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14:08, 8th May 2024 (GMT+0)

No Buffalo Outfit: A Postmortem.

Posted by Judge MessalenFor group 0
Judge Messalen
GM, 2454 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 20 May 2011
at 12:03
  • msg #1

No Buffalo Outfit: A Postmortem

Earlier, I mentioned that we could do a post-mortem, as we did after the Johnny adventure.

The Judge is willing to discuss selected topics about the cattle drive, if anyone cares to ask questions. Of course, players are free to discuss among themselves.

I have no expectations for this forum, I created it for any of the players who might want to discuss (OOC) the adventure now that it is done, or for any particular questions you might ask me to address. I won't be leading the conversation, but will participate if one starts.

Thanks again for playing. Please keep the game on your sticky list.

Please make a donation to RPoL, if you haven't made one already.
Artemus Carson
player, 1232 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 22 May 2011
at 13:34
  • msg #2

Re: No Buffalo Outfit: A Postmortem

I’m curious as to the dynamic between Fielder and the Major from JM’s point of view. Would you mind elaborating a bit?
Travis Sunday
player, 1322 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Sun 22 May 2011
at 14:57
  • msg #3

Re: No Buffalo Outfit: A Postmortem

In reply to Artemus Carson (msg #2):

Yes.  What secrets did we never learn?
Judge Messalen
GM, 2456 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 22 May 2011
at 18:43
  • msg #4

Re: No Buffalo Outfit: A Postmortem

My intial answers are:

There were no secrets whatsoever. Some, maybe all, of the PCs seemed to have convinced themselves that there were secrets to be learned. The PCs were incorrect, on that point.

If you have a particular question about something you thought held a secret, I would be happy to address that item.

In regard to the Major and Fielder, the request to elablorate on the "dynamic" between the two men is somewhat vague. If there is something in particular you want to know about them or their interactions, then please pose a more specific question. I will say this in general: They were both cattle men protecting their stock. Nothing complicated, really.
Randy Oldman
player, 716 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Sun 22 May 2011
at 19:19
  • msg #5

Re: No Buffalo Outfit: A Postmortem

I, particularly found it hilarious that Art assumed some secret plan was afoot.  What I mean, when Randy spoke with Cole and JEB privately, they discussed a plan.  Then, after hearing all the paranoia from Art, neither JEB nor Cole set an end to it.

I think those two were having a damn good laugh at all our expense.

---

Now, a question for Cole: Why did you lead the advance party in circles, literally, just outside of town?
Travis Sunday
player, 1323 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Sun 22 May 2011
at 20:47
  • msg #6

Re: No Buffalo Outfit: A Postmortem

In reply to Judge Messalen (msg #4):

What did the Major and Fielder chat about at the end.

What was the expected response regarding the Comancheros who rustled our cattle.

The cattle segregation at the end, the threat of which precipitated much planning angst and near death experiences, seemed pretty simple to navigate.  Red Herring, misunderstanding, divine intervention or did PC actions shape the encounter?

Did we miss any interesting encounters?
Artemus Carson
player, 1233 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 23 May 2011
at 00:38
  • msg #7

Re: No Buffalo Outfit: A Postmortem

At one point Art was able to overhear some of the conversation that took place right after the shooting. Art could only here bits but it sounded casual and conversational like old friends talking, and it didn’t seem to be about the current situation.

It’s also clear from the way events unfolded that the “shoot the ranchers” plan that was presented to Art after he got out of jail was created in the minds of other PCs and not something the Major ever told Cole or the others.

I found the  “shoot the beeves ourselves” plan to be quite ironic.
James E. Beauregard
player, 763 posts
D: 14 G:52 MDT:15 A:13
Mon 23 May 2011
at 00:51
  • msg #8

Re: No Buffalo Outfit: A Postmortem

In reply to Travis Sunday (msg #6):

Here are some of my lingering questions/comments, in no particular order:

1) I am also interested in the content of Major Gray's and Fielder's conversation. Since they seemed to know each other, why didn't Major Gray broker an agreement much earlier himself?

2) At the parlay with Yuma, why didn't Major Gray send his best negotiator? Instead he sent his gunslingers with predictable results.

3) Every town the NBO encountered had a weapons ordinance. I have not done the research yet, but how common were such laws during that time?  A comment to the NBO: why didn't we just sneak into town with our guns? It's not a walled castle after all.

These come to mind at this time. I may read back over the text and have more comments later.
Cole Trayne
player, 976 posts
D:15 G:21 MDT:12 A:17
Mon 23 May 2011
at 01:00
  • msg #9

Re: No Buffalo Outfit: A Postmortem

In reply to Randy Oldman (msg #5):

Cole's plan was, in his mind,fairly simple. To position the advance party in such a manner as to impair/discourage any attempted frontal assault on the herd. Essentially, to force any attackers to place themselves between the advance party and the herd.

So, the purpose of the scouting was to find an ideal position from which to guard he herd.

As it happens, as anticipated, the "attack" did indeed come from the front of the herd. Had the advance party been behind them, as  planned, Cole's plan would have unfolded as designed.

Not to say it would have been successful, but that was the plan, nonetheless.
Judge Messalen
GM, 2457 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 23 May 2011
at 01:18
  • msg #10

Re: No Buffalo Outfit: A Postmortem

The Judge's mind swoons. The PC perceptions are fascinating.

I'm going to begin answering these in no particular order. I expect to get to all of these questions. Please remain patient but if I haven't addressed your particular question within a few days, ask again because I that means I somehow overlooked it.
Judge Messalen
GM, 2458 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 23 May 2011
at 02:14
  • msg #11

Re: No Buffalo Outfit: A Postmortem

Travis Sunday:
In reply to Judge Messalen (msg #4):

What did the Major and Fielder chat about at the end.

This has come up a couple of times, so I will elaborate on this in particular, as it might answer a lot, including the Major's decision to shoot beeves. NOTE: I said "decision." Not "plan." That misconception in the PC minds, I think, is the source of everyone's confusion. There was never a plan to shoot beeves. The Major had no intention of shooting his own cattle. He decided that in the moment, based on the circumstances.

Major Gray and Fielder had never met. Both men had heard of each other. They were famililar only in the moment. Both men had cattle concerns. Fielder told you face-to-face his concern. There was no deceit in his words. Texas Fever.

http://www.tshaonline.org/hand...nline/articles/awt01

When push came to shove, the Major saw that only a few beeves were still running. The shooting had broken out by the time he got there. His immediate analysis of the situtation: kill these two beeves and the bloodshed stops.

When a man lay dying and the beeves were under control, the Major decided to parlay. His knowledge about Fielder had been improved by the PCs efforts, including some information that the PCs didn't know about--but that they could have pieced together. Gunther, whose role in the situation was introduced by JEB and Father Deeds, gave the Major excellent information about Fielder, his actions, the general mood in Abilene and Fielder's intentions. It became clear to the Major that Fielder was no different than him. A cattle man protecting his stock. The shooting over, talking comes next.

The men discussed their common ground. Each had displayed to the other a willingness to resolve the issue without a range war. Fielder--his genuine concern being his cattle--sent men to help push the longhorns away from his herd. The Major--his genuine concern being his longhorns--had sacrificed two beeves (the same price he paid to the tribes during the pass through the Territory). Once the men came face-to-face, they talked about cattle, the shame of the young Henry's possible mortal wounds, and they agreed to live and let live.

When the advance party left Wichita, the Major didn't know much about Fielder, except gossip. Maybe, a deal could have been brokered, but there was no pre-existing relationship. That is an invention of the PCs. The advance party could indeed have brokered a deal. The Major sent them to ensure safe passage. He didn't say how. But the men didn't offer anything that Fielder could understand as a good deal for him. Giving him longhorns? The very thing he feared? Gold in exchange for the end of his herd?

When JEB used his skills with Fielder, I thought the adventure might be over right then. But it went south because the PCs pressed way too hard. As I explained to JEB (and he publicly indicated "overplaying his hand") Fielder wanted to help because of the diplomacy, but based on the PC speech and action, the rancher thought that the best way he could help was to take his men and leave before someone got killed.

I would also suggest that Artemus share exactly what he overheard, from a few dozen yards away.

Travis Sunday:
What was the expected response regarding the Comancheros who rustled our cattle.

Part of the answer to this question speaks to a fundamental misconception. There was no expected response. There was no expected response, on the Judge's part, in any encounter. The Judge merely introduced encounters. He had no pre-conception as to the character actions or a given resolution. Everything that happened, happened because the PCs made it happen. Of course, I had ideas about what the PCs might do and considered possible outcomes. But I never once engineered an outcome. I let things happen, with only a minor stimulus to set the stage.

The next part of my answer involves my own questions.

Why do you think the Comancheros rustled the cattle? Why did you respond the way you did?

Travis Sunday:
The cattle segregation at the end, the threat of which precipitated much planning angst and near death experiences, seemed pretty simple to navigate.  Red Herring, misunderstanding, divine intervention or did PC actions shape the encounter?

I reckon that some of my previous rambling addresses this. But to reiterate: There was no plan in the Judge's mind. There was no plan in the Major's mind, except to get the beeves to Abilene. When the trail boss realized that it was a matter of keeping the beeves from straying west (a fact spoken aloud by Fielder to the advance party) he took actions to make that happen. It could have been very different, even at the stage at which a battle eventually occurred. If more of the beeves had run loose, the Major wouldn't have decided to shoot his own beeves. To him, two beeves was worth peace; a hundred beeves not so much.

So, I would say that it was mostly a misunderstanding by the PCs, to answer this question directly. You all expected a fight. The Judge had no "plan" for a fight. It was a possible outcome, but not necessary. Not expected. Because of the visibility of the advance party--and the visibility of Fielder's men--over the course of several days, and the fact that Gunther was involved and helped his acquaintance the Major to understand Fielder's intentions, the trail boss decided to push through. It became a matter of cowboying. Was the group good enough to keep 1500 beeves in line night and day? As it turns out, just barely.

So, bear in mind that this could ended a variety of ways, including some of the ways that PCs put forth (e.g. storm Fielder's ranch pre-emptively). The way it ended was a result of the PC perceptions of the problem they faced and the actions they took.

Travis Sunday:
Did we miss any interesting encounters?

You experienced every encounter that the Judge had planned. However, the way turned out they way the did because of character actions.
Judge Messalen
GM, 2459 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 23 May 2011
at 02:24
  • msg #12

Re: No Buffalo Outfit: A Postmortem

James E. Beauregard:
1) I am also interested in the content of Major Gray's and Fielder's conversation. Since they seemed to know each other, why didn't Major Gray broker an agreement much earlier himself?

I believe I covered this in the previous message.

James E. Beauregard:
2) At the parlay with Yuma, why didn't Major Gray send his best negotiator? Instead he sent his gunslingers with predictable results.

I gave JEB my thoughts on this privately, earlier. The Major sent the only individual who spoke Cheyenne (Meri). That person just happened to be a gunslinger. The Major sent Travis, Meri's wingman, because it made sense to send a gunslinger to back up a gunslinger when the Major expected it would end up being a fight.

James E. Beauregard:
3) Every town the NBO encountered had a weapons ordinance. I have not done the research yet, but how common were such laws during that time?  A comment to the NBO: why didn't we just sneak into town with our guns? It's not a walled castle after all.

First, your statement is incorrect. Fort Worth didn't have a weapons ordinance. You may recall that JEB and Travis got into a gunfight in Fort Worth and killed a man, because you had weapons on you and that's the kind of thing that happened when cowboys got drunk (the fight was started by a cowboy full as a tick).

Second, there is plenty of evidence to show that towns in the Old West often (not always) had weapons ordinances. Abilene and Wichita positive among them.

Lastly, I would also like to know the answer to JEB's question to the rest of the NBO?
Judge Messalen
GM, 2460 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 23 May 2011
at 02:26
  • msg #13

Re: No Buffalo Outfit: A Postmortem

Artemus Carson:
It’s also clear from the way events unfolded that the “shoot the ranchers” plan that was presented to Art after he got out of jail was created in the minds of other PCs and not something the Major ever told Cole or the others.

I found the  “shoot the beeves ourselves” plan to be quite ironic.

Definitely ironic. But it WASN'T A PLAN.

Indeed, I don't think there is any evidence of the Major telling anyone to shoot the ranchers.
Judge Messalen
GM, 2461 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 23 May 2011
at 02:30
  • msg #14

Re: No Buffalo Outfit: A Postmortem

Cole Trayne:
As it happens, as anticipated, the "attack" did indeed come from the front of the herd. Had the advance party been behind them, as  planned, Cole's plan would have unfolded as designed.

This is inaccurate from the judge's point of view. There was no attack. I suspect an argument could be made that the ranchers shooting at the stray beeves was an "attack," but I don't see it that way.

Even so, the battle that started because the ranchers tried to shoot two beeves occurred on the left flank while the beeves were grazing. It didn't come from the front of the herd.
Artemus Carson
player, 1234 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 23 May 2011
at 03:45
  • msg #15

Re: No Buffalo Outfit: A Postmortem

Judge Messalen:
I would also suggest that Artemus share exactly what he overheard, from a few dozen yards away.


As you wish. . . [From a PM:]

Judge Messalen:
Major Gray and John Fielder are now a good 30 or 40 yards away and still moving slowly. Turning his ear toward them, Artemus Carson realizes he would need to be much closer to riders -- and probably need to listen longer -- to glean much more than the several words he manages to capture.

Art is not even sure who is talking. Over the course of two dozen seconds, he hears "bad we didn't . . . days go" and "last time . . . way to Abilene" and "changing all around" and "maybe Utah" and "see about Henry."

When Art turns back toward Ayasha, he sees the two riders are starting to turn around.

Artemus Carson
player, 1235 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 23 May 2011
at 03:47
  • msg #16

Re: No Buffalo Outfit: A Postmortem

What determined the number of cattle that broke to the left flank? (Was that a die roll?)
Judge Messalen
GM, 2462 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 23 May 2011
at 12:16
  • msg #17

Re: No Buffalo Outfit: A Postmortem

In reply to Artemus Carson (msg #16):

It was in part a die roll. The Judge used a relative DC to determine the effectiveness of each cowboy doing the herding and the group as a whole. I set benchmarks for the number of DC 15 (usually) successes needed to keep everything calm. I somewhat arbitrarily determined the number of fleeing beeves (which had already happened before final encounter with Fielder), based on the PC (and NPC) Handle Animal checks. The terrain and the current conditions also mattered (the time the herd got split going around one of the hills as an example). So I had benchmarks in mind and then adjudicated for each case. Essentially, I looked at it as a measure of "dozens" and I included language to that effect in the descriptions.

Without the help of Fielder's hands, there probably would have been more renegades.

Imagine Fielder, with his men in the night saying something like:

"Damnation. I don't a range war, but we can't those longhorns anywhere near our herd. Frank, Wendell, Sam, get out there and help those cowboys or they'll be hell to pay for all of us."

Oh yes, and while on the topic, I had set a 50/50 (odds/evens) chance for a stampede to start. I let the PCs roll some of those checks depending on their position. Interestingly, aside from the renegade beeves, none of the others panicked.

EDIT: Clarity
This message was last edited by the GM at 12:40, Mon 23 May 2011.
Judge Messalen
GM, 2463 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 23 May 2011
at 12:37
  • msg #18

Re: No Buffalo Outfit: A Postmortem

Travis Sunday:
Did we miss any interesting encounters?

Judge Messalen:
You experienced every encounter that the Judge had planned. However, they turned out the way they did because of character actions.
EDIT: I cleaned up typos in my above statement so it now makes sense.

I should add that there were a few encounters I hadn't planned, which took place.

1. The battle at the Red River was Ayasha's idea. I folded that into my plan for the cattle drive. I had intended to have some sort of significant battle, whether with Indians, Outlaws, Comancheros or whatever. Her suggestion fit well and I worked with her to craft the encounter. The way we played it wasn't completely according to her original idea, but it included strong elements of her suggestion with my own modifications for the adventure. I will further say that the battle with Yuma as it turned out was completely unplanned. There was every possibility that Yuma was taken down before he ever had a chance to return (or that indeed he would have no reason to return by himself). Ayasha and I set the stage for the battle at the River, but there was no pre-determined outcome. The Judge played the Indian Chief as he perceived as logical based on the circumstances. The battle with Yuma against all the heroes was extemporaneous. Meri's death was of his choosing. He was down to 1 point of damage in the first skirmish and chose to re-engage, with the Judge's warning that it COULD mean it would be Meriwhether's last hurrah (and a brilliant one it was at that; once again the Judge tips his hat to the Englishman).

2. The re-introduction of Artemus wasn't planned. Art indicated an interest to rejoin the game. The players were at a point where the Judge could make that happen and keep it internally logical to the game. It became a way for characters to make a contact in Wichita to further the plot, while reintroducing a PC. Meanwhile, it was a logical place for Father Deeds to join, too. The player had chosen to play Yellow Sanders until we had a good opportunity to add his new character. So both of those events in Wichita were originally unplanned. I had a little time to devise the encounter(s) but they were obviously done on-the-fly, in terms of the whole adventure.

3. The re-introduction of Ayasha also wasn't planned. I told Ayasha from the beginning that I wouldn't be engineering any outcome of the battle between the Cheyenne and the NBO. I said I hoped it would work out in a way that allowed her character to join the PCs (and that I had ideas of how that could happen), but that we would have to see how things transpired. To digress for a moment, as it happened, events in the battle made it possible for her to survive, but as she knows and as she sweated out till nearly the end, someone needed to save her. There was a race against a ticking clock for someone to Stabilize the Cheyenne woman. Anyway, she decided of her own free will not to stay with the characters. Then later, she asked to re-join the game. Again, we were in a place where I saw an opportunity to make that happen. So the encounter in Abilene was put together quickly in my mind. Again, set the stage, see what happens. You all did the rest.
Travis Sunday
player, 1324 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Mon 23 May 2011
at 14:28
  • msg #19

Re: No Buffalo Outfit: A Postmortem

I assume the cattle were rustled because they could be.

I recall doing nothing because the Major told me to do nothing.
Judge Messalen
GM, 2464 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 23 May 2011
at 15:38
  • msg #20

Re: No Buffalo Outfit: A Postmortem

In reply to Travis Sunday (msg #19):

Exactly. Good answers.

Of course, at that time of the adventure, the Judge didn't know whether the PCs would obey the Major's commands. It was quite possible that one or more of the men rode off on their own to pursue the Comancheros. JEB seemed ready to do that. He didn't, but such an action was a real possibility in the Judge's mind.

So, that encounter that served several long term implications for the adventure, with the Judge putting it out there for the characters to react to, including their reaction to the Major's orders.
This message was last edited by the GM at 15:49, Mon 23 May 2011.
Randy Oldman
player, 717 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Mon 23 May 2011
at 18:18
  • msg #21

Re: No Buffalo Outfit: A Postmortem

I'd like to take the opportunity to talk about Randy (duh) and how the others perceived him.

It seemed a common practice to consider Randy slow or stupid.  He's certainly uneducated, but not dumb.  He has only average intelligence.  Having said that, only sometimes were Randy taken seriously.

He was a man that followed orders.  Rojas told him to take care of the cat-wagon owner -- he did with deadly results.  Randy puffed up against the major once, but backed down when he remembered his place in the pecking order.  Randy was a half-step from stabbing Yuma in the eye, not to kill him, but to ruin his vision.

Kudos, though to JEB and Cole for taking Randy's private suggestion, which was the clandestine plan Art became so worried about, and sending him on to meet the herd.  The exact text of Randy's private suggestion follows:
"Fellers, while you'ns was jawing with the others, I was knocking my noggin a bit.  If'n we drive the herd on, they stays together enough.  If'n we stop and lets them graze about here, they'll for sure hop off the trail.  We gots to keep them doggies movin'.
"I wants to talk quiet-like 'cause them the new boys always got a way of talking all at once.
"I figgurs I takes up too much of your time already.  I's just sayin', that's all.  'Preciate the listening."


In the unfortunate realm of meta-gaming, I had a tough time, as did Randy, with how dismissively Randy was treated.  I wrestled with it more than Randy -- he lived that his whole life.

Randy was very uneasy about the newcomers.  His comments were frequently about them not being "Buffaloes."  His uneasy feeling was mostly saddled on Deeds.  Without quoting verbatim, Deeds blustered how he'd shoot Fielder's son first.  I mean, wtf?  Deeds was supposed to be the voice of reason and instead added to the tension.  I'll say Cole and (yes, and) JEB should have reminded him of his position as a neutral observer.  With great respect for Demerillow, I say that was poor role-playing.

Randy showed great interest in keeping the group safe.  His role as tender to the remuda set him as someone who manages a smaller group with pride.  When the horse was killed by a snake crossing the river, he took it hard -- he lost one in his responsibility.  He told the fellers on two occasions how he'd intercede if a bad decision posed someone in eminent danger--such as the one that ended Meri's life--by sitting on them (a reference to horses, eh?).

BTW -- JEB, why didn't you listen to the many who suggested you give your horse a rest?

PS -- The perception of my previous tensions with Art, Rob, was interesting.  Even the judge felt this was the case.  I, Steffen, never let the previous module influence Randy's actions with Art.  He expressed the same feelings about Deeds as those about Art.  Randy simply didn't understand Art, e.g. "Archie", "tucker", "mate".  I thought that was obvious.  I'm sorry I put anyone on edge.  The final punch-out was inevitable, or at least Randy felt that way.  He waited until the drive was over, and couldn't be docked pay, to take action.

Verbose? Sorry.
This message was last edited by the player at 18:37, Mon 23 May 2011.
Cole Trayne
player, 977 posts
D:15 G:21 MDT:12 A:17
Tue 24 May 2011
at 03:36
  • msg #22

Re: No Buffalo Outfit: A Postmortem

Judge Messalen:
Cole Trayne:
As it happens, as anticipated, the "attack" did indeed come from the front of the herd. Had the advance party been behind them, as  planned, Cole's plan would have unfolded as designed.

This is inaccurate from the judge's point of view. There was no attack. I suspect an argument could be made that the ranchers shooting at the stray beeves was an "attack," but I don't see it that way.

Even so, the battle that started because the ranchers tried to shoot two beeves occurred on the left flank while the beeves were grazing. It didn't come from the front of the herd.


I put the word attack im quotes to qualify it. If I meant attack in the literal sense, I would have not used quotation marks. However, Cole can reasonably still look upon what they did as an aggressive act. If someone shoots a weapon at a man or his property, Cole would have no problem looking at the action as a provocation and responding appropriately. And, I believe he did so.

As I recall, Cole's intent was to guard the front and the western forward flank. Assuming that any "attack" would have some from one of those directions. Cole didn't think it reasonable to expect the attack to come from the east, possibly pushing the cattle in the very direction that Fielder would not have preferred.
Cole Trayne
player, 978 posts
D:15 G:21 MDT:12 A:17
Tue 24 May 2011
at 03:46
  • msg #23

Re: No Buffalo Outfit: A Postmortem

In reply to Judge Messalen (msg #12):

Cole wasn't interested in trying to smuggle guns into any town because he didn't really think that we was going to need them. If he thought otherwise, he would have brought them, law or no law.

The job was a cattle drive, not a bank robbery. Cole didn't see how risking a run-in with the law, would help him bring the cattle to Abilene. However, it it was made clear to him that it would help then, again, he would have done it.
Cole Trayne
player, 979 posts
D:15 G:21 MDT:12 A:17
Tue 24 May 2011
at 03:54
  • msg #24

Re: No Buffalo Outfit: A Postmortem

In reply to Randy Oldman (msg #21):

Cole was never interested in overly reacting to folks jawin' about whatever. Not Randy, not Deeds, nor anyone else.

He is mainly interested in what a man does.

Or, at least, that is how I wanted to play him.
Travis Sunday
player, 1325 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Tue 24 May 2011
at 10:25
  • msg #25

Re: No Buffalo Outfit: A Postmortem

In reply to Randy Oldman (msg #21):

Randy seemed to be channeling Tom Cullen from the Stand.  His dialogue set something off in my brain that he was mentally challenged.  Obviously that's not something we ask about in character.  So he got the gentle giant tag and I went from there.
Judge Messalen
GM, 2465 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 24 May 2011
at 12:11
  • msg #26

Re: No Buffalo Outfit: A Postmortem

Cole Trayne:
. . . However, Cole can reasonably still look upon what they did as an aggressive act. If someone shoots a weapon at a man or his property, Cole would have no problem looking at the action as a provocation and responding appropriately. And, I believe he did so.

By the same logic, couldn't Fielder have considered renegade longhorns threatening his northern stock as a provocation and respond appropriately? I believe he did so.

The threat was very real to Fielder. It seems to the Judge that few, if any, of the players really tried to understand the rancher's position.
Judge Messalen
GM, 2466 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 24 May 2011
at 12:17
  • msg #27

Re: No Buffalo Outfit: A Postmortem

Travis Sunday:
In reply to Randy Oldman (msg #21):

Randy seemed to be channeling Tom Cullen from the Stand.  His dialogue set something off in my brain that he was mentally challenged.  Obviously that's not something we ask about in character.  So he got the gentle giant tag and I went from there.

This is an interesting comment to the Judge. I thought the player did a nice job of developing an idiom for Randy. While he spoke in an uneducated manner, the content of his speech demonstrated a certain degree of intelligence. He stuck to topics that mattered to him and on a number of occasions offered solid suggestions.

For example, it was Randy who first pressed the group to contact McCoy. That was a key to the resolution, followed-up by JEB and Deeds. It was Father Deeds who pushed onward with that idea, securing the help of Gunther.

Randy was never a stupid character. Any PC who perceived him that way wasn't paying enough attention, in the judge's view.
This message was last edited by the GM at 12:23, Tue 24 May 2011.
Judge Messalen
GM, 2467 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 24 May 2011
at 12:37
  • msg #28

Re: No Buffalo Outfit: A Postmortem

Cole Trayne:
In reply to Randy Oldman (msg #21):

Cole was never interested in overly reacting to folks jawin' about whatever. Not Randy, not Deeds, nor anyone else.

He is mainly interested in what a man does.

Or, at least, that is how I wanted to play him.

I think it's fair to say that is how Cole was played.

Although, the judge sees some irony in that statement, given Cole's run-in with Rojas. The Mexican objected strongly to what Cole did (or didn't do, depending on your perspective) during the encounter with the cat wagon.
James E. Beauregard
player, 764 posts
D: 14 G:52 MDT:15 A:13
Tue 24 May 2011
at 14:35
  • msg #29

Re: No Buffalo Outfit: A Postmortem

Randy Oldman:
BTW -- JEB, why didn't you listen to the many who suggested you give your horse a rest?


The answer is simple – JEB wanted to ride his own horse. Regardless of the realism all of us tried to instill in the game, I personally have certain romantic notions of the Western genre which includes the cowboy and his trusty horse image. These notions are hard to overcome.
James E. Beauregard
player, 765 posts
D: 14 G:52 MDT:15 A:13
Tue 24 May 2011
at 14:45
  • msg #30

Re: No Buffalo Outfit: A Postmortem

Randy Oldman:
Randy was very uneasy about the newcomers.  His comments were frequently about them not being "Buffaloes."  His uneasy feeling was mostly saddled on Deeds.  Without quoting verbatim, Deeds blustered how he'd shoot Fielder's son first.  I mean, wtf?  Deeds was supposed to be the voice of reason and instead added to the tension.  I'll say Cole and (yes, and) JEB should have reminded him of his position as a neutral observer.  With great respect for Demerillow, I say that was poor role-playing.


I tend to avoid making judgments or comments without being privy to all of the information and I think assuming Deeds was the voice of reason is unfortunate. Perhaps he was not what he appeared (a certain Clint Eastwood film comes to mind) or had a dark side that may come out from time to time. Roleplaying grants tremendous latitude and there is no rule stating any character must be reasonable or consistent all of the time. In point of fact is how I tried to roleplay JEB as essentially a rational and reasonable lawman but with a short fuse. That explains why the negotiations with Fielder went south so fast and why JEB was usually front and center in combat situations. My point is a well rounded character is not a one trick pony. Randy being both simple and smart is a perfect example.
Travis Sunday
player, 1326 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Tue 24 May 2011
at 14:47
  • msg #31

Re: No Buffalo Outfit: A Postmortem

In reply to Judge Messalen (msg #26):

I understood the ranchers position and argued human life was more important than beef.  But a dramatic Rojas asked me to swear an oath that I would place the NBO above those considerations.

As to Randy, his suggestions were topic focused and I had no problem listening and following those leads.  His inability to understand, acknowledge the existence of or translate an Australian accent and a few phrases indicated to me that he was of low intelligence.

Mate?!?  Are you saying you work for a ship captain?!? Golleee Jeepers Archie!!!  I don't know nuthing about no sailing ships from Austria I just know horses.
James E. Beauregard
player, 766 posts
D: 14 G:52 MDT:15 A:13
Tue 24 May 2011
at 15:01
  • msg #32

Re: No Buffalo Outfit: A Postmortem

Judge Messalen:
It seems to the Judge that few, if any, of the players really tried to understand the rancher's position.


This is true. When I roleplay a western genre game I truly try to place the character in the mindset of the 19th century. Regarding the confrontation with Fielder, JEB had a singular purpose of asserting his employer's rights and it would have been counterproductive to view it otherwise.
James E. Beauregard
player, 767 posts
D: 14 G:52 MDT:15 A:13
Tue 24 May 2011
at 17:01
  • msg #33

Re: No Buffalo Outfit: A Postmortem

Cole Trayne:
In reply to Judge Messalen (msg #12):

Cole wasn't interested in trying to smuggle guns into any town because he didn't really think that we was going to need them. If he thought otherwise, he would have brought them, law or no law.

The job was a cattle drive, not a bank robbery. Cole didn't see how risking a run-in with the law, would help him bring the cattle to Abilene. However, it it was made clear to him that it would help then, again, he would have done it.


I really wasn't looking for an answer. This was more a thinking out loud 'duh' moment because that never occurred to me during gameplay and just a general comment. JEB most likely never would have done it being a lawman himself, unless he was convinced of extreme danger otherwise. Notwithstanding Cole, however, I'm certain there were other cowboys that would have preferred keeping their guns.
Judge Messalen
GM, 2468 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 24 May 2011
at 19:37
  • msg #34

Re: No Buffalo Outfit: A Postmortem

Judge Messalen:
It seems to the Judge that few, if any, of the players really tried to understand the rancher's position.

James E. Beauregard:
This is true. When I roleplay a western genre game I truly try to place the character in the mindset of the 19th century. Regarding the confrontation with Fielder, JEB had a singular purpose of asserting his employer's rights and it would have been counterproductive to view it otherwise.

I get that. I wanted characters to put aside their 21st century sensibilities, so I have no objection to this approach.

Still, in this case, the employer's needs might have been better served by a different approach. Seems to me that understanding one's adversary is valuable, regardless of what century one places one's mindset.

I had made some PM comments to individual players (can't remember who) that the advance party were thinking more like soldiers than they were thinking like cowboys. I know that early on, some of the PCs tended to think that they were hired for their guns, but I thought the Major had made it fairly clear, through months of work on the trail, that they were expected to do a cowboy's job, first and foremost.
Judge Messalen
GM, 2469 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 24 May 2011
at 19:48
  • msg #35

Re: No Buffalo Outfit: A Postmortem

Travis Sunday:
In reply to Judge Messalen (msg #26):
I understood the ranchers position and argued human life was more important than beef.  But a dramatic Rojas asked me to swear an oath that I would place the NBO above those considerations.

I don't recall it exactly that way. I don't remember Rojas or the Major arguing that beef was more important than human life (perhaps my memory is flawed on this point, not sure). They both wanted to get the beeves to Abilene on time. I don't think they ever suggested "at any cost." My recollection of their stance is more of "we need to find a way to get the beeves there on time."

Travis Sunday:
As to Randy, his suggestions were topic focused and I had no problem listening and following those leads.  His inability to understand, acknowledge the existence of or translate an Australian accent and a few phrases indicated to me that he was of low intelligence.

Mate?!?  Are you saying you work for a ship captain?!? Golleee Jeepers Archie!!!  I don't know nuthing about no sailing ships from Austria I just know horses.

To me, this is a valid criticism. It is an example of Randy over-playing the idiom, at times. But I took those sorts of comments as tongue in cheek (and perhaps a bit of meta-gaming) rather than indicative of a character of low intelligence. I think there were plenty of other times--before the Aussie showed up--where Randy's speech indicated a strong understanding of things, denoting at least average intelligence.
Ayasha
player, 235 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Tue 24 May 2011
at 19:50
  • msg #36

Re: No Buffalo Outfit: A Postmortem

Judge Messalen:
I know that early on, some of the PCs tended to think that they were hired for their guns, but I thought the Major had made it fairly clear, through months of work on the trail, that they were expected to do a cowboy's job, first and foremost.

I thought, during the last part of the cattle drive, Ayasha was the best cowboy in the pack. ;-)

But seriously, i thoroughly enjoyed the game, and I don't have criticism or questions. I take a game as it comes.
Judge Messalen
GM, 2470 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 24 May 2011
at 21:09
  • msg #37

Re: No Buffalo Outfit: A Postmortem

In reply to Artemus Carson (msg #15):

Curious to hear any player thoughts in regard to the PM text that Art provided back in msg 15. (Thank you for posting that, Art.)
James E. Beauregard
player, 768 posts
D: 14 G:52 MDT:15 A:13
Tue 24 May 2011
at 21:41
  • msg #38

Re: No Buffalo Outfit: A Postmortem

In reply to Judge Messalen (msg #37):

It was this information that led JEB to believe Major Gray and Fielder were acquainted. Reading it again I see such an interpretation was a stretch, but that's what I thought at the time.
James E. Beauregard
player, 769 posts
D: 14 G:52 MDT:15 A:13
Tue 24 May 2011
at 21:49
  • msg #39

Re: No Buffalo Outfit: A Postmortem

Judge Messalen:
I had made some PM comments to individual players (can't remember who) that the advance party were thinking more like soldiers than they were thinking like cowboys.


JEB received such a comment, which was taken seriously. That's when JEB changed tactics to adopt Randy's suggestion of running the herd through quickly and covering the flank.
Travis Sunday
player, 1327 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Tue 24 May 2011
at 22:21
  • msg #40

Re: No Buffalo Outfit: A Postmortem

In reply to Judge Messalen (msg #35):

Rereading the first encounter with Randy all seems well, except challenging someone to fight for $5 and tobacco juice dribbling down his chin.  Maybe I should have paid more attention.  In the immortal words of Manute Bol.

My bad.
Travis Sunday
player, 1328 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Tue 24 May 2011
at 22:26
  • msg #41

Re: No Buffalo Outfit: A Postmortem

In reply to Judge Messalen (msg #35):

Either Randy was of low intelligence or he road Art hard for no worthwhile reason.  If Travis thought Randy was of sound mind I would have spoken up and told him to shut his pie hole, as was the bunkhouse way. Again...

My bad.
Judge Messalen
GM, 2471 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 25 May 2011
at 04:01
  • msg #42

Re: No Buffalo Outfit: A Postmortem

Travis Sunday:
In reply to Judge Messalen (msg #35):

Either Randy was of low intelligence or he road Art hard for no worthwhile reason.

In the judges view, the relationship between Randy and Art was a two-way street. Having re-read chapters 5 - 7, I think it's fair to say that they were each generally intolerant of the other, beginning late in Chapter 5 (prior to that, it was mostly civil on both parts, in my view).

Now having said that, I agree with the notion that there was no worthwhile reason for Randy to move from that verbal character tension (which had largely died down by the time the herd was brought in) to a physical confrontation at the end of the adventure. Randy would likely argue that it was in his character--and he said Randy saw that action as inevitable--but the Judge feels that a fight could have been avoided while remaining true to Randy's character. It wasn't inevitable; it was a choice. Art's name-calling in his last in-game post was also a choice. Neither the attack, nor Art's verbal response, were necessary for the characters; they were choices made.

Travis Sunday:
If Travis thought Randy was of sound mind I would have spoken up and told him to shut his pie hole, as was the bunkhouse way.

That would have been quite appropriate. In the end, Travis did just that.
Cole Trayne
player, 980 posts
D:15 G:21 MDT:12 A:17
Wed 25 May 2011
at 05:46
  • msg #43

Re: No Buffalo Outfit: A Postmortem

Judge Messalen:
Cole Trayne:
In reply to Randy Oldman (msg #21):

Cole was never interested in overly reacting to folks jawin' about whatever. Not Randy, not Deeds, nor anyone else.

He is mainly interested in what a man does.

Or, at least, that is how I wanted to play him.

I think it's fair to say that is how Cole was played.

Although, the judge sees some irony in that statement, given Cole's run-in with Rojas. The Mexican objected strongly to what Cole did (or didn't do, depending on your perspective) during the encounter with the cat wagon.


In Rojas' case, Cole looked at him as yet another man jawin'. So, as I've already written, he wasn't interested in overly reacting to him either. Besides, from Cole's point of view, he told Rojas what was on his mind. Rojas said his piece. Cole said his. After that, he was done. If Rojas wanted to carry those saddle bags a bit longer, as far as Cole was concerned, he was going to do it all by himself.
Judge Messalen
GM, 2472 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 25 May 2011
at 12:09
  • msg #44

Re: No Buffalo Outfit: A Postmortem

In reply to Cole Trayne (msg #43):

I agree completely, well said. Cole did a good job of turning the other cheek in various character (PC and NPC) interactions, I thought, including Rojas. My previous comment wasn't a criticism; it was an observation, I see irony in Cole's statement about concerning himself with a man's actions, rather than a man's words . . . and then landing in a contest of wills, about just such a matter, with another man. I wasn't labeling right or wrong, just observing the irony.

In general, I want to make sure that all of my comments in this postmortem are understood as just that. Observations, my perspective. Each player has his or her perspective, and the judge has his. Truth is a three-edged sword.
Artemus Carson
player, 1236 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 25 May 2011
at 14:15
  • msg #45

Re: No Buffalo Outfit: A Postmortem

On another subject. . .

I can remember hearing an interview with one of the Doctors where he was asked by a fan “how did you feel when the cybermen attacked” or something like that and the actor playing the Doctor said “well I’m just an actor.”

But I think that's what I’d like to see: a look behind the curtain if you will, and hear your musing on the parts of creating the campaign world that the players weren’t privy to – that you enjoyed creating.
Randy Oldman
player, 718 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Wed 25 May 2011
at 18:51
  • msg #46

Re: No Buffalo Outfit: A Postmortem

Travis Sunday:
In reply to Judge Messalen (msg #35):

Either Randy was of low intelligence or he road Art hard for no worthwhile reason.  If Travis thought Randy was of sound mind I would have spoken up and told him to shut his pie hole, as was the bunkhouse way. Again...

My bad.

Travis makes a quizzical point here: Responding to Randy and not Art's behavior.

When Randy first met Art, Art refused, or ignored, the offered handshake.  NBD, even though it's hard to miss a man with that big of a hand extending it (Ch 5 msg 33).  After that, passed the evening and morning, aside from commenting dismissively about an I idea of Randy's, the first directed comments follow:
"Thanks, mate." Artemsus says to Randy for covering the livery charge and patting him on the shoulder. "Say bloke you’re a bloody shag the on rock, built like a brick dunny. Bet you put a hurtin’ on the tucker!"
There's not a damned case of Art addressing anyone else in such a way.  In addition to that, if Travis thought Randy of low intelligence, would not a word of recommendation not been in order?

Nevertheless, my point is how events transpired, Art and Randy's conflict was inevitable.  There's not a single case of Art's supporting one of Randy's ideas.  In fact, he often acted aloof or worse when Randy spoke.  Art was the only character who mocked or made fun of Randy -- that's a case of confrontational gaming or out-of-character responses.

JM has told me privately and publicly he feels I meta-gamed with Randy.  I continue to defend that was never the case.  Through private conversations with Travis and Deeds, Randy expressed sincere misgivings about Art.  There are other reviewable comments Randy made about the impression he held.  I know I'm harping on about what was obvious but not seen.  I ask JM and Travis to recall the other game we were involved with run by Silas' alter-ego.
***
But on the topic of missing the obvious, it seems a common practice by all players (myself included, but I'll never admit it) to skim posts and not read fully.  I can note on a number of occasions where the same thing was said by multiple characters.  The inverse was true, some read something that was never posted.  This was at epidemic levels from time to time.
Travis Sunday
player, 1329 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Wed 25 May 2011
at 19:21
  • msg #47

Re: No Buffalo Outfit: A Postmortem

In reply to Randy Oldman (msg #46):

Nice post.

1. One of the problems was Art was an older character who was rejoining and therefore got more kid gloves than Randy.  That's my fault.  I freely admit to it.  I wanted Art to play and not go on hiatus as he had before.

2. I made the error of metagaming assuming things about Randy based on Chance.  I assumed the roleplayer enjoyed more extremes in his characters.  I projected this assumption on Randy.  He's big and strong ---no he's super big and strong ass an ox.  He's dumb -- No he's barely able to function without the major.

3. I made flat out errors on Randy based on incorrect assumptions from his first few dozen posts.  I reread them twice and have tried to see what sent me up the wrong tree.  Offering to fight for $5 probably sent me down the wrong path.

I will say this, calling Art Archie was a big part of how Travis remembers/contectualized Randy's interactions.  Either randy purposefully called Art the wrong name or he wasn't capable of understanding the difference.  Though this was at the end and I admit I was wrong about earlier interactions, I gave Randy the benefit of the doubt and assumed he wasn't smart enough to figure it out.
Randy Oldman
player, 719 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Wed 25 May 2011
at 19:58
  • msg #48

Re: No Buffalo Outfit: A Postmortem

Interesting thing about names and Randy.  Randy could recall names, like McCoy, because he was introduced to the person's name by Major.  Artemus, with his accent, made Randy misunderstand his name at first.  Then it stuck.

Art, what did you think about that?  ("And remember, this is for posterity so be honest. How do you feel?")

Randy never used Ayasha's name, not even at the very end.  She was always 'girl' or 'that girl' or even 'Injun girl'.

I made Randy's vernacular as I imagined a boy raised in saloons and the sort.  He always spoke with the right words, but often times, the wrong tense of verb.  'You all' to him was 'you'ns'.  I had a friend who used it that way and I always thought it most interesting in the best possible way.

Travis, you made a great point with regard to Randy and Major.  Yes, Randy functioned better with the trail-boss in the saddle, and certainly accepted him as a father-figure.  Gray was the only one to see Randy afraid.

Art cracked me up when he was spewing on about Randy's origins.  Randy's mother was, in fact, a soiled-dove -- in and out of saloons, brothels and cat-houses.  She was fourteen when she got pregnant by one of the nameless visitors.  I can only imagine Randy's birth rendered her infertile.  I thought of having Randy turn to Art and say, "yup, that's right."
Judge Messalen
GM, 2473 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 25 May 2011
at 20:42
  • msg #49

Re: No Buffalo Outfit: A Postmortem

Randy Oldman:
JM has told me privately and publicly he feels I meta-gamed with Randy.  I continue to defend that was never the case.

I think everyone is guilty of meta-gaming, the Judge included. I haven't singled you out, I've said this to others as well. It is hard to avoid. I didn't imply, publicly or privately, that Randy, the player, intentionally let meta-data influence his RP. I think it comes out despite our best efforts to control it. I think that both Art and Randy were influenced by their RL thoughts/feelings. Travis has indicated his understanding of his own meta-game influence and I think it's fair to say that everyone fell prey to that pitfall at one time or another (again, myself included). That's all I'm saying, Randy, it isn't an attack on you personally. You don't need to defend yourself, at least from my perspective. I see it the way I see it.

Randy Oldman:
But on the topic of missing the obvious, it seems a common practice by all players (myself included, but I'll never admit it) to skim posts and not read fully.  I can note on a number of occasions where the same thing was said by multiple characters.  The inverse was true, some read something that was never posted.  This was at epidemic levels from time to time.

This identifies the most notable frustration suffered by the Judge. I had a mind to elaborate, but it's just beating a dead drum, to use my favorite mixed-metaphor that one of Dirk's teachers used to utter. So, 'nuff said.
Judge Messalen
GM, 2474 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 25 May 2011
at 20:45
  • msg #50

Re: No Buffalo Outfit: A Postmortem

Both Randy and Artemus had nicknames for each other.

Randy called Art 'Archie'.
Art called Randy 'Squire' or 'squire-boy'.

Both were "in character" but both signal to me the influence of meta-data--the irresistible urge to get a little jab in . . .

Again, things like this are why I say it was a two-way street.
Judge Messalen
GM, 2475 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 25 May 2011
at 21:40
  • msg #51

Re: No Buffalo Outfit: A Postmortem

In reply to Artemus Carson (msg #45):

Not sure if Art was directing this to me, specifically, or asking everyone in general. But I find the question intriguing, so here is my monologue.

For me, as a Judge, the fun is to create a compelling experience that the heroes can live in. I appreciated JEB's comment when I announced that I would be putting the game on hiatus, because he specifically said that the game was compelling and enjoyable.

In a Wild West game, there is the additional challenge of fitting a fictional story into a historical setting. I strive for historical accuracy, but not at the expense of the story. I take plenty of liberties, but there are some things that I wanted to keep accurate or else I feel I haven't lived up to that challenge (some of the things you objected to, like the weapons ordinances in Wichita and Abilene). I want stories that fit into a niche in the history--plausible things that might could have happened but which never made into the encyclopedia. Things happening at the same time as historical milestones, in synch with them, but separate. Not an alternate history, but a "companion" history. For the Old West, there are lots of gaps to be filled.

I saw a documentary about Joseph McCoy and the subject of Texas Fever came up. I followed up with some research about it and thought, now there's an interesting hook. People were affected by that. The history books tell us that there was cattle affliction and where it happened. There are even photos of dead beeves on the plains. But history doesn't always tell us the name of the rancher--or his children--who lost a whole herd when the longhorns came through. Or how they reacted to the longhorns coming through. There were many cattle drives from 1867 - 1885. Easy to blend in my story.

So I can create a drive, with fictional leaders, who connect with important historical figures (Hickok, McCoy). I can have the success of the drive hinge on the Texas Fever. I don't have to have a "Heavy" or a "Big Bad." I can create a challenge purely built from the human condition, as well as natural causes, and see what the heroes do. As we agreed upon a "gray" orientation, that made it more open to interpretation. No "Big Boss" to kill, no enemy presenting a clear and present danger. Just life, with its built-in challenges and the occasional life-changing events that make for a memorable story. Men, with competing interests and no clear-cut superiority of morality.

Now, I know some gamers want a bunch of combat and the "Big Bad" to vanquish. I've never been much of a hack and slash RPGer. To me, the RP is the most fun. In this RPoL environment, a good deal of RP needs to happen. That doesn't mean that were won't be action, including combat. I find that the less common the incident of battle is, the more tense and blood-pumping it ends up being when it does happen. It's the spaces in between that let the adrenaline dump have maximum effect when the hammer drops.

In this adventure, the big battle was at the Red River, with a few small skirmishes before and after. But the big battle wasn't the resolution of the adventure. It was merely a stepping stone on the trail. It seems to the judge that the heroes were expecting another big battle at the end of the adventure. Maybe that's an example of meta-gaming by everyone--assuming the adventure has to end by bagging the "big bad." I set up an incident where battle could have been the result, but wasn't necessarily the result. I resolved before the first encounter with Fielder that neither he nor his men would fire first. That put the burden on the players. No present threat to react to, only talk, innuendo, uncertainty. There ended up being a final skirmish. Interestingly, the heroes latched on to a sketchy idea that shooting beeves was the same as shooting men. I perceive in that "rationalization" a deep-seated need by the players to justify their role in the battle. Fascinating, that was.

At least one of the players has read and GMed a D&D adventure I wrote some (grumble) years ago. It was a "no-win" situation. Doubtful that one could market such a module; I wrote it for my own practice and enjoyment but was glad when the friend took it and used it with a different (unknown to me) gaming group. The result, to me, was predictable. The setting and NPCs were so adversarial to the PCs that winning was unlikely, but the adventure also had an escape hatch. The trick was whether the PCs would understand the escape hatch, or fight on to the TPK in the face of impending annihilation. The "No Buffalo Outfit" wasn't a no-win situation. It was designed for the possibility of a "win-win" situation. I mention the other adventure because like the NBO, it didn't really have a "kill the big bad and go home with loot" objective--that module's objective was to realize that walking away was the best alternative.

Well, that's enough ramblings for the moment.
This message was last edited by the GM at 21:51, Wed 25 May 2011.
Meriwether Lewis Smythe
player, 510 posts
English Gentleman
D:18 G:27 MD:14 A:9
Wed 25 May 2011
at 22:24
  • msg #52

Re: No Buffalo Outfit: A Postmortem

Hey all! I hope everyone is doing well! I have to say I really enjoyed this game from beginning to end. I thought everyone did a great job with their posts. The Judge was great keeping things moving & keeping the setting intact. I have said it before but I have to say it again. It was special to me because I really came to know & like all of you. This started out as a private game & I did not know you all back then. Yet, I had the idea for Meri & just took a chance by sending the Judge a PM. He said he would have to ask all of you if I could join.

So I would like to say thanks for taking a chance on me too. You all have been great & I only hope we can stay in touch as I will miss this game & all of you.

Thanks Judge! You put a lot of work into this & it showed. I always enjoyed your posts & plots. Like I said, you made me believe I was right there in the old west. Running a game is a lot of work but your work was always well done.

Now to answer a certain question...

Randy Oldman:
Randy was very uneasy about the newcomers.  His comments were frequently about them not being "Buffaloes."  His uneasy feeling was mostly saddled on Deeds.  Without quoting verbatim, Deeds blustered how he'd shoot Fielder's son first.  I mean, wtf?  Deeds was supposed to be the voice of reason and instead added to the tension.  I'll say Cole and (yes, and) JEB should have reminded him of his position as a neutral observer.  With great respect for Demerillow, I say that was poor role-playing.


Jeb was, as Meri would say, spot on. Deeds wore the frock coat & collar of a priest but was not an ordained priest. As a younger man he was an outlaw who was wounded. A kindly Mexican priest healed him up. Deeds stayed with him for a while. The priest taught him Latin, how to read/ write, & how to read the Bible. Deeds was converted by his kindness. The priest was later killed by a local rancher's son while drunk. The local law let him off because of his father's status & money.

Deeds, while reading the old testament, found that God's way & man's way of justice coincided in some ways. Donning the frock coat & carrying the priest's bible, Deeds became a champion of justice, but justice the way he saw it. He did not like bullys or those who abused their power. Deeds did not mind killing when he had to. Just as a side note, Deeds was made up as long distance killer... ala Tom Horn. The people he marked for death would receive it from a bullet they never saw. Deeds remembered that you must confess your sins. By shooting them thusly, Deeds thought they had no chance at redemption & went straight to hell. Deeds killed but always asked for forgiveness. Even priests are human, priests that-are-not priests really are.

As for Meri & his death. Its was as the Judge said. He PMed me & said I was close to death. That if I rejoined the battle with Yumma, I would most likely die in the process. Yet, with Travis down & those that could help so far away... Meri could not turn his back on those he considered friends. So I had him ride out & buy some time. I loved Meri as a character. Yet, if Meri had not ridden back out... well he just would not have been Meri to me anymore.

Oh, I loved my short stint as Yellow too. If this game ever restarts & Travis goes after Yuma... I would like to have Yellow keep his promise & have Yellow ride with him. Thanks again for everything but most of all, for the friendship! Many Blessings to all! Cheers Meri/Deeds/ Yellow a.k.a Demerillow
This message was last edited by the player at 22:44, Wed 25 May 2011.
Travis Sunday
player, 1330 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Thu 26 May 2011
at 01:33
  • msg #53

Re: No Buffalo Outfit: A Postmortem

In reply to Meriwether Lewis Smythe (msg #52):

Freaky, I just rMailed you.

Death to Yuma!  Backshooting, parley breaking, lucky critical hitting, bastard.
Artemus Carson
player, 1237 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 26 May 2011
at 04:20
  • msg #54

Re: No Buffalo Outfit: A Postmortem

In this comment, “you” & “I” refer to the players. The characters are referred to by name.

I’m really reluctant to engage in any he-said-she-said or who-struck-John-first type of discussions because they seem to descend into something that feels like an argument.

One major way in which I meta-gamed was that I kept my responses to Randy, and to Chance at the end of the prior adventure to a minimum because I, the player felt that discourse and interaction always took a snarky turn, and I, the player didn’t particularly enjoy it and I thought it tended to drag the game down.

I tried to treat Randy as the fresh new character that he was. But since I was asked, I’ll point out a couple of things and how I perceived them (perhaps differently than intended).

Randy Oldman:
When Randy first met Art, Art refused, or ignored, the offered handshake.  NBD, even though it's hard to miss a man with that big of a hand extending it (Ch 5 msg 33).  After that, passed the evening and morning, aside from commenting dismissively about an I idea of Randy's, the first directed comments follow:
"Thanks, mate." Artemsus says to Randy for covering the livery charge and patting him on the shoulder. "Say bloke you’re a bloody shag the on rock, built like a brick dunny. Bet you put a hurtin’ on the tucker!"
There's not a damned case of Art addressing anyone else in such a way. 


Not that Randy would understand Aussie slang without asking, but that was how I was attempting to play Art as being friendly and trying to fit in but not always succeeding. It translates as “Say man, you’re obviously big and well built. I bet you can eat a lot.” But that’s something I’d expect you to know or figure out and definitely not by which you’d be insulted

You mention Art refused Randy’s hand shake in Ch 5, Msg 33. Here it is, but
please note, I see that you cannot quote a message in a closed chapter so I’m going to piece it together but will loose some formatting.

Randy Oldman:
"Looks like we got us a right little bee here."  Randy stands up the greet the two newcomers.

"What's this?  A good egg and a bad egg?"  He extends his hand first to the padre.  "I is Randy Oldman..."  Randy turns to the new man with baggage, "... beatingest man about fisticuffs you ever seen."

Looking both men up and down; in his estimation, each could use a meal or two to get some plumpness on them.  "You'ns missed the victuals, but I figgurs there'll be more before you knows it."


So as I read this, Randy’s very first comment to Art is to call him a “bad egg.” He then extends his had to the padre. Randy then turns to Art, no mention is made of extending a hand to him, but Randy does tell him “…beatingest man about fisticuffs you ever seen.”

My reading of that is hostility and exclusion from the first moment they met.

Referring to Art’s comment to Randy detailed above you also mention “There’s not a damned case of Art addressing anyone else in such a way.” I’ll refer you to Chap 5, Msg 30 where Art addresses all of his old friends:

Artemus Carson:
In reply to Travis Sunday (msg #29):

A broad smile crosses his face as Artemus recognizes his old mate Travis Sunday.

"Well ain't this arvo filled with supprises. There I am standing around like a bandicoot on a burnt ridge and here comes the biggest pack of bushranging cattle duffers I've seen in many moons.

Artemus laughs and looks about to see who else he might find familer

Bloody bastards all. Wonderful to see you my friend."

And he vigorusly shakes Travis' hand.

"Bit tucker still on the loose?"


As for how I felt about the name “Archie” – So more meta gaming here. It was obvious Randy’s player spent “build points” on strength and constitution, so it seemed equally obvious that the points had to come from somewhere. I didn’t perceive him a uncharismatic or undexterous, so I concluded it came from INT and WIS.

And so I thought calling Art “Archie” was a sign of ignorance. Here is the genesis of “Archie” and though it was in a private comment, I don’t think it betrays any secrets to post it here. This was one night on the trail waiting a mile out in the grass. At the appointed hour Art was to light a lantern to guide the rest of the group into the campsite. Art took the idea to ride off playing a “joke” on the rest of the party as another sign of low intelligence or low wisdom or both.

Randy Oldman:
Night has fallen on Randy with the reminder that dinner hasn't leaped into his stomach.



Art then replies and likens Travis to an outhouse rat in another example of Art referring to others in Aussie slang

Artemus Carson:
In reply to Randy Oldman (msg #659):

Artemus is holding the lantern high and steady. Hearing Randy speak, Artemus looks over his shoulder at the big squire. . .

Not the full quid, eh? Take off flat out like a lizard drinkin’ eh, mate? Leave them sheila’s holdin’ their John-Thomas’. Tempting, aye, tempting. But them blokes is the dinky-di. Travis? Cunning as a dunny rat. Don’t want to go walkabout on him. We gotta nut out this Felder bloke, then we can pull on the pig tails, what?

They should be heading back soon.

OOC: Edited to add action.


(Note the homage to Meri)

As for terms like ‘you’ns’ and such, I just took that a good ol’ southern or country patterns of speech and passed no judgment on that. Thought I did think the “I is Randy” pattern did sound ignorant. As opposed to “Name’s Randy” or “I’s Randy” I found the “I is. . .” to be awkward and unwieldy.


I did pickup on Randy seeing, as you say, the Major and to a lesser degree Cole as father-figures. And so when Randy was tending to them I did see him as their squire. Calling him the squire was not an attempt to insult, though squire-boy usually was an attempt to show disrespect.

I thought the “fight” was Randy’s low point in the game and showed a lot of meta gaming. To me it was obvious from JM’s comments that Art was fatigued, and I know you know the game well enough to know that means Art was –2 on strength and –2 on dexterity. So I saw Randy’s attack on a weakened, seated-with-his-back-to-the-wall Art as cowardly, bullying and unprovoked, and that’s why Art fought back with is knife.

Art is a survivalist and would never give in during a fight like that. So as soon as he was conscious he had to verbally fly the star spangled banner as a sign of resistance to tyranny.

Comments about another’s mother are a rather typical, (if not universal across distance and time) sign of provocation, and so in character. That Randy chose to not react to that, but did to the earlier assertion that Art would speak if he wished, was I thought, another sign of meta gaming.

The “butt cheek monologue” we’ll call it, was supposed to be humorous and absurd and evoke an image of Jim Carey in “Ace Ventura.” I think Jim pulled it off better.
--------
I think your actually a good gamer, and can play a character thoughtfully and with great detail and flavor, but there seems to be a personal element that comes into play that detracts from the whole at times.

Anyway. . . I’m going to keep at the gaming, and I hope you do too and I hope we both improve in our style and manner of play – for years to come. I’m looking forward to it.
Randy Oldman
player, 720 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Thu 26 May 2011
at 11:09
  • msg #55

Re: No Buffalo Outfit: A Postmortem

Hmmm.
Judge Messalen
GM, 2476 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 26 May 2011
at 13:52
  • msg #56

Re: No Buffalo Outfit: A Postmortem

I have no desire to squelch any civil discussion. So far, in my view, all of our commentary has been civil (thanks to everyone). Nevertheless, in my opinion, the "Randy vs. Art" topic is played out. If either of you want to continue, go ahead, but it seems to me that both players have expressed their perspective effectively and further debate would amount to nothing more than kicking up a row.

As the judge, I saw both sides of this. I said earlier, publicly and privately, thought I thought both players let meta-game influences intrude on their gameplay. I also said that I thought all of us are guilty of that, to some degree. I expressed my opinion that this "rivalry" was a two-way street. I think the text posted in this forum by both players backs up my observations.
Judge Messalen
GM, 2477 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 26 May 2011
at 13:54
  • msg #57

Re: No Buffalo Outfit: A Postmortem

Travis Sunday:
Death to Yuma!  Backshooting, parley breaking, lucky critical hitting, bastard.

That's a long way of saying "Injun that kicked my ass."

EDIT: typo
This message was last edited by the GM at 14:45, Thu 26 May 2011.
Artemus Carson
player, 1238 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 26 May 2011
at 14:15
  • msg #58

Re: No Buffalo Outfit: A Postmortem

In reply to Judge Messalen (msg #51):

I was directing it to you, and that is what I was looking for, but I'd invite everyone share their own little parts of their back story they found interesting. I'll work on mine.
Artemus Carson
player, 1239 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 26 May 2011
at 15:17
  • msg #59

Re: No Buffalo Outfit: A Postmortem

In reply to Judge Messalen (msg #56):

<rips off rear view mirror and tosses from window of car> Onward through the fog. . .
Randy Oldman
player, 721 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Thu 26 May 2011
at 17:13
  • msg #60

Re: No Buffalo Outfit: A Postmortem

In reply to Artemus Carson (msg #58):

If two others vote to share back stories, mine's ready to go.  I had lots of fun with it and it seems a shame to leave it unread by the group.
Travis Sunday
player, 1331 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Thu 26 May 2011
at 21:51
  • msg #61

Re: No Buffalo Outfit: A Postmortem

In reply to Randy Oldman (msg #60):

Travis led a simple life until the war came. Just 16 and apprenticing in a trade in
mechanical fabrication and repair. Travis volunteered with the 6th Michigan
Infantry/Heavy Artillery at the onset of the war.  Though mostly stationed on
the Mississippi, Travis was frequently selected for a courier duty and
subsequently found himself in many of the pivotal battles of the Civil War.
Unable to return to the normality of Ann Arbor, Travis is heading west where
he has heard a quick wit and faster gun can are valuable to those who would
carve a civilization from the wilderness.

<insert When Johnny comes marching home>

The Butterfield Overland Stage Route was discontinued because of the war and
 in the Southwest mail was transported on horseback.  During that time Fort
Bowie was built.  Travis and Meri departed the fellowship and through the fall
of 1867 helped reconnect Arizona to the rest of the country while supporting
the efforts of Ft Bowie.

In 1867 through early 1869 Travis met up with Silas and operated out of
San Francisco.  They spent time as private law men hired by neighborhoods to
mete justice.  They also spent time working with the railroad industry and
the prospecting community.

When speaking of his time with Meri and Silas, there's an inordinate amount
of laughter and story telling.  Typical banter might include "Then Meri said,
Old Chap, that wasn't a horse that was the minister's wife,"  or "I knew with
Ol' Hank we'd survive the gunfight, but how we got through the hangover the
next morning I'll never know."

In 1869-1870 Travis headed East and found himself in the Indian Wars.  From
the Battle of Summit Springs with fellow scout William "Buffalo Bill" Cody to
the Marias Massacre.  Travis saw a lot.  Probably too much.  He speaks openly
and honestly about his time. You can tell this was a life changing experience.
His deep cynicism further reinforced.


After that one can surmise that Travis drifted before arriving at the trail
head with a fine horse and a fancy six shooter.  What little reputation
precedes him indicates Travis was paid for his skills but the black hats
would have paid him much better.

Note: My great great great grandfather Sgt Plummer served with the 6th Regiment Michigan
Infantry/Heavy Artillery.  So that's where I had Travis come from.
Ayasha
player, 236 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Thu 26 May 2011
at 23:04
  • msg #62

Re: No Buffalo Outfit: A Postmortem

This is Ayasha's background:


Growing up as the daughter of a well known warrior is not the easiest thing in the world. Ayasha is the daughter of Woqini, whom the white men know as Roman Nose. He was the greatest Crooked Lance that ever lived, and he probably led warriors into battle more than any other war chief.

He died three years ago at a little sand bar in the Arikaree in Colorado, fighting white scouts in a battle that should become known as the battle of beecher island. Ayasha was there that fatefull day, when they brought her father back from the charge, a bullet wound in his stomach. She and the other women tried everything to help him, but still he died in her arms late that afternoon.

Ayasha was only 15, but still it took two men to stop her from charging the palefaces alone, trying to avenge her father. The story of the grief-stricken, beautiful daughter of Woqini and her bravery is still being told at campfires today.

Ayasha made a point of not being available for marriage, even though there were many suitors. Her camp was almost every day hosting some visitor who brought the most beautiful horses, but he would get turned away eventually. Instead, Ayasha learned the art of healing from the shaman, and she developed her fighting skills. She was not the great warrior her father was, but she didn't lack enthusiasm. In her eyes all white men were devils, and she would do her part, as little as it was, to fight them.


The NBO played a big part in changing her views on the white men, although not changing them completely, especially with what happened before she was rescued by the NBO.

I'm wondering: Did anyone ever look up the name Woqini? Ayasha mentioned it at least twice.
Artemus Carson
player, 1240 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 27 May 2011
at 00:25
  • msg #63

Re: No Buffalo Outfit: A Postmortem

In reply to Ayasha (msg #62):

I had not, but I will.
Artemus Carson
player, 1241 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 27 May 2011
at 00:27
  • msg #64

Re: No Buffalo Outfit: A Postmortem

Art's life story. This is a bit rough and from a few different sources:

Art Carson
Born: Lexington, Virginia on February 29, 1832
Remembers living in isolated area w/ his parents. Learned to hunt small game with his father (bow, rifle, and traps) and began to ride horses. Men came and took (more like escorted) his father away one day. His father seemed to feel he had to go. His mother wrote to her father and after his reply took Art on what seemed like a very long adventure to a place where the water was crystal clear blue and everybody spoke differently.

<father background> Older brother of Kit Carson. On Kit’s advice, father became involved in securing bolts of silk from the Far East. Agents of the US government enlisted him for other “diplomatic” endeavors during his travels. Ultimately he turned his back on this and moved back to the frontier where he settled w/ his wife and began to raise a family.

<Mother background> mother was a teacher, and student of world religion and language.

c. 1837
Maternal grandfather was some sort of wealthy eccentric English scientist, came and met mother (in Cuba) and sailed east to and around Africa making several stops along the way. Grandfather seemed to know people everywhere he went, and was able to converse in their language. (Continued hunting and learned to fish)

<Grandfather background> talked of treasure hidden all around the world and of some  grand estate w/ laboratories, libraries, and collections of all sorts from around the world  he had a large and fancy ship (like a commodore’s ship with scientific equipment, books and fine china.) At one point there was hushed talk Art overheard of a ‘rescue’ of his father and of some sort of mission grandfather was on.

c.1838
They visited Madagascar for a few months, then some remote Indian Ocean islands and through the straight NW of Djakarta and north to Siam. Art met Rama III. They spent about year there, (Continued hunting, fishing, horseback riding and learned to ride an elephant.) when something seemed to go wrong (start of the Opium War) and they had to flee suddenly and became separated from the grandfather.

c.1839
Their escape found them on a different, smaller boat sailing through Indonesia, headed for Melville Island, Australia. They became shipwrecked in the Bonaparte Gulf and went ashore with just his mother. There they passed among several aboriginal tribes and came to settle w/ one on a plateau adjacent to a great sandy area. He was amazed that even in this very remote land, his mother seemed to know the tribal leaders and speak some of the language.

Aboriginal life: learned to live off the land, to need very little. Learned of “natural” magic from the shaman. Learned of the Dreamtime and ancient histories. Was told his grandfather was a shadow from the Dreamtime and that he was know much farther and wider then Art could imagine. (Continued hunting, some fishing) Walkabout: Discussing walkabout the shaman told Art was already on walkabout and to complete it he needed to return to where he was from. Then he could decide where he wanted to be, and adventure there.

c. 1851
Having been sent out to continue his walkabout, Art ventured across Australia to the southeast and after some adventures, found him in Victoria <lot of riding here > and employed along side a new friend, by name of Red Kelly. Red spoke of a land across the ocean where gold nuggets the size of man’s fist, or even bigger could be found just laying on the ground. Art loved the stories of California, even though it all seemed implausible. Red didn’t seem to have any intention of going, but Art was on walkabout, so after season or two he thought he’d see for himself. He got working passage on series of ships (some pretty disreputable, barely more than pirate ships - others not so) and adventured through Van Dieman’s Land (Tasmania), New Zealand, Hawaii and ultimately California.

c. 1855
Came to CA, work as a range hand, staked out a gold claim, had the claim jumped and was driven off (he escaped when they tried to murder him) and they left him for dead when he headed into the dessert. The jumper had some connections to the Union Army.

c.1861
Art then thought he’d head east to try to find the old homestead where he lived with his parents, or perhaps, eventually his father’s old estate in Virginia.

c.1862-63
Before making it very far he became conscripted in the Confederate Army, as a Lieutenant, it immediately be came obvious to his superiors that he was an excellent Scout. Combined with his skills w/ pistol and rifle, and skillful horsemanship, he was encouraged to take on dangerous “special” assignments.

c. June 1865.
Met the gang. <Insert When Johnny comes marching home>

After that adventure ended Art want to make a circuit through some tough country and touch base in Carson City and maybe see his uncle. After Art left the group he wandered through Death Valley, visited Carson City and having heard of the trouble in Donner years before decides to go through there as well. He makes it SF, telegrams w/ Owen and decides to head back that way. That much takes about a year. It's then that he meets the women.

"Belle" runs the cathouse, which is not much more than shelter for women that have run out of options. She's really horrible at picking boom town locations. They garden and look after each other and eek by on cowpokes coming through.

Art is just passing through but likes the ladies and enjoys working around the ranch and  decides to stay. He watches over the women, does odd jobs and chores and enjoys their company.


It there that Art meets "Lilly" a petite but tough blond from an Aussie mum and an American dad. Both died in California and Lilly was hoping to make it New York City, but didn't make it that far.

Art and Lilly start to build a life together and live in the same area for a while and talk of marriage.

=-=-= This part is from the beginning of chapter 5.
Artemus walks with JEB and Deeds to find his old friends, telling them this story:

"Well, I met a bonny lass, Lilly, and we were together almost two years," Artemus pauses and his new and old friend think they hear an almost inaudible sigh - he continues "life was grand, we were making plans for our future. . ."

A moment of silence passes "And one beautiful day - not a cloud in the sky - I was headed up to the general store to help carry home some milled corn she was buying. . ."

Another moment passes "she was done her shopping and was standing out front and smiled and waved to me. I bent down and picked a few daisies for her, and then I heard some men yell something like 'you better not follow us' and a shot rang out. When I looked back to Lilly, she'd dropped the sack and had her hand on her heart. I ran towards her and as her hand fell away I could see she was bleeding real bad. She fell and reached out to me. . . but by the time I got to her she had died. Just like that, she was gone."

Artemus clears his throat. "A gang of men had robbed a saloon where they were giving out payroll. And they fired a warning shot that just happened to hit Lilly."

"I think they only got about $60."


Nathaniel Deeds typed:
As they walked onward, the priest listened to Art's story. Under his breath he muttered "Deus misereatur"

He then looked to the ex-prisoner "Were they ever captured... brought to justice? These outlaws... do you still seek them?"


"I hunted them down as the fled." Artemus looks to his new companion, "Father, you may need to pray for my soul.

I killed them one at a time, as slowly and painfully as I could. I even wished I could follow them to hell so I could rip out their eyes in the after-life. . .

But it brought me no peace. None of that will bring Lilly back."

=-=-= END: part from the beginning of chapter 5.

So Art is feeling alone and pissed off at the world and is brooding, but not disheveled and scruffy.

Still he goes on a months long wild tear and ultimately gets arrested for hitting a policeman, and in jail is where JEB finds him.

<Insert NBO adventure here.>
Randy Oldman
player, 722 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Fri 27 May 2011
at 18:27
  • msg #65

Re: No Buffalo Outfit: A Postmortem

BIOGRAPHY
He knew it was wrong; he knew it was right.
***
Fair Mary was young when he was born – barely 14.  She gave birth to Randy in
the drunk room at the whore house in Gatlinburg.  The story goes that she was
back upstairs that night.  Those days, Mary commanded more because she was young
and nursing.  She took what she could when she could.
***
Randy hopped off the wagon and put his shirt over the sideboard.
***
After a couple of years, Mary moved on to towns opening up to the west.  She
rarely spent more than a winter in one place before she moved in the spring.
All the ladies in the brothels loved Randy.  He clowned around a lot, but
worked hard cleaning up every morning.
***
He saw the man lifting the barrel off the buckboard.  He approached quietly.
***
There never was a real home.  Randy usually slept in the backroom or under the
stairs out back.  He had more than enough fingers to count the times he slept
on a real bed.
***
Randy's boots sank in the mud under his heavy frame.  “So, you like to hit
women, huh?”

***
During the days, Randy and the other bastards would play and tussle in between
working around the brothel.  Every year was a new set of playmates.  It was
like that for all of them.
***
The man heard Randy's voice and chuckled before he turned around.  “Well,
the son of a whore wants to be a man.  Alright, you got it.”

***
Mary started to slow down after a while.  She grew weary of moving around so
much.  Mary and Randy finally stopped in Saratoga in the Nebraska Territory.
Mary grew weaker as time went on, but Randy didn't know why.
***
As the older man turned around, he swung the back of his hand at Randy's
head.  The bastard saw it coming and easily ducked.  Randy swept his leg under
the man and tripped him.

***
Randy thought it best they move to Texas.  His mother didn't agree, but was too
weak to debate the idea.  It was easy to get some women and their children to
pull together and make a cat wagon bound for Galveston.  The brothel owner said
he'd take care of the wagons and horses and would lead them south.
***
Randy didn't know where his first punch landed; he just felt something snap.
***
Outside the cat wagon, Randy would play fight with the other kids for coins off
the men waiting their turns.  One night a big ruckus started after all the men
had left.  Apparently Mary couldn't keep up with the other women.  The man said
she was costing him money by taking up space.  Randy couldn't recognize her
swollen face after the man beat her.
***
There were other punches that landed.  All Randy felt was the warm rush of
blood on his hands.

***
Only a few weeks later, Mary finally succumbed to her illness.  The other women
said it was syphilis, but Randy figured she was tired of getting knocked around.
***
Randy stood up; his hand dripping blood.  The man's head was pushed so far
into the mud that the pool of blood was almost over his face.


Is he dead or alive?

TIME-LINE
1847 Winter - Randy was born to Fair Mary – a 14 year-old prostitute.  He was
     born in the drunk room in the back of the brothel in Gatlinburg, TN.
1851-62 – 4–15 - He clowned around a lot, but worked hard cleaning up at the
     brothels and saloons every morning.
1863 – 16 - Mary and Randy finally stopped in Saratoga in the Nebraska Territory.
     Mary grew weaker as time went on, but Randy didn't know why.
1865 – 18 - Randy thought it best they move to Texas.  His mother didn't agree,
     but was too weak to debate the idea.  It was easy to get some women and
     their children to pull together and make a cat wagon bound for Galveston.
     The brothel owner said he'd take care of the wagons and horses and would
     lead them south.
1866 Spring – 19 - Randy's mother died.  It happened.
1867 – 20 – Randy fought in some staged fights for part of the take.  He proved
     well suited and did a fine job of acting as if he were really beaten by a
     smaller man.
1868 – 21 – Randy finally got to fight a real fight.  He positively pulverized
     his opponent.  He fought in a 'come as you are' fight throughout a night;
     he won his fights, but fell short of the title.
1869 – 22 - Randy served with Major Gray, the trail boss for the No Buffalo
     Outfit.  Major Gray is a hard, no nonsense man, but he also has a
     reputation for fairness.  Randy did well his first drive.
1870 Summer – 23 - Cole Trayne and Randy Oldman met as hands on a cattle drive
     with the No Buffalo outfit.  They drove from San Antonio to Abilene.  Cole
     and Randy drove the remuda back to San Antonio through the autumn.
1871 Summer – 24 - Third ride with the No Buffalo Outfit.
Artemus Carson
player, 1242 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 27 May 2011
at 22:12
  • msg #66

Re: No Buffalo Outfit: A Postmortem

In reply to Ayasha (msg #62):

Interesting. I had not heard of him before. Though the type of headdress mentioned is familier.

"Roman Nose (Woqini)
description:
He was a fierce warrior who refrained from attacking railroad workers and passing wagon trains until after the Sand Creec Massacre of 1864. But in 1866, Roman Nose bitterly opposed the construction of a Union Pacific railway through his people's hunting grounds. Roman Nose was a chief of the Pointed Lance Men Society, a leading Southern Cheyenne Dog Soldier Society. Roman Nose was said to be invincible in battle - a quality rumored to be guaranteed if he wore a special headdress of fourty red and black eagle feathers. The headdress was so long that it almost reached the ground even when Roman Nose was mounted on his favorite horse. The donning of his headdress was accompanied by many rituals and taboos, one being that Roman Nose must never eat anything with an iron eating utensil, such as a knife or fork. If this taboo was broken, a lengthy purification ceremony was required to restore the war bonnet's medicine. He proved the story time and again by loping at a slow pace in front of the enemy on his horse."

and

http://en.wikipedia.org/wiki/Roman_Nose
Judge Messalen
GM, 2478 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 27 May 2011
at 22:45
  • msg #67

Re: No Buffalo Outfit: A Postmortem

Roman Nose has long been one of my favorite indian characters. When Ayasha suggested she could be the his daughter, I didn't even hesitate. An interesting confluence of interests.
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