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OOC Thread - 18.

Posted by FusilierFor group 0
Fusilier
GM, 6560 posts
Your Guide
Sat 12 Jan 2019
at 17:34
  • msg #1

OOC Thread - 18

The other OOC thread is closed. Please carry on here.
Jose Rodriguez
player, 153 posts
Spec 4 (US) Infantry
Heffe
Sat 12 Jan 2019
at 18:57
  • msg #2

OOC Thread - 18

Enjoyed reading the vignette, Kessler. Good job.
Per Kolstrup
player, 786 posts
Oversergent (Den)
Raellus
Sat 12 Jan 2019
at 19:15
  • msg #3

OOC Thread - 18

In reply to Jose Rodriguez (msg # 2):

I concur. Really sharp piece, Kessler.

-
Henry 'Hank' Voight
player, 165 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 12 Jan 2019
at 20:44
  • msg #4

OOC Thread - 18

Nice vignette!

I'll catch up with posting tonight
Michael Kessler
player, 1407 posts
Hauptmann (Ger)
Dave Ross
Sat 12 Jan 2019
at 22:15
  • msg #5

OOC Thread - 18

Thanks guys.
Jan Czerny
player, 282 posts
Sergent-Chef FFL
Mahatatain
Sun 13 Jan 2019
at 08:30
  • msg #6

OOC Thread - 18

Corkman,

Sorry to be a pain but please can you do me a favour. When you're replying to other people's posts and need to reference the post in general rather than a specific part of their post, please can you use the "Reply" option rather than the "Quote" option. For example in your last IC post you've quoted most of Kessler's previous IC post and when I try to read it on my phone it gets confusing as to what is actually said by Hank - it looks like Hank is just repeating a load of stuff that has already been said.

Personally I think that the Quote option is best used when you're picking out a specific element of someone else's post.

Hope that's ok with you. It will really help me to follow the IC threads.

Ta mate,

Andy
Ferro
player, 1094 posts
CaporaleMaggior (It)
Jinnysong
Sun 13 Jan 2019
at 12:38
  • msg #7

OOC Thread - 18

Is it safe to assume that destroying WA is our next goal? Or are we still considering the other options? I'm not sure what we're doing (in that sense).
Michael Kessler
player, 1409 posts
Hauptmann (Ger)
Dave Ross
Sun 13 Jan 2019
at 14:58
  • msg #8

OOC Thread - 18

In reply to Ferro (msg # 7):

I'm torn between  an op against Warmia and trying to find out what happened to Nowak and the sub - I don't think we ever reached a final decision.

Taking on Warmia is appealing both IC and OOC but trying to solve the mystery of what's happened to Nowak is probably more important strategically.

Oh, and thanks - I think I've been waiting for around three years for someone to mention Friedmann!
Per Kolstrup
player, 787 posts
Oversergent (Den)
Raellus
Sun 13 Jan 2019
at 16:02
  • msg #9

OOC Thread - 18


So, when Jose asked about intel groups in Gdansk, I thought about mentioning Vincent Wright. He's no longer around, but he was working for the DIA, IIRC. Is that right? Per and Ferro both merc'ed for him for a spell. There are a couple of other mercs who did still in town.

-
Henry 'Hank' Voight
player, 168 posts
PMC /Call Sign: Devil Dog
Corkman
Sun 13 Jan 2019
at 16:23
  • msg #10

Re: OOC Thread - 18

Jan Czerny:
Corkman,

Sorry to be a pain but please can you do me a favour. When you're replying to other people's posts and need to reference the post in general rather than a specific part of their post, please can you use the "Reply" option rather than the "Quote" option. For example in your last IC post you've quoted most of Kessler's previous IC post and when I try to read it on my phone it gets confusing as to what is actually said by Hank - it looks like Hank is just repeating a load of stuff that has already been said.

Personally I think that the Quote option is best used when you're picking out a specific element of someone else's post.

Hope that's ok with you. It will really help me to follow the IC threads.

Ta mate,

Andy

I try to quote, cut & paste my replies as best I can.
Jan Czerny
player, 283 posts
Sergent-Chef FFL
Mahatatain
Sun 13 Jan 2019
at 16:38
  • msg #11

Re: OOC Thread - 18

In reply to Henry 'Hank' Voight (msg # 10):

Thanks. Appreciated.
David 'Tosh' Lines
player, 688 posts
Cpl (UK) Infantry
Mahatatain
Sun 13 Jan 2019
at 16:40
  • msg #12

OOC Thread - 18

In reply to Michael Kessler (msg # 8):

I'm happy with either of these options.
David 'Tosh' Lines
player, 689 posts
Cpl (UK) Infantry
Mahatatain
Sun 13 Jan 2019
at 16:46
  • msg #13

Re: OOC Thread - 18

Per Kolstrup:
So, when Jose asked about intel groups in Gdansk, I thought about mentioning Vincent Wright. He's no longer around, but he was working for the DIA, IIRC. Is that right? Per and Ferro both merc'ed for him for a spell. There are a couple of other mercs who did still in town.

-

I think that this occurred prior to Kessler etc joining.

I think that the only PCs who know about Vincent Wright are:

JJM
Ferro
Per
Billy
Varis

And possibly Tosh. Fuse - please can you remind me. I was playing Ortega at that point but Tosh was recruited during a mission for Wright.

Ta,

Andy
Henry 'Hank' Voight
player, 171 posts
PMC /Call Sign: Devil Dog
Corkman
Sun 13 Jan 2019
at 16:47
  • msg #14

Re: OOC Thread - 18

Jan Czerny:
In reply to Henry 'Hank' Voight (msg # 10):

Thanks. Appreciated.

Not a problem!

When I was playing Frank, Oskar was his role model when he first joined up.
This message was last edited by the player at 16:49, Sun 13 Jan 2019.
Fusilier
GM, 6561 posts
Your Guide
Sun 13 Jan 2019
at 16:50
  • msg #15

Re: OOC Thread - 18

Yes, Lines would know of him but not very much.

Tosh was recruited in Silesia while the unit was on Wright's mission and then then there for when the Black Madonna was handed over.

But he has very little knowledge of him.

Also, none of the names dropped by Kessler were familiar to anyone here.
This message was last edited by the GM at 16:52, Sun 13 Jan 2019.
Michael Kessler
player, 1411 posts
Hauptmann (Ger)
Dave Ross
Sun 13 Jan 2019
at 16:52
  • msg #16

Re: OOC Thread - 18

David 'Tosh' Lines:
Per Kolstrup:
So, when Jose asked about intel groups in Gdansk, I thought about mentioning Vincent Wright. He's no longer around, but he was working for the DIA, IIRC. Is that right? Per and Ferro both merc'ed for him for a spell. There are a couple of other mercs who did still in town.

-

I think that this occurred prior to Kessler etc joining.

That’s correct - neither Kessler nor Walsh know anything about Wright so it will be news to both of them.
Michael Kessler
player, 1412 posts
Hauptmann (Ger)
Dave Ross
Sun 13 Jan 2019
at 16:57
  • msg #17

Re: OOC Thread - 18

Fusilier:
Also, none of the names dropped by Kessler were familiar to anyone here.

I just riffed of this...

Oskar Friedmann:
"My command?  I was embedded with the 3rd German to assist in UW actions to soften up the Poles in preparation for their advance.  The Third's still east a few hundred klicks trying to fight madmen for scraps and getting picked apart by irregulars and partisans.  The last US transmission I ever got was that I was to see to my own well-being... when the Hauptmann got shot to pieces while trying to trade grenades for whores for the troops I just figured it was time to head west and try to make it somewhere saner."

Fusilier
GM, 6562 posts
Your Guide
Sun 13 Jan 2019
at 17:02
  • msg #18

Re: OOC Thread - 18

Yeah, it was for Corkman who asked if he knew them.
David 'Tosh' Lines
player, 690 posts
Cpl (UK) Infantry
Mahatatain
Sun 13 Jan 2019
at 17:09
  • msg #19

Re: OOC Thread - 18

In reply to Fusilier (msg # 15):

Thanks for this.
David 'Tosh' Lines
player, 691 posts
Cpl (UK) Infantry
Mahatatain
Sun 13 Jan 2019
at 17:10
  • msg #20

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 17):

I think that this occurred prior to me joining the game with Mitch.
Michael Kessler
player, 1413 posts
Hauptmann (Ger)
Dave Ross
Sun 13 Jan 2019
at 17:14
  • msg #21

Re: OOC Thread - 18

In reply to David 'Tosh' Lines (msg # 20):

Oh hell, yeah. It's all the way back to chapter 2. I think it's the first meeting with Damien the pimp. Fuse and I had already worked out (literally years ago) that Kessler and Friedmann know each other from before the in game start date and I just riffed off the fact that a German Hauptmann is mentioned getting shot to flesh it out a bit.
Varis Babicevs
player, 1709 posts
Sgt (Latvia)
Raellus
Sun 13 Jan 2019
at 17:18
  • msg #22

Re: OOC Thread - 18


If I'm not mistaken, JJM and Varis are the longest-running PCs currently in the campaign. That makes Varis, by seniority, overall second-in-command of the Mad Dogs.

Salute your new XO.

;)

-
Jose Rodriguez
player, 155 posts
Spec 4 (US) Infantry
Heffe
Sun 13 Jan 2019
at 17:22
  • msg #23

Re: OOC Thread - 18

Have been trying to slowly read the back chapters (on chapter 4 now). My jaw dropped when Oskar shot Jan (the Hind pilot). Seemed like he was a really interesting character.
Jan Czerny
player, 285 posts
Sergent-Chef FFL
Mahatatain
Sun 13 Jan 2019
at 19:05
  • msg #24

Re: OOC Thread - 18

Updated shopping list:

From the market:
Gun oil
7.62mmL loose rounds
7.62mmS 30rnd mags
5.45mmB 40rnd or 45rnd mags
9mmP rounds
9mmM rounds
Cloth to make black out blinds
Cloth (probably sheets) to make over whites

From the arms dealer contact:
Smoke grenades
7.62mmL belted ammo for a PK
40mmS grenades
40mmN grenades

Items to trade:
57mm HE-T shells x3
Civilian CB WalkieTalkie x1
Eyeglasses x1
Paraffin Wax (125g block) x1



Cymon - I see that you're back - please can you clarify whether Billy is still using a weapon that fires 40mmN grenades or whether Rodriquez can take all of them that are in the stores?

Ta,

Andy.
Chris Walsh
player, 339 posts
Callsign Hades
Sun 13 Jan 2019
at 20:08
  • msg #25

Re: OOC Thread - 18

Forgot about this

Fuse, can you add to stores (unless the minefield builders want the mines?)

1x POMZ-2 Landmine w/stake and wire
1x POMZ-2 Landmine w/stake and wire (Painted Wood Dummy)
1x Emergency (5 min) Road Flare
1x Miniature Grapple and 25m Cordage*
1x Measuring Tape (6m)
1x First Aid Kit (1 Major use or 2 Minor Uses

(Contents of the pack taken from the dead Russian at the pumphouse)
Henry 'Hank' Voight
player, 173 posts
PMC /Call Sign: Devil Dog
Corkman
Sun 13 Jan 2019
at 20:16
  • msg #26

Re: OOC Thread - 18

Chris Walsh:
Forgot about this

Fuse, can you add to stores (unless the minefield builders want the mines?)

1x POMZ-2 Landmine w/stake and wire
1x POMZ-2 Landmine w/stake and wire (Painted Wood Dummy)

MIght not be a bad idea since we're talking about it..
Jan Czerny
player, 287 posts
Sergent-Chef FFL
Mahatatain
Sun 13 Jan 2019
at 20:50
  • msg #27

Re: OOC Thread - 18

Fuse,

With the following I believe that we need to buy them in bulk and therefore by the case. Am I right that the 7.62mmL belts are in cases of 10 belts and the grenades are in cases of 16?

From the arms dealer contact:
Smoke grenades
7.62mmL belted ammo for a PK
40mmS grenades
40mmN grenades

Ta,

Andy
Fusilier
GM, 6563 posts
Your Guide
Sun 13 Jan 2019
at 21:07
  • msg #28

Re: OOC Thread - 18

7.62mmL link will be sold as 600 round crates.

Grenades as 16.
Ferro
player, 1099 posts
CaporaleMaggior (It)
Jinnysong
Sun 13 Jan 2019
at 21:36
  • msg #29

Re: OOC Thread - 18

That's a good call on the library Mark, using the shelves to create little personal spaces.

Andy I think 2 more white parachutes or equivalent would be good for the Humvees having camo. It pointless if we're only camming the Krok as the Humvees would give away our position.
Michael Kessler
player, 1416 posts
Hauptmann (Ger)
Dave Ross
Sun 13 Jan 2019
at 21:43
  • msg #30

Re: OOC Thread - 18

Re the white oversuits, I'd aim for trying to buy proper white oversuits in the first instance (note there are two in stores already and I think Dietrich said that he had a set as part of his starting gear).

If they're not available, how easy would it be to buy ordinary fatigues and dye them white?
Jan Czerny
player, 288 posts
Sergent-Chef FFL
Mahatatain
Sun 13 Jan 2019
at 21:51
  • msg #31

Re: OOC Thread - 18

In reply to Fusilier (msg # 28):

Thanks Fuse for the info and Jinny and Dave for the other suggestions.



Ok, looking at equipment lists a little further, I think that the updated shopping list is now:

From the market:
Gun oil
7.62mmL loose rounds
7.62mmS 30rnd or 40rnd mags
5.45mmB 40rnd or 45rnd mags
9mmP rounds
9mmM rounds
Cloth to make black out blinds
Cloth (probably sheets) to make over whites - or military issue white oversuits if available
40mmS HE, Smoke or Illum grenades - original manufacture rather than Gdansk reloads
40mmN grenades of any type - original manufacture rather than Gdansk reloads
84mm rockets for an RPG-7
White parachutes x2



Separate to this we have a potential bulk trade with the arms dealer contact and I think that we're looking to buy the following there:

From the arms dealer contact:
Smoke grenades - case of 16 x1
7.62mmL belted ammo for a PK - case of 6x 100rnd belts x3
40mmS HE grenades - case of 16 x2
40mmS Smoke grenades - case of 16 x1
40mmN HE grenades - case of 16 x1

Fuse - does the arms dealer potentially sell 84mm rockets for an RPG-7 and, if so, then are we talking individually or in cases of 3?



Additional to all of this we wanted to make a donation to Osprey. We talked about that being ammo but I suggested the 16 81mm mortar shells that we have in the stores (with no mortar). Have we reached a decision on that? There was talk about trying to get them to use them in support of us but I think that we decided that was too complicated and impractical so we're just looking at a donation to an ally.

What do we want to do with our donation?



Fuse - I've been suggesting that we sell the 3x 57mm HE-T shells as you said that they were for an anti aircraft weapon. Do we know of any unit that has whatever fires these shells?



Please let me know any comments on the above. Are there other things that you think we should try to buy or are there things that you think that we shouldn't be buying. Please speak up, all players included.

Ta,

Andy.
Jan Czerny
player, 289 posts
Sergent-Chef FFL
Mahatatain
Sun 13 Jan 2019
at 21:52
  • msg #32

Re: OOC Thread - 18

Michael Kessler:
If they're not available, how easy would it be to buy ordinary fatigues and dye them white?

No idea on this myself.
Michael Kessler
player, 1417 posts
Hauptmann (Ger)
Dave Ross
Sun 13 Jan 2019
at 22:11
  • msg #33

Re: OOC Thread - 18

Jan Czerny:
Additional to all of this we wanted to make a donation to Osprey. We talked about that being ammo but I suggested the 16 81mm mortar shells that we have in the stores (with no mortar). Have we reached a decision on that? There was talk about trying to get them to use them in support of us but I think that we decided that was too complicated and impractical so we're just looking at a donation to an ally.

What do we want to do with our donation?

I'd stick with small arms ammo. We don't know what calibre their mortars are so 81mm shells may be no use to them. I'd prefer to keep what we have and if we end up operating with Osprey again we can take some / all of the shells with us and give them to them then, thus boosting the chances of them being used in our direct support.



Jan Czerny:
From the arms dealer contact:
Smoke grenades - case of 16 x1
7.62mmL belted ammo for a PK - case of 6x 100rnd belts x3
40mmS HE grenades - case of 16 x2
40mmS Smoke grenades - case of 16 x1
40mmN HE grenades - case of 16 x1

Can you add one shot rocket launchers to this list (LAW / RPG 18 etc type)? Last time we got two from the arms factory (albeit refurbished). If they've none can you try the market?

Also, medical supplies are more or less a permanent requirement. I know this is a long, long shot but if you don't ask...
Jan Czerny
player, 290 posts
Sergent-Chef FFL
Mahatatain
Sun 13 Jan 2019
at 22:21
  • msg #34

Re: OOC Thread - 18

Michael Kessler:
I'd stick with small arms ammo. We don't know what calibre their mortars are so 81mm shells may be no use to them. I'd prefer to keep what we have and if we end up operating with Osprey again we can take some / all of the shells with us and give them to them then, thus boosting the chances of them being used in our direct support.

OK, that makes sense.

What small arms ammo do you want to give them? And do you want to take it from our stores or buy it for them.

We currently have:

 - 5.45mmB x3641
 - 7.62mmS x2421

Michael Kessler:
Can you add one shot rocket launchers to this list (LAW / RPG 18 etc type)? Last time we got two from the arms factory (albeit refurbished). If they've none can you try the market?

Will do

Michael Kessler:
Also, medical supplies are more or less a permanent requirement. I know this is a long, long shot but if you don't ask...

Will do - I presume you mean at the market?
Michael Kessler
player, 1418 posts
Hauptmann (Ger)
Dave Ross
Sun 13 Jan 2019
at 22:28
  • msg #35

Re: OOC Thread - 18

Jan Czerny:
What small arms ammo do you want to give them? And do you want to take it from our stores or buy it for them.

We currently have:

 - 5.45mmB x3641
 - 7.62mmS x2421

I'd give them 500 rounds of 5.45.

A) We have more 5.45
B) Without checking, my gut feel is that we have more people using 7.62 so have a greater need for that.

Jan Czerny:
Michael Kessler:
Also, medical supplies are more or less a permanent requirement. I know this is a long, long shot but if you don't ask...

Will do - I presume you mean at the market?

Yep, although I don't think it would do any harm to mention it elsewhere as well, e.g. the factory. Somebody night know somebody that knows somebody.


One other thing - it would be handy if we could acquire a medic. I know we tried before to get a back up without success but the job market might have changed.
Fusilier
GM, 6564 posts
Your Guide
Sun 13 Jan 2019
at 22:29
  • msg #36

Re: OOC Thread - 18

The 57mm AA rounds were taken from a gun at the Przejazdowo Outpost when you captured it. Presumably the new occupants are now using that gun. That's all you probably know.

Osprey does not use 81mm (they use 120mm).

RPG-7 are sold in sets of 3, yes.

Also, as with the last time, Sikora wants at least half payment in diesel. I think it's half anyway, but I can't double check. See my reference that I gave the other day about Sikora if you want to check.
Billy 'Crack' O'Brien
player, 1160 posts
Cpl (UK) Airborne
Cymon
Sun 13 Jan 2019
at 22:36
  • msg #37

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 24):

Andy Billy does have a grenade launcher that uses 40mmN but at this point he has been carrying the RPD and can't lug both at the same time so he is probably OK for grenades as he has 6 40mmN HE. Thanks.
Jan Czerny
player, 291 posts
Sergent-Chef FFL
Mahatatain
Sun 13 Jan 2019
at 22:58
  • msg #38

Re: OOC Thread - 18

Michael Kessler:
I'd give them 500 rounds of 5.45.

A) We have more 5.45
B) Without checking, my gut feel is that we have more people using 7.62 so have a greater need for that.

That make sense and you're right about 7.62mmS being more popular.

My apologies - I never got round to posting this. I believe that it's correct but I may need to tweak a couple of NPCs. If anyone spots any mistakes for their characters please say:

5.45mmB - Babicevs, Czerny, Aleksandar, Meyer, Fischer

5.56mmN - McCarthy, Price, Janku

7.62mmS - Kessler, Lines, Voight, Walsh, Schmidt, O'Brien, Rodriguez

7.62mmN - Kolstrup, Fox, Dietrich

7.62mmL - Ferro

9mmP - Kessler, Lines, Voight, Kolstrup, Czerny, Meyer, Schmidt, Dietrich

9mmM - Voight, Fischer, Price

.45 ACP - Babicevs, Walsh

40mmS - Kessler, Babicevs, Czerny, Fischer

40mmN - Rodriguez, O'Brien


Michael Kessler:
Yep, although I don't think it would do any harm to mention it elsewhere as well, e.g. the factory. Somebody night know somebody that knows somebody.

I'll add medical supplies to both lists.

Billy 'Crack' O'Brien :
Andy Billy does have a grenade launcher that uses 40mmN but at this point he has been carrying the RPD and can't lug both at the same time so he is probably OK for grenades as he has 6 40mmN HE. Thanks.

Thanks for confirming.

Rodriguez - this means that you're the only potential user of the remaining 40mmN grenades in the stores.



In reply to Fusilier (msg # 36):

Thanks Fuse.

Revised shopping list is now:

From the market:
Gun oil
7.62mmL loose rounds
7.62mmS 30rnd or 40rnd mags
5.45mmB 40rnd or 45rnd mags
9mmP rounds
9mmM rounds
Cloth to make black out blinds
Cloth (probably sheets) to make over whites - or military issue white oversuits if available
40mmS HE, Smoke or Illum grenades - original manufacture rather than Gdansk reloads
40mmN grenades of any type - original manufacture rather than Gdansk reloads
84mm rockets for an RPG-7
White parachutes x2
One shot rocket launchers
Medical supplies

From the arms dealer contact:
Smoke grenades - case of 16 x1
7.62mmL belted ammo for a PK - case of 6x 100rnd belts x3
40mmS HE grenades - case of 16 x2
40mmS Smoke grenades - case of 16 x1
40mmN HE grenades - case of 16 x1
One shot rocket launchers
84mm rockets for an RPG-7 - case of 3 x2
Medical supplies

Anything else?
Jose Rodriguez
player, 157 posts
Spec 4 (US) Infantry
Heffe
Sun 13 Jan 2019
at 23:05
  • msg #39

Re: OOC Thread - 18

The MM-1 worked pretty well for me, but at this point I think I’m more interested in the SM-2. That does remove our immediate requirements for 40mmN, but it probably wouldn’t hurt to make sure we have extras on hand in case someone else wants to take the Hawk and pretend to be Arnold from terminator 2 for a bit(it’s fairly heavy when fully loaded, so just be aware). As for the shopping list, do all of us new guys have knives and civvie clothes? Those could come in handy as well.

Fuse, would you mind adding the following to stores:
1 x MM-1 multi-barreled grenade launcher
1 x 40mmN HEDP
1 x 40mmN Illum

And Jose will take the following from stores:
1 x SM-2 Koncerz
2 x HE koncerz rounds
4 x HEAT koncerz rounds
2 frag grenades
Michael Kessler
player, 1419 posts
Hauptmann (Ger)
Dave Ross
Sun 13 Jan 2019
at 23:07
  • msg #40

Re: OOC Thread - 18

Jan Czerny:
5.56mmN - McCarthy, Price, Janku

@Mark, you appear to be the only PC using 5.56. How would you feel about switching to a Sov weapon? We have an intact AKM and an intact AK74 in stores (we've no magazines for the AKM but they're already on the shopping list).

If we then do the same with Price we can more or less remove 5.56N from the supply chain (Janku would still need it but he's on detached duty right now and we're bound to acquire another Pact weapon at some point).
Henry 'Hank' Voight
player, 174 posts
PMC /Call Sign: Devil Dog
Corkman
Mon 14 Jan 2019
at 00:01
  • msg #41

Re: OOC Thread - 18

Michael Kessler:
Jan Czerny:
5.56mmN - McCarthy, Price, Janku

@Mark, you appear to be the only PC using 5.56. How would you feel about switching to a Sov weapon? We have an intact AKM and an intact AK74 in stores (we've no magazines for the AKM but they're already on the shopping list).

If we then do the same with Price we can more or less remove 5.56N from the supply chain (Janku would still need it but he's on detached duty right now and we're bound to acquire another Pact weapon at some point).

Please don't forget about Frank's equipment I posted.  He had an AKM with a flashlight on it, [1] or [2] 75 round drum mags, plus some 30 round AKM mags.  Plus other weapons of destruction...
Fusilier
GM, 6565 posts
Your Guide
Mon 14 Jan 2019
at 01:11
  • msg #42

Re: OOC Thread - 18

Chris Walsh:
Fuse, can you add to stores (unless the minefield builders want the mines?)

1x POMZ-2 Landmine w/stake and wire
1x POMZ-2 Landmine w/stake and wire (Painted Wood Dummy)
1x Emergency (5 min) Road Flare
1x Miniature Grapple and 25m Cordage*
1x Measuring Tape (6m)
1x First Aid Kit (1 Major use or 2 Minor Uses


Done. Remove please.

Jose Rodriguez:
Fuse, would you mind adding the following to stores:
1 x MM-1 multi-barreled grenade launcher
1 x 40mmN HEDP
1 x 40mmN Illum

And Jose will take the following from stores:
1 x SM-2 Koncerz
2 x HE koncerz rounds
4 x HEAT koncerz rounds
2 frag grenades


There's only 1 Frag grenade, the rest are local builds. So the second one will be "Frag Grenade (Local)". Please note that detail in your inventory. Otherwise Done. Add and remove please.
Gerhard Dietrich
player, 122 posts
Polizeioberkommissar
Chalkline
Mon 14 Jan 2019
at 01:20
  • msg #43

Re: OOC Thread - 18

To get the fatigues white you'd have to bleach them a few times which would weaken them. You're better off buying sheets from somewhere
William Schmidt
player, 79 posts
CPO Boatswain (RN)
Akulaau
Mon 14 Jan 2019
at 04:01
  • msg #44

Re: OOC Thread - 18

Fuse

Please add the following to stock

5 Frag Grenades
1 L2A3 Sterling SMG 9mmP
6 34 Round Magazines
165 9mmP rounds
Jan Czerny
player, 292 posts
Sergent-Chef FFL
Mahatatain
Mon 14 Jan 2019
at 06:42
  • msg #45

Re: OOC Thread - 18

Henry 'Hank' Voight:
Please don't forget about Frank's equipment I posted.  He had an AKM with a flashlight on it, [1] or [2] 75 round drum mags, plus some 30 round AKM mags.  Plus other weapons of destruction...

Corkman,

Technically, we don't yet know that Frank is dead so it's a little premature so start re-assigning his gear.

Ta,

Andy
John Jameson McCarthy
player, 2905 posts
Major (US) Cavalry
Mark101
Mon 14 Jan 2019
at 11:54
  • msg #46

Re: OOC Thread - 18

JJ can switch to PACT ammo if people want. Also, in consultation with Fuse, Tom was able to fix some of the broken guns so we have two working AK-74s, three working RPK-74s and three working AKMs in stores.

JJ would probably go for an AK-74.
Michael Kessler
player, 1420 posts
Hauptmann (Ger)
Dave Ross
Mon 14 Jan 2019
at 12:39
  • msg #47

Re: OOC Thread - 18

In reply to John Jameson McCarthy (msg # 46):

Up to you really. I just think it would make sense IC to try and reduce the number of calibres that we have – it would make it easier to transfer ammo between PC’s mid firefight if needed and with a Pact weapon there’s probably a better chance of being able to resupply in the field (i.e. loot ammo from dead enemies).

On a meta level it also reduces slightly the book keeping as there would be less stores updates. Your call though.
Jan Czerny
player, 293 posts
Sergent-Chef FFL
Mahatatain
Mon 14 Jan 2019
at 12:42
  • msg #48

Re: OOC Thread - 18

In reply to John Jameson McCarthy (msg # 46):

I would suggest keeping the M4 on JJM's sheet as a backup at base and carrying an AK. There is appropriate webbing etc in the stores as well.
Per Kolstrup
player, 790 posts
Oversergent (Den)
Raellus
Mon 14 Jan 2019
at 14:02
  • msg #49

Re: OOC Thread - 18


Re the upcoming activities in Gdansk,

Varis will accompany JJM.

Per has no strong preferences regarding assignment, so please feel free to assign him to whichever party needs him.

John Jameson McCarthy:
JJ can switch to PACT ammo if people want. Also, in consultation with Fuse, Tom was able to fix some of the broken guns so we have two working AK-74s, three working RPK-74s and three working AKMs in stores.


Excellent. I suggest we add two of the RPK-74s to our trade bundle, or gift them to Osprey as part of the thank-you package.

-
Jan Czerny
player, 294 posts
Sergent-Chef FFL
Mahatatain
Mon 14 Jan 2019
at 14:07
  • msg #50

Re: OOC Thread - 18

Ok, it sounds like we have four things going on next, just to make Fuse's life simple:

 - Kessler, Ferro and interested parties: Intel in town plus visit to St Marys - Rodriguez has been asked to come along

 - Jan, Walsh and interested parties: Shopping in the market and then delivering some ammo to Osprey

 - McCarthy, Varis and interested parties: Shopping at the arms dealer & visiting LoSA to organise sentries

 - Andropov, Voight, O'Brian and anyone else: setting up mines and digging ditches

Per, Tosh & Price currently floating as potential drivers who stay with vehicles.

Hopefully I've put initial names in the correct places but please say where you'd like your character to go.

Ta,

Andy
Gerhard Dietrich
player, 124 posts
Polizeioberkommissar
Chalkline
Mon 14 Jan 2019
at 14:21
  • msg #51

Re: OOC Thread - 18

Is it okay if my PC draws the following things from stores:

1x   AN/PRC-68 Short Range
150x 7.62mmN, Link
1x   SPAS-12 (Fixed Stock)
15x  12Gauge Slug
29x  12Gauge Buckshot

Also, it might be an idea to issue the two sets of over-whites to scouts/snipers now
John Jameson McCarthy
player, 2906 posts
Major (US) Cavalry
Mark101
Mon 14 Jan 2019
at 15:42
  • msg #52

Re: OOC Thread - 18

The assignments look fine to me. As soon as JJ's done at Skiora he'll get his team back to help with digging.
Michael Kessler
player, 1421 posts
Hauptmann (Ger)
Dave Ross
Mon 14 Jan 2019
at 15:46
  • msg #53

Re: OOC Thread - 18

In reply to John Jameson McCarthy (msg # 52):

In my experience the possibility of coming back from a meeting to do more work is a strong motivating factor to try and make the meeting last longer.    :)
Jan Czerny
player, 295 posts
Sergent-Chef FFL
Mahatatain
Mon 14 Jan 2019
at 16:15
  • msg #54

Re: OOC Thread - 18

Ok, going back over previous posts I think that the assignments are:

 - Kessler, Ferro, Rodriguez and Per (as driver of new Humvee): Intel in town plus visit to St Marys

 - Jan, Walsh and Price (as driver of Iltis): Shopping in the market and then delivering some ammo to Osprey

 - McCarthy, Varis and Tosh (as driver of old Humvee): Shopping at the arms dealer & visiting LoSA to organise sentries

 - Andropov and Schmidt: improving facilities - this might just be digging ditches at this stage so if Schmidt wants to do something else then please say

 - Voight and O'Brian: setting up mines

What does Dietrich wish to do? The trip to the market could use another person.

Have I forgotten anyone? Does anyone want to do anything different to the above?

Please remember that drivers need to stay with their vehicles as rates of theft in Gdansk are so high no insurer will provide cover......
Jan Czerny
player, 296 posts
Sergent-Chef FFL
Mahatatain
Mon 14 Jan 2019
at 16:17
  • msg #55

Re: OOC Thread - 18

Per Kolstrup:
I suggest we add two of the RPK-74s to our trade bundle, or gift them to Osprey as part of the thank-you package.

I'd prefer to add them to the trade bundle.
Fusilier
GM, 6566 posts
Your Guide
Mon 14 Jan 2019
at 16:18
  • msg #56

Re: OOC Thread - 18

Note, IC posts are where actions are made.
Gerhard Dietrich
player, 125 posts
Polizeioberkommissar
Chalkline
Mon 14 Jan 2019
at 16:22
  • msg #57

Re: OOC Thread - 18

Jan Czerny:
What does Dietrich wish to do? The trip to the market could use another person.


He wants to go check out the docks and shipyards. If possible he'd like to take Schmidt with him and someone who knows the city.
Michael Kessler
player, 1422 posts
Hauptmann (Ger)
Dave Ross
Mon 14 Jan 2019
at 16:30
  • msg #58

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 54):

I think Ferro would prefer the old Humvee...

Ferro Msg 19:
"I'll take a team in the Humvee once we figure out what we're doing." Ferro then volunteers. "My Humvee." she then clarifies with a smirk, trying to brighten the mood a little by specifying which Humvee in particular she was talking about. It wasn't really hers, but it was. Andropov could keep his Frankenstein Humvee.

Jan Czerny
player, 297 posts
Sergent-Chef FFL
Mahatatain
Mon 14 Jan 2019
at 16:42
  • msg #59

Re: OOC Thread - 18

Gerhard Dietrich:
He wants to go check out the docks and shipyards. If possible he'd like to take Schmidt with him and someone who knows the city.

Noted. Fuse has asked that we keep it to 3 active groups though so we need to reduce the existing number already. Do you mind if we hold off on this one please?

Additionally there is another option for a boat. I'll post about it in a sec.
Gerhard Dietrich
player, 126 posts
Polizeioberkommissar
Chalkline
Mon 14 Jan 2019
at 16:45
  • msg #60

Re: OOC Thread - 18

No worries. Sorry about that, I've been daft on missing things like that
Jan Czerny
player, 298 posts
Sergent-Chef FFL
Mahatatain
Mon 14 Jan 2019
at 16:49
  • msg #61

Re: OOC Thread - 18

In reply to Gerhard Dietrich (msg # 60):

Re boats, if you look at the bottom of this plan of the compound there is a partially sunk boat right next to the compound. We looked at it previously IC I believe and it was beyond us to re-float. Schmidt may have the skills to do this however.


Gerhard Dietrich
player, 127 posts
Polizeioberkommissar
Chalkline
Mon 14 Jan 2019
at 16:52
  • msg #62

Re: OOC Thread - 18

That'd be an interesting start if it's not frozen over. Depending on how damaged it is it could probably be floated but recovery might have to wait until it's warmer
Jan Czerny
player, 299 posts
Sergent-Chef FFL
Mahatatain
Mon 14 Jan 2019
at 17:03
  • msg #63

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 61):

Fuse,

Please can you update is on the status of this boat?

Ta,

Andy
Fusilier
GM, 6567 posts
Your Guide
Mon 14 Jan 2019
at 17:08
  • msg #64

Re: OOC Thread - 18

Well, it's been underwater for about 3+ years and in rough shape. If it were to be salvaged and made useful again it would require a fairly significant effort in terms of man hours, equipment, and materials.

If it were easier someone else would have already have done it.
Henry 'Hank' Voight
player, 175 posts
PMC /Call Sign: Devil Dog
Corkman
Mon 14 Jan 2019
at 18:36
  • msg #65

Re: OOC Thread - 18

Jan Czerny:
Henry 'Hank' Voight:
Please don't forget about Frank's equipment I posted.  He had an AKM with a flashlight on it, [1] or [2] 75 round drum mags, plus some 30 round AKM mags.  Plus other weapons of destruction...

Corkman,

Technically, we don't yet know that Frank is dead so it's a little premature so start re-assigning his gear.

Ta,

Andy

That's fine, just throwing it out there
Henry 'Hank' Voight
player, 176 posts
PMC /Call Sign: Devil Dog
Corkman
Mon 14 Jan 2019
at 18:42
  • msg #66

Re: OOC Thread - 18

Jan Czerny:
Ok, going back over previous posts I think that the assignments are:

 - Kessler, Ferro, Rodriguez and Per (as driver of new Humvee): Intel in town plus visit to St Marys

 - Voight and O'Brian: setting up mines

What does Dietrich wish to do? The trip to the market could use another person.

Have I forgotten anyone? Does anyone want to do anything different to the above?

Please remember that drivers need to stay with their vehicles as rates of theft in Gdansk are so high no insurer will provide cover......

At some point, Voight would like to go into town and meet u with some of the Marines in the IB.  Setting up mines and doing whatever needs to be done with his injury for now is fine.  HE has no CBE skill or anything like that so, he will follow O'Brien's lead
William Schmidt
player, 80 posts
CPO Boatswain (RN)
Akulaau
Mon 14 Jan 2019
at 23:25
  • msg #67

Re: OOC Thread - 18

Jan Czerny:
- Andropov and Schmidt: improving facilities - this might just be digging ditches at this stage so if Schmidt wants to do something else then please say

 - Voight and O'Brian: setting up mines


Schmidt will happily get things going, something simple like this appeals to him.  He will also take a look at that boat and see what he can scrounge from it.

At some point he will want to go shopping for some more clothing and creature comforts but that will wait.  He also needs to get to the hospital at some point.
Jan Czerny
player, 300 posts
Sergent-Chef FFL
Mahatatain
Mon 14 Jan 2019
at 23:45
  • msg #68

Re: OOC Thread - 18

Gerhard Dietrich:
He wants to go check out the docks and shipyards. If possible he'd like to take Schmidt with him and someone who knows the city.

FYI, when it comes to it the person in/with the Mad Dogs who knows the city best is either an NPC called Aleksandr or Kaminski.
Jan Czerny
player, 301 posts
Sergent-Chef FFL
Mahatatain
Tue 15 Jan 2019
at 06:17
  • msg #69

Re: OOC Thread - 18

Ok, revised plan for who is doing what:

 - Kessler, Ferro, Rodriguez and Per (as driver of the old Humvee): Intel in town plus visit to St Mary's

 - Jan, Walsh, Schmidt and Price (as driver of the Iltis): Shopping in the market

 - McCarthy, Varis and Tosh (as driver of new Humvee): Shopping at the arms dealer & visiting LoSA to organise sentries

 - Andropov: improving facilities - this will probably be narrated so if any PCs choose to do this they will be effectively doing nothing interactive this turn

Voight, Dietrich and O'Brien, please can you declare what you want to do. Also if someone is assigned incorrectly then please say. This will give Fuse three active threads.

Thanks,

Andy
Billy 'Crack' O'Brien
player, 1161 posts
Cpl (UK) Airborne
Cymon
Tue 15 Jan 2019
at 06:30
  • msg #70

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 69):

Billy is happy to work on the mines as long as he has someone to help given his busted arm. I assume that we still have the following in stores ?

PMN-2 mine x3
C3A1 ELSIE Mines (Case) x12

If so it is probably time they were laid if we have a place for them. If there is time he wouldn't mind going to the arms dealer in the Humvee if there is room.
This message was last edited by the player at 06:32, Tue 15 Jan 2019.
Jan Czerny
player, 302 posts
Sergent-Chef FFL
Mahatatain
Tue 15 Jan 2019
at 08:08
  • msg #71

Re: OOC Thread - 18

Billy 'Crack' O'Brien :
Billy is happy to work on the mines as long as he has someone to help given his busted arm. I assume that we still have the following in stores ?

PMN-2 mine x3
C3A1 ELSIE Mines (Case) x12

If so it is probably time they were laid if we have a place for them. If there is time he wouldn't mind going to the arms dealer in the Humvee if there is room.

I think that Billy needs to do this in the reverse order, based on when the trip to the arms dealer is happening.

Revised plan:

 - Kessler, Ferro, Rodriguez and Per (as driver of the old Humvee): Intel in town plus visit to St Mary's

 - Jan, Walsh, Schmidt and Price (as driver of the Iltis): Shopping in the market

 - McCarthy, Varis, O'Brien and Tosh (as driver of new Humvee): Shopping at the arms dealer & visiting LoSA to organise sentries

 - Andropov: improving facilities - this will probably be narrated so if any PCs choose to do this they will be effectively doing nothing interactive this turn

Voight and Dietrich, please can you declare what you want to do and, if anyone is assigned incorrectly, then please say.

Ta,

Andy.
Fusilier
GM, 6568 posts
Your Guide
Tue 15 Jan 2019
at 11:38
  • msg #72

Re: OOC Thread - 18

In reply to William Schmidt (msg # 44):
In reply to Gerhard Dietrich (msg # 51):

@Dietrich, that radio needs to be listed as: AN/PRC-68 [#X18]

Radios have serial numbers to help keep them from being duplicated.
Gerhard Dietrich
player, 129 posts
Polizeioberkommissar
Chalkline
Tue 15 Jan 2019
at 15:49
  • msg #73

Re: OOC Thread - 18

Jan Czerny:
- McCarthy, Varis, O'Brien and Tosh (as driver of new Humvee): Shopping at the arms dealer & visiting LoSA to organise sentries


Deitrich will accompany that crew
Jan Czerny
player, 303 posts
Sergent-Chef FFL
Mahatatain
Tue 15 Jan 2019
at 16:11
  • msg #74

Re: OOC Thread - 18

In reply to Gerhard Dietrich (msg # 73):

Thanks for this. That just leaves Voight. Depending on which group he chooses we may need to juggle vehicles.

- Kessler, Ferro, Rodriguez and Per (as driver of the old Humvee): Intel in town plus visit to St Mary's

 - Jan, Walsh, Schmidt and Price (as driver of the Iltis): Shopping in the market

 - McCarthy, Varis, O'Brien, Dietrich and Tosh (as driver of new Humvee): Shopping at the arms dealer & visiting LoSA to organise sentries

 - Andropov: improving facilities - this will probably be narrated so if any PCs choose to do this they will be effectively doing nothing interactive this turn
Henry 'Hank' Voight
player, 178 posts
Tue 15 Jan 2019
at 19:11
  • [deleted]
  • msg #75

Re: OOC Thread - 18

This message was deleted by the player at 19:14, Tue 15 Jan 2019.
Henry 'Hank' Voight
player, 179 posts
PMC /Call Sign: Devil Dog
Corkman
Tue 15 Jan 2019
at 19:17
  • msg #76

Re: OOC Thread - 18

Jan Czerny:
In reply to Gerhard Dietrich (msg # 73):

Thanks for this. That just leaves Voight. Depending on which group he chooses we may need to juggle vehicles.

- Kessler, Ferro, Rodriguez and Per (as driver of the old Humvee): Intel in town plus visit to St Mary's

Since Billy is going with another group, Hank will go with the St. Mary's/Intel group in the Hummer.  When the get back, if Billy wants help, Hank will help.  Both wounded, they can help each other out around with tasks.
Jan Czerny
player, 304 posts
Sergent-Chef FFL
Mahatatain
Tue 15 Jan 2019
at 20:28
  • msg #77

Re: OOC Thread - 18

In reply to Henry 'Hank' Voight (msg # 76):

Thanks for this.

That gives us:

- Kessler, Ferro, Rodriguez, Voight and Per (as driver of the old Humvee): Intel in town plus visit to St Mary's

 - Jan, Walsh, Schmidt and Price (as driver of the Iltis): Shopping in the market

 - McCarthy, Varis, O'Brien, Dietrich and Tosh (as driver of new Humvee): Shopping at the arms dealer & visiting LoSA to organise sentries

 - Andropov: improving facilities - this will probably be narrated so if any PCs choose to do this they will be effectively doing nothing interactive this turn
Fusilier
GM, 6571 posts
Your Guide
Wed 16 Jan 2019
at 01:41
  • msg #78

Re: OOC Thread - 18

Sikora's deal will be handled off camera here in the OOC.

Also, please make a note at the top of your IC post where or which group your PC is in to help keep everything straight. Thanks.
Per Kolstrup
player, 792 posts
Oversergent (Den)
Raellus
Wed 16 Jan 2019
at 01:52
  • msg #79

Re: OOC Thread - 18


IIRC, St. Mary's has security that will hold on to visitor's weapons and can be trusted not to steal them, is that correct?

-
Fusilier
GM, 6572 posts
Your Guide
Wed 16 Jan 2019
at 01:53
  • msg #80

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 79):

Yeah, the parking area (a public square in front of the building) is secure. Weapons can be trusted not to go missing.
Gerhard Dietrich
player, 130 posts
Polizeioberkommissar
Chalkline
Wed 16 Jan 2019
at 06:06
  • msg #81

Re: OOC Thread - 18

Fusilier:
@Dietrich, that radio needs to be listed as: AN/PRC-68 [#X18]

Radios have serial numbers to help keep them from being duplicated.


Sheet updated
Jan Czerny
player, 305 posts
Sergent-Chef FFL
Mahatatain
Wed 16 Jan 2019
at 12:21
  • msg #82

Re: OOC Thread - 18

Fuse,

Please can you let us know the price for this lot and what that will cost in diesel:

From the arms dealer contact:
Smoke grenades - case of 16 x1
7.62mmL belted ammo for a PK - case of 6x 100rnd belts x3
40mmS HE grenades - case of 16 x2
40mmS Smoke grenades - case of 16 x1
40mmN HE grenades - case of 16 x1
One shot rocket launchers
84mm rockets for an RPG-7 - case of 3 x2

Additionally do they have any of the following for sale?
Medical supplies
MRE

Ta,

Andy
Fusilier
GM, 6573 posts
Your Guide
Wed 16 Jan 2019
at 14:21
  • msg #83

Re: OOC Thread - 18

It would be easier if you give me a list of total potential items that you are willing to use as payment.
Henry 'Hank' Voight
player, 182 posts
PMC /Call Sign: Devil Dog
Corkman
Wed 16 Jan 2019
at 18:51
  • msg #84

Re: OOC Thread - 18

I thought I mentioned it to one of the PC's about trying to get Hank some NVG's when asked about what needed?  I'll deal with it if I can't get them yet.
Jose Rodriguez
player, 159 posts
Spec 4 (US) Infantry
Heffe
Wed 16 Jan 2019
at 19:30
  • msg #85

Re: OOC Thread - 18

That reminds me. Is there any expectation for all the PCs to have radios, handheld or otherwise?
Jan Czerny
player, 306 posts
Sergent-Chef FFL
Mahatatain
Wed 16 Jan 2019
at 20:51
  • msg #86

Re: OOC Thread - 18

Henry 'Hank' Voight:
I thought I mentioned it to one of the PC's about trying to get Hank some NVG's when asked about what needed?  I'll deal with it if I can't get them yet.

Apologies. I missed this and I'll add it to the market trading list.

Please note though that not every PC has NVGs already (Tosh doesn't for a start). There is a broken set of NVGs in the stores that it would be good to get repaired though. Does any character have skill with Electronics?

Jose Rodriguez:
That reminds me. Is there any expectation for all the PCs to have radios, handheld or otherwise?

Likewise with radios not all PCs have them (once again Tosh doesn't) but we do have some spares in the stores I think. If we can get a PC on the radio net then we'll try to do so.

Please note that with electronics I don't think that we've ever been able to buy NVGs or a Radio at the markets.



Fusilier:
It would be easier if you give me a list of total potential items that you are willing to use as payment.

My apologies for the confusion - details below.

Firstly the deal with Sikora Armaments. Please can you give us a "price" for each of these that we are looking to buy.

Smoke grenades - case of 16 x1
 - 7.62mmL belted ammo for a PK - case of 6x 100rnd belts x3
 - 40mmS HE grenades - case of 16 x2
 - 40mmS Smoke grenades - case of 16 x1
 - 40mmN HE grenades - case of 16 x1
 - One shot rocket launchers
 - 84mm rockets for an RPG-7 - case of 3 x2

Additionally do they have any of the following for sale? If they do then what and what are the prices?

 - Medical supplies
 - MRE

We are looking to trade diesel with Sikora Armaments for the above. Therefore we have Steel Barrels (200L diesel) and Bottles (1L diesel) for trade. Do you want to work out a $ value for each of the items above and for the diesel and we can then make a call on what of the above we want and how much diesel we want to "sell"?



Secondly in the market we are looking to "buy" the following:

 - Gun oil
 - 7.62mmL loose rounds
 - 7.62mmS 30rnd or 40rnd mags
 - 5.45mmB 40rnd or 45rnd mags
 - 9mmP rounds
 - 9mmM rounds
 - Cloth to make black out blinds
 - Cloth (probably sheets) to make over whites - or military issue white oversuits if available
 - 40mmS HE, Smoke or Illum grenades - original manufacture rather than Gdansk reloads
 - 40mmN grenades of any type - original manufacture rather than Gdansk reloads
 - 84mm rockets for an RPG-7
 - White parachutes x2
 - One shot rocket launchers
 - Medical supplies
 - NVGs

We therefore need to know the quantities available (if any) and the prices for them.

For this lot we are looking to "sell" the following (Note to all players - if you disagree with selling any of this please speak up as I've added a couple of items):
 - 57mm HE-T shells x3 (What was the AA gun that these were for please? Just as a reference point)
 - Civilian CB WalkieTalkie x1
 - Eyeglasses x1
 - Paraffin Wax (125g block) x1
 - RPK-74 x2 (my understanding is that some of the firearms in the stores have been fixed and Rae suggested trading these two)
 - M16A2/M203
 - P-64 Pistol (with holster) - unless someone wants this as a sidearm

Additionally if we need it we have 17 Gold Bullets that we can also use in the trade but we're rather trade the stuff above first and use the gold bullets if needed. Each one weighs 0.075g (it's just the size of the tip of a bullet rather than a whole round) so that is a total of 1.275kg of gold.

If there is a difference in the values of the trade then we're happy to take the difference in Florins.

Hopefully that helps explain the parameters of the trading but please say if anything doesn't make sense.

Ta,

Andy.
Michael Kessler
player, 1424 posts
Hauptmann (Ger)
Dave Ross
Wed 16 Jan 2019
at 22:01
  • msg #87

Re: OOC Thread - 18

Jan Czerny:
Please note though that not every PC has NVGs already (Tosh doesn't for a start). There is a broken set of NVGs in the stores that it would be good to get repaired though. Does any character have skill with Electronics?

I think Price has been the go to guy for electronics up until now unless any new PC's can help.
Billy 'Crack' O'Brien
player, 1162 posts
Cpl (UK) Airborne
Cymon
Wed 16 Jan 2019
at 22:20
  • msg #88

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 87):

Billy has tried and failed to repair the NVG's they need a specific part that is unavailable and can't be manufactured.

-
Jose Rodriguez
player, 160 posts
Spec 4 (US) Infantry
Heffe
Wed 16 Jan 2019
at 22:54
  • msg #89

Re: OOC Thread - 18

In that case, it sounds like we just need to kill more Russians, and take the radios and NVGs off their dead bodies! ;)
Jan Czerny
player, 307 posts
Sergent-Chef FFL
Mahatatain
Wed 16 Jan 2019
at 23:02
  • msg #90

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 89):

Always a good plan.

Billy - thanks for the clarification re the existing NVGs. It sounds like they're best kept as a source of spares for other sets.
Fusilier
GM, 6574 posts
Your Guide
Wed 16 Jan 2019
at 23:10
  • msg #91

Re: OOC Thread - 18

Sikora

-Available:
16x HC Smoke
1800x 7.62mmL Link
32x 40mmS HE
16x 40mmN HE
6x RPG-7 HEAT
20x Sikora MRE

---

-Requires:
100L Diesel (rounded)




I'll hold off on the market trade until there's IC posts and I know how the effort is attempted.
This message was last edited by the GM at 23:10, Wed 16 Jan 2019.
Jan Czerny
player, 309 posts
Sergent-Chef FFL
Mahatatain
Wed 16 Jan 2019
at 23:49
  • msg #92

Re: OOC Thread - 18

In reply to Fusilier (msg # 91):

Thanks for this info.

Some questions:

16x HC Smoke - I presume that these are newly manufactured?

1800x 7.62mmL Link - Are these reloads and how good quality do the links look to be?

32x 40mmS HE - are these reloads?

16x 40mmN HE - are these reloads?

6x RPG-7 HEAT - are these originals or newly manufactured?



Fusilier:
Sikora

-Available:
16x HC Smoke
1800x 7.62mmL Link
32x 40mmS HE
16x 40mmN HE
6x RPG-7 HEAT
20x Sikora MRE

---

-Requires:
100L Diesel (rounded)

As a player I'm not sure if this deal is any good or not. I'll have a look through the old posts to try to get a benchmark but if any other player has a view then please say.

Ta,

Andy
Fusilier
GM, 6575 posts
Your Guide
Thu 17 Jan 2019
at 00:07
  • msg #93

Re: OOC Thread - 18

Smoke - prewar
7.62mmL Link - prewar+reloads (but I'm not keeping track for small arms ammo)
40mmS HE - reloads
40mmN HE - reloads
RPG-7 HEAT - good quality

You aren't getting ripped off. The items are just expensive and you aren't going to get a better deal elsewhere.
Fusilier
GM, 6576 posts
Your Guide
Thu 17 Jan 2019
at 01:07
  • msg #94

Re: OOC Thread - 18

@All, I'm slowly catching up on admin stuff. I'd like everyone to review their PC listings here and confirm back that the information here is correct. Please note radio serial numbers.

Also, generic NVGs in inventories default to AN/PVS-7 in case your wondering





As of 0600hrs December 2


*** Night Vision Devices ***                                 CHARGING/BORROW

Aleksandar  -                                 -              -
Andropov    -                                 -              -
Anna        -                                 -              -
Babicevs    > Kalinka Pn-14K Gen2 (1AA)     14/14            -
Ferro       > Kalinka Pn-14K Gen2 (1AA)     13/13            -
Fox         > AN/PVS-4 Scope Gen2 (2AA)     10/10            -
Kolstrup    -                                 -              TBC
Krupp       -                                 -              -
Janku       > 4x Day/Night Sight (2AA)      19/19            -
Fischer     -                                 -              -
Kessler     > Kalinka Pn-14K Gen2 (1AA)     10/10            -
Lines       -                                 -              -
Majchrzak   -                                 -              -
McCarthy    > AN/PVS-7 Gen3 (2AA)           10/10            -
Meyer       -                                 -              -
O'Brien     > NVS-7 Gen3 (2AA)              13/13            -
Walsh       -                                 -              -
Price       -                                 -              -
Janacek     > AN/PVS-5 Gen2 (2AA)           12/12            -
Dietrich    > AN/PVS-7 Gen3 (2AA)           12/12            -
Rodriguez   > AN/PVS-7 Gen3 (2AA)           14/14            -
Voight      -                                 -              -
Schmidt     > AN/PVS-7 Gen3 (2AA)           10/10            -
*Stores     > IR NODLR System (LARGE PACK)  12/12            -
*Stores     > AN/PVS-7 Gen3 (2AA)             -              [BROKEN]
*Stores     > AN/PVS-4 Scope Gen2 (2AA)      -/-             -
*** Radios ***							

Aleksandar  -                                 -              -
Andropov    >                                 -              -
Anna        -                                 -              -
Babicevs    > R-126 [#X05] (2/5km)            1xPACK (8/8)   -
Ferro       > AN/PRC-139 [#X03] (2km)         8xAA (11/11)   -
Fox         > Cougarnet PRC6515 [#X06] (2km)  1xPACK (4/4)   -
Kolstrup    > AN/PRC-139 [#X09] (2km)         8xAA (10/10)   -
Krupp       -                                 -              -
Janku       -                                 -              -
Fischer     > SEM-52S [#X07] (2.5km)          8xAA (7/7)     -
Kessler     > Cougarnet PRC6515 [#X12] (2km)  1xPACK (12/12) -
Lines       -                                 -              -
Majchrzak   -                                 -              -
McCarthy    > AN/PRC-68 [#X10] (2.5km)        9xAA (10/10)   -
Meyer       -                                 -              -
O'Brien     > SEM-52S [#X02] (2.5km)          8xAA (10/10)   -
Walsh       -                                 -              -
Price       -                                 -              -
Dietrich    > AN/PRC-68 [#X18]                9XAA (-/-)     -
Rodriguez   -                                 -              -
Voight      > PH-26 Phantom [#X19]            8xAA (12/12)   -
Schmidt     -                                 -              -
Janacek     > SEM 52-SL [#X15]                8xAA (12/12)   -
*Stores     > R-159 Manpack [#Y02] (3/12km)   1xPACK (-/-)   -
*Stores     > AN/PRC-77 Manpack [#Y03) (8km)  1xPACK (7/7)   -
*Stores     > AN/PRC-77 Manpack [#Y01) (8km)  1xPACK (7/7)   *NO CARRY PACK*
*Stores     > Chinese Tactical [#X11] (2km)   8xAA (-/-)     -
*Stores     > SEM-52S Tactical [#X16]         8xAA (-/-)     -
*Stores     > AN/PRC-68 Tactical [#17]        8xAA (-/-)     -
*** Other ***							

Aleksandar  -                                  -             -
Andropov    > Flashlight (2D)                 4/6            -
Anna        -                                  -             -
Babicevs    -                                  -             -
Ferro       > Flashlight (2AA)                2/10           -
Fox         -                                  -             -
Kolstrup    -                                  -             -
Krupp       -                                  -             -
Janku       > Flashlight (2AA)               11/11           -
Fischer     > Flashlight (2D)                14/16           -
Kessler     > Flashlight (2AA)               11/11           -
Lines       > Flashlight (2D)                16/21           -
Majchrzak   -                                  -             -
McCarthy    > Flashlight (2D)                10/21           -
Meyer       -                                  -             -
O'Brien     > Flashlight (2D)                12/21           -
Walsh       -                                  -             -
Price       > Flashlight (2AA)                6/6            -
Janacek     > Flashlight#1 (?)                TBD            -
Janacek     > Flashlight#2 (?)                TBD            -
Dietrich    > Flashlight (2D)                 6/6            -
Rodriguez   > Flashlight (2D)                 3/3            -
Voight      > Flashlight (AA)                 5/5            -
Schmidt     > Flashlight (2D)                 8/8            -
This message was last edited by the GM at 01:33, Thu 17 Jan 2019.
Jose Rodriguez
player, 161 posts
Spec 4 (US) Infantry
Heffe
Thu 17 Jan 2019
at 01:16
  • msg #95

Re: OOC Thread - 18

Jose’s electronics are correct.

GM - Thanks
This message was last edited by the GM at 01:17, Thu 17 Jan 2019.
Billy 'Crack' O'Brien
player, 1164 posts
Cpl (UK) Airborne
Cymon
Thu 17 Jan 2019
at 01:21
  • msg #96

Re: OOC Thread - 18

Yes O'Brien's are correct.

GM - Thanks
This message was last edited by the GM at 01:33, Thu 17 Jan 2019.
William Schmidt
player, 81 posts
CPO Boatswain (RN)
Akulaau
Thu 17 Jan 2019
at 01:42
  • msg #97

Re: OOC Thread - 18

Bill's gear looks right

GM - Thanks
This message was last edited by the GM at 01:45, Thu 17 Jan 2019.
Ferro
player, 1100 posts
CaporaleMaggior (It)
Jinnysong
Thu 17 Jan 2019
at 02:12
  • msg #98

Re: OOC Thread - 18

Ferro Good.
Per Kolstrup
player, 793 posts
Oversergent (Den)
Raellus
Thu 17 Jan 2019
at 02:34
  • msg #99

Re: OOC Thread - 18


Per's good.

Varis hasn't carried that manpack radio for the last few missions, so it's probably still in stores.

-
Henry 'Hank' Voight
player, 183 posts
PMC /Call Sign: Devil Dog
Corkman
Thu 17 Jan 2019
at 04:00
  • msg #100

Re: OOC Thread - 18

Hank appears to be good at this time
Jan Czerny
player, 310 posts
Sergent-Chef FFL
Mahatatain
Thu 17 Jan 2019
at 10:33
  • msg #101

Re: OOC Thread - 18

In reply to Fusilier (msg # 94):

Jan's electronics are correct. Please note that the two flashlights he has are both civilian ones that use 2AA batteries each (at a guess).



Tosh's electronics are also correct.



A question for you. Dietrich's radio that he's just taken from the stores (#X18) has no battery rating for it. Does that mean that it currently has no batteries and we need to get some for it before he can start using it?
Jan Czerny
player, 311 posts
Sergent-Chef FFL
Mahatatain
Thu 17 Jan 2019
at 11:14
  • msg #102

Re: OOC Thread - 18

Fusilier:
Smoke - prewar
7.62mmL Link - prewar+reloads (but I'm not keeping track for small arms ammo)
40mmS HE - reloads
40mmN HE - reloads
RPG-7 HEAT - good quality

You aren't getting ripped off. The items are just expensive and you aren't going to get a better deal elsewhere.

Based on this info above I think that the deal below is worth taking:

Fusilier:
Sikora

-Available:
16x HC Smoke
1800x 7.62mmL Link
32x 40mmS HE
16x 40mmN HE
6x RPG-7 HEAT
20x Sikora MRE

---

-Requires:
100L Diesel (rounded)

Anyone object to saying that this deal is done?
Chris Walsh
player, 340 posts
Callsign Hades
Thu 17 Jan 2019
at 11:42
  • msg #103

Re: OOC Thread - 18

Fusilier:
@All, I'm slowly catching up on admin stuff. I'd like everyone to review their PC listings here and confirm back that the information here is correct. Please note radio serial numbers.

Walsh has a radio.

Chris Walsh, msg 510, OOC 16:
Can I claim the tactical radio we picked up in the latest round of trading for Walsh? I presume it's #X16 in the stores?

X16 is listed on the stores thread has as having been assigned to McCarthy (msg 6) but McCathy is also listed as having X10 (Msg 8).

He also has a flashlight. I can't remember where he picked that up, although I'm tempted to think it might have been something to do with the first encounter with the pirates, aboard Valeska's barge.

Kessler's look fine.

Walsh also has a spare AN/PRC 126 radio battery in his personal inventory.
Gerhard Dietrich
player, 132 posts
Polizeioberkommissar
Chalkline
Thu 17 Jan 2019
at 11:54
  • msg #104

Re: OOC Thread - 18

Deitrich's is correct
Jan Czerny
player, 312 posts
Sergent-Chef FFL
Mahatatain
Thu 17 Jan 2019
at 12:04
  • msg #105

Re: OOC Thread - 18

Gerhard Dietrich:
Deitrich's is correct

Unfortunately I think that we need to get him batteries so that the radio works.
Gerhard Dietrich
player, 133 posts
Polizeioberkommissar
Chalkline
Thu 17 Jan 2019
at 12:15
  • msg #106

Re: OOC Thread - 18

Jan Czerny:
Gerhard Dietrich:
Deitrich's is correct

Unfortunately I think that we need to get him batteries so that the radio works.


Ahh, I assumed they had batteries.

We aren't using rechargeables?
John Jameson McCarthy
player, 2908 posts
Major (US) Cavalry
Mark101
Thu 17 Jan 2019
at 13:19
  • msg #107

Re: OOC Thread - 18

Yes, JJ has two radios, it allows him to work on two nets at once.
John Jameson McCarthy
player, 2909 posts
Major (US) Cavalry
Mark101
Thu 17 Jan 2019
at 13:23
  • msg #108

Re: OOC Thread - 18

As to feeding the LOSa.

yes, it is generous but look at the game benefits we are getting. This way we aren't so tied to camp and can keep campaigning without worrying so much about coming back to find our stash nicked. It's apparent that no-one wants to roleplay sticking around camp and fixing it up and pulling security. That makes sense as its a military thriller RPG not a G4S sim.

However, we're playing in a brutal environment and if we ignore the basics we'll regret it. Much of the loot has been spent on these intangibles and we benefit from being able to rest up, stay well fed and roleplay exciting things rather than freezing to death whilst dying of dysentry.

It does mean we get less to spend on shiny toys but they don't seem to be available anyway.
Jan Czerny
player, 313 posts
Sergent-Chef FFL
Mahatatain
Thu 17 Jan 2019
at 13:50
  • msg #109

Re: OOC Thread - 18

Gerhard Dietrich:
Ahh, I assumed they had batteries.

We aren't using rechargeables?

We are but they wear out as well, partly because we don't have perfect recharging facilities.
Gerhard Dietrich
player, 134 posts
Polizeioberkommissar
Chalkline
Thu 17 Jan 2019
at 13:52
  • msg #110

Re: OOC Thread - 18

Jan Czerny:
Gerhard Dietrich:
Ahh, I assumed they had batteries.

We aren't using rechargeables?

We are but they wear out as well, partly because we don't have perfect recharging facilities.


Should I assume the radio I have is non-functional?
Jan Czerny
player, 314 posts
Sergent-Chef FFL
Mahatatain
Thu 17 Jan 2019
at 13:59
  • msg #111

Re: OOC Thread - 18

In reply to Gerhard Dietrich (msg # 110):

We need to find you 9AA batteries I believe. That's not impossible.

Fuse - please can we add AA batteries to the market shopping list?
Fusilier
GM, 6577 posts
Your Guide
Thu 17 Jan 2019
at 14:12
  • msg #112

Re: OOC Thread - 18

Yeah there's still time to add to the list.

I thought there were spare batteries in the stores but I just looked and there aren't. I guess they were used up.
This message was last edited by the GM at 14:13, Thu 17 Jan 2019.
Michael Kessler
player, 1425 posts
Hauptmann (Ger)
Dave Ross
Thu 17 Jan 2019
at 15:27
  • msg #113

Re: OOC Thread - 18

Riedel's gear as per below if anyone wants anything - note this does not include unit medical supplies (which will go to the new medic if we ever get one)

Fatigues, Cold Weather, Soviet Army TTsKO Woodland Camo 1.4
Combat Helmet, Kevlar, w/ TTsKO Woodland Camo cover         1.5
Kevlar Vest (6B3) Olive Drab                                 3.8
Pattern 2 Lifchik Chest Rig, OD                                 0.7
Gloves, wool                                                 0.1
Notebook / Pen                                                 0
Cigarette Lighter, disposable                                 0
Camo facepaint                                                 0.2
Energy Bar                                                 0.1
Coffee, single serving                                          0
Mini Screwdriver                                                0
5 x unmarked pills wrapped in a handkerchief

Chest Rig contents
Gas Mask Pouch                                                 0.2
Gas Mask                                                  1
Canteen Carrier                                                 0.1
Canteen, 1 liter, water                                         1.3
AK Mag Pouch, Double                                         0.1
AKS 74U Mag (30 rnds 5.45 x 39mm) x 2                         1
AK Mag Pouch, Double                                         0.1
AKS 74U Mag (30 rnds 5.45 x 39mm) x 2                      1
AK Mag Pouch, Double                                         0.1
AKS 74U Mag (30 rnds 5.45 x 39mm) x 2                         1
Grenade Pouch                                                 0
Grenade, Fragmentation                                  0.5
Grenade Pouch                                                 0
Grenade, Smoke (Red) (M18)                                 0.5
Utility  Pouch                                                 0.2
Utility  Pouch                                                 0.2
Bayonet                                                         0.5
Utility  Pouch                                                 0.2
Flashlight                                                 0.2
1x AN/PRC-126 Hand Radio [#X13]

Holster                                                         0.2
Tokarev TT-33 Pistol /w 8 rnd magazine, 7.62mmT
8 rnd magzine, 9mm M x 2                                        0.4


Rucksack
Fatigues, Extreme Cold Weather, TTsKO Woodland Camo                 1.7
Oversuit, Soviet Army Gorka pattern, TTsKO Woodland Camo, Waterproof 1
Personal Hygiene Kit                                                 1
Sleeping Bag, 5 Season Did Dietrich already get this?             2.1
Shelter Half w/poles, OD                                         1
Bedroll                                                          4
Mess Kit                                                         0.5
Gun cleaning kit                                                 0.3
Hand Sanitizer, 35 ml                                                 0
CD Player, personal                                                 0.3
8 CD's                                                                 0.8
2 Spare batteries (AA)                                          0
Entrenching Tool Pouch                                                 0.2
Entrenching Tool (Saperka)                                         0.75
This message was last edited by the player at 14:48, Sun 20 Jan 2019.
Per Kolstrup
player, 794 posts
Oversergent (Den)
Raellus
Thu 17 Jan 2019
at 15:30
  • msg #114

Re: OOC Thread - 18


Re compound security:

So it looks like Marian help will be too expensive. Will LOSA take the job for room and board? I doubt it but, ff they do, it ties us even closer to one particular faction. I like LOSA but, in the long-run, we might not want to hitch our wagon to the LOSA horse.

What are we hoping to gain, security-wise? If we're talking protection from a determined military assault, then probably nothing we arrange is going to be effective. If we're talking protection from thieves or a small-scale bandit attack, then perhaps we already have what we need in-house.

I didn't trust them at first but, as far as we know, the civies currently living in the compound haven't screwed us over yet. Once we've rigged their building with electricity, they've have even less reason to even consider betraying us. I propose that we select and train a handful of the civies to run security while we're on ops. We can leave a Mad Dog NPC or wounded PC behind to run the security crew.

In the long run, it's the cheapest solution.

-
Gerhard Dietrich
player, 135 posts
Polizeioberkommissar
Chalkline
Thu 17 Jan 2019
at 15:35
  • msg #115

Re: OOC Thread - 18

Michael Kessler:
Sleeping Bag, 5 Season Did Dietrich already get this?             2.1


Added to Dietrich's list
Michael Kessler
player, 1426 posts
Hauptmann (Ger)
Dave Ross
Thu 17 Jan 2019
at 15:36
  • msg #116

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 114):

While I’ve no particular objection to trying to use the civilians already within the compound, I am concerned that we’ve already made the pitch to LoSA. I’m worried that we’re not going to look particularly reliable allies if we try to walk back on that now.
Michael Kessler
player, 1427 posts
Hauptmann (Ger)
Dave Ross
Thu 17 Jan 2019
at 15:37
  • msg #117

Re: OOC Thread - 18

Gerhard Dietrich:
Michael Kessler:
Sleeping Bag, 5 Season Did Dietrich already get this?             2.1


Added to Dietrich's list

Have removed from Riedel's gear.
Jan Czerny
player, 315 posts
Sergent-Chef FFL
Mahatatain
Thu 17 Jan 2019
at 15:39
  • msg #118

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 114):

I'm a little confused which civilians you're meaning. Are you meaning Kaminski's crew? Or area you meaning the people who are starting to live in the nearby school? Or do they work for Kaminski as well? With both of them we need to get our heads around how many potential sentries there are as some of them already have jobs.

We may also need to acquire more weapons to arm the sentries if they don't come with their own weapons, though that's just a question of time and active looting equipment retrieval with us.

I like the LoSA option personally but I can be persuaded. Aren't we fairly invested/linked with them already?
David 'Tosh' Lines
player, 694 posts
Cpl (UK) Infantry
Mahatatain
Thu 17 Jan 2019
at 15:41
  • msg #119

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 113):

What are the CDs? Tosh might have some of them if they're a bit more modern than the Beatles! <G>
Michael Kessler
player, 1428 posts
Hauptmann (Ger)
Dave Ross
Thu 17 Jan 2019
at 15:43
  • msg #120

Re: OOC Thread - 18

In reply to David 'Tosh' Lines (msg # 119):

LOL...I would be vaguely surprised if most of them were up his street

quote:
The majority of her CD's are by eastern European classical composers, although she does have a copy of the Beatles "1967 - 1970" (The Blue Album), and German singer Nena's 1984 album "99 Luftballons".

Feel free to riff eastern European classical composers of choice...
David 'Tosh' Lines
player, 695 posts
Cpl (UK) Infantry
Mahatatain
Thu 17 Jan 2019
at 15:53
  • msg #121

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 120):

"Fuck that shit!" commented Tosh after reviewing the CDs. "I ain't even heard of some of these bands. I bet it's fuckin' euro pop. Or some of that fuckin' Eurovision shit!"



Tosh is all culture! :)
Michael Kessler
player, 1429 posts
Hauptmann (Ger)
Dave Ross
Thu 17 Jan 2019
at 16:02
  • msg #122

Re: OOC Thread - 18

In reply to David 'Tosh' Lines (msg # 121):

Hey, nothing wrong with Gina G.

And who can forget Nena on the Old Grey Whistle Test...
David 'Tosh' Lines
player, 696 posts
Cpl (UK) Infantry
Mahatatain
Thu 17 Jan 2019
at 16:04
  • msg #123

Re: OOC Thread - 18

Michael Kessler:
In reply to David 'Tosh' Lines (msg # 121):

Hey, nothing wrong with Gina G.

And who can forget Nena on the Old Grey Whistle Test...

I remember 99 Red Baloons but not her on the Old Grey Whistle Test.
Per Kolstrup
player, 795 posts
Oversergent (Den)
Raellus
Thu 17 Jan 2019
at 16:58
  • msg #124

Re: OOC Thread - 18

Michael Kessler:
While I’ve no particular objection to trying to use the civilians already within the compound, I am concerned that we’ve already made the pitch to LoSA. I’m worried that we’re not going to look particularly reliable allies if we try to walk back on that now.


In that case, disregard my suggestion. If LOSA turns us down, though, please reconsider.

-
Michael Kessler
player, 1430 posts
Hauptmann (Ger)
Dave Ross
Thu 17 Jan 2019
at 17:01
  • msg #125

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 124):

Sorry, not trying to be awkward, I just think we’ve hit a sort of point of no return with LoSA. Maybe we can look at how best to use the civies to increase our own food production? I don’t know if we have any and that we can cultivate?
Gerhard Dietrich
player, 136 posts
Polizeioberkommissar
Chalkline
Thu 17 Jan 2019
at 17:01
  • msg #126

Re: OOC Thread - 18

As a thought.

If we have the food we might want the civilians to start making sandbags out of old curtains so they're ready in time for the thaw and we can dig properly
Jose Rodriguez
player, 162 posts
Spec 4 (US) Infantry
Heffe
Thu 17 Jan 2019
at 17:07
  • msg #127

Re: OOC Thread - 18

Just wanted to comment that I’m fine with a little rp’ing back at the compound, so long as it doesn’t prevent us from going on various expeditions. The way things seem to be going is solid - a couple of days back at camp in between missions feels right, regardless of my earlier eagerness to kill more Russians. :)

Also, re: Nina Hagen. I don’t know what happened to her, but she had a wild track with KMFDM back in 99 or so about alien abduction KMFDM - Witness). Word has it she was super drunk throughout recording. Interesting lady...
Michael Kessler
player, 1431 posts
Hauptmann (Ger)
Dave Ross
Thu 17 Jan 2019
at 17:26
  • msg #128

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 127):

Different person I think. This Nena refers to a (West) German singer called Nena.

She had a number 1 in the UK in the early 80's with this

https://www.youtube.com/watch?v=HZ1TQYjCwYc

There were English and German language versions.
Jose Rodriguez
player, 163 posts
Spec 4 (US) Infantry
Heffe
Thu 17 Jan 2019
at 17:40
  • msg #129

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 128):

Oh man, you’re totally right. I had to look it up because I always thought it was the same person. Both from Germany. Apparently Nena formed her group in the city of Hagen, which just adds to the confusion. Thanks for the correction.
Per Kolstrup
player, 796 posts
Oversergent (Den)
Raellus
Thu 17 Jan 2019
at 19:23
  • msg #130

Re: OOC Thread - 18


When I was in Germany in March of 2016, there were posters all over the place for a Nena tour/show. I guess she's still doing her thing and pretty popular with the Germans.

-
Henry 'Hank' Voight
player, 184 posts
PMC /Call Sign: Devil Dog
Corkman
Thu 17 Jan 2019
at 19:37
  • msg #131

Re: OOC Thread - 18

Michael Kessler:
Riedel's gear as per below if anyone wants anything - note this does not include unit medical supplies (which will go to the new medic if we ever get one)
                                                0.1
Notebook / Pen
Mini Screwdriver                                        0.0

Hank will respectfully request the above [2] items as long as the rest approve?
Fusilier
GM, 6578 posts
Your Guide
Thu 17 Jan 2019
at 21:33
  • msg #132

Re: OOC Thread - 18

Marketplace


Available:

3x Gun Oil (x5 uses ea.)
100x 7.62mmL
125x 9mmM
45x 9mmP
10x 5.45mmB Mags
10x 7.62mmS Mags
3x Overwhites Set (Top & Bottom)
1x Overwhites (Bottom)
1x Civilian Parka (White)
1x Civilian Thermal Ski/Snowmobile Suit (White)
4x Equivalent materials for Overwhites sets
Materials for 50% of blackout blinds needs
8x AA Batteries
2x Field Dressings (Postwar)
25 Florin
Finder Fee

Cost:

3x 57mm HE-T
1x Eyeglasses
2x RPK-74
1x M16A2/M203
1x P64 w/holster
1x Paraffin Wax Block
1x Civilian Walkie Talkie




Some items you want are limited and you have all that's there. Otherwise the list is the most you can get for your payment (Florin making up the difference).

Accept?
Jan Czerny
player, 317 posts
Sergent-Chef FFL
Mahatatain
Thu 17 Jan 2019
at 21:52
  • msg #133

Re: OOC Thread - 18

In reply to Fusilier (msg # 132):

Thanks for this.

What capacity are the 7.62mmS and 5.45mmB mags?

We were after:

 - 7.62mmS 30rnd or 40rnd mags
 - 5.45mmB 40rnd or 45rnd mags

Also please can I double check how many RPK-74s we have? I know that some got repaired but have I cocked up and are we trading them all away at the same time as we're trading for extended mags designed for an RPK-74.

Also when you say Finders Fee are you meaning that that is covered by the trade?

Ta,

Andy
Fusilier
GM, 6579 posts
Your Guide
Thu 17 Jan 2019
at 22:01
  • msg #134

Re: OOC Thread - 18

The magazines were 30 round capacities. There were no extended types.

There are 2 RPK-74.

Finder's fee is payment to the guys who did the legwork and combined transaction. Otherwise you need to track it all down yourself and trade for things individually.
Jan Czerny
player, 318 posts
Sergent-Chef FFL
Mahatatain
Thu 17 Jan 2019
at 22:34
  • msg #135

Re: OOC Thread - 18

In reply to Fusilier (msg # 134):

OK, we don't need the 30rnd 5.45mmB mags as we have 25 of them in the stores so please can we take additional Florins instead? Besides that the deal looks fine to me.
Fusilier
GM, 6580 posts
Your Guide
Fri 18 Jan 2019
at 11:26
  • msg #136

Re: OOC Thread - 18

Yeah ok.
Jan Czerny
player, 319 posts
Sergent-Chef FFL
Mahatatain
Fri 18 Jan 2019
at 12:46
  • msg #137

Re: OOC Thread - 18

In reply to Fusilier (msg # 136):

Superb. We'll do the market deal as well.

How many extra Florins do we get? Just in case Schmidt or Walsh spot anything that they want to buy?
Billy 'Crack' O'Brien
player, 1165 posts
Cpl (UK) Airborne
Cymon
Fri 18 Jan 2019
at 20:50
  • msg #138

Re: OOC Thread - 18


Sorry, its probably a bit late in the day for the market, but Billy was also looking for the following:

L1A1 rifle, bipod and L2A2 SUIT optic or bare rifle
G3 magazines, scope and mount, bipod or G3 rifle with these bits
7.62mmN armour piercing M61 or M993
M34 WP and ANM-14 Thermite grenades
Rifle Grenades - NATO or USSR
Demo gear, M5 Pressure-release firing devices, M10 Universal Destructors, M605 Trip Fuses, M81 shock tube Igniters, TNT blocks, C4 blocks or Russian equivalent.

Thanks.
Jan Czerny
player, 320 posts
Sergent-Chef FFL
Mahatatain
Fri 18 Jan 2019
at 20:55
  • msg #139

Re: OOC Thread - 18

Billy 'Crack' O'Brien :
Sorry, its probably a bit late in the day for the market, but Billy was also looking for the following:

L1A1 rifle, bipod and L2A2 SUIT optic or bare rifle
G3 magazines, scope and mount, bipod or G3 rifle with these bits
7.62mmN armour piercing M61 or M993
M34 WP and ANM-14 Thermite grenades
Rifle Grenades - NATO or USSR
Demo gear, M5 Pressure-release firing devices, M10 Universal Destructors, M605 Trip Fuses, M81 shock tube Igniters, TNT blocks, C4 blocks or Russian equivalent.

Thanks.

The main deal is done but I'll see what Jan can do.
Billy 'Crack' O'Brien
player, 1166 posts
Cpl (UK) Airborne
Cymon
Fri 18 Jan 2019
at 21:02
  • msg #140

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 139):

I was assuming that the group Billy was in still had a visit to the arms dealer so he/they may get lucky.... Thanks.
Gerhard Dietrich
player, 137 posts
Polizeioberkommissar
Chalkline
Sat 19 Jan 2019
at 10:05
  • msg #141

Re: OOC Thread - 18

We need a back hoe. There should be plenty around.

EDIT: Something I've noticed about this place is that everything's built on sand. Any construction in the map shows just a big sandy patch. This sort of makes it obvious why people don't grow things in most of the areas of Gdansk
This message was last edited by the player at 10:08, Sat 19 Jan 2019.
Gerhard Dietrich
player, 138 posts
Polizeioberkommissar
Chalkline
Sat 19 Jan 2019
at 13:45
  • msg #142

Re: OOC Thread - 18

How do you read stuff before Chapter 12?
Fusilier
GM, 6581 posts
Your Guide
Sat 19 Jan 2019
at 13:46
  • msg #143

Re: OOC Thread - 18

FYI this turn is going to be delayed a little longer. I may be offline until Sunday or Monday.
Jan Czerny
player, 321 posts
Sergent-Chef FFL
Mahatatain
Sat 19 Jan 2019
at 14:46
  • msg #144

Re: OOC Thread - 18

Fuse, no worries.

Chalkline - on the main game screen with the list of threads, if you look in the bottom right corner you'll be able to look at the other pages of threads.

Ta,

Andy
Gerhard Dietrich
player, 139 posts
Polizeioberkommissar
Chalkline
Sat 19 Jan 2019
at 14:49
  • msg #145

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 144):

Thanks
(You guys have put in a LOT of miles)
Henry 'Hank' Voight
player, 186 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 19 Jan 2019
at 14:53
  • msg #146

Re: OOC Thread - 18

Did we have anything in our Intel (or other threads) about the Awakening?

When done at St. Mary's, Hank would ask about the location of the IB
Varis Babicevs
player, 1711 posts
Sgt (Latvia)
Raellus
Sat 19 Jan 2019
at 19:57
  • msg #147

Re: OOC Thread - 18


Are y'all following the news from Gdansk? Big funeral today at St. Mary's for the murdered mayor.

I've never been to Gdansk (closest I've got is Krakow), but it feels like I have because of TMDA.

-
Henry 'Hank' Voight
player, 187 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 19 Jan 2019
at 21:08
  • msg #148

Re: OOC Thread - 18

Varis Babicevs:
Are y'all following the news from Gdansk? Big funeral today at St. Mary's for the murdered mayor.

I've never been to Gdansk (closest I've got is Krakow), but it feels like I have because of TMDA.

-

I did catch this on my local news this past week that the mayor of the town was stabbed
Michael Kessler
player, 1432 posts
Hauptmann (Ger)
Dave Ross
Sun 20 Jan 2019
at 14:54
  • msg #149

Re: OOC Thread - 18

@Fuse, there's still quite a lot of Riedel's gear available. Do you want to pass any of it on to Anna? (I'm presuming everyone else might struggle to fit in to the clothes)



Varis Babicevs:
Are y'all following the news from Gdansk? Big funeral today at St. Mary's for the murdered mayor.

Yeah, followed it on and off at the time it happened. Didn't see the funeral though.
This message was last edited by the player at 14:54, Sun 20 Jan 2019.
Henry 'Hank' Voight
player, 188 posts
PMC /Call Sign: Devil Dog
Corkman
Mon 21 Jan 2019
at 03:12
  • msg #150

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 113):
From Riedel's gear, I realized I don't have a gas mask & carrier.  Would it be OK if Hank claims this as well?
Fusilier
GM, 6582 posts
Your Guide
Tue 22 Jan 2019
at 21:37
  • msg #151

Re: OOC Thread - 18

Hey all,

Sorry, this is going to take a couple more days. I had laser eye surgery done and everything is still too blurry to look at a screen for more than a minute or two.

I'll try again tomorrow, or at the least reply to PMs.
This message was last edited by the GM at 21:38, Tue 22 Jan 2019.
Billy 'Crack' O'Brien
player, 1167 posts
Cpl (UK) Airborne
Cymon
Tue 22 Jan 2019
at 22:13
  • msg #152

Re: OOC Thread - 18

In reply to Fusilier (msg # 151):

Take all the time you need, better not rush anything to do with your eyes.
Jan Czerny
player, 322 posts
Sergent-Chef FFL
Mahatatain
Tue 22 Jan 2019
at 22:26
  • msg #153

Re: OOC Thread - 18

In reply to Fusilier (msg # 151):

Is it normal for your eyesight to be blurry after laser eye surgery?

Don't rush anything mate. Take all the time you need to recover. We'll still be here.

Andy
Jose Rodriguez
player, 164 posts
Spec 4 (US) Infantry
Heffe
Tue 22 Jan 2019
at 22:45
  • msg #154

Re: OOC Thread - 18

In reply to Fusilier (msg # 151):

To Fuse:

Definitely take as long as you need. Awesome to hear that you got eye surgery, and I hope it all went smoothly.

To everyone:

Just thinking out loud about our next mission. I know we've already considered locating Nowak and going after WA, but I think we might have some other solid options open to the unit as well:

  • Try to find intel on a cache of medicine. While there might simply be not any other medicine out there, if there is then it could do the Marians, and Gdansk, a world of good. Jose might ask Sergei about this in the next turn to see if he's heard any rumors.
  • Based on the recent intel gathered, it sounds like the soviets to the south are starting to get into a tight spot. Orunia especially, while still having over 100 men, appears to be having some issues with poor food, lack of fuel, and morale. If we could launch a sneak attack to destroy some of their food stores, and/or their reserve of fuel, it might be enough to either break the unit entirely or at least put their offensive operations on hold for the time being. This in turn could free up some of Osprey to help in other areas. Just a thought.
  • Scrounging through the shipyards. With our two new sailors, it might make sense to see what all is available on the river. With some luck, we might be able to get a boat up and running.


*edited to include Gerhard's suggestion.
This message was last edited by the player at 06:13, Wed 23 Jan 2019.
Gerhard Dietrich
player, 141 posts
Polizeioberkommissar
Chalkline
Wed 23 Jan 2019
at 03:51
  • msg #155

Re: OOC Thread - 18

If no one wants to do a mission as such we could even do a scrounging patrol through one of the shipyards. They're awesome terrain.
William Schmidt
player, 84 posts
CPO Boatswain (RN)
Akulaau
Wed 23 Jan 2019
at 05:42
  • msg #156

Re: OOC Thread - 18

Goodvluck with the eyes Fuse, got mine done a few years back and best thing I have ever done for myself.  Still waiting for the laser vision though...

Bill would be keen to do some scrounging in the shipyards.
Jan Czerny
player, 323 posts
Sergent-Chef FFL
Mahatatain
Wed 23 Jan 2019
at 20:20
  • msg #157

Re: OOC Thread - 18

Which shipyards are you suggesting scrounging from? Aren't they all either controlled by the Fisherman's Union or thoroughly scrounged already?

A better target for scrounging might be the airport but we'll need more NBC suits.
Billy 'Crack' O'Brien
player, 1168 posts
Cpl (UK) Airborne
Cymon
Wed 23 Jan 2019
at 21:24
  • msg #158

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 157):

Yea I think that's been confirmed, pretty much the whole city is controlled by various factions so getting access to places is fairly impossible. There was the island in the river that we did ok from last time and I think that had some docks etc...

As for medical supplies the only thing close to that was the barge wreck with the red cross painted on it which is a couple of days drive out of the city on the coast. We did not investigate it as we did not have a boat and its a long haul with little to no potential pay off.
Michael Kessler
player, 1433 posts
Hauptmann (Ger)
Dave Ross
Wed 23 Jan 2019
at 21:36
  • msg #159

Re: OOC Thread - 18

I'm not opposed to a raid on Orunia at some point in time. We might need to do a recce first to try and get a better idea of conditions on the ground (or, at the very least, see if we can get more intel locally which confirms what we already know). But I'm definitely happy to explore the possibility. The idea of 'liberating' their CO's Ford Bronco particularly appeals. It might give us a bit of kudos if people see it going about Gdansk - "Look, that's the Mad Dogs. They stole their command vehicle from the Russians when they kicked their asses at Orunia."
Jan Czerny
player, 324 posts
Sergent-Chef FFL
Mahatatain
Wed 23 Jan 2019
at 22:17
  • msg #160

Re: OOC Thread - 18

Billy 'Crack' O'Brien :
As for medical supplies the only thing close to that was the barge wreck with the red cross painted on it which is a couple of days drive out of the city on the coast. We did not investigate it as we did not have a boat and its a long haul with little to no potential pay off.

Is this worth investigating further? Maybe in the spring and once we have a boat of some kind?



EDIT - just to remind everyone about the partially sunk boat next to our compound. That could be a much better salvage/scrounging project. Even if it isn't feasible to re-float it and get it going again it may be worth scrounging parts or scrap from it.
This message was last edited by the player at 22:19, Wed 23 Jan 2019.
Jan Czerny
player, 325 posts
Sergent-Chef FFL
Mahatatain
Wed 23 Jan 2019
at 23:07
  • msg #161

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 159):

I agree that we need to recce Orunia before we plan an op against them.

I suspect that we'll need allies as well to support us.
Jan Czerny
player, 326 posts
Sergent-Chef FFL
Mahatatain
Wed 23 Jan 2019
at 23:10
  • msg #162

Re: OOC Thread - 18

Billy 'Crack' O'Brien :
L1A1 rifle, bipod and L2A2 SUIT optic or bare rifle

Cymon, one question for you as I was wondering. Why such a specific rifle for Billy? What's special about it?

Ta,

Andy
Billy 'Crack' O'Brien
player, 1169 posts
Cpl (UK) Airborne
Cymon
Wed 23 Jan 2019
at 23:37
  • msg #163

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 162):

It was his issued weapon until he dropped it to the bottom of the river, he still has a magazine load out for it. Actually the two rifles are not that important as he has the MG now, but it would be nice to see whats out there. Thanks.
Gerhard Dietrich
player, 142 posts
Polizeioberkommissar
Chalkline
Thu 24 Jan 2019
at 06:29
  • msg #164

Re: OOC Thread - 18

Jan Czerny:
Which shipyards are you suggesting scrounging from? Aren't they all either controlled by the Fisherman's Union or thoroughly scrounged already?

A better target for scrounging might be the airport but we'll need more NBC suits.


I was thinking what is now the Conrad Shipyard next to the Drakkar Rowing Club to the east of us. It's over 850m long. Large scale things, difficult to move, would be welder-banks, gun mounts and steel.
John Jameson McCarthy
player, 2910 posts
Major (US) Cavalry
Mark101
Thu 24 Jan 2019
at 08:13
  • msg #165

Re: OOC Thread - 18

I'm pretty sure I asked Fuse about that location. It makes stuff for drilling platforms now I think. If I remember rightly, he said it had been stripped. If he didn't say that I'm sure he said there was nothing there worth looting.

Have I remembered correctly, Fuse? If not it would be a good location.

Also, if people look back on the last local salvage mission we did there were things we didn't move like large fuel storage tanks that people might have a use for now. Of course, someone else might have nabbed them first.

I would be extremely reluctant to attack Orunia without a thorough recce first. That of course is a good premise for our next mission.
Jan Czerny
player, 327 posts
Sergent-Chef FFL
Mahatatain
Thu 24 Jan 2019
at 08:38
  • msg #166

Re: OOC Thread - 18

Billy 'Crack' O'Brien :
It was his issued weapon until he dropped it to the bottom of the river, he still has a magazine load out for it. Actually the two rifles are not that important as he has the MG now, but it would be nice to see whats out there. Thanks.

Understood. Thanks for clarifying.

Gerhard Dietrich:
I was thinking what is now the Conrad Shipyard next to the Drakkar Rowing Club to the east of us. It's over 850m long. Large scale things, difficult to move, would be welder-banks, gun mounts and steel.

That's an interesting one. It's across the river so my understanding is that the area is outside the territory of any major player in the city. From memory the LoSA map markers in the area are old from when we went to assist the community based there against raiders (Fuse, please can you confirm?). I think that the community there was called the "Forest Community" and that is also the community that Fischer has gone to train as a militia (mostly for their own self protection).

If the above is correct then it's probably worth a look at the Conrad Shipyard at some point. I would expect that it has been salvaged already but it may be that someone with more knowledge of ships could spot something of value. If that is something of significant size though then we might need to involve Kaminski and his haulage capabilities.

Another similar possibility is Ostrow island (which Cymon mentioned). That's opposite the Fishermans League docks so that's more likely to have been thoroughly searched already but the place looks to be massive and we had some success searching it before. That will require a boat though.
Michael Kessler
player, 1434 posts
Hauptmann (Ger)
Dave Ross
Thu 24 Jan 2019
at 08:48
  • msg #167

Re: OOC Thread - 18

Jan Czerny:
That's an interesting one. It's across the river so my understanding is that the area is outside the territory of any major player in the city. From memory the LoSA map markers in the area are old from when we went to assist the community based there against raiders (Fuse, please can you confirm?). I think that the community there was called the "Forest Community" and that is also the community that Fischer has gone to train as a militia (mostly for their own self protection).

I haven’t looked at a map but if you’re looking at the territory controlled by Forest City the situation may be a little more complicated. As far as I know there’s some tension between the Forest City people and the Merchant Union, so any operations in that area might end up on the MU’s radar and potentially cause conflict between us and them.

Also, to the best of my knowledge Fischer hasn’t gone anywhere yet and it’s not 100% confirmed that he will go to Forest City (for reasons stated above).
John Jameson McCarthy
player, 2911 posts
Major (US) Cavalry
Mark101
Thu 24 Jan 2019
at 09:36
  • msg #168

Re: OOC Thread - 18

We've been solidly warned away from Forest City. Sending Fischer is pretty much the most we can do without triggering more angst with the MU.

I thought that the Konrad Shipyard was to the left of us as we look north. That's the area I think Fuse said had been cleared. If it's somewhere else it might not be.

I'm pretty sure the Ostrow shipyards are claimed by the Fishing league. We're fairly OK with them so we might get permission to salvage there at a price.
Jan Czerny
player, 328 posts
Sergent-Chef FFL
Mahatatain
Thu 24 Jan 2019
at 11:38
  • msg #169

Re: OOC Thread - 18

I can't remember where the Forest City village actually is but the MU distillery is on the western side of this area and the Conrad Shipyards are in the south east corner. They are over the bridge from the compound and then head east along the river. I thought that it was unclaimed territory but I'm sure that the MU would disagree.

EDIT - I've found the local inhabitants tag on the map now and Forest City looks to be north east from the Conrad Shipyards.
This message was last edited by the player at 11:41, Thu 24 Jan 2019.
Jan Czerny
player, 329 posts
Sergent-Chef FFL
Mahatatain
Thu 24 Jan 2019
at 15:32
  • msg #170

Re: OOC Thread - 18

Also have we ever scouted the old fire station to the NW of the compound?
Per Kolstrup
player, 797 posts
Oversergent (Den)
Raellus
Thu 24 Jan 2019
at 15:33
  • msg #171

Re: OOC Thread - 18


Guys, what are we hoping to accomplish with a nautical salvage op?

Assuming we are able to salvage anything of value, which I think is pretty unlikely (read on), what are we going to do with it?

Wouldn't the FU, which relies on boats for its livelihood, have already removed anything useful from the wrecks in its AO?

Wouldn't some of the wrecks in the harbor be irradiated? IIRC, in Fuse's Gdansk a nuke hit the harbor area.

I don't think we have much dive equipment, if any, nor do we have a decent floating platform. Consequently, salvaging anything that isn't right out in the open, dry, and easily transportable in a small boat* is going to be prohibitively difficult, if not impossible.

I'm not trying to be a killjoy or poop on anybody else's ideas and desires, but I just don't see the value in a cost-benefit analysis of a nautical salvage op. I don't think the payoff will be worth the effort.

That all said, if the unit has some time between ops and folks really want to try to do some salvage work, I can't object.


*Almost certainly these sorts of items would already have been removed.

-
This message was last edited by the player at 17:12, Thu 24 Jan 2019.
Jan Czerny
player, 330 posts
Sergent-Chef FFL
Mahatatain
Thu 24 Jan 2019
at 16:21
  • msg #172

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 171):

Unfortunately I think that you might be right.

That's why I suggested the half submerged boat right next to the compound. It may be a non starter but it's certainly worth the time to check out.
Gerhard Dietrich
player, 143 posts
Polizeioberkommissar
Chalkline
Thu 24 Jan 2019
at 18:24
  • msg #173

Re: OOC Thread - 18

I was thinking, given time and luck, the Dogs could own a vessel about the size of a tug for river and coastal ops. Dietrich is a Baltic sailor and can navigate the coast. This means we could go check Gydinia out for ourselves.

The submerged boat definitely needs a look into as you have said.
Per Kolstrup
player, 798 posts
Oversergent (Den)
Raellus
Thu 24 Jan 2019
at 19:38
  • msg #174

Re: OOC Thread - 18

Gerhard Dietrich:
I was thinking, given time and luck, the Dogs could own a vessel about the size of a tug for river and coastal ops. Dietrich is a Baltic sailor and can navigate the coast. This means we could go check Gydinia out for ourselves.


That would be awesome. I just think we should temper our expectations because,

A. A functioning vessel would already be in use by the FL or MU,

and

B. A non-functioning vessels would take a lot of time and resources to restore to working order, especially if its currently in a submerged or semi-submerged state.

And, do we have the time and resources to invest in such a project?

The odds are against us.

But yeah, hopefully we get real lucky.

-
Michael Kessler
player, 1435 posts
Hauptmann (Ger)
Dave Ross
Thu 24 Jan 2019
at 20:11
  • msg #175

Re: OOC Thread - 18

I could be wrong, but I think we also discussed a while ago the meta level problems that would be caused if we had a functional boat capable of trips into the Baltic. It means we're no longer 'stranded' in Gdansk if we can make it to Bornholm Island (Denmark), Rugen Island (Germany), or even Rostock. Even going east after the 8th is also problematic - we definitely had that conversation a while ago and established that some of us have characters for whom going east makes no IC sense.
This message was last edited by the player at 20:11, Thu 24 Jan 2019.
Gerhard Dietrich
player, 144 posts
Polizeioberkommissar
Chalkline
Thu 24 Jan 2019
at 20:16
  • msg #176

Re: OOC Thread - 18

I've just been talking about this over at the Juhlan forum.

Sooner or later characters will get into contact with higher command and ask for orders. While the first thought would be 'fall back to x location' there are quite a few other possibilities. Such a one might be to gather stragglers, achieve certain goals in the area that HQ has or even just stay in place as an asset for future use.
Jan Czerny
player, 331 posts
Sergent-Chef FFL
Mahatatain
Thu 24 Jan 2019
at 22:50
  • msg #177

Re: OOC Thread - 18

Gerhard Dietrich:
I was thinking, given time and luck, the Dogs could own a vessel about the size of a tug for river and coastal ops. Dietrich is a Baltic sailor and can navigate the coast. This means we could go check Gydinia out for ourselves.

Getting hold of a boat sounds like a great idea but it comes with some complications, as do all vehicles. For a start it would restrict Dietrich and Schmidt to staying on board unless we were able to recruit additional NPC crew members so that they could get off. I've played a number of Firefly/Serenity style games where the pilot character is almost always never allowed to get off the ship because they're critical for flying it. The same will happen with a boat and we already have this issue to some extent with the other vehicles. Rae had it set up well in his Pirates game where all of the boat crew were NPCs except for the Captain who was a secondary PC.

It's also worth noting that the intel on Gydinia is that it's the base for what remains of the Polish Navy. Sailing in there sounds very risky, though some kind of recce operation sounds like it would be a lot of fun to play.

Gerhard Dietrich:
The submerged boat definitely needs a look into as you have said.

My original thought (when I was playing Ortega and originally suggested this) was that we could float the boat, use it a bit and then trade it to someone else. That was before we had characters with proper naval experience though and could make proper use of it.

Michael Kessler:
I could be wrong, but I think we also discussed a while ago the meta level problems that would be caused if we had a functional boat capable of trips into the Baltic. It means we're no longer 'stranded' in Gdansk if we can make it to Bornholm Island (Denmark), Rugen Island (Germany), or even Rostock. Even going east after the 8th is also problematic - we definitely had that conversation a while ago and established that some of us have characters for whom going east makes no IC sense.

There is a point coming with the timeline of this game where it will make sense IC for a number of the Mad Dogs to leave Gdansk and head off in different directions. That is months away in game time and therefore years away in real life but it will come eventually.

There are some characters that will want to head east to find the 8th, some characters who will want to head west to try to get back to NATO "lines" and some characters who will probably want to stay in Gdansk. Adding a sea worthy boat into that mix will simply add another option, though it's an option that might be usable before land travel is possible due to the weather.

In my opinion this is very much an issue we don't need to worry about however, because, by the time it becomes relevant, we'll have played this game for several more years and a number of the characters will be different anyway. A sea worthy boat will bring this point forward though.

Gerhard Dietrich:
Sooner or later characters will get into contact with higher command and ask for orders. While the first thought would be 'fall back to x location' there are quite a few other possibilities. Such a one might be to gather stragglers, achieve certain goals in the area that HQ has or even just stay in place as an asset for future use.

The definition of "higher command" is an interesting one in this situation. The CO of the IB is Colonel Hawthorne from the US Marines (I believe, though I'm not sure if he's still alive) and we've not taken formal orders from him.

Your suggestions for potential orders from higher commend are interesting options though.
Per Kolstrup
player, 799 posts
Oversergent (Den)
Raellus
Thu 24 Jan 2019
at 23:01
  • msg #178

Re: OOC Thread - 18


This is all probably moot. Without a shipyard, raising a hulk and returning it to seaworthy condition is just not realistic.

As for higher command, this is Twilight 2000 guys. Did you really join this T2K game to follow orders from some off-screen entity? In the RPG world, isn't that called "railroading"? So much for player agency. Personally, I'd rather be a part of a group that calls its own shots.

If you expect HQ to order your PCs to come home, and want to follow those orders, effectively leaving the campaign area that our GM has worked so hard to develop, well then...

Bye.

-
Michael Kessler
player, 1436 posts
Hauptmann (Ger)
Dave Ross
Thu 24 Jan 2019
at 23:07
  • msg #179

Re: OOC Thread - 18

I'm with Rae. One of the key aspects of T2K for me is the whole 'Good luck, you're on your own' vibe. The last thing that I want to do is be following orders from some sort of higher command. As Andy has already pointed out, if that were the case we should have already placed ourselves under International Brigade command as they have the senior NATO officers in Gdansk, discarding player agency in the process.
Gerhard Dietrich
player, 145 posts
Polizeioberkommissar
Chalkline
Thu 24 Jan 2019
at 23:19
  • msg #180

Re: OOC Thread - 18

What I meant is that HQ should have a reason for not directing a team back to them that makes sense for the campaign. This way we can interact with them rather than have to avoid them for that reason.
Jan Czerny
player, 332 posts
Sergent-Chef FFL
Mahatatain
Thu 24 Jan 2019
at 23:27
  • msg #181

Re: OOC Thread - 18

It's probably best to focus on what we're going to do next, once we finish the trades etc.

I think that the following have been suggested as options/ideas to be considered:

 - Taking on Warmia Awakening

 - Doing a recce of Orunia to see if a raid is feasible

 - Trying to find Nowak and her sub (though this seems to be a dead end at present)

 - Salvage mission to the Conrad Shipyards

 - Salvage mission to the airport to look for jet fuel

Have I missed anything? Is there anything that should be added to the list of ideas?

From looking on the map I might have another one. What do we know about the warlord controlling Brzezno and the community there? Is he someone we want to depose so that the community there can become allied to Gdansk?

Fuse - is Brzezno the place where Ortega picked up Krupp on the request of Vincent Wright?
Michael Kessler
player, 1437 posts
Hauptmann (Ger)
Dave Ross
Thu 24 Jan 2019
at 23:31
  • msg #182

Re: OOC Thread - 18

Jan Czerny:
- Salvage mission to the airport to look for jet fuel

Is there any benefit in this one? What are we going to do with jet fuel? It's not like we can sell it to anyone (except maybe the Russian Air Force!).

Does it have any other uses?
Jan Czerny
player, 333 posts
Sergent-Chef FFL
Mahatatain
Thu 24 Jan 2019
at 23:56
  • msg #183

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 182):

Fuse told me the following:

Fusilier:
The fuel would be jet fuel, something I believe the game designers meant (or should of meant) when they spoke of av gas. There are different types of jet fuel but for simplicity sake I'd say they can be considered all to be equal to JP-8. Jp-8 (jet fuel) is what US Army trucks and tanks run on, so it's basically as useful as diesel.

Personally I think that it's one we leave until we need funds for something. But in the meantime collecting up NBC gear might be a good idea.

https://en.m.wikipedia.org/wiki/JP-8
This message was last edited by the player at 23:59, Thu 24 Jan 2019.
Jose Rodriguez
player, 165 posts
Spec 4 (US) Infantry
Heffe
Fri 25 Jan 2019
at 00:32
  • msg #184

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 183):

In considering the jet fuel, I agree it's probably something for us to leave alone for now. Not only is there the NBC suit situation, it seems like we already have enough gas for what we use as well as for trade. At least for now. If we're just looking for funding, I'm sure we can think of other, less radiologically impaired ways to acquire it. :)

Regarding the salvaging operation, what everyone is saying makes sense. Given the nautical skills of Gerhard/Schmidt, I can understand why they might be interested in pursuing such an endeavor - so that their characters can be used to effect the work for which they're perhaps best suited? At the same time, from an IC standpoint it seems like salvaging anywhere in the immediate vicinity might not make the most sense. I don't think any of us know what Fuse has planned for the future, but perhaps those skillsets will become useful in other, less expected ways?

Ultimately, I'm good with any of the options mentioned - they all could prove to be a lot of fun.
Gerhard Dietrich
player, 146 posts
Polizeioberkommissar
Chalkline
Fri 25 Jan 2019
at 00:47
  • msg #185

Re: OOC Thread - 18

Has anyone gone over and had a look at the refinery to see how much of it is left? I assume it's guarded by someone
Fusilier
GM, 6583 posts
Your Guide
Fri 25 Jan 2019
at 02:25
  • msg #186

Re: OOC Thread - 18

Gerhard Dietrich:
Has anyone gone over and had a look at the refinery to see how much of it is left? I assume it's guarded by someone


Refinery is in no man's land. It's bombed and burned out, just twisted and rusting metal and cracked open fuel tanks. Only suitable for small level scavenging and risky.

Jan Czerny:
From looking on the map I might have another one. What do we know about the warlord controlling Brzezno and the community there? Is he someone we want to depose so that the community there can become allied to Gdansk?

Fuse - is Brzezno the place where Ortega picked up Krupp on the request of Vincent Wright?


Yes, same place. Where that shipping container washed in on the beach. Warlord is probably too glamorous name for the guy. He's just a petty strongman and he's probably one of half a dozen or more others. That whole western half of Gdansk is sparsely populated and considered lawless from the standard of what you're used to in Gdansk. Those neighborhoods suffered the worse from nuclear and other damage.


Per Kolstrup:
That would be awesome. I just think we should temper our expectations because,

A. A functioning vessel would already be in use by the FL or MU,

and

B. A non-functioning vessels would take a lot of time and resources to restore to working order, especially if its currently in a submerged or semi-submerged state.


That's accurate. The people of Gdansk, including the Polish military when they were here, had 2 or even 3 years head start on this. Anything possibilities that are still left would be serious time and resource investments.

Jan Czerny:
Also have we ever scouted the old fire station to the NW of the compound?


You haven't. That's close to the "Hook" community, which is located at the end of the little peninsula located further NW from the fire station, but safe to assume not part of their territory. There's a small FL controlled community and shipyard there.

Also, regarding Conrad Shipyards, yes, what you've found is probably it. It's west or southwest of Forest City, about halfway between them and the compound. It's inactive.
Per Kolstrup
player, 800 posts
Oversergent (Den)
Raellus
Fri 25 Jan 2019
at 02:56
  • msg #187

Re: OOC Thread - 18


When plotting our next move, I think we should ask what could be of most benefit to Gdansk's independence. Second, what is in our realistic capabilities?

Jan Czerny:
- Taking on Warmia Awakening

 - Doing a recce of Orunia to see if a raid is feasible


Would removing WA improve Gdansk's security and ability to defend itself from the bigger threat (i.e. the besieging PACT forces)? If so, it's a target that we're fairly confident that we have the ability to eliminate. We have learned that it is growing, though, so if we're going after them, we should do so sooner rather than later.

Orunia certainly fits the bill, in terms of degrading PACT capabilities, but can we tackle it with a reasonable hope of success? A recon to determine how feasible a target it is vis-a-vis our current capabilities is a must. If it looks like a nut that we have a decent chance to crack, I say we should go for it. How many more bloody noses are the besieging forces going to take before they decide Gdansk isn't worth the trouble?

My campaign memory isn't great but we've already...

  • Hit an artillery park
  • Taken out a Hind attack helicopter
  • Stopped a local offensive (our last mission)
  • Destroyed an outpost


I'm sure that we've done more damage than this. My thinking is that raiding Oruna just might be the straw that broke comrade camel's back. It may be worth a shot.

@Dietrich and Schmidt: To clarify, I'm all in favor of finding a boat that we can salvage and return to operating condition. It would be useful to have another means of local transportation. My point is that we are unlikely to find anything like the Wisla Krolowa. The best we can probably hope for is some sort of motor launch with limited range and seagoing capability.

-
This message was last edited by the player at 02:56, Fri 25 Jan 2019.
Jose Rodriguez
player, 166 posts
Spec 4 (US) Infantry
Heffe
Fri 25 Jan 2019
at 04:43
  • msg #188

Re: OOC Thread - 18

@Fusilier - glad to see a longer post from ya. Hope your eyes are feeling a might better.

In terms of WA or Orunia, there’s also something else to keep in mind. As much as I’d love to kill some Soviet scum, we’re also loaded with 4 new characters that probably haven’t integrated well with the unit yet. If WA is an easier target, it might be worthwhile for us to take a stab at it first - get our hands dirty and further bond the unit together before going after the more hardened Pact forces.
Per Kolstrup
player, 800 posts
Oversergent (Den)
Raellus
Fri 25 Jan 2019
at 04:53
  • msg #189

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 188):

That's a very good point. I'm in favor of a slightly easier mission to help integrate the new blood- bond, work on intra-unit communication, etc.

If I understand the situation correctly, taking out WA will improve Gdansk's security situation somewhat, and hopefully allow resources to be allocated elsewhere. If it can also serve as a dress rehearsal for a more ambitious op against the besieging PACT forces, all the better.

-
This message was last edited by the player at 04:53, Fri 25 Jan 2019.
Michael Kessler
player, 1438 posts
Hauptmann (Ger)
Dave Ross
Fri 25 Jan 2019
at 09:08
  • msg #190

Re: OOC Thread - 18

Good to see you Fuse, hope all’s well with the eyes

A few random thoughts re potential ops.

Per Kolstrup:
When plotting our next move, I think we should ask what could be of most benefit to Gdansk's independence.

I know we don’t have a lot to go on when it comes to Nowak at the moment, but if we’re thinking about the bigger picture in terms of Gdansk’s long term future I think trying to find what’s happened to her takes on quite a high level of importance as whatever is going on has potential consequences for all of Gdansk, whether that’s through the City being potentially weakened by an internal schism (e.g. per the info we did get below it’s already affecting the fishing fleet – a third have vanished and the remainder are staying in docks, which equals less food) or undermined by Nowak’s long term plans (we’ve no way of knowing who she may be in cahoots with – for all we know she could be planning to take power and then do a deal with the Soviets).

Fusilier msg 107:
The Mad Dogs have learned from several sources that nearly a third of the fleet has slipped away over the last few days, allegedly to join whatever Nowak is up to. There's rumor that the League is getting desperate to stem further defections. What remains of the fleet, even those crewed by trusted loyalists, has been ordered not to set sail for any reason - including scouting. Lastly, one talkative longshoreman said the League has quietly detained some people suspected of working with Nowak. Members of Monolith are said to have assisted with the arrests.

So while I realise we don’t have much to go on right now I definitely think Nowak definitely warrants further investigation to try and get more solid leads (Ferro has already mentioned IC speaking to Tymoshenko about her).

I’m also happy to take action against Warmia (for those just joining, if it’s not already clear, Kessler has a strong personal animosity towards Warmia based on his last encounter with them when Father Lukasz lost his eye. It’s left him (Kessler) with something of an obsession when it comes to wiping out WA, although he’d still think that when it comes to the bigger picture finding out what happened to Nowak has a higher priority).

Re: Orunia, I do like the idea of taking action against the Soviets there for the various reasons that have already been put forward, and I also agree that the most logical thing would be to carry out some sort of small unit recon to try and get an idea of what we’d be up against.

An attack on Orunia may be a good opportunity for Gdansk’s various anti Soviet factions to combine in a joint operation. Perhaps the Mad Dogs carry out an initial recon and if that proves favourable then then a larger combined force (Mad Dogs, Osprey, LoSA, others?) carry out an actual assault. Each unit could be given its own area of responsibility / objectives to minimise the workload for Fuse (much as we did at the Twins where we operated with Monolith). A successful op would then bring a morale boost for all of Gdansk – “our troops kicked the Russians’ arses at Orunia”.

(Related to that, an idea that has bounced around before is the production / issuance of shoulder patches. Individual militia units would have their own patch, worn on one sleeve (it stands to reason the Mad Dogs should be something canine) while on the other sleeve all units would wear a standard patch, possibly based on the Gdansk flag, thus giving Gdansk forces a small degree of uniformity / sense of common purpose

https://en.wikipedia.org/wiki/...File:Gdansk_flag.svg)

Re the jet fuel, thanks, I knew that M1 tanks had multi fuel engines but I wasn’t aware it could be used in the same way as diesel in other engines. That said, I’d agree with Andy and Heffe that we leave alone – we already have enough fuel to more than satisfy our needs and given our limited supply of NBC gear anything that involves using said gear is going to end up limiting who can take part. Re: salvage ops in general, nothing against the idea but I am inclined to think that any obvious and readily accessible sites would have been stripped bare long ago, so an effective salvage op might need some out of the box thinking.

One other thing I’ll throw into the mix as an anti Soviet op – Fuse, isn’t there an airstrip somewhere that has functional helicopters?
This message was last edited by the player at 09:08, Fri 25 Jan 2019.
Gerhard Dietrich
player, 147 posts
Polizeioberkommissar
Chalkline
Fri 25 Jan 2019
at 09:30
  • msg #191

Re: OOC Thread - 18

Michael Kessler:
(Related to that, an idea that has bounced around before is the production / issuance of shoulder patches. Individual militia units would have their own patch, worn on one sleeve (it stands to reason the Mad Dogs should be something canine) while on the other sleeve all units would wear a standard patch, possibly based on the Gdansk flag, thus giving Gdansk forces a small degree of uniformity / sense of common purpose


Deitrich has already counselled the other new blood that they should join up a 'properly constituted military force' and uniform badges are a requirement. I was waiting until he could corner the other officers to bring it up.
Jan Czerny
player, 334 posts
Sergent-Chef FFL
Mahatatain
Fri 25 Jan 2019
at 10:32
  • msg #192

Re: OOC Thread - 18

OK, so it sounds like the consensus is that we do a smaller scale military operation initially to fully integrate the new recruits to the Mad Dogs rather than trying a salvage operation. That makes sense and we seems to have the following options at present:

 - Taking on Warmia Awakening

 - Doing a recce of Orunia to see if a raid is feasible

 - Trying to find Nowak and her sub (though this seems to be a dead end at present)

 - Taking out the petty warlord controlling Brzezno and the community there?

Are there any other options?

Regarding Brzezno, Fuse said the following (thanks for this info):

Fusilier:
Yes, same place. Where that shipping container washed in on the beach. Warlord is probably too glamorous name for the guy. He's just a petty strongman and he's probably one of half a dozen or more others. That whole western half of Gdansk is sparsely populated and considered lawless from the standard of what you're used to in Gdansk. Those neighborhoods suffered the worse from nuclear and other damage.

Therefore should we look at taking out the other petty strongmen in western Gdansk and helping to install an allied faction instead to being those neighborhoods into the main part of the city?

Fuse, where was Zajac from?

Overall, I agree with Rae in that we should look to do what benefits Gdansk as a city as that is our base of operations. Taking out WA makes trade east of the city easier. Taking out local petty warlords in western neighbourhoods increases the size of mainstream Gdansk as long as we can also help install an allied faction. Assaulting Orunia hurts the Russians but is a big operation. I think that Dave is right though and Nowak is the biggest issue for the city so we might be best to focus there.

What other avenues for investigation could we try? Could we talk to either the Fishermans League, the Merchant Union, the IB or even Vincent's Wright? We haven't cast the net very wide yet.
Michael Kessler
player, 1439 posts
Hauptmann (Ger)
Dave Ross
Fri 25 Jan 2019
at 11:01
  • msg #193

Re: OOC Thread - 18

Jan Czerny:
We haven't cast the net very wide yet.

Nice pun given this involves the Fisherman’s League.

I think the IB are a non starter. It was the IB that first flagged up her disappearance when Woermann mentioned it to Kessler. They had nothing (which is why they asked us if we knew anything) so I think we can presume that’s still the case (Chapter 18 msg 149 refers).

The League may know – or at least suspect – something, hence the reason they’re arresting people, but whether they’ll share info or not is another matter. I suppose one option may be to offer our services to assist with some of the arrests as a way of getting an in, but that may involve some moral grey areas if the Mad Dogs are participating in potentially arresting innocent people and handing them over without knowing what’s going to happen to them. It also seems a bit convoluted.

Without Janku we don’t have access to the BND.

I think it was Rae that said earlier where can you hide a sub. At the time I thought well, you can submerge it, but thinking about it a little more, it’s possible that sub can’t dive. I’m not sure what shape it was in originally but we definitely put a few holes in it with the Carl Gustav so maybe we’re thinking about it the wrong way and instead of looking for Nowak, we need to be looking for the submarine. Or at least thinking about where along the coast you can hide one (or at least try to). How we do that I’m not sure, but talking to people with experience of the coast might be an option. Where’s Valeska at the moment?

On an unrelated note during the same conversation Kessler and Woermann also spoke about Father Lukasz as a candidate to be leader of Free Gdansk and this came up

Chapter 18, msg 121:
Woermann then dabs out the butt and thinks for a moment before speaking again. "If it is your man Piszceck who takes the job, he will need someone who knows how to lead an army. He doesn't. He leads people. You should consider putting him in contact with General Hawthorne, my former superior. He's suitable, though using an actual Polish national as a figurehead commander may be the right way of going about it." The German officer then explains that he won't (or can't - it's not clear) get involved with any sort of collusion between the two.

"Also more men." Waterloo's OC adds. "I can't say whether it is feasible, but maybe your Piszceck might want to consider sending a mission south. I hear there are over three hundred Polish Home Army troops marooned down there. Marooned, surrounded, and watching their perimeter shrink. Well trained and equipped veterans who don't have any friends."


I don’t think it’s something we need to be looking at right now but it is something that we should probably consider further down the line so I thought I’d throw it in here while it was fresh in my mind.
Jan Czerny
player, 335 posts
Sergent-Chef FFL
Mahatatain
Fri 25 Jan 2019
at 11:23
  • msg #194

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 193):

That pun was accidental. Honest! :)

Looking for the sub itself may be a better route to finding Nowak. Valeska's barge is very slow and only viable on rivers. I don't think that she'd take it out to sea.

A couple of other things:

 - We think that Wright is DIA and McCarthy and Ferro used to have a contact for him (if I remember correctly). Or are you saying that Wright is BND? Or am I confusing myself?

 - Why did Woermann describe General Hawthorne as his "former superior"? Do we know and have I missed something?

 - Do we know where these 300 Polish Army troops Woerman mentions are? Fuse, from memory, we discussed Jan meeting some pro NATO Polish forces somewhere near Tczew after he escaped with Valeska. Where were they?
Michael Kessler
player, 1440 posts
Hauptmann (Ger)
Dave Ross
Fri 25 Jan 2019
at 11:42
  • msg #195

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 194):

Yeah, but I’m thinking Valeska might have contacts among people that do go to sea. I can’t be sure (I’m at work so only have a limited amount of time to trawl (that pun was intended) through old threads but I think Valeska knew Nowak, so she may have connections, ones that we don't.

I know next to nothing about Wright OOC and absolutely nothing IC (I don’t think his name has ever been mentioned to Kessler) so I don’t know who or what he may be affiliated with. Karel Janku is BND and has established contact with a local BND operative (although the only people that know the full details IC are Janku and Kessler. McCarthy is, I think, aware that there’s been contact but not the full nature of said contact – again I’d need to find the relevant posts in an old thread to confirm).

I was really just mentioning BND in response to your question about whether there was anyone else we could turn to, and only to rule them out by saying that with Janku off base we have no way of contacting BND

Re: your last two questions, I’ve no idea for either. I’m fairly sure whatever happened to Hawthorne must have preceded me joining the game, but one of the more long standing players might know IC or OOC.
Jan Czerny
player, 336 posts
Sergent-Chef FFL
Mahatatain
Fri 25 Jan 2019
at 11:47
  • msg #196

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 195):

That's very interesting if Valeska knows Nowak and it's certainly worth asking her about other boat contacts. Good idea.

Regards Hawthorne, he was the original CO of the IB I believe but he was badly wounded a while ago.
Michael Kessler
player, 1441 posts
Hauptmann (Ger)
Dave Ross
Fri 25 Jan 2019
at 11:56
  • msg #197

Re: OOC Thread - 18

A thought that just occurred to me – not only do they have a sub to try and hide but a third of the League Fleet has also vanished. While I realise they may not all be in the same place that’s an awful lot of boats to try and hide. So I do think we need to change tack (ker ching, there goes another nautical pun) and start thinking about looking for the boat(s) rather than the person.
William Schmidt
player, 85 posts
CPO Boatswain (RN)
Akulaau
Fri 25 Jan 2019
at 12:18
  • msg #198

Re: OOC Thread - 18

Gerhardt fancy driving a sub?

Is there any rush on getting back in the field? Bill has been in the wild for a while and isn't exactly enthused at the prospect of getting back out there.
Jan Czerny
player, 337 posts
Sergent-Chef FFL
Mahatatain
Fri 25 Jan 2019
at 12:48
  • msg #199

Re: OOC Thread - 18

In reply to William Schmidt (msg # 198):

Fair point.

Maybe we should approach what to do next from a different angle.

How about these two questions:

1. Would you rather do something local to Gdansk or have a trip out of Gdansk?

2. Would you rather do a mission that was military in nature or a mission that was focused around salvaging/scrounging?

Once we know what the preference for the group is we can then work out what are actual option are.

Does that work as an approach?
Michael Kessler
player, 1442 posts
Hauptmann (Ger)
Dave Ross
Fri 25 Jan 2019
at 13:01
  • msg #200

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 199):

My preference would be to continue to the hunt for the Red October Nowak for reasons mentioned upthread. I think that might be best executed by switching attention to harbours / anchorages that can handle a submarine and / or several surface vessels, so I presume that’s going to mean a trip out of town eventually.
William Schmidt
player, 86 posts
CPO Boatswain (RN)
Akulaau
Fri 25 Jan 2019
at 13:08
  • msg #201

Re: OOC Thread - 18

Bill would prefer preference to stay in town and work on the compound and making friends/contacts.  Once we have a safe,comfortable and secure home base then lets go hunt the submarine.
Jan Czerny
player, 338 posts
Sergent-Chef FFL
Mahatatain
Fri 25 Jan 2019
at 13:54
  • msg #202

Re: OOC Thread - 18

William Schmidt:
Bill would prefer preference to stay in town and work on the compound and making friends/contacts.  Once we have a safe,comfortable and secure home base then lets go hunt the submarine.

To be honest this sounds like something that Fuse will handle during downtime between missions.
Jan Czerny
player, 339 posts
Sergent-Chef FFL
Mahatatain
Fri 25 Jan 2019
at 16:19
  • msg #203

Re: OOC Thread - 18

Jan Czerny:
- Do we know where these 300 Polish Army troops Woerman mentions are? Fuse, from memory, we discussed Jan meeting some pro NATO Polish forces somewhere near Tczew after he escaped with Valeska. Where were they?

Fuse,

From checking it sounds like Woerman was referring to the Polish 2nd Free Legion near Osiek. Is that correct?

Ta,

Andy
Jose Rodriguez
player, 167 posts
Spec 4 (US) Infantry
Heffe
Fri 25 Jan 2019
at 16:57
  • msg #204

Re: OOC Thread - 18

Pretty sure Zajac is from Chelm. The contact for the DIA may have been Matt Doyle?
Jan Czerny
player, 340 posts
Sergent-Chef FFL
Mahatatain
Fri 25 Jan 2019
at 17:34
  • msg #205

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 204):

I'm sure that you're right about Chelm.

Doyle was a PC before I joined the game. No idea if he was a DIA contact or not.
Fusilier
GM, 6584 posts
Your Guide
Fri 25 Jan 2019
at 17:57
  • msg #206

Re: OOC Thread - 18

Michael Kessler:
One other thing I’ll throw into the mix as an anti Soviet op – Fuse, isn’t there an airstrip somewhere that has functional helicopters?


P.G. has an old army airfield that's being used as the 42nd's cantonment. There may be one helicopter there, but it's unclear if it's stationed there as part of the 42nd GRMD assets or just a temporary deployment from Malbork (so it might not even be there anymore is what I'm saying).

All other surviving Northern Front area aviation has been consolidated at the Malbork airbase.

After that the nearest aviation is in Kaliningrad.

Jan Czerny:
Why did Woermann describe General Hawthorne as his "former superior"? Do we know and have I missed something?

Do we know where these 300 Polish Army troops Woerman mentions are? Fuse, from memory, we discussed Jan meeting some pro NATO Polish forces somewhere near Tczew after he escaped with Valeska. Where were they?


Hawthorne has been relieved due to his injuries. Whether that's permanent or not is unclear, and may even depend on who you ask.

Yes, same Home Army troops. They are further south than Tczew, in a wooded region centered on Osiek, approx. 65-70km from Gdansk.

Jose Rodriguez:
Pretty sure Zajac is from Chelm. The contact for the DIA may have been Matt Doyle?


Heffe bringing up ancient names!

Yeah, Zajak is from Chelm, one of the more vulnerable city neighborhoods. Summary:

Gdansk Police Commando
Created through the amalgamation of various neighborhood watches in the Chelm Quarter which survived the brief but bloody PACT occupation. In exchange for their loyalty, the IB has armed the GPC using stockpiled small arms which had been captured from enemy forces. The group participated in the recapture of Przejazdowo where they performed above expectation. They have since developed a reputation for aggressiveness, though perhaps recklessness too. The GPC routinely send token forces to assist other groups when the need arises.
Approximate Strength: 35
Current Allegiance(s): Gdansk International Brigade
Notes: Zajac Narutowicz is a member of this militia

Matt Doyle can be found in Normandy Company, IB. The old hands know little of him and there's never been mention of him being DIA.
This message was last edited by the GM at 17:58, Fri 25 Jan 2019.
Jose Rodriguez
player, 168 posts
Spec 4 (US) Infantry
Heffe
Fri 25 Jan 2019
at 18:57
  • msg #207

Re: OOC Thread - 18

Haha yep! Just read over some of this stuff in the last few weeks, so it's fresh in the brain. I've been taking notes as well, and my hope is to at some point put up some brief synopses of the old chapters for players to read over. It's going to be awhile though before I catch up entirely, as there is ...a lot.

Also, fun fact, the first mention I could find of the "Mad Dogs' moniker was chapter 5, msg #833, said by Varis! :)
Jan Czerny
player, 341 posts
Sergent-Chef FFL
Mahatatain
Fri 25 Jan 2019
at 19:11
  • msg #208

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 207):

Another fun fact. In just over 10 years of game play the IC time line has progressed just over 4 months.



When we're thinking of people in the city who we know does anyone still have contact with Stone?
Jan Czerny
player, 342 posts
Sergent-Chef FFL
Mahatatain
Fri 25 Jan 2019
at 19:11
  • msg #209

Re: OOC Thread - 18

In reply to Fusilier (msg # 206):

Thanks for the info Fuse.
Varis Babicevs
player, 1713 posts
Sgt (Latvia)
Raellus
Fri 25 Jan 2019
at 19:36
  • msg #210

Re: OOC Thread - 18

Jose Rodriguez:
Also, fun fact, the first mention I could find of the "Mad Dogs' moniker was chapter 5, msg #833, said by Varis! :)


I told y'all!!! ;)

Well, it looks like our next mission is searching for Nowak and the sub. Ironically, a boat would really help with this.

Searching the coastline is going to involving sneaking past/shooting through the siege lines, unless we acquire a big enough boat.

Acquiring our own boat, for reasons I've exhausted earlier, is probably not a realistic option (especially in the short-term). Fuse has confirmed this. So...

Could we perhaps rent a boat from the FL? If we do, we'll have to be careful who we ask. Or do we want to try our luck overland?

Or should we focus our efforts elsewhere?

-
This message was last edited by the player at 19:50, Fri 25 Jan 2019.
Michael Kessler
player, 1443 posts
Hauptmann (Ger)
Dave Ross
Fri 25 Jan 2019
at 19:50
  • msg #211

Re: OOC Thread - 18

In reply to Varis Babicevs (msg # 210):

My only reservation about that is that we may be seen to be effectively allying ourselves with one faction in what is, at the moment at least, a split within the FL.

Maybe we could try and track down the guy that ferried us to / from the Twins. There's a relationship there already and his vessel is up to the task - wasn't the Destiny Ascension its name? Maybe we could have a quiet chat with him (provided he's not one of the defectors)?
Varis Babicevs
player, 1714 posts
Sgt (Latvia)
Raellus
Fri 25 Jan 2019
at 19:56
  • msg #212

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 211):

I think that's worth a try. I have the same reservations about "hiring" a boat from the FL, but overland seems like a bad idea. I thought the Destiny Ascension was Nowak's hybrid sailing vessel?

-
Fusilier
GM, 6585 posts
Your Guide
Fri 25 Jan 2019
at 20:00
  • msg #213

Re: OOC Thread - 18

Destiny Ascension is the hybrid ex-science boat. Also largest working craft in Gdansk. Skipper is... I can't recall his name, but he a guy.

Arcadia is Nowak's smaller schooner.
Michael Kessler
player, 1444 posts
Hauptmann (Ger)
Dave Ross
Fri 25 Jan 2019
at 20:09
  • msg #214

Re: OOC Thread - 18

Found him...Zawadzki.

If he can be found and is agreeable I think that would be ideal. I think he knows Nowak so probably wants to know what's going on himself.

There's a description in IC Chapter 17 msg 402

quote:
The Destiny Ascension was a three masted 'tall ship', nearly fifty meters long, and built mostly of steel. Known previously as the Oceania, it was designed as a modern scientific research ship that could withstand trips into the demanding polar seas. She was the largest sea going vessel around and the pride of Gdansk. Though not armored like the League's gunboats, she could easily match their firepower. The Destiny Ascension carried a ZU-23-2 anti-aircraft system, a B-10 82mm recoilless rifle, a pair of NSV heavy machineguns, and anything else the crew might have on hand. All of her scientific equipment had been removed to free up cargo or weapon space, but everything else from the ship's old life remained. There would be no heating or lighting without the engines running, but it would be nowhere near as cramped or uncomfortable as the other boats. The Mad Dogs were given cabins, two to a room, each fitted with actual bunks and sheets.


And a pic of the ship on OOC Chapter 17 msg 96


Ferro
player, 1102 posts
CaporaleMaggior (It)
Jinnysong
Fri 25 Jan 2019
at 20:11
  • msg #215

Re: OOC Thread - 18

My "vote" is to deal with the Awakening. As much as Nowak was my earlier top concern I think we've exhausted the options as much as we should. I don't think it's worth the cost and risk of going off on a hunt and into all sorts of unknowns. What do we do even if we find her?

Sooner of later she is going to return. We can deal with it then on more favorable ground.

W.A. to me is a worthwhile and more easily attainable goal. We have a clear enemy and endstate with them. Going that way could also help us establish links with the communities there (like that one Cassidy was heading to).
Jan Czerny
player, 343 posts
Sergent-Chef FFL
Mahatatain
Fri 25 Jan 2019
at 20:49
  • msg #216

Re: OOC Thread - 18

OK, I've been thinking about this further and looking at the map and I think that Dave hit the key thing when he mentioned tracking the boats rather than trying to find Novak.

MAP HERE > https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak

 - we know that Nowak has a sub which might not be able to submerge

 - we know that about a third of the FL boats have disappeared, presumably to join with Nowak

 - we don't know how many actual boats that third is but let's guess that it's 10

 - therefore where along the coast do you have secure anchorage for a sub that needs repairs and about 10 sailing boats, particularly considering the time of year and the weather?

 - you need a sheltered anchorage, ideally a harbour with a harbour wall to protect against storms

 - that exists in Gdansk but we know that they're not in the city

 - heading west you have what looks like a jetty at Dolny Sopot and then the Polish Navy at Gdyina. Heading westwards seems unlikely if Nowak is independent.

 - heading east you have the Wisla Smiala river that quite possibly led to the refinery. The refinery is in ruins but could there have been docks there that could be used. It's worth doing some research as I would expect a refinery to have docks capable of taking a sizeable ship, though with some refineries I believe that they have an off shore pipeline to pump fuel into a tanker.

 - further east you have Sobieszewo island. From memory they were more about farming and I doubt that they have a harbour but it's worth checking out.

 - then there is the Vistula river and while that's wide I think that you need to go upstream for a while before you find some docks and those won't be big enough for a sub.

 - continuing east you then have a long beach before you get to the lagoon inlet by Baltiysk Airbase (which may now be abandoned). Unless Nowak is allied with the enemy she's not going there or past there.

 - heading north I think that the only option is Hel where the Pirates were first encountered

To me as a player there seem to be two potential candidates for where Nowak might "hide" a submarine plus other ships while she conducts repairs and gets herself organised. They are either some old docks connected to the ruined refinery or the ruins at Hel.

My suggestion is therefore that before we start hiring a boat we:

 - See if we can find out anything about the refinery having docks by talking to the locals. We can start with the Poles in the compound, in particular Aleksander as he was a fire fighter before the war and should therefore be aware of any plans to tackle blazes at the refinery.

 - If someone knows of docks at the refinery then I suggest that we take the vehicles and go and do a recce. To me there are several potential locations (without looking at a satellite image of the area which will answer the question straight away) - please look at the image below:

I think that the docks at the top are too obvious and close to both Gdansk and FL territory. The other FL vessels would probably see anything moored there anyway.

I think that the other two potential sites on the right hand side of the map are both better options and we should be able to reach them by vehicle relatively quickly. It's just a short drive (across bad terrain accepted) from the compound.


Billy 'Crack' O'Brien
player, 1170 posts
Cpl (UK) Airborne
Cymon
Fri 25 Jan 2019
at 21:16
  • msg #217

Re: OOC Thread - 18

In reply to Ferro (msg # 215):

My vote is also to deal with the "Awakening" problem.
Per Kolstrup
player, 801 posts
Oversergent (Den)
Raellus
Fri 25 Jan 2019
at 21:43
  • msg #218

Re: OOC Thread - 18


The suggestions are good, but I'm still worried that we are biting off more than we can chew. If finding Nowak/the sub is our next objective, it is going to require major investments of time, effort, and logistics, and success might not even be achievable. As Ferro pointed out, even if we do find Nowak and/or the sub, what then?

I probably sound like a broken record, but I really think taking down WA should be our next op. It's a clear-cut, achievable objective, and we currently have the capability to successfully complete it. None of that can be said for the Nowak/sub goose chase search. Furthermore, if we don't tackle WA, they might be too strong to take on in the future (IIRC, recent reports suggest that they are growing in numbers, strength, and audacity).

WA now. Nowak later.

It is possible that the Nowak/sub mission will get easier while we are taking down WA (leads will develop or she'll reveal herself). The opposite is probably not true.

-
Jose Rodriguez
player, 169 posts
Spec 4 (US) Infantry
Heffe
Fri 25 Jan 2019
at 21:45
  • msg #219

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 218):

For my two cents, I'm also in favor of taking on WA. It relieves some trade pressure for Gdansk, might help bring more Poles into the Gdansk fold, is achievable, etc.
Jan Czerny
player, 344 posts
Sergent-Chef FFL
Mahatatain
Fri 25 Jan 2019
at 21:59
  • msg #220

Re: OOC Thread - 18

OK, let's start to pull these votes together:

 - Taking out Warmia Awakening: Jinny, Cymon, Rae, Heffe

 - Tracking Nowak and the sub: Dave, Akulaau

 - Happy to go with the flow: Andy

Votes needed from: Chalkline, Mark, Cork

Please say if there is another option to be included or if I've got your choice incorrect.

Ta,

Andy.
This message was last edited by the player at 22:32, Fri 25 Jan 2019.
Gerhard Dietrich
player, 148 posts
Polizeioberkommissar
Chalkline
Fri 25 Jan 2019
at 23:11
  • msg #221

Re: OOC Thread - 18

I'll abstain as I haven't read the Warmia Awakening bit yet. Normally Gerhard is all over going to docks though.
Jan Czerny
player, 345 posts
Sergent-Chef FFL
Mahatatain
Fri 25 Jan 2019
at 23:17
  • msg #222

Re: OOC Thread - 18

Updated votes:

 - Taking out Warmia Awakening: Jinny, Cymon, Rae, Heffe

 - Tracking Nowak and the sub: Dave, Akulaau

 - Happy to go with the flow: Andy, Chalkline

Votes needed from: Mark, Cork

Please say if there is another option to be included or if I've got your choice incorrect.
John Jameson McCarthy
player, 2912 posts
Major (US) Cavalry
Mark101
Sat 26 Jan 2019
at 00:31
  • msg #223

Re: OOC Thread - 18

I think we should at least try to find were Nowak is even if we hand our findings over to the FL. Losing so much of the fishing fleet is, in my opinion, a serious threat to Gdansk's food supply.
Fusilier
GM, 6588 posts
Your Guide
Sat 26 Jan 2019
at 01:34
  • msg #224

Re: OOC Thread - 18

Michael Kessler:
@Fuse, there's still quite a lot of Riedel's gear available. Do you want to pass any of it on to Anna? (I'm presuming everyone else might struggle to fit in to the clothes)


I've removed a couple items. The rest has been placed in the stores.
Henry 'Hank' Voight
player, 189 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 26 Jan 2019
at 05:03
  • msg #225

Re: OOC Thread - 18

Billy 'Crack' O'Brien :
In reply to Ferro (msg # 215):

My vote is also to deal with the "Awakening" problem.

I would agree with this option as well
Jan Czerny
player, 346 posts
Sergent-Chef FFL
Mahatatain
Sat 26 Jan 2019
at 14:25
  • msg #226

Re: OOC Thread - 18

OK, it looks like the vote is for taking out Warmia Awakening:

 - Taking out Warmia Awakening: Jinny, Cymon, Rae, Heffe, Cork

 - Tracking Nowak and the sub: Dave, Akulaau, Mark

 - Happy to go with the flow: Andy, Chalkline

Ta,

Andy.
Jan Czerny
player, 347 posts
Sergent-Chef FFL
Mahatatain
Sat 26 Jan 2019
at 14:43
  • msg #227

Re: OOC Thread - 18

Fuse,

I thought that it was worth gathering together the details of the two trading deals so far for ease of reference.

1. Sikora Armaments:

"Buying":
16x HC Smoke
1800x 7.62mmL Link
32x 40mmS HE (local)
16x 40mmN HE (local)
6x RPG-7 HEAT
20x Sikora MRE

"Selling":
100L Diesel


2. Marketplace deal:

"Buying":
3x Gun Oil (x5 uses ea.)
100x 7.62mmL
125x 9mmM
45x 9mmP
10x 7.62mmS Mags - 30rnd capacity
3x Overwhites Set (Top & Bottom)
1x Overwhites (Bottom)
1x Civilian Parka (White)
1x Civilian Thermal Ski/Snowmobile Suit (White)
4x Equivalent materials for Overwhites sets
Materials for 50% of blackout blinds needs
8x AA Batteries
2x Field Dressings (Postwar)
25 Florin
Finder Fee

In addition it was going to include 10x 5.45mmB Mags but as these were only 30rnd capacity we don't need them and you were happy to replace them with additional Florins. You still need to tell us how many Florins though (in addition to the 25 that are already in the deal).

"Selling":
3x 57mm HE-T
1x Eyeglasses
2x RPK-74
1x M16A2/M203
1x P64 w/holster
1x Paraffin Wax Block
1x Civilian Walkie Talkie
John Jameson McCarthy
player, 2913 posts
Major (US) Cavalry
Mark101
Sat 26 Jan 2019
at 18:03
  • msg #228

Re: OOC Thread - 18

Re the LOSa and potential billeting.

The group consensus is that I'm too generous with offers s decide what you want the response to the offer to be and I'll post it up.
Michael Kessler
player, 1446 posts
Hauptmann (Ger)
Dave Ross
Sat 26 Jan 2019
at 18:30
  • msg #229

Re: OOC Thread - 18

In reply to John Jameson McCarthy (msg # 228):

Did I miss that discussion? Anyway, I'm still happy with food and board as I originally suggested (stop taking all the credit for being too generous - we can split it! lol)
Jan Czerny
player, 348 posts
Sergent-Chef FFL
Mahatatain
Sat 26 Jan 2019
at 18:42
  • msg #230

Re: OOC Thread - 18

John Jameson McCarthy:
Re the LOSa and potential billeting.

The group consensus is that I'm too generous with offers s decide what you want the response to the offer to be and I'll post it up.

I think that the deal with the LoSA is fine. I think that Fuse mentioned that we will need to renegotiate our deal with the Marians for food because we won't have enough to feed them as well but that's fine. If necessary we can trade a little diesel for food as well.

Ta,

Andy.
Per Kolstrup
player, 803 posts
Oversergent (Den)
Raellus
Sat 26 Jan 2019
at 19:16
  • msg #231

Re: OOC Thread - 18


I'm fine with the deals but the LOSA commander did raise an important point. Who'll handle our security if there's a crisis and the LOSA recalls their troops?

Also, have we ever discussed the possibility of doing a little farming at the rowing club (starting in the spring, obviously)? I don't think we have enough land to be self-sufficient, food-wise, but it would help us rely a little less on outside food sources.

-
Michael Kessler
player, 1447 posts
Hauptmann (Ger)
Dave Ross
Sat 26 Jan 2019
at 19:24
  • msg #232

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 231):

Honestly, if everyone wants to nix the idea for whatever reason and use the onsite civilians instead that's fine by me. If I remember correctly using the onsite civilians was the first suggestion but there were objections to that related to how reliable / trustworthy the civilians might be, which is why we went down the LOSA road.
This message was last edited by the player at 19:24, Sat 26 Jan 2019.
Per Kolstrup
player, 804 posts
Oversergent (Den)
Raellus
Sat 26 Jan 2019
at 19:29
  • msg #233

Re: OOC Thread - 18


I'm not trying to scupper the plan to hire on the LOSA. In fact, I may have been one of the people that originally raised objections to the using the civies for security. That, however, was when they first moved in, or in response to the suggestion to bring more into our domain. I think that we can trust the "long-time" residents by now. I'm really fine with either route- LOSA or current resident deputization- but I wanted to reiterate the point raised by the LOSA commander re jurisdiction.

-
Michael Kessler
player, 1448 posts
Hauptmann (Ger)
Dave Ross
Sat 26 Jan 2019
at 19:31
  • msg #234

Re: OOC Thread - 18

Per Kolstrup:
I'm really fine with either route- LOSA or current resident deputization

+1...
Jan Czerny
player, 349 posts
Sergent-Chef FFL
Mahatatain
Sat 26 Jan 2019
at 20:19
  • msg #235

Re: OOC Thread - 18

Per Kolstrup:
I'm fine with the deals but the LOSA commander did raise an important point. Who'll handle our security if there's a crisis and the LOSA recalls their troops?

I think that we have an understanding/SOP that when/if the LoSA commander recalls his troops the security is then taken over by the civilians in the compound. Seeing as the LoSA troops are going to have families nearby I don't think that they're going to be away longer than absolutely necessary.

I'm therefore pro the deal to have LoSA security at the compound.

Have we discussed it with Kaminski though?
Ferro
player, 1103 posts
CaporaleMaggior (It)
Jinnysong
Sat 26 Jan 2019
at 22:00
  • msg #236

Re: OOC Thread - 18

I'd say go with LOSA and feed them. Kind of hard for me to expect them to risk their lives for anything less. They get fed and housed and then they will have something to fight for if it came to that.
This message was last edited by the player at 22:00, Sat 26 Jan 2019.
Per Kolstrup
player, 805 posts
Oversergent (Den)
Raellus
Sat 26 Jan 2019
at 23:15
  • msg #237

Re: OOC Thread - 18

Jan Czerny:
I think that we have an understanding/SOP that when/if the LoSA commander recalls his troops the security is then taken over by the civilians in the compound. Seeing as the LoSA troops are going to have families nearby I don't think that they're going to be away longer than absolutely necessary.

Have we discussed it with Kaminski though?


I don't know about Kaminski.

Your suggestion re-raises a question. If we're going to train and arm civilians to act as backup in case the LOSA are recalled for some reason, why do we need the LOSA to run security in the first place? Couldn't the trained and armed civies just do it themselves?

-
Michael Kessler
player, 1449 posts
Hauptmann (Ger)
Dave Ross
Sat 26 Jan 2019
at 23:29
  • msg #238

Re: OOC Thread - 18

Jan Czerny:
I think that we have an understanding/SOP that when/if the LoSA commander recalls his troops the security is then taken over by the civilians in the compound.

This is news to me.

As far as I know there are two groups of civilians present

1. Kaminski's "employees" (for lack of a better term), i.e. those people who have lived and worked in the compound for some time and as far as I know already take their turn on sentry duty

2. The new arrivals, i.e. those listed on msg 15 of the Intel thread, who arrived on November 28 (game time) so less than a week ago (it's now either Dec 3rd or Dec 4th game time, I'm not sure which).

I don't know if we're getting the two groups confused? For the record any remarks I've made about arming civilians so they can act as a backfill security force have been referring to group 2 as as far as I know group 1 already do that job anyway.
Gerhard Dietrich
player, 149 posts
Polizeioberkommissar
Chalkline
Sat 26 Jan 2019
at 23:31
  • msg #239

Re: OOC Thread - 18

You need a good NCO cadre to train and lead the militia. Any NPCs fit that bill?
Per Kolstrup
player, 806 posts
Oversergent (Den)
Raellus
Sat 26 Jan 2019
at 23:53
  • msg #240

Re: OOC Thread - 18

Gerhard Dietrich:
You need a good NCO cadre to train and lead the militia. Any NPCs fit that bill?


How about Dietrich? I know's he's an officer, not an NCO, but his personality and skillset seem a good fit for organizing and a paramilitary unit and whipping it into shape.

Michael Kessler:
I don't know if we're getting the two groups confused?


I am. I find the time dilation effect of PbP to be a bit confusing. Two weeks in game time can take six months IRT, giving one an innacurate impression of the passage of time.

-
Jan Czerny
player, 351 posts
Sergent-Chef FFL
Mahatatain
Sun 27 Jan 2019
at 00:12
  • msg #241

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 238):

Dave,

I was meaning that we create a SOP that if the LoSA sentries are recalled then the civilians stand sentry duty instead.

And my understanding is that we can't just rely on the civilians in the compound as sentries because they have other jobs that take priority. With the LoSA troops their assignment would be a combination of training and sentry duty so it would be their primary job.

Or have I misunderstood the set up?

Andy
Gerhard Dietrich
player, 150 posts
Polizeioberkommissar
Chalkline
Sun 27 Jan 2019
at 00:26
  • msg #242

Re: OOC Thread - 18

Per Kolstrup:
How about Dietrich? I know's he's an officer, not an NCO, but his personality and skillset seem a good fit for organizing and a paramilitary unit and whipping it into shape.


That'd be okay, he's fluent in Polish
Jose Rodriguez
player, 170 posts
Spec 4 (US) Infantry
Heffe
Sun 27 Jan 2019
at 00:29
  • msg #243

Re: OOC Thread - 18

To zoom out a little, what’s the chance that the compound even gets attacked while we’re away? Is this a real threat? Are there groups in the city that actively want our little slice of post-apocalyptic heaven, to the point where they’re willing to attack a well fortified and mined position? I’m of the opinion that bringing in some LoSA troops is all well and good, but it just seems like we’re making a bigger deal about this than we might need to.
Fusilier
GM, 6589 posts
Your Guide
Sun 27 Jan 2019
at 00:30
  • msg #244

Re: OOC Thread - 18

I'll give some clarification on the civilian occupants. There are two groups.

1. Kaminski's crew and dependents.
There are about seven or eight of them, as the actual number is unclear and/or changes often. They live in the rowing club building with you, on the second floor. They work as part of the salvage business that Kaminski oversees, possible also including some... vice. They pitch in with the securities duties too, but they are employed as stated, so they aren't pulling 12 hour shifts at the gate or anything. They do what they can when they can. They are trustworthy, at least to Kaminski first, and can be considered vetted long term inhabitants.

So the above group is already doing as much as possible, even if it isn't much.

2. The settlers.
There are twenty of them of all ages. The most important thing to know about them is they do not live in the compound. They live next door in the school. Also, they are not fed by you, so many work in town in various jobs or are self employed. To pay their "rent & utilities bill" they take turns, about 2-3 of them at a time, helping out inside the compound (but remember they don't live there) running the gasifier and other menial jobs that you don't have the manpower/time to deal with. All are new arrivals, having just gotten here no more than 3 days ago at the most I believe. Message #15 in the "Intel, Maps, Comms, & Compound Info" thread provides brief bios, at least for the first thirteen of them.

Asking the settlers to do more than they already do is above and beyond the contract they have entered. So changes, such as security jobs, would need to be agreed to and negotiated.
This message was last edited by the GM at 00:32, Sun 27 Jan 2019.
Henry 'Hank' Voight
player, 191 posts
PMC /Call Sign: Devil Dog
Corkman
Sun 27 Jan 2019
at 03:14
  • msg #245

Re: OOC Thread - 18

Gerhard Dietrich:
Per Kolstrup:
How about Dietrich? I know's he's an officer, not an NCO, but his personality and skillset seem a good fit for organizing and a paramilitary unit and whipping it into shape.


That'd be okay, he's fluent in Polish

Hank might be able to help out here as well as he's pretty good in Polish and has a 10 in the  Instruction skill.  Just a suggestion...
John Jameson McCarthy
player, 2914 posts
Major (US) Cavalry
Mark101
Sun 27 Jan 2019
at 13:06
  • msg #246

Re: OOC Thread - 18

The civilians that are staying aren't the school aren't employees, as Fuse pointed out. Two are capable of providing some defence if they are attacked, but that's it.

I'd suggest that we:
1) Let the General know that the people staying with us from eth LOSA are still his people. It's a mutual thing: we get security from them being there and patrolling as they normally would when not on duty, the LOSA get the food burden spread around a bit. If there's a mobilisation, the squad would mobilise as normal.
2) That leaves us with a problem when they're away. We can offer our civilians the opportunity to learn self-defence and get access to weapons in emergencies on a voluntary basis. We can also look into employing some security from the LOSA. They must have injured members that can't patrol any more but would be able to sit watch and fight defensive actions. If they do, and we're happy that their disabilities aren't too bad, we could offer them food and accommodation in exchange for their service: they would stay with us in emergencies.
3) Fuse has given at least three hints that the supplies we have aren't secure. At the moment, it's a matter of petty theft, but that will grow if we don't do something. The LOSA will be a deterrent from the petty theft and also make other bigger time crooks think twice.
4) I don't think that the compound is under threat from larger units a present but if the battle for Gdansk comes near, it's going to be difficult to defend. We'll need to have a plan for that long term but there's not too much to worry about now.

Shall I give the General these terms: We'd be responsible for food and lodging/the LOSa are still to do their duties and if there's an emergency their priority is to rejoin the front/we'd be interested in taking on some disabled militia if they were able to stand/sit watch and help defend the school/compound in emergencies (sort of night watchmen)?

Is any or all of this OK?
Ferro
player, 1105 posts
CaporaleMaggior (It)
Jinnysong
Sun 27 Jan 2019
at 13:12
  • msg #247

Re: OOC Thread - 18

I'm ok with that Mark. I like the idea of the wounded LOSA use to help with the emergency mobilization problem.
Jan Czerny
player, 352 posts
Sergent-Chef FFL
Mahatatain
Sun 27 Jan 2019
at 13:41
  • msg #248

Re: OOC Thread - 18

In reply to John Jameson McCarthy (msg # 246):

This sounds very good to me.
Jose Rodriguez
player, 171 posts
Spec 4 (US) Infantry
Heffe
Sun 27 Jan 2019
at 15:50
  • msg #249

Re: OOC Thread - 18

Thanks for the info - that makes a lot more sense. Yep that plan sounds good to me.
Varis Babicevs
player, 1715 posts
Sgt (Latvia)
Raellus
Sun 27 Jan 2019
at 19:20
  • msg #250

Re: OOC Thread - 18


I approve.

-
Billy 'Crack' O'Brien
player, 1171 posts
Cpl (UK) Airborne
Cymon
Sun 27 Jan 2019
at 19:57
  • msg #251

Re: OOC Thread - 18

In reply to John Jameson McCarthy (msg # 246):

Yes, that sounds good.
Jan Czerny
player, 354 posts
Sergent-Chef FFL
Mahatatain
Sun 27 Jan 2019
at 21:35
  • msg #252

Re: OOC Thread - 18

Where abouts is the Warmia Awakening territory and, ideally, their HQ?

We need to work out a route, a timing plan and provisions.
Michael Kessler
player, 1451 posts
Hauptmann (Ger)
Dave Ross
Sun 27 Jan 2019
at 21:40
  • msg #253

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 252):

OOC Chapter 17 msg 862:
4) Warmia Awakening
Who are they: A sizeable cult/bandit confederacy that's east of the Vistula.
What are they to the Mad Dogs: Distant enemy
Why are they important: They're a growing menace to Gdansk's eastern trade (and the local communities)
Proposal: Attack them
What's the problem: Besides distance the area is technically in enemy territory. Malbork "controls" that region via a squadron of Polish cavalry. The cavalry are led by a respectable officer, Bajak, whom has shown some willingness to cooperate with the Mad Dogs. Since that time however, an unofficial truce is in place between Bajak and Sobieszewo (a community allied with Gdansk) which bars all Gdansk forces from operating east of the Vistula. Attacking Warmia Awakening may require violating the truce.
Note: the raid on The Twins technically violated the truce already.

Fusilier
GM, 6591 posts
Your Guide
Sun 27 Jan 2019
at 21:53
  • msg #254

Re: OOC Thread - 18

If you're willing to share knowledge of the expedition you might get some financing (aka gifted supplies). If you recall the raid on the Twins, some supplies were given in support by factions/groups that were otherwise not participating.

It's sort of a custom in Gdansk that I mentioned briefly a while ago. If someone is undertaking an expedition, such as a raid, local groups sometimes contribute supplies. There's an unspoken understanding that those who contribute in return receive a share of the spoils (the usual motivation for why it happens). Basically they invest in the operation.

Just a suggestion if you were concerned about food supplies and things like that.
This message was last edited by the GM at 21:54, Sun 27 Jan 2019.
Jan Czerny
player, 355 posts
Sergent-Chef FFL
Mahatatain
Sun 27 Jan 2019
at 21:59
  • msg #255

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 253):

Understood.

But east of the Vistula isn't much to go on. Are we looking to just capture some members of WA and interrogate them to find  out where the leadership is based?
Michael Kessler
player, 1452 posts
Hauptmann (Ger)
Dave Ross
Sun 27 Jan 2019
at 22:03
  • msg #256

Re: OOC Thread - 18

Jan Czerny:
But east of the Vistula isn't much to go on.

As far as I know that's all we've got.
Fusilier
GM, 6592 posts
Your Guide
Sun 27 Jan 2019
at 22:14
  • msg #257

Re: OOC Thread - 18

Coastal strip, stretching from east of the Vistula, up along the lagoon.

Geographically it's a long but narrow strip where they lurk. North is ocean and south is the open terrain where the Polish cavalry keeps them from settling in anywhere. So it's an west/east corridor.

If you don't find out where they are ahead of time, you ought to be able to just follow the corridor until you bump into them. I can't imagine you deploying and not being able to find them, one way or the other.
This message was last edited by the GM at 22:31, Sun 27 Jan 2019.
Jan Czerny
player, 356 posts
Sergent-Chef FFL
Mahatatain
Sun 27 Jan 2019
at 22:26
  • msg #258

Re: OOC Thread - 18

Ta. Sounds like a plan!
Per Kolstrup
player, 807 posts
Oversergent (Den)
Raellus
Sun 27 Jan 2019
at 22:57
  • msg #259

Re: OOC Thread - 18


Since we'll be operating near the coast (against the WA), maybe we'll be able to pick up some intel re Nowak.

-
Jose Rodriguez
player, 173 posts
Spec 4 (US) Infantry
Heffe
Sun 27 Jan 2019
at 23:13
  • msg #260

Re: OOC Thread - 18

Is it possible Nowak may have joined forces with WA? Perhaps she was enthralled by a charismatic leader?
Fusilier
GM, 6593 posts
Your Guide
Sun 27 Jan 2019
at 23:18
  • msg #261

Re: OOC Thread - 18

Good question but extremely unlikely. During the raid against the pirates (and then fight with WA), Nowak didn't set foot on land. so she would have had no real experience or contact with them. She left basically half way through the battle as the sub tried getting away.

and it's probably unlikely that she would have returned to the Twins, knowing the achorage is in hostile hands.
Michael Kessler
player, 1453 posts
Hauptmann (Ger)
Dave Ross
Sun 27 Jan 2019
at 23:19
  • msg #262

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 260):

It's certainly possible, but it would be out of character based on what we know of Nowak.
Jan Czerny
player, 357 posts
Sergent-Chef FFL
Mahatatain
Sun 27 Jan 2019
at 23:25
  • msg #263

Re: OOC Thread - 18

Fusilier:
If you're willing to share knowledge of the expedition you might get some financing (aka gifted supplies). If you recall the raid on the Twins, some supplies were given in support by factions/groups that were otherwise not participating.

It's sort of a custom in Gdansk that I mentioned briefly a while ago. If someone is undertaking an expedition, such as a raid, local groups sometimes contribute supplies. There's an unspoken understanding that those who contribute in return receive a share of the spoils (the usual motivation for why it happens). Basically they invest in the operation.

Just a suggestion if you were concerned about food supplies and things like that.

I'd be nervous about mentioning this WA raid to anyone but the Marians and LoSA.
Fusilier
GM, 6594 posts
Your Guide
Sun 27 Jan 2019
at 23:28
  • msg #264

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 262):

That too.
Michael Kessler
player, 1454 posts
Hauptmann (Ger)
Dave Ross
Sun 27 Jan 2019
at 23:28
  • msg #265

Re: OOC Thread - 18

We should probably ask the Marians if they will loan us a medic, even if only for the duration of the op. At the moment we don't have one.
Fusilier
GM, 6596 posts
Your Guide
Mon 28 Jan 2019
at 00:24
  • msg #266

Re: OOC Thread - 18

FYI for those interested, I've expanded msg#15 in the 'Intel, Maps, Comms, & Compound Info.' thread to cover the remaining civilians. The updated portion is the list's bottom 7.
Gerhard Dietrich
player, 151 posts
Polizeioberkommissar
Chalkline
Mon 28 Jan 2019
at 08:42
  • msg #267

Re: OOC Thread - 18

We might want to send out a scrounging team to salvage some concertina wire. Fortunately it's almost invulnerable. If we can get the back-hoe I was talking about earlier we can make some gabions, otherwise it's sand bag detail.
Jan Czerny
player, 358 posts
Sergent-Chef FFL
Mahatatain
Mon 28 Jan 2019
at 09:25
  • msg #268

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 227):

Fuse,

As you're bringing the market trip to a close shortly please can I clarify one other thing that Jan plans to do before leaving the market so that you can include it in your final turn post. Rather than bring back Florins he wants to spend them all on food to supplement the cooking of Katarzyna and some tobacco. I'm thinking food that is different to what we get via the deal with the Marians and probably raw ingredients like flour, eggs, salt, etc. We don't need vast detail about what we get but Jan thinks it's better to have food and tobacco rather than Florins.

In terms of how many Florins we have it's 25 plus those we got instead of the ten 30 round 5.45mmB mags.

Ta,

Andy
This message was last edited by the player at 10:21, Mon 28 Jan 2019.
Billy 'Crack' O'Brien
player, 1172 posts
Cpl (UK) Airborne
Cymon
Mon 28 Jan 2019
at 09:28
  • msg #269

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 259):

I thought that as well, at least in the initial intel phase of the new mission.
John Jameson McCarthy
player, 2916 posts
Major (US) Cavalry
Mark101
Mon 28 Jan 2019
at 10:22
  • msg #270

Re: OOC Thread - 18

I've posted up the offer, if I've gone to far off reservation, let me know and I'll edit the post.
Jan Czerny
player, 359 posts
Sergent-Chef FFL
Mahatatain
Mon 28 Jan 2019
at 10:32
  • msg #271

Re: OOC Thread - 18

In reply to Billy 'Crack' O'Brien  (msg # 269):

I think that the strip of land Fuse is talking about the WA controlling is along the southern side of the Vistula lagoon. As I suggested previously I doubt that Nowak would take the sub into the lagoon because of the Baltiysk Airbase but it's worth checking that.

As I said before I think that the sub is either at the ruined refinery's docks or at Hel.
Michael Kessler
player, 1455 posts
Hauptmann (Ger)
Dave Ross
Mon 28 Jan 2019
at 11:01
  • msg #272

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 271):

Is that the same refinery as the one that’s marked by the skull and crossbones on the map (‘Refinery Ruins’)? If so I think that would be challenging. You’d have to come down the Marta Wisla (past the icon marked as the Fisherman’s League bastion and various League Docks) or come down the Wisla Smiala and then take a sharp right up the Martwa Wisla and I don’t know how navigable that would be (I haven’t looked at any data regarding river depth etc but it looks like a relatively narrow channel where the two rivers meet. Also, once you’re there you have virtually no room to manoeuvre  and the only ways out are the same, so I think it would be risky.

Ditto the lagoon. As you said, you’d have to sail right past the Soviet airbase at Baltisyk, and again once you’re in the lagoon the only way out is the way that you came in, so while you have more room to manoeuvre   than the refinery offers there's a natural bottleneck and the Soviets there have aircraft, so I wouldn't rate their chances of surviving for very long. Neither of those two look like viable options to me.

Hel on the other hand has a harbour (I think) and offers access to the entire Baltic.
This message was last edited by the player at 11:03, Mon 28 Jan 2019.
Jan Czerny
player, 361 posts
Sergent-Chef FFL
Mahatatain
Mon 28 Jan 2019
at 11:02
  • msg #273

Re: OOC Thread - 18

In reply to John Jameson McCarthy (msg # 270):

Sounds good to me.
Jan Czerny
player, 362 posts
Sergent-Chef FFL
Mahatatain
Mon 28 Jan 2019
at 11:06
  • msg #274

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 272):

Did you see the map I put together? I'm thinking the two possible dock locations on the eastern side of the map.


Michael Kessler
player, 1456 posts
Hauptmann (Ger)
Dave Ross
Mon 28 Jan 2019
at 11:18
  • msg #275

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 274):

I thought I remembered seeing a map somewhere but I couldn’t find it. I tried to look back and came across the one that you put up for Dietrich to show him where the salvaged boat was and thought that was it.

I think with the southern of those two options again you’ve got a bottleneck if you want to get back out to sea. It would presumably be easy for an opposing naval force to blockade the mouth of the river where it meets the open sea. North is probably the more likely of the two, although I still think Hel would be the best option.
Jan Czerny
player, 363 posts
Sergent-Chef FFL
Mahatatain
Mon 28 Jan 2019
at 12:02
  • msg #276

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 275):

I agree that Hel is the most likely option. The refinery docks feels too close but it is possible.
Jan Czerny
player, 365 posts
Sergent-Chef FFL
Mahatatain
Mon 28 Jan 2019
at 12:43
  • msg #277

Re: OOC Thread - 18

Schmidt - Jan has a well used and beaten up coffee pot like this - https://www.amazon.co.uk/dp/B0...gid=pla-464746728666

I believe you can make espresso with them but I have no idea how good it is.
William Schmidt
player, 89 posts
CPO Boatswain (RN)
Akulaau
Mon 28 Jan 2019
at 12:52
  • msg #278

Re: OOC Thread - 18

He is looking for something like this.

http://www.google.com.au/shopp...BEgIwdPD_BwE#sgro=om
Fusilier
GM, 6597 posts
Your Guide
Mon 28 Jan 2019
at 12:54
  • msg #279

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 268):

How about one or the other, food or tobacco? 25 isn't much for both, even if you include the extra for mags as mags are quite cheap (especially when it's you paying with mags).
Jan Czerny
player, 366 posts
Sergent-Chef FFL
Mahatatain
Mon 28 Jan 2019
at 13:07
  • msg #280

Re: OOC Thread - 18

In reply to Fusilier (msg # 279):

Fair enough. Food is first choice, tobacco second.

He'll also look for the rifle etc Billy mentioned.

Akalaau - that link didn't work for me.
William Schmidt
player, 90 posts
CPO Boatswain (RN)
Akulaau
Mon 28 Jan 2019
at 23:51
  • msg #281

Re: OOC Thread - 18

Jan Czerny
player, 368 posts
Sergent-Chef FFL
Mahatatain
Mon 28 Jan 2019
at 23:56
  • msg #282

Re: OOC Thread - 18

In reply to William Schmidt (msg # 281):

That's a serious piece of kit.
Billy 'Crack' O'Brien
player, 1173 posts
Cpl (UK) Airborne
Cymon
Tue 29 Jan 2019
at 00:16
  • msg #283

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 271):

What I thought is someone at the docks must know where the other boats have been going... I assume they are not just sailing off in the hope of finding Nowak ? Either way we should do some digging about "the awakening" and Nowak at the same time.
This message was last edited by the player at 00:21, Tue 29 Jan 2019.
Jan Czerny
player, 369 posts
Sergent-Chef FFL
Mahatatain
Tue 29 Jan 2019
at 00:21
  • msg #284

Re: OOC Thread - 18

In reply to Billy 'Crack' O'Brien  (msg # 283):

Ah, apologies. I misunderstood.
Jan Czerny
player, 371 posts
Sergent-Chef FFL
Mahatatain
Tue 29 Jan 2019
at 14:44
  • msg #285

Re: OOC Thread - 18

Fuse,

When you sort out putting the trade items into the stores please note that the food has gone straight to the cook and that Jan has taken one set of overwhites for himself.

Am I ok to add that to his sheet?

Also what weight are overwhites for encumbrance purposes? Paul's site lists them as 2kg. Is that ok?

Ta,

Andy
Fusilier
GM, 6599 posts
Your Guide
Tue 29 Jan 2019
at 14:49
  • msg #286

Re: OOC Thread - 18

2kg seems heavy for what I'm familiar with. 1kg is fine.

Note the overwhite sets didn't include helmet covers. But that can be made with an old sheet and pair of scissors.
Jan Czerny
player, 372 posts
Sergent-Chef FFL
Mahatatain
Tue 29 Jan 2019
at 15:01
  • msg #287

Re: OOC Thread - 18

In reply to Fusilier (msg # 286):

Thanks.



Dear all,

If anyone is looking for something for their character to do, from reading through the details of the civilians living next to the compound there are two who it might be worth talking to for potential intel about WA or the region they are occupying:

Gustek - "Fairly knowledgeable about lands to the east."

Zdzisław - "has extensive knowledge of local region"

Ta,

Andy.
Fusilier
GM, 6600 posts
Your Guide
Tue 29 Jan 2019
at 15:03
  • msg #288

Re: OOC Thread - 18

Good spot, Andy.

FYI be aware though of potential language barriers.
Henry 'Hank' Voight
player, 192 posts
PMC /Call Sign: Devil Dog
Corkman
Tue 29 Jan 2019
at 17:21
  • msg #289

Re: OOC Thread - 18

Fusilier:
Good spot, Andy.

FYI be aware though of potential language barriers.

Hank will happily take some time to explore and try to find out about the region they're in now.  He has a decent enough Polish skill to get him started and/or improve his skill.

Happy to help with training as well...
Jan Czerny
player, 373 posts
Sergent-Chef FFL
Mahatatain
Tue 29 Jan 2019
at 17:28
  • msg #290

Re: OOC Thread - 18

We still need to resolve a couple of logistics questions for the WA mission that's starting to be planned.

1. How long will we be going for and therefore how much food do we need to take with us?

2. What other factions can we tap up for some food contributions to this mission? Just LoSA or someone else? Or are we providing all of the food ourselves?

Ta,

Andy.
Jose Rodriguez
player, 174 posts
Spec 4 (US) Infantry
Heffe
Tue 29 Jan 2019
at 17:39
  • msg #291

Re: OOC Thread - 18

Should we try to recruit some help in the endeavor as well? Or, is it possible that WA has grown to the point where we wouldn't be able to tackle them ourselves?

Presumably the WA won't be chock full of trained soldiers, so I imagine we'll be able to outgun them on an individual basis. At the same time, I'm not sure we'll be able to take on a couple hundred irregulars armed with rifles and shotguns depending on how large they've grown. Are we thinking of going for a decapitation strike?

I think if we are decided on a WA strike, there's quite a few questions that need to be answered (or at least considered) before we embark.
Ferro
player, 1106 posts
CaporaleMaggior (It)
Jinnysong
Tue 29 Jan 2019
at 17:44
  • msg #292

Re: OOC Thread - 18

From what we have seen they have numbers but not the tactics or organization ability of a military unit. Also no heavy weapons I believe.

Also regarding numbers. From what I remember they only assemble in whole when they have to. I suspect they are usually broken up into smaller camps, to make foraging/hunting easier and for loot (from banditry) to go further among them.
Ferro
player, 1107 posts
CaporaleMaggior (It)
Jinnysong
Tue 29 Jan 2019
at 17:45
  • msg #293

Re: OOC Thread - 18

We once literally drove straight through one camp.
Michael Kessler
player, 1457 posts
Hauptmann (Ger)
Dave Ross
Tue 29 Jan 2019
at 17:47
  • msg #294

Re: OOC Thread - 18

Jose Rodriguez:
Should we try to recruit some help in the endeavor as well? Or, is it possible that WA has grown to the point where we wouldn't be able to tackle them ourselves?

I think a key thing to bear in mind is this
quote:
What's the problem: Besides distance the area is technically in enemy territory. Malbork "controls" that region via a squadron of Polish cavalry. The cavalry are led by a respectable officer, Bajak, whom has shown some willingness to cooperate with the Mad Dogs. Since that time however, an unofficial truce is in place between Bajak and Sobieszewo (a community allied with Gdansk) which bars all Gdansk forces from operating east of the Vistula. Attacking Warmia Awakening may require violating the truce.

Personally I think any move against WA will need to be preceded by negotiations with the Polish Cavalry. That may - or may not - limit the size of the force we take. Perhaps the Poles may agree to a joint op if they're also being bothered by WA.
Jan Czerny
player, 375 posts
Sergent-Chef FFL
Mahatatain
Tue 29 Jan 2019
at 17:48
  • msg #295

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 291):

Agreed.

I think that we're looking at a decapitation strike because we've had intel that some people are members because of convenience and not because they are true believers. At present we don't know where their base is though so I think that the rough plan is something like:

1. Advance to contact and to capture prisoners.

2. Interrogate prisoners to find out who the WA leadership is and where they are based.

3. Assault WA leadership.

There is a lot of making it up on the fly there so I think that we need a weeks worth of rations per person coming on the mission.

How does that sound as a starting point? Please constructively criticise as appropriate.
Jose Rodriguez
player, 175 posts
Spec 4 (US) Infantry
Heffe
Tue 29 Jan 2019
at 17:49
  • msg #296

Re: OOC Thread - 18

RIP Frank.

Fun fact, Frank Benucci joined the game in an eatery near St. Mary's, and was introduced to the group by one Father George Rawlinson. Frank joined the game in Gdansk (Addendum - St.Marys), back in the summer of 2009.
Jan Czerny
player, 376 posts
Sergent-Chef FFL
Mahatatain
Tue 29 Jan 2019
at 18:02
  • msg #297

Re: OOC Thread - 18

I think that Jinny is correct in her assessment of the military capability of WA and I think that Dave is correct that negotiations with the Polish cavalry will be vital.
Henry 'Hank' Voight
player, 194 posts
PMC /Call Sign: Devil Dog
Corkman
Tue 29 Jan 2019
at 18:03
  • msg #298

Re: OOC Thread - 18

Jose Rodriguez:
RIP Frank.

Fun fact, Frank Benucci joined the game in an eatery near St. Mary's, and was introduced to the group by one Father George Rawlinson. Frank joined the game in Gdansk (Addendum - St.Marys), back in the summer of 2009.

I had a blast playing him since the beginning!

Frank was going to try and go after the Killers of Father Rawlingson when the time was available.
This message was last edited by the player at 18:04, Tue 29 Jan 2019.
Jose Rodriguez
player, 176 posts
Spec 4 (US) Infantry
Heffe
Tue 29 Jan 2019
at 18:25
  • msg #300

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 299):

Jose will need overwhites, and maybe a radio if available. He does have thermal fatigues though.

Quick question, does American webbing come standard with a knife of any kind? If not, he’ll probably also want a combat knife of some kind.

If any of these items aren’t available, I’m sure I can make due without.
Jan Czerny
player, 378 posts
Sergent-Chef FFL
Mahatatain
Tue 29 Jan 2019
at 18:29
  • msg #301

Re: OOC Thread - 18

Jose Rodriguez:
Jose will need overwhites, and maybe a radio if available. He does have thermal fatigues though.

Quick question, does American webbing come standard with a knife of any kind? If not, he’ll probably also want a combat knife of some kind.

If any of these items aren’t available, I’m sure I can make due without.

There is a load of gear about to go into the stores. I suggest that you wait until that's happened and then request gear as needed.

You will need Fuse to answer the question about American Webbing.

Ta,

Andy.



1. Which characters need overwrites?
 - Rodriguez

2. Which characters don't have cold weather clothing?
Michael Kessler
player, 1458 posts
Hauptmann (Ger)
Dave Ross
Tue 29 Jan 2019
at 18:38
  • msg #302

Re: OOC Thread - 18

Kessler and Walsh both have winter clothing.

Neither has overwhites.

I don't believe we have enough overwhites to go around so it may be best to look at issuing them according to need, e.g. a scout will probably have a greater need than a vehicle driver.
John Jameson McCarthy
player, 2917 posts
Major (US) Cavalry
Mark101
Tue 29 Jan 2019
at 18:56
  • msg #304

Re: OOC Thread - 18

If we're moving on Warmia Ascending, we need to be leaving in the morning. That means my next post needs to be a briefing.

What do we want in that briefing?

I'd guess:
Main Aim: ten day max patrol to seek and destroy the WA
Secondary Aim: If the Polish Cavalry won't let us in, where do we go?
Supplies: If we leave in the morning, we'll have to supply ourselves.
Route: I assume we'll be using the ferry again.
Personnel: Some people are injured.
Basics: Leaving so soon means leaving all the base improvements undone so we're writing cheques our asses can't cash with the local populace. Unless everyone pulled a heavy shift f ditch digging after we got back from our meetings.
Ferro
player, 1108 posts
CaporaleMaggior (It)
Jinnysong
Tue 29 Jan 2019
at 19:16
  • msg #307

Re: OOC Thread - 18

Mark,
What if we got all hands on deck, everybody out in the field with a shovel and dig like mad. Can it be done?

Ferro has no whites.
This message was last edited by the player at 19:16, Tue 29 Jan 2019.
John Jameson McCarthy
player, 2918 posts
Major (US) Cavalry
Mark101
Tue 29 Jan 2019
at 21:12
  • msg #309

Re: OOC Thread - 18

In reply to Ferro (msg # 307):

If we go like mad, yes. Zidislaw, knows the land well was also a pipe-fitter, he'll be supervising the pipe and cable laying so he can be pumped for information if people want. He's using a crutch so his role is supervisory only.
Jan Czerny
player, 382 posts
Sergent-Chef FFL
Mahatatain
Tue 29 Jan 2019
at 22:05
  • msg #312

Re: OOC Thread - 18

1. Which characters need overwrites?
 - Rodriguez
 - Kessler
 - Walsh
 - Kolstrup
 - Babicevs (if enough to go around)
 - Ferro
 - O'Brien
 - Schmidt

2. Which characters don't have cold weather clothing?
Michael Kessler
player, 1459 posts
Hauptmann (Ger)
Dave Ross
Tue 29 Jan 2019
at 22:11
  • msg #313

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 312):

Lol...you would have been better asking who didn't need overwhites.
Fusilier
GM, 6602 posts
Your Guide
Tue 29 Jan 2019
at 22:13
  • msg #314

Re: OOC Thread - 18

Andy, you'd make a fine QM. Thank you for volunteering too.

I'm going to delete threads to clean up some clutter though (no posts other than what's just summarized in your updated list.
Jan Czerny
player, 383 posts
Sergent-Chef FFL
Mahatatain
Tue 29 Jan 2019
at 22:14
  • msg #315

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 313):

Yep, you're right.

I thought that several people had them though.
Per Kolstrup
player, 810 posts
Oversergent (Den)
Raellus
Tue 29 Jan 2019
at 23:40
  • msg #316

Re: OOC Thread - 18


Will someone remind me why we need to start the anti-WA op tomorrow (IGT)?

Could we maybe spend one more day in camp to get the new security force up to speed, finish some projects (dummy mine signs), scout the fire station, connect the schoolhouse to the generator, etc.), and start the OP the next day instead? That would also give our lightly wounded teammates a bit more time to heal up.

-
Jan Czerny
player, 384 posts
Sergent-Chef FFL
Mahatatain
Tue 29 Jan 2019
at 23:47
  • msg #317

Re: OOC Thread - 18

Per Kolstrup:
Will someone remind me why we need to start the anti-WA op tomorrow (IGT)?

Could we maybe spend one more day in camp to get the new security force up to speed, finish some projects (dummy mine signs), scout the fire station, connect the schoolhouse to the generator, etc.), and start the OP the next day instead? That would also give our lightly wounded teammates a bit more time to heal up.

I think that the thought was to get on with resolving WA as quickly as possible to then get back to Gdansk to try to make more progress with Nowak.

Essentially it's a product of having a choice of two missions that could potentially start at the same time so we want to start one ASAP to hopefully minimise the delay in starting the other one.

Does that make sense?

Ta,

Andy.
Per Kolstrup
player, 811 posts
Oversergent (Den)
Raellus
Wed 30 Jan 2019
at 00:21
  • msg #318

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 317):

Yes, thanks. I'm in favor of expediency but I would like to lobby for one extra day to conduct any, if not all, of the following. This could be done on or off-screen, depending on player/GM preference.

[*]Survey the firehouse

[*]Local scouting for potential salvage

[*]Create mine field signage, plant/move mines, lay dummy mines

[*]Connect the schoolhouse to Kaminski's generator

[*]Get our new LOSA security up to speed (protocols, coordination with the Mad Dogs and the local civie auxiliaries, etc.)

[*]Liaise with various parties re the anti-WA op.

I propose this all be done off screen. Let's say that each task will take roughly half-a-day to complete, depending on how many people participate. Simply say what your PC wishes to do in either the am or pm (or both) and, if Fuse is willing, he can determine the results with a couple of dice rolls. Fuse, I think we'd be cool if your resolution post were simply a list of what got done.

How does this sound?

-
Fusilier
GM, 6603 posts
Your Guide
Wed 30 Jan 2019
at 00:24
  • msg #319

Re: OOC Thread - 18

Per Kolstrup:
I propose this all be done off screen. Let's say that each task will take roughly half-a-day to complete, depending on how many people participate. Simply say what your PC wishes to do in either the am or pm (or both) and, if Fuse is willing, he can determine the results with a couple of dice rolls. Fuse, I think we'd be cool if your resolution post were simply a list of what got done.


Yeah I'd like to do it that way too, if you proceed with it.

Note, I'd still like to have IC posts for this turn though and until then.
This message was last edited by the GM at 00:25, Wed 30 Jan 2019.
Billy 'Crack' O'Brien
player, 1175 posts
Cpl (UK) Airborne
Cymon
Wed 30 Jan 2019
at 00:30
  • msg #320

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 318):

Sounds good, Billy will spend both AM and PM working on the mine fields.
Ferro
player, 1110 posts
CaporaleMaggior (It)
Jinnysong
Wed 30 Jan 2019
at 00:43
  • msg #321

Re: OOC Thread - 18

I like the idea of expediency. But I'm with Rae on this. We could use 24 hours before deploying.

Maybe:

START: Dec 3 1300hrs
2 x 4 periods work til 2200hrs (1 hour break/meal)
2 x 4 periods sleep til 0600hrs
1 hour wake/eat til 0600hrs
2 x 4 periods work til 1300hrs (1 hour break/meal)
1 x 4 period mission prep til 1700hrs (1 hour break/meal)
2 x 4 periods sleep til 0100hrs
1 hour wake/eat til 0200hrs
DEPART FOR FERRY: Dec 5 0200hrs

This gives us:
A) 16 hours of work
B) Full rest/sleep requirements and meal times
C) Prep time
D) A day's worth of healing for those in need
E) Deployment under the cover of darkness (including ferry crossing)

* Work includes what Rae listed
This message was last edited by the player at 00:52, Wed 30 Jan 2019.
Jose Rodriguez
player, 177 posts
Spec 4 (US) Infantry
Heffe
Wed 30 Jan 2019
at 00:47
  • msg #322

Re: OOC Thread - 18

If it happens to play out that we have another day, Rodriguez would choose liaising with various parties, as I imagine that would get him more familiar with various parts of the city.
Ferro
player, 1111 posts
CaporaleMaggior (It)
Jinnysong
Wed 30 Jan 2019
at 00:54
  • msg #323

Re: OOC Thread - 18

If we don't we might come home to an empty place. We made a deal to provide electricity and they have already gone one night (or 2?) without us holding our promise.
Per Kolstrup
player, 812 posts
Oversergent (Den)
Raellus
Wed 30 Jan 2019
at 03:43
  • msg #324

Re: OOC Thread - 18


I like Ferro's suggested schedule.

Per would like to check out the fire station. I can't imagine that this would take longer than one four-hour period. He would also like to be in on mission prep.

Varis will help with hooking up the civies' electricity in the hopes of catching the eye of any of the available bachelorettes.

-
Henry 'Hank' Voight
player, 195 posts
PMC /Call Sign: Devil Dog
Corkman
Wed 30 Jan 2019
at 03:54
  • msg #325

Re: OOC Thread - 18

Billy 'Crack' O'Brien :
In reply to Per Kolstrup (msg # 318):

Sounds good, Billy will spend both AM and PM working on the mine fields.

Until needed elsewhere, Hank wifi go and help out Billy as intended.
Gerhard Dietrich
player, 152 posts
Polizeioberkommissar
Chalkline
Wed 30 Jan 2019
at 04:05
  • msg #326

Re: OOC Thread - 18

Jan Czerny:
2. Which characters don't have cold weather clothing?


Dietrich doesn't have thermal fatigues.
Jose Rodriguez
player, 178 posts
Spec 4 (US) Infantry
Heffe
Wed 30 Jan 2019
at 04:32
  • msg #327

Re: OOC Thread - 18

Just catching up a bit and realized I missed the schedule. Jose will help with digging up until there’s an opportunity to liaise.
Jan Czerny
player, 385 posts
Sergent-Chef FFL
Mahatatain
Wed 30 Jan 2019
at 09:06
  • msg #328

Re: OOC Thread - 18

In reply to Ferro (msg # 321):

I like this plan and I'm happy to delay before going on the WA mission but there is a complication that we need to consider - several of these work periods are when it's dark.

3rd Dec sunset is at 15:24
4th Dec sunrise is at 07:47 and sunset is at 15:23



Jan will go on the scouting mission to the fire station and then probably organise stuff like food for the mission as well as helping out with the LoSA guys if language skills are needed. If there's time then he will also dig.

Tosh will dig ditches the whole time.
This message was last edited by the player at 09:08, Wed 30 Jan 2019.
Michael Kessler
player, 1460 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Jan 2019
at 09:21
  • msg #329

Re: OOC Thread - 18

Does the ferry go every day or do we need to find out what its schedule is?
Jan Czerny
player, 386 posts
Sergent-Chef FFL
Mahatatain
Wed 30 Jan 2019
at 10:07
  • msg #330

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 329):

I presume that they'll have to make a special trip for us as we have 3 vehicles and that we'll have to pay accordingly.
Michael Kessler
player, 1461 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Jan 2019
at 10:13
  • msg #331

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 330):

They may not want us to cross. Remember they’re also benefiting from the ceasefire so I’d imagine we’ll need to negotiate with them first.
Gerhard Dietrich
player, 154 posts
Polizeioberkommissar
Chalkline
Wed 30 Jan 2019
at 11:26
  • msg #332

Re: OOC Thread - 18

If we have 96 man-days of rations, how many people are we feeding?
Jan Czerny
player, 387 posts
Sergent-Chef FFL
Mahatatain
Wed 30 Jan 2019
at 11:33
  • msg #333

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 331):

Are they benefiting from the ceasefire? If WA are robbing travellers coming from or going to the East then isn't that going to reduce the amount of traffic using the ferry and therefore reduce their income?
Fusilier
GM, 6604 posts
Your Guide
Wed 30 Jan 2019
at 11:40
  • msg #334

Re: OOC Thread - 18

The ferry isn't too profitable. Also now that winter has set in very few people are on the move and in need of crossing. They're an agrarian community which is how they get by more than anything.
This message was last edited by the GM at 11:40, Wed 30 Jan 2019.
Michael Kessler
player, 1462 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Jan 2019
at 11:48
  • msg #335

Re: OOC Thread - 18

Gerhard Dietrich:
If we have 96 man-days of rations, how many people are we feeding?

I’m honestly not sure. I don’t know if Kaminski’s people are drawing rations out of that. (I’m presuming they are).
Jan Czerny
player, 388 posts
Sergent-Chef FFL
Mahatatain
Wed 30 Jan 2019
at 11:51
  • msg #336

Re: OOC Thread - 18

In reply to Gerhard Dietrich (msg # 332):

I think that we need more food if we're planning on 10 days rations for everyone going. That also uses all of our preserved/canned food reserve.

I believe that the following people are going:

O'Brien
Price (NPC)
Walsh
Ferro
Dietrich
Voight (how mobile is he with his leg wounds?)
Czerny
McCarthy
Rodriguez
Kessler
Kolstrup
Andropov
Babicevs
Schmidt
Aleksander (NPC)
Anna (NPC)

That means that we currently have 6 days food for the 16 people going and we need 64 man days of food additionally to get up to 10 days per person that was mentioned as the ideal.

If we recruit a medic then we need to feed them as well.

Therefore if we can't get additional food we need to either plan to be out for a shorter period of time or take less people.

Lastly we still need to mount the AGS-17 on the second Humvee if we're taking it. This needs to added to the list of downtime activities Rae (Per) outlined.

Edit - I believe that Kaminski's people are fed separately.

And it sounds like the ferry might be non operational. What does that do to a potential route?
This message was last edited by the player at 11:52, Wed 30 Jan 2019.
Michael Kessler
player, 1463 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Jan 2019
at 11:55
  • msg #337

Re: OOC Thread - 18

Kessler will be involved in mission prep / planning. I’m presuming liaising with interested parties will form part of that as we can’t plan properly until we know for sure what resources we may be able to draw on from elsewhere. As part of that liaising he’ll be trying to contract the services of a medic for the duration of the op.

If there’s time left over he’ll work with the LOSA.

Walsh will be up for fire house scouting with Per. If there’s time left over after that he’ll lend a hand with general compound improvements.
Gerhard Dietrich
player, 155 posts
Polizeioberkommissar
Chalkline
Wed 30 Jan 2019
at 11:56
  • msg #338

Re: OOC Thread - 18

We're not going to make it through winter at this rate

EDIT: We have 6 days worth of food
This message was last edited by the player at 11:57, Wed 30 Jan 2019.
Michael Kessler
player, 1464 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Jan 2019
at 11:56
  • msg #339

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 336):

Were we able to get any of the locally produced MRE's from the arms factory people?
Fusilier
GM, 6605 posts
Your Guide
Wed 30 Jan 2019
at 11:58
  • msg #340

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 335):

Aside from Kaminski himself, no. His business covers the food needs of the crew. Kaminski eats yours though because it's better than what they have.
Michael Kessler
player, 1465 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Jan 2019
at 11:58
  • msg #341

Re: OOC Thread - 18

Gerhard Dietrich:
We're not going to make it through winter at this rate

That's one of the reasons why I think the problems with the fishing fleet are a higher priority. If there's no fishing boats putting to sea the whole of Gdansk is going to be under pressure foodwise.
This message was last edited by the player at 11:59, Wed 30 Jan 2019.
William Schmidt
player, 93 posts
CPO Boatswain (RN)
Akulaau
Wed 30 Jan 2019
at 12:01
  • msg #342

Re: OOC Thread - 18

Given that it's winter are we going to run out of food.  Shouldn't that be our primary concern?
Gerhard Dietrich
player, 156 posts
Polizeioberkommissar
Chalkline
Wed 30 Jan 2019
at 12:01
  • msg #343

Re: OOC Thread - 18

Well, we're going to have to seize food for ourselves at this rate.

If the fishing fleet is out of action the chances of buying food is probably nil. Gdansk will starve anyway, we should ensure we don't.
Jan Czerny
player, 389 posts
Sergent-Chef FFL
Mahatatain
Wed 30 Jan 2019
at 12:03
  • msg #344

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 339):

I believe those 20 locally produced MREs are in the calculations.
Jan Czerny
player, 390 posts
Sergent-Chef FFL
Mahatatain
Wed 30 Jan 2019
at 12:07
  • msg #345

Re: OOC Thread - 18

In reply to Gerhard Dietrich (msg # 343):

We have a lot of diesel that we can trade for food at expensive prices so we probably won't starve but we'll become bigger targets for those that are starving.

But Dave is right, the biggest issue for the city is the fishing fleet and solving the Novak issue so they start working again is probably more important than WA.
Michael Kessler
player, 1466 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Jan 2019
at 12:09
  • msg #346

Re: OOC Thread - 18

We do get a weekly food delivery from the Marians as payment for providing them with some security services so there is more food coming in on a regular basis, we just don’t have a particularly large stockpile. I guess you could say we’re running on a ‘just in time’ supply chain...
Ferro
player, 1112 posts
CaporaleMaggior (It)
Jinnysong
Wed 30 Jan 2019
at 12:11
  • msg #347

Re: OOC Thread - 18

I really don't think we need to take 10 days of food.
Michael Kessler
player, 1467 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Jan 2019
at 12:13
  • msg #348

Re: OOC Thread - 18

Ferro:
I really don't think we need to take 10 days of food.

Agreed.
Jan Czerny
player, 391 posts
Sergent-Chef FFL
Mahatatain
Wed 30 Jan 2019
at 12:17
  • msg #349

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 346):

Fuse,

Please can you remind us of the specifics of the deals with the Marians?

I think there is a security one which gets us free treatment at St Mary's and a second one with diesel for food.

Is that right?



How long should we plan to be out? 4 to 5 days sounds sensible to me.
Fusilier
GM, 6606 posts
Your Guide
Wed 30 Jan 2019
at 12:24
  • msg #350

Re: OOC Thread - 18

There are two deals with Tymoshenko.

1) Weekly deliveries of food. This is given in exchange for diesel. The amount is just enough to cover the week, the last day is usually very lean. So like Dave said it's 'just in time' stuff, not enough to save up. It'll also have to be renegotiated as your needs have increased.

2) Medical service (not including trading for supplies). This is provided in exchange for four men on 24 hour security duty, currently headed up by Fox.
This message was lightly edited by the GM at 12:25, Wed 30 Jan 2019.
Jan Czerny
player, 392 posts
Sergent-Chef FFL
Mahatatain
Wed 30 Jan 2019
at 12:27
  • msg #351

Re: OOC Thread - 18

In reply to Fusilier (msg # 350):

Where is Fox's team? Is it a farm somewhere that they're guarding?
Michael Kessler
player, 1468 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Jan 2019
at 12:29
  • msg #352

Re: OOC Thread - 18

Jan Czerny:
In reply to Fusilier (msg # 350):

Where is Fox's team? Is it a farm somewhere that they're guarding?

The henhouse?

Sorry...
Fusilier
GM, 6607 posts
Your Guide
Wed 30 Jan 2019
at 12:30
  • msg #353

Re: OOC Thread - 18

Yes, farm.
Jan Czerny
player, 393 posts
Sergent-Chef FFL
Mahatatain
Wed 30 Jan 2019
at 12:44
  • msg #354

Re: OOC Thread - 18

In reply to Fusilier (msg # 353):

Ta.
Michael Kessler
player, 1469 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Jan 2019
at 12:45
  • msg #355

Re: OOC Thread - 18

So what is the proposed route to get to Sobieszewo? Overland presumably - is that straightforward or does it involve potential contact(s) with Pact forces?
Ferro
player, 1113 posts
CaporaleMaggior (It)
Jinnysong
Wed 30 Jan 2019
at 12:53
  • msg #356

Re: OOC Thread - 18

Unless Valeska can be hired to drop us off on the coast and we go in stealthy by foot I think we have to drive to get over the river (via the ferry). Isn't that right?

Probably should expect some contact with a few cavalry. Good opportunity maybe to get some cooperation from them. In not they are guaranteed casualties and no help with WA.
This message was last edited by the player at 12:53, Wed 30 Jan 2019.
Michael Kessler
player, 1470 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Jan 2019
at 13:03
  • msg #357

Re: OOC Thread - 18

Yeah, I think driving is the way to do it. Warmia outnumber us so I’d prefer to have the added firepower / mobility that comes with vehicles.

I’m just not sure whether we have to go through – or at least close to - the Pact lines to get to the island (I’m thinking more the Soviets outside the City rather than the Poles)

Re the Poles, I think we have to do all we possibly can to ensure that any first contact is non hostile. Maybe the islanders have a way of getting a message to them so we can arrange a meeting before we cross. I really don’t want to find ourselves having to fight the Polish cavalry and Warmia.

Also, on a personal level it was Kessler that first established the relationship with the Poles and he’s hoping that may have long term benefits for all of Gdansk (iirc it was at least partly that relationship that got Fox back after he was captured). It really would be a shame to waste all that goodwill in a couple of firefights with Polish cavalry.
Ferro
player, 1114 posts
CaporaleMaggior (It)
Jinnysong
Wed 30 Jan 2019
at 13:07
  • msg #358

Re: OOC Thread - 18

Oh, I see what you mean now.

I would think that the other night would have had some effect on Sov patrols in the area. They got shot up pretty bad. Even if there are some guys out there probably not enough to mess with a column of armored vehicles. And we'd be too fast for any response to catch up to us from Orunia.

My opinion anyway.
Fusilier
GM, 6608 posts
Your Guide
Wed 30 Jan 2019
at 15:14
  • msg #359

Re: OOC Thread - 18

You would be at the extreme extent of the enemy patrol area. They do try to interdict and harass traffic, but mostly that between Gdansk and Przejazdowo. The West/East road to Sobieszewo is of lesser priority.

And what Ferro said. Patrol activity is going to be impacted from the action the other night. A sizable and well-armed vehicle column should be able to roll through without too much if any opposition.
Michael Kessler
player, 1472 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Jan 2019
at 15:41
  • msg #360

Re: OOC Thread - 18

It just occurred to me that there's another person on headcount for rations, the East German prisoner, Karolina.
Fusilier
GM, 6609 posts
Your Guide
Wed 30 Jan 2019
at 15:43
  • msg #361

Re: OOC Thread - 18

Right. I forgot about her as well.
John Jameson McCarthy
player, 2919 posts
Major (US) Cavalry
Mark101
Wed 30 Jan 2019
at 17:25
  • msg #362

Re: OOC Thread - 18

We have food coming in from two areas.

The first is the supplies from the Marians and the second is a delivery of fish from the docks as part of a deal we did for a pair of KPVs to go on the boats. That may dry up now if the boats aren't going out.

Everything I've been trying to do for about the last four years of playing time has been to try and secure our survival over winter, from the attack on Prjecow ?? onwards we've been securing the means to buy food and shelter. It's tough and we're living hand to mouth but that's a function of being in a besieged city in a post apocalypse game.

As for the patrol, based on other times we've gone east it has:

1) Taken a day to get to Sobiensow (we stay in the mayor's hotel)
2) We cross the next morning (I assume that we'll be delayed at this point whilst we find the Polish Cavalry and negotiate passage so I budgeted another day).
3) I gave us three days to locate a WA base and another two to follow up on the leadership.
4) That leaves us two days to get back with one for luck if we take ten days' rations. Any less and we could get stranded without grub.

The problem is the bloody rivers. It takes an age to cross them if you're prepared, this time we aren't, if we get stuck on one and need to find another way around we're eating Varis' socks.

I'm happy to stay another day, but I wouldn't be surpised if something happens. We've fallen into a nice cycle: plan mission, execute mission, recover at base and rebuild. I don't think we'll get away with riding our luck like that for much longer.

So, are we good with pushing our luck on Ferro's timetable? I'm happy to.

Let me know what roles you want and I'll knock up a post. I know Fuse is waiting on it, but I don't want to railroad people.
John Jameson McCarthy
player, 2921 posts
Major (US) Cavalry
Mark101
Wed 30 Jan 2019
at 17:37
  • msg #363

Re: OOC Thread - 18

I'm sensing a shifting of priorities here. May I point out that we voted for finding the WA.

Finding the WA means finding the WA.

There is no Plan B.
Michael Kessler
player, 1473 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Jan 2019
at 17:40
  • msg #364

Re: OOC Thread - 18

In reply to John Jameson McCarthy (msg # 363):

Maybe we should see if we can negotiate a backstop.
John Jameson McCarthy
player, 2922 posts
Major (US) Cavalry
Mark101
Wed 30 Jan 2019
at 17:53
  • msg #365

Re: OOC Thread - 18

There can be no backstop. No patrol is better than a soft patrol.
John Jameson McCarthy
player, 2923 posts
Major (US) Cavalry
Mark101
Wed 30 Jan 2019
at 17:59
  • msg #366

Re: OOC Thread - 18

I apologise to all non-Brits.

For everything, I'm sorry.

But especially Boris Johnson.

I'm really sorry about Boris.
Jan Czerny
player, 394 posts
Sergent-Chef FFL
Mahatatain
Wed 30 Jan 2019
at 18:57
  • msg #367

Re: OOC Thread - 18

1. Which characters need overwrites?
 - Rodriguez
 - Kessler
 - Walsh
 - Kolstrup
 - Babicevs (if enough to go around)
 - Ferro
 - O'Brien
 - Schmidt

2. Which characters don't have cold weather clothing?
 - Dietrich

Any more?
Michael Kessler
player, 1475 posts
Hauptmann (Ger)
Dave Ross
Thu 31 Jan 2019
at 00:04
  • msg #368

Re: OOC Thread - 18

OK, last time we tried to sort everyone into squads we didn't really get far. How is this for a first draft, at least for this op?

Mounted Ops

Humvee #1 ('Old' Humvee)
- Scout
Ferro - driver
Kolstrup - vehicle commander / SNCO
Czerny
Walsh
Rodriguez

• Gunner TBC out of Czerny, Walsh, and Rodriguez
• Also carries the locally manufactured anti tank weapon - I think Rodriguez had already volunteered to carry that.

Humvee #2 ('New' Humvee aka Frankenhumvee) -  Command
O'Brien - driver
McCarthy - vehicle commander / CO
Anna (NPC)
Babicevs

Fairly self explanatory. For the benefit of the new people
• Anna is a mute and responds best to McCarthy so is generally assigned with him
• Babicevs usually serves as McCarthy's bodyguard
• If we acquire a medic s/he can slot in here
• Does this Humvee have a weapon? I don't know.

BTR 80 (Der Krokodil) - Fire Support
Aleksandr (NPC) - driver
Price - gunner (NPC)
Kessler - vehicle commander / XO

Dietrich
Voight
Andropov
Schmidt

• If everyone dismounts Kessler will go to where he's most needed with Aleksandr and Price will attach himself to Dietrich's squad
• I think Schmidt has an MG for dismounted ops?
• We can put an RPG 7 in the BTR if anyone is skilled in its use?

It's far from perfect but with our relatively limited numbers I don't think we're going to get perfect. Note I've also tried to split it so that people with multiple PC's don't have both PC's in the same vehicle and thus end up talking to themselves.

Dismounted Ops

If the entire unit plans to operate from the outset in a dismounted role it's probably slightly more simple

Command group
McCarthy
Kessler
Anna (NPC)
Dietrich

Squad 1
Kolstrup - Squad leader
Ferro
Walsh
Rodriguez
Andropov
Price (NPC)

Squad 2
Czerny - Squad leader
O'Brien
Babicevs
Schmidt
Voight
Aleksandr (NPC)

Not deploying
Fischer
Lines

Feel free to suggest changes, I'm just trying to start it off. If I've missed anyone off, I'm sorry, it wasn't intentional, my excuse is that I'm doing this at midnight.

EDIT. It obviously doesn't include the bloke that's just turned up at the gate in the event that he's joining us.

EDIT 2. I believe the optimum is three rifle squads (not including command). That's possible but with the numbers we've got it's either 2 x 6 man or 3 x 4 man, e.g.

Squad 1
Kolstrup - Squad leader
Rodriguez
Andropov
Price (NPC)

Squad 2
Czerny - Squad leader
O'Brien
Schmidt
Aleksandr (NPC)

Squad 3
Ferro - Squad leader
Walsh
Babicevs
Voight
This message was last edited by the player at 00:13, Thu 31 Jan 2019.
Jan Czerny
player, 396 posts
Sergent-Chef FFL
Mahatatain
Thu 31 Jan 2019
at 00:15
  • msg #369

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 368):

One of the suggested downtime actions is that someone (Schmidt I think) build a mount on the second Humvee for the AGS-17. I really think that we need to do this.

It terms of AT weapons I think that we now have four:
 - Rodriguez has the locally produced one
 - There is also the Carl Gustav and two RPG-7s. I'd suggest putting the Carl Gustav in the BTR and a RPG-7 in each of the Humvees.

In terms of MGs I think that Schmidt was going to be assigned the MAG-58 but we should now have enough ammo to make the PKM worth bringing as well (as well as putting a load of ammo on the BTR). Does anyone want to volunteer to switch out to being a machinegunner and to carry the PKM?
Jan Czerny
player, 397 posts
Sergent-Chef FFL
Mahatatain
Thu 31 Jan 2019
at 00:18
  • msg #370

Re: OOC Thread - 18

Who else wants to come on a quick patrol to look at the Fire Station to the NW of the compound? Per and Jan are going and it might be a good opportunity for a couple of the new recruits to come along as well, probably Schmidt and Rodriguez. What do you think?

Ta,

Andy.
Michael Kessler
player, 1476 posts
Hauptmann (Ger)
Dave Ross
Thu 31 Jan 2019
at 00:22
  • msg #371

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 370):

Walsh volunteered but if others want to go instead I'm fine with him not going

Michael Kessler:
Kessler will be involved in mission prep / planning. I’m presuming liaising with interested parties will form part of that as we can’t plan properly until we know for sure what resources we may be able to draw on from elsewhere. As part of that liaising he’ll be trying to contract the services of a medic for the duration of the op.

If there’s time left over he’ll work with the LOSA.

Walsh will be up for fire house scouting with Per. If there’s time left over after that he’ll lend a hand with general compound improvements.

Jan Czerny
player, 398 posts
Sergent-Chef FFL
Mahatatain
Thu 31 Jan 2019
at 00:28
  • msg #372

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 371):

Apologies - I missed that.

Per, Jan, Walsh are going to the old Fire Station. Anyone else want to join in?
Gerhard Dietrich
player, 158 posts
Polizeioberkommissar
Chalkline
Thu 31 Jan 2019
at 00:28
  • msg #373

Re: OOC Thread - 18

Dietrich will go after his talk. Is anyone taking a manpack radio?
Jose Rodriguez
player, 180 posts
Spec 4 (US) Infantry
Heffe
Thu 31 Jan 2019
at 00:30
  • msg #374

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 370):

Sure. Rodriguez can do that instead of liaising. I figure digging and anything that will allow him to see more of the city would be in his interest.
Varis Babicevs
player, 1717 posts
Sgt (Latvia)
Raellus
Thu 31 Jan 2019
at 00:30
  • msg #375

Re: OOC Thread - 18

Jan Czerny:
It terms of AT weapons I think that we now have four:
 - Rodriguez has the locally produced one
 - There is also the Carl Gustav and two RPG-7s. I'd suggest putting the Carl Gustav in the BTR and a RPG-7 in each of the Humvees.


Per returned the M72A4 LAW to stores. Varis will carry it, if no one else wants to. He's itching to kill an AFV.

-
Per Kolstrup
player, 814 posts
Oversergent (Den)
Raellus
Thu 31 Jan 2019
at 00:37
  • msg #376

Re: OOC Thread - 18

Gerhard Dietrich:
Dietrich will go after his talk. Is anyone taking a manpack radio?


To recon the fire station? It's only about 1km away. Per's got a AN/PRC-139 so there's no need to bring a manpack along unless Dietrich wants to lug it around.

-
Henry 'Hank' Voight
player, 196 posts
PMC /Call Sign: Devil Dog
Corkman
Thu 31 Jan 2019
at 01:42
  • msg #377

Re: OOC Thread - 18

Jan Czerny:
Who else wants to come on a quick patrol to look at the Fire Station to the NW of the compound? Per and Jan are going and it might be a good opportunity for a couple of the new recruits to come along as well, probably Schmidt and Rodriguez. What do you think?

Ta,

Andy.

If Hank had not already volunteered to help out Billy, he would take the walk and try to stretch out his leg a bit before the upcoming Op.
Jose Rodriguez
player, 182 posts
Spec 4 (US) Infantry
Heffe
Thu 31 Jan 2019
at 06:45
  • msg #378

Re: OOC Thread - 18

Out of curiosity, are there any sewer systems that run under the compound? If there are, it might be worth mapping them out to see if they intersect with some that run under the fire station.
Jan Czerny
player, 399 posts
Sergent-Chef FFL
Mahatatain
Thu 31 Jan 2019
at 08:39
  • msg #379

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 378):

I don't think that we know.

It was a rowing club though so my guess is not.
Gerhard Dietrich
player, 159 posts
Polizeioberkommissar
Chalkline
Thu 31 Jan 2019
at 08:45
  • msg #380

Re: OOC Thread - 18

Just as a note from a guy who once designed sewers and stormwater drains, they are bigger nearest their outfall (ie: the river)

Gdansk would be a nightmare as it's very flat. This means that there's very little gradient in them; they'd be prone to blockage and flooding. It's also possible they'd be frozen.

Here's some data on Gdansk sewers

http://www.portgdansk.pl/m-eve...nsks-sanitary-system

http://www.helsinki.fi/enviroh...icles/Gdansk2001.pdf
Gerhard Dietrich
player, 160 posts
Polizeioberkommissar
Chalkline
Thu 31 Jan 2019
at 10:40
  • msg #381

Re: OOC Thread - 18

On a tangent.

Do we have any intel on Wisłoujście Fortress?

https://en.wikipedia.org/wiki/...uj%C5%9Bcie_Fortress
Jan Czerny
player, 400 posts
Sergent-Chef FFL
Mahatatain
Thu 31 Jan 2019
at 10:48
  • msg #382

Re: OOC Thread - 18

In reply to Gerhard Dietrich (msg # 381):

Isn't that the location marked as "Fisherman's League Bastion" on the campaign map?
Gerhard Dietrich
player, 161 posts
Polizeioberkommissar
Chalkline
Thu 31 Jan 2019
at 10:52
  • msg #383

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 382):

Ahh nuts! I checked the write up and forgot the map.

That would have been a great compound if we ever had to move.
Jan Czerny
player, 402 posts
Sergent-Chef FFL
Mahatatain
Thu 31 Jan 2019
at 11:08
  • msg #384

Re: OOC Thread - 18

In reply to Gerhard Dietrich (msg # 383):

Yea. Agreed on that.

A lot of the best locations are already being used as Gdansk has never been abandoned and the factions have been competing/fighting for the whole of the war. The compound is hardly ideal as a base (in terms of defense) but once you start moving further into the city you're into neighbourhoods where someone else is in control. One of the advantages of the compound is that it's outside of the control of anyone else.

Fuse - what was the old fort towards the western side of Gdansk that we fought a battle near/in during the assault of the city by PACT forces? The battle where Leg sidelined my character Mitch in a vehicle ("as he's a machine gunner") so I had no character to play and had to take over Rooke. Was it at Fort Grodzisko? Whatever the name of the location it always struck me as a potential base should we need to move but we have no idea whether it's now occupied or not.

Ta,

Andy.
Fusilier
GM, 6612 posts
Your Guide
Thu 31 Jan 2019
at 11:28
  • msg #385

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 384):

Yes, that one. I can't recall who is there now but someone is.
Gerhard Dietrich
player, 162 posts
Polizeioberkommissar
Chalkline
Thu 31 Jan 2019
at 11:29
  • msg #386

Re: OOC Thread - 18

Fort Grodzisko?
Jan Czerny
player, 403 posts
Sergent-Chef FFL
Mahatatain
Thu 31 Jan 2019
at 12:14
  • msg #387

Re: OOC Thread - 18

Ta Fuse.



In reply to Gerhard Dietrich (msg # 386):

https://pl.wikipedia.org/wiki/Grodzisko_(Gda%C5%84sk)
Michael Kessler
player, 1477 posts
Hauptmann (Ger)
Dave Ross
Thu 31 Jan 2019
at 12:33
  • msg #388

Re: OOC Thread - 18

Jan Czerny:
One of the suggested downtime actions is that someone (Schmidt I think) build a mount on the second Humvee for the AGS-17. I really think that we need to do this.

OK, agreed we should do this but is it actually happening IC, i.e. does Fuse need to rule on whether it was successful?


Jan Czerny:
It terms of AT weapons I think that we now have four:
 - Rodriguez has the locally produced one
 - There is also the Carl Gustav and two RPG-7s. I'd suggest putting the Carl Gustav in the BTR and a RPG-7 in each of the Humvees.

Agreed. While I don't think we expect Warmia to have armoured vehicles, none of our anti armour weapons do us much use if we leave them behind - it's better to have and not need than need and not have.


Jan Czerny:
In terms of MGs I think that Schmidt was going to be assigned the MAG-58 but we should now have enough ammo to make the PKM worth bringing as well (as well as putting a load of ammo on the BTR). Does anyone want to volunteer to switch out to being a machinegunner and to carry the PKM?

Let's try and finalise that sort of stuff once we get the team breakdowns sorted - I there's still a few questions that need answered concerning that.

- Do we want 2 larger squads or 3 smaller squads?
- Can we recruit a medic?
- Do we need to factor in the guy that's just showed up at the gate?
- How mobile is Voight? (i.e. might it be better to switch him from a dismounted role to a vehicle role were possible)

There's probably other things as well.

Also, this Gustek fella may be useful as a guide (he has knowledge of lands to the east and is currently unemployed - do we think there's value in asking him if he wants to come as a guide? Presumably he would want payment and we'd need to feed him.

quote:
Gustek, male, 53.
Prewar trade: Heavy Equipment Operator
Former employee at Gdansk's coal powered electric plant. An early war airstrike resulted in injuries that excused him from the call up of army reservists and thus avoiding combat. By the time the nuclear phase had come about, Gustek served as a civilian guard helping oversee the rationing of coal at the otherwise ruined plant (incidentally as part of a group that would later form the MU's armed paramilitaries). More recently he has worked as a seasonal farm hand and is currently living off his payment. Fairly knowledgeable about lands to the east.

This message was last edited by the player at 12:34, Thu 31 Jan 2019.
Fusilier
GM, 6613 posts
Your Guide
Thu 31 Jan 2019
at 12:39
  • msg #389

Re: OOC Thread - 18

Michael Kessler:
OK, agreed we should do this but is it actually happening IC, i.e. does Fuse need to rule on whether it was successful?


Yes, and two rolls will be necessary. One to find suitable materials (scrounging) and one for the work (machinist), assuming the first roll is successful.
This message was last edited by the GM at 12:41, Thu 31 Jan 2019.
Jan Czerny
player, 404 posts
Sergent-Chef FFL
Mahatatain
Thu 31 Jan 2019
at 16:01
  • msg #390

Re: OOC Thread - 18

In reply to Fusilier (msg # 389):

OK, rather than scrounging the materials would either of these be possible:

 - Cannibalise the Pact Medium (AGS-17) Tripod to permanently mount the AGS-17 on the second Humvee

 - Cannibalise the AA Tripod Mount with the DKHK Heavy Machinegun to permanently mount the DKHK on the second Humvee

If both are possible then we'll need to decide on which one to do.

Ta,

Andy.
Fusilier
GM, 6614 posts
Your Guide
Thu 31 Jan 2019
at 16:08
  • msg #391

Re: OOC Thread - 18

That doesn't change that you need to manufacture an adapter for the weapon (or parts of the mounts) to fit the vehicle. They are not compatible.
This message was last edited by the GM at 16:09, Thu 31 Jan 2019.
Jan Czerny
player, 405 posts
Sergent-Chef FFL
Mahatatain
Thu 31 Jan 2019
at 16:29
  • msg #392

Re: OOC Thread - 18

In reply to Fusilier (msg # 391):

So we still need to scrounge something. Who volunteers to try to do that?

Also what should we mount on the 2nd Humvee? The AGS-17 or the machinegun? Fuse - it says DKHK in the stores thread but is that a typo and it's actually a DShK?

Ta,

Andy.
Fusilier
GM, 6615 posts
Your Guide
Thu 31 Jan 2019
at 16:39
  • msg #393

Re: OOC Thread - 18

Yes, typo.
Michael Kessler
player, 1478 posts
Hauptmann (Ger)
Dave Ross
Thu 31 Jan 2019
at 16:42
  • msg #394

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 392):

What about the BTR 60? I know it has no gun and has already been partly stripped but it might have some useful parts in its turret.
This message was lightly edited by the player at 16:42, Thu 31 Jan 2019.
Jan Czerny
player, 406 posts
Sergent-Chef FFL
Mahatatain
Thu 31 Jan 2019
at 16:45
  • msg #395

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 394):

Good idea.
Jose Rodriguez
player, 183 posts
Spec 4 (US) Infantry
Heffe
Thu 31 Jan 2019
at 16:51
  • msg #396

Re: OOC Thread - 18

I’d be in favor of towing the BTR 60 to the compound for use as a static defensive component. Armor is armor, and even if we use it as more of a gabion / fire position, it’s not a bad idea (assuming Kaminski would be okay with it). Perhaps we could even try mounting the Dshk or the ags-17 to it (whichever doesn’t go on the Humvee)?
Michael Kessler
player, 1479 posts
Hauptmann (Ger)
Dave Ross
Thu 31 Jan 2019
at 16:57
  • msg #397

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 396):

Agreed.
Varis Babicevs
player, 1718 posts
Sgt (Latvia)
Raellus
Thu 31 Jan 2019
at 17:11
  • msg #398

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 396):

I like! Good thinking.

-
Jose Rodriguez
player, 184 posts
Spec 4 (US) Infantry
Heffe
Thu 31 Jan 2019
at 17:23
  • msg #399

Re: OOC Thread - 18

In that case, this would be my recommendation:

1. Attach the AGS to the 2nd Humvee. The fire support nature of the weapon would complement the M2HB on the other Humvee nicely and provide us with some extra tactical flexibility.

2. Tow the BTR-60 shell back to the compound after securing Kaminski's approval. Position it inside the main gate for added defense in depth (I'm not sure of what is inside the compound right now outside of the description in the intel and comms thread. Could we position it so that vehicles would have to steer around it after entering the main gate?). Then, we add the DSHK to it. It would add a lot to our defensive firepower at the compound, and given that we have some civvies living not terribly far, would hopefully help prevent any unintended casualties were any major firefight to break out.
Fusilier
GM, 6616 posts
Your Guide
Thu 31 Jan 2019
at 17:26
  • msg #400

Re: OOC Thread - 18

Unless you mean propping up the DSHK (on its AA mount) on the vehicle's deck, actually mounting the gun in the turret will be easier said than done. Just as a heads up.

Kaminski will not object though.
Jose Rodriguez
player, 185 posts
Spec 4 (US) Infantry
Heffe
Thu 31 Jan 2019
at 17:51
  • msg #401

Re: OOC Thread - 18

In reply to Fusilier (msg # 400):

Would it be easier to pull the turret entirely and then figure out a way to add the weapon to the turret collar? It would provide a bit less protection that way, but might be more feasible? We could also reinforce anything BTR related with sandbags.

Some disclaimers:
1. I have no idea how much the turret on a BTR60 weighs. Maybe 1000kg?
2. Do we even have the equipment at the compound to do a job like this? Presumably we'd need some wheeled vehicle tools and some kind of large, heavy-duty hoist?
Henry 'Hank' Voight
player, 197 posts
PMC /Call Sign: Devil Dog
Corkman
Thu 31 Jan 2019
at 17:53
  • msg #402

Re: OOC Thread - 18

Michael Kessler:
- Do we want 2 larger squads or 3 smaller squads?
- Can we recruit a medic?
- Do we need to factor in the guy that's just showed up at the gate?
- How mobile is Voight? (i.e. might it be better to switch him from a dismounted role to a vehicle role were possible)

I think we should go with three [3] squads

Voight has a minimal skill in Trauma Aid (level 1) and a total skill number of 9.  He's no expert but, with some possible training and getting their hands on some medical books, he could cross train in that area if the group is interested in going that route?  Might be cheaper for us to invest training him than hiring someone else for the role?  Would it be worth it to temporarily train him (or another)?  Could he be volunteered at St. Mary's in a nurse or intern role to help out and offer our services for training?

If his leg is OK, he would prefer to stay on the ground.  If not, he would accept the mounted role for this mission.
Fusilier
GM, 6617 posts
Your Guide
Thu 31 Jan 2019
at 18:00
  • msg #403

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 401):

Yes, that would be easier from a technical viewpoint. Once the turret and the guts underneath it are removed you'll have a space to put the AA mount down into. The gunner stays on the deck, but doesn't need to stand since most of the mount is lower now.

For some protection you can just build up on the front of the vehicle's deck.
Jan Czerny
player, 407 posts
Sergent-Chef FFL
Mahatatain
Thu 31 Jan 2019
at 18:03
  • msg #404

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 401):

Re the tools I believe that Kaminski has what we need.
Michael Kessler
player, 1480 posts
Hauptmann (Ger)
Dave Ross
Thu 31 Jan 2019
at 18:04
  • msg #405

Re: OOC Thread - 18

In reply to Fusilier (msg # 403):

Could you then use the turret separately as a sort of pill box if you put it on something to give it some height and protect the operator? Maybe arm it with a PK?
Fusilier
GM, 6618 posts
Your Guide
Thu 31 Jan 2019
at 18:10
  • msg #406

Re: OOC Thread - 18

No, BTR turrets are really small. It's basically the upper dome of R2-D2.
This message was last edited by the GM at 18:11, Thu 31 Jan 2019.
Michael Kessler
player, 1481 posts
Hauptmann (Ger)
Dave Ross
Thu 31 Jan 2019
at 18:12
  • msg #407

Re: OOC Thread - 18

In reply to Fusilier (msg # 406):

In which case my follow up question is can the turret be fitted to the second Humvee? :)
Fusilier
GM, 6619 posts
Your Guide
Thu 31 Jan 2019
at 18:15
  • msg #408

Re: OOC Thread - 18

Not on its own. It would need some major design and building.
Varis Babicevs
player, 1719 posts
Sgt (Latvia)
Raellus
Thu 31 Jan 2019
at 19:22
  • msg #409

Re: OOC Thread - 18


Even without a heavy weapon, the BTR hull can be an effective pillbox. It's got rifle ports (two a side, IIRC), and a MG'er can use one of the roof air-guard hatches. We can leave the turret in place and mount a Quaker gun (a decoy) as a deterrent.

-
John Jameson McCarthy
player, 2925 posts
Major (US) Cavalry
Mark101
Thu 31 Jan 2019
at 20:46
  • msg #410

Re: OOC Thread - 18

If we can, I'd prefer to keep the DsHK tripod mounted for the moment. It's a way of adding more firepower at the school and in case of a surprise attack on the compound from the bridge, the roof of the school is a good way to get enfilading fire from above on the bridge deck.

Using the BTR as a pillbox is great. I'd suggest leaving the turret on, if nothing else the top can be used to rest a bipod on and the turret would provide a little cover for someone standing in an airguard hatch.

If we sandbag it, we do it in a way that it looks like the vehicle can be driven out backward. Let's keep people guessing as to if it's working or not.

As an aside, Tom can probably look at the PKM and see if here's a way of stripping it down to use as a co-ax unless we do decide tocarry the PKM as an additional machinegun.
Jose Rodriguez
player, 186 posts
Spec 4 (US) Infantry
Heffe
Thu 31 Jan 2019
at 21:32
  • msg #411

Re: OOC Thread - 18

In reply to John Jameson McCarthy (msg # 410):

That all sounds solid. I like the idea of mounting the PKM - so long as the vehicle houses a machine gun of some type it will still be helpful, regardless of mg type. So far as I can find, it appears as though the BTR 60 also has a manual turret traverse as well, so keeping the turret on should offer some solid protection for the gunner.
Varis Babicevs
player, 1720 posts
Sgt (Latvia)
Raellus
Thu 31 Jan 2019
at 21:50
  • msg #412

Re: OOC Thread - 18


I imagine that removing the KPV isn't that difficult and the aperture is large enough that a PKM or equivalent would easily fit (we wouldn't even need to mount it).

When we have time, we can build a "garage roof" for it to provide overhead cover.

It'll need to be parked side-on so that the firing ports and air-guard hatches can be used to maximum effect. This will also shelter the main entrance/exit.

-
Jose Rodriguez
player, 187 posts
Spec 4 (US) Infantry
Heffe
Thu 31 Jan 2019
at 22:25
  • msg #413

Re: OOC Thread - 18

In reply to Varis Babicevs (msg # 412):

Agreed on the side-on approach. Maybe with the front facing the raised road to the NW, and as others have mentioned with the rear unsandbagged so that it appears mobile.
Billy 'Crack' O'Brien
player, 1178 posts
Cpl (UK) Airborne
Cymon
Thu 31 Jan 2019
at 22:54
  • msg #414

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 413):

I would suggest that we also raise it up on blocks so as to give the impression it still has wheels. Also we could dig a bunker of sorts underneath to give us another firing position at some point.
Jan Czerny
player, 408 posts
Sergent-Chef FFL
Mahatatain
Thu 31 Jan 2019
at 23:06
  • msg #415

Re: OOC Thread - 18

Fusilier:
There's a vehicle bay housing a BTR-60 as its sole occupant. The stripped vehicle is missing its armament, radio, and engine. Tanks for welding gases are present but empty. A couple tools and unidentifiable parts are scattered here and there, but there's probably a better collection at the compound.

From the description of the BTR-60 the KPV has already been removed so the aperture has already been cleared to fire another machine gun through.

With regards to wheels they're not listed as being removed (IC Jan was checking them) so it may be unnecessary to raise it up on blocks. Saying that though if the wheels are usable they will be good salvage so putting it on blocks might be a great idea anyway.

Additionally does anyone know if BTR-60 wheels can be used as spares for a BTR-80?
Jose Rodriguez
player, 188 posts
Spec 4 (US) Infantry
Heffe
Thu 31 Jan 2019
at 23:27
  • msg #416

Re: OOC Thread - 18

This might be a long shot, but does the BTR 60 have a working nbc overpressure protection system? If so, perhaps we could replace the one in the btr80?
Jan Czerny
player, 409 posts
Sergent-Chef FFL
Mahatatain
Thu 31 Jan 2019
at 23:55
  • msg #417

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 416):

That is potentially a genius idea.

We need to tow it back to the compound and fully examine it. Even as just a wreck to convert into a pill box it's a good find.

Those few tools will also be useful as spares but is there any value in the empty tanks for welding gasses? If we can't think of a use for them then the MU might buy them.
Per Kolstrup
player, 817 posts
Oversergent (Den)
Raellus
Fri 1 Feb 2019
at 00:16
  • msg #418

Re: OOC Thread - 18

Jan Czerny:
Those few tools will also be useful as spares but is there any value in the empty tanks for welding gasses? If we can't think of a use for them then the MU might buy them.


IIRC, in the film, The African Queen, Humphrey Bogart turned a pair of large oxygen tanks into contact-detonated torpedos.

-
This message was last edited by the player at 00:17, Fri 01 Feb 2019.
Billy 'Crack' O'Brien
player, 1179 posts
Cpl (UK) Airborne
Cymon
Fri 1 Feb 2019
at 00:22
  • msg #419

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 418):

They have been used as spigot mortar rounds in Syria.
Varis Babicevs
player, 1721 posts
Sgt (Latvia)
Raellus
Fri 1 Feb 2019
at 00:56
  • msg #420

Re: OOC Thread - 18

In reply to Billy 'Crack' O'Brien  (msg # 419):

Interesting. In any case, I bet Sikora [sic] would be willing to trade some ammo for them.

@ALL: Will y'all do me a favor, please? I want to imagine your PCs with accuracy. If you haven't lately, will you please update your PC description with his/her current kit (fatigues, LBE, body armor, headgear, etc.)? I would really appreciate it. I just updated the descriptions for Varis & Per.

Thanks!

-
Henry 'Hank' Voight
player, 199 posts
PMC /Call Sign: Devil Dog
Corkman
Fri 1 Feb 2019
at 02:25
  • msg #421

Re: OOC Thread - 18

In reply to Varis Babicevs (msg # 420):

I will try and don't hate this weekend for you Rae.
Gerhard Dietrich
player, 163 posts
Polizeioberkommissar
Chalkline
Fri 1 Feb 2019
at 03:39
  • msg #422

Re: OOC Thread - 18

Jan Czerny:
Additionally does anyone know if BTR-60 wheels can be used as spares for a BTR-80?

The wheels on the BTR series didn't change until after 2000
Jan Czerny
player, 410 posts
Sergent-Chef FFL
Mahatatain
Fri 1 Feb 2019
at 09:24
  • msg #423

Re: OOC Thread - 18

In reply to Gerhard Dietrich (msg # 422):

Good knowledge.

Fuse, please can you clarify the status of the wheels on the BTR-60?

Ta,

Andy
Jan Czerny
player, 411 posts
Sergent-Chef FFL
Mahatatain
Fri 1 Feb 2019
at 19:53
  • msg #424

Re: OOC Thread - 18

1. Which characters need overwrites?
 - Rodriguez
 - Kessler
 - Walsh
 - Kolstrup
 - Babicevs (if enough to go around)
 - Ferro
 - O'Brien
 - Schmidt

2. Which characters don't have cold weather clothing?
 - Dietrich
 - Kolstrup

Any more?

Ta,

Andy
Fusilier
GM, 6621 posts
Your Guide
Fri 1 Feb 2019
at 19:54
  • msg #425

Re: OOC Thread - 18

Michael Kessler:
- How mobile is Voight? (i.e. might it be better to switch him from a dismounted role to a vehicle role were possible)


Voight has been shot in the same leg twice so a dismounted role is not practical. Really, the PC ought to be left behind to recover but, it's a game and that would sideline him, so he can make do as a vehicle crewman.

Running is out of the question.
Walking is possible for short distances, with rests, and not while heavily burdened.
In a vehicle is alright.

Jan Czerny:
Fuse, please can you clarify the status of the wheels on the BTR-60?


They are present and intact. Look fine to you, probably. There's no mechanic to inspect the vehicle.

Varis Babicevs:
@ALL: Will y'all do me a favor, please? I want to imagine your PCs with accuracy. If you haven't lately, will you please update your PC description with his/her current kit (fatigues, LBE, body armor, headgear, etc.)? I would really appreciate it.


I'll be redoing/updating the NPCs as well. Been meaning to do that for a while along with other admin.
Jan Czerny
player, 412 posts
Sergent-Chef FFL
Mahatatain
Fri 1 Feb 2019
at 20:43
  • msg #426

Re: OOC Thread - 18

Fusilier:
Jan Czerny:
Fuse, please can you clarify the status of the wheels on the BTR-60?


They are present and intact. Look fine to you, probably. There's no mechanic to inspect the vehicle.

Thanks for this info.

I think that the BTR-60 just turned into a major salvaging find.

We need a mechanic to check on the NBC filtering system (I think) as someone else suggested. If we can get parts to fix that on the BTR-80 as well then that will be fantastic.
Michael Kessler
player, 1483 posts
Hauptmann (Ger)
Dave Ross
Fri 1 Feb 2019
at 21:23
  • msg #427

Re: OOC Thread - 18

Jan Czerny:
We need a mechanic to check on the NBC filtering system (I think) as someone else suggested.

Fischer and Andropov would be the go to guys for that I would imagine.
Tomasz Andropov
player, 189 posts
Pvt (USSR) Mechanic
Mark101
Fri 1 Feb 2019
at 21:39
  • msg #428

Re: OOC Thread - 18

Tom spent 8 years driving and fixing BTRs in Afghanistan. He might be of use.
Per Kolstrup
player, 818 posts
Oversergent (Den)
Raellus
Fri 1 Feb 2019
at 21:48
  • msg #429

Re: OOC Thread - 18


We need someone (Schmidt?) to cobble together an ad hoc mount for the AGS-17 on the unarmed Humvee. With a day and a half at base, we should have the time to do it. Kaminski has the tools and there should be enough scrap about to build a mount. We just need someone to put the time in.

-
Jan Czerny
player, 414 posts
Sergent-Chef FFL
Mahatatain
Fri 1 Feb 2019
at 21:51
  • msg #430

Re: OOC Thread - 18

Michael Kessler:
Jan Czerny:
We need a mechanic to check on the NBC filtering system (I think) as someone else suggested.

Fischer and Andropov would be the go to guys for that I would imagine.

Schmidt may be able to help with this as well.
William Schmidt
player, 95 posts
CPO Boatswain (RN)
Akulaau
Fri 1 Feb 2019
at 23:05
  • msg #431

Re: OOC Thread - 18

Yeah Schmidt can do this sort of job just give him the tools and let him get on with it.
Per Kolstrup
player, 819 posts
Oversergent (Den)
Raellus
Sat 2 Feb 2019
at 00:17
  • msg #432

Re: OOC Thread - 18


BUMP

@ALL: Will y'all do me a favor, please? I want to imagine your PCs with accuracy. If you haven't done so lately, will you please update your PC description with his/her current kit (fatigues, LBE, body armor, headgear, etc.) and rough physical description? I would really appreciate it. I've updated the descriptions for Varis & Per.

-
Jose Rodriguez
player, 189 posts
Spec 4 (US) Infantry
Heffe
Sat 2 Feb 2019
at 01:04
  • msg #433

Re: OOC Thread - 18

Welcome, Reggie. As a medic, you certainly are joining the game at the right time.
Gerhard Dietrich
player, 164 posts
Polizeioberkommissar
Chalkline
Sat 2 Feb 2019
at 01:08
  • msg #434

Re: OOC Thread - 18

Welcome! Some of the PCs (Myself, Jose, Hank and William) only joined 'a day ago' in game terms so there's other newcomers as well.
Ferro
player, 1115 posts
CaporaleMaggior (It)
Jinnysong
Sat 2 Feb 2019
at 01:11
  • msg #435

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 432):

Away for a few days with only some check ins on my phone. Will update on return.
William Schmidt
player, 96 posts
CPO Boatswain (RN)
Akulaau
Sat 2 Feb 2019
at 02:12
  • msg #436

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 432):

I'm still working it out!  But will get something up soon.
Michael Kessler
player, 1487 posts
Hauptmann (Ger)
Dave Ross
Sat 2 Feb 2019
at 10:08
  • msg #437

Re: OOC Thread - 18

OK, I've worked up a proposed TOE for the forthcoming op for mounted and dismounted ops. With the limited numbers we've got there's no 'perfect' way to do this - let me know if anyone sees any challenges or I've missed anything.

Mounted Ops

Humvee #1 ('Old' Humvee) - Scout
Ferro - driver
Kolstrup - vehicle commander / SNCO
Czerny - grenade launcher
Walsh - grenade launcher
Rodriguez - Anti Armour (SM-2 Koncerz)

Notes
• RPG 7 carried internally

Humvee #2 ('New' Humvee aka Frankenhumvee) -  Command
Voight - driver
McCarthy - vehicle commander / CO
Anna (NPC)
Babicevs - grenade launcher
Grant - Medic

Notes
• RPG 7 carried internally
• No vehicle mounted weapon as yet

BTR 80 (Der Krokodil) - Fire Support
Aleksandr (NPC) - driver
Price (NPC) - gunner
Kessler - vehicle commander / XO
Dietrich - Dismount Commander / Assistant Anti Armour
O'Brien  - RPD / Anti Armour (Carl Gustav)
Schmidt - Machine Gunner (MAG 58)
Andropov - Assistant Machine Gunner

Notes
• Carl Gustav carried internally
• MM-1 Multi-barreled Grenade Launcher carried internally
• BTR will carry an ammo resupply - all common calibres plus grenades (40mm and frag)
• There's capacity here for guides / passengers etc

If we have to get out of the vehicles to run a partially mounted / partially dismounted op Dietrich's squad will dismount and the Humvee commanders will have to manage the situation dependent on circumstances

Dismounted Ops (i.e. where the whole unit is operating without any vehicles from the outset)

Command
McCarthy
Kessler
Voight
Anna (NPC)
Grant

Fire Team A
Kolstrup
Ferro
Walsh - Grenade Launcher
Price (NPC)

Fire Team B
Czerny  - Grenade Launcher
Babicevs  - Grenade Launcher
Rodriguez
Aleksandr (NPC)

Fire Team C
Dietrich
O'Brien
Schmidt
Andropov

Notes
• It may look top heavy with a five man command team but there's an expectation that Kessler and Grant can peel away from that group as needed
• If we're operating with some vehicle support, i.e. using the BTR for mobile fire support (so Price and Aleksandr are needed to operate the vehicle), Team A and Team B can either combine to form one team or operate as 2 x 3 man teams dependent on circumstances.
Jan Czerny
player, 415 posts
Sergent-Chef FFL
Mahatatain
Sat 2 Feb 2019
at 13:25
  • msg #438

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 437):

Sounds good to me.
Henry 'Hank' Voight
player, 200 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 2 Feb 2019
at 13:32
  • msg #439

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 437):
Sounds good to me.

If you want, you can have Voight shadow Grant and learn from him when he's more mobile?
Michael Kessler
player, 1488 posts
Hauptmann (Ger)
Dave Ross
Sat 2 Feb 2019
at 15:38
  • msg #440

Re: OOC Thread - 18

Henry 'Hank' Voight:
In reply to Michael Kessler (msg # 437):
Sounds good to me.

If you want, you can have Voight shadow Grant and learn from him when he's more mobile?

That's a very good idea.
Jan Czerny
player, 416 posts
Sergent-Chef FFL
Mahatatain
Sat 2 Feb 2019
at 16:09
  • msg #441

Re: OOC Thread - 18

I think that we need to update the "too do list" for other things we want to do before leaving the city on the WA mission.

We have:

 - Scrounge bits to build a mount on the second Humvee for the AGS-17
 - Mount the AGS-17 on the second Humvee (Andropov and Schmidt)
 - Tow the BTR-60 back to the compound
 - Speak to allies about food to help with taking on WA
 - Trying to buy thermal fatigues from the market
 - Trading the empty welding gas tanks that were found with the BRT-60 with Sikora for more of their local MRE ration packs
 - Finish running electricity to the school
 - Settling in the LoSA guards and families
 - Renegotiate the food deal with the Marians

What else have I missed?

Ta,

Andy
Michael Kessler
player, 1489 posts
Hauptmann (Ger)
Dave Ross
Sat 2 Feb 2019
at 16:25
  • msg #442

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 441):

Get the mechanics to give the vehicles a general check (we don't want any breakdowns on the other side of the river if we can help it) - Andropov, Schmidt, Fischer. I realise that's putting another tasking on the mechanics but I don't know how to square that circle as I think both jobs are important.

Speak to Monolith (Captain Brozek) to see if he'll let anything slip about Nowak (can include asking for food or other contributions for the op); see if there are any leads on the families of Nowak loyalists - Kessler, McCarthy (?)
Gerhard Dietrich
player, 166 posts
Polizeioberkommissar
Chalkline
Sat 2 Feb 2019
at 17:23
  • msg #443

Re: OOC Thread - 18

Put in some basic fortifications. Really, anyone who has nothing to do should be working on those
Gerhard Dietrich
player, 167 posts
Polizeioberkommissar
Chalkline
Sat 2 Feb 2019
at 18:40
  • msg #444

Re: OOC Thread - 18

Is Price with us and can I NPC him in a conversation in the IC?
Jan Czerny
player, 417 posts
Sergent-Chef FFL
Mahatatain
Sat 2 Feb 2019
at 19:13
  • msg #445

Re: OOC Thread - 18

Gerhard Dietrich:
Is Price with us and can I NPC him in a conversation in the IC?

I think that he's currently guarding the gate front gate of the compound.



To do list:

 - Scrounge bits to build a mount on the second Humvee for the AGS-17
 - Mount the AGS-17 on the second Humvee (Andropov and Schmidt)
 - Tow the BTR-60 back to the compound
 - Set the BRT-60 up as a defensive position
 - Speak to allies about food to help with taking on WA
 - Trying to buy thermal fatigues from the market
 - Trading the empty welding gas tanks that were found with the BRT-60 with Sikora for more of their local MRE ration packs
 - Finish running electricity to the school
 - Settling in the LoSA guards and families
 - Renegotiate the food deal with the Marians
 - General maintenance check on vehicles (Andropov, Schmidt & Fischer)
 - Speak to Captain Brozek at Monolith (McCarthy & Kessler?)
 - Building fortifications
Per Kolstrup
player, 821 posts
Oversergent (Den)
Raellus
Sat 2 Feb 2019
at 19:58
  • msg #446

Re: OOC Thread - 18


Fuse, I would like to switch out Per's damaged French flack vest (I can't remember if he received it in that condition or it got damaged when he was hit in the back by shrapnel from a 57mm HE round) for either the American or German vests currently in stores (whichever one is better quality/condition). Thanks.

-
Gerhard Dietrich
player, 169 posts
Polizeioberkommissar
Chalkline
Sat 2 Feb 2019
at 20:10
  • msg #447

Re: OOC Thread - 18

Just a thought on the AGS-17.

I can fully understand the desire to mount the grenade launcher on the hummer but what is special about the AGS-17 is that it is capable of being brought into action by one operator. This makes it unique as an automatic grenade launcher and it might detract from its usefulness in ground combat.

I recommend mounting a heavy machinegun on the hummer if we can get one. These need three operators to bring into action in the ground roll and make sense to be placed on a vehicle.

The AGS-17 uses a complex recoiling ground mount is not easy to make a vehicle mount for, although info on just how hard is very difficult to find (I'm still on it)
Per Kolstrup
player, 822 posts
Oversergent (Den)
Raellus
Sat 2 Feb 2019
at 20:19
  • msg #448

Re: OOC Thread - 18


Thanks for the checklist, Andy. Here's my suggested task prioritization.

1. Finish running electricity to the school

Re #1: As Mark, I think, pointed out, this is a promise we need to keep.

2. Scrounge bits to build a mount on the second Humvee for the AGS-17
3. Mount the AGS-17 on the second Humvee (Andropov and Schmidt)

Re #s 2 & 3: If we can't find the materials, tools, or time to do this, we can improvise by having a GPMG'er operate his weapon from the roof hatch.

4. General maintenance check on vehicles (Andropov, Schmidt & Fischer)

Re #4: Presumably Fischer et al took care of this while the rest of the unit was on foot patrol.

5. Settling in the LoSA guards and families
6. Trading the empty welding gas tanks that were found with the BRT-60 with Sikora for more of their local MRE ration packs

7. Trying to buy thermal fatigues from the market

Re #7: We may have enough bits and pieces of winter clothing to outfit those in need without another trip to the market.

8. Speak to Captain Brozek at Monolith (McCarthy & Kessler?)
9. Renegotiate the food deal with the Marians
10. Speak to Captain Brozek at Monolith (McCarthy & Kessler?)
11. Speak to allies about food to help with taking on WA

Re #11: I thought we weren't going to do this for OPSEC reasons.

12. Tow the BTR-60 back to the compound
13. Set the BRT-60 up as a defensive position

Re #s 12 & 13: Hopefully, Kaminski's crew will take care of these two jobs.

14. Building fortifications

@Fuse: We'll need GM rulings on #s 4, 12, and 13. Thanks.

-
Fusilier
GM, 6622 posts
Your Guide
Sat 2 Feb 2019
at 20:33
  • msg #449

Re: OOC Thread - 18

#4 was not done while the unit was on patrol. They had sentry duties to deal with and the mechanics were working on the FrankenHummer.

#12/13 can be done before you leave by Kaminski.

Thanks for prioritizing things as some of the list is not going to be able to be done. There just isn't time or manpower.
This message was last edited by the GM at 20:46, Sat 02 Feb 2019.
Tomasz Andropov
player, 190 posts
Pvt (USSR) Mechanic
Mark101
Sat 2 Feb 2019
at 20:35
  • msg #450

Re: OOC Thread - 18

I agree on the utility of the AGS=17, that's why Tom s running a design by Fuse that would allow it to be dismounted fairly quickly. I also agree that the tripod would be hell to convert so he's trying to improvise a series of brackets to hold the tripod on the weapons ring.

We have a Dshk as well so we could use that instead, but that strips the compound and school of all heavy weapons. If everyone's OK with that, fine, let me know so Tom can change his plans.

As for building more defences. I'm all for that but up to this point construction has taken several phases:

Planning
Gathering materials
Construction

I don't know exactly what you have in mind, maybe we can skip a couple of phases.

Also, I know it's just a game detail, but I'm not comfortable with Kamineski's people eating crap food compared to us. I want to suggest IC that we pool rations and everyone eats the same quality.
John Jameson McCarthy
player, 2927 posts
Major (US) Cavalry
Mark101
Sat 2 Feb 2019
at 20:38
  • msg #451

Re: OOC Thread - 18

Are there any other points we need to discuss or should I summarise the priority list in a briefing post so Fuse can move on?
Michael Kessler
player, 1491 posts
Hauptmann (Ger)
Dave Ross
Sat 2 Feb 2019
at 20:44
  • msg #452

Re: OOC Thread - 18

There are a couple of conversations that need resolved - Kessler with Gustek and Czerny with Aleksandr.
Jan Czerny
player, 418 posts
Sergent-Chef FFL
Mahatatain
Sun 3 Feb 2019
at 00:38
  • msg #453

Re: OOC Thread - 18

In reply to Tomasz Andropov (msg # 450):

FYI, I think that we're leaving the PKM at the compound, even if we mount the DShK on the second Humvee instead of the AGS-17.
Reggie Grant
player, 5 posts
Refugee Medic
Sun 3 Feb 2019
at 00:42
  • msg #454

Re: OOC Thread - 18

Hi there, Mahatatain/Andy here. Reggie is actually a replacement character for Tosh (who I've moved off camera for the foreseeable future). I was conscious that we needed a medic and I've never played one so I asked if I could swap characters.

Ta,

Andy.
Henry 'Hank' Voight
player, 201 posts
PMC /Call Sign: Devil Dog
Corkman
Sun 3 Feb 2019
at 04:00
  • msg #455

Re: OOC Thread - 18

In reply to Reggie Grant (msg # 454):
Excellent!
Henry 'Hank' Voight
player, 203 posts
PMC /Call Sign: Devil Dog
Corkman
Sun 3 Feb 2019
at 04:12
  • msg #456

Re: OOC Thread - 18

Michael Kessler:
Henry 'Hank' Voight:
In reply to Michael Kessler (msg # 437):
Sounds good to me.

If you want, you can have Voight shadow Grant and learn from him when he's more mobile?

That's a very good idea.

He can also learn and keep an eye on the new recruit (says the new recruit...)
Fusilier
GM, 6624 posts
Your Guide
Sun 3 Feb 2019
at 05:08
  • msg #457

Re: OOC Thread - 18

Ok, turn is up. Please note the current time and place, we've pushed on.

The next game turn is just going to be a summary of what on Rae's priority list has been accomplished. In other words we're not going to play out the day bit by bit, so please post accordingly. The next time frame will put you at the mission prep point (1500hrs).
Michael Kessler
player, 1492 posts
Hauptmann (Ger)
Dave Ross
Sun 3 Feb 2019
at 11:29
  • msg #458

Re: OOC Thread - 18

@Fuse, based on the below, Kessler will ask Gustek if he is willing to come along as a guide / fixer. He'll be fed out of our rations and won't be expected to fight, other than in self defence. Can you let me know if he's agreeable and if so what payment he would expect?

quote:
The Pole's knowledge of them was mixed at best. His knowledge of the land is stronger in terms of being personally familiar with the local settlements and the more friendly occupants.

Fusilier
GM, 6626 posts
Your Guide
Sun 3 Feb 2019
at 11:44
  • msg #459

Re: OOC Thread - 18

He'll go and will ask for:

1x Cot
1x Lantern
1x Thermos
1x Wood Ax
Be fed

He would also like to be armed (shotgun will do) but will return the gun and ammo to you on your return.
Michael Kessler
player, 1493 posts
Hauptmann (Ger)
Dave Ross
Sun 3 Feb 2019
at 11:46
  • msg #460

Re: OOC Thread - 18

In reply to Fusilier (msg # 459):

Ta. I don't see a problem with that.
Jan Czerny
player, 419 posts
Sergent-Chef FFL
Mahatatain
Sun 3 Feb 2019
at 13:47
  • msg #461

Re: OOC Thread - 18

In reply to Fusilier (msg # 459):

There is a Double Barrel Shotgun plus 14 shells in the stores.
Gerhard Dietrich
player, 170 posts
Polizeioberkommissar
Chalkline
Sun 3 Feb 2019
at 14:06
  • msg #462

Re: OOC Thread - 18

Regarding the DShK AA tripod. This is a normal tripod that sets the weapon up at shoulder height. The weapon has a large AA sight and a set of attached shoulder bars that point the weapon up into the air. It is equivalent to a pillar pintle. It also comes with two cute little wheels you can attach so you can drag the whole thing like a little piece of artillery. Dawww :)

http://www.o5m6.de/redarmy_old..._tripod_small_13.jpg

If you take the front legs of and extend the rear leg, placing the mount on the wheels the weapon is then set up at kneeling height. A seat on the rear leg is for the gunner

http://www.o5m6.de/redarmy_old/DShK.html
This message was last edited by the player at 14:12, Sun 03 Feb 2019.
Per Kolstrup
player, 823 posts
Oversergent (Den)
Raellus
Sun 3 Feb 2019
at 16:16
  • msg #463

Re: OOC Thread - 18

In reply to Gerhard Dietrich (msg # 462):

Where are we thinking about placing the Dishka? All the vehicles have weapons and it won't really fit in/on the BTR-60. IIRC, we've already constructed a bunker on one of the compound buildings' roof. I think that would be a good place for the Dishka since it will have wide fields of fire. In theory, from the roof it should be able to cover most of the perimeter, the road, and the river.

-
John Jameson McCarthy
player, 2928 posts
Major (US) Cavalry
Mark101
Sun 3 Feb 2019
at 19:48
  • msg #464

Re: OOC Thread - 18

In the compound there are three positions prepared that could hold the Dishka:

The watch post on the roof of the rowing club
The watch post on top of the still shelter
The sangar built by the gate: this has a watch tower and a ground level bunker
Reggie Grant
player, 6 posts
Refugee Medic
Sun 3 Feb 2019
at 21:34
  • msg #465

Re: OOC Thread - 18

Per Kolstrup:
Fuse, I would like to switch out Per's damaged French flack vest (I can't remember if he received it in that condition or it got damaged when he was hit in the back by shrapnel from a 57mm HE round) for either the American or German vests currently in stores (whichever one is better quality/condition). Thanks.

I'm not sure if there is a kevlar vest left in the stores but Reggie would like to be "issued" with the following equipment:

AK-74 Rifle x1
5.45mmB, 30rnd mag x7
5.45mmB rounds x210
Lifchek Webbing (Sov) x1
Vest, Kevlar (Ger) x1 (unless this has been taken by Per)
Helmet, Kevlar (US) x1

From Kessler's IC posts he's already been issued with:
Combat Boots x1
Clothing (Civilian) Sets x1
Jan Czerny
player, 420 posts
Sergent-Chef FFL
Mahatatain
Sun 3 Feb 2019
at 21:42
  • msg #466

Re: OOC Thread - 18

Fuse,

Did Kat make the four sets of Overwhites?

Ta,

Andy



With cold weather clothing there are two characters who still need it I think. Dietrich and Grant. Is that right? If it is does Dietrich want to take Ski/Snowmobile Suit? Grant has a big army coat that he can wear over other gear to keep warm.

Also does anyone have any spare winter clothing or thermal fatigues that they can share with other characters?
This message was last edited by the player at 22:04, Sun 03 Feb 2019.
Fusilier
GM, 6627 posts
Your Guide
Sun 3 Feb 2019
at 22:19
  • msg #467

Re: OOC Thread - 18

Yes, ovrwhites are made.

Per took the vest.
Reggie Grant
player, 7 posts
Refugee Medic
Sun 3 Feb 2019
at 22:33
  • msg #468

Re: OOC Thread - 18

In reply to Fusilier (msg # 467):

Thanks.

Can Reggie take the following then please:

AK-74 Rifle x1
5.45mmB, 30rnd mag x7
5.45mmB rounds x210
Lifchek Webbing (Sov) x1
Helmet, Kevlar (US) x1

From Kessler's IC posts he's already been issued with:
Combat Boots x1
Clothing (Civilian) Sets x1
Fusilier
GM, 6628 posts
Your Guide
Sun 3 Feb 2019
at 22:41
  • msg #469

Re: OOC Thread - 18

In reply to Reggie Grant (msg # 468):

Ok, add it.

...providing Kessler and others are ok with it from an IC point of view.
Michael Kessler
player, 1495 posts
Hauptmann (Ger)
Dave Ross
Sun 3 Feb 2019
at 22:45
  • msg #470

Re: OOC Thread - 18

Does Reggie have a uniform of some description?
Per Kolstrup
player, 824 posts
Oversergent (Den)
Raellus
Sun 3 Feb 2019
at 22:57
  • msg #471

Re: OOC Thread - 18


I can't remember when Per got the French flak vest (from a Legionairre in Częstochowa?) or what the damage is. If he's had it since Silesia, then he was wearing it when he got hit by shrapnel from a 57mm HE at Przejazdowo. The fragments hit his lower back, presumably penetrating the vest on their way there. That should mean that the vest is still largely intact, especially where it counts (chest and upper back).

Fuse, is that correct?

Regardless, I don't want to be selfish, so Reggie can have the German vest and Per will continue to wear his damaged French vest until he can get a better one.

-
This message was last edited by the player at 23:05, Sun 03 Feb 2019.
Reggie Grant
player, 8 posts
Refugee Medic
Mon 4 Feb 2019
at 00:04
  • msg #472

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 470):

Nope.

The clothing he arrived in is:

Polish blue workman's trousers, heavily patched
US Army issue t-shirt, olive green
Black hoodie
Knitted Woollen jumper, brown
Polish army great coat, heavily stained and patched, grey
Knitted woollen hat, dark blue
Knitted woollen gloves, dark blue
US Army Issue combat boots - worn out and not waterproof any more - rags over them to try to keep dry

All of this clothing is filthy, with excrement and other smelly stuff on it. He will attempt to clean it up before we leave if anyone can give him some laundry soap to use.

Fuse, laundry soap might be something that one of Kaminski's people can provide/sell.
Reggie Grant
player, 9 posts
Refugee Medic
Mon 4 Feb 2019
at 00:07
  • msg #473

Re: OOC Thread - 18

Fusilier:
In reply to Reggie Grant (msg # 468):

Ok, add it.

...providing Kessler and others are ok with it from an IC point of view.

Are McCarthy, Kessler, etc happy with Reggie having the AK74 etc. I can hold off until you've checked him out with the IB if you'd rather.



In reply to Per Kolstrup (msg # 471):

Thanks but it makes more sense that Per has the German one and that Reggie gets the damaged French one.
This message was last edited by the player at 00:09, Mon 04 Feb 2019.
Per Kolstrup
player, 825 posts
Oversergent (Den)
Raellus
Mon 4 Feb 2019
at 01:00
  • msg #474

Re: OOC Thread - 18

Reggie Grant:
Thanks but it makes more sense that Per has the German one and that Reggie gets the damaged French one.


Alright. I'll remove the French vest from Per's char-sheet and description so it's free to add to yours.

@Command Team: For the upcoming tasks, please fee free to assign Per to wherever you think he'll be most useful.

-
This message was last edited by the player at 01:07, Mon 04 Feb 2019.
Billy 'Crack' O'Brien
player, 1180 posts
Cpl (UK) Airborne
Cymon
Mon 4 Feb 2019
at 01:12
  • msg #475

Re: OOC Thread - 18

Per Kolstrup:
@Command Team: For the upcoming tasks, please fee free to assign Per to wherever you think he'll be most useful.

-


Same goes for Billy and his banged up arm.
Henry 'Hank' Voight
player, 206 posts
PMC /Call Sign: Devil Dog
Corkman
Mon 4 Feb 2019
at 01:49
  • msg #476

Re: OOC Thread - 18

Billy 'Crack' O'Brien :
Per Kolstrup:
@Command Team: For the upcoming tasks, please fee free to assign Per to wherever you think he'll be most useful.

-


Same goes for Billy and his banged up arm.

Misery loves company...
Gerhard Dietrich
player, 171 posts
Polizeioberkommissar
Chalkline
Mon 4 Feb 2019
at 20:18
  • msg #477

Re: OOC Thread - 18

I've got a summer cold that's floored me. I may be laggy
Billy 'Crack' O'Brien
player, 1181 posts
Cpl (UK) Airborne
Cymon
Mon 4 Feb 2019
at 20:26
  • msg #478

Re: OOC Thread - 18


Actually Billy would probably be best with either the market group or the security detail going to find rumors of Nowak.
Gerhard Dietrich
player, 172 posts
Polizeioberkommissar
Chalkline
Mon 4 Feb 2019
at 20:50
  • msg #479

Re: OOC Thread - 18

Dietrich will stay at the compound and work on the defences with price and whoever wants to stay behind.
A mate of mine in the ADF suggested that usually infantry don't have much in the way of time off and that NCOs always are on their backs to perfect their defences. I'm not sure if our unusual situation would reflect that practice
Jan Czerny
player, 421 posts
Sergent-Chef FFL
Mahatatain
Mon 4 Feb 2019
at 20:59
  • msg #480

Re: OOC Thread - 18

Jan Czerny:
With cold weather clothing there are two characters who still need it I think. Dietrich and Grant. Is that right? If it is does Dietrich want to take Ski/Snowmobile Suit? Grant has a big army coat that he can wear over other gear to keep warm.

Also does anyone have any spare winter clothing or thermal fatigues that they can share with other characters?

Chalkline - Grant has been sorted out with cold weather clothing so does Dietrich want the snowmobile suit?

Also do we need to trade for more thermal clothing at the market?
This message was last edited by the player at 21:01, Mon 04 Feb 2019.
Gerhard Dietrich
player, 173 posts
Polizeioberkommissar
Chalkline
Mon 4 Feb 2019
at 21:07
  • msg #481

Re: OOC Thread - 18

Jan Czerny:
Chalkline - Grant has been sorted out with cold weather clothing so does Dietrich want the snowmobile suit?

Also do we need to trade for more thermal clothing at the market?


The snowmobile suit would be great in the short term but Dietrich is a stickler for uniform when he can be so if we can trade for a German version that would be better.

Just as a note the German issue overwhites are reversible having a blotchy white/grey side and a plain white side. At present Dietrich will wear the plain white to make it easier for friend/foe identification.

I'm trying to project Dietrich as a more rigid, less easy-going kind of guy to make him a bit different :)
(Written with a stuffed up head)
Michael Kessler
player, 1496 posts
Hauptmann (Ger)
Dave Ross
Mon 4 Feb 2019
at 21:22
  • msg #482

Re: OOC Thread - 18

Jan Czerny:
Also do we need to trade for more thermal clothing at the market?

If every character (including NPC's) has winter gear we don't need to but we may want to in case someone falls in a river or such like.

Basically if we're going to the market and winter gear is available I see no harm in getting some.
Jose Rodriguez
player, 191 posts
Spec 4 (US) Infantry
Heffe
Mon 4 Feb 2019
at 21:33
  • msg #483

Re: OOC Thread - 18

Jose would probably appreciate seeing the markets since he wasn’t present at the last market visit.

Also, I may be a bit laggy too. At a work offsite for today and tomorrow.
Ferro
player, 1117 posts
CaporaleMaggior (It)
Jinnysong
Mon 4 Feb 2019
at 22:10
  • msg #484

Re: OOC Thread - 18

Chris Walsh:
Memories of fighting Warmia Awakening at the Twins are still raw. It’s probably going to be messy. That’s not the only memory that’s fresh from the Twins though. There’s one much worse than Warmia, that of the Soviet sailors that he and Ferro had found. They never had found out what was wrong with them. Hopefully it was something that they’d picked up during their voyage. But then again, if the submarine is a plague ship that would be bad news for Nowak. Chances are she didn’t know. After all, no one had a chance to tell her.


Ohh shit...

Good observation.
Jan Czerny
player, 422 posts
Sergent-Chef FFL
Mahatatain
Mon 4 Feb 2019
at 22:20
  • msg #485

Re: OOC Thread - 18

Ok, it sounds like a trip to the markets is needed. I'll have Jan do something else to give other PCs the chance to experience it. Who wants to take on organising the trade?

Also what items are the market team taking to trade? There are the empty welding gas tanks. And the gold but be careful flashing that around.
Gerhard Dietrich
player, 174 posts
Polizeioberkommissar
Chalkline
Mon 4 Feb 2019
at 22:30
  • msg #486

Re: OOC Thread - 18

Before I get my crayons out and start sketching fortifications for discussion, are the Mad Dogs looking at staying at the compound long term?
Chris Walsh
player, 348 posts
Callsign Hades
Mon 4 Feb 2019
at 22:55
  • msg #487

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 485):

Walsh will offer up the following from his own personal gear

2L Bottle (Vodka)

From stores I suggest the following

Folding Camping Chair x 1
Sony Walkman (AA) x 1
Paperback Novels x 2

We also have this

Outboard Motor x 1

Any objections to trading it? It doesn't strike me as being much use without a boat to go with it.
This message was last edited by the player at 22:55, Mon 04 Feb 2019.
Gerhard Dietrich
player, 175 posts
Polizeioberkommissar
Chalkline
Mon 4 Feb 2019
at 23:19
  • msg #488

Re: OOC Thread - 18

I'd prefer it if we kept outboard engine and found a fuel tank for it

EDIT: A good fuel tank can be made out of a stainless steel beer keg
This message was last edited by the player at 23:31, Mon 04 Feb 2019.
Billy 'Crack' O'Brien
player, 1182 posts
Cpl (UK) Airborne
Cymon
Mon 4 Feb 2019
at 23:30
  • msg #489

Re: OOC Thread - 18

In reply to Chris Walsh (msg # 487):

We have an inflatable boat which Billy repaired.
Chris Walsh
player, 349 posts
Callsign Hades
Mon 4 Feb 2019
at 23:39
  • msg #490

Re: OOC Thread - 18

In reply to Billy 'Crack' O'Brien  (msg # 489):

If that's listed anywhere I can't see it.

Fuse, can you add that in to the stores? (or is it there and I can't see it?)
Fusilier
GM, 6629 posts
Your Guide
Tue 5 Feb 2019
at 00:38
  • msg #491

Re: OOC Thread - 18

I can't recall if it's there or not been traded away or something. I've searched for keywords across the chapters going back as far as when it was damaged but found nothing.
Billy 'Crack' O'Brien
player, 1183 posts
Cpl (UK) Airborne
Cymon
Tue 5 Feb 2019
at 01:10
  • msg #492

Re: OOC Thread - 18

In reply to Fusilier (msg # 491):

It was shot up at the bridge when Billy went to retrieve two of his team mates from the river and where he lost his rifle. He then made sure to put it in the newly captured Russian amphibious vehicle along with the engine. Once they were back at the compound he repaired it with his bicycle puncture repair kit.
Fusilier
GM, 6632 posts
Your Guide
Tue 5 Feb 2019
at 01:36
  • msg #493

Re: OOC Thread - 18

Ok I pushed on with the turn as I already had an outline to work with.

This upcoming turn is more important from an IC perspective. This is your last chance for drawing kit or other individual prep. After this you're going to be on the road.

Furthermore, now is the time for listing off what you are loading into the vehicles to bring with you, sorting out fuel and outstanding maintenance issues, and other additional planning.
This message was last edited by the GM at 01:45, Tue 05 Feb 2019.
Varis Babicevs
player, 1724 posts
Sgt (Latvia)
Raellus
Tue 5 Feb 2019
at 01:58
  • msg #494

Re: OOC Thread - 18


Fuse, how much snow is still left on the ground? I'm trying to decide if my PC's will wear their over-whites or pack them. Thanks.

-
Fusilier
GM, 6633 posts
Your Guide
Tue 5 Feb 2019
at 02:05
  • msg #495

Re: OOC Thread - 18

Pretty patchy. Snow and frozen slush on about 65% of the ground. Probably not worth putting them on especially if there's a chance they'll get dirty.
This message was last edited by the GM at 02:06, Tue 05 Feb 2019.
Gerhard Dietrich
player, 176 posts
Polizeioberkommissar
Chalkline
Tue 5 Feb 2019
at 09:36
  • msg #496

Re: OOC Thread - 18

Have the squad dispositions change to take into account Hank's and Billy's wound or are we going with what has already been posted?
Michael Kessler
player, 1497 posts
Hauptmann (Ger)
Dave Ross
Tue 5 Feb 2019
at 09:41
  • msg #497

Re: OOC Thread - 18

In reply to Gerhard Dietrich (msg # 496):

Nobody objected so I presumed everyone was fine with this (wounds were taken into account)

EDIT. I think the only comment was that Voight could shadow Grant where possible / appropriate and get some on the job training.

EDIT 2. And obviously this predates the installation of the AGS to Hummer #2.

Michael Kessler:
OK, I've worked up a proposed TOE for the forthcoming op for mounted and dismounted ops. With the limited numbers we've got there's no 'perfect' way to do this - let me know if anyone sees any challenges or I've missed anything.

Mounted Ops

Humvee #1 ('Old' Humvee) - Scout
Ferro - driver
Kolstrup - vehicle commander / SNCO
Czerny - grenade launcher
Walsh - grenade launcher
Rodriguez - Anti Armour (SM-2 Koncerz)

Notes
• RPG 7 carried internally

Humvee #2 ('New' Humvee aka Frankenhumvee) -  Command
Voight - driver
McCarthy - vehicle commander / CO
Anna (NPC)
Babicevs - grenade launcher
Grant - Medic

Notes
• RPG 7 carried internally
• No vehicle mounted weapon as yet

BTR 80 (Der Krokodil) - Fire Support
Aleksandr (NPC) - driver
Price (NPC) - gunner
Kessler - vehicle commander / XO
Dietrich - Dismount Commander / Assistant Anti Armour
O'Brien  - RPD / Anti Armour (Carl Gustav)
Schmidt - Machine Gunner (MAG 58)
Andropov - Assistant Machine Gunner

Notes
• Carl Gustav carried internally
• MM-1 Multi-barreled Grenade Launcher carried internally
• BTR will carry an ammo resupply - all common calibres plus grenades (40mm and frag)
• There's capacity here for guides / passengers etc

If we have to get out of the vehicles to run a partially mounted / partially dismounted op Dietrich's squad will dismount and the Humvee commanders will have to manage the situation dependent on circumstances

Dismounted Ops (i.e. where the whole unit is operating without any vehicles from the outset)

Command
McCarthy
Kessler
Voight
Anna (NPC)
Grant

Fire Team A
Kolstrup
Ferro
Walsh - Grenade Launcher
Price (NPC)

Fire Team B
Czerny  - Grenade Launcher
Babicevs  - Grenade Launcher
Rodriguez
Aleksandr (NPC)

Fire Team C
Dietrich
O'Brien
Schmidt
Andropov

Notes
• It may look top heavy with a five man command team but there's an expectation that Kessler and Grant can peel away from that group as needed
• If we're operating with some vehicle support, i.e. using the BTR for mobile fire support (so Price and Aleksandr are needed to operate the vehicle), Team A and Team B can either combine to form one team or operate as 2 x 3 man teams dependent on circumstances.

This message was last edited by the player at 09:43, Tue 05 Feb 2019.
Michael Kessler
player, 1498 posts
Hauptmann (Ger)
Dave Ross
Tue 5 Feb 2019
at 09:48
  • msg #498

Re: OOC Thread - 18

Fuse, re the below, are those drums empty or do they each contain 29 rnds?

quote:
30mm HE Link (Local)   125               X          -          -
30mm 29rnd Drums         2               X          -          -

Jan Czerny
player, 423 posts
Sergent-Chef FFL
Mahatatain
Tue 5 Feb 2019
at 09:52
  • msg #499

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 498):

They're normally recorded as empty.
Michael Kessler
player, 1499 posts
Hauptmann (Ger)
Dave Ross
Tue 5 Feb 2019
at 10:14
  • msg #500

Re: OOC Thread - 18

@Andy, ta, I'll work on that basis

@Schmidt, there's 1720 rnds of 7.62 N linked. How are you splitting that up between you, Andropov, and the BTR?
This message was last edited by the player at 10:26, Tue 05 Feb 2019.
Michael Kessler
player, 1500 posts
Hauptmann (Ger)
Dave Ross
Tue 5 Feb 2019
at 10:51
  • msg #501

Re: OOC Thread - 18

OK, how does the following sound? Note where appropriate things have been distributed between each vehicle in case we lose a vehicle for whatever reason

Small Arms Ammo
5.45 B – 3 x cases, one case per vehicle (each case 840 rnds, total 2520 rnds)
7.62 S – 3 x cases, one case per vehicle (each case 600 rnds, total 1800 rnds)
7.62 N link –whatever Schmidt and Andropov aren’t carrying themselves so need input from those players

Grenades (Hand + GL)
Frag Grenades (Local) – 6 per vehicle (total 18)
Smoke Grenade (HC)  - 5 per vehicle (total 15)
40mmS HE (Local) – 11 per vehicle (total 33)
40mm N HE (local) – see support weapons

Vehicle Weapons
14.5 L link – 500 rnds to BTR (primary)
7.62 L link – 1000 rnds to BTR (co ax)
30mm HE Link (Local) x  125 – to Humvee #2 (Frankenhummer)
As far as I know we have no spare .50 cal for Humvee #1

Support Weapons
MM-1 Multi-barreled G.L. + 40mmN HE (Local) x 25 – to BTR
M2 Carl Gustav (set) + 84mm FFV-551 HEAT x 1 + 84mm FFV-502 HEDP x2 – to BTR
RPG-7 + RPG-7 HEAT x 5 – to Humvee #1 (Valkyrie)
RPG-7 + RPG-7 HEAT x 4 – to Humvee #2 (Frankenhummer)
M72A4 LAW – to Varis (? - @Rae, I think you had requested this, can you confirm?)
66mm Koncerz HE x 4, 66mm Koncerz HEAT x 2 – to Humvee #1 (Valkyrie)

Fuel
To be calculated

Food
Presuming we secured enough rations for ten days in the field I think we should just split it into three equal amounts (allowing for rounding it off) and distribute it between each vehicle. I don’t really want to get into working out which vehicle is carrying turnip and which is carrying fish, etc...

Other
4 man ten x 2 – to BTR
Parachute, white - to BTR
Large camouflage netting, 2 – 1 to each Humvee
Bottles, diesel (1L) x 30 – 10 per vehicle (can be used for trade and in case we need some Molotov cocktails)
Gold Bullets (x17) – Humvee #2 (can be used for trade)
Wood Axe x2 - to BTR
Splitting Maul x1 - to BTR
Bow Saw x2 - to BTR
Trip Flare x 1- Humvee #1

Re: overwhites, there are eight sets in stores that are available to issue (I believe Czerny already has a set, which is not included in that number), and Dietrich is taking the skisuit. @Chalkine, I think you said Dietrich already had overwhites so I am presuming you’re happy for those to be reallocated, which takes us to nine sets. We also have a white parka and a set of overwhite bottoms which effectively makes ten sets.

As there’s not enough to go around I’d suggest priority for those sets goes to those whose primary role is a dismount:

Kolstrup
Ferro
Walsh
Price (NPC)
Czerny  - already has a set
Babicevs
Rodriguez
Aleksandr (NPC)
Dietrich – already has a set (skisuit)
O'Brien
Schmidt
Andropov

By a happy coincidence ten people require overwhites and we have (I think) ten sets available to issue (eight in stores, plus Dietrich’s as he’s using the ski suit instead plus the parka / bottoms combo).

So unless anyone objects I think the overwhites should go to the characters listed above.

Thoughts so far? (I'm bound to have missed something so just shout)
This message was last edited by the player at 23:10, Tue 05 Feb 2019.
Gerhard Dietrich
player, 177 posts
Polizeioberkommissar
Chalkline
Tue 5 Feb 2019
at 10:57
  • msg #502

Re: OOC Thread - 18

Yeah, Dietrich has a set of over-whites so he doesn't need to be issued any.

Also I think we only have six days food, depending on when the next resupply run is

What are Andropov and Crack armed with?
This message was last edited by the player at 11:01, Tue 05 Feb 2019.
Michael Kessler
player, 1501 posts
Hauptmann (Ger)
Dave Ross
Tue 5 Feb 2019
at 11:00
  • msg #503

Re: OOC Thread - 18

In reply to Gerhard Dietrich (msg # 502):

Yeah, don't worry, food problem was dealt with

Fusilier:
5) Rations
Tymoshenko is solicited to broker a rushed deal for food. Additional food supplies are also sought out in the spirit of mutual assistance from other factions in Gdansk who may wish to contribute. The effort is successful on both fronts.

Rations needed: 95x man/days
Traded: 70x man/days
Gifted: 30x man/days
Total rations acquired: 100x man/days
Cost required for trade: 70L Diesel

Jan Czerny
player, 424 posts
Sergent-Chef FFL
Mahatatain
Tue 5 Feb 2019
at 11:31
  • msg #504

Re: OOC Thread - 18

Gerhard Dietrich:
Yeah, Dietrich has a set of over-whites so he doesn't need to be issued any.

What winter clothing is Dietrich wearing?

We haven't been able to get what he wanted so his choices are:

Snowmobile suit - in which case his overwhites need to be passed on to someone else

Civilian thermal clothes - in which case he's layering with normal fatigues and needs to keep his overwhites

What's he doing?

Ta,

Andy
Gerhard Dietrich
player, 178 posts
Polizeioberkommissar
Chalkline
Tue 5 Feb 2019
at 11:34
  • msg #505

Re: OOC Thread - 18

Jan Czerny:
Gerhard Dietrich:
Yeah, Dietrich has a set of over-whites so he doesn't need to be issued any.

What winter clothing is Dietrich wearing?

We haven't been able to get what he wanted so his choices are:

Snowmobile suit - in which case his overwhites need to be passed on to someone else

Civilian thermal clothes - in which case he's layering with normal fatigues and needs to keep his overwhites

What's he doing?

Ta,

Andy


He'll wear the civvie thermals under his uniform
Michael Kessler
player, 1502 posts
Hauptmann (Ger)
Dave Ross
Tue 5 Feb 2019
at 11:36
  • msg #506

Re: OOC Thread - 18

Sorry, I was going by this so presumed Dietrich was happy with the skisuit.

Gerhard Dietrich:
The snowmobile suit would be great in the short term but Dietrich is a stickler for uniform when he can be so if we can trade for a German version that would be better.

Doesn't particularly affect the maths either way. It just means that someone else wears the skisuit. There's two NPC's in that group so if no one wants the skisuit I guess one of them will end up with it.
Jan Czerny
player, 425 posts
Sergent-Chef FFL
Mahatatain
Tue 5 Feb 2019
at 11:37
  • msg #507

Re: OOC Thread - 18

In reply to Gerhard Dietrich (msg # 505):

Ta. Who has poor thermal gear and would like the snowmobile suit?
Reggie Grant
player, 11 posts
Refugee Medic
Tue 5 Feb 2019
at 11:52
  • msg #508

Re: OOC Thread - 18

If there is a pair of civilian thermal trousers spare then Reggie will have them.
Michael Kessler
player, 1503 posts
Hauptmann (Ger)
Dave Ross
Tue 5 Feb 2019
at 11:57
  • msg #509

Re: OOC Thread - 18

In reply to Reggie Grant (msg # 508):

I'm happy to confirm this trade if Reggie needs a pair of breeks*

quote:
6) Winter Clothing
Two sets of civilian winter clothing are found and traded (?) for at the marketplace.

Civilian Thermals (Mixed Colors): 2x Sets
Cost required for trade: 2x Welding tanks, 100x 5.45mmB, and 1x Sony Walkman.
***Need confirmation***

Maybe he should just take the whole set to help book keeping?

https://en.wikipedia.org/wiki/Breeks
Reggie Grant
player, 12 posts
Refugee Medic
Tue 5 Feb 2019
at 12:08
  • msg #510

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 509):

Sure. Makes sense to me.
Varis Babicevs
player, 1725 posts
Sgt (Latvia)
Raellus
Tue 5 Feb 2019
at 15:37
  • msg #511

Re: OOC Thread - 18


Varis will carry the M72A4 LAW. Per carried it on the last mission and returned it to stores when he returned. Although I mentioned this OOC, I don't think it got listed. I will add it to Varis' char-sheet for this mission.

I think we may be bringing too much AT and extra ammo along on this mission, especially since the WA are reported not to have any AFVs. I'm a bit worried that if there's a mishap with one of our vehicles, we'll be losing too much (besides the vehicle).

PCs that carry PACT-caliber weapons should be able to resupply in the field by scrounging off of enemy KIA or POWs.

I think we should leave the extra grenades and PACT caliber weapons at base, and most of our AT as well.

-
Michael Kessler
player, 1505 posts
Hauptmann (Ger)
Dave Ross
Tue 5 Feb 2019
at 15:46
  • msg #512

Re: OOC Thread - 18

In reply to Varis Babicevs (msg # 511):

I’m fine with leaving some stuff behind. Andy suggested taking the AT weapons last week and no one objected (as far as I know) so I presumed everyone was on board with the idea, hence the reason I put them in.

Jan Czerny:
It terms of AT weapons I think that we now have four:
 - Rodriguez has the locally produced one
 - There is also the Carl Gustav and two RPG-7s. I'd suggest putting the Carl Gustav in the BTR and a RPG-7 in each of the Humvees.


Note Rodriguez specifically requested to take the SM2 Koncerz (the locally produced PIAT style weapon) so I presume that’s a given regardless of what we do about the others.

I’d still prefer to take some extra ammo and grenades (better to have and not need than need and not have) but ultimately I’m happy to go with the flow so if we can establish what the group consensus is we can adjust accordingly.
Jan Czerny
player, 426 posts
Sergent-Chef FFL
Mahatatain
Tue 5 Feb 2019
at 16:12
  • msg #513

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 512):

My logic was that it was better to have them with us and not need them that need them and not have them with us........

Knowing our luck the Polish cavalry will have been replaced with veteran Russian infantry with AFVs and MBTs in support.
Michael Kessler
player, 1506 posts
Hauptmann (Ger)
Dave Ross
Tue 5 Feb 2019
at 16:27
  • msg #514

Re: OOC Thread - 18

Jan Czerny:
In reply to Michael Kessler (msg # 512):

My logic was that it was better to have them with us and not need them that need them and not have them with us........

I'm in full agreement with that logic. In fact, I'm think I recall a previous incident where we unexpectedly encountered enemy armour and we didn't have the Carl Gustav with us - I'm fairly sure it was commented on afterwards that we should always have the Carl Gustav with us when mounted.

But just trying to go with the flow.

Jan Czerny:
Knowing our luck the Polish cavalry will have been replaced with veteran Russian infantry with AFVs and MBTs in support.

They could be refitting. Maybe we're going a Bridge Too Far.
Jan Czerny
player, 427 posts
Sergent-Chef FFL
Mahatatain
Tue 5 Feb 2019
at 16:38
  • msg #515

Re: OOC Thread - 18

Fuse,

Do either of the RPG-7s have a carrying sling on them and do we have a backpack carrier for the rockets?

I'm considering Jan carrying one of them when we deploy from the vehicles.

Ta,

Andy

EDIT - I'm meaning something like this: https://www.ew-trading.com/rpg-7-back-pack.html
This message was last edited by the player at 16:52, Tue 05 Feb 2019.
Varis Babicevs
player, 1726 posts
Sgt (Latvia)
Raellus
Tue 5 Feb 2019
at 17:23
  • msg #516

Re: OOC Thread - 18

Jan Czerny:
My logic was that it was better to have them with us and not need them that need them and not have them with us........


I agree with this logic, and my comment was not meant to be critical of the plan. You and Dave put a lot of work into it, and it looks really good. I have no objections. I'm just a bit concerned about putting all of our eggs in one basket, so to speak.

I think 3 AT systems will be more than adequate for this mission (Rodriguez's neo-PIAT, a single RPG-7, and Varis' LAW). Five (the CG and another RPG-7) seems like a bit of overkill. This is just my take, though, and not a serious objection.

-
Michael Kessler
player, 1507 posts
Hauptmann (Ger)
Dave Ross
Tue 5 Feb 2019
at 17:33
  • msg #517

Re: OOC Thread - 18

My only thought on that would be that the LAW is a one shot weapon. Once it’s gone it’s gone at which point three becomes two.

That said, I don’t really have a strong opinion either way, so have no particular objections if people only want to take three - it won't affect the load outs significantly (and to be fair, we only have three rockets for the CG in stores anyway so it's effectively a three shot weapon).
Fusilier
GM, 6634 posts
Your Guide
Tue 5 Feb 2019
at 18:39
  • msg #518

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 515):

Slings yes, unless it's stated otherwise.

If no packs are listed then there are none.
Gerhard Dietrich
player, 179 posts
Polizeioberkommissar
Chalkline
Tue 5 Feb 2019
at 18:41
  • msg #519

Re: OOC Thread - 18

Gerhard Dietrich:
What are Andropov and Crack armed with?


Does anyone know what these guys lug?
Jan Czerny
player, 429 posts
Sergent-Chef FFL
Mahatatain
Tue 5 Feb 2019
at 18:56
  • msg #520

Re: OOC Thread - 18

In reply to Fusilier (msg # 518):

Thanks. I've posted Jan as looking IC but he'll obviously fail to find any.



I also think that we should take some tools to chop down wood as we're going to have to have cooking fires. I suggest:

Wood Axe x2
Splitting Maul x1
Bow Saw x2

EDIT: IC I said about putting these on the BTR.
This message was last edited by the player at 19:37, Tue 05 Feb 2019.
Fusilier
GM, 6635 posts
Your Guide
Tue 5 Feb 2019
at 18:57
  • msg #521

Re: OOC Thread - 18

In reply to Gerhard Dietrich (msg # 519):

AKM and RPD usually.
Gerhard Dietrich
player, 180 posts
Polizeioberkommissar
Chalkline
Tue 5 Feb 2019
at 18:59
  • msg #522

Re: OOC Thread - 18

Fusilier:
In reply to Gerhard Dietrich (msg # 519):

AKM and RPD usually.


Doesn't Andropov only have one hand?
Fusilier
GM, 6636 posts
Your Guide
Tue 5 Feb 2019
at 19:09
  • msg #523

Re: OOC Thread - 18

Yes. His shooting is limited.
Jan Czerny
player, 430 posts
Sergent-Chef FFL
Mahatatain
Tue 5 Feb 2019
at 19:37
  • msg #524

Re: OOC Thread - 18

William Schmidt:
OOC: Bill wil withdraws the following
5 x 30 round magazines
210 rounds of ammo for the AKM.
MAG-58 and all the available linked ammo.
1 x Wheeled Veh. Tools (Set)
1 x Basic Tools (Set)
2 x Excavation Tools (Set)
2 x Entrenching Tool

Just to be clear are, which of these items are you accounting for on your character sheet and which ones need to be included in the stores on vehicles?

I just want to ensure that nothing ends up getting double counted.

Ta,

Andy.
Jan Czerny
player, 431 posts
Sergent-Chef FFL
Mahatatain
Tue 5 Feb 2019
at 19:45
  • msg #525

Re: OOC Thread - 18

Fuse,

Please can Jan take the following from the stores:

Tin - 20x Ersatz Coffee Servings (he's bringing his coffee pot and will share it around)
Smoke Grenade (HC) x1

Ta,

Andy
John Jameson McCarthy
player, 2930 posts
Major (US) Cavalry
Mark101
Tue 5 Feb 2019
at 20:31
  • msg #526

Re: OOC Thread - 18

Sorry, I've been at work all day and then visiting my father in hospital so I haven't had a chance to post.

JJ still has an M4 at the moment but was going to switch for an AK-74. I think everything's been sold or claimed though.

Andropov has an AKM and a Skorpion. He has two prosthetics, one that allows him to do reasonable mechanic work and one that he can hit things with and hold a rifle.
John Jameson McCarthy
player, 2931 posts
Major (US) Cavalry
Mark101
Tue 5 Feb 2019
at 20:45
  • msg #527

Re: OOC Thread - 18

Just checked the armoury ad we do have an AKM left.

That being the case, JJ will:

To stores: 180x5.56mmN/6x30 rd mgs/1x M4 carbine with reflex sight

From stores: 180x7.62mmS/6x30 rd mags

Tom will draw: 75x 7.62mmS/1 x 75 round drum
Fusilier
GM, 6637 posts
Your Guide
Tue 5 Feb 2019
at 20:47
  • msg #528

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 525):

Ok, adjust your sheet.

In reply to John Jameson McCarthy (msg # 527):

Ok, adjust your sheet.
John Jameson McCarthy
player, 2932 posts
Major (US) Cavalry
Mark101
Tue 5 Feb 2019
at 20:48
  • msg #529

Re: OOC Thread - 18

Done
Jan Czerny
player, 432 posts
Sergent-Chef FFL
Mahatatain
Tue 5 Feb 2019
at 20:51
  • msg #530

Re: OOC Thread - 18

John Jameson McCarthy:
Just checked the armoury ad we do have an AKM left.

That being the case, JJ will:

To stores: 180x5.56mmN/6x30 rd mgs/1x M4 carbine with reflex sight

From stores: 180x7.62mmS/6x30 rd mags

Tom will draw: 75x 7.62mmS/1 x 75 round drum

Schmidt requested 5x 7.62mmS mags so there's only 5 for JJM.
John Jameson McCarthy
player, 2933 posts
Major (US) Cavalry
Mark101
Tue 5 Feb 2019
at 20:58
  • msg #531

Re: OOC Thread - 18

OK, I've altered my character sheet to reflect that.
Ferro
player, 1118 posts
CaporaleMaggior (It)
Jinnysong
Tue 5 Feb 2019
at 21:21
  • msg #532

Re: OOC Thread - 18

Jan Czerny:
John Jameson McCarthy:
Just checked the armoury ad we do have an AKM left.

That being the case, JJ will:

To stores: 180x5.56mmN/6x30 rd mgs/1x M4 carbine with reflex sight

From stores: 180x7.62mmS/6x30 rd mags

Tom will draw: 75x 7.62mmS/1 x 75 round drum

Schmidt requested 5x 7.62mmS mags so there's only 5 for JJM.


Isn't Schmidt the MAG gunner now?
Michael Kessler
player, 1509 posts
Hauptmann (Ger)
Dave Ross
Tue 5 Feb 2019
at 21:29
  • msg #533

Re: OOC Thread - 18

In reply to Ferro (msg # 532):

I'm inclined to agree. If Schmidt is going to primarily be a machine gunner and using the AKM as a back up I think McCarthy should have priority for the mags. And if we're going to get into keeping it real McCarthy is the long established unit CO and Schmidt is a new guy.
Fusilier
GM, 6638 posts
Your Guide
Tue 5 Feb 2019
at 21:31
  • msg #534

Re: OOC Thread - 18

If a backup is the reasoning I'd suggest one of the SMGs (there are 3 in stores) or a pistol instead. It won't be practical to carry the AKM and MAG together.
This message was last edited by the GM at 21:31, Tue 05 Feb 2019.
Jose Rodriguez
player, 192 posts
Spec 4 (US) Infantry
Heffe
Tue 5 Feb 2019
at 22:33
  • msg #535

Re: OOC Thread - 18

Okay just got back from the work trip. The plan for equipment we're bringing with looks good. I might suggest also bringing the following just in case something comes up:

1 x Trip flare
2 x TNT blocks along with any demo gear we have available
2 x entrenching tools (edit: Just noticed that William already grabbed these IC)

Anything else we want to bring for trade just in case we stumble across someone looking to trade in Swibno.

In terms of AT, I'm largely in agreement with others. Better to have and not need. Jose will continue to hump the Koncerz until it either proves or disproves its worth, or until he runs out of ammo for it. I can't wait to blow some shit up! :) With that said, if it turns out we'll mainly be facing infantry, maybe he'll switch out his carried HEAT rounds for another HE round or two while we're in the field.

Lastly, a quick logistical question - are we always assumed to be going with Paul Mulcahy's listed item weights? Just thinking through the overwhites, I might need to make some slight modifications to my loadout to account for the extra 2kg. Also, does anyone go into combat encumbered over their basic load? These 6kg thermals are killing me.
This message was last edited by the player at 22:39, Tue 05 Feb 2019.
Billy 'Crack' O'Brien
player, 1184 posts
Cpl (UK) Airborne
Cymon
Tue 5 Feb 2019
at 22:38
  • msg #536

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 535):

Billy is a combat engineer and has a small stash of demo gear he brings along on op's he can add the TNT blocks to this and swap out the C4 in the kit.
Jan Czerny
player, 433 posts
Sergent-Chef FFL
Mahatatain
Tue 5 Feb 2019
at 22:40
  • msg #537

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 535):

Re overwhites, Fuse has said that these weight 1kg.

With Thermal Fatigues I'm going by the book weight of 6kg.
Fusilier
GM, 6639 posts
Your Guide
Tue 5 Feb 2019
at 22:47
  • msg #538

Re: OOC Thread - 18

Yeah, I'm going with 1kg. For the overwrites they are just the tops and bottoms (no boots). And they are simply shells. They offer ZERO insulation. You can roll them up and stuff them into large pockets when not in use.

I'll re-post the game rules on how clothing rules work in winter conditions. They are from a Challenge Magazine article and not the rulebook, so I suspect not everyone is familiar with it.
This message was last edited by the GM at 22:48, Tue 05 Feb 2019.
Jose Rodriguez
player, 194 posts
Spec 4 (US) Infantry
Heffe
Tue 5 Feb 2019
at 22:57
  • msg #539

Re: OOC Thread - 18

Ahh okay, good to know. Thanks, Crack. The C4 is fine too - just want to ensure that we have some means of demolition in case it's needed - whichever you'd prefer to carry is fine by me. I do think the trip flare though will come in handy, as we're pretty likely to be bedding in the field. Even with people on watches, we're going to be in hostile territory, and anything we can do to make sure we keep the initiative will be good.

I just had another thought. If these guys are true radicals, they're probably not going to be adhering to Geneva Convention protocols. I see that we only have one gas mask left in stores. Do we foresee this as being a possible problem on the patrol?

Jan/Fuse - Good info on the overwhites. Thank you.

JJM - Sorry to hear about your dad. Hope he's okay.
Varis Babicevs
player, 1727 posts
Sgt (Latvia)
Raellus
Tue 5 Feb 2019
at 22:58
  • msg #540

Re: OOC Thread - 18


I have an Austrian M65 field jacket. Even with the lining insert, there's no way it weighs half of 6kg. I think the BYB made a mistake listing "thermal" [winter] fatigues at 6kg a set.

-
Fusilier
GM, 6640 posts
Your Guide
Tue 5 Feb 2019
at 23:00
  • msg #541

Re: OOC Thread - 18

In reply to Varis Babicevs (msg # 540):

I think it includes boots and wind-pants. Like these:

https://www.herooutdoors.com/c...arctic-mukluks-used/
Michael Kessler
player, 1510 posts
Hauptmann (Ger)
Dave Ross
Tue 5 Feb 2019
at 23:11
  • msg #542

Re: OOC Thread - 18

I use the 2013 weights so I probably have something different from all of you.

Cold Weather fatigues are 1.4 kilos (not including boots)

Overwhites are 0.8 (Cold Weather) or 1.4 (Extreme Cold Weather)


I've added the Trip Flare to the equipment list (specifically to Humvee #1)



Who does not have a gas mask? (No need to reply if you've got one but no response will mean it's assumed you have one)


@Cymon, are you OK to sort out the demo requirements? You know far more about it than I do.
This message was last edited by the player at 23:13, Tue 05 Feb 2019.
Jose Rodriguez
player, 195 posts
Spec 4 (US) Infantry
Heffe
Tue 5 Feb 2019
at 23:19
  • msg #543

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 542):

I asked about the gas mask because Jose doesn't have one (presumably lost on his way to Gdansk). In that case, if no one has any issues with it, I'll pick up the one from stores.

- 1 x Gas mask and carrying bag from stores

Also, and I apologize about this as I don't have access to the rulebook at the moment - I'm drawing a total blank here. Do all MGs count under the autogun skill? I could have sworn that there were a few that fell under the normal rifle skill, but for the life of me I can't remember.
This message was last edited by the player at 23:21, Tue 05 Feb 2019.
Fusilier
GM, 6641 posts
Your Guide
Tue 5 Feb 2019
at 23:27
  • msg #544

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 543):

Auto-rifles, like light machineguns, use Rifle skill. RPK, RPD, M249, etc...

MAG-58 and PKM sort of medium guns, or GPMGs, use autogun.

Gas mask is yours.
Jose Rodriguez
player, 196 posts
Spec 4 (US) Infantry
Heffe
Tue 5 Feb 2019
at 23:29
  • msg #545

Re: OOC Thread - 18

That’s what it was. Thanks Fuse!

Ferro, I’ll respond IC a little later tonight.
Reggie Grant
player, 15 posts
Refugee Medic
Tue 5 Feb 2019
at 23:39
  • msg #546

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 542):

Reggie doesn't have a gas mask but don't worry about it.



Fuse - please can Reggie take the following out of the stores:

Field Dressing/FA Kits x8 - what weight per item are these?
Field Dressing Material x20 - what weight per item are these?
Thermos/Flasks x1
Work Gloves (Pair) x1
Lantern x1 - does this require matches to light?
Flashlight x1

Ta,

Andy.
Jan Czerny
player, 434 posts
Sergent-Chef FFL
Mahatatain
Tue 5 Feb 2019
at 23:39
  • msg #547

Re: OOC Thread - 18

Rae - per your request I've updated Jan's cast list description to reflect what he's wearing currently as well as completing Reggie's description.

Ta,

Andy.
Billy 'Crack' O'Brien
player, 1185 posts
Cpl (UK) Airborne
Cymon
Tue 5 Feb 2019
at 23:40
  • msg #548

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 542):

No problem.
Jan Czerny
player, 435 posts
Sergent-Chef FFL
Mahatatain
Tue 5 Feb 2019
at 23:44
  • msg #549

Re: OOC Thread - 18

Chalkline - there are now enough AA batteries in the stores to get the radio Dietrich took out up and running. I think that it requires 9.

Ta,

Andy.
Fusilier
GM, 6642 posts
Your Guide
Tue 5 Feb 2019
at 23:50
  • msg #550

Re: OOC Thread - 18

In reply to Reggie Grant (msg # 546):

Done on my end.

Each dressing is about 200g or so. Not much. They take up volume more than are a weight issue.
This message was last edited by the GM at 23:53, Tue 05 Feb 2019.
Reggie Grant
player, 17 posts
Refugee Medic
Tue 5 Feb 2019
at 23:56
  • msg #551

Re: OOC Thread - 18

In reply to Fusilier (msg # 550):

Thanks.



Just so you're aware I'm now going to be offline for a couple of days (I think). I'll check in again when I can.

Ta,

Andy.
Per Kolstrup
player, 828 posts
Oversergent (Den)
Raellus
Wed 6 Feb 2019
at 01:02
  • msg #552

Re: OOC Thread - 18


@Some of Y'all: Just a friendly reminder for those who haven't had a chance to do so yet, please update your character description with your PC's current kit (uniform/worn items and weaponry). I want to imagine your character as close to how you envision him/her. Thanks.

-
Ferro
player, 1120 posts
CaporaleMaggior (It)
Jinnysong
Wed 6 Feb 2019
at 02:14
  • msg #553

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 552):

Done mine.

BTW I like your idea of documenting wounds. I should do the same for mine.
This message was last edited by the player at 02:17, Wed 06 Feb 2019.
William Schmidt
player, 99 posts
CPO Boatswain (RN)
Akulaau
Wed 6 Feb 2019
at 02:14
  • msg #554

Re: OOC Thread - 18

Jan Czerny:
William Schmidt:
OOC: Bill wil withdraws the following
5 x 30 round magazines
210 rounds of ammo for the AKM.
MAG-58 and all the available linked ammo.
1 x Wheeled Veh. Tools (Set)
1 x Basic Tools (Set)
2 x Excavation Tools (Set)
2 x Entrenching Tool

Just to be clear are, which of these items are you accounting for on your character sheet and which ones need to be included in the stores on vehicles?

I just want to ensure that nothing ends up getting double counted.

Ta,

Andy.


The tools are going on the BTR as is the AKM and ammo/magazines & his personal kit.
The MAG-58 will go on his person and I'm not sure how much of the ammo he will carry until I confirm with Andropov how much he can carry.  The rest will go in the BTR.
William Schmidt
player, 100 posts
CPO Boatswain (RN)
Akulaau
Wed 6 Feb 2019
at 02:21
  • msg #555

Re: OOC Thread - 18

Michael Kessler:
In reply to Ferro (msg # 532):

I'm inclined to agree. If Schmidt is going to primarily be a machine gunner and using the AKM as a back up I think McCarthy should have priority for the mags. And if we're going to get into keeping it real McCarthy is the long established unit CO and Schmidt is a new guy.


Hey that's cool
McCarthy can have the extra magazine and I'll put the rest back into stock and take out his old SMG ammo and magazines.

And he will carry 5 belts and the MAG-58
This message was last edited by the player at 05:38, Wed 06 Feb 2019.
Per Kolstrup
player, 830 posts
Oversergent (Den)
Raellus
Wed 6 Feb 2019
at 05:31
  • msg #556

Re: OOC Thread - 18

Michael Kessler:
Who does not have a gas mask? (No need to reply if you've got one.)


Per doesn't have a gas mask.

-
Gerhard Dietrich
player, 183 posts
Polizeioberkommissar
Chalkline
Wed 6 Feb 2019
at 05:37
  • msg #557

Re: OOC Thread - 18

Jan Czerny:
Chalkline - there are now enough AA batteries in the stores to get the radio Dietrich took out up and running. I think that it requires 9.


Got it.

Dietrich's little speech is to show he's still army, not that I'm going all Armchair General. I don't expect actual play to be any different.
Jose Rodriguez
player, 198 posts
Spec 4 (US) Infantry
Heffe
Wed 6 Feb 2019
at 06:48
  • msg #558

Re: OOC Thread - 18

Dietrich, your post cracked me up, dude. Well done.
Michael Kessler
player, 1511 posts
Hauptmann (Ger)
Dave Ross
Wed 6 Feb 2019
at 07:05
  • msg #559

Re: OOC Thread - 18

In reply to Gerhard Dietrich (msg # 557):

I thought the part about threatening to arrest your own people was a bit unnecessary to be honest.
Gerhard Dietrich
player, 184 posts
Polizeioberkommissar
Chalkline
Wed 6 Feb 2019
at 07:54
  • msg #560

Re: OOC Thread - 18

Will there be an antitank weapon in the BTR and if so who is tasked to operate it?

EDIT: My PC has 10 breaching charges plus their fuzes. What is the standard protocol for storing fuzes? Is there some sort of rule like 'never in the same bag'?
This message was last edited by the player at 07:58, Wed 06 Feb 2019.
Jan Czerny
player, 437 posts
Sergent-Chef FFL
Mahatatain
Wed 6 Feb 2019
at 07:59
  • msg #561

Re: OOC Thread - 18

Michael Kessler:
In reply to Gerhard Dietrich (msg # 496):

Nobody objected so I presumed everyone was fine with this (wounds were taken into account)

EDIT. I think the only comment was that Voight could shadow Grant where possible / appropriate and get some on the job training.

EDIT 2. And obviously this predates the installation of the AGS to Hummer #2.

Michael Kessler:
OK, I've worked up a proposed TOE for the forthcoming op for mounted and dismounted ops. With the limited numbers we've got there's no 'perfect' way to do this - let me know if anyone sees any challenges or I've missed anything.

Mounted Ops

Humvee #1 ('Old' Humvee) - Scout
Ferro - driver
Kolstrup - vehicle commander / SNCO
Czerny - grenade launcher
Walsh - grenade launcher
Rodriguez - Anti Armour (SM-2 Koncerz)

Notes
• RPG 7 carried internally

Humvee #2 ('New' Humvee aka Frankenhumvee) -  Command
Voight - driver
McCarthy - vehicle commander / CO
Anna (NPC)
Babicevs - grenade launcher
Grant - Medic

Notes
• RPG 7 carried internally
• No vehicle mounted weapon as yet

BTR 80 (Der Krokodil) - Fire Support
Aleksandr (NPC) - driver
Price (NPC) - gunner
Kessler - vehicle commander / XO
Dietrich - Dismount Commander / Assistant Anti Armour
O'Brien  - RPD / Anti Armour (Carl Gustav)
Schmidt - Machine Gunner (MAG 58)
Andropov - Assistant Machine Gunner

Notes
• Carl Gustav carried internally
• MM-1 Multi-barreled Grenade Launcher carried internally
• BTR will carry an ammo resupply - all common calibres plus grenades (40mm and frag)
• There's capacity here for guides / passengers etc

If we have to get out of the vehicles to run a partially mounted / partially dismounted op Dietrich's squad will dismount and the Humvee commanders will have to manage the situation dependent on circumstances

Dismounted Ops (i.e. where the whole unit is operating without any vehicles from the outset)

Command
McCarthy
Kessler
Voight
Anna (NPC)
Grant

Fire Team A
Kolstrup
Ferro
Walsh - Grenade Launcher
Price (NPC)

Fire Team B
Czerny  - Grenade Launcher
Babicevs  - Grenade Launcher
Rodriguez
Aleksandr (NPC)

Fire Team C
Dietrich
O'Brien
Schmidt
Andropov

Notes
• It may look top heavy with a five man command team but there's an expectation that Kessler and Grant can peel away from that group as needed
• If we're operating with some vehicle support, i.e. using the BTR for mobile fire support (so Price and Aleksandr are needed to operate the vehicle), Team A and Team B can either combine to form one team or operate as 2 x 3 man teams dependent on circumstances.

Billy 'Crack' O'Brien
player, 1188 posts
Cpl (UK) Airborne
Cymon
Wed 6 Feb 2019
at 08:49
  • msg #562

Re: OOC Thread - 18

In reply to Gerhard Dietrich (msg # 560):

It is all down to the fuse type, modern safety fuses are pretty benign so you can store them with a blasting cap attached but not in the explosive compound. Most EOD staff will have several different colored lengths of fuse attached to a carabiner or something similar. Electric safety fuses are usually stored separate as they can be effected by static electricity, it just degrades them making the burn times more erratic.

All lit type black powder fuses would not be stored with the explosives in a ready to use fashion.
Per Kolstrup
player, 831 posts
Oversergent (Den)
Raellus
Wed 6 Feb 2019
at 14:47
  • msg #563

Re: OOC Thread - 18


Two things. Re insignia, just about no one in the unit has NATO insignia anymore. But, should we wear some sort of recognition flash to avoid blue-on-blue? I know in the past we've worn what the local rebel group wears, but I don't think we've established our own, or a Gdansk-wide recognition flash. I think it's important to do so.

Also, are we going to give our vehicles call signs? I know the BTR has a nickname, so we could use that, but what about the Humvees? I'm thinking of something a little more fun than Humvee 1 and 2.

-
Michael Kessler
player, 1513 posts
Hauptmann (Ger)
Dave Ross
Wed 6 Feb 2019
at 15:03
  • msg #564

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 563):

We’ve discussed a unit patch (and a Gdansk wide patch) before, most recently OOC here.

Michael Kessler:
(Related to that, an idea that has bounced around before is the production / issuance of shoulder patches. Individual militia units would have their own patch, worn on one sleeve (it stands to reason the Mad Dogs should be something canine) while on the other sleeve all units would wear a standard patch, possibly based on the Gdansk flag, thus giving Gdansk forces a small degree of uniformity / sense of common purpose


Kessler and McCarthy discussed it briefly IC during their last chat but at the moment it’s not actually happened. I’m all in favour of both a unit and City one.

Michael Kessler:
"One other thing. How do you feel about trying to get some unit patches made? I heard Kaminski say that one of the people over at the school used to be a tattoo artist. One of the women. Maybe she could design something for us."



Seems like a plan. The new Humvee has been semi jokingly referred to as Frankenhummer but that’s not fixed. I thought I saw a post somewhere where someone had suggested Valkyrie for the first one but that’s the same as Ferro’s personal call sign so I might have confused the two. I definitely remember someone (Ferro?) suggesting Cerberus at one point, which fits with the Mad Dogs theme.
Per Kolstrup
player, 832 posts
Oversergent (Den)
Raellus
Wed 6 Feb 2019
at 15:15
  • msg #565

Re: OOC Thread - 18

Michael Kessler:
We’ve discussed a unit patch (and a Gdansk wide patch) before, most recently OOC here.Kessler and McCarthy discussed it briefly IC during their last chat but at the moment it’s not actually happened. I’m all in favour of both a unit and City one.


Right. I mean specifically for this op, since no official patches/flashes have been made. I don't know what cloth we have at hand, besides the white parachutes. I don't imagine that arm bands would use up much of said chute material- they'd still work as stationary vehicle cammo.

Michael Kessler:
Seems like a plan. The new Humvee has been semi jokingly referred to as Frankenhummer but that’s not fixed. I thought I saw a post somewhere where someone had suggested Valkyrie for the first one but that’s the same as Ferro’s personal call sign so I might have confused the two. I definitely remember someone (Ferro?) suggesting Cerberus at one point, which fits with the Mad Dogs theme.


Cerberus is cool (though a bit long; when one is under fire, every syllable counts). Other nominees:

Canis
Dingo
Jackal
Lupus (maybe not this one as it is also an autoimmune disease)
Wolf
Coyote

-
Michael Kessler
player, 1514 posts
Hauptmann (Ger)
Dave Ross
Wed 6 Feb 2019
at 15:21
  • msg #566

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 565):

White armbands might be difficult to see against snow / overwhites. We used red armbands before, when we were fighting the pirates at the Twins. Unless anyone flung theirs away the original Mad Dogs would probably still have theirs.

The converse of that of course is that red would be easier for the enemy to see as well.
John Jameson McCarthy
player, 2934 posts
Major (US) Cavalry
Mark101
Wed 6 Feb 2019
at 15:23
  • msg #567

Re: OOC Thread - 18

Fenrir and Cerebus, can be shortened to Fen and Bus in combat if needed.

As for patches, we've been lower on Maslow's hierarchy. we're scraping for food and shelter so getting the patches made has been a low priority.

Maybe we could ask Katya to channel Betsy Ross for us.
Per Kolstrup
player, 833 posts
Oversergent (Den)
Raellus
Wed 6 Feb 2019
at 15:32
  • msg #568

Re: OOC Thread - 18

Michael Kessler:
White armbands might be difficult to see against snow / overwhites. We used red armbands before, when we were fighting the pirates at the Twins. Unless anyone flung theirs away the original Mad Dogs would probably still have theirs.

The converse of that of course is that red would be easier for the enemy to see as well.


I know that Per and Varis still have their red ones. Good point re visibility, but it's always a trade off. I tend to think compromising camo a bit to avoid blue-on-blue is worth wile.

John Jameson McCarthy:
Fenrir and Cerebus, can be shortened to Fen and Bus in combat if needed.


"Bus" might be confusing, if we ever encounter a bus. IIRC, a derelict bus was used as a shelter by the pirates at the Twins.

John Jameson McCarthy:
As for patches, we've been lower on Maslow's hierarchy. we're scraping for food and shelter so getting the patches made has been a low priority. Maybe we could ask Katya to channel Betsy Ross for us.


True, and my comment wasn't implied criticism. Once we're back in the city, I suggest we commission some unit patches to be made. It'll take a while, but the ball will be rolling.

-
This message was lightly edited by the player at 15:32, Wed 06 Feb 2019.
Gerhard Dietrich
player, 185 posts
Polizeioberkommissar
Chalkline
Wed 6 Feb 2019
at 15:39
  • msg #569

Re: OOC Thread - 18

How did Kessler hear Dietrich?
Gerhard Dietrich
player, 186 posts
Polizeioberkommissar
Chalkline
Wed 6 Feb 2019
at 15:42
  • msg #570

Re: OOC Thread - 18

Okay guys, let me put it this way.
It appears to me that over the years you've developed what I'd call a bit of an idiosyncratic game and that only makes sense. And it appears to me that as such you're not keen on playing other ways.
As such I'll bow out. Thanks for your time
Michael Kessler
player, 1515 posts
Hauptmann (Ger)
Dave Ross
Wed 6 Feb 2019
at 15:45
  • msg #571

Re: OOC Thread - 18

In reply to Gerhard Dietrich (msg # 569):

He's a good officer who pays attention to what’s happening around him. And given his last posted action beforehand was talking to Dietrich I don’t think it’s much of a stretch.
Michael Kessler
player, 1516 posts
Hauptmann (Ger)
Dave Ross
Wed 6 Feb 2019
at 15:49
  • msg #572

Re: OOC Thread - 18

Gerhard Dietrich:
Okay guys, let me put it this way.
It appears to me that over the years you've developed what I'd call a bit of an idiosyncratic game and that only makes sense. And it appears to me that as such you're not keen on playing other ways.

I think 34,600+ posts validates the way we've been playing so far.
Gerhard Dietrich
player, 187 posts
Polizeioberkommissar
Chalkline
Wed 6 Feb 2019
at 15:55
  • msg #573

Re: OOC Thread - 18

I've backed up the PC so I'm fine.
Fuse, if you don't mind me making a suggestion, just delete any offensive posts I've made in the IC so the situation is rectified.
Henry 'Hank' Voight
player, 208 posts
PMC /Call Sign: Devil Dog
Corkman
Wed 6 Feb 2019
at 18:21
  • msg #574

Re: OOC Thread - 18

Per Kolstrup:
@Some of Y'all: Just a friendly reminder for those who haven't had a chance to do so yet, please update your character description with your PC's current kit (uniform/worn items and weaponry). I want to imagine your character as close to how you envision him/her. Thanks.

-

I updated Hank's description/worn/carried gear in the CAST section.
William Schmidt
player, 103 posts
CPO Boatswain (RN)
Akulaau
Wed 6 Feb 2019
at 22:55
  • msg #575

Re: OOC Thread - 18

Michael Kessler:
I think 34,600+ posts validates the way we've been playing so far.


I think that is more through the rest of the teams effort than yours, quite frankly you have about as unwelcoming a player as I have ever encountered here.

Sorry Fuse but I'm out as well, thanks to all the rest of the guys for the game and to Fuse for running things.
Fusilier
GM, 6643 posts
Your Guide
Wed 6 Feb 2019
at 23:29
  • msg #576

Re: OOC Thread - 18

Alright, Chalkline and Akulaau have moved on. I'd ask that everyone please keep the OOC chat clear of comments or questions regarding their exit.




Next turn post will probably be up late tomorrow night.
Jose Rodriguez
player, 201 posts
Spec 4 (US) Infantry
Heffe
Thu 7 Feb 2019
at 01:11
  • msg #577

Re: OOC Thread - 18

Hey all, I'm working on a project to convert the entire history of the IC game into an abridged version for easier consumption for new players, for research purposes, or just for people feeling nostalgic about stuff that happened a long time ago and want to revisit it.

Anyhow, I just threw up my notes from the first 3 chapters into the vignettes thread. I figure I'll drop the histories in 3-chapter chunks (though this might change depending on the length of individual chapters) so that it's easier to edit, as opposed to just one massive post when I finally get caught up to where we are in the game now. I don't expect to be done with summarizing everything for a few months at least, so I'd love some feedback about this first post if anyone takes the time to read it. Criticisms and suggestions are very welcome. Thank you!
Ferro
player, 1123 posts
CaporaleMaggior (It)
Jinnysong
Thu 7 Feb 2019
at 01:24
  • msg #578

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 577):

Hey that's really cool.

One suggestion might be a sort of glossary listing NPC character names and places that are referenced. So looking them up is easier than sifting through each chapter at a time. For example Bajak is (maybe) about to be relevant. If we could see in one place all the chapters were he's present it would make looking up info much faster. Or place names. Good for return visits.

Though I guess if they are mentioned in the summary it's redundant.

Still awesome work!
Billy 'Crack' O'Brien
player, 1189 posts
Cpl (UK) Airborne
Cymon
Thu 7 Feb 2019
at 01:33
  • msg #579

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 577):

Very nice work, well done.
Varis Babicevs
player, 1730 posts
Sgt (Latvia)
Raellus
Thu 7 Feb 2019
at 01:54
  • msg #580

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 577):

Dude! Thanks for doing that. This game has been going strong for so long, it's easy to forget details from episodes we played out nearly a decade ago (in real time). Reading through your notes brings back more than a few memories. Thanks again.

-
Fusilier
GM, 6645 posts
Your Guide
Thu 7 Feb 2019
at 09:09
  • msg #581

Re: OOC Thread - 18

Travel rules

When it comes to vehicle travel your PC can do one of three actions:

1) Driving
2) Observing
3) Resting

Driving and observing count as "work" in regards to fatigue tallies.

Observing means you are a dedicated lookout, much like a sentry. Navigating falls under the observation action.

Driving however does not count towards observation rolls, as the drivers will be focusing too much on keeping their vehicle on what remains of the road.

Resting doesn't accumulate fatigue, but it doesn't remove it either. No observation rolls are made for anyone resting even if their post says they are doing so while looking out the window. That doesn't count. The only rolls that do are for those on actual lookout duty (which counts as work).

Also, exposed observers, like the guys manning the Humvee's mounted weaponry, do so more tiringly than internal observers. As getting blasted with cold air for a long time takes more of a toll than someone comfortably inside a vehicle. Granted this first move is only 30-40 minutes, so the effect won't be enough to worry about, but keep it in mind for longer moves. Especially if the temperature drops.

So, similarly to combat tags, please include an orange action from the 3 options above. It will help me with tallying things up each turn.
This message was last edited by the GM at 09:11, Thu 07 Feb 2019.
Jan Czerny
player, 439 posts
Sergent-Chef FFL
Mahatatain
Thu 7 Feb 2019
at 09:33
  • msg #582

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 577):

An awesome piece of work. Thanks for doing this.
Michael Kessler
player, 1517 posts
Hauptmann (Ger)
Dave Ross
Thu 7 Feb 2019
at 10:32
  • msg #583

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 577):

Dude, that is brilliant! Really helpful for those of us who haven't been around since the early days (I had no idea Kaminski had lost a finger)
Fusilier
GM, 6646 posts
Your Guide
Thu 7 Feb 2019
at 10:38
  • msg #584

Re: OOC Thread - 18

He used to remind people, a lot.
Jan Czerny
player, 440 posts
Sergent-Chef FFL
Mahatatain
Thu 7 Feb 2019
at 11:11
  • msg #585

Re: OOC Thread - 18

What's happening with the MAG-58 now? Does Billy want to swap it with his RPD?
Michael Kessler
player, 1518 posts
Hauptmann (Ger)
Dave Ross
Thu 7 Feb 2019
at 17:31
  • msg #586

Re: OOC Thread - 18

OK, here's a proposed (slightly) amended TOE given recent changes. Main changes are in the dismounted teams. Again, if no one objects I'll presume everyone's cool with this.

Mounted Ops

Humvee #1 ('Old' Humvee) - Scout
Ferro - driver
Kolstrup - vehicle commander / SNCO
Walsh - grenade launcher
Rodriguez - Anti Armour (SM-2 Koncerz)

• Forms Fireteam A when dismounted
• Only change here is Czerny has moved to the BTR

Humvee #2 ('New' Humvee aka Frankenhumvee) -  Command
Voight - driver
McCarthy - vehicle commander / CO
Anna (NPC)
Grant – Medic
Babicevs - gunner

• Forms command team when dismounted (less Babicevs)
• Babicevs goes to Fireteam B when dismounted

BTR 80 (Der Krokodil) - Fire Support
Aleksandr (NPC) - driver
Price (NPC) - gunner
Fischer (NPC)
Kessler - XO
Czerny - grenade launcher – squad leader
O'Brien  - RPD (or MAG?)
Andropov
TBC (NPC)

• Kessler moves to command team when dismounted
• Dismounts form Fireteam B (less TBC NPC but plus Babicevs)
• Vehicle crew plus TBC NPC form Fireteam C (Fuse to confirm details on TBC NPC)

Dismounted Ops (i.e. where the whole unit is operating without any vehicles from the outset)

Command
McCarthy
Kessler
Voight
Anna (NPC)
Grant

Fire Team A
Kolstrup
Ferro
Walsh - Grenade Launcher
Rodriguez

Fire Team B
Czerny  - Grenade Launcher
Babicevs  - Grenade Launcher
O’Brien   - RPD (or MAG?)
Andropov

Fire Team C (All NPC)
Fischer
Price
Aleksandr
TBC

The idea was to try and keep things as straightforward as possible and have the mounted and dismounted assignments mirror each other as much as possible. So the crew of Humvee #1 form an organic fireteam, the crew of Humvee #2 form an organic command team  and the BTR dismounts form an organic fireteam with Babicevs. Including Fischer and the TBC NPC our headcount remains unchanged.

The NPC fireteam is intended to take care of important but potentially unexciting tasks – staying behind to guard the vehicles springs immediately to mind – that may, otherwise, run the risk of sidelining PC’s. With an NPC squad they can be parked off camera for the duration of the scene).

The local guide NPC (Gustek) is not included in the above. He'll ride in the BTR during mounted ops and be placed as appropriate dependent on the situation when dismounted.
This message was last edited by the player at 17:31, Thu 07 Feb 2019.
Jose Rodriguez
player, 202 posts
Spec 4 (US) Infantry
Heffe
Thu 7 Feb 2019
at 18:37
  • msg #587

Re: OOC Thread - 18

In reply to Ferro (msg # 578):

I really like the idea of a glossary of names and places, though I think I have my hands full just trying to sort through everything at the moment. You'll see what I mean once I post up chapters 3-6, as things get a wee bit complex in terms of which players are where.

As a compromise, I'll see if I can try to include as many NPC names and event locations as possible moving forward. I have notes up through chapter 7 already, but they still need a lot of cleaning up.

On the whole, I'm glad you guys enjoyed the first three chapters, and can't wait to post some more. There's some crazy shit about to happen to the team in Gdansk (that some of you lived through as it happened). Oskar especially has been cracking me up as I read through the posts - I'm not sure I can remember another time in an rpg where I saw a player intentionally kill another player like that.
Jose Rodriguez
player, 203 posts
Spec 4 (US) Infantry
Heffe
Thu 7 Feb 2019
at 18:38
  • msg #588

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 586):

Great job on the TOE. That all looks really solid - I really like the idea of having Fireteam 3 as all NPCs.
Varis Babicevs
player, 1732 posts
Sgt (Latvia)
Raellus
Thu 7 Feb 2019
at 19:49
  • msg #589

Re: OOC Thread - 18

Fusilier:
So, similarly to combat tags, please include an orange action from the 3 options above. It will help me with tallying things up each turn.


@ALL: May I request that rather than include your PC's name at the beginning of the combat tag (it's redundant), post your PC's radio callsign. This will help speed up radio stuff. Also, if you don't already, please post radio transmissions in MONOTYPE so that it's easy to spot. This will, hopefully, prevent players missing important radio dialogue.

Thanks.

-
Billy 'Crack' O'Brien
player, 1190 posts
Cpl (UK) Airborne
Cymon
Thu 7 Feb 2019
at 20:10
  • msg #590

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 585):

I think Billy will keep the RPD, with his arm and all its probably the limit of what he can handle. Thanks.
Michael Kessler
player, 1519 posts
Hauptmann (Ger)
Dave Ross
Thu 7 Feb 2019
at 20:15
  • msg #591

Re: OOC Thread - 18

In reply to Billy 'Crack' O'Brien  (msg # 590):

In that case if everyone's cool with it we can give the MAG to the NPC team and set up Price and Aleksandr as machine gunner / assistant. It worked pretty well for us having an NPC machine gun team last time round when Czerny and Lines were still NPC's. And there's always the option of them passing it on to PC's if the situation warrants it.
Jan Czerny
player, 441 posts
Sergent-Chef FFL
Mahatatain
Thu 7 Feb 2019
at 20:18
  • msg #592

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 591):

That makes sense and it's probably worth both Price and Aleksander bringing their rifles as well.

Cymon- apologies, I'd forgotten about Billy's wounded arm.
Fusilier
GM, 6647 posts
Your Guide
Thu 7 Feb 2019
at 20:49
  • msg #593

Re: OOC Thread - 18

What is the light discipline?

1) Headlights
2) Blackout lights
3) No lights (drivers use NOD)

As with everything there are pros and cons.
This message was last edited by the GM at 20:50, Thu 07 Feb 2019.
Michael Kessler
player, 1521 posts
Hauptmann (Ger)
Dave Ross
Thu 7 Feb 2019
at 21:06
  • msg #594

Re: OOC Thread - 18

In reply to Fusilier (msg # 593):

Rae's post as Kolstrup referenced blackout lights.

I'm fine with that.
Fusilier
GM, 6648 posts
Your Guide
Thu 7 Feb 2019
at 21:08
  • msg #595

Re: OOC Thread - 18

Sorry, I missed that.
Michael Kessler
player, 1522 posts
Hauptmann (Ger)
Dave Ross
Thu 7 Feb 2019
at 21:11
  • msg #596

Re: OOC Thread - 18

In reply to Fusilier (msg # 595):

No worries...
Jose Rodriguez
player, 205 posts
Spec 4 (US) Infantry
Heffe
Thu 7 Feb 2019
at 21:22
  • msg #597

Re: OOC Thread - 18

IC post edited as Walsh beat me to the punch when it came to manning the HMG.

Also, I don't yet have a callsign (of course, I don't have a radio either so maybe it's not a big deal). Given the unit moniker, I do like the idea of trying to stick with a dog theme for callsigns however, and we already have a Devil Dog. How about callsign Coyote, or Lobo?

And before anyone suggests it, not Chihuahua. :P
This message was last edited by the player at 21:39, Thu 07 Feb 2019.
Henry 'Hank' Voight
player, 209 posts
PMC /Call Sign: Devil Dog
Corkman
Thu 7 Feb 2019
at 22:12
  • msg #598

Re: OOC Thread - 18

Jose Rodriguez:
IC post edited as Walsh beat me to the punch when it came to manning the HMG.

Also, I don't yet have a callsign (of course, I don't have a radio either so maybe it's not a big deal). Given the unit moniker, I do like the idea of trying to stick with a dog theme for callsigns however, and we already have a Devil Dog. How about callsign Coyote, or Lobo?

And before anyone suggests it, not Chihuahua. :P

I'll remain silent...
Per Kolstrup
player, 835 posts
Oversergent (Den)
Raellus
Thu 7 Feb 2019
at 22:58
  • msg #599

Re: OOC Thread - 18

Jose Rodriguez:
Also, I don't yet have a callsign (of course, I don't have a radio either so maybe it's not a big deal). Given the unit moniker, I do like the idea of trying to stick with a dog theme for callsigns however, and we already have a Devil Dog. How about callsign Coyote, or Lobo?


Either of those would work. We started picking our own call signs a while back. It's more fun and the players that were bothered by the disregard for military protocol are no longer with us.

Keep in mind that "Coyote" is a term for Mexican cross-border human smugglers. I don't know if it was in wide usage IRL back in the late nineties, but you might want to go with Lobo just in case it was.

-
Jose Rodriguez
player, 206 posts
Spec 4 (US) Infantry
Heffe
Thu 7 Feb 2019
at 23:27
  • msg #600

Re: OOC Thread - 18

The term wasn’t in as widespread use back then - I grew up near the border and remember the news about illegals coming across. In either case though, it’s an extra syllable. Lobo it is.
Jan Czerny
player, 442 posts
Sergent-Chef FFL
Mahatatain
Fri 8 Feb 2019
at 00:48
  • msg #601

Re: OOC Thread - 18

I thought that it was about time that Jan had a call sign so I've decided on Maquisard. Can anyone work out the source of that?
Varis Babicevs
player, 1733 posts
Sgt (Latvia)
Raellus
Fri 8 Feb 2019
at 00:54
  • msg #602

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 601):

I know what it means, but I don't understand what you're asking.

-
Jan Czerny
player, 443 posts
Sergent-Chef FFL
Mahatatain
Fri 8 Feb 2019
at 01:17
  • msg #603

Re: OOC Thread - 18

In reply to Varis Babicevs (msg # 602):

As I where does the term Maquisard come from and what does it mean?
This message was last edited by the player at 01:24, Fri 08 Feb 2019.
Varis Babicevs
player, 1734 posts
Sgt (Latvia)
Raellus
Fri 8 Feb 2019
at 01:36
  • msg #604

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 603):

It's French and means member of the Maquis, or French Resistance during WW2, no?

-
Jan Czerny
player, 444 posts
Sergent-Chef FFL
Mahatatain
Fri 8 Feb 2019
at 01:50
  • msg #605

Re: OOC Thread - 18

In reply to Varis Babicevs (msg # 604):

Correct. I thought that you would know that. The Maquisards were the members of the Maquis.
Jan Czerny
player, 446 posts
Sergent-Chef FFL
Mahatatain
Fri 8 Feb 2019
at 02:21
  • msg #606

Re: OOC Thread - 18

One thing that hasn't been covered IC as we've moved forward in time. Jan will have passed on the opinion of Aleksander that Nowak can't have hidden a sub plus several ships at the refinery docks. He believes that they would be too visible there and is of the opinion that Nowak must be based at Hel as that has the port facilities and isolation she needs. Jan now agrees with this conclusion.

We therefore need a ship to go after Nowak so we might want to discuss a seaborne recce at some point in the future once we've dealt with Warmia Awakening.

Ta,

Andy.
Jose Rodriguez
player, 207 posts
Spec 4 (US) Infantry
Heffe
Fri 8 Feb 2019
at 08:30
  • msg #607

Re: OOC Thread - 18

Was thinking some more on Ferro’s post about the story recap, and decided to go back through chapters 1-3 to make some minor edits. To make it easier to spot when certain players and npcs arrive, leave, and die, I went ahead and color coded the names. It definitely isn’t as useful as a full glossary would be, but hopefully it helps. Let me know if you’d like the same treatment for locations as well.

Key:
Blue is for when a player first joins the game.
Green is for when a named NPC comes into play. I figure I’ll use it for either recurring NPCs, or for NPCs that could still be somewhat relevant in the future.
Orange is for when Mad Dogs go MIA. When NPCs go MIA, they may or may not get the treatment, as they tend to come and go more frequently.
Red is for when players and named NPCs who are a part of the unit are KIA
This message was last edited by the player at 21:27, Tue 12 Mar 2019.
John Jameson McCarthy
player, 2936 posts
Major (US) Cavalry
Mark101
Fri 8 Feb 2019
at 13:36
  • msg #608

Re: OOC Thread - 18

Rehabilitation-wise, if Anna has fixed on Ferro as a role-model, it will help her recovery, a positive female influence may make her feel safer.

IC I'l check with Ferro to see if she's OK with Anna tagging along, but OC does anyone have an objection to her switching vehicles? It'll alter the way I talk to Anna. I'd like to do it now, but people have put a lot of time into shuffling people into the right positions and I don't want to go screwing with that without asking.

My main concern though is JJ's butt: Anna has a habit of saving it.
Michael Kessler
player, 1523 posts
Hauptmann (Ger)
Dave Ross
Fri 8 Feb 2019
at 13:46
  • msg #609

Re: OOC Thread - 18

In reply to John Jameson McCarthy (msg # 608):

No objection here. And there is a spare seat in Ferro’s Humvee so minimum reorganisation required

For dismount ops we can just make Team A five people.
Henry 'Hank' Voight
player, 210 posts
PMC /Call Sign: Devil Dog
Corkman
Fri 8 Feb 2019
at 20:53
  • msg #610

Re: OOC Thread - 18

Please NPC. Hank.  RL is killing me this week.  I'll post if I'm able.

Apologies
This message was last edited by the player at 03:53, Sat 09 Feb 2019.
Varis Babicevs
player, 1737 posts
Sgt (Latvia)
Raellus
Mon 11 Feb 2019
at 00:39
  • msg #611

Re: OOC Thread - 18


I don't remember her (from the Cast List NPCs).

Lt.Cmdr Vicky Gordon - British - Former captain of the HMS Caliph, since stranded with some of her crew on Sobieszewo Island. She participated in the raid on Hel and returned with the captured survey vessel Kopernik.

-
Fusilier
GM, 6651 posts
Your Guide
Mon 11 Feb 2019
at 01:10
  • msg #612

Re: OOC Thread - 18

She's had a couple scenes with the Mad Dogs, in person or over the radio. She's kind of an adviser, I guess. Her crew earn their keep by working for the militia.
Jose Rodriguez
player, 210 posts
Spec 4 (US) Infantry
Heffe
Mon 11 Feb 2019
at 07:54
  • msg #613

Re: OOC Thread - 18

In reply to Varis Babicevs (msg # 611):

I’m just reading about her right now in the beginning of chapter 8. The Mad Dogs had rescued Pavel Adamowicz during the siege of Gdańsk by the Soviets, but didn’t know why it was important to do so. After the battle, the team learns why - because Pavel is Gustaw’s brother, and for his return, the island of sobieszewo tells the IB and players about the location of a sunken ammunition ship just south of Hel, the HMS Caliph. Commander Gorden was the captain of the ship and she escaped with just a handful of her crewmen. After expending so much ammunition fighting during the siege, the ammunition ship is a priority for salvage for all of Gdańsk.

At the same time, the group learns that 2 ships from Gdynia have found the sunken ship as well and are attempting salvage operations. The team is then sent with a bunch of militia and Tarawa marines to capture Hel. Gorden and her crew accompany the Mad Dogs to scuttle the two Polish ships.

That’s as much as I know for the moment though - perhaps she has some other interactions later on with the group.
Fusilier
GM, 6654 posts
Your Guide
Mon 11 Feb 2019
at 08:02
  • msg #614

Re: OOC Thread - 18

Gustaw was the Hetman of the island. He has since been disposed and replaced by the council. In case anyone is wondering who he is.
Jose Rodriguez
player, 212 posts
Spec 4 (US) Infantry
Heffe
Mon 11 Feb 2019
at 17:46
  • msg #615

Re: OOC Thread - 18

Next section of The Modern Dark Ages : The Abridged Version is up in the Vignettes, including both chapters 4 and 5. Things are starting to get pretty hairy for the newly christened Mad Dogs, with a major attack from PACT forces on the near horizon.

I only decided to do 2 chapters for this update due to how complicated those chapters were and how much happened. If anyone has any questions or feedback, again please let me know.
Varis Babicevs
player, 1739 posts
Sgt (Latvia)
Raellus
Mon 11 Feb 2019
at 19:36
  • msg #616

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 615):

You're the man, Heffe. I had totally forgotten about one of Varis' early wounds. And also his civilian attire, c/o Kaminski

Varis:
His deep-set, narrowly placed eyes are hidden behind a pair of aviator sunglasses. He's wearing flared, light grey slacks with a dark grey sports jacket. Underneath the sports jacket, a black, v-necked leather vest. Beneath that, a wide-collared, orchid-colored silk shirt. Under his left armpit is the Colt .45 in a leather shoulder holster. Slung over his right shoulder is the M177. His right hand glitters with a collection of rings. His right hand is bare, ready to slip into his brass knuckles should more forceful negotiation be required.

He's also taken the opportunity to throw away his tattered and rank undershirt and replace it with a fresh one from Kaminski's stock (preferably one championing an '80s metal band). This little secret gives him an added, adolescent confidence boost.


Woooo! Stylin' & profilin'.

-
Jose Rodriguez
player, 213 posts
Spec 4 (US) Infantry
Heffe
Mon 11 Feb 2019
at 19:50
  • msg #617

Re: OOC Thread - 18

In reply to Varis Babicevs (msg # 616):

Lol the tension between Varis and Henry were great. And my god, Oskar choking out Jagelis. Good lord. Chapter 5 was definitely a blast to read through.
Jose Rodriguez
player, 215 posts
Spec 4 (US) Infantry
Heffe
Tue 12 Feb 2019
at 07:58
  • msg #618

Re: OOC Thread - 18

Working on character equipment and realized I’d like to move an additional HEAT round from the Koncerz on my character into the vehicle stores. Is this something we can just adjust at will since we’re no longer at the barracks, or should we always call it out?
Jan Czerny
player, 451 posts
Sergent-Chef FFL
Mahatatain
Tue 12 Feb 2019
at 16:23
  • msg #619

Re: OOC Thread - 18

Jose Rodriguez:
Working on character equipment and realized I’d like to move an additional HEAT round from the Koncerz on my character into the vehicle stores. Is this something we can just adjust at will since we’re no longer at the barracks, or should we always call it out?

Are you meaning that Jose wants to leave a HEAT round in the vehicle rather than carrying it on him as standard?

If you do then just get Dave to add it to the list of equipment carried on each vehicle.

Ta,

Andy
Jose Rodriguez
player, 216 posts
Spec 4 (US) Infantry
Heffe
Tue 12 Feb 2019
at 17:20
  • msg #620

Re: OOC Thread - 18

Yes, please. Kessler, if you wouldn’t mind?

Jose has a str of 9 (probably not unusual I’m guessing), but I find that I’m always at or near my load limit, particularly after picking up that gas mask and the overwhites. Do you guys often go out at near max weight or over your carrying capacity? Or am I just lugging around too much unnecessary stuff? The Boy Scout in me always wants to be over-prepared, but I also want to be able to grab battlefield salvage. I suppose once some shooting starts I’ll be dropping weight pretty rapidly - just curious to hear peoples’ thoughts on this topic.
Michael Kessler
player, 1528 posts
Hauptmann (Ger)
Dave Ross
Tue 12 Feb 2019
at 18:21
  • msg #621

Re: OOC Thread - 18

Jose Rodriguez:
Yes, please. Kessler, if you wouldn’t mind?

I'll get to it but I'm out tonight so will likely be tomorrow.

Jose Rodriguez:
Do you guys often go out at near max weight or over your carrying capacity? Or am I just lugging around too much unnecessary stuff? The Boy Scout in me always wants to be over-prepared, but I also want to be able to grab battlefield salvage. I suppose once some shooting starts I’ll be dropping weight pretty rapidly - just curious to hear peoples’ thoughts on this topic.

Speaking for my PC's, I always try to stay slightly under the unencumbered weight limit, so around the 40 kilo mark all in. That leaves some capacity for salvage. I'd only go over that in exceptional circumstances (I don't think it's happened in the four years I've been in the game). Non essential gear would be in their rucks, which would stay with the vehicles. Broadly speaking I've stuck with that for all PC's in all games I've been in.

(Probably worth adding that in all games I've been in I've used the T2013 method for starting gear, i.e. based on what you can carry. I've never, ever equipped a PC using the starting cash method so have never had to worry about carrying (for example) cases of ammo or coils of barbed wire)
Jose Rodriguez
player, 217 posts
Spec 4 (US) Infantry
Heffe
Tue 12 Feb 2019
at 18:35
  • msg #622

Re: OOC Thread - 18

Fair enough. I’ll take a look at my carried gear and look for opportunities to offload to ruck. With Jose being a heavy weapons guy that probably doesn’t help - it’s a trade off between using a lighter secondary weapon or bringing less ammo. In any case, I’ll check things out and let you know via PM if anything needs to get moved to vehicle stores.

Now that I’m thinking more about it, let’s hold off on moving that extra HEAT round to vehicle stores. As an easier measure, I suppose I can just move unneeded gear to the ruck and then just leave the ruck itself in the vehicles.

Thank you!
Jan Czerny
player, 452 posts
Sergent-Chef FFL
Mahatatain
Tue 12 Feb 2019
at 18:45
  • msg #623

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 622):

I suggest that Jose leaves his ruck in the vehicle.

Additionally what rifle is he carrying? I think that it's an AK47. If that's right look to switch to an AK74 at the earliest opportunity as it saves you a load of weight in ammo. Jan is a grenadier with the belt extension to his lifchic harness etc. That means that he's carrying quite a lot of 40mmS grenades and is why he has a 5.45mmB weapon rather than a 7.62mmS weapon.
Michael Kessler
player, 1529 posts
Hauptmann (Ger)
Dave Ross
Tue 12 Feb 2019
at 18:49
  • msg #624

Re: OOC Thread - 18

Jan Czerny:
In reply to Jose Rodriguez (msg # 622):
I suggest that Jose leaves his ruck in the vehicle.

To be honest, I think that should be standard for everyone under normal circumstances.
Jose Rodriguez
player, 218 posts
Spec 4 (US) Infantry
Heffe
Tue 12 Feb 2019
at 19:16
  • msg #625

Re: OOC Thread - 18

Yep, I had posted previously about loading his ruck into the vehicle - no reason to be patrolling with a ruck.

As for the AK, yeah I might need to switch to a 74 when I get the chance. I wanted to go with a 47 originally since it looked like the team had a wealth of 7.62 and wasn’t sure how easy it would be to get more ammo. Now that I know we can pick it up at the market, I wouldn’t mind saving some weight with a 74.
Michael Kessler
player, 1530 posts
Hauptmann (Ger)
Dave Ross
Thu 14 Feb 2019
at 20:04
  • msg #626

Re: OOC Thread - 18

Got home to discover my laptop is buggered so expect reduced participation over the next few days while I see if it’s fixable or decide to buy a new one.
Jose Rodriguez
player, 220 posts
Spec 4 (US) Infantry
Heffe
Thu 14 Feb 2019
at 20:52
  • msg #627

Re: OOC Thread - 18

Continuing to make some tweaks to the abridged story, and added short summaries for each of the chapters up so far.

Chapters 6 and 7 to be posted together sometime in the very near future.
Fusilier
GM, 6655 posts
Your Guide
Fri 15 Feb 2019
at 01:23
  • msg #628

Re: OOC Thread - 18

Hey,

I know you're all waiting on me. I've just been having my free time constantly interrupted over the last two days. Things will resume shortly. Thanks.
Jan Czerny
player, 454 posts
Sergent-Chef FFL
Mahatatain
Fri 15 Feb 2019
at 19:37
  • msg #629

Re: OOC Thread - 18

Please note that I've edited Jan's last IC post as setting up the battery charger and vehicle inverter in the original Humvee has proved to be more complex than I thought. We require another part and it's another project to add to the list! :)
Fusilier
GM, 6658 posts
Your Guide
Sat 16 Feb 2019
at 05:39
  • msg #630

Re: OOC Thread - 18

Thanks Rae for updating that map with new info. I appreciate it.

I had a look and was reminded as well that I need to clean it up. It still has combat icons on it from old battles. And there's new stuff I could add as well.
This message was last edited by the GM at 05:39, Sat 16 Feb 2019.
Jose Rodriguez
player, 223 posts
Spec 4 (US) Infantry
Heffe
Sat 16 Feb 2019
at 10:02
  • msg #631

Re: OOC Thread - 18

Chapters 6-7 of the abridged version are up! It'll probably be a week or two until chapters 8 and 9 as I'm still reading 'em.
John Jameson McCarthy
player, 2940 posts
Major (US) Cavalry
Mark101
Sat 16 Feb 2019
at 11:25
  • msg #632

Re: OOC Thread - 18

It's good to read back and remember. Thanks.

It also reminds me how often JJ gets arrested or has a teen girl save him. He's like Giles of Buffy.

Also, Dave, watch out, JJ's 2ics get iced fairly often in the game. You are right to make sure we treat each other as equals. People under JJ get shot...a lot.
Henry 'Hank' Voight
player, 218 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 16 Feb 2019
at 16:14
  • msg #633

Re: OOC Thread - 18

John Jameson McCarthy:
Also, Dave, watch out, JJ's 2ics get iced fairly often in the game. You are right to make sure we treat each other as equals. People under JJ get shot...a lot.

I will second that!
Jose Rodriguez
player, 224 posts
Spec 4 (US) Infantry
Heffe
Sun 17 Feb 2019
at 07:18
  • msg #634

Re: OOC Thread - 18

Haha! I swear not a battle goes by that Benucci doesnt take at least a round or burning fragment. Luck definitely didn’t seem to be on his side.
Henry 'Hank' Voight
player, 220 posts
PMC /Call Sign: Devil Dog
Corkman
Sun 17 Feb 2019
at 14:25
  • msg #635

Re: OOC Thread - 18

Jose Rodriguez:
Haha! I swear not a battle goes by that Benucci doesnt take at least a round or burning fragment. Luck definitely didn’t seem to be on his side.

It was just a matter of time, I guess.  I think my unannounced disappearance from the game last year due to medical issues helped Frank right along in his departure.  Like I said, I had a blast playing Frank and got to meet a lot of the older PC's/NPC's that you're putting in the Vignette posts, which by the way are very well done!
Varis Babicevs
player, 1745 posts
Sgt (Latvia)
Raellus
Sun 17 Feb 2019
at 20:53
  • msg #636

Re: OOC Thread - 18


Ah-ha. Another wound for Varis' list. Thanks yet again, Heffe!

-
Jose Rodriguez
player, 225 posts
Spec 4 (US) Infantry
Heffe
Sun 17 Feb 2019
at 23:43
  • msg #637

Re: OOC Thread - 18

No problem! Really enjoying just reading through the old chapters, and taking notes while I’m going helps me remember stuff too. Just to call it out, I read a lot of military fiction (especially sci fi military fiction), and to be honest, the game reads about as well as a lot of them. The first 2 chapters were a lot more tame compared to the ones after you guys were playing for a couple of years, and everyone’s writing seems to have improved quite a bit in that time as well. Fuse, you consider writing a book about the players’ exploits, man. It would make for some good fun.

I think I just finished reading about the Black Madonna, so 8 and 9 might go up sooner than I anticipated depending on how long it takes me to get around to formatting them.
Jan Czerny
player, 457 posts
Sergent-Chef FFL
Mahatatain
Mon 18 Feb 2019
at 10:05
  • msg #638

Re: OOC Thread - 18

Heffe,

I've presumed that the conversation is in English and have written in Jan's broken English as a result.

Ta,

Andy
Michael Kessler
player, 1533 posts
Hauptmann (Ger)
Dave Ross
Mon 18 Feb 2019
at 10:10
  • msg #639

Re: OOC Thread - 18

I've also been presuming that it's in English (Kessler would have steered it towards English if possible so that non Polish speakers could chip in)
Jose Rodriguez
player, 228 posts
Spec 4 (US) Infantry
Heffe
Mon 18 Feb 2019
at 10:17
  • msg #640

Re: OOC Thread - 18

Well shit. Some of the conversation was in blue and some in green, with players and NPCs, so it was hard to tell. A few minutes then.

Also, where are you guys located? It’s like 2am here in Las Vegas right now, and I was surprised to see the flurry of posts. Speaking of flurries, it’s snowing outside my house right now, which is highly unusual here.
This message was last edited by the player at 10:19, Mon 18 Feb 2019.
Fusilier
GM, 6662 posts
Your Guide
Mon 18 Feb 2019
at 10:25
  • msg #641

Re: OOC Thread - 18

Sorry, I use green as a default for Polish speakers but not necessarily as an indication of the language spoken. Netzel speaks English and is doing so.
Jose Rodriguez
player, 229 posts
Spec 4 (US) Infantry
Heffe
Mon 18 Feb 2019
at 10:27
  • msg #642

Re: OOC Thread - 18

No worries. Thank you guys all for being so fast to call it out. Message has been updated.
Michael Kessler
player, 1534 posts
Hauptmann (Ger)
Dave Ross
Mon 18 Feb 2019
at 10:30
  • msg #643

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 640):

I’m in Scotland. Just approaching 10:30am here and a positively tropical 8 Celsius / 46 Fahrenheit. It has been known to snow here in April.
Jan Czerny
player, 458 posts
Sergent-Chef FFL
Mahatatain
Mon 18 Feb 2019
at 10:42
  • msg #644

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 643):

I'm also in the UK and it's 8 Celsius down near London as well.
Jose Rodriguez
player, 230 posts
Spec 4 (US) Infantry
Heffe
Mon 18 Feb 2019
at 11:05
  • msg #645

Re: OOC Thread - 18

It usually doesn’t get down past around 7 degrees Celsius here, so the 2 degrees outside right now is a nice change of pace.
Jan Czerny
player, 459 posts
Sergent-Chef FFL
Mahatatain
Mon 18 Feb 2019
at 12:53
  • msg #646

Re: OOC Thread - 18

Jose Rodriguez:
Speaking of flurries, it’s snowing outside my house right now, which is highly unusual here.

Just re read this.

Snow in Las Vegas!

Really?
Jose Rodriguez
player, 231 posts
Spec 4 (US) Infantry
Heffe
Mon 18 Feb 2019
at 18:55
  • msg #647

Re: OOC Thread - 18

Yep! Not much of course, and it’s already melting away. It usually happens once every few years.

Neat to learn that a few of you are in the UK; I wish we could get your summer weather over here.
Jan Czerny
player, 461 posts
Sergent-Chef FFL
Mahatatain
Mon 18 Feb 2019
at 19:01
  • msg #648

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 647):

Interestingly there are a load of Brits who would say the same about having Las Vegas summer weather in the UK. I don't think that they understand just how humid it gets though.....
Jose Rodriguez
player, 232 posts
Spec 4 (US) Infantry
Heffe
Mon 18 Feb 2019
at 19:07
  • msg #649

Re: OOC Thread - 18

We usually hit 47 degrees for at least a few weeks in the summer, sometimes longer. Occasionally it will pop up to 50. As they say though, it’s a dry heat.
Varis Babicevs
player, 1746 posts
Sgt (Latvia)
Raellus
Mon 18 Feb 2019
at 19:16
  • msg #650

Re: OOC Thread - 18


I'm in Tucson and we have weather similar to Vegas'. There's been a lot of excitement here this past week over the reported possibility of snow at some point between tonight/tomorrow morning and Thursday. It hasn't snowed in the valley here for the last seven years. I am doubtful.

-
Jose Rodriguez
player, 233 posts
Spec 4 (US) Infantry
Heffe
Mon 18 Feb 2019
at 19:41
  • msg #651

Re: OOC Thread - 18

Ahh that’s awesome. Got a ton of family down in Tucson, over off Broadway and Freeman on the eastern side of town. Love the high desert you guys have down there.
Varis Babicevs
player, 1748 posts
Sgt (Latvia)
Raellus
Tue 19 Feb 2019
at 00:46
  • msg #652

Re: OOC Thread - 18

Jose Rodriguez:
Ahh that’s awesome. Got a ton of family down in Tucson, over off Broadway and Freeman on the eastern side of town. Love the high desert you guys have down there.


Nice. I'm in Marana (in the 'burbs), on the NW side of Tucson. I used to work at the old Barnes & Noble on Broadway and Craycroft during college.

@All: I've updating the player map a bit. Does anyone know of any reasons to keep Waypoints 1 & 2 (east of Elblag)? I don't want to delete anything unless I'm sure that it's not important.

Also, for vehicle callsigns, how about "Alpha" for the command Humvee (aka Frankenhummer) and "Lobo" for the scout Humvee? I'm happy to use "Krok" for the BTR-80's callsign .

-
This message was last edited by the player at 01:01, Tue 19 Feb 2019.
Jose Rodriguez
player, 234 posts
Spec 4 (US) Infantry
Heffe
Tue 19 Feb 2019
at 01:47
  • msg #653

Re: OOC Thread - 18

Nice - I know just where that is/was.

Lobo for the second Humvee is good. I’ll use Jackal as Jose’s callsign (he was going to be Lobo, but I think that works better for the Humvee).
This message was last edited by the player at 02:01, Tue 19 Feb 2019.
Varis Babicevs
player, 1749 posts
Sgt (Latvia)
Raellus
Tue 19 Feb 2019
at 02:51
  • msg #654

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 653):

Shoot, I thought I remembered you mentioning Lobo as a possible callsign for Jose. Sorry about that. If you want Lobo back, it's yours. We can call the scout Humvee Jackal. Make the call.

-
Jose Rodriguez
player, 235 posts
Spec 4 (US) Infantry
Heffe
Tue 19 Feb 2019
at 03:51
  • msg #655

Re: OOC Thread - 18

I was iffy on Lobo for Jose in any case. He’ll take Jackal - let the Humvee be Lobo.
Jan Czerny
player, 462 posts
Sergent-Chef FFL
Mahatatain
Tue 19 Feb 2019
at 21:49
  • msg #656

Re: OOC Thread - 18

Fuse - is it possible to put the location that Rodriguez mentioned on the map? Presumably JJM will remember where it was. Or was Varis with the Mad Dogs by then as well?

Ta,

Andy
Fusilier
GM, 6665 posts
Your Guide
Tue 19 Feb 2019
at 22:11
  • msg #657

Re: OOC Thread - 18

No just the description given.
Jan Czerny
player, 463 posts
Sergent-Chef FFL
Mahatatain
Tue 19 Feb 2019
at 22:13
  • msg #658

Re: OOC Thread - 18

In reply to Fusilier (msg # 657):

OK - ta.
Fusilier
GM, 6667 posts
Your Guide
Fri 22 Feb 2019
at 01:37
  • msg #659

Re: OOC Thread - 18

Tomorrow I'll be putting up the turn post and pushing things on to cover the crossing and start of the OP.

@Dave, I know you were working on a list of equipment/supplies taken. Was that ever finalized?

@Cork, I'm going to assume Hank isn't going to wait in the Humvee for six hours but I kinda have to ask.

@Mark, you mentioned IC about contacting Gordon. Was that for anything specific? She isn't in Swibno but we can possibly work out something OOC.

@Andropov, all the Humvee work is done.
Henry 'Hank' Voight
player, 223 posts
PMC /Call Sign: Devil Dog
Corkman
Fri 22 Feb 2019
at 04:17
  • msg #660

Re: OOC Thread - 18

In reply to Fusilier (msg # 659):
You would be correct in not waiting in the Hummer that long
Jose Rodriguez
player, 239 posts
Spec 4 (US) Infantry
Heffe
Fri 22 Feb 2019
at 05:00
  • msg #661

Re: OOC Thread - 18

Chapter 8 of the abridged story is up, and it’s a doozy. Due to length, chapters may only come one at a time moving forward, depending on how much happens in the chapter. Number 8 was a fun chapter to read through, so I hope you all enjoy the notes, even though they’re a bit long. All chapters now have summaries as well for those players not interested in reading huge lists full of text. :)
John Jameson McCarthy
player, 2943 posts
Major (US) Cavalry
Mark101
Fri 22 Feb 2019
at 07:48
  • msg #662

Re: OOC Thread - 18

I've PMd you Fuse.
Michael Kessler
player, 1540 posts
Hauptmann (Ger)
Dave Ross
Fri 22 Feb 2019
at 08:41
  • msg #663

Re: OOC Thread - 18

In reply to Fusilier (msg # 659):

No worries, I'll look at that today.
Michael Kessler
player, 1542 posts
Hauptmann (Ger)
Dave Ross
Fri 22 Feb 2019
at 10:04
  • msg #664

Re: OOC Thread - 18

@Mark, do you want Krysia with McCarthy in the Humvee? I think there’s a spare seat now that Anna's moved and I reckon we’d all like to see her and Varis getting a chance to get to know each other...
Michael Kessler
player, 1543 posts
Hauptmann (Ger)
Dave Ross
Fri 22 Feb 2019
at 11:15
  • msg #665

Re: OOC Thread - 18

Fusilier:
@Dave, I know you were working on a list of equipment/supplies taken. Was that ever finalized?

OK, this is what I had (I’ve added a few things to the Other category today). Where appropriate things have been distributed between each vehicle in case we lose a vehicle for whatever reason. Here was a discussion about whether we were taking too many AT weapons but as far as I know the consensus was that it was better to have and not need than need and not have.

I've tried to make sure I got everything that was suggested but if I've missed anything - or there's anything you've just thought of - just shout and I can edit it in.

Small Arms Ammo
5.45 B – 3 x cases, one case per vehicle (each case 840 rnds, total 2520 rnds)
7.62 S – 3 x cases, one case per vehicle (each case 600 rnds, total 1800 rnds)
7.62 N link – 1200 rounds – to BTR this is a question mark. Originally Schmidt was taking the MAG MG and this ammo was for that. I don’t think it was ever confirmed whether or not anyone else was taking the MAG after Schmidt bailed so I don’t know where we’re at with that.

All, is anyone taking the MAG MG? Or are we just going to put it in one of the vehicles in case it's needed?


Grenades (Hand + GL)
Frag Grenades (Local) – 6 per vehicle (total 18)
Smoke Grenade (HC)  - 5 per vehicle (total 15)
40mmS HE (Local) – 11 per vehicle (total 33)
40mm N HE (local) – see support weapons

Vehicle Weapons
14.5 L link – 500 rnds to BTR (primary)
7.62 L link – 1000 rnds to BTR (co ax)
30mm HE Link (Local) x  125 – to Humvee #2 (Frankenhummer)
As far as I know we have no spare .50 cal for Humvee #1

Support Weapons
MM-1 Multi-barreled G.L. + 40mmN HE (Local) x 25 – to BTR
M2 Carl Gustav (set) + 84mm FFV-551 HEAT x 1 + 84mm FFV-502 HEDP x2 – to BTR
RPG-7 + RPG-7 HEAT x 5 – to Humvee #1 (Valkyrie)
RPG-7 + RPG-7 HEAT x 4 – to Humvee #2 (Frankenhummer)
66mm Koncerz HE x 4, 66mm Koncerz HEAT x 2 – to Humvee #1 (Valkyrie)
MAG MG - to BTR

Rae had requested the M72A4 LAW for Varis so presume that’s been recorded separately.
Heffe, what I’ve listed is what’s in stores – not sure if you have other 66mm rounds as part of your personal inventory

Explosives
Per OOC msg’s 542 and 548 Cymon was going to sort that out so will defer to him.

Food
200 man / days of rations. That should keep a seventeen man unit in the field for 11 days (rounded down). Includes 20 x Sikora (1 Day) Field Rations

(we had 101 to start with and traded for another 100). Gustek is included in headcount for ration allocation, Krysia is not (although the way the maths work, even if we’re feeding Krysia it also keeps an eighteen man unit in the field for 11 days so there’s no actual difference. That being the case I think we should share or food with Krysia even if she has her own)

Fuel
TBC per pm

Other
4 man ten x 2 – to BTR
Parachute, white - to BTR
Large camouflage netting, 2 – 1 to each Humvee
Bottles, diesel (1L) x 30 – 10 per vehicle (can be used for trade and in case we need some Molotov cocktails)
Gold Bullets (x17) – Humvee #2 (can be used for trade)
Wood Axe x2 - to BTR
Splitting Maul x1 - to BTR
Bow Saw x2 - to BTR
Trip Flare x 1- Humvee #1
Bullhorn (4x DD) – BTR
IR NODLR System – BTR
Gun oil x 3 – one per vehicle (each 5 uses)

Overwhites
There are eight sets in stores (I believe Czerny already has a set, which is not included in that number). We also have a skisuit and a white parka plus overwhite bottoms which effectively makes ten sets available to issue.

Kolstrup
Ferro
Walsh
Rodriguez
Grant
Anna (NPC)
Babicevs
Kessler
O'Brien
Andropov

Czerny  - already has a set

That leaves the following without

McCarthy
Voight
Fischer (NPC)
Aleksandr (NPC)
Price (NPC)

Gustek and Krysia aren’t factored in here.
This message was last edited by the player at 12:07, Fri 22 Feb 2019.
Jan Czerny
player, 466 posts
Sergent-Chef FFL
Mahatatain
Fri 22 Feb 2019
at 11:48
  • msg #666

Re: OOC Thread - 18

Michael Kessler:
7.62 N link – 1200 rounds – this is a question mark. Originally Schmidt was taking the MAG MG and this ammo was for that. I don’t think it was ever confirmed whether or not anyone else was taking the MAG after Schmidt bailed so I don’t know where we’re at with that.

All, is anyone taking the MAG MG? Or are we just going to put it in one of the vehicles in case it's needed?

I think that Price and Aleksander were going to form an MG team with the MAG-58.




Regarding overwhites, this makes the dismounted ops teams as follows (I think - is Gustek in the right place?):

Dismounted Ops (i.e. where the whole unit is operating without any vehicles from the outset)

Command
McCarthy
Kessler - overwhites
Voight
Anna (NPC) - overwhites
Grant - overwhites

Fire Team A
Kolstrup - overwhites
Ferro - overwhites
Walsh - Grenade Launcher - overwhites
Rodriguez - Koncerz - overwhites

Fire Team B
Czerny  - Grenade Launcher - overwhites
Babicevs  - Grenade Launcher - overwhites
O’Brien   - RPD - overwhites
Andropov - overwhites

Fire Team C (All NPC)
Fischer
Price - MAG-58
Aleksandr
Gustek
Krysia

Would it be better for McCarthy to have overwhites rather than Grant?
Michael Kessler
player, 1544 posts
Hauptmann (Ger)
Dave Ross
Fri 22 Feb 2019
at 12:16
  • msg #667

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 666):

OK, I've edited my original post to put the MAG and ammo aboard the BTR.

Anna should now be in Team A and Gustek should be with the command group (his role is guide / fixer / facilitator rather than fighter).

I've no objections to McCarthy having the overwhites, my thinking was purely that Grant might have to haul ass across the battlefield at short notice to deal with a casualty.
Jose Rodriguez
player, 240 posts
Spec 4 (US) Infantry
Heffe
Fri 22 Feb 2019
at 15:00
  • msg #668

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 665):

Confirmed. Jose has the other 66mm rounds in his inventory.
Varis Babicevs
player, 1752 posts
Sgt (Latvia)
Raellus
Fri 22 Feb 2019
at 15:43
  • msg #669

Re: OOC Thread - 18


It's been snowing for the last hour or so here in Tucson, Arizona. The last time it snowed in the valley was six years ago, almost to the day. This time, though, it's actually sticking. If you've never seen snow on a desert, you're missing out.

-
Fusilier
GM, 6668 posts
Your Guide
Fri 22 Feb 2019
at 16:00
  • msg #670

Re: OOC Thread - 18

You got some weird jetsteam spike stealing drawing down our polar air.

https://s.w-x.co/staticmaps/wu...s/20190222/1500z.gif
Jan Czerny
player, 467 posts
Sergent-Chef FFL
Mahatatain
Fri 22 Feb 2019
at 16:03
  • msg #671

Re: OOC Thread - 18

Michael Kessler:
Anna should now be in Team A and Gustek should be with the command group (his role is guide / fixer / facilitator rather than fighter).

Apologies - I'd forgotten about Anna moving groups and had misunderstood where Gustek was going.

When you get a sec it might be worth posting an updated version of your assignments, possibly to the intel thread for reference.

Michael Kessler:
I've no objections to McCarthy having the overwhites, my thinking was purely that Grant might have to haul ass across the battlefield at short notice to deal with a casualty.

Mark - your call. Reggie will probably worry IC either way.....

Varis Babicevs:
It's been snowing for the last hour or so here in Tucson, Arizona. The last time it snowed in the valley was six years ago, almost to the day. This time, though, it's actually sticking. If you've never seen snow on a desert, you're missing out.

Photo please!
Michael Kessler
player, 1546 posts
Hauptmann (Ger)
Dave Ross
Fri 22 Feb 2019
at 16:16
  • msg #672

Re: OOC Thread - 18

Jan Czerny:
When you get a sec it might be worth posting an updated version of your assignments, possibly to the intel thread for reference.

Done (I have had copious amounts of free time today).
Fusilier
GM, 6669 posts
Your Guide
Fri 22 Feb 2019
at 16:18
  • msg #673

Re: OOC Thread - 18

I too have free time to kill...

Varis Babicevs:
If you've never seen snow on a desert, you're missing out.


I've seen things you people wouldn't believe. Cacti covered in snow off Interstate 10. I watched snowflakes glitter in the sun near the Saguaro National Park gate. All those moments will be lost in time, like slush in rain.

I'll show myself out now.
Fusilier
GM, 6670 posts
Your Guide
Fri 22 Feb 2019
at 16:22
  • msg #674

Re: OOC Thread - 18

Ok, thanks for the updated stores list. I'm in the process of updating admin on my end as well. I have a vehicle card for the new Humvee, complete with proper season and mounted weaponry.

Rae, you can add the M72A4 to Varis, I noticed it's not there. I'll remove it from stores.

Turn will be up later tonight.
Jose Rodriguez
player, 241 posts
Spec 4 (US) Infantry
Heffe
Fri 22 Feb 2019
at 16:45
  • msg #675

Re: OOC Thread - 18

In reply to Varis Babicevs (msg # 669):

That’s awesome, Rae! So glad it hit you guys - always an amazing sight to see snow covered saguaros. Get any good pics?
Jose Rodriguez
player, 242 posts
Spec 4 (US) Infantry
Heffe
Fri 22 Feb 2019
at 16:48
  • msg #676

Re: OOC Thread - 18

In reply to Fusilier (msg # 673):

Cheesy, but solid. One thing Rpol is really missing is a ‘like’ button for posts.
Varis Babicevs
player, 1753 posts
Sgt (Latvia)
Raellus
Fri 22 Feb 2019
at 17:21
  • msg #677

Re: OOC Thread - 18

Fusilier:
I've seen things you people wouldn't believe. Cacti covered in snow off Interstate 10. I watched snowflakes glitter in the sun near the Saguaro National Park gate. All those moments will be lost in time, like slush in rain.


Dude, that's awesome.

I added the LAW to Varis' char-sheet.

Sadly, I don't know how to post pics from my phone to RPoL without using a hosting site.

-
Henry 'Hank' Voight
player, 224 posts
PMC /Call Sign: Devil Dog
Corkman
Fri 22 Feb 2019
at 19:20
  • msg #678

Re: OOC Thread - 18

Jose Rodriguez:
In reply to Fusilier (msg # 673):

Cheesy, but solid. One thing Rpol is really missing is a ‘like’ button for posts.

{LIKE}
Henry 'Hank' Voight
player, 225 posts
PMC /Call Sign: Devil Dog
Corkman
Fri 22 Feb 2019
at 19:21
  • msg #679

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 666):
Voight also has a set over Russia over whites
Henry 'Hank' Voight
player, 227 posts
PMC /Call Sign: Devil Dog
Corkman
Sun 24 Feb 2019
at 04:53
  • msg #680

Re: OOC Thread - 18

Is someone going to give/loan Hank a pair of NVD's to drive?
Varis Babicevs
player, 1754 posts
Sgt (Latvia)
Raellus
Sun 24 Feb 2019
at 04:59
  • msg #681

Re: OOC Thread - 18

Henry 'Hank' Voight:
Is someone going to give/loan Hank a pair of NVD's to drive?


I believe that JJM loaned Hank his NVGs for the first leg. I reckon he'll do the same for the second.

@All: I've updated the unit position on the campaign map.

-
Henry 'Hank' Voight
player, 229 posts
PMC /Call Sign: Devil Dog
Corkman
Sun 24 Feb 2019
at 05:01
  • msg #682

Re: OOC Thread - 18

Varis Babicevs:
Henry 'Hank' Voight:
Is someone going to give/loan Hank a pair of NVD's to drive?


I believe that JJM loaned Hank his NVGs for the first leg. I reckon he'll do the same for the second.

@All: I've updated the unit position on the campaign map.

-

Thanks Rae, I do remember that now.
Henry 'Hank' Voight
player, 230 posts
PMC /Call Sign: Devil Dog
Corkman
Sun 24 Feb 2019
at 05:02
  • msg #683

Re: OOC Thread - 18

Varis Babicevs:
Henry 'Hank' Voight:
Is someone going to give/loan Hank a pair of NVD's to drive?


I believe that JJM loaned Hank his NVGs for the first leg. I reckon he'll do the same for the second.

@All: I've updated the unit position on the campaign map.

-

Thanks Rae, I do remember that now.
John Jameson McCarthy
player, 2945 posts
Major (US) Cavalry
Mark101
Sun 24 Feb 2019
at 11:53
  • msg #684

Re: OOC Thread - 18

OK, so which way do we want to go?

The road leads to Stegna and then the Lagoon Museum. We know there was a fortified settlement at the museum.
Michael Kessler
player, 1548 posts
Hauptmann (Ger)
Dave Ross
Sun 24 Feb 2019
at 14:36
  • msg #685

Re: OOC Thread - 18

In reply to John Jameson McCarthy (msg # 684):

If we go off road here I think it will have to be to the north.

quote:
Jantar / Junoszyno
In comparable shape to Mikoszewo. Regarded as a dangerous place to pass through. There aren't many places to hide and outside help is at its furthermost point from here. A belt of minefields to the south, laid in a bottleneck formed from the forest and Skarpawa river, dissuade travelers from detouring around the village.

Stegna
Twice the size of Mikoszewo and Jantar, more of a small town than a village, though equally ravaged by war and decay. Its proximity to Rybina keeps the bandit threat down, somewhat. On occasion there are escorted salvage parties and patrols around. It's said that hermits and very small and secluded groups live in the ruins. When they are seen by passersby they are often confused with bandits, whereas most are not dangerous unless provoked. A few may even by paid informants for one side or the other.


Logically sounds like we have to go through Jantar but if we then carry on through Stegna there's at least the possibility of being spotted (whether we realise it or not).

Given that consenus was to stick to the roads I think best option is to push on through.

If we're attacked we defend ourselves as briefed (i.e. kill as many of the attackers as possible)

If we don't see anyone we push on through

If we see people (and, more importantly, they see us) but they don't attack us that raises the question of whether we should stop and try and question them but I think we decide what to do in that case if it actually happens.
Varis Babicevs
player, 1755 posts
Sgt (Latvia)
Raellus
Sun 24 Feb 2019
at 17:26
  • msg #686

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 685):

Agreed.

-
Jan Czerny
player, 469 posts
Sergent-Chef FFL
Mahatatain
Sun 24 Feb 2019
at 17:28
  • msg #687

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 685):

Makes sense to me!
Henry 'Hank' Voight
player, 231 posts
PMC /Call Sign: Devil Dog
Corkman
Mon 25 Feb 2019
at 02:16
  • msg #688

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 685):
I'm down with that
Chris Walsh
player, 367 posts
Callsign Hades
Mon 25 Feb 2019
at 09:53
  • msg #689

Re: OOC Thread - 18

I'm going on the basis that Jose's on gunner duty for this leg.
Jose Rodriguez
player, 245 posts
Spec 4 (US) Infantry
Heffe
Mon 25 Feb 2019
at 15:55
  • msg #690

Re: OOC Thread - 18

Sounds good. Apologies for the delay everyone. Post should be up in the next couple hours:
Per Kolstrup
player, 850 posts
Oversergent (Den)
Raellus
Mon 25 Feb 2019
at 23:53
  • msg #691

Re: OOC Thread - 18


Per is using a simple code to refer to waypoints in case any hostiles manage to listen in on our coms. I've updated the player map to reflect this. I hope it's not confusing. If it is, I'm willing to sacrifice a little realism for the sake of clarity.

-
Michael Kessler
player, 1551 posts
Hauptmann (Ger)
Dave Ross
Tue 26 Feb 2019
at 15:48
  • msg #692

Re: OOC Thread - 18

Per Kolstrup:
Per is a bit surprised to hear Kessler using the Sunray callsign, but he's satisfied with the German officer's decision

Ah, sorry, I see where you’re coming from here but that wasn’t the intent. Kessler was just trying to address his recommendation to Kolstrup and McCarthy simultaneously, I just didn’t make that clear in my post – my bad.
Jose Rodriguez
player, 247 posts
Spec 4 (US) Infantry
Heffe
Tue 26 Feb 2019
at 15:59
  • msg #693

Re: OOC Thread - 18

Clearly it’s a coup!

J/k
Per Kolstrup
player, 852 posts
Oversergent (Den)
Raellus
Tue 26 Feb 2019
at 19:14
  • msg #694

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 692):

Ack! I missed that. I see now what your intent was.

EDIT: I edited my post to eliminate the misunderstanding and tag Mark/JJM.

-
This message was last edited by the player at 19:35, Tue 26 Feb 2019.
Fusilier
GM, 6673 posts
Your Guide
Wed 27 Feb 2019
at 07:51
  • msg #695

Re: OOC Thread - 18

Map updated. Also includes some new locations such as the brick factory. I also removed a nearby bridge as you have since learned that it's down again.
Michael Kessler
player, 1552 posts
Hauptmann (Ger)
Dave Ross
Wed 27 Feb 2019
at 09:04
  • msg #696

Re: OOC Thread - 18

If we want elevation the brick factory is probably the best bet.

On the other hand the isolated farm might offer a better chance of staying unseen on account of the fact that it’s isolated.

Those would probably be my preferred choices (either one of them, don't mind which).
Ferro
player, 1131 posts
CaporaleMaggior (It)
Jinnysong
Wed 27 Feb 2019
at 09:12
  • msg #697

Re: OOC Thread - 18

I think the brick factory is probably more defensible than a wooden house. Also the river takes away one approach route so it would be easier for a small camp guard force to watch. The brick place is my pick. Farmhouse second.

I think the other options have too many weaknesses.
Jan Czerny
player, 471 posts
Sergent-Chef FFL
Mahatatain
Wed 27 Feb 2019
at 09:51
  • msg #698

Re: OOC Thread - 18

I also think that the old Brick factory is the best option as it's probably the most defensible and also has the elevated point that we want to use.



On a separate note, Fuse, thanks for clearing up some confusion I had. I hadn't realised that there are actually two separate museums - I had missed a map tag or something previously. I now realise that there is the Concentration Camp museum to the north of the Brick Factory and the Museum of the Vistula Lagoon at Kąty Rybackie.

Ta,

Andy
John Jameson McCarthy
player, 2947 posts
Major (US) Cavalry
Mark101
Wed 27 Feb 2019
at 11:01
  • msg #699

Re: OOC Thread - 18

I like the brick factory too.

My suggestion is that we get closer and cover the scout team as they dismount and check out the factory. Is that OK?
Jan Czerny
player, 472 posts
Sergent-Chef FFL
Mahatatain
Wed 27 Feb 2019
at 11:06
  • msg #700

Re: OOC Thread - 18

In reply to John Jameson McCarthy (msg # 699):

Sounds good to me.
Michael Kessler
player, 1554 posts
Hauptmann (Ger)
Dave Ross
Wed 27 Feb 2019
at 11:25
  • msg #701

Re: OOC Thread - 18

In reply to John Jameson McCarthy (msg # 699):

Works for me.
Jose Rodriguez
player, 249 posts
Spec 4 (US) Infantry
Heffe
Wed 27 Feb 2019
at 17:41
  • msg #702

Re: OOC Thread - 18

Posted up chapter 9 a few days ago, and happy to report that chapter 10 of the abridged version is now up as well.
Jose Rodriguez
player, 251 posts
Spec 4 (US) Infantry
Heffe
Thu 28 Feb 2019
at 21:01
  • msg #703

Re: OOC Thread - 18

Maybe I missed something, but it’s daytime right now, isn’t it? What’s with all the NOD usage?

*edit: Nevermind. I went back and re-read the post from Fuse. I think maybe the time listed might be off?
This message was last edited by the player at 21:10, Thu 28 Feb 2019.
Michael Kessler
player, 1556 posts
Hauptmann (Ger)
Dave Ross
Thu 28 Feb 2019
at 22:00
  • msg #704

Re: OOC Thread - 18

Jose Rodriguez:
*edit: Nevermind. I went back and re-read the post from Fuse. I think maybe the time listed might be off?

It would be pitch dark that far north at 4pm in December...

https://www.timeanddate.com/su...nth=12&year=2000

It's similar where I live. On the plus side, in summer it will be light until after 11pm.
Jose Rodriguez
player, 252 posts
Spec 4 (US) Infantry
Heffe
Thu 28 Feb 2019
at 22:15
  • msg #705

Re: OOC Thread - 18

Ahh okay. That makes sense - thanks, Dave. I’ve always lived a lot closer to the equator, and have a bad habit of forgetting how far north much of Europe actually is.
Jose Rodriguez
player, 253 posts
Spec 4 (US) Infantry
Heffe
Thu 28 Feb 2019
at 22:47
  • msg #706

Re: OOC Thread - 18

Also, love the pic of the new Humvee in the vehicles thread. Thanks, Fuse!
Jan Czerny
player, 474 posts
Sergent-Chef FFL
Mahatatain
Thu 28 Feb 2019
at 23:32
  • msg #707

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 706):

Agreed on that!
Henry 'Hank' Voight
player, 233 posts
PMC /Call Sign: Devil Dog
Corkman
Fri 1 Mar 2019
at 01:48
  • msg #708

Re: OOC Thread - 18

Hey everyone, I will more than likely be away from the computer for the weekend so please NPC until about Sunday or Monday.  I will post if I can.
Jose Rodriguez
player, 256 posts
Spec 4 (US) Infantry
Heffe
Sun 3 Mar 2019
at 00:45
  • msg #709

Re: OOC Thread - 18

Chapter 11 is now live. Finally on the front page of the threads. Woo!
Fusilier
GM, 6675 posts
Your Guide
Mon 4 Mar 2019
at 02:36
  • msg #710

Re: OOC Thread - 18


John Jameson McCarthy
player, 2952 posts
Major (US) Cavalry
Mark101
Mon 4 Mar 2019
at 17:54
  • msg #711

Re: OOC Thread - 18

I've left the numbers loose on Per's patrol so anyone who wants to go on it. Sing out.

Dave, your patrol is closer to home but you can interpret perimeter as widely as you wish. My idea is we get a lie of the land and then set up defensive posts. Then we can decide if we use this as a base for a few patrols and if we want to send out any night patrols.
Fusilier
GM, 6677 posts
Your Guide
Tue 5 Mar 2019
at 20:48
  • msg #712

Re: OOC Thread - 18

Can I get a rough outline of the next, say, 8 hours time period? I just want to know how far I need to push the next turn.
Michael Kessler
player, 1559 posts
Hauptmann (Ger)
Dave Ross
Tue 5 Mar 2019
at 21:19
  • msg #713

Re: OOC Thread - 18

In reply to Fusilier (msg # 712):

I'd suggest putting out a couple of foot patrols to check out the ground north of us and see if we can get eyes on Warmia (or anyone else for that matter).

Fire Team A
Kolstrup
Ferro
Walsh - Grenade Launcher
Rodriguez
Anna (NPC)

Fire Team B
Czerny  - Grenade Launcher
Babicevs  - Grenade Launcher
O’Brien   - RPD
Andropov

Maybe Krysia can slot into team B? Everyone else stays at the FOB as security.

I think that gives most people a chance to get a PC on the patrol (I think the only exception is Corkman, but iirc Fuse ruled that Voight's leg wounds limited him).

Just a suggestion though.
Jan Czerny
player, 476 posts
Sergent-Chef FFL
Mahatatain
Tue 5 Mar 2019
at 21:34
  • msg #714

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 713):

Sounds good to me.
Jan Czerny
player, 478 posts
Sergent-Chef FFL
Mahatatain
Tue 5 Mar 2019
at 23:28
  • msg #715

Re: OOC Thread - 18

Has anyone seen the film "Kajaki: The True Story" (aka "Kilo Two Bravo" in North America)? I watched it last night and it shows just how dangerous mines are as well as how long they can last as an effective weapon.

It tells the story of a group of British soldiers (mostly Paras) who get stuck in an old Soviet minefield.

https://www.imdb.com/title/tt3622120/
Per Kolstrup
player, 859 posts
Oversergent (Den)
Raellus
Tue 5 Mar 2019
at 23:40
  • msg #716

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 713):

I'm fine with this, as long as the two patrols stay close enough to one another that one can come to the other's aid in the event of an emergency.

-
Fusilier
GM, 6678 posts
Your Guide
Tue 5 Mar 2019
at 23:48
  • msg #717

Re: OOC Thread - 18

Alright thanks. Does anyone want to plot out a route or destination?
Per Kolstrup
player, 862 posts
Oversergent (Den)
Raellus
Wed 6 Mar 2019
at 00:19
  • msg #718

Re: OOC Thread - 18


Gustek has contacts in Łaszka and Katy Rybackie. Might it be worth escorting him to one or the other to check in with his local contacts, see what they might be able to tell us about WA activity in the area?

Here's a proposal. We mount up in a couple of the vehicles, say the less worn Humvee and the BTR, leaving the other Humvee and a small guard force at the brick factory. The mounted force drops a foot recon team off at the Muzeum Stutthof, then proceeds to Katy Rybackie to check in with Gustek's contact. The foot patrol then heads north into the forest looking for sign of WA. If the foot patrol finds some WA (or gets found), support can come either from the vehicle-mounted element or the small force at the brick factory.

-
This message was last edited by the player at 00:32, Wed 06 Mar 2019.
Jose Rodriguez
player, 260 posts
Spec 4 (US) Infantry
Heffe
Wed 6 Mar 2019
at 00:58
  • msg #719

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 718):

I like it, but I’d be worried about getting the party spread too thin. If any one group encounters anything more than token resistance we’ll be hard pressed while the others respond. Maybe we can focus on Gustek or scouting the forest tonight, but I think trying to do both at the same time might be pushing it.
Fusilier
GM, 6679 posts
Your Guide
Wed 6 Mar 2019
at 01:33
  • msg #720

Re: OOC Thread - 18

Thing to remember about recce patrols is that for every member it's one point modification in favor of an enemy Observation roll. So there's that to consider.
Ferro
player, 1134 posts
CaporaleMaggior (It)
Jinnysong
Wed 6 Mar 2019
at 03:04
  • msg #721

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 718):

I think we've been warned (by Krysia I think) not to approach people at night. I don't think it's a good idea to go to that community in the dark.

I feel like two basic patrols would be better.
Per Kolstrup
player, 863 posts
Oversergent (Den)
Raellus
Wed 6 Mar 2019
at 03:45
  • msg #722

Re: OOC Thread - 18


I'm cool with a small foot patrol or two and everybody else acting as reaction force at the brick factory.

-
Michael Kessler
player, 1560 posts
Hauptmann (Ger)
Dave Ross
Wed 6 Mar 2019
at 08:47
  • msg #723

Re: OOC Thread - 18

Andy, I don’t know when I’ll be able to post a proper IC response so feel free to go ahead and have Billy sweep for IED’s as Jan suggested.
Fusilier
GM, 6680 posts
Your Guide
Wed 6 Mar 2019
at 08:59
  • msg #724

Re: OOC Thread - 18

It would take several hours for one person to comb through the factory... which two teams of people have already walked through.
This message was last edited by the GM at 08:59, Wed 06 Mar 2019.
Michael Kessler
player, 1561 posts
Hauptmann (Ger)
Dave Ross
Wed 6 Mar 2019
at 09:03
  • msg #725

Re: OOC Thread - 18

In reply to Fusilier (msg # 724):

Ok, scrub that then.
Henry 'Hank' Voight
player, 236 posts
PMC /Call Sign: Devil Dog
Corkman
Wed 6 Mar 2019
at 18:34
  • msg #726

Re: OOC Thread - 18

If Walsh wants the goggles, Hank will hand them over
Jose Rodriguez
player, 261 posts
Spec 4 (US) Infantry
Heffe
Wed 6 Mar 2019
at 20:59
  • msg #727

Re: OOC Thread - 18

Jose has a pair he can lend over as well so that we share the load.
Ferro
player, 1135 posts
CaporaleMaggior (It)
Jinnysong
Thu 7 Mar 2019
at 01:36
  • msg #728

Re: OOC Thread - 18

In reply to Fusilier (msg # 717):

I will submit this.

https://i.ibb.co/0Y632CC/patrolb.jpg
Per Kolstrup
player, 864 posts
Oversergent (Den)
Raellus
Thu 7 Mar 2019
at 02:31
  • msg #729

Re: OOC Thread - 18


Ferro's proposal:



Looks pretty good to me.

-
This message was last edited by the player at 02:32, Thu 07 Mar 2019.
Michael Kessler
player, 1562 posts
Hauptmann (Ger)
Dave Ross
Thu 7 Mar 2019
at 08:09
  • msg #730

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 729):

Looks good to me as well
Fusilier
GM, 6682 posts
Your Guide
Thu 7 Mar 2019
at 11:18
  • msg #731

Re: OOC Thread - 18

Ok thanks for the route Ferro. I didn't go that far for this turn but I will for the next one. In other words you have one turn before you're out on patrol.
John Jameson McCarthy
player, 2953 posts
Major (US) Cavalry
Mark101
Thu 7 Mar 2019
at 19:56
  • msg #732

Re: OOC Thread - 18

Do you want JJ's next post to set up the patrols?
Fusilier
GM, 6683 posts
Your Guide
Thu 7 Mar 2019
at 20:04
  • msg #733

Re: OOC Thread - 18

That would be good.
Jan Czerny
player, 480 posts
Sergent-Chef FFL
Mahatatain
Sat 9 Mar 2019
at 12:30
  • msg #734

Re: OOC Thread - 18

Fuse - Jan has "1:50000 Map (Gdansk 25km)" on his equipment list (I think that it may originally have been Ortega's map that then went to Frank). Are we still on that map and, if we are, can he work out the route with bearings etc?

Mark, from the two routes that Jinny outlined which for Fireteam A and which is for Fireteam B?

Ta,

Andy.



EDIT - also looking at the routes a little further they both to seem to be about 10km in length. Is that feasible pace wise for four hours at night? It feels a bit fast paced to me but I'm no expert.
This message was last edited by the player at 12:40, Sat 09 Mar 2019.
John Jameson McCarthy
player, 2956 posts
Major (US) Cavalry
Mark101
Sat 9 Mar 2019
at 13:46
  • msg #735

Re: OOC Thread - 18

I don't know if it's a long way or not. As everyone thought the plan was OK I didn't look too closely. As for which: Team A red, Team B blue is OK with me. If we think the routes are too long we can go back to the planning board.
Jan Czerny
player, 481 posts
Sergent-Chef FFL
Mahatatain
Sat 9 Mar 2019
at 14:08
  • msg #736

Re: OOC Thread - 18

In reply to John Jameson McCarthy (msg # 735):

I think that the routes look good. It's more of a question of whether four hours is enough to do 10km cautiously at night. I don't know the answer to that.

I think that we should stick to the routes but extend the time frame if necessary.
Jan Czerny
player, 482 posts
Sergent-Chef FFL
Mahatatain
Sun 10 Mar 2019
at 11:58
  • msg #737

Re: OOC Thread - 18

Jan doesn't have a notebook - can someone give him a sheet of paper and a pen to make some notes on the route his team are going on?
Per Kolstrup
player, 868 posts
Oversergent (Den)
Raellus
Sun 10 Mar 2019
at 16:29
  • msg #738

Re: OOC Thread - 18

Jan Czerny:
Jan doesn't have a notebook - can someone give him a sheet of paper and a pen to make some notes on the route his team are going on?


Per has a small notepad- he'll be happy to give Jan a sheet.

-
Jan Czerny
player, 483 posts
Sergent-Chef FFL
Mahatatain
Sun 10 Mar 2019
at 23:44
  • msg #739

Re: OOC Thread - 18

Ta.
Fusilier
GM, 6684 posts
Your Guide
Tue 12 Mar 2019
at 05:13
  • msg #740

Re: OOC Thread - 18

Been having internet trouble. Been told it will be fixed tomorrow.
Fusilier
GM, 6686 posts
Your Guide
Wed 13 Mar 2019
at 01:14
  • msg #741

Re: OOC Thread - 18

I didn't get much of a chance earlier but two things need to be addressed for (future) patrols are:

1) Radios - are you taking a manpack and if so who is carrying it?

2) Navigation - who is navigating and does the navigator have a usable map and compass?

I let these issues go for the patrol since you rolled up no contact, but as I mentioned, they'll need to be sorted out for any upcoming recce work.

Next turn post is scheduled for Thursday night.
Per Kolstrup
player, 869 posts
Oversergent (Den)
Raellus
Wed 13 Mar 2019
at 17:36
  • msg #742

Re: OOC Thread - 18


Which was Patrol A's route, the blue line or the red line? Thanks.

-
Jose Rodriguez
player, 264 posts
Spec 4 (US) Infantry
Heffe
Wed 13 Mar 2019
at 18:11
  • msg #743

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 742):

I think there was a message that red was A at some point.
Per Kolstrup
player, 870 posts
Oversergent (Den)
Raellus
Wed 13 Mar 2019
at 18:56
  • msg #744

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 743):

Ah, yes. Thanks.

-
Michael Kessler
player, 1564 posts
Hauptmann (Ger)
Dave Ross
Wed 13 Mar 2019
at 18:58
  • msg #745

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 743):

I think Msg 735 is the one you mean.
Per Kolstrup
player, 871 posts
Oversergent (Den)
Raellus
Wed 13 Mar 2019
at 19:03
  • msg #746

Re: OOC Thread - 18


Fuse, did the tracks Jan's patrol found head roughly towards or away from the campsite that Per's patrol found?

@All: I think our best bet is to concentrate the next round of patrols east of Route A. Also, pushes out further in both directions will prevent the two foot patrols from coming to one another's aid.

-
Jose Rodriguez
player, 265 posts
Spec 4 (US) Infantry
Heffe
Wed 13 Mar 2019
at 20:06
  • msg #747

Re: OOC Thread - 18

I wouldn't mind us getting a look at that nature reserve a bit east of team A's prior route as well, as it should definitely be present in the T2k timeline and would probably show up on regional maps. Plus, it wouldn't hurt having a team go back over team A's first route, as the campfire definitely indicates that at least *someone* was there.

Maybe we can have team B trace team A's prior route, and team A do a similar pattern further to the east? Or Team A runs the same route and B takes the nature reserve? Perhaps something like this.


This message was last edited by the player at 20:43, Wed 13 Mar 2019.
Fusilier
GM, 6687 posts
Your Guide
Wed 13 Mar 2019
at 21:30
  • msg #748

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 746):

Neither, they were heading north/south along a wooded road. And you guys were West.

Regarding maps it would be maybe easier if everybody just tells me what maps they have so I can come up with a master list to figure out what you guys can see and what you can.
Michael Kessler
player, 1565 posts
Hauptmann (Ger)
Dave Ross
Wed 13 Mar 2019
at 21:51
  • msg #749

Re: OOC Thread - 18

In reply to Fusilier (msg # 748):

Kessler has two maps on his sheet

Map, Northern Poland, Scale 1: 350,000

1x Map 1:50000 (Vistula Lagoon Area)

He also has a notebook that he acquired from (I think) Stark's body which contains

"brief notes on something called Battlegroup Friedmann, brief notes on Warmia Przebudzenie (Warmia Awakening), some messy scribbling about Soviets troops in Braniewo and something about peat, names of people with no given context, and other vague stuff written mostly in short hand."
Per Kolstrup
player, 872 posts
Oversergent (Den)
Raellus
Wed 13 Mar 2019
at 23:42
  • msg #750

Re: OOC Thread - 18

In reply to Fusilier (msg # 748):

All I listed in Per's inventory is "Map of the AO". That's not very helpful, I know, but to be fair, I wasn't thinking this far ahead when I posted his initial gear list. I'll leave it up to you to decide what his map covers.

@All: I like the red route Heffe suggested. I think it also might be time (now that it's daylight) to visit one of Gustek's sources, see what they can tell us about WA dispositions.

-
This message was last edited by the player at 23:44, Wed 13 Mar 2019.
Jose Rodriguez
player, 266 posts
Spec 4 (US) Infantry
Heffe
Wed 13 Mar 2019
at 23:48
  • msg #751

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 749):

Battlegroup... Friedmann? That’s either a wicked coincidence, or Oskar managed to make himself a little army somewhere. It does seem like he’d be the type to name it after himself as well. :)

If Oskar ends up being the cult leader of Warmia I’m going to laugh my ass off.
Varis Babicevs
player, 1763 posts
Sgt (Latvia)
Raellus
Thu 14 Mar 2019
at 00:08
  • msg #752

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 751):

Holy shit! I think Oskar and Varis discussed starting a cult once. Varis was mostly joking but...

No way.

-
Jan Czerny
player, 485 posts
Sergent-Chef FFL
Mahatatain
Thu 14 Mar 2019
at 12:16
  • msg #753

Re: OOC Thread - 18

Sorry for the lack of posting - been under the weather but am catching up now.

Per Kolstrup:
All I listed in Per's inventory is "Map of the AO". That's not very helpful, I know, but to be fair, I wasn't thinking this far ahead when I posted his initial gear list. I'll leave it up to you to decide what his map covers.

Rae - thinking about where we first encountered Per and recruited him to the Mad Dogs, the AO he was in at that point was Silesia. Is my memory correct?

Jose Rodriguez:
If Oskar ends up being the cult leader of Warmia I’m going to laugh my ass off.

That would be hilarious!

And quite scary!

Ta,

Andy.
Varis Babicevs
player, 1764 posts
Sgt (Latvia)
Raellus
Fri 15 Mar 2019
at 20:07
  • msg #754

Re: OOC Thread - 18


Varis has carried the manpack radio before and will do so again, albeit with a fair deal of grumbling, if asked.

-
John Jameson McCarthy
player, 2957 posts
Major (US) Cavalry
Mark101
Sat 16 Mar 2019
at 21:23
  • msg #755

Re: OOC Thread - 18

Sorry I haven't bee able to post. Busiest week ever.

OK, what about:

1) We do a quick check of the smokestack in the light to see if it would be useful as an observation point. If it is, we can come back tonight if we've found nothing and do a scan of the surroundings to see if we can pick up light or fires.
2) We ready a sweep of the nature reserve east of the campsite we found.
We use the road south of the woods as a stop line and place the vehicles somewhere they can be relatively hidden.
Fireteam 1 takes the northern half and sweeps through it in a zig-zag. The stop point would be about a kilometre west of Katy Rabycie.
Fireteam 2 takes the southern half and does the same. Stop point is the same.

That should easily take four hours and then we can send the best scouts forward to check out the Vistula Museum before deciding whether we make contact or not. If we are going further east on the peninsular we'll have to deal with them at some time or another.

At that point we'll have (I think) exhausted the options where we can search without exposing ourselves to a community either by crossing a river or passing close via a choke-point. An option would be to use the BTR to swim a search team across a river or something but that splits us all to hell.

Views and changes are welcome before I post up any orders.
Billy 'Crack' O'Brien
player, 1202 posts
Cpl (UK) Airborne
Cymon
Sat 16 Mar 2019
at 21:27
  • msg #756

Re: OOC Thread - 18

In reply to John Jameson McCarthy (msg # 755):

Looks good.
Henry 'Hank' Voight
player, 242 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 16 Mar 2019
at 21:37
  • msg #757

Re: OOC Thread - 18

In reply to John Jameson McCarthy (msg # 755):
Very good!
Per Kolstrup
player, 874 posts
Oversergent (Den)
Raellus
Sun 17 Mar 2019
at 04:52
  • msg #758

Re: OOC Thread - 18


I think that's a pretty solid plan. If/when the foot patrols reach Katy Rabycie without finding any WA, then I think it's time the vehicles take Gustek to have a chat with his contact there. If we do manage to find the WA before we reach the ville, then the matter is more or less moot.

I am a bit nervous, however, about taking the vehicles into the woods until we absolutely must. In a forest, visibility is cut and our heavy weapons lose the advantage of engaging threats at long range. In a forest, like in a built up area, we'll have to worry about Molotovs and AT grenades as well as RPGs and the like.

Also, I don't want to tip off the locals to our presence until we have no other option. Since all of our activities in the AO have so far taken place at night, the locals probably don't know we're there. If we move the vehicles early, there's a possibility that WA spies/informers in Sztutuwo tip off the fighters when our convoy passes through the hamlet. I'm assuming the locals don't have radios, but they might fire signal shots or send up a smoke signal or something.

I guess what I'm saying is that I think the QRF should stay at the factory until it's needed. It's about 5 miles from our laager to Katy Rabycie. If the foot patrols get into trouble, the QRF won't be that far away, time wise. Same if the foot patrols find the WA (without being detected).

-
This message was last edited by the player at 05:01, Sun 17 Mar 2019.
Per Kolstrup
player, 875 posts
Oversergent (Den)
Raellus
Mon 18 Mar 2019
at 16:43
  • msg #759

Re: OOC Thread - 18


Are people ready to move on, story-wise, super busy with RL, or disinterested in continuing? It's been awfully quiet around here lately. I, for one, am still raring to go.

-
Jose Rodriguez
player, 267 posts
Spec 4 (US) Infantry
Heffe
Mon 18 Mar 2019
at 16:59
  • msg #760

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 759):

I'm also super excited to continue. Not really sure what's been happening lately?
Jan Czerny
player, 487 posts
Sergent-Chef FFL
Mahatatain
Mon 18 Mar 2019
at 17:08
  • msg #761

Re: OOC Thread - 18

In reply to John Jameson McCarthy (msg # 755):

This sounds good to me.
Reggie Grant
player, 37 posts
Refugee Medic
Mon 18 Mar 2019
at 17:17
  • msg #762

Re: OOC Thread - 18

Fuse,

With the items that Reggie found, please can you let me know the following:

 - 2x 30rnd 7.62mmS AKM Magazine - How rusted/usable are these? And are they completely empty?

 - 1x Field Message Pad (w/carbon paper) [well used] - Does this have any messages left on it? Is it dry, usable paper any more?

 - 1x Steel Helmet (East German) - Is this damaged at all?

 - 1x Tin Box w/lid - What does this contain?

 - 1x Rain Jacket (Civilian Orange) - What size is this and what condition is it in?

Ta,

Andy
John Jameson McCarthy
player, 2958 posts
Major (US) Cavalry
Mark101
Mon 18 Mar 2019
at 18:50
  • msg #763

Re: OOC Thread - 18

I'm still interested, but I have limited time to devote to the game which is why I'm waiting for the discussion of the next move to be finished before I form an OC order. That way people won't have to post lots of IC questions and refinements that stalls the posting as I answer them on a different schedule and time to other players. I'm sorry if this slows things down, but I don't want to post up anything that irritates others, enough of that's happened inadvertently before and I'm trying to avoid it now.

I'm fine with leaving the vehicles at the brick factory although it does leave any relief they can bring at least another five minutes (about ten turns by my reckoning) away. If people are cool with that we're good to go.
Jose Rodriguez
player, 268 posts
Spec 4 (US) Infantry
Heffe
Mon 18 Mar 2019
at 19:00
  • msg #764

Re: OOC Thread - 18

I’m fine with following Mark’s plan - it sounds solid.

And I agree with the sentiment about leaving the vehicles - they won’t be a lot of use in the forest in any case. The only downside is that now Fuse knows that’s our plan, which means if we get hit it’ll probably happen in the open where vehicles could have been of use. :P
Jan Czerny
player, 488 posts
Sergent-Chef FFL
Mahatatain
Mon 18 Mar 2019
at 19:22
  • msg #765

Re: OOC Thread - 18

In reply to John Jameson McCarthy (msg # 763):

I'm happy with this approach and the plan.

Sorry for my own delay in posting.
Michael Kessler
player, 1567 posts
Hauptmann (Ger)
Dave Ross
Mon 18 Mar 2019
at 20:18
  • msg #766

Re: OOC Thread - 18

Per Kolstrup:
Are people ready to move on, story-wise, super busy with RL, or disinterested in continuing? It's been awfully quiet around here lately. I, for one, am still raring to go.

-

Primarily the middle one, although I did post IC on Saturday endorsing a move forward.

I'm fine with leaving the vehicles behind. I'm fine with Kessler staying behind with them.
Michael Kessler
player, 1570 posts
Hauptmann (Ger)
Dave Ross
Mon 18 Mar 2019
at 21:38
  • msg #767

Re: OOC Thread - 18

@Heffe, was that commeht just for Babiecvs or was it for both of them?

Never mind.
This message was last edited by the player at 21:59, Mon 18 Mar 2019.
Billy 'Crack' O'Brien
player, 1203 posts
Cpl (UK) Airborne
Cymon
Mon 18 Mar 2019
at 22:06
  • msg #768

Re: OOC Thread - 18

Per Kolstrup:
Are people ready to move on, story-wise, super busy with RL, or disinterested in continuing? It's been awfully quiet around here lately. I, for one, am still raring to go.

-


A bit busy at the moment but very keen to continue.
Jose Rodriguez
player, 270 posts
Spec 4 (US) Infantry
Heffe
Mon 18 Mar 2019
at 22:33
  • msg #769

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 767):

@Dave Sorry man, was about to edit to add some clarity, but I see you already posted again which resolves the IC talk.
Fusilier
GM, 6689 posts
Your Guide
Fri 22 Mar 2019
at 00:39
  • msg #770

Re: OOC Thread - 18

Currently, day navigation should be no problem at all to anyone with just a basic grasp of orienteering. Night and poor weather will factor in more difficulty, but still shouldn't be too hard to handle. The more serious limitations will be determining precise coordinates for something, such as an enemy camp, and "seeing" the ground without being there. The map I posted earlier gives pretty much the only detail available to you now that you've moved beyond the coverage of your 1:50000 scale maps.

Turn is up.

The mags are not great but probably usable, you can't tell for sure unless you test them; the message pad is well used (not completely used); the helmet is intact and only a little dirty; the jacket's inner nylon lining is moldy and needing thorough cleaning, but the outer rubber shell's grim wipes off easy.
This message was last edited by the GM at 00:47, Fri 22 Mar 2019.
Ferro
player, 1138 posts
CaporaleMaggior (It)
Jinnysong
Fri 22 Mar 2019
at 23:22
  • msg #771

Re: OOC Thread - 18

If her teammates do not have a radio Ferro will loan them hers.
Per Kolstrup
player, 879 posts
Oversergent (Den)
Raellus
Fri 22 Mar 2019
at 23:24
  • msg #772

Re: OOC Thread - 18


Keep in mind that, according to Fuse's turn post, Per's already advised Team B and the HQ section of the campsite. He has not tried to steer Team B to the target, though. I'm not opposed to trying, but it'll be tricky.

-
Chris Walsh
player, 371 posts
Callsign Hades
Fri 22 Mar 2019
at 23:36
  • msg #773

Re: OOC Thread - 18

Per Kolstrup:
Does either Walsh or Rodriguez have a radio? If not, does Ferro have one that she can lend them temporarily? If the answer to both of those questions is no, this plan might not be viable.

Walsh has radio X16. It's currently listed as being in stores but I claimed it years ago (Fuse, you reconfirmed that in PM in January).

Chris Walsh:
Fusilier:
@All, I'm slowly catching up on admin stuff. I'd like everyone to review their PC listings here and confirm back that the information here is correct. Please note radio serial numbers.

Walsh has a radio.

Chris Walsh, msg 510, OOC 16:
Can I claim the tactical radio we picked up in the latest round of trading for Walsh? I presume it's #X16 in the stores?

There are also three other tac radios listed in stores (including the one that Herr Kommissar Dietrich briefly claimed) - X13, X17, and X18.
Varis Babicevs
player, 1769 posts
Sgt (Latvia)
Raellus
Fri 22 Mar 2019
at 23:37
  • msg #774

Re: OOC Thread - 18

Chris Walsh:
There are also three other tac radios listed in stores (including the one that Herr Kommissar Dietrich briefly claimed) - X13, X17, and X18.


Thanks for pointing this out. Fuse, I would hereby like to claim one of those radios for Varis.

-
Chris Walsh
player, 372 posts
Callsign Hades
Fri 22 Mar 2019
at 23:42
  • msg #775

Re: OOC Thread - 18

In reply to Varis Babicevs (msg # 774):

According to the relevant thread, Babicevs already has one (X5)

quote:
Babicevs    > R-126 [#X05] (2/5km)            1xPACK (8/8)   -

This message was last edited by the player at 23:42, Fri 22 Mar 2019.
Jose Rodriguez
player, 273 posts
Spec 4 (US) Infantry
Heffe
Sat 23 Mar 2019
at 00:08
  • msg #776

Re: OOC Thread - 18

That’s good to know, as José definitely has no radio. :) He’s definitely up for going down closer to the camp though.
Varis Babicevs
player, 1770 posts
Sgt (Latvia)
Raellus
Sat 23 Mar 2019
at 00:11
  • msg #777

Re: OOC Thread - 18

In reply to Chris Walsh (msg # 775):

Thanks. I was looking at the company stores higher up the page. I looked up the R-126 and it's a bit bulky (it requires a satchel to carry). For Varis, I was thinking more along the lines of a smaller handheld since he already carries a lot of stuff during combat ops.

Once he receives an IC response from Walsh and Rodriguez, I'll post Per trying to direct Czerny's team to the campsite.

-
Jan Czerny
player, 490 posts
Sergent-Chef FFL
Mahatatain
Sat 23 Mar 2019
at 17:45
  • msg #778

Re: OOC Thread - 18

Fusilier:
Currently, day navigation should be no problem at all to anyone with just a basic grasp of orienteering. Night and poor weather will factor in more difficulty, but still shouldn't be too hard to handle. The more serious limitations will be determining precise coordinates for something, such as an enemy camp, and "seeing" the ground without being there. The map I posted earlier gives pretty much the only detail available to you now that you've moved beyond the coverage of your 1:50000 scale maps.

I'm sure that this has occurred to everyone but, as a point of note for our next shopping trip (which will be months away in real life), we need to start buying any maps that we can find of the area outside Gdansk, just to make navigation easier.

I'm purely posting this in the hope that I remember when it's relevant.

Ta,

Andy.
Reggie Grant
player, 38 posts
Refugee Medic
Sat 23 Mar 2019
at 17:48
  • msg #779

Re: OOC Thread - 18

Fusilier:
The mags are not great but probably usable, you can't tell for sure unless you test them; the message pad is well used (not completely used); the helmet is intact and only a little dirty; the jacket's inner nylon lining is moldy and needing thorough cleaning, but the outer rubber shell's grim wipes off easy.

Thanks for this. None of this sounds like anything that anyone desperately wants so I'll put it on Reggie's character sheet for the moment until we're back at base and he can put stuff in the stores.

One thing. What did the Tin Box with a lid contain?
Varis Babicevs
player, 1771 posts
Sgt (Latvia)
Raellus
Sat 23 Mar 2019
at 18:19
  • msg #780

Re: OOC Thread - 18

Jan Czerny:
I'm sure that this has occurred to everyone but, as a point of note for our next shopping trip (which will be months away in real life), we need to start buying any maps that we can find of the area outside Gdansk, just to make navigation easier.

I'm purely posting this in the hope that I remember when it's relevant.


Absolutely! I just mentioned this in a PM to Fuse a couple of days ago. It seems so obvious, in retrospect, but it just never occured to me during all of our various IG shopping trips.

-
Jan Czerny
player, 491 posts
Sergent-Chef FFL
Mahatatain
Sat 23 Mar 2019
at 18:54
  • msg #781

Re: OOC Thread - 18

In reply to Varis Babicevs (msg # 780):

LOL - you're not the only one!

I have actually read the discussions about maps and said out loud to myself "you idiot, how could you not think of that!" With all the organising I've done recently maps should have been in my thought process somewhere!
Fusilier
GM, 6690 posts
Your Guide
Sun 24 Mar 2019
at 20:11
  • msg #782

Re: OOC Thread - 18

1) How close do you want to get to the camp?

2) If the two groups going forward are going to link up, one from the north one from the south, do you mean meet up east of the camp (since the camp will be between you)?
This message was last edited by the GM at 20:12, Sun 24 Mar 2019.
Chris Walsh
player, 374 posts
Callsign Hades
Sun 24 Mar 2019
at 20:29
  • msg #783

Re: OOC Thread - 18

In reply to Fusilier (msg # 782):

1. I'd say as close as we can get without being spotted. Maybe around 5 metres from the treeline? (How far away from the treeline is the nearest part of the camp?)

2. I'm literally lost trying to visualise this in the absence of a map (an OOC one, not an IC one). Going by the posts I thought Team B were south of Team A?
Per Kolstrup
player, 881 posts
Oversergent (Den)
Raellus
Sun 24 Mar 2019
at 20:36
  • msg #784

Re: OOC Thread - 18

In reply to Chris Walsh (msg # 783):

Yes, I thought that Team A was north, Team B was south, and the camp was west (of Team A), hence the plan of sending Walsh and Rodriguez south of the camp, to meet up with Team B coming up from the south. I suppose the two groups (partial Team A, entire Team B) can meet up east of the camp, though. It's not ideal to have a potentially hostile party between the two Mad Dog groups, but I'd rather keep moving forward than spend another turn on discussion.

-
Chris Walsh
player, 375 posts
Callsign Hades
Sun 24 Mar 2019
at 20:45
  • msg #785

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 784):

My concern is that we seem to be setting ourselves up for a scenario where different teams may be directly opposite each other. If I understand correctly either Walsh and Rodriguez are at 12 o'clock and Czerny et al are at six o'clock or Kolstrup and Ferro are at nine o'clock and everyone else is potentially at three o'clock? In either case we run the risk of shooting at each other.

Personally I'm fine spending more time on discussion if it makes things go more smoothly.
Per Kolstrup
player, 882 posts
Oversergent (Den)
Raellus
Sun 24 Mar 2019
at 20:50
  • msg #786

Re: OOC Thread - 18

In reply to Chris Walsh (msg # 785):

I'm OK with it too, just frustrated that it's gotten this far based on an apparently-mistaken interpretation of the situation.

-
Per Kolstrup
player, 883 posts
Oversergent (Den)
Raellus
Sun 24 Mar 2019
at 20:53
  • msg #787

Re: OOC Thread - 18

Fusilier:
2) If the two groups going forward are going to link up, one from the north one from the south, do you mean meet up east of the camp (since the camp will be between you)?


No, Walsh and Rodrguez are supposed to circle around to the south side of the camp. Therefore, it shouldn't be between/separating them. Like this:


Viking                        Camp
Valkyrie
v
v
v                     S. Treeline
v
Hades--------------------->
Coyote
                           ^
                         Team B

-
This message was last edited by the player at 21:12, Sun 24 Mar 2019.
Fusilier
GM, 6691 posts
Your Guide
Sun 24 Mar 2019
at 21:12
  • msg #788

Re: OOC Thread - 18

Sorry, I should have put up a map.

Also, I meant separating Jose/Walsh from Czerny's group once they've gotten closer.
This message was last edited by the GM at 21:25, Sun 24 Mar 2019.
Per Kolstrup
player, 884 posts
Oversergent (Den)
Raellus
Sun 24 Mar 2019
at 21:13
  • msg #789

Re: OOC Thread - 18

In reply to Fusilier (msg # 788):

That helps, but I though Team A (Per's team) was taking the northern route, Team B (Czerny's) the southern. That's based on the following:

John Jameson McCarthy:

 2) We ready a sweep of the nature reserve east of the campsite we found.
 Fireteam 1 takes the northern half and sweeps through it in a zig-zag. The stop point would be about a half-kilometre west of Katy Rabycie.
 Fireteam 2 takes the southern half and does the same. Stop point is the same.
The lower line of operations will be the 501.


-
This message was last edited by the player at 21:16, Sun 24 Mar 2019.
Fusilier
GM, 6692 posts
Your Guide
Sun 24 Mar 2019
at 21:16
  • msg #790

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 789):

Oh ok, if I swapped them incorrectly then Kolstrup's group still is where they are, and I'll fix the map in a moment for Czerny's group.
This message was last edited by the GM at 21:17, Sun 24 Mar 2019.
Fusilier
GM, 6693 posts
Your Guide
Sun 24 Mar 2019
at 21:26
  • msg #791

Re: OOC Thread - 18


This message was last edited by the GM at 21:28, Sun 24 Mar 2019.
Per Kolstrup
player, 885 posts
Oversergent (Den)
Raellus
Sun 24 Mar 2019
at 21:27
  • msg #792

Re: OOC Thread - 18

In reply to Fusilier (msg # 791):

Cool, thanks. Does that clear the established link-up plan to move forward as-is? It looks like it does, but I don't want to make another faulty assumption.

-
Fusilier
GM, 6694 posts
Your Guide
Sun 24 Mar 2019
at 21:29
  • msg #793

Re: OOC Thread - 18

Yeah, it does now, as Jose/Rodriguez's route takes them where Czerny will be. I thought the opposite but not anymore.
Jose Rodriguez
player, 275 posts
Spec 4 (US) Infantry
Heffe
Sun 24 Mar 2019
at 21:34
  • msg #794

Re: OOC Thread - 18

In reply to Fusilier (msg # 793):

Oh snap that map helps a lot. In my minds eye I thought there was an east west tree line not too far south of us. In that case, maybe José and Chris can head to the tree line hitting out south of the camps position, and attempt a rendezvous there.
Jan Czerny
player, 493 posts
Sergent-Chef FFL
Mahatatain
Mon 25 Mar 2019
at 10:30
  • msg #795

Re: OOC Thread - 18

This all makes sense to me as well.

Thanks for the map Fuse - that's helped clarify things.

Just to be clear, I think that Team B plus Chris and Jose will loop around to approach from the south though the wooded area.

Does that make sense?

Ta,

Andy.
Jose Rodriguez
player, 276 posts
Spec 4 (US) Infantry
Heffe
Mon 25 Mar 2019
at 13:42
  • msg #796

Re: OOC Thread - 18

Sounds good.
Fusilier
GM, 6695 posts
Your Guide
Tue 26 Mar 2019
at 03:03
  • msg #797

Re: OOC Thread - 18

It's been march break here so I haven't had much free time. I'll have the turn up tomorrow.
Fusilier
GM, 6697 posts
Your Guide
Wed 27 Mar 2019
at 00:24
  • msg #798

Re: OOC Thread - 18

I'd updated the radio listings to reflect Walsh having #X16. The set that Dietrich took has also been put back. That leaves 3 short range sets in stores.

Who in Kolstrup's patrol (if any) is carrying a manpack (needed for 2-way comms with the patrol base)? If none was assigned that ok, I'm sure the Ranger wouldn't have missed that, but either way I need a name before we go further. Sorry if it's been already established.

Are there any other outstanding admin issues I need to sort out?
Jose Rodriguez
player, 278 posts
Spec 4 (US) Infantry
Heffe
Wed 27 Mar 2019
at 05:36
  • msg #799

Re: OOC Thread - 18

Sorry for the delay - chapter 12 recap is now up in the vignettes thread. As always, any feedback or corrections are more than welcome.
Varis Babicevs
player, 1776 posts
Sgt (Latvia)
Raellus
Thu 28 Mar 2019
at 01:12
  • msg #800

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 799):

Thanks, man! I really enjoy reading your recaps and reminiscing. I wouldn't have remembered the incident between Per and D'Arcy in Silesia that I mentioned in Per's last IC post if I hadn't read about it in one of your recaps.

-
This message was last edited by the player at 02:30, Thu 28 Mar 2019.
Jose Rodriguez
player, 280 posts
Spec 4 (US) Infantry
Heffe
Thu 28 Mar 2019
at 03:16
  • msg #801

Re: OOC Thread - 18

Happy to do them. It’s giving me a much better idea of the history of the unit and more importantly, for any other new players that join to get a better idea of what they’re walking into.

Chapters 13 and 14 are about complete as well, but I’ll probably space out the postings a little bit since the more recent recaps are getting pretty long.

Also, starting to have some serious thoughts about the game map. That might be a future project once I’m caught up with the recaps.
Fusilier
GM, 6698 posts
Your Guide
Thu 28 Mar 2019
at 21:34
  • msg #802

Re: OOC Thread - 18

The two (Walsh & Varis) who move east (deeper into the forest) will see a footpath leading into the camp. It will be between them so either man will have the option of using it to enter the camp. It will be faster than forcing one's way through the trees.

Please confirm ooc if you wish to use it.
Chris Walsh
player, 377 posts
Callsign Hades
Thu 28 Mar 2019
at 21:38
  • msg #803

Re: OOC Thread - 18

In reply to Fusilier (msg # 802):

Walsh definitely will.
Varis Babicevs
player, 1777 posts
Sgt (Latvia)
Raellus
Thu 28 Mar 2019
at 22:44
  • msg #804

Re: OOC Thread - 18

In reply to Fusilier (msg # 802):

Since Walsh is using it, Varis will not. Spacing discipline and lines of fire and all that. Varis will advance just on the far side of the trail.

Varis is all action so he won't volunteer to do it, but someone should probably watch the trail and our six, just in case some more of these "campers" are headed back to their campsite.

-
This message was last edited by the player at 00:21, Fri 29 Mar 2019.
Jose Rodriguez
player, 283 posts
Spec 4 (US) Infantry
Heffe
Thu 28 Mar 2019
at 23:11
  • msg #805

Re: OOC Thread - 18

Just posted up chapter 13 as well. Welcome Kessler and the Krok. :) Enjoy!
Jan Czerny
player, 497 posts
Sergent-Chef FFL
Mahatatain
Thu 28 Mar 2019
at 23:33
  • msg #806

Re: OOC Thread - 18

In reply to Varis Babicevs (msg # 804):

I'll leave that for you two to sort out between you.
Jan Czerny
player, 499 posts
Sergent-Chef FFL
Mahatatain
Sat 30 Mar 2019
at 12:38
  • msg #807

Re: OOC Thread - 18

A question regarding military radio procedure.

Should Jan have reported over the radio to Per that the Mad Dogs haven't sustained any casualties or would he only report that if there were some? I.e. should you only report bad news? What's "standard" radio procedure?

Ta,

Andy
Varis Babicevs
player, 1779 posts
Sgt (Latvia)
Raellus
Sat 30 Mar 2019
at 15:52
  • msg #808

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 807):

I don't know for sure, but based on the militaria I've read, I think that only bad news would be reported. I think most militaries emply a "no news is good news" type ethos, and why waste time and breath reporting stuff that didn't happen, unless it's absolutely germane.

-
Jan Czerny
player, 501 posts
Sergent-Chef FFL
Mahatatain
Sat 30 Mar 2019
at 17:15
  • msg #809

Re: OOC Thread - 18

In reply to Varis Babicevs (msg # 808):

Makes sense. Ta.
Fusilier
GM, 6700 posts
Your Guide
Sat 30 Mar 2019
at 20:12
  • msg #810

Re: OOC Thread - 18

A sitrep can contain "all ok" content.
Jose Rodriguez
player, 286 posts
Spec 4 (US) Infantry
Heffe
Tue 2 Apr 2019
at 16:23
  • msg #811

Re: OOC Thread - 18

Andy, good call. I was thinking about zip ties last night as I was writing my post. Definitely something for us to throw on our next shopping list when we’re back in Gdańsk. Can’t believe I didn’t think of it before we left, especially given our mission here!
Michael Kessler
player, 1577 posts
Hauptmann (Ger)
Dave Ross
Tue 2 Apr 2019
at 17:25
  • msg #812

Re: OOC Thread - 18

Kessler has eighteen zip ties and two sets of handcuffs. They (zip ties) are a standard item on my start of game gear lists. I’m actually surprised Walsh doesn’t have any - must have been an oversight
Jose Rodriguez
player, 288 posts
Spec 4 (US) Infantry
Heffe
Wed 3 Apr 2019
at 00:10
  • msg #813

Re: OOC Thread - 18

Chapter 14 is now up! The unit has finally reached the fuel depot. What a ride these past couple of chapters have been.

Also, I've been meaning to add - if any of you have additions or context you'd like to add to any of the recaps, please let me know. I'm intending for these resources to exist for everyone, so if I've gotten anything wrong or missed any details you think are important, just say the word and I'll add it. I haven't been reading the OOC threads either (the IC threads are more than enough to work through), so it's entirely possible I've missed some crucial pieces.

Thanks, and enjoy!
This message was last edited by the player at 17:54, Mon 15 Apr 2019.
Fusilier
GM, 6703 posts
Your Guide
Thu 4 Apr 2019
at 04:22
  • msg #814

Re: OOC Thread - 18

I moved things up a little assuming that once the situation in the forest was dealt with everyone would link back up in the camp.
Chris Walsh
player, 380 posts
Callsign Hades
Thu 4 Apr 2019
at 19:08
  • msg #815

Re: OOC Thread - 18

Fuse, would Walsh have been able to recover the rifle the guy was using to shoot at him? (And if so what’s type was it?)

Cheers
Fusilier
GM, 6704 posts
Your Guide
Thu 4 Apr 2019
at 21:37
  • msg #816

Re: OOC Thread - 18

M16A2
Jan Czerny
player, 503 posts
Sergent-Chef FFL
Mahatatain
Fri 5 Apr 2019
at 21:14
  • msg #817

Re: OOC Thread - 18

Sorry for my lack of posting - I've been floored by an allergic reaction to something that ended up with me in A&E this morning. I'm now on a combination of antihistamines,steroids and antibiotics and getting better and I hope to be able to post over the weekend.

Ta,

Andy
Fusilier
GM, 6705 posts
Your Guide
Fri 5 Apr 2019
at 23:44
  • msg #818

Re: OOC Thread - 18

Ok, I'll hold off another day for the turn. No problem about that.
Jan Czerny
player, 505 posts
Sergent-Chef FFL
Mahatatain
Sat 6 Apr 2019
at 21:51
  • msg #819

Re: OOC Thread - 18

OK - Jan has proposed a slight amendment to Per's plan.

I think that we do a quick interrogation of the prisoners to find out where the two runners were going. Ferro is best to lead that I believe.

Based on what they tell us I think that either both teams head to a meet point with the vehicles for extraction or that Jan's team head to the meet point to drop off the prisoners while Per's team continue the recon. Jan's team can then move to support/back up/flank Per's team once the prisoners have been collected.

Does that make sense?

If it does then I'll post Jan contacting McCarthy/Kessler to organise pickup.

Ta,

Andy
Per Kolstrup
player, 890 posts
Oversergent (Den)
Raellus
Sat 6 Apr 2019
at 21:57
  • msg #820

Re: OOC Thread - 18


Makes sense. Go ahead and make the call.

-
Jan Czerny
player, 508 posts
Sergent-Chef FFL
Mahatatain
Sun 7 Apr 2019
at 12:22
  • msg #821

Re: OOC Thread - 18

Dave,

Just to be clear, I wasn't ignoring your and Ferro's input. I agree with it almost entirely. All I'm trying to work out it whether it's best for Per's team to stay in the area or not because Rae was keen for that to happen. For the interrogation I'm thinking of simply saying to each of the women who ran "where were you running to". Nothing else. Not a full interrogation.

Is that clearer now?

Ta,

Andy
Per Kolstrup
player, 893 posts
Oversergent (Den)
Raellus
Sun 7 Apr 2019
at 16:06
  • msg #822

Re: OOC Thread - 18


Guys, don't worry about me. If McCarthy and/or Kessler want to nix the stay-behind team idea, Per will be a good soldier and follow orders.

I suggest the prisoners be blindfolded once they reach the vehicles.

-
This message was last edited by the player at 16:14, Sun 07 Apr 2019.
Jan Czerny
player, 509 posts
Sergent-Chef FFL
Mahatatain
Sun 7 Apr 2019
at 16:38
  • msg #823

Re: OOC Thread - 18

Michael Kessler:
”Czerny, Kaiser. Copy that. Where do you want us to RV with you? Over.”

Fuse - I'm now a little unclear regarding maps. Is there a place that Jan can suggest as an RV to meet the vehicles? Per suggested along the forest road but is Jan able to nominate somewhere a bit more specific than that?

Ta,

Andy.
Michael Kessler
player, 1580 posts
Hauptmann (Ger)
Dave Ross
Sun 7 Apr 2019
at 16:51
  • msg #824

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 823):

While it wasn't explicitly covered IC I'm presuming that we may have pre designated several points on the map as 'Point Alpha', 'Point Bravo', etc and we can use one of those as an RV point?
Jan Czerny
player, 510 posts
Sergent-Chef FFL
Mahatatain
Sun 7 Apr 2019
at 16:52
  • msg #825

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 824):

OK - that makes sense. I'll be unspecific in my IC reply.

Ta.
Jan Czerny
player, 512 posts
Sergent-Chef FFL
Mahatatain
Mon 8 Apr 2019
at 10:42
  • msg #826

Re: OOC Thread - 18

Fuse,

Besides the M16A2 and the knife what other weapons did we recover and have they been accounted for on character sheets already?

Ta,

Andy
Fusilier
GM, 6707 posts
Your Guide
Mon 8 Apr 2019
at 11:05
  • msg #827

Re: OOC Thread - 18

You'll have to point out who and when picked them up.
Jan Czerny
player, 513 posts
Sergent-Chef FFL
Mahatatain
Mon 8 Apr 2019
at 11:18
  • msg #828

Re: OOC Thread - 18

In reply to Fusilier (msg # 827):

OK - I'll leave that to other players then as the man in the centre of the camp who didn't run was unarmed (I believe - please correct me if I'm wrong).
Jan Czerny
player, 514 posts
Sergent-Chef FFL
Mahatatain
Tue 9 Apr 2019
at 19:56
  • msg #829

Re: OOC Thread - 18

Fuse,

Who hears JJM's transmission? Just Kessler and Per or everyone on the radio net?

Ta,

Andy
Michael Kessler
player, 1583 posts
Hauptmann (Ger)
Dave Ross
Tue 9 Apr 2019
at 20:16
  • msg #830

Re: OOC Thread - 18

Jan Czerny:
Fuse,

Who hears JJM's transmission? Just Kessler and Per or everyone on the radio net?

Ta,

Andy

I presumed it was only those with access to longer range sets so have tried to cover that off in my post so that everyone in the vicinity of the BTR is aware of the situation and can interact accordingly.
Jan Czerny
player, 515 posts
Sergent-Chef FFL
Mahatatain
Tue 9 Apr 2019
at 21:35
  • msg #831

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 830):

Thanks for covering this off but I have a feeling that those of us with short range radios can receive JJM's transmission but not reply. I think that the ranges of each radio relate to transmitting rather than receiving.

Does anyone know for certain?

And Fuse, what is your ruling please?
Fusilier
GM, 6708 posts
Your Guide
Wed 10 Apr 2019
at 04:07
  • msg #832

Re: OOC Thread - 18

Comms between the patrol base and deployed units requires a long range radio. For the latter that's only Andropov and Kessler (Krok). So yeah, messages will need to be relayed as Kessler did.

Average short range set goes to 2km... and a little less than that when there's physical obstructions to line of sight like tall buildings and such.
This message was last edited by the GM at 04:10, Wed 10 Apr 2019.
Per Kolstrup
player, 896 posts
Oversergent (Den)
Raellus
Wed 10 Apr 2019
at 04:13
  • msg #833

Re: OOC Thread - 18


Per took the long-range manpack radio from Andropov when the two patrols separated, as per IC #556.

-
This message was last edited by the player at 04:14, Wed 10 Apr 2019.
Fusilier
GM, 6709 posts
Your Guide
Wed 10 Apr 2019
at 05:46
  • msg #834

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 833):

Ahh, that's right. Thanks.
Jan Czerny
player, 516 posts
Sergent-Chef FFL
Mahatatain
Wed 10 Apr 2019
at 07:24
  • msg #835

Re: OOC Thread - 18

In reply to Fusilier (msg # 832):

Thanks for clarifying.

Andy
Varis Babicevs
player, 1783 posts
Sgt (Latvia)
Raellus
Thu 11 Apr 2019
at 05:19
  • msg #836

Re: OOC Thread - 18


Metagame prediction: the unidentified AFV is an AVGP Grizzly.

http://www.tanks-encyclopedia....ada/AVGP_Grizzly.php

-
Fusilier
GM, 6711 posts
Your Guide
Sat 13 Apr 2019
at 09:45
  • msg #837

Re: OOC Thread - 18

Hey fellas it's questionable whether I'm going to be able to get at the turn today, and all that happens is the vehicles continue to move to the Northeast (quickly leaving LOS). So in the interest of possibly saving a day's wait you can just carry on with your posts with that in mind.
Michael Kessler
player, 1585 posts
Hauptmann (Ger)
Dave Ross
Sat 13 Apr 2019
at 09:55
  • msg #838

Re: OOC Thread - 18

In reply to Fusilier (msg # 837):

Does that mean attempts at further identification were unsuccessful? How about the flag?
Fusilier
GM, 6712 posts
Your Guide
Sat 13 Apr 2019
at 10:21
  • msg #839

Re: OOC Thread - 18

No, too far now.
This message was last edited by the GM at 10:21, Sat 13 Apr 2019.
Varis Babicevs
player, 1785 posts
Sgt (Latvia)
Raellus
Sun 14 Apr 2019
at 19:31
  • msg #840

Re: OOC Thread - 18

In reply to Fusilier (msg # 837):

I can't think of anything to post at this point that wouldn't be pure filler.

-
Jose Rodriguez
player, 296 posts
Spec 4 (US) Infantry
Heffe
Mon 15 Apr 2019
at 17:57
  • msg #841

Re: OOC Thread - 18

Added chapter 15 a little while back, and 16 is now up as well. Getting close. Also went back through the old chapters and added some familiar NPC names to the rosters - it makes the rosters a little longer, but I think it will be worth it in that it should help make sure that when we get current, the roster will match what's in the actual cast list.

As always, any feedback is welcome. Enjoy!
Billy 'Crack' O'Brien
player, 1211 posts
Cpl (UK) Airborne
Cymon
Tue 16 Apr 2019
at 05:51
  • msg #842

Re: OOC Thread - 18


I am going to be on holiday for a week from tomorrow and unlikely to have any internet access. I will try to look in if I am able. Cheer's.

Cymon.
Jan Czerny
player, 522 posts
Sergent-Chef FFL
Mahatatain
Wed 17 Apr 2019
at 11:56
  • msg #843

Re: OOC Thread - 18

Fuse - assuming that we set up proper sentries please let me know if you want a quick map of where Jan is setting them up. I've just been looking at the map in more detail and realised that there is access to the south that I didn't understand was possible.

Ta,

Andy
Fusilier
GM, 6714 posts
Your Guide
Wed 17 Apr 2019
at 12:16
  • msg #844

Re: OOC Thread - 18

I'd like to know where the OP is located more than the sentries, for now anyway. But if you already have and idea and want to include that in an IC post then you should.

And also, how many sentries will be active in addition to the OP?

And what's the length of a shift?
Jan Czerny
player, 523 posts
Sergent-Chef FFL
Mahatatain
Wed 17 Apr 2019
at 13:58
  • msg #845

Re: OOC Thread - 18

OK - my thought is as follows:

Two sentry posts in the two low buildings (or their ruins) marked on the map below. If we split it between Jan, Billy, Varis and Charlie Price then we can rotate 2 hr shifts with one man on duty at each post at each time.

This all presumes that setting up some sentries is approved by JJM/Kessler. Ideally we'd set up more than two sentry positions but I'm not sure that we have the manpower available currently.



Dave and/or Rae will need to advise on where they're thinking of for the OP.
This message was last edited by the player at 13:59, Wed 17 Apr 2019.
Per Kolstrup
player, 901 posts
Oversergent (Den)
Raellus
Wed 17 Apr 2019
at 14:56
  • msg #846

Re: OOC Thread - 18


When I get home from work, I will add the proposed eastern OP location to the campaign map.

-
John Jameson McCarthy
player, 2965 posts
Major (US) Cavalry
Mark101
Wed 17 Apr 2019
at 14:58
  • msg #847

Re: OOC Thread - 18

Is the OP across the river? I was going to post as JJ saying he doesn't want the OP across the river as they'll be isolated if they need to bug out. I'd propose the fork in the river east of us just before the industrial estate. That has a good view of a chokepoint if the patrol comes back that way without having to go across the river.

If you want a different place, let me know. I'll hold off on posting until I know what everyone wants to do.
Fusilier
GM, 6715 posts
Your Guide
Wed 17 Apr 2019
at 15:09
  • msg #848

Re: OOC Thread - 18

In reply to Jan Czerny (msg # 845):
In reply to Per Kolstrup (msg # 846):


What do they do if something is seen?
Jan Czerny
player, 524 posts
Sergent-Chef FFL
Mahatatain
Wed 17 Apr 2019
at 15:36
  • msg #849

Re: OOC Thread - 18

I think that the idea for the OP is that it's on our side of the river. Mark's suggested location sounds sensible to me.

Fuse - with the sentries they'll have radios (well Jan, Billy and Varis do so Jan will lend his to Price when he's on duty) so they will just report in if they spot something and then react accordingly based on instructions from JJM/Kessler. Obviously if they are fired on then they'll return fire and report in.
Fusilier
GM, 6716 posts
Your Guide
Wed 17 Apr 2019
at 16:35
  • msg #850

Re: OOC Thread - 18

That's fine, and helpful, I'm just trying to work out battery usages and what'll happen if we roll up an encounter or something.
Ferro
player, 1147 posts
CaporaleMaggior (It)
Jinnysong
Wed 17 Apr 2019
at 17:15
  • msg #851

Re: OOC Thread - 18

Does anyone have a duffel bag or sack or something like that (but not a pack) Ferro could borrow to put some things into for about an hour?
Jan Czerny
player, 525 posts
Sergent-Chef FFL
Mahatatain
Wed 17 Apr 2019
at 17:44
  • msg #852

Re: OOC Thread - 18

In reply to Ferro (msg # 851):

The gear taken from the camp we attacked was in a duffel bag.
Ferro
player, 1148 posts
CaporaleMaggior (It)
Jinnysong
Wed 17 Apr 2019
at 17:46
  • msg #853

Re: OOC Thread - 18

That's right. Thanks.

Jose, Ferro will ask for a loan of it. I assume that won't be an issue but let me know.
Jose Rodriguez
player, 297 posts
Spec 4 (US) Infantry
Heffe
Wed 17 Apr 2019
at 18:38
  • msg #854

Re: OOC Thread - 18

In reply to Ferro (msg # 853):

No problem at all, though the bag was taken to the BTR by Varis. So far as José is concerned, it isn’t his in any case, so have at it.
Ferro
player, 1150 posts
CaporaleMaggior (It)
Jinnysong
Wed 17 Apr 2019
at 20:03
  • msg #855

Re: OOC Thread - 18

Another good summary Jose. Liked this one...

Day 2
Choppin’ trees.
Chris Walsh
player, 388 posts
Callsign Hades
Wed 17 Apr 2019
at 21:48
  • msg #856

Re: OOC Thread - 18

Walsh will be happy to do some light stuff (like keeping watch or something) if anyone asks him.
Jose Rodriguez
player, 300 posts
Spec 4 (US) Infantry
Heffe
Wed 17 Apr 2019
at 23:11
  • msg #857

Re: OOC Thread - 18

In reply to Ferro (msg # 855):

Hah! Thank you. Trying to make them at least a little entertaining, since they've been so fun to write.

I don't think I'll do one for chapter 19 until the chapter finishes, but 18 is coming along smoothly.
Per Kolstrup
player, 902 posts
Oversergent (Den)
Raellus
Wed 17 Apr 2019
at 23:29
  • msg #858

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 857):

Another wound I'd forgotten about!

-
Fusilier
GM, 6717 posts
Your Guide
Thu 18 Apr 2019
at 17:24
  • msg #859

Re: OOC Thread - 18

The parachute would have been good to take for the OP. You could use it for both warmth and camouflage. Next time idea.
Per Kolstrup
player, 904 posts
Oversergent (Den)
Raellus
Thu 18 Apr 2019
at 17:51
  • msg #860

Re: OOC Thread - 18

In reply to Fusilier (msg # 859):

Yeah. Wished I'd thought of that. Hey, maybe Jose brought it along. ;)

-
Jose Rodriguez
player, 301 posts
Spec 4 (US) Infantry
Heffe
Thu 18 Apr 2019
at 18:11
  • msg #861

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 860):

Lol to be quite honest, I had forgotten about it myself until reading this, so I don't think Jose would have remembered to bring it along. He definitely would have donned his overwhites however. :)
Per Kolstrup
player, 905 posts
Oversergent (Den)
Raellus
Thu 18 Apr 2019
at 20:02
  • msg #862

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 861):

I admire your integrity. :)

Per and Jose will make do without.

-
Jose Rodriguez
player, 302 posts
Spec 4 (US) Infantry
Heffe
Thu 18 Apr 2019
at 21:09
  • msg #863

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 862):

Haha it’ll be a damned shame if we freeze to death out there.
Jose Rodriguez
player, 303 posts
Spec 4 (US) Infantry
Heffe
Thu 18 Apr 2019
at 23:00
  • msg #864

Re: OOC Thread - 18

Hey all,

Just a quick note that I went back through all of the recaps yesterday and today to make some minor edits and to add some additional color categorization.

Aqua now denotes particular places or areas of interest that fall outside of the typical places the unit visits. For example, the Solidarity market, or Kaminski's compound, or Tarawa Co's location are not called out in aqua, as these areas are already well-represented on the game map. By contrast, the Gdansk Bus Station, Hel Peninsula, or The Twins are marked. My thought process is admittedly a little scattered on this, so if everyone would prefer places like the compound or solidarity market specifically marked for consistency, let me know. This categorization may also help to prep the way for a future project.

Purple now denotes named vessels, including the Arcadia, Destiny's Ascension, and the Midnight Express.

And to keep all of this stuff together,

Blue indicates a new player joining the game.
Orange indicates a player or major NPC leaving the game or going missing. Sometimes these characters return, sometimes they do not.
Red indicates a player or major NPC dying.
Green indicates when a named NPC shows up for the first time.
Gold indicates a promotion.
Pink indicates incidents with strawberry preserves. Apparently.
Aqua indicates named towns, locations, or places of interest.
Purple indicates named ships and aircraft.
This message was last edited by the player at 23:01, Thu 18 Apr 2019.
Jose Rodriguez
player, 306 posts
Spec 4 (US) Infantry
Heffe
Fri 19 Apr 2019
at 05:34
  • msg #865

Re: OOC Thread - 18

Well, there it is. The recaps are officially caught up to the game.  It's honestly been an awesome read - I swear this should be made into a tv show or serial or something. Plot twists and turns all over the place - the whole game has a sense of gritty realism that I wasn't really expecting when I started reading. As mentioned, I'll continue putting out new recaps as we move through future chapters to keep things current.

Thanks to everyone for your continued contributions to the story, your writing skills that made it a blast to get through, for reading my ridiculous recaps, and especially props to Fuse for his dedication to the narrative.
Chris Walsh
player, 390 posts
Callsign Hades
Fri 19 Apr 2019
at 19:05
  • msg #866

Re: OOC Thread - 18

Fuse, can you add the M16 Walsh recovered to group stores when you get a chance?

Cheers
Fusilier
GM, 6719 posts
Your Guide
Fri 19 Apr 2019
at 19:31
  • msg #867

Re: OOC Thread - 18

Done.
Michael Kessler
player, 1592 posts
Hauptmann (Ger)
Dave Ross
Sun 21 Apr 2019
at 14:33
  • msg #868

Re: OOC Thread - 18

So what does everyone want to do? Cross to the other side of the lagoon and go after the leadership or stay on this side and go after what may be easier targets?
Varis Babicevs
player, 1790 posts
Sgt (Latvia)
Raellus
Sun 21 Apr 2019
at 14:44
  • msg #869

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 868):

I'd like to cut the head off of the snake. It's riskier but, if we don't, we'll probably be hearing from WA again in the future.

-
Jose Rodriguez
player, 307 posts
Spec 4 (US) Infantry
Heffe
Sun 21 Apr 2019
at 17:18
  • msg #870

Re: OOC Thread - 18

I concur with Rae. We set out to deal with Warmia, and not going after the leadership seems like a mission failure.

I realize it’s a lot riskier too, but perhaps we could enlist the help of Burant and his people? That might help even the odds a bit.
Michael Kessler
player, 1593 posts
Hauptmann (Ger)
Dave Ross
Sun 21 Apr 2019
at 18:38
  • msg #871

Re: OOC Thread - 18

OK, I’m presuming Jinny is down with going after the leadership given Ferro raised it IC and I’m happy to roll with it but it does look like it’s going to be challenging.

Jinny’s spot on that the shortest route is to go across the lagoon from somewhere just east of Laszka. As far as I can see that works out as follows

Pros
Avoids a relatively lengthy – and potentially hazardous) overland trip
We can move quickly, try and catch them by surprise, maybe cross just before dawn, try and hit them just as the Sun is coming up although we’d be attacking from the east, so into the Sun, which isn’t optimal. Alternatively we could hit them before sunrise under cover of darkness but I don’t imagine our night fighting capability is significantly better than theirs?

Cons
Our only organic amphibious vehicle is the BTR. We’d have to find somewhere to stash the Humvees and hope they’re not found while we’re gone.
We’re outnumbered.
If they manage to take out the BTR that’s a problem – not only are we outnumbered but how do we get back? We’re taking a huge risk on the BTR surviving intact. Being stuck on the other side of the river with no transport is going to be pretty serious.
If we all go in one lift the BTR is going to pretty overloaded (although it’s probably doable).

Options
We could try and buy / steal / borrow boats from somewhere – Katy Rybackie maybe? – as a back up but that’s going to require more interactions this side of the lagoon

We could try and get some help from the Polish Cavalry at Osranka (I think that’s what it’s called, the horse symbol kind of masks it – the Polish outpost south of Laszka) but given earlier reluctance to trust / deal with the Poles I’m guessing people won’t want to do that.

If we’re going to cross the lagoon I don’t know how much help Burant’s people will be – they’re the other side of Elblag so relatively speaking quite a distance away.

Alternatively we could try and go overland.

Pros
We have all our vehicles
We can try and make contact with Burant’s people and see if they’ll help us

Cons
It will probably take longer and we’ll have to cross enemy held territory / bridges. We’ll probably need to renegotiate our deal with the Poles (or carry on without consulting them, which could put us into conflict with them)
There’s the possibility of a third force operating in the area (the people that have the six wheeled APC) and we don’t know their motives / intent.

Personally I have a preference for crossing the lagoon rather than going overland but I’m concerned it’s ultra high risk, particularly in the event anything happens to the BTR. I’d prefer to have some boats on hand as well so we had another way of exfiling if we need it. It really does feel like a bit of a Hail Mary pass.

I think the more cautious approach is overland. If the situation looks as though it’s going to be untenable we can withdraw.
Ferro
player, 1152 posts
CaporaleMaggior (It)
Jinnysong
Sun 21 Apr 2019
at 19:29
  • msg #872

Re: OOC Thread - 18

I'm for the risky approach and just doing our best to protect the Krok (having it stay back on the beach or something).

What about going to Katy and offering a deal. They provide us with boats (assuming they have them, being on the lagoon) and we leave them our Humvees as collateral? That solves the boat and Humvee problem in the same go.

I'm sure they would be happy to see the Warmia's end. The boats can be used to land an advance unit and also backup for escape if the Krok is taken down.
Michael Kessler
player, 1594 posts
Hauptmann (Ger)
Dave Ross
Sun 21 Apr 2019
at 19:36
  • msg #873

Re: OOC Thread - 18

We could try and take down the marauder camp next to Katy before we cross. They’re holding captives for ransom. If we can rescue those captives that might get us some goodwill with whichever community said hostages belong to, sort of demonstrate our bona fides. Maybe we can use that goodwill as leverage to get boats.
Ferro
player, 1153 posts
CaporaleMaggior (It)
Jinnysong
Sun 21 Apr 2019
at 19:49
  • msg #874

Re: OOC Thread - 18

Yeah, it's a doable option. To be honest I am hesitant about hostage rescues though. It's a big risk with ugly consequences.

also I may be wrong but didn't the intelligence say that the bandits at KR are waiting for ransom to be delivered. That sort of sounds like their demands have been met but not yet followed through, or at least KR opted to negotiate. They might not want their people to be put at risk.
Jose Rodriguez
player, 308 posts
Spec 4 (US) Infantry
Heffe
Sun 21 Apr 2019
at 20:59
  • msg #875

Re: OOC Thread - 18

What if we go talk to the people at KR first, see if they’re in favor of a hostage rescue, explain what we’re doing there, etc.
Michael Kessler
player, 1595 posts
Hauptmann (Ger)
Dave Ross
Sun 21 Apr 2019
at 21:07
  • msg #876

Re: OOC Thread - 18

There’s a lot of unknown factors.

I mean, for starters, the WA camp is next to Katy. That could mean there’s some sort of tacit cooperation going on between the two. The people in Katy may not want a firefight on their doorstep.

Or on the other hand WA could be making their lives hell. We just don’t know.

One thing if we are going to talk to anyone – it’s just gotten dark. Based on the recommendations we got the previous day it’s not wise trying to make contact with anyone after dark so we’re going to have to wait until tomorrow morning, which is more time lost.

I was kind of hoping we might be able to set a plan in motion tonight. Like if we are just going to use the BTR to cross we could be outside the main Warmia camp at dawn tomorrow. Ditto if we’re going to raid the camp outside KR.
Ferro
player, 1154 posts
CaporaleMaggior (It)
Jinnysong
Sun 21 Apr 2019
at 21:44
  • msg #877

Re: OOC Thread - 18

I think it's best to act now too. And I know that means anything we do is done under a cloud of uncertainty. Just have to pick the best one and deal with the unexpected as it unfolds.
Per Kolstrup
player, 907 posts
Oversergent (Den)
Raellus
Mon 22 Apr 2019
at 00:47
  • msg #878

Re: OOC Thread - 18


I recommend against unilateral action against the bandits near Katy, just because we could unintentionally make things worse for the town. IIRC, Gustek has contacts in Katy. We could take a small group- maybe a Humvee- to escort him there, take the temp of the townsfolk, see if they want our help and try to make a deal for some boats.

PROS:

We gather more intel so that we can make an even more informed decision.

We gain some boats that we can use to supplement/back up Der Krok for a cross-lagoon op vs. the WA brain-trust.

CONS:

If the WA are observing Katy, when we arrive, they'll know the gig is up, putting the hostages in danger.

Even Katy asks for a rescue op and we botch it (i.e. hostages are killed during the attempted rescue), we may lose Katy's goodwill.



Option 2: We bypass Katy and go right for the WA leadership cadre.

PROS: If we cross the lagoon, especially at an hour that the WA aren't likely to be alert, we'll can take them by surprise. If/once they are defeated, we can return to Katy with the WA leadership in chains (or their heads) and use their fall as psyops to cow the smaller groups into surrendering without a fight.

CONS: Taking the whole group across the lagoon in just the BTR is kind of putting all of our eggs in one basket. As Dave pointed out, if the BTR is destroyed or even just damaged, we're kind of stuck.

Ideally, we could travel there over-land, taking all three of our vehicles and their collective firepower. IIRC, the bridges between our current position and the WA's suspected location are up and can take the weight of the Humvees. I don't know if all of the bridges can take the BTR, although I suspect that they can if it's unloaded before crossing. I can get the campaign map to load, so I can say for sure.

I don't think the local Lublin-loyal forces are very active in the area. The 12th seems to be more active further south.

Also, those vehicles that were scouting near the brick factory moved east- we could run into them if we move over-land.

-
Jose Rodriguez
player, 309 posts
Spec 4 (US) Infantry
Heffe
Mon 22 Apr 2019
at 02:49
  • msg #879

Re: OOC Thread - 18

Just remember that folks have advised against a night showing at KR as well. And if we do go overland, we’ll have to cross the river controlled by the bribable Russians - there’s no guarantee they’d let us through this time. Not a major obstacle, but it’s an unknown.
Varis Babicevs
player, 1792 posts
Sgt (Latvia)
Raellus
Mon 22 Apr 2019
at 04:25
  • msg #880

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 879):

The Soviets probably rotate the units guarding the bridge so, yeah, it could well be another group- in fact, given how much time has passed since we were last down that way, it probably is. I'm not afraid to tackle a small bridge guard, but it does complicate things, especially if we take any casualties or damage to any of the vehicles.

Also, I think we're probably considerably better at night fighting than the WA. Nearly all of the Mad Dogs are trained, experienced fighters. We have some NVGs, but we don't necessarily need them. We have plenty of illum, which we hardly ever use. If used wisely, it should help us see the enemy and not the other way around. It's something, tactically speaking, that I don't think we should automatically rule out, now and/or in the future.

-
This message was last edited by the player at 15:02, Mon 22 Apr 2019.
Henry 'Hank' Voight
player, 252 posts
PMC /Call Sign: Devil Dog
Corkman
Mon 22 Apr 2019
at 14:47
  • msg #881

Re: OOC Thread - 18

If we're going to act now, I'm good with that.  Just as the new guy and not knowing past Ops by the Mad Dogs, Hank thought it to ere on the side of caution and go for the probable 'W'.
Michael Kessler
player, 1596 posts
Hauptmann (Ger)
Dave Ross
Mon 22 Apr 2019
at 19:05
  • msg #882

Re: OOC Thread - 18

OK, sounds like we should drop the idea of a hostage rescue up by Katy.

So if we’re agreed that we go after the leadership that just leaves the question of whether to go overland or across the lagoon.

I’m pretty much unchanged from where I was yesterday – I think going across the lagoon is ultra high risk but may stand a better chance of success.

Going overland has more obstacles that might prevent us from getting anywhere near Warmia (as well crossing rivers we might get entangled with pro Malbork and / or the people operating the unidentified AFV (if they’re not one and the same thing) but if things appear insurmountable withdrawing may be easier. As Rae said, if we cross the lagoon we’re definitely going to be putting all of our eggs in one basket. We also have to try and find somewhere to stash the Humvees.

One thing I want to touch on now if we do cross the lagoon. Let’s presume for the moment that we’re successful and take prisoners. If the BTR is our only option for crossing the lagoon getting said prisoners out is going to be challenging. Even if we get some boats it may be challenging. That presumes we want to get them out of course, but in the past administering summary justice hasn’t been a popular option.
Ferro
player, 1155 posts
CaporaleMaggior (It)
Jinnysong
Mon 22 Apr 2019
at 19:12
  • msg #883

Re: OOC Thread - 18

Is it feasible to construct a crude (and I mean crude) raft that the Krok can tow across? Just some logs roped together to keep a handful of people afloat?
Jose Rodriguez
player, 310 posts
Spec 4 (US) Infantry
Heffe
Mon 22 Apr 2019
at 19:16
  • msg #884

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 882):

I like your breakdown; it's definitely apparent that no option is the ideal one here. My vote would be for a Krok water insertion somewhere close to Suchacz, but at the same time it's driving me crazy not knowing more about that WA guy near KR (the one that claims to know Kessler).
Ferro
player, 1156 posts
CaporaleMaggior (It)
Jinnysong
Mon 22 Apr 2019
at 19:16
  • msg #885

Re: OOC Thread - 18

Alternatively. How do people feel about trusting the cavalry with our vehicles (and maybe providing a raft/boat)? Do people think would they throw away the peace and go back to fighting just to keep a couple trucks and some gear?
Michael Kessler
player, 1597 posts
Hauptmann (Ger)
Dave Ross
Mon 22 Apr 2019
at 19:28
  • msg #886

Re: OOC Thread - 18

OK, it looks like we're leaning towards across the lagoon rather than overland. I'm good with that.



Ferro:
Alternatively. How do people feel about trusting the cavalry with our vehicles (and maybe providing a raft/boat)? Do people think would they throw away the peace and go back to fighting just to keep a couple trucks and some gear?

I thought about that but when the subject of trusting the Poles has come up in the past there's usually been some push back so I didn't float it (pun intended).

I'm happy to give it a try. We have a radio freq to contact them so it needn't turn into a time sink.



Jose Rodriguez:
It's driving me crazy not knowing more about that WA guy near KR (the one that claims to know Kessler).

Me too, but I think Rae's strategy could be worth a try here, i.e. if we take down the leadership the group at Katy might fold without a fight (that guy could have screwed Kessler over in the forest but didn't so he might be willing to negotiate if he knows the leaders are gone).
Per Kolstrup
player, 908 posts
Oversergent (Den)
Raellus
Mon 22 Apr 2019
at 19:32
  • msg #887

Re: OOC Thread - 18


I don't think a crude raft would work- the wake from der Krok's propellers would swamp it. Even small boats would be in danger of being dragged under.

I'm leery of entrusting our vehicles to the Polish Cav. Two Humvees would significantly increase the power of their motorized platoon, and seizing them would essentially trap the Mad Dogs in enemy-held territory. IF we do decide to risk it, I strongly recommend that we remove the crew-served weapons first. We probably won't be able to take them with us because they'll take up space and add weight in the BTR. Still, I'd rather bury them for later retrieval, or something like that, rather than turn them over to the Poles. It would be tragically ironic if they were to be used against us.

-
This message was last edited by the player at 19:33, Mon 22 Apr 2019.
Michael Kessler
player, 1598 posts
Hauptmann (Ger)
Dave Ross
Mon 22 Apr 2019
at 19:40
  • msg #888

Re: OOC Thread - 18

The problem is there is no good solution as to what to do with the Humvees if we leave them behind. If we just leave them hidden we’ve no way of knowing what might happen.

We could send them back to the Island on the ferry but then they’d need drivers.
Jose Rodriguez
player, 311 posts
Spec 4 (US) Infantry
Heffe
Mon 22 Apr 2019
at 19:43
  • msg #889

Re: OOC Thread - 18

Could we potentially leave some NPCs with the Humvee’s? If we’re planning on a lightning raid, we could be back within a day and limit risk to them.
Ferro
player, 1157 posts
CaporaleMaggior (It)
Jinnysong
Mon 22 Apr 2019
at 19:46
  • msg #890

Re: OOC Thread - 18

Thanks Rae.

Ok so my first choice preferences are

Action: Hit the leadership group
Route: Lagoon crossing
Humvees: Take the risk with the cav

Still fine with something other than the above though.
Michael Kessler
player, 1599 posts
Hauptmann (Ger)
Dave Ross
Mon 22 Apr 2019
at 20:02
  • msg #891

Re: OOC Thread - 18

Jose Rodriguez:
Could we potentially leave some NPCs with the Humvee’s? If we’re planning on a lightning raid, we could be back within a day and limit risk to them.

It would be difficult. In theory there's an NPC squad (Fischer, Price, Aleksandr, and Krysia) but most of them are needed to operate the BTR. If we leave them behind PC's are going to have to cover their roles (I'm presuming no one wants to be without the BTR's firepower).

The best I can think of off the top of my head is this

Voight takes over as BTR gunner. presuming he has some sort of Autogun skill (I'm trying to factor in his wounds without sidelining the player)
McCarthy double hats as vehicle commander / overall CO
Aleksandr stays as driver

Fischer, Price, and Gustek stay behind with the Humvees (and maybe Anna).

But bear in mind that will reduce our overall strength once we're across the lagoon. By my count that will give us twelve dismounted fighters including one walking wounded (Walsh), eleven if Anna stays. So we'll be outnumbered almost five to one.
Michael Kessler
player, 1601 posts
Hauptmann (Ger)
Dave Ross
Mon 22 Apr 2019
at 21:36
  • msg #892

Re: OOC Thread - 18

OK, I think that out of the people that have posted so far the majority view is to cross the lagoon but we have a few things still to iron out, mainly what to do with the Humvees. I was conscious that Kolstrup and Rodriguez were stuck in the OP at the moment so couldn’t contribute IC so I’ve put a quick post up to try and move things forward a bit (but not too far and not committing us to anything) so that everyone has a chance to get involved while we finalise what we’re doing (Walsh and Fischer will take over the OP).

(Sorry if I've missed anything - I didn't have a lot of time but wanted to get something up that people could bounce off)
This message was last edited by the player at 21:39, Mon 22 Apr 2019.
Varis Babicevs
player, 1793 posts
Sgt (Latvia)
Raellus
Mon 22 Apr 2019
at 22:46
  • msg #893

Re: OOC Thread - 18


It's not a great option, but we could hide the Humvees at the brick factory, or in the woods nearby, and disable them by taking a key automotive component- something small but essential, that would could take with us. I'm not a mechanic, so I don't what that component might be, but there's gotta be something that fits the bill, right? If we do this, we should bury the M2HB and AGS-17 in a different location.

We could still come back to find the hidden Humvees stripped, but it is possible they won't be found in the time we're on the other side of the lagoon. Between entrusting them to the Polish Cav and stashing them, I'm not sure what the least risky option is though.

We're already weaker in numbers than the main WA group, so I would hate to leave Mad Dogs behind. Also, we have to figure out to do with the EPWs.

-
This message was last edited by the player at 22:47, Mon 22 Apr 2019.
Jose Rodriguez
player, 312 posts
Spec 4 (US) Infantry
Heffe
Tue 23 Apr 2019
at 00:35
  • msg #894

Re: OOC Thread - 18

The prisoners is a good point. I don’t think letting them go would be a good option at this point. Assuming we don’t take them with us, which seems very impractical, we could give them over to either the Poles or to the folks at KR. KR seems like the better option, but may delay our movement across the lagoon unless we risk approaching at night. In return though, they may let us stash the Humvees with them?
Henry 'Hank' Voight
player, 253 posts
PMC /Call Sign: Devil Dog
Corkman
Tue 23 Apr 2019
at 01:23
  • msg #895

Re: OOC Thread - 18

Michael Kessler:
The best I can think of off the top of my head is this

Voight takes over as BTR gunner. presuming he has some sort of Autogun skill (I'm trying to factor in his wounds without sidelining the player)
McCarthy double hats as vehicle commander / overall CO
Aleksandr stays as driver

Voight has Autogun:1 (Total Skill Level= 7 & thanks for trying to keep me in play!)
Varis Babicevs
player, 1795 posts
Sgt (Latvia)
Raellus
Tue 23 Apr 2019
at 04:38
  • msg #896

Re: OOC Thread - 18


I post this here as a sort of placeholder. It's only viable if Katy has a militia, even a small one. Gustek should be able to tell us if it does. But pending that info (i.e. confirmation from Fuse) I wanted to present the plan now so that, if y'all like it, we haven't gone too far, IC, in another direction.

Let me preface this by saying that there's nothing wrong with the plan that's already been mooted IC. I've been thinking about our options today and came up with something that I hope has real potential to solve the numerous logistic problems that we currently have hanging over our heads.

@All: Is the campaign map not working for you? I keep getting an error message when I try to open it.

Anyway, here's Varis' plan:


Varis, mind fueled by half-a-dozen stewed tomatoes, has been mulling over the tricky situation in which the Mad Dogs now find themselves. As Kessler outlines a plan, the pieces slowly fall in to place. Considering how they've often reacted in the past, Varis is a bit reluctant to share his ideas with the command cadre, but he believes in himself enough to put it out there. He takes a deep breath and speaks up.

"Varis has idea. It is complicated- maybe too complicated- but if it works, it will solve all of our problems." After a long pause, mostly for dramatic effect, the plucky Latvian begins to lay out the particulars.

"We need boats and a place to store our Humvees. We have three Warmia prisoners. Katy Rybackie has problem with Warmia bandits."

Having laid out the unit's various assets and "expenses", Varis presents the germ of his scheme.

"What if we trade our prisoners to village for boats and storage of our Humvees?"

It's mostly a rhetorical question- Varis already has an idea of how the proposition will likely play out. Growing in confidence, the Latvian continues, enthusiastically explaining how he thinks such an arrangement will benefit all parties involved.

"Now listen. Before we hand over the prisoners to the villagers, we tell them that we are the new Katy Rybackie militia. The villagers can then exchange the prisoners for their own hostages. Once the WA prisoners are released, they will surely tell their comrades that the new Katy Rybackie militia kicked their ass big time. With this in their heads, the bandits would be very foolish to try to bully the village again. But, just in case, we let the real Katy Rybackie militia borrow our Humvees to defend their village while we are away, destroying Warmia's main force. We then cross the lagoon in the BTR and the boats that the the villagers lend to us. After we defeat the WA leaders, we return with their heads to demand the surrender of the bandits bothering Katy. If they refuse, we kill them too."

He pauses to let it all sink in, then reiterated the potential benefits of his plan for everyone, theatrically ticking off the numerous pros on his fingers.

"We rid ourselves of the prisoners, find a place for the Humvees, and get boats for crossing of lagoon.

"Katy Rybackie gets bargaining chip- the prisoners. Their militia gets reputation as badasses, and our Humvees give them stronger defenses while we complete our mission.

"Yes, the WA near Katy gets something too- their three bastard friends,"
Varis jerks a thumb towards where the prisoners are trussed up, "but unarmed and scared. If they do not all surrender when we return, they will soon be dead as comrade Trotsky."




The pros of this plan is that it solves all of our logistical problems.

The con is that if Katy Rybackie rejects our offer, our cross-lagoon operation is delayed for at least a couple of hours, and we'll still have to figure out what to do with the Humvees and the WA prisoners before we cross the lagoon. Even if the plan succeeds, our departure will probably be delayed by a couple of hours.

All things considered, I say it's worth a shot.

-
This message was last edited by the player at 05:39, Tue 23 Apr 2019.
Michael Kessler
player, 1602 posts
Hauptmann (Ger)
Dave Ross
Tue 23 Apr 2019
at 18:03
  • msg #897

Re: OOC Thread - 18

My main concern with trying to negotiate with the people at KR is the effect it’s going to have on our timescale.

It’s currently late afternoon game time (and dark). If we are going to cross the lagoon I’d hoped we could do it overnight and attack either before dawn or, at the latest, as the Sun is coming up (dependent on whether we want to attack in darkness or not).

It’s been mentioned that it would be unwise to approach KR at night so if we’re going to negotiate it would seem we’ll have to wait until daybreak to make contact. Even if the negotiation is relatively quick (and successful) that leaves three options

1. Make a daytime crossing (I don’t fancy that)

2. Wait until late afternoon to make a crossing under cover of darkness then either attack during the hours of darkness or try and stay hidden on the other side of the lagoon until dawn

3. Wait until the early hours to cross. That means hanging around for nearly thirty six hours

Both 2 and 3 mean we’re going to be waiting around. That carries risks to Opsec if there are WA sympathisers in KR and means we’re going to burn through more rations.

I’d prefer to take our chances trusting the Polish cavalry.



The map is working fine for me.

Also, just a quick FYI, I’m out tomorrow and Thursday and as of Sunday I’m away for a week, so my posting is going to be sporadic at best for the next week and a half.
Michael Kessler
player, 1603 posts
Hauptmann (Ger)
Dave Ross
Tue 23 Apr 2019
at 19:06
  • msg #898

Re: OOC Thread - 18

If I remember correctly the Polish Cav may have a PTS amphibious tractor (didn’t we turn over to them one that we acquired?)

It’s a long shot but if we could ‘hire’ that from them maybe we could take a humvee with us?
This message had punctuation tweaked by the player at 19:06, Tue 23 Apr 2019.
Fusilier
GM, 6720 posts
Your Guide
Tue 23 Apr 2019
at 19:11
  • msg #899

Re: OOC Thread - 18

In reply to Michael Kessler (msg # 898):

Semi-correct. An engineer unit from Malbork owns it. The cav were tasked with getting it back. It may not be in the area anymore as the engineers were deployed away from their cantonment in Malbork when it was lost.
This message was last edited by the GM at 19:12, Tue 23 Apr 2019.
Ferro
player, 1158 posts
CaporaleMaggior (It)
Jinnysong
Tue 23 Apr 2019
at 19:21
  • msg #900

Re: OOC Thread - 18

In reply to Varis Babicevs (msg # 893):

I think this is better than Varis' plan because of the simplicity and it ensures no delay.
Jan Czerny
player, 526 posts
Sergent-Chef FFL
Mahatatain
Wed 24 Apr 2019
at 15:27
  • msg #901

Re: OOC Thread - 18

Sorry for my absence - a combination of family visiting for Easter, work and a little bit of illness.

Catching up now.
This message was last edited by the player at 19:02, Wed 24 Apr 2019.
Jan Czerny
player, 527 posts
Sergent-Chef FFL
Mahatatain
Wed 24 Apr 2019
at 18:53
  • msg #902

Re: OOC Thread - 18

OK, I'm caught up and I'm happy to go with the current plan but I have a few questions.

1. What is the final decision on what to do with the two Humvees? Leave them at the brick factory with a couple of NPCs? If so which NPCs?

2. What are we looking to do with the three prisoners we've captured?

3. Are we thinking of doing the prisoner rescue once we've taken out the WA leadership? Like most people I'd like to do something about the WA group near Katy as well.

Ta,

Andy



EDIT - is the bridge that might be manned by Soviet troops the one at Sztutowo or is that bridge destroyed?

Also, just to be clear, have the prisoners admitted to being part of WA or just that they are bandits? Are they drawing a distinction between themselves and the WA?
This message was last edited by the player at 19:32, Wed 24 Apr 2019.
Michael Kessler
player, 1604 posts
Hauptmann (Ger)
Dave Ross
Wed 24 Apr 2019
at 22:30
  • msg #903

Re: OOC Thread - 18

Jan Czerny:
OK, I'm caught up and I'm happy to go with the current plan

I don’t think there is a plan at the moment - in particular no agreement has been reached as to what to do with the Humvees or prisoners.

To be honest I’m reaching the stage where it seems like the easiest option may be to go overland.
This message was last edited by the player at 22:31, Wed 24 Apr 2019.
Jose Rodriguez
player, 313 posts
Spec 4 (US) Infantry
Heffe
Wed 24 Apr 2019
at 23:48
  • msg #904

Re: OOC Thread - 18

Don’t have many other thoughts myself - I think a couple of plans are workable, albeit none are great. In the interest of moving the story along, I’m fine with any of the options presented thus far - agreed that going over land would probably be the fastest way to move things forward though.
Jan Czerny
player, 528 posts
Sergent-Chef FFL
Mahatatain
Fri 26 Apr 2019
at 11:16
  • msg #905

Re: OOC Thread - 18

OK - I think that we need to check a few logistics/information questions before we can decide on a plan.

Fuse, please can you confirm the following:

 - How many days rations do we have remaining?

 - What do we know of the status of the bridge at Sztutowo and how old is that information? This bridge can potentially be seen from the OP that Per and Jose have now occupied.

 - Have the three prisoners admitted to being members of the WA?



My suggestion on a plan is as follows:

 - Presuming that food is not a critical issue I think that we should delay the attack by 1 day

 - It's 16:00 now so I think that we should send a recee patrol to look at Katy and the WA camp near there tonight to gauge the situation there.

 - If the WA camp near Katy looks to be somewhere worth assaulting then we bring up the rest of the Mad Dogs and do that at dawn

 - If the WA camp near Katy looks to be somewhere to avoid then we withdraw back that recee team to the brick factory and send a fresh recee team to try to find a place to drive the BTR into the lagoon somewhere south of Katy, ideally closer to the river. This could potentially involve using the birdge at Sztutowo (if that's intact and not guarded) to find an entry point south of the river and therefore more isolated.

 - Either way I'm proposing that we delay the assault on the WA HQ for a day and potentially free the village of Katy first, presuming that food is not a critical issue.



EDIT - just to clarify one thing, my thinking is that if we can remove the WA threat near Katy we can potentially turn the village of Katy into allies and use it as a FOB to then launch an attack against the WA HQ.
This message was last edited by the player at 11:18, Fri 26 Apr 2019.
Henry 'Hank' Voight
player, 254 posts
PMC /Call Sign: Devil Dog
Corkman
Fri 26 Apr 2019
at 18:20
  • msg #906

Re: OOC Thread - 18

Jan Czerny:
EDIT - just to clarify one thing, my thinking is that if we can remove the WA threat near Katy we can potentially turn the village of Katy into allies and use it as a FOB to then launch an attack against the WA HQ.

I like this thought!
Michael Kessler
player, 1605 posts
Hauptmann (Ger)
Dave Ross
Fri 26 Apr 2019
at 20:15
  • msg #907

Re: OOC Thread - 18

When I posted on Monday I was under the impression that there was OOC agreement to cross the lagoon so posted accordingly. Maybe I misunderstood but it seems like people aren't dead set on that as a course of action, at least without deciding what to do with the Humvees and prisoners, so I've edited my last IC post to reflect that.

@Rae, you were the only one who posted since then - I've tried my best to construct my edit so that your post still makes sense, but I'll leave it to you to decide if you want / need to edit.

FWIW I'm fine with a recon of Katy or going overland. But as I said a couple of days ago I think there are currently too many challenges with taking the BTR across the lagoon (primarily what to do with the Humvees and prisoners - we can immobilise the former and hope for the best but we can't leave the latter to potentially die of exposure).
Jose Rodriguez
player, 314 posts
Spec 4 (US) Infantry
Heffe
Fri 26 Apr 2019
at 21:27
  • msg #908

Re: OOC Thread - 18

Again, I’m fine with anything we decide to do. Given the impact of our discussion, I think this might be a case of analysis paralysis. I’m generally in favor of everyone having an equal say, just as we all are, but given that there’s still no consensus, perhaps we just leave it to Kessler and JJM to decide the course of action and just go with whatever they decide?
Jan Czerny
player, 529 posts
Sergent-Chef FFL
Mahatatain
Fri 26 Apr 2019
at 22:26
  • msg #909

Re: OOC Thread - 18

Fuse - is the WA camp near Katy that the prisoners have talked about the one that the Mad Dogs raided on 6th Dec? I.e. does it sound like that camp has been reoccupied?

Ta,

Andy
Fusilier
GM, 6722 posts
Your Guide
Fri 26 Apr 2019
at 22:37
  • msg #910

Re: OOC Thread - 18

I'm not sure what you mean. Are you asking if the camp you just hit this morning is also the camp that has been set up next to KR?
Jan Czerny
player, 530 posts
Sergent-Chef FFL
Mahatatain
Fri 26 Apr 2019
at 22:42
  • msg #911

Re: OOC Thread - 18

In reply to Fusilier (msg # 910):

Apologies - I'm getting confused on dates.

I'm not meaning that camp. What I'm trying to understand is where the WA camp near Katy is? Is it in the village, next to it or somewhere else? What were the prisoners able to tell us about it?
Fusilier
GM, 6723 posts
Your Guide
Fri 26 Apr 2019
at 22:44
  • msg #912

Re: OOC Thread - 18

Next to it. All the information you have available is in the last turn post.
Jan Czerny
player, 531 posts
Sergent-Chef FFL
Mahatatain
Fri 26 Apr 2019
at 22:48
  • msg #913

Re: OOC Thread - 18

In reply to Fusilier (msg # 912):

Ta.



What do we know of the status of the bridge at Sztutowo and how old is that information?
Fusilier
GM, 6724 posts
Your Guide
Fri 26 Apr 2019
at 22:49
  • msg #914

Re: OOC Thread - 18

It can't take vehicles.
Jan Czerny
player, 532 posts
Sergent-Chef FFL
Mahatatain
Fri 26 Apr 2019
at 22:53
  • msg #915

Re: OOC Thread - 18

In reply to Fusilier (msg # 914):

Thanks.
Jan Czerny
player, 533 posts
Sergent-Chef FFL
Mahatatain
Fri 26 Apr 2019
at 22:59
  • msg #916

Re: OOC Thread - 18

OK, my suggestion on a plan of action is as follows:

 - We break camp ASAP and relocate to a new position, just in case the vehicles we spotted saw something at the brick factory that has interested them and they come back to investigate further.

 - I think that we relocate to a position north of Sztutowo - there is a road that leads to the coast and a small collection of buildings there (the area in the red circle on the map below - the camp we just raided is in the yellow circle). Though it might not appear on our maps it sounds like some local area knowledge that Gutsuk might be able to pass along.

 - Once set up there I think that we then send a recee patrol to gather intel about the WA camp at Katy and the village of Katy itself. On that patrol should be Per, Jan, Ferro, Jose and Billy.

 - If the recee patrol discovers that the WA camp at Katy is worth assaulting then the rest of the Mad Dogs move up to assault the WA camp.

 - If the recee patrol discovers that the WA camp at Katy is too tough or difficult to assault then they withdraw back to our new camp and we can then decide on whether we're going to try to cross the lagoon in the BTR or travel round the lagoon in all three vehicles.

Thoughts please?


Michael Kessler
player, 1606 posts
Hauptmann (Ger)
Dave Ross
Sat 27 Apr 2019
at 06:37
  • msg #917

Re: OOC Thread - 18

Jose Rodriguez:
Again, I’m fine with anything we decide to do. Given the impact of our discussion, I think this might be a case of analysis paralysis. I’m generally in favor of everyone having an equal say, just as we all are, but given that there’s still no consensus, perhaps we just leave it to Kessler and JJM to decide the course of action and just go with whatever they decide?

McCarthy hasn’t logged on for over a week and I’m personally not comfortable with making a unilateral decision. That said, we’ve now spent over a week stuck on this and I think we all want to get moving again so I suggest splitting it down to three choices

1. Stay this side of the lagoon and investigate what’s going on in / around Katy Rybackie

2. Cross the lagoon with the BTR. Before we go we immobilise / conceal the Humvees and release the prisoners (I am making the assumption there will be no support for executing them, we can’t leave them tied up in the forest as that could be equally fatal, and I don’t know what else we can do with them. Alternative options as to what to do with them are more than welcome).

3. Attempt to proceed to the other side of the lagoon overland.

1 and 3 presume we’ll keep the prisoners with us for the time being.

I think we just need a simple vote, 1, 2, or 3 and whichever has the most votes after 24 hours is declared the winner. If it’s a tie we roll a dice. That way we can get moving.

If you do not have a strong opinion and are happy to go with whatever the majority decides please say that rather than just keeping quiet.

My vote is for 1.



Jan Czerny:
Thoughts please?

I think once we’ve agreed what we’re doing we can look at specific plans of action but in general this would work as a framework if we decide to stay this side of the lagoon. I’m not convinced that moving camp while it’s dark is a prudent though – for one it limits our ability to carry out a proper risk assessment of any new site. If we do move we already had a list of some potential alternates in IC msg 393

Fusilier:
A) Brick factory (open country/riverside)
B) Isolated farm (open country)
C) Nazi Camp (Forest & highway perimeter)
D) Sztutowo (Urban ruins)
E) Other?


I’d favour the isolated farm as a back up.

Also, I’m not clear whether gathering intel about the village itself includes attempting to make friendly contact with the villagers but it looks like any attempt to do so may be challenging and will probably need Gustek to be present to try and act as a fixer. So the recce patrol and the contact team may need to be different people as different skill sets may be required. For example if we send a contact team as well as Gustek we can include Grant and offer to run a clinic as we’ve done in the past. But I don’t think there’s any point in getting too heavily invested in planning this until we know which option is the preferred one.
Ferro
player, 1159 posts
CaporaleMaggior (It)
Jinnysong
Sat 27 Apr 2019
at 06:43
  • msg #918

Re: OOC Thread - 18

I'll go 3.
Jose Rodriguez
editor, 315 posts
Spec 4 (US) Infantry
Heffe
Sat 27 Apr 2019
at 06:58
  • msg #919

Re: OOC Thread - 18

Dave - great idea on putting it to a vote!  I’ll vote for number 1, just cause I want to know more about that guy that knows Kessler. 3 is good as well, but I’d prefer not to go with number 2, at least not yet.
Jan Czerny
player, 534 posts
Sergent-Chef FFL
Mahatatain
Sat 27 Apr 2019
at 07:32
  • msg #920

Re: OOC Thread - 18

My votes, in order of priority are:

1
3
2



Regarding the recee of Katy I was just meaning observing it. Depending on what is seen we can then decide about approaching the village but I think that we need to understand more about the WA camp next to Katy first before we decide on approaching the village itself.

As you said though this can wait until the vote has been resolved.
Varis Babicevs
player, 1799 posts
Sgt (Latvia)
Raellus
Sat 27 Apr 2019
at 08:00
  • msg #921

Re: OOC Thread - 18


1 or 3. But, Fuse's hints, as Gustek, have got me thinking that Katy probably doesn't need or want our help.

-
Michael Kessler
player, 1607 posts
Hauptmann (Ger)
Dave Ross
Sat 27 Apr 2019
at 08:04
  • msg #922

Re: OOC Thread - 18

In reply to Varis Babicevs (msg # 921):

Sorry Rae, I'm not sure which of those is your preferred option?
Henry 'Hank' Voight
player, 255 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 27 Apr 2019
at 12:36
  • msg #923

Re: OOC Thread - 18

Varis Babicevs:
1 or 3. But, Fuse's hints, as Gustek, have got me thinking that Katy probably doesn't need or want our help.

-

This makes good sense to me!

I don't think leaving the vehicles is a good idea right now.

Since we don't have a dedicated plan on vehicle security or a just off the cuff plan to cross the river, I'm thinking best plan is to gather Intel and formulate a plan from there.
Michael Kessler
player, 1608 posts
Hauptmann (Ger)
Dave Ross
Sat 27 Apr 2019
at 13:04
  • msg #924

Re: OOC Thread - 18

In reply to Henry 'Hank' Voight (msg # 923):

Sorry Corkman, I'm not clear on what your preference is either.
Henry 'Hank' Voight
player, 256 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 27 Apr 2019
at 13:42
  • msg #925

Re: OOC Thread - 18

Michael Kessler:
In reply to Henry 'Hank' Voight (msg # 923):

Sorry Corkman, I'm not clear on what your preference is either.

Sorry
1. Stay this side of the lagoon and investigate what’s going on in / around Katy Rybackie
Varis Babicevs
player, 1800 posts
Sgt (Latvia)
Raellus
Sat 27 Apr 2019
at 17:02
  • msg #926

Re: OOC Thread - 18

Michael Kessler:
Sorry Rae, I'm not sure which of those is your preferred option.


No, I'm sorry for being indecisive. I now marginally prefer Option 3, but I will fully support Option 1 if that's what the majority would rather do.

-
Billy 'Crack' O'Brien
player, 1212 posts
Cpl (UK) Airborne
Cymon
Sat 27 Apr 2019
at 20:37
  • msg #927

Re: OOC Thread - 18

1.
3.
2.

For Billy.
Jan Czerny
player, 535 posts
Sergent-Chef FFL
Mahatatain
Sat 27 Apr 2019
at 21:22
  • msg #928

Re: OOC Thread - 18

Varis Babicevs:
But, Fuse's hints, as Gustek, have got me thinking that Katy probably doesn't need or want our help.

I read that slightly differently to be honest.

I think that the people in KR are isolationists so we might well help them out by taking out the WA only to find that their reaction is "Thanks, now go away".

What isn't clear is the relationship between the people in KR and the people in the adjacent WA camp. That's what we need to figure out because if they are in alliance then we could end up fighting them both. Or it could be that we negotiate a solution with them - at present we're just speculating as we don't have much info.
Michael Kessler
player, 1610 posts
Hauptmann (Ger)
Dave Ross
Mon 29 Apr 2019
at 08:26
  • msg #929

Re: OOC Thread - 18

Fuse, if Kessler’s dialogue with Krysia needs to be in Polish can you take it as given (am phone posting on a wi fi network that drops regularly so using a translator was a step too far...)
Fusilier
GM, 6726 posts
Your Guide
Mon 29 Apr 2019
at 20:12
  • msg #930

Re: OOC Thread - 18

Ok we have command decisions made so I'd like to be able to get the next turn up for tomorrow.

Re:Kessler yeah it's all fine.
Varis Babicevs
player, 1801 posts
Sgt (Latvia)
Raellus
Tue 30 Apr 2019
at 19:28
  • msg #931

Re: OOC Thread - 18

Fusilier:
Ok we have command decisions made so I'd like to be able to get the next turn up for tomorrow.


Looking forward to it.

-
Fusilier
GM, 6727 posts
Your Guide
Tue 30 Apr 2019
at 19:44
  • msg #932

Re: OOC Thread - 18

So am I, but it was more of a cue for those who haven't posted yet.
Jose Rodriguez
editor, 317 posts
Spec 4 (US) Infantry
Heffe
Tue 30 Apr 2019
at 20:40
  • msg #933

Re: OOC Thread - 18

In reply to Fusilier (msg # 932):

Sorry, to be clear, are we waiting for confirmation on whether we’ll be resting before heading out on patrol?
Fusilier
GM, 6728 posts
Your Guide
Tue 30 Apr 2019
at 21:20
  • msg #934

Re: OOC Thread - 18

Some players haven't posted IC for days, let alone the current turn.

And while we have a plan in place I'm pretty much guessing what a lot of players are actually doing at an individual level.

So for those two reasons I'm kind of not prepared to go ahead with the turn.
This message was last edited by the GM at 21:39, Tue 30 Apr 2019.
Jose Rodriguez
editor, 318 posts
Spec 4 (US) Infantry
Heffe
Tue 30 Apr 2019
at 22:27
  • msg #935

Re: OOC Thread - 18

In reply to Fusilier (msg # 934):

Okay thank you for clarifying.
Jan Czerny
player, 536 posts
Sergent-Chef FFL
Mahatatain
Wed 1 May 2019
at 12:52
  • msg #936

Re: OOC Thread - 18

I have a question that Jan would know the answer to but which I don't. At night time in snowy conditions is it best to wear overwhites or not? Does it depend on the moon and cloud cover, i.e. just how dark it really is?

Essentially should those going on the patrol be wearing overwhites?

Ta,

Andy.
Fusilier
GM, 6729 posts
Your Guide
Wed 1 May 2019
at 19:42
  • msg #937

Re: OOC Thread - 18

Yes, they're still worn at night.
Jan Czerny
player, 537 posts
Sergent-Chef FFL
Mahatatain
Wed 1 May 2019
at 20:33
  • msg #938

Re: OOC Thread - 18

In reply to Fusilier (msg # 937):

Ta.
Jan Czerny
player, 539 posts
Sergent-Chef FFL
Mahatatain
Wed 1 May 2019
at 20:54
  • msg #939

Re: OOC Thread - 18

With overwhites I think that everyone going on the patrol has a set except for Krysia. Is there anyone not going on the patrol with a set who can lend them to her?

Ta,

Andy
Per Kolstrup
player, 911 posts
Oversergent (Den)
Raellus
Wed 1 May 2019
at 22:53
  • msg #940

Re: OOC Thread - 18


The OP should be brought in, or relieved, especially since its current occupants are going to be running a recon patrol soon.

-
Jose Rodriguez
editor, 319 posts
Spec 4 (US) Infantry
Heffe
Wed 1 May 2019
at 23:01
  • msg #941

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 940):

Sounds like Walsh and Fischer are coming to take over for us. Our next posts should probably be us returning to base upon seeing our relief, listening to the updated plan, and then any actions we take prior to the patrol heading out. That's my thinking at least?
This message was last edited by a game editor at 23:52, Wed 01 May 2019.
Michael Kessler
player, 1611 posts
Hauptmann (Ger)
Dave Ross
Thu 2 May 2019
at 02:46
  • msg #942

Re: OOC Thread - 18

Yep, the OP was relieved by Fischer and Walsh in msg 628. The idea was to let Kolstrup and Rodriguez take part in the briefing.

Re overwhites for Krysia, she can have Walsh’s if needed.
This message was last edited by the player at 02:48, Thu 02 May 2019.
Fusilier
GM, 6730 posts
Your Guide
Thu 2 May 2019
at 03:08
  • msg #943

Re: OOC Thread - 18

Turn is up. Couple points.

Please don't use google maps or whatever to plan out your next moves. Your characters don't have access to that information so the players shouldn't either. Also, to help reflect that limitation, I may be using photoshop to alter Katy a little so what you see in google maps may not be seen in the game. I've shaded out what you don't know.

I assumed you weren't going to try to get through the abatis. It's no impregnable, but getting through would be difficult and probably impossible to do without making some noise. Furthermore, if in the odd chance it is mined/wired (not saying it is) you would have no real way of detecting said threats. However, you are still free to try during this next turn if that's what you want to do.


Michael Kessler
player, 1612 posts
Hauptmann (Ger)
Dave Ross
Thu 2 May 2019
at 03:28
  • msg #944

Re: OOC Thread - 18

@All, as I don’t think this was clarified IC or OOC the intent was to use the Humvees to get the recce patrol closer to their objective. They (the Humvees) together with their drivers (Voight and Andropov) would then be returning to camp. Apologies that wasn’t clarified earlier.
Henry 'Hank' Voight
player, 258 posts
PMC /Call Sign: Devil Dog
Corkman
Thu 2 May 2019
at 19:52
  • msg #945

Re: OOC Thread - 18

Michael Kessler:
@All, as I don’t think this was clarified IC or OOC the intent was to use the Humvees to get the recce patrol closer to their objective. They (the Humvees) together with their drivers (Voight and Andropov) would then be returning to camp. Apologies that wasn’t clarified earlier.

At least I get out of camp for a little bit...
Fusilier
GM, 6732 posts
Your Guide
Fri 3 May 2019
at 03:48
  • msg #946

Re: OOC Thread - 18

Can Kessler, Kolstrup, and/or Jose (only three PCs that are moving) provide more detail on your intentions. Basically, exactly, where you want to go and which way are you going to get there. Thanks.
This message was last edited by the GM at 04:25, Fri 03 May 2019.
Michael Kessler
player, 1615 posts
Hauptmann (Ger)
Dave Ross
Fri 3 May 2019
at 03:59
  • msg #947

Re: OOC Thread - 18

In reply to Fusilier (msg # 946):

I’m presuming our current location is the end of the blue line, yeah? (Sorry, am posting exclusively from a phone this week which is quite challenging, especially with visuals)
Fusilier
GM, 6733 posts
Your Guide
Fri 3 May 2019
at 04:07
  • msg #948

Re: OOC Thread - 18

Yeah, blue X.

Would it help if I resized the pic? Or would that not matter?
Per Kolstrup
player, 914 posts
Oversergent (Den)
Raellus
Fri 3 May 2019
at 04:16
  • msg #949

Re: OOC Thread - 18

Fusilier:
Can Kessler or Kolstrup (only two that are moving) provide more detail on your intentions. Basically, exactly, where you want to go and which way are you going to get there. Thanks.


I feel like we should wait for input from the other members of the recce team, but here's a preliminary route.

If X marks our current position, I'd like to pull back (north) a bit, then cut west until we're northwest of the house (C). Then, creep south, crossing the road if it appears unwatched in that area, until we're roughly west of the house (putting it between us and the campfires to the east).

Dave, how does that sound to you?

Everyone else? Refinements, suggestions, objections?

-
Michael Kessler
player, 1616 posts
Hauptmann (Ger)
Dave Ross
Fri 3 May 2019
at 04:23
  • msg #950

Re: OOC Thread - 18

@Rae, sounds good to me!

@Fuse, lol I didn’t even see that x! Don’t worry about resizing - Rae’s got it covered. Just to clarify though, Kessler’s intent was that Rodriguez and Krysia also move towards the house.
Jose Rodriguez
editor, 322 posts
Spec 4 (US) Infantry
Heffe
Fri 3 May 2019
at 07:14
  • msg #951

Re: OOC Thread - 18

@Rae plan sounds great to me too!
Jan Czerny
player, 540 posts
Sergent-Chef FFL
Mahatatain
Fri 3 May 2019
at 20:27
  • msg #952

Re: OOC Thread - 18

In reply to Fusilier (msg # 943):

Fuse,

This may be a dumb question but is the ground north of point B higher ground? It looks like the road has been cut into a cliff or something (presuming that the grey to the right of B and north of the road is some kind of terrain feature) and the route we took was fairly close to the road.

Or am I misreading the map image?

Ta,

Andy
Jan Czerny
player, 542 posts
Sergent-Chef FFL
Mahatatain
Fri 3 May 2019
at 20:51
  • msg #953

Re: OOC Thread - 18

As I've just posted IC, is it weird that there are no sentries?

Does that mean that they're just badly organised and haven't bothered?

Or does it mean that their sentries are just well hidden and we haven't spotted them?

Or does it mean that they know where here and have set up an ambush?

Or am I reading too much into this?

What do people think?

Ta,

Andy
Jose Rodriguez
editor, 323 posts
Spec 4 (US) Infantry
Heffe
Fri 3 May 2019
at 20:57
  • msg #954

Re: OOC Thread - 18

Jan Czerny:
In reply to Fusilier (msg # 943):

Fuse,

This may be a dumb question but is the ground north of point B higher ground? It looks like the road has been cut into a cliff or something (presuming that the grey to the right of B and north of the road is some kind of terrain feature) and the route we took was fairly close to the road.

Or am I misreading the map image?

Ta,

Andy


I believe the grey section outlined next to the road was described as the abatis, not necessarily a cliff or higher ground.

As for the sentries question, no idea what it means. It could be that we didn’t see any, it could be that abuse didn’t list them, it could mean just about anything, including that maybe the camp isn’t WA after all. We’ll have to check the house in any case, and if it does turn out to be an ambush, we’ll just have to fight our way out using our superior weaponry and tactics.
This message was last edited by a game editor at 20:59, Fri 03 May 2019.
Jose Rodriguez
editor, 324 posts
Spec 4 (US) Infantry
Heffe
Fri 3 May 2019
at 21:01
  • msg #955

Re: OOC Thread - 18

Also, Apparently my phone autocorrects “Fuse” to “abuse”. Hah!
Jan Czerny
player, 543 posts
Sergent-Chef FFL
Mahatatain
Fri 3 May 2019
at 21:04
  • msg #956

Re: OOC Thread - 18

In reply to Jose Rodriguez (msg # 954):

Ah - thanks for clearing that up. I thought that the abatis was just at point B but I now realise that its all along the north side of the road and is the grey bit I'm looking at on the map.
Fusilier
GM, 6734 posts
Your Guide
Fri 3 May 2019
at 21:30
  • msg #957

Re: OOC Thread - 18

Yes, the grey is the abatis (grey - dead trees).
Jan Czerny
player, 544 posts
Sergent-Chef FFL
Mahatatain
Fri 3 May 2019
at 23:35
  • msg #958

Re: OOC Thread - 18

In reply to Fusilier (msg # 957):

Ta
Fusilier
GM, 6735 posts
Your Guide
Sat 4 May 2019
at 02:58
  • msg #959

Re: OOC Thread - 18

Rae there's no cover within 20m of the house. It's 35-40m depending on how far you stretch it. do you want to adjust the plan or stay as is.
Per Kolstrup
player, 916 posts
Oversergent (Den)
Raellus
Sat 4 May 2019
at 03:06
  • msg #960

Re: OOC Thread - 18

In reply to Fusilier (msg # 959):

Adjust to 40m. Thanks for the heads-up. I'll edit.

-
Fusilier
GM, 6737 posts
Your Guide
Sat 4 May 2019
at 05:47
  • msg #961

Re: OOC Thread - 18

Current positions including paths taken by Mad Dogs and unknown arrivals.


Per Kolstrup
player, 917 posts
Oversergent (Den)
Raellus
Sat 4 May 2019
at 18:15
  • msg #962

Re: OOC Thread - 18


Do either Kessler or Rodriguez have suppressed weapons? Per's rifle has a suppressor, and his PM-84 SMG as well. If y'all want to sneak up on the house, Per will run overwatch behind his rifle, covering the front door, and lend his SMG to anyone doing the approach. Or we can all just sit tight and observe.

-
Michael Kessler
player, 1617 posts
Hauptmann (Ger)
Dave Ross
Sat 4 May 2019
at 18:31
  • msg #963

Re: OOC Thread - 18

In reply to Per Kolstrup (msg # 962):

That’s a no for Kessler
Jose Rodriguez
editor, 325 posts
Spec 4 (US) Infantry
Heffe
Sat 4 May 2019
at 18:54
  • msg #964

Re: OOC Thread - 18

Same for Rodriguez. I’m in favor of sneaking up to see what’s here though - there’s no guarantee we’ll see anything of value if we just hang around. The tricky part is going to be looking in without being seen though. Maybe we can sneak forward to the edge of the house and just listen for a minute? See if we pick up the sounds of any children, or people talking, that might give us a better idea of what we’re facing here?
Michael Kessler
player, 1618 posts
Hauptmann (Ger)
Dave Ross
Sat 4 May 2019
at 19:57
  • msg #965

Re: OOC Thread - 18

Yeah, I’m in favour of sneaking forward to see if we can learn anything. Remember the objective at this stage is recon rather than an assault - I’m not opposed to the latter but I don’t think it should be our default action at this stage.
Henry 'Hank' Voight
player, 259 posts
PMC /Call Sign: Devil Dog
Corkman
Sun 5 May 2019
at 12:52
  • msg #966

Re: OOC Thread - 18

Didn't feel the need to make a post about it and guessing it was assumed, Hank will move away from the disembarkation area and stand by if needed with Andropov.
Fusilier
GM, 6739 posts
Your Guide
Mon 6 May 2019
at 00:07
  • msg #967

Re: OOC Thread - 18


This message was last edited by the GM at 00:12, Mon 06 May 2019.
Fusilier
GM, 6742 posts
Your Guide
Tue 7 May 2019
at 04:53
  • msg #968

Re: OOC Thread - 18

You guys have some luck sometimes. Those two by the house have like the worst stealth skills out of everyone.
This message was last edited by the GM at 04:54, Tue 07 May 2019.
Jose Rodriguez
editor, 329 posts
Spec 4 (US) Infantry
Heffe
Tue 7 May 2019
at 05:06
  • msg #969

Re: OOC Thread - 18

In reply to Fusilier (msg # 968):

Jose can get into places - I never said he could do it stealthily. :)
Jose Rodriguez
editor, 329 posts
Spec 4 (US) Infantry
Heffe
Wed 8 May 2019
at 00:29
  • msg #970

Re: OOC Thread - 18

In reply to Fusilier (msg # 968):

@Fuse - Maybe I missed it, but what side of the house is the door on? In my mind's eye, it was on the west side of the house.
This message was last edited by a game editor at 00:29, Wed 08 May 2019.
Fusilier
GM, 6743 posts
Your Guide
Wed 8 May 2019
at 06:39
  • msg #971

Re: OOC Thread - 18

West side, yes.
Jose Rodriguez
editor, 330 posts
Spec 4 (US) Infantry
Heffe
Wed 8 May 2019
at 06:43
  • msg #972

Re: OOC Thread - 18

Thank you.
Michael Kessler
player, 1623 posts
Hauptmann (Ger)
Dave Ross
Wed 8 May 2019
at 07:19
  • msg #973

Re: OOC Thread - 18

I amended my intent based on a couple of pm’s.

Heffe if you want Rodriguez to suggest something different that’s fine by me
Jose Rodriguez
editor, 331 posts
Spec 4 (US) Infantry
Heffe
Wed 8 May 2019
at 14:31
  • msg #974

Re: OOC Thread - 18

Thanks, Dave. Honestly I’m in favor of returning to Per’s position, so that works out great.
Michael Kessler
player, 1625 posts
Hauptmann (Ger)
Dave Ross
Thu 9 May 2019
at 20:57
  • msg #975

Re: OOC Thread - 18

Presuming we're going to have the two subteams link up my thinking was that other people could take a turn at sneaking around. In the first instance it gives others a chance to do something other than keeping watch and in the second instance there are probably characters who are better suited to the task skills wise.
Michael Kessler
player, 1628 posts
Hauptmann (Ger)
Dave Ross
Sat 11 May 2019
at 08:20
  • msg #976

Re: OOC Thread - 18

Did we decide who was carrying the manpack radio? (And if so can someone remind me?)
Ferro
player, 1165 posts
CaporaleMaggior (It)
Jinnysong
Sat 11 May 2019
at 08:22
  • msg #977

Re: OOC Thread - 18

I believe Andropov had it before. Which means we probably don't have it with us.
Michael Kessler
player, 1629 posts
Hauptmann (Ger)
Dave Ross
Sat 11 May 2019
at 08:40
  • msg #978

Re: OOC Thread - 18

In reply to Ferro (msg # 977):

Thanks. In that case I guess we need Fuse to rule on whether it was handed over or not.
Fusilier
GM, 6745 posts
Your Guide
Sat 11 May 2019
at 08:41
  • msg #979

Re: OOC Thread - 18

I retconned things for the radio before so I'd rather not again. Things get overlooked in real life too.
Michael Kessler
player, 1630 posts
Hauptmann (Ger)
Dave Ross
Sat 11 May 2019
at 09:06
  • msg #980

Re: OOC Thread - 18

In reply to Fusilier (msg # 979):

Post edited accordingly.
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