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OOC Thread - 22.

Posted by FusilierFor group archive 0
Fusilier
GM, 7752 posts
Your Guide
Fri 14 Jan 2022
at 09:47
  • msg #1

OOC Thread - 22

Carry over...
Marta Nalecz
player, 103 posts
Fri 14 Jan 2022
at 10:20
  • msg #2

OOC Thread - 22

Is Lines still on the roof or is he somewhere between there and the Krok?

The turn post says he'll move when Kolstrup arrives and as far as I can tell Kolstrup is still en route so I'm presuming it's the former but just want to check.
Fusilier
GM, 7753 posts
Your Guide
Fri 14 Jan 2022
at 10:24
  • msg #3

OOC Thread - 22

He's still at the MG nest. I did it this way because he overheard Kessler tell Per to send him down once he got up there, but Per didn't make it before I ended the turn. And (not trying to be inconvenient or anything) since I was NPC'ing him I kept him strictly on script.
Marta Nalecz
player, 104 posts
Fri 14 Jan 2022
at 10:26
  • msg #4

OOC Thread - 22

In reply to Fusilier (msg # 3):

No worries, that's totally fine, it was more a case of whether Marta could interact with him or not.

My reading of the IC action is that the Krok's become a bullet magnet so probably just as well he didn't make it there.
David 'Tosh' Lines
player, 823 posts
Cpl (UK) Infantry
Mahatatain
Fri 14 Jan 2022
at 12:28
  • msg #5

OOC Thread - 22

Hi there. Sorry for my absence again. I've got some time now to catch up and post but if someone can short cut that with a summary of what Tosh and Jan need to be responding to then I would be very grateful. I'm presuming that Reggie hasn't left the main building.

Ta,

Andy



EDIT - my understanding is that Tosh is still on the roof using the NODLR? Is that correct?

Also there is a mention of Tosh needing battlefield illumination to be able to fire on someone. Does that mean that all of the parachute flares he took onto the roof have been used up? He took three up there from memory and used one when people were at the fire station so have the other two been used?

With Jan my understanding is that he's been ordered to organise the defence at the gate but is also bringing wounded to Barnett. Is that correct?
This message was last edited by the player at 12:46, Fri 14 Jan 2022.
Ferro
player, 1603 posts
CaporaleMaggior (It)
Jinnysong
Fri 14 Jan 2022
at 13:49
  • msg #6

OOC Thread - 22

Heffe I can back on the M2HB if you want. I'm also fine with Jose staying where he is. You decide and I'll go with whatever.
Jose Rodriguez
editor, 824 posts
Spec 4 (US) Infantry
Heffe
Fri 14 Jan 2022
at 21:33
  • msg #7

OOC Thread - 22

In reply to Ferro (msg # 6):

I'm also good with either, though having Jose on the MG limits his ability to use his GL.

Fuse, before I post, can you confirm if Ferro and I have eyes on any of the target areas/technical, or is the wall blocking all LOS for us at the moment?
Fusilier
GM, 7754 posts
Your Guide
Fri 14 Jan 2022
at 21:41
  • msg #8

OOC Thread - 22

There's only LOS for somebody like Jose who is currently on the gun. Everyone else who's standing at ground level won't have LOS.

It's also a very short window of opportunity to fire, assuming the target continues on its present course and speed.
This message was last edited by the GM at 21:42, Fri 14 Jan 2022.
Jose Rodriguez
editor, 825 posts
Spec 4 (US) Infantry
Heffe
Fri 14 Jan 2022
at 21:46
  • msg #9

OOC Thread - 22

In reply to Fusilier (msg # 8):

Understood. Thanks.
Jose Rodriguez
editor, 827 posts
Spec 4 (US) Infantry
Heffe
Fri 14 Jan 2022
at 22:10
  • msg #10

OOC Thread - 22

Also, anyone else getting strong Gary Oldman vibes from Newell? :D

https://www.youtube.com/watch?v=74BzSTQCl_c
Fusilier
GM, 7755 posts
Your Guide
Fri 14 Jan 2022
at 22:16
  • msg #11

OOC Thread - 22

Haha... I knew somebody would get it.

When I was imagining what was happening behind the scenes with the enemy, it just fit, and for a couple reasons.
This message was last edited by the GM at 22:20, Fri 14 Jan 2022.
Per Kolstrup
player, 1581 posts
Oversergent (Den)
Raellus
Fri 14 Jan 2022
at 23:58
  • msg #12

OOC Thread - 22


Fuse, when one emerges on to the roof, which direction is one facing? I'm trying to realistically determine which threat Per would see first. Thanks.

-
Fusilier
GM, 7756 posts
Your Guide
Sat 15 Jan 2022
at 01:29
  • msg #13

OOC Thread - 22

From the ladder? That would be NE initially. No threats would be seen right away.

He'd need to get closer to the edge of the roof facing the west to see the enemy at the wall and on the lane. And don't forget that there is a raised section that blocks line of sight. He would have to go to the NODLR position for example to see up the lane.
This message was last edited by the GM at 01:30, Sat 15 Jan 2022.
Henry 'Hank' Voight
player, 778 posts
Call Sign: Devil Dog-02
Corkman
Sat 15 Jan 2022
at 05:12
  • msg #14

Re: OOC Thread - 22

Jose Rodriguez:
Also, anyone else getting strong Gary Oldman vibes from Newell? :D

https://www.youtube.com/watch?v=74BzSTQCl_c

Absolutely the first thing I thought of!

Also, will try to post tomorrow, Saturday.  Enemy at the gates?  Anything seen with the NOD's?
This message was last edited by the player at 05:18, Sat 15 Jan 2022.
David 'Tosh' Lines
player, 824 posts
Cpl (UK) Infantry
Mahatatain
Sat 15 Jan 2022
at 14:11
  • msg #15

Re: OOC Thread - 22

David 'Tosh' Lines:
Also there is a mention of Tosh needing battlefield illumination to be able to fire on someone. Does that mean that all of the parachute flares he took onto the roof have been used up? He took three up there from memory and used one when people were at the fire station so have the other two been used?

Fuse,

I'm sorry if this has been answered somewhere else but I've checked through the previous OOC thread and the IC thread and the only references to flares I can find are the para flare that Jose gave to Kessler and enemy parachute flares. Therefore I'm still unclear whether there are still two flares on the roof in the MG position or not. Please can you clarify?

Thanks,

Andy
Henry 'Hank' Voight
player, 779 posts
Call Sign: Devil Dog-02
Corkman
Sat 15 Jan 2022
at 21:02
  • msg #16

Re: OOC Thread - 22

Looking at the map, the technical truck with the DsHK is the lightest vehicle to fire on from the trench?  Also judging by the way I'm looking at the map, he cannot see the ground troops hopping and shooting through the fence?
Fusilier
GM, 7757 posts
Your Guide
Sun 16 Jan 2022
at 03:15
  • msg #17

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 15):

The flares are still at the MG position.

In reply to Henry 'Hank' Voight (msg # 16):

The technical fired on the CP and Krok, with presumably only some errant rounds going towards the trench.

If you meant the enemy at the sandbagged truck, yes and no. They are using cover effectively, but he can see the vehicle through the gate and knows there are enemy there. So it would be area/blind fire.

Also just want to point out in case it was missed but there's a roadflare burning in front of the trench only 9m or so away.
David 'Tosh' Lines
player, 826 posts
Cpl (UK) Infantry
Mahatatain
Sun 16 Jan 2022
at 16:16
  • msg #18

Re: OOC Thread - 22

Fusilier:
The flares are still at the MG position.

Thanks for confirming.

@Everyone - do we want more light? Would that help us at present?
Per Kolstrup
player, 1583 posts
Oversergent (Den)
Raellus
Sun 16 Jan 2022
at 16:45
  • msg #19

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 18):

That's a tough call. More light we'll help us see the enemy, but it will also help the enemy see us.

I think we have a slight edge in NODs, but not all of our PCs have them, so it's difficult to say which option is more beneficial/less detrimental to the Mad Dogs.

-
David 'Tosh' Lines
player, 827 posts
Cpl (UK) Infantry
Mahatatain
Sun 16 Jan 2022
at 17:08
  • msg #20

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 19):

Agreed. The only thing to add to that is that the enemy are assaulting and therefore more likely to be in the open than we are. That's an over simplification but if we follow that logic then more light might be more beneficial for us than for them.

On balance though I think that our superiority in NODs means that we'd be better off without using the flares and keeping them as an option for later. I just thought that it was worth confirming that we have this option is we need it.
Henry 'Hank' Voight
player, 780 posts
Call Sign: Devil Dog-02
Corkman
Sun 16 Jan 2022
at 17:34
  • msg #21

Re: OOC Thread - 22

Fusilier:
In reply to Henry 'Hank' Voight (msg # 16):
Also just want to point out in case it was missed but there's a roadflare burning in front of the trench only 9m or so away.

I would also think that the flare would be obstructing Hank's NOD's?
Per Kolstrup
player, 1584 posts
Oversergent (Den)
Raellus
Sun 16 Jan 2022
at 18:43
  • msg #22

Re: OOC Thread - 22

David 'Tosh' Lines:
Agreed. The only thing to add to that is that the enemy are assaulting and therefore more likely to be in the open than we are. That's an over simplification but if we follow that logic then more light might be more beneficial for us than for them.


That's a really good point.

-
David 'Tosh' Lines
player, 828 posts
Cpl (UK) Infantry
Mahatatain
Sun 16 Jan 2022
at 19:04
  • msg #23

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 22):

And other NVGs as well so that's a very good point.

It's an option if the situation changes.
Fusilier
GM, 7760 posts
Your Guide
Tue 18 Jan 2022
at 09:22
  • msg #25

Re: OOC Thread - 22

Map updated.

The GPMG hadn't fired before so the belt from the gun to the opened can is full. Each can holds 220 rounds.
David 'Tosh' Lines
player, 829 posts
Cpl (UK) Infantry
Mahatatain
Tue 18 Jan 2022
at 09:45
  • msg #26

Re: OOC Thread - 22

Fusilier:
The GPMG hadn't fired before so the belt from the gun to the opened can is full. Each can holds 220 rounds.

Thanks for the info.
Jan Czerny
player, 1050 posts
Sergent-Chef FFL
Mahatatain
Wed 19 Jan 2022
at 14:09
  • msg #27

Re: OOC Thread - 22

Fuse,

From the slit trench, can Jan see the single enemy soldier to the north of him who is labelled "Inside perimeter. Lying prone and firing."? I'm not sure if the Krok blocks his LOS or not.

Thanks,

Andy
Fusilier
GM, 7761 posts
Your Guide
Wed 19 Jan 2022
at 14:11
  • msg #28

Re: OOC Thread - 22

Jan's at the bottom of the trench so he can't see anyone.

That LOS is blocked anyway.
Jan Czerny
player, 1051 posts
Sergent-Chef FFL
Mahatatain
Wed 19 Jan 2022
at 14:20
  • msg #29

Re: OOC Thread - 22

In reply to Fusilier (msg # 28):

Thanks - I was meaning more once he'd stood up.
David 'Tosh' Lines
player, 832 posts
Cpl (UK) Infantry
Mahatatain
Thu 20 Jan 2022
at 15:15
  • msg #30

Re: OOC Thread - 22

Rae - I'm not sure from Per's post whether he wants Tosh to continue firing at the wall or switch to the technical that Per is engaging so I've posted IC for Tosh essentially asking for guidance.

Ta,

Andy
Per Kolstrup
player, 1587 posts
Oversergent (Den)
Raellus
Thu 20 Jan 2022
at 15:21
  • msg #31

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 30):

It's a fair question. I didn't mention it IC because I'm not quite sure what Per sees, and without illum, I don't think Lines could see the technical. I'll respond IC, though.

-
David 'Tosh' Lines
player, 833 posts
Cpl (UK) Infantry
Mahatatain
Thu 20 Jan 2022
at 16:01
  • msg #32

Re: OOC Thread - 22

Fuse, can Tosh see the muzzle flashes from the technical? Looking at the map I think that he has LOS but I'm not sure about the darkness or the snow.

Ta,

Andy
Fusilier
GM, 7763 posts
Your Guide
Thu 20 Jan 2022
at 16:11
  • msg #33

Re: OOC Thread - 22

It didn't fire.
David 'Tosh' Lines
player, 834 posts
Cpl (UK) Infantry
Mahatatain
Fri 21 Jan 2022
at 14:18
  • msg #34

Re: OOC Thread - 22

In reply to Fusilier (msg # 33):

OK, I was confused by Per's last comment but I've worked out what Tosh will do.

Ta,

Andy
Fusilier
GM, 7765 posts
Your Guide
Sat 22 Jan 2022
at 10:07
  • msg #35

Re: OOC Thread - 22

Map updated.
David 'Tosh' Lines
player, 836 posts
Cpl (UK) Infantry
Mahatatain
Sat 22 Jan 2022
at 17:07
  • msg #36

Re: OOC Thread - 22

Fuse, does Tosh know enough about where the technical is (after it fired on him) to engage it? And if he does would it be counted as just area fire or could he accurately engage it?

Ta,

Andy
Fusilier
GM, 7766 posts
Your Guide
Sat 22 Jan 2022
at 17:14
  • msg #37

Re: OOC Thread - 22

Roughly, area.
David 'Tosh' Lines
player, 837 posts
Cpl (UK) Infantry
Mahatatain
Sun 23 Jan 2022
at 23:27
  • msg #38

Re: OOC Thread - 22

Should be able to post IC tomorrow
Fusilier
GM, 7768 posts
Your Guide
Tue 25 Jan 2022
at 19:08
  • msg #39

Re: OOC Thread - 22

Turn is up but I have to log off now so the map will need to wait. I think the only real change though is the move of the technical and to indicate the splash zone for the 30mm barrage.
Varis Babicevs
editor, 2212 posts
Sgt (Latvia)
Raellus
Thu 27 Jan 2022
at 15:12
  • msg #40

Re: OOC Thread - 22


@Fuse: Can someone standing up through the air-guard hatch of the BTR-60 see beyond the perimeter wall? IIRC, the answer is yes, but I would like to confirm. Thanks.

-
Fusilier
GM, 7769 posts
Your Guide
Thu 27 Jan 2022
at 15:39
  • msg #41

Re: OOC Thread - 22

They can see over it, but there will be some dead ground.
Varis Babicevs
editor, 2213 posts
Sgt (Latvia)
Raellus
Thu 27 Jan 2022
at 19:36
  • msg #42

Re: OOC Thread - 22

In reply to Fusilier (msg # 41):

Thanks. I've added a bit to Varis' turn.

-
Fusilier
GM, 7771 posts
Your Guide
Fri 28 Jan 2022
at 00:42
  • msg #43

Re: OOC Thread - 22

So I had completely forgotten that Alpha Humvee only has three wheels now. Remember, one was taken off to replace that which was damaged on Lobo.

So just keep that in mind if you're going to be asking for Alpha to move around again.
Michael Kessler
player, 2582 posts
Hauptmann (Ger)
udxr226
Fri 28 Jan 2022
at 11:07
  • msg #44

Re: OOC Thread - 22

I should probably have clarified, but Kessler will take his observation action regardless of whether an ILLUM round is available or not.
Jan Czerny
player, 1057 posts
Sergent-Chef FFL
Mahatatain
Fri 28 Jan 2022
at 17:54
  • msg #45

Re: OOC Thread - 22

Corkman - Jan is trying to change Hank's action on the basis that Kessler has ordered for an illumination flare to be launched and Tosh is complying. If Hank is still going forward please post accordingly and I'll have Jan warn everyone over the radio.

Ta,

Andy
Henry 'Hank' Voight
player, 788 posts
Call Sign: Devil Dog-02
Corkman
Fri 28 Jan 2022
at 18:30
  • msg #46

Re: OOC Thread - 22

Jan Czerny:
Corkman - Jan is trying to change Hank's action on the basis that Kessler has ordered for an illumination flare to be launched and Tosh is complying. If Hank is still going forward please post accordingly and I'll have Jan warn everyone over the radio.

Ta,

Andy

No problem.  He wasn't leaving the trench until Jan called him going out but, that's not a problem.  I'll add to post to reflect yours.
Fusilier
GM, 7772 posts
Your Guide
Fri 28 Jan 2022
at 19:36
  • msg #47

Re: OOC Thread - 22

I'm away this weekend so next turn won't be until Monday evening.
David 'Tosh' Lines
player, 841 posts
Cpl (UK) Infantry
Mahatatain
Tue 1 Feb 2022
at 10:14
  • msg #48

Re: OOC Thread - 22

Fusilier:
-Improvised APC area: a linear burst pattern suddenly rocks the vehicle and the snowy ground in front & behind it. Some movement is seen at the rear of the vehicle, which quickly changes into 1x figure running away, and another possibly entering the vehicle.

-The Lane area: Several figures are conducting an disorganized withdraw (or rout), back up the lane. There are 2x walking together who both appear to be wounded, 1x walking alone who breaks into a run when the flare erupts, 1x walking who also breaks into a run but periodically turns and fires at the hip back towards the compound. Lastly, 1x is also visible at the furthest extent of ILLUM affected ground, standing motionless.

Fuse,

Are any of these people visible to either Tosh or Jan?

In particular the people at the improvised APC and the figure in the lane who is periodically turning and firing?

Thanks,

Andy
Fusilier
GM, 7774 posts
Your Guide
Tue 1 Feb 2022
at 17:33
  • msg #49

Re: OOC Thread - 22

Yes (just obscured).
David 'Tosh' Lines
player, 842 posts
Cpl (UK) Infantry
Mahatatain
Tue 1 Feb 2022
at 18:08
  • msg #50

Re: OOC Thread - 22

In reply to Fusilier (msg # 49):

Thanks. So is that area fire or just firing normally but at a penalty?
Fusilier
GM, 7775 posts
Your Guide
Tue 1 Feb 2022
at 19:14
  • msg #51

Re: OOC Thread - 22

Penalty, one level more difficult. Area is when you can't see the target at all, you just know that it's around there, hits are based more on luck/volume than skill.
This message was last edited by the GM at 19:14, Tue 01 Feb 2022.
David 'Tosh' Lines
player, 843 posts
Cpl (UK) Infantry
Mahatatain
Tue 1 Feb 2022
at 21:21
  • msg #52

Re: OOC Thread - 22

In reply to Fusilier (msg # 51):

Superb - thanks for clarifying.
Michael Kessler
player, 2584 posts
Hauptmann (Ger)
udxr226
Wed 2 Feb 2022
at 10:09
  • msg #53

Re: OOC Thread - 22

I'm kinda swamped with RT stuff (mostly work) at the minute. I'll try and keep up with stuff as best as I can but expect delays.
Henry 'Hank' Voight
player, 791 posts
Call Sign: Devil Dog-02
Corkman
Wed 2 Feb 2022
at 15:37
  • msg #54

Re: OOC Thread - 22

Is it likely that I can link a fresh [50] round belt to the current/partial [30] round belt in the PKM since there's no box/drum?
David 'Tosh' Lines
player, 845 posts
Cpl (UK) Infantry
Mahatatain
Wed 2 Feb 2022
at 15:59
  • msg #55

Re: OOC Thread - 22

Michael Kessler:
Kessler then makes for the north west corner of the garage, hoping that will put him within yelling distance of whoever is on the other side.

Dave,

Just in case you missed it earlier, Tosh reported over the radio that he could see the startings of a fire in the garage area.

Ta,

Andy
Michael Kessler
player, 2585 posts
Hauptmann (Ger)
udxr226
Wed 2 Feb 2022
at 20:52
  • msg #56

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 55):

Yeah sorry, I missed that. I didn’t go any further back the the last turn post.

I don’t think it affects Kessler’s plan to move to that general area though. If I get a chance I’ll add something to Kessler’s post to mention it to Kaminski  but that won’t be until later when I get to a proper keyboard  (am on a phone right now).
Michael Kessler
player, 2587 posts
Hauptmann (Ger)
udxr226
Wed 2 Feb 2022
at 22:37
  • msg #57

Re: OOC Thread - 22

OK, I put a quick edit into msg 906 re the fire.
Fusilier
GM, 7776 posts
Your Guide
Wed 2 Feb 2022
at 23:00
  • msg #58

Re: OOC Thread - 22

I misread #48 and answered only for Tosh.

Czerny can't see them because they are on the lane behind the truck, so there is no LOS.
This message was last edited by the GM at 23:01, Wed 02 Feb 2022.
Jan Czerny
player, 1060 posts
Sergent-Chef FFL
Mahatatain
Thu 3 Feb 2022
at 15:28
  • msg #59

Re: OOC Thread - 22

Fusilier:
I misread #48 and answered only for Tosh.

Czerny can't see them because they are on the lane behind the truck, so there is no LOS.

Understood - I'll include a "previously" section in my turn post that covers Jan moving to the CP. The CP is the disabled BTR-60 where Hank just collected a bucked of ammo for the PKM isn't it? That's what is says on the map but I just want to double check.

Ta,

Andy
Varis Babicevs
editor, 2216 posts
Sgt (Latvia)
Raellus
Thu 3 Feb 2022
at 15:41
  • msg #60

Re: OOC Thread - 22

Jan Czerny:
Understood - I'll include a "previously" section in my turn post that covers Jan moving to the CP. The CP is the disabled BTR-60 where Hank just collected a bucked of ammo for the PKM isn't it? That's what is says on the map but I just want to double check.


Correct.

-
Jan Czerny
player, 1061 posts
Sergent-Chef FFL
Mahatatain
Thu 3 Feb 2022
at 17:29
  • msg #61

Re: OOC Thread - 22

In reply to Varis Babicevs (msg # 60):

Thanks.
David 'Tosh' Lines
player, 846 posts
Cpl (UK) Infantry
Mahatatain
Thu 3 Feb 2022
at 18:09
  • msg #62

Re: OOC Thread - 22

Fuse - is the illum flare still burning?

Ta,

Andy
Fusilier
GM, 7778 posts
Your Guide
Thu 3 Feb 2022
at 19:19
  • msg #63

Re: OOC Thread - 22

Yes.
Per Kolstrup
player, 1595 posts
Oversergent (Den)
Raellus
Thu 3 Feb 2022
at 22:52
  • msg #64

Re: OOC Thread - 22


Fuse, sorry to bug you with another question (and thanks, in advance). Is the fire in the garage bright enough that Tosh can see the unkowns on the embankment behind it?

I'm not trying to metagame here (Per knows all of this IC, so this should be fair game).

I want one of either Tosh or Per to cover the embankment and the other to shoot up the boat. Per has night vision, but Tosh does not. If Tosh can see the people on the embankment, Per could engage the boat without illum. If not, Per needs to follow orders and stay on the unknowns.

A third option is that someone puts illum over the river when the boat is within range. Then Tosh can see it and hammer it with the Gimpy.

Thoughts?

-
Fusilier
GM, 7779 posts
Your Guide
Fri 4 Feb 2022
at 00:25
  • msg #65

Re: OOC Thread - 22

No problem, they're valid questions.

No, the fire doesn't illuminate the people up on the road.

I'm on my phone but a glance at the map makes me think Lines might be able to see the boat at its nearest point to the compound, without illum. That's because it's a vehicle, not a person, so it's easier to see. Illum would be more ideal of course (see below), but just throwing this out so you know all of your options.

Without illum: Target obscured (from snow) and under the effect of darkness (one range band further)
Illum: Target obscured (from snow)
Varis Babicevs
editor, 2217 posts
Sgt (Latvia)
Raellus
Fri 4 Feb 2022
at 00:55
  • msg #66

Re: OOC Thread - 22


Thanks, that helps.

Follow up- when you get a chance, will you please mark where on the road the unknowns are (according to Per's sighting)? That will help me decide which corner to post Varis at.

-
Jose Rodriguez
editor, 837 posts
Spec 4 (US) Infantry
Heffe
Sat 5 Feb 2022
at 01:10
  • msg #67

Re: OOC Thread - 22

Quick update on Jose's post. He's going to swing Lobo's pintle mount north and await the boat. Once he sees it, he's going to open up with the M2.
Per Kolstrup
player, 1596 posts
Mon 7 Feb 2022
at 00:12
  • [deleted]
  • msg #68

Re: OOC Thread - 22

This message was deleted by a game editor at 01:40, Mon 07 Feb 2022.
Jan Czerny
player, 1063 posts
Sergent-Chef FFL
Mahatatain
Mon 7 Feb 2022
at 09:50
  • msg #69

Re: OOC Thread - 22

Fuse,

Please can I check that I'm reading the current turn post correctly. The fire at Kessler and Varis, am I correct that it came from the outside of the compound wall to the west southwest (about 8 o'clock) of their position? I'm meaning the point on the map with the label:

4? Enemy (No LOS)
An unknown number of enemy were spread out along 12-15m of the wall with some on it and some behind.

Hit by GPMG area fire.


Essentially the area that Tosh was wildly spraying with area fire previously?

Also my understanding is that Jan is now at the BTR-60 Emplacement (it still lists him as in the trench on the map).

Ta,

Andy
Fusilier
GM, 7781 posts
Your Guide
Mon 7 Feb 2022
at 11:30
  • msg #70

Re: OOC Thread - 22

Yes
Jan Czerny
player, 1064 posts
Sergent-Chef FFL
Mahatatain
Mon 7 Feb 2022
at 12:03
  • msg #71

Re: OOC Thread - 22

In reply to Fusilier (msg # 70):

Thanks. Sorry but I've got another question. Does Jan know if the KPVT Machinegun on the Krok is still operational?
Fusilier
GM, 7782 posts
Your Guide
Mon 7 Feb 2022
at 12:09
  • msg #72

Re: OOC Thread - 22

I don't know what he knows.
Jan Czerny
player, 1065 posts
Sergent-Chef FFL
Mahatatain
Mon 7 Feb 2022
at 12:36
  • msg #73

Re: OOC Thread - 22

OK - message #826 has Kessler ordering Tosh over the radio to move to the Krok to act as gunner so I think that it's reasonable that Jan heard that.
David 'Tosh' Lines
player, 849 posts
Cpl (UK) Infantry
Mahatatain
Mon 7 Feb 2022
at 17:01
  • msg #74

Re: OOC Thread - 22

With a bit of luck the machine gun fire from the Krok will smash the wall enough for the rounds from Tosh to be effective! <G>
Fusilier
GM, 7784 posts
Your Guide
Tue 8 Feb 2022
at 00:05
  • msg #75

Re: OOC Thread - 22

It's a day early but I won't be able to post tomorrow, and I'm kind of hoping to start wrapping things up with the current battle, so I didn't want to cause another delay waiting until Wednesday.

The map is still not updated yet.
Jan Czerny
player, 1067 posts
Sergent-Chef FFL
Mahatatain
Thu 10 Feb 2022
at 12:01
  • msg #76

Re: OOC Thread - 22

Fuse - Just an FYI to let you know that I'm not going to be able to post IC today but I will be able to post tomorrow (Friday) morning UK time. Hopefully that is ok but if you need to NPC Jan and Tosh before I can post IC then both of them will continue firing their respective machine guns at the point on the wall where the enemy engaged from. I think that that will finish the belt that Tosh has currently loaded (it has 35rnds left at present) so he'll then reload and swivel to cover the river in the hope that he can eventually engage the boat.

Ta,

Andy
Fusilier
GM, 7788 posts
Your Guide
Sun 13 Feb 2022
at 00:35
  • msg #77

Re: OOC Thread - 22

I have to break up the turn into 2 parts and won't be able to finish the second until tomorrow - real tied up with things. Expect it tomorrow though.
Henry 'Hank' Voight
player, 796 posts
Call Sign: Devil Dog-02
Corkman
Mon 14 Feb 2022
at 02:25
  • msg #78

Re: OOC Thread - 22

Can you tell me how tall & wide the walls around the gate are please?
Fusilier
GM, 7790 posts
Your Guide
Mon 14 Feb 2022
at 03:20
  • msg #79

Re: OOC Thread - 22

1.5 - 2m tall. The bottom half is solid. The top half if latticed. I never mentioned the thickness before, but I'd say a few inches.
Michael Kessler
player, 2594 posts
Hauptmann (Ger)
udxr226
Mon 14 Feb 2022
at 14:06
  • msg #80

Re: OOC Thread - 22

My suggested deployments (this is based on their being six militia including Filip. I haven’t factored in the possible prisoner but I don’t think Kessler knows about him yet. If / when it comes up - and assuming he is a prisoner - Kessler will suggest that he stay with the 2 men covering the river unless there are compelling reasons to actually get him under some sort of lock and key asap)

Kessler / Filip - BTR80
Ferro / Andropov - try and put the fire out
Babicevs - wherever Rae wants to put him in the vicinity of the main gate
2 x reinforcements - BTR60
2 x reinforcements - stay on east flank covering river
1 x reinforcements - slit trench
Jose Rodriguez
editor, 842 posts
Spec 4 (US) Infantry
Heffe
Mon 14 Feb 2022
at 20:50
  • msg #81

Re: OOC Thread - 22

Just had Jose send Fischer into the compound to try and find one or two fighters to help cover the east flank. I don't mind having Jose hang out on the eastern side if that's what's needed, but if there's still battle to be fought, he'd want to be involved just out of loyalty to the group.
Michael Kessler
player, 2595 posts
Hauptmann (Ger)
udxr226
Mon 14 Feb 2022
at 21:09
  • msg #82

Re: OOC Thread - 22

In reply to Jose Rodriguez (msg # 81):

We could redeploy two of the new arrivals to that area. Maybe the ones that would have gone to the BTR 60. I was actually going to do that earlier but I figured that sector was quieter.
Jose Rodriguez
editor, 843 posts
Spec 4 (US) Infantry
Heffe
Mon 14 Feb 2022
at 21:31
  • msg #83

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 82):

Yeah, I think that's good. Seems like it would be better to keep as much Mad Dog agency as possible, given the circumstances. Assuming Fischer can find some replacements, even if he doesn't get involved in a gun fight, maybe he can be put on other critical tasks like getting the Krok back up and running, or working comms with Novak's group.
This message was last edited by a game editor at 21:32, Mon 14 Feb 2022.
David 'Tosh' Lines
player, 850 posts
Cpl (UK) Infantry
Mahatatain
Tue 15 Feb 2022
at 14:21
  • msg #84

Re: OOC Thread - 22

Fuse,

Is the flare on the western side still providing illumination? Or has it landed now?

Ta,

Andy
Fusilier
GM, 7791 posts
Your Guide
Tue 15 Feb 2022
at 17:11
  • msg #85

Re: OOC Thread - 22

It's been out for a while.
David 'Tosh' Lines
player, 851 posts
Cpl (UK) Infantry
Mahatatain
Tue 15 Feb 2022
at 17:40
  • msg #86

Re: OOC Thread - 22

Fusilier:
It's been out for a while.

Apologies - I missed in message #942 but I've found it now.

Thanks for clarifying.
Michael Kessler
player, 2597 posts
Hauptmann (Ger)
udxr226
Wed 16 Feb 2022
at 09:17
  • msg #87

Re: OOC Thread - 22

Michael Kessler:
I haven’t factored in the possible prisoner…

Fusilier:
Next, a single gunshot comes in the direction of up where Filip entered the compound from

I guess we don’t need to worry about what to do with the prisoner any more.
This message was lightly edited by the player at 09:17, Wed 16 Feb 2022.
Michael Kessler
player, 2598 posts
Hauptmann (Ger)
udxr226
Wed 16 Feb 2022
at 11:30
  • msg #88

Re: OOC Thread - 22

In other matters I’m trying to work out what our options are to deal with the group lurking by the wall so can I check I have the following more or less right?

If we shoot at the wall most of our weapons only have a limited chance of penetrating it? Is that right? And thinking ahead, the more we shoot it up from our side the less effective it will be at keeping people out, not just now but in the future?

I’m presuming the KPV and the M2 would punch right through it (above comment about degrading its effectiveness notwithstanding) but the KPV is currently out of action and looking at the map it would appear that the M2 is probably blocked by the main building, and even if that wasn’t the case would have to fire dangerously close to friendlies?

If that's right I’m currently thinking we could try and keep them suppressed with machine gun fire (Lines from the roof, Czerny from the BTR with the coax, plus Kolstrup sniping at targets of opportunity) though I don’t know how effective that would be given they have the shelter of the wall.

Meanwhile we open the gate and Kessler takes a squad out (Kessler, Babicevs, Rodriguez, Ferro, Voight plus some of the Warmia guys reinforcements) and try and finish them off. That takes a lot of people out of the compound though so I don’t want to set it in motion if there are misgivings about it or anyone has another idea (I’m not convinced taking everyone out of the compound is a good idea but I don’t want to sideline anyone either).

My other thought was to try and sneak up to the wall on our side and toss some grenades over but that seems to be more risky and we wouldn't really know how successful it was without going outside anyway (plus I'm not sure how many grenades we actually have left)
Varis Babicevs
editor, 2224 posts
Sgt (Latvia)
Raellus
Wed 16 Feb 2022
at 14:54
  • msg #89

Re: OOC Thread - 22


@Fuse: I'm sorry if this has been specified before, but what is the wall made out of? It's taken hundreds of 7.62mm rounds (and a few 14.5 and 5.45) but is still standing, and providing protection for the enemy. A layer or two of brick, I assume?

@Kessler: I agree that we need to eliminate the troublesome group just outside the wall ASAP. I'm worried that if an assault team leaves via the front gate, they'll be exposed to flanking fire from any enemy still active to the west. It's dark and snowing, but said assault team will be silhouetted against the wall. Also, the enemy by the wall will probably be half-expecting that if we attack, it will be from the main gate area.

Could we instead move around the garage, up the embankment, and then assault from the north? That would take the assault team a bit more away from the enemy down the road to the west of the main gate, and the group by the wall would be less likely to expect attack from that direction.

Alternately, I'm fine having someone crawl along the inside of the wall with a couple of grenades and try to frag the MU on the other side. I'd volunteer Varis but crawling would be hell on his wounded legs.

-
This message was last edited by a game editor at 15:44, Wed 16 Feb 2022.
Michael Kessler
player, 2599 posts
Hauptmann (Ger)
udxr226
Wed 16 Feb 2022
at 15:26
  • msg #90

Re: OOC Thread - 22

I can’t see any reason why we can’t do that, although for Kessler and Babicevs that means going back to where we were and running the gauntlet of enemy fire again. That’s probably more to do with me being too busy IRL to have paid full attention to this group by the wall.
Fusilier
GM, 7793 posts
Your Guide
Wed 16 Feb 2022
at 19:25
  • msg #91

Re: OOC Thread - 22

It's concrete, same thickness as two layers of brick I'd say. It's taken a few rounds but they were also mostly spread along a stretch of wall.
This message was last edited by the GM at 20:29, Wed 16 Feb 2022.
David 'Tosh' Lines
player, 853 posts
Cpl (UK) Infantry
Mahatatain
Thu 17 Feb 2022
at 10:51
  • msg #92

Re: OOC Thread - 22

Michael Kessler:
I’m presuming the KPV and the M2 would punch right through it (above comment about degrading its effectiveness notwithstanding) but the KPV is currently out of action

That's why Jan is trying to fix it - we might wreck the wall if he gets it operational but that could be a less bad option than letting the enemy explode a breaching charge.

Michael Kessler:
If that's right I’m currently thinking we could try and keep them suppressed with machine gun fire (Lines from the roof, Czerny from the BTR with the coax, plus Kolstrup sniping at targets of opportunity) though I don’t know how effective that would be given they have the shelter of the wall.

Please remember that Tosh can't see the target so is effectively blind firing. That is also why all the rounds he's fired at the wall haven't done anything more than chip it a little as he's spaying bullets over a wide area.

Michael Kessler:
Meanwhile we open the gate and Kessler takes a squad out (Kessler, Babicevs, Rodriguez, Ferro, Voight plus some of the Warmia guys reinforcements) and try and finish them off. That takes a lot of people out of the compound though so I don’t want to set it in motion if there are misgivings about it or anyone has another idea (I’m not convinced taking everyone out of the compound is a good idea but I don’t want to sideline anyone either).

My other thought was to try and sneak up to the wall on our side and toss some grenades over but that seems to be more risky and we wouldn't really know how successful it was without going outside anyway (plus I'm not sure how many grenades we actually have left)

The implication is that that the enemy have just carried a breaching charge (the box) to the wall. I would have expected them to withdraw before they detonate it though so Per should hopefully see that if they move away from the wall.

It's also possible that they are now moving along the outside of the wall to get closer to our positions, using the wall for cover. I therefore think that we need to keep the gate protected and that means keeping the slit trench near it occupied. Alternatively if they head northwards along the wall then hopefully they'll end up in the minefield there.

I therefore think that Rae's suggestion of looping round to the north is a good idea. If you're short of people then Tosh could be an option to join that (unless you can get someone to spot for him on the roof).
Michael Kessler
player, 2601 posts
Hauptmann (Ger)
udxr226
Thu 17 Feb 2022
at 23:55
  • msg #93

Re: OOC Thread - 22

David 'Tosh' Lines:
If you're short of people then Tosh could be an option to join that (unless you can get someone to spot for him on the roof).

To the best of my knowledge our current dispositions are as follows.

Czerny’s manning the BTR coax
Kolstrup is on the roof
Lines is on the roof
Babicevs is with Kessler
Ferro’s by the garage
Voight’s on top of the wall?
Rodriguez is manning the M2

I’m not counting Walsh, Grant, or Marta.

So yeah, we're kinda short of people. So while I’m reluctant to take Lines off the machine gun in case we need it, it probably would be better to bring him down from the roof.

I’m also reluctant to leave defending the compound more or less solely in the hands of the newcomers but given our current manpower I can’t square the circle of how to send a strong force out and also keep the gate covered. I also don’t want to hold things up with further OOC discussion so I’ve posted as best as I can, which is for Babicevs, Ferro, Lines + one of Filip's fighters to go outside.

If Fischer makes it to the BTR he can relieve Czerny but I don’t know if Czerny is mobile enough to go outside. If anyone has any other suggestions as to how to boost the force of the force going outside the gate feel free to float them.



@All I’m not sure if I’ll be able to post tomorrow - work is already crazy and this storm that’s inbound is likely to make it significantly worse.

I’m then away from early Saturday morning until late Monday night (unless my flight gets cancelled) and will not be logging in during that period, even for quick OOC catch ups. So if you can sort this patrol amongst yourselves just assume that Kessler will go along with what’s decided.

I might be able to post late Monday night but that’s not a given - if I can’t it will be Tuesday.

@Fuse, I wont be posting for Marta this turn, just assume she goes along with whatevrr Kaminski's organising.
Fusilier
GM, 7794 posts
Your Guide
Fri 18 Feb 2022
at 00:00
  • msg #94

Re: OOC Thread - 22

Thanks for the update, Dave. I'm in a similar position, I'll be away this weekend from home and it's also a long weekend where I live so that includes Monday. Next turn will therefore be set for Tuesday.
Henry 'Hank' Voight
player, 799 posts
Call Sign: Devil Dog-02
Corkman
Fri 18 Feb 2022
at 02:49
  • msg #95

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 93):
Voight’s on top of the wall?

LOL, yeah, Voight's on top of the wall to the left of the gate.  He can see pretty clearly, although somewhat limited and has no comms.  Kind of why I've been fairly quiet on this.
Jan Czerny
player, 1070 posts
Sergent-Chef FFL
Mahatatain
Fri 18 Feb 2022
at 13:26
  • msg #96

Re: OOC Thread - 22

Michael Kessler:
I also don’t want to hold things up with further OOC discussion so I’ve posted as best as I can, which is for Babicevs, Ferro, Lines + one of Filip's fighters to go outside.

This makes sense to me.

Michael Kessler:
If Fischer makes it to the BTR he can relieve Czerny but I don’t know if Czerny is mobile enough to go outside. If anyone has any other suggestions as to how to boost the force of the force going outside the gate feel free to float them.

Jan has an un-diagnosed/un-treated leg wound and can only limp so if Fischer arrives then I would suggest that Jan is better off back in the trench by the front gate. Or staying by the BTR and using that for cover when firing his grenade launcher.

Ta,

Andy
Fusilier
GM, 7796 posts
Your Guide
Tue 22 Feb 2022
at 02:28
  • msg #97

Re: OOC Thread - 22

Today was a long travel day for me so I just put together a quick and short turn to get things moving again.
Henry 'Hank' Voight
player, 800 posts
Call Sign: Devil Dog-02
Corkman
Tue 22 Feb 2022
at 17:48
  • msg #98

Re: OOC Thread - 22

Rechecking my post, I never clarified if I was standing, kneeling, or prone on top of the wall.  I would've thought that I was prone or at the worst kneeling.  I defer to the GM's ruling and live by it.
David 'Tosh' Lines
player, 856 posts
Cpl (UK) Infantry
Mahatatain
Tue 22 Feb 2022
at 18:01
  • msg #99

Re: OOC Thread - 22

In reply to Henry 'Hank' Voight (msg # 98):

Based on your previous IC posts I thought that Hank had climbed the wall and was peering over it.
Henry 'Hank' Voight
player, 801 posts
Call Sign: Devil Dog-02
Corkman
Tue 22 Feb 2022
at 18:06
  • msg #100

Re: OOC Thread - 22

David 'Tosh' Lines:
In reply to Henry 'Hank' Voight (msg # 98):

Based on your previous IC posts I thought that Hank had climbed the wall and was peering over it.

Agreed, i had another outlook on my stance.
Jose Rodriguez
editor, 846 posts
Spec 4 (US) Infantry
Heffe
Tue 22 Feb 2022
at 18:30
  • msg #101

Re: OOC Thread - 22

In reply to Henry 'Hank' Voight (msg # 100):

This piece: "Hank will try to keep his position on top of the wall" had me thinking he was standing on the lattice, as I'm not sure how else someone might peer over the wall. Let me know if I need to adjust Jose's comments in character, or if the existing ones might still work?
David 'Tosh' Lines
player, 857 posts
Cpl (UK) Infantry
Mahatatain
Tue 22 Feb 2022
at 18:51
  • msg #102

Re: OOC Thread - 22

In reply to Jose Rodriguez (msg # 101):

I think that Jose's comments are fair. Peering over a latticed wall is incredibly dangerous.
Michael Kessler
player, 2602 posts
Hauptmann (Ger)
udxr226
Tue 22 Feb 2022
at 19:11
  • msg #103

Re: OOC Thread - 22

I thought he was sitting astride it, I.e. one leg on each side. I did think it was a bit risky…
Varis Babicevs
editor, 2226 posts
Sgt (Latvia)
Raellus
Tue 22 Feb 2022
at 19:19
  • msg #104

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 103):

I was picturing him lying prone atop it, like a chill cat.

-
David 'Tosh' Lines
player, 858 posts
Cpl (UK) Infantry
Mahatatain
Tue 22 Feb 2022
at 19:28
  • msg #105

Re: OOC Thread - 22

In reply to Varis Babicevs (msg # 104):

I didn't think that it was thick enough for that but I'm wrong:

Fusilier:
It's concrete, same thickness as two layers of brick I'd say. It's taken a few rounds but they were also mostly spread along a stretch of wall.

My mental picture was that he was holding onto the top, peering over and looking on the other side.

I stand corrected though.
Michael Kessler
player, 2603 posts
Hauptmann (Ger)
udxr226
Tue 22 Feb 2022
at 19:31
  • msg #106

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 105):

That made me think of Kilroy was ‘ere…
Henry 'Hank' Voight
player, 802 posts
Call Sign: Devil Dog-02
Corkman
Tue 22 Feb 2022
at 20:09
  • msg #107

Re: OOC Thread - 22

Varis Babicevs:
In reply to Michael Kessler (msg # 103):

I was picturing him lying prone atop it, like a chill cat.

-

Kind of what I thought too but, I did not specify.

Hank is definitely not made a lot of great decisions but, does not go out to intentionally hurt himself or anybody else. And not that anybody has said that either.
Fusilier
GM, 7797 posts
Your Guide
Tue 22 Feb 2022
at 20:20
  • msg #108

Re: OOC Thread - 22

Something to think about for the wall, the top half is latticed, so it's partly open. Meaning incoming fire that "hits" the wall has a chance of just flying through the openings as if there was no wall there at all. But then again, only if the fire is coming at it almost directly, otherwise it just hits concrete.
Jose Rodriguez
editor, 847 posts
Spec 4 (US) Infantry
Heffe
Tue 22 Feb 2022
at 20:22
  • msg #109

Re: OOC Thread - 22

In reply to Henry 'Hank' Voight (msg # 107):

Okay, cool. In that case I'll leave Jose's comment as is. Thanks for the clarification!
Henry 'Hank' Voight
player, 803 posts
Call Sign: Devil Dog-02
Corkman
Wed 23 Feb 2022
at 13:50
  • msg #110

Re: OOC Thread - 22

Now that I understand what I'm working with at the wall, I'll be acting accordingly next round.  My fault for not understanding what latticed was and not asking, or checking, what the term meant.
Varis Babicevs
editor, 2227 posts
Sgt (Latvia)
Raellus
Wed 23 Feb 2022
at 14:01
  • msg #111

Re: OOC Thread - 22


Waiting on a Ferro IC response. Otherwise, Varis last turn post still stands.

-
Varis Babicevs
editor, 2228 posts
Sgt (Latvia)
Raellus
Wed 23 Feb 2022
at 15:38
  • msg #112

Re: OOC Thread - 22


I hope it's not in poor taste to post this here, but Tegyrius and I recently released a T2k sourcebook for Romania.

https://www.drivethrurpg.com/p...1-Romania-Sourcebook

We be thrilled if you downloaded a copy.

-
Henry 'Hank' Voight
player, 804 posts
Call Sign: Devil Dog-02
Corkman
Wed 23 Feb 2022
at 15:47
  • msg #113

Re: OOC Thread - 22

Varis Babicevs:
I hope it's not in poor taste to post this here, but Tegyrius and I recently released a T2k sourcebook for Romania.

https://www.drivethrurpg.com/p...1-Romania-Sourcebook

We be thrilled if you downloaded a copy.

-

I got the message from the site and put it into my cart already.  I usually do a purchase of 1-2 a month and it is slated for this week!
Jose Rodriguez
editor, 848 posts
Spec 4 (US) Infantry
Heffe
Wed 23 Feb 2022
at 16:53
  • msg #114

Re: OOC Thread - 22

In reply to Varis Babicevs (msg # 112):

I mentioned it on the forums as well, but the work is very high quality as usual. I picked it up - great job to you both.
David 'Tosh' Lines
player, 859 posts
Cpl (UK) Infantry
Mahatatain
Wed 23 Feb 2022
at 17:23
  • msg #115

Re: OOC Thread - 22

In reply to Varis Babicevs (msg # 112):

I will be buying a copy in a couple of days time. I don't know when I'm going to get a chance to read it but I will be buying a copy! <G>
Fusilier
GM, 7798 posts
Your Guide
Wed 23 Feb 2022
at 18:42
  • msg #116

Re: OOC Thread - 22

In reply to Varis Babicevs (msg # 111):

Ferro is away.
Jose Rodriguez
editor, 849 posts
Spec 4 (US) Infantry
Heffe
Thu 24 Feb 2022
at 00:36
  • msg #117

Re: OOC Thread - 22

Gets told Ferro is away and immediately has Varis put her on point. That's some cold shit, Rae. Lol! :D
Varis Babicevs
editor, 2230 posts
Sgt (Latvia)
Raellus
Thu 24 Feb 2022
at 00:41
  • msg #118

Re: OOC Thread - 22

In reply to Jose Rodriguez (msg # 117):

Haha! I worried someone would call me on that. In all seriousness, my intent is not to put Ferro in harm's way. She usually accepts the point role, if not volunteers for it.

Besides, I trust Fuse not to let me kill someone else's PC while they are away. ;)

-
Varis Babicevs
editor, 2231 posts
Sgt (Latvia)
Raellus
Fri 25 Feb 2022
at 04:16
  • msg #119

Re: OOC Thread - 22


@Fuse: Great interplay between Easy Walt and his comrades! You really bring Gdansk to life with those little human touches.

Please let us know when you've had a chance to update the tac map. Thanks!

-
Fusilier
GM, 7800 posts
Your Guide
Fri 25 Feb 2022
at 05:45
  • msg #120

Re: OOC Thread - 22

Thanks. Map is updated.

I have a feeling I'm going to be asked if the tunnel has the other side open or closed, so here's what was written a long time ago about it:

"The pedestrian tunnel - located right outside of the compound's footpath gate is a pedestrian tunnel beneath the highway. At some time during the war it was fashioned into a bunker. The dark passageway holds some old furniture, mostly school desks, as well as military and civilian oriented rubbish. Both ends of the tunnel are partially closed off with sandbags, three layers thick."

Note that it wasn't built as a defensive position. It was probably built just to offer some simple concealment and protection from artillery or whatever, for something behind the lines, like a local comms hub or something administrative like that.
This message was last edited by the GM at 05:59, Fri 25 Feb 2022.
Ferro
player, 1617 posts
CaporaleMaggior (It)
Jinnysong
Fri 25 Feb 2022
at 06:25
  • msg #121

Re: OOC Thread - 22

That's me. I'm online again.
Jan Czerny
player, 1072 posts
Sergent-Chef FFL
Mahatatain
Fri 25 Feb 2022
at 13:27
  • msg #122

Re: OOC Thread - 22

My apologies if this is a dumb question but is there a pedestrian gate in the perimeter wall next to the landmines? The note for the landmines mentions a secondary footpath entrance and I'm not clear if the perimeter wall runs to the main road with a gate in it or whether there is a gap at the end of the perimeter wall which has been blocked by the minefield.

I ask because if the perimeter wall ends then that means that Jose, and potentially Kessler and Jan, might have LOS to the tunnel.

Thanks,

Andy
Fusilier
GM, 7801 posts
Your Guide
Fri 25 Feb 2022
at 20:39
  • msg #123

Re: OOC Thread - 22

There is a pedestrian gate. The wall reaches the bottom of the slope (where it connects to the opening of the tunnel area), not the road itself. The mines are inside the perimeter and next to the gate.

There's no LOS from back where they area. The gate isn't wide and the same restrictions apply with the wall (you need to be face on with it, no side on).
This message was last edited by the GM at 20:48, Fri 25 Feb 2022.
Varis Babicevs
editor, 2233 posts
Sgt (Latvia)
Raellus
Sat 26 Feb 2022
at 16:26
  • msg #124

Re: OOC Thread - 22


Goodbye, sweet Varis...

-
Michael Kessler
player, 2606 posts
Hauptmann (Ger)
udxr226
Sat 26 Feb 2022
at 16:51
  • msg #125

Re: OOC Thread - 22

You’ve all lost me.

According to the map there’s no friendlies near the entrance to the tunnel?

Edit. Although Babicevs is in two places.
This message was last edited by the player at 16:54, Sat 26 Feb 2022.
Jan Czerny
player, 1074 posts
Sergent-Chef FFL
Mahatatain
Sat 26 Feb 2022
at 17:40
  • msg #126

Re: OOC Thread - 22

In reply to Fusilier (msg # 123):

Thanks for the info.
David 'Tosh' Lines
player, 863 posts
Cpl (UK) Infantry
Mahatatain
Sat 26 Feb 2022
at 17:41
  • msg #127

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 125):

Several people have fled into the tunnel.

And Tosh and Varis were advancing to secure each end.
Varis Babicevs
editor, 2234 posts
Sgt (Latvia)
Raellus
Sat 26 Feb 2022
at 17:46
  • msg #128

Re: OOC Thread - 22


Dave, don't sweat it. Varis didn't tell anyone, apart from his teammates, that he was moving across the highway to cover the north end of the tunnel.  He was in a hurry, and eager for vengeance, and I didn't think he'd have time in a single turn to both radio his plan and get into position before the enemy in the tunnel could escape.  That's on him, not Kessler or Jose. If Varis gets pinged by an errant over shot, that's his own fault.

I posted the facetious farewell message, not as a criticism of anyone else's IC play, but as an acknowledgement that Varis' failure to communicate his intentions could result in him getting killed. I wasn't trying to create a metagaming situation.

-
This message was last edited by a game editor at 18:10, Sat 26 Feb 2022.
Michael Kessler
player, 2607 posts
Hauptmann (Ger)
udxr226
Sat 26 Feb 2022
at 19:44
  • msg #129

Re: OOC Thread - 22

OK, sorry. I’m really busy IRL at the moment and frankly am struggling to keep up.

I have asked this before but going forward, at least for the moment, it would be really appreciated if people are asking Kessler what their PC should do that you help me out where possible and give me some sort of clue OOC what your preferred course for your character is.

Thanks.
Jose Rodriguez
editor, 852 posts
Spec 4 (US) Infantry
Heffe
Sat 26 Feb 2022
at 20:05
  • msg #130

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 129):

Understood. Jose was asking because he figured Kessler, at least from what he’s seen, generally asks enemies to surrender. Given that these enemies are effectively trapped, he wanted to give Kessler an out, even if he himself figured that firing the grenades was the correct move.
Fusilier
GM, 7802 posts
Your Guide
Sat 26 Feb 2022
at 20:31
  • msg #131

Re: OOC Thread - 22

Ok, there's some confusion and there's also a mistake on my part. I pasted in that sandbags "partially cover" the tunnel, and that's misleading. I did write that a long time ago but also corrected it back then too when I realized I misspoke. It's actually partially open. If it was only blocking up the entrance a little they wouldn't have made it three layers thick. Sorry about the error. It means Jose's attack is likely to hit sandbags, not hit inside, if he were to go ahead with the action.

The good news, I guess, is that the enemy inside are about to surrender. They aren't about to replay things on Iwo Jima and fight to the death. In fact, they were attempting to withdraw for the last couple of turns... but had some issues preventing them. Those guys coming up from the APC wreck weren't reinforcements.

Anyway, my mistake and any player confusion can be gotten past with the upcoming turn's resolution. If Heffe doesn't get a chance to edit he won't fire, it's fine.
This message was last edited by the GM at 20:34, Sat 26 Feb 2022.
Jose Rodriguez
editor, 853 posts
Spec 4 (US) Infantry
Heffe
Sun 27 Feb 2022
at 01:50
  • msg #132

Re: OOC Thread - 22

In reply to Fusilier (msg # 131):

No worries at all, Fuse. I’m actually okay with Jose continuing to fire here, even if he won’t be able to hit anything (I’m not sure he’d know that anyway, given the smoke). If anything, perhaps the rapid explosions would help encourage a surrender.
Fusilier
GM, 7804 posts
Your Guide
Mon 28 Feb 2022
at 06:16
  • msg #133

Re: OOC Thread - 22

I made more calls on player actions than I usually do, but that's just to square off the turn with the Mad Dogs in full control everywhere, and we didn't need another turn for that.

I'll end the Chapter once all player actions are in (I doubt it will break the 999 limit).
This message was last edited by the GM at 06:25, Mon 28 Feb 2022.
Michael Kessler
player, 2608 posts
Hauptmann (Ger)
udxr226
Mon 28 Feb 2022
at 11:36
  • msg #134

Re: OOC Thread - 22

Eight prisoners is a lot to guard, which potentially sidelines PC's. And we'd need to feed them and offer such medical aid as may be required (I mean, we can't in all good conscience leave any of them to just bleed out on the floor).

I'm inclined to offer them a deal. We take all of their weapons / ammo and any other military equipment they have (radios, helmets, etc) then offer to let them walk in exchange for the people at the school house. They go free when the hostages are safely inside the compound. Newell isn't included in this deal, we'll keep a hold of him.

Anyone have any objections to this? If so that's no problem, just say here and I'll park the idea.
This message was last edited by the player at 11:36, Mon 28 Feb 2022.
Fusilier
GM, 7805 posts
Your Guide
Mon 28 Feb 2022
at 11:57
  • msg #135

Re: OOC Thread - 22

To clarify some numbers, it's eight plus those by the gate.
Michael Kessler
player, 2609 posts
Hauptmann (Ger)
udxr226
Mon 28 Feb 2022
at 12:19
  • msg #136

Re: OOC Thread - 22

In reply to Fusilier (msg # 135):

So, I think that's eleven, two of whom are seriously wounded and one of whom is critically wounded.

Edit: my impression is the eight in the tunnel are at worst walking wounded.

Kessler will feel morally obliged to give the seriously wounded medical care. Or at least offer it.
This message was last edited by the player at 12:20, Mon 28 Feb 2022.
David 'Tosh' Lines
player, 864 posts
Cpl (UK) Infantry
Mahatatain
Mon 28 Feb 2022
at 13:37
  • msg #137

Re: OOC Thread - 22

Michael Kessler:
Kessler will feel morally obliged to give the seriously wounded medical care. Or at least offer it.

Give Tosh a couple of minutes and the seriously wounded will have mysteriously died from knife wounds..... <EG>

Michael Kessler:
I'm inclined to offer them a deal. We take all of their weapons / ammo and any other military equipment they have (radios, helmets, etc) then offer to let them walk in exchange for the people at the school house. They go free when the hostages are safely inside the compound. Newell isn't included in this deal, we'll keep a hold of him.

Anyone have any objections to this? If so that's no problem, just say here and I'll park the idea.

I think that this is a good idea. It's worth noting that the prisoner on the bridge was executed by the locals so that could be used as a lever in any negotiation.

We also need to police the battlefield as I imagine that there are a number of working weapons lying around and we don't want to risk the freed prisoners coming back and rearming with those.



Fusilier:
I'll end the Chapter once all player actions are in (I doubt it will break the 999 limit).

Fuse - are you thinking that Tosh is still up on the road or that he has come down to the tunnel? Also is he aware of the RPG-7 launcher lying on the road? I ask because he's going to grab the launcher if possible before he comes down. I think that he maybe got about 50m from it at his closest.
Michael Kessler
player, 2610 posts
Hauptmann (Ger)
udxr226
Mon 28 Feb 2022
at 13:47
  • msg #138

Re: OOC Thread - 22

David 'Tosh' Lines:
I think that this is a good idea. It's worth noting that the prisoner on the bridge was executed by the locals so that could be used as a lever in any negotiation.

Unless anyone in the patrol picked up on it as they passed to the best of my knowledge no one other than maybe Kolstrup knows anything about that. As far as I can tell the presence of a possible prisoner was never transmitted over the radio.


David 'Tosh' Lines:
We also need to police the battlefield as I imagine that there are a number of working weapons lying around and we don't want to risk the freed prisoners coming back and rearming with those.

Yeah, should be plenty loot!
David 'Tosh' Lines
player, 865 posts
Cpl (UK) Infantry
Mahatatain
Mon 28 Feb 2022
at 13:51
  • msg #139

Re: OOC Thread - 22

Michael Kessler:
David 'Tosh' Lines:
I think that this is a good idea. It's worth noting that the prisoner on the bridge was executed by the locals so that could be used as a lever in any negotiation.

Unless anyone in the patrol picked up on it as they passed to the best of my knowledge no one other than maybe Kolstrup knows anything about that. As far as I can tell the presence of a possible prisoner was never transmitted over the radio.

Didn't Kessler and Ferro hear a single shot from up on the bridge?
Michael Kessler
player, 2611 posts
Hauptmann (Ger)
udxr226
Mon 28 Feb 2022
at 14:21
  • msg #140

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 139):

A single gunshot was heard but I think it would have been a bit meta to act on that when when neither knows that there was ever a possible prisoner. :-)
David 'Tosh' Lines
player, 866 posts
Cpl (UK) Infantry
Mahatatain
Mon 28 Feb 2022
at 15:27
  • msg #141

Re: OOC Thread - 22

Michael Kessler:
In reply to David 'Tosh' Lines (msg # 139):

A single gunshot was heard but I think it would have been a bit meta to act on that when when neither knows that there was ever a possible prisoner. :-)

Yea you're right. I've just checked through the IC posts and realised that the presence of a potential prisoner was not conveyed. Ferro, Varis and Tosh have now seen an executed prisoner up on the bridge but it's not clear who's side they were on or who executed them.
Per Kolstrup
player, 1603 posts
Oversergent (Den)
Raellus
Mon 28 Feb 2022
at 19:32
  • msg #142

Re: OOC Thread - 22


Yeah, I agree that we can't keep 11 prisoners, but that we should keep Newell. I've lost track of how many East Germans we still hold captive. Someone needs to check on that, IC. If we turn the EPWs over to Nowak's people, war crimes will likely ensue, and that wouldn't sit well with at least some of the Mad Dogs.

I'm fine turning the prisoners loose, but we should try to neutralize them for as long as possible by:

  • Depriving them of any motor transport
  • Burdening them with their own wounded and dead
  • Confiscating all weapons, ammo, radios, optics, etc.



That should take them out of the fight for Gdansk in the near term.

-
Michael Kessler
player, 2612 posts
Hauptmann (Ger)
udxr226
Mon 28 Feb 2022
at 19:43
  • msg #143

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 142):

I agree with most of that but I don’t feel like we can tell them to cart off their seriously wounded who might then die. Walking wounded is another matter.

We’ve got one East German prisoner (if she’s survived the battle).

We never had any other East Germans. We had a couple of Polish sympathisers but we released them before this battle started. I think released on their own recognisance would be the appropriate term.
Ferro
player, 1618 posts
CaporaleMaggior (It)
Jinnysong
Mon 28 Feb 2022
at 20:29
  • msg #144

Re: OOC Thread - 22

No objections. Besides Newell I think we should temporarily keep one other prisoner though. To use as a message carrier (if the enemy still control the school for example) or more show up.
Michael Kessler
player, 2614 posts
Hauptmann (Ger)
udxr226
Mon 28 Feb 2022
at 22:01
  • msg #145

Re: OOC Thread - 22

Ok, so to summarise, what Kessler’s suggesting is

  • We keep Newell
  • One prisoner gets released now to go to the school and arrange the exchange
  • The other prisoners turn over all of their kit
  • Presuming there’s agreement and no trickery the other prisoners will be released once the civies are in the compound. If it becomes an issue Kessler’s open to some sign of good faith here, e.g. releasing the wounded sooner
  • All prisoners will be searched before they are released to ensure they have turned over all of their kit
  • They take their walking wounded with them. Seriously / critically wounded is up to them. If they want to leave them they’ll be looked after as best as we can

i think that should cover everything. I didn’t specify in my IC post that they would have to walk but you can take that as a given - if they ask about vehicles they will be told no. I didn’t give them the opportunity to take their dead because that will a) delay the process while they police up their dead and b) I’d rather we had the chance to check the corpses for loot.
Per Kolstrup
player, 1604 posts
Oversergent (Den)
Raellus
Mon 28 Feb 2022
at 22:47
  • msg #146

Re: OOC Thread - 22


I can live with that. I'd like to add an element, though: I think we should hold on to the prisoners until we're finished looting the battlefield- essentially as hostages against another MU attack while we're outside the compound walls. I'm worried about a sniper or two picking off Mad Dogs as they strip the APCs, for example.

The prisoner that we send to the school re an exchange should make it clear to any remaining OPFOR in the AO that any further hostile action tonight will result in the execution of their 10 captured comrades. Yes, it's a bluff, but I think it's worth making.

Once the battlefield is looted and any hostages from the school released, we release the prisoners. I think we should instruct them to take their dead with them, to further burden them.

-
Jan Czerny
player, 1075 posts
Sergent-Chef FFL
Mahatatain
Tue 1 Mar 2022
at 17:31
  • msg #147

Re: OOC Thread - 22

Michael Kessler:
Kessler’s already reaching for the solitary set of handcuffs that are in a pouch on his assault vest, the other pair having been loaned out to Czerny a while back.

Apologies - Jan still has them on his character sheet. I'd forgotten about them though so please remind me if I forget to have him give them back.

Ta,

Andy
Michael Kessler
player, 2616 posts
Hauptmann (Ger)
udxr226
Tue 1 Mar 2022
at 18:09
  • msg #148

Re: OOC Thread - 22

@Andy, no worries, keep a hold of them if you want, there's not really any point in Kessler having two pairs (if I recall correctly that only came about because we found a second pair amongst some loot). I just find it helpful for my internal continuity to include things like that in my post - it kind of creates an ongoing story (in my head at least).

@Rae, Kessler's already offered terms that tried to incorporate as much as possible of the feedback I had at the time of posting and I don't really think I can amend his post to change that now. I'd expect that this would all take a period of time to accomplish - someone has to to go to the school, the terms have to be relayed, the civies need to get organised and get to the compound - and we'll still have the prisoners during that time so we can maybe do some looting during that period, i.e. before they're released.
Henry 'Hank' Voight
player, 809 posts
Call Sign: Devil Dog-02
Corkman
Tue 1 Mar 2022
at 18:58
  • msg #149

Re: OOC Thread - 22

Agreed with assessments.  It's going to be a stretch for us already with our wounded so, if we can get them to take their own, even better.  If not, our people certainly have the priority over the seriously wounded we pull from the field.

With us, they may have a chance.  I believe if they go back, they may be abandoned which would be unfortunate but, not our concern.  They attacked us!  We deserve to get some of the spoils of the battle.
Michael Kessler
player, 2618 posts
Hauptmann (Ger)
udxr226
Wed 2 Mar 2022
at 13:18
  • msg #150

Re: OOC Thread - 22

OK, so broadly speaking Kessler’s plan for the next few minutes is as follows (Fuse, I don’t know how far forward you plan to take things so this is kind of my provided everything goes according to plan list - hopefully it gives you enough to work with)

  • Get the prisoners into the compound, chiefly so that Mad Dogs aren’t standing around in the open
  • Start recovering weapons from the dead
  • Instruct all of the prisoners to turn over their weapons / military kit once inside the compound
  • Delegate some of the prisoners to assist in bringing bodies into the compound where they can be searched for intel / other useful things (e.g. boots) at leisure. This will also help us to get an accurate idea of how many we killed.
  • Start sorting out medical care for all who need it - including enemy (I could be wrong but I don’t think Kessler knows about the prisoners / wounded that Voight et al have collected at this stage - if it has been mentioned sorry, I’m trying to do this in a really tight time window so am relying on memory rather than looking back posts)
  • Fulfill Filip’s requests - radio comms with Nowak, food and resupply
  • Release prisoners when hostages are inside the compound - searching them (the prisoners) before they go in case they’re trying to hide stuff

More long term things (probably in the morning so just putting them out there for now)

  • Kessler will be open to discussion about returning bodies to the MU for burial / whatever (if the MU don’t want them Newell will be busy with a shovel).
  • Use Kaminski’s tow truck to recover the two disabled vehicles
I think I’ve probably missed stuff but I’m trying to do this quickly between zooms as I'm not sure if I'll be able to post tonight and I’ve ran out of time.
This message was last edited by the player at 13:19, Wed 02 Mar 2022.
David 'Tosh' Lines
player, 867 posts
Cpl (UK) Infantry
Mahatatain
Wed 2 Mar 2022
at 14:17
  • msg #151

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 150):

That all makes sense to me. The only think that I'd add is for people to start getting some sleep when they can.
David 'Tosh' Lines
player, 869 posts
Cpl (UK) Infantry
Mahatatain
Wed 2 Mar 2022
at 14:30
  • msg #152

Re: OOC Thread - 22

In addition to Filip's requests what do you want to do with captured weapons?

His men on site were listed as follows:
Group 1: HK33 (Filip)
Group 1: HK33
Group 1: Pump action Shotgun
Group 2: AK-47 rifle (2i/c)
Group 2: Bolt action rifle
Group 2: Sawed-off Double barrel shotgun + RPG-7

Do we want to offer captured assault rifles to those that don't have them to increase the effectiveness of Filip's troops? Not just the ones here but the ones on the bridge as well?

It also occurs to me that we need to feed his full force and we don't know how many that is.
Fusilier
GM, 7807 posts
Your Guide
Wed 2 Mar 2022
at 14:46
  • msg #153

Re: OOC Thread - 22

@Alll, I still don't think it will, but if the post count gets to 997 and you still want to post something IC, PM me the post.
Michael Kessler
player, 2619 posts
Hauptmann (Ger)
udxr226
Wed 2 Mar 2022
at 16:03
  • msg #154

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 152):

Kessler won’t be offering them any weapons.

If they ask for a share of the loot we’ll cross that bridge when we come to it.
David 'Tosh' Lines
player, 870 posts
Cpl (UK) Infantry
Mahatatain
Wed 2 Mar 2022
at 17:02
  • msg #155

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 154):

Understood.
Jose Rodriguez
editor, 855 posts
Spec 4 (US) Infantry
Heffe
Wed 2 Mar 2022
at 23:24
  • msg #156

Re: OOC Thread - 22

I don't have any time to post IC at the moment (probably not til tomorrow afternoon at the earliest), but we can go ahead and assume Jose is proceeding with the plan Dave laid out above.

The only recommendation I'd make, is let's see if any of these prisoners from under the bridge  know first aid. If all of our people are busy with Mad Dogs and LoSA, maybe their medic(s), assuming they have one, can start to look at their people early.
Fusilier
GM, 7809 posts
Your Guide
Thu 3 Mar 2022
at 02:21
  • msg #157

Re: OOC Thread - 22

Don't post IC yet. The turn isn't entirely finished.

Some prisoners are slated to go outside of the wall again to start bringing bodies into the compound (for easier/safer inspection). And there are also wounded prisoners who are not going, as they are waiting for or getting medical treatment. These two separate groups need security, I assume. So can I get a list of who is in these two security teams please.

For any PC who is not on the list above, an OOC message on where they are going to be at this time will be appreciated.
Henry 'Hank' Voight
player, 810 posts
Call Sign: Devil Dog-02
Corkman
Thu 3 Mar 2022
at 05:01
  • msg #158

Re: OOC Thread - 22

I'm just throwing this out there for equipment needed for Hank;
His own NOD's
gas mask

I know we will cross that bridge when we come to it, this is just a heads up.

Regards to the prisoners & equipment being gathered.  Hank will offer to start going through the captured gear for possible Intel.  Not before offering to let Jose  & Jan seek some medical attention.  [Front gate area]
This message was last edited by the player at 02:07, Fri 04 Mar 2022.
Michael Kessler
player, 2620 posts
Hauptmann (Ger)
udxr226
Thu 3 Mar 2022
at 13:03
  • msg #159

Re: OOC Thread - 22

Marta can do security for the wounded.

Kessler's a bit more vague...I expect he'd probably want to touch base with Kaminski and also check in with the medics. But after that it's more likely to be reacting to things that might need his attention.

Re: Filip's resupply, Kessler will offer him half of everything that he asked for but no grenades (according to the stores thread we only have four HE left). When I look at the totals in the stores thread, which I presume does not account for what we've used during this firefight I don't think we can give him much more. If that's an issue then notwithstanding what I said to Andy yesterday Kessler will offer him 1 x AK74 and 200 rounds of 5.45 to make up for the short fall (I know I wasn't keen to just hand stuff over but this would eb a trade and we have more 5.45 than we do other assault rifle calibres).

No problem with a meal - I think everyone could use that so we can get civies working on that.

@All, ages ago we bought lots of ammo from Sikora which has lasted us well and hopefully we're going to pick up some loot, but we are probably approaching a point where we're going to have to think about restocking one way or another, certainly for some items, e.g. 7.62mm S, 7.62mm L link (which is why I'm not offering Filip the full amount he asked for), and - especially - frag grenades.
David 'Tosh' Lines
player, 871 posts
Cpl (UK) Infantry
Mahatatain
Thu 3 Mar 2022
at 18:47
  • msg #160

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 159):

Before we make a decision on the amount of ammo we give Filip I think that we need to know what we recover from the enemy dead and prisoners. Based on what he's asked for:

 - 7.62mmL belted x300 - I agree with you, offer him 150.

 - 5.56mmN x100 - we have 410 rounds in the stores and no one is using it so I think that it's ok to give him the full 100.

 - 7.62mmS x200 - if several of the enemy were using 7.62mmS AKs then it's quite possible that we'll find 7 full mags on the enemy so I wouldn't make an offer on this yet until after we've resolved what we recover. It's quite possible that giving him the full 200 is fine.

 - Grenades - I agree, we don't have any to spare.

As an alternative on the 7.62mmL belted request, if he's really short of ammo for a PK machine gun we could offer to trade him his PK plus his remaining belts for the RPD and 3x 100rnd drums of ammo. That's dependent on just how much 7.62mmS ammo we recover from the enemy though.

Lastly, we don't actually know how many of his troops we are feeding. Is it just the six in the compound or all his troops on the bridge?
Per Kolstrup
player, 1606 posts
Oversergent (Den)
Raellus
Thu 3 Mar 2022
at 19:36
  • msg #161

Re: OOC Thread - 22


We've talked about this for ages, OOC, but I think it might be a good idea to standardize the Mad Dog's weapons as much as possible, to simplify our logistics situation. On the other hand, having a mix means not all of our ammo eggs are in one basket.

IIRC, the Mad Dogs use:

5.45mm (Varis, Kessler, Czerny)
7.62mmS (Lines, Voight, Jose, Walsh)
7.62mmN (Per, the MAG GPMG)
40mmS (Varis, Kessler, Czerny)
9mm P (Ferro, several people's sidearms)
9mm S (Per's PM-94 [Marta], a couple people's sidearms)
.45 cal (Varis' sidearm, anyone else?)

For crew-served/vehicle weapons:
7.62mmR (Der Krok's coax; I think we might have a PKM in stores)
30mmS (the Plamya on a Humvee)
.50 cal. BMG (the Ma Deuce on the other)
14.5mm (Der Krok)

Do we have a Dishka? (12.7mm)

We've used a lot of ammo during this evening's multiple firefights.

I think we should hold on to as much of the above ammo as possible, unless or until people are able/willing to switch weapons (IF we want to try to standardize). Since no one currently uses 5.56mm NATO, I think we should negotiate- try to give it all to the militia, and not give up any of the ammo we currently use.

-
Ferro
player, 1620 posts
CaporaleMaggior (It)
Jinnysong
Thu 3 Mar 2022
at 20:06
  • msg #162

Re: OOC Thread - 22

Inspecting captured Intel. I can send a PM.
Michael Kessler
player, 2621 posts
Hauptmann (Ger)
udxr226
Thu 3 Mar 2022
at 21:14
  • msg #163

Re: OOC Thread - 22

Re personal weapons, Kessler is 7.62 S (AKM) but no grenade launcher so no 40mm S.

Walsh on the other hand does have a GL so he does use 40mm S. Although that may turn out to be a moot point. As it happens, Walsh has over 300 rnds of 7.62 S in his personal inventory at the moment.

Re crew weapons, we have a DKHK Heavy Machinegun with AA tripod mount listed against it. I honestly don't know if that's teh same as a Dishka or what calibre ammo it takes. i'm also unsure what the reference to the AA mount means - is it on a tripod and can it be used against targets on the ground (I think one of the takeaways from the last battle is we need to spend some time reviewing our base defences and if we have a heavy machine gun I'd like to deploy it rather than have it locked away in the armoury).

Valid point on the 5.56N. I'm happy to offer more 5.56N (which we don't use) in lieu of 7.62S (which we do use). We have an L85 i stores so we could throw that in as a sweetener (it's an L85 - bits will fall off it...). As Andy said though, we won't really have a clear picture of what we have until we fac tor in additions (loot) and subtractions (ammo used during tonight's battle).

Re: Filip's unit, I'm making the assumption that there's not dozens of them . We know there's six plus however many are at the bridge, so I'm presuming (hoping?) there's roughly the same number at the bridge and they can rotate amongst themselves so that everyone gets a chance to eat. I do think at this stage it would be beneficial for everyone to eat, and that includes the civies.

(That said, I don't think I've ever properly understood the food system. Stores thread says that there's 43 man/days of ready rations - does that mean we have enough to feed one man for 43 days or 43 men for one day? If that's the case we can't ever be more than a couple of days away from running out of food. Prior to setting off on the fire house sweep there were at least 15 PC / NPC Mad Dogs plus Kaminski's crew, which must add at least another five to that, so enough food for two days? Or are the civies not included? I thought we were in a stronger position than that when it came to rations)
Fusilier
GM, 7810 posts
Your Guide
Thu 3 Mar 2022
at 21:35
  • msg #164

Re: OOC Thread - 22

43 men for 1 day, to use that example. So your food security is (was) actually quite precarious. However there are two things to consider:

1) You get weekly drop offs of food in exchange for giving up some of your diesel, from Tymoshenko. This puts a dent in the amount of food that you need each week.

2) Notice at the top of the rations topic it says it's updated for December 9th. On that day you hadn't yet cleared that underground bunker laboratory in the Warmia camp. Or (more importantly) found their winter rations stockpile. It's my fault but I haven't updated. So there's a shipping container worth of food to go on top of what's in the stores thread. That's why I said (was) above. You have enough food to get by for a while.



Not to distract the group from your personal kit and logistics discussion, but I was asking for players to tell me where their characters are located. Just a reminder for those who haven't.
This message was last edited by the GM at 21:36, Thu 03 Mar 2022.
Varis Babicevs
editor, 2236 posts
Sgt (Latvia)
Raellus
Thu 3 Mar 2022
at 22:46
  • msg #165

Re: OOC Thread - 22


Varis is in the med bay demanding treatment for his minor shrapnel [leg] wounds. He can also help guard any wounded prisoners brought in.

Per is on the rooftop, providing over-watch for those policing the battlefield. He will engage armed unknowns or prisoners who attempt to fight or flee.

-
Fusilier
GM, 7811 posts
Your Guide
Thu 3 Mar 2022
at 23:00
  • msg #166

Re: OOC Thread - 22

Also, AA tripod is same idea as regular tripod except it's used while standing up (because it's tall). That's the only difference, so it can still engage ground targets.
David 'Tosh' Lines
player, 872 posts
Cpl (UK) Infantry
Mahatatain
Thu 3 Mar 2022
at 23:01
  • msg #167

Re: OOC Thread - 22

Jan will be in the med bay with Varis to get his leg wound checked out. If it is minor wound as well then he will just treat it himself (he has a Trauma Aid asset total of 8) and probably treat Varis' minor wounds as well. Once he's done that he will take on the role of quartermaster, working out what gear is brought in as well as working out what can be given to Filip's men so that Kessler can then agree that with them.



Tosh will be policing the battlefield, collecting up anything that he can and bringing it into the camp. I doubt that the enemy had time to leave anything like grenade traps on bodies but he will check just in case. He will also look at the vehicles and try to drive any of those that can still run into the compound.
Jose Rodriguez
editor, 856 posts
Spec 4 (US) Infantry
Heffe
Fri 4 Mar 2022
at 00:20
  • msg #168

Re: OOC Thread - 22

Assuming his arm wound doesn't cause serious issues, Jose will be helping to run security detail for the wounded/material acquisition team.

A minor note that doesn't functionality change much with regard to our ammo situation - he's using 5.45mmS now instead of 7.62.
Henry 'Hank' Voight
player, 811 posts
Call Sign: Devil Dog-02
Corkman
Fri 4 Mar 2022
at 02:05
  • msg #169

Re: OOC Thread - 22

Hank is running an AKMS (7.62S) as his primary & a H&K P9 in 9mm as his secondary weapon.
David 'Tosh' Lines
player, 873 posts
Cpl (UK) Infantry
Mahatatain
Fri 4 Mar 2022
at 09:35
  • msg #170

Re: OOC Thread - 22

Fusilier:
Don't post IC yet. The turn isn't entirely finished.

Fuse,

Just to be clear do you want us still holding off from posting IC or should we start?

Ta,

Andy
Fusilier
GM, 7812 posts
Your Guide
Fri 4 Mar 2022
at 20:31
  • msg #171

Re: OOC Thread - 22

Posting is fine so long as it doesn't go above 998. Posting is optional though, as I have a framework to finish the turn already, so player choice. I'll be finishing things up tonight.
Henry 'Hank' Voight
player, 812 posts
Call Sign: Devil Dog-02
Corkman
Sun 6 Mar 2022
at 02:32
  • msg #172

Re: OOC Thread - 22

I didn't see anything for Hank in the latest post.  Was he able to accomplish anything or was he forgotten?

If I missed it, please point it out...
Fusilier
GM, 7814 posts
Your Guide
Sun 6 Mar 2022
at 21:29
  • msg #173

Re: OOC Thread - 22

If I understood it correctly, not much really happened with that so far.
Jan Czerny
player, 1078 posts
Sergent-Chef FFL
Mahatatain
Mon 7 Mar 2022
at 10:55
  • msg #174

Re: OOC Thread - 22

Fuse,

Is there anyone else in the casualty collection point who could guard the prisoners besides Marta? My thought is (presuming that Dave is happy with this) for Marta to come with Jan and collect the RPG-7 and rockets (I have no idea how many are there) that Jose said he left in the mortar pit.

Also, this might be a dumb question but is the mortar actually set up in the mortar pit and are the shells that we have for it there as well? And do we have anyone left who can use a mortar? I think that it's the Heavy Artillery skill.

Ta,

Andy
Fusilier
GM, 7815 posts
Your Guide
Mon 7 Mar 2022
at 12:39
  • msg #175

Re: OOC Thread - 22

No and no.

And it's Heavy Artillery, but if it's used for direct fire then grenade launcher is fine.
This message was last edited by the GM at 12:42, Mon 07 Mar 2022.
Jan Czerny
player, 1079 posts
Sergent-Chef FFL
Mahatatain
Mon 7 Mar 2022
at 12:53
  • msg #176

Re: OOC Thread - 22

In reply to Fusilier (msg # 175):

Thanks for the info.
Jan Czerny
player, 1080 posts
Sergent-Chef FFL
Mahatatain
Mon 7 Mar 2022
at 13:00
  • msg #177

Re: OOC Thread - 22

@Dave - would Marta like to come and carry rockets for an RPG-7 or do you want to have her do something else?

Ta,

Andy.
Marta Nalecz
player, 117 posts
Mon 7 Mar 2022
at 13:33
  • msg #178

Re: OOC Thread - 22

In reply to Jan Czerny (msg # 177):

Marta will go along with whatever she's asked / told to do (within reason) but doesn't that leave the wounded prisoners unguarded?
Jan Czerny
player, 1081 posts
Sergent-Chef FFL
Mahatatain
Mon 7 Mar 2022
at 15:05
  • msg #179

Re: OOC Thread - 22

In reply to Marta Nalecz (msg # 178):

Thanks. And I have a plan for the prisoners.
Jan Czerny
player, 1083 posts
Sergent-Chef FFL
Mahatatain
Tue 8 Mar 2022
at 15:48
  • msg #180

Re: OOC Thread - 22

Fuse,

Can you clarify what is in the mortar pit OOC or does Jan need to spend a turn looking?

Ta,

Andy



EDIT - OOC 21, post #846 says that it is 1x RPG-7 and 3x RPG-7 HEAT rounds.

Are those still there or did they get moved?
This message was last edited by the player at 15:55, Tue 08 Mar 2022.
Per Kolstrup
player, 1608 posts
Oversergent (Den)
Raellus
Tue 8 Mar 2022
at 19:14
  • msg #181

Re: OOC Thread - 22

In reply to Jan Czerny (msg # 180):

I'm pretty sure it's empty ATM (not counting snow).

-
Fusilier
GM, 7817 posts
Your Guide
Tue 8 Mar 2022
at 20:35
  • msg #182

Re: OOC Thread - 22

There is an RPG-7 launcher and three rounds under the snow in the pit.

(The ones fired were the trio placed at the CP / fired by Kessler)
Michael Kessler
player, 2624 posts
Hauptmann (Ger)
udxr226
Wed 9 Mar 2022
at 13:29
  • msg #183

Re: OOC Thread - 22

Sorry, just a couple of points to clarify

Is Kolstrup the only one that can make out the specifics of the approaching column or are they now close enough and big enough that everyone in the gate area can see? Or at least Lines / Rodriguez?

Related to the above, is it only Lines and Rodriguez that heard the speaker on the other side of the gate or was that audible to others in the immediate vicinity?

Where exactly is Voight? (That's one for Corkman not Fuse).
Fusilier
GM, 7818 posts
Your Guide
Wed 9 Mar 2022
at 13:51
  • msg #184

Re: OOC Thread - 22

I think anyone who has LOS to the column can now see the first three vehicles in the details given. The vehicles behind the sandbagged truck have blocked LOS except for Kolstrup.
Henry 'Hank' Voight
player, 814 posts
Call Sign: Devil Dog-02
Corkman
Wed 9 Mar 2022
at 17:17
  • msg #185

Re: OOC Thread - 22

Michael Kessler:
Sorry, just a couple of points to clarify

Is Kolstrup the only one that can make out the specifics of the approaching column or are they now close enough and big enough that everyone in the gate area can see? Or at least Lines / Rodriguez?

Related to the above, is it only Lines and Rodriguez that heard the speaker on the other side of the gate or was that audible to others in the immediate vicinity?

Where exactly is Voight? (That's one for Corkman not Fuse).

Just my take, nothing personal, Hank was by the area near the front gate where they were collecting all of the gear, weapons, and bodies for inspection for Intel.

Nothing was posted for him since I had figured he was going through pockets, pouches, etc. and that was taking up his time.  If memory serves, he tried to get Jose to go and get some medical help before her went out the front gate.

Does that seem accurate Fuse?
David 'Tosh' Lines
player, 875 posts
Cpl (UK) Infantry
Mahatatain
Wed 9 Mar 2022
at 19:11
  • msg #186

Re: OOC Thread - 22

Fuse,

Can Tosh tell a nationality of the English speaker from his accent? Is he American?

Ta,

Andy



EDIT - I have a memory of Woermann's Waterloo Company being a mix of Germans and British but I also have a memory of another Company (Tarawa I think) taking substantial losses and being folded into Waterloo. Is/was that correct?
This message was last edited by the player at 19:21, Wed 09 Mar 2022.
Fusilier
GM, 7819 posts
Your Guide
Wed 9 Mar 2022
at 21:21
  • msg #187

Re: OOC Thread - 22

Yeah, accurate.

Maybe German.

No, you might be thinking of Normandy Company.
Michael Kessler
player, 2625 posts
Hauptmann (Ger)
udxr226
Wed 9 Mar 2022
at 23:19
  • msg #188

Re: OOC Thread - 22

I’m mega busy this week. Will try and catch up tomorrow.
Varis Babicevs
editor, 2239 posts
Sgt (Latvia)
Raellus
Thu 10 Mar 2022
at 22:44
  • msg #189

Re: OOC Thread - 22


I'm heading off to NYC for the world's smallest class reunion. I probably won't be able to post until late Tuesday at the earliest. I should be back in battery on Wednesday.

-
Michael Kessler
player, 2627 posts
Hauptmann (Ger)
udxr226
Fri 11 Mar 2022
at 09:18
  • msg #190

Re: OOC Thread - 22

@All, I'm of a mind to open the gate, let Woermann in, and agree to a trade for some fuel. Reasons for this:

1. If we refuse and they decide to try and fight their way in we could end up with a TPK this time.
2. Woermann's always been on the level with Kessler up to this point and has actually offered tacit support in the past, for example at the rally.
3. There's an opportunity to do a trade fuel for ammo and medical supplies (related to that, if he wants us to look after his wounded he'll need to supply his own medical supplies)

I probably wont be able to post IC until some time tomorrow so if anyone has objections to this course of action let me know here before then (if you do have an objection if you can expand on what you want to do instead that would be helpful)

@Fuse, a question related to the fuel - do we have any alcohol fuel? I'm unsure what the IB will be running on and don't see any ethanol on stores should that be what he needs but two of our vehicles are still running on it.
David 'Tosh' Lines
player, 877 posts
Cpl (UK) Infantry
Mahatatain
Fri 11 Mar 2022
at 09:41
  • msg #191

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 190):

This makes sense to me.

My only other suggestions would be:

a) Limit the number of Woermann's troops brining in wounded to our compound, just in case it's not on the level.

b) See if he wants to leave a medic with his wounded.

c) Offer to turn Kaminski's compound into a casualty collection point for Woermann's troops as a way of finding out if the operation he is staging for is relatively local to here. He might be prepared to share info on it with Kessler if it is local.

d) Contact Halina Nowak to find out if Waterloo Company is actually allied with her when the next comms window opens. Nowak may also want us to assist Waterloo. Filip certainly needs fresh orders as well and that is a sizeable force gathering around us.

e) Request that Woermann's troops not strip the dead around the compound and take our "spoils of war".
Ferro
player, 1623 posts
CaporaleMaggior (It)
Jinnysong
Fri 11 Mar 2022
at 09:58
  • msg #192

Re: OOC Thread - 22

No objections. Now that we know it's him I don't think we are under threat. I think he would have come swinging and crashing through otherwise.
This message was last edited by the player at 10:25, Fri 11 Mar 2022.
Henry 'Hank' Voight
player, 816 posts
Call Sign: Devil Dog-02
Corkman
Fri 11 Mar 2022
at 12:59
  • msg #193

Re: OOC Thread - 22

Zero objections. Seems to be the right call to make at the time
Fusilier
GM, 7821 posts
Your Guide
Fri 11 Mar 2022
at 15:54
  • msg #194

Re: OOC Thread - 22

You don't have any alcohol based fuel on hand, but there is some in Alpha Humvee that can be siphoned out. Kaminski also has a small supply for his work vehicles.
Jose Rodriguez
editor, 859 posts
Spec 4 (US) Infantry
Heffe
Sat 12 Mar 2022
at 07:10
  • msg #195

Re: OOC Thread - 22

Our vehicles can only use so much fuel, but it holds great value in trade. I agree with the course of action, but perhaps only bring out some of it so that we keep our total stock a secret.

The one thing I've been thinking about that we've been short on for ages is medical supplies. We can go to Sikorsky for ammo and explosives and the like, but medical supplies are in high demand everywhere. Same with electronics I imagine. If Woermann has anything rare that he can part ways with for fuel, this might be a good opportunity. Radios and NVGs are always at a premium, but things like batteries, computers, medication, etc. would all be excellent.
Michael Kessler
player, 2629 posts
Hauptmann (Ger)
udxr226
Sat 12 Mar 2022
at 10:42
  • msg #196

Re: OOC Thread - 22

Thanks all, I tried to factor in as much of your suggestions as I could.

@Fuse, the offer on the table is four hundred litres of diesel and / or however much ethanol can be recovered for ammo / grenades, with an extra hundred litres of diesel if Woermann has any rare stuff to trade.

If he can't spare anything he can have the fuel anyway on the basis that 'we can sort out payment later'.
Michael Kessler
player, 2631 posts
Hauptmann (Ger)
udxr226
Sun 13 Mar 2022
at 16:44
  • msg #197

Re: OOC Thread - 22

OK, so to summarise Kessler’s last post:

Kolstrup: get an update on casualties then join Kessler / Woermann in the BTR80

Czerny: organise food / a break schedule and try and put the civies to work - feel free to delegate Marta to help with any / all of the above. Also speak to Filip about his resupply (basically Kessler’s trying to avoid inviting Filip to join him and Woermann so if trying to keep him (Filip) busy elsewhere. - if you want to join the get together in the BTR 80 that’s absolutely fine with me - if Filip tags along so be it

Ferro - guard / interrogate Newell. Also check in on Karolina Schleicher just to make sure she survived the attack on the compound

Fischer / Andropov (NPC) - check status of Mad Dog vehicles

Kaminski (NPC) - arrange recovery of MU vehicles (if they’re recoverable) and deal with Woermann’s fuel needs

Babicevs / Lines / Rodriguez / Voight - I left you guys to your own devices, hope that was OK (most of you are outside the wire anyway)

 I tried to organise stuff as best as I could but may have overlooked something...
Jan Czerny
player, 1087 posts
Sergent-Chef FFL
Mahatatain
Mon 14 Mar 2022
at 13:04
  • msg #198

Re: OOC Thread - 22

Fuse,

To short cut the ammo request from Filip (I know as a player what he wants but Jan doesn't know IC) please can you summarise what we recover from the enemy dead/prisoners?

My guess is that we might have recovered a decent amount of 7.62mmS and so might be able to fulfil Filip's request on that as well as 5.56mmN.

Ta,

Andy
Fusilier
GM, 7823 posts
Your Guide
Mon 14 Mar 2022
at 16:23
  • msg #199

Re: OOC Thread - 22

Jan Czerny:
My guess is that we might have recovered a decent amount of 7.62mmS and so might be able to fulfil Filip's request on that as well as 5.56mmN.


No, not decent at all. Very few bodies have been successfully brought in so far. Jose's "team" could only move two corpses at a time, after they'd been found in the dark & snow, then carried back in before going out again. This is a slow process. And in the case of one corpse it only had a single magazine of ammo left on him, so there's that too.
Jan Czerny
player, 1088 posts
Sergent-Chef FFL
Mahatatain
Mon 14 Mar 2022
at 16:41
  • msg #200

Re: OOC Thread - 22

In reply to Fusilier (msg # 199):

OK - so we need to resolve suppling Filip prior to resolving any spoils of war. That makes sense.



Based on what Filip asked for I think that this is where we got to in the discussions:

 - 7.62mmL belted x300 - I think that we agreed to offer him 150 rnds

 - 5.56mmN x100 - I think that we agreed to offer him slightly more and potentially the L85 as well with a few STANAG mags as well.

 - 7.62mmS x200 - I think that we decided to offer him 100 rnds.

 - Grenades - We agreed that we have none to share with him.

Is that the correct current situation?

Ta,

Andy
Jan Czerny
player, 1089 posts
Sergent-Chef FFL
Mahatatain
Tue 15 Mar 2022
at 18:47
  • msg #201

Re: OOC Thread - 22

In reply to Jan Czerny (msg # 200):

Anyone any input on this? Or are you happy for me to resolve?
Michael Kessler
player, 2632 posts
Hauptmann (Ger)
udxr226
Tue 15 Mar 2022
at 21:01
  • msg #202

Re: OOC Thread - 22

In reply to Jan Czerny (msg # 201):

Happy for you to resolve.
Varis Babicevs
editor, 2241 posts
Sgt (Latvia)
Raellus
Wed 16 Mar 2022
at 15:36
  • msg #203

Re: OOC Thread - 22


@Voight: Varis and I aren't ignoring you. He was on the roof, not outside the wire.

-
Fusilier
GM, 7827 posts
Your Guide
Wed 16 Mar 2022
at 15:56
  • msg #205

Re: OOC Thread - 22

I have a Filip/Czerny dialogue and something for Kolstrup as well, but later tonight.

Also, it's not terribly important, but this was added in edit and may have been missed by players who read the post beforehand:

Olowianka is barely 1km from the Mad Dogs' compound, which may explain why Woermann is candid about his mission task. They'll be operating close by.
Ferro
player, 1626 posts
CaporaleMaggior (It)
Jinnysong
Wed 16 Mar 2022
at 16:07
  • msg #206

Re: OOC Thread - 22

This is more curiosity than anything else but how many soldiers are in Waterloo? Or is this something we don't know. Wiki states the IB in total has 300 but there is no subunit count.
Michael Kessler
player, 2634 posts
Hauptmann (Ger)
udxr226
Wed 16 Mar 2022
at 16:13
  • msg #207

Re: OOC Thread - 22

In reply to Fusilier (msg # 205):

First time I read it I thought they were going to seize Okinawa...
Fusilier
GM, 7828 posts
Your Guide
Wed 16 Mar 2022
at 16:16
  • msg #208

Re: OOC Thread - 22

2x Rifle Platoons (full)
1x Company HQ and Support (squad?)
3x AFV

Plus... EAFD (militia) x75 and 1x AFV
Plus... Winged Hussars (militia) x15 and 1x AFV

Note: It's unknown how many EAFD were taken from Przejazdowo (which is where they were deployed) so many/most of those x75 might not be available for action in the city.



...Okinawa is still on the table.
This message was last edited by the GM at 16:23, Wed 16 Mar 2022.
Jan Czerny
player, 1090 posts
Sergent-Chef FFL
Mahatatain
Wed 16 Mar 2022
at 16:30
  • msg #209

Re: OOC Thread - 22

Fusilier:
I have a Filip/Czerny dialogue and something for Kolstrup as well, but later tonight.

Thanks for this Fuse. Appreciated.

Michael Kessler:
First time I read it I thought they were going to seize Okinawa...

I did exactly the same thing..... <G>

Per Kolstrup:
After he receives the requested information, he checks in personally with Grant, encourages the American to do what he can to help the doctors.

Rae - FYI Reggie isn't present in the area the medics are working in.

Ta,

Andy
Per Kolstrup
player, 1611 posts
Oversergent (Den)
Raellus
Wed 16 Mar 2022
at 16:35
  • msg #210

Re: OOC Thread - 22

Jan Czerny:
Rae - FYI Reggie isn't present in the area the medics are working in.


Thanks. I'll edit Per's post. Just out of curiosity, where is he?

-
Jan Czerny
player, 1091 posts
Sergent-Chef FFL
Mahatatain
Wed 16 Mar 2022
at 16:57
  • msg #211

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 210):

I will leave that to Fuse to answer.
Fusilier
GM, 7830 posts
Your Guide
Wed 16 Mar 2022
at 23:16
  • msg #212

Re: OOC Thread - 22

Confirmed Nowak Loyalists:
- Nowak's supports (Ex-The Gdansk Fisherman's League) (???)
- Waterloo (75+)
- Emil August Feldorf Detachment (75)
- Leopold Okulicki Detachment (15)
- Witold Pilecki Detachment (40)
- The Winged Hussars (15)
- Golden Dawn Company (60)
- Legion of Saint Adalbert (40 less losses tonight)
- The Domovoj (15)
- The Mad Dogs

Confirmed/Possible Merchant Union & Allies:
- Armed Wing of The Gdansk Merchant Union (200)
- Monolith (???)
- Gdansk Fisherman's League (Remnants) (???)
- Armenia Company (30)
- Stal Gdansk (20)
- Gdansk Police Commando (40)
- Swit Batalion (50)
- Kashubian Volunteer Company (Unconfirmed) (20)
- Victory Front (Unconfirmed) (60)

Neutral or Currently Unknown:
- Tarawa Company (100)
- Gdansk International Brigade/Normandy Company (-75)
- Ulhans (15)
- Lechia Battalion (100)
- Osprey Brigade (225)
- The Watchmen (75)
- Suchanino (100)
- Forest City (25)
- Guardian (Free Company) (???)

Woermann would also point out that the situation is fluid, and these loyalties can change quickly and maybe even unpredictably.
This message was last edited by the GM at 23:20, Wed 16 Mar 2022.
Ferro
player, 1627 posts
CaporaleMaggior (It)
Jinnysong
Thu 17 Mar 2022
at 00:11
  • msg #213

Re: OOC Thread - 22

Looks like things are split pretty evenly between pro and anti Nowak forces. There are some unknown strengths but my guess is there are about 450 on both sides. Our side has more armor, which puts us ahead, but on the other hand Fuse mentioned above that some of our allies are "stuck" in Przejazdowo (so they're unable to participate), which means that puts us back down to more equal footing again... roughly speaking.

Another way to look at it though is quality of troops rather than quantity. The cartels have a big force (200) but only 50 of them are reported in the Wiki to be compentent/properly armed while the rest are just described as goons with clubs, pistols, and the occasional long arm. Contrast that with the Mad Dogs and Waterloo, which are highly professional, well organized, and well armed.

What can obviously tip the scales are the ones sitting things out or are undecided. It looks like there are almost 750 of them.

Just some thoughts and observations.
Per Kolstrup
player, 1614 posts
Oversergent (Den)
Raellus
Thu 17 Mar 2022
at 04:24
  • msg #214

Re: OOC Thread - 22


Good points. Also, we just killed or wounded about a score of the MU's better fighters, and knocked out three of their ersatz AFVs. Maybe Fuse's numbers bear that into account but, even so, their failure to take out the Mad Dogs, and their losses in doing so, has got to be a real morale killer, so that's an advantage for Nowak's coalition as well.

-
This message was added to by the player at 04:25, Thu 17 Mar 2022.
David 'Tosh' Lines
player, 880 posts
Cpl (UK) Infantry
Mahatatain
Thu 17 Mar 2022
at 11:19
  • msg #215

Re: OOC Thread - 22

How much time has passed since Roland and Aleksander left to go and speak to the Osprey Brigade? If they have been recruited then that would be a significant number of additional troops for Nowak.
Jan Czerny
player, 1092 posts
Sergent-Chef FFL
Mahatatain
Thu 17 Mar 2022
at 12:51
  • msg #216

Re: OOC Thread - 22

Fuse,

Currently in the stores thread are:

40mmS HE (Local) x13

I think that that number is out of date however as Varis withdrew 10 (current IC thread, post #4) so I believe that there are just 3 left there.

Jan is going to withdraw the remaining 3.

Ta,

Andy



EDIT - there are a lot of 40mmN grenades in the stores. What weapons do we have that fire these currently? Is it just the China Lake grenade launcher that Billy had, which I believe Jose is now carrying? Do we have a M203 or M79 any more? I don't believe so unless someone has one on a character sheet.
This message was last edited by the player at 12:55, Thu 17 Mar 2022.
Henry 'Hank' Voight
player, 819 posts
Call Sign: Devil Dog-02
Corkman
Thu 17 Mar 2022
at 13:00
  • msg #217

Re: OOC Thread - 22

Jan Czerny:
Fuse,

Currently in the stores thread are:

40mmS HE (Local) x13

I think that that number is out of date however as Varis withdrew 10 (current IC thread, post #4) so I believe that there are just 3 left there.

Jan is going to withdraw the remaining 3.

Ta,

Andy



EDIT - there are a lot of 40mmN grenades in the stores. What weapons do we have that fire these currently? Is it just the China Lake grenade launcher that Billy had, which I believe Jose is now carrying? Do we have a M203 or M79 any more? I don't believe so unless someone has one on a character sheet.

I believe Jose's launcher can use them?
Jan Czerny
player, 1093 posts
Sergent-Chef FFL
Mahatatain
Thu 17 Mar 2022
at 13:05
  • msg #218

Re: OOC Thread - 22

Jan Czerny:
- Grenades - We agreed that we have none to share with him.

Also, checking the stores for grenades again we have more than I thought for certain:

 - Frag Grenades x4
 - Frag Grenades (Local) x5

Unless anyone objects OOC Jan will therefore put 2x Frag Grenades (Local) into the gear for Filip.
Michael Kessler
player, 2636 posts
Hauptmann (Ger)
udxr226
Thu 17 Mar 2022
at 13:05
  • msg #219

Re: OOC Thread - 22

Monolith are, as far as I can recall, mercenaries, albeit I think they have at least a core of former Polish regulars. That may mean that their loyalty can be bought by the highest bidder (or the person most likely to emerge as victor). Forest City was being harassed by the MU before so should have no reason to side with them.
Michael Kessler
player, 2637 posts
Hauptmann (Ger)
udxr226
Thu 17 Mar 2022
at 13:06
  • msg #220

Re: OOC Thread - 22

Jan Czerny:
Jan Czerny:
- Grenades - We agreed that we have none to share with him.

Also, checking the stores for grenades again we have more than I thought for certain:

 - Frag Grenades x4
 - Frag Grenades (Local) x5

Unless anyone objects OOC Jan will therefore put 2x Frag Grenades (Local) into the gear for Filip.

I'd rather not. I think nine is less than one per person for ourselves. (I knew we had some, just not very many)
Jan Czerny
player, 1094 posts
Sergent-Chef FFL
Mahatatain
Thu 17 Mar 2022
at 13:18
  • msg #221

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 220):

OK
Jan Czerny
player, 1096 posts
Sergent-Chef FFL
Mahatatain
Thu 17 Mar 2022
at 14:47
  • msg #222

Re: OOC Thread - 22

Fuse,

I've edited the IC post where I've detailed the gear that Jan is taking from the stores and the final version is this:

Jan is taking the following from the stores:
 - 40mmS HE (Local) x3 (for himself)
 - 5.45mmB rounds x16 (for himself)
 - Frag Grenades x2 (for himself)
 - Smk Grenade (HC Violet) x1 (for himself)
 - 7.62mmL, Link x150 (for Filip)
 - 5.56mmN rounds x250 (for Filip)
 - 5.56mmN, 30rnd mag x5 (for Filip)
 - L85A1 Rifle x1 (for Filip)
 - 7.62mmS rounds x100 (for Filip)

He's also returning the following to the stores:
 - Stun Grenade x1

Ta,

Andy
Varis Babicevs
editor, 2242 posts
Sgt (Latvia)
Raellus
Thu 17 Mar 2022
at 15:19
  • msg #223

Re: OOC Thread - 22


What is the 7.62mmL? Is that rimless (like the PKM uses?)

-
Jan Czerny
player, 1097 posts
Sergent-Chef FFL
Mahatatain
Thu 17 Mar 2022
at 15:39
  • msg #224

Re: OOC Thread - 22

In reply to Varis Babicevs (msg # 223):

It's belted ammo for a PK machine gun (I presume that his team on the bridge has one). Filip has asked for 300 rnds and we decided to give him 150.
Jose Rodriguez
editor, 862 posts
Spec 4 (US) Infantry
Heffe
Thu 17 Mar 2022
at 19:50
  • msg #225

Re: OOC Thread - 22

Henry 'Hank' Voight:
I believe Jose's launcher can use them?


Nahh the MM-1 can only use 40mm grenades of the NATO variety. :D
Jan Czerny
player, 1098 posts
Sergent-Chef FFL
Mahatatain
Thu 17 Mar 2022
at 20:16
  • msg #226

Re: OOC Thread - 22

In reply to Jose Rodriguez (msg # 225):

I think that there is some confusion here so I'll try to resolve it. I was asking originally who used NATO 40mm grenades as we have 18 in the stores. I think that the only weapon firing them is Jose's MM-1 so there are loads there for him to use.

Ta,

Andy
Jose Rodriguez
editor, 863 posts
Spec 4 (US) Infantry
Heffe
Thu 17 Mar 2022
at 21:14
  • msg #227

Re: OOC Thread - 22

In reply to Jan Czerny (msg # 226):

Ahh yep, okay. Sorry I missed the edit.

Jose is using 40mmN for sure with the MM-1. The 40mmS grenades though, are being used by Varis and I'm not sure whom else.
Jan Czerny
player, 1099 posts
Sergent-Chef FFL
Mahatatain
Thu 17 Mar 2022
at 21:51
  • msg #228

Re: OOC Thread - 22

In reply to Jose Rodriguez (msg # 227):

40mmS grenades are being used by Varis and Jan and there is another grenades launcher that was Kessler's but was most recently being used by Walsh.
Jan Czerny
player, 1100 posts
Sergent-Chef FFL
Mahatatain
Thu 17 Mar 2022
at 21:56
  • msg #229

Re: OOC Thread - 22

Fuse,

Is there a spare, unused room in the building that the various people being fed or resting can use?

Ta,

Andy
Jose Rodriguez
editor, 864 posts
Spec 4 (US) Infantry
Heffe
Thu 17 Mar 2022
at 23:02
  • msg #230

Re: OOC Thread - 22

Congrats on hitting 42k posts!
Fusilier
GM, 7831 posts
Your Guide
Fri 18 Mar 2022
at 00:42
  • msg #231

Re: OOC Thread - 22

No there is no spare room anymore.
Jan Czerny
player, 1101 posts
Sergent-Chef FFL
Mahatatain
Fri 18 Mar 2022
at 09:46
  • msg #232

Re: OOC Thread - 22

In reply to Fusilier (msg # 231):

Thanks. I thought that that might be the case.

Ta,

Andy
Per Kolstrup
player, 1616 posts
Oversergent (Den)
Raellus
Fri 18 Mar 2022
at 16:31
  • msg #233

Re: OOC Thread - 22


So, bit picture, what's our next move?

We're running danger low on ammo (for some of our weapons systems, at least), and med supplies. Our team medic is MIA/AWOL. Two of our vehicles are knackered. The compound is in bad shape. IIRC, Kessler, Jan, Jose, and Varis are all freshly wounded (this is something to consider from rules and verisimilitude perspectives). Walsh is, AFAIK, still touch-and-go (and definitely out of commission for some time). Several of our local militia spear-carriers are either KIA or WIA.

Right now, it's hard for me to think of any way that we can realistically, actively contribute to Nowak's efforts to take control of the city. I'm not trying to be pessimistic, but I'm struggling to envision a way forward, ATM.

Thoughts?

-
David 'Tosh' Lines
player, 883 posts
Cpl (UK) Infantry
Mahatatain
Fri 18 Mar 2022
at 17:00
  • msg #234

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 233):

Do we have a working vehicle left? If so which one?

I think that the major contribution we could make at present is to follow up Roland and try to convince Osprey to join Nowak. That could involve Kessler, Per, Ferro, Hank, Jose and Tosh if we have a vehicle that can carry six.

Alternatively we could act as a heavy weapons team in support of someone (e.g. Waterloo or Filip but there might be other options) with the same six characters (and possibly Varis if he's up for it).

Fischer, Jan, Thomas and various straglers can hold the fort.

I don't know where Marta will fit in.
Michael Kessler
player, 2639 posts
Hauptmann (Ger)
udxr226
Fri 18 Mar 2022
at 18:01
  • msg #235

Re: OOC Thread - 22

My assumption was that we would spend the rest of the night time hours (at least) inside the compound taking stock and reorganising, largely for the reasons that Rae mentioned - we’re short of ammo, critically short of medical supplies, our team medic has disappeared, and I believe the only unwounded PC’s are Ferro, Kolstrup, Lines, and Voight (I’m not including Marta in that list as she’s not a trained combatant).

To the best of my knowledge our only working vehicle is the Iltis (capacity 3 to 4 and unarmoured). Fuse can confirm but I believe one Humvee and the BTR are immobile pending a mechanic having a proper look at them and the other Humvee only has three wheels. I would imagine that with work we might be able to get one working Humvee out of two sick Humvees but that will presumably take time.

If anyone is thinking about leaving the compound I think the priority should be finding out what’s happened at St Mary’s - maybe the four unwounded characters could take the Iltis and so that. It may also be the case that Nowak gives us some sort of tasking (inasmuch as this is a coordinated coup we are nominally acting under her orders)

Kessler will need to see a medic before he goes anywhere. And I want him to interrogate Newell after his wounds have been seen to and speak to Schleicher (now that Pine Tree have been neutralised I think there’s an argument for turning Schleicher loose. Or offering her the chance to join the Mad Dogs. I’ll only do that if there’s no OOC objections though.) There’s also potential intel to go through - MU and Pine Tree. So I can think of plenty for Kessler to do. We’ve been in combat solidly for months of RT so I’m quite happy to spend some time on non combat things.

Marta will be quite happy not to leave the compound for the rest of the night but will reluctantly go along if an interpreter is needed, e.g. if we go to St Mary’s.
David 'Tosh' Lines
player, 884 posts
Cpl (UK) Infantry
Mahatatain
Fri 18 Mar 2022
at 18:21
  • msg #236

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 235):

Checking out St Mary's is a good point. Have Cassidy and Barnett ever explained why they are at our compound? I've scanned through but I don't think that has been covered IC as we went from one battle to another.

EDIT - I suspect that Nowak will want more "support" from the Mad Dogs regardless of our ammo state.
This message was last edited by the player at 18:22, Fri 18 Mar 2022.
Michael Kessler
player, 2640 posts
Hauptmann (Ger)
udxr226
Fri 18 Mar 2022
at 18:32
  • msg #237

Re: OOC Thread - 22

David 'Tosh' Lines:
In reply to Michael Kessler (msg # 235):

Checking out St Mary's is a good point. Have Cassidy and Barnett ever explained why they are at our compound? I've scanned through but I don't think that has been covered IC as we went from one battle to another.

They gave an initial explanation but we've never followed up to get more info. I don't have the time to search for it just now but if you look at the chapter that covers the firefight at the fire house there's a turn post where they gve a brief explanation which Fischer relays to Kessler - iirc the gist of it is just 'there's been trouble at St Mary's'. There might have been a fire or something but I'm not sure, I'm going from memory. EDIT. I think it was just before the BTR left the compound to move to the fire station.

Following up on it has been on my to do list for weeks RL but there's never been a chance - as you say, we've gone from one battle to another.

As for Nowak, that may be the case but if we don't have the resources Kessler can and will inform her that we're combat ineffective or whatever the technical term is.
This message was last edited by the player at 18:33, Fri 18 Mar 2022.
David 'Tosh' Lines
player, 885 posts
Cpl (UK) Infantry
Mahatatain
Fri 18 Mar 2022
at 18:56
  • msg #238

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 237):

Thanks. I hadn't gone back far enough and I was looking for a conversation between Kessler and them, not one relayed by Fischer. I searched again and the exact comment (which was relayed in German) was:

"Kaiser, it is Kriegshammer. The Irish Woman and another, an American, are looking for sanctuary. There was some sort of incident, violence, a fire broke out, people got separated. They don't know a lot but things seem to have escalated and gotten worse in the city. Maybe more is not to be said over the radio."

Post #414, Ch22



Per Kolstrup:
We're running danger low on ammo (for some of our weapons systems, at least)

Michael Kessler:
we’re short of ammo

Just to check but what are these comments about being short of ammo based on? Some characters have certainly used a lot of ammo but there is still quite a stockpile in the stores so are we really that short of ammo? I believe that:
 - Varis and Jan each have 10+ grenades for their GLs
 - there are 18 grenades for Jose's GL in the stores
 - even after giving ammo to Filip with have 1800 5.45mmB rounds and 800 7.62mmS rounds in the stores to restock with (and Walsh has 300 rounds of 7.62mmS as well)
 - if we want to bring the M240 then there are 1400 rounds for it and if Tosh is carrying it then that frees up a lot of 7.62mmS ammo.
 - there are plenty of 7.62mmN loose rounds for Per's rifle.
 - there isn't much spare 9mmP for Ferro's SMG but Reggie's AK-74 is lying in the BTR where he abandoned it so that's spare if Ferro need/wants to change weapons.

We're short almost every vehicle mounted weapon system but we have several man portable AT weapons. In short I don't think that ammo levels is our issue.

I think that our issues are medical (with Reggie missing and our supplies being used by Cassidy and Barnett), vehicles and, above all, manpower.

In regards to manpower please remember that Fox, Meyer and two others (I think that it's Czeslaw Kaczka and Piotr Auttenberg but I'm not certain) are guarding a farm somewhere that supports the Marians and this is why the Marians were delivering food to us. If we're critically short of manpower then maybe we need to recall them. I have no idea OOC where the farm is but Tosh has been there IC.
Michael Kessler
player, 2641 posts
Hauptmann (Ger)
udxr226
Fri 18 Mar 2022
at 19:29
  • msg #239

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 238):

I think it’s probably fairly important to ascertain if any subtractions need to be made from stores to account for recent expenditure - I know the RPG7 HEAT rockets says there six but I believe there are actually only three (Kessler fired three during the battle). We also don’t know when we can expect our next significant resupply so at this stage I don’t think there’s anything wrong with trying to conserve ammo.

I agree we have a lot of 5.45 but I think very few people use that calibre. There are two AK74’s in stores in addition to Grant’s so that would help with that if people are willing to change weapons.

All of that said, yes, the most pressing issues are probably manpower (specifically unwounded PC’s), a critical shortage of medical supplies (and potentially the absence of a medic if Grant has vanished) and vehicles. I don’t really see how recalling the group from the farm will help with any of those.
David 'Tosh' Lines
player, 886 posts
Cpl (UK) Infantry
Mahatatain
Fri 18 Mar 2022
at 20:53
  • msg #240

Re: OOC Thread - 22

Michael Kessler:
All of that said, yes, the most pressing issues are probably manpower (specifically unwounded PC’s), a critical shortage of medical supplies (and potentially the absence of a medic if Grant has vanished) and vehicles. I don’t really see how recalling the group from the farm will help with any of those.

Because recalling those 4 increases our available manpower by 4. They may not be PCs but when we eventually decide to deploy we will have more troops available.
Michael Kessler
player, 2642 posts
Hauptmann (Ger)
udxr226
Sat 19 Mar 2022
at 17:19
  • msg #241

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 240):

Fair enough. My point was more to do with player engagement / agency relating to wounded PC’s and the verisimilitude that Rae referred to earlier.

As a player I'm trying to look at ways to keep PC's in the spotlight. For example, if we did decide to go and see what was happening at St Mary’s, for sure that would give us four more NPC’s to utilise.  But if wounded PC’s are unable to deploy then looking at things through the lens of player agency nothing’s really changed - wounded PC's are still unable to deploy (and we’re potentially sacrificing some food security).

On the plus side, most people with a wounded PC also have an unwounded one (the only exception is, I think, Heffe).
Henry 'Hank' Voight
player, 822 posts
Call Sign: Devil Dog-02
Corkman
Sat 19 Mar 2022
at 17:35
  • msg #242

Re: OOC Thread - 22

Hank would like to request [15] loose 7.62S rounds to top his mags off and draw [1] extra 7.62S 30 round mag for his AKMS to top off his kit?

If he needs to, he will switch off to an AK-74 if that is better suited?
Per Kolstrup
player, 1617 posts
Oversergent (Den)
Raellus
Sat 19 Mar 2022
at 19:45
  • msg #243

Re: OOC Thread - 22

David 'Tosh' Lines:
Just to check but what are these comments about being short of ammo based on? Some characters have certainly used a lot of ammo but there is still quite a stockpile in the stores so are we really that short of ammo?


I stand corrected. I was going off of impressions from the night's firefights instead of looking at the numbers. I guess the only ammo I'm still worried about at this point is 40mmS. Yeah, Varis and Jan have topped off, but Varis uses a lot of it and it's been a real force multiplier, historically (IG) speaking.

@Dave, if you want to have Kessler speak with Nowak (IIRC, another radio check is approaching?) I can have Per go back to sickbay and ask Cassidy for more details about the St. Mary's situation.

After we know more, we might have a better idea of what our next steps our.

Also, I think it's important we get some IC sleep. I don't remember the v2.2 fatigue rules (assuming they exist) but I suspect that our effectiveness is going to start degrading here pretty soon.

-
Michael Kessler
player, 2643 posts
Hauptmann (Ger)
udxr226
Sat 19 Mar 2022
at 20:00
  • msg #244

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 243):

@Rae, sure that works for me.

And I agree that getting some rest should also be a priority for everyone.
Per Kolstrup
player, 1618 posts
Oversergent (Den)
Raellus
Sat 19 Mar 2022
at 20:08
  • msg #245

Re: OOC Thread - 22


Per will draw 132 loose rounds of 7.62mmN from stores. He's been a busy boy!

Oh, there should be an RPG-7 tube and maybe a round or two on the highway just west of the bridge.

-
David 'Tosh' Lines
player, 887 posts
Cpl (UK) Infantry
Mahatatain
Sat 19 Mar 2022
at 21:07
  • msg #246

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 245):

Tosh has recovered the RPG-7 (Fuse, are you OK to add it to the stores thread please). No rockets for it were recovered.

Please note the the 4 Mad Dogs assigned to the Marian's aren't at St Mary's. They are guarding a farm somewhere and it might be outside the city. Fuse, please can you clarify where they are.

Regarding what to do next I agree that the Mad Dogs aren't in position to mount anything major. If Kessler and/or Jose can't deploy the it will mean sidelining at least one player.

If they can both deploy then we could do one of the following:

- visit Osprey to back up Roland and try to persuade them to join Nowak. This could be some very interesting role playing.

- check out St Mary's to see what the situation is there. This could be a very interesting investigation and a good role playing opportunity.

- deploy with either Waterloo or Filip's mercenaries as a sniper / heavy weapons team and only engage in a support role. My guess is that Filip will be instructed to join up with Waterloo temporarily to increase the force attacking the island. This would obviously be more combat.

- sit tight and potentially use our base as a casualty collection point for Waterloo's planned assault. This would probably allow Fuse to move time on in game while PCs rest/recover slightly.

Does anyone have any other ideas and any preferences. The key regardless though is the state of Kessler and Jose.
Jan Czerny
player, 1103 posts
Sergent-Chef FFL
Mahatatain
Sat 19 Mar 2022
at 21:09
  • msg #247

Re: OOC Thread - 22

Jan Czerny:
Fuse,

I've edited the IC post where I've detailed the gear that Jan is taking from the stores and the final version is this:

Jan is taking the following from the stores:
 - 40mmS HE (Local) x3 (for himself)
 - 5.45mmB rounds x16 (for himself)
 - Frag Grenades x2 (for himself)
 - Smk Grenade (HC Violet) x1 (for himself)
 - 7.62mmL, Link x150 (for Filip)
 - 5.56mmN rounds x250 (for Filip)
 - 5.56mmN, 30rnd mag x5 (for Filip)
 - L85A1 Rifle x1 (for Filip)
 - 7.62mmS rounds x100 (for Filip)

He's also returning the following to the stores:
 - Stun Grenade x1

Fuse,

Is it OK to update Jan's character sheet accordingly please?

Ta,

Andy
Michael Kessler
player, 2644 posts
Hauptmann (Ger)
udxr226
Sat 19 Mar 2022
at 21:30
  • msg #248

Re: OOC Thread - 22

Can I remind anyone thinking about teaming up with Filip’s mercenaries that we believe they executed a prisoner w short while ago. I prefer to play Kessler in a way that lets everyone retain their own agency but on this occasion Kessler will veto any suggestion that Mad Dogs fight with Filip’s people for a moment longer than is necessary as he won’t want to end up with the Mad Dogs guilty by association (or Mad Dogs trying to stop the mercs committing war crimes and ending up in a firefight with them).

On the general question of what to do next I’m largely in favour of regrouping and getting some rest but am happy for Kessler to go to St Mary’s if he’s fit enough and sending a team to St Mary’s doesn’t cause players to be sidelined. Same applies to Osprey although I think St Mary’s should have the priority. Marta will stay at the FOB regardless.

If others want to attach themselves to Waterloo Kessler and Marta will both stay at the FOB.
David 'Tosh' Lines
player, 888 posts
Cpl (UK) Infantry
Mahatatain
Sat 19 Mar 2022
at 22:07
  • msg #249

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 248):

My point with Filip's mercenaries is that Nowak may ask/instruct Kessler to work with them. If we want to continue fighting then Waterloo is clearly a better option.

With regrouping, I'm not sure that Nowak will be happy with us doing that. We have the initiative in this area at present and resting risks loosing it.
Michael Kessler
player, 2645 posts
Hauptmann (Ger)
udxr226
Sat 19 Mar 2022
at 22:46
  • msg #250

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 249):

I think you’re making several assumptions about what Nowak’s going to ask / demand so perhaps it would be better to wait until that IC interaction actually takes place. And regardless of what Nowak asks she doesn’t command this unit and has no idea how combat capable it currently is so just because she asks for something doesn't mean that it's going to happen - in practical terms that means that the players have agency to choose what course of action they want to follow.
Per Kolstrup
player, 1619 posts
Oversergent (Den)
Raellus
Sun 20 Mar 2022
at 01:28
  • msg #251

Re: OOC Thread - 22

David 'Tosh' Lines:
With regrouping, I'm not sure that Nowak will be happy with us doing that. We have the initiative in this area at present and resting risks loosing it.


Your point is well taken, but we're also on the verge of being combat ineffective (due to wounds, fatigue, and vehicle losses), and we don't know exactly where the enemy is, at present. As a result, I think we've effectively lost the initiative already.

Re Nowak, she might not be happy with us staying put for the remainder of the dark hours, but we've already done a lot for her tonight. We drew off nearly a company of MU fighters and hurt them badly. The survivors are likely going to be combat ineffective themselves for the rest of the night at the very least. Hopefully, they'll spread word of their ignominious ass-kicking and reduce MU morale further. We've also provided Waterloo with a staging area for its planned attack.

Let's see what Nowak has to say. Who knows, maybe she'll be cool with us taking the rest of the night off, so to speak. Regardless of what she wants, I think we should take at least a few hours to recharge our batteries, both literally and figuratively.

-
Henry 'Hank' Voight
player, 823 posts
Call Sign: Devil Dog-02
Corkman
Sun 20 Mar 2022
at 16:42
  • msg #252

Re: OOC Thread - 22

I think what we need to do as a team right now is gather & process the dead and wounded (from both sides) and see where we stand after we've consolidated our forces.  What we have left has to cover FB McCarthy (priority) and be available to Nowak (secondary).  We may only be able to put out up to an eight [8] person squad with limited capabilities due to casualties, supplies, etc., and then be expected to clean up and fix whatever was damaged in the raid to the FB.

I think getting our wounded tended to and getting some rest might make for clearer decisions the next day as I'm sure Nowak will be calling for an assessment.
Fusilier
GM, 7832 posts
Your Guide
Mon 21 Mar 2022
at 02:48
  • msg #253

Re: OOC Thread - 22

In reply to Jan Czerny (msg # 247):
In reply to Per Kolstrup (msg # 245):

Yes, add that.

In reply to Michael Kessler (msg # 235):

Correct.



David 'Tosh' Lines:
"Let's just gather up weapons and ammo for the moment and worry about searching the bodies for intel and other gear later."

Henry 'Hank' Voight:
"Yeah, sounds good Tosh.  You grab the outer gear, I'll rifle through any pockets or pouches?"


Can you guys clarify what you're doing. I'm interpreting these spoken actions/intent being different.




Main inventory updated (battle expenditures deleted)
This message was last edited by the GM at 03:34, Mon 21 Mar 2022.
David 'Tosh' Lines
player, 889 posts
Cpl (UK) Infantry
Mahatatain
Mon 21 Mar 2022
at 08:00
  • msg #254

Re: OOC Thread - 22

In reply to Fusilier (msg # 253):

My guess is that Hank is looking for mags in pockets and pouches. Tosh is just stripping webbing off people where they have it and picking up weapons.
Henry 'Hank' Voight
player, 824 posts
Call Sign: Devil Dog-02
Corkman
Mon 21 Mar 2022
at 15:38
  • msg #255

Re: OOC Thread - 22

David 'Tosh' Lines:
In reply to Fusilier (msg # 253):

My guess is that Hank is looking for mags in pockets and pouches. Tosh is just stripping webbing off people where they have it and picking up weapons.

Correct.  I would say Tosh is taking the obvious, Hank is looking for the concealed or not so obvious items
Fusilier
GM, 7833 posts
Your Guide
Mon 21 Mar 2022
at 15:41
  • msg #256

Re: OOC Thread - 22

If you are looking for concealed items, while trying to speed up the process, how is that any different from looking for concealed items that happen to be intel? You're still going through the same bodily compartments.
This message was last edited by the GM at 15:43, Mon 21 Mar 2022.
Henry 'Hank' Voight
player, 825 posts
Call Sign: Devil Dog-02
Corkman
Mon 21 Mar 2022
at 16:29
  • msg #257

Re: OOC Thread - 22

Fusilier:
If you are looking for concealed items, while trying to speed up the process, how is that any different from looking for concealed items that happen to be intel? You're still going through the same bodily compartments.

I see your point.  It will be quicker for Tosh to rip & strip the obvious.  Hank will take a little more time on the pockets.  We can check the actual pouches & packs when we get inside.

Hopefully, that's a little sensible?
Jose Rodriguez
editor, 865 posts
Spec 4 (US) Infantry
Heffe
Mon 21 Mar 2022
at 19:38
  • msg #258

Re: OOC Thread - 22

Just getting caught up from the weekend. I largely concur with everything said already. Would only note a couple of bits:

1. Jose has been blown up and shot a couple of times tonight (though one got stopped by armor). He likely has a pretty gnarly concussion as a result of the grenade earlier. And this is all after he almost had his life taken in the metal scrapyard by some elite east Germans. I'm not sure he's going to have much left in his tank after that kind of night. He'll do whatever he's ordered to, but he likely needs a lot of rest, as I think most of our players probably do at this point.

2. I'm okay with Jose sticking back for a little bit if that's what needs to happen. While I love the urge to keep all players "on-stage" in some capacity, I'm not sure that's always realistic given the nature of the game we're playing, and that's fine. If Jose needs to stay at base for a bit while a bunch of players run to St. Mary's or Osprey, I just want to make sure you all know that I'm okay with that and will find things for him to do. :D

3. We do have Waterloo guarding the gates at the moment, so to speak, so we should probably try to take advantage of that fact while we can. That means letting as many of our folks rest and recuperate as possible while still keeping an eye on critical resources (ammo, fuel, and prisoners).
Fusilier
GM, 7836 posts
Your Guide
Tue 22 Mar 2022
at 01:54
  • msg #260

Re: OOC Thread - 22

I'm leaning towards jumping forward a little (not sure how much yet) but I'm also aware you want to co-ord with Nowak too so for this upcoming turn I'm only going to bump as far as that. Afterwards there might be a longer jump (again, not sure of the length).

I also marked the map to show "Okinawa" in case anyone was wondering. As you can see, it's close.

Jose Rodriguez:
I just want to make sure you all know that I'm okay with that and will find things for him to do. :D


I have something on the backburner for the compound, so if Jose does end up staying back you won't have to look for things to do (although you can do that too).

Just so you know.
This message was last edited by the GM at 01:56, Tue 22 Mar 2022.
David 'Tosh' Lines
player, 890 posts
Cpl (UK) Infantry
Mahatatain
Tue 22 Mar 2022
at 07:31
  • msg #261

Re: OOC Thread - 22

Dear all - I tested positive for Covid yesterday and my brain isn't up to posting at present. I'll see how I am later in the day but please NPC my characters if needed to move things forward.

Sorry about this.

Andy
Henry 'Hank' Voight
player, 826 posts
Call Sign: Devil Dog-02
Corkman
Tue 22 Mar 2022
at 14:38
  • msg #262

Re: OOC Thread - 22

David 'Tosh' Lines:
Dear all - I tested positive for Covid yesterday and my brain isn't up to posting at present. I'll see how I am later in the day but please NPC my characters if needed to move things forward.

Sorry about this.

Andy

No worries, most of all, take care of yourself and get better soon!
Jose Rodriguez
editor, 866 posts
Spec 4 (US) Infantry
Heffe
Tue 22 Mar 2022
at 18:11
  • msg #263

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 261):

Aw man I'm sorry to hear that. Hope you feel better quickly, Andy!
Michael Kessler
player, 2646 posts
Hauptmann (Ger)
udxr226
Tue 22 Mar 2022
at 18:40
  • msg #264

Re: OOC Thread - 22

Andy, take care mate, hope you feel better soon.
Michael Kessler
player, 2647 posts
Hauptmann (Ger)
udxr226
Tue 22 Mar 2022
at 18:53
  • msg #265

Re: OOC Thread - 22

Fusilier:
I'm leaning towards jumping forward a little (not sure how much yet) but I'm also aware you want to co-ord with Nowak too so for this upcoming turn I'm only going to bump as far as that. Afterwards there might be a longer jump (again, not sure of the length)

I don't want to throw any spanners in the works but on reflection I don't actually know if we need to speak to Nowak this turn.

Woermann's got an objective so he doesn't need to speak to her, Filip's already spoken to her, and the Mad Dogs don't really have any urgent need to. To my mind it makes more sense to carry on doing what we're doing and then maybe speak to her later when we might have more information to share (better idea of what's happening at Osprey, anything gleaned from Newell or other intel, etc).
Ferro
player, 1628 posts
CaporaleMaggior (It)
Jinnysong
Tue 22 Mar 2022
at 19:39
  • msg #266

Re: OOC Thread - 22

I feel it would be good to check in anyway. We may not need to talk to her but we don't know if the opposite is true. For all we know she might tell us there's another force heading right for us.

Get well Andy.
This message was last edited by the player at 19:40, Tue 22 Mar 2022.
Varis Babicevs
editor, 2243 posts
Sgt (Latvia)
Raellus
Tue 22 Mar 2022
at 21:22
  • msg #267

Re: OOC Thread - 22


Andy, I hope that you recover quickly and completely, and feel better soon.

-A

-
Henry 'Hank' Voight
player, 827 posts
Call Sign: Devil Dog-02
Corkman
Tue 22 Mar 2022
at 23:27
  • msg #268

Re: OOC Thread - 22

Michael Kessler:
Fusilier:
I'm leaning towards jumping forward a little (not sure how much yet) but I'm also aware you want to co-ord with Nowak too so for this upcoming turn I'm only going to bump as far as that. Afterwards there might be a longer jump (again, not sure of the length)

I don't want to throw any spanners in the works but on reflection I don't actually know if we need to speak to Nowak this turn.

Woermann's got an objective so he doesn't need to speak to her, Filip's already spoken to her, and the Mad Dogs don't really have any urgent need to. To my mind it makes more sense to carry on doing what we're doing and then maybe speak to her later when we might have more information to share (better idea of what's happening at Osprey, anything gleaned from Newell or other intel, etc).

I think with what we have going on at the moment Novak could wait a little bit longer to hear from us.
David 'Tosh' Lines
player, 891 posts
Cpl (UK) Infantry
Mahatatain
Wed 23 Mar 2022
at 13:31
  • msg #269

Re: OOC Thread - 22

Thanks for the best wishes guys. Seem to be going through cycles of having energy for a short while and then being exhausted so I'm going to try to post IC now!
Fusilier
GM, 7839 posts
Your Guide
Sun 27 Mar 2022
at 21:58
  • msg #270

Re: OOC Thread - 22

Not everyone has posted but I'm going to push things on.

Kessler asked questions relating to a lot of different things, so this is going to be lengthy...





Information shared by Newell:

Inspector Kowalczyk is the acting commander of all ZSGUK (Handlowcy Unii security) and allied militia in Gdansk. He's since been given the title of Police General.

Numbers: ZSGUK strength had initially been boosted to 250 via recruiting and conscription among the guild's workforce. Newell claims that by nightfall however, the ZSGUK were actually below the original strength, due to widespread desertions (and losses). The MJO (Mobile Response Unit) remain loyal and their numbers hold steady at approximately 50. As a consequence to the ZSGUK's overall unreliability, the MJO have to disperse among the latter to maintain cohesion and discipline.

Numbers elsewhere: Newell doesn't know the strength of Monolith, nobody does, but guesses they have about two or three dozen. Pawel Brozek is still in command of the Company. For additional manpower provided by allied militias, Newell estimates a total force of roughly 200, which is similar to Woermann's assessment. It's said however, that Kowalczyk is frustrated by actual numbers of fighters being provided for operations. Fearing counterattacks on their own assets, most militias are retaining fighters for home defense. Stal Gdansk also sent most of their fighters without any ammunition, expecting the Handlowcy Unii to provide it.

Numbers correction: Victory Front is currently not a Handlowcy Unii ally. They were previously listed by Woermann as unconfirmed allies, but that's apparently incorrect. Victory Front's commander initially did declare support for the Handlowcy Unii, but hours later none of their militia had yet moved and no further contact has been made. Newell believes that the 60-strong/Normandy-trained militia either overthrew their commander or are simply refusing orders to participate. Whatever the reason, Victory Front is not part of the loyalist coalition.

Plans: There are four active operations.

 - Destroy Golden Dawn Company and seize their warehouses. The Handlowcy Unii believe Nowak's invasion force on the Westerplatte is not prepared for a drawn out conflict. They don't have the food or ammunition for more than a couple days of action. The Golden Dawn are the only faction thought capable of replenishing her troops. Seized goods will also be used to help bribe uncommitted militias to join the Handlowcy Unii coalition. This operation is currently ongoing.

 - Destroy Legion of Saint Adalbert. The objective is to secure the southern flank. It's also hoped that crushing the LoSA will result in a symbolic victory that will convince militias of similar size not to get involved. A third outcome would be the elimination of Lukasz Piszczek. Newell doesn't know if this operation is ongoing due to it being executed by allied militia (not Handlowcy Unii).

 - Block the Nowak's landing force. A buildup of troops at the distillery will be used to contain Nowak from reaching the city and her allies. Newell claims they will fight defensively, delaying her as long as possible, before falling back to the Siennicka Bridge (meant to be secured) if necessary. This operation is currently ongoing but there have been set backs, such as failing to secure the bridge, sabotage with the boats ferrying men and supplies, and tactical shortcomings due to fighting without adequate radios over the large area.

 - Expand. Efforts are being made to expand the Handlowcy Unii coalition. For example, Newell knows of a team being readied to transport a sizeable bribe to Lechia Batalion, to secure their participation. Similar missions are planned but Newell claims not to know any details.

Individual Targets: Small hit teams have been formed to arrest and/or kill a number of individuals. They are to act on their own or as part of larger operations being conducted by other units. Newell has only memory to go by and claims to have not been involved in the planning, so the list is certainly nowhere near complete. In addition to those previously mentioned on the capture INTEL there is:

- Halina Nowak (arrest or kill)
- Aleksander Zawadzki, believed to be senior lieutenant to Nowak (kill)
- Mary Tymoshenko (arrest only)
- Walter Lisiewicz, Forest City leader (kill)
- Captain Woermann (kill)
- Bartek, Sikora Manager (arrest)
- Robert Lewandowski, acting leader of Golden Dawn Company (kill)
- Unknown commander, Suchanino militia, rejected alliance with Handlowcy Unii (kill)
- Unknown economist, Golden Dawn Company (arrest)
- Unknown engineer, Golden Dawn Company (arrest)

"Oh, and why the German that I’m holding prisoner?" On this, Newell appears confused and says he doesn't know about any prisoner.

Spies: Newell explains he doesn't know specifics because it's handled by Kowalczyk's intelligence cell, which is small and very secretive. He believes however, that there are informants in almost every militia.

Communications: Comms are reported to be a mess. The ZSGUK/MJO are not a military force and aren't designed/outfitted for multidirectional operations. And the problem is compounded when attempting to coordinate with other militias (some of whom have zero radios). They use couriers a lot. Exactly like what Nowak is doing, some units are assigned scheduled timings to overcome the lack of radios. All but the highest level comms are using civilian band frequencies. Codewords were said to be in the pickup truck technical, which had a radio.

How to talk to Monolith: Not possible without knowing the frequency they use. They use a military band, so finding it by chance is extremely unlikely.

What happened with the Marians: Newell claims he doesn't know as it wasn't a Handlowcy Unii operation. Another militia was assigned to that.
This message was last edited by the GM at 22:09, Sun 27 Mar 2022.
David 'Tosh' Lines
player, 894 posts
Cpl (UK) Infantry
Mahatatain
Mon 28 Mar 2022
at 16:31
  • msg #271

Re: OOC Thread - 22

Fusilier:
Not everyone has posted but I'm going to push things on.

Apologies - just posted as Tosh.

EDIT - have we searched just outside the gate on the left hand side where the maps says "An unknown number of dead and wounded enemy have been heard here." I think that we have but I just wanted to double check.



Jan is waiting until Kessler is free so he will be just hanging around outside the main entrance waiting for Kessler to reappear. (Dave, no need to rush - the conversation with Newell is far more important).
This message was last edited by the player at 16:33, Mon 28 Mar 2022.
Michael Kessler
player, 2651 posts
Hauptmann (Ger)
udxr226
Mon 28 Mar 2022
at 18:20
  • msg #272

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 271):

I really wanted Kessler to say to Schleicher 'your name is on zee list' in best Dad's Army fashion...
David 'Tosh' Lines
player, 895 posts
Cpl (UK) Infantry
Mahatatain
Tue 29 Mar 2022
at 11:28
  • msg #273

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 272):

Tosh would have said that!
Fusilier
GM, 7840 posts
Your Guide
Tue 29 Mar 2022
at 16:43
  • msg #274

Re: OOC Thread - 22

I'm in the process of moving so I'm going to be mostly offline for a few days.
Varis Babicevs
editor, 2244 posts
Sgt (Latvia)
Raellus
Tue 29 Mar 2022
at 17:59
  • msg #275

Re: OOC Thread - 22


Ugh. I hate moving. I hope it's quick and painless, and that you're happy in your new space.

-
Fusilier
GM, 7842 posts
Your Guide
Tue 29 Mar 2022
at 19:26
  • msg #276

Re: OOC Thread - 22

I had that bit written up last night, hoping to get the rest of the turn done today but it's going to have to wait. But I'm posting what I have just so there's something.
This message was last edited by the GM at 19:26, Tue 29 Mar 2022.
David 'Tosh' Lines
player, 896 posts
Cpl (UK) Infantry
Mahatatain
Tue 29 Mar 2022
at 22:41
  • msg #277

Re: OOC Thread - 22

Fuse,

Hope that the move goes well.

If you get a chance please can you let me know the answer to this question:

David 'Tosh' Lines:
EDIT - have we searched just outside the gate on the left hand side where the maps says "An unknown number of dead and wounded enemy have been heard here." I think that we have but I just wanted to double check.

Ta,

Andy
Fusilier
GM, 7843 posts
Your Guide
Wed 30 Mar 2022
at 19:18
  • msg #278

Re: OOC Thread - 22

No. Unless I missed someone's post.
Michael Kessler
player, 2654 posts
Hauptmann (Ger)
udxr226
Wed 30 Mar 2022
at 19:55
  • msg #279

Re: OOC Thread - 22

David 'Tosh' Lines:
Jan is waiting until Kessler is free so he will be just hanging around outside the main entrance waiting for Kessler to reappear. (Dave, no need to rush - the conversation with Newell is far more important).

Kessler is available to be 'doorstepped' now if you want.
David 'Tosh' Lines
player, 897 posts
Cpl (UK) Infantry
Mahatatain
Thu 31 Mar 2022
at 08:31
  • msg #280

Re: OOC Thread - 22

In reply to Fusilier (msg # 278):

Thanks.
Jan Czerny
player, 1107 posts
Sergent-Chef FFL
Mahatatain
Fri 1 Apr 2022
at 09:52
  • msg #281

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 279):

Thanks. Just posted IC regarding this.
Fusilier
GM, 7846 posts
Your Guide
Sat 2 Apr 2022
at 01:20
  • msg #282

Re: OOC Thread - 22

I've added some content (plus PM info) but just as a heads up I'm still going to have intermittent internet access for the next while. I think this is a good point to stop to give you a chance to work out IC what you going to do next, even if it's just sleep. I'll do the time jump ahead once a decision is made.
David 'Tosh' Lines
player, 900 posts
Cpl (UK) Infantry
Mahatatain
Sat 2 Apr 2022
at 14:30
  • msg #283

Re: OOC Thread - 22

In reply to Fusilier (msg # 282):

I think that we need to either go and visit Osprey to recruit them to Nowak's side or go to St. Mary's to see for ourselves what is going on there as there may be other Marians who need help.

Another option is to temporarily fold into Waterloo as a heavy weapons team and support their next mission. Fuse - is there any indication from Waterloo of their timings?

What are other people's thoughts?

Ta,

Andy
Per Kolstrup
player, 1624 posts
Oversergent (Den)
Raellus
Sat 2 Apr 2022
at 15:47
  • msg #284

Re: OOC Thread - 22


Both in terms of realism and fatigue rules, I think we should stay put at least until daylight. We need to recharge our batteries, literally and figuratively.

After that, all of what you suggested are good next steps (although I think we should focus on one at a time, instead of splitting up our already shrunken force).

-
Michael Kessler
player, 2656 posts
Hauptmann (Ger)
udxr226
Sat 2 Apr 2022
at 15:59
  • msg #285

Re: OOC Thread - 22

I’m in agreement with Rae that it’s better to wait until morning before taking any further action. I also agree that we should pick one option and focus on it. My preferences would be as follows (in order of preference).

1. Try and intercept the MU team that’s been tasked with bribing the Lechia Battalion. We’ve been told the route that they’re going to take and the approximate timescale - it’s not until first light so we have a chance to get some rest. If we can intercept it we disrupt MU plans to try and influence Lechia to change sides and we can potentially ‘confiscate’ whatever it was they were going to use as bribes (i.e. it might be something useful that we can keep)

2. Send a recce party to St Mary’s to as Andy said, try and find out what’s going on and whether anyone is there that might require our assistance. The downside I see to that is that Kolstrup has already questioned Cassidy about this and Cassidy said that they were already in the process of evacuating so it might turn out that all of the major players have already left (Tymoshenko I would imagine would be with her security detachment). Kessler can share the fact that the Stal Militia were tasked with operations at St Mary’s so that may turn into a firefight.

3. Go to Osprey. Personally I think that ship has already kind of sailed - we’ve already sent a delegation (Roland and Aleksandr) so I don’t know if there’s anything that can be added to that really, especially if we do wait until dawn.

As a player I’ve never been wild about the idea of being folded into Waterloo as an augment. If that’s what the majority want to do it’s fine, but i’ll probably have Kessler stay at base and concentrate on other stuff.

Also, to the best of my knowledge the only working vehicle that we have at the moment is the Iltis. It may be possible to get one Humvee running by a bit of cannibalisation (which is another argument for waiting until morning before taking any further steps imho) or we may be able to borrow transport from Kaminski but otherwise so any immediate plan to leave the compound is going to have a cap on how many players can go that’s equal to its capacity, which I think is at most four. It’s also unarmoured.
Henry 'Hank' Voight
player, 833 posts
Call Sign: Devil Dog-02
Corkman
Sun 3 Apr 2022
at 00:42
  • msg #286

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 285):
I think our only clear choice is option #1.  Sounds like a chance at some payback.
David 'Tosh' Lines
player, 901 posts
Cpl (UK) Infantry
Mahatatain
Mon 4 Apr 2022
at 11:51
  • msg #287

Re: OOC Thread - 22

I'm concerned that the comments about the tiredness of the Mad Dogs are misleading. I've done some checking of the relevant threads and:

 - On 15th Dec the majority of the Mad Dogs slept late for most of the morning because of a late night the night before and most people got to bed by 03:00 (message #31 Ch22). Based on what it says in this message I believe that most people will have had about 7 to 8 hours sleep. People were certainly up and doing things by 13:00 on the 15th Dec at the latest. I therefore believe that everyone started the current day "rested".

 - The operation to the Fire Hall started at 21:15 on 15th Dec (message #305 Ch22) and combat then lasted till about 00:20 on 15th Dec (message #1 Ch23). That is about 3 hours of combat, some of it very intense but it wasn't continuous for the whole time.

 - It's now 01:00 on 16th Dec (message #63 Ch23) and (based on the assumption that most people were doing something by 12:00 on 15th Dec - assumed from message #31 Ch22) that means that most characters have been up for 13 hours and had a decent amount of sleep prior to that.

All of our characters are veterans who are used to long periods of combat and little sleep. Based on the above they've had enough sleep and quite a bit of combat but not for an excessively long period. I therefore don't believe that everyone is quite as tired as has been suggested and I'm concerned that our thinking of what to do next is being guided by a false impression of just how tired everyone is IC. Essentially I don't believe that there is an urgent need for everyone to rest based on the summary above - it feels like a long time has passed in game because a long time has passed in real life.

Therefore our constraints as a unit are currently manpower and vehicles and not exhaustion. Additionally as a unit we have much better night vision capabilities than our opposition so I'm concerned that waiting for morning is surrendering that advantage.

Therefore having thought about this further my suggestion on what to next is now:

1. Go and visit Osprey now to check that Roland and Aleksandr arrived and that Osprey are aligned with Nowak. I think that they are too important a unit in this battle to trust to just Roland and Aleksandr.

2. After that I think that we should head to the route the MU team tasked with bribing the Lechia Battalion is going to take so that we can try to set up an ambush in advance of first light. Once in position half the team can nap in position with the other half keeps watch so that people get some sleep.

However, have said all of the above, if resting for a few hours will allow some PCs with "scratch" level wounds to heal enough to be involved in the action (primarily Varis and Jose I believe but possibly Kessler as well) then I agree that resting a few hours makes sense to maximise player involvement. If this is the case then the sun should be fully risen by about 07:30 so my suggestion would then be that we rest until about 04:00 and then make our way to set up this ambush of the MU team tasked with bribing the Lechia Battalion as that may occur at "first light". That timing is dependent on what the route actually is, where a suitable ambush point is, how we will get there and how long it will take us to get there. Hopefully someone with better local knowledge (like Kaminski) can advise on a suitable ambush point and I suggest that we walk because if we take a vehicle or two (if one is successfully repaired) then we will need to guard those and we don't have the manpower for that.

Just to be clear, if resting for a few hours isn't going to increase the number of PCs involved then I think that we should do number 1 and 2 above in the order I've outlined.

That's my revised thoughts for now.

Thanks,

Andy
Per Kolstrup
player, 1625 posts
Oversergent (Den)
Raellus
Mon 4 Apr 2022
at 15:44
  • msg #288

Re: OOC Thread - 22

David 'Tosh' Lines:
I'm concerned that the comments about the tiredness of the Mad Dogs are misleading. I've done some checking of the relevant threads and:


Thanks for sharing your thoughts and IG evidence, Andy. The numbers don't lie. That said, I don't think they tell the whole story either.

I'm not a combat veteran (thank God!), but from everything I've read/heard/seen on the topic (that's not pure Hollywood), combat is pretty much the most exhausting activity that a human can do. We've been engaged in three separate firefights in the last few IG hours (the firehouse, the ambush on the way back, and the assault on the compound). That's 3 adrenaline dumps in approx. the same number of hours. That's going to take its toll physiologically.

https://www.webmd.com/a-to-z-g...know-adrenaline-rush

In addition, several PCs were wounded during the firefights.

I respect your opinion, but I have to disagree that we are in any shape to conduct immediate ops. I still think we need rest more than anything else right now.

-
This message was last edited by the player at 19:09, Mon 04 Apr 2022.
Michael Kessler
player, 2657 posts
Hauptmann (Ger)
udxr226
Mon 4 Apr 2022
at 17:54
  • msg #289

Re: OOC Thread - 22

I agree with Rae.
This message had punctuation tweaked by the player at 17:54, Mon 04 Apr 2022.
Jose Rodriguez
editor, 871 posts
Spec 4 (US) Infantry
Heffe
Mon 4 Apr 2022
at 21:16
  • msg #290

Re: OOC Thread - 22

Speaking from Jose's perspective, he could probably use about 3 weeks on a beach with a margarita and a personal nurse right about now. Short of that, a couple hours of shuteye will have to suffice.

As for next steps:

As important as Osprey is (and they are), either Roland and Aleks made it or they didn't. The suggestion here is really to follow up to make sure that they did. Is there any other option here - do we have a radio contact with Osprey we could check with to see if they arrived? If they did make it, I'm not sure I see what else we could accomplish by going there ourselves. If they didn't make it, then agreed this might be our best next step.

If Roland did arrive at Osprey, then the bribe convoy seems like our clear choice moving forward. In the meantime, we recharge and rearm as best we can.
Michael Kessler
player, 2658 posts
Hauptmann (Ger)
udxr226
Mon 4 Apr 2022
at 22:17
  • msg #291

Re: OOC Thread - 22

I'll try and get an IC post up for the current turn tomorrow. Sorry for the delay, I'm getting absolutely hammered by work right now.
David 'Tosh' Lines
player, 902 posts
Cpl (UK) Infantry
Mahatatain
Tue 5 Apr 2022
at 08:37
  • msg #292

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 288):

Rae,

Thanks for the reply and the link. I think that we will have to agree to disagree on this for the moment as, based on this logic, every military unit would need to stop and rest after a few hours of combat and history tells us that this simply isn't what happens.

I'm genuinely interested in this subject however as it has impact on fatigue rules so I have an idea on how to widen the discussion and get more opinions, particularly those that have been in combat. I will PM you about this idea.

With regards to the game I suggest that we now park the discussion and move on as it's clear that the decision is to rest for a few hours. What is the plan for ambushing the MU team though? Are we going to travel there during darkness and set up in advance of first light? And how are we travelling there?

Ta,

Andy
Michael Kessler
player, 2659 posts
Hauptmann (Ger)
udxr226
Tue 5 Apr 2022
at 17:17
  • msg #293

Re: OOC Thread - 22

I don’t think we have a plan yet. I certainly don’t. Consulting with Kaminski to see if he can identify a good spot to intercept them would be a good start. If we can get a Humvee running then I’d prefer to take that and the Iltis if possible rather than walk. The MU are supposed to be using horses and carts so presumably too much loot for us to carry away on foot if we do confiscate it and walking also means we have no vehicle(s) to perform urgent casevac if needed.

Also, presuming Waterloo aren’t going to guard our gate indefinitely we’ll need to also factor in ongoing compound security. By my rough count* our current headcount looks like this - other than Kessler (available for duty I think) and Walsh (not available for duty) I have no idea how involved wounded PC’s can be.

Walsh - WIA - not available
Czerny - not available (seconded to Waterloo)
Grant - presumably not available (AWOL?)
Babicevs - WIA
Rodriguez - WIA
Kolstrup
Lines
Ferro
Voight
Kessler - WIA - available (unless Fuse tells me otherwise)
Marta

NPC’s
Anna
Andropov
Fischer

Plus various assorted civilians / militia (we obviously have the LoSA to help with security but to paraphrase the famous Norwegian commentator “those boys took a helluva beating” and may currently have some morale issues that may impact their effectiveness, at least in my - and Kessler’s - opinion. YMMV).

*If I’ve missed anyone out I’m sorry, it wasn’t intentional - I’m just spinning a lot of plates just now.
Fusilier
GM, 7847 posts
Your Guide
Tue 5 Apr 2022
at 20:56
  • msg #294

Re: OOC Thread - 22

Regarding the compound security you mentioned here is the updated info...

Reformed Security Detail

- LoSA Squad:
Michal, Squad Leader (AKM)
Sickly Woman (M16A2)
Dog Handler (Shotgun) (Arrival not yet occured IG)

- From Kaminski's People:
Artur Szukała (AKM - NEEDS AMMO)
Otto (AKM - NEEDS AMMO)

- From the Civilians:
Gustek (Shotgun)
Marysia (M4 Carbine/Holo)
Natalia (AK-74 Rifle)
Manio (G3 Rifle)
Walek (Kar98k/Holo)
Radzim (M3 Submachinegun)
Pawel (AKM - NEEDS AMMO)

Total: 12




Other potential defenders who are not part of the security detail include:
Kaminski (Scorpion)
Anna (PPSH-41)
Zdzisław (Shotgun)
Jakub (AKM)
LoSA Sharpshooter (Scoped Hunting Rifle) (WOUNDED)
Others...
Michael Kessler
player, 2660 posts
Hauptmann (Ger)
udxr226
Tue 5 Apr 2022
at 22:14
  • msg #295

Re: OOC Thread - 22

As an addendum to any planning, I just found out tonight that I'm going to be travelling pretty continuously from Easter weekend until the end of May. It's highly unlikely I'll be able to keep up with the game during much of that period so it may be better if any group going outside the wire has leadership delegated to someone else.
Michael Kessler
player, 2661 posts
Hauptmann (Ger)
udxr226
Wed 6 Apr 2022
at 17:32
  • msg #296

Re: OOC Thread - 22

Michael Kessler:
I'll try and get an IC post up for the current turn tomorrow. Sorry for the delay, I'm getting absolutely hammered by work right now.

Sorry, if anyone is waiting for me to post IC please don't...I'm swamped.
David 'Tosh' Lines
player, 904 posts
Cpl (UK) Infantry
Mahatatain
Thu 7 Apr 2022
at 09:17
  • msg #297

Re: OOC Thread - 22

Just to say that as a player I like Ferro's suggestion of giving the bribe to Lechia militia to keep them on Nowak's side - Tosh griping about giving it away and being an arsehole is just role playing.

My only concern with Ferro's suggestion is whether we have enough time for a four hour rest or whether it needs to be shorter to give us more time to get into position to set up the ambush. That's dependent on where the ambush is and whether we're walking or driving.

With regards to vehicles, I get that taking a vehicle or two makes moving the bribe easier (presuming that it's something bulky) and gives us a CASEVAC capability but I don't think that we have the manpower to guard the vehicles while the ambush is taking place and the presence of vehicles in the area will make the ambush harder to keep concealed. Once again this is rather dictated by the location of the ambush.



Fuse - are you ok at this stage to give us the details of the items recovered so far, including from all of the prisoners in the tunnel? That might help with some of the ammo issues you've outlined above.
Henry 'Hank' Voight
player, 835 posts
Call Sign: Devil Dog-02
Corkman
Thu 7 Apr 2022
at 12:17
  • msg #298

Re: OOC Thread - 22

David 'Tosh' Lines:
Just to say that as a player I like Ferro's suggestion of giving the bribe to Lechia militia to keep them on Nowak's side - Tosh griping about giving it away and being an arsehole is just role playing.

My only concern with Ferro's suggestion is whether we have enough time for a four hour rest or whether it needs to be shorter to give us more time to get into position to set up the ambush. That's dependent on where the ambush is and whether we're walking or driving.

With regards to vehicles, I get that taking a vehicle or two makes moving the bribe easier (presuming that it's something bulky) and gives us a CASEVAC capability but I don't think that we have the manpower to guard the vehicles while the ambush is taking place and the presence of vehicles in the area will make the ambush harder to keep concealed. Once again this is rather dictated by the location of the ambush.



Fuse - are you ok at this stage to give us the details of the items recovered so far, including from all of the prisoners in the tunnel? That might help with some of the ammo issues you've outlined above.

I'm kind of in the same frame of mind as Tosh, with regard to the bribe, where it goes, and the ambush.  A quick look at what we were able to recover would be appreciated to see if I can pick any items I require, i.e. NOD's of my own, gas mask, etc..
[Private to Fusilier: Hank is also trying to get a sense or a feel for Ferro since he is the new guy here and doesn't think that she thinks very highly of him!  Maybe, a couple of comments that are against how Kessler would run an operation?]
Ferro
player, 1632 posts
CaporaleMaggior (It)
Jinnysong
Thu 7 Apr 2022
at 17:17
  • msg #299

Re: OOC Thread - 22

For timings, I was trying to bridge something between those who want to act now and the need for rest. A 4 hour block makes things tight but not impossible and gives some rest. To me that's the best compromise.
This message was last edited by the player at 17:18, Thu 07 Apr 2022.
Henry 'Hank' Voight
player, 837 posts
Call Sign: Devil Dog-02
Corkman
Thu 7 Apr 2022
at 17:26
  • msg #300

Re: OOC Thread - 22

Ferro:
For timings, I was trying to bridge something between those who want to act now and the need for rest. A 4 hour block makes things tight but not impossible and gives some rest. To me that's the best compromise.

If we can pull it off with the rest period, I think we go for it.  Worst case, we set a hasty ambush site and go from there.

It's the only way to be sure...
Fusilier
GM, 7848 posts
Your Guide
Thu 7 Apr 2022
at 22:21
  • msg #301

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 297):

There wasn't really any time to have gone and taken stock of the collected items yet so a detailed inventory is going to have to wait. From what you've seen, nothing stands out as being a high prized item or something in demand (except a gas mask). Those who attacked you weren't the top tier of the enemy so their gear reflects that. Voight can take a US M40 gas mask (please ensure there is cargo space on his body to carry it).

I'm planning to jump forward in the next turn while most of the active PCs are sleeping. If there's any personal prep you want to do now (current turn) is probably the best time for it, because you need to get moving in the next turn. Keep in mind though, any lengthy prep is going to cut into sleep time which means your PC won't get the rest "benefit".
This message was last edited by the GM at 22:21, Thu 07 Apr 2022.
Per Kolstrup
player, 1628 posts
Oversergent (Den)
Raellus
Thu 7 Apr 2022
at 22:49
  • msg #302

Re: OOC Thread - 22


We need to sort out who is going on this ambush op, and transportation. AFAIK, only the Iltis is currently functional, correct? Per will ask Kaminski if his people can get one of the Humvees up and running by the time the ambush party needs to leave.

Do we know how big this MU supply convoy is? I skimmed the intel thread but I didn't see anything about it. I really rely on that threat to keep up with the game world. My memory for IG details isn't as great a some of y'all's is.

-
Fusilier
GM, 7849 posts
Your Guide
Thu 7 Apr 2022
at 23:20
  • msg #303

Re: OOC Thread - 22

The only vehicle ready at the moment is the Iltis. I say ready, but it needs a few minutes prep. It's been sitting back behind the building for a while so it'll need to be checked over. And if you don't want the canvas top/sides then that will take several minutes to remove. The Iltis can take a max of 4 people.

Of the two Humvees:
Alpha, missing wheel and no fuel (siphoned out and no replacement fuel on hand)
Lobo, engine won't start following collision

Right now there are only 2 mechanics working (Fischer doesn't count). They might be able to get Lobo running in the time allotted but it depends on the problem (which they are trying to diagnose at the moment). It could end up being a very quick and easy fix, but there's no guarantee.

Who I see as available are:
Kolstrup OK
Ferro OK
Voight OK
Lines OK
Jose WIA but OK to go (some limitations)
Varis WIA but OK to go (some limitations)
- so 6 (5 if Varis is held back to rest more. It's player choice with pros/cons either way)

Dave is keeping Kessler back. If/when he posts I'll have compound stuff happening.

You don't know how big the enemy transporter team is, your INTEL source doesn't know. Based on other information it may be inferred that the force won't be very numerous. Enemy forces are reportedly stretched thin as it is. And because they are moving by cart/wagon they'll be moving slow. That's basically all you know/can know.
David 'Tosh' Lines
player, 905 posts
Cpl (UK) Infantry
Mahatatain
Fri 8 Apr 2022
at 10:34
  • msg #304

Re: OOC Thread - 22

Ferro:
For timings, I was trying to bridge something between those who want to act now and the need for rest. A 4 hour block makes things tight but not impossible and gives some rest. To me that's the best compromise.

That makes sense.

Fusilier:
There wasn't really any time to have gone and taken stock of the collected items yet so a detailed inventory is going to have to wait. From what you've seen, nothing stands out as being a high prized item or something in demand (except a gas mask). Those who attacked you weren't the top tier of the enemy so their gear reflects that. Voight can take a US M40 gas mask (please ensure there is cargo space on his body to carry it).

Understood. Are there any full 7.62mmS AK mags or loose ammo that can be distributed around Artur, Otto and Pawel as they're all short of ammo? That's the key thing that Tosh is looking for and I can have him do that IC and get a little less sleep (he was on the periphery of the first two battles so isn't as tired as most of the others) if needed. The key question at this stage is whether they found any AKs and therefore whether it's worth Tosh looking?

Fusilier:
The only vehicle ready at the moment is the Iltis. I say ready, but it needs a few minutes prep. It's been sitting back behind the building for a while so it'll need to be checked over. And if you don't want the canvas top/sides then that will take several minutes to remove. The Iltis can take a max of 4 people.

Can more people be crammed into the Iltis if needed? It won't be comfortable and wouldn't be great if we were going a long distance but Varis could sit on Tosh's lap or something for a short journey. We'd obviously be very vulnerable if we were attacked but is it actually a feasible option?

The reason I'm asking if I'm presuming that we want Jose to come at least to keep Heffe involved in the game.

Ta,

Andy
Henry 'Hank' Voight
player, 839 posts
Call Sign: Devil Dog-02
Corkman
Fri 8 Apr 2022
at 12:45
  • msg #305

Re: OOC Thread - 22

David 'Tosh' Lines:
Ferro:
For timings, I was trying to bridge something between those who want to act now and the need for rest. A 4 hour block makes things tight but not impossible and gives some rest. To me that's the best compromise.

That makes sense.

Fusilier:
There wasn't really any time to have gone and taken stock of the collected items yet so a detailed inventory is going to have to wait. From what you've seen, nothing stands out as being a high prized item or something in demand (except a gas mask). Those who attacked you weren't the top tier of the enemy so their gear reflects that. Voight can take a US M40 gas mask (please ensure there is cargo space on his body to carry it).

Understood. Are there any full 7.62mmS AK mags or loose ammo that can be distributed around Artur, Otto and Pawel as they're all short of ammo? That's the key thing that Tosh is looking for and I can have him do that IC and get a little less sleep (he was on the periphery of the first two battles so isn't as tired as most of the others) if needed. The key question at this stage is whether they found any AKs and therefore whether it's worth Tosh looking?

Ta,
Andy

I will add the gas mask to his kit.  Was there a carrier?

There looks to be AKM mags and ammo in stores right now but, there has been talk before about going to more compatible ammo.  I would be willing to swap my AKMR, mags, and ammo to those who need it and take one of the AK-74's out of stores.  I have ten [10] full mags of 7.62S to resupply some of our other troops?

Let me know what you think on this
Henry 'Hank' Voight
player, 840 posts
Call Sign: Devil Dog-02
Corkman
Fri 8 Apr 2022
at 12:52
  • msg #306

Re: OOC Thread - 22

David 'Tosh' Lines:
Fusilier:
The only vehicle ready at the moment is the Iltis. I say ready, but it needs a few minutes prep. It's been sitting back behind the building for a while so it'll need to be checked over. And if you don't want the canvas top/sides then that will take several minutes to remove. The Iltis can take a max of 4 people.

Can more people be crammed into the Iltis if needed? It won't be comfortable and wouldn't be great if we were going a long distance but Varis could sit on Tosh's lap or something for a short journey. We'd obviously be very vulnerable if we were attacked but is it actually a feasible option?

The reason I'm asking if I'm presuming that we want Jose to come at least to keep Heffe involved in the game.

Ta,
Andy

I understand about including Heffe in the operation if we can but, if we cram and, the operation is successful, where do we put the bribe prize?  We should have the animals (if not injured or killed in the ambush) to bring stuff back but, that could slow us down considerably?  If we could get the 2nd vehicle running, that wouldbe ideal.
Fusilier
GM, 7850 posts
Your Guide
Fri 8 Apr 2022
at 19:30
  • msg #307

Re: OOC Thread - 22

With the exception of the SMG assault squad, a lot of the enemy bodies checked were low on ammo (may explain the stalled attack at the NW wall). An IC check will find only four full magazines, several empties/low partials, and a lot of loose in the battle box. That will cut into sleep period though.

The Iltis is already crammed at 4, especially if you are hauling webbing and body armor.
This message was last edited by the GM at 19:31, Fri 08 Apr 2022.
Jose Rodriguez
editor, 873 posts
Spec 4 (US) Infantry
Heffe
Fri 8 Apr 2022
at 22:02
  • msg #308

Re: OOC Thread - 22

Hey all, heads up that the family and I are heading out on a much needed vacation starting tomorrow. I'll still have my phone with me so hopefully my posting won't be interrupted, but hard to tell in advance. Wanted to let you all know just in case, so don't wait for me/feel free to NPC Jose if I miss a post or two.
David 'Tosh' Lines
player, 907 posts
Cpl (UK) Infantry
Mahatatain
Sat 9 Apr 2022
at 21:13
  • msg #309

Re: OOC Thread - 22

In reply to Fusilier (msg # 307):

Thanks for the info.

EDIT - Just to be clear, from the captured gear Tosh is:

 - giving out 180x 7.62mmS rounds to NPCs
 - taking two of the full 7.62mmS mags for himself.

He's also taking a set of overwhites from the stores for himself.

Hopefully that's all ok?

Ta,

Andy
This message was last edited by the player at 21:40, Sat 09 Apr 2022.
Jan Czerny
player, 1109 posts
Sergent-Chef FFL
Mahatatain
Sat 9 Apr 2022
at 22:05
  • msg #310

Re: OOC Thread - 22

Dave - before Jan left to join Waterloo as the Mad Dogs liaison he left the following on Kessler's bunk:

Handcuffs x1 with key (0.2kg)

Ta,

Andy
Henry 'Hank' Voight
player, 842 posts
Call Sign: Devil Dog-02
Corkman
Sun 10 Apr 2022
at 02:17
  • msg #311

Re: OOC Thread - 22

Do you want me to turn in Hank's AKMR, mags, & ammo for our defending force?  THe folding stock AKMR could go to one of the higher ups (Artur or the LoSA squad leader?) for example.

Hank can draw out an AK-74, mags, and ammo for the ambush unless, there's something else they need to take with them?  I would think the AK-74 would be his preferred choice but, open for needs of the mission.
David 'Tosh' Lines
player, 909 posts
Cpl (UK) Infantry
Mahatatain
Sun 10 Apr 2022
at 06:39
  • msg #312

Re: OOC Thread - 22

In reply to Henry 'Hank' Voight (msg # 311):

Up to you if you want to swap in my opinion.
Varis Babicevs
editor, 2245 posts
Sgt (Latvia)
Raellus
Sun 10 Apr 2022
at 18:57
  • msg #313

Re: OOC Thread - 22

Henry 'Hank' Voight:
Do you want me to turn in Hank's AKMR, mags, & ammo for our defending force?  THe folding stock AKMR could go to one of the higher ups (Artur or the LoSA squad leader?) for example.

Hank can draw out an AK-74, mags, and ammo for the ambush unless, there's something else they need to take with them?  I would think the AK-74 would be his preferred choice but, open for needs of the mission.


It's your call Cork. If you/Hank prefer the AKM, stick with it. If you're cool with the 74, go ahead a swap. Ammo commonality could be helpful, moving forward, but it's not really an issue at present, so I wouldn't worry too much about it. That's my two cents, at least.

I've read that the AK-74 is easy to control on full auto, it has a bit more range, and it's ammo is lighter so it's easier to carry. On the other side, the AKM has more stopping power and its rounds penetrate a bit better.

-
Per Kolstrup
player, 1631 posts
Oversergent (Den)
Raellus
Sun 10 Apr 2022
at 18:58
  • msg #314

Re: OOC Thread - 22


Fuse, has Waterloo left the compound yet? I just thought to ask if they could spare a mechanic to help us repair our vehicles, but I fear that ship has sailed.

-
Fusilier
GM, 7851 posts
Your Guide
Mon 11 Apr 2022
at 08:54
  • msg #315

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 309):

Ok, add to your sheet.
[Private to GM: Need to do.]

In reply to Per Kolstrup (msg # 314):

Right now they're still there.
This message was last edited by the GM at 08:55, Mon 11 Apr 2022.
David 'Tosh' Lines
player, 910 posts
Cpl (UK) Infantry
Mahatatain
Mon 11 Apr 2022
at 12:07
  • msg #316

Re: OOC Thread - 22

In reply to Fusilier (msg # 315):

Thanks for confirming.
David 'Tosh' Lines
player, 911 posts
Cpl (UK) Infantry
Mahatatain
Mon 11 Apr 2022
at 12:18
  • msg #317

Re: OOC Thread - 22

Fuse,

Please note that I've tweaked Tosh's last IC to cover him cleaning his RPK, trying to clean as much blood and gore off his gloves as possible and then changing his clothing before he gets some sleep.

Ta,

Andy
Henry 'Hank' Voight
player, 843 posts
Call Sign: Devil Dog-02
Corkman
Mon 11 Apr 2022
at 16:15
  • msg #318

Re: OOC Thread - 22

Thanks for the input Mahatatain & Rae.

I'll stick with the AKMR for the time being until the need to switch down the road.
This message was last edited by the player at 16:15, Mon 11 Apr 2022.
Per Kolstrup
player, 1632 posts
Oversergent (Den)
Raellus
Mon 11 Apr 2022
at 19:06
  • msg #319

Re: OOC Thread - 22

In reply to Fusilier (msg # 315):

Thanks. I added something about Per asking Waterloo for some mechanic assistance.

-
Fusilier
GM, 7852 posts
Your Guide
Mon 11 Apr 2022
at 23:51
  • msg #320

Re: OOC Thread - 22

Hey guys I know you're all waiting on me, but I'm still getting my internet sorted out at my new place so I'm still going to be a little irregular with posting. I think the turn should be up by tomorrow.
David 'Tosh' Lines
player, 912 posts
Cpl (UK) Infantry
Mahatatain
Tue 12 Apr 2022
at 10:50
  • msg #321

Re: OOC Thread - 22

In reply to Fusilier (msg # 320):

No worries
Per Kolstrup
player, 1633 posts
Oversergent (Den)
Raellus
Tue 12 Apr 2022
at 13:57
  • msg #322

Re: OOC Thread - 22

In reply to Fusilier (msg # 320):

No worries. Get settled. Hope you're digging your new place.

-
Fusilier
GM, 7854 posts
Your Guide
Tue 12 Apr 2022
at 20:59
  • msg #323

Re: OOC Thread - 22

Okay I've moved the game time to an hour before first light.
David 'Tosh' Lines
player, 914 posts
Cpl (UK) Infantry
Mahatatain
Wed 13 Apr 2022
at 13:41
  • msg #324

Re: OOC Thread - 22

Fusilier:
0615hrs, December 16, 2000
Sienna Grobla District, Gdansk
Overcast, light wind, -6oC


.....

Outside, the ambush party discover that it has stopped snowing, but what's already fallen has blanketed the ground with about seven or eight centimeters. The temperature has dropped a little too. They can also see that Waterloo has since departed. Lobo and the tiny Iltis are parked over in front of the boathouse. It's still dark with about an hour to go until dawn, although overcast clouds may delay that a little.

Based on the above, I think that everyone in the ambush team should be wearing overwhites as there is a decent covering of snow already, it's overcast with clouds that might prompt another snowfall and it's below freezing so the snow is staying for a while. There are spare sets of overwhites in the stores if anyone needs a set.
Henry 'Hank' Voight
player, 846 posts
Call Sign: Devil Dog-02
Corkman
Wed 13 Apr 2022
at 14:08
  • msg #325

Re: OOC Thread - 22

David 'Tosh' Lines:
Fusilier:
0615hrs, December 16, 2000
Sienna Grobla District, Gdansk
Overcast, light wind, -6oC


.....

Outside, the ambush party discover that it has stopped snowing, but what's already fallen has blanketed the ground with about seven or eight centimeters. The temperature has dropped a little too. They can also see that Waterloo has since departed. Lobo and the tiny Iltis are parked over in front of the boathouse. It's still dark with about an hour to go until dawn, although overcast clouds may delay that a little.

Based on the above, I think that everyone in the ambush team should be wearing overwhites as there is a decent covering of snow already, it's overcast with clouds that might prompt another snowfall and it's below freezing so the snow is staying for a while. There are spare sets of overwhites in the stores if anyone needs a set.

Hank has his own set
Per Kolstrup
player, 1634 posts
Oversergent (Den)
Raellus
Wed 13 Apr 2022
at 19:42
  • msg #326

Re: OOC Thread - 22


Before I post IC, I'd like to confirm who's going out on the ambush. Right now, we've got:

Ferro
Voight
Lines
Rodriguez
Per

Varis is cleared for duty but will be a bit limited. I'm fine with taking or leaving him behind, whatever y'all think is best.

That's 5 or 6, unless I missed someone.

I'm pretty sure the Humvee can carry six (although it might be a little tight).

Shall we all go in one vehicle, or should we take two? If we're successful, we'll need to haul some cargo (if I understand correctly); we may or may not be able to use the MU's horse cart for that.

-
Fusilier
GM, 7855 posts
Your Guide
Wed 13 Apr 2022
at 19:57
  • msg #327

Re: OOC Thread - 22

I had five, and the Humvee you have holds five.
David 'Tosh' Lines
player, 915 posts
Cpl (UK) Infantry
Mahatatain
Wed 13 Apr 2022
at 19:59
  • msg #328

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 326):

It's up to you regarding Varis I think but you're right on the other 5.

With only 5 of us one vehicle seems enough but two sounds potentially a good idea if there is a lot of loot. We actually have no idea (I think) regarding what the bribe from the MU might be but the implication seemed to be that it was bulky as a cart of some kind was require to transport it. My guess is that it's food.

Personally I think that one vehicle is enough, partly from a fuel standpoint (isn't the Humvee still running on ethanol?).
Ferro
player, 1635 posts
CaporaleMaggior (It)
Jinnysong
Fri 15 Apr 2022
at 18:59
  • msg #329

Re: OOC Thread - 22

Lobo is on diesel, same as Krok. All the others are on ethanol.
Varis Babicevs
editor, 2246 posts
Sgt (Latvia)
Raellus
Fri 15 Apr 2022
at 22:35
  • msg #330

Re: OOC Thread - 22

David 'Tosh' Lines:
It's up to you regarding Varis I think but you're right on the other 5.


I'm not sure what to do with him. Part of me thinks the more the better- we don't know what we're going to run into out there. Part of me thinks it would be too unrealistic for a freshly wounded person to be participating in elective ops.

-
Fusilier
GM, 7857 posts
Your Guide
Fri 15 Apr 2022
at 22:40
  • msg #331

Re: OOC Thread - 22

There's only room for five right now, so Varis doesn't have a seat. That will change if you bring the Iltis of course, but at the moment I'm assuming only one vehicle is being taken. So that might help you make a decision on to bring him or not.
Michael Kessler
player, 2664 posts
Hauptmann (Ger)
udxr226
Sat 16 Apr 2022
at 12:58
  • msg #332

Re: OOC Thread - 22

Henry 'Hank' Voight:
Hank will see if he can hunt down Kessler before leaving to see if he can get his radio back and return his NOD's, unless he can use them for them for the ambush (if needed at all?).

If he can get the radio, great.  He reports to the Hummer and gets his ass in.

Corkman, Voight can keep the NVG's for now (he's probably got a greater need of them than Kessler at this moment in time). If Fuse signs off on Kessler taking Walsh's radio Voight can have his radio back as well.
Henry 'Hank' Voight
player, 848 posts
Call Sign: Devil Dog-02
Corkman
Sat 16 Apr 2022
at 15:40
  • msg #333

Re: OOC Thread - 22

Michael Kessler:
Henry 'Hank' Voight:
Hank will see if he can hunt down Kessler before leaving to see if he can get his radio back and return his NOD's, unless he can use them for them for the ambush (if needed at all?).

If he can get the radio, great.  He reports to the Hummer and gets his ass in.

Corkman, Voight can keep the NVG's for now (he's probably got a greater need of them than Kessler at this moment in time). If Fuse signs off on Kessler taking Walsh's radio Voight can have his radio back as well.

Very cool.  Whatever is deemed reasonable works for me!
Varis Babicevs
editor, 2247 posts
Sgt (Latvia)
Raellus
Sat 16 Apr 2022
at 23:19
  • msg #334

Re: OOC Thread - 22


I'm leaning toward taking only Lobo. It's wider, so the Iltis would only be able to follow in one of its tire tracks which sounds a bit tricky. The leaves Varis behind, which is fine with me, if y'all are OK with it. If the majority wants two vehicles, that's cool too. In that case, Varis will tag along.

-
David 'Tosh' Lines
player, 917 posts
Cpl (UK) Infantry
Mahatatain
Sun 17 Apr 2022
at 17:34
  • msg #335

Re: OOC Thread - 22

In reply to Varis Babicevs (msg # 334):

Fine with me.
Henry 'Hank' Voight
player, 849 posts
Call Sign: Devil Dog-02
Corkman
Sun 17 Apr 2022
at 18:01
  • msg #336

Re: OOC Thread - 22

In reply to Varis Babicevs (msg # 334):
I'm fine with that also.

In reply to David 'Tosh' Lines (msg # 335):
In reply to your IC post, if you want Hank to act as your A-Gunner, he has a borrowed set of NOD's?  Unless I'm needed elsewhere?
Ferro
player, 1637 posts
CaporaleMaggior (It)
Jinnysong
Sun 17 Apr 2022
at 18:15
  • msg #337

Re: OOC Thread - 22

Going with 5 is fine with me. One vehicle might be a little less noticeable too.
David 'Tosh' Lines
player, 918 posts
Cpl (UK) Infantry
Mahatatain
Mon 18 Apr 2022
at 10:51
  • msg #338

Re: OOC Thread - 22

In reply to Henry 'Hank' Voight (msg # 336):

Fine with me.



Ferro:
"It stopped snowing and it's nearly morning, you'll be fine." Ferro replies trying to help alleviate his concerns.

I though that we were timing it so that we'd be in the ambush position before first light?

If that's the case then we'll be driving when it's dark won't we? Or am I misunderstanding something?



Also I've lost track but are Ferro, Per and Jose each wearing overwhites? There are spares in the stores if they aren't.
Ferro
player, 1638 posts
CaporaleMaggior (It)
Jinnysong
Mon 18 Apr 2022
at 18:57
  • msg #339

Re: OOC Thread - 22

It is. What I was getting at is there are different kinds of dark. Dark less than an hour from dawn is not the same as what it's like at midnight or something. The sky is going to be getting light. That's also why there needs to be urgency in the move.

And Ferro has whites covered.
This message was last edited by the player at 18:58, Mon 18 Apr 2022.
Per Kolstrup
player, 1636 posts
Oversergent (Den)
Raellus
Mon 18 Apr 2022
at 19:06
  • msg #340

Re: OOC Thread - 22

Ferro:
And Ferro has whites covered.


As does Per.

-
Jose Rodriguez
editor, 874 posts
Spec 4 (US) Infantry
Heffe
Mon 18 Apr 2022
at 23:12
  • msg #341

Re: OOC Thread - 22

Sorry for the lack of posting, all. I'm officially back as of today.

Jose also has a pair of overwhites in his pack at the compound, presumably he'd bring them.
Fusilier
GM, 7860 posts
Your Guide
Tue 19 Apr 2022
at 01:36
  • msg #342

Re: OOC Thread - 22

In reply to Jose Rodriguez (msg # 341):

Welcome back, you're just in time too.
David 'Tosh' Lines
player, 920 posts
Cpl (UK) Infantry
Mahatatain
Tue 19 Apr 2022
at 15:25
  • msg #343

Re: OOC Thread - 22

Fuse,

If possible please can you mark Lobo's new location on the map and also the old clock tower at the ruins of the station.

Thanks,

Andy
Fusilier
GM, 7862 posts
Your Guide
Tue 19 Apr 2022
at 18:54
  • msg #345

Re: OOC Thread - 22

Map shows them now.



Details of the ground ahead will be determined by the scouting attempt's methods (if chosen).

Just to clarify this, if you decide to scout ahead, part of the method I wanted to know is how many minutes are being spent doing it. Obviously the more time spent gives more knowledge of the area, but starts to cut into the amount of time you have to move into a selected position before things kick of. Also splitting up covers more ground, things like that. Details please.
This message was last edited by the GM at 18:58, Tue 19 Apr 2022.
David 'Tosh' Lines
player, 921 posts
Cpl (UK) Infantry
Mahatatain
Tue 19 Apr 2022
at 20:10
  • msg #346

Re: OOC Thread - 22

In reply to Fusilier (msg # 345):

Thanks for this info.

This is possibly a dumb question but am I correct in assuming that as the clock tower is described as "defying gravity" it doesn't look like it could be safely climbed for an overwatch position?
Fusilier
GM, 7863 posts
Your Guide
Tue 19 Apr 2022
at 20:20
  • msg #347

Re: OOC Thread - 22

Probably not.
David 'Tosh' Lines
player, 922 posts
Cpl (UK) Infantry
Mahatatain
Tue 19 Apr 2022
at 20:54
  • msg #348

Re: OOC Thread - 22

In reply to Fusilier (msg # 347):

Thanks.
Per Kolstrup
player, 1638 posts
Oversergent (Den)
Raellus
Tue 19 Apr 2022
at 22:47
  • msg #349

Re: OOC Thread - 22


Team, here's what I'm thinking. I'd like to take a look around, but I don't want to give away our position by making a bunch of tracks in the snow. How about Per climb some rubble and scope out the area (literally with the SIMRAD). The rest of you form two pairs and do a bit of foot recce, but being mindful of not leaving tracks that could be seen by someone riding in a cart. On second thought, do we even know what path the cart will be taking? I think we know the direction of travel, at least- is that correct?

Thoughts?

-
This message was last edited by the player at 22:48, Tue 19 Apr 2022.
Henry 'Hank' Voight
player, 850 posts
Call Sign: Devil Dog-02
Corkman
Wed 20 Apr 2022
at 01:29
  • msg #350

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 349):
Personally, I think it may waste a little too much time trying not to leave tracks.  Maybe, if we take and out of route that wouldn't (or lessen the chance) of disturbing the ambush site, IF we know the correct route?  Maybe we stick to going behind or through buildings when/where possible instead of in front where the convoy might notice fresh tracks?
Fusilier
GM, 7865 posts
Your Guide
Wed 20 Apr 2022
at 02:28
  • msg #351

Re: OOC Thread - 22

I made a mistake and changed the amount of time you are expected to have to 45 minutes.
This message was last edited by the GM at 02:33, Wed 20 Apr 2022.
Ferro
player, 1639 posts
CaporaleMaggior (It)
Jinnysong
Wed 20 Apr 2022
at 02:51
  • msg #352

Re: OOC Thread - 22

I'm fine with going up in two approaches. Ferro will take the left side of the tracks. My IC post will go into more detail as per GM instructions but just to put out a summary now.

We don't know the exact path so it's going to take some looking around and maybe figuring out. We might have to play the ambush without much prep and just react as it happens too.

I think direction will be either
south to north and then west
or
east to west
Jose Rodriguez
editor, 876 posts
Spec 4 (US) Infantry
Heffe
Thu 21 Apr 2022
at 17:56
  • msg #353

Re: OOC Thread - 22

Hey all,

Before we get too deep into the plan here, I wanted to call out that I'm not sure what benefit there would be to sending folks up on the right of the tracks. The instructions we have from Newell indicate that the convoy is heading to the old central Bus Station first after the Great Mill. It may cross the bridge that Ferro is checking out, but it could also cross to the Bus Station south of our position (that seems more likely to me).

I went ahead and added some stuff to the game map, regarding the possible territory belonging to Victory Front, the Kashubians, and Lechia, as well as possible "road between Victory Front and Kashubians" paths that I think Newell may have been referencing.

*edit: Fuse, feel free to edit my additions as you see fit, or delete them outright if you don't want them on the game map.
This message was last edited by a game editor at 18:17, Thu 21 Apr 2022.
Fusilier
GM, 7867 posts
Your Guide
Thu 21 Apr 2022
at 19:05
  • msg #354

Re: OOC Thread - 22

I had a brief look and I don't think anything needs to be deleted, but just as a general reminder anytime you're working with the map just remember it may not be exactly as it is in the game. I don't think that applies here, but just thought I'd mention in case I overlooked something (which is possible because I'm on my phone atm).
Fusilier
GM, 7868 posts
Your Guide
Fri 22 Apr 2022
at 17:54
  • msg #355

Re: OOC Thread - 22

Is there anything else from the ambush party?
Per Kolstrup
player, 1640 posts
Oversergent (Den)
Raellus
Fri 22 Apr 2022
at 18:37
  • msg #356

Re: OOC Thread - 22


Big thanks to Jeffe for mapping the potential MU convoy routes.

@Fuse: Please forgive the vagueness of Per's IC post. I've done the best I can without knowing the current layout of the AO.

-
Fusilier
GM, 7870 posts
Your Guide
Sat 23 Apr 2022
at 20:13
  • msg #357

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 356):

Scouting ahead was so that you could learn the layout.




View of the "barracks" as seen from the perspective of Jose's marked search location. Obviously it's not entirely accurate, as explained in the narrative (trees for example).

https://i.ibb.co/pLdxWy1/barracks.jpg
Per Kolstrup
player, 1643 posts
Oversergent (Den)
Raellus
Tue 26 Apr 2022
at 19:10
  • msg #358

Re: OOC Thread - 22


Thanks to Jose and Ferro for posting their ambush locations on the map. Voight and Lines, would you guys add yours as well?

-
David 'Tosh' Lines
player, 925 posts
Cpl (UK) Infantry
Mahatatain
Tue 26 Apr 2022
at 20:12
  • msg #359

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 358):

OK, thinking about this further I reckon the following.

1. The bribe the MU convoy is bringing is most likely to be food.

2. If that's correct then they would probably avoid going right next to the bus station as there is what sounds like a ground of scavengers living there and the proximity of what might be food is liable to start some trouble.

3. My guess is therefore that the MU convoy will follow the red route.

4. If we're trying to set up an L shaped ambush with Ferro firing down the long access, I'd suggest that Hank join Jose as they both have rifles and will be closest. I'd also suggest that Per and Tosh set up just at the northern end of the building to the west of Jose's marker (I've put a marker for the proposed position on the map). I'm presuming here that Ferro will have an LOS to where we initiate the ambush.

5. We should then be able to initiate the ambush when they get roughly East of Jose and Hank (I've also put a marker for the proposed position for this on the map). They would be about 100m away, Ferro would be about 200m away and Per and Tosh would be about 130m.

6. If I'm wrong about them using the red route and they come up the purple route then Hank and Jose should be able to spot them while Per, Ferro and Tosh make a decision on repositioning.

Does that make sense?

Ta,

Andy
Henry 'Hank' Voight
player, 855 posts
Call Sign: Devil Dog-02
Corkman
Tue 26 Apr 2022
at 20:13
  • msg #360

Re: OOC Thread - 22

Per Kolstrup:
Thanks to Jose and Ferro for posting their ambush locations on the map. Voight and Lines, would you guys add yours as well?

-

Hopefully tonight I can
Ferro
player, 1644 posts
CaporaleMaggior (It)
Jinnysong
Tue 26 Apr 2022
at 21:06
  • msg #361

Re: OOC Thread - 22

Regardless of who goes where that ambush point should probably be closer.
This message was last edited by the player at 21:19, Tue 26 Apr 2022.
David 'Tosh' Lines
player, 926 posts
Cpl (UK) Infantry
Mahatatain
Tue 26 Apr 2022
at 21:50
  • msg #362

Re: OOC Thread - 22

In reply to Ferro (msg # 361):

Please can you explain why? We can certainly pick a point significantly closer but that's going to make it much more dangerous for Jose and anyone in his vicinity.

At the positions and range I've suggested Tosh is essentially putting down suppressive fire, Jose and Hank are doing a combination of the same plus engaging anyone attempting to flank us on the southern side while Ferro and Per (with sniper rifles) are killing people. That makes best use of our weapons and limited manpower.

Where would you suggest the ambush point is please?
Ferro
player, 1645 posts
CaporaleMaggior (It)
Jinnysong
Tue 26 Apr 2022
at 22:21
  • msg #363

Re: OOC Thread - 22

Because there are damaged sections on the bridge and we would be initiating the ambush before they reach them, completely voiding any kind of advantage they give us (such limiting the enemy's ability to maneuver). I don't find it a good idea to ignore the terrain like that. If we have a chance to use the ground against the enemy then I think that's something we should be doing.

And if anyone feels their position is too dangerous then they have the freedom to reposition elsewhere. What we don't have is the freedom to move the terrain. So we have to work around that.

I'd move it about 75-90m northwest.

And now that I think about it there's even a second reason, and that is to keep any wagons under fire from going over the edge and falling to the tracks below.
Per Kolstrup
player, 1644 posts
Oversergent (Den)
Raellus
Tue 26 Apr 2022
at 22:57
  • msg #364

Re: OOC Thread - 22


If I'm reading everything (map, intel, y'all's posts) correctly, we probably want to ambush the convoy after it crosses the bridge over the rail-yard, no? Doing so will hinder any potential enemy retreat as a horse wagon probably needs to slow down to a walk to make it safely across the ad hoc bridge). Having the bridge between us and MU territory will also present an obstacle to any potential MU reaction force.

I've placed a marker where I think we should set up the ambush. Regardless if the MU people use the red route or purple route (thanks again, Heffe), they'll have to pass by that area.

@Fuse, is any of the vegetation where I placed Per's marker still there or is it completely denuded?

If y'all would rather use the buildings as cover, concealment, that's fine by me, but it will increase the engagement ranges considerably (approx. 90m for purple, 120m for red).

-
Fusilier
GM, 7871 posts
Your Guide
Wed 27 Apr 2022
at 06:47
  • msg #365

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 364):

No trees, just stumps. No brush, mostly flat ground.




People who put map icons actually on the building, are your PCs intending on trying to gain entry into the building or are they just going outside of the building? That's definitely going to need confirmation and IC action.

Also you're going to be running out of time soon.
This message was last edited by the GM at 07:14, Wed 27 Apr 2022.
David 'Tosh' Lines
player, 927 posts
Cpl (UK) Infantry
Mahatatain
Wed 27 Apr 2022
at 06:59
  • msg #366

Re: OOC Thread - 22

In reply to Ferro (msg # 363):

OK, that makes sense and I'd clearly misunderstood the terrain.

Looking at where Hank and Per have placed themselves we're all now spread out and I'm now confused on where the ambush point is. I've added a marker where I think that Ginny is meaning but please can you check it and move it if I'm wrong.

If I'm right then Per has no LOS from his selected position and Hank is the closest at about 50m.

One other thing. Does Jose have a working radio now? I think that the other four of us do but I'm unsure with Jose.

Ta,

Andy
Ferro
player, 1646 posts
CaporaleMaggior (It)
Jinnysong
Wed 27 Apr 2022
at 07:23
  • msg #367

Re: OOC Thread - 22

Yes that's where I was suggesting for a bridge area kill zone (just needed to clear the makeshift repairs).
David 'Tosh' Lines
player, 928 posts
Cpl (UK) Infantry
Mahatatain
Wed 27 Apr 2022
at 08:57
  • msg #368

Re: OOC Thread - 22

In reply to Ferro (msg # 367):

Superb. Thanks for confirming.

Fuse - Tosh will join Jose and set up there.

Rae - I think that Per's LOS is blocked so he might be best to link up with Ferro. That would effectively give us two groups as Hank isn't that far from Jose and Tosh.

Ta,

Andy
Per Kolstrup
player, 1645 posts
Oversergent (Den)
Raellus
Wed 27 Apr 2022
at 17:47
  • msg #369

Re: OOC Thread - 22


Honestly, I'm confused about routes, direction of travel, LOS- pretty much everything. Instead of holding things up or spamming Fuse with questions, I'm going to trust y'all's understanding and judgment.

Per will join Ferro at her position.

I'm fine with staying outside the building.

-
David 'Tosh' Lines
player, 930 posts
Cpl (UK) Infantry
Mahatatain
Thu 28 Apr 2022
at 06:14
  • msg #370

Re: OOC Thread - 22

Does Jose have a working radio?
Jose Rodriguez
editor, 880 posts
Spec 4 (US) Infantry
Heffe
Thu 28 Apr 2022
at 17:05
  • msg #371

Re: OOC Thread - 22

I'm honestly a bit confused about positions myself. The map marker I had was really intended for the initial scouting, not actual positioning. I'm fine with being behind the barracks building, or somewhere closer to the middle of the field (I think we all have overwhites?). Just so long as we have good sight-lines and fields of fire to both a northern approach (the bridge) and a southern approach (the bus station), then it should be fine.

Maybe folks can update where they think they're located on the map?
Fusilier
GM, 7872 posts
Your Guide
Thu 28 Apr 2022
at 17:09
  • msg #372

Re: OOC Thread - 22

It is a bit of an odd ambush layout. I do want to press on though so if people are going to be changing positions please do it sooner than later.
Henry 'Hank' Voight
player, 858 posts
Call Sign: Devil Dog-02
Corkman
Thu 28 Apr 2022
at 17:26
  • msg #373

Re: OOC Thread - 22

It looks like Tosh & Jose's spot changed?

If so, he would move up closer to Ferro's @:Ateneum-Akademia Nauk Stosowanych

Thoughts?
David 'Tosh' Lines
player, 931 posts
Cpl (UK) Infantry
Mahatatain
Thu 28 Apr 2022
at 21:03
  • msg #374

Re: OOC Thread - 22

In reply to Fusilier (msg # 372):

I'm not sure what to suggest. The proposed ambush point is once the caravan has crossed the makeshift bridge (and is marked on the map). Ferro has set up just off the end of the road so that she can fire down the length of the convoy. I was trying to find a way to turn that into an L shaped ambush but the only way to do that is to have a massive building in between the two groups, which is a really bad idea. We could cross to the northern side of the road instead, but if we do that and we've guessed at the wrong route then we're badly out of position to relocate to attack someone on the southern side. If we just set up ready behind the building then we're going to all be attacking from roughly the same direction and it will be much easier for the enemy to withdraw.

The alternative is to change the proposed ambush point but I think that we're too late for that.

Is there something obvious that we're missing? Is there something that my character would realise or know that I don't?

Ta,

Andy
Ferro
player, 1647 posts
CaporaleMaggior (It)
Jinnysong
Thu 28 Apr 2022
at 21:32
  • msg #375

Re: OOC Thread - 22

Just for some clarity sake since there's some confusion, that's only half correct. The bridge is a proposed ambush point but it's not the only one. It's possible they might come up from the south as well. Ferro is set up to cover the bridge but I stated in my turn that I can reposition very quickly and under total cover if the enemy's detected coming up from the south.

I may have misunderstood but I thought Jose was going to cover the southern way. Whether that was incorrect or not there's now nobody watching the South.

I don't know anything about an L shaped ambush. I don't know where that came from so I can't say anything about it.
David 'Tosh' Lines
player, 932 posts
Cpl (UK) Infantry
Mahatatain
Thu 28 Apr 2022
at 21:42
  • msg #376

Re: OOC Thread - 22

Trying to create an L shaped ambush was my idea. It was an effort to try to bring as much firepower to bear at one time on the enemy, ideally from two angles of attack (I know that everyone here knows what an L shaped ambush is). Unless we all set up to the north west of the big building though we're going to be separated and unable to support each other. If we do set up north west of the big building then we're going to be attacking at much closer range than we need to and from similar angles to each other.

Where do you think that Tosh should set up? I have no idea now what would be a good position to support where others are setting up.
Fusilier
GM, 7873 posts
Your Guide
Thu 28 Apr 2022
at 21:51
  • msg #377

Re: OOC Thread - 22

I didn't really want to get too involved but I thought I'd throw something out there. You can't/shouldn't set up a rigid ambush when there are different possible enemy routes. You need to be flexible. This could be done as simply as putting a single lookout on each approach and everyone else just sits relaxed in a central location waiting for whichever lookout sounds the alarm. And they they deploy accordingly, on the fly, flexible, etc. It's an ambush in motion.

Just an idea.
Fusilier
GM, 7874 posts
Your Guide
Thu 28 Apr 2022
at 21:57
  • msg #378

Re: OOC Thread - 22

I said I wanted to push with the turn sooner than later, and part of that is because I'm going to be away from home for the weekend so it's going to be an extra delay if I don't get it up tonight.

That said if people want time to sort this out it's fine. I don't mind and I don't want people getting frustrated at there being confusion or whatever. So I don't mind stopping the clock.
This message was last edited by the GM at 21:57, Thu 28 Apr 2022.
David 'Tosh' Lines
player, 933 posts
Cpl (UK) Infantry
Mahatatain
Thu 28 Apr 2022
at 21:58
  • msg #379

Re: OOC Thread - 22

In reply to Fusilier (msg # 377):

OK, that makes sense. I've asked this a couple of times but does Jose have a working radio at present?

Regardless I've put Tosh's position on the map. He will try to get into that building (I'm hoping that it's abandoned or ruined) and onto an upper floor so that he can set up an OP to observe the MU convoy approaching.

I'll write that up IC now.

Ta,

Andy
This message was last edited by the player at 21:58, Thu 28 Apr 2022.
Per Kolstrup
player, 1647 posts
Oversergent (Den)
Raellus
Thu 28 Apr 2022
at 23:02
  • msg #380

Re: OOC Thread - 22


Thanks for the clarification, Fuse. I think I have a better grasp of the situation now.

@All: Andy seems to have picked a good spot for an OP, assuming Tosh can get into the building safely. He can surveil both the suspected ingress routes from that position.

I suggest the rest of us hang out at the mid point of the western building. I'm moved Per's marker there for reference. Once Tosh spots the convoy, he can tell us which end of the building, north or south, to go to to set up a hasty ambush. Either way we can stay in defilade until the convoy clears the building, then hit them in the flank.

@Hank: I don't think the spot you picked will work if the MU arrives via the southern route. The bulk of the building will be between him and the targets.

-
This message was last edited by the player at 00:00, Fri 29 Apr 2022.
Fusilier
GM, 7875 posts
Your Guide
Thu 28 Apr 2022
at 23:13
  • msg #381

Re: OOC Thread - 22

Jose's radio battery died during the fight but he made an effort to get that sorted out, so he's good to go.
This message was last edited by the GM at 23:14, Thu 28 Apr 2022.
Jose Rodriguez
editor, 881 posts
Spec 4 (US) Infantry
Heffe
Thu 28 Apr 2022
at 23:15
  • msg #382

Re: OOC Thread - 22

In reply to Fusilier (msg # 381):

In reply to Per Kolstrup (msg # 380):

Thanks, Rae. I think that suggested approach makes the most sense. To recap, Tosh, assuming he can get into a good position hopefully on the second floor, can surveil both approaches. He'll then radio the rest of the team, who will be waiting in position at about the halfway point behind the barracks building. Once Tosh sees the target convoy, he'll radio the ambush team a second time, who will then rush to one side to get into position to hit the convoy.

@Andy - As Fuse said, yes, Jose has a working radio - he charged it for a good four hour block while we were sleeping.
Ferro
player, 1648 posts
CaporaleMaggior (It)
Jinnysong
Thu 28 Apr 2022
at 23:51
  • msg #383

Re: OOC Thread - 22

I can live with that. Scrap my action.
Fusilier
GM, 7876 posts
Your Guide
Fri 29 Apr 2022
at 00:27
  • msg #384

Re: OOC Thread - 22

Andy I'm going to adjust your turn so that you're going to be going into the southern end of the western annex, instead of the southern end of the eastern annex. Have included a picture to show why, but it has to do with your original position having no way/windows to see south.

https://ibb.co/fQsTdYH

With this means is that he'll be able to see the bridge to give a warning, but after that he must exit the building and move. Otherwise he won't be able to see the kill zone. That requires an extra step on top of what you planned but this inconvenience isn't a critical problem, so you should be okay with this right?
This message was last edited by the GM at 00:28, Fri 29 Apr 2022.
Henry 'Hank' Voight
player, 859 posts
Call Sign: Devil Dog-02
Corkman
Fri 29 Apr 2022
at 01:20
  • msg #385

Re: OOC Thread - 22

Per Kolstrup:
@Hank: I don't think the spot you picked will work if the MU arrives via the southern route. The bulk of the building will be between him and the targets.

I have such a hard time with the maps and trying to decipher them.  Could someone just please assign me a spot or two and I will make final decision?
Ferro
player, 1649 posts
CaporaleMaggior (It)
Jinnysong
Fri 29 Apr 2022
at 01:31
  • msg #386

Re: OOC Thread - 22

We're all together now (except Tosh). Check Jeff's recap in #382.
Fusilier
GM, 7877 posts
Your Guide
Fri 29 Apr 2022
at 03:54
  • msg #387

Re: OOC Thread - 22

I deleted or edited some player turns to preserve continuity.
David 'Tosh' Lines
player, 935 posts
Cpl (UK) Infantry
Mahatatain
Fri 29 Apr 2022
at 09:44
  • msg #388

Re: OOC Thread - 22

Fusilier:
Andy I'm going to adjust your turn so that you're going to be going into the southern end of the western annex, instead of the southern end of the eastern annex. Have included a picture to show why, but it has to do with your original position having no way/windows to see south.

https://ibb.co/fQsTdYH

With this means is that he'll be able to see the bridge to give a warning, but after that he must exit the building and move. Otherwise he won't be able to see the kill zone. That requires an extra step on top of what you planned but this inconvenience isn't a critical problem, so you should be okay with this right?

Fuse,

Thanks for this and that makes perfect sense. Also no issue with deleting my misleading post.

Thanks also all for the info on Jose's radio.

Ta,

Andy
This message was last edited by the player at 09:45, Fri 29 Apr 2022.
David 'Tosh' Lines
player, 936 posts
Cpl (UK) Infantry
Mahatatain
Fri 29 Apr 2022
at 13:38
  • msg #389

Re: OOC Thread - 22

Fuse - I'm writing my IC post and a question occurs to me. How many people can Tosh see carrying longarms of some kind? Is it just the four you've stated our guards or are any of the people walking obviously carrying them as well?

Ta,

Andy
Henry 'Hank' Voight
player, 860 posts
Call Sign: Devil Dog-02
Corkman
Fri 29 Apr 2022
at 13:56
  • msg #390

Re: OOC Thread - 22

David 'Tosh' Lines:
Fuse - I'm writing my IC post and a question occurs to me. How many people can Tosh see carrying longarms of some kind? Is it just the four you've stated our guards or are any of the people walking obviously carrying them as well?

Ta,

Andy

I was thinking the same thing and trying to go by guards and people just walking by. I figured the guards had weapons visible probably rifles of some sort maybe shotguns
David 'Tosh' Lines
player, 938 posts
Cpl (UK) Infantry
Mahatatain
Fri 29 Apr 2022
at 16:08
  • msg #391

Re: OOC Thread - 22

I think that Tosh has relayed the key points of information but please yell if I've missed something and I'll tweak my IC post accordingly.

As well as the number of longarms, the two other obvious questions are whether Tosh could figure out who was in charge and whether Tosh could see a radio on anyone. Fuse, I've presumed though that Tosh couldn't pick out any details like that from his observations but please correct me if I'm wrong.

Also, just to be clear Fuse, Tosh started to relocated once it was confirmed that the convoy was moving towards the northern route to ensure that he has time to get into position for the ambush. He therefore won't have seen some of the difficulties the convoy had in getting to the bridge but, hopefully, he will have seen them cross the bridge from whatever ambush position he ends up in.

We now need to work out where we will each be located for the ambush. I've been thinking about this further and I think that Hank, Jose and Tosh should set up in the northern end of the "barracks" building (position 6 in the image below) on the second or third story and that the ambush point should be later, at position 2 in the image below (rather than position 1 that we originally discussed). Per and Ferro should then set up together at either position 3, position 4 or position 5.
 - Position 3 has the best angle but if I'm reading the terrain correctly that is a lower position that might have LOS issues.
 - Position 5 possibly has the best cover but LOS to the enemy will be lost quickly if they bug out southwards.
 - Position 4 could be a good compromise but probably has the least cover (unless there are old wrecks on the road that could be used).

Obviously these are just my thoughts so what do other people think?

Ta,

Andy


Jose Rodriguez
editor, 882 posts
Spec 4 (US) Infantry
Heffe
Fri 29 Apr 2022
at 17:19
  • msg #392

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 391):

Thanks for setting that all up, Andy. I went ahead and made some changes to the game map as well to better lay out where everyone is.
Per Kolstrup
player, 1648 posts
Oversergent (Den)
Raellus
Fri 29 Apr 2022
at 18:34
  • msg #393

Re: OOC Thread - 22


I think we should keep it really simple and set up just west of the northern end of the building (i.e. an inch left of 6 on the map above), wait for the convoy to pass, then hit it in the flank. We'll be concealed until the convoy passes the building.

As I understand it, our primary goal is to stop the shipment. If we shoot up the armed guards, the rest of the MU personnel will likely flee. It's very likely that they will abandon their vehicles to do so, as getting them back across the bridge quickly will be nearly impossible. Once the vehicles are disabled or abandoned, we plunder or destroy them.

-
Fusilier
GM, 7879 posts
Your Guide
Fri 29 Apr 2022
at 19:44
  • msg #394

Re: OOC Thread - 22

Action has started rolling now, so OOC planning is closed, thanks. IC is where it should be at. Thanks.
This message was last edited by the GM at 19:46, Fri 29 Apr 2022.
David 'Tosh' Lines
player, 940 posts
Cpl (UK) Infantry
Mahatatain
Sat 30 Apr 2022
at 21:53
  • msg #395

Re: OOC Thread - 22

In reply to Fusilier (msg # 394):

Understood. Please note that Tosh started moving once it was clear that they were taking the northern route and that he didn't wait until they were crossing the bridge. My hope is that will give him sufficient time to rejoin the others and be in position before the ambush is initiated.
Michael Kessler
player, 2666 posts
Hauptmann (Ger)
udxr226
Mon 2 May 2022
at 14:56
  • msg #396

Re: OOC Thread - 22

I'm back. I haven't been following what's been going on with the ambush party but I should now be able to post again fairly regularly (I'm travelling again Sat 07th - Thu 19th but that's vacation travel so I should have opportunities to post most days).

I have more points to follow up on at the compound but they pertain to NPC's so I'll hold off until Rae has had a chance to reply for Babicevs before I move on.
David 'Tosh' Lines
player, 942 posts
Cpl (UK) Infantry
Mahatatain
Mon 2 May 2022
at 22:18
  • msg #397

Re: OOC Thread - 22

I've amended my last IC post. I'm presuming that everyone is hidden by the time Tosh arrives however......
Jose Rodriguez
editor, 886 posts
Spec 4 (US) Infantry
Heffe
Tue 3 May 2022
at 23:40
  • msg #398

Re: OOC Thread - 22

Updated the map with actuals to get it a little more cleaned up.
David 'Tosh' Lines
player, 944 posts
Cpl (UK) Infantry
Mahatatain
Wed 4 May 2022
at 12:44
  • msg #399

Re: OOC Thread - 22

In reply to Jose Rodriguez (msg # 398):

I don't see these if you're meaning actual positions for the current engagement.
Jose Rodriguez
editor, 887 posts
Spec 4 (US) Infantry
Heffe
Wed 4 May 2022
at 17:04
  • msg #400

Re: OOC Thread - 22

David 'Tosh' Lines:
In reply to Jose Rodriguez (msg # 398):

I don't see these if you're meaning actual positions for the current engagement.


Sorry for not being more clear. I didn't add positions of combatants - just removing a bunch of lines and locations that represented possible convoy approaches and possible ambush sites.
David 'Tosh' Lines
player, 945 posts
Cpl (UK) Infantry
Mahatatain
Wed 4 May 2022
at 19:06
  • msg #401

Re: OOC Thread - 22

In reply to Jose Rodriguez (msg # 400):

Ah, got you mate. Thanks for clarifying.
Henry 'Hank' Voight
player, 865 posts
Call Sign: Devil Dog-02
Corkman
Thu 5 May 2022
at 01:32
  • msg #402

Re: OOC Thread - 22

For clarity, Hank & Jose see this?
Newly visible is the horse and cart. The bearded fellow is standing next to the animal and it appears that he might be detaching it from the cart. Further to the right is one of the escorts. He's walking backwards, retreating, while keeping his rifle aimed towards the ambush and hissing something to the man at the cart. The escort is almost to the repaired section of the bridge. Lastly, and by now almost out of Voight and Jose's LOS, is another figure. This one is unidentifiable due to the distance and because his back is turned. He's running across the first section of bridge repairs.
Fusilier
GM, 7882 posts
Your Guide
Thu 5 May 2022
at 01:35
  • msg #403

Re: OOC Thread - 22

Yes, unless you turned back that's what your new vantage point reveals.
Fusilier
GM, 7884 posts
Your Guide
Fri 6 May 2022
at 18:04
  • msg #404

Re: OOC Thread - 22

I'm not entirely sure where Voight is intending on going, so I'll need clarification.
Henry 'Hank' Voight
player, 867 posts
Call Sign: Devil Dog-02
Corkman
Fri 6 May 2022
at 20:58
  • msg #405

Re: OOC Thread - 22

Fusilier:
I'm not entirely sure where Voight is intending on going, so I'll need clarification.


Hank wanted to try and go after this person;
"Lastly, and by now almost out of Voight and Jose's LOS, is another figure. This one is unidentifiable due to the distance and because his back is turned. He's running across the first section of bridge repairs."
Fusilier
GM, 7885 posts
Your Guide
Fri 6 May 2022
at 21:02
  • msg #406

Re: OOC Thread - 22

Alright, but how is he getting to him? Is there a plan?
Henry 'Hank' Voight
player, 868 posts
Call Sign: Devil Dog-02
Corkman
Fri 6 May 2022
at 21:30
  • msg #407

Re: OOC Thread - 22

Fusilier:
Alright, but how is he getting to him? Is there a plan?

No real plan other than trying to get through the building they are in right now and try to pursue or get close enough for a shot. If it looks like there's too much debris, building, etc, he will not pursue and try and make his way around to the back of a convoy that has stopped.

I hope that's a little bit more clear? Like I said no real plan was just thinking of not trying to let the runner get away that easy.
Henry 'Hank' Voight
player, 869 posts
Call Sign: Devil Dog-02
Corkman
Fri 6 May 2022
at 21:40
  • msg #408

Re: OOC Thread - 22

If there doesn't look like a clear, quick way to get after the runner I am going to stick with Jose at his position and help him push on the stalled convoy
Jose Rodriguez
editor, 889 posts
Spec 4 (US) Infantry
Heffe
Fri 6 May 2022
at 22:38
  • msg #409

Re: OOC Thread - 22

I suppose I assumed that this piece:

quote:
Eventually, the pair gain entry into a residence that has its northern facing windows and part of the wall blown into the home, perhaps from the blast that cratered the bridge.


meant that there was hole large enough in the wall for Voight to sprint out of, but re-reading it I suppose the hole may be much, much smaller.

edit: Now I'm imagining Voight's character trying to squeeze his entire body out of a tiny hole in the brick wall a la 'Ave Ventura trying to escape a mechanical rhino', in his quest to get at this runner. It's making me chuckle.
This message was last edited by a game editor at 22:40, Fri 06 May 2022.
Henry 'Hank' Voight
player, 871 posts
Call Sign: Devil Dog-02
Corkman
Mon 9 May 2022
at 15:55
  • msg #410

Re: OOC Thread - 22

Per, I was waiting for Jose to reply before giving a SITREP.  His last transmission was that the runner got away and he was moving back to Jose.
This message was last edited by the player at 15:55, Mon 09 May 2022.
Per Kolstrup
player, 1654 posts
Oversergent (Den)
Raellus
Mon 9 May 2022
at 17:38
  • msg #411

Re: OOC Thread - 22

Henry 'Hank' Voight:
Per, I was waiting for Jose to reply before giving a SITREP.  His last transmission was that the runner got away and he was moving back to Jose.


No prob. I'm confident that Heffe will take care of it.

-
Henry 'Hank' Voight
player, 873 posts
Call Sign: Devil Dog-02
Corkman
Tue 10 May 2022
at 00:15
  • msg #412

Re: OOC Thread - 22

I don’t believe Hank saw a quick way to the convoy?
Fusilier
GM, 7888 posts
Your Guide
Tue 10 May 2022
at 01:51
  • msg #413

Re: OOC Thread - 22

Not really. The ambush point before you is up on a bridge. To get up there you pretty much have to move to Kolstrup's position first and then turn back onto the bridge.
Ferro
player, 1655 posts
CaporaleMaggior (It)
Jinnysong
Wed 11 May 2022
at 18:01
  • msg #414

Re: OOC Thread - 22

Ferro is on the left of everyone so probably shouldn't move up. That will put both Kolstrup and Ferro in front of Lines. Wouldn't it be better for him to move so they're still be someone able to cover?
Per Kolstrup
player, 1656 posts
Oversergent (Den)
Raellus
Wed 11 May 2022
at 18:06
  • msg #415

Re: OOC Thread - 22

In reply to Ferro (msg # 414):

Sounds good. I amended Per's post to have him ask Lines to swap spots with Ferro. Is that OK?

-
Ferro
player, 1656 posts
CaporaleMaggior (It)
Jinnysong
Wed 11 May 2022
at 18:09
  • msg #416

Re: OOC Thread - 22

That's ok with me.
Henry 'Hank' Voight
player, 875 posts
Call Sign: Devil Dog-02
Corkman
Thu 12 May 2022
at 11:50
  • msg #417

Re: OOC Thread - 22

Is Ferro trying to secure the wounded guy that Hank is for clarity please.  Correct if wrong.
Fusilier
GM, 7889 posts
Your Guide
Thu 12 May 2022
at 17:12
  • msg #418

Re: OOC Thread - 22

Ferro is initially securing the prisoner on the left at the wagon, in the leather jacket. And then the screaming man by the wagon second.

It looks like Voight was going for the bearded man at the cart and then over to the guy in the leather jacket at the wagon. However, look at msg 412/413 again. Voight can't climb out of the kitchen window and just walk over.
This message was last edited by the GM at 17:13, Thu 12 May 2022.
Henry 'Hank' Voight
player, 876 posts
Call Sign: Devil Dog-02
Corkman
Thu 12 May 2022
at 20:57
  • msg #419

Re: OOC Thread - 22

Fusilier:
Ferro is initially securing the prisoner on the left at the wagon, in the leather jacket. And then the screaming man by the wagon second.

It looks like Voight was going for the bearded man at the cart and then over to the guy in the leather jacket at the wagon. However, look at msg 412/413 again. Voight can't climb out of the kitchen window and just walk over.

I don't know why I'm having such a hard time interpreting the posts. It is clearly an error on my part It must be my old age catching up to me. Apologize for all of the misreadings on my end.
Per Kolstrup
player, 1658 posts
Oversergent (Den)
Raellus
Fri 13 May 2022
at 18:04
  • msg #420

Re: OOC Thread - 22


If we want to give the prisoners one of the horses to carry their badly wounded, I'm fine with that. I just don't want them getting back to base quickly. My hope is that our gunfire was muffled by the building (and there's plenty of shooting going on elsewhere in the city), so hopefully the ambush didn't trigger an MU reaction force. But the escapees will no doubt be telling their bosses all about it ASAP.

-
Henry 'Hank' Voight
player, 878 posts
Call Sign: Devil Dog-02
Corkman
Fri 13 May 2022
at 19:27
  • msg #421

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 420):
Agreed with that.  Let them keep the horses and get them moving once we verify the cargo
This message had punctuation tweaked by the player at 01:31, Sat 14 May 2022.
David 'Tosh' Lines
player, 950 posts
Cpl (UK) Infantry
Mahatatain
Fri 13 May 2022
at 22:38
  • msg #422

Re: OOC Thread - 22

FYI, I'm away for the weekend and the Internet has turned out to be problematic.  I probably won't be able to post IC until Sunday evening UK time at the earliest. Please NPC Tosh if needed.

Ta,

Andy
Fusilier
GM, 7891 posts
Your Guide
Fri 13 May 2022
at 22:50
  • msg #423

Re: OOC Thread - 22

Thanks.
Jose Rodriguez
editor, 893 posts
Spec 4 (US) Infantry
Heffe
Sat 14 May 2022
at 23:39
  • msg #424

Re: OOC Thread - 22

Does it look like we might be able to attach the trailer to the Humvee instead of the cart? Not sure what our options are or what these things look like, but a trailer seems like it might be a larger and sturdier option if so.
David 'Tosh' Lines
player, 952 posts
Cpl (UK) Infantry
Mahatatain
Mon 16 May 2022
at 13:16
  • msg #425

Re: OOC Thread - 22

In reply to Jose Rodriguez (msg # 424):

Sounds like a good idea to me if it's possible.



As well as the cargo it's worth grabbing the weapons and ammo of the dead and prisoners.
Ferro
player, 1660 posts
CaporaleMaggior (It)
Jinnysong
Mon 16 May 2022
at 18:31
  • msg #426

Re: OOC Thread - 22

I suggested the cart because it looks to be a simpler haul and faster hookup.
Fusilier
GM, 7893 posts
Your Guide
Tue 17 May 2022
at 16:53
  • msg #427

Re: OOC Thread - 22

Nobody at the compound hears Kolstrup's transmission.
Per Kolstrup
player, 1661 posts
Oversergent (Den)
Raellus
Tue 17 May 2022
at 16:58
  • msg #428

Re: OOC Thread - 22

Fusilier:
Nobody at the compound hears Kolstrup's transmission.


That's what I thought, but it seemed worth a try.

-
Michael Kessler
player, 2674 posts
Hauptmann (Ger)
udxr226
Tue 17 May 2022
at 18:41
  • msg #429

Re: OOC Thread - 22

Re the ambush, am I right in thinking that the tractor is still running and hitched up to the trailer?

Couldn't we drive the tractor back to the compound still towing the trailer?

I know a tractor isn't the quickest mode of transport but if we do that and the Humvee takes the cart we get both loads. Plus a tractor...
Fusilier
GM, 7894 posts
Your Guide
Tue 17 May 2022
at 18:44
  • msg #430

Re: OOC Thread - 22

The tractor is making a weird a sound that it wasn't making before. It might be having mechanical problems from damage.

Edit: that doesn't mean you can't try though.
This message was last edited by the GM at 18:44, Tue 17 May 2022.
Per Kolstrup
player, 1662 posts
Oversergent (Den)
Raellus
Tue 17 May 2022
at 18:50
  • msg #431

Re: OOC Thread - 22


That's why I didn't suggest it. Per is assuming the engine took a round or two and is dying. He won't stop someone from giving it a try, though.

-
Jose Rodriguez
editor, 894 posts
Spec 4 (US) Infantry
Heffe
Tue 17 May 2022
at 19:45
  • msg #432

Re: OOC Thread - 22

At the very least we might be able to get it far enough to reach a safer area that isn't at risk of imminent attack by MU forces...
Henry 'Hank' Voight
player, 880 posts
Call Sign: Devil Dog-02
Corkman
Wed 18 May 2022
at 13:16
  • msg #433

Re: OOC Thread - 22

The guy that Hank saw run away, is that the same direction we came from or was our route different?
Per Kolstrup
player, 1663 posts
Oversergent (Den)
Raellus
Wed 18 May 2022
at 17:02
  • msg #434

Re: OOC Thread - 22


Okay. So, we have limited cargo space and hauling capability, and we're probably running short on time before an MU reaction forces shows up. We also have limited human power to cross-load stuff (and someone ought to keep a lookout to the east).

What do we want to take, and what do we want to destroy?

-
Henry 'Hank' Voight
player, 881 posts
Call Sign: Devil Dog-02
Corkman
Wed 18 May 2022
at 17:40
  • msg #435

Re: OOC Thread - 22

Per Kolstrup:
Okay. So, we have limited cargo space and hauling capability, and we're probably running short on time before an MU reaction forces shows up. We also have limited human power to cross-load stuff (and someone ought to keep a lookout to the east).

What do we want to take, and what do we want to destroy?

-

Horse & Wagon Contents:
Several sacks of flour
Several sacks of oats
Several sacks of seed
Two wooden boxes, nailed
At least one box of canned food
At least one box containing a butchered goat
A lockbox, locked (Hank has Intrusion to pick, Jose too I believe?)
A wood and wire cage with some chickens

The three [3] sealed/nailed boxes and the food, makes most sense with winter.  Chickens might be much with the cage?

Everything else, blow in place if we don't want to explore further.  I certainly understand the time constraints.  It's a nice haul, especially with the HE mortar shells.

Is taking a wagon back going to be feasible?  Probably too slow?  Nobody to properly drive it back closer to our base?
Ferro
player, 1661 posts
CaporaleMaggior (It)
Jinnysong
Wed 18 May 2022
at 19:09
  • msg #436

Re: OOC Thread - 22

I see now that the lead wagon is a commercial trailer (common hookup) so I'm going to change my earlier suggestion to this.

Wagon/Trailer #1, detach tractor, attach Humvee. (1 person)

Wagon #2, keep horse attached, assign driver on departure

Cart, crossload cargo to Humvee and then abandon (3 people)

Security (1 person)

This way we recover everything and I think within our original departure time.
Per Kolstrup
player, 1664 posts
Oversergent (Den)
Raellus
Wed 18 May 2022
at 19:13
  • msg #437

Re: OOC Thread - 22

In reply to Ferro (msg # 436):

Sounds good, but are we going to take a different route for exfil? I imagine that a horse & cart won't be able to handle the embankment. Actually, I'm a little worried the Humvee might not be able to handle it with a wagon attached?

Does anyone present have skill in mechanics? That Humvee wheel has me troubled.

-
Ferro
player, 1662 posts
CaporaleMaggior (It)
Jinnysong
Wed 18 May 2022
at 19:28
  • msg #438

Re: OOC Thread - 22

No, I don't the Humvee and a wagon could handle the slope either. I see 3 directions to go...

1) across the bridge. This is physically easy but we'd be (presumably) heading towards into an oncoming enemy force and might get caught in a bad spot before we can veer off into another direction. So bad choice I think, considering the narrow timing.

2) north and into unclaimed/uninhabited territory. This puts us in the opposite direction of home but also away from trouble. We could then lay low and wait for a better "out".

2) south/southwest towards Victory Front territory and then turn east and beeline for home. This assumes VF are friendly and not going to be a problem for us going through or next to their territory. That's a lot of ifs and we could be in big trouble if they aren't welcoming.

Personally I think 2 is best of bad situation.
Per Kolstrup
player, 1665 posts
Oversergent (Den)
Raellus
Wed 18 May 2022
at 19:33
  • msg #439

Re: OOC Thread - 22


For some reason, I thought the convoy was going to turn right and head north.

-
Ferro
player, 1663 posts
CaporaleMaggior (It)
Jinnysong
Wed 18 May 2022
at 19:37
  • msg #440

Re: OOC Thread - 22

North from the trainyard, but then west. So it's west or southwest from where we are.
David 'Tosh' Lines
player, 953 posts
Cpl (UK) Infantry
Mahatatain
Wed 18 May 2022
at 21:18
  • msg #441

Re: OOC Thread - 22

Just to remind you that Tosh admitted to some knowledge of horses when we were discussing a plan initially. He's no expert at all but he does have the Riding skill so I think that he's best place to take charge of the horse and wagon if we go with taking that.

Additionally, if we decide to leave some gear there was a discussion about trying to destroy it with explosives. I don't believe that we have any explosives with us, and I don't think that any of the PCs present have the Combat Engineer skill, but Tosh does have a WP grenade so if we want to destroy something then that could be used, though he doesn't want to be anywhere in the area if we try to use it to destroy the 120mm HE Mortar Rounds! :)
David 'Tosh' Lines
player, 954 posts
Cpl (UK) Infantry
Mahatatain
Wed 18 May 2022
at 21:20
  • msg #442

Re: OOC Thread - 22

Ferro:
Cart, crossload cargo to Humvee and then abandon (3 people)

We could potentially use some of the prisoners to help with this, with the promise that we won't shoot the horse pulling the cart if they help.
Henry 'Hank' Voight
player, 883 posts
Call Sign: Devil Dog-02
Corkman
Thu 19 May 2022
at 03:48
  • msg #443

Re: OOC Thread - 22

David 'Tosh' Lines:
Ferro:
Cart, crossload cargo to Humvee and then abandon (3 people)

We could potentially use some of the prisoners to help with this, with the promise that we won't shoot the horse pulling the cart if they help.

Bearded guy is unwounded.  Hank could ask if that's how you want to go?
Michael Kessler
player, 2675 posts
Hauptmann (Ger)
udxr226
Thu 19 May 2022
at 05:44
  • msg #444

Re: OOC Thread - 22

Just checking re the radio transmission as I’m not sure which of these is correct

1.Kessler hears it but (presumably) can’t reply immediately as he only has a tac radio and present. So presumably reply will have to wait until he has access to manpack again

2. Kessler doesn’t hear it

3. Neither of the above?

(essentially I’m unsure as to whether a short range radio would have restrictions on both sending and receiving traffic)
Fusilier
GM, 7898 posts
Your Guide
Thu 19 May 2022
at 05:47
  • msg #445

Re: OOC Thread - 22

Go with #1.
David 'Tosh' Lines
player, 955 posts
Cpl (UK) Infantry
Mahatatain
Thu 19 May 2022
at 12:39
  • msg #446

Re: OOC Thread - 22

Am I correct that Tosh should be continuing to keep watch?

Or do you want him to help with moving the contents of the cart to the Humvee?

I don't mind - I just want to make sure that I post correctly.

Ta,

Andy
Per Kolstrup
player, 1667 posts
Oversergent (Den)
Raellus
Thu 19 May 2022
at 16:20
  • msg #447

Re: OOC Thread - 22


Per intends to be the only one on watch during the loading process.

-
David 'Tosh' Lines
player, 956 posts
Cpl (UK) Infantry
Mahatatain
Thu 19 May 2022
at 16:23
  • msg #448

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 447):

Thanks.
Jose Rodriguez
editor, 896 posts
Spec 4 (US) Infantry
Heffe
Thu 19 May 2022
at 16:50
  • msg #449

Re: OOC Thread - 22

Jose recommended heading south IC, as the MU primary territory is to the northeast near Solidarity Market. Heading north or east directly seems like a bad idea to me.
This message was last edited by a game editor at 19:35, Thu 19 May 2022.
Henry 'Hank' Voight
player, 884 posts
Call Sign: Devil Dog-02
Corkman
Thu 19 May 2022
at 17:42
  • msg #450

Re: OOC Thread - 22

David 'Tosh' Lines:
Just to remind you that Tosh admitted to some knowledge of horses when we were discussing a plan initially. He's no expert at all but he does have the Riding skill so I think that he's best place to take charge of the horse and wagon if we go with taking that.

Additionally, if we decide to leave some gear there was a discussion about trying to destroy it with explosives. I don't believe that we have any explosives with us, and I don't think that any of the PCs present have the Combat Engineer skill, but Tosh does have a WP grenade so if we want to destroy something then that could be used, though he doesn't want to be anywhere in the area if we try to use it to destroy the 120mm HE Mortar Rounds! :)

If he wants, Hank could ride shotgun with him and free up another seat for cargo for the time being?
Fusilier
GM, 7899 posts
Your Guide
Thu 19 May 2022
at 18:00
  • msg #451

Re: OOC Thread - 22

Just as a general heads up and reminder (not to any post in particular) for any route planning, your characters don't have a street map so they don't have details like you as players do. So things on the ground in-game may be different than what you see.
Jose Rodriguez
editor, 897 posts
Spec 4 (US) Infantry
Heffe
Thu 19 May 2022
at 19:15
  • msg #452

Re: OOC Thread - 22

In reply to Fusilier (msg # 451):

Understood. Our characters certainly wouldn't have an understanding of exactly where certain group territory would start and finish. I was thinking of it more from the standpoint of Jose recognizing that the enemy just came over the bridge from the east, having a vague sense that the Solidarity Market is somewhere to the NE, and remembering having seen a bunch of MU goons at the market when he was there.
This message was last edited by a game editor at 19:35, Thu 19 May 2022.
Fusilier
GM, 7900 posts
Your Guide
Thu 19 May 2022
at 19:17
  • msg #453

Re: OOC Thread - 22

The market is actually due east.
Jose Rodriguez
editor, 898 posts
Spec 4 (US) Infantry
Heffe
Thu 19 May 2022
at 19:36
  • msg #454

Re: OOC Thread - 22

In reply to Fusilier (msg # 453):

Lol whoops. I knew it was to the right on the map, but for some reason kept saying northwest instead of northeast. I swear I know my east from west. haha!

In any case, I have a feeling the characters would have a vague idea of the direction of the market. Maybe I'm wrong about that?
This message was last edited by a game editor at 19:37, Thu 19 May 2022.
Fusilier
GM, 7901 posts
Your Guide
Thu 19 May 2022
at 23:01
  • msg #455

Re: OOC Thread - 22

Yeah, they know it's across the bridge in a bit to the east. Any place that the characters have have been to or in any game setting, that's all fine of course. What I was just getting at is I just didn't want players to be looking at where roads ( that you've never been on) go exactly.
Jose Rodriguez
editor, 899 posts
Spec 4 (US) Infantry
Heffe
Thu 19 May 2022
at 23:22
  • msg #456

Re: OOC Thread - 22

In reply to Fusilier (msg # 455):

Got it. Thanks for the clarification.
Michael Kessler
player, 2676 posts
Hauptmann (Ger)
udxr226
Fri 20 May 2022
at 17:17
  • msg #457

Re: OOC Thread - 22

I’ll try to post later today, failing that will be tomorrow morning (I was travelling yesterday and have been fairly full on today)
Ferro
player, 1665 posts
CaporaleMaggior (It)
Jinnysong
Fri 20 May 2022
at 18:19
  • msg #458

Re: OOC Thread - 22

Ferro is hooking the Humvee up to the lead wagon. It's probably not going to be where you want it for an OP.
Fusilier
GM, 7902 posts
Your Guide
Mon 23 May 2022
at 18:34
  • msg #459

Re: OOC Thread - 22

Just wondering if you guys decided on an exit route yet? Maybe I missed it. I'm putting up the turn tonight, but you don't need to have a decision made yet, but probably soon (after this turn maybe).
This message was last edited by the GM at 18:41, Mon 23 May 2022.
Michael Kessler
player, 2679 posts
Hauptmann (Ger)
udxr226
Tue 24 May 2022
at 08:24
  • msg #460

Re: OOC Thread - 22

Just an FYI, I have Covid. Currently in a brain fog phase so posting may be delayed.
David 'Tosh' Lines
player, 958 posts
Cpl (UK) Infantry
Mahatatain
Tue 24 May 2022
at 13:16
  • msg #461

Re: OOC Thread - 22

Michael Kessler:
Just an FYI, I have Covid. Currently in a brain fog phase so posting may be delayed.

Hope you're ok? I had a mild version a couple of months ago and it wasn't as bad as proper flu. There are lots of different versions now though and some people are still getting very ill with it.



Fuse - please can I double check a couple of things.

1. Did Tosh manage to gather the weapons and ammo from the MU guards and workers and put them in the Humvee?

2. How much room is left in the Humvee and the trailer that is now attached to it? Does there look to be enough space to load in the contents of the wagon as well? I ask because if we can do that then we can abandon both horses and travel a bit faster.

Ta,

Andy
Henry 'Hank' Voight
player, 886 posts
Call Sign: Devil Dog-02
Corkman
Tue 24 May 2022
at 13:29
  • msg #462

Re: OOC Thread - 22

Michael Kessler:
Just an FYI, I have Covid. Currently in a brain fog phase so posting may be delayed.

Speedy recovery to you!
Jose Rodriguez
editor, 900 posts
Spec 4 (US) Infantry
Heffe
Tue 24 May 2022
at 15:47
  • msg #463

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 460):

Health stuff is always scary - I hope it passes quickly for you.
Henry 'Hank' Voight
player, 888 posts
Call Sign: Devil Dog-02
Corkman
Tue 24 May 2022
at 16:45
  • msg #464

Re: OOC Thread - 22

Rae, check your tag/post for Varis.  You posted under Per.
Varis Babicevs
editor, 2259 posts
Sgt (Latvia)
Raellus
Tue 24 May 2022
at 17:19
  • msg #465

Re: OOC Thread - 22

In reply to Henry 'Hank' Voight (msg # 464):

Whoops! Thanks.

-
Fusilier
GM, 7904 posts
Your Guide
Tue 24 May 2022
at 19:32
  • msg #466

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 461):

1) No, I overlooked it. But I'll add in the action and increase the overall time that's been spent.

2) No, there isn't enough room for all that to go into the Humvee.
This message was last edited by the GM at 20:04, Tue 24 May 2022.
Jose Rodriguez
editor, 901 posts
Spec 4 (US) Infantry
Heffe
Tue 24 May 2022
at 19:51
  • msg #467

Re: OOC Thread - 22

In reply to Fusilier (msg # 466):

Maybe I misunderstood, but that means we're unable to take the contents of the wagon and put them on the trailer? In that case, Jose will absolutely prioritize grabbing the lockbox off of the wagon. He's also going to recommend checking/taking the wooden boxes if possible. The food would be helpful, but that seems to me like it would be lower priority compared to everything else.
Fusilier
GM, 7905 posts
Your Guide
Tue 24 May 2022
at 20:00
  • msg #468

Re: OOC Thread - 22

I read that you're taking that wagon by horse? Is that not the case (now)?

I also edited part of my last post because I misunderstood what was being asked.
This message was last edited by the GM at 20:04, Tue 24 May 2022.
Fusilier
GM, 7906 posts
Your Guide
Tue 24 May 2022
at 20:07
  • msg #469

Re: OOC Thread - 22

Ferro then stops next to Kolstrup and outlines a revised suggestion. "You know, I think we can salvage the mission. I can swap the Humvee for that tractor. And this horse, we use it move the wagon that it is hooked to. And... the cart, three people can offload the cargo over to the back of the Humvee. They are about the same size."
Jose Rodriguez
editor, 902 posts
Spec 4 (US) Infantry
Heffe
Tue 24 May 2022
at 20:12
  • msg #470

Re: OOC Thread - 22

In reply to Fusilier (msg # 469):

Ahh no you have it correct. Sorry, for some reason I thought the plan was just the trailer and the Humvee. My mistake!
Per Kolstrup
player, 1670 posts
Oversergent (Den)
Raellus
Wed 25 May 2022
at 15:53
  • msg #471

Re: OOC Thread - 22


Re route:

Victory Front (SW) and the Kashubians (NW) are suspected to be aligned with the MU, so we probably shouldn't be heading in either of those directions.

We might be able to get the Humvee and the trailer down the embankment, but I think the risk of an accident during the process is pretty high. I really don't think we can get a horse and wagon down without a catastrophe.

That pretty much leaves the bridge. That means going back in the direction the MU convoy came in on. It's also the most likely route a reaction force will be coming. I'm not keen on going that way, but I don't see as we have much of a choice.

We might be screwed and I don't have any good suggestions. I think we need to be prepared to ditch the trailers and quickly destroy their cargo, if we run into trouble on the way back. IMHO, the loot isn't worth dying for.

-
David 'Tosh' Lines
player, 959 posts
Cpl (UK) Infantry
Mahatatain
Wed 25 May 2022
at 16:55
  • msg #472

Re: OOC Thread - 22

In reply to Fusilier (msg # 466):

Thanks for confirming.

Are you happy for us to discuss a route as players in the OOC? Or do you want it done IC?

Ta,

Andy
Fusilier
GM, 7907 posts
Your Guide
Wed 25 May 2022
at 16:59
  • msg #473

Re: OOC Thread - 22

It's fine.
David 'Tosh' Lines
player, 960 posts
Cpl (UK) Infantry
Mahatatain
Wed 25 May 2022
at 17:14
  • msg #474

Re: OOC Thread - 22

In reply to Fusilier (msg # 473):

Thanks.



According to Newell (link to a message in this game message #35, though I'm unclear whether the ambushers know this or not) Victory Front are currently not allied with the MU.

I therefore suggest that we drive south on 3 Maja and skirt the eastern side of the Victory Front territory. If we encounter a problem like a roadblock then I suggest that we try to bribe our way through with the horse and the contents of the wagon. If people fancy it we could even try to actively meet up with the Victory Front leadership and use the contents of the wagon to bribe them to either side with Nowark or stay neutral.

If people don't like those ideas then I think that we drive south on 3 Maja to the cut in the wall and then try to go passed the ruined station as we did on our way north. If the horse and wagon can't handle the slope then I think that we cut the horse free and tell the occupants of the Bus Station that they can help themselves to the contents of the wagon and abandon it. That will at least deny the contents to the MU.

Does any of that sound like a promising idea?

Ta,

Andy
Michael Kessler
player, 2680 posts
Hauptmann (Ger)
udxr226
Wed 25 May 2022
at 18:31
  • msg #475

Re: OOC Thread - 22

Thanks for the good wishes all. At the moment it feels like a bad case of the flu. Have spent most of the past 36 hours in bed. On the plus side, I don’t feel as bad as I did.
Per Kolstrup
player, 1671 posts
Oversergent (Den)
Raellus
Wed 25 May 2022
at 19:35
  • msg #476

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 475):

Very glad you're starting to feel better. I hope the upward trajectory continues.

Per has left the Humvee by the time Kessler's returning his call, so I'm going to leave it up to Ferro to reply IC, or call Per over to do so.

-
Michael Kessler
player, 2682 posts
Hauptmann (Ger)
udxr226
Wed 25 May 2022
at 19:40
  • msg #477

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 476):

No problem I’m going back to bed anyway so absolutely no rush from my side - I wouldn’t be posting again today
Per Kolstrup
player, 1672 posts
Oversergent (Den)
Raellus
Wed 25 May 2022
at 20:15
  • msg #478

Re: OOC Thread - 22

David 'Tosh' Lines:
According to Newell (link to a message in this game message #35, though I'm unclear whether the ambushers know this or not) Victory Front are currently not allied with the MU.


Good catch. I was going by an earlier entry. Looks like VF's had a slight status upgrade from enemy to wild card.

David 'Tosh' Lines:
I therefore suggest that we drive south on 3 Maja and skirt the eastern side of the Victory Front territory. If we encounter a problem like a roadblock then I suggest that we try to bribe our way through with the horse and the contents of the wagon. If people fancy it we could even try to actively meet up with the Victory Front leadership and use the contents of the wagon to bribe them to either side with Nowark or stay neutral.


That might work, but there's a better chance, in my estimation, that VF will decide to just seize the entire cargo, maybe take us as hostages. We're not strong enough to stop them.

David 'Tosh' Lines:
If people don't like those ideas then I think that we drive south on 3 Maja to the cut in the wall and then try to go passed the ruined station as we did on our way north. If the horse and wagon can't handle the slope then I think that we cut the horse free and tell the occupants of the Bus Station that they can help themselves to the contents of the wagon and abandon it. That will at least deny the contents to the MU.


I'm OK with that, but it negates our recent efforts to recover as much loot as we can so Ferro may be dead set against.

Ferro, Jose, Hank, thoughts?

-
This message was last edited by the player at 20:16, Wed 25 May 2022.
Ferro
player, 1668 posts
CaporaleMaggior (It)
Jinnysong
Wed 25 May 2022
at 20:39
  • msg #479

Re: OOC Thread - 22

I still think North is the safest path out. South is more unpredictable and East is dangerous. I might be able to add something to the north option but I don't want to metagame so I'll wait to see how something plays out first.

Re:cargo, I would prefer to keep it and I still want to push for it being turned into our own bribe to sway a new ally to our side. But I have no problem destroying it as a lesser win if it means preventing the enemy from getting their hands back on it.
This message was last edited by the player at 20:40, Wed 25 May 2022.
Per Kolstrup
player, 1673 posts
Oversergent (Den)
Raellus
Wed 25 May 2022
at 21:29
  • msg #480

Re: OOC Thread - 22

Ferro:
I still think North is the safest path out. South is more unpredictable and East is dangerous. I might be able to add something to the north option but I don't want to metagame so I'll wait to see how something plays out first.


North to where? I see that the old coal power plant is under MU control. I would assume they control all of the river crossings up there.

-
David 'Tosh' Lines
player, 961 posts
Cpl (UK) Infantry
Mahatatain
Wed 25 May 2022
at 21:31
  • msg #481

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 478):

VF is estimated at 60 people strong and they have a lot of territory to guard/protect so I don't think that they are that likely to try to engage us.
David 'Tosh' Lines
player, 962 posts
Cpl (UK) Infantry
Mahatatain
Wed 25 May 2022
at 21:37
  • msg #482

Re: OOC Thread - 22

In reply to Ferro (msg # 479):

Regardless of the route taken I think that we're going to have to ditch the horse and wagon. The survivors of our ambush will see which way we go and even if we blindfold them then we will be leaving tracks in the snow that will be easy to follow. I would expect a response force from the MU, even if it's a squad on foot, to travel faster than a horse and wagon.
David 'Tosh' Lines
player, 963 posts
Cpl (UK) Infantry
Mahatatain
Wed 25 May 2022
at 21:38
  • msg #483

Re: OOC Thread - 22

We could however use the horse and wagon to set up an ambush of the MU response force.
Ferro
player, 1669 posts
CaporaleMaggior (It)
Jinnysong
Wed 25 May 2022
at 21:41
  • msg #484

Re: OOC Thread - 22

We almost certainly have to go through VF territory. And it's going to be in the area that faces an armed conflict, so even with just 60 militia I expect that's where they're going to be concentrated.

Going north and leaving tracks means we're going to know exactly where any reaction force is going to be (behind us).
This message was last edited by the player at 21:43, Wed 25 May 2022.
Jose Rodriguez
editor, 903 posts
Spec 4 (US) Infantry
Heffe
Wed 25 May 2022
at 22:36
  • msg #485

Re: OOC Thread - 22

Honestly, I'm not sure what the right answer is here.

North: JS brings up some really good points. Heading north might be the direction with the most predictability and the least chance of armed conflict. Allows us to potentially keep all the loot. Also possibly a slower path back to base compared to the other options.

East: The most direct route with the highest chance of running into MU forces. Also the fastest, but carries the risk of trying to cross the bridge. Chance to keep all of the loot, but high likelihood of losing at least some of it.

South: Opportunity to create some goodwill with the Bus Station community. Decent chance of running into trouble. Guaranteed that we'd lose at least some of the loot.

I do think there's a lot of value in keeping as much loot as we can, given what the Mad Dogs just went through. I've been thinking food is the lowest priority, but that is a lot of food to be leaving behind. And that goat would probably do wonders for our unit morale which has been taking some hits lately.

I'm leaning toward JS's suggestion. If there's a chance we can keep it all while also potentially risking less, and there's not an urgent need to get back to the barracks in the next couple of minutes in game, then that seems like the best path forward.
Per Kolstrup
player, 1675 posts
Oversergent (Den)
Raellus
Wed 25 May 2022
at 22:58
  • msg #486

Re: OOC Thread - 22


Repost from OOC #480:

Raellus:
North to where? I see that the old coal power plant is under MU control. I would assume they control all of the river crossings up there.


I'm not opposed to the idea, but if someone can answer the above without metagaming, I'd be able to make a more information decision when casting my vote.

-
Ferro
player, 1670 posts
CaporaleMaggior (It)
Jinnysong
Wed 25 May 2022
at 23:11
  • msg #487

Re: OOC Thread - 22

Sorry I wasn't ignoring the question. I didn't see it.

North and then northwest (so that it's not taking a straight to the coal plant). I wasn't thinking anywhere in particular, but that area from what I understand is not very inhabited (if at all) so there should be lots of places to to hide that's secure, and lay low until a better extraction can be made... and/or we eliminate any pursuit.
Henry 'Hank' Voight
player, 889 posts
Call Sign: Devil Dog-02
Corkman
Wed 25 May 2022
at 23:40
  • msg #488

Re: OOC Thread - 22

I think that the food his higher priority than lesser (IMO).  The whole lot f items could be very, very, useful to the compound.  Getting as much of it back as we can is what I would go for.  If anything, we lose the mortar rounds before anything else.

I also believe that if we’re going to try and avoid as much contact as necessary, we take the NxNW so that if we need to hold up, we have a hiding spot in case we need more vehicles/people for extraction.

We’re Four [4] people doing the work of about 8-10 people.  We should decide what gets cut first in case shit goes south and decide what we’re willing to try and bring back.

Here also makes a good point about the bus station where we old show some good will.

My vote is for Ferro’s plan
Per Kolstrup
player, 1676 posts
Oversergent (Den)
Raellus
Thu 26 May 2022
at 00:31
  • msg #489

Re: OOC Thread - 22


I'm okay with heading north, hiding out in some ruins, setting up an ambush on our backtrail.

I anticipate the inevitable pursuit force will be stronger than our five person team. I think we should prepare to hit hard and then run fast.

That means ditching the slow stuff. We should prepare to part with the horse/wagon first, then the trailer, if/when necessary. When we find a hide site, we should load whatever we judge most valuable aboard the Humvee, second-most in the trailer, and prep the rest for destruction.

-
This message was last edited by the player at 00:38, Thu 26 May 2022.
Jose Rodriguez
editor, 904 posts
Spec 4 (US) Infantry
Heffe
Thu 26 May 2022
at 00:46
  • msg #490

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 489):

Sounds like a plan to me.
Henry 'Hank' Voight
player, 890 posts
Call Sign: Devil Dog-02
Corkman
Thu 26 May 2022
at 01:14
  • msg #491

Re: OOC Thread - 22

Jose Rodriguez:
In reply to Per Kolstrup (msg # 489):

Sounds like a plan to me.

Works for me as well
David 'Tosh' Lines
player, 964 posts
Cpl (UK) Infantry
Mahatatain
Thu 26 May 2022
at 08:47
  • msg #492

Re: OOC Thread - 22

I have grave concerns about heading north without a clear destination in mind but as everyone else is happy with that idea then I'll go along with it.

I don't think we will be able to hide out however as our tracks in the fresh snow will be too obvious. I think that the plan of preparing an ambush for the MU force that we expect will try to respond and reorganising the captured items so that the ones we most wish to keep are in the Humvee is a good idea but I'm not convinced that we will have much time to do this if our speed is governed by the horse and wagon, particularly with Tosh driving it.
Ferro
player, 1671 posts
CaporaleMaggior (It)
Jinnysong
Thu 26 May 2022
at 14:35
  • msg #493

Re: OOC Thread - 22

It's either head towards no clear destination, or head towards no clear reception attitude of a militia. Neither option is great, but I'd personally have more concerns about an armed force in our way over the uncertainty of the geography.

Would you prefer to switch out Tosh from the wagon?
David 'Tosh' Lines
player, 965 posts
Cpl (UK) Infantry
Mahatatain
Thu 26 May 2022
at 14:50
  • msg #494

Re: OOC Thread - 22

Ferro:
It's either head towards no clear destination, or head towards no clear reception attitude of a militia. Neither option is great, but I'd personally have more concerns about an armed force in our way over the uncertainty of the geography.

Personally I think that we're missing the point as players with the intel gathered from Newell about Victory Front and the opportunity that presents but the decision to head north has been taken so I suggest that we just move on to the outcome of that decision.

Ferro:
Would you prefer to switch out Tosh from the wagon?

No, you misunderstood my point here. Tosh (I believe) is the only person present with the Riding skill so it makes perfect sense that he is the person driving the horse and wagon. My concern simply is that his skill with Riding is 1/8 so his speed with an unfamiliar horse and wagon across snowy terrain will be even slower than the MU worker who was driving the horse and wagon originally. Seeing as they were being left behind by the tractor I suspect that a foot mounted MU patrol will be faster, hence my comment about our speed being governed by the horse and wagon and Tosh not being someone to help improve that. I think that he will get the most speed out of the horse though so he should stay on the wagon.

Fuse - please correct me here if I'm wrong in presuming that driving a horse and wagon will be governed by the Riding skill.
Ferro
player, 1672 posts
CaporaleMaggior (It)
Jinnysong
Thu 26 May 2022
at 15:21
  • msg #495

Re: OOC Thread - 22

I think everyone is concerned about the speed of the wagon. I don't have a solution to the speed other than us moving now.

Also I know you mentioned dropping the direction issue, but this is just relevant overall. If VF is indeed neutral, I doubt they want stolen wagon tracks leading from the ambush to their territory.
This message was last edited by the player at 15:22, Thu 26 May 2022.
Per Kolstrup
player, 1677 posts
Oversergent (Den)
Raellus
Thu 26 May 2022
at 15:42
  • msg #496

Re: OOC Thread - 22


I have concerns about the current plan too, Andy, but I think we can all agree that there is no clear choice. Both north and south are unknowns. VF might be friendly, or they might not. I'm not ignoring Newell's intel so much as distrusting it.

I've been pretty adamant in my belief that an MU reaction force will be showing up soon but there's also the possibility that it won't. They might just write the convoy off. Maybe the survivors' accounts- either based on false perceptions of what happened or willful deception to cover their role in the convoy's loss- were that they were ambushed by a much larger force- one the MU doesn't want to tackle. Maybe the MU is too tied up elsewhere to send a reaction force to the ambush site. We don't know.

All that said, my vote is that we go with Ferro's plan and see what happens. I also believe none of us want to prioritize loot over PC lives. If we need to ditch the horse and wagon in order to run faster, we will.

-
Michael Kessler
player, 2683 posts
Hauptmann (Ger)
udxr226
Thu 26 May 2022
at 16:03
  • msg #497

Re: OOC Thread - 22

I don’t know if this will help or not but maybe if Kolstrup asked Kessler if he (Kessler) can check in with Nowak to see if there’s any known friendlies nearby that can offer assistance / safe passage through their territory? (obviously as a player I don’t have an answer to that so that would delay the IC aspect while Kessler tried to raise Nowak. I also don’t want to have Kessler raise the point as I think that would be metagaming - the request would need to come from the ambush party)
Per Kolstrup
player, 1678 posts
Oversergent (Den)
Raellus
Thu 26 May 2022
at 16:09
  • msg #498

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 497):

I thought about that, and it's a good idea, but I think we need to consider the possibility that our radio coms might be compromised. AFAIK, our coms aren't encrypted. Since MU (and others) has it out for us, I figured they might have, through trial and error, figured out what freq we use. That's why I've been reluctant to be specific with location and direction of travel when speaking over the radio.

-
David 'Tosh' Lines
player, 966 posts
Cpl (UK) Infantry
Mahatatain
Thu 26 May 2022
at 16:19
  • msg #499

Re: OOC Thread - 22

Ferro:
Also I know you mentioned dropping the direction issue, but this is just relevant overall. If VF is indeed neutral, I doubt they want stolen wagon tracks leading from the ambush to their territory.

That is a good point, though they could argue (if questioned by the MU) that they didn't know who's wagon it was and just taxed us when we went passed their territory. They could then hand over the wagon, the horse and some of the contents and say that's all they received, keeping the rest. At the worst they get some free stuff and at the best they get a lot of free stuff so they win either way.



In reply to Per Kolstrup (msg # 496):

As stated previously I'm happy to compromise and go with the plan. I'm just responding to points that are posed to me.



In reply to Michael Kessler (msg # 497):

Though this is a good idea I don't believe that we have time for it unfortunately. I say this because Fuse increased the time taken to move the cargo across from the cart to the Humvee by 2 mins as Tosh was gathering weapons and ammo prior to moving cargo. Therefore I think that a timer is ticking and we need to move.



When we come to move should the Humvee lead and the wagon follow? If that's the case will the gunner in the Humvee be able to keep watch to our rear? Or should someone ride on the back of the wagon to keep watch from there? Previously some MU people were riding on the back.
Per Kolstrup
player, 1679 posts
Oversergent (Den)
Raellus
Thu 26 May 2022
at 16:23
  • msg #500

Re: OOC Thread - 22

David 'Tosh' Lines:
When we come to move should the Humvee lead and the wagon follow? If that's the case will the gunner in the Humvee be able to keep watch to our rear? Or should someone ride on the back of the wagon to keep watch from there? Previously some MU people were riding on the back.


I think the Humvee should be in the lead, to break trail through the snow and because, if we need to ditch the wagon quickly to increase our speed, we don't want it in front of the Humvee.

I think someone should ride on the back of the wagon to keep watch on our six. I will volunteer Per for the job.

-
Michael Kessler
player, 2684 posts
Hauptmann (Ger)
udxr226
Thu 26 May 2022
at 16:24
  • msg #501

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 498):

Yeah, I've been juggling the same problem myself....packages to be delivered, etc...

What about NE to the river and Kessler can ask Valeska to RV with you and pick up the loot? Then you don't have to worry about horses and trailers on the way back, you'd only need to exfil the Humvee so you're more manouverable (sp).

I don't know if either of the spots marked as Fisherman's League docks would be an option but I'm sure Nowak would. I realise that means handing over the loot in a manner of speaking but you'd be handing it over to allies.
Michael Kessler
player, 2685 posts
Hauptmann (Ger)
udxr226
Thu 26 May 2022
at 16:26
  • msg #502

Re: OOC Thread - 22

Per Kolstrup:
if we need to ditch the wagon quickly to increase our speed

Per Kolstrup:
I think someone should ride on the back of the wagon.

LOL...those seem like mutually exclusive points.
Ferro
player, 1673 posts
CaporaleMaggior (It)
Jinnysong
Thu 26 May 2022
at 16:28
  • msg #503

Re: OOC Thread - 22

Michael Kessler:
What about NE to the river and Kessler can ask Valeska to RV with you and pick up the loot? Then you don't have to worry about horses and trailers on the way back, you'd only need to exfil the Humvee so you're more manouverable (sp).


That's exactly what I was alluding to yesterday, 479. It's worth a shot.
Per Kolstrup
player, 1680 posts
Oversergent (Den)
Raellus
Thu 26 May 2022
at 16:36
  • msg #504

Re: OOC Thread - 22

Michael Kessler:
What about NE to the river and Kessler can ask Valeska to RV with you and pick up the loot? Then you don't have to worry about horses and trailers on the way back, you'd only need to exfil the Humvee so you're more manouverable (sp).


That's a great idea. Let's do it.

Michael Kessler:
LOL...those seem like mutually exclusive points.


The first one's a contingency, bro!

-
David 'Tosh' Lines
player, 967 posts
Cpl (UK) Infantry
Mahatatain
Thu 26 May 2022
at 16:37
  • msg #505

Re: OOC Thread - 22

Valeska's barge is slow (probably not much more than walking pace at a guess) so I think that there would be a significant wait for her to arrive but meeting her somewhere sounds like a good idea. We might need to blunt/hold off a MU reaction force (if such a thing exists still) before she does arrive.

Re the Fisherman's docks do we have any information from Nowak regarding who controls these now? I was presuming that because the FU split, those that were siding with Nowak left and those that weren't stayed at locations like the FU Docks so it's effectively enemy territory. That's a presumption though so please feel free to correct me if you know better.
This message was last edited by the player at 16:38, Thu 26 May 2022.
Michael Kessler
player, 2686 posts
Hauptmann (Ger)
udxr226
Thu 26 May 2022
at 16:43
  • msg #506

Re: OOC Thread - 22

David 'Tosh' Lines:
Re the Fisherman's docks do we have any information from Nowak regarding who controls these now? I was presuming that because the FU split, those that were siding with Nowak left and those that weren't stayed at locations like the FU Docks so it's effectively enemy territory. That's a presumption though so please feel free to correct me if you know better.

Best I can find that PC's would know was this exchange

IC Ch22, MSG 88:
"And what about the rest of the League? Do you have their full support? Kessler inquires.

There's a slight shake of Nowak's head before she answers. "Not all. But most. I am the League now."


Also, thinking about it, we don't need to radio Nowak, I would expect Valeska to know if there's a suitable pick up point.
Henry 'Hank' Voight
player, 891 posts
Call Sign: Devil Dog-02
Corkman
Thu 26 May 2022
at 17:51
  • msg #507

Re: OOC Thread - 22

FYI, I don't have anything except [2] frag grenades in case we need to scuttle some of the loot rather than leave it!
Michael Kessler
player, 2689 posts
Hauptmann (Ger)
udxr226
Thu 26 May 2022
at 18:07
  • msg #508

Re: OOC Thread - 22

I've assumed that Valeska would be agreeable to coming to the mess hall - Fuse, if that's pushing things too far feel free to amend.
David 'Tosh' Lines
player, 968 posts
Cpl (UK) Infantry
Mahatatain
Thu 26 May 2022
at 18:54
  • msg #509

Re: OOC Thread - 22

In reply to Henry 'Hank' Voight (msg # 507):

Tosh has a WP Grenade.
Fusilier
GM, 7910 posts
Your Guide
Thu 26 May 2022
at 21:42
  • msg #510

Re: OOC Thread - 22

Is there anything else coming from the Ambush group?
Henry 'Hank' Voight
player, 892 posts
Call Sign: Devil Dog-02
Corkman
Thu 26 May 2022
at 21:47
  • msg #511

Re: OOC Thread - 22

In reply to Fusilier (msg # 510):
I think we are waiting to pull out?
Or a further clarification of orders of the meeting we have no idea that is going on?
Per Kolstrup
player, 1682 posts
Oversergent (Den)
Raellus
Thu 26 May 2022
at 21:55
  • msg #512

Re: OOC Thread - 22

In reply to Fusilier (msg # 510):

I think we ready to roll north. We could start moving before Kessler calls us with the pickup plan, being as that was our tentative exfil route before the transfer to Valeska's vessel was suggested.

-
Michael Kessler
player, 2691 posts
Hauptmann (Ger)
udxr226
Thu 26 May 2022
at 22:37
  • msg #513

Re: OOC Thread - 22

I won’t be posting again ic tonight but Kessler won’t be ordering anyone to do anything so the ambush party players will need to decide whether they want to lie up until pick up can be arranged or do their own thing. I’ll post ic tomorrow but just wanted them let you know in case you wanted to discuss ooc tonight
Jose Rodriguez
editor, 906 posts
Spec 4 (US) Infantry
Heffe
Thu 26 May 2022
at 23:49
  • msg #514

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 512):

I think this is the right approach. At least get underway to start putting some distance behind us until we get confirmation from Kessler. The alternative is we stay put, which seems very much less than ideal.

Also, I'm not sure who moved the enemy body icons into the river on the map, but that gave me a dark chuckle. :)
This message was last edited by a game editor at 23:50, Thu 26 May 2022.
Ferro
player, 1674 posts
CaporaleMaggior (It)
Jinnysong
Fri 27 May 2022
at 00:41
  • msg #515

Re: OOC Thread - 22

I would prefer a daylight pickup (combined with a diversion). I know that's easy to say though, because it's not my boat or my life being put on the line for it.

But I'm trying to look at the bigger picture and without a daylight pickup that means the Mad Dogs can't assist in any operations elsewhere in the city for 12-24 hours. That's critical time that's lost. Also, assuming it happens and it works, bribing Lechia needs to happen sooner than latter.
Henry 'Hank' Voight
player, 893 posts
Call Sign: Devil Dog-02
Corkman
Fri 27 May 2022
at 01:22
  • msg #516

Re: OOC Thread - 22

Since we don't know what's going on at the base, we go with our original plan to put distance from the ambush.  We'll have to figure it out on the move.
David 'Tosh' Lines
player, 970 posts
Cpl (UK) Infantry
Mahatatain
Fri 27 May 2022
at 09:59
  • msg #517

Re: OOC Thread - 22

Fuse, just to check, what skill is it to drive a horse and wagon? Riding? Or Ground Vehicle Wheeled? Or something else?

Ta,

Andy
Fusilier
GM, 7911 posts
Your Guide
Fri 27 May 2022
at 15:46
  • msg #518

Re: OOC Thread - 22

Riding, with a some benefit if there's also wheeled vehicle.
David 'Tosh' Lines
player, 972 posts
Cpl (UK) Infantry
Mahatatain
Fri 27 May 2022
at 16:28
  • msg #519

Re: OOC Thread - 22

In reply to Fusilier (msg # 518):

Superb - thanks for this.
Per Kolstrup
player, 1684 posts
Oversergent (Den)
Raellus
Fri 27 May 2022
at 19:27
  • msg #520

Re: OOC Thread - 22


I'm heading to Pinetop, AZ later this afternoon (US-MST) to play in a disc golf tournament over the weekend so I'll be AFK until probably Monday.

-
David 'Tosh' Lines
player, 973 posts
Cpl (UK) Infantry
Mahatatain
Fri 27 May 2022
at 19:33
  • msg #521

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 520):

Sounds like it will be fun!
Henry 'Hank' Voight
player, 896 posts
Call Sign: Devil Dog-02
Corkman
Fri 27 May 2022
at 19:37
  • msg #522

Re: OOC Thread - 22

Per Kolstrup:
I'm heading to Pinetop, AZ later this afternoon (US-MST) to play in a disc golf tournament over the weekend so I'll be AFK until probably Monday.

-

Enjoy, safe travels
Fusilier
GM, 7913 posts
Your Guide
Sat 28 May 2022
at 22:01
  • msg #523

Re: OOC Thread - 22

Michael Kessler:
”Do me a favour” Kessler asks Valeska, pulling his notebook and pen from his pocket and placing them on the desk next to the radio. ”Can you draw me a sketch map of the river? And mark the distillery, power plant, and shipyard? And where we are right now? It will be a big help.”



David 'Tosh' Lines
player, 975 posts
Cpl (UK) Infantry
Mahatatain
Sun 29 May 2022
at 14:42
  • msg #524

Re: OOC Thread - 22

Fuse,

As a matter of interest, what were the weapons that Tosh chucked into the Humvee?

Ta,

Andy
Fusilier
GM, 7914 posts
Your Guide
Sun 29 May 2022
at 16:37
  • msg #525

Re: OOC Thread - 22

1x TOZ-34 DB.Shotgun
1x Uzi (Folding Stock)
1x AKM (Poor Cond.)
1x AKM (Poor Cond.)
1x C7A1 (3xScope)
1x AK-74
1x Makarov
David 'Tosh' Lines
player, 976 posts
Cpl (UK) Infantry
Mahatatain
Sun 29 May 2022
at 18:50
  • msg #526

Re: OOC Thread - 22

In reply to Fusilier (msg # 525):

Thanks for this info.
Fusilier
GM, 7916 posts
Your Guide
Tue 31 May 2022
at 01:03
  • msg #527

Re: OOC Thread - 22

That was probably the lamest attempt to replicate Jose.
Ferro
player, 1677 posts
CaporaleMaggior (It)
Jinnysong
Tue 31 May 2022
at 01:25
  • msg #528

Re: OOC Thread - 22

"I'm gonna call you Dobbin as you're just an old fuckin' nag!"

*Horse proceeds to try and kill Tosh.

I don't think there is a coincidence.
David 'Tosh' Lines
player, 978 posts
Cpl (UK) Infantry
Mahatatain
Tue 31 May 2022
at 08:59
  • msg #529

Re: OOC Thread - 22

In reply to Ferro (msg # 528):

Don't tell anyone but Tosh is secretly a horse whisperer! :)
David 'Tosh' Lines
player, 980 posts
Cpl (UK) Infantry
Mahatatain
Tue 31 May 2022
at 16:43
  • msg #530

Re: OOC Thread - 22

Fuse - I've put a red marker on the map (SE of the Pentagon) to mark a building. Does that look like it is still standing?

Ta,

Andy
Fusilier
GM, 7919 posts
Your Guide
Tue 31 May 2022
at 17:41
  • msg #532

Re: OOC Thread - 22

Yes, but partly. It's in terrible shape, especially the upper floor and non-existent roof.

Looking east or south from there one can only see the road next to it though. If you look closely you can see a tall wall on the opposite side of the road running parallel with it.
Per Kolstrup
player, 1687 posts
Oversergent (Den)
Raellus
Tue 31 May 2022
at 17:55
  • msg #533

Re: OOC Thread - 22


@Fuse, I've moved Lobo on the map. Is that about where the Mad Dog caravan is now?

@Heffe, is it OK if I delete the MU convoy routes from the map? I want to tidy up a bit, but I don't want to undo work that might prove useful in the future.

@All: I'm thinking that Per hops off the wagon and sets up shop near the point I've indicated on the map. It'll be a 1000m shot to where I think we just crossed the railroad tracks but, IMHO, all we need to do is discourage continued pursuit, not inflict massive casualties. With a suppressed weapon, Per will be hard to spot. Hopefully, if he can score a hit or two, the MU will decide the cargo isn't worth the climbing casualty count.

Thoughts?

-
Fusilier
GM, 7920 posts
Your Guide
Tue 31 May 2022
at 18:03
  • msg #534

Re: OOC Thread - 22

Yes, that's about right.

The chronologically accurate map that I'm using shows this. Note there is a wall around most of the Heavy Assembly Materials ruin and the field that contains its rail system.
https://ibb.co/PQG0swP
This message was last edited by the GM at 19:18, Tue 31 May 2022.
Fusilier
GM, 7921 posts
Your Guide
Tue 31 May 2022
at 19:17
  • msg #535

Re: OOC Thread - 22

New Map addon to use with the main game map... https://ibb.co/B33YWNg

A) The Pentagon (IG description)

B) Old/Poor Quality Workers Quarters (Rubble, all burned down)

C) Workers Apartments (Roofing damage)

D) Mess Hall/Kitchen (Structurally Intact)

E) Workers Apartment (Severe roof & upper level damage)

F) Ship Parts Store Warehouse (Severe roof & upper level damage / Collapsed west side)

G) Guard Shack/Gate (Structurally Intact)

H) Fire Station (Structurally Intact)

I) Car Park (Structurally Intact except stairwell protrusions)

J) Heavy Assembly Materials Depot (Mixed, intact and collapsed sections)
This message was last edited by the GM at 19:20, Tue 31 May 2022.
Jose Rodriguez
editor, 909 posts
Spec 4 (US) Infantry
Heffe
Tue 31 May 2022
at 19:55
  • msg #536

Re: OOC Thread - 22

In reply to Fusilier (msg # 527):

lol close enough.
Jose Rodriguez
editor, 910 posts
Spec 4 (US) Infantry
Heffe
Tue 31 May 2022
at 19:58
  • msg #537

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 533):

I went in and deleted all of the MU convoy route pieces. Not sure if you wanted to leave your ambush site pin on the map though.

As for the the proposed ambush of any MU pursuers, my main concern is going to be in finding a crane to help lift the Humvee onto the barge. I suppose we could drive it back if we can't find a crane, but getting everything on the boat at once feels cleaner and doesn't leave anyone at risk of a return drive on a potentially bum wheel.
Per Kolstrup
player, 1688 posts
Oversergent (Den)
Raellus
Tue 31 May 2022
at 20:38
  • msg #538

Re: OOC Thread - 22

Jose Rodriguez:
As for the the proposed ambush of any MU pursuers, my main concern is going to be in finding a crane to help lift the Humvee onto the barge. I suppose we could drive it back if we can't find a crane, but getting everything on the boat at once feels cleaner and doesn't leave anyone at risk of a return drive on a potentially bum wheel.


I'm suggesting that only Per stay behind to snipe at any pursuers. The rest of the party would be free to explore the docks.

-
Ferro
player, 1679 posts
CaporaleMaggior (It)
Jinnysong
Tue 31 May 2022
at 21:16
  • msg #539

Re: OOC Thread - 22

That car park might be a good position. It's elevated with lots open spaces for good visibility in different directions.
This message was last edited by the player at 21:17, Tue 31 May 2022.
Henry 'Hank' Voight
player, 900 posts
Call Sign: Devil Dog-02
Corkman
Wed 1 Jun 2022
at 21:22
  • msg #540

Re: OOC Thread - 22

In reply to Ferro (msg # 539):
I thought the scavenger was still near us, my bad.
David 'Tosh' Lines
player, 982 posts
Cpl (UK) Infantry
Mahatatain
Wed 1 Jun 2022
at 22:49
  • msg #541

Re: OOC Thread - 22

FYI, Tosh has a set of binoculars if Hank needs to borrow some.
Henry 'Hank' Voight
player, 901 posts
Call Sign: Devil Dog-02
Corkman
Wed 1 Jun 2022
at 23:38
  • msg #542

Re: OOC Thread - 22

David 'Tosh' Lines:
FYI, Tosh has a set of binoculars if Hank needs to borrow some.

Thank you.  Hank has a set of 4X binos
Henry 'Hank' Voight
player, 904 posts
Call Sign: Devil Dog-02
Corkman
Fri 3 Jun 2022
at 15:11
  • msg #543

Re: OOC Thread - 22

I'll be at a Pistol class this weekend in Pennsylvania.  Should be back online late Sunday afternoon or evening.
Fusilier
GM, 7925 posts
Your Guide
Fri 3 Jun 2022
at 19:12
  • msg #544

Re: OOC Thread - 22

Whoever just modded the game map to show new details, thank you. It's great.
Jose Rodriguez
editor, 913 posts
Spec 4 (US) Infantry
Heffe
Fri 3 Jun 2022
at 19:31
  • msg #545

Re: OOC Thread - 22

In reply to Fusilier (msg # 544):

I just went off of your other map. Not sure if those other buildings are present in this timeline or anything. I used yellow for structurally sound, orange for partially collapsed/severe damage, and red for complete collapse/rubble/fire destruction.
This message was last edited by a game editor at 19:32, Fri 03 June 2022.
David 'Tosh' Lines
player, 983 posts
Cpl (UK) Infantry
Mahatatain
Sun 5 Jun 2022
at 14:23
  • msg #546

Re: OOC Thread - 22

Sorry - I've been manic over the last couple of days. I will try to catch up and post IC tonight (UK time) but if I don't then I'll do so tomorrow.

Apologies.

Andy
Per Kolstrup
player, 1694 posts
Oversergent (Den)
Raellus
Tue 7 Jun 2022
at 19:11
  • msg #547

Re: OOC Thread - 22


@Fuse: Are the three armed figures following the same tracks made by our vehicles?

Do the MU and/or Kashubians use any recognition markings? Brassards, helmet ribbons, etc.?

-
Fusilier
GM, 7929 posts
Your Guide
Tue 7 Jun 2022
at 19:17
  • msg #548

Re: OOC Thread - 22

They are on the same road(s). Whether they are following the tracks can't be known.
This message was last edited by the GM at 19:17, Tue 07 June 2022.
Per Kolstrup
player, 1695 posts
Oversergent (Den)
Raellus
Tue 7 Jun 2022
at 19:18
  • msg #549

Re: OOC Thread - 22

Fusilier:
They are on the same road(s). Whether they are following the tracks can't be known.


Thanks. How about recognition markings for local factions? Any that we know of?

-
Fusilier
GM, 7930 posts
Your Guide
Tue 7 Jun 2022
at 19:22
  • msg #550

Re: OOC Thread - 22

None seen, and I don't think there's anything permanent/anything you are currently aware of.
This message was last edited by the GM at 19:22, Tue 07 June 2022.
Per Kolstrup
player, 1696 posts
Oversergent (Den)
Raellus
Tue 7 Jun 2022
at 19:49
  • msg #551

Re: OOC Thread - 22

In reply to Fusilier (msg # 550):

Thanks. Last question: does Per recognize the blue track suit? It's tickling the recesses of my memory.

-
Fusilier
GM, 7931 posts
Your Guide
Tue 7 Jun 2022
at 20:09
  • msg #552

Re: OOC Thread - 22

No, I don't think so.
Michael Kessler
player, 2696 posts
Hauptmann (Ger)
udxr226
Tue 7 Jun 2022
at 21:25
  • msg #553

Re: OOC Thread - 22

Thinking aloud, if we're going to drive back and Kessler and Babicevs (at a minimum) are going to be included do we have the option of cramming people into the Humvee? Or putting a couple of people in the trailer we've acquired? (I know, health and safety and all that...but I'm sure we put Sabine in the boot* once)

"Trunk
Per Kolstrup
player, 1697 posts
Oversergent (Den)
Raellus
Wed 8 Jun 2022
at 00:05
  • msg #554

Re: OOC Thread - 22


@All: Warning shot at the patrol leader's feet, or shoot one of them (prolly the guy with the scoped rifle)? Or, some other course of action?

-
Henry 'Hank' Voight
player, 909 posts
Call Sign: Devil Dog-02
Corkman
Wed 8 Jun 2022
at 01:36
  • msg #555

Re: OOC Thread - 22

Per Kolstrup:
@All: Warning shot at the patrol leader's feet, or shoot one of them (prolly the guy with the scoped rifle)? Or, some other course of action?

Personally, I think it’s a little early to give ourselves away.  However, if you’re going to shoot someone, scoped rifle guy first.  If they cross over ‘91’ and come up past the ‘Poor Quality Workers Quarters’, we can go with a warning shot.

Problem is, we don’t know anything about the ships ETA and we could be running a gun battle in this area with little to go on.  They could also have friends close behind them or nearby.  They may be just locals heading back to their camp.

Screw it, if it comes down to it and you need to take the shot, do it!  We can deal with the consequences later.

Scoped rifle guy in track suit first, second, their suspected leader.  Other guy last, if needed.

Sorry if vague but, trying to to meta game too much with possible courses of action.
Ferro
player, 1684 posts
CaporaleMaggior (It)
Jinnysong
Wed 8 Jun 2022
at 03:26
  • msg #556

Re: OOC Thread - 22

I'm in favor of not shooting yet. One of my original concerns for the ambush was that it ought to take place furthest away from any militia territory. I was hopeful that it would prevent outside interference and also this same scenario we're facing now with not being able to identify people. We did the ambush in clearly neutral ground (so part of me thinks this is actually a pursuit) but I'm also now thinking maybe the ambush still wasn't far enough and these are just people in the wrong place. Maybe even allies.

My preference is to hold fire until/unless they are clearly going to try entering the shipyards. And as much as like the idea of it, I don't know about the usefulness of a warning shot. It can't be easy or even really possible to tell the difference between a warning shot and a missed shot. Especially if the source isn't seen. And yes, I realize waiting put them closer to cover so it hands them some advantage they don't have at the moment.

But whatever you decide I'll go with it. It's a tough call either way.

PS... the darker side of me also has to say if you shoot one then you may as well shoot all of them. Just one leaves the chance of the survivors bringing back more. And Kolstrup also has concerns about making more enemies but dead men tell no tales, so taking out all three negates that concern.
Ferro
player, 1686 posts
CaporaleMaggior (It)
Jinnysong
Wed 8 Jun 2022
at 03:52
  • msg #557

Re: OOC Thread - 22

Wiki: "Valeska is Polish smuggler with a wealth of experience navigating the coast and inland waterways. Her small band has ownership of a motorized/covered barge, a small skiff, and a base of operations near the grain elevator used as a compound by Lada and then Kamsinski. The contraband which Valeska smuggles is almost exclusively military hardware or raw materials to produce it. She hauls grain, lumber, and other bulk goods as cover. In addition to trading her wares with the Mad Dogs she was hired to transport their logging expedition to Hel Peninsula. More recently, her barge and crew were detained in Tczew, prompting her to appeal to the Mad Dogs for military action - which was successfully executed. Valeska is an alcoholic and suffers from debilitating withdrawal symptoms. Her closest associate is her first mate and gunsmith, Marek. It also seems that she may be either friends or at least on good terms with Halina Nowak. There is some evidence to suggest that Valeska is undermining Gdansk by secretly cooperating/trading with the Polish Army."

@Dave were you ever interested in following up on this (red)? I don't mean right now but at some point in the future. I forgot about it until I just followed the Marek link Fuse posted and read the bit on Valeska. I got to wondering if you forgot or had any thoughts on following up on it.
Per Kolstrup
player, 1698 posts
Oversergent (Den)
Raellus
Wed 8 Jun 2022
at 19:25
  • msg #558

Re: OOC Thread - 22


Re shooting, some clarification. The "warning shot" just means letting them know that they're being shot at. Hopefully, they scramble for cover and stop moving towards us. The kill shot assumes the same thing, but with bigger consequences for both sides. If Per could wing one, that might be best, because his companions will be preoccupied with their wounded buddy then.

I hadn't considered trying to kill them all. I assume that the survivors would scatter for cover if/when Per hits one of them, making a clean sweep unlikely, if not impossible.

I'm fine with waiting and seeing if they move in closer.

What's our "red line" (i.e. the point at which we really should engage)?

-
Ferro
player, 1687 posts
CaporaleMaggior (It)
Jinnysong
Wed 8 Jun 2022
at 19:44
  • msg #559

Re: OOC Thread - 22

IMO the Poor Quality Worker's Quarters and the wall surrounding the Heavy Assembly Materials Depot and the ruined workers. Basically entering the facility.

This way it leaves an opportunity if they are just travelling in the same general direction and they end up continuing north on the road or railway. Problem averted. If they enter the facility though then that puts them much closer to likelihood that they're looking for trouble, basically a guaranteed threat in my opinion.

Like I said before though I realize that "red line" makes it more difficult for you to deal with. Right now you could take them all out before they can reach cover but once they get to the structures they'll have available cover.
David 'Tosh' Lines
player, 986 posts
Cpl (UK) Infantry
Mahatatain
Wed 8 Jun 2022
at 20:26
  • msg #560

Re: OOC Thread - 22

I think that you need to continue observing for two things:
 - Whether they have a radio or not - if they do then they are much more likely to be an MU QRF.
 - Whether there is anyone following on behind them. If they're a point element of an MU QRF then they are unlikely to be more than a few hundred meters ahead of the rest of the patrol. (Hank could be looking for this while Per continues observing the point element).

If they don't have a radio or any backup nearby then I think that they're more likely to be non MU locals/militia investigating what is going on.

If you need to shoot one then I think that starting with the one with the scoped rifle is the best idea. I agree with Jinny's suggested red line as well.
David 'Tosh' Lines
player, 987 posts
Cpl (UK) Infantry
Mahatatain
Wed 8 Jun 2022
at 20:29
  • msg #561

Re: OOC Thread - 22

Per Kolstrup:
Thanks. Last question: does Per recognize the blue track suit? It's tickling the recesses of my memory.

This is ringing a bell with me as well.

It may just be this Serb sniper from the film Behind Enemy Lines though: https://static.wikia.nocookie....60?cb=20160819205713
This message was last edited by the player at 20:30, Wed 08 June 2022.
Henry 'Hank' Voight
player, 910 posts
Call Sign: Devil Dog-02
Corkman
Wed 8 Jun 2022
at 21:21
  • msg #562

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 561):

I thought the same exact thing when you described the guy in the tracksuit and sniper rifle
Michael Kessler
player, 2698 posts
Hauptmann (Ger)
udxr226
Wed 8 Jun 2022
at 22:22
  • msg #563

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 561):

I said the same thing to Rae yesterday.

Oh, and for the record I'm European (despite what the 17 million may think) and I don't own a tracksuit.
This message was last edited by the player at 22:23, Wed 08 June 2022.
Michael Kessler
player, 2699 posts
Hauptmann (Ger)
udxr226
Wed 8 Jun 2022
at 22:37
  • msg #564

Re: OOC Thread - 22

Ferro:
@Dave were you ever interested in following up on this (red)? I don't mean right now but at some point in the future. I forgot about it until I just followed the Marek link Fuse posted and read the bit on Valeska. I got to wondering if you forgot or had any thoughts on following up on it.

Yeah, I had forgotten about that. It's definitely worth following up I think. I mean, there's still this rumour (or maybe it's not a rumour and is a confirmed fact) about a large body of Polish Home Army soldiers that are holed up somewhere. I know the Home Army and the Polish Army are different things but we've been trying to convince the Polish Cavalry to defect for a while now (first Bajek then Netzel) so there might be something in it.

I'm not going to post tonight - it's been a helluva day and my brain is mush - but I can maybe have Kessler drop in something about Netzel / Bajek as a feeler in my next post tomorrow.
Jose Rodriguez
editor, 916 posts
Spec 4 (US) Infantry
Heffe
Wed 8 Jun 2022
at 23:56
  • msg #565

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 554):

Agreed with the others, but I don't think shooting first is the right call here. At best, you give away your position to a hostile enemy. At worst, we just made a ton of new enemies.

I think the best course of action for now is to continue to observe. Then if they get too close (maybe even beyond a red line), call out to them to see how they react. If they break for cover and start shooting, it would expose the characters, but at least we'd know that they're hostile.
Michael Kessler
player, 2701 posts
Hauptmann (Ger)
udxr226
Sun 12 Jun 2022
at 19:28
  • msg #566

Re: OOC Thread - 22

Just a heads up, I won’t be able to post until Monday evening my time.
Michael Kessler
player, 2702 posts
Hauptmann (Ger)
udxr226
Wed 15 Jun 2022
at 16:39
  • msg #567

Re: OOC Thread - 22

I'll try and post later today (am getting battered by different things at the moment so free time is minimal)

@Fuse, I know there's a bit of a time disconnect here - am I clear to reply to radio messages?
Fusilier
GM, 7936 posts
Your Guide
Wed 15 Jun 2022
at 16:59
  • msg #568

Re: OOC Thread - 22

Yeah, go ahead.
David 'Tosh' Lines
player, 996 posts
Cpl (UK) Infantry
Mahatatain
Sun 19 Jun 2022
at 22:40
  • msg #569

Re: OOC Thread - 22

I'm confused on something. Are we about to engage the OP or are we just observing it for the moment? I thought we were still just observing.

When we engage I think that once Per and Ferro have started sniping we should then engage with the .50 cal.
Per Kolstrup
player, 1703 posts
Oversergent (Den)
Raellus
Sun 19 Jun 2022
at 23:25
  • msg #570

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 569):

I believe that we are currently observing, but preparing to engage shortly. Signs point to the unknown OP belonging to OPFOR. They pose a threat to the tug/exfil, especially if they have an HW up there. My gut tells me they have an ATGM, but that's just a hunch.

-
This message was last edited by the player at 23:25, Sun 19 June 2022.
David 'Tosh' Lines
player, 997 posts
Cpl (UK) Infantry
Mahatatain
Mon 20 Jun 2022
at 05:39
  • msg #571

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 570):

Don't worry, I fully understand about the OP on the power station towers and roof, I was just confused whether we were about to engage or not in the next turn or two and wanted to ensure that I had mentioned about engaging with the .50 cal as well as sniping.
David 'Tosh' Lines
player, 998 posts
Cpl (UK) Infantry
Mahatatain
Mon 20 Jun 2022
at 22:27
  • msg #572

Re: OOC Thread - 22

What do people think of the idea of hitting the OP with the .50 Cal as well as a follow up to sniping?
Jose Rodriguez
editor, 922 posts
Spec 4 (US) Infantry
Heffe
Mon 20 Jun 2022
at 23:08
  • msg #573

Re: OOC Thread - 22

I'm not so sure. Seeking cover from sniper fire is one thing, but if we start hitting them with heavy machine gun fire, they might feel more inclined to actually sally out to attack us. I'm not saying we shouldn't do it, just that it would change the dynamic of the engagement. I think my preference would be to save our .50 cal rounds in case something/someone hits us closer to ground level.
Henry 'Hank' Voight
player, 915 posts
Call Sign: Devil Dog-02
Corkman
Tue 21 Jun 2022
at 00:27
  • msg #574

Re: OOC Thread - 22

If anything, some precision rifle rounds to start followed by some Ma-Deuce as needed.

Suppress or eliminate?
David 'Tosh' Lines
player, 999 posts
Cpl (UK) Infantry
Mahatatain
Tue 21 Jun 2022
at 05:55
  • msg #575

Re: OOC Thread - 22

This raises a good question. What is our instruction for the OP? I thought that it was eliminate rather than suppress but suppress might be sufficient.
Michael Kessler
player, 2707 posts
Hauptmann (Ger)
udxr226
Tue 21 Jun 2022
at 09:10
  • msg #576

Re: OOC Thread - 22

David 'Tosh' Lines:
This raises a good question. What is our instruction for the OP? I thought that it was eliminate rather than suppress but suppress might be sufficient.

The exact word was 'neutralise'. Personally I would say that could be interpreted as either eliminate or suppress. It also came with the caveat not to take undue risks. I'd hope characters would know Kessler well enough by now to know that he's not going to second guess their decision making after the fact when he's not on scene.



@All, sorry but real life continues to make significant demands of my time. I'll be posting as and when I can but it wont be regular.
David 'Tosh' Lines
player, 1000 posts
Cpl (UK) Infantry
Mahatatain
Tue 21 Jun 2022
at 10:53
  • msg #577

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 576):

Thanks for confirming.

I think that Per and Ferro snipe and then if things escalate and we need some more firepower then we bring the .50 Cal into play as well as Jose's GL.

I've just scan read through the last couple of pages of IC posts (and couldn't find the answer to this) but do we have an ETA for Valeska's barge? My apologies if I've missed something.

Ta,

Andy
Michael Kessler
player, 2708 posts
Hauptmann (Ger)
udxr226
Tue 21 Jun 2022
at 11:07
  • msg #578

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 577):

If you check Kessler's last IC post there's a part where he advises the ETA over the radio (I realise no time's actually given, but I'm presuming Fuse can fill that in via Valeska and didn't want to wait for him to confirm OOC when I had a chance to post IC. If that makes sense).

tl;dr, Fuse should be able to confirm so that people know IC.
This message had punctuation tweaked by the player at 11:08, Tue 21 June 2022.
David 'Tosh' Lines
player, 1001 posts
Cpl (UK) Infantry
Mahatatain
Tue 21 Jun 2022
at 13:24
  • msg #579

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 578):

Understood.

Fuse, please can you fill in the ETA info that Kessler has obtained from Valeska and passed across?

It would be good to know how long we have to play with.
Jose Rodriguez
editor, 923 posts
Spec 4 (US) Infantry
Heffe
Tue 21 Jun 2022
at 18:02
  • msg #580

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 577):

The .50, yeah. I'm not sure Jose's GL actually has the range to hit anything at that distance. He might end up just landing grenades at the base of the power plant rather than getting anything up to the roof.
Fusilier
GM, 7938 posts
Your Guide
Tue 21 Jun 2022
at 22:01
  • msg #581

Re: OOC Thread - 22

About 20 minutes.
Fusilier
GM, 7940 posts
Your Guide
Tue 21 Jun 2022
at 23:06
  • msg #582

Re: OOC Thread - 22

Are the Humvee team going to proceed with taking out the enemy now or wait a little? I'm not sure if my last post is altering things or not, so I'd like confirmation. Thanks.
This message was last edited by the GM at 23:06, Tue 21 June 2022.
David 'Tosh' Lines
player, 1002 posts
Cpl (UK) Infantry
Mahatatain
Tue 21 Jun 2022
at 23:17
  • msg #583

Re: OOC Thread - 22

In reply to Fusilier (msg # 582):

As the ETA is 20 mins and there is no sign of any MU pursuit, I think that we should pull in Per and Hank and move to engage the OP with snipers and the .50 Cal if needed. That will take several minutes to set up at least.

That's my opinion.
Per Kolstrup
player, 1705 posts
Oversergent (Den)
Raellus
Wed 22 Jun 2022
at 00:25
  • msg #584

Re: OOC Thread - 22


That sounds good to me. I'd rather not engage the OP until the barge is closer. If we engage sooner and Valeska and co get held up, we'll could wind up in a very bad spot.

-
This message was last edited by the player at 00:26, Wed 22 June 2022.
David 'Tosh' Lines
player, 1003 posts
Cpl (UK) Infantry
Mahatatain
Wed 22 Jun 2022
at 05:59
  • msg #585

Re: OOC Thread - 22

Yea, in my head I was expecting an ETA of an hour or so and so I thought that we needed to stay watching for MU pursuit for longer. The actual ETA has changed the situation dramatically for me.
David 'Tosh' Lines
player, 1004 posts
Cpl (UK) Infantry
Mahatatain
Fri 24 Jun 2022
at 09:28
  • msg #586

Re: OOC Thread - 22

Fuse,

Just to be clear, is Tosh still with the vehicles or has he joined Ferro and Jose in preparation to engage?

Ta,

Andy
David 'Tosh' Lines
player, 1005 posts
Cpl (UK) Infantry
Mahatatain
Fri 24 Jun 2022
at 16:15
  • msg #587

Re: OOC Thread - 22

David 'Tosh' Lines:
Fuse,

Just to be clear, is Tosh still with the vehicles or has he joined Ferro and Jose in preparation to engage?

Ta,

Andy

Specifically, I'm checking that the following applies to Tosh and not just Per (and possibly Hank, though he's staying in roughly the original position).

Fusilier:
Jose then exits the vehicle and works his way back to Ferro at the ruin. In moments, the other Mad Dogs are arriving on scene as well.

I'm fine if it does apply to Tosh as well.
Jose Rodriguez
editor, 926 posts
Spec 4 (US) Infantry
Heffe
Fri 24 Jun 2022
at 17:53
  • msg #588

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 587):

In my head, "...the other Mad Dogs are arriving on scene.." meant Per and Tosh. And possibly Hank if he was returning as well.
Henry 'Hank' Voight
player, 918 posts
Call Sign: Devil Dog-02
Corkman
Fri 24 Jun 2022
at 19:10
  • msg #589

Re: OOC Thread - 22

Jose Rodriguez:
In reply to David 'Tosh' Lines (msg # 587):
In my head, "...the other Mad Dogs are arriving on scene.." meant Per and Tosh. And possibly Hank if he was returning as well.

Hank is still holding at the parking garage watching the rear approaches.  Per is returning as of right now.
Fusilier
GM, 7942 posts
Your Guide
Fri 24 Jun 2022
at 19:35
  • msg #590

Re: OOC Thread - 22

I don't know. In msg #335 Tosh is listening to the radio.
Per Kolstrup
player, 1707 posts
Oversergent (Den)
Raellus
Fri 24 Jun 2022
at 20:37
  • msg #591

Re: OOC Thread - 22


I'm going to be AFK from tomorrow until July 3rd. I'll be on a ship at sea and assume there will be minimal internet access (and I'm too stingy to pay for it).

-
Michael Kessler
player, 2710 posts
Hauptmann (Ger)
udxr226
Fri 24 Jun 2022
at 20:44
  • msg #592

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 591):

Talk about life imitating art…hope it’s more comfortable than Valeska’s barge….
David 'Tosh' Lines
player, 1006 posts
Cpl (UK) Infantry
Mahatatain
Fri 24 Jun 2022
at 21:33
  • msg #593

Re: OOC Thread - 22

Fusilier:
I don't know. In msg #335 Tosh is listening to the radio.

Yea, that's what I thought but the comment below that Heffe has quoted confused me initially.

Jose Rodriguez:
In reply to David 'Tosh' Lines (msg # 587):

In my head, "...the other Mad Dogs are arriving on scene.." meant Per and Tosh. And possibly Hank if he was returning as well.

Thanks for clarifying. I'll resolve IC.
David 'Tosh' Lines
player, 1008 posts
Cpl (UK) Infantry
Mahatatain
Fri 24 Jun 2022
at 21:38
  • msg #594

Re: OOC Thread - 22

Per Kolstrup:
I'm going to be AFK from tomorrow until July 3rd. I'll be on a ship at sea and assume there will be minimal internet access (and I'm too stingy to pay for it).

Hope you enjoy your trip and that you discover that there is wonderful free internet so that you can send us all photos of where you're visiting to make us all jealous! :)
Ferro
player, 1698 posts
CaporaleMaggior (It)
Jinnysong
Fri 24 Jun 2022
at 21:46
  • msg #595

Re: OOC Thread - 22

David 'Tosh' Lines:
"Viking. Valkyrie. Tosh here,"


Per wrote that he moved to the Humvee so I believe he's there with Tosh.
David 'Tosh' Lines
player, 1009 posts
Cpl (UK) Infantry
Mahatatain
Fri 24 Jun 2022
at 22:09
  • msg #596

Re: OOC Thread - 22

Ferro:
David 'Tosh' Lines:
"Viking. Valkyrie. Tosh here,"


Per wrote that he moved to the Humvee so I believe he's there with Tosh.

Yea, but that would take some time and we don't have much now as the ETA is 20 mins so I was pre-empting Per's arrival. Ferro's instructions make sense though so Tosh will follow those.
Jose Rodriguez
editor, 927 posts
Spec 4 (US) Infantry
Heffe
Fri 24 Jun 2022
at 22:29
  • msg #597

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 596):

Looking at the map and taking into account the multiple levels of the parking structure, that's still only around 1000-1500 ft for Per to travel to reach us. At even a leisurely pace, that shouldn't take him more than 4-5 mins or so to get to us, which feels around the same amount of time it would have taken Jose to get to the truck, check it out, move around some debris, and return. That was my thought process at least.
David 'Tosh' Lines
player, 1011 posts
Cpl (UK) Infantry
Mahatatain
Fri 24 Jun 2022
at 22:35
  • msg #598

Re: OOC Thread - 22

In reply to Jose Rodriguez (msg # 597):

Sorry, what I was meaning was that Tosh sent his radio message prior to Per arriving at the vehicles in case he was needed to move up on foot. Apologies for any confusion.
Michael Kessler
player, 2711 posts
Hauptmann (Ger)
udxr226
Sat 25 Jun 2022
at 08:38
  • msg #599

Re: OOC Thread - 22

Fuse, how far away from the probable satchel charge is Kessler? (Or maybe a better question presuming the barge’s deck is likely to be ‘busy’ is how long approx would it take him to reach it?)
This message was last edited by the player at 08:38, Sat 25 June 2022.
Fusilier
GM, 7944 posts
Your Guide
Sat 25 Jun 2022
at 11:40
  • msg #600

Re: OOC Thread - 22

5 seconds, plus or minus depending on the outcome of a roll vs agility (at AVERAGE).

You can roll yourself if you want.
Michael Kessler
player, 2712 posts
Hauptmann (Ger)
udxr226
Sat 25 Jun 2022
at 11:48
  • msg #601

Re: OOC Thread - 22

In reply to Fusilier (msg # 600):

And again I reflect that AGL is my dump stat lol…

Average is just the stat, yes, not stat x 2?
Fusilier
GM, 7946 posts
Your Guide
Sat 25 Jun 2022
at 11:54
  • msg #603

Re: OOC Thread - 22

It's x2 for average.

Fail doesn't mean something bad necessarily happens. I will just add seconds to the task. Although the harder the fail, the more seconds are incurred.

Failing any roll by more than 10 can potentially (it's not automatic) lead to a catastrophic fail. Unfortunately, his stat isn't high enough for a chance for Outstanding success.
This message was last edited by the GM at 11:56, Sat 25 June 2022.
Michael Kessler
player, 2714 posts
Hauptmann (Ger)
udxr226
Sat 25 Jun 2022
at 15:24
  • msg #604

Re: OOC Thread - 22

In reply to Fusilier (msg # 603):

Cheers

I decided that discretion was the better part of valour...
David 'Tosh' Lines
player, 1013 posts
Cpl (UK) Infantry
Mahatatain
Mon 27 Jun 2022
at 09:52
  • msg #605

Re: OOC Thread - 22

Fuse,

I've presumed that Tosh won't get to actually fire the .50 cal this turn but if I'm wrong and you need a combat tag for him then please say.

Thanks,

Andy
Ferro
player, 1701 posts
CaporaleMaggior (It)
Jinnysong
Tue 28 Jun 2022
at 23:52
  • msg #606

Re: OOC Thread - 22

Ferro would have deferred Jose's question to Kolstrup since he was the one handling it before. As a player I don't mind either way. Whatever you want.
Jose Rodriguez
editor, 930 posts
Spec 4 (US) Infantry
Heffe
Wed 29 Jun 2022
at 23:57
  • msg #607

Re: OOC Thread - 22

I'll be on vacation from now til the 11th or now. Heading with the family down to San Diego to spend time with the in-laws and light off some fireworks for the holiday. I should still have access the whole time I'm there, but only on my phone so my posts might be a bit small and intermittent.
David 'Tosh' Lines
player, 1016 posts
Cpl (UK) Infantry
Mahatatain
Fri 1 Jul 2022
at 20:43
  • msg #608

Re: OOC Thread - 22

Just how deaf will Tosh be after firing 6 bursts with the .50 cal?
Fusilier
GM, 7950 posts
Your Guide
Fri 1 Jul 2022
at 21:21
  • msg #609

Re: OOC Thread - 22

It's hard for me to say. 50 cal is up there with a very dangerous level of decibels, but a lot of it comes down to duration. And 30 rounds isn't a lot IMO.

Maybe some pain and ringing, but not really deafened. I once forgot to put in ear protection when I was the number two on the GPMG, and 50 rounds rapid gave me that. I know 50 cal is a hell of a lot more powerful, but I don't want to be too realistic with the game when it comes to hearing protection. Otherwise the entire unit would be in big trouble.
This message was last edited by the GM at 21:22, Fri 01 July 2022.
Michael Kessler
player, 2716 posts
Hauptmann (Ger)
udxr226
Fri 1 Jul 2022
at 21:22
  • msg #610

Re: OOC Thread - 22

David 'Tosh' Lines:
Just how deaf will Tosh be after firing 6 bursts with the .50 cal?

Sorry, didn’t catch that.
David 'Tosh' Lines
player, 1017 posts
Cpl (UK) Infantry
Mahatatain
Fri 1 Jul 2022
at 23:11
  • msg #611

Re: OOC Thread - 22

In reply to Fusilier (msg # 609):

Thanks for the info.



In reply to Michael Kessler (msg # 610):

LOL
Varis Babicevs
editor, 2266 posts
Sgt (Latvia)
Raellus
Sat 2 Jul 2022
at 18:51
  • msg #612

Re: OOC Thread - 22


Hello from George Bush International
Airport in Houston, Texas. Vacay was great. In a case of life imitating art, I fell up some stairs on the ship and banged my elbow pretty good. It's swollen and hurts when touched, but I've got full range of motion. I learned a valuable lesson which I'll share with you, free of charge: don't try to run up stairs, two at a time, in flip-flops.

I'll post IC tomorrow from Tucson. Still have a day of flying head of me.

-
This message was last edited by a game editor at 18:52, Sat 02 July 2022.
Henry 'Hank' Voight
player, 921 posts
Call Sign: Devil Dog-02
Corkman
Sat 2 Jul 2022
at 19:59
  • msg #613

Re: OOC Thread - 22

Varis Babicevs:
Hello from George Bush International
Airport in Houston, Texas. Vacay was great. In a case of life imitating art, I fell up some stairs on the ship and banged my elbow pretty good. It's swollen and hurts when touched, but I've got full range of motion. I learned a valuable lesson which I'll share with you, free of charge: don't try to run up stairs, two at a time, in flip-flops.

I'll post IC tomorrow from Tucson. Still have a day of flying head of me.

-

For the love of God, just don't try to ride a bike Rae!!!!
Henry 'Hank' Voight
player, 922 posts
Call Sign: Devil Dog-02
Corkman
Sun 3 Jul 2022
at 21:07
  • msg #614

Re: OOC Thread - 22

I will catch up with posting on Monday the 4th
Henry 'Hank' Voight
player, 923 posts
Call Sign: Devil Dog-02
Corkman
Mon 4 Jul 2022
at 14:56
  • msg #615

Re: OOC Thread - 22

As long as Voight makes it back to Per, can he wait to reply to him?
Fusilier
GM, 7951 posts
Your Guide
Mon 4 Jul 2022
at 16:07
  • msg #616

Re: OOC Thread - 22

He has 300m of ground to cover. That's not going to be able to happen in 1 turn.
Fusilier
GM, 7952 posts
Your Guide
Mon 4 Jul 2022
at 17:02
  • msg #617

Re: OOC Thread - 22

Dave, I'm not sure what type of weapon Kessler has. I knew he had an AKM, but that it got damaged in the battle... and was replaced? I just need to know the type.

Rae, the speedboat will open fire at 450-500m range while continuing to close the distance. Kessler is opening fire at the long range bracket of his weapon. Can you tell me when Varis will engage?
Michael Kessler
player, 2718 posts
Hauptmann (Ger)
udxr226
Mon 4 Jul 2022
at 17:22
  • msg #618

Re: OOC Thread - 22

In reply to Fusilier (msg # 617):

It was replaced with another AKM (I can't remember from where - I think it was battlefield salvage from a wounded / dead friendly, either one of Kaminski's guys or one of the LOSA).
Varis Babicevs
editor, 2268 posts
Sgt (Latvia)
Raellus
Mon 4 Jul 2022
at 17:31
  • msg #619

Re: OOC Thread - 22

Fusilier:
Rae, the speedboat will open fire at 450-500m range while continuing to close the distance. Kessler is opening fire at the long range bracket of his weapon. Can you tell me when Varis will engage?


Does Varis' AK105 use the AKR stats or the AK-74, or something in between?

-
Fusilier
GM, 7954 posts
Your Guide
Mon 4 Jul 2022
at 17:34
  • msg #620

Re: OOC Thread - 22

It's a newish weapon and not in the books so I've been using the Mulcahy stats for it.
Fusilier
GM, 7955 posts
Your Guide
Mon 4 Jul 2022
at 17:37
  • msg #621

Re: OOC Thread - 22

And having just looked at things more closely, it looks like you're going to be outranged for a bit.
This message was last edited by the GM at 17:37, Mon 04 July 2022.
Varis Babicevs
editor, 2269 posts
Sgt (Latvia)
Raellus
Mon 4 Jul 2022
at 17:40
  • msg #622

Re: OOC Thread - 22


Thanks. Incidentally, Paul's stats seem to follow the AKR in the BYB. Varis will also engage at long range (90m?). He'll duck behind the gunwale until he thinks the speedboat's close enough (by sound?) and then pop up and unload a mag at it. Is that OK?

-
Henry 'Hank' Voight
player, 924 posts
Call Sign: Devil Dog-02
Corkman
Mon 4 Jul 2022
at 17:42
  • msg #623

Re: OOC Thread - 22

Fusilier:
He has 300m of ground to cover. That's not going to be able to happen in 1 turn.

Just looking to clarify, no problem
Fusilier
GM, 7956 posts
Your Guide
Mon 4 Jul 2022
at 17:42
  • msg #624

Re: OOC Thread - 22

It wouldn't be 90m/long, the ranges would be...

30m Close
60m Medium
120m Long
240m Extreme

Long is fine though, thanks.
This message was last edited by the GM at 17:45, Mon 04 July 2022.
Fusilier
GM, 7957 posts
Your Guide
Mon 4 Jul 2022
at 20:46
  • msg #625

Re: OOC Thread - 22

Barge post done. Humvee post TBC later today.
Michael Kessler
player, 2719 posts
Hauptmann (Ger)
udxr226
Mon 4 Jul 2022
at 21:07
  • msg #626

Re: OOC Thread - 22

We should have brought a bigger boat gun
Fusilier
GM, 7959 posts
Your Guide
Mon 4 Jul 2022
at 23:53
  • msg #627

Re: OOC Thread - 22

Ignore what I said about Voight. A roll made during the turn resolution is going to make the turn quite longer than normal. He'll arrive this turn, as you see.
David 'Tosh' Lines
player, 1018 posts
Cpl (UK) Infantry
Mahatatain
Tue 5 Jul 2022
at 15:43
  • msg #628

Re: OOC Thread - 22

Fuse,

There is a misunderstanding in the last turn post. Tosh only asked about holding fire, and was therefore told to cease fire by Ferro, after the second set of three 5 round bursts with the .50 cal. Therefore he should have used up some more ammo, quite possibly with no effect, before he ceased firing.

David 'Tosh' Lines:
After firing three more bursts he yelled forward to the others. "Anyone see any fuckin' targets? Do you want me to continue engaging?" His ears were already ringing from the sound of the heavy machine gun.

Ferro:
Another burst goes out and then Ferro replies to Tosh. "No, hold fire."

Do you want to amend the turn post or leave as is?

Ta,

Andy
This message was last edited by the player at 15:44, Tue 05 July 2022.
Fusilier
GM, 7960 posts
Your Guide
Wed 6 Jul 2022
at 19:16
  • msg #629

Re: OOC Thread - 22

The M2HB fired. It just wasn't mentioned.
Michael Kessler
player, 2721 posts
Hauptmann (Ger)
udxr226
Wed 6 Jul 2022
at 22:20
  • msg #630

Re: OOC Thread - 22

Sorry, I just realised on a reread that I completely missed Ferro's radio transmission.

While it was 100% a player slip I think from an IC point of view it's probably fair to say he's probably got his hands too full to reply until the immediate danger to the barge is over.
Henry 'Hank' Voight
player, 927 posts
Call Sign: Devil Dog-02
Corkman
Thu 7 Jul 2022
at 16:41
  • msg #631

Re: OOC Thread - 22

and the plot thickens...
David 'Tosh' Lines
player, 1019 posts
Cpl (UK) Infantry
Mahatatain
Thu 7 Jul 2022
at 20:33
  • msg #632

Re: OOC Thread - 22

In reply to Fusilier (msg # 629):

Thanks for clarifying. I may not be able to post tonight. If I can't I'll be able to post tomorrow morning.
Jose Rodriguez
editor, 932 posts
Spec 4 (US) Infantry
Heffe
Mon 11 Jul 2022
at 00:16
  • msg #633

Re: OOC Thread - 22

Hey all! My apologies - I ended up having a lot less time available on that vacation than I was anticipating. I may not be able to get a post up tonight, but will for sure get a post for Jose up tomorrow.
Michael Kessler
player, 2724 posts
Hauptmann (Ger)
udxr226
Wed 13 Jul 2022
at 12:29
  • msg #634

Re: OOC Thread - 22

Is any of the commotion at the rear audible to Kessler?
Fusilier
GM, 7965 posts
Your Guide
Wed 13 Jul 2022
at 16:05
  • msg #635

Re: OOC Thread - 22

Gunshots, Valeska yelling at Marek.
Jose Rodriguez
editor, 935 posts
Spec 4 (US) Infantry
Heffe
Wed 13 Jul 2022
at 18:35
  • msg #636

Re: OOC Thread - 22

Going to have to pour one out for Madge tonight. :(
David 'Tosh' Lines
player, 1020 posts
Cpl (UK) Infantry
Mahatatain
Fri 15 Jul 2022
at 13:33
  • msg #637

Re: OOC Thread - 22

Sorry for my lack of posting! Work and RL have been manic for the last couple of week but I should be able to catch up over the weekend at the latest.

Ta,

Andy
Fusilier
GM, 7966 posts
Your Guide
Sat 16 Jul 2022
at 16:53
  • msg #638

Re: OOC Thread - 22

Are people moving this turn or are you waiting for me move things forward first?
Henry 'Hank' Voight
player, 931 posts
Call Sign: Devil Dog-02
Corkman
Sun 17 Jul 2022
at 17:42
  • msg #639

Re: OOC Thread - 22

Fusilier:
Are people moving this turn or are you waiting for me move things forward first?

Updated
David 'Tosh' Lines
player, 1022 posts
Cpl (UK) Infantry
Mahatatain
Mon 18 Jul 2022
at 08:59
  • msg #640

Re: OOC Thread - 22

Ferro:
"Tosh, you don't know how to get trucks working, right?"

Sorry, I missed this question earlier on. Just to be clear Tosh is quite a decent driver but not a mechanic.

Ta,

Andy
Jose Rodriguez
editor, 936 posts
Spec 4 (US) Infantry
Heffe
Mon 18 Jul 2022
at 20:24
  • msg #641

Re: OOC Thread - 22

In reply to Fusilier (msg # 638):

I'm not sure Jose has much else to say this turn, so he's sitting tight until the next turn post.
Fusilier
GM, 7967 posts
Your Guide
Wed 20 Jul 2022
at 00:43
  • msg #642

Re: OOC Thread - 22

Turn will be up tomorrow.
Jose Rodriguez
editor, 938 posts
Spec 4 (US) Infantry
Heffe
Thu 21 Jul 2022
at 17:11
  • msg #643

Re: OOC Thread - 22

Edited my last turn to have Jose start making his way west. After a quick note from Fuse, the collapsed welding hall was too large to see over/move through so the end of my last turn didn't make much sense.
David 'Tosh' Lines
player, 1025 posts
Cpl (UK) Infantry
Mahatatain
Mon 25 Jul 2022
at 16:11
  • msg #644

Re: OOC Thread - 22

Fuse,

Just to be clear has the trailer being pulled by the Humvee also been unloaded or is it just the contents of the Humvee cargo space that has been unloaded?

Ta,

Andy
Jose Rodriguez
editor, 939 posts
Spec 4 (US) Infantry
Heffe
Mon 25 Jul 2022
at 18:30
  • msg #645

Re: OOC Thread - 22

Random thought in light of Varis's AK being dropped into the river. Did we ever reconcile the weapons/gear that we picked up from the East Germans and then the attack on the compound and add it into unit stores?
Fusilier
GM, 7970 posts
Your Guide
Mon 25 Jul 2022
at 19:26
  • msg #646

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 644):

No. There's no way both could've been unloaded in just a couple minutes by one person. The trailer even has a utility vehicle and a full drum of liquid on it, so it isn't even practical for one person to have it done at all.

In reply to Jose Rodriguez (msg # 645):

No, there was not enough time. The group spent most of the after-action time collecting weapons and stuff, bodies, but there was no time to actually sift through it take inventories.
This message was last edited by the GM at 19:31, Mon 25 July 2022.
Varis Babicevs
editor, 2276 posts
Sgt (Latvia)
Raellus
Mon 25 Jul 2022
at 19:44
  • msg #647

Re: OOC Thread - 22

Fusilier:
No, there was not enough time. The group spent most of the after-action time collecting weapons and stuff, bodies, but there was no time to actually sift through it take inventories.


Assuming it was dumped in the armory at some point? Varis and someone else (?) checked the armory for missing inventory after the assault on the compound, but he was more looking for subtractions as opposed to additions. I think we also deposited some weapons and ammo recovered from around the battlefield after repelling the MU attack.

Fingers crossed there's a Soviet-model GL in there somewhere!

-
Jose Rodriguez
editor, 940 posts
Spec 4 (US) Infantry
Heffe
Mon 25 Jul 2022
at 21:28
  • msg #648

Re: OOC Thread - 22

In reply to Fusilier (msg # 646):

Cool cool, thanks for that. Maybe once we all get back to the compound Jose (or anyone) can spend some time taking inventory.
David 'Tosh' Lines
player, 1026 posts
Cpl (UK) Infantry
Mahatatain
Mon 25 Jul 2022
at 21:41
  • msg #649

Re: OOC Thread - 22

In reply to Fusilier (msg # 646):

Thanks - that makes sense re the trailer.
David 'Tosh' Lines
player, 1027 posts
Cpl (UK) Infantry
Mahatatain
Mon 25 Jul 2022
at 21:45
  • msg #650

Re: OOC Thread - 22

Fuse/Ferro - please note that I've amended Tosh's last IC post as he's starting to unload the moveable items in the trailer and is transferring them to the pile on the dock.

Ta,

Andy
David 'Tosh' Lines
player, 1028 posts
Cpl (UK) Infantry
Mahatatain
Mon 25 Jul 2022
at 21:57
  • msg #651

Re: OOC Thread - 22

In reply to Varis Babicevs (msg # 647):

We captured some weapons from the MU guards with the convoy. Tosh threw them into the back of the Humvee and there is hopefully an AK in there at least for Varis but there wasn't a GL. We'll have to trade for that I suspect.

Fuse - did you ever detail what we (Tosh specifically I believe) grabbed. It's message #221 of the current IC thread and I believe that you said that it would add a minute to our departure time from the ambush site but I don't think that you specified what weapons we recovered. I think that a couple of the enemy were armed with AKs though from when we observed them.

Are you ok to give us the details now?

Ta,

Andy
Michael Kessler
player, 2728 posts
Hauptmann (Ger)
udxr226
Mon 25 Jul 2022
at 22:02
  • msg #652

Re: OOC Thread - 22

Errr….Varis has a weapon at the moment. It’s Michael that needs one.

You’re welcome…
Jose Rodriguez
editor, 941 posts
Spec 4 (US) Infantry
Heffe
Mon 25 Jul 2022
at 22:46
  • msg #653

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 652):

lolol
Varis Babicevs
editor, 2277 posts
Sgt (Latvia)
Raellus
Mon 25 Jul 2022
at 23:02
  • msg #654

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 652):

What Varis had with Madge was something special. You all just don't understand.

-
Fusilier
GM, 7972 posts
Your Guide
Tue 26 Jul 2022
at 02:53
  • msg #655

Re: OOC Thread - 22

I have to get offline so I can't do it right now. Pretty sure I did outline back then what was found though.
Henry 'Hank' Voight
player, 934 posts
Call Sign: Devil Dog-02
Corkman
Tue 26 Jul 2022
at 03:24
  • msg #656

Re: OOC Thread - 22

Take a wild guess who Jose just ran into...
David 'Tosh' Lines
player, 1030 posts
Cpl (UK) Infantry
Mahatatain
Tue 26 Jul 2022
at 10:33
  • msg #657

Re: OOC Thread - 22

Michael Kessler:
Errr….Varis has a weapon at the moment. It’s Michael that needs one.

You’re welcome…

I meant long term.
David 'Tosh' Lines
player, 1031 posts
Cpl (UK) Infantry
Mahatatain
Tue 26 Jul 2022
at 10:44
  • msg #658

Re: OOC Thread - 22

Fusilier:
I have to get offline so I can't do it right now. Pretty sure I did outline back then what was found though.

There are questions about it around the 29th Apr in this OOC thread and then some comments in the IC around the same date. There are also references to various weapons in message #152 of the current IC thread but I can't find a definitive list of what we captured and what Tosh threw into the Humvee.

Ta,

Andy
Michael Kessler
player, 2729 posts
Hauptmann (Ger)
udxr226
Tue 26 Jul 2022
at 11:44
  • msg #659

Re: OOC Thread - 22

Can I presume that the boat docks during this turn and Kessler can go ashore and link up with Ferro and Lines?
This message was last edited by the player at 11:44, Tue 26 July 2022.
Fusilier
GM, 7973 posts
Your Guide
Tue 26 Jul 2022
at 16:10
  • msg #660

Re: OOC Thread - 22

Yeah that's fine.
Ferro
player, 1709 posts
CaporaleMaggior (It)
Jinnysong
Tue 26 Jul 2022
at 18:52
  • msg #661

Re: OOC Thread - 22

The gathered up weapons was previously answered in #525 here.

1x TOZ-34 DB.Shotgun
1x Uzi (Folding Stock)
1x AKM (Poor Cond.)
1x AKM (Poor Cond.)
1x C7A1 (3xScope)
1x AK-74
1x Makarov
This message was last edited by the player at 18:53, Tue 26 July 2022.
Per Kolstrup
player, 1713 posts
Oversergent (Den)
Raellus
Tue 26 Jul 2022
at 20:55
  • msg #662

Re: OOC Thread - 22


Would it be possible to update the tac map? I want to post an action, but I don't want to make a big tactical mistake in combat because I'm unclear on and not properly envisioning where all the pieces are.

-
Fusilier
GM, 7974 posts
Your Guide
Tue 26 Jul 2022
at 21:20
  • msg #663

Re: OOC Thread - 22

It looks like it's up to date already. Jeff got Jose's new position down and the only thing that's a little off is the boat, but as I mentioned above, we could just go with players disembarking this turn.
This message was last edited by the GM at 21:20, Tue 26 July 2022.
Per Kolstrup
player, 1714 posts
Oversergent (Den)
Raellus
Tue 26 Jul 2022
at 21:23
  • msg #664

Re: OOC Thread - 22

In reply to Fusilier (msg # 663):

I don't see the OPFOR, though.

-
Fusilier
GM, 7975 posts
Your Guide
Tue 26 Jul 2022
at 21:24
  • msg #665

Re: OOC Thread - 22

Oh, that was just because only Jose was aware of them.
Jose Rodriguez
editor, 944 posts
Spec 4 (US) Infantry
Heffe
Tue 26 Jul 2022
at 21:48
  • msg #666

Re: OOC Thread - 22

I went ahead and added a new marker for the reported enemy position. It's not super precise, and it probably shouldn't be. Hopefully the others would be able to garner this rough info from Jose's transmissions.
Michael Kessler
player, 2731 posts
Hauptmann (Ger)
udxr226
Tue 26 Jul 2022
at 21:53
  • msg #667

Re: OOC Thread - 22

What does EI stand for in this context? (In my world it’s Aer Lingus but we clearly don’t have an Irish 737 inbound!)
Henry 'Hank' Voight
player, 935 posts
Call Sign: Devil Dog-02
Corkman
Tue 26 Jul 2022
at 22:15
  • msg #668

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 667):
Guessing, enemy insurgent?
Jose Rodriguez
editor, 945 posts
Spec 4 (US) Infantry
Heffe
Tue 26 Jul 2022
at 22:29
  • msg #669

Re: OOC Thread - 22

Michael Kessler:
What does EI stand for in this context? (In my world it’s Aer Lingus but we clearly don’t have an Irish 737 inbound!)


My understanding of military cant it's an abbreviation for "Enemy Infantry". Happy to be corrected on this.
Michael Kessler
player, 2732 posts
Hauptmann (Ger)
udxr226
Tue 26 Jul 2022
at 22:46
  • msg #670

Re: OOC Thread - 22

Cheers guys
David 'Tosh' Lines
player, 1032 posts
Cpl (UK) Infantry
Mahatatain
Tue 26 Jul 2022
at 22:51
  • msg #671

Re: OOC Thread - 22

In reply to Ferro (msg # 661):

Thanks for finding this. There should be something that Kessler can use in the short term there, and possibly Varis in the long term as well.
Michael Kessler
player, 2734 posts
Hauptmann (Ger)
udxr226
Wed 27 Jul 2022
at 18:06
  • msg #672

Re: OOC Thread - 22

OK, so broadly speaking Kessler’s defensive plan is to hit anyone that comes at us with a combo of LMG / HMG / sniper fire. If there’s time he’ll go back on to the barge and try to incorporate the DSHK into that plan as well (if it can come to bear) but that’s further down the line.

Note I wasn’t 100% sure whether there’s LOS to Voight or not.
Henry 'Hank' Voight
player, 937 posts
Call Sign: Devil Dog-02
Corkman
Wed 27 Jul 2022
at 19:09
  • msg #673

Re: OOC Thread - 22

If Hank has any LOS to Jose or what is shooting (moving around) at him, he will try to engage within reason.
Henry 'Hank' Voight
player, 939 posts
Call Sign: Devil Dog-02
Corkman
Sat 30 Jul 2022
at 20:53
  • msg #674

Re: OOC Thread - 22

OOC: Message #293 has the description of them.  Per passed this on to Hank because honestly, I don't think he had eyes on them personally.

Correction #292 he posted he watched with his binos.  Apologies for the confusion.
This message was last edited by the player at 20:55, Sat 30 July 2022.
David 'Tosh' Lines
player, 1034 posts
Cpl (UK) Infantry
Mahatatain
Sun 31 Jul 2022
at 22:08
  • msg #675

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 672):

Are you happy with Tosh loading stuff at present? He'll join in the shooting when it starts in earnest!
Michael Kessler
player, 2736 posts
Hauptmann (Ger)
udxr226
Mon 1 Aug 2022
at 10:43
  • msg #676

Re: OOC Thread - 22

In reply to David 'Tosh' Lines (msg # 675):

Yeah, no issues here.
David 'Tosh' Lines
player, 1036 posts
Cpl (UK) Infantry
Mahatatain
Tue 2 Aug 2022
at 14:09
  • msg #677

Re: OOC Thread - 22

Fusilier:
At first, the incoming fire seems focused on Tosh, but it then shifts and peppers the loading site. Many rounds snap loudly overhead at each of the targeted areas, although it can also be described as ineffective. On a fourth burst, Kolstrup and Voight finally home in on the source.

Fuse,

Just to check, when this occurs Tosh is in an elevated position sat on the wagon?

And presumably this incoming fire startles Dobbin? Or is that to be determined in the next turn?

Also site of the explosion is not marked on the map but it is close to Jose, correct?

Ta,

Andy
This message was last edited by the player at 14:10, Tue 02 Aug 2022.
Michael Kessler
player, 2737 posts
Hauptmann (Ger)
udxr226
Tue 2 Aug 2022
at 16:40
  • msg #678

Re: OOC Thread - 22

Fusilier:
The horse subsequently refuses verbal and physical instruction to move, and offers no explanation for the insubordination.

That was priceless...
Fusilier
GM, 7978 posts
Your Guide
Tue 2 Aug 2022
at 19:16
  • msg #679

Re: OOC Thread - 22

@Andy - Yes.
Just what's in the turn.
No. I said "A resulting impact and detonation is as powerful as the last time and occurs a couple dozen meters south of the loading site." Jose is nowhere near there.

@Kolstrup - again it's standing posture only.

@All - map updated.
Michael Kessler
player, 2739 posts
Hauptmann (Ger)
udxr226
Tue 2 Aug 2022
at 19:44
  • msg #680

Re: OOC Thread - 22

I may have missed this earlier but just for my general info what's the nature of the ship launching ramps?

What I mean is are they level with the ground or are they kind of like big sunken pits like a dry dock (so if you fell in one you'd probably break a few bones at best?)
Fusilier
GM, 7979 posts
Your Guide
Tue 2 Aug 2022
at 20:10
  • msg #681

Re: OOC Thread - 22

Level with the ground. The actual ramps would've been built up as needed (depending on the ship being built) on the concrete slab area, and made of rows of iron beams/supports, higher at one end and then increasingly lower down to the water to create the ramp's slope.

None of the ramps are present though, except for a few pieces out of the way. Most of the iron beam/supports were probably appropriated during the war to create obstacles or bridge repair materials, or something. So it's just a level pad just like every other part of the dock area.
This message was last edited by the GM at 20:20, Tue 02 Aug 2022.
Michael Kessler
player, 2741 posts
Hauptmann (Ger)
udxr226
Tue 2 Aug 2022
at 20:13
  • msg #682

Re: OOC Thread - 22

In reply to Fusilier (msg # 681):

Cheers. Makes me think of the old black and white films of ships being launched from the Clyde.
Per Kolstrup
player, 1719 posts
Oversergent (Den)
Raellus
Tue 2 Aug 2022
at 20:53
  • msg #683

Re: OOC Thread - 22

Fusilier:
@Kolstrup - again it's standing posture only.


Corrected.

Fusilier:
@All - map updated.


Thank you. That really helps.

-
Michael Kessler
player, 2744 posts
Hauptmann (Ger)
udxr226
Sat 6 Aug 2022
at 08:04
  • msg #684

Re: OOC Thread - 22

I'm on holiday this coming week and will be travelling. I should have some online time but it will probably be limited to the evenings and conditional on the Hotel WiFi being as advertised.
Per Kolstrup
player, 1721 posts
Oversergent (Den)
Raellus
Mon 8 Aug 2022
at 01:19
  • msg #685

Re: OOC Thread - 22


@Voight: 200m in which direction?

-
Henry 'Hank' Voight
player, 943 posts
Call Sign: Devil Dog-02
Corkman
Mon 8 Aug 2022
at 04:01
  • msg #686

Re: OOC Thread - 22

Per Kolstrup:
@Voight: 200m in which direction?

-
"Viking, Devil Dog.  I got more movement about 200 meters where you scored your last hit.  Mortars are getting closer to my location.  Holding fast for now.  Copy?"</DarkGreen></Mono>
Per Kolstrup
player, 1722 posts
Oversergent (Den)
Raellus
Mon 8 Aug 2022
at 04:17
  • msg #687

Re: OOC Thread - 22


Yeah, what does "200 meters where you scored your last hit" mean?

200m beyond, left, right?

-
This message had punctuation tweaked by the player at 04:21, Mon 08 Aug 2022.
Henry 'Hank' Voight
player, 944 posts
Call Sign: Devil Dog-02
Corkman
Mon 8 Aug 2022
at 04:48
  • msg #688

Re: OOC Thread - 22

Per Kolstrup:
Yeah, what does "200 meters where you scored your last hit" mean?

200m beyond, left, right?

-

Sorry for the confusion.
Across the service road.  Southern corner, partial building damage.  Prone or Rice-Paddy prone.  Look for natural gas tanks
Per Kolstrup
player, 1723 posts
Oversergent (Den)
Raellus
Mon 8 Aug 2022
at 15:22
  • msg #689

Re: OOC Thread - 22

In reply to Henry 'Hank' Voight (msg # 688):

No problem. When you get a chance, can you edit your IC post to include that info? Otherwise, we're kind of metagaming.

-
Henry 'Hank' Voight
player, 945 posts
Call Sign: Devil Dog-02
Corkman
Mon 8 Aug 2022
at 15:29
  • msg #690

Re: OOC Thread - 22

Per Kolstrup:
In reply to Henry 'Hank' Voight (msg # 688):

No problem. When you get a chance, can you edit your IC post to include that info? Otherwise, we're kind of metagaming.

-

Done
Fusilier
GM, 7983 posts
Your Guide
Wed 10 Aug 2022
at 16:52
  • msg #691

Re: OOC Thread - 22

There's no second sound system. The guy is yelling... that's why it's very difficult to make out.
This message was last edited by the GM at 16:52, Wed 10 Aug 2022.
Henry 'Hank' Voight
player, 947 posts
Call Sign: Devil Dog-02
Corkman
Wed 10 Aug 2022
at 17:02
  • msg #692

Re: OOC Thread - 22

Fusilier:
There's no second sound system. The guy is yelling... that's why it's very difficult to make out.

Ok, I'll adjust
Michael Kessler
player, 2747 posts
Hauptmann (Ger)
udxr226
Mon 15 Aug 2022
at 21:39
  • msg #693

Re: OOC Thread - 22

I hope my last IC post makes sense. Not having been involved in the activities at the dock earlier - and to be perfectly honest having been too busy with life to read a lot of it at the time - I’m now finding it difficult to distinguish between IC knowledge and OOC knowledge (not to mention assumption).

As far as I know the following applies

1. Kessler does know that the crane is believed to be out of service so loading the Humvee on the barge is a non starter (IC 424)

2. Kessler doesn’t know anything about the dodgy wheel

3. To the best of my knowledge it’s never been ascertained what the barge does next. If it is going back the way it came I’d suggest that four Mad Dogs go with it as it may come under attack again at the distillery while three (Ferro, Kessler, plus AN other?) take the Humvee back, three being pretty much the minimum required to operate it. But if the barge is going towards the Sea (I presume Nowak’s submarine is parked somewhere in that area?) that’s going to split the party up, potentially for a while.

If 2 or 3 have been mentioned and I've missed it at the time then I apologise.
Jose Rodriguez
editor, 955 posts
Spec 4 (US) Infantry
Heffe
Mon 15 Aug 2022
at 21:52
  • msg #694

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 693):

Regarding #2, I'm not sure if Kessler was close enough or not to hear Tosh shout about the wheel having difficulties (msg 441 or thereabouts), but it seems like a possibility.

And about #3, I think it's totally in character for Jose to have just assumed that the barge would turn around and head back to the compound, regardless of whether or not that's what's actually happening with it. Naturally, if that's not the case, he'll wait to find out more information at Kessler's request to hold up.
This message was last edited by a game editor at 21:53, Mon 15 Aug 2022.
Michael Kessler
player, 2748 posts
Hauptmann (Ger)
udxr226
Mon 15 Aug 2022
at 21:57
  • msg #695

Re: OOC Thread - 22

In reply to Jose Rodriguez (msg # 694):

OK, that takes care of 2, thanks.

Concerning 3, no problem, I'm not criticising your play, my comment about assumption was directed at me, no one else, i.e. that I may be making assumptions. As I said, for various reasons I'm struggling to separate IC and OOC knowledge at the moment, but that's on me no one else.
Fusilier
GM, 7985 posts
Your Guide
Mon 15 Aug 2022
at 22:18
  • msg #696

Re: OOC Thread - 22

If you're choosing to put two people on the boat, I'd suggest it would best for Lines and Varis. The first is an NPC now and the other a secondary character (also injured). It's going to be difficult for me if I have to run things separately right now and that's what it would be if Jose (and another PC goes).

How does that sound?
Jose Rodriguez
editor, 956 posts
Spec 4 (US) Infantry
Heffe
Mon 15 Aug 2022
at 22:24
  • msg #697

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 695):

Nah man you're fine. Just trying to clarify that Jose's actions are probably good either way.

@Fuse That works for me.
This message was last edited by a game editor at 22:25, Mon 15 Aug 2022.
Henry 'Hank' Voight
player, 949 posts
Call Sign: Devil Dog-02
Corkman
Tue 16 Aug 2022
at 14:54
  • msg #698

Re: OOC Thread - 22

In reply to Fusilier (msg # 696):
Works for me
Per Kolstrup
player, 1725 posts
Oversergent (Den)
Raellus
Tue 16 Aug 2022
at 19:19
  • msg #699

Re: OOC Thread - 22


I'm cool with that, but I'm a little concerned about Lobo. With a wonky wheel, it might not make it back to base before breaking down. In which case, the Lobo team might have to walk...

Thoughts on stripping it for parts and leaving it behind?

If that's a non-starter, fair play, but I would prefer that four Mad Dogs stay with Lobo, for security purposes. The barge has spear-carriers, so a smaller number of Mad Dogs on board won't be as big an issue for them, as opposed to the land-bound group.

-
Jose Rodriguez
editor, 957 posts
Spec 4 (US) Infantry
Heffe
Tue 16 Aug 2022
at 19:56
  • msg #700

Re: OOC Thread - 22

Maybe if the other group has really pulled back, we could get Marek to go fix the crane truck? Best case might be if we can all get aboard the barge, with the humvee.
This message was last edited by a game editor at 19:56, Tue 16 Aug 2022.
Michael Kessler
player, 2749 posts
Hauptmann (Ger)
udxr226
Tue 16 Aug 2022
at 20:10
  • msg #701

Re: OOC Thread - 22

I’d also be in favour of getting everyone and the Humvee on to the barge if it’s feasible. The wonky wheel concerns me. Getting someone with expertise to look at the crane seems like a good idea.
Varis Babicevs
editor, 2285 posts
Sgt (Latvia)
Raellus
Tue 16 Aug 2022
at 20:33
  • msg #702

Re: OOC Thread - 22


I think Varis may have shot the crane truck with the .50 cal...

:(

Sorry, guys.

-
Michael Kessler
player, 2751 posts
Hauptmann (Ger)
udxr226
Tue 16 Aug 2022
at 21:09
  • msg #703

Re: OOC Thread - 22

Michael Kessler:
Rubbing his chin with one hand, he then looks at the barge and then the Humvee. ”We couldn’t….drive…it on could we? If we had ramps and stuff?”

I have no idea whether this is even feasible but I figured I may as well ask the question (I'm presuming that ramps would have to be improvised from salvage)

ETA - added another option, which is to try and partially strip it down so that the barge's own crane can manage the job.

ETA ETA - another option might be to strip it of what we can (especially the fifty cal), try and hide it, and take something out of the engine to disable it to make it as difficult as possible for anyone to steal it. then we can come back for it later.
This message was last edited by the player at 21:14, Tue 16 Aug 2022.
Varis Babicevs
editor, 2286 posts
Sgt (Latvia)
Raellus
Tue 16 Aug 2022
at 22:50
  • msg #704

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 703):

I like all of those ideas more than splitting up and some of us having to travel overland, in a damaged vehicle, past groups we've recently shot up

-
Michael Kessler
player, 2752 posts
Hauptmann (Ger)
udxr226
Wed 17 Aug 2022
at 11:36
  • msg #705

Re: OOC Thread - 22

Phew...

12:32, Today: Michael Kessler rolled 11 using 1d20.  Persuasion, TN 12.

I'll post IC tonight. I'm thinking trying to drive it on will be the best option. Do we know for sure though that the crane is kaput? I mean, has anyone actually examined it?

Also, unrelated but I'll be away from keyboard most of Thursday and all of Friday - we're shifting to 3 days a week WFH / 2 days in the office so I'll be in the office during the day and catching up with people I haven't seen since before Christmas at night so going to be busy.
Michael Kessler
player, 2754 posts
Hauptmann (Ger)
udxr226
Wed 17 Aug 2022
at 20:38
  • msg #706

Re: OOC Thread - 22

OK, so presuming that my roll worked, the plan would be (based on the assumption that the crane will be the easiest option if it’s serviceable)

Kessler, Valeska, and Marek go check out the crane (again, I’m not overly clear on this - has it been confirmed that it’s definitely unserviceable or do we think that’s the case?

As a contingency, Rodriguez and Ferro start organising a party to try and collect material suitable for use as ramps (possibly enlisting barge crew for help)

As a contingency to the contingency, Kolstrup starts organising the removal from the Humvee of things that can be removed so they can be put aboard the barge (I am presuming that the fifty cal can be dismounted from its mount but clearly this is an area where character knowledge exceeds player knowledge so if that’s not the case so be it)

If we have to leave without the Humvee for whatever reason we’ll cross the bridge of what to do with it (the Humvee) when we come to it.

Also, just to stress I will not be able to post again IC until some time Saturday (I’m travelling light so wont have anything with a proper keyboard with me). The best I’ll manage are occasional OOC posts from a phone / iPad

@Rae, sorry if I missed anything in Kolstrup’s post, I was running out of time for my own post so had to hurry it up a bit towards the end.
Fusilier
GM, 7988 posts
Your Guide
Mon 22 Aug 2022
at 22:21
  • msg #707

Re: OOC Thread - 22

Just checking to see if there are more IC responses to Kessler.
Per Kolstrup
player, 1728 posts
Oversergent (Den)
Raellus
Mon 22 Aug 2022
at 22:54
  • msg #708

Re: OOC Thread - 22


I just added a question. Per's OK with any/all of the suggested courses of action, but wants to check in with the folks back at base before we make a decision and commit ourselves.

-
Michael Kessler
player, 2756 posts
Hauptmann (Ger)
udxr226
Tue 23 Aug 2022
at 12:18
  • msg #709

Re: OOC Thread - 22

Fusilier:
Just checking to see if there are more IC responses to Kessler.

I’ll post when I can but this week is going to be pretty challenging for me. If anyone has any OOC suggestions as to what they think best course of action is that would be helpful. It would also be good if we can get an idea if Valeska is going to 'veto' anything, e.g. keeping the Humvee on board.

Also, is it possible to get the submarine added to the map? It's maybe my OCD kicking in but I'm really struggling with not knowing where it is (and by extension how close we are to it).
Fusilier
GM, 7990 posts
Your Guide
Tue 23 Aug 2022
at 19:46
  • msg #710

Re: OOC Thread - 22

The map has been updated.
Ferro
player, 1718 posts
CaporaleMaggior (It)
Jinnysong
Wed 24 Aug 2022
at 19:24
  • msg #711

Re: OOC Thread - 22

Fuse I got that post up but I am going to be off a little longer than expected. I think back by Monday now.
Michael Kessler
player, 2757 posts
Hauptmann (Ger)
udxr226
Sat 27 Aug 2022
at 15:13
  • msg #712

Re: OOC Thread - 22

I'll get something up today (this has been my first chance to post for a couple of days). Nobody put up any suggestions so I presume everyone's OK with whatever Kessler decides.
Henry 'Hank' Voight
player, 952 posts
Call Sign: Devil Dog-02
Corkman
Sat 27 Aug 2022
at 22:18
  • msg #713

Re: OOC Thread - 22

Michael Kessler:
Nobody put up any suggestions so I presume everyone's OK with whatever Kessler decides.

Completely fine with that.  Just give me something to do.  Go through some of the spoils we got to see, what we got?
Jose Rodriguez
editor, 960 posts
Spec 4 (US) Infantry
Heffe
Mon 29 Aug 2022
at 15:45
  • msg #714

Re: OOC Thread - 22

Sorry all I was under the impression that Valeska's response wasn't an actual turn post, so have held off on posting (plus I'm not sure what else to have Jose say/do for the moment).
Michael Kessler
player, 2759 posts
Hauptmann (Ger)
udxr226
Mon 29 Aug 2022
at 16:10
  • msg #715

Re: OOC Thread - 22

In reply to Jose Rodriguez (msg # 714):

At this point I'm holding off until we know whether we have to walk to the sub or not before I post. Also, I am on the road again Tuesday - Thursday this week so expect slow posting. Hopefully that should be the last road trip until October.
Jose Rodriguez
editor, 963 posts
Spec 4 (US) Infantry
Heffe
Thu 1 Sep 2022
at 20:18
  • msg #716

Re: OOC Thread - 22

To be clear, are we driving the Humvee off of the barge at the fort? Also, is it safe to assume that we can just have Jose and Hank reattach the .50 before Nowak boards the barge? Otherwise it will throw off Jose's post order.
Fusilier
GM, 7992 posts
Your Guide
Thu 1 Sep 2022
at 20:40
  • msg #717

Re: OOC Thread - 22

No, it can't be driven off here, it will come off a different way.

If posts are out of order just put a tag on it to explain when it occurs.
This message was last edited by the GM at 20:43, Thu 01 Sept 2022.
Michael Kessler
player, 2762 posts
Hauptmann (Ger)
udxr226
Sat 3 Sep 2022
at 22:26
  • msg #718

Re: OOC Thread - 22

OK, unless anyone has an alternative suggestion if we’re going to the Fish Market the best way would seem to be down 89 and then across the bridge which means we’ll drive right past the compound so can stop off there (provided it’s still secure) and pick up the Iltis (I think it’s still running) plus any reupply needed before we crack on.

Rationale to get local guides is a) to get local guides as stated and b) to boost our relatively limited manpower and act as NPC if we need people to do offscreen type things, e.g guard vehicles. I’m anticipating a refusal for the vehicle - if they even have one - so we’re going to have to improvise with the Humvee. Shouldn’t be that difficult

https://imgur.com/a/7KWC7Fd

If anyone has any questions they want to ask Nowak or wants to suggest an alternative route / plan, go ahead.
Michael Kessler
player, 2764 posts
Hauptmann (Ger)
udxr226
Sat 10 Sep 2022
at 14:31
  • msg #719

Re: OOC Thread - 22

Sorry, I’m swamped with a perfect storm of work and family - won’t manage any post until Sunday.
Michael Kessler
player, 2765 posts
Hauptmann (Ger)
udxr226
Mon 12 Sep 2022
at 16:02
  • msg #720

Re: OOC Thread - 22

Fuse, I'm drowning - can you please NPC Kessler fot this turn? He'll say hello to the new people then take the commander's seat in the Humvee.

@All, I'm afraid I don't have the time to work out who's going to go where in terms of the Humvee and the bikes so you'll need to decide that amongst yourselves.
Varis Babicevs
editor, 2292 posts
Sgt (Latvia)
Raellus
Tue 13 Sep 2022
at 15:04
  • msg #721

Re: OOC Thread - 22


I'll get ic posts for Varis and Per up this evening.

-
Varis Babicevs
editor, 2296 posts
Sgt (Latvia)
Raellus
Sat 24 Sep 2022
at 15:59
  • msg #722

Re: OOC Thread - 22


Is Czerny still at the compound, or was he sent on detached duty?

-
This message was last updated by a game editor at 15:59, Sat 24 Sept 2022.
Michael Kessler
player, 2770 posts
Hauptmann (Ger)
udxr226
Sat 24 Sep 2022
at 19:53
  • msg #723

Re: OOC Thread - 22

Varis Babicevs:
Is Czerny still at the compound, or was he sent on detached duty?

-

Czerny was attached to Woermann’s unit as liaison earlier today (in game time). It was as the player’s request. To the best of my knowledge none of his gear is available to borrow.

Chris Walsh has a GP30 grenade launcher (amongst various other things - I’m surprised no one has asked about his gear). I’m going na phone until some point tomorrow - I’ll post a full list of what he has when I’m back on a keyboard)
This message was last edited by the player at 19:54, Sat 24 Sept 2022.
Varis Babicevs
editor, 2297 posts
Sgt (Latvia)
Raellus
Sat 24 Sep 2022
at 19:56
  • msg #724

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 723):

Thanks. Assuming that Walsh needs more recovery time and won't be going to the fish market, Varis will ask to borrow his GP-30.

-
This message was last edited by a game editor at 19:58, Sat 24 Sept 2022.
Michael Kessler
player, 2771 posts
Hauptmann (Ger)
udxr226
Sat 24 Sep 2022
at 20:07
  • msg #725

Re: OOC Thread - 22

In reply to Varis Babicevs (msg # 724):

No issue here. I think it’s highly unlikely he’ll be going anywhere anytime soon. Would prefer some sort of ic interaction to resolve it rather than an ooc swap.
Varis Babicevs
editor, 2298 posts
Sgt (Latvia)
Raellus
Sat 24 Sep 2022
at 20:10
  • msg #726

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 725):

Absolutely. Will post something later today.

-
Chris Walsh
player, 672 posts
Callsign Hades
Mon 26 Sep 2022
at 13:17
  • msg #727

Re: OOC Thread - 22

Chris Walsh's available gear - Fuse may need to rule on whether any of this stuff is damaged / lost

PASGT Kevlar Body Armor, US Woodland Camo
Radom AKM Assault rifle + 1 magazine with 10 rnds 7.62S
GP30 Grenade Launcher - already claimed by Babicevs
SEM-52S radio [#X16]
5 x AKM mags each with 30 rnds 7.62S
1 x AKM mag with 8 rnds 7.62S
7 x 40mm S HE grenades
2 x local frag grenades
1 x M18 Smoke Grenade (Violet)
1 x XM159 Atomic Demolition charge - it's the only way to be sure

That's pretty much it - if anyone wants anything say here so I can mark it off his sheet, anything unclaimed by Friday I'll presume no one wants and leave it on his sheet. Also, to be clear it's not a full accounting of his gear - he's not dead so I'm not putting everything up for offer - if anyone is desperate for something like a chemlight or a candle let me know (before anyone asks, he does NOT have NVG's).
Henry 'Hank' Voight
player, 966 posts
Call Sign: Devil Dog-02
Corkman
Mon 26 Sep 2022
at 14:09
  • msg #728

Re: OOC Thread - 22

In reply to Chris Walsh (msg # 727):
Thanks for the offer.  Nothing really needed at this time.

On a side not, I'm pretty sure that Hank made an effort to make sure Chris had his Stetson when he was injured and brought to the CCP.
Chris Walsh
player, 674 posts
Callsign Hades
Mon 26 Sep 2022
at 19:48
  • msg #729

Re: OOC Thread - 22

Henry 'Hank' Voight:
In reply to Chris Walsh (msg # 727):
Thanks for the offer.  Nothing really needed at this time.

On a side not, I'm pretty sure that Hank made an effort to make sure Chris had his Stetson when he was injured and brought to the CCP.

Cheers, it was that long ago that I couldn't remember what had happened to it!
Michael Kessler
player, 2773 posts
Hauptmann (Ger)
udxr226
Mon 26 Sep 2022
at 19:52
  • msg #730

Re: OOC Thread - 22

OK, if we're taking the Iltis and the Humvee I think we should split as follows

Humvee
Ferro - driver
Kessler - vc
Rodriguez - gunner
Babicevs - riding shotgun

Iltis
Voight - driver
Kolstrup - vc
Lines - riding shotgun

Plus 2 Polish motorcycle outriders

It's unlikely we'll fit everyone in on the way back (presuming we find Tymoshenko and her people) but we'll need to cross that bridge when we come to it.

On the subject of crossing bridges looking at the map the most direct route from us to the fish market looks like being via Olowianka Island (hence Kessler's question to Lutz) unless anyone can see a better way - I'm open to suggestions but the rivers are rather in the way...
Jose Rodriguez
editor, 971 posts
Spec 4 (US) Infantry
Heffe
Mon 26 Sep 2022
at 21:21
  • msg #731

Re: OOC Thread - 22

The only alternative that wouldn't require a long detour seems to be to head back down to Dluga, and even that may expose us to fire from Olowianka Island depending upon in whose hands it currently resides. Unless we suddenly have a new boat, I think Olowianka Island is the way to go.
Ferro
player, 1727 posts
CaporaleMaggior (It)
Jinnysong
Tue 27 Sep 2022
at 00:44
  • msg #732

Re: OOC Thread - 22

I think there is some mix up with the geography. There is no crossing at Olowianka. The crossing is at the island south of Olowianka. Anyway, we crossed the southern island earlier in the Humvee and it is in friendly hands. Incidentally I believe Olowianka is too now (except for maybe the freighter).

Once across the river I'd suggest simply driving along the waterfront until we get just short of the freighter and then cut in one* block before continuing north again. So almost a direct path really. If we cut in too far or try to loop around and come in from behind then we run the risk of driving through disputed territory which might be warzone.

* More than one block and we start to face blocked roads that we know are from the other night when we raided that apartment (Pine Tree Det supporter guy).
Michael Kessler
player, 2774 posts
Hauptmann (Ger)
udxr226
Tue 27 Sep 2022
at 17:59
  • msg #733

Re: OOC Thread - 22

Ferro:
I think there is some mix up with the geography. There is no crossing at Olowianka. The crossing is at the island south of Olowianka. Anyway, we crossed the southern island earlier in the Humvee and it is in friendly hands. Incidentally I believe Olowianka is too now (except for maybe the freighter).

I'm not sure to be honest - looking at the map it looks as though you can cross via the island - I've marked where I mean on the map as K1 and K2. From there it would just be a left hander into the Fish Market. But I don't know if that route exists in this timeline. Or is feasible.

Ferro:
Once across the river I'd suggest simply driving along the waterfront until we get just short of the freighter and then cut in one* block before continuing north again. So almost a direct path really. If we cut in too far or try to loop around and come in from behind then we run the risk of driving through disputed territory which might be warzone.

Do you mean go down and across the river by the (current) Deja Vu Museum then cut up and across? (temporarily marked as K3 / K4 on the map?). I'm not against that, it just looks longer. Or am I missing another bridge? I can't see any obvious one, other than to the island?
This message was last edited by the player at 17:59, Tue 27 Sept 2022.
Ferro
player, 1729 posts
CaporaleMaggior (It)
Jinnysong
Tue 27 Sep 2022
at 19:35
  • msg #734

Re: OOC Thread - 22

I was told it doesn't exist in this timeline. The only bridge that does (and hasn't been destroyed) is the one on Wyspa Spichrzow (the southern island). That's the one the Tarawa Marines used to guard.

Yes K3 and K4. From my understanding that's been the crossing we've always made. And the next intersection past your K4 marker is where I was thinking we cut in one block (because the freighter might still be a problem).
Fusilier
GM, 8000 posts
Your Guide
Tue 27 Sep 2022
at 19:49
  • msg #735

Re: OOC Thread - 22

Confirming that the bridge does not exist. It was built in 2017 our time and well before any game "city building". I actually was only made aware of it a couple weeks ago.

I just made a "Gateway..." marker on the map to show the only local crossings so there's no confusion.
Michael Kessler
player, 2775 posts
Hauptmann (Ger)
udxr226
Tue 27 Sep 2022
at 21:28
  • msg #736

Re: OOC Thread - 22

OK, cool, so we can follow Jinny's route and Kessler's question to Lutz remains valid - I tried to make that part semi ambiguous anyway in case we ended up changing plan.
Fusilier
GM, 8002 posts
Your Guide
Tue 27 Sep 2022
at 21:51
  • msg #737

Re: OOC Thread - 22

I understand the route but not where you are stopping. Meaning, as you driving right into the search area, stopping somewhere before it, etc?
This message had punctuation tweaked by the GM at 21:51, Tue 27 Sept 2022.
Michael Kessler
player, 2776 posts
Hauptmann (Ger)
udxr226
Tue 27 Sep 2022
at 22:18
  • msg #738

Re: OOC Thread - 22

In reply to Fusilier (msg # 737):

Well, that's kind of situational dependent on traffic conditions, any resistance etc but looking at the map and presuming no major challenges I'd have thought that we'd want to go up the street parallel with the river (looks like Warzywynica) as if we go any further west we'll start running into obstacles on the road until we get to the vicinity of what looks like an IRL subway or tram marker, just before the IRL Hilton.

If we get that far without any trouble we can then dismount and assess the situation on the ground.

But if anyone has an alternative suggestion that's fine with me.

I'd suggest Humvee leads, Iltis and bikes follow (I really don't want to put the bikes up front in case there's wire strung across the road - anyone else remember Force 10 From Navarone?).

I don't have the brain cells available to post IC tonight - if it's preferred (by all, not just Fuse) to have an IC post briefing the plan I can do that sometime tomorrow, otherwise we can presume it's covered off camera. If we're doing that can we also presume that Czerny is kept in the loop via radio?
Fusilier
GM, 8003 posts
Your Guide
Sat 1 Oct 2022
at 07:56
  • msg #739

Re: OOC Thread - 22

I'm away this weekend so the next turn will be up Monday evening.
Henry 'Hank' Voight
player, 969 posts
Call Sign: Devil Dog-02
Corkman
Sun 2 Oct 2022
at 19:54
  • msg #740

Re: OOC Thread - 22

Again, Per's confused by the phrasing of Voight's question. Does he mean "out of here"?

Out of here, yes.  Typo on my part
Henry 'Hank' Voight
player, 970 posts
Call Sign: Devil Dog-02
Corkman
Mon 3 Oct 2022
at 13:58
  • msg #741

Re: OOC Thread - 22

Won't be able to post until later this evening or tomorrow due to a unforeseen family emergency.
Michael Kessler
player, 2778 posts
Hauptmann (Ger)
udxr226
Mon 3 Oct 2022
at 14:22
  • msg #742

Re: OOC Thread - 22

In reply to Henry 'Hank' Voight (msg # 741):

Hope everything's OK.
Varis Babicevs
editor, 2302 posts
Sgt (Latvia)
Raellus
Mon 3 Oct 2022
at 15:00
  • msg #743

Re: OOC Thread - 22

In reply to Henry 'Hank' Voight (msg # 741):

Sorry to hear that, man. Sending you good vibes. Take care.

-
Fusilier
GM, 8005 posts
Your Guide
Tue 4 Oct 2022
at 02:16
  • msg #744

Re: OOC Thread - 22

Take care.
Henry 'Hank' Voight
player, 971 posts
Call Sign: Devil Dog-02
Corkman
Tue 4 Oct 2022
at 03:59
  • msg #745

Re: OOC Thread - 22

Thank you!

Things have worked out well, my mom was hospitalized due to a fall.  Nothing broken but, she was dehydrated and is being kept for a couple of days.  Good spirits and things are working out the way they should.  Should be back to normal (relative) operations tuesday or Wednesday.

Again, thank you for the kind wishes & words!

John
Michael Kessler
player, 2780 posts
Hauptmann (Ger)
udxr226
Wed 5 Oct 2022
at 14:58
  • msg #746

Re: OOC Thread - 22

Just a heads up, I'm travelling so I'll be away from the keyboard from Friday night until some time Tuesday. I'm going to New York to see Billy Joel in someone called Madison's Garden. Which is apparently Square.
Henry 'Hank' Voight
player, 972 posts
Call Sign: Devil Dog-02
Corkman
Wed 5 Oct 2022
at 15:33
  • msg #747

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 746):
Enjoy and be fukn careful in NYC!  It's a shit show there
Michael Kessler
player, 2781 posts
Hauptmann (Ger)
udxr226
Wed 5 Oct 2022
at 16:52
  • msg #748

Re: OOC Thread - 22

In reply to Henry 'Hank' Voight (msg # 747):

LOL...can't be any worse than Glasgow...
Henry 'Hank' Voight
player, 973 posts
Call Sign: Devil Dog-02
Corkman
Wed 5 Oct 2022
at 17:12
  • msg #749

Re: OOC Thread - 22

Michael Kessler:
In reply to Henry 'Hank' Voight (msg # 747):

LOL...can't be any worse than Glasgow...

I live in NJ, next state over and I won't go there, even with my CCW/RPO permit to carry!  I don't see Glasgow on the news daily like NYC but, I'll take your word for it.

If you have the time, Check out the Complete Strategist store!
Fusilier
GM, 8006 posts
Your Guide
Thu 6 Oct 2022
at 19:10
  • msg #750

Re: OOC Thread - 22

Is anyone else going to post?
Varis Babicevs
editor, 2303 posts
Sgt (Latvia)
Raellus
Thu 6 Oct 2022
at 19:55
  • msg #751

Re: OOC Thread - 22

In reply to Fusilier (msg # 750):

Yep.

-
Henry 'Hank' Voight
player, 974 posts
Call Sign: Devil Dog-02
Corkman
Thu 6 Oct 2022
at 20:58
  • msg #752

Re: OOC Thread - 22

I will also put out a post tonight
Jose Rodriguez
editor, 974 posts
Spec 4 (US) Infantry
Heffe
Thu 6 Oct 2022
at 22:53
  • msg #753

Re: OOC Thread - 22

Sorry for the delay in mine - I wanted to wait until there was some orders before posting. Also (and not that this is an excuse, but), my work has been nuts lately - we just had some layoffs, and I ended up taking over our company's entire fraud department on top of my normal duties as a program manager, so I'm effectively responsible for the work of 2-3 FTEs at once right now. I don't think it will disrupt things too much, but I might be a bit slow on the uptake for the next few weeks.

Dave, have an awesome time at the show and in NYC! My wife was just out there 2 weeks back and had an excellent time.
Ferro
player, 1733 posts
CaporaleMaggior (It)
Jinnysong
Fri 7 Oct 2022
at 06:11
  • msg #754

Re: OOC Thread - 22

Edited my turn so the Humvee is now moving slow enough for people on foot to keep up more easily.
Per Kolstrup
player, 1738 posts
Oversergent (Den)
Raellus
Fri 7 Oct 2022
at 23:18
  • msg #755

Re: OOC Thread - 22


@Fuse: To clarify, none of the factions in Gdansk employ any kind of recognition device on their persons/vehicles? I'm pretty sure the answer is no, but I don't trust my memory.

-
Henry 'Hank' Voight
player, 977 posts
Call Sign: Devil Dog-02
Corkman
Fri 7 Oct 2022
at 23:27
  • msg #756

Re: OOC Thread - 22

Hand signal could mean, "Down?"
Jose Rodriguez
editor, 976 posts
Spec 4 (US) Infantry
Heffe
Fri 7 Oct 2022
at 23:31
  • msg #757

Re: OOC Thread - 22

The hand signal could mean just about anything. Jose is trying to put two and two together. Presumably most people in the city would recognize us by our Humvee, but who knows.
Fusilier
GM, 8008 posts
Your Guide
Fri 7 Oct 2022
at 23:45
  • msg #758

Re: OOC Thread - 22

Usually not. Sometimes temporarily under different circumstances, but nothing universal or long term.
Varis Babicevs
editor, 2305 posts
Sgt (Latvia)
Raellus
Sun 9 Oct 2022
at 18:48
  • msg #759

Re: OOC Thread - 22


@Fuse: Are the dismounts closer to the tower or Lobo, at present?

-
Fusilier
GM, 8009 posts
Your Guide
Sun 9 Oct 2022
at 19:59
  • msg #760

Re: OOC Thread - 22

Well what I thought they are doing is walking with the vehicle, so technically they'll always be closer to it than the tower.
Varis Babicevs
editor, 2306 posts
Sun 9 Oct 2022
at 20:05
  • [deleted]
  • msg #761

Re: OOC Thread - 22

This message was deleted by a game editor at 20:06, Sun 09 Oct 2022.
Michael Kessler
player, 2785 posts
Hauptmann (Ger)
udxr226
Mon 17 Oct 2022
at 20:05
  • msg #762

Re: OOC Thread - 22

OK, I hope that’s workable - I feel like we’re in one of those moments where character knowledge far outweighs player knowledge (primarily as the player’s knowledge of military operations in bulk up areas is non existent) but what I’m thinking is if we can get a location for the Swit fighters we can try and soften them up with the M2 then maybe give them a chance to surrender. The rest of the team are basically covering the Humvee.

Meanwhile, the Iltis moves up (I had always imagined it would be following close behind the Humvee, I didn’t envisage it stopping) but stops again before it emerges into the open. If anyone thinks that’s a bad idea or I’ve missed something glaringly obvious (which is quite possible) feel free to speak up, but please say what you think we should do instead - I am very much winging it here.

Also, with regard to Kessler’s dash across the open ground, I have to admit that was a happy accident that he made that - I misread the situation and thought Filip was at the Tower (B) which would have been a much shorter sprint over less open ground.
Jose Rodriguez
editor, 978 posts
Spec 4 (US) Infantry
Heffe
Mon 17 Oct 2022
at 21:53
  • msg #763

Re: OOC Thread - 22

Agreed that orienting ourselves in relation to everything else right now can be a little tricky. Fuse, can you maybe add Filip and Kessler's position onto the map, just to be safe? I've tried peeking around google maps to give myself a feel for what the situation on the ground might look like to us (granted it's 20 years and a nuclear armageddon away from reality), and placed an icon for where a suspected sniper *might* be located. Hard to say though without knowing what buildings are intact and in timeline.
Fusilier
GM, 8012 posts
Your Guide
Mon 17 Oct 2022
at 22:40
  • msg #764

Re: OOC Thread - 22

Alright, I added them in.

Also, more to give an impression of the urban landscape and not because of a hint or anything, I marked a high point that's technically a possible location for enemy fire but that you might not of imagined. There is LOS and it's >400m away. Again, not a hint, just to highlight the difficulty of urban warfare experience where enemy locations are almost inexhaustible.
This message was last edited by the GM at 22:50, Mon 17 Oct 2022.
Ferro
player, 1738 posts
CaporaleMaggior (It)
Jinnysong
Mon 17 Oct 2022
at 23:07
  • msg #765

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 762):

A suggestion might be that maybe dismounted Mad Dogs attached to Lobo should move to skiting the side of the big building Kessler is at (or something else), instead of walking directly behind the vehicle. If Lobo comes under heavy fire Ferro is going to want to reverse very quickly.
Varis Babicevs
editor, 2308 posts
Sgt (Latvia)
Raellus
Tue 18 Oct 2022
at 02:56
  • msg #766

Re: OOC Thread - 22


I can get my turn posts up tomorrow afternoon.

-
Henry 'Hank' Voight
player, 979 posts
Call Sign: Devil Dog-02
Corkman
Tue 18 Oct 2022
at 03:57
  • msg #767

Re: OOC Thread - 22

Waiting for Per to convey the orders is all from me.  No rush, I plan to follow them.
Michael Kessler
player, 2786 posts
Hauptmann (Ger)
udxr226
Wed 19 Oct 2022
at 11:20
  • msg #768

Re: OOC Thread - 22

Sorry, I'm swamped, wont have time to post today.
Michael Kessler
player, 2789 posts
Hauptmann (Ger)
udxr226
Tue 25 Oct 2022
at 11:24
  • msg #769

Re: OOC Thread - 22

I'm on a work trip to (ironically enough) Germany from tomorrow to Sunday. I wont be completely away from keyboard other than probably on Saturday / Sunday but my posting is likely to be sporadic.
Jose Rodriguez
editor, 984 posts
Spec 4 (US) Infantry
Heffe
Thu 27 Oct 2022
at 16:52
  • msg #770

Re: OOC Thread - 22

This confirmed shooter is about to have a very bad day.
Jose Rodriguez
editor, 985 posts
Spec 4 (US) Infantry
Heffe
Sun 30 Oct 2022
at 20:39
  • msg #771

Re: OOC Thread - 22

Hey Fuse, may I please ask for clarification on the "gray utility truck"? Is it the rear of a box truck, or a pick up, etc.?
Fusilier
GM, 8017 posts
Your Guide
Sun 30 Oct 2022
at 20:41
  • msg #772

Re: OOC Thread - 22

Pickup type.
Jose Rodriguez
editor, 986 posts
Spec 4 (US) Infantry
Heffe
Sun 30 Oct 2022
at 23:17
  • msg #773

Re: OOC Thread - 22

Thank you!
Fusilier
GM, 8019 posts
Your Guide
Sun 6 Nov 2022
at 05:49
  • msg #774

Re: OOC Thread - 22

I'm away this weekend so turn won't be up until Monday.
Jose Rodriguez
editor, 989 posts
Spec 4 (US) Infantry
Heffe
Wed 9 Nov 2022
at 17:52
  • msg #775

Re: OOC Thread - 22

Hey all, my apologies - I'm absolutely buried at work at the moment. Please feel free to NPC Jose as needed. I'm expecting things to calm down hopefully by Friday.
Henry 'Hank' Voight
player, 988 posts
Call Sign: Devil Dog-02
Corkman
Wed 9 Nov 2022
at 20:27
  • msg #776

Re: OOC Thread - 22

I'll correct my IC post tonight
Michael Kessler
player, 2794 posts
Hauptmann (Ger)
udxr226
Fri 11 Nov 2022
at 02:29
  • msg #777

Re: OOC Thread - 22

I've got nothing here when it comes to carrying out our objective and rescuing Tymoshenko's group. (Well, virtually nothing. the only thing I have got is yelling on the bullhorn for Tymoshenko and her crew to make their presence known if they're in the vicinity but I don't think that's a particularly smart move).

Does anyone have any suggestions? If not then I don't see any option other than for Kessler's next post to be to order a withdrawal until we can come back with more men - Osprey, Waterloo, whoever. We cannot secure this area with what is basically a reinforced squad.
Ferro
player, 1744 posts
CaporaleMaggior (It)
Jinnysong
Fri 11 Nov 2022
at 02:57
  • msg #778

Re: OOC Thread - 22

I feel like Filip and his guys are a clue. They were acting odd when we got here and also now they just happened to disappear when our attention got distracted. Coincidence?

And they were sketchy from the beginning.
Michael Kessler
player, 2795 posts
Hauptmann (Ger)
udxr226
Fri 11 Nov 2022
at 03:16
  • msg #779

Re: OOC Thread - 22

In reply to Ferro (msg # 778):

The only thing I can think of would be to see if they left their prisoner behind and if so to question him as to what he may know. That will probably take a couple of turns though.
Henry 'Hank' Voight
player, 989 posts
Call Sign: Devil Dog-02
Corkman
Fri 11 Nov 2022
at 04:20
  • msg #780

Re: OOC Thread - 22

Ferro:
I feel like Filip and his guys are a clue. They were acting odd when we got here and also now they just happened to disappear when our attention got distracted. Coincidence?

And they were sketchy from the beginning.

Coincidence one of the bikes went down and the Pole didn't see anything back by us?
Ferro
player, 1745 posts
CaporaleMaggior (It)
Jinnysong
Fri 11 Nov 2022
at 05:28
  • msg #781

Re: OOC Thread - 22

He reported that he heard something though.
Henry 'Hank' Voight
player, 990 posts
Call Sign: Devil Dog-02
Corkman
Fri 11 Nov 2022
at 09:29
  • msg #782

Re: OOC Thread - 22

Ferro:
He reported that he heard something though.

Correct
Michael Kessler
player, 2796 posts
Hauptmann (Ger)
udxr226
Fri 11 Nov 2022
at 11:08
  • msg #783

Re: OOC Thread - 22

Henry 'Hank' Voight:
Ferro:
He reported that he heard something though.

Correct

Did anyone at the Iltis follow up on that?
Per Kolstrup
player, 1749 posts
Oversergent (Den)
Raellus
Fri 11 Nov 2022
at 15:26
  • msg #784

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 783):

Kind of. Per aksed the guy what he saw and he answered that he didnt see anything but he heard something. It's not like Fuse to draw things out unnecessarily, but I suppose Per could also the obvious follow up question.

-
Michael Kessler
player, 2797 posts
Hauptmann (Ger)
udxr226
Fri 11 Nov 2022
at 15:33
  • msg #785

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 784):

Sorry, I realise my question wasn't as clear as it could have been. What I was getting at was whether that was passed on over the radio - I don't think it was (which isn't a problem) but I'm not really sure what Kessler knows IC at the moment (I seem to have completely missed anything about the mercenaries withdrawing for example).
This message was last edited by the player at 15:45, Fri 11 Nov 2022.
Per Kolstrup
player, 1751 posts
Oversergent (Den)
Raellus
Fri 11 Nov 2022
at 19:10
  • msg #786

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 785):

Thanks for clarifying. No, not yet. I'm waiting until Per [hopefully] gets a little more info from the militiaman before calling in a SITREP.

-
Michael Kessler
player, 2798 posts
Hauptmann (Ger)
udxr226
Fri 11 Nov 2022
at 22:43
  • msg #787

Re: OOC Thread - 22

OK, everyone's posted at least once and I don't see that we have any new options so I'll wait for Kolstrup's SITREP but if that doesn't change the situation significantly then I think the only prudent thing is to withdraw, not necessarily back to base but to somewhere that we can reassess the situation (although I don't really think thats going to change anything - if we pull back 500 yards we're still going to be at an impasse as to how to proceed).
Michael Kessler
player, 2800 posts
Hauptmann (Ger)
udxr226
Sun 13 Nov 2022
at 19:01
  • msg #788

Re: OOC Thread - 22

Henry 'Hank' Voight:
In reply to Per Kolstrup (msg # 644):
"You want me to talk to'em Sarge?  My Polish is pretty good," he says before he goes any further.

@Corkman, if Voight's Polish is better than Kolstrup's (which I believe it is) it might be better to just have the conversation rather than wait for permission - there could be important info that we're missing here because Kolstrup's Polish is limited.
Fusilier
GM, 8023 posts
Your Guide
Sun 13 Nov 2022
at 19:19
  • msg #789

Re: OOC Thread - 22

I have some family stuff happening this weekend, so a wait for the next turn might have to go until tomorrow.
Henry 'Hank' Voight
player, 994 posts
Call Sign: Devil Dog-02
Corkman
Tue 15 Nov 2022
at 14:55
  • msg #790

Re: OOC Thread - 22

By using the binoculars, can Hank tell if they are actually trying to work on the bike or just maybe going through the motions?  Get a hunch by their body language?
Fusilier
GM, 8026 posts
Your Guide
Tue 15 Nov 2022
at 18:42
  • msg #791

Re: OOC Thread - 22

They weren't gone long enough for anything.
Michael Kessler
player, 2804 posts
Hauptmann (Ger)
udxr226
Tue 15 Nov 2022
at 21:38
  • msg #792

Re: OOC Thread - 22

I'm currently at Montreal airport travelling back to Europe overnight so I'll be offline until sometime tomorrow (when depends on jet lag - eastbound is always worse than westbound).

@the Canadians, Canada was awesome!
Michael Kessler
player, 2807 posts
Hauptmann (Ger)
udxr226
Tue 22 Nov 2022
at 23:53
  • msg #793

Re: OOC Thread - 22

I’ll catch up tomorrow. I haven’t been near a keyboard all day.
This message was last edited by the player at 15:22, Wed 23 Nov 2022.
Henry 'Hank' Voight
player, 998 posts
Call Sign: Devil Dog-02
Corkman
Wed 23 Nov 2022
at 18:38
  • msg #794

Re: OOC Thread - 22

Hank will volunteer for point.  Can't post untill this evening though
Ferro
player, 1753 posts
CaporaleMaggior (It)
Jinnysong
Wed 23 Nov 2022
at 18:46
  • msg #795

Re: OOC Thread - 22

How about he go 2nd. I posted while you were in the OOC.
This message was last edited by the player at 18:58, Wed 23 Nov 2022.
Henry 'Hank' Voight
player, 999 posts
Call Sign: Devil Dog-02
Corkman
Wed 23 Nov 2022
at 19:17
  • msg #796

Re: OOC Thread - 22

In reply to Ferro (msg # 795):
Not a problem
Michael Kessler
player, 2810 posts
Hauptmann (Ger)
udxr226
Wed 23 Nov 2022
at 20:57
  • msg #797

Re: OOC Thread - 22

OK, so order of descent is

Ferro
Voight
Kessler
Rodriguez*
Babicevs*

*If you two want to swap places just say so IC

Kessler will drop a stun grenade before we go down

Filip's crew aren't shoot on sight (yet) but to be treated with auction if encountered

Kolstrup, Lines and 2 x Poles provide top cover. @Rae, it struck me that Kolstrup's skillset was better suited to staying topsides and running the show there but if you want Kolstrup to go below we can make that happen, just speak up IC.
Per Kolstrup
player, 1754 posts
Oversergent (Den)
Raellus
Wed 23 Nov 2022
at 23:17
  • msg #798

Re: OOC Thread - 22


No, I think Per topside makes good sense.

In which direction is the most likely above-ground threat?

-
This message was last edited by the player at 23:42, Wed 23 Nov 2022.
Jose Rodriguez
editor, 994 posts
Spec 4 (US) Infantry
Heffe
Fri 25 Nov 2022
at 04:22
  • msg #799

Re: OOC Thread - 22

Hey all, apologies for the late notice. I’m out on vacation until Sunday. Please feel free to NPC Jose as needed. (I swear this is the last time for a couple months!)
Per Kolstrup
player, 1755 posts
Oversergent (Den)
Raellus
Sat 26 Nov 2022
at 19:29
  • msg #800

Re: OOC Thread - 22


@Fuse: Cool sewer picks. Really helps establish the ambience.

@All: In which direction is the most likely above-ground threat?

-
Ferro
player, 1754 posts
CaporaleMaggior (It)
Jinnysong
Sat 26 Nov 2022
at 19:47
  • msg #801

Re: OOC Thread - 22

Ferro reported possible threat to the east.
Michael Kessler
player, 2811 posts
Hauptmann (Ger)
udxr226
Mon 28 Nov 2022
at 23:03
  • msg #802

Re: OOC Thread - 22

Question, again it's a gap between player and character knowledge - for those who have them is it feasible to use NVG's instead of torches?
Ferro
player, 1756 posts
CaporaleMaggior (It)
Jinnysong
Mon 28 Nov 2022
at 23:09
  • msg #803

Re: OOC Thread - 22

I believe so. Ferro went with white light on entry as to not limit field of vision and because I assume there's already good lighting coming down from the hole (except maybe in some shadow areas). Once we get going though I expected that we would go dark with NVG use. I'm fine either way though.
Fusilier
GM, 8032 posts
Your Guide
Mon 28 Nov 2022
at 23:15
  • msg #804

Re: OOC Thread - 22

You mean feasible like physically possible? Yeah. Those older (well, up to date in the game) NVGs didn't do too well where there's no ambient light, but they had an IR map reading lamp on the front that could be turned on to "create light". It's IR, so invisible to naked eye, but it would illuminate a short distance in front for the user to see better (or at all). Only downside is anyone else with NVG would see the lamp lit up...
This message was last edited by the GM at 23:15, Mon 28 Nov 2022.
Michael Kessler
player, 2813 posts
Hauptmann (Ger)
udxr226
Mon 28 Nov 2022
at 23:18
  • msg #805

Re: OOC Thread - 22

In reply to Fusilier (msg # 804):

Ta, I edited my post to reflect switching the IR lamp on for a few seconds then off again. Presumably the reverse holds true and if there's anyone else down here using NVG's with their light on Kessler will see their lamp so I guess it's both a pro and a con...
Fusilier
GM, 8033 posts
Your Guide
Mon 28 Nov 2022
at 23:25
  • msg #806

Re: OOC Thread - 22

Yeah exactly. There are pros and cons to both.

Flashlight needs a free hand, affecting weapon use
NVGs free up both hands

Flashlight can be seen by naked eye and NVGs
IR lamp is invisible to naked eye but can be seen by NVGS

Flashlight doesn't limit field of vision/awareness
That might not be relevant in a tight corridor space
This message was last edited by the GM at 23:25, Mon 28 Nov 2022.
Fusilier
GM, 8035 posts
Your Guide
Wed 30 Nov 2022
at 23:17
  • msg #807

Re: OOC Thread - 22

From here on I'd like combat tags to include what vision aides your PC is using, if any. And if none, then stated as such. Thanks.
This message was last edited by the GM at 23:17, Wed 30 Nov 2022.
Varis Babicevs
editor, 2318 posts
Sgt (Latvia)
Raellus
Sat 3 Dec 2022
at 00:05
  • msg #808

Re: OOC Thread - 22


Great scene, Fuse. Dig the horror elements.

-
Jose Rodriguez
editor, 997 posts
Spec 4 (US) Infantry
Heffe
Sat 3 Dec 2022
at 00:06
  • msg #809

Re: OOC Thread - 22

Real dark, Fuse. Both literally and figuratively. :D
Fusilier
GM, 8037 posts
Your Guide
Sat 3 Dec 2022
at 00:11
  • msg #810

Re: OOC Thread - 22

Yeah, I want this underground experience to be very unpleasant for PCs.
Varis Babicevs
editor, 2319 posts
Sgt (Latvia)
Raellus
Sat 3 Dec 2022
at 00:14
  • msg #811

Re: OOC Thread - 22

Fusilier:
Yeah, I want this underground experience to be very unpleasant for PCs.


Then why'd you give Varis motive and opportunity to touch Jose's butt?

;)

-
Fusilier
GM, 8038 posts
Your Guide
Wed 7 Dec 2022
at 14:17
  • msg #812

Re: OOC Thread - 22

I've been swamped with things. Things on my end probably won't be posted until tomorrow, next day latest.
Fusilier
GM, 8040 posts
Your Guide
Fri 9 Dec 2022
at 18:07
  • msg #813

Re: OOC Thread - 22

Sorry about the delay. Please get your next post in by Sunday night. That's a free time for me and I'd like the turn up then.


This message was last edited by the GM at 18:25, Fri 09 Dec 2022.
Henry 'Hank' Voight
player, 1006 posts
Call Sign: Devil Dog-02
Corkman
Mon 12 Dec 2022
at 18:52
  • msg #814

Re: OOC Thread - 22

Jose pushes forward cautiously, aware of Voight ahead of him and Varis behind. The green, dark and grainy view through his NVGs, paired with the ambient quiet of the dank tunnel and the chill, gives him a sudden feeling of walking on another planet. He shivers despite himself.

Voight had let Varis go ahead since he had goddles.  He can either go in front of you or behind you, your preference.  Thought was to have you in the middle in case you got hung up again and we had people in front and behind you.
Jose Rodriguez
editor, 1001 posts
Spec 4 (US) Infantry
Heffe
Mon 12 Dec 2022
at 19:30
  • msg #815

Re: OOC Thread - 22

In reply to Henry 'Hank' Voight (msg # 814):

Whoops! I must have missed that. Edited my post.
Michael Kessler
player, 2819 posts
Hauptmann (Ger)
udxr226
Wed 14 Dec 2022
at 16:15
  • msg #816

Re: OOC Thread - 22

I'll be travelling Thursday - Sunday this week so my responses are likely to be delayed during that time.
Fusilier
GM, 8042 posts
Your Guide
Wed 14 Dec 2022
at 16:23
  • msg #817

Re: OOC Thread - 22

In reply to Ferro (msg # 705):

I think you mean left. Correct?
Ferro
player, 1761 posts
CaporaleMaggior (It)
Jinnysong
Wed 14 Dec 2022
at 17:03
  • msg #818

Re: OOC Thread - 22

Yes, thanks. No idea why I said right when I was staring at the map.
Fusilier
GM, 8044 posts
Your Guide
Tue 20 Dec 2022
at 21:51
  • msg #819

Re: OOC Thread - 22

Sorry everyone. I'm buried this week again. It's probably going to be like this for December.
Jose Rodriguez
editor, 1004 posts
Spec 4 (US) Infantry
Heffe
Wed 21 Dec 2022
at 17:25
  • msg #820

Re: OOC Thread - 22

No worries, Fuse. We appreciate you! Have a good holiday with the fam.
Varis Babicevs
editor, 2323 posts
Sgt (Latvia)
Raellus
Sun 25 Dec 2022
at 19:43
  • msg #821

Re: OOC Thread - 22


Merry Christmas, y'all.

-
Henry 'Hank' Voight
player, 1008 posts
Call Sign: Devil Dog-02
Corkman
Sun 25 Dec 2022
at 21:10
  • msg #822

Re: OOC Thread - 22

Safe & Merry Christmas everyone!
Jose Rodriguez
editor, 1005 posts
Spec 4 (US) Infantry
Heffe
Tue 27 Dec 2022
at 18:52
  • msg #823

Re: OOC Thread - 22

Hope you all had a nice holiday and that you and your loved ones are doing well!
Fusilier
GM, 8045 posts
Your Guide
Tue 27 Dec 2022
at 23:58
  • msg #824

Re: OOC Thread - 22

Hey everyone,

Hope you all had a good holiday. I expect to have the game moved forward tomorrow evening. My screen time is still limited though, and it probably be that way off and on for the next few weeks until things get back to normal. So, just a heads up.
Michael Kessler
player, 2822 posts
Hauptmann (Ger)
udxr226
Fri 30 Dec 2022
at 21:45
  • msg #825

Re: OOC Thread - 22

I'm away for New Year so this will be me until Monday or Tuesday. Have a great New Year!!!
Jose Rodriguez
editor, 1007 posts
Spec 4 (US) Infantry
Heffe
Tue 3 Jan 2023
at 23:22
  • msg #826

Re: OOC Thread - 22

I'm finally back in the swing of things and my posting should return to normal. I hope you all had a lovely holiday season!


As an aside in case you didn't see me spamming this elsewhere, I finally managed to launch my 4th Edition 'Canon Plus' supplement on drivethru. It's essentially a collection of timeline narratives put together by myself and others from the 4e Discord channel (with additional directional input from our very own Raellus), along with OrBats and Campaign Seeds. We have timelines and OrBats written out for the following nations for 4e: Angola, Australia, China, Estonia, India, Nicaragua, North Korea, Serbia & the Balkans, Thailand, Turkey, and Venezuela.

This thing has been more than a year in the making and I'm super excited and proud to finally have it launched and out in the world. If you're interested in 4th edition at all, or are even just curious about some of these settings, I'd be honored if you'd download it (it's free!) and leave a comment/let me know what you think.

https://www.drivethrurpg.com/p...ght-2000-4th-Edition
Henry 'Hank' Voight
player, 1010 posts
Call Sign: Devil Dog-02
Corkman
Wed 4 Jan 2023
at 02:28
  • msg #827

Re: OOC Thread - 22

In reply to Jose Rodriguez (msg # 826):
That's awesome!  I have it in my DTRPG cart when I get the time to back & fetch ut and my other items.
Michael Kessler
player, 2823 posts
Hauptmann (Ger)
udxr226
Wed 4 Jan 2023
at 22:17
  • msg #828

Re: OOC Thread - 22

In reply to Jose Rodriguez (msg # 826):

I've bought a copy although I haven't had a chance to do any more than skim through it so far. I do like the campaign seeds but it will probably be a while before I have a chance to study it in depth.
Jose Rodriguez
editor, 1008 posts
Spec 4 (US) Infantry
Heffe
Thu 5 Jan 2023
at 01:25
  • msg #829

Re: OOC Thread - 22

Huge thanks to you both!
Fusilier
GM, 8048 posts
Your Guide
Fri 6 Jan 2023
at 22:46
  • msg #830

Re: OOC Thread - 22

Just wanted to let you know my posting should be back to normal after the weekend. The reason I've been in and out (mostly out) is because I got laid off a few weeks ago. It was also the worst timing for it to happen. Anyway, I found work, so I expect I'll be able to get my head in the game again.

Also, I realize things in-game have progressed slowly (per turn). Part of that is the consequence is being in a tunnel where one delay at the front stalls everything. Another part is the nature of your foes. Hopefully this doesn't frustrate or bore anyone. I won't do anymore tunnels after this, haha.
Jose Rodriguez
editor, 1009 posts
Spec 4 (US) Infantry
Heffe
Fri 6 Jan 2023
at 22:55
  • msg #831

Re: OOC Thread - 22

In reply to Fusilier (msg # 830):

Sorry to hear about the job, Fuse, and hope you and the fam are doing okay - that can be super stressful, especially around the holidays. Glad you found something new.
Varis Babicevs
editor, 2325 posts
Sgt (Latvia)
Raellus
Sat 7 Jan 2023
at 01:34
  • msg #832

Re: OOC Thread - 22


That's a super bummer, Fuse. I hope your new job is better in every way.

-
Michael Kessler
player, 2825 posts
Hauptmann (Ger)
udxr226
Sat 7 Jan 2023
at 11:02
  • msg #833

Re: OOC Thread - 22

Glad things have worked out Fuse, and like Rae said, hopefully the new gig is better than the old gig.

WRT the game, Kessler's basic plan is just to get everyone back together then start creeping along corridors in sort fo leaps and bounds so that the point people are covered. If anyone has an alternative idea feel free to float it...
Fusilier
GM, 8050 posts
Your Guide
Thu 12 Jan 2023
at 00:59
  • msg #834

Re: OOC Thread - 22

Turn up tomorrow.

Waiting on PM, and I also think I'd to get some clarification on Kessler and Varis' open fire policy? Is it self-defense only? Or just if it's not someone you recognize (like the doctors)?
Michael Kessler
player, 2827 posts
Hauptmann (Ger)
udxr226
Thu 12 Jan 2023
at 09:42
  • msg #835

Re: OOC Thread - 22

In reply to Fusilier (msg # 834):

Kessler's interpretation of the ROE is that it's self defence only.

However, rereading IC posts since just before we entered the sewer (I went back as far as 670). that's been implied, for example when he tells Babicevs he can't shoot Foghorn Lehgorn until he's been ID'd but I can't see that he has ever explicitly stated it.

Therefore if Babicevs has a different interpretation that's fair enough as I don't think he's been explicitly ordered what to do.
Varis Babicevs
editor, 2327 posts
Sgt (Latvia)
Raellus
Thu 12 Jan 2023
at 14:01
  • msg #836

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 835):

Varis is aware that Timoshenko may be down there and that they're here to rescue her, so he'll only engage obviously hostile targets. He wanted to shoot the Rooster as he was under the impression that it had thrown a frag and/or shot at Kessler.

His personal ROE right now is to not shoot unless shot at or the target has been ID'd AS OPFOR. That's as specific I can be without kn
owing the exact circumstances of the next contact.

-
Michael Kessler
player, 2828 posts
Hauptmann (Ger)
udxr226
Thu 12 Jan 2023
at 16:38
  • msg #837

Re: OOC Thread - 22

Varis Babicevs:
That's as specific I can be without knowing the exact circumstances of the next contact.

-

I'm kinda in the same boat...without knowing what the scenario is it's difficult to give a precise answer.
Fusilier
GM, 8051 posts
Your Guide
Thu 12 Jan 2023
at 16:47
  • msg #838

Re: OOC Thread - 22

Alright.

Are either of them currently looking up into the northern corridor?
Varis Babicevs
editor, 2328 posts
Sgt (Latvia)
Raellus
Thu 12 Jan 2023
at 19:52
  • msg #839

Re: OOC Thread - 22

Fusilier:
Are either of them currently looking up into the northern corridor?


I'm a bit turned around, ATM. Is there an updated map of the sewer? I don't think the one in #813 reflects the current situation.

-
This message was last edited by a game editor at 20:14, Thu 12 Jan 2023.
Michael Kessler
player, 2829 posts
Hauptmann (Ger)
udxr226
Thu 12 Jan 2023
at 21:12
  • msg #840

Re: OOC Thread - 22

In reply to Fusilier (msg # 838):

My intent was for Kessler to be looking up the corridor where he'd just had the scuffle.

I think that's the northern corridor. I mean, as I understand it he went something like this

We entered
Went north, came to a T junction
Ferro went left, Kessler went right then left - so east then north.
There was a scuffle
We fell back to T Junction to regroup
Ferro went left again with Voight and Rodriguez
Kessler went right again with Baicevs and halted at the corner to cover the are where there was a scuffle.

So my intent was that he's looking towards the area where the scuffle was.
Fusilier
GM, 8052 posts
Your Guide
Thu 12 Jan 2023
at 22:08
  • msg #841

Re: OOC Thread - 22

That's right. There was some gunfire at the end of the turn so I took things as far as (on my end) to Kessler still in the sheltered part of the T-junction, basically directly below the "H" in "NORTH" on the map.
Michael Kessler
player, 2830 posts
Hauptmann (Ger)
udxr226
Fri 13 Jan 2023
at 21:08
  • msg #842

Re: OOC Thread - 22

I’m back in Ireland from tomorrow, probably won’t be able to post until I get back home on Tuesday.
Per Kolstrup
player, 1757 posts
Oversergent (Den)
Raellus
Sat 21 Jan 2023
at 16:47
  • msg #843

Re: OOC Thread - 22


@Fuse: Couple of questions re the PPsH. Box or drum mag? Does it have a sling?

-
Fusilier
GM, 8055 posts
Your Guide
Sat 21 Jan 2023
at 17:48
  • msg #844

Re: OOC Thread - 22

Box, no sling.
Varis Babicevs
editor, 2332 posts
Sgt (Latvia)
Raellus
Sat 21 Jan 2023
at 18:53
  • msg #845

Re: OOC Thread - 22

In reply to Fusilier (msg # 844):

Thanks. Added a bit to V's turn about unloading it and tossing it aside.

-
Fusilier
GM, 8056 posts
Your Guide
Sat 21 Jan 2023
at 21:59
  • msg #846

Re: OOC Thread - 22

Also, PPS mag was full.
Ferro
player, 1769 posts
CaporaleMaggior (It)
Jinnysong
Thu 26 Jan 2023
at 16:27
  • msg #847

Re: OOC Thread - 22

Could there be another way around?
Fusilier
GM, 8058 posts
Your Guide
Thu 26 Jan 2023
at 16:29
  • msg #848

Re: OOC Thread - 22

Possibly, but nothing evident so you'd have to game that out.
This message was last edited by the GM at 16:30, Thu 26 Jan 2023.
Fusilier
GM, 8059 posts
Your Guide
Sun 29 Jan 2023
at 22:58
  • msg #849

Re: OOC Thread - 22

Dave, just to clarify, is Kessler's intention for you to move together as you've been moving up to this point, or one at a time?
This message was last edited by the GM at 22:59, Sun 29 Jan 2023.
Michael Kessler
player, 2835 posts
Hauptmann (Ger)
udxr226
Sun 29 Jan 2023
at 23:08
  • msg #850

Re: OOC Thread - 22

In reply to Fusilier (msg # 849):

Single file with a bit of spacing between each person, say three to four metres.

(Bugger, why is this question reminding me of the scene in The Rock where Michael Biehn's SEAL Team gets ambushed by Ed Harris' guys? To be fair, that did set it up for the one of the greatest Scotsmen there ever was or ever will be to save the day. With some help from the other fella.)



Thanks.
This message was last edited by the GM at 22:23, Mon 30 Jan 2023.
Fusilier
GM, 8060 posts
Your Guide
Mon 30 Jan 2023
at 22:23
  • msg #851

Re: OOC Thread - 22

Any more actions before I put up the turn?
Varis Babicevs
editor, 2335 posts
Sgt (Latvia)
Raellus
Wed 1 Feb 2023
at 23:45
  • msg #852

Re: OOC Thread - 22


All these years playing and ref'ing on RPOL and I don't know how to post a hidden turn. Please help.

-
Michael Kessler
player, 2836 posts
Hauptmann (Ger)
udxr226
Thu 2 Feb 2023
at 00:00
  • msg #853

Re: OOC Thread - 22

In reply to Varis Babicevs (msg # 852):

I'd imagine just post it as a private line to Fuse. That's what I plan to do (when I get a chance to post).
Fusilier
GM, 8062 posts
Your Guide
Thu 2 Feb 2023
at 00:25
  • msg #854

Re: OOC Thread - 22

Two ways,

1. Post in the IC thread, highlight all of your turn's text and then click on "Insert a private line" (down right of screen) and make it out to the GM (top choice when the option are shown). NOTE: you need to leave something visible to everyone or it won't post, so add at the top of your turn something like "Hidden Post" and make sure it's outside of the brackets that encloses the private text.

2. Just send me the turn in a PM (our normal one will do) and I'll post it for you. No problem.
This message was last edited by the GM at 00:26, Thu 02 Feb 2023.
Fusilier
GM, 8063 posts
Your Guide
Thu 2 Feb 2023
at 00:28
  • msg #855

Re: OOC Thread - 22

Hidden post.

[Privatte to GM person: Gibber jabber.]


Spoiler text: (Highlight or hover over the text to view)
It'll resemble this ^ when done.

This message was last edited by the GM at 00:28, Thu 02 Feb 2023.
Fusilier
GM, 8065 posts
Your Guide
Thu 2 Feb 2023
at 22:59
  • msg #856

Re: OOC Thread - 22

Edited the turn with an added part about the layout.
Jose Rodriguez
editor, 1016 posts
Spec 4 (US) Infantry
Heffe
Fri 3 Feb 2023
at 05:49
  • msg #857

Re: OOC Thread - 22

Great job working in unison there, everyone. Glad we were all on the same page.
Michael Kessler
player, 2839 posts
Hauptmann (Ger)
udxr226
Tue 7 Feb 2023
at 11:31
  • msg #858

Re: OOC Thread - 22

I'm not 100% clear on what Kessler can actually see.

Is everything that I can see in the turn post information that's available to my character? Specifically, can he see the two people in the stretch of tunnel who (if I understand it correctly) have just fired on Babicevs and Ferro?
Fusilier
GM, 8067 posts
Your Guide
Tue 7 Feb 2023
at 11:39
  • msg #859

Re: OOC Thread - 22

No, just Ferro and Varis.

I didn't have a lot of time so I wrote it all out for everyone. Kessler knows there was an exchange of gunfire and the two lead mad dogs are pushed back from the corner and Ferro is on the ground.
Michael Kessler
player, 2840 posts
Hauptmann (Ger)
udxr226
Tue 7 Feb 2023
at 11:43
  • msg #860

Re: OOC Thread - 22

In reply to Fusilier (msg # 859):

OK, so from what he can see would he be able to discern that there is minimum risk to either Ferro or Babicevs if someone was to blind toss a frag down the tunnel?

By blind toss I mean Kessler moves up to the corner and tosses a frag down the tunnel without exposing any part of his body other than his throwing arm. From what he can see would that potentially jeopardise either Mad Dog, i.e. would they be 'danger close'?
Fusilier
GM, 8068 posts
Your Guide
Tue 7 Feb 2023
at 14:14
  • msg #861

Re: OOC Thread - 22

Yeah, he can see that doing that action wouldn't be a danger to Ferro or Varis.
Michael Kessler
player, 2842 posts
Hauptmann (Ger)
udxr226
Wed 8 Feb 2023
at 13:32
  • msg #862

Re: OOC Thread - 22

@Rae, I never really thought about any structural integrity issues with using grenades in the tunnel and I'd already more or less committed to my course of action, just didn't have a chance to post again yesterday. Hopefully Kessler hasn't just brought the whole thing down on top of everyone but to have changed course based on Babicevs' post would have been verging on metagaming on my part...
This message was last edited by the player at 13:33, Wed 08 Feb 2023.
Varis Babicevs
editor, 2339 posts
Sgt (Latvia)
Raellus
Wed 8 Feb 2023
at 19:26
  • msg #863

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 862):

No worries. I totally respect avoiding metagaming. I tried to do the same with Varis' IC post (he wouldn't know Kessler was thinking about employing a frag). It's all good. Actually, I'm not too worried about a large scale collapse. Hand grenades are a lot less powerful than Hollywood seems to believe (or want audiences to).

-
Fusilier
GM, 8069 posts
Your Guide
Wed 8 Feb 2023
at 21:15
  • msg #864

Re: OOC Thread - 22

You're in a newer stretch of the drainage system. It's very sturdy looking.
This message was last edited by the GM at 21:15, Wed 08 Feb 2023.
Ferro
player, 1775 posts
CaporaleMaggior (It)
Jinnysong
Wed 8 Feb 2023
at 21:42
  • msg #865

Re: OOC Thread - 22

I have a concussion grenade if there is a future preference to go non-lethal.
Michael Kessler
player, 2843 posts
Hauptmann (Ger)
udxr226
Wed 8 Feb 2023
at 21:50
  • msg #866

Re: OOC Thread - 22

In reply to Ferro (msg # 865):

Yeah, that would definitely be the better option going forward to minimise the risk of accidentally killing Tymoshenko....
Fusilier
GM, 8072 posts
Your Guide
Wed 15 Feb 2023
at 21:48
  • msg #867

Re: OOC Thread - 22

Turn is done.
Jose Rodriguez
editor, 1020 posts
Spec 4 (US) Infantry
Heffe
Wed 15 Feb 2023
at 21:58
  • msg #868

Re: OOC Thread - 22

Fuse, I'm admittedly a little turned around after the last map wrt to facing and positioning. I don't suppose you would mind throwing together an updated map for us?
Fusilier
GM, 8073 posts
Your Guide
Wed 15 Feb 2023
at 21:59
  • msg #869

Re: OOC Thread - 22

Yeah, I can put that up in 15 minutes.
Fusilier
GM, 8074 posts
Your Guide
Wed 15 Feb 2023
at 22:21
  • msg #870

Re: OOC Thread - 22

https://i.ibb.co/3NFqpGf/Untitled-1.jpg

Kessler and Varis are actually side by side, despite the icons.
This message was last edited by the GM at 22:27, Wed 15 Feb 2023.
Jose Rodriguez
editor, 1021 posts
Spec 4 (US) Infantry
Heffe
Wed 15 Feb 2023
at 22:27
  • msg #871

Re: OOC Thread - 22

Got it - thanks for that.
Jose Rodriguez
editor, 1023 posts
Spec 4 (US) Infantry
Heffe
Thu 16 Feb 2023
at 19:22
  • msg #872

Re: OOC Thread - 22

Quick heads up that I'm leaving town for a few days and will only have phone access. I think I'll still be able to post, but they may be a bit short.
Michael Kessler
player, 2847 posts
Hauptmann (Ger)
udxr226
Thu 16 Feb 2023
at 20:28
  • msg #873

Re: OOC Thread - 22

I’m also traveling for the next couple of days. I’m unlikely to be able to post again until Sunday.
Fusilier
GM, 8076 posts
Your Guide
Mon 20 Feb 2023
at 16:54
  • msg #874

Re: OOC Thread - 22

Sorry about the late turn. I too was away for the weekend and didn't have the free time that I expected.
Fusilier
GM, 8078 posts
Your Guide
Mon 20 Feb 2023
at 18:26
  • msg #875

Re: OOC Thread - 22

Just to speed things up a little, Ferro will see nothing in the tunnel so you can assume Kessler is given her planned 'all clear' over the radio in this turn.
This message was last edited by the GM at 18:32, Mon 20 Feb 2023.
Henry 'Hank' Voight
player, 1024 posts
Call Sign: Devil Dog-02
Corkman
Fri 24 Feb 2023
at 18:48
  • msg #876

Re: OOC Thread - 22

When I get the chance to post and we move on, Hank is going to go through the dead mans in obvious view (rifle, jacket, rope, bag).
Michael Kessler
player, 2852 posts
Hauptmann (Ger)
udxr226
Sat 25 Feb 2023
at 20:35
  • msg #877

Re: OOC Thread - 22

Fuse, as I understand it Exiting to the east means going the same way as Filip's crew took when they ran and exiting to the west means going back the way we came.

Questions

1. If we go west does that mean we would have to go back through the water or did we see any other tunnels leading off anywhere between coming out of the water and were we are now?

2. Is there any other visible way out besides the east and west options? (including anything we might see if we looked up?)

Also, totally unrelated and purely for RP purposes, if I recall correctly we once attended a meeting at St Mary's and there was a Frenchman - or maybe a Belgian - present. Does Kessler recognise any of this lot as that man?
Fusilier
GM, 8083 posts
Your Guide
Sat 25 Feb 2023
at 20:40
  • msg #878

Re: OOC Thread - 22

1. West means the water again.

2. No, two exits, west and east. The drains the people were hiding in don't really go anywhere, well, except for the river maybe. The only thing up are the series of inlet pipes that are supposed to dump water into this chamber.

3. I don't recall who that might be. There's Sergei, a Ukrainian medic, but I can't recall off the top of the my head who else you might be thinking of. And the wiki is not showing anyone either. So I don't think who you remember is present here.
This message was last edited by the GM at 20:42, Sat 25 Feb 2023.
Michael Kessler
player, 2853 posts
Hauptmann (Ger)
udxr226
Sat 25 Feb 2023
at 20:47
  • msg #879

Re: OOC Thread - 22

@All, I think if we go through the water it might not go well for Jose so I'm inclined to think that we go east and shoot to kill anyone we see in front if us, relying on NVG's to give us the edge.

However...the only way we know for sure that there's a way out is back the way we came....

Thoughts?
Varis Babicevs
editor, 2347 posts
Sgt (Latvia)
Raellus
Sat 25 Feb 2023
at 20:55
  • msg #880

Re: OOC Thread - 22


Another thing to think about if we don't retrace our steps is returning to street level quite far from our vehicles. The surface contingent is pretty shorthanded and probably won't be able to bring them to the main body.

The way back is wetter/colder but shorter.

Would it be worth asking Jose IC if he thinks he can handle the water again?

-
This message was last edited by a game editor at 20:58, Sat 25 Feb 2023.
Michael Kessler
player, 2854 posts
Hauptmann (Ger)
udxr226
Sat 25 Feb 2023
at 21:11
  • msg #881

Re: OOC Thread - 22

In reply to Varis Babicevs (msg # 880):

Yeah, on the one hand it’s tempting to get above ground asap but on the other hand we could come up in the middle of enemy held territory.

My big concern with the water is the earlier reference to a dead rat (plus we’re in a sewer). I feel like the water isn’t just unpleasant, with fresh wounds it could be potentially life threatening if Jose gets an infection. Kessler can ask Tymoshenko for her medical opinion on that IC but I’m on a phone now so can’t post IC until tomorrow.
Varis Babicevs
editor, 2348 posts
Sgt (Latvia)
Raellus
Sat 25 Feb 2023
at 23:15
  • msg #882

Re: OOC Thread - 22

Michael Kessler:
My big concern with the water is the earlier reference to a dead rat (plus we’re in a sewer). I feel like the water isn’t just unpleasant, with fresh wounds it could be potentially life threatening if Jose gets an infection. Kessler can ask Tymoshenko for her medical opinion on that IC but I’m on a phone now so can’t post IC until tomorrow.


Good point. If I understand correctly, Jose's wounds are to the ear and forearm. If that's the case, with a little help, he should be able to keep them out of the water.

-
Fusilier
GM, 8084 posts
Your Guide
Sun 26 Feb 2023
at 14:40
  • msg #883

Re: OOC Thread - 22

Guys, try to make sure you read all of the text posted carefully. Just saying...
This message was last edited by the GM at 14:44, Sun 26 Feb 2023.
Jose Rodriguez
editor, 1026 posts
Spec 4 (US) Infantry
Heffe
Mon 27 Feb 2023
at 21:03
  • msg #884

Re: OOC Thread - 22

Jose also has a wound on his side - it's open, but not deep. As a result, I think east is probably our best bet.

I'll also note for Corkman's benefit, Jose doesn't have any bandages. So either Hank will need to help get him bandaged, or someone else will.
Henry 'Hank' Voight
player, 1027 posts
Call Sign: Devil Dog-02
Corkman
Mon 27 Feb 2023
at 21:11
  • msg #885

Re: OOC Thread - 22

In reply to Jose Rodriguez (msg # 884):
Hank has a spare cravat to use on his (Jose's) worst wound.  He wasn't able to get to his side wound due to clothing
Jose Rodriguez
editor, 1027 posts
Spec 4 (US) Infantry
Heffe
Mon 27 Feb 2023
at 22:15
  • msg #886

Re: OOC Thread - 22

Got it. Thanks man.
Michael Kessler
player, 2855 posts
Hauptmann (Ger)
udxr226
Mon 27 Feb 2023
at 22:38
  • msg #887

Re: OOC Thread - 22

OK, east it is on medical grounds.

I'll post IC tomorrow - my brain is too fried tonight.
Ferro
player, 1781 posts
CaporaleMaggior (It)
Jinnysong
Wed 1 Mar 2023
at 21:11
  • msg #889

Re: OOC Thread - 22

Fuse, how far into my action happens before Kessler rounds everyone up and we move? I just want to know so it fits with my next post.
Fusilier
GM, 8085 posts
Your Guide
Wed 1 Mar 2023
at 21:15
  • msg #890

Re: OOC Thread - 22

First guy will be checked. Second one no, not enough time, unless Kessler wants to delay the move a little. I'm not sure how urgent it is. Dave?
Michael Kessler
player, 2857 posts
Hauptmann (Ger)
udxr226
Wed 1 Mar 2023
at 21:20
  • msg #891

Re: OOC Thread - 22

In reply to Fusilier (msg # 890):

I’m happy to delay the move until the others are checked
Fusilier
GM, 8086 posts
Your Guide
Thu 2 Mar 2023
at 21:30
  • msg #892

Re: OOC Thread - 22

I'm a little busy until the weekend.
Per Kolstrup
player, 1759 posts
Oversergent (Den)
Raellus
Fri 10 Mar 2023
at 02:12
  • msg #893

Re: OOC Thread - 22


To clarify, there's a mutual understanding, live-and-let-live, between the surface Mad Dogs and the "Special Police Commandos"?

-
Fusilier
GM, 8090 posts
Your Guide
Sat 11 Mar 2023
at 12:37
  • msg #894

Re: OOC Thread - 22

What are you looking to do? They're backing out of the fight, but it's 8:1 or so with surface team. If you try forcing them into something...


Just FYI, I'll have limited online access until Wednesday. It's March break for school where I live and I'm away with my kids for a bit.
Fusilier
GM, 8092 posts
Your Guide
Thu 16 Mar 2023
at 23:07
  • msg #895

Re: OOC Thread - 22

I'm back to regular posting.
Jake Ward
player, 6 posts
Fri 17 Mar 2023
at 00:22
  • msg #896

Re: OOC Thread - 22

FYI - my post isn't meant to be flippant to the game, just to confirm to Lines and Per that Jake is stepped in American culture.
Per Kolstrup
player, 1763 posts
Oversergent (Den)
Raellus
Fri 17 Mar 2023
at 00:38
  • msg #897

Re: OOC Thread - 22

In reply to Jake Ward (msg # 896):

It was a fitting farewell.

-
Fusilier
GM, 8095 posts
Your Guide
Wed 22 Mar 2023
at 00:29
  • msg #898

Re: OOC Thread - 22

I'll have a post for the surface up tomorrow.
Michael Kessler
player, 2864 posts
Hauptmann (Ger)
udxr226
Thu 23 Mar 2023
at 13:53
  • msg #899

Re: OOC Thread - 22

Are any friendlies in the potential blast zone if we just shoot grenade man now?
Fusilier
GM, 8100 posts
Your Guide
Thu 23 Mar 2023
at 15:18
  • msg #900

Re: OOC Thread - 22

Kessler and Voight are in the primary radius. Everyone else is in the secondary, but Jose has them moving away.
Michael Kessler
player, 2865 posts
Hauptmann (Ger)
udxr226
Thu 23 Mar 2023
at 16:51
  • msg #901

Re: OOC Thread - 22

It was worth a try.


Fusilier
GM, 8101 posts
Your Guide
Thu 23 Mar 2023
at 20:21
  • msg #902

Re: OOC Thread - 22

Not really important now, but all of #843 is unhidden.
Jose Rodriguez
editor, 1034 posts
Spec 4 (US) Infantry
Heffe
Thu 23 Mar 2023
at 22:52
  • msg #903

Re: OOC Thread - 22

Thanks Fuse.
Michael Kessler
player, 2868 posts
Hauptmann (Ger)
udxr226
Fri 24 Mar 2023
at 09:28
  • msg #904

Re: OOC Thread - 22

I'm away this weekend so I wont be able to post again until Monday night at the earliest, possibly Tuesday.

As a bit of advance notice, I'm also away the following weekend so other than Tuesday 28th - Thursday 30th I'm going to be largely away until Monday the 03rd of April - what access I do have both weekends will be limited in time and on a phone / tablet.
Michael Kessler
player, 2870 posts
Hauptmann (Ger)
udxr226
Wed 29 Mar 2023
at 22:57
  • msg #905

Re: OOC Thread - 22

I wont be able to post again until Sunday at the earliest, possibly Monday, so if there's any sort of decisions that need to be made regarding getting out of the sewer please don't wait for Kessler IC.
Fusilier
GM, 8105 posts
Your Guide
Thu 30 Mar 2023
at 01:11
  • msg #906

Re: OOC Thread - 22

I ran out of time tonight (which is why I rushed the last paragraph). But I'll get something up for the other guys/scene tomorrow night. Sorry about that.
Per Kolstrup
player, 1767 posts
Oversergent (Den)
Raellus
Sat 1 Apr 2023
at 18:14
  • msg #907

Re: OOC Thread - 22


I'm probably not going to have a chance to read through the relevant old IC threads before I have to post IC so I'm asking here.

IIRC, we ambushed the MU supply convoy [on its way to Lechia] in order to stop the former from essentially buying off the latter, correct? And, IIRC, Lechia wouldn't necessarily know that we'd done it.

[Private to GM: Hey Fuse. I didn't get a chance to have Varis hand off the G41 to one of our "guests" before the turn posted, but that was my intent so hopefully you'll allow it. Also, was there anything of note in the satchel that Varis looted? Thanks.]
-
This message was last edited by the player at 18:30, Sat 01 Apr 2023.
Fusilier
GM, 8107 posts
Your Guide
Sat 1 Apr 2023
at 22:26
  • msg #908

Re: OOC Thread - 22

That's right.

Anti-Nowak forces resorted to bribing some of the factions that were still sitting on the fence. The shipment sent to the LB was intercepted and seized by the Mad Dogs.

There was an idea put forth that Nowak use the seized shipment to counter-bribe the LB to side with her. But the last you saw of it, it was sitting on Valeska's barge. So maybe it happened, maybe not.

From your characters' perspective it would seem that LB were unaware of any Mad Dog involvement.

[Private to Varis Babicevs: The G41 handover is fine, I'll mention in in the next post. I forgot about the satchel. I had to rush the last turn before I needed to go offline, so it got overlooked. I'll add the contents soonish though. Nothing serious when he looked it over.]
This message was last edited by the GM at 22:26, Sat 01 Apr 2023.
Per Kolstrup
player, 1770 posts
Oversergent (Den)
Raellus
Tue 4 Apr 2023
at 20:07
  • msg #909

Re: OOC Thread - 22


I have no recollection of a faction called Barkas (Longboat). I double-checked the INTEL thread and didn't see it listed there either.

Before I reply IC to Jake Ward's question, does Per know anything that I don't?

-
Jake Ward
player, 12 posts
Tue 4 Apr 2023
at 20:08
  • msg #910

Re: OOC Thread - 22

Jake Ward knows they have great craft beers on draft!

http://warsawinsider.pl/barka-wynurzenie/

Wait.. That's what Jake's player knows.  Jake might know something different.
Ferro
player, 1793 posts
CaporaleMaggior (It)
Jinnysong
Tue 4 Apr 2023
at 20:54
  • msg #911

Re: OOC Thread - 22

Barkas (or Longboat) is Filip's mercenary group's callsign.
Per Kolstrup
player, 1771 posts
Oversergent (Den)
Raellus
Wed 5 Apr 2023
at 17:58
  • msg #912

Re: OOC Thread - 22

In reply to Ferro (msg # 911):

Thanks. I don't think that Per is aware of "Longboat's" suspected perfidy/falling out with Nowak.

@Kessler: Did Kessler share that intel IC? If not, I don't think Per would know about it.

-
This message was last edited by the player at 17:58, Wed 05 Apr 2023.
Michael Kessler
player, 2872 posts
Hauptmann (Ger)
udxr226
Wed 5 Apr 2023
at 18:29
  • msg #913

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 912):

Sorry, I can’t remember that far back. Maybe do a search of the IC threads for Barkas and Longboat? If I did I’m fairly sure he would have used one of those words.

ETA as Filip’s treachery didn’t become obvious until we went underground I’m fairly sure Kolstrup wouldn’t know they were now overtly hostile. He might recall them being a bit dodgy but that’s your call
This message was last edited by the player at 18:33, Wed 05 Apr 2023.
Per Kolstrup
player, 1773 posts
Oversergent (Den)
Raellus
Wed 5 Apr 2023
at 19:47
  • msg #914

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 913):

Thanks. Is there a search function on RPoL? I don't see a search button/magnifying glass icon or anything like that.

-
Fusilier
GM, 8110 posts
Your Guide
Wed 5 Apr 2023
at 21:03
  • msg #915

Re: OOC Thread - 22

Barkas was first mentioned when Filip and his guys arrived at the compound during that long night battle - last chapter. It's been mentioned a couple times after, so I think it's safe to assume Kolstrup knows who that C/S refers to.

However, the last thing he knows about Barkas is that they were around here fighting the enemy, then you all linked up, then they disappeared somewhere.

For searching keywords...

1) go to a chapter
2) up at the top right where it has page numbers, click on [all]
- that will show the entire chapter on one really long page
- now you don't have to search page by page
3) use your browser's search/find function* and look up a keyword

*RPOL doesn't have search, which is why you have to use your browser.
This message was last edited by the GM at 21:04, Wed 05 Apr 2023.
Per Kolstrup
player, 1774 posts
Oversergent (Den)
Raellus
Thu 6 Apr 2023
at 01:41
  • msg #916

Re: OOC Thread - 22


Thanks. I'll give that a try if I can't find something in the INTEL threads.

Does Per pick up this transmission?

Ferro:
"We're good. We're all good here." Ferro then visually picks Kessler out from the urban destruction and speaks into her handset again, "Captain, I am with uh, General Sawicki, Winged Hussars. Do you want to, um, move up to our position and um, meet with the General?" She figured it would be improper to ask a General if he would go talk to a Captain. She doubted he really was an actual General but she had to go with it. Any message from Kessler will get passed on to Sawicki.


-
Fusilier
GM, 8113 posts
Your Guide
Thu 6 Apr 2023
at 01:43
  • msg #917

Re: OOC Thread - 22

No, he does not.

I'll announce when both units can hear each other.
Michael Kessler
player, 2874 posts
Hauptmann (Ger)
udxr226
Fri 7 Apr 2023
at 09:38
  • msg #918

Re: OOC Thread - 22

To clarify Kessler's current line of thinking, if we can get a lift from where we are right back to the rowing club his intent will be to tell Kolstrup to just pack up and move out and we can all RV at base rather than trying to do a link up somewhere in the City (it also potentially alleviates the transport problem inasmuch as we don't have nearly enough room in the Humvee and the Iltis to get everyone back).
Fusilier
GM, 8115 posts
Your Guide
Fri 7 Apr 2023
at 17:13
  • msg #919

Re: OOC Thread - 22

Kolstrup just heard Kessler's last radio transmission.
Jose Rodriguez
editor, 1039 posts
Spec 4 (US) Infantry
Heffe
Fri 7 Apr 2023
at 19:34
  • msg #920

Re: OOC Thread - 22

Would Jose be able to hear Kessler's radio transmission come through Hank's radio? His own ran out of batteries before the sewers.
Fusilier
GM, 8116 posts
Your Guide
Fri 7 Apr 2023
at 19:37
  • msg #921

Re: OOC Thread - 22

He can hear it over Henry's... just can't use his own to reply.
Jose Rodriguez
editor, 1040 posts
Spec 4 (US) Infantry
Heffe
Fri 7 Apr 2023
at 19:39
  • msg #922

Re: OOC Thread - 22

In reply to Fusilier (msg # 921):

Excellent. Thank you, Fuse.
Jake Ward
player, 14 posts
Fri 7 Apr 2023
at 20:14
  • msg #923

Re: OOC Thread - 22

I really want to post some more banter with Roza, but this second Shingles vaccine shot has kicked my ass.  This getting old stuff is for the birds.
This message was last edited by the player at 20:15, Fri 07 Apr 2023.
Jake Ward
player, 15 posts
Sat 8 Apr 2023
at 11:40
  • msg #924

Re: OOC Thread - 22

Can Jake hear what Per is telling the LB militiamen about Longboat, so he can pass that to Rozia?
Fusilier
GM, 8117 posts
Your Guide
Sat 8 Apr 2023
at 14:06
  • msg #925

Re: OOC Thread - 22

Yeah he can.
Michael Kessler
player, 2876 posts
Hauptmann (Ger)
udxr226
Wed 12 Apr 2023
at 13:19
  • msg #926

Re: OOC Thread - 22

I'm drowning at the moment so please don't all wait for Kessler to post first here.
Fusilier
GM, 8122 posts
Your Guide
Fri 14 Apr 2023
at 00:22
  • msg #927

Re: OOC Thread - 22

I don't want the turn too long so I'll be adding more tomorrow or Saturday.




Regarding the notebook mentioned in the turn...



Nowak Loyalists:
- Nowak's internal supporters > negotiating enemy surrender at distillery
- Waterloo Company > consolidating and resting, NEED RESUPPLY!
- Emil August Feldorf Detachment > in contact with scattered enemy
- Leopold Okulicki Detachment > no longer combat effective, many missing
- Witold Pilecki Detachment > prisoner security and now warehouse security
- The Winged Hussars > on resupply and recon duty
- Golden Dawn Company > heavy casualties, withdrawn
- Legion of Saint Adalbert > destroyed? out of contact
- The Domovoj > out of contact but active, unconfirmed
- The Mad Dogs > special duties
- Lechia Battalion > newly declared for Nowak, securing north
- Osprey Brigade > newly declared for Nowak, securing south
- The Watchmen > newly declared for Nowak, activity unknown
- Suchanino > negotiating alliance with Nowak (not good for them!)
- Forest City > declared for Nowak at the beginning but only now in contact
- Victory Front > newly declared for Nowak, revolt put down, acting in support role

Other:
- Ulhans > tried to declare for Nowak (late) but she had them all arrested
- Tarawa Company > still unaccounted for, assume hostile intentions
- Gdansk International Brigade/Normandy Company > disbanded, members seen on both sides
- Guardian (Free Company) > said to be disbanded, unknown

Enemy:
- Armed Wing of The Gdansk Merchant Union > in disarray, a few scattered holdouts
- Monolith > causing serious problems
- Gdansk Fisherman's League (Remnants) > no longer combat effective
- Armenia Company > commander captured, troops scattered
- Stal Gdansk > no longer combat effective, possibly destroyed completely
- Gdansk Police Commando > surrendered, assisting Nowak in security duties
- Swit Batalion > retreated in good order, resisting, holed up in one building
- Kashubian Volunteer Company > surrendered without putting up a fight

This message was last edited by the GM at 00:33, Fri 14 Apr 2023.
Fusilier
GM, 8124 posts
Your Guide
Sat 15 Apr 2023
at 13:33
  • msg #928

Re: OOC Thread - 22

Inserted a post before Kessler's last. Just so it fits.
This message was last edited by the GM at 13:33, Sat 15 Apr 2023.
Michael Kessler
player, 2880 posts
Hauptmann (Ger)
udxr226
Sun 16 Apr 2023
at 18:24
  • msg #929

Re: OOC Thread - 22

The reference to the satchel in the temp thread reminded me

Am I right in thinking that there was a fair amount of loot (at least one wheelbarrow's worth) that was put under lock and key for safekeeping after the battle at the FOB that has yet to be sifted through?

Also, do we still have to loot the two dead East Germans? And on a related note, are there corpses lying all over the place of are they all dealt with?
Jake Ward
player, 19 posts
Sun 16 Apr 2023
at 23:53
  • msg #930

Re: OOC Thread - 22

Does Jake have a woobie for his cap nap.  Oh yes... yes he does.

Poncho Liner                               0.6  kg   (US Army, Woodland)
Michael Kessler
player, 2882 posts
Hauptmann (Ger)
udxr226
Mon 17 Apr 2023
at 21:55
  • msg #931

Re: OOC Thread - 22

@All, as you may have noticed, Kessler’s proposing going back out again tonight. For context, I’m well aware that as a unit the Mad Dogs are probably not combat effective at the moment, but Kessler doesn’t want to wait until morning before trying to offer assistance to either the LOD or the LOSA - it would be out of character in the literal as opposed to RPG sense for him to do that.

Therefore I’m not asking / expecting anyone else to put their PC back out into action tonight, and have said to Fuse that if Kessler does go back out I’m quite happy for everything to happen off camera. I just wanted to put that out there so that everyone knows where I'm coming from and no one feels ‘obliged’ to send their PC back out.
Fusilier
GM, 8126 posts
Your Guide
Mon 17 Apr 2023
at 22:45
  • msg #932

Re: OOC Thread - 22

Sorry, just realized you put Lines elsewhere. I might have to edit in someone.
Jake Ward
player, 20 posts
Tue 18 Apr 2023
at 10:54
  • msg #933

Re: OOC Thread - 22

I am in NC hopefully closing my moms estate today.  Should be able to post tomorrow, inshallah.
Henry 'Hank' Voight
player, 1042 posts
Call Sign: Devil Dog-02
Corkman
Tue 18 Apr 2023
at 13:19
  • msg #934

Re: OOC Thread - 22

Jake Ward:
I am in NC hopefully closing my moms estate today.  Should be able to post tomorrow, inshallah.

Tough time.  I just got done with my mom's.  Best of luck to you!
Fusilier
GM, 8129 posts
Your Guide
Tue 18 Apr 2023
at 23:22
  • msg #935

Re: OOC Thread - 22

Ok I just wanted to finished up with Kessler's meeting. Apart from one other thing, I'll be moving things forward by several hours soon.
Jake Ward
player, 22 posts
Thu 20 Apr 2023
at 00:55
  • msg #936

Re: OOC Thread - 22

In reply to Henry 'Hank' Voight (msg # 934):

Thanks Corkman, I appreciate it.  If we can just get the house sold next month, I'll have a minute of peace to process everything.
Henry 'Hank' Voight
player, 1044 posts
Call Sign: Devil Dog-02
Corkman
Thu 20 Apr 2023
at 01:06
  • msg #937

Re: OOC Thread - 22

In reply to Jake Ward (msg # 936):
No problem.  It's just an unpleasant task that needs to be done.  Take your time and don't rush it!
Fusilier
GM, 8131 posts
Your Guide
Mon 24 Apr 2023
at 02:07
  • msg #938

Re: OOC Thread - 22

I'll (try to) have the turn up Monday evening. Just really busy the last few days.
Michael Kessler
player, 2886 posts
Hauptmann (Ger)
udxr226
Tue 25 Apr 2023
at 09:28
  • msg #939

Re: OOC Thread - 22

quote:
Midnight. On the dot.

You were a minute early...

quote:
Fusilier
GM, 8132 posts
Your Guide
Mon 24 Apr 2023
at 23:59

Henry 'Hank' Voight
player, 1047 posts
Call Sign: Devil Dog-02
Corkman
Tue 25 Apr 2023
at 13:19
  • msg #940

Re: OOC Thread - 22

Does it appear to be artillery, mortar, RPG, or possibly charges?
Fusilier
GM, 8133 posts
Your Guide
Tue 25 Apr 2023
at 15:26
  • msg #941

Re: OOC Thread - 22

Don't know.
Jose Rodriguez
editor, 1049 posts
Spec 4 (US) Infantry
Heffe
Tue 25 Apr 2023
at 23:06
  • msg #942

Re: OOC Thread - 22

I was planning on having Jose introduce himself to Jake after he woke up, but looks like that might have to wait. :)
Jose Rodriguez
editor, 1050 posts
Spec 4 (US) Infantry
Heffe
Tue 25 Apr 2023
at 23:49
  • msg #943

Re: OOC Thread - 22

So I had just mistakenly assumed Jake was a character being played by Dave or Rae, but I just found out that wasn't true. Welcome back, Spartan.
Henry 'Hank' Voight
player, 1050 posts
Call Sign: Devil Dog-02
Corkman
Tue 25 Apr 2023
at 23:54
  • msg #944

Re: OOC Thread - 22

Hank would've heard Kessler's call to muster at the BTR?
Fusilier
GM, 8134 posts
Your Guide
Tue 25 Apr 2023
at 23:56
  • msg #945

Re: OOC Thread - 22

Either that or when Jose alerts him to it. Your choice which one.
Jake Ward
player, 27 posts
Wed 26 Apr 2023
at 00:35
  • msg #946

Re: OOC Thread - 22

Might need a new thread please!
Jake Ward
player, 28 posts
Wed 26 Apr 2023
at 00:42
  • msg #947

Re: OOC Thread - 22

In reply to Jose Rodriguez (msg # 943):

Thanks!!
Fusilier
GM, 8138 posts
Your Guide
Thu 27 Apr 2023
at 00:03
  • msg #948

Re: OOC Thread - 22

In reply to Jake Ward (msg # 946):

Yup, thanks, I'm going to close this one off real soon.
Jose Rodriguez
editor, 1052 posts
Spec 4 (US) Infantry
Heffe
Fri 28 Apr 2023
at 05:47
  • msg #949

Re: OOC Thread - 22

Hey all, my wife had a loss in her family so I’m going to be incommunicado for a couple days. Feel free to NPC Jose if needed. Otherwise we can assume that he’ll do his best to stick next to the others, likely grumbling and cursing a great deal in Spanish, and trying not to mess up his dressings.
Henry 'Hank' Voight
player, 1052 posts
Call Sign: Devil Dog-02
Corkman
Fri 28 Apr 2023
at 11:52
  • msg #950

Re: OOC Thread - 22

Condolences to you and your family
Michael Kessler
player, 2889 posts
Hauptmann (Ger)
udxr226
Fri 28 Apr 2023
at 13:18
  • msg #951

Re: OOC Thread - 22

Sorry to hear that Heffe, hope you're all doing OK.
Michael Kessler
player, 2892 posts
Hauptmann (Ger)
udxr226
Sat 29 Apr 2023
at 13:21
  • msg #952

Re: OOC Thread - 22

I may be overthinking this (and / or don't know much about the subject of military comms) but would everyone who has a personal radio that is charged up and switched on be able to hear the conversation between Brozek and Kessler? Or is it only audible to those within actual physical earshot of the radio in the BTR?

Also, I presume it's relatively straightforward for us to change our frequencies at some point after the immediate episode is resolved? i.e. all we need to do is say we're switching from xx frequency to yy frequency (but not over the radio for obvious reasons).
Fusilier
GM, 8140 posts
Your Guide
Sat 29 Apr 2023
at 13:29
  • msg #953

Re: OOC Thread - 22

I was going with all of the personal radios being offline due to being charged. Varis and your posts stay as they are though, that's fine.

Yeah, changing frequencies only takes a second. It's more complicated if you are using secure comms that hop freqs or whatever, but you don't have that.
This message was last edited by the GM at 13:29, Sat 29 Apr 2023.
Michael Kessler
player, 2895 posts
Hauptmann (Ger)
udxr226
Wed 3 May 2023
at 21:14
  • msg #954

Re: OOC Thread - 22

Sorry, I've been full on all day today. I'll try and get a post up tomorrow.
Michael Kessler
player, 2898 posts
Hauptmann (Ger)
udxr226
Sun 7 May 2023
at 13:35
  • msg #955

Re: OOC Thread - 22

I’m not sure we’re getting very far IC in terms of best course of action so I’ve tried to summarise my own thinking OOC

1. Go along with the POW exchange

Pros
If it’s on the level we get our people back. Peacefully. We may also get some goodwill from the LoSA and another groups that get their people back.

Cons
It might not be on the level. If it’s not we’ve got no clue what Monolith’s plan is. Options include - but are not limited to
  • Ambush us at the exchange point
  • Attack the base while we’re out
  • Other

We’d need to ask Nowak to hand the POW’s she’s holding over. She might say no. And / or it might cosy us some goodwill with her.

2. Pretend to go along with it and set up an ambush of our own against Monolith

Pros
A chance to inflict some damage on Monolith

Cons
Risk of casualties, particularly amongst the POW’s (If Monolith are on the level and think they’ve been double crossed it wont take much effort for them to machine gun thirteen prisoners).

Lack of manpower. I think we’re down to five functional Mad Dogs (Kessler, Kolstrup, Ferro, Babicevs, Voight) and I think one of them (Babicevs) is wounded? I haven’t included Rodriguez (definitely wounded) or Ward (hasn’t committed to taking part, has actually said the opposite IC). We can add in some NPC’s both from the Mad Dogs (Fischer, Aleksandar, Andropov, etc) and from the various Polish militias that are on site (Brezek, what’s left of the LOD, etc) but Fuse is going to need to give us a number for how many people are available. And the more people we take the less there are to defend the base if it’s a double cross and they plan to attack. We can try and alleviate that by asking to borrow troops from another unit (Osprey, Waterloo, etc).

Lack of surprise. It would be optimistic to think that Monolith wont be observing both our base and the Cemetery so will see us coming, deduce what we’re up to, and react accordingly. Kessler can ask Monolith to switch the meet point but no guarantee they’ll play ball

3. Do nothing

Pros
We’re safe

Cons
Piszceck at al may be executed

If it was on the level Monolith are pissed that we double crossed them and decide to shell us again just for the hell of it.

4. Other? Suggestions welcome.



Kessler agreed to Monolith’s terms but I’m happy to back track on that, so nothing is set in stone. As a player I’m dead against option 3, do nothing. I’ll happily go along with option 1 or 2 but if the decision is to try and set an ambush we’re all going to have to work out how to do it together, as a group, at least as much as Fuse will allow OOC.
Per Kolstrup
player, 1787 posts
Oversergent (Den)
Raellus
Sun 7 May 2023
at 18:49
  • msg #956

Re: OOC Thread - 22


I don't remember what our relationship is with Piszcek, aside from it's friendly.

Whatever we decide, we first need to know if Nowak is willing to release the prisoners. If no, our decision is made for us.

If yes, another option is to have her people do the exchange themselves. Monolith contacted us because they had our freq. That's as far as our middle-man role needs to go, unless they've got more insidious plans. Is Monolith going to be so torqued that Mad Dogs didn't show up at the exchange (but their people are being released by Nowak) that they'll execute their prisoners? If the answer is yes, they were going to double cross us for sure.

-
Michael Kessler
player, 2899 posts
Hauptmann (Ger)
udxr226
Sun 7 May 2023
at 19:24
  • msg #957

Re: OOC Thread - 22

Piszcek is probably our closest ally in Gdansk. He and his people have fought alongside us several times - the battle against Warmia at the Twins and the defence of the compound against the Merchant’s attack a couple of nights ago in game time spring immediately to mind, there have probably been others. And as Ferro said IC he pretty much saved Kessler’s neck at the Twins, losing an eye himself in the process.

Kessler’s not going to throw Piszcek under the bus if there is anything that he can do to help him.

I’m hesitant to try and get Nowak do the job herself without any Mad Dog involvement whatsoever. For me it has shades of ‘hey, there’s a chance this might be a trap and Monolith are waiting to ambush whoever turns up. Would you mind going instead of us?’

That said, what we could maybe do is say ‘hey, this is what’s been proposed. We don’t have the manpower to deal with it ourselves but can we borrow ten of your best fighters to back us up?’ If she agrees we can then start working on something where maybe Kessler and Nowak’s people can do the exchange while the rest of the Mad Dogs do overwatch. Just a thought.

Either way, it looks like next step at this stage is to get a hold of Nowak. I wont be able to post IC tonight but if nothing profound comes up overnight I’ll push on with that tomorrow.
Per Kolstrup
player, 1789 posts
Oversergent (Den)
Raellus
Mon 8 May 2023
at 00:56
  • msg #958

Re: OOC Thread - 22

In reply to Michael Kessler (msg # 957):

Ok, thanks. P is clearly a friend, rather than just an acquaintance, so doing nothing is clearly not an option.

I'm still worried that we're being set up for some kind of double-cross. We know Brozek already has forces within 82mm mortar range of the compound. We're likely currently under surveillance. I agree with Ferro's assessment that Brozek is trying to draw us away from the compound. Our fuel is his likely objective, given that his endgame is apparently getting out of Dodge.

-
This message was last edited by the player at 00:59, Mon 08 May 2023.
Michael Kessler
player, 2901 posts
Hauptmann (Ger)
udxr226
Mon 8 May 2023
at 17:16
  • msg #959

Re: OOC Thread - 22

Right, I hope all of that makes sense

To summarise Kessler wants the following

Kolstrup - per your suggestion, use the NODLR to scan the ground but take Marta as a spare pair of eyes / hands. Secondary task to give overwatch to the scout party per below

Ferro, Babicevs, Voight - go on a scouting patrol in the vicinity of the base and try and get any intel on anyone that's been spotted watching it and / or using a radio. They have to have had LOS of the base so don't go too far.

Ward - sorry dude, you have heard too much to leave!

Rodriguez - I've left this one open ended 'cos I don't know how active the character can be given his wounds. If he's able to go on the scout patrol and wants to that's fine with me. Otherwise Kessler can find some light duties. Or if needs be he can rest up.

Hope that all makes sense. I stopped there to give everyone a chance to react / respond but Kessler's next planned action will be to contact Nowak.
Per Kolstrup
player, 1790 posts
Oversergent (Den)
Raellus
Mon 8 May 2023
at 19:45
  • msg #960

Re: OOC Thread - 22


Do we know where Monolith's "turf" within the city is? Some factions' territories are highlighted on the campaign map, but Monolith's is not (same with the City Factions/Defense Forces & OPFOR Dispositions map on p.2 of the Intel thread). Monolith is mentioned as a Free Company, but there are no further details in the Intel thread.

Some of y'all have amazing memories for stuff in this campaign so maybe you remember something that I don't.

If we have an idea of where Monolith usually hangs out, it might help the OP and search parties narrow down where to start looking for the mortar team. Per suspects they are observing from the opposite bank of the river but, ATM, that's just a hunch.

-
This message was last edited by the player at 19:49, Mon 08 May 2023.
Jose Rodriguez
editor, 1055 posts
Spec 4 (US) Infantry
Heffe
Mon 8 May 2023
at 20:58
  • msg #961

Re: OOC Thread - 22

Dave - Rodriguez suffered some pretty hard, but ultimately somewhat superficial wounds. The biggest risk there is infection - he'll be pretty sore and unhappy, but I'd think light duties should be okay. Best to keep him near the docs if possible though, just to be safe.
Jose Rodriguez
editor, 1056 posts
Spec 4 (US) Infantry
Heffe
Mon 8 May 2023
at 21:03
  • msg #962

Re: OOC Thread - 22

Per Kolstrup:
Do we know where Monolith's "turf" within the city is? Some factions' territories are highlighted on the campaign map, but Monolith's is not (same with the City Factions/Defense Forces & OPFOR Dispositions map on p.2 of the Intel thread). Monolith is mentioned as a Free Company, but there are no further details in the Intel thread.

Some of y'all have amazing memories for stuff in this campaign so maybe you remember something that I don't.

If we have an idea of where Monolith usually hangs out, it might help the OP and search parties narrow down where to start looking for the mortar team. Per suspects they are observing from the opposite bank of the river but, ATM, that's just a hunch.

-


It took some hunting in the wiki, but it looks like Brozek nominally makes his HQ in the SS Soldek. That intel might be a little old though, so no idea how relevant it might still be, especially given that the Soldek was probably one of the first places targeted by Nowak when the civil war kicked off.
Fusilier
GM, 8144 posts
Your Guide
Mon 8 May 2023
at 21:15
  • msg #963

Re: OOC Thread - 22

In reply to Jose Rodriguez (msg # 962):

That's correct. They were a free company so they didn't have turf, so to speak. They were however using the freighter as a base of operations. And correct, it was targeted, being one of the first places Waterloo hit (Olowianka? Island).
Michael Kessler
player, 2902 posts
Hauptmann (Ger)
udxr226
Mon 8 May 2023
at 22:11
  • msg #964

Re: OOC Thread - 22

Fuse, Janku's not at the compound is he?

And am I right in thinking we don't have any direct comms with the BND? It has to go through Janku?
Fusilier
GM, 8145 posts
Your Guide
Mon 8 May 2023
at 22:32
  • msg #965

Re: OOC Thread - 22

No, he isn't.

I was actually going to have him go to Kessler at the compound when the coup kicked off, but that never happened.

No real means of comms-on-demand right now. The last contact you had with the BND, they said they'd be in touch with you in six days. That was the 12th I think and it's just turned over into the 17th. That's it really.
This message was last edited by the GM at 22:37, Mon 08 May 2023.
Per Kolstrup
player, 1792 posts
Oversergent (Den)
Raellus
Tue 9 May 2023
at 22:43
  • msg #966

Re: OOC Thread - 22


@Ferro: Do you want Per and Marta to check the ground you're covering first with the NODLR before they focus on the north bank of the river, or check out the north bank first and then switch to over-watch for your recon team? Either is cool with me but I figured it'd be better to figure that out here than take up space in the IC with it.

-
Ferro
player, 1804 posts
CaporaleMaggior (It)
Jinnysong
Tue 9 May 2023
at 23:18
  • msg #967

Re: OOC Thread - 22

I'd like both really. If I recall the highrises in the north were used by snipers to shoot up the roof during the big attack. So personally I would be comfortable with you guys keeping that under watch. But if it's practical I'd also like to be able to periodically call in requests for an area sweep or to look at something specific (even if it's just quick).
Per Kolstrup
player, 1793 posts
Oversergent (Den)
Raellus
Wed 10 May 2023
at 14:51
  • msg #968

Re: OOC Thread - 22

In reply to Ferro (msg # 967):

Sounds good.

-
Fusilier
GM, 8147 posts
Your Guide
Wed 10 May 2023
at 23:57
  • msg #969

Re: OOC Thread - 22

Time is short for me tonight so I'll continue with the patrol tomorrow.
Jake Ward
player, 32 posts
Sat 13 May 2023
at 14:53
  • msg #970

Re: OOC Thread - 22

I'm currently out of town until Sunday and start a new assignment on Monday, so probably light posting from me when I find time.  I am enjoying the banter and interaction though; sorry I can't post more and keep it up a bit better!
Fusilier
GM, 8151 posts
Your Guide
Thu 18 May 2023
at 17:05
  • msg #971

Re: OOC Thread - 22

How far is Varis and Voight moving? Just a rough number if you don't have a destination in mind. Thanks.

Also, which direction. You can't go opposite of Ferro because that would send you back the way you came from? East instead?
Varis Babicevs
editor, 2374 posts
Sgt (Latvia)
Raellus
Thu 18 May 2023
at 18:07
  • msg #972

Re: OOC Thread - 22

Fusilier:
How far is Varis and Voight moving? Just a rough number if you don't have a destination in mind. Thanks.


It's hard to say because of terrain and whatnot. He wants to cover as much ground as possible, but with caution, and budgeting time for the return leg. I imagine they'd be going fairly slowly, to maximize their ability to detent threats. I guess as far as they can go in five minutes walking at a cautious pace. I'm not sure how far that would be. 300m, maybe? A little further? Does that sound reasonable?

Fusilier:
Also, which direction. You can't go opposite of Ferro because that would send you back the way you came from? East instead?


Yes, sorry about that. We'll head in the direction that Ferro suggested.

-
This message was last edited by a game editor at 18:09, Thu 18 May 2023.
Fusilier
GM, 8152 posts
Your Guide
Thu 18 May 2023
at 21:50
  • msg #973

Re: OOC Thread - 22

300m will take you a little bit past the arrowhead. Not too far past.

https://i.ibb.co/p30j2Cp/map-2-vv.jpg
Fusilier
GM, 8154 posts
Your Guide
Thu 18 May 2023
at 23:10
  • msg #974

Re: OOC Thread - 22

It's a long weekend holiday coming up where I am so after tonight I'll be mostly offline until Tues.
This message was last edited by the GM at 23:10, Thu 18 May 2023.
Fusilier
GM, 8156 posts
Your Guide
Wed 24 May 2023
at 22:10
  • msg #975

Re: OOC Thread - 22

I'm a little stumped at the moment how to keep things going with the ground lying down.
Michael Kessler
player, 2906 posts
Hauptmann (Ger)
udxr226
Thu 25 May 2023
at 12:36
  • msg #976

Re: OOC Thread - 22

In reply to Fusilier (msg # 975):

Sorry, I'm swamped with work at the moment. Things should pick up at the weekend, at which point I'll be on annual leave for two weeks (which is why I'm utterly swamped at the moment - too much to wrap up / hand off and not enough time to do it).
Fusilier
GM, 8158 posts
Your Guide
Sun 28 May 2023
at 01:00
  • msg #977

Re: OOC Thread - 22

It's not really important, but if you are interested I've edited the last turn msg#60 to reveal the last paragraph which only Varis was privy to.

I've also ended the patrol. I didn't think it was necessary to game out the return and there's nothing else that would come of it anyway. Hope you're all ok with that. Everyone is together now.
Michael Kessler
player, 2908 posts
Hauptmann (Ger)
udxr226
Wed 31 May 2023
at 08:57
  • msg #978

Re: OOC Thread - 22

I’ll post tonight - I’ve been away the last couple of days and only have internet access via my phone. Will probably also be a bit hit and miss over the weekend - I’m flying to the US on Friday and have quite a lot on (amongst other things I’m going to see something called baseball, which I’ve been told is kind of like cricket…)
Fusilier
GM, 8159 posts
Your Guide
Wed 31 May 2023
at 15:55
  • msg #979

Re: OOC Thread - 22

There is a fairly significant wildfire event happening where I live. My posting will be a bit sporadic until around the weekend probably.
Varis Babicevs
editor, 2378 posts
Sgt (Latvia)
Raellus
Wed 31 May 2023
at 17:30
  • msg #980

Re: OOC Thread - 22

In reply to Fusilier (msg # 979):

Whoa. Stay safe.

-
Fusilier
GM, 8160 posts
Your Guide
Sat 3 Jun 2023
at 21:10
  • msg #981

Re: OOC Thread - 22

Just doing some admin while I work on the turn, and noticed that some battery powered items are in need of replacement batteries. For example, Varis' radio is good for 5 hours and Rodriguez's radio has only 3 hours of use. Kessler's night vision goggles are good for now, with 8 hours of use, but this will soon be below the length of a full night of use. Just letting you know.
This message was last edited by the GM at 21:10, Sat 03 June 2023.
Henry 'Hank' Voight
player, 1064 posts
Call Sign: Devil Dog-02
Corkman
Mon 5 Jun 2023
at 12:43
  • msg #982

Re: OOC Thread - 22

Sorry for the late reply.  I had Henry charge his radio before the last patrol as he has no NOD's.

Something else I missed?  He had taken spare clothing for the last patrol, which is now wet, again.
Per Kolstrup
player, 1800 posts
Oversergent (Den)
Raellus
Mon 5 Jun 2023
at 18:05
  • msg #983

Re: OOC Thread - 22

In reply to Henry 'Hank' Voight (msg # 982):

I think he means that some of our batteries no longer hold a full charge, so even when they are 100% recharged, they don't provide power for as long as when they were newer.

-
Jose Rodriguez
editor, 1062 posts
Spec 4 (US) Infantry
Heffe
Mon 5 Jun 2023
at 19:00
  • msg #984

Re: OOC Thread - 22

Well, that would explain why Jose's radio keeps going out.
Fusilier
GM, 8162 posts
Your Guide
Mon 5 Jun 2023
at 21:53
  • msg #985

Re: OOC Thread - 22

In reply to Per Kolstrup (msg # 983):

Yeah, that it what I was getting at. The performance of everyone's battery powered equipment degrades over time and it might be good to look at getting more/new batteries.

In reply to Henry 'Hank' Voight (msg # 982):

I know Voight borrowed some clothes for the patrol. What I meant in the PM is what clothing does he normally wear? I was browsing people's inventories and for Voight, for example, don't see an entry that could include normal day-to-day pants or boots.
This message was last edited by the GM at 22:03, Mon 05 June 2023.
Jose Rodriguez
editor, 1065 posts
Spec 4 (US) Infantry
Heffe
Thu 8 Jun 2023
at 20:22
  • msg #986

Re: OOC Thread - 22

Welcome, witch_hunter007!
Mohammad 'Reza' Nassir
player, 5 posts
Technician (USSR)
witch_hunter007
Thu 8 Jun 2023
at 21:38
  • msg #987

Re: OOC Thread - 22

Its good to be here!!! Thank you.
Henry 'Hank' Voight
player, 1067 posts
Call Sign: Devil Dog-02
Corkman
Fri 9 Jun 2023
at 02:49
  • msg #988

Re: OOC Thread - 22

Welcome Tom!
Mohammad 'Reza' Nassir
player, 6 posts
Technician (USSR)
witch_hunter007
Fri 9 Jun 2023
at 15:54
  • msg #989

Re: OOC Thread - 22

Hey brother. Looking forward to playing with you.
Michael Kessler
player, 2912 posts
Hauptmann (Ger)
udxr226
Sun 11 Jun 2023
at 12:05
  • msg #990

Re: OOC Thread - 22

Sorry, busy weekend here then back to work tomorrow so probably won’t be able to post until tomorrow night.

In the meantime if anyone does have any suggestions as to how to best approach this mission that would be appreciated - I don’t have much beyond head up to the submarine then drive into town with Nowak and see what happens.
Michael Kessler
player, 2913 posts
Hauptmann (Ger)
udxr226
Tue 13 Jun 2023
at 16:22
  • msg #991

Re: OOC Thread - 22

Can I confirm that we do have one working Humvee?
Fusilier
GM, 8167 posts
Your Guide
Tue 13 Jun 2023
at 17:02
  • msg #992

Re: OOC Thread - 22

Yes.
Michael Kessler
player, 2915 posts
Hauptmann (Ger)
udxr226
Tue 13 Jun 2023
at 17:18
  • msg #993

Re: OOC Thread - 22

Thanks. I presume nobody had any better ideas so we'll need to just run with my less than totally thought through plan. I do have a fear now that Monolith are going to mortar the rowing clubs to bits when we don't show but that bridge is already burnt so to speak.

I've left the composition of the BTR squad vague. I'm presuming that Ward and Nassir will be happy to join rather than sideline their characters but @Heffe, I'm not really clear whether Rodriguez is fit to come along?

Anfropov will drive the BTR. IIRC the KPV is busted so we don't need a gunner?

@Fuse, when you get a chance can you give me some sort of idea of how many people (approx) are available for base defence while we're away? Then I can decide whether or not to to bring Aleksandr and Augenberg. Or if any of the various Poles we've picked up (I'm thinking Jerzy and his LOD crew want to volunteer to come along?)

Also I presume we still have the two motorbike outriders (?) that we acquired earlier so they can come too.
Jose Rodriguez
editor, 1066 posts
Spec 4 (US) Infantry
Heffe
Tue 13 Jun 2023
at 17:54
  • msg #994

Re: OOC Thread - 22

I was originally thinking he'd stay due to his wounds, but given the circumstances it might be easier just to have him go - at least that way what happens with the base and civilians can be handled "off-stage", so to speak.

Regarding the civvies for that matter, and the docs and defending guards, we should consider recommend that they leave the compound in the event that Monolith does try to mortar it into oblivion. Kaminski probably won't be thrilled, but I'm not sure what else to do here since the mortar team couldn't be located. As for the food situation, that will have to wait until after the mission is over.

One other thought - are we still expecting the wounded to be brought to the compound imminently? If so, we could be loading a bunch of wounded allies into a location that's at risk of coming under fire, which doesn't seem ideal.
Jake Ward
player, 34 posts
Tue 13 Jun 2023
at 18:01
  • msg #995

Re: OOC Thread - 22

I'm happy for Ward to come along, but it's probably best for him to be asked instead of told to come along IC - perhaps along the lines of employment as opposed being shanghaied.  There's a different standard of care that comes with one vs. the other.  ;)
Fusilier
GM, 8168 posts
Your Guide
Tue 13 Jun 2023
at 20:55
  • msg #996

Re: OOC Thread - 22

Compound Security:

- Mad Dogs (unassigned): 9
- Kaminski & his people: 3
- LoSA Squad: 2
- School Civilians: 8
- LOD Protection Detail: 3
- Valeska & her people: 3

Total: 25

Note 1: The total includes some wounded but no seriously wounded
Note 2: Jerzy's LOD team are staying with Tymoshenko & Co.
Note 3: Valeska will assist so long as she's here
Note 4: Wounded from Nowak's forces are due to arrive and may have able bodied fighters
Fusilier
GM, 8169 posts
Your Guide
Tue 13 Jun 2023
at 21:11
  • msg #997

Re: OOC Thread - 22

@Witch_hunter007

I'm not sure how much you've been following, but some brief context to help out...

We've been playing Gdansk as a fractured city with multiple factions with no real central government/ruler.

The factions often didn't get along, working together only when an external threat (ex: Soviet troops or significant pirate threat) emerges.

One faction led by Halina Nowak got themselves a nuclear submarine (it can't submerge and it has no weaponry but it has a functioning reactor). She's using it as a means to seize power in Gdansk. Some factions chose to support Nowak and some chose to resist. The player group chose to support her.

A coup (of sorts) is currently on Day 2 with pro-Nowak forces very close to victory.

One enemy group, a free-company called Monolith, are still holding out however. They proposed a prisoner swap but the player group believe that it's a rouse. They believe Monolith is trying to distract the group while Monolith ambushes Nowak as she transits from the coast (where her submarine is) into the city. The player group is 'officially' going along with the prisoner swap, but 'secretly' they are going to try to thwart whatever it is that Monolith is up to.
This message was last edited by the GM at 21:13, Tue 13 June 2023.
Jose Rodriguez
editor, 1067 posts
Spec 4 (US) Infantry
Heffe
Tue 13 Jun 2023
at 21:53
  • msg #998

Re: OOC Thread - 22

On that note, I should probably write some recaps for the more recent chapters.

For Tom, if you have an interest in reading about more of the backstory, there are chapter recaps for Chapters 1-20 in the wiki, here:

http://wiki.rpol.net/?id=30566...s%20Chapter%20Recaps

Even just the summary of each chapter (each is only a sentence or two) would probably be mostly enough to give you a solid background on what's happened through the course of the game.
Mohammad 'Reza' Nassir
player, 8 posts
Technician (USSR)
witch_hunter007
Tue 13 Jun 2023
at 22:04
  • msg #999

Re: OOC Thread - 22

Thanks for the heads up. I am enjoying the complexity of the story for sure. It will take me some time to become fully immersed but I am liking what I am reading.

We are still finalizing some character things but Reza is a fun character concept for me. I should be able to bring him to life and also make you guys laugh a lot.

Thanks for the warm welcome.

But I am curious are there players playing several different characters? Are these NPCs or are they full blown characters serving to flesh out the group?
Jose Rodriguez
editor, 1068 posts
Spec 4 (US) Infantry
Heffe
Tue 13 Jun 2023
at 22:25
  • msg #1000

Re: OOC Thread - 22

In reply to Mohammad 'Reza' Nassir (msg # 999):

Regarding the character questions - it's a combination.

Some players have 2 characters, some have 1. Some NPCs are former PCs that have come and gone over the years.

If it helps, here's my understanding of where things currently stand in this chapter. Sincere apologies if I've left anyone/any characters out.

Michael Kessler, Marta Nalecz, Chris Walsh: udxr226
Varis Babicevs, Per Kolstrup: Raellus
Ferro: Jinnysong
Jose Rodriguez: Heffe
Henry 'Hank' Voight: Corkman
Jake Ward: Spartan
Mohammad 'Reza' Nassir: witch_hunter007

Everyone else: NPC'd by fusilier
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