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05:10, 21st May 2024 (GMT+0)

OOC Thread - 23.

Posted by FusilierFor group 0
Fusilier
GM, 8170 posts
Your Guide
Tue 13 Jun 2023
at 22:40
  • msg #1

OOC Thread - 23

Carry over...
Michael Kessler
player, 2917 posts
Hauptmann (Ger)
udxr226
Wed 14 Jun 2023
at 08:19
  • msg #2

OOC Thread - 23

Jake Ward:
I'm happy for Ward to come along, but it's probably best for him to be asked instead of told to come along IC - perhaps along the lines of employment as opposed being shanghaied.  There's a different standard of care that comes with one vs. the other.  ;)

OK, I'll try and cover that off with both Ward and Nassir when the rifle squad is finalised.
Ferro
player, 1817 posts
CaporaleMaggior (It)
Jinnysong
Thu 15 Jun 2023
at 21:55
  • msg #3

OOC Thread - 23

My post assumes the briefing is over. Just ignore it if things are still happening. Thanks.
Michael Kessler
player, 2919 posts
Hauptmann (Ger)
udxr226
Thu 15 Jun 2023
at 22:38
  • msg #4

OOC Thread - 23

In reply to Ferro (msg # 3):

When Kessler assigned people to the Humvee I was going on the basis that I didn't know how fit Rodriguez was (and no one had given me any feedback beforehand so I had to wing it).

If you all want to swap Rodriguez for Babicevs - i.e. Rodriguez rides in the Humvee as gunner and Babicevs rides in the BTR - that's fine with me, it means that Rae's characters are split up so less chance of him potentially talking to himself.

Just need someone to suggest it IC and you can all assume Kessler will ok it.
Ferro
player, 1818 posts
CaporaleMaggior (It)
Jinnysong
Thu 15 Jun 2023
at 22:42
  • msg #5

OOC Thread - 23

I just realized I mistook who was going where (Varis and Jose). That's my fault.

I definitely don't mind who goes in the vehicle, Ferro is just securing a gunner. So don't matter to me.
This message was last edited by the player at 22:44, Thu 15 June 2023.
Henry 'Hank' Voight
player, 1070 posts
Call Sign: Devil Dog-02
Corkman
Sun 18 Jun 2023
at 12:25
  • msg #6

OOC Thread - 23

Happy Father's Day to all!
Per Kolstrup
player, 1804 posts
Oversergent (Den)
Raellus
Sun 18 Jun 2023
at 19:00
  • msg #7

OOC Thread - 23

In reply to Henry 'Hank' Voight (msg # 6):

Ditto!

-
Fusilier
GM, 8172 posts
Your Guide
Mon 19 Jun 2023
at 23:20
  • msg #8

OOC Thread - 23

It's been a few days with no posts so I've assumed all prep for your characters is done and I moved things on.

I know it would have been better to jump forward to actually inside the sub & tent, but I've run out of time tonight, so I'll leave it here. I'll have the next turn up real soon though.

witch_hunter007, I didn't mention it, but consider Reza fed and his pack dropped off somewhere safe.
This message was last edited by the GM at 23:22, Mon 19 June 2023.
Varis Babicevs
editor, 2386 posts
Wed 21 Jun 2023
at 16:47
  • [deleted]
  • msg #9

OOC Thread - 23

This message was deleted by a game editor at 16:48, Wed 21 June 2023.
Per Kolstrup
player, 1806 posts
Oversergent (Den)
Raellus
Thu 22 Jun 2023
at 17:13
  • msg #10

OOC Thread - 23


Just out of curiosity, does anyone know what class of submarine we're looking at? (I promise that I won't use this meta knowledge- I'm just trying to visualize it).

-
Jose Rodriguez
editor, 1072 posts
Spec 4 (US) Infantry
Heffe
Thu 22 Jun 2023
at 22:28
  • msg #11

OOC Thread - 23

Looking back at the engagement at The Twins (ch. 17), it doesn't look like there's a whole lot of info available on the submarine. Some descriptors and what the unit would know is that:
  • "It's a fucking big submarine."
  • That it has numerous welds from prior damage and is rusting in places above the waterline.
  • At the Twins there were two large structures attached to the side of the sub. These could either be 10k fuel tanks, or floatation devices/ballasts to keep the sub afloat.
  • Lastly, and I thought this was interesting, was that a previous prisoner mentioned a home port of Conarky. He possibly could have meant Conakry, the capital of Guinea, in west Africa.

Michael Kessler
player, 2922 posts
Hauptmann (Ger)
udxr226
Thu 22 Jun 2023
at 22:37
  • msg #12

OOC Thread - 23

In reply to Jose Rodriguez (msg # 11):

I’m pretty certain the reference to Conakry does refer to Guinea.
Varis Babicevs
editor, 2387 posts
Sgt (Latvia)
Raellus
Thu 22 Jun 2023
at 22:52
  • msg #13

OOC Thread - 23


We know its nuclear powered, right? That narrows it down, a bit. Assuming it is nuclear-powered, its either a SSBN, SSGN, or SSN.

Soviet SSBNs (the kind that carry nuclear ballistic missiles) are super distinctive. The two major classes used during the late Cold War period are the Deltas and the Typhoons. The Deltas have a very distinct hump behind the conning tower. The Typhoons, on the other hand, have no hump, but are the widest sub class in the world.

An SSN is an attack submarine- they're multipurpose boats designed to hunt and kill other subs, and surface vessels. Many have limited land attack capabilities as well.

Size-wise, Soviet SSGNs (the kind that carry surface/land attack cruise missiles) are typically fall somewhere between an SSBN and an SSN. The Oscar class is pretty huge- long, and broad in the beam. The Charlie class doesn't look much different than its SSN contemporaries.

If whatever type of sub Nowak skippers was indeed based in Conakry at some point, that would make it more likely that it is an SSN.

I hope that wasn't too pedantic. I didn't want to just drop acronyms and assume everyone here knows what they mean.

-
Fusilier
GM, 8174 posts
Your Guide
Fri 23 Jun 2023
at 00:10
  • msg #14

OOC Thread - 23

It's an old November class attack sub. I envisioned those older & noisier boats being used to interdict shipping in more remote areas where they might stand a better chance than say, the sea-lanes between North America and Europe. This one operated in the South Atlantic mostly, far from NATO home waters. IRL the Soviets based a few aircraft in Conarky during the Cold War. In the game history it was a friendly port where the sub basically sheltered after the nuclear exchange for a long time, until finally deciding, with much disagreement, on heading home - only to see the sailors try to head back to Africa (or maybe Cuba, somewhere warm) before mechanical trouble resulted in them only get so far as The Twins.

I borrowed bits from Last Sub obviously, turning it from an American to a Soviet sub.

https://upload.wikimedia.org/w....jpg/640px-K3PLA.jpg
This message was last edited by the GM at 00:14, Fri 23 June 2023.
Varis Babicevs
editor, 2388 posts
Sgt (Latvia)
Raellus
Fri 23 Jun 2023
at 02:41
  • msg #15

OOC Thread - 23


That's perfect, Fuse. Thanks.

-
Michael Kessler
player, 2924 posts
Hauptmann (Ger)
udxr226
Wed 28 Jun 2023
at 21:52
  • msg #16

OOC Thread - 23

quote:
OOC: Please clarify the Humvee's passengers (including a seat for Nowak that was probably occupied by someone) and the Krok (which can have up to 6 of Nowak's bodyguards)


OK, so we've got

Humvee
Ferro - driver
Kessler - front passenger
Voight - guns
Babicevs / Nowak - rear passengers God help Nowak

BTR
Everyone else. 2 people in air guard hatches, everyone else riding on top like tank desant (my limited research would suggest this is an unofficial SOP - honestly, you'll thank me if the BTR gets hit by an RPG).
Michael Kessler
player, 2926 posts
Hauptmann (Ger)
udxr226
Thu 29 Jun 2023
at 12:08
  • msg #17

OOC Thread - 23

@Witchhunter, I've got no problem with Nassir taking over as BTR driver after this op but I think it would be stretching things for Kessler to swap out Andropov for someone whose abilities are as yet unproven / undemonstrated midway through a fairly crucial op.

Hope that makes sense.
Mohammad 'Reza' Nassir
player, 16 posts
Technician (USSR)
witch_hunter007
Thu 29 Jun 2023
at 17:37
  • msg #18

OOC Thread - 23

I’m good. Just trying to be useful.
Varis Babicevs
editor, 2390 posts
Sgt (Latvia)
Raellus
Fri 30 Jun 2023
at 01:41
  • msg #19

OOC Thread - 23


Will post IC as Varis tomorrow.

-
Fusilier
GM, 8176 posts
Your Guide
Mon 3 Jul 2023
at 17:12
  • msg #20

OOC Thread - 23

Sorry, it's a long holiday weekend where I'm at and I'm out of town. Turn will be up by tomorrow.
Michael Kessler
player, 2929 posts
Hauptmann (Ger)
udxr226
Wed 5 Jul 2023
at 14:34
  • msg #21

OOC Thread - 23

I'm swamped at work then off to London on Friday (Billy Joel Friday night, Springsteen Saturday) so that's probably about as much as I'll manage until the start of next week.
Henry 'Hank' Voight
player, 1076 posts
Call Sign: Devil Dog-02
Corkman
Wed 5 Jul 2023
at 23:26
  • msg #22

OOC Thread - 23

The gun mount on the Humer has a gunner's shield, correct?

NVM, found it
This message was last edited by the player at 23:26, Wed 05 July 2023.
Fusilier
GM, 8178 posts
Your Guide
Thu 6 Jul 2023
at 21:25
  • msg #23

OOC Thread - 23

When there's a chance, someone,

1) distance between vehicles?
2) set seating for six escorts
Ferro
player, 1824 posts
CaporaleMaggior (It)
Jinnysong
Fri 7 Jul 2023
at 13:17
  • msg #24

OOC Thread - 23

2) how about 75-100m in open and no more than 50m in closed terrain.
Fusilier
GM, 8179 posts
Your Guide
Fri 7 Jul 2023
at 13:44
  • msg #25

OOC Thread - 23

Ok, thanks
This message was lightly edited by the GM at 13:46, Fri 07 July 2023.
Mohammad 'Reza' Nassir
player, 20 posts
Technician (USSR)
witch_hunter007
Fri 7 Jul 2023
at 14:00
  • msg #26

OOC Thread - 23

How far is this? I mean how far are we going?
This message was last edited by the player at 14:01, Fri 07 July 2023.
Per Kolstrup
player, 1811 posts
Oversergent (Den)
Raellus
Fri 7 Jul 2023
at 15:23
  • msg #27

Re: OOC Thread - 23

Fusilier:
2) set seating for six escorts


I would prefer that each of the BTR's air-guard hatches be manned and any surplus militia personnel ride on board the two militia vehicles.

AFAIK, the right front and left air-guard hatches are manned by Per and Jose respectively.

I think all of the Mad Dogs except Jake and Reza have claimed a spot.

-
Mohammad 'Reza' Nassir
player, 21 posts
Technician (USSR)
witch_hunter007
Fri 7 Jul 2023
at 15:41
  • msg #28

Re: OOC Thread - 23

I’m on top of the BTR.
Jake Ward
player, 39 posts
Fri 7 Jul 2023
at 17:06
  • msg #29

Re: OOC Thread - 23

Jake will ride in the BTR
Fusilier
GM, 8180 posts
Your Guide
Fri 7 Jul 2023
at 17:12
  • msg #30

OOC Thread - 23

Thanks for placement.

In reply to Mohammad 'Reza' Nassir (msg # 26):
Roughly 10km.
This message was last edited by the GM at 17:14, Fri 07 July 2023.
Fusilier
GM, 8182 posts
Your Guide
Fri 7 Jul 2023
at 22:08
  • msg #31

OOC Thread - 23

Just a short turn for now.
This message was last edited by the GM at 22:09, Fri 07 July 2023.
Fusilier
GM, 8184 posts
Your Guide
Fri 14 Jul 2023
at 02:39
  • msg #32

OOC Thread - 23

Apologies guys. It's been a very busy week for me.

Please use combat tags for all posts.

Tactical Map
https://i.ibb.co/fpQJ76M/ambush-1.jpg
This message was last edited by the GM at 02:56, Fri 14 July 2023.
Fusilier
GM, 8186 posts
Your Guide
Mon 17 Jul 2023
at 22:14
  • msg #33

OOC Thread - 23

LOS - Line of Sight


This message was last edited by the GM at 22:15, Mon 17 July 2023.
Jake Ward
player, 42 posts
Mon 17 Jul 2023
at 22:58
  • msg #34

OOC Thread - 23

Jake would prefer to treat Mad Dogs at the locations shown below, for the following reasons:

1) these areas have good cover thanks to the concrete
2) the incline allows me to position the patients in the Trendelenburg position very easily

If all casualties could make their way to these areas, I'd be very grateful.

http://harbinger.twilightwar.net/triage.jpg



Argh.. my IMG SRC won't pull up correctly.  <sigh>
This message was last edited by the player at 23:06, Mon 17 July 2023.
Fusilier
GM, 8187 posts
Your Guide
Mon 17 Jul 2023
at 23:12
  • msg #35

OOC Thread - 23

Thanks for the details Spartan.



I just finished the turn for the PCs in the Humvee. It'll remain hidden at this time. I'll get the Krokodil PC's turn up tonight.
This message was last edited by the GM at 23:13, Mon 17 July 2023.
Fusilier
GM, 8189 posts
Your Guide
Tue 18 Jul 2023
at 00:35
  • msg #36

OOC Thread - 23

For general clarification on your allies...

ZOMO Riot truck - this is directly behind the Krok
Driver - Unnamed male
Co-Driver - Unnamed Female
Lying on the roof - "Mechanic" (RPD)
Lying on the roof - "Shades" (G3A3 + Riot Gas-Gun)

Minibus - you haven't laid eyes on it for a bit, maybe it's behind the Riot Truck or fell behind
Driver - Unknown
Passengers - "Abel", "Hatchet Guy", "Patrick Swayze", and "Evil Marta"

Motorscooters x2 - you haven't laid eyes on them for a bit, maybe they're behind the Riot Truck or fell behind
Rider - Older guy who went with you on sewer mission
Rider - Younger guy who went with you on sewer mission
This message was last edited by the GM at 00:36, Tue 18 July 2023.
Mohammad 'Reza' Nassir
player, 26 posts
Technician (USSR)
witch_hunter007
Tue 18 Jul 2023
at 00:58
  • msg #37

OOC Thread - 23

Thanks. Much appreciated.
Varis Babicevs
editor, 2393 posts
Sgt (Latvia)
Raellus
Thu 20 Jul 2023
at 14:59
  • msg #38

OOC Thread - 23


I'm getting my wisdom teeth pulled today so I may not be around for a couple of days.

-
Jose Rodriguez
editor, 1078 posts
Spec 4 (US) Infantry
Heffe
Thu 20 Jul 2023
at 18:22
  • msg #39

OOC Thread - 23

Good luck!
Jose Rodriguez
editor, 1079 posts
Spec 4 (US) Infantry
Heffe
Thu 20 Jul 2023
at 18:47
  • msg #40

OOC Thread - 23

Fuse, can you clarify/confirm this piece a bit more?

Fusilier:
Three figures are visible on both sides of it, and are in various postures (prone, standing, and in between). Halina Nowak's clothing and lack of rigging, make her easier to identify than the others. She's hunched down directly in front of the Humvee's front bumper and facing the vehicle.


That makes it sound as though there are 3 humans on either side of the Humvee, plus a 7th human (Halina) at the bumper and facing the vehicle, which is oriented away from us? Or does it mean 3 combined on either side and then Halina at the front? Total count of people next to the Humvee and orientation of the vehicle would be most helpful.
Fusilier
GM, 8191 posts
Your Guide
Thu 20 Jul 2023
at 21:03
  • msg #41

OOC Thread - 23

Three in total.

Vehicle is side on to you, plus roof is almost facing you, on the slope.

1 person prone by bumper
1 person kneeling/crouched on right side of vehicle
1 person, likely Nowak, standing? by front bumper
This message was last edited by the GM at 21:04, Thu 20 July 2023.
Fusilier
GM, 8192 posts
Your Guide
Mon 24 Jul 2023
at 21:57
  • msg #42

OOC Thread - 23

I'm going to need another day.

Last month it was a wildfire and this weekend we had a flood. I'm kinda worried about what'll come in August.

Turn will be up tomorrow though.
Michael Kessler
player, 2932 posts
Hauptmann (Ger)
udxr226
Mon 24 Jul 2023
at 22:07
  • msg #43

OOC Thread - 23

In reply to Fusilier (msg # 42):

No worries, saw a bit about your part of the world in the news and they said it was pretty wild.

Stay safe...
Henry 'Hank' Voight
player, 1078 posts
Call Sign: Devil Dog-02
Corkman
Sat 29 Jul 2023
at 08:43
  • msg #44

OOC Thread - 23

Out of commission for a few days with a short hospital visit.  Nothing serious but, needed some attention.  I will try to update but, if i don't, you know why.
Fusilier
GM, 8195 posts
Your Guide
Sat 29 Jul 2023
at 16:28
  • msg #45

OOC Thread - 23

Ok thanks.
Varis Babicevs
editor, 2394 posts
Sgt (Latvia)
Raellus
Sat 29 Jul 2023
at 17:12
  • msg #46

Re: OOC Thread - 23

Henry 'Hank' Voight:
Out of commission for a few days with a short hospital visit.  Nothing serious but, needed some attention.  I will try to update but, if i don't, you know why.


Hope it all goes smoothly and that you make a full and speedy recovery.

-
Fusilier
GM, 8196 posts
Your Guide
Sat 29 Jul 2023
at 17:24
  • msg #47

Re: OOC Thread - 23


Jake Ward
player, 47 posts
Sat 29 Jul 2023
at 20:36
  • msg #48

Re: OOC Thread - 23

Question...

does the TW2K setting happen too early for morale patches?
This message was last edited by the player at 21:44, Tue 22 Aug 2023.
Varis Babicevs
editor, 2395 posts
Sgt (Latvia)
Raellus
Sat 29 Jul 2023
at 20:44
  • msg #49

Re: OOC Thread - 23

In reply to Jake Ward (msg # 48):

I want that, IRL.

-
Mohammad 'Reza' Nassir
player, 32 posts
Technician (USSR)
witch_hunter007
Mon 7 Aug 2023
at 15:13
  • msg #50

Re: OOC Thread - 23

Sorry for the delay I have a few questions for the GM and waiting for response.
Fusilier
GM, 8200 posts
Your Guide
Wed 9 Aug 2023
at 00:08
  • msg #51

Re: OOC Thread - 23

Reposting this:

Abel (AK-74) - Bearded and obviously older than his comrades. He seems to be ex-military by the look of his clothing and kit, and how its worn. His brown trousers, which almost look army issue, are neatly tucked into combat boots. Beneath unaltered Polish issue webbing (containing a hand radio) is a greenish-brown Gortex jacket, and he wears a camouflage baseball cap.

"Hatchet Guy" (AKS-74U) - Has a sheathed hatchet attached to his rigging and a thigh-holster for a sidearm. The rigging has some cosmetic changes with designs. Wears running shoes and a dull-yellow rain poncho over black trousers. Knee-pads are also worn. A spare magazine for his carbine is taped to the one that's already loaded. Hatchet Guy also stares at Kessler a lot.

"Patrick Swayze" (AK-74) - Physically looks like, and is dressed like, the actor in Red Dawn; wearing a grey hoodie, with a (IFF color) headband, underneath the outer shell of an overcoat. Has ALICE webbing including binoculars pouch and two utility pouches which both seem bulky and full.

"Evil Marta" (AK-74 + M72) - Eerily resembles Marta Nalecz, but rougher and what one might call a mean (or crazy) look in her eye. She wears a dark blue nylon winter coat with a fur hood, and acid wash jeans. She also has a US Army PASGT helmet painted black.

"Shades" (G3A3 + Riot Gas-Gun) - Small framed fellow, has a pair of sunglasses resting on the top of his head/slicked back hair. Wears a brown bomber jacket with camouflage trousers. Probably thinks he's pretty cool. Maybe he is. In lieu of webbing, he has a utility belt and a fabric bandolier containing both spare rifle magazines and gas cannisters for the riot gun that's slung over his back.

"The Mechanic" (RPD LMG) - Balding but still young, wearing a greasy boilersuit with some sort of automotive repair business logo embroidered on it. He's also the only fighter wearing some sort of pack. There's a sheathed spare barrel for the LMG attached to the side of the it.
Jake Ward
player, 50 posts
Wed 9 Aug 2023
at 01:42
  • msg #52

Re: OOC Thread - 23

"Ward fires what he believes is a CS gas cannister towards the northern bridge."

I feel like the T2K version of the wild magic table is about to be rolled.
Fusilier
GM, 8201 posts
Your Guide
Wed 9 Aug 2023
at 23:02
  • msg #53

Re: OOC Thread - 23

Ok I got what I needed to sort out finished. You can post now.
Fusilier
GM, 8202 posts
Your Guide
Thu 10 Aug 2023
at 02:17
  • msg #54

Re: OOC Thread - 23

To clarify, the BTR is not backing up, it is moving forward (north).
Mohammad 'Reza' Nassir
player, 35 posts
Technician (USSR)
witch_hunter007
Thu 10 Aug 2023
at 10:22
  • msg #55

Re: OOC Thread - 23

Reza is moving with the BTR on the left side using it for cover.
Fusilier
GM, 8203 posts
Your Guide
Thu 10 Aug 2023
at 12:34
  • msg #56

Re: OOC Thread - 23

Alright, so maybe it's me that's confused then.

Reza said 'lets fall back' but he's moving forward.

I just want to make sure I send him in the right direction.
Jake Ward
player, 53 posts
Tue 15 Aug 2023
at 22:16
  • msg #57

Re: OOC Thread - 23

OK 'Shades'.  You get to be the gunslinger and I'll be the mule.  Make it count!
This message was last edited by the player at 15:17, Tue 22 Aug 2023.
Jose Rodriguez
editor, 1085 posts
Spec 4 (US) Infantry
Heffe
Thu 17 Aug 2023
at 16:42
  • msg #58

Re: OOC Thread - 23

Hey Fuse - I'm a bit confused with the locations mentioned in Monday's post. I was under the impression that Ferro and Nowak were pulling back east/northeast, back toward the Krok's position, and that Jose and Per are east of them. But the post mentions that there are 3 targets beyond them to the east. Would you mind adding a bit of clarity regarding where they are/where Mad Marta is pointing?
Fusilier
GM, 8205 posts
Your Guide
Thu 17 Aug 2023
at 17:26
  • msg #59

Re: OOC Thread - 23

In about 4 hours I can get you an updated map
Henry 'Hank' Voight
player, 1084 posts
Call Sign: Devil Dog-02
Corkman
Sat 19 Aug 2023
at 03:41
  • msg #60

Re: OOC Thread - 23

Varis still wearing his NVG's?
Varis Babicevs
editor, 2400 posts
Sgt (Latvia)
Raellus
Sat 19 Aug 2023
at 04:25
  • msg #61

Re: OOC Thread - 23

In reply to Henry 'Hank' Voight (msg # 60):

I don't know. Fuse is going to have to tell us. I didn't see any of the IC posts about what happened to Lobo and its occupants.

-
Fusilier
GM, 8207 posts
Your Guide
Sat 19 Aug 2023
at 15:44
  • msg #62

Re: OOC Thread - 23

Yes, he has them. They're currently flipped up.

Rae, I'll reveal those turns regarding Varis, if you want?
This message was last edited by the GM at 15:45, Sat 19 Aug 2023.
Varis Babicevs
editor, 2401 posts
Sgt (Latvia)
Raellus
Sat 19 Aug 2023
at 17:03
  • msg #63

Re: OOC Thread - 23

In reply to Fusilier (msg # 62):

Yes, please. I promise I won't metagame.

-
Fusilier
GM, 8208 posts
Your Guide
Sun 20 Aug 2023
at 21:56
  • msg #64

Re: OOC Thread - 23

Voight is going to need to take Varis' helmet too.
Henry 'Hank' Voight
player, 1086 posts
Call Sign: Devil Dog-02
Corkman
Sun 20 Aug 2023
at 23:02
  • msg #65

Re: OOC Thread - 23

Fusilier:
Voight is going to need to take Varis' helmet too.

I should have been more clear on my post.  I thought i did indicate switching helmets or 'brain buckets' as that was my intention since his didn't have the hook up for it
Michael Kessler
player, 2939 posts
Hauptmann (Ger)
udxr226
Mon 21 Aug 2023
at 21:00
  • msg #66

Re: OOC Thread - 23

I'm away on a work trip the rest of this week so wont be posting again until the weekend.
Fusilier
GM, 8210 posts
Your Guide
Wed 23 Aug 2023
at 00:53
  • msg #67

Re: OOC Thread - 23

I won't have to update the map tonight, but tomorrow.
Fusilier
GM, 8211 posts
Your Guide
Thu 24 Aug 2023
at 21:54
  • msg #68

Re: OOC Thread - 23


Michael Kessler
player, 2942 posts
Hauptmann (Ger)
udxr226
Wed 30 Aug 2023
at 21:59
  • msg #69

Re: OOC Thread - 23

I'm travelling again until weekend of 16/17 September. I've no idea how much free time I'll have or what the wifi connections are going to be like so any posting from me between now and then is likely to be irregular and short.
Henry 'Hank' Voight
player, 1092 posts
Call Sign: Devil Dog-02
Corkman
Wed 30 Aug 2023
at 23:13
  • msg #70

Re: OOC Thread - 23

@ Ferro;
I missed that.  Editing my post now
Ferro
player, 1830 posts
CaporaleMaggior (It)
Jinnysong
Wed 30 Aug 2023
at 23:17
  • msg #71

Re: OOC Thread - 23

Fuse conveyed it for me in #243. That's what I was referring to.
Henry 'Hank' Voight
player, 1093 posts
Call Sign: Devil Dog-02
Corkman
Wed 30 Aug 2023
at 23:42
  • msg #72

Re: OOC Thread - 23

My fault, I didn't read as thorough as I should have
Fusilier
GM, 8214 posts
Your Guide
Mon 4 Sep 2023
at 19:46
  • msg #73

Re: OOC Thread - 23

I'm going to have to delay the turn (further) until tomorrow. I spent much of the weekend trying to rid my laptop of major BSOD problems, but nothing's worked yet.
Jose Rodriguez
editor, 1090 posts
Spec 4 (US) Infantry
Heffe
Tue 5 Sep 2023
at 17:32
  • msg #74

Re: OOC Thread - 23

Just got back from a long vacation weekend, and will have a post up today.
Fusilier
GM, 8215 posts
Your Guide
Tue 5 Sep 2023
at 21:00
  • msg #75

Re: OOC Thread - 23

Hey. Sorry about the long delay. Long weekend and tech problems got in the way. I'm working on the turn right now and ought to have it up in a few hours.
Fusilier
GM, 8216 posts
Your Guide
Wed 6 Sep 2023
at 00:41
  • msg #76

Re: OOC Thread - 23

I gave this to Kessler as dialogue that came through the enemy radio. Only he heard it but I figure it doesn't hurt to make it public for interest sake.

Enemy radio chatter...

-In Polish:

Speaker 1) "Brozek, I am not firing another flare. I can see Victor, he's dead. I think you should call in the support fire."
Pause...
Speaker 1) "Brozek, do you hear me?"
Pause...
Speaker 1) "Volos? Anyone? Volos? The fuck?"
Pause...
Speaker 2) "Vaclik... I'm hit. I am... moving... can you meet me at the rally point?"
Speaker 1) "Brozek, fuck, call in the fucking support!"
Speaker 2) "I don't know, I don't know where Volos is. How many... how many men you... do you have with you?"
Speaker 1) "Only Stefan. Those assholes in security are nowhere. I think they left. We cooked that BTR though."
Speaker 2) "I'm at the rally. Where are you, Vaclik?
Pause...
Speaker 2) "Vaclik?"
Fusilier
GM, 8219 posts
Your Guide
Mon 11 Sep 2023
at 00:43
  • msg #77

Re: OOC Thread - 23

I won't have time for a map tonight.
Fusilier
GM, 8220 posts
Your Guide
Mon 11 Sep 2023
at 23:16
  • msg #78

Re: OOC Thread - 23


This message was last edited by the GM at 23:18, Mon 11 Sept 2023.
Henry 'Hank' Voight
player, 1096 posts
Call Sign: Devil Dog-02
Corkman
Tue 12 Sep 2023
at 21:46
  • msg #79

Re: OOC Thread - 23

Can we use the bridge as cover to move to the other side of the embankment?  i.e., the other side of the road under the bridge?
Fusilier
GM, 8221 posts
Your Guide
Tue 12 Sep 2023
at 21:50
  • msg #80

Re: OOC Thread - 23

Do you mean the left side of the road (from where you are, on the right side)? You can walk/run across, but there is no cover. You'd just be going across the road. However, regarding the MG fire, it isn't/can't fire into the space under the bridge so cover isn't an issue from that particular threat. Make sense?

Or did I misunderstand the question?
This message had punctuation tweaked by the GM at 21:50, Tue 12 Sept 2023.
Henry 'Hank' Voight
player, 1097 posts
Call Sign: Devil Dog-02
Corkman
Tue 12 Sep 2023
at 22:24
  • msg #81

Re: OOC Thread - 23

Fusilier:
Do you mean the left side of the road (from where you are, on the right side)? You can walk/run across, but there is no cover. You'd just be going across the road. However, regarding the MG fire, it isn't/can't fire into the space under the bridge so cover isn't an issue from that particular threat. Make sense?

Or did I misunderstand the question?

That is correct.  I wanted to make sure that we couldn't be fired on and understand that we can't fire either
Fusilier
GM, 8222 posts
Your Guide
Tue 12 Sep 2023
at 22:26
  • msg #82

Re: OOC Thread - 23

Yes, right now the fire can't hit you.
Jose Rodriguez
editor, 1095 posts
Spec 4 (US) Infantry
Heffe
Tue 12 Sep 2023
at 22:28
  • msg #83

Re: OOC Thread - 23

Fuse is leaving out the implied "until you start to cross to the left side," piece of that statement.

:) j/k
Henry 'Hank' Voight
player, 1099 posts
Call Sign: Devil Dog-02
Corkman
Tue 12 Sep 2023
at 22:38
  • msg #84

Re: OOC Thread - 23

In reply to Jose Rodriguez (msg # 83):
I thought we were amigo's?  All good in the hood buddy.

Just making sure before I posted IC
Fusilier
GM, 8223 posts
Your Guide
Thu 14 Sep 2023
at 15:14
  • msg #85

Re: OOC Thread - 23

I'm not really sure what the PCs under the bridge are planning on doing. Here's a little diagram of the layout. If one or more of you can elaborate for me that would be great. Thanks.


Mohammad 'Reza' Nassir
player, 45 posts
Technician (USSR)
witch_hunter007
Thu 14 Sep 2023
at 15:23
  • msg #86

Re: OOC Thread - 23

Ummm?
Michael Kessler
player, 2948 posts
Hauptmann (Ger)
udxr226
Thu 14 Sep 2023
at 15:25
  • msg #87

Re: OOC Thread - 23

My understanding was that we were going to move due west in a straight line until we were at the left side of the bridge at which point Ferro was was going towards toss 2 x frags around the blind corner. I’d presumed that was about as far as we could go in one turn.
Henry 'Hank' Voight
player, 1101 posts
Call Sign: Devil Dog-02
Corkman
Thu 14 Sep 2023
at 15:25
  • msg #88

Re: OOC Thread - 23

My thought was this.

We use the L/H side of the bridge as a solid piece of cover against where we know are one, possibly two threats firing at us and can't get to us.

Ferro would take up I-4 (corner) and harass the position with grenades (smoke/Frag) with Kessler covering the way we just came and dropped the last attacker (Q/R-1/2).

Have Varis fire another grenade where he has, have him check his fire, and Voight can try to assault from the lower portion of the bridge (J-1) over the top.
Michael Kessler
player, 2949 posts
Hauptmann (Ger)
udxr226
Thu 14 Sep 2023
at 15:27
  • msg #89

Re: OOC Thread - 23

Mohammad 'Reza' Nassir:
Ummm?

Sorry, got absolutely no idea what you’re trying to ask here. Reza was given orders he’s been asking for last turn, which was to use his initiative.
Ferro
player, 1834 posts
CaporaleMaggior (It)
Jinnysong
Thu 14 Sep 2023
at 15:29
  • msg #90

Re: OOC Thread - 23

What Ferro is doing is immediately going left to J5. That's first and no delay and regardless of anything else. Get to better cover.

After that it depends on what Kessler and Voight want to do: either what Voight suggested or Ferro.

If they decide to do what Voight mentioned Ferro would rather not, so she'll drop back and take Kessler's spot in the rear but still helping them out by covering their right flank... so facing R1 (from the J5 spot).

If the decide what Ferro said, move that last few steps to the corner and start chucking grenades around the side. Ferro can do that or someone else can... it doesn't matter to me. I have 2 frags and if anyone else has any to contribute.
Michael Kessler
player, 2950 posts
Hauptmann (Ger)
udxr226
Thu 14 Sep 2023
at 15:35
  • msg #91

Re: OOC Thread - 23

Ferro:
If the decide what Ferro said, move that last few steps to the corner and start chucking grenades around the side. Ferro can do that or someone else can... it doesn't matter to me. I have 2 frags and if anyone else has any to contribute.

This is what I was expecting to do, although Kessler has got no grenades left so can't do any chucking.
Henry 'Hank' Voight
player, 1102 posts
Call Sign: Devil Dog-02
Corkman
Thu 14 Sep 2023
at 15:51
  • msg #92

Re: OOC Thread - 23

That's fine with me, just offering suggestions.

I have the following grenades with a shitty TW skill (6):
[1] Frag / [1] Local Frag / [1] Smoke Grenade
Mohammad 'Reza' Nassir
player, 46 posts
Technician (USSR)
witch_hunter007
Thu 14 Sep 2023
at 15:58
  • msg #93

Re: OOC Thread - 23

Im going to exert some initiative. Or try at least.

My Ummmm? Comment was like a "concerned look." As if to say - that doesnt look very good.
Ferro
player, 1835 posts
CaporaleMaggior (It)
Jinnysong
Thu 14 Sep 2023
at 16:00
  • msg #94

Re: OOC Thread - 23

Ferro's throw skill is not good. But I'm not sure that matters when we're just throwing blind. That's why I suggested a few grenades to cover more area. Voight probably has better throw RANGE though so that might make him a better choice. Unless his arm is injured?

I also just want to point out for Rae's sake that I'm not disparaging Varis's ability to provide fire support.
Michael Kessler
player, 2951 posts
Hauptmann (Ger)
udxr226
Thu 14 Sep 2023
at 16:02
  • msg #95

Re: OOC Thread - 23

Mohammad 'Reza' Nassir:
Im going to exert some initiative. Or try at least.

That would be really helpful. No one really has the opportunity to micro manage anyone at the moment.
Mohammad 'Reza' Nassir
player, 47 posts
Technician (USSR)
witch_hunter007
Thu 14 Sep 2023
at 16:06
  • msg #96

Re: OOC Thread - 23

ON THE WAY!!!
Henry 'Hank' Voight
player, 1103 posts
Call Sign: Devil Dog-02
Corkman
Thu 14 Sep 2023
at 20:00
  • msg #97

Re: OOC Thread - 23

In reply to Ferro (msg # 94):
Voight does have an injury to his Strong side
Jake Ward
player, 59 posts
Thu 14 Sep 2023
at 20:04
  • msg #98

Re: OOC Thread - 23

In reply to Henry 'Hank' Voight (msg # 97):

Just means his Soft side is 100% and it's ok to cry now.
This message was last edited by the player at 20:05, Thu 14 Sept 2023.
Jose Rodriguez
editor, 1096 posts
Spec 4 (US) Infantry
Heffe
Thu 14 Sep 2023
at 20:05
  • msg #99

Re: OOC Thread - 23

Not a lot to add - the only other options seem to be, 1) wait for the rain of bullets to stop in the hopes that the enemy is reloading, or 2) pull one or two back to the south and have them go over the top of the berm. Both of those options seem to add an element of extreme risk compared to just hucking some grenades around the corner and hoping for the best.
Henry 'Hank' Voight
player, 1104 posts
Call Sign: Devil Dog-02
Corkman
Thu 14 Sep 2023
at 20:07
  • msg #100

Re: OOC Thread - 23

Jake Ward:
In reply to Henry 'Hank' Voight (msg # 97): Just means his Soft side is 100% and it's ok to cry now.

There's no crying in the apocalypse!
Jake Ward
player, 60 posts
Thu 14 Sep 2023
at 20:08
  • msg #101

Re: OOC Thread - 23

In reply to Henry 'Hank' Voight (msg # 100):

The only reason you aren't crying right now is that Shades evidently didn't have CS gas loaded in his CS gas grenade launcher!  :P
Henry 'Hank' Voight
player, 1105 posts
Call Sign: Devil Dog-02
Corkman
Thu 14 Sep 2023
at 20:13
  • msg #102

Re: OOC Thread - 23

Jake Ward:
In reply to Henry 'Hank' Voight (msg # 100):
The only reason you aren't crying right now is that Shades evidently didn't have CS gas loaded in his CS gas grenade launcher!  :P

I will concede to that
Fusilier
GM, 8224 posts
Your Guide
Thu 14 Sep 2023
at 21:24
  • msg #103

Re: OOC Thread - 23

Thanks for the feedback, that's all helpful.
Henry 'Hank' Voight
player, 1106 posts
Thu 14 Sep 2023
at 22:21
  • [deleted]
  • msg #104

Re: OOC Thread - 23

This message was deleted by the player at 22:21, Thu 14 Sept 2023.
Fusilier
GM, 8226 posts
Your Guide
Mon 18 Sep 2023
at 17:02
  • msg #105

Re: OOC Thread - 23

I might be wrong, but I think I need to make sure everyone under the bridge is on the same page with a clarification.

There are 2 places:
-At the base of the embankment, which is where the MG was
-At a building about 50m away, which is where the krok reported seeing someone enter

As it is now, Kessler and Ferro are going to move along the embankment to the MG, and Voight is going to the building.
This message was lightly edited by the GM at 17:03, Mon 18 Sept 2023.
Michael Kessler
player, 2953 posts
Hauptmann (Ger)
udxr226
Mon 18 Sep 2023
at 17:19
  • msg #106

Re: OOC Thread - 23

In reply to Fusilier (msg # 105):

My understanding of the situation is more or less the same as yours - my only caveat that I don’t know for sure what Ferro plans to do.
Ferro
player, 1837 posts
CaporaleMaggior (It)
Jinnysong
Mon 18 Sep 2023
at 17:35
  • msg #107

Re: OOC Thread - 23

I'm going with Kessler. One reason is to get the gun to give us some firepower. I didn't think of it before so it makes my ongoing action to pick up the weapon under the bridge redundant. But that's what I plan to do first (no problem going to building after).
Henry 'Hank' Voight
player, 1109 posts
Call Sign: Devil Dog-02
Corkman
Mon 18 Sep 2023
at 17:49
  • msg #108

Re: OOC Thread - 23

Correct, Hank towards the building
Fusilier
GM, 8227 posts
Your Guide
Mon 18 Sep 2023
at 23:51
  • msg #109

Re: OOC Thread - 23

Thanks for the everyone confirming.

This is the layout. I didn't provide it before because Kessler's group didn't really have eyes on the building from where they are, but they will the instant that they step out from under the bridge. Likewise, the Krok couldn't see what was on the side of the building that it ended up on (no windows or doors) but Reza would realize immediately upon driving around.

So... I feel that giving this out in the previous turn wouldn't make sense, but I also think it shouldn't wait until after the current turn, so I'm giving it now and if people want to adjust their actions that's fine.


This message was last edited by the GM at 23:59, Mon 18 Sept 2023.
Ferro
player, 1839 posts
CaporaleMaggior (It)
Jinnysong
Tue 19 Sep 2023
at 00:09
  • msg #110

Re: OOC Thread - 23

No change except Ferro going prone as soon as she reaches the MG... assuming it is there and not inside the building or something.
Henry 'Hank' Voight
player, 1110 posts
Call Sign: Devil Dog-02
Corkman
Tue 19 Sep 2023
at 00:25
  • msg #111

Re: OOC Thread - 23

If possible, Hank would like to follow the tracks up to the r/H side of the door trying to limit his exposure to the windows.
Mohammad 'Reza' Nassir
player, 51 posts
Technician (USSR)
witch_hunter007
Tue 19 Sep 2023
at 00:38
  • msg #112

Re: OOC Thread - 23

No change except to reverse to the left so that I cover the windows on the back (rear) wall windows.
Michael Kessler
player, 2954 posts
Hauptmann (Ger)
udxr226
Tue 19 Sep 2023
at 02:03
  • msg #113

Re: OOC Thread - 23

Ferro:
No change except Ferro going prone as soon as she reaches the MG... assuming it is there and not inside the building or something.

Ditto…
Varis Babicevs
editor, 2412 posts
Sgt (Latvia)
Raellus
Thu 21 Sep 2023
at 01:18
  • msg #114

Re: OOC Thread - 23


Poll:

Who has a larger head, Varis or Voight (literally speaking, not metaphorically)?

One vote per member. Poll closes with next GM turn.

-
This message was last edited by a game editor at 02:09, Thu 21 Sept 2023.
Henry 'Hank' Voight
player, 1113 posts
Call Sign: Devil Dog-02
Corkman
Thu 21 Sep 2023
at 01:20
  • msg #115

Re: OOC Thread - 23

Varis Babicevs:
Poll:

Who has a larger head, Varis or Voight?

One vote per member. Poll closes with next GM turn.

-

Ha!  You get my vote.
Varis Babicevs
editor, 2413 posts
Sgt (Latvia)
Raellus
Sat 23 Sep 2023
at 04:29
  • msg #116

Re: OOC Thread - 23


It's official. With a grand total of 1 vote (thanks, everyone), Varis is the winner of the "who has the larger head" poll.

-
Henry 'Hank' Voight
player, 1115 posts
Call Sign: Devil Dog-02
Corkman
Mon 25 Sep 2023
at 00:12
  • msg #117

Re: OOC Thread - 23

Is the building on a solid foundation or is it raised off the ground?
Fusilier
GM, 8230 posts
Your Guide
Mon 25 Sep 2023
at 00:15
  • msg #118

Re: OOC Thread - 23

Solid.
Michael Kessler
player, 2958 posts
Hauptmann (Ger)
udxr226
Tue 26 Sep 2023
at 08:42
  • msg #119

Re: OOC Thread - 23

I'm not sure if I've understood this properly but my reading of this...

Fusilier:
One by one the others overcome the slick slope and go prone along the train tracks.

...was that the Poles have all halted on the bridge above the second embankment and only Rodriguez and Babicevs actually moved forward to link up with Kessler. Which means the answer to Ferro's question about additional support is a no (unless one of those two gets new instructions)

@Fuse, is that correct? Or are there half a dozen Poles milling about looking for some PC direction?
Fusilier
GM, 8231 posts
Your Guide
Tue 26 Sep 2023
at 10:47
  • msg #120

Re: OOC Thread - 23

Mostly the first description. They're above you but not on the bridge, just the embankment. So just a few meters away.
Fusilier
GM, 8233 posts
Your Guide
Wed 27 Sep 2023
at 00:35
  • msg #121

Re: OOC Thread - 23

Going back to the Google Map...

https://www.google.com/maps/d/...60119816853&z=18
Henry 'Hank' Voight
player, 1119 posts
Call Sign: Devil Dog-02
Corkman
Sat 30 Sep 2023
at 21:41
  • msg #122

Re: OOC Thread - 23

Is there a side of the door that the person who was using the radio go into or did he disappear straight through?
Fusilier
GM, 8236 posts
Your Guide
Mon 2 Oct 2023
at 21:55
  • msg #123

Re: OOC Thread - 23

Enemy position is not exact since you no longer have LOS.


This message was last edited by the GM at 21:56, Mon 02 Oct 2023.
Henry 'Hank' Voight
player, 1121 posts
Call Sign: Devil Dog-02
Corkman
Wed 4 Oct 2023
at 00:20
  • msg #124

Re: OOC Thread - 23

Well, that's not good...  LOL
Michael Kessler
player, 2962 posts
Hauptmann (Ger)
udxr226
Wed 4 Oct 2023
at 08:44
  • msg #125

Re: OOC Thread - 23

Just so I'm clear, are the shots that have just been fired at us coming from the sheds?
Fusilier
GM, 8238 posts
Your Guide
Wed 4 Oct 2023
at 10:55
  • msg #126

Re: OOC Thread - 23

Yes, I marked the spot on the map.
Varis Babicevs
editor, 2418 posts
Sgt (Latvia)
Raellus
Wed 4 Oct 2023
at 22:50
  • msg #127

Re: OOC Thread - 23

Henry 'Hank' Voight:
Well, that's not good...  LOL


Sorry, man. Hope it's not fatal.

Ironically, Voight is a universal donor (O-).

-
Jose Rodriguez
editor, 1106 posts
Spec 4 (US) Infantry
Heffe
Wed 4 Oct 2023
at 23:08
  • msg #128

Re: OOC Thread - 23

This battle is brutal as hell. Good writing, Fuse. And same feelings - hope Voight is alright.

Rae and Dave, I wrote that Jose will look to Kessler in case he wants the plan to change, but given that reaching Ferro would mean crossing open ground, I'm thinking Varis and Jose should probably just proceed with the assault and leave the casevac to others. I hope that sounds more pragmatic than heartless, given the situation.
Henry 'Hank' Voight
player, 1122 posts
Call Sign: Devil Dog-02
Corkman
Wed 4 Oct 2023
at 23:11
  • msg #129

Re: OOC Thread - 23

Varis Babicevs:
Henry 'Hank' Voight:
Well, that's not good...  LOL


Sorry, man. Hope it's not fatal.

Ironically, Voight is a universal donor (O-).

-

LOL, ah the irony...

I was more worried about your NOD's!
Michael Kessler
player, 2964 posts
Hauptmann (Ger)
udxr226
Thu 5 Oct 2023
at 10:11
  • msg #130

Re: OOC Thread - 23

Jose Rodriguez:
Rae and Dave, I wrote that Jose will look to Kessler in case he wants the plan to change, but given that reaching Ferro would mean crossing open ground, I'm thinking Varis and Jose should probably just proceed with the assault and leave the casevac to others. I hope that sounds more pragmatic than heartless, given the situation.

Well, based on the last couple of posts. my intent now was something along these lines

1. Tell Rodriguez and Babicevs to go back up Ferro.
2. Tell the Poles with Kessler to put down suppressive fire on the sheds to cover that movement
3. Tell Nassir to move the BTR closer to the building that Ferro, Voight et al are in to pick up the wounded (I don't think getting the medic to the casualty is viable).

Dependent on how all that went, to be honest, my next move was going to be get everyone into one or other of the vehicles and get the hell out of Dodge and back to either the Rowing Club where we have multiple Doctors on hand (although I don't know of the top of my head how much medical supplies we have for them to work with at this point. I seem to recall Nowak was arranging more us to get some but I don't know what the time scale for that was).

That will involve abandoning the Humvee (and Kessler ordering its destruction if possible to prevent the enemy getting it so later salvage isn't an option). But I don't really see an alternative to that. Even if we win this battle in the next few turns people may start dying before it can be recovered. That also means hoping that there are no mines etc on the road.

So the way I see it, we've done what we can, it's time to get out of here before any PC's die.

But, I don't really feel like I can make this decision unilaterally, so I'd like at least some input from others as to what you want to do.

Basically, stay or go?
This message was last edited by the player at 10:15, Thu 05 Oct 2023.
Jake Ward
player, 69 posts
Thu 5 Oct 2023
at 10:23
  • msg #131

Re: OOC Thread - 23

Seems like if we stay, there's probably PC death, salvage (their small arms, our vehicle), and we maybe snuff out Monolith as as an antagonist once and for all...

And if we go, almost no salvage, and maybe we don't lose any PCs (no guarantees).  And there's some chance Monolith reconstitutes...  and maybe brings PCs to death's door again at some point in the future.

Is that about right?
This message was last edited by the player at 11:10, Thu 05 Oct 2023.
Michael Kessler
player, 2965 posts
Hauptmann (Ger)
udxr226
Thu 5 Oct 2023
at 10:35
  • msg #132

Re: OOC Thread - 23

In reply to Jake Ward (msg # 131):

Seems about right

There is a middle ground which is to evacuate the seriously wounded while others stay to finish off Monolith (best evidence would suggest that there's only two of them left...).
Per Kolstrup
player, 1834 posts
Oversergent (Den)
Raellus
Thu 5 Oct 2023
at 18:17
  • msg #133

Re: OOC Thread - 23


This is a tricky situation. I think y'all have covered the pros and cons of both continuing the fight, and retreating pretty well. Here's my thinking:

This conundrum reminds of the scene in Indiana Jones and the Last Crusade where Ilsa reaches for the Holy Grail. Indy urges her to leave it and save her own life. In the end, her obsession kills her, and the Grail is lost anyways.

We're really close to eliminating Monolith. That said, even if we don't get Brozek, Monolith is more or less combat ineffective. We've killed a bunch of them, captured a couple of radios and a few weapons. More importantly, we've foiled Monolith's plan of killing or capturing Nowak. On the other hand...

VIP Nowak's seriously, if not critically, wounded. If she dies, Monolith wins, regardless of Brozek's fate. What happens to Gdansk then? Also, the Mad Dogs are pretty much combat ineffective themselves. Four of them are WIA. Per, at least, can't really fight in his current condition. It sounds like Voight's injuries might be quite serious, and I'm impressed that Kessler's still standing.

I think we should grab what we can and retreat. Nowak's safety is our primary mission.

I do see the value in wiping Monolith out once and for all, though, so if that's the consensus, I won't stand in the way. My preference is a withdrawal to either our base (preferred but a riskier trip) or Nowak's.

-
This message was last edited by the player at 20:07, Thu 05 Oct 2023.
Jose Rodriguez
editor, 1107 posts
Spec 4 (US) Infantry
Heffe
Thu 5 Oct 2023
at 18:43
  • msg #134

Re: OOC Thread - 23

All good points. I'd also call out that the Mad Dogs, for the most part, are also reaching combat ineffectiveness. Nearly everyone on the team has been shot, blown up, or injured in some fashion in the last week. Some critically. No matter what happens, we're going to be in dire need of some long rest/regrouping no matter what once the current battle for the city reaches completion.
Ferro
player, 1847 posts
CaporaleMaggior (It)
Jinnysong
Thu 5 Oct 2023
at 20:26
  • msg #135

Re: OOC Thread - 23

The mission was to get Nowak from A to B without dying so I feel we should make that the priority over chasing down any Monolith survivors (even if they are two high profile ones).
Varis Babicevs
editor, 2419 posts
Sgt (Latvia)
Raellus
Thu 5 Oct 2023
at 20:50
  • msg #136

Re: OOC Thread - 23


We still might be able to do both, but it'll stretch our manpower. Here's a proposal similar to @Kessler's middle ground suggestion:

@Reza takes the BTR to the door of the building that @Ferro, @Voight, et al are in. They load Voight aboard and pull back.

In the meantime, the militia light up Brozek's suspected position, while Jose and Varis climb the embankment. Does @Jose have NVGs? If not, Per can move forward with his SIMRAD and spot for them. From the elevated position, they try to spot Brozek. If they do, they rain down fire on him. If they get him, awesome, if not, whatev's. We don't risk a direct assault, though.

As soon as the BTR is back, we all consolidate and head out, either to the rowing club or Nowak's base, whichever is closer (I need to take another look at the map). In the meantime, we grab everything of value that we can, but not if it puts us in significant danger. I hope we can get the Czech MG and the manpack radio, at the very least.

I really don't think we should split up, given our weakened condition, and propensity for getting ambushed by every Tomaz, Dikuz, and Haryz in Gdanks.

-
This message was last edited by a game editor at 20:51, Thu 05 Oct 2023.
Jose Rodriguez
editor, 1108 posts
Spec 4 (US) Infantry
Heffe
Thu 5 Oct 2023
at 21:04
  • msg #137

Re: OOC Thread - 23

Jose does have NVGs, yeah. I think there's risks either way, really.

Say Varis and Jose do try to get eyes on and light up Brozek and/or the mortar. They could be at risk from direct fire from the mortar? Alternatively even if we try to pull back, there's a risk that the mortar could open fire indirectly on the casevac.
Varis Babicevs
editor, 2420 posts
Sgt (Latvia)
Raellus
Thu 5 Oct 2023
at 21:08
  • msg #138

Re: OOC Thread - 23

Jose Rodriguez:
Jose does have NVGs, yeah. I think there's risks either way, really.

Say Varis and Jose do try to get eyes on and light up Brozek and/or the mortar. They could be at risk from direct fire from the mortar? Alternatively even if we try to pull back, there's a risk that the mortar could open fire indirectly on the casevac.


Yeah, the mortar is a wild card. I'm hoping that they are red on ammo. IIRC, they dropped 10 rounds tonight, plus how many on the rowing club? But that's a gamble on our part.

-
Fusilier
GM, 8239 posts
Your Guide
Thu 5 Oct 2023
at 21:11
  • msg #139

Re: OOC Thread - 23

Re: the mortar, there's a subtle hint in the enemy's transmissions about its location, or rather where it isn't.
Michael Kessler
player, 2966 posts
Hauptmann (Ger)
udxr226
Thu 5 Oct 2023
at 21:36
  • msg #140

Re: OOC Thread - 23

Judging from the map it's only about 500 metres (give or take) from our location to the Siennecka Bridge, and the Rowing Club is just the other side of the bridge. So I think we're closer to home than the Zorya (I didn't actually realise quite how close we were, which is my fault for not looking at the main map - reinforcements from the Rowing Club would have probably been on site by now).

Also if we go back to the submarine we're still going to have to get back to the rowing club at some point. And I think we have better Doctors at the rowing club. Albeit they mahe have to work with hacksaws and bottles of vodka if we have no supplies...

I'm fine with what Rae proposed if him and Heffe are. i mean, realistically, it's going to take at least a turn to organise getting the BTR into place to evacuate the wounded person from the building (Voight I presume). So may as well do something. That doesn't help with Ferro's request for reinforcement but we've never had enough people to go around for God knows how long so no real change there.

Ultimately up to Rae and Heffe though, they're the ones whose characters will be sticking their necks out. If either doesn't want to do it we can revert to suppressing Brozek while the casevac takes place and then try and clear the area (by my count three people including me favour getting out of dodge and no one has explicitly spoken in favour of staying in place and pressing the attack. From my perspective Kessler is always going to prioritise people over materiel / loot - we will eventually get another vehicle from somewhere but we can't trade for another Voight. And if we do lose Nowak the whole exercise is going to have been in vain from an IC perspective. And God knows where that will leave Gdansk. And as Heffe has pointed out, we're not really in any state to do much at the moment. If the Russians decide to take advantage of the chaos to try and storm the City the best thing we can do is try and seize the Zorya and make for Rostock.

Either way, I'm going to bed, so if you all (Rae and Heffe especially) want to decide what you want to do Kessler can post accordingly tomorrow.
Jose Rodriguez
editor, 1109 posts
Spec 4 (US) Infantry
Heffe
Thu 5 Oct 2023
at 22:59
  • msg #141

Re: OOC Thread - 23

I'm good with Jose trying to get Brozek. I feel like Eikki and Schweppenberg were left out there and it came back to bite the group - I'd hate for Brozek to have the opportunity to rebuild monolith when we at least had a chance to remove him from the board. Rae?
Varis Babicevs
editor, 2421 posts
Sgt (Latvia)
Raellus
Thu 5 Oct 2023
at 23:06
  • msg #142

Re: OOC Thread - 23

In reply to Jose Rodriguez (msg # 141):

Let's do this.

-
Fusilier
GM, 8241 posts
Your Guide
Mon 9 Oct 2023
at 14:34
  • msg #143

Re: OOC Thread - 23

It's Thanksgiving long weekend where I'm at, and I'm away, so the turn will be up probably tomorrow if you're wondering.
This message was last edited by the GM at 14:34, Mon 09 Oct 2023.
Fusilier
GM, 8243 posts
Your Guide
Wed 11 Oct 2023
at 00:26
  • msg #144

Re: OOC Thread - 23

I didn't mention it in the narrative, but for clarification the most recent casualty is on board the minibus now.
This message was last edited by the GM at 00:26, Wed 11 Oct 2023.
Ferro
player, 1849 posts
CaporaleMaggior (It)
Jinnysong
Fri 13 Oct 2023
at 13:15
  • msg #145

Re: OOC Thread - 23

I'll get my turn up later today.
Fusilier
GM, 8246 posts
Your Guide
Tue 17 Oct 2023
at 22:48
  • msg #146

Re: OOC Thread - 23

I don't usually do this but if anyone is interested this is how I managed the ambush...

I put the amount of time the enemy had to prepare to a roll - from a couple hours, to less than one hour, to holy shit they're already driving into the kill zone. The roll would determine the amount of prep the enemy got. In this case it was the middle outcome, so they got to put down a couple mines, preregister mortar targets (3), do minor improvements to fire positions (those mounds Kolstrup saw), and set up some cutsoff behind you, etc...

I drew up the plan before Kessler made his to keep from "cheating". Originally, acting as Brozek, I assumed Nowak would be in a vehicle positioned in the middle (or thereabouts) with a security vehicle out front. That's not how Kessler decided to do it but Brozek wouldn't know that, so there was no change.

The location was picked because the embankments broke line of sight and could be used to isolate your side's forces. Brozek's plan was to hit the lead vehicle and bring the convoy behind it to a stop. He figured 2 things would happen after: #1 the Mad Dogs would send a small team to assist the lead vehicle, which would be then shot up, thus making the odds more even so a attack could be mounted. #2 Nowak would be sent back to the Zorya. A cutoff team was in place to target whichever vehicle turned around (thus inadvertently announcing which one she is in).

He then sent 2 guys to finish off the Humvee and hopefully draw the relief troops (in event #1 above). He wasn't impatient, but felt the need to rush because the longer the ambush took, the less chance his guys could escape if an external relief force was inbound. Meanwhile, Vaclik, Brozek's Czech deputy, was to start clearing your embankment, to keep the separated Mad Dogs further isolated (visually). The RPD gunner was taken out first, Kolstrup hit next, and (I think) Jose was next but Vaclik was soon needed elsewhere.

Things started falling apart with the second attack on the Humvee and a flanking against the main unit. By this point it was still assumed that Nowak was back there in the main unit, since no vehicle departed, and he didn't have a full picture of the Humvee situation, hence the flanking against the main unit. It was also around this time that some of Brozek's forces started quietly taking off. Not all of the ambushers were Monolith. Over the course of the fighting in the city, they picked up stragglers and such from other militias. I put their commitment to the ambush to a roll each turn or so (Monolith excluded).

The mortar was nowhere near you. This why Brozek needed someone else to call for support, despite having a radio. He, Vaclik, and the radio Kessler got were all short ranged, while his other guy (his name was mentioned in the radio exchanges) had a manpack (actually taken from dead original radioman). They had 3 preregistered targets, along the length of the road (bridge, bridge, and a spot on their planned escape route to mess up pursuit). The support fire was shifted from the second bridge to the building Ferro et al were assaulting, basically calling it on himself, which is why Vaclik said good luck when he heard the altered request go out.

By this point it was basically over for the enemy.

Anyway, just thought I explain things behind the curtain.
This message was last edited by the GM at 23:14, Tue 17 Oct 2023.
Jake Ward
player, 72 posts
Tue 17 Oct 2023
at 23:08
  • msg #147

Re: OOC Thread - 23

Good stuff.

Long ago, when the base started to take mortar rounds (back in May), I looked up the IFR range for 82mm mortars, then used a radius mapper to create an area where the mortar might be located.  After 2 seconds, I realized that it could be almost anywhere in Gdansk.

https://s3.eu-west-1.amazonaws...net/calcmaps.com.pdf
This message was last edited by the player at 23:08, Tue 17 Oct 2023.
Michael Kessler
player, 2973 posts
Hauptmann (Ger)
udxr226
Tue 24 Oct 2023
at 15:23
  • msg #148

Re: OOC Thread - 23

Sorry swamped this week. Will post when I can but not sure when that will be
Jake Ward
player, 76 posts
Wed 1 Nov 2023
at 01:23
  • msg #149

Re: OOC Thread - 23

Varis might need a different kind of medical care than he's been given so far...

https://imgflip.com/i/84i7qe
Michael Kessler
player, 2976 posts
Hauptmann (Ger)
udxr226
Wed 1 Nov 2023
at 11:01
  • msg #150

Re: OOC Thread - 23

I should have looked at a map before I posted last week.

According to google maps it's about a three mile drive from the rowing club to the post office. And you can't avoid crossing a bridge.

However... if you go by boat you should be able to go up the Marta Wisla (by up I mean in a northwest direction. I never know what's up river and what's down river) then take a left on to the Motlawa. Go along the Motlawa until you reach the eatern tip of Olowianka island and take a right up the smaller unnamed creek / canal. That goes within approx 100 metres of the post office and would avoid any risk of road ambush, especially at a bridge.

So, having assembled an impressive fighting force, I'm now thinking that it may be better not to use it, or at least not for the reason it was originally requested.

I'm thinking maskirovka.

1. We need to get a boat
2. Send the vehicles out making it look like they're on a very important mission to deliver Nowak to the GPO
3. While attention is (hopefully) on the vehicles, Nowak, the Mad Dogs, one of the Doctors and Nowak's loyalists (Bartosz, Beata, etc) sneak on a boat and sneak up river (or down river, whichever it is) and make for the nearest landfall to the GPO.
4. Presuming that Nowak has people at the GPO already they meet us and escort us to the GPO. At this point the Mad Dog escort can return to base on the boat or stay with Nowak (Kessler will feel obliged to go with Nowak for 'political' reasons but we can deal with that if everyone else wants to return to base)
5. The vehicles drive around for a bit - avoiding the obvious route to the GPO and any bridges 'cos Kessler doesn't want to sacrifice anyone needlessly as part of this little maskirovka - before returning to, well, wherever they want to really.

Questions

1. Does this sound feasible to everyone? (Including Fuse - is there anything there that absolutely wont work?)

2. If so @Fuse, to try and not mess up the narrative as it stands, can we have the horsetrading for a boat and the working out of this plan have happened behind the scenes and make this briefing part of the maskirovka, i.e for Opsec reasons only those who need to know will not know that Nowak is in the convoy (am thinking that we find a 'volunteer' to wear Nowak's clothes and get in a closed vehicle with their hood up so it will look like Nowak is in said vehicle). Meanwhile we put Nowak in some sort of uniform to make her look like she's just an ordinary fighter to minimise sniper risk on the dash from the canal to the GPO (maybe her and Beata can swap clothes. If not we must have the gear to make Nowak look like an ordinary infantryperson)
Fusilier
GM, 8250 posts
Your Guide
Wed 1 Nov 2023
at 13:08
  • msg #151

Re: OOC Thread - 23

I don't think there is any of that will be impossible. One thing though, the canal section is not deep, it's the one Kessler took a river taxi on. So the boat will either have to be small, or you walk further. Preference?

Also, in case you are wondering why Nowak doesn't just cruise up the river in the sub is because it needs to be surveyed for depth (silt) and submerged hazards.
This message was last edited by the GM at 13:09, Wed 01 Nov 2023.
Michael Kessler
player, 2977 posts
Hauptmann (Ger)
udxr226
Wed 1 Nov 2023
at 13:30
  • msg #152

Re: OOC Thread - 23

In reply to Fusilier (msg # 151):

Mild preference for bigger boat / longer walk unless there's strenuous objections from the medical team about the potential harm to Nowak of longer walk (it looks like the closest drop off point if using a big boat would be near the Hilton Hotel that doesn't exist in this timeline but I was almost staying in later this month, which I had thought would be really a funny photo op but I'm not going to Poland any more)

However I digress - from the Hilton that doesn't exist to the GPO is I believe approx 300 metres so I think benefits of bigger boat outweigh saving approx 200 metres walk)

And yeah, I figured the sub would need deeper water. Although I'm not going to lie, when Monolith started dropping mortar rounds it did occur to me to ask if the sub had any cruise missiles left. Just in case we ended up having to pull out and nuke the site from orbit while submerged. It's the only way to be sure...
Ferro
player, 1853 posts
CaporaleMaggior (It)
Jinnysong
Wed 1 Nov 2023
at 22:11
  • msg #153

Re: OOC Thread - 23

Feasible. But it does go against Kessler's advice that she arrives in strength. I feels a little like sneaking in. But I agree it is safer and with our degraded strength maybe that is more important?

I'm not objecting by the way.
Per Kolstrup
player, 1840 posts
Oversergent (Den)
Raellus
Wed 1 Nov 2023
at 22:48
  • msg #154

Re: OOC Thread - 23


Neither of my PCs are fit to accompany any missions outside the wire for... a while (?). Planners should be aware that Varis and Per are only available for light duty around base until I'm informed otherwise. I'm OK with being off-stage for a while; I can still contribute OOC.

I think Kessler's deception plan is good, assuming that we maintain super tight OPSEC prior to departure. The decoy team should not be told of its true role.

-
Jake Ward
player, 77 posts
Wed 1 Nov 2023
at 23:09
  • msg #155

Re: OOC Thread - 23

Per Kolstrup:
The decoy team should not be told of its true role.


+100
Michael Kessler
player, 2978 posts
Hauptmann (Ger)
udxr226
Wed 1 Nov 2023
at 23:34
  • msg #156

Re: OOC Thread - 23

Jake Ward:
Per Kolstrup:
The decoy team should not be told of its true role.


+100

Re this, I realise that I made a typo of sorts in my original post which changes the context somewhat

I said

quote:
i.e for Opsec reasons only those who need to know will not know that Nowak is in the convoy


The not was in the wrong place and makes it sound like a bit of a riddle. What I meant to say was

 i.e for Opsec reasons only those who need to know will know that Nowak is not in the convoy

In other words, yes, the intent all along was that the decoy team (or at least the majority of them) are not to be told.

FWIW Kessler plans to tell the following

Any Mad Dogs accompanying Nowak
Bartosz and Beata who will be authorised to brief any Nowak loyalists accompanying Nowak at the last minute
Woermann
The senior Osprey rep
Tymoshenko who will be authorised to share the info with her people (while requesting one of them accompany Nowak)

That's it.



Ferro:
Feasible. But it does go against Kessler's advice that she arrives in strength. I feels a little like sneaking in. But I agree it is safer and with our degraded strength maybe that is more important?


Yeah, it does contradict what Kessler has previously suggested but to be honest I hadn't looked at the map at that point and once I realised that we basically have to cross a bridge (unless I'm mistaken and if we can avoid a bridge I presume it means a longer road journey so either way we're exposed for longer) I thought that was something of an unavoidable choke point. Then looking at the map this plan started to make more sense. I think the key symbolism is around the Post office itself - getting there is a means to an end. It would have been to make a grand entrance but given our current state I do think it's the better option.

In my defence, if this works out then Kessler can claim that it was a cunning plan of Baldrick-esque proportions all along...
Fusilier
GM, 8251 posts
Your Guide
Wed 1 Nov 2023
at 23:51
  • msg #157

Re: OOC Thread - 23

Are you still having a joint-unit OPS meeting?
Michael Kessler
player, 2979 posts
Hauptmann (Ger)
udxr226
Thu 2 Nov 2023
at 00:06
  • msg #158

Re: OOC Thread - 23

In reply to Fusilier (msg # 157):

Yeah, that's the intention.

So we can brief everyone on the fake plan (as though itw as the real plan. If you know what I mean).

So I'm going to make a post with Kessler telling everyone their jobs on the convoy and all that sort of stuff. So that everyone that's not on the 'top secret' list referenced above (add Fischer to that BTW) thinks that it's a real briefing. That was the plan. I didn't do it today because I wanted to wait to get some feedback from others before I committed everyone to my plan.

The implication - at least as far as I see it - is that the super secret briefing for those on the list has already taken place behind closed doors.

Now...admittedly...if you'd prefer I don't spend a post briefing multiple NPC's on the fake plan I'm fine with that. I was just trying not to mess up too much what's already been posted.
Fusilier
GM, 8252 posts
Your Guide
Thu 2 Nov 2023
at 00:09
  • msg #159

Re: OOC Thread - 23

Yeah, for fake plan you can skim, summarize, that sort of thing.
Michael Kessler
player, 2980 posts
Hauptmann (Ger)
udxr226
Thu 2 Nov 2023
at 00:11
  • msg #160

Re: OOC Thread - 23

In reply to Fusilier (msg # 159):

OK. I'm about to go to bed but I'll do it tomorrow.

I probably wont be around much Friday through Sunday btw...ironically enough I'll be in Germany.
Michael Kessler
player, 2983 posts
Hauptmann (Ger)
udxr226
Thu 2 Nov 2023
at 11:33
  • msg #161

Re: OOC Thread - 23

Slight tweak in the IC post

I had originally intended for the ground column to just meander around a bit and avoid any possible ambush sites but looking at the map there doesn't seem to be any alternative way to make for the GPO without crossing those bridges.

@Fuse, am happy to play this that Woermann goes on a different route once they've left the compound - if anyone queries it he can always say that he's concerned about the bridges being mined / rigged for demo etc. That adds yet another element of uncertainty about the whole plan to try and confuse any ambushers.

Also, the compound is now in lockdown so no one in or out.
Michael Kessler
player, 2984 posts
Hauptmann (Ger)
udxr226
Thu 2 Nov 2023
at 15:50
  • msg #162

Re: OOC Thread - 23

@Fuse, passing thought. I had posted in the temp thread that Kessler was going to take an AK 74 to replace the one he lost but I've just realised that I think I mixed up my calibres and the AK74 uses 5.45 whereas Kessler's ammo stash is 7.62S. And the only AK47 is in poor condition.

However....that being said, I also forgot that his arm is in a sling. So maybe something smaller might be better. My first thought was the Skorpion but there's hardly any ammo for it - did we recover any suitable SMG's from any of the recent battles that aren't in stores yet?
David 'Tosh' Lines
player, 1044 posts
Cpl (UK) Infantry
Corkman
Thu 2 Nov 2023
at 15:59
  • msg #163

Re: OOC Thread - 23

M-4 or the M-3?
This message was last edited by the player at 15:59, Thu 02 Nov 2023.
Michael Kessler
player, 2985 posts
Hauptmann (Ger)
udxr226
Thu 2 Nov 2023
at 16:04
  • msg #164

Re: OOC Thread - 23

I thought about the M4 but not sure how much of a difference it would really make so was wondering about an Uzi or similar

The M3 doesn't have a sling, which is a draw back (virtually very SMG we have is lacking a sling - there must be a thriving black market in SMG slings somewhere in Gdansk).
Michael Kessler
player, 2986 posts
Hauptmann (Ger)
udxr226
Tue 7 Nov 2023
at 19:49
  • msg #165

Re: OOC Thread - 23

Sorry, I doubt if I’ll get an IC post in today but if Fuse wants to move things forward Kessler will take the loan of the UMP.
Fusilier
GM, 8253 posts
Your Guide
Tue 7 Nov 2023
at 23:05
  • msg #166

Re: OOC Thread - 23

No problem. I'll be moving things right up to boarding the boat.
Ferro
player, 1855 posts
CaporaleMaggior (It)
Jinnysong
Thu 9 Nov 2023
at 21:32
  • msg #167

Re: OOC Thread - 23

Don't forget the UMP mags are all empty! So you need to draw 45 cal ammo too.
Michael Kessler
player, 2989 posts
Hauptmann (Ger)
udxr226
Sun 12 Nov 2023
at 16:35
  • msg #168

Re: OOC Thread - 23

Michael Kessler:
One modification has been made from how the vessel was when it arrived, with Kessler ordering the PKM that had been moved to the BTR bunker shifted to the boat and mated with the empty tripod, together with 350 rounds of ammunition, so that if they did come under attack they’d have some means to return fire besides their personal weapons.

Fuse, if there’s no time for this or it’s not possible for some logistical reason feel free to strike it. I only have this chance to post today and I didn’t want to spend time going backwards and forwards checking with you first.

Also, can we presume that Kessler spoke to the LoSA off screen at some point and put it to a Persuasion roll to try and get them to stay?
Michael Kessler
player, 2991 posts
Hauptmann (Ger)
udxr226
Wed 15 Nov 2023
at 21:37
  • msg #169

Re: OOC Thread - 23

Fuse is the other boat within hailing distance? And / or do we have a PA system onboard? (I’m sure in every shark film I’ve ever seen they have a PA system so they can yell at everyone to get out of the water).

Maybe we should have brought a bigger boat…
Fusilier
GM, 8258 posts
Your Guide
Wed 15 Nov 2023
at 22:25
  • msg #170

Re: OOC Thread - 23

Yes. There's an unpowered megaphone/bullhorn.
Michael Kessler
player, 2992 posts
Hauptmann (Ger)
udxr226
Wed 15 Nov 2023
at 23:26
  • msg #171

Re: OOC Thread - 23

Thanks, I'll post some time tomorrow during the day.

Just for info I'm out of town tomorrow night then back to Germany first thing Saturday, I have a shed load of stuff on in Berlin over the weekend so after I post tomorrow I probably wont have a chance to post again until Monday / Tuesday of next week.
Michael Kessler
player, 2994 posts
Hauptmann (Ger)
udxr226
Thu 16 Nov 2023
at 15:39
  • msg #172

Re: OOC Thread - 23

@Heffe, sorry dude, didn't mean to ignore what Jose said but I only had time for the essentials...
Jose Rodriguez
editor, 1116 posts
Spec 4 (US) Infantry
Heffe
Thu 16 Nov 2023
at 18:54
  • msg #173

Re: OOC Thread - 23

In reply to Michael Kessler (msg # 172):

No prob. I'm sure it'll come back around later.
Ferro
player, 1857 posts
CaporaleMaggior (It)
Jinnysong
Sat 18 Nov 2023
at 20:04
  • msg #174

Re: OOC Thread - 23

Rae, I am quite certain I got it right this time... The Big Lebowski.
Varis Babicevs
editor, 2430 posts
Sgt (Latvia)
Raellus
Sat 18 Nov 2023
at 20:18
  • msg #175

Re: OOC Thread - 23

Ferro:
Rae, I am quite certain I got it right this time... The Big Lebowski.


Winner! :)

-
Fusilier
GM, 8261 posts
Your Guide
Sat 18 Nov 2023
at 21:58
  • msg #176

Re: OOC Thread - 23

Thanks to whoever (Jeff?) edited the map.

For clarification, both boats were on a "intercept" course but you are now peeling off and about to enter a much more restricted secondary canal. I put it in quotes because intercepting may not have been the intention.
Jose Rodriguez
editor, 1117 posts
Spec 4 (US) Infantry
Heffe
Mon 20 Nov 2023
at 18:51
  • msg #177

Re: OOC Thread - 23

No worries - I took a stab at where I thought everything would be based on your description. Feel free to move stuff around as needed.
Fusilier
GM, 8262 posts
Your Guide
Mon 20 Nov 2023
at 22:37
  • msg #178

Re: OOC Thread - 23

In reply to Jose Rodriguez (msg # 177):

Actually I think I should clarify again...

Your placement was perfect, for that turn.

My second comment was unrelated to the first and about the boats in the current turn. I wasn't critiquing your effort.
This message was last edited by the GM at 22:39, Mon 20 Nov 2023.
Jose Rodriguez
editor, 1119 posts
Spec 4 (US) Infantry
Heffe
Mon 20 Nov 2023
at 23:09
  • msg #179

Re: OOC Thread - 23

In reply to Fusilier (msg # 178):

Now it's my turn to clarify - I didn't take your statement as a critique at all, and read it as intended. My "no worries" was in response to the thanks, and the rest was just fluff in case you wanted to move shit around. :)
Fusilier
GM, 8263 posts
Your Guide
Mon 20 Nov 2023
at 23:32
  • msg #180

Re: OOC Thread - 23

Ok, wait, I need to clarify your clarification, when I said...

Just kidding.
David 'Tosh' Lines
player, 1047 posts
Cpl (UK) Infantry
Corkman
Thu 23 Nov 2023
at 13:29
  • msg #181

Re: OOC Thread - 23

Just a heads up, I will likely be away for the next couple of days for the Thanksgiving holiday in the U.S..  I should be back around Saturday night or Sunday morning.

If you celebrate, have a safe and happy holiday weekend!
Varis Babicevs
editor, 2431 posts
Sgt (Latvia)
Raellus
Thu 23 Nov 2023
at 20:44
  • msg #182

Re: OOC Thread - 23

David 'Tosh' Lines:
If you celebrate, have a safe and happy holiday weekend!


Back at ya, Cork!

-
Fusilier
GM, 8265 posts
Your Guide
Fri 24 Nov 2023
at 00:28
  • msg #183

Re: OOC Thread - 23

Thanks for the heads up.




I'm going to cut the turn shorter than I planned. It's basically cutting right in the middle of a conversation. I don't want to say why, but I want the players to be able to get an action in before the dialogue goes too far.

The time until the next turn won't be as long as it has been lately though, I'm thinking Saturday. So please try to have something in by then. If you can't though, no problem.

I'll also have something for Rae's guys.

Also, I know lately there have been long gaps in between turns. I hope that isn't causing people to lose interest. I've had a change to my work schedule (plus a long weekend out of town) so getting proper game time has been difficult. It'll sort itself out though.
This message was last edited by the GM at 00:30, Fri 24 Nov 2023.
Jake Ward
player, 82 posts
Fri 24 Nov 2023
at 19:20
  • msg #184

Re: OOC Thread - 23

No worries from my end re: pacing.

I will note that I'm going to a state park cabin tomorrow, until December 3rd.

Internet may be intermittent as sometimes there's cell service - which I can turn into wifi and sometimes these state parks are so remote there is no cell service.
Michael Kessler
player, 2997 posts
Hauptmann (Ger)
udxr226
Fri 24 Nov 2023
at 21:35
  • msg #185

Re: OOC Thread - 23

I'm travelling Sat 02 December - Sunday 10 December inclusive. I'll only have very minimal time to check Rpol during this period and any posting that I manage will likely be one liners from my phone so any decision making required, both IC and OOC, will probably need to be managed without Kessler / me involved.
Jake Ward
player, 83 posts
Sun 26 Nov 2023
at 13:47
  • msg #186

Re: OOC Thread - 23

In reply to Jake Ward (msg # 184):

No bars in the cabin but can get some signal outside and atop the hill.  If I post it be from a phone and sporadically.  Cheers!
Jose Rodriguez
editor, 1120 posts
Spec 4 (US) Infantry
Heffe
Mon 27 Nov 2023
at 23:48
  • msg #187

Re: OOC Thread - 23

Hey all - sorry I haven't posted since last week - family and thanksgiving really got away from me. I should be back to normal now. As far as recent pacing goes, no concerns on my end either.
Fusilier
GM, 8267 posts
Your Guide
Tue 28 Nov 2023
at 00:14
  • msg #188

Re: OOC Thread - 23

No problem. I probably should have thought more of my plan anyways, mostly regarding Thanksgiving.

I'll be posting the next turn tomorrow.
Michael Kessler
player, 3000 posts
Hauptmann (Ger)
udxr226
Wed 29 Nov 2023
at 23:56
  • msg #189

Re: OOC Thread - 23

As I mentioned before, I'm going to have very, very limited online time from the 02nd to the 10th, hence the reason Kessler is going to stay at the Post Office.
Jake Ward
player, 85 posts
Wed 29 Nov 2023
at 23:58
  • msg #190

Re: OOC Thread - 23

I cross posted with Dave, but the gist is there - whoever is taking over care for Nowak, will get a quick turn-over briefing and the essential supplies in case she suddenly keels over.
Michael Kessler
player, 3001 posts
Hauptmann (Ger)
udxr226
Thu 30 Nov 2023
at 00:05
  • msg #191

Re: OOC Thread - 23

Jake Ward:
In reply to Jake Ward (msg # 184):

No bars in the cabin

Not even a case of beer?
Jake Ward
player, 86 posts
Thu 30 Nov 2023
at 00:07
  • msg #192

Re: OOC Thread - 23

In reply to Michael Kessler (msg # 191):

Well, being a comms guy, I eventually found that if I duct tape my cellphone to the top of a specific pane of glass, I can get 2 bars.  Which is how I'm posting now.  Also, we bring boxed wine with us when we go camping.  :)
Fusilier
GM, 8270 posts
Your Guide
Tue 5 Dec 2023
at 00:41
  • msg #193

Re: OOC Thread - 23

With the exception of one scene (tomorrow game-time) it looks like a week to get everyone healed up. So I'll probably be fast forwarding that amount of time.
Jake Ward
player, 88 posts
Wed 6 Dec 2023
at 15:06
  • msg #194

Re: OOC Thread - 23

I'm all for using the truck to get Jake and Gosia moved.  No way I'm leaving this TW2K treasure trove behind if I can help it:

Misc Household Items                      15.0 kg  (Cookware, Bedding, etc.)
Varis Babicevs
editor, 2432 posts
Sgt (Latvia)
Raellus
Wed 6 Dec 2023
at 19:26
  • msg #195

Re: OOC Thread - 23


I'm not sure what shape Varis is in, ATM, but he might not be able to search out whoever's making the supply list. Assuming someone checks in with Varis, he will request 40mmS HE grenades.

-
Jose Rodriguez
editor, 1123 posts
Spec 4 (US) Infantry
Heffe
Wed 6 Dec 2023
at 21:57
  • msg #196

Re: OOC Thread - 23

No worries, Rae. Jose would want to check in with others before calling in the request in any case.
This message was last edited by a game editor at 22:00, Wed 06 Dec 2023.
Ferro
player, 1864 posts
CaporaleMaggior (It)
Jinnysong
Sun 10 Dec 2023
at 20:20
  • msg #197

Re: OOC Thread - 23

Jake Ward:
"Ferro, if you want me to help with the supply request, I'm happy to do so."


Rodriguez is actually the one doing that.

Ferro has other things on the go. One of which will be handing over the unit's last medical supplies to Ward (once he's come back from where he has to go first). On that note does Jake already have a good supply on hand? It won't matter either way I am just curious as to our situation.
This message was last edited by the player at 20:21, Sun 10 Dec 2023.
Jake Ward
player, 90 posts
Sun 10 Dec 2023
at 20:48
  • msg #198

Re: OOC Thread - 23

Jake has 3-4 bandages, 2 tourniquets, a stethoscope, and no meds.  No significant medical supplies of note.
Fusilier
GM, 8272 posts
Your Guide
Tue 12 Dec 2023
at 01:40
  • msg #199

Re: OOC Thread - 23

I ended it there but other than possibly some PC to PC interaction I don't expect much to happen game-wise until the morning. So unless players say otherwise, we'll do one turn and then I'll shift things to the morning at the post office. I think Dave will be back then and can pick up posting again anyway.
Michael Kessler
player, 3002 posts
Hauptmann (Ger)
udxr226
Tue 12 Dec 2023
at 16:48
  • msg #200

Re: OOC Thread - 23

In case anyone's interested I was just checking some stuff in preparation for trying to post and it's been slightly less than 48 hours in game time since we moved off against the East Germans at the fire station - 2115hrs on 15 Dec and it's now approx 1530 hrs on the 17th.

During which we've fought multiple protracted battles (at least three by my count), went on a hunt down a sewer, and Jose's been blown up 4d6 x 5 times.
Jose Rodriguez
editor, 1126 posts
Spec 4 (US) Infantry
Heffe
Wed 20 Dec 2023
at 22:54
  • msg #201

Re: OOC Thread - 23

Hey all - figured I'd kick this off. I'll be heading down to visit the inlaws over the break, and will likely have limited access to the game from the 21st to the 28th. Feel free to NPC Jose if needed.
Michael Kessler
player, 3004 posts
Hauptmann (Ger)
udxr226
Wed 20 Dec 2023
at 23:14
  • msg #202

Re: OOC Thread - 23

In reply to Jose Rodriguez (msg # 201):

Since you started it...

I'll actually be around most of the Christmas period - except the day itself - but will be away 30 December to 03 January. I'm going to Philadelphia to see the Eagles play. I was mildly disappointed when my mate told me that it was something called American Football and not the band...

Kidding....fly Eagles, fly.
Fusilier
GM, 8275 posts
Your Guide
Fri 22 Dec 2023
at 01:42
  • msg #203

Re: OOC Thread - 23

Turn isn't done and I can't finish it tonight. It'll be up tomorrow.

Spent some tire working out where the game is going to go from here. I'll talk more on this later. Current turn is still planned for fast forwarding to the morning and then a longer fast forward.
David 'Tosh' Lines
player, 1052 posts
Cpl (UK) Infantry
Corkman
Fri 22 Dec 2023
at 02:20
  • msg #204

Re: OOC Thread - 23

Michael Kessler:
In reply to Jose Rodriguez (msg # 201):

Since you started it...

I'll actually be around most of the Christmas period - except the day itself - but will be away 30 December to 03 January. I'm going to Philadelphia to see the Eagles play. I was mildly disappointed when my mate told me that it was something called American Football and not the band...

Kidding....fly Eagles, fly.

Ugh, sorry to hear that.  LOL!!!
Fusilier
GM, 8276 posts
Your Guide
Sat 23 Dec 2023
at 01:20
  • msg #205

Re: OOC Thread - 23

Added some more.

I'll finish up tomorrow with a post that will bring the chapter to a close (Mad Dogs present for Nowak's address and formally taking power). The subsequent chapter will be fast forwarded enough that everyone will have healed. This would be a good time to lay out how you'll spend that downtime, besides rest and recovery. I realize that people are going to be away for the holiday and such, so I'm not rushing things on my end. I've been swamped and away myself.

I also think the next chapter might be the final one. I have something planned for the story, a sort of climatic battle, but after that I'm not sure where else to take the game. Or if it should. That isn't a firm decision, I'm open to thoughts from you, but I figured that I should mention it. Thoughts?
This message was last edited by the GM at 01:23, Sat 23 Dec 2023.
Michael Kessler
player, 3005 posts
Hauptmann (Ger)
udxr226
Sat 23 Dec 2023
at 14:59
  • msg #206

Re: OOC Thread - 23

Fuse, I’ve been on this train for just under nine years. I know others have been with it longer, some since the beginning. It’s been a helluva ride, I have enjoyed - and continue to enjoy - every minute of it. The effort that you as a GM put into it as very clear to see and you’ve done a helluva job keeping things running for over fifteen years. So for all that you have done for this game, a heartfelt thanks.

Do I want to stop playing? Absolutely not. But maybe it’s better to go out on a high rather than stutter along without some sort of clear direction and see things eventually peter out and stall with no closure of sorts? I mean, we’re tight with the new Government. That seems like a logical point to press the pause button if that’s what you want to do.

Or if you want to carry on maybe we can go in a different direction. If Gdansk is secure (or at least as secure as it can be) maybe it’s time for the PC’s to try and get back to NATO territory, leave the City (and all the behind the scenes stuff that goes with that) and head west? Start afresh, to to speak, maybe after a longer fast forward, to the spring? Just a thought…

(In the interests of full disclosure, Fuse already knows that for various reasons I’m having my own challenges when it comes to setting aside time for Rpol so I think only fair to say that if things do continue I’ll still be up for it as a player but it may be time to retire Kessler - playing the IC leader requires a certain level of time commitment that I can’t give at the moment).

Whatever your decision is, I’m sure we’ll all support it.
Varis Babicevs
editor, 2433 posts
Sgt (Latvia)
Raellus
Sat 23 Dec 2023
at 16:09
  • msg #207

Re: OOC Thread - 23


I'll echo a lot of what Udxr226 said. Fuse, you've done a helluva job creating a living, breathing Gdansk. Although I may whinge a bit from time-to-time, I have really enjoyed this ride. I'm invested.

My only real issue with the game is that I struggle sometimes- actually, most of the time- to keep all of the NPCs and interconnected sub-plots straight. This is on me, though. I really do appreciate the complexity of the campaign, even though it's occasionally lost on me. I'm not sure that I can do more to fix my issue, though. If something isn't up-to-date in the various topical OOC threads, I rarely have time to do a deep-dive into the Wiki. I'll ask for clarification in the OOC, but I fear that this makes it seem like I don't care enough to follow the threads. That is not the case at all but, regardless, I worry that asking questions annoys those who aren't as forgetful as I am. Anyway, like I said, this is more my own issue than anything- in the interest of full disclosure, I just wanted to put it out there.

My thoughts, Fuse, are that if you are feeling uninspired, or are just not enjoying yourself, then it's either time to wrap things up and put a bow on 'em, or to take an extended break until your creative tank is full again.

I'll support whatever decision you make.

-
This message had punctuation tweaked by a game editor at 16:09, Sat 23 Dec 2023.
Michael Kessler
player, 3006 posts
Hauptmann (Ger)
udxr226
Sat 23 Dec 2023
at 16:15
  • msg #208

Re: OOC Thread - 23

Varis Babicevs:
I'll echo a lot of what Udxr226 said.

Lol…as a former British Prime Minister once famously said, call me Dave
Jake Ward
player, 92 posts
Sat 23 Dec 2023
at 17:54
  • msg #209

Re: OOC Thread - 23

For me, this is a game that lives rent free in my head between posts, specifically because it has such an amazing backstory and depth to it - and I say that having never fully read every prior post.  There's so much going on that I feel bad that I can only give it scant attention most of the time; which was certainly much more the case back when I was overseas working at least.

I certainly understand if retiring the game is at hand.  It's amazing to even see a game with this many posts and this long of a life/history on RPOL, much less participate in one.  If there's something else beyond this (i.e. this continue in some fashion or another RPOL endeavor replaces it), I'm in if you'll have me.

Ultimately, whatever happens, I'm happy to help and support however I can.
David 'Tosh' Lines
player, 1053 posts
Cpl (UK) Infantry
Corkman
Sat 23 Dec 2023
at 23:12
  • msg #210

Re: OOC Thread - 23

Having played in Rae's T2K game and this one, I enjoyed the hell out of them.  Would be sad to see the game go away but, I understand about not having that spark or feeling uninspired or, can't decide a new direction to take us, you have to make that decision as you see fit.  I have the same feeling as Rae as I seem to always playing catch up or I'm a step behind.  My fault.

I would love to see another venue or edition (4E, if that's your thing) however, totally respect your decision to retire gracefully.
Ferro
player, 1867 posts
CaporaleMaggior (It)
Jinnysong
Sun 24 Dec 2023
at 15:55
  • msg #211

Re: OOC Thread - 23

Michael Kessler:
Or if you want to carry on maybe we can go in a different direction. If Gdansk is secure (or at least as secure as it can be) maybe it’s time for the PC’s to try and get back to NATO territory, leave the City (and all the behind the scenes stuff that goes with that) and head west? Start afresh, to to speak, maybe after a longer fast forward, to the spring? Just a thought…


I'm also good with striking out and putting our (many) accomplishments in Gdansk behind us. If not west then I think south has potential. When we were down that way there were traces of future gameplay here and there, trapped Home Army guys for one.

I'm good to stay until the end, whatever it is. I'll also be up for a new game too.
David 'Tosh' Lines
player, 1054 posts
Cpl (UK) Infantry
Corkman
Sun 24 Dec 2023
at 17:40
  • msg #212

Re: OOC Thread - 23

Another direction would be a good way to continue the story of the Mad Dogs in another part of the country/world.
Jake Ward
player, 93 posts
Wed 27 Dec 2023
at 13:33
  • msg #213

Re: OOC Thread - 23

For downtime, presuming this is the right place for it, Jake will focus on the following items:

1) Checking in on the wounded.  He's not a nurse though - he'll educate people on how to change their dressings, debride wounds, etc. but he's not giving any of you a sponge bath.  Since almost everyone is injured to some extent, I figure there's be enough small talk/chit chat with all for Jake to know basically all the Mad Dog's common background elements (i.e. what players typically list in the description area or as part of their PC post in the Cast thread).

2) Improving his (and Gosia's) living situation as options open up.

3) Volunteering for a few shifts with the Marians to help out with procedures, patient care, etc.  There's a genuine altruistic goal (Jake originally intended to become a doctor before the war defered that), along with the very practical intention of developing and sustaining personal contacts, maintaining and growing clinical skills, picking up on rumors/info about the status of medical suppliers, who's shooting/injuring who, etc.

4) He'll keep an eye out to buy/barter for a military folding stretcher or if those aren't available, perhaps a nice wheelbarrow.  Something he could strap to the side of whatever vehicle is running, as an option to help with casualty evac next time there's a firefight.
Michael Kessler
player, 3008 posts
Hauptmann (Ger)
udxr226
Wed 27 Dec 2023
at 14:53
  • msg #214

Re: OOC Thread - 23

I’m not sure how much downtime Kessler will actually get what with one thing and another, but presuming there’s some

1. Try and get the compound into some semblance of order. So work out who’s now present, who’s staying, who’s not. Speak with Tymoshenko, discuss respective long term plans. Short to medium term Kessler is in no hurry to see the Marians leave - it helps us to have the best trained doctors in Gdansk on site and besides that Kessler’s not sure where else they can go at the moment without being at risk. Deal with urgent compound business, i.e. burying the dead (friend and any foes - the Ossis?), taking stock of the ration situation.

2. Delegate vehicle repairs to someone that knows more about that than he does (Ferro, Fischer?)

3. Sort through any intel recovered. Primarily thinking about anything taken from von Schweppenburg’s body (that has survived to this stage) but also collate anything obtained from MU prisoners (ones taken by the Mad Dogs,  e.g. Newell, not the ones at the Post Office).

4. Some attention to civil affairs. So working with Kaminski and the tenants at the school to try and ascertain what their needs are and arrange what work can be done to repair recent battle damage (primarily the compound) and improve living conditions (the school) with goal being to make everyone involved feel that they’re being listened to and where possible / action is being taken about any legitimate issues. Try - again - to recruit a Civil Affairs officer. Jose maybe?

@Spartan, related to that will be a request from Kessler to Ward to set up a clinic for the locals. Doesn’t need to be on a daily basis, maybe twice in seven days. Maybe some of the Marians can pitch in and help.

5. Assuming they weren't all destroyed during the fighting, try and get to the bottom of the various art works that we ‘liberated’ from Warmia. I think there was talk about Kaminski ‘knowing a man’ that could help with that but I could be wrong (it was years ago IRL that this happened). Or the man could be dead.

6. Try to actually deliver on at least some of the promises made to Karolina, starting with more exercise time. Try and get in contact with Janku / Olympic (BND), chiefly to find out if they are still functioning after the coup. Ask them if the name Karolina Schleicher means anything to them, preferably in a way that doesn’t make it clear that Kessler is holding her. If neither announces that she’s chief of all Stasi activities in Europe consider what to do with her. That seems to come down to a) releasing her completely to do as she pleases b) offering her a place in the Mad Dogs or c) handing her over to the BND.

If contact can’t be made with BND then we skip most of that and jump straight to what to do with her, options a and b only.

7. Try and get some beer delivered.
This message was lightly edited by the player at 14:54, Wed 27 Dec 2023.
Fusilier
GM, 8277 posts
Your Guide
Wed 27 Dec 2023
at 23:57
  • msg #215

Re: OOC Thread - 23

Ok thanks a lot for the all the feedback, appreciate it. It's easier to work out what I want to do when I know what everyone else wants to do.

And thanks the OOC planning that's been put forth.

As a heads up I'm going to be away from home Friday to Tuesday and offline. I will have the chapter conclusion done before so there can be a fresh start on things in the 2024.
David 'Tosh' Lines
player, 1055 posts
Cpl (UK) Infantry
Corkman
Thu 28 Dec 2023
at 01:46
  • msg #216

Re: OOC Thread - 23

Tosh knows that the team is pretty banged up right now so, he will be volunteering a lot of his time as look out for the camp, helping with rebuilding and cleaning up after their last attack and, running any patrols out of the compound.
Jose Rodriguez
editor, 1127 posts
Spec 4 (US) Infantry
Heffe
Thu 28 Dec 2023
at 23:10
  • msg #217

Re: OOC Thread - 23

Holy cow, I leave for a few days and RPOL looks completely different. Hah! This will take some getting used to for sure.

Regarding the game Fuse, I feel similarly to others. You've been at this for a long time, and if you're hitting a point where you're ready to retire, I think we all would understand. I can only thank you for letting me join when I did - this has probably been the best and longest RPG experiences I've had, and not that I'm blowing smoke up your ass, but you're undoubtedly the most talented GM I've ever had the pleasure of playing with. With all of that said, I would happily and prefer to continue playing with you all, regardless of any changes that take place to this game with it possibly going in a new direction, or a new game, or whatever.

As for Jose, he'll be spending his time organizing the armory, getting the compound back in order, and helping to make repairs wherever needed, spending a roughly equal amount of time on each. If he has any downtime, he'll spend it hopefully trying to learn a bare modicum of Polish from some of the civilians and other Mad Dogs.
Fusilier
GM, 8280 posts
Your Guide
Fri 29 Dec 2023
at 03:21
  • msg #218

Re: OOC Thread - 23

Ok I know I said that was going to be the last post for the chapter, but I'm going to add a small addition with the group together, alone, at the compound, following the resupply. So there will be beer and a chance to post any commentary or reflection. The vibe I'm trying to get on my end (your PC is free to be different of course) is low key, anticlimactic, and even with beer and such it won't be a celebration. This victory might not even feel like one to some. The city was killing each other. The group is burned out and you've lost people. I'd like to give the players a chance to express that.
This message was last edited by the GM at 03:31, Fri 29 Dec 2023.
Michael Kessler
player, 3009 posts
Hauptmann (Ger)
udxr226
Fri 29 Dec 2023
at 17:20
  • msg #219

Re: OOC Thread - 23

Fusilier:
Ok I know I said that was going to be the last post for the chapter, but I'm going to add a small addition with the group together, alone, at the compound, following the resupply. So there will be beer and a chance to post any commentary or reflection. The vibe I'm trying to get on my end (your PC is free to be different of course) is low key, anticlimactic, and even with beer and such it won't be a celebration. This victory might not even feel like one to some. The city was killing each other. The group is burned out and you've lost people. I'd like to give the players a chance to express that.

I doubt very much if I'll be able to post before Wednesday / Thursday next week so if you all want to go ahead and post before then maybe just assume that Kessler is in a meeting somewhere, maybe with Fischer and Schleicher, and I'll catch up with you when I'm back.

ETA. I hate strongly dislike this new format.
This message was last edited by the player at 17:21, Fri 29 Dec 2023.
Fusilier
GM, 8282 posts
Your Guide
Sat 6 Jan 2024
at 23:52
  • msg #220

Re: OOC Thread - 23

I know Dave is working on his, but is anyone else posting this turn?

Just checking to see for timings.
Michael Kessler
player, 3010 posts
Hauptmann (Ger)
udxr226
Sun 7 Jan 2024
at 21:16
  • msg #221

Re: OOC Thread - 23

Sorry, I've been pretty sick the last couple of days

I've started drafting posts, but just looking at a keyboard is giving me headaches just now - I'll try and finish them tomorrow.
Michael Kessler
player, 3012 posts
Hauptmann (Ger)
udxr226
Mon 8 Jan 2024
at 17:13
  • msg #222

Re: OOC Thread - 23

Michael Kessler:
I’m not sure how much downtime Kessler will actually get what with one thing and another, but presuming there’s some...<snip>


Gonna add one thing to this list, for the next game day.

We should have a town hall meeting for everyone that's part of our 'community', so the Mad Dogs, Kaminski's crew, the Marians, the school tenants, former Stasi operatives, basically anyone that's currently in the compound where we (Kessler?) can bring everyone up to speed on the current geo political conditions in Gdansk and (try to) answer any questions / address any concerns that people may have. 'Cos, you know, people are bound to have concerns...

Happy to do it off camera.
Jake Ward
player, 95 posts
Combat Medic
Spartan-117
Tue 9 Jan 2024
at 17:15
  • msg #223

Re: OOC Thread - 23

Hi all.  I realize I forgot to mention I’ll be at another VA State Park until the 12th with no connectivity.  I’ll post and catch up when I get back to civilization.
Fusilier
GM, 8286 posts
Your Guide
Sun 14 Jan 2024
at 19:01
  • msg #224

Re: OOC Thread - 23

Sorry about the long wait. I was ready to go the other day but something came up. I'm in the need of a new laptop unfortunatly.

Anyway, looking forward to taking things onward. I cut the turn short without giving much, in case you want to follow up on other things first. There are a few outstanding issues I never covered in the prior turn's summary (Kessler had a list for example). I've got something coming, but wanted to hand things off to the players for a moment.
This message was last edited by the GM at 19:02, Sun 14 Jan.
Michael Kessler
player, 3013 posts
Hauptmann (Ger)
udxr226
Sun 14 Jan 2024
at 20:27
  • msg #225

Re: OOC Thread - 23

In reply to Fusilier (msg # 224):

Personally I'd prefer to close off what we have outstanding before moving on to other things - some of this stuff has been pending for years in real time now. in particular whether we have any new / useful intel that no one else is aware of, either from MU sources or dead East Germans, what progress - if any - has been made with Scheicher (is she friendly, hostile, neutral?), and what happened to that art work.
Fusilier
GM, 8287 posts
Your Guide
Sun 14 Jan 2024
at 20:32
  • msg #226

Re: OOC Thread - 23

I still have some intel stuff coming. Tomorrow I'll try to get it up for you.

Schleicher has been behaving the entire time. There's been no attempt to escape or anything like that, and she's helped the medics when they were here, plus some cleaning chores. Kat won't let her in the kitchen though so the hasn't been able to help with that. Schleicher isn't talkative much, or opened up to anyone, and she just goes about the compound like anyone else... sort of. At least in the daytime. Her wound has also healed.

I need to do some reviewing of past chapters about the art.
This message was last edited by the GM at 20:33, Sun 14 Jan.
Michael Kessler
player, 3014 posts
Hauptmann (Ger)
udxr226
Sun 14 Jan 2024
at 20:39
  • msg #227

Re: OOC Thread - 23

In reply to Fusilier (msg # 226):

Thanks. How about the civies? Don’t need anything detailed, just what’s their mood / morale like? Good / bad / indifferent? Did we get anywhere setting up a clinic?
Fusilier
GM, 8288 posts
Your Guide
Sun 14 Jan 2024
at 20:50
  • msg #228

Re: OOC Thread - 23

The school civies never went back to the school (yet). So they're still crowded in the common room (rec room). They're packed in there, sleeping on the floor mostly. They're morale is pretty good though. They help out with the generator (as before) but some of them pitch in with security and odd jobs around the compound (Grzegorz & Gustek especially). Occasionally two or three of them will try fishing in the river, usually not successful. Those that are employed (in town or whatever) come and go each day, so they often run errands for people who stay at the compound.

 Artur Deyna, the stranded taxi driver, is still hanging around. He's been trying to source parts and skilled hands to get his taxi working again. Your and Kaminski's vehicles had priority though, and then there was the big snowstorm, and other things like that which got in the way. So he's still around.

Kaminski's civies are doing as well as they were before the attack.

A clinic was run, yes. The pregnant one is doing fine. No real issues were noticed by Ward, nothing serious anyway.
This message was last edited by the GM at 20:51, Sun 14 Jan.
Jake Ward
player, 98 posts
Combat Medic
Spartan-117
Sun 14 Jan 2024
at 23:22
  • msg #229

Re: OOC Thread - 23

We are coming for you Varis!  https://www.youtube.com/watch?v=hD8JX7Kn6Tw
Fusilier
GM, 8289 posts
Your Guide
Fri 19 Jan 2024
at 00:50
  • msg #230

Re: OOC Thread - 23

That's not meant to a turn post. It's just a placemark while I wait for a PM response before going further. You can post anyway though, or wait until I go further, up to you.
Michael Kessler
player, 3015 posts
Hauptmann (Ger)
udxr226
Fri 19 Jan 2024
at 11:04
  • msg #231

Re: OOC Thread - 23

In reply to Fusilier (msg # 230):

I’m away on a three day weekend so will probably be Monday before I can post anything.
Jose Rodriguez
editor, 1130 posts
Spec 4 (US) Infantry
Heffe
Fri 19 Jan 2024
at 23:13
  • msg #232

Re: OOC Thread - 23

I'm not ashamed to admit that I had to look up how to pronouce Zdzisław again.
Jake Ward
player, 99 posts
Combat Medic
Spartan-117
Sat 20 Jan 2024
at 00:27
  • msg #233

Re: OOC Thread - 23

Jose Rodriguez:
I'm not ashamed to admit that I had to look up how to pronouce Zdzisław again.


haha... yeah... you are almost better not seeing the written form when someone says 'I will go to jesh-hove tomorrow' and you find out it's written Rzeszów...
Michael Kessler
player, 3018 posts
Hauptmann (Ger)
udxr226
Tue 23 Jan 2024
at 19:09
  • msg #234

Re: OOC Thread - 23

I remember working with a Polish lady years ago.  She found our pronunciation of Wroclaw (Rock-Law) absolutely hilarious.

In other matters, I will have to come back to this later as I'm getting chased for dinner, however, I'm not sure how up to date stores listings is but if it's correct we are chronically short of all forms of hand grenades.

Therefore, Kessler will be asking Olympic for a resupply of

Frag grenades
Smoke grenades
Non lethal grenades )concussion and / or CS gas)

I think we're also running low on some ammo types although I could be mistaken as I frequently forget which 7.62 suffix goes with which weapon, especially for the Sov stuff (at least the western stuff tends to always be 7.62 N...) So, resupply request will also include

7.62mm L for (I think) the PKM.
Some rockets for the RPG (not sure if we still have 2 of them or one got toasted in Lobo?)
Some rockets for the SM-2 Koncerz

And some ethanol.

Finally - for the moment - Fuse, can you confirm that the BTR and the Alpha Humvee are both fully operational? (By fully, I mean do their weapons systems work as well?)

If anything else has anything they think we will need please say so here so we can ask BND nicely for it.
This message was last edited by the player at 19:10, Tue 23 Jan.
Fusilier
GM, 8294 posts
Your Guide
Wed 24 Jan 2024
at 23:29
  • msg #235

Re: OOC Thread - 23

The Krok and Alpha are in good repair (but not good condition, if you know what I mean). They're functional, mobile, and with working weapons. So too is the Iltis. Reminder, Alpha is not up-armored like Lobo was - it's just a truck.
Michael Kessler
player, 3020 posts
Hauptmann (Ger)
udxr226
Thu 25 Jan 2024
at 14:06
  • msg #236

Re: OOC Thread - 23

Michael Kessler:
If anything else has anything they think we will need please say so here so we can ask BND nicely for it.

Bumping this for the supply issue.

I hope nobody minds that I pushed things forward to a point where everyone could have a say - I was presuming that anyone that had anything for Olympic would have posted it by now.

Also, just to let you know that I will be away for two weeks starting this weekend. I wont have a huge amount of free time to post so it would be greatly appreciated if everyone can pitch in and help OOC when it comes to planning this mission.
Jose Rodriguez
editor, 1132 posts
Spec 4 (US) Infantry
Heffe
Fri 26 Jan 2024
at 21:30
  • msg #237

Re: OOC Thread - 23

In terms of supplies - From where I'm sitting it looks like the largest gaps are in the following areas:

  1. Explosives - RPG rockets. Grenades of any and all kinds including smoke, AT, and flashbangs. Underbarrel-launched grenades. Other heavy weapons and/or demolition equipment. If we run into any armor we'll be in trouble pretty quickly.
  2. Medicine - We seem to be bone dry on any kind of medicine or medkits in stores. Unsure of what Ward might have on him, but it probably isn't enough. [edit: I managed to forget what was said last month about medical supplies and what Ward has on him, but I still figure it might be worth bringing up so I'll leave this bullet here for now.]
  3. Electronics - Night Vision and radios have historically presented us with issues, but it looks like most of the PCs are fully kitted up here now? It might be a good idea to get some additional batteries though if there are any to be had - we've had a lot of instances where our radios and NVGs run out of batteries while out on missions - it would be great to have some spares we could use to swap out in the field without needing to wait for charging.

This message was last edited by a game editor at 22:28, Fri 26 Jan.
Jake Ward
player, 101 posts
Combat Medic
Spartan-117
Fri 26 Jan 2024
at 21:39
  • msg #238

Re: OOC Thread - 23

Hey - I have two tourniquets and tourniquets are very versatile!

Arm wound - put a tourniquet on the upper arm!  Ta da, bleeding stops!

Leg wound - put a tourniquet on the upper leg!  Fixed!

Head wound - once I put a tourniquet on your neck, all your problems are over!
This message was last edited by the player at 21:46, Fri 26 Jan.
Michael Kessler
player, 3021 posts
Hauptmann (Ger)
udxr226
Sat 27 Jan 2024
at 10:12
  • msg #239

Re: OOC Thread - 23


OK, so it looks like we're asking BND for the following

Medical supplies
Frag grenades
Smoke grenades
Non lethal grenades
40mm grenades (NATO and Soviet, lethal and non lethal)
RPG rockets
SM2 Koncerz Rockets
Any other anti armour weaponry they can lay their hands on (LAW's, RPG 18's, Carl Gustav rounds, etc)
Explosives (note we have a demo kit in the cast list. Also, does any character actually have combat engineer skill?)
Medical supplies
Spare batteries
NVG's - I don't know if everyone has a set of these, I know Corkman has referenced his character not having them in the past but I don't know if that's resolved now that he's playing Lines
Medical supplies
Small arms ammunition, all Pact calibres and magazines (especially a few more 100 rnd drums for the RPD)
1 x G11 Assault rifle with magazines and ammo (special request for Kessler, I saw one at the German Army Museum the other month and it looked way cooler than I expected it to. And if anyone is going to have a stash of these it should be German Intelligence)
Any suppressed weapons that they can lay their hands on (particularly a sniper rifle but also any MP5's or similar in case we need to go sneaking about) with magazines and ammo
14.5mm ammo for the Krok
1 x Jan Czerny (OK, technically that's not under BND's remit but I figure we can get him back from Waterloo now)
Medical supplies
Ethanol
M41 Pulse Rifles

When it comes to quantities, we'll take as much as we can get.

I'm out of time for now - will try and post IC as Kessler later tonight to cover the IC points but can't promise.- if not today will be tomorrow.
Fusilier
GM, 8295 posts
Your Guide
Sat 27 Jan 2024
at 16:28
  • msg #240

Re: OOC Thread - 23

Jose Rodriguez:
...we've had a lot of instances where our radios and NVGs run out of batteries while out on missions - it would be great to have some spares we could use to swap out in the field without needing to wait for charging.


Technically everyone already has spare batteries. The way I work batteries is its a single charge value regardless of the number of batteries you carry. This is so I don't have to micromanage dozens and dozens of batteries. So if you get new batteries (in addition to what you have) I just increase the current charge value's max base. Also, after each two days of use (2 recharges or so) I remove 1 point of from the base charge value to represent rechargeable batteries going bad plus non-rechargeable being tossed out.

But point taken - you need batteries.
Michael Kessler
player, 3024 posts
Hauptmann (Ger)
udxr226
Tue 30 Jan 2024
at 08:20
  • msg #241

Re: OOC Thread - 23

As I think I mentioned I'm on the road for the next two weeks with very limited time to read threads / post - last one was done in a hurry so if I missed out anyone or anything I apologise, it's not intentional and it's on me not Kessler.
Ferro
player, 1874 posts
CaporaleMaggior (It)
Jinnysong
Wed 31 Jan 2024
at 23:20
  • msg #242

Re: OOC Thread - 23

Fuse, I know you said the Krok is repaired and in working order but did that include the broken tow cable? I just figure that's not critical component so I would ask.
Fusilier
GM, 8297 posts
Your Guide
Wed 31 Jan 2024
at 23:30
  • msg #243

Re: OOC Thread - 23

Yes, it's fixed, but with a reduced cable length.

I've just updated the BTR-80 stats post. There are still some minor issues but nothing to worry about I don't think.

Note, it's repaired but no preventative maintenance has been done for the week.

I'll do Alpha Humvee soon.
This message was last edited by the GM at 23:30, Wed 31 Jan.
Michael Kessler
player, 3027 posts
Hauptmann (Ger)
udxr226
Thu 1 Feb 2024
at 18:27
  • msg #244

Re: OOC Thread - 23

If you can decide amongst yourselves ooc who’s going to man the Krok’s gun that would be great. If neither of you wants to do it just say so and Kessler will have Czerny do it.
David 'Tosh' Lines
player, 1066 posts
Cpl (UK) Infantry
Corkman
Thu 1 Feb 2024
at 18:36
  • msg #245

Re: OOC Thread - 23

Michael Kessler:
If you can decide amongst yourselves ooc who’s going to man the Krok’s gun that would be great. If neither of you wants to do it just say so and Kessler will have Czerny do it.

I'll correct my post, I looked at the wrong PC under characters and I actually have a 12 skill level
David 'Tosh' Lines
player, 1067 posts
Cpl (UK) Infantry
Corkman
Thu 1 Feb 2024
at 22:31
  • msg #246

Re: OOC Thread - 23

Tosh already has over whites and I believe enough cold weather gear.  The only thing he is lacking is NVG's.
Per Kolstrup
player, 1849 posts
Oversergent (Den)
Raellus
Thu 1 Feb 2024
at 22:55
  • msg #247

Re: OOC Thread - 23


Maybe this is too much realism, but I imagine that the fatigue blouse and over-white top that Per was wearing during the last combat op were pretty much ruined (holed, bloodstained) when he got shot through the forearm (at least, the right sleeve was).

Is there a winter combat jacket in stores, or does someone have a spare that they could lend Per (and that would fit him)?

-
David 'Tosh' Lines
player, 1068 posts
Cpl (UK) Infantry
Corkman
Fri 2 Feb 2024
at 00:40
  • msg #248

Re: OOC Thread - 23

Per Kolstrup:
Is there a winter combat jacket in stores, or does someone have a spare that they could lend Per (and that would fit him)?

US Army Woodland pattern BDU Combat Jacket - 0.8kg?
Jake Ward
player, 105 posts
Combat Medic
Spartan-117
Fri 2 Feb 2024
at 00:53
  • msg #249

Re: OOC Thread - 23

Lukas Fischer started the game with:

1-L canteen [Chlorine bleach, 1/2 full]    0.5 kg

For those hard to get out stains... also H2O purification.
Per Kolstrup
player, 1850 posts
Oversergent (Den)
Raellus
Fri 2 Feb 2024
at 00:55
  • msg #250

Re: OOC Thread - 23

David 'Tosh' Lines:
Per Kolstrup:
Is there a winter combat jacket in stores, or does someone have a spare that they could lend Per (and that would fit him)?

US Army Woodland pattern BDU Combat Jacket - 0.8kg?


That'll work. Much appreciated!

Jake Ward:
Lukas Fischer started the game with:

1-L canteen [Chlorine bleach, 1/2 full]    0.5 kg

For those hard to get out stains... also H2O purification.


Haha!

-
This message was last edited by the player at 00:55, Fri 02 Feb.
David 'Tosh' Lines
player, 1069 posts
Cpl (UK) Infantry
Corkman
Fri 2 Feb 2024
at 00:58
  • msg #251

Re: OOC Thread - 23

In reply to Per Kolstrup (msg # 250):
No worries
Fusilier
GM, 8298 posts
Your Guide
Fri 2 Feb 2024
at 01:01
  • msg #252

Re: OOC Thread - 23

Just keep in mind that it's -7 celsius.
David 'Tosh' Lines
player, 1070 posts
Cpl (UK) Infantry
Corkman
Fri 2 Feb 2024
at 01:24
  • msg #253

Re: OOC Thread - 23

Fusilier:
Just keep in mind that it's -7 celsius.

I'll go over my stuff to make sure i have enough. At first glance, I thought so...
Per Kolstrup
player, 1852 posts
Oversergent (Den)
Raellus
Fri 2 Feb 2024
at 02:07
  • msg #254

Re: OOC Thread - 23


Is it not a cold-weather jacket?

-
This message was last edited by the player at 02:39, Fri 02 Feb.
David 'Tosh' Lines
player, 1071 posts
Cpl (UK) Infantry
Corkman
Fri 2 Feb 2024
at 02:18
  • msg #255

Re: OOC Thread - 23

This is what I have listed for Per:
Hooded Sweatshirt (dark grey) - 0.5kg
Overwhites - 1kg
US Army Woodland pattern BDU Combat Trousers - 0.5kg
Russian Woodland/Forest pattern Combat Jacket - 0.8kg
British Army Norwegian Shirt (Black) - 0.5kg
Fleece (dark green) - 0.7kg
T-Shirt (Olive Green) - 0.2kg
Camouflage Scrim Net Scarf - 0.1kg
Gloves - 0.1kg
Goretex Combat boots - 2kg
Beanie hat, camouflage - 0.1kg
Russian three colour (butane) pattern Combat Trousers - 0.5kg
Michael Kessler
player, 3029 posts
Hauptmann (Ger)
udxr226
Fri 2 Feb 2024
at 07:55
  • msg #256

Re: OOC Thread - 23

In reply to Per Kolstrup (msg # 254):

Kessler has
1 x flecktarn cold weather fatigues
1x Soviet TTsKO cold weather fatigues
1 x Soviet full winter gear (Afghanka)

He’ll probably be wearing one of the Soviet ones in case some maskirovka is needed so you’re welcome to borrow any of the German kit.

In terms of whether it fits Kessler is 1.81 metres tall (about 5 feet 11)
Per Kolstrup
player, 1853 posts
Oversergent (Den)
Raellus
Fri 2 Feb 2024
at 18:48
  • msg #257

Re: OOC Thread - 23

In reply to Michael Kessler (msg # 256):

Thanks. Per will gratefully take loan of the German winter fatigues. With his Flecktarn body armor, he'll almost look like a proper German soldier.

-
Fusilier
GM, 8300 posts
Your Guide
Sat 3 Feb 2024
at 00:20
  • msg #258

Re: OOC Thread - 23

Per Kolstrup:
Is it not a cold-weather jacket?

-


I believe that one is a lightweight summer jacket. It would need some other layers for winter use.
Michael Kessler
player, 3031 posts
Hauptmann (Ger)
udxr226
Mon 5 Feb 2024
at 15:35
  • msg #259

Re: OOC Thread - 23

Just a quick heads up that after tomorrow I probably won’t have a chance to post anything other than ooc one liners until next Monday.
Fusilier
GM, 8301 posts
Your Guide
Wed 7 Feb 2024
at 00:02
  • msg #260

Re: OOC Thread - 23

Probably going to skip right into the characters en route to the pickup in the next turn.

Michael Kessler:
Also, does any character actually have combat engineer skill?)


NPC Meyer is a combat engineer.
Michael Kessler
player, 3032 posts
Hauptmann (Ger)
udxr226
Wed 7 Feb 2024
at 05:05
  • msg #261

Re: OOC Thread - 23

In reply to Fusilier (msg # 260):

Meyer’s dead - last post in last chapter

During another patrol, this time to the south, the Mad Dogs experienced a tragedy. Sergeant Meyer triggered a landmine and was killed instantly.
Fusilier
GM, 8303 posts
Your Guide
Wed 7 Feb 2024
at 05:24
  • msg #262

Re: OOC Thread - 23

Right.
Was
Michael Kessler
player, 3033 posts
Hauptmann (Ger)
udxr226
Wed 7 Feb 2024
at 05:32
  • msg #263

Re: OOC Thread - 23

In reply to Fusilier (msg # 262):

Sorry, I’m not sure what you mean.

Are you retconning that and he’s still alive? Or did I misread it in the first place?
Michael Kessler
player, 3034 posts
Hauptmann (Ger)
udxr226
Wed 7 Feb 2024
at 10:05
  • msg #264

Re: OOC Thread - 23

Michael Kessler:
Just a quick heads up that after tomorrow I probably won’t have a chance to post anything other than ooc one liners until next Monday.

Change of plans, so only day I’ll be totally offline will probably be Friday
Fusilier
GM, 8304 posts
Your Guide
Wed 7 Feb 2024
at 14:13
  • msg #265

Re: OOC Thread - 23

No, he's dead. I misspoke. Originally it was supposed to be a different character who died on the patrol and then I changed it to Meyer, last night I got it mixed up.

So I don't think you have any engineers right now.
Varis Babicevs
editor, 2442 posts
Sgt (Latvia)
Raellus
Wed 7 Feb 2024
at 14:55
  • msg #266

Re: OOC Thread - 23


R.I.P. Meyer, again. ;)

-
Jake Ward
player, 106 posts
Combat Medic
Spartan-117
Tue 20 Feb 2024
at 22:10
  • msg #267

Re: OOC Thread - 23

Yeah... on second thought, Jake will not be relocating to Germany.

https://twitter.com/i/status/1759927484940783793
David 'Tosh' Lines
player, 1073 posts
Cpl (UK) Infantry
Corkman
Wed 21 Feb 2024
at 00:27
  • msg #268

Re: OOC Thread - 23

In reply to Jake Ward (msg # 267):
Not a lot of 'Fun fun'
Michael Kessler
player, 3037 posts
Hauptmann (Ger)
udxr226
Thu 22 Feb 2024
at 23:23
  • msg #269

Re: OOC Thread - 23

Kessler’s current thinking is to send a dismount squad to investigate the buildings that he spotted while keeping whatever Lines spotted under observation unless any observation results warrant a change. So basically at the moment waiting to see if any Obs rolls give a clearer picture of local area.
Fusilier
GM, 8307 posts
Your Guide
Fri 23 Feb 2024
at 00:05
  • msg #270

Re: OOC Thread - 23

Michael Kessler:
<DarkBlue>”We’ve got possible buildings at our twelve o’clock and three o’clock.

I think that’s right based on Lines seeing something straight ahead and Kessler seeing something on his right


Just about. It's twelve, and around 1 or 2 for the latter.
Michael Kessler
player, 3040 posts
Hauptmann (Ger)
udxr226
Thu 29 Feb 2024
at 11:40
  • msg #271

Re: OOC Thread - 23

I'm away 02nd March to 17th March. Opportunities to post during that time will be fairly limited.
Chris Walsh
player, 693 posts
Callsign Hades
Fri 1 Mar 2024
at 09:21
  • msg #272

Re: OOC Thread - 23

Please assume Walsh will relay any response to the rest of the team.

If this turns into a dialogue Fuse will probably need to NPC Walsh. Or maybe Ward can step in, I think he also has good Polish.
Varis Babicevs
editor, 2446 posts
Sgt (Latvia)
Raellus
Fri 1 Mar 2024
at 13:31
  • msg #273

Re: OOC Thread - 23


I meant for Varis to address Ward, actually. He's struggling with W names, apparently. Sorry about that.

-
Jose Rodriguez
editor, 1140 posts
Spec 4 (US) Infantry
Heffe
Mon 4 Mar 2024
at 20:30
  • msg #274

Re: OOC Thread - 23

Hey all - heads up that I'll be on a cruise ship starting the 8th and won't be back til the 18th. I honestly have no idea if I'll be able to post while I'm away, but feel free to NPC Jose if necessary.
Michael Kessler
player, 3043 posts
Hauptmann (Ger)
udxr226
Wed 27 Mar 2024
at 11:16
  • msg #275

Re: OOC Thread - 23

Just to let you know, I'll be away Friday to Monday and don't expect to have time to post during that time.
Michael Kessler
player, 3044 posts
Hauptmann (Ger)
udxr226
Wed 27 Mar 2024
at 16:14
  • msg #276

Re: OOC Thread - 23

@Corkman, I'm not sure where Tosh is but Fuse moved everything back to the compound with the last turn post so this meeting is taking place at our base (specifically the cafeteria). So if Tosh is at the meeting he can't be manning the BTR's MG. Unless Ferro did a really bad job parking it...
David 'Tosh' Lines
player, 1078 posts
Cpl (UK) Infantry
Corkman
Wed 27 Mar 2024
at 17:04
  • msg #277

Re: OOC Thread - 23

Michael Kessler:
@Corkman, I'm not sure where Tosh is but Fuse moved everything back to the compound with the last turn post so this meeting is taking place at our base (specifically the cafeteria). So if Tosh is at the meeting he can't be manning the BTR's MG. Unless Ferro did a really bad job parking it...

Yup, did miss those apologies.  I'll fix
Fusilier
GM, 8314 posts
Your Guide
Thu 28 Mar 2024
at 23:26
  • msg #278

Re: OOC Thread - 23

I'm going to help Rae out (so he doesn't have retell everything I've told him) and put it here in the OOC, under the context of it having come from Schenker.

Colored text will just be some GM aside commentary...

The DIA team are (likely) in Osiek right now based on the last radioed update sent to the sub when Max was aboard.

Here's the wiki article for Osiek, but keep in mind it's not really an article entry but a copy and pasted section from when the Mad Dogs briefly visited it (years ago in real life). https://wiki.rpol.net/?id=30566/Osiek

For some context, Osiek is where the NATO allied 2nd Polish Free Legion is currently holding out. They were part of US 11th Corps but (lacking mobility) were unable to withdraw with the rest of the Corps when the offensive unraveled. As Kessler noted, US 11th Corps have since declared for the US Civilian government, but the 2nd PFL are still loyal to the Colorado Junta. Estimated strength is 300 Polish Home Army and associated advisors (Green Beret mostly). The 2nd PFL had a backpack nuke issued to it prior to the summer offensive, but they never reached their objective to be able to use it as planned.

BND reports the DIA have negotiated taking control of the device as some kind of "trade" (details of which are unknown).

The DIA team were originally planning on an undercover crossing of the Tczew bridge posing as traders (and a doctor). However, the Polish 12th Cavalry Division in Tczew, have apparently closed it to all traffic. This might have something to do with Karel Janku's report on enemy troop movements in the region. It's believed the DIA unit, delayed now, is waiting in Osiek until a boat can be acquired and/or passage negotiated, probably from Nowe (another location the Mad Dogs visited) or further south in Grudziadz.

https://wiki.rpol.net/?id=30566/Tczew
https://wiki.rpol.net/?id=30566/Nowe

So, this means they probably won't have a motorized vehicle(s) on the eastern bank of the river, since it's unlikely they'll be able to find a boat capable of that. Although you can't 100% rule out the DIA team making arrangements for motorized transport to be waiting for them on the other side.

The DIA team are/were planning on entering the Malbork via the Southern (Rt 55) checkpoint, as it's less guarded than the Western (Rt 22) checkpoint. Looking at the map, one will notice the Nogat River will be a water obstacle that may be relevant, or at least narrow down the area where they could be find, a little.

Once inside the Malbork perimeter, the unit be using a safehouse on **** road. Max actually knows the street name and address but I'll withhold it because the players don't have a map that shows street names (military 1:25,000 and 1:50,000 maps don't usually have that info).

The DIA team will be move the nuke to within 250m of Malbork castle. But even the DIA team are acting on partial INTEL so they won't know themselves exactly where until they get there and scope out the area (hence the use of a safehouse to lay low while their own prep work is happening).

Not much else is known about Malbork, but you collectively are aware there is Malbork Airbase (operational), a NATO PoW camp at a sports track and some tennis courts, the heavily forested Polana Park in the center of the town, the main vehicle repair yard for the Baltic Front, and a safehouse for the Mad Dogs which has been pre-arranged by the BND.
This message was last edited by the GM at 23:27, Thu 28 Mar.
Fusilier
GM, 8315 posts
Your Guide
Thu 28 Mar 2024
at 23:30
  • msg #279

Re: OOC Thread - 23

Also, msg #14 in the Intel thread has some relevant information sourced from Kessler/Ferro interrogations of prisoners. Some of the info is outdated but most of it might be of some use.
Michael Kessler
player, 3047 posts
Hauptmann (Ger)
udxr226
Wed 3 Apr 2024
at 09:00
  • msg #280

Re: OOC Thread - 23

I may have mentioned this before but I don't have the time these says to take on the bulk of planning for ops so we need to try and hash things out as a group.

Based on a single read of the intel thread my thoughts are to try and find the DIA team before they cross the river, using means I've outlined IC but I'm more than happy to do something else.

As for the second part of the mission, dealing with the Soviets in Malbork, I think we'll need to cross that bridge when we come to it, let's just focus on finding the DIA team.
David 'Tosh' Lines
player, 1081 posts
Cpl (UK) Infantry
Corkman
Wed 3 Apr 2024
at 13:31
  • msg #281

Re: OOC Thread - 23

Agreed on the course of action.  The DIA team is first priority to try and dissuade or eliminate them as a threat.  If we can't do that by not encountering them, we focus our efforts on Malbork.
Jose Rodriguez
editor, 1144 posts
Spec 4 (US) Infantry
Heffe
Thu 4 Apr 2024
at 22:57
  • msg #282

Re: OOC Thread - 23

Agreed here as well.
Michael Kessler
player, 3048 posts
Hauptmann (Ger)
udxr226
Fri 5 Apr 2024
at 08:34
  • msg #283

Re: OOC Thread - 23

OK, so if I'm reading this correctly we've got two suggestions

1. Try and intercept on the west bank and if that fails head to Malbork
Dave
Heffe

2. Head straight to Malbork
Rae

@Corkman, I'm not sure what option is your preferred so if you can please clarify 1 or 2 in OOC.

@Jinny, I'm reading your IC post as an endorsement for option 1 but that could be confirmation bias on my part so can you also confirm?

@Spartan?

As for the Krok being able to swim, @Fuse, can you confirm one way or the other? I do recall that it's amphibious capability was compromised when the Germans first joined the game but I think repairs were made at some point.
This message was last edited by the player at 08:34, Fri 05 Apr.
David 'Tosh' Lines
player, 1083 posts
Cpl (UK) Infantry
Corkman
Fri 5 Apr 2024
at 12:42
  • msg #284

Re: OOC Thread - 23

Sorry about that, Option 2
Jake Ward
player, 115 posts
Combat Medic
Spartan-117
Fri 5 Apr 2024
at 13:09
  • msg #285

Re: OOC Thread - 23

I don't have strong feelings, but #1 is my slight preference.
Varis Babicevs
editor, 2450 posts
Sgt (Latvia)
Raellus
Sat 27 Apr 2024
at 17:12
  • msg #286

Re: OOC Thread - 23


Well, everyone, it's been a blast. I've really enjoyed playing with y'all over the years, truly. Fuse, you're a helluva Ref. Thanks for all of your hard work and dedication to creating a living, breathing game world for us to engage with. I feel like I've actually been to Gdansk IRL.

I hope I have the opportunity to game with all of you again someday, preferably sooner than later. I'll still visit these parts from time to time. As always, please feel free to come on over anytime and visit me at the forum.

https://forum.juhlin.com/forumdisplay.php?f=3

Dievs, svētī Latviju!

Rae

-
This message was last edited by a game editor at 17:18, Sat 27 Apr.
Jose Rodriguez
editor, 1146 posts
Spec 4 (US) Infantry
Heffe
Mon 29 Apr 2024
at 18:52
  • msg #287

Re: OOC Thread - 23

Echoing Rae's sentiment - this has been more than great, and I hope to play with you all again soon.

On a personal note, I can't believe I've been a part of this group for almost six years now, and it feels like the time absolutely flew by. You're all awesome roleplayers, and incredible writers. I can say with all sincerity that I'm now a better writer due to having picked up skills from reading your posts, and I appreciate each and every one of you for that - thank you all for your unrelenting commitment to writing high quality posts.

Fuse, from you I learned how GMing a campaign in a roleplaying game is supposed to work - you're ridiculously good at defining and growing a world. I hope that you one day consider a career as an author. :D

Hope to talk to you all again soon, either on Discord or the Juhlin forums!
Jake Ward
player, 116 posts
Combat Medic
Spartan-117
Mon 29 Apr 2024
at 23:07
  • msg #288

Re: OOC Thread - 23

Fusilier
GM, 8316 posts
Your Guide
Mon 29 Apr 2024
at 23:33
  • msg #289

Re: OOC Thread - 23

Hey all,

Yeah, it's finished. Sorry for waiting so long to let you know. I was meaning to delete some recent IC posts and adding in a proper conclusion, but I kept putting it off. Maybe I will at some point... I probably will.

Thanks for making this work. I had a great time, with lots of memorable moments. Some things worked and some didn't, but I think in the long run it was pretty good. So again, thanks for all the contributions over the many many years. That's just crazy haha!

I'm taking a break for a while from play-by-post type gaming, but like I mentioned several weeks ago, I am working on a new game. Anyone here is welcome to join when it happens. Two points. 1) I don't know when that will be, because I'm taking a long break and there's also the need to continue to prep once my break is over. It will probably happen after the summer is over. 2) I'm not going to be advertising the game publicly. My preference is for a small group (but like I said, anyone here is welcome). Obviously, if you aren't interested, I won't be offended.

Anyway, thank you again.
Brandon
This message was last edited by the GM at 23:44, Mon 29 Apr.
David 'Tosh' Lines
player, 1084 posts
Cpl (UK) Infantry
Corkman
Mon 29 Apr 2024
at 23:42
  • msg #290

Re: OOC Thread - 23

I've had the privilege of being part of this game since Oskar was still around and haven't looked back since.

I'm not going to repeat what has been already said and I would be interested in a future game with everyone, even if after the summer.

Enjoy your break Fuse!

Everyone, be safe out there!!!
This message was last edited by the player at 12:41, Tue 30 Apr.
Michael Kessler
player, 3049 posts
Hauptmann (Ger)
udxr226
Tue 30 Apr 2024
at 08:47
  • msg #291

Re: OOC Thread - 23

To echo what others have said, Fuse it’s been an amazing ride, my thanks to you and everyone else that has been part of the game during the just over nine years that I’ve been part of it.
Jake Ward
player, 117 posts
Combat Medic
Spartan-117
Wed 8 May 2024
at 00:47
  • msg #292

Re: OOC Thread - 23

Can someone correct me if I'm wrong?

The first IC post of this game appears to have occurred on:

Sun 11 May 2008

Is that correct?

If so, I propose that May 11th of every year henceforth, shall be known as Mad Dog's Day.

I'll be celebrating appropriately:

https://en.wikipedia.org/wiki/...of%20tabasco%20sauce.
Fusilier
GM, 8317 posts
Your Guide
Wed 8 May 2024
at 22:13
  • msg #293

Re: OOC Thread - 23

Damn, I wish I knew about that drink.
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