Judge Messalen:
Just not enough to fill Cole's saddlebags to overflowing. If as a player you're looking for big bags of loot, GTTM will continue to disappoint you.
"Overflowing" and "big bags of loot" is not exactly what I had in mind. Those words over-simplify and obscure my real meaning. To be clear, considering the amount of time we've spent in the game, not gaining enough money to rent a decent room at the end of the adventure was a bit of a disappointment. Still, I'm not saying I didn't enjoy the adventure. All I'm trying to say is that there are some aspects of the game that I would have preferred to see emphasized a bit more. That doesn't mean that other aspects of the game would have to be emphasized a bit less. I think mutual exclusivity is not our only option here.
For me, the purity of role-play only gets me so far. There has to be an emphasis on a goal. And, there should be an adequate reward for achieving that goal. Admittedly, "adequate" reward is very subjective. Some might consider simply surviving an adequate reward. Other's might suggest that something a bit more than that is in order. I guess finding that balance is the job of the judge, taking into account (of course) the players' expectations. We are partners in this, after all.
Character advancement is good and I'm not trying to de-value that. But, that is only one way to measure achievement.
To me, playing a game is as much about winning (i.e. achieving the goal of the adventure/scenario), as it is about playing. Or, secondarily, if we fail to achieve the goal, then I'd measure degrees of success in terms of how we pursued the goal. If we failed to meet our goal due to internal bickering and strife, then we absolutely lost. Alternatively, if we played well in pursuit of our goal, yet still lost, then degrees of success come into play and I can live with that.
Judge Messalen:
Your Hattie example is a poor one. She was indeed hiding, almost all the time. It's her best skill and one she used daily to stay alive while spying on the squatters.
The Hattie example was a construction used to illustrate a more general point regarding the use of rolls. My intent was to say IF she was not hiding the spot roll should not be necessary. More specifically, if the character thought she wasn't hiding, then it is reasonable to expect the roll to be unnecessary.
Judge Messalen:
In the larger sense, there are ways to reduce the die rolling. Personally, I enjoy the die rolling. That's always been a fun part of the RPG for me.
Die rolling in combat situations or related urgent circumstances is enjoyable. Even when the rolls suck! Rolling die, on a regular basis, for more mundane character activities, not so much. At least when it becomes (a subjective measure, I'll admit) too much.
Judge Messalen:
First, I think we did PLENTY of roleplaying. I don't think book-keeping overshadowed the roleplaying at all.
I think the book-keeping AND the over-use of OOC comments (within the gaming forums) detracted from the role play, primarily during the less "action-oriented" parts of the adventure. I may be mistaken here, but looking back on the adventure, I seem to recall a significantly lower amount of book-keeping and distracting OOC commentary during those times of the adventure when we were actively engaged in encounters. It wasn't until the quiescent periods (relatively speaking, of course) of the adventure when the book-keeping and the OOC commentary began to become much more noticeable. I don't think that was a coincidental.
I think some of the previous comments I have read regarding strategically moving things along, speaks to that point.
And, to be clear, I have absolutely no problem with keeping track of bullets and such during a combat situation or other similar encounter. That only makes sense. In fact, in those instances it actually enhances game play -- at least in my view. I thought I had addressed that sufficiently, in my prior post. My issue with book-keeping is more general in nature.
I will suggest a "New Rule" (if I might borrow from Bill Maher): How about banning OOC commentary from the playing forums, completely? Let's restrict that kind of commentary to the OOC forum, entirely? If someone requires clarification of the rules or a situation, then how about using private excerpts, within the gaming forums, to the Judge for that? I think this will help encourage folks to focus on making their characters do their speaking and acting for them. As opposed to using OOC commentary to effect (either intentionally or not) the flow of the game. If someone has some clever OOC commentary to make, then do it in the OOC forum, exclusively.