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19:20, 1st May 2024 (GMT+0)

Chapter 18: Shoot, Luke, or Give up the Gun.

Posted by Judge MessalenFor group 0
E.N.S. Ringgenberg
player, 1290 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 22 Nov 2017
at 22:08
  • msg #905

Re: Chapter 18: Shoot, Luke, or Give up the Gun

In reply to Judge Messalen (msg # 903):

ENS sees Cole's opponent fall and yells his encouragement.

Well done Cole! Sorry I didn't help more!

He looks around and sees Jake engaged with the BHD behind the podium... He heads to the other side of the podium while changing guns.

Free action: Yell at Cole
Move action1: Move to west side of podium (~25ft)
Move action2: Draw Colt, holster Schofield

OOC: ENS will seek a firing position on Jake's opponent without putting Jake in the crossfire (seems doable per the map). He'll be able to fire next round right?
This message was last edited by the player at 22:09, Wed 22 Nov 2017.
Travis Sunday
player, 2804 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Wed 22 Nov 2017
at 23:42
  • msg #906

Re: Chapter 18: Shoot, Luke, or Give up the Gun

In reply to Judge Messalen (msg # 903):

Travis see his trio of friends surrounding the last of the slavers. He looks to Jake and moves towards him rifle at the ready.

Move Action: move 1x northest.

Attack Action: Ready action. If anyone shows himself, from behind the curtain or rock column shoot.

If needed...

Travis Sunday rolled 33 using 1d20+13.  Spencer Attack #1.
Travis Sunday rolled 27 using 1d20+13.  Confirm Critical.
Travis Sunday rolled 27 using 4d10.  Damage (including Crit).

Artemus Carson
player, 1291 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 23 Nov 2017
at 14:42
  • msg #907

Re: Chapter 18: Shoot, Luke, or Give up the Gun

In reply to Judge Messalen (msg # 903):

Whoever these fellas are, they're putting up a fight.

Free Action: Look down the opening as I go by.
Move Action: Move forward and to the right to a point against the wall just past the opening on the right.
Attack Action: Fire at the partially obscured man engaging Jake.


09:41, Today: Artemus Carson rolled 17 using 2d6+7.  Damage.
09:41, Today: Artemus Carson rolled 13 using 1d20+7.  Fire Colt.


OOC: Profanity redacted.
This message was last edited by the player at 01:48, Mon 07 May 2018.
Cole Trayne
player, 2089 posts
D:18/15 G:53 MDT:12 A:24
Sat 25 Nov 2017
at 05:06
  • msg #908

Re: Chapter 18: Shoot, Luke, or Give up the Gun

In reply to Judge Messalen (msg # 903):

As his opponent falls to the ground, a look of grim satisfaction appears on Cole's face. Although clearly consumed by vengeance, he has not completely lost his mind. Cole coldly decides it would be wise, and somewhat satisfying, to be sure the man is dead.

Free Action: None
Move Action: In order to make it as difficult as possible for a disguised attack to succeed, Cole approaches the body from the topside.
Attack Action: Without taking his guard down, the wrangler aggressively plants his axe firmly into the man's chest.

Afterwards, he quickly scans the body to see if anything useful might be found. His primary interest is weaponry, but he keeps his mind open to anything else that might prove useful.
This message was last edited by the player at 05:15, Sat 25 Nov 2017.
James E. Beauregard
player, 1774 posts
D:15 G:79 MDT:15 A:14
Sun 26 Nov 2017
at 01:00
  • msg #909

Re: Chapter 18: Shoot, Luke, or Give up the Gun

In reply to Judge Messalen (msg # 903):

JEB stands his ground with a third round finding its target.

Free: Fort Save 21
Move: none
Combat: Attack S&W 27; damage 4
Judge Messalen
GM, 4688 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 26 Nov 2017
at 01:52
  • msg #910

Re: Chapter 18: Shoot, Luke, or Give up the Gun

Three of the heroes go on the move.

The professor eyeballs a path to a position where he believes he will be able to fire upon the highbinder shooting it out with Jake, from the other side of the podium. Out of necessity to achieve his position, ENS moves past JEB and one of the highbinders, inserting himself into the crossfire from the lawman’s Schofield. Fortunately, Beauregard’s aim is true, as he stands his ground against two more swings of the hatchet before burying another piece of lead in the Celestial’s gut. This time, as ENS finds the best position he can muster in a matter of seconds in order to avoid putting himself into Jake’s crossfire, the lawman’s bullet takes down the boo how doy. JEB’s guess is that the Chinaman is destined to bleed out.

The gunslinger, Spencer at the ready, starts a deliberate move towards Richardson’s position. A moment later, the survivalist dashes to a position against the wall just past the eastern tunnel opening. Sensing that Art's intent is to move and fire, the gunslinger pauses his movement for a moment to ensure that he avoids stepping into Carson’s line of sight. The survivalist puts his back to the cavern wall, and then aims and fires his Colt; he misses wide of his intended target — and the gunslinger commends himself for pausing before reaching the spot he had wanted. Travis sees what he believes is movement behind the curtain to the north, but he sees no distinct targets.

All three of those men who had moved had also witnessed the gunfire being exchanged between the rifleman and the last highbinder. Astoundingly, neither of the combatants manage to hit the other.  Despite the advantages of point blank range expertise with their respective weapons, both men fail to dispatch the other after even several rounds of ammunition have been discharged. Jake recognizes the tell tale sign of a dud misfire in his opponent’s weapon as he himself hits the platform with his second shot. Having dodged bullets and experiencing the betrayal of his revolver, the boo how doy drops the Schofield.

As all of this occurs, the wrangler performs what some easterners might call a coup de grace, depositing a hatchet into the Celestial’s thorax. He seems oblivious to whatever might be going on around him, ignoring the professor and instead beginning to search his enemy. He knows the man has a hatchet, but it will take a few seconds to determine what else of interest might be on the dead highbinder’s person.

OOC: Another round of combat actions, please. The only remaining highbinder is the one that has been shooting it out with Jake -- and who has just dropped his hogleg.
Incredibly, the Judge rolled a 2 and a 1 for that Celestial's full attack this round. Three misfires rolled by that NPC in this combat (all duds).
JEB made the saving throw.
Coup de Grace is a full-round action. Cole cannot take anything from the body this round. He must state next round if he is spending time doing that (or state different actions).
This message was last edited by the GM at 01:56, Sun 26 Nov 2017.
E.N.S. Ringgenberg
player, 1291 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 26 Nov 2017
at 22:20
  • msg #911

Re: Chapter 18: Shoot, Luke, or Give up the Gun

In reply to Judge Messalen (msg # 910):

ENS stops and takes aim at the BHD shooting at Jake.

Free action: none
Move action: none
Attack action: fire Colt at BHD

15:17, Today: E.N.S. Ringgenberg rolled 24 using 1d20+8.  Colt attack, point blank.
15:18, Today: E.N.S. Ringgenberg rolled 6 using 2d6, dropping the lowest dice only with rolls of 6,5.  AP for attack.
Total attack = 30
15:19, Today: E.N.S. Ringgenberg rolled 4 using 2d4+1, dropping the lowest dice only with rolls of 3,3.  Colt damage, point blank.

James E. Beauregard
player, 1775 posts
D:15 G:79 MDT:15 A:14
Mon 27 Nov 2017
at 02:44
  • msg #912

Re: Chapter 18: Shoot, Luke, or Give up the Gun

In reply to Judge Messalen (msg # 910):

JEB holsters the pistol, picks up his spencer and moves northeast trailing behind Ringgenberg.

Free: none
Move: 1x speed movement
Combat: reload rifle
Travis Sunday
player, 2805 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Mon 27 Nov 2017
at 12:49
  • msg #913

Re: Chapter 18: Shoot, Luke, or Give up the Gun

In reply to Judge Messalen (msg # 910):

Not wanting to walk through a crossfire and seeing from the visage of his companions that the battle continues.  Travis stands and waits.  Rifle at the ready.
Jake Richardson
player, 1329 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 A:05
Mon 27 Nov 2017
at 14:40
  • msg #914

Re: Chapter 18: Shoot, Luke, or Give up the Gun

Through clouds of drifting gun smoke, Jake saw the Perfesser moving into position to help finish off the heathen who had been trading shots with the Texan, who considered it a backhanded sort of good luck that the other man's luck seemed to be running as cold as his own. The easterner was soon ready and fired a shot from his revolver, and it appeared to Jake that the Perfesser's aim was true.

The rifleman had been mentally keeping track of the cartridges in the magazine of his Spencer, and he knew that he had one round left. ~Best I make it count,~ he thought to himself, even as he fired the final round at his foe.

Then, in a smooth, well-practiced motion, he pulled the empty magazine from his carbine and slid in a pre-loaded one that held another seven cartridges.

OOC:

Attack Action: 09:25, Today: Jake Richardson rolled 28 using 1d20+12 with rolls of 16. Ranged Attack (Spencer Carbine).

09:31, Today: Jake Richardson rolled 4 using 2d6, dropping the lowest dice only with rolls of 3,4. Action Point.

Total Attack Roll: 32

09:26, Today: Jake Richardson rolled 14 using 2d10+1 with rolls of 9,4. Damage.

Move Action: Replace empty magazine with a pre-loaded one.

Notes: I think that Jake's original Attack roll would most likely have hit the BHD, but I threw in an Action Point to make sure.

Jake's Spencer now has seven rounds in the magazine.

Edit: Cleaned up a little sloppy writing. No substantive changes.

This message was last edited by the player at 15:04, Mon 27 Nov 2017.
Artemus Carson
player, 1292 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Tue 28 Nov 2017
at 03:26
  • msg #915

Re: Chapter 18: Shoot, Luke, or Give up the Gun

In reply to Judge Messalen (msg # 896):

Like the gunslinger, Art lacks an obvious target and doesn't want to find himself in the cross fire. His Colt at the ready, and eyes on the curtain another forty feet ahead; Artemus advances ten feet along the wall.
Cole Trayne
player, 2090 posts
D:18/15 G:53 MDT:12 A:24
Tue 28 Nov 2017
at 03:37
  • msg #916

Re: Chapter 18: Shoot, Luke, or Give up the Gun

In reply to Judge Messalen (msg # 910):

Free Action: None
Move Action: Search the body
Attack Action: None
Judge Messalen
GM, 4691 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 29 Nov 2017
at 14:27
  • msg #917

Re: Chapter 18: Shoot, Luke, or Give up the Gun

Jake Richardson, who had been counting his shots, hopes to make this last round of the cartridge count. The rifleman pulls the carbine’s trigger, aiming and hitting the boo how doy who seems intent on dodging bullets, at least for the moment. Meanwhile, ENS Ringgenberg —who had achieved the position he desired in order to fire at the highbinder without endangering Jake — aims and fires his smoke wagon in the space of a single heartbeat following the report from Jake’s Spencer.

The rifleman’s bullet buries itself in the central folds of the highbinder’s robe. The Texan is sure that his shot found flesh and did damage, but he doesn’t witness any specific effect through the now voluminous clouds of smoke. The professor’s bullet passes over the highbinder’s head as he ducks and then begins to move over the podium and towards Cole Trayne. The highbinder isn’t running, but he moves with an obvious intent to evade gunfire, catching at least a few of the men unprepared for such a tactic.

The wrangler himself had no idea that the only remaining boo how doy was approaching. His mind remains fixed with rage, although not madness. Trayne crouches to search the body, putting one hand almost immediately on a knife hilt, in a hip sheath underneath the black robe. The wrangler also feels a small object inside the folds of the man’s robe, but so far hasn’t discovered an opening to reach in and extract the object. Now, at the last moment, Cole catches a glimpse of the moving highbinder quite near, and  just slightly behind.

The lawman had focused his mind on his weapons, after dispatching the highbinder at his feet. Holstering the revolver, Beauregard locates and picks up his carbine. In his mind’s eye, he plans to move toward the professor’s position — his eyes follow that thought, glancing at ENS as the remaining highbinder begins to move. JEB turns his head to witness the enemy now several feet away, about to pass between himself and Cole, who is crouching low to search the body of his fallen foe.

It would be a stretch to say that Travis Sunday was surprised by the evasive movement of the boo how doy being fired upon by Jake and the professor. The gunslinger himself knows that a swift hombre can evade a bullet if he keeps his wits about him and understands the circumstances. Nonetheless, even though both of the men’s shots appeared to be well aimed, Travis sees the enemy make his move, scrambling over the dais through the billowing gun smoke and deftly advancing towards Cole’s position. The gunslinger has line of sight — and may continue to have it as the man moves — although Cole and JEB are both in proximity of the highbinder, making any targeting less certain.

Artemus Carson had missed with his previous shot from the re-loaded hogleg. Realizing he lacked an obvious viable target, the survivalist focuses his attention on the curtain ahead. Carson begins to move forward, slowly, keeping to the wall while advancing slightly ahead of Travis, as measured from south-to-north in the cavern. As he stops at his desired position, Art takes notice of the highbinder now moving to his left and approaching Cole Trayne. The survivalist believes he has a line of sight — at least for a moment or two — but if the enemy continues to move, either Cole or Travis could easily end up between Carson’s Colt and the highbinder.

OOC: Another round of combat.
Jake hit. ENS missed. it might be hard to believe that a 30 would miss, but all mods included as per the Judge’s knowledge for that specific set of circumstances, it does. Jake’s roll was higher, but, more importantly, the highbinder didn’t have the cover bonus against the rifleman.
None of the PCs are flat-footed. They all saw what the Celestial did in the last few seconds and where he is now as new actions are being declared (to be clear--he is the purple-outlined chit on the map). The highbinder is using all of his experience, skills, and feats to survive — the timing of his move was fortuitous (for him) based on PC actions. The Judge had already decided what he would do, once he dropped his misfiring S&W at the end of the previous round. He is not magical, he is simply high level, has a strong defense modifier, as well as circumstantial modifiers in his favor (including cover against the professor’s shot). As some PCs know, a regular defense modifier in the teens isn’t unfathomable. Adding other modifiers (cover, defense actions) to such a score means it can be powerful difficult for some men to be hit.
James E. Beauregard
player, 1776 posts
D:15 G:79 MDT:15 A:14
Thu 30 Nov 2017
at 03:14
  • msg #918

Re: Chapter 18: Shoot, Luke, or Give up the Gun

In reply to Judge Messalen (msg # 917):

Catching sight of the oriental running in Cole’s direction, JEB drops the rifle again and moves to intercept. He draws the handgun and fires a volley.

Free: none
Move: 1x speed and draw pistol
Combat: attack s&w 22+4 AP=26; damage 8
Artemus Carson
player, 1293 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 30 Nov 2017
at 05:10
  • msg #919

Re: Chapter 18: Shoot, Luke, or Give up the Gun

Art notices the highbinder - now moving - and in that moment Art fires.

Attack action: Shoot Colt
23:56, Today: Artemus Carson rolled 8 using 1d20+7.  Fire Colt.


OOC: guessing I can skip damage...



14:40, Today: Artemus Carson rolled 8 using 1d20+3.  Misfire.

21:20, Today: Artemus Carson rolled 8 using 2d6 with rolls of 3,5.  Using AP to attempt to mitigate misfire outcomes. .

This message was last edited by the player at 02:24, Sat 02 Dec 2017.
Jake Richardson
player, 1330 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 A:05
Fri 1 Dec 2017
at 02:15
  • msg #920

Re: Chapter 18: Shoot, Luke, or Give up the Gun

In reply to Judge Messalen (msg # 917):

Jake was surprised when the heathen moved away from him and closed with Cole -- the Texan had seen his foe drop his pistol, and has expected the man to pull a hatchet and close with him.

Jake took a step towards the heathen's new position, sighted, and fired. He snarled a curse as the hammer clicked on yet another misfire, worked the lever to eject the faulty cartridge, then fired again. The Texan felt confident that his second shot had struck his target, although he was unsure of how much damage it had inflicted.

OOC:

Free Action: Jake will take a five-foot step, moving diagonally to the southwest.

Full Round Action:  15:49, Today: Jake Richardson rolled 13 using 1d20+12 with rolls of 1. Ranged Attack (1st Shot, Full-Round Action).

15:52, Today: Jake Richardson rolled 30 using 1d20+12 with rolls of 18. Concentration Check (Misfire): DC 15.

15:53, Today: Jake Richardson rolled 27 using 1d20+7 with rolls of 20. 2nd Shot (Full Round Action).

15:54, Today: Jake Richardson rolled 19 using 1d20+7 with rolls of 12. Critical Hit Confirmation.

20:59, Today: Jake Richardson rolled 5 using 2d6, dropping the lowest dice only with rolls of 2,5. Action Point (Apply to Critical Hit Confirmation).

Total for Critical Hit Confirmation: 24.

21:01, Today: Jake Richardson rolled 17 using 2d10+1 with rolls of 9,7. Damage.

21:02, Today: Jake Richardson rolled 16 using 2d10+1 with rolls of 7,8. Critical Hit Damage (If Applicable).

Notes: Based upon my reading of the map, it looks like after Jake takes his five-foot step towards his target, he will be within 30 feet. It is close, however, and if the Judge disagrees, one point should be deducted from Jake's Damage and Critical Hit Confirmation rolls, due to the fact that he will not be entitled to the Point Blank Shot bonus.

The magazine in Jake's Spencer now contains five cartridges.

Cole Trayne
player, 2091 posts
D:18/15 G:53 MDT:12 A:24
Fri 1 Dec 2017
at 03:36
  • msg #921

Re: Chapter 18: Shoot, Luke, or Give up the Gun

In reply to Judge Messalen (msg # 917):

Although anger still clouds his mind, using his knife to relieve the man beneath him of his life, has curiously helped to restore a bit of reason to the wrangler. Still holding the obscured small object found on the dead man, he notices a new enemy approaching, despite the insistent attacks of his friends. As Cole quickly turns to face his new attacker, he quickly slices a generous amount of the fabric concealing the object in an attempt to free it. Whether he succeeds or fails at obtaining the unknown object, Cole assumes a fighting stance, deliberately assuming a position between the dead man and his new foe. Not wanting to hinder his friends' attack, he allows the chinese man to come to him,  allowing them every opportunity to have a clear field of fire.

Should the man close within hand-to-hand combat distance, Cole will vigorously defend himself.

Free Action: None
Move Action: As stated in the above narrative
Attack Action: To hit: 28 (natural 20). Critical Confirmation: 28 (natural 20). Damage: 11 (double damage)

Per ruling: Attack of Opportunity: To hit: 28 (natural 20). Critical Confirmation: 17+4AP=21. Damage: 5 (double damage)
This message was last edited by the player at 03:52, Sat 02 Dec 2017.
Travis Sunday
player, 2806 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Fri 1 Dec 2017
at 12:57
  • msg #922

Re: Chapter 18: Shoot, Luke, or Give up the Gun

In reply to Judge Messalen (msg # 917):

Travis watches with surprise as the Celestial runs into the crossfire of... everyone.

His line of fire being crowded with friends, Travis does nothing.
E.N.S. Ringgenberg
player, 1292 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 3 Dec 2017
at 20:10
  • msg #923

Re: Chapter 18: Shoot, Luke, or Give up the Gun

In reply to Judge Messalen (msg # 917):

ENS was shocked when he missed, his bullet passing squarely where the Chinaman was. But seeing that the man was headed straight into the deadliest men he had ever known, and being wary of shooting into that crowd, ENS decides to investigate the curtained area where presumably Mr. Lu disappeared into.

Free action: Think to himself There goes a dead man...
Move action: Move towards curtain.
Attack action: None.

OOC: I was of a mind to have ENS think "Damn hamster!", but thought it might be out of character (maybe more appropriate for someone like Travis)! ENS will head to the curtain just to the right of the left pillar; I figure it'll take this turn to get there since he's being a little cautious (i.e., not running there).
Judge Messalen
GM, 4693 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 4 Dec 2017
at 14:36
  • msg #924

Re: Chapter 18: Shoot, Luke, or Give up the Gun

Travis Sunday stands in place watching for another several seconds as the highbinder moves through the crossfire. The gunslinger refrains from firing, with at least two of his pards in proximity to the fleeing boo how doy. He did not question his decision to hold fire, especially after his eyes had taken in the rapid succession of events.

The highbinder continues his measured movement. He doesn’t run, he moves with purpose while using his agility to evade attacks. Or at least in an attempt to evade attacks, which proves a onerous task.

As the boo how doy is passing by Cole Trayne, the wrangler reacts. First, he slashes wildly and feebly at the fallen enemy’s cloak, thinking he might cut the garment and maintain possession of the item he had felt inside the robe’s folds. Trayne quickly understands that cutting the garment for such an outcome is beyond the time he is willing to spend, as he instead turns to exact further vengeance on the remaining highbinder. Raising to full height, the wrangler turns to engage the passing Celestial. Cole slashes with the knife as the highbinder dodges and continues his path to the southwest.

Feeling his knife stick his opponent’s side, Cole sees his pard JEB moving as well, just five or ten feet behind the enemy. The lawman had dropped his carbine and pulled the Schofield, firing it at the highbinder who continues to move despite being attacked by Cole Trayne. JEB cannot help but feel a pang of disgust as he sees the highbinder dodge the bullet — even though it appears Cole’s knife has bitten into the man’s side — and then grit his teeth as it appears, through the gun smoke, that the bullet has hit Cole Trayne’s left leg. The fact doesn’t deter the lawman from his chosen action (aside from a momentary pause), as it is clear that the bullet hasn’t taken down the wrangler, and so JEB continues his movement, hoping to intercept the Celestial.

The wrangler, for himself, feels a punch in his leg as the highbinder continues to move and evade. It doesn’t occur to Cole what that feeling might be, as he remains focused on his immediate opponent, stabbing again with the knife and slicing narrowly into the man’s left arm.

Also, like everyone else, Cole fails to hear the report from Jake’s Spencer. Nor does Trayne realize that it was the rifleman’s second shot this round. Jake had taken a deliberate step forward to provide himself the best possible range. Determined to take down the highbinder, who had surprised Jake with his tactics, Richardson pulls the carbine’s trigger and feels the empty click that must have been another dud. Taking another breath as he chambers another round, Jake fires again and this time he is sure his aim is true, striking the highbinder in his right shoulder — and narrowly missing the wrangler in the process. Although Cole didn’t hear the shot, he sees the result as the highbinder breaks away, undismayed by the attacks he has had to suffer during the execution of his measured actions. The wrangler sees a splatter of blood from the highbinder’s shoulder, as he and JEB continue to move towards the tunnel from which the heroes had entered more than two minutes ago.

Carson, positioned by the east wall, sees the boo how doy moving southwest. He aims his Colt as his old pard Cole engages with a knife and JEB fires his own hogleg while pursuing the fleeing Celestial. Seeing the possibility for a shot, even though Travis and Cole impede an open line of sight, Artemus pulls the revolver's trigger. Nothing. Even if the hammer had clicked, Art couldn’t have heard it, still deafened like everyone else from the echoing gunfire of the last minute, but Carson knows his aging weapon well enough to have felt it malfunction. Fortunately, perhaps, the survivalist quickly realizes that the cylinder is jammed. Not hopelessly, there is no reason to believe the weapon can’t be repaired. Nonetheless, he knows it will take time to clear the jam — not to mention a little luck — in the middle of a battle. It’s possible that the weapon will need to spend some time on a gunsmith’s bench. Art faces a choice: try to clear the jam, or eschew the revolver in order to take some other action.

The professor, reacting a little more slowly than most of his pards during the entire battle, leaves the fate of the boo how doy — probably one of the leaders based on the results of battle to this moment— to his deadly pards. ENS turns to the north, moving towards the curtain where he believes Lu Heng Bo has gone previously. In fact, as he approaches, he sees the body of a fallen highbinder, lending some credence to his suspicions about Lu’s activities. Ringgenberg reaches the stone pillar, to which the curtain is affixed. The section of the cave is the most dimly lit. ENS finds himself straining to see any details around — or behind — the curtain, but he cannot make out anything but the dark fabric itself as he stops less than five feet away.

JEB finds himself just two steps behind the fleeing boo how doy, who has moved within ten feet of the tunnel to the rabbit hole. Having to maneuver through or over dead bodies made it impossible for JEB to cut him off, but the lawman remains quite close. Travis and Jake can see the highbinder near the tunnel, but Cole and JEB are in between. Each man behind Beauregard must make yet another immediate calculation as to whether firing is worth the risk to his pards.

OOC: Another round of combat actions.
Cole was hit by JEB for 8 points.
Cole hit twice; Jake hit once. The highbinder is still moving. Cole got an AoO against the highbinder as a result of the move out of the threatened area. Cole couldn't pursue, as per his stated actions. He got in attacks (including the bonus AoO) but couldn't stop the opponent from moving.
Art's revolver has jammed. It will require 4 full-round actions to fix, with either a Dexterity check or a Repair check. (The number of misfires in this battle has made things interesting -- for both sides).
Art must make another Fort save for the secondary effects of the poision he was hit with 10 rounds ago.
Jake Richardson
player, 1331 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 A:05
Mon 4 Dec 2017
at 20:14
  • msg #925

Re: Chapter 18: Shoot, Luke, or Give up the Gun

In reply to Judge Messalen (msg # 924):

~Reckon that rascal mayhaps has found us a mite too tough of a nut to crack, an' he's of a mind to skedaddle,~ Jake thought to himself as he caught sight of the heathen who had been engaged in a shootout with him, seemingly weaving his way towards the mouth of the tunnel that the Texan knew to lead towards the rabbit-hole entance.

If the heathen truly was of a mind to flee the battlefield, Jake wasn't about to waste any more lead on him. Plus, the Texan wasn't at all sure  that he wouldn't hit one of his pards if he fired at the highbinder.

A few moments earlier, Jake had seen ENS though the clouds of gun smoke, firing his pistol at the same man whom the Texan had been shooting at. Now Jake turned his head to see where the easterner had gone and spotted him a ways off, looking like he maybe could use a gun hand to lend some support.

Given the ringing in his own ears, Jake knew that calling out to his pards most likely wouldn't be heard, so he simply turned on his heel and made his way to the Perfesser's side, touching ENS lightly on the shoulder as he came up behind him so as to alert  the man of his presence.

OOC:

Move Action (converted from Attack Action): I figure that Jake was first focusing on the BHD at whom he had been shooting, and that turning to spot ENS would take at least a Move Action -- maybe even a Full Round Action (I'll defer to the Judge on this issue).

Move Action: Assuming that Jake's previous action was not a full round action, he will move 25 feet to the northwest, so that he ends the round standing by ENS's side.

Notes: Jake did not fire this round, so there are still five cartridges in his carbine's magazine.

If the Judge rules that Jake's turning his attention from the BHD to ENS is a full-round action, I'll edit the IC post accordingly. As the post is currently written, Jake is moving to join ENS.

This message had punctuation tweaked by the player at 03:44, Tue 05 Dec 2017.
Cole Trayne
player, 2093 posts
D:18/15 G:53 MDT:12 A:24
Tue 5 Dec 2017
at 02:07
  • msg #926

Re: Chapter 18: Shoot, Luke, or Give up the Gun

In reply to Judge Messalen (msg # 924):

Cole glances at his leg, observing the damage he suffered from friendly fire. His gratifying, yet regrettably non-lethal, attack on the fleeing enemy bandit seems to have largely expended the remaining remnants of his vengeance-fueled anger.

As reasoned calm slowly returns to his mind, he remembers the object on the dead man. Using his knife, the wrangler renews his effort to carefully free the small object from it's hiding place. Simultaneously, he takes care not to overlook anything else of interest on the body.

Free Action: Looking at his leg wound...Reckon that's going to leave a mark...
Move Action: Crouch down to search the body, being sure to stay extra low in the event some of the others decide to take more shots at the fleeing BHD, despite the obvious and clearly apparent risks.
Attack Action: Search the body as previously described.
Travis Sunday
player, 2808 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Tue 5 Dec 2017
at 12:40
  • msg #927

Re: Chapter 18: Shoot, Luke, or Give up the Gun

In reply to Judge Messalen (msg # 924):

Jesus Mary and Joseph. Travis sees the highbinder making for the tunnel. That would be bad he thinks. Overcoming his instinct to withhold fire until his lines are completely clean, Travis instead trusts his skill.  He tracks the runner; fires once; levers another bullet into the chamber; and fires again.

Free Action: Curse
Move action: None
Attack Action: Full attack

Travis Sunday rolled 23 using 1d20+13.  Spencer Shot #1.
Travis Sunday rolled 9 using 2d10.  Spencer damage.

Travis Sunday rolled 26 using 1d20+8.  Spencer Shot #2.
Travis Sunday rolled 15 using 2d10.  Spencer Damage #2.

E.N.S. Ringgenberg
player, 1294 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 7 Dec 2017
at 01:39
  • msg #928

Re: Chapter 18: Shoot, Luke, or Give up the Gun

In reply to Judge Messalen (msg # 924):

ENS pauses before the curtain, then grabs it and pulls it aside without entering. He looks into the area and yells in Chinese while being ready for anything that may emerge.

Your leader has fled! Come out and surrender and you will be spared!

He also notes Jake approaching, grateful for the support.

Free action: yell in Chinese
Move action: pull aside curtain
Attack action: full defense
James E. Beauregard
player, 1777 posts
D:15 G:79 MDT:15 A:14
Thu 7 Dec 2017
at 03:31
  • msg #929

Re: Chapter 18: Shoot, Luke, or Give up the Gun

In reply to Judge Messalen (msg # 924):

JEB was about to yell for Cole to get out of the way but holds his tongue as the wrangler kneels. JEB takes deliberate steps in pursuit of the hbd and fires a fifth round.

Free: n/a
Move: 1x movement
Combat: attack handgun 25+3 AP=28; damage 5
This message was last edited by the player at 03:34, Thu 07 Dec 2017.
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