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04:41, 3rd May 2024 (GMT+0)

Chapter 4: Points North.

Posted by Judge MessalenFor group 0
James E. Beauregard
player, 382 posts
D: 14 G:52 MDT:15 A:13
Wed 3 Feb 2010
at 18:13
  • msg #7

Re: Chapter 4: Points North

In reply to Judge Messalen (msg #6):

Now that the skirmish is fully underway, JEB does not have the luxury to develop a tactical advantage. His actions must be swift and automatic. He spurs Diablo to full speed towards the nearest bushwhacker, directly north-northeast of his position along the river bank. Although currently out of Spencer Carbine firing range, JEB figures he'll cover the necessary ground in a few short seconds to engage the enemy.

Free Action: None.

Move Action: Double move at full speed on horseback as described above.

Combat Action: None.

Cole Trayne
player, 434 posts
D:15 G:21 MDT:12 A:12
Wed 3 Feb 2010
at 20:39
  • msg #8

Re: Chapter 4: Points North

In reply to Judge Messalen (msg #6):

Seeing, although not quite understanding the Major's intention to combat armed men on horseback with a rope, Cole presses his attack on the man he previously shot. During his attack, he will attempt to reposition himself so that his foe is in the line of fire of the men shooting at him from the east.

Free Action: Check on Quirley and the Major to see if they've sustained serious injury

Move Action: Defensive riding (feat)

Attack Action: Shoot.
Randy Oldman
player, 202 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Wed 3 Feb 2010
at 20:51
  • msg #9

Re: Chapter 4: Points North

Still slowing the remuda to affect a halt.
Travis Sunday
player, 761 posts
His art is death
D: 19 G:34 MDT:12 A:11
Thu 4 Feb 2010
at 03:45
  • msg #10

Re: Chapter 4: Points North

Free Action: None.

Move Action: Double move ride following JEB.

Combat Action: None.

Judge Messalen
GM, 1604 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 4 Feb 2010
at 05:54
  • msg #11

Re: Chapter 4: Points North

The Indian at the front of the herd keeps up with General Washington, firing his rifle again at the beeves. He hits the General this time, as evidenced by the steer's exclamation and accelerated pace.

Weapon reports now compete with Indian war cries and the sounds of stampeding cattle.

The unsaddled Indian struggles against the lasso while the other one turns away from Cole and fires a carbine at the Major. Undeterred, the trail boss draws his rifle while Virginia moves north, raises the longarm to his shoulder and fires at the Indian who just plugged General Washington. Cole maneuvers Buck as he takes another shot at Indian who fired at his mount, striking the warrior in the chest and causing him to slump in the saddle.

Both of the Indians circling with Quirley attack again--one with a bow and the other with a Loomis. The arrow flies true, grazing the cowboys head, while the brunt of the scattergun shot is taken by Clementine. Steadfast, Quirley discharges his Webley, plugging the same rider once more.

JEB and Travis Sunday ride along a deteriorating right flank of the herd. One of the riders is making a nearly direct line for them, as well, and before either party knows it, they come within 30 or 40 feet of each other.

The hounds reach the river bank and start to run through the scattering beeves, pausing only briefly to shake the water off their fur.

OOC: Next actions, please, and check PMs.
------------------------

http://www.doghouserules.net/d.../goin/red_river5.pdf
James E. Beauregard
player, 383 posts
D: 14 G:52 MDT:15 A:13
Thu 4 Feb 2010
at 18:17
  • msg #12

Re: Chapter 4: Points North

In reply to Judge Messalen (msg #11):

While JEB charges full speed towards the enemy combatant, a look of surprise briefly spreads across his normally stoic demeanor as he realizes the target of his battle rage is from the fairer sex. Being a Southern gentleman, JEB will not shoot a woman. He slows down and maneuvers defensively while preparing a lasso and shouting: Travis, take the flank!

Free Action: speak to Travis.

Move Action: slow to normal speed and close within lasso range; take defensive actions.

Combat Action: Prepare lasso.


Travis Sunday has not yet seen what gives JEB pause, but notices that JEB has slowed down and has not fired the carbine though the enemy appears to have a bow. Upon hearing JEB's command, Travis steers the horse to the right for a flanking maneuver.

Free Action: None.

Move Action: Double ride steering right.

Combat Action: draw Starr revolver.

Randy Oldman
player, 203 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Thu 4 Feb 2010
at 18:43
  • msg #13

Re: Chapter 4: Points North

"Damn it all, Silas.  Them boys needs help."  Randy expresses his concern.  All the while, though, he knows how important the remuda is.  It's not been a whole minute since the shooting began; half that, maybe.  I wonder that ain't that feller from the ridge back there, Randy ponders.  "Keep your eyes peeled."

The lumbering leviathan tries to settle down the kids before anything happens.
Cole Trayne
player, 435 posts
D:15 G:21 MDT:12 A:12
Fri 5 Feb 2010
at 03:11
  • msg #14

Re: Chapter 4: Points North

In reply to Judge Messalen (msg #11):

Seeing Quirley pressed by two riders, Cole charges to help his companion. He fires his Spencer at the closest rider to him, unless Quirley is his line of fire. In which case, he fires at the other rider.

Free Action: Hang on Quirley!

Move Action: Charge!

Combat Action: Fire!


OOC: Cole wants to know the size of the riders' horses, relative to Buck.
This message was last edited by the player at 03:19, Fri 05 Feb 2010.
Judge Messalen
GM, 1606 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 6 Feb 2010
at 05:10
  • msg #15

Re: Chapter 4: Points North

The stampeding beeves begin to cause problems for all the riders, as longhorns are moving every which way into Indian Territory. True, most of them continue north behind General Washington, but plenty are straying and even those staying on the path move faster than usual, long horns posing a threat to anyone in their path.

Indeed, one of the Indians wades into the swath of longhorns, taking aim with his rifle. Despite being jostled by the running beeves, the rider discharges the weapon and his aim seems accurate--at least enough to draw Major Gray's attention. The trail boss, who had maneuvered Virginia slightly north, trains his Spencer on the shooter and pulls the trigger.

One of the two Indians exchanging fire with Quirley lets loose a piercing shrill war-cry. The sound travels on the wind with the fury of a woman scorned. At the same time, she spurs her horse and charges directly at Quirley, who has been dividing his focus between two riders. Making her pass, she closes in and slashes the cowboy's mid-section with a bowie knife. Quirley's oath almost matches the female warrior's, but he keeps his wits and squeezes off another round from his trusty Webley. The bullet enters her back and exits cleanly through the other side. While her cry before the charge was shrill, the cry after Quirley's gunplay holds nothing but agony.

Meanwhile, the other Indian manuevered to Quirley's flank, knocking another arrow and letting it loose. It misses it's mark, but strikes Clementine, causing the steed to buck. Moments later, Cole--having seen the warrior he just shot with the spencer fall of his horse--spurs Buck away from the beeves and toward Quirley. Seeing the female warrior charging and the other flanking his pard, Cole realizes his best shot is at the one on the flank. Raising the spencer to his shoulder, Cole fires and plugs the Indian. A deep growl from the warrior seems to indicate that the cowboy's aim proved true.

JEB, realizing the nature of his adversary, calls out to Travis and readies his lariat, while the man from the 6th Michigan spurs Horse and attempts to attain a position on the flank. Before either of the cowboys gain much ground, the Indian lets loose another arrow. It sails over JEB's head. She immediately turns her horse and moves east, with the two men from the No Buffalo Outfit in pursuit.

The men on the south side of the river continue to control the beeves, but they recognize the sounds of the stampede on the other side and know something needs to be done. Miles Thomas starts to ride north along the right flank, pulling away from his brother. Nearby, Rojas has stopped the chuck wagon and Randy has stopped the remuda.

On the left flank, Pierre begins to move forward, leaving Joe to handle the drags. Just then, Joe starts waving his hat. Within seconds, everyone at the drags--including the chuck wagon and the remuda--sees why. Two riders are closing in rapidy from the west, so quickly that they pass about 60 feet south of Joe and seem to be making a direct line for the remuda.

------------------------
OOC: Next actions, please.

http://www.doghouserules.net/d.../goin/red_river6.pdf

EDITED to clean up a bad copy/paste which combined an early message. No intended content was changed.
This message was last edited by the GM at 13:41, Sat 06 Feb 2010.
James E. Beauregard
player, 384 posts
D: 14 G:52 MDT:15 A:13
Sat 6 Feb 2010
at 16:27
  • msg #16

Re: Chapter 4: Points North

In reply to Judge Messalen (msg #15):

As the warrior slows her mount to turn around and retreat, JEB seizes the opportunity to close within lariat range and attempts to lasso and dismount his opponent, but misses considerably.

Free Action: None.

Move Action: Close within lariat range.

Combat Action: Lasso the warrior.


Today: James E. Beauregard rolled 6 using 1d20+4. Lasso

Travis finally spots why JEB changed tactics, but the soldier from the 6th Michigan possesses no comparable sense of nobility having burned Atlanta under Sherman. Besides, the warrior shot an arrow at his comrade and that earns commensurate reprisal. However, Travis misses.

Free Action: None.

Move Action: Continue closing on the enemy flank.

Combat Action: Fire Starr. Unmodified combat roll below.


Today: Travis Sunday rolled 2 using 1d20.

OOC: Edit per JM instructions.
This message was last edited by the player at 18:03, Sat 06 Feb 2010.
Randy Oldman
player, 204 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Sat 6 Feb 2010
at 21:12
  • msg #17

Re: Chapter 4: Points North

Randy:
Free Action: "Silas, we gots visitors."
Move Action: Randy slips off his Fanny.
Combat Action: He draws his Spencer Carbine from its scabbard slung on the plain saddle.

Silas:
Free Action: "Yeppers!  You take the right."
Move Action: Silas stays on his horse.
Combat Action: He pulls his trusty 'Hank' from its scabbard.
Cole Trayne
player, 436 posts
D:15 G:21 MDT:12 A:12
Sun 7 Feb 2010
at 02:56
  • msg #18

Re: Chapter 4: Points North

In reply to Judge Messalen (msg #15):

Seeing that Quirley seems to be gaining the upper hand on the female warrior, Cole presses his attack on the other warrior. Provided the warrior turns to attack him, Cole spurs Buck into defensive riding in order to protect both himself and his steed from further injury.

Free Action: None.

Move Action: Defensive riding.

Attack action: Fire!


OOC: Still waiting for a response with respect to my question concerning the size of my opponents horses' versus Buck.
Judge Messalen
GM, 1609 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 7 Feb 2010
at 16:45
  • msg #19

Re: Chapter 4: Points North

Quirley and Cole both focus their fire at the same warrior that Cole plugged with his Spencer just moments ago. This time, the ranch hand misses. Quirley's Webley bullet finds purchase, just as the warrior slumps and starts to fall of his horse.

Meanwhile the female warrior who was unhorsed by the Major has taken a defensive position on the ground and somehow managed to extricate herself from the tightened lasso. Cradling a Spencer, she fires at Quirley but her aim is too high.

The Major maintains his attention on the Indian amidst the longhorns. He squeezes the rifle's trigger again, apparently striking his target as the Indian howls and seems to lose control of his mount among the rushing beeves.

These three cowboys see that this young female, crouched close to the ground with a carbine at the ready, is the last of the Indians in the fight, with the exception of the one being pursued by JEB and Travis Sunday.

Indeed, the lawman urges Diablo to close within the range of his lasso, while Travis continues to ride on the flank. As they chase, the female warrior launches another arrow at JEB--the missile falls well short, embedding itself in the ground. JEB passes the errant arrow and gains ground, finally tossing his lariat but grabbing nothing but air. Likewise, Travis' double-tap with his favored Starr is well off the mark.

OOC: Next actions.

http://www.doghouserules.net/d.../goin/red_river7.pdf

---------------------

A few hundred yards south of the river, the two Indian riders fly by Joe Turner, moving straight for Silas, Randy and the Remuda.

Silas positions his mount to the left, or the south, side of the horses, watching the riders and readying Old Hank. Randy dimounts and takes the right side (north) and draws his rifle from Fanny's scabbard.

One of the riders fires from a good distance--the bullet is well short, but it riles the horses a might. Now, the riders are close and their intentions seem clear.

---------------------
OOC: Next actions (sorry for the Frankenstein map)

http://www.doghouserules.net/d...ed_river_remuda1.pdf
This message was last edited by the GM at 16:47, Sun 07 Feb 2010.
James E. Beauregard
player, 385 posts
D: 14 G:52 MDT:15 A:13
Sun 7 Feb 2010
at 21:29
  • msg #20

Re: Chapter 4: Points North

In reply to Judge Messalen (msg #19):

JEB:
Free Action: None.
Move Action: Continue pursuit.
Combat Action: Attempt lasso. Today: James E. Beauregard rolled 5. Lariat

Travis Sunday:
Free Action: None.
Move Action: Continue pursuit.
Combat Action: Fire weapon. Today: Travis Sunday rolled 7 using 1d20. Shoot Starr.  Rolled 6 using 3d6. Damage Starr, if applicable.

Randy Oldman
player, 206 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Sun 7 Feb 2010
at 22:50
  • msg #21

Re: Chapter 4: Points North

Silas:
Free Action: "Let's do it, Edwin."
Move Action: Tucks his Henry against his shoulder.
Combat Action: Ol' Hank speaks up.
17:15, Today: Randy Oldman rolled -1 using 1d20-2. on bh of SW: Hank @ R Indian.
17:16, Today: Randy Oldman rolled 1 using 1d8. Damage Henry.
17:16, Today: Randy Oldman rolled 3 using 1d8. again.
Note: Used -2 for mounted ranged without carbine.  Judge, please add any applicable pluses.  I messed up the damage roll.  Should be 2d8.

Randy:
Free Action: none
Move Action: Randy lowers to one knee and props his seldom used Spencer Carbine against his shoulder.  He draws a bead on the Indian approaching on the left.
Combat Action:
17:47, Today: Randy Oldman rolled 21 using 1d20+6. SpencerCarb @ L Indian.
17:47, Today: Randy Oldman rolled 14 using 2d10. Dam.
Cole Trayne
player, 437 posts
D:15 G:21 MDT:12 A:12
Mon 8 Feb 2010
at 04:17
  • msg #22

Re: Chapter 4: Points North

In reply to Judge Messalen (msg #19):

Impressed by the female warrior's tenacity, Cole doesn't want to see her lose her life. But, fully expecting her to fight to the end, he is prepared to cut her down.

Free Action: In Comanche, You fought well. But, your battle is over. Live to fight another day. Yield!

Move Action: Continue defensive riding. Position Buck to stay out of Quirley's line of fire while simultaneously keeping a good firing line on the female warrior.

Attack Action: If she doesn't show any sign of standing down, Fire!
Judge Messalen
GM, 1610 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 8 Feb 2010
at 20:28
  • msg #23

Re: Chapter 4: Points North

The cowboys turn their attention to the kneeling female who is the last of active Indians nearby--the one that JEB and Travis are chasing notwithstanding. Cole maneuvers Buck and speaks; the Major holds Virginia in place and listens.

As Cole begins to speak the female fires her spencer at Quirley, who was guiding Clementine to the flank with his left hand, but her aim is off again. With his right hand, Quirley deftly tucks his Webley back into his holster and draws an identical weapon from his belt. He fires but his second Webley doesn't seem to have the charm his first one did, as the bullet is well off to the right.

The Major aims his rifle and fires. He, too, misses his mark as the Indian is crouched down into a ball like an armadillo.

JEB rides close enough to toss his lasso again, but the female turns and releases another arrow that flies wide to his flank. At such close range, JEB realizes he is fortunate she hasn't struck him yet. And he wonders whether she thinks the same as his toss with the lariat falls useless a second time. Meanwhile, Horse keeps paces on the flank and his rider performs another double-tap with the Starr. This one hits the warrior's horse, but the steed continues onward. As the two men chase the female, flailing at her with a long rope and plugging bullets into her horse, the cowboys can't help but experience a momentary feeling of playing a role in some sort of farce.

OOC: Next actions

http://www.doghouserules.net/d.../goin/red_river8.pdf

------------------------------

The Indian riders slow down as they approach, but they are still moving at a gallop. The one on the north continues to ride directly toward Randy. He stays low against the horse and is quite difficult to see. Randy takes aim with the spencer and indeed he hits the horse. The mount remains in the rider's control.

Silas fires at the other rider, who has split away and taken a southeastern vector. Ol'Hank must be a bit rusty, as the bullet misses well high. Fortunately, the opponent's rifle ball is also high.

OOC: Next actions

http://www.doghouserules.net/d...ed_river_remuda2.pdf
This message was last edited by the GM at 20:28, Mon 08 Feb 2010.
Cole Trayne
player, 438 posts
D:15 G:21 MDT:12 A:12
Mon 8 Feb 2010
at 21:20
  • msg #24

Re: Chapter 4: Points North

In reply to Judge Messalen (msg #23):

Clearly disappointed that this warrior woman seems determined to throw her life away, Cole presses her.

Free Action: Again in Comanche...YIELD! With HONOR!

Move Action: Cole and Buck stand their ground.

Attack Action: Sitting upon Buck, Cole sits the butt of his spencer on this thigh and points the weapon skyward.
Randy Oldman
player, 207 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Mon 8 Feb 2010
at 22:06
  • msg #25

Re: Chapter 4: Points North

Randy:
Crouched as he is, Randy realizes the advantage of reducing his profile.  He cocks the Spencer once again and lets loose another volley, this time at the rider's horse.
16:54, Today: Randy Oldman rolled 7 using 1d20+6. Spencer at Horse.
16:55, Today: Randy Oldman rolled 15 using 2d10. Damage.


Silas:
The Arkansan stays upon his mount and squeezes Ol' Hanks trigger again.
17:05, Today: Randy Oldman rolled 12 using 1d20-2. On b/h of Silas, Henry firing.
17:06, Today: Randy Oldman rolled 7 using 2d8. Damage.

James E. Beauregard
player, 386 posts
D: 14 G:52 MDT:15 A:13
Tue 9 Feb 2010
at 01:24
  • msg #26

Re: Chapter 4: Points North

In reply to Judge Messalen (msg #23):

As a soldier, lawman and adventurer JEB has seen many things and is not easily amazed. Dang crimany he's never set eyes on this. Convinced that his combat tactics are the only reasonable course, JEB in a strong commanding voice orders Travis to stand down and assist the others. JEB then continues pursuit and makes another attempt to lasso the warrior. Travis doesnt understand why JEB's barkin at a knot, but obeys nonetheless.

James E. Beauregard:
Free Action:
Travis, go help the others. I'll take care of this!
Move Action: Continue pursuit.
Combat Action: Lasso attack. Today: JEB rolled 19. Lariat


Travis Sunday:
Free Action: Yes, sir!
Move Action: Change direction and ride northwest.
Combat Action: None.

This message was last edited by the player at 01:25, Tue 09 Feb 2010.
Indian Woman
Wed 10 Feb 2010
at 00:20
  • msg #27

Re: Chapter 4: Points North

As Cole speaks again to the woman, she holds her fire. A horse has wandered nearby and she springs up and onto its back, while the Major watches and Quirley backs Clementine away a few yards, apparently welcoming the break in the gunfire.

In English she speaks, "I do not understand."
Judge Messalen
GM, 1613 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 10 Feb 2010
at 00:33
  • msg #28

Re: Chapter 4: Points North

JEB readies his lasso for another throw, but the female rider abruptly turns her horse north and the mount speeds off at a full gallop. JEB calls out to Travis Sunday and pursues, urging Diablo to keep pace so he can try another toss. Giving it his best, he tosses the lariat and it nearly loops over the horses neck.

Travis turns northwest and rides back toward the cattle. Many of them have strayed from the path now, but a stream of them are in line having recently swum across the Red River. He sees the Major and Cole on the other side of beeves, but it doesn't look like it will be easy to navigate through the cattle.

OOC: Next actions

http://www.doghouserules.net/d.../goin/red_river9.pdf

----------------

Randy Oldman crouches down low and aims at the charging Indian's horse. The rider seems to pay him no mind at all. He rides directly up to and past Randy as the cowboy fires, his rifle bullet too far behind the rider. Passing within 20 feet, the rider nearly runs his horse right into the remuda, slowing down just before doing so and leaping off his horse. He pulls a knife from his teeth and slashes one of then lines tying the herd together, yelling in a strange tongue.

Meanwhile, Silas and the other rider exchange fire, as the Indian continues to circle on the flank and keep distance. The Indian's shot buries itself somewhere in the earth, while Ol'Hank seems true enough.

OOC: Next actions

http://www.doghouserules.net/d...ed_river_remuda3.pdf

EDIT: typos
This message was last edited by the GM at 12:57, Wed 10 Feb 2010.
Cole Trayne
player, 439 posts
D:15 G:21 MDT:12 A:12
Wed 10 Feb 2010
at 02:18
  • msg #29

Re: Chapter 4: Points North

In reply to Indian Woman (msg #27):

Cole looks at the woman...

Your part in this fight is over. Gettin' shot down by three men with rifles, just don't seem right, to me.

Then, motioning towards the Major...

He leads here. It is up to him to decide where we go from here.

OOC: She mounted a horse pretty quickly. Given a choice, I'm not sure I would have allowed that just yet. Still, if that is the ruling...

OOC: Also, are we able to hear the gunshots coming from the others?
James E. Beauregard
player, 387 posts
D: 14 G:52 MDT:15 A:13
Wed 10 Feb 2010
at 03:25
  • msg #30

Re: Chapter 4: Points North

In reply to Judge Messalen (msg #28):

Free Action: Sorry i aint good with a rope. Drop lariat.
Move Action: Continue pursuit at full speed and draw the Spencer Carbine.
Combat Action: Fire at retreating warrior.

Randy Oldman
player, 208 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Wed 10 Feb 2010
at 06:26
  • msg #31

Re: Chapter 4: Points North

Judge Messalen:
Randy Oldman crouches down low and aims at the charging Indian's horse. The rider seems to pay him no mind at all. He rides directly up to and past Randy as the cowboy fires, his rifle bullet too far behind the rider. Passing within 20 feet, the rider nearly runs his horse right into the remuda, slowing down just before doing so and leaping off his horse. He pulls a knife from his teeth and slashes one of then lines tying the herd together, yelling in a strange tongue.

OOC: Judge, I'm not trying to question you, but I need three points clarified.  I've underlined the information within the quote.  First, what does the rider pass within 20 feet of and did he leap 20 feet to the line?  Next, you state the rider "slashes one of the lines".  Is it that the rider slashed the rope into two pieces or that he slashed at it?  By the way it is written, I read it as the former.  Finally, there is a great deal of action in that one passage, I'm confused as how that breaks down to a six-seconds round.  Specifically, but not limited to, is the change in speed and the dismount considered two move actions? (table 7.3)

Again, I'm just looking for clarification.  I'm stating the actions for Randy and Silas irrespective your response.

-----

Stated Actions for Characters

Silas:
Free Action: None
Move Action: None
Combat Action: Silas continues firing at the rider he's attacked so far.
01:17, Today: Randy Oldman rolled 0 using 1d20-2. Silas - Firing at rider.
01:17, Today: Randy Oldman rolled 4 using 2d8.


Randy:
Free Action: Drop the Spencer Carbine
Move Action: Close on dismounted rider
Combat Action: Randy does what Randy does; he throws two of his massive punching attacks.
01:21, Today: Randy Oldman rolled 14 using 1d20+7. R Fist with Lethal Damage.  Attack Roll of 16
01:22, Today: Randy Oldman rolled 8 using 1d6+5. R Fist Damage.
01:21, Today: Randy Oldman rolled 16 using 1d20+7. L Fist with Lethal Damage.  Attack Roll of 18
01:22, Today: Randy Oldman rolled 11 using 1d6+5. L Fist Damage. (that's max damage, if'n yer interested)

Edit:  OMG - I just realized Randy is likely 'flanking' the defender and should gain an additional +2 for his melee attack.  In this case, since the rider attacked the rope line, Randy is on the opposite side creating a flanking position.  Additionally, I contend the horses are allies and do indeed constitute a threat to the Indian.  I've added the +2 in brown following the attack rolls as they are conditional upon the Judge's ruling.
This message was last edited by the player at 06:53, Wed 10 Feb 2010.
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