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20:18, 28th March 2024 (GMT+0)

[GENERAL] General OOC 2.

Posted by GM VibetrippinFor group 0
GM Samurai Kato
GM, 152 posts
Mon 24 Jul 2017
at 23:23
  • msg #101

Re: [GENERAL] New JJ Star Wars era

Yeah, it looks like interest in Star Wars has totally waned.  I keep hoping the new movies would spark a renewed interest.  But it turns out to be a whole lot of nothing.  Each new movie fails to inspire roleplayers here on RPoL.

I did get lucky last year in RL.  I was going around to all the many game stores in my area and I lucked upon a group that was playing Star Wars D20 Revised!  Unfortunately they didn't want to move on to Saga because none of them have the books.  They're impossible to find these days.  And that game lasted about six months.  Then, unfortunately, like every game group I've been part of in the past, the group became scatterbrained.  Almost everybody wants to be the GM.  And they have ideas for other games.  Now by popular demand (that demand coming from players who weren't with us a year ago) we've switched over to 5ed D&D.  That's fine.  But you know, D&D games always feel the same no matter what system you use.
GM Vibetrippin
GM, 138 posts
Tue 25 Jul 2017
at 01:33
  • msg #102

Re: [GENERAL] New JJ Star Wars era

I could get behind a new saga game. I've been pretty absent from rpol recently, but my schedule seems to be clearing up again.
PC Furyou Miko
player, 12 posts
Tue 25 Jul 2017
at 07:53
  • msg #103

Re: [GENERAL] New JJ Star Wars era

Looks like you have a few players just waiting, Kato :)
GM Samurai Kato
GM, 153 posts
Wed 26 Jul 2017
at 04:56
  • msg #104

Re: [GENERAL] New JJ Star Wars era

In reply to PC Furyou Miko (msg # 103):

Ah, good.  Two or three loyal players is all I ask for.  To the point of my original inquiry.  You may find it a little odd.  I sure do.

For once in my life, I have no idea for a story.  I only have a premise.  This idea I have is for not a canon saga game.  No, unfortunately I watched Force Awakens in the hopes that it would inspire me and it had the opposite effect.  It left too many questions unanswered.  I feel afraid to hazard a guess as to what will happen and what happened in the past.

 Okay, so imagine if you will that something small went wrong, or to properly say, didn't go wrong in A New Hope.  What if R5-D4's motivator didn't go bad?  Then R2 would have stayed with the Jawas.  How then would R2-D2 get the Death Star Plans to the Rebellion?  How would the Galaxy be saved if not by Luke?  I don't know.  For once there is a scenario I can hardly imagine, at least not in a way I think I could present as a game that people would like to play.  So what do you all think of a solo game where the GM asks for in his RTJ two things:  One the usual character with background.  The other a plot synopsis.  How does your character get R2-D2 before the Empire does, get R2 to reveal the plans, and then bring them to the Rebellion?

How do you become Another Hope?
This message was last edited by the GM at 04:57, Wed 26 July 2017.
PC rancorius
player, 4 posts
Wed 26 Jul 2017
at 05:00
  • msg #105

Re: [GENERAL] New JJ Star Wars era

sounds like cool concept
PC BadCatMan
player, 46 posts
Only Imperial Storm
Troopers are so precise.
Wed 26 Jul 2017
at 05:30
  • msg #106

Re: [GENERAL] New JJ Star Wars era

I once played in a game like this, called A Different Hope. One of Rebel ships crashed into the Jawa sandcrawler, which my scout was hitching a ride on and the other PCs were on the ship. I don't if it was intended to replace the original movie (with R2 destroyed), or was to play out alongside. We spent too long picking over the wreckage, then the game died when we were attacked by krayt dragons, presumably eaten. :\
This message was last edited by the player at 08:33, Wed 26 July 2017.
PC Furyou Miko
player, 13 posts
Wed 26 Jul 2017
at 08:25
  • msg #107

Re: [GENERAL] New JJ Star Wars era

Does sound interesting. The other thing you could do is to let the players work out how to achieve the goal of 'retrieve R2' and play a reactive game. That said, you need a good set of players for that because especially on RPOL, giving players choices kills games. :/ I still hold the SWSEC game I ran that died because the party were too scared of a wiggy feeling to progress past the first trap  up as an example.
GM Samurai Kato
GM, 154 posts
Wed 26 Jul 2017
at 08:32
  • msg #108

Re: [GENERAL] New JJ Star Wars era

Yes, I know the idea of getting rid of the original movie or changing the way one of the movies ended is not a new idea.  There have been several alternate Star Wars universe games on rpol before.  But my idea is for just a little thing to be different, but a significant enough thing that it has big consequences.

If R5-D4 has a good motivator then Owen Lars never buys R2.  So R2 and C-3PO become separated with C-3PO remaining on the Lars Farm.  R2 would be taken away by the Jawas to be sold to ... or stolen by... ?  That's where my ideas end and where a player's plot synopsis begins.  I don't know how much time R2 has before the Imperial Stormtroopers attack the Jawa Sandcrawler.  Hopefully R2 is off it before then or all is lost for the Rebellion.  Or is he?

It has occurred to me that some games die because the plot diverts drastically from what the players had in mind.  Sudden combats can also break the flow of what was otherwise a good roleplaying session.  So what if the plot goes exactly to what the players wanted?  That would be a freeform game, I guess.  With die rolls things might not go totally to plan.  That's rather the fun of a roleplaying game: random probabilities can ruin even the most well laid plans.  At least bad die rolls will be the only thing the players have to fear.  If there is to be an ambush from Stormtroopers, it is because the players said there would be in their plot synopsis.  As the GM I would only be filling in the details, like how many Stormtroopers there are and which direction they attack from.
This message was last edited by the GM at 08:34, Wed 26 July 2017.
PC BadCatMan
player, 47 posts
Only Imperial Storm
Troopers are so precise.
Wed 26 Jul 2017
at 08:55
  • msg #109

Re: [GENERAL] New JJ Star Wars era

Speaking generally, the Alternate Hope idea, I think, needs to strike a balance between doing things differently enough to be original and doing things similarly enough to be recognisable. Then there's the obvious spoilers to everything. Say the PCs decide not to go to Alderaan for obvious reasons, then they never get captured and taken aboard the Death Star, then they miss some key settings and scenes and don't rescue Leia. Suddenly the campaign is spinning off in a completely different direction and might as well not be riffing off A New Hope at all. If it's too different, then why bother? It might as well be a wholly original campaign. On the other hand, maybe they choose to infiltrate and sabotage the Death Star during the Battle of Yavin, where they get to rescue the princess, pass through the trash compactor, and have a final show-down with Vader at the climax, making for a much more classic-styled adventure than the original movie.

In-universe, there's the destiny argument, that the Force guided R2 to Luke. The counter-argument is that the Force has different ideas this time around.


I want to see a version of Empire Strikes Back or The Force Awakens where Yoda's role as the diminutive, spiteful, incomprehensible trickster mentor is taken up by R2. :D
PC Furyou Miko
player, 14 posts
Wed 26 Jul 2017
at 10:45
  • msg #110

Re: [GENERAL] New JJ Star Wars era

>< Not to mention the 'R5 sabotaged himself to ensure the plot based on a vision from the force' theory.

I personally don't like the idea of throwing a whole plot synopsis at the DM, but that's because one of the reasons I enjoy roleplaying is because I want to see how the story will unfold and if I'm the one who wrote the synopsis I kinda already know.

:/ Honestly I've been wanting to play a T3 unit for almost as long as they've been out of production (hyperbole and a half I know). How about a hybrid of the two ideas? Especially if the game had two or three players rather than one.

We brainstorm some things we want, and see if that sparks off a wider plot idea in the DM that incorporates some or all of the players' ideas?

Some ideas;

- R2 fixes another ancient droid in the sandcrawler and they plot escape
- A rebel cell in Mos Espa picks up a panicked transmission from the Tantive IV?
- Tuskens engage the stormtroopers at the sandcrawler?
- A young force user detects Vader in orbit and hijacks a Lambda shuttle to escape the inquisition she thinks is coming for her?
- Because there's no rescue in the ruins of Alderaan, Vader has time to turn Leia as an apprentice?
- Luke is killed when the Stormtroopers attack the Lars homestead after interrogating the Jawas (who have already lost R2) because 3PO might have the plans?
This message was last edited by the player at 14:31, Wed 26 July 2017.
GM Samurai Kato
GM, 155 posts
Wed 26 Jul 2017
at 18:42
  • msg #111

Re: [GENERAL] New JJ Star Wars era

Okay, I suppose then that the first thing that needs to be done is to figure out why things happened the way they did in the original.

1. Leia took the Tantative IV to Tatooine because Bail Organa told her that's where Obi-wan was in hiding.  The Rebellion wanted to recruit the grizzled old general, never mind he was also a Jedi.

2. The Tantative IV was attacked because Vader had pursued it all the way from Scarif.  This is how he knew Leia was part of the Rebel Alliance.  He saw her ship leaving the battle.

3. R2-D2 was bought by Owen Lars because R5-D4 had a bad motivator.  The Force works in strange ways.  The Force wanted the Death Star Plans to come to Luke so Luke would have a reason to leave the farm and meet up with Obi-wan.  It was all fate.

4. R2 ran away because his mission meant having to find his old friend, Obi-wan.  As far as R2 knew, Luke was just getting in the way.  At worst, Luke Skywalker reminded R2 of Anakin Skywalker, which made R2 a little afraid and distrustful of him.  It might have been better for the Galaxy to leave Luke's ass in the dust.

5. The Stormtroopers attack the Jawa Sandcrawler because that's who was likely to find a couple of droids wandering out in the desert near the escape pod's crash site.  They downloaded the Jawa's data banks to find out who they sold them to.

6. Owen and Beru are killed by Stormtroopers because they refuse to answer any of their questions about droids.  By that time, both the droids were off the farm so they had nothing to give the Stormtroopers.  All they could give was information, but giving that information would mean selling Luke out to the Empire.  Obi-wan probably warned them against that when he handed Luke over as a baby.  They died to protect Luke.

7. Vader does not go down to the surface of Tatooine because he has to take the prisoner, Leia, back to the Death Star for interrogation.  Besides, he had a meeting with Tarkin and the admirals there he needed to attend.  It was all a convenient excuse for him not to visit his old home.

8. Obi-wan and Luke decide to go to Alderaan because ... lack of information.  R2 and C-3PO apparently do not know where the Rebel Base is located.  The plan was for Leia to pick up Obi-wan and take him to the Rebel Base.  The droids were a hastily laid out Plan B.  So Alderaan is the only planet Luke and Obi-wan know of that's with the Rebellion.  (Mon Calamari and all the other worlds hadn't been written yet.)
PC Furyou Miko
player, 15 posts
Wed 26 Jul 2017
at 19:59
  • msg #112

Re: [GENERAL] New JJ Star Wars era

Hm. So would Beru and Owen give up 3PO to the Empire when they came knocking? They have no particular reason to be attached to him after all beyond needing a binary translator. Maybe the Imperials leave them with a Mouse instead, much to Owen's despair (and the Imperials' amusement). If so then the Lars and Luke would live... and continue to be unimportant.

Of course there's still the prophesy to fulfil, and Luke's job in the original trilogy was to ultimately convince Anakin to finish the job of bringing balance to the force by destroying the last of the Sith. So someone else must be in place to fulfil that role.

So if the Force picks someone else to be the motivating factor towards Vader's redemption, then that gives the reasoning why R5's motivator blowing wouldn't be necessary.

Point 3 really is the sticking point then. The moment that changed destiny by setting Luke on his course. Otherwise R2 could have found Obi-wan on his own - he did originally after all.

So what if Obi-wan finds the sandcrawler first and buy R2? That then has the Jawas point the Imperials straight at Obi-wan.
GM Samurai Kato
GM, 156 posts
Wed 26 Jul 2017
at 20:44
  • msg #113

Re: [GENERAL] New JJ Star Wars era

PC Furyou Miko:
- R2 fixes another ancient droid in the sandcrawler and they plot escape
- A rebel cell in Mos Espa picks up a panicked transmission from the Tantive IV?
- Tuskens engage the stormtroopers at the sandcrawler?
- A young force user detects Vader in orbit and hijacks a Lambda shuttle to escape the inquisition she thinks is coming for her?
- Because there's no rescue in the ruins of Alderaan, Vader has time to turn Leia as an apprentice?
- Luke is killed when the Stormtroopers attack the Lars homestead after interrogating the Jawas (who have already lost R2) because 3PO might have the plans?

- This sounds like the most likely scenario.  R2 was desperate to get to Obi-wan.  If some farmboy won't free him, he would have to free himself.  Given enough time R2 could have repaired all those droids and removed their "do no harm" protocols.  Then they would make a break for freedom.  Maybe in the process they would send a signal to the Empire telling them where they can find the Jawas.  That way the Empire will prevent the Jawas from giving chase.  Play both sides against the middle, so to speak.

- An Imperial officer said to Vader in the original film "... We intercepted no transmissions."  No transmission was sent.  But the Rebellion could have gotten word out another way.  Biggs Darklighter was at the Battle of Scarif.  He was one of the X-wing pilots who got away.  While Leia is trying to shake Vader by jumping form system to system on her way to Tatooine, Biggs makes a direct flight.  Biggs is from Tatooine and a recent graduate of the Space Academy.  It wouldn't have seemed odd for him to go home to visit family.  But his real mission is to get a message to Rebel operatives there letting them know that Leia is on her way and she needs help to locate Obi-wan.  In a deleted scene Biggs and Luke are together at Tosche Station when Luke spots a space battle happening over head.  Biggs tries to recruit Luke to the Rebellion, but Luke is all "I can't leave.  My aunt and uncle need me."  Biggs and his team of rebels may then go out to try to save survivors who crashed in an escape pod.  They then track the droids to the Jawas, but only find R2.

- Didn't happen in the original film, and I don't see how that's going to help the Rebellion get the Death Star Plans.

- A very likely thing to happen.  But how is she going to rescue R2?  Perhaps R2 gets free on his own.  This young Force User finds him wandering the desert and agrees to help R2 get to Alderaan.  And, oh wait, where have I heard this plot before?  That's The Force Awakens!

- Depends on how the first half of the film turns out.  If say Biggs and his team save R2 then Biggs will have taken R2 directly to Yavin in his X-wing.  Hence Leia doesn't get rescued.  But she would not get turned.  Vader didn't sense she was strong in the Force then, and Tarkin ordered her executed.

- Not necessarily so.  All Owen and Luke bought was C-3PO in my scenario.  C-3PO didn't know anything.  He didn't have the Plans or a mission.  Luke and Owen could have cooperated with the Empire and showed them C-3PO.  The Empire could then download C-3PO's memory and not have gotten what they wanted but some extra clues about R2-D2's mission.  The Empire had no reason to attack Human moisture farmers who could have given them what they wanted if the Stormtroopers would just ask nicely.  The Stormtroopers were asking nicely in Mos Eisley, so why not on the farmsteads that help keep the planet alive?  Luke and Owen had no reason to refuse a perfectly reasonable request.  It's not like they are hiding a droid that is carrying a secret message for Obi-wan Kenobi.

The Raid on the Lars Farmstead probably went like this:
Stormtrooper - You there, farmer!  Did you acquire any droids recently?
Owen - Yes. (The Stormtrooper already knows the answer is yes.  Owen is being truthful.)
Stormtrooper - Show them to me.
Owen - Okay.  They're down in the garage.  (Owen doesn't know the droids are gone.  When Luke discovered R2 had run away, he didn't tell Owen.  Luke was afraid he would get in trouble.)
Stormtrooper - There are no droids here.  Where are they?
Owen - I don't know.  They should be right here.
Stormtrooper - (backhands Owen across the face) Where are they!?
Owen - I don't know!  Maybe Luke took them out early to check on the vaporators on the South Farthing.
Beru - What was that noise?  What's going on?
Stormtrooper - Where are the droids you recently acquired, woman?
Beru - I don't know.  Luke should know.  Luke!  Luke!  Where are you, Luke?
Stormtrooper - (talking to the rest of his squad) You, get on your ride and check out this South Farthing.  The rest of you, tear this place apart.  I want those droids found.
Owen - Hey, come on!  I have no reason to lie to you.  Stop that!  You're going to break that.  If I knew where those droids were at, I'd tell you.  I'm just as confused as you are.
Stormtrooper - Shut up, Rebel scum!  You're hiding them.  We'll find them.
Another Stormtrooper - Sir, we've searched everywhere.  No sign of the droids or this Luke person.  There's a space in the garage.  It looks like a landspeeder's missing.
Owen - That had to be Luke.  I told you, South Farthing.
Stormtrooper - The man I sent there reports there's no one out there.  Where did they really go?
Owen - I don't know.
Stormtrooper - I'm tired of this.  Talk or I'll order my men to burn down your home.
Owen - I! .... don't! ... Know!  Maybe Anchorhead!  I told Luke to get those droids' memories erased.  Take your search there.
Stormtrooper - Fine.  Have it your way, Rebel Scum.  Burn the place, men.
Beru - Owen, tell them something, anything!  They're burning our house!
Owen - Tell them what?  I told them what little I know and these bucketheads don't believe me.
Stormtrooper - I'm going to ask you one last time.  Where did Luke go with the droids?
Owen - Well... uh... Screw you!  I wouldn't tell you even if I did know!  Arrrrrgh! (as the Stormtrooper shoves Owen into the fire)
Beru - Owen!  Noooooo!
Stormtrooper - Awww, how sad.  Least I could do is reunite you with your husband. (shove)
Other Stormtrooper - (watching two figures emerge from the burning home totally engulfed in flames) Sir, if they're not here then where did they go?
Stormtrooper - They can't stay on this planet forever.  They've got to get a ship off.  Search the starports.  They'll turn up eventually.
This message was last edited by the GM at 20:49, Wed 26 July 2017.
GM Samurai Kato
GM, 157 posts
Wed 26 Jul 2017
at 21:12
  • msg #114

Re: [GENERAL] New JJ Star Wars era

PC Furyou Miko:
Of course there's still the prophesy to fulfil, and Luke's job in the original trilogy was to ultimately convince Anakin to finish the job of bringing balance to the force by destroying the last of the Sith. So someone else must be in place to fulfill that role.

So if the Force picks someone else to be the motivating factor towards Vader's redemption, then that gives the reasoning why R5's motivator blowing wouldn't be necessary.

Vader, according to The Force Unleashed and the Star Wars: Revelations fanfic film, was long plotting to overthrow the Emperor.  He hinted as such to Padme in Ep. 3.  He told her that someone strong, good, and wise should rule the Republic with an iron fist.  Someone like him.  The Rebellion's formation was a result of Vader's manipulations.  Vader needs the Rebellion to keep the Emperor distracted so he doesn't discover Vader's plans.  So the reason why the Rebels got away with the Death Star Plans at Scarif when Vader could have used The Force to go Yoink it out of that Rebel Trooper's hands?  He wanted them to get away with it.  But he had to make it look like to the Emperor that he was making a full effort to get the Plans back.  Vader's incompetence is all according to his plans.  Without Luke, Vader would have still killed the Emperor then assumed his place.  His redemption wouldn't come until later.

That would fall upon Vader's grandkids.  Luke lives and has his own kids.  So in steps Rey Skywalker who's the real Prophesied One.  And that's my opinion about her in the actual canon saga.  I think Qui-Gon had it wrong.  He was missing a lot of stuff in the middle.  The Vergence in the Force and the Prophesied One are actually two different people.  It's like Legend of the Overfiend, if anyone here has ever seen the full version of that tentacle-rape Hentei.
PC shryke
player, 3 posts
Wed 26 Jul 2017
at 23:07
  • msg #115

Re: [GENERAL] New JJ Star Wars era

I like where you're going with this so far.  I have a few ideas for characters that could work if you decide to start the game.

The basic idea (for one of my thoughts) is simple but I would expand on it once we get to the design step.  A mercenary who just happens to be in the wrong/right place at the wrong/right time.   That is just a very basic idea but there is much more depth to it.  I have always been one who likes the other players to learn about my character in game not before hand.  :)
GM Samurai Kato
GM, 158 posts
Thu 7 Sep 2017
at 06:49
  • msg #116

Re: [GENERAL] New JJ Star Wars era

PC shryke:
I like where you're going with this so far.  I have a few ideas for characters that could work if you decide to start the game.

The basic idea (for one of my thoughts) is simple but I would expand on it once we get to the design step.  A mercenary who just happens to be in the wrong/right place at the wrong/right time.   That is just a very basic idea but there is much more depth to it.  I have always been one who likes the other players to learn about my character in game not before hand.  :)

Well I will run it as solo adventures.  So no other players to learn about your character.  No other players to screw things up for you by doing something as thoughtless as stop showing up.  Ticks me off so bad!  Just when I get the storyline started, players start vanishing.  It's impossible to tell a story with any continuity.  At least with solo games when a player disappears the game simply ends.  There's none of this lingering on with the other players trying to foster on without critical members of the team, or me having to seek new players to take over existing characters.  Some people don't like taking over the child of another person's imagination.

Anyways, I can't do it now.  It's September.  I've entered into the hottest time of year.  It even stays pretty hot at night.  The heat saps my energy and creativity.  I'll have to wait until I get Autumn temperatures.  Hard to say when that'll happen.  Usually it comes about mid-October.  October though is a very unpredictable month.
PC Briareos
player, 17 posts
Fri 15 Sep 2017
at 02:52
  • msg #117

Re: [GENERAL] New JJ Star Wars era

I'm still playing SAGA...

I don't like messing with Canon too much, but I like concurrent stories that may or may not tie into the larger Canon storyline, but the PCs are the heroes in their own little part of the galaxy or story.  I really liked "Rogue One" -- something like that is what I like, the previously untold stories with interesting and important characters in their own right.
GM Samurai Kato
GM, 159 posts
Sat 16 Sep 2017
at 17:40
  • msg #118

Re: [GENERAL] New JJ Star Wars era

PC Briareos:
I'm still playing SAGA...

I don't like messing with Canon too much, but I like concurrent stories that may or may not tie into the larger Canon storyline, but the PCs are the heroes in their own little part of the galaxy or story.  I really liked "Rogue One" -- something like that is what I like, the previously untold stories with interesting and important characters in their own right.

Then you would love the Tag & Binks comic books.  Nothing to do with Jar Jar because they were written before Phantom Menace.  Basically, it's a story that is like Rosencrantz and Guildenstern Are Dead.  It's the story of two unlikely Rebel heroes who're there in the background every step of the way of the original trilogy.  They're always in the background; you're never aware of how they contributed to the story.
GM Samurai Kato
GM, 160 posts
Tue 14 Nov 2017
at 01:45
  • msg #119

Re: [GENERAL] New JJ Star Wars era

So I finally got around to starting that thing I said I was going to do.

link to another game
PC Nintaku
player, 47 posts
Wed 25 Apr 2018
at 19:21
  • msg #120

Re: [GENERAL] New JJ Star Wars era

So I've discovered that Saga Edition's Challenge Rating system is really unhelpful. Two CR 1/2 security droids that weren't intended to be so much as speedbumps to my two level 2 PCs managed to severely injure one and kill the other. Over the course of five levels, those two died a whole heck of a lot, while also managing to take out one of my high level enemies intended as a climactic challenge before she had a chance to take her second action.

Is there some method of having a sense of balance, where the GM can gauge what to expect with any reliability?
PC_Pco.Spvnky
player, 3 posts
Wed 25 Apr 2018
at 19:30
  • msg #121

Re: [GENERAL] New JJ Star Wars era

I believe the challenge rating system is for 4 characters but nothing can really account for extreme rolls.
PC Yaztromo
Player, 3 posts
Thu 26 Apr 2018
at 01:08
  • msg #122

Re: [GENERAL] New JJ Star Wars era

PC_Pco.Spvnky:
Maybe people should post if they are starting a new game but other than that I just use this as a resource if it has something interesting posted about a character concept I have.

I am actually about to start a Living Force game link to another game it is a game where in general the adventures are short (3 or 4 hours session, playing face to face, that becomes a few weeks or months on play by post, and you can have several adventure threads ongoing at the same time with different characters in different grups.

I have been running for last six months or so a very similar concept in a fantasy setting and I am having lots of fun.
A player can have multiple characters in different adventures and I am also exploring the chance of having multiple GMs running different games at the same time (luckily a colleague already joined so will test drive it soon ;)

I'm thinking also about allowing characters to move across games (although there are issues with timelines, but, for example, if we have two Rebellion games we could turn a bit of a blind eye when we move back and forth a character, even if we aren't exactly in the same month and day).
For example, I'm running a Dawn of Defiance game (very linear) and I may ater  on allow players moving to the Living Force game for just a stand alone adventure (just to break the linearity a bit, and DoD text suggests you to do this at least a couple of times across the campaign) and then probably go back to the Dawn of Defiance game (or vice versa).

I want to see a bit more how this develops in practice, before bothering you again ;)
This message was last edited by the player at 02:22, Thu 26 Apr 2018.
PC Yaztromo
Player, 4 posts
Fri 27 Apr 2018
at 04:01
  • msg #123

Re: [GENERAL] New JJ Star Wars era

Living Force: Cularin (link to another game) should be more or less ready right now.
I would appreciate a lot if you could have a general read of its public folders and game wiki with fresh eyes and help me rectifying all things that for sure need to be rectified or clarified.
After that I will open to players ;)
GM Samurai Kato
GM, 161 posts
Fri 27 Apr 2018
at 19:32
  • msg #124

Re: [GENERAL] New JJ Star Wars era

I remember the Living Force... as in I played in one adventure of it with a game club.  So I get the whole concept of it.
PC Yaztromo
Player, 7 posts
Sat 5 May 2018
at 01:54
  • msg #125

Re: [GENERAL] New JJ Star Wars era

MAY THE 4TH BE WITH YOU!
Living Force: Cularin is officially open! link to a message in another game
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