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14:58, 28th April 2024 (GMT+0)

OOC Conversation 4.

Posted by Judge MessalenFor group 0
Judge Messalen
GM, 3623 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 25 Jan 2014
at 12:22
  • msg #1

OOC Conversation 4

Randy, the floor is yours.
E.N.S. Ringgenberg
player, 610 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 26 Jan 2014
at 00:17
  • msg #2

Re: OOC Conversation 4

In reply to Judge Messalen (msg # 1):

I always liked "Beating a dead horse to within an inch of its life"
Jake Richardson
player, 624 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Mon 27 Jan 2014
at 21:12
  • msg #3

Re: OOC Conversation 4

Re: the subject of malapropisms, I ran across and interesting turn of phrase in my reading just today. The book is historical fiction, set in the New Mexico/Arizona territories during the time period of the Civil War/War Between the States.

The speaker is a Union officer, discussing orders to be given to his troops regarding what is to be done with Navajos who violate an agreement to stay westerly of a certain fort. ". . . order them to take no errant Navajo men prisoner. They are to shoot them on site. And then send their families back to Cubero."

The phraseology I have always seen is to shoot someone on "sight," so my first inclination is that this was a malapropism that was missed by the proofreader. But, after thinking about it, I started wondering if the spelling was correct (in which case it would be an interesting auditory twist on the customary phraseology), and that the character meant that the Navajo should be shot where they are captured, or in essence, "where they stand," as opposed to being moved to a different site and dealt with there.

Mayhaps this approaches the fabled "how many angels could dance on the head of a pin" discussion, but I mention it in view of Randy's recent comments, on the theory this is the sort of nuance that might interest erudite gentlemen such as yourselves. :)

By the way, I'm pretty sure that "consorting with known erudites" would get you tarred and feathered, or worse, back in the day (or even now, in certain localities). :)
This message was last edited by the player at 21:34, Mon 27 Jan 2014.
Judge Messalen
GM, 3632 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 31 Jan 2014
at 23:08
  • msg #4

Re: OOC Conversation 4

In reply to Jake Richardson (msg # 3):

That's a good one.

In my opinion, "They are to shoot them on site" isn't what the character meant. The character meant "on sight," meaning whenever the soldiers saw them.

Now whether the author had a reason for the character's speech to use the word I don't think the character meant, I can't say. It could have been what the author wanted type the character's speech for a particular purpose. But to me, it is simply a mistake.

Also, the fact that you know what erudite means would be enough to warrant a beating in some neighborhoods. Today, or 150 years ago.
Judge Messalen
GM, 3633 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 1 Feb 2014
at 00:01
  • msg #5

Re: OOC Conversation 4

So, Ch13 is coming to a close and I've been thinking:

1. I have thoroughly enjoyed Ch 9-13. That's almost 5,000 posts of fascinating RP in a pseudo-historical town that I crafted. At least, it has been fascinating to me.
2. I sense that there is some desire--or at least consideration--for PCs to move on, i.e. to leave The Flat. I'm fine with that.
3. We have in-game threads that make it easy to move on, if PCs want to do so, but we also have in-game threads that would be unresolved if we moved on, or that would interrupt interesting character development that is directly connected to the town. Some that has occurred by PC choice; some that has occurred as a result of PC choice; some that the Judge has introduced for potential adventure hooks.

Those things considered, I wonder what the players are thinking. This game is our collective effort, so as we close this chapter, I would like to have a good idea of where PCs might like to go next. I realize these aren't exclusive questions, but to generate conversation:

4. Are you still enjoying play in The Flat and would prefer to continue toward some resolutions to existing plot lines?
5. Are you enjoying play in The Flat but don't care whether we resolve existing plot lines or start new ones?
6. Would you prefer to move on The Flat, with a "fade to black" and Judge narrative to fill gaps and resolve plot lines, in order to:
   a. Embark on a more "Judge-scripted" adventure, with less of the town RP feel and more of an action adventure?
   b. Continue with the current open-ended style, but in a different locale?
   c. Instruct the Judge as to a particular kind of adventure, or RP situation, resulting from a PC consensus?
7. Are you tired of the game, regardless of the style of play, locale, etc.?
8. (I think I know the answer to this, but . . . ) If you do want to continue play in some fashion, would you prefer to continue the same characters in a near-future or otherwise-future state? As opposed to new characters, I mean.

All thoughts are not only welcome, but encouraged.
Travis Sunday
player, 2172 posts
His art is death
D: 23 G:57 MDT:15 A:20
Sat 1 Feb 2014
at 00:16
  • msg #6

Re: OOC Conversation 4

I would like to resolve the plot lines and continue play with this character.  This may take us away from the Flat in a couple of days (2 or 3 years of gameplay) which I'm fine with.
James E. Beauregard
player, 1347 posts
D:15 G:79 MDT:15 A:14
Sat 1 Feb 2014
at 01:30
  • msg #7

Re: OOC Conversation 4

In reply to Judge Messalen (msg # 5):

Option #4.
Cole Trayne
player, 1599 posts
D:18/15 G:45 MDT:12 A:20
Sat 1 Feb 2014
at 17:25
  • msg #8

Re: OOC Conversation 4

In reply to Judge Messalen (msg # 5):

Option 4 for me, as well.
E.N.S. Ringgenberg
player, 614 posts
The young professor
D:19 G:29 MDT:14 A:13
Sat 1 Feb 2014
at 17:41
  • msg #9

Re: OOC Conversation 4

In reply to Cole Trayne (msg # 8):

I'd like to see it through in the Flat as well.
Jake Richardson
player, 628 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Sun 2 Feb 2014
at 00:10
  • msg #10

Re: OOC Conversation 4

I enjoy writing Jake as a character, and would prefer to continue so in some guise (as opposed to breaking in a new character).

I would probably prefer some variation of Option Number 6(a.). I find that I don't really relish playing out some of (what I consider to be) the ultra-mundane occurrences of day-to-day town life. The current plots also seem to primarily have Jake playing a tag-along roll role, doing little else other than following the other characters around as they deal with their own issues.

That said, I'll go with the majority opinion, which seems to be trending towards Option Number 4.

OOC: Edited as marked.
This message was last edited by the player at 00:26, Sun 02 Feb 2014.
Travis Sunday
player, 2175 posts
His art is death
D: 23 G:57 MDT:15 A:20
Sun 2 Feb 2014
at 00:19
  • msg #11

Re: OOC Conversation 4

In reply to Jake Richardson (msg # 10):

I would welcome a 6a option after we tie things up.
Jake Richardson
player, 630 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Sun 2 Feb 2014
at 04:51
  • msg #12

Re: OOC Conversation 4

Judge Messalen:
In reply to Jake Richardson (msg # 3):

That's a good one.

In my opinion, "They are to shoot them on site" isn't what the character meant. The character meant "on sight," meaning whenever the soldiers saw them.

Now whether the author had a reason for the character's speech to use the word I don't think the character meant, I can't say. It could have been what the author wanted type the character's speech for a particular purpose. But to me, it is simply a mistake.

Also, the fact that you know what erudite means would be enough to warrant a beating in some neighborhoods. Today, or 150 years ago.


After reading a bit more of the book, I now am firmly of the opinion that you are correct, and that the above-referenced faux pas was a mistake on the part of both the author and his editor. I have now found not one but several references to Robert E. Lee's Army of the Potomac. Sheesh -- very sloppy writing and editing.
Judge Messalen
GM, 3634 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 2 Feb 2014
at 21:17
  • msg #13

Re: OOC Conversation 4

In reply to Jake Richardson (msg # 12):

Sloppy editing, seems to me. Stuff like that happens when writing. Editing is supposed to catch it.
Judge Messalen
GM, 3635 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 2 Feb 2014
at 21:28
  • msg #14

Re: OOC Conversation 4

In reply to Travis Sunday (msg # 11):

Thanks to all for the input (Randy your thoughts are still wanted). Everyone, please feel free to elaborate further as you desire.

Part of the reason I asked was captured succinctly by Travis, who said maybe we could tie up loose ends in the Flat in a day or two game-time, which would be years in real-time. I think that is a fair assessment and I didn't want to drag on for a year or more to reach resolutions in The Flat if players weren't enjoying the RP.

Surely we can go from 4 to 6a, it's just a matter of time. I have no problems minimizing the mundane, but a lot of the time advancement of the plot has required the PCs to act and it wasn't the mundane that slowed us down, in my opinion, but rather the circumstances of events which required almost 24/7 usage of game time. Anytime you all want to accelerate play, that's fine with the Judge.

Another idea I had was to resolve (option 4) and then go back and re-boot from the moment Travis decided it was time to shoot it out with Rasmin at noon on Third Street, continuing with the gun battle as it was as that moment.
Judge Messalen
GM, 3636 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 2 Feb 2014
at 21:28
  • msg #15

Re: OOC Conversation 4

Traveling on business this week. I expect daily log in and activity barring any travel issues.
Travis Sunday
player, 2176 posts
His art is death
D: 23 G:57 MDT:15 A:20
Sun 2 Feb 2014
at 23:12
  • msg #16

Re: OOC Conversation 4

In reply to Judge Messalen (msg # 14):

That's not necessary.  Now that JEB is done with duty and honor if Randy's plan does not materialize soon I'll advance the plot quickly.
Judge Messalen
GM, 3637 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 3 Feb 2014
at 14:42
  • msg #17

Re: OOC Conversation 4

In reply to Travis Sunday (msg # 16):

Of course, I know going back to play the encounter with Rasmin isn't necessary. Just saying I would consider that an option, depending on how things end in the current stream.
Randy Oldman
player, 1158 posts
D:18 G:54 MDT:19 A22
He'll box your ears!
Mon 3 Feb 2014
at 17:19
  • msg #18

Re: OOC Conversation 4

In reply to Judge Messalen (msg # 17):

If you don't care to read my whole post, here are the quick points: the play has become dull and repetitious, the PCs are backed into a corner, and a resolution needs to be addressed.

Ramblings, in no specific organization or order (please excuse any typographical, grammar, or formatting errors):

I had, to a lesser degree, this feeling some timeo. However, it's continued to grow since then. In general, there has been a lack of action and no real need for the rule book. There is always a potential for that to change, but it isn't likely.

Right now, the player-characters' behavior are akin to those of children playing the backseat "don't touch me" game. They are using their out-stretched fingers to move as close to the nose of the opposition without actually touching them. ("Goddammit, so help me, I'll turn this car around and go back home if you two don't stop it!")

As much dramatic tension as that builds, it isn't enough to maintain my interest. Character A walks over here while Character B talks to NPC at another location. Blah, Blah, Blah. SSDD.

In fact, I've said before, the prospects for the future of the characters are slim to nil, which makes it painful, not only for Randy, but for me as well. I find no joy in that.

I know this is really the doing--well, 60%--of the players. I have a some ideas.

I have truly thought about the game while I've not been involved. I stayed back from the Shadowrun game as well, because I didn't want to be obvious and offend the judge.

For Cole, someone could ask Rojas to contact the Governor's and/or Mayor's office in SF to dismiss the case based on the net result.

For Travis, have Rojas and the prosecutor enter into plea bargain negotiations to lessen the charges to dueling and perhaps incarceration to one month.

I rarely like the reset, fade-to-black, god-mode, or fuhgeddaboudit options if they can be avoided. Sometimes, however, the adventure or scenario needs editing and one or more of those options should be used.

Now that I've probably offended most or everyone, where to go from here? Well, there's got to be a resolution to everything, otherwise there's a gaping hole in many characters' story. Jake and ENS would come out alright, but probably not the Buffaloes. Travis and Cole just can't kill men and walk away. JEB, as a lawman, can't travel with men who do that. So, the two killers need to have their cases settled. The solutions don't have to make a whole helluva lotta sense because it still was a wide interpretation of the law back then, but some form of justice has to be served. Randy would never let Travis be put in prison for doing "the right thing," so that's a complication for Mr. Big'un. Randy would bust-up half of Frisco for Cole on account of his doing "the right thing" as well. I've read the posts from others that express similar sentiments.

It ain't a clean break.

Travis needs to own-up to his mistake as a first step. Cole should throw himself on the mercy of the court, perhaps in Sacramento instead of San Francisco. From there, some plausible resolutions to the cases can be made.
Judge Messalen
GM, 3638 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 3 Feb 2014
at 19:29
  • msg #19

Re: OOC Conversation 4

First, I  am not offended and have no reason to be. Neither should anyone else as far as I can tell.

In my opinion, there are many avenues to resolve the current situations. I disagree with Randy's statement:

Randy Oldman:
the prospects for the future of the characters are slim to nil, which makes it painful, not only for Randy, but for me as well."

The PCs futures can go in many different directions. I have several scenarios in mind; some of which are similar to things Randy suggests; others that are completely different. All of them stem from PC dialogue and actions--in my view they would be plausible ways to move forward, either by playing them out or fast-forwarding. Saying that the PCs are backed into a corner, with the implication that they don't have options about what to do, is in my opinion a statement lacking in imagination. Pretty much every western film has a piece of the plot where the heroes are in a fix. Sometimes a desperate fix. One of their pards is in jail, forced to go on the lam, beholding to someone in power, being cheated or set-up by an NCP, what-have-you. In my opinion, this is a classic western scenario that has numerous plausible resolutions.

I could certainly understand if players wanted to change things up, or push forward resolutions that they desire, or fade-to-black, or whatever. In fact, I encourage it. All of that said, I would be happy to see the PCs drive the plot to whatever conclusions they desire.
E.N.S. Ringgenberg
player, 617 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 4 Feb 2014
at 03:08
  • msg #20

Re: OOC Conversation 4

In reply to Judge Messalen (msg # 19):

For the record: not offended either!

I'd say the play can be a little mundane, but that's more due to the medium (rpol). We could do bout after bout of combat, but we've all seen how that goes! I find the RP has been good and a lot of character development has occurred.

That being said, I think perhaps a few "fast-forwards" between action points could be in order.
Travis Sunday
player, 2179 posts
His art is death
D: 23 G:57 MDT:15 A:20
Wed 5 Feb 2014
at 22:28
  • msg #21

Re: OOC Conversation 4

No offense taken.  Travis has owned up to his mistake.  He's willing to do weeks/months but not years.

Travis's mistake was mine though.  I thought I read in Sidewinder or a supplement about a gunfight, in Texas, near identical situation, later in history, and there was no angst or mention about dueling and the "fair fight" doctrine prevailed.

Travis' plan was to skip court, turn outlaw, flee the Pythonesque local constabulary kill Rasmin and rescue Cole.

Regardless, I think the game would be served by a more structured adventure where Jake and the professor were equally involved.
Judge Messalen
GM, 3640 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 6 Feb 2014
at 00:11
  • msg #22

Re: OOC Conversation 4

In reply to Travis Sunday (msg # 21):

I want to comment on a couple of things.

In my opinion, the professor has been heavily involved. His role in the investigation of Sun Mei Ling's murder was prominent, if not crucial. In many ways, the murder hook was perfect for the Professor.

I think it is fair to say that Jake has been less involved in some ways. But I will also say that the Judge gave him a couple of opportunities to grab an adventure hook but he essentially declined. That isn't a knock on the player, but rather the player playing the PC in a certain way, making it harder for him to bite the hook.
Jake Richardson
player, 633 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Thu 6 Feb 2014
at 00:19
  • msg #23

Re: OOC Conversation 4

Here's another malapropism that I ran across today that both warmed the cockles of my heart and made me think of Randy, all at the same time. :)

So . . . to set the stage, today is National Signing Day, when the various high school seniors who wish to major in football in college send in their Letters of Intent to their school of choice. It is a day of high drama and suspense for those who care about such things.

A disgruntled poster on a recruiting site who was upset with one of these kids (undoubtedly for not choosing "his" team) referred to him as a "pre Madonna".

Amazing!
Judge Messalen
GM, 3641 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 6 Feb 2014
at 00:20
  • msg #24

Re: OOC Conversation 4

In reply to Jake Richardson (msg # 23):

That's hilarious.
Randy Oldman
player, 1160 posts
D:18 G:54 MDT:19 A22
He'll box your ears!
Thu 6 Feb 2014
at 02:31
  • msg #25

Re: OOC Conversation 4

In reply to Judge Messalen (msg # 24):

Really? I could care less.

Therein is one of the oft mis-spoken expressions. Both, the judge and I, are annoyed by its fouled usage.

I couldn't care less about the people who speak so poorly.
Travis Sunday
player, 2180 posts
His art is death
D: 23 G:57 MDT:15 A:20
Fri 7 Feb 2014
at 03:27
  • msg #26

Re: OOC Conversation 4

In reply to Randy Oldman (msg # 25):

There's no stigmata against those who speak poorly.
Judge Messalen
GM, 3643 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 7 Feb 2014
at 18:14
  • msg #27

Re: OOC Conversation 4

In reply to Travis Sunday (msg # 26):

Another good one.
Judge Messalen
GM, 3644 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 7 Feb 2014
at 21:35
  • msg #28

Re: OOC Conversation 4

The PCs should be picking up hints in the recent RP (public and PM) about things that could be used to advance the plot in one way or another.
Randy Oldman
player, 1165 posts
D:18 G:54 MDT:19 A22
He'll box your ears!
Mon 10 Feb 2014
at 00:03
  • msg #29

Re: OOC Conversation 4

The judge and I have commented to each other over the use of a particular phrase. We each have a different interpretation of the syntax of "say your piece/peace."

JM contends it is proper to, or at least his encounters with the phrase, use "piece." I have only read the usage of "peace." I image there is no need for any arguments for either syntax--all of you are clever enough to figure each meaning from the bifurcated uses.

On a side note, I never thought of using "shoot on site," but that's an amazing turn of phrase.


BTW - Does anyone know what a waterslide moment is?
Is anyone else concerned about our society with all of these turnkey kids?
Judge Messalen
GM, 3647 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 10 Feb 2014
at 13:55
  • msg #30

Re: OOC Conversation 4

In reply to Randy Oldman (msg # 29):

I would clarify, Randy's statement, slightly. I think both uses of "say your piece" and "say your peace" are valid. I believe they had different valid meanings. In general, I find the former is superior--which is why Randy remembers our differing opinion--as it is a more general statement. In other words, to "give a piece of your mind" or "give your input" or "say your part" or "say what you have to say." Meanwhile, "say your peace" is more specific--and is probably an off-shoot of "hold your peace"--meaning "you need to say something to have peace of mind."

In my opinion, if you equate "say your piece" to "give a piece of your mind" then it's becomes more clear.
Randy Oldman
player, 1166 posts
D:18 G:54 MDT:19 A22
He'll box your ears!
Mon 10 Feb 2014
at 17:42
  • msg #31

Re: OOC Conversation 4

In reply to Judge Messalen (msg # 30):

But, to counterpoint on "piece of his mind," one may have "peace of mind" in precisely the same manner as speaking one's peace.

At play is an unspoken indirect object. I am happy to speak my piece of this conversation. I am, additionally, happy to speak my peace as a counterpoint. I've read it is fine to use these phrases interchangeably, but I am so opined that it isn't. In fact, I feel it is better to "get it off one's chest" by speaking one's peace is a more cathartic process--release the emotion and cleanse the mind at the same time.

Whatever the outcome, there is little doubt this debate could rage on ad infinitum. Actually, I feel I would win quickly as the judge has given a piece of his mind so generously of late, he is likely scarce of the matter and ill-suited to continue.
Judge Messalen
GM, 3651 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 12 Feb 2014
at 13:16
  • msg #32

Re: OOC Conversation 4

In reply to Randy Oldman (msg # 31):

My opinion is that your post has helped to prove that "say (or speak) one's piece" and "say one's peace" are two different things, to be used in particular context, but that the former has a broader meaning and is more correct, grammatically.
Randy Oldman
player, 1168 posts
D:18 G:54 MDT:19 A22
He'll box your ears!
Wed 12 Feb 2014
at 14:14
  • msg #33

Re: OOC Conversation 4

In reply to Judge Messalen (msg # 32):

But, in fact, both mean to state an opinion. Were one to keep the opinion to oneself, that would mean the mind is in unrest. A restless mind is not at peace, ergo, speaking one's peace is grammatical correct. Speaking one's piece is the uneducated mass's bastardized, pasteurized simplification of the complex concept--that you support it is troubling. It's worse than AP style writing, where grammatical decisions are made on typographical conservation and maintaining the sixth-grade reading level status quo.
Judge Messalen
GM, 3652 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 12 Feb 2014
at 16:28
  • msg #34

Re: OOC Conversation 4

In reply to Randy Oldman (msg # 33):

I can point to grammarians who side with the "speak one's piece" argument.
Randy Oldman
player, 1170 posts
D:18 G:54 MDT:19 A22
He'll box your ears!
Thu 13 Feb 2014
at 02:12
  • msg #35

Re: OOC Conversation 4

In reply to Judge Messalen (msg # 34):

I can point to laundry baskets, but that doesn't mean they are correct.

If we reduce the argument to where we poke our fingers, the matter may soon get smelly.

Nevertheless, the grammarian would be weighing an opinion on the idiom and only "speaking her peace."

Factually, the origin of the idiom isn't known. Were we to find the origination, we would find the absolute truth. Since we don't have that information, we can only infer by intent. By the judge's definition, a person would spew his "pieces" anytime he spoke. I'm less messy and cynical. Certainly, not everything spoken is peaceful or tidy, or even worthwhile. The core for me is the philosophical nature of communicating.

I'm unwavering--even when faced with grammarians who were poked--that a person who expressed a view has said his "peace."

We both might be wrong and really need to say our peas, or forever hold our pees.
Judge Messalen
GM, 3657 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 13 Feb 2014
at 13:46
  • msg #36

Re: OOC Conversation 4

In reply to Randy Oldman (msg # 35):

I have said my piece.
Randy Oldman
player, 1171 posts
D:18 G:54 MDT:19 A22
He'll box your ears!
Fri 14 Feb 2014
at 15:34
  • msg #37

Re: OOC Conversation 4

In reply to Judge Messalen (msg # 36):

Just trying to get your goad.
Jake Richardson
player, 642 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Fri 14 Feb 2014
at 15:45
  • msg #38

Re: OOC Conversation 4

In reply to Randy Oldman (msg # 37):

Mayhaps you were trying to goad his goat down the road a fur piece.
Randy Oldman
player, 1172 posts
D:18 G:54 MDT:19 A22
He'll box your ears!
Fri 14 Feb 2014
at 15:51
  • msg #39

Re: OOC Conversation 4

Jake Richardson:
In reply to Randy Oldman (msg # 37):

Mayhaps you were trying to goad his goat down the road a fur piece.

A fur peace, thank you very much.
Jake Richardson
player, 643 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Fri 14 Feb 2014
at 16:46
  • msg #40

Re: OOC Conversation 4

In reply to Randy Oldman (msg # 39):

Jest don't let the goat wander off into ol' man McGillicuddy's fields, else he'll be shot on site.
Travis Sunday
player, 2182 posts
His art is death
D: 23 G:57 MDT:15 A:20
Sat 15 Feb 2014
at 19:02
  • msg #41

Re: OOC Conversation 4

In reply to Jake Richardson (msg # 40):

I always liked Archie Bunker's "groin-acologist"
Travis Sunday
player, 2187 posts
His art is death
D: 23 G:57 MDT:15 A:20
Fri 21 Feb 2014
at 00:45
  • msg #42

Mousketeer Roll Call...

...anyone leaving?
Judge Messalen
GM, 3662 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 21 Feb 2014
at 01:19
  • msg #43

Re: Mousketeer Roll Call...

In reply to Travis Sunday (msg # 42):

The four PCs out near the ridge with Travis Sunday should make a public post in Ch14 as to his disposition. It can be speech, narrative or whatever but should indicate the PC's intention.

Feel free to discuss here, too, if desired . . . but an in-game post is requested.
Judge Messalen
GM, 3663 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 4 Mar 2014
at 21:09
  • msg #44

Re: Mousketeer Roll Call...

In reply to Judge Messalen (msg # 43):

It has been two weeks RL, as of today, that the PCs have been talking near the ridge. Because the Judge is okay with conversation going on as long as the players desire, this is simply a reminder that the advancement of the plot is in the purview of the players at this time--at least until any other time-based actions would occur if indeed the PCs talk long enough. The Judge will intervene if that scenario occurs, at the appropriate time. Otherwise, it is up to the PCs to advance things.

The advancement should be stated as action when the PCs are ready (whether that action is "go back to the room and go to sleep" or "lock and load and approach X" or "pull my hogleg and blow out my brains" (or whatever). I should note that the Judge will require an action statement from each PC--no single PC will be able to speak for any other's actual action. That includes "going rogue" (if anyone decides to do that), because other PCs will have the opportunity to react to any given PC action.
Judge Messalen
GM, 3664 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 10 Mar 2014
at 21:21
  • msg #45

Re: Mousketeer Roll Call...

Another reminder that the Judge won't proceed until all PCs post a statement of action (it can be a confirming reply to another PC who might be stating a plan) once the conversation at the ridge is complete.
Travis Sunday
player, 2200 posts
His art is death
D: 23 G:57 MDT:15 A:20
Mon 10 Mar 2014
at 23:08
  • msg #46

Re: Mousketeer Roll Call...

In reply to Judge Messalen (msg # 45):

I'm done.
Judge Messalen
GM, 3665 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 11 Mar 2014
at 12:49
  • msg #47

Re: Mousketeer Roll Call...

In reply to Travis Sunday (msg # 46):

Except that you didn't say what Travis is doing. So far, the closest thing to an action statement has been JEB's intention to go to the Beehive.
Jake Richardson
player, 655 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Wed 12 Mar 2014
at 22:17
  • msg #48

Durned New Technology

Will be hooking up a new computer tomorrow. Hopefully the transition will be seamless, but if I disappear for a short while, it will be because of technical difficulties . . .
Travis Sunday
player, 2203 posts
His art is death
D: 23 G:57 MDT:15 A:20
Sat 15 Mar 2014
at 13:26
  • msg #49

Travis is...

on autopilot until game tomorrow.

Unless he sees Rasmin or Moreno
Judge Messalen
GM, 3668 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 17 Mar 2014
at 12:23
  • msg #50

Re: Travis is...

In reply to Travis Sunday (msg # 49):

The judge needs to know whether the players expect a judge-instigated incident to occur at the Beehive, or if the players had intentions of doing something in particular--beyond having a drink--upon their return to the saloon.

In-game or OOC, either way the judge requires some direction from the players in that regard.
E.N.S. Ringgenberg
player, 640 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 18 Mar 2014
at 01:43
  • msg #51

Re: Travis is...

In reply to Judge Messalen (msg # 50):

ENS is just waiting for his irish coffee... and to see if they actually have absinthe! A couple folks seem to be absent... too much St Paddy's weekend perhaps?

I was in a group that got kicked out of the Denver parade!
James E. Beauregard
player, 1365 posts
D:15 G:79 MDT:15 A:14
Tue 18 Mar 2014
at 02:31
  • msg #52

Re: Travis is...

In reply to Judge Messalen (msg # 50):

JEB is hoping for a quiet evening so he can turn in for the night.
Judge Messalen
GM, 3669 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 18 Mar 2014
at 11:11
  • msg #53

Re: Travis is...

I guess the Judge is just a little puzzled why the men returned to the Beehive, if they had nothing in mind to do other than have a drink and then turn in. We could have skipped right to the turning in.

Although not everyone has replied, so far it seems that the PCs didn't have anything in particular in mind, and so a Judge advancement is in order. I will wait a day for the stragglers.
Judge Messalen
GM, 3670 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 18 Mar 2014
at 11:16
  • msg #54

Re: March Madness

I have sent out my annual invitations to those who play the NCAA men's brackets. The usuals should have received an invitation.

If anyone who declined in years past wants to play, just let me know.
Randy Oldman
player, 1185 posts
D:18 G:54 MDT:19 A22
He'll box your ears!
Wed 19 Mar 2014
at 01:22
  • msg #55

Re: March Madness

In reply to Judge Messalen (msg # 54):

I'll be signing in for the picks sometime tomorrow.
Travis Sunday
player, 2204 posts
His art is death
D: 23 G:57 MDT:15 A:20
Wed 19 Mar 2014
at 01:23
  • msg #56

Re: Travis is...

In reply to Judge Messalen (msg # 53):

Advance away.  I went to the Beehive because there was a potential discussion to be had.
Judge Messalen
GM, 3672 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 19 Mar 2014
at 17:06
  • msg #57

Re: Travis is...

In reply to Travis Sunday (msg # 56):

PCs are free to meet at a gathering place the morning of 2/1/1877 as desired. Assume that any arrangements were made before leaving the Beehive.  Even so, the Judge asks for explicit actions from the heroes.
E.N.S. Ringgenberg
player, 647 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 26 Mar 2014
at 15:52
  • msg #58

Re: Travis is...

In reply to Judge Messalen (msg # 57):

Saw this and thought about you guys:
http://www.foxnews.com/us/2014...mid/?intcmp=features
Judge Messalen
GM, 3677 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 29 Mar 2014
at 12:19
  • msg #59

Re: travel

I'll be traveling on business the coming week. I expect to log in and post as usual, just a heads-up.
Judge Messalen
GM, 3679 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 5 Apr 2014
at 04:00
  • msg #60

Re: travel

Travis Sunday:
Travis chuft with himself and pleased with paraphrasing Twain

For the record, the paraphrase of Twain is quite likely anachronism. Based on known sources, it is probable that Twain's famous quote happened after 1877.
Travis Sunday
player, 2216 posts
His art is death
D: 23 G:57 MDT:15 A:20
Sat 5 Apr 2014
at 19:24
  • msg #61

Re: travel

In reply to Judge Messalen (msg # 60):

Then Twain quoted Travis.
Judge Messalen
GM, 3688 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 18 Apr 2014
at 17:45
  • msg #62

Re: travel

In reply to Travis Sunday (msg # 61):

RIP Gabriel Garcia Marquez
Travis Sunday
player, 2221 posts
His art is death
D: 23 G:57 MDT:15 A:20
Sat 19 Apr 2014
at 00:44
  • msg #63

Re: travel

In reply to Judge Messalen (msg # 62):

Never read him.
Jake Richardson
player, 677 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Sat 19 Apr 2014
at 21:13
  • msg #64

Re: travel

In reply to Travis Sunday (msg # 63):

"One Hundred Years of Solitude" is the work for which I remember him, although I'm sure that he wrote others.
Travis Sunday
player, 2227 posts
His art is death
D: 23 G:57 MDT:15 A:20
Thu 24 Apr 2014
at 01:09
  • msg #65

Limited Posting

Thursday through Sunday I'll be heading out of town for a funeral.  I may post but likely will be offline.
Judge Messalen
GM, 3694 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 24 Apr 2014
at 03:01
  • msg #66

Re: Limited Posting

In reply to Travis Sunday (msg # 65):

Thanks for the heads-up.
Judge Messalen
GM, 3695 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 25 Apr 2014
at 11:43
  • msg #67

Re: travel

In reply to Jake Richardson (msg # 64):

I have read his major works (in translation). My favorites are:

One Hundred Years of Solitude
Love in the Time of Cholera
The General in His Labyrinth
Travis Sunday
player, 2229 posts
His art is death
D: 23 G:57 MDT:15 A:20
Wed 30 Apr 2014
at 09:40
  • msg #68

Re: travel

still chatting with Rojas
Judge Messalen
GM, 3706 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 9 May 2014
at 12:46
  • msg #69

Re: travel

In reply to Travis Sunday (msg # 68):

Travis has indicated RL business has hindered posting . . . we'll wait a little . . .
Judge Messalen
GM, 3710 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 10 May 2014
at 10:34
  • msg #70

Re: travel

In reply to Judge Messalen (msg # 69):

. . . and a little more . . . .
Judge Messalen
GM, 3711 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 11 May 2014
at 10:08
  • msg #71

Re: travel

The Judge is traveling on business this week. I expect login and post daily, but giving this heads-up because travel can sometimes interrupt or delay things.

On a different topic, I watched two western films recently on netflix that I enjoyed and would recommend.

Dead Man - a 1995 film with Johnny Depp (and other names you would know). A "psychedelic western," for which Neil Young did the soundtrack. Strange and fascinating tale. Some of you might have seen this since it's been around for a while. I had it on my list for a while and when I finally watched it, I wasn't disappointed.

Sweetwater -  a 2013 film with  Ed Harris, January Jones and Jason Isaacs. A standard vengeance theme, but well-done I thought. I have been a fan of Ed Harris ever since his role as King Billy in Knightriders (Romero, 1981) and he plays an awesome character in this film.
Randy Oldman
player, 1203 posts
D:18 G:54 MDT:19 A23
He'll box your ears!
Sun 11 May 2014
at 11:33
  • msg #72

Re: travel

In reply to Judge Messalen (msg # 71):

"Dead Man" has been on my list for over a year. I guess I'll step it up and actually watch it.

Not long ago, I watched the first two seasons of Hell on Wheels on Netflix. It's a series that airs on AMC. In the tradition of The Walking Dead, Breaking Bad, and Mad Men, HoW is not short on character drama within the world of locomotion expansion.

Since I don't receive anything but terrestrial signal--by choice--I have to catch shows like that on other services. HoW will return in this Summer with season four. I won't be able to see season three until just before the new one begins. It's worth the effort for you if you have Netflix and AMC.
Judge Messalen
GM, 3713 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 11 May 2014
at 14:46
  • msg #73

Re: travel

In reply to Randy Oldman (msg # 72):

I have watched both seasons of Hell on Wheels. outstanding show.
This message had punctuation tweaked by the GM at 14:47, Sun 11 May 2014.
Judge Messalen
GM, 3716 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 17 May 2014
at 16:48
  • msg #74

Re: travel

Back in the home saddle again.

From the Judge's perspective, all advancement is in the hands of the PCs for right now. There is some PMing going on, but that is also in the hands of the PCs right now.
Randy Oldman
player, 1206 posts
D:18 G:54 MDT:19 A23
He'll box your ears!
Sun 18 May 2014
at 22:38
  • msg #75

Funkification

I'm having a funked up time with my computer these days. It's caught on an update that won't take. It's annoying and troublesome when I want to log in on my free moments. I'm hope to find the fix in my elusive free time.

My daughter is wrapping up fifth-grade. My volunteering at the school seems at an all-time high. My father is moving from senior housing to assisted living. My brother is in Israel, so I'm tending his house. My mother has a mother's emergency semi-weekly. And ... my wife is wonderful.

So, forgive my 36 hours response sometimes, but know I've gotcha on my mind.
Judge Messalen
GM, 3718 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 19 May 2014
at 12:26
  • msg #76

Re: Funkification

In reply to Randy Oldman (msg # 75):

Thanks for the heads-up.

We've been pretty liberal with the 24 hour rule in the last couple of months, it seems to me. I, for one, am not in a rush. I just like to make progress.
Judge Messalen
GM, 3720 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 23 May 2014
at 11:07
  • msg #77

Re: Funkification

It is nearing noon in game-time and things are still in the hands of the PCs. PMing continues and generally the PCs doing PM activities are ahead in time of others (or in Cole's case, unable to do anything but react to other stimuli).

The Judge has made efforts to allow PCs to advance, but I am now considering moving forward with plot. Before making any significant move ahead, I will give PCs who are active and have stated intended use of game-time to complete what they want to do (ENS and JEB for example).

I will monitor posting activity over the weekend and then likely move forward unless any PC is actively engaged in his own initiated actions.
Judge Messalen
GM, 3723 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 27 May 2014
at 11:00
  • msg #78

Re: Funkification

In reply to Judge Messalen (msg # 77):

Randy contacted me OOC. He is in the midst of an RL crisis -- not life-threatening -- that is demanding his attention. I can't say when he will rejoin the game but it sounds like he won't be participating regularly, as evidenced by this recent week of non-posting.

At the moment, it doesn't affect our game-play; Randy is simply not doing anything proactively IC. After Travis left, the Judge is ruling that Randy went to the Frontier House for rehearsal. Randy will be able to rejoin the IC play whenever the player is avaialable. If the game situation requires it the Judge will play the character temporarily.

Meanwhile, the PMing continues, now among three PCs who are actively engaged in proactive IC play. The Judge will let that play-out and advance appropriately whenever those PCs have completed their intended actions.
Judge Messalen
GM, 3729 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 6 Jun 2014
at 19:57
  • msg #79

Re: Funkification

In reply to Judge Messalen (msg # 78):

As the PCs reconvene, the Judge will allow free play without advancing the plot, as there have been PC-driven developments since my previous posting when I said I was considering advancing.

The Judge still has events scheduled to happen and they will happen as planned unless PC actions change that course of events; however, I will not advance to those events until the PCs declare they are ready, or the time comes regardless of PC readiness.
Travis Sunday
player, 2246 posts
His art is death
D: 23 G:57 MDT:15 A:20
Mon 9 Jun 2014
at 21:53
  • msg #80

Re: Funkification

In reply to Judge Messalen (msg # 79):

Really?  We couldn't arrange for a private conversation in one post.
Judge Messalen
GM, 3732 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 10 Jun 2014
at 12:11
  • msg #81

Re: Funkification

In reply to Travis Sunday (msg # 80):

The Judge apologizes for his attempts to maintain internal logic in the game. Obviously, hand-waving was in order.

Assuming anyone wishes to continue playing even though the Judge makes things too difficult, the PCs may now speak freely in any location in town without concern about being overheard. And Hatfield's restaurant will be open at any hour of the day for a hero looking for a meal. Even at lunch time.
Judge Messalen
GM, 3733 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 10 Jun 2014
at 12:26
  • msg #82

Re: Funkification

In reply to Judge Messalen (msg # 81):

So now that I've purged my need to be snarky . . . I will once again ask what PCs want to do. Any unanimous consent will be honored by the Judge.

Since my message #5 in this forum, and the player replies to that message, I have been continuing to play out this scenario in town to its logical conclusions (whatever they may be, as I still don't have an agenda as to how this should end). If the PCs want to end this without playing it out, and prefer to do something else, please make suggestions. If you are tired of this scenario, or the game in general, feel free to be honest. I have no desire to waste anyone's time.
Travis Sunday
player, 2248 posts
His art is death
D: 23 G:57 MDT:15 A:21
Wed 11 Jun 2014
at 23:41
  • msg #83

Re: Funkification

In reply to Judge Messalen (msg # 82):

New Picture.... It's been a while.
Meriwether Lewis Smythe
player, 533 posts
English Gentleman
D:18 G:27 MD:14 A:9
Fri 13 Jun 2014
at 01:26
  • msg #84

Re: Funkification

Hey all! It's been a while but I just wanted to stop by and say hello. Glad to see everyone still here and hope all are well. Take good care and many blessings. Cheers
Travis Sunday
player, 2251 posts
His art is death
D: 23 G:57 MDT:15 A:21
Sat 14 Jun 2014
at 01:22
  • msg #85

Re: Funkification

In reply to Meriwether Lewis Smythe (msg # 84):

Nice to see you as well.  Visit more often amigo.
Judge Messalen
GM, 3735 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 14 Jun 2014
at 13:59
  • msg #86

Re: Funkification

In reply to Meriwether Lewis Smythe (msg # 84):

A pleasure to see you drop by. You are always welcome.
E.N.S. Ringgenberg
player, 693 posts
The young professor
D:19 G:29 MDT:14 A:13
Sat 14 Jun 2014
at 15:21
  • msg #87

Re: Funkification

In reply to Judge Messalen (msg # 86):

FYI, I will be in the mountains this weekend. Should be okay, but I'm giving notice just in case I don't have coverage.
Cole Trayne
player, 1634 posts
D:18/15 G:45 MDT:12 A:21
Sat 14 Jun 2014
at 18:48
  • msg #88

Re: Funkification

In reply to Meriwether Lewis Smythe (msg # 84):

Welcome back. Good to hear from you.
Judge Messalen
GM, 3736 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 14 Jun 2014
at 20:13
  • msg #89

Re: World Cup

Been enjoying the World Cup. I know of at least two of you who have probably watched some matches (or would at least be following results).

For those of you who don't know: USA v. Ghana 6/16/14 at 6 pm Eastern.

Tonight, going to Women's MNT game at Ray Jay (exhibition v. France).
Jake Richardson
player, 703 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Sun 15 Jun 2014
at 01:52
  • msg #90

Re: Funkification

Meriwether Lewis Smythe:
Hey all! It's been a while but I just wanted to stop by and say hello. Glad to see everyone still here and hope all are well. Take good care and many blessings. Cheers


It's always a pleasure to hear from you, old friend. Hope that all is well with you and yours. :)
Randy Oldman
player, 1208 posts
D:18 G:54 MDT:19 A23
He'll box your ears!
Sun 15 Jun 2014
at 02:06
  • msg #91

Re: Funkification

In reply to Meriwether Lewis Smythe (msg # 84):

Surely miss the feller what can't speak proper-like. Here's to wishin' you'd get back in the game.
Jake Richardson
player, 704 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Sun 15 Jun 2014
at 02:10
  • msg #92

Re: Funkification

Randy Oldman:
In reply to Meriwether Lewis Smythe (msg # 84):

Surely miss the feller what can't speak proper-like. Here's to wishin' you'd get back in the game.


Good to hear from you as well, Randy. Hope that things are going well for you.
Meriwether Lewis Smythe
player, 534 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 15 Jun 2014
at 02:52
  • msg #93

Re: Funkification

Thanks all! The game looks great as always but the company is even better. Mayhaps when I'm settled a bit more I shall return. Please take good care all. Blessings
Randy Oldman
player, 1209 posts
D:18 G:54 MDT:19 A23
He'll box your ears!
Sun 15 Jun 2014
at 03:02
  • msg #94

Re: Funkification

In reply to Jake Richardson (msg # 92):

Well, here's my catch-up that's not quite fresh by this point...

I'm back from the Safety Patrol trip to Washington DC and Williamsburg. My posting was severely limited because there were hundreds of pre-teens with internet devices devouring the broadband. On top of that, I chewed up my data for the billing period because of the lack of connectivity and my need to back off photos each day. Now that I'm home, everything should be better than my normal-of-late pattern. All my school stuff has run its course. My father is in his assisted-living facility. I've settled many of my mother's maternal emergencies. Finally, there's a summer of free-time ahead.
Jake Richardson
player, 705 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:20
Sun 15 Jun 2014
at 17:32
  • msg #95

Re: Funkification

In reply to Randy Oldman (msg # 94):

Yikes! You *have* had a lot on your plate. Hope that things will settle down for you now, and you can catch your breath.
Meriwether Lewis Smythe
player, 535 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 15 Jun 2014
at 17:44
  • msg #96

Re: Funkification

In reply to Randy Oldman (msg # 94):

I too hope things settle down for you my friend. You'll be in my thought and prayers. Take good care! Blessings
Meriwether Lewis Smythe
player, 536 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 15 Jun 2014
at 20:40
  • msg #97

Re: Funkification

Happy Father's Day to all the Dads here! Hope your day is a special one. Many Blessings
E.N.S. Ringgenberg
player, 694 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 15 Jun 2014
at 22:42
  • msg #98

Re: World Cup

In reply to Judge Messalen (msg # 89):

Here's hoping the US starts strong! It's a hard group but I think we have a good chance to surprise!

How about that Holland vs Spain game!
Judge Messalen
GM, 3737 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 17 Jun 2014
at 00:08
  • msg #99

Re: World Cup

In reply to E.N.S. Ringgenberg (msg # 98):

USA 2 Ghana 1

3 points!
E.N.S. Ringgenberg
player, 696 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 17 Jun 2014
at 02:15
  • msg #100

Re: World Cup

In reply to Judge Messalen (msg # 99):

YEAH USA! Though they had me worried for a bit!
Travis Sunday
player, 2253 posts
His art is death
D: 23 G:57 MDT:15 A:21
Tue 17 Jun 2014
at 09:34
  • msg #101

Re: World Cup

In reply to E.N.S. Ringgenberg (msg # 100):

Take that Ghana!
Judge Messalen
GM, 3738 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 17 Jun 2014
at 11:06
  • msg #102

Re: World Cup

In reply to Travis Sunday (msg # 101):

Traveling on business the rest of this week. I expect to log in morning and evening, barring unforeseen complications.
Travis Sunday
player, 2258 posts
His art is death
D: 23 G:57 MDT:15 A:21
Fri 20 Jun 2014
at 12:47
  • msg #103

Re: World Cup

In reply to Judge Messalen (msg # 102):

I will be travelling with family through Monday evening.  Posting will be sporadic.
Judge Messalen
GM, 3739 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 21 Jun 2014
at 09:37
  • msg #104

Re: World Cup

USA v. Portugal, Sunday, 6/22 at 6 p.m. eastern.
Travis Sunday
player, 2259 posts
His art is death
D: 23 G:57 MDT:15 A:21
Sat 21 Jun 2014
at 15:54
  • msg #105

Re: World Cup

In reply to Judge Messalen (msg # 104):

I feel I have become the problem here.  I am ready to move to San Francisco and I assume consequently have our more structured adventure that we talked about months ago.  I just can't seem to escape the sandbox.

I'm basically done.  The Judge will eventually decide to tell us about our companion who has been gone for years RL so I can close that character action and move on.

I'm not standing trial.  I might have if Cole hadn't put his head in a noose and said "save me."  That's OK because apparently my lawyer won't be there either.  I offered an action alternative.  It was declined by the party.  So, I can ride away whenever.

This plan of action is not my rodeo so I will be present, enthusiastic and participative.  I look forward to our continuing adventure but I can't lead.
Judge Messalen
GM, 3740 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 21 Jun 2014
at 18:23
  • msg #106

Re: World Cup

In reply to Travis Sunday (msg # 105):

I shall be the first to reply.

I don't think Travis is a problem. And I definitely don't think you, the player, are a problem.

Having said that, I think it is fair to say that the decisions Travis has made have prompted some extremely high quality roleplaying. I had just last night commended Jake and ENS for their well-crafted, detailed and entertaining conversation. Some PM by every other player has also been quite interesting for the Judge. I mentioned to Cole that I found it interesting that the person in jail has the most power to resolve the adventure. Travis' comments above seem to add credence to that idea.

I also think it is fair to say that Travis' decisions made it difficult for the party to move forward. But he was not alone in that regard.

As it stands, I think the RP has been excellent and I think it is being worked out in-game just fine. It is helpful to read your OOC comments and I suspect also helpful for others moving forward.

The Judge knows when Travis will receive the news of Ayasha. We can skip right to that anytime; however, earlier when I asked for input on doing such, people continued to RP and it was really enjoyable RP. Presently, in any case, in my opinion the actions of the professor and the wrangler will push this forward easily to a logical conclusion.

Whenever ALL of the PCs are ready to skip forward, the Judge is ready. Meanwhile, when PCs are posting fascinating reading for the Judge (publicly and privately), my selfish inclinations are to let it continue.
E.N.S. Ringgenberg
player, 701 posts
The young professor
D:19 G:29 MDT:14 A:13
Sat 21 Jun 2014
at 18:48
  • msg #107

Re: World Cup

In reply to Judge Messalen (msg # 106):

Out of curiosity, has there been any RL update on Ayasha?

And, FWIW, I don't see the actions of Travis (or anyone else) as a problem... the characters are understandably stressed! It's a great end-of-2nd-act situation! Here's hoping the 3rd act resolves it all!
Judge Messalen
GM, 3741 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 21 Jun 2014
at 21:13
  • msg #108

Re: World Cup

E.N.S. Ringgenberg:
Out of curiosity, has there been any RL update on Ayasha?

Not to my knowledge.
Cole Trayne
player, 1635 posts
D:18/15 G:45 MDT:12 A:21
Sat 21 Jun 2014
at 22:27
  • msg #109

Re: World Cup

In reply to E.N.S. Ringgenberg (msg # 107):

In my view, I don't see how the actions of any one character can be a problem. I find it interesting that some of the players seem to think that consensus is required to move things along. Lacking that, everyone seems to be stuck. If a consensus can't be reached then it seems entirely reasonable for a single player, or a subset of like-minded players, to strike out on their own and do what they wish. Note, this does not preclude other players from reacting to that and adjust their play accordingly. What's wrong with that?

The "reboot" situation was a perfect example of that. Now what Travis did may have been a less then optimal choice, for some players. But I, for one, was happy to adjust and react accordingly. I thought, and still do, that the "do-over" was a bad idea. Players should feel free to play their characters the way they wish. Anyone who has a problem with the choices a player makes, should address it in the game. Now that, to me, would make for some interesting roleplay.

To address Travis specifically: You seem to imply that you are waiting for some one else to take the lead, since your own idea was resisted. Why not a third choice. I don't think the other players have to like it. They simply have to adapt to it in the roleplay. Isn't that is what the game is all about?

That same sentiment, by the way, goes for all the players. Not just Travis.

When did this game become so binary? We either all reach some consensus, or we do nothing.
Judge Messalen
GM, 3742 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 22 Jun 2014
at 06:18
  • msg #110

Re: World Cup

I would say that it has in fact NOT become binary. What Cole argues for happening, in my opinion, is exactly what has been happening. PCs acted and PCs reacted. LIke I said, I have found the resulting RP fascinating (public and private). Not problematic in any way. When I said I would skip ahead, I said I would want that to be unanimous ONLY because I don't want to skip ahead if any of the PCs are enjoying the RP as it is (in other words, I don't want to disrupt what is already happening if players are enjoying it). But if NOBODY is enjoying it and there is a consensus to move on, I have no problem with that.

I tend to agree that the do-over was a mistake. I offered it so that we could head-off a potentially more serious mistake. At the time, I did not insist. I stated that either way was okay with me, and I meant that. A few months ago, I offered to reboot to that incident and continue from there. That idea is still valid to me.

One of the things I was thinking is that it would be fun to resolve this timeline as it stands, and then go back to the timeline where Travis skinned his hogleg against Rasmin and play out that scenario. A sort of quantum mechanic approach to the game (multiple and parallel realities that we play out).

If anyone is interested in that, please say so.
Randy Oldman
player, 1213 posts
D:18 G:54 MDT:19 A24
He'll box your ears!
Sun 22 Jun 2014
at 22:48
  • msg #111

Re: World Cup

In reply to Judge Messalen (msg # 110):

Instead of that, and I'll expand on why in a moment, I propose a meaningless side "module": the ubiquitous cinematic saloon brawl. It would take quite a while to resolve and would be endless action (until it ends). The game mechanics involved are very interesting and can get complex.

Another nice reason is for the non-stop action it offers juxtaposed against the last many months of not cracking open the book for reference.

Why I'm against the alternate reality? Well, my primary argument is the advance knowledge of the reality: Rasmin's hires, Mansfield's stink is on him, other sundry items I can't recall, but others might. Then there's the "is this the real life, or is this just fantasy?" idea. As players, knowing the parallel reality is temporary, we might adjust our behavior to be more or less extreme--I know I'd play Randy as the tank to a greater degree, ignoring the prospect of death. Finally, to what end? How would it actually provide any greater enjoyment than what we've already experienced by exploring the unraveled skein?

2¢
Judge Messalen
GM, 3744 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 23 Jun 2014
at 12:45
  • msg #112

Re: World Cup

In reply to Randy Oldman (msg # 111):

That's a fair argument, but I doubt those concerns would make a big difference. I'm sure all of the players could put aside foreknowledge to a viable extent, for example.

I will reiterate that I consider the idea of going back to play the shoot-out with Rasmin as something that would happen after we conclude the current reality. That is, not instead of playing out the current reality, but in addition to that, because it sounds like fun to me. This is our game and we can do whatever we want. Once this thing has played out, we can figure out what we want to do and the "is this reality" is a moot question to me.

Having said that, I'm open to things like a barroom brawl and I welcome suggestions about avenues of game-play. It seems evident from player postings (IC and OOC) that there is still a desire to continue playing out the current scenario.
E.N.S. Ringgenberg
player, 706 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 23 Jun 2014
at 19:31
  • msg #113

Re: World Cup

In reply to Judge Messalen (msg # 112):

I can't believe that the US dropped that win yesterday! Talk about a jaw-dropping cross... they should have just dog-piled Ronaldo to prevent him from touching the ball!
Judge Messalen
GM, 3745 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 23 Jun 2014
at 20:59
  • msg #114

Re: World Cup

In reply to E.N.S. Ringgenberg (msg # 113):

Yeah, well, considering US was down 1-0 at half-time, the fact that they were about to win the match was tremendous. Disappointing to allow the last minute goal, but a tie was still a good result (just could have been even better). Still, it was the most heartbreaking 1 point ever earned.

USA is still in good shape to advance; fivethirtyeight.com has them at 75% chance to advance to the next round.
James E. Beauregard
player, 1405 posts
D:15 G:79 MDT:15 A:14
Tue 24 Jun 2014
at 03:13
  • msg #115

Re: World Cup

In reply to Judge Messalen (msg # 112):

A reboot of the reboot. I like it.
Travis Sunday
player, 2261 posts
His art is death
D: 23 G:57 MDT:15 A:21
Wed 25 Jun 2014
at 09:41
  • msg #116

Re: World Cup

In reply to James E. Beauregard (msg # 115):

I'll digest and chime in later today.
Judge Messalen
GM, 3747 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 25 Jun 2014
at 18:34
  • msg #117

Re: World Cup

In reply to Judge Messalen (msg # 114):

USA vs. Germany, 12 noon eastern, 6/26/14. Should be a national holiday, at least for two-hours. I have already scheduled a meeting in front of my television and informed clients of my non-availability.
E.N.S. Ringgenberg
player, 707 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 25 Jun 2014
at 21:47
  • msg #118

Re: World Cup

In reply to Judge Messalen (msg # 117):

Unfortunately, I have a telecon (that I have no control of) right at the same time! Guess I'll have to be satisfied with text updates... at least for the first half!
This message was last edited by the player at 21:47, Wed 25 June 2014.
Judge Messalen
GM, 3748 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 25 Jun 2014
at 22:03
  • msg #119

Re: World Cup

In reply to E.N.S. Ringgenberg (msg # 118):

That's a bummer. Text updates better than no updates.

I believe that we will win (repeat).
Travis Sunday
player, 2262 posts
His art is death
D: 23 G:57 MDT:15 A:21
Thu 26 Jun 2014
at 00:42
  • msg #120

Re: World Cup

America is the land of the free because we use our hands and can come from behind.  No competitive World Class athlete should do anything but kick into touch with 30 seconds left.  Shame on team USA.
-----

OK... no need to reboot the reboot.  I can always shoot Rasmin.  All I was saying is Travis has heard everyone and isn't going to argue or pitch his case anymore.  When you're ready to act let Travis know.  He can't ride the train because he'll be with a bounty hunter when the court issues a bench warrant.

So lead on... but if everyone decides the reboot of the reboot is best Travis will happily shoot Rasmin again.
Judge Messalen
GM, 3749 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 26 Jun 2014
at 21:43
  • msg #121

Re: World Cup

USA advances. Hard fought loss today, but the overall group results of 1 win, 1 tie, 1 loss (and tiebreaker on goal differential, largely because of keeping Germany to a single goal today) good enough to advance from the group of death.

USA plays Tuesday 7/1/14 at 4 p.m. eastern; opponent to be determined in the next 15 minutes.
Randy Oldman
player, 1216 posts
D:18 G:54 MDT:19 A24
He'll box your ears!
Thu 26 Jun 2014
at 23:42
  • msg #122

Re: World Cup

In reply to Judge Messalen (msg # 121):

I think yellow cards generally only look like yellow cards at full speed and not in slow-motion replay.
Travis Sunday
player, 2263 posts
His art is death
D: 23 G:57 MDT:15 A:21
Fri 27 Jun 2014
at 02:35
  • msg #123

Re: World Cup

In reply to Judge Messalen (msg # 121):

In sports today two Michigan players taken in the first round of the NBA draft.

In soccer, USA loses and advances which is all you really need to know about the World Cup.
Judge Messalen
GM, 3750 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 27 Jun 2014
at 12:16
  • msg #124

Re: World Cup

Travis Sunday:
In reply to Judge Messalen (msg # 121):
In soccer, USA loses and advances which is all you really need to know about the World Cup.

That's true. It demonstrates the beauty and the balance of the group play formula, in which no single game determines which two teams advance. It is the overall performance in the three matches that matters. Just like the NFL, where the full regular season results determine the teams that advance to the playoffs. And just like the NFL where teams reguarly lose their last game of the season and still move on to the playoff rounds.
E.N.S. Ringgenberg
player, 708 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 27 Jun 2014
at 19:22
  • msg #125

Re: World Cup

In reply to Judge Messalen (msg # 124):

Nicely put Judge!

I'd rather them going into the Hex a bit stronger but we'll see. Belgium's been on a tear in their group... if we get by them I think we'll be in good shape!
Randy Oldman
player, 1217 posts
D:18 G:54 MDT:19 A24
He'll box your ears!
Sat 28 Jun 2014
at 01:16
  • msg #126

Re: World Cup

A quick note of congrats... 17,000 messages and building.
Meriwether Lewis Smythe
player, 537 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 28 Jun 2014
at 11:50
  • msg #127

Re: World Cup

In reply to Randy Oldman (msg # 126):

I'll second that Randy! Good job everyone!!!! Cheers
Judge Messalen
GM, 3751 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 29 Jun 2014
at 16:01
  • msg #128

Re: World Cup

It is CONCACAF day in Brasil. Rooting for Mexico and Costa Rica today.
E.N.S. Ringgenberg
player, 709 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 29 Jun 2014
at 16:55
  • msg #129

Re: World Cup

In reply to Judge Messalen (msg # 128):

Ha! Screw Mexico! But Costa Rico? Yeah!

Did you hear all the disclaimers about the Mexican fan's use of the word "puto"? PC comes to the World Cup :/
Judge Messalen
GM, 3753 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 30 Jun 2014
at 16:56
  • msg #130

Re: World Cup

In reply to E.N.S. Ringgenberg (msg # 129):

Well, looks like you got the results you wanted yesterday . . . still wondering how Mexico lost that match.

Interestingly, FIFA's investigation cleared fans of any wrongdoing in the use of that word, citing context.
Jake Richardson
player, 713 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:21
Mon 30 Jun 2014
at 17:03
  • msg #131

Re: World Cup

Judge Messalen:
In reply to E.N.S. Ringgenberg (msg # 129):

Well, looks like you got the results you wanted yesterday . . . still wondering how Mexico lost that match.

Interestingly, FIFA's investigation cleared fans of any wrongdoing in the use of that word, citing context.


Ah, good. So that means that we are cleared to use it in this non-Mature-rated game, si? Depending upon the context, of course. :)
E.N.S. Ringgenberg
player, 711 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 30 Jun 2014
at 19:08
  • msg #132

Re: World Cup

In reply to Judge Messalen (msg # 130):

I can't believe the Netherlands pulled that out! Basically beat Mexico at their own game with the PK (there was definitely contact but Robbins sure sold it!).

I thought Costa Rico showed a lot of heart to stick it out with 10 men for 60 mins! Don't think they have much chance in the next round... but we'll see!
Judge Messalen
GM, 3754 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 1 Jul 2014
at 01:15
  • msg #133

Re: World Cup

In reply to E.N.S. Ringgenberg (msg # 132):

Totally agreed on Costa Rica. Holding an opponent to 1 goal for almost sixty minutes while playing a man down is a feat in itself. In hockey, with a two-minute one-man advantage, goals are often scored. Even more difficult a man down in futbol, where the side is permanently down, not just for a few minutes but for the remainder of the match and goals are usually scored in that scenario . . . most impressive in CR's case holding for 25 minutes in regulation and 30+ in extra time to hold the opponent to a single goal and force the PK's.

I was watching the Mexico match and I still can't figure out how they lost. Robben's PK at the end might not have been deserved. But he was denied what appeared to be a clear penalty in the box at the end of the first half. Either way, that's one goal on a bonafide PK in the match . . . and in this case done the hard way because they had to score the equalizer first . . .
Judge Messalen
GM, 3755 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 1 Jul 2014
at 13:36
  • msg #134

Re: World Cup

Jake Richardson:
Judge Messalen:
Interestingly, FIFA's investigation cleared fans of any wrongdoing in the use of that word, citing context.


Ah, good. So that means that we are cleared to use it in this non-Mature-rated game, si? Depending upon the context, of course. :)

Well, it's word any 12 year old with a smart phone can look up with a few thumb wags . . .
Judge Messalen
GM, 3757 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 1 Jul 2014
at 22:38
  • msg #135

Re: World Cup

USA gave a valiant effort. Fought until the end. Hear, hear.
E.N.S. Ringgenberg
player, 713 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 2 Jul 2014
at 18:11
  • msg #136

Re: World Cup

In reply to Judge Messalen (msg # 135):

Yeah, that was a heart-breaker... I hope Wondo has bad dreams for a week about missing that open goal at the end of the 2nd half!
Randy Oldman
player, 1222 posts
D:18 G:54 MDT:19 A24
He'll box your ears!
Tue 22 Jul 2014
at 00:52
  • msg #137

Shortened Shotguns or Sho(r)tguns

Jake is opening a discussion about shortened shotguns in msg #552 of Chapter 13. Before the judge tosses his pennies in the pool, I'll cast in my three.

I'd like to mention, firstly, that no rules can include all historical items. I  lobbied for a few items back during the cattle drive. I researched them and proved they were historically accurate and the judge said, "meh, fine." Actually, the judge was fair and allowed the items and established his fair price.

Secondly, the coach gun sounds much like the Loomis, including the muzzle-loading from the early period.

Finally, a recommendation for the prof might be to purchase a used master-crafted weapon, such as a Remington-Whitmore M1873 with a shortened or sawed-off barrel. This would assume a couple of things, however, that he can shoot the scatter-gun and that a specialty armorer could be found in the town. While I would imagine one would exist, the map doesn't reveal it. The weapon isn't cheap; new, it's $105.
Randy Oldman
player, 1223 posts
D:18 G:54 MDT:19 A24
He'll box your ears!
Tue 22 Jul 2014
at 00:59
  • msg #138

Re: Shortened Shotguns or Sho(r)tguns

James E. Beauregard:
JEB points his carbine at the antsy hunter and commands firmly, "drop it or your dead."

Does anyone know why the antsy hunter is carrying his dead?
Judge Messalen
GM, 3773 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 23 Jul 2014
at 10:50
  • msg #139

Re: Sunday

Travis Sunday is on the clock.
Travis Sunday
player, 2284 posts
His art is death
D: 23 G:57 MDT:15 A:21
Sat 26 Jul 2014
at 14:58
  • msg #140

Re: Sunday

In reply to Judge Messalen (msg # 139):

I will be out of town until August 4th.  I will try and keep up but am not hopeful.
Randy Oldman
player, 1224 posts
D:18 G:54 MDT:19 A24
He'll box your ears!
Sun 27 Jul 2014
at 12:37
  • msg #141

Nothing

Jake Richardson:
"Sorry, I don't feel comfortable workin' on other men's weapons," Jake replied with a shake of his head.

Not that there's anything wrong with that.
Judge Messalen
GM, 3777 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 27 Jul 2014
at 15:21
  • msg #142

Re: Nothing

In reply to Randy Oldman (msg # 141):

Funny.
Judge Messalen
GM, 3778 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 27 Jul 2014
at 15:42
  • msg #143

Re: Sunday

In reply to Travis Sunday (msg # 140):

A scheduled Judge event would occur shortly after JEB and Travis return to town after the meeting with Selman.

JEB can lead the narrative for those two pards, if Travis (the player) isn't able to log in and keep up, whether that means returning to town and waiting around for sundown or doing anything else needed (in summary narrative or RP, as needed).

As the Judge has said a few times, we can skip ahead to the event whenever PCs desire, but there is still some RP going on so the Judge will be monitoring and responding from NPC perspectives as appropriate. PCs should feel free to summarize mundane actions in their narrative, or initiate RP with each other or NPCs as desired. The RP with Jake and ENS at Y&M Outfitters started in a summary fashion but shifted to RP based on the PC posts. That may certainly continue, or can shift back to summary as desired.

My suspicion is that PC preparations and such in the IC game-time leading up to this event can be concluded during Travis' (the player's) absence and that we would be naturally advancing to that event in game-time around the RL time of the player's return. I would suggest everyone keep that in mind and wrap things up in town soon, but as I have also said before, I don't want to cut off enjoyable or otherwise interesting RP until PCs are ready. And if anyone else is expecting to be unavailable for any length of time in the next several weeks, it would help to know that now. Thanks in advance.
Jake Richardson
player, 733 posts
Handy With A Rifle
D:20/19 G:34 MDT:14 A:21
Sun 27 Jul 2014
at 18:00
  • msg #144

Re: Nothing

Randy Oldman:
Jake Richardson:
"Sorry, I don't feel comfortable workin' on other men's weapons," Jake replied with a shake of his head.

Not that there's anything wrong with that.



I quite purposefully did not write "other men's guns."

I am mindful of the following refrain from "Battle Cry," courtesy of Leon Uris, which was designed to teach World War II-era Marine Corps recruits not to call their rifle a "gun":

"This is my rifle," <Points.>
"This is my gun." <Points.>
"This one's for fightin'," <Points.>
"This one's for fun."<Points.>
Judge Messalen
GM, 3789 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 8 Aug 2014
at 12:23
  • msg #145

Re: Nothing

PCs have a little more time before the next Judge-event. Jake and ENS have stated some tasks that will require a little time, as has Randy. Please continue to summarize in narrative and prompt the Judge anytime NPC or other Judge response is required, or engage in PC conversation as desired. The Judge is ready to move to the next event whenever the PCs are ready, but I don't want to cut off any PC conversation or RP, so please prompt me as appropriate.
Judge Messalen
GM, 3793 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 11 Aug 2014
at 11:11
  • msg #146

Re: Nothing

Two PCs are waiting for Randy Oldman's response. The Judge hasn't seen a log in for Randy since last Thursday, waiting a little longer before advancing.
Randy Oldman
player, 1228 posts
D:18 G:54 MDT:19 A24
He'll box your ears!
Tue 12 Aug 2014
at 05:08
  • msg #147

Re: Nothing

In reply to Judge Messalen (msg # 146):

Didn't log due to illness. I'm almost positive I logged since Thursday, though.
Meriwether Lewis Smythe
player, 538 posts
English Gentleman
D:18 G:27 MD:14 A:9
Tue 12 Aug 2014
at 05:13
  • msg #148

Re: Nothing

Hope you feel better! Blessings
Randy Oldman
player, 1230 posts
D:18 G:54 MDT:19 A24
He'll box your ears!
Tue 12 Aug 2014
at 05:27
  • msg #149

Re: Nothing

In reply to Meriwether Lewis Smythe (msg # 148):

Had a dab of the ole heat stroke. La la la, all is better now.
Judge Messalen
GM, 3795 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 12 Aug 2014
at 12:02
  • msg #150

Re: Nothing

In reply to Randy Oldman (msg # 147):

As of the time I made that post, RPoL said Thurs 8/7 was your last login.
Judge Messalen
GM, 3801 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 16 Aug 2014
at 19:31
  • msg #151

Re: Nothing

The Judge will be traveling on business this week. Regular log in and post is still expected.
Judge Messalen
GM, 3805 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 22 Aug 2014
at 12:24
  • msg #152

Re: Typo or Intentional?

The following quote is perhaps the most fascinating statement the Judge has read in this game, in the context of the current in-game situation and the history of the town (which has been alluded to in-game numerous times).

Maybe a typo, maybe not. I would ask JEB to clarify.

James E. Beauregard:
In reply to Travis Sunday (msg # 697 Ch 14: To Beef or Not to Beef):

Let's be vigilante regardless. I don't trust them either.

Vigilant - adverb, alertly watchful especially to avoid danger
Vigilante - noun, a member of a volunteer committee organized to suppress and punish crime summarily (as when the processes of law are viewed as inadequate); broadly:  a self-appointed doer of justice
Travis Sunday
player, 2300 posts
His art is death
D: 23 G:57 MDT:15 A:22
Thu 28 Aug 2014
at 22:53
  • msg #153

Just sayin...

Around the dinner table we all would have said well done to Randy and while I went to get another Mountain Dew I would have asked for a recap of the private sessions with the judge.

Since none of that has been proffered I will just say.  The longer you keep everyone in the fucking dark in a dangerous situation the more likely I will take a giant shit on your plan and start shooting.

...and I won't be sorry, I'll just be acting in character.
Judge Messalen
GM, 3813 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 29 Aug 2014
at 01:11
  • msg #154

Re: Just sayin...

In reply to Travis Sunday (msg # 153):

To whom is msg 153 directed? I ask because of the "you" and "your plan" references. If Travis wants to start shooting, go ahead.
Randy Oldman
player, 1239 posts
Fri 29 Aug 2014
at 02:27
  • [deleted]
  • msg #155

Re: Just sayin...

This message was deleted by the player at 02:35, Fri 29 Aug 2014.
Randy Oldman
player, 1240 posts
D:18 G:54 MDT:19 A24
He'll box your ears!
Fri 29 Aug 2014
at 02:35
  • msg #156

Re: Just sayin...

In reply to Randy Oldman (msg # 155):

Travis has the options of asking a question in game or waiting for facts to reveal themselves.
James E. Beauregard
player, 1438 posts
D:15 G:79 MDT:15 A:14
Fri 29 Aug 2014
at 02:38
  • msg #157

Re: Typo or Intentional?

In reply to Judge Messalen (msg # 152):

The text is correct as written.
Travis Sunday
player, 2301 posts
His art is death
D: 23 G:57 MDT:15 A:22
Sat 30 Aug 2014
at 00:18
  • msg #158

Re: Just sayin...

In reply to Randy Oldman (msg # 156):

Travis will consider option 3.  Doing as Cole asked him to do.
Judge Messalen
GM, 3814 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 30 Aug 2014
at 13:18
  • msg #159

Re: Just sayin...

In reply to Travis Sunday (msg # 158):

If Travis is taking the third alternative, why did you need to make threats about starting to shoot?
Travis Sunday
player, 2302 posts
His art is death
D: 23 G:57 MDT:15 A:22
Sat 30 Aug 2014
at 19:19
  • msg #160

Re: Just sayin...

In reply to Judge Messalen (msg # 159):

Lost in the long form of a bulletin board game is the out of game discussions which substitute for in game small talk.

When we don't have chances to speak out of game we forget that things may be at cross purposes.  Easily solvable with a narrative paragraph or having your private discussion on the main board.

For example I've been asked to rescue Cole after we left town but before we get to the train, if that's Rasmin's preferred mode of transportation.

So once the Sheriff leaves I'm going to kill Cole's captors unless someone else extends me the courtesy of letting me know what they're plan is.  As I am extending you this courtesy.
Cole Trayne
player, 1655 posts
D:18/15 G:45 MDT:12 A:21
Sat 30 Aug 2014
at 22:11
  • msg #161

Re: Just sayin...

In reply to Travis Sunday (msg # 160):

Seems like a good topic that should be address in-game, to me.
Judge Messalen
GM, 3815 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 31 Aug 2014
at 05:06
  • msg #162

Re: Just sayin...

In reply to Cole Trayne (msg # 161):

Bingo, Mr. Trayne.

And, Mr. Sunday is assuming a lot. The clues are in the text.
Judge Messalen
GM, 3816 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 31 Aug 2014
at 05:34
  • msg #163

Re: Just sayin...

In reply to Judge Messalen (msg # 162):

The Judge will award one extra level to the first character who posts what the sheriff has had in mind the entire time, before it is revealed in game.

For the record, Randy has no better chance to answer this than any other PC. And I thought it was plain as day.

I will post the answer no later than 23:59 Sunday August 31.
Travis Sunday
player, 2303 posts
His art is death
D: 23 G:57 MDT:15 A:22
Sun 31 Aug 2014
at 13:29
  • msg #164

Re: Just sayin...

In reply to Judge Messalen (msg # 163):

The Sheriff is going to shoot the professor for his chess prowess... kiss Randy... challenge Jake to a horse race.... reveal Jake is a US Marshall. ...throw in with the James Younger gang.... .

The sheriff is going to arrest Rojas for bearing false witness... JEB for impersonating a lawman...Travis for conspiracy to obstruct justice ...Rasmin for kidnapping conspiracy to commit murder ... animal cruelty.

Final answer

The Sheriff, a terrible lawman based on the amount of crime in his town,... having killed Johnny Moreno,..   is joining Rasmin to get a cut of Cole's bounty.
Meriwether Lewis Smythe
player, 539 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 31 Aug 2014
at 13:33
  • msg #165

Re: Just sayin...

In reply to Travis Sunday (msg # 164):

Personally I could see any or all of those happening ole chap! Spot on! Cheers
Jake Richardson
player, 772 posts
Handy With A Rifle
D:21/20 G:45 MDT:14 A:30
Sun 31 Aug 2014
at 13:55
  • msg #166

Re: Just sayin...

Travis Sunday:
In reply to Judge Messalen (msg # 163):

The Sheriff is going to shoot the professor for his chess prowess... kiss Randy... challenge Jake to a horse race.... reveal Jake is a US Marshall. ...throw in with the James Younger gang.... .

The sheriff is going to arrest Rojas for bearing false witness... JEB for impersonating a lawman...Travis for conspiracy to obstruct justice ...Rasmin for kidnapping conspiracy to commit murder ... animal cruelty.

Final answer

The Sheriff, a terrible lawman based on the amount of crime in his town,... having killed Johnny Moreno,..   is joining Rasmin to get a cut of Cole's bounty.


LOL -- that's a very shrewd guess, Travis. It would also go a long way towards confirming Jake's IC opinion of Cruger. :)
Jake Richardson
player, 773 posts
Handy With A Rifle
D:21/20 G:45 MDT:14 A:30
Sun 31 Aug 2014
at 14:14
  • msg #167

Re: Just sayin...

I'm going to come down on the other side of the fence than Travis, however.

Perhaps having soured on wearing a tin star in The Flat (and enduring all the headaches that come along with it) for the pittance that he is paid, and also motivated by an inner desire to "do the right thing and see this through" (much like Pete Haverty), Cruger will be turning in his badge and joining our little caravan with an eye towards seeing [:)] that Cole makes it safely to California.

After all, the 'Frisco of this day and time is a great place to start over again, iff'n a man's of a mind to.

Perhaps one of his telegrams is an answer to his inquiry about a job of some sort out in 'Frisco . . .
E.N.S. Ringgenberg
player, 753 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 31 Aug 2014
at 15:04
  • msg #168

Re: Just sayin...

In reply to Jake Richardson (msg # 167):

After further checking (vis a vie the telegrams) he'll reveal Rasmin to be a fraud

-or-

he has arranged to have extradition cancelled.
E.N.S. Ringgenberg
player, 756 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 31 Aug 2014
at 18:37
  • msg #169

Re: Just sayin...

In reply to E.N.S. Ringgenberg (msg # 168):

Travis' posturing seems a bit premature to me... is he going to try to rescue Cole here in front of the Sheriff?
Travis Sunday
player, 2305 posts
His art is death
D: 23 G:57 MDT:15 A:22
Sun 31 Aug 2014
at 20:47
  • msg #170

Re: Just sayin...

In reply to E.N.S. Ringgenberg (msg # 169):

Travis doesn't want to get shot.  Most likely nothing will happen but if there was a time for misunderstanding and things to get out of control it's now.
Randy Oldman
player, 1242 posts
D:18 G:54 MDT:19 A23
He acts like a gentleman!
Mon 1 Sep 2014
at 01:34
  • msg #171

Re: Just sayin...

In reply to Judge Messalen (msg # 163):

Cruger, methinks, has wired to see if Cole's trial might be held in Texas.
Judge Messalen
GM, 3817 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 1 Sep 2014
at 02:15
  • msg #172

Re: Just sayin...

As it happens, Jake and Travis had the closest guesses. It turns out that this is just a partial reveal, at this time . . . being that the Sheriff has intended to accompany Cole, just like everyone else gathered here. As I have said many times, I post everything extemporaneously. I didn't have a series of posts mapped out; the Judge knows what NPCs are thinking and planning to do, but he doesn't know whether or how PC actions--even as simple as RP speech--will affect the flow of the game. In this case, the flow ended with the partial reveal at this moment.

The question of Cruger's motive(s) remains unclear IC, which is why I say now that Jake and Travis offered the closest guesses--they both said that Cruger would be joining the party making the journey, but each of them had a different slant on why. More will come out in RP, but the Judge wants to give the PCs opportunities to react to this plot element, in-game.
James E. Beauregard
player, 1440 posts
D:15 G:79 MDT:15 A:14
Mon 1 Sep 2014
at 02:18
  • msg #173

Re: Just sayin...

In reply to Judge Messalen (msg # 163):

Rojas filed a petition to have Cole testify in Sunday's trial. Per an agreement between Cruger and the bounty hunter, Rasmin is taking Cole to Albany for the trial.
Jake Richardson
player, 776 posts
Handy With A Rifle
D:21/20 G:45 MDT:14 A:30
Mon 1 Sep 2014
at 02:22
  • msg #174

Re: Just sayin...

Judge Messalen:
As it happens, Jake and Travis had the closest guesses. It turns out that this is just a partial reveal, at this time . . .

The question of Cruger's motive(s) remains unclear IC, which is why I say now that Jake and Travis offered the closest guesses--they both said that Cruger would be joining the party making the journey, but each of them had a different slant on why. More will come out in RP, but the Judge wants to give the PCs opportunities to react to this plot element, in-game.


So, Travis and Jake each get a half-level's worth of XP? Hey, you can't blame a guy for askin' . . . :)
Travis Sunday
player, 2307 posts
His art is death
D: 23 G:57 MDT:15 A:22
Mon 1 Sep 2014
at 02:34
  • msg #175

Re: Just sayin...

In reply to Jake Richardson (msg # 174):

No Jake we each get a level.
Jake Richardson
player, 777 posts
Handy With A Rifle
D:21/20 G:45 MDT:14 A:30
Mon 1 Sep 2014
at 02:41
  • msg #176

Re: Just sayin...

Travis Sunday:
In reply to Jake Richardson (msg # 174):

No Jake we each get a level.



Cool! I like the way that you think! :)
Judge Messalen
GM, 3818 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 1 Sep 2014
at 11:41
  • msg #177

Re: Just sayin...

In reply to Jake Richardson (msg # 176):

Think all you want, but so far neither of you has been proven correct.
Jake Richardson
player, 778 posts
Handy With A Rifle
D:21/20 G:45 MDT:14 A:30
Mon 1 Sep 2014
at 14:02
  • msg #178

Re: Just sayin...

Judge,

Given the time of day, how much daylight is left?
Judge Messalen
GM, 3819 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 1 Sep 2014
at 17:34
  • msg #179

Re: Just sayin...

In reply to Jake Richardson (msg # 178):

Roughly an hour.
E.N.S. Ringgenberg
player, 759 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 3 Sep 2014
at 03:13
  • msg #180

Re: Just sayin...

In reply to Judge Messalen (msg # 179):

So Randy implied that there was no grazing for the horses, but is that true for north Texas? Even in the winter?

I bring this up because ENS hasn't stocked grain like Randy (has anyone else?), but I would have hoped someone would have told him to get some if it was needed.
This message was lightly edited by the player at 03:14, Wed 03 Sept 2014.
Judge Messalen
GM, 3821 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 3 Sep 2014
at 12:31
  • msg #181

Re: Just sayin...

In reply to E.N.S. Ringgenberg (msg # 180):

Grazing is definitely more difficult in the winter months of this region. Farther south, it is more hospitable. That doesn't mean there are no grazing opportunities for the horses. It does mean that the opportunities will be limited, especially as the men move north. It likely means stops to re-supply for hay or grain or both, as long as men remain on horseback.

The Judge doesn't intend to press the point at this stage of the journey. However, feeding horses in winter is surely a real concern.

See in-game related post.
Jake Richardson
player, 781 posts
Handy With A Rifle
D:21/20 G:45 MDT:14 A:30
Wed 3 Sep 2014
at 15:48
  • msg #182

Re: Just sayin...

E.N.S. Ringgenberg:
In reply to Judge Messalen (msg # 179):

So Randy implied that there was no grazing for the horses, but is that true for north Texas? Even in the winter?

I bring this up because ENS hasn't stocked grain like Randy (has anyone else?), but I would have hoped someone would have told him to get some if it was needed.



Advising ENS on this point would have been Jake's job (IC), I think. Unfortunately, these are some beans that I (OOC) did not think to count. (If it is any consolation, I didn't specifically have Jake buy any feed for Ghost, either.)

Meh, I have never been to Texas, and I don't ride horses. I simply didn't think of this little detail.

Mea culpa.
E.N.S. Ringgenberg
player, 760 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 3 Sep 2014
at 20:23
  • msg #183

Re: Just sayin...

In reply to Jake Richardson (msg # 182):

No worries... I mainly wanted the Judge's call. We're aware of it now and we're bound to have an opportunity to supply at some point.
Jake Richardson
player, 783 posts
Handy With A Rifle
D:21/20 G:45 MDT:14 A:30
Thu 4 Sep 2014
at 13:27
  • msg #184

Rollin', Rollin' Rollin' . . . ("Rawhide" Theme Music)

Judge, here are the two requested d20 rolls for Jake:

09:21, Today: Jake Richardson rolled 12 using 1d20 with rolls of 12. Misc. d20 Roll (#1).
09:22, Today: Jake Richardson rolled 14 using 1d20 with rolls of 14. Misc. d20 Roll (#2).
Judge Messalen
GM, 3826 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 5 Sep 2014
at 22:43
  • msg #185

Re: Rollin', Rollin' Rollin' . . . ("Rawhide" Theme Music)

In reply to Jake Richardson (msg # 184):

BTW, everyone had made the generic rolls and reported results, except for JEB (who rolled but didn't report, I wonder why), and Randy, who didn't roll at all. I made the rolls for Randy.

I may ask for two or three more. You may some in advance, if desired, or wait for my prompt.
Travis Sunday
player, 2317 posts
His art is death
D: 23 G:57 MDT:15 A:22
Mon 8 Sep 2014
at 21:20
  • msg #186

Re: Rollin', Rollin' Rollin' . . . ("Rawhide" Theme Music)

In reply to Jake Richardson (msg # 184):

Sorry Jake.  I missed commenting.  Don't get killed.
Jake Richardson
player, 790 posts
Handy With A Rifle
D:21/20 G:45 MDT:14 A:30
Mon 8 Sep 2014
at 22:00
  • msg #187

Re: Rollin', Rollin' Rollin' . . . ("Rawhide" Theme Music)

In reply to Travis Sunday (msg # 186):

Hopefully not! :)
E.N.S. Ringgenberg
player, 765 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 9 Sep 2014
at 00:03
  • msg #188

Re: Rollin', Rollin' Rollin' . . . ("Rawhide" Theme Music)

In reply to Jake Richardson (msg # 187):

I guess I was thinking that Jake and Haverty were apart from us a bit and we didn't hear their plan.
Judge Messalen
GM, 3830 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 14 Sep 2014
at 10:44
  • msg #189

Re: Rollin', Rollin' Rollin' . . . ("Rawhide" Theme Music)

The Judge will be traveling on business for two weeks. Daily login/post is expected to continue as usual.
Travis Sunday
player, 2319 posts
His art is death
D: 23 G:57 MDT:15 A:22
Wed 17 Sep 2014
at 01:42
  • msg #190

Re: Rollin', Rollin' Rollin' . . . ("Rawhide" Theme Music)

In reply to Judge Messalen (msg # 189):

Catching up....

Sorry for absence.
Randy Oldman
player, 1247 posts
D:18 G:54 MDT:19 A23
He acts like a gentleman!
Mon 22 Sep 2014
at 23:48
  • msg #191

Re: Rollin', Rollin' Rollin' . . . ("Rawhide" Theme Music)

Judge, when timing is appropriate, would you post the weather conditions for the night? It is helpful to know if it is a clear, starry, and moonlit night or a cloudy and overcast one.

In other words, is it an evening Travis would just snuggle with Horse or find the ambiance as more amorous.
Nathaniel Deeds
player, 124 posts
Grim Preacher
D:15 G:19 MDT:12 A; 10
Tue 23 Sep 2014
at 00:12
  • msg #192

Re: Rollin', Rollin' Rollin' . . . ("Rawhide" Theme Music)

In reply to Randy Oldman (msg # 191):

Deus Misereatur! That might get PETA involved Randy. *Crosses himself*
Randy Oldman
player, 1248 posts
D:18 G:54 MDT:19 A23
He acts like a gentleman!
Tue 23 Sep 2014
at 00:14
  • msg #193

Re: Rollin', Rollin' Rollin' . . . ("Rawhide" Theme Music)

In reply to Nathaniel Deeds (msg # 192):

I figured Travis liked it to be more intimate, but if PETA wants to get involved... the more the merrier!
Meriwether Lewis Smythe
player, 540 posts
English Gentleman
D:18 G:27 MD:14 A:9
Tue 23 Sep 2014
at 00:18
  • msg #194

Re: Rollin', Rollin' Rollin' . . . ("Rawhide" Theme Music)

In reply to Randy Oldman (msg # 193):

Touché Ole Chap!
Judge Messalen
GM, 3834 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 23 Sep 2014
at 12:21
  • msg #195

Re: Rollin', Rollin' Rollin' . . . ("Rawhide" Theme Music)

The Judge is traveling on business this week . . . didn't have adequate time to advance the plot this a.m. That, combined with some PC conversation continuing, I am delaying the advancement until this evening.
Judge Messalen
GM, 3835 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 24 Sep 2014
at 10:25
  • msg #196

Re: Rollin', Rollin' Rollin' . . . ("Rawhide" Theme Music)

In reply to Judge Messalen (msg # 195):

And based on PC posts yesterday, delaying a little longer, until it is clear that the men intend to continue with an overnight camp and the standard watch pattern set by Jake, without instigating any incident of their own making. Sunday's dialogue with Rasmin made that unclear at the moment.

For the record: the Judge has no objection to PC-instigated action. I simply don't want to advance until it is appropriate based on PC activity.
Jake Richardson
player, 815 posts
Handy With A Rifle
D:21/20 G:45 MDT:14 A:30
Fri 26 Sep 2014
at 13:16
  • msg #197

Re: Rollin', Rollin' Rollin' . . . ("Rawhide" Theme Music)

Judge,

Since no cavalry bugles were referenced in your latest post, I assume that none were heard, correct?
Judge Messalen
GM, 3838 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 26 Sep 2014
at 13:18
  • msg #198

Re: Rollin', Rollin' Rollin' . . . ("Rawhide" Theme Music)

In reply to Jake Richardson (msg # 197):

Correct.
Jake Richardson
player, 816 posts
Handy With A Rifle
D:21/20 G:45 MDT:14 A:30
Fri 26 Sep 2014
at 17:15
  • msg #199

Initiative

Judge Messalen:
. . .

------------------

OOC: All PCs should roll Initiative. Anyone with an 11 or better may wake up and act of his own volition having been roused by the noises. Others must be woken by others in the camp -- either purposefully or by the subsequent activity in the camp -- and must wait one round to act. Randy and ENS may act immediately and should add a +2 circumstance bonus to Initiative. Bear in mind that the horses have been prepared for night rest; the Judge will allow PCs to determine what that means in the current circumstances.


13:12, Today: Jake Richardson rolled 6 using 1d20+3 with rolls of 3. Initiative.

Jake's still snoozin'. :)
This message was last edited by the player at 17:25, Fri 26 Sept 2014.
Randy Oldman
player, 1252 posts
D:18 G:54 MDT:19 A23
He acts like a gentleman!
Fri 26 Sep 2014
at 23:09
  • msg #200

Re: Initiative

In reply to Jake Richardson (msg # 199):

Jake, d'ya have the Improved Initiative feat? If'n ya do, it ain't bump you over the log all it's own, but it'll get ya dang close. Check all your facts an' figgurs.
Randy Oldman
player, 1254 posts
D:18 G:54 MDT:19 A23
He acts like a gentleman!
Fri 26 Sep 2014
at 23:29
  • msg #201

Re: Initiative

Judge Messalen - Chapter 14: To Beef or Not to Beef - msg #944:
After Cole and Jake's intervention,...
I find it funny the intervention is credited to Trayne and Richardson. Randy, in fact, interceded in msg #931. Cole attended to Travis at the next message, posted an hour and a half after Randy's. Obviously, Randy's intercession was the alkali for the acidic interaction of Travis and Garrett--perhaps not the neutralizer, but at least weakened the acid for the time.
Jake Richardson
player, 817 posts
Handy With A Rifle
D:21/20 G:45 MDT:14 A:30
Sat 27 Sep 2014
at 00:02
  • msg #202

Re: Initiative

Randy Oldman:
In reply to Jake Richardson (msg # 199):

Jake, d'ya have the Improved Initiative feat? If'n ya do, it ain't bump you over the log all it's own, but it'll get ya dang close. Check all your facts an' figgurs.


No, I never got around to taking Improved Initiative. So many cool feats to choose from! :)

But thanks for reminding me -- that was a good thought.
Randy Oldman
player, 1255 posts
D:18 G:54 MDT:19 A23
He acts like a gentleman!
Sat 27 Sep 2014
at 02:00
  • msg #203

Re: Initiative

In reply to Jake Richardson (msg # 202):

Randy doesn't have it yet either. It's one to steer toward, assuredly. Feats are amazing. I think the inherent nature of feats make them more valuable than skills. The argument, though, could be made for the other direction.

The very first edition for the Fort Griffin Echo (http://www.doghouserules.net/articles.php?article_id=9) has some feats and mastercraft items I really want. Rather than tell you what I want, I'll list the SIDEWINDER: EYE-TALIAN STYLE cinema styles and who they apply to the most.

Bad Translation - Jake or ENS
Man with No Name - Cole
Offscreen Reloading - Travis
Ringing Spitoon - Randy (by history and future)
The Rope Always Breaks - Travis
That Was My Best Hat - JEB
Theme Song - Choice/Everyone

As for Mastercraft Equipment, which follows the feats directly, I'm of certain mind...

Cigarillo of Intimidation - JEB
Poncho of Protection - Randy
Ammunition of Riochet - Jake
Spurs of Silence - Travis, with the Theme Song feat to boot

If any of ya'll have forgotten to spend time with the FGE's, ya'll's a dang fool. You're bound to find some useful stuff in there. If not just for the glimpse of Billie Van Sant's derriere, then perhaps for the information on the Comanche in that first edition. Still, Billie's butt is breath taking.
Judge Messalen
GM, 3839 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 27 Sep 2014
at 09:55
  • msg #204

Re: Initiative

A few PCs haven't logged in since the Judge post asking for Initiative. Another has logged in but not rolled. The Judge will wait a little before moving forward and rolling for the PCs.
Randy Oldman
player, 1256 posts
D:18 G:54 MDT:19 A23
He acts like a gentleman!
Sat 27 Sep 2014
at 15:03
  • msg #205

Re: Initiative

Travis, it's a dang good thing there's no Crit on Initiative. Were that the case, Randy and Travis would start each round poking themselves in peculiar places.
Travis Sunday
player, 2330 posts
His art is death
D: 23 G:57 MDT:15 A:22
Sat 27 Sep 2014
at 17:58
  • msg #206

Re: Initiative

In reply to Randy Oldman (msg # 203):

I liked the FGE very much.
Judge Messalen
GM, 3841 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 29 Sep 2014
at 11:17
  • msg #207

Re: Initiative

James E. Beauregard:
In reply to Cole Trayne (msg # 961):

JEB saddles up and mounts his horse with rifle out and ready, awaiting orders.

Unless the Judge missed it, JEB never made his role for expediting the saddling up, which means he would be among the last of the men ready to ride . . . meaning that technically everyone would be waiting for him, not the other way around. The Judge will make the roll this morning to determine timing, and then it will be up to PCs and NPCs who finish earlier than others in regard to whether they wait until everyone is ready, or ride out in groups.
Judge Messalen
GM, 3842 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 29 Sep 2014
at 13:10
  • msg #208

Re: Initiative

Please make a final post in Ch14, indicating each PC's intent on approaching the battle sounds that awoke them (with any narrative included as desired). Include whether the rider goes immediately when ready, or waits for another PC or NPC, as well as a direction (follow Rasmin who appears to be taking a beeline, circle north or south, or what-have-you). Lastly, include any actions taken while riding and movement rate. Distance estimates by Randy and ENS would indicate that it could take up to a couple of minutes at full gallop to reach the action. Maybe less depending on the actual distance, maybe more.

A reminder that everyone should re-familiarize himself with the rules of mounted combat pages 224-225. And Movement/Pace pages 231-232 because full runs may require constitution checks on the horses based on actual distance.

The Judge will then close that chapter and open the next.
Judge Messalen
GM, 3847 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 1 Oct 2014
at 21:39
  • msg #209

Re: Initiative

For the record, the AP roll that the Judge just made, listing 'Rojas AP' as the reason, was supposed to be "Rasmin AP'. Rasmin was within striking distance of his horse making the check so an AP made sense for him. I just typed the wrong name and realized it as soon as I saw the reported result.

In case PCs have forgotten, action point usage can be helpful. Any d20 roll a PC needs to make (even for his horse) can be modified by an AP. Characters 8th and above may roll 2d6 and choose the highest roll for AP boost (Captain Travis Crunch has done that a few times). Page 49.
Jake Richardson
player, 822 posts
Handy With A Rifle
D:21/20 G:45 MDT:14 A:30
Wed 1 Oct 2014
at 22:11
  • msg #210

Re: Initiative

In reply to Judge Messalen (msg # 209):

Thanks for the reminder/hint about being able to apply AP usage for the benefit of a character's mount. I just used one on behalf of Ghost. :)
Judge Messalen
GM, 3848 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 2 Oct 2014
at 11:16
  • msg #211

Re: Initiative

We are waiting for Cole. He was the first PC on the scene so the Judge was giving him the first chance to act.

Cole didn't log in yesterday. I'll give him a little more time before having either Rojas or Rasmin act to move things forward.
Judge Messalen
GM, 3851 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 3 Oct 2014
at 12:30
  • msg #212

Re: Initiative

In reply to Jake Richardson (msg # 210):

The Judge is puzzled by a couple of PC's use and non-use of AP. Que sera sera.
This message was last edited by the GM at 12:31, Fri 03 Oct 2014.
Jake Richardson
player, 823 posts
Handy With A Rifle
D:21/20 G:45 MDT:14 A:29
Fri 3 Oct 2014
at 13:38
  • msg #213

Re: Initiative

Judge Messalen:
In reply to Jake Richardson (msg # 210):

The Judge is puzzled by a couple of PC's use and non-use of AP. Que sera sera.


C'est la vie. :)
Randy Oldman
player, 1262 posts
D:18 G:54 MDT:19 A22
He acts like a gentleman!
Fri 3 Oct 2014
at 16:30
  • msg #214

Re: Initiative

In reply to Jake Richardson (msg # 213):

La vida loca!
Jake Richardson
player, 825 posts
Handy With A Rifle
D:21/20 G:45 MDT:14 A:29
Fri 3 Oct 2014
at 17:52
  • msg #215

Re: Initiative

In reply to Randy Oldman (msg # 214):

Nacho Libre'!
E.N.S. Ringgenberg
player, 790 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 3 Oct 2014
at 18:13
  • msg #216

Re: Initiative

In reply to Jake Richardson (msg # 215):

Shouldn't that be:
"Nachooooooooooooo Libre'!!"
Jake Richardson
player, 826 posts
Handy With A Rifle
D:21/20 G:45 MDT:14 A:29
Fri 3 Oct 2014
at 19:19
  • msg #217

Re: Initiative

E.N.S. Ringgenberg:
In reply to Jake Richardson (msg # 215):

Shouldn't that be:
"Nachooooooooooooo Libre'!!"


Could be. Truth be told, I never saw the movie. :)
Randy Oldman
player, 1264 posts
D:18 G:54 MDT:19 A22
He acts like a gentleman!
Sat 4 Oct 2014
at 13:18
  • msg #218

Re: Initiative

In reply to Jake Richardson (msg # 217):

<shakehead> Broken thread. </shakehead>
Randy Oldman
player, 1265 posts
D:18 G:54 MDT:19 A22
He acts like a gentleman!
Sat 4 Oct 2014
at 17:57
  • msg #219

Re: Initiative

Thanks to the judge for the Theodore Winters post. With only a few words, the story is pulled together nicely.

The riders found a day back were supposed to get help for these settlers crossing the marauding Indians' path. Simple, direct, meaningful.
Judge Messalen
GM, 3855 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 4 Oct 2014
at 18:54
  • msg #220

Re: Initiative

In reply to Randy Oldman (msg # 219):

You have no idea how much that statement amuses me. Someone does.
Travis Sunday
player, 2336 posts
His art is death
D: 23 G:57 MDT:15 A:22
Sat 4 Oct 2014
at 20:43
  • msg #221

Re: Initiative

Sorry judge wrote...

quote:
...making a straight line for two wagons that seem to be the center of a battle, which now appears to be in its aftermath. At least one more mounted Indian is seen on the north side of the wagon.


Travis is going after the Indian seen on North side of the Wagon
Judge Messalen
GM, 3857 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 4 Oct 2014
at 23:30
  • msg #222

Re: Initiative

In reply to Travis Sunday (msg # 221):

That's true. I wrote "at least one more mounted Indian" on the north side of the wagon. That means there is one more than one Indian, so Travis' statement wasn't explicit enough for me to understand which Indian he meant. Consider Travis' position slightly to the west of JEB, then. Doesn't change much else.
Randy Oldman
player, 1266 posts
D:18 G:54 MDT:19 A22
He acts like a gentleman!
Sun 5 Oct 2014
at 01:34
  • msg #223

Re: Initiative

In reply to Judge Messalen (msg # 220):

I guess, then, the compliment was misguided.
Judge Messalen
GM, 3866 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 9 Oct 2014
at 21:38
  • msg #224

Re: Initiative

Pausing a little longer for Travis' action, and clarification from JEB after my response to his stated action.

I didn't make a post from ENS' perspective, because nothing has really changed as of this round. The wagon was further behind in time than Jake's group . . .
Randy Oldman
player, 1274 posts
D:18 G:54 MDT:19 A20
Mr. Big'un--size matters!
Mon 13 Oct 2014
at 01:17
  • msg #225

Axe vs. Ax

I've been noodling something in my, well, in my noodler.

Back at a previous campsite, a brand-new axe was found. Randy also owns a new axe. The following has a relevance to some, but not to all.

There is an "ax" referenced in table 5.13: Melee Weapons on page 151 and furthermore described on page 152. Then an "axe" is listed in the table 5.24: Tools and Kits on page 160 without any further description.

An "ax" is used to clear the forest and prepare firewood. It is made of a heavy cleaving head affixed to a long handle. It is expressly intended for two-handed use. Because of the simplicity for its manufacture, the one dollar cost fits.

I contest the "axe" is an archaic weapon. It should cost two dollars for the fact it is likely shaped differently than those found in the general store and balanced for fighting. It is shorter than the conventional long-handled wood-chopper, yet a little longer than a non-weaponized hatchet. The things that define the fighting axe are the lighter weight, a shorter handle for single hand use, a broader blade, and the definitive "e."

So, why, why, why?

Well, any person without an Archaic Weapon or Improvised Weapon Proficiency feat would be at a -4 to pick up either, right?

It makes little to no sense that an Archaic could grab a wood-chopper from the smokehouse and win the day, when an Improvised could not.

I think there should be a clear distinction between the two types of cleavers, and their roles in melee.
Jake Richardson
player, 834 posts
Handy With A Rifle
D:21/20 G:45 MDT:14 A:29
Mon 13 Oct 2014
at 01:19
  • msg #226

Re: Axe vs. Ax

In reply to Randy Oldman (msg # 225):

It's probably good that you axed about it . . .
Randy Oldman
player, 1276 posts
D:18 G:54 MDT:19 A20
Mr. Big'un--size matters!
Mon 13 Oct 2014
at 03:08
  • msg #227

Re: Axe vs. Ax

In reply to Jake Richardson (msg # 226):

Go to your room!
Meriwether Lewis Smythe
player, 541 posts
English Gentleman
D:18 G:27 MD:14 A:9
Mon 13 Oct 2014
at 03:15
  • msg #228

Re: Axe vs. Ax

Or you can come to mine ole chap. We're watching westerns you see? Cheers
Randy Oldman
player, 1277 posts
D:18 G:54 MDT:19 A20
Mr. Big'un--size matters!
Mon 13 Oct 2014
at 12:59
  • msg #229

Re: Axe vs. Ax

Meriwether Lewis Smythe:
Or you can come to mine ole chap. We're watching westerns you see? Cheers

...said Raj Koothrappali
Travis Sunday
player, 2344 posts
His art is death
D: 23 G:57 MDT:15 A:22
Mon 13 Oct 2014
at 13:20
  • msg #230

Re: Axe vs. Ax

In reply to Randy Oldman (msg # 229):

I'm trying to fit in a Beaver Cleaver reference but can't quite find the merge lane.
E.N.S. Ringgenberg
player, 799 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 13 Oct 2014
at 19:51
  • msg #231

Re: Axe vs. Ax

In reply to Travis Sunday (msg # 230):

...as long as you're no too hard on the Beaver.

Ba-dum-dum-KSSShhhhhhh
Jake Richardson
player, 837 posts
Handy With A Rifle
D:21/20 G:45 MDT:14 A:29
Wed 15 Oct 2014
at 17:36
  • msg #232

Willllburrrrr!

Randy Oldman:
. . .


OOC: Randy isn't adjusting the course of his horse of course.


This brings to mind "A horse is a horse, of course, of course . . ."

Although now that I think of it, that little ditty might be more appropriate for Travis's mount:

"Horse is a horse, of course, of course . . ." :)
This message was last updated by the player at 17:38, Wed 15 Oct 2014.
Randy Oldman
player, 1281 posts
D:18 G:54 MDT:19 A20
Mr. Big'un--size matters!
Wed 15 Oct 2014
at 20:12
  • msg #233

Re: Willllburrrrr!

In reply to Jake Richardson (msg # 232):

You grabbed the brass ring.
Jake Richardson
player, 838 posts
Handy With A Rifle
D:21/20 G:45 MDT:14 A:29
Wed 15 Oct 2014
at 21:31
  • msg #234

Re: Willllburrrrr!

Thank you, sir. Your efforts have long been the gold standard in this sort of thing, and have served as my inspiration. :)
Judge Messalen
GM, 3883 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 16 Oct 2014
at 23:02
  • msg #235

Re: Travel

The Judge is traveling on pseudo-business for a few days. Last couple of days have been swamped with actual paid work and my attention to the game has suffered. I expect to post an update tonight and will log in daily during travel.
Judge Messalen
GM, 3890 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 22 Oct 2014
at 12:24
  • msg #236

Re: Travel

Waiting a bit for Randy's actions.
Jake Richardson
player, 842 posts
Handy With A Rifle
D:21/20 G:45 MDT:14 A:29
Wed 22 Oct 2014
at 12:36
  • msg #237

Re: Travel

Good shootin', Randy! :)
Randy Oldman
player, 1286 posts
D:18 G:54 MDT:19 A18
Mr. Big'un--size matters!
Wed 22 Oct 2014
at 12:37
  • msg #238

Re: Travel

In reply to Jake Richardson (msg # 237):

It's all up to Range at this point.
Judge Messalen
GM, 3891 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 22 Oct 2014
at 21:58
  • msg #239

Re: Old Man Winters

Now that some time has passed since the introduction of Old Man Winters into the mix, I want to extend a welcome to the player playing that character.

Ahem,
Welcome back.
Randy Oldman
player, 1287 posts
D:18 G:54 MDT:19 A18
Mr. Big'un--size matters!
Wed 22 Oct 2014
at 22:21
  • msg #240

Re: Old Man Winters

In reply to Judge Messalen (msg # 239):

Teddy, my good man, or woman, or hermaphrodite, welcome back.

Alas, I recall all the good times, forget the bad, and muddle through the inbetweens. It's so refreshing you've rejoined to bring your flair or sarcasm, your wisdom or idiocy, your bashfulness or boldness.

Hell, I dunno who you are. And danged if I don't like it that way.

Actually, I've an inkling.
Judge Messalen
GM, 3892 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 22 Oct 2014
at 22:29
  • msg #241

Re: Old Man Winters

In reply to Randy Oldman (msg # 240):

A comment: the player's posting style offers prominent clues.
Jake Richardson
player, 843 posts
Handy With A Rifle
D:21/20 G:45 MDT:14 A:29
Wed 22 Oct 2014
at 22:37
  • msg #242

Re: Old Man Winters

In reply to Judge Messalen (msg # 239):

Jolly good, old chap! Glad to have you back in the saddle! :)
Meriwether Lewis Smythe
player, 542 posts
English Gentleman
D:18 G:27 MD:14 A:9
Wed 22 Oct 2014
at 22:50
  • msg #243

Re: Old Man Winters

Spot on Jake! Spot on ole chap! Its good to be back!!! Thanks for the welcome back guys. Cheers
Randy Oldman
player, 1288 posts
D:18 G:54 MDT:19 A18
Mr. Big'un--size matters!
Thu 23 Oct 2014
at 01:21
  • msg #244

Re: Old Man Winters

In reply to Meriwether Lewis Smythe (msg # 243):

No, really, who is it?
Nathaniel Deeds
player, 125 posts
Grim Preacher
D:15 G:19 MDT:12 A; 10
Thu 23 Oct 2014
at 01:47
  • msg #245

Re: Old Man Winters

I thought it was quite clear upon quiet reflection. Blessings
Travis Sunday
player, 2352 posts
His art is death
D: 23 G:57 MDT:15 A:22
Thu 23 Oct 2014
at 01:54
  • msg #246

Re: Old Man Winters

In reply to Meriwether Lewis Smythe (msg # 243):

Woot!
Meriwether Lewis Smythe
player, 543 posts
English Gentleman
D:18 G:27 MD:14 A:9
Thu 23 Oct 2014
at 01:59
  • msg #247

Re: Old Man Winters

Thanks Travis! Its great to be on board. Cheers
Yellow Sanders
player, 44 posts
Cowboy & Cowhand
Ya met ma dog Travis?
Thu 23 Oct 2014
at 02:19
  • msg #248

Re: Old Man Winters

Randy Oldman:
Teddy, my good man, or woman, or hermaphrodite, welcome back.


Dang Randy! Just ah few years away from the cattle drives yew done gone n' got ah fancy eastern education.

Ah herma... morpho... dite? Clear as mud ta me. N' I don't care wot Rojas says I ain't as dumb as I look. Even'n
Randy Oldman
player, 1290 posts
D:18 G:54 MDT:19 A18
Mr. Big'un--size matters!
Thu 23 Oct 2014
at 02:21
  • msg #249

Re: Old Man Winters

In reply to Meriwether Lewis Smythe (msg # 247):

Dag nabbit, I'm getting down right flustered. At first I didn't want to know now it seems everybody be me knows.

Is it Ayasha? Is she back? Maybe it's Silas or Artie. Other than that, I can't think of who might be playing Theodore Winters.

It will remain a mystery.

Oh, by the way, how have you been Meri?
Meriwether Lewis Smythe
player, 544 posts
English Gentleman
D:18 G:27 MD:14 A:9
Thu 23 Oct 2014
at 02:29
  • msg #250

Re: Old Man Winters

Quite well ole chap! Quite! Hope the same for you my friend. Cheers
Cole Trayne
player, 1697 posts
D:18/15 G:45 MDT:12 A:21
Fri 24 Oct 2014
at 00:43
  • msg #251

Re: Old Man Winters

Welcome back, to the trail!
Meriwether Lewis Smythe
player, 545 posts
English Gentleman
D:18 G:27 MD:14 A:9
Fri 24 Oct 2014
at 01:14
  • msg #252

Re: Old Man Winters

Thanks Cole! It great to be back! Cheers
E.N.S. Ringgenberg
player, 808 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 24 Oct 2014
at 21:18
  • msg #253

Re: Old Man Winters

In reply to Meriwether Lewis Smythe (msg # 252):

We've never played together before (I think), but welcome back anyway!
Travis Sunday
player, 2353 posts
His art is death
D: 23 G:57 MDT:15 A:22
Fri 24 Oct 2014
at 21:30
  • msg #254

Re: Old Man Winters

In reply to E.N.S. Ringgenberg (msg # 253):

That's because he fell victim to stunningly dramatic but meta-gamewise unsatisfactory character death.
Judge Messalen
GM, 3895 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 24 Oct 2014
at 21:42
  • msg #255

Re: Old Man Winters

In reply to Travis Sunday (msg # 254):

Of his own choosing, as Travis always seems to overlook.
Meriwether Lewis Smythe
player, 546 posts
English Gentleman
D:18 G:27 MD:14 A:9
Fri 24 Oct 2014
at 21:58
  • msg #256

Re: Old Man Winters

In reply to E.N.S. Ringgenberg (msg # 253):

Thanks ENS! I have been following the game off and on for some time now so it seems like I know you. Love your character BTW! I am really looking forward to writing with you. Cheers
This message had punctuation tweaked by the player at 22:19, Fri 24 Oct 2014.
Travis Sunday
player, 2355 posts
His art is death
D: 23 G:57 MDT:15 A:22
Fri 24 Oct 2014
at 22:05
  • msg #257

Re: Old Man Winters

In reply to Judge Messalen (msg # 255):

Once you "crit"ed me out in the first action of the first round, you could have dug into your GM bag of tricks.
Meriwether Lewis Smythe
player, 547 posts
English Gentleman
D:18 G:27 MD:14 A:9
Fri 24 Oct 2014
at 22:18
  • msg #258

Re: Old Man Winters

Judge Messalen:
In reply to Travis Sunday (msg # 254):

Of his own choosing, as Travis always seems to overlook.


I really have to admit that I miss playing Meri. However, the Judge is correct. He PMed me to let me know that Meri was near death and would most likely succumb if he was hit again. At that time I did have a choice to back out and I did think hard on it. However, Travis was down at the time and the rest of the party was not nearby if I can remember correctly though they were closing. I put myself in Meri's shoes (Boots?) and thought he could not retire from the field when one of his pards was down and could have been killed if he did so. So I took my chances and it was my choice to do so, and would do it again. Though I do miss him, I am quite proud of his stand and they way he went out... with his boots on.

The Judge and I have talked on this subject several times and believe me there are no hard feelings or regrets on my part. Judge you've always been fair and up front. Thanks for this game and my opportunity to play in it! Thanks to all my Pards on here who voted to let Meri shine in the first place as when it was started it was a private game methinks. I have enjoyed it and writing with you all so much! Cheers
This message was last edited by the player at 22:22, Fri 24 Oct 2014.
Randy Oldman
player, 1291 posts
D:18 G:54 MDT:19 A18
Mr. Big'un--size matters!
Fri 24 Oct 2014
at 23:14
  • msg #259

Re: Old Man Winters

In reply to Meriwether Lewis Smythe (msg # 258):

Take it from someone who plays the character to the hilt; even I felt you took that too far, Meri. I'm not criticizing your gameplay, so please don't take it that way. I am just stating my player's opinion.

Each of us, though, have a code our character will follow. We define that consciously or subconsciously. In my case, I set out with the code at the same time I roll the character.

Never would I think less of a person for sticking to that code under any and all circumstances. In that same breath, I say the same for swaying from the code for the sake of preserving the character.

Randy misses the "fancy talker," though.
Meriwether Lewis Smythe
player, 548 posts
English Gentleman
D:18 G:27 MD:14 A:9
Fri 24 Oct 2014
at 23:29
  • msg #260

Re: Old Man Winters

In reply to Randy Oldman (msg # 259):

Hey there! No worries Randy. I could see someone seeing it that way. Like I said I do miss Meri but to me its all about the enjoyment you get while roleplaying the character. For me that's why I role play. I did give it some thought and I knew the consequences, the Judge was up front. However, to me, if Meri took off and in the off chance the Indian had come back and finished off Travis... well I do not think my enjoyment of playing Meri would have been the same to me. I guess what I'm saying is for me its not so much how long the character is around but how much you enjoy him/ her while he/ she is around.

Yet, I do understand your take and I'm fine with it. I know you didn't mean it in a bad way just stating an opinion. No worries my friend. Cheers
Randy Oldman
player, 1294 posts
D:18 G:54 MDT:19 A17
Mr. Big'un--size matters!
Mon 27 Oct 2014
at 12:02
  • msg #261

Unwavering

Nothing if not consistent...

Travis Sunday:
Travis watches his friends ride to the rescue of a man he wishes dead. (Rasmin)

Morons. He says softly to himself.


Talk about playing by a code? Travis is a Rottweiler with a human femur in his jaws.
Travis Sunday
player, 2357 posts
His art is death
D: 23 G:57 MDT:15 A:22
Mon 27 Oct 2014
at 21:31
  • msg #262

Re: Unwavering

In reply to Randy Oldman (msg # 261):

"Never interrupt an enemy when he is making a mistake."  Napoleon
Judge Messalen
GM, 3904 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 2 Nov 2014
at 14:18
  • msg #263

Re: travel

The Judge is traveling on business this week. Morning and evening log ins.
Judge Messalen
GM, 3908 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 12 Nov 2014
at 12:18
  • msg #264

Re: PCs

For the record, the Judge is happy to continue offering NPC opinions and dialogue; however, for the purposes of this adventure, the Judge doesn't want to have NPCs making decisions about the direction of play, if the PCs can do so.

My opinion now is that PCs have as much say in this situation as NPCs (especially because the NPCs don't all agree on a course of action). I would much prefer to see the PCs decide what to do next--or at least to have significant input into any decision.
Randy Oldman
player, 1308 posts
D:18 G:54 MDT:19 A18
Mr. Big'un--size matters!
Wed 12 Nov 2014
at 12:54
  • msg #265

Re: PCs

In reply to Judge Messalen (msg # 264):

But, by offering NPCs' opinions, you are helping get PCs to take action--something a precious few haven't expressed. Any idea what's happened with JEB. I can't say anything about dropping out, but is it time to say he follows X person's lead or such? The plot must go on.
Travis Sunday
player, 2375 posts
His art is death
D: 23 G:57 MDT:15 A:22
Sun 16 Nov 2014
at 22:56
  • msg #266

Pop Quiz:  What character is disappointed in our role play?

"Slowly shaking his head, the wrangler turns away and walks towards the old man."

"Cole shrugs and lifts the brim of his hat so as to see those around him better."

"Cole appears to begin to respond, but as Randy intervenes, The wrangler simply shrugs and makes sure Bess is properly saddled and watered."

"For a few moments, Cole gazes at the woman holding the shotgun. Eventually he slowly turns away, slowly shaking his head."

"A slight frown momentarily appears on the wrangler's face, "

"The wrangler allows a subtle grimace to appear on his face "
Cole Trayne
player, 1715 posts
D:18/15 G:45 MDT:12 A:21
Sun 16 Nov 2014
at 23:17
  • msg #267

Re: Pop Quiz:  What character is disappointed in our role play?

In reply to Travis Sunday (msg # 266):

Not at all.

I've always maintained that I think players should be totally free to play their characters any way they choose.The only objection I've ever expressed is when players attempt to influence game play with OOC commentary. Cosequently, I wasn't a fan of The Rasmin reboot,

To that end, I've not seen that recently. So, I'm good.

With the possible exception of this most recent post. If Travis has an issue with Cole's behavior, take it up with Cole, in-game. We are roleplaying after all, right?
Travis Sunday
player, 2376 posts
His art is death
D: 23 G:57 MDT:15 A:22
Mon 17 Nov 2014
at 00:42
  • msg #268

Re: Pop Quiz:  What character is disappointed in our role play?

In reply to Cole Trayne (msg # 267):

I was just saying...  :)
Travis Sunday
player, 2377 posts
His art is death
D: 23 G:57 MDT:15 A:22
Mon 17 Nov 2014
at 21:59
  • msg #269

Re: Pop Quiz:  What character is disappointed in our role play?

In reply to Travis Sunday (msg # 268):

Nothing to note.
Meriwether Lewis Smythe
player, 549 posts
English Gentleman
D:18 G:27 MD:14 A:9
Mon 17 Nov 2014
at 22:03
  • msg #270

Re: Pop Quiz:  What character is disappointed in our role play?

I noted nothing! Cheers
Judge Messalen
GM, 3911 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 17 Nov 2014
at 22:18
  • msg #271

Re: Pop Quiz:  What character is disappointed in our role play?

In reply to Meriwether Lewis Smythe (msg # 270):

I notehing not.
E.N.S. Ringgenberg
player, 827 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 18 Nov 2014
at 01:17
  • msg #272

Re: Pop Quiz:  What character is disappointed in our role play?

In reply to Judge Messalen (msg # 271):

I just noted that in the main menu, this game has 18000 posts!

...well, 18001 now.
Meriwether Lewis Smythe
player, 550 posts
English Gentleman
D:18 G:27 MD:14 A:9
Tue 18 Nov 2014
at 01:23
  • msg #273

Re: Pop Quiz:  What character is disappointed in our role play?

That is a testament to the fine group of players here and one of the best GM's I ever had the privilege to write with! Keep up the good work folks. Cheers
Jake Richardson
player, 869 posts
Handy With A Rifle
D:22/21 G:55 MDT:14 A:29
Tue 18 Nov 2014
at 02:34
  • msg #274

Re: Pop Quiz:  What character is disappointed in our role play?

In reply to Judge Messalen (msg # 271):

I note naught, I dread naught . . .

H.M.S. Notenaught? Nah . . .
H.M.S. Dreadnaught? Eureka!
Meriwether Lewis Smythe
player, 551 posts
English Gentleman
D:18 G:27 MD:14 A:9
Tue 25 Nov 2014
at 12:46
  • msg #275

Re: Pop Quiz:  What character is disappointed in our role play?

Hey everyone! Sorry for delays but had to work the weekend and work overtime due to the upcoming holidays. Will try to update later today. Thanks for your patience. Cheers
Judge Messalen
GM, 3918 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 25 Nov 2014
at 13:39
  • msg #276

Re: Pop Quiz:  What character is disappointed in our role play?

In reply to Meriwether Lewis Smythe (msg # 275):

Thanks for your post. There are a couple of PCs who haven't logged in and posted since Sunday. The Judge is giving another 24 hours for PC posts, before advancing.
E.N.S. Ringgenberg
player, 832 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 25 Nov 2014
at 15:06
  • msg #277

Re: Pop Quiz:  What character is disappointed in our role play?

In reply to Judge Messalen (msg # 276):

Guilty!
Randy Oldman
player, 1320 posts
D:18 G:54 MDT:19 A18
Mr. Big'un--size matters!
Tue 25 Nov 2014
at 17:40
  • msg #278

Re: Pop Quiz:  What character is disappointed in our role play?

In reply to Judge Messalen (msg # 276):

I'm logging and reading. There's nothing for Randy to add at this time. I'm unsure if you can tell if I log from my table since I keep the page loaded all the time.
Judge Messalen
GM, 3919 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 25 Nov 2014
at 21:05
  • msg #279

Re: Pop Quiz:  What character is disappointed in our role play?

In reply to Randy Oldman (msg # 278):

Usually, the log-in report shows me activity (e.g. you opened a thread to read messages) even if you have maintained log-in. Thanks for the update.
Travis Sunday
player, 2384 posts
His art is death
D: 23 G:57 MDT:15 A:22
Tue 25 Nov 2014
at 21:28
  • msg #280

Re: Pop Quiz:  What character is disappointed in our role play?

In reply to Judge Messalen (msg # 279):

Mondays are always bad for me.  Apologies.
Jake Richardson
player, 875 posts
Handy With A Rifle
D:22/21 G:55 MDT:14 A:29
Wed 26 Nov 2014
at 22:09
  • msg #281

Re: Pop Quiz:  What character is disappointed in our role play?

Travis Sunday:
In reply to Judge Messalen (msg # 395):

Travis fills his hands with the Starr and catches the Sheriff full in the chest with a double tap.  The Ranger's last syllable "tude" choked off in disbelief as he rocks in the saddle and falls dead.

Travis rides.


LOL. Well, considerin' that John Wesley Hardin shot a man for snorin' too loud . . .
Jake Richardson
player, 877 posts
Handy With A Rifle
D:22/21 G:55 MDT:14 A:29
Fri 28 Nov 2014
at 23:10
  • msg #282

Re: Pop Quiz:  What character is disappointed in our role play?

Theodore Winters:
OOC: 16:08, Today: Theodore Winters rolled 0 using 1d20-1. Initiative .

I knew I was old but Dam! Cheers


Ouch! I don't believe that I've ever seen a 0 on Initiative before.
Randy Oldman
player, 1324 posts
D:18 G:54 MDT:19 A18
Mr. Big'un--size matters!
Sat 29 Nov 2014
at 16:43
  • msg #283

Re: Pop Quiz:  What character is disappointed in our role play?

Jake Richardson:
Theodore Winters:
OOC: 16:08, Today: Theodore Winters rolled 0 using 1d20-1. Initiative .

I knew I was old but Dam! Cheers


Ouch! I don't believe that I've ever seen a 0 on Initiative before.

He could have had a -1 Initiative. He'd have had to go last round.
Judge Messalen
GM, 3922 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 30 Nov 2014
at 15:42
  • msg #284

Re: Pop Quiz:  What character is disappointed in our role play?

In reply to Randy Oldman (msg # 283):

As the editor of our DHR products often said, paraphrased: the lowest roll for initiative just means you get to go first in the second round.
Judge Messalen
GM, 3923 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 30 Nov 2014
at 15:43
  • msg #285

Re: Pop Quiz:  What character is disappointed in our role play?

Now that all PCs have rolled initiative, the Judge is preparing the start of this scene. Stand by.
Meriwether Lewis Smythe
player, 552 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 30 Nov 2014
at 15:52
  • msg #286

Re: Pop Quiz:  What character is disappointed in our role play?

In reply to Judge Messalen (msg # 284):

It just might be the third round ole chap!
Theodore Winters
player, 41 posts
"Old Man"
D:8 G:40 MDT:15 A:0
Mon 1 Dec 2014
at 21:36
  • msg #287

Re: Pop Quiz:  What character is disappointed in our role play?

Just got home and will get a post up in about hour. Cheers
Judge Messalen
GM, 3929 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 6 Dec 2014
at 11:44
  • msg #288

Re: Travis is on the clock

FYI, Travis Sunday hasn't posted actions for round 3 yet. Although I don't want to determine Sunday's actions under the current circumstances, I will do so if Travis hasn't posted by 18:00 today, as that would be a full 48 hours since his last log in (which was after the Judge's request for round 3).
Judge Messalen
GM, 3930 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 6 Dec 2014
at 18:07
  • msg #289

Re: Travis is on the clock

In reply to Judge Messalen (msg # 288):

Travis contacted me . . . I am expecting his post today.
Travis Sunday
player, 2392 posts
His art is death
D: 23 G:57 MDT:15 A:22
Sat 6 Dec 2014
at 19:59
  • msg #290

Re: Travis is on the clock

In reply to Judge Messalen (msg # 289):

Apologies.  Family and real life intruded on my virtual capabilities.
Meriwether Lewis Smythe
player, 553 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 6 Dec 2014
at 20:01
  • msg #291

Re: Travis is on the clock

In reply to Travis Sunday (msg # 290):

Hope you and yours are well! Cheers
Travis Sunday
player, 2393 posts
His art is death
D: 23 G:57 MDT:15 A:22
Sat 6 Dec 2014
at 20:10
  • msg #292

Re: Travis is on the clock

In reply to Meriwether Lewis Smythe (msg # 291):

Everyone is well.  My "dad" bandwidth was overcome with school projects, school concerts and play rehearsals and a three hour trip after work to help parents with technology.

I wouldn't change it for the world.
Meriwether Lewis Smythe
player, 554 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 6 Dec 2014
at 20:38
  • msg #293

Re: Travis is on the clock

Good to hear! Glad everything is good my friend. Family time is the best time. I have a son about to graduate high school so will most likely be somewhere else this time next year. So I'm trying to spend as much time as I can with him now. Take good care! Hope everyone else is having a great weekend! Blessings
E.N.S. Ringgenberg
player, 839 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 7 Dec 2014
at 17:40
  • msg #294

Re: Travis is on the clock

In reply to Travis Sunday (msg # 292):

Been there, done that! My two are both college age now, one an hour away at school and one going to a local school but still living here. They are both very independent now, which is both great and a little saddening!

I've been sketchy at posting the last few days... I was at the Cape to watch the Orion test launch! Awesome good time! But I'm home now so posting will be more regular.
Judge Messalen
GM, 3934 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 9 Dec 2014
at 12:03
  • msg #295

Re: travel

The Judge is traveling on business again.
Jake Richardson
player, 884 posts
Handy With A Rifle
D:22/21 G:55 MDT:14 A:29
Fri 12 Dec 2014
at 00:33
  • msg #296

Re: travel

Nice Fortitude save, Travis. :)
Travis Sunday
player, 2397 posts
His art is death
D: 23 G:57 MDT:15 A:20
Fri 12 Dec 2014
at 00:45
  • msg #297

Re: travel

In reply to Jake Richardson (msg # 296):

It seemed appropriate.  Judge rolled a 20 to hit and 20 on 2d10 to damage.

I think I did it wrong by adding the three but it succeeded anyway.
Judge Messalen
GM, 3937 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 12 Dec 2014
at 01:56
  • msg #298

Re: travel

In reply to Travis Sunday (msg # 297):

Travis is correct to say that the +3 for IDT feat should NOT have been added to the Fortitude Save, but the Save was still successful.  The feat increases a hero's MDT, but does not add to the Fort Save itself.
Judge Messalen
GM, 3938 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 12 Dec 2014
at 12:41
  • msg #299

Re: travel

The Judge will be traveling today. I expect to post the R5 narrative Saturday morning.

Meanwhile, JEB is on the clock. As earlier with Travis, the Judge is reluctant to move forward in the current situation without the PC's actions clearly stated; however, by Saturday morning it will be more than 72 hours since JEB's last log-in so I will proceed.
Randy Oldman
player, 1329 posts
D:18 G:54 MDT:19 A18
Mr. Big'un--size matters!
Fri 12 Dec 2014
at 14:23
  • msg #300

Re: travel

In reply to Judge Messalen (msg # 299):

He did tell us of he dad-ly duties of last week at this time were suppressive. Perhaps the same is true of this week.
Judge Messalen
GM, 3939 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 12 Dec 2014
at 14:58
  • msg #301

Re: travel

In reply to Randy Oldman (msg # 300):

I contacted JEB offline and he said he would post today. So you should expect the Judge's R5 narrative sometime Saturday.
Theodore Winters
player, 47 posts
"Old Man"
D:8 G:40 MDT:15 A:0
Sat 13 Dec 2014
at 23:34
  • msg #302

Re: travel

At a Christmas party. Will post later though. Cheers
Travis Sunday
player, 2398 posts
His art is death
D: 23 G:57 MDT:15 A:20
Sun 14 Dec 2014
at 03:03
  • msg #303

I need help with the map.

There are three red and one blue square north of me. Who are they?

There is one blue square south of Travis. Who is that?

Are the two squares south of the white picture with green border NE of Travis the people shooting at him?

Who of the aforementioned squares is coming after Travis and who is going after Haverty/Cruger?

Is Cruger the white picture mostly east of Travis?

Is there any maneuverable area which can cut off line of site to the ridgeline or is Travis simply exposed?
Randy Oldman
player, 1330 posts
D:18 G:54 MDT:19 A18
Mr. Big'un--size matters!
Sun 14 Dec 2014
at 04:18
  • msg #304

Re: I need help with the map.

In reply to Travis Sunday (msg # 303):

There is a raspberry dodecahedral in front of Randy.

There is a lime ellipses surrounding Rojas.

There is a sapphire rhombus hovering in proximity to Winters.

Which tesseract contains the recipe for ice water?
Judge Messalen
GM, 3941 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 14 Dec 2014
at 13:35
  • msg #305

Re: I need help with the map.

In reply to Travis Sunday (msg # 303):

Frankly, I'm a little surprised by these questions.

As per my public post, in the OOC section requesting R6 actions, any Comanche warriors with bold outlines are incapacitated (please pardon my spelling error in that OOC word). That includes all of the chits around Travis that he is asking about, because he has taken down 5 of them (and Cruger took down one of them). And because they are all killed or unconscious, none of them are shooting at Travis, except the two on the hill that have regular outlines on the chits. They are not coming towards Travis.

Cruger's white chit has been next in the party's line alongside Travis the entire battle. That white chit was right next to Travis in the first round and as per the Judge's sequential maps and descriptions has moved a little bit east each round, until joining his friend Pete Havery in R5. Makes me wonder if you have looked at any of the previous maps (all of which have links that are still available for use).

The two Indians that shot at Travis in R5 are on the hill north of Travis. One of them is the Bugler, as described in the narrative. They are the only Comanche alive near Travis, who is exposed to their fire (and they to his). All of the ones near Cruger and Haverty (and Jake) are attacking them or heading southwest towards the wagons.

A tip: you should be able to download the map and then zoom in with any image viewer to see more up-close views if the thickness of the outlines isn't obvious from the default view. I know it gets a little fuzzy the more you zoom in and of the chits are hard to decipher in detail, but this is a combat situation and discerning detail isn't easy in such a battle, so that seems fitting.

EDITS: A few edits intended for clarity.
This message was last edited by the GM at 13:51, Sun 14 Dec 2014.
Travis Sunday
player, 2399 posts
His art is death
D: 23 G:57 MDT:15 A:20
Sun 14 Dec 2014
at 21:51
  • msg #306

Re: I need help with the map.

In reply to Judge Messalen (msg # 305):

My bad.  I missed the whole border thing.  Hopefully that should clarify the need for information.  I was looking for lancers vs shooters and incapacitated vs active vs dead.  I can't see the pictures very well and wasn't sure if the selected function (four white circles mattered).  I knew it was Cruger but I wanted to make sure.
Judge Messalen
GM, 3942 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 15 Dec 2014
at 17:08
  • msg #307

Re: R6 narrative

The Judge is planning to post the R6 narrative summary this evening.
Judge Messalen
GM, 3943 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 16 Dec 2014
at 03:09
  • msg #308

Re: R6 narrative

In reply to Judge Messalen (msg # 307):

While adjudicating the round 6 results, and making the NPC and Comanche die rolls, I realized that ENS stated an attack for this round but didn't make the roll. Waiting for the professor to make his die roll before posting full narrative summary and new maps; the Judge doesn't want to take away the professor's fun with his new weapon . . .
E.N.S. Ringgenberg
player, 845 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 16 Dec 2014
at 23:46
  • msg #309

Re: R6 narrative

In reply to Judge Messalen (msg # 308):

I've edited my msg#462 to add the rolls... sorry for the delay!
Judge Messalen
GM, 3945 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 18 Dec 2014
at 12:24
  • msg #310

Re: R6 narrative

Everyone logged in yesterday. Everyone except JEB posted, so we are waiting for JEB.
Judge Messalen
GM, 3950 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 22 Dec 2014
at 13:33
  • msg #311

Re: R8 narrative

The Judge will be adjudicating results tonight.
Jake Richardson
player, 889 posts
Handy With A Rifle
D:22/21 G:44 MDT:14 A:28
Wed 24 Dec 2014
at 17:45
  • msg #312

Best Wishes

Wishing everyone the joys of the season, and happy times with family and friends.
Travis Sunday
player, 2404 posts
His art is death
D: 23 G:57 MDT:15 A:20
Wed 24 Dec 2014
at 21:25
  • msg #313

Re: Best Wishes

In reply to Jake Richardson (msg # 312):

A fitting quote from one of the greatest Christmas movies of all time.

"Yippee ki yay mother fucker."
Meriwether Lewis Smythe
player, 555 posts
English Gentleman
D:18 G:27 MD:14 A:9
Thu 25 Dec 2014
at 00:07
  • msg #314

Re: Best Wishes

Thanks Jake and Travis. Wishing each and everyone a very happy holiday and very merry Christmas for those who celebrate. I hope all find joy, health and peace. Many Blessings! Its nice to be back here once more.
Judge Messalen
GM, 3953 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 25 Dec 2014
at 23:03
  • msg #315

Re: Best Wishes

Giving Randy and Cole extra time to post for the current round.
E.N.S. Ringgenberg
player, 849 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 26 Dec 2014
at 17:27
  • msg #316

Re: Best Wishes

In reply to Judge Messalen (msg # 315):

Merry Christmas, Happy Hanukkah, and a Happy, Prosperous New Year to you all!
Judge Messalen
GM, 3954 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 27 Dec 2014
at 11:59
  • msg #317

Re: Best Wishes

In reply to Judge Messalen (msg # 315):

Giving Randy a little more time.
Randy Oldman
player, 1334 posts
D:18 G:54 MDT:19 A18
Mr. Big'un--size matters!
Sat 27 Dec 2014
at 16:04
  • msg #318

Re: Best Wishes

In reply to Judge Messalen (msg # 317):

Holiday, family, minutia
Meriwether Lewis Smythe
player, 556 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 27 Dec 2014
at 19:03
  • msg #319

Re: Best Wishes

In reply to E.N.S. Ringgenberg (msg # 316):

Thanks ENS! Cheers
Judge Messalen
GM, 3956 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 29 Dec 2014
at 13:48
  • msg #320

Re: Best Wishes

Giving Travis and JEB a little more time for R11 actions.
Travis Sunday
player, 2406 posts
His art is death
D: 23 G:57 MDT:15 A:20
Mon 29 Dec 2014
at 20:02
  • msg #321

Re: Best Wishes

In reply to Judge Messalen (msg # 320):

Sorry traveling.
Meriwether Lewis Smythe
player, 557 posts
English Gentleman
D:18 G:27 MD:14 A:9
Tue 30 Dec 2014
at 00:17
  • msg #322

Re: Best Wishes

In reply to Travis Sunday (msg # 321):

Be safe pard! Cheers
Travis Sunday
player, 2408 posts
His art is death
D: 23 G:57 MDT:15 A:20
Tue 30 Dec 2014
at 00:42
  • msg #323

Re: Best Wishes

In reply to Meriwether Lewis Smythe (msg # 322):

I'm in the barn safe.
Judge Messalen
GM, 3962 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 1 Jan 2015
at 12:12
  • msg #324

Re: Best Wishes

Waiting for Cole and Randy. Both logged in yesterday, so the Judge won't br waiting much longer.
Randy Oldman
player, 1339 posts
D:18 G:54 MDT:19 A18
Mr. Big'un--size matters!
Tue 6 Jan 2015
at 00:18
  • msg #325

Unnecessary Redundancies That Aren't Needed

Jake Richardson (msg # 530) Chapter 15: For Whom the Bugle Blows::
OOC: P.S. Now that I think on it, "experienced veteran" sounds redundant. Is it possible to have an inexperienced veteran? :)

Close proximity -- proximity already means close or near

next?
Travis Sunday
player, 2414 posts
His art is death
D: 23 G:57 MDT:15 A:20
Fri 9 Jan 2015
at 02:47
  • msg #326

Re: Unnecessary Redundancies That Aren't Needed

In reply to Randy Oldman (msg # 325):

Thanks for the info.
Judge Messalen
GM, 3970 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 11 Jan 2015
at 14:36
  • msg #327

Re: travel

The Judge is traveling on business again this week.
Judge Messalen
GM, 3974 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 20 Jan 2015
at 13:25
  • msg #328

Re: Chapter 15: For Whom the Bugle Blows

Waiting on JEB, at least for a bit.
Judge Messalen
GM, 3975 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 21 Jan 2015
at 12:00
  • msg #329

Re: Chapter 15: For Whom the Bugle Blows

In reply to Judge Messalen (msg # 328):

PMing occurred between Judge and JEB. Now waiting for JEB's public post.
Judge Messalen
GM, 3977 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 25 Jan 2015
at 12:30
  • msg #330

Re: travel

The Judge is traveling on business again this week.
Judge Messalen
GM, 3979 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 29 Jan 2015
at 13:31
  • msg #331

Re: travel

The Judge is waiting for PCs to move the plot forward, whatever that means. If the PCs intend to maintain the barricade and stay put, then some indication of how long and with what preparations/activities would be helpful. If the PCs intend to move on, then stating actions toward that end would be helpful. If the PCs want to continue the short-term situation (e.g. conversation by those on the hill, conversation by those in the barricade), that is fine, too. Whichever the case, please provide some input.

If the PCs would rather have the NPCs move the plot forward, that can happen, but it isn't the Judge's preference.

This should go without saying, but feel free to discuss that OOC here if you desire, or continue IC as desired.
Jake Richardson
player, 907 posts
Handy With A Rifle
D:22/21 G:45 MDT:14 A:28
Thu 29 Jan 2015
at 21:45
  • msg #332

Re: travel

In reply to Judge Messalen (msg # 331):

My inclination would be to have an IC council of war to try and decide upon the party's next course of action, once the PCs have gathered inside the barricade again (maybe Rasmin could post a couple of his hunters outside the barricade to keep an eye out for Comanche).

Edit: corrected the spelling to refer to the right kind of council. :)
This message was last edited by the player at 21:56, Thu 29 Jan 2015.
Travis Sunday
player, 2427 posts
His art is death
D: 23 G:57 MDT:15 A:20
Thu 29 Jan 2015
at 22:30
  • msg #333

Re: travel

In reply to Jake Richardson (msg # 332):

I tried to talk to Cruger.  He failed to reply.
Judge Messalen
GM, 3980 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 29 Jan 2015
at 23:13
  • msg #334

Re: travel

In reply to Travis Sunday (msg # 333):

Travis spoke snidely to Cruger, and in character the Sheriff had no desire to reply. Try again, perhaps, or try something else.
Judge Messalen
GM, 3982 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 1 Feb 2015
at 16:02
  • msg #335

Re: travel

FWIW, the Judge is replying with NPCs such as Rojas and Haverty to provide information, not to influence decisions.

The decisions are left to the PCs, with one notable exception.
Judge Messalen
GM, 3985 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 9 Feb 2015
at 19:08
  • msg #336

Re: travel

FYI, I have been sick for a few days and not getting much done (work or play). I was supposed to travel on business this week, but I canceled that. I will be logging in advancing the plot, but it might take me a little longer than usual to move things along.
Meriwether Lewis Smythe
player, 558 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Mon 9 Feb 2015
at 21:59
  • msg #337

Re: travel

Please take time and get well my friend. No need to rush on our accounts. We'll be here when you get ready. Sending yah good thoughts! Cheers
Jake Richardson
player, 921 posts
Handy With A Rifle
D:22/21 G:45 MDT:14 A:28
Tue 10 Feb 2015
at 00:31
  • msg #338

Re: travel

Judge Messalen:
FYI, I have been sick for a few days and not getting much done (work or play). I was supposed to travel on business this week, but I canceled that. I will be logging in advancing the plot, but it might take me a little longer than usual to move things along.


Sorry to hear that you've taken ill. Sounds like you need some of Doctor Ebenezer's Eminently Efficacious Elixir!

Hope you feel better soon, with or without the good doctor's nostrum.
Meriwether Lewis Smythe
player, 559 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Tue 10 Feb 2015
at 01:20
  • msg #339

Re: travel

In reply to Jake Richardson (msg # 338):

LOL!
Judge Messalen
GM, 3987 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 10 Feb 2015
at 15:45
  • msg #340

Re: travel

I have asked Randy to re-draw the wagon-fort map, since he had outlined some changes in both public and PM. I will add an updated wagon inset map when appropriate.
Judge Messalen
GM, 3988 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 11 Feb 2015
at 21:53
  • msg #341

Re: travel

Giving Old Man Winters time to add his action for the current round.

It is probably worth reiterating to the PCs in the wagon-fort. Once their pards descended the hill, they are out of line of sight from the barricade. Only Rasmin can still be seen, as he remains on the hill. The hill is between the wagon-fort and where the two Indians are, so the people in the fort can't see them either.
Meriwether Lewis Smythe
player, 560 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Wed 11 Feb 2015
at 22:09
  • msg #342

Re: travel

Sorry for the delays! Very busy last night. Also, will be out of town starting tomorrow and will not be back until Saturday. Will not be able to post until then. Taking my son on a college tour Friday so will be very busy. Cheers
Judge Messalen
GM, 3989 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 11 Feb 2015
at 22:57
  • msg #343

Re: travel

In reply to Meriwether Lewis Smythe (msg # 342):

Thanks for the heads-up.
Travis Sunday
player, 2435 posts
His art is death
D: 23 G:57 MDT:15 A:20
Thu 12 Feb 2015
at 03:46
  • msg #344

Re: travel

In reply to Meriwether Lewis Smythe (msg # 342):

Awesome!  College tours.
Judge Messalen
GM, 3991 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 12 Feb 2015
at 11:52
  • msg #345

Re: travel

In reply to Travis Sunday (msg # 344):

Travis hasn't posted his action for the current round . . . based on the fact that Travis posted here in OOC, the Judge could assume that means he has no actions this round (or that he stops, following Jake's lead) , but the Judge prefers to give PCs their due opportunity to post before making such assumptions and so I will wait the full 24 hours (at least) before the next Judge post.
Meriwether Lewis Smythe
player, 561 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Sat 14 Feb 2015
at 20:23
  • msg #346

Re: travel

Hey all! Just got back and will get a post up later today! Thanks for the patience. Blessings
Judge Messalen
GM, 3994 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 15 Feb 2015
at 15:47
  • msg #347

Re: travel

In reply to Meriwether Lewis Smythe (msg # 346):

GIving Winters more time to post before adjudicating the round.
Jake Richardson
player, 926 posts
Handy With A Rifle
D:22/21 G:45 MDT:14 A:26
Mon 16 Feb 2015
at 17:32
  • msg #348

Re: travel

Man, them heathens is a couple o' dodgy bastards!
This message was last edited by the player at 17:34, Mon 16 Feb 2015.
Travis Sunday
player, 2440 posts
His art is death
D: 23 G:57 MDT:15 A:20
Mon 16 Feb 2015
at 17:46
  • msg #349

Re: travel

In reply to Jake Richardson (msg # 348):

Check out my rare roll of 3 on 2d10.  They'll live another round.
Judge Messalen
GM, 3996 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 16 Feb 2015
at 18:22
  • msg #350

Re: travel

In reply to Travis Sunday (msg # 349):

With all the quite good rolls the PCs have received recently, I would expect things to even out somewhere along the way.
Theodore Winters
player, 75 posts
"Old Man"
D:8 G:40 MDT:15 A:0
Mon 16 Feb 2015
at 23:29
  • msg #351

Re: travel

Hey ENS! Here is the post I made about the guns a while back. Cheers

Theodore Winters:
Winters nodded to the Wrangler and then placed the extra Scatter Gun (Hortz's) near the  wagon where ENS is stationed. He places the the old Henry near Cole. The old man took the old navy pistol and tucked it in his belt. He placed the loaded extra Winchester between Cole and him. and the Spencer Carbine between him and the professor.


Of course they could be moved around a bit. Cheers
Randy Oldman
player, 1351 posts
D:18 G:54 MDT:19 A17
Mr. Big'un--size matters!
Tue 17 Feb 2015
at 02:54
  • msg #352

Re: travel

In reply to Judge Messalen (msg # 350):

Even out on your own damned horse, will ya!
E.N.S. Ringgenberg
player, 875 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 18 Feb 2015
at 02:04
  • msg #353

Re: travel

In reply to Theodore Winters (msg # 351):

Thanks!
Judge Messalen
GM, 3999 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 18 Feb 2015
at 11:56
  • msg #354

Re: waiting for Travis

The Judge is giving Travis Sunday extra time to post for the current round.
Judge Messalen
GM, 4000 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 18 Feb 2015
at 13:12
  • msg #355

Re: waiting for Travis

James E. Beauregard:
In reply to Judge Messalen (msg # 729 in Ch15):

JEB retreats south towards Travis firing off another round at the bugler.

Fire Spencer = 18
Pad age = 6

The 'Pad age' must be an auto-correct of some kind. A strange one, though, and one that got my attention.
Travis Sunday
player, 2442 posts
His art is death
D: 23 G:57 MDT:15 A:20
Thu 19 Feb 2015
at 22:59
  • msg #356

Re: waiting for Travis

The Triumphant Return Of Dungeons & Dragons' Most Famous Hamster

http://www.kotaku.com.au/2015/...most-famous-hamster/
Jake Richardson
player, 929 posts
Handy With A Rifle
D:22/21 G:45 MDT:14 A:26
Fri 20 Feb 2015
at 00:04
  • msg #357

Re: waiting for Travis

Travis Sunday:
The Triumphant Return Of Dungeons & Dragons' Most Famous Hamster

http://www.kotaku.com.au/2015/...most-famous-hamster/


LOL -- I remember those guys! Thanks for sharing. :)
Judge Messalen
GM, 4002 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 20 Feb 2015
at 14:02
  • msg #358

Re: waiting for Travis

Travis had question in PM. Giving time for follow-up after the Judge answered.
Meriwether Lewis Smythe
player, 562 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Sat 21 Feb 2015
at 02:07
  • msg #359

Re: waiting for Travis

My son and I are on another college tour tomorrow. Sorry for any delays. Should be able to update tomorrow late or Sunday. Cheers.
Randy Oldman
player, 1357 posts
D:18 G:54 MDT:19 A17
Mr. Big'un--size matters!
Sat 21 Feb 2015
at 14:25
  • msg #360

Re: waiting for Travis

In reply to Meriwether Lewis Smythe (msg # 359):

Hope you find a good school. I've always thought you could benefit from higher education (perhaps your son will as well).
Meriwether Lewis Smythe
player, 563 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Sat 21 Feb 2015
at 22:52
  • msg #361

Re: waiting for Travis

In reply to Randy Oldman (msg # 360):

Thanks Randy! My son is far smarter than me so perhaps he will. Cheers
Jake Richardson
player, 932 posts
Handy With A Rifle
D:22/21 G:45 MDT:14 A:26
Sun 22 Feb 2015
at 03:27
  • msg #362

Re: waiting for Travis

Seems like it's either feast or famine when it comes to rolling damage for Jake.
Travis Sunday
player, 2445 posts
His art is death
D: 23 G:57 MDT:15 A:20
Sun 22 Feb 2015
at 12:56
  • msg #363

Re: waiting for Travis

In reply to Jake Richardson (msg # 362):

Travis as well.  For a while it was one shot-one kill.  Then it's "would you like a 1,2, or 3 to go with your first die roll of 1."
Randy Oldman
player, 1360 posts
D:18 G:54 MDT:19 A18
Mr. Big'un--size matters!
Sun 22 Feb 2015
at 19:17
  • msg #364

Re: waiting for Travis

In reply to Travis Sunday (msg # 363):

Hmm, seems like I read something about this somewhere.
Judge Messalen
GM, 4008 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 24 Feb 2015
at 12:06
  • msg #365

Re: waiting for Cole

Waiting for Cole's action post.
Judge Messalen
GM, 4009 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 24 Feb 2015
at 13:31
  • msg #366

Re: waiting for Cole

Randy Oldman:
00:00, Today: Randy Oldman rolled 9 using 1d20+6 with rolls of 3. Spot check.

OOC: love the time on the roll. I should get a modifier in my favor for hitting that mark.

If it were 00:01 the Judge would agree. But time ran out on your hail mary.
Randy Oldman
player, 1362 posts
D:18 G:54 MDT:19 A18
Mr. Big'un--size matters!
Tue 24 Feb 2015
at 21:39
  • msg #367

Re: waiting for Cole

Judge Messalen:
Randy Oldman:
00:00, Today: Randy Oldman rolled 9 using 1d20+6 with rolls of 3. Spot check.

OOC: love the time on the roll. I should get a modifier in my favor for hitting that mark.

If it were 00:01 the Judge would agree. But time ran out on your hail mary.

Weak, but at least you didn't pull some Cinderella-pumpkin crap.
Judge Messalen
GM, 4010 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 24 Feb 2015
at 23:01
  • msg #368

Re: waiting for Cole

In reply to Randy Oldman (msg # 367):

Thanks for your support.
Travis Sunday
player, 2448 posts
His art is death
D: 23 G:57 MDT:15 A:20
Wed 25 Feb 2015
at 02:06
  • msg #369

Cole

May want to edit your message your PM to the judge is there.

Also don't forget a 1 is a misfire!
Judge Messalen
GM, 4011 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 25 Feb 2015
at 11:55
  • msg #370

Re: Cole

In reply to Travis Sunday (msg # 369):

The Judged edited Cole's public post to make Cole's intended private line to become an actual private line.
Judge Messalen
GM, 4012 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 25 Feb 2015
at 12:12
  • msg #371

Re: Cole

Travis Sunday:
Also don't forget a 1 is a misfire!

And Travis is correct about this. A natural 1 is always a miss for a COMBAT roll. If using a firearm, it is also chance of a misfire (rules in the free DHR product "FGE 1.1"). Cole will need to make the misfire Concentration check (as noted in PM to Cole).

A natural roll of 20 in COMBAT is an automatic hit, with a threat for a critical hit.

I stressed the "COMBAT" element of a roll of a natural 1 or 20, because that doesn't apply to skills or other d20 checks (saving throws, etc.). For example, rolling a 1 on a skill check, such as Ride/Fast Dismount wouldn't be an automatic failure. If the roll of 1 on a DC15 was modified by a skill modifier of +14, that check would still be successful. Likewise, if the skill check required DC30, and a natural 20 came up with a modified of +9 = result of 29, that skill check would still fail.
This message was last edited by the GM at 12:16, Wed 25 Feb 2015.
Judge Messalen
GM, 4013 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 25 Feb 2015
at 22:59
  • msg #372

Re: adjudication delay

Hey, the Judge had too much real billable work on this plate today to adjudicate the current combat round.

I expect to do that this evening, but it's possible I won't post until early a.m. on 2/26.
Meriwether Lewis Smythe
player, 564 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Wed 25 Feb 2015
at 23:02
  • msg #373

Re: adjudication delay

No rush and no worries Ole Chap! Post when you can. Cheers
Cole Trayne
player, 1757 posts
D:18/15 G:45 MDT:12 A:21
Thu 26 Feb 2015
at 03:30
  • msg #374

Re: Cole

In reply to Judge Messalen (msg # 370):

Apologies all, for the poor post. Tablet issues, long travel day, and temporarily missing luggage, conspired against me.
Judge Messalen
GM, 4014 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 26 Feb 2015
at 03:31
  • msg #375

Re: Cole

In reply to Cole Trayne (msg # 374):

My business travel nightmare. Sorry you had to live it.
Judge Messalen
GM, 4016 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 27 Feb 2015
at 12:08
  • msg #376

Re: waiting for JEB and Winters

JEB logged in yesterday but didn't post. He has a MDT check to make, with actions dependent on that roll.

Winters is still in the heat of battle with the remaining Comanche; waiting for his actions as well.
This message was last edited by the GM at 12:13, Fri 27 Feb 2015.
Theodore Winters
player, 81 posts
"Old Man"
D:8 G:40 MDT:15 A:0
Fri 27 Feb 2015
at 23:28
  • msg #377

Re: waiting for JEB and Winters

Sorry about the delays. Super busy the last couple of days! Cheers
Theodore Winters
player, 82 posts
"Old Man"
D:8 G:40 MDT:15 A:0
Sat 28 Feb 2015
at 20:26
  • msg #378

Re: waiting for JEB and Winters

How far is the horseless Indian from Winters and the others? Is it long range for his Winchester? I have lost count of how many shots I've taken. I had a fully loaded Winchester at the start of the fight so I should have some left. Cheers
Theodore Winters
player, 83 posts
"Old Man"
D:8 G:40 MDT:15 A:0
Sat 28 Feb 2015
at 20:32
  • msg #379

Re: waiting for JEB and Winters

Hey there! Went back and counted to save the Judge some time. Winters has taken 7 shots thus far. He has 10 shots left... is this right? Cheers
Judge Messalen
GM, 4019 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 28 Feb 2015
at 21:56
  • msg #380

Re: waiting for JEB and Winters

In reply to Theodore Winters (msg # 379):

It would be close enough not to matter with the load a Winchester can hold. I have been relying on the PCs to count their own shots. Seven is the same number that Cruger has fired and I have no reason to believe you counted wrong.

Distance from Winters (and Travis) to the Comanche is roughly 40 yards.
Judge Messalen
GM, 4020 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 1 Mar 2015
at 16:57
  • msg #381

Re: waiting for JEB and Winters

Still waiting for a few PCs to post this round.
Judge Messalen
GM, 4022 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 3 Mar 2015
at 15:26
  • msg #382

Re: waiting for JEB and Winters

Some PMing occurring, but some PCs simply haven't posted yet this round. Either way, Judge is allowing for extra time.
Jake Richardson
player, 937 posts
Handy With A Rifle
D:22/21 G:33 MDT:14 A:26
Thu 5 Mar 2015
at 00:09
  • msg #383

Re: waiting for JEB and Winters

Judge Messalen:
. . .


Rojas speaks to the professor. "The Comanche, unless they have reinforcements yet again . . ."

. . .



Now, wouldn't that just be a pisser! :)
Jake Richardson
player, 939 posts
Handy With A Rifle
D:22/21 G:33 MDT:14 A:26
Thu 5 Mar 2015
at 03:35
  • msg #384

Re: waiting for JEB and Winters

Cole Trayne:
. . .

Attack action: 12 (1d20+8), 5 (AP) = 17, Damage = 17


Cole Trayne:
. . .

Attack action: 1d20+8 = 12 +6 (AP) =  18, Damage = 17


Hey, Cole -- will you start making all the Damage rolls for Jake? :)
Cole Trayne
player, 1762 posts
D:18/15 G:45 MDT:12 A:21
Thu 5 Mar 2015
at 04:56
  • msg #385

Re: waiting for JEB and Winters

In reply to Jake Richardson (msg # 384):

Gotta say, I'm a bit surprised myself, Jake. After Cole's misfire with his very first shot, things didn't look very promising!
Theodore Winters
player, 86 posts
"Old Man"
D:8 G:40 MDT:15 A:0
Thu 5 Mar 2015
at 05:01
  • msg #386

Re: waiting for JEB and Winters

Winters can even hit to do damage. But he makes a mean tourniquet! Cheers
Judge Messalen
GM, 4024 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 5 Mar 2015
at 13:32
  • msg #387

Re: waiting for JEB and Winters

In reply to Jake Richardson (msg # 383):

Jake, you just gave the Judge motivation . . .

Seriously, I wanted this chapter to be challenging for the players, without anything like a TPK. Hoping you would get an adrenaline dump somewhere during the various skirmishes, and that a PC or three might have to sweat out a dangerous situation. As anyone who has played in this game should well know: the death of a PC is a possible outcome. Not something the Judge strives for, but something he intends as a real risk in the game. The inevitability of consequences remains an important theme in this game, as well.

So . . . have the THREE skirmishes with the Comanche achieved the Judge's intent to challenge the players? Or should he conjure another set of Comanche foes?

This is a real question for the players. Discuss.

The Judge won't be able to adjudicate the current round until some time this evening.
This message was last edited by the GM at 13:35, Thu 05 Mar 2015.
Travis Sunday
player, 2453 posts
His art is death
D: 23 G:57 MDT:15 A:20
Thu 5 Mar 2015
at 13:58
  • msg #388

Re: waiting for JEB and Winters

In reply to Judge Messalen (msg # 387):

I have experienced "adrenaline rush"
Randy Oldman
player, 1367 posts
D:18 G:54 MDT:19 A18
Mr. Big'un--size matters!
Thu 5 Mar 2015
at 14:48
  • msg #389

Re: waiting for JEB and Winters

In reply to Judge Messalen (msg # 387):

I'm uncertain if the judge is asking if the oncoming riders should be Comanche or not. Knowing him as I do, the riders are determined and that's the way he's planned it. I hope he won't determine the orientation of opposition/support based on our input or gripes.

All that as it may be, I see the scenarios (or scenario in my truest opinion) as a simple Blitzkrieg onslaught. The foes need not be that tough to be effective in a large enough number. Headdress and Bugler are the only ones who pose the true challenge, whereas the others provide wave after wave of mediocre warriors. In that is the real rush, that is to say (oh Judge, you know I gotta say it) to read the situation and ADJUST accordingly.

This is a game of strategy for the heroes, although it's not being fought at such in all respects. The opposition is planned out with varied tactics and has proven very effective, thus, an adrenaline pump.

As a figure out of the fray, I can read the situation a little more objectively. And, as a figure with a plan that may or may not be in play at some time, I can criticize freely. I mean, what good would it be for me to say, "see how well planning works especially when no Comanche attack."

But, I'm also one to believe the judge wouldn't leave one group sitting idle. Randy's thoughts of the cavalry at charge might be valid. Then again, why would the judge let bullets fly to the Northwest and not at the bulwark.

Yep, there are a few skipped heart beats and a hell of a lot of guessing going on.
Jake Richardson
player, 940 posts
Handy With A Rifle
D:22/21 G:33 MDT:14 A:26
Thu 5 Mar 2015
at 15:13
  • msg #390

Re: waiting for JEB and Winters

Jake has nearly had two horses killed under him, and has been wounded twice himself. Both adrenalin and blood have been pumping, insofar as he is concerned -- so I don't feel the need to tangle with any more Comanche for me to feel like I got full value for my admission price. :)

That said, if Jake's pards want to go another round, he's not the sort of man to back away from a good fight.

It occurs to me that Randy and ENS might want to test their mettle (and metal) a little more, back at the wagon-fort, but that's obviously their call (Randy has just posted, but I honestly can't tell whether he is giving a thumb's up or a thumb's down to more action). :)
Randy Oldman
player, 1368 posts
D:18 G:54 MDT:19 A18
Mr. Big'un--size matters!
Thu 5 Mar 2015
at 15:51
  • msg #391

Re: waiting for JEB and Winters

In reply to Jake Richardson (msg # 390):

Jake, the gist of my message is that I want to follow the prescribed scenario as the judge planned. Whatever that means, I think each player must take what happens to his own character as a product of personal responsibility and not a result of the judge's scenario or actions.

From what I've seen, this encounter is completely survivable. I'm of varying opinion of who might survive it. I privately predicted to the judge there would likely be one PC death--I did not specify as I haven't that degree of clairvoyance.
This message was last edited by the player at 17:10, Thu 05 Mar 2015.
Travis Sunday
player, 2454 posts
His art is death
D: 23 G:57 MDT:15 A:20
Thu 5 Mar 2015
at 17:00
  • msg #392

Re: waiting for JEB and Winters

In reply to Randy Oldman (msg # 391):

I agree.  The Judge should continue on the path of the adventure.  Travis accepted risk to be with JEB and keep the Comanche from the innocents.  If that risk is mortal danger.  So be it.
Theodore Winters
player, 88 posts
"Old Man"
D:8 G:40 MDT:15 A:0
Thu 5 Mar 2015
at 18:14
  • msg #393

Re: waiting for JEB and Winters

Dag Nab-bit! I'm vith them yung fellars Yah! I've survived ah gud many scrapes ya betcha. Yes sirree! I've already lived longer than most folk thought anyhow. Auf Widersehen
E.N.S. Ringgenberg
player, 884 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 5 Mar 2015
at 22:50
  • msg #394

Re: waiting for JEB and Winters

In reply to Theodore Winters (msg # 393):

As far as ENS is concerned, he's stressed out that he doesn't know what's going on over the hill.

I feel ENS got a good trot out in the fight, but he's ready for more should the need arise (i.e., I can go either way)!
Cole Trayne
player, 1763 posts
D:18/15 G:45 MDT:12 A:21
Thu 5 Mar 2015
at 23:11
  • msg #395

Re: waiting for JEB and Winters

I found it entertaining to both read and (eventually) to join.

I only have one issue. I've found the PDF's difficult to read. Very MINOR point, but I bring it up because it seems relevant. Barely. Not even worth elaborating upon.
Meriwether Lewis Smythe
player, 565 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Thu 5 Mar 2015
at 23:55
  • msg #396

Re: waiting for JEB and Winters

I'm thinking this might go down as Adobe Wells part 2! We must have battled and killed a lot of Indians thus far. It is an epic battle from my point of view. I have enjoyed it and being back in the saddle very much. If Winters should fall then Deeds will most likely say mass. Cheers
Judge Messalen
GM, 4025 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 6 Mar 2015
at 00:33
  • msg #397

Re: revised subject

In reply to Cole Trayne (msg # 395):

The player comments are helpful, and in a couple of instances, confusing too.

First, the Judge's "plan" is to present interesting situations to which the heroes may react. I think I have stated this before. So the references to whatever this Judge might be "planning" are sort of irrelevant. I will say that my "plan" for these encounters with the Comanche was to present the situation that we have so far played out. I didn't have a specific number of Comanches involved coming from a specific location; I had an outline of what I thought was a competitive force of Comanche against the heroes' party, with the intent to use them to challenge the party in serious battle.

I modified that outline slightly for the THIRD encounter. One of the confusing things about the replies is that there seems to be some view of this being a question about only the THIRD encounter, which Cole for example noted joining "eventually" and to which both ENS and Randy alluded to not being involved. However, Randy was thoroughly involved in the FIRST encounter, and all three of these heroes were involved in the SECOND encounter when the Comanches attacked the wagon-fort. My question was whether the combination of these THREE skirmishes has posed the challenge I wanted to achieve--not whether anyone was worried about a character dying if the Judge went further, or if I should suspend my plan, etc. It sounds like there is agreement on that point, generally, i.e. PCs have been challenged and enjoyed. So I will continue to share my thoughts.

The Judge's strategy and tactics for the Comanche were partially pre-determined and partially adjusted based on PC actions. The Judge knew what the Indians wanted to do, and what they were likely to do in response to PC actions.

For anyone unawares, this RPoL adventure is based in a DHR Buckshot's adventure published in 2004. Even though I wrote most of that product, as any Judge would do in a particular game I modified it to suit the heroes' party and current circumstances. In between each of the three encounters, I considered what the Comanche would do next. The PCs forced the Judge to change the "intended" (a word I prefer to "planned" when it concerns this game) location of any fight after the first skirmish where the PCs came onto the scene to drive away the raiding party that had killed some of the Trautman Party. The decision to stay and build a wagon-fort was totally the PC's choice, and knowing the PCs made that choice, the Judge adapted the next part of the challenge to that choice. When the PCs handled the Comanche's first attack fairly easily, the Judge determined that those two encounters weren't quite enough and that another should follow--and that OOC-gamewise and IC-Comanche-wise it made most sense to have that be a follow-up attack of some kind in the same terrain (which, btw, I pretty much made up between skirmish 1 and skirmish 2). Again, the PCs decisions heavily influenced the nature of the THIRD skirmish. It was possible that PC actions could have obviated the current combat, but the PCs choices actually fed in fairly well to the Judge's revised strategy and tactics for the Comanche. Not perfectly for the Comanche, but well enough that most of what they hoped to do was able to play out (even if the results weren't what the Indians wanted). The fact that the people at the wagon-fort weren't directly involved in the THIRD skirmish is NOT the Judge's doing. That is a result of the PC actions. I will say that the SECOND encounter was intended to involve everyone, because of the decision to build the fort. The result of having a line of white riders fighting against Comanche on the plain, and a battle at the fort was also influenced by PC decisions, including the amount of time it took to ride the picket vs how much time the Judge was allowing for the Comanche to amass. The Judge did make efforts to ensure the battle took place at least partially involving every PC. For the THIRD skirmish, the Judge decided to apply a certain strategy/tactic that could have resulted in a battle at the wagons, or on the plain, or both, depending on the PC actions. The PC choices (Cole's limitations vis a vis Rasmin notwithstanding), as well as the results of battle, pushed the course of the battle towards a fight in the field and no battle at the wagon-fort. That wasn't the Judge's plan, just how it worked out. The Judge still found ways to involve other PCs, even if not in direct battle.

In conclusion: the plan is irrelevant. All elements of a plan for an adventure path are complete. There are loose ends, as have been alluded to in player comments in this thread, but the adventure "plan" has accomplished what I wanted to accomplish (assuming the consensus for "challenging/rush/enjoyable" have been met). The Judge is asking whether the PCs would like more battle, or whether these three battles, as a whole, have given a thorough and interesting challenge without the Judge introducing a FOURTH skirmish. In such a case, the rest of the adventure would be entirely up to the PCs. There are still other unresolved consequences from time in the Flat that need to be RPed--and I suspect those will engender the next challenge.

Happy to hear follow-up thoughts. Adjudication of the current round is still pending. Maybe one last rush for the road . . . we'll see.
This message was last edited by the GM at 00:34, Fri 06 Mar 2015.
Travis Sunday
player, 2455 posts
His art is death
D: 23 G:57 MDT:15 A:20
Fri 6 Mar 2015
at 00:39
  • msg #398

Re: revised subject

In reply to Judge Messalen (msg # 397):

Thank you for the option to participate in the actions of the NPCs.  That's not my style.  I have no opinion.
James E. Beauregard
player, 1520 posts
D:15 G:79 MDT:15 A:14
Fri 6 Mar 2015
at 03:43
  • msg #399

Re: revised subject

In reply to Judge Messalen (msg # 397):

The skirmishes were absolutely challenging. Given the amount of damage taken, I reckon a fourth wave would surely kill a PC or two. At least JEB will die with his boots on.
Randy Oldman
player, 1369 posts
D:18 G:54 MDT:19 A18
Mr. Big'un--size matters!
Fri 6 Mar 2015
at 14:00
  • msg #400

Re: revised subject

In reply to Judge Messalen (msg # 397):

Golly, I just still cringe when asked if skirmishing should continue while skirmishing.

To me, that's akin to asking a drunk driver if he wants his keys back after he's pulled over by the cops. Or, swimming sooner than an hour after eating. Or, leaping then looking. Or, jumping from a plane while checking your chute.

Okay, I know those are ridiculous and not entirely applicable, but my point is simple: here's what the judge originally intended (I get the semantics) and then there's what the players and characters may or may not be prepared to handle.

Travis and JEB, seemingly, support my position.

On a second point, and I apologize in advance for the minor tangent that's unavoidable, is the setting. In the past, I've been critical of the judge's hyper-realistic Western setting. I see it more the traditional literary sense rather than the cinematic sense. If you want to go way back in the OOC's for my discussion on that, knock yourself out. But the point is, where is it, I know I left it here somewhere. Oh yes, there it is... The point is, realistically, some people are in peril some times, others are in peril other times, some are in peril more times. Were this the cinematic scenario, some white hat might crest the hill and save the day or Mongo would punch the horse. In our favorite books (that often become movies), subgroups are often formed and they meet different challenges.

Right, so scratching your head yet? Here it is in one concise paragraph.

Any of us who have designed adventures have set up the module to challenge the players at different intervals by different variables, be they: numbers, levels, items, puzzles, etc. This one is certainly within those variables and must reside somewhere on paper (or metaphorical paper). The intention is to engage the group. If the entire group chooses to engage, yay. If the entire group flees, yay. Partial engage, etc. Or by over- or under-planning, lesser desirable consequences occur, so be it. The judge chooses a path. The players choose a path. The convergence or divergence is the adventure.

If you played Skyrim, you might get an idea of what I mean. Did you do all the quests in order or did you find the ultimate quest item and not be able to turn in the final quest?

Much like Cole can't stand letting his roles be seen (and I respect his position without a hint of criticism), I can't stand the idea of determining the orientation of the approaching riders based on how we feel. There is no reason the outriders needed to get as torn up as they did, but I say that from an outsiders view. What I saw was a bunch of guys who made some phenomenal roles in the previous encounters in a stand-and-shoot scene. Then those guys did the same thing instead of retreating and damned if they're not torn to bits right now. I can say this because I'm not involved in the skirmish beyond the hill and it's easy to say such things. But, because of the beaten, battered, and bruised boys being bound in the field, is no reason to modify the judge's intended attacks or cavalry.

That's about all I've got to say about that. Well you know that's not true, but I've got to relinquish the talking stick.
Meriwether Lewis Smythe
player, 566 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Fri 6 Mar 2015
at 14:21
  • msg #401

Re: revised subject

I am fine with either scenario Judge. I've had a blast playing the Old Man but the risks he took are of his own accord. The fight the group has fought is surely memorable as it has been fun. Not much more could you ask of a good game from a very good Judge. As the others have said... your call. Cheers
Judge Messalen
GM, 4027 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 6 Mar 2015
at 17:08
  • msg #402

Re: revised subject

In reply to Randy Oldman (msg # 400):

Randy, I welcome your opinions and commentary. Nonetheless, you seem to have missed the Judge's main point.

There are no further attacks intended. The scenario played out based on the Judge's intention. I'm not suggesting that I change a future intended attack. I'm not suggesting that I change the nature of the riders approaching from the south. Those riders are who they are--I am not suggesting I would change that or change anything currently in progress.

My intent was to ask--and I believe the answer is clear--whether the players would WANT to have another skirmish, or if indeed the PCs felt adequately challenged by the battles done so far. Because this game is a combined effort (as you noted) and I want the players to help direct the game, IC and OOC.

Again, there is no planned attack to come next. The Judge would be happy to craft one (and it would be easy and well within the parameters of the outline I had for the Comanche force), if in fact the PCs thought that another attack would truly be required.

That said, it seems clear to me that the majority of the players felt adequately involved, entertained and challenged at one point or another during these three skirmishes with the Comanche. And that no one has said, "yes, let's fight another battle" because this was too easy.
Judge Messalen
GM, 4028 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 6 Mar 2015
at 17:28
  • msg #403

Re: revised subject

In reply to Judge Messalen (msg # 402):

Another thing: there is still opportunity for those side quests and follow-ups to occur. Even if the Comanche are in retreat and the battle is over, there are still things to do. One of those things MIGHT be to send scouts to ensure that the Comanche are departing that there aren't others around. Or to find out who those other riders are . . . or whatever the PCs think of that the Judge hasn't thought of.

Also, Skyrim is a BAD example. That is a one-player game (and I've played it a lot). I can do a side quest anytime I want and it doesn't affect any other player. That is not true in this game. All PC actions affect the other PCs. The ability for the Judge to accommodate one group of players doing one thing while another group does another thing in an RPoL game makes things problematic. We saw that in The Flat, in my opinion. And I've seen it in other RPoL games--that model breaks down quickly in my experience.
Randy Oldman
player, 1371 posts
D:18 G:54 MDT:19 A18
Mr. Big'un--size matters!
Fri 6 Mar 2015
at 19:55
  • msg #404

Re: revised subject

Judge Messalen:
In reply to Randy Oldman (msg # 400):

Randy, I welcome your opinions and commentary. Nonetheless, you seem to have missed the Judge's main point.

There are no further attacks intended. The scenario played out based on the Judge's intention. I'm not suggesting that I change a future intended attack. I'm not suggesting that I change the nature of the riders approaching from the south. Those riders are who they are--I am not suggesting I would change that or change anything currently in progress.

I'm of the opinion that had you asked the question, paraphrased as "are you played out?" after the riders were revealed, your assertion would carry more weight. But, since the riders are still a mystery to the players, I see how you could change their orientation.

I'm assuming everyone understands "orientation" is a method of referring to friend or foe.

However, I take your point, JM: how is anyone to know what you intend. Fortunately, you can simply refer to the riders rhetorically for now, assigning them their orientation at the final moment. This gives you every chance to ask, "would you like another round?" Yet, I trust you'll see my point that it is like biting aluminum foil to have what were once Indian riders become Cavalry riders because someone cries "uncle."

And BTW Judge, you never stated what you had intended, nay planned, until you said it so boldly in your last post.

edit: cries
This message was last edited by the player at 20:28, Fri 06 Mar 2015.
Judge Messalen
GM, 4029 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 6 Mar 2015
at 21:44
  • msg #405

Re: revised subject

In reply to Randy Oldman (msg # 404):

Randy Oldman:
And BTW Judge, you never stated what you had intended, nay planned, until you said it so boldly in your last post.

Yes, I did. In the first message on this topic (#387), I said my intention was to challenge the players, to cause an adrenaline dump and maybe cause a PC or three to sweat out a dangerous situation. Then I asked:

"So . . . have the THREE skirmishes with the Comanche achieved the Judge's intent to challenge the players? Or should he conjure another set of Comanche foes?"

In that message and the ones after it, I don't think I made any reference to potentially changing the nature of the riders from the south. In my opinion, you inferred that somehow. I have said a couple of times now that those riders are who they are. The Judge has no intent to change what is CURRENTLY happening.

The Judge's question, quoted hererin, was whether these three skirmishes achieved my intent, as stated.
Randy Oldman
player, 1372 posts
D:18 G:54 MDT:19 A18
Mr. Big'un--size matters!
Sat 7 Mar 2015
at 00:52
  • msg #406

Re: revised subject

In reply to Judge Messalen (msg # 405):

Oh, then to answer your question... nope, flat-lined the entire time.
Judge Messalen
GM, 4030 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 7 Mar 2015
at 12:25
  • msg #407

Re: revised subject

In reply to Randy Oldman (msg # 406):

Fair enough. Randy seems to be the exception among the PCs.
Randy Oldman
player, 1373 posts
D:18 G:54 MDT:19 A18
Mr. Big'un--size matters!
Sun 8 Mar 2015
at 04:21
  • msg #408

Re: revised subject

In reply to Judge Messalen (msg # 407):

I said it PM, and so everyone else knows, my response was in jest.

Listen, just wait until Randy finds out they torn a new one in his Fanny. I've been wrestling just how to RP that within Randy's personality. Cole, JEB, and Travis probably have a fair sense what'll happen. Cole maybe knows him better as he's known Randy longer--original Buffaloes both, they rode Remuda together before the others joined at Cole's invitation.

I like battle very much, but that's not the end of it. The prevention of battle can be just as rewarding. Another thing I really like is using the rulebook. Applying skills or feats to accomplish neat things is just as rewarding as rolling a successful Hit. Randy had to make successful Acting roles for his performances to keep from looking the fool, or rather, to look the perfect fool. Let no one think it takes the heat of battle to quicken my pulse. I would dig the strategy of player v. player just as much.

So please, I really don't think anyone believed it was anything other than a joke, but still, Randy nor I flatlined ever.
Nathaniel Deeds
player, 126 posts
Grim Preacher
D:15 G:19 MDT:12 A; 10
Sun 8 Mar 2015
at 05:27
  • msg #409

Re: revised subject

Good thing! There is no resurrection spells in SWR. Deus Misereatur!

It's all in fun Randy. Cheers
This message was last edited by the player at 05:28, Sun 08 Mar 2015.
Judge Messalen
GM, 4032 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 9 Mar 2015
at 21:32
  • msg #410

Re: travel

The Judge is traveling on business the rest of the week . . . I will still be logging morning and night to keep things moving.
Judge Messalen
GM, 4034 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 9 Mar 2015
at 21:46
  • msg #411

Re: travel

OOC: It's time to Level Up. As has been noted, the aftermath of battle isn't over--there are still a number of loose ends and RP to do. And there is the lingering matter of Cole Trayne's extradition.

Regardless, the Judge has determined that it is time for all PCs to level up. There is no rush; just go ahead and start thinking about how to apply the next level to your character.
Judge Messalen
GM, 4037 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 11 Mar 2015
at 02:14
  • msg #412

Re: travel

No comments on the leveling-up? Maybe nobody wants another level?

E.N.S. Ringgenberg:
Gentlemen! Is anyone seriously injured?

If the Judge were writing this game all on his own, the proper response (thank you, Moe Howard, Curly Howard and Larry Fine) would be for all of the men on the battlefield to look over their shoulders to see whom else had arrived.
Jake Richardson
player, 944 posts
Handy With A Rifle
D:22/21 G:33 MDT:14 A:26
Wed 11 Mar 2015
at 18:43
  • msg #413

Re: travel

In reply to Judge Messalen (msg # 412):

Oh, Jake'll be plenty happy to level up. I haven't had much time to think about it, though -- have been busy in my other games. :)
Theodore Winters
player, 93 posts
"Old Man"
D:8 G:40 MDT:15 A:0
Thu 12 Mar 2015
at 02:21
  • msg #414

Re: travel

Not feeling well. Have Bronchitis so if I'm quiet for a day or so that's why. Cheers
E.N.S. Ringgenberg
player, 889 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 12 Mar 2015
at 21:20
  • msg #415

Re: travel

In reply to Judge Messalen (msg # 412):

I'll be happy to level-up! But as you said, we need to finish up this bit first...
Judge Messalen
GM, 4039 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 12 Mar 2015
at 22:06
  • msg #416

Re: travel

E.N.S. Ringgenberg:
OOC: After PMing with the Judge, it was determined that "binding new wounds is always a good idea, but a character can only get one Treat Injury restore grit roll a day."  Also, I'm deferring to Haverty for the time being in case he has a better skill to apply to Fanny; if that's not the case then ENS will do a Treat Injury on her.

ENS is correct about the Restore Grit . . . but I should clarify my own statement as quoted by the professor, as there is a fine point to emphasize. A PC may receive the effects of a successful TI/Restore Grit only once per day. Multiple attempts may be made, but only one successful Restore Grit result can be applied per day, per person (or critter).
Judge Messalen
GM, 4040 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 13 Mar 2015
at 01:49
  • msg #417

Re: travel

In reply to E.N.S. Ringgenberg (msg # 415):

Seems to me, that the OOC acts of leveling up can occur at the same time as the IC tying up of loose ends in the narrative. But I as I said, there is no rush . . . players should feel free to take their time with the leveling up, or apply it sooner rather than later. It is not material to the shape of the game, in the Judge's view.
Randy Oldman
player, 1377 posts
D:18 G:61 MDT:19 A18
Mr. Big'un--size matters!
Fri 13 Mar 2015
at 03:10
  • msg #418

Re: travel

In reply to Judge Messalen (msg # 417):

Here here. In fact, I'm done. I considered three different avenues and took the one that was most interesting.
Randy Oldman
player, 1378 posts
D:18 G:61 MDT:19 A18
Mr. Big'un--size matters!
Sat 14 Mar 2015
at 02:31
  • msg #419

Re: travel

Heads up...

Traveling to Mouseville for better part of next week. I'm planning on long days and tired nights. I'll check in and post when necessary. Things are slow at the moment... very, very slow.
Jake Richardson
player, 946 posts
Handy With A Rifle
D:22/21 G:33 MDT:14 A:26
Sat 14 Mar 2015
at 14:17
  • msg #420

Re: travel

Randy Oldman:
Heads up...

Traveling to Mouseville for better part of next week. I'm planning on long days and tired nights. I'll check in and post when necessary. Things are slow at the moment... very, very slow.



I suspect that things might heat up a bit when Randy finds out about Fanny -- especially if she dies out on the field of battle.
Randy Oldman
player, 1379 posts
D:18 G:61 MDT:19 A18
Mr. Big'un--size matters!
Sat 14 Mar 2015
at 16:09
  • msg #421

Re: travel

In reply to Jake Richardson (msg # 420):

But, for whom shall the bell toll.

I have thought about this a lot. I have struggled with how Randy will respond and still have some fine tuning. The bell will ring loudly, though, as you have remarked.
Travis Sunday
player, 2460 posts
His art is death
D: 23 G:62/42 MDT:15 A:27
Sun 15 Mar 2015
at 20:16
  • msg #422

Leveled up

I have recorded everything on the character sheet at the bottom.
Theodore Winters
player, 94 posts
"Old Man"
D:8 G:40 MDT:15 A:0
Sun 15 Mar 2015
at 22:56
  • msg #423

Re: Leveled up

Been out of pocket and sick. Will try to post for Winters tonight. So sorry for the delays. Cheers
E.N.S. Ringgenberg
player, 895 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 18 Mar 2015
at 03:39
  • msg #424

Re: Leveled up

In reply to Theodore Winters (msg # 423):

So I'm not sure of who's had treat injury... I believe ENS has treated the following: Winters, Jake, and Rasmin.

And Winters treated JEB and Travis?

And Cole just treated Fanny.

Is there anyone that has been injured that has not had at least one treatment?
Judge Messalen
GM, 4043 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 18 Mar 2015
at 12:27
  • msg #425

Re: Leveled up

In reply to E.N.S. Ringgenberg (msg # 424):

To add to the professor's note: anyone who has had the benefit, specifically, of Treat Injury (Restore Grit) during this day (which began just a few hours ago when everyone awoke to the sounds of gunfire on the Texas plain.
Theodore Winters
player, 98 posts
"Old Man"
D:8 G:40 MDT:15 A:0
Sun 22 Mar 2015
at 18:03
  • msg #426

Re: Leveled up

The Old Man has leveled up. Changes made to Character Sheet. Cheers
Jake Richardson
player, 952 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Sun 22 Mar 2015
at 18:40
  • msg #427

Re: Leveled up

E.N.S. Ringgenberg:
In reply to Theodore Winters (msg # 423):

So I'm not sure of who's had treat injury... I believe ENS has treated the following: Winters, Jake, and Rasmin.

And Winters treated JEB and Travis?

And Cole just treated Fanny.

Is there anyone that has been injured that has not had at least one treatment?



Yes, ENS has treated Jake.
Theodore Winters
player, 99 posts
"Old Man"
D:8 G:40 MDT:15 A:0
Sun 22 Mar 2015
at 18:59
  • msg #428

Re: Leveled up

I treated Jeb as well and I think ENS healed me as well.
Judge Messalen
GM, 4046 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 25 Mar 2015
at 13:18
  • msg #429

Re: Leveled up

The Judge would like to wrap Ch 15 within the 1000 post limit for a chapter. The RP is good, but my opinion is that we don't need to post ongoing details about the mundane tasks of the tasks involved in aftermath of battle. Seems to me that has been covered fairly well already (I mean that in the good way).

PCs may certainly weave notable facts or interesting RP into the narrative as we proceed for any aftermath details you believe are important to relay. Nonetheless, the Judge is suggesting that we focus on a wrap of the Bugle adventure in the last 100 posts, namely regarding the point raised by Haverty. It might be easy to resolve, although the Judge sees some nuances here that make the situation less than cut and dried. And PC choices will matter, as I have stated before.

I will say this: no matter what resolution is decided for breaking of the fort and resolving the situation with the Trautman women (that is part of the adventure), that the Judge is not trying to separate the PCs. In fact, I don't want to separate the PCs because that makes gaming in RPoL more difficult. There are plenty of workable solutions, including fade-to-black and interlude scenes if necessary, that resolve a path forward for all the PCs (including Winters) to participate together in another chapter of gaming even if the PCs were somehow TEMPORARILY separated. I would prefer to play out some kind of resolution IC in ch15, that sets up whatever we do next.

Again, my main reason for this suggested course of game-play is logistical, to suggest that players focus on that topic for the last 100 posts to wrap this and discuss the way forward. That will allow us to start a new chapter with an interlude, fade-up to next adventure,  or direct segue to the next encounter/adventure (a possible outcome of potential PC actions in my view). On that note, I am interested to know what kind of adventure people want to have next. All suggestions are welcome, generic or specific.

Please feel free to discuss OOC here, and follow-up IC in Ch15.
Travis Sunday
player, 2465 posts
His art is death
D: 23 G:62/42 MDT:15 A:27
Sat 28 Mar 2015
at 17:31
  • msg #430

Re: Leveled up

In reply to Judge Messalen (msg # 429):

Sorry Real life has gobbled up the last two weeks of evenings.  I don't know what happened one day I was living in tranquility and then an avalanche of kid's school and family crushed me like a bug.
Meriwether Lewis Smythe
player, 567 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Sat 28 Mar 2015
at 20:02
  • msg #431

Re: Leveled up

In reply to Travis Sunday (msg # 430):

No worries! I've been in the same boat my friend. Between being sick and college visits I'm out of sorts as well. Take good care and enjoy your family. Cheers
Randy Oldman
player, 1392 posts
D:18 G:61 MDT:19 A19
Mr. Big'un--size matters!
Mon 30 Mar 2015
at 00:51
  • msg #432

Re: Leveled up

In reply to Judge Messalen (msg # 429):

Although the discussion J. Messalen asked us to conduct in OCC was done in game, we arrived at the same outcome.

Finally, it appears the heroes have agreed to continue on to San Francisco with Cole et al.

Now comes the taxing task of determining whether the trip should be role-played. I feel for the people who have to make that decision--oh crap, I'm one of them.
Travis Sunday
player, 2467 posts
His art is death
D: 23 G:62/42 MDT:15 A:27
Mon 30 Mar 2015
at 00:56
  • msg #433

Re: Leveled up

In reply to Randy Oldman (msg # 432):

I need resolution with Cruger.  I am happy to turn outlaw but I shouldn't do it with the Sheriff standing right there.
Theodore Winters
player, 103 posts
"Old Man"
D:8 G:40 MDT:15 A:0
Mon 30 Mar 2015
at 01:09
  • msg #434

Re: Leveled up

Winters could give Cruger a few snorts from his flask? Cheers
Judge Messalen
GM, 4048 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 30 Mar 2015
at 12:32
  • msg #435

Re: Leveled up

The discussion is occurring both OOC and IC. That's good. Please keep going. The Judge will be traveling on business again this week; morning and evening posting pattern.
Randy Oldman
player, 1393 posts
D:18 G:61 MDT:19 A19
Mr. Big'un--size matters!
Mon 30 Mar 2015
at 12:55
  • msg #436

Re: Leveled up

In reply to Judge Messalen (msg # 435):

I'm really quite eager to discover the plans for the Trautmans. Winters has yet, as far as I can tell, to chime in on his plans. I'm keen on the troubles that might arise from their continuation to San Francisco--there would be some cool advantages as well. Think of river crossings and deluges, or extra supplies for faster and longer travel.

Nonetheless, we need to know what the Trautmans will do.

Then, we have to settle Travis. I have an idea for this, but will take it to an appropriate area to discuss it.
Jake Richardson
player, 960 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Mon 30 Mar 2015
at 14:20
  • msg #437

Re: Leveled up

In reply to Randy Oldman (msg # 436):

If I understood Garrett Rasmin's IC comments correctly, he don't want to be slowed down no more by no stinkin' wagons. :)

That seemingly would pre-empt the possibility of the Trautmans traveling with the party to San Francisco (unless they were to abandon their wagons, I suppose).

It also raises issues for ENS, I would think.
Theodore Winters
player, 104 posts
"Old Man"
D:8 G:40 MDT:15 A:0
Mon 30 Mar 2015
at 16:30
  • msg #438

Re: Leveled up

In reply to Randy Oldman (msg # 436):

Hey Randy! The Judge and I are hashing things out in a PM. I see Winters being torn here. Easily, he could want to see his family safely to the Flat but I could also see him avoid the remnants of his family out of great guilt as long as others could see them to safety in his stead. That being said, I'm leaning for the former at this point but can go with either. I do not want to add to the Judges hard work by splitting the party. Will figure this out soon though. Cheers
Judge Messalen
GM, 4049 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 2 Apr 2015
at 13:03
  • msg #439

Re: Leveled up

The Judge has skipped posting a reply from Rasmin to Winters. The remaining posts are growing short and the fact that Rasmin has offered the hunters to escort the Trautman women has been established. Good RP by Winters--no problem there--just saving a message in CH15.

Rasmin would nod his agreement, settling that issue.
Judge Messalen
GM, 4050 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 5 Apr 2015
at 11:45
  • msg #440

Re: Leveled up

Although some decisions seem near resolution about what is happening after breaking the wagon-fort, the Judge hasn't perceived a consensus--or even much of an inclination--about what the next chapter should look like. That is, in regard to whether we would fade-to-black and then fade-up to a new adventure, or continue the game-play from this point in time, or something in between.

Do the players have no opinion in that regard? (Aside from some general comments received in PM's from a few players).

There are still a couple of players who haven't leveled-up yet.
Travis Sunday
player, 2471 posts
His art is death
D: 23 G:62/42 MDT:15 A:27
Sun 5 Apr 2015
at 14:16
  • msg #441

Re: Leveled up

In reply to Judge Messalen (msg # 440):

I believe the situation remains immediately perilous for many and inconvenient for others. Should the Judge fade to black that would remove the peril and everyone could resolve the inconveniences.  Otherwise we could roleplay for a couple more months until everything was resolved.

Similarly we desire to stay together but are too good of roleplayers to go against character.

I don't care what we do.  I'm in the perilous and inconvenienced camp.  Fortunately I have no roleplaying conflicts.
Meriwether Lewis Smythe
player, 568 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Sun 5 Apr 2015
at 15:50
  • msg #442

Re: Leveled up

Hey there! I think Rasmin stating he was picking up the pace and wagons were no longer viable going west made ENS's decision a more difficult one as I think he would have preferred going west with Cole. As for me playing Winters, I like the character but for the sake of not splitting up the party I could just as easily play Yellow Sanders or Deeds. I do think Winters would want to see to the safety of his granddaughters. This trumps his wanting to go west with Cole and the others, even though this is also something I see him wanting as he loves adventure and has never stayed put anywhere for a long time. So I guess Travis is right about the roleplaying part here.

Just saying I'm fine with either as well. I have just plain enjoyed the game. Being here and writing with all of you has been both a blast and a blessing so who I play or where I go is really not as important to me as just being apart of the story. So I'm for whatever is easier for the group and the judge. Cheers
Travis Sunday
player, 2472 posts
His art is death
D: 23 G:62/42 MDT:15 A:27
Sun 5 Apr 2015
at 18:07
  • msg #443

Re: Leveled up

In reply to Meriwether Lewis Smythe (msg # 442):

I always liked Deeds. I wished I had thought him up.  I enjoy the dangerous preacher or doctor trope (The Quick and the Dead, Firefly, Pale Rider, Warhammer 40K, Every Cleric I've played).  Perhaps I could have kept Travis identical to what he is but wrote a collar or a medical kit into his backstory just to be more interesting.
Judge Messalen
GM, 4051 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 5 Apr 2015
at 18:42
  • msg #444

Re: Leveled up

Meriwinters-Deedsmythe knows that the Judge wants the player to remain in the game. The two of us discussed in PM whether that would be while playing Winters or some other character. Winters' choice is the hardest, I think, RP-wise, although I see scenarios where the old timer could remain with the others.

I agree we are in a quandary because this is a good group of roleplayers. Good RP is why Rasmin made his statement, as well. At least in my opinion. He didn't like going slow the first time, but saw some advantage in it. Now he sees it as an obstacle to his success.

That said, the Judge is willing to hand-waive that part if it makes things easier for the game. Better for the NPC to be inconvenienced than the PCs. I agree that the professor's choice is based in the fact that he doesn't want to leave his wagon behind and knows he won't be able to keep up with a faster pace; however, there are other ways around that such as asking Haverty or the Hunters or even the Tonkawa to take it and his supplies (some) back to The Flat, while he went westward on Amadeus. That's why I didn't hand-waive it already.

In general, I see several possibilities for things to move forward, only a few of which have been broached so far.

The reason I ask about what kind of adventure people have in mind is that I don't want to stifle play for anyone who wants to play out the "current peril." If a few people strongly said they wanted to play that out, AND those PCs intend to do something proactive in that regard, I'm game. Neither, though, did I want to force playing that out, especially since there are competing perils here and conflicting PC in-game priorities. To be clear, I mean that PC's want to play out the journey west because they have intended actions they want to take, as opposed to waiting for the Judge to do something.

The Judge believes he can tell an internally logical story in a FTB, if the group likes that approach (it could take various forms). So, if what the PCs are really telling the Judge is:

"Just to decide for the whole group."

I can do that, too. Just not my first choice in resolutions. And that option will leave the nature of the resolution totally in the Judge's realm, unless the PCs make some suggestions.
Jake Richardson
player, 964 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Sun 5 Apr 2015
at 19:47
  • msg #445

Re: Leveled up

In reply to Judge Messalen (msg # 444):

Well, I believe that Jake (IC) has decided to remain with the group that is escorting Cole to 'Frisco.

I'm not sure whether the group's internal and somewhat conflicting preferences with respect to getting Cole to San Francisco have been resolved yet. I had the impression that some PCs were in favor of getting Cole safely to SF, while others *didn't* want him to get there (at least not in Rasmin's custody, any way).

Perhaps I have misinterpreted the intent of various PCs, but my impression was that there were some unresolved issues that might prevent the FTB option (if that option is chosen) from taking the party all the way to San Francisco.
Meriwether Lewis Smythe
player, 569 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Sun 5 Apr 2015
at 22:56
  • msg #446

Re: Leveled up

In reply to Jake Richardson (msg # 445):

That is a good point Jake. Also Travis has to go somewgere for a trial as well methinks. Cheers
This message was last edited by the player at 22:56, Sun 05 Apr 2015.
Cole Trayne
player, 1775 posts
D:18/15 G:45 MDT:12 A:21
Mon 6 Apr 2015
at 02:57
  • msg #447

Re: Leveled up

Although my preference is to handle things in-game regardless of where things might lead, I also acknowledge that there is a good deal more to be said about keeping all the PC's together, playing characters they wish most to play. So, if that requires a re-boot, then so be it.

Cole has few options in front of him, but I'm not convinced any of them leads to keeping all the characters together.
E.N.S. Ringgenberg
player, 907 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 6 Apr 2015
at 03:22
  • msg #448

Re: Leveled up

In reply to Cole Trayne (msg # 447):

Is going to SF really an option for ENS? He doesn't have a saddle for Amadeus (he rented one for the Tonkawa trip). Winters might have a spare he could sell, but if Jake and Randy have to break horses to ride, what horse is available to haul his wagon?

Also, am I missing something about Travis? How can he go back for his trial when his lawyer is heading to CA?
Judge Messalen
GM, 4052 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 6 Apr 2015
at 12:42
  • msg #449

Re: Leveled up

In reply to E.N.S. Ringgenberg (msg # 448):

OOC: Travis doesn't have a lawyer. In-game, Rojas gave his resignation to the gunslinger before the group left The Flat. A saddle is a minor point. Easy to deal with that, as there were saddled horses among the Trautman party . . . or Haverty could give ENS his saddle. Travis gave his word to the Judge, and the local law for that jurisdiction is in proximity.

-----------

In general, I appreciate the feedback. I was also under the impression that there was to be "something done about Rasmin," which seems to emerge as the key to all of this. That is something the PCs must instigate. If that means we open a new chapter to let that play out, NP, let's do it. However, if the end result is a trip following Rasmin to SF to whenever the Judge feels like interrupting or concluding, we should skip ahead, because there are easy ways to skip ahead. That's why I'm asking. And your comments are helpful. Still, it isn't clear which of those two things--assuming my read of them as the primary options--would be a consensus among the players. Or if there is a majority voice so far about what to do next.
E.N.S. Ringgenberg
player, 911 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 8 Apr 2015
at 01:59
  • msg #450

Re: Leveled up

In reply to Judge Messalen (msg # 449):

For those of you (all?) who don't watch Fox News: on Sunday 8pm ET on the Fox News channel a new history show called Legends & Lies is debuting. First two shows cover Jesse James and Doc Holliday!

...thought you all might be interested.
Meriwether Lewis Smythe
player, 570 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Wed 8 Apr 2015
at 02:44
  • msg #451

Re: Leveled up

Hey all! Had to take my oldest boy to the ER last night due to an allergic reaction to something. He had a swollen face/ lips, difficulty breathing, and a bad red rash. Stayed at the er until 3 AM after IV meds and such. Will post tomorrow. Cheers
Jake Richardson
player, 966 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Wed 8 Apr 2015
at 03:23
  • msg #452

Re: Leveled up

That's some scary stuff. Hope that your son is doing well now. If you were up until 3:00 AM, you need some recovery time, too!
Travis Sunday
player, 2473 posts
His art is death
D: 23 G:62/42 MDT:15 A:27
Wed 8 Apr 2015
at 22:11
  • msg #453

Re: Leveled up

In reply to Meriwether Lewis Smythe (msg # 451):

Any trip to the ER is a bad one.  I hope you and the cub are doing OK.
Cole Trayne
player, 1776 posts
D:18/15 G:45 MDT:12 A:21
Thu 9 Apr 2015
at 02:12
  • msg #454

Re: Leveled up

In reply to Travis Sunday (msg # 453):

Indeed! I hope your son is recovering well!
Meriwether Lewis Smythe
player, 571 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Thu 9 Apr 2015
at 02:14
  • msg #455

Re: Leveled up

hanks so much everyone! It has been a rough couple of days. Will see an Allergist tomorrow so we may know more then. Must have checked on him four times last night. Thanks again for being so understanding. Cheers
Travis Sunday
player, 2476 posts
His art is death
D: 23 G:62/42 MDT:15 A:27
Fri 10 Apr 2015
at 01:33
  • msg #456

My Plan

Up until Cole, who we're all running around for months of R/T trying to help, finally decided to let us know his thoughts, my plan was to kill Rasmin's Horse pay him for it and make him walk so the Professor would be able to keep up with his wagon.  I would of course claim all the other horses and if he tried to steal one... well horse theft will get a man killed around here.
Jake Richardson
player, 969 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Fri 10 Apr 2015
at 14:04
  • msg #457

Re: My Plan

Well . . . so much for that Fade To Black option that we were discussing earlier. :)

Although, I suppose that depending upon how this plays out, the situation may fade to black for individual characters in a different context than originally discussed.
E.N.S. Ringgenberg
player, 912 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 10 Apr 2015
at 17:38
  • msg #458

Re: My Plan

In reply to Jake Richardson (msg # 457):

Sorry all, work/RL got in the way the last couple days!

Glad to hear you son is okay Meri, do you know what caused the reaction yet?
Meriwether Lewis Smythe
player, 572 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Fri 10 Apr 2015
at 23:29
  • msg #459

Re: My Plan

In reply to E.N.S. Ringgenberg (msg # 458):

He is allergic to three types of grass but no definitive for food allergies yet. Which I think was the cause of his symptoms the other night. However, this has been a hellish week. Last night my dog of nine years was very sick and after the vet visit today he may have a tumor on his liver (enzymes show the liver is failing) so we will not know until tomorrow. Needless to say my family and I are quite distraught. So I not sure how to handle this latest combat. I will roll initiative for Winters but if I'm silent for a bit that's why. Hope things settle down for you ENS and thanks everyone for your good thoughts and kind words for my son. Cheers
Jake Richardson
player, 970 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Fri 10 Apr 2015
at 23:39
  • msg #460

Re: My Plan

In reply to Meriwether Lewis Smythe (msg # 459):

Sorry to hear all the bad news. We're thinking of you.
Travis Sunday
player, 2478 posts
His art is death
D: 23 G:62/42 MDT:15 A:27
Sat 11 Apr 2015
at 16:43
  • msg #461

Re: My Plan

In reply to Meriwether Lewis Smythe (msg # 459):

I'll keep you in my thoughts.
Judge Messalen
GM, 4053 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 11 Apr 2015
at 20:34
  • msg #462

Re: My Plan

In reply to Meriwether Lewis Smythe (msg # 459):

Thinking positive thoughts for you and your family.

As it happens, I woke up ill this morning. It's been a rough day and I'm just now logging in (or doing anything other than sleeping).
Judge Messalen
GM, 4054 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 11 Apr 2015
at 20:43
  • msg #463

Re: My Plan

James E. Beauregard:
In reply to Garrett Rasmin (msg # 956):

OOC: It would help to understand where everyone is positioned, as I am unclear on that matter.

Everyone is gathered near the loaded up wagons, with 5-15 yards of each other, close enough for conversation. This is happening too fast to think about relative positions, unless the PC wants to spend his action doing that in the Fast Draw round.

The Judge will say this. FIring ranged weapons could involve the element of cross-fire or other detrimental possibilities.
Jake Richardson
player, 971 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Sat 11 Apr 2015
at 23:02
  • msg #464

Re: My Plan

In reply to Judge Messalen (msg # 462):

Sorry to hear that you're not feeling well, Judge. Hope that you recover quickly.
Judge Messalen
GM, 4055 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 12 Apr 2015
at 16:26
  • msg #465

Re: My Plan

In reply to Jake Richardson (msg # 464):

Feeling a little better today. Enough to get a few things done.

The Judge will post a map of relative positions at the end of the Fast Draw round. I placed people according to recent conversations or any IC statements made recently, without trying to engineer anything in particular. For example, Haverty and Richardson were carrying on a conversation so they are next to each other. I think the placements are fair. The map will include any movement made by anyone in the Fast Draw round.
Judge Messalen
GM, 4056 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 12 Apr 2015
at 18:00
  • msg #466

Re: My Plan

FYI, Cole Trayne jumped the gun. His action will not occur until after ENS and Winters state their actions.
Theodore Winters
player, 113 posts
"Old Man"
D:8 G:40 MDT:15 A:0
Mon 13 Apr 2015
at 02:16
  • msg #467

Re: My Plan

Hey all! Thanks for all your good thoughts. Judge I hope you continue to improve. My thoughts and prayers are with you. My dog is home and taking many meds. Good news, no cancer. However, his liver is still compromised by a very bad infection. He was a stray that adopted us so maybe his liver had always been bad and only now that his health is not good that it is affecting him in a bad way. Hoping he'll improve but it's still touch and go. Thanks again all. I should be able to drop by but if some such should happen I may go silent for a bit. Get better Judge! Thanks for all you do to make this a great game. Blessings all!
Randy Oldman
player, 1398 posts
D:18 G:61 MDT:19 A19
Mr. Big'un--size matters!
Thu 16 Apr 2015
at 01:02
  • msg #468

Heads Up, Head Out, Head the Right Dirction

Hey all. I've been absent, again, of late.

The cancer scare we had with my father came back in a different form. I got a call at 8:30pm a few Wednesday nights ago (on my third beer with friends, or third friend with beer) from the dermatologists office. My father needed a ride home and his shirt was drenched in blood to add insult to injury. Short story slightly longer than it needs to be... he got home that night with 34 staples in his head and a 2.5 cm squamous cell carcinoma removed. And they weren't able to remove all of it.

After many visits, follow-ups, visits at his care facility, and waiting on line for prescriptions, he's hopefully on the mend. He has this really cool Frankenstein's Monster scare across the top of his head that will never cover over.

I tell you one and all... cherish these moments should you still have them with your parents. Listen to the stories and let them pick up the check. It means a lot to them. And it'll be all they have left when you drop them on curb and speed away.
E.N.S. Ringgenberg
player, 915 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 16 Apr 2015
at 01:33
  • msg #469

Re: Heads Up, Head Out, Head the Right Dirction

In reply to Randy Oldman (msg # 468):

Okay... everybody and their entire families need to all get better!!

I swear you guys are making me paranoid! ;P
Jake Richardson
player, 974 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Thu 16 Apr 2015
at 01:38
  • msg #470

Re: Heads Up, Head Out, Head the Right Dirction

In reply to Randy Oldman (msg # 468):

Sorry to hear about your father's incident. Cancer in any form is scary stuff.

As you say, hopefully he is on the mend.


And you're so right about spending time with your parents whenever you can.
Meriwether Lewis Smythe
player, 573 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Thu 16 Apr 2015
at 02:26
  • msg #471

Re: Heads Up, Head Out, Head the Right Dirction

In reply to Randy Oldman (msg # 468):

Sorry to hear that Randy! Hope he is on the mend as well. Take good care of yourself as well. You and your family will be in my thoughts and prayers. Blessings
Cole Trayne
player, 1780 posts
D:18/15 G:45 MDT:12 A:21
Thu 16 Apr 2015
at 02:53
  • msg #472

Re: Heads Up, Head Out, Head the Right Dirction

In reply to Meriwether Lewis Smythe (msg # 471):

Indeed. Holding a good thought for everyone going through tough times.
Travis Sunday
player, 2482 posts
His art is death
D: 23 G:62/42 MDT:15 A:27
Fri 17 Apr 2015
at 00:20
  • msg #473

Re: Heads Up, Head Out, Head the Right Dirction

In reply to Randy Oldman (msg # 468):

Thanks for the sage advice.  I hope things work out as best as they can.
Travis Sunday
player, 2484 posts
His art is death
D: 23 G:62/42 MDT:15 A:27
Fri 17 Apr 2015
at 15:08
  • msg #474

Table Talk

Just a recap on the world accoring to Travis since a few things I mention has taken years of R/L to occur and things may have been forgotten.

1.  Travis has told most everyone he will not submit to Texas Justice.
2.  Travis hasn't said this out loud to anyone when the Sheriff, who would be obligated to bring him in is nearby.
3.  Travis lies so he won't have to kill Sheriff/Ranger Cruger.  Travis will kill Ranger Cruger if he has to.  The sheriff could have winked after Travis killed a ton of indians for him  and invited him to leave the territory and never return but he didn't.  This makes him an unjust asshat in Travis' mind.
4.  Cole has told Travis he wants to be rescued before he boards a train to California
5.  Cole didn't actually say that.  Cole said, when Travis asked him if and when he wanted his freedom that he doesn't like train rides.  Cole hasn't, until recently, said much else that Travis is aware of which is why we continue to tie ourselves into knots trying to decide what to do to save him.  But to Travis it was clear Cole wants freedom before the train and any unpleasantness to occur away from nice folk.
6.  Cole is guilty of murder.  He will likely swing or need to be rescued in San Francisco.  That said, Rojas is excellent at plea bargaining, so maybe life in prison.
7.  Cole pointed his weapon at Rasmin and Rasmin approached Cole with malice.
8.  Travis readied an action and based it on Rasmin "attacking" Cole.  I thought Rasmin was going to hit him in the head with a club or pistol whip him. I'm not sure what this whole cuff snapping activity is but the judge said it was an attack so Travis fired.  Huzzah.
9.  Cole shot into the dirt. This may seem odd to some, but Travis no longer wonders why Cole does things. Why make your play before the hunters and sheriff departed in five minutes?  Why wait until everyone has been shot up and near death?  Why not ride away earlier during the battle or kill Rasmin during the Indian action?  Why put yourself into a jail cell?  Only Cole knows. Travis assumes it's a wrangler thing.
10.  Rasmin's been given every incentive, financial, moral, and legal (not to mention death threats) to walk away.  He hasn't. Dying aint much of a living but it's his choice.  God speed.
11.  Regardless, Travis is a chaotic-good/leaning towards true neutral antihero and the game is now afoot and decorum and the law be damned.  Travis is well on his way to dead and he and the judge fear PCK as a result of this combat but this is who Travis is.  When Cole made his play Travis backed him.  When any of you make your play and death is on the line Travis will back you.

Now you know why Travis is behaving as he is.  It's not the elegant solution we all hoped would appear but for those who survive another adventure awaits, sooner rather than later.
Travis Sunday
player, 2485 posts
His art is death
D: 23 G:62/42 MDT:15 A:27
Fri 17 Apr 2015
at 16:01
  • msg #475

Re: Table Talk

In reply to Travis Sunday (msg # 474):

If you didn't get to the bottom of the previous post, I summarize stealing from South Park...

Travis Sunday doesn't do what Travis Sunday does for Travis Sunday.  Travis Sunday does what Travis Sunday does because Travis Sunday is Travis Sunday.
Judge Messalen
GM, 4062 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 18 Apr 2015
at 17:39
  • msg #476

Re: Table Talk

In reply to Travis Sunday (msg # 475):

Any PC or NPC in the game could substitute 'X' for 'Travis Sunday' and statement = true.

The Judge has no hard feelings for any actions by any PC. Likewise, he will remain stoic as he adjudicates the battle.

This is a game, after all. And it has been an interesting one. Couldn't ask for more.

Stand by.
Meriwether Lewis Smythe
player, 574 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Sun 19 Apr 2015
at 18:30
  • msg #477

Re: Table Talk

Hey all! Sorry for such a long absence. Life is still a little crazy but I will try to catch up soon. Hope everyone else is doing fine and is well. Cheers
Randy Oldman
player, 1401 posts
D:18 G:61 MDT:19 A19
Mr. Big'un--size matters!
Tue 21 Apr 2015
at 05:22
  • msg #478

Re: Table Talk

Sorry this comes from the guy who most recently delayed the recent round ... I'm still recovering from a Who concert.

I just ask everyone to be mindful we are still in a round-to-round situation. Now, watch the judge open it up to free play.
Judge Messalen
GM, 4064 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 21 Apr 2015
at 12:23
  • msg #479

Re: Table Talk

In reply to Randy Oldman (msg # 478):

At this point, it seems to the Judge that we are caught between a combat round scenario (we just finished two rounds after the Fast Draw round) and free posting.

In case any PC is thinking of performing combat actions, the Judge will ask for a round of actions. If speech, keep it brief.
Judge Messalen
GM, 4067 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 22 Apr 2015
at 12:27
  • msg #480

Re: Table Talk

The brief speech and slight movement on the part of the PCs who have posted for round 4 (or those who logged in but didn't post) indicates to the Judge that continuing round-by-round is not necessary at this time. If it becomes necessary again because of a PC or NPC action, we will resume. For now, the round-by-round posting is suspended. Let's see where this goes.
Meriwether Lewis Smythe
player, 575 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Wed 22 Apr 2015
at 13:08
  • msg #481

Re: Table Talk

Hey all! I will need to take a little hiatus from the game. My dog's health and surgery today as well as my son's graduation and all the up coming events have got my mind spinning. I am not sure how long it may be. I wish I knew but I thought it better to let everyone know. I am very sorry for any delays and inconveniences. I hope you understand. Please NPC Winters as needed. Many Blessings
Jake Richardson
player, 978 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Wed 22 Apr 2015
at 13:14
  • msg #482

Re: Table Talk

Meriwether Lewis Smythe:
Hey all! I will need to take a little hiatus from the game. My dog's health and surgery today as well as my son's graduation and all the up coming events have got my mind spinning. I am not sure how long it may be. I wish I knew but I thought it better to let everyone know. I am very sorry for any delays and inconveniences. I hope you understand. Please NPC Winters as needed. Many Blessings



Sorry to hear it, but perfectly understandable. Good luck on all the RL issues that you have on your plate at the moment.
Judge Messalen
GM, 4069 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 22 Apr 2015
at 16:05
  • msg #483

Re: Table Talk

In reply to Meriwether Lewis Smythe (msg # 481):

To echo Jake, sorry to hear it, but totally understood. As I have said many times (and we have proven more than one once), you are welcome to rejoin the game any time you are ready. And as in the past, we'll figure out how to make it work, whether it is a returning character, NPC or new PC. (And feel free to lurk even when not participating materially.)

Best wishes to you and your family.
Cole Trayne
player, 1784 posts
D:18/15 G:45 MDT:12 A:21
Thu 23 Apr 2015
at 00:54
  • msg #484

Re: Table Talk

Agreed.

Take care and I'll look forward to your return.
Travis Sunday
player, 2489 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 23 Apr 2015
at 01:22
  • msg #485

Re: Table Talk

In reply to Meriwether Lewis Smythe (msg # 481):

You can't leave.  Who's going to water the flowers?
E.N.S. Ringgenberg
player, 920 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 23 Apr 2015
at 03:30
  • msg #486

Re: Table Talk

In reply to Travis Sunday (msg # 485):

Here's hoping the RL allows you to come back soon! Hope everything works out well!
Randy Oldman
player, 1403 posts
D:18 G:61 MDT:19 A19
Mr. Big'un--size matters!
Thu 23 Apr 2015
at 13:48
  • msg #487

Re: Table Talk

In reply to Meriwether Lewis Smythe (msg # 481):

I know all too well the need for the occasional break. Fix it and return to welcoming arms.
Travis Sunday
player, 2492 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 23 Apr 2015
at 22:16
  • msg #488

Boo!  Boo! 

You retconned my soliloquy.

Like I would have continued once he holstered.
Travis Sunday
player, 2493 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 23 Apr 2015
at 22:32
  • msg #489

Re: Boo!  Boo! 

In reply to Travis Sunday (msg # 488):

I want to know when he holstered and take action then.
Travis Sunday
player, 2494 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 23 Apr 2015
at 23:00
  • msg #490

Re: Boo!  Boo! 

In reply to Travis Sunday (msg # 489):

Dear Judge,

Seriously.  I'm not sorry I hurt your NPCs feelings but when he holsters his weapon, which is what I wanted him to do, is very important as it sets up what I would then say and do.  Travis seems unhinged but he's not.  Every thing he's doing is deliberate and with purpose.  It's not important for you to know if he's just being an annoying PC ruining the encounter, it's only important for me to know.

For everyone else.  I apologize. I would have written a shorter post but I didn't have time.
Judge Messalen
GM, 4070 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 24 Apr 2015
at 11:33
  • msg #491

Re: Boo!  Boo! 

In reply to Travis Sunday (msg # 490):

Dear Player,
You are reading too much into the Judge's posts. The Judge doesn't care how long the PC's post was.

The NPC simply did what the NPC would do under the circumstances.

The PCs should continue to do whatever they want to do, which has ALWAYS been the case. The Judge will continue to make posts in line with any given NPCs idiom.
Judge Messalen
GM, 4071 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 24 Apr 2015
at 17:12
  • msg #492

Re: Boo!  Boo! 

In reply to Travis Sunday (msg # 488):

The Judge didn't retcon anything. Expecting anyone, including PCs or NPCs, to do NOTHING while another PC or NPC gives a long speech is unreasonable. The Judge didn't have an opportunity to interrupt Travis' post. The only thing the Judge could do was state NPC actions that would occur during the speech. That's all other PCs could do as well. Any PC could post saying they were doing something else during the speech, too, in the Judge's opinion.

If it matters, Cruger holstered his weapon and turned his back after Travis' first post. Feel free to act at that time. Travis didn't state a readied action -- so how was the Judge to know that Travis was waiting for a thing to happen . . .

Rasmin spoke to Trayne before Cruger holstered and turned his back.
This message was last edited by the GM at 17:14, Fri 24 Apr 2015.
Cole Trayne
player, 1785 posts
D:18/15 G:45 MDT:12 A:21
Fri 24 Apr 2015
at 17:52
  • msg #493

Re: Boo!  Boo! 

In reply to Travis Sunday (msg # 490):

Please!

No need to apologize! I'm enjoying the entire encounter, despite Cole's circumstances.

As I've said many times, in my view, there is no such thing as an in-game action by a player ruining anything. Despite the in-game consequences, whatever form that might take. If players feel restricted in their choices during the game, that seems to me to be exactly the wrong way to play a "roleplaying" game.

Consequently I'm not a fan of the re-boot or, any other reality-bending activity, in an attempt to make all/some of the players happy.

If a player does something he/she regrets, correct it in-game. If not, then let the other players find a way to adapt. That, for me, is the interesting part of the roleplay.
Meriwether Lewis Smythe
player, 576 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Sat 25 Apr 2015
at 00:04
  • msg #494

Re: Boo!  Boo! 

Thanks for all the good thoughts and well wishes! Still hanging in there! I agree totally Cole! Blessings
Meriwether Lewis Smythe
player, 577 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Mon 4 May 2015
at 23:26
  • msg #495

Re: Boo!  Boo! 

Will try to get a post up later on today. Cheers
Jake Richardson
player, 984 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Thu 7 May 2015
at 20:05
  • msg #496

Re: Boo!  Boo! 

For those interested in history, today is the 100th anniversary of the sinking of the Lusitania.

For those not interested in history . . . well, today is still the 100th anniversary of the sinking of Lusitania.
Randy Oldman
player, 1410 posts
D:18 G:61 MDT:19 A19
Mr. Big'un--size matters!
Fri 8 May 2015
at 01:20
  • msg #497

Re: Boo!  Boo! 

In reply to Jake Richardson (msg # 496):

I'm not interested in history: today is the 100th anniversary of this day.
Judge Messalen
GM, 4076 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 8 May 2015
at 12:52
  • msg #498

Re: Boo!  Boo! 

In reply to Randy Oldman (msg # 497):

It's okay, Randy. History isn't interested in you, either.
Randy Oldman
player, 1411 posts
D:18 G:61 MDT:19 A19
Mr. Big'un--size matters!
Fri 8 May 2015
at 19:15
  • msg #499

Re: Boo!  Boo! 

In reply to Judge Messalen (msg # 498):

Historically, I'd agree. However, the evidence counters your claim.
Judge Messalen
GM, 4077 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 8 May 2015
at 20:13
  • msg #500

Re: Boo!  Boo! 

The Judge will be offline for the next 36 hours.
Meriwether Lewis Smythe
player, 578 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Fri 8 May 2015
at 20:56
  • msg #501

Re: Boo!  Boo! 

Take good care! Cheers
Judge Messalen
GM, 4078 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 11 May 2015
at 12:13
  • msg #502

Re: Boo!  Boo! 

In reply to Meriwether Lewis Smythe (msg # 501):

Apologies. 36 turned into 63 hours. Or the first message had transposed numbers. Back in the saddle.
Meriwether Lewis Smythe
player, 579 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Tue 12 May 2015
at 01:23
  • msg #503

Re: Boo!  Boo! 

Glad to have you back! Cheers
Meriwether Lewis Smythe
player, 580 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Fri 15 May 2015
at 20:49
  • msg #504

Re: Boo!  Boo! 

Had to put my dog to sleep after a good fight. Naturally I am very very distraught. May be out for a time. Thanks for all your well wishes. Blessings
Randy Oldman
player, 1416 posts
D:18 G:61 MDT:19 A18
Mr. Big'un--size matters!
Fri 15 May 2015
at 21:04
  • msg #505

Re: Boo!  Boo! 

In reply to Meriwether Lewis Smythe (msg # 504):

Been through it, friend. I understand the emotion. All will be well with family, friends, and time.

My condolences.
E.N.S. Ringgenberg
player, 934 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 15 May 2015
at 21:18
  • msg #506

Re: Boo!  Boo! 

In reply to Randy Oldman (msg # 505):

So sorry for your loss! That is one of the hardest things to do... Stay strong!
Judge Messalen
GM, 4084 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 15 May 2015
at 21:25
  • msg #507

Re: Boo!  Boo! 

In reply to Meriwether Lewis Smythe (msg # 504):

Been there, too. Thoughts are with you.
Travis Sunday
player, 2509 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Fri 15 May 2015
at 23:03
  • msg #508

Re: Boo!  Boo! 

In reply to Meriwether Lewis Smythe (msg # 504):

My family fosters and rehabilitates abandoned dogs before the rescue group we're affiliated with adopts them out to loving "forever" families.  Doing this provides me tremendous opportunities to see the truly wonderful nature and spirit of man's best friend.  They are the only species to voluntarily align themselves with humanity and have served and unconditionally loved us for millenia.  The loss of a dog in our household is truly equivalent to the loss of a blood relative because to us they are family.

I'm sure your hound was a good dog.  I'm sure your lives were better for knowing each other. I'll be thinking of you.
James E. Beauregard
player, 1536 posts
D:15 G:79 MDT:15 A:14
Sat 16 May 2015
at 04:27
  • msg #509

Re: Boo!  Boo! 

In reply to Meriwether Lewis Smythe (msg # 504):

Very sorry for your loss. My blessings are with you.
James E. Beauregard
player, 1537 posts
D:15 G:79 MDT:15 A:14
Sat 16 May 2015
at 04:28
  • msg #510

Re: Boo!  Boo! 

In reply to Travis Sunday (msg # 508):

I'm offline for the weekend.
Cole Trayne
player, 1792 posts
D:18/15 G:45 MDT:12 A:21
Sat 16 May 2015
at 05:06
  • msg #511

Re: Boo!  Boo! 

In reply to Meriwether Lewis Smythe (msg # 504):

I am sorry for your loss.
Jake Richardson
player, 989 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Sat 16 May 2015
at 22:27
  • msg #512

Re: Boo!  Boo! 

In reply to Meriwether Lewis Smythe (msg # 504):

Sorry to hear the news. That's as very tough thing to deal with. My condolences to you and your family.
Judge Messalen
GM, 4085 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 18 May 2015
at 15:38
  • msg #513

Re: Travel 

The Judge is traveling on business this week. Morning and evening logins should continue as usual.
Judge Messalen
GM, 4086 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 19 May 2015
at 12:28
  • msg #514

Re: Travel 

Because our friend who is now playing Old Man Winters may be out of the game for a time, the Judge will make posts for him as necessary; however, the Judge isn't going to make posts for Winters unless it is important to advance the plot. I note this because Sunday directed a post at the old timer, but in the Judge's view there is no need to reply in this case.
Jake Richardson
player, 991 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Tue 19 May 2015
at 15:15
  • msg #515

Re: Travel 

Judge, I see that Rasmin has called out to mount up.

Is there a remuda of "remount" horses that is being tended by some one, with respect to the group that is riding out with Rasmin?

PS. Interesting -- my Spellchecker doesn't recognize "remuda" as a valid/correctly spelled word.
Judge Messalen
GM, 4087 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 19 May 2015
at 20:47
  • msg #516

Re: Travel 

In reply to Jake Richardson (msg # 515):

The Judge suggests that Jake take that up IC.
Meriwether Lewis Smythe
player, 581 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Wed 20 May 2015
at 02:50
  • msg #517

Re: Travel 

In reply to Judge Messalen (msg # 516):

Hey everyone! I just wanted to pop by and say I am very grateful for your patience and kindness. Both are much appreciated. It has been difficult. Thanks again! I should be able to post later tonight. The distraction may be welcome in fact. Many Blessings
Judge Messalen
GM, 4089 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 20 May 2015
at 21:46
  • msg #518

Re: Travel 

In reply to Meriwether Lewis Smythe (msg # 517):

Glad to see you posting here and in the game forum.
Judge Messalen
GM, 4090 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 20 May 2015
at 21:48
  • msg #519

Re: Travel 

Jake Richardson:
PS. Interesting -- my Spellchecker doesn't recognize "remuda" as a valid/correctly spelled word.

That is interesting. It is a word derived from the Spanish. All I know is that Louis L'Amour and Larry McMurty use it all the time in their stories. That's good enough for me.
Jake Richardson
player, 993 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Thu 21 May 2015
at 02:44
  • msg #520

Re: Travel 

Judge Messalen:
Jake Richardson:
PS. Interesting -- my Spellchecker doesn't recognize "remuda" as a valid/correctly spelled word.

That is interesting. It is a word derived from the Spanish. All I know is that Louis L'Amour and Larry McMurty use it all the time in their stories. That's good enough for me.


Oh, I'm quite familiar with the word. I just found it surprising that my Spellchecker apparently isn't. :)
Meriwether Lewis Smythe
player, 582 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Fri 22 May 2015
at 12:14
  • msg #521

Re: Travel 

In reply to Judge Messalen (msg # 518):

Thanks my friend! My son graduated last night so I've been busy. I will be heading off on a much needed vacation. I should have internet where I am but posting may be spotty for a bit. Take good care! Blessings
Travis Sunday
player, 2520 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Mon 1 Jun 2015
at 22:26
  • msg #522

Resolved Travis Sunday is innocent

Travis was on his way to bible study at the saloon and was called out.  He gave the man a chance to move on.  He called Travis a coward so Travis, who is working on increasing his reputation in crunch-land, accepted his offer, at the direction of the acting Sheriff he took the duel to the ridge and when his adversary was ready, Travis drew his gun first and killed him.  Travis could have let him draw first but he didn't know his level doesn't like to chance it.

Travis didn't seek a fight and had he let what's-his-name draw first at the saloon Travis would be a man free of entanglements.

Hence Travis by looking out for his drinking buddies and under the advice of local law took a life i a manner that was safer for others but legally worse for Travis.

U-S-A! U-S-A!
Judge Messalen
GM, 4103 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 2 Jun 2015
at 01:52
  • msg #523

Re: Resolved Travis Sunday is innocent

In reply to Travis Sunday (msg # 522):

None of that is the reason that Travis is an outlaw.

As an aside, the judge can provide a case based on the text that it was Sunday who first called out Keogh.
Meriwether Lewis Smythe
player, 583 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Wed 3 Jun 2015
at 23:50
  • msg #524

Re: Resolved Travis Sunday is innocent

Hey everyone! One of my best friends, like a brother to me really, groomsman at my wedding and godfather to my oldest boy passed Monday. It seems like things keep happening and just when i climb back into the saddle I'm knocked off again. His funeral is Friday so I'll be off until after that maybe not until next week. Sorry for any delays. Blessings
E.N.S. Ringgenberg
player, 946 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 4 Jun 2015
at 02:34
  • msg #525

Re: Resolved Travis Sunday is innocent

In reply to Meriwether Lewis Smythe (msg # 524):

Sorry for your loss, hope things get better for you.
Jake Richardson
player, 997 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Thu 4 Jun 2015
at 02:39
  • msg #526

Re: Resolved Travis Sunday is innocent

Meriwether Lewis Smythe:
Hey everyone! One of my best friends, like a brother to me really, groomsman at my wedding and godfather to my oldest boy passed Monday. It seems like things keep happening and just when i climb back into the saddle I'm knocked off again. His funeral is Friday so I'll be off until after that maybe not until next week. Sorry for any delays. Blessings



Very sorry to hear it. Sounds as if this fellow was a very close friend, indeed.
Judge Messalen
GM, 4106 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 4 Jun 2015
at 11:20
  • msg #527

Re: Resolved Travis Sunday is innocent

In reply to Meriwether Lewis Smythe (msg # 524):

Sorry to hear about your friend. Don't give a second thought about delays here in the game . . . from the Judge's standpoint we won't be re-starting immediately. Still some work to do on the game direction and the Judge will need time to develop an adventure based on our decisions. Looking forward to having you back in the fold.
Randy Oldman
player, 1429 posts
D:18 G:61 MDT:19 A18
Mr. Big'un--size matters!
Thu 4 Jun 2015
at 20:27
  • msg #528

Re: Resolved Travis Sunday is innocent

In reply to Meriwether Lewis Smythe (msg # 524):

After the storm there is always sunshine. And from the storm rains grows the flowers which brighten the day.

My heart goes out to you for your loss, in fact all your losses. You've proven a resilient person. I'm certain you'll be the rock for your family and his.
Travis Sunday
player, 2522 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 4 Jun 2015
at 21:38
  • msg #529

Re: Resolved Travis Sunday is innocent

In reply to Meriwether Lewis Smythe (msg # 524):

I'm sorry for your loss.
James E. Beauregard
player, 1543 posts
D:15 G:79 MDT:15 A:14
Fri 5 Jun 2015
at 02:52
  • msg #530

Re: Resolved Travis Sunday is innocent

In reply to Meriwether Lewis Smythe (msg # 524):

Very sorry for your loss.
Cole Trayne
player, 1796 posts
D:18/15 G:45 MDT:12 A:21
Sat 6 Jun 2015
at 01:49
  • msg #531

Re: Resolved Travis Sunday is innocent

In reply to James E. Beauregard (msg # 530)

Take care of yourself, and your family.
Judge Messalen
GM, 4111 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 10 Jun 2015
at 00:39
  • msg #532

Travel and game time

The judge will be travelling for part of this week, next week and the week after that. That will impact my ability to craft an adventure, but I will be working on it over the remainder of June.. Please check in regularly although daily is not necessary ... And for those who have not yet decided whether to play a new PC or who haven't leveled up, please complete those tasks in the next two weeks and provide updates.
Judge Messalen
GM, 4112 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 14 Jun 2015
at 14:18
  • msg #533

Re: Travel and game time

The Judge continues work on an adventure in 1877 San Francisco.

Meanwhile, the Judge received a request from a potential new player. As we have done in the past when this happened, and after the Judge has Judge has communicated with the requestor and determined that the player would likely be a good fit, I would like to put this to a vote.

The Judge moves to add a new RPoL player to this game at this time.

Let's hear discussion and then vote.
E.N.S. Ringgenberg
player, 948 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 14 Jun 2015
at 18:16
  • msg #534

Re: Travel and game time

In reply to Judge Messalen (msg # 533):

I'm not against any new players; I have a friend who also expressed an interest in this game.
Jake Richardson
player, 999 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Sun 14 Jun 2015
at 19:24
  • msg #535

Re: Travel and game time

As long as the Judge has vetted the prospective player and determined that he or she would likely be a good addition to the game, I'm in favor of it. I am of the opinion that some new blood every now and again keeps things interesting. :)
This message was last edited by the player at 19:26, Sun 14 June 2015.
Travis Sunday
player, 2524 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Sun 14 Jun 2015
at 23:50
  • msg #536

Re: Travel and game time

In reply to Jake Richardson (msg # 535):

I'm happy to add players.
Judge Messalen
GM, 4113 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 15 Jun 2015
at 00:22
  • msg #537

Re: Travel and game time

In reply to E.N.S. Ringgenberg (msg # 534):

ENS, you had not mentioned your friend who is interested, previously, unless I have somehow forgotten. Is that person interested at this time? This is an opportune time to add more players.
James E. Beauregard
player, 1544 posts
D:15 G:79 MDT:15 A:14
Mon 15 Jun 2015
at 02:29
  • msg #538

Re: Travel and game time

In reply to Judge Messalen (msg # 537):

I'm ok with new players.
Charles Conway
player, 3 posts
D:19 G:41 MDT:12 A:52
Information is Power
Mon 15 Jun 2015
at 19:11
  • msg #539

Re: Travel and game time

In reply to Judge Messalen (msg # 533):

I'm only interested in adding new players if they are very old. Unless they are 75+ yo, I don't see the point.

Then again, some young whippersnappers might shake the trees a bit.
E.N.S. Ringgenberg
player, 949 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 16 Jun 2015
at 02:28
  • msg #540

Re: Travel and game time

In reply to Judge Messalen (msg # 537):

He was looking at the rulebook but I had to take it back for the recent level up... I'll get with him to see what his interest/dedication level is for this go-around. He is a working college student, but I don't think his load is prohibitive.

And no, I haven't mentioned him before.
Judge Messalen
GM, 4114 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 16 Jun 2015
at 12:48
  • msg #541

Re: Travel and game time

In reply to E.N.S. Ringgenberg (msg # 540):

ENS, tell him to buy a copy of the PDF . . .

I count a majority willing to accept new players; caveats on age and Judge's screening noted.

I will tell the inquirer that the vote is positive. ENS, there is still time to bring in your friend, but please follow-up with him sooner rather than later as it will help the Judge to know what kind of characters will be in the fold, and give those PCs more time to interact and build some common threads in backstory.

Still waiting for JEB's decision as to whether to continue playing Beauregard, or to spin up a new PC.

Meanwhile, Conway has connected with an existing character, which helps the Judge's crafting of the scenario.
Meriwether Lewis Smythe
player, 584 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Sat 20 Jun 2015
at 21:05
  • msg #542

Re: Travel and game time

Hey all! Very sorry for the prolonged absence. It seems I have been somewhat depressed of late. I hope all are doing well. I should be able to get back in the saddle again. Again so sorry for any delays. Thanks for all your kind words, thoughts], and prayers. Many Blessings
This message was last edited by the player at 21:08, Sat 20 June 2015.
Meriwether Lewis Smythe
player, 585 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Sat 20 Jun 2015
at 21:07
  • msg #543

Re: Travel and game time

BTW I'm fine with new players as well. Blessings
Judge Messalen
GM, 4115 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 20 Jun 2015
at 22:11
  • msg #544

Re: Travel and game time

In reply to Meriwether Lewis Smythe (msg # 543):

Good to see you posting. Please see PM.
Mahatatain Temp
player, 1 post
Sat 20 Jun 2015
at 22:42
  • msg #545

Re: Travel and game time

Hi there everyone.  Thank you for letting me join this game.  I look forward to gaming with you all.
Jake Richardson
player, 1000 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Sun 21 Jun 2015
at 03:18
  • msg #546

Re: Travel and game time

Mahatatain Temp:
Hi there everyone.  Thank you for letting me join this game.  I look forward to gaming with you all.



Welcome! I look forward to writing and gaming with you, as well. :)
Charles Conway
player, 4 posts
D:19 G:41 MDT:12 A:52
Information is Power
Sun 21 Jun 2015
at 13:33
  • msg #547

Re: Travel and game time

In reply to Mahatatain Temp (msg # 545):

Howdy! Good to have a new player join. Here's to hoping all the new adventures are profitable.
Meriwether Lewis Smythe
player, 586 posts
Dead English Gentleman
D:18 G:27 MD:14 A:9
Sun 21 Jun 2015
at 16:12
  • msg #548

Re: Travel and game time

In reply to Mahatatain Temp (msg # 545):

Welcome aboard ole chap! Tis good company you keep, made all the better by your own sir! Cheers
Jake Richardson
player, 1001 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Sun 21 Jun 2015
at 16:23
  • msg #549

Re: Travel and game time

Mahatatain Temp:
Hi there everyone.  Thank you for letting me join this game.  I look forward to gaming with you all.



I will be curious to see what sort of character strikes your fancy. :)
E.N.S. Ringgenberg
player, 950 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 21 Jun 2015
at 18:52
  • msg #550

Re: Travel and game time

In reply to Mahatatain Temp (msg # 545):

Welcome! Here's to good gaming!
Judge Messalen
GM, 4116 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 23 Jun 2015
at 02:02
  • msg #551

Re: Travel and game time

Waiting for a couple of players to respond to PMs. The Judge expects to start posting game-play again by the upcoming weekend.
Travis Sunday
player, 2525 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Tue 23 Jun 2015
at 23:27
  • msg #552

Re: Travel and game time

In reply to Mahatatain Temp (msg # 545):

Welcome aboard.
Mahatatain Temp
player, 2 posts
Tue 23 Jun 2015
at 23:45
  • msg #553

Re: Travel and game time

Thanks for the welcomes.  I'm working with the Judge to create a character that fits in with the rest of you.

Thanks.
Travis Sunday
player, 2526 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Wed 24 Jun 2015
at 21:31
  • msg #554

Re: Travel and game time

In reply to Mahatatain Temp (msg # 553):

quote:
I'm working with the Judge to create a character that fits in with the rest of you.


That would mean you need to be mule-headed or argumentative.  I look forward to see which you choose.

Respectfully,

Travis
Mule-headed
Judge Messalen
GM, 4117 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 24 Jun 2015
at 22:20
  • msg #555

Re: Travel and game time

In reply to Travis Sunday (msg # 554):

Or, he could understand the value of cooperation. Which seems to be the case so far and would be a welcome change.
This message was last edited by the GM at 22:22, Wed 24 June 2015.
Alfred Coopwood
player, 3 posts
Wed 24 Jun 2015
at 22:56
  • msg #556

Re: Travel and game time

Travis Sunday:
In reply to Mahatatain Temp (msg # 553):

quote:
I'm working with the Judge to create a character that fits in with the rest of you.


That would mean you need to be mule-headed or argumentative.  I look forward to see which you choose.

Respectfully,

Travis
Mule-headed

Coop might well be option 3 - "mildly demented"....   :)
Travis Sunday
player, 2527 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 25 Jun 2015
at 23:13
  • msg #557

Re: Travel and game time

In reply to Alfred Coopwood (msg # 556):

I think you'll fit in just fine.
Judge Messalen
GM, 4118 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 28 Jun 2015
at 17:06
  • msg #558

Re: Travel and game time

The Judge is winding up a few PMs with PCs in order to move along to the fade-up in San Francisco.

This coming week, the Judge will post fade-up messages and re-start the RP. Expectation is that play will resume slowly during the upcoming U.S. holiday weekend and that players (and the Judge) will then resume daily log in and posting in the IC game forum beginning roughly July 6.

Hold onto your hats, pards.
Travis Sunday
player, 2528 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Tue 30 Jun 2015
at 02:47
  • msg #559

Re: Travel and game time

In reply to Judge Messalen (msg # 558):

I leave you alone for one post and you all get yourselves captured.
Jake Richardson
player, 1002 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Tue 30 Jun 2015
at 15:33
  • msg #560

Re: Travel and game time

In reply to Judge Messalen (msg # 558):

Interesting! I have to admit, I didn't see that coming. :)
Judge Messalen
GM, 4120 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 30 Jun 2015
at 21:30
  • msg #561

Re: Travel and game time

In reply to Travis Sunday (msg # 559):

That's funny. Not entirely accurate (the captured part, as will be revealed soon).

Go USA.
Alfred Coopwood
player, 4 posts
Wed 1 Jul 2015
at 15:15
  • msg #562

Re: Travel and game time

Hi there.  I'm still getting my head around the various character names but who is Rasmin?  Unless I'm being blind I can't find him on the cast list.

Thanks.
Judge Messalen
GM, 4122 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 1 Jul 2015
at 16:51
  • msg #563

Re: Travel and game time

In reply to Alfred Coopwood (msg # 562):

Rasmin is a NPC. He is a bounty hunter who was taking Cole Trayne to San Francisco. He has been a prominent character in the last few chapters.
Alfred Coopwood
player, 5 posts
Wed 1 Jul 2015
at 18:28
  • msg #564

Re: Travel and game time

In reply to Judge Messalen (msg # 563):

Thanks.  I'll go and read them again.  What threw me was that he isn't listed on the cast list.

Apologies for my confusion.
Travis Sunday
player, 2529 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 2 Jul 2015
at 16:34
  • msg #565

I can't post first. 

I'm not there.
Charles Conway
player, 5 posts
D:19 G:41 MDT:12 A:52
Information is Power
Thu 2 Jul 2015
at 16:50
  • msg #566

Re: I can't post first. 

In reply to Travis Sunday (msg # 565):

You've made an interesting declarative statement. Your absence was noticed (and noted).

I laughed.
Judge Messalen
GM, 4123 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 2 Jul 2015
at 17:11
  • msg #567

Re: I can't post first. 

In reply to Travis Sunday (msg # 565):

It's possible that I am mis-reading Sunday's post, but just to be clear:

Judge Messalen:
OOC: The Judge will post follow-up messages every day or so this week, for a serial start-up to this adventure. Please continue to read but hold posts until the Judge indicates the time is right. The Judge will bring in all the PCs during the course of the narrative.

The Judge is NOT finished posting narrative leading up to the adventure. As noted in the quote above (from msg #1 in chapter 17), the Judge is asking PCs to avoid posting in the game forum until the Judge is done with the serial narrative.

The Judge will post an OOC line in a Chapter 17 message when the time arrives for PCs to start RPing again (all the PCs will have been involved by that time, and Cole's predicament will be resolved at that time).
This message was last edited by the GM at 17:12, Thu 02 July 2015.
Travis Sunday
player, 2530 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 2 Jul 2015
at 18:56
  • msg #568

Re: I can't post first. 

In reply to Judge Messalen (msg # 567):

- Emily Latella - Well that's totally different.  Never Mind.
Charles Conway
player, 6 posts
D:19 G:41 MDT:12 A:52
Information is Power
Thu 2 Jul 2015
at 19:18
  • msg #569

Re: I can't post first. 

In reply to Travis Sunday (msg # 568):

Emily Patella - I don't know why so many people complain about violins on television these days. I think they're lovely and we need more violins on TV.
Travis Sunday
player, 2531 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 2 Jul 2015
at 20:23
  • msg #570

Re: I can't post first. 

In reply to Charles Conway (msg # 569):

And this nonsense about "firing the handicapped."  Handicapped people deserve an opportunity to work just like the rest of America.
Jake Richardson
player, 1003 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Thu 2 Jul 2015
at 22:27
  • msg #571

Re: I can't post first. 

Travis Sunday:
In reply to Charles Conway (msg # 569):

And this nonsense about "firing the handicapped."  Handicapped people deserve an opportunity to work just like the rest of America.


Sure -- just look at poor Donald Trump, and all the joy he has spread among the comedians and comediennes of the Americas.
Judge Messalen
GM, 4128 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 4 Jul 2015
at 03:43
  • msg #572

Re: I can't post first. 

I'm never changing this subject line.

The Judge hopes the players are enjoying the narrative that is leading up to the next adventure. A few more posts, I think, before we resume regular RP. I am writing these extemporaneously, based on an outline, so I am not sure exactly how many posts it will be, but my timeline to resume daily posts and RP by July 7 still looks about right.
Judge Messalen
GM, 4132 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 9 Jul 2015
at 12:17
  • msg #573

Re: I can't post first. 

FYI, our pard currently known as Winters hasn't logged in for a few weeks. The player had at that time indicated a desire to continue playing Winters. I am hoping he will rejoin the game, as we are about to start the adventure. For now, I will run Winters as an NPC.
Judge Messalen
GM, 4134 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 13 Jul 2015
at 23:02
  • msg #574

Re: I can't post first. 

Two PCs have sent PMs to the Judge in response to a question posed by a PLAYER in The Barbary Coast forum.

The Judge is not playing Charles Conway. (Not now; the Judge was playing Conway in msg 1-9 of the forum, in the same way he was playing other PCs), but now, Conway is a PC. This was noted earlier in the game forum. It is, in fact, the very last message posted in Ch16, as posted by the player.
This message was last edited by the GM at 23:04, Mon 13 July 2015.
Alfred Coopwood
player, 6 posts
Wed 15 Jul 2015
at 22:21
  • msg #575

Re: I can't post first. 

What would people be smoking in this time in San Francisco?  Would it be pipes of tobacco, cigars, cigarillos, cheroots, rolled paper cigarettes, etc?

Is anyone able to advise me?

Thanks.
Charles Conway
player, 8 posts
D:19 G:41 MDT:12 A:52
Information is Power
Thu 16 Jul 2015
at 00:51
  • msg #576

Re: I can't post first. 

In reply to Alfred Coopwood (msg # 575):

In short, the answer is "yes."

SF of this time has elements of all manner of indulgences. You could even still fine wealthy land owners chewing tobacco.

Make your choice or choices, but remember it's an expensive habit.
E.N.S. Ringgenberg
player, 952 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 16 Jul 2015
at 01:56
  • msg #577

Re: I can't post first. 

In reply to Charles Conway (msg # 576):

As the Judge has described, there are also numerous opium dens about... but that's probably not a habit your character wants to pick up!
Judge Messalen
GM, 4135 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 16 Jul 2015
at 02:02
  • msg #578

Re: I can't post first. 

In reply to E.N.S. Ringgenberg (msg # 577):

Fun fact. Opium dens were outlawed in SF in 1875. Of course, that doesn't mean they didn't exist. As ENS Notes, they can be found.
Judge Messalen
GM, 4136 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 16 Jul 2015
at 12:30
  • msg #579

Re: I can't post first. 

The Judge will give another day for PCs to post before advancing to the meeting with the Chinese merchant, unless the players establish and state a need to wait.

By all means, even after we advance, PCs are still welcome to post past-tense messages covering any goings-on, conversation, mundane tasks etc. that might have taken place during the time in the safe house--particularly in the second month when PCs had begun venturing out into town.
Alfred Coopwood
player, 7 posts
Thu 16 Jul 2015
at 18:15
  • msg #580

Re: I can't post first. 

Thanks for the answers on tobacco.  Coop is going stick with being just a smoker......
E.N.S. Ringgenberg
player, 954 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 17 Jul 2015
at 17:51
  • msg #581

Re: I can't post first. 

In reply to Alfred Coopwood (msg # 580):

FYI ENS (and I actually) smokes cigars.

I am actually going to go enjoy a cigar and scotch (or two) in just a bit!
Judge Messalen
GM, 4138 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 17 Jul 2015
at 19:59
  • msg #582

Re: I can't post first. 

In reply to E.N.S. Ringgenberg (msg # 581):

I reckon I might know the place where ENS' alter ego is headed . . .
Charles Conway
player, 10 posts
D:19 G:41 MDT:12 A:52
Information is Power
Fri 17 Jul 2015
at 20:10
  • msg #583

Re: I can't post first. 

In reply to E.N.S. Ringgenberg (msg # 581):

Cigars and pipes have gone the way of the Dodo for me. Scotch, still a favored drink, has given way to bourbon of late. Some varieties have impressed me even more than my family's own brand of blended scotch whisky, Buchanan (yes, I am actually related).
Judge Messalen
GM, 4139 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 18 Jul 2015
at 14:44
  • msg #584

Re: I can't post first. 

In reply to Judge Messalen (msg # 579):

As there is still good PC conversation happening, for preparations for the meeting with Mr. Xu, the Judge is holding the beginning of that meeting until such preparations have concluded.
Travis Sunday
player, 2534 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Mon 20 Jul 2015
at 19:46
  • msg #585

Out of Town until Sunday

Will try and check in.
E.N.S. Ringgenberg
player, 957 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 20 Jul 2015
at 20:55
  • msg #586

Re: I can't post first. 

In reply to Charles Conway (msg # 583):

Hmmm, I'm more of a single malt guy but I'll look around for it!
Judge Messalen
GM, 4141 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 1 Aug 2015
at 20:48
  • msg #587

Re: I can't post first. 

In reply to Judge Messalen (msg # 573):

It's been three weeks without a peep from our pard Meriwether, since my last post about this (#573). And that was a few weeks after his last post.

I would prefer not to play Winters as a NPC moving forward, but I hold out hope that he will rejoin before I have to make a decision to remove Old Man Winters from this chapter.

For now, Winters is simply in the background. Until a decision on the character's participation matters, consider him to be around, but a silent participant. If we get into the thick of an adventure and the player hasn't rejoined, I will provide an explanation for his departure from the group.

An alternative: if someone wants to play that character temporarily, that is fine by the Judge. Sort of like a sidekick to another PC. If anyone is interested, LMK in PM.
Charles Conway
player, 20 posts
D:19 G:41 MDT:12 A:13
Information is Power
Sun 2 Aug 2015
at 01:53
  • msg #588

Re: I can't post first. 

In reply to Judge Messalen (msg # 587):

Are you sure Old Man Winters didn't pass away during the two months laying low?
Jake Richardson
player, 1013 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Sun 2 Aug 2015
at 02:38
  • msg #589

Re: I can't post first. 

Charles Conway:
In reply to Judge Messalen (msg # 587):

Are you sure Old Man Winters didn't pass away during the two months laying low?


Them actuarial tables that the insurance companies have are a bitch. Sad to say, Winters is most likely way past his time . . .
Travis Sunday
player, 2536 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Sat 8 Aug 2015
at 12:20
  • msg #590

Re: I can't post first. 

In reply to Jake Richardson (msg # 589):

Checking in.  No reason to post just wanted my pards to know I'm here.
Judge Messalen
GM, 4143 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 8 Aug 2015
at 14:14
  • msg #591

Re: I can't post first. 

In reply to Travis Sunday (msg # 590):

Who is this?
Charles Conway
player, 23 posts
D:19 G:41 MDT:12 A:13
Information is Power
Sat 8 Aug 2015
at 18:06
  • msg #592

Re: I can't post first. 

In reply to Travis Sunday (msg # 590):

Oh Auntie Em, it's you.
Judge Messalen
GM, 4145 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 14 Aug 2015
at 15:55
  • msg #593

Re: I can't post first. 

the Judge's OOC in the Xu Jie Jing CH17 post:
OOC: The information imparted by Mr. Xu is considered at least partially a "back-and-forth" between JEB and the Chinaman, with assistance from the professor. The Judge doesn't believe there is a need for IC "Q&A" on these topics with Mr. Xu. Background can be filled in during gameplay, as the PCs follow-up on this information using their own skills, contacts, and ideas. If there is something herein that makes no sense because I made an error or something like that, we can clarify accordingly.

To clarify the Judge's OOC from the game forum:
As stated, the Judge doesn't see a need for further Q&A about Xu's information; however, there had been mentions of asking him about other topics (i.e. Trayne). This is why I left the narrative as I did . . . to close the conversation about Xu's job, but leave open the possibility for other follow-up conversation, if desired, before the Chinaman leaves the apartment that night.

If the group is ready to move on to RP after Mr. Xu leaves, that's fine. If there is follow-up with Xu before he leaves, JEB should pursue that now. The Judge will move on to Xu's departure in roughly 24 hours RL time if no follow-up is posted.
Judge Messalen
GM, 4146 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 15 Aug 2015
at 12:04
  • msg #594

Re: I can't post first. 

In reply to Judge Messalen (msg # 593):

Seeing as more than half the group didn't log in yesterday, the Judge is holding a little longer.
E.N.S. Ringgenberg
player, 965 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 16 Aug 2015
at 18:34
  • msg #595

Re: I can't post first. 

In reply to Judge Messalen (msg # 594):

FYI, I will be travelling this week 8/19-8/23 (Wed-Sun) and may have limited web access.
Alfred Coopwood
player, 14 posts
Wed 19 Aug 2015
at 17:27
  • msg #596

Re: I can't post first. 

In reply to Judge Messalen (msg # 594):

Apologies.  Work has been kicking me.  I'll try to catch up tonight/tomorrow.
Judge Messalen
GM, 4147 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 19 Aug 2015
at 18:26
  • msg #597

Re: I can't post first. 

In reply to Alfred Coopwood (msg # 596):

You aren't the only one, Coop. Lately, the 24 hour rule has become the 48 hour rule. That's part of the reason Mr. Xu interjected; the Judge allowed more than 24 hours for PC follow-up after the professor's post on 8/17. None was evident, so the Judge moved forward.
Judge Messalen
GM, 4148 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 22 Aug 2015
at 20:58
  • msg #598

Re: I can't post first. 

Next steps belong to the PCs.

The Judge will be traveling on business the first half of the coming week. Regular morning and evening log in should continue unabated.
Charles Conway
player, 28 posts
D:19 G:41 MDT:12 A:13
Information is Power
Sat 22 Aug 2015
at 21:19
  • msg #599

Re: I can't post first. 

In reply to Judge Messalen (msg # 598):

Rounding up or down?
E.N.S. Ringgenberg
player, 968 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 24 Aug 2015
at 00:14
  • msg #600

Re: I can't post first. 

In reply to Charles Conway (msg # 599):

Seems I did not miss much during my internet poor sojourn to Wyoming!
Charles Conway
player, 29 posts
D:19 G:41 MDT:12 A:13
Information is Power
Mon 24 Aug 2015
at 02:23
  • msg #601

Re: I can't post first. 

In reply to E.N.S. Ringgenberg (msg # 600):

One question... Why Oming?
Judge Messalen
GM, 4149 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 24 Aug 2015
at 03:18
  • msg #602

Re: I can't post first. 

Judge Messalen:
Next steps belong to the PCs.

Just in case no one noticed ... figured I would reiterate.
E.N.S. Ringgenberg
player, 969 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 25 Aug 2015
at 01:47
  • msg #603

Re: I can't post first. 

In reply to Charles Conway (msg # 601):

buddy's wedding, I was best man (go figure!)

I asked him WhY?!? too
Judge Messalen
GM, 4150 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 25 Aug 2015
at 11:59
  • msg #604

Re: I can't post first. 

Because the player playing Winters hasn't logged in for two months, the Judge is ruling that the old timer has departed the company. It is in the character's nature to wander, as evidenced by his decision to leave his granddaughters back in Texas as well as his backstory before meeting the other PCs. The Judge had no issues with Winters continuing to stay with the other PCs as long as the player was playing, but that is not the case, presently. So, as the PCs move forward, please do so with the knowledge that Old Man Winters slipped away one night during the second month of laying low and has not been seen since.

Of course, if the player returns to the game, we will figure out how to handle that circumstance.
Judge Messalen
GM, 4170 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 28 Sep 2015
at 12:36
  • msg #605

Re: I can't post first. 

The gaming plot is moving slowly. The Judge noted that the players should advance themselves in this portion of the adventure (making contacts in order to learn what is needed about the slave market). The in-game posts are strong and have been fun, but the pace is powerful slow. In some cases, I know there have been RL challenges; regardless the tortoise pace is starting to wear on me. We had a burst of activity with Mr. Xu, then a drop-off.

I had asked Travis to be patient because I wanted to keep the PCs roughly in the same time-frame. Now thinking a better alternative would be to assume that with the separate tasks that night that the PCs cannot meet until after sunrise, unless they meet back at the apartment.

Coop hasn't logged in for a month. He is effectively NPC right now and the Judge will likely remove him from play, as with Winters, until the player logs in to re-establish contact.

The players shouldn't wait for the Judge in anything routine (retrieving weapons, walking the streets, reaching a destination). When NPC interaction is required is the only reason to pause for the Judge. That is why Travis was waiting.
Charles Conway
player, 42 posts
D:19 G:41 MDT:12 A:12
Information is Power
Tue 29 Sep 2015
at 01:31
  • msg #606

Re: I can't post first. 

In reply to Judge Messalen (msg # 605):

In the case of Coop, please reserve him as an auxiliary NPC. Conway would like the option to hire him for odd jobs. These jobs won't go counter to the established play he's set forth.

Cool?
Judge Messalen
GM, 4172 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 29 Sep 2015
at 10:47
  • msg #607

Re: I can't post first. 

In reply to Charles Conway (msg # 606):

Yes, that's fine re: Coop. I have no problem with the character or NPC involvement at that level. What I want to avoid is the Judge playing a NPC as a regular member of the party.
Judge Messalen
GM, 4185 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 21 Oct 2015
at 12:41
  • msg #608

Re: I can't post first. 

E.N.S. Ringgenberg:
and Sea Shanty Music Hall here in the Barbary Coast... ring any bells?

Point of clarification: the apartment isn't in the Barbary Coast district. The original hideout, where the PCs awoke after the ambush at the train station two months ago, was in the Barbary Coast. The apartment is in the merchant district.
E.N.S. Ringgenberg
player, 1001 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 22 Oct 2015
at 00:57
  • msg #609

Re: I can't post first. 

In reply to Judge Messalen (msg # 608):

my bad.
Judge Messalen
GM, 4187 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 22 Oct 2015
at 10:41
  • msg #610

Re: I can't post first. 

In Chapter 17 #314
Cole Trayne:
Frank Weaver


Cole has forgotten that he had established that the last name of the man he had killed is McGee.

A fact which, Mr. Xu, in English, had mispronounced during his conversation earlier that night as "Magee."

It is possible that Cole didn't even know the man's first name, as all of his employees would have called him "Mr. McGee."
This message was last edited by the GM at 20:57, Thu 22 Oct 2015.
Judge Messalen
GM, 4188 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 22 Oct 2015
at 20:56
  • msg #611

Re: I can't post first. 

In reply to E.N.S. Ringgenberg (msg # 609):

Wasn't calling you out, just clarifying, because experience in this game tells me that people read things posted by another PC that might be an opinion, or misperception, or just plain wrong and then it ends up becoming a "fact." Just wanted to head this one off in case it ever makes a difference. It might, as the PCs are engaged in dangerous goings-on and where they are located at a particular time could be important.
Judge Messalen
GM, 4189 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 23 Oct 2015
at 12:13
  • msg #612

Re: I can't post first. 

In reply to Judge Messalen (msg # 610):

As a follow-up: see current chapter (17) messages 111 and 112, for the discussion of the rail-boss' name between the professor and the Chinaman.
E.N.S. Ringgenberg
player, 1002 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 23 Oct 2015
at 18:11
  • msg #613

Re: I can't post first. 

In reply to Judge Messalen (msg # 611):

Oh I'm not butt-hurt about the msg, just acknowledging that I didn't go back to research the locale... I thought about it, but I was in a hurry and took a leap of faith... into the Judge's fiery hell of clarification as it turns out!
E.N.S. Ringgenberg
player, 1003 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 23 Oct 2015
at 18:36
  • msg #614

Re: I can't post first. 

In reply to Judge Messalen (msg # 612):

Doh! I forgot that we discussed it with Mr. Xu, but I can fix it IC... will Cole correct the name in his post?

I also finally took the advice to read some of ch 8, which will definitely be of help!
Cole Trayne
player, 1838 posts
D:18/15 G:45 MDT:12 A:21
Sat 24 Oct 2015
at 22:41
  • msg #615

Re: I can't post first. 

In reply to E.N.S. Ringgenberg (msg # 614):

Definitely my mistake. I'll correct it momentarily.
James E. Beauregard
player, 1576 posts
D:15 G:79 MDT:15 A:14
Sun 25 Oct 2015
at 02:44
  • msg #616

Re: I can't post first. 

In reply to Cole Trayne (msg # 615):

On business travel for a week beginning Sunday. Posting may be sporadic.
Jake Richardson
player, 1048 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Sun 25 Oct 2015
at 03:04
  • msg #617

Re: I can't post first. 

E.N.S. Ringgenberg:
In reply to Judge Messalen (msg # 611):

Oh I'm not butt-hurt about the msg, just acknowledging that I didn't go back to research the locale... I thought about it, but I was in a hurry and took a leap of faith... into the Judge's fiery hell of clarification as it turns out!



Heh . . . the Judge's fiery hell of clarification? Sounds like you been readin' too many o' them dime novels, Perfesser. :)
E.N.S. Ringgenberg
player, 1004 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 25 Oct 2015
at 16:19
  • msg #618

Re: I can't post first. 

In reply to Jake Richardson (msg # 617):

You say that like it's a bad thing...
Jake Richardson
player, 1051 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Sun 25 Oct 2015
at 16:22
  • msg #619

Re: I can't post first. 

E.N.S. Ringgenberg:
In reply to Jake Richardson (msg # 617):

You say that like it's a bad thing...


Could be. I've heard tell that too much readin' can turn a man's mind mushy. :)
This message had punctuation tweaked by the player at 16:23, Sun 25 Oct 2015.
Judge Messalen
GM, 4193 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 28 Oct 2015
at 12:19
  • msg #620

Re: I can't post first. 

For the record, the Judge is allowing for continued PC conversation at this time. Jake had initiated a conversation with Travis. Cole and ENS were discussing ideas; the Judge isn't sure whether that has completed.

Whenever the PCs are ready, we can fade out/up to the next morning when PCs have indicated follow-up tasks will occur. The Judge doesn't want to do that until PC conversations following the evening of legwork have run their course.

In short, either way, progression is still in the hands of the PCs during this stage of the adventure.
E.N.S. Ringgenberg
player, 1012 posts
The young professor
D:19 G:29 MDT:14 A:13
Sat 14 Nov 2015
at 19:11
  • msg #621

Re: I can't post first. 

In reply to Judge Messalen (msg # 620):

What's up guys? RL taking too much attention? Hope everyone's okay!
Judge Messalen
GM, 4196 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 24 Nov 2015
at 18:24
  • msg #622

Re: I can't post first. 

In reply to Judge Messalen (msg # 620):

The PCs should move forward with their own posts whenever leaving the apartment. The Judge will react and post appropriately whenever the PCs state a course of action that requires interaction with an NPC or any other Judge narrative.
Cole Trayne
player, 1859 posts
D:18/15 G:45 MDT:12 A:21
Wed 16 Dec 2015
at 02:37
  • msg #623

Vacation

Everyone,

I'm going on vacation tomorrow, for two weeks. I expect I'll have Wifi access, but I won't know for sure until I arrive. Enjoy the holidays.
Jake Richardson
player, 1062 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Wed 16 Dec 2015
at 03:03
  • msg #624

Vacation

In reply to Cole Trayne (msg # 623):

Have a great vacation! :)
Judge Messalen
GM, 4208 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 17 Dec 2015
at 11:52
  • msg #625

Vacation

In reply to Cole Trayne (msg # 623):

Cole will be planted on the porch of the Driscoll's establishment, waiting for the arrival of Ju Shen until Cole gives the high sign to the Judge that he is ready to continue.
Cole Trayne
player, 1860 posts
D:18/15 G:45 MDT:12 A:21
Thu 17 Dec 2015
at 22:54
  • msg #626

Vacation

In reply to Judge Messalen (msg # 625):

Much obliged, Jake!

Turns out I have access. I should be good to go.
Jake Richardson
player, 1064 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Thu 24 Dec 2015
at 15:51
  • msg #627

Vacation

Here's wishing everyone a very merry Christmas, and a happy holiday season. :)
E.N.S. Ringgenberg
player, 1031 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 24 Dec 2015
at 17:25
  • msg #628

Vacation

In reply to Jake Richardson (msg # 627):

Seconded! Merry Christmas, Happy Hanukkah, Happy Kwanza, and Felicitous Festivus to all!

...and a very Happy, Prosperous New Year as well!
Judge Messalen
GM, 4211 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 26 Dec 2015
at 13:45
  • msg #629

Re: I can't post first. 

After the professor's post, the Judge had paused to allow Jake or JEB to reply before moving on, if desired. Waiting one more day before moving forward.
Jake Richardson
player, 1065 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Sun 27 Dec 2015
at 17:08
  • msg #630

Re: I can't post first. 

In reply to Judge Messalen (msg # 629):

Should have an IC post on the board for Jake soon.
Judge Messalen
GM, 4212 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 28 Dec 2015
at 14:27
  • msg #631

Re: I can't post first. 

In reply to Jake Richardson (msg # 630):

The Judge is holding until Jake, ENS and JEB have completed conversation about their next steps. The professor posed a question to his pards, so the Judge is waiting (temporarily) for any answers before proceeding.

As for Cole, pausing momentarily as Ju Shen will be occupied with Kate for a spell and Cole is already ahead of the others in game-time.
James E. Beauregard
player, 1588 posts
D:15 G:79 MDT:15 A:14
Mon 28 Dec 2015
at 23:50
  • msg #632

Re: I can't post first. 

In reply to Judge Messalen (msg # 631):

Out of town until the New Year and will log in when I can.
Jake Richardson
player, 1068 posts
Handy With A Rifle
D:22/21 G:41 MDT:14 A:27
Wed 30 Dec 2015
at 15:38
  • msg #633

Re: I can't post first. 

Will be slow-posting for a couple of more days. We have company in the house, and we have a friend flying in today (which will require a trip out to the airport).
Travis Sunday
player, 2577 posts
His art is death
D: 23 G:62/20 MDT:15 A:25
Sat 2 Jan 2016
at 14:51
  • msg #634

Go Team Go!

Kill the bad guys!
Travis Sunday
player, 2578 posts
His art is death
D: 23 G:62/20 MDT:15 A:25
Sun 3 Jan 2016
at 17:47
  • msg #635

Go Team Go!

In reply to Travis Sunday (msg # 634):

quote:
Save vs poison.

Good luck with that.
E.N.S. Ringgenberg
player, 1038 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 3 Jan 2016
at 19:08
  • msg #636

Go Team Go!

In reply to Travis Sunday (msg # 635):

Luckily, I had a hella-save roll! Here's hoping JEB's is as good!
Judge Messalen
GM, 4218 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 4 Jan 2016
at 13:29
  • msg #637

Re: I can't post first. 

In reply to E.N.S. Ringgenberg (msg # 636):

FYI:

Waiting for JEB to complete his actions, including Fort Save.

Waiting for Cole to reply to PM.
Jake Richardson
player, 1073 posts
Handy With A Rifle
D:22/21 G:63 MDT:14 A:29
Wed 6 Jan 2016
at 15:38
  • msg #638

Re: I can't post first. 

Judge Messalen:
. . .

OOC: This appears to be a potential critical hit (looks like a natural 20). If true, roll again for the professor's critical hit chance (p202).


Glad to see that the Dice-Roller restored the karmic balance after the natural 1 that I rolled for Jake. :)
Judge Messalen
GM, 4225 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 10 Jan 2016
at 14:15
  • msg #639

Re: I can't post first. 

In reply to Jake Richardson (msg # 638):

PMing witn ENS . . .
Travis Sunday
player, 2581 posts
His art is death
D: 23 G:62/20 MDT:15 A:25
Tue 12 Jan 2016
at 23:10
  • msg #640

Run Away!

Look those Chinamen have a vicious streak a mile wide.
Jake Richardson
player, 1079 posts
Handy With A Rifle
D:22/21 G:63 MDT:14 A:29
Thu 14 Jan 2016
at 05:33
  • msg #641

Re: Run Away!

Travis Sunday:
Look those Chinamen have a vicious streak a mile wide.



That, or maybe they didn't much care for Jake's singing.
Judge Messalen
GM, 4234 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 14 Jan 2016
at 12:09
  • msg #642

Re: I can't post first. 

In reply to Judge Messalen (msg # 639):

The Judge is waiting for JEB's response to a PM.
Judge Messalen
GM, 4252 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 2 Feb 2016
at 18:54
  • msg #643

Re: I can't post first. 

PMing going on again (various)
Judge Messalen
GM, 4255 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 4 Feb 2016
at 22:13
  • msg #644

Re: I can't post first. 

In reply to Judge Messalen (msg # 643):

FYI, JEB and Jake have posted private actions in response to Ch 17 msg #584, now waiting for ENS to post his.
Judge Messalen
GM, 4261 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 7 Feb 2016
at 12:06
  • msg #645

Re: I can't post first. 

In reply to Judge Messalen (msg # 644):

The Judge is waiting for a post from JEB in response to ENS' call out. If JEB is ignoring that call out, please post a message to that effect (msg #586)
This message was last edited by the GM at 13:27, Sun 07 Feb 2016.
Judge Messalen
GM, 4264 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 9 Feb 2016
at 20:26
  • msg #646

Re: I can't post first. 

FYI, the Judge has published a new DHR web site (much streamlined and fitting with today's standards, at least for web browsers, I'm still working on the mobile site). Anyway, as a result of the changes, our ftp folders and links are slightly different, so the various links for maps and images that I have provided in this game won't work right now. We're not currently using any of them (last one was earlier during the skirmish in Chinatown), and I will have this worked out before it makes a difference in the game.

Meanwhile, feel free to check out the new site. Feedback is welcome. http://www.doghouserules.net
This message was last edited by the GM at 20:27, Tue 09 Feb 2016.
Travis Sunday
player, 2582 posts
His art is death
D: 23 G:62/20 MDT:15 A:25
Tue 9 Feb 2016
at 22:59
  • msg #647

Re: I can't post first. 

In reply to Judge Messalen (msg # 646):

Very nice site
E.N.S. Ringgenberg
player, 1057 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 10 Feb 2016
at 20:49
  • msg #648

Re: I can't post first. 

In reply to Judge Messalen (msg # 646):

Looks good!
Judge Messalen
GM, 4269 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 15 Feb 2016
at 13:56
  • msg #649

Re: I can't post first. 

JEB, Jake and ENS all logged in after the Judge's post of #612, but no one has posted.

The Judge requires statements about who is actually going to meet Travis. It sounds like Jake and JEB are going, it wasn't clear if the professor would be joining them.
Judge Messalen
GM, 4273 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 18 Feb 2016
at 12:19
  • msg #650

Re: I can't post first. 

E.N.S. Ringgenberg:
In reply to Jake Richardson (msg # 623):

As they walk, ENS is quiet... he has out his notebook and pencil and is jotting down a few notes about their attack (but makes sure he doesn't run into anyone!).

Professor Ringgenberg . . . the 19th century equivalent of a teenage girl walking around town with nose in smartphone.
Jake Richardson
player, 1098 posts
Handy With A Rifle
D:22/21 G:63 MDT:14 A:29
Thu 18 Feb 2016
at 16:43
  • msg #651

Re: I can't post first. 

Judge Messalen:
E.N.S. Ringgenberg:
In reply to Jake Richardson (msg # 623):

As they walk, ENS is quiet... he has out his notebook and pencil and is jotting down a few notes about their attack (but makes sure he doesn't run into anyone!).

Professor Ringgenberg . . . the 19th century equivalent of a teenage girl walking around town with nose in smartphone.



Nice. :)
Judge Messalen
GM, 4276 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 20 Feb 2016
at 13:55
  • msg #652

Re: I can't post first. 

FYI, the Judge will be traveling on business for a few days this coming week. Regular morning/evening login expected but delays in posts could occur.

Haven't seen log in from Travis in a week so he hasn't seen the gathering posts yet.
E.N.S. Ringgenberg
player, 1062 posts
The young professor
D:19 G:29 MDT:14 A:13
Sat 20 Feb 2016
at 18:48
  • msg #653

Re: I can't post first. 

In reply to Jake Richardson (msg # 651):

What? What's that? Somebody speaking to me? What-ever.
Travis Sunday
player, 2583 posts
His art is death
D: 23 G:62/20 MDT:15 A:25
Mon 22 Feb 2016
at 03:52
  • msg #654

Re: I can't post first. 

Sorry no computer and much mayhem last week.
Jake Richardson
player, 1100 posts
Handy With A Rifle
D:22/21 G:63 MDT:14 A:29
Mon 22 Feb 2016
at 15:40
  • msg #655

Re: I can't post first. 

Travis Sunday:
Sorry no computer and much mayhem last week.


Sounds tough. Hope that this coming week goes much better for you. :)
Judge Messalen
GM, 4277 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 23 Feb 2016
at 23:12
  • msg #656

Re: I can't post first. 

Seeing as Travis was waiting patiently, previously, and his follow-up with the other 3 pards is essential, the Judge is thinking we should pause until he has a chance to catch up on the posts and follow-up with the pards who just met him near the Bella Union.

If RL mayhem continues for Travis beyond the coming weekend, we can consider other options.
Jake Richardson
player, 1101 posts
Handy With A Rifle
D:22/21 G:63 MDT:14 A:29
Wed 24 Feb 2016
at 16:01
  • msg #657

Re: I can't post first. 

In reply to Judge Messalen (msg # 656):

Roger that. Will check in daily.
E.N.S. Ringgenberg
player, 1064 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 25 Feb 2016
at 01:17
  • msg #658

Re: I can't post first. 

In reply to Judge Messalen (msg # 656):

Good luck extracting yourself from the mayhem!

...standing by.
Judge Messalen
GM, 4278 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 27 Feb 2016
at 14:08
  • msg #659

Re: I can't post first. 

In reply to E.N.S. Ringgenberg (msg # 658):

Hoping Travis will rejoin but starting to consider other options. As with Conway, the Judge will be leaving possibilities open for a return while considering ways to move forward without Sunday presently in the mix.

One possible way forward would be to back up just a minute or so in game time, determining that Travis had moved on before the men--who were late--had arrived. That was not the PC's preference; Travis clearly communicated to the Judge his desire to wait for his pards to join him as planned. Still, it is reasonable for him to have alternatives, such as following up himself on information he had gained, returning to the apartment (or wandering around) to look for his friends because he was concerned that perhaps something had gone amiss causing their delay, or taking some other course of action that would have resulted in Sunday missing his three pards by a minute or two.

Another would be for the Judge to NPC Sunday, temporarily, as he did with Conway, although that is not my preference in this case. The comings and goings of the brand new PC Conway made that viable. With Travis, it is a little more complicated. Having Travis tag along like an NPC doesn't really make sense to the Judge in this adventure. So this option would require some intervention by the Judge. Nothing terrible, just not my preference.

I will contact RL Sunday this weekend to get a better idea of the situation. I'm willing to wait longer if the expected return to the game is sooner rather than later, assuming the other PCs agree.
This message was last edited by the GM at 14:09, Sat 27 Feb 2016.
Jake Richardson
player, 1102 posts
Handy With A Rifle
D:22/21 G:63 MDT:14 A:29
Sat 27 Feb 2016
at 15:54
  • msg #660

Re: I can't post first. 

In reply to Judge Messalen (msg # 659):

Will wait to hear a summary of your conversation with Travis's player.
E.N.S. Ringgenberg
player, 1065 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 28 Feb 2016
at 17:25
  • msg #661

Re: I can't post first. 

In reply to Jake Richardson (msg # 660):

Still standing by...
Judge Messalen
GM, 4280 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 29 Feb 2016
at 13:23
  • msg #662

Re: I can't post first. 

As evidenced by his public post, Travis is still in the game. Please continue as per the Judge's game post -- the PCs are still directing the action at this time.
Jake Richardson
player, 1103 posts
Handy With A Rifle
D:22/21 G:63 MDT:14 A:29
Mon 29 Feb 2016
at 19:29
  • msg #663

Re: I can't post first. 

Judge Messalen:
As evidenced by his public post, Travis is still in the game. Please continue as per the Judge's game post -- the PCs are still directing the action at this time.


Good to see you posting again, Travis. Hope that things have settled down for you, in RL. :)
Travis Sunday
player, 2585 posts
His art is death
D: 23 G:62/20 MDT:15 A:25
Mon 29 Feb 2016
at 23:08
  • msg #664

Re: I can't post first. 

In reply to Jake Richardson (msg # 663):

All is well.  A perfect storm of buffoonery which I handled poorly in regards to the game.  I appreciate all of your indulgences.
Judge Messalen
GM, 4285 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 8 Mar 2016
at 13:04
  • msg #665

Re: I can't post first. 


FYI, Travis sent the Judge a PM before JEB's post, but he hasn't yet logged in to see the Judge's reply.

FYI, the Albion Ale and Porter Brewery was a real establishment in San Francisco by 1877.
This message was last edited by the GM at 13:25, Tue 08 Mar 2016.
Judge Messalen
GM, 4286 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 11 Mar 2016
at 12:47
  • msg #666

Re: I can't post first. 

In reply to Judge Messalen (msg # 665):

It appears Travis logged in, so I assume he saw the Judge's PM reply. Unfortunately, he didn't post a reply to JEB's IC question, yet.

Giving the weekend and then it's time to re-evaluate.

In the meantime, Cole and other pards can interact, at least . . . .
This message was last edited by the GM at 12:55, Fri 11 Mar 2016.
Travis Sunday
player, 2589 posts
His art is death
D: 23 G:62/20 MDT:15 A:25
Sun 13 Mar 2016
at 21:08
  • msg #667

Re: I can't post first. 

In reply to Judge Messalen (msg # 666):

Got a new computer today.  My multi-week nightmare should be over.
Judge Messalen
GM, 4287 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 14 Mar 2016
at 00:50
  • msg #668

Re: I can't post first. 

In reply to Travis Sunday (msg # 667):

And there was much rejoicing.
Jake Richardson
player, 1111 posts
Handy With A Rifle
D:22/21 G:63 MDT:14 A:29
Mon 14 Mar 2016
at 16:10
  • msg #669

Re: I can't post first. 

Travis Sunday:
In reply to Judge Messalen (msg # 666):

Got a new computer today.  My multi-week nightmare should be over.


Happy-happy, joy-joy! So sayeth Ren and Stimpy, and moi.

Congratulations on your new toy. Except that in today's Information Age, it's almost a necessity (and that's a discussion for a different day). :)
Judge Messalen
GM, 4289 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 15 Mar 2016
at 00:28
  • msg #670

Re: I can't post first. 

Judge Messalen:
In reply to Travis Sunday (msg # 661):

As the men converse, and Travis checks his brace, Cole Trayne spies a pair of policemen approaching. To the wrangler's eyes, the constables appear to move with intent.

Iffin the Judge were to rephrase this post, he might say "F@&!ing do something."
Judge Messalen
GM, 4290 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 15 Mar 2016
at 16:25
  • msg #671

Re: I can't post first. 

FYI, for those of you who usually join my NCAA group, I have sent invitations to your emails.

Regardless, you should be able to rejoin the group by logging into ESPN account and using the "rejoin group" options even if you haven't seen the email.
Judge Messalen
GM, 4296 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 21 Mar 2016
at 12:11
  • msg #672

Re: I can't post first. 

The Judge will be traveling on business for a few days this week. Still expect to log in morning / evening.
Jake Richardson
player, 1119 posts
Handy With A Rifle
D:22/21 G:63 MDT:14 A:29
Wed 23 Mar 2016
at 14:19
  • msg #673

Re: I can't post first. 

Travis Sunday:
In reply to Jake Richardson (msg # 693):

18:52, Today: Travis Sunday rolled 19 using 1d20+12.  Hide.



Travis has +12 to his "Hide" checks?? He is hereby appointed Chief Scout. :)
Travis Sunday
player, 2598 posts
His art is death
D: 23 G:62/20 MDT:15 A:25
Wed 23 Mar 2016
at 20:54
  • msg #674

Re: I can't post first. 

In reply to Jake Richardson (msg # 673):

I believe the term you are looking for is "fast hero" or in fantasy speak "Thief."
Judge Messalen
GM, 4303 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 30 Mar 2016
at 22:34
  • msg #675

Re: I can't post first. 

Jake Richardson:
"I do bee-lieve that I'll vote with Cole to sit tight an' wait on them other two," the Texan continued.

"This was whaere we said we'd meet 'em, an' it might be best to maeke our plans once we're all together agin."

OOC: On this point . . . Conway and Coop are NPCs at this time. The Judge has received no indication from either player in regard to resuming play in months. The Judge doesn't need to bring them back into play (except possibly to tie loose end, as Jake notes), from previous PC gaming. Of course, if the players showed up, the Judge would figure out how to get them back in the game. But as NPCs, they are extras on the set, used as needed but not required for the adventure to advance.

If the players feel the need for those characters to be involved, that is fine, the Judge will accommodate. But that shouldn't stop anyone from participating or moving forward with his PC's actions. The Judge would bring the NPCs in at an opportune time, having already postponed any follow-up from them pending PC activities.

If the PCs are ready to move on without them, that is fine, too.

Please provide opinions here or in-game.
Travis Sunday
player, 2603 posts
His art is death
D: 23 G:62/20 MDT:15 A:25
Thu 31 Mar 2016
at 00:28
  • msg #676

Re: I can't post first. 

In reply to Judge Messalen (msg # 675):

I'm fine with them out of sight and mind.
Jake Richardson
player, 1123 posts
Handy With A Rifle
D:22/21 G:63 MDT:14 A:29
Thu 31 Mar 2016
at 01:01
  • msg #677

Re: I can't post first. 

Travis Sunday:
In reply to Judge Messalen (msg # 675):

I'm fine with them out of sight and mind.


Agreed. Give the Judge the option to bring them into the game as NPCs if needed for plot development purposes, but otherwise don't sweat it.
Travis Sunday
player, 2604 posts
His art is death
D: 23 G:62/20 MDT:15 A:25
Thu 31 Mar 2016
at 12:51
  • msg #678

Re: I can't post first. 

In reply to Jake Richardson (msg # 677):

I changed my mind. I think they should be at the rendezvous, surrender their valuables, weapons and cash then go into NPC mode.

Traveling through Saturday posting unlikely.
Judge Messalen
GM, 4304 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 1 Apr 2016
at 00:57
  • msg #679

Re: I can't post first. 

In reply to Travis Sunday (msg # 678):

Sunday is traveling through Saturday which means we'll be a whole week behind.
E.N.S. Ringgenberg
player, 1077 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 1 Apr 2016
at 15:23
  • msg #680

Re: I can't post first. 

In reply to Judge Messalen (msg # 679):

Hah! Good one!

I'm fine with them being NPC, but I'm a little concerned at the lack of guns for the upcoming battle...
Judge Messalen
GM, 4305 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 3 Apr 2016
at 13:18
  • msg #681

Re: I can't post first. 

In reply to E.N.S. Ringgenberg (msg # 680):

As addressed in-game, there are other ways around that issue. Cole's legwork has set up plausible ways to manage that.
Travis Sunday
player, 2607 posts
His art is death
D: 23 G:62/20 MDT:15 A:25
Mon 4 Apr 2016
at 22:38
  • msg #682

Countdown

 Seven
E.N.S. Ringgenberg
player, 1080 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 5 Apr 2016
at 02:12
  • msg #683

Countdown

In reply to Travis Sunday (msg # 682):

I'll bite, seven what? Is that how many guns Travis carries? He can still only shoot two at a time right? Or does he have the 'third hand' feat?
Judge Messalen
GM, 4306 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 5 Apr 2016
at 12:15
  • msg #684

Re: I can't post first.

It's just a number.

Travis is counting down (or perhaps counting up is more accurate), to a number that is as meaningless as the number before it and the number after it.

Fortunately, messages like this get the count down (up) over with more quickly.
This message was last edited by the GM at 12:17, Tue 05 Apr 2016.
E.N.S. Ringgenberg
player, 1081 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 6 Apr 2016
at 01:18
  • msg #685

Re: I can't post first.

In reply to Judge Messalen (msg # 684):

Ahhh, I see your game now!
Judge Messalen
GM, 4308 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 7 Apr 2016
at 11:26
  • msg #686

Re: I can't post first.

In reply to E.N.S. Ringgenberg (msg # 685):

And thanks for pushing it forward, despite Sunday's veiled attempt to change the subject line.
Judge Messalen
GM, 4309 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 7 Apr 2016
at 11:27
  • msg #687

Re: I can't post first.

Good RP all-around lately for the 5 players playing. Award one AP to each of Cole, ENS Jake, JEB and Travis.
Jake Richardson
player, 1129 posts
Handy With A Rifle
D:22/21 G:63 MDT:14 A:29
Thu 7 Apr 2016
at 22:57
  • msg #688

Re: I can't post first.

Judge Messalen:
Good RP all-around lately for the 5 players playing. Award one AP to each of Cole, ENS Jake, JEB and Travis.


Attaboys from the Judge are always appreciated. :)
Judge Messalen
GM, 4311 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 10 Apr 2016
at 13:17
  • msg #689

Re: I can't post first.

Somewhere in an alternate reality:

Simon Pure, whose given name had quite accidentally sent into motion a chain of events that made him a dilettante of 19th century U.S. history and mythology, re-entered the chamber. He called up one of his favorite total immersion scenarios.

Now, watching from the window of the Albion brewery, which later came to be known as the Albion Castle (a story for another time), Simon saw the figures of Travis Sunday and James Beauregard. They had paused, giving Simon a moment to wonder.

Which hypothetical thread in the multiverse would this turn out to be?

The one where the gunfight broke out? The one where they witnessed the fisherman? The one where Jake Richardson caught up to them and changed their minds? The one where they wounded one of the dogs? The one where the dogs wounded one of them?

Or even more distressing, the one where they turned around and left as if the Albion had no meta-historical-mythological significance whatsoever?
Judge Messalen
GM, 4314 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 11 Apr 2016
at 12:36
  • msg #690

Re: I can't post first.

The Judge’s thinking about too many AP:
The Judge has caused a problem with PCs storing too many action points. This resulted from skipping ahead levels i and skipping ahead in time as a regular process in this game. I want to rectify that. I had broached this with one player, Jake, who took the initiative and started to implement a house-rule being considered by the Judge, as noted IC.

Background
In past advancement scenarios such as Chapter 8, I told players before the Ch9 adventure began that there was a starting limit for AP and that PCs couldn't stack them up from the 2-3 levels gained in the Ch8 process--that is, they couldn't add 3 levels worth of gained AP to the total without accounting for AP that would have been used over the course of the years we covered in Ch8 narrative. The concept being: to survive in the Old West and increase levels doing daring deeds one must use the advantage of action points over time. It's the edge that Lone Watie talks about in The Outlaw Josie Wales.

Now, Jake's recent situation was a little different; one extra level gained was meta-game (offered by the Judge and fairly won by Jake) and I was conflicted about my usual limit. And then PCs advanced between Fort Griffin and SF and we jumped ahead two months in game time and the Judge didn't take any action (pun unintended) to cap the AP totals.

So, lately I have considered instituting a rule for AP caps with balance in mind. Seeing as Jake understood my point and took that initiative already, the Judge is rolling this out for all PCs.

House Rule
Instead of taking AP away, I would make a rule that one AP must to be used for every d20 check made by the PC until the Judge's "stored AP cap number" is reached. That number is 15. I would prefer to start that now, with counts as they are on PC sheets.

For example, in Jake's case, his sheet said 29 (+1 recently awarded). He would need to start using AP with every d20 roll, until he reached the storage limit of 15 points (+1 recently awarded)  and then he could begin to use the remainder voluntarily as usual. Same for any PC ending up with more than 15 AP after leveling up (or when I implement the rule for any other PC that has more than 15 after last level-up). The limit wouldn't apply to newly earned AP during the course of an adventure; that is, newly earned AP could be stored beyond a total of 15 (until the next leveling up / time lapse / end of adventure). So in Jake's case, the start-up rule would set his new cap  to 16 (he would have use his current store down to 15 and then add the 1 just earned as given to all PCs; plus any other AP earned in this adventure in the Barbary Coast if the Judge awarded any that he doesn't remember).

My reasoning for a limit in the first place is that AP:
1. Should be used, not hoarded, in general.
2. Would be used over time in the gaps in the game during which leveling up has typically occurred in this game, or which happens when we skip in game-time, such as the skip ahead two months we did in the start of the current chapter. For example, in Sunday's case, the trek across New Mexico territory with the 3 horses and Apache and what not would have certainly used AP in the spirt of Lone Watie's words.
3. Would increase awareness of the value of AP in the game and reason for better tracking of it (there have been numerous times where PCs forgot to use one, used it incorrectly, or didn't use one at all because they (wrongly) thought they didn't need it with the roll they made, haven't updated their sheets to add or subtract AP, etc.).

An additional benefit to the game as a whole is that these checks and AP usage could help advance things, as evidenced by Jake's strong Spot roll at the window resulting in his noticing of Coop on the corner.

Since Jake already started his "draw-down" of his AP store towards the Judge's cap, I would like to implement this "use it" instead of "lose it" approach to AP for all PCs who have more than 15 remaining from previous adventures. Additionally, I would ask the PCs to keep better track of their AP acquisition and usage in their character sheets.
E.N.S. Ringgenberg
player, 1085 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 12 Apr 2016
at 01:48
  • msg #691

Re: I can't post first.

In reply to Judge Messalen (msg # 690):

Seems reasonable to me. Is 15 the cap for all levels? Or would it increase at higher levels (much like the number of dice rolled)?

Frankly, considering what we appear to be headed for, I imagine we'd want to use APs on every roll anyway!

BTW, during the adventures I keep track of AP gained and AP used separately on my ScratchPad and only catch up my character sheet during leveling... I assumed you can see our ScratchPads, is that not right?
Judge Messalen
GM, 4322 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 19 Apr 2016
at 09:47
  • msg #692

Re: I can't post first.

In reply to E.N.S. Ringgenberg (msg # 691):

As of now, 15 would be to permanent cap.

No, the Judge cannot see any of the players' scratch pads. Please update the number of AP on the character sheet on a regular basis.
Judge Messalen
GM, 4323 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 19 Apr 2016
at 09:49
  • msg #693

Re: I can't post first.

The Judge is traveling on business this week and each of the next two weeks. I expect to log in fairly regularly and continue making game posts as usual, but there may be some delays now and then.
Judge Messalen
GM, 4330 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 30 Apr 2016
at 12:40
  • msg #694

Re: I can't post first.

In reply to Judge Messalen (msg # 693):

The Judge is waiting for players . . .

JEB and Travis still have time to talk before Overalls returns with Mr. Burnell. If no further discussion is desired, please indicate that.

It is unclear whether Cole is going outside. Action statement needed with description if leaving the apartment.
Judge Messalen
GM, 4332 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 4 May 2016
at 12:14
  • msg #695

Re: I can't post first.

Re: conversation between JEB and Travis.

After seeing Sunday's most recent post, the Judge sent a PM to Travis suggesting he re-read message 785 in the game forum. Seeing JEB's most recent reply to Travis, the Judge will suggest that both players re-read the messages in which the man in the overalls provided information.
Judge Messalen
GM, 4337 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 12 May 2016
at 12:01
  • msg #696

Re: I can't post first.

In reply to Judge Messalen (msg # 695):

JEB and Travis haven't logged in for a couple of days. Mostly, we are waiting for them to continue the RP at the Albion, or to wrap-up the current business at the Albion in order to re-group with their pards.

The side business with Cole and Coop is interesting to the Judge, but is mostly a sub-plot that was pursued only because there was time to do so while Travis and JEB explored Sunday's information.
Judge Messalen
GM, 4341 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 22 May 2016
at 20:10
  • msg #697

Re: I can't post first.

Re: Cole's contacts, the Judge will remind the players that all publicly posted information is known to all PCs. Trayne's interactions with Luke and Ju Shen should be, essentially, known to the group. In the same way that that skirmish with the Highbinders would be known to Cole and Travis. And the business that Travis conducted, as publicly posted, would be known to the four other men. Eventually. It seems to me that there has been enough time passed for all of the public actvity to have been shared amongst the members of the group.

It is occurring more and more to the Judge that players are forgetting things they have learned during the adventure. So the Judge is issuing a reminder that this game takes place in a writen form that can be referenced at any time.
This message was last edited by the GM at 20:12, Sun 22 May 2016.
Jake Richardson
player, 1147 posts
Handy With A Rifle
D:22/21 G:63 MDT:14 A:24
Sun 22 May 2016
at 23:03
  • msg #698

Re: I can't post first.

Will have a busy day tomorrow (5/23) and will be AFK pretty much all day.
Judge Messalen
GM, 4343 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 23 May 2016
at 01:10
  • msg #699

Re: I can't post first.

In reply to Jake Richardson (msg # 698):

Thanks for the heads up.
Judge Messalen
GM, 4344 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 24 May 2016
at 12:12
  • msg #700

Re: I can't post first.

In reply to Jake Richardson (msg # 698):

You didn't miss much, Jake.
James E. Beauregard
player, 1642 posts
D:15 G:79 MDT:15 A:14
Tue 24 May 2016
at 22:40
  • msg #701

Re: I can't post first.

In reply to Judge Messalen (msg # 697):

Sometimes a question serves as a conversation starter, even as the speaker already knows the answer.
Judge Messalen
GM, 4345 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 24 May 2016
at 23:35
  • msg #702

Re: I can't post first.

In reply to James E. Beauregard (msg # 701):

That's a fair point; however, this game moves pretty slow, so the Judge is eager to see advancement of the plot. Not at the expense of RP, of course. Whenever the RP is lively and regular the Judge would have no complaints, but the pace of activity has been sporadic in recent memory.

For the record, my comment wasn't meant to be directed at any particular PC or post. The part about Cole's contacts was a reference point between the game thread and this OOC. My post was engendered by a general feeling of the game becoming a slog over time, and noticing -- and verifying in PM in a case or two -- that PCs were forgetting (or not fully digesting) things that had happened previously in the game.

EDIT: Edited the last paragraph, substantially, to clarify.
This message was last edited by the GM at 11:59, Wed 25 May 2016.
Judge Messalen
GM, 4346 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 25 May 2016
at 12:04
  • msg #703

Re: I can't post first.

The professor's latest IC question is important to the Judge. Travis and JEB were just at the Albion; they returned to pow-wow with their pards and now there is talk of them returning to the Albion, possibly splitting the group again.

It's okay with the Judge if the group splits up because the PCs decide that is needed for them to accomplish their goal. Preferably, if that is going to happen, the Judge would like to see coordination amongst the PCs and regular log ins from the players, to keep the pace moving and enable simultaneous play for whatever groups emerge. I would prefer not to have any PCs "waiting around" if it can be avoided.

To be clear: I don't have an expectation of a "big plan." Just looking for coordinated efforts so all PCs can participate in the game-play with a minimum of waiting for other players.
Travis Sunday
player, 2643 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Sat 4 Jun 2016
at 15:11
  • msg #704

Re: I can't post first.

In reply to Judge Messalen (msg # 703):

I am travelling. No posting planned until Tuesday.
Jake Richardson
player, 1153 posts
Handy With A Rifle
D:22/21 G:63 MDT:14 A:24
Sun 5 Jun 2016
at 14:49
  • msg #705

Re: I can't post first.

Thanks for the informational summary that you posted in the Msg #884, Judge.

I plead "Guilty" to having a tough time keeping track of those sorts of in-game details. I play in enough games here on RPoL that it is sometimes is difficult for me to remember details from any one game relating posts that happened a couple of weeks (or more) in the past.

Meh, I'm thinking that old age may have something to do with it too, but that's another story. :)

Any how, thanks for the summary. It helps (me) out a lot. :)
Travis Sunday
player, 2646 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Sun 12 Jun 2016
at 21:34
  • msg #706

Re: I can't post first.

In reply to Jake Richardson (msg # 705):

Who figured out that the location of delivery was Hunter's Point. I thought we could see the offload but not know where it was. Did someone else get that info?
Judge Messalen
GM, 4350 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 13 Jun 2016
at 12:13
  • msg #707

Re: I can't post first.

In reply to Travis Sunday (msg # 706):

The Judge's message in Ch17 (#884) references "Hunter's Point" as the delivery location, because that is what the PCs know about the delivery location.

Travis and JEB learned that the deliveries take place somewhere in the India Basin, viewable from the Albion, which is on Hunter's Point. The term Hunter's Point is a general term to describe a geographical location (and was so in 1877, as well, if the Judge's research can be trusted). The reference wasn't meant as a pinpoint location, but as primary fact learned from legwork -- in this case, resulting from Sunday's interactions with the Fat Man and his allies.

I suppose the Judge could have written a longer description for that item, such as "somewhere in the India Basin as viewable from the Albion on Hunter's Point," but the shorthand seemed a reasonable note. In any case, the Judge figures this message provides clarity.
This message was last edited by the GM at 12:14, Mon 13 June 2016.
Travis Sunday
player, 2647 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Wed 15 Jun 2016
at 22:53
  • msg #708

Re: I can't post first.

In reply to Judge Messalen (msg # 707):

Thank you.  I was concerned I missed something.
Judge Messalen
GM, 4356 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 26 Jun 2016
at 00:00
  • msg #709

Re: I can't post first.

Jake Richardson:
The Texan was admittedly a little curious regarding how things had gone inside, but he reckoned that it really wasn't any of his business, and that Cole would tell JEB and himself if he was so inclined.

The judge would amend this, game-wise, to say WHEN Cole was so inclined, as opposed to IF, because all publicly posted content is assumed to be known by all PCs, eventually.
Jake Richardson
player, 1166 posts
Handy With A Rifle
D:22/21 G:63 MDT:14 A:23
Sun 26 Jun 2016
at 04:08
  • msg #710

Re: I can't post first.

Judge Messalen:
Jake Richardson:
The Texan was admittedly a little curious regarding how things had gone inside, but he reckoned that it really wasn't any of his business, and that Cole would tell JEB and himself if he was so inclined.

The judge would amend this, game-wise, to say WHEN Cole was so inclined, as opposed to IF, because all publicly posted content is assumed to be known by all PCs, eventually.




Ah, okay . . . so any information, conversations, etc. that a PC wishes to keep, say, just between themselves and an NPC should be handled via PMs with the Judge?
Judge Messalen
GM, 4357 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 26 Jun 2016
at 13:03
  • msg #711

Re: I can't post first.

In reply to Jake Richardson (msg # 710):

Correct.
Judge Messalen
GM, 4359 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 28 Jun 2016
at 02:30
  • msg #712

Re: I can't post first.

Cole Trayne:
Raising his voice just enough to be heard by his friend, Cole calls out.

Luke...

You are supposed to say it twice.
Cole Trayne
player, 1945 posts
D:18/15 G:45 MDT:12 A:23
Tue 28 Jun 2016
at 04:10
  • msg #713

Re: I can't post first.

In reply to Judge Messalen (msg # 712):

...I am your father...
Travis Sunday
player, 2655 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Tue 28 Jun 2016
at 21:23
  • msg #714

Re: I can't post first.

In reply to Cole Trayne (msg # 713):

Well played sir.
Judge Messalen
GM, 4362 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 3 Jul 2016
at 12:31
  • msg #715

Re: I can't post first.

Re: Coles message 953 in the game forum, we will give JEB a little more time to login and post before moving on.
Judge Messalen
GM, 4369 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 13 Jul 2016
at 12:40
  • msg #716

Re: I can't post first.

The Judge will be opening Chapter 18 within 24 hours.
Judge Messalen
GM, 4373 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 26 Jul 2016
at 19:16
  • msg #717

Re: I can't post first.

BTW, the title of Chapter 18 is a fairly "famous" slice of old west slang. I reckon that most of you waddies had the cow sense to recognize that fact without the Judge jawin' about it, but figured it was worth a remark, nonetheless.
Jake Richardson
player, 1177 posts
Handy With A Rifle
D:22/21 G:63 MDT:14 A:23
Tue 26 Jul 2016
at 22:37
  • msg #718

Re: I can't post first.

Judge Messalen:
BTW, the title of Chapter 18 is a fairly "famous" slice of old west slang. I reckon that most of you waddies had the cow sense to recognize that fact without the Judge jawin' about it, but figured it was worth a remark, nonetheless.



It has already put a smile on my face. :)
Travis Sunday
player, 2667 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Sat 30 Jul 2016
at 22:25
  • msg #719

Missing in Action

Big medical week at the hospital coming up.  Little chance/hope for posting until Friday...maybe.
Jake Richardson
player, 1181 posts
Handy With A Rifle
D:22/21 G:63 MDT:14 A:23
Sun 31 Jul 2016
at 00:04
  • msg #720

Re: Missing in Action

Travis Sunday:
Big medical week at the hospital coming up.  Little chance/hope for posting until Friday...maybe.



Good luck -- hope that all goes well.
Judge Messalen
GM, 4374 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 31 Jul 2016
at 10:52
  • msg #721

Missing in Action

In reply to Travis Sunday (msg # 719):

Thanks for the heads-up. Best wishes.
E.N.S. Ringgenberg
player, 1121 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 1 Aug 2016
at 20:28
  • msg #722

Missing in Action

In reply to Travis Sunday (msg # 719):

Sending good karma your daughter's way!
James E. Beauregard
player, 1663 posts
D:15 G:79 MDT:15 A:14
Wed 3 Aug 2016
at 01:07
  • msg #723

Missing in Action

In reply to Travis Sunday (msg # 719):

Prayers to your daughter and family.
Travis Sunday
player, 2668 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Sat 6 Aug 2016
at 11:53
  • msg #724

Missing in Action

In reply to James E. Beauregard (msg # 723):

All went well. Surgeon was able to accomplish everything he wanted to.
Jake Richardson
player, 1185 posts
Handy With A Rifle
D:22/21 G:63 MDT:14 A:23
Sat 6 Aug 2016
at 14:27
  • msg #725

Missing in Action

In reply to Travis Sunday (msg # 724):

That's great news -- glad to hear it. Oh, and good to see you, too. :)
Judge Messalen
GM, 4379 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 7 Aug 2016
at 14:12
  • msg #726

Missing in Action

Giving ENS the rest of the day to chime in.

PCs about to scout the area might decide to describe how they are doing it, and whether they are making any skill checks, etc.
Judge Messalen
GM, 4391 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 14 Aug 2016
at 11:54
  • msg #727

Re: I can't post first.

The judge is traveling on business this week. I expect to log in regularly each morning and evening, but Judge posts could be delayed slightly longer than usual during the week.
Judge Messalen
GM, 4398 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 21 Aug 2016
at 00:57
  • msg #728

Re: I can't post first.

ENS is on the clock. He can post first.
Jake Richardson
player, 1200 posts
Handy With A Rifle
D:22/21 G:63 MDT:14 A:21
Thu 1 Sep 2016
at 03:41
  • msg #729

Re: I can't post first.

FYI -- we will have a Tropical Storm passing very close to us tomorrow.

I don't expect too much, other than some wind and rain, but power outages are always a possibility.

If I disappear off the grid tomorrow, that will be the reason.
Judge Messalen
GM, 4411 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 1 Sep 2016
at 12:06
  • msg #730

Re: I can't post first.

In reply to Jake Richardson (msg # 729):

It's passing be my area now . . .
Jake Richardson
player, 1201 posts
Handy With A Rifle
D:22/21 G:63 MDT:14 A:21
Thu 1 Sep 2016
at 14:29
  • msg #731

Re: I can't post first.

In reply to Judge Messalen (msg # 730):

This morning, I am hearing that tomorrow is more likely to be our worst day, weather-wise. I'm not expecting it to be all that bad, though.
Judge Messalen
GM, 4413 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 2 Sep 2016
at 00:11
  • msg #732

Re: I can't post first.

In reply to Jake Richardson (msg # 731):

We're getting pounded with rain and the worst is still to come with the squalls passing through.
Judge Messalen
GM, 4414 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 2 Sep 2016
at 11:15
  • msg #733

Re: I can't post first.

In reply to Judge Messalen (msg # 732):

No major damage in my area. Some flooding, but not in my neighborhood. Gusty winds. Coming your way, Richardson.
Jake Richardson
player, 1202 posts
Handy With A Rifle
D:22/21 G:63 MDT:14 A:21
Fri 2 Sep 2016
at 15:01
  • msg #734

Re: I can't post first.

Judge Messalen:
In reply to Judge Messalen (msg # 732):

No major damage in my area. Some flooding, but not in my neighborhood. Gusty winds. Coming your way, Richardson.


Nothing serious to report here, either. The worst of it passed by to the west of us in the night, and it is on its way into the Hell-hole that is southern Georgia.

PS. No doubt our esteemed governor is claiming victory over the Forces of Nature (to the extent that he acknowledges Nature's existence -- since he isn't, you know, a scientist).
This message was last edited by the player at 15:26, Fri 02 Sept 2016.
Judge Messalen
GM, 4424 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 26 Sep 2016
at 12:34
  • msg #735

Re: I can't post first.

The Judge is traveling on business this week; I still expect to log in morning and evening.

As Jake stated in-game, some plans have been laid, but the Judge would appreciate some statements of action (including timing) once the RP in the Albion is complete.
Jake Richardson
player, 1210 posts
Handy With A Rifle
D:22/21 G:71 MDT:14 A:21
Tue 27 Sep 2016
at 14:56
  • msg #736

Re: I can't post first.

Judge,

I'm a little fuzzy about the geography and distances in the area near the camp of the group of Chinese whom the party thinks will be aiding the slavers.

I recall that there are some hills/bluffs overlooking the beach. Are they in range for people situated on top of them and armed with long-arms to be able to fire effectively on this area of the beach?

Also, are there trails for folks who want to get closer to the action to get down on the beach quickly, once the pards have a pretty good idea where the women will be brought ashore?

Any other questions, anyone? Bueller?? :)

Thanks . . .
This message was last edited by the player at 15:11, Tue 27 Sept 2016.
Judge Messalen
GM, 4425 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 28 Sep 2016
at 12:00
  • msg #737

Re: I can't post first.

First, this is a quick message; my travel schedule has made it difficult to post a more in-depth reply at this time.

Jake Richardson:
Judge,

I'm a little fuzzy about the geography and distances in the area near the camp of the group of Chinese whom the party thinks will be aiding the slavers.

I recall that there are some hills/bluffs overlooking the beach. Are they in range for people situated on top of them and armed with long-arms to be able to fire effectively on this area of the beach?

The Judge's opinion is that the PCs haven't scouted that area close enough to draw firm conclusions in this regard. Jake and ENS spent most of their time along the shoreline, so they have some idea but they didn't take time to reconnoitre the higher areas. However, based on what they saw while on the shore, and from the view from the Albion, there are places where men could set up in order to fire toward the beach with long arms (at various ranges). Probably none of those places would be hidden from view by anyone on the beach.

Jake Richardson:
Also, are there trails for folks who want to get closer to the action to get down on the beach quickly, once the pards have a pretty good idea where the women will be brought ashore?

At a running pace, it will likely take 10 minutes to reach the beach from the Albion.
E.N.S. Ringgenberg
player, 1151 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 29 Sep 2016
at 14:44
  • msg #738

Re: I can't post first.

In reply to Judge Messalen (msg # 737):

Okay, but the southern Chinese camp was near the shore, right? And at some point you stated that Jake saw a cave "some 30 or more yards past the celestials" (msg#180)... So is the ridge there that much closer to the shore?
Judge Messalen
GM, 4426 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 29 Sep 2016
at 16:56
  • msg #739

Re: I can't post first.

E.N.S. Ringgenberg:
Okay, but the southern Chinese camp was near the shore, right?

True.

E.N.S. Ringgenberg:
And at some point you stated that Jake saw a cave "some 30 or more yards past the celestials" (msg#180)... So is the ridge there that much closer to the shore?

Correct, assuming I understand the question (i.e. "the ridge" meaning a ridge near the cave). The Judge also said that it looked like water might be pooled near the cave entrance, but that it was difficult to tell from the beach where ENS and Jake met with the fishermen (paraphrased from memory, the Judge didn't yet look up his own statement, in time, I will verify or clarify if needed). That statement, in the Judge's view, indicated that the cave was near the shore.
Jake Richardson
player, 1212 posts
Handy With A Rifle
D:22/21 G:71 MDT:14 A:21
Sun 2 Oct 2016
at 23:04
  • msg #740

Re: I can't post first.

All,

I'm going to be traveling for a wedding/family get-together, starting early on Tuesday morning (the 4th), and not returning home until late in the evening on Friday, the 14th. I should be back to a more normal posting schedule some time during the weekend after I return.

During the trip I anticipate that I'll have internet access (albeit via a dinky lap-top that I'll have to share with my wife, instead of my own robust desk-top model), but I also anticipate that my keyboard time will be severely curtailed. Some days I may not be able to log in at all, so I may be off the grid for days at a time.

I'll log in and post when I can, but my posts may be very bare-bones due to time constraints. Or, I may have more keyboard time than I anticipate -- I'll just have to wait and see how it plays out.

GMs, please NPC my characters as needed. Thanks!
Judge Messalen
GM, 4428 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 3 Oct 2016
at 13:32
  • msg #741

Re: I can't post first.

In reply to Jake Richardson (msg # 740):

Thanks for the heads-up, Jake. I doubt we will be too much further along before you return.
Judge Messalen
GM, 4429 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 3 Oct 2016
at 13:42
  • msg #742

Re: I can't post first.

The Judge has heard PCs talk but needs concrete actions stated. So far, it sounds like JEB and Jake are scouting for a long range position (and possibly more about the cave); ENS, Travis and Coop are heading north towards the Chinese camp with the longboat. Cole's next action is undefined. And the time to meet again after this follow-up leg work has yet to be determined.
Judge Messalen
GM, 4430 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 5 Oct 2016
at 12:14
  • msg #743

Re: I can't post first.

Re: the professor's msg # 219 in the game forum . . .

Travis hasn't logged in for a full week . . . please move on with the assumption that he is accompanying ENS and Coop. Giving Cole a little extra time as he had logged in shortly before the professor's message seeking to finalize the plans.

The Judge will say that the PCs should plan on more than an hour to complete their tasks. Say 90 minutes instead of the professor's suggested hour.
E.N.S. Ringgenberg
player, 1154 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 6 Oct 2016
at 21:22
  • msg #744

Re: I can't post first.

In reply to Judge Messalen (msg # 743):

So we're just waiting for Cole to answer before you move us on, right?
Judge Messalen
GM, 4431 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 7 Oct 2016
at 18:47
  • msg #745

Re: I can't post first.

In reply to E.N.S. Ringgenberg (msg # 744):

Well, I was waiting for Cole. He posted today. So the Judge can now move forward as some clear intentions were stated. And Travis has also posted.

If any PCs want to state any specific actions (skill checks, for example) or describe their approaches beyond what has already been stated, please do so, either before or after the Judge moves ahead with the narrative based on gameplay so far.
Travis Sunday
player, 2689 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Sun 9 Oct 2016
at 19:28
  • msg #746

Re: I can't post first.

In reply to Judge Messalen (msg # 745):

I will be travelling this week.  Little or no opportunity to post until Friday.
Judge Messalen
GM, 4433 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 9 Oct 2016
at 21:52
  • msg #747

Re: I can't post first.

In reply to Travis Sunday (msg # 746):

The Judge will also be traveling this week. I still expect to login daily.
Judge Messalen
GM, 4441 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 20 Oct 2016
at 10:52
  • msg #748

Re: I can't post first.

FYI, ENS posed a couple of questions to the Judge in PM; the Judge responded but ENS hasn't logged in since then. Waiting for the professor to move (or other PCs) at the northern Chinese camp with the longboat and red oars, to move forward.
Travis Sunday
player, 2691 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Fri 21 Oct 2016
at 01:33
  • msg #749

Re: I can't post first.

In reply to Judge Messalen (msg # 748):

Travelling until Tuesday.  Very limited posting opportunities.
Judge Messalen
GM, 4443 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 21 Oct 2016
at 12:17
  • msg #750

Re: I can't post first.

In reply to Travis Sunday (msg # 749):

Thanks for the notice. Your log ins have been sparse in general lately, hope to see you more in the game.
This message was last edited by the GM at 16:53, Sat 22 Oct 2016.
Judge Messalen
GM, 4444 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 22 Oct 2016
at 16:58
  • msg #751

Re: I can't post first.

In reply to E.N.S. Ringgenberg (msg # 254, Chapter 18):

OOC: The professor asked for the opinion of Cole, Travis and Coop.

Meanwhile, Travis is unlikely to respond for another 3 days, so please don't wait for Travis.

Assuming Cole responds soon (he logged in not long before this post), ENS should determine Travis' action. Previously Travis has said something to the effect of "I will go where needed" so for now, the Judge is ruling that Travis will do as ENS asks. As for Coop, that is also the professor's choice based on the Judge's post for Coop that follows this post.
Travis Sunday
player, 2692 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Wed 26 Oct 2016
at 21:19
  • msg #752

Re: I can't post first.

In reply to Judge Messalen (msg # 750):

I don't think I've had a meaningful post since May. It's been over a calendar year since I killed the man in the alley.  We've been gathering and evaluating information between major encounters for months.  My limited participation is my way of saying, "I've shared everything I know. I'll follow whatever plan is decided on."  Please consider my brevity and staying out of the way as me "giving up the gun."
Judge Messalen
GM, 4447 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 27 Oct 2016
at 11:34
  • msg #753

Re: I can't post first.

In reply to Travis Sunday (msg # 752):

I didn't realize the game was so boring for you.

In the Judge's view, part of the reason things take so long on RPoL is that there are regularly gaps between player log ins, resulting in PCs waiting for each other (and sometimes that effect stacks with waiting for one player, then another, etc.).

Part of it is because I prefer a game that is heavier on RP and lighter on combat. Your post, Travis, seems to indicate that you are just waiting for another major encounter (which I interpret as meaning a combat scene). If true, that's fine, but I wasn't aware that was your perspective over the last few months and there have been various times when other PCs directed questions at Travis during the course of RP. I suspect that they weren't aware, either, that you, the player, were simply waiting for the next major encounter and that they shouldn't bother to involve you in the RP.

If any other players wish to chime in, please do. If everyone just wants to skip ahead to combat and forego any further RP, we can do that. For me, that style of play isn't much enjoyable but I would like to see this adventure successfully concluded one way or another, so I would be willing to do that if that is the consensus.
Judge Messalen
GM, 4449 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 31 Oct 2016
at 15:47
  • msg #754

Re: I can't post first.

The Judge is traveling on business again this week. I expect to continue regular daily logins.
Travis Sunday
player, 2693 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Mon 31 Oct 2016
at 22:06
  • msg #755

Re: I can't post first.

In reply to Judge Messalen (msg # 753):

It's not boring.  I've simply accomplished all of my actions before we move to the next encounter.  That encounter can be player driven which I'm fine with.  It need not be combat nor judge driven.  Players continue to gather and interpret information.  That's fine.  I'm satisfied that I've worked my contacts and I have provided the best information I can to the party. I will accompany, wait, bodyguard, sit in counsel but I'm no longer driving the action.
Judge Messalen
GM, 4450 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 31 Oct 2016
at 22:44
  • msg #756

Re: I can't post first.

In reply to Travis Sunday (msg # 755):

Thanks for the follow-up. I'm at the airport and have time to comment before boarding.

I'm glad it's not boring. Your stance about "not driving" is understandable; however, my point about the lag time in login and PC interaction remains germane. Until now, that is until you stated that Travis is essentially "along-for-the-ride," iffin I were a player that was asking Travis questions, or requesting input, etc., I would have expected more timely responses and participation. And been at least a little disappointed.

So for me, this is about expectations and participation. And please understand, it isn't only about Travis.

In the Judge's opinion, Jake and ENS have been driving this game for a while (Cole has done some strong RP, which I have enjoyed, but hasn't driven much of the plot). Iffin I were a player, I might be a little annoyed that the other PCs weren't participating as fully as was I. Again, until now, I suspect ENS and Jake were expecting regular and meaningful (Travis' word, and apropos, I think), posts from their fellow gamers, including Travis. Now that you have clarified your position, Travis, I will say that there is no reason to wait for Travis in-game. And I would extend that to all PCs . . . no more waiting around unless it's necessary to the plot.

ENS has already continued the RP, so I suspect he has made his statement without the need for OOC. Jake has shared thoughts with the Judge in PM. He has suggested a course of action that makes sense to the Judge, especially if other players don't expect to log in regularly enough to sustain RP without moving toward the next "major encounter."

Again, I invite others to comment, although there is no obligation (nor even expectation on the Judge's part) for such OOC banter.
Travis Sunday
player, 2694 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 3 Nov 2016
at 22:04
  • msg #757

Re: I can't post first.

Travis Sunday
player, 2695 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 3 Nov 2016
at 22:13
  • msg #758

Re: I can't post first.

In reply to Travis Sunday (msg # 757):

Also I miss some days checking in because my spawn have the chromebooks and I have a miserable time with rpol on my phone.
Judge Messalen
GM, 4452 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 9 Nov 2016
at 12:15
  • msg #759

Re: I can't post first.

The Judge is traveling on business again for the rest of the week. I still expect to log in daily.
Judge Messalen
GM, 4458 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 28 Nov 2016
at 14:27
  • msg #760

Re: I can't post first.

The Judge is traveling for the next two weeks on business. I will maintain regular daily log-ins.

Meanwhile, the PCs are still in control of moving the plot forward.
Travis Sunday
player, 2700 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Sun 4 Dec 2016
at 12:59
  • msg #761

Sorry

Limited availability to check in this week sorry for lack of posting.  On travel wed to Fri coming up.
Judge Messalen
GM, 4459 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 6 Dec 2016
at 12:55
  • msg #762

Re: I can't post first.

Travis, thanks for the notice. I have advised Cole to simply make a decision about whether to fetch Horse. Travis voiced no concerns about having his mount handy.

In reply to E.N.S. Ringgenberg (msg # 307) and Cole Trayne (msg #308):

JEB hasn't logged in or posted for more than a week. Cole, please move forward with his action to retrieve horses. As per PM, your choice as to RP or narrative.

Meanwhile, the Judge is advancing JEB and the other posse members to the Albion. It seems possible that one of the men might accompany Cole to fetch the horses; leaving the narrative open to that possibility with the advance.
Judge Messalen
GM, 4464 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 9 Dec 2016
at 17:47
  • msg #763

Re: I can't post first.

E.N.S. Ringgenberg:
In reply to Jake Richardson (msg # 317):

ENS looks up momentarily from his work.

A place where wounded men are gathered for medical assessment and emergency treatment... you must have never been seriously wounded during your time in the war Jake.

Nope. The word triage almost certainly was introduced in WWI. It's quite likely that ENS has coined yet another term before it's time.
E.N.S. Ringgenberg
player, 1182 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 11 Dec 2016
at 19:14
  • msg #764

Re: I can't post first.

In reply to Judge Messalen (msg # 763):

Doh!
Travis Sunday
player, 2701 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Sun 11 Dec 2016
at 19:40
  • msg #765

Re: I can't post first.

In reply to Judge Messalen (msg # 763):

It's his access to the internet which gives him such insight.
Judge Messalen
GM, 4466 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 12 Dec 2016
at 14:21
  • msg #766

Re: I can't post first.

FYI, JEB asked the Judge a question in PM related to the professor's request for the Sheriff's tactical assessment. The Judge has replied; hoping that JEB will follow-up soon in the game forum.
E.N.S. Ringgenberg
player, 1184 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 12 Dec 2016
at 22:58
  • msg #767

Re: I can't post first.

In reply to Travis Sunday (msg # 765):

Oh come on Travis! You know there's no internet yet!!

He gets stuff from dial-up BBSs.
E.N.S. Ringgenberg
player, 1188 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 26 Dec 2016
at 04:28
  • msg #768

Re: I can't post first.

In reply to E.N.S. Ringgenberg (msg # 767):

Sorry for the delay in posting... holidays and all!
Travis Sunday
player, 2704 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 29 Dec 2016
at 22:43
  • msg #769

The Bulls Win the Birmingham Bowl in Overtime!

That is all.
Jake Richardson
player, 1231 posts
Handy With A Rifle
D:22/21 G:71 MDT:14 A:19
Fri 30 Dec 2016
at 00:51
  • msg #770

Re: The Bulls Win the Birmingham Bowl in Overtime!

Travis Sunday:
That is all.



Congratulations on the Bulls' win! :)
E.N.S. Ringgenberg
player, 1190 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 1 Jan 2017
at 02:35
  • msg #771

Re: The Bulls Win the Birmingham Bowl in Overtime!

In reply to Jake Richardson (msg # 770):

Here's wishing a happy and prosperous new year to all my pards!
Judge Messalen
GM, 4472 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 5 Jan 2017
at 14:10
  • msg #772

Re: I can't post first.

The Judge was hopeful that we could complete this adventure, with a final scene (and perhaps epilogue). Honestly, I was on the verge of putting the game on hiatus, or closing it altogether, a couple of months ago, but continued onward with the hope that we could conclude.

That final scene will likely involve combat. With the irregular frequency of login and participation, I have been wondering whether we could push through a combat in a timely fashion. Some PCs have RL concerns (which I totally understand) that will likely continue to pose delays (or absence) in posting.

The way I see it now, we have these options:

1. Put the game on hold until PCs can commit to a daily (ish) log in during a combat sequence (assuming RL concerns abate).
2. End the game.
3. Continue the game as is  . . .  if it's slow it's slow.
4. Continue the game with an agreement by PCs to login daily (ish) to keep the combat moving, AND with an agreement for any given PC to serve as proxy for any other given PC that cannot log in regularly, declaring actions and making die rolls (and this would include managing the 6 members of JEB's posse).

For me, #1 is not materially different #2. If we put the game on hold, it's pretty much over. #3 is painful to the Judge, but I suppose I prefer it to quitting altogether.

#4 is workable if the PCs want it to be -- I say this because the Judge doesn't want to be playing both the opponents and the PCs in this case (aside from managing Mr. Xu's part of the rescue). If the PCs as a group see this as a viable way to proceed, I think it could work.

Please add your thoughts, including your desire to continue and likelihood for either #3 or #4 working for you.
E.N.S. Ringgenberg
player, 1192 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 6 Jan 2017
at 22:16
  • msg #773

Re: I can't post first.

In reply to Judge Messalen (msg # 772):

I'd like to see it out too... I'm good with 3 or 4, but how would #4 work?
Judge Messalen
GM, 4473 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 8 Jan 2017
at 12:27
  • msg #774

Re: I can't post first.

In reply to E.N.S. Ringgenberg (msg # 773):

That's a good question. I hadn't tried to flesh-out a full plan, just posing the possibility. In general, my thinking was that each player would make a public statement of some kind, stating that other PCs could state actions and make rolls during any combat round in which the PC hadn't posted within 'x' amount of time.

But maybe that's too complicated. Maybe #3 is the only viable way to continue, assuming ENS isn't the only player that wishes to continue.
Travis Sunday
player, 2706 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Sun 8 Jan 2017
at 12:38
  • msg #775

Re: I can't post first.

In reply to Judge Messalen (msg # 772):

#4 or #3
James E. Beauregard
player, 1689 posts
D:15 G:79 MDT:15 A:14
Sun 8 Jan 2017
at 15:40
  • msg #776

Re: I can't post first.

In reply to Travis Sunday (msg # 775):

Concur.
Judge Messalen
GM, 4474 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 9 Jan 2017
at 13:22
  • msg #777

Re: I can't post first.

In reply to James E. Beauregard (msg # 776):

So it seems there might be enough interest to keep playing, at least for now, even if the going is powerful slow. Still looking for input from two players, publicly.

If I'm reading the brief replies from Travis and JEB correctly, the idea of PC proxy seems viable, if we have some agreement on elapsed time before another PC states actions and makes rolls. As ENS has taken a leadership role lately, the Judge proposes that he is the arbiter of PC actions/rolls, at least in the short term.

Starting point would be for ENS to assign a position (or route of movement for anyone moving around, such as on horseback) for all 11 members of the party. See in-game post same day about that. After that, we'll see how it goes.
Jake Richardson
player, 1233 posts
Handy With A Rifle
D:22/21 G:71 MDT:14 A:19
Tue 10 Jan 2017
at 00:17
  • msg #778

Re: I can't post first.

In reply to Judge Messalen (msg # 777):

Clearly, I'm in  a minority, but I would vote to end the game: #2. Simply put, I haven't been able to maintain my interest level; that is not meant as a negative comment, merely a statement of fact.

That said, I'll continue until the game concludes if that is the consensus.
Judge Messalen
GM, 4477 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 11 Jan 2017
at 11:57
  • msg #779

Re: I can't post first.

The Judge posted combat stats for the six posse members in Ch 18, msg 354. The Judge suggests that PCs put the message number in their scratch pad, or copy the stats for any posse member he ends up controlling, in the scratch pad for easy reference.
Travis Sunday
player, 2711 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Wed 1 Feb 2017
at 02:09
  • msg #780

Re: I can't post first.

It's happening!
Judge Messalen
GM, 4487 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 1 Feb 2017
at 13:12
  • msg #781

Re: I can't post first.

In reply to Travis Sunday (msg # 780):

And Travis can't post first.

Unless someone needs to act for JEB . . .
Judge Messalen
GM, 4488 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 2 Feb 2017
at 13:17
  • msg #782

Re: I can't post first.

In reply to Judge Messalen (msg # 781):

JEB hasn't logged in since Sunday. Everyone else has logged in recently. It's up to the players whether (and for how long) to wait before acting on JEB's behalf.

This isn't intended as a criticism . . . just the current fact, with follow up on the ideas discussed about moving the game forward.
E.N.S. Ringgenberg
player, 1201 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 2 Feb 2017
at 22:46
  • msg #783

Re: I can't post first.

In reply to Judge Messalen (msg # 782):

If he hasn't logged in by tomorrow (Fri) I'll make a post for him so we can move ahead.
E.N.S. Ringgenberg
player, 1202 posts
The young professor
D:19 G:29 MDT:14 A:13
Sat 4 Feb 2017
at 01:04
  • msg #784

Re: I can't post first.

In reply to E.N.S. Ringgenberg (msg # 783):

Okay... I'm pulling the trigger, so to speak.
Judge Messalen
GM, 4490 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 5 Feb 2017
at 12:43
  • msg #785

Re: I can't post first.

A reminder that the Judge posted the stats for all NPCs in msg # 354 in Chapter 18.

It appears that both Travis and JEB made initiative rolls for NPCs without applying any the bonuses. That's your choice, but the Judge has given control of the NPCs to the PCs, and so I won't be reviewing every die roll for the NPCs and then going back add or subtract modifiers (unless it is a modifier that only the Judge knows about). Usually, mods are positive so If the players don't add the NPC bonuses during the encounter, it may impact the NPC effectiveness as the Judge adjudicates as per the die rolls provided by the players.

NOTE: The Judge is traveling this week on business. Judge logins will occur each day; posting will depend on the frequency of player posts.
Travis Sunday
player, 2713 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Sun 5 Feb 2017
at 15:54
  • msg #786

Re: I can't post first.

In reply to Judge Messalen (msg # 785):

Travis made his at +11.  I rolled a 2.  The NPCs were made without bonus.
Judge Messalen
GM, 4491 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 5 Feb 2017
at 16:28
  • msg #787

Re: I can't post first.

In reply to Travis Sunday (msg # 786):

I know that the NPCs were made without a bonus. That is exactly my point.

The Judge provided NPC stats (including initiative bonus).

It is up to the PCs to apply bonuses to the NPC rolls. If you don't then you will be reducing their effectiveness. The Judge will not be reviewing NPC rolls and applying their modifiers. The PCs must do that.
Judge Messalen
GM, 4493 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 7 Feb 2017
at 13:13
  • msg #788

Re: I can't post first.

Now that all PCs have posted initial actions, the Judge will post a narrative up to the point where PCs will need to state another round of actions.

That post will happen tonight.
Judge Messalen
GM, 4496 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 10 Feb 2017
at 12:02
  • msg #789

Re: I can't post first.

In reply to Judge Messalen (msg # 788):

Now that all PCs have posted another round of actions, the Judge will make the next narrative post; however, I'm at the airport awaiting my flight home and won't be able to do that until this evening, or the following morning (latest).

From now on, the PCs must use the combat formula posting, as most of you have done in the most recent round. If the PCs don't provide valid Free/Move/Attack action instructions, the Judge will need to ask for clarification and that will delay moving forward. As always, narrative is also welcome, but the usage of specific actions is required.

Remember to use your AP -- and only one AP roll per round is allowed.
E.N.S. Ringgenberg
player, 1207 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 10 Feb 2017
at 19:55
  • msg #790

Re: I can't post first.

In reply to Judge Messalen (msg # 789):

Does the "one AP roll per round" rule trump the house rule you stated in msg #690?
E.N.S. Ringgenberg
player, 1209 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 10 Feb 2017
at 21:47
  • msg #791

Re: I can't post first.

In reply to Judge Messalen (msg # 789):

I just realized I posted another action... let me know if it needs to be delayed until after your post Judge!

BTW, do the NPCs have any APs available?

Finally, ENS and JEB took some damage the day before... the rules say characters heal at 1 pt per lvl per evening of rest (= 8hrs sleep). We rested some but we were still pretty busy the evening before... so what amount of healing can we take?
This message was last edited by the player at 22:10, Fri 10 Feb 2017.
Judge Messalen
GM, 4497 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 11 Feb 2017
at 15:08
  • msg #792

Re: I can't post first.

E.N.S. Ringgenberg:
In reply to Judge Messalen (msg # 789):

Does the "one AP roll per round" rule trump the house rule you stated in msg #690?

OCC: That's an excellent question. It's difficult to answer because of the context of what has transpired since I stated that house rule. I will do my best to explain my position and my current thinking.

1.  Not all PCs abided that house rule. Some did. The heroes who did follow that rule actually benefitted from it more than once. The Judge was happy to see that work out.

2. The whole point of AP is to use them. The Judge has awarded them throughout this entire game as periodic rewards for interesting or helpful RP.

3. Knowing the above, i.e. that some PCs didn't follow that rule and that this essentially meant wasting them, the Judge had made an adjudication some time ago, unknown to players, that they would have a limit on AP to use in the current encounter (if we ever made it this far, which we now have). That is, the limit as noted in #690.

Therefore:
All PCs in this encounter have a total of 15 AP plus any AP awarded by the Judge in the current adventure (that is, since the visit by Mr. Xu), UNLESS the PC already had less than the 15 when I set the house rule #690.

Additionally:
(a.) if you don't know how many were awarded to you in this adventure, then your hero has 15 AP.
(b.) if you do know how many were awarded in this adventure, then your hero has 15+x AP.
(c.) house rule #690 doesn't override the book rule about one AP per round, with one specific exception (see d.)
(d.) if you have been abiding the rule -- honor system -- and you still have more than the limit simply because there weren't enough d20 checks to be made along the way since #690 to use the excess, then you have the full number that you have been tracking. And, house rule #690 continues for the PC (use AP for every check until you reach the limit), with the normal AP rules being reinstated at that time, including the maximum use of only one AP per round with no obligation to use them during the rest of the encounter.

--------------------

Other notes in response to ENS:

Ordinaries don't get AP, so none of the posse have them. Coop had AP, but the Judge's ruling is that his current total, is 0 AP.

No healing is allowed for rest. Anyone who took damage recently and wasn't fully restored on this day still has the damage. Anyone who had Treat Injury/Restore Grit applied today cannot have it done again today.

The professor's post #415 in the game forum hasn't occurred yet (that is, the Judge's post #416 supersedes it).

OOC: FYI, the Judge had a frustrating travel day on Friday, just getting back to this today. I still expect to post this morning. Working on it now.
This message was last edited by the GM at 15:11, Sat 11 Feb 2017.
Jake Richardson
player, 1244 posts
Handy With A Rifle
D:22/21 G:71 MDT:14 A:15
Tue 14 Feb 2017
at 04:38
  • msg #793

Re: I can't post first.

We are switching to a new internet provider tomorrow. Hopefully all will go smoothly and I won't suffer any interruptions in service. But if I disappear for a bit, you'll know why . . .
Judge Messalen
GM, 4500 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 14 Feb 2017
at 12:13
  • msg #794

Re: I can't post first.

In reply to Jake Richardson (msg # 793):

Thanks for the heads-up, Jake. JEB is the remaining player needing to post actions for the current round. It is up to the other PCs as to how long we wait for that.

Additionally, the Judge has posted a few PMs to other PCs for clarification/confirmation of the current action posts.
Judge Messalen
GM, 4502 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 16 Feb 2017
at 12:42
  • msg #795

Re: I can't post first.

FYI, a reminder to all that Spot is a full-round action. Any PC or NPC using Spot can do nothing else that round, except for a 5 foot step.
Judge Messalen
GM, 4503 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 17 Feb 2017
at 12:10
  • msg #796

Re: I can't post first.

Travis is the only PC who hasn't posted actions for the current round.

JEB has clarified his actions in a PM with the Judge, but hasn't yet posted an action for Barnes.

It is up to the players as to how long we wait for Travis ... and JEB on behalf of Barnes.
E.N.S. Ringgenberg
player, 1213 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 21 Feb 2017
at 21:56
  • msg #797

Re: I can't post first.

Did anyone else have issues getting into RPOL yesterday and Sunday? I kept getting 'page not found' errors!
Jake Richardson
player, 1247 posts
Handy With A Rifle
D:22/21 G:71 MDT:14 A:14
Tue 21 Feb 2017
at 22:00
  • msg #798

Re: I can't post first.

E.N.S. Ringgenberg:
Did anyone else have issues getting into RPOL yesterday and Sunday? I kept getting 'page not found' errors!


I definitely had the same sorts of issues yesterday. I can't remember as far back as Sunday! :)
Judge Messalen
GM, 4505 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 22 Feb 2017
at 03:01
  • msg #799

Re: I can't post first.

In reply to Jake Richardson (msg # 798):

RPoL was offline temporarily, but not for two whole days. If I were to wager a guess, possibly cache for a day?
Judge Messalen
GM, 4506 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 22 Feb 2017
at 11:55
  • msg #800

Re: I can't post first.

In reply to Judge Messalen (msg # 799):

It is unclear to the Judge whether RInggenberg's post #440 in the game forum is stating an action on Travis' behalf . . . and whether the Judge should proceed or wait for Travis or another player to state Travis action round more explicitly.
E.N.S. Ringgenberg
player, 1215 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 23 Feb 2017
at 01:46
  • msg #801

Re: I can't post first.

In reply to Judge Messalen (msg # 800):

Sorry if I was unclear. ENS asked Travis to send Coop back so he wouldn't have to take his eyes off the longboat.

The OOC portion was to release Coop to Travis' control (since ENS has been directing the NPCs lately) for his upcoming post.
Judge Messalen
GM, 4507 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 23 Feb 2017
at 12:15
  • msg #802

Re: I can't post first.

In reply to E.N.S. Ringgenberg (msg # 801):

Based on this and PM with ENS, the Judge is waiting for Travis to post. As I have been saying, it is up to the players as to how long we wait before moving on.
Jake Richardson
player, 1248 posts
Handy With A Rifle
D:22/21 G:71 MDT:14 A:14
Thu 23 Feb 2017
at 23:38
  • msg #803

Re: I can't post first.

Judge Messalen:
In reply to E.N.S. Ringgenberg (msg # 801):

Based on this and PM with ENS, the Judge is waiting for Travis to post. As I have been saying, it is up to the players as to how long we wait before moving on.


I'd like to keep things moving. If Travis hasn't had an opportunity to log in and post by tomorrow, I'll post for him tomorrow evening (EST) (unless you'd prefer to do the honors, ENS). :)
Judge Messalen
GM, 4508 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 24 Feb 2017
at 13:26
  • msg #804

Re: I can't post first.

In reply to Jake Richardson (msg # 803):

That seems fair enough to the Judge. Travis gave permission for other PCs to post for him, if needed, so Jake (anyone) has standing to step in in order to keep the game moving.

Travis logged 2/22 but didn't post. And the Judge's last game narrative was a full five days ago (2/18).
Travis Sunday
player, 2720 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Sat 25 Feb 2017
at 00:25
  • msg #805

At the saloon.

Cole, JEB, Travis and Artemis Cardon are at the local saloon. No posting tonight. Wish all the pards were here.
Jake Richardson
player, 1249 posts
Handy With A Rifle
D:22/21 G:71 MDT:14 A:14
Sat 25 Feb 2017
at 00:35
  • msg #806

Re: At the saloon.

Travis Sunday:
Cole, JEB, Travis and Artemis Cardon are at the local saloon. No posting tonight. Wish all the pards were here.


Enjoy, gentlemen! :)
Judge Messalen
GM, 4509 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 25 Feb 2017
at 12:37
  • msg #807

Re: At the saloon.

In reply to Jake Richardson (msg # 806):

Gentlemen? It's obvious that Jake hasn't met any of these pards in RL.
Judge Messalen
GM, 4512 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 28 Feb 2017
at 04:38
  • msg #808

Re: I can't post first.

The Judge is traveling on business for the next few days. I still expect to log in daily and post as needed.
Judge Messalen
GM, 4513 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 3 Mar 2017
at 11:45
  • msg #809

Re: I can't post first.

The Judge's last narrative post was four nights ago. Travis is the remaining character to post actions. He did log in since the Judge's last narrative, but didn't post actions.

It is up to the players as to how long we wait before another PC posts on Sunday's behalf.
Judge Messalen
GM, 4516 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 10 Mar 2017
at 11:55
  • msg #810

Re: I can't post first.

In reply to Judge Messalen (msg # 809):

The Judge's last narrative post was four nights ago. Cole is the remaining character to post actions. He did log in since the Judge's last narrative, but didn't post actions.

It is up to the players as to how long we wait before another PC posts on Trayne's behalf.
Judge Messalen
GM, 4518 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 12 Mar 2017
at 18:44
  • msg #811

Re: I can't post first.

The Judge is traveling this week on business. I still expect to log in daily.
Judge Messalen
GM, 4521 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 16 Mar 2017
at 09:14
  • msg #812

Re: I can't post first.

The Judge's last narrative post was four nights ago. Cole and JEB are the remaining character to post actions. Cole has logged in since the Judge's last narrative, but didn't post actions. JEB hasn't logged in.

It is up to the players as to how long we wait before another PC posts on Trayne and Beauregard's behalf.
Judge Messalen
GM, 4523 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 20 Mar 2017
at 16:47
  • msg #813

Re: I can't post first.

The Judge is traveling on business this week (again, and getting tired of it). Started yesterday, actually. Anyway, the Judge has seen action posts by all of the PCs and will be replying with the next narrative soon.
Judge Messalen
GM, 4527 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 27 Mar 2017
at 10:42
  • msg #814

Re: I can't post first.

The Judge has sent PMs to Cole about this rounds actions. The Judge will use Cole's msg 492 for this round if a reply or public post isn't made by the PC by Tuesday morning.
Judge Messalen
GM, 4530 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 30 Mar 2017
at 12:25
  • msg #815

Re: I can't post first.

Everyone has posted for the current round, except for Cole. It appears that he has logged in since the Judge's most recent narrative, but not yet posted.

The Judge intends to wait another 24 hours. If Cole hasn't posted by the time, it will be up to the players as to how long to wait for Cole before another PC posts on his behalf.
Judge Messalen
GM, 4533 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 5 Apr 2017
at 12:24
  • msg #816

Re: I can't post first.

Everyone has posted for the current round, except for JEB. He has logged in since the Judge's most recent narrative (which was 4 days ago), and posted a PM to which the Judge has responded.

The Judge intends to wait another 24 hours. If JEB hasn't posted by Thursday 8 a.m., it will be up to the players as to how long to wait for JEB before another PC posts on his behalf.
Judge Messalen
GM, 4536 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 12 Apr 2017
at 12:25
  • msg #817

Re: I can't post first.

Everyone has posted for the current round, except ENS. Special thanks to Travis for checking in while traveling.

The professor has logged in since the Judge's last narrative post, which was made three days ago. It is up to the players as to how long to wait for ENS before another player posts for him.
Judge Messalen
GM, 4538 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 16 Apr 2017
at 10:57
  • msg #818

Re: I can't post first.

Everyone has posted for the current round, except ENS.

The professor has logged in since the Judge's last narrative post, which was made more than three days ago. It is up to the players as to how long to wait for ENS before another player posts for him.
Judge Messalen
GM, 4541 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 21 Apr 2017
at 12:35
  • msg #819

Re: I can't post first.

So it's been two days since the Judge's narrative post and only Travis has posted the next action? Huh. Evidently, he can post first.
Judge Messalen
GM, 4542 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 22 Apr 2017
at 12:23
  • msg #820

Re: I can't post first.

Everyone has posted for the current round, except JEB.

The lawman has logged in since the Judge's last narrative post, which was made three days ago. It is up to the players as to how long to wait for JEB before another player posts for him.
Judge Messalen
GM, 4544 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 27 Apr 2017
at 14:30
  • msg #821

Re: I can't post first.

It has been four days since the Judge's most recent narrative post. Three PCs have posted for the current round; two haven't.

Cole has logged in and exchanged PMs with the Judge, but still needs to post publicly.

ENS has posted publicly, but the Judge perceived an inconsistency between the posts of ENS and Travis and has requested, via PM, a clarification from the professor -- who hasn't logged in since his most recent public post.

JEB hasn't logged in since the Judge's most recent narrative post.

FYI, the Judge is traveling now. Because of that, and the above notes, the Judge is waiting for the above to be resolved before advancing to the next narrative. It is up to the players as to how long to wait before another PC posts on behalf of others.
Travis Sunday
player, 2740 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Tue 2 May 2017
at 11:01
  • msg #822

Re: I can't post first.

In reply to Judge Messalen (msg # 821):

Still deciding if it's time to shoot or let Jake and JEB keep evening the odds.
Judge Messalen
GM, 4546 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 2 May 2017
at 11:13
  • msg #823

Re: I can't post first.

In reply to Travis Sunday (msg # 822):

If the Judge were the kind of GM that wanted the PCs to succeed, he might say something like ...

The heroes have waited too long already.
E.N.S. Ringgenberg
player, 1233 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 3 May 2017
at 01:18
  • msg #824

Re: I can't post first.

In reply to Judge Messalen (msg # 823):

FWIW, I'm waiting for Travis to start... but by the looks of the map I'd say it's about time for it!
Judge Messalen
GM, 4547 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 3 May 2017
at 22:05
  • msg #825

Re: I can't post first.

Of course, the Judge may also remind the players of the old adage "better late than never," which remains as true now as at any time.

The Judge might also remind the players of the name of this chapter.
Judge Messalen
GM, 4548 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 3 May 2017
at 22:14
  • msg #826

Re: I can't post first.

The Judge will be traveling over the next several days . . . this time for pleasure rather than business. 30th anniversary with D. I expect to log in daily; posts may take additional time, but I would wager still faster than you lot.
Jake Richardson
player, 1268 posts
Handy With A Rifle
D:22/21 G:71 MDT:14 A:10
Wed 3 May 2017
at 23:44
  • msg #827

Re: I can't post first.

Judge Messalen:
The Judge will be traveling over the next several days . . . this time for pleasure rather than business. 30th anniversary with D. I expect to log in daily; posts may take additional time, but I would wager still faster than you lot.


Woot!! Congratulations to D. and you on the 30 years. :)
E.N.S. Ringgenberg
player, 1234 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 4 May 2017
at 01:32
  • msg #828

Re: I can't post first.

In reply to Judge Messalen (msg # 826):

Congratulations!

And nice jab!
Judge Messalen
GM, 4549 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 5 May 2017
at 19:57
  • msg #829

Re: I can't post first.

In reply to E.N.S. Ringgenberg (msg # 828):

It is now a full 7 days since the Judge posted the last narrative summary. It's been 3 full days since Travis posted his note that he was still deciding what to do. And 2 full days since Travis logged in. Meanwhile, after ENS posted here, saying he is waiting for Travis, he also posted a PM.

It comes as no surprise, I reckon, that it is up to the players as to how long we wait.
E.N.S. Ringgenberg
player, 1235 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 8 May 2017
at 02:44
  • msg #830

Re: I can't post first.

In reply to Judge Messalen (msg # 829):

I'm rather uncomfortable playing another's character at this critical point... but if Travis hasn't posted by tomorrow (Mon) evening, I will post for him.
Judge Messalen
GM, 4550 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 9 May 2017
at 17:19
  • msg #831

Re: I can't post first.

In reply to E.N.S. Ringgenberg (msg # 830):

Thanks, ENS.

The Judge just returned home from the 30th anniversary trip. Next narrative round will post no later than morning of 5/10.

If Travis logs in before the Judge's post, he should feel free to edit any of the actions posted on his behalf by the professor.

Hoping that all is well with Travis and family.
Jake Richardson
player, 1269 posts
Handy With A Rifle
D:22/21 G:71 MDT:14 A:10
Tue 9 May 2017
at 18:52
  • msg #832

Re: I can't post first.

In reply to Judge Messalen (msg # 831):

Welcome home. Thanks for the heads-up. :)
Judge Messalen
GM, 4551 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 10 May 2017
at 01:47
  • msg #833

Re: I can't post first.

In reply to Jake Richardson (msg # 832):

The Judge has adjudicated the round (craziness) but not yet drafted the narrative. That will be posted morning of 5/10.
Jake Richardson
player, 1270 posts
Handy With A Rifle
D:22/21 G:71 MDT:14 A:10
Wed 10 May 2017
at 18:14
  • msg #834

Re: I can't post first.

Wow, what a busy round. "Whole lotta shakin' goin' on," to quote Jerry Lee Lewis. :)
Travis Sunday
player, 2741 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 11 May 2017
at 21:08
  • msg #835

Re: I can't post first.

In reply to Jake Richardson (msg # 834):

Sorry. RL grabed me.
Judge Messalen
GM, 4553 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 13 May 2017
at 10:50
  • msg #836

Re: I can't post first.

In reply to Travis Sunday (msg # 835):

Thanks for checking in. Hope all is well.

Meanwhile, the battle rages on. You didn't indicate whether you would be posting for Travis in the current round.

If Travis doesn't log in again by the time everyone else has posted, the Judge will expect ENS to post actions for Travis again.
Travis Sunday
player, 2743 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Sun 14 May 2017
at 21:14
  • msg #837

Re: I can't post first.

In reply to Judge Messalen (msg # 836):

Delighted I left enough breadcrumbs for The Professor to post.
Judge Messalen
GM, 4554 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 15 May 2017
at 14:10
  • msg #838

Re: I can't post first.

FYI, the Judge is ill right now. I intend to adjudicate the current round and post today, but it is possible it won't happen until tomorrow, depending on how much energy I can muster for work and play today.
Jake Richardson
player, 1272 posts
Handy With A Rifle
D:22/21 G:71 MDT:14 A:10
Mon 15 May 2017
at 14:51
  • msg #839

Re: I can't post first.

In reply to Judge Messalen (msg # 838):

Sorry to hear it, Judge. Hope that you feel better soon.
Judge Messalen
GM, 4556 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 20 May 2017
at 12:46
  • msg #840

Re: I can't post first.

Cole is the only PC who hasn't posted for the current round. It has been 4 days since the Judge's last narrative post. Cole hasn't logged in for 5 days.

As usual, it is up to the players as to how long we wait for Cole before another player posts on his behalf.
Cole Trayne
player, 2033 posts
D:18/15 G:45 MDT:12 A:24
Sun 21 May 2017
at 02:24
  • msg #841

Re: I can't post first.

In reply to Judge Messalen (msg # 840):

Apologies to all for dropping out. Too much going on so something had to give.
Judge Messalen
GM, 4557 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 21 May 2017
at 18:30
  • msg #842

Re: I can't post first.

In reply to Cole Trayne (msg # 841):

The Judge has sent a PM to Cole in regard to his question about attack. Holding adjudication temporarily.

FYI, the Judge totally forgot to apply one of the advantages that would be enjoyed by the highbinders in the melee. He will be applying that advantage this round when adjudication begins.
Judge Messalen
GM, 4558 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 23 May 2017
at 10:46
  • msg #843

Re: I can't post first.

RL is making the Judge's adjudication of this round take longer than usual. There are also a couple of PM follow-ups underway.

Please stand by.
Judge Messalen
GM, 4560 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 27 May 2017
at 11:27
  • msg #844

Re: I can't post first.

PMs have been occurring with a few players . . . including ENS . . . for clarifications about posts (or impending posts) for this round.

The professor hasn't logged in since the Judge answered a question vital to his next post for himself and the posse members. The Judge is waiting at least another 24 hours for ENS to log in and post actions.
Judge Messalen
GM, 4561 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 29 May 2017
at 15:31
  • msg #845

Re: I can't post first.

In reply to Judge Messalen (msg # 844):

ENS logged in yesterday and posted a follow-up PM. The Judge has replied and giving ENS another 24 hours to post before setting any expectation of another player posting on his behalf.
Judge Messalen
GM, 4562 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 31 May 2017
at 12:26
  • msg #846

Re: I can't post first.

In reply to Judge Messalen (msg # 845):

As of yesterday, after ENS had made his public post, all of the PMs have run their course. The Judge will be adjudicating the full round within 24 hours. Because of responses in PM -- at least one of which prompted an addendum to the rounds public posts by a player -- the Judge's narrative will reflect decisions made by PCs as a result of those PMs and might be slightly different in some ways than the PC posts.
E.N.S. Ringgenberg
player, 1241 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 2 Jun 2017
at 00:01
  • msg #847

Who is this Guy?

In reply to Judge Messalen (msg # 846):

So by my reckoning, ENS has hit the same guy 4 times for a total of 24 damage and he's still up!

...have I got something wrong in those numbers or am I up against this guy (2nd pic on the page)?
http://www.google.com/url?sa=i...ust=1496447841601086
This message was last edited by the player at 00:01, Fri 02 June 2017.
Travis Sunday
player, 2748 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Fri 2 Jun 2017
at 11:56
  • msg #848

Who is this Guy?

In reply to E.N.S. Ringgenberg (msg # 847):

Don't worry if you don't kill him you can hide behind the pile of dead bodies Travis is making.
Judge Messalen
GM, 4564 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 2 Jun 2017
at 12:22
  • msg #849

Who is this Guy?

In reply to E.N.S. Ringgenberg (msg # 847):

You expected zero-levels?
E.N.S. Ringgenberg
player, 1242 posts
The young professor
D:19 G:29 MDT:14 A:13
Sat 3 Jun 2017
at 17:59
  • msg #850

Who is this Guy?

In reply to Judge Messalen (msg # 849):

So the Judge clarified that ENS indeed had 2 targets during this melee (and Travis finished dispatching the 1st one).

And no, not expecting zero-levels... luck of the draw I guess that ENS got a higher guy (I assume the level spread is on par with our NPCs).

Hopefully I start rolling better (not that it's going to help Travis and ENS's NPCs)!
Judge Messalen
GM, 4565 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 3 Jun 2017
at 20:52
  • msg #851

Who is this Guy?

In reply to E.N.S. Ringgenberg (msg # 850):

The level spread is a fair, but serious, challenge for the PCs, in the Judge's opinion. Meant to get the heart pumping and similar to the challenge posed during the Comanche battle.

The difference being, again in the Judge's opinion, that the PCs were the aggressors in this fight, whereas the Comanche were the aggressors in that battle.

EDIT: Afterthought
This message was last edited by the GM at 20:54, Sat 03 June 2017.
Judge Messalen
GM, 4566 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 5 Jun 2017
at 10:38
  • msg #852

Re: I can't post first.

All players except Cole have posted actions for the current round.

It has been four days since the Judge's last narrative post. Cole has logged in since that post, but he hasn't stated actions for the round.

As usual, it is up to the players as to how long we wait for Cole to post before another player posts actions on his behalf.
James E. Beauregard
player, 1728 posts
D:15 G:79 MDT:15 A:14
Tue 6 Jun 2017
at 23:59
  • msg #853

Re: I can't post first.

In reply to Judge Messalen (msg # 852):

Cole is engaged in some RL activities. Give him a little more time.
Cole Trayne
player, 2039 posts
D:18/15 G:45 MDT:12 A:24
Wed 7 Jun 2017
at 03:19
  • msg #854

Re: I can't post first.

In reply to James E. Beauregard (msg # 853):

JEB is quite correct. Thanks for that. Graduation craziness for my oldest. Apologies for the delay.

Cole just posted.
Judge Messalen
GM, 4567 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 7 Jun 2017
at 12:23
  • msg #855

Re: I can't post first.

In reply to Cole Trayne (msg # 854):

Cole included a private message to the Judge as part of his post. Because that would lead to specific conditions in the melee, the Judge is pausing for 24 hours before adjudicating, to give Cole a chance to respond to the Judge's information. If the 24 pass without follow-up from Cole, the Judge will proceed with the next round's narrative.
Jake Richardson
player, 1276 posts
Handy With A Rifle
D:22/21 G:71 MDT:14 A:10
Fri 9 Jun 2017
at 14:33
  • msg #856

Re: I can't post first.

All,

My posting schedule may be a little wonky starting today (Friday) and running through Sunday, or perhaps even Monday.

We have family arriving from all points today, in preparation for a funeral tomorrow (Saturday), and our house will be Chaos Central. Everyone will be gone by some time on Sunday, but I'm not sure exactly when. Not sure exactly how long it will take my wife and me to recover from the disruptions and return to what passes for normality around here.
This message was last edited by the player at 14:41, Fri 09 June 2017.
Judge Messalen
GM, 4571 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 9 Jun 2017
at 14:59
  • msg #857

Re: I can't post first.

In reply to Jake Richardson (msg # 856):

Thanks for the heads-up Jake. Knowing this is helpful.
Travis Sunday
player, 2751 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Sat 10 Jun 2017
at 01:38
  • msg #858

Re: I can't post first.

In reply to Jake Richardson (msg # 856):

Please accept My condolences, Pard.
Travis Sunday
player, 2752 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Sat 10 Jun 2017
at 01:42
  • msg #859

They Killed Fritz!

Judge Messalen
GM, 4574 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 12 Jun 2017
at 12:10
  • msg #860

Re: I can't post first.

The Judge is traveling on business this week.
This message was last updated by the GM at 12:10, Mon 12 June 2017.
Judge Messalen
GM, 4575 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 14 Jun 2017
at 11:45
  • msg #861

Re: I can't post first.

In reply to Judge Messalen (msg # 860):

The Judge was waiting for a follow-up from JEB (as per Ch18, msg 597), but JEB hasn't logged in since the Judge posted that request for clarification. Business travel is delaying the Judge's ability to adjudicate the current round, so waiting a little longer before moving forward. As it stands, the Judge's next narrative may take another couple of days to complete.
Judge Messalen
GM, 4577 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 21 Jun 2017
at 13:00
  • msg #862

Re: I can't post first.

ENS is the only PC who hasn't posted actions for the current round; however, he has been in PM with the Judge over the last couple of days, so I suspect he will post soon. For now, holding for that outcome. If in fact an unexpected amount of time passes without follow-up from ENS, the Judge will post here again and leave it in the hands of the other players as to how long to wait before proceeding with a post on ENS' behalf.
Judge Messalen
GM, 4580 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 1 Jul 2017
at 10:22
  • msg #863

Re: I can't post first.

JEB is the only PC who hasn't posted for the current round. It has been 4 days since the Judge's last narrative post. JEB hasn't logged in for 4.5 days.

As usual, it is up to the players as to how long we wait for JEB before another player posts on his behalf.
Judge Messalen
GM, 4582 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 4 Jul 2017
at 21:33
  • msg #864

Re: I can't post first.

A reminder that holstering weapons and picking up things count as move actions. And most of the time reloading requires at least one full round action. A couple of PCs have been stating extra move actions by assuming that those are free actions. So far, the Judge believes he has caught these occurrences and rectified with the PC or in narrative. Please refer to table 7.3 on page 208 when stating move actions.

Because Cole has an automatic success for guiding the mount with knees, he may move atop Bess while also taking his two actions.
Judge Messalen
GM, 4583 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 6 Jul 2017
at 10:57
  • msg #865

Re: I can't post first.

JEB is the remaining PC yet to post, but he is in PM with the Judge at this time.
Judge Messalen
GM, 4585 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 10 Jul 2017
at 12:10
  • msg #866

Re: I can't post first.

ENS is the remaining PC yet to post, but he is in PM with the Judge at this time.
Judge Messalen
GM, 4586 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 12 Jul 2017
at 12:13
  • msg #867

Re: I can't post first.

In reply to Judge Messalen (msg # 866):

It has now been 5 days since the Judge's narrative post, nearly four days since ENS' last login and nearly four days since the Judge replied in PM.

It is up to the players as to how long we wait for ENS to post, before someone else posts on his behalf.
This message was last edited by the GM at 12:15, Wed 12 July 2017.
E.N.S. Ringgenberg
player, 1249 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 12 Jul 2017
at 14:15
  • msg #868

Re: I can't post first.

In reply to Judge Messalen (msg # 867):

Apologies... RL got ahold of me for a bit (nothing bad)!
James E. Beauregard
player, 1735 posts
D:15 G:79 MDT:15 A:14
Sun 16 Jul 2017
at 02:31
  • msg #869

Re: I can't post first.

In reply to E.N.S. Ringgenberg (msg # 868):

On vacation this week. Posting is likely sporadic.
Judge Messalen
GM, 4588 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 16 Jul 2017
at 11:58
  • msg #870

Re: I can't post first.

In reply to James E. Beauregard (msg # 869):

Thanks for the heads-up.

As usual, it will be up to the players as too how long they wait if in fact there is a delay in JEB's next post.
Judge Messalen
GM, 4593 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 29 Jul 2017
at 12:02
  • msg #871

Re: I can't post first.

ENS is the only player who hasn't posted for the current round. It has been more than 4 days since the Judge's last narrative post.

As usual, it is up to the players as to how long we wait before another player posts on the professor's behalf.
Judge Messalen
GM, 4595 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 31 Jul 2017
at 12:13
  • msg #872

Re: I can't post first.

FYI, the Judge is traveling on business this week.
Judge Messalen
GM, 4596 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 3 Aug 2017
at 10:18
  • msg #873

Re: I can't post first.

A reminder that we are in free-posting mode right now.
Judge Messalen
GM, 4598 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 11 Aug 2017
at 15:14
  • msg #874

Re: I can't post first.

The Judge is traveling the entire week next week. As we aren't in combat round mode, should be no problem to keep up. And most PCs don't log in more than once every 4 days, so I guess it doesn't really matter.
Judge Messalen
GM, 4599 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 18 Aug 2017
at 12:49
  • msg #875

Re: I can't post first.

The professor and Judge have a PM going that is somewhat pertinent to next steps; awaiting the professor's next log in to advance that (last log in was a few days ago). Cole hasn't logged in for almost a week.

The Judge's preference is to wait for those to characters to post their intentions, as have JEB, Travis and Jake before continuing. Waiting a couple of days for such declarations.
Travis Sunday
player, 2766 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Wed 23 Aug 2017
at 12:29
  • msg #876

Re: I can't post first.

In reply to Judge Messalen (msg # 875):

Sorry.  At GENCON.  Gaming was awesome.  Since we weren't in combat and I didn't have much to say and didn't have my laptop I was neglectful.

Had lots of fun.  I'm a big Pathfinder fan now and sci-magic Pathfinder-system  Starfinder was released over the weekend.  Played a 5-hour intro to that game.  Very fun.

Also went south to Hopkinsville KY for eclipse. Great time.  Just didn't occur to me to post.

Professor... Geoff and Kevin say Hi!
E.N.S. Ringgenberg
player, 1260 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 23 Aug 2017
at 15:07
  • msg #877

Re: I can't post first.

In reply to Travis Sunday (msg # 876):

Glad you guys had fun! Did you get to see a total eclipse?

Next year I'm in! And you all can always come out for GenghisCon next year!
Travis Sunday
player, 2768 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Wed 23 Aug 2017
at 22:04
  • msg #878

Re: I can't post first.

In reply to E.N.S. Ringgenberg (msg # 877):

Yes got over two minutes of cloudless totality.  Very cool.  Also parked next to a Dairy Queen so ice cream as well.

You?
E.N.S. Ringgenberg
player, 1262 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 25 Aug 2017
at 21:09
  • msg #879

Re: I can't post first.

In reply to Travis Sunday (msg # 878):

About two and a half minutes of totality... Very cool!

No ice cream though!
Travis Sunday
player, 2770 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Sun 27 Aug 2017
at 18:04
  • msg #880

Re: I can't post first.

In reply to E.N.S. Ringgenberg (msg # 877):

I think it's going to be origins next year.
E.N.S. Ringgenberg
player, 1264 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 30 Aug 2017
at 01:11
  • msg #881

Re: I can't post first.

In reply to Travis Sunday (msg # 880):

Where's that at?
Travis Sunday
player, 2773 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Wed 30 Aug 2017
at 11:19
  • msg #882

Re: I can't post first.

In reply to E.N.S. Ringgenberg (msg # 881):

Columbus.  Exactly like GENCON but instead of major tabletop RPG and minor Tabletop Games it's Major Games and minor RPG.
Artemus Carson
player, 1256 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 31 Aug 2017
at 00:57
  • msg #883

Re: I can't post first.

I was in Georgetown, SC - about 1:45 of totality. Bitten by the bug now, have to travel the world in search of more!
Judge Messalen
GM, 4603 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 31 Aug 2017
at 12:30
  • msg #884

Re: I can't post first.

In reply to Artemus Carson (msg # 883):

PMing continues and not all PC actions have been fully stated. The Judge is waiting for players to follow-up.
Judge Messalen
GM, 4606 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 7 Sep 2017
at 12:09
  • msg #885

Re: I can't post first.

The Judge is moving forward despite the fact that some PCs haven't logged in for 4-8 days.
Judge Messalen
GM, 4607 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 8 Sep 2017
at 10:24
  • msg #886

Re: I can't post first.

The Judge is likely to be affected by hurricane Irma starting this weekend. No telling what the impact will be, but it's possible that the Judge is away from the game for a few days.
Travis Sunday
player, 2775 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Fri 8 Sep 2017
at 12:48
  • msg #887

Re: I can't post first.

In reply to Judge Messalen (msg # 886):

Pro Tip:  Wait at least one week before resorting to cannibalism.
Artemus Carson
player, 1258 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 8 Sep 2017
at 13:35
  • msg #888

Re: I can't post first.

In reply to Travis Sunday (msg # 887):

<like>
Jake Richardson
player, 1297 posts
Handy With A Rifle
D:24/23 G:52 MDT:17 A:10
Fri 8 Sep 2017
at 19:09
  • msg #889

Re: I can't post first.

Judge Messalen:
The Judge is likely to be affected by hurricane Irma starting this weekend. No telling what the impact will be, but it's possible that the Judge is away from the game for a few days.


Stay safe. I will be affected as well, and will probably lose power on Sunday night or Monday.
Jake Richardson
player, 1298 posts
Handy With A Rifle
D:24/23 G:52 MDT:17 A:10
Sat 9 Sep 2017
at 00:54
  • msg #890

Re: I can't post first.

In reply to Travis Sunday (msg # 887):

Helpful advice from a well-wisher in another game:

quote:
Non-lubricated condoms can store up to a litre of water in emergency situations.


Sounds like something that the boys from "Jackass" need to check out!
Judge Messalen
GM, 4608 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 11 Sep 2017
at 12:23
  • msg #891

Re: I can't post first.

In reply to Jake Richardson (msg # 890):

We made it through the storm. Incredibly, we still have power, water and internet. We had a couple of brief outages, but we never lost power completely. Much more fortunate than some folks in FL. Hoping Jake is okay. We had a pine tree uprooted in our backyard . . . and I saw neighbors with fallen trees when I walked the dogs this morning, but at least in my immediate vicinity, that appears to be the worst of it.
Artemus Carson
player, 1260 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 11 Sep 2017
at 22:41
  • msg #892

Re: I can't post first.

In reply to Judge Messalen (msg # 891):

<like>
Jake Richardson
player, 1299 posts
Handy With A Rifle
D:24/23 G:52 MDT:17 A:10
Tue 12 Sep 2017
at 13:48
  • msg #893

Re: I can't post first.

Back after a little hurricane-induced power outage. Glad to hear that you're okay, Judge -- I was expecting your area to get hit harder than mine.

We had a lot of things that went bump in the night (the worst of the winds came through in the dark hours of early Monday morning), but luckily nothing came through the roof.

Lots of branches and tree debris down, but nothing really serious. Rain and flooding not much of an issue in my immediate area, although the winds were a little stronger than I had expected.
E.N.S. Ringgenberg
player, 1268 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 13 Sep 2017
at 21:03
  • msg #894

Re: I can't post first.

In reply to Jake Richardson (msg # 893):

Glad to hear that you all are okay!

I've done my FL/hurricane time... now I'm chilling in CO (with just the occasional blizzard)!
Jake Richardson
player, 1300 posts
Handy With A Rifle
D:24/23 G:52 MDT:17 A:10
Wed 13 Sep 2017
at 23:56
  • msg #895

Re: I can't post first.

E.N.S. Ringgenberg:
In reply to Jake Richardson (msg # 893):

Glad to hear that you all are okay!

I've done my FL/hurricane time... now I'm chilling in CO (with just the occasional blizzard)!


Thanks. Colorado sounds like a great place to chill. :)
Artemus Carson
player, 1263 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 14 Sep 2017
at 02:21
  • msg #896

Skin in the Hurricane Game

My house in St. Pete Beach weathered the storm with just a torn screen, a damaged shed and section of fence that went walk-about. But my skin was purely financial. Glad everyone in the region is okay!
Jake Richardson
player, 1302 posts
Handy With A Rifle
D:24/23 G:52 MDT:17 A:10
Thu 14 Sep 2017
at 02:30
  • msg #897

Re: Skin in the Hurricane Game

Artemus Carson:
My house in St. Pete Beach weathered the storm with just a torn screen, a damaged shed and section of fence that went walk-about. But my skin was purely financial. Glad everyone in the region is okay!


Glad to hear that you came through the storm without too much damage. When I saw some of the later storm-tracks (after Irma had hit the Keys), I had feared that the west coast of the state was really going to get slammed.
Judge Messalen
GM, 4611 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 16 Sep 2017
at 12:51
  • msg #898

Re: Skin in the Hurricane Game

Because the PC Cole has suggested splitting up, the Judge must pause to get PC statements of action.

So far, only JEB has stated that he follows Lu Heng Bo (nevermind the fact that he referred to the highbinder using his middle name again).
Artemus Carson
player, 1264 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 16 Sep 2017
at 18:20
  • msg #899

Re: Skin in the Hurricane Game

In reply to Judge Messalen (msg # 898):

Art is sticking with Travis at the moment.
Judge Messalen
GM, 4612 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 16 Sep 2017
at 18:29
  • msg #900

Re: Skin in the Hurricane Game

In reply to Artemus Carson (msg # 899):

Please post IC in Ch18.
Judge Messalen
GM, 4614 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 18 Sep 2017
at 12:55
  • msg #901

Re: Skin in the Hurricane Game

The Judge responded in PM to Cole's PM, three days ago. The Judge has posted narrative moving forward, but pausing again for Cole to follow-up.

Besides Cole, no additional PC posts are required before the Judge posts another narrative; however, if PCs wish to take any actions while moving (e.g. skill use, dialogue, unspoken thoughts or narrative, etc.), feel free to state those IC before the Judge's next post.
James E. Beauregard
player, 1754 posts
D:15 G:79 MDT:15 A:14
Wed 20 Sep 2017
at 00:01
  • msg #902

Re: Skin in the Hurricane Game

In reply to Judge Messalen (msg # 898):

Bo sounds more conversational than Lu or Heng. Besides, my wife goes by her middle name&#128578;
Judge Messalen
GM, 4616 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 20 Sep 2017
at 10:42
  • msg #903

Re: Skin in the Hurricane Game

In reply to James E. Beauregard (msg # 902):

For the record, the Judge isn't saying that someone shouldn't go by a middle name, if the person so chooses. The Judge is noting that Lu Heng Bo already informed the lawman once of his mistake ... implying, at least, that he prefers not to be called by his middle name. The Judge would perceive a difference between a person who elects to be called by a specific name and a person who is labeled with a name by another.
Judge Messalen
GM, 4626 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 27 Sep 2017
at 22:11
  • msg #904

Re: I can't post first.

For any player interested, I have the entire battle on the bluffs, the beach and the rocky point in a powerpoint presentation. 40 rounds, 40 slides (plus 2 buffer slides). Fun to watch. I will make it available, if there is interest.
Travis Sunday
player, 2783 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 28 Sep 2017
at 12:50
  • msg #905

Re: I can't post first.

In reply to Judge Messalen (msg # 904):

Interested.
Travis Sunday
player, 2784 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 28 Sep 2017
at 12:51
  • msg #906

Art and JEB

Please move to the tunnel immediately.
E.N.S. Ringgenberg
player, 1272 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 28 Sep 2017
at 18:07
  • msg #907

Re: I can't post first.

In reply to Judge Messalen (msg # 904):

yeah, I'd like to see that too!
Jake Richardson
player, 1307 posts
Handy With A Rifle
D:24/23 G:52 MDT:17 A:10
Thu 28 Sep 2017
at 18:08
  • msg #908

Re: I can't post first.

In reply to Judge Messalen (msg # 904):

I'm also interested. :)
Travis Sunday
player, 2785 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Fri 29 Sep 2017
at 11:14
  • msg #909

Art and JEB

In reply to Travis Sunday (msg # 906):

RPOL Pro Tip: You can see all the dice being rolled on the "Dice Roller." For example, you can see people rolling for initiative recently.
Cole Trayne
player, 2071 posts
D:18/15 G:45 MDT:12 A:24
Fri 29 Sep 2017
at 17:00
  • msg #910

Re: I can't post first.

In reply to Jake Richardson (msg # 908):

Same here.
Artemus Carson
player, 1268 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 2 Oct 2017
at 03:51
  • msg #911

Re: I can't post first.

In reply to Cole Trayne (msg # 910):

And me.
Judge Messalen
GM, 4628 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 4 Oct 2017
at 01:50
  • msg #912

Re: I can't post first.

All PCs have received PMs. The Judge is soon returning to all public forum posting. It was necessary based on player posting under the "first-to-post, first-to-act" policy to do some of the encounter in PM. Despite Travis' subtle (like a sledgehammer) hints to the PCs to get their backsides down the rabbit hole.

For those of you who didn't get this in his public post:

Inspiration:
http://www.bbc.com/news/uk-england-39193347

I will post a link to the powerpoint deck, with the 40 rounds from last combat, soon.

And BTW, the "first-to-post, first-to-act" policy continues until all PCs are involved in the same combat as their pard, the gunslinger.
This message was last edited by the GM at 01:53, Wed 04 Oct 2017.
Judge Messalen
GM, 4630 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 4 Oct 2017
at 20:54
  • msg #913

Re: I can't post first.

The Judge will be posting a public narrative this evening that will act as a re-cap of what has happened in PM, and to serve as a vehicle to get everyone back on the same page. As of this time, only ENS hasn't rolled his Reflex and Initiative, but the Judge can adapt the narrative, regardless of whether the professor has followed up on that by the Judge's impending post, as ENS last in line right now.

The Judge will also be updating game map(s). This might require a temporary use of group maps (that is, not all PCs can see the same things as of this moment, so different map views may be needed, temporarily). The Judge will provide information about which group to use, as necessary until everyone should see the full map as it would be used in the main game map.
Artemus Carson
player, 1270 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 6 Oct 2017
at 10:54
  • msg #914

Re: I can't post first.

In reply to Judge Messalen (msg # 913):

Can someone point me to a key or refresh me as to standards of posting colors? Though, NPC, spoken, etc. Thanks.
Judge Messalen
GM, 4632 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 6 Oct 2017
at 11:50
  • msg #915

Re: I can't post first.

In reply to Artemus Carson (msg # 914):

Perhaps the permanent notice titled "Rules and Standards"?

There is a link in RPoL called "Game Map". Same menu row as Character Details, ScratchPad, Dice Roller. If it were a snake, it would've bit you like a sidewinder.
Judge Messalen
GM, 4633 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 8 Oct 2017
at 12:30
  • msg #916

Re: I can't post first.

The Judge is finishing adjudication of the round, and posting this morning. A few of you will get PMs.
Judge Messalen
GM, 4635 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 10 Oct 2017
at 12:43
  • msg #917

Re: I can't post first.

Play the slideshow. This link will be active for one week.

http://doghouserules.net/uploa...93B19EBB2266D3A.pptx
Judge Messalen
GM, 4636 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 10 Oct 2017
at 17:04
  • msg #918

Re: I can't post first.

Two characters remain to post for this round, after the two full days have passed for PCs to post after the Judge's narrative for the combat round (reference OOC in Ch 18 msg #796). The Judge intends to post the next narrative sometime after 5 p.m. eastern, tomorrow.

Jake, who has PMed the Judge, is expected to complete his post today, so no problem anticipated there.

Art has not logged in since the Judge's narrative (and more than a day before that). Another player may step up and post for Artemus, if desired (could be as simple as "Carson continues his cautious movement, same pace as last round"). Otherwise, the Judge will assume the PC is pausing for a round, as per the OOC notes in Ch 18 msg #796.
Judge Messalen
GM, 4637 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 11 Oct 2017
at 12:56
  • msg #919

Re: I can't post first.

In reply to Judge Messalen (msg # 918):

Adjudicating some of the round now, but won't post the round's narrative summary until later today. Art still has a little time to post for himself. The Judge will use Sunday's post on behalf of Carson, as necessary.
Jake Richardson
player, 1312 posts
Handy With A Rifle
D:24/23 G:52 MDT:17 A:10
Wed 11 Oct 2017
at 16:10
  • msg #920

Re: I can't post first.

Thanks for posting for Art, Travis. I was going to drop back and do it, but you beat me to it. Quick hands . . . :)
Travis Sunday
player, 2789 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 12 Oct 2017
at 11:37
  • msg #921

Re: I can't post first.

In reply to Jake Richardson (msg # 920):

Great minds.
Judge Messalen
GM, 4639 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 14 Oct 2017
at 12:43
  • msg #922

Re: I can't post first.

It has been more than two full days since the Judge's last narrative post. All six PCs have logged in since that time, but two haven't posted.

The Judge will be posting the next narrative in roughly 24 hours. The other PCs will need to post for Cole and Art in that time frame -- unless of course they post for themselves -- or they will do nothing during the current round.
This message was last edited by the GM at 12:43, Sat 14 Oct 2017.
Judge Messalen
GM, 4640 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 15 Oct 2017
at 13:43
  • msg #923

Re: I can't post first.

In reply to Judge Messalen (msg # 922):

As some might have noticed, the Judge is adjudicating the round a bit at a time.

So far, no one has posted for Art so he is only observing.
Judge Messalen
GM, 4642 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 15 Oct 2017
at 18:47
  • msg #924

Re: I can't post first.

In reply to Judge Messalen (msg # 917):

Reminder: the link in 917 will be there for only a few more days. The Judge hopes it is enjoyable.
Travis Sunday
player, 2791 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Tue 17 Oct 2017
at 11:23
  • msg #925

Re: I can't post first.

In reply to Judge Messalen (msg # 924):

I enjoyed it. Thank you.
Judge Messalen
GM, 4643 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 17 Oct 2017
at 12:12
  • msg #926

Re: I can't post first.

It is approaching two full days since the Judge's last narrative post. Five of the six PCs have logged in since that time (ENS hasn't), but two haven't posted (ENS and Cole) . . . and one of the posts cannot be acted upon by the Judge (Art).

The Judge probably should have said this earlier (sarcasm drips), but the Judge is not playing any of the PCs. If another PC wants to state specific combat actions on Art's behalf, feel free. Otherwise, well, you know the drill by now, pards.

The Judge will be posting the next narrative in roughly 36 hours. The other PCs will need to post for Cole, ENS and Art in that time frame -- unless of course they post for themselves -- or they will do nothing during the current round.

In the past, when other PCs were stating attacks on a delinquent PC's behalf, the PC had previous posts to go on. For Art, that isn't helpful. He previously stated that he had pulled his Colt, so the Judge will note that Art is +7 to hit with the Colt (dmg 2d6).
This message was last edited by the GM at 12:28, Tue 17 Oct 2017.
Judge Messalen
GM, 4644 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 18 Oct 2017
at 03:20
  • msg #927

Re: I can't post first.

Cole Trayne:
In reply to Judge Messalen (msg # 817)
Move Action: Adjust his position, if possible without hindering his friends movement, to maneuver the attacking BHD between himself and any other potential attacker in order to make it more difficult to be attacked by more than one opponent.

In martial arts training we call that "stacking." Feel free to use the term here for this movement tactic.

However, as Cole has his back to the cave, allies to either side, and only one opponent in the vicinity, this tactic is sort of moot at the moment.
Judge Messalen
GM, 4645 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 18 Oct 2017
at 03:21
  • msg #928

Re: I can't post first.

In reply to Travis Sunday (msg # 925):

You're welcome.
E.N.S. Ringgenberg
player, 1280 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 18 Oct 2017
at 23:42
  • msg #929

Re: I can't post first.

In reply to Judge Messalen (msg # 924):

The slideshow was fun... it was interesting watching the ebb and flow of the action!
Judge Messalen
GM, 4647 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 20 Oct 2017
at 12:22
  • msg #930

Re: I can't post first.

Less than 48 hours after the Judge posted the last narrative, five of the six PCs have posted actions. Thank you.

Still plenty of time for Art to post. He has logged in a couple of times this week, so hoping that trend continues. The Judge is planning to post no later than morning of 10/22. Art -- or another PC on his behalf -- has until the evening before that to post actions for the current round.
Judge Messalen
GM, 4649 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 24 Oct 2017
at 21:32
  • msg #931

Re: I can't post first.

Thanks to all the PCs for timely posts. The Judge is adjudicating at this time.
Judge Messalen
GM, 4651 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 26 Oct 2017
at 12:06
  • msg #932

Re: I can't post first.

Again, thanks to all players for timely posts. There are a couple of PMs underway, so the Judge is waiting to give PCs a chance to follow-up before proceeding. Expect to post next narrative 24 hours (ish) after this post.
Judge Messalen
GM, 4652 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 27 Oct 2017
at 12:03
  • msg #933

Re: I can't post first.

In reply to Judge Messalen (msg # 932):

A couple of players for whom the Judge left PMs with notes about their stated actions didn't log in yet. That, coupled with the Judge's morning schedule, means that the Judge will post the next narrative this evening.
Judge Messalen
GM, 4654 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 29 Oct 2017
at 13:23
  • msg #934

Re: I can't post first.

FYI, the Judge is traveling on business this week. This could cause delays in Judge posts, but it probably won't be any significant delay.
Judge Messalen
GM, 4655 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 30 Oct 2017
at 00:04
  • msg #935

Re: I can't post first.

Jake is the last PC to post . . . but he has logged in an communicated with the Judge in PM, so giving him another 24 hours.
Judge Messalen
GM, 4656 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 30 Oct 2017
at 12:41
  • msg #936

Re: I can't post first.

All PCs have posted; the Judge is beginning the adjudication of the round. As noted earlier, the Judge is traveling on business this week so less flexible than usual in regard to timing of posts. Expect to see the next narrative in 12-24 hours.
Judge Messalen
GM, 4658 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 2 Nov 2017
at 01:00
  • msg #937

Re: I can't post first.

Four of the six PCs have posted since the Judge's last narrative, which was posted 48 hours ago. JEB and ENS remain to post.

If JEB and ENS don't post within 24 hours -- or if another PC doesn't post for them in that time frame -- those two PCs will do nothing this round.

The Judge intends to post the next narrative approximately 24 hours from this OOC post.
Judge Messalen
GM, 4659 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 3 Nov 2017
at 01:05
  • msg #938

Re: I can't post first.

The Judge is beginning adjudication of the current round.
Judge Messalen
GM, 4661 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 3 Nov 2017
at 12:11
  • msg #939

Re: I can't post first.

JEB posted a PM to the Judge saying he would need to drop out for a few days. That means another PC will need to post on his behalf, at least for the next round.

A volunteer may step up and announce himself in this forum.
Judge Messalen
GM, 4662 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 5 Nov 2017
at 16:25
  • msg #940

Re: I can't post first.

In reply to Judge Messalen (msg # 939):

Art and JEB are the remaining PCs to post. The Judge has RL issues himself after a week of business travel, but is planning to post in roughly 30-32 hours.

As per the Judge's previous message in this OOC forum, JEB has indicated he will be out of the game for an undefined period of time. Another PC must post for JEB, or he will do nothing this round except defend himself.

Art posted a PM directed to Travis, on which the Judge was included and he logged in today, so the Judge expects a post from Art within the next 30 hours.
Judge Messalen
GM, 4663 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 6 Nov 2017
at 12:57
  • msg #941

Re: I can't post first.

The Judge appreciates Art's actions on JEB's behalf. The Judge is going to modify things slightly as he adjudicates.

First, JEB has an opponent directly in front of him as per the map, who fired upon JEB with a sawed-off shotgun (as per the narrative). That will be JEB's target. Second, as with all PCs using Full Attack to take two firing actions in one round, the second shot has a reduced modifier (all second attacks are done -5 BAB). The Judge will adjust based on those two facts.

In regard to reloading Art's Colt -- it takes 4 full rounds to accomplish that task, as per page 137. That video was interesting. Here is the Judge's takeaway and ruling, posted here to ensure fairness and understanding among all participants under the well-balanced rule system (at least in the Judge's estimation).

The video is 10 seconds long. That is effectively 2 full rounds of gameplay in this game, even if someon were an expert at the task, in ideal circumstances. So at minimum, that would establish that it takes at least two full rounds to replace a cylinder in the Colt. The person demonstrating did this at a table with the replacement cylinder close by and easy to pick up, not to mention the ability to set down the hogleg for a moment. And without any apparent distractions (such as being in combat). In a combat situation, for which the reloading rules are designed, it seems plenty fair to say that extra time beyond that video demonstration would be required (continuing to defend use one's dexterity in defense, reaching into a pocket to drop the old cylinder and replace the new cylinder, etc.).

The Judge stands by the rules, as he has for other PCs attempting to reload their respective weapons. It will take 4 full rounds for Art to replace the cylinder, having spent one so far, with three remaining. Art will need to state his intent to continue with the reload for each of the next three rounds, as they transpire, or state a change to other actions if circumstances make that necessary.

Cole Trayne was attempting to reload the same model weapon, without a replacement cylinder. In PM, he and the Judge discussed the timing as per the rules and what it might mean if he were to abandon his attempt to reload and instead continue to fire the half-loaded weapon.  Similarly, JEB had started to reload his Spencer (without a spare cartridge) and then chose to fire instead of continuing with the reload task -- and the Judge applied the appropriate action requirements for that choice to be effective. Of course, Travis Sunday, who knows the rules well, has stated his actions for reloading his Starrs, declaring the overall time it would take him to accomplish the task -- and the Judge had confirmed with Travis that he would need to break it down into the required full round actions in gameplay, stating his action each round (as to whether he continued to reload or switched to different actions each round). As seen in this rounds actions, Sunday stated his intent to continue the reloading process, for the 2nd full round action of the process.

The Judge mentions these to further demonstrate that the rules are being applied to all characters evenly, as written, based on the type of firearm employed.
Judge Messalen
GM, 4664 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 6 Nov 2017
at 21:23
  • msg #942

Re: I can't post first.

In reply to Judge Messalen (msg # 941):

The Judge is beginning the round's adjudication.
Artemus Carson
player, 1281 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Tue 7 Nov 2017
at 04:09
  • msg #943

Re: I can't post first.

In reply to Judge Messalen (msg # 941):

Understand the four rounds. Round one just past. Will the next shot happen on on the fourth round or on the fifth round, please. As it stands for now:

Start of round 1
"Reload" Art calls in Travis' general direction.

In one smooth motion Art stoops down, drawing a fresh cylinder from his pocket. With the rounded edge he loosens the pin holding the barrel.

Start of round 2
Pinching the pin in his left thumb and forefinger it is extracted and the barrel pulled away.

Start of round 3
The cylinder with six fresh rounds slips on followed by the barrel and the pin is returned.

Start of round 4
Art's left hand drops the spent cylinder into his pocket while cupping the revolver in his right. His fore and middle fingers drive the pin home.

This is the round in which Art will be able to fire, either a part of the 4th or the 5th.
Now rising from his crouch - his left hand partially extended to his left side, fingers splayed; in his right he levels the Colt as thumb draws the hammer.
Judge Messalen
GM, 4666 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 7 Nov 2017
at 12:38
  • msg #944

Re: I can't post first.

In reply to Artemus Carson (msg # 943):

Art will be able to fire in the 5th round. The key here is "full-round action." Each round has a free action, move action and an attack action (and an attack action may be converted to a move action). A full round action uses both move and attack. Therefore, the reload spec for the Colt being 4 full-round actions, means it won't be complete until the end of the 4th round, thereby enabling firing with the attack action in the 5th round (or Full Attack if two attacks are desired, usable by Art because he has BAB +6).
Judge Messalen
GM, 4667 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 7 Nov 2017
at 21:32
  • msg #945

Re: I can't post first.

FYI, haven't heard from JEB again yet, so one of the other PCs should plan on posting for him, as of now. Of course, if he logs in before that happens, that's great. Still at least 24 hours before the "someone else must post rule" so we'll see.

Just putting it out there so you all don't forget. Fine with me (and I assume others) if Art does it again.
This message was last edited by the GM at 21:33, Tue 07 Nov 2017.
Judge Messalen
GM, 4668 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 8 Nov 2017
at 12:57
  • msg #946

Re: I can't post first.

Art's post for JEB exceeds the action limit for a round. Art has PMed the Judge and we are discussing changes.
Artemus Carson
player, 1284 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 8 Nov 2017
at 17:14
  • msg #947

Re: I can't post first.

In reply to Judge Messalen (msg # 946):

Atremus Carson has amended his post for JEB per the Judge's kind and patient guidance.

In my distant and misspent youth I remember watching the movie "Circle of Iron" and this quote comes to mind:

Cord:
How long have you been blind?

Blind Man:
How long have you been blind?

Cord:
I'm not blind.

Blind Man:
Am I?

Cord:
Do you answer every question with a question?

Blind Man:
Do you question every answer?

Cord:
Aww, talking to you is like talking to a wall.

Blind Man:
Buddha once sat before a wall, and when he arose he was enlightened.

Cord:
Do you compare yourself with Buddha?

Blind Man:
(chuckles) No. Only to the wall.

Judge Messalen
GM, 4669 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 9 Nov 2017
at 00:39
  • msg #948

Re: I can't post first.

If you meet the Buddha, kill him. (逢佛殺佛)

— Linji
Judge Messalen
GM, 4670 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 9 Nov 2017
at 00:41
  • msg #949

Re: I can't post first.

Sheriff Beauregard, nice to have you back. Artemus did a terrible job running your character while you were gone.

Hope all is well.

The Judge is proceeding with the adjudication of the round.
Artemus Carson
player, 1285 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 9 Nov 2017
at 01:35
  • msg #950

Re: I can't post first.

In reply to Judge Messalen (msg # 948):

I have looked at Zetan's book of of enlightenment - and did kill Buddha.
Jake Richardson
player, 1322 posts
Handy With A Rifle
D:24/23 G:47 MDT:17 A:07
Thu 9 Nov 2017
at 02:44
  • msg #951

Re: I can't post first.

Judge Messalen:
Sheriff Beauregard, nice to have you back. Artemus did a terrible job running your character while you were gone.

Hope all is well.

The Judge is proceeding with the adjudication of the round.



Welcome back, JEB.
Judge Messalen
GM, 4672 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 11 Nov 2017
at 15:46
  • msg #952

Re: I can't post first.

It is now 48 hours since the Judge's last narrative and most of the PCs haven't posted actions.

Travis' had pre-stated a series of full-round actions (reloading). Cole, ENS and JEB will need to post with 24 hours, or somebody post for them, or they will do nothing this round.
Judge Messalen
GM, 4673 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 12 Nov 2017
at 16:21
  • msg #953

Re: I can't post first.

The Judge is beginning adjudication for the round. Won't post the narrative today, probably -- giving Cole a chance to respond in PM re: possible misfire and giving myself time to do the rest of the work and write narrative -- but certainly within 24 hours of this post.
Judge Messalen
GM, 4675 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 15 Nov 2017
at 13:20
  • msg #954

Re: I can't post first.

James E. Beauregard:
For all their high talk of honor, these celestials fight in cowardly fashion.

The Judge is curious ... to what "high talk of honor" is JEB referring?
Judge Messalen
GM, 4676 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 15 Nov 2017
at 16:25
  • msg #955

Re: I can't post first.

It's been 48 hours since the Judge's last post. All PCs except Artemus have posted. The Judge assumes that Art will complete his reloading this round, as planned. Waiting a little longer before beginning adjudication -- the Judge has a couple of PMs out to players and would prefer to get a response before moving forward -- with the intent to post in roughly 20 hours.
James E. Beauregard
player, 1771 posts
D:15 G:79 MDT:15 A:14
Thu 16 Nov 2017
at 03:18
  • msg #956

Re: I can't post first.

In reply to Judge Messalen (msg # 954):

Mr Xu and this honorable quest, but the hbd represent the other side of that coin no doubt.

Oh, and time for a new thread!
Judge Messalen
GM, 4677 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 16 Nov 2017
at 13:03
  • msg #957

Re: I can't post first.

In reply to James E. Beauregard (msg # 956):

There exists Yin and Yang in everything, grasshopper.
Judge Messalen
GM, 4679 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 18 Nov 2017
at 14:33
  • msg #958

Re: I can't post first.

It has been 48 hours since the Judge's last post. ENS is the remaining PC to post. If he doesn't post within 24 hours, or someone doesn't post for him in that time, the professor will do nothing this round.
Judge Messalen
GM, 4681 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 21 Nov 2017
at 12:56
  • msg #959

Re: I can't post first.

The Judge is waiting for a clarification in PM from Travis. His post indicates a mis-reading of the map so the Judge is expecting -- and will allow -- a re-casting of the gunslinger's actions for this round.
Judge Messalen
GM, 4682 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 22 Nov 2017
at 12:16
  • msg #960

Re: I can't post first.

The Judge is adjudicating the round.
Jake Richardson
player, 1328 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 A:06
Thu 23 Nov 2017
at 15:43
  • msg #961

Re: I can't post first.

Be a real shame to waste those rolls, Travis. I hope that somebody triggers your readied action and makes your day. :)

On a different note, here's wishing a happy Thanksgiving and holiday season to all.
Judge Messalen
GM, 4684 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 24 Nov 2017
at 14:31
  • msg #962

Re: I can't post first.

E.N.S. Ringgenberg:
Free action: Yell at Cole
Move action1: Move to west side of podium (~25ft)
Move action2: Draw Colt, holster Schofield

OOC: ENS will seek a firing position on Jake's opponent without putting Jake in the crossfire (seems doable per the map). He'll be able to fire next round right?

Two things here.
1. As the Judge has noted, holstering a weapon is move action. Drawing a weapon is a move action. Together, that is two actions. Although the way ENS wrote the combat actions is incorrect, it is still legal because anyone with BAB +1 can draw while moving and it appears that ENS is taking 1x movement. The Judge reiterates the rules because it could have an impact on any given battle, depending on how a person is moving while drawing and what else the PC might be trying to do. A better way to state this particular set of combat actions would be:
Free action: Yell at Cole
Move action1: Move to west side of podium (~25ft), draw Colt as part of movement
Move action2: Holster Schofield

2. ENS will be capable of firing next round. At whom he fires, and with what modifiers, will depend other circumstances in the battle. ENS doesn't know whether his intended target will be moving, or what else may happen in the current round and next that could impact line of sight, cover, etc.
Judge Messalen
GM, 4685 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 24 Nov 2017
at 14:36
  • msg #963

Re: I can't post first.

It has been 48 hours since the Judge's last narrative. Cole and JEB remain to post.

No player had notified the Judge of holiday limitations, so the Judge is expecting posts within the usual timeframe. That means that JEB and Cole have another 24 hours -- or someone else must post for them in the next 24 hours -- or they will do nothing in the current round (except defend themselves, of course, as needed).
Judge Messalen
GM, 4686 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 25 Nov 2017
at 14:51
  • msg #964

Re: I can't post first.

And as of now, another 24 has passed. Cole has posted. JEB hasn't logged in for almost four days -- and no one volunteered to act for him.

The Judge hasn't begun to adjudicate the round, yet. But soon, the Judge will start and JEB will be in full defense mode this round if there is still no player posting for JEB.

EDIT: fixing factual error
This message was last edited by the GM at 15:00, Sat 25 Nov 2017.
Judge Messalen
GM, 4687 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 26 Nov 2017
at 01:06
  • msg #965

Re: I can't post first.

JEB got in just under the wire. The Judge had just started to make rolls for the highbinders; adjudication is underway.

Incredibly, the Judge has rolled even worse than Jake.
This message was last edited by the GM at 01:08, Sun 26 Nov 2017.
Judge Messalen
GM, 4689 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 27 Nov 2017
at 13:43
  • msg #966

Re: I can't post first.

In reply to Judge Messalen (msg # 962):

Interesting to the Judge, as a follow-up to the referenced message above for ongoing reference . . .

JEB has stated an illegal combination of three move actions:

1. Holstering
2. Pick up object
3. Movement

JEB can do only do of those three things. The Judge has a PM to JEB re: same, pending the next narrative.

EDIT: also, just noticed the "reload" note in the combat action. Obviously, that would be a 4th action and starting to reload is totally dependent on what actions JEB takes before that could even start.
This message was last edited by the GM at 21:13, Mon 27 Nov 2017.
Judge Messalen
GM, 4690 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 29 Nov 2017
at 11:46
  • msg #967

Re: I can't post first.

All 6 players have posted; and answers received in PM. The Judge is beginning adjudication of the current round.
Judge Messalen
GM, 4692 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 1 Dec 2017
at 21:31
  • msg #968

Re: I can't post first.

The Judge is waiting for ENS and some PM follow-ups. Giving the professor a little extra time as this looks to be a pivotal moment in the battle.
Cole Trayne
player, 2092 posts
D:18/15 G:53 MDT:12 A:24
Sat 2 Dec 2017
at 03:54
  • msg #969

Re: I can't post first.

In reply to Judge Messalen (msg # 968):

I believe I'm going to bronze this laptop after this most recent round of attacks.
E.N.S. Ringgenberg
player, 1293 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 3 Dec 2017
at 20:12
  • msg #970

Re: I can't post first.

In reply to Judge Messalen (msg # 968):

Apologies for the delay!
Travis Sunday
player, 2807 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Mon 4 Dec 2017
at 12:34
  • msg #971

Re: I can't post first.

In reply to Cole Trayne (msg # 969):

That's funny!
Judge Messalen
GM, 4694 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 6 Dec 2017
at 13:16
  • msg #972

Re: I can't post first.

Pushing 48 hours since the Judge's last post. Three PCs remain to post -- two of them haven't logged in since the last narrative.

This is a critical juncture in the battle; the Judge is willing wait a little longer than usual before asking for other players to post on other PCs behalf.
Artemus Carson
player, 1294 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 6 Dec 2017
at 21:49
  • msg #973

Re: I can't post first.

In reply to Judge Messalen (msg # 972):

I'll post tonight, fellas.
Judge Messalen
GM, 4695 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 7 Dec 2017
at 03:38
  • msg #974

Re: I can't post first.

In reply to Artemus Carson (msg # 973):

As of this moment, you, Artemus Carson, are in fact the only player who hasn't posted.

The Judge is eager to continue.

ENS just made my day. Don't touch that dial.
Judge Messalen
GM, 4696 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 7 Dec 2017
at 14:00
  • msg #975

Re: I can't post first.

Giving Artemus another 24 hours . . . he or someone else will need to post by then or Art will do nothing this round other than curse his Colt and defend himself as necessary.
Artemus Carson
player, 1296 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 7 Dec 2017
at 14:11
  • msg #976

Re: I can't post first.

In reply to Judge Messalen (msg # 975):

Sorry for the delay. I've posted.
Judge Messalen
GM, 4697 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 8 Dec 2017
at 02:10
  • msg #977

Re: I can't post first.

In reply to Artemus Carson (msg # 976):

The Judge is adjudicating the round.

Art still needs to make the Fort save against secondary poison effects.
Judge Messalen
GM, 4699 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 8 Dec 2017
at 03:31
  • msg #978

Re: I can't post first.

Assuming for a moment that any of the NPCs could actually hear the professor’s declaration in msg #928, several permutations of possible response from across the multi-verse raced through the Judge’s brain. Maybe I'm oversharing, but the the professor's braveness and boldness made me laugh under the circumstances and I captured some of my thoughts last nght. This isn't intended to belittle the professor -- as he knows, I have commended him on his overall portrayal of the professor and told him how much joy his post brought me at this point of the battle.

---------------------

All those present and ungagged, in unison: “Surprise!”

Two dozen slave girls, recently liberated by the valiant heroes, bow deeply in gratitude to the lordly professor and his cohort.

Lu Heng Bo laughs out load. In Mandarin, he replies, “My hero!”

Two dozen slave girls gaze at the professor as if he had sprouted an extra tentacle.

With snark: “Oh, I’m sorry, but this is ‘abuse.’ You want room 12A, just along the corridor.”

Lu Heng Bo gasps. “Travis Sunday is dead?” he asks, in Mandarin.

All those present and ungagged, in unison: “Awww. And we didn’t get anything for you.”

Lu Heng Bo furrows his brow. “Wen Fa Lu has escaped?”

The only living enemy highbinder, bound and gagged, speaks in unintelligible Mandarin.
(English subtitles read: “You’ll never take me alive, copper.”)

Two dozen slave girls get the giggles.

And there was much rejoicing.
E.N.S. Ringgenberg
player, 1295 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 8 Dec 2017
at 20:13
  • msg #979

Re: I can't post first.

In reply to Judge Messalen (msg # 978):

I kind of like #3, but you left one off...

"The now freed girls swarm the Professor, showering him with affection!"
Judge Messalen
GM, 4700 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 10 Dec 2017
at 14:58
  • msg #980

Re: I can't post first.

The Judge has replied to a PM with Jake -- due to the Judge being offline yesterday, giving Jake extra time to post.
Judge Messalen
GM, 4703 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 12 Dec 2017
at 22:28
  • msg #981

Re: I can't post first.

The Judge will be closing this forum and opening a new OOC thread. It's sad, because I have become quite accustomed to the subject line on most of the messages in this thread (except for the short times during which Travis tried to change it and the Judge put it back). That is now a favorite gaming story.

In the new thread, the Judge would like to talk about what might come next in this game. As we have done before, the Judge would like to take a poll of continuing interest level in this RPoL game, direction of continued play if people are interested, and so forth.

Of course, there is still more to do in this adventure in regard to the resolution of the battle, and then by way of denouement or epilogue. There is plenty of RP yet to occur, as obviously this is an extraordinary circumstance. So the Judge will also be closing the current chapter before long and opening the next for the RP that comes after this battle.
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