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01:36, 2nd May 2024 (GMT+0)

OOC: Conversation 3.

Posted by Judge MessalenFor group 0
Judge Messalen
GM, 2517 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 23 Oct 2011
at 17:16
  • msg #1

OOC: Conversation 3

OOC #2 is running out of space. #3 is at your disposal.
Randy Oldman
player, 750 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Mon 24 Oct 2011
at 19:54
  • msg #2

Re: OOC: Conversation 3

In reply to Judge Messalen (msg #1):

Are our horses able to learn individual tricks?  I know they are trained in Combat Riding, but with Int 2, how many more tricks are possible?


Edit: test
This message was last edited by the player at 19:54, Mon 24 Oct 2011.
Judge Messalen
GM, 2518 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 25 Oct 2011
at 11:12
  • msg #3

Re: OOC: Conversation 3

Well, I put in a house rule that all PC horses would have the EFFECTIVE benefit of Combat Riding in terms of being a Trained Mount based on the Mounted Combat rules on p 224. I did this specifically so we could have mounted combat without every PC's horse bucking him out of the saddle after the first weapon report.

That doesn't mean they get all the tricks associated with full Combat Riding training as per the Handle Animal skill on p79. In order to get the six tricks that come with that full training, the full training must be applied. Thus, PCs who did train their mounts (hello, Senor Domingo), still had tangible benefits to applying the Combat Riding training.

Separate tricks may be learned through the normal process described in the Animal Handling skill. See the "The Trigger Rule" sidebar on p78.
Travis Sunday
player, 1357 posts
His art is death
D: 23 G:57 MDT:15 A:24
Fri 28 Oct 2011
at 19:02
  • msg #4

Re: OOC: Conversation 3

In reply to Judge Messalen (msg #3):

A little western for everyone...

http://www.amctv.com/hell-on-w...ll-on-wheels-trailer
Judge Messalen
GM, 2519 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 28 Oct 2011
at 20:34
  • msg #5

Re: OOC: Conversation 3

In reply to Travis Sunday (msg #4):

Hmmm, I'll probably have to check that out. The last AMC western mini-series (at least last one I know about) was outstanding ("Broken Trail" with Robert Duvall and Thomas Haden Church), so I'm definitely willing to check out another one. As long as there aren't any aliens in it. Thanks for the heads-up.
Judge Messalen
GM, 2521 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 31 Oct 2011
at 12:46
  • msg #6

Re: OOC: Conversation 3

To reiterate, any PCs who have completed their back story--including the story of entry into FG, alone or with pards--as well as completing their leveling-up (with Judge approval) may enter Ch9 when ready.

I would ask for a slow approach. The Judge's preliminary posts set the stage for entry into town. Please post something that advances your PC toward the town, allowing the Judge to follow-up with more description to introduce the flavor of the place. In other words, please don't jump too far ahead all at once, bellying up to the saloon in the first post.
Judge Messalen
GM, 2522 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 31 Oct 2011
at 12:48
  • msg #7

Re: OOC: Conversation 3

see above
---------

Traveling on business this week. I will read messages and post (if necessary) twice per day (morning/evening).
Ayasha
player, 250 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Wed 2 Nov 2011
at 16:03
  • msg #8

Re: OOC: Conversation 3

I have a new profile picture (see to the left) and a new profile. You can see that on the cast list.
Travis Sunday
player, 1358 posts
His art is death
D: 23 G:57 MDT:15 A:24
Wed 2 Nov 2011
at 18:02
  • msg #9

Re: OOC: Conversation 3

In reply to Ayasha (msg #8):

You have shamed me and my pitiful profile.
Artemus Carson
player, 1251 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 2 Nov 2011
at 19:03
  • msg #10

Re: OOC: Conversation 3

In reply to Travis Sunday (msg #9):

I too, am unworthy.
Cole Trayne
player, 992 posts
D:15 G:21 MDT:12 A:17
Thu 3 Nov 2011
at 01:22
  • msg #11

Re: OOC: Conversation 3

In reply to Ayasha (msg #8):

Nicely done.
Judge Messalen
GM, 2532 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 10 Nov 2011
at 02:30
  • msg #12

Re: OOC: Conversation 3

Don't forget to update your stats in the bio line. I use those for quick reference, from time-to-time.
Judge Messalen
GM, 2534 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 11 Nov 2011
at 23:16
  • msg #13

Re: OOC: Conversation 3

Hoping to see some more posts, and other PCs joining the play in The Flat.
Judge Messalen
GM, 2540 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 17 Nov 2011
at 04:02
  • msg #14

Re: OOC: Conversation 3

If Cole and JEB wish to enter town, they should post in Chapter 9.
Ayasha
player, 257 posts
D: 17 G: 31 MDT: 12 A: 12
Indian Warrior Woman
Sat 19 Nov 2011
at 18:31
  • msg #15

Re: OOC: Conversation 3

Sorry for the pause in posting people, i was struck down by sudden sickness. I'm better now and back to posting.
Travis Sunday
player, 1376 posts
His art is death
D: 23 G:57 MDT:15 A:24
Sat 19 Nov 2011
at 22:39
  • msg #16

Re: OOC: Conversation 3

In reply to Ayasha (msg #15):

Hope you're feeling better.
Judge Messalen
GM, 2560 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 21 Nov 2011
at 13:06
  • msg #17

Re: OOC: Conversation 3

FYI, the Judge is preparing to present maps to folks exploring particular establishments.

Further FYI, for those who haven't noticed there is a Game Map in place.
James E. Beauregard
player, 780 posts
D:15 G:79 MDT:15 A:14
Tue 22 Nov 2011
at 00:56
  • msg #18

Re: OOC: Conversation 3

In reply to Judge Messalen (msg #17):

Is there a key for the building numbers?
Randy Oldman
player, 758 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Tue 22 Nov 2011
at 01:57
  • msg #19

Re: OOC: Conversation 3

In reply to James E. Beauregard (msg #18):

Perhaps it is redacted!
Judge Messalen
GM, 2561 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 22 Nov 2011
at 03:14
  • msg #20

Re: OOC: Conversation 3

Perhaps, indeed.
Travis Sunday
player, 1388 posts
His art is death
D: 23 G:57 MDT:15 A:24
Wed 23 Nov 2011
at 15:52
  • msg #21

Re: OOC: Conversation 3

Limited posting through Thursday.

Happy turkey day.
Randy Oldman
player, 763 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Wed 23 Nov 2011
at 16:15
  • msg #22

Re: OOC: Conversation 3

In reply to Travis Sunday (msg #21):

Happy Sleepy-at-the-Least-Opportune-Time Day.

Happy Pick-On-Your-Old-Uncle-Who-Can't-Hold-His-Liquor-and-Ends-Up-Hitting-On-His-Brother's-Sister-In-Law-and-Embarrasses-the-Whole-Family-Because-You-Invited-Your-Child's-Teacher-for-Dinner-While-Her-Husband-is-in-Afganistan Day
Judge Messalen
GM, 2566 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 23 Nov 2011
at 16:47
  • msg #23

Re: OOC: Conversation 3

Happy Another-Reason-to-be-Vegan day.
Travis Sunday
player, 1389 posts
His art is death
D: 23 G:57 MDT:15 A:24
Wed 23 Nov 2011
at 17:09
  • msg #24

Re: OOC: Conversation 3

In reply to Judge Messalen (msg #23):

Silly vegan, thanksgiving is a time to celebrate America not eat turkey, it just worked out that way.

Besides, birds don't like you and would eat you if they could.  They're just feathered reptiles.  Might as well be aliens.

Even so, our bird comes from a big farm which lets them run around and live happily on corporate welfare until they need to give something back to society.  Like native americans I always honor their sacrifice and thank a higher power for the abundance.

Then I pop the top off a Sam Adams Cranberry Beer, procure the turkey's roasted leg and feast as my ancsestors (and Ren Fair people) did in celebration.
Judge Messalen
GM, 2567 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 23 Nov 2011
at 18:11
  • msg #25

Re: OOC: Conversation 3

Another Reason-to-Reject-the-Notion-of-a-Higher-Power Day.
Meriwether Lewis Smythe
player, 513 posts
English Gentleman
D:18 G:27 MD:14 A:9
Thu 24 Nov 2011
at 14:30
  • msg #26

Re: OOC: Conversation 3

Hey all! Ayasha, glad your feeling better & your profiles have always shamed mine... all three of them. I hope everyone else is doing well. Happy Thanksgiving to you all! I know I'm grateful to be back on my feet. Cheers Meri
Randy Oldman
player, 765 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Fri 25 Nov 2011
at 12:58
  • msg #27

Re: OOC: Conversation 3

In reply to Meriwether Lewis Smythe (msg #26):

Meri, it's so fantastic that you're up and around these days.



In reply to Judge Messalen (msg #25):

I think in your case it's more like
Another Reason-to-Think-There's-Probably-Not-a-Higher-Power Day.
Judge Messalen
GM, 2569 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 25 Nov 2011
at 14:36
  • msg #28

Re: OOC: Conversation 3

Randy Oldman:
In reply to Judge Messalen (msg #25):

I think in your case it's more like
Another Reason-to-Think-There's-Probably-Not-a-Higher-Power Day.

Nope. My previous statement stands.
Cole Trayne
player, 1003 posts
D:15 G:45 MDT:12 A:15
Fri 25 Nov 2011
at 23:45
  • msg #29

Re: OOC: Conversation 3

In reply to Travis Sunday (msg #24):

Here, here.

I wholeheartedly agree with the sentiment! Although, I would recommend grilling the turkey. Been doing it for years. Really great. I've also heard great things about fried turkey, but I've read too many horror stories about fryer mishaps to take the risk!
Cole Trayne
player, 1004 posts
D:15 G:45 MDT:12 A:15
Fri 25 Nov 2011
at 23:56
  • msg #30

Re: OOC: Conversation 3

In reply to Randy Oldman (msg #22):

Now that made me laugh out loud! I completely get "complicated" relatives. In fact, I'm dealing with one right now. Holidays seems to brings the eccentricities out of some folks.
Judge Messalen
GM, 2571 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 26 Nov 2011
at 17:06
  • msg #31

Re: OOC: Conversation 3

As always, the PCs may do as they please but the Judge is a mite puzzled that both JEB and Cole haven't responded to Elias Bennington's introductory posting in #120.

James E. Beauregard:
In reply to Cole Trayne (msg #117):
JEB enjoys his first hard drink in a quite awhile, then turns to Cole: "Let's move on and get to know the town a bit."

Travis Sunday
player, 1390 posts
His art is death
D: 23 G:57 MDT:15 A:12
Sat 26 Nov 2011
at 23:50
  • msg #32

Re: OOC: Conversation 3

As I am not a gunslinger in the old west I must ask where does one store excessive weaponry.  Are firearms sufficiently ubiquitous that leaving them in one's room is usually sufficient or do you drop them off at the jail or something else?
Cole Trayne
player, 1006 posts
D:18/15 G:45 MDT:12 A:15
Sun 27 Nov 2011
at 01:02
  • msg #33

Re: OOC: Conversation 3

In reply to Judge Messalen (msg #31):

Oversight, on my part. I was focusing solely on responding to JEB. Meant to, however. Well correct it, now.
Judge Messalen
GM, 2572 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 27 Nov 2011
at 12:00
  • msg #34

Re: OOC: Conversation 3

In reply to Travis Sunday (msg #32):

First, I find humorous the use of the term "excessive weaponry."

Second, as Travis Sunday would know from years of traveling, that depends on the individual and the town. As some players in this game have groused about previously, some towns REQUIRE visitors to check their guns at the local law office, or notable saloon/town hall/etc., as the townsfolk have passed ordinances limiting the carrying of firearms within town limits (a fact about the old west that most myths leave out, but is easily demonstrable based on historical evidence).

Other towns have no such laws on the books, and people carry what they will.

In Travis' experience, in some places it's plenty safe to store weapons in a hotel or boarding room. In others, that's a good way to facilitate re-distribution of the wealth, so to speak. Depends on the relative security of the establishment, as well as the strength of the resident lawmen to keep order in the town. As The Flat is new to Travis, as is the Planters Hotel, he will need to make his own decision about what is most appropriate in this town. Of course, he could gather some information in that regard, if he so chose.
Travis Sunday
player, 1391 posts
His art is death
D: 23 G:57 MDT:15 A:12
Sun 27 Nov 2011
at 13:23
  • msg #35

Re: OOC: Conversation 3

In reply to Judge Messalen (msg #34):

I'm down to 5 pistols and 1 carbine, so I'm trying to cut back.
Judge Messalen
GM, 2573 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 27 Nov 2011
at 13:41
  • msg #36

Re: OOC: Conversation 3

Even Josey Wales carried only four pistols.
Travis Sunday
player, 1393 posts
His art is death
D: 23 G:57 MDT:15 A:12
Mon 28 Nov 2011
at 01:13
  • msg #37

Re: OOC: Conversation 3

In reply to Judge Messalen (msg #36):

I'm including a derringer.  We'll call it 4 1/2
Meriwether Lewis Smythe
player, 514 posts
English Gentleman
D:18 G:27 MD:14 A:9
Thu 1 Dec 2011
at 01:06
  • msg #38

Re: OOC: Conversation 3

Hey everyone! Insanely busy at the moment and still getting over bronchitis. Hope to have Yellow up and running by this weekend. Hope everyone had a very happy Thanksgiving. Looking forward to meeting you all in the Flat. Cheers Meri
Judge Messalen
GM, 2585 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 2 Dec 2011
at 13:21
  • msg #39

Re: OOC: Conversation 3

The Judge had an unintended omission from post #188 in ch9. Edited and highlighted. Doesn't change the situation, just a point of clarification.
Cole Trayne
player, 1016 posts
D:18/15 G:45 MDT:12 A:15
Sun 4 Dec 2011
at 04:13
  • msg #40

Vacation Notice

Everyone,

I will be out of town, on vacation, starting 12/15. I won't be back until the New Year.

I'm not sure what level of access I will have to the Internet, so I can't commit (right now) to regular participation.

However, if it turns out that I have regular access, then I will log-in accordingly.
Judge Messalen
GM, 2593 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 4 Dec 2011
at 13:48
  • msg #41

Re: Vacation Notice

In reply to Cole Trayne (msg #40):

Thank you for the heads-up.
Judge Messalen
GM, 2594 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 4 Dec 2011
at 16:51
  • msg #42

Re: Vacation Notice

James E. Beauregard:
In reply to Cole Trayne (msg #220):

"Alright, let's check it out. Lead the way."

OOC: To JM - not sure if this is consistent with msg #222. If the moment has passed just skip ahead.


It is consistent with 222. Cole would have said his piece and JEB can respond and both men find themselves at the intersection with the four saloons. The Judge's post was to note that there isn't much space between the Sheriff's and the saloons. By the time the Cole and JEB have their spoken exchange, they are right on top of the action Cole is talking about.

It is up to the players to move ahead, by continuing on to Planters/Stables or to do something here at the saloons.
Travis Sunday
player, 1407 posts
His art is death
D: 23 G:57 MDT:15 A:12
Sun 4 Dec 2011
at 18:49
  • msg #43

Re: Vacation Notice

Travis will wait for a few hours or so for Ayasha
Judge Messalen
GM, 2604 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 6 Dec 2011
at 20:34
  • msg #44

Re: Vacation Notice

FYI, RPoL was down for a while today. Not sure why yet  . . . haven't checked the fora.
Randy Oldman
player, 775 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Tue 6 Dec 2011
at 20:39
  • msg #45

Re: Vacation Notice

In reply to Travis Sunday (msg #43):

It seems Ayasha is MIA in her game as well.  Previously, she was so ill as to not be able to post for almost two weeks.  I hope she's not in the same situation now.
Judge Messalen
GM, 2605 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 7 Dec 2011
at 02:47
  • msg #46

Re: Vacation Notice

In a fashion similar to that of Demerello and Little One, I have received a request to join our game from a new player.

This player is known to those of you who are involved in the Madison game.

As before, I put it to a vote. Shall we admit a new player?

BTW, there has been a Yellow Sanders sighting; remains to be seen whether he will mosey into The Flat.
Travis Sunday
player, 1415 posts
His art is death
D: 23 G:57 MDT:15 A:12
Wed 7 Dec 2011
at 02:50
  • msg #47

Re: Vacation Notice

In reply to Judge Messalen (msg #46):

I vote yes as long as they understand the Judge's style and intent.
Meriwether Lewis Smythe
player, 515 posts
English Gentleman
D:18 G:27 MD:14 A:9
Wed 7 Dec 2011
at 03:22
  • msg #48

Re: Vacation Notice

I can vouch for the player requesting to join. He's a good player, a good writer, & a better person. He's easy going enough to follow the flow & not make waves. I have actually played with him in other games besides Madison, he's always been a reliable player in every way. I'd like to see him aboard Judge.

Oh, just who is this Yellow fellow anyway? Cheers Meriyellow
Meriwether Lewis Smythe
player, 516 posts
English Gentleman
D:18 G:27 MD:14 A:9
Wed 7 Dec 2011
at 03:25
  • msg #49

Re: Vacation Notice

In reply to Randy Oldman (msg #45):

I second that Randy. She is in my thoughts & prayers. I have been there myself. No fun. I hope she returns soon & very healthy besides! Cheers Meri
Cole Trayne
player, 1023 posts
D:18/15 G:45 MDT:12 A:15
Wed 7 Dec 2011
at 04:12
  • msg #50

Re: Vacation Notice

In reply to Travis Sunday (msg #47):

I'm good with the new player joining.
Randy Oldman
player, 776 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Wed 7 Dec 2011
at 12:14
  • msg #51

Re: Vacation Notice

In reply to Judge Messalen (msg #46):

By all means, admit the new player.  Attrition has decimated this group over the past three years.  A reliable player is a good idea and an extra human shield is always a terrific idea.

I absolutely agree with Travis when he note the player should be made aware of the judge's style.  As players, we can tell him (only an assumption) what to expect and the general pitfalls on a Sseleman campaign.

Only one request, the player not be made aware of who plays in other games and the characters therein.  That should be a personal choice of the player(s).  It seems Meri let his cat outta the bag.
Judge Messalen
GM, 2607 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 7 Dec 2011
at 13:21
  • msg #52

Re: Vacation Notice

Randy Oldman:
In reply to Judge Messalen (msg #46):
I absolutely agree with Travis when he note the player should be made aware of the judge's style.  As players, we can tell him (only an assumption) what to expect and the general pitfalls on a Sseleman campaign.

Randy and Travis make it sound so ominous. Nevertheless, I agree.

Randy Oldman:
Only one request, the player not be made aware of who plays in other games and the characters therein.  That should be a personal choice of the player(s).  It seems Meri let his cat outta the bag.

Ooohhhh, secrets.
E.N.S. Ringgenberg
player, 25 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 7 Dec 2011
at 19:43
  • msg #53

Re: Vacation Notice

In reply to Judge Messalen (msg #52):

I have no problem with a new player.
Travis Sunday
player, 1416 posts
His art is death
D: 23 G:57 MDT:15 A:12
Wed 7 Dec 2011
at 20:02
  • msg #54

Re: Vacation Notice

In reply to E.N.S. Ringgenberg (msg #53):

Who asked you nube?   ;)
Travis Sunday
player, 1417 posts
His art is death
D: 23 G:57 MDT:15 A:12
Wed 7 Dec 2011
at 20:22
  • msg #55

Re: Vacation Notice

In reply to Judge Messalen (msg #52):

It"s not ominous.  You just have to say...

Our last adventure was an 8 month cattle drive.
I was the party leader. And at the adventure"s climax when pistols were
Drawn and shots were starting to fire,  I told everyone to stop because
That"s what the part leader NPC would have done.

Not that there"s anything wrong with that, but new players need to know.
Judge Messalen
GM, 2608 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 7 Dec 2011
at 20:36
  • msg #56

Re: Vacation Notice

In reply to Travis Sunday (msg #55):

Uh-huh. So I should leave out all the stuff about the skirmish at the cat-wagon, the prizefight and subsequent gunfight in Fort Worth, the extended battle at the Red River with the Cheyenne, and all the interesting RP done over the course of the 8 months?

Since the player may well end up reading these posts, I'll clarify by saying the party leader gave an order to shoot at different targets than the PCs were shooting at, and once the situation was resolved, he ordered the cease-fire. I'll also omit the part about the group being on its own for some time, without the NPC leader (or any NPC) present. No sense in filling up my description with meaningless facts.

----------------------

I already told the potential player that this is a heavy-RP game and explained my view of the game. Of course, the player is welcome to read your comments and take on the game, if you wish to elaborate here. And s/he can read the post-mortem  and game chapters for more perspective, in order to form an independent opinion, if s/he so desires.
E.N.S. Ringgenberg
player, 26 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 7 Dec 2011
at 23:22
  • msg #57

Re: Vacation Notice

In reply to Travis Sunday (msg #54):

"nube" is the new "cool"

:PPPPPPPPPPPPPPPPPPPP
Nathaniel Deeds
player, 120 posts
Grim Preacher
D:15 G:19 MDT:12 A; 10
Wed 7 Dec 2011
at 23:27
  • msg #58

Re: Vacation Notice

Definitely the new black. Cheers Deeds
Travis Sunday
player, 1419 posts
His art is death
D: 23 G:57 MDT:15 A:12
Thu 8 Dec 2011
at 01:06
  • msg #59

Re: Vacation Notice

In reply to Nathaniel Deeds (msg #58):

I like Deeds.  He was an original creation.
James E. Beauregard
player, 797 posts
D:15 G:79 MDT:15 A:14
Thu 8 Dec 2011
at 03:19
  • msg #60

Re: Vacation Notice

In reply to Judge Messalen (msg #46):

I'm fine with admitting a new player.
Randy Oldman
player, 777 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Thu 8 Dec 2011
at 12:16
  • msg #61

Re: Vacation Notice

In reply to James E. Beauregard (msg #60):

I admit nothing.  You can't probe I did anything.
Judge Messalen
GM, 2609 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 8 Dec 2011
at 13:34
  • msg #62

Re: Vacation Notice

I count six votes to admit the new player, none against. It's done.
Jake Richardson
player, 1 post
Thu 8 Dec 2011
at 15:11
  • msg #63

New Guy In Town

Hello, all,

Thanks for allowing me to join your game. I believe that makes me officially the newest of the Nubes. :) I look forward to writing and gaming with everyone, and getting to know everyone whom I haven't already met elsewhere on RPoL.

It'll probably be a little while before I join you IC, since I have to work up a character sheet, and I'm not as familiar with the Sidewinder:Recoiled ruleset as everyone else.

I'm looking forward to getting started!

~Jake
This message was lightly edited by the player at 15:12, Thu 08 Dec 2011.
Travis Sunday
player, 1420 posts
His art is death
D: 23 G:57 MDT:15 A:12
Thu 8 Dec 2011
at 15:15
  • msg #64

Re: New Guy In Town

In reply to Jake Richardson (msg #63):

Welcome aboard.
Judge Messalen
GM, 2612 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 8 Dec 2011
at 20:58
  • msg #65

Re: New Guy In Town

Jake Richardson:
It'll probably be a little while before I join you IC, since I have to work up a character sheet, and I'm not as familiar with the Sidewinder:Recoiled ruleset as everyone else.

Howdy, pard.

I wouldn't assume you are less familiar with the rules than other players. Sometimes I wonder if some of these coffee-boilers have even read the rules.
Randy Oldman
player, 778 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Fri 9 Dec 2011
at 04:37
  • msg #66

Re: New Guy In Town

Judge Messalen:
Jake Richardson:
It'll probably be a little while before I join you IC, since I have to work up a character sheet, and I'm not as familiar with the Sidewinder:Recoiled ruleset as everyone else.

Howdy, pard.

I wouldn't assume you are less familiar with the rules than other players. Sometimes I wonder if some of these coffee-boilers have even read the rules.

Your first mistake is assuming I can read?
Judge Messalen
GM, 2616 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 10 Dec 2011
at 03:46
  • msg #67

Re: New Guy In Town

Interesting the Cole and JEB posted nearly simultaneously at the hotel. The Judge liked both responses.
Judge Messalen
GM, 2617 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 11 Dec 2011
at 12:54
  • msg #68

Re: New Guy In Town

Jake Richardson Ch9 msg 284:
OOC: As near as I can tell, per Msg. #268, above, it is mid-morning (10:30 to 11:00 a.m.), or thereaboutish. I have written Jake's post based on that assumption. I'll be happy to edit if that is not the case. :)

No. As has either become evident by the play, or because the Judge released information privately along the way, all the heroes aren't in the same time stream. In fact, Travis yesterday posted two messages back-to-back in different time streams. PCs should make no assumptions about what is going on around them. Play things as they come, in whatever time stream is currently happening for your character.

I should have made more clear to Jake what time his entry occurred, when we launched his character from PM to public posts.
Judge Messalen
GM, 2618 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 11 Dec 2011
at 12:56
  • msg #69

Re: New Guy In Town

see above, two posts in a row
--------------

Also, I don't see any reason to edit Jake's first post, #284.
Travis Sunday
player, 1424 posts
His art is death
D: 23 G:57 MDT:15 A:12
Sun 11 Dec 2011
at 13:49
  • msg #70

Re: New Guy In Town

In reply to Judge Messalen (msg #68):

Travis is actually a Time Lord from another RPOL game.  Horse is a Tardis and his Starr Pistol is in fact a Sonic Pistol.
Jake Richardson
player, 3 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:13
Sun 11 Dec 2011
at 14:25
  • msg #71

Re: New Guy In Town

In reply to Travis Sunday (msg #70):

A Time Lord, eh? Well, sure -- that explains it, then!

Me, I had figured that it was all Randy's doin'. I reckon that big galoot'll knock you into a different time zone if he up an' hits you.

Personally, I plan on stayin' on the man's good side . . . :)

~J.
Judge Messalen
GM, 2651 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 21 Dec 2011
at 13:23
  • msg #72

Re: New Guy In Town

Jake Richardson:
OOC: I don't know whether Travis wears a one- or two-gun rig. If it's two, I'll be happy to edit. :)

In town, he is wearing a two-gun rig and he actually posted something publicly to that effect, earlier, when Arnie Foster was asking all of his questions.

Sometimes he wears a five-gun rig, apparently, as per our earlier trading of jabs about Travis packing more smokewagons than Josie Wales.
Judge Messalen
GM, 2652 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 21 Dec 2011
at 13:41
  • msg #73

Re: New Guy In Town

I would like feedback about the non-linear approach to the town gaming so far. Now that PCs have been connected I expect that such multiple RP threads will lessen; however, the nature of time spent in a town, as opposed to the trail, provides more opportunities for sidebar RP, whether in PM or publicly, so I would like to get your impressions of this approach so far.
Jake Richardson
player, 26 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:13
Wed 21 Dec 2011
at 14:42
  • msg #74

Re: New Guy In Town

Judge Messalen:
Jake Richardson:
OOC: I don't know whether Travis wears a one- or two-gun rig. If it's two, I'll be happy to edit. :)

. . .

Sometimes he wears a five-gun rig, apparently, as per our earlier trading of jabs about Travis packing more smokewagons than Josie Wales.


I'm impressed! Maybe I should have modeled my character after James Coburn's IRA man (and an explosives expert) in "Duck, You Sucker!" (a/k/a "A Fistful of Dynamite"). :)
This message was last edited by the player at 16:04, Wed 21 Dec 2011.
Jake Richardson
player, 28 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:13
Wed 21 Dec 2011
at 15:57
  • msg #75

Re: New Guy In Town

In reply to Judge Messalen (msg #73):

Well, from my perspective as the newbie, it has worked fine. It seems to me that a non-linear, separated-PC plot puts a bit more pressure on the GM, for he or she has to write for more NPCs and stay active in multiple scenes in the thread, as opposed to just one or two. It's kind of like having to keep, say, five balls in the air, instead of one or two. :)

But in this instance, given the present plot situation (with the PCs coming into town individually, from different points on the compass, as opposed to riding into town as a single, cohesive group), doing things this way was almost unavoidable until the PCs got together again, in-game. And as I say, my personal entry into the game has worked out quite well for Jake and me.

That said, I look forward to the opportunity for some more detailed RP with the other PCs. :)

~J.
E.N.S. Ringgenberg
player, 40 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 21 Dec 2011
at 18:38
  • msg #76

Re: New Guy In Town

In reply to Judge Messalen (msg #73):

I believe it sets up the potential for story discontinuities, but that's for you to manage. Overall, it seems to be going well; but I'll be happier when we all come together!
Randy Oldman
player, 783 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Wed 21 Dec 2011
at 21:06
  • msg #77

Re: New Guy In Town

Judge Messalen:
I would like feedback about the non-linear approach to the town gaming so far. Now that PCs have been connected I expect that such multiple RP threads will lessen; however, the nature of time spent in a town, as opposed to the trail, provides more opportunities for sidebar RP, whether in PM or publicly, so I would like to get your impressions of this approach so far.

I don't like it.  Nope, nossir, I don't like it one bit.

Joking aside, I'm a fairly careful reader, but the non-linear approach makes it difficult to manage the timeline.

On the pro side, it does move things along.

I'm glad you're not thinking Memento-style.
Travis Sunday
player, 1437 posts
His art is death
D: 23 G:57 MDT:15 A:12
Wed 21 Dec 2011
at 22:36
  • msg #78

Re: New Guy In Town

In reply to Judge Messalen (msg #73):

I was in 3 timestreams at once and didn't mind.  I think the use of RPOL groups and additional threads might have made things easier and promoted more roleplay and exploration.
Cole Trayne
player, 1042 posts
D:18/15 G:45 MDT:12 A:15
Thu 22 Dec 2011
at 00:33
  • msg #79

Re: New Guy In Town

I think the multiple, disparate, timeline approach  works, as long as we converge into one coherent timeline. I think keeping something like that for too long might cause the adventure to become disjointed.

However, I think multiple, separate, simultaneous timelines is not a bad thing.
James E. Beauregard
player, 813 posts
D:15 G:79 MDT:15 A:14
Thu 22 Dec 2011
at 01:38
  • msg #80

Re: New Guy In Town

In reply to Cole Trayne (msg #79):

Separate timelines may be problematic, especially with regards to PCs engaging in multiple timelines as earlier events could seriously affect later ones. For example, suppose a PC were gunned down in an earlier timeline but was an active participant in a later one. Needless to say, the PC's existence in the later timeline has been compromised. I recommend all PCs exist in the relative same timeframe. Separate storylines are fine, but they should occupy the same time stream.
Judge Messalen
GM, 2653 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 22 Dec 2011
at 04:33
  • msg #81

Re: New Guy In Town

Interesting. Here are a summary of primary points raised:

Possible story discontinuities
More balls to juggle
Difficulty managing the timeline
Go on for too long
Disjointed adventure
Compromised Timeline
Using RPoL Groups

Putting aside the last one, did any of these things happen? Here's my view:

Possible story discontinuities - none so far
More balls to juggle - true, but the Judge likes to play and logs in several times a day and has fun juggling
Difficulty managing the timeline - in the Judge's mind, it all makes perfect sense so far; players need only play the moment, as we have been doing
Go on for too long before cohesive - seems to me it worked out great and didn't go on too long; all the PCs are meeting without the fucking cliche of "everyone meets at the bar"; yes, you are now going to the bar, but you met through RP experiences in town and going to the bar is organic
Disjointed adventure - what adventure? this is town gaming; I have 115 hooks to choose from as per the DHR published Fort Griffin; the PCs will determine the action and now you are together
Compromised Timeline - hasn't happened so far; we are all RL players and can make sure that doesn't happen; the Judge can avoid multiple timelines when it matters
Using RPoL Groups - in my opinion, this would both help and hinder. Help by better organizing the play, which is what I think Travis means; Hinder by keeping information from ALL heroes purview--the way I did it, everyone learned things about the town on their own, and vicariously from each other; to me, that was a beautiful thing

The Judge will likely continue multiple time streams when appropriate.
Judge Messalen
GM, 2654 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 22 Dec 2011
at 14:01
  • msg #82

Re: New Guy In Town

In reply to Judge Messalen (msg #81):

On reflection, the Judge is wrong when he says the use of RPoL groups would hinder the vicarious sharing of experiences. That isn't necessarily true, because the groups could be set up to distinguish in-game threads while also allowing others to read those threads even if they weren't participating in them. Still that seems like overkill for a single character thread that lasted a dozen or two posts.
This message was last edited by the GM at 14:01, Thu 22 Dec 2011.
Randy Oldman
player, 784 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Thu 22 Dec 2011
at 16:11
  • msg #83

Re: New Guy In Town

Something got really effed-up for me.

I posted Randy's actions after reading all the posts up to that point.  For whatever reason, now there is a mass of posts preceding mine that I never saw.  Absolutely, they weren't there when I posted.

The disparity is inexplicable.  The post times all precede my post seem correct, but the last one I saw was Travis' post #374.  This seems to cause Randy to arrive well after the fight has occurred.

Now this is one for the separate, non-linear timelines.
Judge Messalen
GM, 2655 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 22 Dec 2011
at 18:15
  • msg #84

Re: New Guy In Town

In reply to Randy Oldman (msg #83):

I disagree. I was reading the posts regularly and didn't see Randy's arrive until well after the others.
This message was last edited by the GM at 18:20, Thu 22 Dec 2011.
Jake Richardson
player, 31 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:13
Fri 23 Dec 2011
at 14:46
  • msg #85

Re: New Guy In Town

As heads-up, I may be a little slow-posting the next couple of days, due to holiday/family goings-on.

~J.
Meriwether Lewis Smythe
player, 517 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 25 Dec 2011
at 17:06
  • msg #86

Re: New Guy In Town

Hey all! I just wanted to wish you all a Very Merry Christmas for those who celebrate! I hope you find all the blessings this seasons brings and I hope all are healthy & happy besides. My prayers especially go out to Ayasha, as she is still missing in action. I know Thanksgiving was a while back but I am also thankful on this Christmas morn for all gifts received, with the simple gifts being the best. So let me say thanks to all you for your gift of friendship & well wishes over the years here. I may have not always said it but I have been grateful for them all.

Judge thanks for giving me the chance to join & meet all these fine folk back when, even when you could have just said This is a private game pard! Thanks also for running this game, which has also been a gift to me. Even if for a while, I can ride with the likes of Travis Sunday, Cole Trayne, Jeb, Artemus Carson, ole Silas, Randy Oldman, & Ayasha... & thereby forget RL & all its worries. The time & effort you put into the game is most noticeable & appreciated by all who write & play here! I'm grateful for it & most of all you my friend.

To the two newest members, one I know well & the other I look forward to writing with some day, I only hope you both find this game as entertaining & enjoyable as I have. Its more than just a game, its a group of friends sharing a bit of imagination, good role play, & writing with one another.

Merry Christmas! Meri
This message was last edited by the player at 17:21, Sun 25 Dec 2011.
Yellow Sanders
player, 43 posts
Cowboy & Cowhand
Ya met ma dog Travis?
Sun 25 Dec 2011
at 17:09
  • msg #87

Re: New Guy In Town

Yeah! Wot the funny talker said. Anyone seen ma dwag Travis?
This message was last edited by the player at 17:15, Sun 25 Dec 2011.
Nathaniel Deeds
player, 121 posts
Grim Preacher
D:15 G:19 MDT:12 A; 10
Sun 25 Dec 2011
at 17:15
  • msg #88

Re: New Guy In Town

Bah-humbug! I was visited by three ghosts yestereve! Dominus illuminatio mea! I clearly shot two of them & winged the third. Christmas indeed... just another way for people to pick one's pocket every twenty fifth of December!

Deeds
Jake Richardson
player, 34 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:13
Sun 25 Dec 2011
at 17:41
  • msg #89

Re: New Guy In Town

In reply to Meriwether Lewis Smythe (msg #86):

It's great to hear from you again, Meri. I hope that Christmas has been very Merry for you and your family. :)

And here's wishing a Merry Christmas and Happy Holidays to all on this board -- thanks for all the fun!

~Jake
E.N.S. Ringgenberg
player, 42 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 25 Dec 2011
at 18:01
  • msg #90

Re: New Guy In Town

In reply to Jake Richardson (msg #89):

Merry Christmas and a Happy New Year to all!
James E. Beauregard
player, 817 posts
D:15 G:79 MDT:15 A:14
Sun 25 Dec 2011
at 19:20
  • msg #91

Re: New Guy In Town

In reply to E.N.S. Ringgenberg (msg #90):

Mery Christmas & Happy New Year to all my pards.
Randy Oldman
player, 785 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Mon 26 Dec 2011
at 15:14
  • msg #92

Re: New Guy In Town

I'm sorry I've been somewhat absent lately.  Unfortunately, it won't get a lot better over the next few.  I'll do my very best to check in each morning.

Today we celebrate my father's 80th birthday.  I doubt I'll be sober enough to post tonight, but that's never really stopped me in the past.
Judge Messalen
GM, 2661 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 26 Dec 2011
at 15:33
  • msg #93

Re: New Guy In Town

Randy Oldman:
I doubt I'll be sober enough to post tonight, but that's never really stopped me in the past.

We know.

And it's starting to rub off on some of the other players, I think.
Judge Messalen
GM, 2662 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 26 Dec 2011
at 15:36
  • msg #94

Re: New Guy In Town

Nathaniel Deeds:
Christmas indeed... just another way for people to pick one's pocket every twenty fifth of December!

Something on which the Judge and Deeds see eye-to-eye.

Nonetheless, I do wish all my pards a prosperous new year.
Judge Messalen
GM, 2663 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 26 Dec 2011
at 15:47
  • msg #95

Re: fade to black ...

The Judge has been enjoying the RP in town. The multi-thread timeline has provided for the introduction of important town characters (not all of them, mind you), fostered the set up for possible adventure hooks, and given existing PCs the opportunity to meet new PCs and make connections.

With the less frequent posting over these RL holidays, the Judge finds himself wondering whether to allow further RP in Shannsey's, or to fade-to-black and start anew with a new scene.

Seems fittin' to pose the question to the players. Preferences in that regard?
Jake Richardson
player, 35 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:13
Mon 26 Dec 2011
at 16:24
  • msg #96

Re: fade to black ...

In reply to Judge Messalen (msg #95):

Judge,

From Jake's IC point of view, contact with the other PCs has been initiated -- now, he will at least recognize them the next time he sees them, and he has a friendly impression of them. And that is very important from the perspective of a new character, who has no in-game links to the rest of the PCs. :)

Having accomplished that (as well as having most of the other PCs make contact with each other and with Rojas), I would vote to fade to black in the present scene, and to advance to a different scene or scenes.

It seems to me that there is no burning issue in the present scene in Shannseys that demands resolution before we move on,  so I am inclined to do precisely that -- move on. Otherwise, the PCs (in my opinion) run the risk of getting bogged down in a non-productive (and potentially boring) conversation in the saloon.

I am an enthusiastic proponent of the judicious use of in-game time (and plot/scene) advancement by the GM, instead of RPing every possible piece of minutiae.

~J.
James E. Beauregard
player, 818 posts
D:15 G:79 MDT:15 A:14
Wed 28 Dec 2011
at 00:25
  • msg #97

Re: fade to black ...

In reply to Judge Messalen (msg #95):

Fade to black would work best for me as I will be travelling from 12/28 - 12/30. Logging in will be intermittent. JM, please handle JEB as appropriate should I exceed the 24 hour rule.
This message was last edited by the player at 00:25, Wed 28 Dec 2011.
Travis Sunday
player, 1441 posts
His art is death
D: 23 G:57 MDT:15 A:12
Wed 28 Dec 2011
at 00:47
  • msg #98

Re: fade to black ...

In reply to James E. Beauregard (msg #97):

Ill be on road this whole week. Judges option . No opinion either way.
Judge Messalen
GM, 2666 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 28 Dec 2011
at 14:29
  • msg #99

Re: fade to black ...

With a few players having limited availability, the Judge will wait to fade to a new scene. Those of you who can participate, please continue to do so in your current stream or in a new stream if you want your character to do something else in town.
Randy Oldman
player, 786 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Fri 30 Dec 2011
at 02:04
  • msg #100

Re: fade to black ...

I'm back in the saddle.  I'll need a few hours to catch up on what I've missed.  Posting will commence forthwith.
Judge Messalen
GM, 2674 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 2 Jan 2012
at 13:51
  • msg #101

Re: fade to black ...

The Judge has advanced the scene. Characters who were already engaged in a specific activity in PM or in a different timestream may (and should) conclude those activities as we move on.
Travis Sunday
player, 1442 posts
His art is death
D: 23 G:57 MDT:15 A:12
Tue 3 Jan 2012
at 10:58
  • msg #102

Re: fade to black ...

In reply to Judge Messalen (msg #101):

I'm back from travel and looking forward to play.
Judge Messalen
GM, 2677 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 10 Jan 2012
at 16:00
  • msg #103

Re: discontinuity

We have discontinuity in player posts.

JEB posted before Travis, advancing toward Griffin Avenue with "the enthusiastic young man" that the Judge assumes is a reference to ENS Ringgenberg, based on previous posts.

Next, Travis posted in an attempt to organize the group, pairing up Jake and JEB (rather than ENS and JEB) and paring himself with Cole. And he has ENS staying at the hotel with Randy (as I read it, although there seems to be a missing work in that sentence in Travis' post so I'm not positive whether my read is correct).

As of my post right now, Jake had observed Travis post and resumed communication with JEB.

The Judge needs confirmation as to what each PC is doing. It might be as simple as "following Travis' plan." Please confirm or deny and elaborate.
Jake Richardson
player, 48 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:13
Wed 11 Jan 2012
at 00:38
  • msg #104

Re: discontinuity

In reply to Judge Messalen (msg #103):

E.N.S. Ringgenberg:
In reply to James E. Beauregard (msg #519):

. . .

OOC: It seems simplist for Jake, JEB, and ENS to proceed together. I think Travis' post works best with that.



That was what I thought as well, and why I posted the way I did for Jake, IC. However, if we end up proceeding differently, I'll be happy to edit Jake's post.

~J.
Travis Sunday
player, 1457 posts
His art is death
D: 23 G:57 MDT:15 A:12
Wed 11 Jan 2012
at 02:28
  • msg #105

Re: discontinuity

In reply to Jake Richardson (msg #104):

I'm sorry.   I screwed things up.  I went back and reread stuff and started typing without getting to the end.
Judge Messalen
GM, 2678 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 11 Jan 2012
at 05:37
  • msg #106

Re: discontinuity

Okay. It's all good now. Onward.

Enjoyed the recent PC conversation.

Award one AP to each participating PC (Travis, JEB, Jake, Cole, ENS).
Travis Sunday
player, 1465 posts
His art is death
D: 23 G:57 MDT:15 A:13
Mon 16 Jan 2012
at 13:30
  • msg #107

Re: discontinuity

In reply to Judge Messalen (msg #106):

Sorry Jake.  Sometimes I read the groups as groups.  I missed our intersection there.
Jake Richardson
player, 56 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:14
Mon 16 Jan 2012
at 14:57
  • msg #108

Re: discontinuity

No worries, Travis. In my mind's eye, I was seeing Jake standing out in front of the porch of the post office where you and Cole were, waiting for the Professor and the Sheriff to exit the telegraph office so that he could rejoin them. As such, at least in my mind, I didn't count him as being with you and Cole when you stepped down off the porch and headed over to the hide yard. Perhaps I wasn't clear enough in my description of what Jake was doing.

As I said, no worries, though. I think that we have been able to write the scene so that it makes sense. As the Judge says, "Onward!' :)

~J.

PS. Will post IC for Jake a little later this morning.
This message was last edited by the player at 14:58, Mon 16 Jan 2012.
Judge Messalen
GM, 2689 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 16 Jan 2012
at 19:49
  • msg #109

Re: discontinuity

The play at the Telegraph Office had slowed down because of JEB's absence. I have heard from JEB's pard in RL that the player is ill right now. I don't know how serious--I hope nothing serious--but that is why he hasn't logged in or posted in a few days.

It was JEB's idea to go to the Telegraph Office, so the Judge was being lenient with the 24 hour rule up to now. It would make sense for JEB to follow-up after reading the telegram. I'm waiting just a little bit longer. Other PCs should continue.

Let's assume that ENS helps to herd his new friend the sheriff out of the office.

EDIT: actually, I decided to move on now. JEB can circle back if he desires.
This message was last edited by the GM at 19:56, Mon 16 Jan 2012.
Jake Richardson
player, 58 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:14
Mon 16 Jan 2012
at 20:34
  • msg #110

Re: discontinuity

Sorry to hear that JEB is ill. Hope that he feels better soon!

~J.
Jake Richardson
player, 59 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:14
Wed 18 Jan 2012
at 00:37
  • msg #111

Re: discontinuity

Will post IC in response to the question at the end of ENS' Msg. #578 later this evening, after a late dinner. :)

Thanks,
~J.
Judge Messalen
GM, 2691 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 20 Jan 2012
at 13:40
  • msg #112

Re: next move

As the five men have reassembled for the moment, it's unclear to the Judge whether the group is going to split again or remain together at this time. JEB still intends to visit the sheriff, it seems. And it seems that Travis will be looking for Lewis Kirbee. Not sure if this will be done in two groups (such as those departed from Planters), or as one.

Either way is fine, just requesting that the players clarify the PCs next move.
Judge Messalen
GM, 2693 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 21 Jan 2012
at 19:24
  • msg #113

Re: next move

Cole Trayne:
In reply to E.N.S. Ringgenberg (msg #597):
Chile nods at the suggestion.


Officially Cole's new alias.
Jake Richardson
player, 65 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:14
Sun 22 Jan 2012
at 00:55
  • msg #114

Re: next move

Judge Messalen:
Cole Trayne:
In reply to E.N.S. Ringgenberg (msg #597):
Chile nods at the suggestion.


Officially Cole's new alias.



Cool beans! :)

~J.

PS. But red-hot chile peppers, of course! :)
This message was last edited by the player at 14:31, Sun 22 Jan 2012.
Cole Trayne
player, 1068 posts
D:18/15 G:45 MDT:12 A:15
Sun 22 Jan 2012
at 01:58
  • msg #115

Re: next move

In reply to Jake Richardson (msg #114):

Swype strikes again.
Judge Messalen
GM, 2696 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 22 Jan 2012
at 19:09
  • msg #116

Re: next move

Travis Sunday:
Let's go gentleman.  Arnie can you show us that shack?


The Judge already advanced to the shack in msg 604. Please continue from that message.
Travis Sunday
player, 1474 posts
His art is death
D: 23 G:57 MDT:15 A:13
Mon 23 Jan 2012
at 01:13
  • msg #117

Re: next move

In reply to Judge Messalen (msg #116):

I posted first I'd like my post to stand.
Judge Messalen
GM, 2698 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 23 Jan 2012
at 13:34
  • msg #118

Re: next move

In reply to Travis Sunday (msg #117):

The Judge posted #604, moving the group to the Kirbee's shack.

Travis posted 606, asking Arnie to take them to the shack.

The Judge posted first in this case.

Cole has already spoken to the men and he has responded. Please carry on.
Judge Messalen
GM, 2699 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 23 Jan 2012
at 13:37
  • msg #119

Re: next move

In reply to Judge Messalen (msg #118):

Oh wait, Travis, do you mean that Travis posted before Cole's reply, not before the Judge? You replied to the message in this forum, so I thought your message was in reply to my OOC #116 below when I first read #117.

Anyway, as established in the past, when PCs are talking to NPCs, first posts come first.
Travis Sunday
player, 1478 posts
His art is death
D: 23 G:57 MDT:15 A:13
Thu 26 Jan 2012
at 02:56
  • msg #120

Re: next move

In reply to Judge Messalen (msg #119):

Does Travis have any idea how much a guide costs normally?
Judge Messalen
GM, 2701 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 26 Jan 2012
at 04:13
  • msg #121

Re: next move

In reply to Travis Sunday (msg #120):

Travis would know enough to know that it depends on the circumstances. Something like the search for Circling Hawk isn't especially dangerous or long term, so it shouldn't be a steep amount. But it would depend on the experience of the guide and exactly what level of service was expected. $5 a day is a pretty high wage for most work, most things considered. But under the circumstances, when time is of the essence and options seem limited (e.g. Sunday morning), it isn't exactly unreasonable,
Judge Messalen
GM, 2702 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 27 Jan 2012
at 16:30
  • msg #122

Re: next move

The Judge's read is that both groups might be ready to meet back at the hotel/livery area (or at least soon).

If either group is going elsewhere first, or needs to continue RP with NPCs, please state so and carry on in the game forum. Otherwise, feel free to pick up at Planters with the group re-uniting. I was tempted to post a Judge narrative message to that effect in the game forum, but I don't want to advance to Planters if PCs have other places to visit in mind before that happens. I know that ENS is still planning to visit the Doc--that would probably be happening when the others are gathering at Planters.

ENS, I think we should play that publicly as it's likely to be information that the character would relay to others anyway. As I've noted before but which is worth repeating as we have a couple of new players: anything posted publicly is public knowledge, with the assumption that PCs tell each other somewhere along the way and the transfer of that information doesn't need to be done with IC posts.
Jake Richardson
player, 68 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:14
Fri 27 Jan 2012
at 16:37
  • msg #123

Re: next move

In reply to Judge Messalen (msg #122):

Jake will need to go by York and Meyers Outfitters and pick up some manner of field rations, since he has none listed on his character sheet and the PCs will be away from town for some amount of time.

This can be played out IC either before or after the meeting at The Planters, or it can be assumed to have happened "off-stage," and I can make the proper notations on Jake's character sheet.

~J.
This message was last edited by the player at 16:38, Fri 27 Jan 2012.
Judge Messalen
GM, 2703 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 27 Jan 2012
at 22:09
  • msg #124

Re: next move

In reply to Jake Richardson (msg #123):

Jake, either way is okay with me, but I'm thinking it makes sense to have Jake (and maybe others) RP such travel-prep and since ENS will be going to the Doc's, those activities can be played simultaneously.
Jake Richardson
player, 69 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:14
Fri 27 Jan 2012
at 22:39
  • msg #125

Re: next move

In reply to Judge Messalen (msg #124):

That works for me. When ENS leaves to go and talk with Doc Culver, I'll have Jake excuse himself and head over to York and Meyers.

~J.
Judge Messalen
GM, 2705 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 30 Jan 2012
at 22:04
  • msg #126

Re: next move

FYI, the Judge will post this evening (10p eastern, or so, I expect).
Jake Richardson
player, 72 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:14
Mon 30 Jan 2012
at 23:18
  • msg #127

Re: next move

In reply to Judge Messalen (msg #126):

Thanks for the heads-up. :)

~J.
Judge Messalen
GM, 2718 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 4 Feb 2012
at 16:57
  • msg #128

Re: next move

The Judge is happy to continue further RP in town, if desired. But the PCs may advance to their departure anytime they are ready. Unless the Judge is forgetting something, the only potential remaining item was that ENS said he might stop in at the AME Church.
Jake Richardson
player, 83 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:15
Sat 4 Feb 2012
at 17:03
  • msg #129

Re: next move

In reply to Judge Messalen (msg #128):

Personally, I'm ready to move ahead to the departure. But if someone wishes to indulge in some more in-town RP, I'm fine with that. :)

~J.
Judge Messalen
GM, 2719 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 4 Feb 2012
at 22:11
  • msg #130

Re: next move

FYI, I'm traveling on business 2/6-2/7 and will probably post only in the evening on 2/6. It's possible I won't post at all on 2/6 (because of RL time constraints, not connectivity).
Judge Messalen
GM, 2722 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 7 Feb 2012
at 12:57
  • msg #131

Re: next move

E.N.S. Ringgenberg:
OOC: do we want to take the time for ENS to get his wagon? or should he just borrow a saddle for his horse?


Please keep the OOC here, or RP this question/resolution in the game forum.
E.N.S. Ringgenberg
player, 83 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 7 Feb 2012
at 19:58
  • msg #132

Re: next move

In reply to Judge Messalen (msg #131):

Okee-doke, I just thought you were trying to advance to the ride out. But I'll RP with Travis and Randy about who's going/staying.
Judge Messalen
GM, 2723 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 7 Feb 2012
at 20:10
  • msg #133

Re: next move

In reply to E.N.S. Ringgenberg (msg #132):

Well, yeah, msg 698 states that all the men are gathered, which was my goal--to re-assemble everyone so the party could depart when ready. But i'm not trying to rush it. If there are unresolved preparations, feel free to resolve--in OOC is fine (just keep it in this forum, which was the point of my message) and likewise RP is fine.

To be perfectly clear: all of the PCs are together in the street between Livery and Hotel. ENS can see JEB standing there with everyone else. NPCs are there, too. But it's up to the PCs as to the particulars (who is going/staying, when the group departs, how the group departs, etc.).
Jake Richardson
player, 93 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:15
Mon 13 Feb 2012
at 21:30
  • msg #134

Re: next move

I don't wish to slow down the advancement of the plot by reason of my IC post to  the effect that Jake stayed awake and conversed with ENS during the Professor's first watch, if everyone else is ready to move on.

I'm perfectly fine with assuming that ENS and Jake had a congenial conversation (ENS, please drop me a PM if you disagree, for any reason). Or, if other players wish to indulge in a little RP before everyone beds down for the night, I'm fine with that, too.

Thanks,
~J.
Judge Messalen
GM, 2727 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 13 Feb 2012
at 23:03
  • msg #135

Re: next move

Actually, the Judge would like to know more specifically when each man intends to sleep. For Jake, it seems clear he doesn't intend to "turn-in" until sometime during the professor's watch (and presumably get awoken later for his watch). It seems clear that ENS will do his stint and then get shuteye. JEB has made clear his intention.

Travis and Cole have hinted at not sleeping during the professor's watch, but it's not clear whether either man intends to get sleep.

The amount of rest, or lack-thereof, could affect subsequent skill checks (circumstance modifiers, etc.)--or even require a CON check or other check--so the Judge needs to be able to gauge the amount of rest appropriately. Precise hours aren't needed, but a better idea would be helpful.

It can be clarified here in OOC, or IC in the game forum, as you prefer.
Jake Richardson
player, 95 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:15
Tue 14 Feb 2012
at 02:44
  • msg #136

Re: next move

In reply to Judge Messalen (msg #135):

Per Jake's latest IC post, he will finish up his cigarette, then head to bed. So, he'll turn in perhaps a half hour into ENS's first watch. Other than Jake's own two-hour watch, he'll try to sleep though the rest of the night.

~J.
Jake Richardson
player, 96 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:15
Thu 16 Feb 2012
at 04:49
  • msg #137

Re: next move

Here is Jake's Initiative Roll (straight d20, no Dex modifier):

23:47, Today: Jake Richardson rolled 9 using 1d20. Initiative (Sleeping).
Judge Messalen
GM, 2734 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 16 Feb 2012
at 21:54
  • msg #138

Re: next move

Still need JEB's initiative roll. He had logged in shortly before the Judge posted that request last night and so he has the full 24 hours to follow-up.

However, assuming Cole follows-up this evening with posts to continue the play, the Judge will make JEB's roll, if needed, in order to keep things moving.
Travis Sunday
player, 1503 posts
His art is death
D: 23 G:57 MDT:15 A:13
Fri 17 Feb 2012
at 18:38
  • msg #139

Re: next move

In reply to Judge Messalen (msg #138):

Cole, please feel free to wake us up.
Jake Richardson
player, 100 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:15
Sun 19 Feb 2012
at 17:04
  • msg #140

Daymn!

<Runs to grab the rule-book and read up on Heroic Surges after reading Travis's IC post.> :)
Travis Sunday
player, 1506 posts
His art is death
D: 23 G:57 MDT:15 A:13
Sun 19 Feb 2012
at 17:07
  • msg #141

Re: Daymn!

In reply to Jake Richardson (msg #140):

Travis is crunchy.  Heroic surge is great.
Judge Messalen
GM, 2738 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 20 Feb 2012
at 00:10
  • msg #142

Re: Daymn!

FYI, waiting for feedback from Cole about his action. The stated actions aren't possible, so he needs to remediate.
Travis Sunday
player, 1507 posts
His art is death
D: 23 G:57 MDT:15 A:13
Mon 20 Feb 2012
at 00:18
  • msg #143

Re: Daymn!

In reply to Judge Messalen (msg #142):

Cole may need to know how many feet each square is on the map to determine if he wants to sprint or move and fire.
Judge Messalen
GM, 2739 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 20 Feb 2012
at 00:35
  • msg #144

Re: Daymn!

5 feet squares
Judge Messalen
GM, 2740 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 20 Feb 2012
at 03:12
  • msg #145

Re: Daymn!

Cole has fixed his actions. Now clarifying Travis' actions.

He made nice use of Heroic Surge, but the Judge read his post differently than he intended--and what he intended isn't a valid combination of actions, so we are sorting this out.
Judge Messalen
GM, 2742 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 20 Feb 2012
at 13:24
  • msg #146

Re: Daymn!

FYI, this a.m. the Judge has advised ENS to re-read msg 788 in the game forum. His post will likely be used as his intention, although that intention will be adjusted for reality in the narrative.

Waiting for all PCs to post one round's worth of actions.
Judge Messalen
GM, 2743 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 20 Feb 2012
at 13:31
  • msg #147

Re: Daymn!

In reply to Judge Messalen (msg #145):

FYI, since Travis is Sergeant Crunch:

The adjudication was that the gun fighter shot twice in the round we just concluced (regular Attack action and Heroic Surge additional action).

In order to get the third attack with his custom Starr, he would have needed to perform a Full Attack action, but Mr. Sunday intended both movement and attack during the round. The Judge interpreted the move and fire actions as two-weapon fighting but that wasn't Travis' intention (which, we discovered when the Judge pointed out that the two-weapon fighting would have incurred negative modifiers).
Jake Richardson
player, 101 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:15
Mon 20 Feb 2012
at 14:41
  • msg #148

Re: Daymn!

In reply to Judge Messalen (msg #147):

I most likely won't be able to post on my usual mid-morning schedule (U. S. Eastern time zone) today, due to RL. I should be able to post later this morning, or certainly by this afternoon.

Thanks,
~J.
Travis Sunday
player, 1509 posts
His art is death
D: 23 G:57 MDT:15 A:13
Mon 20 Feb 2012
at 16:29
  • msg #149

Re: Daymn!

In reply to Jake Richardson (msg #148):

Well Weasel will have to make a few more ride checks to avoid getting dehorsed.  If he rides off it's going to be a long night.
Travis Sunday
player, 1511 posts
His art is death
D: 23 G:57 MDT:15 A:13
Mon 20 Feb 2012
at 16:38
  • msg #150

Re: Daymn!

In reply to Travis Sunday (msg #149):

Stealing a horse is bad enough but in the tradition of all westerns when you shoot the dog, you need to pay.
Judge Messalen
GM, 2744 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 20 Feb 2012
at 17:08
  • msg #151

Re: Daymn!

In reply to Travis Sunday (msg #150):

Even when the dog was ordered by his master to attack? Some folks would call that self-defense.
Judge Messalen
GM, 2745 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 20 Feb 2012
at 17:17
  • msg #152

Re: Daymn!

BTW, Jack was attacking as per Cole's orders, but his attack roll was unsuccessful and the man with the gun had initiative, so probably, the dog would have backed off after getting shot.
Judge Messalen
GM, 2746 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 20 Feb 2012
at 17:26
  • msg #153

Re: Daymn!

Travis Sunday:
In reply to Travis Sunday (msg #791):

If he can discern the following, and if it is allowed (the player understands the Judge has a lot to adjudicate) Travis would like to know whether or not Ghost is saddled...

Travis Sunday rolled 22 using 1d20+3. Spot Check:  Is Ghost saddled?

Spot is a full round action. Travis can't fire his weapon as he stated AND use Spot in the same round. So the Judge won't be addressing that in the current round's adjudication.

FYI, because none of the PCs made explicit statements about how the horses were left (some did make statements about feeding and grooming but no one specifically addressed whether leaving the horses saddled or unsaddled--unless I missed it), combined with the Judge's experience with 3/5 of this group in terms of sometimes leaving horses saddled at night, the Judge needed to determine whether the horses were left saddled.

Travis wouldn't be certain about how whether Ghost specifically remained saddled.
Travis Sunday
player, 1512 posts
His art is death
D: 23 G:57 MDT:15 A:13
Mon 20 Feb 2012
at 18:45
  • msg #154

Re: Daymn!

In reply to Judge Messalen (msg #153):

Travis appreciates his honor's patience.  Lots of new situations we haven't really covered in detail before.
Travis Sunday
player, 1514 posts
His art is death
D: 23 G:57 MDT:15 A:13
Tue 21 Feb 2012
at 21:11
  • msg #155

Hey Jake

Travis may have missed with a 29.  That's not the roll it's the 20% miss chance due to concealment.

Don't worry Travis will run down Weasel, unless Ghost is really fast.
Travis Sunday
player, 1515 posts
His art is death
D: 23 G:57 MDT:15 A:13
Tue 21 Feb 2012
at 21:14
  • msg #156

Re: Hey Jake

In reply to Travis Sunday (msg #155):

Is the mystery horse and rider on the map?
E.N.S. Ringgenberg
player, 98 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 21 Feb 2012
at 22:25
  • msg #157

Re: Hey Jake

In reply to Travis Sunday (msg #156):

Could you explain this to me? I never caught that there was a third shooter; just Kirbee in camp and Weasel Vickers out sneaking around.
Jake Richardson
player, 104 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:15
Tue 21 Feb 2012
at 22:33
  • msg #158

Re: Hey Jake

Travis Sunday:
Travis may have missed with a 29.  That's not the roll it's the 20% miss chance due to concealment.

Don't worry Travis will run down Weasel, unless Ghost is really fast.



Well, Ghost is normally pretty fast. But I'm not sure how much extra lead he's carryin' around right now.

~J.
This message was last edited by the player at 22:34, Tue 21 Feb 2012.
Judge Messalen
GM, 2748 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 21 Feb 2012
at 22:43
  • msg #159

Re: Hey Jake

In reply to Travis Sunday (msg #155):

Travis statement is misinformed.

First, the Judge never said that Travis missed (wrote that he wasn't sure whether he hit horse or rider). Secondly, there were several modifiers to that shot, not taken into account in the 29.

Range
Cover
Case-specific Defensive bonuses

These things add up, you know.
Travis Sunday
player, 1516 posts
His art is death
D: 23 G:57 MDT:15 A:13
Wed 22 Feb 2012
at 00:05
  • msg #160

Re: Hey Jake

In reply to Judge Messalen (msg #159):

I know.  I just didn't want Jake to feel bad this being his first gunfight and all.

ENS (How do I pronounce your familiar name?):  Someone maybe Travis maybe someone else cut Jakes line of sight on a horse. There was also a thrid shot in the initial exchange of gunfire and a third person was at Kirbee's shed earlier. I'm just making sure I couunted bad guys correctly.
Jake Richardson
player, 105 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:15
Wed 22 Feb 2012
at 02:13
  • msg #161

Re: Hey Jake

Travis Sunday:
In reply to Judge Messalen (msg #159):

I know.  I just didn't want Jake to feel bad this being his first gunfight and all.

. . .


Hey, no worries! I figure that Jake qualifies for a consolation prize. After all, he *did* successfully shoot a guy who was standing five or ten feet away from him.

And the consolation prize is . . . Ta Da! . . . a plow-horse!


Eh, life in the Old West gets tough, sometimes! :)

~J.
Judge Messalen
GM, 2749 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 22 Feb 2012
at 03:36
  • msg #162

Re: Hey Jake

Travis Sunday:
In reply to Judge Messalen (msg #159):

ENS (How do I pronounce your familiar name?)

I believe the player (PC) has indicated it sounds like "Enis" . . . .
E.N.S. Ringgenberg
player, 99 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 22 Feb 2012
at 04:48
  • msg #163

Re: Hey Jake

In reply to Judge Messalen (msg #162):

Correct! ENS are his initials, but most folks just run them together like E-ehn-is.
Travis Sunday
player, 1517 posts
His art is death
D: 23 G:57 MDT:15 A:13
Wed 22 Feb 2012
at 22:36
  • msg #164

Re: Hey Jake

In reply to E.N.S. Ringgenberg (msg #163):

If only there was some word that rhymed with Enis that I could use as a mnemonic.  How about....

Clean us.
Judge Messalen
GM, 2751 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 22 Feb 2012
at 22:45
  • msg #165

Re: Hey Jake

Funny.

Still, is Travis going to make a game post, or merely post OOC jokes?
Travis Sunday
player, 1518 posts
His art is death
D: 23 G:57 MDT:15 A:13
Wed 22 Feb 2012
at 23:49
  • msg #166

Re: Hey Jake

In reply to Judge Messalen (msg #165):

Travis is reviewing rules for riding.  If Travis said "best speed" the judge would be unsatisfied.
Judge Messalen
GM, 2752 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 23 Feb 2012
at 00:14
  • msg #167

Re: Hey Jake

In reply to Travis Sunday (msg #166):

You are probably correct.
Travis Sunday
player, 1520 posts
His art is death
D: 23 G:57 MDT:15 A:13
Thu 23 Feb 2012
at 01:31
  • msg #168

Ride Checks

In reply to Judge Messalen (msg #167):

Take 10?

Aid Another?

For future rolls.
This message was last edited by the player at 01:33, Thu 23 Feb 2012.
Judge Messalen
GM, 2754 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 23 Feb 2012
at 02:10
  • msg #169

Re: Ride Checks

In reply to Travis Sunday (msg #168):

You may Take 10 or attempt to Aid Another, but these must be declared (either instead of a die roll, for the former, or in the notes for the die roll, for the latter). And in the case of Aid Another, the person being aided must be declared explicitly.
Travis Sunday
player, 1522 posts
His art is death
D: 23 G:57 MDT:15 A:13
Thu 23 Feb 2012
at 12:41
  • msg #170

Re: Ride Checks

In reply to Judge Messalen (msg #169):

Just asking.
Judge Messalen
GM, 2755 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 23 Feb 2012
at 13:02
  • msg #171

Re: Ride Checks

In reply to Travis Sunday (msg #170):

And I was just answering.
Judge Messalen
GM, 2756 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 23 Feb 2012
at 17:21
  • msg #172

Re: Ride Checks

Waiting for JEB's Ride checks. He logged in about 1.5 hours before I posted that request; I expect his follow-up this evening.

-------------------

Meanwhile ENS and Jake may continue their conversation--and the Judge will likely chime in with some narrative . . .

-------------------

Therefore, everyone should keep in mind that we will likely have posting in two different timestreams, for a little while.
Judge Messalen
GM, 2757 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 23 Feb 2012
at 23:41
  • msg #173

Re: Ride Checks

Cole and Travis should make a second set of two Ride Checks (#3 and #4).

JEB should make four checks.
Judge Messalen
GM, 2759 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 23 Feb 2012
at 23:54
  • msg #174

Re: Ride Checks

Wow. The Judge just got some killer rolls, on behalf of Vickers.
Jake Richardson
player, 109 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:15
Fri 24 Feb 2012
at 01:15
  • msg #175

Re: Ride Checks

Judge,

How far are the riders referenced in your Msg. # 816 from ENS and Jake?

~J.
Cole Trayne
player, 1100 posts
Fri 24 Feb 2012
at 02:35
  • [deleted]
  • msg #176

Re: Ride Checks

This message was deleted by the player at 02:38, Fri 24 Feb 2012.
Travis Sunday
player, 1524 posts
His art is death
D: 23 G:57 MDT:15 A:13
Fri 24 Feb 2012
at 04:23
  • msg #177

Table talk.

In reply to Jake Richardson (msg #175):

Vickers still lost to me twice.

anyway...

Well Jake and ENS, depending who is on that hill you'd better greet our Tonkawan friends or grab the dog and runaway.  I don't know why Vvickers would have made his move with friends on the way.
Judge Messalen
GM, 2761 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 24 Feb 2012
at 13:48
  • msg #178

Re: Table talk.

JEB is a full 24 hours behind; the Judge requested rolls #3 and #4 here before JEB's latest game post (which was simultaneous with the Judge's game post). While being mindful that JEB probably missed the post here for #3 and #4 because he was already preparing his game post, the Judge is making JEB's Ride 3 & 4 checks in the spirit of keeping the game moving.
Judge Messalen
GM, 2762 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 24 Feb 2012
at 13:52
  • msg #179

Re: Ride Checks

In reply to Jake Richardson (msg #175):

More than a hundred yards?
Judge Messalen
GM, 2764 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 24 Feb 2012
at 14:16
  • msg #180

Re: Table talk.

Travis Sunday:
In reply to Jake Richardson (msg #175):

Vickers still lost to me twice.

Well, it's a good thing you pointed out that fact, because the Judge can count only to 25 and that roll Travis made with the 3 at the beginning was well beyond the Judge's capacity to adjudicate.

EDIT: to enhance sardonic tone
This message was last edited by the GM at 14:18, Fri 24 Feb 2012.
Jake Richardson
player, 110 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:15
Fri 24 Feb 2012
at 14:32
  • msg #181

Re: Ride Checks

Judge Messalen:
In reply to Jake Richardson (msg #175):

More than a hundred yards?


It probably won't change Jake's response. I just wanted to know for informational purposes, so that I could work it into Jake's IC post to ENS.

~J.
Jake Richardson
player, 111 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:15
Fri 24 Feb 2012
at 14:41
  • msg #182

Re: Table talk.

Travis Sunday:
In reply to Jake Richardson (msg #175):

Vickers still lost to me twice.

anyway...

Well Jake and ENS, depending who is on that hill you'd better greet our Tonkawan friends or grab the dog and runaway.  I don't know why Vvickers would have made his move with friends on the way.


I'd be a little surprised if it's friends of Vickers and Kirbee. I don't think that those two have that many friends -- unless it was people gathering together to celebrate their funerals. :)

~J.
This message was last edited by the player at 14:52, Fri 24 Feb 2012.
Travis Sunday
player, 1526 posts
His art is death
D: 23 G:57 MDT:15 A:13
Fri 24 Feb 2012
at 19:20
  • msg #183

Re: Table talk.

In reply to Jake Richardson (msg #182):

Folks, I've got a family situation that will occupy me pretty exclusively for the next few days.  The Judge is encouraged to play Travis.    I'll be checking in but not frequently and not with any regularity.

Good luck Pards!
Jake Richardson
player, 113 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:15
Fri 24 Feb 2012
at 20:10
  • msg #184

Re: Table talk.

In reply to Travis Sunday (msg #183):

I hope that all goes well for you and your family, Travis. Good luck, and we hope to have you rejoin us soon for some more fun, Texas-style.

~J.
Judge Messalen
GM, 2765 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 24 Feb 2012
at 21:12
  • msg #185

Re: Table talk.

Travis, best wishes and thanks for the update.

Gamewise: this is a difficult situation for the Judge to play Travis. Sent him a PM about why, but not sure if he will be able to respond.

Please continue with your own posts and the Judge will figure out how to handle Travis. One possibility is for another PC to handle Travis, but the Judge would want Travis to put his stamp of approval on that, and again, not sure whether that can happen.
Travis Sunday
player, 1527 posts
His art is death
D: 23 G:57 MDT:15 A:13
Mon 27 Feb 2012
at 18:40
  • msg #186

Re: Table talk.

In reply to Judge Messalen (msg #185):

Rule adjudication/explanation please:  Spur mount adds 10 to speed.  Is that base speed?  If so are we all traveling at 4x speed.  If so Travis is behind Weasle 150 feet.  Would each Spur Mount close 40 feet?
Judge Messalen
GM, 2772 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 27 Feb 2012
at 22:09
  • msg #187

Re: Table talk.

In reply to Travis Sunday (msg #186):

Correct, Spur Mount (if successful) would add 10 feet to base speed for one round. Thus, 40 feet for a 4x move.

However, to say that this would mean closing the distance by 40 feet in that round isn't necessarily true. It would make it possible to close within 40 feet, but it other factors are involved in attempting to close the distance. I'm not saying this because it won't work in this situation, just trying to be clear about the difference between what Spur Mount does, vs. what the outcome would be depending on how it is used in any given situation.
Travis Sunday
player, 1530 posts
His art is death
D: 23 G:57 MDT:15 A:13
Thu 1 Mar 2012
at 22:49
  • msg #188

Re: Table talk.

In reply to Judge Messalen (msg #187):

Travis has prerolled and has passed on intentions to the judge.
Judge Messalen
GM, 2778 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 2 Mar 2012
at 22:18
  • msg #189

Re: Table talk.

In reply to Travis Sunday (msg #188):

At this point in time, the Judge would much prefer that Travis participates. I have sent PM to Travis and based on recent updates, it sounded like he would be available this weekend, so we'll be lenient on timing.

That doesn't mean that others can't continue, or shouldn't log in daily (for example, JEB and Cole could state follow-up actions based on what they see--JEB sees that Horse and Ghost have slowed; Cole sees that JEB has slowed and fired a round. And ENS and Jake may also have further discourse or action).
Jake Richardson
player, 119 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:15
Sat 3 Mar 2012
at 23:24
  • msg #190

Re: Table talk.

E.N.S. Ringgenberg:
In reply to Jake Richardson (msg #860):

Hopefully they'll get back with Ghost quickly so I can see to him as well. Jack here should be fine, we just have to keep him from removing the wrap for a time.


Too bad we don't have one of those big plastic cones to put on Jack's head. :)
Travis Sunday
player, 1532 posts
His art is death
D: 23 G:57 MDT:15 A:13
Sun 4 Mar 2012
at 01:33
  • msg #191

Re: Table talk.

In reply to Jake Richardson (msg #190):

Nice.
Judge Messalen
GM, 2780 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 4 Mar 2012
at 02:20
  • msg #192

Re: Table talk.

In reply to Travis Sunday (msg #191):

Agreed (with Travis' reply). One AP to Jake for the gut-buster.
Jake Richardson
player, 121 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:15
Sun 4 Mar 2012
at 02:43
  • msg #193

Re: Table talk.

In reply to Judge Messalen (msg #192):

Thank you, gentlemen.

~J.
E.N.S. Ringgenberg
player, 110 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 4 Mar 2012
at 17:49
  • msg #194

Re: Table talk.

In reply to Jake Richardson (msg #193):

Maybe ENS can fashion one from a cactus!
Judge Messalen
GM, 2783 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 5 Mar 2012
at 13:46
  • msg #195

Re: Table talk.

re: Travis and Vickers

The Judge will advance to the arrival of JEB and Cole as soon as Travis is ready. It's unclear whether Travis intended to continue talking to the Weasel before they arrive. There is still time for another exchange in dialogue, if Travis desires and the Judge didn't want to cut that off prematurely. We can advance to the group of three riders reconvening, based on Mr Sunday's indication.
Judge Messalen
GM, 2784 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 5 Mar 2012
at 18:18
  • msg #196

Re: Table talk.

FYI, the Judge is traveling on business this week. Morning and evening posting is likely but not guaranteed.
Jake Richardson
player, 122 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:15
Tue 6 Mar 2012
at 04:41
  • msg #197

Re: Table talk.

Our family dog of 15 years looks to be on his last legs. It may inhibit my posting over the next few days.

~J.
E.N.S. Ringgenberg
player, 112 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 6 Mar 2012
at 15:49
  • msg #198

Re: Table talk.

In reply to Jake Richardson (msg #197):

Wow! 15 years is a good run!

Doesn't make it any less painful though... best wishes Jake!
Travis Sunday
player, 1538 posts
His art is death
D: 23 G:57 MDT:15 A:13
Tue 6 Mar 2012
at 17:06
  • msg #199

Re: Table talk.

In reply to Jake Richardson (msg #197):

Sorry about that amigo.  We have two and foster rescues for our breed.  A great hound is a good friend and true family member.  My sympathies.
Jake Richardson
player, 123 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:15
Tue 6 Mar 2012
at 22:49
  • msg #200

Re: Table talk.

Thanks for the best wishes, guys. The dog has rallied a bit today, but is definitely in decline.

~J.
Cole Trayne
player, 1110 posts
D:18/15 G:45 MDT:12 A:15
Wed 7 Mar 2012
at 02:19
  • msg #201

Re: Table talk.

In reply to Jake Richardson (msg #200):

All the best to your family. Hang in there.
Judge Messalen
GM, 2785 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 7 Mar 2012
at 03:32
  • msg #202

Re: Table talk.

Sorry to hear about your dog, Jake. Been there myself a couple of times.
Judge Messalen
GM, 2788 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 9 Mar 2012
at 01:22
  • msg #203

Re: Table talk.

The Judge watched his alma mater win a Big East tournament game last night, after-hours during his business travel to the Big Apple. Wish I could attend again tonight, but have an early a.m. flight and need to get some actual shut-eye. The game will be on the hotel room tv, with the Judge watching until he falls asleep.
James E. Beauregard
player, 868 posts
D:15 G:79 MDT:15 A:14
Sat 10 Mar 2012
at 02:53
  • msg #204

Re: Table talk.

In reply to Judge Messalen (msg #203):

I am on business travel next week, but should be able to post at least once a day.
Judge Messalen
GM, 2790 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 10 Mar 2012
at 15:20
  • msg #205

Re: Table talk.

Thanks for the heads-up, JEB. Do you have an expected time per day (e.g. morning or evening)?

Advancement of the plot is in the hands of the players, for the moment.
James E. Beauregard
player, 869 posts
D:15 G:79 MDT:15 A:14
Sat 10 Mar 2012
at 15:42
  • msg #206

Re: Table talk.

In reply to Judge Messalen (msg #205):

Evening.
Judge Messalen
GM, 2791 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 11 Mar 2012
at 14:08
  • msg #207

Re: Table talk.

Plot advancement is still in the hands of the PCs.
Travis Sunday
player, 1549 posts
His art is death
D: 23 G:57 MDT:15 A:13
Mon 12 Mar 2012
at 01:04
  • msg #208

Re: Table talk.

In reply to Judge Messalen (msg #207):

Travis is waiting for Cole and JEB.
Travis Sunday
player, 1551 posts
His art is death
D: 23 G:57 MDT:15 A:13
Mon 12 Mar 2012
at 21:13
  • msg #209

Re: Table talk.

In reply to Travis Sunday (msg #208):

Travis is willing to go on autopilot at the judge's discretion.
Judge Messalen
GM, 2793 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 13 Mar 2012
at 02:56
  • msg #210

Re: Table talk.

No can do, at least beyond the return to camp. The Judge requires that the men reiterate, or re-establish, the remainder of the night's watch.
Randy Oldman
player, 792 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Wed 14 Mar 2012
at 19:34
  • msg #211

Re: Table talk.

Reporting for duty.
James E. Beauregard
player, 873 posts
D:15 G:79 MDT:15 A:14
Wed 14 Mar 2012
at 20:25
  • msg #212

Re: Table talk.

In reply to Judge Messalen (msg #210):

What is the time?
Judge Messalen
GM, 2794 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 14 Mar 2012
at 22:10
  • msg #213

Re: Table talk.

In reply to James E. Beauregard (msg #212):

12:20 a.m.
Travis Sunday
player, 1554 posts
His art is death
D: 23 G:57 MDT:15 A:13
Wed 14 Mar 2012
at 22:45
  • msg #214

Re: Table talk.

In reply to Randy Oldman (msg #211):

Keep Ayasha safe from the pitchforked townsfolk.
Travis Sunday
player, 1558 posts
His art is death
D: 23 G:57 MDT:15 A:13
Fri 16 Mar 2012
at 11:46
  • msg #215

Re: Table talk.

In reply to Travis Sunday (msg #214):

For the record...  March Madness.  Me #1; the Judge - Last place.

Future Prediction:  This is the last time either of those will remain true.
Judge Messalen
GM, 2796 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 16 Mar 2012
at 11:48
  • msg #216

Re: Table talk.

In reply to Travis Sunday (msg #215):

Agreed. First round first day means nothing for the tourney points. It's all about whether you get teams in your final four picks.

GO BULLS!
Judge Messalen
GM, 2797 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 16 Mar 2012
at 12:29
  • msg #217

Re: Table talk.

In reply to Travis Sunday (msg #215):

For the record. Travis is tied for #1 and I'm tied for last.
E.N.S. Ringgenberg
player, 121 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 16 Mar 2012
at 15:04
  • msg #218

Re: Table talk.

In reply to Judge Messalen (msg #217):

I'm fine with moving on to morning, but do you want me to do any rolls for tending to Ghost? Besides being run hard, what were his wounds?
Judge Messalen
GM, 2799 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 16 Mar 2012
at 17:10
  • msg #219

Re: Table talk.

Ghost has wounds. A TI/Restore Grit would help.
James E. Beauregard
player, 875 posts
D:15 G:79 MDT:15 A:14
Sat 17 Mar 2012
at 01:21
  • msg #220

Re: Table talk.

In reply to Judge Messalen (msg #219):

FYI - Cole is away for the weekend and won't be able to post until Sunday night.
Randy Oldman
player, 793 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Sat 17 Mar 2012
at 01:58
  • msg #221

Re: Table talk.

Anti-DFL League

Duke...

Noooooooooooooooooo!




For those of you who don't know, or didn't realize, or were otherwise oblivious, or perhaps ignorant to the fact, or didn't care...

Randy ain't been on his Fanny for a while.   He's gone and got back up on her and all seems in apple pie order.  That feller, Judge Messalen has been a right up good egg and done kept Randy from missin' a meal.

He's hopin' ya'll will drop by the Frontier some evening soon for one of the performances.
This message was last edited by the player at 02:09, Sat 17 Mar 2012.
Judge Messalen
GM, 2800 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 17 Mar 2012
at 12:31
  • msg #222

Re: Table talk.

In reply to Randy Oldman (msg #221):

BULLS!

I was looking forward to a match-up with Mr. Sunday's RL alma mater, but, alas . . .
Travis Sunday
player, 1561 posts
His art is death
D: 23 G:57 MDT:15 A:13
Sat 17 Mar 2012
at 12:33
  • msg #223

Re: Table talk.

In reply to Judge Messalen (msg #222):

<Facepalm> <Brando Apocalypse now voice> The madness... the madness...
Jake Richardson
player, 135 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Sat 17 Mar 2012
at 14:01
  • msg #224

Re: Table talk.

In reply to Randy Oldman (msg #221):

I didn't understand a word of that, but it sounds like a things are moseyin' along on the right direction. :)

~J.
Jake Richardson
player, 136 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Sat 17 Mar 2012
at 14:09
  • msg #225

Re: Table talk.

In reply to Judge Messalen (msg #222):

As long as everyone is flying their team colors during The Big Dance . . .

Go Gators!
E.N.S. Ringgenberg
player, 122 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 18 Mar 2012
at 16:59
  • msg #226

Re: Table talk.

In reply to Randy Oldman (msg #221):

Glad to hear that you're up and about again, here's hoping you stay that way!

Speaking of MIAs, has anyone heard from Ayasha? Any status on her RL condition?
Judge Messalen
GM, 2803 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 19 Mar 2012
at 00:19
  • msg #227

Re: Table talk.

Various topics:

1. Haven't heard from Ayasha in any way. Her RPoL game remains dormant.

2. The Judge is going to advance the plot now.

3. The Judge will be creating a new thread, but wishes to squeeze in a few more in Ch9.
Randy Oldman
player, 795 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Mon 19 Mar 2012
at 02:33
  • msg #228

Re: Table talk.

In reply to Jake Richardson (msg #224):


Cryptic is my  13.9.4.4.12.5    name.
This message was last edited by the player at 05:06, Mon 19 Mar 2012.
Cole Trayne
player, 1127 posts
D:18/15 G:45 MDT:12 A:15
Wed 21 Mar 2012
at 00:38
  • msg #229

Re: Table talk.

Going to Phoenix tomorrow, for the tournament. Returning  Sunday. But, I expect to have Internet access, so I should be online throughout the trip.
Judge Messalen
GM, 2809 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 21 Mar 2012
at 10:50
  • msg #230

Re: Table talk.

Thanks for the heads-up, Cole.
Judge Messalen
GM, 2810 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 21 Mar 2012
at 10:58
  • msg #231

Re: Table talk.

Jake Richardson:
OOC: Eh, that's what a natural 1 on a Spot Check will do for you! :)

For the record, a natural 1 on skill checks ISN'T an automatic failure (p55). A natural 1 on an attack roll is an automatic failure (p201, and potential mis-fire with a firearm, FGE no. 1 vol. 1). The Judge has no problem with Jake's colorful description of the outcome--indeed, his Spot check failed to turn up anything and the Judge added color as well in a PM--but felt it necessary to clarify based on the OOC comment.
This message was last edited by the GM at 15:59, Wed 21 Mar 2012.
Jake Richardson
player, 140 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Wed 21 Mar 2012
at 13:56
  • msg #232

Re: Table talk.

Thanks for the clarification, Judge. In this instance, I was aware that a natural 1 on a skill check wasn't an automatic failure. That's consistent with the D&D 4e rules, with which I am familiar. But, again, thanks for the clarification -- sorry to have confused things with my OOC comment! :)

~J.
Judge Messalen
GM, 2811 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 21 Mar 2012
at 16:00
  • msg #233

Re: Table talk.

Jake, you didn't confuse anything. Just thought it was worth posting the clarification in case anyone might have gotten the wrong idea.
Judge Messalen
GM, 2816 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 22 Mar 2012
at 23:42
  • msg #234

Re: Table talk.

Opened Chapter 10

The PCs out on the plain should return to town, as per Circling Hawk's requirement. Travis should post an introductory message leading the group toward town. Of course, PCs may carry out conversation on the way to The Flat, as desired.
Judge Messalen
GM, 2817 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 23 Mar 2012
at 12:31
  • msg #235

Re: Table talk.

I suppose the Judge will determine the pace of the riders on their way back to town.
Judge Messalen
GM, 2823 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 27 Mar 2012
at 11:29
  • msg #236

Re: Table talk.

The PC statements about who is going where/staying where are less than clear to the Judge. And ENS himself hasn't weighed in yet.
E.N.S. Ringgenberg
player, 129 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 27 Mar 2012
at 16:06
  • msg #237

Re: Table talk.

In reply to Judge Messalen (msg #236):

I've just been waiting for something that warrented a response from ENS. But things are moving now!
Jake Richardson
player, 145 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Tue 27 Mar 2012
at 19:30
  • msg #238

Re: Table talk.

In reply to Judge Messalen (msg #236):

Hopefully Jake's latest IC post has clarified his intentions.

~J.
Judge Messalen
GM, 2824 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 27 Mar 2012
at 22:03
  • msg #239

Re: Table talk.

Now that ENS has posted and Jake has clarified, the Judge has a decent idea of each man's next move. But there are still a couple of gaps that might need addressing by each PC.

Presently, the Judge has a PM out to Travis to clarify something. Assuming Travis confirms, the Judge understands the situation as follows:

Travis is waiting near 'X' watching for the Tonks, with Horse.
JEB and Cole are heading toward the sheriff, with Vickers (and three total horses).
Jake is taking Ghost to the livery.
ENS is going to Planters to check on Ayasha, with his horse.
Randy remains at Frontier House rehearsal.

The Judge will be making posts relevant to each "group" of PCs, during simultaneous activities that will all need to fit together in an event that is occurring in town. It is important for PCs to state actions explicitly (can be weaved into the narrative, of course) over the next few posts. The Judge will fill in gaps if needed . . . much like the question of whether horses were saddled last night . . . so if it matters to anyone whether he is still mounted, or is taking time for a specific action on the way to a stated destination, or moving quickly or slowly or what-have-you, then such a concern should be stated during upcoming posts. And it is important to maintain the 1/day posts; the Judge won't be giving much slack and would appreciate more than 1/day if possible.

To be clear: I'm not asking PCs to state everything right now. I'm saying that PCs should post thoughtful and detailed posts over the next several days of posting; that, along with regular log ins, will improve the RP experience, I believe,
Judge Messalen
GM, 2832 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 1 Apr 2012
at 16:08
  • msg #240

Re: Table talk.

JEB and Travis:

JEB and Cole still on Griffin Avenue. JEB is stopped by the crowd of drinking men in the intersection (just north of #20 and #21). He can't see Travis or the others.

Travis, Jake and ENS are stopped by the collection of people on Fourth Street (north side of the street, at the eastern edge of #33). He can't see JEB.

EDIT: clarification
This message was last edited by the GM at 16:12, Sun 01 Apr 2012.
Judge Messalen
GM, 2833 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 1 Apr 2012
at 17:38
  • msg #241

Re: Table talk.

Please see above, edited.
Randy Oldman
player, 807 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Tue 3 Apr 2012
at 17:02
  • msg #242

Re: Table talk.

Sorry this is so late, I guess it's a wayhomer,

Mangy Mansfield:
In reply to Cole Trayne (msg #71):

The deputy locks eyes with Cole Trayne. "You killed Kirbee?"


Is this a picture of Kirbee?

http://dl.dropbox.com/u/6204058/is_this_Kirbee.png
Jake Richardson
player, 154 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Tue 3 Apr 2012
at 18:10
  • msg #243

Re: Table talk.

Randy Oldman:
Sorry this is so late, I guess it's a wayhomer,

Mangy Mansfield:
In reply to Cole Trayne (msg #71):

The deputy locks eyes with Cole Trayne. "You killed Kirbee?"


Is this a picture of Kirbee?

http://dl.dropbox.com/u/6204058/is_this_Kirbee.png



LOL. If the hombre looked like Kenny, I woulda shot him a lot sooner'n I did, just on gen'ral principles! :)

~J
Randy Oldman
player, 809 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Wed 4 Apr 2012
at 22:16
  • msg #244

Travisms

Travis Sunday :: Chapter 10: Murder in The Flat msg #116:
Travis interrupts during a lull in the conversation.

I don't pick on language, ever.  However in this case, I laughed, guffawed and maybe even snorted a couple of times.

Other things Travis might have done (and still might):
- Quieted the silent crowd
- Fed the sated dog
- Shaved the hairless cat
- Added water to the overflowing trough
- Lighted a lantern in the noonday sun
- Looked at his watch when the church bell struck noon
Travis Sunday
player, 1585 posts
His art is death
D: 23 G:57 MDT:15 A:13
Thu 5 Apr 2012
at 00:25
  • msg #245

Re: Travisms

In reply to Randy Oldman (msg #244):

"Perhaps this is the time for a colorful metaphor." -- Mr. Spock
Randy Oldman
player, 820 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Mon 9 Apr 2012
at 16:13
  • msg #246

Re: Travisms

Jake Richardson (Chapter 10: Murder in The Flat msg #188):
OOC: If any one is confused by Jake's "vo-cabulary," please refer to Msgs. #172 and 182, above. :)

Is it time to call in the 'vo-cabalry'?
Jake Richardson
player, 164 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Mon 9 Apr 2012
at 16:23
  • msg #247

Re: Travisms

Randy Oldman:
Jake Richardson (Chapter 10: Murder in The Flat msg #188):
OOC: If any one is confused by Jake's "vo-cabulary," please refer to Msgs. #172 and 182, above. :)

Is it time to call in the 'vo-cabalry'?


Ha! A well-turned phrase, sir! :)

~J.
Judge Messalen
GM, 2853 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 10 Apr 2012
at 02:05
  • msg #248

Re: Travisms

In reply to Jake Richardson (msg #247):

I agree, that was a good one.
Judge Messalen
GM, 2854 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 10 Apr 2012
at 02:10
  • msg #249

Re: PCs leading

Thanks to all the players for logging in and posting regularly during that period. The Judge knew there would be various RP to do and he appreciates that everyone kept up.

Now, the advancement of the plot is back in the PC's hands . . .
Judge Messalen
GM, 2855 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 10 Apr 2012
at 14:06
  • msg #250

Re: PCs leading

Randy Oldman:
OOC: Initially, I played as if Randy didn't know about the dead acrobat.  I had imposed this on Randy by my own choice.  This will be problematic.  Given the Judge's blessing, Randy will be aware of the dead Chinese woman.

Well, ENS told Randy about the dead Chinese woman in message #158 of Ch10. It wasn't necessary to play Randy as if he didn't know about that . . . .
Randy Oldman
player, 822 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Tue 10 Apr 2012
at 19:14
  • msg #251

Re: PCs leading

In reply to Judge Messalen (msg #250):

Just remember, Randy's not simple-minded, he's single-minded.  Nevertheless, thanks for the research.
Judge Messalen
GM, 2856 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 10 Apr 2012
at 19:38
  • msg #252

Re: PCs leading

In reply to Randy Oldman (msg #251):

My point was that the "Judge's blessing" (your words ) isn't needed for Randy to be aware of the dead Chinese woman. Another PC told him that fact. It is up to the player in regard to whether Randy is aware of that fact. The player could decide that Randy's single-mindedness means he missed the professor's information (as it appears to have been played out), or the player could decide that Randy did indeed hear and understand the professor's information.

The Judge will make no ruling on that account.
Judge Messalen
GM, 2863 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 15 Apr 2012
at 15:39
  • msg #253

Re: PCs leading

In reply to E.N.S. Ringgenberg (Chapter 10, msg #246):

For the sake of clarity, the Judge will note that Jake was never on the porch with the deputy. He had turned away as ENS approached. The two men may converse, but that would happen in the street and not on the porch.
Travis Sunday
player, 1602 posts
His art is death
D: 23 G:57 MDT:15 A:13
Mon 16 Apr 2012
at 22:29
  • msg #254

Re: PCs leading

I would like to take a quick minute to applaud, encourage and thank Jake and ENS.  They have merged nicely and to my reckoning have enhanced the game.

I salute you with the ultimate western background music...

http://www.youtube.com/watch?v=ZNGe7iK1O-4
Jake Richardson
player, 171 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Mon 16 Apr 2012
at 23:14
  • msg #255

Re: PCs leading

In reply to Travis Sunday (msg #254):

Thanks for that video, Travis (great movie, great music), and thanks for your kind words. It's always a bit of an iffy thing to join a long-running game, so I'm glad to hear from one of the "veterans" here on the board that I'm doing a good job with Jake. I certainly do concur in your comments about ENS, too -- he's a very enjoyable, believable character -- very well-written.

~J.
E.N.S. Ringgenberg
player, 143 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 17 Apr 2012
at 15:06
  • msg #256

Re: PCs leading

In reply to Jake Richardson (msg #255):

Thank you both, I think everyone is a pretty well-rounded character. And I'm also appreciative of the acceptance of the group for us newbies!
Travis Sunday
player, 1603 posts
His art is death
D: 23 G:57 MDT:15 A:13
Tue 17 Apr 2012
at 21:15
  • msg #257

Re: PCs leading

In reply to Travis Sunday (msg #254):

and let me also extend my apologies to the newcomers for the writing and play of the someday-he'll-write-enough-to-be-Hemingway-short, and yet still annoyingly obstinate, bulldoze- in-a-straight-line Travis Sunday.
Jake Richardson
player, 173 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Wed 18 Apr 2012
at 14:46
  • msg #258

Re: PCs leading

In reply to Travis Sunday (msg #257):

No worries on my account, Travis! Everyone has a different writing style, and some characters are the souls of brevity, as the saying goes. Come to think of it, Clint's character in those spaghetti Westerns wasn't all that chatty! :)

~J.

PS. Tuco, on the other hand, is a regular chatter-box! :)
This message was last edited by the player at 15:04, Wed 18 Apr 2012.
Randy Oldman
player, 833 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Wed 18 Apr 2012
at 19:11
  • msg #259

Re: PCs leading

Travis Sunday (Chapter 10: Murder in The Flat msg #269):
In reply to Travis Sunday (msg #267):

Travis watches JEB go upstairs.  he sighs.

Hang on.  Let me finish the first storyline before I commit to the second since they are both demanding my immediate attention wait for the Doc.


Oh, stop.  Stop.  Please, stop.  My side hurts.  Stop.  Let me catch my breath.  Oh, my side hurts so much.  Stop, please.  I'm laughing too hard.  Please, stop.
Randy Oldman
player, 835 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Thu 19 Apr 2012
at 20:07
  • msg #260

Re: PCs leading

As the saying goes...
E.N.S. Ringgenberg (Chapter 10: Murder in The Flat msg #282):
In reply to Judge Messalen (msg #276):

Basically, I'd like permission to tend to our sick friend inside. Also, I have some investigative equipment, if needed for the issue of the chinese woman. Thank you for your assistance!

You can catch more flies with sugar... ENS thinks to himself.

... more flies with honey (than with vinegar), sweetie.

The expression is known to exist as early as the 1600's.  It was common to leave a saucer of honey on the table in the kitchen to catch flies. It stopped the annoying buzzing and unsanitary bacterial deliveries of the common house and fruit flies.


Frickin' minutia
Travis Sunday
player, 1606 posts
His art is death
D: 23 G:57 MDT:15 A:13
Fri 20 Apr 2012
at 01:23
  • msg #261

Re: PCs leading

In reply to Randy Oldman (msg #259):

Why do I hear Eddie Murphy's voice as you mock me?
Randy Oldman
player, 836 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Fri 20 Apr 2012
at 01:59
  • msg #262

Re: PCs leading

In reply to Travis Sunday (msg #261)

...as Donkey?  Fitting.
Travis Sunday
player, 1608 posts
His art is death
D: 23 G:57 MDT:15 A:13
Fri 20 Apr 2012
at 02:31
  • msg #263

Re: PCs leading

In reply to Randy Oldman (msg #262):

More like Billy Ray Valentine.
E.N.S. Ringgenberg
player, 147 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 20 Apr 2012
at 14:30
  • msg #264

Re: PCs leading

In reply to Randy Oldman (msg #260):

I guess I was thinking sugar water, but you're right... that does sound more correct.
Judge Messalen
GM, 2872 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 21 Apr 2012
at 20:10
  • msg #265

Re: PCs leading

Judge Messalen:
Travis Sunday crosses Fourth Street. The three Tonkawa haven't moved, although Randy Oldman and Cole Trayne stand nearby. That is, until Randy turns and begins to walk north along Parson.

Randy Oldman:
OOC: I fear I wasn't clear.  Randy, in fact, stays near.  He wants to overhear the status of his friend, dear.  Then, leave in better cheer.

That's fine. From a message during the conversation with Cole, it seemed that Randy was leaving.
Judge Messalen
GM, 2873 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 21 Apr 2012
at 20:11
  • msg #266

Re: RL travel

FYI, I'll be traveling on business week of 4/23/12. And traveling for pleasure week of 4/30/12.

I expect to log in morning and evening while traveling, as usual.
Randy Oldman
player, 841 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Tue 24 Apr 2012
at 18:30
  • msg #267

Re: RL travel

Tang Lok Long:
In reply to James E. Beauregard (msg #316):

The Chinese man they call Lok, or Loco, holds his straw hat in his hand while listening to Deputy Beauregard's question. Dressed in dark trousers, a plain shirt and vest, the man maintains a solemn face.

Loco turns to Mr. Xu, who remains sitting. He speaks in English.

"The deputy says he is sorry for your loss and wants to know if he can ask you some questions."

When Mr. Xu says "Yes," Loco turns to face JEB. He smiles wide.

"He says 'yes'."

Holy $hit, I haven't laughed ⅎuckin' this hard since... I haven't laughed this ⅎuckin' hard I think EVER!
Travis Sunday
player, 1615 posts
His art is death
D: 23 G:57 MDT:15 A:13
Wed 25 Apr 2012
at 01:45
  • msg #268

Re: RL travel

In reply to Randy Oldman (msg #267):

Happy Birthday JEB!!!!!
Judge Messalen
GM, 2875 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 25 Apr 2012
at 02:33
  • msg #269

Re: RL travel

In reply to Travis Sunday (msg #268):

The Judge needs to know whether ENS, Cole or Randy are following the others, or staying at the corral with the third Tonkawa.
James E. Beauregard
player, 913 posts
D:15 G:79 MDT:15 A:14
Wed 25 Apr 2012
at 23:47
  • msg #270

Re: RL travel

In reply to Travis Sunday (msg #268):

Thanks, it feels good to be 29!
Judge Messalen
GM, 2877 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 26 Apr 2012
at 00:56
  • msg #271

Re: RL travel

In reply to James E. Beauregard (msg #270):

I think you transposed the numbers in your age, deputy.
Jake Richardson
player, 177 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Thu 26 Apr 2012
at 17:53
  • msg #272

Re: RL travel

James E. Beauregard:
In reply to Travis Sunday (msg #268):

Thanks, it feels good to be 29!



Congratulations, JEB. I agree -- it *would* feel good to be 29! :)
Judge Messalen
GM, 2879 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 27 Apr 2012
at 01:04
  • msg #273

Re: RL travel

E.N.S. Ringgenberg:
That means where something started from... you and your tribe come from the Oklahoma area north of here, right?

The professor would never have heard the term 'Oklahoma' in 1877. My research indicates that the term wasn't even suggested for that territory until 1879. That area, where the 5 civilized tribes were relocated, was commonly known as "Indian Territory" or "Indian Nation" or "The Nations". Those of the PCs who participated in the last adventure will recall the Judge using such terms during that adventure, when the cattle drive passed through that area.

The Oklahoma Territory wasn't officially created until 1890.

Pursuing such a conversation with the Circling Hawk would require ENS to use terms such as those above.
This message was last edited by the GM at 01:05, Fri 27 Apr 2012.
Judge Messalen
GM, 2881 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 27 Apr 2012
at 12:38
  • msg #274

Re: RL travel

Posting at 30,000 feet this morning on my way home. Nothing like sitting in first class and participating in play-by-post game while far above the earth.
E.N.S. Ringgenberg
player, 153 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 27 Apr 2012
at 14:32
  • msg #275

Re: RL travel

In reply to Judge Messalen (msg #273):

Fixed in both posts.
Randy Oldman
player, 844 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Fri 27 Apr 2012
at 18:56
  • msg #276

Re: RL travel

Judge Messalen:
Posting at 30,000 feet this morning on my way home. Nothing like sitting in first class and participating in play-by-post game while far above the earth.

Posting at 12,000 millimeters this afternoon at home.  Nothing like sitting in my office with a cold cup of water, listening to my favorite tracks in 5.1 without the chance of catching Monkeypox and participating in a play-by-post game while 14 feet above the earth (second-story).
Judge Messalen
GM, 2882 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 27 Apr 2012
at 20:59
  • msg #277

Re: RL travel

In reply to Randy Oldman (msg #276):

Ruling: The Judge wins.
Randy Oldman
player, 845 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Fri 27 Apr 2012
at 22:58
  • msg #278

Re: RL travel

In reply to Judge Messalen (msg #277):

The transporter will spoil your win soon enough.  Mark my words!
Judge Messalen
GM, 2884 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 28 Apr 2012
at 23:32
  • msg #279

Re: RL travel

In reply to Travis Sunday (msg #362):

FYI, Travis was downstairs when he was talking to Mr. Xu. In the lobby, as stated in the various descriptions.
Randy Oldman
player, 847 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Sun 29 Apr 2012
at 16:51
  • msg #280

Re: RL travel

I'm not absent from the game.  Randy is off at his boarding house having his dinner.  When the judge feels the time is right, we'll move Randy on to his next action.  Big Randy is Always Watching®
Judge Messalen
GM, 2893 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 6 May 2012
at 14:08
  • msg #281

Re: RL travel

Advancement is incumbent upon the PCs right now.
Jake Richardson
player, 188 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Sun 6 May 2012
at 14:14
  • msg #282

Re: RL travel

In reply to Judge Messalen (msg #281):

LOL -- is that a polite way of saying "It's time to get off your asses and write something, people"? :)

~J.
Judge Messalen
GM, 2894 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 6 May 2012
at 19:39
  • msg #283

Re: RL travel

In reply to Jake Richardson (msg #282):

The Judge's sentence was designed to be read on multiple levels. If that is a level you perceived, the Judge will not argue.
Meriwether Lewis Smythe
player, 518 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 6 May 2012
at 20:53
  • msg #284

Re: RL travel

Something I always remembered... The Judge is always right. Hey all! Just thought I'd stop by & give a shout out to everyone. I hope all is well with everybody. Still real busy but think of you all & the game often. I hope you are all having a blast. Take good care! Many Blessings Meri
Jake Richardson
player, 189 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Sun 6 May 2012
at 23:02
  • msg #285

Re: RL travel

In reply to Meriwether Lewis Smythe (msg #284):

Howdy, Meri! It's great to hear from you -- hope that all is well with you and your family, as well! :)

~J.
Travis Sunday
player, 1632 posts
His art is death
D: 23 G:57 MDT:15 A:13
Mon 7 May 2012
at 00:11
  • msg #286

Re: RL travel

In reply to Meriwether Lewis Smythe (msg #284):

  MLS:  Come back soon.
Randy Oldman
player, 854 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Mon 7 May 2012
at 05:54
  • msg #287

Re: RL travel

In reply to Travis Sunday (msg #286):

He's dead, Travis.  Wow, what a short memory you have.  It only happened five years ago game time (and nearly the same in RL).

But, the sentiment is true.  Demerillow, you are missed.  I hope all is well.  I do often think of what Deeds, or especially our long departed friend, Meri, would do in some situations.  I'm pretty sure there would be Irish whisky to be found in the Flat.
Judge Messalen
GM, 2895 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 8 May 2012
at 01:58
  • msg #288

Re: RL travel

Jake Richardson:
In reply to Ruby Easterling (msg #444):
The ex-Wells Fargo man was a little surprised to see Lizzie herself sitting at the poker table where she was waving Cole and him over.

To be precise--not that the Judge cares much about that--there was no description of Lizzie sitting at the table. The Judge can see how a reader might interpret the description that way, but nothing explicit indicates that she is sitting.
Randy Oldman
player, 855 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Tue 8 May 2012
at 03:36
  • msg #289

Re: RL travel

In reply to Judge Messalen (msg #288):

Lizzie is kneeling at the table.
Meriwether Lewis Smythe
player, 519 posts
English Gentleman
D:18 G:27 MD:14 A:9
Tue 8 May 2012
at 15:35
  • msg #290

Re: RL travel

Thanks for the kind words partners. I may try to return if my schedule becomes a little less hectic. I miss you all as well! Many Blessings Meri
Judge Messalen
GM, 2896 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 8 May 2012
at 17:43
  • msg #291

Re: RL travel

In reply to Meriwether Lewis Smythe (msg #290):

You are always welcome.
Randy Oldman
player, 857 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Wed 9 May 2012
at 00:11
  • msg #292

Re: RL travel

Randy Oldman:
...Randy's had his fill, but this isn't the place or the time.  "But now I see you is the damaged one here, JEB..."

I believe I used "damaged" out of time here.  Without any research, using only reasoning, describing a person's psyche as damaged is anachronistic.  It makes sense the term developed as pyschobabble progressing through the 20th Century.  Even if it were in use in the 19th Century, I doubt it was used in many, if any, frontier towns.


Now, shall we talk about Cole's fixation on cigars?
This message was last edited by the player at 00:13, Wed 09 May 2012.
Judge Messalen
GM, 2897 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 9 May 2012
at 01:57
  • msg #293

Re: RL travel

Randy Oldman:
Now, shall we talk about Cole's fixation on cigars?

Yes, go on.
Judge Messalen
GM, 2898 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 9 May 2012
at 02:06
  • msg #294

Re: RL travel

Jake Richardson:
OOC: 18:13, Today: Jake Richardson rolled 3 using 1d20+2. Gambling Check ($5.00 stake). Hell's bells, that's a loser of a roll! Judge, I stated the stake in the description of the roll before I made it -- that seemed to me to be a fair way to do it. Jake has no ranks in Gambling, so I have assumed a straight Wisdom check for him -- is that  correct? Also, Judge, could you give me a description of the two men who were already at the table when Cole and Jake sat down?

In reverse order:
The Judge was planning to give a description, but until Jake and Cole sat down, these men were just two silhouettes (at least metaphorically) and not worthy of description. Be patient, Rifleman.

Yes, no skill for Gambling means straight roll +wisdom bonus. The stated stake is reasonable. The Judge will provide narrative for the first stake, appropriately.
Randy Oldman
player, 859 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Wed 9 May 2012
at 17:20
  • msg #295

Re: RL travel

Randy Oldman -- Chapter 10: Murder in The Flat msg #461:
...After checking his watch, Randy asks at the livery if he can visit his animals for a spell.
Judge Messalen -- Chapter 10: Murder in The Flat msg #462:
In reply to Randy Oldman (msg #461):

The cowboy with the braids reminds Randy that he can visit the animals anytime.

I'd like to note something here, because it is very important.  Randy wasn't confused as to whether he could visit his animals--he was told that before.  Randy was asking permission to enter someone's private property and showing respect for the folks with whom he does business.

Randy's question wasn't phrased so that was the obvious intention, true.  That really wasn't the point.  I didn't anticipate the judge's response phrased as it was.  There is no complaint about his response, whatsoever.

I just need to tell the players what their characters would witness; Randy's anger was not transferred to the next person he saw.  He simply moved from one encounter to another just like stepping from one room into another--the whole situation starts fresh.  My narrative failed to make that clear.

Please excuse this extended explanation of exact expression.  Excellent!
Judge Messalen
GM, 2904 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 13 May 2012
at 02:11
  • msg #296

Re: moving on

The Judge is moving forward with JEB and Travis.
Jake Richardson
player, 197 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Tue 15 May 2012
at 15:41
  • msg #297

Out of Town

All,

An elderly aunt has passed away, and I will be traveling to the out-of-state funeral once the date has been set. I will be away from the game until some time this weekend, or possibly early next week.

Thanks,
~Jake
Randy Oldman
player, 863 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Tue 15 May 2012
at 16:26
  • msg #298

Re: Out of Town

In reply to Jake Richardson (msg #297):

I am very sorry to hear of the loss to your family.  Please, take the time you need to look after your family.

Know we will be here upon your return, losing money and slowing getting more soused as the minutes drift by.
Meriwether Lewis Smythe
player, 520 posts
English Gentleman
D:18 G:27 MD:14 A:9
Tue 15 May 2012
at 21:31
  • msg #299

Re: Out of Town

Sorry for your loss Jake. Take good care & be safe upon the road. You and your family will be in my thoughts and prayers. Many Blessings Meri
Travis Sunday
player, 1641 posts
His art is death
D: 23 G:57 MDT:15 A:13
Tue 15 May 2012
at 22:06
  • msg #300

Re: Out of Town

In reply to Jake Richardson (msg #297):

My deepest condolences to you and your loved ones.
E.N.S. Ringgenberg
player, 169 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 15 May 2012
at 22:35
  • msg #301

Re: Out of Town

In reply to Jake Richardson (msg #297):

Condolences mon! Be safe on your trip!
Judge Messalen
GM, 2907 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 16 May 2012
at 02:43
  • msg #302

Re: Out of Town

In reply to Jake Richardson (msg #297):

Best wishes to you and your family. Thanks for the heads-up, gamewise.
Cole Trayne
player, 1186 posts
D:18/15 G:45 MDT:12 A:15
Thu 17 May 2012
at 01:40
  • msg #303

Re: Out of Town

In reply to Jake Richardson (msg #297):

Family first, always. Take care.
James E. Beauregard
player, 930 posts
D:15 G:79 MDT:15 A:14
Thu 17 May 2012
at 01:56
  • msg #304

Re: Out of Town

In reply to Jake Richardson (msg #297):

I'm Sorry for your loss. Hope you get back soon.
Cole Trayne
player, 1190 posts
D:18/15 G:45 MDT:12 A:15
Fri 18 May 2012
at 03:17
  • msg #305

Re: Out of Town

This Saturday I will be out of town, until the following Saturday. I expect to still be able to post, however.
Judge Messalen
GM, 2911 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 18 May 2012
at 11:05
  • msg #306

Re: Out of Town

In reply to Cole Trayne (msg #305):

I will be traveling on business 5/21-5/26, but expect to log in and post morning and evening.
Judge Messalen
GM, 2914 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 19 May 2012
at 13:29
  • msg #307

Re: Out of Town

Cole Trayne:
He then returns his focus to the cards in his hand.


As has been stated, the men are playing five card stud. There can't be 'cards' in his hand. There might be one card in his hand, if he always picks up the first-dealt hole card.
Jake Richardson
player, 198 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Sun 20 May 2012
at 14:30
  • msg #308

Re: Out of Town

Thanks for the kind words, everyone.  Funerals are never a happy occasion, but at least we were able to visit with some of the extended family with whom we rarely get to spend time (in some cases, that's unfortunate -- in others, not so much!) :)

I'll catch up on reading the in-game posts that I have missed, and I should be able to post something for Jake, IC, some time today.
Meriwether Lewis Smythe
player, 521 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 20 May 2012
at 15:44
  • msg #309

Re: Out of Town

Glad you made it back safeen' sound. Again sorry for your loss my friend. Many Blessings Meri
Judge Messalen
GM, 2915 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 20 May 2012
at 18:46
  • msg #310

Re: Out of Town

In reply to Meriwether Lewis Smythe (msg #309):

Doing some serious lurking lately, I see, Mr. Smythe.
Cole Trayne
player, 1193 posts
D:18/15 G:45 MDT:12 A:15
Sun 20 May 2012
at 18:49
  • msg #311

Re: Out of Town

Judge Messalen:
Cole Trayne:
He then returns his focus to the cards in his hand.


As has been stated, the men are playing five card stud. There can't be 'cards' in his hand. There might be one card in his hand, if he always picks up the first-dealt hole card.


I was thinking more figuratively than literally.

Perhaps, "under" his hands would have caused you less angst?
Judge Messalen
GM, 2916 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 20 May 2012
at 19:04
  • msg #312

Re: Out of Town

No angst, Mr. Trayne. Merely disappointment that players don't pay attention to the details, especially when those details are often metaphors for, and allusions to, other elements of the game.
Meriwether Lewis Smythe
player, 522 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 20 May 2012
at 20:47
  • msg #313

Re: Out of Town

In reply to Judge Messalen (msg #310):

Yes! Just a bit more time on my hands right now. I have enjoyed reading over my ole partners' stories. I hope everyone is doing well? Cheers Meri
Jake Richardson
player, 200 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Sun 20 May 2012
at 21:50
  • msg #314

Re: Out of Town

In reply to Meriwether Lewis Smythe (msg #313):

It's great to hear from you again, Meri. I'm doing quite well, and I hope that the same is true for you and your family. :)

~J.
Judge Messalen
GM, 2917 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 21 May 2012
at 11:13
  • msg #315

Re: Out of Town

In reply to Judge Messalen (msg #312):

BTW, having re-read my reply #312, I realize that it could be read as an attack on Cole. It wasn't intended that way. Cole's question prompted the Judge to comment on a general thought percolating in his mind, as some important details have been quickly muddled during the course of the play since the party's return to The Flat late Monday afternoon.

My apologies to Cole.
Cole Trayne
player, 1196 posts
D:18/15 G:45 MDT:12 A:15
Tue 22 May 2012
at 20:16
  • msg #316

Re: Out of Town

In reply to Judge Messalen (msg #315):

No worries.
Randy Oldman
player, 871 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Fri 25 May 2012
at 04:51
  • msg #317

Larks

On a lark, I decided to Internet search C L Hawley.  As soon as the results appeared, I thought the Judge either too clever or too coincidental.

C L Hawley is a retailer in the UK specializing in out-of-print and rare books--both of which are of interest to our male-/benevolent judge.

That is all.
Judge Messalen
GM, 2921 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 25 May 2012
at 11:35
  • msg #318

Re: Larks

The Judge reserves the right to let the PCs speculate, without interference.
Jake Richardson
player, 205 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:15
Fri 25 May 2012
at 22:19
  • msg #319

Re: Larks

In reply to Randy Oldman (msg #317):

If he tries to sell Cole a first edition Shakespeare folio, then we'll know for sure! :)

~J.
Judge Messalen
GM, 2924 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 28 May 2012
at 01:04
  • msg #320

Re: Larks

Travis Sunday:
I'd like to say the Sherrif has everything in apple pie order and could keep her safe, but I've only been here a couple of days and a man got himself killed for trying to rob us, another is in the hoosegow for helping him; I've got no use for either of his deputies; and if that weren't enough a Chinese woman is murdered and he's letting another law man lead the investigation.

Hell, this is my first night at a saloon on the flat.  God know's if someone is going to kick up a row here.    The law's all balled up and you're mixing up liquor, gambling and hardcases.  What could go wrong?

The irony is that what Travis Sunday doesn't know is that this has been a relatively quiet few days in The Flat.
Travis Sunday
player, 1652 posts
His art is death
D: 23 G:57 MDT:15 A:14
Mon 28 May 2012
at 01:07
  • msg #321

Re: Larks

In reply to Judge Messalen (msg #320):

A month of this and there'd be no one left.  :)
Judge Messalen
GM, 2925 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 28 May 2012
at 18:17
  • msg #322

Re: Larks

In reply to Travis Sunday (msg #321):

Plenty of hunters and drifters and soldiers to replenish the ranks. Fort Griffin, aka The Flat, was known as a wild-and-wooly environs, in its day.
James E. Beauregard
player, 949 posts
D:15 G:79 MDT:15 A:14
Fri 1 Jun 2012
at 00:06
  • msg #323

Re: Larks

In reply to Judge Messalen (msg #322):

I'm on vacation for a week beginning June 2. I'll post daily unless I get lost in margaritaville.
Meriwether Lewis Smythe
player, 523 posts
English Gentleman
D:18 G:27 MD:14 A:9
Fri 1 Jun 2012
at 00:32
  • msg #324

Re: Larks

SALT! SALT! SALT! Have fun Jeb and be safe! Many Blessings Meri
Judge Messalen
GM, 2931 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 2 Jun 2012
at 02:12
  • msg #325

Re: Larks

In reply to James E. Beauregard (msg #323):

Thanks for the heads-up.
Judge Messalen
GM, 2932 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 2 Jun 2012
at 02:15
  • msg #326

Re: Larks

Point of History: Jerry Thomas published his "How to Mix Drinks or The Bon-Vivant's Companion" in 1862. Many mixed drinks had been invented and were being served in quality drinking establishments in the U.S., by 1877.

http://books.google.com/books/...html?id=QDUEAAAAYAAJ
Jake Richardson
player, 212 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Sun 3 Jun 2012
at 22:17
  • msg #327

Travel Plans

All,

I'll be heading out on a family trip tomorrow (6/4/12)  morning, and do not expect to have internet access. I'm not sure of our precise return date (it's a little up in the air at the moment), but I should be back in the game by early next week at the latest.

I'm also not sure whether I'll have time to post for Jake before we leave (it depends upon how the pre-trip preparations work out). Judge, please NPC Jake as appropriate while I'm away from the game.

Thanks,
~J.
Meriwether Lewis Smythe
player, 524 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 3 Jun 2012
at 23:52
  • msg #328

Re: Travel Plans

Be safe and have fun Jake. Time with family is a precious thing. Many Blessings Meri
Judge Messalen
GM, 2935 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 4 Jun 2012
at 00:47
  • msg #329

Re: Travel Plans

In reply to Jake Richardson (msg #327):

Thank you for letting me know. We'll find a way to occupy Jake.
Judge Messalen
GM, 2936 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 5 Jun 2012
at 12:14
  • msg #330

Re: Travel Plans

E.N.S. Ringgenberg:
He walks up to the desk and waits to get Mrs Swartz' attention.

Good evening Mrs Swartz, where is everyone? I need to speak to a few folks regarding the murder of the chinese woman.


As per Judge Messalen msg #678, Mrs. Swartz is not present.

Since the player typed Mrs twice, the Judge assumes that ENS has misunderstood the situation. To clarify, ENS may speak to Mr. Swartz at this time. The Judge isn't sure whether ENS would say the same thing to the male owner of the hotel; pausing here to allow the professor to confirm or re-cast his message.
E.N.S. Ringgenberg
player, 188 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 6 Jun 2012
at 03:22
  • msg #331

Re: Travel Plans

In reply to Judge Messalen (msg #330):

Oops! you're right... I totally misread the first post!

I've edited my response appropriately.
Judge Messalen
GM, 2939 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 6 Jun 2012
at 12:49
  • msg #332

Re: Travel Plans

Point of History: There is some evidence that the term "keeping tabs" originated (or was at least popularized) in the game of faro, as the banker (dealer) needed to keep track of the bets placed and money won or lost during the course of a faro game. I haven't been able to nail down that origin, but it seems plausible.
Jake Richardson
player, 214 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Fri 8 Jun 2012
at 23:59
  • msg #333

Re: Travel Plans

Hi, everyone,

I'm back from my excursion (it was a genealogy/family history outing for my wife, so I'm expecting *Big* Husband Points for going along as the driver).  A bonus for me was that I re-learned a little Revolutionary War history that I knew once upon a time, but had long since forgotten :)

I'll get up to speed on what has transpired during my absence from the board, and will post IC for Jake shortly.

It's good to be back home! :)

~J.
Judge Messalen
GM, 2950 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 12 Jun 2012
at 03:56
  • msg #334

Re: Travel Plans

Point of History: Many saloons didn't "make change." A common practice was to provide a token for drinks purchased with the original coin. (A bit is a half a quarter, in other words a token for the remainder of a quarter,)

If a man were to put a quarter down on a bar, and drink only 10 cents worth of beer, typically he would expect a two-drink token for the remainder, rather than a dime and a nickel hard currency.
Travis Sunday
player, 1669 posts
His art is death
D: 23 G:57 MDT:15 A:15
Tue 12 Jun 2012
at 19:33
  • msg #335

Re: Travel Plans

In reply to Judge Messalen (msg #334):

Interesting.
Randy Oldman
player, 881 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Tue 12 Jun 2012
at 22:11
  • msg #336

Re: Travel Plans

In reply to Judge Messalen (msg #334):

Cha-ching!
Judge Messalen
GM, 2957 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 15 Jun 2012
at 00:25
  • msg #337

Re: Travel Plans

E.N.S. Ringgenberg:
In reply to Jack Swartz (msg # 777):
Hmmm? Oh, well since I cannot interview anyone else until Mr. Xu gets back, I intend to have a look outside... since it's getting dark I need a bit of light.

The Flat has kerosene lamps on the streets, especially along Griffin Avenue. The professor would know that a hand-held light wouldn't be needed just to navigate around town. Now, if a feller were thinking of investigating the alley-ways or outskirts, a lantern might come in handy. Thus the innkeeper's question.
Judge Messalen
GM, 2959 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 15 Jun 2012
at 03:03
  • msg #338

Re: Travel Plans

Cole is late. The Judge will move on if no post is made by the wrangler, tonight.
Jake Richardson
player, 223 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Sat 16 Jun 2012
at 15:48
  • msg #339

Re: Travel Plans

Cole Trayne:
. . .

Right  now, I find this game far  more interesting than you. But, if you're still around when I'm good and done, I might be inclined to oblige.


Heh. In my part of the South, it's not uncommon to see decals in the back windows of pick-up trucks depicting a Bart-Simpson-looking-fellow pissing on a make of vehicle other than the one upon which the decal is found. Chevy owners generally prefer to target "Ford," and visa versa.

Cole's latest IC comment to the hunter kinda put me in mind of one of those decals.

Cole ------> Hunter. I can't manage to depict the arc properly, but you get the idea. :)

~J.
Judge Messalen
GM, 2968 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 19 Jun 2012
at 01:36
  • msg #340

Re: Travel Plans

FYI, traveling on business again. I'll still be logging in morning and evening . . . .
Judge Messalen
GM, 2970 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 19 Jun 2012
at 13:16
  • msg #341

Re: Travel Plans

In reply to Judge Messalen (msg # 340):

And was rudely awakened at 4:30 a.m. by the fire alarm going off. Spent the next 70 minutes on 8th avenue and then another 15 in the Grand Ballroom before returning to my room.

Fortunately, it was a minor--although quite real--fire that didn't have any other effects, aside from annoyance.
E.N.S. Ringgenberg
player, 200 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 19 Jun 2012
at 15:52
  • msg #342

Re: Travel Plans

In reply to Judge Messalen (msg # 341):

Judge ------> Fire

(a popular chant we use against Chicago's MLS team... the Fire!)
Travis Sunday
player, 1675 posts
His art is death
D: 23 G:57 MDT:15 A:15
Wed 20 Jun 2012
at 00:49
  • msg #343

Re: Travel Plans

In reply to Judge Messalen (msg # 341):

I'm glad you're safe.  Waking up early,, loud noise and sitting in the ballroom can be very dangerous.  Not Raiders of the Lost Ark dangerous but Pee Wee's Big Adventure dangerous.
Cole Trayne
player, 1227 posts
D:18/15 G:45 MDT:12 A:15
Mon 25 Jun 2012
at 02:33
  • msg #344

Re: Travel Plans

I will be out of town this week, on business. I should have internet access, so I expect to be able to post. Just wanted to give everyone a heads up, in case my schedule gets away from me.
Randy Oldman
player, 887 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Mon 25 Jun 2012
at 15:18
  • msg #345

Re: Travel Plans

In reply to Judge Messalen (msg # 341):

Judge, nearly upon returning home, you get a sloppy mess with which to deal.  Truly, you've seen fire and you've seen rain.  Start looking for those sunny days you think will never end.
Judge Messalen
GM, 2975 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 25 Jun 2012
at 23:39
  • msg #346

Re: Travel Plans

In reply to Randy Oldman (msg # 345):

As it happens, I just got power restored after a 3 hour outage. Happy to be back in the 21st century.
Judge Messalen
GM, 2978 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 26 Jun 2012
at 12:15
  • msg #347

Re: Travel Plans

In reply to Cole Trayne (msg # 344):

Thanks for the heads-up.
Judge Messalen
GM, 2979 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 26 Jun 2012
at 12:28
  • msg #348

Re: Travel Plans

The Judge has allowed time for the PCs to follow-up on the events of the murder, as well as getting in some RP. That seems to be winding down, but not yet complete. The Judge's desire is to give the PCs the time they need to complete any further investigation or timely activities that Monday evening, without dragging on. We can fade the night to black sometime after all the PCs are reunited (not long now), and all of the PCs have taken care of any business desired that night.

As he hopes the PCs have gathered, learning more about the people in The Flat is important to advancing the plot in these adventures ("these" because, as Travis Sunday pointed out, we have two adventure hooks underway already).

Having mentioned that, the Judge reminds himself that Jake talking to the sheriff remains as an open item for the evening, at least that's how it was left with JEB and Cruger.

Nonetheless, as usual the Judge doesn't like to engineer outcomes. It just seems that the RP has slowed and it's not clear where the PCs want to take the current events at the Beehive, which is where all the PCs will find themselves, soon.
This message had punctuation tweaked by the GM at 12:28, Tue 26 June 2012.
Travis Sunday
player, 1677 posts
His art is death
D: 23 G:57 MDT:15 A:15
Wed 27 Jun 2012
at 00:24
  • msg #349

Re: Travel Plans

In reply to Judge Messalen (msg # 348):

Travis is content to hang out at the bar, make small talk and acquire some local streetwise and current events knowledge.

He can stay or go.  Move to tomorrow or hang out all night.
Cole Trayne
player, 1233 posts
D:18/15 G:45 MDT:12 A:15
Sun 1 Jul 2012
at 00:39
  • msg #350

Re: Travel Plans

In reply to Travis Sunday (msg # 349):

All - Due to the storms, JEB is without power. Don't expect any  posts from him until that situation changes.
Judge Messalen
GM, 2986 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 1 Jul 2012
at 11:59
  • msg #351

Re: Derecho

In reply to Cole Trayne (msg # 350):

Thanks for the heads-up. That makes two of our players affected by el Derecho (the storm that swept through the mid-atlantic states). Sounds like Cole was spared.

We will slow down in the game until power is restored to those players. Good luck to all.
Cole Trayne
player, 1234 posts
D:18/15 G:45 MDT:12 A:15
Sun 1 Jul 2012
at 17:05
  • msg #352

Re: Derecho

In reply to Judge Messalen (msg # 351):

Indeed, my neighborhood was spared. Got lucky, as the same does not hold true for nearby parts of the region.
E.N.S. Ringgenberg
player, 210 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 1 Jul 2012
at 23:38
  • msg #353

Re: Derecho

In reply to Cole Trayne (msg # 352):

Hope you guys don't have too much damage!
Jake Richardson
player, 229 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Mon 2 Jul 2012
at 00:04
  • msg #354

Re: Derecho

E.N.S. Ringgenberg:
In reply to Cole Trayne (msg # 352):

Hope you guys don't have too much damage!


Indeed! After suffering through a significant rain event (Tropical Storm Debby) early this past week, I certainly sympathize.

~J.
James E. Beauregard
player, 972 posts
D:15 G:79 MDT:15 A:14
Mon 2 Jul 2012
at 00:23
  • msg #355

Re: Derecho

In reply to Judge Messalen (msg # 351):

Power's up. Thanks for your forbearance.
This message was last edited by the player at 00:24, Mon 02 July 2012.
Cole Trayne
player, 1235 posts
D:18/15 G:45 MDT:12 A:15
Mon 2 Jul 2012
at 01:24
  • msg #356

Re: Derecho

In reply to Jake Richardson (msg # 354):

Just a bunch of fallen trees, and scattered power outages, the most inconvenient of which is inoperable stop lights.
Travis Sunday
player, 1681 posts
His art is death
D: 23 G:57 MDT:15 A:15
Tue 3 Jul 2012
at 01:25
  • msg #357

Re: Derecho

In reply to Cole Trayne (msg # 356):

Hey you said thank you for your forbearance too.  Jinx.
Judge Messalen
GM, 2987 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 3 Jul 2012
at 12:20
  • msg #358

Re: Derecho

In reply to Travis Sunday (msg # 357):

Apparently, after getting one's power restored the first thing one does is use a thesaurus.
This message was last edited by the GM at 12:21, Tue 03 July 2012.
Judge Messalen
GM, 2988 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 3 Jul 2012
at 21:51
  • msg #359

Re: 7/4/12

The Judge would appreciate it if people would give an indication of likelihood of posting on 7/4/12.
Jake Richardson
player, 232 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Tue 3 Jul 2012
at 22:21
  • msg #360

Re: 7/4/12

In reply to Judge Messalen (msg # 359):

Probably unlikely for me. :)

~J.
Randy Oldman
player, 894 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Tue 3 Jul 2012
at 23:01
  • msg #361

Re: 7/4/12

In reply to Judge Messalen (msg # 359):

Sure, what the hell.
James E. Beauregard
player, 973 posts
D:15 G:79 MDT:15 A:14
Tue 3 Jul 2012
at 23:58
  • msg #362

Re: Derecho

In reply to Judge Messalen (msg # 358):

The term is common in the industry for which I work. Pray you don't get one of our forbearance letters.
James E. Beauregard
player, 974 posts
D:15 G:79 MDT:15 A:14
Tue 3 Jul 2012
at 23:59
  • msg #363

Re: 7/4/12

In reply to Judge Messalen (msg # 359):

Count me out.
Judge Messalen
GM, 2989 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 4 Jul 2012
at 00:46
  • msg #364

Re: Derecho

In reply to James E. Beauregard (msg # 362):

I'm well-aware of, and generally unapproving of, your industry. I would never get such a letter.
Cole Trayne
player, 1237 posts
D:18/15 G:45 MDT:12 A:15
Wed 4 Jul 2012
at 01:16
  • msg #365

Re: Derecho

I'll likely post tomorrow.
James E. Beauregard
player, 976 posts
D:15 G:79 MDT:15 A:14
Wed 4 Jul 2012
at 02:05
  • msg #366

Re: Derecho

In reply to Judge Messalen (msg # 364):

Now that was just mean.
E.N.S. Ringgenberg
player, 213 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 4 Jul 2012
at 05:48
  • msg #367

Re: Derecho

Probably in the late morning, then I'm out.
Judge Messalen
GM, 2990 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 4 Jul 2012
at 12:00
  • msg #368

Re: Derecho

In reply to James E. Beauregard (msg # 366):

Only if you took it personally. I disapprove of the industry, not an individual. People often voice disapproval of our government, but that doesn't mean they disapprove of all (or particular) individuals working for the government (whether it's a clerk at the post office, the janitor at the DMV, or a soldier in uniform). I believe that I can disapprove of an institution and its practices, without disparaging the individuals who have chosen to earn their living, or provide service, within that institution.

Here's why I felt a need to respond as I did: in reply to me you wrote "Pray you don't get one of our forbearance letters."

First, I don't pray, as I am an atheist. Second, as I stated, I have no reason to be afraid of a forbearance letter from your industry; nor do I need to be threatened with the possibility of receiving one. Even if the implied threat is said in a joking manner, which I believe it was. But being advised to pray about the threat of an industry's practice--related to practices to which I strongly object--elicits a response that I didn't want to abate.

Nonetheless, I sincerely apologize if I offended you, personally. That was not my intention.

EDIT: attempt to clarify without making matters worse
This message was last edited by the GM at 12:56, Wed 04 July 2012.
Randy Oldman
player, 895 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Wed 4 Jul 2012
at 14:28
  • msg #369

Re: Derecho

In reply to Judge Messalen (msg # 368):

Somebody woke up on the wrong side of the thesaurus.
Cole Trayne
player, 1239 posts
D:18/15 G:45 MDT:12 A:15
Wed 4 Jul 2012
at 15:59
  • msg #370

Re: Derecho

In reply to Judge Messalen (msg # 368):

Maybe it is just me, but I always considered that expression ("pray that you don't...") more of a simple turn of a phrase, than a literal suggestion for someone to actually bend the knee and  pray to one's deity for protection.

Now, if such a statement came from someone known to have extreme religious proclivities, then perhaps the statement could be reasonably interpreted in a religious context.

However, taking the statement in context and considering the author, I think it would be safe to assume a more benign underlying meaning.
Travis Sunday
player, 1683 posts
His art is death
D: 23 G:57 MDT:15 A:15
Wed 4 Jul 2012
at 22:17
  • msg #371

Re: Derecho

In reply to Judge Messalen (msg # 368):

For the record, I like banks.  They hold my money, loan me money and make my life significantly better.
My grandfather was a banker.  He worked hard to help his community.  I respected that.
On the other hand I don't like white collar predators in any industry.  Particularly when they can harm an individuals finances through catastrophically unwise and greed-based decisions.  Bad Wall street.  bad.

As to the Thesaurus, it was my favorite dinosaur.
Randy Oldman
player, 896 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Wed 4 Jul 2012
at 23:20
  • msg #372

Re: Derecho

In reply to Cole Trayne (msg # 370):

Unfortunately, no use of the word "Pray" is without reference to a deity.  Conversely, "Amen" is a word used to close a prayer and is often not understood correctly.  It means "so be it," "let it be so" or "so say we all," but has not intrinsic religious meaning.  Humorously, when used at the end of a prayer of request, to hear a person say "Amen" is like a demand to the deity, albeit a nice one.

Although I don't know JEB's industry, I've gotten a fair inkling from Travis' post.  How about this line to quell the haters:
          "Prey, you don't get one of our forbearance letters."
Judge Messalen
GM, 2991 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 5 Jul 2012
at 12:30
  • msg #373

Re: Derecho

In reply to Randy Oldman (msg # 372):

I disagree with Randy's assertion that the word "pray" must include reference to a deity. And I acknowledge that Cole's point about it being simply a turn of a phrase has validity. However, in this case, I find it hard to read in any way but an entreaty to a deity or other entity that has power over me.

"Pray" is often used to mean "a request," as in "pray, tell" or in other words, "please tell me" or "I implore you to tell me."

In JEB's sentence, the word was used as an imperative. The "request" or "entreaty" can't be inferred, because if you replace the word "pray" with words or phrases that are like "please" the sentence doesn't work.

"Please you don't get one of our forbearance letters" or "I implore you that you don't get one of our forebearance letters" don't make any sense. It was an order, an imperative. "Pray" that something doesn't happen to you. To follow the order, I would have to make entreaty to someone or something. And while I agree with Cole, that JEB's intent was probably not to invoke prayer to a deity, it does mean to implore someone or something to avoid having something happen. If not an entreaty to a deity, then a request to the institution that would be ordering such a letter. Either way, I don't like the idea and felt a need to respond. Not to attack--and I have apologized for the implication that I was attacking JEB personally--but to object to the idea that I need to entreat the industry to spare me from the threat of getting a forbearance letter.

Travis' note speaks to my point. He respected his grandfather. He takes issue with certain practices taken by the industry in which his grandfather worked (and other industries that might also use objectionable or harmful practices to its constituents). In my opinion (an important note in this conversation), that lends credence to my statement that I can disapprove of an industry without disparaging an individual. To return to my analogy, I can disapprove of the government's decision to enter a war with another country and still respect and approve of the men who have sworn to carry out the government's decisions.
Judge Messalen
GM, 2992 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 6 Jul 2012
at 12:26
  • msg #374

Re: Back to the game

Assuming I haven't offended JEB, the player, to the point he isn't willing to continue playing, the action depends largely on his next posts.

The professor has asked to speak with him, to share information that is likely to advance the plot of the murder.

The sheriff is waiting to speak to Jake, based on the expectation that JEB will send the rifleman to the jail, which will advance the plot of the guide-job-gone-bad.

Of course, other PCs may continue to RP, but as the Judge indicated earlier, now that the PCs have been re-united, the Judge needs input from the players to determine when this night's events come to a close.
James E. Beauregard
player, 977 posts
D:15 G:79 MDT:15 A:14
Sat 7 Jul 2012
at 00:37
  • msg #375

Re: Derecho

In reply to Judge Messalen (msg # 373):

Since an off-hand comment I made incited some minor controversy, I feel compelled to weigh-in and attempt to provide closure on the incident. Let me begin by setting the record straight in reinforcing that the opening comments from the subject thread were intended as nothing more than the friendly banter which is common in this forum. I did not intend to strike a nerve and if I did so I sincerely regret and apologize for the inadvertent transgression. Likewise, I was not in any way offended and message #366 was simply a borrowed quip from a popular comedian. Furthermore, the phrase under scrutiny was meant as an illustrative example for the original subject matter word and not a threat regarding actual industry practices. Now back to the game…
This message was last edited by the player at 01:16, Sat 07 July 2012.
James E. Beauregard
player, 980 posts
D:15 G:79 MDT:15 A:14
Sun 8 Jul 2012
at 16:27
  • msg #376

Re: Back to the game

In reply to Judge Messalen (msg # 374):

I'm on vacation from July 13 to July 20, but should be able to maintain the 24 hour posting rule.
Cole Trayne
player, 1242 posts
D:18/15 G:45 MDT:12 A:15
Tue 10 Jul 2012
at 00:56
  • msg #377

Re: Back to the game

"What difference does that make?" he answered after a moment. "He did it, didn't he?"

Had to comment on this.

Nicely done. Very funny. I laughed out loud when I read it.
Jake Richardson
player, 240 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Tue 10 Jul 2012
at 01:27
  • msg #378

Re: Back to the game

Cole Trayne:
"What difference does that make?" he answered after a moment. "He did it, didn't he?"

Had to comment on this.

Nicely done. Very funny. I laughed out loud when I read it.



Heh -- well, we'll see if Sheriff Cruger is equally amused. Somehow, I suspect not. :)

~J.
Cole Trayne
player, 1243 posts
D:18/15 G:45 MDT:12 A:15
Tue 10 Jul 2012
at 03:12
  • msg #379

Re: Back to the game

In reply to Jake Richardson (msg # 378):

Agreed.
Randy Oldman
player, 899 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Tue 10 Jul 2012
at 13:33
  • msg #380

Re: Back to the game

In reply to Cole Trayne (msg # 379):

Jake don't like no Po-Po.
Jake Richardson
player, 243 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Tue 10 Jul 2012
at 13:54
  • msg #381

Re: Back to the game

In reply to Randy Oldman (msg # 380):

Well . . . let's just say that one Po-Po in particular has pretty well rubbed him the wrong way. :)
Judge Messalen
GM, 2993 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 10 Jul 2012
at 14:40
  • msg #382

Re: Back to the game

In reply to Jake Richardson (msg # 381):

And vice-versa, it's fair to say.
Judge Messalen
GM, 2999 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 13 Jul 2012
at 21:10
  • msg #383

Re: Back to the game

Travis Sunday:
OOC:  The game map remaining blacked out makes it hard to remember exactly where everything is.


A fair comment. The Judge has been planning to replace it with the un-redacted key; however, he has been waiting until the PCs (as a group) have explored the town enough to justify that step. Current opinion: very soon.

However, Travis knows that the Beehive is #6 (corner of Second and Griffin, as stated very recently in the narrative), while Planters is #32 (which is corner of Fourth and Parson) and therefore, it would be impossible to observe the Beehive from the porch of planters.
Judge Messalen
GM, 3001 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 15 Jul 2012
at 19:47
  • msg #384

Re: travel

FYI, Traveling on business for 10 of the next 14 days. I'll be home briefly in between. I should continue to log in daily, but could experience difficulties.
Jake Richardson
player, 248 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Sun 15 Jul 2012
at 21:41
  • msg #385

Re: travel

In reply to Judge Messalen (msg # 384):

Have safe trip(s) -- hope that they are productive, since they are business-related. Thanks for the heads-up.

~J.
Judge Messalen
GM, 3004 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 16 Jul 2012
at 00:27
  • msg #386

Re: travel

In reply to Jake Richardson (msg # 385):

Well, it's already nearly fubar. Flight's been delayed almost 2.5 hours. Fortunately, I knew that in time to hang out at home for a while. Here at the airport now. Huh, the incoming plane just got here, so it looks like I will actually be on my way soon.

FYI, I will be starting a new chapter soon. A natural break is imminent and I like to get as close to the post limit in a chapter before closing it.

I know that a few PCs are waiting for certain events. They are just around the corner and partially depending on JEB's completing his discussion with the sheriff (which is in private, iffin' you ain't sussed that already.
Randy Oldman
player, 903 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Tue 17 Jul 2012
at 17:18
  • msg #387

Re: travel

Me'n the missus is git'n ready for our 15 years, 8 months anniversary in NYC.  We is leaving at o'damn thirty on Thursday, droppin' the kid somewhere's in mid'Hampshire and bussin' it downtown.  We is gonna see somma them high fallutin' song shows them folks is always sayin' is so good--we'll see about that.

We be back just afore the month is out.  I'll have my Androidy tablet thingy with me, so I guesses I won't fall too much outta touch with you fellers--probly no diff'ernt than us'uall.
Travis Sunday
player, 1690 posts
His art is death
D: 23 G:57 MDT:15 A:15
Tue 17 Jul 2012
at 21:51
  • msg #388

Re: travel

In reply to Randy Oldman (msg # 387):

<cowboy voice>New York City!?</cowboy voice>

Make sure you go to the Salsa Factory.

Probability anyone gets that reference: .... calculating ...  .03%
Judge Messalen
GM, 3006 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 17 Jul 2012
at 22:54
  • msg #389

Re: travel

In reply to Travis Sunday (msg # 388):

Pace commercial. Easy.
Jake Richardson
player, 249 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Tue 17 Jul 2012
at 22:54
  • msg #390

Re: travel

Travis Sunday:
In reply to Randy Oldman (msg # 387):

<cowboy voice>New York City!?</cowboy voice>

Make sure you go to the Salsa Factory.

Probability anyone gets that reference: .... calculating ...  .03%


LOL -- I remember the commercial, but I forget the product. Guess that means that the commercial failed in its purpose. :)

Congratulations to you and the Missus, Randy! That's an impressive anniversary that deserves to be celebrated in rootin'-tootin' style (hopefully more of the one and less of the other). Me, I hear Glenn Cambell singing "Rhinestone Cowboy" from "Midnight Cowboy" . . . :)

~J.
This message was last edited by the player at 23:02, Tue 17 July 2012.
Randy Oldman
player, 905 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Wed 18 Jul 2012
at 02:12
  • msg #391

Re: travel

Hey Judge Messalen, are you planning on being in the Big Apple between 7/23 and 25 for a late dinner or so?
Judge Messalen
GM, 3007 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 18 Jul 2012
at 02:26
  • msg #392

Re: travel

In reply to Randy Oldman (msg # 391):

Funny, I was about to reply saying I will be in NYC same time as you (on business, not pleasure). I was going to suggest a late beer as opposed to a late dinner, but perhaps we can do both. Contact me PM and we'll figure out something.

Suggestion: Walk the High Line.
Jake Richardson
player, 250 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Wed 18 Jul 2012
at 02:28
  • msg #393

Re: travel

In reply to Judge Messalen (msg # 392):

You boys are some High Rollers. Never been to NYC, myself.

~J.
Judge Messalen
GM, 3008 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 18 Jul 2012
at 02:30
  • msg #394

Re: travel

Judge Messalen
GM, 3009 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 18 Jul 2012
at 02:31
  • msg #395

Re: travel

In reply to Jake Richardson (msg # 393):

I've been here so many times in the last two years that the bartender at my favorite bar knows that I like to have a glass of water--no ice--alongside my beer. I recently asked for "water, no ice" and she said, "I know."
Judge Messalen
GM, 3010 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 18 Jul 2012
at 02:32
  • msg #396

Re: travel

In reply to Jake Richardson (msg # 390):

BTW, Jake, we were simul-posting (see above) and I beat you to the Pace commercial post. Judge wins!
Jake Richardson
player, 251 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Wed 18 Jul 2012
at 02:33
  • msg #397

Re: travel

Judge Messalen:
In reply to Jake Richardson (msg # 393):

I've been here so many times in the last two years that the bartender at my favorite bar knows that I like to have a glass of water--no ice--alongside my beer. I recently asked for "water, no ice" and she said, "I know."



LOL -- it's impressive to have Ruby knowing your likes to that extent. :)

~J.
Randy Oldman
player, 907 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Wed 18 Jul 2012
at 02:41
  • msg #398

Re: travel

In reply to Judge Messalen (msg # 392):

Well, if not WE, then ME.  I've navigated the City past midnight many times before--some of which were solo.  The best thing is taxis can walk you to where ever you can't drive.
Jake Richardson
player, 252 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Wed 18 Jul 2012
at 02:48
  • msg #399

Re: travel

Judge Messalen:
In reply to Jake Richardson (msg # 390):

BTW, Jake, we were simul-posting (see above) and I beat you to the Pace commercial post. Judge wins!



LOL -- well, plus you actually remembered the product that was being advertised. So yeah, you win. :)

~J.
Travis Sunday
player, 1691 posts
His art is death
D: 23 G:57 MDT:15 A:15
Wed 18 Jul 2012
at 19:22
  • msg #400

FWIW....

In my recent post my conversation was directed towards Randy, not the Sheriff.
Randy Oldman
player, 909 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Wed 18 Jul 2012
at 20:17
  • msg #401

Re: FWIW....

In reply to Travis Sunday (msg # 400):

Randy responded as if that were the case.  Check Randy's post #969 in response to Travis' #967.
Judge Messalen
GM, 3012 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 19 Jul 2012
at 23:43
  • msg #402

Re: FWIW....

One more posting period (24 hours) for character dialogue, then the Judge is closing Ch10 and opening Ch11, with a fade to black . . .
Judge Messalen
GM, 3019 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 21 Jul 2012
at 13:23
  • msg #403

Re: CH11

24 having passed, the Judge has closed Ch10 and opened 11. Please be sure to read the final Judge posts in Ch10. Each character may "enter the scene" in Ch 11 as he sees fit, whether at the dining area of Planters or elsewhere. It is natural for those staying at Planters to begin by coming down for breakfast, but any PC who has something else in mind may post as he pleases.

Randy would be on his way to Planters, but may take any detour desired. Jake knows that most of his new pards are at Planters and would head there eventually, but he may also take a detour as per his whim.

Unblocked map is being posted, as of this message.
Judge Messalen
GM, 3020 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 21 Jul 2012
at 13:37
  • msg #404

Re: New game map

You might have to clear your cache to see the updated map. I did.
Jake Richardson
player, 254 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Sat 21 Jul 2012
at 13:45
  • msg #405

Re: New game map

In reply to Judge Messalen (msg # 404):

Thanks, the new and improved map is very helpful! LOL -- it will also enable me to clean out about 3/4 of my scratchpad, where I had been storing notes about the various buildings in town. :)
E.N.S. Ringgenberg
player, 224 posts
The young professor
D:19 G:29 MDT:14 A:13
Sat 21 Jul 2012
at 19:42
  • msg #406

Re: CH11

In reply to Judge Messalen (msg # 403):

I figured you were heading that way... I only had one more item: Before ENS left, he was going to ask Cole to check for missing buttons on Loco's shirt and let him know in the morning.

Can this be added in or is it too late?
Judge Messalen
GM, 3021 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 21 Jul 2012
at 20:02
  • msg #407

Re: CH11

In reply to E.N.S. Ringgenberg (msg # 406):

We'll just say it doesn't matter because Cole never got a close enough look to be able to determine that fact.
Judge Messalen
GM, 3022 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 22 Jul 2012
at 15:12
  • msg #408

Re: CH11

PCs gathering for breakfast at Planters should not be waiting for the Judge. Feel free to convene and converse. If anyone is out and about in town, please post intended actions.
Travis Sunday
player, 1693 posts
His art is death
D: 23 G:57 MDT:15 A:15
Sun 22 Jul 2012
at 16:44
  • msg #409

Re: CH11

In reply to Judge Messalen (msg # 408):

Saw the last hour of Open Range again last night.  Good western.
Judge Messalen
GM, 3024 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 22 Jul 2012
at 18:08
  • msg #410

Re: CH11

In reply to Travis Sunday (msg # 409):

I agree, Open Range is good. But I still think Broken Trail (also with Duvall) is superior, as I've noted before.
Travis Sunday
player, 1694 posts
His art is death
D: 23 G:57 MDT:15 A:15
Sun 22 Jul 2012
at 18:26
  • msg #411

Re: CH11

In reply to Judge Messalen (msg # 410):

Broken Trail wasn't on, but I will look for it on Netflix.
Judge Messalen
GM, 3028 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 25 Jul 2012
at 23:24
  • msg #412

Re: CH11

E.N.S. Ringgenberg:
OOC: Any status on ENS' investigate roll from msg#11?

The Judge answered that in his head. Didn't you hear it?

Sorry about that pard, I'll follow-up tonight--short on RL time at the moment.
E.N.S. Ringgenberg
player, 228 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 26 Jul 2012
at 17:42
  • msg #413

Re: CH11

In reply to Judge Messalen (msg # 412):

I wondered what that buzzing sound was! ;P

No worries!
Judge Messalen
GM, 3033 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 27 Jul 2012
at 02:50
  • msg #414

Re: CH11

E.N.S. Ringgenberg:
OOC: it didn't seem like we were at the Beehive all that long, can you give us the time that JEB got to his room?

The Judge made several references to the passage of time at the Beehive, such as notes in regard to Cole waiting for some time for the end of the poker game that Loco was playing, so that the wrangler could follow him. That also included a number of drinks consumed by Mr. Xu, etc. The Judge figures that the PCs returned to Planters around 10:30 pm.
E.N.S. Ringgenberg
player, 230 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 27 Jul 2012
at 16:19
  • msg #415

Re: CH11

In reply to Judge Messalen (msg # 414):

Check, thanks.
Judge Messalen
GM, 3034 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 27 Jul 2012
at 23:05
  • msg #416

Re: CH11

Okay.
Judge Messalen
GM, 3037 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 31 Jul 2012
at 12:23
  • msg #417

Re: CH11

JEB has laid out a plan. PCs should state their own actions as they engage in the activities that the deputy has outlined.

If the wife were involved she would say, "ready, break."
Judge Messalen
GM, 3038 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 31 Jul 2012
at 18:13
  • msg #418

Re: CH11

E.N.S. Ringgenberg:
ENS starts at Travis' statement.
Oh! Of course, how silly of me! ENS fishes the button (with its attached thread) out of his pocket and displays it for all to see. This is what Mei Ling had clutched in her hand; it did not come from her own clothes, so we presume that she pulled it off of the murderer.

ENS had already told everyone about the button and shown them the button in msg 45 in Ch11. There's no problem with the new post where he shows the button and offers it to anyone who sees it. Just posting for clarity, that the button was already shown.
Judge Messalen
GM, 3039 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 31 Jul 2012
at 21:39
  • msg #419

Re: CH11

In reply to Judge Messalen (msg # 417):

BTW, my intention in #417 above ISN'T to rush anything. The PCs should feel free to continue the conversation as long as desired. My point was that the Judge will be waiting for specific actions from the PCs as they break into small groups and continue with the activities about town. The Judge has no intention of advancing plot before the PCs are ready.

-------------------

Having said the above, I will remind the PCs that conversation does take time. I often measure the time by reading the PC discussion aloud. It is actually quite surprising sometimes how long that alone, takes. Even without consideration for dramatic pauses, or associated action--just spoken word pace, as if a character in a movie might undertake.

For example:
JEB's paragraph when everyone moved to his room took 45 seconds. That doesn't include the time he took to speak to Mrs. Swartz, the time it took to reconvene upstairs, etc.
ENS speech about the button and his comment to Cole took 30 seconds. That doesn't include any time for anyone to inspect the button, exchange glances, etc. Obviously some things happen simultaneously (e.g. Cole could have been listening to ENS while Travis looked at the button).

Again, I have no problem with the PCs taking as much time as they want. But the Judge does account for the passage of time by measuring conversation and estimating time for actions (or inaction), even simple things like moving from the breakfast room to the porch and back inside and then upstairs. I reiterate this because JEB laid out a plan for re-connecting at a certain time of day, and time will be passing as PCs go about their activities.

There may come a time when the time of day makes a difference in the investigation.
Judge Messalen
GM, 3040 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 31 Jul 2012
at 21:41
  • msg #420

Re: CH11

Randy Oldman:
Randy ponders aloud.  "Ain't they the one's what's all about 'honor'?"

I think Randy is confusing the Chinese with the Klingons, much as Cole confused the Comanche with the Klingons, in an earlier installment.

Sorry, couldn't resist.
Randy Oldman
player, 916 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Wed 1 Aug 2012
at 02:48
  • msg #421

Re: CH11

In reply to Judge Messalen (msg # 420):

As much as I wanna make a witty retort, I indeed admit your joke is freakin' hilarious.

Just sayin'.  Don't go puffin' up your ego more'n it already is.
E.N.S. Ringgenberg
player, 236 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 1 Aug 2012
at 15:13
  • msg #422

Re: CH11

In reply to Judge Messalen (msg # 418):

I thought that ENS showed the button, but I responded while at work and didn't want to take the time to look back. Regardless, the group can now get a good look in the privacy of JEB's room.
This message was last edited by the player at 15:20, Wed 01 Aug 2012.
E.N.S. Ringgenberg
player, 238 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 1 Aug 2012
at 15:20
  • msg #423

Re: CH11

In reply to Judge Messalen (msg # 419):

Since you are keeping tome so diligently, what day/time is it (as of, say, the meeting breakup)?
Judge Messalen
GM, 3042 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 1 Aug 2012
at 19:51
  • msg #424

Re: CH11

In reply to E.N.S. Ringgenberg (msg # 423):

It is Tuesday, January 30th, 1877, at 9:10 a.m.
Randy Oldman
player, 918 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Thu 2 Aug 2012
at 01:31
  • msg #425

Re: CH11

E.N.S. Ringgenberg:
In reply to Judge Messalen (msg # 419):

Since you are keeping tome so diligently, what day/time is it (as of, say, the meeting breakup)?
Judge Messalen:
In reply to E.N.S. Ringgenberg (msg # 423):

It is Tuesday, January 30th, 1877, at 9:10 a.m.

Or, the easiest thing is to look to the left of the post, just above the profile picture, is the date and time of the post.

To get the accurate time, subtract 12 if the time value is 13:00 or greater.  To get the accurate date subtract 135 years and an additional one year of real time for each day of game time passed.  Incidentally, a five minute shoot-out takes roughly six months to play.  If Jake beds a woman, the time is negligible, in game or real time.
Judge Messalen
GM, 3045 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 4 Aug 2012
at 00:35
  • msg #426

Re: CH11

James E. Beauregard:
In reply to Mr. Xu (msg # 86):

"I'll check on you after lunch."

"Time is an illusion. Lunchtime doubly so."

The Judge has noted before that the concept of "lunch" is more of a 20th century idea. As we discussed before, the etymology is from a German word, but the term was in its infancy in the 2nd half of the 19th century.

Almost certainly, a Chinaman in 1877 who struggles with English idioms wouldn't understand the term "lunch," which really wasn't a term in regular use in 1877, anyway. It's not so much the term itself that prompts the Judge's comment--all of us use anachronistic terms from time-to-time--it's more about the out-of-place concept of lunch being a daily occasion to use as a reference point in a conversation.

This doesn't affect game-play, just a point of interest for me. And it gave me a chance to quote Douglas Adams.
Randy Oldman
player, 921 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Sat 4 Aug 2012
at 00:56
  • msg #427

Re: CH11

I don't intend to let the posts glide by.  However, unless I've interjected, Randy's modus operandi will be that of following JEB's direction.  I will make posts to match those of JEB, but should there be a lag, don't waste time wondering if Randy decides to follow or do what is needed, because he does.  Unless, of course, JEB tells Randy to gun down that fella on the porch.  Everybody knows Randy wouldn't do that... Randy would pulverize him instead.  Joking of course, but common sense should prevail.
E.N.S. Ringgenberg
player, 244 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 5 Aug 2012
at 16:02
  • msg #428

Re: CH11

Just a heads up. My kids and I are going on a road trip, Sunday-Friday.

I should still be able to check in daily.
James E. Beauregard
player, 1002 posts
D:15 G:79 MDT:15 A:14
Mon 6 Aug 2012
at 03:20
  • msg #429

Re: CH11

In reply to E.N.S. Ringgenberg (msg # 428):

I am on vacation from 8/10 - 8/17, but should be able to post daily.
Judge Messalen
GM, 3047 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 6 Aug 2012
at 12:44
  • msg #430

Re: CH11

Thanks for the heads-up on vacation time, gentlemen.

As for the current game status, it seemed clear from previous posts that JEB planned to head to the Telegraph Office and that he woud be ready after talking to Mrs. Swartz. It is less clear whether ENS plans to depart for the Drug Store at this time. Please move forward at your pace.
E.N.S. Ringgenberg
player, 245 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 6 Aug 2012
at 15:15
  • msg #431

Re: CH11

In reply to Judge Messalen (msg # 430):

just so, I was just allowing Mrs. Swartz a response before moving on.
Travis Sunday
player, 1713 posts
His art is death
D: 23 G:57 MDT:15 A:16
Tue 7 Aug 2012
at 02:14
  • msg #432

Re: CH11

In reply to E.N.S. Ringgenberg (msg # 431):

I will be on Family vacation through Sunday.  I will try and post daily.  It may be difficult to manage colors, Italics and bolds.
Jake Richardson
player, 264 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Tue 7 Aug 2012
at 21:33
  • msg #433

Re: CH11

Randy Oldman:
. . . If Jake beds a woman, the time is negligible, in game or real time.


Hey now! I ain't had no complaints!! . . . of course, since Jake (IC) is not all *that* diligent about taking baths, it may be that them fee-males is pleased if'n the dur-ae-shunn of the pro-ceedin's is shorter rather than longer . . . :)

In RL I have returned from my family wedding (thank goodness!), and will catch up and post for Jake some time this evening.

~J.
Judge Messalen
GM, 3049 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 9 Aug 2012
at 03:17
  • msg #434

Re: CH11

In reply to James E. Beauregard (Ch 11; msg # 135):

Waiting for ENS to make a Search check as well.
Randy Oldman
player, 924 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Thu 9 Aug 2012
at 06:06
  • msg #435

Re: CH11

Jake Richardson -- Chapter 11: Investigation - msg #134:
"I 'spect that yer mighty proud of her," the Texan continued as he fished around in a pocket and then drew forth four Morgan silver dollars.

Jake, I think you're a year premature for your coinage consideration.  The Morgan's weren't minted until 1878.

In 1877, the Trade silver dollar was still in circulation.  The coin's count seems as if its availability was widespread enough for moderate commerce towns like the Flat.  In fact, the likeliest minting he holds in his pocket is the 1875-S (San Francisco).  Go ahead, check and let us know.
Judge Messalen
GM, 3051 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 9 Aug 2012
at 11:54
  • msg #436

Re: CH11

In reply to Randy Oldman (msg # 435):

Technically, Randy is correct in that what we today call the "morgan" began minting in 1878. However, I would say it's more likely that Jake would be carrying Seated Liberty silver dollars rather than Trade Dollars. So, if we're getting technical . . .
Jake Richardson
player, 267 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Thu 9 Aug 2012
at 13:24
  • msg #437

Re: CH11

Randy Oldman:
Jake Richardson -- Chapter 11: Investigation - msg #134:
"I 'spect that yer mighty proud of her," the Texan continued as he fished around in a pocket and then drew forth four Morgan silver dollars.

Jake, I think you're a year premature for your coinage consideration.  The Morgan's weren't minted until 1878.

In 1877, the Trade silver dollar was still in circulation.  The coin's count seems as if its availability was widespread enough for moderate commerce towns like the Flat.  In fact, the likeliest minting he holds in his pocket is the 1875-S (San Francisco).  Go ahead, check and let us know.


LOL -- no, man -- I don't feel any need to double-check behind you. I'll defer to your obvious expertise in such matters. :) I was simply referencing one of the coins listed in the rules-book (which does not contain any production dates, at least not that I noticed). I had assumed that all would be available for game-play, but I *do* like to be reasonably accurate from a historical perspective, so I'll drop back and edit Jake's IC post.

~J.
Randy Oldman
player, 926 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Fri 10 Aug 2012
at 17:21
  • msg #438

Re: CH11

Judge Messalen:
In reply to Randy Oldman (msg # 435):

Technically, Randy is correct in that what we today call the "morgan" began minting in 1878. However, I would say it's more likely that Jake would be carrying Seated Liberty silver dollars rather than Trade Dollars. So, if we're getting technical . . .

"Likely" will have to be considered highly subjective for this debate.

We both agree the Morgan's didn't mint until 1878.

You feel the likelihood of pocket coinage is the Seated Liberty, however I feel it is the Trade dollar.  I think I see your argument, since it was minted for an amazingly long run and had many coins produced over time.  On the other hand, I think the Trade dollar had a greater chance for two reasons: it began circulating in 1873 with a much higher number of coins and the Flat had the economy to support a wide array of coins.

I further contend, the fort would pay the soldiers with newer or new coins.  For that reason alone, it gives a good argument for the presence of the Trade dollar.  But, to kick the dead cat a little more, the Flat was a major gambling stop on the southern East-West route.  That would mean plenty of coins making the passage.

It doesn't matter a whole hillabeans, but I like the idea of getting down right nit-picky when I can really learn something useless from it.
Jake Richardson
player, 270 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Sat 11 Aug 2012
at 01:45
  • msg #439

Re: CH11

So . . . there's a picture of that "Did he? I wasn't there" Cruger asshole. Oops . . . that's what comes from channeling Jake a bit too strongly! :)

~J.
Jake Richardson
player, 274 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Sat 18 Aug 2012
at 22:23
  • msg #440

Re: CH11

No doubt about it, that Teddy Fargas has got some sand. Seems a mite lackin' the the judgment department, howsomever -- he strikes me as the sort of lad who'd bring a mop to a gunfight. :)

~J.
Cole Trayne
player, 1267 posts
D:18/15 G:45 MDT:12 A:15
Sat 18 Aug 2012
at 23:16
  • msg #441

Re: CH11

In reply to Jake Richardson (msg # 440):

True. One of them, Teddy or Cole, apparently doesn't know who they are dealing with! We will find out soon enough, I reckon.
Randy Oldman
player, 931 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Tue 21 Aug 2012
at 12:57
  • msg #442

Re: CH11

Judge Messalen:
Glancing down the street, the gunslinger sees a small saloon with bat-wing doors next to the Telegraph Office. It fits the description he had heard on the street.

It would only be fitting if this particular saloon served different beers and ales for 5 cents and changed its offerings daily.  Perhaps it could be called the Pony Saloon (I know, by looking at the map, it's called Doney's Saloon).
Judge Messalen
GM, 3064 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 23 Aug 2012
at 00:37
  • msg #443

Re: CH11

In reply to Randy Oldman (msg # 442):

Nice.

For you who don't understand, Randy is making an inside joke about the Judge's favorite NYC watering hole, to which Mr. Oldman was introduced during a chance encounter in the big apple.
Travis Sunday
player, 1724 posts
His art is death
D: 23 G:57 MDT:15 A:16
Thu 23 Aug 2012
at 01:00
  • msg #444

Re: CH11

In reply to Judge Messalen (msg # 443):

I didn't understand.  I was pretty sure that was OK.
Judge Messalen
GM, 3066 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 23 Aug 2012
at 01:27
  • msg #445

Re: CH11

In reply to Travis Sunday (msg # 444):

You were more than a little correct.
Randy Oldman
player, 932 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Fri 24 Aug 2012
at 17:44
  • msg #446

Re: CH11

In reply to Judge Messalen (msg # 443):

Indeed.  My apologies to making such an inside joke outside.

NYC has so many wonderful offerings it seems a shame to visit one place twice.  Among the rare exceptions are two of the Judge's fav's, a Korean vegan restaurant and this particular beer bar.

On the particular Monday evening we went, I had a cask-drawn draught of Raging Bitch IPA.  In this modern-day, it's as close to what the saloons of the Flat would serve as one could imagine.  Wholly-guacamole, it was good!
Travis Sunday
player, 1726 posts
His art is death
D: 23 G:57 MDT:15 A:16
Fri 24 Aug 2012
at 23:34
  • msg #447

Re: CH11

In reply to Randy Oldman (msg # 446):

I'm a big Flying Dog fan and as a local brewery we get Raging Bitch frequently.
Randy Oldman
player, 934 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Sat 25 Aug 2012
at 02:03
  • msg #448

Re: CH11

In reply to Travis Sunday (msg # 447):

Enough about the woman in your life, we're talking beer.
Travis Sunday
player, 1728 posts
His art is death
D: 23 G:57 MDT:15 A:16
Sat 25 Aug 2012
at 14:53
  • msg #449

Re: CH11

In reply to Randy Oldman (msg # 448):

:)  They do local promotions.  I have some Flying Dog pint glasses which they hand out if you would be willing to try their beer.

Why certainly sir, I would be willing to sample this unknown beverage. A glass for my efforts?  That would be delightful.
Judge Messalen
GM, 3071 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 26 Aug 2012
at 12:56
  • msg #450

Re: CH11

Traveling on business this week. I expect to log in and post daily.
Randy Oldman
player, 936 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Sun 26 Aug 2012
at 14:48
  • msg #451

Re: CH11

In reply to Judge Messalen (msg # 450):

Business?  Right, I believe that.  You're leaving town because of the convention and the storm; neither of which I wish upon my worst... wait, only the storm.

Why couldn't the World Meteorological Organization keep the name 'Isaac' sacred.  I mean, the name is synonymous with refreshing drinks and cool repartee.

I could think to rename the storm 'Mitt' because it blows hard, has a big reserve stash in the Caribbean and plans to dump on the poor people.
or
We could call it 'Joe' because it doesn't know where to go.

(THIS IS JUST HUMOR, NOT A POLITICAL STAB & JAB JOB)
E.N.S. Ringgenberg
player, 259 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 27 Aug 2012
at 00:43
  • msg #452

Re: CH11

In reply to Travis Sunday (msg # 449):

We have a place called "Pints Pub" in Denver. 300+ single malt scotches and cask drawn beers! Mmmmmmm.
Jake Richardson
player, 280 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Mon 27 Aug 2012
at 00:48
  • msg #453

Re: CH11

In reply to E.N.S. Ringgenberg (msg # 452):

Sounds heavenly -- and expensive! :)

~J.
Randy Oldman
player, 937 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Mon 27 Aug 2012
at 01:18
  • msg #454

Re: CH11

In reply to E.N.S. Ringgenberg (msg # 452):

I'll be there forthwith.
E.N.S. Ringgenberg
player, 261 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 27 Aug 2012
at 18:27
  • msg #455

Re: CH11

In reply to Jake Richardson (msg # 453):

Yes to both!

They have one old, fine scotch from a closed down distillery... $750 a dram!

If anyone is going to be in Denver, let me know if you'd like meet up!
This message was last edited by the player at 18:29, Mon 27 Aug 2012.
Judge Messalen
GM, 3077 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 30 Aug 2012
at 12:37
  • msg #456

Re: CH11

Travis Sunday:
In reply to Judge Messalen (msg # 275 in Ch11):

OOC: Are we prerolling and chatting, beginning a showdown and chatting or is it clear that these gentleman are bringing weapons to bear or have passed the point of no return in their assault of the young woman?  Regardless, if the rifle barrel moves towards Travis (the predefined action during this shodown) his fast draw action will be to quick draw and fire at the hunter holding the rifle using double tap.  If we are chatting with initiaive being prerolled...

This is a good question. The correct answers are:
A. none of the above
B. all of the above

Here's why:
It could be any of those things, depending on what Travis would choose to do based on his interpretation of the stimuli provided by the Judge, who prefers to present situations to which the PCs can react, without any pre-conceived outcome in mind. The initiative roll could be a "pre-roll" or an immediate roll. Sometimes the Judge uses an initiative roll to determine the outcome of an action already stated by a PC (such as Cole's statement of moving to intercept Teddy--the roll followed that statement). In this case, it was to speed up play, depending on Travis' actions.

The Judge chooses his words carefully, so PCs should decide on a course of action based on what they read (of course, the Judge makes mistakes or omissions, but in general, he crafts his text with care). In this case, the Judge didn't say that weapons were being brought to bear. He would have said something like "rifle at the ready" or "pointed at Travis" or something like that (witness the encounter with Deputy Adamson on the porch of Planters, the description of the ready weapon was explicit, I thought). Travis just walked in and has had only moments to survey the situation, so clarity about any "point of no return" is fuzzy-at-best, although, if the woman's clothes were torn or some other indication were obvious, the Judge would likely have provided that information. The Judge did say that the young hunter spoke in this case. So it is up to Travis as to how he reacts--to speak in return and "chat," skin his smokewagon, begin a showdown, or what-have-you.

All of that said, Travis' post was just fine. His reaction essentially turns this into a showdown, and the pre-roll for Intimidate is perfectly in order in that regard. More in-game, later.
James E. Beauregard
player, 1015 posts
D:15 G:79 MDT:15 A:14
Fri 31 Aug 2012
at 03:35
  • msg #457

Re: CH11

In reply to Judge Messalen (msg # 456):

Heading to the beach for the holiday weekend. I should be able to post daily.
Randy Oldman
player, 938 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Fri 31 Aug 2012
at 14:34
  • msg #458

Re: CH11

Judge Messalen:
... if the woman's clothes were torn or some other indication were obvious ...

If the woman's clothes were torn off, she would be 'brought to bare'?
Judge Messalen
GM, 3082 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 1 Sep 2012
at 17:30
  • msg #459

Re: CH11

In reply to Randy Oldman (msg # 458):

Not bad.

---------------

Home again. Jiggedy-jig.
Judge Messalen
GM, 3083 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 2 Sep 2012
at 19:48
  • msg #460

Re: CH11

Travis Sunday (msg # 309 in Ch11)::
OOC:  Game mechanic question.  What happened?  Did I unnerve the hunter in the showdown?


Not exactly. The Judge interpreted the Intimidation action as just that--an attempt to intimidate and influence the hunter. The hunter was trying to do the same to Travis, so the Judge adjudicated the result of each person's attempt. Travis was successful and he told the men to leave, so they were inclined to do so. The appearance of Whit Hubbard facilitated their departure.

It could have been a showdown in advance of a gunfight, but neither party every drew or fired.
Jake Richardson
player, 288 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Thu 6 Sep 2012
at 17:56
  • msg #461

Re: CH11

Due to a death in the family (my sister's mother-in-law) and the fact that our house will be used as a staging area for various members of the extended family who are coming in from different points of the compass, I most likely won't be posting for a bit. The funeral has not been set yet, but I assume that I will be back early to mid-week next week.
E.N.S. Ringgenberg
player, 272 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 6 Sep 2012
at 18:02
  • msg #462

Re: CH11

In reply to Jake Richardson (msg # 461):

Sorry to hear of your loss.
Randy Oldman
player, 942 posts
D:18 G:54 MDT:19 A:14
He'll box your ears!
Fri 7 Sep 2012
at 00:24
  • msg #463

Re: CH11

In reply to Jake Richardson (msg # 461):

Stand by your fam!
Judge Messalen
GM, 3087 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 7 Sep 2012
at 02:19
  • msg #464

Re: CH11

In reply to Jake Richardson (msg # 461):

My condolences.

Thank you for giving us a heads-up.
Judge Messalen
GM, 3089 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 7 Sep 2012
at 12:50
  • msg #465

Re: CH11 msg 367

All PCs outdoors or soon to be outdoors should note the message posted from Jake's perspective, about the changing weather. Ch 11 msg 367
Travis Sunday
player, 1749 posts
His art is death
D: 23 G:57 MDT:15 A:16
Fri 7 Sep 2012
at 16:16
  • msg #466

Absence

Attention Pokes and Shadowrunners, I'll be out until Sunday evening.  Good luck!!!
Judge Messalen
GM, 3097 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 12 Sep 2012
at 12:56
  • msg #467

Re: Absence

Travis and JEB seemed to indicate two contradictory actions. JEB suggested going into Doney's after Travis seemed to indicate going somewhere else in order to get food after discussing such with Randy.

The Judge will allow the PCs to sort this out before advancing any plot.
Travis Sunday
player, 1762 posts
His art is death
D: 23 G:57 MDT:15 A:16
Thu 20 Sep 2012
at 19:12
  • msg #468

One with a 15 Charisma...

... does not sing off key.

That is all.
Judge Messalen
GM, 3109 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 20 Sep 2012
at 21:58
  • msg #469

Re: One with a 15 Charisma...

In reply to Travis Sunday (msg # 468):

Wrong. A 15 charisma means people still like you even when you sing off-key.

Having at least one rank in the skill Perform/Sing means you don't sing off-key.
This message was last edited by the GM at 21:58, Thu 20 Sept 2012.
Travis Sunday
player, 1764 posts
His art is death
D: 23 G:57 MDT:15 A:16
Fri 21 Sep 2012
at 00:30
  • msg #470

Re: One with a 15 Charisma...

In reply to Judge Messalen (msg # 469):

Your just jealous of my excellent singing voice.
E.N.S. Ringgenberg
player, 285 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 21 Sep 2012
at 01:16
  • msg #471

Re: One with a 15 Charisma...

In reply to Travis Sunday (msg # 470):

Shades of Sam Whiskey!
Judge Messalen
GM, 3111 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 22 Sep 2012
at 13:27
  • msg #472

Re: One with a 15 Charisma...

In reply to Travis Sunday (msg # 470):

Perhaps I am envious; however, jokes aside, Travis' statement has game mechanic implications worth noting.

There are characters in this game who chose to spend points for skills such as Perform (and other "flavor" options) in order to flesh-out the character and engender (or partake in) particular gaming scenarios. In this case, the Judge's comment about the gunslinger's singing wasn't malicious (or even intended as snarky), it was simply a comment on the character based on the build. It is more than acceptable for Travis to sing a shanty while waiting for his pard (this Judge likes that kind of RP) but it is also likely that the character who has no particular skill at singing, would be singing off-key.

Charisma aids the Perform skill. But it is having ranks in the skill that defines proficiency. Of course, anyone can sing--and to extend this point, anyone can pound a nail, or bluff at poker, or forge someone's name--so while the skill isn't required to sing a shanty, it is required in order to sing it well.
Travis Sunday
player, 1765 posts
His art is death
D: 23 G:57 MDT:15 A:16
Sat 22 Sep 2012
at 14:23
  • msg #473

Re: One with a 15 Charisma...

In reply to Judge Messalen (msg # 472):

I agree with the judge.  I just saw Raiders of the Lost Ark on the big screen (which I first saw with the Judge at Westview Theater on  Saturday Night in the front row).  Travis's singing I imagine is much like Salah the egyptian diggers.  Not very good but his joy and charisma came through inviting smiles from the diggers or dockhands.
Jake Richardson
player, 297 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Sat 22 Sep 2012
at 15:00
  • msg #474

Re: One with a 15 Charisma...

In reply to Travis Sunday (msg # 473):

Clint Eastwood's character (whose name escapes me -- yes, he *did* have a name in this movie) singing "I Talk To the Trees" in "Paint Your Wagon" comes to mind for me. :)

~J.
Travis Sunday
player, 1766 posts
His art is death
D: 23 G:57 MDT:15 A:16
Sat 22 Sep 2012
at 20:51
  • msg #475

Re: One with a 15 Charisma...

In reply to Jake Richardson (msg # 474):

Shudder
Randy Oldman
player, 954 posts
D:18 G:54 MDT:19 A:21
He'll box your ears!
Sun 23 Sep 2012
at 18:48
  • msg #476

Re: One with a 15 Charisma...

Jake Richardson:
In reply to Travis Sunday (msg # 473):

Clint Eastwood's character (whose name escapes me -- yes, he *did* have a name in this movie) singing "I Talk To the Trees" in "Paint Your Wagon" comes to mind for me. :)

~J.

Or more recently, "I Talk to the Chair."
Jake Richardson
player, 298 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Sun 23 Sep 2012
at 23:44
  • msg #477

Re: One with a 15 Charisma...

Randy Oldman:
Jake Richardson:
In reply to Travis Sunday (msg # 473):

Clint Eastwood's character (whose name escapes me -- yes, he *did* have a name in this movie) singing "I Talk To the Trees" in "Paint Your Wagon" comes to mind for me. :)

~J.

Or more recently, "I Talk to the Chair."


Perhaps even more befuddling! :)

~J.
Judge Messalen
GM, 3115 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 25 Sep 2012
at 03:02
  • msg #478

Re: One with a 15 Charisma...

E.N.S. Ringgenberg:
OOC: you never mentioned the time, but I assume it's late morning by now?

The time is different for different PCs. Some PCs don't own a watch.

It is a quarter till noon when ENS leaves the hotel. He is ahead of everyone but Cole by roughly 30 minutes.
E.N.S. Ringgenberg
player, 291 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 25 Sep 2012
at 17:36
  • msg #479

Re: One with a 15 Charisma...

In reply to Judge Messalen (msg # 478):

Hmm, okay... then can I assume you'll just slow-roll you're response to ENS' last post until the others catch up?
Randy Oldman
player, 956 posts
D:18 G:54 MDT:19 A:21
He'll box your ears!
Tue 25 Sep 2012
at 18:18
  • msg #480

Re: One with a 15 Charisma...

In reply to E.N.S. Ringgenberg (msg # 479):

Why should he slow down the action with ENS?  At some point, ENS might get bogged down in his own work or play (Beehive) and the others might catch up just as a course of natural progression.
Judge Messalen
GM, 3116 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 25 Sep 2012
at 19:07
  • msg #481

Re: One with a 15 Charisma...

In reply to Randy Oldman (msg # 480):

The player's (of the professor) question is relevant because ENS stated he was headed to the jail when leaving the hotel. JEB and Mr. Xu need to catch up before ENS arrives. That could be simple, depending on what JEB has in mind in terms of his questions. We could play both time streams at once (e.g. JEB is still talking to Mr. Xu but we play that at the same time that ENS arrives at the jail) or we could slow ENS down a bit until JEB is done talking to Mr. Xu. Doesn't matter to me, either way works as long as PCs remember what has and hasn't transpired.
Jake Richardson
player, 300 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:16
Tue 25 Sep 2012
at 21:27
  • msg #482

Re: One with a 15 Charisma...

Judge Messalen:
In reply to Randy Oldman (msg # 480):

The player's (of the professor) question is relevant because ENS stated he was headed to the jail when leaving the hotel. JEB and Mr. Xu need to catch up before ENS arrives. That could be simple, depending on what JEB has in mind in terms of his questions. We could play both time streams at once (e.g. JEB is still talking to Mr. Xu but we play that at the same time that ENS arrives at the jail) or we could slow ENS down a bit until JEB is done talking to Mr. Xu. Doesn't matter to me, either way works as long as PCs remember what has and hasn't transpired.


To complicate the scene even further, Jake is also headed for the jail, where he intends to ask whether a date (and time) has been set for the hearing regarding Weasel.

Judge, my preference is to hold off posting (IC) for Jake until you indicate that the various time-streams are synchronized.

Thanks,
~J.
This message was last edited by the player at 21:30, Tue 25 Sept 2012.
E.N.S. Ringgenberg
player, 292 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 25 Sep 2012
at 22:52
  • msg #483

Re: One with a 15 Charisma...

In reply to Jake Richardson (msg # 482):

I agree, I'd rather wait to get synched up before the professor proceeds (since we're so close anyway).
Judge Messalen
GM, 3117 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 26 Sep 2012
at 01:51
  • msg #484

Re: One with a 15 Charisma...

In reply to E.N.S. Ringgenberg (msg # 483):

That's fine. Jake is actually only a few minutes behind JEB, so that part won't take long. Hard to say for ENS.
Judge Messalen
GM, 3121 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 1 Oct 2012
at 12:46
  • msg #485

Re: One with a 15 Charisma...

Traveling on business this week. Should have morning/evening login.

Advanced to a re-gathering. ENS and Cole are just a few minutes behind at this point. They will reach the jail after a round of conversation.

After that, it's up to the players.
Judge Messalen
GM, 3122 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 3 Oct 2012
at 12:34
  • msg #486

In the PCs hands

To reiterate, advancement of the plot is up to the PCs.
E.N.S. Ringgenberg
player, 294 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 3 Oct 2012
at 14:00
  • msg #487

On the Road Again

I'll be in FL for the rest of the week (through Mon), but I should still be able to check in/post daily.

I'm going to my 30 year high school reunion... yikes!
Judge Messalen
GM, 3123 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 3 Oct 2012
at 16:13
  • msg #488

Re: On the Road Again

In reply to E.N.S. Ringgenberg (msg # 487):

Unless you flunked a year or two, you are younger than the Judge.
Travis Sunday
player, 1777 posts
His art is death
D: 23 G:57 MDT:15 A:16
Wed 3 Oct 2012
at 22:34
  • msg #489

Re: On the Road Again

In reply to Judge Messalen (msg # 488):

Not by much.  We were 2nd Lieutenants together.
Judge Messalen
GM, 3124 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 4 Oct 2012
at 02:08
  • msg #490

Re: On the Road Again

In reply to Travis Sunday (msg # 489):

Huh, I don't remember ever being a 2nd Louie. Oh . . . .
Travis Sunday
player, 1779 posts
His art is death
D: 23 G:57 MDT:15 A:16
Fri 5 Oct 2012
at 22:36
  • msg #491

Re: On the Road Again

In reply to Judge Messalen (msg # 490):

FWIW, we never say 2nd Looey the informal phrase is always butterbar.
Randy Oldman
player, 969 posts
D:18 G:54 MDT:19 A:21
He'll box your ears!
Sat 6 Oct 2012
at 15:22
  • msg #492

Re: On the Road Again

Travis Sunday:
...the informal phrase is always butterbar.

That's freakin' hilarious.  What nicknames for other ranks?
This message was last edited by the player at 15:23, Sat 06 Oct 2012.
Judge Messalen
GM, 3126 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 13 Oct 2012
at 02:18
  • msg #493

Re: On the Road Again

Still up to the PCs to advance. The Judge has mentioned this specifically in a few PMs to certain players.
Jake Richardson
player, 314 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Sun 14 Oct 2012
at 22:28
  • msg #494

Re: On the Road Again

Travis Sunday:
OOC: Travis Sunday rolled 29 using 1d20+11. Initiative.


<Sits up and takes notice.>
Randy Oldman
player, 974 posts
D:18 G:54 MDT:19 A:21
He'll box your ears!
Sun 14 Oct 2012
at 23:19
  • msg #495

Re: On the Road Again

Travis Sunday:
OOC: Travis Sunday rolled 29 using 1d20+11. Initiative.

Impressive indeed.  However, this would be even better as an attack roll.  Just roll that crit again and double that max damage (better not be just 1+modifier) and all the other pluses that Travis gets, and drop that mo-fo with one shot.  That's the way, uh huh uh huh, I like it, uh huh uh huh.

Then again, this could be a surprise puppy face licking!
Travis Sunday
player, 1786 posts
His art is death
D: 23 G:57 MDT:15 A:16
Sun 14 Oct 2012
at 23:36
  • msg #496

Re: On the Road Again

In reply to Randy Oldman (msg # 495):

Note to the judge:  After the 4:00 games you're beating me in fantasy football.  I am prepared for your smack talk.
Judge Messalen
GM, 3129 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 15 Oct 2012
at 23:52
  • msg #497

Re: On the Road Again

In reply to Travis Sunday (msg # 496):

My trash-talking chi was drained by AR's 38 fantasy points.

Plus, traveling on business again and didn't have time for much trash-talk as I would like, even before the Packers game started.

For the next couple of days, I will be logging in/posting in the early am and late evening only.
Judge Messalen
GM, 3140 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 23 Oct 2012
at 13:03
  • msg #498

Re: On the Road Again

Traveling again for a couple of nights. Should be able to log in morning / evenings as usual.
Judge Messalen
GM, 3148 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 26 Oct 2012
at 16:35
  • msg #499

Re: On the Road Again

In reply to Judge Messalen (msg # 498):

Re: the request for JEB, Jake and ENS to roll intiative. Thanks for doing so, but I suppose I should have said to state actions as well. From now on, if the Judge asks for an initiative roll, actions corresponding are implied.

For now, in this situation, ENS and Jake have acted -- speaking amongst themselves. I will assume that JEB was observing the fight and listening to his pards at first. Further actions by all three, if any other than watching and talking, need to be stated.
Jake Richardson
player, 324 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Fri 26 Oct 2012
at 17:59
  • msg #500

Re: On the Road Again

Judge Messalen:
In reply to Judge Messalen (msg # 498):

Re: the request for JEB, Jake and ENS to roll intiative. Thanks for doing so, but I suppose I should have said to state actions as well. From now on, if the Judge asks for an initiative roll, actions corresponding are implied.

For now, in this situation, ENS and Jake have acted -- speaking amongst themselves. I will assume that JEB was observing the fight and listening to his pards at first. Further actions by all three, if any other than watching and talking, need to be stated.


Hmmm . . . well, to some extent Jake's actions are going to depend upon the actions of those who act before him in the Order of Initiative. For example, in the scene at hand, if the fellow standing in the doorway of the saloon were to make an aggressive action with the rifle that he is holding (unlikely in this context, but perhaps not so much so in other contexts) and he were to act before Jake, that would certainly impact Jake's actions. Likewise, the actions of PCs who are higher in the Order of Initiative may impact Jake's actions. I'm not quite sure how to write Jake's actions without knowing what has occurred before his turn in the Order of Initiative.

That said, I will admit to not being as savvy about the rules nuances as you other gentlemen. Am I missing something here? :)

Thanks,
~J.
Judge Messalen
GM, 3149 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 26 Oct 2012
at 18:44
  • msg #501

Re: On the Road Again

In reply to Jake Richardson (msg # 500):

No, you aren't missing anything. It's sort of a House rule adapted for RPoL logistics.

In a tabletop game, the Initiative order would be easier to deal with as Jake suggests. But in play-by-post, if we waited for each person to state an action, consecutively, during any combat situation, one round would take forever. I'm not a big fan of the Initiative order statement of action, anyway.

The way we've been doing this (including the battle on the plain with Kirbee and Vickers), is for PCs to state their intended actions for the round and let the Judge sort it out. We have done multi-round battles that progressed effectively and efficiently (in my opinion) using that approach. It is the approach we used during Kirbee's play on the plain. Everyone stated what they were doing and then the Judge sorted it out. My main point above was to reiterate that PCs should state their actions whenever possible, ahead of time, so the Judge can adjudicate without making the game even slower than it already is, just waiting for each player to post every day.

In my opinion, that approach more realistic anyway. The round is only 6 seconds--if numerous bodies are involved, there really isn't time to react to each successive actor to react to someone else's actions.

In this approach, if Jake wanted to wait to react to another's play (e.g. waiting to see what the man with the rifle does), then Jake's action could be something like "Delay. Watch the man with the rifle and fire at him if he fires at 'x'." If Jake has the lower init, then he would see the man fire and he could return fire (or whatever the desired response is). If Jake has the higher, than indeed it is a technical "delay" followed by the delayed action. Either way, it works out and we aren't waiting for the next person to state actions.

So the Judge's preference is for PCs to state their intended actions on any given round, without regard to who goes when. Of course, if you know you have a high Init, you can figure your PC is going to act before others. If you have a low init, probaby your PC will act later and you can state intended actions appropriately.

In this particular case, the initiative roll is to help the Judge keep the game moving. Right now, Jake, ENS and JEB aren't involved in the combat itself. Their actions may well be to watch and wait. My read of the posts by Jake and ENS is that indeed their first round was spent watching the action and talking to each other about the situation (as opposed to drawing and firing or rushing into to grapple, for example). Adding a stated action such as "paying attention to a given individual's actions in order to respond" is quite reasonable; I would simply ask that you state as much of your intended actions over the next 6 seconds as is fitting for the situation.
Jake Richardson
player, 325 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Fri 26 Oct 2012
at 23:04
  • msg #502

Re: On the Road Again

In reply to Judge Messalen (msg # 501):

Thanks for the clarification, Judge. I have added a few details to Jake's IC post, based upon your comments. :)

~J.
Judge Messalen
GM, 3151 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 27 Oct 2012
at 13:08
  • msg #503

Re: On the Road Again

In reply to Jake Richardson (msg # 502):

Both JEB and Jake edited posts. That's all fine.

I have noted that talking takes time. All three PC posts (Jake, ENS, JEB) had speech that I measure at 4-6 seconds each. I will remind PCs to keep speech short anytime there is combat involved.

In this case, the Judge is ruling that the men spent have spent two rounds as the speech would span that time frame. The first round is primarily talking and taking in the fight scene; the second is JEB advancing with Jake providing cover and paying particular attention to the man with the rifle.

As I post this, I'm about to move forward even though ENS hasn't had a chance to follow-up since we started this discussion. He can tell the Judge what he might have been doing in the second round and it will be fine (e.g. using a skill, moving, etc.).

BTW, if this were an engaged combat round of 6 six seconds, everyone would have been speaking effectively at the same time, so a case in point about keeping conversation brief. It takes three seconds to say something like "JEB. Look out. Someone's behind the barn." (btw this hypothetical, there is no barn relative to the current encounter.)
Judge Messalen
GM, 3155 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 30 Oct 2012
at 02:12
  • msg #504

Sandy

FYI, three of our players are in the area of effect for Hurricane Sandy. Best wishes to them and their families. The Judge is expecting some impact on the game, so we'll just slow down as needed.
Jake Richardson
player, 329 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Tue 30 Oct 2012
at 02:47
  • msg #505

Re: Sandy

In reply to Judge Messalen (msg # 504):

Thanks for the heads-up, Judge. Good luck and stay safe, everyone.
E.N.S. Ringgenberg
player, 311 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 30 Oct 2012
at 14:21
  • msg #506

Re: Sandy

In reply to Jake Richardson (msg # 505):

Yeah, I hope everyone weathers it out okay! Looks like NYC and NJ have taken the brunt so far.
Judge Messalen
GM, 3157 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 30 Oct 2012
at 15:18
  • msg #507

Re: Sandy

In reply to E.N.S. Ringgenberg (msg # 506):

Yep. I have a lot of colleagues in NYC and NJ, so I'm keeping up with things. The city is shut down as far as mass transit goes, which means it is largely shut down, period.

I went ahead and posted for next round of the fist-fight, because JEB did log in last night. The Judge is assuming that the deputy paused to see how the brawlers would react. I edited that post with a call for next round actions.
Meriwether Lewis Smythe
player, 525 posts
English Gentleman
D:18 G:27 MD:14 A:9
Tue 30 Oct 2012
at 22:40
  • msg #508

Re: Sandy

Hey all! I am also sending everyone effected by Sandy good thoughts and prayers. Be safe all of you and take good care. Let me know if I can help in any way. Many Blessings
Travis Sunday
player, 1806 posts
His art is death
D: 23 G:57 MDT:15 A:16
Wed 31 Oct 2012
at 22:02
  • msg #509

Re: Sandy

In reply to Meriwether Lewis Smythe (msg # 508):

A tree branch fell in my yard.  I'm looking for $5 Million in federal funds for me to remove it.
Jake Richardson
player, 332 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Wed 31 Oct 2012
at 22:25
  • msg #510

Re: Sandy

Meriwether Lewis Smythe:
Hey all! I am also sending everyone effected by Sandy good thoughts and prayers. Be safe all of you and take good care. Let me know if I can help in any way. Many Blessings


Hi, Meri,

Great to hear from you -- hope that all is well with you and yours!
Jake Richardson
player, 333 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Wed 31 Oct 2012
at 22:30
  • msg #511

Re: Sandy

Travis Sunday:
In reply to Meriwether Lewis Smythe (msg # 508):

A tree branch fell in my yard.  I'm looking for $5 Million in federal funds for me to remove it.


How many electoral votes does your yard have? :)
Travis Sunday
player, 1808 posts
His art is death
D: 23 G:57 MDT:15 A:16
Thu 1 Nov 2012
at 00:09
  • msg #512

Re: Sandy

In reply to Jake Richardson (msg # 511):

Nice.
Meriwether Lewis Smythe
player, 526 posts
English Gentleman
D:18 G:27 MD:14 A:9
Thu 1 Nov 2012
at 00:12
  • msg #513

Re: Sandy

In reply to Travis Sunday (msg # 509):

Stiff upper lip and all that Ole chap!
Meriwether Lewis Smythe
player, 527 posts
English Gentleman
D:18 G:27 MD:14 A:9
Thu 1 Nov 2012
at 00:14
  • msg #514

Re: Sandy

In reply to Jake Richardson (msg # 510):

You too my friend. I hope you and yours are well. I hope you're enjoying the game! Cheers
Travis Sunday
player, 1809 posts
His art is death
D: 23 G:57 MDT:15 A:16
Thu 1 Nov 2012
at 00:38
  • msg #515

Re: Sandy

In reply to Meriwether Lewis Smythe (msg # 514):

We anxiously await your return when you have time. This is a patient group so you have a couple more years before we really start to pressure you.
Jake Richardson
player, 334 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Thu 1 Nov 2012
at 01:50
  • msg #516

Re: Sandy

Travis Sunday:
In reply to Jake Richardson (msg # 511):

Nice.


And, perhaps more importantly, is it an undecided Battleground Yard?
Travis Sunday
player, 1816 posts
His art is death
D: 23 G:57 MDT:15 A:16
Sun 4 Nov 2012
at 15:50
  • msg #517

Re: Sandy

In reply to Jake Richardson (msg # 516):

I'm out until tuesday PM.   I may be able to post.  Maybe not.
Jake Richardson
player, 336 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Sun 4 Nov 2012
at 17:32
  • msg #518

Doney

I have read somewhere that with some of the big, lumbering dinosaurs, it took a while for the information gathered at one of the extremities (say, a pain stimulus) to make its way to the creature's little brain. Doney kinda reminds me of a brontosaurus -- or, maybe a stegosaurus, since he *does* have the capacity to hurt you if you wait around long enough. :)

~J.
Meriwether Lewis Smythe
player, 528 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 4 Nov 2012
at 20:39
  • msg #519

Re: Sandy

In reply to Travis Sunday (msg # 515):

Thanks my friend. I have thought about it but I want to make sure who I want to play (Deeds or Yellow Sanders) and to make sure I could post on a regular basis. I do miss all of you and the game. Alright... I miss the Judge too. Seriously, this is the best game out there and you all are one the reasons why. Take good care all.

I heard there was this rifle totting preacher... priest, he's kinda touchy if you go call'n him ah preacher) looking to start a Mission somewhere. Might be the Flat is the perfect place... Cheers
Judge Messalen
GM, 3164 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 5 Nov 2012
at 11:35
  • msg #520

Re: Sandy

Re: Ch11 # 764, JEB "Taking 10" in the current situation

The Judge probably shouldn't allow JEB to take 10 on the diplomacy roll in this situation. The first sentence of the Taking 10 rule begins:

"When not being threatened or distracted . . . "

Although there is a pause in combat (possibly temporary), it seems fair to say that JEB is "being threatened or distracted" from a focus on his attempt at Diplomacy during the current situation; however in the interest of game-play, the Judge is going to move forward with the Take 10 result.
Jake Richardson
player, 338 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Mon 5 Nov 2012
at 16:10
  • msg #521

Re: Sandy

Meriwether Lewis Smythe:
In reply to Travis Sunday (msg # 515):

Thanks my friend. I have thought about it but I want to make sure who I want to play (Deeds or Yellow Sanders) and to make sure I could post on a regular basis. I do miss all of you and the game. Alright... I miss the Judge too. Seriously, this is the best game out there and you all are one the reasons why. Take good care all.

I heard there was this rifle totting preacher... priest, he's kinda touchy if you go call'n him ah preacher) looking to start a Mission somewhere. Might be the Flat is the perfect place... Cheers


I miss writing and gaming with you, old friend. I hope that you will seriously consider getting back into the game when your RL schedule allows. :)

~J.
Randy Oldman
player, 983 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Mon 5 Nov 2012
at 17:59
  • msg #522

Re: Sandy

Doney:
"What kind of cocksucking coward shoots a man during a fist fight?"

A:  A fast one!
Jake Richardson
player, 342 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Sat 10 Nov 2012
at 16:15
  • msg #523

Re: Sandy

Mr. Xu:
In reply to James E. Beauregard (msg # 795):

The Chinaman shakes his head. "No, no." He appears to consider his words. "By challenge, I learn about him."



Sounds like Mister Xu is a disciple of Sun Tzu. :)

~J.
Judge Messalen
GM, 3167 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 12 Nov 2012
at 13:39
  • msg #524

Re: Sandy

The Judge is pausing for all PCs to catch up.

Travis and Cole are preparing to look for Indian Kate (although, no PC has stated a direction or course of action--the Judge perceives only intent at this juncture). Randy has yet to respond to Cole's inquiry. The Judge awaits further coordination/action.

JEB stated the direction of the hotel and then Doney's, The Judge is giving ENS and Jake a chance to continue RP in the aftermath of the Doney encounter, do anything at the hotel (or in between) as needed, or state some other action if they choose not to accompany the deputy to Doney's Saloon.
Judge Messalen
GM, 3168 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 13 Nov 2012
at 21:51
  • msg #525

Re: status

In reply to Judge Messalen (msg # 524):

Still waiting for Travis to indicate his action. Cole and Randy have indicated they are following Travis, but the Judge doesn't know where Travis is going.

RP is occurring with ENS/JEB/Jake, so the Judge isn't advancing yet.
Travis Sunday
player, 1828 posts
His art is death
D: 23 G:57 MDT:15 A:17
Wed 14 Nov 2012
at 03:18
  • msg #526

Attention Cole

Have you preordered Cold Days yet?

Harry Dresden is back.
Judge Messalen
GM, 3169 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 14 Nov 2012
at 13:22
  • msg #527

Re: status

Judge Messalen:
RP is occurring with ENS/JEB/Jake, so the Judge isn't advancing yet.


The above still applies. ENS or JEB should state when they have concluded the discussion and retrieved whatever they might be retrieving from their rooms. They might see hotel staff, but those NPCs won't engage in conversation unless the PCs choose to initiate, so advancing to Doney's is pending PC actions.
This message was last edited by the GM at 13:24, Wed 14 Nov 2012.
Judge Messalen
GM, 3170 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 14 Nov 2012
at 13:25
  • msg #528

Re: Attention Cole

In reply to Travis Sunday (msg # 526):

Pre-ordered? Nothing says "fan-boy" like "pre-ordered."
Cole Trayne
player, 1341 posts
D:18/15 G:45 MDT:12 A:16
Thu 15 Nov 2012
at 00:15
  • msg #529

Re: Attention Cole

In reply to Travis Sunday (msg # 526):

About a week ago, in fact. Been meaning to mention it.

Looking forward to the new Winter Knight.
Judge Messalen
GM, 3172 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 15 Nov 2012
at 03:47
  • msg #530

Re: Attention Cole

In reply to Cole Trayne (msg # 529):

Nothings says mega-fan-boy like "pre-ordered a week ago."
Cole Trayne
player, 1343 posts
D:18/15 G:45 MDT:12 A:16
Thu 15 Nov 2012
at 03:53
  • msg #531

Re: Attention Cole

In reply to Judge Messalen (msg # 530):

What can I say? I like the books.
Judge Messalen
GM, 3173 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 15 Nov 2012
at 12:18
  • msg #532

Re: Attention Cole

In reply to Cole Trayne (msg # 531):

Just giving you a hard time. I think we have had this discussion before. I'm not much for ongoing series. I like to read a variety of authors and stories; I find it almost impossible to read multiple book stories anymore. I can't remember the last one I read (probably Hitchhiker's Guide books). I remember when you recommended Donaldson's Covenant stories, so I got the first one and read it. I enjoyed it, but never read any more of them. I did get another book of Donaldson's, a short story collection, which I also enjoyed. So it's not that I don't want to read the same author more than once, but I don't care to read a series.

Just my opinion. But how can I pass up a chance to chide you for being a fan-boy? Did you know there is an RPG for Dresden Files?
Travis Sunday
player, 1829 posts
His art is death
D: 23 G:57 MDT:15 A:17
Fri 16 Nov 2012
at 00:31
  • msg #533

Re: Attention Cole

In reply to Judge Messalen (msg # 532):

Did you know the main character, Wizard Harry Dresden plays D&D with a pack of werewolves?
Judge Messalen
GM, 3174 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 16 Nov 2012
at 02:05
  • msg #534

Re: Attention Cole

In reply to Travis Sunday (msg # 533):

Nope.
Cole Trayne
player, 1344 posts
D:18/15 G:45 MDT:12 A:16
Fri 16 Nov 2012
at 02:07
  • msg #535

Re: Attention Cole

In reply to Judge Messalen (msg # 532):

I admit multi-book series are getting increasingly difficult to read. For me, it often seems like the authors are going to the well one too many times. There are exceptions though: Dresden, Songs of Ice and Fire, etc...

Kind of reminds me of movies lately. How many Hulks, Batmans, Supermans, Spidermans and such are we going to see before a producers comes up with original ideas that are not the exception to the rule?

Reading The City & the City (Melville), now. I think you might like it.
Judge Messalen
GM, 3175 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 16 Nov 2012
at 02:22
  • msg #536

Re: Attention Cole

In reply to Cole Trayne (msg # 535):

Not familiar with that novel, although I googled it and it sounds interesting. BTW, not sure if yours is a typo or auto-correction but the author is Miéville.

Good point about the superhero movies; however, I would suggest that Kick Ass already fits that bill. If you haven't seen it already, treat yourself.
Judge Messalen
GM, 3176 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 16 Nov 2012
at 02:36
  • msg #537

Re: Attention Cole

In reply to Judge Messalen (msg # 536):

The Judge will remind players that he had previously posted links for art and map for Doney's place in the sticky forum.
Judge Messalen
GM, 3178 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 16 Nov 2012
at 13:25
  • msg #538

Re: Attention Cole

In reply to Judge Messalen (msg # 537):

The second group of JEB, Jake and ENS may arrive and enter Doney's anytime.
Randy Oldman
player, 990 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Fri 16 Nov 2012
at 14:43
  • msg #539

Re: Attention Cole

We're leaving this morning on a trip for South Miami Beach and the Keys.  There will be lots of music, dancing, Speedos, swimming, snorkeling, boating, wildlife watching, and airboats in the Everglades.

We'll be back on Thanksgiving day.  Since we'll have lots of driving travel and activity, my posting will be affected.  I may sound like I'm out of play, but I'll likely be in PM with JM, FYI.

On another note, just like I had at the beginning of this year, I'll have another of the same surgeries.  This is a 'no big deal' surgery, except that it puts my arm out of commission for a while.  Previously, I tore my right elbow biceps tendon.  Now, it's my left.  The cutting is set for December 6.  (Please, send ill-wishes only!)

Since the game is undulating, I really can't afford to turn Randy over to JM.  I will make certain I get time in to post, by hook or crook.
Judge Messalen
GM, 3182 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 21 Nov 2012
at 15:26
  • msg #540

Re: holidays

To follow-up on Randy's post, wondering what posting expectations are over the next few days. Are players in general planning to keep up the daily log-ins over the Thanksgiving holiday weekend?

Play has slowed a little bit, but as Travis has pointed out IC, there are things brewing in town with the investigation, so that is a temporary condition game-wise. It will help the Judge to know whether people intend to log in daily in the next five days. If not, then moving slowly is probably best. If players are planning to log in, some plot advancement is likely on the horizon.
E.N.S. Ringgenberg
player, 325 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 21 Nov 2012
at 15:35
  • msg #541

Re: holidays

In reply to Judge Messalen (msg # 540):

I'm staying in my home area, so no problem for me to check in daily.

BTW, Happy Thanksgiving to all!
Jake Richardson
player, 351 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Wed 21 Nov 2012
at 17:06
  • msg #542

Re: holidays

In reply to Judge Messalen (msg # 540):

Like ENS, I will not be traveling over the holidays, so I should be able to check in daily. That said, I understand that lots of folks *are* traveling at this time of year, so if an in-game slow-down is beneficial, I certainly don't have any problems with it.

And to echo ENS, Happy Thanksgiving (or Happy Glutinous Cornucopia Day, as the case may be) to all on this board!

~J.
Travis Sunday
player, 1835 posts
His art is death
D: 23 G:57 MDT:15 A:17
Wed 21 Nov 2012
at 18:00
  • msg #543

Re: holidays

In reply to Judge Messalen (msg # 540):

I will be up to my arse in relations.  Posting not impossible but may be sporadic.
Cole Trayne
player, 1348 posts
D:18/15 G:45 MDT:12 A:16
Thu 22 Nov 2012
at 00:21
  • msg #544

Re: holidays

In reply to Travis Sunday (msg # 543):

No traveling, for me. So I'll be able to log in daily.
James E. Beauregard
player, 1091 posts
D:15 G:79 MDT:15 A:14
Thu 22 Nov 2012
at 02:08
  • msg #545

Re: holidays

In reply to Judge Messalen (msg # 540):

Business as usual for me.
Meriwether Lewis Smythe
player, 529 posts
English Gentleman
D:18 G:27 MD:14 A:9
Thu 22 Nov 2012
at 15:03
  • msg #546

Re: holidays

Happy Thanksgiving to all who celebrate! I hope your day is a special one regardless. As for me, I am very grateful for I have been truly blessed this year. May you all find something, or many somethings, that warms your hearts with thanks this day. You are a great group and this is a great game. Thanks Judge for all the hard work you put into it and to all the players, your fine posts over the years. Both have been quite enjoyable to me.

Friendship can be the biggest blessing and the greatest gift. I thank all of you for yours! Many Blessings
Travis Sunday
player, 1837 posts
His art is death
D: 23 G:57 MDT:15 A:17
Thu 22 Nov 2012
at 15:57
  • msg #547

Re: holidays

In reply to Meriwether Lewis Smythe (msg # 546):

and happy thanksgiving to you, yours and the rest of my pards on the Flat.
James E. Beauregard
player, 1094 posts
D:15 G:79 MDT:15 A:14
Thu 22 Nov 2012
at 16:17
  • msg #548

Re: holidays

In reply to Travis Sunday (msg # 547):

Best wishes on Thankgiving Day to all my GTTM pards and their families.
Travis Sunday
player, 1841 posts
His art is death
D: 23 G:57 MDT:15 A:17
Sat 24 Nov 2012
at 14:05
  • msg #549

Attention Cole

By keep it private I meant keep his friend from shooting me.  Cole would know this.  I wanted to make sure you did too, since the Judge missed it.
Judge Messalen
GM, 3186 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 24 Nov 2012
at 16:20
  • msg #550

Re: Attention Cole

In reply to Travis Sunday (msg # 549):

The Judge didn't miss it. The Judge was making a general comment that applies to Cole and everyone else. Cole doesn't know how many friends Keogh has, nor exactly which one is the one to which Travis referred. Trying to keep any particular individual out of the contest between Keogh and Sunday won't be easy, which is why the Judge wrote what he wrote.
Randy Oldman
player, 994 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Mon 26 Nov 2012
at 18:43
  • msg #551

Re: Attention Cole

E.N.S. Ringgenberg:
... well, maybe not for a thesis to professor Jenkins!


From the quiet in the crowd, someone yells...

PRRROFESSSSORRRR    JEEEENKINNNNNS   !!!!!
E.N.S. Ringgenberg
player, 330 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 27 Nov 2012
at 19:10
  • msg #552

Re: Attention Cole

In reply to Randy Oldman (msg # 551):

You trying to give ENS a twitch?!?
James E. Beauregard
player, 1100 posts
D:15 G:79 MDT:15 A:14
Thu 29 Nov 2012
at 02:00
  • msg #553

Re: Attention Cole

In reply to E.N.S. Ringgenberg (msg # 552):

To clarify JEB's question to Jake on his "best" range with a rifle, I interpret the answer as a function of the shooter's attack bonus offsetting the -2 range increment penalty per page 134. Since I don't know Jake's modifiers, I will use JEB as an example. Using a Spencer Carbine, JEB has a +9 attack modifier. The first 70 feet is penalty free, so to eliminate the bonus requires 4.5x (9 / 2 = 4.5) the distance plus 70 = 385 feet (4.5 x 70 + 70 = 385) maximum range without incurring a penalty. Consequently, JEB's best range would be 385 feet before, as Jake puts it, he starts loosin' a scootch of accuracy. JM, is this interpretation of the rules correct? I'm asking because Jake's answer of 100 feet seemed a little light, but since I don't know Jake's modifier this could a fair representation.
Judge Messalen
GM, 3191 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 29 Nov 2012
at 13:48
  • msg #554

Re: Best Range and stuff

In reply to James E. Beauregard (msg # 553):

I will address Jake's OOC question about Far Shot and Point Blank Shot, and JEB's follow-up about "best range" together, here.

Best Range:
First, I suppose it boils down to what one means by "best range." When I read JEB's IC question, I interpreted it the same way that Jake did--asking how for away he can shoot without losing any accuracy. To me, "best" means the highest probability to hit. With that in mind, I would have answered the way that Jake answered EXCEPT that he forgot to figure in the custom sights on his Spencer, which grants a +2 equipment bonus beyond the first range increment. Also, I am disregarding any potential circumstance modifiers to look at this in the raw, "best ability" view. So . . .

Jake starts to lose accuracy beyond 210 feet of distance, because that's the range at which the -2 range modifier begins to affect his "best range."  The standard rule is that -2 is applied per range increment beyond the first increment. For a Spencer, indeed the first increment is 70 feet. For a character with Far Shot, that is extended by 1.5, thus 105 feet. For the rifleman with a Spencer, Custom Sights and Far Shot, the first increment is 105, but the +2 for the sights equipment bonus kicks in at the second range increment, from 105 - 210, so the +2 and -2 offset, meaning Jake still has the same positive modifier that he would have at, say, 50 feet. So up to 210 incurs no effective penalty and allows the full bonus (the extent of his best range). At 211 feet, Jake reaches third range increment and so another -2 for range is applied, reducing his accuracy by -2, and so on, with an additional -2 applied at each successive increment. (BTW, the maximum distance for any ranged weapon is 10 increments, i.e. 10 x range increment, so for the Spencer that means 700 feet, or 1050 feet for Jake with his Far Shot feat, because the Custom Sights don't extend range, it just reduces the penalty for range increments beyond the first).

When JEB elaborated, above, it becomes a different question to me. Not a question of "best" range, but a question of when does the negative range modifier offset any positive modifiers held by the shooter. To me, that's not the same as "best range," but it is a good question to further this discussion of the mechanics. JEB's math is accurate (except that he also forgot to figure in his custom sights), but it isn't exactly how I would handle it as a Judge. I would handle it in whole range increments (for reasons including calculation of the custom sights as noted above), as follows, using JEB as an example, without any other circumstance modifiers. (BTW, I didn't independently re-calculate JEB's actual bonus, just using his +9 as he stated):

1st Range Increment 70 feet +9
2nd Range Increment 140 feet +9 -2 +2 = +9
3rd Range Increment 210 feet +9 -4 +2 = +7, the range at which JEB is less than his best with his Spencer
4th Range Increment 280 feet +9 -6 +2 = +5
5th Range Increment 350 feet +9 -8 +2 = +3
6th Range Increment 420 feet +9 -10 +2 = +1
7th Range Increment 490 feet +9 -12 +2 = -1, therefore the threshold before range causes JEB to lose any positive bonus to his attack roll is 420 feet (i.e. at 421 feet, it becomes a net of -1).

Far Shot + Point Blank Shot:
I hadn't really considered the possibility that these two feats could have some synergy. Having gone through this exercise, I gave it some thought and I don't believe that is the intent of the two feats. The Far Shot feat is designed to provide extra range, not to affect what is already close range. The Point Blank Shot is designed to provide a bonus in close combat. They are two different Feat trees (each one is the prerequisite in its tree of other related feats). Although I think you could make an argument that the Far Shot "increases range increment" should also mean "increases" the range for close combat, I would rule, no, the Far Shot feat provides no bonus to Point Blank Shot--the range for that bonus is universally 30 feet.
Jake Richardson
player, 357 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Thu 29 Nov 2012
at 14:56
  • msg #555

Re: Best Range and stuff

In reply to Judge Messalen (msg # 554):

Thanks Judge -- and you're right -- I did indeed forget about Jake's custom sights on his Spencer. You're also right about the way I interpreted JEB's IC question -- I thought that he meant (in meta-gaming terms) "How far can you shoot with that long-arm before any negative modifiers start to kick in?" :)

And thanks also for the clarification as to whether Far Shot extends the effective range of Point Blank Shot by half ("No"). :) I'll edit Jake's IC post accordingly.

~J.
This message was last edited by the player at 15:10, Thu 29 Nov 2012.
Jake Richardson
player, 362 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:19
Sun 2 Dec 2012
at 18:27
  • msg #556

Re: Best Range and stuff

Judge,

 How far ahead is the original threesome of Travis, ENS, and Keogh, compared to the trailing group of five (including Cole and Jake)?

Thanks,
~J.
Judge Messalen
GM, 3201 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 2 Dec 2012
at 19:26
  • msg #557

Re: Best Range and stuff

In reply to Jake Richardson (msg # 556):

Answered IC. Everyone hears the words of the two gunfighters.
Travis Sunday
player, 1852 posts
His art is death
D: 23 G:57 MDT:15 A:18
Sun 2 Dec 2012
at 20:33
  • msg #558

Re: Best Range and stuff

In reply to Judge Messalen (msg # 557):

So you rolled a 20 but I have a higher score... who won?
Meriwether Lewis Smythe
player, 530 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 2 Dec 2012
at 20:48
  • msg #559

Re: Best Range and stuff

I think you won Master Sunday, Ole Chap. Judge's total was a 20 but rolled a 17 unless my mathematics, studied at Eden of course, is off. Cheers
Travis Sunday
player, 1854 posts
His art is death
D: 23 G:57 MDT:15 A:18
Sun 2 Dec 2012
at 20:52
  • msg #560

Re: Best Range and stuff

In reply to Meriwether Lewis Smythe (msg # 559):

In the immortal words of Homer Simpson... D'oh!
Travis Sunday
player, 1855 posts
His art is death
D: 23 G:57 MDT:15 A:18
Sun 2 Dec 2012
at 20:53
  • msg #561

Re: Best Range and stuff

In reply to Travis Sunday (msg # 560):

Hey everybody look at me!  I'm having a gunfight.  Wheeeee!!!!!
Nathaniel Deeds
player, 122 posts
Grim Preacher
D:15 G:19 MDT:12 A; 10
Sun 2 Dec 2012
at 20:58
  • msg #562

Re: Best Range and stuff

I shall preside over the loser's grave site. I'll say a few more words over the grave if its yours Sunday, Beatae memoriae.
Judge Messalen
GM, 3202 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 3 Dec 2012
at 00:48
  • msg #563

Re: Travis gets a little too excited

Travis Sunday, in his apparent giddiness at being in a gunfight, has gotten WAY ahead of himself.

After the Intimidate check for a Showdown, comes the initiative roll. Travis skipped the initiative roll and went straight to combat. That is not how it works. The Showdown results in the loser having a negative initiative bonus (because Travis won the Showdown by less than five, Keogh has a -2 to the Initiative roll, which is still rolled as usual for combat. then the Fast-Draw round begins.

Travis' statement about drawing first isn't necessarily true. He may have intended to do so, but the initiative would determine the actual result.

So Travis has now put the Judge in a position of having to decide whether to honor the gunslinger's combat rolls, which shouldn't have occurred yet because the initiative order hadn't been decided.

The Judge is thinking about how to handle this situation. Stand by.
Travis Sunday
player, 1856 posts
His art is death
D: 23 G:57 MDT:15 A:17 *
Mon 3 Dec 2012
at 01:00
  • msg #564

Re: Travis gets a little too excited

In reply to Judge Messalen (msg # 563):

Travis Sunday rolled 17 using 1d20+15. Initiative (+2 showdown, +2 draw first).

I took a +2 for winning the showdown by less than 5, instead of myles getting a -2.  Sorry about that.  Drawing first gives a +2 in initiative so I assumed whoever declared first went first.  I didn't think we needed an initiative roll to see who would get the initiative bonus so I'm sorry about that too.  I didn't narrate the results for the attack just the intention to do so.  I left that for you to adjudicate.  I thought making the attack roll would be helpful.
Travis Sunday
player, 1857 posts
His art is death
D: 23 G:57 MDT:15 A:17 *
Mon 3 Dec 2012
at 01:05
  • msg #565

Re: Travis gets a little too excited

In reply to Travis Sunday (msg # 564):

Sorry I made the roll just didn't post it.

Because of that I insist on rolling initiative again.
Judge Messalen
GM, 3203 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 3 Dec 2012
at 02:17
  • msg #566

Re: Travis gets a little too excited

In reply to Travis Sunday (msg # 565):

Travis, please slow down.

I had not noticed that you did indeed roll initiative. I didn't look at the dice roller (in fact, I usually don't when the player reports rolls, I assume the report is correct unless I have a particular reason to question the posting).

So, knowing that you had rolled Init is helpful. It makes me more inclined to let his combat roll stand, especially if indeed he intends to draw first. As usual, the Judge asks for PCs to state actions and then he sorts out the results (yes, stating actions and making rolls, leaving the narrative to the Judge is helpful, and appreciated, the problem was the assumption of drawing first and the immediate move to combat before the Judge had asked for the Initiative--and then thinking Travis had skipped Initiative).

So if Travis' declared action is to draw first and fire, that is fine; however, it will be up to the Judge to adjudicate whether Travis actually does draw first and to finalize the Initiative order and resolve the combat rolls. (And, as has been noted by a couple of players in PM or public posts, there is the possibility that someone else may be involved in the initiative roll and decide to act during any combat).

Travis' attack roll will stand, but when his action occurs is not up to Travis. The initiative roll will stand as well, but the Judge will re-calculate based on the information provided above.
Jake Richardson
player, 363 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:19
Mon 3 Dec 2012
at 04:04
  • msg #567

Re: Travis gets a little too excited

Whew! I step away from the game for a bit, and all manner of stuff breaks loose! I'll get busy reading and catch up. :)

~J.
E.N.S. Ringgenberg
player, 336 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 3 Dec 2012
at 16:11
  • msg #568

Re: Travis gets a little too excited

In reply to Jake Richardson (msg # 567):

You and me both Jake!
Travis Sunday
player, 1859 posts
His art is death
D: 23 G:57 MDT:15 A:17 *
Mon 3 Dec 2012
at 23:29
  • msg #569

Re: Travis gets a little too excited

In reply to E.N.S. Ringgenberg (msg # 568):

I should have held and aimed but I was watching football.  Damn you NFL.
Judge Messalen
GM, 3206 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 3 Dec 2012
at 23:36
  • msg #570

Re: Travis gets a little too excited

In reply to Travis Sunday (msg # 569):

Stand by. The Judge is fixin' to post.
Travis Sunday
player, 1861 posts
His art is death
D: 23 G:57 MDT:15 A:17 *
Tue 4 Dec 2012
at 03:22
  • msg #571

Re: Travis gets a little too excited

In reply to Judge Messalen (msg # 570):

Let it be said, MDT is the most important game mechanic in Sidewinder.
Jake Richardson
player, 366 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:19
Tue 4 Dec 2012
at 04:08
  • msg #572

Re: Travis gets a little too excited

In reply to Travis Sunday (msg # 571):

What's MDT?
Travis Sunday
player, 1862 posts
His art is death
D: 23 G:57 MDT:15 A:17 *
Tue 4 Dec 2012
at 04:25
  • msg #573

Re: Travis gets a little too excited

In reply to Jake Richardson (msg # 572):

Massive Damage Threshold.  Basically, take damage higher than your constitution and you have to save vs death.

Travis uses double tap to add a d6 to his damage to get it high enough to force a MDT save.  He also has Improved Damage Threshold to avoid having to make such a roll.
Nathaniel Deeds
player, 123 posts
Grim Preacher
D:15 G:19 MDT:12 A; 10
Tue 4 Dec 2012
at 06:06
  • msg #574

Re: Travis gets a little too excited

Beatae memoriae, Mr. Keogh. Deo adiuvante, and Travis Sunday's Starr of course.
Judge Messalen
GM, 3209 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 4 Dec 2012
at 13:41
  • msg #575

Re: Travis gets a little too excited

In reply to Travis Sunday (msg # 571):

I agree with Sunday's statement in #571, but that is not why Keogh died in this case.
Jake Richardson
player, 367 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:19
Tue 4 Dec 2012
at 13:57
  • msg #576

Re: Travis gets a little too excited

Travis Sunday:
In reply to Jake Richardson (msg # 572):

Massive Damage Threshold.  Basically, take damage higher than your constitution and you have to save vs death.

Travis uses double tap to add a d6 to his damage to get it high enough to force a MDT save.  He also has Improved Damage Threshold to avoid having to make such a roll.


Durn. Now I have to decide between Improved Damage Threshold and Heroic Surge (and some cool Rifleman-related feats), when the time comes (assuming that Jake lives that long). At this rate, I'm gonna start calling Travis "Captain Crunch." :)
Judge Messalen
GM, 3211 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 4 Dec 2012
at 13:58
  • msg #577

Re: Travis gets a little too excited

In reply to Jake Richardson (msg # 576):

That handle for Travis had been suggested earlier.
Travis Sunday
player, 1863 posts
His art is death
D: 23 G:57 MDT:15 A:17 *
Tue 4 Dec 2012
at 23:00
  • msg #578

Re: Travis gets a little too excited

In reply to Judge Messalen (msg # 577):

Hard and crunchy on the outside; soft and chewy on the inside.
Travis Sunday
player, 1865 posts
His art is death
D: 23 G:57 MDT:15 A:17 *
Wed 5 Dec 2012
at 02:20
  • msg #579

Re: Travis gets a little too excited

In reply to Travis Sunday (msg # 578):

So now that that's over I have to ask.  Did Travis just kill the last survivor of the losing side Battle of the Little Big Horn?  Seemed to be too young.
Judge Messalen
GM, 3216 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 5 Dec 2012
at 19:23
  • msg #580

Re: Travis gets a little too excited

In reply to Travis Sunday (msg # 579):

The man named Myles Keogh who fought at the Little Bighorn died in that battle.

Or did he?

Anyway, I thought that Travis Sunday was the last survivor on the losing side of the Battle of Little Bighorn.
Travis Sunday
player, 1867 posts
His art is death
D: 23 G:57 MDT:15 A:17 *
Thu 6 Dec 2012
at 00:01
  • msg #581

Re: Travis gets a little too excited

In reply to Judge Messalen (msg # 580):

Well that's the hidden knowledge and Ayasha's idea.
Judge Messalen
GM, 3217 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 6 Dec 2012
at 02:22
  • msg #582

Re: Travis gets a little too excited

In reply to Travis Sunday (msg # 581):

If it were hidden, you should have written: "I don't know what you're talking about."
This message was last edited by the GM at 02:28, Thu 06 Dec 2012.
Judge Messalen
GM, 3223 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 9 Dec 2012
at 15:05
  • msg #583

Re: pause

ENS missed a day; pausing a little longer for a reply today before moving forward.
Judge Messalen
GM, 3230 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 12 Dec 2012
at 04:29
  • msg #584

Re: pause

There seems to be a little confusion about the relative location of the PCs. JEB and the others would eventually meet, so the Judge is going to skip ahead to the conversation that began with Travis addressing JEB.

But this doesn't occur by the ridge. It occurs north of the ridge, as ENS and the hunter carry the body and Cole and Travis tag along. They meet JEB as he walks south and they walk north, about a minute after JEB conversed with the two other hunters.
Travis Sunday
player, 1872 posts
His art is death
D: 23 G:57 MDT:15 A:17
Wed 12 Dec 2012
at 04:41
  • msg #585

Re: pause

In reply to Judge Messalen (msg # 584):

That's what I thought but earlier there seemed to be a lot of quick movement between the ridge and such.
Judge Messalen
GM, 3231 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 12 Dec 2012
at 13:24
  • msg #586

Re: pause

In reply to Travis Sunday (msg # 585):

That was JEB jumping ahead, in my view. I understand that Travis was simply picking up at that point. No problem, like I said, JEB has now met up with Travis, Cole, Jake, ENS and the hunter carrying Myles Keogh, a few hundred yards north of the ridge. The other two hunters are now farther ahead, close to town.

EDIT: missed a PC; Jake is also walking with the group.
This message was last edited by the GM at 13:42, Thu 13 Dec 2012.
Randy Oldman
player, 1000 posts
D:18 G:54 MDT:19 A:19
He'll box your ears!
Fri 14 Dec 2012
at 13:15
  • msg #587

Re: (AP)p(L)ause

Applause

And Cole comes to life with some fantastic zingers!!!
Cole Trayne : Chapter 12: Hearings msg #59:
In reply to James E. Beauregard (msg # 58):

In an obvious, yet half-hearted attempt to diffuse the seemingly awkward formality between the two men who have known each for years, Cole deadpans in a quiet, but firm voice...

Deputy? Sunday? That's the best old trail-mates can do?

Shit, fellers, if I didn't know better I'd swear I'm at the Frontier House, watching one of Randy's shows.
Cole Trayne : Chapter 12: Hearings msg #66:
In reply to Judge Messalen (msg # 63):

In response to the Hunter's statement, the Wrangler glances at Travis and lowers his voice.

Act one, scene two.

Literally...

Tragedy and Comedy
Cole Trayne
player, 1376 posts
D:18/15 G:45 MDT:12 A:17
Fri 14 Dec 2012
at 16:58
  • msg #588

Re: (AP)p(L)ause

Randy Oldman:
Applause

And Cole comes to life with some fantastic zingers!!!


Comes to life?

Well, for some, it is the season for that kind of thing...
Randy Oldman
player, 1001 posts
D:18 G:54 MDT:19 A:19
He'll box your ears!
Fri 14 Dec 2012
at 18:03
  • msg #589

Re: (AP)p(L)ause

In reply to Cole Trayne (msg # 588):

I had to juxtapose the death.
Travis Sunday
player, 1881 posts
His art is death
D: 23 G:57 MDT:15 A:17
Thu 20 Dec 2012
at 01:57
  • msg #590

Re: (AP)p(L)ause

In reply to Randy Oldman (msg # 589):

My character needed to change clothes.  The Judge will let me know when we are synchronized again.
Judge Messalen
GM, 3241 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 20 Dec 2012
at 13:16
  • msg #591

Re: (AP)p(L)ause

In reply to Travis Sunday (msg # 590):

True; however, the Judge will note that Travis posted explicitly that he was waiting around for an hour or so. Based on that description, it will be at least an hour before Travis is ready to leave his room, unless something happens between now and then to change his mind.

The Judge will also note that two characters are in PM now, and a third is in isolated RP. That leaves Cole and Jake being the only ones waiting for gameplay. There is no problem with them waiting, my only point is that if Cole or Jake wants to do something other than wait, he needs only say so.

EDIT: wc
This message was last edited by the GM at 13:29, Thu 20 Dec 2012.
Judge Messalen
GM, 3243 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 22 Dec 2012
at 12:23
  • msg #592

end of year schedules

Wondering whether PCs plan to log in daily over the next week; please LMK.
Jake Richardson
player, 374 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Sat 22 Dec 2012
at 14:22
  • msg #593

Re: end of year schedules

Judge Messalen:
Wondering whether PCs plan to log in daily over the next week; please LMK.


As far as I know, I should be able to log in every day (we aren't traveling this year). We will have company in the house for Christmas, so IC posting may be a little sluggish.

Here's wishing a Merry Christmas and a wonderful New Year to one and all!

Hey, we survived the (Mayan) end of the world . . . next comes the so-called Fiscal Cliff . . .

~J.
Cole Trayne
player, 1383 posts
D:18/15 G:45 MDT:12 A:17
Sat 22 Dec 2012
at 15:07
  • msg #594

Re: end of year schedules

In reply to Judge Messalen (msg # 592):

Despite my recent troubles with regularly posting, I expect I should be able to participate consistently.
Travis Sunday
player, 1882 posts
His art is death
D: 23 G:57 MDT:15 A:17
Sat 22 Dec 2012
at 15:10
  • msg #595

Re: end of year schedules

In reply to Judge Messalen (msg # 592):

I'm in.
E.N.S. Ringgenberg
player, 353 posts
The young professor
D:19 G:29 MDT:14 A:13
Sat 22 Dec 2012
at 19:24
  • msg #596

Re: end of year schedules

In reply to Travis Sunday (msg # 595):

I'll be around as well...

And Merry Christmas, Happy Hanukkah, and Happy New Year to all!
Travis Sunday
player, 1883 posts
His art is death
D: 23 G:57 MDT:15 A:17
Sat 22 Dec 2012
at 22:21
  • msg #597

Re: end of year schedules

In reply to E.N.S. Ringgenberg (msg # 596):

Yes Happy Chrisma-hana-kwanz-ivus
Meriwether Lewis Smythe
player, 531 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 22 Dec 2012
at 22:34
  • msg #598

Re: end of year schedules

Merry Christmas to all who celebrate! I hope everyone is well and have a very happy holiday. Many Blessings
James E. Beauregard
player, 1117 posts
D:15 G:79 MDT:15 A:14
Sun 23 Dec 2012
at 01:45
  • msg #599

Re: end of year schedules

In reply to Judge Messalen (msg # 592):

I can log-in daily.
Judge Messalen
GM, 3244 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 28 Dec 2012
at 14:53
  • msg #600

Re: end of year schedules

Couple of things:

The Judge has noticed that logins have been sporadic this week. No big deal, we'll just move forward as best we can for now. I will be looking for daily logins beginning 1/2/13.

E.N.S. Ringgenberg:
By the way Cole, where did you and Travis go earlier... before all this Keogh business?

Feel free to discuss IC, but as per operating rules, anything posted publicly is public knowledge. ENS asking the question is sufficient cause for him to learn everything from Travis/Cole's foray to the tent camp at the north edge of town. Cole can summarize in a post, or provide detail (or his particular perspective), or tell the professor he'll fill him in over a beer later (assuming there is any concern about Vickers or others hearing the details), but he doesn't need to do so in order for ENS to acquire the information (a simple "Cole summarizes the events" would be plenty, but even that isn't necessary, we could assume that the time on the porch--or soon thereafter--is spent filling in some gaps).

However, for the private posts that have occurred, any information from those must be stated in game, as desired.
Judge Messalen
GM, 3245 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 30 Dec 2012
at 04:13
  • msg #601

Django

Went to see Django Unchained today. Thoroughly enjoyed it. I would recommend it. A few historical inaccuracies, all of which I could look past because of the quality of the film in its entirety.
James E. Beauregard
player, 1118 posts
D:15 G:79 MDT:15 A:14
Tue 1 Jan 2013
at 06:20
  • msg #602

Re: Django

In reply to Judge Messalen (msg # 601):

Happy New Year!  Wishing everyone the best for 2013.
Meriwether Lewis Smythe
player, 532 posts
English Gentleman
D:18 G:27 MD:14 A:9
Tue 1 Jan 2013
at 19:36
  • msg #603

Re: Django

Thanks Jeb! I also want to wish everyone a very happy and safe New Year! Many Blessings
Judge Messalen
GM, 3246 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 2 Jan 2013
at 13:41
  • msg #604

2013

The expectation of daily login/post resumes today. There has been some PM play going on, alongside the public posts. I expect that to continue, but hope to see it concluded quickly.
Cole Trayne
player, 1394 posts
D:18/15 G:45 MDT:12 A:17
Tue 8 Jan 2013
at 04:38
  • msg #605

Re: Django

In reply to Judge Messalen (msg # 601):

Saw Django this past weekend.

Haven't decided what to make of it, yet.

I found some parts of it hard to watch (constantly), other parts hard to hear(continually). But, I did truly enjoy the dentist/bounty hunter.

But, despite that, it was filled with a good many scenes that (on their own) were entertaining.

The excessive nature of the film reminded me of some of QT's previous work.
Judge Messalen
GM, 3247 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 8 Jan 2013
at 13:18
  • msg #606

Re: Django

In reply to Cole Trayne (msg # 605):

Listened to a recent interview with QT (on Fresh Air). Terry Gross asked him how he felt about the "excessive" nature of some of the violence and representation of slavery. His answer was that the reality of slavery was 1000 times worse. I'm paraphrasing, but I believe I have the essence of his statement correct.

Also, I had no problem hearing it. The sound was excellent at the theatre we attended.
This message was last edited by the GM at 13:19, Tue 08 Jan 2013.
Travis Sunday
player, 1885 posts
His art is death
D: 23 G:57 MDT:15 A:17
Wed 9 Jan 2013
at 00:10
  • msg #607

Re: Django

In reply to Judge Messalen (msg # 606):

Cole captures Tarantino perfectly.  "I saw the movie and still don't know what to make of it." I can't wait to see it.  It took me days to figure out Pulp Fiction when i first saw it.
Cole Trayne
player, 1395 posts
D:18/15 G:45 MDT:12 A:17
Wed 9 Jan 2013
at 02:50
  • msg #608

Re: Django

Judge Messalen:
In reply to Cole Trayne (msg # 605):

Also, I had no problem hearing it. The sound was excellent at the theatre we attended.


Apparently, I wasn't entirely clear. My issue wasn't with sound quality, but with the  language. I'm not a big fan of gratuitous profanity. At some point, for me, when movies go down that road, they begin to cease to be about thought provoking drama and start becoming more about the spectacle of shock. I tend to think the same for over-the-top violence or special effects.

Just my two cents...
Judge Messalen
GM, 3248 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 9 Jan 2013
at 04:09
  • msg #609

Re: Django

I understand now. You meant "hard to listen to" rather than "hard to hear."

However, I disagree about part of your conclusion re: "gratuitous profanity." I agree with the part that profanity can become gratuitous and grating, if not germane to the plot. I think it is a fair criticism of QT, at times. On the other hand, if you have seen a QT movie before, then there should be no shock value in the language, at all. QT doesn't use profanity to try to shock you, in my opinion, and even if he did he would have lost that after about 30 minutes of the first film you see, rather than the 3rd film you see. I daresay you weren't shocked at all, by the language. In any case, overuse of profanity is the opposite of the spectacle of shock. Rather, it makes it mundane and meaningless. Which is why, in this game, I strive to use a well-place profane phrase from time-to-time, rather than make it a daily part of the vernacular (as was done in Deadwood).
This message was last edited by the GM at 04:13, Wed 09 Jan 2013.
Judge Messalen
GM, 3249 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 9 Jan 2013
at 04:12
  • msg #610

Re: Django

Travis Sunday:
In reply to Judge Messalen (msg # 606):

Cole captures Tarantino perfectly.  "I saw the movie and still don't know what to make of it." I can't wait to see it.  It took me days to figure out Pulp Fiction when i first saw it.

Django is a much more straightforward tale than Pulp Fiction, in my opinion. But I would submit that both (all of QT films, perhaps) have a common theme.
Judge Messalen
GM, 3250 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 9 Jan 2013
at 04:16
  • msg #611

Re: Django

In reply to Judge Messalen (msg # 610):

BTW, Django: Unchained is QT's homage to the several Django films made over the years. QT spoke of this in his interview with Terry Gross, as well. (Although the link provided below wasn't from his lips).

http://www.spaghetti-western.net/index.php/Django
Judge Messalen
GM, 3252 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 12 Jan 2013
at 20:36
  • msg #612

Re: interviews

FYI, one of the interviews remains to be concluded before we can fully move on. PCs on the porch with Arnie Foster may to continue to converse but the Judge won't be advancing plot until the interview is done.
Judge Messalen
GM, 3264 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 30 Jan 2013
at 02:59
  • msg #613

Re: interviews

James E. Beauregard:
In reply to Judge Messalen (msg # 244):

JEB smiles at the woman on the balcony with a simple, "Howdy ma'am" and follows Mansfield into the Association building.

JEB is confused. The woman on the balcony is at the Beehive Saloon and she was speaking to Travis, Cole and Jake.

No matter, as JEB has stated his action to enter the Cattle Association.
Judge Messalen
GM, 3266 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 31 Jan 2013
at 22:55
  • msg #614

Re: interviews

Jake Richardson:
Beers were a chancy proposition down in south Texas where Jake had been raised, especially during the white-hot heat of the summers. Many of the saloons simply had no way of keeping their beers cool, so whiskey or tequila were the drinks of choice for most.

But he figured that this far north, and especially during this time of year, the heat shouldn't be much of a problem.

This happens to be a topic of interest for me (historically and in RL now, as beer is my second-favorite four-letter word), so I'm going to comment. As you may recall, the night before in the Beehive, Ruby Easterling made some drinks with ice in them. The ice trade was relatively new at the time. It's one of the reasons that I made a point of getting people to order speciality drinks (which most definitely were common in fine establishments on the frontier, as I pointed out earlier in regard to the book of libations published in 1862) and having at least one with ice. In fact, now that it really makes no difference, the two businessmen from Kansas were entrepreneurs in the ice trade. Their interaction with the PCs was directly connected to Ruby's boasts of having received an ice shipment.

And exactly as Jake notes some forms of alcohol, beer especially, were prone to spoil in the heat. Bottling was common enough and one could usually count on a bottle of beer being okay to drink, and available in a place with a decent supply line, but tap beers did pose problems. This section of Texas is cold enough in the winter to be prime tap beer season. Nevertheless, the notion of a "cold" beer at a frontier saloon is an anachronism. A suitably chllled or tepid beer that had not spoiled was a true delight, I reckon.
Randy Oldman
player, 1004 posts
D:18 G:54 MDT:19 A:18
He'll box your ears!
Fri 1 Feb 2013
at 00:40
  • msg #615

Best Political Map Ever

Here's the kind of political map we all can agree on...


http://aleheads.files.wordpres...2011/11/beer-map.jpg
E.N.S. Ringgenberg
player, 384 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 1 Feb 2013
at 16:10
  • msg #616

Re: Best Political Map Ever

In reply to Randy Oldman (msg # 615):

Nice! But I have to argue...

CO should be showing New Belgium Brewery!
Judge Messalen
GM, 3268 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 1 Feb 2013
at 16:17
  • msg #617

Re: Best Political Map Ever

In reply to E.N.S. Ringgenberg (msg # 616):

I was going to say Oskar Blues.
Jake Richardson
player, 396 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Fri 1 Feb 2013
at 17:50
  • msg #618

Re: Best Political Map Ever

Looks like this outfit's got plenty of beer aficionados! That's a wonderful subject, deserving of additional study each and every day. I tip my Stetson to you gentlemen. :)

~J.
Judge Messalen
GM, 3269 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 1 Feb 2013
at 21:28
  • msg #619

Re: Best Political Map Ever

In reply to Jake Richardson (msg # 618):

Hmmn, and it's just about study-thirty on Friday afternoon, right now.
Judge Messalen
GM, 3270 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 1 Feb 2013
at 21:56
  • msg #620

Re: Best Political Map Ever

In reply to Judge Messalen (msg # 619):

Okay, so now that I have an Oskar Blues Dale's Pale Ale in hand, I want post about a book I just finished reading last night.

The Guns of the South by Harry Turtledove.

This is the second alternate history novel I have read by Turtledove. They were both set in the 1860s USA, but they were completely different stories. I enjoyed the first one, which is titled Liberating Atlantis, which is the third book of a trilogy about the United States of Atlantis, although it stands alone (I should know, because I didn't read the first two). I would recommend it (this is the book I was reading, Randy, last summer when we went to see The Wall) . . . however . . .

The Guns of the South was even better, I thought. In fact, it threatens to break into my top ten novels list, which isn't easy to do. As a person who is quite interested in the second half of the 19th century, especially US history, I found this novel fascinating. Mr. Turtledove knows his Civil War, and he has a knack for twisting it, quantum-mechanics-style, without losing sight of the central issues of the war.

Without saying more about it than you could read on the back cover, I will simply quote the back cover:

"January 1864 - General Robert E. Lee faces defeat. The Army of Northern Virginia is ragged and ill-equipped. Gettysburg has broken the back of the Confederacy and decimated its manpower.

Then Andries Rhoodie, a strange man with an unplaceable accent, approaches Lee with an extraordinary offer. Rhoodie demonstrates an amazing rifle: its rate of fire is incredible, its lethal efficiency breathtaking--and Rhoodie guarantees unlimited quantities to the Confederates.

The name of the weapon is the AK-47 . . . "

Jake Richardson
player, 397 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Sat 2 Feb 2013
at 00:44
  • msg #621

Re: Best Political Map Ever

Robert E. Lee glanced at his cards, and at the bet that was on the table. After a moment, he said, "I'll see your Henry rifles, General Grant, and I'll cover your bet with these new-fangled rifles of mine. And I'll raise you . . . Southern independence against whatever you care to put up."
This message was last edited by the player at 00:56, Sat 02 Feb 2013.
James E. Beauregard
player, 1125 posts
D:15 G:79 MDT:15 A:14
Sat 2 Feb 2013
at 02:19
  • msg #622

Re: Best Political Map Ever

In reply to Judge Messalen (msg # 620):

I just finished A Dance With Dragons so I was looking for another read. Thanks for the recommendation.
James E. Beauregard
player, 1126 posts
D:15 G:79 MDT:15 A:14
Sat 2 Feb 2013
at 02:29
  • msg #623

Re: Best Political Map Ever

In reply to Judge Messalen (msg # 617):

MD is befittingly represented by Flying Dog Brewery. The Hefeweizen is very good this time of year.
Judge Messalen
GM, 3271 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 3 Feb 2013
at 13:08
  • msg #624

Re: Best Political Map Ever

In reply to James E. Beauregard (msg # 623):

Flying Dog has some good brews, but Hefeweizen ain't my style.

Also, I know there are a few Ravens fans in this game, so I will wish their team good luck. Although, if you believe Ray Lewis, God has already determined the outcome. Which makes me want to cheer for the 49ers instead.
Jake Richardson
player, 398 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Sun 3 Feb 2013
at 14:37
  • msg #625

Re: Best Political Map Ever

Judge Messalen:
In reply to James E. Beauregard (msg # 623):

Flying Dog has some good brews, but Hefeweizen ain't my style.

Also, I know there are a few Ravens fans in this game, so I will wish their team good luck. Although, if you believe Ray Lewis, God has already determined the outcome. Which makes me want to cheer for the 49ers instead.


I am dating myself here, but I have long been a Baltimore *Colts* fan, dating back to the days of Johnny Unitas, (granted, I was quite young at the time). This new team is the Baltimore Browns (from Cleveland), or some-such pretenders. I largely lost interest in the NFL when the powers-that-be let Robert Irsay spirit the team away in the dead of night. I follow the college game now.

~J.
This message was last edited by the player at 14:42, Sun 03 Feb 2013.
Judge Messalen
GM, 3272 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 3 Feb 2013
at 18:29
  • msg #626

Re: Best Political Map Ever

In reply to Jake Richardson (msg # 625):

I went to a couple of Colts games when I was a kid (fyi, Jake, four of the participants in this game grew up in Baltimore area and three of them are Ravens fans). I have a distinct memory of sitting on frozen bleachers during a winter game and taking a sip of schnaaps offered by the adults to get a little warmth.
Jake Richardson
player, 400 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Sun 3 Feb 2013
at 21:04
  • msg #627

Re: Best Political Map Ever

In reply to Judge Messalen (msg # 626):

Interesting! Well, if there are Baltimore sports fans on this board, then I suspect that most of you know that Earl Weaver recently passed away.
Judge Messalen
GM, 3273 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 3 Feb 2013
at 21:23
  • msg #628

Re: Best Political Map Ever

In reply to Jake Richardson (msg # 627):

Yeah. The game misses Earl Weaver. I know I do.
Travis Sunday
player, 1906 posts
His art is death
D: 23 G:57 MDT:15 A:17
Sun 3 Feb 2013
at 22:22
  • msg #629

Re: Best Political Map Ever

In reply to Judge Messalen (msg # 628):

I gift all Earl Weaver Fans

http://www.youtube.com/watch?v=QWQbN0jFo_k
Judge Messalen
GM, 3274 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 4 Feb 2013
at 13:50
  • msg #630

Re: Best Political Map Ever

In reply to Travis Sunday (msg # 629):

That was fun.

----------

FYI, traveling on business again. Expect to log in at least daily.
Jake Richardson
player, 401 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Mon 4 Feb 2013
at 14:39
  • msg #631

Something to Rave About

Congratulations to all the Ravens' fans on the board. I found myself cheering for Baltimore as the game wore on. Old habits die hard, I guess. :)

~J.
E.N.S. Ringgenberg
player, 387 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 4 Feb 2013
at 16:22
  • msg #632

Re: Something to Rave About

In reply to Jake Richardson (msg # 631):

Well, the 49ers made it interesting at least! I was actually dreading all the "power outage effect" commentary if they had won!!
Judge Messalen
GM, 3277 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 4 Feb 2013
at 19:58
  • msg #633

Re: Something to Rave About

A reminder to the players in general, and a note specifically to the PCs at the Beehive.

The Judge is usually waiting for actions/destinations/RP from the players to drive the action. If PCs plan to hang out at a saloon, or hotel, restaurant, etc. please post an amount of time expected to remain, or initiate an action (e.g. gambling, whoring, drinking, reading, etc) as desired. The Judge will summarize that time if applicable and move ahead as appropriate, or provide RP interaction with NPCs or respond to any action/activity, or provide some new stimulus at a given point in time if applicable. This is especially helpful when PCs are in different places (for example, when Travis was at the hotel, the Judge asked and received for an estimate from Travis as to how long he would be there, which helped the Judge re-align players after activity at the jail).

Right now, the three men at the Beehive don't to have no other intention but to have a drink and pass the time. That is perfectly fine, as long as the Judge has an idea about how much time they expect to pass before doing something else. It seems to the Judge that the men seem to be waiting for something to happen, but so far, nothing unusual has happened at the Hive and the Judge is counting about 15 minutes to have the first beer (assuming the men were thirsty and the first one goes down quick). If another round or rounds are expected, or someone wants to do something besides pass the time with a beverage, please LMK, and give an indication of when the men plan to depart and where they might go next.
Travis Sunday
player, 1907 posts
His art is death
D: 23 G:57 MDT:15 A:17
Mon 4 Feb 2013
at 22:18
  • msg #634

Re: Something to Rave About

In reply to Judge Messalen (msg # 633):

Travis intends to have a drink at the hive.  Head to the Planters for Supper.  Then to the Frontier House at 7:30 for the show.  After that a beer at Donley's and after a bath for the morning to bed.

He's not active but is looking to see what the reactions are of his presence and if anyone approaches him.

The Judge may advance him as fast as he'd like.

Travis happy to converse with his pards as they like.
Jake Richardson
player, 402 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Mon 4 Feb 2013
at 23:53
  • msg #635

Re: Something to Rave About

In reply to Judge Messalen (msg # 633):

Judge,

Jake is passing the time with a few beers and some conversation before heading somewhere to eat. The obvious choice might be the Planters, but I believe (and Jake knows, IC) that Cole is most likely a persona non grata there due to his earlier run-in with the management.

Jake will take his cue from Cole -- if the wrangler wants to try the Planters to see if they will serve him (since Travis has indicated a preference for going there), Jake is fine with that. But Jake can also recommend Hatfields (he has eaten there before on the recommendation of the youngster over at the livery stable), or his own hotel, The Occidental.

~J.
Judge Messalen
GM, 3278 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 5 Feb 2013
at 01:46
  • msg #636

Re: Something to Rave About

In reply to Jake Richardson (msg # 635):

Jake and Travis, thanks for the insight. I would suggest at this point that the men continue RP at the Hive (I enjoy the PC-to-PC interplay) and weave into that the plans. Travis wrote "a drink" then dinner and Jake wrote a "few beers" and then dinner. So it would help if the players continue to weave into the RP the facts of how long they stay and how many beers they consume.

As noted in the game forum (Ch12), over the course of one beer, no one has approached. That could change, but the PC actions will truly drive the action, so carry on and provide as much information in this regard as possible.
Travis Sunday
player, 1908 posts
His art is death
D: 23 G:57 MDT:15 A:17
Tue 5 Feb 2013
at 03:31
  • msg #637

Re: Something to Rave About

In reply to Travis Sunday (msg # 634):

That's

"after arranging for a bath in the morning to bed."
Randy Oldman
player, 1005 posts
D:18 G:54 MDT:19 A:18
He'll box your ears!
Thu 7 Feb 2013
at 13:43
  • msg #638

Re: Something to Rave About

Sorry about my delay in posting.  I know I coulda texted the judge, but I didn't think about it due to my frustration.

It seems that Entergy knocked out my Trunk A and my internet was out for 34 days.

Not really.  I was upgrading my internet service from DSL to fiberoptic.  Well, it didn't go as planned.  I don't know why AT&T scheduled the switch at 8pm on a Saturday night, but they did.  I don't know why a fiberoptic line stops at the street, but it does.  I don't know why they didn't test the signal to the house, but they didn't.  I don't know why they don't act quickly for a service call, but they don't.  I don't know why they blame the user right off the bat, but they do.  I don't know why I'm writing all these declaratives, but I am.

Nevertheless, I'm back and frothing at the mouth for some intense and rapid...acting.

And Jake, speaking of dating oneself...
Jake Richardson:
I am dating myself here, but I have long been a Baltimore *Colts* fan, dating back to the days of Johnny Unitas, (granted, I was quite young at the time)...

I was in the stands of the no longer standing Gator Bowl, when Bob Irsay visited.  He flew in by white helicopter decorated with the blue Baltimore Colts horseshoe for a major "love fest".  The stands were nearly packed and Mayor Jake "The Snake" Godbold sung the praises of Jacksonville and the benefits the Colts organization would bring to our fair city.  Little did we realize that when the helicopter left, so did any hopes of moving the team to Jacksonville.  All a ruse, the Colts never intended to relocate to the Bold New City of the South.  Instead, coupled with the threats of the all to real chance of a move to LA, Baltimore buckled to the demands of the team and gave them the stadium renovations they demanded.

Despite all that, the Ravens are an entirely different organization and their triumph pleased me, only because of the homage to Edgar Allan Poe.
Judge Messalen
GM, 3281 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 8 Feb 2013
at 02:51
  • msg #639

Re: Something to Rave About

In reply to Randy Oldman (msg # 638):

I was merely disappointed that Ray Lewis didn't ascend directly to heaven, as Keenan Thompson suggested on SNL.

So I'm guessing that Mr. Oldman will be participating more regularly in the game now that his player has reunited with the 21st century?
Judge Messalen
GM, 3282 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 8 Feb 2013
at 15:25
  • msg #640

Re: Something to Rave About

FYI, stuck for an extra day in NYC because of the storm. Assuming no loss of power and such, I'll probably spend time on-line Saturday, so if other PCs are logging in and posting on 2/9, we might be able to advance at a faster pace than usual. Not required, just a heads-up. Also, travel on Sunday will likely be hectic so not sure how much I'll be checking in Sunday.
Judge Messalen
GM, 3284 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 11 Feb 2013
at 19:12
  • msg #641

The Judge is ill

So, in addition to getting stuck in NYC for an extra day because of the snowstorm, I got sick. When I finally got home last night, Dana measured my temperature at 102.7. Went to the doc this morning (103.1 fever) and I have Influenza AND ear infection. I was offline all day Sunday. I feel partially lucid right now, so trying to catch up on stuff before going back to sleep.

My point: don't be surprised if the Judge isn't logging in as much as usual over the next couple of days.
Jake Richardson
player, 407 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Mon 11 Feb 2013
at 23:47
  • msg #642

Re: The Judge is ill

In reply to Judge Messalen (msg # 641):

Sorry to hear you're feelin' a mite puny, Judge. Take good care of yourself, and we'll see you when you get to feelin' better.

~J.
James E. Beauregard
player, 1127 posts
D:15 G:79 MDT:15 A:14
Tue 12 Feb 2013
at 03:32
  • msg #643

Re: The Judge is ill

In reply to Jake Richardson (msg # 642):

Sorry to hear it as well. I got the flu about a month ago and haven't felt right since. Get some rest, pard.
E.N.S. Ringgenberg
player, 395 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 12 Feb 2013
at 15:44
  • msg #644

Re: The Judge is ill

In reply to Judge Messalen (msg # 641):

Get well soon!
Randy Oldman
player, 1007 posts
D:18 G:54 MDT:19 A:18
He'll box your ears!
Tue 12 Feb 2013
at 16:02
  • msg #645

Re: The Judge is ill

In reply to Judge Messalen (msg # 641):

I haven't heard of 103.1 Fever. What style of music do they play? Psychedelic? Head Banger? Trance? Death Metal?
Jake Richardson
player, 408 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Tue 12 Feb 2013
at 16:23
  • msg #646

Re: The Judge is ill

Randy Oldman:
In reply to Judge Messalen (msg # 641):

I haven't heard of 103.1 Fever. What style of music do they play? Psychedelic? Head Banger? Trance? Death Metal?


I think that's probably the station where Dr. Johnny Fever went when he left WKRP in Cincinnati. :)

~J.
Judge Messalen
GM, 3285 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 12 Feb 2013
at 20:26
  • msg #647

Re: The Judge is ill

In reply to Randy Oldman (msg # 645):

My head felt like all of that shit pounding on it at once.

BTW, there's no reason the characters at the bar can't continue their conversation. There are also PMs underway (you know who you are) and so right now, despite my infirmity, the Judge isn't really holding up anything.
Judge Messalen
GM, 3289 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 13 Feb 2013
at 20:29
  • msg #648

Re: Alcohol Consumption

In reply to Judge Messalen (msg # 647):

Most PCs should know this from previous play, but for the newer players, the Judge will restate his house rule modifying Alcohol Consumption p236-237.

The book says that for every drink consumed, a check must be made to avoid impairment.  The Judge modified the rule for this to begin on the third drink; however, the modifiers still apply for all drinks consumed--it's just that checks don't have to be made by the PC until the third drink.

Therefore, as soon as any PC starts into a third round, please make your checks according the rules and modifiers on 236-237. These are Fort Saves, p204-205, so Take 10 doesn't apply.
Travis Sunday
player, 1914 posts
His art is death
D: 23 G:57 MDT:15 A:17
Thu 14 Feb 2013
at 23:18
  • msg #649

Re: Alcohol Consumption

In reply to Judge Messalen (msg # 648):

Awesome.  Home before 9:30.  I'll catch up on PMs.
Travis Sunday
player, 1915 posts
His art is death
D: 23 G:57 MDT:15 A:17
Thu 14 Feb 2013
at 23:19
  • msg #650

Re: Alcohol Consumption

In reply to Travis Sunday (msg # 649):

They used the phrase "Been through the mill" on walking dead this sunday.
Randy Oldman
player, 1009 posts
D:18 G:54 MDT:19 A:18
He'll box your ears!
Fri 15 Feb 2013
at 06:17
  • msg #651

Re: Alcohol Consumption

Judge Messalen:
The book says that for every drink consumed, a check must be made to avoid impairment.  The Judge modified the rule for this to begin on the third drink; however, the modifiers still apply for all drinks consumed--it's just that checks don't have to be made by the PC until the third drink.

These checks should be made if your character is drinking in game or you are at home drinking while playing the game.

Travis Sunday:
In reply to Judge Messalen (msg # 648):

Awesome.  Home before 9:30.  I'll catch up on PMs.

Why Travis, why do you need to catch up on PMS? Don't you get enough of it as it is?
Jake Richardson
player, 410 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Fri 15 Feb 2013
at 23:18
  • msg #652

Re: Alcohol Consumption

In reply to Judge Messalen (msg # 648):

Judge,

The next round of beers (the one that Jake is buying) will be his third, so here is his Fortitude Save: 18:15, Today: Jake Richardson rolled 18 using 1d20+2. Fortitude Save v. DC 14.

So far, Jake is unaffected.

~J.
Judge Messalen
GM, 3290 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 16 Feb 2013
at 13:02
  • msg #653

Re: Alcohol Consumption

In reply to Jake Richardson (msg # 652):

Acknowledged. Thanks for making the check.
Randy Oldman
player, 1010 posts
D:18 G:54 MDT:19 A:18
He'll box your ears!
Sat 16 Feb 2013
at 16:08
  • msg #654

Rolls and Results

James E. Beauregard : Chapter 12: Hearings msg # 321:
In reply to Jake Richardson (msg # 320):

JEB leaves the Cattle Association and walks to the Beehive via Griffin Avenue. Upon entering the saloon he looks for his pards but apparently has his head up his you know what and sees none of them (OOC: rolled a 1for Spot) so heads for the bar and orders a whiskey.

Just a quick note about assuming the results of rolls...

Back during the NBO adventure, both Cole and I assumed the results of rolls during the same battle.  The judge told us not to do that because we don't know what would happen.  I'm kinda making that point here, to the absurd degree.

We should stop exactly at the point of the roll unless instructed by JM.  With JEB's Spot roll of 1, the judge might want to have quirky or humorous encounter happen.  Perhaps JEB becomes transfixed on a spot on the wall and walks smack into the female greeter.  He inadvertently grabs her boob and has to pay her a dollar for copping a feel.

The non-absurd consideration is that we don't know the results, irrespective of how terrible the roll might seem.  Skill rolls don't result in Critical fails.  Modifiers, such as a woman standing smack in front of JEB would account for a +24, might be in effect.
Judge Messalen
GM, 3291 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 16 Feb 2013
at 20:09
  • msg #655

Re: Rolls and Results

In reply to Randy Oldman (msg # 654):

In general, I would agree it's best for the players not to assume what the result of a roll might be, especially an opposed roll.

In this case, JEB knew the DC to succeed in advance, and his result wasn't a 1, it was a 5. No problem here.
Judge Messalen
GM, 3292 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 17 Feb 2013
at 16:17
  • msg #656

Re: Rolls and Results

The Judge has been allowing the characters, aside from Randy, to complete various tasks and reconvene. It is unclear whether the PCs want to do have any further discussion at the Beehive now that they have reconvened (JEB's inclusion merely a formality).

There is a further development that could easily be handled in summary, moving forward to dinner and then Randy's performance (which more than a couple of PCs have indicated they plan to attend). There hasn't been much in the way of sharing information; the brief exchange between Travis and ENS has been minimal in that regard.

I'm thinking it's time to advance, but I'm not sure if any PCs have any interaction they wish to conclude before moving to dinner and the show, as it were. Travis has PM to complete but it was taking place in tandem with game events and can continue to do so. The player has been on-and-off in logging in and posting and at this point, the Judge is ready to summarize and move on, but I would like for PCs to complete anything they might want to complete before the Judge takes that step.

Please note in this forum whether you have further RP to do before the Judge takes that step.
Randy Oldman
player, 1011 posts
D:18 G:54 MDT:19 A:18
He'll box your ears!
Sun 17 Feb 2013
at 19:24
  • msg #657

Re: Rolls and Results

Just a formality, but Randy is good to go.
Jake Richardson
player, 412 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Sun 17 Feb 2013
at 20:08
  • msg #658

Re: Rolls and Results

In reply to Judge Messalen (msg # 656):

From Jake's point of view, I'm in favor of the Judge advancing the plot by way of a Summary Post.

~J.
E.N.S. Ringgenberg
player, 397 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 17 Feb 2013
at 21:41
  • msg #659

Re: Rolls and Results

In reply to Jake Richardson (msg # 658):

I guess I was waiting for someone to answer ENS' question about Indian Kate, if no then he would ask the Bartender himself (or see if JEB wants to).
Cole Trayne
player, 1422 posts
D:18/15 G:45 MDT:12 A:17
Mon 18 Feb 2013
at 00:03
  • msg #660

Re: Rolls and Results

I'm good with moving things along.
Travis Sunday
player, 1916 posts
His art is death
D: 23 G:57 MDT:15 A:17
Mon 18 Feb 2013
at 00:53
  • msg #661

Re: Rolls and Results

In reply to Cole Trayne (msg # 660):

Sorry guys real life has eaten my lunch in the last few weeks.  I'm returning to normal but Monday postings and some thursdays will be difficult.
Randy Oldman
player, 1012 posts
D:18 G:54 MDT:19 A:18
He'll box your ears!
Mon 18 Feb 2013
at 03:54
  • msg #662

Re: Rolls and Results

In reply to Travis Sunday (msg # 661):

That's what forgetting a birthday, anniversary, and Valentine's Day all in a row will get'cha.

Good luck, bud. Time keeps on tickin' into the future.
Judge Messalen
GM, 3293 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 18 Feb 2013
at 13:24
  • msg #663

Re: Rolls and Results

In reply to E.N.S. Ringgenberg (msg # 659):

Because of the statement by the player of ENS, I believe the time in the bar should be concluded by the PCs, and then the Judge will move ahead, slightly.

Professor, play it as it is. No one has answered his question. He can take that as he pleases--either no one has seen her, or no one has cared to answer. Talking to the bartender would speed things up, as that would rely only on ENS and the Judge.

See my post in the CH12 and please wrap up this piece.
Travis Sunday
player, 1919 posts
His art is death
D: 23 G:57 MDT:15 A:17
Mon 18 Feb 2013
at 14:45
  • msg #664

Re: Rolls and Results

In reply to Judge Messalen (msg # 663):

I'm ready to move on.  The only thing on my plate is seeing Randy at the show.
James E. Beauregard
player, 1129 posts
D:15 G:79 MDT:15 A:14
Tue 19 Feb 2013
at 02:53
  • msg #665

Re: Rolls and Results

In reply to Judge Messalen (msg # 656):

I'm fine with moving along.
Travis Sunday
player, 1922 posts
His art is death
D: 23 G:57 MDT:15 A:17
Fri 22 Feb 2013
at 21:56
  • msg #666

Hey JEB

How in the hell did "take it out of sight" become dueling is illegal?  How did I screw up a perfectly good gunfight?
Cole Trayne
player, 1428 posts
D:18/15 G:45 MDT:12 A:17
Fri 22 Feb 2013
at 23:14
  • msg #667

Re: Hey JEB

In reply to Travis Sunday (msg # 666):

Sounds like a perfectly good question for Travis to ask JEB, in game.
Judge Messalen
GM, 3298 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 24 Feb 2013
at 13:37
  • msg #668

Re: Hey JEB

In reply to Cole Trayne (msg # 667):

The Judge is planning to advance and summarize a few events, including the passing of dinner time. Pleaes wrap up any Beehive conversation today.
Travis Sunday
player, 1924 posts
His art is death
D: 23 G:57 MDT:15 A:17
Sun 24 Feb 2013
at 17:41
  • msg #669

Re: Hey JEB

In reply to Judge Messalen (msg # 668):

Wrapped.
James E. Beauregard
player, 1133 posts
D:15 G:79 MDT:15 A:14
Mon 25 Feb 2013
at 00:17
  • msg #670

Re: Hey JEB

In reply to Travis Sunday (msg # 666):

I'm befuddled as well.
Travis Sunday
player, 1928 posts
His art is death
D: 23 G:57 MDT:15 A:17
Mon 25 Feb 2013
at 22:09
  • msg #671

Money

A good thing asbout Shadowrun is the monthly cost of living.  Makes accounting easier.
Jake Richardson
player, 416 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Tue 26 Feb 2013
at 16:16
  • msg #672

Re: Money

Travis Sunday:
A good thing asbout Shadowrun is the monthly cost of living.  Makes accounting easier.


I like that idea! That way, Jake could go drinking and whoring every night, and wave off every attempt to collect payment with a smooth "Already paid up this month!"

Hell, that monthly payment might even cover the trips to the sawbones, with the complaint of "It burns like fire ev'ry time I take a piss!" :)
Travis Sunday
player, 1929 posts
His art is death
D: 23 G:57 MDT:15 A:17
Tue 26 Feb 2013
at 22:15
  • msg #673

Re: Money

In reply to Jake Richardson (msg # 672):

:)
Judge Messalen
GM, 3300 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 26 Feb 2013
at 22:24
  • msg #674

Re: Money

In reply to Travis Sunday (msg # 673):

Sidewinder: Recoiled has options for the standard d20 (SRD) wealth system or cold hard cash. Personally, I prefer the CHC method, but I'm not interested in tracking every nickel, as I said. I agree that the Shadowrun monthly living expense is helpful (and I like it). I have thought about a similar house rule for this game, but in the context of non-permanent residence for PCs on the frontier, it doesn't quite have the same meaning. As Jake himself mentioned in-game, paying for a weekly rental (or monthly in Shadowrun parlance) doesn't quite make sense. It also makes things like Gambling, which has been part of the gameplay, less meaningful. So, for now, I'm sticking with the CHC method and asking PCs to deduct reasonable amounts per day based on their tastes (some fellers are big spenders and wanted the suite at the hotel, others were happy with a room at the boarding house, so that's what I mean by spend according to taste).
Travis Sunday
player, 1930 posts
His art is death
D: 23 G:57 MDT:15 A:17
Tue 26 Feb 2013
at 22:30
  • msg #675

Re: Money

In reply to Judge Messalen (msg # 674):

That makes perfect sense.  In Shadowrun the GM would have assigned High Lifestyle players the suite and low lifestyle players the common room.  Gambling moving about and gear though definitely support the CHC method.  No complaints just game chatting.
Judge Messalen
GM, 3302 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 26 Feb 2013
at 22:36
  • msg #676

Re: Money

In reply to Travis Sunday (msg # 675):

Understood. Same here.
Randy Oldman
player, 1013 posts
D:18 G:54 MDT:19 A:18
He'll box your ears!
Fri 1 Mar 2013
at 18:27
  • msg #677

Sequestration

I'm flying to Boston tonight. I'll be there until Tuesday morning.

As I fly over Washington DC, I hope to flash my shiny hiney to Congress. I apologize in advance if you fellers in Baltimore catch a glimpse.
Jake Richardson
player, 417 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Sat 2 Mar 2013
at 13:33
  • msg #678

What's That, Up In The Sky??

Thanks for the heads-up. Accordingly, I shall discount any reported sightings of a UFO streaking over the eastern seaboard.

I suspect that your involvement will give the U. S. Air Force several other plausible explanations of said sightings to add to the list of usual suspects:

A. A weather balloon.
B. Swamp Gas.
C. Sunlight (or moonshine, as the case may be) reflecting off of your shiny hiney.
D. B emanating from C.

Personally, I'm wondering if there may have been a measure of truth to the rumors that there were indeed some space invaders who came to Washington to eat the brains of Congressmen and -women. I feel certain that if were the case, they no doubt soon left, still hungry, feeling frustrated, and very, very pissed at having journeyed such a long way for such a small reward.

In which case, look out, Roswell!!

(Note to space invaders: I feel your pain. The American public has much more in common with you than you might imagine.)

:)

~J.
This message was last edited by the player at 13:35, Sat 02 Mar 2013.
Judge Messalen
GM, 3310 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 5 Mar 2013
at 16:53
  • msg #679

Re: What's That, Up In The Sky??

OOC: PCs should give the Judge an indication of what they wear/carry to the Frontier House.

As has been noted in the narrative, the rain has subsided but the temperature is dropping, portending a cold, perhaps even freezing, night.  And pretty much everyone has taken time to freshen up before departing for the theatre, so the Judge would appreciate a general refresh of garb and gear on their persons (not down to the nitty gritty, but certainly weapons, good suit/ordinary clothes, rain gear, winter coat, duster, etc.). Public description or private note, either way is fine.
Judge Messalen
GM, 3311 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 6 Mar 2013
at 14:41
  • msg #680

Re: Frontier House pause

I saw that JEB and Travis logged in but neither posted a follow-up to their arrival at the Frontier House. Jake addressed the fact that he saw the two men, but he chose to await their actions. JEB and Travis haven't posted since Jake's posts, which seemed odd and made me wonder if they were waiting for a Judge prompt, or just didn't wish to interact with anyone in the crowd before the Judge advances the plot, or whatever. Not a problem, just seemed odd. I realize it could be an RL time issue, but since both players did log in after Jake's posts, I wondered.

Awaiting two more PCs to arrive, or state actions other than attending the show, before the Judge does advance.
Randy Oldman
player, 1014 posts
D:18 G:54 MDT:19 A:18
He'll box your ears!
Wed 6 Mar 2013
at 15:57
  • msg #681

Re: Frontier House pause

In reply to Judge Messalen (msg # 680):

I think we'd also be wise to anticipate some outages for our mid-Atlantic coastal brethren. The winter blast on the way will possibly cause issues (like they don't have issues already!).
Judge Messalen
GM, 3312 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 6 Mar 2013
at 20:51
  • msg #682

Re: Frontier House pause

In reply to Judge Messalen (msg # 680):

I am now thinking that JEB and Travis might have missed msg 396 and thus didn't make the connection between that and Jake's posts. Travis has now approached so that is handled. PCs should feel free to RP until everyone has arrived or the Judge moves on, whatever comes first.
Judge Messalen
GM, 3313 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 8 Mar 2013
at 13:55
  • msg #683

Re: visuals

A reminder that the Judge has previously posted maps and images, in the sticky forum, for the Frontier House.
Judge Messalen
GM, 3315 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 8 Mar 2013
at 14:15
  • msg #684

Re: visuals

In reply to Judge Messalen (msg # 683):

Also, the judge is waiting for the men to state which line they are getting in (as noted in the narrative posted by Uncle Billy). Travis staked out a position early but no one has followed him.
Judge Messalen
GM, 3322 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 12 Mar 2013
at 14:03
  • msg #685

Re: visuals

The second floor map of the Frontier House (as posted in the sticky forum) has a flaw that DHR didn't correct in time for production--and which I don't want to bother trying to fix now, either.

The booths on the left and right with four seats in a line should have been facing the stage, at an angle, across the space at the end of the balcony-level corridor; instead, the seats in those two boxes are facing each other. Consider those seats to be at an angle with a good quality of view of the stage.
This message was last edited by the GM at 14:04, Tue 12 Mar 2013.
Judge Messalen
GM, 3323 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 13 Mar 2013
at 19:56
  • msg #686

Re: 2013 Anti-DFL League

I will be sending invitations, soon, to regulars of the Anti-DFL League for the 2013 NCAA tournament.

I think I invited ENS last year but he declined (which reminds me, ENS, I've been watching a lot of good futbol lately; cable coverage with my sports pack has exploded . . . UEFA Champions, Premier League, Bundesliga, and more). I think Jake also declined (or I forgot to invite him), but all are welcome.

If you want an invite and I don't already have your regular email address, please send me a PM with your address so I can send one to you.
Judge Messalen
GM, 3324 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 14 Mar 2013
at 03:20
  • msg #687

Re: Shakespeare was a hack

Jake Richardson:
In reply to Soledad Sanchez (msg # 451):
Glancing at the stage, he turned to ENS. "Reckon we're gonna see a play by that English feller? Shakey somethin', or somethin'-shakey?"

There is a movie quote about Shakespeare and Texas on p278 of Sidewinder: Recoiled.
E.N.S. Ringgenberg
player, 417 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 14 Mar 2013
at 17:03
  • msg #688

Re: 2013 Anti-DFL League

In reply to Judge Messalen (msg # 686):

Yeah, thanks anyway but I'm just not into basketball!

Damn Arsenal fell out of the Champions League AND the Rapids are having a slow start! Oh well, it's a long season.
Judge Messalen
GM, 3325 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 14 Mar 2013
at 17:46
  • msg #689

Re: 2013 Anti-DFL League

In reply to E.N.S. Ringgenberg (msg # 688):

For the record, you don't have to be into basketball to enjoy the competition in March Madness. Especially this year. There are a number of good teams that have a shot at the championship--and in my opinion, no clear cut favorites. I'm thinking of building a bracket where I just throw darts or roll dice to determine winners.

Didn't know you were an Arsenal fan, in particular. Barcelona FC looks like the favorite. Although Barcelona has been inconsistent, in the match the other day against AC Milan showed just how powerful and skilled that team is.
This message was last edited by the GM at 17:48, Thu 14 Mar 2013.
Judge Messalen
GM, 3327 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 15 Mar 2013
at 13:23
  • msg #690

Re: 2013 Anti-DFL League

In reply to Judge Messalen (msg # 689):

Invitations have gone out--saw a couple of you join the tournament group, thanks.
Travis Sunday
player, 1943 posts
His art is death
D: 23 G:57 MDT:15 A:17
Mon 18 Mar 2013
at 00:53
  • msg #691

Re: 2013 Anti-DFL League

In reply to Judge Messalen (msg # 690):

I thank the judge for the bracket pool I'd like invite all to do a suicide pool as well.

Rules are simple.

1. Pick one winner per round.
2. Do not pick the same team twice.
3. Lose and you're out

Just post your team before each round.

Round 1: New Mexico
Travis Sunday
player, 1944 posts
His art is death
D: 23 G:57 MDT:15 A:17
Mon 18 Mar 2013
at 01:49
  • msg #692

D&D Next

Since there are game designers

I saw that DD is accepting game testers for the next version of D&D.  I downloaded a copy of the material and looked at it this weekend and was impressed.

Much less crunchy.
- Skills are more like Savage Worlds by using Skill Dice a bonus dice added to the base roll; skills are granted at creation so skill level is linked to character level.
- Attributes are easier to raise,, raise 2 attributes every 5 levels
- Character generation much easier.  You pick a class, pick a background and pick a style (Fighter, guide, scout; Rogue, sage, treasure hunter) This gives you your baseline skills, lays in your future feats and provides a base equipmwnt set.  Attributes can be randomly generated best 3 of 4 D6, or use one of two point systems.
- Less Experience to advance.  250 from first to second.
- Racial bonuses are more interesting, Dwarves for example when they use an axe get a higher dice for damage (D8 instead of D6). Humans get significant attribute boost. Other races less.
- Magic items are powered down.  Most things are +1.  Bonuses don't stack.
- Saving throws are easier.  No complex tables just a roll when the DM calls against an attribute.
- No advanced classes, that's your style.

Looks more simple, but better balanced with a focus on creating a meta-type (knight, sharpshooter, assasin, treasure hunter, defender of the faith) quickly and easily.

All in all looks like a simpler, more balanced and easier game.  More emphasis on the game and much less on the crunch.  I'm crunchy but prefer to be otherwise (Don't hate the player, hate the game) this reminds me more of savage worlds.

If anyone ever wanted to try and run a game or adventure, the playtest comes complete with old school adventures and would be easy to put together.
Judge Messalen
GM, 3329 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 18 Mar 2013
at 12:27
  • msg #693

Re: D

In reply to Travis Sunday (msg # 692):

Are they going to call the next version Savaged D&D?
Judge Messalen
GM, 3330 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 18 Mar 2013
at 12:56
  • msg #694

Re: Ch12 msg469

The Judge is expecting a follow-up to msg 469 from Randy. He is involved in this skit.

Cole's comment in msg 470 should be considered to occur at the beginning of Soledad's song, not the end. Please keep in mind that if you post before Randy, your post is before his role in this song begins.
This message was last edited by the GM at 12:57, Mon 18 Mar 2013.
Judge Messalen
GM, 3331 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 18 Mar 2013
at 13:01
  • msg #695

Re: 2013 Anti-DFL League

In reply to Travis Sunday (msg # 691):

Suicide pools are interesting to me as well.

Round 1: Florida

EDIT: Technically, it's round 2 . . .
This message was last edited by the GM at 13:18, Mon 18 Mar 2013.
Jake Richardson
player, 430 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Mon 18 Mar 2013
at 14:44
  • msg #696

Re: D&D News

In reply to Travis Sunday (msg # 692):

Thanks for sharing that, Travis. Like most of us on this board, I cut my RPing teeth playing D&D (everyone remember THAC0?), and still have very fond memories of my table-top gaming days.

I have played table-top D&D as recently as the current edition (at least I think so, assuming that 4th ed. is the latest), but was turned off by how rules-heavy the game has become. I'm glad to hear that the game-designers seem to be trying to take it back in the other direction.

~J.
Travis Sunday
player, 1945 posts
His art is death
D: 23 G:57 MDT:15 A:17
Mon 18 Mar 2013
at 21:28
  • msg #697

Re: D

In reply to Jake Richardson (msg # 696):

To Hit Armor Class Zero.  The Judge, Cole JEB and I all played Original Three Box set.  We were excited when Greyhawk came out.
Jake Richardson
player, 431 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Mon 18 Mar 2013
at 22:45
  • msg #698

Re: D

Travis Sunday:
In reply to Jake Richardson (msg # 696):

To Hit Armor Class Zero.  The Judge, Cole JEB and I all played Original Three Box set.  We were excited when Greyhawk came out.


Very cool! Were you gentlemen all play-testers for "Sidewinder: Recoiled?" :)
Judge Messalen
GM, 3332 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 19 Mar 2013
at 02:33
  • msg #699

Re: D

In reply to Travis Sunday (msg # 697):

I still have my original three book box set.

The rules were simpler then, not necessarily better.

The whole "rules-light" vs. "rules-heavy" to me is a red herring. Savage Worlds is supposedly rules-light but to me they are just different rules, not necessarily easier to use, in my opinion.
Judge Messalen
GM, 3334 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 19 Mar 2013
at 03:06
  • msg #700

Re: comic principles

In reply to Judge Messalen (msg # 699):

The sudden disappearance is an important principle of physical comedy. As are:

- clothes that are too big or too small
- objects that go or appear in an unexpected place
- a body interacting with other props
- the character knows less than the audience

Ask Rowan Atkinson.
Randy Oldman
player, 1017 posts
D:18 G:54 MDT:19 A:18
He'll box your ears!
Tue 19 Mar 2013
at 12:16
  • msg #701

Re: D

In reply to Judge Messalen (msg # 699):

I don't feel Savage Worlds is all that rules-light. Certainly, the rule system is less complicated, but there still is a somewhat lengthy series of rules to accomplish a number of things.

Now that I'm familiar with it, I do like (not necessarily prefer) Savage Worlds though. Except that it would mean new rule books for others, it would be useful to play one of the SW:R modules in the SW rules environment.
Randy Oldman
player, 1018 posts
D:18 G:54 MDT:19 A:18
He'll box your ears!
Tue 19 Mar 2013
at 12:56
  • msg #702

Re: comic principles

In reply to Judge Messalen (msg # 700):

And Tony Robinson would also stress the under-reaction to a major event is essential to physical comedy. Hugh Laurie might define his participation as an hysterical response, while Miranda Richardson would respond counter to all other possibilities.

On the other hand, Danny John-Jules would find a flattering outfit for the muck-slinging soon to happen.

But, even to this day, essential to much physical comedy is the over-reaction or the exaggeration. Jerry Lewis was a master in his prime. He is replaced with today's Jack Black and Will Ferrell to a lesser degree. But, think back to the old Harold Lloyd and Buster Keaton movies and how unsophisticated audiences.

Now, think of the frontier audience at the Frontier House.
Travis Sunday
player, 1947 posts
His art is death
D: 23 G:57 MDT:15 A:17
Tue 19 Mar 2013
at 22:34
  • msg #703

Re: D

In reply to Judge Messalen (msg # 699):

I still have my books too.  They're in good shape, I was considering framing them.

The box is long gone though.
This message was last edited by the player at 22:34, Tue 19 Mar 2013.
Travis Sunday
player, 1948 posts
His art is death
D: 23 G:57 MDT:15 A:17
Tue 19 Mar 2013
at 22:35
  • msg #704

March Madness: Suicide Pool

No fun if it's just the judge and I.  Even if you know nothing about basketball this is an easy one to participate in.
James E. Beauregard
player, 1143 posts
D:15 G:79 MDT:15 A:14
Wed 20 Mar 2013
at 00:59
  • msg #705

Re: D

In reply to Travis Sunday (msg # 703):

I have my books as well, but they've seen better days.
E.N.S. Ringgenberg
player, 421 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 20 Mar 2013
at 02:55
  • msg #706

Re: D

In reply to James E. Beauregard (msg # 705):

I think I have 3 editions of D&D: the originals, the ones I used with Travis, and recently bought 4th ed that I have yet to use!
Randy Oldman
player, 1019 posts
D:18 G:54 MDT:19 A:18
He'll box your ears!
Wed 20 Mar 2013
at 10:24
  • msg #707

Re: D

In reply to E.N.S. Ringgenberg (msg # 706):

What's D&D?
Judge Messalen
GM, 3337 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 20 Mar 2013
at 20:58
  • msg #708

Re: March Madness: Suicide Pool

In reply to Travis Sunday (msg # 704):

Yep, like Travis said, a march madness suicide pool with just two of us won't be much fun. Especially since it's pretty clear that I would win that battle easily.

For those of you who hedge, the basic strategy is simple. In the first round, pick a team that you believe will win the game, but don't pick too high of a seed because you can pick a team only once and you will need to have the teams likely to be in the final four still available for your choice at that time, or you are out. Each round, try to pick a 'sure thing' without choosing the highest seeds (or the teams you think most likely to go far in the tournament), leaving those teams (well, at least some of them) available for later rounds.

So Travis picked New Mexico and I picked Florida. Those are both #3 seeds. High probability they win their first game, but not as high a probability that they will make to the Final Four, or even the round of 8 (or 16). Meanwhile, if I thought that #1 seed Louisville was going to win it all, I would probably hold that team as my choice for later rounds (ideally, the championship game), assuming I made it that far without a previous round's pick losing.
Judge Messalen
GM, 3338 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 20 Mar 2013
at 21:24
  • msg #709

Re: traditional songs

I have recently (last year or so) taken an increased interest in traditional folk songs. Mostly because a number of music artists that I like have been covering some old tunes in the last few years. One of my favorite artists, Neil Young, released a whole record in 2012 with traditional songs (Neil Young and Crazy Horse to be precise). It is called "Americana" and his versions are fascinating to me. For example, one of the tunes is "Gallows Pole" which Led Zeppelin covered in 1970, but which is centuries old (it always bugs me when people talk about that tune as a Zeppelin song. It is a cover). Another is 'Oh, Susanna' (Neil and Horse's version rocks). Artists such as Jack White, Neko Case, Carolina Chocolate Drops and others have covered some traditional tunes as well in recent years and I find them quite interesting.

Just thought I would share as obviously the FH performance is drawing on some of this history  . . . .
Jake Richardson
player, 432 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Thu 21 Mar 2013
at 00:00
  • msg #710

Re: traditional songs

In reply to Judge Messalen (msg # 709):

I remember The Kingston Trio doing a cover of "Goober Peas." :)

~J.
Travis Sunday
player, 1949 posts
His art is death
D: 23 G:57 MDT:15 A:17
Thu 21 Mar 2013
at 00:07
  • msg #711

PICK A TEAM

or travis will shoot you.  :)
E.N.S. Ringgenberg
player, 423 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 21 Mar 2013
at 15:58
  • msg #712

Re: D

In reply to Randy Oldman (msg # 707):

D&D? Salve for the young geek soul (at least during the 80s/90s)!
Judge Messalen
GM, 3340 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 22 Mar 2013
at 04:23
  • msg #713

Re: PICK A TEAM

In reply to Travis Sunday (msg # 711):

Travis Sunday, who had threatened to shoot his pards when none of them would join his suicide pool, commences to cleaning his hoglegs in preparation for the deed. Alas, he had left a cartridge in the Starr, and he shoots a hole right through his fucking head.

RIP New Mexico
Randy Oldman
player, 1020 posts
D:18 G:54 MDT:19 A:18
He'll box your ears!
Fri 22 Mar 2013
at 12:46
  • msg #714

Re: D

In reply to E.N.S. Ringgenberg (msg # 712):

Sorry ENS. You took the bait. I know AD&D all to well. The founder of DHR and I were college roommates and spent tons too much time playing. Then we hooked up with the judge and lost even more time.

As far as rules-heavy games go, the worst/best will always be Steve Jackson's opus, Car Wars. Never before or again will a game be so slow at such high speeds and deliver so much fun. I'm really glad JM talked me out of selling my books a few years back.
E.N.S. Ringgenberg
player, 424 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 22 Mar 2013
at 16:17
  • msg #715

Re: D

In reply to Randy Oldman (msg # 714):

Oh I knew you were joking (hence the tongue-in-cheek answer)!

Battle Tech was always a slow playing game... I loved the concept, but it was definately one for the PC! There are still die-hards who play at the cons though.
Randy Oldman
player, 1021 posts
D:18 G:54 MDT:19 A:18
He'll box your ears!
Fri 22 Mar 2013
at 16:36
  • msg #716

Re: D

In reply to E.N.S. Ringgenberg (msg # 715):

One of the best, simple games of the day was the Star Trek table-top game. Hard as can be to make a real hit on Romulans and Star Fleet ships were weak as McDonald's coffee. However, the game was lots of fun and we could sometimes get three games done in an evening.
Randy Oldman
player, 1022 posts
D:18 G:54 MDT:19 A:18
He'll box your ears!
Fri 22 Mar 2013
at 16:44
  • msg #717

Valby Lives!

E.N.S. Ringgenberg:
In reply to Judge Messalen (msg # 483):

ENS grins broadly at the ribald performance. Reminds me of some burlesque shows I've attended!

OOC: John Valby would approve!

He still tours.

"Was it you who did the pushin'
Left the stains upon the cushion.
Footprints on dashboard upside-down.
'Cause if 'twas you, you sly woodpecker
Who got inside my daughter Rebecc'er,
Then I guess you'd better leave this town.

Reply.

Yes, 'twas I who did the pushin'
Left the stains upon the cushion.
Footprints on dashboard upside-down.
But, since I got inside your daughter,
I've had trouble passin' water,
So, I guess we're even all around."
Travis Sunday
player, 1951 posts
His art is death
D: 23 G:57 MDT:15 A:17
Fri 22 Mar 2013
at 21:41
  • msg #718

Re: PICK A TEAM

In reply to Judge Messalen (msg # 713):

I congratulate the Judge on winning our first suicide pool, and note his graciousness.
Judge Messalen
GM, 3342 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 23 Mar 2013
at 01:28
  • msg #719

Re: PICK A TEAM

In reply to Travis Sunday (msg # 718):

Touche.
Jake Richardson
player, 434 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Sat 23 Mar 2013
at 14:14
  • msg #720

Re: Valby Lives!

In reply to Randy Oldman (msg # 717):

That's a hoot! Thanks for sharing. :)

~J.
Randy Oldman
player, 1023 posts
D:18 G:54 MDT:19 A:18
He'll box your ears!
Sun 24 Mar 2013
at 13:42
  • msg #721

Re: Valby Lives!

In reply to Jake Richardson (msg # 720):

I haven't forgotten about getting some frothy ale together. Since I'm still lamed from my arm surgery, and will be for a little while more, we'll postpone until then. I'm looking forward to finding some bawdy brothel seedy saloon to share a tale or two (and maybe a bonus one of the judge).
Judge Messalen
GM, 3343 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 24 Mar 2013
at 13:45
  • msg #722

Re: Snorts vs. snots

E.N.S. Ringgenberg (Ch12, msg # 488:
In reply to Jake Richardson (msg # 486):
ENS audably snots at Jake's comment.


The Judge can only wonder if any of the professor's snot ended up on Jake.
Randy Oldman
player, 1024 posts
D:18 G:54 MDT:19 A:18
He'll box your ears!
Sun 24 Mar 2013
at 14:17
  • msg #723

Re: Snorts vs. snots

Jake Richardson:
"Makes me kinda pine for the life of them seamen."*
E.N.S. Ringgenberg:
ENS audably snots at Jake's comment.
Judge Messalen:
The Judge can only wonder if any of the professor's snot ended up on Jake.

Worse yet, where did Jake's seamen go.

Seamen and snot; that's a box that'll soon be vacated when the fluids start flyin'.
E.N.S. Ringgenberg
player, 427 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 24 Mar 2013
at 21:28
  • msg #724

Re: Snorts vs. snots

In reply to Randy Oldman (msg # 723):

AAA-UUUU-GAAA! AAA-UUU-GAAA! Typo alert! Typo alert!

I meant "snort" of course, but that was pretty funny!
Judge Messalen
GM, 3348 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 29 Mar 2013
at 02:45
  • msg #725

Re: it's over, go home

If the Judge may paraphrase the famous frontiersman named Bueller, the show is over, go home. In other words, the PCs should make posts about what follows their evening at the Frontier House. Those checking watches see that it is 9:20 p.m.
Judge Messalen
GM, 3349 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 31 Mar 2013
at 16:21
  • msg #726

Re: the professor's Colt

The Judge figures JEB and Travis (and perhaps others) have forgotten that they were present when the professor used his hogleg two nights ago on the plain  . . .
Travis Sunday
player, 1957 posts
His art is death
D: 23 G:57 MDT:15 A:17
Sun 31 Mar 2013
at 16:40
  • msg #727

Re: the professor's Colt

In reply to Judge Messalen (msg # 726):

No Travis was merely noting the choice of posse members.  Perhaps the judge will forgive JEB since the last time the Professor holstered his hogleg after use was 21 Feb, 2012.
Judge Messalen
GM, 3352 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 2 Apr 2013
at 12:53
  • msg #728

Re: it's over, go home

Judge Messalen:
If the Judge may paraphrase the famous frontiersman named Bueller, the show is over, go home. In other words, the PCs should make posts about what follows their evening at the Frontier House. Those checking watches see that it is 9:20 p.m.

To reiterate, well, just the read the above again.
Randy Oldman
player, 1027 posts
D:18 G:54 MDT:19 A:19
He'll box your ears!
Tue 2 Apr 2013
at 13:32
  • msg #729

Re: it's over, go home

Travis Sunday:
In reply to E.N.S. Ringgenberg (msg # 525):

Travis notes the proceedings and asks...

You gor it JEB?

Travis words his slurs.
Judge Messalen
GM, 3353 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 2 Apr 2013
at 17:34
  • msg #730

Re: the professor's Colt

In reply to Travis Sunday (msg # 727):

That's barely more than a year ago.
Judge Messalen
GM, 3355 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 3 Apr 2013
at 12:50
  • msg #731

Re: it's over, go home

In reply to Judge Messalen (msg # 728):

Although I encourage RP and am glad to see it happening at the bar, eventually, the Judge needs declaratives . . . actions . . . even if it is as straightforward as the PC "goes back to his room and sleeps." I'm not in a hurry, I just want that request to be clear.

It seems like retiring for the evening is the intention of Travis and Cole, but the Judge doesn't want to make that assumption. They may of course go elsewhere or do as they desire, so please move the characters forward.

Although it is clear that JEB, ENS and Jake intend to stay together, JEB's stated destination was the bar, so the Judge is waiting for further actions.

Randy has communicated his intent to stick around the FH for a time; further actions will be needed eventually.
Jake Richardson
player, 444 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Fri 5 Apr 2013
at 13:27
  • msg #732

Re: it's over, go home

Busy day yesterday, and this morning is starting out the same way. I should be able to catch Jake up a little later today, or this evening.
Randy Oldman
player, 1030 posts
D:18 G:54 MDT:19 A:19
He'll box your ears!
Fri 5 Apr 2013
at 14:12
  • msg #733

Re: it's over, go home

In reply to Jake Richardson (msg # 732):

Busy day? Go back to bed. Your work will magically disappear. You can't lose your job. You'll always know where it is--just someone else is doing it.
Jake Richardson
player, 446 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:18
Sat 6 Apr 2013
at 00:51
  • msg #734

Re: it's over, go home

In reply to Randy Oldman (msg # 733):

Good idea! No one is irreplaceable. :)
Travis Sunday
player, 1962 posts
His art is death
D: 23 G:57 MDT:15 A:17
Sat 6 Apr 2013
at 13:54
  • msg #735

Posting Inteeruption

I will be away from the 10th to 16th.  Very limited internet.  I will do my best to post but I'm pretty sure JEB will be doing something while I will be asleep in my bed.
Judge Messalen
GM, 3361 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 9 Apr 2013
at 12:51
  • msg #736

Re: Posting Inteeruption

Congratulations to Travis on winning our march madness group--and to Randy for coming in 2nd (out of 22). Travis was in the 99th percentile on espn's site.
Judge Messalen
GM, 3362 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 9 Apr 2013
at 12:53
  • msg #737

Re: Posting Inteeruption

In reply to Travis Sunday (msg # 735):

Thanks for the heads-up.
Randy Oldman
player, 1031 posts
D:18 G:54 MDT:19 A:19
He'll box your ears!
Tue 9 Apr 2013
at 13:10
  • msg #738

Re: Posting Inteeruption

In reply to Judge Messalen (msg # 736):

Indeed, a true story of beginner's fortune. Fine picks pulled you through, even with collapsing divisions, poor performance by top seeds, and underdogs' defiance. You deserve the lavish riches the win brings--cancel all plans and wait by the door for the parcel post to arrive with your many prizes.
Travis Sunday
player, 1964 posts
His art is death
D: 23 G:57 MDT:15 A:17
Tue 9 Apr 2013
at 23:30
  • msg #739

Re: Posting Inteeruption

In reply to Randy Oldman (msg # 738):

As reigning champion of Fantasy Football and March madness I promise to rule with a gentle but firm hand.
Cole Trayne
player, 1465 posts
D:18/15 G:45 MDT:12 A:17
Wed 10 Apr 2013
at 01:47
  • msg #740

Re: Posting Inteeruption

In reply to Travis Sunday (msg # 739):

Nicely done, with your picks.

Sorry Michigan lost, though. I was pulling for them.
Randy Oldman
player, 1034 posts
D:18 G:54 MDT:19 A:19
He'll box your ears!
Wed 10 Apr 2013
at 02:16
  • msg #741

Re: Posting Inteeruption

Cole Trayne:
Sorry Michigan lost, though. I was pulling for them.

Coulda sworn you put your stock in Wisconsin. lolz

However, I think you should get a special award for occupying the most spots in the DFL Group rankings. You had more positions than the Kama Sutra: near the bottom, on top, multiple places in the middle, suspended congress.

This year's upsets were some of the craziest I can remember. Not only did underdogs win (one 15 won twice), but top seeds lost (goddam Gonzaga!). The West Division sucked for practically everyone, but no one worse than our dear Judge Messalen (2 for 38).

It was a wild ride and the rankings had roller-coaster thrills.
Judge Messalen
GM, 3363 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 10 Apr 2013
at 11:25
  • msg #742

Re: Posting Inteeruption

In reply to Travis Sunday (msg # 739):

If not for the blunder in the suicide league, Travis might have hit the trifecta.
Judge Messalen
GM, 3375 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 23 Apr 2013
at 12:57
  • msg #743

Re: Chapter 12 #625

The recent posts by JEB, Jake and ENS did not address the specific question of whether the three riders are slowing down to observe/address/otherwise engage the men in the field.

In msg 624, the Judge noted (perhaps too clumsily) that the cavalry were racing across the Texas plain, and that therefore the PCs were also riding fast in order to follow (as JEB desired).

Since the actions taken by the men aren't very conducive to riding by at top speed, the Judge is moving forward with the assumption that the men have slowed their mounts to no more than 2x.
Judge Messalen
GM, 3379 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 26 Apr 2013
at 12:40
  • msg #744

Re: Chapter 12 #625 and beyond

Jake's post 628 indicates dismounting and moving toward JEB; however, the Judge had read JEB's actions differently--that is, the Judge thought JEB was still mounted.

I was waiting for ENS to post his position & actions. PCs should clarify.
Jake Richardson
player, 459 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:19
Fri 26 Apr 2013
at 13:53
  • msg #745

Re: Chapter 12 #625 and beyond

Judge Messalen:
Jake's post 628 indicates dismounting and moving toward JEB; however, the Judge had read JEB's actions differently--that is, the Judge thought JEB was still mounted.

I was waiting for ENS to post his position & actions. PCs should clarify.


Yeah, re-reading JEB's posts, I think that you are right. I'll drop back and edit Jake's IC post when I get a chance.
Travis Sunday
player, 1966 posts
His art is death
D: 23 G:57 MDT:15 A:17
Sun 28 Apr 2013
at 20:30
  • msg #746

Re: Chapter 12 #625 and beyond

In reply to Jake Richardson (msg # 745):

Still here.  Checking in every day.
Judge Messalen
GM, 3382 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 29 Apr 2013
at 12:51
  • msg #747

Re: Chapter 12 #625 and beyond

In reply to Travis Sunday (msg # 746):

And your diligence is appreciated. As the Judge has said a few times, plot advancement is in the hands of the PCs.
Randy Oldman
player, 1044 posts
D:18 G:54 MDT:19 A:19
He'll box your ears!
Mon 29 Apr 2013
at 19:35
  • msg #748

Re: Chapter 12 #625 and beyond

In reply to Judge Messalen (msg # 747):

Even if it is a burial plot.
Travis Sunday
player, 1967 posts
His art is death
D: 23 G:57 MDT:15 A:17
Wed 1 May 2013
at 01:51
  • msg #749

Re: Chapter 12 #625 and beyond

In reply to Judge Messalen (msg # 747):

I'd be happy to take this time to level up.
Judge Messalen
GM, 3386 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 1 May 2013
at 13:06
  • msg #750

Re: Chapter 12 #625 and beyond

In reply to Travis Sunday (msg # 749):

Surely Mr. Sunday doesn't want advancement to come so easily. He has only begun to pass through The Flat's mill.
Randy Oldman
player, 1046 posts
D:18 G:54 MDT:19 A:19
He'll box your ears!
Wed 1 May 2013
at 14:56
  • msg #751

Re: Chapter 12 #625 and beyond

In reply to Judge Messalen (msg # 750):

And besides, there aren't any halflings about to train him in Magic Missle.
Judge Messalen
GM, 3392 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 7 May 2013
at 12:47
  • msg #752

Re: Chapter 12 #625 and beyond

PM continues. JEB is working the late shift while his pards rest and recuperate.
Judge Messalen
GM, 3393 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 8 May 2013
at 13:03
  • msg #753

Re: Chapter 12 #625 and beyond

In reply to Judge Messalen (msg # 752):

PMing continues.
Judge Messalen
GM, 3394 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 10 May 2013
at 17:01
  • msg #754

Re: Chapter 12 #625 and beyond

In reply to Judge Messalen (msg # 753):

And still continues . . .
Jake Richardson
player, 471 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:19
Fri 10 May 2013
at 21:03
  • msg #755

Re: Chapter 12 #625 and beyond

In reply to Judge Messalen (msg # 754):

As does Jake's snoring . . .
Judge Messalen
GM, 3395 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 12 May 2013
at 14:42
  • msg #756

Re: travel

Traveling on business this week. Should be logging in morning and evening.
Judge Messalen
GM, 3396 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 13 May 2013
at 00:50
  • msg #757

Re: BPL

So, Professor, if memory serves, you are an Arsenal fan. I have adopted Tottenham as my favorite side in the premiership.

Now, they are battling for the last spot in the Champions league.

Curious . . . why Arsenal?
E.N.S. Ringgenberg
player, 450 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 13 May 2013
at 19:11
  • msg #758

Re: BPL

In reply to Judge Messalen (msg # 757):

Well, I wanted to follow a Premier League team, and my MLS team, the Rapids, struck a partnership with them, so I picked them. I also have a lot of friends who also follow them, so that helped.

Hopefully, tomorrow's game against a tired Wigan will see the Gunners leap-frogging the Spurs on even games-played!
Judge Messalen
GM, 3397 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 13 May 2013
at 23:14
  • msg #759

Re: BPL

I don't know, Wigan's on a roll. But playing at home should give Arsenal an edge.

I adopted the Spurs because of Clint Dempsey and Gareth Bale.
Judge Messalen
GM, 3398 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 17 May 2013
at 13:07
  • msg #760

Re: Chapter 12 #625 and beyond

In reply to Jake Richardson (msg # 755):

PMing continues. It is taking longer than I expected, but I couldn't be sure exactly what JEB would do, or how long an IC conversation would take.

I would expect to move JEB back to public posting very soon, but the deputy surprised the Judge by posting a follow-up action in PM that is unclear, causing at least another day of delay assuming JEB keeps his log in pattern.

As players know, the Judge often offers PCs the option for public or private postings in certain situations. JEB chose private for some of the current activity but I expect that will shift when JEB clarifies his meaning in the most recent PM.
Judge Messalen
GM, 3400 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 19 May 2013
at 15:50
  • msg #761

Re: BPL

In reply to Judge Messalen (msg # 759):

Bale was robbed in the first half. One of the worst calls I've seen all season.

Looks like the Gunners and the Spurs are making it interesting . . . .
E.N.S. Ringgenberg
player, 451 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 20 May 2013
at 00:45
  • msg #762

Re: BPL

In reply to Judge Messalen (msg # 761):

And the Gunners are in! Sorry man, and Bale was robbed... but he made up for it later!
Judge Messalen
GM, 3401 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 20 May 2013
at 11:04
  • msg #763

Re: BPL

In reply to E.N.S. Ringgenberg (msg # 762):

Congratulations to the Gunners. They had an outstanding run in the last ten matches of the season. They earned 4th place--I was going to be irate if they got in without a win because of Bale being robbed (i.e. if both Tottenham and Arsenal had ties in the last game--and the Spurs were handicapped by the bad call that should have been a penalty kick). But they won the last spot in the Champions league (playoff) fair and square.
Travis Sunday
player, 1968 posts
His art is death
D: 23 G:57 MDT:15 A:17
Mon 20 May 2013
at 20:23
  • msg #764

Re: BPL

In reply to Judge Messalen (msg # 763):

You're just making all those names up.
Jake Richardson
player, 473 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:19
Mon 20 May 2013
at 20:41
  • msg #765

Re: BPL

Travis Sunday:
In reply to Judge Messalen (msg # 763):

You're just making all those names up.



Yeah -- I've been favoring the Obflugles myself . . .
Judge Messalen
GM, 3402 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 20 May 2013
at 21:23
  • msg #766

Re: BPL

In reply to Travis Sunday (msg # 764):

Didn't think you would notice.
Randy Oldman
player, 1047 posts
D:18 G:54 MDT:19 A:19
He'll box your ears!
Mon 20 May 2013
at 22:10
  • msg #767

Re: BPL

In reply to Judge Messalen (msg # 766):

Hey, you hooligans keep it down. There are decent folk trying to sleep in the Flat.
E.N.S. Ringgenberg
player, 452 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 21 May 2013
at 18:35
  • msg #768

Re: BPL

In reply to Randy Oldman (msg # 767):

One-nillllll to the Arsenal,
One-nillllll to the Arsenal,
One-nillllll to the Arsenal,
One-nillllll to the Ars-en-al!!!
Judge Messalen
GM, 3403 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 26 May 2013
at 11:21
  • msg #769

Re: JEB's one-by-one

For the record:
The Judge doesn't mind that JEB is rousing companions one-by-one iC. But it occurs to the Judge that the process could be accelerated in a number of ways, if desired.

In IC, JEB could have asked Jake to knock on the professor's door, while he was waking Travis Sunday. Those events could have transpired side-by-side instead of sequentially, speeding up play.

In OOC, JEB could have stated all of the PCs he intended to fetch, and the Judge could have summarized the gathering.

At this point, we could still save time by employing one of these techniques; however, if JEB has an IC reason for awakening each person sequentially--even if it is simply for fun in gameplay and to foster RP--then the Judge has no problem with continuing the action as is. I just wanted to state for the record that sequential posting isn't always required. Everyone should know this, because at one time or another we have operated with PCs posting publicly and privately in varied time-streams, in order to keep the play as a whole moving along.
This message was last edited by the GM at 11:22, Sun 26 May 2013.
Judge Messalen
GM, 3405 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 28 May 2013
at 12:38
  • msg #770

Re: JEB's one-by-one

It's unclear how much RP is desired for rounding out the posse, now that JEB has asked Travis to fetch Cole and Randy. Travis' post seems to have left that step to the Judge to summarize. To reiterate, that's fine, but I'm pausing to allow timely RP before moving on. Other PCs were conversing and there is one more PC interaction to conclude. The Judge wasn't sure exactly how it would transpire (as with all things, I don't have a specific plan, just ideas that are likely to occur as a result of PC actions), but it seems like this is an opportune time.

To speed up gameplay every PC going with JEB should make Spot and Listen checks, and provide the result in their next post. This includes Cole and Randy, assuming they agree to join the posse.
Randy Oldman
player, 1048 posts
D:18 G:54 MDT:19 A:19
He'll box your ears!
Tue 28 May 2013
at 20:34
  • msg #771

Ruined a Perfectly Terrible Cruise

Which one of you Balties was smoking on the aft deck of the cruise ship and set it ablaze?

I don't take cruises, but now I'm even more assured of my decision.
Travis Sunday
player, 1974 posts
His art is death
D: 23 G:57 MDT:15 A:17
Tue 28 May 2013
at 22:11
  • msg #772

Re: JEB's one-by-one

In reply to Judge Messalen (msg # 770):

Travis does not intend to roleplay the gathering of the posse.
E.N.S. Ringgenberg
player, 456 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 29 May 2013
at 14:59
  • msg #773

Re: Ruined a Perfectly Terrible Cruise

In reply to Randy Oldman (msg # 771):

Wasn't me! I'm comfortably ensconced in land-locked CO!
Randy Oldman
player, 1050 posts
D:18 G:54 MDT:19 A:19
He'll box your ears!
Wed 29 May 2013
at 15:09
  • msg #774

Re: Ruined a Perfectly Terrible Cruise

In reply to E.N.S. Ringgenberg (msg # 773):

Now it seems one of them bribed a poor truck driver to derail a CSX cargo train just to get a free carton of frozen orange juice concentrate from Tropicana.

I hope the truck drive is better soon and the explosion melted all of the frozen concentrate.
Jake Richardson
player, 481 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:19
Thu 30 May 2013
at 00:17
  • msg #775

Eagle-Eye

Randy Oldman:
In reply to Judge Messalen (msg # 717):

. . .

16:28, Tue 28 May: Randy Oldman rolled 26 using 1d20+6.


That oughtta do the trick! :)

~J.
Randy Oldman
player, 1051 posts
D:18 G:54 MDT:19 A:19
He'll box your ears!
Thu 30 May 2013
at 02:00
  • msg #776

Re: Eagle-Eye

In reply to Jake Richardson (msg # 775):

I've learned a perfect roll doesn't equal a perfect result. Still, I'd rather have that roll than not.
Judge Messalen
GM, 3407 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 30 May 2013
at 02:12
  • msg #777

Re: Eagle-Eye

In reply to Randy Oldman (msg # 776):

Correct. A rolled 20 doesn't guarantee success on a skill check (a natural 20 is a guaranteed hit in combat, but not automatic success on a skill check). Iffin the DC were 30 for any given check, and a natural 20 + 6 was the check, the check would still fail.
Jake Richardson
player, 483 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:19
Thu 30 May 2013
at 02:19
  • msg #778

Move Out!

Judge,

Jake will be riding out with JEB and the rest of the posse. Did you want that to be addressed IC, or were you going to cover it in a summary post?

Thanks,
~J.
Judge Messalen
GM, 3408 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 30 May 2013
at 02:21
  • msg #779

Re: Move Out!

In reply to Jake Richardson (msg # 778):

The Judge will be posting a summary message soon. No need for anyone to post (feel free if you want to, but you don't need to), unless he objects to JEB's instructions or decides to bow out. So far, the Judge's understanding is that all of the PCs are riding out with the lawman.
This message was last edited by the GM at 02:21, Thu 30 May 2013.
Jake Richardson
player, 484 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:19
Thu 30 May 2013
at 02:59
  • msg #780

Re: Move Out!

Judge Messalen:
In reply to Randy Oldman (msg # 776):

Correct. A rolled 20 doesn't guarantee success on a skill check (a natural 20 is a guaranteed hit in combat, but not automatic success on a skill check). Iffin the DC were 30 for any given check, and a natural 20 + 6 was the check, the check would still fail.


Understood. Howsomever, he, she, or it will have to be one shore-nuff sneaky sumbitch if Randy's 26 doesn't measure up! :)

~J.
James E. Beauregard
player, 1193 posts
D:15 G:79 MDT:15 A:14
Sun 2 Jun 2013
at 00:55
  • msg #781

Re: Move Out!

In reply to Jake Richardson (msg # 780):

The Lawman is vacationing from Sunday to Saturday. Daily posting is still on the menu.
Randy Oldman
player, 1053 posts
D:18 G:54 MDT:19 A:19
He'll box your ears!
Sun 2 Jun 2013
at 03:06
  • msg #782

Shed Some Lights

Judge Messalen (msg # 723):
Approaching the field that JEB, Jake and ENS visited just a few hours ago, the posse sees flickering lights ahead. Undoubtedly Jameson's spread; some two hundreds yards out just beyond the edge of the field.
Judge Messalen (msg # 733):
A single, dim burning lamp hangs from a very small porch in front of the house, which faces west. None of the riders discerns any people on the property; the spread seems quiet.

Judge Messalen, you described where only one of the lights is located. Is that because the others are now obscured by the angle of the posse's approach?
Judge Messalen
GM, 3412 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 2 Jun 2013
at 11:39
  • msg #783

Re: Shed Some Lights

In reply to Randy Oldman (msg # 782):

The Judge cannot comment on that in OOC.
Judge Messalen
GM, 3413 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 2 Jun 2013
at 13:37
  • msg #784

Re: Shed Some Lights

For RL time-sake, the Judge is moving forward based on JEB's next action. So far, the posse members have all been willing to follow his instructions. Other PCs should feel free to post interstitial IC comments, narrative, etc. as desired (even stating that the speech, actions, or what-have-you occurred before the advance, if it matters).
Randy Oldman
player, 1054 posts
D:18 G:54 MDT:19 A:19
He'll box your ears!
Sun 2 Jun 2013
at 14:52
  • msg #785

Re: Shed Some Lights

In reply to Judge Messalen (msg # 783):

Interesting. Curious.
Judge Messalen
GM, 3416 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 2 Jun 2013
at 20:40
  • msg #786

USA

My favorite player, Clint Dempsey, scores twice for the USA today, to defeat Germany 4-3. I'm sure all my pards in the DC area attended the game . . .
E.N.S. Ringgenberg
player, 459 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 2 Jun 2013
at 22:39
  • msg #787

Re: USA

In reply to Judge Messalen (msg # 786):

Go USA!!
Travis Sunday
player, 1977 posts
His art is death
D: 23 G:57 MDT:15 A:17
Mon 3 Jun 2013
at 10:06
  • msg #788

Re: USA

In reply to Judge Messalen (msg # 786):

The stadium was expected to host the tens of fans in the local area so i didn't want to fight traffic.
Judge Messalen
GM, 3417 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 3 Jun 2013
at 12:42
  • msg #789

Re: USA

In reply to Travis Sunday (msg # 788):

FYI, the match had a sellout crowd of 47,359.

EDIT: wc
This message was last edited by the GM at 12:50, Mon 03 June 2013.
Travis Sunday
player, 1978 posts
His art is death
D: 23 G:57 MDT:15 A:17
Mon 3 Jun 2013
at 21:10
  • msg #790

Re: USA

In reply to Judge Messalen (msg # 789):

Local radio said US was playing Germany in "Football" to lure everyone not affiliated with a foreign embassy or first generation immigrant in.
Judge Messalen
GM, 3418 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 3 Jun 2013
at 22:08
  • msg #791

Re: USA

In reply to Travis Sunday (msg # 790):

The tens of thousands of US Soccer fans were at RFK to cheer on their nation's team. They were dressed in full regalia. No one needed to be lured; they were there to see futbol, indeed.
Travis Sunday
player, 1979 posts
His art is death
D: 23 G:57 MDT:15 A:17
Mon 3 Jun 2013
at 22:21
  • msg #792

Re: USA

In reply to Judge Messalen (msg # 791):

I'm pretty sure I read that RFK had 47,000 Germans and 359 relatives of American players.
Randy Oldman
player, 1056 posts
D:18 G:54 MDT:19 A:19
He'll box your ears!
Tue 4 Jun 2013
at 00:57
  • msg #793

Re: USA

In reply to Travis Sunday (msg # 792):

GOOOOOOOOOOOOOOOOOOOOOAL!
This message was last edited by the player at 00:59, Tue 04 June 2013.
Judge Messalen
GM, 3419 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 4 Jun 2013
at 02:20
  • msg #794

Re: USA

In reply to Travis Sunday (msg # 792):

Well, that's what you get for reading drivel like Drudge.
Judge Messalen
GM, 3420 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 4 Jun 2013
at 12:37
  • msg #795

Dismount and next actions

The Judge is pausing to allow other PCs to respond to JEB's instructions. As Randy did, PCs may simply state that they follow instructions, but such a statement leaves a lot to the Judge's interpretation.

BTW, the Jameson map scale is 5' per square. Please use directional indicators when stating movement, or specific destinations (such as JEB's moving directly to the barn door).

Anyone taking actions such as "moving quietly" as stated by JEB should make a check (Move Silently in that case, but please think about actions and what kind of check might be required, making the check when the action is stated). The pre-rolled Spot and Listen checks have been used, so anyone using such skills at this time should make another check. At this time, Taking 10 is allowed.

Although we aren't in a combat situation, please consider the number of actions being taken and how long they would take (e.g. Move Silently is a move action, as is Listen, while Spot is usually a full-round action). State character actions in the order the PC would do them, so the Judge can adjudicate properly, as necessary.
This message was last edited by the GM at 12:56, Tue 04 June 2013.
Travis Sunday
player, 1982 posts
His art is death
D: 23 G:57 MDT:15 A:17
Thu 6 Jun 2013
at 21:05
  • msg #796

15,000

Woo Hoo!
Travis Sunday
player, 1984 posts
His art is death
D: 23 G:57 MDT:15 A:17
Fri 7 Jun 2013
at 00:58
  • msg #797

Re: 15,000

In reply to Travis Sunday (msg # 796):

I will be out from now through Sunday night.  I'll follow Jakes lead.
Judge Messalen
GM, 3424 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 7 Jun 2013
at 17:39
  • msg #798

Re: 15,000

In reply to Travis Sunday (msg # 797):

Thank you for the heads-up. Jake can post narrative descriptions that involve Travis (as he already did). I will make any necessary checks.

BTW, I'm not sure if Travis is headed to Jamaica to attend the USA-Jamaica CONCACAF World Cup qualifier, but for those of you with decent sports channel packages you should be able to watch the game at 9:30 p.m. eastern, tonight, on beIN channel.

Also, BTW, for the Professor:
there is an excellent futbol documentary on netflix (and elsewhere) called Pelada that is worth watching. It is a documentary about two young American soccer players (played collegiately), a male and female, who travel around the world to join in pick-up soccer games in various cultures (there are a couple of striking scenes, such as a game they play inside a prison and games in which the female plays in Iran (illegally based on Iranian law)). Fascinating stuff, whether you like soccer or just appreciate well-made low-budget films. FYI, 'pelada' is Portuguese (Brazilian) slang for a pick-up game (literally means "naked" and in this usage means "stripped-down" or "raw" game), and which has other slang connotations that I won't mention here), thus the title of the crux and the film.
This message was last edited by the GM at 17:40, Fri 07 June 2013.
E.N.S. Ringgenberg
player, 463 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 7 Jun 2013
at 19:37
  • msg #799

Re: 15,000

In reply to Judge Messalen (msg # 798):

Sounds interesting, I'll look it up!
E.N.S. Ringgenberg
player, 465 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 7 Jun 2013
at 20:28
  • msg #800

Re: USA

Judge Messalen:
In reply to Travis Sunday (msg # 792):

Well, that's what you get for reading drivel like Drudge.


I wasn't going to comment on this (though I like Drudge), but then I came across this:
http://www.washingtonpost.com/...tt-drudge-was-right/

...and I couldn't resist!

I know he sometimes has crazy/controversial headlines and sometimes links to questionable sites, but overall it's a good place to get a slice of what's happening. And you have to admit: he has been a trend-setter!
Judge Messalen
GM, 3425 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 7 Jun 2013
at 21:37
  • msg #801

Re: USA

In reply to E.N.S. Ringgenberg (msg # 800):

Well, the funny thing to me is that I used Drudge in my retort for two prominent reasons:

1. Alliteration (drivel like Drudge).
2. His name is ubiquitous so my reference would be easily recognized.

And a third reason that just happened to work for me:

3. I do consider much of what he posts to be drivel. Same for most of what is posted on the internet by the people that he thinks are the "new journalists" (paraphrased). Sure, the internet has changed things, and sometimes important stories are broken that way, but in my opinion the phenomenon he correctly predicted is a regression to the days of journalism in the time of this game (ish), where the few people with a press got to print whatever drivel they wanted and research and verification were largely absent. To cite a case: most publications in the 19th century concerning Phrenology. Most of what is posted on the internet by "amateurs" is opinion, not journalism, IMNSHO.

So anyway, I wonder, if we are keeping score, how many times has Drudge been wrong?
Judge Messalen
GM, 3426 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 7 Jun 2013
at 22:16
  • msg #802

Re: Taking 20

E.N.S. Ringgenberg:
(use Take 20 for Spot/Listen checks, or let me know if I actually have to roll it).


Taking 20 is not allowed right now. Taking 10, as the Judge stated previously, is allowed until further notice.

From the rules:
"Taking 20 is the equivalent of a character attempting the skill check repeatedly until successful." It requires "plenty of time." Neither of those are requirements can be met at this time, for pretty much antything. Taking 10, on the other hand, can be done in the normal amount of time for the skill check, but allows for an automatic "average" result as long as the person isn't presently threatened or distracted.

I realize ENS might have made a typo (meaning to type '10' rather than '20'), but since I can't know for sure, I figured it was worth reiterating the current situation for everyone.

ENS may Take 10 for his checks, or roll. BTW, Jake asked if a skill like Move Silently needed repeated rolls, and my answer is (as it has been in the past), that one check for such a skill lasts until the PC does something substantially different from that activity: for example, MS will last as long as a person is not doing more than moving and stopping, moving and stopping, etc. The character doesn't need to roll every round, unless he does something different and then subsequently wants to start trying to MS again (such as entering combat, stopping to converse with someone, mounting a horse, etc.).
E.N.S. Ringgenberg
player, 467 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 10 Jun 2013
at 02:19
  • msg #803

Re: Taking 20

In reply to Judge Messalen (msg # 802):

I did mean '20' (I had forgotten the earlier moratorium). I guess ENS will roll these checks since Taking 10 wouldn't be very effective for him.

As for Drudge, can he be wrong if he just links to others' stories? You can fault his selections but does that make him 'wrong'? Semantics, I know!

I do find your analysis interesting though. I definitely see your point, the amount of crapola on the web is amazing! But it also opens up the ability for legit outlets to have a much bigger audience, and by consequence allows more (presumably) good writers a chance for exposure. So, as in any endeavor, pick your news sources carefully!
Judge Messalen
GM, 3430 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 11 Jun 2013
at 19:28
  • msg #804

Re: Taking 20

As a certain Mr. Smith might say, Randy is on the clock.
Judge Messalen
GM, 3432 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 12 Jun 2013
at 20:08
  • msg #805

Re: Fast Draw Round

I want to clarify rules about the Fast Draw round based on Randy and ENS posts.

Only one action is allowed in the FD round (one move or one attack).

Some things, like picking up an object, require a move action. So it is not possible in the FD round to both move and pick up an object, or move and attack.

However, the 5-foot step is a sort of "loophole." A character may take a 5-foot step as a "no action" which in my judgement is the same as a free action. Both men could use the 5-foot step to help accomplish what they stated.

Randy stated a move and attack. Really, his move is a 5-foot step and I will be adjudicating it that way. So more accurately his post would have listed two free actions (Speech and 5-foot step to close within melee distance), and his attack action. Attacking with two weapons is a single attack action; there are modifiers to hit when using two weapons--in this case Randy's two hands--so his action is legal.

ENS stated a free action and a move action, but in fact the stated "free" action is actually a move action, so ENS can't do both in the FD round. He could do a free 5-foot step to get close enough to JEB to catch (or pick up) the lawman's Spencer, but he couldn't also move to the barn door in the same FD round.

I want to move on this afternoon--so I'm giving ENS a little time to clarify whether he wants to move or grab JEB's carbine, but the way I read the message is that he focused on the carbine first, and moving to the door second, so I will adjudicate based on that perspective, if necessary to keep things moving.
Judge Messalen
GM, 3433 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 13 Jun 2013
at 02:14
  • msg #806

Re: Fast Draw Round

Afternoon/evening RL delayed my plans to adjudicate this earlier. I will finish and post tonight.
Randy Oldman
player, 1065 posts
D:18 G:54 MDT:19 A:19
He'll box your ears!
Thu 13 Jun 2013
at 02:46
  • msg #807

Re: Fast Draw Round

In reply to Judge Messalen (msg # 805):

Although your interpretation is final, I don't agree with equating "no" and "free."

A no action would not be the same as a free action and I'll illustrate it here. In real-world terms, a no action would be locking your car door door and a free action would be opening the door. A no action is pressing the unlock button on the key fob, but a move action would be unlocking it with a key.

The definitions of the actions hinge upon what can be done simultaneously. The no action can be performed with virtually no impact on another task. The free action is an occupation that consumes one faculty completely, yet doesn't hinder all functions. My move demonstration is intended to show the complexity of the action and how the hands cannot be otherwise used, nor the feet, else the task is ruined.

At the risk of sounding rude, it's a bit easy to say "no" and "free" are the same. It's logical to see how a person can pivot and that is a no action. A single stride, a drop of an object, a grind of a cigarette on the ground are examples of what I would consider no actions.
Judge Messalen
GM, 3434 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 13 Jun 2013
at 02:52
  • msg #808

Re: Fast Draw Round

You make a good point. But the effect is the same, which is why I stated what I stated. Narratively, different, yes.

The only time the effect might be different is how many Free actions the Judge allows in a given round. The book says that is at the Judge's discretion.
Randy Oldman
player, 1066 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Thu 13 Jun 2013
at 03:00
  • msg #809

Re: Fast Draw Round

In reply to Judge Messalen (msg # 808):

Yeah. I think d20 wusses out there a bit with no stated limit.
Judge Messalen
GM, 3436 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 13 Jun 2013
at 03:43
  • msg #810

Re: Fast Draw Round

In reply to Randy Oldman (msg # 809):

I understand that viewpoint, but personally, I prefer that each Judge mold the rules to his or her style, as long as said interpretations are consistent and explainable. In this Judge's case, free actions are rarely limited and so a "free" and "no" action will be treated the same, unless it REALLY makes a difference somehow. Neither counts against move or attack action usage.
Randy Oldman
player, 1067 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Thu 13 Jun 2013
at 14:18
  • msg #811

Re: Fast Draw Round

Martina's birthday today. Please understand if my posting is limited or out of time limits.
Judge Messalen
GM, 3437 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 13 Jun 2013
at 15:57
  • msg #812

Re: Fast Draw Round

In reply to Randy Oldman (msg # 811):

Thanks for the heads-up. Based on log-in patterns, it's unlikely that we would have stated actions from everyone before 9 p.m., I won't adjudicate the next round before the morning of 6/14.
Judge Messalen
GM, 3438 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 14 Jun 2013
at 13:03
  • msg #813

Re: Fast Draw Round

Randy's recent round is not completely legal based on the Judge's ruling. Beginning PM with Randy before adjudicating.

EDIT: please check in again today, if possible, if you log in and don't see my adjudication today. I plan to move forward around 5 p.m. eastern; giving Randy time to follow-up before doing that.
This message was last edited by the GM at 15:41, Fri 14 June 2013.
Judge Messalen
GM, 3440 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 14 Jun 2013
at 22:28
  • msg #814

Re: Fast Draw Round

Randy couldn't fire twice in this round. The Judge simply disallowed the second shot, adjudicating the results of the first shot.
Jake Richardson
player, 495 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Sat 15 Jun 2013
at 03:36
  • msg #815

Re: Fast Draw Round

Will post IC for Jake tomorrow, either late AM or early PM.
Judge Messalen
GM, 3441 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 15 Jun 2013
at 11:29
  • msg #816

Re: Fast Draw Round

In reply to Jake Richardson (msg # 815):

Thanks for the heads-up.

Even if no immediate action is taken (such as Travis' "Hold" which the Judge interprets as the "Delay" action), the Judge would appreciate Initiative rolls from Cole, Travis and Jake.
Randy Oldman
player, 1070 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Sat 15 Jun 2013
at 17:06
  • msg #817

Re: Fast Draw Round

In reply to Judge Messalen (msg # 816):

Just to be clear, Randy's narrative described a hold action.
Randy Oldman
player, 1071 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Sun 16 Jun 2013
at 12:34
  • msg #818

Re: Fast Draw Round

Happy Daddy's Diunal

Joyful "I thought you had one. Oh, well. We'll chance it." Day

Blissful "Believe You Actually Have a Say in Anything" Day

HAPPY "BEST DAMNED ADVENTURE" DAY

to us all!
Jake Richardson
player, 497 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Sun 16 Jun 2013
at 12:39
  • msg #819

Re: Fast Draw Round

Randy Oldman:
Happy Daddy's Diunal

Joyful "I thought you had one. Oh, well. We'll chance it." Day

Blissful "Believe You Actually Have a Say in Anything" Day

HAPPY "BEST DAMNED ADVENTURE" DAY

to us all!


LOL! Hear, Hear!
Judge Messalen
GM, 3442 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 17 Jun 2013
at 14:14
  • msg #820

Re: Fast Draw Round

Ringgenberg is on the clock. He usually logs in mid-afternoon (eastern), so I'll give him until then.
This message was last updated by the GM at 14:14, Mon 17 June 2013.
Judge Messalen
GM, 3444 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 18 Jun 2013
at 10:39
  • msg #821

Re: Fast Draw Round

Jake Richardson:
OOC: Not sure how many actions Jake has left after speaking twice, or whether a "partial delay" (basing his subsequent actions on how JEB replies) is possible.

Both Jake and JEB talked far too much for a single round. The Judge has no problem with the content of the speech, but the amount of time it would take to have that level of conversation is unlikely to pass without interruption in the current situation.

The Judge measured Jake's words at 12 seconds (two rounds). As speech is free, he could still take other actions while speaking, but if he intended to act AFTER speaking, it will be two rounds later. JEB's speech was measured at 16 seconds, almost three rounds, and based on it being a response to Jake, that would mean that the two men spent 5 rounds talking. They will likely be interrupted by more action demanding their attention before they would be able to have that full conversation.

As far as the delay goes, Jake could have stated actions to the effect of:
Free Action: speaking to JEB (with speech text defined)
Move Action: Delay -- move to corner of barn and take cover if any further weapon reports ring out
Attack Action: Delay -- fire spencer at any opponent who fires at him

That all said, there is no need to amend the posts; in fact, I would ask you NOT to amend the posts. This is a natural outcome of the posting mechanisms during combat rounds in this RPoL game. The Judge will adjudicate as usual, stating if and when the men's speech is interrupted. Please take note if/when that happens, as it could mean that the content of the speech as stated so far was never fully communicated, depending on if/when other events interrupted the conversation. (Interruptions could occur from other PC actions or NPC actions).
Jake Richardson
player, 500 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Tue 18 Jun 2013
at 12:23
  • msg #822

Re: Fast Draw Round

Yeah, I knew that *normally* speech is a free action, but I had the gut feeling that Jake had gotten kinda windy, and that this might not fit within the parameters of normal "free speech" (no matter what the Constitution might say) -- which is why I was awaiting an adjudication from the Judge as to how to proceed. :)
Judge Messalen
GM, 3445 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 18 Jun 2013
at 20:53
  • msg #823

Re: Fast Draw Round

E.N.S. Ringgenberg:
OOC: The book talks about "Attack of opportunity", but I don't think that applies here?

It most certainly does apply here. It is in fact the primary reason that Mr. Xu got away from Randy so quickly.
Randy Oldman
player, 1074 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Wed 19 Jun 2013
at 04:53
  • msg #824

Re: Fast Draw Round

Judge Messalen:
E.N.S. Ringgenberg:
OOC: The book talks about "Attack of opportunity", but I don't think that applies here?

It most certainly does apply here. It is in fact the primary reason that Mr. Xu got away from Randy so quickly.

Oh, yes. Randy has tried a grapple twice (once, leaping from horseback, if Scotch hasn't clouded my recollection too badly). The Grapple is a powerful tool and must be balanced with some way for the opponent to, well, oppose it. A successful grapple starts with the grab. The grab stops everything the opponent is doing and redirects their attention. The Attack of Opportunity gives the opponent the opportunity (sorry, repetitiously repeating myself) to fend off the grab and continue their course of action. The hold and pin--second and final stages of grapple--seize the opponent's actions altogether until the grapple is broken or released.

So, the AoO is a method to balance the amazingly powerful Grapple maneuver. Elsewise, I'd grapple you, you'd grapple Cole, and before you knew it, we'd all be in a total cluster-grapple.
Judge Messalen
GM, 3447 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 19 Jun 2013
at 12:19
  • msg #825

Re: Fast Draw Round

Cole Trayne:
JEB, why in tarnation did Randy shoot at Mr. Xu?

Technically, Cole doesn't know at the time of this post that Randy shot Mr. Xu, as a result of the above posts about length of speech and JEB's revision for the new round.

Regardless, it is of no consequence to upcoming events, I figure, and something everyone would learn eventually. So the Judge isn't asking for any sort of amendment. Just stating the fact here, and reminding players to be careful about public knowledge in regard to when and what they might know as they are acting in this scenario. Eventually, all would be learned, but in the heat of such an encounter, all is not yet known.
This message was last edited by the GM at 12:21, Wed 19 June 2013.
Judge Messalen
GM, 3448 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 19 Jun 2013
at 12:23
  • msg #826

Re: Fast Draw Round

In reply to Randy Oldman (msg # 824):

I wouldn't say that the grapple is "amazingly powerful" but I agree with Randy's commentary on the idea of game balance in that regard. The AoO is indeed a balance mechanism, and for the grapple a logical one if my martial arts training holds water.
Cole Trayne
player, 1477 posts
D:18/15 G:45 MDT:12 A:17
Thu 20 Jun 2013
at 02:23
  • msg #827

Re: Fast Draw Round

In reply to Judge Messalen (msg # 825):

 Cole's post came after JEB posted a statement indicating that Randy had taken a shot at Xu.
Judge Messalen
GM, 3450 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 20 Jun 2013
at 02:35
  • msg #828

Re: Fast Draw Round

In reply to Cole Trayne (msg # 827):

True, but the Judge had already ruled, publicly, that JEB's speech hadn't happened yet.
Randy Oldman
player, 1075 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Thu 20 Jun 2013
at 04:16
  • msg #829

Re: Fast Draw Round

JM, when advancing to a new round/publishing a new map, please relocate Randy within the barn and add narrative of his progress (nothing in depth, unless it's germane). I give you leeway to manage where he goes. Since I've taken 20 for his Search, I don't feel a need to continue to post inanities like, "Randy searches the corner," "Randy searches the side," and the sort.
Judge Messalen
GM, 3451 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 20 Jun 2013
at 13:24
  • msg #830

Re: Fast Draw Round

In reply to Randy Oldman (msg # 829):

Randy's action will take 20 rounds (two minutes) to accomplish. The Judge will post some narrative text during Mr. Big'un's time in the barn, as the action continues with the other men, but not necessarily in every round's narrative summary.
Randy Oldman
player, 1076 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Thu 27 Jun 2013
at 00:00
  • msg #831

Leaving the Flat for a Couple of Days

Hey pards, the Flat just ain't the sorta place to have a feller's family loiter. I figgur we oughta head to a bit more southerly locale for a coupla days. We're skedaddling to the belly of the state of Florida. We're gonna stand about and say things such as "they is gonna be trains that ride the skies around about here someday," or "I'll be a monkey's uncle if they don't build some annoying mechanical kids singing droll songs over and over."

So, we ain't gonna be gone long; just long enough to get real tired and say it was relaxin'. We oughta be back sometime about midday on Saturday. If'n you fellers don't mind, I'll just update what's what about every night, if any of that kinda sorta thing is need worthy.
Jake Richardson
player, 507 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:19
Thu 27 Jun 2013
at 00:11
  • msg #832

Re: Leaving the Flat for a Couple of Days

In reply to Randy Oldman (msg # 831):

Hope that you and yours have a great time, pard. I'd be advisin' 'gainst visitin' the Reedy Creek Satrapy of Lord Walt, 'less you got *way* more toleration for that sorta thing than I do! :)

~J.
Randy Oldman
player, 1077 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Thu 27 Jun 2013
at 00:17
  • msg #833

Re: Leaving the Flat for a Couple of Days

In reply to Jake Richardson (msg # 832):

To be tellin' the truth, I'd rather be communin' with nature 'stead of goin' to that neck of the woods.

Marriage means never having to say your opinion.
Jake Richardson
player, 509 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:19
Thu 27 Jun 2013
at 00:42
  • msg #834

Re: Leaving the Flat for a Couple of Days

In reply to Randy Oldman (msg # 833):

I understand, and I agree with you. If you're headed to the portion of the state that I'm thinking of, I can't think of any good reason to go there (unless it's the dead of winter and you're from someplace like Freeze Your Ass Off, Wisconsin, I suppose).

But in high summer . . . nah!!!
Judge Messalen
GM, 3455 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 28 Jun 2013
at 11:20
  • msg #835

current status

The Judge is waiting for the PCs to act. JEB had paused to ask for counsel from his pards, Jake replied and the Judge is waiting for PCs to continue.
Judge Messalen
GM, 3456 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 29 Jun 2013
at 00:54
  • msg #836

Re: current status

James E. Beauregard:
In reply to Jake Richardson (msg # 854):

Looks like my informant may not be getting the reward. Let's check the smaller building.

JEB enters the building if the door is unlocked.

There are two entrances to the small building. JEB should specify which door he is opening. Jake assumed it was one of the two, but the Judge would prefer for JEB to specify.
This message was last edited by the GM at 00:54, Sat 29 June 2013.
Jake Richardson
player, 511 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:19
Sat 29 Jun 2013
at 01:14
  • msg #837

Re: current status

Judge Messalen:
James E. Beauregard:
In reply to Jake Richardson (msg # 854):

Looks like my informant may not be getting the reward. Let's check the smaller building.

JEB enters the building if the door is unlocked.

There are two entrances to the small building. JEB should specify which door he is opening. Jake assumed it was one of the two, but the Judge would prefer for JEB to specify.


Good point. On behalf of Jake, I assumed that JEB would head for the nearest door, but I'll be happy to edit if I'm incorrect.
Judge Messalen
GM, 3457 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 30 Jun 2013
at 11:37
  • msg #838

Re: current status

JEB logged in but didn't clarify which door he was attempting to open, so the Judge is going to move forward with his own assumptions, soon.
E.N.S. Ringgenberg
player, 486 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 3 Jul 2013
at 19:20
  • msg #839

Re: current status

In reply to Judge Messalen (msg # 838):

So I think we all thought the barn was the "soap shed" (though I had some doubts), but if the small building is, in fact, said shed, what is Jameson making in the barn? Whiskey perhaps? Continuing the family tradition maybe? Hmmmmm?
Judge Messalen
GM, 3461 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 8 Jul 2013
at 12:42
  • msg #840

Re: return to town

Clearly, the PCs have different thoughts about returning to town (when, how, etc.). The Judge is waiting for the players to coordinate their activities.
James E. Beauregard
player, 1227 posts
D:15 G:79 MDT:15 A:14
Fri 12 Jul 2013
at 00:54
  • msg #841

Re: return to town

In reply to Judge Messalen (msg # 840):

I'm on vacation beginning tomorrow for a week. No wifi but I can check in daily on iPhone.
Judge Messalen
GM, 3464 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 15 Jul 2013
at 00:55
  • msg #842

Re: return to town

In reply to James E. Beauregard (msg # 841):

Traveling on business this week. I expect to log in morning and evening, but there could be delays.
Randy Oldman
player, 1087 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Mon 15 Jul 2013
at 02:04
  • msg #843

Re: return to town

In reply to Judge Messalen (msg # 842):

Yeah, Pony Bar delays; I know how that works. Tonight, they're offering Bruery Bois with an ABV of 15.0--staggering, in multiple uses of the word. But, the Stone Ruination 10th Anniversary sounds more interesting to me as does the Allagash Confluence.
Judge Messalen
GM, 3465 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 15 Jul 2013
at 11:02
  • msg #844

Re: return to town

In reply to Randy Oldman (msg # 843):

Ruination is one of my favorite IPAs.
Randy Oldman
player, 1088 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Mon 15 Jul 2013
at 11:39
  • msg #845

Re: return to town

In reply to Judge Messalen (msg # 844):

I'm a fan of most any Stone brew. I came across, and was kicked down summarily, by their Double Bastard, a variant of Arrogant Bastard.
Judge Messalen
GM, 3468 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 22 Jul 2013
at 22:45
  • msg #846

Re: return to town

In reply to Randy Oldman (msg # 845):

Not a big fan of the Double Bastard.

At PB I had a Widmer/Cigar City collaboration Oak Aged Gentleman's Club. Very nice. I told Susanna (my favorite bartender) that CCB was my home brewery and that I had recently been to the new CC Brew Pub here at home. She said she was envious--hard to get CCB options in the big apple. I was impressed that they had the limited collaboration.
Judge Messalen
GM, 3469 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 22 Jul 2013
at 22:48
  • msg #847

Re: return to town

This current game chapter is near maximum post limit. The Judge will be creating a new Chapter very soon (probably tonight).

The Judge requests that only the PCs still at Jameson's spread post any further in Ch12. We will use the remaining posts available to close out that scene. The Judge will fade-to-black and resume in the new chapter for those traveling with JEB--and for the professor's group as well.

Some PMing will run in parallel.

Addendum: it would help if Cole and Travis state whether they are planning to stay with JEB or retire to their lodgings after returning to town. PCs may use this OOC forum to wrap up the return to town, by stating intentions and actions here. The Judge will use that in his fade-up for Ch13.
This message was last edited by the GM at 22:56, Mon 22 July 2013.
Travis Sunday
player, 2003 posts
His art is death
D: 23 G:57 MDT:15 A:17
Tue 23 Jul 2013
at 02:22
  • msg #848

Re: return to town

In reply to Judge Messalen (msg # 847):

Unless JEB requests otherwise, Travis will retire to his room after returning to town.
E.N.S. Ringgenberg
player, 506 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 24 Jul 2013
at 19:10
  • msg #849

Re: return to town

In reply to Travis Sunday (msg # 848):

Okay, Randy's last message confused me... are they indeed casks? if so then ENS couldn't have opened them from the top if he wanted to, and he wouldn't have even tried. The Judge described them all as vats and I assume, based on his posts, that there was some sort of removable lid that ENS was about to open.
Chance Osterfeld
player, 715 posts
Chance of Explosion
D:13 G:37 MDT:10 A:14
Wed 24 Jul 2013
at 20:09
  • msg #850

Re: return to town

In reply to E.N.S. Ringgenberg (msg # 849):

Randy is (or rather I am) assuming the whiskey is in casks. As far as I know, you can't age whiskey, or any spirit, in an environment where air can get in.
Judge Messalen
GM, 3471 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 24 Jul 2013
at 20:16
  • msg #851

Re: return to town

In reply to Chance Osterfeld (msg # 850):

Vat, noun, a large vessel (as a cistern, tub, or barrel) especially for holding liquors in an immature state or preparations for dyeing or tanning

Synonyms: barrel, basin, cask, cistern, container, tank, tub

(Chance rears his pompous head, I love it).
E.N.S. Ringgenberg
player, 507 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 24 Jul 2013
at 21:31
  • msg #852

Re: return to town

In reply to Judge Messalen (msg # 851):

Vat =
  cistern: okay
  tub: sure
  barrel: not in my head!

...but whatever, I will proceed under that assumption.

Two questions (just for my edification):
1) Are the soap 'vats' also casks (I was invisioning them as open top tubs, possibly with large lids)?
2) With 3 large (per the map) casks of whiskey, have we come across an appropriately large still? I have read no description of such.

Chance: I am well versed in how whiskey is made, being a big fan of it! I guess the descriptions and my preconceptions (with the exception of the name 'Jameson') didn't lead me to think there was whiskey in the barn.

On a related note: Our Rapids Supporter's "Jameson Night" (for NE games at home) did the trick again: 2-1 win to the Rapids! And on my birthday no less!
Judge Messalen
GM, 3472 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 24 Jul 2013
at 22:04
  • msg #853

Re: return to town

In reply to E.N.S. Ringgenberg (msg # 852):

FYI, my above definition and synonyms are straight out of Merriam Webster. I have also read stuff where the term vat was used in whiskey-making.

It was dark in the barn and the initial search before Mr. Xu showed up was brief, at best. And the PCs weren't looking to determine the nature of the 6 vats; they were trying to find Kate or Mr. Xu. The judge gave vague and introductory descriptions, appropriate to the activity at the time. Randy's subsequent search of the barn was also looking for Kate or something related to Kate, so the Judge didn't provide any further details about the vats as it didn't seem to pertain to either Randy's search, or Randy's knowledge. Unless the Judge is missing something, ENS is the only person who has any skill that would help in identifying whiskey-making materials.

Until now, ENS hadn't really looked very closely at any of the equipment in the barn. I think it's fair to say he hadn't inspected them with any degree of diligence. His time in the barn, until now, was brief and focused on looking for PEOPLE. When he entered for this particular search, he had preconceptions (as the player just stated) and had a particular agenda, and so he is just now beginning to learn the extent of what is in the barn.

The Judge is no expert on either whiskey or soap making; he tried to provide verisimilitude in regard to those things. I knew that at some point, details would matter. That time is now. So ENS is now getting the full picture, based on his current actions. I suppose I could have gave a description, when the PCs entered the barn, to the effect of "there are three vats for making soap and three vats for making whiskey and one of them is a still" but that didn't seem even remotely appropriate under the circumstances.

All of that said, one of the three vats houses the still. Now that ENS has taken time to look more closely--and with a light source--he sees the remainder of the still's apparatus on the one in the corner--including the condensor and the piping.
Judge Messalen
GM, 3473 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 24 Jul 2013
at 22:20
  • msg #854

Re: return to town

E.N.S. Ringgenberg:
On a related note: Our Rapids Supporter's "Jameson Night" (for NE games at home) did the trick again: 2-1 win to the Rapids! And on my birthday no less!

Good for the Rapids.

BTW, USA plays in the semi-finals tonight for the CONCACAF Gold Cup. Travis didn't mention it, but I'm certain that he was in attendance at the SOLD-OUT M&T Bank Stadium on Sunday.
Judge Messalen
GM, 3474 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 25 Jul 2013
at 11:13
  • msg #855

Re: return to town

In reply to Judge Messalen (msg # 854):

USA victorious again, 3-1 over Honduras. Gold cup final is Sunday July 28 at 4 p.m. ET at Soldier Field in Chicago, vs. Panama.
This message was last edited by the GM at 11:14, Thu 25 July 2013.
Judge Messalen
GM, 3475 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 25 Jul 2013
at 11:43
  • msg #856

Re: return to town

Players at Jameson's may post in both time streams, as we close chapter 12. The Judge would appreciate it if all players begin making Chapter 13 posts. The players have one hour before the hearings begin. All PCs may use that time IC as desired (PC dialogue, run an errand, whatever), or they may simply advance themselves to the Cattleman's Association. The Judge has nothing planned, although it's possible that PC actions, if any, could trigger something between 8 and 9. So, aside from potential NPC posts in reply to PC-initiated conversation, the next Judge post will come with the start of the hearings at 9 a.m., once all PCs have either used the IC hour or advanced themselves to the hearing.

BTW, a few loose ends from Chapter 12.

Mr. Xu followed the posse at a distance all the way back The Flat. He then slipped away into the shadows of the town's landscape.

JEB took Kate to the jail; she is still there.

The Judge expects that Randy, ENS and Jake will ride back to town, arriving only slightly behind JEB and the others, because the deputies group was at a walking pace and the riders would almost catch up. All the men are retiring to their lodgings, as no one had indicated otherwise when I asked earlier.

If ENS has any follow-up do with the deputy before retiring to Planters, please take that up in PM with JEB, or sum that up here in OOC--or make a "retrospect" post in Ch 13 that would relate what had happened upon returning to town

BTW, any PC may post in that manner, i.e. re-capping his own activities upon return to The Flat in a Chapter 13 message that also moves the character forward in the morning of 1/31/1877. Some PCs use this technique regularly anyhow, but it is relevant after the fade-up in Chapter 13, so I remind PCs of this now.

EDIT: couple of typos
This message was last edited by the GM at 17:56, Thu 25 July 2013.
E.N.S. Ringgenberg
player, 509 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 25 Jul 2013
at 18:54
  • msg #857

Re: return to town

In reply to Judge Messalen (msg # 855):

Yeah, USMNT wins again! But Mexico falters! Oh how the mighty have fallen!
Judge Messalen
GM, 3480 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 31 Jul 2013
at 13:23
  • msg #858

Re: travel

And for those of you who missed it, the US MNT took the Gold Cup on Sunday, one-nil over Panama.

The Judge is traveling on business for the next few days. I expect to have access and will log in morning/evening, although time for posting will be limited.
Judge Messalen
GM, 3483 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 3 Aug 2013
at 11:40
  • msg #859

Re: travel

Yesterday was a long day for the Judge. I will be catching up today and advancing the plot at the hearings.
This message was last edited by the GM at 11:40, Sat 03 Aug 2013.
Randy Oldman
player, 1098 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Sun 4 Aug 2013
at 15:48
  • msg #860

How Can You (or Anyone Else) Tell?

Jake Richardson - Chapter 13: Consequences (msg # 40):
OOC: Edited typo.
Jake Richardson - Chapter 13: Consequences (msg # 44):
OOC: Edited to more accurately follow Vickers' wording, and to correct misspelling.

Considering Jake's particular speech affectation, just how can you tell a misspelling and a typo in his peculiar parlance? That is to say, at this point, the spell check is defunct and the processor is flinching like Commissioner Charles Dreyfus' left eye when confronting Chief Inspector Clouseau.
Jake Richardson
player, 542 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Sun 4 Aug 2013
at 16:37
  • msg #861

Re: How Can You (or Anyone Else) Tell?

In reply to Randy Oldman (msg # 860):

Spell-check?!? We don't need no stinkin' spell-check!!! :)

Actually, your point is well taken. When I have finished an IC post involving a goodly bit of speaking on Jake's part, often there is so much red on the page that it is difficult to distinguish the intentional misspellings due to Jake's speech pattern from the unintentional ones.

In the two instances in question, the misspellings were unintentional -- Jake scratching his shin-whiskers instead of chin-whiskers (anatomically possible, but rather awkward) and a misspelling of "Weasel" (Jake's south Texas drawl is not so strong that one should confuse Willard Vickers with Moon Unit's brother). :)
Judge Messalen
GM, 3484 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 4 Aug 2013
at 16:38
  • msg #862

Re: How Can You (or Anyone Else) Tell?

A Zappa reference warms my heart.
Randy Oldman
player, 1099 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Sun 4 Aug 2013
at 23:25
  • msg #863

Re: How Can You (or Anyone Else) Tell?

In reply to Jake Richardson (msg # 861):

Believe me when I commiserate the travail of parlance. My trick is to simple write what I want to say, then devolve syntax from there--an anti-edit by manner of edit.

Truly, there's an art to artifact. Jake, I recognize how tough it is to have a character think differently, speak differently, and worse even, react differently then you would yourself. Tiny snippets of a committed player might seep into the character, but on the whole, the player gets to be somebody else and do something completely contrary to his own ethos.
Judge Messalen
GM, 3485 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 6 Aug 2013
at 13:23
  • msg #864

Re: the AFF

For those of you who played in last year's American Football Federation, I have sent League message saying the league has been reactivated. Please check in on the League message board to confirm whether you will resume as an owner this season.

I may have an extra slot if anyone else wants to join. A few of you declined last year; if you would like to give it a try this season, LMK.
Travis Sunday
player, 2007 posts
His art is death
D: 23 G:57 MDT:15 A:17
Tue 6 Aug 2013
at 22:52
  • msg #865

Re: the AFF

In reply to Judge Messalen (msg # 864):

As the reigning champion of the league I too wish to extend my welcomes.
Travis Sunday
player, 2015 posts
His art is death
D: 23 G:57 MDT:15 A:17
Sat 10 Aug 2013
at 12:43
  • msg #866

Re: the AFF

In reply to Travis Sunday (msg # 865):

Can I hear the sidebar.
Judge Messalen
GM, 3488 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 10 Aug 2013
at 17:33
  • msg #867

Re: the AFF

In reply to Travis Sunday (msg # 866):

There is no sidebar. Ledbetter asked the two deputies to approach, same as he asked Carter, Vickers, Richcardson, and Sunday. Ledbetter spoke aloud in the same voice he has spoken throughout the hearings.

JEB's part of the dialogue is also audible by everyone in the room..

I can understand why you might think that a sidebar is occu4ring, but there was no text explicitly stating that. If in fact there is anything that transpires in these proceedings that no one can hear, Judge Messalen will ensure that any NPC text is not posted publicly.
This message was last edited by the GM at 17:34, Sat 10 Aug 2013.
Judge Messalen
GM, 3490 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 12 Aug 2013
at 12:45
  • msg #868

Re: fixed msgs

The Judge has fixed two messages posted yesterday in Ch13, 93 & 94. The judge misread his notes and applied a description ("man who spit at Cole") to the wrong man (it was Norman who had spit multiple times; not Jones).
Randy Oldman
player, 1106 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Wed 14 Aug 2013
at 14:55
  • msg #869

Resulting Behavior

With respect, JM, I think you're so focused on getting your one-word, black-&-white answers that you might have overlooked a response hanging in the ether. Randy put on a little show for the gallery and there's no way there wouldn't be any chuckles or even a belly-roll or two. Again, I know it might be an annoyance for you to deal with, it's out there nonetheless.

I do think there would be a few murmurs throughout the gallery, too. Maybe, an outburst by Keogh's compadre would be disruptive. There might even be a call to let Randy speak, or a jeer at his interruption. Just as the players expressed surprise, I'm confident the NPCs would respond in a not-so-silent manner. Theatrically speaking, you see this type of behavior on television and film courtroom dramas.

I don't think either suggestion is without precedent.

I know you to be fair and not of a predetermined mindset so I doubt you'll be annoyed with my feedback. I hope you'll take it constructively--as it's meant. Again, no disrespect intended.
Travis Sunday
player, 2024 posts
His art is death
D: 23 G:57 MDT:15 A:17
Wed 14 Aug 2013
at 15:21
  • msg #870

Re: Resulting Behavior

In reply to Randy Oldman (msg # 869):

I'll buy a beer for the first player who shouts "Free Travis Sunday"
Judge Messalen
GM, 3492 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 14 Aug 2013
at 16:37
  • msg #871

Re: Resulting Behavior

In reply to Randy Oldman (msg # 869):

No disrespect perceived.

Assume it as read that there are murmurings, chuckles, raised eyebrows, snorts, etc. throughout the proceedings. I noted such on occasion, but I didn't feel it was necessary to do so repeatedly, or in the case of Randy's stepping forward. The absence of such mentions should not be read as silence in the room. The Judge -- not Ledbetter -- simply decided to focus on the crunch content of the proceedings, introducing additional flavor from NPCs or Judge description only when it struck me as adding value.

Moreover, I think the PC posts themselves add flavor and I didn't feel the need to add commentary. There was an occasional outburst (witness Marino), when it was germane to the hearing content.
Judge Messalen
GM, 3493 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 14 Aug 2013
at 16:42
  • msg #872

Re: Resulting Behavior

Point of information: Juries aren't always 12 people. In some states, juries may be composed of 6 people. In 1877, it would have been all men, but I haven't had a chance to verify whether Texas at the time used 6 or 12 . . . .

Just thought it was worth a mention since Travis alluded to 12 men, and while there is no problem with Travis having that excepectation, it might not be the actual fact of the matter.
This message was last edited by the GM at 18:19, Wed 14 Aug 2013.
James E. Beauregard
player, 1239 posts
D:15 G:79 MDT:15 A:14
Sun 18 Aug 2013
at 02:02
  • msg #873

Re: Resulting Behavior

In reply to Judge Messalen (msg # 872):

Vacation 8/17-24. Daily posting continues.
Travis Sunday
player, 2027 posts
His art is death
D: 23 G:57 MDT:15 A:17
Tue 20 Aug 2013
at 02:26
  • msg #874

No wait a minute.  You make me want to shout!


Before anyone does anything we need to chat.  Assume I just went to the kitchen find some Cheetos and Mountain Dew.

http://www.youtube.com/watch?v=zng5kRle4FA

In character Travis might behave much differently than he would to ensure campaign continuity.
Judge Messalen
GM, 3494 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 20 Aug 2013
at 12:27
  • msg #875

Re: No wait a minute.  You make me want to shout!

In reply to Travis Sunday (msg # 874):

For this Judge, ensuring campaign continuity is irrelevant. We can always play another game. I would have preferred to see all PCs acting instinctively (at least to some extent) in this scenario. And the idea of PM action posting was to enable the Judge to sort out a surprise situation. That approach has already sort of gone by the wayside, I suppose. No big deal. I just thought that PC spontaneity would foster verisimilitude for such a moment, and would prove interesting RP.

All of that said, if it is important to the players to confabulate then by all means have at it.
Travis Sunday
player, 2029 posts
His art is death
D: 23 G:57 MDT:15 A:17
Tue 20 Aug 2013
at 12:33
  • msg #876

Re: No wait a minute.  You make me want to shout!

In reply to Judge Messalen (msg # 875):

I was just going to kill the Bounty Hunter find Horse and ride away but now that JEB has things in hand a powwow is unnecessary.
Judge Messalen
GM, 3495 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 20 Aug 2013
at 14:33
  • msg #877

Re: No wait a minute.  You make me want to shout!

In reply to Travis Sunday (msg # 876):

Talk is cheap.
Judge Messalen
GM, 3496 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 20 Aug 2013
at 14:54
  • msg #878

Re: No wait a minute.  You make me want to shout!

In reply to Travis Sunday (msg # 876):

And for the record, JEB stated his intention. His action may well be interrupted or obviated by someone else's action. Nothing posted so far by PCs should be read as sequential (as usual in a combat--or potential combat--situation).
Judge Messalen
GM, 3497 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 20 Aug 2013
at 15:10
  • msg #879

Re: No wait a minute.  You make me want to shout!

In reply to Travis Sunday (msg # 876):

One more thing. I thought I have made this clear before, but I suspect it is worth repeating. I set up scenarios but I don't have a specific expectation of the outcome. I don't have a grand design for an end to any of the plot elements underway. I'm not trying to tell a specific story. For example, I never had in mind a trial for Travis Sunday. That grew out of events in the game--largely events that originated from PC actions. The outcome of a trial became plausible because of the events in the game; not because I planned it that way.

If Travis Sunday wants to attempt to gun down the bounty hunter, so be it. Let's play that out and see what happens. If he doesn't want to do that, so be it. We'll see how it plays out differently, then.

But by no means should any PC think that his actions will affect some "plan" that the Judge has in mind. The extent of the Judge's plan in regard to this bounty hunter showing up is now complete. BTW, it was a plausible extension of Cole Trayne's own narrative as per Chapter 8 (an extension to which Cole has agreed is plausible). The rest of the story will play out however it plays out.
E.N.S. Ringgenberg
player, 522 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 21 Aug 2013
at 18:06
  • msg #880

Warning!!


Look carefully at the Judge's map gentlemen but don't panic... this town is full of clones!

...we may be in a 'Cowboys vs Aliens' situation here!!
Judge Messalen
GM, 3499 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 21 Aug 2013
at 21:07
  • msg #881

Re: Warning!!

In reply to E.N.S. Ringgenberg (msg # 880):

Damnation. The secret is out.

Any image shown more than once represents a regular townie. Call them Mook #1, Mook #2, etc.
E.N.S. Ringgenberg
player, 524 posts
The young professor
D:19 G:29 MDT:14 A:13
Sat 24 Aug 2013
at 02:47
  • msg #882

Re: Warning!!

In reply to Judge Messalen (msg # 881):

Small heads up: I will be occupied all day tomorrow (Sat) at the Rocky Mountain Cigar Festival... smoking cigars and enjoying libations! so I will not be posting again until Sunday.
Judge Messalen
GM, 3502 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 27 Aug 2013
at 12:43
  • msg #883

Re: Warning!!

In reply to Jake Richardson (Ch13, msg # 190):

For the record, the professor's text about wishing he were heeled was a thought. It was in green flavored text. Jake spoke aloud as if in response to the professor's speech, although ENS didn't voice that comment. Regardless, no harm done.
Jake Richardson
player, 555 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Tue 27 Aug 2013
at 13:02
  • msg #884

Re: Warning!!

Judge Messalen:
In reply to Jake Richardson (Ch13, msg # 190):

For the record, the professor's text about wishing he were heeled was a thought. It was in green flavored text. Jake spoke aloud as if in response to the professor's speech, although ENS didn't voice that comment. Regardless, no harm done.


My bad. I'll try to play closer attention to that. I was thinking that thoughts were in italics.
E.N.S. Ringgenberg
player, 528 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 27 Aug 2013
at 18:37
  • msg #885

Godspeed Neil Armstrong!

Tribute video for the first anniversary of his death:
http://www.universetoday.com/1...ersary-of-his-death/

...the song's not bad but a little contrived, nice scenes though!
Jake Richardson
player, 556 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Tue 27 Aug 2013
at 22:31
  • msg #886

Re: Godspeed Neil Armstrong!

E.N.S. Ringgenberg:
In reply to Jake Richardson (msg # 190):

ENS starts out of his reverie when Jake speaks, realizing he must have voiced his thoughts.

Did I say that out loud? Heh, but yes, your advice is well taken Jake!

. . .


LOL -- way to cover for me, Perfesser! <Tips hat to ENS.> :)
Judge Messalen
GM, 3503 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 28 Aug 2013
at 00:30
  • msg #887

Re: game forum

There have been a few closely posted messages this evening. All PCs should ensure they have read all posts.
Jake Richardson
player, 557 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Wed 28 Aug 2013
at 12:46
  • msg #888

Re: game forum

Oh, I remember *this* guy -- he's a real hard-case! :)

http://www.doghouserules.net/d...iews/goin/rasmin.jpg

PS. Hmmmm . . . apparently the portrait was non-transferable. See Msg. #206 in the IC thread.
This message was last edited by the player at 14:17, Wed 28 Aug 2013.
Randy Oldman
player, 1114 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Wed 28 Aug 2013
at 15:24
  • msg #889

Re: Godspeed Neil Armstrong!

In reply to E.N.S. Ringgenberg (msg # 885):

I thought it was rocket rockin'.
Travis Sunday
player, 2040 posts
His art is death
D: 23 G:57 MDT:15 A:18
Fri 30 Aug 2013
at 02:23
  • msg #890

Re: Godspeed Neil Armstrong!

In reply to Randy Oldman (msg # 889):

G.R. said he had a contract to bring Cole in, that would indicate he jumped bail and is not just wanted.

Would Travis infer such?

Today: Travis Sunday rolled 22 using 1d20+8. Streetwise (Bail vs Wanted) if necessary.
Judge Messalen
GM, 3506 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 30 Aug 2013
at 12:02
  • msg #891

Re: Godspeed Neil Armstrong!

In reply to Travis Sunday (msg # 890):

Travis may infer whatever he wants to infer from a NPC's speech (or a PC speech, for that matter). Jake and the Judge were just having a related OOC conversation on this topic. Any NPC speech is from that character's perspective. It doesn't necessarily tie to the actual facts of any given matter. Same goes for PC speech; just because a PC makes a statement about something doesn't mean that statement is true, or even accurate.

As for the Streetwise check, Travis recollects that there is a difference between an arrest warrant and someone being wanted for skipping bail; however, what Rasmin meant by his comment is totally up to Sunday's interpretation.
Travis Sunday
player, 2043 posts
His art is death
D: 23 G:57 MDT:15 A:18
Sun 1 Sep 2013
at 17:46
  • msg #892

Kudos to the South Florida Bulls

It's gutsy to play a powerhouse like McNeese State in your opener.  Though the breaks went against them, they'll be able to learn from and build on the level of competition they faced.
Judge Messalen
GM, 3511 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 1 Sep 2013
at 20:44
  • msg #893

Re: Kudos to the South Florida Bulls

In reply to Travis Sunday (msg # 892):

Touche. Now I know how Michigan fans felt in 2007, with the loss to Appalachian State. At least the Bulls weren't ranked in the top 5, or favored to win their conference, as the the Wolverines were when they lost to the Mountaineers.
Judge Messalen
GM, 3516 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 8 Sep 2013
at 13:15
  • msg #894

Re: travel

In reply to Judge Messalen (msg # 893):

The Judge will be traveling on business this week. I will log in mornings/evenings barring unforeseen obstacles.
Judge Messalen
GM, 3517 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 8 Sep 2013
at 21:04
  • msg #895

Re: travel

With the PCs making extended conversation as they follow JEB to the Association office, especially Jake, Travis and Cole, it would be necessary to stop--or linger at the porch of the Association--in order to get it all in before entering the building.

The Judge doesn't care what the solution is, but it is only a short walk and the length of the PC speech would take longer than the walk, so the Judge would appreciate some narrative description that covers the time it takes to have that conversation. And the Judge will wait for the players to conclude their conversations and enter--or not enter--the building whenever they are ready.

JEB was leading the group initially, but based on what sounded like separation of Jake, Travis and Cole from JEB, ENS and Mr. Xu, the PCs need to state their actions in regard to when and how they might--or might not--enter the building.
Travis Sunday
player, 2056 posts
His art is death
D: 23 G:57 MDT:15 A:18
Mon 9 Sep 2013
at 19:43
  • msg #896

Re: travel

In reply to Judge Messalen (msg # 895):

Do I know McGee?
Judge Messalen
GM, 3518 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 10 Sep 2013
at 00:49
  • msg #897

Re: travel

In reply to Travis Sunday (msg # 896):

Do you mean does Travis know MgGee?

Sure, he has heard of McGee, although he didn't know the man personally.
Judge Messalen
GM, 3519 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 11 Sep 2013
at 02:07
  • msg #898

Re: USA

USA dos, Mexico zero. Olá Brasil.
Travis Sunday
player, 2058 posts
His art is death
D: 23 G:57 MDT:15 A:18
Wed 11 Sep 2013
at 02:11
  • msg #899

Re: USA

In reply to Judge Messalen (msg # 898):

I actually watched soccer.  I'll never be a huge fan but did enjoy the match.
Judge Messalen
GM, 3520 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 11 Sep 2013
at 12:48
  • msg #900

Re: USA

In reply to Travis Sunday (msg # 899):

Thank you for supporting our country's team. The haters can deny it, but futbol is gaining popular interest in the U.S.A. and I predict that someday it will be more popular than other sporting events.

Try watching the English Premiere League (aka Barclay's PL) on Saturday and Sunday mornings on NBSCN and NBC (I don't have to convince ENS). That is futbol at an extremely high level. The skill is amazing. It is a patient man's game, although the action is continuous (see below). The league was on hiatus during these international World Cup qualifiers, but resumes 9/14/13. One thing I like about international soccer is that all the professional leagues around the world respect the international schedules, suspending their league-play temporarily and then resuming when their star players return from the international contests. World-wide cooperation unparalleled in any other endeavor, INMNSHO.

American football has only 11 minutes of action in an entire game. The rest of the 3.5 hours you spend watching the game is dead time--or watching the selling of soap.

American baseball has only 18 minutes of action per game.

Futbol has 66 minutes of action per game.

Don't get me wrong, I enjoy all of these sporting events. What I object to is the commonly held American notion that futbol is slow. The truth is that American football is slow. Ever since I got the RedZone, I can barely even watch a full NFL game by itself. It is mostly boring, with occasional flashes of interest. I like the RedZone because they switch from game to game and you are regularly watching a play happening, rarely watching dead space.

Okay, step down from soapbox.
E.N.S. Ringgenberg
player, 538 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 11 Sep 2013
at 19:06
  • msg #901

Re: USA

In reply to Judge Messalen (msg # 898):

... and the Honduras/Panama tie pushes Mexico out of the play-in spot! Deliciouso!

Still two games for all though...
Judge Messalen
GM, 3521 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 12 Sep 2013
at 04:34
  • msg #902

Re: USA

In reply to E.N.S. Ringgenberg (msg # 901):

True, two qualifying games left, but mostly meaningless games, now, for CONCACAF. Except in regard to world rankings which are based on an interesting formula of wins/losses, strength of schedule. Although the USA has already qualified for the World Cup, its ranking is unlikely to make a difference in the seeding and draw for the Cup. There are roughly 270 countries fielding a national side, and only 32 make the World Cup. Then the top 8 ranked sides will be seeded in the groups, the rest go into a draw. The chances of any CONCACAF nation, USA or otherwise, being seeded in the top 8 are between zero and nil. So the USA has qualified, and the final two games are only for pride. Same for Costa Rica (a formidable side) and Honduras.
Judge Messalen
GM, 3525 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 15 Sep 2013
at 16:31
  • msg #903

Re: travel

The Judge will be traveling again this week on business. I expect to have internet access and log in morning/evenings but this is a new location so I'm not positive about the regularity of access.
Travis Sunday
player, 2068 posts
His art is death
D: 23 G:57 MDT:15 A:18
Sun 15 Sep 2013
at 16:39
  • msg #904

Re: travel

In reply to Judge Messalen (msg # 903):

Having business is good.  I'll be patient.  Hope all else is well (football excepted).  Safe travels.
Judge Messalen
GM, 3527 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 15 Sep 2013
at 18:40
  • msg #905

Re: travel

In reply to Travis Sunday (msg # 904):

My business has been quite successful. Celebrated 10 years of self-employed consulting earlier this year. I can't complain; although sometimes I still do.
Randy Oldman
player, 1117 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Sun 15 Sep 2013
at 21:36
  • msg #906

Re: travel

In reply to Judge Messalen (msg # 905):

Did you get yourself a gold watch and take yourself to a celebratory dinner? Did you give a long-winded speech to yourself about how hard work and honesty are vertebrae in the backbone of the modern workforce? Did you end up drinking too much and hit on your wife in front of yourself? Then, you posted a picture of yourself on Facebook talking to a plant in the corner of the room? Somehow, you got all the pictures off your phone and they ended up being duck-face selfies. So, you posted them on the refrigerator and you were mortified that you would do such a thing. You reported yourself to HR. You called yourself down to your office to talk about proper workplace etiquette, but you were indignant and felt justified because the pictures were retribution for the inappropriate conduct at the 10-year dinner. You let yourself off with a stern warning. You then called yourself into your office and admonished yourself for the inappropriate conduct at the 10-year dinner.

Ah, self-employment is a bitch with all the new workplace policies you implemented.
Judge Messalen
GM, 3528 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 16 Sep 2013
at 02:36
  • msg #907

Re: travel

In reply to Randy Oldman (msg # 906):

Weird. It's like you were there.
Randy Oldman
player, 1118 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Mon 16 Sep 2013
at 12:32
  • msg #908

Re: travel

In reply to Judge Messalen (msg # 907):

Superb response! You give yourself 1 AP.
Travis Sunday
player, 2072 posts
His art is death
D: 23 G:57 MDT:15 A:18
Mon 16 Sep 2013
at 22:48
  • msg #909

Re: travel

In reply to Randy Oldman (msg # 908):

I missed the judge's narration when Rasmin lost the test of wills and was intimidated by the gunslinger.
Judge Messalen
GM, 3530 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 16 Sep 2013
at 23:50
  • msg #910

Re: travel

In reply to Travis Sunday (msg # 909):

The purpose of the Intimidate check was to determine whether either gunfighter had an advantage in Initiative. I agreed with Sunday's +6. And probably it should have been +8 because Travis won the showdown (by less than 5). But the additional +2 won't matter unless someone else rolls high init. I'll keep it in mind.  Edit: My mistake, should have been -2 for Rasmin and +6 for Sunday. So the +6 was correct, adjusting Rasmin's for future rounds (the effect of the Fast Draw round was the same).

Sunday didn't declare an Intimidation check in order to attempt to get Rasmin to do comply with Sunday's desires (he could have tried that BEFORE the showdown). The Showdown rules use the Intimidation opposed check to see if either gunfighter gets the upper hand. Travis did--he acted first as a result.

What narration did you expect?

EDIT: a few clarifications above, plus
BTW, on a plane and we are beginning descent so I'm about to lose my internet connection. Time permitting, and access available, I will follow-up at the hotel.
This message was last edited by the GM at 00:02, Tue 17 Sept 2013.
Travis Sunday
player, 2073 posts
His art is death
D: 23 G:57 MDT:15 A:18
Tue 17 Sep 2013
at 02:31
  • msg #911

Re: travel

In reply to Judge Messalen (msg # 910):

What narration.  Rasmin saw the glint in Sunday's eyes and promptly peed his pants.  You know... Something worthy of winning a showdown.
Travis Sunday
player, 2074 posts
His art is death
D: 23 G:57 MDT:15 A:18
Tue 17 Sep 2013
at 02:38
  • msg #912

Re: travel

In reply to Travis Sunday (msg # 911):

Note from a playtester....

This is where the game mechanics start to break down for me and D20 Modern.  I'm not complaining I'm just sayin.  Travis Sunday 9th level has the drop and is aiming his weapon, a pistol, at a man.  He's not incompetent, he has a masterwork weapon, short range  etc... Unless he's bulletproof monk Rasmin should be dead or out of commission or he's so fast that Travis should be dead, or at least shot.  Instead it's a hit point race.  Other than scoring an MDT hit first or getting the last shots in before you go below zero , I'm not even sure if it's really beneficial to win initiative in a one on one.  I'm interested to see how many weapons it will take to end this fight.
Randy Oldman
player, 1119 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Tue 17 Sep 2013
at 02:40
  • msg #913

Re: travel

In reply to Travis Sunday (msg # 911):

After this scenario (or perhaps even now) Travis should be eligible for the Theme Song feat. I so encourage you to take it. You'll find it in FGE 1.1.
Judge Messalen
GM, 3531 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 17 Sep 2013
at 02:41
  • msg #914

Re: travel

In reply to Travis Sunday (msg # 911):

Why would an experienced gunfighter pee his pants? Would Travis Sunday have peed his pants if he lost a showdown?

This ain't Myles Keogh. This is Garrett Rasmin.

There was narrative indicating Rasmin had miscalculated.  (He thought he was calling Sunday's bluff; he was wrong; he realized he might have relied on his quick draw a mite too much).
Judge Messalen
GM, 3532 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 17 Sep 2013
at 02:46
  • msg #915

Re: travel

In reply to Travis Sunday (msg # 912):

It's hardly cinematic for a competent villain to be gunned down with one shot, when he can quick draw and has significant grit, decent MDT. That's part of the game. The MDT rules are deadly. Rasmin could have died from that shot (a few more damage points by Sunday and he would have been making an MDT and possibly failing it). But Travis didn't do enough damaage. You knew the rules when Travis started this fight.

I understand that you aren't complainin', except that maybe you are.

Would you like to re-boot? I'm okay with that. The PC started this battle, not the Judge.
This message was last edited by the GM at 02:47, Tue 17 Sept 2013.
Travis Sunday
player, 2075 posts
His art is death
D: 23 G:57 MDT:15 A:18
Tue 17 Sep 2013
at 02:57
  • msg #916

Re: travel

In reply to Judge Messalen (msg # 914):

I'm not complaining and I know the rules and I didn't ask for a reboot.  That's why I have four pistols and started the fight next to all of my friends.

I know I have to double tap to make MDT a possibility that's why I took it and am a single pistol guy.  I would almost encourage a showdown mechanic where standing and pulling pistols civil-like makes one defenseless during the first shot so initiative matters more and the likelihood of a bullet hitting someone is higher.  I'm hoping Rasmin is outfitted like a real bounty hunter and not a crunchy one and has a single hogleg.

Just thoughts.  It's an old problem: 20th level fighter surrounded by 8 orcs with crossbows.  Does he die in a loud and grotesque manner like Boromir or does he absorb the 2 or 3 hits at 1d4 and kill everyone in 3 rounds.

In a few levels if Travis makes it that high he'll purchase new masterwork weapons focusing on + to damage not to hit.    This will help him be more "cinematic."
Travis Sunday
player, 2076 posts
His art is death
D: 23 G:57 MDT:15 A:18
Tue 17 Sep 2013
at 03:04
  • msg #917

Re: travel

In reply to Travis Sunday (msg # 916):

While getting cheetoes and my mountain dew and am away from the table  I'm being informed that I'm screwing up some other players high quality role play.  That bothers me and is never my intention.  The Judge has offered a reboot; with his permission Travis will sleep on it.
Judge Messalen
GM, 3533 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 17 Sep 2013
at 03:13
  • msg #918

Re: travel

In reply to Travis Sunday (msg # 916):

If Travis had pulled his pistol and fired, he would have had a surprise round and this probably would have been different (might well have gone exactly as you described in 916). But he pulled the pistol and engaged in conversation. That gave Garrett Rasmin a chance to live.

The showdown rules worked just fine when Myles Keogh was gunned down. He was 2nd level, and Travis easily wasted him before he really even fired a shot. Rasmin is 8th level (pretty damn close to Sunday).

I object to the idea that maybe I've designed Rasmin in some unfair way. He is who he is and he was fully statted before Travis started this fight. I haven't fudged a roll, I haven't given Rasmin any unfair advantage. Playing by rules. Nothing more, nothing less. The Judge told the player that Rasmin was not defenseless, and why. In fact, Sunday is a superior hero; but Rasmin is no slouch.

Feel free to sleep on the re-boot. I'm in no hurry. I'll say it again--Sunday chose this fight.
Judge Messalen
GM, 3534 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 17 Sep 2013
at 03:16
  • msg #919

Re: travel

Addendum to the re-boot question.

I will say that I'm enjoying this gunfight and wouldn't re-boot it unless the PCs wanted to do so. I would like to see a voice vote from other players. i would leave the decision to Sunday's player, but I since he raised the point that maybe other PCs feel this is impeding their RP fun (not sure that is true), I would like to hear everyone's opinion.

I don't feel that way. I like it when PCs act. As I have said numerous times, I put situations in front of PCs and wait to see how they react. The Judge didn't plan this gunfight; he just set the scenario and player free-will reigns.
Judge Messalen
GM, 3535 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 17 Sep 2013
at 03:23
  • msg #920

Re: travel

In reply to Judge Messalen (msg # 919):

Sorry, but I have more to say. I'm happy to share all of Rasmin's stats if you want me to, before the battle continues, or if the battle ends. The Judge has nothing up his sleeve.

For starters, I already told you he was 8th level. That is 4th Dedicated; 4th Bounty Hunter. He meets all the BH advanced class specs. His feats are well in line with a bounty hunter, as are his weapons, his skills, his grit, his initiative, well, you name it. As it happens, his favorite weapon isn't even on his person, right now.

His best skill is Listen, and he has been using it regularly since the moment he sat down at the Cattle Association, before the hearings began.
Judge Messalen
GM, 3536 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 17 Sep 2013
at 03:40
  • msg #921

Re: travel

Judge Messalen:
His best skill is Listen, and he has been using it regularly since the moment he sat down at the Cattle Association, before the hearings began.

My mistake: I just reviewed his skills and Spot is slightly better. He has the Awareness feat which gives him +4 to both Spot and Listen to avoid surprise. Even so, I adjudicated Sunday's action to draw the pistol as gaining surprise; Rasmin was aware of Sunday, but didn't expect him to draw, so I ruled that Travis was able to draw and get the drop on him. I further ruled that Travis gave up that advantage by talking instead of shooting. Of course, he still had his gun drawn and Rasmin didn't, but he also no longer had the element of surprise.
Jake Richardson
player, 565 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Tue 17 Sep 2013
at 13:13
  • msg #922

Re: travel

In reply to Judge Messalen (msg # 919):

Judge Messalen:
Addendum to the re-boot question.

I will say that I'm enjoying this gunfight and wouldn't re-boot it unless the PCs wanted to do so. I would like to see a voice vote from other players. i would leave the decision to Sunday's player, but I since he raised the point that maybe other PCs feel this is impeding their RP fun (not sure that is true), I would like to hear everyone's opinion.

. . .


I have no interest in re-booting from either my (OOC) or Jake's (IC) perspective, unless Travis wishes to do so.
Randy Oldman
player, 1120 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Tue 17 Sep 2013
at 17:46
  • msg #923

Re: travel

In reply to Jake Richardson (msg # 922):

Randy's taking a nap. He'll have to reboot before long.
E.N.S. Ringgenberg
player, 543 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 17 Sep 2013
at 19:01
  • msg #924

Re: travel

In reply to Randy Oldman (msg # 923):

I have no opinion about a re-boot... I can adapt either way!

BTW, in msg 303 of Ch13, you mention Cooper's Boarding house. I was looking on the map and didn't see it marked... is it the building across from the 1st Baptist Church (54) on 3rd St?
This message was last edited by the player at 19:13, Tue 17 Sept 2013.
Judge Messalen
GM, 3537 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 17 Sep 2013
at 20:11
  • msg #925

Re: travel

In reply to E.N.S. Ringgenberg (msg # 924):

Yes, it was mentioned in the game text because that's where Cole Trayne is staying.
James E. Beauregard
player, 1267 posts
D:15 G:79 MDT:15 A:14
Tue 17 Sep 2013
at 23:03
  • msg #926

Re: travel

In reply to Judge Messalen (msg # 919):

I vote no on the reboot proposal.
Travis Sunday
player, 2077 posts
His art is death
D: 23 G:57 MDT:15 A:18
Wed 18 Sep 2013
at 02:04
  • msg #927

Re: travel

In reply to Judge Messalen (msg # 918):

So, thank you for your texts, PMs and other communications on the reboot issue.  It's good to be part of a campaign where we can laugh and enjoy stomping an NPC who missteps but care enough to spend a few extra minutes chatting it about it offline.  I haven't been offered a reboot in a long time.  It surprised me.  I had enough of people trampling on Travis' limited good will, I had a plan and believe I would have prevailed especially when everyone else joined in which was why I was taken aback when it was offered.

For the record, I never thought the judge fudged or was playing in bad faith, that's why I was sure I would win this encounter. I can't find any evidence I thought Rasmin was designed unfairly.  I just wanted to chat about game mechanics with the game designer.  I don't get to do that too often.  The showdown is a major part of western fiction which doesn't translate well to D20 modern.  That was the only complaint.  As I said, I knew that which is why I have four pistols and the  improved damage threshold feat.  I had hoped I could have just Indiana Jones him with a single shot but alas.

So anyway reviewing the chapter I find I made some role playing errors forgetting some things that had just occurred in game time but had been a while ago in real time.  Because of these errors I will graciously accept the Judge's offer and we can all kill Rasmin later together as the RPG gods intended.

I'll pick it up before I got the drop on him.

For those who scorn this decision, the first beer is on me.
Cole Trayne
player, 1518 posts
D:18/15 G:45 MDT:12 A:18
Wed 18 Sep 2013
at 02:51
  • msg #928

Re: travel

I see no reason to reboot. Further, I'm a bit surprised that anyone would suggest that any in-game action is somehow negatively impacting game enjoyment. In my view, complete freedom of action is one of the very best parts of any role playing game. Seems to me, that is the very point of role playing games.

Travis' action took Cole completely by surprise. More importantly, the action took me totally by surprise. Any action in the game, accomplishing that feat, is fantastic, in my view.

In fact, on my drive into the office this morning, I found myself laughing at the shock of the previous evening.

For the record, I found the appearance of the bounty hunter entertaining, as well. However, not completely surprising, as I did write the narrative that made it possible. Still, I was caught off guard, so that was fun, as well.

In both cases, Cole simply has to adapt to circumstances, as they manifest. I'm good with that.
Judge Messalen
GM, 3538 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 18 Sep 2013
at 12:32
  • msg #929

Re: travel

As I wrote earlier, I wanted to get feedback from all of the PCs in regard to a reboot; however, I said that it would be Sunday's decision. He has chosen to take the offer and so we will move forward with his most recent post.

I am glad that we were able to talk about this as adults--without name-calling, pettiness, or animosity, at least as far as I can tell-- and that everyone participated in some way. The offer a reboot to Travis was made because I don't consider this "my" game. It is our game, collectively. I think I have made it clear that PCs really drive they game (if they want to). As a Judge, I have lots of ideas about what could happen, or what might happen, but I rarely have a particular outcome in mind. I like to be surprised by the players and that's part of the reason the gunfight as it was happening was interesting to me. However, if players aren't enjoying the game, then I want to adapt to make it better. It seems from PC comments that most everyone feels this way--adapt to the game circumstances. In this case, it seemed to me that things had a chance to go sour based on a single PCs choice--especially that particular PC--and it is not my intention to make hay out of such a circumstance. Therefore, the offer. I would have been fine with Travis declining; I am fine with Travis accepting.

I titled the current chapter "Consequences" because there were a number of PC actions (recent and past) that I thought would engender consequences of some kind. I didn't have any plan for a chapter of that name, or content, until recently. It seemed to evolve from what had occurred up to that point. Various PCs made choices that would have some sort of consequence (not all of them have played out, yet). Exactly what those consequences will turn out to be, I don't know, because that still depends on what the PCs do next.

As far as Rasmin goes, that was an idea I had from the start of the Fort Griffin chapter. As Cole notes, it came from his own narration. But I held it in the back of my mind, waiting for an interesting time to introduce it. The hearing seemed a natural choice.

Off to my client site now--I will follow-up IC tonight.
E.N.S. Ringgenberg
player, 545 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 20 Sep 2013
at 18:59
  • msg #930

RIOTFEST

So my boy and I are going to Riotfest (www.riotfest.org) this weekend...

I should have access and will try to post in the mornings.
Judge Messalen
GM, 3539 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 20 Sep 2013
at 19:46
  • msg #931

Re: RIOTFEST

In reply to E.N.S. Ringgenberg (msg # 930):

That looks like a good time (riotfest). I would love to see Iggy and the Stooges live. I recently borrowed the Best of Iggy Pop from the library and was thinking about purchasing there 2013 release. I think I just convinced myself.
Randy Oldman
player, 1121 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Sun 22 Sep 2013
at 18:49
  • msg #932

Re: RIOTFEST

In reply to E.N.S. Ringgenberg (msg # 930):

The Replacements have long since been a favored band of mine. "Androgynous" is a stand-out song.

I hope the festival was a riotous joy.
E.N.S. Ringgenberg
player, 547 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 23 Sep 2013
at 18:49
  • msg #933

Re: RIOTFEST

In reply to Randy Oldman (msg # 932):

It was a crazy good time, but two says of 12 hour festival wore me out! Very glad I took the day off today.

Have a few mosh pit knocks as trophies as well!
Judge Messalen
GM, 3542 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 25 Sep 2013
at 02:42
  • msg #934

Re: travel

Randy Oldman:
In reply to Judge Messalen (msg # 907):

Superb response! You give yourself 1 AP.

As it happens, I accepted the AP on my own behalf. I then made a bookkeeping error, which fortunately I caught as I am my own audit trail, but subsequently fouled the adjustment to the ledger when I reviewed my entry and it ended up being a total of 2 AP awarded. Normally, I refrain from such gratuity, but in this case, the tribunal of me, myself and I agreed that it would be unfair to penalize the employee for the employer's mistake.
Randy Oldman
player, 1122 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Wed 25 Sep 2013
at 23:39
  • msg #935

Re: travel

In reply to Judge Messalen (msg # 934):

Nepotism!
Judge Messalen
GM, 3544 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 3 Oct 2013
at 16:08
  • msg #936

Re: travel

Travis and Jake need to post their intentions as the men reach the telegraph office.

JEB entered, with Caudell.
Cole stayed outside.
The Judge will assume that Travis and Jake remained outside with Cole unless they state otherwise.
Judge Messalen
GM, 3548 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 7 Oct 2013
at 02:02
  • msg #937

Re: travel

In reply to Judge Messalen (msg # 936):

Saw Gravity in 3d yesterday. We enjoyed it immensely. Anyone else seen it?

I am traveling for pleasure midweek. Hope to touch base with the professor.
Travis Sunday
player, 2094 posts
His art is death
D: 23 G:57 MDT:15 A:18
Mon 7 Oct 2013
at 03:26
  • msg #938

Re: travel

In reply to Judge Messalen (msg # 937):

I saw it on Imax 3D and enjoyed it very much.

I also watched Tony Romo throw for 500 yards and 5 touchdowns and imagined JEB's delight in crushing me in fantasy football.
E.N.S. Ringgenberg
player, 555 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 7 Oct 2013
at 19:38
  • msg #939

Re: travel

In reply to Travis Sunday (msg # 938):

Just a heads-up, I too will be travelling Tue-Thur this week. I should have internet access though.
Judge Messalen
GM, 3555 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 14 Oct 2013
at 20:28
  • msg #940

Re: travel

In reply to E.N.S. Ringgenberg (msg # 939):

It was powerful pleasant hanging out with the professor for an afternoon at the Wynkoop Saloon and Delaney's Smoke Shack in Denver.

Nice to meet a RPoL pard in person, share some Barleycorn, a cheroot, and a few good stories ("18 club-footed dwarves . . .").
E.N.S. Ringgenberg
player, 561 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 15 Oct 2013
at 19:13
  • msg #941

Re: travel

In reply to Judge Messalen (msg # 940):

...pretty interesting talking to all the creators of this system! Happy to hang out. Hope you guys had a good rest-of-trip!
This message was last edited by the player at 19:14, Tue 15 Oct 2013.
Judge Messalen
GM, 3565 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 23 Oct 2013
at 15:33
  • msg #942

Re: travel

Indeed, professor, Saturday at the GABF was brilliant.

--------

As you know, I have mentioned the Fear the Boot podcast in previous OOC messages. Travis checked out their two-part episode about Shadowrun 5.0 (and if memory serves he listened to some other ones on his road trip). And I think ENS listened to one about RPG from the military man's perspective.

They have recently changed their format a little (shorter episodes, with a better concentration on the topic).

I listened to Ep 315 the other day (from 10/15/13, the most recent episode), titled "playing the good guys." It was an interesting topic that I think connects to the current situation in this game.

If you've never listened to FTB before, or liked previous episodes, this 34 minute episode is worth a listen.
Randy Oldman
player, 1129 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Wed 23 Oct 2013
at 15:35
  • msg #943

Re: travel

In reply to Judge Messalen (msg # 942):

Link?
Judge Messalen
GM, 3566 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 23 Oct 2013
at 15:38
  • msg #944

Re: travel

In reply to Judge Messalen (msg # 942):

I can't be held responsible for your laziness. It's a google search away, but . . . all right . . . .

Free on iTunes (Fear the Boot). Also free on the FTB site

http://www.feartheboot.com/ftb...es/category/podcasts
Randy Oldman
player, 1130 posts
D:18 G:54 MDT:19 A:20
He'll box your ears!
Wed 23 Oct 2013
at 19:51
  • msg #945

Re: travel

In reply to Judge Messalen (msg # 944):

I did type "Link?" I don't call that "lazy."
Travis Sunday
player, 2106 posts
His art is death
D: 23 G:57 MDT:15 A:18
Thu 24 Oct 2013
at 01:48
  • msg #946

Re: travel

In reply to Judge Messalen (msg # 942):

I'm only a couple of episodes behind.
Judge Messalen
GM, 3567 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 28 Oct 2013
at 01:17
  • msg #947

Re: travel

Traveling on business again this week. (Reached my destination tonight). I will log in morning/evening.

As it stands, there's not much for the Judge to do, until the PCs conclude their private meeting . . . .
Judge Messalen
GM, 3569 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 1 Nov 2013
at 19:39
  • msg #948

Re: travel

OOC: Can't resist.

E.N.S. Ringgenberg:
In reply to Jake Richardson (msg # 544):

It took a moment for ENS to catch on to Travis' "sporty" comment, but his suspicions are confirmed when Jake moves to the window.

Sheriff, do you think this Rasmin character is likely to make things, as Travis said, "sporty"?

A disembodies voice says, "More likely that Travis Sunday makes things sporty."
Jake Richardson
player, 597 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Mon 4 Nov 2013
at 03:17
  • msg #949

Randy's speech

Well played, Randy! I'm thinkin' that Rojas would love to have Randy (IC) make the closing argument to the jury. :)

~J.
Jake Richardson
player, 600 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Sun 10 Nov 2013
at 14:19
  • msg #950

Moving Things Along

Teddy Fargas as a deus ex machina -- who'd a' thunk it? :)

Edit: Or, mayhaps . . .


"Knock, knock."


"Who's there?"


"A deus ex machina."


"Bullshit! Who is it, really?"


"Okay, okay. It's just me, Teddy Fargas."


<A moment of silence . . .>


"What the hell? I thought these Knock-knock things was s'posed to be funny."
This message was last edited by the player at 15:38, Sun 10 Nov 2013.
Travis Sunday
player, 2122 posts
His art is death
D: 23 G:57 MDT:15 A:18
Mon 11 Nov 2013
at 00:02
  • msg #951

Re: Moving Things Along

In reply to Jake Richardson (msg # 950):

That was nice.
Jake Richardson
player, 601 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Mon 11 Nov 2013
at 00:14
  • msg #952

Re: Moving Things Along

In reply to Travis Sunday (msg # 951):

Glad to hear you enjoyed it. :)
Judge Messalen
GM, 3574 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 11 Nov 2013
at 18:39
  • msg #953

Re: Moving Things Along

In reply to Jake Richardson (msg # 952):

It was humorous, indeed, and I also enjoyed it.

But since I was an English major, I have to respond to the use of 'deus ex machina. I don't think Teddy Fargas' appearance can be portrayed as such in literary terms. His appearance didn't resolve anything, nor was his appearance contrived, which are integral elements of the definition I learned as an undergraduate. A plot device to advance action? Yes. A resolution of a problem? I don't see how his appearance resolved anything. Contrived? Not in my view. The deputy sent a telegram for which he expected a reply. When the reply came, the telegraph operator made an effort to inform the deputy that a reply had arrived. The Judge didnt' need to contrive that series of events, he just needed to decide when it would happen (which I decided when JEB commissioned the telegram and was just waiting for the time to come).

So, although I get the joke (especially the knock, knock part), I don't think characterizing this as deus ex machina is valid from a literary perspective.
Travis Sunday
player, 2123 posts
His art is death
D: 23 G:57 MDT:15 A:18
Mon 11 Nov 2013
at 21:07
  • msg #954

Re: Moving Things Along

In reply to Judge Messalen (msg # 953):

I think he should have said "Deus ex Praelegere."
Judge Messalen
GM, 3575 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 12 Nov 2013
at 12:03
  • msg #955

Re: Moving Things Along

In reply to Travis Sunday (msg # 954):

If applied to Rojas, and not to Teddy Fargas, that would be accurate. The Judge will note that Rojas gave no lecture, until he was asked.
Travis Sunday
player, 2124 posts
His art is death
D: 23 G:57 MDT:15 A:18
Wed 13 Nov 2013
at 00:48
  • msg #956

Re: Moving Things Along

In reply to Judge Messalen (msg # 955):

I was referring to the Lecture of God, a.k.a. the judge, on his understanding of ancient Greek drama.
Judge Messalen
GM, 3577 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 13 Nov 2013
at 12:05
  • msg #957

Re: Moving Things Along

In reply to Travis Sunday (msg # 956):

Works both ways, it seems.
Judge Messalen
GM, 3578 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 13 Nov 2013
at 12:08
  • msg #958

Re: Moving Things Along

Waiting for the PCs to declare action. It seems the conversation in JEB's room is done, but the Judge doesn't know for sure.
Jake Richardson
player, 602 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Thu 14 Nov 2013
at 00:45
  • msg #959

Re: Moving Things Along

E.N.S. Ringgenberg:
In reply to James E. Beauregard (msg # 608):

I suggest that we leave by one of the side exits on this floor... perhaps we can even leave undetected. Jake, can you tell if Rasmin and his group are watching both sides of the building?


Judge, what can Jake see from his vantage point in regards to ENS's question?

Thanks.
Judge Messalen
GM, 3580 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 14 Nov 2013
at 03:34
  • msg #960

Re: Moving Things Along

In reply to Jake Richardson (msg # 959):

As per the map, there is a window facing north, from which Jake had been keeping a vigil--and from which he had seen Rasmin and a couple of hunters at the edge of Haverty's corral. That vantage point doesn't provide any view of the sides of the hotel.

There is a window to west, which overlooks the alley between Planters and the Bank. Jake hasn't looked through that window, yet.
Judge Messalen
GM, 3581 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 15 Nov 2013
at 00:07
  • msg #961

Re: Moving Things Along

The Judge will wait (24 hours) for each of the other PCs to state whether he leaves with JEB, or does something else, before advancing.
Judge Messalen
GM, 3582 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 16 Nov 2013
at 11:59
  • msg #962

Re: Moving Things Along

In reply to Judge Messalen (msg # 961):

Moving forward; more than 24 hours since my last post.
Judge Messalen
GM, 3585 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 21 Nov 2013
at 12:05
  • msg #963

Re: Moving Things Along

Waiting for JEB's reply to Pistlethwaite. The deputy should assume he is near the telegraph office by the time he responds, and advance the plot accordingly.
Judge Messalen
GM, 3586 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 24 Nov 2013
at 12:24
  • msg #964

Re: Moving Things Along

Advancement of the plot is currently in the hands of the PCs. The Judge is waiting for PCs.
Judge Messalen
GM, 3588 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 26 Nov 2013
at 11:48
  • msg #965

Re: Moving Things Along

To reiterate, the Judge is waiting for the PCs to advance the plot at this time. It has been a few RL days now since JEB received the telegram and showed it to Cole Trayne.
Judge Messalen
GM, 3589 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 27 Nov 2013
at 11:58
  • msg #966

Re: Moving Things Along

In reply to Judge Messalen (msg # 965):

The Judge is still waiting for PC action. The posts made yesterday are fine, but they don't advance the plot.

PCs that stayed outside the telegraph office, with PIstlethwaite, while JEB and Cole fetched the telegram should now assume that the two men have exited and rejoined the group outdoors.

Please indicate where the PCs are going and what they are doing at this time.
Jake Richardson
player, 605 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Thu 28 Nov 2013
at 02:44
  • msg #967

Re: Moving Things Along

Posting will be slow due to the holiday and having company in the house through the weekend.
Cole Trayne
player, 1571 posts
D:18/15 G:45 MDT:12 A:19
Sat 30 Nov 2013
at 23:48
  • msg #968

Wolverines

Travis, despite the loss, I was very impressed with the aggressive choice to go for the win. At that level, under those circumstances, you play to win. No excuses.

Nice game.
Travis Sunday
player, 2131 posts
His art is death
D: 23 G:57 MDT:15 A:18
Sun 1 Dec 2013
at 16:50
  • msg #969

Re: Wolverines

In reply to Cole Trayne (msg # 968):

The rebuilding of the Wolverines is still a year or two away from completion.  I feel the team despite its high loss total has been an example of a bunch of good kids working hard and being charitable with their time and energies.  We'll call it a disappointing season.  I was happy to watch and cheer for the squad and felt no shame or sadness in the loss.
Judge Messalen
GM, 3595 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 13 Dec 2013
at 18:50
  • msg #970

Re: Wolverines

The Judge won't be advancing the plot until the PCs have stated actions beyond their discussion in room #10 at Planters.

As far as the Judge is concerned, that conversation can continue as long as the PCs want it to continue; however, the PCs must state actions IC (as opposed to talking to each other) in order to proceed. It seems like the conversation has reached a lull, and although the PCs have stated some potential courses of action, it is incumbent upon the PCs to move things forward with actual in-game action statements.
E.N.S. Ringgenberg
player, 587 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 13 Dec 2013
at 19:25
  • msg #971

Re: Wolverines

In reply to Judge Messalen (msg # 970):

...must have been 7 minutes in game time!
Judge Messalen
GM, 3596 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 15 Dec 2013
at 14:49
  • msg #972

Re: Wolverines

In reply to E.N.S. Ringgenberg (msg # 971):

Closer to ten minutes, in the Judge's estimation.
Judge Messalen
GM, 3597 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 16 Dec 2013
at 13:35
  • msg #973

Re: Wolverines

In reply to Judge Messalen (msg # 972):

Unless anyone states otherwise within 24 of Cole's last post, the Judge will post a narrative advancing from the hotel.
Cole Trayne
player, 1583 posts
D:18/15 G:45 MDT:12 A:19
Wed 18 Dec 2013
at 23:23
  • msg #974

Re: Wolverines

In reply to Judge Messalen (msg # 973):

Everyone, I'm currently on vacation, until the end of the year.

Unfortunately, my internet access will be unpredictable, at times.

As opportunities presents themselves, I'll post.
Judge Messalen
GM, 3600 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 20 Dec 2013
at 11:50
  • msg #975

Re: Wolverines

In reply to Cole Trayne (msg # 974):

In the next two weeks, the expectation of daily posting will be relaxed. I would like to continue game-play regularly, but I will understand if players need extra time to check-in and post, so we will continue to take things slowly. I don't think there will be any issues, but if you expect that your daily posts won't be possible, please inform everyone here, as Cole did, so we know where things stand.
This message was last edited by the GM at 19:52, Fri 20 Dec 2013.
Jake Richardson
player, 614 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Fri 20 Dec 2013
at 14:29
  • msg #976

Re: Wolverines

In reply to Judge Messalen (msg # 975):

We'll have company in the house for the next week starting tomorrow, so although I think that I'll still be able to check in and post on a daily basis, it's possible that I might miss a day along and along.

~J.
E.N.S. Ringgenberg
player, 591 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 20 Dec 2013
at 18:29
  • msg #977

Re: Wolverines

In reply to Jake Richardson (msg # 976):

I should be available for the most part.
Randy Oldman
player, 1146 posts
D:18 G:54 MDT:19 A:21
He'll box your ears!
Fri 20 Dec 2013
at 21:41
  • msg #978

Re: Wolverines

In reply to E.N.S. Ringgenberg (msg # 977):

Jake's situation will just more like my own, though not really just like it--his company won't be at my house.
Judge Messalen
GM, 3602 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 20 Dec 2013
at 22:38
  • msg #979

Re: Wolverines

In reply to Randy Oldman (msg # 978):

I don't know, from Jake's earlier posts about having company in the house, he just might want to send a few Randy's way.
James E. Beauregard
player, 1327 posts
D:15 G:79 MDT:15 A:14
Sat 21 Dec 2013
at 04:05
  • msg #980

Re: Wolverines

In reply to Judge Messalen (msg # 975):

I'm available.
Travis Sunday
player, 2147 posts
His art is death
D: 23 G:57 MDT:15 A:19
Wed 25 Dec 2013
at 17:59
  • msg #981

Re: Wolverines

In reply to Judge Messalen (msg # 975):

Friday the 27th to Monday the 30th no posting expexted.
Judge Messalen
GM, 3609 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 11 Jan 2014
at 13:50
  • msg #982

Re: Wolverines

In reply to Travis Sunday (msg # 981):

There was PC to PC interaction started by JEB, speaking to Travis, that hasn't received follow-up. Wondering if Travis missed that, as he has logged in.

Right now, advance of the plot is mostly in the hands of the PCs. There is PM going on as well.
Judge Messalen
GM, 3617 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 22 Jan 2014
at 13:42
  • msg #983

Re: Wolverines

At the moment, all advancement is controlled by the PCs.

Jake and ENS need to pick a saloon. They may advance themselves to the saloon as desired, and then Judge will provide additional narrative or NPC interaction.

Travis has entered the Beehive as per the public post and may advance himself in the interior as he pleases. And then the Judge will provide additional narrative or NPC interaction.

Randy is at Owsley's. He has a routine at this time of day, so the Judge will continue with that unless the PC states otherwise.

JEB will continue reading stories in the Echo until the PC states otherwise (the Judge will contnue to make daily posts with content).

Cole is in Picket Jail. He may continue conversing with Indian Kate, or wait for dinner or whatever else he can think to do while sitting in the cell.
Randy Oldman
player, 1156 posts
D:18 G:54 MDT:19 A22
He'll box your ears!
Fri 24 Jan 2014
at 22:36
  • msg #984

Malapropriations

I'm a rather grand fan of malapropisms. I have fun because of the huge joke. They're usage is fruitful to determine who really listens to you when you speak.

The traditional malapropism uses a word in place of another which is similar in pronunciation or usage, but not meaning. I also like mixed idioms in which one combines two idioms or traditional phrases to make an inappropriate expression. "We've just bit the tip off the iceberg" or "It will take time to restore chaos and order" (the latter being a classic G. W. Bush-ism) are examples of each.

In my recent post (# 840), I used "for all intents and purposes." For the sake of propriety, I used it correctly. However, my frequent and intentional malapropism is "for all intensive purposes." Since most people don't notice the change, I'm convinced we're going to "hell in a handbag." But, you can "stand assured" I'll stay vigilant, because "at the end of the date," "the light is in the tunnel."
Travis Sunday
player, 2164 posts
His art is death
D: 23 G:57 MDT:15 A:19
Fri 24 Jan 2014
at 23:15
  • msg #985

Re: Malapropriations

In reply to Randy Oldman (msg # 984):

You are a vast suppository of knowledge.
Jake Richardson
player, 621 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Fri 24 Jan 2014
at 23:51
  • msg #986

Re: Malapropriations

Travis Sunday:
In reply to Randy Oldman (msg # 984):

You are a vast suppository of knowledge.


ROFLMAO! Well-played, sir! :)

PS. The question occurs to me, does Randy resemble that remark? :)
This message was last edited by the player at 23:58, Fri 24 Jan 2014.
Randy Oldman
player, 1157 posts
D:18 G:54 MDT:19 A22
He'll box your ears!
Sat 25 Jan 2014
at 03:29
  • msg #987

Re: Malapropriations

Travis Sunday:
In reply to Randy Oldman (msg # 984):

You are a vast suppository of knowledge.

I am humbled, mayhaps, bested.
Judge Messalen
GM, 3622 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 25 Jan 2014
at 12:20
  • msg #988

Re: Malapropriations

Randy Oldman:
Travis Sunday:
In reply to Randy Oldman (msg # 984):

You are a vast suppository of knowledge.

I am humbled, mayhaps, bested.

This is the perfect ending to OOC #3.
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