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14:45, 3rd May 2024 (GMT+0)

OOC Thread - 17.

Posted by FusilierFor group 0
Billy 'Crack' O'Brien
player, 1063 posts
Cpl (UK) Airborne
Cymon
Sat 17 Feb 2018
at 09:06
  • msg #33

Re: OOC Thread - 17

Hi, I am back online after having to pull teeth to get an install date and a technician to do it. Catching up now.
Fusilier
GM, 6161 posts
Your Guide
Mon 19 Feb 2018
at 22:17
  • msg #34

Re: OOC Thread - 17

Turn is up. Sorry about the lengthy delay. My time out lasted a little longer than I anticipated, but I'm back home and on the usual grind now.

Long turn post, lots of things happening, so I'll try to get a map up soon to help illustrate things.
Tom Stark
player, 15 posts
Sgt (US) Infantry
Guncrazy
Mon 19 Feb 2018
at 22:59
  • msg #35

Re: OOC Thread - 17

Welcome back
Francis 'Frank' Benucci
player, 2231 posts
Sgt (US) Ranger
Corkman
Mon 19 Feb 2018
at 23:27
  • msg #36

Re: OOC Thread - 17

Welcome back Fuse
Per Kolstrup
player, 605 posts
Oversergent (Den)
Raellus
Mon 19 Feb 2018
at 23:45
  • msg #37

Re: OOC Thread - 17


Good to have you back, Fuse.

Does Per have LOS to the flanking groups to the south? He shot the one guy, but I don't want to assume that he can see them all.

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Fusilier
GM, 6162 posts
Your Guide
Tue 20 Feb 2018
at 00:05
  • msg #38

Re: OOC Thread - 17

Thanks.

Sorry, this map is going to have to do for now. I know it lacks detail, but hopefully does the job.

1) Shoreside bunker [Ferro]
2) Rocks/Log piles, M113, & CCP [Riedel, Frank, McCarthy, PoW, wounded, Janacek & Stal Gdansk]
3) Northern bunker [O'Brien & Lines]
4) "Rescue" [Varis, Price, Walsh, Bodyguard]
5) Pursuit [Kessler, Lukasz, skinny dude & wounded sniper]
6) M113 Ambulance [Kolstrup]
7) South Bunker [Andropov & Stark]
8) Monolith & northern treeline firfight
9) First group of flankers (x5)
10) Second group of flankers (x7)

Some distances...
Kessler & Co. to clearing = about 15-25m
Rescue to treeline or shantyown = 50m either way
Kolstrup to flankers = about 200-250m
Andropov/Stark to flankers = about 200
Billy & Lines to firefight = about 300? (can't actually see it)
The clearcuts are both 100m wide

Re:Kolstrup, he can see some of the flankers, but not all. So he can shoot this turn. He'll lose sight of them entirely once they reach the barrier area due to a couple shacks blocking LOS.

Re:Andropov/Stark the flankers are quickly moving out of the arcs of view provided by the front facing "windows" in the bunker. Keep that in mind if you decide to shoot from them. The longer you wait the greater the chance you may miss the opportunity to actually fire. There is ONE side port.


This message was last edited by the GM at 00:57, Tue 20 Feb 2018.
Michael Kessler
player, 1138 posts
Hauptmann (Ger)
Dave Ross
Thu 22 Feb 2018
at 11:43
  • msg #39

Re: OOC Thread - 17

@Rae, Spartan, I’m thinking we all fall back towards the shanty together, collecting Walsh on the way. We’ll keep watching the rear as we go and if it looks like we’re going to come under fire we go to ground where we are and open fire. I also have several smoke grenades so can pop them if needed.

Does that sound OK or is there another way you want to try? I thought about leaps and bounds but that means some people hanging back in the treeline for a bit which could be risky.
Charles 'Charlie' Price
player, 92 posts
Callsign 'Dominion'
Spartan-117
Thu 22 Feb 2018
at 13:02
  • msg #40

Re: OOC Thread - 17

My plan was for Charlie to throw a frag into the woods once Kessler passed Price's position, to help discourage enemy pursuit, then immediately hotel alpha through Charlie's smoke (which is closer to the woods than to our friendly positions) to get some concealment, and run run run back to friendly lines.

I think going prone in open ground against the incoming force has to be a very last resort.   Once the enemy forces assemble at the edge of the tree line, life is going to suck for anyone out in the open.

And too much deployed smoke will come back to bite us in the defense, when we want clear fields of fire against their advance.  Getting back to the shanty's ASAP is our best option.  Once Ferro et al. see Charlie, Kessler, Varis and Walsh on the near side of the smoke, they can open up with covering fire to help cover the retreat and further slow the big red arrow's advance.
This message was last edited by the player at 13:16, Thu 22 Feb 2018.
Varis Babicevs
player, 1553 posts
Sgt (Latvia)
Raellus
Thu 22 Feb 2018
at 16:53
  • msg #41

Re: OOC Thread - 17

In reply to Charles 'Charlie' Price (msg # 40):

That sounds good to me. I was going to have Varis take a knee and put some rounds downrange into the brush. I wouldn't mind popping another smoke right inside the treeline. It'll obsure our retreat but, since the enemy will have to move through it and into the open field to give chase, it shouldn't interfere with our allies' LOS and fire. I'm cool with not, though, too.

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Lukas Fischer
player, 314 posts
Callsign 'Kriegshammer'
Spartan-117
Thu 22 Feb 2018
at 18:57
  • msg #42

Re: OOC Thread - 17

Smoke in the woods is a good idea.  Might force them to slow their movement, still keeps our field of fire open, might cause them some disorganization depending on how effective their command/control and coordination is.

I'd love to have a WP grenade for this, as its damage radius, smoke generation, and chance to set wood on fire, would be helpful to break contact.
This message had punctuation tweaked by the player at 19:40, Thu 22 Feb 2018.
Varis Babicevs
player, 1554 posts
Sgt (Latvia)
Raellus
Thu 22 Feb 2018
at 19:00
  • msg #43

Re: OOC Thread - 17


Willie Pete is the shiz for breaking contact. Unfortunately, Varis doesn't have one.

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Michael Kessler
player, 1140 posts
Hauptmann (Ger)
Dave Ross
Thu 22 Feb 2018
at 20:20
  • msg #44

Re: OOC Thread - 17

Thanks guys. If either of you want to toss a smoke grenade and don't have one Kessler has two (1 x violet, 1 x red) so feel free to assume he'll hand one over if asked.
Fusilier
GM, 6165 posts
Your Guide
Thu 22 Feb 2018
at 20:25
  • msg #45

Re: OOC Thread - 17

Just a reminder/clarification about "running" back to the shanty. The LoSA have an immobilized guy with a gunshot wound. He's currently being carried by two guys in this fashion (http://www.medtrng.com/cls/Image191.gif) and they aren't able to run.
Charles 'Charlie' Price
player, 93 posts
Callsign 'Dominion'
Spartan-117
Thu 22 Feb 2018
at 20:36
  • msg #46

Re: OOC Thread - 17

https://quotefancy.com/media/w...than-the-bear-to.jpg

PS:  I'll give them cover fire and if that's not enough, then I'll send flowers.
This message was last edited by the player at 20:42, Thu 22 Feb 2018.
Michael Kessler
player, 1141 posts
Hauptmann (Ger)
Dave Ross
Thu 22 Feb 2018
at 20:44
  • msg #47

Re: OOC Thread - 17

In reply to Charles 'Charlie' Price (msg # 46):

Hey, I'm the guy next to you!
John Jameson McCarthy
player, 2727 posts
Major (US) Cavalry
Mark101
Fri 23 Feb 2018
at 20:44
  • msg #48

Re: OOC Thread - 17

Corkman

I missed or forgot your post that came before the last GM post. Setting up to provide Sabine security is perfect. Good call.
Francis 'Frank' Benucci
player, 2235 posts
Sgt (US) Ranger
Corkman
Fri 23 Feb 2018
at 20:46
  • msg #49

Re: OOC Thread - 17

John Jameson McCarthy:
Corkman

I missed or forgot your post that came before the last GM post. Setting up to provide Sabine security is perfect. Good call.

No worries!
Fusilier
GM, 6167 posts
Your Guide
Sun 25 Feb 2018
at 02:15
  • msg #50

Re: OOC Thread - 17

Turn is up.

I had to skim over some things and might have missed other parts due to running out of time.

Tomorrow I'll try to get a new map up. If there's something critical I missed let me know.

Also, ensure your ammunition/sheets are updated.
Fusilier
GM, 6171 posts
Your Guide
Tue 27 Feb 2018
at 19:19
  • msg #51

Re: OOC Thread - 17

Updated map.


Fusilier
GM, 6172 posts
Your Guide
Tue 27 Feb 2018
at 19:28
  • msg #52

Re: OOC Thread - 17

I forgot to mention, but Kolstrup and Fischer would know that there are still couple monolith guys hanging around the heated shack occupied by the sick prisoners.
This message was last edited by the GM at 19:29, Tue 27 Feb 2018.
Lukas Fischer
player, 318 posts
Callsign 'Kriegshammer'
Spartan-117
Tue 27 Feb 2018
at 19:28
  • msg #53

Re: OOC Thread - 17

Could someone remind me - are we using any IFF system with Monolith?  Arm bands, etc?   Thanks in advance.
Fusilier
GM, 6173 posts
Your Guide
Tue 27 Feb 2018
at 19:29
  • msg #54

Re: OOC Thread - 17

Yes, all friendlies have a red arm band.

Except Stark.
This message was last edited by the GM at 19:29, Tue 27 Feb 2018.
Lukas Fischer
player, 319 posts
Callsign 'Kriegshammer'
Spartan-117
Tue 27 Feb 2018
at 19:30
  • msg #55

Re: OOC Thread - 17

lol.. yep, you got my reason for asking right then.
Tom Stark
player, 19 posts
Sgt (US) Infantry
Guncrazy
Tue 27 Feb 2018
at 19:59
  • msg #56

Re: OOC Thread - 17

In reply to Fusilier (msg # 54):

Don't shoot!! ;)
Varis Babicevs
player, 1558 posts
Sgt (Latvia)
Raellus
Fri 2 Mar 2018
at 19:17
  • msg #57

Re: OOC Thread - 17


Hey folks, ever wonder what's going on in Korea during T2K? If so, have I got something for you!

http://www.drivethrurpg.com/pr...Sourcebook?src=fp_u5

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