Re: Best Range and stuff
In reply to James E. Beauregard (msg # 553):
I will address Jake's OOC question about Far Shot and Point Blank Shot, and JEB's follow-up about "best range" together, here.
Best Range:
First, I suppose it boils down to what one means by "best range." When I read JEB's IC question, I interpreted it the same way that Jake did--asking how for away he can shoot without losing any accuracy. To me, "best" means the highest probability to hit. With that in mind, I would have answered the way that Jake answered EXCEPT that he forgot to figure in the custom sights on his Spencer, which grants a +2 equipment bonus beyond the first range increment. Also, I am disregarding any potential circumstance modifiers to look at this in the raw, "best ability" view. So . . .
Jake starts to lose accuracy beyond 210 feet of distance, because that's the range at which the -2 range modifier begins to affect his "best range." The standard rule is that -2 is applied per range increment beyond the first increment. For a Spencer, indeed the first increment is 70 feet. For a character with Far Shot, that is extended by 1.5, thus 105 feet. For the rifleman with a Spencer, Custom Sights and Far Shot, the first increment is 105, but the +2 for the sights equipment bonus kicks in at the second range increment, from 105 - 210, so the +2 and -2 offset, meaning Jake still has the same positive modifier that he would have at, say, 50 feet. So up to 210 incurs no effective penalty and allows the full bonus (the extent of his best range). At 211 feet, Jake reaches third range increment and so another -2 for range is applied, reducing his accuracy by -2, and so on, with an additional -2 applied at each successive increment. (BTW, the maximum distance for any ranged weapon is 10 increments, i.e. 10 x range increment, so for the Spencer that means 700 feet, or 1050 feet for Jake with his Far Shot feat, because the Custom Sights don't extend range, it just reduces the penalty for range increments beyond the first).
When JEB elaborated, above, it becomes a different question to me. Not a question of "best" range, but a question of when does the negative range modifier offset any positive modifiers held by the shooter. To me, that's not the same as "best range," but it is a good question to further this discussion of the mechanics. JEB's math is accurate (except that he also forgot to figure in his custom sights), but it isn't exactly how I would handle it as a Judge. I would handle it in whole range increments (for reasons including calculation of the custom sights as noted above), as follows, using JEB as an example, without any other circumstance modifiers. (BTW, I didn't independently re-calculate JEB's actual bonus, just using his +9 as he stated):
1st Range Increment 70 feet +9
2nd Range Increment 140 feet +9 -2 +2 = +9
3rd Range Increment 210 feet +9 -4 +2 = +7, the range at which JEB is less than his best with his Spencer
4th Range Increment 280 feet +9 -6 +2 = +5
5th Range Increment 350 feet +9 -8 +2 = +3
6th Range Increment 420 feet +9 -10 +2 = +1
7th Range Increment 490 feet +9 -12 +2 = -1, therefore the threshold before range causes JEB to lose any positive bonus to his attack roll is 420 feet (i.e. at 421 feet, it becomes a net of -1).
Far Shot + Point Blank Shot:
I hadn't really considered the possibility that these two feats could have some synergy. Having gone through this exercise, I gave it some thought and I don't believe that is the intent of the two feats. The Far Shot feat is designed to provide extra range, not to affect what is already close range. The Point Blank Shot is designed to provide a bonus in close combat. They are two different Feat trees (each one is the prerequisite in its tree of other related feats). Although I think you could make an argument that the Far Shot "increases range increment" should also mean "increases" the range for close combat, I would rule, no, the Far Shot feat provides no bonus to Point Blank Shot--the range for that bonus is universally 30 feet.