the one that's staying out of sight with a forty mike mike. Czerny, you do the same with your grenade launcher. Major, can you and O'Brien stay with Riedel?"


To clarify, when you say front, you mean forward (i.e. furthest away from us)? And when you say rear, you mean the trailing man, nearest us? Front could mean nearest us, rear furthest away. I want to make sure that we're not all firing at the same guy by mistake.

-

By front I mean the one closest to Osprey aka the one furthest north.

Rear is the one furthest south.
Michael Kessler
player, 1310 posts
Hauptmann (Ger)
Dave Ross
Wed 7 Nov 2018
at 06:50
  • msg #487

Re: OOC Thread - 17

Gerhard Dietrich:
Is Gerhard still asking Jose, Hank and Bill to fire on the three bogeys if it requires them to deploy past cover?

The idea behind my post was to try and give as many people as possible a chance to take part in the firefight. As I said to Fuse yesterday if only four people can take a shot Kessler’s going to put his faith in the people he knows not those he’s only just met so would have told the four Mad Dogs to take the shots, which would have sidelined the new people. If you (new people) would prefer to stay in cover instead just say and I can edit accordingly.
Gerhard Dietrich
player, 50 posts
Polizeioberkommissar
Chalkline
Wed 7 Nov 2018
at 07:57
  • msg #488

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 487):

I'm just concerned we'll blow it by deploying past the rail cars in full view.
Michael Kessler
player, 1311 posts
Hauptmann (Ger)
Dave Ross
Wed 7 Nov 2018
at 09:23
  • msg #489

Re: OOC Thread - 17

In reply to Gerhard Dietrich (msg # 488):

Like I said, was just trying to give the new guys a chance to do a bit of bonding with the original crew via a shared firefight where the odds are in our favour.

I’ve removed the part of my post where Kessler talks to Dietrich so that will leave it up to the four of you to decide what action (if any) you want to take.
William Schmidt
player, 35 posts
CPO Boatswain (RN)
Akulaau
Wed 7 Nov 2018
at 10:30
  • msg #490

Re: OOC Thread - 17

Sorry missed the bit about the cars on their sides.
Michael Kessler
player, 1312 posts
Hauptmann (Ger)
Dave Ross
Wed 7 Nov 2018
at 11:03
  • msg #491

Re: OOC Thread - 17

Gerhard Dietrich:
Gerhard leans forwards and whispers "They want them taken out. I can't ID the bogeys though. It's not an order."

To be fair, the point of editing out the conversation was to leave it up to you guys what you do. The Mad Dogs aren’t asking you to take the enemy out, we’re going to do that ourselves. If you guys want to join in that’s up to you. If you’d rather not we’ll deal with them ourselves, but it’s not really a case of us wanting you to take them out. I edited out that conversation, so no one’s asking you to do anything - it’s Dietrich’s call how he manages his people.
Gerhard Dietrich
player, 53 posts
Polizeioberkommissar
Chalkline
Wed 7 Nov 2018
at 11:09
  • msg #492

Re: OOC Thread - 17

I'll modify it to reflect that

By the way, has the 'word wrap' box become unchecked on this thread? :D
Michael Kessler
player, 1313 posts
Hauptmann (Ger)
Dave Ross
Wed 7 Nov 2018
at 11:13
  • msg #493

Re: OOC Thread - 17

In reply to Gerhard Dietrich (msg # 492):

Cheers.

I think the problem post is the one with the sketch map. It's a bugger on a phone...
Fusilier
GM, 6436 posts
Your Guide
Wed 7 Nov 2018
at 11:33
  • msg #494

Re: OOC Thread - 17

Resized map. Should fix the page.


Henry 'Hank' Voight
player, 62 posts
PMC /Call Sign: Devil Dog
Corkman
Wed 7 Nov 2018
at 13:32
  • msg #495

Re: OOC Thread - 17

The AK that Dietrich wants to hand off to Bill DOES NOT have a magazine inserted in it.  It was found like that next to the body.  It looked like he was trying to reload it and got hit, dropping the mag & weapon separately.
Gerhard Dietrich
player, 54 posts
Polizeioberkommissar
Chalkline
Wed 7 Nov 2018
at 14:00
  • msg #496

Re: OOC Thread - 17

Henry 'Hank' Voight:
The AK that Dietrich wants to hand off to Bill DOES NOT have a magazine inserted in it.  It was found like that next to the body.  It looked like he was trying to reload it and got hit, dropping the mag & weapon separately.

How about the AKs off the other two runners?
Fusilier
GM, 6437 posts
Your Guide
Wed 7 Nov 2018
at 14:23
  • msg #497

Re: OOC Thread - 17

Those weapons weren't collected. The search only got as far as the first person.
Henry 'Hank' Voight
player, 64 posts
PMC /Call Sign: Devil Dog
Corkman
Wed 7 Nov 2018
at 20:55
  • msg #498

Re: OOC Thread - 17

Volunteer if new group is included Herr Kessler
William Schmidt
player, 37 posts
CPO Boatswain (RN)
Akulaau
Thu 8 Nov 2018
at 01:53
  • msg #499

Re: OOC Thread - 17

Henry 'Hank' Voight:
The AK that Dietrich wants to hand off to Bill DOES NOT have a magazine inserted in it.  It was found like that next to the body.  It looked like he was trying to reload it and got hit, dropping the mag & weapon separately.


All good mate, he would have checked regardless if there was a magazine on the AK.
Varis Babicevs
player, 1655 posts
Sgt (Latvia)
Raellus
Thu 8 Nov 2018
at 04:28
  • msg #500

Re: OOC Thread - 17


I volunteer Varis to move forward to check the beaten zone. Per's skills are better suited to over-watch.

-
Michael Kessler
player, 1316 posts
Hauptmann (Ger)
Dave Ross
Thu 8 Nov 2018
at 19:06
  • msg #501

Re: OOC Thread - 17

OK, so I've got Voight and Babicevs - and Walsh - with Kessler.

If anyone else wants to join that group just say IC.
Henry 'Hank' Voight
player, 67 posts
PMC /Call Sign: Devil Dog
Corkman
Thu 8 Nov 2018
at 20:35
  • msg #502

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 501):
I'm not in position to immediately post but, yes Voight will give Kessler his name and follow him and the others in what needs to be done.

He also tells the new people, again, that he is the only one that has a radio in the (new)group and was asking for an operating channel they can share?
This message was last edited by the player at 20:39, Thu 08 Nov 2018.
Michael Kessler
player, 1317 posts
Hauptmann (Ger)
Dave Ross
Thu 8 Nov 2018
at 22:12
  • msg #503

Re: OOC Thread - 17

Henry 'Hank' Voight:
He also tells the new people, again, that he is the only one that has a radio in the (new)group and was asking for an operating channel they can share?

OK, he hasn't told Kessler that before. If you include that in your IC post we'll deal with comms as quickly as possible.
Henry 'Hank' Voight
player, 68 posts
PMC /Call Sign: Devil Dog
Corkman
Thu 8 Nov 2018
at 22:45
  • msg #504

Re: OOC Thread - 17

Michael Kessler:
Henry 'Hank' Voight:
He also tells the new people, again, that he is the only one that has a radio in the (new)group and was asking for an operating channel they can share?

OK, he hasn't told Kessler that before. If you include that in your IC post we'll deal with comms as quickly as possible.

I mentioned it to Ferro when we moved out from the farm house & to Dietrich.  Stand by, I'll try to correct now.
Henry 'Hank' Voight
player, 69 posts
PMC /Call Sign: Devil Dog
Corkman
Thu 8 Nov 2018
at 22:49
  • msg #505

Re: OOC Thread - 17

Michael Kessler:
Henry 'Hank' Voight:
He also tells the new people, again, that he is the only one that has a radio in the (new)group and was asking for an operating channel they can share?

OK, he hasn't told Kessler that before. If you include that in your IC post we'll deal with comms as quickly as possible.

I've been away from my computer most of the day at the hospital with my mom.
Michael Kessler
player, 1318 posts
Hauptmann (Ger)
Dave Ross
Thu 8 Nov 2018
at 23:25
  • msg #506

Re: OOC Thread - 17

Henry 'Hank' Voight:
Volunteer if new group is included Herr Kessler

Corkman, sorry, I've maybe misunderstood. I thought that this post meant you were volunteering for the sweep patrol.

Are you now saying you want to see if you can treat the wounded instead?

I don't know what you want to do. If you say Hank will go wherever he's needed Kessler would send him over to McCarthy to help with the wounded.
Henry 'Hank' Voight
player, 71 posts
PMC /Call Sign: Devil Dog
Corkman
Thu 8 Nov 2018
at 23:33
  • msg #507

Re: OOC Thread - 17

Michael Kessler:
Henry 'Hank' Voight:
Volunteer if new group is included Herr Kessler

Corkman, sorry, I've maybe misunderstood. I thought that this post meant you were volunteering for the sweep patrol.

Are you now saying you want to see if you can treat the wounded instead?

I don't know what you want to do. If you say Hank will go wherever he's needed Kessler would send him over to McCarthy to help with the wounded.

It's OK, I may be all over the place as well.

I did volunteer for the sweep patrol.  I made a comment to Ferro about comms with no reply, which is fine.

I thought I posted the medic part to someone  else other than to Dietrich.  I'm good wherever needed and going with McCarthy is acceptable as well.  He's only got Trauma Aid:1 but, it's a 9 total skill if that helps or not.
Fusilier
GM, 6439 posts
Your Guide
Thu 8 Nov 2018
at 23:40
  • msg #508

Re: OOC Thread - 17

About the medical issue, what first aid can help Riedel has already been given. That is unless you want to undo what Kessler provided and start over.

What is left to do, and on a clock, is getting advanced (surgical) care for her.

So I don't mean to diminish Voight's offer to help, but there isn't much he can do on a practical level.
Michael Kessler
player, 1320 posts
Hauptmann (Ger)
Dave Ross
Thu 8 Nov 2018
at 23:46
  • msg #509

Re: OOC Thread - 17

In reply to Fusilier (msg # 508):

Thanks for clearing that up.

@Voight, I've edited Kessler's last IC post to give you a definitive answer to the question IC and let's have you staying with the sweep patrol as originally planned.
Henry 'Hank' Voight
player, 72 posts
PMC /Call Sign: Devil Dog
Corkman
Fri 9 Nov 2018
at 00:09
  • msg #510

Re: OOC Thread - 17

Michael Kessler:
In reply to Fusilier (msg # 508):

Thanks for clearing that up.

@Voight, I've edited Kessler's last IC post to give you a definitive answer to the question IC and let's have you staying with the sweep patrol as originally planned.

I'm good with that
Henry 'Hank' Voight
player, 74 posts
PMC /Call Sign: Devil Dog
Corkman
Fri 9 Nov 2018
at 14:29
  • msg #511

Re: OOC Thread - 17

Not that it is a sure indicator of who they might be but, what kind of body armor and helmets are they wearing?
Fusilier
GM, 6441 posts
Your Guide
Fri 9 Nov 2018
at 14:52
  • msg #512

Re: OOC Thread - 17

Unknown at this time. Helmets at least don't look to be k-pot style... more rounded.
Henry 'Hank' Voight
player, 76 posts
PMC /Call Sign: Devil Dog
Corkman
Fri 9 Nov 2018
at 16:06
  • msg #513

Re: OOC Thread - 17

Fusilier:
Unknown at this time. Helmets at least don't look to be k-pot style... more rounded.

Thanks Fuse. Just trying to narrow down who they might be.

May not be able to post until later tonight or Saturday morning.
Henry 'Hank' Voight
player, 77 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 10 Nov 2018
at 12:00
  • msg #514

Re: OOC Thread - 17

Just an FYI to the Sweep Team, Hank doesn't have any NVG's.
John Jameson McCarthy
player, 2870 posts
Major (US) Cavalry
Mark101
Sun 11 Nov 2018
at 09:56
  • msg #515

Re: OOC Thread - 17

Do we have four people with Reidel that can move the stretcher? I know of Rodriguez, Ferro and O'Brien, but I'm not sure of others. Is anyone else there?
Gerhard Dietrich
player, 57 posts
Polizeioberkommissar
Chalkline
Sun 11 Nov 2018
at 09:59
  • msg #516

Re: OOC Thread - 17

John Jameson McCarthy:
Do we have four people with Reidel that can move the stretcher? I know of Rodriguez, Ferro and O'Brien, but I'm not sure of others. Is anyone else there?


Gerhard is with McCarthy so he can told off to help
Jose Rodriguez
player, 63 posts
Spec4 (US) Infantry
Heffe
Sun 11 Nov 2018
at 10:01
  • msg #517

Re: OOC Thread - 17

John Jameson McCarthy:
Do we have four people with Reidel that can move the stretcher? I know of Rodriguez, Ferro and O'Brien, but I'm not sure of others. Is anyone else there?


Lines and Jan are there as well I think?

Edit:
Quick recap:
*Walsh, Babicevs, Kessler, and Voight are hitting the trio of Russians.
*Ferro, Rodriguez, McCarthy, and Dietrich are covering the northern and southern flanks.
*Kolstrup and Schmidt are providing overwatch.
*O'Brien, Lines, and Czerny are with Riedel.

Pretty sure that's everyone? IMO We should probably pull someone off northern flank duty to help with the stretcher. Four people are going to move her faster than 3.
This message was last edited by the player at 10:08, Sun 11 Nov 2018.
John Jameson McCarthy
player, 2871 posts
Major (US) Cavalry
Mark101
Sun 11 Nov 2018
at 13:53
  • msg #518

Re: OOC Thread - 17

In reply to Gerhard Dietrich (msg # 516):

Thanks, do you want to carry the stretcher or keep watch? JJ can take a turn at the stretcher if you want to be more active.
Chris Walsh
player, 299 posts
Callsign Hades
Sun 11 Nov 2018
at 13:54
  • msg #519

Re: OOC Thread - 17

Fuse, can everyone hear the vehicles or is it just certain people (and if so, who?)

Also, not sure how many rounds Walsh fired - the ammo expenditure doesn't have an amount.
Gerhard Dietrich
player, 58 posts
Polizeioberkommissar
Chalkline
Sun 11 Nov 2018
at 13:55
  • msg #520

Re: OOC Thread - 17

I'm carrying a G8 LMG/DMR so either one of us take that to cover the flank and the other grab the stretcher. I'll let you call as you've got the bars :)
Fusilier
GM, 6444 posts
Your Guide
Sun 11 Nov 2018
at 14:09
  • msg #521

Re: OOC Thread - 17

In reply to Chris Walsh (msg # 519):

Originally only the people not involved in the assault could hear it. There was too much noise and focus on the enemy for Kessler's group to.

For this turn since the shooting has stopped they can hear it.

Fixed ammo count. Thanks.
This message was last edited by the GM at 14:10, Sun 11 Nov 2018.
Fusilier
GM, 6445 posts
Your Guide
Sun 11 Nov 2018
at 16:18
  • msg #522

Re: OOC Thread - 17

Rae, I forgot to include it the first time around but Varis fired 3 rounds in addition to using the grenade.
Michael Kessler
player, 1322 posts
Hauptmann (Ger)
Dave Ross
Sun 11 Nov 2018
at 20:21
  • msg #523

Re: OOC Thread - 17

Does anyone other than McCarthy have Forward Observer skill?

Also can we now contact Osprey on a tac radio if we need to talk to them?
Fusilier
GM, 6446 posts
Your Guide
Sun 11 Nov 2018
at 20:27
  • msg #524

Re: OOC Thread - 17

If you know the frequency you can change to Osprey's CP.

Limitation though for the radio to be on one freq per turn (no switching back and forth same turn).
Varis Babicevs
player, 1658 posts
Sgt (Latvia)
Raellus
Sun 11 Nov 2018
at 21:01
  • msg #525

Re: OOC Thread - 17

Fusilier:
Rae, I forgot to include it the first time around but Varis fired 3 rounds in addition to using the grenade.


I figured. Thanks.

-
Jose Rodriguez
player, 64 posts
Spec4 (US) Infantry
Heffe
Sun 11 Nov 2018
at 22:26
  • msg #526

Re: OOC Thread - 17

To clarify the position of the group, are Ferro and I in that crater looking symbol next to the 3 train cars? Is it safe to assume that the other crater looking symbols are deep enough to hide soldiers as well?
Fusilier
GM, 6447 posts
Your Guide
Sun 11 Nov 2018
at 22:29
  • msg #527

Re: OOC Thread - 17

Yeah, sorry I meant to get a new map up but you are correct about your location.

The other craters may be as large, or not, but you won't know until you stand next to them. At the very least they would be able to conceal somebody in the prone.
Per Kolstrup
player, 721 posts
Oversergent (Den)
Raellus
Sun 11 Nov 2018
at 22:57
  • msg #528

Re: OOC Thread - 17


Fuse, LAW/RPGs use GL skill, correct? Or Tac-Missile?

Per's got an M72A4 but he'll hand it off to someone with more skill (he's got 1/11 in GL).

-
This message was last edited by the player at 22:58, Sun 11 Nov 2018.
Fusilier
GM, 6448 posts
Your Guide
Sun 11 Nov 2018
at 22:58
  • msg #529

Re: OOC Thread - 17

GL.
Michael Kessler
player, 1324 posts
Hauptmann (Ger)
Dave Ross
Sun 11 Nov 2018
at 23:07
  • msg #530

Re: OOC Thread - 17

Per Kolstrup:
Per's got an M72A4 but he'll hand it off to someone with more skill (he's got 1/11 in GL).


I don’t have a character with a higher skill than that.

Also, per (no pun intended) my earlier message I am presuming that people who are posting but aren’t mentioning forward observer skill don’t have it (neither Kessler nor Walsh do) so we might be headed for a bit of a problem with mortar support.
Per Kolstrup
player, 722 posts
Oversergent (Den)
Raellus
Mon 12 Nov 2018
at 00:47
  • msg #531

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 530):

Per's got 4/10 in FO. Not sure how that stacks up against others'. He's only got a 1km tac-radio, though.

-
Fusilier
GM, 6449 posts
Your Guide
Mon 12 Nov 2018
at 00:53
  • msg #532

Re: OOC Thread - 17

Please try to use the grid references to tell me where you are going. If you've already posted, please edit. Thanks.


Varis Babicevs
player, 1660 posts
Sgt (Latvia)
Raellus
Mon 12 Nov 2018
at 01:12
  • msg #533

Re: OOC Thread - 17


Are the ruins bordering the road standing structures, rubble piles, or some of both?

-
Fusilier
GM, 6450 posts
Your Guide
Mon 12 Nov 2018
at 01:18
  • msg #534

Re: OOC Thread - 17

In reply to Varis Babicevs (msg # 533):

Both. The ones that have centers that are shaded darker are standing. Ones with more lighter centers are mostly rubble.

I realize that it may be difficult to tell the difference, but I can't upload a better map at this time.
Michael Kessler
player, 1325 posts
Hauptmann (Ger)
Dave Ross
Mon 12 Nov 2018
at 09:35
  • msg #535

Re: OOC Thread - 17

Fusilier:
Please try to use the grid references to tell me where you are going. If you've already posted, please edit. Thanks.

Done.
Fusilier
GM, 6451 posts
Your Guide
Mon 12 Nov 2018
at 21:19
  • msg #536

Re: OOC Thread - 17

Updated map.

I've had to crop a part out to make the scale fit better, so yeah it's a little different. When I first made the map I just scrawled it out without copying it too closely to real life. Then for this turn it meant the enemy ended up being further away than I wanted.



Fusilier
GM, 6453 posts
Your Guide
Mon 12 Nov 2018
at 21:28
  • msg #537

Re: OOC Thread - 17

Also, when I sent out PMs regarding taking action, it was done on my phone and without a good look at the map. In the end it was unnecessary as there's enough to break up LOS that there is no threat to being seen for the two groups in question. So ignore all that.
John Jameson McCarthy
player, 2873 posts
Major (US) Cavalry
Mark101
Mon 12 Nov 2018
at 22:07
  • msg #538

Re: OOC Thread - 17

I'm guessing that one of the vehicles is trying to flank us. Ideas would be great. At the moment I'm thinking that JJ tries to contact the battery to prepare a fire mission. We'll need to get AT capacity to the flanks until we know what side the flanking vehicle is.

We'll also need another stretcher-bearer if JJ is to concentrate on Fire Control.

Basic plan.

Arrange a fire mission
Watch flanks
When the barrage starts, Per takes out the searchlight and people try to break contact (120mm HE has a Pen of 0C which has 2d6 added to it/top armour for a BMP-1 is 4 so there is a chance of several minor penetrations which should encourage the BMP to disengage/the dismounts will be in more trouble unless they've advanced out of the kill zone by then)

If before that we've had a chance to take out the flanking vehicle, great.

More than happy to receive other plans.
Henry 'Hank' Voight
player, 81 posts
PMC /Call Sign: Devil Dog
Corkman
Mon 12 Nov 2018
at 22:16
  • msg #539

Re: OOC Thread - 17

In reply to John Jameson McCarthy (msg # 538):
Happy to fill in where needed.

Just to clarify again, Hank is the only one of the newer people without night vision but, is the only one with any comms.

If you need/want him as a stretcher bearer or staying with Kessler is cool too.  Prefer the later option but, easy to adjust.
Michael Kessler
player, 1326 posts
Hauptmann (Ger)
Dave Ross
Mon 12 Nov 2018
at 22:30
  • msg #540

Re: OOC Thread - 17

@McCarthy, Kolstrup was the only person that answered the question about FO skill so I guess it's between you two. McCarthy does have the radio. You have got two stretcher bearers already (Lines and Czerny) so a third is probably a nice to have, not a need to have.

I was going to have Kessler tell Kolstrup to try and take out the searchlight if he can this turn as a) there's a risk it might spot someone and b) we appear to be at a tactical disadvantage but I can hold off if you want (I don't actually know if Kolstrup is pointed in the right direction to take a shot just now anyway).

@Voight, I don't think taking over as a stretcher bearer now is going to be an option. You'd have to cover a helluva lot of ground so I'd suggest stay where you are.
Gerhard Dietrich
player, 60 posts
Polizeioberkommissar
Chalkline
Mon 12 Nov 2018
at 22:35
  • msg #541

Re: OOC Thread - 17

Can you call smoke?
Jose Rodriguez
player, 65 posts
Spec4 (US) Infantry
Heffe
Mon 12 Nov 2018
at 22:35
  • msg #542

Re: OOC Thread - 17

In reply to John Jameson McCarthy (msg # 538):

Well, this is turning pretty ugly. Definitely agreed about the fire mission, though would it make more sense to see if we can call in some smoke rounds in order to disengage? We'd still have to deal with the vees, but at least the infantry would be less of an immediate concern.
Henry 'Hank' Voight
player, 82 posts
PMC /Call Sign: Devil Dog
Corkman
Mon 12 Nov 2018
at 22:39
  • msg #543

Re: OOC Thread - 17

Michael Kessler:
@Voight, I don't think taking over as a stretcher bearer now is going to be an option. You'd have to cover a helluva lot of ground so I'd suggest stay where you are.

Like I said, wherever needed
Per Kolstrup
player, 723 posts
Oversergent (Den)
Raellus
Mon 12 Nov 2018
at 23:31
  • msg #544

Re: OOC Thread - 17


I think our goal right now is to slow the enemy force long enough for the stretcher bearers to make it to safety. If we're all in agreement that this is our objective, then we need to decide when and how to engage.

We need to hit them hard enough to slow them down, or stop them, as oppose to piss them off and make them pursue us harder and faster.

If we engage now, with the first BMP 200m out, it will be able to pick us apart with its 76mm gun. Ideally, I'd like to lure it in a bit closer to give us a chance to take it out with our AT.

The problem with that plan is that the infantry are moving smartly and will likely be on top of us by the time the BMP is within effective range of our LAWs.

So, as I see it, we're in a bit of a Catch 22 situation; I guess what we need to do is figure out which option is the least bad and go with that.

Per's rifle is suppressed, meaning it won't be obvious to the enemy that they are under fire, or from which direction. So, Per could possible take out the spotlight. That should make it harder for the infantry to spot us, but we have to assume there's a chance that the BMP has passive night vision optics, so it's still a big threat.

So, if Fuse rules that he has an angle, we can have Per try to take out the BMP spotlight. If we're VERY lucky, he might be able to do that without the enemy knowing that someone is shooting at them. In that unlikely case, we'll still have the initiative and can call the next shots. If we're not, it's on and we'll have to deal with what comes.

If/when we call in a fire mission, I vote HE first to try to produce some casualties and make the survivors go to ground. Then smoke so that we can disengage. Keep in mind that if Per is spotting, he won't be able to provide precision rifle fire, and Fuse might rule limits on LMG fire as well.

I think Jose has a multibarrel GL? With that, we can either barrage one of the infantry squards with HE or the BMP with HEDP (the latter round is, I take it, much rarer, so the risk of waste v. reward might not be worth the investment).

Ferro has the MG, correct? She's in the best position to fend off the infantry moving around our left flank. But, if she opens up with the BMP still alive, it'll have a clear shot at her position.

The team on the west side, in the ruins, could engage first. This should draw the enemy west, hopefully including the BMP. With its attention on the ruins, Ferro could ambush the infantry that would presumably be moving in from the east.

I don't know. I'm throwing out a lot of ideas but none of them are jumping out at me as particularly good. We are really in a pickle here.

-
This message was last edited by the player at 23:32, Mon 12 Nov 2018.
Fusilier
GM, 6454 posts
Your Guide
Mon 12 Nov 2018
at 23:36
  • msg #545

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 540):

I forgot Kolstrup/William's position on the map. It can be reviewed in the previous map though as it's unchanged.

For Kolstrup to have LOS he will need to move. Shortest option is to shift over to William's spot (east a little) and fire due south. This will put Ferro/Jose directly in the within his LOS though. Second option is to move along the west side of the three linked cars until getting to the southernmost one (directly west of Ferro). The LOS is clearer there, but there is an issue of sacrificing some cover. Option three is relocate completely somewhere else.

Also, firing on the light won't be an issue when it's pointed away, but much more difficult if angled at you... extremely difficult if using naked eye or plain magnified scope. Just be aware.
Ferro
player, 1047 posts
CaporaleMaggior (It)
Jinnysong
Tue 13 Nov 2018
at 00:10
  • msg #546

Re: OOC Thread - 17

Those are some very good points, Rae.
Billy 'Crack' O'Brien
player, 1140 posts
Cpl (UK) Airborne
Cymon
Tue 13 Nov 2018
at 00:42
  • msg #547

Re: OOC Thread - 17

My vote would be HE first and then go from there after seeing what is left.....
Jose Rodriguez
player, 66 posts
Spec4 (US) Infantry
Heffe
Tue 13 Nov 2018
at 01:10
  • msg #548

Re: OOC Thread - 17

Upon further review I think Per is on the right track.

My vote would be for the following:

1. To call in an HE mortar strike, followed by smoke if the fire mission can support it (smoke being called on our own position?). Not sure how many rounds the fire mission has or their available ordinance. My vote would be to have the HE shells cover the BMP's position and to its west, hopefully taking out some of the western infantry
2. During the scramble of the shell strikes, Per takes out the spotlight. Hopefully the mortar strike will at least damage the BMP to get it to back off.
3. From there, have Kessler's team open up. This should draw in the eastern Russian squad, and hopefully direct the BMP's attention to that side. If the eastern infantry move west to support their western squad, this should open them up to Ferro with the MG. Likewise with the BMP, if it starts moving toward Kessler's position, it will either get a face full of LAW from our guys on the western side, or open it up to a side attack from Jose's GL. He has 6 rnds left of HEDP, but no more HE. Damage from the HEDP I *believe* is 4C, but not sure if that's enough to pen the sides of a BMP-1. Jose's general attitude is that while the HEDP rounds are more rare, he won't be able to use them if he's dead, so will likely fire them off like they're going out of style.

This all still leaves the remaining vehicle out there somewhere, but hopefully we'll cause enough ruckus to get it to reconsider, or at least have enough AT remaining to deal with it.
Per Kolstrup
player, 724 posts
Oversergent (Den)
Raellus
Tue 13 Nov 2018
at 02:22
  • msg #549

Re: OOC Thread - 17


I am embarrassed that I didn't become aware of this earlier, but Per has no map or compass, so directing mortar fire is going to be even more difficult than I'd anticipated. Also, his hand-held radio might not have the range to keep in constant contact with Osprey.

-
Henry 'Hank' Voight
player, 83 posts
PMC /Call Sign: Devil Dog
Corkman
Tue 13 Nov 2018
at 02:51
  • msg #550

Re: OOC Thread - 17

Well, with all of that said, if we can't run an accurate fire mission then I think our options are limited.

OK, Per gets into position and takes out the light.

Kessler's team opens up, dropping a full mag, and then dispersing towards Osprey's line.  Peeling and bounding as needed.  FYI, Hank's only got [2] full mags for his AKMR & [2] partials in his webbing.  He will use what he needs to!

Once they open up, Jose opens up with his MGL (if he wants), Ferro with the GPMG, and then displaces with the rest of the group.

If we can draw the BMP in, get someone a shot with an RPG?
Gerhard Dietrich
player, 61 posts
Polizeioberkommissar
Chalkline
Tue 13 Nov 2018
at 04:23
  • msg #551

Re: OOC Thread - 17

If it's okay, I see this as the following (in pseudo-military writing! :) );

- Mission Statement: To Exfiltrate the Mad Dog's Casualty

- Situation: OPFOR elements with AFV support have entered the AO from the south

- Any casualties incurred will degrade efforts to remove the primary casualty from the AO due to the time it will take to recover any secondary casualty

- Usual SOP is to retire AFVs when encountering smoke due to the danger of hunter-killer groups armed with LAWs

- Procedure: FO calls smoke on pre-registered area. Riflemen use harassing fire and movement to suppress infantry. Unit pulls back to OSPREY
John Jameson McCarthy
player, 2874 posts
Major (US) Cavalry
Mark101
Tue 13 Nov 2018
at 10:31
  • msg #552

Re: OOC Thread - 17

I don't know if the battery has smoke, if they do, we'll use it on the second and subsequent volleys if we have them. I want the infantry going to ground on round 1.

So, I'm thinking about:

1) All units prepare to lay down suppressive fire on the infantry except: Per who gets ready for a shot on the searchlight and JJ who calls in the fire.
2) When the rounds are on the way, Per takes his shot and everyone opens up.
3) When the rounds impact, the stretcher unit takes off and the forward most fire teams peg out as well. Once the forward units are past, the rearmost unit runs.
4) If someone with At gets a decent shot on a vehicle, they take it.

5) JJ will then call down smoke and observe what the enemy are doing before moving out. Rae, will per stay with him rather than Varis? I think the marksman will be a better help.

6) JJ will break contact and join the others running for Osprey.

7) If Kessler's unit can, they should overtake the stretcher unit and run interference.

Anything I've missed or refinements, let me know. I know it puts JJ out on a limb again, but he's the only one with the skill set and the gear.
Gerhard Dietrich
player, 62 posts
Polizeioberkommissar
Chalkline
Tue 13 Nov 2018
at 10:40
  • msg #553

Re: OOC Thread - 17

The trouble with using HE is that the arty might not be accurate enough, so the ranging time adds to the casualty's wait time. Where a smoke mission can land anywhere and we don't care.

This is, as you have said, if they even have smoke
Michael Kessler
player, 1327 posts
Hauptmann (Ger)
Dave Ross
Tue 13 Nov 2018
at 11:08
  • msg #554

Re: OOC Thread - 17

The problem I’m seeing with dropping smoke and running for it is that we appear to be hoping that the enemy won’t pursue. If they do we’re going to be spread out, probably disorganised, and potentially slowed down, not just by Riedel but by the weight of things like the machine gun. And the smoke’s not going to cover us for long. I’d prefer to try and do all possible to reduce the risk of pursuit, i.e. try and take the BMP out. Not only does it help us but it deprives the Soviets of a valuable piece of equipment.

In terms of expediting Riedel’s casevac, clearly I am all for that for obvious reasons – and have been pressing for it since she was first hit – however I'm also conscious of the bigger picture and feel that a mad dash under fire is likely to potentially result in more additional casualties.
Ferro
player, 1048 posts
CaporaleMaggior (It)
Jinnysong
Tue 13 Nov 2018
at 12:24
  • msg #555

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 554):

I expect pursuit. Based on the briefing we were given I think this is a force sent to deal with us specifically. So they aren't going to back down just because we start shooting at them.
Michael Kessler
player, 1328 posts
Hauptmann (Ger)
Dave Ross
Tue 13 Nov 2018
at 13:07
  • msg #556

Re: OOC Thread - 17

In reply to Ferro (msg # 555):

Yeah, that’s pretty much my point - they’re going to come after us and dropping some smoke on them is unlikely to prevent that. I’d rather stand my ground and confront them where we are, where at least we have a modicum of cover and can call in mortar support than make a run for it and end up with three or four subunits scattered all over the place and being hunted down.
John Jameson McCarthy
player, 2875 posts
Major (US) Cavalry
Mark101
Tue 13 Nov 2018
at 13:20
  • msg #557

Re: OOC Thread - 17

OK, so what do you want to do?
Michael Kessler
player, 1329 posts
Hauptmann (Ger)
Dave Ross
Tue 13 Nov 2018
at 13:48
  • msg #558

Re: OOC Thread - 17

I’d suggest calling in an HE fire mission on the BMP and then trying to finish off anyone that doesn’t take care of, or at least degrade them to a point where they decide pursuit is not a good option. Then fall back in good order as a unit, so we don’t end up with sub groups spread out all over the place or people staying behind and at risk of being overrun.

Just a suggestion though. If the majority want to go with what you’ve proposed I’ll go with the flow.

ETA - rereading earlier posts, I think what I'm suggesting is similar to what Rodriguez already suggested.
This message was last edited by the player at 13:50, Tue 13 Nov 2018.
Henry 'Hank' Voight
player, 84 posts
PMC /Call Sign: Devil Dog
Corkman
Tue 13 Nov 2018
at 14:31
  • msg #559

Re: OOC Thread - 17

Top priority is getting the wounded out.

Taking out the BMP so it can't follow and give chase and/or wound enough of the soldiers so it isn't worth them giving chase is key.

Make them pay for every step they take
Varis Babicevs
player, 1662 posts
Sgt (Latvia)
Raellus
Tue 13 Nov 2018
at 19:03
  • msg #560

Re: OOC Thread - 17


Do we know if Osprey has WP mortar rounds? WP can produce smoke and casualties simultaneously, and the burning particles can damage vehicle optics. IF they do, we can call for one round of HE as the baseline for corrections, then hit them with WP.

-
Gerhard Dietrich
player, 63 posts
Polizeioberkommissar
Chalkline
Tue 13 Nov 2018
at 19:25
  • msg #561

Re: OOC Thread - 17

It's about 200m from McCarthy's group to the BMP I think so that's kinda 'danger, close'. You want to be careful with Forward Observer :)

In an earlier game we used training rounds, the ones that make a little gunpowder explosion, to range in indirect fire for pre-regristration. Have they pre-registered this area>

I don't know anything about Osprey, their capabilities or their perimeter. Can they stand up to this?
John Jameson McCarthy
player, 2876 posts
Major (US) Cavalry
Mark101
Tue 13 Nov 2018
at 19:31
  • msg #562

Re: OOC Thread - 17

OK, so what about?

1) JJ starts arranging fire whilst Ferro's team sets up a firebase in the shell hole. The stretcher bearers fan out a little to shoot when they can. Whoever has the multiple grenade launcher covers the left flank (left looking toward the enemy). Meanwhile, Kessler's team try to work to the right flank and either get a shot on the infantry or line up a shot on the flanking vehicle if it comes that way. Varis needs to stay put and use whatever weapon makes sense, especially if the BMP moves forward.

2) We hold fire until rounds are in the air (if we can). HE first, WP after if they have it. If not, we keep HE coming down to maximise damage and, if we can, lay smoke for the last salvo. We either break contact in the smoke or use it to kill more depending on the situation.

We OK with that or do we have other ideas?
John Jameson McCarthy
player, 2877 posts
Major (US) Cavalry
Mark101
Tue 13 Nov 2018
at 19:34
  • msg #563

Re: OOC Thread - 17

Ninja'd me.

Osprey are dug in, a couple of vehicles won't bother them too much.

Don't know if they've pre-registered the area but I assume that if I give them a location the do have pre-registered, they'll dial it in.

As for stray fire, it's a danger, but is it more dangerous than the enemy heading toward us?
Gerhard Dietrich
player, 64 posts
Polizeioberkommissar
Chalkline
Tue 13 Nov 2018
at 19:41
  • msg #564

Re: OOC Thread - 17

Seems like a good plan, or the best you'll get without a rescue force.

Troops may try to rush forward from an HE attack so we should be ready for that, but no one charges into smoke.

Do you want to detail Gerhard to stay where he is and provide cover-fire while the forwards troops roll back?
Jose Rodriguez
player, 67 posts
Spec4 (US) Infantry
Heffe
Tue 13 Nov 2018
at 19:48
  • msg #565

Re: OOC Thread - 17

Michael Kessler:
ETA - rereading earlier posts, I think what I'm suggesting is similar to what Rodriguez already suggested.


That's okay, I think mine was similar to what Per already suggested. :)

To offer some additional thoughts - it's a complicated plan, and complicated plans don't usually tend to hold up well in frantic situations (e.g. what if Per misses his spotlight shot, what if the eastern infantry don't cross in front of Ferro, what if Jose's rounds don't pen, etc. Each of those scenarios could put us in a bad spot.). Plus, I don't think Jose's HEDP rounds will penetrate that BMP-1 unless he gets really lucky and the BMP opens up it's rear arc.

I'm starting to think that instead of trying to craft a perfect plan, maybe we should try to just come up with something that's workable, and go from there. Go for something a little more KISS, then see how things start to play out and adapt as we go. The biggest threat right now is the BMP, which means it needs to be our first priority. So what's workable, realistically?

*Getting some AT to fire on that BMP as soon as it's in a range band that can offer some hope of success.
*An HE fire mission. It may miss, but at the least it can suppress some of the enemy.
*Per might be able to take out the spotlight, but there's no guarantee - all the more reason to get some actual AT on it.
*Put as many rounds on the remaining infantry as we can to get them to pull back so we can exfil.

That leaves me with some open questions -
1. What AT options do we have besides Jose's GL? It sounds like someone might have a LAW?
2. How do we get the BMP to move forward ahead of the infantry support and into range of our AT as quickly as possible? Any thoughts here?
3. Ferro, Jose, Per, and Schmidt are likely going to have the hardest time disengaging based on their position. How can we get them out once the chaos ensues?

This would be my new plan based around the above, as an slight modification to the earlier suggestion. Goal is to keep it as simple as possible.

1. Start the fire mission ASAP. The infantry may duck into cover. Per takes a shot at the spotlight in the confusion. If Per hits it, maybe the Russians will think it's just shrapnel from a mortar strike. If he misses, hey that's life. Every else sits tight.
2. Hopefully the fire mission pushes the BMP forward to get out of the AOE. If it does, someone takes it out with a LAW (assuming they have positioning on it to do so). If the BMP does come forward, it might end up being right on top of Ferro and Jose before an AT shot can get it - Ferro, we'll have to stay very still and get as deep into that crater as we can. :) If the BMP ends up reversing or disengages, at least that will buy us some time to work on the infantry once they start moving forward again. If it sits still, hopefully a mortar round will get it? Otherwise the western team may have to push south to get an angle on it.
3. Once the BMP is down, every starts shooting at targets of opportunity.

Again, just an option to the other plan presented.
John Jameson McCarthy
player, 2878 posts
Major (US) Cavalry
Mark101
Tue 13 Nov 2018
at 19:50
  • msg #566

Re: OOC Thread - 17

I think that would be a good idea. Obviously if you see a target before that, take it out.
Michael Kessler
player, 1330 posts
Hauptmann (Ger)
Dave Ross
Tue 13 Nov 2018
at 20:19
  • msg #567

Re: OOC Thread - 17

Kolstrup and Walsh both have LAW's. I think Babicevs has a Pact equivalent (an RPG 18 IIRC) but Rae would need to confirm that's correct.

I'm thinking aloud here, and this may be a bit disjointed, so bear with me.

• Kessler's group is in amongst some rubble (light shading)
• The buildings due south of them are more intact (dark shading)
• We want to get the BMP into range of the LAW. If we start dropping mortar shells on it then it might come to use. Or it might not. The only way to be sure of getting into range is for us to close on it

What about if we hold off on the mortar fire for now and try and have Kessler, Walsh, and Voight move closer? Try and get into those dark shaded buildings? It may give us better cover and we might get a shot at the BMP with the LAW (clearly it's a hail mary one shot only). Kolstrup could try and take out the spotlight before we move.

Once we take the shot we unleash blitzkrieg on the Soviet infantry. GPMG, multi barrel GL, regular GL, as much gunfire as we can bring to bear? Kolstrup and Babicevs stand by to take follow up shots with their LAW's.

Try and break the enemy back and save the mortars for the end to either give them a final hammering or drop smoke to cover our withdrawal.
Jose Rodriguez
player, 68 posts
Spec4 (US) Infantry
Heffe
Tue 13 Nov 2018
at 20:38
  • msg #568

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 567):

That all sounds good; just be careful with the infantry closing in. If you can split your party between the two buildings to your south, you might be able to catch the incoming infantry in a cross-fire, or at least the western-most fireteam might be in a position to flank if the infantry goes to ground in the crater.
Michael Kessler
player, 1331 posts
Hauptmann (Ger)
Dave Ross
Tue 13 Nov 2018
at 20:41
  • msg #569

Re: OOC Thread - 17

In reply to Jose Rodriguez (msg # 568):

Yeah, that makes sense, the only challenge is there's only three of us, so splitting up means someone's going to be on their own. That strikes me as a bit risky.
Jose Rodriguez
player, 69 posts
Spec4 (US) Infantry
Heffe
Tue 13 Nov 2018
at 20:44
  • msg #570

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 569):

Ahh I had forgotten who all was with you. Still seems like a good plan. Maybe Varis could move up and/or cover your right flank? Assuming you can communicate with him, that is.
Ferro
player, 1050 posts
CaporaleMaggior (It)
Jinnysong
Tue 13 Nov 2018
at 21:18
  • msg #571

Re: OOC Thread - 17

It's not meant as disagreement to the suggestion, but something to consider about moving forward is that there are other enemy we don't know about.

We don't have any flank security, there's no friendly units to our left or right. So I would think that the further you go the easier it is to get cut off and or surrounded by enemy we haven't pinpointed yet.

For all we know those buildings have enemy directly on the other side of them.

I do see the value in moving forward though as it would be helpful to take out that BMP. I just thought this would be important to consider as well
Varis Babicevs
player, 1663 posts
Sgt (Latvia)
Raellus
Tue 13 Nov 2018
at 23:39
  • msg #572

Re: OOC Thread - 17


Good points all around. I'm of two minds regarding movement prior to engagement. On the one hand, some of our PCs aren't in the best spots right now, so moving them to better positions could be beneficial. On the other hand, movement could be spotted, depriving us of any modicum of surprise.

Perhaps we move once the mortar barrage starts, assuming, that is, that the rounds don't fall too close to our current and/or planned positions.

But I agree with Heffe in that I don't think there's a perfect solution to this tactical conundrum. I think we need to settle on something simple and sound, execute it well, hope for the best, and be prepared to capitalize on good luck.

-
Varis Babicevs
player, 1664 posts
Sgt (Latvia)
Raellus
Wed 14 Nov 2018
at 01:03
  • msg #573

Re: OOC Thread - 17

In reply to Varis Babicevs (msg # 572):

Oh, and Varis does have an RPG-18.

-
Michael Kessler
player, 1332 posts
Hauptmann (Ger)
Dave Ross
Wed 14 Nov 2018
at 11:56
  • msg #574

Re: OOC Thread - 17

My proposal is to hold off on the mortar fire for now. I’m not sure I fancy the idea of moving in closer as the mortar rounds start to come down.

So what I’m thinking is this

• Walsh moves forward stealthily and tries to get into a position where he can get a shot at the BPM with the LAW

• Kessler stays in place and covers him (Kessler has a lousy Stealth score (1/4). That broken leg in Munich in ’98 really screwed up his AGL. So while I dislike in principle the idea of a leader staying put while someone else goes forward I think it makes tactical sense)

• I’ll leave to Corkman as to whether he wants Voight to hold in place with Kessler or wants to move forward with Walsh. As with Kessler may be worth considering Stealth asset when making a decision

• Walsh tries to take his one shot at the BMP and then falls back to Kessler’s position ASAP (Kessler can pop a smoke grenade to assist his exfil)

• Now McCarthy calls in the mortar fire. If we’re very lucky Walsh manages to disable the BMP (the sides are a bigger target than the turret) so when the HE starts coming in it has at worst limited manoeuvrability and at best it can’t move at all making walking mortar fire on to it more straightforward

• While McCarthy is calling in the mortar fire Ferro and Rodriguez are going full rock and roll on the infantry, Kolstrup is taking precision shots, Kessler and Babicevs drop 40mm on them, etc, etc. Lines and Czerny can either hold in place or get a head start on getting Riedel to Osprey

• We keep hitting them until we think they have been sufficiently degraded that pursuit is not an option, maintaining a look out for additional armoured vehicles as we do so. When we judge that it’s safe to withdraw McCarthy calls for smoke

• We retreat under cover of the smoke

As others have said, it will rely on luck. Walsh might miss the shot with the LAW...

Failing that I think we should just take off and nuke the site from orbit. It’s the only way to be sure...
Fusilier
GM, 6455 posts
Your Guide
Wed 14 Nov 2018
at 12:04
  • msg #575

Re: OOC Thread - 17

What's Walsh's tentative destination, Dave?
Chris Walsh
player, 301 posts
Callsign Hades
Wed 14 Nov 2018
at 12:16
  • msg #576

Re: OOC Thread - 17

In reply to Fusilier (msg # 575):

Well, this time tomorrow he hopes to be in one of Gdansk’s better brothels bathhouses.

Oh no, wait, that wasn’t what you meant, was it?

First stop would be the dark shaded house at D5/6 (i.e. the most westerly one closest to current location)

Dependent on range / chance to hit etc he’d then consider moving to the one at D6/7 (i.e. the most southerly of the cluster) but that’s circumstance dependent – I mean, I realise nothing’s definitive but if he can see half a dozen Ivans moving around that building he’s obviously not going to go. Does that make sense?
Fusilier
GM, 6456 posts
Your Guide
Wed 14 Nov 2018
at 12:24
  • msg #577

Re: OOC Thread - 17

Yeah, it's the infantry that got me to ask. If he's moving stealthily and they are sweeping, they are going to cover more ground than him.
Chris Walsh
player, 302 posts
Callsign Hades
Wed 14 Nov 2018
at 12:31
  • msg #578

Re: OOC Thread - 17

OK, so does that mean that by the time we got a hold of Osprey and they get their first barrage in the air the infantry might be at danger close range to us?
Fusilier
GM, 6457 posts
Your Guide
Wed 14 Nov 2018
at 12:32
  • msg #579

Re: OOC Thread - 17

No, probably not. Not if the request is made this turn.
Michael Kessler
player, 1333 posts
Hauptmann (Ger)
Dave Ross
Wed 14 Nov 2018
at 12:38
  • msg #580

Re: OOC Thread - 17

OK, I guess that scrubs my plan then. So it looks like call in HE and try to kill them all (or at least enough to make them think twice about pursuit) by a combination of mortar fire and PC action or call in smoke and try to leg it back to Osprey.

If those are the options my vote is to call in HE and try to kill them all.
This message was last edited by the player at 13:04, Wed 14 Nov 2018.
Per Kolstrup
player, 725 posts
Oversergent (Den)
Raellus
Wed 14 Nov 2018
at 14:37
  • msg #581

Re: OOC Thread - 17


Fuse, thanks for your patience.

Here's one last variation on the plans presented so far. How about we call in an HE barrage but DON'T open fire ourselves? If the barrage is at all accurate, it will at least force the infantry to seek immediate cover. While the mortars are exploding, those of us who need to adjust our positions do so, but we don't push too far forward. The stretcher party can move out at that time. Hopefully, since the Soviets have their heads down, they don't spot our movement.

When the barrage lifts, we stay quiet while the Soviets gather themselves to renew their sweep. We let them push on a little further. Then, we initiate a small arms/GL ambush at medium range, maybe take a shot at the BMP with a LAW. Then we call in a second barrage. When we judge the enemy degraded enough not to continue their pursuit, we call in smoke and beat feet for Osprey lines.

-
Michael Kessler
player, 1334 posts
Hauptmann (Ger)
Dave Ross
Wed 14 Nov 2018
at 16:36
  • msg #582

Re: OOC Thread - 17

In reply to Per Kolstrup (msg # 581):

In general I’m fine with that, although if we’re going to call in mortar fire now I’d rather not push any further forward while rounds are actually landing.
Fusilier
GM, 6459 posts
Your Guide
Wed 14 Nov 2018
at 17:21
  • msg #583

Re: OOC Thread - 17

I had some time to kill today, so I just wrote up a little short bit revealing how Rodriguez and McCarthy's paths crossed. It isn't meant to be given follow up by the players or anything.

I made a chapter of it, in case I add other stories like this. Feel free to do the same.
This message was last edited by the GM at 17:22, Wed 14 Nov 2018.
Per Kolstrup
player, 726 posts
Oversergent (Den)
Raellus
Wed 14 Nov 2018
at 17:40
  • msg #584

Re: OOC Thread - 17

Michael Kessler:
In general I’m fine with that, although if we’re going to call in mortar fire now I’d rather not push any further forward while rounds are actually landing.


That's prudent. I was thinking that the decision whether or not to move would be dependent on where the rounds are falling. If the're landing 150m from us, we should be able to move up a bit without getting hit. If they're landing closer, it's probably best to stay put.

Really, I'm fine with any of the plans mooted so far- they're all pretty solid. We're in a sticky situation here and our success or failure will depend largely on luck.

-
John Jameson McCarthy
player, 2879 posts
Major (US) Cavalry
Mark101
Wed 14 Nov 2018
at 18:15
  • msg #585

Re: OOC Thread - 17

So:

A

1) Stay put
2) Call fire ASAP HE (find out how any salvoes we have to use
3) If possible, Kessler's unit slides west when the barrage is underway. If they can get an angle on the BMP great, they may also find the flanking vehicle to shoot
4) Once we see what the barrage does we either open up or stay quiet or disengage depending on luck
5) Call down more HE or smoke (if they have it) depending on how the Russians react

B
1) Stay put
2) Call fire and everyone shoot at everything we can

Dave, if you want to post up whatever we decide before I do, go for it. I'm busy now until Friday.

Fuse, I you have to MPC me, JJ will establish the road or the place where the tracks divide into sidings as reference points and call down the first salvo before adjusting. Hopefully, the battery has the point pre-registered, it seems like an obvious place but I don't have any experience to do more than guess. JJ has a compass and map as well as the radio.
Jose Rodriguez
player, 71 posts
Spec4 (US) Infantry
Heffe
Wed 14 Nov 2018
at 18:31
  • msg #586

Re: OOC Thread - 17

Just noting that Jose would prefer the A option. It leaves us with more options, and doesn’t put Ferro and Jose in a position where we’re opening fire with a 73mm barrel staring us down. With that said, I’m fine with whatever the group decides. Things have already gone ploin-shaped here, now it’s just a matter of exactly how crazy it gets.
Michael Kessler
player, 1335 posts
Hauptmann (Ger)
Dave Ross
Wed 14 Nov 2018
at 19:08
  • msg #587

Re: OOC Thread - 17

I'm fine with Option A.

If we get a consensus one way or the other I can post something tomorrow to set it in motion.
This message was last edited by the player at 19:35, Wed 14 Nov 2018.
Ferro
player, 1051 posts
CaporaleMaggior (It)
Jinnysong
Wed 14 Nov 2018
at 19:36
  • msg #588

Re: OOC Thread - 17

The A way.
Billy 'Crack' O'Brien
player, 1141 posts
Cpl (UK) Airborne
Cymon
Wed 14 Nov 2018
at 20:03
  • msg #589

Re: OOC Thread - 17

A sounds good.
Henry 'Hank' Voight
player, 85 posts
PMC /Call Sign: Devil Dog
Corkman
Wed 14 Nov 2018
at 21:17
  • msg #590

Re: OOC Thread - 17

I'm good with A as well
Per Kolstrup
player, 728 posts
Oversergent (Den)
Raellus
Thu 15 Nov 2018
at 15:15
  • msg #591

Re: OOC Thread - 17


I've edited Per's post. I misunderstood his starting position but all is rectified now. His intent is the same but he'll wait for the mortar barrage to commence before trying to shoot out the BMP spotlight.

-
This message was last edited by the player at 15:16, Thu 15 Nov 2018.
Fusilier
GM, 6460 posts
Your Guide
Thu 15 Nov 2018
at 20:54
  • msg #592

Re: OOC Thread - 17

Going to have the post up tomorrow. Please have your turns in by them, if not already.
Gerhard Dietrich
player, 65 posts
Polizeioberkommissar
Chalkline
Fri 16 Nov 2018
at 05:53
  • msg #593

Re: OOC Thread - 17

Might be a bit slow posting. I've picked up a nasty summer cold
Gerhard Dietrich
player, 67 posts
Polizeioberkommissar
Chalkline
Fri 16 Nov 2018
at 10:01
  • msg #594

Re: OOC Thread - 17

If they're 200m away, can we run north trying to stay in the cover of those rail cars?
Fusilier
GM, 6461 posts
Your Guide
Fri 16 Nov 2018
at 10:47
  • msg #595

Re: OOC Thread - 17

Yes, the BMP will have no LOS if you move north. The infantry might have some, but at 300+ meters it will be out of range of unaided vision and near impossible for NODs (plus they are focused elsewhere).
Fusilier
GM, 6463 posts
Your Guide
Sat 17 Nov 2018
at 00:12
  • msg #596

Re: OOC Thread - 17

Per and Schmidt's location assumes option 1. If option 2 is selected instead they will be co-located with Ferro/Jose. You need to confirm.

Kessler/Hank/Walsh are outside an intact building. The north side has no viable entrance. Entrances seem to be on the west and east sides, with the latter having a large ramp leading up to it. Careful, the east side is currently lit up. The building is two levels high, either with a second floor or with just a single level that has a very high ceiling. It's made of study masonry.




This message was last edited by the GM at 00:12, Sat 17 Nov 2018.
Fusilier
GM, 6464 posts
Your Guide
Sat 17 Nov 2018
at 00:23
  • msg #597

Re: OOC Thread - 17

Also, now that rounds are falling and the enemy is closer, coordinating any plans from this point needs to be restricted to IC, please.
Varis Babicevs
player, 1665 posts
Sgt (Latvia)
Raellus
Sat 17 Nov 2018
at 01:01
  • msg #598

Re: OOC Thread - 17


This scene reminds me a lot of that climactic battle in Saving Private Ryan. And I think we all know how that ended. ;)

-
Fusilier
GM, 6465 posts
Your Guide
Sat 17 Nov 2018
at 01:05
  • msg #599

Re: OOC Thread - 17

In reply to Varis Babicevs (msg # 598):

That reminds me to bring on the other tanks! Thanks :)

Oh, and you get no planes.
Fusilier
GM, 6467 posts
Your Guide
Mon 19 Nov 2018
at 03:01
  • msg #600

Re: OOC Thread - 17

Big turn, a lot of things happening in a very short amount of time.

I won't be able to get an updated map up, sorry. Ask if you are unsure of your location. I suspect most are already aware.

Don't forget your ammo, if fired.

If anyone here is waiting on a PM, I won't be able to get back to you until tomorrow.
Jose Rodriguez
player, 75 posts
Spec4 (US) Infantry
Heffe
Mon 19 Nov 2018
at 20:51
  • msg #601

Re: OOC Thread - 17

Just threw a vignette onto the other thread from the perspective of Tyrone Bishop, one of Jose's former squadmates. It was vetted by Fuse for accuracy and to make sure it doesn't give anything away.

In a related note, that was probably my first foray into fictional writing (go figure), so feedback is definitely welcome.
This message was last edited by the player at 21:51, Mon 19 Nov 2018.
Fusilier
GM, 6468 posts
Your Guide
Thu 22 Nov 2018
at 02:07
  • msg #602

Re: OOC Thread - 17

Thanks for adding the supplemental work, Heffe.

I didn't get a chance to work on the turn until late tonight. Rolls for everyone are done, and the narrative resolution part for Kessler & Co. written, but nothing else. I'll have to finish tomorrow.
This message was last edited by the GM at 02:23, Thu 22 Nov 2018.
Michael Kessler
player, 1339 posts
Hauptmann (Ger)
Dave Ross
Thu 22 Nov 2018
at 07:09
  • msg #603

Re: OOC Thread - 17

In reply to Jose Rodriguez (msg # 601):

I liked it. Nice job. Inspires me to do something similar.
Fusilier
GM, 6469 posts
Your Guide
Thu 22 Nov 2018
at 15:45
  • msg #604

Re: OOC Thread - 17

Instead of stopping the turn at a sighting, I can extend it to include shooting as well. Rae, you're directed to two targets:

First is obscured and only 2 men, approaching the BMP from the rear (path is face on so doesn't count as moving).

Second is a larger group that's more visible (not obscured), yet a little further away, and moving laterally (so counts as moving target).

Which one?
This message was last edited by the GM at 15:54, Thu 22 Nov 2018.
Per Kolstrup
player, 731 posts
Oversergent (Den)
Raellus
Thu 22 Nov 2018
at 16:20
  • msg #605

Re: OOC Thread - 17


I assume that this is for Per. I'll take the larger moving group, because making them slow down and/or take cover is probably more important. He'll also call them in via the company net and give McCarthy a reference to ask for another HE fire mission on their estimated position (based on where the last rounds fell)- if that's OK.

-
Varis Babicevs
player, 1669 posts
Sgt (Latvia)
Raellus
Fri 23 Nov 2018
at 19:56
  • msg #606

Re: OOC Thread - 17


Hey, maybe we should recommend to Osprey that they mount a counter-attack. The BMP appears disabled but hasn't brewed up yet. They could capture it.

-
William Schmidt
player, 45 posts
CPO Boatswain (RN)
Akulaau
Sat 24 Nov 2018
at 07:32
  • msg #607

Re: OOC Thread - 17

Sorry on holiday with the kids and internet on my phone isn't the best.  Back to normal Tuesday.
Henry 'Hank' Voight
player, 89 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 24 Nov 2018
at 12:35
  • msg #608

Re: OOC Thread - 17

I hope to get my post for Voight up sometime today

John
Michael Kessler
player, 1341 posts
Hauptmann (Ger)
Dave Ross
Sat 24 Nov 2018
at 13:11
  • msg #609

Re: OOC Thread - 17

Varis Babicevs:
Hey, maybe we should recommend to Osprey that they mount a counter-attack. The BMP appears disabled but hasn't brewed up yet. They could capture it.

I think we should try and finish it off with our remaining LAW’s if the opportunity presents itself. Even if it’s disabled it still has some pretty potent weaponry that it can use against us as we withdraw. That also negates the possibility of the Soviets being able to recover it first.
Gerhard Dietrich
player, 70 posts
Polizeioberkommissar
Chalkline
Sat 24 Nov 2018
at 13:41
  • msg #610

Re: OOC Thread - 17

Michael Kessler:
Varis Babicevs:
Hey, maybe we should recommend to Osprey that they mount a counter-attack. The BMP appears disabled but hasn't brewed up yet. They could capture it.

I think we should try and finish it off with our remaining LAW’s if the opportunity presents itself. Even if it’s disabled it still has some pretty potent weaponry that it can use against us as we withdraw. That also negates the possibility of the Soviets being able to recover it first.


They may also have tactical fire support/ Note they're not just trying to dominate this area as they could do that just with a sniper team
Per Kolstrup
player, 733 posts
Oversergent (Den)
Raellus
Sat 24 Nov 2018
at 16:13
  • msg #611

Re: OOC Thread - 17

Michael Kessler:
I think we should try and finish it off with our remaining LAW’s if the opportunity presents itself. Even if it’s disabled it still has some pretty potent weaponry that it can use against us as we withdraw. That also negates the possibility of the Soviets being able to recover it first.


That's a good point, but Osprey could still destroy it after a counterattack with thermite, explosives, or even a simple Molotov. We only have two LAWs left and there's at least one other AFV out there. I'd rather not use one of them on the disabled BMP unless it starts shooting.

-
Henry 'Hank' Voight
player, 91 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 24 Nov 2018
at 22:24
  • msg #612

Re: OOC Thread - 17

Per Kolstrup:
Michael Kessler:
I think we should try and finish it off with our remaining LAW’s if the opportunity presents itself. Even if it’s disabled it still has some pretty potent weaponry that it can use against us as we withdraw. That also negates the possibility of the Soviets being able to recover it first.


That's a good point, but Osprey could still destroy it after a counterattack with thermite, explosives, or even a simple Molotov. We only have two LAWs left and there's at least one other AFV out there. I'd rather not use one of them on the disabled BMP unless it starts shooting.

-

Voight does have an AT grenade although, it's different from Per's plan
Fusilier
GM, 6472 posts
Your Guide
Sun 25 Nov 2018
at 22:25
  • msg #613

Re: OOC Thread - 17

Dave/Rae you guys are going to see the BTR pretty soon after you step off, but it won't be in *effective* range. It'll be around H1 and moving east.

Can you confirm what your do at that point (still the current turn)? Keep moving towards it, stop, etc?

Note that its effective range, you can still fire if you want to try your luck.
This message was last edited by the GM at 22:27, Sun 25 Nov 2018.
Chris Walsh
player, 308 posts
Callsign Hades
Sun 25 Nov 2018
at 22:42
  • msg #614

Re: OOC Thread - 17

In reply to Fusilier (msg # 613):

Hmmmm....

Rae's PC has the RPG 18 so I'm happy for him to make the final call.

From my perspective if we don't have an optimal shot and it's moving east (so away from us) I think we should hold our fire, save the RPG 18 and hope we get a better shot later (or it doesn't reappear at all).

In terms of movement in that case I'd say make for the rally point Kessler designated (I don't see any point in chasing it as presumably it's moving faster than we can).

As I say though, if Rae wants to do something different - including taking the shot - I've no objection.
Jose Rodriguez
player, 79 posts
Spec4 (US) Infantry
Heffe
Sun 25 Nov 2018
at 22:52
  • msg #615

Re: OOC Thread - 17

To clarify, if Jose is taking cover behind the northern most train car, would that put the BTR about 75m to his north? How fast are we talking about it traveling here, and would Jose have enough time to fire off some HEDP rounds at it?

Also, holy cow this seems like quite the QRF to be on us so quickly. At least 20-30 troops so far as I can tell, plus at least 3 vehicles with fuel. It sounds like we may have run into the advance scout team for a full platoon initially, with the full unit perhaps intent upon raiding/hitting Osprey lines. Should we notify Osprey of the size of the group we’re facing here? They’d probably be really interested in enemy movement of this size taking place.
Fusilier
GM, 6473 posts
Your Guide
Sun 25 Nov 2018
at 23:15
  • msg #616

Re: OOC Thread - 17

It may be more like 100m, or just shy of it.

You can engage, yes, but it's either the BTR or the infantry who got in close to the crater. Not both.

I don't want to give away info, but as a reminder since it's been a while, this doesn't seem to be the sort of opposition the Mad Dogs were told is the usual deal. So while Jose may not realize that, the guys who got the INT briefing from Osprey might. It also seems to have arrived too quickly for a QRF (despite the Q part).
This message was last edited by the GM at 23:15, Sun 25 Nov 2018.
Varis Babicevs
player, 1671 posts
Sgt (Latvia)
Raellus
Sun 25 Nov 2018
at 23:21
  • msg #617

Re: OOC Thread - 17


Varis isn't foolhardy enough to believe that he can run down a BTR so, if it doesn't stop during this turn, and Walsh suggests they call off the chase, Varis will be cool with it.

I do think that we need to consolidate somewhere. We're really strung out and this enemy force is bigger, more mobile (due to the vehicles), and has more firepower (ditto). If we stay so spread out, we're just asking for elements to be defeated in detail. By the same token...

Again, I think McCarthy should recommend that Osprey mount an immediate local counterattack. We've broken up the enemy formation, clearly confused them a bit, and inflicted some casualties, so a concentrated counterattack stands a good chance of driving it back, if not annihilating it altogether.

-
Michael Kessler
player, 1343 posts
Hauptmann (Ger)
Dave Ross
Sun 25 Nov 2018
at 23:33
  • msg #618

Re: OOC Thread - 17

Just as an fyi, I’m away from now until Thursday so my posting will be sporadic at best.
Fusilier
GM, 6474 posts
Your Guide
Wed 28 Nov 2018
at 14:12
  • msg #619

Re: OOC Thread - 17

Czerny and Lines are no longer NPCs. Their original owner and long time player here, Mahatatain, has returned following an absence.
David 'Tosh' Lines
player, 644 posts
Cpl (UK) Infantry
Mahatatain
Wed 28 Nov 2018
at 16:10
  • msg #620

Re: OOC Thread - 17

In reply to Fusilier (msg # 619):

Thanks for letting me rejoin Fuse.

Hi again to those that recognise me and hello to those that don't know me. I look forward to writing some interesting stories with you all.

I'm just getting my head around the current situation and will start posting IC soon.

Thanks,

Andy
Henry 'Hank' Voight
player, 93 posts
PMC /Call Sign: Devil Dog
Corkman
Wed 28 Nov 2018
at 17:42
  • msg #621

Re: OOC Thread - 17

David 'Tosh' Lines:
In reply to Fusilier (msg # 619):

Thanks for letting me rejoin Fuse.

Hi again to those that recognise me and hello to those that don't know me. I look forward to writing some interesting stories with you all.

I'm just getting my head around the current situation and will start posting IC soon.

Thanks,

Andy

Hey man, welcome back!  Glad to see you.

Regards.
John (Currently Hank, formerly, Frank)
Jose Rodriguez
player, 81 posts
Spec4 (US) Infantry
Heffe
Wed 28 Nov 2018
at 19:34
  • msg #622

Re: OOC Thread - 17

In reply to David 'Tosh' Lines (msg # 620):

Welcome back, and nice to meet you!

I'm unsure of when you left, but the quick and dirty appears to be the following (as best as I can make of it):

The Mad Dogs have ventured southeast of Gdansk on a night patrol after meeting with Group Osprey. There were multiple enemy engagements on the outing, during which Riedel and Billy were hit by grenade shrapnel. Riedel was critically wounded with shrapnel to the abdomen, and Billy was wounded in the arm. At the same time, the Mad Dogs met a group of 4 new PCs (total strength up to 14 now?), and we all decided to CASEVAC Riedel back to friendly lines.

On the way back however, we encountered a trio of Russians. We quickly subdued them and intended on pushing through back to Osprey lines, when we were assaulted by what appears to be around 20-30 Russian infantry supported by at least 3 vehicles (one BTR-70, one BMP-1, and a third unknown vehicle). Lines and Janacek have been responsible for stretcher duty, and are being supported by Billy and Gerhard (one of us new guys) as they continue to push for Osprey while the rest of us have been engaging the Soviet force as best we can.

The most recent update is that Lines, Gerhard, Billy, Janacek and Riedel are just now getting back to Osprey lines and friendly territory. The rest of us are in a worsening situation as we are outgunned and running short on AT to deal with the vehicles. We may have harmed the BMP-1, but are unsure if it's still operational. The BTR just swooped into our rear, and there's another unknown vehicle to our west. The Russian infantry is pushing hard, and we're fighting a delaying action until we're able to disengage and get back to Osprey.

Thanks,
Jeff
This message was last edited by the player at 19:35, Wed 28 Nov 2018.
Billy 'Crack' O'Brien
player, 1147 posts
Cpl (UK) Airborne
Cymon
Wed 28 Nov 2018
at 20:17
  • msg #623

Re: OOC Thread - 17

In reply to David 'Tosh' Lines (msg # 620):

Welcome back.
Jan Czerny
player, 197 posts
Sergent-Chef FFL
Mahatatain
Wed 28 Nov 2018
at 21:57
  • msg #624

Re: OOC Thread - 17

Thanks for the welcome guys.

Jeff - thanks for the information. Very useful. When you say Billy do you mean O'Brian or Schmidt?

Thanks,

Andy.

EDIT - you mean O'Brian.

Cymon - how badly wounded is Billy?
This message was last edited by the player at 21:59, Wed 28 Nov 2018.
Jan Czerny
player, 198 posts
Sergent-Chef FFL
Mahatatain
Wed 28 Nov 2018
at 22:26
  • msg #625

Re: OOC Thread - 17

Fuse - when you have a sec please can we have an update on the map?

Thanks,

Andy.
Fusilier
GM, 6475 posts
Your Guide
Wed 28 Nov 2018
at 22:31
  • msg #626

Re: OOC Thread - 17

I will update the map this turn, which will be up in couple hours. I know people are waiting on me for PM stuff too. I'm going to try to get as much done tonight but things may shift into tomorrow.

Jeff, that was nice of you to put up that summary. Thanks.
Jan Czerny
player, 199 posts
Sergent-Chef FFL
Mahatatain
Wed 28 Nov 2018
at 23:07
  • msg #627

Re: OOC Thread - 17

In reply to Fusilier (msg # 626):

Superb - thanks Fuse.
Billy 'Crack' O'Brien
player, 1148 posts
Cpl (UK) Airborne
Cymon
Thu 29 Nov 2018
at 00:17
  • msg #628

Re: OOC Thread - 17

In reply to Jan Czerny (msg # 624):

Grenade fragment embedded in arm and limited movement.
Fusilier
GM, 6477 posts
Your Guide
Thu 29 Nov 2018
at 02:16
  • msg #629

Re: OOC Thread - 17

Rae, just to clarify, the BTR turns south and slows (but doesn't stop). That probably doesn't change anything, but I just wanted to mention it.
Ferro
player, 1057 posts
CaporaleMaggior (It)
Jinnysong
Thu 29 Nov 2018
at 02:18
  • msg #630

Re: OOC Thread - 17

Wow, Andy. It's been a long time. I'm glad you're back.
Varis Babicevs
player, 1673 posts
Sgt (Latvia)
Raellus
Thu 29 Nov 2018
at 02:21
  • msg #631

Re: OOC Thread - 17

Fusilier:
Rae, just to clarify, the BTR turns south and slows (but doesn't stop). That probably doesn't change anything, but I just wanted to mention it.


Wishful thinking, I guess. Editted, but yes, his intentions are still bad. ;)

-
Fusilier
GM, 6478 posts
Your Guide
Thu 29 Nov 2018
at 02:30
  • msg #632

Re: OOC Thread - 17

I know I said I would, but I've run out of time to edit the map.

It'll be faster for me to just list the coordinates:

JJM - H3 (left side of train car)
Kessler/Voight - E4 (north side of ruin)
Varis/Walsh - G2 (in open)
Kolstrup/William - H4 (left side of overturned train car / between overturned cars)
Ferro/Jose - H3 (north side of overturned train car)
Stretcher party - off the map. north of the "D" by about 400m.
BTR-70 - L1
BTR-70 - D5

Anything else just ask or wait until tomorrow evening.
This message was last edited by the GM at 02:30, Thu 29 Nov 2018.
Gerhard Dietrich
player, 74 posts
Polizeioberkommissar
Chalkline
Thu 29 Nov 2018
at 12:28
  • msg #633

Re: OOC Thread - 17

I have to admit that the way you guys make such amazingly long and descriptive posts is awesome
Michael Kessler
player, 1345 posts
Hauptmann (Ger)
Dave Ross
Thu 29 Nov 2018
at 14:02
  • msg #634

Re: OOC Thread - 17

@Corkman, I don't believe Kessler is aware IC that Voight has an anti tank grenade in his possession, hence his decision to try and withdraw. If you prefer to stay put and take the BTR on instead I'm happy to go along with that.
Jan Czerny
player, 201 posts
Sergent-Chef FFL
Mahatatain
Thu 29 Nov 2018
at 14:04
  • msg #635

Re: OOC Thread - 17

Fuse - how far is it from Ospray's position to St Mary's? And I presume that we'll have to go through multiple militia checkpoints?
Fusilier
GM, 6479 posts
Your Guide
Thu 29 Nov 2018
at 14:14
  • msg #636

Re: OOC Thread - 17

Its close but not close enough to carry someone. You'll need a vehicle. One is supposed to be waiting or on its way to Osprey's lines.

There are fewer checkpoints now, so that isn't as much of an issue as it used to be.

Also, I'll repost this. The colored territories are just general reference, not exact or anything.


Jan Czerny
player, 202 posts
Sergent-Chef FFL
Mahatatain
Thu 29 Nov 2018
at 14:15
  • msg #637

Re: OOC Thread - 17

In reply to Fusilier (msg # 636):

Thanks for this.
Henry 'Hank' Voight
player, 95 posts
PMC /Call Sign: Devil Dog
Corkman
Thu 29 Nov 2018
at 14:36
  • msg #638

Re: OOC Thread - 17

Michael Kessler:
@Corkman, I don't believe Kessler is aware IC that Voight has an anti tank grenade in his possession, hence his decision to try and withdraw. If you prefer to stay put and take the BTR on instead I'm happy to go along with that.

@Dave, I don't believe I mentioned it either.  I think that this might be the best chance to take one out without an RPG asset available to us.  Of course my TW skill is garbage but, what the hell?  I'll post and we'll go forward in a direction???
David 'Tosh' Lines
player, 646 posts
Cpl (UK) Infantry
Mahatatain
Thu 29 Nov 2018
at 18:46
  • msg #639

Re: OOC Thread - 17

Fuse,

Please can I check whether Tosh's knee injury is ok to walk on? Is he going to be able to go with Dietrich and Czerny to set up a rally point?

Ta,

Andy.
Fusilier
GM, 6481 posts
Your Guide
Thu 29 Nov 2018
at 19:10
  • msg #640

Re: OOC Thread - 17

Yeah it's ok. It was going to be an issue, but that was before you came back, so I'm changing things.
David 'Tosh' Lines
player, 647 posts
Cpl (UK) Infantry
Mahatatain
Thu 29 Nov 2018
at 19:30
  • msg #641

Re: OOC Thread - 17

In reply to Fusilier (msg # 640):

Ta
John Jameson McCarthy
player, 2886 posts
Major (US) Cavalry
Mark101
Fri 30 Nov 2018
at 10:17
  • msg #643

Re: OOC Thread - 17

Thanks to a good spot from Rae, I've changed the designated target from BTR to BMP. I want to hit the enemy hiding behind the incapacitated vehicle.

Cheers, Rae.
Ferro
player, 1059 posts
CaporaleMaggior (It)
Jinnysong
Sat 1 Dec 2018
at 19:34
  • msg #644

Re: OOC Thread - 17

Per Kolstrup:
"Can you crawl under the train cars and keep an eye on our blind spot to the south?



I believe the train is overturned so they can't be gotten under.


Fuse can confirm?
Fusilier
GM, 6482 posts
Your Guide
Sat 1 Dec 2018
at 19:37
  • msg #645

Re: OOC Thread - 17

Yeah they're tipped, forming an almost solid north to south wall.

Also, I am just getting over being sick and I really need another day to get on the turn. I have all day tomorrow, so it'll have to wait until then.
Jan Czerny
player, 205 posts
Sergent-Chef FFL
Mahatatain
Sat 1 Dec 2018
at 19:40
  • msg #646

Re: OOC Thread - 17

In reply to Fusilier (msg # 645):

No worries. Hope you get better soon.
This message was last edited by the player at 19:40, Sat 01 Dec 2018.
Billy 'Crack' O'Brien
player, 1153 posts
Cpl (UK) Airborne
Cymon
Sat 1 Dec 2018
at 19:52
  • msg #647

Re: OOC Thread - 17

In reply to Fusilier (msg # 645):

Yes take you time until you feel better.
Per Kolstrup
player, 738 posts
Oversergent (Den)
Raellus
Sat 1 Dec 2018
at 20:08
  • msg #648

Re: OOC Thread - 17

Fusilier:
Yeah they're tipped, forming an almost solid north to south wall.


I've edited Per's post to reflect this.

Fusilier:
Also, I am just getting over being sick and I really need another day to get on the turn. I have all day tomorrow, so it'll have to wait until then.


It's getting to cold and flu season here too. I hope you feel better soon, Fuse.

-
Fusilier
GM, 6484 posts
Your Guide
Sun 2 Dec 2018
at 21:02
  • msg #649

Re: OOC Thread - 17


Jan Czerny
player, 206 posts
Sergent-Chef FFL
Mahatatain
Sun 2 Dec 2018
at 22:34
  • msg #650

Re: OOC Thread - 17

Fuse,

Hope you're feeling better.

Did the stretcher party pass somewhere that would be appropriate to set up a rally point?

Ta,

Andy
Fusilier
GM, 6485 posts
Your Guide
Sun 2 Dec 2018
at 22:35
  • msg #651

Re: OOC Thread - 17

They're still at the ruin/access point.
Jan Czerny
player, 207 posts
Sergent-Chef FFL
Mahatatain
Sun 2 Dec 2018
at 22:56
  • msg #652

Re: OOC Thread - 17

Fusilier:
They're still at the ruin/access point.

Sorry, I was meaning on the way to the ruin/access point when they carried Riedel to Ospray.
Fusilier
GM, 6486 posts
Your Guide
Sun 2 Dec 2018
at 23:01
  • msg #653

Re: OOC Thread - 17

Well, that's really up to you guys. A few places. Check back and I described the ground along the way in a couple posts. From that you can take your pick. Or at least investigate them further. Know what I mean?
This message was last edited by the GM at 23:01, Sun 02 Dec 2018.
Jan Czerny
player, 208 posts
Sergent-Chef FFL
Mahatatain
Sun 2 Dec 2018
at 23:49
  • msg #654

Re: OOC Thread - 17

In reply to Fusilier (msg # 653):

Ta. I'll back track through your turn posts and have a look at the options.
Gerhard Dietrich
player, 77 posts
Polizeioberkommissar
Chalkline
Mon 3 Dec 2018
at 00:17
  • msg #655

Re: OOC Thread - 17

Between the two ruined buildings with the wrecked cars beyond them is a possible
Fusilier
GM, 6487 posts
Your Guide
Mon 3 Dec 2018
at 01:25
  • msg #656

Re: OOC Thread - 17

That would be this...

In moments the stretcher party is out of the yard. There isn't a perimeter fence any more to mark the transition, but the terrain abruptly changes to scrub and grassland. There's a line of shattered houses just up ahead. Roofs are missing on all. Pockmarks and jagged holes are visible on some of them even without the assistance of a NOD. A few exist now as little more than a broken wall or two amidst a heap of rubble. Several gaps between the home are filled in with derelict cars, but the way forward is by no means impassible. Behind Gerhard, Czerny calls up to warn the German officer, "There is canal... past the houses and road! We must go up the road to find footbridge! Left, left!" Huffing, the Frenchman adjusts his grip on the the wounded medic's crude litter, and adds without slowing, "Osprey is on the other side!"

Looking like this...

* The cars are automobile wrecks.


Gerhard Dietrich
player, 78 posts
Polizeioberkommissar
Chalkline
Mon 3 Dec 2018
at 10:57
  • msg #657

Re: OOC Thread - 17

Yep, that's the one
Gerhard Dietrich
player, 79 posts
Polizeioberkommissar
Chalkline
Mon 3 Dec 2018
at 10:58
  • msg #658

Re: OOC Thread - 17

Do you guys have a spare character ready?
Jan Czerny
player, 209 posts
Sergent-Chef FFL
Mahatatain
Mon 3 Dec 2018
at 11:03
  • msg #659

Re: OOC Thread - 17

In reply to Fusilier (msg # 656):

That sounds perfect. How far is the footbridge from the where the stretcher party are now?
Fusilier
GM, 6488 posts
Your Guide
Mon 3 Dec 2018
at 11:26
  • msg #660

Re: OOC Thread - 17

50m or so
Ferro
player, 1060 posts
CaporaleMaggior (It)
Jinnysong
Mon 3 Dec 2018
at 14:09
  • msg #661

Re: OOC Thread - 17

Guys I'm thinking the longer we stay the greater the chance tonight's success is taken away from us.
Henry 'Hank' Voight
player, 98 posts
PMC /Call Sign: Devil Dog
Corkman
Mon 3 Dec 2018
at 14:29
  • msg #662

Re: OOC Thread - 17

Ferro:
Guys I'm thinking the longer we stay the greater the chance tonight's success is taken away from us.

This doesn't sound so far-fetched

To clarify, Hank is caught out in the open with no cover as I understand it Fuse?
Fusilier
GM, 6489 posts
Your Guide
Mon 3 Dec 2018
at 15:07
  • msg #663

Re: OOC Thread - 17

No direct cover.
Jan Czerny
player, 211 posts
Sergent-Chef FFL
Mahatatain
Mon 3 Dec 2018
at 18:58
  • msg #664

Re: OOC Thread - 17

Fuse, do any of the tank-hunter team appear to have NVGs?

Ta,

Andy
Jose Rodriguez
player, 84 posts
Spec4 (US) Infantry
Heffe
Mon 3 Dec 2018
at 19:28
  • msg #665

Re: OOC Thread - 17

Fuse, quick question here as well. Is Jose able to see the two targets firing on Walsh and Varis?
Per Kolstrup
player, 740 posts
Oversergent (Den)
Raellus
Tue 4 Dec 2018
at 01:12
  • msg #666

Re: OOC Thread - 17


I'm not Fuse, but I think I can answer these questions.

Jan Czerny:
Fuse, do any of the tank-hunter team appear to have NVGs?


IIRC, in the post in which they were introduced, Fuse mentions one of the AT team members having NVGs.

Jose Rodriguez:
Fuse, quick question here as well. Is Jose able to see the two targets firing on Walsh and Varis?


If I'm reading the narrative correctly, Jose's LOS to the two shooters is blocked by the wreck of the tanker car.

-
This message was last edited by the player at 01:14, Tue 04 Dec 2018.
Jose Rodriguez
player, 85 posts
Spec4 (US) Infantry
Heffe
Tue 4 Dec 2018
at 01:15
  • msg #667

Re: OOC Thread - 17

In reply to Per Kolstrup (msg # 666):

Thanks Per. That's what I read as well, but looking at the map I'm not sure how that's possible? Maybe I can just assume that they're being blocked by the rail line itself?
Per Kolstrup
player, 741 posts
Oversergent (Den)
Raellus
Tue 4 Dec 2018
at 01:17
  • msg #668

Re: OOC Thread - 17

Jose Rodriguez:
Thanks Per. That's what I read as well, but looking at the map I'm not sure how that's possible? Maybe I can just assume that they're being blocked by the rail line itself?


I could be wrong. Heck, I hope that I am. Fuse is the boss and hopefully he rules that Jose can see them.

So that he can shoot them down.

So that Varis and Walsh don't get killed.

;)

-
Fusilier
GM, 6490 posts
Your Guide
Tue 4 Dec 2018
at 02:59
  • msg #669

Re: OOC Thread - 17

Rae is correct.

The team leader is described wearing NVGs.

And Jose doesn't/can't see the people firing on Walsh & Varis. I can't tell you why it's doesn't/can't as Jose doesn't know.
This message was last edited by the GM at 02:59, Tue 04 Dec 2018.
Jose Rodriguez
player, 86 posts
Spec4 (US) Infantry
Heffe
Tue 4 Dec 2018
at 03:16
  • msg #670

Re: OOC Thread - 17

Totally fair. Just trying to make sure I know how to approach this turn. Thank you!
Jan Czerny
player, 212 posts
Sergent-Chef FFL
Mahatatain
Tue 4 Dec 2018
at 06:19
  • msg #671

Re: OOC Thread - 17

In reply to Fusilier (msg # 669):

Thanks Rae and Fuse for the clarification. Apologies that I'd forgotten this.

Andy
Jose Rodriguez
player, 89 posts
Spec4 (US) Infantry
Heffe
Tue 4 Dec 2018
at 18:17
  • msg #672

Re: OOC Thread - 17

Second vignette is up. Decided to write this one in a different style just for the hell of it. It's from the perspective of a naive young Jersey boy, Pvt. David Schrouding, who, like so many others, is just trying to survive a war and time he doesn't understand. Hope you guys enjoy.

...also, his opsec is truly terrible. :)
Michael Kessler
player, 1348 posts
Hauptmann (Ger)
Dave Ross
Tue 4 Dec 2018
at 20:07
  • msg #673

Re: OOC Thread - 17

I'm away Wednesday / Thursday. I might have a brief online window on Wednesday night (Central European Time) schedule and Hotel wi-fi permitting, but failing that I won't be around until sometime Friday.
Varis Babicevs
player, 1675 posts
Sgt (Latvia)
Raellus
Tue 4 Dec 2018
at 22:41
  • msg #674

Re: OOC Thread - 17

Jose Rodriguez:
Second vignette is up. Decided to write this one in a different style just for the hell of it. It's from the perspective of a naive young Jersey boy, Pvt. David Schrouding, who, like so many others, is just trying to survive a war and time he doesn't understand. Hope you guys enjoy.


I like the journal approach.

-
Fusilier
GM, 6491 posts
Your Guide
Thu 6 Dec 2018
at 14:07
  • msg #675

Re: OOC Thread - 17

It's not necessary for this turn but will need Jose/William to clarify how they are both positioned at the corner of the train.
Jose Rodriguez
player, 90 posts
Spec4 (US) Infantry
Heffe
Thu 6 Dec 2018
at 15:53
  • msg #676

Re: OOC Thread - 17

Jose is propped up against the corner of the rail car, in what could loosely be described as a high crouch.
Fusilier
GM, 6492 posts
Your Guide
Thu 6 Dec 2018
at 17:58
  • msg #677

Re: OOC Thread - 17

Can someone confirm who has the RPG-18 on their sheet.

I just want to make sure that it isn't duplicated and that the one fired gets removed.
Varis Babicevs
player, 1676 posts
Sgt (Latvia)
Raellus
Thu 6 Dec 2018
at 18:19
  • msg #678

Re: OOC Thread - 17

In reply to Fusilier (msg # 677):

Varis does. I will make sure to remove it once it's fired.

-
Jose Rodriguez
player, 91 posts
Spec4 (US) Infantry
Heffe
Thu 6 Dec 2018
at 19:50
  • msg #679

Re: OOC Thread - 17

Hey Fuse, as the BTR on the eastern flank is still puttering forward, what is the range now between it and the overturned rail car that Jose and Schmidt are taking cover behind?
Fusilier
GM, 6494 posts
Your Guide
Thu 6 Dec 2018
at 19:58
  • msg #680

Re: OOC Thread - 17

50-75m.

Is that accurate enough? I'm on my phone now so I can't really see it any better until later.
Jose Rodriguez
player, 92 posts
Spec4 (US) Infantry
Heffe
Thu 6 Dec 2018
at 20:21
  • msg #681

Re: OOC Thread - 17

In reply to Fusilier (msg # 680):

That'll do. Thank you.
Fusilier
GM, 6496 posts
Your Guide
Fri 7 Dec 2018
at 03:03
  • msg #682

Re: OOC Thread - 17

Rest of the turn is up.

Like before I have to stretch things out for the stretcher guys. If not, you're (amomg othe things) moving hundreds of meters in the same amount of time that (for example) Kessler runs 25m.

So you are still en route.
This message was last edited by the GM at 03:05, Fri 07 Dec 2018.
Henry 'Hank' Voight
player, 101 posts
PMC /Call Sign: Devil Dog
Corkman
Fri 7 Dec 2018
at 04:21
  • msg #683

Re: OOC Thread - 17

In reply to Fusilier (msg # 682):
LOL, the Bullet Magnet is back, just in another PC!

Also, will there be a map update for this round?  I know Hank is still out in the open and moving?
This message was last edited by the player at 04:37, Fri 07 Dec 2018.
Jan Czerny
player, 213 posts
Sergent-Chef FFL
Mahatatain
Fri 7 Dec 2018
at 11:27
  • msg #684

Re: OOC Thread - 17

Fuse,

Am I right that Dietrich, Jan, Tosh and the Tank Hunter team are at the northern end of this map now? Or are we still further north of it?

Ta,

Andy.


Fusilier
GM, 6497 posts
Your Guide
Fri 7 Dec 2018
at 11:33
  • msg #685

Re: OOC Thread - 17

Top of map.
David 'Tosh' Lines
player, 652 posts
Cpl (UK) Infantry
Mahatatain
Fri 7 Dec 2018
at 11:37
  • msg #686

Re: OOC Thread - 17

In reply to Fusilier (msg # 685):

Ta.
Jan Czerny
player, 215 posts
Sergent-Chef FFL
Mahatatain
Fri 7 Dec 2018
at 13:06
  • msg #687

Re: OOC Thread - 17

Chalkline - please be aware that I've just edited Jan's last IC turn based on some information that Fuse gave me.

Ta,

Andy.
Gerhard Dietrich
player, 81 posts
Polizeioberkommissar
Chalkline
Sun 9 Dec 2018
at 22:29
  • msg #688

Re: OOC Thread - 17

Sorry guys, too sick to think of anything to post.
Jan Czerny
player, 217 posts
Sergent-Chef FFL
Mahatatain
Sun 9 Dec 2018
at 22:58
  • msg #689

Re: OOC Thread - 17

In reply to Gerhard Dietrich (msg # 688):

Hope you feel better soon.
Per Kolstrup
player, 745 posts
Oversergent (Den)
Raellus
Mon 10 Dec 2018
at 19:32
  • msg #690

Re: OOC Thread - 17


So, we're all in agreement that we should withdraw ASAP, correct?

Shall we move laterally to building F 2.5, as Ferro suggested?

Should we move in one group or two/several?

Moving in one group...

Pros: Hopefully catch the Soviets by surprise.

Cons: Present a big target.

Moving in more than one group...

Pros: Stationary group can provide covering fire.

Smaller target.

Cons: First group across will warn the Soviets, meaning they'll be ready and waiting for other group/s

EITHER WAY:

I think we should deploy more smoke. I think we should employ smoke to the SW to screen our lateral move and east, to hopefully give pause to any enemy infantry moving up on that side, as they could shoot us in the back as we run. Per and Varis each have one smoke grenade remaining, so if someone else has more than one, would you be willing to spend one?

I would like a mortar fire mission just south of the boxcars, preferably on top of Ferro & Jose's former position in the crater.

-
This message was last edited by the player at 19:34, Mon 10 Dec 2018.
Michael Kessler
player, 1351 posts
Hauptmann (Ger)
Dave Ross
Mon 10 Dec 2018
at 19:57
  • msg #691

Re: OOC Thread - 17

Per Kolstrup:
Shall we move laterally to building F 2.5, as Ferro suggested?

Are you talking about the intact building that's around E/F 2/3 on the map? The one with the three red crosses just south of it?

If so then I thought that's Kessler and Voight's current location.

If not then I'm not sure where you mean.
Ferro
player, 1064 posts
CaporaleMaggior (It)
Jinnysong
Mon 10 Dec 2018
at 20:01
  • msg #692

Re: OOC Thread - 17

To clarify I meant the buildings beyond our local map to where Czerny is. I understand it to be 100m NW, so not far but not physically on the map.
Jose Rodriguez
player, 96 posts
Spec4 (US) Infantry
Heffe
Mon 10 Dec 2018
at 20:23
  • msg #693

Re: OOC Thread - 17

I know Jose volunteered to stay (along with Walsh) IC, but personally I’d prefer that we all move out together to the north. Anyone that stays behind at the transport car is going to be fairly outside of supporting range and are going to risk being overrun and eliminated in fairly short order. That’s my read on the situation at least.
Per Kolstrup
player, 746 posts
Oversergent (Den)
Raellus
Mon 10 Dec 2018
at 22:49
  • msg #694

Re: OOC Thread - 17

Ferro:
To clarify I meant the buildings beyond our local map to where Czerny is. I understand it to be 100m NW, so not far but not physically on the map.


Ah, thanks for the clarification. 100m is quite far for open ground covered by enemy fire. We'll definitely need smoke and mortar support to make it. Kessler's offer to provide covering fire is helpful, but I'm not sure two men with AKs will be able to do much in the way of suppression.

-
This message was last edited by the player at 22:50, Mon 10 Dec 2018.
Ferro
player, 1065 posts
CaporaleMaggior (It)
Jinnysong
Mon 10 Dec 2018
at 22:51
  • msg #695

Re: OOC Thread - 17

My reasoning is that there's nobody there to fire on us if we leave now. Even if we get halfway and the enemy do move to engage that's another range band on top of the relevant distance and in addition, at that range I believe we will be outside of non-NVG range.
This message was last edited by the player at 22:51, Mon 10 Dec 2018.
Per Kolstrup
player, 747 posts
Oversergent (Den)
Raellus
Mon 10 Dec 2018
at 22:56
  • msg #696

Re: OOC Thread - 17

Ferro:
My reasoning is that there's nobody there to fire on us if we leave now. Even if we get halfway and the enemy do move to engage that's another range band on top of the relevant distance and in addition, at that range I believe we will be outside of non-NVG range.


Makes sense, and I would rather put more rather than less distance between us and the Soviets. However, looking at the map, it looks like the BMP (which, despite its use of the spotlight earlier, might have passive NV) has LOS/LOF on at least a patch of the ground we'll have to cross. Ditto for the infantry in the ruins. That's my main concern.

I still say we give it a shot because I don't think we have any better options. I just want to make sure we have smoke and mortar support, at the very least, before we attempt it.

-
Ferro
player, 1066 posts
CaporaleMaggior (It)
Jinnysong
Mon 10 Dec 2018
at 23:00
  • msg #697

Re: OOC Thread - 17

Per Kolstrup:
I just want to make sure we have smoke and mortar support, at the very least, before we attempt it.


I agree with trying and using what we have (if any).
Michael Kessler
player, 1352 posts
Hauptmann (Ger)
Dave Ross
Mon 10 Dec 2018
at 23:20
  • msg #698

Re: OOC Thread - 17

Per Kolstrup:
Kessler's offer to provide covering fire is helpful, but I'm not sure two men with AKs will be able to do much in the way of suppression. 

That presumes we're going to make a phased withdrawal in leaps and bounds as a unit. While I can't speak for Voight, if it's going to be a case of making a run for it and hoping for the best I would imagine Kessler and Voight would do the same rather than risk getting cut off.

Also, bear in mind that we know from Czerny that reinforcements are on their way.
This message was last edited by the player at 23:20, Mon 10 Dec 2018.
Jose Rodriguez
player, 97 posts
Spec4 (US) Infantry
Heffe
Mon 10 Dec 2018
at 23:51
  • msg #699

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 698):

I mean, we know our current positions are fairly untenable. The way I see it, we have a few options, but none of them are stellar.

1) Everyone immediately jets back to the north and take up a defensible position. We'd still have to deal with the IFVs which would be tricky from inside that kind of cover. The bonus is that the new position would have a pretty open field of fire and would allow us to bring our guns to bear in a coordinated fashion.

2) Some people stay put and provide covering fire for the folks retreating. Largely the same as above, but this risks the folks that stay being cut off and overrun, as cover from more than 100m away might be a non-starter. On the bright side, we might offer a better chance for the runners to actually make it to the north.

3) Everyone moves west to Kessler and Voight's position. It's a single building and we won't stand much chance with the IFV so close and the enemy able to easily enter grenade range due to having plenty of cover. We could also pray for a miracle in the form of the tank hunters saving us.

4) Everyone stays where they are, puts their head between their legs and kisses their ass goodbye.

Other options I'm not thinking of? Maybe a banzai charge? Diving into the freezing canal?
Per Kolstrup
player, 748 posts
Oversergent (Den)
Raellus
Tue 11 Dec 2018
at 00:52
  • msg #700

Re: OOC Thread - 17

Michael Kessler:
That presumes we're going to make a phased withdrawal in leaps and bounds as a unit. While I can't speak for Voight, if it's going to be a case of making a run for it and hoping for the best I would imagine Kessler and Voight would do the same rather than risk getting cut off.


Yeah, so I was considering having Per join Kessler and Voight to add his HK21E to the covering fire. This doubles the risk for Per, since he'll have to move twice, and he only has 80 rounds left, not counting partial mags. But, it would increase the amount of covering fire. If he removes the suppressor, the HK's muzzle flash will be impressive and maybe the Ivans will think they're up against an MG (he has a 20-rounder full of tracers for just such maskirovka). The downside to that is that they'll probably concentrate their firepower on said.

Michael Kessler:
Also, bear in mind that we know from Czerny that reinforcements are on their way.


True, but I don't think we have an ETA and, right now, seconds count. Also, two friendly elements moving towards one another, on a battlefield, in the dark, raises the specter of a friendly fire incident. This possibility is compounded by the Osprey tank-killer team.

-
This message was last edited by the player at 02:36, Tue 11 Dec 2018.
Michael Kessler
player, 1353 posts
Hauptmann (Ger)
Dave Ross
Tue 11 Dec 2018
at 06:19
  • msg #701

Re: OOC Thread - 17

In reply to Jose Rodriguez (msg # 699):

1)  There’s the risk that the Russians could bring their own mortars to bear on us

3) I wasn’t suggesting that. That only came up following the mix up as to which buildings Ferro was referring to.

4 / Other options) No one is suggesting anything stupid / suicidal
Jose Rodriguez
player, 99 posts
Spec4 (US) Infantry
Heffe
Tue 11 Dec 2018
at 07:56
  • msg #702

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 701):

Apologies if my 4th “option” came across as impertinent - I was just having a bit of fun and perhaps the humor didn’t translate well. I’m fine with whatever the group decides.
Michael Kessler
player, 1354 posts
Hauptmann (Ger)
Dave Ross
Tue 11 Dec 2018
at 10:37
  • msg #703

Re: OOC Thread - 17

Per Kolstrup:
Yeah, so I was considering having Per join Kessler and Voight to add his HK21E to the covering fire. This doubles the risk for Per, since he'll have to move twice, and he only has 80 rounds left, not counting partial mags. But, it would increase the amount of covering fire.

That’s up to you but I’m not asking / expecting Per (or anyone else) to shift over to Kessler’s position (and even if you did I think it would probably need a ruling from Fuse as to how many people could actually fire from that position at any given time).

I don’t really mind what we do, the only thing I’m trying to avoid is Kessler and Voight getting left behind to carry out some sort of forlorn hope rear guard action while everyone in Kolstrup’s group bugs out. When I suggested IC that Kessler and Voight provide covering fire that was on the presumption that some of Kolstrup’s team would do the same from their current location (Walsh’s offer still stands). I envisaged we'd then withdraw in leaps and bounds.

But if everyone is pulling back then that should include Kessler and Voight. If that's the case I'm fine with the idea of calling for another mortar barrage from Osprey, laying down what smoke we can (Kessler and Walsh each have one smoke grenade left), then running like hell and hoping we all make it safely to the rally point.

Per Kolstrup:
Also, two friendly elements moving towards one another, on a battlefield, in the dark, raises the specter of a friendly fire incident.

That argument could apply to most options being discussed. Whatever we decide someone will have to tell Czerny so that he can pass the word on to the Poles and thus try and minimise the risk.
Henry 'Hank' Voight
player, 105 posts
PMC /Call Sign: Devil Dog
Corkman
Tue 11 Dec 2018
at 12:20
  • msg #704

Re: OOC Thread - 17

Voight has two (2) smoke grenades and (1) frag still, plus the AT grenade.
John Jameson McCarthy
player, 2888 posts
Major (US) Cavalry
Mark101
Tue 11 Dec 2018
at 14:48
  • msg #705

Re: OOC Thread - 17

I'm thinking this:

1) Kessler covers the first bound whilst JJ and per stay in position. Per will cover Kessler's pair's retreat and JJ will call down what fire is left.
2) Everyone else with JJ heads toward Osprey and stop at any position they find about 50m out. Someone will need to pop smoke to cover the left flank before bugging out.
Ferro's group and Varis' group try to link up with this group as they retreat.
3) Once the bound is done, Kessler's mob dashes to where Per and JJ are and we all leg it to the other group. We'll dump what smoke we have as we leave.
4) Once we're all together we can either set up another bound or take our chances on the last 50m together.

Does this sound OK or do we all run?
Per Kolstrup
player, 749 posts
Oversergent (Den)
Raellus
Tue 11 Dec 2018
at 15:14
  • msg #706

Re: OOC Thread - 17

In reply to John Jameson McCarthy (msg # 705):

I'm OK with that plan, but I think the mortar mission needs to be called in immediately, regardless of whether we decide to withdraw in bounds or en masse.

Call it in and see where it lands, then make corrections and fire for effect. We'll pop smoke from both positions, Per's & Kesslers before anyone moves.

I also don't think the unit CO should remain behind to provide cover fire.

If we decide to move in bounds, Per will cover from the NW corner, and someone else can cover from the NE corner. I think JJM should move in the first bound. I think both Jose and Walsh have volunteered to cover the first bound. We really only need one of them to stay and cover the SE quadrant, though.

I'm hoping that someone will spot a target for Varis' GL. Any damage we can do before we bug out is a bonus.

-
Chris Walsh
player, 314 posts
Callsign Hades
Tue 11 Dec 2018
at 15:32
  • msg #707

Re: OOC Thread - 17

In reply to Per Kolstrup (msg # 706):

Walsh’s offer stands but I’ll happily give way to Rodriguez to give another player a chance to be involved if he prefers (provided Rodriguez still has 40mm grenades he probably has the more potent weapons – Walsh only has a rifle and one frag grenade).
Jose Rodriguez
player, 100 posts
Spec4 (US) Infantry
Heffe
Tue 11 Dec 2018
at 16:39
  • msg #708

Re: OOC Thread - 17

Jose would be happy to provide covering fire.
This message was last edited by the player at 17:52, Tue 11 Dec 2018.
Fusilier
GM, 6499 posts
Your Guide
Tue 11 Dec 2018
at 16:45
  • msg #709

Re: OOC Thread - 17

Fellas, I rather you not discuss your inventory in OOC. Working out a plan is fine for inclusive game play, but not revealing info that only your PC is aware of. Do that IC, thanks.
This message was last edited by the GM at 16:46, Tue 11 Dec 2018.
Jose Rodriguez
player, 101 posts
Spec4 (US) Infantry
Heffe
Tue 11 Dec 2018
at 17:53
  • msg #710

Re: OOC Thread - 17

Understood. Message edited.
Per Kolstrup
player, 750 posts
Oversergent (Den)
Raellus
Wed 12 Dec 2018
at 01:03
  • msg #711

Re: OOC Thread - 17


So, I've been thinking about this some more. I am leaning strongly towards a withdrawal en masse.

Looking at the map, I just don't see any position between where our PCs are now and the rendezvous/redoubt (Tosh, Jan, and Dietrich's position) were the first group can stop and cover the second that isn't exposed to enemy fire itself. That, and the angles are tricky, especially since friendlies will be between the covering group and the enemy. I just don't think direct covering fire is going to be effective.

Fusilier:


I think our best bet is to call in the mortars, pop smoke, and then book it all together.

This is just one man's opinion, though, so if I'm outvoted, I will acquiesce and do my best.



As a side not, out of curiosity, I read back through the last few pages of GM posts to do an enemy body count, starting at the pump house. It doesn't include any enemy casualties from the "new" party. My methodology was as follows: I counted bodies as confirmed KIA. I awarded probables when an enemy was seen to rag doll as the result of direct fire. Likewise, if an enemy was seen to drop a weapon, clutch a limb, limp, or some such obvious indication of distress/injury after receiving direct fire, I called it a probable WIA.

7 confirmed kills in pumphouse action

3 confirmed KIA (scouts ambushed from behind) in trainyard

Current battle:

3 probable KIA in trainyard

2 probable WIA in trainyard

1 damaged BMP (mobility kill)

1 probable damaged BTR-70

-
This message was last edited by the player at 02:04, Wed 12 Dec 2018.
Henry 'Hank' Voight
player, 106 posts
PMC /Call Sign: Devil Dog
Corkman
Wed 12 Dec 2018
at 03:55
  • msg #712

Re: OOC Thread - 17

Henry 'Hank' Voight:
Voight has two (2) smoke grenades and (1) frag still, plus the AT grenade.

Apologies Fuse, got caught up in the moment.

We ALL need to pull the fuck out of the train yard very soon.  The hornets nest has been struck and they're swarming to attack!  I think we've been fairly lucky and shouldn't push too much more.  Smoke should get buy us some time to rally and get out.  Another fire mission would be great too.
William Schmidt
player, 50 posts
CPO Boatswain (RN)
Akulaau
Wed 12 Dec 2018
at 04:24
  • msg #713

Re: OOC Thread - 17

Fuse, can we get an idea of where the rest of the smoke grenades are?
Fusilier
GM, 6500 posts
Your Guide
Wed 12 Dec 2018
at 10:29
  • msg #714

Re: OOC Thread - 17

In IC only.
John Jameson McCarthy
player, 2890 posts
Major (US) Cavalry
Mark101
Wed 12 Dec 2018
at 11:36
  • msg #715

Re: OOC Thread - 17

I've knocked up a post but can't format. i need to persuade a young gentleman next door that he needs to take his coat off. Ironically he's from Gdansk...The Polish boys in my class say that makes him special, not in a good way.
Fusilier
GM, 6501 posts
Your Guide
Wed 12 Dec 2018
at 20:36
  • msg #716

Re: OOC Thread - 17

Ahhh... I actually forgot some characters are carrying packs.
Jan Czerny
player, 219 posts
Sergent-Chef FFL
Mahatatain
Thu 13 Dec 2018
at 12:25
  • msg #717

Re: OOC Thread - 17

Does Jan have the radio frequency and call sign for Osprey? I was under the impression that only JJM and Kessler did.

Ta,

Andy
Fusilier
GM, 6502 posts
Your Guide
Thu 13 Dec 2018
at 12:48
  • msg #718

Re: OOC Thread - 17

The manpack is the link with Osprey.
Michael Kessler
player, 1356 posts
Hauptmann (Ger)
Dave Ross
Thu 13 Dec 2018
at 13:02
  • msg #719

Re: OOC Thread - 17

The intent is / was for Jan to make contact with the patrol he has advised is inbound to tell them to be aware of friendly movement.
Fusilier
GM, 6503 posts
Your Guide
Thu 13 Dec 2018
at 13:05
  • msg #720

Re: OOC Thread - 17

The patrol has no radio.
Jan Czerny
player, 220 posts
Sergent-Chef FFL
Mahatatain
Thu 13 Dec 2018
at 13:28
  • msg #721

Re: OOC Thread - 17

In reply to Fusilier (msg # 720):

Thanks. I thought that was the situation.
Michael Kessler
player, 1357 posts
Hauptmann (Ger)
Dave Ross
Thu 13 Dec 2018
at 13:41
  • msg #722

Re: OOC Thread - 17

To be fair, no one mentioned radio comms. Based on Czerny’s transmission Kessler thinks that there’s an Osprey team moving up behind them and was hoping that Czerny was actually with them so could relay the message (in person) that friendlies were moving towards them.

All I’m trying to do here is reduce the risk of a blue on blue as outlined by Rae.
Jan Czerny
player, 221 posts
Sergent-Chef FFL
Mahatatain
Thu 13 Dec 2018
at 13:57
  • msg #723

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 722):

Agreed. That makes sense and Jan tried to do similar before they split off. They were insistent on getting on with their mission though. My guess is that they're taking advantage of the chaos we're causing to hit the enemy from the flank or rear and then withdraw as well.

All of that is obviously OOC though. I'll try to relay as much as possible IC over the radio.
Fusilier
GM, 6504 posts
Your Guide
Fri 14 Dec 2018
at 01:36
  • msg #724

Re: OOC Thread - 17

Fellas,

If you are going to be passing around items from your inventory, please make an OOC indication within the post showing that the item has been removed from your sheet. Some do (remove them), but at the same time I've noticed a couple duplications occurring.

Thanks.
This message was last edited by the GM at 01:37, Fri 14 Dec 2018.
Fusilier
GM, 6506 posts
Your Guide
Fri 14 Dec 2018
at 02:40
  • msg #725

Re: OOC Thread - 17

I need to know some details from the rally site trio, namely which direction are they facing. I realize that that structure on the map is canted at an angle, but for simplicity sake just use N W E and S facings.

The building's facing with the little addon connected to it is N.
So the E side faces the rail yard. And the S side covers the road and adjacent ruins.

Also...
W covers the road and canal.
N covers the adjacent building.




I'm going to put up a partial turn tonight. It's not complete though so hold off on your posts. I need to wait for some info. It'll be finished tomorrow.
This message was last edited by the GM at 02:42, Fri 14 Dec 2018.
Jan Czerny
player, 223 posts
Sergent-Chef FFL
Mahatatain
Fri 14 Dec 2018
at 07:45
  • msg #726

Re: OOC Thread - 17

In reply to Fusilier (msg # 725):

Fuse,

Sorry for any confusion. My understanding is that the map below is to the north west of the train yard. If that's not correct then my comments below may be incorrect (but may be explained away by the fog of war).

Jan's instructions were that Tosh set up pointing SE towards the rail yard. Based on your note above I'm really meaning that Tosh is set up on the east facing from the building. If it's possible to set up in the SE corner of the building to widen his field of fire then he will do that though.

From Dietrich's last IC post I think that he's making sure that we have an exit mouse hole on the western side of the building facing the road but as there are more exits than we can cover you may want to clarify that with him. Ideally Dietrich would be positioned to keep an eye south and west.

Jan's intention is to keep moving around between the south and east facings (as he has NVGs and therefore better vision than Tosh) to keep observing both directions to try to spot any movement. Alternatively if there is a good point to also observe from the SE corner (where Tosh is ideally setting up) then he'll stay there to observe both directions.

Hope that helps,

Andy


This message was last edited by the player at 08:16, Fri 14 Dec 2018.
Fusilier
GM, 6507 posts
Your Guide
Fri 14 Dec 2018
at 10:33
  • msg #727

Re: OOC Thread - 17

A corner is not feasible. So Tosh needs to take a wall. East would accomplish what he's doing. There are South facing loopholes that he can use as well, but you can only be at one facing at a time.

Dietrich's first post is bashing out more loopholes so we aren't at the mousehole action yet.

Czerny is fine doing that. But like any observation action, the effectiveness is split which each added direction (just a reminder).
Jan Czerny
player, 224 posts
Sergent-Chef FFL
Mahatatain
Fri 14 Dec 2018
at 10:36
  • msg #728

Re: OOC Thread - 17

In reply to Fusilier (msg # 727):

That's fine.

Tosh facing East

Jan split observation between East and South

Ta,

Andy.
Varis Babicevs
player, 1682 posts
Sgt (Latvia)
Raellus
Sun 16 Dec 2018
at 23:24
  • msg #729

Re: OOC Thread - 17


I'm curious to find out what Voight has in that backpack of his. ;)

-
Henry 'Hank' Voight
player, 111 posts
PMC /Call Sign: Devil Dog
Corkman
Sun 16 Dec 2018
at 23:29
  • msg #730

Re: OOC Thread - 17

Varis Babicevs:
I'm curious to find out what Voight has in that backpack of his. ;)

-

Ha!
Could be just an hard-headed jarhead...???  And, I'm sure it may not be impressive to some of the team
This message was last edited by the player at 23:31, Sun 16 Dec 2018.
Ferro
player, 1069 posts
CaporaleMaggior (It)
Jinnysong
Mon 17 Dec 2018
at 11:24
  • msg #731

Re: OOC Thread - 17

My post assumes Tosh is alright with swapping ammo.

I'll also leave it JJM or someone to position the GPMG seeing that it's more of a unit asset.
David 'Tosh' Lines
player, 656 posts
Cpl (UK) Infantry
Mahatatain
Mon 17 Dec 2018
at 12:41
  • msg #732

Re: OOC Thread - 17

In reply to Ferro (msg # 731):

"Bonehead" is a new insult for Tosh. Normally he gets called dickhead or twat.

All of them are justified though..... :)
Per Kolstrup
player, 755 posts
Oversergent (Den)
Raellus
Tue 18 Dec 2018
at 14:10
  • msg #733

Re: OOC Thread - 17


Fuse, what's the range from the stragglers (Per, Kessler, Rodriguez, and Voight) to the redoubt?

What's the range from Varis and Walsh's position to the D2 ruin?

Thanks.

-
Fusilier
GM, 6510 posts
Your Guide
Tue 18 Dec 2018
at 14:15
  • msg #734

Re: OOC Thread - 17

Clarify redoubt (location)?
This message was last edited by the GM at 14:16, Tue 18 Dec 2018.
Per Kolstrup
player, 756 posts
Oversergent (Den)
Raellus
Tue 18 Dec 2018
at 14:59
  • msg #735

Re: OOC Thread - 17

In reply to Fusilier (msg # 734):

The ruins where McCarthy et al are currently.

-
Fusilier
GM, 6511 posts
Your Guide
Tue 18 Dec 2018
at 15:06
  • msg #736

Re: OOC Thread - 17

Per/Jose to redoubt: 30m
Kessler/Voight to redoubt: 40-50m
Varis/Walsh to D2: 75m

Approximates...
Henry 'Hank' Voight
player, 113 posts
PMC /Call Sign: Devil Dog
Corkman
Wed 19 Dec 2018
at 03:41
  • msg #737

Re: OOC Thread - 17

Apologies for the short post but, I have finally returned to work and dealing with my mom still in the hospital as well.  Hoping they get better after the holidays.
Gerhard Dietrich
player, 85 posts
Polizeioberkommissar
Chalkline
Thu 20 Dec 2018
at 13:15
  • msg #738

Re: OOC Thread - 17

Does Gerhard have time to pass the Major's instructions along?
Fusilier
GM, 6512 posts
Your Guide
Thu 20 Dec 2018
at 13:53
  • msg #739

Re: OOC Thread - 17

Yes he does.
Fusilier
GM, 6513 posts
Your Guide
Thu 20 Dec 2018
at 22:44
  • msg #740

Re: OOC Thread - 17

Things are going to be a little erratic for a while. I should have the next turn up by tomorrow sometime, hopefully, and not sure but the next one after that.
Jan Czerny
player, 226 posts
Sergent-Chef FFL
Mahatatain
Fri 21 Dec 2018
at 12:34
  • msg #741

Re: OOC Thread - 17

Fuse,

Sorry for the delay in posting - Christmas parties and all that.

A quick question for you. Who else is in the building with Jan?

Ta,

Andy
Ferro
player, 1071 posts
CaporaleMaggior (It)
Jinnysong
Fri 21 Dec 2018
at 13:59
  • msg #742

Re: OOC Thread - 17

I would say your guys and:

Fusilier:
The defenders inside the ruin are reinforced by McCarthy, Ferro, and William.


Ferro is heading out.
Jan Czerny
player, 227 posts
Sergent-Chef FFL
Mahatatain
Fri 21 Dec 2018
at 23:08
  • msg #743

Re: OOC Thread - 17

Ferro:
I would say your guys and:

Fusilier:
The defenders inside the ruin are reinforced by McCarthy, Ferro, and William.


Ferro is heading out.

Ta.
Fusilier
GM, 6515 posts
Your Guide
Sat 22 Dec 2018
at 02:49
  • msg #744

Re: OOC Thread - 17

Fellas in the open (in front of the rally point building): Varis, Walsh, Kolstrup, and Jose, as well as Kessler and Voight now too.

The enemy have secured two buildings/rubble within visual range of you and the rally site from which they can engage from cover. They also have 2 BTRs which can engage similarly.

I want to stress that your positions are not good. You stand up and they will see you. You fire and (Kolstrup excluded) they probably will see you. You stay put and eventually they are going to take their next bound and see you.

Please consider your next moves carefully.
This message was last edited by the GM at 02:50, Sat 22 Dec 2018.
Per Kolstrup
player, 759 posts
Oversergent (Den)
Raellus
Sat 22 Dec 2018
at 18:20
  • msg #745

Re: OOC Thread - 17


Since the team radios aren't on the Osprey fire support net, and McCarthy didn't mention an impending fire mission, no one still exposed (Kolstrup, Rodriguez, Kessler, Voight, Walsh, or Babicevs) knows that rounds might be landing soon. I don't want to metagame, but if the two outgoing rounds land close to the Soviet positions, he'll call out to Rogriquez to make a break for it (he'll move too). That'd be a good time for smoke too, but again, I can't suggest that IC without metagaming.

-
Chris Walsh
player, 322 posts
Callsign Hades
Sat 22 Dec 2018
at 18:35
  • msg #746

Re: OOC Thread - 17

In reply to Per Kolstrup (msg # 745):

How about if you started to crawl now then called for smoke and ran the rest of the way when the mortar rounds hit? That gets you moving now without meta game concerns (I think - the plan would be to crawl, anything that happens after you start your move is just reacting to events).
Per Kolstrup
player, 760 posts
Oversergent (Den)
Raellus
Sat 22 Dec 2018
at 18:40
  • msg #747

Re: OOC Thread - 17


Sounds good. Have Walsh suggest he starts crawling immediately and I'll pass it along to Rodriguez IC.

-
Henry 'Hank' Voight
player, 114 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 22 Dec 2018
at 20:00
  • msg #748

Re: OOC Thread - 17

I hope to post this evening
Michael Kessler
player, 1362 posts
Hauptmann (Ger)
Dave Ross
Sun 23 Dec 2018
at 06:57
  • msg #749

Re: OOC Thread - 17

Corkman, are you saying Voight can’t move so is going to make a last stand where he is?
Henry 'Hank' Voight
player, 116 posts
PMC /Call Sign: Devil Dog
Corkman
Sun 23 Dec 2018
at 14:03
  • msg #750

Re: OOC Thread - 17

Michael Kessler:
Corkman, are you saying Voight can’t move so is going to make a last stand where he is?

He knows he can't run.  He's taking your advice and keeping low, preparing for the worst.

Kessler and Voight have but 50m to reach sanctuary at the ruin.  So, I'm guessing I'm near you?
Fusilier
GM, 6516 posts
Your Guide
Sun 23 Dec 2018
at 14:09
  • msg #751

Re: OOC Thread - 17

10-15m actually.

It was 50m but ground was covered during the turn. And I just noticed I didn't say what distance remains. It's 10-15m for clarification.
This message was last edited by the GM at 14:10, Sun 23 Dec 2018.
William Schmidt
player, 55 posts
CPO Boatswain (RN)
Akulaau
Tue 25 Dec 2018
at 00:20
  • msg #752

Re: OOC Thread - 17

Merry Christmas everyone hapy you have a day filled with happiness and love.  Those of you up North I'll be thinking of you as I sit by the pool on a beautiful summer day.
Jose Rodriguez
player, 110 posts
Spec4 (US) Infantry
Heffe
Tue 25 Dec 2018
at 02:29
  • msg #753

Re: OOC Thread - 17

In case tomorrow’s too busy to post, what with the kids going nuts, Merry Christmas to you all! Schmidt, I’d say I’m jealous, but I’m in Vegas, and it’s a beautiful 50 degrees Fahrenheit outside tonight. :)

Hope you all have a wonderful holiday, and thanks for letting us join in on this crazy adventure.

-Jeff / Heffe
Jan Czerny
player, 229 posts
Sergent-Chef FFL
Mahatatain
Tue 25 Dec 2018
at 11:31
  • msg #754

Re: OOC Thread - 17

A very merry Christmas to you all!
Varis Babicevs
player, 1686 posts
Sgt (Latvia)
Raellus
Tue 25 Dec 2018
at 16:07
  • msg #755

Re: OOC Thread - 17


Merry Christmas, from Varis and Per!

-
Gerhard Dietrich
player, 88 posts
Polizeioberkommissar
Chalkline
Tue 25 Dec 2018
at 17:11
  • msg #756

Re: OOC Thread - 17

Merry Christmas everyone. Have a great time.
Jan Czerny
player, 230 posts
Sergent-Chef FFL
Mahatatain
Tue 25 Dec 2018
at 20:49
  • msg #757

Re: OOC Thread - 17

Henry 'Hank' Voight:
Michael Kessler:
Corkman, are you saying Voight can’t move so is going to make a last stand where he is?

He knows he can't run.  He's taking your advice and keeping low, preparing for the worst.

Kessler and Voight have but 50m to reach sanctuary at the ruin.  So, I'm guessing I'm near you?

Cork,

Please don't take this the wrong way but I'm now fascinated with what Voight has in his rucksack! :)

Ta,

Andy.
Henry 'Hank' Voight
player, 118 posts
PMC /Call Sign: Devil Dog
Corkman
Wed 26 Dec 2018
at 00:34
  • msg #758

Re: OOC Thread - 17

Jan Czerny:
Henry 'Hank' Voight:
Michael Kessler:
Corkman, are you saying Voight can’t move so is going to make a last stand where he is?

He knows he can't run.  He's taking your advice and keeping low, preparing for the worst.

Kessler and Voight have but 50m to reach sanctuary at the ruin.  So, I'm guessing I'm near you?

Cork,

Please don't take this the wrong way but I'm now fascinated with what Voight has in his rucksack! :)

Ta,

Andy.

Andy, no worries.  I would be curious too.  I'm trying to play this PC a certain way.  I'm pretty sure that the contents he has/had may be compromised.  Chance I took and it cost me and hopefully not many more wounds (Kessler).
Varis Babicevs
player, 1687 posts
Sgt (Latvia)
Raellus
Wed 26 Dec 2018
at 00:39
  • msg #759

Re: OOC Thread - 17


The way Voight insisted on keeping his pack, I thought it must have contained RESET or the Black Madonna! ;)

-
Henry 'Hank' Voight
player, 119 posts
PMC /Call Sign: Devil Dog
Corkman
Wed 26 Dec 2018
at 01:19
  • msg #760

Re: OOC Thread - 17

Varis Babicevs:
The way Voight insisted on keeping his pack, I thought it must have contained RESET or the Black Madonna! ;)

-

It's a good guess but, it isn't.  To Voight though, it could've been.  I'm sure this will play out IC if he makes it out.  He's going to have some questions thrown at him I'm sure.
Michael Kessler
player, 1364 posts
Hauptmann (Ger)
Dave Ross
Wed 26 Dec 2018
at 11:22
  • msg #761

Re: OOC Thread - 17

Gerhard Dietrich:
"Why didn't they pull back?!" He says bitterly, seeing the men go down in the snow as the fire erupts around them. He looks over to Tosh and explains "the major is trying to not throw more men on the fire. If we are suppressed we can't suppress the enemy!"

If we do make it out of here please ask that question to either Kessler or Walsh so one of them can explain that we don’t abandon people if we can help it.

@Tosh, thanks for the offer of fire support - much appreciated mate.
Gerhard Dietrich
player, 90 posts
Polizeioberkommissar
Chalkline
Wed 26 Dec 2018
at 11:44
  • msg #762

Re: OOC Thread - 17

Just playing a PC in a confusing firefight, I'm not pointing the finger at anyone. Gerhard is essentially sitting in the command post next to the CO at this point as things are unraveling.
Michael Kessler
player, 1365 posts
Hauptmann (Ger)
Dave Ross
Wed 26 Dec 2018
at 11:48
  • msg #763

Re: OOC Thread - 17

In reply to Gerhard Dietrich (msg # 762):

Sorry, maybe I was a bit harsh there.
Gerhard Dietrich
player, 91 posts
Polizeioberkommissar
Chalkline
Wed 26 Dec 2018
at 12:06
  • msg #764

Re: OOC Thread - 17

No worries. This is a really tense situation
David 'Tosh' Lines
player, 661 posts
Cpl (UK) Infantry
Mahatatain
Wed 26 Dec 2018
at 12:47
  • msg #765

Re: OOC Thread - 17

In reply to Gerhard Dietrich (msg # 764):

Apologies for the aggressiveness in Tosh's response to Dietrich. Tosh can be a dickhead so feel free to point it out.

I can't remember if I've said this since I returned but, for the benefit of the new guys, my original pitch to Fuse for Tosh was that "he was the kind of bloke that you avoided in the pub but if a fight started then you wanted him on your side".

I apologies for any offence caused - it's just IC banter.

Ta,

Andy.
Gerhard Dietrich
player, 92 posts
Polizeioberkommissar
Chalkline
Wed 26 Dec 2018
at 13:10
  • msg #766

Re: OOC Thread - 17

No worries bud. Gerhard hardly knows anyone here anyway so he's being kinda formal as a fall-back.
David 'Tosh' Lines
player, 662 posts
Cpl (UK) Infantry
Mahatatain
Wed 26 Dec 2018
at 13:12
  • msg #767

Re: OOC Thread - 17

In reply to Gerhard Dietrich (msg # 766):

Always a good position with Tosh! :)
John Jameson McCarthy
player, 2894 posts
Major (US) Cavalry
Mark101
Wed 26 Dec 2018
at 16:07
  • msg #768

Re: OOC Thread - 17

I'm going to be out of touch until late Saturday. I hope everyone has a great Christmas Break if you have one.

JJ's plan with the smoke was to hopefully convince the enemy a heavy barrage was coming. The illum would add to that. Tosh's fire should attract attention to us so it's all good.
Fusilier
GM, 6517 posts
Your Guide
Wed 26 Dec 2018
at 17:30
  • msg #769

Re: OOC Thread - 17

No more posts please. All the rolls have been made and I'm halfway done the narrative. I have an interruption coming up that will keep me from finishing the rest of it for a couple hours, but no further IC can be taken.

*Except for Ferro (though she is away and so I don't expect to post).
This message was last edited by the GM at 17:30, Wed 26 Dec 2018.
Henry 'Hank' Voight
player, 120 posts
PMC /Call Sign: Devil Dog
Corkman
Wed 26 Dec 2018
at 18:06
  • msg #770

Re: OOC Thread - 17

I wasn't going to post IC just that Voight was following Kessler's last order to crawl out at best speed and listening for any voice commands.

The AKM he handed Kessler has a 30/30 mag in it.
David 'Tosh' Lines
player, 663 posts
Cpl (UK) Infantry
Mahatatain
Wed 26 Dec 2018
at 19:03
  • msg #771

Re: OOC Thread - 17

In reply to Fusilier (msg # 769):

Fuse,

I think that you're presuming this but Tosh will now:

 1. Throw the smoke grenade given to him by JJM

 2. Fire several bursts with the RPD (probably 3x 5rnd bursts unless you're happy with more) at any enemy he can see or has had indicated to him or just blind if he doesn't know of a target.

 3. Drop prone and belly crawl out of the ruin with the RPD and spare ammo on the presumption that a KPV will be chewing it to bits.

Ta,

Andy
Fusilier
GM, 6519 posts
Your Guide
Wed 26 Dec 2018
at 21:02
  • msg #772

Re: OOC Thread - 17

Hey guys, I'm a little unsure where some people are currently located. I don't think it will affect anything, but please be very specific in your combat tags so I know next time please. And also, combat tags should be used for supplementary posts too, as plans change from the first post and 2nd tags help remove the confusion that comes with "conflicting" actions.
David 'Tosh' Lines
player, 664 posts
Cpl (UK) Infantry
Mahatatain
Wed 26 Dec 2018
at 22:36
  • msg #773

Re: OOC Thread - 17

In reply to Fusilier (msg # 772):

Apologies if I contributed to this confusion.

Andy.
Henry 'Hank' Voight
player, 121 posts
PMC /Call Sign: Devil Dog
Corkman
Thu 27 Dec 2018
at 00:59
  • msg #774

Re: OOC Thread - 17

Is there going to be an updated map available Fuse?
Fusilier
GM, 6520 posts
Your Guide
Thu 27 Dec 2018
at 11:38
  • msg #775

Re: OOC Thread - 17

Practically everyone is at the rally point so I wasn't going to make a map.
Gerhard Dietrich
player, 93 posts
Polizeioberkommissar
Chalkline
Thu 27 Dec 2018
at 16:45
  • msg #776

Re: OOC Thread - 17

Just to point out Gerhard, Tosh and the Major are all at the rally point
Michael Kessler
player, 1368 posts
Hauptmann (Ger)
Dave Ross
Thu 27 Dec 2018
at 17:29
  • msg #777

Re: OOC Thread - 17

In reply to Gerhard Dietrich (msg # 776):

I've edited my post slightly to leave it open to anyone at the rally point.

@Fuse, I screwed up and initially edited the wrong post by mistake (msg #856, where Kessler takes the AKM from Voight then tells him to get moving. I tried to recover it but it's gone for good - just an FYI)
Per Kolstrup
player, 762 posts
Oversergent (Den)
Raellus
Thu 27 Dec 2018
at 17:40
  • msg #778

Re: OOC Thread - 17

Gerhard Dietrich:
Just to point out Gerhard, Tosh and the Major are all at the rally point


Thanks. There were orders, counter-orders, and posted actions that confused this issue so the location of said characters, other than Tosh, who Andy posted was providing covering fire, was unclear.

-
Henry 'Hank' Voight
player, 122 posts
PMC /Call Sign: Devil Dog
Corkman
Thu 27 Dec 2018
at 17:56
  • msg #779

Re: OOC Thread - 17

Fusilier:
Practically everyone is at the rally point so I wasn't going to make a map.

No worries then Fuse, that makes sense and clears that up
Jose Rodriguez
player, 111 posts
Spec4 (US) Infantry
Heffe
Thu 27 Dec 2018
at 18:22
  • msg #780

Re: OOC Thread - 17

Jose is pretty strong, and with his pack off and their prior relationship I think it makes sense for him to help Voight. I’ll post something about him helping in the next hour or two.
Henry 'Hank' Voight
player, 124 posts
PMC /Call Sign: Devil Dog
Corkman
Thu 27 Dec 2018
at 20:03
  • msg #781

Re: OOC Thread - 17

Jose Rodriguez:
Jose is pretty strong, and with his pack off and their prior relationship I think it makes sense for him to help Voight. I’ll post something about him helping in the next hour or two.

Muy bien, mi amigo!
Jose Rodriguez
player, 112 posts
Spec4 (US) Infantry
Heffe
Thu 27 Dec 2018
at 20:06
  • msg #782

Re: OOC Thread - 17

De nada! :)
Fusilier
GM, 6522 posts
Your Guide
Fri 28 Dec 2018
at 16:56
  • msg #783

Re: OOC Thread - 17

It's finally over. Originally this was supposed to be a very quick (even by rpol standards) mission. When we got new crew joining though I changed it up for something a little more than a three turn ambush. Thanks for playing hard throughout the ordeal.
Gerhard Dietrich
player, 95 posts
Polizeioberkommissar
Chalkline
Fri 28 Dec 2018
at 16:58
  • msg #784

Re: OOC Thread - 17

:D
It was fun
Henry 'Hank' Voight
player, 126 posts
PMC /Call Sign: Devil Dog
Corkman
Fri 28 Dec 2018
at 17:59
  • msg #785

Re: OOC Thread - 17

Fusilier:
It's finally over. Originally this was supposed to be a very quick (even by rpol standards) mission. When we got new crew joining though I changed it up for something a little more than a three turn ambush. Thanks for playing hard throughout the ordeal.

Enjoyable as usual Fuse.  Glad I can still play the part of the bullet magnet with a new guy!
Chris Walsh
player, 326 posts
Callsign Hades
Fri 28 Dec 2018
at 19:31
  • msg #786

Re: OOC Thread - 17

I'm just going to apologise now if Walsh's introductions were too flippant...
Jan Czerny
player, 233 posts
Sergent-Chef FFL
Mahatatain
Sat 29 Dec 2018
at 23:16
  • msg #787

Re: OOC Thread - 17

Apologies for not posting - been stuck with Christmas stuff. Came back from my parents late Thursday and now have my in-laws staying for New Year. Will catch up tomorrow.

Ta,

Andy
David 'Tosh' Lines
player, 666 posts
Cpl (UK) Infantry
Mahatatain
Sun 30 Dec 2018
at 15:54
  • msg #788

Re: OOC Thread - 17

Fusilier:
AMMUNITION EXPENDITURES:
Tosh - 1x HC Smoke Grenade (confirm deletion please)
Tosh - 15x 7.62mmS
Czerny - 1x 40mmS ILLUM

Just catching up on some admin.

Fuse - the 15rnds Tosh fired have been deducted from the ammo returned to Billy.

Cymon - I believe that it was 4x frag grenades that Billy gave to Tosh. He's return them now as well and I've removed them from Tosh's character sheet.

Mark - the smoke grenade that Tosh threw was given to him by JJM. Have you accounted for it? If there is any confusion then Tosh has a smoke grenade of his own that he could have thrown.

Ta,

Andy.
Billy 'Crack' O'Brien
player, 1156 posts
Cpl (UK) Airborne
Cymon
Sun 30 Dec 2018
at 21:10
  • msg #789

Re: OOC Thread - 17

In reply to David 'Tosh' Lines (msg # 788):

Thanks have up dated my sheet.
Fusilier
GM, 6525 posts
Your Guide
Mon 31 Dec 2018
at 12:45
  • msg #790

Re: OOC Thread - 17

So a period interrogating and then a march back to the compound?

I'm just fishing for basic outline as I have some time to kill and could start on the turn early.
Jan Czerny
player, 237 posts
Sergent-Chef FFL
Mahatatain
Mon 31 Dec 2018
at 12:51
  • msg #791

Re: OOC Thread - 17

In reply to Fusilier (msg # 790):

I think so. And I think that we'll all march back together when we realise that Riedel died, carrying her body, rather than some leaving now and JJM, Kessler, Per and Fero following on.
Per Kolstrup
player, 766 posts
Oversergent (Den)
Raellus
Mon 31 Dec 2018
at 15:53
  • msg #792

Re: OOC Thread - 17


I didn't realize that Kaminski is speaking English, which makes Per's "translate for me, Major" instructions redundant. I'll edit.

-
Michael Kessler
player, 1374 posts
Hauptmann (Ger)
Dave Ross
Mon 31 Dec 2018
at 16:31
  • msg #793

Re: OOC Thread - 17

Fusilier:
So a period interrogating and then a march back to the compound?

I'm just fishing for basic outline as I have some time to kill and could start on the turn early.

Sounds about right. I'm not necessarily expecting anything earth shattering from the interrogation, but anything we can glean goes towards the overall intel picture

• Name
• Rank
• Unit
• Unit location / strength (men, vehicles, horses) / morale
• CO's name / what sort of officer is he? (decent, bullying, lazy, conscientious, etc)
• Anything he can tell us about their current plans - sounds like he's low level so may not be party to the big picture but have they been getting additional supplies of ammo, rations, do they have cold weather gear, etc?

I'm sure there's probably more if anyone else wants to chip in.

I can't speak for Ferro but I don't mind if you want to take it off camera and / or move through it quickly to get everyone back to the rowing club.
Gerhard Dietrich
player, 99 posts
Polizeioberkommissar
Chalkline
Mon 31 Dec 2018
at 19:20
  • msg #794

Re: OOC Thread - 17

Actually it's just occurred to me that Gerhard is actually an Oberleutnant im BGS (O2). That is unless the BGS updated the ranks after unification during the war.
Jose Rodriguez
player, 120 posts
Spec 4 (US) Infantry
Heffe
Mon 31 Dec 2018
at 22:38
  • msg #795

Re: OOC Thread - 17

Just wanted to clarify that Jose isn't necessarily trying to start shit with Tosh. He can just be a little hot-tempered.
David 'Tosh' Lines
player, 670 posts
Cpl (UK) Infantry
Mahatatain
Tue 1 Jan 2019
at 00:32
  • msg #796

Re: OOC Thread - 17

In reply to Jose Rodriguez (msg # 795):

LOL, no worries. It's all good IC role-playing.

And it's not like Tosh is both a thug and a dickhead....... :)
Jose Rodriguez
player, 122 posts
Spec 4 (US) Infantry
Heffe
Tue 1 Jan 2019
at 05:33
  • msg #797

Re: OOC Thread - 17

Haha nice. I think I found a way to diffuse the situation for now. Rodriguez is also a brawler and a former ganger, but he’s trying to reform, so we’ll see what happens between these two. :)
Chris Walsh
player, 330 posts
Callsign Hades
Tue 1 Jan 2019
at 09:50
  • msg #798

Re: OOC Thread - 17

@Jose, I had no idea this was a thing...

https://en.wikipedia.org/wiki/...0%93Steelers_rivalry
David 'Tosh' Lines
player, 671 posts
Cpl (UK) Infantry
Mahatatain
Tue 1 Jan 2019
at 11:00
  • msg #799

Re: OOC Thread - 17

In reply to Jose Rodriguez (msg # 797):

Nicely done. I was going to have Jan intervene and tell Tosh to sit down but your solution is much better. I'll post something from Tosh later. Just cooking roast beef for my wife's family at the moment.....

There are several brawlers in the Mad Dogs already. Tosh and Varis staged a "boxing" match once as an earner and I think that Varis narrowly won. I know however that Jan has a higher asset total than Tosh for unarmed combat though and from the description of Schmidt I suspect that he's handy in unarmed as well. Where Tosh and Varis have the edge I think is in armed combat. Tosh has his machete and Varis has his axe.
Fusilier
GM, 6526 posts
Your Guide
Tue 1 Jan 2019
at 18:19
  • msg #800

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 793):

Yeah, I'm going to do it off camera but there's going to be quite a lot as I'm going to include a summary that includes your previous OPFOR estimates too.

The next turn will be set back at the compound.
Jose Rodriguez
player, 123 posts
Spec 4 (US) Infantry
Heffe
Tue 1 Jan 2019
at 20:03
  • msg #801

Re: OOC Thread - 17

In reply to David 'Tosh' Lines (msg # 799):

That’s cool. Assuming Jose makes it back to the compound, maybe we should try bringing back the boxing matches. Jose could probably learn a few things from the more veteran fighters.

Chris Walsh:
@Jose, I had no idea this was a thing...

https://en.wikipedia.org/wiki/...0%93Steelers_rivalry

Lol I didn’t even know that. Was just trying to find an LA team from those days and the Raiders seemed like a perfect fit.
This message was last edited by the player at 20:15, Tue 01 Jan 2019.
Billy 'Crack' O'Brien
player, 1157 posts
Cpl (UK) Airborne
Cymon
Tue 1 Jan 2019
at 21:11
  • msg #802

Re: OOC Thread - 17

Jan Czerny
player, 238 posts
Sergent-Chef FFL
Mahatatain
Tue 1 Jan 2019
at 21:22
  • msg #803

Re: OOC Thread - 17

In reply to Billy 'Crack' O'Brien  (msg # 802):

Weird!
Jan Czerny
player, 239 posts
Sergent-Chef FFL
Mahatatain
Wed 2 Jan 2019
at 15:38
  • msg #804

Re: OOC Thread - 17

Chalkline - great post.

Fuse - I presume that we don't recognise the woman and two kids unless you tell us otherwise?

Ta,

Andy
Fusilier
GM, 6527 posts
Your Guide
Wed 2 Jan 2019
at 18:34
  • msg #805

Re: OOC Thread - 17

The first section consists of a summary of the (unconfirmed) information which was collected during the current interrogation. It's mostly limited in scope to the prisoner's parent unit.

Mission Details:

An operation was underway last night by the 71st MRR to recapture Przejazdowo. First, light infantry elements (composition unknown) were ferried across the river using amphibious vehicles. These units then deployed on foot around the objective in order to; A) establish ambush position to prevent counterattack or relief from Gdansk; B) probe/harass the defenders or draw them out. The next phase of the operation involved the semi-motorized main force crossing the river and assaulting the objective.

Main force formation (72nd MRR unless stated otherwise)
1 Motorized Platoon (with x3 BTR-70)
1 Dismounted Platoon
1 Weapons (AGS-17) Squad
1 Dismounted Squad (From Polish KRP)
1 Engineer Squad (From 42nd GRMD HQ)
1 BMP-2 (From 42nd GRMD HQ)
1 MTLB (From 42nd GRMD HQ)

Notes 1: The operation was cancelled before the assault phase started. Mobile assets of main force were promptly ordered to assist patrols screening the operation.

Notes 2: The engineer squad was equipped with a flame thrower and breaching explosives.

Parent Unit (2nd Company, 71st MRR) Details:

2/71st MRR is deployed at Orunia. The outpost is at high readiness at all times (50-75% stood to). For this to be possible without exhausting the troops, one platoon at a time is rotated out to the cantonment at Pruszcz Gdanski (to stand down) every week. The rotation's relief is provided by the 71st MRR's third company and occasionally by elements of the 72nd MRR.

Note: The same rotation practice is in place for the 1st Company at the Kowale outpost. Thus, 3/71st is held in administrative (low) readiness at the cantonment in order to keep the 1/71st and 2/71st at full strength in the field.

The number of troops in Orunia fluctuates. The 2/71st MRR has 125 men on paper and they form the bulk of the manpower. Regimental or Division assets are there as well, but they come and go, and their composition is never the same. Engineers and other specialist troops are the usual visitors, as is the Regimental HQ, or parts of it. For armor the company has three BTR-70 and one operational T-55 tank, though the latter rarely leaves the outpost. Soft skin vehicles are similarly few, including one ZIL-130 for the QM, and the commander's jacked up American Ford Bronco. The regiment is dependent on the division for additional transport needs. Heavy weapons include one 120mm mortar, in which ammunition is plentiful and can be augmented by 1st Company's 120mm mortar (in Kowale). There is also an AS-17 at the company's disposal.

Fuel has become scarce. There's enough issued to the company during resupply for routine or operational use to be conducted at a very reduced level. This translates to local sorties perhaps once a week. In addition, the outpost maintains an emergency reserve that's sufficient to fill all of the company vehicles to 50% capacity. The reserve is strictly controlled however and its use requires authorization from Division (which has never been given). There is no fuel production in Orunia. The quality and quantity of rations at Orunia have decreased considerably over the last few days, hurting morale. Troops on administrative leave in Pruszcz Gdanski report the situation there is similar, though not as bad. No explanation has been given to the troops. Ammunition is plentiful. There's enough stored at Orunia for the outpost to hold out for a couple days. Most of the men still have the same winter kit issued before the war.





This second part is a consolidated and updated assessment of the 42nd Guards Motor Rifle Division. The information has been acquired via numerous interrogations and exchanges conducted by Kessler and Ferro (and others) over the last several weeks. Most of the summary's content may be considered to have a high likelihood of accuracy. That said, as with all INTEL it is never to be taken as 100% true or unchanging.


The 42nd Guards Motor Rifle Division is perhaps now the only component of the Baltic Front which is still willing and/or able to conduct offensive operations. The Division is split with almost half deployed well west of the Gdansk area (containing the US 11th Corps Pocket) and not currently an immediate threat. The remainder hold the ground south of Gdansk and have recently relieved the Polish 12th Cavalry of that duty.

Their commander, Lt. General Meretskov, is a veteran of the Chinese Front. He is believed to have exhibited (at best) average skill while conducting mechanized warfare. His reputation grew while commanding forces that were assigned to rear area security, using scorched earth tactics and mistreating civilians as means to deal with partisans. In time Meretskov was transferred and given command of the 42nd Guards Motorized Rifle Division, following their poor performance in the Caucasus and Turkish border area. Under his commander the division later saw action in Ukraine as well.

As part of the Soviet Army counteroffensive in summer 2000, the 42nd GMRD left Ukraine for Poland. A lack of fuel and rail transportation issues however prevented it arriving in time to participate in most of the fighting. As the situation stabilized, elements of the division were shifted to assist with the revolt in Gdansk.

42nd GMRD
Commander: Lt. General Meretskov
Effective Manpower: 2700
Operational Tanks: 18-22
Location: See Below

-70th Motor Rifle Regiment (BTR):
Commander: Unknown
Last Known Location: Somewhere east of US 11th Corps Pocket
Mission: Assist Polish 1st Army containment of US 11th Corps
Estimated Strength: 500x Troops 10x BTR 3x T-55
Notes:

-71st Motor Rifle Regiment (BTR):
Commander: Col. Lebedev
Last Known Location: Dispersed along Gdansk southern perimeter (Orunia/Kowale/Pruszcz Gdanski)
Mission: Isolate and maintain pressure on Gdansk
Estimated Strength: 500x Troops 10x BTR 3x T-55
Notes 1: Recent action may have reduced above strength by as much as 10-15%
Notes 2: Replacements will likely be drawn from 72nd MRR

72nd Motor Rifle Regiment (Light):
Commander: Col. Petrov
Last Known Location: Pruszcz Gdanski
Mission: Divisional cantonment security
Estimated Strength: 400x Troops 4x Tanks (Immobile) Numerous ZU-23-2
Notes: Suffered heavy casualties in Gdansk Offensive
Notes: Previous commander dismissed for poor performance
Notes: Recently reformed/retrained with division non-combat arms troops.

-392nd Tank Regiment (MBT/BMP):
Commander: Unknown
Last Known Location: Somewhere east of US 11th Corps Pocket
Mission: Assist Polish 1st Army containment of US 11th Corps
Estimated Strength: 350x Troops 10x BMP-1 12x T-55 1x T-80 1x SU-100 1x T-34/85
Notes: At least one tank platoon (~3 vehicles) operating near Gdansk

-50th Artillery Regiment:
Commander: Unknown
Last Known Location: Somewhere east of US 11 Corps Pocket
Mission: Fire Support & Air Defense
Estimated Strength: 300x Troops 6x Towed 122mm 2x BM-21 2x ZSU-23-4 2x 9K34 Strela-10
Notes: At least one gun battery is at Pruszcz Gdanski

-42nd GMRD Division Headquarters
Last Known Location: Somewhere east of US 11 Corps Pocket / Pruszcz Gdanski
Mission: Command & Support
Estimated Strength: 700x Troops 6x BRDM 1x BMP-1 1x BTR-70 1x Mi-8 Hip
Notes 1: Includes engineering, recce, transport, supply, medical, and communications assets
Notes 2: Subunits can be encountered anywhere the 42nd GRMD is located
This message had punctuation tweaked by the GM at 18:42, Wed 02 Jan 2019.
Per Kolstrup
player, 767 posts
Oversergent (Den)
Raellus
Wed 2 Jan 2019
at 19:14
  • msg #806

Re: OOC Thread - 17


Thanks, Fuse. Will you copy this to the Intel thread for ease of reference?

-
Jan Czerny
player, 241 posts
Sergent-Chef FFL
Mahatatain
Thu 3 Jan 2019
at 13:40
  • msg #807

Re: OOC Thread - 17

Fuse,

In the stores thread there is a DKHK Heavy Machinegun and in the notes it says "AA Tripod Mount". Does that mean that it has a AA Tripod Mount with it or that it has the attachments to be fitted to an AA Tripod Mount?

Ta,

Andy
Fusilier
GM, 6529 posts
Your Guide
Thu 3 Jan 2019
at 13:53
  • msg #808

Re: OOC Thread - 17

It has the actual tripod.

And if anyone is wondering, it's the same as a regular MG tripod, but taller. You use it while standing up.
This message was last edited by the GM at 13:55, Thu 03 Jan 2019.
Jan Czerny
player, 242 posts
Sergent-Chef FFL
Mahatatain
Thu 3 Jan 2019
at 14:08
  • msg #809

Re: OOC Thread - 17

In reply to Fusilier (msg # 808):

Ta
Fusilier
GM, 6530 posts
Your Guide
Thu 3 Jan 2019
at 18:20
  • msg #810

Re: OOC Thread - 17

Posting the turn in 20 minutes. I split it into two parts due to length and content. First part giving a little introduction to the city and the second part a very detailed layout of the compound (the player's base).
Jan Czerny
player, 243 posts
Sergent-Chef FFL
Mahatatain
Thu 3 Jan 2019
at 21:42
  • msg #811

Re: OOC Thread - 17

In reply to Fusilier (msg # 810):

Fuse, this is possibly a dumb question, but are any of the sentry positions you mentioned currently occupied? I presume that they both are but is that our standard number of sentries?

Also who do we have who is injured but hasn't been looked at by a medic yet? Is it just Billy and Voight? Or did they have their wounds dressed by Cassidy before we left? Apologies if I missed something.

Ta,

Andy.
Fusilier
GM, 6533 posts
Your Guide
Thu 3 Jan 2019
at 21:50
  • msg #812

Re: OOC Thread - 17

Yeah they are occupied. Two men are on duty at the gate, plus a third out and about roving. That's the usual number.

Everyone's wounds have been bandaged up.
Jan Czerny
player, 244 posts
Sergent-Chef FFL
Mahatatain
Thu 3 Jan 2019
at 21:58
  • msg #813

Re: OOC Thread - 17

In reply to Fusilier (msg # 812):

Ta - was just working out whether Jan was going to have to try his medic bit again......
Michael Kessler
player, 1375 posts
Hauptmann (Ger)
Dave Ross
Thu 3 Jan 2019
at 22:08
  • msg #814

Re: OOC Thread - 17

Jan Czerny:
In reply to Fusilier (msg # 812):

Ta - was just working out whether Jan was going to have to try his medic bit again......

Someone will at some point...we don't have a medic anymore.
Jan Czerny
player, 245 posts
Sergent-Chef FFL
Mahatatain
Thu 3 Jan 2019
at 22:36
  • msg #815

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 814):

Ideally we need to recruit one! (Sorry for the loss of Riedel - she really was a great character with lots of great role playing opportunities)

You don't want to rely on Jan as a medic...... :)
Michael Kessler
player, 1376 posts
Hauptmann (Ger)
Dave Ross
Thu 3 Jan 2019
at 22:42
  • msg #816

Re: OOC Thread - 17

In reply to Jan Czerny (msg # 815):

We tried that IC not so long ago so we could have a back up...no luck...

(Oh, and thanks!)
This message was last edited by the player at 22:42, Thu 03 Jan 2019.
Billy 'Crack' O'Brien
player, 1158 posts
Cpl (UK) Airborne
Cymon
Thu 3 Jan 2019
at 23:23
  • msg #817

Re: OOC Thread - 17

Just a heads up that I am going to be on holiday from the 5th to the 13th with no internet. Cheers.

Cymon.
Henry 'Hank' Voight
player, 133 posts
PMC /Call Sign: Devil Dog
Corkman
Fri 4 Jan 2019
at 00:13
  • msg #818

Re: OOC Thread - 17

Jan Czerny:
In reply to Fusilier (msg # 812):

Ta - was just working out whether Jan was going to have to try his medic bit again......

Hank has a minimal first aid skill for note.  He would need to devote some serious points and get some training to be effective enough, if that's an option?  I guess once we sit down and are debriefed, more will come out about skill areas.

His overall total skill is 9
This message was last edited by the player at 14:43, Fri 04 Jan 2019.
David 'Tosh' Lines
player, 676 posts
Cpl (UK) Infantry
Mahatatain
Fri 4 Jan 2019
at 16:02
  • msg #819

Re: OOC Thread - 17

In reply to Henry 'Hank' Voight (msg # 818):

How old is Hank?
Henry 'Hank' Voight
player, 138 posts
PMC /Call Sign: Devil Dog
Corkman
Fri 4 Jan 2019
at 16:08
  • msg #820

Re: OOC Thread - 17

David 'Tosh' Lines:
In reply to Henry 'Hank' Voight (msg # 818):

How old is Hank?

37
John Jameson McCarthy
player, 2896 posts
Major (US) Cavalry
Mark101
Fri 4 Jan 2019
at 16:44
  • msg #821

Re: OOC Thread - 17

A medic will be important even in camp: we're fighting to stave off illness as it is.

Also, we recruited about 20 civilians to do work around the camp an help with sentry work etc but so far we haven't done anything about accommodating them. At some point we need to run a power line to the school we decided would be a sensible location and the make it secure for habitation. I crunched some numbers and with the team running security and extra muscle it would need about three days scavenging for supplies on the old earthworks, four days securing the lowest floor and cutting off the southern wing of the school and then another four days making the library floor habitable and building storage etc.

I also thought about offering the nearby community in the old allotments the chance to fall back to the school if they were attacked in exchange for co-ordinating security with us, shared OPs and patrols etc along with sharing of intel via the telephones we have.

What do people think?

We're going to need time to recover, regroup and do some schmoozing in Gdansk but after that we need another target.

Ones suggested so far are:
Orunia
Warmia Ascending

Any preferences?
Jan Czerny
player, 247 posts
Sergent-Chef FFL
Mahatatain
Fri 4 Jan 2019
at 16:50
  • msg #822

Re: OOC Thread - 17

In reply to John Jameson McCarthy (msg # 821):

This all sounds good to me.

Jan also has some ideas for another small shopping trip but I'll outline those IC shortly with the reasons.
Henry 'Hank' Voight
player, 139 posts
PMC /Call Sign: Devil Dog
Corkman
Fri 4 Jan 2019
at 16:59
  • msg #823

Re: OOC Thread - 17

John Jameson McCarthy:
A medic will be important even in camp: we're fighting to stave off illness as it is.

Also, we recruited about 20 civilians to do work around the camp an help with sentry work etc but so far we haven't done anything about accommodating them. At some point we need to run a power line to the school we decided would be a sensible location and the make it secure for habitation. I crunched some numbers and with the team running security and extra muscle it would need about three days scavenging for supplies on the old earthworks, four days securing the lowest floor and cutting off the southern wing of the school and then another four days making the library floor habitable and building storage etc.

I also thought about offering the nearby community in the old allotments the chance to fall back to the school if they were attacked in exchange for co-ordinating security with us, shared OPs and patrols etc along with sharing of intel via the telephones we have.

What do people think?

We're going to need time to recover, regroup and do some schmoozing in Gdansk but after that we need another target.

Ones suggested so far are:
Orunia
Warmia Ascending

Any preferences?

We can talk about Hank (or anyone else) wanting to step up to fill the boots of Riedel.  Taking us in to the Mad Dogs means a lot (or, will mean a lot) to Hank and will help out since they're not in the cold anymore.

With a limp, Hank will provide what's needed as far as working around the camp, patrols, or working with the locals.

The more people we take in would help in defense but, that will be more supplies out if taken in.  Granted, it would only be temporary in case of an attack.
Michael Kessler
player, 1378 posts
Hauptmann (Ger)
Dave Ross
Fri 4 Jan 2019
at 17:05
  • msg #824

Re: OOC Thread - 17

In reply to John Jameson McCarthy (msg # 821):

There’s also the mystery of what happened to Nowak and her ship after they went after the pirates. As far as I know neither she nor the ship have been seen since. Woermann (International Brigade) asked us if we knew anything about that so there might be some goodwill with the IB if that mystery could be solved (iirc some asking around already took place (maybe off camera?) and didn’t get very far.
Ferro
player, 1078 posts
CaporaleMaggior (It)
Jinnysong
Fri 4 Jan 2019
at 17:30
  • msg #825

Re: OOC Thread - 17

I'm definitely interested in knowing what happened to Nowak and what she might be up to. Didn't Woermann say there's a possibility she may be bringing back the nuclear submarine and trying to wrestle control of the Fisherman Brotherhood? I think she makes a good ally but I also don't want to see her come back and start what might cause a civil war.

Problem is though I don't think she is in Gdansk. Not yet anyway. If she's laying low (and not dead) that probably means another sea trip somewhere.

Hitting Warmia crazies is probably the easiest. I know we had to run for the boats the last time but they caught us off guard. We always did well against them the other times.

What are the goals of targeting Orunia?
Per Kolstrup
player, 769 posts
Oversergent (Den)
Raellus
Fri 4 Jan 2019
at 19:09
  • msg #826

Re: OOC Thread - 17

John Jameson McCarthy:
I also thought about offering the nearby community in the old allotments the chance to fall back to the school if they were attacked in exchange for co-ordinating security with us, shared OPs and patrols etc along with sharing of intel via the telephones we have.


I don't mean to sound uncharitable, but I worry about bringing in too many more civies, or at the very least, turning over some responsibility for security to outsiders. For every additional civilian we grant access to, the odds of an enemy infiltrator/collaborator increase.

I think our next combat op should be on the less challenging side. We need time to gel- old Mad Dogs and new- and work on our combat coordination, communication, and tactics.

I'm fine with my PCs helping with down-time activities. Neither have much in the way of useful non-combat skills, but they are both strong and sturdy enough to perform manual labor.

-
Varis Babicevs
player, 1693 posts
Sgt (Latvia)
Raellus
Fri 4 Jan 2019
at 20:58
  • msg #827

Re: OOC Thread - 17


Fuse,

Per returned the M72A4 LAW to stores. With his low GL skill, he shouldn't be the one to try and use it. He refilled his magazines with loose 7.62mm NATO rounds he had in his pack.

Varis will draw four 40mmS HE grenade and 78 rounds 5.45mm from stores.

-
David 'Tosh' Lines
player, 679 posts
Cpl (UK) Infantry
Mahatatain
Sat 5 Jan 2019
at 00:33
  • msg #828

Re: OOC Thread - 17

Fuse,

Tosh is returning the MAG-58 and the remaining 100 rounds to the stores.

Ta,

Andy
Jose Rodriguez
player, 130 posts
Spec 4 (US) Infantry
Heffe
Sat 5 Jan 2019
at 02:30
  • msg #829

Re: OOC Thread - 17

Phew, it feels good to finally have Jose figure out what the hell was going on here and not be so in the dark - it was a bit of a challenge to keep track of exactly what he knew, when, and how he would react to that knowledge, for such an extended period. I guess that's just what happens when you join in the middle of a firefight. :P

Thanks for the thorough recap, guys!

Also, Jose will be finally giving Schmidt back his frag grenade. Thanks for letting him borrow it for so long.

-1 Frag
Fusilier
GM, 6535 posts
Your Guide
Sat 5 Jan 2019
at 02:49
  • msg #830

Re: OOC Thread - 17

Yeah, I realize there might be a lot of confusion about a lot of things right now. It's not like you're joining in on a nomadic group traveling around and getting into small adventures before moving on. There's a lot of names and events to absorb with a long term static setting in a big city.

On my end I'm trying to work the turns to reveal small chuncks at a time... each paragraph containing one part stuff that advances the turn and one part history. Trying to anyway.
This message was last edited by the GM at 02:49, Sat 05 Jan 2019.
Henry 'Hank' Voight
player, 142 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 5 Jan 2019
at 04:49
  • msg #831

Re: OOC Thread - 17

Per Kolstrup:
After he completes the inventory and personal resupply, Per finds the major, shares what he learned. "Major, we're going to need to visit our local arms supplier, try to get some more gun oil and cleaning solvent. We're also starting to run low on certain calibers of ammunition. And there are no more smoke grenades in stores. I know that we used quite a few last night.

"We still have a handful of weapons that we don't use. I figure we can trade the broken ones for at least some of what we need. The factory should be able to repair them and then sell them on. Some of the other small arms, we can also trade- unless any of the new men would like to claim them. I'm not too keen on arming our civilian neighbors- I have no reason to believe that any of them are enemy infiltrators, but I don't think we should discount the possibility. Then there's Osprey. They helped us out with their mortars. It would be nice if we could pay them back, at least in part."


Per also wants to obtain an SMG of his own for CQB work- a PM-84 or Uzi, preferably. Ragnar is good at a lot of things, but building-clearing is not one of them.
-

I'm not sure what the status of Frank's old kit was but, I think he turned his MP5SD back into the unit stores and he also had access to an old M-3 Grease Gun with a couple of mags.  Not sure what would be left of his kit or if it was already split up.  I still have access to his gear if you were looking for something specific other than an SMG?  Perhaps Fuse will release his gear for you guys since I believe Frank has passed on.
Jose Rodriguez
player, 131 posts
Spec 4 (US) Infantry
Heffe
Sat 5 Jan 2019
at 05:29
  • msg #832

Re: OOC Thread - 17

In reply to Fusilier (msg # 830):

Nah man, no need to apologize *at all* - you’re doing great. I think I was just trying to get too deep into Jose’s head is all (sorry if that sounds kinda douchey).
Jan Czerny
player, 249 posts
Sergent-Chef FFL
Mahatatain
Sat 5 Jan 2019
at 08:13
  • msg #833

Re: OOC Thread - 17

In reply to Henry 'Hank' Voight (msg # 831):

Um, do we know this IC? I think that Fuse told me that Frank had been seriously wounded and was in St Mary's.
Jan Czerny
player, 250 posts
Sergent-Chef FFL
Mahatatain
Sat 5 Jan 2019
at 11:05
  • msg #834

Re: OOC Thread - 17

Fuse - please can Jan take the following from the stores:

40mmS HE (local) x2



Also I thought that it was worth putting together a shopping list. So far we have:

Gun oil
Smoke grenades
7.62mmL belted ammo for a PK (I believe we need them both for the PKM in the stores and the BTR-80)
40mmS grenades

Ta,

Andy
Henry 'Hank' Voight
player, 143 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 5 Jan 2019
at 12:47
  • msg #835

Re: OOC Thread - 17

Jan Czerny:
Fuse - please can Jan take the following from the stores:

40mmS HE (local) x2



Also I thought that it was worth putting together a shopping list. So far we have:

Gun oil
Smoke grenades
7.62mmL belted ammo for a PK (I believe we need them both for the PKM in the stores and the BTR-80)
40mmS grenades

Ta,

Andy

I posted IC for ammo that Hank had needed.  However, it isn't known to the main group as of yet.  We're working on a chain of command for our quartet and will come up any needs from there I'm sure.  Hank needs 7.62 S (150 rounds), some 9mmP (10 rounds), and some 9mmM (12 rounds) if it can be spared for his personal weapons.

As far as Frank goes, I believe he will be out of the game one way or another and not returning.  I don't think that Fuse has addressed this yet.
Gerhard Dietrich
player, 105 posts
Polizeioberkommissar
Chalkline
Sat 5 Jan 2019
at 12:56
  • msg #836

Re: OOC Thread - 17

Gerhard only has, apart from his pistol, the G8A1 which is actually of limited tactical use. He'll probably apply for either an assault rifle or shotgun depending on the tactical situation. I'm waiting to see what lies in front of us before working it out.
Jan Czerny
player, 251 posts
Sergent-Chef FFL
Mahatatain
Sat 5 Jan 2019
at 14:12
  • msg #837

Re: OOC Thread - 17

Henry 'Hank' Voight:
I posted IC for ammo that Hank had needed.  However, it isn't known to the main group as of yet.  We're working on a chain of command for our quartet and will come up any needs from there I'm sure.  Hank needs 7.62 S (150 rounds), some 9mmP (10 rounds), and some 9mmM (12 rounds) if it can be spared for his personal weapons.

All of this ammo request can be handled by what's in the stores, though we're getting short of 9mmP ammo so I'll add that to the shopping list.



Gerhard Dietrich:
Gerhard only has, apart from his pistol, the G8A1 which is actually of limited tactical use. He'll probably apply for either an assault rifle or shotgun depending on the tactical situation. I'm waiting to see what lies in front of us before working it out.

Does the G8A1 take belts, mags or both? We have both belted and loose 7.62mmN in the stores but no mags for a G8A1.

In terms of shotguns there is a SPAS-12 with a 35rnd bandoleer.

In terms of Assault Rifles you've essentially got the choice between an AK74, an AKM or a RPK-74. We've got ammo and mags for all of them, though only 30rnd mags for the RPK-74.



Akulaau - you've mentioned that Schmidt would like a machine gun long term and the MAG-58 would seem to fit the bill (as Tosh can switch to his RPK). In the short term you've also said that Schmidt has an AK. Is that 5.45mmB or 7.62mmS?



Updated shopping list:

Gun oil
Smoke grenades
7.62mmL belted ammo for a PK (I believe we need them both for the PKM in the stores and the BTR-80)
40mmS grenades
9mmP rounds

Questions:
 - do we want to trade for more 7.62mmN belted ammo?
 - do we want to trade for more shotgun ammo?
 - do we want to trade for some larger capacity 5.45mmB mags for the RPK-74?
 - is there anything else that people think that we should trade for?

Thoughts please.

Ta,

Andy.
Gerhard Dietrich
player, 106 posts
Polizeioberkommissar
Chalkline
Sat 5 Jan 2019
at 14:29
  • msg #838

Re: OOC Thread - 17

Jan Czerny:
Does the G8A1 take belts, mags or both? We have both belted and loose 7.62mmN in the stores but no mags for a G8A1.

In terms of shotguns there is a SPAS-12 with a 35rnd bandoleer.

In terms of Assault Rifles you've essentially got the choice between an AK74, an AKM or a RPK-74. We've got ammo and mags for all of them, though only 30rnd mags for the RPK-74.


When I genned up the PC I confused the HK G8A1 with the HK 21 that can take M1943 7.62x39s, 7.62x51n and 5.56x45n so I ended up with these magazines:

100rd HK G8 Belt box 7.62n (2)
100rd HK G8 /RPK Belt drum 7.62s
200rd HK G8 Belt box 5.56n
20rd G3/HK 21 magazines (6)

The G8A1 only takes the 7.62n (belt) I think so those other magazines are free for the group
This message was last edited by the player at 14:36, Sat 05 Jan 2019.
Jan Czerny
player, 252 posts
Sergent-Chef FFL
Mahatatain
Sat 5 Jan 2019
at 14:30
  • msg #839

Re: OOC Thread - 17

Regarding Warmia Awakening, that were highlighted as a potential operational target by JJM, I asked Dave about this a while ago and he gave me the following information:

Michael Kessler:
Basically they're a sort of marauder group. If you check Chapters 14 and 17 and do a search for Warmia you'll get quite a few references.

Chapter 14 msg 894:
Next, after correcting the officer on the pronunciation of Warmia, Piotr grumbles, his mood darkening again, "It is a unifying symbol for the worst of our problems here." The homesteader then leans to the side and coughs before continuing, "They aren't like the usual troublemakers... driven mostly by thievery with no real sense of purpose, or ability to cooperate for any length of time before turning on each other or fragmenting. The Awakening have a strange culture of their own that I suppose returns a sense of belonging to their people... something a lot of people lost to the war."

The homesteader then waves a dismissive hand and says, "Some of it is bullshit you know. Their 'General' takes advice from a gypsy woman... says she can see shit beyond our sight. I even heard she can lead bullets astray. Personally, I don't think even half of their number truly believe in it, it's all bullshit to them, but you know what? The act works. It works on just enough of them anyway. These assholes are growing in number. Strength in numbers is appealing no matter what you believe. If it means eating that day, sure, people will fall in line and pretend to believe anything. I think it's all just carefully staged... and maybe a few embellished stories."

Piotr then says, "Anyway... instead of ambushing people on the roads, or robbing farms, Warmia Awakening have the numbers now to take on villages. And when they don't, they've figured out how to get the other bands to work together, even if just for one raid."


Kessler had an up close and personal run in with them in Chapter 17 while trying to rescue some NPC's that had been cut off (Janku, Emma Cassidy, Aleksandr, some spear carriers)

Chapter 17, msg 763:
Aided with a magnified scope, the Dane's perspective had been somewhat richer in detail. Among the targets that he observed was a young boy. He could tell it was a child by scaling him to the Kalashnikov he carried. Per let that target go. He didn't see anyone with a radio, but did note what appeared to be a man blowing into a whistle. Per wasn't able to hear any accompanying sound, if there was one, but shot the man anyway, just in case. Elsewhere, an unarmed woman in ragged, but colorful civilian clothing tromped back and forth along the treeline, waving her arms. The rest of the enemy look to be typical irregulars, such as bandits or militia. Lastly, anyone in the field that's still breathing is keeping their heads down and out of sight, blending in with the scrub or dead bodies.


I liked this line

Varis Babicevs:
Pausing whilst searching for a new target, Varis noticed Kessler's outburst. The Latvian had never seen the normally cool, calm, and collected German officer so agitated.

"YOU HEAR THAT, YOU STUPID BASTARDS? YOU PISSED OFF A GERMAN! NOW, YOU'RE ALL FUCKING DEAD!"

Jan Czerny
player, 253 posts
Sergent-Chef FFL
Mahatatain
Sat 5 Jan 2019
at 15:05
  • msg #840

Re: OOC Thread - 17

Gerhard Dietrich:
When I genned up the PC I confused the HK G8A1 with the HK 21 that can take M1943 7.62x39s, 7.62x51n and 5.56x45n so I ended up with these magazines:

100rd HK G8 Belt box 7.62n (2)
100rd HK G8 /RPK Belt drum 7.62s
200rd HK G8 Belt box 5.56n
20rd G3/HK 21 magazines (6)

The G8A1 only takes the 7.62n (belt) I think so those other magazines are free for the group

Just to be clear does this mean that the 6x 20rd mages are spare as they won't fit with the G8A1?

If they are then I think that the only weapon that will fit them is Per's rifle.

What other weapons will fit these?
 - 100rd HK G8 /RPK Belt drum 7.62s
 - 200rd HK G8 Belt box 5.56n
This message was lightly edited by the player at 15:05, Sat 05 Jan 2019.
Gerhard Dietrich
player, 107 posts
Polizeioberkommissar
Chalkline
Sat 5 Jan 2019
at 15:10
  • msg #841

Re: OOC Thread - 17

Yep, the G8A1 only accepts belts. The magazines are surplus to requirement.

The 100r G8/RPK drum also fits the RPK

The 200r HK 13 Box will suit the HK 13 and could probably fit the M249/FN Minimi with some adjustment (GM's ruling I guess)
Michael Kessler
player, 1380 posts
Hauptmann (Ger)
Dave Ross
Sat 5 Jan 2019
at 15:32
  • msg #842

Re: OOC Thread - 17

Kessler's AK74M stopped a round during the retreat and is now damaged to the point where it may cease functioning.

As he is currently in possession of the AKM that Voight handed him (which I think Babicevs originally acquired) I plan for him to keep a hold of that unless anyone objects.

Therefore, I'd be putting the following into stores  from Kessler

1 x AK74M (damaged)
6 x full AK74 mags (each 30 rnds, 5.45B)
1 x partial AK74 mag (9 rnds, 5.45B)
2 x empty AK74 mags

And drawing the following from stores for Kessler

7 x 30 rnd mags, 7.62S
210 rnds, 7.62S
3 x Frag Grenades (local)

I'm not drawing the rifle that's in stores.

I also need to draw the following for Walsh

43 rnds, 7.62S
3 x Frag Grenades (local)

At some point in the near future Riedel's non medical gear will also be available (I'm presuming the medical gear will go to whoever replaces her as unit medic, if / when that happens).

If we're rearming it might be an idea to try and consolidate our ammo needs into as few calibres as possible to make it easier to cross load ammo between characters if needed and ease resupply, even if that means shelling out to get more weapons (we have literally thousands of rounds of 5.45B and 7.62S, but hardly any 5.56N).
Tomasz Andropov
player, 188 posts
Pvt (USSR) Mechanic
Mark101
Sat 5 Jan 2019
at 15:42
  • msg #843

Re: OOC Thread - 17

We gathered up the broken guns for Tom to work on refurbishing our existing weaponry. With the Hum-vee finally fixed he has time to do some small arms repairs. If we use the broken guns in trade we may lose on the deal as we bought them to add value to our weapons.

If we're consolidating calibres, Tom can focus on whatever weapons we want to focus on.

We have contacts with a munitions factory which we can hit up for some of the stuff. They're big enough to take diesel and gold in payment. It may take a while to get though so it may be sensible to do eh market rounds to see what we can drum up there.
Michael Kessler
player, 1381 posts
Hauptmann (Ger)
Dave Ross
Sat 5 Jan 2019
at 15:48
  • msg #844

Re: OOC Thread - 17

In reply to Tomasz Andropov (msg # 843):

IIRC we set up an 'account' with the armaments factory last time round to try and simplify resupply. I think we should speak to them first, see what they say, then hit the markets only if we need to.
Henry 'Hank' Voight
player, 144 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 5 Jan 2019
at 17:33
  • msg #845

Re: OOC Thread - 17

Jan Czerny:
Henry 'Hank' Voight:
I posted IC for ammo that Hank had needed.  However, it isn't known to the main group as of yet.  We're working on a chain of command for our quartet and will come up any needs from there I'm sure.  Hank needs 7.62 S (150 rounds), some 9mmP (10 rounds), and some 9mmM (12 rounds) if it can be spared for his personal weapons.

All of this ammo request can be handled by what's in the stores, though we're getting short of 9mmP ammo so I'll add that to the shopping list.

I did see that.  Thanks.

Hank's intent is to not just outright ask to be outfitted or expect outfitting unless offered,  Even though I still have access to Frank's stuff, it can be added to the inventory at some point soon I would guess.

In trade, he has [1] spare Polish P-64 pistol with a holster and [2] empty mags he would offer to refit and or future purchase of ammo/gear.

This can be handled IC or OOC, whichever is easier.
Per Kolstrup
player, 773 posts
Oversergent (Den)
Raellus
Sat 5 Jan 2019
at 17:41
  • msg #846

Re: OOC Thread - 17

Henry 'Hank' Voight:
I'm not sure what the status of Frank's old kit was but, I think he turned his MP5SD back into the unit stores and he also had access to an old M-3 Grease Gun with a couple of mags.  Not sure what would be left of his kit or if it was already split up.  I still have access to his gear if you were looking for something specific other than an SMG?  Perhaps Fuse will release his gear for you guys since I believe Frank has passed on.


Per would like something a little more compact than either the MP5SD or the M3 (and a little more powerful than the Skorpion in stores), but thanks for the offer. I definitely think we should keep Franks MP5SD for opps where we need silenced weapons. The M3 I think we should trade.

Gerhard Dietrich:
100rd HK G8 Belt box 7.62n (2)
100rd HK G8 /RPK Belt drum 7.62s
200rd HK G8 Belt box 5.56n
20rd G3/HK 21 magazines (6)


Per has a multi-caliber conversion kit for his HK21E so he would very much like to claim the listed gear- at least the belt box, if someone with an RPD wants the drum mag (I think another PC has an RPD but I can't remember who- Tosh maybe?)

Tomasz Andropov:
We gathered up the broken guns for Tom to work on refurbishing our existing weaponry. With the Hum-vee finally fixed he has time to do some small arms repairs. If we use the broken guns in trade we may lose on the deal as we bought them to add value to our weapons.


By add value to our weapons, do you mean just the ability to repair damaged ones? Since it's relatively easy to pick up undamaged weapons on the battlefield, I think it would be more cost-effective, in terms of parts and labor and potential returns, to just trade the damaged stuff for ammo or working weapons. For example, I'd be cool trading 3 damaged AKs for one working weapon. But that's just me. If you think repairing damaged weapons is a better investment- or use of your PCs skills- no problem.

-
This message was last edited by the player at 17:41, Sat 05 Jan 2019.
David 'Tosh' Lines
player, 680 posts
Cpl (UK) Infantry
Mahatatain
Sat 5 Jan 2019
at 17:51
  • msg #847

Re: OOC Thread - 17

Gerhard Dietrich:
100rd HK G8 /RPK Belt drum 7.62s


Gerhard Dietrich:
The 100r G8/RPK drum also fits the RPK


Is this for a RPK or an RPD? Tosh has an RPK and Billy has an RPD. As it's described as a "Belt Drum" my guess is that it's for an RPD.

My suggestion is that you put anything that you don't need into the stores and let people take it as needed. It sounds like Per will make use of some of it.

Ta,

Andy.
Jan Czerny
player, 254 posts
Sergent-Chef FFL
Mahatatain
Sat 5 Jan 2019
at 18:20
  • msg #848

Re: OOC Thread - 17

Henry 'Hank' Voight:
In trade, he has [1] spare Polish P-64 pistol with a holster and [2] empty mags he would offer to refit and or future purchase of ammo/gear.

I'd just put this in the stores if I were you as someone might want a back up pistol. It sounds like we're building up to a deal of enough scale to involve an arms dealer rather than the markets so what Hank is after is minor.

I'd also suggest that you post Frank's remaining kit here so that people can request anything they can make use of prior to Fuse putting anything left in the stores.

The same needs to be done for Riedel I think but only after the discussion between Kessler and Ferro has played out.



In terms of consolidating calibers I'm happy to put together a list if everyone can give me information on the weapons they carry as part of their characters normal fighting load. I've also been wondering about character's ages so it would be good if that could be included as well.

For example:

Jan - Age 38
AK-74 rifle (5.45mmB)
BG-15 grenade launcher (40mmS)
Sig Sauer P226 pistol (9mmP)

Tosh - Age 25
RPK automatic rifle (7.62mmS)
M9 pistol (9mmP)

Fuse - if you could give me this information for the NPCs that would be good as well.



This is also a good opportunity for any characters to request a weapon that they don't already have, particularly amongst the new arrivals. For example is there someone with a good GL skill who would like us to trade for a grenade launcher for them or someone who has knowledge of explosives? Schmidt has already talked about becoming a machine gunner for example.

Ta,

Andy.
Per Kolstrup
player, 774 posts
Oversergent (Den)
Raellus
Sat 5 Jan 2019
at 18:27
  • msg #849

Re: OOC Thread - 17

In reply to Jan Czerny (msg # 848):

Per- Age 32
HK21E 7.62mm N
Sig P220 9mmP

Varis- Age 28
AK-105 5.45mm
BG-15 40mmS
Colt M1911A1 .45

-
This message was last edited by the player at 18:31, Sat 05 Jan 2019.
Michael Kessler
player, 1383 posts
Hauptmann (Ger)
Dave Ross
Sat 5 Jan 2019
at 18:36
  • msg #850

Re: OOC Thread - 17

In reply to Jan Czerny (msg # 848):

Jan Czerny:
The same needs to be done for Riedel I think but only after the discussion between Kessler and Ferro has played out.


Yep, already got that.

Michael Kessler:
At some point in the near future Riedel's non medical gear will also be available (I'm presuming the medical gear will go to whoever replaces her as unit medic, if / when that happens).



Kessler - 35
AKM (7.62S) w/ GP 30 Grenade Launcher (40mmS)
P8 Automatic pistol (9mm P)

Walsh - appears to be early 40's
AKM (7.62S)
M1911 Automatic Pistol (.45 ACP)

(A lot of people already have their ages in the cast list)
Jose Rodriguez
player, 132 posts
Spec 4 (US) Infantry
Heffe
Sat 5 Jan 2019
at 18:54
  • msg #851

Re: OOC Thread - 17

In reply to Jan Czerny (msg # 848):


Jose Rodriguez
Age 27 (war came early for him)
Weapons:
MM-1 multi-cylinder GL 40mmN
AK-47 7.62mmS

In terms of a shopping list, Jose could use more grenades, probably as many 40mmN rounds as we can get our hands on, of any variety (though HEDP would probably be the most useful). Alternatively, if we have a rocket launcher and think that would be more effective for him to bring, I’m for sure open to that.

Outside of 40mmN, he’ll probably want a knife, maybe a pistol of some sort, and regular old hand grenades of any variety as well.
Henry 'Hank' Voight
player, 145 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 5 Jan 2019
at 21:46
  • msg #852

Re: OOC Thread - 17

Jan Czerny:
Henry 'Hank' Voight:
In trade, he has [1] spare Polish P-64 pistol with a holster and [2] empty mags he would offer to refit and or future purchase of ammo/gear.

I'd just put this in the stores if I were you as someone might want a back up pistol. It sounds like we're building up to a deal of enough scale to involve an arms dealer rather than the markets so what Hank is after is minor.

I'd also suggest that you post Frank's remaining kit here so that people can request anything they can make use of prior to Fuse putting anything left in the stores.

The same needs to be done for Riedel I think but only after the discussion between Kessler and Ferro has played out.

OK, per ytour request, here is Frank's equipment:
Total Load [76.61 kg]

Worn or Carried Items [8.87 kg]
Mini Mag Light Flashlight [.17 kg]
O.D. Green Nomex type Gloves [.10 kg]
Goggles, utility [0.0 kg]
Military style watch [0.0 kg]
Ranger Utility Cap [.10 kg]
Kevlar Vest & Helmet [4.0/.50= 4.5 kg]
BDU's (U.S. Style) [4.0 kg]
P-38 Can opener [0.0 kg]
2x Light Gloves (Wool)               0.25kg
Thermal Underwear {set} [.50 kg]
Wool Sweater [.50 kg]
[1] pr. Gore-Tex Oversocks  [.10 kg]

ALICE Style Combat Webbing [10.03 kg ]
 [1] First Aid/Compass Pouch (w. Compass) [.2 kg]
 [1] Double Pistol Magazine pouch [.08 kg + mags= 1.28 kg] [P-14 MAGS]
 [2] Canteens w. pouches [1.0 kg/ea= 2 kg]
 [1] Small ALICE Buttpack [Wt .20 kg / Holds 4.5 kg / HOLDING= 4.42 kg]
     {4x Binoculars [.5 kg], Camo Compact [.1 kg], AN/PRC-68 Radio [#X04] [.5 kg], [1]
      Gas mask [1.0 kg], [1] Gore-Tex Anorack [.50 kg], Soviet rain poncho [.62
      kg], [1] Personal Medkit [.2 kg], [1] WP grenade [1.0 kg/ea]}
 [1] Survival Knife w. sheath [.50 kg]
 [1] Nylon Tactical Holster w. spare mag pouch (Para-Ordnance) [.3 kg + pistol=
      1.18 kg] [Temporarily Glock-17]
 [1] Bayonet [.25 kg]
 [2] Chemlights (1 green & 1 red)
 [2] AA Batterfies

AKM [w. Flashlight/AA batteries] [4.0 kg)
[1] 75 round drum (7.62S)- [Loaded] [2.3 kg]
[4] MAG 30 in Chest Pouch
[3] MAG 30 in Ruck
[1] DRUM 75 on top of Ruck

Para-Ordnance P-14-45 (Alloy) pistol [.88 kg]
Current MAG- 14 [.6kg]
MAG 2 - 14 [.6kg]
MAG 3 - 14 [.6kg]

[1] MP5SD3 [Sliding Stock]  [3.4 kg]
 [1] 23/30 round magazine is sub-sonic [.3 kg] [Loaded/Ready Mag]
 [2] 30 round magazines are Factory HP [.3 kg/ea= .6 kg] (Rucksack)
 [2] 30 round magazines are D.I.Y. HP [.3 kg/ea= .6kg] (in chest pouch)

Large ALICE Rucksack [Wt= 2.2 kg / {Holds 40 kg} / [HOLDING= 20.96 Kg ]
5L Reserve Canteen (Outside) [5.0 kg- Full]
Fishing Line (20 M w. hook) [.2 kg]
1x Grappling hook [1.0 kg]
1x Crowbar [.50 kg]
E-Tool w. Case (Outside Pack) [.9 kg]
Claymore mine [2.0 kg]
[1] US trip flare [.50 kg]
[2] Frag Grenades [.5 kg/ea]
[1] WP grenades [1.0 kg/ea]
1x Bolt/Wire Cutters (2kg)

Pack Liner [Wt= .1 kg]
[3] Oral Antibiotic
[12] Oral Anti-Fever
[22] Oral Pain-Reliever Mild
[1] Bottle of anti-lice powder [.10 kg]
[1] Gun Cleaning kit [.20 kg]
    - a small bottle of gun oil
[2] Days wild food

-From Bandit Camp:
1x FB Wanad w/1x 8rnd Magazine (8x 9mmM)

[3] AKM MAG [30/30]
[2] MP5 MAG 30 Factory H.P.

============================================================================
- 1x Lifchick Chest Harness (3 Magazine pockets (holds 6 mags),
  4 grenade pockets & loops for 2 flares - weighs 0.75kg) [Post #412 in OOC
   #7 Thread]

CHEST POUCH:
#1- [x2] AKM mags [1.0 kg/ea= 2.0 kg]  [7.62S]
#2- [x2] MP-5 mags [1.0 kg/ea= 2.0 kg] [9mm]
#3- [x2] AKM mags [1.0 kg/ea= 2.0 kg]  [7.62S]

GRENADE POUCHES:
#1- Frag [.5kg]/ #2- Frag [.5kg] / #3- Smoke [.5kg] / #4- AT*[1.0kg]
(*The AT grenade is a "RKG-3/3M")
=============================================================================

------------------------------------------------------------------------------

Not taking:
From original issue when game started:
Handful of gold and silver jewelry
Spare set of fatigues (German Flectarn) [4.0 kg]

Sleeping Bag [0.0 kg]
Shelter Half [1.0 kg]
Foam Sleeping mat [.50 kg]
[5] Oral Anti-Biotic
[40] Oral Anti-Fever
[60] Oral Pain-Reliever Mild
[2] Days wild food
[3] days domestic food
Snorkel Gear (Fins, Mask, Snorkel) [2.o kg]
[4] Bungee cords [.17 kg per 4]
$1,000 gold
[1] Light Mesh Hammock [.30 kg]

SPAS-12 (Fixed Stock - 12 Gauge - 9 capacity) (3.77kg) (BENUCCI REQUEST + AMMO TO SHARE WITH FERRO)
 - 12 Gauge Shotgun Slugs x9 (0.59kg)
 - Shotgun Shell Carrier (fixed to side of shotgun - 6 capacity - [2] Slug/[4] 00 Buck)
 - Shotgun Shell Bandoleer (35 shell capacity) (0.5kg)
   - 12 Gauge Shotgun Slugs x9 (0.59kg) [x2 on Shell Carrier]
   - 12 Gauge Shotgun Shells x26 (1.71kg)
   - 12 Gauge Shotgun Shells lose x3 (0.20kg) (Shell Carrier)
   - 12 Gauge Shotgun Shells lose x3 (0.20kg)  3x 12ga. Buckshot (RL)

Wilson's pack and items on person:
Hiking Boots
Sunglasses
Pistol Holster (Glock-17)
- Glock 17 {9mm}
- [3] MAG 17 loaded {9mm}

1x M3 Submachinegun (3.5kg)
3x 30rnd. Magazine
70x .45cal Rounds
1x Bolt/Wire Cutters (2kg)
NOTE: there is no sling on the SMG
=========================================================================
CURRENT CURRENCY: 22SK

=========================================================================
Items taken by the Markgraf's men:
FRANK:
 Polarized Sunglasses
 10 M of 550 cord (black)
 Bottle of anti-fungal cream
 Water Purify Kit, Small w. [2] replacement filters
 [2] Spare AA batteries (for AK mounted F/L)
 1x RPG-7 Launcher w. Sling
 1x RPG-7 Rocket
 $500 Gold (0.075kg)

Given to Carlos on Farm: [15] Loose 9mm DIY HP
Re: Ch.11 Northern Poland - Return To Gdansk- Msg #143


Items traded for food at the farm:
20m Climbing Grade rope [5.0 kg]/- NBCW suit (8kg)


From the boy at the market p.279:
Frank Add:
- 3x 12ga. Buckshot (RL) Using on SPAS-12
- 1x Whetsone

Gore-Tex Anorack:
Inspired by anoraks that protected the intrepid 10th Mountain Division
soldiers in the 1940s, this pullover is equally rugged and ready. Though
the anorak style itself is noted for its ability to buffet wind and weather,
we've upped the ante with a high-performance three-layer shell and a number
of unique features. Our TEK3 shell features a waterproof, windproof exterior
plus breathable membrane and interior backer of soft yet durable tricot for
next-to-skin comfort. Features you'll appreciate when a front comes through
include a hood that adjusts in a single pull, providing complete protection
without hindering your vision. Zip the offset expanding throat gusset to
protect your chin and neck from the elements, and unzip for easy venting
– and a dash of color. Anoraks can be a challenge to put on and take off,
but a side zipper that extends from hem to underarm solves this neatly. A
partial zipper on the opposite side adds more ease. Unique pocket is designed
with three openings, a kangaroo plus two hand pockets, for roomy storage and
hand warming. Imported. Machine wash and dry.
==============================================

In reply to Fusilier (msg # 371):
ADDING TO FRANK'S INVENTORY:
Ortega's pack:
- Personal Hygiene Kit (0.2kg)
- War Diary (0.25kg)
- Bungie Cord x6 (0.3kg) (strapping stuff to outside of pack)
SPAS-12 (Fixed Stock - 12 Gauge - 9 capacity) (3.77kg) (BENUCCI REQUEST + AMMO TO SHARE WITH FERRO)
 - 12 Gauge Shotgun Slugs x9 (0.59kg)
 - Shotgun Shell Carrier (fixed to side of shotgun - 6 capacity - currently empty) (Neg)
 - Shotgun Shell Bandoleer (35 shell capacity) (0.5kg)
   - 12 Gauge Shotgun Slugs x9 (0.59kg)
   - 12 Gauge Shotgun Shells x26 (1.71kg)
   - 12 Gauge Shotgun Shells lose x3 (0.20kg)

[RETURNED TO UNIT STORES]
[1] MP5SD3 [Sliding Stock]  [3.4 kg]
[2] 30 round magazines are D.I.Y. HP [.3 kg/ea= .6kg]
[2] 30 Round magazine factory HP [.3 kg/ea= .6kg]
[1] 30/30 round magazine is sub-sonic [.3 kg]

Beretta M-9 Pistol [Weapon, Mags, & ammo back into stores after acquiring
   Glock-17]

- [1] 15 round Mag (From Stores)
- [1] 15 round Mag from Tosh
- [30] Loose 9mmP (Rucksack)
Henry 'Hank' Voight
player, 146 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 5 Jan 2019
at 21:50
  • msg #853

Re: OOC Thread - 17

In reply to Jan Czerny (msg # 848):
Hank Voight- Age: 37
Main Weapon: AKMR (7.62S)
Sidearm: H&K P9S (9mmP)
SEcondary Sidearm: P-64 Pistol (9mmM)
This message was last edited by the player at 22:14, Sat 05 Jan 2019.
Michael Kessler
player, 1384 posts
Hauptmann (Ger)
Dave Ross
Sat 5 Jan 2019
at 22:08
  • msg #854

Re: OOC Thread - 17

In reply to Henry 'Hank' Voight (msg # 853):

Corkman, can you reconfirm the age? The one you put in the cast list is different.
Henry 'Hank' Voight
player, 147 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 5 Jan 2019
at 22:15
  • msg #855

Re: OOC Thread - 17

Michael Kessler:
In reply to Henry 'Hank' Voight (msg # 853):

Corkman, can you reconfirm the age? The one you put in the cast list is different.

Fixed
Fusilier
GM, 6536 posts
Your Guide
Sat 5 Jan 2019
at 23:26
  • msg #856

Re: OOC Thread - 17

Maybe you have a clearer picture, but was Frank really carrying:

1 x AKM
1 x Para Ordnance Pistol
1 x MP5SD3
1 x SPAS 12
1 x M3 SMG
1 x Glock 17
1 x Beretta M9
1 x RPG 7 w/ rocket
Fusilier
GM, 6537 posts
Your Guide
Sun 6 Jan 2019
at 00:02
  • msg #857

Re: OOC Thread - 17

Please confirm your relevant exchange has been done on your inventory

Kolstrup:
1x M72A4 LAW to stores

Varis:
4x 40mmS HE Grenade from stores
78x 5.45mm from stores

Lines
1x MAG-58 to stores
100x 7.62mmN Link to stores

Jan
2x 40mmS HE (Local) from stores

Kessler
1 x AK74M (damaged) to stores
6 x full AK74 mags (each 30 rnds, 5.45B) to stores
1 x partial AK74 mag (9 rnds, 5.45B) to stores
2 x empty AK74 mags to stores
7 x 30 rnd mags, 7.62S from stores
210 rnds, 7.62S from stores
3 x Frag Grenades (Local) from stores

Walsh
43 rnds, 7.62S from stores
3 x Frag Grenades (Local) from stores


If there are player to player swaps of equipment both players need to acknowledge trades.
This message was last edited by the GM at 00:03, Sun 06 Jan 2019.
Jose Rodriguez
player, 134 posts
Spec 4 (US) Infantry
Heffe
Sun 6 Jan 2019
at 00:41
  • msg #858

Re: OOC Thread - 17

Cool. Schmidt, are you okay taking back that frag grenade or should we put it in stores?
Francis 'Frank' Benucci
player, 2295 posts
Sgt (US) Ranger
Corkman
Sun 6 Jan 2019
at 01:04
  • msg #859

Re: OOC Thread - 17

Fusilier:
Maybe you have a clearer picture, but was Frank really carrying:

1 x AKM
1 x Para Ordnance Pistol
1 x MP5SD3
1 x SPAS 12
1 x M3 SMG
1 x Glock 17
1 x Beretta M9
1 x RPG 7 w/ rocket


1 x AKM Regularly carried with the 75 round drum
1 x Para Ordnance Pistol Always carried
1 x MP5SD3 Carried as needed
1 x SPAS 12 Taken from Ortega since they were in the same Ranger Regiment
1 x M3 SMG Taken because he liked it and was compatible ammo as the Par-Ordnance
1 x Glock 17 Taken from Wilson
1 x Beretta M9 I think this should have been returned to stores
1 x RPG 7 w/ rocket I think this was carried in his last mission

When Frank was able, he often switched his load out from system to system, depending on the mission.  He DID NOT carry all of these weapons with him!

Enjoy guys!
Ferro
player, 1080 posts
CaporaleMaggior (It)
Jinnysong
Sun 6 Jan 2019
at 01:13
  • msg #860

Re: OOC Thread - 17

As per Per's msg#2 Ferro will take the SVD, 9 10rnd mags, and the 70 rounds on hand.


Ferro will want to put at least 25-50 rounds during a range shoot with Kolstrup (at some point in the future) so Andy please add 7.62mmL to the list. Maybe like 100.

Edited: I see that 7.62mmL belted is there but I'm referring to loose rounds.




GM - Done. Add to your sheet.
This message was last edited by the GM at 01:16, Sun 06 Jan 2019.
William Schmidt
player, 67 posts
CPO Boatswain (RN)
Akulaau
Sun 6 Jan 2019
at 04:21
  • msg #861

Re: OOC Thread - 17

Jan Czerny:


Akulaau - you've mentioned that Schmidt would like a machine gun long term and the MAG-58 would seem to fit the bill (as Tosh can switch to his RPK). In the short term you've also said that Schmidt has an AK. Is that 5.45mmB or 7.62mmS?




He has the AKM so 7.62mmS, will need magazines and ammo.

He is will put the Sterling ith its magazines and Ammo into storage and his 6 frag grenades.  Probably best he sticks to smoke only as he is untrained at thrown weapons.

As for the MG yeah the MAG-58 does seem to foot the bill, there is a Tosh joke in there domewhere...
Fusilier
GM, 6539 posts
Your Guide
Sun 6 Jan 2019
at 11:29
  • msg #862

Re: OOC Thread - 17

I know you all want to sort out your gear and resupply, and that's fine, but just to point us back in the direction of planning I wrote a little summary for the unit's options. I threw in 2 in addition to the 3 that Mark proposed earlier. This might help explain to players who don't know about them. Anyway...


Opportunities & Outstanding Issues

1) Forest City
Who/where are they: A nearby farming community within Gdansk.
What are they to the Mad Dogs: Friends (and friends of the Marian enclave).
Why are they important: they produce +10% of Gdansk's food.
What's the problem: The cartels are working covertly to bring FC under their sphere of influence. McCarthy made a "deal" with Monolith (a merc group used by the cartels) agreeing to stop supporting FC, though he didn't intend on honoring it. At this time FC is on their own and it's only a matter of time before the cartels/Monolith make their next move.

2) Orunia
Who/where are they: A Soviet outpost on Gdansk's southern doorstep.
What are they to the Mad Dogs: Enemy
Why are they important: The outpost threatens Gdansk's independence
Proposal: Gather intel to assess the feasibility of a raid / conduct raid

3) Nowak
Who is she: Captain in the Fisherman League and skipper of the Arcadia (boat).
What is she to the Mad Dogs: Currently friendly, potentially an ally, potentially an enemy.
Why is she important: She may have commandeered a nuclear submarine used by pirates.
What's the problem: Nobody knows where she is and what she plans on doing with the sub. There is suspicion that she may use it to usurp control of the League or even the city.

4) Warmia Awakening
Who are they: A sizeable cult/bandit confederacy that's east of the Vistula.
What are they to the Mad Dogs: Distant enemy
Why are they important: They're a growing menace to Gdansk's eastern trade (and the local communities)
Proposal: Attack them
What's the problem: Besides distance the area is technically in enemy territory. Malbork "controls" that region via a squadron of Polish cavalry. The cavalry are led by a respectable officer, Bajak, whom has shown some willingness to cooperate with the Mad Dogs. Since that time however, an unofficial truce is in place between Bajak and Sobieszewo (a community allied with Gdansk) which bars all Gdansk forces from operating east of the Vistula. Attacking Warmia Awakening may require violating the truce.
Note: the raid on The Twins technically violated the truce already.

5) Lukasz Piszczek
Who is he: Leader of Gdansk's 'Legion of Saint Adalbert' militia.
What is he to the Mad Dog: Trusted ally.
Why is he important: He's a valid contender and the Mad Dogs' choice for leading a unified Gdansk.
What's the problem: Besides being seriously wounded he and will need additional help winning more support of Gdansk's factions and key players. Also, the more support he wins, the greater he is in danger from any rivals.
This message was last edited by the GM at 11:59, Sun 06 Jan 2019.
John Jameson McCarthy
player, 2898 posts
Major (US) Cavalry
Mark101
Sun 6 Jan 2019
at 12:02
  • msg #863

Re: OOC Thread - 17

Looking forward to the next few days:

What about:
Today:
Rest and maintenance
Burying Reidel
Evening of R and R for those who want it
Tomorrow:
Jobs:
1) Visit armaments factory and pick up what we can from our needs list (whist there, see the boss and let him know we're trying to set up a meeting with Lukasz)
2) Visit the markets to pick up things we can't get at the factory
3) Visit to Marians to see how our wounded are and to speak with Lukasz
4) Familiarisation with Gdansk for the new guys, could be combined with rumour trawling about Nowak and Warmia Ascending
5) Visiting the Osprey lines wit a thankyou donation
6) Starting with the wiring for the school (JJ and Tom can deal with that off camera)

Is there anything else we want to do?

Slightly longer time, I think we need to get ourselves into more or less full-time squads, having to re-do things every time is confusing and hard work. We've tended to do it to keep active players as involved as possible, but it's getting unrealistic now.

If you have any opinions on this, we'd love to hear them so this can be done to everyone's satisfaction.
Jan Czerny
player, 255 posts
Sergent-Chef FFL
Mahatatain
Sun 6 Jan 2019
at 13:36
  • msg #864

Re: OOC Thread - 17

Fusilier:
Lines
1x MAG-58 to stores
100x 7.62mmN Link to stores

Jan
2x 40mmS HE (Local) from stores

Done and Done.
Henry 'Hank' Voight
player, 148 posts
PMC /Call Sign: Devil Dog
Corkman
Sun 6 Jan 2019
at 14:02
  • msg #865

Re: OOC Thread - 17

John Jameson McCarthy:
Looking forward to the next few days:

What about:
Today:
Rest and maintenance
Burying Reidel
Evening of R and R for those who want it
Tomorrow:
Jobs:
1) Visit armaments factory and pick up what we can from our needs list (whist there, see the boss and let him know we're trying to set up a meeting with Lukasz)
2) Visit the markets to pick up things we can't get at the factory
3) Visit to Marians to see how our wounded are and to speak with Lukasz
4) Familiarisation with Gdansk for the new guys, could be combined with rumour trawling about Nowak and Warmia Ascending
5) Visiting the Osprey lines with a thank you donation
6) Starting with the wiring for the school (JJ and Tom can deal with that off camera)

Is there anything else we want to do?

Slightly longer time, I think we need to get ourselves into more or less full-time squads, having to re-do things every time is confusing and hard work. We've tended to do it to keep active players as involved as possible, but it's getting unrealistic now.

If you have any opinions on this, we'd love to hear them so this can be done to everyone's satisfaction.

That plan sounds good.  Let us new hires know where we can fit in

Hank would like to know more about the IB and the Marines that are a part of it.  They were mentioned to Hank, by Tosh.  IC or OOC, whichever is easier.
Jan Czerny
player, 256 posts
Sergent-Chef FFL
Mahatatain
Sun 6 Jan 2019
at 14:28
  • msg #866

Re: OOC Thread - 17

In reply to John Jameson McCarthy (msg # 863):

Am I right that deals with the armaments factory need to be done in bulk?
John Jameson McCarthy
player, 2899 posts
Major (US) Cavalry
Mark101
Sun 6 Jan 2019
at 15:26
  • msg #867

Re: OOC Thread - 17

Yes, what are you thinking of?
Jan Czerny
player, 257 posts
Sergent-Chef FFL
Mahatatain
Sun 6 Jan 2019
at 15:31
  • msg #868

Re: OOC Thread - 17

In reply to John Jameson McCarthy (msg # 867):

Just that some of the quantities we're talking about aren't "bulk" so we might need to increase them or go to the markets.
Michael Kessler
player, 1386 posts
Hauptmann (Ger)
Dave Ross
Sun 6 Jan 2019
at 15:45
  • msg #869

Re: OOC Thread - 17

Fusilier:
Please confirm your relevant exchange has been done on your inventory

Kessler
1 x AK74M (damaged) to stores
6 x full AK74 mags (each 30 rnds, 5.45B) to stores
1 x partial AK74 mag (9 rnds, 5.45B) to stores
2 x empty AK74 mags to stores
7 x 30 rnd mags, 7.62S from stores
210 rnds, 7.62S from stores
3 x Frag Grenades (Local) from stores

Walsh
43 rnds, 7.62S from stores
3 x Frag Grenades (Local) from stores

Done for both at my end.
Fusilier
GM, 6541 posts
Your Guide
Sun 6 Jan 2019
at 18:40
  • msg #870

Re: OOC Thread - 17

In reply to John Jameson McCarthy (msg # 863):

Moved things up to the burial as I know some players had something to add for that.

I could use some clarification on what's to follow though.
Michael Kessler
player, 1387 posts
Hauptmann (Ger)
Dave Ross
Sun 6 Jan 2019
at 18:56
  • msg #871

Re: OOC Thread - 17

Just had a thought, we should probably try and get more LAW's if we can.
Varis Babicevs
player, 1695 posts
Sgt (Latvia)
Raellus
Sun 6 Jan 2019
at 19:42
  • msg #872

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 871):

Agreed that we need more anti-armor/materiel capability. IIRC, we have an RPG-7 and several rounds for it. Fuse will need to confirm, but I think the RPG uses the GL skill instead of tac-missile. In that case, if we go on an op where we know that we're going to need it, Varis can, if the above is accurate, be the unit RPG gunner.

-
Per Kolstrup
player, 775 posts
Oversergent (Den)
Raellus
Sun 6 Jan 2019
at 19:59
  • msg #873

Re: OOC Thread - 17


As we develop a unit OOB/TOE, I think that it would be helpful to develop some precepts for combat ops to maximize our effectiveness and minimize risk and clunky play. All of the PCs are designed, if not played, as competent professionals so, in theory, micromanagement isn't necessary. In a RP'ing RPG, I would say that micromanagement isn't really welcome. Some players may enjoy being ordered to do stuff, but others- myself included- don't, usually. However, I feel like general guidelines for combat comportment would be helpful.

Things like:

Always respond when your PC addressed IC, even if it's just to say so-and-so ignores so-and-so and does X,Y,Z anyway. This is always important, IMHO, but especially so in combat situations where PC life and limb are on the line.

Don't deliberately put another PC at risk. If I want to do something risky with Varis, for example, I should be allowed to, BUT his action shouldn't endanger whoever is with him. Making risky moves should be a voluntary player action, not something your PC should be involuntarily dragged into by another.

Don't split up the unit in the face of a superior enemy force. This is Clausewitz/Sun Tzu 101. I've brought this up before, OOC and IC, to little avail. We keep splitting up into groups of 3 or 4 or 5 and then people get outnumbered, outgunned, separated, trapped, etc. Although this can be exciting to RP, it can also be really frustrating. I'm guilty of having my PCs- ahem, Varis- run off on their own to do crazy stuff so I'm not pointing any fingers. I just think that, since we're already a small unit, we need to be able to concentrate our force and, when split, be capable of mutual support.

Are these agreeable to you?

Can you think of any others?

-
Michael Kessler
player, 1389 posts
Hauptmann (Ger)
Dave Ross
Sun 6 Jan 2019
at 20:03
  • msg #874

Re: OOC Thread - 17

I hope I managed to do Reidel's burial in such a way that others can do / say something if they wish. If you feel an edit is needed let me know.

The Good Comrade has been part of German military funerals since the 1800's

https://en.wikipedia.org/wiki/...t%27_einen_Kameraden

I presume Dietrich may be familiar with it from its military or non military uses. According to wiki it's also used by the French Foreign Legion so Czerny may also know it.

For those that don't know it was well established in game that the Beatles were Riedel's favourite band and she has - or rather had - one of their CD's in her possession.
Jose Rodriguez
player, 135 posts
Spec 4 (US) Infantry
Heffe
Sun 6 Jan 2019
at 20:15
  • msg #875

Re: OOC Thread - 17

Per, that all sounds good regarding the precepts for combat ops. As you say, we should only be splitting on those rare occasions where we outnumber the enemy, and otherwise attempt to bring maximum firepower to bear.

As for heavy weapons, I originally worked to design Jose as a heavy grenadier (though some...interesting...roles had other ideas for him during character creation. Even still, he's pretty decent with grenade launchers. I'd be happy for him to carry an RPG or even the Carl Gustav if the unit is comfortable with that tasking.
Henry 'Hank' Voight
player, 151 posts
PMC /Call Sign: Devil Dog
Corkman
Sun 6 Jan 2019
at 21:11
  • msg #876

Re: OOC Thread - 17

Agreed on sticking together and having better combat ops which can come from doing walk-throughs and simple drills for mental conditioning.

I would not consider Hank an option for anything heavier than small arms.
Gerhard Dietrich
player, 108 posts
Polizeioberkommissar
Chalkline
Mon 7 Jan 2019
at 01:14
  • msg #877

Re: OOC Thread - 17

It's a general rule that officers run the strategic battle and enlisted run the tactical battle, but I'd assume it'd still be run in the OOC as a group consensus
Jose Rodriguez
player, 137 posts
Spec 4 (US) Infantry
Heffe
Mon 7 Jan 2019
at 02:13
  • msg #878

Re: OOC Thread - 17

In terms of squads, might I suggest something along the following?

Squad 1
Major McCarthy
Polizeioberkommissar (Lieutenant?) Dietrich
Chief Petty Officer (Senior Chief Petty Officer) Schmidt
Sergeant Babicevs
Corporal O'Brien
CaporaleMaggior (Corporal?) Ferro
(Not sure of Rank) Walsh

Squad 2
Hauptmann (Captain) Kessler
Sergeant First Class Kolstrup
Sergent-Chef (Staff Sergeant) Czerny
Corporal Lines
PMC (former Lance Corporal) Voight
Specialist Rodriguez

That gives each squad at least one officer, one high ranking NCO, a machine gunner (sounds like Schmidt is picking one up from the armory), a grenadier, a marksman (ditto with Ferro), and it would split up us new guys pretty evenly.

Alternatively we could split up into 3 squads, though I think that might be a bit small for operations.
This message was last edited by the player at 02:17, Mon 07 Jan 2019.
Henry 'Hank' Voight
player, 152 posts
PMC /Call Sign: Devil Dog
Corkman
Mon 7 Jan 2019
at 03:27
  • msg #880

Re: OOC Thread - 17

In reply to Jose Rodriguez (msg # 878):
Although unofficially assigned, Hank has no issues working in Kesslers team.  He would actually request assignment there, if offered.

2nd, I think two squads is optimal for most operations.  Again, unofficially an opinion.

3rd, after the service for Riedel, would it be acceptable for Hank to draw ammo from stores?
This message was last edited by the player at 03:29, Mon 07 Jan 2019.
Michael Kessler
player, 1390 posts
Hauptmann (Ger)
Dave Ross
Mon 7 Jan 2019
at 11:01
  • msg #881

Re: OOC Thread - 17

Jose Rodriguez:
In terms of squads, might I suggest something along the following?

Squad 1
Major McCarthy
Polizeioberkommissar (Lieutenant?) Dietrich
Chief Petty Officer (Senior Chief Petty Officer) Schmidt
Sergeant Babicevs
Corporal O'Brien
CaporaleMaggior (Corporal?) Ferro
(Not sure of Rank) Walsh

Squad 2
Hauptmann (Captain) Kessler
Sergeant First Class Kolstrup
Sergent-Chef (Staff Sergeant) Czerny
Corporal Lines
PMC (former Lance Corporal) Voight
Specialist Rodriguez

That gives each squad at least one officer, one high ranking NCO, a machine gunner (sounds like Schmidt is picking one up from the armory), a grenadier, a marksman (ditto with Ferro), and it would split up us new guys pretty evenly.

Alternatively we could split up into 3 squads, though I think that might be a bit small for operations.

One potential thing here might be that Czerny and Lines are played by the same person so it might be better to put them in different teams. Up to Andy how he feels about that though. If we are going to swap I’d maybe switch Czerny with either Ferro or Dietrich (I see some value in the two German officers being in the same team).

There’s one other PC to factor in, Andropov. I think Mark has indicated that he’s happy enough for him to take a back seat. If not he can slot into Kessler’s team (that way Mark’s PC’s are in separate teams).

Oh, and Walsh doesn’t have a rank per se (he does have a US Government GS pay scale). If asked he would tell you that he’s a retired E6 who served with the 75th Ranger Regiment but he’s not really big on formality – he’s just Chris.

There’s a few NPC’s to factor in as well.

Aleksandr
Anna
Price

(We’re in discussion with Fuse about options to move Sergeant Major Fischer offscreen so I haven’t included him)

Anna would almost certainly go to McCarthy’s team for pre established IG reasons. Ergo Aleksandr or Price would go with Kessler to keep numbers even. Or the NPC’s could be semi permanently assigned to camp. Or some of them could go with Fischer.

So here’s kind of what I’m thinking

Squad 1
McCarthy (Element Commander)
Czerny
Dietrich or Ferro
Schmidt
Babicevs
O'Brien
Walsh
Anna

(Deputy Element Commander TBC)

Squad 2
Kessler (Element Commander)
Kolstrup (Deputy Element Commander)
Dietrich or Ferro
Lines
Voight
Rodriguez
Andropov
Alesksandr

That gives each Element eight people so there’s the option to have two fireteams per Element, thus giving a degree of flexibility, for example if one Element needs to temporarily reinforce the other.

TDY (so not relevant for sake of team allocations)
Fischer / Price – On secondment to Forest City
Janku – official German business. He could tell you what but then he'd have to kill you
Meyer, Fox, Auttenberg, and Kaczka – On secondment to St Marys

(I apologise if I’ve accidentally missed anyone out. I’m doing this at work so having to jump in and out as I can).



Henry 'Hank' Voight:
3rd, after the service for Riedel, would it be acceptable for Hank to draw ammo from stores?

No objections here - feel free to presume that Kessler would OK it if you want IC authorisation.
This message was last edited by the player at 11:02, Mon 07 Jan 2019.
Ferro
player, 1082 posts
CaporaleMaggior (It)
Jinnysong
Mon 7 Jan 2019
at 11:05
  • msg #882

Re: OOC Thread - 17

Doesn't that leave us with no security back at the base?

Edit: I see the part about the base now. I think they probably should be kept there.
This message was last edited by the player at 11:08, Mon 07 Jan 2019.
Michael Kessler
player, 1391 posts
Hauptmann (Ger)
Dave Ross
Mon 7 Jan 2019
at 11:26
  • msg #883

Re: OOC Thread - 17

Ferro:
Doesn't that leave us with no security back at the base?

Edit: I see the part about the base now. I think they probably should be kept there.

Yeah, that was a circle that I struggled to square to be honest.

Fuse and I have discussed ways to move Fischer off screen (for the benefit of the new guys, Fischer is a Sergeant Major and part of Kessler’s original unit. He was originally a PC (and  is in theory Senior NCO although in practice that's really Kolstrup now) but became an NPC when the player dropped out), so he's definitely out of the picture.

We could use Price, Anna, and Aleksandr for base defence but it’s not much a unit. There’s only three of them so there’s no way they could form any sort of effective 24/7 guard force. That being the case I thought it was better to fold them into the main teams. That way we have two Elements / four fire teams so one fire team can always be on sentry duty on a rota basis. Another fireteam can be on QRF duties, leaving the other two free for other tasks (training, downtime, maintenance, etc).

The problem with that is when we deploy on ops. But like I said, I don’t know hot to square that. Almost by definition leaving a strong enough force behind to ensure the base is defended means some PC’s stay back so people miss out (and the deploying force is weakened).

We’ve got Kaminski and his people so there is some support. I think I saw a suggestion at one point (Mark’s maybe?) about trying to use some of the civilians that have moved in as back up security as well, so that’s an option. Andy suggested that we try and find more (NPC) stragglers which is another option, but that raises the question of would we all go off on ops and leave half a dozen stragglers that we’d never met before with the keys to the compound?
This message was last edited by the player at 11:37, Mon 07 Jan 2019.
Ferro
player, 1083 posts
CaporaleMaggior (It)
Jinnysong
Mon 7 Jan 2019
at 11:37
  • msg #884

Re: OOC Thread - 17

Yeah it's definitely a problem. But I'd rather be weaker on ops than leaving our base open. At least on ops we can tailor the plan to accommodate for that. By now it's not going to be a secret that we have a diesel and food supply. That's probably got a few people looking at us. And we don't just have an enemy on the "other side of the city walls" but within it too. We've stepped into the political arena and that means we've made enemies here too. I think that sooner or later someone is going to make a move for one reason or another.
Michael Kessler
player, 1392 posts
Hauptmann (Ger)
Dave Ross
Mon 7 Jan 2019
at 11:43
  • msg #885

Re: OOC Thread - 17

Yeah, totally agree with that, but it seems like our options are either

• Leave a token presence behind if we’re in the field (Price, Anna, Aleksandr)
• Augment that by leaving PC’s behind, so some people are sidelined
• Source additional resource solely to provide base security – either train (and potentially arm) some of the civilians or try and recruit stragglers
• Or a fourth option, which just occurred to me, which is to offer to accommodate some fighters from an established ally – LOSA would be my first choice, Osprey the second. Then when we deploy we can leave behind a relatively trusted guard force

Anyone think of anything else?
Gerhard Dietrich
player, 110 posts
Polizeioberkommissar
Chalkline
Mon 7 Jan 2019
at 11:52
  • msg #886

Re: OOC Thread - 17

How many players have multiple characters? Would they be willing to leave some behind?
Ferro
player, 1084 posts
CaporaleMaggior (It)
Jinnysong
Mon 7 Jan 2019
at 11:52
  • msg #887

Re: OOC Thread - 17

That fourth option is an interesting idea and I like it. What exactly are we offering them though? I mean in exchange for them doing guard duty (for us and not their own)?
Michael Kessler
player, 1393 posts
Hauptmann (Ger)
Dave Ross
Mon 7 Jan 2019
at 12:11
  • msg #888

Re: OOC Thread - 17

In reply to Gerhard Dietrich (msg # 886):

Speaking solely for myself (I have two PC’s, Kessler and Walsh) I’m not giving a categorical no but it wouldn’t be a preferred option. I’d rather look for other solutions.



In reply to Ferro (msg # 887):

I also like the fourth option. I think it could bolster our defences in a way that is realistic and plays into what we’re trying to do in Gdansk.

In terms of what’s in it for them – and thinking specifically of the LosA – I’m essentially thinking that they move in rather than clock in / clock off so we’d be offering a relatively safe environment with access to water (both drinking and hot), food, power (?), and a roof over their heads for not only them but also their families. I think that would be a powerful incentive (especially the family part) but it presumes we’re happy to move them in (I’m not thinking a large number – six to eight would probably suffice).

If we don’t want to move them in permanently we offer it as a training camp. They cycle squads through on a fortnightly basis. While on site they receive basic training (LoSA are, I think, primarily untrained Militia), rations, hot showers, etc. Then, if we need to deploy, they send one or two trained squads to backfill for us. It establishes a quid pro quo.
Jan Czerny
player, 258 posts
Sergent-Chef FFL
Mahatatain
Mon 7 Jan 2019
at 12:36
  • msg #889

Re: OOC Thread - 17

Gerhard Dietrich:
How many players have multiple characters? Would they be willing to leave some behind?

I have Jan and Tosh.

Dave has Kessler and Walsh.

Rae has Per and Varis.

Mark has McCarthy and Andropov.

If you start restricting players to only bringing one character then the unit becomes a bit smaller and as a unit we're struggling to have 3 substantial fire teams already. For some missions that would make sense but for many it doesn't. I'm personally happy to leave one of my characters behind as long as it makes sense in the game but for most missions we normally want to take most of the PCs and a number of NPCs.
Jan Czerny
player, 259 posts
Sergent-Chef FFL
Mahatatain
Mon 7 Jan 2019
at 12:41
  • msg #890

Re: OOC Thread - 17

I also like the 4th option.

With my idea about recruiting stragglers I was only thinking of a couple and then leaving some existing NPCs with them on base defence.
Henry 'Hank' Voight
player, 153 posts
PMC /Call Sign: Devil Dog
Corkman
Mon 7 Jan 2019
at 18:17
  • msg #891

Re: OOC Thread - 17

I'm also for the 4th option.  That would give us something less to worry about when the team is out and we have a mostly trusted force in place.

I only have Hank left as a PC.

If we can split it so the players with [2] PC's are in different squads, that might be easier instead of having [2] in one spot during a mission?
Jose Rodriguez
player, 138 posts
Spec 4 (US) Infantry
Heffe
Mon 7 Jan 2019
at 18:40
  • msg #892

Re: OOC Thread - 17

In reply to Henry 'Hank' Voight (msg # 891):

4th option sounds good to me too. Do we know how good LoSA is at OpSec? Is it possible they might have any saboteurs in their midst?

As for the squads, first, holy cow that's a lot of players. :) Second, I think Dietrich should switch out with Jan in that case. That would have the smallest impact to command structure, and as you said, there might be benefits to having the two German officers working together. Plus, if Ferro is working to become a marksman (marksperson?), then we should probably keep her and Kolstrup separated as well.

With that said, now 3 of us new guys are in the same squad. Since it sounds as though both myself and Voight have some Intrusion skill, maybe one of us could switch out with O'Brien? He's the only one left on McCarthy's crew that I think would make sense to switch. That would leave the final tally looking like this:

Squad 1
McCarthy (Element Commander)
Czerny
Ferro
Schmidt
Babicevs
Walsh
Anna
Voight or Rodriguez

(Deputy Element Commander TBC)

Squad 2
Kessler (Element Commander)
Kolstrup (Deputy Element Commander)
Dietrich
Lines
O'Brien
Rodriguez or Voight
Andropov
Alesksandr
Michael Kessler
player, 1394 posts
Hauptmann (Ger)
Dave Ross
Mon 7 Jan 2019
at 19:07
  • msg #893

Re: OOC Thread - 17

I think this looks OK. I'm fine with Kessler taking three of the new guys.

Squad 1
McCarthy (Element Commander)
Czerny
Ferro
Schmidt
Babicevs
Walsh
Anna
O'Brien

(Deputy Element Commander TBC)

Squad 2
Kessler (Element Commander)
Kolstrup (Deputy Element Commander)
Dietrich
Lines
Voight
Rodriguez
Andropov
Alesksandr

Another option would be this

Squad 1
McCarthy (Element Commander)
Czerny
Rodriguez
Schmidt
Babicevs
Walsh
Anna
O'Brien

(Deputy Element Commander TBC)

Squad 2
Kessler (Element Commander)
Kolstrup (Deputy Element Commander)
Dietrich
Lines
Voight
Ferro
Andropov
Alesksandr

That deprives Squad 1 of a marksman but gives Ferro the chance to work with - and learn from - Kolstrup (note in that case I put Rodriguez in Squad 1 as Voight has already said he would volunteer to be on Kessler's team




Jose Rodriguez:
4th option sounds good to me too. Do we know how good LoSA is at OpSec? Is it possible they might have any saboteurs in their midst?

We've worked - and fought - with them before and they haven't let us down. I think any option has an element of risk in that regard, even trying to recruit other NATO stragglers - you're never going to be able to rule out entirely them having been compromised.
Jan Czerny
player, 260 posts
Sergent-Chef FFL
Mahatatain
Mon 7 Jan 2019
at 19:49
  • msg #894

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 893):

Where do vehicles fit into this? I think that the expectation is that Kessler's element will be in the BTR-80 so can they crew it?

Ta,

Andy.
Michael Kessler
player, 1395 posts
Hauptmann (Ger)
Dave Ross
Mon 7 Jan 2019
at 19:52
  • msg #895

Re: OOC Thread - 17

In reply to Jan Czerny (msg # 894):

Yeah, my thinking was that Kessler's team could use the BTR and McCarthy's could use the two Humvees for those occasions were we're mounted.

To be honest though I was trying to get the squad break down sorted out first.
John Jameson McCarthy
player, 2900 posts
Major (US) Cavalry
Mark101
Mon 7 Jan 2019
at 19:58
  • msg #896

Re: OOC Thread - 17

I'm happy for Tom to be the only one to stay back. I appear to be more interested in sorting the base out than anyone else anyway so that'd be fine.

Option 4 of having Osprey or someone billet with us sounds like a good idea. Make the arrangements with the top brass and then give Tom a budget for improvements and supplies and I can keep the home fires burning.

As for the squads, I'm happy with whatever you decide.
Fusilier
GM, 6542 posts
Your Guide
Mon 7 Jan 2019
at 22:53
  • msg #897

Re: OOC Thread - 17

Hey guys, I still need my last question (msg 70) answered.
Michael Kessler
player, 1397 posts
Hauptmann (Ger)
Dave Ross
Mon 7 Jan 2019
at 23:07
  • msg #898

Re: OOC Thread - 17

In reply to Fusilier (msg # 897):

Sorry, missed that. Too much going on!

John Jameson McCarthy:
Looking forward to the next few days:

What about:
Today:
Rest and maintenance
Burying Reidel
Evening of R and R for those who want it
Tomorrow:
Jobs:
1) Visit armaments factory and pick up what we can from our needs list (whist there, see the boss and let him know we're trying to set up a meeting with Lukasz)
2) Visit the markets to pick up things we can't get at the factory
3) Visit to Marians to see how our wounded are and to speak with Lukasz
4) Familiarisation with Gdansk for the new guys, could be combined with rumour trawling about Nowak and Warmia Ascending
5) Visiting the Osprey lines wit a thankyou donation
6) Starting with the wiring for the school (JJ and Tom can deal with that off camera)


Looking at Mark's original suggestion, we've done the first couple of points. I don't know how much of the follow up points people want to do on camera vs off camera to be honest.

Do you all want to do the R & R on camera? If so that would probably be the next turn(s). Kessler will take sentry duty with the NPC's so that anyone that wants to can take part. (@Mark, I didn't want to voluntold McCarthy for the sentry duty but you're welcome to join us if you want)

If you all don't want to do it on camera we'll need to decide what we are doing on camera.

The more input the better...
Varis Babicevs
player, 1696 posts
Sgt (Latvia)
Raellus
Mon 7 Jan 2019
at 23:36
  • msg #899

Re: OOC Thread - 17


I'll riff on whatever scene the GM sets.

-
Ferro
player, 1085 posts
CaporaleMaggior (It)
Jinnysong
Tue 8 Jan 2019
at 00:11
  • msg #900

Re: OOC Thread - 17

I'm ok with a little on camera R&R.
Fusilier
GM, 6543 posts
Your Guide
Tue 8 Jan 2019
at 11:26
  • msg #901

Re: OOC Thread - 17

That's Ferro, Kolstrup, and Walsh going, that I know of.
This message was last edited by the GM at 11:28, Tue 08 Jan 2019.
William Schmidt
player, 71 posts
CPO Boatswain (RN)
Akulaau
Tue 8 Jan 2019
at 11:37
  • msg #902

Re: OOC Thread - 17

Schmidt will tag along he wants to get an idea of the layout of the land.
David 'Tosh' Lines
player, 682 posts
Cpl (UK) Infantry
Mahatatain
Tue 8 Jan 2019
at 11:39
  • msg #903

Re: OOC Thread - 17

In reply to Fusilier (msg # 901):

Tosh will go as well.

Depending on what the plan is for some R&R Jan may go. He may go and do his own thing instead though (which I'll cover in a vignette). What's the plan for the R&R?
Ferro
player, 1086 posts
CaporaleMaggior (It)
Jinnysong
Tue 8 Jan 2019
at 11:54
  • msg #904

Re: OOC Thread - 17

In reply to David 'Tosh' Lines (msg # 903):

I'd say nothing too heavy. Not like last time. At least for Ferro. Just to get away for a little and have a drink but not a bender. Maybe get some rumors.

Others may have something else in mind. I know Walsh does.
Chris Walsh
player, 334 posts
Callsign Hades
Tue 8 Jan 2019
at 11:57
  • msg #905

Re: OOC Thread - 17

Walsh’s plan entails bath, beer, and brothel. If he can find an establishment that offers all of those in one place that’s a bonus (of course, whether said plans are successful or not is another matter...).
Jan Czerny
player, 261 posts
Sergent-Chef FFL
Mahatatain
Tue 8 Jan 2019
at 12:45
  • msg #906

Re: OOC Thread - 17

Ferro:
I'd say nothing too heavy. Not like last time. At least for Ferro. Just to get away for a little and have a drink but not a bender. Maybe get some rumors.

Jan would be up for this. A couple of drinks in a bar and possibly some food as well.
David 'Tosh' Lines
player, 683 posts
Cpl (UK) Infantry
Mahatatain
Tue 8 Jan 2019
at 12:46
  • msg #907

Re: OOC Thread - 17

Chris Walsh:
Walsh’s plan entails bath, beer, and brothel. If he can find an establishment that offers all of those in one place that’s a bonus (of course, whether said plans are successful or not is another matter...).

Tosh is up for some beer. Lots of beer.
Jan Czerny
player, 262 posts
Sergent-Chef FFL
Mahatatain
Tue 8 Jan 2019
at 13:25
  • msg #908

Re: OOC Thread - 17

Thinking about it further we probably all want to go to Dluga street and then split up into different establishments based on what we're doing.
Varis Babicevs
player, 1697 posts
Sgt (Latvia)
Raellus
Tue 8 Jan 2019
at 13:47
  • msg #909

Re: OOC Thread - 17


Varis is always down to party.

-
Gerhard Dietrich
player, 111 posts
Polizeioberkommissar
Chalkline
Tue 8 Jan 2019
at 15:52
  • msg #910

Re: OOC Thread - 17

Kind of wish I'd CharGenn'd an enlisted guy now
David 'Tosh' Lines
player, 684 posts
Cpl (UK) Infantry
Mahatatain
Tue 8 Jan 2019
at 16:26
  • msg #911

Re: OOC Thread - 17

In reply to Gerhard Dietrich (msg # 910):

Tosh is happy to have a beer with an officer as long as they're not those posh British ones who were born with a silver spoon in their mouth.

Please note that Tosh doesn't realise that Dietrich is a Policeman yet........ :)
Jose Rodriguez
player, 139 posts
Spec 4 (US) Infantry
Heffe
Tue 8 Jan 2019
at 16:27
  • msg #912

Re: OOC Thread - 17

Jose will go into town as well to scope things out and ask more questions.
Fusilier
GM, 6544 posts
Your Guide
Tue 8 Jan 2019
at 17:48
  • msg #913

Re: OOC Thread - 17

Pistols only? Uniforms?

I'd rather not make too many assumptions.
This message was last edited by the GM at 17:49, Tue 08 Jan 2019.
Chris Walsh
player, 335 posts
Callsign Hades
Tue 8 Jan 2019
at 17:58
  • msg #914

Re: OOC Thread - 17

Civies and sidearm for Walsh (as much as possible - his parka is Polish Army frog Camo)
David 'Tosh' Lines
player, 685 posts
Cpl (UK) Infantry
Mahatatain
Tue 8 Jan 2019
at 18:38
  • msg #915

Re: OOC Thread - 17

In reply to Fusilier (msg # 913):

Is there a chance to do a little bit of shopping first before going out? Tosh wants to buy himself some form of knife that will fit in a pocket, ideally a flick knife or possibly a lock knife.

If so do you just want to handle this off camera?

Ta,

Andy.
Fusilier
GM, 6545 posts
Your Guide
Tue 8 Jan 2019
at 18:44
  • msg #916

Re: OOC Thread - 17

Since there are some people waiting back, I'd rather do only one (R&R or trading) on camera in the interest of time. And I'm pretty much done writing for the R&R (just can't post until I'm on wifi).
David 'Tosh' Lines
player, 686 posts
Cpl (UK) Infantry
Mahatatain
Tue 8 Jan 2019
at 18:52
  • msg #917

Re: OOC Thread - 17

In reply to Fusilier (msg # 916):

No worries. I'll park that for the moment.



Ok, Tosh will be wearing Goretex combat boots, patched, dark blue denim work trousers, a plain brown, heavy duty work shirt, a dark grey hooded sweatshirt and a dark green fleece with a camouflage beanie hat and gloves. He’ll be carrying a survival knife and scabbard and his M9 pistol with four fifteen round mags.

I think that's technically civies but he'll probably look like a soldier dressed in civies.
Jan Czerny
player, 264 posts
Sergent-Chef FFL
Mahatatain
Tue 8 Jan 2019
at 18:55
  • msg #918

Re: OOC Thread - 17

Jan will be wearing Russian Army combat boots, Czech woodland pattern combat trousers, a black hooded sweatshirt, a brown woollen jumper and a black Polish Tanker’s winter jacket with fur lining. He’ll have a black woollen skull cap on his head and British Army issue thermal gloves on his hands. He’ll be carrying his Sig Sauer P226 with four fifteen round mags.
Gerhard Dietrich
player, 112 posts
Polizeioberkommissar
Chalkline
Tue 8 Jan 2019
at 20:04
  • msg #919

Re: OOC Thread - 17

Deitrich will go along. He'll have his dark blue BGS-See uniform on that he wore to the burial and take his pistol and spare magazines. In his pocket is his handcuffs and 3 capsicum sprays.

No armour, no other weapon
Henry 'Hank' Voight
player, 154 posts
PMC /Call Sign: Devil Dog
Corkman
Tue 8 Jan 2019
at 20:08
  • msg #920

Re: OOC Thread - 17

Hank will hang back due to his injury and lack of non bloodstained clothing.
Jose Rodriguez
player, 140 posts
Spec 4 (US) Infantry
Heffe
Tue 8 Jan 2019
at 21:41
  • msg #921

Re: OOC Thread - 17

Sorry Fuse. Is it too late to change my mind? Jose doesn’t have a sidearm or civ clothes, and I think he’s more interested in the stores anyway. Plus, the debriefing with Kessler and McCarthy.
Varis Babicevs
player, 1698 posts
Sgt (Latvia)
Raellus
Tue 8 Jan 2019
at 22:44
  • msg #922

Re: OOC Thread - 17


Varis will go out. He doesn't have civilian clothes but he'll ask Kaminski if he can borrow some.

If Kaminski says no, Varis will wear his Soviet camouflage BDUs and go armed with his .45, fighting knife, and brass knuckles.

-
Per Kolstrup
player, 778 posts
Oversergent (Den)
Raellus
Tue 8 Jan 2019
at 22:45
  • msg #923

Re: OOC Thread - 17


Per will stay behind. He wait to leave the compound until a trading party goes to visit the market/arms dealers. He will use the time surveying the compound's defenses and resting.

-
William Schmidt
player, 72 posts
CPO Boatswain (RN)
Akulaau
Wed 9 Jan 2019
at 00:50
  • msg #924

Re: OOC Thread - 17

Schmidt will go out in uniform with sidearm, he's looking to do some shopping for clothes and creature comforts where possible.
Henry 'Hank' Voight
player, 156 posts
PMC /Call Sign: Devil Dog
Corkman
Wed 9 Jan 2019
at 04:02
  • msg #925

Re: OOC Thread - 17

Jose Rodriguez:
Sorry Fuse. Is it too late to change my mind? Jose doesn’t have a sidearm or civ clothes, and I think he’s more interested in the stores anyway. Plus, the debriefing with Kessler and McCarthy.

Hank has a spare pistol for Jose if he's interested in still going?
Jose Rodriguez
player, 141 posts
Spec 4 (US) Infantry
Heffe
Wed 9 Jan 2019
at 05:23
  • msg #926

Re: OOC Thread - 17

Thanks Hank, that’s kind. The way I worded my post was a little misleading. I mainly wanted to have Jose stay back to get a feel for the compound, stores, and have his briefings with Kessler and McCarthy. That’s what I get for trying to type stuff out at work. :)
Jan Czerny
player, 265 posts
Sergent-Chef FFL
Mahatatain
Wed 9 Jan 2019
at 20:00
  • msg #927

Re: OOC Thread - 17

Fuse,

Has the Merchant Union (or someone else) managed to establish a surrogate currency yet? I seem to remember that the MU were trying to create one using printed meal vouchers. Is that right?

Ta,

Andy
Fusilier
GM, 6547 posts
Your Guide
Wed 9 Jan 2019
at 23:34
  • msg #928

Re: OOC Thread - 17

There is currency, that's why Kaminski said he had cash.

It's called Florin, it purposely devalues at 10% per month, has denominations of 1, 5, & 20, is not produced in enough quantity to replace the item barter system (only supplement it), and its value is backed by grain, ethanol, gold, and salt.
This message was last edited by the GM at 11:14, Thu 10 Jan 2019.
Ferro
player, 1090 posts
CaporaleMaggior (It)
Jinnysong
Thu 10 Jan 2019
at 01:56
  • msg #929

Re: OOC Thread - 17

Ferro
player, 1091 posts
CaporaleMaggior (It)
Jinnysong
Thu 10 Jan 2019
at 02:02
  • msg #930

Re: OOC Thread - 17

Would Ferro or anyone be able to tell if Kaminski is using counterfeit notes?
Fusilier
GM, 6548 posts
Your Guide
Thu 10 Jan 2019
at 02:09
  • msg #931

Re: OOC Thread - 17

In reply to Ferro (msg # 930):

Someone with Forgery (I see you do) could. There are simple anti-counterfeit features on the note to help with that. But the difficulty would be heavily increased due to factors such as not having a genuine note for comparison, little familiarity with the note, bad lighting/no magnification, etc. It would be so difficult that you might start to run the risk of a false positive occurring almost as likely.
Fusilier
GM, 6549 posts
Your Guide
Thu 10 Jan 2019
at 11:18
  • msg #932

Re: OOC Thread - 17

Sorry, the previous Florin image was an incorrect/old work in progress. This is what I was supposed to post:


This message was last edited by the GM at 11:32, Thu 10 Jan 2019.
Jan Czerny
player, 266 posts
Sergent-Chef FFL
Mahatatain
Thu 10 Jan 2019
at 18:08
  • msg #933

Re: OOC Thread - 17

In reply to Fusilier (msg # 932):

Fantastic detail! Thanks for the info.

Just for scale how much does a meal cost in one of the eateries and how much is a beer in DMZ?

Ta,

Andy.
Fusilier
GM, 6550 posts
Your Guide
Thu 10 Jan 2019
at 18:37
  • msg #934

Re: OOC Thread - 17

3 or 4 Florin

1 Florin.
Jose Rodriguez
player, 142 posts
Spec 4 (US) Infantry
Heffe
Thu 10 Jan 2019
at 19:44
  • msg #935

Re: OOC Thread - 17

Is it fair to assume that Jose would have had the briefings with Kessler and JJM while back at base, or should I try to RP out the start of them? I think there's a few questions that I can ask IC while assuming that the rest of the briefings took place behind the scenes.
This message was last edited by the player at 19:46, Thu 10 Jan 2019.
Varis Babicevs
player, 1701 posts
Sgt (Latvia)
Raellus
Thu 10 Jan 2019
at 19:54
  • msg #936

Re: OOC Thread - 17


I'll post an IC reply from Varis to Walsh when I get home this afternoon. I feel awkward writing R-rated posts on a work computer. ;)

-
Michael Kessler
player, 1398 posts
Hauptmann (Ger)
Dave Ross
Thu 10 Jan 2019
at 20:37
  • msg #937

Re: OOC Thread - 17

Jose Rodriguez:
Is it fair to assume that Jose would have had the briefings with Kessler and JJM while back at base, or should I try to RP out the start of them? I think there's a few questions that I can ask IC while assuming that the rest of the briefings took place behind the scenes.

I think it's probably best if the full briefing is assumed rather than played out. That way we can presume that the new characters know what’s in the intel threads without worrying about something getting missed.

I can put Kessler in the rec room where Jose can 'find' him and ask any questions if you want. That way the scene will be open for McCarthy, Kolstrup / Voight or anyone else that wants to jump in. I'll work something up now.
Jan Czerny
player, 267 posts
Sergent-Chef FFL
Mahatatain
Thu 10 Jan 2019
at 20:41
  • msg #938

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 937):

I know that you know this but Dietrich and Schmidt will also need the same off camera discussion, probably the following day.
Michael Kessler
player, 1399 posts
Hauptmann (Ger)
Dave Ross
Thu 10 Jan 2019
at 20:48
  • msg #939

Re: OOC Thread - 17

In reply to Jan Czerny (msg # 938):

Yeah, realistically, Kessler's not going to do the same briefing twice in two days, he's going to give one briefing so I think there has to be a certain amount of assumption that everyone got the briefing today (i.e. before everyone headed out). If Dietrich and Schmidt have questions that can ask them IC later.

Or if J Rod's questions are non briefing specific we can park the briefing until the next morning. It doesn't matter to me either way.
This message was last edited by the player at 20:48, Thu 10 Jan 2019.
Henry 'Hank' Voight
player, 158 posts
PMC /Call Sign: Devil Dog
Corkman
Thu 10 Jan 2019
at 22:01
  • msg #940

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 937):

Hank would like in on the briefing as well if there is time and an opportunity for him to attend. he will be currently walking the perimeter with Per
Jan Czerny
player, 269 posts
Sergent-Chef FFL
Mahatatain
Thu 10 Jan 2019
at 23:41
  • msg #941

Re: OOC Thread - 17

In terms of shopping I believe that the list is as follows:

From the market:
Gun oil
7.62mmL loose rounds
7.62mmS 30rnd mags
5.45mmB 40rnd or 45rnd mags

From the arms dealer contact:
Smoke grenades
7.62mmL belted ammo for a PK
40mmS grenades

Is there anything else that we need to consider?



Separate to this I think that it would be a good idea to trade off some of the other items we have in the stores in order to pay for the items we want from the markets (as well as getting us some Florins). I'm thinking about:

57mm HE-T shells x3
Civilian CB WalkieTalkie x1
Eyeglasses x1
Parachute, white x1 (this could be of value for the silk material if anyone is making top end clothes)
Paraffin Wax (125g block) x1
Furs x8

Does anyone disagree with selling/trading any of this?



Lastly we have a number of 81mm High Explosive shells in the stores. These are for a mortar but we don't have a 81mm mortar any more. Therefore would these be a suitable gift to Osprey?
Gerhard Dietrich
player, 115 posts
Polizeioberkommissar
Chalkline
Thu 10 Jan 2019
at 23:42
  • msg #942

Re: OOC Thread - 17

We might be able to do a trade with Osprey like 'ten for a fire mission for us and you can have four' or something
Jan Czerny
player, 270 posts
Sergent-Chef FFL
Mahatatain
Thu 10 Jan 2019
at 23:43
  • msg #943

Re: OOC Thread - 17

Fuse,

Please can Jan take the following from the stores:

1:50000 Map (Gdansk25km)
Clothing (Civilian) x1 set

Ta,

Andy.
Jan Czerny
player, 271 posts
Sergent-Chef FFL
Mahatatain
Thu 10 Jan 2019
at 23:45
  • msg #944

Re: OOC Thread - 17

In reply to Gerhard Dietrich (msg # 942):

Interesting idea.
Michael Kessler
player, 1401 posts
Hauptmann (Ger)
Dave Ross
Thu 10 Jan 2019
at 23:49
  • msg #945

Re: OOC Thread - 17

The white silk parachute is the BTR’s winter camouflage so that’s definitely not tradeable.

Also I think Mark had a specific reason for getting the furs, I think related to winter weather kit, so I’d check with him about those (I’m pretty sure he wanted as many as he could get his hands on)

You’ve actually reminded me that we should try and get white winter over suits that we can use as Camo ourselves - ideally enough for everyone, failing that as many as we can get.
Gerhard Dietrich
player, 116 posts
Polizeioberkommissar
Chalkline
Thu 10 Jan 2019
at 23:53
  • msg #946

Re: OOC Thread - 17

Whitewash can be made with lime and is a good way to camo vehicles. It wears off with rain though

Deitrich has overwhites in his kit
Per Kolstrup
player, 781 posts
Oversergent (Den)
Raellus
Thu 10 Jan 2019
at 23:54
  • msg #947

Re: OOC Thread - 17


I still think we should use the broken weapons as part of the payment to the arms dealers.

Good call on the over-whites, Dave.

Pers wants a compact SMG for CQB, preferably a PM-84.

-
Per Kolstrup
player, 782 posts
Oversergent (Den)
Raellus
Thu 10 Jan 2019
at 23:57
  • msg #948

Re: OOC Thread - 17

Gerhard Dietrich:
Whitewash can be made with lime and is a good way to camo vehicles. It wears off with rain though


Good call, Chalk. Let's look into whitewashing the BTR. The white silk would also make good cammo, but it would cover viewports, gunports, doors, and airguard hatches. Whitewash would avoice that. We could commision a tailor to turn the parachute silk into over-whites for those who need them!

-
Michael Kessler
player, 1402 posts
Hauptmann (Ger)
Dave Ross
Thu 10 Jan 2019
at 23:58
  • msg #949

Re: OOC Thread - 17

Gerhard Dietrich:
Whitewash can be made with lime and is a good way to camo vehicles. It wears off with rain though

Deitrich has overwhites in his kit

Fair enough but Andy asked if anyone disagreed with those trades, so just to be clear I disagree.with trading the parachute.
Jan Czerny
player, 272 posts
Sergent-Chef FFL
Mahatatain
Fri 11 Jan 2019
at 00:06
  • msg #950

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 945):

Ok, that makes sense with the parachute and the furs. They can cone off the list.

Regarding overwrites, are thermal fatigues white? Jan has a British Army issue set and I don't know what colour they are......



Regarding broken weapons I don't really mind if we trade them or not. If there are enough bits to put together some fully working weapons though then we should do that.



Rae, regarding a compact SMG for Per I've been checking on weapons for ammo types (the list isn't quite complete yet) and I believe that there are some options already in the Mad Dogs.

 - I believe that Auttenberg (one of the guys with Fox) has an Uzi with a folding stock.

 - I believe that both Fischer and Price have PM-84s and that Price also has a suppressor for his.
Ferro
player, 1092 posts
CaporaleMaggior (It)
Jinnysong
Fri 11 Jan 2019
at 00:07
  • msg #951

Re: OOC Thread - 17

It was explained to me that the real use of the parachute was when the vehicle isn't moving. It's draped over it to break up the shape.

It's the same concept of how a camo net is used on a vehicle even when the vehicle underneath is already camoflauge painted.

To that end I'd like to add another parachute to the buy list.
This message was last edited by the player at 00:08, Fri 11 Jan 2019.
Per Kolstrup
player, 783 posts
Oversergent (Den)
Raellus
Fri 11 Jan 2019
at 00:10
  • msg #952

Re: OOC Thread - 17

Jan Czerny:
Regarding overwrites, are thermal fatigues white? Jan has a British Army issue set and I don't know what colour they are......



Regarding broken weapons I don't really mind if we trade them or not. If there are enough bits to put together some fully working weapons though then we should do that.



Rae, regarding a compact SMG for Per I've been checking on weapons for ammo types (the list isn't quite complete yet) and I believe that there are some options already in the Mad Dogs.

 - I believe that Auttenberg (one of the guys with Fox) has an Uzi with a folding stock.

 - I believe that both Fischer and Price have PM-84s and that Price also has a suppressor for his.


Thermal fatigues aren't necessarily white. Usually, they are not.

We have a surplus of weapons. If they're not being used, I think we should get something for them.

I don't necessarily want to borrow a PM-84. If either Fischer or Price (ha-ha, Fischer-Price!) are willing to part with theirs, Per would gladly take ownership (especially of the one with the silencer). If not, he'd like to obtain one of his own.

@All: What do y'all say about whitewashing the BTR and using the parachute silk to make over-whites?

-
Jan Czerny
player, 273 posts
Sergent-Chef FFL
Mahatatain
Fri 11 Jan 2019
at 00:16
  • msg #953

Re: OOC Thread - 17

In reply to Per Kolstrup (msg # 952):

I think that it's Kessler's call on painting the BTR white.

Fuse - please be aware I've edited Jan's post to include direction on what he's trying to find out.

Ta,

Andy
Henry 'Hank' Voight
player, 159 posts
PMC /Call Sign: Devil Dog
Corkman
Fri 11 Jan 2019
at 00:18
  • msg #954

Re: OOC Thread - 17

In reply to Jan Czerny (msg # 941):

9mm NATO
9mm Makarov?

Hank also has (1) AK-74 Mag, fully loaded and (1) Polish P-64 pistol and (2) empty mags for trade in, or personal use.

Hank could use some night vision and some spare bdus or civvie clothes
Jan Czerny
player, 274 posts
Sergent-Chef FFL
Mahatatain
Fri 11 Jan 2019
at 00:22
  • msg #955

Re: OOC Thread - 17

In reply to Henry 'Hank' Voight (msg # 954):

Sorry, I'll add those rounds to the list.

Regarding items for the stores, Please resolve with Fuse.

Schmidt - I think that you were trying to put some stuff in the stores as well.
Jan Czerny
player, 275 posts
Sergent-Chef FFL
Mahatatain
Fri 11 Jan 2019
at 00:25
  • msg #956

Re: OOC Thread - 17

Updated list:

From the market:
Gun oil
7.62mmL loose rounds
7.62mmS 30rnd mags
5.45mmB 40rnd or 45rnd mags
9mmP rounds
9mmM rounds

From the arms dealer contact:
Smoke grenades
7.62mmL belted ammo for a PK
40mmS grenades

Items to trade:
57mm HE-T shells x3
Civilian CB WalkieTalkie x1
Eyeglasses x1
Paraffin Wax (125g block) x1
Jose Rodriguez
player, 143 posts
Spec 4 (US) Infantry
Heffe
Fri 11 Jan 2019
at 00:57
  • msg #957

Re: OOC Thread - 17

Just to add to the shopping list, Jose went through 6 40mmN HE, 5 40mmN HEDP, and 1 40mmN Illum rounds over the course of the night, so any and all 40mmN grenades we can get our hands on would be a huge benefit to him at least. Alternatively, he could perhaps take ownership of the Carl Gustav for future missions instead of bringing his MM-1 (though in that case it might behoove us to get more 84mm reloads).
Per Kolstrup
player, 784 posts
Oversergent (Den)
Raellus
Fri 11 Jan 2019
at 01:10
  • msg #958

Re: OOC Thread - 17


Fuse, what weapons platform is the 66mm HE and HEAT rounds listed in stores compatible with? I was assuming it is the RPG-7, but it usually fires slightly larger caliber rockets, so I'm not sure.

-
This message was last edited by the player at 01:13, Fri 11 Jan 2019.
Fusilier
GM, 6551 posts
Your Guide
Fri 11 Jan 2019
at 01:24
  • msg #959

Re: OOC Thread - 17

The SM-2 Koncerz.
...the PIAT-like weapon.

Thermals here are not white.

Andy remind me tomorrow about the map & civies. I can't mess with stores on my phone.
This message was lightly edited by the GM at 01:25, Fri 11 Jan 2019.
Jose Rodriguez
player, 144 posts
Spec 4 (US) Infantry
Heffe
Fri 11 Jan 2019
at 05:58
  • msg #960

Re: OOC Thread - 17

Would the SM-2 be considered a Grenade Launcher or a Tac Missile when it comes to skill usage? If it’s PIAT-like, I would think more GL?
Michael Kessler
player, 1403 posts
Hauptmann (Ger)
Dave Ross
Fri 11 Jan 2019
at 06:35
  • msg #961

Re: OOC Thread - 17

Jan Czerny:
In reply to Per Kolstrup (msg # 952):

I think that it's Kessler's call on painting the BTR white.

I’ve no objection to painting the BTR white. But with regards the parachute, Ferro is spot on with her post as to the reasoning behind it so I don’t think it should be traded.
Jan Czerny
player, 276 posts
Sergent-Chef FFL
Mahatatain
Fri 11 Jan 2019
at 06:48
  • msg #962

Re: OOC Thread - 17

Jose Rodriguez:
Just to add to the shopping list, Jose went through 6 40mmN HE, 5 40mmN HEDP, and 1 40mmN Illum rounds over the course of the night, so any and all 40mmN grenades we can get our hands on would be a huge benefit to him at least. Alternatively, he could perhaps take ownership of the Carl Gustav for future missions instead of bringing his MM-1 (though in that case it might behoove us to get more 84mm reloads).

There are 11 40mmN HE grenades in the stores and 9 of them are locally made reloads. We can try to buy some more though.

I believe that Jose is the only person in the Mad Dos still using 40mmN grenades. Except possibly Billy.
Jose Rodriguez
player, 146 posts
Spec 4 (US) Infantry
Heffe
Fri 11 Jan 2019
at 07:14
  • msg #963

Re: OOC Thread - 17

Good to know that the 40mmN don’t seem to be in common use by the party anymore - I was hesitant to ask to draw so many of the remaining grenades, and even with those reloads, that MM-1 can go through them like a beast (3 per turn I think?). Even with all of the reloads taken from the stores, that might not be enough for more than another mission or two, so we may as well try to build stock in them while we can.

Otherwise if Jose ends up with the SM-2 or CG, we can either just shift the MM-1 into stores or someone else can take a crack at it.
Jan Czerny
player, 277 posts
Sergent-Chef FFL
Mahatatain
Fri 11 Jan 2019
at 08:19
  • msg #964

Re: OOC Thread - 17

In reply to Jose Rodriguez (msg # 963):

When Cymon is back he can confirm whether he is still using 40mmN grenades as well.

There are other options for Jose though:

 - We could get him a 40mmS launcher of some kind.
 - He could carry one of the RPG-7s as it's lighter than the CG. We have 3 rockets for it and could trade for more.



Updated list:

From the market:
Gun oil
7.62mmL loose rounds
7.62mmS 30rnd mags
5.45mmB 40rnd or 45rnd mags
9mmP rounds
9mmM rounds

From the arms dealer contact:
Smoke grenades
7.62mmL belted ammo for a PK
40mmS grenades
40mmN grenades

Items to trade:
57mm HE-T shells x3
Civilian CB WalkieTalkie x1
Eyeglasses x1
Paraffin Wax (125g block) x1
Jan Czerny
player, 278 posts
Sergent-Chef FFL
Mahatatain
Fri 11 Jan 2019
at 08:24
  • msg #965

Re: OOC Thread - 17

Fusilier:
The SM-2 Koncerz.
...the PIAT-like weapon.

Fuse,

Do you have a link to information on this weapon? I've tried to Google it but have failed to find anything useful.

I think that it's a surface to air missile launcher but can it be fired effectively at ground targets?

Ta,

Andy.
Jan Czerny
player, 279 posts
Sergent-Chef FFL
Mahatatain
Fri 11 Jan 2019
at 11:01
  • msg #966

Re: OOC Thread - 17

One thing to add to the list of things to do:

 - Mount the AGS-17 on the new Humvee
Fusilier
GM, 6552 posts
Your Guide
Fri 11 Jan 2019
at 11:11
  • msg #967

Re: OOC Thread - 17

Jose Rodriguez:
Would the SM-2 be considered a Grenade Launcher or a Tac Missile when it comes to skill usage? If it’s PIAT-like, I would think more GL?


Grenade Launcher.

Jan Czerny:
Do you have a link to information on this weapon? I've tried to Google it but have failed to find anything useful.

I think that it's a surface to air missile launcher but can it be fired effectively at ground targets?


Definitely not a missile launcher. It's a local design meant to shorten the gap between the enemy's abundance in armor and Gdansk's ability to deal with that. It's similar in some ways to the PIAT. It launches a 66mm shaped charge via spring action. Disadvantage is low range, so you have to get close. Advantages are it has very little report (it's stealthy) and no backblast, so it's ideal for urban/night ambushes. Cheap and easy to produce. It's crude.

Chapter 17
Messages: 323 / 334 / 339
Provide descriptions of the weapon. Incidentally, I'd recommend reading those posts to get an idea of your arrangement with Sikora Armaments, your arms supplier.


Lastly, the AGS uses a different mount than what's available on the Humvee (east vs west) so you'll need an adapter. That probably means hiring someone (at the Solidarity market most likely) to do it.
This message was last edited by the GM at 11:13, Fri 11 Jan 2019.
Jan Czerny
player, 280 posts
Sergent-Chef FFL
Mahatatain
Fri 11 Jan 2019
at 11:16
  • msg #968

Re: OOC Thread - 17

In reply to Fusilier (msg # 967):

Thanks for the info. The Solidarity market is the MU controlled one isn't it?

Ta,

Andy
Fusilier
GM, 6553 posts
Your Guide
Fri 11 Jan 2019
at 11:19
  • msg #969

Re: OOC Thread - 17

Also, Andy, add that map and civies to your sheet.

For everyone else, for any exchanges with the stores please address those changes in your posts addressed to me and set apart from any other text. And ensure I acknowledge it. Thanks.





Re: Solidarity Market, yes, technically.

Sikora are also members of the cartels, but as you might have seen they aiding you both overtly through bulk sales and covertly by sending the LoSA supplies.
William Schmidt
player, 76 posts
CPO Boatswain (RN)
Akulaau
Fri 11 Jan 2019
at 13:02
  • msg #970

Re: OOC Thread - 17

Schmidt is a machinist as well as a mechanic, I think he can probably knock up something to mount the AGS17 for the Hummer.
Jan Czerny
player, 281 posts
Sergent-Chef FFL
Mahatatain
Fri 11 Jan 2019
at 13:48
  • msg #971

Re: OOC Thread - 17

Fuse,

Please note that I've amended Jan's last IC post as I mistakenly duplicated something Ferro was about to do.

My apologies for this.

Ta,

Andy
Henry 'Hank' Voight
player, 160 posts
PMC /Call Sign: Devil Dog
Corkman
Fri 11 Jan 2019
at 18:19
  • msg #972

Re: OOC Thread - 17

Fusilier:
Also, Andy, add that map and civies to your sheet.

For everyone else, for any exchanges with the stores please address those changes in your posts addressed to me and set apart from any other text. And ensure I acknowledge it. Thanks.

Fuse,
Please add to the group inventory [1] Polish P-64 pistol, holster, and [2] empty 6 round magazines for it.  If someone needs a sidearm, please feel free.  It just needs ammo.

Also, please add [1] AK-74 magazine of 5.45B, [30] rounds & subtract [155] rounds 7.62S, and [10] rounds 9mmP
This message was last edited by the player at 18:29, Fri 11 Jan 2019.
Jose Rodriguez
player, 147 posts
Spec 4 (US) Infantry
Heffe
Fri 11 Jan 2019
at 18:23
  • msg #973

Re: OOC Thread - 17

Fuse, please deduct 76 x 7.62mmS from the stores.
Henry 'Hank' Voight
player, 161 posts
PMC /Call Sign: Devil Dog
Corkman
Fri 11 Jan 2019
at 18:32
  • msg #974

Re: OOC Thread - 17

Re: Ch.18 Gdansk

He missed Mariusz' cooking sometimes
====================================
So does Tucker...
Jose Rodriguez
player, 148 posts
Spec 4 (US) Infantry
Heffe
Fri 11 Jan 2019
at 21:59
  • msg #975

Re: OOC Thread - 17

Fuse, is it possible to request some additional stats on the SM-2 Koncerz? Range and penetration would be helpful if you're okay providing it (as it seems to be an entirely custom built weapon), but if not, at least the weight of the system and reloads would be great. Jose would definitely have an interest in wielding that thing assuming he's strong enough to actually carry it, and that the other party members would be okay with it as well.
Varis Babicevs
player, 1706 posts
Sgt (Latvia)
Raellus
Fri 11 Jan 2019
at 22:04
  • msg #976

Re: OOC Thread - 17

In reply to Jose Rodriguez (msg # 975):

You're welcome to it. I don't think anyone else wants to lug it around! ;)

-
Jose Rodriguez
player, 149 posts
Spec 4 (US) Infantry
Heffe
Fri 11 Jan 2019
at 22:17
  • msg #977

Re: OOC Thread - 17

In reply to Varis Babicevs (msg # 976):

Lol that's why I'm curious to know how much that thing weighs! Too heavy and it might be a nonstarter. But if that last battle taught us anything, some more dedicated anti-tank support will come in handy.
Fusilier
GM, 6554 posts
Your Guide
Sat 12 Jan 2019
at 00:35
  • msg #978

Re: OOC Thread - 17

In reply to Henry 'Hank' Voight (msg # 972):
Done

In reply to Jose Rodriguez (msg # 973):
Done

Jose Rodriguez:
Fuse, is it possible to request some additional stats on the SM-2 Koncerz? Range and penetration would be helpful if you're okay providing it (as it seems to be an entirely custom built weapon), but if not, at least the weight of the system and reloads would be great. Jose would definitely have an interest in wielding that thing assuming he's strong enough to actually carry it, and that the other party members would be okay with it as well.


I can't really provide stats for you because your PC doesn't know anything about it, so you can't either. The maximum range is said to be 60m and the maximum effective range is 40m. The range is the weapon's main disadvantage. It's an intermediary between RPG-7s and AT grenade/mines/molotovs. SM-2 weight is 8.5kg.

The Carl Gustav is by FAR superior for range and certainly in penetration as well. The downside to the CG though is once you fire it everyone knows where you are and that it's fairly heavy (and the ammo bulky). Really it's a 2 man portable cannon.

So you have pros and cons to weigh.
Jose Rodriguez
player, 150 posts
Spec 4 (US) Infantry
Heffe
Sat 12 Jan 2019
at 00:47
  • msg #979

Re: OOC Thread - 17

That’s totally fair, I’m not sure I was expecting to hear pen and range. The weight is helpful, and I can see some value for the weapon depending on mission profile. Do we know what the weight of the reloads are?
Fusilier
GM, 6555 posts
Your Guide
Sat 12 Jan 2019
at 01:00
  • msg #980

Re: OOC Thread - 17

1.5kg for anti-armor shaped charge
2.0kg for basic high explosive

HE has less PEN but larger fragmentation and concussion effect.
Henry 'Hank' Voight
player, 162 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 12 Jan 2019
at 03:46
  • msg #981

Re: OOC Thread - 17

Fusilier:
In reply to Henry 'Hank' Voight (msg # 972):
Done

Thank you sir!

Would the briefing that the Major & Kessler are having be able to be attended by Hank or is this during his walk with Per?
Jose Rodriguez
player, 151 posts
Spec 4 (US) Infantry
Heffe
Sat 12 Jan 2019
at 04:16
  • msg #982

Re: OOC Thread - 17

In reply to Fusilier (msg # 980):

Thank you! That’s all good to know.
Gerhard Dietrich
player, 120 posts
Polizeioberkommissar
Chalkline
Sat 12 Jan 2019
at 11:07
  • msg #983

Re: OOC Thread - 17

Just to be clear, we're about to do the briefing?
Michael Kessler
player, 1405 posts
Hauptmann (Ger)
Dave Ross
Sat 12 Jan 2019
at 11:12
  • msg #984

Re: OOC Thread - 17

Fuse, I've replied to Jose / Hank but I made a new post rather than use the placeholder otherwise Kessler would have been answering Voight's question before he asked it.

I think it might be better to shift the briefing to the morning of the 3rd in case there are any follow up questions (I don't think there's anything time specific in any of the posts).

Also, to be clear re: Voight's question about intel agencies, as a player I'm not trying to mislead other players - there is a connection between Kessler / Janku and (West) German Intelligence but that is very much compartmentalised info, so I hope you'll understand Kessler not sharing that with your PC's at this stage.
Gerhard Dietrich
player, 121 posts
Polizeioberkommissar
Chalkline
Sat 12 Jan 2019
at 11:20
  • msg #985

Re: OOC Thread - 17

To add to my last post, I'm not sure who is present at this briefing
Fusilier
GM, 6558 posts
Your Guide
Sat 12 Jan 2019
at 16:56
  • msg #986

Re: OOC Thread - 17

In reply to Michael Kessler (msg # 984):

Sounds good. I'll edit the turn to move the briefing to the morning later tonight. Assume it for the time being.

Dietrich, all are present.




@all if your posts are not set in the present time (in this case the morning) please make a note of that in your turn. Otherwise you're in two places at once and it's difficult to follow.
Fusilier
GM, 6559 posts
Your Guide
Sat 12 Jan 2019
at 17:33
  • msg #987

Re: OOC Thread - 17

Re: Kessler's vignette

For the new people, I'm not sure if it has been mentioned but there is an enemy PW locked up in the compund.
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