Cole Trayne:
1) I would see more tangible rewards for proper play. In essence, "treasure". Money, better weapons, horses, that kind of thing. Role-playing, for the sake of role-playing, is fine but the satisfaction level can only go so far. We played a very long time (real time) and didn't come out with any clear haul of treasure.
As a Judge, I really don't care much about "treasure" in a Wild West game. I'll be up front and say, I'm not going to focus on that. At the same time, I would also say I disagree with your assessment. During the adventure, your group did acquire valuable items--new guns, more ammo, food, a compass, a little money--indeed, significant items in my view. Just not enough to fill Cole's saddlebags to overflowing. If as a player you're looking for big bags of loot, GTTM will continue to disappoint you.
Cole Trayne:
2) Die rolling, at times, seemed a bit much.
Your Hattie example is a poor one. She was indeed hiding, almost all the time. It's her best skill and one she used daily to stay alive while spying on the squatters.
In the larger sense, there are ways to reduce the die rolling. Personally, I enjoy the die rolling. That's always been a fun part of the RPG for me. Nevertheless, if a particular character wants to roll less, the Judge can roll more often for that PC, or that person can pre-roll a bunch of rolls and I'll use them. I'm happy to accommodate in that regard.
Cole Trayne:
3) I also would prefer more emphasis on role play versus book-keeping.
First, I think we did PLENTY of roleplaying. I don't think book-keeping overshadowed the roleplaying at all.
Second, I believe it's important to do book-keeping in this type of game. Especially ammunition. You won't change my mind about that particular element. Although, if we are playing an adventure where food is plentiful or readily available, I'm not going to sweat that element as much. In the Jonas adventure, food was a real issue and part of the plot. Read the adventure and you will see that was written into it from the beginning. Logical for the circumstances and key to surviving the adventure.
Cole Trayne:
4) I believe I've also made myself clear where I stand with respect to the over-use of OOC comments within the gaming forums. So, I won't re-hash all of that.
I sort of wish you would. I find that annoying as well.