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14:51, 27th April 2024 (GMT+0)

OOC Conversation 5.

Posted by Judge MessalenFor group 0
Judge Messalen
GM, 4704 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 12 Dec 2017
at 22:29
  • msg #1

OOC Conversation 5

Here we go.
Judge Messalen
GM, 4705 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 12 Dec 2017
at 22:30
  • msg #2

Travis Can't Post First

And he hasn't, 'cause the Judge did.
Artemus Carson
player, 1299 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 14 Dec 2017
at 18:37
  • msg #3

Travis Can't Post First

In reply to Judge Messalen (msg # 2):

Nor can he be second...
Judge Messalen
GM, 4706 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 14 Dec 2017
at 21:39
  • msg #4

Travis Can't Post First

It's been more than 24 hours since the Judge's last narrative post. ENS needs to post in the next 24 hours, or another PC needs to post on his behalf in the same time frame.

Jake is closest to the professor at this time; if Jake is willing it makes most sense to the Judge for him to step in, if needed.
Travis Sunday
player, 2812 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Fri 15 Dec 2017
at 12:36
  • msg #5

Travis Can't Post First

In reply to Judge Messalen (msg # 4):

Editing post
E.N.S. Ringgenberg
player, 1298 posts
The young professor
D:19 G:29 MDT:14 A:13
Sat 16 Dec 2017
at 01:58
  • msg #6

Travis Can't Post First

In reply to Travis Sunday (msg # 5):

Sorry all, work's been a bugger this week!

Jake's post for ENS is fine as is... Thanks Jake!
Judge Messalen
GM, 4707 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 16 Dec 2017
at 02:37
  • msg #7

Travis Can't Post First

In reply to E.N.S. Ringgenberg (msg # 6):

Thanks for the post, ENS. Glad to see your validation of Jake's post on the professor's behalf. The Judge is adjudicating the round.
Jake Richardson
player, 1336 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 A:05
Sat 16 Dec 2017
at 03:43
  • msg #8

Re: Travis Can't Post First

E.N.S. Ringgenberg:
In reply to Travis Sunday (msg # 5):

Sorry all, work's been a bugger this week!

Jake's post for ENS is fine as is... Thanks Jake!



No worries! Hope that work slows down for you.
Judge Messalen
GM, 4710 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 21 Dec 2017
at 04:32
  • msg #9

Re: Travis Can't Post First

Thanks to all for posting within 48 hours. The Judge will adjudicate this next a.m.
Judge Messalen
GM, 4712 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 23 Dec 2017
at 16:40
  • msg #10

Re: Travis Can't Post First

It's been 48 hours since the Judge's last narrative; ENS is the remaining player to post. The professor himself or another PC needs to post within 24 hours or the Judge will proceed with the professor standing still for a moment and mulling over the current situation.
Artemus Carson
player, 1305 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 25 Dec 2017
at 14:28
  • msg #11

Re: Travis Can't Post First

Merry Christmas, my pards!
Judge Messalen
GM, 4714 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 26 Dec 2017
at 15:16
  • msg #12

Re: Travis Can't Post First

It has been 24 hours since the Judge's last narrative. Two PCs remain to post (Jake and Travis). As it was a holiday weekend, the Judge will give a little more time for their posts, before asking for other PCs to post. Look for another message later today for the "24-hour-warning").

(BTW, no players had informed the Judge of being unable to post during the holidays . . .)
Judge Messalen
GM, 4717 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 27 Dec 2017
at 21:48
  • msg #13

Re: Travis Can't Post First

Re: Chapter 19, msg #1 and Fort Saves.

Remember that a Fort Save may be modified by Action Points. Remember that, as per page 49, characters with at least 8th level may roll 2d6 when using an Action Point, keeping the highest of the two dice as a result.
Travis Sunday
player, 2818 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 28 Dec 2017
at 03:11
  • msg #14

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 13):

If this is a sonic attack can one use evasion.  Asking for a friend.
Judge Messalen
GM, 4718 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 28 Dec 2017
at 11:09
  • msg #15

Re: Travis Can't Post First

In reply to Travis Sunday (msg # 14):

Evasion applies to "any effect that normally allows a character to attempt a Reflex saving throw." This is a Fortitude saving throw, so . . . no.

Having said that, any class features or feats that apply to "Fortitude saving throws" would be used.
This message was last edited by the GM at 14:02, Thu 28 Dec 2017.
Judge Messalen
GM, 4719 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 31 Dec 2017
at 15:33
  • msg #16

Re: Travis Can't Post First

A couple of things:

Reminder that we are in free posting mode now. The Judge won't be providing narrative summaries. The Judge is currently playing Lu Heng Bo. Xu's man will help any PCs who are working to figure out the way forward, based on his knowledge of the situation -- which isn't all knowing, e.g., he doesn't know about the hatch that Travis discovered. The highbinder knows some things that the PCs don't, e.g., he knows the essence of Mr. Xu's plan to move the women once in the boat, but he can't know whether any lawmen, fishermen or other citizens came to the cave-explosion site or whether Xu and his boat will be at the appointed place at this time. Therefore, the PCs need to lead the way forward -- which the PCs have started, the Judge is simply endeavoring to be clear about that.

The results of the Fort Save against hearing loss:
  • Cole 13 total (25%)
  • Travis 12 total (25%)
  • ENS 21 total (10%)
  • Jake 15 total (25%)
  • JEB 26 total (10%)
  • Art 20 total (10%)

For now, the temporary hearing loss is still making speech impossible. To facilitate game-play, the Judge will state that this condition will persist for several minutes before any of the men regain any degree of normal hearing. The PCs must continue the process of communicating non-verbally on order to continue their mission to rescue the captives. As of now, the Judge views that mission as incomplete.
Judge Messalen
GM, 4723 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 12 Jan 2018
at 13:36
  • msg #17

Re: Travis Can't Post First

A reminder.
The players are in control of moving the plot forward, right now. Nothing is stopping any PC from posting narrative to advance. No one should be waiting for the Judge.
Judge Messalen
GM, 4729 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 19 Jan 2018
at 21:53
  • msg #18

Re: Travis Can't Post First

Judge Messalen:
A reminder.
The players are in control of moving the plot forward, right now. Nothing is stopping any PC from posting narrative to advance. No one should be waiting for the Judge.

Time again for my weekly reminder. Post in the game forum to unsubscribe.
Judge Messalen
GM, 4738 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 30 Jan 2018
at 21:03
  • msg #19

Re: Travis Can't Post First

FYI, news from RPoL:

link to a message in another game
Jake Richardson
player, 1348 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Wed 31 Jan 2018
at 16:18
  • msg #20

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 19):

Interesting. Sounds like it's a done deal at this point, based upon the two posts from jase in the "RPoL Announcements" thread this morning.
This message was lightly edited by the player at 16:22, Wed 31 Jan 2018.
Travis Sunday
player, 2826 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 1 Feb 2018
at 15:01
  • msg #21

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 19):

So you're saying I should reduce my annual contribution by 60%.
Judge Messalen
GM, 4741 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 1 Feb 2018
at 16:31
  • msg #22

Re: Travis Can't Post First

In reply to Travis Sunday (msg # 21):

The Judge said nothing of the sort. I simply referred you to a message from the RPoL admins.

The Judge does in fact make an annual contribution to RPoL. You should see my username on the next report of donations.
This message was last edited by the GM at 16:35, Thu 01 Feb 2018.
Travis Sunday
player, 2828 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Fri 2 Feb 2018
at 13:02
  • msg #23

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 22):

I was kidding. Sheesh
Judge Messalen
GM, 4742 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 2 Feb 2018
at 13:44
  • msg #24

Re: Travis Can't Post First

In reply to Travis Sunday (msg # 23):

So was I. Hehehehehe (except about making a donation -- do you?)
Artemus Carson
player, 1328 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 12 Feb 2018
at 01:30
  • msg #25

Re: Travis Can't Post First

Started "Altered Carbon" any other takers? Has me itchin' for bit the 'ole Cyberpunk.
Travis Sunday
player, 2832 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Mon 12 Feb 2018
at 13:52
  • msg #26

Re: Travis Can't Post First

In reply to Artemus Carson (msg # 25):

May have to dust off my campaign.  I'm enjoying the series.  6 episodes in.  now on Olympics hiatus.
Judge Messalen
GM, 4752 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 15 Feb 2018
at 13:36
  • msg #27

Re: Travis Can't Post First

The Judge perceives a lack of enthusiasm for the this stage of the adventure. If there is little interest in playing out the rest of rescue of the slaves (which from the Judge's point of view is really the hard part of the adventure), then the Judge will fade to black and we start talking about what's next.
Artemus Carson
player, 1329 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 16 Feb 2018
at 01:26
  • msg #28

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 27):

I have no lack of interest but until the group assembles topside I don't see what else is to be done.
Travis Sunday
player, 2835 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Fri 16 Feb 2018
at 13:14
  • msg #29

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 27):

I'm not disintrested. I'm the rearguard, can't hear and so can't communicate at distance, and have no insight into the happenings topside.
Judge Messalen
GM, 4753 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 16 Feb 2018
at 14:13
  • msg #30

Re: Travis Can't Post First

The Judge can think of a few things. For one, the group could have sent out a scout -- in the end, the Judge had to act on his own with Lu Heng Bo to advance that notion.

Brings to mind a famous gaming quote among some circles . . .

"There's nothing I can do."

It's worth noting that a few PCs haven't been logging in regularly, recently, as well. The Judge perceives that as lack of interest, but perhaps he is mistaken and it is a temporary thing. The Judge is going to advance narrative daily (as he has done in the last few days already).
This message was last edited by the GM at 14:13, Fri 16 Feb 2018.
Judge Messalen
GM, 4755 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 21 Feb 2018
at 03:26
  • msg #31

Re: Travis Can't Post First

Iffin' anyone is interested, the Judge and his pard K. from DHR were guests, recently:

https://thewilddie.podbean.com...pisode-fort-griffin/

This is for our release of Fort Griffin Savaged -- a revisioning of our original three volume of products into a full town setting for Savage Worlds.
This message was last edited by the GM at 03:28, Wed 21 Feb 2018.
Travis Sunday
player, 2837 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Wed 21 Feb 2018
at 13:20
  • msg #32

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 31):

Awesome.  I enjoyed playing Savage Worlds.
Judge Messalen
GM, 4757 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 21 Feb 2018
at 13:22
  • msg #33

Re: Travis Can't Post First

The Judge has updated the main game map to show the beach (in its raw state), at a PC request.
Artemus Carson
player, 1332 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 22 Feb 2018
at 14:25
  • msg #34

Re: Travis Can't Post First

Apologies for any recent delays in posting. It was a busy weekend.
Judge Messalen
GM, 4762 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 22 Feb 2018
at 21:15
  • msg #35

Re: Travis Can't Post First

In reply to Artemus Carson (msg # 34):

Weekend? That was 5 days ago . . .
Artemus Carson
player, 1334 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 23 Feb 2018
at 06:03
  • msg #36

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 35):

See?!?
Artemus Carson
player, 1337 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 24 Feb 2018
at 13:48
  • msg #37

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 33):

where is the rabbit hole from which we've emerged?
Judge Messalen
GM, 4764 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 24 Feb 2018
at 14:14
  • msg #38

Re: Travis Can't Post First

In reply to Artemus Carson (msg # 37):

Off map, to the west. On the other side of bluffs.
Artemus Carson
player, 1339 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 26 Feb 2018
at 18:47
  • msg #39

Re: Travis Can't Post First

Moving this here:

OOC: Honestly I'd like to run some analytics on the their die roller, I consistently get the shitiest rolls.

----------

So having cast dispersions on the die roller, I did run analytics on the rolls visible in the die roller at this time. This was for every roll for everyone.

.5 was the average for which I was looking.

and...

I got this: 0.508031088

Perception being more important than reality, I maintain that I consistently get the shitiest rolls.
Judge Messalen
GM, 4768 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 27 Feb 2018
at 02:29
  • msg #40

Re: Travis Can't Post First

In reply to Artemus Carson (msg # 39):

Well-analyzed and well-said. We believe what we want to believe. Facts, evidence and analysis be damned.
Cole Trayne
player, 2122 posts
D:18/15 G:53 MDT:12 A:24
Tue 27 Feb 2018
at 03:53
  • msg #41

Re: Travis Can't Post First

In reply to Artemus Carson (msg # 39):

It is interesting that you perceived that with the die roller. I had nearly the opposite experience. During the fight in the cavern, I had some ridiculously great, consecutive rolls. So much so, I was beginning to think that something was up with my browser.
Travis Sunday
player, 2841 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Tue 27 Feb 2018
at 12:50
  • msg #42

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 40):

In the Intelligence Community we say "Confirmation Bias is the most powerful force in the universe."
Judge Messalen
GM, 4769 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 28 Feb 2018
at 13:07
  • msg #43

Re: Travis Can't Post First

The Judge is traveling on business this week. This might slow down Judge follow-ups and posts.
Artemus Carson
player, 1342 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 2 Mar 2018
at 20:41
  • msg #44

Re: Travis Can't Post First

Looking through a cyberpunk game from 2013. Here's a shot I took at tech noir and humor. I thought it interesting.

In the brick alley neon lights reflected from myriad small puddles illuminating it like downtown Macau. The air was fresh, rain having washed away the smokey smell of the clubs. The wide backdoor swung open, smoke and music and dancing lights poured from the opening, a thickly muscled man stepped into the alley holding a large umbrella. “Looks like the rain stopped, sir” he said collapsing it.

Gray stepped out, drained the last of his cocktail and handed the glass to the doorman. “Thank you” Gray said slipping him several folded bills. “Where’s your car?” one of the women asked. “There Babs” and Gray gestured to large black sedan rolling towards them. The windows were blacked out and lights illuminated as it rolled to a stop. “I’m Babs” said the other woman. “She’s Trixie.” The back door swung open Gray patted them on the fanny as the women climbed in. “Whatever.” He said and the door closed behind him. The sedan slid off into the night and doorman lit a cigarette.

This message was last edited by the player at 20:42, Fri 02 Mar 2018.
Judge Messalen
GM, 4772 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 2 Mar 2018
at 21:14
  • msg #45

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 43):

The Judge got stuck in NYC. Insert your favorite curses here.
Artemus Carson
player, 1343 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 3 Mar 2018
at 04:19
  • msg #46

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 45):

My curse: May you arrive home safely! Enjoy the extra time.
Jake Richardson
player, 1355 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Sat 3 Mar 2018
at 14:51
  • msg #47

Re: Travis Can't Post First

In reply to Artemus Carson (msg # 44):

Very cool -- thanks for sharing. As a Cyberpunk enthusiast, are you keeping an eye on CD Projekt Red's Cyberpunk 2077 game?
Jake Richardson
player, 1356 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Sat 3 Mar 2018
at 14:53
  • msg #48

Re: Travis Can't Post First

Judge Messalen:
In reply to Judge Messalen (msg # 43):

The Judge got stuck in NYC. Insert your favorite curses here.



Sorry to hear it. But there are worse places to be stuck. Then again, there are better ones, too.

Hope you escape soon.
Artemus Carson
player, 1344 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 4 Mar 2018
at 00:12
  • msg #49

Re: Travis Can't Post First

In reply to Jake Richardson (msg # 47):

No, I haven't explored it, do you like it?
Judge Messalen
GM, 4775 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 4 Mar 2018
at 05:14
  • msg #50

Re: Travis Can't Post First

Home again, home again, jiggety-jig.
Judge Messalen
GM, 4778 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 6 Mar 2018
at 02:50
  • msg #51

Re: Travis Can't Post First

For the record, the Judge is waiting for ENS and JEB to advance the conversation as it will impact any possible plot advancements.
E.N.S. Ringgenberg
player, 1321 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 6 Mar 2018
at 14:05
  • msg #52

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 51):

Apologies, I had intended to log on Sun, but got caught up in home PC business and completely spaced it!
Judge Messalen
GM, 4779 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 7 Mar 2018
at 13:19
  • msg #53

Re: Travis Can't Post First

In reply to E.N.S. Ringgenberg (msg # 52):

Thanks for the note . . . it would help if the professor and lawman got into a better posting rhythm. This is tenth RL day since JEB started the conversation between the two men.

As the conversation would be relatively and logically brief compared to travel if the party were to continue with Lu's plan, the Judge is sort of forced to wait for the PCs to move that portion of the plot forward.

For now, the Judge isn't letting this interfere with Carson's attempt to distract the lawmen. But it would have taken Art a few minutes to navigate to the beach as he described and so his interaction with the policemen may end up needing to be slow-walked depending on the rest of the group's actions.

For the record, the Judge has no objections to the PC conversation. It is simply -- in the Judge's perspective -- happening as if my character in Fallout 4 injected himself with Jet and slowed time enough to see all possible futures while executing none.
This message was last edited by the GM at 13:22, Wed 07 Mar 2018.
Judge Messalen
GM, 4780 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 7 Mar 2018
at 20:07
  • msg #54

Re: Travis Can't Post First

I believe some players know this, but DHR's new product is on sale. We were #3 on the Western "Hottest" list at one site, just dropped to #4. An extra sale or two from my pards would help keep us on the "Hottest" list for a spell.

If you have a notion to help a pard, send me a PM. And please do jaw about us with all the cowpokes at the bunkhouse or saloon.
This message was last edited by the GM at 20:07, Wed 07 Mar 2018.
Judge Messalen
GM, 4781 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 8 Mar 2018
at 12:55
  • msg #55

Re: Travis Can't Post First

Judge Messalen:
In reply to E.N.S. Ringgenberg (msg # 52):

Thanks for the note . . . it would help if the professor and lawman got into a better posting rhythm. This is tenth twelfth RL day since JEB started the conversation between the two men.

As edited 3/9/18
This message was last edited by the GM at 13:19, Fri 09 Mar 2018.
Judge Messalen
GM, 4782 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 9 Mar 2018
at 14:14
  • msg #56

Re: Travis Can't Post First

Seeing as the game has slowed down a mite while waiting for PC posts, the Judge has been thinking about a next chapter, after the conclusion of this one.

Because of my role in the DHR Fort Griffin Savaged product, I have an interest in playing a western adventure using the Savage Worlds Deluxe rules instead of the Sidewinder: Recoiled rules.

Something in particular I have been considering is an 'alternate reality' adventure, where the current PCs --at their current stage of development -- are all rebuilt using SWD character creation and we play the adventure in the Judge's Savaged setting (not Fort Griffin, a different adventure). I mentioned the idea to a player or two, already. I had considered introducing this as part of the Tong Cave scene (it would have been different than what you recently played), but decided to play this one out without such a "forced" transition and then bring it up at a more appropriate time.

Savage Worlds motto is "Fast. Furious. Fun." Obviously it would take time to learn the rules and re-create the characters, which is why I'm starting the conversation now. Since some of you barely know the rules anyway, maybe it's not a big obstacle to re-create SWD characters (with help from yours truly and any other SWD knowledgeable players/pards).

Thoughts are welcome.
Artemus Carson
player, 1348 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 9 Mar 2018
at 14:25
  • msg #57

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 56):

I'm in if for no other reason than to help the Judge play-test. Can you provide a reader digest version of the crunch differences?
Artemus Carson
player, 1349 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 9 Mar 2018
at 14:36
  • msg #58

Re: Travis Can't Post First

OOC: http://downloads.ice.ucdavis.e...nner/archive1008.PDF

Came across this while researching what Art would know about the area. Supposin' you pards would know as well.

AC
Judge Messalen
GM, 4783 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 9 Mar 2018
at 17:03
  • msg #59

Re: Travis Can't Post First

In reply to Artemus Carson (msg # 57):

No.
Artemus Carson
player, 1351 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 9 Mar 2018
at 18:02
  • msg #60

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 59):

Or not..
Jake Richardson
player, 1358 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Fri 9 Mar 2018
at 20:37
  • msg #61

Re: Travis Can't Post First

In reply to Artemus Carson (msg # 60):

The Judge ain't one to mince words. :)
James E. Beauregard
player, 1802 posts
D:15 G:79 MDT:15 A:14
Sat 10 Mar 2018
at 01:41
  • msg #62

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 56):

I’m in.
Judge Messalen
GM, 4789 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 11 Mar 2018
at 13:52
  • msg #63

Re: Travis Can't Post First

In reply to James E. Beauregard (msg # 62):

So far, it seems there is at least a general level of interest in an alternate reality chapter with SWD. The Judge would like to hear from all the players.
E.N.S. Ringgenberg
player, 1323 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 11 Mar 2018
at 15:33
  • msg #64

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 63):

I'd be down for it!
Jake Richardson
player, 1359 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Sun 11 Mar 2018
at 16:54
  • msg #65

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 63):

I'll play, as long as it is okay that I am a Savage Worlds newbie.

Don't even own the rule-book yet [although one is on order, in anticipation of our "wrinkle in Time" undertaking (although hopefully it will be only the bad men who get undertook)].
Cole Trayne
player, 2125 posts
D:18/15 G:53 MDT:12 A:24
Mon 12 Mar 2018
at 03:24
  • msg #66

Re: Travis Can't Post First

I'm in.
Travis Sunday
player, 2842 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Mon 12 Mar 2018
at 11:50
  • msg #67

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 56):

I'm in. Character conversion to SW should be relatively easy as it is going from more detail to less.
Judge Messalen
GM, 4790 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 12 Mar 2018
at 12:09
  • msg #68

Re: Travis Can't Post First

In reply to Travis Sunday (msg # 67):

Not really, in the Judge's view. Character creation is much the same in SWD. You determine attributes, choose skills, choose edges and hindrances, choose gear. When you level up, you apply leveling up benefits to attributes, or choose skills, or choose edges and hindrances, etc. I will agree that it is a more streamlined process, but I disagree that it has less detail.
This message was last edited by the GM at 12:11, Mon 12 Mar 2018.
E.N.S. Ringgenberg
player, 1325 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 14 Mar 2018
at 00:33
  • msg #69

Re: Travis Can't Post First

In reply to Jake Richardson (msg # 65):

FYI, I'm a complete Savage Worlds newbie as well!
Judge Messalen
GM, 4796 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 14 Mar 2018
at 13:16
  • msg #70

Re: Travis Can't Post First

Sounds like a consensus, noob's or not.

The current ruleset is Savage Worlds Deluxe. It will be best if you own a copy of it. It can be purchased in both pdf and printed book formats. I see discount prices for both at various times from various vendors.

If you already have a previous version, such as SW Explorer's Edition, you could build your character sufficiently with that iffin' those were your druthers.
Judge Messalen
GM, 4797 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 14 Mar 2018
at 13:21
  • msg #71

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 70):

FYI, one Setting Rule the Judge will employ is that Grit remains a skill, as it was in SWEX, even though notably removed from SWD. Important for building your character.
James E. Beauregard
player, 1803 posts
D:15 G:79 MDT:15 A:14
Sat 17 Mar 2018
at 04:08
  • msg #72

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 71):

On vacation this week; best efforts to login daily.
Judge Messalen
GM, 4801 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 18 Mar 2018
at 11:25
  • msg #73

Re: Travis Can't Post First

In reply to James E. Beauregard (msg # 72):

Thanks for the heads-up.
Judge Messalen
GM, 4803 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 20 Mar 2018
at 13:11
  • msg #74

Re: Travis Can't Post First

The Judge is fascinated by the whisper game being played in the game forum, having seen the facts change significantly as one PC communicates with another based on the Judge’s prior post.

See if you can spot it.

Judge #211
Jake #214
ENS #217

The Judge would also be curious to hear if any of the players posting in that timeframe noticed this without the Judge’s prompting.
Jake Richardson
player, 1362 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Tue 20 Mar 2018
at 16:28
  • msg #75

Re: Travis Can't Post First

E.N.S. Ringgenberg:
. . .

OOC: I was actually waiting to see if JEB had any final reply, but it works either way. I'm not sure if Jake thought ENS started at the back and worked up towards him, but I tried to work it all in above.


You are correct, sir! That was indeed how I (and Jake) had interpreted ENS's post #212. Thanks for covering for me. :)
Judge Messalen
GM, 4810 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 23 Mar 2018
at 14:38
  • msg #76

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 74):

Huh, no one interested in this OOC topic (see quoted note)?
(except Jake, who discussed in PM).

I reckon that tells the Judge something.
Judge Messalen
GM, 4811 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 25 Mar 2018
at 13:53
  • msg #77

Re: Travis Can't Post First

The Judge is traveling on business this week; my daily logins should continue.
E.N.S. Ringgenberg
player, 1329 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 26 Mar 2018
at 02:34
  • msg #78

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 76):

I guess I'm not sure what you mean? We had a little action order hiccup that I think we corrected.

Or are you referring to ENS' actions?
Judge Messalen
GM, 4812 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 26 Mar 2018
at 12:28
  • msg #79

Re: Travis Can't Post First

In reply to E.N.S. Ringgenberg (msg # 78):

The Judge's post had nothing to do with the "action order hiccup." The reference was to specific facts that changed during the course of PC posts following the Judge's narrative. In the 3 messages to which I referred, a fact was initially stated and by the time ENS spoke to JEB, the fact had changed by several orders of magnitude.

It is moot at this point, game-wise. I just thought it was fascinating to see what happened. I guess it's just me that finds it fascinating.

The Judge is happy to explain what he witnessed, but wanted to give players a chance to see it for themselves.
E.N.S. Ringgenberg
player, 1331 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 27 Mar 2018
at 23:47
  • msg #80

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 79):

I guess, by my reckoning, I sort of 'inserted' my message to account for Jake's statement to ENS. I see the 'corrected' message order as follows:
211
212 "ENS moves to the front of the column"
214
217 line 1
212 (the rest)
213
217 (the rest)

... as a result, the only change I see is the inserted exchange between Jake and ENS. Am I missing something?
James E. Beauregard
player, 1805 posts
D:15 G:79 MDT:15 A:14
Wed 28 Mar 2018
at 03:01
  • msg #81

Re: Travis Can't Post First

In reply to E.N.S. Ringgenberg (msg # 80):

Awaiting pm response from JM to continue posting.
Judge Messalen
GM, 4813 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 28 Mar 2018
at 03:13
  • msg #82

Re: Travis Can't Post First

In reply to E.N.S. Ringgenberg (msg # 80):

Totally missing it, you are. As I stated in msg 79, this topic has NOTHING to do with the order of posts or anything like that.

The PC statements changed a fact, significantly, that was originally stated by the Judge.

------------------

In msg 211 the Judge said the rider on the hill was "50 yards away"
In msg 214 Jake told ENS that the rider was a "off to the west a mite" (my red emphasis on the 't')
In msg 217 ENS told Travis that the rider was "west of us, about a mile" (my red emphasis on the 'l')

So by the time Travis heard the report, it had changed from 50 yards (150 feet) to a mile (5,280 feet)!
This message was last edited by the GM at 03:15, Wed 28 Mar 2018.
Travis Sunday
player, 2847 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Fri 30 Mar 2018
at 11:50
  • msg #83

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 82):

I will be on the road next week taking #2 to visit colleges and will have limited posting opportunities.
E.N.S. Ringgenberg
player, 1332 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 30 Mar 2018
at 17:55
  • msg #84

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 82):

Ahhhh, so!

Yes, that is totally on me then!

Chalk it up to the "Phone Game" effect!
Artemus Carson
player, 1364 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 2 Apr 2018
at 20:20
  • msg #85

Re: Travis Can't Post First

Sorry all, rl got a bit in the way. My FL son was home this weekend and we all got together with the 'newly discovered' family for the Easter weekend and I just didn't get to posting.

Happy Easter, spring etc.. to you!
Artemus Carson
player, 1366 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 2 Apr 2018
at 20:28
  • msg #86

Re: Travis Can't Post First

Judge Messalen:
In msg 211 the Judge said the rider on the hill was "50 yards away"
In msg 214 Jake told ENS that the rider was a "off to the west a mite" (my red emphasis on the 't')
In msg 217 ENS told Travis that the rider was "west of us, about a mile" (my red emphasis on the 'l')

So by the time Travis heard the report, it had changed from 50 yards (150 feet) to a mile (5,280 feet)!



<Like>
Judge Messalen
GM, 4817 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 5 Apr 2018
at 12:06
  • msg #87

Re: Travis Can't Post First

In reply to Travis Sunday (msg # 83):

Meant to say this earlier . . . thanks for the heads-up. I hope the visits are going well.
Travis Sunday
player, 2848 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 5 Apr 2018
at 21:32
  • msg #88

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 87):

I have returned.  The Big Ten showed very well.
Judge Messalen
GM, 4821 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 11 Apr 2018
at 13:33
  • msg #89

Re: Travis Can't Post First

In reply to Travis Sunday (msg # 88):

You mean the Big Can't Count? Which in particular? I could venture a guess . . .

Gamewise: at the moment, the action is in the hands of the players. At some point, JEB and Cole may even speak to each other.
Travis Sunday
player, 2851 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 12 Apr 2018
at 23:55
  • msg #90

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 89):

So I have multiple versions of Savage Travis.

One does a one-to-one map of skills edges and hindrances
One starts at zero level and "advances" over time.
One focuses on mapping what Travis does best and edits out the lower level skills and edges.

I did Skill mapping two ways.  One based on skill points, one based on skill points plus attribute bonus (as that is not in SW)
I have no idea how many experience points he may have gained. Is Travis seasoned, veteran, heroic, Legendary?

It was a fun exercise.  Some things were easy. Dodge plus Evasion is Improved Dodge. Others had to be evaluated as a whole. For example to emulate a D20 Prestige class I wanted to create a professional Edge with some of the benefits.
Judge Messalen
GM, 4823 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 13 Apr 2018
at 02:29
  • msg #91

Re: Travis Can't Post First

In reply to Travis Sunday (msg # 90):

All very interesting. Glad you are experimenting. In general, the Judge is open to any design that is valid and balanced with other PCs.

However, if you look at the "Savaged Goin" sticky forum, in msg # 4 you will see that the Judge already answered the player's question about the experience: Veteran, 10 advances is the guiding rule.
This message was last edited by the GM at 02:30, Fri 13 Apr 2018.
Travis Sunday
player, 2852 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Fri 13 Apr 2018
at 11:26
  • msg #92

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 91):

Yes you did.  Many thanks.
Judge Messalen
GM, 4824 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 13 Apr 2018
at 12:29
  • msg #93

Re: Travis Can't Post First

In reply to Travis Sunday (msg # 92):

Please read the rest of the messages in that forum. The Judge will likely add more, especially as questions come in from players.
Judge Messalen
GM, 4827 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 16 Apr 2018
at 12:05
  • msg #94

Re: Travis Can't Post First

The Judge is waiting for PM follow-up from JEB.
Judge Messalen
GM, 4828 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 18 Apr 2018
at 14:11
  • msg #95

Re: Travis Can't Post First

Cole Trayne Ch 19 msg # 269:
In reply to James E. Beauregard (msg # 268):
Cole scans the area looking for Art or Jake. He approaches the nearest one.

The Judge has told Art in PM that he may rejoin the group at any time. He has not made a public post about that and hasn't posted in several days. Jake also hasn't posted in several days. The Judge is fine with either of those characters being available. Whoever posts first in response to Cole's game message, I should think, is the natural choice. Of course, ENS or Travis could step up iffin that suits their mood.

The short version here is that this is up to the players, not the Judge.
This message was last edited by the GM at 14:14, Wed 18 Apr 2018.
Jake Richardson
player, 1368 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Wed 18 Apr 2018
at 17:02
  • msg #96

Re: Travis Can't Post First

Judge Messalen:
Cole Trayne Ch 19 msg # 269:
In reply to James E. Beauregard (msg # 268):
Cole scans the area looking for Art or Jake. He approaches the nearest one.

The Judge has told Art in PM that he may rejoin the group at any time. He has not made a public post about that and hasn't posted in several days. Jake also hasn't posted in several days. The Judge is fine with either of those characters being available. Whoever posts first in response to Cole's game message, I should think, is the natural choice. Of course, ENS or Travis could step up iffin that suits their mood.

The short version here is that this is up to the players, not the Judge.



Hey Art,

Since you (IC) have been away from the group for a bit, I wanted to give you first right of refusal on working with Cole -- your call, I'm fine with it either way. If you aren't so inclined, I'll have Jake step up. :)

I'll probably post for Jake some time this evening if you haven't either posted IC or noted your druthers in the meantime. Thanks, pard.

Edit: Fixed a typo.
This message was last edited by the player at 17:05, Wed 18 Apr 2018.
Judge Messalen
GM, 4833 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 25 Apr 2018
at 12:16
  • msg #97

Re: Travis Can't Post First

Cole Trayne:
In reply to Jake Richardson (msg # 284):
Survival: 30 (natural 20)

All players must know by now that a natural 20 or natural 1 on a skill check means nothing. Natural 1 or 20 on an attack roll is significant, but not on a skill check.
Judge Messalen
GM, 4836 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 27 Apr 2018
at 04:13
  • msg #98

Re: Travis Can't Post First

The Judge is engaged in PM with PCs and prefers to hold adjudications until follow-ups are completed. Please log in daily.
Jake Richardson
player, 1376 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Fri 27 Apr 2018
at 17:41
  • msg #99

Re: Travis Can't Post First

Travis Sunday:
In reply to Judge Messalen (msg # 296):

Travis Sunday rolled 27 using 1d20+11.  Initiative.


In Travis's line of work, it pays to be faaast. If the Road Runner ever calls in sick, it occurs to me that  Looney Tunes could do worse. Beep, beep! :)
Travis Sunday
player, 2857 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Sat 28 Apr 2018
at 23:11
  • msg #100

Re: Travis Can't Post First

In reply to Jake Richardson (msg # 99):

Travis is min/maxxed for initiative. As you suggested...it is nice, as a gunslinger, to have a free action to draw and to generally shoot first.
Judge Messalen
GM, 4839 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 1 May 2018
at 16:49
  • msg #101

Re: Travis Can't Post First

Waiting approximately another 24 hours before proceeding, for ENS and Art to state a single action as per Ch 19 msg #303.

if the PCs don't state an action by then, the Judge will proceed with another narrative post and the PCs will do nothing during that particular time.
Judge Messalen
GM, 4841 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 3 May 2018
at 15:48
  • msg #102

Re: Travis Can't Post First

Waiting for Jake and Cole, both of whom logged in since the Judge's narrative post asking for actions, but neither made a game forum post. Waiting another 24 hours.
Judge Messalen
GM, 4842 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 3 May 2018
at 19:55
  • msg #103

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 102):

And then there was one.
Judge Messalen
GM, 4844 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 7 May 2018
at 21:31
  • msg #104

Re: Travis Can't Post First

Iffin' you ain't noticed, the Judge and Carson have been trading PMs. Giving Artemus another 24 to post for the CURRENT round.
Judge Messalen
GM, 4849 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 17 May 2018
at 12:30
  • msg #105

Re: Travis Can't Post First

Waiting another 24 for JEB and Cole.
Judge Messalen
GM, 4852 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 22 May 2018
at 12:55
  • msg #106

Re: Travis Can't Post First

Waitng another 24 for JEB and ENS.
Judge Messalen
GM, 4854 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 24 May 2018
at 11:58
  • msg #107

Re: Travis Can't Post First

Waiting another 24 for Jake and Cole.
Travis Sunday
player, 2868 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 24 May 2018
at 22:49
  • msg #108

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 107):

and unlike many of the pards here, you will also be waiting another year for a shot at Lord Stanley's Cup.
Judge Messalen
GM, 4855 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 24 May 2018
at 23:51
  • msg #109

Re: Travis Can't Post First

In reply to Travis Sunday (msg # 108):

VGK 4 Caps 0
Judge Messalen
GM, 4857 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 26 May 2018
at 12:33
  • msg #110

Re: Travis Can't Post First

In reply to Travis Sunday (msg # 26):

Going back to earlier threads -- #25-26 were re: Altered Carbon. I checked it out, watching first two episodes, while at the same time-frame watching the first two of Into the Badlands.

The latter won out -- stopped watching AC and continued watching Badlands. Halfway through season 2 now
This message was last edited by the GM at 12:36, Sat 26 May 2018.
Judge Messalen
GM, 4858 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 26 May 2018
at 12:35
  • msg #111

Re: Travis Can't Post First

In reply to Travis Sunday (msg # 92):

Going back to earlier threads: has anyone other than Travis started looking at SWD rules to transform characters? Everyone expressed interest but have received feedback only from Mr. Sunday.
Jake Richardson
player, 1388 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Sat 26 May 2018
at 17:26
  • msg #112

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 111):

I have purchased the rule-book, but have not started studying it. I am unfamiliar with SW, and as of yet have not felt motivated to invest the amount of time it would take to design a character.
E.N.S. Ringgenberg
player, 1348 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 27 May 2018
at 15:05
  • msg #113

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 111):

I was thinking about that the other day... still need to get the book, but I plan to soon.
Judge Messalen
GM, 4860 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 28 May 2018
at 12:09
  • msg #114

Re: Travis Can't Post First

Waiting only on Travis -- who logged in since the last game summary narrative but hasn't posted actions. Waiting another 24, then Travis will just stand there for the round, waiting for Edgar to speak again.
Judge Messalen
GM, 4862 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 30 May 2018
at 13:34
  • msg #115

Re: Travis Can't Post First

Waiting another 24 . . . for almost everyone (Artemus excepted).

Most players logged in since the Judge's last narrative, but Art is the only one to post actions for the current round.
Judge Messalen
GM, 4863 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 31 May 2018
at 12:31
  • msg #116

Re: Travis Can't Post First

Waiting another 24 for ENS.
Judge Messalen
GM, 4868 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 4 Jun 2018
at 17:48
  • msg #117

Re: Travis Can't Post First

Savaged West:
Assuming any of the other players move forward with recreating their PC using Savage Worlds rules, to do a "alternate reality" adventue, the Judge would like to have a conversation about weapon reload time. To the Judge, this is a particular weakness of SW ruleset -- it isn't explicit about how long it takes to reload most weapons, relying on a general rule, which isn't clearly stated.

However, official PEG sites indicate that for most weapons suitable for a western game, that one shot could be reloaded per round, as a free action. In Deadlands, you can reload the entire weapon in a round, but it counts as an action.

I would like to discuss the reload rules if it ever comes to matter (meaning, we actually move forward with an SW adventure). The rules would work the same for PCs and NPCs, so I am willing to discuss and determine a reload rule that works for everyone.
E.N.S. Ringgenberg
player, 1352 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 4 Jun 2018
at 23:21
  • msg #118

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 117):

Just to be clear, should we get the "Savage Worlds Deluxe Core Rules" book? I want to pick it up this week if I can.
Judge Messalen
GM, 4870 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 5 Jun 2018
at 02:28
  • msg #119

Re: Travis Can't Post First

In reply to E.N.S. Ringgenberg (msg # 118):

Correct. There are different versions of it, but if it is SWD then you are good. There are pdf and printed versions.
Judge Messalen
GM, 4872 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 5 Jun 2018
at 21:22
  • msg #120

Re: Travis Can't Post First

FYI, now that all 6 heroes have posted some continuing actions, the Judge will post a narrative summary for each of the two groups of heroes, up to the point where they must post subsequent actions. I plan to do that this evening, but it might be a while later.
Judge Messalen
GM, 4876 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 8 Jun 2018
at 12:11
  • msg #121

Re: Travis Can't Post First

In reply to Travis Sunday (msg # 108):

Congrats to the Caps, they earned it.

For the record, the Lightning won Lord Stanley's Cup in 2004. The franchise began in 1992 and won its first cup 12 seasons later. It took the Caps 43 seasons to win it.

EDIT: fix typo
This message was last edited by the GM at 20:01, Fri 08 June 2018.
Travis Sunday
player, 2875 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Mon 11 Jun 2018
at 12:13
  • msg #122

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 121):

Hater got to hate.
Judge Messalen
GM, 4881 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 11 Jun 2018
at 17:04
  • msg #123

Re: Travis Can't Post First

In reply to Travis Sunday (msg # 122):

What hate? Stating facts. And I congratulated the Caps on EARNING the victory.
Travis Sunday
player, 2877 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Wed 13 Jun 2018
at 10:55
  • msg #124

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 123):

Poll:

The Judge was throwing shade

The Judge was not throwing shade
Judge Messalen
GM, 4883 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 13 Jun 2018
at 13:23
  • msg #125

Re: Travis Can't Post First

In reply to Travis Sunday (msg # 124):

Option C. No one cares.
Jake Richardson
player, 1396 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Wed 13 Jun 2018
at 17:32
  • msg #126

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 125):

I'm kinda thinking that whoever doesn't vote picks Option C by default.
Artemus Carson
player, 1388 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 13 Jun 2018
at 19:01
  • msg #127

Re: Travis Can't Post First

In reply to Jake Richardson (msg # 126):

Wait, when is the Stanley Cup?
Judge Messalen
GM, 4885 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 13 Jun 2018
at 19:54
  • msg #128

Re: Travis Can't Post First

In reply to Artemus Carson (msg # 127):

Next year.
Judge Messalen
GM, 4887 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 17 Jun 2018
at 22:35
  • msg #129

Re: Travis Can't Post First

The Judge is waiting for Travis, ENS and Artemus to converse . . . if the Judge has misunderstood the PC posts and you are all waiting for me, please confirm that and the Judge will post narrative.

The Judge will be posting shortly for Cole and Jake.
Judge Messalen
GM, 4888 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 19 Jun 2018
at 13:26
  • msg #130

Re: Travis Can't Post First

Re: Carson's post #439 in game forum . . .

Nothing wrong with Carson's post -- in character for a person who joined the action in media res and doesn't have the backstory. I'm discussing here in the interest of keeping the play moving.

In the Judge's view, there is no need for other PCs to explain things to Art with actual IC speech. Especially when the Judge suspects that the other players have forgotten some of the story that lead up to this.

That said, the Judge doesn't object to RPing a conversation here, but we I think we could move on with narrative that says "Travis and ENS fill in the gaps for Artemus. Travis and Artemus fill in the gaps for ENS, about what occurred with the lookouts near the Albion." The latter is easily known from recent posted narrative, ENS can read that (and probably already has) so that's not a concern. The PCs should move on from there. Meanwhile, the Judge is willing to provide a synopsis of the things experienced by the PCs (over two years of gaming) that would answer most of Carson's questions (and probably dispel some of his notions formulated without knowing the backstory), in the interest of speeding up play.

So I will do that if I don't see PC interaction continue in the next 24 hours. Or if I see PCs themselves posting the general "fill in gaps" narrative in the next 24 hours.
This message was last edited by the GM at 13:26, Tue 19 June 2018.
Artemus Carson
player, 1390 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Tue 19 Jun 2018
at 14:27
  • msg #131

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 130):

That would great. In fact when this started I thought it might be grist for few short stories for his Worship.

Looking back to see "when this started" it looks like chapters 1 & 2 are AWOL. Any insight on this?
Judge Messalen
GM, 4889 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 19 Jun 2018
at 15:00
  • msg #132

Re: Travis Can't Post First

In reply to Artemus Carson (msg # 131):

My insight is that there is a page 2 on the main game menu which shows the previous chapters.

But you need only go back as far as Chapter 17 to get the full story that would fill in the gaps for Carson in regard to this adventure. Back further would be necessary to fill in Carson about all of his pards goings-on since he last saw them (including how ENS and Jake got involved with the group), but the important facts relevant to Art's IC questions are found in 17 and 18 (Art joined during Chapter 18).

As noted, I won't do that until either the other PCs consent, or fail to log in and post within roughly 24 hours of the Judges msg # 130 above.
Artemus Carson
player, 1391 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Tue 19 Jun 2018
at 15:53
  • msg #133

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 132):

I did find the link. 27 July, 2008 was the first line of actual in-game commenting. Comin' up on a decade. Good job Judge!
Judge Messalen
GM, 4891 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 20 Jun 2018
at 02:24
  • msg #134

Re: Travis Can't Post First

In reply to Artemus Carson (msg # 133):

And there was much rejoicing.
Judge Messalen
GM, 4894 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 20 Jun 2018
at 13:37
  • msg #135

Re: Travis Can't Post First

So you may have noticed that the Judge has been posting Savaged West game notes in a sticky forum titled "Savaged Goin'".

Been doing that for 3 months now.

So far, only one player has contacted the Judge with a character design or thoughts, questions about rules, etc. A few of you have expressed interest/intent to get/read the rules, but that's as far as it has gone, it seems.

Travis and the Judge have been testing a brief combat sequence in PM, using his preliminary design. I would like to do more testing with other PCs, whenever people are ready.

And assuming players are still amenable to continue the game in an alternate system and setting, and assuming people procure the rule books and design a SW character.
E.N.S. Ringgenberg
player, 1358 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 20 Jun 2018
at 17:28
  • msg #136

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 135):

So thinking about your musings about the card draw for initiative in SW. I did a "manual" roll in the die roller:

11:17, Today: E.N.S. Ringgenberg rolled 19 using 1d53.  die roller test.

...where 1-52 are the regular deck in higher card order and 53 is the joker. I guess more test rolls are needed to see if it actually uses the range.

We're a small group so the same rolls are unlikely, but we could just say if two players get the same number, the later rolling player has -1 applied to their roll.

For NPCs, the judge could just wait until all players are done then roll for each NPC, rerolling if a double comes up.

What do ya think?
Judge Messalen
GM, 4895 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 20 Jun 2018
at 18:42
  • msg #137

Re: Travis Can't Post First

In reply to E.N.S. Ringgenberg (msg # 136):

First, thanks for the reply.

It's not so much the dice roller mechanics that I'm concerned about (I think RPoL has functionality for a deck draw, but I need to verify that). Typically, the GM deals cards to all parties as necessary -- you wouldn't choose your own card. Then the actions would begin, high card to low card.

It's the "your turn to act" problem that I'm most concerned with; here's a small example -- Travis draws a 'Queen' and if ENS draws a '10' and Jake draws a '3'. And a group of NPC Extras draws a '9'. The SW design is that each of you acts in order, adjudicating combat results for that specific action, then moving to the next character's action.

Let's assume Travis is on the ball; he logs in soon after the Judge posts the initiative order and states his actions. Travis and the Judge make all rolls and adjudicate fully. Now it's ENS' turn.

But ENS, the player, hasn't even logged in since the Judge posted the initiative order. He doesn't even know it's his turn. A day passes. Two ... three ... ENS hasn't logged in and therefore hasn't taken his action.

(I'm not picking on ENS, pretty much everyone has skipped multiple days between login/posts. Just for example).

Finally, ENS logs in and posts and the Judge is on the ball. All is adjudicated. The Judge acts for the NPCs on the '9' card. Now it's Jake's turn.

Jake hasn't logged in for two days. He hasn't seen ENS and Judge posts. He doesn't know it's his turn . . . .

Now, all of this could have happened in the d20 initiative system, if we were playing character acts on his/her turn. That's why I adapted. However, the problem is magnified with SW, I think, because the Initiative is drawn every round. If we kept the deck dealing initiative -- and act in order -- that is part of the fast and furious design -- I suspect that it would drag on and become even "slower and frustrating". We could scrap the SW initiative design and adapt something else for RPoL, or we could set rules (as I did not that long ago), where someone else must act for another hero within 'X' amount of time, or the person moves to the end of the inititative order after 'Y' amount of time, etc. But we would still lose the fast and furious feel that the designers intended.

So, again, I'm not concerned so much with the mechanic as with how to keep the "fast and furious" concept intact for an SW RPoL game.
This message was last edited by the GM at 19:43, Wed 20 June 2018.
Judge Messalen
GM, 4897 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 20 Jun 2018
at 19:48
  • msg #138

Re: Travis Can't Post First

A stupid question, and perhaps rhetorical, but I'm asking it anyway:

If most of the players haven't taken any material steps -- over three full months -- to obtain an SW rule book, learn about character creation and begin to design an alternative version of their characters . . . should the Judge have any expectations that players will take these steps during the next three months?
Travis Sunday
player, 2881 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Wed 20 Jun 2018
at 22:48
  • msg #139

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 138):

I struck through Travis' post because Travis, to the best of my knowledge is unaware of the boat, but if he knew he'd like to go that way.
Judge Messalen
GM, 4899 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 21 Jun 2018
at 02:11
  • msg #140

Re: Travis Can't Post First

In reply to Travis Sunday (msg # 139):

Travis, like everyone who made base at the Albion, knew about Mr. Xu's longboat. Whether he knows exactly where they are supposed to meet the longboat after the chaos of the battle ... debatable. But both the fact that Mr. Xu has a longboat and that they are heading to the "north beach" were certainly public knowledge (that information was posted in public forum, recently, where all text is public knowledge, eventually). The Judge just re-summarized all of that in the game forum. If Travis wants to accelerate his pace towards the longboat, he may do so. He is already headed towards it, because that's where JEB is leading the column.

In the Judge's view, there is no reason for Sunday NOT to make the connection between the north beach (where he himself visited with JEB and just past that northern rocky point were the gunslinger told the sheriff he looked ridiculous while carrying a longarm in each hand) and meeting Mr. Xu, based on the in-game text since the women were rescued and Mr. Lu scribbled instructions on a page ripped out of the professor's notebook.
Travis Sunday
player, 2882 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 21 Jun 2018
at 03:15
  • msg #141

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 140):

Sorry it's been over 6 months of real time since the battle in the cave ended.  Travis has been following an I lost the info.
Judge Messalen
GM, 4900 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 21 Jun 2018
at 12:16
  • msg #142

Re: Travis Can't Post First

In reply to Travis Sunday (msg # 141):

Of course, the RL time it takes to play this out is a factor. I wouldn't expect anyone to remember all the details.

That's why I offered the summary, which came just before your strikethrough post.
Judge Messalen
GM, 4902 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 24 Jun 2018
at 01:15
  • msg #143

Re: Travis Can't Post First

For the record, the Judge is waiting for Cole and Jake to indicate where they are going and at what speed.
E.N.S. Ringgenberg
player, 1361 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 26 Jun 2018
at 19:40
  • msg #144

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 138):

On the Savage Worlds item... I'm ready to pull the trigger on ordering the book/PDF.

I was trying to figure out if I could get a copy of the PDF if I bought the book from a brick and mortar shop (as far as I can tell, no).
Judge Messalen
GM, 4905 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 26 Jun 2018
at 20:45
  • msg #145

Re: Travis Can't Post First

In reply to E.N.S. Ringgenberg (msg # 144):

The pdf is only $10.

I believe if you just buy the $10 pdf (or printed book if you find it that cheap), you will enjoy it enough to justify the expense, even if you never play any game with it. It is an interesting rule system that lends itself to various genres.

The general response to my recent questions has been underwhelming, but thanks to those of you who have followed up (here or in PM). I state this only because I can't guarantee there will be enough players ready to continue with an SW game. I got a few "I'm in" comments when I originally suggested it, but lately, I sense a lack of enthusiasm. At least, lack of action. You should buy SWD if you are interested, regardless of whether we get to play.

----------------------------------

For the record, I expect for the current adventure to be concluded soon, unless the players want to go deeper into the epilogue (what to do with the dead bodies, whether to lay low, get out of town, etc.), as opposed to the fade-to-black and Judge narrative ending. Their actions since leaving the cave had put them on the edge between success and trouble, but as of the departure of the Albion, the final obstacles to delivering the women to Mr. Xu is near an end.

Of course, that is assuming the men continue to the completion of that decision. At the cave, there was discussion about what to do and the decision was to go to Xu's beach. The Judge said he didn't want to fade-to-black (ftb) at that time because getting the women to safety still seemed like a real challenge for roleplay and perhaps yet further combat -- in general, the aftermath of such an adventure so close to a city civilization still seems like a challenge, as noted in the "lay low" and other comments above.

At this time, the Judge is willing to do the ftb, or willing to play out any subtleties in the ending -- or changes. For example, if Art's questioning has the other men wanting a final word with Mr. Xu before delivering the women, and you (plural) want to play that out wherever it goes, the Judge is certainly willing to do so. Or if you want to wrap up loose ends like the death of Barnes and his ranch hands, we could that. Or, you (plural) could just give the Judge license to narrate the resolution of those loose ends.

To summarize, this adventure is over but for the epilogue -- and we can ftb soon or continue play as per the PC preferences. That's part of the reason, I've been asking about SW. Chapter 19 is near a close.
This message was last edited by the GM at 21:14, Tue 26 June 2018.
E.N.S. Ringgenberg
player, 1362 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 27 Jun 2018
at 22:29
  • msg #146

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 145):

Well, Lyman and Fritz have been left behind... should we clean that up?
Judge Messalen
GM, 4906 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 28 Jun 2018
at 02:29
  • msg #147

Re: Travis Can't Post First

In reply to E.N.S. Ringgenberg (msg # 146):

True -- that's another loose end that COULD be played out. The Judge is essentially asking the players whether you WANT to play out such elements.
This message was last edited by the GM at 11:56, Thu 28 June 2018.
Judge Messalen
GM, 4909 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 29 Jun 2018
at 11:54
  • msg #148

Re: Travis Can't Post First

People are logging in but not posting. To be clear, the path is now in the hands of the players, unless the consensus is to fade-to-black.
Judge Messalen
GM, 4911 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 2 Jul 2018
at 12:06
  • msg #149

Re: Travis Can't Post First

E.N.S. Ringgenberg msg #469:
OOC: Thanks for the reference Judge! I thought there had been some follow-up on the subject!

You're welcome. I had to search for it in the threads. I knew it had happened but not where it was in the chapter/message flow. I haven't been a player in an RPoL game since Travis' Shadowrun game ended. Can you, as the players, view "all" messages in a chapter thread? If so, it becomes easy to search on a keyword, in this case I used "longboat" and it didn't take long to find the scene for which i searched.

As a player, I found it useful to put notes in the ScratchPad so I could go back and re-read messages from earlier in the game.
E.N.S. Ringgenberg
player, 1367 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 9 Jul 2018
at 13:42
  • msg #150

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 149):

I cannot find any options like that... how do you get to it? A "Go to Msg" option would be nice too!

...yeah, I need to be better with the scratchpad!
Judge Messalen
GM, 4917 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 9 Jul 2018
at 14:22
  • msg #151

Re: Travis Can't Post First

In reply to E.N.S. Ringgenberg (msg # 150):

It's at the very top of the page when viewing messages in any forum. There are links to any given page, as well as a link for "all" and a link for "bottom." While normally you see only one page worth of messages at a time, the "all" link displays all of the messages in the chapter on one page, making your browser search functionality helpful in locating keywords (including a msg # string, e.g., if you opened Ch18, clicked "all" and then did a "find" in your browser for 'msg # 252', you could go straight to that message).

Again, I'm not sure whether that "all" link is a GM-only function, or if all players can also display "all" messages in a chapter.
This message was last edited by the GM at 14:33, Mon 09 July 2018.
Judge Messalen
GM, 4918 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 9 Jul 2018
at 14:28
  • msg #152

Re: Travis Can't Post First

FYI, the Judge is traveling on business this week but will still be logging in to RPOL daily.

Seeing as Cole and ENS have engaged in conversation with possible action before the column reaches the beach with the longboat, the Judge is holding the next narrative until the players have a chance to complete their activities -- assuming it happens in a timely fashion.
Cole Trayne
player, 2175 posts
D:18/15 G:53 MDT:12 A:24
Tue 10 Jul 2018
at 02:42
  • msg #153

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 151):

The "All" link is the for regular players. I've used it occasionally.
E.N.S. Ringgenberg
player, 1368 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 13 Jul 2018
at 17:14
  • msg #154

Re: Travis Can't Post First

In reply to Cole Trayne (msg # 153):

Yeah, I don't see any of those links on my views...
Judge Messalen
GM, 4922 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 13 Jul 2018
at 17:59
  • msg #155

Re: Travis Can't Post First

In reply to E.N.S. Ringgenberg (msg # 154):

If I can see it and Cole can see it . . . there's no reason you shouldn't be able to see it.
E.N.S. Ringgenberg
player, 1370 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 17 Jul 2018
at 02:03
  • msg #156

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 155):

Okay, reread your post and looked in the right place now!
Jake Richardson
player, 1412 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Mon 23 Jul 2018
at 19:11
  • msg #157

Re: Travis Can't Post First

Re: the Judge's OOC comment in Msg #525 of the IC thread.

My vote is to avail ourselves of the FTB option.
Judge Messalen
GM, 4927 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 24 Jul 2018
at 21:28
  • msg #158

Re: Travis Can't Post First

In reply to Jake Richardson (msg # 157):

Anyone else?
E.N.S. Ringgenberg
player, 1374 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 25 Jul 2018
at 23:24
  • msg #159

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 158):

As long as the FTB ties up the loose ends, sure.
Travis Sunday
player, 2885 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 26 Jul 2018
at 00:22
  • msg #160

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 158):

End the adventure. Please.
Judge Messalen
GM, 4928 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 26 Jul 2018
at 00:47
  • msg #161

Re: Travis Can't Post First

In reply to Travis Sunday (msg # 160):

The Judge recommended that a month ago, but there were players that still wanted to continue.

I now count 3 of 6 players voicing support for FTB. One more will do.

FWIW, I suspect that ending the adventure will also end the game. From the judge's perspective, there is no more than 20% interest in continuing with a Savaged adventure -- at least based on any evidentiary action.
Artemus Carson
player, 1402 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 26 Jul 2018
at 17:04
  • msg #162

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 161):

I suppose if you're ready to conclude I'm willing. It was my intention to work on making the switch and I'm sorry to be slow on the uptake with that. This weekend I'd try to start.

I do feel like there is inertia to maintain and suggest that sustaining that be considered, even if it's whoring in town somewhere.

Hopefully your Worship will post an epilogue...  ;-)
Judge Messalen
GM, 4929 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 26 Jul 2018
at 18:02
  • msg #163

Re: Travis Can't Post First

In reply to Artemus Carson (msg # 162):

Artemus, you are not alone in regard to being "slow on making the switch."

Although all of the players had expressed some level of interest -- and some have obtained SW rules -- only one player has informed the Judge of any character design in progress over the course of the 4 months since the Judge proposed an alternate reality Savage Worlds adventure at the conclusion of this one. And no change in that status in the month since I noted it had been 3 months.

------------------------

You may or may not be aware of this, but the Judge composes all of his messages contemporaneously (when posting as the Judge or an NPC). None are pre-written or even pre-determined, although I think about the game a lot and I also re-read my own and player posts regularly, which helps me to run the game in that fashion. Occasionally, as you have seen, I edit the post at some point later to fix a problematic typo, factual error or just plain old mistake by yours truly.

I mention the above because I don't have a particular FTB in mind -- I just see possibilities to perform an FTB whenever we are ready. I could take it in various directions (miserable, middling, or favorable).

So I'm going to wait until all 6 PCs have weighed in on the FTB. There have been IC posts since Jake's prompt in msg #157, which leads me to believe that perhaps a few would still like to RP rather than have a Judge FTB.

Whenever all players have voiced their thoughts (2 remaining) and assuming no one makes a strong case for doing otherwise, the Judge will post a contemporaneous fade-to-black (miserable, middling, or favorable based on the Judge's whim).
E.N.S. Ringgenberg
player, 1376 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 26 Jul 2018
at 18:50
  • msg #164

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 161):

I propose reassessing follow-on game options once more after the FTB. Folks ought to be better focused then!
Judge Messalen
GM, 4931 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 27 Jul 2018
at 12:45
  • msg #165

Re: Travis Can't Post First

In reply to E.N.S. Ringgenberg (msg # 164):

Of course, ENS, the Judge is happy to converse about next adventure. That conversation could begin any time, if you ask me. The fact that it hasn't over 4 months -- unless the Judge has prompted it -- makes me dubious.

The Judge notes that Cole continues to RP . . . and hasn't commented on the FTB. As per #163, the Judge is inclined to pause on the FTB until Cole and JEB have weighed in.
This message was last edited by the GM at 12:54, Fri 27 July 2018.
James E. Beauregard
player, 1839 posts
D:15 G:79 MDT:15 A:14
Sun 29 Jul 2018
at 14:00
  • msg #166

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 165):

FTB
Cole Trayne
player, 2186 posts
D:18/15 G:53 MDT:12 A:24
Sun 29 Jul 2018
at 23:55
  • msg #167

Re: Travis Can't Post First

In reply to James E. Beauregard (msg # 166):

Although I am willing to continue, I will vote for FTB.
Judge Messalen
GM, 4932 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 30 Jul 2018
at 14:43
  • msg #168

Re: Travis Can't Post First

In reply to Cole Trayne (msg # 167):

Everyone has commented -- the Judge will post an FTB this week, allowing for anyone who wants to do a little more RP to complete that -- mostly, this involves Cole and ENS who have been engaged in the RP with Conway (possibly Jake, as well, but his inclination to end with FTB at this time seems clear).

Cole and the Judge have exchanged some PMs ... the result may be that the Judge simply incorporates points from that conversation into the FTB, but the Judge is okay with more Ch19 RP as desired, leading up to the FTB later this week-ish.

-----------------------------------

Meanwhile to Ringgenberg's earlier thought: does anyone have thoughts to share about whether to continue this RPOL game? And how to continue? Especially in regard to the alternate reality adventure using Savage Worlds.

Please be honest. And feel free to push back on any of my thoughts, below, if you think the Judge's view is inaccurate.

The Judge will begin.

I enjoy running this game a lot, even though it is slow-moving. In the Judge's mind, it is slow-moving for a couple of reasons, starting with the nature of RPOL itself and ending with what the Judge perceives as sporadic participation and effort from the players. In the middle are factors such as differences in player/Judge perspectives about RP vs. Combat. The Judge attempted to strike a better balance in that regard, giving opportunities during the "legwork" part of the adventure for combat (the fight in Chinatown for Jake/ENS/JEB and the "stakeout/gunfight" on the Barbary Coast for Travis as part of his deal with the fat man). And then a boat load of fighting at the rocky point and Tong Cave. Throughout, both in combat and RP, most players were sporadic in posting and keeping things moving  -- at least in the Judge's view. There were a number of times during combat where PCs had to act for other PCs, or PCs ended up doing nothing, because of a player(s) absence in log in / posting spanning more than 3-4 days.

I would like to continue playing, but I don't want to do another d20/OGL scenario at this time. That is part of the reason I suggested the SW reboot. I thought perhaps a reboot to a new system would be something new to regenerate interest -- redesigning characters and trying something different. Additionally, the SW system is more about "fast, fun, furious" and the Judge was thinking that adopting that mindset might keep people more involved more regularly.

However, if players aren't enthusiastic about the SW reboot, then the game is, at best, going on hiatus and, at worst, done. It's been a good run; I myself have enjoyed it most of the time over ten years (with some players coming and going over that time), but I have no desire to push for more play -- with either the existing system/characters or with new system/characters -- if in fact the status quo for participation and effort remains the same. My view at present is that the suggestion to shift to SW has generated a lukewarm reaction, in theory, and a cold reaction, in practice. Therefore, my expectations for continuing are low, as per earlier my comment that the FTB will become the close of the game as a whole. For the record, no hard feelings here if we don't continue. Just sharing my thoughts.
This message was last edited by the GM at 14:45, Mon 30 July 2018.
Judge Messalen
GM, 4933 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 1 Aug 2018
at 12:27
  • msg #169

Re: Travis Can't Post First

Two days later, the Judge continues his monologue.

I plan to roll for the fade-to-black outcome (haven't rolled yet, I will do it publicly). Then I will write the FTB.

1 - miserable
2 - disappointing
3 - mediocre
4 - passable
5 - favorable
6 - celebratory
Judge Messalen
GM, 4934 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 2 Aug 2018
at 10:41
  • msg #170

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 169):

06:40, Today: Judge Messalen rolled 4 using 1d6 with rolls of 4.  Ch19 FTB 1-6 as per OOC5 #169.
Judge Messalen
GM, 4936 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 2 Aug 2018
at 14:19
  • msg #171

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 170):

The fade message has been posted in Ch19 and that game forum is now closed.

Feel free to discuss that fade here if desired.

If anyone cares to continue playing in this RPOL western game -- in whatever form it may take -- please share your ideas. In particular, the Judge would like to know what the CURRENT level of interest is for re-designing the current characters to play in a Savaged West adventure.

Additionally, if anyone is ready to drop out regardless of any discussion about possible future gaming, please let us all know, so we can say our "farewell, pards."

Thanks to everyone for participating up to this point.
Artemus Carson
player, 1403 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 2 Aug 2018
at 15:33
  • msg #172

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 171):

Nice epilogue. I am interested in keeping that (a?) game going. I feel like I enjoy the fluff more than the crunch. Not that I dislike it, it's just that it's the part that's an impediment to a quick spin up.

As mentioned I am willing to aquatint myself with SW and transmogrifying Art into that world.

I suggest that we continue to play the existing game, perhaps in pieces and fragments - a series of vignettes not connected in location or time. Just something to keep the motor idling.

I do appreciate the skill that several have demonstrated where by an accent is written out. I don't seem to be very good at it, but the Judge especially has excelled.

I did enjoy writing several "vignette" style shorts to fill in Art's backstory and to give reason for certain actions taken.

Anyone else have any thoughts.
James E. Beauregard
player, 1840 posts
D:15 G:79 MDT:15 A:14
Sat 4 Aug 2018
at 00:22
  • msg #173

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 171):

I am interested in continuing in whatever form the game resumes. I have always enjoyed playing and greatly appreciate the Judge’s effort in administering the game.
E.N.S. Ringgenberg
player, 1377 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 6 Aug 2018
at 16:05
  • msg #174

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 171):

A nice, concise ending! Thank you Judge and everyone else!

I would like to continue the game as well; I would prefer the current system (since I have never played SW), but I'll bow to the will of the group.

Just to clarify, by "alternate-reality" is the Judge just referring to the fact that we won't be able to create the exact same characters in the SW system?
Judge Messalen
GM, 4937 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 8 Aug 2018
at 13:25
  • msg #175

Re: Travis Can't Post First

Thanks to those of you have posted thoughts about continuing the game. It is has been six days since the Judge posted the epilogue and the invitation to discuss things here -- and three of six players have posted something. One player hasn't logged in since the Judge's posts. The remaining two simply haven't posted any public thoughts.

I refrained from posting for a few days to give players a chance before I followed up to any particular posts. Now, I'll answer the professor's question and share more of my thoughts.

-------------------------

E.N.S. Ringgenberg:
In reply to Judge Messalen (msg # 171):
Just to clarify, by "alternate-reality" is the Judge just referring to the fact that we won't be able to create the exact same characters in the SW system?

Yes, but not the only reference. SW is a different system than d20/OGL, so you won't be able to duplicate stats. You could build a similar character, mechanically, but there would be differences in application during game play. That's about the mechanics.

But when I use the term "alternate-reality" I am also thinking that the SW version of would be a different place -- another universe in the multiverse. (Those of you who know me from back-in-the-day early-1980s gaming may recall that the multiverse has been a theme in my games for a long time). So I'm suggesting that these are essentially the same characters, but in a different, parallel universe. To use ENS as an example:

E.N.S. Ringgenberg is still a professor from back east, once a greenhorn but now a veteran adventure after some time on the frontier. But his exact skill set, and his path westward, may have deviations from the professor we know and love in "Goin' Through the Mill." In the "Savaged Goin'" universe, maybe he developed a penchant for laudanum, or he was a prize-winning author of a paper on the multi-verse (largely derivative of Isaac Newton and Fritz Leiber, but still an international sensation), or he has a mean streak in him -- or some edginess -- the makes him a dangerous man, or he had learned of some arcane family secret, or he left wife and kids back east, or . . . . well, you get the idea.

or, E.N.S. Ringgenberg is still a professor from back east, but in the "Savaged Goin'" universe he has only recently went west. He met the other characters in San Francisco, where Xu Xie Jing -- a Chinese businessman and fellow scholar, had recruited him to teach English to Chinese children and he ended up participating in a rescue mission with a group of veteran gunmen. Or, ENS had to leave his home, even though he had enjoyed his posh lifestyle at the university, because he had slept with the wife of the dean ... he took exile rather than face other potential difficulties.

or . . . doesn't really matter to the Judge, but the point is that since the characters CAN'T be the same because the systems are different, the Judge is encouraging players to "re-create" the characters in a Savage Worlds version of "Goin' Through the Mill," taking tangents or making small tweaks in the character's backstory, playing the character a little differently.

Ringgenberg exists. He knows the other PCs. Any other player that wants to play would know ENS. If one or more of the players drop out, it could be that they never existed, or their path had deviated at some point and not now part of the group in this universe. Other characters could return, if the players desire it. (Meriwether logs in occasionally; the Judge sent him a PM about a month ago inviting him to rejoin if we go alternate-reality SW game). If someone really wanted to try a whole new character, I would be fine with that, too (although in the past, most people weren't keen on that idea). The group could spend some RP time in posting backstory or just doing "yes, and" improv IC in the game forum ("remember when we fought those Comanche?" and "couldn't forget, pard, although I always regret that we didn't track down the bugler."). Ideally, the players would come to some kind of agreement about the "slant" of the game -- are we going a little darker, a little lighter, a little weirder (incorporating some of the SW supernatural or weird science elements, on the fringe as the Judge already suggested in the "Savaged Goin'" sticky forum)? It would already be deadlier, based on SW rules and the settings rules the Judge is proposing.

----------------------

So, some of that speaks the Judge's desires. To continue running this game, I want to switch to SW and run an alternate universe adventure. The more I think about it, the more I think the game needs a change -- and this change is particularly appealing to the Judge. I don't have much enthusiasm for the status quo. It seems like "just another adventure" in a game that sometimes drags on because of sporadic player participation. A Savaged game wouldn't fix the latter, but it would be something different, in a system that DHR is now publishing more products so it has added value to me beyond this RPOL game itself.

So, at this point, the Judge is waiting for player action. I have heard intent to design SW character, but seen action from only one player. We could start even before the mechanics are all done -- such as Art's is suggesting -- but it would be totally incumbent on the players to make that happen. The Judge is  happy to create Chapter 20 for use similar to what we did in Chapter 8. But until players have designed characters in SW, it would be RP "fluff" only -- the Judge isn't starting an adventure without all PCs ready for play -- and players would lead the posting, as it was in Chapter 8.

If more than one player explicitly says "yes, please create Chapter 20," the Judge will do it. And then I will read your posts and await your character design, or your questions about design. The Judge is available for help in the design, as requested. Please re-read the Savaged Goin' sticky forum whenever you get started on your SW design. We'll see how many people participate and take it from there.
Artemus Carson
player, 1404 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 8 Aug 2018
at 13:37
  • msg #176

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 175):

Yes, please create Chapter 20.
E.N.S. Ringgenberg
player, 1378 posts
The young professor
D:19 G:29 MDT:14 A:13
Wed 8 Aug 2018
at 14:21
  • msg #177

Re: Travis Can't Post First

In reply to Judge Messalen (msg # 175):

Very well... I will order the rule book tonight.

As a suggestion, instead of "Chapter 20", maybe use "Chapter 1-A" or some such to differentiate the alternate universe?
Artemus Carson
player, 1405 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 8 Aug 2018
at 14:48
  • msg #178

Re: Travis Can't Post First

In reply to E.N.S. Ringgenberg (msg # 177):

My thought was that Chapter 20 was way to keep the motor running while the "Pan-Dimensional Multiverse" spins up. And that there will be another chapter for that... Judge?
Judge Messalen
GM, 4938 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 8 Aug 2018
at 17:02
  • msg #179

Re: Travis Can't Post First

Chapter 20, which is what I would prefer to label it, can be whatever the players want it to be. But in the Judge's mind, Ch20 should be a forum that facilitates a transition from where we were at the end of Ch19, to the chapter where we would begin a a new AR SW adventure in Chapter 21. (There is a logistical problem 1-A, in that we already did 1B and 1C early in this game. That problem was caused by the Judge. At this time, it makes more sense to continue in numerical order.)

And just in case it wasn't clear, that forum would be populated by player posts, not by Judge posts. Please don't expect the Judge to post narratives, or post on behalf of an NPC, or whatever. Ch20 would be for players to do RP with each other, post backstory narrative, etc. Again, similar to chapter 8.

And so far, I see only one explicit request to create chapter 20 for that purpose.
This message was last edited by the GM at 17:05, Wed 08 Aug 2018.
Jake Richardson
player, 1413 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Thu 9 Aug 2018
at 01:21
  • msg #180

A What-If Possibility

Here's a possibility for the Judge's "alternate universe"/Chapter 20 that I, for one, would consider interesting.

What if the South had won its independence during the Late Unpleasantness? If a few things had transpired differently, it could easily have happened. That sort of a scenario might lead to some interesting changes in the campaign setting (and the various characters' backgrounds). :)
This message was last edited by the player at 16:07, Thu 09 Aug 2018.
Judge Messalen
GM, 4939 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 9 Aug 2018
at 02:03
  • msg #181

A What-If Possibility

I believe that I have mentioned a novel I read called "Guns of the South" that had that premise. The Judge is open to any such ideas.

If there is a chapter 20 -- and the Judge reiterates that so far there has only been one explicit, "yes please create chapter 20" which is why it doesn't exist yet -- the players are free to narrate their own stories (similar to what was done in chapter 8, and yes I know I'm repeating myself). The Judge also suggested the players adopt the improv tenet "yes, and" as a means to roleplay, IC, and  establish the backstory. The Judge remains open to the players defining the parameters of alternate reality. If Jake, the player, were to narrate something in chapter 20 about the Confederacy's victory, and other players chimed in with their "yes, ands" you could easily establish some (or a lot) of the setting and then the Judge could run with it.

And other PCs could introduce their ideas.

I have often thought about how changes in that pivotal event could be treated in storytelling. One alternate treatment that I haven't seen (but may exist) is that neither side won the War Between the States. Rather, it ended with a whimper.

"After almost five years of war, and the death of nearly one million soldiers,* not to mention scorched earth on both sides of the Mason-Dixon line, the generals met at Appomattox and reach an accord. A truce and then a compromise . . . "

*Yes, I know that 620,000 died in our universe's Civil War. But in this notion of the AR, it had reached, nearly, the ghastly seven-digits. And there was no end in sight.

EDIT: fixed typo
This message was last edited by the GM at 15:49, Thu 09 Aug 2018.
Artemus Carson
player, 1406 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 9 Aug 2018
at 22:18
  • msg #182

A What-If Possibility

In reply to Judge Messalen (msg # 181):

I feel sort of meh about alternate civil war outcomes, but any port in a storm.

I also would like to remind Dr. Bombbay that you should Never, ever cut a deal with a Dragon...

Additional: Can we please get a second on a chapter 20?
This message was last edited by the player at 22:20, Thu 09 Aug 2018.
Judge Messalen
GM, 4940 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 10 Aug 2018
at 12:36
  • msg #183

A What-If Possibility

In reply to Artemus Carson (msg # 182):

Frankly, I find the alternate Civil War ideas interesting, but I tend towards indifference myself in terms of playing an RPG with that as the premise. However, it doesn't have to be a driving factor -- and it doesn't necessarily mean that things turn out COMPLETELY different.

The AR environment the players envision could fall anywhere in the spectrum of "almost exactly the same" to "completely different". It could be one slight shift away from either end of the spectrum. The Judge has laid some groundwork in regard to any shift in the "supernatural" but he could be convinced to change that if the PCs "yes, and" RP winds along that path.

To continue with example of the Civil War alternate ideas -- in the novel I mentioned resulted in the end of slavery, even though the Confederacy emerged as the victors.

So again, the Judge isn't pushing for any given thing. The alternate Civil War is an example.

I don't want to speak for Jake, but I'm not sure he was actually suggesting that course beyond it being a possibilit -- just putting forth ideas of interest to him. And the Judge's intention was to say "yes, and" ...
This message was last edited by the GM at 12:39, Fri 10 Aug 2018.
Jake Richardson
player, 1414 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Fri 10 Aug 2018
at 16:12
  • msg #184

A What-If Possibility

In reply to Judge Messalen (msg # 183):

Judge Messalen:
. . .

I don't want to speak for Jake, but I'm not sure he was actually suggesting that course beyond it being a possibilit . . .


The Judge is correct (other than his spelling of "possibility"). :)

There are lots of other possibilities; this was one that, to my way of thinking, was easily justifiable, historically (off the top of my head, I can think of four or five historical events, that, if they had turned out differently, might well have changed the course of the war), and might interest both the Judge (from a point of view of figuring out what would be different about the campaign setting) and the players (from the point of view of it being a viable starting point for a different version of their PC -- and giving the players an opportunity to figure out how such a state of facts would have changed their character).

But, again, there are lots of other possibilities for a revised campaign setting, some of which may appeal more to other players than this one.


Edit: Added a couple of missing words (non-substantive).
This message was last edited by the player at 19:10, Fri 10 Aug 2018.
E.N.S. Ringgenberg
player, 1379 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 10 Aug 2018
at 17:52
  • msg #185

A What-If Possibility

In reply to Jake Richardson (msg # 184):

It could lead to some interesting intrigue in our western setting, considering that, at his point in time, there are still territories yet to become states, how would 2 nations work to acquire such territories?

Also, had the Confederacy established their own Constitution? If so, how was it different from the Union's?

It also stands to reason that the 13th to 15th amendments may be very different (i.e., stronger without southern influence) in such a world.
Jake Richardson
player, 1415 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Fri 10 Aug 2018
at 20:37
  • msg #186

A What-If Possibility

In reply to E.N.S. Ringgenberg (msg # 185):

I am writing from memory, but I am almost certain that the Confederacy did have a Constitution (or some manner of central governance document), modeled in general after the U. S. Constitution (but with certain obvious differences, as you might well imagine). I don't recall the specifics, however.

And yes, things would almost certainly have been different in the Northern states after the war, with the South not sitting on the other end of the national see-saw, acting as a counterweight.
Judge Messalen
GM, 4941 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 11 Aug 2018
at 10:38
  • msg #187

A What-If Possibility

In reply to Jake Richardson (msg # 186):

Yes, the Confederate States of America did have a constitution, as well as a congress and executive branch.

Just to be clear: in the Judge's mind such a "change" in outcome of the war, if that were to be woven into the backstory for an SW adventure, would be part of the background, not a driving force. As Jake noted, you could point to several "pivotal points" in history that would make things different -- but the magnitude of difference would be debatable. On the other hand, perhaps a much smaller altered event could have a dramatic change in things.

It's an interesting conversation; this is just reminder that this is all speculation until the players do the RP / narrative as suggested.

(And the Judge has still not seen an explicit second of the "yes, please create ch20," despite Art's plea.)
Judge Messalen
GM, 4942 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 11 Aug 2018
at 12:11
  • msg #188

A What-If Possibility

In reply to Artemus Carson (msg # 182):

If Doctor Bombay were to log in to this game, he might see that note.
Judge Messalen
GM, 4943 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 11 Aug 2018
at 13:37
  • msg #189

A What-If Possibility

Another reminder: the Judge has said that he would be interested in doing some play-testing with your designs before starting the adventure. That would give you a chance to revise the design if the tests expose issues or just give you a better idea of what to focus on in design.

Of course, you would need a character design to get started . . . and the play-testing can be one at a time as players work on designs. Travis has already done a play-test in PM -- the Judge thinks it's fair to say that it was useful for both of us, and for the player, it did in fact provide strong insight into some changes in design that would better serve the execution of the design intent.
E.N.S. Ringgenberg
player, 1380 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 13 Aug 2018
at 19:39
  • msg #190

A What-If Possibility

In reply to Judge Messalen (msg # 187):

I was just curious about the constitution stuff... I didn't think it would be a big driver, just speculating.

To make it official: I second the creation of Chapter 20!

Oh, and my rulebook is in the mail!
Judge Messalen
GM, 4944 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 14 Aug 2018
at 00:49
  • msg #191

A What-If Possibility

In reply to E.N.S. Ringgenberg (msg # 190):

So the Judge has heard a second. Any debate . . . just joking.

I will create Ch20.
Judge Messalen
GM, 4946 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 14 Aug 2018
at 00:54
  • msg #192

A What-If Possibility

In reply to E.N.S. Ringgenberg (msg # 190):

I wasn't talking about the constitution being a big driver; I was talking more generally about the outcome of the civil war -- background, not a driver in the plot, unless the players choose to make it so.

The Judge knows of 3 players that have procured the rule book. Still just one that has attempted a character design.
Jake Richardson
player, 1416 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Tue 14 Aug 2018
at 17:25
  • msg #193

A What-If Possibility

In reply to Judge Messalen (msg # 192):

So . . . should the players simply choose a set of circumstances for Chapter 20 background and write for their character based upon that assumption? Or are we going to agree ahead of time on what the altered background circumstances will be, and write based upon that set of circumstances?


Also, what year should we assume for our new setting?


Thanks.

PS. Finally, where are we (the PCS), given that we aren't in Kansas? For example, it would make a big difference if the game begins in San Francisco, as opposed to, say, Tombstone, Arizona. :)
This message was last edited by the player at 21:58, Tue 14 Aug 2018.
Judge Messalen
GM, 4947 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 14 Aug 2018
at 21:29
  • msg #194

A What-If Possibility

In reply to Jake Richardson (msg # 193):

These are all great questions, Jake.

I was tempted to set a particular stage to give you a starting point. Such as: the heroes find themselves at a saloon (the Judge has one in mind) in the town of (the Judge has one in mind), reminiscing about day past before they convened at this hole-in-the-wall in the year (the Judge has one in mind).

That could have given you the kinds of answers you seek. But, as the Judge has noted -- it is really up to the PCs to drive the story at this time, so I didn't want to poison the water hole with my inclinations. If I had written, it's 1877 in Carson City, Nevada, that would have established some background immediately (that town exists, Nevada exists, etc.). Since I would prefer to have the PCs participate in backstory, I didn't want to start that way.

I had to type some kind of post in order to create the chapter. In the end, I decided to avoid leading the PCs in any particular direction and just to make the forum available.

The time, place, circumstances are totally open. The Judge thinks its fair for people to approach this however they want. You could discuss this very topic in Ch20 (using "OOC" to preface player discussion and differentiate from character narrative/speech) or you could continue to toss around ideas here. Here are a couple of possible starting points:

Chapter 20 ...
Starts where 19 ended, with the PCs narrating what they do next (in that universe or the new one) with a morph to the alternate universe playing out in the PC posts. Heroes could agree to narrate a period of time (like we did in Ch8) with an end result to meet somewhere/somewhen to begin direct interaction.  That would likely assume the timing is sometime after April 1877 (and that the PCs have been through similar things in this world that we have played up until now) with the improv "yes, and" to fill in details on the go for the shifting of reality.

Starts in a particular place and time unrelated to what we have done up until now, because it's a different world with a different history, with characters reminiscing about travels before they gathered somewhere/somewhen. How they got here is revealed in character posts, but the players would come to some basic agreement about the where and when.

Starts entirely with OOC with characters proposing ideas about the alternate reality and when some common ground arises, shift into RP establishing each characters path to the agreed-upon point.

I'm glad you asked -- and for the record, I am responding but I didn't view the question to be directed at the Judge specifically. I read it as an open-ended discussion point -- with my response to clarify why I didn't pick a specific starting point. If a consensus arose from the players for the Judge to provide a starting frame of reference that you could then run with (as per notes above), I am willing. But I didn't want to start it that way. I was hoping for player to have the kind of conversation that Jake's post has prompted.
Jake Richardson
player, 1417 posts
Tue 14 Aug 2018
at 22:30
  • [deleted]
  • msg #195

A What-If Possibility

This message was deleted by the player at 22:54, Tue 14 Aug 2018.
Judge Messalen
GM, 4948 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 16 Aug 2018
at 12:51
  • msg #196

A What-If Possibility

Poor Jake Richardson, stranded on the island by himself. Artemus Carson, meanwhile, now stranded on his own island despite sending up signal flares for days. Neither could hear each other. Both heard the voice of ENS Ringgenberg, from his rowboat on the water, the current carrying him to and fro and keeping him from any safe port.

Cole Trayne, James Beauregard and Travis Sunday . . . well, no one had seen them for a week or more.

Clearly, they should never have touched that orb. Brisco County, Jr. had been right about that.
Jake Richardson
player, 1420 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Thu 16 Aug 2018
at 17:12
  • msg #197

A What-If Possibility

In reply to Judge Messalen (msg # 196):

Ha! Well-played, Judge. :)
Judge Messalen
GM, 4949 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 17 Aug 2018
at 12:19
  • msg #198

A What-If Possibility

In reply to Jake Richardson (msg # 197):

Thanks, Jake. BTW, I like the ideas you have engendered while biding your time on the island. The Judge is waiting (patiently or impatiently depending on your perspective) for other players to join the conversation.
Jake Richardson
player, 1421 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Fri 17 Aug 2018
at 18:25
  • msg #199

Re: A What-If Possibility

Judge Messalen:
In reply to Jake Richardson (msg # 197):

Thanks, Jake. BTW, I like the ideas you have engendered while biding your time on the island. The Judge is waiting (patiently or impatiently depending on your perspective) for other players to join the conversation.



Glad to hear that my alternative history alternatives appeal to you, Judge. I will add that even though I mentioned the "Havana Gambit" first, I really have no preferences between it and the "Santé Fe Gambit" -- the idea of an alternative setting in Cuba just popped into my head first.


Perhaps it is a function of growing up in Florida, and hearing of many generations of adventurers, sportsmen, gamblers, ne'er-do-wells, expatriates, writers and high-rollers who have traveled the short distance to Havana in search of whatever it is that they hope to find there.
This message was last edited by the player at 19:26, Fri 17 Aug 2018.
Judge Messalen
GM, 4950 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 19 Aug 2018
at 23:15
  • msg #200

Re: A What-If Possibility

The rifleman, passing time on the island between hunting and sleeping, would have sworn he heard someone talking to him. A voice, sounding near and then far as he turned his head. He hadn't heard from the professor, or Artemus or anyone in days. How many days was it? He looked to the piece of driftwood he had used to carve notches to measure the days. He saw several notches.

Maybe, he thought with irony, it was a voice in his head. A voice that said, "looks like just you and me, Jake." But it was hard to judge.
Jake Richardson
player, 1422 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Mon 20 Aug 2018
at 00:20
  • msg #201

Re: A What-If Possibility

In reply to Judge Messalen (msg # 200):

Now Jake just needs to find a round leather ball that he can draw a face upon with a piece of charred driftwood.


He will, of course, name the ball "Judge". :)
This message was last edited by the player at 01:56, Mon 20 Aug 2018.
Judge Messalen
GM, 4951 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 20 Aug 2018
at 14:26
  • msg #202

Re: A What-If Possibility

In reply to Jake Richardson (msg # 201):

Of course.
E.N.S. Ringgenberg
player, 1381 posts
The young professor
D:19 G:29 MDT:14 A:13
Mon 20 Aug 2018
at 18:25
  • msg #203

Re: A What-If Possibility

In reply to Judge Messalen (msg # 200):

Sorry, dropped off for a bit! Not sure I could justify ENS in Cuba without big changes (unless we assume the group has made its way down there for some reason?).

I think the Santa Fe 'gambit' is an easier transition.

Started reading rules, but fair warning, my next two weekend are choke full of RL so I don't think I'll get too far with char work!
Judge Messalen
GM, 4953 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 21 Aug 2018
at 02:34
  • msg #204

Re: A What-If Possibility

In reply to E.N.S. Ringgenberg (msg # 203):

At least you are posting, pard. You got a number of other players beat on that account.
Travis Sunday
player, 2886 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Mon 27 Aug 2018
at 00:33
  • msg #205

Re: A What-If Possibility

In reply to Judge Messalen (msg # 204):

Sorry.  I got destroyed by RL.  Things are settled back down now.
Jake Richardson
player, 1441 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Mon 27 Aug 2018
at 00:35
  • msg #206

Re: A What-If Possibility

In reply to Travis Sunday (msg # 205):

Sorry to hear that RL was a problem, but it happens to most of us at one time or another, and in varying degrees of magnitude. Glad to have you back with us, pard.
Artemus Carson
player, 1407 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 27 Aug 2018
at 19:53
  • msg #207

Re: A What-If Possibility

I'm sorry to disappoint anyone with my absence of late. I went a few days w/o logging in and then it wasn't on mind.

Judge, especially sorry to get my 2nd and not be there to notice.

Please point me to the d/l for tome I need and I will acquire tonight. I did look around unsuccessfully.
Jake Richardson
player, 1444 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Mon 27 Aug 2018
at 22:54
  • msg #208

Re: A What-If Possibility

In reply to Artemus Carson (msg # 207):

Good to hear from you, pard. The book that I ordered is "Savage Worlds Deluxe Explorer's Edition", available from Amazon for $8.99.

The SW folks also publish "Companion" books for specific settings (e.g., sci-fi), but I haven't run across anything based on the SW rules-set that seems to be specific to the American West during our time period (well . . . other than the "Weird West/Deadlands" stuff, I suppose -- which holds no interest for me).

Hope this helps. :)

PS. Here is the website for DriveThru RPG, which is where I look first for pdf downloads:https://www.drivethrurpg.com/. I found the SW rule-book that I mentioned above, but did not see a pdf download for it. My guess is that the book is so cheap, they haven't bothered to come up with a pdf version of it.
This message was last edited by the player at 23:16, Mon 27 Aug 2018.
Artemus Carson
player, 1408 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Tue 28 Aug 2018
at 01:55
  • msg #209

Re: A What-If Possibility

In reply to Jake Richardson (msg # 208):

It does. Thanks.
Jake Richardson
player, 1445 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Tue 28 Aug 2018
at 03:36
  • msg #210

Re: A What-If Possibility

In reply to Artemus Carson (msg # 209):

BTW, if you picture Savage Worlds as being "GURPS-Lite" (in the sense that the same system can be used for fantasy, sci-fi, World War II, modern, etc.), you won't be too far off the mark.

I found GURPS to be way too anal-retentive for my tastes (when you have to start keeping track of the weight of your cartridges, that's when I start backing away and saying "Ummmm   . . . thanks, but no thanks"). SW is a much lighter, more user-friendly rules-set (at least at first blush -- I'm very much a SW newbie).
This message was last edited by the player at 03:42, Tue 28 Aug 2018.
Judge Messalen
GM, 4975 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 28 Aug 2018
at 10:53
  • msg #211

Re: A What-If Possibility

Savage Worlds Deluxe is available from DriveThruRPG in pdf form. That's how I purchased it a while back. My son bought a pdf copy of it when it was on sale last month. I'm pretty sure I mentioned in this forum, previously, that the rulebook was available in pdf form, including at DriveThruRPG. But maybe I imagined it.
Judge Messalen
GM, 4977 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 28 Aug 2018
at 12:56
  • msg #212

Re: A What-If Possibility

In reply to Judge Messalen (msg # 211):

For the record, the Judge apparently never mentioned a particular vendor in this thread (until this morning), but noted the product name and the fact that it is available in both pdf and printed formats, a couple of times previously.
Artemus Carson
player, 1409 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Tue 28 Aug 2018
at 13:02
  • msg #213

Re: A What-If Possibility

In reply to Judge Messalen (msg # 212):

I've ordered a hard-copy and may supplement that with a pdf as well.
E.N.S. Ringgenberg
player, 1382 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 30 Aug 2018
at 00:26
  • msg #214

Re: A What-If Possibility

So I've been following Jake and the Judge's play test... very helpful!

I've managed to read through the relevant parts of the manual and the Judge's "Savaged Goin'" entries and I have a few questions (surprised?):

1) I noticed that some of the Edges have a 'Wild Card' requirement... it that to keep them out of NPCs or am I missing something? Per pg 70, all actual player characters (and some in-game ones) are 'Wild Cards' right?

2) So Bennies are similar to Sidewinder's Action Points, but they don't stick around? Is there any SW transfer of Action Points?

3) So we had some hearing loss during this last round, does that count as a new Hinderance for the characters?

4) In the play test, I see that the Judge is doing all the initiative draws; is that how it will work during the actual game (I'm not complaining, just asking)?

That's it (for now)... I think I'll be able to start on the xfer of ENS during this long weekend, but RL has kept me busy lately (this game break actually came at a really good time for me)!

Cheers!
Artemus Carson
player, 1410 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 30 Aug 2018
at 02:12
  • msg #215

Re: A What-If Possibility

In reply to Artemus Carson (msg # 213):

Hard copy arrived today.
Jake Richardson
player, 1450 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Thu 30 Aug 2018
at 03:26
  • msg #216

Re: A What-If Possibility

In reply to E.N.S. Ringgenberg (msg # 214):

Glad to hear that Jake's play-testing has been informative for you. It certainly has been a valuable learning experience for me.

I could actually answer some of your questions, but I'll defer to the Judge on this.

When you get around to designing the SW version of ENS, you might want to consider using the Scientist archetype (p. 19) as a starting point, and tweaking it to meet your expectations. In my case I started with the Marksman archetype, and after a few tweaks and a goodly number of Advances, came up with a pretty serviceable version of Jake.
This message was last edited by the player at 03:28, Thu 30 Aug 2018.
Judge Messalen
GM, 4981 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 30 Aug 2018
at 12:52
  • msg #217

Re: A What-If Possibility

In reply to E.N.S. Ringgenberg (msg # 214):

I am also glad that the play-testing posts are helping. I wasn't sure anyone was actually reading them, aside from Jake and myself. The Texan and the Judge had wondered about that in PM.

Jake, feel free to answer any rules questions . . . if the Judge interprets a rule differently, he would say so.

1. NPCs can be Wild Cards. All PCs are Wild Cards. That's an important fact in SW, in general. Some NPCs are merely Extras. The Edges you note that require being a Wild Card can't be taken by an Extra, but they can be taken by a PC or an NPC Wild Card. The "big bad" would certainly be a Wild Card, not to mention some lieutenants . . .

2. First question: Yes . . . but bennies are much more potent than AP. Bennies can get you out of a jam or turn things in your favor. Second question: No. I thought Jake and the Judge had discussed that in Ch20 . . . but maybe it was in PM. Bennies are awarded "per session" so we will have to adapt that to RPOL. They reset for each gaming session. So no transfer of AP. You will get your allotment of bennies (base = 3) for each "session." The number of bennies can be modified by Edges and Hindrances. The Judge may award bennies during play for whatever reason he desires.

Reminder: Ch20 wasn't meant to be a solo forum for Jake.

3. It's up to the player as to whether to take the Hindrance. It would be treated as any other Hindrance -- and would give the usual benefits for character creation. Jacob took it. If I recall, Trampus took it, too.

4. As of now, the Judge is doing the draws manually (also discussed in ch20). RPOL has a tool that draws from a card deck, but there is no functionality (that I can find) that allows for tracking the discard pile and continuing to draw from an existing deck until the Joker is dealt. If you have read my sticky forum, you will see that I have noted issues with how to do initiative in this environment. The play-testing is helping, but I haven't come to a viable conclusion. I'm happy to hear thoughts about how to handle it. Nonetheless, using a deck will require me to manage it offline.
Judge Messalen
GM, 4984 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 30 Aug 2018
at 18:21
  • msg #218

Re: A What-If Possibility

Judge Messalen:
In reply to E.N.S. Ringgenberg (msg # 214):

I am also glad that the play-testing posts are helping. I wasn't sure anyone was actually reading them, aside from Jake and myself. The Texan and the Judge had wondered about that in PM.

On second thought, I suspect that Artemus has read all of the posts in Ch20, seeing as he was a driving force in creating that forum.
E.N.S. Ringgenberg
player, 1383 posts
The young professor
D:19 G:29 MDT:14 A:13
Fri 31 Aug 2018
at 17:24
  • msg #219

Re: A What-If Possibility

In reply to Judge Messalen (msg # 217):

One more quick question:
Is there a SW character sheet template fro RPOL available somewhere? Is there a link?
Judge Messalen
GM, 4987 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 31 Aug 2018
at 17:45
  • msg #220

Re: A What-If Possibility

In reply to E.N.S. Ringgenberg (msg # 219):

There are lots of SW character sheets available from various game vendors. DHR has a couple we have designed for Wild West SW, but they haven't yet been published. We expect to do that soon (as a free product). I'll see if I can get them to you ahead of time. For me, a character sheet is no big deal, but I know some people like them.

In the meantime, if you have downloaded the free DHR product Savaged Six Guns: The James Young, there are some standard character stat blocks and DHR western character cards that you could use as a basis.
Judge Messalen
GM, 4994 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 4 Sep 2018
at 12:59
  • msg #221

Re: A What-If Possibility

State of the game:

It has been one month since the fade-to-dawn conclusion of chapter 19.

Current status as the Judge knows it is:

  • Artemus: procured rulebook
  • Cole: hasn't logged in for a full month
  • ENS: procured rulebook, asked some questions
  • Jake: play-testing a character design
  • JEB: procured rulebook, asked some questions
  • Travis: completed a PM play-test, logged in only a few times in the last month

Artemus Carson
player, 1411 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Tue 11 Sep 2018
at 01:11
  • msg #222

Re: A What-If Possibility

In reply to Judge Messalen (msg # 221):

Friends,

Since I procured the rule book I had bit of real live intrude. Nothing critical but I needed to go help my dad with few things that took the better part of week. And I should have mentioned it here, earlier.

That also kept me from too far with the SW rule book, but I'm keeping at it.

While we're trying spin up our new environment, I feel like it would be helpful, at lest to me, to keep writing something.

I'm going to try to post some back story, or side story to Art. Maybe that will meld into the new character. I don't know but for me anyway it help keep some momentum.

More soon.
Jake Richardson
player, 1469 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Tue 11 Sep 2018
at 01:24
  • msg #223

Re: A What-If Possibility

In reply to Artemus Carson (msg # 222):

Good to hear from you, pard. Hope that all is well with your dad.
Artemus Carson
player, 1413 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Tue 11 Sep 2018
at 02:03
  • msg #224

Re: A What-If Possibility

In reply to Jake Richardson (msg # 223):

Yes, he's been wanting to and now has sold his house and has to clear out but doesn't yet have a new one.
Judge Messalen
GM, 5005 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 11 Sep 2018
at 15:26
  • msg #225

Re: A What-If Possibility

In reply to Artemus Carson (msg # 222):

Good to see some additional players posting in Ch20. I have also had an RL family-related thing going on. Best wishes to all.
E.N.S. Ringgenberg
player, 1385 posts
The young professor
D:19 G:29 MDT:14 A:13
Tue 11 Sep 2018
at 19:45
  • msg #226

Re: A What-If Possibility

In reply to Judge Messalen (msg # 225):

Hey, I know a number of you are over in the middle East coast... you all prepping for Florence? Stay safe!
Judge Messalen
GM, 5007 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 12 Sep 2018
at 14:14
  • msg #227

Re: A What-If Possibility

In reply to E.N.S. Ringgenberg (msg # 226):

There are four players that could be impacted by Florence. Only one of them logs in regularly these days. Iffin, the Judge were a betting man, he would wager that none of them see your well-wishes until after Florence has made landfall.

Regardless, as I have various family, friends and colleagues from SC to New England, I also have my eye on that storm, so I echo the professor's thoughts.
This message was last edited by the GM at 12:15, Thu 13 Sept 2018.
Jake Richardson
player, 1470 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Wed 12 Sep 2018
at 15:19
  • msg #228

Re: A What-If Possibility

Been there, done that -- but not this time.

Stay safe, everyone who might be impacted.
Artemus Carson
player, 1414 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 12 Sep 2018
at 23:44
  • msg #229

Re: A What-If Possibility

In reply to Judge Messalen (msg # 227):

My dad is right there, but about 10m inland on high enough ground.
E.N.S. Ringgenberg
player, 1388 posts
The young professor
D:19 G:29 MDT:14 A:13
Thu 27 Sep 2018
at 23:10
  • msg #230

Re: A What-If Possibility

Hey Judge, can you post (in the "Savage Goin'" thread?) the original Guts skill text?

My rulebook only has a "Design Notes - Guts" entry stating that they removed it.
Judge Messalen
GM, 5012 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 28 Sep 2018
at 16:19
  • msg #231

Re: A What-If Possibility

In reply to E.N.S. Ringgenberg (msg # 230):

I will paraphrase it, yes. However, I have been going back on forth on whether to use Guts. I like it and I can think of situations where it would come into play. But I can also make a counter-argument where using "Spirit" as per the updated rules would work just as well.

I will make a full decision on this in the next couple of days.
Jake Richardson
player, 1475 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Sat 29 Sep 2018
at 15:04
  • msg #232

Re: A What-If Possibility

Judge Messalen:
In reply to E.N.S. Ringgenberg (msg # 230):

I will paraphrase it, yes. However, I have been going back on forth on whether to use Guts. I like it and I can think of situations where it would come into play. But I can also make a counter-argument where using "Spirit" as per the updated rules would work just as well.

I will make a full decision on this in the next couple of days.



Since you are considering this issue, my vote would be to use "Spirit", per the updated rules. This would free up some extra skill points that would go into the "Guts" skill, which can then be put to good use to acquire a different skill during the initial character-building process.

PS. As I have previously mentioned to the Judge in private, before I started designing Jake 2.0 (SW Jake), I assumed that with 10 Advances, I would be able to acquire all of the Skills, Edges, and Attributes increases that my little heart desired.

I was soon disabused of this notion once the design process started. There are still lots of shiny things that I would like to acquire for Jake, that have been left on the shelf.

Hence, my desire to make a few additional skill points available.
This message was last edited by the player at 16:01, Sat 29 Sept 2018.
Judge Messalen
GM, 5013 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 30 Sep 2018
at 01:50
  • msg #233

Re: A What-If Possibility

Thanks, Jake. I would like to hear the professor's opinion, as well.

I updated msg #2 in the Savaged Goin' forum, which references this discussion which references the post in msg #2 . . . .
E.N.S. Ringgenberg
player, 1389 posts
The young professor
D:19 G:29 MDT:14 A:13
Sun 30 Sep 2018
at 20:36
  • msg #234

Re: A What-If Possibility

In reply to Jake Richardson (msg # 232):

I think I'm with Jake on this... Even with 10 advances, I think our characters are somewhat diminished WRT to the Sidewinder versions... that's okay, but a few more skill points would be handy!
Judge Messalen
GM, 5014 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 30 Sep 2018
at 22:54
  • msg #235

Re: A What-If Possibility

In reply to E.N.S. Ringgenberg (msg # 234):

All right. Let's drop the use of Guts -- if you have that in your design you can swap that out in the build for something equivalent (still has to meet requirements at whatever point in the build.
Jake Richardson
player, 1476 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Sun 30 Sep 2018
at 23:12
  • msg #236

Re: A What-If Possibility

In reply to Judge Messalen (msg # 235):

Jake whoops and runs over to the Skills store to pick up one of  the Shinies that he has been eyeing through the glass window . . .
Judge Messalen
GM, 5015 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 1 Oct 2018
at 12:40
  • msg #237

Re: A What-If Possibility

In reply to Jake Richardson (msg # 236):

The proprietor of Shiny Things, Inc. rubs his hands together in anticipation when he sees the Texan peering at his display window.

---------------------

The Judge will be starting Chapter 21 for the new adventure in a few days. At present, it will begin with only Jake and ENS.

Chapter 20 will remain open, for further play-testing if other players design a character.
Judge Messalen
GM, 5016 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 1 Oct 2018
at 19:40
  • msg #238

Re: A What-If Possibility

In reply to Judge Messalen (msg # 237):

FYI, the Judge has recruited a new player, someone known to yours truly. I expect that player to have a design ready in the next week or so and therefore the PC will join at some point early in the Chapter 21 "preamble" that will lead into the adventure.

The Judge is working on recruiting one more player, but not sure yet.
Jake Richardson
player, 1477 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 AP:04
Mon 1 Oct 2018
at 20:20
  • msg #239

Re: A What-If Possibility

In reply to Judge Messalen (msg # 238):

Delighted to hear that there is a third (and possibly even a fourth) intrepid individual who is willing to be seen in the company of the Judge, in spite of the harm that may be inflicted upon their own reputation by reason of same. :)
Judge Messalen
GM, 5017 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 2 Oct 2018
at 12:33
  • msg #240

Re: A What-If Possibility

In reply to Jake Richardson (msg # 239):

There's no accounting for taste, in any universe, it seems.
Judge Messalen
GM, 5018 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 5 Oct 2018
at 13:32
  • msg #241

Re: A What-If Possibility

In reply to Judge Messalen (msg # 240):

Happy to announce that another new player has committed to play. And you should see a new player created in The Cast (Tracy Windham, with details to be fleshed out). Look for another in a day or two.

By the Judge's count, that is 4 players with a firm go.

It has been two months since the fade-to-dawn conclusion of chapter 19.

Current status as the Judge knows it is:

Artemus: procured rulebook, hasn't logged in nearly 4 weeks.
Cole: hasn't logged in nearly 4 weeks; indicated "intent" to procure the rulebook
ENS: procured rulebook, submitted SW character design; logging in regularly and ready to begin play
Jake: play-tested a character design; submitted updated design; logging in regularly and ready to begin play
JEB: procured rulebook, logged in recently but no posts or follow-ups
Travis: completed a PM play-test, hasn't logged in for more than 5 weeks; design ready, logins required to play
Tracy: joined game; discussed designs with Judge; login ready to play, design draft needed
Racer X (temp name): joined game; design discussion with Judge in progress; login ready, design draft needed

RL update: my wife has been going through some health issues and I was at the hospital most of yesterday and again today. It put me a little behind in my expected start-up of the "preamble" to the adventure. Please continue to log in and look for something from the Judge this weekend to get things moving.

EDIT: Aqua above.
This message was last edited by the GM at 13:26, Mon 08 Oct 2018.
Jacob Richardsen
player, 1 post
Handy With A Rifle
Fri 5 Oct 2018
at 13:54
  • msg #242

Re: A What-If Possibility

In reply to Judge Messalen (msg # 241):

Sorry to hear about your wife's health concerns, Judge. Hope that she feels better soon and gets out of the clutches of the sawbones.

Welcome to Tracy and Racer X! I'm looking forward to writing and gaming with you.  :)
Jacob Richardsen
player, 3 posts
Handy With A Rifle
Sun 7 Oct 2018
at 22:06
  • msg #243

Re: A What-If Possibility

And, off we go! It feels good to be posting IC again. :)
Judge Messalen
GM, 5023 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 8 Oct 2018
at 13:27
  • msg #244

Re: A What-If Possibility

In reply to Jacob Richardsen (msg # 243):

I hope other players log in daily and participate regularly, as you usually do, Mr. Richardsen.
This message was last edited by the GM at 13:28, Mon 08 Oct 2018.
Jacob Richardsen
player, 4 posts
Handy With A Rifle
Mon 8 Oct 2018
at 15:19
  • msg #245

Re: A What-If Possibility

In reply to Judge Messalen (msg # 244):

Thanks, Judge -- as I said, it feels good to be back in the saddle (so to speak), again.

I do have an in-game question for you. I am unfamiliar with the customs of Sacramento at that time (although I suppose, given that we are writing in an "alternate reality, we can set the stage as we desire -- within reason). As Jacob (IC) looks around, will he notice that men are generally heeled (as in, wearing a side-arm), or not?

I have mentioned in my IC post that he is carrying his long-arm in its scabbard, but was unsure as to whether he would be wearing his side-arm, or would be carrying it (and its holster) in his duffel bag.

BTW, I did look up duffel bags to confirm that they were in existence (and known by that name) at point in time that our game is occurring. :)
This message was last edited by the player at 15:34, Mon 08 Oct 2018.
Judge Messalen
GM, 5024 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 8 Oct 2018
at 20:35
  • msg #246

Re: A What-If Possibility

In reply to Jacob Richardsen (msg # 245):

It's a good question . . . the Judge has enforced weapon ordinance laws in this game when the PCs have been in a place known to have such ordinances, historically. That includes Dodge City and Abilene, Kansas, where the Judge made that part of the game in chapters 6-7.

I can't point to any specific evidence of weapon ordinances in Sacramento in our game's timeframe. Agreed that we can determine for ourselves what might have been the rule of law in our Savaged Goin' universe. It was NOT unusual for towns large and small to have weapons ordinances, so in general, the Judge will rule on that in any given setting this game visits.

For Sacramento, let's start this way: Jacob and Earnest have been through this train depot before, but not into the city proper.

The rifleman remembers that the main saloon serving the depot requires a man to check his weapons at the door (picture the scene in the film Serenity where Mal and Jayne check their weapons before entering the bar on Beaumonde). Feel free to work this into the narration, as will the Judge.

https://www.smithsonianmag.com...-old-west-180968013/
Tracy Windham
player, 1 post
Tue 9 Oct 2018
at 00:40
  • msg #247

Re: A What-If Possibility

Hey, y'all, and thanks for the warm welcome, Jacob!

I'm looking forward to getting my design squared away and joining in on the action. Until then, I'll be following along with the adventure.

Talk to you more in the near future!
Judge Messalen
GM, 5025 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 9 Oct 2018
at 12:38
  • msg #248

Re: A What-If Possibility

In reply to Tracy Windham (msg # 247):

Congratulations on your first post, Tracy. Looking forward to seeing your draft character design.
Jacob Richardsen
player, 6 posts
Handy With A Rifle
Tue 9 Oct 2018
at 14:56
  • msg #249

Re: A What-If Possibility

In reply to Tracy Windham (msg # 247):

Good to hear from you, Tracy. Looking forward to meeting your character, IC, and to gaming with you. :)
Earnest Nicholas Samuel Ringgenberg
player, 2 posts
The young professor
Tue 9 Oct 2018
at 18:47
  • msg #250

Re: A What-If Possibility

In reply to Tracy Windham (msg # 247):

Welcome!
Earnest Nicholas Samuel Ringgenberg
player, 4 posts
The young professor
Tue 9 Oct 2018
at 19:01
  • msg #251

Re: A What-If Possibility

BTW Judge, can we get a date/time hack for the start of this chapter?
Judge Messalen
GM, 5026 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 10 Oct 2018
at 00:31
  • msg #252

Re: A What-If Possibility

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 251):

Based on our previous discussions to resume after the battle with the Tongs in SF, it is Monday 4/23/1877. It is just past noon, according to the professor's pocket watch.
Jacob Richardsen
player, 7 posts
Handy With A Rifle
Wed 10 Oct 2018
at 00:35
  • msg #253

Re: A What-If Possibility

Judge Messalen:
In reply to Earnest Nicholas Samuel Ringgenberg (msg # 251):

Based on our previous discussions to resume after the battle with the Tongs in SF, it is Monday 4/23/1877. It is just past noon, according to the professor's pocket watch.



In this alternate reality, did the War Between the States/Civil War occur, or did the North and South set aside their differences (at least for the moment) when the opportunity to invade and forcibly annex Canada presented itself, as we discussed at some point? Or perhaps the Judge has thought up a different set of circumstances. :)

Thanks.
Judge Messalen
GM, 5028 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 10 Oct 2018
at 01:01
  • msg #254

Re: A What-If Possibility

In reply to Jacob Richardsen (msg # 253):

The Judge has thought up other circumstances, to be explored a little at a time, through Judge narrative and PC narrative. Everything the Judge is doing is based on Jake's "French Gambit" idea for Imperial France still ruling Mexico.

At this time, the Judge will say that the Civil War did in fact occur; the results of which are pretty much the same as our historical knowledge; however, other factors have changed.

Some quick setting facts:

Maximilian still rules Mexico, backed by the powerful French Foreign Legion. The Second French Intervention succeeded and has held power, even after the end of the U.S. War Between the States. The Union, barely breathing after the war, couldn't provide resources to Mexico's Republicans. Seward never invoked the Monroe Doctrine in regard to Mexico; Sheridan never supplied the Republicans.

Now some 12 years later, tensions between the Americans and the French are peaking, especially on the Texas border and the Utah territory border.

California itself is a state in the Union. Meanwhile, Arizona and Nuevo Mexico are ruled by Maximilian and the Legion.
This message was last edited by the GM at 01:02, Wed 10 Oct 2018.
Jacob Richardsen
player, 8 posts
Handy With A Rifle
Wed 10 Oct 2018
at 01:13
  • msg #255

Re: A What-If Possibility

In reply to Judge Messalen (msg # 254):

Thanks, Judge. The primary reason that I asked is that I like to work some of the background facts (such as the ones that you mentioned) into Jacob's posts, along and along.
Jacob Richardsen
player, 12 posts
Handy With A Rifle
Sun 14 Oct 2018
at 01:04
  • msg #256

Re: A What-If Possibility

Is Jacob close enough to the desk to overhear the conversation between Earnest and the Frenchman (even if he cannot understand French)?

Thanks.

PS. If so, would he recognize the language being spoken as French (as distinct from, say, Spanish)?
This message was last edited by the player at 01:20, Sun 14 Oct 2018.
Judge Messalen
GM, 5031 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 14 Oct 2018
at 12:49
  • msg #257

Re: A What-If Possibility

In reply to Jacob Richardsen (msg # 256):

I would say a Notice test is in order here, IC.

Meanwhile, OOC, it might be considered common knowledge to determine what language someone is speaking, if you don't know the language. For French and Spanish, it's probably fair to say that the Texan has been exposed to both socially in some way (because of the history we are establishing in this alternate game, especially in regard to Texas and Mexico) to tell the difference if he heard them clearly. Now, German vs. Swedish, probably not.

BTW, in RL I often travel to NYC for business and I stay in a hotel which caters to many European vacationers. I often play "identify that language" (in my head) when in the elevators, reception area and other public spaces of the hotel. So from the Judge's perspective, part of this would require a successful Notice check to take in the conversation in the first place and to identify the language as part of his noticing it.
Jacob Richardsen
player, 13 posts
Handy With A Rifle
Sun 14 Oct 2018
at 16:11
  • msg #258

Re: A What-If Possibility

In reply to Judge Messalen (msg # 257):

Here are the results of Jacob's Notice Check. It appears that he was interested enough to turn his good ear towards the conversation over by the desk. :)

12:06, Today: Jacob Richardsen rolled 13 using 2d6, rerolling max with rolls of (6+4)10,3.  Notice Check.

Note to Self: Remember to check the "Drop Lowest 1" Box.
Judge Messalen
GM, 5033 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 14 Oct 2018
at 16:24
  • msg #259

Re: A What-If Possibility

In reply to Jacob Richardsen (msg # 258):

Please make a narrative post in game re: same, and add the Notice check results.
Jacob Richardsen
player, 14 posts
Handy With A Rifle
Sun 14 Oct 2018
at 16:30
  • msg #260

Re: A What-If Possibility

In reply to Judge Messalen (msg # 259):

Wilco, some time later today (am about to step away from the computer).
Judge Messalen
GM, 5034 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 14 Oct 2018
at 16:31
  • msg #261

Re: A What-If Possibility

In reply to Jacob Richardsen (msg # 260):

Understood.
Dave Walker
player, 1 post
Sun 14 Oct 2018
at 20:30
  • msg #262

New player intro

I'll be joining the game as Dave Walker. I just had a great chat with the Judge re: character generation and am looking forward to joining in the adventure. What could go wrong?
Jacob Richardsen
player, 16 posts
Handy With A Rifle
Sun 14 Oct 2018
at 20:36
  • msg #263

New player intro

In reply to Dave Walker (msg # 262):

Howdy, Dave,

Good to hear from you, and looking forward to gaming with you.


I'll also admit to being a little curious as to what sort of characters you and Tracy will be playing. Any hints that you'd care to share? :)
Judge Messalen
GM, 5036 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 15 Oct 2018
at 01:30
  • msg #264

New player intro

In reply to Dave Walker (msg # 262):

Congratulations on your first public post. Looking forward to seeing / hearing more about the character.
Earnest Nicholas Samuel Ringgenberg
player, 8 posts
The young professor
Mon 15 Oct 2018
at 17:15
  • msg #265

New player intro

In reply to Dave Walker (msg # 262):

Welcome Dave!
Judge Messalen
GM, 5041 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Fri 19 Oct 2018
at 12:36
  • msg #266

New player intro

FYI, the Judge and Tracy are exchanging some PMs to help with start up. He is nearly ready to enter the game.

One of the questions was about the dice roller.

Jacob noted that some settings in the roller are mutually exclusive. Having played a little myself, I like using the manual section to enter the dice and I check the "record each die" and "reroll max." The latter will do an SW ace automatically. Jacob and I both saw that in his playtest. In my test example below, I set 'd10, d6' in the manual box and had my two items checked. (Terrible roll, the Judge is glad he got that one out of the way.)

I encourage everyone to make test rolls whenever desired to get used to the dice roller itself, or to usage in the SW game. Please put the word 'test' in the Reason field (with any other text you desire) and try it out. Use "secret roll" if desired. When ready for an actual game roll, make sure the word 'test' isn't in the Reason field.

08:31, Today: Judge Messalen rolled 1,2 using d10,d6, rerolling max with rolls of 1,2.  Test reroll max record each die.
Jacob Richardsen
player, 21 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Sat 20 Oct 2018
at 16:27
  • msg #267

Visit Scenic Roswell

Seeing as how we are playing in an alternate-reality game and I have recently described Jacob and some of his accoutrements, I wanted to mention that although, based upon what can be seen of the Texan's rifle (basically, just the stock sticking out of a leather scabbard), it appears to be a weapon common to 19th-Century North America, it is in reality a deadly laser rifle that Jacob won from a strange-looking little green man in a poker game when he was passing through Roswell, New Mexico.

Just sayin' . . . :)
Judge Messalen
GM, 5044 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Sat 20 Oct 2018
at 18:55
  • msg #268

Visit Scenic Roswell

In reply to Jacob Richardsen (msg # 267):

New players should take note: Jacob posted this tale in the OOC forum.

Now . . . . to forestall any misunderstandings, the Judge has no problem with the tale itself. Just reiterating the context for our new pards.
Dave Walker
player, 2 posts
I have something for that
Mon 22 Oct 2018
at 15:06
  • msg #269

Dave Walker - Redux

Dave is getting a serious makeover, on account of me butchering the rules when creating the character. Thanks Chris for the assistance, it was also very helpful to play TPSA. I should have it all squared away here in a day or two - looking forward to jumping in!
Jacob Richardsen
player, 23 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Mon 22 Oct 2018
at 16:14
  • msg #270

Re: Dave Walker - Redux

Dave Walker:
Dave is getting a serious makeover, on account of me butchering the rules when creating the character. Thanks Chris for the assistance, it was also very helpful to play TPSA. I should have it all squared away here in a day or two - looking forward to jumping in!


Looking forward to having you join us, Dave.

And yeah, character creation can be a little tricky when one isn't all that familiar with the rules. :)

Nice portrait, btw. I considered that one for Jacob, but ended up going with a different one. I don't know whether you remember the movie where that character appeared, but he was a real hard-ass. :)
Dave Walker
player, 3 posts
I have something for that
Thu 25 Oct 2018
at 20:36
  • msg #271

Re: Dave Walker - Redux

In reply to Jacob Richardsen (msg # 270):

I'll be done tonight I think, enough to get started anyway!

Here's a casual question for the group w/ the French  - this is a pleasant twist for me because French was my second language in real life. I can't really speak it any more, but reading it is fun and instantly understandable for me.

Anyone else here know French IRL?
Jacob Richardsen
player, 26 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Thu 25 Oct 2018
at 21:13
  • msg #272

Re: Dave Walker - Redux

In reply to Dave Walker (msg # 271):

I took a couple of semesters of French when I was in college, but all I can remember of it now are a few of the more common phrases.
Judge Messalen
GM, 5047 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Thu 25 Oct 2018
at 23:57
  • msg #273

Re: Dave Walker - Redux

In reply to Jacob Richardsen (msg # 272):

Je parle un petit peu francais.

Enough to carry on a brief conversation. I can read French better than I can speak it. When listening, I can get the gist, as long as people speak it slowly.

So far, all the postings the Judge has made for Poirier have been without the aid of any online translation tool.
This message was last edited by the GM at 23:58, Thu 25 Oct 2018.
Judge Messalen
GM, 5048 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Sat 27 Oct 2018
at 13:41
  • msg #274

Re: Dave Walker - Redux

In reply to Judge Messalen (msg # 273):

All of that said, the Judge intends for English to be, perhaps ironically, the lingua franca in the game. The use of French, Spanish and other languages in this game is a means to establish characters and give NPCs recognizable idioms when the Judge makes NPC posts.

A la Poirier, je pense.
Judge Messalen
GM, 5049 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Sun 28 Oct 2018
at 13:13
  • msg #275

Re: Dave Walker - Redux

OOC: The professor hasn't logged in for almost 3 days. The Judge suggests the participating PCs move on.

We don't have to play out every mundane fact -- such as arranging further for rooms. It was fun and useful to RP that scene with the Professor in line and Jake with the steamer. It allowed us to establish some things and have some introductory RP amongst the players, including introducing a new player, as well as introducing an important NPC.

If the players want to skip ahead to the saloon to meet Poirier, that's fine. The Judge can set the new scene and the players can state things in continuing narrative such as "Tracy waited in line and secured a room for 'x' nights and then ... " and "Jacob and Earnest hauled the steamer to room 15 ... " as we move to Depot Dan's Saloon.

What say you?
This message was last edited by the GM at 13:14, Sun 28 Oct 2018.
Dave Walker
player, 4 posts
I have something for that
P:6 T:5 W:0 F:0 B:4
Sun 28 Oct 2018
at 14:06
  • msg #276

Re: Dave Walker - Redux

In reply to Judge Messalen (msg # 275):

Sounds good !
Tracy Windham
player, 8 posts
Rogue Investigator
Sun 28 Oct 2018
at 15:39
  • msg #277

Re: Dave Walker - Redux

In reply to Judge Messalen (msg # 275):

Yeah, I'm fine with that! Tracy also planned to check the newspaper in his haversack after the conversation between the characters ended, so should I make a post for that or would that be included with your post moving us along to the saloon?
This message was last edited by the player at 15:40, Sun 28 Oct 2018.
Jacob Richardsen
player, 29 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Sun 28 Oct 2018
at 16:34
  • msg #278

Re: Dave Walker - Redux

In reply to Judge Messalen (msg # 275):

Sounds good to me, as well. :)
Earnest Nicholas Samuel Ringgenberg
player, 15 posts
The young professor
P:5 T:5 W:0 F:1 B:3
Sun 28 Oct 2018
at 16:43
  • msg #279

Re: Dave Walker - Redux

In reply to Judge Messalen (msg # 275):

Sorry for missing a few!

As for understanding French, I actually never took any language courses (sometimes regret that).
Judge Messalen
GM, 5050 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Sun 28 Oct 2018
at 17:47
  • msg #280

Re: Dave Walker - Redux

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 279):

All right, looks like i just needed to nudge ENS.

As for Tracy's question, the Judge will as he sees fit and the players may add detail or clarify things as they see fit in their posts.
Jacob Richardsen
player, 30 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Sun 28 Oct 2018
at 22:47
  • msg #281

Re: Dave Walker - Redux

Judge,

For flavor-text purposes, what time of year is it, and what is the weather like?

Thanks.
Judge Messalen
GM, 5052 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Sun 28 Oct 2018
at 23:10
  • msg #282

Re: Dave Walker - Redux

In reply to Jacob Richardsen (msg # 281):

As we had discussed in chapter 20 and this OOC, we are picking up where we left off after the SF adventure. Therefore, it is Monday, April 23, 1877. It is a slightly overcast spring day, not cold, but not warm by a Texan's standards, either.
Jacob Richardsen
player, 32 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Sun 28 Oct 2018
at 23:15
  • msg #283

Re: Dave Walker - Redux

In reply to Judge Messalen (msg # 282):

Got it. Thanks.
Jacob Richardsen
player, 33 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Mon 29 Oct 2018
at 15:33
  • msg #284

Re: Dave Walker - Redux

Congratulations on your first official IC post, Dave. Glad to have you in the game. :)
Dave Walker
player, 6 posts
I have something for that
P:6 T:5 W:0 F:0 B:4
Mon 29 Oct 2018
at 15:51
  • msg #285

Re: Dave Walker - Redux

In reply to Jacob Richardsen (msg # 284):

Thanks!

I am curious about this collaborative story telling RPG style... looks like fun.
Judge Messalen
GM, 5053 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Mon 29 Oct 2018
at 20:39
  • msg #286

Re: Dave Walker - Redux

In reply to Dave Walker (msg # 285):

Nice entrance.
Dave Walker
player, 9 posts
I have something for that
P:6 T:5 W:0 F:0 B:4
Thu 1 Nov 2018
at 15:02
  • msg #287

Re: Dave Walker - Redux

Heads up - I have been referring to my character as 'Dave' in the narrative. I think I am instead going to refer to him as "Walker" instead of Dave.  I'm not inclined to go back and update prior references, but rather to just start addressing him as Walker.

Any comments / suggestions?
Judge Messalen
GM, 5060 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Thu 1 Nov 2018
at 15:35
  • msg #288

Re: Dave Walker - Redux

In reply to Dave Walker (msg # 287):

You may refer to your character however you want.

For me -- and I think at least the two continuing PCs -- I like to vary the references for more interesting reading. I wouldn't advise trying to stick to one particular name.

Jacob is: Jake or Jacob, or Richardsen, or the rifleman, or the Texan

Earnest is: Earnest or ENS, or Ringennberg, or the professor, or the Easterner

Dave might be: Dave, or Walker, or the drifter or the wanderer, or ...

Tracy might be: Tracy, or Windham, or the investigator, or ...

Alphonse might be: Alphonse, Poirier, the frenchman, the balloonist ...
This message was last edited by the GM at 15:38, Thu 01 Nov 2018.
Jacob Richardsen
player, 44 posts
Handy With A Rifle
P:5; T:6; W:0; F:1; B:3
Sat 3 Nov 2018
at 02:15
  • msg #289

Saloon Shenanigans

I believe that Jake follows Tracy in the Initiative Order. I will go ahead and post his actions for this round in the IC (Chapter 20) thread, so that the Judge can adjudicate the results of both Tracy's and Jake's actions.

Dave, you might want to take a peek at the "Test of Wills" write-up on p. 86 of the rule-book (I just did, or else I wouldn't have had a clue about how to resolve the results of Jake's "Taunt"). :)
Dave Walker
player, 16 posts
I have something for that
P:6 T:5 W:0 F:0 B:4
Sat 3 Nov 2018
at 13:29
  • msg #290

Saloon Shenanigans

In reply to Jacob Richardsen (msg # 289):

OK cool thanks for the additional context there.
Judge Messalen
GM, 5071 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Sat 3 Nov 2018
at 13:30
  • msg #291

Saloon Shenanigans

In reply to Dave Walker (msg # 290):

See the Judge's posts today re: the die rolls made by Jacob and Tracy.
Judge Messalen
GM, 5089 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Mon 5 Nov 2018
at 13:18
  • msg #292

Saloon Shenanigans

The Judge will be traveling on business this week; expecting to continue daily posts although will be logging in less frequently.
Judge Messalen
GM, 5096 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Thu 8 Nov 2018
at 21:12
  • msg #293

Re: Dave Walker - Redux

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 279):

BTW, regarding the usage of french in the game -- I know that many french characters have accent marks, but the Judge simply isn't bothering.
Dave Walker
player, 29 posts
I have something for that
P:6 T:5 W:0 F:0 B:4
Fri 9 Nov 2018
at 14:28
  • msg #294

Re: Dave Walker - Redux

A few questions:

1) What time zones are the player in? I know Judge and Walker are in Eastern (usually, the Judge travels more than I do :)).

2) Seems natural that Walker would want to buddy up with the others and get to know them a bit before following Frenchie. How would that play out in RPOL? Would we go through the dialog? Seems like that would be fun but could take some time.

P.S. thanks for the Promontory Point reference. I never knew I was signing up for a geography / history lesson :). All good though!
Jacob Richardsen
player, 58 posts
Handy With A Rifle
P:5; T:6; W:0; F:1; B:3
Fri 9 Nov 2018
at 16:18
  • msg #295

Re: Dave Walker - Redux

In reply to Dave Walker (msg # 294):

I am also in the U. S. Eastern time zone. We are currently GMT-5. During the portions of the year that Daylight Savings Time is in effect, we are GMT-4.
Judge Messalen
GM, 5099 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Fri 9 Nov 2018
at 16:18
  • msg #296

Re: Dave Walker - Redux

In reply to Dave Walker (msg # 294):

  1. All players and the Judge are on Eastern time, except for ENS who is on Mountain time.
  2. An excellent question. You are correct to say that it would take some time to get to know each other better. Part of that is already happening. The Judge intended to spend some RP time doing that. How much time is up to you. We could play out a "meeting" of the men to discuss Poirier's recruitment (or whatever). We could do a scene change to that without having to RP the transition. We could cut to the chase and summarize further in IC narrative beyond the game's character descriptions and portraits. It's really up to the group at this time. Players should feel free to post their druthers on the subject.

Re: the PS ... the Judge bases many things on actual US history and part of his goal is to provide a history lesson via osmosis. Whether you like it or not. Of course, this game isn't always beholden to the facts -- but it is rooted in the facts, now with some twists to the alternate history as discussed and agreed upon by the current players in previous OOC and playtesting posts.
Dave Walker
player, 31 posts
I have something for that
P:6 T:5 W:0 F:0 B:4
Fri 9 Nov 2018
at 17:25
  • msg #297

Re: Dave Walker - Redux

In reply to Judge Messalen (msg # 296):

I'm new to this whole RPOL thing, but I'll weigh in here...

I suggest we wrap up this conversation with Alphonse, and then RP to the point where the players sit down to get to know each other, maybe without Alphonse there.

At that point we could switch to OOC and each list some bullet points of biographical data that their character would share in that type of meeting.

Then we could switch back to RP when that gathering is finished.
Jacob Richardsen
player, 60 posts
Handy With A Rifle
P:5; T:6; W:0; F:1; B:3
Fri 9 Nov 2018
at 18:30
  • msg #298

Where to Next, Pards?

In reply to Dave Walker (msg # 297):

Those are some good suggestions, Dave. Thanks for sharing your thoughts.

Speaking for myself, I'm inclined to say that the "getting to know you" RPing can and should happen along and along, over the course of the campaign, as the PCs reveal more about themselves and their personal history through word and deed. Jake and ENS may need to work out a few details OOC, since those two characters know each other and have been traveling together for a bit.

I'm also inclined to say is that all that needs to be decided at the moment, IC, is who will accompany Alphonse Poirer to Nouveau Zion (presumably all of the PCs will work their way around to agreeing to that). It doesn't really sound like the saloon is set up with side tables where the PCs could gather. Perhaps we could fade to black and reconvene (IC) at a spot where there is a little privacy to discuss the "Nouveau Zion Gambit". :)
Judge Messalen
GM, 5110 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Wed 14 Nov 2018
at 13:31
  • msg #299

Where to Next, Pards?

BTW, Jacob and Dave have logged in since Tracy's latest game post in Ch21 . . . wondering why no one has followed up? Is it because you are unsure how we are proceeding?

It sounds like enough players want to do some RP that you should take Tracy's invitation to sit and do a little RP discussion / narration. I would encourage players to use both speech and narrative text to convey information needed to at least move forward. But it doesn't have to be a "tell your whole story" interlude, it can be as the professor suggested, that is, the beginning of a long reveal about the four men, who (for the sake of the game at least) agree to proceed with Poirier.

That said, the Judge has other ways to move towards the intended adventure, if the characters don't want to take the silk merchant's offer. Or, the Judge could shift to a different adventure completely if there was no interest to travel to Nouveau Zion (whether in Poirier's company or independent of his offer). So it seems like a good idea to do some IC roleplay around this topic.
This message was last edited by the GM at 13:33, Wed 14 Nov 2018.
Earnest Nicholas Samuel Ringgenberg
player, 34 posts
The young professor
P:5 T:5 W:1 F:0 B:3
Thu 15 Nov 2018
at 03:31
  • msg #300

Where to Next, Pards?

In reply to Judge Messalen (msg # 299):

FYI for you all, I'm starting a vacation to WA for a friend's wedding. Thur 11/15 through Mon 11/19. I'll have a tablet and will endeavor to check in regularly (as long as I have service).
Judge Messalen
GM, 5114 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Thu 15 Nov 2018
at 13:20
  • msg #301

Where to Next, Pards?

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 300):

Thank you for the heads up. Always good to know in advance if you might miss a few days.
Jacob Richardsen
player, 74 posts
Handy With A Rifle
P:5; T:6; W:0; F:1; B:3
Mon 19 Nov 2018
at 18:50
  • msg #302

Where to Next, Pards?

Looks like I owe a reply to both Dave and Tracy, IC. Regrettably, My posting window has closed for the nonce, gentlemen.

Howsomever, I should be able to post IC either later this afternoon or some time this evening.
Judge Messalen
GM, 5123 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Wed 21 Nov 2018
at 16:34
  • msg #303

Where to Next, Pards?

A gentle reminder from the Judge . . . while the RP in Ch21 is great -- I have been enjoying the banter and "getting to know you" conversation -- the PCs will need to move the plot forward at some point.

There is no rush, but I sense the possibility of stagnation at the stage of discussion as of this writing, therefore my gentle reminder to move the conversation forward to a point where the Judge can follow-up on PC decisions about "where to next, pards?" as per the subject line of these recent OOC musings.

That doesn't mean you have to cut to the chase, but so far the "what's next" has remained a question asked, but no closer to being resolved amongst the group than it was before the conversation began. The Judge isn't looking for everything to be decided at this time, but a starting point resolutions would help, such as:

  1. Are the 4 heroes going to Promontory Point together? How will they get there?
  2. Are the 4 heroes going to accept Poirier's offer to go to NZ? (regardless of how; that is, regardless of whether they travel with him as he described -- train and balloon -- or if they get there on their own?
  3. If none of the above, then what are the PCs interested in doing?

This message was last edited by the GM at 16:35, Wed 21 Nov 2018.
Dave Walker
player, 54 posts
I have something for that
P:6 T:5 W:0 F:0 B:4
Wed 21 Nov 2018
at 16:40
  • msg #304

Where to Next, Pards?

In reply to Judge Messalen (msg # 303):

Maybe we can each write our own segway out of the RP for that day?

Maybe the characters can agree to meet up in the morning ready to go, or with next steps / options?

I know Walker for one, intends to sleep on it and make his final decision in the morning.
Judge Messalen
GM, 5124 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Wed 21 Nov 2018
at 17:45
  • msg #305

Where to Next, Pards?

In reply to Dave Walker (msg # 304):

Those are all fine ways to move forward. All the Judge is asking is that the characters move the plot forward. That doesn't mean that conversation needs to end -- or even that the scene in the saloon needs to end at this time -- as long as the player posts are moving things forward, towards some agreements about what's next (even if the agreement, IC or OOC, is to sleep on it and resume RP 'x' hours in the future.

The Judge sort of expects some sort of follow-up with Poirier, IC, even if as above it's to tell him . . . we'll see tell you tomorrow. That's important, because . . . well, maybe he won't be in Sacramento tomorrow. And then the PCs would have to decide how to react to such a fact.
Jacob Richardsen
player, 76 posts
Handy With A Rifle
P:5; T:6; W:0; F:1; B:3
Wed 21 Nov 2018
at 18:07
  • msg #306

Where to Next, Pards?

Judge,

Would the PCs (and Jake in particular) know whether there is a town or settlement of some kind at Promontory Point? If the train goes there, I assume that there is, but you know what they say about assumptions. :)

The reason that I ask is that Jake, ENS, and Dave (based upon what I have read in their IC posts) are pretty lukewarm about taking a hot-air balloon ride to Nouveau Zion (I don't recall seeing Tracy opine upon it, IC).

Thus, if the PCs think that they *might* go to Nouveau Zion, they will most likely need to go by horseback -- which means either buying horses in Promontory Point (hence, my question as to whether they would know whether there is a town or settlement there), or if none are likely to be available, buy them in Sacramento and have them transported by train to Promontory Point.

Also, has it been revealed IC how far it is from Promontory Point to Nouveau Zion? If so, I don't remember seeing it. Is an in-game Knowledge roll needed on this point?

Thanks.

PS. It occurs to me that Dave and Tracy (IC) might have their own horses. I'm pretty sure that ENS and Jake don't.
This message was last edited by the player at 18:27, Wed 21 Nov 2018.
Judge Messalen
GM, 5125 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Wed 21 Nov 2018
at 19:41
  • msg #307

Where to Next, Pards?

In reply to Jacob Richardsen (msg # 306):

Good questions.

As Dave Walker asked in the game forum, characters can make Common Knowledge rolls as needed. His roll established "hundreds of miles" to Promontory Point, but not anything about how far from there to Nouveau Zion. That said:

We established that Promontory Point is where the railroads met, same as our history, and that this is common knowledge. It is a fair assumption -- no trait test needed -- that a train depot of that importance would have some kind of town around it. But no such fact has been established in the game for Promontory Point in particular. Perhaps this alternate history is different than our history on some accounts . . . in our history, Promontory Point didn't endure as a major town for various reasons . . . maybe it's different here.

The Judge definitely has something in mind about this, but it is germane to the adventure, so anything the characters want to learn in particular will have be learned (a Common Knowledge or other Knowledge, e.g. History, test; via actual RP; or using other skills held by the PCs to research and get the answers needed, such as Streetwise or Investigation, in combination with some RP . . . for example, if I wanted to learn more about a train station, where might I go? Maybe to a nearby train station? Not the only place the Judge can think of, but certainly a decent start).

True from the Judge's perspective that neither the rifleman nor the professor has a mount right now. In the previous reality, they had sold their mounts before departing for Frisco. And in this reality we picked up where they left off in SF, heading to Sacramento. And the Judge hasn't seen anything indicating the other two characters intended to have a horse at the starting point.

It's amuses the Judge that some (most?) of the PCs aren't interested in the idea of a balloon ride. Regardless, if the PCs desire to go to NZ but not by the route that Poirier recommends, that's fine. You'll just have to narrate how it's done. That is, making any arrangements that might need to be made, when they need to be made (as Jacob summarized re: horse being one way) and probably making some trait tests to get things done whenever we reach such a point in the game where those arrangements will matter.
Jacob Richardsen
player, 77 posts
Handy With A Rifle
P:5; T:6; W:0; F:1; B:3
Wed 21 Nov 2018
at 20:43
  • msg #308

Where to Next, Pards?

In reply to Judge Messalen (msg # 307):

Sounds like it would be downright handy to know a feller with good truth-findin' skills. :)
Judge Messalen
GM, 5126 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Wed 21 Nov 2018
at 20:54
  • msg #309

Where to Next, Pards?

In reply to Jacob Richardsen (msg # 308):

If only there were someone with whom Jacob was recently acquainted . . .
Dave Walker
player, 56 posts
I have something for that
P:6 T:5 W:0 F:0 B:4
Sat 24 Nov 2018
at 14:40
  • msg #310

Where to Next, Pards?

Walker and the Judge need to have a chat to finish up my character generation... planning on doing that later today.

Another question: how do I handle the current situation as a player... you guys are posting things that my character would not be aware of since he has left the bar? What is the best way to handle that?
Judge Messalen
GM, 5128 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Sat 24 Nov 2018
at 15:08
  • msg #311

Where to Next, Pards?

In reply to Dave Walker (msg # 310):

As the Judge has mentioned before, everything posted in the game forum becomes public knowledge -- without the PCs having to update each other IC (for example, even though Earnest didn't specifically tell Jacob about the dining time at the hotel, since it was stated publicly Jacob would have had access to that knowledge because the characters have conversed since that time, whether the professor mentioned it explicitly or not.

So . . . eventually Dave would learn of anything posted publicly. But at the current moment, he doesn't know things just discussed, such as the time the dinner service begins at the hotel -- or the fact that the men plan to dine together that evening. Therefore, Dave Walker is on his own but he still may intersect with the men at a later time (no later than the next morning as stated when all 4 men were talking, but possibly the evening before). Whenever he reconnects with the others, Walker will learn whatever information has been posted publicly.

For now, unlike the others, Walker started in the saloon and not the train/hotel. The Judge and the player didn't discuss any particulars before the PC appeared in the saloon. The others secured a hotel room -- Walker may have done so already as well but that hasn't been established.

If the character wants to say he already secured a room at the same hotel and plans to eat his meal there like the others, that's fine by the Judge. If he wants to do something else (sleep in a cow pasture, get a room in a boarding house, pass out in a saloon somewhere else in town, well, that's the PC's prerogative.

Essentially, The players have around 3 hours do things before the evening meal begins at the Stockton hotel. It isn't clear to the Judge yet whether all four PCs will split up, or if any of them will stick together; that's why the Judge asked for PCs to state their intended actions / activity. At minimum, for those 3 hours and the ensuing "dinner hour."
Jacob Richardsen
player, 82 posts
Handy With A Rifle
P:5; T:6; W:0; F:1; B:3
Wed 28 Nov 2018
at 18:48
  • msg #312

Where to Next, Pards?

Seeing as how letters and envelopes were recently a subject of conversation, is anyone else familiar with the idiom "French letter"? I admit that I was not, until I ran across the reference in a historical novel that is supposedly set in the same time and approximate location (the American West of the second half of the 19th Century) as our game.

As with many idioms, its precise derivation is subject to conjecture. I would be interested to hear the Judge's considered opinion on the issue. :)
Judge Messalen
GM, 5130 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Thu 29 Nov 2018
at 02:49
  • msg #313

Where to Next, Pards?

In reply to Jacob Richardsen (msg # 312):

I suppose you could say a "French letter" is a kind of an envelope . . .

I didn't recognize that term, although when I looked it up, I thought the original term seemed familiar for some resason. That's a good one to wrap up this topic.
Judge Messalen
GM, 5132 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Thu 29 Nov 2018
at 19:38
  • msg #314

Where to Next, Pards?

BTW, modifiers to trait tests in SW are applied after all Ace results are added up.

So a d6 + 2 that Aced twice, as follows, would be resolved like this:

Base roll 6, first Ace roll 6, second Ace roll 4:

6 + 6 + 4 = 16 +2 = 18 net result

Rather than:

(6+2 =8) + (6-2 =8) + (4+2 =6) = 24 net result

I don't think we have done this wrong even in the playtests and I believe the dice roller handles this correctly. This is for ongoing reference.
Jacob Richardsen
player, 84 posts
Handy With A Rifle
P:5; T:6; W:0; F:1; B:3
Thu 29 Nov 2018
at 20:14
  • msg #315

Where to Next, Pards?

Hey Tracy,

I'll defer to the Judge, of course, but it looks to me like you short-changed yourself on your second die roll (NZ Current Events).

It appears to me that you maxed your d6 roll, but the Dice-Roller did not re-roll the d6 and add it to the result. Perhaps the "Reroll Max" box was not checked.
This message was last edited by the player at 20:15, Thu 29 Nov 2018.
Judge Messalen
GM, 5133 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Thu 29 Nov 2018
at 21:27
  • msg #316

Where to Next, Pards?

In reply to Jacob Richardsen (msg # 315):

OOC: The Judge concurs with Jacob's assessment. Looks like the "re-roll max" wasn't checked and therefore the Ace re-roll wasn't applied on the current events check. Please make another roll on Wild Die d6, with "re-roll max" checked. That result will be added to the '9' result for that test.
Tracy Windham
player, 43 posts
Rogue Investigator
Fri 30 Nov 2018
at 20:35
  • msg #317

Where to Next, Pards?

In reply to Judge Messalen (msg # 316):

Thanks for spotting that mistake, Jacob!
Jacob Richardsen
player, 86 posts
Handy With A Rifle
P:5; T:6; W:0; F:1; B:3
Fri 30 Nov 2018
at 20:39
  • msg #318

Where to Next, Pards?

In reply to Tracy Windham (msg # 317):

Happy to be of assistance. :)
Judge Messalen
GM, 5134 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Sat 1 Dec 2018
at 23:39
  • msg #319

Where to Next, Pards?

The Judge has had a full RL schedule for the last 24 hours. Look for a post in reply to all four PC posts, no later than 12 hours from this post.

Interesting rolls and choices of topics. As a group, you will get a goodly amount of information.
Judge Messalen
GM, 5137 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Tue 4 Dec 2018
at 13:30
  • msg #320

Where to Next, Pards?

For clarity:
After msg # 208 in ch21, the Judge is waiting for the players to interact during the Stockton evening meal. The extent to which you post and RP is up to you. It could be brief, moving on to the next morning at the train station. Or it could be deeper, depending on whether there is anything the PCs want to discuss before getting on the train to Promontory Point.

It is important to note that each of the PCs, as a result of this gathering, will know what was posted publicly when the PCs were separated, temporarily. In particular, Dave Walker would know what the three men had learned in the library -- and each of the three men would learn what the other two had learned during the roughly 90 minutes of research.

If helpful, the Judge would advise against IC questions such as "So what did you learn?" and instead follow-up on what is already public, such as "So 'balloon camps' were mentioned in the newspapers? That piques my curiosity. What about you?" (just an example, the Judge doesn't care what the PCs talk about as long as things move forward to the 8 o'clock eastbound train).
This message was last edited by the GM at 13:31, Tue 04 Dec 2018.
Dave Walker
player, 63 posts
I have something for that
P:6 T:5 W:0 F:0 B:4
Tue 4 Dec 2018
at 13:42
  • msg #321

Where to Next, Pards?

In reply to Judge Messalen (msg # 320):

OK cool that's helpful.
Dave Walker
player, 64 posts
I have something for that
P:6 T:5 W:0 F:0 B:4
Tue 4 Dec 2018
at 14:04
  • msg #322

Where to Next, Pards?

In reply to Dave Walker (msg # 321):

I think that since Walker is the first one in the Stockton it makes sense for him to post the next message.

I'm not sure how to handle this... I feel like I should be next to post since Walker was the first one in the Stockton, but I have some private questions to the Judge which I would like answered before posting. I am trying to "up" my game with the descriptive writing, hence the questions and delays. I think this is better than Walker just saying "Hey guys!"

Do players usually discuss things like this OOC to more or less plan the posts for the sake of the story telling?
This message was last edited by the player at 14:19, Tue 04 Dec 2018.
Earnest Nicholas Samuel Ringgenberg
player, 45 posts
The young professor
P:5 T:5 W:1 F:0 B:3
Tue 4 Dec 2018
at 15:50
  • msg #323

Where to Next, Pards?

In reply to Judge Messalen (msg # 320):

I have one item to discuss in RP, but it shouldn't take long...
Judge Messalen
GM, 5138 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Tue 4 Dec 2018
at 22:14
  • msg #324

Where to Next, Pards?

In reply to Dave Walker (msg # 322):

First, I don't think the order of posting really makes any difference. I would rather have players post when they are ready, than have to wait for their turn -- in most cases, especially in periods such as this where it is essentially "free-posting." There are times when that would change (combat sequences, for example) but in general, there is no protocol for who posts first.

Sometimes players discuss things in OOC, but again, that usually doesn't matter.

The fact that ENS posted first at the Stockton dining area doesn't really change anything.

Your posts have been fine, Dave. Glad to hear you want to make strong, narrative posts ... I would say just continue to learn and improve as you go. The fact that you want to post more than "Hey guys" is a good thing. Just keep posting and thinking about ways to make the posts interesting and informative.

Right now, the Judge is happy with the frequency and content of all four player's messages.

As for Earnest's "won't take long" -- the Judge isn't in a hurry. It is truly up to the PCs how much conversation occurs around this dinner-time.
Dave Walker
player, 69 posts
I have something for that
P:6 T:5 W:0 F:0 B:4
Fri 7 Dec 2018
at 14:48
  • msg #325

Where to Next, Pards?

For those of you (like me) who may not be familiar with the weapons of the era, here is a youtuber who reviews all kinds of guns. I found him last year when I was doing research for my own gun purchases, but he also reviews replicas of the guns in the game. Here is a link, you can look through his videos to find others, like the Winchester etc.

https://www.youtube.com/watch?v=NbfXjqDzago
Jacob Richardsen
player, 94 posts
Handy With A Rifle
P:5; T:6; W:0; F:1; B:4
Tue 11 Dec 2018
at 16:43
  • msg #326

Where to Next, Pards?

Will post IC for Jacob at some point later today or this evening.
Judge Messalen
GM, 5143 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Wed 12 Dec 2018
at 15:01
  • msg #327

Where to Next, Pards?

Jeffrey Parkinson:
In reply to Dave Walker (msg # 210):
The apothecary then perks up. "I do know that some some berry trees -- or bushes -- have sap that contains medicinal properties. And in some cultures, hallucinogenic properties."

In the quoted message, the Judge knowingly used an anachronistic term. Calling myself out for a history lesson. "Hallucinogenic" (or varieties of the word) didn't come into use until the mid-20th century.

First, as I just noted, I used the term knowing it wouldn't have been in use in 1877. Two reasons . . . one is simply that I was in a bit of a hurry that day and wanted to get the message posted to keep things moving. The second is that I couldn't come up with a better term -- at least not a concise term -- that I felt was internally logical for the late 19th century. I considered using "visionary" or "vision-inducing" or something similar -- or expanding the post by Parkinson to explain that the mulberry sap was said to be used by some tribes to experience visions or vision-quests, etc. (similar to some things that Walker used in his posts). In the end, I just hand-waived it, with the intention to get back to it when I had a little extra time (that's now).

--------------------

Another one that the Judge just used correctly -- "as the crow flies" -- is interesting to me. I did some quick research before I used it ... and it seems that this term has been around since at least the 18th century based on printed sources. Dickens used it. Maybe it's just me, but I find this kind of word etymology fascinating. Many of the common idioms we use regularly in our present-day speech have been around for a long time, but some are relative new even if they seem to have been around for a long time. Similarly, some of our notions about things that seem like age-old common sense are actually relatively new (see my various rants about "lunch").

One that pops up in this game from time-to-time is the idea of sanitation and germ-theory in general. The idea that germs caused disease was in a fledging state in the mid-to-late 19th century. Telling a man to wash his hands before touching his food was laughable -- not to mention, often impractical. Human and animal waste were common sights in frontier towns and settlements. Stepping in a horse patty in the town thoroughfare would have been a common occurrence.  No one would have had a second thought about it. At this time, people still dumped their chamberpots out of windows or doors, or down-by-the-river, polluting water supplies and so forth (typhoid, cholera). Of course, sanitation efforts have existed for a long time, but it wasn't taken seriously in the USA until after our game's time-frame.

Some people would say that innovations in technology (e.g. industrialization) at the turn of the 20ty century were paramount in our life as we know it now. Hard to argue with that, but if you ask me, innovations in sanitation in the late 19th century and into the 20th century were more impactful -- and in fact necessary to combat the pollution caused by industrialization itself.

So, anytime you watch a Western (TV show, film) and you see a nice clean town, with clean "streets" and with people wearing spotless clothes and having white teeth (and all their teeth), you will immediately recognize the historical inaccuracies -- and possibly curse me for it.
Jacob Richardsen
player, 96 posts
Handy With A Rifle
P:5; T:6; W:0; F:1; B:4
Fri 14 Dec 2018
at 17:55
  • msg #328

The Devil is in the Details

Judge,

For "flavor text" purposes (as well as historical accuracy), what would the railroad's policy be towards what we (in modern times) would think of as "carry-on" bags? Jacob is carrying his spare belongings in a large duffel bag (I checked to confirm that such bags, under that name, were in existence in the 19th century).

Would passengers be allowed to keep a bag of this nature with them aboard the train (as opposed to storing it in the baggage car)?

Thanks.
Judge Messalen
GM, 5145 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Fri 14 Dec 2018
at 19:19
  • msg #329

The Devil is in the Details

In reply to Jacob Richardsen (msg # 328):

It's a good question. Part of the reason I described the depositing of the professor's trunk into a cargo car is the same reason you are asking. It is definitely not suitable for bringing on to the passenger car. In images of interior railroad cars of the era, most of them have space around the seats for such items -- but no overhead compartment or anything like that. So, the Judge's ruling is that a duffel bag as you describe (which, I believe, Walker also carries) is about the limit for carrying in the passenger cars.

Anything bulkier would need to go in a cargo car. The Judge believes that Earnest's trunk is the only thing the PCs possess that would be in that category.
Jacob Richardsen
player, 97 posts
Handy With A Rifle
P:5; T:6; W:0; F:1; B:4
Fri 14 Dec 2018
at 20:39
  • msg #330

The Devil is in the Details

In reply to Judge Messalen (msg # 329):

Thanks. Next question: you have mentioned Pullman berths (costing $6.00) and staterooms (costing $12.00). Do the staterooms contain sleeping accommodations (and if so, for how many), or are they more along the lines of sitting-rooms?

Thanks.
Judge Messalen
GM, 5146 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Sat 15 Dec 2018
at 01:33
  • msg #331

The Devil is in the Details

In reply to Jacob Richardsen (msg # 330):

My understanding is that both of the types you mention existed, but my OOC notes were specifically about a small stateroom with one or two bunks and small sitting area suitable for two. Four of five people could crowd into such a stateroom (e.g., per Poirier's mention of having private meeting, for example), but they are designed to sleep no more than two.

This is the kind of information that a PC might ask of an NPC, as noted in the game forum. The Judge is assuming Jacob could learn this information easily enough, therefore bypassing any trait tests.
Dave Walker
player, 77 posts
I have something for that
P:6 T:5 W:0 F:0 B:4
Sat 15 Dec 2018
at 23:37
  • msg #332

The Devil is in the Details

In reply to Judge Messalen (msg # 331):

Hey - checking in, I'll be posting tomorrow morning...
Jacob Richardsen
player, 102 posts
Handy With A Rifle
P:5; T:6; W:0; F:1; B:4
Thu 20 Dec 2018
at 02:11
  • msg #333

The Devil is in the Details

Alphonse Poirier:
. . .

OOC: Jacob, thanks for the gift of today's etymology lesson. Not sure how much of this you, the player, knew and intended in your post, vs. happy accident, but the irony here seems to fit our favorite rifleman.

Either way, it made my etymological day. Thank you.

https://www.merriam-webster.com/dictionary/sky%20pilot


My pleasure, Judge. I (OOC) am familiar with the terms that Jacob, IC, uses, and with their 19th century meanings. :)

I find it interesting that the "sky pilot" idiomatic meaning carries over to the present day (well, nearly-present, any way); to wit, in the 1960's (Viet Nam era) song of the same name by Eric Burdon and the Animals, which is where I first recall bumping into the term.
This message was last edited by the player at 02:24, Thu 20 Dec 2018.
Judge Messalen
GM, 5148 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Thu 20 Dec 2018
at 02:53
  • msg #334

The Devil is in the Details

In reply to Jacob Richardsen (msg # 333):

I was just listening to the Best of the Animals in my car the other day -- and of course, that song is on the record.
Jacob Richardsen
player, 106 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Fri 28 Dec 2018
at 02:36
  • msg #335

The Devil is in the Details

Judge,

How did the telegraph offices of that time period conduct their business? That is to say, were they only open during day-time business hours, or were they open on a 24-hour basis (presumably with one man at the key during the day, and someone else pulling night duty)?

Thanks.
Judge Messalen
GM, 5151 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Fri 28 Dec 2018
at 12:00
  • msg #336

The Devil is in the Details

In reply to Jacob Richardsen (msg # 335):

I'm not certain about that, but based on my reading about the telegraph in the 19th century, it was an important job in high demand (an early "high-tech" job). Therefore, I would speculate that telegraph offices in metropolitan areas, or even notable (large) frontier towns would have an operator on duty 24 hours a day (in shifts as you noted). But in more rural areas or isolated towns, there was probably only one telegraph operator -- someone who could be roused from his bed in the wee hours of the night for an emergency or important task (and a regular expectation for someone serving in such a well-paid profession).

Promontory City would likely be in the second category, although the men wouldn't know that for sure.

The Judge is ruling that the above is Common Knowledge and no trait test is needed to recall such information; however, the specifics of this town's telegraph office are unknown to the group. Of course, Poirier himself might know the answer, so feel free to RP any follow-up.
This message was last edited by the GM at 12:01, Fri 28 Dec 2018.
Jacob Richardsen
player, 109 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Sat 29 Dec 2018
at 16:08
  • msg #337

The Devil is in the Details

Am getting ready for an afternoon's worth of watching football (unless I start suffering from Gridiron Fatigue).

Will try to post IC for JR this evening. If anyone else is so inclined, and I'll catch up.
Judge Messalen
GM, 5153 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Tue 1 Jan 2019
at 17:10
  • msg #338

The Devil is in the Details

Happy new year.

With the new year, the Judge is going to toss out a possibility:

A new version of Savage Worlds has been released, recently. We could move to using the new version at some point, if players were interested.

Pinnacle has made some changes to character creation that I think are strong improvements -- things that make the system better for the PCs. The design process is mostly the same (including advancement), but they have made some changes in the list of skills and edges, as well as eliminating the derived "Charisma" stat. So, it's the details that are changing, not the core elements of the system (the title of this OOC thread applying perfectly here). And while they have made some changes in the combat rules (also improvements in my view and mostly clarifications, fine-tuning and addressing some weaknesses) the core tenets are the same, so everything you have learned so far about Trait tests and combat actions and such will still apply.

It is an opportune time to consider this, in the the Judge's view, because:

  • The Judge had stated that the initial PC designs weren't final -- that through our play-testing and initial game chapter (21) we would get a feel for the rules and then finalize the characters are some point.
  • The Judge was thinking that this character design finalization should be soon, as the "preamble" to the adventure is concluding. I was going to ask you to decide whether you wanted to make any design changes before reaching Nouveau Zion, in any case.
  • With the new rules, you have a chance to re-build the character, having a little more experience with the system under your belt. Because you have already been through the process of defining your characters and their backstories, as well as the stats, the re-design with the new rulebook would be easier than your earlier work -- focusing on the new SW character statistics. My opinion is that you would like the changes.

The Judge is okay either way: if anyone prefers to stay with the "Deluxe" rules, no problem. But if all 4 players are interested in shifting to the new rules, let's do it. I think it should be unanimous, if we decide to shift.

Please discuss . . . the Judge is happy to talk about some of the character design changes if anyone is interested in learning more before sharing  thoughts about whether to make the shift. BTW, my understanding is that only the PDF version is available at this time; retail price $10.
Dave Walker
player, 84 posts
I have something for that
P:6 T:5 W:0 F:0 B:4
Wed 2 Jan 2019
at 02:28
  • msg #339

The Devil is in the Details

In reply to Judge Messalen (msg # 338):

I am in favor of moving forward with the updated rules, and FWIW I don't think I will change anything in my character.
Judge Messalen
GM, 5154 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Wed 2 Jan 2019
at 15:05
  • msg #340

The Devil is in the Details

In reply to Dave Walker (msg # 339):

It might change your skills a little bit. And possibly an Edge. Unless you are saying you already read the new rules and have figured out that nothing will need to change in your particular case.

For clarity, the Judge is talking about possible changes in the PC statistics (game design), NOT changes in the character as played in narrative or backstory.
Jacob Richardsen
player, 112 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Wed 2 Jan 2019
at 19:36
  • msg #341

The Devil is in the Details

In reply to Judge Messalen (msg # 338):

I'm a little hesitant to jump right into the new rules. I haven't gone back and looked today, but I believe that I saw a note from the folks who have written the new rules, to the effect that they are a work in progress, and advising gamers not to print them out (from the pdf) until they are in final form.

Personally, I don't like operating from pdfs when a rules-set is involved (I prefer having a real rule-book in hand). However, I suspect that (on this board, at least), I may be the only one who is bothered by such details. I also think that I read somewhere that the new rules probably won't be published in book-format until some time this summer, which is a long time to wait.
Judge Messalen
GM, 5156 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Wed 2 Jan 2019
at 19:58
  • msg #342

The Devil is in the Details

In reply to Jacob Richardsen (msg # 341):

Those are valid points -- some of your thoughts are the same reasons why I didn't suggest this earlier, even though I knew a new version was in the works and had some insight into the "when" as part of my role in DHR (because DHR is an "Ace" publisher for Savage Worlds, a fact which gave us some early access to the new rules). Waiting for the new rules made no sense -- we could have been waiting a long time, especially for a printed version. Made much more sense to start playing with the existing, established rulebook.

All of that said ...

They just released v3.0 on January 1, in pdf form. It isn't "final" but knowing what I know I would say it's pretty close. I'm confident that we could start using these rules (especially for re-building characters) if we wanted to do so, without any issues.

And of course, without having access to a printed product for a while. My understanding is similar in regard to publishing a printed version being a little ways down the road.

As I said, I would only do this if the group consensus is unanimous. I think it would improve our play; but it is certainly not mandatory --totally up to us as Judge/Players.
Earnest Nicholas Samuel Ringgenberg
player, 56 posts
The young professor
P:5 T:5 W:1 F:0 B:3
Thu 3 Jan 2019
at 02:35
  • msg #343

The Devil is in the Details

In reply to Judge Messalen (msg # 342):

I also prefer a rule-book in hand... I flip around a lot and apply tabs to help that (I know there are similar e-methods). Would proceeding to the next chapter be a show-stopper for waiting for the full release?

As I said, it's a preference, but if everyone else wants to jump then I will go along as well.
Judge Messalen
GM, 5157 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Thu 3 Jan 2019
at 03:01
  • msg #344

The Devil is in the Details

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 343):

No, we could switch at any time -- moving to the next chapter isn't a showstopper for moving to the new rules. It just seemed like an opportune time to make the suggestion. As I noted in reply to Jacob, I had held at bay any thoughts of moving to the new rules until they released a public product that strikes me as "stable" and the confluence of that event and our stage of the current adventure made it seem like a good time to bring it up.

If we don't move to the new rules (so far, the Judge doesn't perceive a consensus to do so), then we will still need to finalize your character designs soon. I get the feeling that there won't be any wholesale changes going on, but if anyone wants to make any tweaks to your character statistics, now would be the time.
Judge Messalen
GM, 5159 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Thu 3 Jan 2019
at 14:08
  • msg #345

The Devil is in the Details

Judge Messalen:
OOC: Everyone make a common knowledge trait test re: Telegraph (Smarts)

FYI, one of the prominent changes in character creation in SWADE is a re-working of skills and skill assignments to your character. Common Knowledge is part of that.

There are now 5 core skills in the game, one of them being Common Knowledge. All five begin with d4.

Then, you get 12 skill points to assign, bumping any of the core skills, or choosing/bumping new skills.

So, instead of a Smarts roll, the Common Knowledge roll we just made would have been a regular trait test for all four PCs, at a minimum of d4 (i.e., 'd4, d6' with the Wild Die). That skill would still be governed by its attribute, which is obviously Smarts. A PC that wanted to spend skill pints on CK could bump it up to his Smarts die, normally.

Advancement works the same, so you could still bump any two existing skills with an advance, including the core skills.

And instead of Knowledge skills that could be general or focused -- and thus all over the map, at least the way I handled it -- there are what I will call "broad knowledge area" skills, such as "Academics" (e.g. a liberal arts education) and "Science" (e.g. hard science education). And Investigation is now Research (essentially the same skill). There are a few other changes; while I paraphrase some of the rules for our discussion of whether (or perhaps when) to switch over, my goal here isn't to quote rules. Rather, to highlight a significant change as it would have applied to the situation in our game right now, in my quoted request above from Ch21.

For character creation, the treatment of skills is the most notable change. In the end, I think it will work better.
Judge Messalen
GM, 5160 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Thu 3 Jan 2019
at 22:46
  • msg #346

The Devil is in the Details

So it looks like all four of the PCs will be successful with the CK check re: Telegraph. The Judge will wait for Earnest before making it official, but in the meantime, here's an analogy:

In the film "Excalibur," Percival, as a young vagabond, has arrived at Camelot with Lancelot. He is looking for the kitchens, as instructed, and he happens upon Merlin. Percival asks the famous and feared wizard a simple question:

"Where are the kitchens?" (or something to that effect, the Judge is paraphrasing).

Merlin, bothered at having his thoughts interrupted by the vagabond, and in no mood to answer foolish questions, answers:

"Follow your nose."
Dave Walker
player, 87 posts
I have something for that
P:6 T:5 W:0 F:0 B:4
Fri 4 Jan 2019
at 13:11
  • msg #347

The Devil is in the Details

In reply to Judge Messalen (msg # 346):

LOL I get it, duh... at least our characters passed their checks :)
Tracy Windham
player, 61 posts
Rogue Investigator
Fri 4 Jan 2019
at 16:36
  • msg #348

The Devil is in the Details

In reply to Judge Messalen (msg # 346):

Nice analogy, Judge.

Also, on the new rules topic, I really have no preference. I will go along with any majority decision among the other players.
Judge Messalen
GM, 5163 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Sun 6 Jan 2019
at 18:06
  • msg #349

The Devil is in the Details

In the game forum (Ch21), the players seem to be waiting for the professor -- at least, Jacob specifically said, ready when you are.

The Judge is giving Earnest a little more time to post, but sometime today will move the PCs to the Telegraph Office.

Earnest should feel free to move to the office directly and provide narrative to advance the plot, as per a PM discussion, if he logs in before the Judge does the same.
Jacob Richardsen
player, 121 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Sun 13 Jan 2019
at 18:21
  • msg #350

The Devil is in the Details

Dave Walker:
In reply to Judge Messalen (msg # 332):

OOC:

Per the Judge's input, now rolling against Survival (d6):

09:58, Today: Dave Walker rolled 1,1 using d6,d6, re-rolling max with rolls of 1,1.  Survival test, foraging for herbs.

Fuck that - time to burn a benny!

09:59, Today: Dave Walker rolled 1,5 using d6,d6, rerolling max with rolls of 1,5.  Re-rolling survival.

... let's just say I'm glad Tracy decided to come along :)


I'm thinking that was a good use of a benny. With that original roll of snake-eyes, you might've stepped on a rattler . . . :)
Judge Messalen
GM, 5176 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Tue 15 Jan 2019
at 21:08
  • msg #351

The Devil is in the Details

In reply to Dave Walker (msg # 343) in Chapter 21:

OOC:As noted in Chapter 21, #344, the Judge is ruling that Walker and Windham are walking back towards the lights of the train station.

Meanwhile, the Judge is hoping we can resolve the situation at the Telegraph Office, soon. The Judge could easily do this with a hand-waive for any Persuasion test by Earnest, or further RP in general; although that isn't my first choice it is a viable choice depending on the timing of the professor's pending login and posting.

Furthermore, while the PCs have left open the options to stay in town for a day or hightail it to the balloon camp (Tracy's preference it seems), they haven't taken any particular action that would facilitate the latter (which is still possible if the PCs do act). Therefore, the Judge suggests the following options (either of which is okay from my perspective -- as my goal is to foster resolution of the current situation and to move the plot forward):

  1. Continue the IC RP as we are doing now, without worrying about the pace of resolution, letting the PCs natural course of conversation and actions to determine what happens next (and when).
  2. Agree, OOC, as to the course of action (i.e. stay in town another day or push to get to the ballon camp by dawn), with the Judge doing a narrative transition to advance the plot, as such.

Thoughts?
Earnest Nicholas Samuel Ringgenberg
player, 64 posts
The young professor
P:5 T:5 W:1 F:0 B:3
Wed 16 Jan 2019
at 01:58
  • msg #352

The Devil is in the Details

In reply to Judge Messalen (msg # 351):

Assuming the operator goes for it, does the Judge want Earnest to present a message to transmit?

After dealing with the clerk, I had assumed we would join back up. Earnest is prepared to suggest heading to the balloon camp next, but he would want to procure a ride similar to the one Poirier had... to that end, are there other coaches available?
Dave Walker
player, 98 posts
I have something for that
P:6 T:5 W:0 F:0 B:4
Wed 16 Jan 2019
at 02:57
  • msg #353

The Devil is in the Details

In reply to Judge Messalen (msg # 351):

OOC:  Walker is ready to go to the balloon camp.
Judge Messalen
GM, 5177 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Wed 16 Jan 2019
at 13:44
  • msg #354

The Devil is in the Details

Earnest Nicholas Samuel Ringgenberg:
In reply to Judge Messalen (msg # 351):

Assuming the operator goes for it, does the Judge want Earnest to present a message to transmit?


The Judge would find the submission of a missive (whether for telegram or written letter) to be excellent and enjoyable roleplaying. Something that might be worth a benny.

But it is not required, as long as a summary of the message's content is clear to the Judge.

Earnest Nicholas Samuel Ringgenberg:
After dealing with the clerk, I had assumed we would join back up. Earnest is prepared to suggest heading to the balloon camp next, but he would want to procure a ride similar to the one Poirier had... to that end, are there other coaches available?


That would also be good roleplaying, that is, thinking of going to the stable to look for a coach -- the Judge has dropped hints about the stable being "active" after Poirier departed.
This message was last edited by the GM at 13:47, Wed 16 Jan 2019.
Judge Messalen
GM, 5179 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Wed 16 Jan 2019
at 14:03
  • msg #355

The Devil is in the Details

In reply to Dave Walker (msg # 353):

So that's one official vote, as the Judge reads it, for option #1 (per msg #351 in this forum).

Earnest's reply seems to indicate being okay with advancing with option #1, but it wasn't stated explicitly.

Jacob and Tracy?
Tracy Windham
player, 68 posts
Rogue Investigator
Wed 16 Jan 2019
at 16:11
  • msg #356

The Devil is in the Details

In reply to Judge Messalen (msg # 355):

I'm fine with naturally RPing the next step, aka Option #1. It seems the characters may agree to seek a coach ride together anyway (based on my understanding of what has been said in this thread).
Jacob Richardsen
player, 122 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Wed 16 Jan 2019
at 19:17
  • msg #357

The Devil is in the Details

In reply to Judge Messalen (msg # 351):

I'm also ready to advance to the balloon-camp, but don't mind at all if ENS's player would like to earn a benny by composing a missive, IC, to leave with the telegraph operator (presumably not a French letter!). :)

I assume that the balloon-camp is some distance away from the telegraph office, in which case Jake would certainly vote for procuring a coach (rather than lugging ENS's trunk on foot).

I don't have a strong feeling regarding whether we RP procuring the coach or hand-wave it and advance to the balloon-camp via a summary post from the Judge.
Tracy Windham
player, 69 posts
Rogue Investigator
Wed 16 Jan 2019
at 23:47
  • msg #358

The Devil is in the Details

In reply to Jacob Richardsen (msg # 357):

Yes, I’m with Jacob. No preference between RP or summary post from the Judge.
Judge Messalen
GM, 5180 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Thu 17 Jan 2019
at 14:04
  • msg #359

The Devil is in the Details

Thanks to all for the various replies re: msg #351. For the record:

The Judge isn't in a hurry, so letting this play out in RP is fine. The Judge's concern is stagnation ... experience indicates that when things drag a little, player log-in then drags a little and player posting drags a lot. One PC is waiting for another (or others) and if any given PC misses a day or two of posting when others are waiting, it has a cascading effect on the other players.

If everyone is saying, "No need to fret, Judge, the pace is fine and I'm enjoying the game as it is" then the Judge's concerns are allayed and no further action is needed.

Whenever anyone feels a drag, please speak up so we can keep the plot and RP moving forward.

For the moment, with Earnest's reply to the telegraph operator pending, the Judge will post a narrative that gives others a chance to take action on the idea of transport to the balloon camp.
Dave Walker
player, 100 posts
I have something for that
P:6 T:5 W:0 F:0 B:3
Mon 21 Jan 2019
at 01:40
  • msg #360

The Devil is in the Details

In reply to Judge Messalen (msg # 359):

OK, I am struggling to write anything more than "Did you find your friends?" I have to admit I am impressed with the RP and the narration that you all are adding, and feel a bit self-conscious about just writing a single line of text in a post :).

I am going to defer to the more experienced writers to bring us back together.

Overall I am enjoying the experience, but feel like I need to lurk for now.
Judge Messalen
GM, 5184 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Mon 21 Jan 2019
at 01:48
  • msg #361

The Devil is in the Details

In reply to Dave Walker (msg # 360):

That's fine, but there's nothing wrong with an occasional one-line post. You've done plenty of good narrative RP, so don't sell yourself short.
Jacob Richardsen
player, 126 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Tue 22 Jan 2019
at 18:43
  • msg #362

The Devil is in the Details

Back in the saddle, OOC. :)

Will get to work on a response to DW's post # 362 and the J's post #365.
Jacob Richardsen
player, 129 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Thu 24 Jan 2019
at 18:08
  • msg #363

The Devil is in the Details

Dave Walker:

. . .

I love the smell of burning bennies in the morning....

. . .


Ha! Nice one, Dave. :)
Judge Messalen
GM, 5190 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Thu 24 Jan 2019
at 19:45
  • msg #364

The Devil is in the Details

Everyone: please remember to adjust your bio line for number of bennies available after using any (or receiving any). The Judge relies on that stat.
Dave Walker
player, 104 posts
I have something for that
P:6 T:5 W:0 F:0 B:2
Thu 24 Jan 2019
at 20:11
  • msg #365

The Devil is in the Details

In reply to Jacob Richardsen (msg # 363):

Apparently everyone joined in...
Jacob Richardsen
player, 131 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Thu 24 Jan 2019
at 22:02
  • msg #366

The Devil is in the Details

In reply to Judge Messalen (msg # 364):

Noted, and done. Jake had picked up a extra benny somewhere along the way, and is down to three now.
Jacob Richardsen
player, 132 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Thu 24 Jan 2019
at 22:05
  • msg #367

Re: The Devil is in the Details

Dave Walker:
Apparently everyone joined in...


Yeah, that was a pretty poor set of original rolls (well, excepet for Jake's Agility roll to aim the lantern properly -- which was a good one to succeed at, now that I think about it).

Okay, Perfesser -- we left all the good rolls for you. :)
Judge Messalen
GM, 5191 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Thu 24 Jan 2019
at 22:19
  • msg #368

Re: The Devil is in the Details

In reply to Jacob Richardsen (msg # 367):

Of course, the Judge will give Earnest a little time to log in and participate in the die rolling (and benny burning?).
Judge Messalen
GM, 5192 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Fri 25 Jan 2019
at 14:10
  • msg #369

Re: The Devil is in the Details

The Judge will be posting follow-up later today re: the trait tests and wagon ride,

FYI, the Judge will be traveling on business all of next week. Will still be logging in daily -- and expecting regular log in and posting from PCs -- but I won't be checking as often as usual during the day.
Dave Walker
player, 105 posts
I have something for that
P:6 T:5 W:0 F:0 B:2
Fri 25 Jan 2019
at 16:13
  • msg #370

Re: The Devil is in the Details

In reply to Judge Messalen (msg # 369):

I'll be in Chicago next week but will be able to keep posting outside of regular office hours.
Jacob Richardsen
player, 137 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Wed 30 Jan 2019
at 20:26
  • msg #371

Re: The Devil is in the Details

Hey Dave,

It looks to me like you rolled a 10 on your second Agility Test (offering a hand up to Jacob), and but forgot to check the "Reroll Max" box.

It might not matter in this particular instance (except for Style Points), but it's kinda fun to see how high you can go (which makes it a reverse-Limbo, maybe?). :)
This message was last edited by the player at 20:42, Wed 30 Jan 2019.
Dave Walker
player, 110 posts
I have something for that
P:6 T:5 W:0 F:0 B:2
Wed 30 Jan 2019
at 21:38
  • msg #372

Re: The Devil is in the Details

In reply to Jacob Richardsen (msg # 371):

Yes, you are right. Thanks for pointing that out!
Judge Messalen
GM, 5195 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Thu 31 Jan 2019
at 00:28
  • msg #373

Re: The Devil is in the Details

In reply to Dave Walker (msg # 372) and Jacob Richardsen (msg # 371):

Good catch, Jacob.

The 10 is already a raise and thus +2 to Jacob's roll regardless of the result of the Ace  or further Aces. But as Jacob noted, Dave may complete the Ace roll if he wants to, for style points (roll another d10 with re-roll max applied for possible multiple Ace.

Awaiting rolls from Jake and ENS. (Jacob, no need to wait to make your roll).
Judge Messalen
GM, 5206 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Mon 18 Feb 2019
at 14:46
  • msg #374

Re: The Devil is in the Details

Waiting for Dave Walker -- Poirier had directed a follow-up to Dave, but the player hasn't been online since the pilot's last post. Dave was the only PC to balk at the idea of flying through the night. The Judge would prefer to resolve that IC.

Meanwhile, as Tracy has done, others should feel free to post narrative or conversation in the interim.
Jacob Richardsen
player, 145 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Tue 19 Feb 2019
at 19:58
  • msg #375

Re: The Devil is in the Details

In reply to Judge Messalen (msg # 374):

Here are the results of Jake's Vigor Check: 14:53, Today: Jacob Richardsen rolled 7,4 using d8,d6, rerolling max with rolls of 7,4.  Vigor Check re: Staying Awake on Watch.

I'll wait and work the roll into an IC post when whoever is on watch before him wakes Jake up (I want to take whatever is said or discussed with him, IC, into account).
Judge Messalen
GM, 5208 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Thu 21 Feb 2019
at 13:31
  • msg #376

Re: The Devil is in the Details

In reply to Jacob Richardsen (msg # 375):

As always, the Judge encourages IC posting.

In this case, Jacob, I was thinking to combine the results into one narrative so we could advance the plot. Certainly, I don't mind going a little slower, with each man handing off the baton and having IC conversation. At this stage, however; I would rather not introduce a random event unless it arises from something like an important missed die roll (falling asleep on watch qualifies). Meanwhile, the numerous Vigor rolls (not to mention Strength and Spirit) have helped to simulate the toll of this long journey, with the spending of bennies punctuating the draining effects of the journey by Poirier's airship. The Vigor checks for the night watch are all we need to get to the next scene.

So far, all but Tracy have rolled and succeeded in the Vigor check. Therefore, assuming Tracy will succeed as well, the Judge was planning to post a narrative that takes us through the night and sets up the landing scene -- which should be fun.
This message was last edited by the GM at 13:32, Thu 21 Feb 2019.
Jacob Richardsen
player, 146 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Thu 21 Feb 2019
at 22:14
  • msg #377

Re: The Devil is in the Details

In reply to Judge Messalen (msg # 376):

Works for me -- thanks!
Judge Messalen
GM, 5213 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Wed 27 Feb 2019
at 22:10
  • msg #378

Re: The Devil is in the Details

The Judge has paused after Ch21 msg # 466 to allow PCs to post IC as desired. Everyone has logged in since that Judge narrative post under Poirier's name, but no one has posted.

The Judge will post again within 24 hours.
Judge Messalen
GM, 5214 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Sat 2 Mar 2019
at 01:31
  • msg #379

Re: The Devil is in the Details

The Judge made a silly mistake during Chapter 21 that was easier to overlook at the time, but now makes things confusing.

In Chapter 22, the PC's are arriving in Grafton. Any references to Springdale in CH 21 should be translated to Grafton. And any Grafton references switched to Springdale.

This will all become clear soon. Especially if you view the game map (make sure to cleanse your cache if you don't see the Prickly Pear on first attempt).
Judge Messalen
GM, 5219 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2
Wed 6 Mar 2019
at 14:11
  • msg #380

Re: The Devil is in the Details

The Judge hasn't closed chapter 21 yet, because there is lingering IC needed between ENS and Poirier. The Judge and the player exchanged PMs but we just missed each other in posting and now waiting for ENS to follow-up.

Additionally, the Judge would also prefer to see Earnest post something during the breakfast in chapter 22, before the Judge introduces the first incident in this chapter.
Judge Messalen
GM, 5221 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 8 Mar 2019
at 22:24
  • msg #381

Re: The Devil is in the Details

The Judge closed ch21 as ENS resolved the issue with his trunk, IC.

The Judge is considering closing ch20 as it doesn't seem like we need more playtesting.

Just in case it isn't obvious, the Judge is waiting for the players to react at this time, in Chapter 22.
Judge Messalen
GM, 5222 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 11 Mar 2019
at 01:48
  • msg #382

Re: The Devil is in the Details

Judge Messalen:
Just in case it isn't obvious, the Judge is waiting for the players to react at this time, in Chapter 22.

Reiterating.
Judge Messalen
GM, 5227 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Wed 13 Mar 2019
at 18:46
  • msg #383

Re: The Devil is in the Details

In reply to Judge Messalen (msg # 382):

The RP is well and good in CH 22 re: the appearance of the Knights. The Judge reads the recent posts to mean that the PCs are in no hurry to act -- that they intend to finish their meal in a leisurely fashion however long that may be.

If that is true, the Judge would like advance. If not true, that is if any of the PCs intends to act sooner than please say so within 24 hours -- and make a post in Ch22 that indicates what is happening.
Jacob Richardsen
player, 157 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Wed 13 Mar 2019
at 19:33
  • msg #384

Re: The Devil is in the Details

In reply to Judge Messalen (msg # 383):

Dave (IC) had previously mentioned the possibility of the PCs (or those who were so inclined) introducing themselves to the twosome who have now been identified as the Knights.

If Dave is still partial to that course of action, Jake will be happy to join him. :)
Judge Messalen
GM, 5228 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Wed 13 Mar 2019
at 20:41
  • msg #385

Re: The Devil is in the Details

In reply to Jacob Richardsen (msg # 384):

The Judge has no problem with that action ... it was just talk so far, and the Judge wants to move forward. Either the PCs moving the plot forward, as both Dave and now Tracy have suggested IC, or the Judge moving things forward.

If the PCs intend to act, someone should post some action before the 24 hours are up.
Judge Messalen
GM, 5230 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 18 Mar 2019
at 12:58
  • msg #386

Re: The Devil is in the Details

In the Judge's estimation, all four PCs have given a tacit approval to move forward. Two of the PCd have given Mr. Knight a firm yes, the other two seem to be more of the "we'll go along for now."

We can continue the IC RP in ch 21 until the players are ready to go to the trading post.
Jacob Richardsen
player, 167 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Thu 21 Mar 2019
at 15:57
  • msg #387

Re: The Devil is in the Details

Judge,

Jake (IC) will be making a quick eyeball/gut-feeling assessment of Sheriff Anderson. Does he look like a competent man who is tough enough to handle whatever his lawman's job throws at him or an old hack who has seen better years (or somewhere in-between)?

What sort of a roll do you need from me for this sort of an analysis on Jacob's part?

Thanks.
This message was lightly edited by the player at 16:35, Thu 21 Mar 2019.
Judge Messalen
GM, 5233 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 21 Mar 2019
at 17:48
  • msg #388

Re: The Devil is in the Details

In reply to Jacob Richardsen (msg # 387):

This would be a Notice check, but based only on appearances and body language so far.
Jacob Richardsen
player, 168 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Thu 21 Mar 2019
at 19:27
  • msg #389

Re: The Devil is in the Details

In reply to Judge Messalen (msg # 388):

Here is what Jake notices:

15:25, Today: Jacob Richardsen rolled 3,4 using d6,d6, rerolling max with rolls of 3,4.  Notice Check re: Sheriff Anderson.
Judge Messalen
GM, 5234 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 25 Mar 2019
at 00:08
  • msg #390

Re: The Devil is in the Details

BTW, in RL, Grafton is a pretty famous ghost town. One of the things that I have always found interesting is that Grafton is where they filmed the bicycle scene in the 1969 Butch Cassidy and the Sundance Kid.
Dave Walker
player, 139 posts
I have something for that
P:6 T:5 W:0 F:0 B:4
Wed 27 Mar 2019
at 15:27
  • msg #391

Re: The Devil is in the Details

In reply to Judge Messalen (msg # 390):

FYI: I am going to post a reply late tonight / early tomorrow re: gear...
Jacob Richardsen
player, 174 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Sun 31 Mar 2019
at 18:45
  • msg #392

Re: The Devil is in the Details

Taylor:
In reply to Jacob Richardsen (msg # 106):
. . .
------------------------------

OOC: Based on the Judge's research, the "yellow bandana" was never an official part of the U.S. Cavalry uniform, although there is sufficient evidence that riders wore bandanas and neckerchiefs as a matter of practicality while in the field -- oftentimes yellow, but by no means exclusively so.


I suspected as much, although I have not researched it, as the Judge has.

Howsomever, with yellow being the cavalry's traditional color, it occurred to me that some spit-and-polish West Pointers (think, Henry Fonda's Colonel from "Fort Apache") might require their men to wear that hue when supplementing their uniform gear with bandannas. Perhaps Jacob has observed some cavalry troopers who are thusly garbed, and this was what he was alluding to . . . :)

PS. Thinking on the U.S. army in the far West has put me in mind of "galvanized Yankees". But then, methinks that is a matter best left for discussion at some other time. :)
This message was last edited by the player at 18:52, Sun 31 Mar 2019.
Judge Messalen
GM, 5239 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 1 Apr 2019
at 12:54
  • msg #393

Re: The Devil is in the Details

In reply to Jacob Richardsen (msg # 392):

The P.S. is definitely a different conversation.

The Judge has no objection to Jacob's usage of the "yellow bandana myth." Totally appropriate for a game like this, but probably not historical reality in the mid-to-late 19th century. They way we are dealing with it IC works for the Judge.
Jacob Richardsen
player, 179 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Sun 7 Apr 2019
at 17:14
  • msg #394

Re: The Devil is in the Details

Re: The Veracity Map

Wow, this just underscores how very hilly, even mountainous, the nearby terrain is. Not at all like Jake's Texas, where the dusty flatlands stretch from horizon to horizon. :)
Judge Messalen
GM, 5246 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sun 7 Apr 2019
at 17:53
  • msg #395

Re: The Devil is in the Details

In reply to Jacob Richardsen (msg # 394):

True.

Additionally, in this history, the French were still in control of Mexico and that reach includes what would have been the Arizona and New Mexico territories. So, just south of the southern border of this map is Mexico.
Jacob Richardsen
player, 180 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Sun 7 Apr 2019
at 18:13
  • msg #396

Re: The Devil is in the Details

In reply to Judge Messalen (msg # 395):

Tres interessant! Which raises at least the possibility that if the party spends much time down around the Virgin River (sounds like there's a tale to be told regarding how it got its name), we may be bumping into French Foreign Legion patrols.
Earnest Nicholas Samuel Ringgenberg
player, 106 posts
The young professor
P:5 T:5 W:1 F:0 B:4
Mon 8 Apr 2019
at 17:27
  • msg #397

Re: The Devil is in the Details

In reply to Judge Messalen (msg # 395):

Hmmm, is this a hint? Could 'El Presidente' be part of a Mexican incursion to cause disruption? Or perhaps a group of deserters?

Regardless, it seems that this info could be very relevant (and something our characters would be aware of)! Thanks!
Judge Messalen
GM, 5250 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Tue 9 Apr 2019
at 12:28
  • msg #398

Re: The Devil is in the Details

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 397):

The Judge provides hints and clues ALL the time, for those who might be paying attention. Some may be important, others may not. He also tosses in a red herring from time-to-time.
Jacob Richardsen
player, 182 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Wed 10 Apr 2019
at 16:50
  • msg #399

Re: The Devil is in the Details

Kudos to Messrs. Walker and Windham. That was some spirited RP, you two; thanks for the fun reads. :)
Judge Messalen
GM, 5253 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 12 Apr 2019
at 12:21
  • msg #400

Re: The Devil is in the Details

Just in case it isn't clear, the Judge is waiting for PCs to react to the situation, with participation of some kind -- narrative or speech as desired.
Tracy Windham
player, 110 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:5
Tue 16 Apr 2019
at 14:07
  • msg #401

Re: The Devil is in the Details

In reply to Judge Messalen (msg # 400):

Thanks for the OOC reminder, Judge.
Tracy Windham
player, 111 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:5
Tue 16 Apr 2019
at 14:08
  • msg #402

Re: The Devil is in the Details

In reply to Jacob Richardsen (msg # 399):

Also, thanks, Jacob! It was a fun back and forth.
Dave Walker
player, 149 posts
I have something for that
P:6 T:5 W:0 F:0 B:5
Tue 16 Apr 2019
at 21:50
  • msg #403

Re: The Devil is in the Details

In reply to Tracy Windham (msg # 402):

Hey guys - enjoying the dialog, but nothing meaningful to contribute - interesting to see it develop...
Jacob Richardsen
player, 188 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Tue 16 Apr 2019
at 22:01
  • msg #404

Re: The Devil is in the Details

In reply to Dave Walker (msg # 403):

Roger that. Thanks for checking in. :)
Judge Messalen
GM, 5260 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 19 Apr 2019
at 19:43
  • msg #405

Re: The Devil is in the Details

The Judge will be offline for roughly 36 hours.
Jacob Richardsen
player, 190 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Fri 19 Apr 2019
at 22:01
  • msg #406

Re: The Devil is in the Details

In reply to Judge Messalen (msg # 405):

Thanks for the heads-up. Hopefully your time away from the keyboard will be for a fun, enjoyable reason. :)
Judge Messalen
GM, 5261 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sun 21 Apr 2019
at 16:19
  • msg #407

Re: The Devil is in the Details

In reply to Jacob Richardsen (msg # 406):

It was . . . back in the saddle now, so to speak.
This message was last edited by the GM at 16:20, Sun 21 Apr 2019.
Earnest Nicholas Samuel Ringgenberg
player, 115 posts
The young professor
P:5 T:5 W:1 F:0 B:4
Sun 21 Apr 2019
at 20:44
  • msg #408

Re: The Devil is in the Details

In reply to Judge Messalen (msg # 407):

FYI, I will be on business travel all this coming week. But I should still be able to check in daily.
Judge Messalen
GM, 5262 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sun 21 Apr 2019
at 22:31
  • msg #409

Re: The Devil is in the Details

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 408):

Thanks for the heads-uo.
Dave Walker
player, 156 posts
I have something for that
P:6 T:5 W:0 F:0 B:5
Tue 23 Apr 2019
at 13:54
  • msg #410

Re: The Devil is in the Details

In reply to Judge Messalen (msg # 409):

Hey guys, I will also be traveling this week (Wed -> Mon) but am planning on checking-in daily.
Judge Messalen
GM, 5266 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Tue 23 Apr 2019
at 17:33
  • msg #411

Re: The Devil is in the Details

In reply to Dave Walker (msg # 410):

Thanks for the heads-up.
Judge Messalen
GM, 5267 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 26 Apr 2019
at 12:01
  • msg #412

RPOL Outage

In reply to Judge Messalen (msg # 411):

RPOL had server space issues. Thats why we were all getting the 404 messages (assuming you tried to log in in the last 36 hours).

Hopefully, back to normal.

The Judge would appreciate it if everyone would post here to check in after the outage -- especially as there were travelers this week.
Jacob Richardsen
player, 193 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Fri 26 Apr 2019
at 16:58
  • msg #413

RPOL Outage

In reply to Judge Messalen (msg # 412):

Back in the saddle. Speaking of that, I'm ready to fade to black and advance the plot when everyone else is through with their IC comments at the ranch.
Earnest Nicholas Samuel Ringgenberg
player, 118 posts
The young professor
P:5 T:5 W:1 F:0 B:4
Fri 26 Apr 2019
at 23:10
  • msg #414

RPOL Outage

In reply to Judge Messalen (msg # 412):

Apologies gents! Wed-Fri ended up being a whirlwind of all-day meetings, tours, scheduled dinners, and finally travel so I was unable to log in! Sounds like there were rpol issues anyway, so hopefully I didn't hold things up... I am back home now so regular posting will resume!
Tracy Windham
player, 116 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:5
Sat 27 Apr 2019
at 03:49
  • msg #415

RPOL Outage

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 414):

Checking in, as per your request, Judge.

Glad to see RPOL back online.
Dave Walker
player, 157 posts
I have something for that
P:6 T:5 W:0 F:0 B:5
Sat 27 Apr 2019
at 10:06
  • msg #416

RPOL Outage

In reply to Judge Messalen (msg # 412):

Checking-in!
Judge Messalen
GM, 5271 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sat 27 Apr 2019
at 13:38
  • msg #417

RPOL Outage

Thanks to all for checking in. ENS, you missed the 404 pain.
This message was last edited by the GM at 13:39, Sat 27 Apr 2019.
Judge Messalen
GM, 5272 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Wed 1 May 2019
at 12:54
  • msg #418

Choices

As noted earlier, the Judge is playing two NPCs in the group. I figure it's valuable to clarify how they are being played in order to move the plot forward -- especially as two of the players are still relative newbs to this manner of RPG.

They are allies of the PCs and won't argue with decisions, but they will decide nothing about what the search party does in general. Either might take a stance or an action in a particular circumstance, per his character design. Life or death situations, for example. Not in a group discussion about where to start the search.

The PCs should definitely consider Red Shirt and Daniel Knight as trusted men in this adventure. The Judge has nothing up his sleeve in regard to their motivations. Both are here to serve the mission: find and bring back Elizabeth Knight.

However, the Judge will still play each character as that character is designed. Players shouldn't over-interpret what either NPC says as being "clues" from the Judge. They speak of what they know and feel. They may be correct or incorrect or somewhere in between about any given topic.

That said, the Judge is always providing hints and herrings in the narrative, whether Judge narrative or NPC narrative. The players must decide how to proceed with sifting out the herrings and gleaning the hints.

This adventure is designed to function no matter how the PCs go about it. There isn't a definitive answer to questions such as "should we go east or west" or "should we stop in town and ask around" or "should we be in a hurry." If you take positive steps -- wherever they may lead, things will fall into place. Some choices may move the plot along faster than others.

Lastly, just a few thoughts for clarity: the Judge is enjoying the RP, as this gives the PCs a chance to learn more about the NPC pards, so I am not suggesting you abandon the interesting RP that is going on. The Judge's points in this message are that the PCs shouldn't agonize over the starting point of the search and that the PCs should understand the context in which their interactions with Red Shirt and Daniel Knight occur.
This message was last edited by the GM at 12:56, Wed 01 May 2019.
Jacob Richardsen
player, 197 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Wed 1 May 2019
at 19:31
  • msg #419

Choices

Judge Messalen:
. . .
This adventure is designed to function no matter how the PCs go about it. There isn't a definitive answer to questions such as "should we go east or west" or "should we stop in town and ask around" or "should we be in a hurry." If you take positive steps -- wherever they may lead, things will fall into place. Some choices may move the plot along faster than others.

. . .


Thanks, Judge. That knowledge will certainly cut down on my OOC fretting and angst. :)

Will get to work on an IC post for Jake . . .
Judge Messalen
GM, 5273 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 2 May 2019
at 02:11
  • msg #420

Choices

PCs should view the game map/image for group 0. It has been temporarily updated for your viewing pleasure.

If your browser keeps a cache, you might need to clear the cache in order to view the updated image.

Please confirm when you have seen the new image(s).
Judge Messalen
GM, 5274 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 2 May 2019
at 12:41
  • msg #421

Choices

In reply to Jacob Richardsen (msg # 419):

Jake has been the only player to comment on the Judge's OOC. I hope it proves helpful to all.

The Judge senses a consensus building to follow RS recommendation to take a western route into the canyons. If all PCs could confirm or deny that notion, in IC (preferred) or OOC (acceptable), the Judge will move forward in the plot. Of course, conversation can continue, regardless.
Judge Messalen
GM, 5275 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 2 May 2019
at 12:54
  • msg #422

Re: Choices

Judge Messalen:
The PCs should definitely consider Red Shirt and Daniel Knight as trusted men in this adventure. The Judge has nothing up his sleeve in regard to their motivations. Both are here to serve the mission: find and bring back Elizabeth Knight.

The Judge, who likes to choose his words carefully, feels compelled to clarify the above from msg #418. Calling Daniel Knight a "man" is perhaps a mite generous. Previously, it was Tracy WIndham whose appearance signified his role as the youngster in the group. Now, Windham looks like a veteran compared to the bible wielding young Knight. Which, I suppose, makes the Texan look like an old coot amongst the six riders.
Dave Walker
player, 162 posts
I have something for that
P:6 T:5 W:0 F:0 B:5
Thu 2 May 2019
at 14:35
  • msg #423

Re: Choices

In reply to Judge Messalen (msg # 422):

Tex smells like one too...
Jacob Richardsen
player, 199 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Thu 2 May 2019
at 15:13
  • msg #424

Re: Choices

Dave Walker:
In reply to Judge Messalen (msg # 422):

Tex smells like one too...


Oh yeah? Well, your mother was a hamster and your father smelt of elderberries. And don't even get me started on the Borogroves!
This message was last edited by the player at 15:53, Thu 02 May 2019.
Judge Messalen
GM, 5276 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 2 May 2019
at 18:57
  • msg #425

Re: Choices

In reply to Jacob Richardsen (msg # 424):

And go away before Jake taunts you a second time, you and your silly Knnniggits.
Judge Messalen
GM, 5277 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 2 May 2019
at 18:57
  • msg #426

Choices

In reply to Judge Messalen (msg # 420):

No one has confirmed that they were able to view the new group 0 image.
Jacob Richardsen
player, 201 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Thu 2 May 2019
at 19:08
  • msg #427

Re: Choices

Judge Messalen:
In reply to Judge Messalen (msg # 420):

No one has confirmed that they were able to view the new group 0 image.


Sorry, I forgot all about it. I can see what I assume are sketches of Red Shirt and Daniel Knight*.

PS.*Speaking of silly Knnniggits . . . :)
This message was last edited by the player at 19:16, Thu 02 May 2019.
Judge Messalen
GM, 5278 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 2 May 2019
at 20:03
  • msg #428

Re: Choices

In reply to Jacob Richardsen (msg # 427):

That is correct. Guess which one is which.
Tracy Windham
player, 120 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:5
Thu 2 May 2019
at 20:37
  • msg #429

Re: Choices

In reply to Judge Messalen (msg # 428):

Hmm....
Judge Messalen
GM, 5280 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 3 May 2019
at 12:28
  • msg #430

Re: Choices

In reply to Tracy Windham (msg # 429):

The Judge is waiting another 12 hours-ish for Earnest. Passing that, the Judge will cut scene to the travel.

Edit: For PCs who have forgotten already . . .  the heroes obtained a map of Zion Canyon from Taylor. The main game map.
This message was last edited by the GM at 12:31, Fri 03 May 2019.
Tracy Windham
player, 121 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:5
Fri 3 May 2019
at 12:41
  • msg #431

Re: Choices

In reply to Judge Messalen (msg # 430):

Yeah, I checked out that map. Basically, the route that Red Shirt plans to take is either up the western edge of the canyons, or just off the edge of the map. Is that correct?
Judge Messalen
GM, 5281 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 3 May 2019
at 14:57
  • msg #432

Re: Choices

In reply to Tracy Windham (msg # 431):

Yes, western side of the canyon. Presently, the group is just slightly (roughly one mile) west of the map edge, but RS would lead the group back onto the map, soon. The game play will occur within the Zion Canyon map area.
Judge Messalen
GM, 5284 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sun 5 May 2019
at 15:31
  • msg #433

Re: Choices

In reply to Judge Messalen (msg # 432):

Check out the Judge's wild die roll for DK's Vigor test.
Tracy Windham
player, 123 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:4
Sun 5 May 2019
at 15:35
  • msg #434

Re: Choices

In reply to Judge Messalen (msg # 433):

It’s like all this riding is just giving him more energy.
Judge Messalen
GM, 5285 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sun 5 May 2019
at 15:41
  • msg #435

Re: Choices

In reply to Tracy Windham (msg # 434):

Probably more talkative as well . . .
Jacob Richardsen
player, 204 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Sun 5 May 2019
at 17:00
  • msg #436

Re: Choices

Judge Messalen:
In reply to Judge Messalen (msg # 432):

Check out the Judge's wild die roll for DK's Vigor test.



11:30, Today: Judge Messalen rolled 3,20 using d6,d6, rerolling max with rolls of 3,(6+6+6+2)20.  DK Vigor.

The youngster doesn't need a horse. He can just run alongside everyone else (mayhaps he can keep Mister Walker company as he walks west), and indulge in some hand-springs, somersaults, and jumping-jacks to burn off his excess energy. :)
Judge Messalen
GM, 5292 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Wed 8 May 2019
at 12:26
  • msg #437

Re: Choices

As a friendly FYI, the Judge is conversing with the professor re: his Knowledge test.
Judge Messalen
GM, 5294 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 10 May 2019
at 12:14
  • msg #438

Re: Choices

In reply to Judge Messalen (msg # 437):

And now the Judge is giving the professor another 12-ish hours to post, before moving forward with the plot.
Judge Messalen
GM, 5295 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sat 11 May 2019
at 21:45
  • msg #439

Re: Choices

The Judge is waiting for the players to act based on what they have seen and heard from the bluff with their field glasses and now.
Jacob Richardsen
player, 208 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Sat 11 May 2019
at 22:56
  • msg #440

Re: Choices

What is the range from the party to the buzzards?

Thanks.
Judge Messalen
GM, 5296 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sun 12 May 2019
at 10:49
  • msg #441

Re: Choices

In reply to Jacob Richardsen (msg # 440):

Roughly 50 yards
Judge Messalen
GM, 5297 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 13 May 2019
at 17:30
  • msg #442

Re: Choices

In reply to Judge Messalen (msg # 441):

Tracy asked the Judge a question in PM. Giving another 24-ish for followup.
Judge Messalen
GM, 5299 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Wed 15 May 2019
at 12:27
  • msg #443

Re: Choices

In reply to Judge Messalen (msg # 442):

Again, Tracy asked a question in PM . . . so waiting for his first post after Jake's shot with the Winchester.
Tracy Windham
player, 130 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:4
Sat 18 May 2019
at 02:23
  • msg #444

Re: Choices

Note to the Judge: there is a now a roll result in my prior post.
Jacob Richardsen
player, 219 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Wed 22 May 2019
at 13:44
  • msg #445

Re: Choices

Dave Walker:
. . .


OOC: Notice check looking for camp spot

08:32, Today: Dave Walker rolled 1,21 using d6,d6, rerolling max with rolls of 1,(6+6+6+3)21.  Notice check looking for camp spot.

Holy shit - I think I found a Holiday Inn!


Nice! I'll expect to have waiters in tuxedos and waitresses in evening gowns awaiting the PCs with snifters of brandy in hand, ready to show them to their private penthouse suites. :)

Jake: "I'll have Lobster Thermidor, si'l vous plait."

PS. Jake's ordering lobster and speaking French is how you know that it is all just a mirage. :)
This message was last edited by the player at 13:54, Wed 22 May 2019.
Dave Walker
player, 180 posts
I have something for that
P:6 T:5 W:0 F:0 B:4
Wed 22 May 2019
at 14:42
  • msg #446

Re: Choices

In reply to Jacob Richardsen (msg # 445):

LOL
Jacob Richardsen
player, 234 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Mon 3 Jun 2019
at 23:30
  • msg #447

Re: Choices

Tracy Windham:
. . .

OOC:

18:23, Today: Tracy Windham rolled 25,7 using d6+2,d6+2, rerolling max with rolls of (6+6+6+5)23,5.  Notice: evidence on bandana.

If there was anything to find out about this bandana, I think Tracy miiiight have spotted it.


Heh -- I think that Tracy has probably figured out the DNA of the hombre who wore it. :)
Judge Messalen
GM, 5323 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Tue 4 Jun 2019
at 02:25
  • msg #448

Re: Choices

In reply to Jacob Richardsen (msg # 447):

Iffin WIndham knew what DNA meant, maybe.

There have been some nice rolls recently . . . just a reminder that the roll doesn't determine what's there, it just indicates what can be learned of what's there.

This exact thing came up in a conversation with another gamer recently, who related a story of a player who had multiple aces on a roll to loot a chamber and declared that must mean there would be many gems and jewels to be found. No, it just means that whatever was already there -- if predetermined by the GM -- has now been found.
Jacob Richardsen
player, 235 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Tue 4 Jun 2019
at 03:33
  • msg #449

Re: Choices

In reply to Judge Messalen (msg # 448):

Jake wouldn't mind findin' hisself a passel of gems an' jools. Just sayin' . . .

Hey, come to think of it, mayhap thaere's some under that yaller bandanner . . . :)
Jacob Richardsen
player, 237 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Tue 4 Jun 2019
at 23:20
  • msg #450

Re: Choices

Judge Messalen:
In reply to Dave Walker (msg # 425):

OOC: Interesting . . . as I said, this Judge would use that (new) rule if all players were to agree with Walker's perspective. Further interesting that just a few RL days ago, Walker used a benny to avoid that very situation.


Personally, I would be in favor of keeping the current rule in place (i.e., making it the player's option to use a benny to avoid a critical failure). There might be situations where, as DW puts it, it would be fun to see what would happen as the result of a critical failure. I can think of some other situations where I, at least, would consider it to be decidedly ill-advised.
Tracy Windham
player, 145 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:3
Wed 5 Jun 2019
at 21:50
  • msg #451

Re: Choices

Dave Walker:
In reply to Tracy Windham (msg # 435):

OOC: is there such a thing as hiding the horses? IDK if that's even a thing?


Was this meant as a reply to Tracy to a question for everyone?

Either way, I don't know myself.
Judge Messalen
GM, 5327 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 6 Jun 2019
at 01:55
  • msg #452

Re: Choices

In reply to Tracy Windham (msg # 451):

OOC: Why couldn't a horse be hidden?
Judge Messalen
GM, 5328 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 6 Jun 2019
at 12:25
  • msg #453

Re: Choices

In reply to Judge Messalen (msg # 452):

Is a horse hidden when in a barn?
Judge Messalen
GM, 5329 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 6 Jun 2019
at 12:25
  • msg #454

Re: Choices

In reply to Judge Messalen (msg # 453):

Is a horse hidden when it's on the other side of a hill?
Judge Messalen
GM, 5330 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 6 Jun 2019
at 12:30
  • msg #455

Re: Choices

In reply to Judge Messalen (msg # 454):

Is a horse hidden when its rider commands it to the ground and holds it still as a group of riders pass by on a trail some 50 yards away?

(See "The Outlaw Josey Wales" scene where Josey and Jamie hide from the Red Legs)
Earnest Nicholas Samuel Ringgenberg
player, 143 posts
The young professor
P:5 T:5 W:1 F:0 B:4
Fri 7 Jun 2019
at 19:54
  • msg #456

Re: Choices

In reply to Judge Messalen (msg # 455):

Is a horse hidden when covered with an invisible cloak?
Jacob Richardsen
player, 241 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Sun 9 Jun 2019
at 02:49
  • msg #457

Re: Choices

Here is Jake's Notice roll for the evening Watch:
22:46, Today: Jacob Richardsen rolled 5 using 2d6, dropping the lowest dice only, rerolling max with rolls of 3,5.  Notice Roll (Night Watch).
Tracy Windham
player, 148 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:2
Sun 9 Jun 2019
at 14:00
  • msg #458

Re: Choices

In reply to Jacob Richardsen (msg # 457):

Tracy's night watch roll:

09:59, Today: Tracy Windham rolled 3,1 using d6,d6, rerolling max with rolls of 3,1.  Notice, night watch.
09:59, Today: Tracy Windham rolled 1,5 using d6,d6, rerolling max with rolls of 1,5.  Notice, night watch (2).

Judge Messalen
GM, 5332 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 10 Jun 2019
at 12:23
  • msg #459

Re: Choices

In reply to Tracy Windham (msg # 458):

Red Shirt has good night vision.
08:22, Today: Judge Messalen rolled 16,17 using d8+2,d6+2, rerolling max with rolls of (8+6)14,(6+6+3)15.  RS Notice.
Tracy Windham
player, 150 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:3
Tue 11 Jun 2019
at 16:53
  • msg #460

Re: Choices

Daniel Knight:
In reply to Tracy Windham (msg # 461):

OOC: See Judge Messalen (msg #456) where Daniel rides off after telling the professor where to look for him. The Judge was assuming the spot for the horses becomes public knowledge. Jake and Tracy don't need to "find out" what's going on, it is group knowledge now. There is no need to ask the professor IC, that is just a device for game flow.


Thanks, Judge. I missed that bit of information when I first read the post.
Jacob Richardsen
player, 244 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Wed 12 Jun 2019
at 00:00
  • msg #461

Re: Choices

Would have posted sooner, but RPoL was being wonky earlier today. Seems to be okay now, though.
Judge Messalen
GM, 5334 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Wed 12 Jun 2019
at 10:24
  • msg #462

Re: Choices

In reply to Jacob Richardsen (msg # 461):

NP. I saw that, too. The 404 problem again. Thanks for the note.
Jacob Richardsen
player, 246 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Thu 13 Jun 2019
at 14:08
  • msg #463

Re: Choices

Here are the results of Jake's Notice Roll:

10:01, Today: Jacob Richardsen rolled 3 using 2d6, dropping the lowest dice only, rerolling max with rolls of 3,3.  Notice Roll re: Ambush.

10:02, Today: Jacob Richardsen rolled 2 using 2d6, dropping the lowest dice only, rerolling max with rolls of 2,2.  Notice Re-Roll.

Hmmm . . . clearly the Dice Gods wanted Jake to be surprised. Judge, I have deducted a Bennie from Jake's total listed on his Thumb-Nail Biography.
Dave Walker
player, 204 posts
I have something for that
P:6 T:5 W:0 F:0 B:3
Thu 13 Jun 2019
at 15:32
  • msg #464

Re: Choices

In reply to Jacob Richardsen (msg # 463):

Rolling notice roll for initiative...

11:32, Today: Dave Walker rolled 5,2 using d6,d6, rerolling max with rolls of 5,2.  Notice roll for initiative.
Judge Messalen
GM, 5336 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 13 Jun 2019
at 20:52
  • msg #465

Re: Choices

Thanks for the Notice rolls . . . for Tracy and Earnest, the Judge will wait as long as possible for the PC to make a roll, but the Judge might decide to make the roll for you to keep things moving after a reasonable amount of time. The Judge will still be posting something this evening, even if it is only a visual (map) to be used in the encounter.
Tracy Windham
player, 152 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:3
Thu 13 Jun 2019
at 22:07
  • msg #466

Re: Choices

In reply to Judge Messalen (msg # 465):

18:05, Today: Tracy Windham rolled 4,2 using d6,d6, rerolling max with rolls of 4,2.  Notice roll: ambush, initiative.
Jacob Richardsen
player, 247 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Fri 14 Jun 2019
at 14:37
  • msg #467

Re: Choices

Bust 'em up good, gentlemen. Due to his poor Notice Roll (not from lack of effort -- I did burn a Bennie), Jake will be rolling a quirley and sitting back and watching during the Surprise Round.
Judge Messalen
GM, 5344 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sat 15 Jun 2019
at 12:06
  • msg #468

Re: Choices

In reply to Jacob Richardsen (msg # 467):

It has been nearly 60 hours since Earnest logged in. The Judge is giving the player another 12 hours before posting on the character's behalf and moving forward to the next initiative round.
Earnest Nicholas Samuel Ringgenberg
player, 149 posts
The young professor
P:5 T:5 W:1 F:0 B:4
Sat 15 Jun 2019
at 19:20
  • msg #469

Re: Choices

In reply to Judge Messalen (msg # 468):

Apologies!
Dave Walker
player, 208 posts
I have something for that
P:6 T:5 W:0 F:0 B:3
Sat 15 Jun 2019
at 22:11
  • msg #470

Re: Choices

In reply to Judge Messalen (msg # 468):

NOTE: My son and I will be at President Trump's Rally in Orlando on Tuesday, I will be unavailable the entire day and will be back Wednesday.
Judge Messalen
GM, 5348 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sun 16 Jun 2019
at 13:07
  • msg #471

Re: Choices

In reply to Dave Walker (msg # 470):

Thanks for the heads-up.
Earnest Nicholas Samuel Ringgenberg
player, 151 posts
The young professor
P:5 T:5 W:1 F:0 B:4
Mon 17 Jun 2019
at 13:52
  • msg #472

Re: Choices

In reply to Dave Walker (msg # 470):

Have fun Dave!
Dave Walker
player, 210 posts
I have something for that
P:6 T:5 W:0 F:0 B:3
Mon 17 Jun 2019
at 20:40
  • msg #473

Re: Choices

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 472):

Well shit - I booked at the wrong hotel, Jaeden and I discussed it and we will try again for a Trump rally in Tampa.  I'll be watching it from the comfort of my own home. Oh Well :(

At least I'll be able to post on RPOL!!!

:)
Earnest Nicholas Samuel Ringgenberg
player, 153 posts
The young professor
P:5 T:5 W:1 F:0 B:4
Tue 18 Jun 2019
at 00:12
  • msg #474

Re: Choices

In reply to Dave Walker (msg # 473):

Might be just as well... I heard on the radio that they got 100,000 ticket requests for a 20,000 seat venue! That thing is going to be crazy!
Judge Messalen
GM, 5357 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 20 Jun 2019
at 00:44
  • msg #475

Re: Choices

The Judge is pausing before stating the actions for the opponent HC, pending the result of a conversation with Jake in PM.
Judge Messalen
GM, 5358 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 20 Jun 2019
at 12:44
  • msg #476

Re: Choices

In reply to Judge Messalen (msg # 475):

Resuming, Jake and the Judge worked through things. Mostly a result of the RPOL environment making some things harder than sitting around a table. It probably would have been a 30 second conversation to clarify the map and lines of sight at the gaming table.

Thanks and kudos to Jake for asking good questions and for his thoroughness in using the rules in the current combat context.
Dave Walker
player, 211 posts
I have something for that
P:6 T:5 W:0 F:0 B:3
Thu 20 Jun 2019
at 13:13
  • msg #477

Re: Choices

In reply to Judge Messalen (msg # 476):

"HC" is fifth... who the hell is that? One of the miserable fuckers we're about to kill?
Judge Messalen
GM, 5360 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 20 Jun 2019
at 13:28
  • msg #478

Re: Choices

In reply to Dave Walker (msg # 477):

Yes, except that so far, no one has been able to hit him because of cover. So good luck with that.
Jacob Richardsen
player, 251 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:2
Thu 20 Jun 2019
at 14:40
  • msg #479

Re: Choices

Judge Messalen:
In reply to Dave Walker (msg # 477):

Yes, except that so far, no one has been able to hit him because of cover. So good luck with that.


Jake and I saw the Judge's comment as a combination taunt and challenge (JK). :)

So, any way, I burned a Benny to have Jake take him up on it: 10:32, Today: Jacob Richardsen rolled 3,4 using d10+2,d6+2, rerolling max with rolls of 1,2.  Burn a Benny, Hit the Man.

The title I appended to the roll was exhortatory (or merely wishful thinking, more like) -- and totally unrealistic, as it turns out. Maybe if I added the result of all four of Jake's rolls together (2d10+2, 2d6+2), the result *might* be a hit -- but I'm not even sure about that.

Jake's Benny Count has been adjusted downward.
This message was last edited by the player at 17:00, Thu 20 June 2019.
Judge Messalen
GM, 5367 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 21 Jun 2019
at 12:56
  • msg #480

Re: Choices

In reply to Jacob Richardsen (msg # 479):

That's the spirit.

The Judge appreciates Jake's mentality. The Judge has said before . . . use your bennies. Hoarding them is a bad strategy, even if spending one didn't work out for Jake this time.
Earnest Nicholas Samuel Ringgenberg
player, 159 posts
The young professor
P:5 T:5 W:1 F:0 B:3
Sat 22 Jun 2019
at 20:29
  • msg #481

Re: Choices

In reply to Judge Messalen (msg # 480):

FYI, I'll be on business travel this week, Mon-Thur, but I should be able to check in each evening.
Judge Messalen
GM, 5375 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sun 23 Jun 2019
at 14:48
  • msg #482

Re: Choices

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 481):

Thanks for the heads-up. The Judge will do his best to keep things moving while still giving Earnest ample time to post based on the circumstances. Checking in daily should help, thanks.
Earnest Nicholas Samuel Ringgenberg
player, 161 posts
The young professor
P:5 T:5 W:1 F:0 B:3
Sun 23 Jun 2019
at 15:58
  • msg #483

Re: Choices

In reply to Judge Messalen (msg # 482):

I forgot to mention it, I will be on the Pacific coast, so My posts are likely to be late (unless I can find a break during the day).
Judge Messalen
GM, 5380 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 24 Jun 2019
at 14:37
  • msg #484

Re: Choices

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 483):

Thanks for the update -- helpful to know your likely time to check in; shouldn't be a problem.
Judge Messalen
GM, 5381 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Tue 25 Jun 2019
at 01:31
  • msg #485

Re: Choices

The Judge and Windham are exchanging PMs ... giving Tracy extra time to complete his action for this turn.
Judge Messalen
GM, 5390 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 28 Jun 2019
at 15:18
  • msg #486

Re: Choices

The Judge assumes that PCs are keeping their benny counts updated in the Bio line. If you used one recently, please ensure that the bio line is accurate.
Dave Walker
player, 218 posts
I have something for that
P:6 T:5 W:0 F:0 B:2
Sat 29 Jun 2019
at 11:54
  • msg #487

Re: Choices

In reply to Judge Messalen (msg # 486):

I add one benny every time I login, is that how it works?
Judge Messalen
GM, 5393 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sat 29 Jun 2019
at 11:56
  • msg #488

Re: Choices

In reply to Dave Walker (msg # 487):

No.
Earnest Nicholas Samuel Ringgenberg
player, 164 posts
The young professor
P:5 T:5 W:1 F:0 B:3
Sat 29 Jun 2019
at 18:10
  • msg #489

Re: Choices

In reply to Judge Messalen (msg # 488):

Judges... no sense of humor.
Jacob Richardsen
player, 256 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:1
Sat 29 Jun 2019
at 18:19
  • msg #490

Re: Choices

Earnest Nicholas Samuel Ringgenberg:
In reply to Judge Messalen (msg # 488):

Judges... no sense of humor.


Not the hangin' ones, any way. I'm holdin' out for Judge Judy . . .
Judge Messalen
GM, 5408 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 4 Jul 2019
at 12:30
  • msg #491

Re: Choices

Earnest Nicholas Samuel Ringgenberg:
OOC: I pay attention to the turn order! I just have trouble logging in regularly sometimes! ;PPPP

Players . . . no sense of humor.
Earnest Nicholas Samuel Ringgenberg
player, 169 posts
The young professor
P:5 T:5 W:1 F:0 B:3
Fri 5 Jul 2019
at 18:41
  • msg #492

Re: Choices

In reply to Judge Messalen (msg # 491):

Touché!
Jacob Richardsen
player, 270 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:2
Mon 15 Jul 2019
at 17:06
  • msg #493

Re: Choices

Sorry, was pretty much off the grid yesterday (7/15). Will get to work on an IC post for Jake, and will reply to Messrs. Windham and Walker, and take the Judge's latest post into account.
Earnest Nicholas Samuel Ringgenberg
player, 178 posts
The young professor
P:5 T:5 W:1 F:0 B:2
Wed 17 Jul 2019
at 00:35
  • msg #494

Re: Choices

In reply to Jacob Richardsen (msg # 493):

FYI you all, I have another business trip Wed-Fri of this week (LA again), but I should be able to check in each evening
Judge Messalen
GM, 5428 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Wed 17 Jul 2019
at 12:20
  • msg #495

Re: Choices

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 494):

Thanks for the heads-up.
Jacob Richardsen
player, 272 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:2
Wed 17 Jul 2019
at 17:34
  • msg #496

Re: Choices

Will post IC some time later today or this evening.
Earnest Nicholas Samuel Ringgenberg
player, 180 posts
The young professor
P:5 T:5 W:1 F:0 B:2
Fri 19 Jul 2019
at 20:58
  • msg #497

Re: Choices

In reply to Judge Messalen (msg # 495):

Apologies! My work trip turned out to be a whirlwind of all-day meetings followed by "social hours"! Luckily it was short! I'm back now and I shouldn't have another trip for quite a while.
Jacob Richardsen
player, 278 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:2
Tue 23 Jul 2019
at 20:42
  • msg #498

Re: Choices

All,

My wife is having some out-patient surgery done at the hospital tomorrow (Wednesday), and we'll be going back for some post-op appointments on Thursday. I suspect that things will still be off-kilter on Friday, as I figure out which of the routine things need doing.

So, for the next three days, I likely won't be able to do any substantive IC posting until the evenings, local time (GMT-4).

Thanks.
Judge Messalen
GM, 5435 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Wed 24 Jul 2019
at 01:19
  • msg #499

Re: Choices

In reply to Jacob Richardsen (msg # 498):

Thanks for the heads-up. Best wishes to your wife.
Dave Walker
player, 234 posts
I have something for that
P:6 T:5 W:0 F:0 B:5
Wed 24 Jul 2019
at 14:56
  • msg #500

Re: Choices

In reply to Judge Messalen (msg # 499):

I have an out-patient thing at the hospital tomorrow, I will be posting later today and probably will have to wait until Friday for any further replies.
Judge Messalen
GM, 5437 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Wed 24 Jul 2019
at 20:04
  • msg #501

Re: Choices

In reply to Dave Walker (msg # 500):

Thanks for the heads-up. Best wishes to you, too,
Earnest Nicholas Samuel Ringgenberg
player, 184 posts
The young professor
P:5 T:5 W:1 F:0 B:3
Thu 25 Jul 2019
at 00:00
  • msg #502

Re: Choices

In reply to Jacob Richardsen (msg # 498):
In reply to Dave Walker (msg # 500):

Best wishes to both! Get well quick!
Judge Messalen
GM, 5440 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sat 27 Jul 2019
at 13:01
  • msg #503

Re: Choices

The Judge has closed Chapter 22. Stand by.
Judge Messalen
GM, 5449 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 2 Aug 2019
at 15:27
  • msg #504

Re: Ch23

The Judge will be posting the next narrative sometime later today, per msg # 29 in Ch23. It could be later this evening, depending on how the day goes.
Jacob Richardsen
player, 283 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Sat 3 Aug 2019
at 16:20
  • msg #505

Re: Ch23

Judge,

Can the members of the posse tell see whether any of the cowpokes are wearing yellow bandannas, or is a Notice Check required in order to determine that?

Thanks.


Edit as marked.
This message was last edited by the player at 16:37, Sat 03 Aug 2019.
Judge Messalen
GM, 5451 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sat 3 Aug 2019
at 17:01
  • msg #506

Re: Ch23

In reply to Jacob Richardsen (msg # 505):

A Notice check (action) is required for that information. It is not a free action at this time.
Judge Messalen
GM, 5454 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 5 Aug 2019
at 12:05
  • msg #507

Re: Ch23

In reply to Judge Messalen (msg # 506):

Tracy had asked a follow-up question of the Judge in PM . . .

and the Judge in PM has told Earnest, who is next in the order, to go ahead post when he logs in even if Windham hasn't yet, assuming he is ready to post. Tracy would effectively go on hold at that point.
This message was last edited by the GM at 12:19, Mon 05 Aug 2019.
Jacob Richardsen
player, 285 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Mon 5 Aug 2019
at 17:24
  • msg #508

Re: Ch23

Tracy Windham:
. . .
OOC:

12:13, Today: Tracy Windham rolled 9,17 using d10,d6, rerolling max with rolls of 9,(6+6+5)17.  Shooting, cowpoke on watch.

Since I am not sure what type of raises this might generate due to cover, I will wait for the Judge’s guidance on damage.


You are spot-on relying upon the Judge's adjudication. That said, Jake would observe "Waal, pard, if'n that ain't a hit, we are shorely in some deep shit now!"
Judge Messalen
GM, 5461 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Wed 7 Aug 2019
at 02:58
  • msg #509

Re: Ch23

In reply to Jacob Richardsen (msg # 508):

The Judge made a mistake when rolling the HC1 shooting today. Should have been d6-2, but just took it as a sign that the medium range long arm shot was a miss. Stating that here because the Judge will be rolling d6 for shooting in future rounds.
Judge Messalen
GM, 5462 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Wed 7 Aug 2019
at 12:58
  • msg #510

Re: not Goin' related

DHR is highlighted in the Licensee Spotlight for two new Savage Worlds releases.

https://www.peginc.com/
Jacob Richardsen
player, 287 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Wed 7 Aug 2019
at 16:59
  • msg #511

Re: not Goin' related

In reply to Judge Messalen (msg # 510):

Congratulations!
Jacob Richardsen
player, 288 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Wed 7 Aug 2019
at 22:27
  • msg #512

Re: not Goin' related

All,

My wife will be having some more out-patient surgery performed tomorrow (8/8/19), which will involve going into the hospital. Hence, if I post at all, it will likely be late afternoon or evening, (GMT-4).

Things should be more normal on Friday, but I will still be busier than usual, which may affect my posting.

Thanks for your understanding.
This message was last edited by the player at 22:28, Wed 07 Aug 2019.
Judge Messalen
GM, 5464 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 8 Aug 2019
at 01:49
  • msg #513

Re: not Goin' related

In reply to Jacob Richardsen (msg # 512):

Thanks for the heads-up, sir. The Judge will give Jake extra time as necessary. Best wishes for you and your wife.
Dave Walker
player, 243 posts
I have something for that
P:6 T:5 W:0 F:0 B:4
Fri 9 Aug 2019
at 11:55
  • msg #514

Re: not Goin' related

In reply to Jacob Richardsen (msg # 512):

Make sure them owlhoots at the hospital take good care of her... hope everything works out.
Earnest Nicholas Samuel Ringgenberg
player, 194 posts
The young professor
P:5 T:5 W:1 F:0 B:3
Fri 9 Aug 2019
at 12:38
  • msg #515

Re: not Goin' related

In reply to Jacob Richardsen (msg # 512):

Hope everything went well!
Jacob Richardsen
player, 291 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Fri 9 Aug 2019
at 15:12
  • msg #516

Re: not Goin' related

Thanks, all. The surgery went well yesterday -- at least, to hear the surgeon tell it. Back to the hospital day for a post-op appointment.
Jacob Richardsen
player, 296 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Mon 12 Aug 2019
at 21:43
  • msg #517

Re: not Goin' related

Give 'em hell, pards. Jake is gonna be twiddlin' his thumbs 'til the very last durin' this Round.
Earnest Nicholas Samuel Ringgenberg
player, 199 posts
The young professor
P:5 T:5 W:1 F:0 B:2
Mon 12 Aug 2019
at 23:35
  • msg #518

Re: not Goin' related

In reply to Jacob Richardsen (msg # 517):

As an early FYI, I'm going camping this coming weekend. I will post as late as I can Friday (probably early afternoon), but then I won't be back until Sunday midday.
Judge Messalen
GM, 5489 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 15 Aug 2019
at 12:21
  • msg #519

Re: not Goin' related

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 518):

Thanks for the notice. The current round is almost over -- with ENS and Jake being the last PCs to post. Events seem to be leading to the end of the combat scene, transitioning back to free posting, so it looks like timing is working out well.
Jacob Richardsen
player, 310 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Sun 1 Sep 2019
at 21:39
  • msg #520

Re: not Goin' related

                                                                    HURRICANE EVACUATION

Posted to all my RPoL games:

A mandatory evacuation order has just been issued for my area of Florida. Accordingly, I will be going logging off for an unknown period of time.

DMs, please NPC my characters as needed.

Thank you.
Judge Messalen
GM, 5517 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 2 Sep 2019
at 02:11
  • msg #521

Re: not Goin' related

In reply to Jacob Richardsen (msg # 520):

Best wishes, pard. Thanks for the notice.
Dave Walker
player, 269 posts
I have something for that
P:6 T:5 W:0 F:0 B:3
Mon 2 Sep 2019
at 13:11
  • msg #522

Re: not Goin' related

In reply to Judge Messalen (msg # 521):

Good luck, hopefully back to normal in no time...
Earnest Nicholas Samuel Ringgenberg
player, 214 posts
The young professor
P:5 T:5 W:1 F:0 B:3
Mon 2 Sep 2019
at 19:15
  • msg #523

Re: not Goin' related

In reply to Jacob Richardsen (msg # 520):

Good luck mon!
Jacob Richardsen
player, 312 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Thu 5 Sep 2019
at 22:57
  • msg #524

Re: not Goin' related

Hello to all my RPoL friends,

We have returned home after Hurricane Dorian passed by to seaward, and all is well with us (all prayers, aid, and sympathy should go to the people of the Bahamas). As it turned out, the track of the storm took it far enough out to sea so as not to inflict any serious damage on our area. We suffered some downed branches from trees in our yard, but nothing more severe.

I will start reading over the posts in my various RPoL games that were posted while I was gone, and I should be posting again myself before too long.

Glad to be back! :)
Judge Messalen
GM, 5529 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 5 Sep 2019
at 23:49
  • msg #525

Re: not Goin' related

In reply to Jacob Richardsen (msg # 524):

Glad to have you back. We are in free posting now, so join in when ready.
Judge Messalen
GM, 5531 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 6 Sep 2019
at 21:39
  • msg #526

Re: not Goin' related

Jacob Richardsen from CH23:

<aqua>OOC: Judge, does Savage Worlds make a distinction between using rifles and carbines when firing from horseback, or is it just that better, more detailed Western-genre game that does so?

Not aware of such a distinction in SW ... just the "Unstable Platform" rule which applies to firing any ranged weapon (which the Judge called out earlier in the battle in the dale). That can be offset with the "Steady Hands" Edge. As you note, in SR, we took a slightly different view. I have considered some "house rules" or "setting rules" related to this, but decided (so far) to leave it as is.
Judge Messalen
GM, 5540 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sun 15 Sep 2019
at 19:01
  • msg #527

Re: not Goin' related

The Judge will post a narrative summary advancing us to the next locale, shortly.
Jacob Richardsen
player, 319 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Mon 16 Sep 2019
at 17:02
  • msg #528

Re: not Goin' related

Earnest Nicholas Samuel Ringgenberg:
. . .


OOC: About the rope... looks like Jake was on point! See Chapter 22, msg #125.


Good eye, ENS -- and much appreciated by yours truly. I had been putting off digging back through the old IC posts to determine how much ammunition Jake had picked up back in town (per the Judge's inquiry), and I was not looking forward to it.

Hmmm . . . maybe I should think about checking Jake's Character Sheet to see if I have annotated it properly. I tend to be rather lax about such details. :)
Earnest Nicholas Samuel Ringgenberg
player, 225 posts
The young professor
P:5 T:5 W:1 F:0 B:4
Mon 16 Sep 2019
at 23:35
  • msg #529

Re: not Goin' related

In reply to Jacob Richardsen (msg # 528):

No worries! I thought I remembered that someone had grabbed some...
Jacob Richardsen
player, 322 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Thu 19 Sep 2019
at 15:40
  • msg #530

Re: not Goin' related

Judge,

When I wrote that Jake observed the difficulties that his companions were experiencing as they made their way up the rockslide as a means of reducing the difficulty of his own climb, it was flavor-text.

But having watched Jake successfully make the climb without slipping back down, what do you think about giving Dave a bonus to his rolls?
This message was last edited by the player at 15:49, Thu 19 Sept 2019.
Judge Messalen
GM, 5547 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 19 Sep 2019
at 19:24
  • msg #531

Re: not Goin' related

In reply to Jacob Richardsen (msg # 530):

The Judge did in fact consider the possibility of giving a bonus to subsequent climbers; however, for a variety of reasons, the Judge doesn't think it is warranted. For example, there is already a +2 for using the rope, which is far more valuable (tangible) than observing someone else tackling the task ... and seeing someone do something from the ground, and then trying to replicate it while in the midst of the actual climb -- from a significantly different perspective and without any skill in making such a climb -- seems dubious.

The flavor part is fine by the Judge -- in fact encouraged -- but the ruling is that there is no material bonus to be gained from watching someone else do it.

Same as everyone else, Dave's roll will be d4, d6.
Dave Walker
player, 279 posts
I have something for that
P:6 T:5 W:0 F:0 B:3
Thu 19 Sep 2019
at 22:50
  • msg #532

Re: not Goin' related

In reply to Judge Messalen (msg # 531):

~ Geez three weapons is a handfull all of a sudden. ~

Slinging his rifle over his shoulder and weighed down by two pistols on his side, he nevertheless makes his way up.

OOC: Pretty busy all of a sudden in real life. Here is my roll to climb:

18:47, Today: Dave Walker rolled 3,5 using d4,d6, rerolling max with rolls of 3,5.  Roll to climb.

Judge Messalen
GM, 5548 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 20 Sep 2019
at 12:21
  • msg #533

Re: not Goin' related

In reply to Dave Walker (msg # 532):

OOC: The Judge assumes the player meant to post the above in Ch23. Quoting there.
Judge Messalen
GM, 5560 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Tue 1 Oct 2019
at 12:31
  • msg #534

Re: not Goin' related

The Judge and Earnest are exchanging PMs at an important juncture. Stand by. Things will be moving soon; please check in again later today.
Judge Messalen
GM, 5565 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sat 5 Oct 2019
at 02:56
  • msg #535

Re: not Goin' related

The Judge will be posting a new map, with a narrative and Initiative draw, within the next 12 hours.
Jacob Richardsen
player, 338 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:2
Mon 7 Oct 2019
at 23:26
  • msg #536

Re: not Goin' related

Judge,

It has occurred to me that you wouldn't have do nearly as much adjudicatin' if there were not nearly so many Yella Bandanna Boys on the map, shootin' an' such.

So, let's just say that oh, maybe, half of them ran away. Just a thought . . . but it sounds like a win-win deal, to me. :)
Judge Messalen
GM, 5572 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Tue 8 Oct 2019
at 00:30
  • msg #537

Re: not Goin' related

In reply to Jacob Richardsen (msg # 536):

Don't worry, Jake. Some of them are only cardboard cut-outs.

The Judge will be posting next round narrative soon.
Jacob Richardsen
player, 344 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:2
Mon 14 Oct 2019
at 01:58
  • msg #538

Re: not Goin' related

My recollection is that two or three of us wanted to wait upon the rulebook version of the new edition of Savage Worlds (it is called the "Adventure" edition) instead of downloading the pdf.

Apparently the hardback version of the book is now available, or soon will be. Amazon shows a September 30th date for this item, which I assume was the date that the book was available for purchase. However, when I tried to order it, Amazon indicated that they would not have the book in stock until October 27th. Amazon's price for the hardcover volume is $35.99, as opposed to $9.99 at Drivethrough RPG for the pdf.

I have reached an age where I no longer have to pinch pennies when purchasing my rpg books, and I prefer to work with actual rule-books (as opposed to pdf downloads) whenever possible, so I plan to purchase the hardcover volume when it becomes available.

I wanted to post this to bring everyone up to date. :)
This message was last edited by the player at 02:10, Mon 14 Oct 2019.
Jacob Richardsen
player, 348 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:2
Fri 18 Oct 2019
at 14:06
  • msg #539

Re: not Goin' related

Updating my previous message, the rulebook for the revised edition of Savage Worlds that I ordered has been shipped by Amazon and is supposed to be delivered today. Apparently Amazon received its stock of this book earlier than originally thought.
Judge Messalen
GM, 5601 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Fri 18 Oct 2019
at 14:53
  • msg #540

Re: not Goin' related

In reply to Jacob Richardsen (msg # 539):

I have had the PDF for some time now; I might go ahead and get the printed version, too. Thanks for the note.
Jacob Richardsen
player, 349 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:2
Fri 18 Oct 2019
at 15:11
  • msg #541

Re: not Goin' related

Judge Messalen:
In reply to Jacob Richardsen (msg # 539):

I have had the PDF for some time now; I might go ahead and get the printed version, too. Thanks for the note.


The hardback is quite a bit pricier than I remember the paperback version of the previous edition being, but as I mentioned previously, I don't have to pinch pennies as much as I used to when purchasing my rpg rulebooks. :)
Judge Messalen
GM, 5603 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Fri 18 Oct 2019
at 15:54
  • msg #542

Re: not Goin' related

In reply to Jacob Richardsen (msg # 541):

Huh ... wondering why you didn't order an extra one, then, for your favorite Judge.
Jacob Richardsen
player, 350 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:2
Fri 18 Oct 2019
at 16:46
  • msg #543

Re: not Goin' related

Judge Messalen:
In reply to Jacob Richardsen (msg # 541):

Huh ... wondering why you didn't order an extra one, then, for your favorite Judge.


Eh, I figured that some folks might take it the wrong way -- if'n the Judge was gettin' special treatment from a player, an' such . . . some'd be expectin' that thaere might be a little tit-for-tat con-sid-eraeshunn.

Plus, I figured the Judge for a prideful man -- not the sort to be taekin' charity.
Judge Messalen
GM, 5604 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Fri 18 Oct 2019
at 17:01
  • msg #544

Re: not Goin' related

In reply to Jacob Richardsen (msg # 543):

Well-played. The Judge particularly appreciates that you didn't deny or dispute the "favorite Judge" part.
Jacob Richardsen
player, 352 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:2
Sun 20 Oct 2019
at 16:31
  • msg #545

Re: not Goin' related

Jake's IC musing about the bandits' resolve possibly weakening was the result of a PM from the Judge (i.e., I didn't just make that up). :)
Jacob Richardsen
player, 356 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:2
Wed 23 Oct 2019
at 17:07
  • msg #546

Re: not Goin' related

Sorry to see you (IC) down, Dave -- hopefully you can bounce back. Take heart -- Cole Younger was wounded eleven times in the Northfield dust-up, and lived to a ripe old age.

PS. Granted, if they had had airports back in the day, Cole would have set off some metal-detectors. :)

PPS. Sounds like Cole may have been related to Rasputin. :)
This message was last edited by the player at 17:24, Wed 23 Oct 2019.
Dave Walker
player, 301 posts
I have something for that
P:6 T:5 W:0 F:0 B:0
Wed 23 Oct 2019
at 19:04
  • msg #547

Re: not Goin' related

In reply to Jacob Richardsen (msg # 546):

Thanks for the kind words. It is simply time for me to move on from this adventure. I have enjoyed playing the game, it was interesting to 'do' role playing this way. I actually found it easier to act in character when writing, compared to in-person... since I am not a theater major and usually on the quiet side anyway.

Anyway, I will post a follow-up later tonight with a bit of additional information about Dave Walker and his special relationship with Darla.
Judge Messalen
GM, 5618 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:1+WC
Wed 23 Oct 2019
at 21:11
  • msg #548

Re: not Goin' related

In reply to Dave Walker (msg # 547):

The Judge will add that the player had indicated to the Judge a desire to make this battle a "last hurrah" for Walker (in other words, "go out in a blaze of glory").

Understanding Walker's circumstances ("time to move on"), the Judge replied that this was okay, as long as it wasn't disruptive to the game -- and that the Judge wouldn't attempt to force any particular result. However, if Walker were to take actions during the battle to increase the likelihood of a "last hurrah" scenario, that the Judge would not refrain from having the bandits attempt send him to sing with the choir invisible. Meaning, that the Judge was unlikely to "fudge" any rolls but that the Judge wouldn't pull any punches, either, as it were.

The Judge is pleased to report that he never once fudged a roll during the combat. Walker's mad dash put him in a hazardous situation -- one which helped the group in general as he has drawn much of the enemy fire -- and gave the NPC adversaries plenty of chances to shoot him down. The Judge took those opportunities but didn't fudge any rolls. And Walker, to his credit, used all of his bennies and soaked wounds and so forth until he plain ran out. The result is totally on the up-and-up from this Judge's perspective, notwithstanding the initial conceit of Walker's intentional actions to put himself at risk. As it happened, Walker's actions ended up taking out an Extra bandit who was just killed in friendly crossfire. The Judge found that particularly amusing.

EDIT: and, in the Judge's opinion, Walker's actions were in-character, based on how he had designed and played the character's backstory and motivations -- especially in his internal conversations with Darla.
This message was last edited by the GM at 21:13, Wed 23 Oct 2019.
Dave Walker
player, 302 posts
I have something for that
P:6 T:5 W:0 F:0 B:0
Wed 23 Oct 2019
at 21:39
  • msg #549

Re: not Goin' related

In reply to Judge Messalen (msg # 548):

OK I'll try to make this brief...

I first met Dave Walker in the summer of 1994. I had started skydiving when I lived in Canada and we met on the dropzone. He was a very interesting character who I would describe as a tortured soul... a drug addict, he left his wife and kids in Australia to do drugs and skydive for the rest of his life. Mind you I didn't know any of that until years later in our friendship.

He met a young woman named Coco, a fiery leather-clad red head that just completely consumed his world with more drugs, S&M, and just all kinds of crazyness. They knew each other for about 2 years before she tragically died in a motorcycle accident. The loss drove him further into drugs and obscure fringe behavior.

During the first year after her death he met some people in a group therapy session. They convinced him that he could communicate with her through the use of a pendulum. They 'trained' him on how to do this and he would communicate with her nightly. Needless to say this was not a benefit to his mental health.

Over the next few years he devolved into even more serious drug use and neglect, eventually dying of a heroin overdose a few weeks before my first son was born.

I don't know why I chose him as the model for my character... maybe because there was a lot to work with in terms of roleplaying.

I decided to make him a herbalist and initially intended to have more fun with him and drugs in the game, but after a few weeks of playing decided to not bring that into the game. Many of us have enough of that in real life, no need to RP it.

I gave him a pendulum, and was intended on having him being 'found out' at some point during the adventure. I think early on during some of our night watches I made some references to the pendulum, but no one brought it up. Ultimately, I started to look for less emphasis on using the pendulum in-game, replacing it with the mental dialog with Darla.

On a few occasions he also referred to 'Dee' in the mental dialog - that was simply him referring to himself the same way his favorite Uncle used to call him.

So in the end I had decided to leave the game and asked the Judge the best way to do it. I see the judge posted about this already.

Thanks for the gaming folks! I learned a bit of history, discovered that (for me) role playing is more fun when written out, and had fun giving Dave another life on this planet.

Cheers!
Earnest Nicholas Samuel Ringgenberg
player, 250 posts
The young professor
P:5 T:5 W:0 F:0 B:2
Wed 23 Oct 2019
at 23:28
  • msg #550

Re: not Goin' related

In reply to Dave Walker (msg # 549):

Well, I wish you were staying and I thoroughly enjoyed your 'mental conversation' posts, and this backstory adds an interesting twist as well! I hope that the link to your troubled friend wasn't the reason for "moving on", but I can understand if it was.

Good luck and safe travels!
This message was last edited by the player at 23:31, Wed 23 Oct 2019.
Jacob Richardsen
player, 358 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:2
Thu 24 Oct 2019
at 22:36
  • msg #551

Re: not Goin' related

In reply to Dave Walker (msg # 549):

That's very interesting, Dave. I enjoyed our time gaming together, and am sorry to see you leaving the game. Here's wishing you all the best, both in RL and elsewhere on RPoL.
Dave Walker
player, 303 posts
I have something for that
P:6 T:5 W:0 F:0 B:0
Thu 24 Oct 2019
at 23:36
  • msg #552

Re: not Goin' related

In reply to Jacob Richardsen (msg # 551):

Thanks guys, take care!

- Ingmar
Judge Messalen
GM, 5622 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:1+WC
Fri 25 Oct 2019
at 12:50
  • msg #553

Re: not Goin' related

In reply to Dave Walker (msg # 549):

The Judge also enjoyed having Walker in the game (both player and character). I hope he will continue to log in and read the remainder of the adventure.
Jacob Richardsen
player, 360 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:1
Sun 27 Oct 2019
at 01:51
  • msg #554

Re: not Goin' related

I think that you got him, Tracy. :)
Judge Messalen
GM, 5632 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:1+WC
Mon 28 Oct 2019
at 17:45
  • msg #555

Re: not Goin' related

The professor (the player) is on the clock. Giving him a full 24 hours after Tracy's post, then the professor (the character) will go on Hold.
Jacob Richardsen
player, 365 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:1
Fri 1 Nov 2019
at 18:54
  • msg #556

Re: not Goin' related

Dave Walker:
In reply to Daniel Knight (msg # 502):

OOC: Walker's ghost is watching...


Good to hear from you, Dave. I hope that at some point you will give some thought to re-upping, with a different character. :)

On a related note, it occurred to me that even though I have been RPing Jake (IC) as not knowing whether or not Walker is alive or dead, perhaps that runs counter to the Judge's usual way of doing things (i.e., that all PCs and friendly NPCs know what the other PCs and friendly NPCs know). And presumably Walker's spirit/soul/ghost knows that he is dead (although perhaps some entities who have "crossed over" don't realize that right away -- who knows?) :)

Thinking along those lines, it also occurs to me that if you were of a mind to do so (and if the Judge were agreeable), Dave and Darla could carry on various interactions on a different plane of existence. :)
Judge Messalen
GM, 5648 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:0+WC
Fri 1 Nov 2019
at 20:31
  • msg #557

Re: not Goin' related

In reply to Jacob Richardsen (msg # 556):

Interesting ... the Judge (before reading Jacob's post) has also asked the player about his intentions for the fate of the character Walker, as it will likely impact the aftermath of this current scene ... such as: are the PCs going to bury Walker, try to transport Walker (alive or dead), etc.
Dave Walker
player, 305 posts
I have something for that
P:6 T:5 W:0 F:0 B:0
Fri 1 Nov 2019
at 22:54
  • msg #558

Re: not Goin' related

In reply to Judge Messalen (msg # 557):

Walker is definitely dead - reunited with Darla, suffering eternal damnation in the depths of hell...
Judge Messalen
GM, 5649 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:0+WC
Mon 4 Nov 2019
at 13:33
  • msg #559

Re: not Goin' related

The Judge will be traveling on business this week. I expect to continue morning and evening log ins.

The advancement of the plot is up to the PCs right now. Good PC conversation going on; it's up to the PCs to take the next step.
Jacob Richardsen
player, 368 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:1
Wed 6 Nov 2019
at 15:17
  • msg #560

Re: not Goin' related

Stay on your toes, Earnest and Tracy. The hombre wearing the poncho might be Clint Eastwood, and the fellow accompanying him could be Lee Van Cleef or, maybe Eli Wallach. :)

PS. Cue the theme music for "A Fistful of Dollars", "A Few Dollars More,", and "The Good, the Bad, and the Ugly". :)
This message was last edited by the player at 15:42, Wed 06 Nov 2019.
Earnest Nicholas Samuel Ringgenberg
player, 259 posts
The young professor
P:5 T:5 W:0 F:0 B:1
Wed 6 Nov 2019
at 16:56
  • msg #561

Re: not Goin' related

In reply to Jacob Richardsen (msg # 560):

That's why I stopped with a bit of space between us!

FYI, I'm going on a quick business trip. Won't have computer access, but I will be back home Thur night.

...I'm sure that Tracy can keep things moving!
This message was last edited by the player at 16:56, Wed 06 Nov 2019.
Jacob Richardsen
player, 369 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:1
Thu 7 Nov 2019
at 20:37
  • msg #562

Re: not Goin' related

Kudos to ENS (OOC) for either having a superb memory or keeping very good notes. I will confess that I had long since forgotten that the leader of the Yella-Bandanna Boys favored the moniker "El Presidente". :)
Dave Walker
player, 306 posts
I have something for that
P:6 T:5 W:0 F:0 B:0
Sat 16 Nov 2019
at 15:27
  • msg #563

Re: not Goin' related

In reply to Jacob Richardsen (msg # 562):

Nice way to wrap it up with the yellow-necks!

Walker's ghost will move on in peace - quantum shifting through the multiverse - cheers!
Earnest Nicholas Samuel Ringgenberg
player, 269 posts
The young professor
P:5 T:5 W:0 F:0 B:1
Sun 17 Nov 2019
at 21:51
  • msg #564

Re: not Goin' related

In reply to Dave Walker (msg # 563):

Had to give you a good send-off, right?
Jacob Richardsen
player, 378 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:1
Thu 28 Nov 2019
at 17:47
  • msg #565

Re: not Goin' related

Wishing everyone a happy Thanksgiving, and safe travels to those who are away from home for the holidays.
Earnest Nicholas Samuel Ringgenberg
player, 277 posts
The young professor
P:5 T:5 W:0 F:0 B:3
Thu 28 Nov 2019
at 19:26
  • msg #566

Re: not Goin' related

In reply to Jacob Richardsen (msg # 565):

Ditto, Happy Thanksgiving everyone!
Judge Messalen
GM, 5673 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:0+WC
Thu 5 Dec 2019
at 14:34
  • msg #567

Re: next chapter

Players: the current chapter is coming to a close ... and the Judge has been thinking about what might be next. Some recent PC questions have also nudged the Judge, such as Tracy's Draw Weapon question and Jake's prompting of the Common Knowledge.

First, are the current players interested in continuing with another adventure (chapter(s)) following the conclusion of this one?

Second, would you be interested in continuing in the SW realm, with a re-design for the new Adventure Edition ruleset?

(Re: current chapter, we still have some RP to do, travel back to Grafton and "settling up" with Jacob Knight. So I don't mean to say the current chapter will end tomorrow, just that we are winding down.)
Jacob Richardsen
player, 385 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Thu 5 Dec 2019
at 16:06
  • msg #568

Re: next chapter

In reply to Judge Messalen (msg # 567):

I, for one, would be interested in another chapter of the adventures of our intrepid threesome.

Regarding the ruleset, what is your opinion of the new Adventure Edition SW rules, Judge? Specifically, have discernable improvements been incorporated, and how easy will it be to port our existing characters (assuming that we all wish to continue with our current PCs) over into the new rules?

Thanks!
Judge Messalen
GM, 5674 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:0+WC
Thu 5 Dec 2019
at 16:58
  • msg #569

Re: next chapter

In reply to Jacob Richardsen (msg # 568):

Glad to hear you are interested in continuing, sir.

Re: SW Adventure Edition, the short answer is Yes to all of that. The ruleset is improved and in particular the character creation and design is superior in my opinion. I have already been involved in converted numerous SWD character to SWADE characters and it isn't hard to do. I think you would enjoy that process, probably. (Happy to continue current characters unless any player WANTED to change to a new character). In fact, I had converted all the NPCs in Hidden Canyon to the SWADE statistics (DHR will be releasing an update of the product for easy use with SWADE).

During this adventure, I thought a lot about how things would be different and whether I saw positive, negative or neutral impact with the new ruleset. I would say 90% of the time, my feeling was positive impact. An example of improvement that has come up in our play is the change from specific skills such as Climbing, Swimming and Throwing going away, replaced by Athletics. Another example, per Tracy's question about Draw Weapon -- that is now a free action and the Quick Draw Edge has gone away. That means that characters can act more freely and improving the "fast" concept of SW, while not having to spend an Edge (so you can acquire other more interesting Edges).
Earnest Nicholas Samuel Ringgenberg
player, 282 posts
The young professor
P:5 T:5 W:0 F:0 B:2
Thu 5 Dec 2019
at 20:10
  • msg #570

Re: next chapter

In reply to Judge Messalen (msg # 569):

I too, would like to continue... Staying in this area would be fine as well (considering our impact so far, could lead to some interesting circumstances as well!).
Judge Messalen
GM, 5675 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:0+WC
Fri 6 Dec 2019
at 13:45
  • msg #571

Re: next chapter

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 570):

Thanks, Earnest. FYI, when I wrote "continuing in the SW realm" I didn't necessarily mean stay in the Nouveau Zion area. Nevertheless, that's an idea I can get behind if the players agree. Mostly, I mean continuing with SW rules and this alternate "world" that we started in Ch21, whether it's in NZ or back to Sacramento or north to the Les Trois Tétons.

So, please give you input about using the new ruleset, good sir.
Tracy Windham
player, 260 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:4
Fri 6 Dec 2019
at 14:38
  • msg #572

Re: next chapter

In reply to Judge Messalen (msg # 571):

I’m definitely game for continuing into a new chapter with the SWADE ruleset. I’ll also continue with Tracy.
Earnest Nicholas Samuel Ringgenberg
player, 284 posts
The young professor
P:5 T:5 W:0 F:0 B:2
Sat 7 Dec 2019
at 18:52
  • msg #573

Re: next chapter

In reply to Judge Messalen (msg # 571):

I haven't acquired the new book yet, so I'll bow to your judgement on changing (I don't mind). I will be out and about today... maybe I'll drop by my local game store and check it out.

Are the character sheet stats totally different or just adjusted for the newer rules?
Judge Messalen
GM, 5679 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:0+WC
Sat 7 Dec 2019
at 19:41
  • msg #574

Re: next chapter

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 573):

Which "character sheets" do you mean ... not sure I understand the question. If you mean will you need to re-design the character, yes, but much of what you did for SWD will still apply (e.g., attributes are the same, most hindrances and edges are the same or clarified or slightly updated, etc.). What's most different in character design is Skills. Assignment of skills and die types will be an overhaul, but one that I predict you will find interesting and improved.

Sounds like all three current players are interested in updating characters to the new rules and continuing. That's good enough for me, but I have communicated with a few other possible players, so we might expand the group. We'll see.

I drafted some "read these first" information for Jacob in PM. It was geared toward the rifleman, but I can easily adapt it and post here for Earnest and Tracy to consume.

At this time, the Judge assumes that the players will acquire the Adventure Edition rules and begin to think about re-design in the near future.
This message was last edited by the GM at 19:42, Sat 07 Dec 2019.
Earnest Nicholas Samuel Ringgenberg
player, 286 posts
The young professor
P:5 T:5 W:0 F:0 B:2
Sun 8 Dec 2019
at 19:36
  • msg #575

Re: next chapter

In reply to Judge Messalen (msg # 574):

Interesting, I went to a shop yesterday and they said it was backordered, but I was just able to order it directly from Pinnacle... guess I'll see how long it takes.

You answered what I meant (I was also able to look at a reserved copy at the shop); I was concerned that it was a major re-do, but it seems to be more focused changes to a few areas.
Judge Messalen
GM, 5681 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:0+WC
Mon 9 Dec 2019
at 14:03
  • msg #576

Re: next chapter

Re: SWADE book, here are some suggested things to read initially -- assuming my pdf version has same page numbering as the printed book, which I understand is supposed to be true:

  • Anything in Characters, starting p9, with some particular things to focus on, or skip because it's the same or not relevant.
  • Briefly: what's the same:
    • Hindrances, p9 (the way you take them to get points for design is the same); Actual Hindrance choices, beginning p22, are mostly the same. All the ones that PCs took are still there. In general, most are the same; a few have slight alterations to the effects to align with some improved combat and trait test rules.
    • Traits, p9; Attributes, p10
    • Edges, p11 (the way you get them is the same; using creation points from Hindrances or in Advancement); Actual Edge choices, beginning p36, have some of the same ones as before, some new ones, and some that are gone. All the ones that that the PCs took are still there, but some have slight alterations to the effects to align with some improved combat and trait test rules.
    • Races: Humans, p16, is only one I use in this game. Humans get one extra Edge at creation, just like you got in SWD design.
  • Briefly: what's different:
    • Skills, p10 explains the new structure with 5 core skills and then 12 points (starting) to add or improve skills, Actual skill list starting p29 includes all the new or revamped skill items. Some are much the same, others have alterations and a few are new or replace others (Athletics, as noted in other game posts). On page 30, there is a sidebar that summarizes the skill changes. Read that before delving into the details.
    • Derived Stats, p10, small change as Charisma is gone; there are still Edges that give bonuses to things like Persuasion and Performance skills, but the concept of Charisma as a statistic is gone. It works better, IMNSHO.
  • Summary pages 55-63 concise summary of character design
  • Rules p87, The basic rule system with Trait tests, Bennies, Wild Die etc isn't much different, but there are subtleties.
  • Combat beginning p91, again the basic concepts haven't changed much, but there are some specific improvements that you would want to read for gameplay (and they do a better job of explaining things than in the previous ruleset) but I doubt any changes in this section would change your character design ideas.

Jacob Richardsen
player, 388 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Mon 9 Dec 2019
at 17:50
  • msg #577

Re: next chapter

In reply to Judge Messalen (msg # 576):

Thanks, Judge. This sort of information is extremely helpful to me (I am not inclined to sit down and try to digest the new rule-book by reading it cover to cover -- although I may get around to that at some point).

I am getting lazier about such things than I used to be, and originally will probably just shake a stick at the pages that you have identified for us, and mayhap not get into studying them full-bore until 'tis time for me to redesign Jacob. :)
Earnest Nicholas Samuel Ringgenberg
player, 288 posts
The young professor
P:5 T:5 W:0 F:0 B:0
Tue 10 Dec 2019
at 01:47
  • msg #578

Re: next chapter

In reply to Judge Messalen (msg # 576):

Good summary... look forward to diving in!
Judge Messalen
GM, 5682 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:0+WC
Tue 10 Dec 2019
at 14:34
  • msg #579

Re: next chapter

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 578):

I hope it's helpful, but you already noted something I should have pointed out more explicitly ...

Earnest Nicholas Samuel Ringgenberg:
In reply to Judge Messalen (msg # 633):

Vis-à-vis the rule change you mentioned, Earnest rolled snake-eyes on the benny re-roll... so would that stand? The current rule says that "you can keep spending bennies and rerolling..., and take the best of your attempts." Has that changed somehow? Or does the new rule only apply to the initial trait roll?

It is a very specific clarification in the Chapter Three "Rules" section, under Critical Failures, p88. That section describes the snake eyes roll on a trait test with the Wild Die (which, therefore, means this applies only to Wild Cards, which all PCs are). To quote: "Critical Failures cannot be rerolled, even with Bennies (see the next page)." Again, the intent here is to offset the power of the Wild Die (which can Ace as players in this game have seen happen a few time). This would also apply to NPC WIld Card snake eyes rolls. To the specificity of your question, this Judge would rule that it doesn't matter when the snake eyes comes up (original roll, 1st benny roll, 2nd benny roll, 3rd ...). As soon as it happens, all benny rolling stops and the Critical Failure takes effect.

Again, the CF doesn't have to be deadly, the rule says "something bad happens." Purely subjective and up to the Judge. Hypothetically, in Earnest's case on watch, the Judge could have determined that the mountain lion attack that was "possible" would now automatically have to happen when the professor fell asleep. Similarly, it could have happened that way if Jake had gotten a CF on his Vigor roll. Since the Judge had already determined that the encounter was going to happen on Jake's watch (and in fact it had happened and the Judge didn't want to do another encounter), the Judge would next choose a more appropriate CF under the current circumstance. As noted earlier, maybe it was an embarrassment for Ringgenberg, which would indeed sting the professor's ego based on the player's reply about never falling asleep so close to the bandits. A failure, something bad, but not necessarily something deadly ... and dependent on the kind of trait test being rolled.
Earnest Nicholas Samuel Ringgenberg
player, 294 posts
The young professor
P:5 T:5 W:0 F:0 B:1
Tue 17 Dec 2019
at 01:31
  • msg #580

Re: next chapter

In reply to Judge Messalen (msg # 579):

My new rulebook is here! My new rulebook is here!

I can start the transformation this coming weekend... you did say we should level up as well, right Judge?
Judge Messalen
GM, 5691 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:0+WC
Tue 17 Dec 2019
at 13:45
  • msg #581

Re: next chapter

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 580):

Yes, in Ch23 msg #588, the Judge gave an Advance -- SW parlance -- to each of the players.

Terms are important because of Ranks vs. Advancements in SW (p54). Advances lead to increases in Rank, and Rank is an important prerequisite for Edges. Also, increasing Attribute rolls on an Advance can be done only once per Rank.

So right now, all characters get an Advance, the choices for which are on p54. They are SLIGHTLY different than the old Advance choices.

BTW, the Judge recommends that the current players create their SWADE characters from the ground up, primarily because of the skill changes. The Judge suspects that the startup Hindrance and Edge and Attribute choices will remain pretty much the same, and many of your Advances will remain the same (that is, which Edges you choose, when to raise an Attributes) but the starting skills will look different and slight changes in Advancement will result because of the Skills overhaul (and a few Edge updates) in SWADE.

EDIT: BTW, there is no rush to transform the characters immediately. This adventure is winding up, strictly with RP over the next week or two (depending on how much RP we do). That gives you time to mull over the new rules, play with character creation and perhaps playtest some things in Ch20 as we did before, while concluding the current chapter. The Judge is attempting to recruit a new player or two (people known to the Judge). And it would be great to discuss possibilities for the next chapter, especially if a new character joins, with conversation amongst continuing and new players about whether we continue in NZ -- and whether that means a follow-up to Hidden Canyon or an unrelated story -- or do something else.
This message was last edited by the GM at 13:54, Tue 17 Dec 2019.
Jacob Richardsen
player, 396 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Tue 24 Dec 2019
at 18:13
  • msg #582

Re: next chapter

Wishing the joys of the season to one and all. :)
Judge Messalen
GM, 5697 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:0+WC
Tue 24 Dec 2019
at 18:28
  • msg #583

Re: next chapter

In reply to Jacob Richardsen (msg # 582):

Thanks, Jake.

FYI, it looks like we will have at least one new PC joining us. The Judge expects an RTJ soon ... so stay tuned.
Jacob Richardsen
player, 397 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:3
Tue 24 Dec 2019
at 20:47
  • msg #584

Re: next chapter

In reply to Judge Messalen (msg # 583):

Looking forward to having a new player and PC join us. Having a new voice in the game is always interesting. :)
Earnest Nicholas Samuel Ringgenberg
player, 299 posts
The young professor
P:5 T:5 W:0 F:0 B:1
Wed 25 Dec 2019
at 03:13
  • msg #585

Re: next chapter

In reply to Jacob Richardsen (msg # 584):

Here's hoping you all have a very merry Christmas and a happy, prosperous new year!
Judge Messalen
GM, 5699 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:0+WC
Sun 29 Dec 2019
at 04:06
  • msg #586

Re: next chapter

In reply to Jacob Richardsen (msg # 584):

Agreed, Mr. Richardsen.

As it happens, the new player has requested to join the game, it's just a matter of walking through the steps, now, to have the player fully involved. Following that, we will introduce the new character (the PC) in the current, or next, game chapter, as applicable.

The Judge will provide another update once the new PC exists in the game -- at which point the player can join in any OOC discussions as "step 1" in the process. The introduction of the character into the game forums will be "step 2."

As noted earlier and in some recent player PMs, the Judge is in no hurry to start the new adventure. As we wind up the current session, the current players should feel free to start re-designing for Adventure Edition and to discuss design publicly (OOC) or privately as desired. The Judge sees this process happening over the next fortnight or two.

A reminder that we can continue play-testing as desired in Chapter 20 as re-design (and new design for our imminent new PC) occurs.
Judge Messalen
GM, 5702 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:0+WC
Thu 9 Jan 2020
at 13:51
  • msg #587

Welcome Tommy

The Judge is as pleased to announce a new player and character, Thomas "Tommy" Pearce.

Tommy is beginning his character design with the Judge, so it will take a little time before he begins posting anything in the current game chapter (or new chapter). Meanwhile, please join me in welcoming Mr. Pearce to the game.
Jacob Richardsen
player, 406 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:5
Thu 9 Jan 2020
at 16:51
  • msg #588

Welcome Tommy

In reply to Judge Messalen (msg # 587):

Welcome Tommy! I'm delighted to have you joining the game.

I look forward to lots of interesting gaming and writing with you. :)
Earnest Nicholas Samuel Ringgenberg
player, 310 posts
The young professor
P:5 T:5 W:0 F:0 B:2
Fri 10 Jan 2020
at 00:34
  • msg #589

Welcome Tommy

In reply to Judge Messalen (msg # 587):

Welcome to the wild west!
Tracy Windham
player, 281 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:4
Sat 11 Jan 2020
at 02:10
  • msg #590

Welcome Tommy

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 589):

Welcome to the game, Tommy!

Excited to have you join.
Thomas Pearce
player, 1 post
Sat 11 Jan 2020
at 04:09
  • msg #591

Welcome Tommy

In reply to Judge Messalen (msg # 587):

Thanks everybody! Appreciate the welcome. Looking forward to some fun and interesting adventures together.
Judge Messalen
GM, 5709 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:0+WC
Fri 24 Jan 2020
at 18:17
  • msg #592

Welcome Tommy

Jacob Richardsen:
Jake had noted the horseshoes with the prongs facing upwards, and knew that the old superstition required that so that they woud keep the Luck from getting out. ~Same as us Texicans puttin'  our hats down on their crowns with the openin' facin' upwards -- layin' it down the other waey dumps out all the Luck, an' a man ain't got nobody but hisself to blaeme.~

For the Judge, this is a fascinating topic (luck superstitions for both horseshoes and hats). For anyone with spare time on their hands, might be worth searching/reading about.

Some folks think a horseshoe should be hung prongs up (heels up), to keep the luck from draining out. Some folks subscribe to the reverse; the shoe should be hung prongs down, so the luck is showered upon the inhabitants. As for hats, it seems to work both ways to the Texican's way of thinking -- the luck drains down into his head while he's wearing it, and is held in place when he's not wearing it.
Judge Messalen
GM, 5712 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:0+WC
Sun 26 Jan 2020
at 18:10
  • msg #593

Welcome Tommy

Award one benny to the professor for being the first to fully update his character design.
Earnest Nicholas Samuel Ringgenberg
player, 320 posts
The young professor
P:5 T:5 W:0 F:0 B:2
Wed 29 Jan 2020
at 01:51
  • msg #594

Welcome Tommy

In reply to Judge Messalen (msg # 593):

Yay!
Jacob Richardsen
player, 424 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Fri 31 Jan 2020
at 18:17
  • msg #595

Welcome Tommy

Here is a list of the supples that Jake requested from Taylor:

"Let's see . . . reckon I'll need a couple more boxes of cart-ridges for my Winchester -- I din't fire my sidearm none."

"An' some Arbuckle's, beans, flour, a side of bacon, jerky, a touch of sugar, an' some air-tights -- some cans uhv peaches'd do jest fine, iff'n you've got any."


Other than the cartridges for Jake's Winchester, we can assume that he ordered enough of the more general supplies for the group or of three; or, alternatively, he ordered enough solely for himself (leaving Earnest and Tracy to order their own supplies) -- either alternative is fine with me.

Regarding Shumway, Jake will have the gunsmith fix the LeMat's ramrod for $10.00 (in addition to which, Shumay offered a full load of pistol rounds and a shotgun shell). The Texan also ordered an additional ten loads of pistol rounds (at $1.00 each) and ten loads of four shotgun shells each (at $1.00 per foursome).

Jake would not wish to expend more than his aliquot share of Jacob Knight's line of credit. Keeping in mind that his expenses at Shumway's are probably greater than either Earnest's or Tracy's, the Texan would dip into the funds that he brought with him from 'Frisco to make sure that he did not expend more of the rancher's line of credit than his own fair share.

OOC: Added missing words, fixed typo.
This message was last edited by the player at 18:59, Fri 31 Jan 2020.
Judge Messalen
GM, 5720 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:0+WC
Fri 31 Jan 2020
at 18:52
  • msg #596

Welcome Tommy

In reply to Jacob Richardsen (msg # 595):

That's helpful, thanks. A reminder that it was $100 credit for each man ...
Jacob Richardsen
player, 425 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Fri 31 Jan 2020
at 18:55
  • msg #597

Welcome Tommy

In reply to Judge Messalen (msg # 596):

Thanks. I had already forgotten about the details regarding the line of credit.
Earnest Nicholas Samuel Ringgenberg
player, 325 posts
The young professor
P:5 T:5 W:0 F:0 B:3
Sat 1 Feb 2020
at 18:15
  • msg #598

Welcome Tommy

In reply to Judge Messalen (msg # 596):

Oh snap! I thought it was $100 to share between the three of us!
Judge Messalen
GM, 5729 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 10 Feb 2020
at 13:36
  • msg #599

Welcome Tommy

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 598):

Having re-read the passage by Mr. Knight, the Judge can understand the ambiguity.

So far, I think Jake is the only one of the 3 PCs from whom the Judge has received that list. It is not urgent -- and knowing it's likely that no one has used the full $100 you may wish to purchase more. Regardless, the Judge requires a final list. Jake's may be final, but knowing he has $100 to spend may spur a thought about another needed item.
Judge Messalen
GM, 5730 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 10 Feb 2020
at 13:38
  • msg #600

Welcome Tommy

Multiple posts today, please see above.

It looks like we will have a fifth player joining the game. The player hasn't done the RTJ yet, but the Judge expects that in the near future. Will continue with playtesting and getting updated / new characters finalized, adding in the new character at some point.
Earnest Nicholas Samuel Ringgenberg
player, 335 posts
The young professor
P:5 T:5 W:0 F:0 B:3
Tue 11 Feb 2020
at 00:01
  • msg #601

Welcome Tommy

In reply to Judge Messalen (msg # 600):

Excellent!
Judge Messalen
GM, 5738 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Wed 12 Feb 2020
at 23:08
  • msg #602

Welcome Tommy

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 601):

Please welcome Rofgia Beaucheveux to the game.
Jacob Richardsen
player, 437 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Wed 12 Feb 2020
at 23:12
  • msg #603

Welcome Tommy

In reply to Judge Messalen (msg # 602):

Welcome!! I look forward to writing and gaming with you, Rofgia.
Earnest Nicholas Samuel Ringgenberg
player, 338 posts
The young professor
P:5 T:5 W:0 F:0 B:3
Thu 13 Feb 2020
at 00:14
  • msg #604

Welcome Tommy

In reply to Judge Messalen (msg # 602):

Welcome! Hope you enjoy our group!
Rofgia Beaucheveux
player, 1 post
Thu 13 Feb 2020
at 02:12
  • msg #605

Welcome Tommy

In reply to Judge Messalen (msg # 602):

Hi all, it's an absolute pleasure to join and I really look forward to the gameplay and storytelling with you. I hope you all enjoy getting to know Rofgia!
Judge Messalen
GM, 5739 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 13 Feb 2020
at 02:32
  • msg #606

Welcome Rof

In reply to Rofgia Beaucheveux (msg # 605):

Hehhehe, the Judge forgot to change the subject line when Introducing Monsieur Beaucheveux. Rectified.
Thomas Pearce
player, 17 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:5
Thu 13 Feb 2020
at 02:37
  • msg #607

Welcome Tommy

In reply to Rofgia Beaucheveux (msg # 605):

Welcome Rofgia, nice to have you joining the game, looking forward to some good fun and adventures
Jacob Richardsen
player, 438 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Thu 13 Feb 2020
at 03:57
  • msg #608

Welcome Rofgia

In reply to Rofgia Beaucheveux (msg # 605):

I admit to finding the name "Rofgia" quite interesting, having never heard it or seen reference to it before, OOC. I will be curious to see how Jake (with his deep Texas drawl) butchers the pronunciation. :)

Actually, now that I think on it, "Beaucheveux" ain't gonna be no picnic for the Texican, neither. :)
Tracy Windham
player, 307 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:3
Thu 13 Feb 2020
at 03:58
  • msg #609

Welcome Tommy

In reply to Thomas Pearce (msg # 607):

Hello, Rofgia! Welcome to the group!
Judge Messalen
GM, 5742 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 14 Feb 2020
at 13:48
  • msg #610

Welcome Rofgia

In reply to Jacob Richardsen (msg # 608):

A tip of the hat to Jake, for his diligence in maintaining the drawl and for making the art of pronunciations an adventure in itself.
Jacob Richardsen
player, 443 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:5
Sun 16 Feb 2020
at 16:55
  • msg #611

Welcome Rofgia

Jake can double back and do some scouting if need be. But it is not his strong suit -- he only has a d4 in Stealth. Is anyone else better-suited to the task?
Tracy Windham
player, 313 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:3
Sun 16 Feb 2020
at 20:09
  • msg #612

Welcome Rofgia

In reply to Jacob Richardsen (msg # 611):

I saw this message after posting just now. Sorry, Jake!
Jacob Richardsen
player, 444 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:5
Sun 16 Feb 2020
at 20:20
  • msg #613

Welcome Rofgia

In reply to Tracy Windham (msg # 612):

No worries! Tracy did a fine job, and was obviously well-suited for the task. :)
Thomas Pearce
player, 23 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:5
Mon 17 Feb 2020
at 04:30
  • msg #614

Welcome Rofgia

In reply to Judge Messalen (msg # 610):

I'll second those props for keeping Jake's accent going...I don't quite have the same ear for Tommy's. I just hope I'm getting in the general vicinity of something that sounds Irish/English/Scottish when I try
Judge Messalen
GM, 5749 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 17 Feb 2020
at 14:04
  • msg #615

Welcome Rofgia

In reply to Thomas Pearce (msg # 614):

The Judge has noticed Tommy's accent. It's subtle, but I hear it when I'm reading. A tip might be to add an apostrophe in some cases, such as a couple here that would have made them stand out.

Thomas Pearce:
I could do with a bit of a trim but ah be honest wiya.... I was not actually involved in the rescue....in fact this is the first I'm earin of it.


if you had added an apostrophe to each side of "'earin'" that might have been easier to "hear" the accent; adding one apostrophe for "wi'ya" would have forced me to sound it out.

Jake sometimes uses the hypen for that affect, which also works.
This message was last edited by the GM at 14:10, Mon 17 Feb 2020.
Jacob Richardsen
player, 445 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:5
Mon 17 Feb 2020
at 15:30
  • msg #616

Welcome Rofgia

In reply to Thomas Pearce (msg # 614):

and

In reply to Judge Messalen (msg # 615):

Och, shuerre, boyo, an' 'tis soohn enuff when that accent'll be comin' ohn as smooth as an iced o'er pohnd on a coeld wintry daey! :)

On another note, hats off to the Judge for this long-running game that has just hit 25,000 posts. That is really unusual here on RPoL, where many games are, sadly, all too short-lived.
Judge Messalen
GM, 5750 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 17 Feb 2020
at 16:33
  • msg #617

Welcome Rofgia

In reply to Jacob Richardsen (msg # 616):

Much obliged, pard. Thanks, especially to Jake and ENS for playing in this game for more than 8 years RL, and still running.
Earnest Nicholas Samuel Ringgenberg
player, 346 posts
The young professor
P:5 T:5 W:0 F:0 B:3
Tue 18 Feb 2020
at 00:47
  • msg #618

Welcome Rofgia

In reply to Judge Messalen (msg # 617):

Dang! I didn't realize it had gone so long! Time flies, I guess!
Judge Messalen
GM, 5753 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Tue 18 Feb 2020
at 14:25
  • msg #619

Welcome Rofgia

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 618):

Both ENS and Jake joined the game in late 2011 (Chapter 9), with their first game posts in November and December.

This game started in 2008, with a completely different set of players. ENS and Jake joined that core group of original players in Ch9, roughly 3 years later. Some players in the core group came and went and came back over the course of 10 years -- and we had cameos by a few players along the way who participated for a while in various chapters. The original core group all stopped in 2018 when I switched from Sidewinder: Recoiled to Savage Worlds; Jake and ENS soldiered on and were joined by Tracy and Dave in that "re-boot" of the game. Dave played for a year -- on full adventure -- and now we have Rof and Tommy joining as we update to the current version of SW.

Onward. Chapter 24 is nigh.
Jacob Richardsen
player, 446 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:5
Tue 18 Feb 2020
at 16:48
  • msg #620

Tempus Fugit

In reply to Judge Messalen (msg # 619):

Note to Self: Good golly Miss Molly, it's going to be very tough to hoodwink the Judge. The man keeps a *very* complete set of notes! :)
Jacob Richardsen
player, 450 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:5
Thu 20 Feb 2020
at 17:21
  • msg #621

Tempus Fugit

Rofgia Beaucheveux:
In reply to Judge Messalen (msg # 283):


11:35, Today: Rofgia Beaucheveux rolled 1,1 using d6,d6, rerolling max with rolls of 1,1.  Stealth Roll - Move Closer to Campsite.


Well, the good news is that that should attract attention away from Tracy and Tommy . . . :)
Rofgia Beaucheveux
player, 9 posts
A Cut Above The Rest
P:0; T:0; W:0; F:0; B:0
Thu 20 Feb 2020
at 17:23
  • msg #622

Tempus Fugit

In reply to Jacob Richardsen (msg # 621):

First roll ever in RPOL: Critical Failure. This should be fun!
Judge Messalen
GM, 5760 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 20 Feb 2020
at 17:57
  • msg #623

Tempus Fugit

In reply to Rofgia Beaucheveux (msg # 622):

It will be.
Judge Messalen
GM, 5787 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 6 Mar 2020
at 15:44
  • msg #624

Tempus Fugit

Judge Messalen
GM, 5788 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sat 7 Mar 2020
at 14:26
  • msg #625

Waiting for players

Just a note that the Judge is waiting for the other 3 players to post their Interludes (or confirm they aren't going to post one).

Ch24 will start after the Interludes at the end of Ch23 are completed.
Judge Messalen
GM, 5789 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 9 Mar 2020
at 17:51
  • msg #626

Waiting for players

In reply to Judge Messalen (msg # 625):

One more player to post: Rof. The player has communicated to the Judge an imminent near-future post, so be on the lookout for the Judge's intro to Ch24 in the next day or two.
Jacob Richardsen
player, 459 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Mon 9 Mar 2020
at 18:16
  • msg #627

Waiting for players

In reply to Judge Messalen (msg # 626):

Thanks for the update, Judge. I'll stay tuned. :)

And thanks to those who have posted their Interludes thus far -- those were some good reads!
Rofgia Beaucheveux
player, 17 posts
A Cut Above The Rest
P:0; T:0; W:0; F:0; B:0
Mon 9 Mar 2020
at 19:31
  • msg #628

Waiting for players

In reply to Judge Messalen (msg # 626):

Rof has posted his interlude! I look forward to reading everyone else's!
Earnest Nicholas Samuel Ringgenberg
player, 360 posts
The young professor
P:5 T:5 W:0 F:0 B:3
Mon 9 Mar 2020
at 22:40
  • msg #629

Waiting for players

In reply to Jacob Richardsen (msg # 627):

I whole-heartedly agree! Everyone wrote very compelling interludes!
Thomas Pearce
player, 34 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:5
Tue 10 Mar 2020
at 00:21
  • msg #630

Waiting for players

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 629):

Yes, good reading all around.
Judge Messalen
GM, 5790 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Tue 10 Mar 2020
at 01:15
  • msg #631

Waiting for players

In reply to Thomas Pearce (msg # 630):

The Judge enjoyed all five of the PC interludes.
Tracy Windham
player, 327 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:3
Tue 10 Mar 2020
at 11:34
  • msg #632

Waiting for players

In reply to Judge Messalen (msg # 631):

Yeah, these were awesome. Nice job, everyone.
Jacob Richardsen
player, 460 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:5
Tue 10 Mar 2020
at 19:01
  • msg #633

Waiting for players

Judge,

Since the play-test is a separate Chapter, I am assuming that the events that occurred therein (involving the kidnapping and rescue of Red Shirt) did not occur, insofar as the events of this Chapter are concerned. Is that correct?

Thanks.
Judge Messalen
GM, 5792 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Tue 10 Mar 2020
at 20:46
  • msg #634

Waiting for players

In reply to Jacob Richardsen (msg # 633):

Correct, I had made a note to that effect in that forum along the way, I believe, in response to a player's question.
Jacob Richardsen
player, 462 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:5
Fri 13 Mar 2020
at 17:09
  • msg #635

Waiting for players

RL is going to be cutting back my keyboard time today. Will try to get an IC post on the board for Jacob some time later today or this evening,
Judge Messalen
GM, 5796 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 13 Mar 2020
at 18:02
  • msg #636

Waiting for players

In reply to Jacob Richardsen (msg # 635):

Thanks for the heads-up, Jake.
Thomas Pearce
player, 36 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:5
Fri 13 Mar 2020
at 21:32
  • msg #637

Waiting for players

In reply to Judge Messalen (msg # 636):

I didn't actually intend to decide the riding order all by myself..I was just narrating based on how I was seeing it in my head. If anyone feels strongly about it please change

Also I forgot to reroll max on my riding roll. Well at least it's not life or death and I passed.
Judge Messalen
GM, 5797 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sat 14 Mar 2020
at 01:17
  • msg #638

Waiting for players

In reply to Thomas Pearce (msg # 637):

That's understood re: intent. I didn't read Tommy' message as an attempt to unilaterally decide anything. Earnest was responding with the "yes, and" mentality so it's all good.

It is a good reminder; however, that no player should attempt to "god-mode" any other PC.
Earnest Nicholas Samuel Ringgenberg
player, 363 posts
The young professor
P:5 T:5 W:0 F:0 B:4
Sat 14 Mar 2020
at 21:20
  • msg #639

Waiting for players

In reply to Judge Messalen (msg # 638):

Yeah, no worries! Your order was as good as any and logical considering who was talking to Red Shirt.
Jacob Richardsen
player, 467 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:4
Tue 17 Mar 2020
at 19:18
  • msg #640

And Now, For Something Completely Different . . .

As the group sets out on their next adventure, I thought to share some Old West "Lifestyle" verse that I enjoyed.

OH ~ YOU ~ COWBOYS!

By Sally Harper Bates

Oh ~ you ~ cowboys!

You know you've lived the life!

You ran the ridge at evening tide

And watched the daylight fade.

You climbed the hill at break of day

And breathed the crispy air.

You ran loose horses thru the grass

And smelled the broken stems

While a summer storm came rollin' in

With the sweetest scent on earth.

And you rode the range where life was found

In simple bovine birth.

You stood on the porch with a coffee cup

That steamed in frozen air

While you watched a kid just learnin' the ropes

Run the dusty remuda in.

You rode the broncs and the solid mounts

And the one who chinned the moon.

You smelled the air as clean and fresh

As any that blows the earth.

You sat your horse on the crest of hills

Where the lupine blossomed free

And no other man had set his boots

Since maybe time began.

You rocked along at an easy lope

While the leather creaked out loud

And your rowels sang with the beating sound

Of hoofbeats on the ground.

Oh ~ you ~ cowboys . . .

Oh you horseback men!

You lived the life of kings astride

And watched the moon fall down.

No wonder the world would envy you

For a drink of freedom's cup.

Oh ~ you ~ cowboys.
Earnest Nicholas Samuel Ringgenberg
player, 365 posts
The young professor
P:5 T:5 W:0 F:0 B:4
Wed 18 Mar 2020
at 00:26
  • msg #641

And Now, For Something Completely Different . . .

In reply to Jacob Richardsen (msg # 640):

Very nice!
Judge Messalen
GM, 5804 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 19 Mar 2020
at 12:52
  • msg #642

And Now, For Something Completely Different . . .

In reply to Jacob Richardsen (msg # 640):

Yeah, that's a good one. One of my favorite traditional songs is Wayfaring Stranger. It dates back to the 19th century and has been recorded by many artists in more recent history (Jack White, Johnny Cash, Emmylou Harris, Neil Young, Neko Case). It's in the public domain now. There are variations on the lyrics but they are essentially:

I'm just a poor wayfaring stranger
Traveling through this world below
There is no sickness, no toil, nor danger
In that bright land to which I go

I'm going there to see my Father
And all my loved ones who've gone on
I'm just going over Jordan
I'm just going over home
Judge Messalen
GM, 5805 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 19 Mar 2020
at 12:56
  • msg #643

And Now, For Something Completely Different . . .

A reminder from the Judge to keep your bio line updated for Bennies, Fatigue, etc. Fatigue will be recovered after rest, so it isn't necessary to immediately update just to have to update again after the next day's posts, but there will be times when Fatigue or Wounds are suffered that will impact other Trait rolls. In general, it helps the Judge to know how many Bennies the PCs have available and whether they have F or W that may impact die rolls.
Judge Messalen
GM, 5808 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sun 22 Mar 2020
at 16:08
  • msg #644

And Now, For Something Completely Different . . .

Earnest Nicholas Samuel Ringgenberg:
In reply to Red Shirt (msg # 57 in Ch24):

Earnest replies to Red Shirt as he chews his own jerky.

I believe I saw smoke in that direction last night... we should be very alert as we travel today.

OOC: The Judge wonders if this means that ENS is usually "not very alert." Filed for future reference.
Earnest Nicholas Samuel Ringgenberg
player, 370 posts
The young professor
P:5 T:5 W:0 F:0 B:4
Sun 22 Mar 2020
at 20:32
  • msg #645

And Now, For Something Completely Different . . .

In reply to Judge Messalen (msg # 644):

No, no, just it means being extra alert!
Jacob Richardsen
player, 481 posts
Handy With A Rifle
P:5; T:6; W:0; F:2; B:5
Tue 14 Apr 2020
at 18:03
  • msg #646

And Now, For Something Completely Different . . .

I am unfamiliar with the "Elan" edge to which Tommy refers in his IC post, but I must admit that at first blush it calls to mind Rof's cosmopolitan flair and charm. :)
Thomas Pearce
player, 53 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:4
Fri 17 Apr 2020
at 00:58
  • msg #647

And Now, For Something Completely Different . . .

From msg #183 "It is not officially Tommy's turn". ..that's a funny typo. Makes it a very mixed message from the Judge
Judge Messalen
GM, 5866 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 17 Apr 2020
at 01:16
  • msg #648

And Now, For Something Completely Different . . .

In reply to Thomas Pearce (msg # 647):

Guilty as charged. It was in fact a typo ... as Mr. Pearce obviously deduced. I hadn't even noticed until not.
Jacob Richardsen
player, 484 posts
Handy With A Rifle
P:5; T:6; W:0; F:2; B:4
Fri 17 Apr 2020
at 02:36
  • msg #649

Re: And Now, For Something Completely Different . . .

Judge Messalen:
In reply to Thomas Pearce (msg # 647):

Guilty as charged. It was in fact a typo ... as Mr. Pearce obviously deduced. I hadn't even noticed until not.


I had noticed, and assumed that the Judge was tippling a mite early. We all do what we must during these days of social distancing . . . :)
Judge Messalen
GM, 5868 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 17 Apr 2020
at 12:28
  • msg #650

Re: And Now, For Something Completely Different . . .

In reply to Jacob Richardsen (msg # 649):

And did anyone see what I did there? (in # 648) Just curious.
Thomas Pearce
player, 55 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:3
Fri 17 Apr 2020
at 16:03
  • msg #651

Re: And Now, For Something Completely Different . . .

In reply to Judge Messalen (msg # 650):

I did now see it, but I do not
Judge Messalen
GM, 5870 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 17 Apr 2020
at 16:16
  • msg #652

Re: And Now, For Something Completely Different . . .

In reply to Thomas Pearce (msg # 651):

Something the Judge rarely types: LOL
Jacob Richardsen
player, 485 posts
Handy With A Rifle
P:5; T:6; W:0; F:2; B:4
Fri 17 Apr 2020
at 17:00
  • msg #653

Re: And Now, For Something Completely Different . . .

Judge Messalen:
In reply to Jacob Richardsen (msg # 649):

And did anyone see what I did there? (in # 648) Just curious.



I did set it. Even in his cups, the Judge is a clever fellow! :)
Judge Messalen
GM, 5876 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sun 19 Apr 2020
at 18:39
  • msg #654

Re: And Now, For Something Completely Different . . .

The Judge will be posting results of Jake's attack, Tommy's movement, as well as the bandits action and RS actions, later this afternoon.
Judge Messalen
GM, 5894 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Wed 29 Apr 2020
at 12:11
  • msg #655

Re: And Now, For Something Completely Different . . .

FYI, I know that some of us have been receiving the 404 message with RPOL lately. That has occurred in the past and there are some public forum notes about it ... it is usually a temporary issue, although there was a time where it persisted for a couple of days.
Jacob Richardsen
player, 500 posts
Handy With A Rifle
P:5; T:6; W:0; F:2; B:3
Wed 29 Apr 2020
at 15:43
  • msg #656

Re: And Now, For Something Completely Different . . .

In reply to Judge Messalen (msg # 655):

Yes, I have been receiving it intermittently for the last, oh, two or three days. Very annoying when one is trying to post, but generally it gets cleared up pretty quickly (although it often pops up again within an hour or two).
Rofgia Beaucheveux
player, 46 posts
A Cut Above The Rest
P:5; T:5; W:0; F:0; B:4
Fri 1 May 2020
at 05:08
  • msg #657

Re: And Now, For Something Completely Different . . .

In reply to Jacob Richardsen (msg # 656):

Just wanted to mention that wrasslin' bandits with pards has been a much more necessary past time as of late, and Rof hopes that everyone is having la belle vie (or at least the closest to it they can)!
Jacob Richardsen
player, 505 posts
Handy With A Rifle
P:5; T:6; W:0; F:2; B:3
Fri 8 May 2020
at 14:47
  • msg #658

Re: And Now, For Something Completely Different . . .

Tracy Windham:
In reply to Tracy Windham (msg # 306):

OOC:

10:25, Today: Tracy Windham rolled 1,1 using d8,d6, rerolling max with rolls of 1,1.  Persuasion, info from bandit.

Ugh...


Well, on the bright side, I can think of worse circumstances in which to roll Snake-Eyes. :)
Judge Messalen
GM, 5906 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 8 May 2020
at 20:48
  • msg #659

Re: And Now, For Something Completely Different . . .

In reply to Jacob Richardsen (msg # 658):

The Judge requested the Persuasion roll. All PCs should remember that a Critical Failure isn't necessarily deadly or catastrophic.
Jacob Richardsen
player, 508 posts
Handy With A Rifle
P:5; T:6; W:0; F:2; B:3
Thu 14 May 2020
at 02:21
  • msg #660

Re: And Now, For Something Completely Different . . .

The Judge informs me that we have roughly 10 hours of darkness to account for, more or less. I (and Jake, IC) agree that two-man Watches are a good idea, since we have prisoners and there may be some hardcases in the area. Plus, there are wild animals to be reckoned with (as Jake discovered on the last outing).

Tommy has volunteered for the first Watch. Tracy spoke up for the second Watch, but my idea would be for those two to double up and take the first Watch, which will run a bit over three hours (three and a half, maximum).

Rof took the final Watch last time, so I propose that he take the third Watch on this night. Earnest seems to be a good choice to pair up with him, since both are bilingual (at a minimum). Some could say that Jake is bilingual too -- (English and Texican), but I reckon that is a discussion best left for a different time. :)

That leaves Jake on the middle (second) Watch. Since Red Shirt is available to help out, I propose that these two pair up.

So -- three Watches of two men each, lasting a bit over three hours apiece (or, Jake and Red Shirt could handle a four-hour Watch in the middle, with the other pairs each taking a three-hour Watch). Thoughts? Other Suggestions?

OOC: Fixed two minor typos -- nothing substantive.
This message was last edited by the player at 15:57, Thu 14 May 2020.
Judge Messalen
GM, 5914 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Thu 14 May 2020
at 12:58
  • msg #661

Re: And Now, For Something Completely Different . . .

In reply to Jacob Richardsen (msg # 660):

So Jake is suggesting:
1 - Tommy and Tracy (3-3.5 hours)
2 - Jake and Red Shirt (3-3.5 hours)
3 - Earnest and Rof (3-3.5 hours)

Assuming that is an accurate summary, the Judge will move forward with this in 24 hours unless there is debate (if there are small changes agreed upon within 24 hours, that's just fine).
Earnest Nicholas Samuel Ringgenberg
player, 400 posts
The young professor
P:5 T:5 W:0 F:0 B:5
Fri 15 May 2020
at 01:41
  • msg #662

Re: And Now, For Something Completely Different . . .

In reply to Judge Messalen (msg # 661):

Works for Earnest.
Judge Messalen
GM, 5916 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Fri 15 May 2020
at 10:58
  • msg #663

Re: And Now, For Something Completely Different . . .

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 662):

Because Earnest started a conversation about follow-up actions, the Judge is pausing and moving forward until the PCs have had a chance to discuss.
Judge Messalen
GM, 5917 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Sat 16 May 2020
at 14:44
  • msg #664

Re: And Now, For Something Completely Different . . .

In reply to Judge Messalen (msg # 663):

Clearly the group needs to find some agreement about what to do next. Please continue to play that out. It occurs to the Judge that the conversation could continue during this evening before the aforementioned watch schedule begins, or the next morning (assuming the PCs live through the night).

So for now, the Judge is waiting for cue from the players as to when the overnight watch begins. Carry on.
Thomas Pearce
player, 76 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:4
Mon 18 May 2020
at 23:38
  • msg #665

Re: And Now, For Something Completely Different . . .

In reply to Judge Messalen (msg # 664):

Apologies to my partners. I did not see this OOC thread with Jake's watch suggestions prior to this. I guess I got into the habit of just checking the main Chapter 24 thread only..rookie mistake, I'll be more vigilant checking OOC posts in here moving forward.

In terms of the watch order, sorry I confused everyone with Tommy's asking Earnest to join him (msg 339). Now that Earnest has agreed maybe we should play it as it lays and have those two be first watch...but I'm also fine with ignoring that exchange and moving forward with Jake's suggested watch if that is what was agreed earlier.
This message was last edited by the player at 23:48, Mon 18 May 2020.
Judge Messalen
GM, 5919 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Tue 19 May 2020
at 13:07
  • msg #666

Re: And Now, For Something Completely Different . . .

The Judge is interested, simply, in clarity. Need to know the watch order. Said the same on the first night[s cam0. As a rule, the Judge wants to know the routine -- or exception -- for overnight camps. The group set a watch schedule for the first night, but now the second night has a complication as a result of the second day's encounter.

Jake had suggested:
1 - Tommy and Tracy (3-3.5 hours)
2 - Jake and Red Shirt (3-3.5 hours)
3 - Earnest and Rof (3-3.5 hours)

Tommy's and Earnest's IC would alter Jake's idea, the Judge's proposes the simplest change based on RP:
1 - Tommy and Earnest (3-3.5 hours)
2 - Jake and Red Shirt (3-3.5 hours)
3 - Tracy and Rof (3-3.5 hours)
Note: Tommy said he would wake Tracy for next watch, but Tracy hasn't replied. Earnest did reply. The Judge suggests we just swap those two, and Mr. Pearce can edit his IC post #339 to say "Jake" instead of "Tracy."

Agreed?
Tracy Windham
player, 372 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:5
Tue 19 May 2020
at 14:11
  • msg #667

Re: And Now, For Something Completely Different . . .

In reply to Judge Messalen (msg # 666):

That sounds good to me. Tracy will take third watch with Rof.
Rofgia Beaucheveux
player, 53 posts
A Cut Above The Rest
P:5; T:5; W:0; F:0; B:4
Tue 19 May 2020
at 15:38
  • msg #668

Re: And Now, For Something Completely Different . . .

In reply to Tracy Windham (msg # 667):

The second option is agreeable for me as well.
Earnest Nicholas Samuel Ringgenberg
player, 404 posts
The young professor
P:5 T:5 W:0 F:0 B:5
Tue 19 May 2020
at 18:15
  • msg #669

Re: And Now, For Something Completely Different . . .

In reply to Rofgia Beaucheveux (msg # 668):

All good here!
Thomas Pearce
player, 78 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:4
Tue 19 May 2020
at 22:00
  • msg #670

Re: And Now, For Something Completely Different . . .

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 669):

Agreed and done, post #339 updated
Judge Messalen
GM, 5926 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Fri 29 May 2020
at 20:54
  • msg #671

Re: And Now, For Something Completely Different . . .

Pausing for Rof's Vigor roll & narrative, etc. Will wait for another 14 hours or so.
Jacob Richardsen
player, 529 posts
Handy With A Rifle
P:5; T:6; W:0; F:2; B:3
Sat 13 Jun 2020
at 15:42
  • msg #672

Re: And Now, For Something Completely Different . . .

Judge,

I'm not sure how much detail I can write with reference to Jake's (IC) approach, since I am unsure of the terrain. Essentially, he will be using the cover that is available to move towards the area where the pards heard the sound.

That's pretty generic, but I can write that if you like. :)

Thanks.
Judge Messalen
GM, 5937 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Sat 13 Jun 2020
at 16:36
  • msg #673

Re: And Now, For Something Completely Different . . .

In reply to Jacob Richardsen (msg # 672):

The PC just needs to state an action. "Moving towards the sound" is sufficient. Making any die rolls to do it would be appropriate as well. You don't have to describe precisely. The Judge just needs to know who is moving.

From the Judges perspective, the terrain has been described adequately from the time the PCs reached this plateau beyond rock formations and hills. Rocky hillocks, a pass through to the north that Jake took when he followed RS and Pearce to chase the other bandits.

The important point at this moment was in the Judge's game post #427, emphasis added. Approaching the sound could mean ascending a hill, like Tracy and Rof did when capturing the bandit.

quote:
Tommy, Jake and Tracy hear what sounds like movement from above, on one of nearby ridges.

This message was last edited by the GM at 16:37, Sat 13 June 2020.
Travis Sunday
player, 2887 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Sun 21 Jun 2020
at 16:16
  • msg #674

Greetings Savage Warriors

One of the benefits of Fathers Day is a bit of time off and the opportunity to feel nostalgic.  Consequently, I just wanted to drop by and say hello to my old Pards from Chapter 1-19. I am doing well.  Life has been kind to me during the COVID season.  I hope all is well with you. The daily discipline required of the bulletin board game did prove too much for me.  That said, I do hope to game with you all in the future.

I do enjoy Savage World very much.  The "shaken" condition however is one of the most annoying game mechanics I have ever encountered.  I hope you experience with it has been less Jame Bond-like (Dad joke in there for all the Fathers) and otherwise as fun as I remember it.

Yippee Ki Yay,

Travis
Earnest Nicholas Samuel Ringgenberg
player, 426 posts
The young professor
P:5 T:5 W:0 F:0 B:4
Sun 21 Jun 2020
at 16:46
  • msg #675

Greetings Savage Warriors

In reply to Travis Sunday (msg # 674):

Good to here all is well with you!

Doing good here in CO as well!

Happy Father's Day to all you dad's!
Jacob Richardsen
player, 538 posts
Handy With A Rifle
P:5; T:6; W:0; F:2; B:3
Sun 21 Jun 2020
at 20:24
  • msg #676

Greetings Savage Warriors

In reply to Travis Sunday (msg # 674):

It's great to hear from you, Travis, and to hear that you are doing well in these troubled times. I kept hoping to see Travis (IC) ride into camp at some point, but it has not happened as of yet. :)

Take good care of yourself and let us hear from you along and along, old pard. :)
Jacob Richardsen
player, 540 posts
Handy With A Rifle
P:5; T:6; W:0; F:2; B:3
Tue 23 Jun 2020
at 23:39
  • msg #677

Greetings Savage Warriors

Tracy, do you (IC) have field-glasses? If not, Jake will offer you his. If so, he will offer his to Red Shirt. Jake (IC) wold remember whether or not you have any, but I (OOC) do not. :)

PS. The Judge has answered my question via a PM, reminding me that Tracy has a spyglass. Accordingly, Jake has offered his field glasses to Red Shirt.
This message was last edited by the player at 04:28, Wed 24 June 2020.
Judge Messalen
GM, 5949 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Thu 25 Jun 2020
at 12:45
  • msg #678

Greetings Savage Warriors

In reply to Jacob Richardsen (msg # 677):

You may have noticed that Rof has been absent for a stretch ... some important RL taking precedence.

Mentioning this so that other PCs know there is no need to wait for the barber to weigh in on any given topic as we move forward, at least temporarily.

I do hope Rof will rejoin the game when he is able.
Jacob Richardsen
player, 543 posts
Handy With A Rifle
P:5; T:6; W:0; F:2; B:3
Thu 25 Jun 2020
at 14:36
  • msg #679

Greetings Savage Warriors

In reply to Judge Messalen (msg # 678):

Roger that. Thanks for the heads-up.
Judge Messalen
GM, 5963 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Fri 17 Jul 2020
at 20:21
  • msg #680

Greetings Savage Warriors

In reply to Jacob Richardsen (msg # 679):

Where did everyone go?
Jacob Richardsen
player, 565 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:6
Sat 1 Aug 2020
at 16:53
  • msg #681

Greetings Savage Warriors

It seems that I will be under a Hurricane Watch/Warning commencing some time tomorrow, and continuing on into early Monday.

Although all hurricanes are dangerous, this one doesn't look too bad -- at least at the moment. Power outages are always a possibility, though, so if I go dark for a bit, please NPC Jake as needed.

Thanks!
Judge Messalen
GM, 5982 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Sat 1 Aug 2020
at 17:13
  • msg #682

Greetings Savage Warriors

In reply to Jacob Richardsen (msg # 681):

Thanks for the heads-up. I hope all is well. We might get some wind & rain from it, we might get nothing.
Earnest Nicholas Samuel Ringgenberg
player, 449 posts
The young professor
P:5 T:5 W:0 F:0 B:6
Sun 2 Aug 2020
at 19:50
  • msg #683

Greetings Savage Warriors

In reply to Jacob Richardsen (msg # 681):

Stay safe!
Judge Messalen
GM, 5990 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Wed 12 Aug 2020
at 22:02
  • msg #684

Greetings Savage Warriors

The Judge has had a hectic last two days. I will follow-up tonight.
Jacob Richardsen
player, 571 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:5
Wed 12 Aug 2020
at 23:45
  • msg #685

Greetings Savage Warriors

In reply to Judge Messalen (msg # 684):

Take your time. Hope it was a good-hectic, and not a bad-hectic.
Judge Messalen
GM, 5994 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Sun 16 Aug 2020
at 20:45
  • msg #686

Re: Ch 24 #673

Tommy's post #673 came before Rof had a chance to act -- the barber is first this round, if he wants to be, because of the Joker. Tracy and the Judge have been working together to represent Rof, with reaching out to him in RL as well, from time-to-time.

All indications were that Rof was going to take his action first in the round.

Tommy's post is therefore problematic, in regard to timing (nothing wrong with it otherwise). If we were sitting around the table, the Judge would have said, hang on, it's Rof's turn and the barber could have deferred to Tommy and held temporarily, or he could have said, "no, I'm throwing a knife right now."

Either are valid choices at this time -- and since Rof isn't playing regularly, it's more complicated than usual. The PC was still in his 24 hour period to act before it went to the next action card in the order.

So -- in the Judge's mind, it really comes down to what we as a group want to do.

Tracy, do you feel strongly that Rof would throw immediately? Or would you prefer to let Tommy's approach play out? The Judge is fine with either, but one action likely changes the other. If Rof throws, Tommy's gambit doesn't really make sense. If Rof holds and lets Tommy intervene, then throwing the knife doesn't make sense at this time, although maybe it still would, soon.

(BTW, Tommy did roll notice earlier and was able to hear the conversation, so he does know what's being said).
This message was last edited by the GM at 20:54, Sun 16 Aug 2020.
Tracy Windham
player, 424 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:2
Mon 17 Aug 2020
at 13:13
  • msg #687

Re: Ch 24 #673

In reply to Judge Messalen (msg # 686):

I’m thinking that I’d say Rof was a split-second from throwing the knife when he heard Tommy speak. We can keep Tommy’s post as is and then Rof will still be on Hold aiming the knife, ready to throw at any point this round.
Thomas Pearce
player, 115 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:9
Mon 17 Aug 2020
at 13:17
  • msg #688

Re: Ch 24 #673

In reply to Judge Messalen (msg # 686):

Sorry for the screwup folks, not sure how/why I didn't catch on that Rof was first and hadn't yet posted...just a bit too eager to post I guess.
Judge Messalen
GM, 5995 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Mon 17 Aug 2020
at 15:43
  • msg #689

Re: Ch 24 #673

All right, based on Tracy's reply here and IC, I think we are moving forward now -- Rof was about to throw his knife but heard Tommy and decided to Hold.

Tommy has acted.

Tracy has acted ... moving on in the game chapter.
Jacob Richardsen
player, 576 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:5
Thu 20 Aug 2020
at 01:49
  • msg #690

Re: Ch 24 #673

I would curse the Judge's high rolls, but Jake rolled pretty well, too. C'est la vie.
Judge Messalen
GM, 6003 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Thu 20 Aug 2020
at 01:57
  • msg #691

Re: Ch 24 #673

In reply to Jacob Richardsen (msg # 690):

The dice roller is the randomizing element of all choices made in the game.
Jacob Richardsen
player, 577 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:5
Thu 20 Aug 2020
at 02:00
  • msg #692

Re: Ch 24 #673

Judge Messalen:
In reply to Jacob Richardsen (msg # 690):

The dice roller is the randomizing element of all choices made in the game.


That is the theory. I generally dislike the damned thing. It has screwed me over way too often.
Judge Messalen
GM, 6004 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Thu 20 Aug 2020
at 02:01
  • msg #693

Re: Ch 24 #673

In reply to Jacob Richardsen (msg # 692):

The dice roller plays no favorites in regard to whom it screws over.
Judge Messalen
GM, 6011 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Mon 24 Aug 2020
at 10:45
  • msg #694

Re: Ch 24 #673

RPOL was down for a spell. I hope everyone reconnects.

FYI, there is a Discord site for RPOL. If you click this link, you will go to the RPOL page with the invitation link to join.

link to a message in another game

We will ramp up slowly as people rejoin. Please reply in this thread as you check in.
Earnest Nicholas Samuel Ringgenberg
player, 460 posts
The young professor
P:5 T:5 W:0 F:0 B:4
Mon 24 Aug 2020
at 13:15
  • msg #695

Re: Ch 24 #673

In reply to Judge Messalen (msg # 694):

Seemed to have gone down Sat afternoon? I couldn't get on at all yesterday... But here we go!
Jacob Richardsen
player, 582 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B:5
Wed 26 Aug 2020
at 17:49
  • msg #696

Re: Ch 24 #673

The fact that a barber is doin' some doctorin' brings a smile to my face (OOC). Jake (IC) would not realize the historical underpinning of such an action. :)
Judge Messalen
GM, 6017 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Wed 26 Aug 2020
at 17:58
  • msg #697

Re: Ch 24 #673

In reply to Jacob Richardsen (msg # 696):

To his credit, Rof built that into his character design, on purpose.

Maybe someday he will rejoin and read this ... and share Jake's smile.
Jacob Richardsen
player, 584 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B3
Sat 29 Aug 2020
at 16:02
  • msg #698

Re: Ch 24 #673

This is turning into one *tough* fight.
Earnest Nicholas Samuel Ringgenberg
player, 463 posts
The young professor
P:5 T:5 W:0 F:0 B:6
Sat 29 Aug 2020
at 18:08
  • msg #699

Re: Ch 24 #673

In reply to Jacob Richardsen (msg # 698):

It is turning brutal... sorry that Earnest can't help!

Wishing for good rolls for our group!
Thomas Pearce
player, 122 posts
With No Direction Home
P:4; T:5; W:1; F:0; B:0
Sun 30 Aug 2020
at 14:38
  • msg #700

Re: Ch 24 #673

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 699):

Yes looking like a long, hard battle, hoping we can pull this one out.
Judge Messalen
GM, 6028 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Tue 1 Sep 2020
at 16:55
  • msg #701

Re: Ch 24 #749

Fascinating to the Judge that at this juncture in the battle, the two PCs in action ended up being first and second in the action order.
This message was last updated by the GM at 16:56, Tue 01 Sept 2020.
Jacob Richardsen
player, 587 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B3
Wed 2 Sep 2020
at 01:39
  • msg #702

Re: Ch 24 #749

Judge Messalen:
In reply to Thomas Pearce (msg # 752):

OOC:

Tommy is successful with the Test ...


Woot!! Those Irishmen and their blarney! :)

PS. I'm sure that it's not in the rules, but it seems to me that anyone who is Irish should get a bonus to their Persuasion Checks. :)
This message was last edited by the player at 02:05, Wed 02 Sept 2020.
Jacob Richardsen
player, 588 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B3
Wed 2 Sep 2020
at 01:43
  • msg #703

Re: Ch 24 #749

Earnest and Tracy: Sorry that y'all got side-lined. Would much rather have you partakin' of the fun (and shootin' bad men).
Judge Messalen
GM, 6031 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Wed 2 Sep 2020
at 12:57
  • msg #704

Re: Ch 24 #749

In reply to Jacob Richardsen (msg # 703):

Agreed. At the same time, the situation has made for an interesting encounter and will lead to some interesting roleplaying as well. Tracy wrote something similar to the Judge in PM when he had decided to make his play with EP.

As long as Jake and Tommy continue to log in and post regularly, the battle will conclude in a couple of rounds in all likelihood. Look at the damage done in a total of six rounds (this is the 6th, not yet complete) ....
Earnest Nicholas Samuel Ringgenberg
player, 464 posts
The young professor
P:5 T:5 W:0 F:0 B:7
Wed 2 Sep 2020
at 16:56
  • msg #705

Re: Ch 24 #749

In reply to Jacob Richardsen (msg # 703):

No worries!

The dice giveth, and the dice taketh away!
Tracy Windham
player, 433 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:4
Wed 2 Sep 2020
at 21:00
  • msg #706

Re: Ch 24 #749

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 705):

I second this notion.
Jacob Richardsen
player, 589 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B3
Fri 4 Sep 2020
at 15:49
  • msg #707

Re: Ch 24 #749

Dynamite??? Sheesh!! This ain't goin' well, pards.

Hope the YBB's don't unlimber a Gatling gun next! :)
Judge Messalen
GM, 6035 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Fri 4 Sep 2020
at 16:36
  • msg #708

Re: Ch 24 #749

In reply to Jacob Richardsen (msg # 707):

Spoilers.
Thomas Pearce
player, 128 posts
With No Direction Home
P:4; T:5; W:1; F:0; B:1
Fri 4 Sep 2020
at 22:58
  • msg #709

Re: Ch 24 #749

Jacob Richardsen:
Woot!! Those Irishmen and their blarney! :)

PS. I'm sure that it's not in the rules, but it seems to me that anyone who is Irish should get a bonus to their Persuasion Checks. :)


Jake were on the same page...that was exactly my thought when I chose the Charismatic edge
Jacob Richardsen
player, 592 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B1
Sun 6 Sep 2020
at 15:59
  • msg #710

Re: Ch 24 #749

Tommy, did you take into account the Joker that Daniel drew this round? Unless I miscounted (which is always possible), that should give you another benny to either save or use. :)
This message was last edited by the player at 16:26, Sun 06 Sept 2020.
Thomas Pearce
player, 131 posts
With No Direction Home
P:4; T:5; W:1; F:0; B:1
Sun 6 Sep 2020
at 16:30
  • msg #711

Re: Ch 24 #749

In reply to Jacob Richardsen (msg # 710):

Good catch Jake! I did not add that new bennie into my count. It won't change my decision to not try another shot here, seems wasteful when I'm shooting at -4. Saving both bennies for later. Added +1 to my bennie count
This message was last edited by the player at 16:31, Sun 06 Sept 2020.
Judge Messalen
GM, 6041 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Sun 6 Sep 2020
at 16:57
  • msg #712

Re: Ch 24 #749

Re: the Joker, it would also give +2 to hit, resulting in 5. That would still miss because the bandit also has cover ... the Judge is about to post IC.
Jacob Richardsen
player, 593 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B1
Sun 6 Sep 2020
at 17:16
  • msg #713

Re: Ch 24 #749

Judge Messalen:
Re: the Joker, it would also give +2 to hit, resulting in 5. That would still miss because the bandit also has cover ... the Judge is about to post IC.


I think that I have been misunderstanding the "Joker" rule -- I thought that the entire group of the character who drew the Joker gained a benny, but the +2 to Traits applied only to the specific character who drew the card.
Judge Messalen
GM, 6043 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Sun 6 Sep 2020
at 17:32
  • msg #714

Re: Ch 24 #749

In reply to Jacob Richardsen (msg # 713):

Duh, no, you are correct, Jake. The Judge was trying to do two things at once and got confused. I blame old age.
Jacob Richardsen
player, 594 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B1
Sun 6 Sep 2020
at 17:58
  • msg #715

Re: Ch 24 #749

Judge Messalen:
In reply to Jacob Richardsen (msg # 713):

Duh, no, you are correct, Jake. The Judge was trying to do two things at once and got confused. I blame old age.



No worries. I'm right there with you, brother (actually, a ways ahead of you, if truth be told -- but then again, truth is oft-times o'er-rated). :)
Jacob Richardsen
player, 595 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B1
Sun 6 Sep 2020
at 18:05
  • msg #716

Re: Ch 24 #749

Judge Messalen:
. . .

Yellow-Dynamite-Boy remains . . . a stick of the explosive in hand.

. . .


Wimp. If he was *really* tough, he would have a stick of dynamite in each hand and one between his teeth, fuses all sizzling. :)
Judge Messalen
GM, 6047 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Mon 7 Sep 2020
at 21:49
  • msg #717

Re: Ch 24 aftermath of battle

The Healing rules allow each of men with the skill to attempt to heal wounds -- or to support another. Rof and Daniel each treated Earnest and Tracy, respectively ... they can now each treat the other man, although Rof himself is wounded. The professor also has the Healing skill, but he has wound penalties ...

We will narrate and make rolls to see what wounds can be healed beyond what Rof and Daniel have done as of the end of the battle.

It may be possible for others to support a Healing roll, even if the players don't have the skill. The player characters need to be creative in suggesting to the Judge how they might do that, if any wish to attempt.

First order of business will be for Daniel to help Rof, as the barber has only 1 wound and if Daniel can treat it, the Frenchman will be able to help others more effectively.

The Judge will make rolls for these characters as we progress.
Jacob Richardsen
player, 597 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B1
Mon 7 Sep 2020
at 23:14
  • msg #718

Re: Ch 24 aftermath of battle

Well done, gentlemen. That was a hard-fought dust-up. :)
Jacob Richardsen
player, 599 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B1
Tue 8 Sep 2020
at 01:00
  • msg #719

Re: Ch 24 aftermath of battle

Welcome back, Tracy and Earnest.

Glad to have y'all back with us (in the sense of being able to post, IC). :)
Jacob Richardsen
player, 604 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B1
Fri 11 Sep 2020
at 19:49
  • msg #720

Re: Ch 24 aftermath of battle

I just noticed that Post #26,000 is up on the Board. Congratulations, Judge, on such a fine, long-running campaign.

At this rate, one of these days you'll be passing the record set by Marshal Dillon, Miss Kitty, Festus, Doc, Chester, and the rest of the marvelous "Gunsmoke" cast (checking it out, it looks like they had a 20-year run). :)
Judge Messalen
GM, 6057 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Tue 15 Sep 2020
at 02:37
  • msg #721

Re: Ch 24 aftermath of battle

In reply to Jacob Richardsen (msg # 720):

A belated "thanks, pard" for the Gunsmoke comparison.

At this time, in Ch24, the Judge is declaring the "end of session."

All PCs get an Advance. You may use it immediately iffin' the benefit you are taking is easily narrated. For example, Daniel might take a bump in the Healing skill ...

You may also hold it until something you want becomes explainable in the narrative. For example, if a character wanted to learn a brand new language that no one else amongst the deputies even knows, then it would need to wait until a body could find someone who knows that skill. Questions ... feel free to ask here or in PM.

Your benny totals are reset to starting number (whatever your starting number is, normally 3 but could be increased with Luck and Great Luck). Please update your bio lines.

The Judge still wants the characters to resolve the aftermath of the battle and decide what they are doing next.
Jacob Richardsen
player, 610 posts
Handy With A Rifle
P:5; T:6; W:0; F:0; B1
Tue 15 Sep 2020
at 03:23
  • msg #722

Re: Ch 24 aftermath of battle

Judge,

With the latest Advance, it looks to me like the PCs will now be at level 12, which will put them at the Heroic rank. I have not studied the Edges recently, but I assume that will open up some more powerful Edges. Do I have the right of this?

Thanks.
Judge Messalen
GM, 6058 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Tue 15 Sep 2020
at 10:53
  • msg #723

Re: Ch 24 aftermath of battle

In reply to Jacob Richardsen (msg # 722):

Not all of the PCs are at the same Rank and number of Advances. When new players join the game, the Judge and the player discuss the starting point for the hero, which is typically a little lower than the longer-term characters -- a point that is usually discussed and agreed upon openly. That was more than 8 years ago for Jake (at that time it was "Level" instead of "Rank") so you might not remember (or the Judge was doing it differently back then and it's me that doesn't remember). Recently, the new players have embraced that approach. Over time, the Judge tries to catch up the newer characters with an extra Advance now and then. (Glad you reminded me of that, might be time to do that now, or soon, for a couple of newer players.)

For Jake and Earnest, yes, this Advance will take them to Heroic rank, although there aren't really very many Edges at that rank that would open up. Something that always matters for Rank is that you may take one Attribute increase per rank ...
Judge Messalen
GM, 6061 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Fri 25 Sep 2020
at 12:49
  • msg #724

Re: Ch 24 aftermath of battle

FYI, a clarification about players may hold an advance and use it later for the character, if desired. What the Judge needs now is confirmation of what Advance is being taken, or that you are holding it for future use. This request is so we can continue playing without any miscommunication about the status of characters after earning the new Advance(s).
Jacob Richardsen
player, 620 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B3
Wed 30 Sep 2020
at 16:13
  • msg #725

Re: Ch 24 aftermath of battle

Judge,

I don't believe that anyone wrote that they were specifically searching El Presidente' for hold-out weapons and any other items that should be taken away from him. Or, perhaps they did, and I just forgot about it. Like you said in a different context: "old age." :)

Should we just assume that that happened "off-stage", or does it need to be specifically addressed in an IC post?

Thanks.
This message was last edited by the player at 16:35, Wed 30 Sept 2020.
Judge Messalen
GM, 6064 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Wed 30 Sep 2020
at 17:25
  • msg #726

Re: Ch 24 aftermath of battle

In reply to Jacob Richardsen (msg # 725):

Normally, the Judge would prefer for characters to state such actions in the narrative. Following you example: finding a hold-out weapon would be an opposed roll and even if a character has specifically stated that action, one might not find the weapon.

However, in this case, with EP severely wounded and various actions stated by the heroes and nonplayer characters in regard to treating, observing or tying up the bandit, the Judge will forego all of that -- we can assume that happened "off-stage" and just continue with the RP.

In addition to Henry Rifle (used for the white flag), EP had a sidearm (Colt NMA), an extra cylinder and a knife. All were found. No hold-out items were found (although, as per above, that doesn't necessarily mean he doesn't have any).
Jacob Richardsen
player, 621 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B3
Wed 30 Sep 2020
at 17:35
  • msg #727

Re: Ch 24 aftermath of battle

In reply to Judge Messalen (msg # 726):

Okay, thanks. Some time this afternoon I will work up an IC post for Jake, replying to Earnest and conducting a search for hold-out weapons (and any other items of interest that might have been missed in the original search).
Judge Messalen
GM, 6065 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Wed 30 Sep 2020
at 18:50
  • msg #728

Re: Ch 24 aftermath of battle

In reply to Jacob Richardsen (msg # 727):

All right -- go ahead and make a Notice roll as part of your narrative.
Judge Messalen
GM, 6066 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Fri 2 Oct 2020
at 20:45
  • msg #729

Re: Ch 24 aftermath of battle

In reply to Judge Messalen (msg # 728):

The Judge feels the pain of the players who want to continue on to the hideout and the caves.

Since the group has done a nice job interacting with each other, as well as the NPCs, the Judge is inclined to make this easy. That scene proved a dramatic and compelling aftermath to the battle, which the Judge enjoyed thoroughly.

If the four current players are in agreement, we can simply fade to black at this time and fade up at a mutually agreeable time. It could be when reaching the towns, so you can RP whatever is needed, or it could be after returning to this very spot, with some narrative posts to bridge the gap (both player and Judge posts). It could include an interlude narrative as we have done before.

Whatever the "in-between" now and returning to the valley turns out to be, we can skip the "will we get back?" to become "when we get back."

Again, assuming the players are amenable. Let's hear your votes. The Judge will break any tie, should one occur.
Jacob Richardsen
player, 625 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B3
Fri 2 Oct 2020
at 21:55
  • msg #730

Re: Ch 24 aftermath of battle

In reply to Judge Messalen (msg # 729):

I'd kinda like to RP the party returning to town and turning El Presidente' over to the sheriff . . . experiencing the reactions of the various townsfolk, and such as that. One question that occurs to me is how comfortable the sheriff will be in his ability to keep El Presidente' in custody if the YBBs raid the town and attempt to spring him free.

What if the YBBs were to take some hostages of their own? How many townsfolk or people from the surrounding ranches would it take for the sheriff to trade El Presidente' to them in exchange for a return of the townspeople/ranchers -- five? Ten? More? Would the equation change if some of the townspeople/ranchers are so-called "pillars of the community"?

That is just one scenario, obviously, but it is easy to see various other interesting possibilities. What about a flannel-mouth lawyer agreeing to represent the presumably well-heeled El Presidente' and assuring one and all that he will see to it that the bandit will walk out of the jail a free man?

Once things are played out to a satisfactory conclusion in town, I would prefer to fast-forward to some agreed-upon point in the journey back to the caves.

Them's my druthers. :)
This message was last edited by the player at 22:11, Fri 02 Oct 2020.
Thomas Pearce
player, 146 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:4
Fri 2 Oct 2020
at 22:59
  • msg #731

Re: Ch 24 aftermath of battle

In reply to Jacob Richardsen (msg # 730):

I agree with Jake, some RP in town would be interesting and fun now that we have captured EP. I'm fine with fading up at a time when we're entering the town from the outskirts.
Jacob Richardsen
player, 626 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B3
Fri 2 Oct 2020
at 23:19
  • msg #732

Re: Ch 24 aftermath of battle

In reply to Thomas Pearce (msg # 731):

When I mentioned "returning to town" I forgot to mention that I'm good with fading to black and reappearing in town or its outskirts, with the exact location being left to the Judge's discretion.
Earnest Nicholas Samuel Ringgenberg
player, 479 posts
The young professor
P:5 T:5 W:0 F:0 B:3
Sat 3 Oct 2020
at 18:52
  • msg #733

Re: Ch 24 aftermath of battle

In reply to Jacob Richardsen (msg # 732):

I'm down with this plan!
Tracy Windham
player, 449 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:5
Sun 4 Oct 2020
at 02:33
  • msg #734

Re: Ch 24 aftermath of battle

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 733):

Fading to black and returning back in town to RP the encounter with the Sheriff and other townsfolk sounds good to me.
Judge Messalen
GM, 6067 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Sun 4 Oct 2020
at 20:09
  • msg #735

Re: Ch 24 aftermath of battle

In reply to Tracy Windham (msg # 734):

All right, sounds like full agreement on the first part -- we can go from there.
Judge Messalen
GM, 6069 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Thu 8 Oct 2020
at 14:32
  • msg #736

Re: Ch 24 aftermath of battle

In reply to Judge Messalen (msg # 735):

Thanks to Tracy and Jake for their interlude posts. The Judge appreciated both of them.

Still pausing for Tommy and Earnest.
Earnest Nicholas Samuel Ringgenberg
player, 480 posts
The young professor
P:5 T:5 W:0 F:0 B:3
Thu 8 Oct 2020
at 14:45
  • msg #737

Re: Ch 24 aftermath of battle

In reply to Judge Messalen (msg # 735):

This interlude has come at a good time... RL work has gotten crazy this week and it looks to continue into the weekend and possibly early next week!

I've enjoyed reading Tracy and Jakes' offerings (sounds like Jake had us all eating well during the trip back)!

I do not think I will be able to get to an interlude post for Earnest until sometime this weekend (barring additional RL craziness). If that's too late then no problem... please move on!

Cheers gentlemen!
Thomas Pearce
player, 147 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:4
Thu 8 Oct 2020
at 15:04
  • msg #738

Re: Ch 24 aftermath of battle

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 737):

I am also experiencing some RL craziness which is causing a delay in posting the interlude. I am planning to post on Saturday sometime at the latest.
Judge Messalen
GM, 6070 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Thu 8 Oct 2020
at 16:01
  • msg #739

Re: Ch 24 aftermath of battle

In reply to Thomas Pearce (msg # 738):

No problem for the Judge if you need a few days. Thanks for the heads-up.

Might go ahead and begin the RP in town in the next day or two. Nonetheless, there's no reason the Interlude posts would be required to happen before we start that. If you want to do one even after we stsrt the free-posting RP, that's all good.
Jacob Richardsen
player, 634 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B4
Tue 20 Oct 2020
at 15:20
  • msg #740

Re: Ch 24 aftermath of battle

Judge,

Assuming that the new horses were all recovered from the outlaws, wouldn't they already have tack? It doesn't seem likely that the YBBs would have been riding them bare-back.

Thanks.
Judge Messalen
GM, 6071 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Tue 20 Oct 2020
at 19:20
  • msg #741

Re: Ch 24 aftermath of battle

In reply to Jacob Richardsen (msg # 740):

The Judge covered that in the OOC notes. The horse handlers chose not to take all of the tack.
Judge Messalen
GM, 6072 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Wed 21 Oct 2020
at 17:20
  • msg #742

Re: Ch 24 aftermath of battle

In reply to Judge Messalen (msg # 741):

Sorry, previous message, in reply to Jake, was flawed. The mention occurred in Daniel's narrative:
Judge Messalen:
Back in the valley, the rancher's sons had decided to take only two of the saddles confiscated from El Presidente's riders. Mostly, Daniel argued, because of the need to keep the remuda fresh. Hyrum picked out two in the best condition ... he said the others were too worn to be worth much.

If Jake or anyone wants to say they insisted on keeping four extra saddles, that's okay with the Judge.

Judge Messalen:
BTW, the heroes could have collected some ammunition and weapons in the aftermath of the battle in the valley. Jake's mention of re-supplying reminded the Judge.

To clarify, the Judge is okay with the players saying the characters actually did this, if you want to. Just weave it into some narrative. I believe the heroes took some stuff from the bandits they Chased, already. The 3 riders that fell during the battle all have pretty much the same as previous bandits: each has a knife and a sidearm; each has a shotgun, carbine, or a rifle. Some have extra ammo for at least one of their firearms. Every once in a while, one of them has something of additional interest, like the note from Charity.
Earnest Nicholas Samuel Ringgenberg
player, 485 posts
The young professor
P:5 T:5 W:0 F:0 B:3
Wed 21 Oct 2020
at 23:17
  • msg #743

Re: Ch 24 aftermath of battle

In reply to Judge Messalen (msg # 742):

I would say that Earnest, like before, would have wanted to at least collect the weapons to deprive them from the other bandits. But he was in no condition to do that himself so can we say he asked some of the others, maybe Hyrum and Ammon, to do that?
Judge Messalen
GM, 6073 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Thu 22 Oct 2020
at 15:39
  • msg #744

Re: Ch 24 aftermath of battle

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 743):

The Judge has indicated that you can handle this however you want, as long as you weave it into the narrative, as Tommy has done.

In the game forum, please advance yourselves to the docs (or whether) with a narrative post.
Jacob Richardsen
player, 635 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B4
Thu 22 Oct 2020
at 16:04
  • msg #745

Re: Ch 24 aftermath of battle

In reply to Judge Messalen (msg # 744):

Will get an IC post up on the board some time later today, or this evening.
Judge Messalen
GM, 6077 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Fri 6 Nov 2020
at 00:36
  • msg #746

Re: Ch 24 conclusion

With Ch24 almost at the message limit, the Judge would like to fade to black and come back up at some point in the future. Given that Earnest's arm needs time to heal and there might be a trial, how far ahead we skip needs discussion.

Thoughts?
Jacob Richardsen
player, 646 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B4
Fri 6 Nov 2020
at 00:58
  • msg #747

Re: Ch 24 conclusion

In reply to Judge Messalen (msg # 746):

It seems to me that the PCs would not ride out and leave the towns until El Presidente's fate is decided, at least in the short term. That means sticking around through the trial.

Fading to black and moving ahead to the day of the trial (somewhere between two and five days of game-time, I would think) makes sense to me.

If we don't wish to RP any of the trial or testimony (and leave it to the Judge to summarize the proceedings), we can fast-forward to the party's making final preparations to ride out for the next attempt to reach the caves.
Judge Messalen
GM, 6078 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Fri 6 Nov 2020
at 13:26
  • msg #748

Re: Ch 24 conclusion

In reply to Jacob Richardsen (msg # 747):

Thanks for the input, Jake. In general, your suggestions make sense to me; however, the Judge isn't very interested in doing RP of the "trial" or related proceedings. If the majority of players wanted to do that, okay, we can do it. That sort of thing can provide interesting RP, no doubt. We dabbled in that before (a dozen chapters ago!) and it proved interesting in some ways. At this time, I would prefer to summarize any proceedings. If we do so, but PCs want to give their input and perspective, we could do something similar to the Interlude, more like "Downtime" in which the players could weave in their "testimony" and general feelings about the process as they describe the character's time in the Nouveau Zion towns while Earnest recuperates and the trial proceedings ensue. Or we could do more than one FTB/fade up, doing some RP with the trail and then skipping ahead to riding out again.

In short, I don't want to stifle anything the players are interested in doing. Just responding to Jake's thoughts with my own. Looking forward to other opinions -- and follow-ups from Jake.

Of particular interest to the Judge is Earnest's (the player's) opinion, as the character's convalescence is time-based. The Judge and Earnest have begun conversations about the long term effects of the injury re: gameplay, as well as the short term recovery time and activities. The Judge intends to share stuff with the group (with the professor's agreement, of course) once we establish things further. Per Jake's suggestion, if we fade up at the time the heroes are ready to ride out -- a follow-up question would be "how long?" E.g., a fortnight, with ENS still recovering -- or a month or more after Ringgenberg has fully stabilized? In general, the more time that passes, the more the Judge would want the PCs to provide some narrative about what they are doing in the "Downtime."
Jacob Richardsen
player, 647 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B4
Fri 6 Nov 2020
at 17:16
  • msg #749

Re: Ch 24 conclusion

In reply to Judge Messalen (msg # 748):

Assuming that it becomes clear to the PCs that Earnest's  future use of his arm will benefit from having more recovery time, Jake (IC) would certainly be in favor of spending as much time as is medically beneficial in the Towns. "Pards, I reckon that that old-timey knights' treasure has lain thaere for cen-churies. It can wait a mite longer," he might say. :)

Once Doc Swensen and Ernest (IC) are both convinced that the Perfesser's arm has completed its healing process, then 'twill be time to ride out, in Jake's opinion.
Thomas Pearce
player, 160 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:6
Fri 6 Nov 2020
at 17:36
  • msg #750

Re: Ch 24 conclusion

In reply to Judge Messalen (msg # 748):

I agree that the pards would not leave town without El Presidente's fate decided. I would be fine with some minimal trial RP or even just skipping ahead to RP the pards awaiting and then hearing the final verdict in the courtroom or on the courthouse steps.
Tracy Windham
player, 459 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:6
Sun 8 Nov 2020
at 04:05
  • msg #751

Re: Ch 24 conclusion

In reply to Thomas Pearce (msg # 750):

I agree with Tommy, I believe. I’m not as interested in explicitly RPing the trial itself. I believe that Tracy would be itching to ride out to the caves as soon as possible, but would be willing to wait with the others until Earnest was ready. I would write “Downtime” or similar posts as needed—whatever the Judge seems necessary.
Earnest Nicholas Samuel Ringgenberg
player, 493 posts
The young professor
P:5 T:5 W:0 F:0 B:2
Sun 8 Nov 2020
at 18:39
  • msg #752

Re: Ch 24 conclusion

In reply to Tracy Windham (msg # 751):

Yeah, I think it would be beneficial to wait until Earnest has regained some use of his right arm and had a chance to practice more with his left.

Earnest would also be interested in hearing any information that the sheriff manages to get out of El Presidente.
Judge Messalen
GM, 6079 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Mon 9 Nov 2020
at 12:55
  • msg #753

Re: Ch 24 conclusion


All right, a fade up for the time around the trial seems like a clear first step. Not playing out a trial, but summarizing the days leading up to one and giving some chance for the heroes to be involved or at minimum be present to hear the verdict. The Judge has a fledgling idea about how that would go, in narrative, which allows the heroes to participate as well -- in an Interlude or Downtime sort of way. I plan to post in a day or so.
Jacob Richardsen
player, 648 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B4
Thu 12 Nov 2020
at 23:40
  • msg #754

Re: Ch 24 conclusion

Just to clarify a couple of questions:

1. As I understand it, El Presidente' was convicted of rustling, but not of more serious crimes such as attempted murder -- do I have that right?

2. What was EP's sentence as a result of his conviction?

3. Was any evidence heard at trial that provided any information on the YBBs or EP himself (other than his name, of course)?

Thanks.
Judge Messalen
GM, 6081 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Fri 13 Nov 2020
at 14:26
  • msg #755

Re: Ch 24 conclusion

In reply to Jacob Richardsen (msg # 754):

Those are good questions, of course. The Judge didn't want to get too deep into this part of the story, but if it's important to Jake (player or character), or others, let's try this:

The Judge will give you some essential facts. You can build on that with the "yes, and" improvisational storytelling in mind, fleshing out the story as part of your narrative.

  1. Yes; however, rustling was a serious offense on the frontier. Similar to Jake's thinking in the valley, some might advocate for a hanging -- or simply take matters into their own hands. Charges for attempted murder were made, but the heroes learned the prosecutors made a deal with Jackson's attorneys. The sheriff seemed to find the result sufficient, but he "wasn't in the room" when the deals were made.
  2. Five years in the territorial prison.
  3. Not very much evidence about the gang besides what the heroes already know from first-hand experience, a little about Jackson. Here are a few tidbits that came from testimony or the prosecutor's case.

Jackson served as a deputy in Elm Grove, Kansas about ten years ago
He was acquitted of murder (self-defense), 8 years ago, in Kansas
Convicted of petty offenses in three states/territories (Colorado, Kansas, Utah)
Worked as a cattle drover (and trail boss) for several years.
Jacob Richardsen
player, 649 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B4
Fri 13 Nov 2020
at 16:34
  • msg #756

Re: Ch 24 conclusion

In reply to Judge Messalen (msg # 755):

Thanks, Judge, as always. I'll probably try to work some of that information into Jake's IC post. :)
Judge Messalen
GM, 6082 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Tue 17 Nov 2020
at 13:08
  • msg #757

Re: Ch 24 conclusion

Nice job, everyone, on the interlude narratives. Take a benny for the good RP.

The Judge is closing Chapter 24 and will open Chapter 25 in a day or so. As a follow-up to previous notes, current thinking is to fade up at some point in a return trip to Hidden Canyon Hideout, after the professor's recovery. That said, if the players wish to do something different, please voice thoughts in the next 24 hours (ish).

The characters can fill in details about the time in the towns via their early Ch25 narratives, if needed or desired. Each player should give the Judge an idea of what the chsracters are doing during the downtime in the towns (roughly 6 weeks after the return from Hite). You can do this in PM, or in this OOC forum, as desired. The Judge just needs to know how the time is spent, even if it's just the hero "rests and gets to know the townsfolk. The professor's activities are already clear, not sure about the other three.
Jacob Richardsen
player, 653 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B4
Wed 25 Nov 2020
at 17:21
  • msg #758

Re: Ch 24 conclusion

Judge,

Is there water to be had for the horses in Echo Canyon? As with many such details, I find that I do not remember. :)
Judge Messalen
GM, 6088 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Fri 27 Nov 2020
at 14:09
  • msg #759

Re: Ch 24 conclusion

In reply to Jacob Richardsen (msg # 758):

OOC: Yes, a spring in the northern alcove feeds a small creek that runs along the northern edge of the pasture. As the heroes know, the bandits kept horses and cattle here. It can't support a large number of livestock, but it provides water here for the horses, for a time.
Thomas Pearce
player, 166 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:7
Sat 28 Nov 2020
at 16:45
  • msg #760

Re: Ch 24 conclusion

In reply to Judge Messalen (msg # 759):

Just added my benny given at the end of chapter 24...doesn't look like Jake or Earnest added theirs yet either
This message was last edited by the player at 16:45, Sat 28 Nov 2020.
Judge Messalen
GM, 6098 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Tue 8 Dec 2020
at 23:09
  • msg #761

Re: Ch 24 conclusion

Jacob Richardsen in Ch25:
Turning to face Mister Pearce, the Texican said "I can go second, 'less you want to. I'm a-thinkin' that the Perfesser ougtta be in the middle, with either you or me goin' last."

OOC: FYI, the Judge is pleased with the recent regular login and post activity of the heroes in the new chapter. Giving Pearce and Ringgenberg time to reply because so far, things have been moving along since we started this chapter.

Nevertheless, since we are done with the "downtime" and into a new (resumed?) adventure, the Judge will start putting players on the clock as necessary. Hypothetically, if Tommy were to miss a login for more than 24 hours after recent posts about the marching order, per Jake's quoted message above, the Judge might move on, narrating that Jake went second, Earnest third, and Tommy last. In general, the 24 hour rule will apply to such a situation. You all know this, just a reminder as we get back into adventuring mode.
Earnest Nicholas Samuel Ringgenberg
player, 509 posts
The young professor
P:5 T:5 W:0 F:0 B:2
Sun 20 Dec 2020
at 01:26
  • msg #762

Dramatic Task

So the 4 of us need to accumulate 12 tokens (successes) in 3 rounds, correct? Which means we all have to succeed on every single-action skill roll in every round.

I don't see where that really leaves room for support actions since they don't count for a token... unless they are done as a multi-action, which seems a risky prospect, but I guess that's why it's dramatic!
Judge Messalen
GM, 6107 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Sun 20 Dec 2020
at 03:47
  • msg #763

Dramatic Task

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 762).
You are forgetting that you get 2 tokens for a raise. But yes the whole point is that it is dramatic. You might have a better chance to Support another person to help them get a raise.
Jacob Richardsen
player, 665 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B4
Thu 24 Dec 2020
at 18:02
  • msg #764

Dramatic Task

Damn, Tracy -- that's about as nasty a run of bad luck as I can recall seeing here on RPoL. Were you on Santa's "Naughty" list?
Earnest Nicholas Samuel Ringgenberg
player, 512 posts
The young professor
P:5 T:5 W:0 F:0 B:2
Thu 24 Dec 2020
at 19:31
  • msg #765

Dramatic Task

In reply to Judge Messalen (msg # 763):

A quick question on raises... the book says (pg 122) "Those attempting the task make relevant skill checks and get a Task Token for each success and raise."

The Judge appears to be ruling that one or more raises equals a single Task Token, but the sentence could be read that each raise earns a token... thoughts?
Earnest Nicholas Samuel Ringgenberg
player, 513 posts
The young professor
P:5 T:5 W:0 F:0 B:2
Thu 24 Dec 2020
at 19:35
  • msg #766

Dramatic Task

In reply to Jacob Richardsen (msg # 764):

It seems that rope might be needed in order to help Tracy... I don't think it has been stated explicitly, but will the Judge grant that we still have more rope with us (i.e., extra taken just in case it's needed in the cave)?
Judge Messalen
GM, 6116 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Thu 24 Dec 2020
at 20:16
  • msg #767

Dramatic Task

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 765):

It's a valid question, Earnest. Not ruling out anything, it's a matter of how the Judge determined the number of task tokens needed and what the success and raise means for any Trait roll made for the specific task.

You are correct that a Trait roll for Dramatic Task could earn one token for every success and an additional token for every raise. But it depends on what's being done. The Raise rule (p88) says "Sometimes it’s important to know just how successful a Trait roll was." The key word is sometimes, because not all Trait rolls have any reason to get the benefits of more than one raise.

For example:
If I get a raise on an attack roll, I get +1d6 to damage (happened many times in this game). But it doesn't matter how many raises above the TN I need to hit, I still get the benefit of only one raise. Again, this has happened numerous times in the game for both the heroes and villains with Fighting and Shooting rolls.

If I'm using Repair to fix four broken wheels on a wagon, the number of raises I get would make a difference. If I got a success and two raises, that single Trait roll would let me fix 3 wheels (e.g., Repairs on p118 in Chases). If fixing the wagon with Repair was part of a Dramatic Task because the bad guys are not far behind and you need to fix more than one wheel in a short period of time in order to stay ahead of the villains, then sure, it would make sense to get a token for each raise on the Repair roll.

When Jake jumped across the gap, the Judge's opinion is that 1 raise or 5 raises are the same result. Jake made the leap successfully and landed gracefully with the raise. The Judge gave two tokens, one for the success and one for the raise, with narrative to describe what that raise meant. But the leap is the leap and getting multiple raises doesn't change anything, and doesn't deserve more than a token for the success and the token for a raise. Likewise, nothing about the Trait rolls done so far indicates to the Judge that the number of raises "is important to know" regarding "how successful" the check is. On the other hand, something like an action "clearing away the debris" might make a difference. If Jake were to take that action next turn, and he got 3 raises, that would make a difference to the Judge ... he could clear away more debris than with only one raise.
This message was last edited by the GM at 20:32, Thu 24 Dec 2020.
Judge Messalen
GM, 6117 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Thu 24 Dec 2020
at 20:30
  • msg #768

Dramatic Task

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 766):

Another good question, which I had already thought of. The heroes knew they needed rope and they brought some with them. But how much wasn't specified ...

The Judge is inclined to say "sure, you have more rope" based on the circumstances. Again, the need was known and the heroes talked about it in game narrative. At some point however, when the Judge feels enough rope has been used that the characters have run out (e.g., they've already used as much as they can logically carry), then the Judge would say "sorry, you've used all you brought."

Note that using Bennies (p90) has a bullet for "Influence the story" which gives players and Judge latitude for stuff like this. Even if the Judge said "sorry, you've used all you brought" you could say "we're stuck and we need rope, so I'd like to spend a benny to have more rope." In such a case, this particular Judge would say "sure" unless there was some specific reason not to allow that.

In that vein, Tracy spent 3 bennies for rerolls (totally allowed). He could have used the 3rd to say "okay, this sucks, I'd like to use a benny to ensure I make the leap." The Judge in this case would probably say "okay, you can spend the benny and make the leap but you crash into the debris and incur a point of Fatigue and you don't get the token, but at least you're not about to fall down into the canyon."

In fact, the Judge is open to such a resolution (we "redo" the usage of Tracy's 3rd benny). But there is a chance for this to be more dramatic if we leave it as is and give Tommy a chance to do something extraordinary.

Last note on this, for the moment. If Tracy wants to take the Judge's offer on "redo" of the 3rd benny, that needs to happen BEFORE Tommy acts.
Tracy Windham
player, 477 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:2
Thu 24 Dec 2020
at 21:07
  • msg #769

Dramatic Task

In reply to Judge Messalen (msg # 768):

To Jake— I might be on that list, apparently! Some serious bad luck there.

To the Judge— I appreciate the idea, but I would have taken the Benny reroll anyway had I considered that. I do think it’s plausible that someone would still have rope, however.

Just gotta hope that one of y’all’s characters will get Tracy out of this jam.
Thomas Pearce
player, 176 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:7
Thu 24 Dec 2020
at 23:09
  • msg #770

Dramatic Task

In reply to Tracy Windham (msg # 769):

Hold on Tracy! I'm gonna come up with something. Sorry to leave you all with a literal cliff-hanger but holiday RL means I don't have time right now and won't be able to post until tomorrow...but I'll be thinking about it
Judge Messalen
GM, 6118 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Fri 25 Dec 2020
at 10:48
  • msg #771

Dramatic Task

Thanks for the post ... we can wait.
Thomas Pearce
player, 177 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:7
Fri 25 Dec 2020
at 23:51
  • msg #772

Dramatic Task

In reply to Judge Messalen (msg # 771):

Got halfway thru my turn and realized I need a quick clarification from the Judge
Judge Messalen
GM, 6119 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Sat 26 Dec 2020
at 13:28
  • msg #773

Dramatic Task

In reply to Thomas Pearce (msg # 772):

The Judge was offline last evening ... answering Pearce's PM.
Judge Messalen
GM, 6120 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Sat 26 Dec 2020
at 20:44
  • msg #774

Dramatic Task

In reply to Judge Messalen (msg # 773):

The Judge is double-checking something with Tommy. Stay tuned.
Tracy Windham
player, 478 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:2
Sun 27 Dec 2020
at 13:44
  • msg #775

Dramatic Task

In reply to Judge Messalen (msg # 774):

Thanks for the save, Tommy! That was awesome.
Thomas Pearce
player, 179 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:5
Sun 27 Dec 2020
at 20:17
  • msg #776

Dramatic Task

In reply to Tracy Windham (msg # 775):

Hey that's what pards do for each other. Gave me a chance to have a very exciting round of RP action.
Jacob Richardsen
player, 669 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:1
Thu 31 Dec 2020
at 23:36
  • msg #777

Dramatic Task

OOC: Jake's quote was only ringing a bell to me as well, so I went ahead and looked it up... seems that Jake is prescient! It's from a Rudyard Kipling poem... written in 1895!
</quote>

I wasn't sure of the exact date, but I knew that it would be close. I don't mind fudging a bit, time-wise -- I consider Kipling to be a contemporary of the pards. :)
Earnest Nicholas Samuel Ringgenberg
player, 517 posts
The young professor
P:5 T:5 W:0 F:0 B:0
Sun 3 Jan 2021
at 00:57
  • msg #778

Dramatic Task

In reply to Jacob Richardsen (msg # 777):

Hey, we're in an alternate timeline anyway... maybe he wrote it early here!
Earnest Nicholas Samuel Ringgenberg
player, 518 posts
The young professor
P:5 T:5 W:0 F:0 B:0
Sun 3 Jan 2021
at 01:03
  • msg #779

Dramatic Task

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 778):

Just to be clear, the group 4 map shows the room with the cots and crates that we are in, but that is completely inside the cave, correct? As is the passage shown to the north?
Judge Messalen
GM, 6127 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:5+WC
Sun 3 Jan 2021
at 13:23
  • msg #780

Dramatic Task

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 779):

Maps for group 4 and 5 show the cave -- the "room" IS the cave, with the passage to the north as yet unexplored by the heroes. What other caves, tunnels, or caverns lie beyond is unknown at present.
Judge Messalen
GM, 6130 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Wed 6 Jan 2021
at 13:42
  • msg #781

Dramatic Task

In reply to Judge Messalen (msg # 780):

Please make sure your Bio line has the correct number of Bennies at this time. People used a lot recently. The Judge also gave out a few, so please make sure you have an accurate count in the Bio.
Thomas Pearce
player, 186 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:5
Sat 9 Jan 2021
at 19:58
  • msg #782

Dramatic Task

In reply to Judge Messalen (msg # 781):

I appreciate the research by the judge on tunnel acoustics, not what I would have expected, very interesting!
Judge Messalen
GM, 6134 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sun 10 Jan 2021
at 15:34
  • msg #783

Dramatic Task

In reply to Thomas Pearce (msg # 782):

Thanks, but I'll reiterate that I'm not a scientist, so my interpretation of what I learned from various sources could be completely wrong. For the purposes of this game, we'll just roll with the notions as I summarized.

If anyone has knowledge to clarify or contradict, I'm happy to hear it.
Earnest Nicholas Samuel Ringgenberg
player, 525 posts
The young professor
P:5 T:5 W:0 F:0 B:1
Sun 10 Jan 2021
at 18:00
  • msg #784

Dramatic Task

In reply to Judge Messalen (msg # 783):

I have actually crawled through wild caves here in CO before (with other experienced spelunkers) and I can confirm some of this. In smallish, tight passages the sound is very 'dead'.

In open cavern areas, very weird acoustics occur... once, there was a group in an adjoining chamber that I could hear talking clear as a bell, but the guy across from me in the same chamber had to raise his voice to be heard!
Judge Messalen
GM, 6135 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sun 10 Jan 2021
at 20:41
  • msg #785

Dramatic Task

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 784):

Cool, thanks for the inisght. I've been in caves in MD, VA and WV, but not spelunking ... just touristing.
Jacob Richardsen
player, 673 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:1
Sun 10 Jan 2021
at 22:58
  • msg #786

Dramatic Task

Interesting stuff!

Believe it or not, I have been in some caverns here in Florida (the Florida Caverns State park, near Marianna, in the Florida panhandle).

I don't remember anything in particular about the acoustics. What sticks in my mind is how wonderfully cool the caverns were after the outdoors (summertime Florida) heat. :)
Judge Messalen
GM, 6137 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 11 Jan 2021
at 16:29
  • msg #787

Dramatic Task

In reply to Jacob Richardsen (msg # 786):

Hmmm, didn't know about that place, Jake. Interesting.
Jacob Richardsen
player, 678 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:1
Sat 16 Jan 2021
at 20:34
  • msg #788

Dramatic Task

Judge Messalen:
In reply to Thomas Pearce (msg # 140):

OOC: That's fine. If Tracy or Jake wants to take it. The professor also has a lantern. The Judge doesn't care too much about how you provide light, as long as it's logical in the narrative and action. Makeshift torch, lantern, or a single torch all have their pros and cons in this situation.



It seems to me that Tracy and Jake ought to take one light source, and leave the other with Tommy and Earnest. It matters not to me (OOC) or to Jake (OOC) how they are divvied up.
Jacob Richardsen
player, 680 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:1
Tue 19 Jan 2021
at 18:07
  • msg #789

Dramatic Task

Tracy Windham:
In reply to Judge Messalen (msg # 151):

OOC:

Forgot to account for the Spencer. I imagined that Jake had held the torch since he took it from Tommy.

Jake, Tracy can take it if you think that would make more sense. I’ll wait to hear back and edit my description.


It seems to me that whether or not Jake passes up the torch to Tracy is the Californian's call. If Tracy indicates that he wants to take it, Jake will certainly pass it along to him. I suppose that the area illuminated by the light-source will extend a little further out ahead of the two pards if Tracy has the torch in hand.

But on the other hand, if there is danger to be found in these caves, the man out in front might want to have one of his hands free (assuming that he is carrying his rifle in the other), the quicker to react to whatever rears its ugly head.

So, as I say, I think that it is Tracy's call as to whether he wants to carry the torch or not. :)
Judge Messalen
GM, 6148 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Wed 20 Jan 2021
at 03:12
  • msg #790

Dramatic Task

In reply to Jacob Richardsen (msg # 789):

The Judge agrees with Jake's assessment. Just need both characters to specify how they are moving down the slope, if and when they do, as noted previously.
Tracy Windham
player, 492 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:3
Wed 20 Jan 2021
at 14:06
  • msg #791

Dramatic Task

In reply to Jacob Richardsen (msg # 789):

Good points! Tracy will elect to have Jake continue holding the torch, and I will reflect that in my post.
Judge Messalen
GM, 6152 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 22 Jan 2021
at 20:16
  • msg #792

Tunnel crawling

The Judge is holding to see what players do next (after Jake calls out to Earnest).

Tracy had stopped momentarily. The Judge will continue whenever the heroes are ready to resume the crawl or whatever.
Judge Messalen
GM, 6163 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 1 Feb 2021
at 16:40
  • msg #793

Tunnel crawling

Giving the professor the rest of today to log in and post Notice check. The Judge needs to know all 4 results before moving forward.
Earnest Nicholas Samuel Ringgenberg
player, 535 posts
The young professor
P:5 T:5 W:0 F:0 B:1
Tue 2 Feb 2021
at 02:48
  • msg #794

Tunnel crawling

In reply to Judge Messalen (msg # 793):

Sorry for delaying things!
Judge Messalen
GM, 6164 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Tue 2 Feb 2021
at 14:03
  • msg #795

Tunnel crawling

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 794):

You didn't delay -- you just would have if you hadn't posted yesterday. Thanks.
Jacob Richardsen
player, 693 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:2
Sat 6 Feb 2021
at 18:44
  • msg #796

Tunnel crawling

Yikes!! The wolverines are a surprise, IC and OOC. I've never met one OOC, but I understand that they are bad pieces of work. I know for a fact that I (either OOC or IC) wouldn't care to engage any in CQC, in the (mostly) dark! :)

I'll get busy on a post for Jake. I know D&D combat backwards and forwards, but I always have to refresh my recollection re: the SW rules.
Judge Messalen
GM, 6170 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Sat 6 Feb 2021
at 19:06
  • msg #797

Tunnel crawling

In reply to Jacob Richardsen (msg # 796):

Roger, thanks for the post (and for making the Judge smile).
Jacob Richardsen
player, 697 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:1
Tue 9 Feb 2021
at 22:36
  • msg #798

Tunnel crawling

Looks like all that practice has made Earnest quite gun-handy with his left hand! :)
Jacob Richardsen
player, 699 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:1
Thu 11 Feb 2021
at 02:19
  • msg #799

Tunnel crawling

Woot!! Tracy, I think that you have earned yourself a nickname in the same way that Paul "Bear" Bryant earned his.

Well . . . not *exactly* the same way, because a wolverine is not a bear. But you get the idea. :)
Judge Messalen
GM, 6179 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Thu 11 Feb 2021
at 16:27
  • msg #800

Tunnel crawling

In reply to Jacob Richardsen (msg # 799):

Agreed. It was an attempt worth a benny, even if it's too late to spend that benny on a reroll for that action.

Take a Benny, Tracy, for embracing the character's Death Wish.
Tracy Windham
player, 507 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:1
Thu 11 Feb 2021
at 21:59
  • msg #801

Tunnel crawling

In reply to Judge Messalen (msg # 800):

Thanks, Jake! Your post gave me a good laugh. Good thing a certain comic book company isn’t around yet—Tracy’s new nickname might draw a lawsuit!

Added the Benny. Thanks, Judge.
Thomas Pearce
player, 207 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:4
Wed 17 Mar 2021
at 03:26
  • msg #802

Cave Mining Gear

In reply to Tracy Windham (msg # 801):

Tommy has brought basic mining gear as he has no experience.
Should we assume the pards can take their normal gear with them also (eg: Tommy's tool kit)?

Here is my list of gear with the weights ~ 40lbs Tommy's max
---------------------------------
Pick Axe - 5 (est) JM: close enough
Sledge Hammer - 5 (est) JM: close enough
Shovel - 5
Lantern - 3
Oil - 2 pints - 2
Extra Canteen - 1
20 foot yards hemp rope - 15 JM: 15 pounds is the weight for 20 YARDS of rope.
Medic Kit - 4
This message was last edited by the player at 23:23, Thu 18 Mar 2021.
Judge Messalen
GM, 6203 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Wed 17 Mar 2021
at 12:47
  • msg #803

Cave Mining Gear

In reply to Thomas Pearce (msg # 802):

Tommy's starting list is helpful. The Judge made a few edit notes, FYI. Having those things is fine. All of it could have been carried on Tommy's mount.

The Judge assumes the characters will carry some "normal gear" into the caves, such as sidearms, shotguns, rifles. This helps to illustrate the Judge's point about what can be carried, reasonably. Even getting all the gear listed by Tommy to a base camp would stress the Irishman's limits. Add in his shotgun, tool box, bed roll, Webley, etc. and the Judge is probably applying a negative modifier to the travel on the ledge, climbing up ropes, etc.

Then, what to take into the caves is also a decision. Reminds me of George Carlin's classic bit about "your stuff" when traveling.

So maybe it's as simple as having a good plan -- which you have started together IC especially in regard to the base camp -- probably involving multiple trips to establish the base camp, and then making tougher decisions about what to take underground. Maybe Tommy doesn't carry the Axe, Hammer and Shovel ... maybe those are split up amongst the group. The professor has a medical bag, maybe Tommy doesn't need to carry a kit as well -- or maybe the group thinks it's important for two different pards to carry medical supplies.

So please continue with IC and OOC. The Judge has been thinking about this -- we won't need to play out multiple trips with die rolls each time, or anything like that. With a reasonable plan in place as a result of the IC and OOC posts, we'll move ahead to the base camp and resume the cave exploration.

The Judge needs other character "wish lists" as well before moving to that point.
This message was last edited by the GM at 14:18, Wed 17 Mar 2021.
Earnest Nicholas Samuel Ringgenberg
player, 556 posts
The young professor
P:5 T:5 W:0 F:0 B:2
Wed 17 Mar 2021
at 15:48
  • msg #804

Cave Mining Gear

In reply to Judge Messalen (msg # 803):

Earnest brought the following on the 1st trip (with weight listed):
Canteen                 1
Pocket Knife            0
Pocket Watch            0
Binoculars, 10x         2
Compass                 0
Medical Kit            10 (maybe not the whole thing, but enough for emergencies... like wolverines!)
Oil Lamp                3
Oil for Lamp, etc.      4 (again, probably not all 4 pints)
Box Safety Matches      0

For the subsequent trip, he would add the following:
Bed Roll                4
Gun Cleaning Kit        1
Full Medical Kit and the rest of the oil

He's already stated the desire for another lantern (which it looks like Tommy can provide), and more rope would be handy of course.
Jacob Richardsen
player, 715 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:5
Wed 17 Mar 2021
at 21:21
  • msg #805

Cave Mining Gear

Jake's time in the Confederate infantry during the War taught him to travel light.

Thus, for the daily trips into the caves, he will plan on taking a canteen of water, some jerky, a box of cartridges for his Winchester (he could get by with less, but a box is easy to pick up and drop into a coat pocket), and a coil of rope.

If Red Shirt does not have his own field glasses, Jacob will make his available to the Paiute while the adventurers are inside the caves.

If anyone else is getting loaded down with too much gear, the Texican will surely have some extra carrying capacity.
Tracy Windham
player, 522 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:2
Fri 19 Mar 2021
at 00:47
  • msg #806

Cave Mining Gear

In reply to Jacob Richardsen (msg # 805):

Tracy will also travel light, partially due to necessity. He’s not very strong, so he can’t carry a lot of weight.

He will have:

-his Colt
-a second set of rounds on his belt
-his haversack (filled with rations, jerky, a canteen, his notebook and pencil, his spyglass)
-a coil of rope

-his Spencer (which will likely stay at base camp while within the caves)

Jake could use the extra carrying weight to take the spikes Tracy mentions in the IC post.
Judge Messalen
GM, 6204 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Fri 19 Mar 2021
at 13:10
  • msg #807

Cave Mining Gear

In reply to Tracy Windham (msg # 806):

All right, thanks to all for your OOC input. The Judge has enough here to move forward.

To be clear, this doesn't mean you can't or won't have something else that you think of later. It just seemed important to establish expectations here, as delving underground is a different kind of scenario.

All players can take one benny for cooperation with the Judge here in OOC, as well as tying that together with IC posts. Please remember to keep track of your Benny totals in the bio line.
Jacob Richardsen
player, 716 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:6
Fri 19 Mar 2021
at 15:32
  • msg #808

Cave Mining Gear

In reply to Judge Messalen (msg # 807):

Woohoo!! Jake has got a pocketful of extra Bennies and plenty of ammo, and Tracy to take on any Woolverines that are lookin' to cause trouble -- what's not to like? :)
Judge Messalen
GM, 6206 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Tue 23 Mar 2021
at 13:00
  • msg #809

Cave Mining Gear

FYI, the Judge wants to clarify re: RS comments. The character's comments are true to his thinking, but they aren't intended as some kind of sub-text to dissuade the players to avoid the caves. The Judge likes to play the NPCs true to their personalities and that's what is happening now with RS.

If the PCs want to continue with their exploration of the caves, that's fine. We can fade up to the completion of the base-camp set up whenever you are ready.
Jacob Richardsen
player, 718 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:6
Tue 23 Mar 2021
at 21:04
  • msg #810

Cave Mining Gear

In reply to Judge Messalen (msg # 809):

Depending upon the other players' druthers, I am ready for the fade-up, as referenced by the Judge. :)
Thomas Pearce
player, 209 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:6
Tue 23 Mar 2021
at 23:26
  • msg #811

Cave Mining Gear

In reply to Jacob Richardsen (msg # 810):

Yup, agreed, Tommy's ready to fade up at the cave basecamp
Tracy Windham
player, 524 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:3
Wed 24 Mar 2021
at 12:11
  • msg #812

Cave Mining Gear

In reply to Thomas Pearce (msg # 811):

Tracy is ready as well.
Judge Messalen
GM, 6207 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Wed 24 Mar 2021
at 15:54
  • msg #813

Cave Mining Gear

The Judge will post something before the end of today.
Earnest Nicholas Samuel Ringgenberg
player, 560 posts
The young professor
P:5 T:5 W:0 F:0 B:3
Wed 24 Mar 2021
at 23:15
  • msg #814

Cave Mining Gear

In reply to Judge Messalen (msg # 813):

Ready for fade up as well, FWIW.
Tracy Windham
player, 527 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:3
Mon 29 Mar 2021
at 21:05
  • msg #815

Cave Mining Gear

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 814):

Judge, can a player roll Support before another player performs the action? I have an idea how Tracy could Support another character attempting to fix the rope, but I didn’t know if I was supposed to wait.
Judge Messalen
GM, 6212 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Tue 30 Mar 2021
at 12:49
  • msg #816

Cave Mining Gear

In reply to Tracy Windham (msg # 815):

The Support roll should come BEFORE the other player makes a roll. Typically, the order of operations is:

Character states an action. "I'll drive in a spike."
Supporting character states action. "I will use my X skill to Support," describing how. (And other characters do same if more than one Support in play.)
Supporting character makes skill roll. Bonus (or negative in the case of a crit fail) is applied to the first character's roll.

However, the Judge is lenient in this game because of the nature of play-by-post. I would usually allow Support before or after someone makes a roll for some action.

I would say go ahead an describe Tracy's Support and make the roll.
Judge Messalen
GM, 6213 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Tue 30 Mar 2021
at 16:21
  • msg #817

Cave Mining Gear

In reply to Judge Messalen (msg # 816):

Tommy has posted an action since my above answer. This all illustrates the "before/after" nature of the Support roll. It demonstrates why Tracy's question was a good one, and why the Judge has decided to allow "before or after" Support rolls.

I don't want to encourage players "to wait" in RPOL because things already move slow. Sometimes it's necessary or helpful, such as the action card initiative order, IMO. For Support, I say just make the Support roll whenever you want to, as long as the Judge hasn't already ruled (even then, the Judge might allow it if we haven't moved too far ahead)). To clarify, the Judge sometimes waits because he wants the players to have time to post and participate. But I don't want to encourage the players to wait unless I have a specific reason, as I do for action card order.

In this case, Tommy has already succeeded on his Notice roll, and yet a +1 would give him a Raise if someone provides Support. That might matter later. A crit fail on Support is -2, so Tommy would still succeed. If Tracy had rolled Support before Tommy's roll, the crit fail would have loomed as possibly harmful. Now it's moot because even -2 doesn't change Tommy's result and there is a potential advantage to get the +1. So it seems like a no-brainer to try the Support ... except of course, the Judge can always interpret things differently than the printed rule. The Judge could rule that the critical failure was worse than a straight -2 because of the particular circumstances (per rules, the Comprehensive Modifiers concept).

In this case, it's interesting, because Tommy has essentially decided to make two rolls to accomplish something that one roll would have covered in the Judge's view (i.e., one Repair roll would include whether he found a good spot and succeeded in driving in the spike). So now the question is: does Tracy want to Support the Notice roll? Or does he want to Support Tommy's eventual Repair roll (or someone else's Athletics roll to drive in the spike. etc.)? Or did Tommy intend to Support someone else by finding a good spot for whomever was going to drive in the spike?

The "before" or "after" question is still relevant. The Judge thinks it's fine either way in the RPOL environment. At the gaming table, someone might have said "wait, Tommy, just make your Repair roll and I'll Support you with Notice," (or whatever cool RP narrative and skill combination applies) but here that can't effectively happen, at least not expeditiously.

For future reference, if "Support" isn't stated, the Judge is likely to assume that this is a straight skill roll to accomplish something. In this case, that Tommy was trying to locate a good spot independently of anyone else's actions; that he wasn't trying to Support someone else's attempt to drive in a spike. However, at this time, Tommy could confirm that he DID want his Notice to Support someone else's roll, giving them a +1 to the skill roll for whomever is driving in the spike.

So in the end, when you want to make a Support roll, just go ahead and do it. Make sure you state it's for Support, in narrative, speech, or OOC comment. Tracy could make his Support statement generic, if desired, such as "In an effort to Support the effort to secure the rope, Tracy needles whomever is driving in the spike, trying to motivate them with reverse psychology." Then adding "OOC: Rolled Taunt to Support ..." I used this example, because Tracy doesn't have Taunt; the Judge isn't trying to suggest this particular action, just hoping the example helps.

At this time, the Judge is going to wait a little so Tommy can clarify his intention and Tracy can make a Support roll.
Thomas Pearce
player, 213 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:6
Tue 30 Mar 2021
at 23:18
  • msg #818

Cave Mining Gear

In reply to Judge Messalen (msg # 817):

Tommy was performing an action of finding the best spot, not trying to provide Support for another
Tracy Windham
player, 528 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:3
Wed 31 Mar 2021
at 02:25
  • msg #819

Cave Mining Gear

In reply to Judge Messalen (msg # 817):

Thanks for the info, Judge. It was all helpful.

Funnily enough, finding a good spot was the Support roll I had planned for Tracy. I’ll figure something else out.
Judge Messalen
GM, 6220 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Thu 8 Apr 2021
at 15:58
  • msg #820

Cave Mining Gear

Re: game posts as of #353 in Ch 25, players shouldn't wait too long for Pearce at this stage, as it's not difficult to hoist oneself up the ledge, even without help, with the possible exception of Earnest. The Judge likes the teamwork approach but it shouldn't hold up the game. Jake (and someone else) can go up together without needing a "boost" and then the Judge will provide further narrative. The only reason the Judge didn't just proceed with narrative is because of Earnest's mention of "two people should go up." Don't want to assume too much.
Jacob Richardsen
player, 725 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:6
Thu 8 Apr 2021
at 17:13
  • msg #821

Cave Mining Gear

In reply to Judge Messalen (msg # 820):

Should I roll an Athletic Check for Jake re: getting up onto the ledge, or just assume that he makes it up there (to where all the treasure is) and write it up, IC? :)

Thanks.
Judge Messalen
GM, 6221 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Thu 8 Apr 2021
at 18:29
  • msg #822

Cave Mining Gear

In reply to Jacob Richardsen (msg # 821):

Feel free to do IC narrative, no roll is needed. Tommy could have made a Strength roll to boost Jake, and it would have been fun and good RP but it's not really needed. Only Earnest needs help and as long as the others give him a hand, he could ascend without a roll, too.
Judge Messalen
GM, 6223 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Sat 10 Apr 2021
at 15:46
  • msg #823

Cave Mining Gear

Giving the professor a little extra time for his Notice roll.
Jacob Richardsen
player, 728 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:6
Sun 11 Apr 2021
at 16:52
  • msg #824

Cave Mining Gear

Yikes!! I surely am glad that the Spider swarm got a low Initiative. This encounter makes my skin crawl, just to think about it.

Judge, how far is the center mass of the Swarm from Jake (obviously, there will be outliers -- some closer, some further away).

Thanks.
Judge Messalen
GM, 6225 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Sun 11 Apr 2021
at 20:32
  • msg #825

Cave Mining Gear

In reply to Jacob Richardsen (msg # 824):

Jake isn't sure, but he knows that many of the spiders are within inches of his prone position, already. Some already crawling on him as he assesses that fact. The rifleman thinks he himself will be at center mass in a couple of seconds (this round). And probably, they'll be swarming around the whole group by the end of the round.

In game terms, the swarm is a Large Blast Template, which is about 12 yards diameter.

A reminder: the players wouldn't have even been dealt a card this round if they hadn't succeeded on those Notice rolls. The spider swarm is already right on top of the group -- you four simply get to go before the swarm in the combat round.
Judge Messalen
GM, 6227 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Mon 12 Apr 2021
at 18:42
  • msg #826

Bennies

Jake's use of a benny reminds the Judge to remind the players to adjust their benny total after getting two from the Jokers (or if using any during this encounter).
Jacob Richardsen
player, 731 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:7
Thu 15 Apr 2021
at 01:50
  • msg #827

Bennies

Judge,

How big a fire has erupted from the burning kerosene? If it is not too much of a blaze, I am considering having Jake go and stand in it, at least for a round, to hopefully singe off some of the spiders that have been swarming over him.

His boots should protect his feet, and as long as he does not stand still in the fire for too long, his clothing should not burst into flame (that is the theory, any way).

All of this would take place after he has stood up from prone (at a cost of 2 inches of movement).

This tactic will allow the Perfesser to note in his journal: "Swarmed by ravenous spiders? No problem, gentle reader! Just find a fire to stand in!" :)

I am of the considered opinion that having our PCs do unexpected things keeps things entertaining for the Judge! :)
This message was last edited by the player at 01:57, Thu 15 Apr 2021.
Judge Messalen
GM, 6233 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Thu 15 Apr 2021
at 13:13
  • msg #828

Bennies

In reply to Jacob Richardsen (msg # 827):

First, the blaze isn't large right now. It's relatively easy for the men to avoid it; that's why the Judge hasn't stated any potential catching fire or damage to the humans. Jake's theory is reasonable.

That said, there are rules in SW for the chance to catch on fire, as well as whether the fire increases or decreases in intensity each round. The Judge has made those rolls during during the combat. From the 1st to 2nd round, the fire remained in its original state (see the Judge's rolls posted above).

If Jake steps into the fire, he will be subject to those rules. The Judge isn't commenting on whether the Texican's tactic will or won't work, just saying nothing is guaranteed. As with many things in SW, it's ultimately the Judge's call as to what to roll and when. As I think you know, the Judge sometimes applies circumstantial modifiers unseen by the players.

And yes, the Judge always appreciates clever and unexpected play, especially when there are risks involved. So far, this encounter has proven quite interesting.
Jacob Richardsen
player, 735 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:6
Sat 17 Apr 2021
at 20:37
  • msg #829

Bennies

Earnest Nicholas Samuel Ringgenberg:
. . .

BTW, I know the Judge is just providing adventure... but (according to my naturalist daughter) this would be very unusual behavior for normal spiders!


Undoubtedly these particular spiders were specially trained by the Templars (a/k/a "those old-timey knights") . . . well, okay, maybe the ancestors of these spiders . . . to aggressively guard their fabled treasure hoard. If you ask Jake, he'll tell you all about it! :)
Earnest Nicholas Samuel Ringgenberg
player, 571 posts
The young professor
P:5 T:5 W:0 F:0 B:5
Sun 18 Apr 2021
at 17:51
  • msg #830

Bennies

In reply to Jacob Richardsen (msg # 829):

LOL
Jacob Richardsen
player, 737 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:4
Sun 18 Apr 2021
at 18:51
  • msg #831

Bennies

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 830):

You might mention it to your daughter. If she were to write an article about "Templar spiders" in a scientific publication, undoubtedly it would gain her a great deal of notoriety. And as P. T. Barnum (or one of those guys) said, any publicity is good publicity! :)
Earnest Nicholas Samuel Ringgenberg
player, 572 posts
The young professor
P:5 T:5 W:0 F:0 B:7
Mon 19 Apr 2021
at 19:19
  • msg #832

Bennies

In reply to Jacob Richardsen (msg # 831):

Yeah, and Barnham (may have) also said "there's a sucker born every minute!"
Jacob Richardsen
player, 739 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:4
Tue 20 Apr 2021
at 20:19
  • msg #833

Bennies

Judge Messalen:
. . .

Anyone that wishes to Support Jake's attempt may do so, including with their own Athletics roll (or some other roll used creatively with narration).


If anyone elects to seize the opportunity to stomp on Jake to aid him in putting out the fire, I ask that you avoid the Texican's delicate spots. :)
This message was last edited by the player at 20:27, Tue 20 Apr 2021.
Judge Messalen
GM, 6262 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Thu 20 May 2021
at 16:20
  • msg #834

Bennies

It probably goes without saying, but the Judge is waiting for specific action statements from the heroes to proceed. Good narrative, character discussion, and skill rolls happening -- and the Judge isn't in a rush -- but at some point the players need to state actions about using the rope bridge.
Judge Messalen
GM, 6271 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Sat 5 Jun 2021
at 18:07
  • msg #835

Bennies

The Judge has a couple of questions in PM to Pearce and Ringgenberg about their recent rolls. Please stand by for adjudication -- although any IC conversation or narrative is fine, as always.
Judge Messalen
GM, 6272 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Mon 7 Jun 2021
at 11:53
  • msg #836

Bennies

In reply to Judge Messalen (msg # 835):

The players responded yesterday, following up today.
Jacob Richardsen
player, 757 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:4
Mon 7 Jun 2021
at 15:29
  • msg #837

Bennies

I think that we have two lanterns. Is that correct? And can someone refresh my memory as to where they are at the moment, in-game?

Thanks.
Judge Messalen
GM, 6275 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Mon 7 Jun 2021
at 16:33
  • msg #838

Bennies

In reply to Jacob Richardsen (msg # 837):

Correct. Jake was carrying one and Earnest the other. Earnest gave his to Tracy.

The Judge assumes that Jake still has the second one. That's why today's game post describes the light from Jake's side and the other side, when Tommy was roughly in the middle.
Judge Messalen
GM, 6282 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Sun 13 Jun 2021
at 13:14
  • msg #839

Ch 25 meta

Friends,
At this stage of the Ch 25, the Judge is pulling out of character to talk about what we might do next.

When I proposed an adventure into the caves, I had several ideas and motivations. Loose ends or things left uninvestigated from the original Hidden Canyon adventure as well as new things for potential follow-up scenarios. Some of that you have already played through, at least partially (with follow-ups still available), such as the silver cave.

When the characters envisioned possibilities, initially I tried to work in some of those ideas as we played. Earnest had asked earlier if the Judge had a map of the tunnels and caverns -- I had said yes, a rough map on which I indicated where various passages you could discover, and where they would lead. Some of those the heroes have explored as of now, some that you bypassed or only looked at initially -- again, the silver cave is an example: you found it, fought wolverines, talked IC about follow-ups such as filing a claim to the lode, etc., but you haven't done any of that because of continued interest in exploring more of the tunnels, caves, and caverns.

That brings me back to the present location with the rope bridge. On my map, I noted that this specific tunnel led to something strange. I didn't flesh it out completely, that is, I didn't decide EXACTLY what this strange thing would be. I just envisioned a situation which you have now found and acted on. Everything you have experienced so far is as far as I went, except, that I decided this area COULD be some sort of supernatural phenomenon. A gateway to another world, a gateway from another world, or some such. Magic? Technology? Doesn't matter from my perspective. Either would be strange for a traditional western game. And we had already transitioned when we moved to SW that this is an alternate reality, which was a little strange. Poirier's airship, etc.

So, now, I'm interrupting the IC game to ask your opinion as players. Are you interested in an adventure of this nature? If a majority are, we could do it. And we could agree together as to what we are doing (see above). If the majority would prefer to continue a traditional western in an alternate reality, the characters can simply chalk this up as a mystery (and return to it later if wanted to).

There are other thngs to explore in the caves. I wasn't even sure you would ever go down this particular tunnel. But something drew the characters to it, so I rolled with my ideas and knew we would come to this point as a gaming group.

So, what do you think? Please discuss freely.
Thomas Pearce
player, 242 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:4
Sun 13 Jun 2021
at 15:12
  • msg #840

Ch 25 meta

In reply to Judge Messalen (msg # 839):
Interesting!

I think some magic or supernatural force could fit in with the ole timey knights treasure storyline but it does feel a little to me like these characters could be really out of their element in a magical/supernatural scenario. I wonder if their skills and knowledge would be able to cope with what they encounter but that might just be me being new to RP. I know the judge would make it work and it would be tailored to our group.

I'm ok with a little magic/supernatural to advance their current situation if the other pards are. I'm also ok with continuing "as-is" and the characters just turning around and having this  bridge to nowhere be a mystery (for now)
This message was last edited by the player at 15:12, Sun 13 June 2021.
Jacob Richardsen
player, 762 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:3
Sun 13 Jun 2021
at 17:02
  • msg #841

Ch 25 meta

In reply to Judge Messalen (msg # 839):

I wonder if there is a way to link this to Native American mysticism and folklore in some fashion? After all, there might well have been a basis for Red Shirt's reticence about entering the caves.

Admittedly, I am no scholar of such things. And that sort of nexus could tie in to virtually any of the possibilities that the Judge mentioned.

What ends up being "behind  the green door" (errr, rock wall) could even be some  sort vision that occurs in the characters' minds (I'm pretty sure that some of the Native American tribes had what I think of as "vision quests" that revealed things to the person experiencing the vision, gave them guidance, etc. Peyote was sometimes involved. In our story, spores in the caves could be releasing some sort of mild hallucinogens. :)

Eh, as the Judge suggested, I'm just kinda brainstorming ("discussing freely") here. :)

Now, as to the end result of this mystical nexus, I'm not sure. Note to self -- more brainstorming needed . . .
This message was last edited by the player at 20:00, Sun 13 June 2021.
Judge Messalen
GM, 6283 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Mon 14 Jun 2021
at 13:09
  • msg #842

Re: Ch 25 meta

Jacob Richardsen:
In reply to Judge Messalen (msg # 839):

I wonder if there is a way to link this to Native American mysticism and folklore in some fashion? After all, there might well have been a basis for Red Shirt's reticence about entering the caves.

Thanks to Tommy and Jake for their thoughts. I still want to hear from Earnest and Tracy as to their general thoughts. As Jake indicated, please continue to discuss and react to each other's thoughts.

I quoted the above because this is one of the things I have kept in mind, specifically. I chose Red Shirt's words carefully, before the heroes established their base camp, leaving open such an interpretation. If this element were of interest to the players, that would be fun. It is probably my first choice. I already have ideas in that vein. The Paiute could aid in moving such a plot line forward.

Earlier I wrote "if a majority" but truly I would prefer a consensus, whatever direction we go. Also, there's no reason why we can't continue "as is" game chapters while we talk about this, with the characters returning to the rope bridge at some later time. Tracy's recent questions were to the point, and Tommy's answer illustrates the strangeness of this whole place. Please continue the IC as you see fit.
Thomas Pearce
player, 244 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:4
Mon 14 Jun 2021
at 13:18
  • msg #843

Re: Ch 25 meta

Jacob Richardsen:
I wonder if there is a way to link this to Native American mysticism and folklore in some fashion?


Just have to say I really like this idea of the pards having some type of mystical experience which ties in with Red Shirt and the Native American experience and practices
Judge Messalen
GM, 6284 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Mon 14 Jun 2021
at 13:18
  • msg #844

Re: Ch 25 meta

See above, 2 messages in a row today.

Thomas Pearce:
In reply to Judge Messalen (msg # 839):
I think some magic or supernatural force could fit in with the ole timey knights treasure storyline but ...

This was also a possible item on my list. Jake has kept the Judge amused with his fixation on such a treasure. Certainly, this something strange could connect to Jake's pining. I would also enjoy doing something with this idea.
Jacob Richardsen
player, 763 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:3
Mon 14 Jun 2021
at 15:50
  • msg #845

Re: Ch 25 meta

In reply to Judge Messalen (msg # 844):

I am pleased to hear that the Judge has enjoyed Jake's IC ramblings about the "old-timey knights' treasure". And I would enjoy it if this subject were somehow melded with the Native American mysticism/folklore theme that we have been discussing.

As some of you have probably guessed, Jake's fixation is an amalgamation of Knights Templar (or, perhaps conquistador) treasure lore and the Old West's interest in hidden treasure hoards (e.g., the Lost Dutchman mine). It seemed to me that this was a good "fit" for our alternate reality setting. :)
Earnest Nicholas Samuel Ringgenberg
player, 598 posts
The young professor
P:5 T:5 W:0 F:0 B:3
Mon 14 Jun 2021
at 23:14
  • msg #846

Re: Ch 25 meta

In reply to Jacob Richardsen (msg # 845):

Possibilities, possibilities...

I am intrigued by the idea of melding the two mysticisms... Perhaps the Lost Ark being used by the natives to contact dead ancestors?

However, it seems like the Judge would need time to design such an adventure... so maybe we withdraw for now with information we can bring to Red Shirt and allowing us to return better equipped?
Tracy Windham
player, 562 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:3
Tue 15 Jun 2021
at 14:10
  • msg #847

Re: Ch 25 meta

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 846):

Personally, I just enjoy getting to play our characters in whatever situations the Judge throws at us, so I don’t have a preference for the next steps forward in the story.

If we continue down the “mysticism,” “Weird-West” track, that would be fun. If we just kept playing a traditional Western, I would enjoy that too.

All of the ideas generated so far in this conversation seem pretty cool to me, and I like the thoughts about Red Shirt’s importance to this potential plot, as well as mixing in Jake’s treasure fixation.

Short answer is that I am party to any sort of consensus.
Judge Messalen
GM, 6285 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Tue 15 Jun 2021
at 18:14
  • msg #848

Re: Ch 25 meta

All right, thanks for the initial feedback. Please feel free to continue if you have other thoughts.

Already it seems clear: everybody would have fun with a "strange twist" if the Judge wanted to develop one, and, at minimum, everyone likes the idea of Native American / American Indian / Indigenous Peoples mysticism. Combining with something else, like Jake's pursuit of the treasures of the Knights Templar, would be okay by the players, too.

If all that is true, the Judge can move forward with fleshing out something. The characters can trigger it anytime they want by going back to speak with Red Shirt. Until then, the heroes can continue to explore the caverns from their current point, promising themselves to return to the rope bridge. If you have new or particular ideas about the scenario, please share them.

My main concern was I didn't want to "jump the shark" with such a twist if players weren't interested in this kind of scenario. You all allayed my concern with your replies. Thanks.
Judge Messalen
GM, 6286 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Thu 17 Jun 2021
at 13:19
  • msg #849

Re: Ch 25 meta

Good RP in the game recently, enjoyed the speech and narrative during the crossing of the rope bridge and exploration of chasm area.

All heroes take a Benny. As always, please make sure you update the number of Bennies on your bio line, for those used recently and this new one.
Judge Messalen
GM, 6292 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Tue 29 Jun 2021
at 12:10
  • msg #850

Re: Ch 25 meta

Where did everybody go?
Thomas Pearce
player, 249 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:4
Wed 30 Jun 2021
at 22:48
  • msg #851

Re: Ch 25 meta

In reply to Judge Messalen (msg # 850):

RL again getting busy these days. Hopefully will be more normal next week
Jacob Richardsen
player, 769 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:4
Thu 1 Jul 2021
at 15:24
  • msg #852

Re: Ch 25 meta

Judge,

Re: the new cave -- would a Notice Check (to find out what Jake sees), or a Common Knowledge Check (to see if he recognizes the smell) be more appropriate?

Thanks.
Judge Messalen
GM, 6294 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Thu 1 Jul 2021
at 21:35
  • msg #853

Re: Ch 25 meta

In reply to Jacob Richardsen (msg # 852):

Either is appropriate to the Judge, take your pick. The results for a success or raise could be slightly different depending on the skill used ...
Jacob Richardsen
player, 773 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:4
Tue 13 Jul 2021
at 16:36
  • msg #854

Re: Ch 25 meta

I see that Earnest is carrying one of the lanterns. Who is carrying the second one? Admittedly, I (OOC) have lost track of it. I think that it is more of a flavor-text question at this point, although that may cease to be the case at some point.

Thanks.
Judge Messalen
GM, 6304 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Tue 13 Jul 2021
at 20:21
  • msg #855

Re: Ch 25 meta

In reply to Jacob Richardsen (msg # 854):

The Judge's opinion is that Tracy and Earnest are carrying the two lanterns.
Judge Messalen
GM, 6306 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Thu 15 Jul 2021
at 02:26
  • msg #856

Re: Ch 25 meta

The Judge sent a PM to Tommy for some clarification on his recent action.
Judge Messalen
GM, 6311 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Tue 20 Jul 2021
at 14:50
  • msg #857

Re: Ch 25 meta

Earnest is on the clock for his action (presumably a Stealth roll). The Judge will make the roll for the professor in another 20 hours or so from this post.
Thomas Pearce
player, 255 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:4
Wed 21 Jul 2021
at 13:39
  • msg #858

Re: Ch 25 meta

In reply to Judge Messalen (msg # 857):

Wow Professor had some tough luck with dice roller there. Hang on pards this is going to get interesting.
This message was last edited by the player at 13:39, Wed 21 July 2021.
Jacob Richardsen
player, 779 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:2
Wed 21 Jul 2021
at 16:13
  • msg #859

Re: Ch 25 meta

Judge,

How close is the leading edge of the rat swarm to the location of the explorers?

Thanks.
Judge Messalen
GM, 6313 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Wed 21 Jul 2021
at 19:11
  • msg #860

Re: Ch 25 meta

In reply to Jacob Richardsen (msg # 859):

10-15 yards.
Judge Messalen
GM, 6338 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Tue 10 Aug 2021
at 13:06
  • msg #861

Re: Ch 25 meta

The Judge had sent a PM to Earnest same time he was posting about checking supplies. We discussed oil in particular. The short version is Tommy used two of their supply, but the men have enough oil in their lanterns to last until sunset if they return to base camp as planned. Posting here because the pards should still discuss and assess, and ENS should post IC about his timekeeping and thoughts.
This message was last edited by the GM at 13:07, Tue 10 Aug 2021.
Jacob Richardsen
player, 800 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:1
Tue 14 Sep 2021
at 23:53
  • msg #862

Re: Ch 25 meta

All,

I need to request a sabbatical from my RPoL games. I am suffering from an episode of vertigo, and am largely dysfunctional. Spent most of Sunday and yesterday in the ER.

Hopefully I can get this resolved soon, but the timing is unclear.
Thomas Pearce
player, 271 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:3
Wed 15 Sep 2021
at 00:08
  • msg #863

Re: Ch 25 meta

In reply to Jacob Richardsen (msg # 862):

Hey Jake, sorry to hear that. Hope this passes quickly you are able to get back in the saddle soon.
Judge Messalen
GM, 6358 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Wed 15 Sep 2021
at 01:55
  • msg #864

Ch 25 meta

What Tommy said. Best wishes, sir. As you know, you’re most welcome here whenever you are able to resume.
Tracy Windham
player, 599 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:2
Wed 15 Sep 2021
at 12:07
  • msg #865

Ch 25 meta

In reply to Judge Messalen (msg # 864):

Seconding Tommy and the Judge. I’m really sorry to hear that, Jake. Best of luck in your recovery.
Earnest Nicholas Samuel Ringgenberg
player, 632 posts
The young professor
P:5 T:5 W:0 F:0 B:2
Wed 15 Sep 2021
at 16:05
  • msg #866

Ch 25 meta

In reply to Tracy Windham (msg # 865):

Thirding... Wishing you a speedy recovery!
Jacob Richardsen
player, 801 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:1
Sat 18 Sep 2021
at 15:30
  • msg #867

Ch 25 meta

Thanks for the well-wishes. Am not 100% yet, but am feeling better and trying to ease back into my games along and along. Will start posting again as I am able to do so.
Jacob Richardsen
player, 803 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:1
Mon 20 Sep 2021
at 14:03
  • msg #868

Ch 25 meta

Tracy Windham:
. . .

After a pause, he added, “Perhaps Red Shirt will speak at length about it. Maybe six or seven words.” He smirks dryly.


Ha!!! That's hilarious, Tracy. Thanks for the fun! :)
Tracy Windham
player, 603 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:2
Mon 20 Sep 2021
at 16:03
  • msg #869

Ch 25 meta

In reply to Jacob Richardsen (msg # 868):

Thanks, Jake! Glad to see that you’re recovering and have you back in the game.
Judge Messalen
GM, 6364 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Wed 29 Sep 2021
at 12:20
  • msg #870

Ch 25 meta

Where did everybody go? Not much activity lately. I hope Jake is okay ....

The Judge is waiting for characters to resume their cave exploration -- with indication of where they intend to go next -- or whatever they decide to do at this point.
Judge Messalen
GM, 6367 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Mon 4 Oct 2021
at 14:35
  • msg #871

Ch 25 meta

The Judge sent PM to Jake re: whether 737 is a Support roll. I'll move on today but giving Jake a chance to possibly aid the mechanic.
Thomas Pearce
player, 279 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:3
Tue 12 Oct 2021
at 13:31
  • msg #872

Ch 25 meta

In reply to Judge Messalen (msg # 871):

Sorry for not posting as much lately. RL has gotten a little too busy again. I will keep checking in and posting as regularly as I can.
Jacob Richardsen
player, 809 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:4
Tue 12 Oct 2021
at 15:00
  • msg #873

Ch 25 meta

In reply to Thomas Pearce (msg # 872):

thanks for the heads-up, Tommy. Hope that things quieten down for you soon. :)
Earnest Nicholas Samuel Ringgenberg
player, 644 posts
The young professor
P:5 T:5 W:0 F:0 B:3
Thu 14 Oct 2021
at 21:57
  • msg #874

Ch 25 meta

In reply to Jacob Richardsen (msg # 873):

FYI: I'm going to be flying out to FL tomorrow (Fri), coming back on Mon...

I don't think I'll have computer access, but I'll try to check in via my phone!
Judge Messalen
GM, 6375 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Fri 15 Oct 2021
at 00:51
  • msg #875

Ch 25 meta

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 874):

Thanks for the heads-up.

https://r.rpol.net/ works well on a phone.
Jacob Richardsen
player, 812 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:4
Sun 17 Oct 2021
at 16:00
  • msg #876

Ch 25 meta

Will make a Support Roll to attempt to aid Tommy's efforts. IC post to follow shortly.
Earnest Nicholas Samuel Ringgenberg
player, 646 posts
The young professor
P:5 T:5 W:0 F:0 B:3
Sun 17 Oct 2021
at 23:43
  • msg #877

Re: Ch 25 meta

In reply to Judge Messalen (msg # 875):

Did not know about that link... Thanks, it does work well!
Jacob Richardsen
player, 820 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:3
Sun 14 Nov 2021
at 18:36
  • msg #878

Re: Ch 25 meta

Judge,

Since it doesn't seem that anything has happened yet, in-game, that Jake (IC) would react to, he will remain on Hold into the following Round.

Thanks.
Thomas Pearce
player, 286 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:3
Sun 14 Nov 2021
at 20:08
  • msg #879

Re: Ch 25 meta

In reply to Jacob Richardsen (msg # 878):

Tommy will also stay on hold into the next round
Judge Messalen
GM, 6388 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Mon 15 Nov 2021
at 01:57
  • msg #880

Re: Ch 25 meta

All right, thanks for confirming.
Jacob Richardsen
player, 823 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:2
Thu 25 Nov 2021
at 16:03
  • msg #881

Re: Ch 25 meta

Wishing a Happy Thanksgiving to all on this board who celebrate it, and a Happy Festivus ("For the Rest of Us", per Jerry Seinfeld) for all who do not! :)
Thomas Pearce
player, 291 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:1
Thu 25 Nov 2021
at 17:08
  • msg #882

Re: Ch 25 meta

In reply to Jacob Richardsen (msg # 881):

Happy Thanksgiving and/or Festivus to you all. Have a good one with family and friends
Earnest Nicholas Samuel Ringgenberg
player, 656 posts
The young professor
P:5 T:5 W:0 F:0 B:3
Fri 26 Nov 2021
at 20:28
  • msg #883

Re: Ch 25 meta

In reply to Thomas Pearce (msg # 882):

Hope everyone had a great Thanksgiving!
Jacob Richardsen
player, 826 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:2
Tue 30 Nov 2021
at 17:22
  • msg #884

Re: Ch 25 meta

Well-played, gentlemen (re: defeating the Swarm). Jake (IC) was not able to contribute much this time around, but that's the way the cookie crumbles (and the Dice-Roller rolls). :)
Judge Messalen
GM, 6403 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Wed 1 Dec 2021
at 14:02
  • msg #885

Re: Ch 25 meta

The Judge will echo Jake's post; job well-done. These Swarms are difficult encounters, because the Judge ruled bullets (or shot) can't really affect a Swarm for damage. While all the heroes have Fighting, it's not a favored skill by anyone and no one is buffed with Strength. You all earned the Benny with the preparation and teamwork.

Recap: Windham has two Wounds. The Judge ruled that these Wounds didn't trigger an Injury roll for Gritty Damage. Again, Gritty Damage is because of bullets, blades, bear claws, and such. Not tiny bites or stings from a swarm. Still, the Wolverine needs Healing within the hour for the two Wounds.

For the moment, after such a momentous fight, the Judge is surprised that the PCs haven't already explored further up the cave ledges to discover what they had fought so hard to find.

EDIT: The Judge was posting at the same time as Earnest was in the game forum (msg 834).
This message was last edited by the GM at 14:03, Wed 01 Dec 2021.
Judge Messalen
GM, 6404 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Fri 3 Dec 2021
at 11:38
  • msg #886

Re: Ch 25 meta

As a follow up re: healing Tracy’s Wounds, it takes 10 minutes to use the Healing skill. It must be done within 1 hour of the injury.

So the characters have options: pause for 10 minutes so the professor can tend to the investigator or continue farther into the cave now, with intent to take care of Windham before the full hour passes.

This decision could make a difference later, so despite the risk of slowing down the game, the Judge wants either Tracy or Earnest to decide whether to pause for Healing now or continue with intent to do it before the hour is up. Whoever posts first gets to decide.

Remember that heroes can Support the professor’s Healing roll, with a well-justified skill roll — while always risking the result of a critical failure … it’s best if Support rolls are made before Earnest’s roll. The Judge asks all 4 heroes to login at least once per day until this is resolved so the rolls can be made promptly. I will ping you all directly as possible to alert you.
Jacob Richardsen
player, 828 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:3
Fri 3 Dec 2021
at 15:29
  • msg #887

Re: Ch 25 meta

Given the generally dark and shadowy surroundings in the cave, the thing that comes to mind for Jake to do vis-à-vis supporting healing Tracy is to hold a lantern and move it around as needed so that Ernest has light when and where he needs it, but yet doesn't need to use one of his own hands to hold the lantern.

I'm not sure what Skill that would involve, though.

I suppose that Jake could also serve as a gopher and hand Ernest whatever he needs during the process.
Judge Messalen
GM, 6406 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Fri 3 Dec 2021
at 16:06
  • msg #888

Re: Ch 25 meta

In reply to Jacob Richardsen (msg # 887):

Athletics would apply, and be valid, in either case, in the Judge's opinion.
Jacob Richardsen
player, 829 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:3
Fri 3 Dec 2021
at 16:11
  • msg #889

Re: Ch 25 meta

In reply to Judge Messalen (msg # 888):

Okay, thanks. Athletics was my guess as well, although it could be argued that a total bookwormy nerd could manage to hold a lantern. :) I'll make the roll and have an IC post up shortly.
Judge Messalen
GM, 6407 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Fri 3 Dec 2021
at 16:31
  • msg #890

Re: Ch 25 meta

In reply to Jacob Richardsen (msg # 889):

Sure, a bookwormy nerd with poor Athletics could hold a lantern, but could they do it well enough to give a bonus to a healer's work? Probably not, especially if an Extra and not a Wild Card, in SW game terms.
Jacob Richardsen
player, 831 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:3
Fri 3 Dec 2021
at 16:38
  • msg #891

Re: Ch 25 meta

In reply to Judge Messalen (msg # 890):

Point taken. :)
Judge Messalen
GM, 6412 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Thu 9 Dec 2021
at 19:56
  • msg #892

Re: Ch 25 meta

It looks like Tracy succeeded on his 2nd reroll to climb, and by the Judge's count, he had two bennies because everyone got 2 bennies for defeating the swarm and taking care of the healing within 24 hours RL. Or, the Judge is missing something.
Earnest Nicholas Samuel Ringgenberg
player, 664 posts
The young professor
P:5 T:5 W:0 F:0 B:5
Thu 9 Dec 2021
at 23:37
  • msg #893

Re: Ch 25 meta

In reply to Judge Messalen (msg # 892):

That's unfortunate... the point of my post was to leave the lantern and then haul it up after climbing. That way his 1st reroll would have succeeded!
Jacob Richardsen
player, 835 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:4
Fri 10 Dec 2021
at 01:09
  • msg #894

Re: Ch 25 meta

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 893):

That being said, I can see a good RPing reason for Tracy preferring to take the lantern up with him. I don't believe that Jake (IC) would care to be by himself in the dark, without being able to see either the terrain or potential foes :)
Tracy Windham
player, 628 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:0
Fri 10 Dec 2021
at 16:24
  • msg #895

Re: Ch 25 meta

In reply to Judge Messalen (msg # 892):

I thought I remembered getting two Bennies, so I made the second reroll. Then I saw I had one. I looked back through the messages and couldn’t find more than one Benny given, so I thought I just made it up.

Does that mean Tracy succeeds? How does that affect other actions?

To Jake: yes, Tracy’s rationale was similar to that. He didn’t want to lead the team into danger by not being able to see ahead, and he believed in his ability to climb while holding the lantern.
Judge Messalen
GM, 6413 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Fri 10 Dec 2021
at 16:40
  • msg #896

Re: Ch 25 meta

In reply to Tracy Windham (msg # 895):

This is not a problem. The Judge is making a ruling in the game forum, shortly.
Jacob Richardsen
player, 837 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:4
Fri 17 Dec 2021
at 17:14
  • msg #897

Re: Ch 25 meta

I (OOC) have lost track of whether there is any equipment down on the lower level with Jake that should be probably be sent up via the rope (so as to eliminate any negatives to his die-roll) before he makes the climb himself.

Judge, can you refresh my memory? Thanks!
Judge Messalen
GM, 6420 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Sat 18 Dec 2021
at 03:07
  • msg #898

Re: Ch 25 meta

In reply to Jacob Richardsen (msg # 897):

The Judge isn't going to require any dice rolls for the equipment. The heroes had a good plan for the climb and it's easy enough to haul up any gear before Jake ascends, without penalty.

However, the Judge does prefer that other characters make any Support rolls for Jake, from above, before the Texican makes his Athletics roll to climb up -- unless Richardsen himself prefers to make the attempt without any aid. In that case, by all means, make your climbing roll whenever you want.
Jacob Richardsen
player, 838 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:4
Sat 18 Dec 2021
at 16:27
  • msg #899

Re: Ch 25 meta

In reply to Judge Messalen (msg # 898):

In my experience, the Dice-Roller tends to be fickle, so I (OOC) and Jake (IC) will accept any support that may be offered. :)
Judge Messalen
GM, 6421 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Sun 19 Dec 2021
at 15:31
  • msg #900

Ch 25 meta

Understood. We shall wait for Jake’s pards.
Judge Messalen
GM, 6424 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Wed 22 Dec 2021
at 15:27
  • msg #901

Ch 25 meta

The Judge was waiting for skill rolls from all 4 heroes before posting results about the tapestry and the ledge in the spider cave. Since everyone has now posted, the Judge will make a post addressing all rolls and results sometime today.
Earnest Nicholas Samuel Ringgenberg
player, 670 posts
The young professor
P:5 T:5 W:0 F:0 B:5
Fri 24 Dec 2021
at 16:37
  • msg #902

Re: Ch 25 meta

Here's wishing all of you and yours a very Merry Christmas and a Happy, Prosperous New Year!
Jacob Richardsen
player, 841 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:4
Fri 24 Dec 2021
at 22:08
  • msg #903

Re: Ch 25 meta

Merry Christmas and Happy Holidays to one and all!

Just as an FYI, the holidays are putting a dent in my posting schedule. :)
Judge Messalen
GM, 6427 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Sat 25 Dec 2021
at 11:15
  • msg #904

Re: Ch 25 meta

Understood, Jake.

Thanks for the holiday wishes, Earnest.

Peace and long life.
Thomas Pearce
player, 302 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:2
Tue 28 Dec 2021
at 16:45
  • msg #905

Re: Ch 25 meta

In reply to Judge Messalen (msg # 904):

The holidays have also put a dent in my posting as well.

A belated happy holidays to all, I hope they were nice and relaxing. Best wishes for a happy and healthy 2022.
Tracy Windham
player, 637 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:1
Tue 11 Jan 2022
at 13:43
  • msg #906

Re: Ch 25 meta

In reply to Thomas Pearce (msg # 905):

Hey everyone, sorry my posting has been so inconsistent lately. Some personal issues have made it more difficult to keep up with posting. I’ll do my best to be a bit better about it from now on.
Jacob Richardsen
player, 846 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:2
Tue 11 Jan 2022
at 16:16
  • msg #907

Re: Ch 25 meta

In reply to Tracy Windham (msg # 906):

No worries. RL always comes first. Hopefully things will smooth out for you sooner rather than later.
Judge Messalen
GM, 6437 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Fri 21 Jan 2022
at 14:10
  • msg #908

Re: Ch 25 meta

After the exchange between the rifleman and the professor and the lack of other input, the Judge is fixing to move forward with Earnest's plan to try to draw out the rat swarm.
Thomas Pearce
player, 311 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:1
Sat 29 Jan 2022
at 01:19
  • msg #909

Re: Ch 25 meta

In reply to Judge Messalen (msg # 908):

Question:
Is it reasonable to assume the pards left a small trail of oil to the spot where they are standing or will Tommy have to throw his torch to light the fire?
This message was last updated by the player at 01:20, Sat 29 Jan 2022.
Judge Messalen
GM, 6445 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Sat 29 Jan 2022
at 04:51
  • msg #910

Re: Ch 25 meta

In reply to Thomas Pearce (msg # 909):

It’s reasonable but in the heat of battle, either way an Athletics roll is required to succeed at lighting the oil.
Judge Messalen
GM, 6448 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Mon 31 Jan 2022
at 19:24
  • msg #911

Re: Ch 25 meta

FYI, Tracy asked questions in PM this morning, anticipating a reply today before taking the step of putting him on Hold.
Judge Messalen
GM, 6450 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Wed 2 Feb 2022
at 13:06
  • msg #912

Re: Ch 25 meta

The Judge is pausing for follow-up from Earnest. The Athletics roll is at –2 because he took two actions in the turn. Earnest knows this and has told the Judge he intends to use one more Benny for a reroll. After that, the Judge will draw another round of initiative cards and start the next round.
Judge Messalen
GM, 6451 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Wed 2 Feb 2022
at 13:47
  • msg #913

Re: Ch 25 meta

In reply to Judge Messalen (msg # 912):

Huh. Iffin' the Judge suspected the professor was going to roll three aces, he might have just moved on without offering the chance for another reroll,
Earnest Nicholas Samuel Ringgenberg
player, 683 posts
The young professor
P:5 T:5 W:0 F:0 B:2
Wed 2 Feb 2022
at 19:54
  • msg #914

Re: Ch 25 meta

In reply to Judge Messalen (msg # 913):

The dice roller giveth, and the dice roller taketh away!
Judge Messalen
GM, 6454 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Fri 4 Feb 2022
at 15:42
  • msg #915

Re: Ch 25 meta

Clarifying a few things that have come up recently -- and are impacted by the nature of RPOL play.

Swarms: The Judge has ruled that there is no Trait roll needed for Fighting to stomp on a swarm. It does count as an action, so if you do more than one action the multi-action penalty still applies. Earnest's recent turns illustrate this: he stomped and made Athletics roll, so the Athletics was –2 for multi-action penalty but there was no effect on the stomp because it's not a Trait roll, just a damage roll.

Normal movement while engaged with a swarm is fine, as long as you aren't trying to withdraw from the melee. These swarms are relatively large and include multiple beings, so the Judge is handling this slightly different than with "individuals" in a melee. Again, Earnest's actions are relevant. He moved to get Jake's torch, which was in the same space as the swarm, but he wasn't trying to disengage, he was just repositioning himself and the swarm is still engaged in melee. The Judge will still adjudicate an attack against him when the rat swarm gets its next turn.

For Tommy and Tracy, this should prompt some thoughts about how to use your turns. Tommy noted he wanted to move "if" it didn't incur the free attack. The Judge rules that it would trigger the free attack, because the intent seems to be to get away from that swarm and rejoin his pards in a different location (remember, there are two Medium swarms right now). However, he could stomp on rats as his action and try to move away (even Run) without any penalty because Run and stomping are both actions, but neither requires a Trait roll. Still, as soon as the Judge perceives the movement to be "withdrawing from melee" then Tommy is subject to the Free Attack by the swarm. And leaving the area of the tunnel swarm to get back to the larger cavern with the "on-fire" swarm fits the Judge's definition.

Tommy posted for his turn, but added his "if" note in OOC, and he asked a question of the Judge in PM. So the current ruling is that Tommy's turn is still happening, and the Judge will allow Tommy to revise his action based on this information, if he wants to. The Spirit roll still stands, and he is unshaken (TN 4 is all that's needed).

Minor edits for clarity
This message was last edited by the GM at 15:44, Fri 04 Feb 2022.
Judge Messalen
GM, 6456 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Sat 5 Feb 2022
at 17:14
  • msg #916

Re: Ch 25 meta

The Judge is pausing after PM with Jake. The rifleman won the test, but with no raise.

He needs to decide whether to make the Swarm Distracted or Vulnerable. It's a tough choice, but against a Swarm, the Judge is recommending Distracted.

EDIT: It's a tough choice, actually. Depends on what Tracy does next and still kind of a toss-up. The Judge has shared thoughts with both players.

No problem if you want to discuss here in meta. The Judge will pause for a bit.
This message was last edited by the GM at 17:27, Sat 05 Feb 2022.
Judge Messalen
GM, 6457 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Sat 5 Feb 2022
at 19:03
  • msg #917

Re: Ch 25 meta

Jake has made his choice. The Judge is working on a narrative post, presently.
Judge Messalen
GM, 6461 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:2+WC
Tue 8 Feb 2022
at 16:44
  • msg #918

Re: Ch 25 meta

Jake's Test succeeded again -- waiting for his choice of Distracted vs. Vulnerable. The Swarm will also be Shaken this time, because Jake got a raise on the opposed roll.
Thomas Pearce
player, 316 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:0
Tue 15 Feb 2022
at 01:46
  • msg #919

Re: Ch 25 meta

In reply to Judge Messalen (msg # 918):

Tommy will post his move later tonight or tomorrow morning
Judge Messalen
GM, 6469 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:1+WC
Tue 15 Feb 2022
at 11:14
  • msg #920

Re: Ch 25 meta

Thanks for the note.
Judge Messalen
GM, 6470 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:1+WC
Tue 15 Feb 2022
at 17:06
  • msg #921

Re: Ch 25 meta

Both Tommy and Tracy have indicated they will post today. The Judge is waiting for that to happen before moving to the next round. Both are Wounded, so it's unclear what they might try to do this round.

As you may have noticed, no Jokers have been drawn so far over the course of 5 rounds, so one is likely to come up in the next round. Therefore, a hint from the Judge: things like Aim or Test or Reload could be viable options before the next round.
Jacob Richardsen
player, 858 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:0
Wed 16 Feb 2022
at 23:53
  • msg #922

Re: Ch 25 meta

Nice, Tracy. I had not realized that we had a pistolero amongst us! :)
Judge Messalen
GM, 6474 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:1+WC
Thu 17 Feb 2022
at 17:48
  • msg #923

Re: Ch 25 meta

The Judge drew a new Action Card for Earnest, as requested for the Benny spent. See msg # 970 in Ch25 for the re-ordering.

Posting here to save a message in Ch 25, still figuring we can finish this Combat before we reach the message limit.
Judge Messalen
GM, 6477 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:1+WC
Sat 19 Feb 2022
at 23:02
  • msg #924

Re: Ch 25 meta

Jake smothers the fire on Earnest’s legs.  The Judge is going to close Ch25 and start a new chapter in 24 hours or so. Feel free to post dialogue as an aftermath in Ch25 before then. Tommy and Tracy need Healing and the Judge assumes the men will want to go into the rat cavern. The Judge will fade up appropriately and necessary rolls can be made as part of the fade up.

That was an interesting battle. Everyone gets a Benny to use in the aftermath/fade up and then we will call this a session and reset Bennies and characters can take an Advance.
Judge Messalen
GM, 6478 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:1+WC
Mon 21 Feb 2022
at 13:15
  • msg #925

Re: Ch 25 meta

Wow, Earnest got some timely, good rolls for Healing on Tommy and Tracy. All Wounds are removed with those rolls.

The Judge is starting Ch26 today.
Judge Messalen
GM, 6480 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:1+WC
Wed 23 Feb 2022
at 13:55
  • msg #926

Re: Ch 25 meta

In reply to Judge Messalen (msg # 925):

Is anyone interested in doing an Interlude? Just taking a little time to think about it? That's fine, the Judge can certainly wait, but doesn't want to wait for no reason, so please post a note here to indicate your level of interest for an Interlude to start Ch26.
Earnest Nicholas Samuel Ringgenberg
player, 690 posts
The young professor
P:5 T:5 W:0 F:0 B:1
Wed 23 Feb 2022
at 14:14
  • msg #927

Re: Ch 25 meta

In reply to Judge Messalen (msg # 926):

This week is pretty crazy for me (good time for a gap!). I'm planning on doing something but I probably won't get to it until this weekend sometime.
Judge Messalen
GM, 6481 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:1+WC
Wed 23 Feb 2022
at 14:49
  • msg #928

Re: Ch 25 meta

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 927):

Thanks for the note. That's fine, I meant it when I said waiting is fine. Just want to know where people stand. Looking forward to Earnest's narrative.
Jacob Richardsen
player, 861 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:2
Thu 24 Feb 2022
at 01:16
  • msg #929

Re: Ch 25 meta

In reply to Judge Messalen (msg # 926):

I'm kind of in the same boat as Earnest. It'll probably be a day or two before I get around to posting an Interlude story for Jake.
Judge Messalen
GM, 6482 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:1+WC
Thu 24 Feb 2022
at 11:14
  • msg #930

Re: Ch 25 meta

Looks like you meant an hour or two, pard. Nicely done. Add the Benny to Jake’s reset total.
Jacob Richardsen
player, 863 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:2
Thu 24 Feb 2022
at 15:54
  • msg #931

Re: Ch 25 meta

In reply to Judge Messalen (msg # 930):

Well, you know how it goes. Once a story or post gets to rattlin' around in my noggin, it don't take o'er-long for it to get writ. :)
This message was last edited by the player at 15:55, Thu 24 Feb 2022.
Thomas Pearce
player, 319 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:1
Thu 24 Feb 2022
at 16:51
  • msg #932

Re: Ch 25 meta

In reply to Jacob Richardsen (msg # 931):


Yep Tommy will also participate and post an interlude sometime this weekend
Judge Messalen
GM, 6483 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sun 27 Feb 2022
at 16:58
  • msg #933

Re: Ch 25 meta

Earnest Nicholas Samuel Ringgenberg in Ch26, msg #3:
OOC: I decided to go with Downtime (using the exercise as 'practice') with some introspection; sorry it's a bit short, but I think it gets the point across.

All good. It's definitely a relevant Interlude for the professor, and NP with brevity. Add a Benny to the professor's reset total.
Judge Messalen
GM, 6484 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 28 Feb 2022
at 14:02
  • msg #934

Re: Ch 25 meta

Another interesting Interlude from Tommy. Clever way to connect the current problem with his hearing to an incident in the past. Add a Benny to the Irishman's reset total.

Giving Tracy a little more time before moving on.
Judge Messalen
GM, 6485 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 28 Feb 2022
at 23:29
  • msg #935

Re: Ch 25 meta

Tracy Windham from Ch26, msg #5:
I chose "Downtime: practices a skill," but I wanted to write it in the past.

Yeah, that's good. I enjoyed the way you sort of “backed into it,” revealing it was a memory of a younger Tracy in the middle. Add a Benny to Tracy's reset total.

The Judge will post something in Ch 26, about beginning a search of the cavern, within 24 hours. In the interim, feel free to post dialogue or narrative as the men conclude their rest on the butte and resume their adventuring with the few hours left before they would return to base camp.
Earnest Nicholas Samuel Ringgenberg
player, 692 posts
The young professor
P:5 T:5 W:0 F:0 B:1
Tue 1 Mar 2022
at 13:43
  • msg #936

Re: Ch 25 meta

In reply to Judge Messalen (msg # 935):

Did you want us to go ahead and do an advance of our characters as well?
Judge Messalen
GM, 6486 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Tue 1 Mar 2022
at 14:33
  • msg #937

Re: Ch 25 meta

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 936):

Yes, the Judge said to take your Advance in msg #924 in this OOC. However, a clarification is warranted.

The only reason you might need to wait is if you want to take something unusual and different from the character's historical development. The Judge and player should discuss first.

For example, bumping existing skills needs no discussion. Bumping an Attribute needs no discussion (assuming once per Rank is observed). Taking a type of Edge the character has taken before or taking an edge related to an existing Edge or skill needs no discussion (e.g., taking a Combat Edge is natural because all four pards have been in combat recently; taking Improved Dodge or Improved Level Headed, taking an Edge with Shooting or Fighting as requirement, etc.).

Taking a new skill might or might not need discussion. As long as there's internal logic, no discussion needed -- e.g., a character wants to take a skill that another player already has, and which that character used while in the caverns. Otherwise, consult the Judge.
Judge Messalen
GM, 6488 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 3 Mar 2022
at 13:49
  • msg #938

Re: Ch 25 meta

In reply to Judge Messalen (msg # 937):

Jake has gotten things started. Waiting for others to verify they have taken an Advance and to post narrative, Support rolls, and Survival roll.
Thomas Pearce
player, 321 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:5
Fri 4 Mar 2022
at 14:25
  • msg #939

Re: Ch 25 meta

In reply to Judge Messalen (msg # 938):

RL getting busy so I will probably not make a decision on an Advance until the weekend. Benny count has been reset.
This message was last edited by the player at 14:48, Fri 04 Mar 2022.
Judge Messalen
GM, 6491 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 4 Mar 2022
at 16:24
  • msg #940

Re: Ch 25 meta

In reply to Thomas Pearce (msg # 939):

That's fine. You don't need to rush the Advance. I just wanted to make sure everyone had acknowledged it, so they could take it before making other rolls if desired.
Judge Messalen
GM, 6496 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Wed 9 Mar 2022
at 14:15
  • msg #941

Re: Ch 26 meta

Re: Jake's Smarts roll in Ch26 msg #20 ...

The Judge has specified the Smarts-related skills suitable for Support rolls in the searches. Therefore, the Judge can't let Jake get away with an unmodified Smarts roll as a result of the limitation on using Notice more than two-out-of-three attempts (Notice IS a Smarts skill, after all).

However, Jake's good roll was on the Wild Die. The Judge is inclined to say "the Wild Die has spoken," but has given Jake a choice, in PM, for what his roll actually represents. Once Jake makes his choice, the Judge will post accordingly in Ch26.

In the meantime, either Tommy or Earnest should go ahead and make Support rolls for search #3, if they desire. Part of the reason the Judge is posting this OOC comment is to reiterate the notes in Ch26 msg #6 and #19 about the specific skills appropriate for Support of Tracy's Survival roll -- and limitation of using any skill more than two-out-of-three attempts.
Jacob Richardsen
player, 868 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:3
Mon 14 Mar 2022
at 19:24
  • msg #942

Re: Ch 26 meta

I believe that Jake would be in favor of returning to the base camp at this point. Although Tracy would have gotten the worst of it in terms of digging about in the muck, I think that the Texican would be ready to leave the Roe-dent Cave.

I'm fine with fading to black and returning to camp, unless the Judge or another of the pards is in favor of more IC posting.
Judge Messalen
GM, 6502 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 14 Mar 2022
at 21:39
  • msg #943

Re: Ch 26 meta

In reply to Jacob Richardsen (msg # 942):

Thanks for weighing in Jake. A fade would be fine by the Judge. Others can offer their thoughts here or IC in Ch26
Thomas Pearce
player, 325 posts
With No Direction Home
P:4; T:5; W:0; F:0; B:5
Mon 14 Mar 2022
at 22:50
  • msg #944

Re: Ch 26 meta

In reply to Judge Messalen (msg # 943):

Tommy is also in favor of a return to camp/fade out at this point
Earnest Nicholas Samuel Ringgenberg
player, 697 posts
The young professor
P:5 T:5 W:0 F:0 B:4
Tue 15 Mar 2022
at 13:46
  • msg #945

Re: Ch 26 meta

In reply to Thomas Pearce (msg # 944):

The Judge implied that we could manage a 4th search, but I'm okay with forgoing that for now (it's not like these piles are going anywhere!) and fading to the camp.

WRT the coins: Does there appear to be words included in the design? In any language? You said the design was familiar... could it have anything to do with the confederacy?

...let me know if I should roll anything for this info.
Judge Messalen
GM, 6503 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Tue 15 Mar 2022
at 14:47
  • msg #946

Re: Ch 26 meta

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 945):

No need for further rolls. You made a roll with a raise and the Judge gave Earnest what could be learned by it. Another roll doesn't change anything if it's essentially for the same purpose.

That said, take the Judge's words at full face value.
And yet, all he can determine from inspecting these silver coins is what they are not.

That noted, your comment about "familiar" is fair and understandable. Perhaps, that wasn't the best word choice. To clarify, the words "somewhat familiar" are intended to convey the meaning "frequently seen or experienced" in the following fashion: The stamp on these coins has all the qualities the professor would expect of coins minted for human trade, which are usually characterized by a symbol of state, an iconic image, a figurehead of state, etc. There's no doubt as to their purpose -- they are coins designed for commerce and whoever minted them followed the longstanding custom of some kind of stamp. However, regarding the provenance, in this case, Earnest cannot identify the stamp. It falls into the category of "I can tell you what it's not" followed by a long list of currencies the astute professor can recall from his book learning and first-hand experience.

Think about this when you would ask any question, such as "is it Confederacy?" Is a confederate coin something Ringgenberg would be able to identify? Yes. So it can't be that, because Earnest can determine "what it is not." Words? No, in this case it just appears to be an image. However, if there were words, the professor could tell you the languages they are not. Even "not" some languages he can't speak/read but might be able to recognize enough symbols to hazard a guess.

Re: a 4th attempt, the Judge meant to convey that you could choose to make another search, knowing it might affect your ability to get back to base camp before dark. Instead of a fade, for example, the Judge might rule that you need to make some rolls to accelerate your traveling pace after that 4th attempt, such as Athletics (climbing) or Survival (navigation), or what-have-you, instead of simply assuming you can make it back safely without any die rolls if proper time is allotted.

The Judge is pausing a little longer for Tracy's input, but it appears a consensus on fade to camp is building. Since the professors seems a little bit "on the fence" -- at least until the clarifications above -- my preference is to hear everyone's input and reach full consensus.

EDIT: added missing words in aqua
This message was last edited by the GM at 09:58, Wed 16 Mar 2022.
Tracy Windham
player, 651 posts
Rogue Investigator
P:4; T:6; W:0; F:0; B:7
Wed 16 Mar 2022
at 13:25
  • msg #947

Re: Ch 26 meta

In reply to Judge Messalen (msg # 946):

Tracy would want to keep searching, but he would go along with his pards' desire to head back to camp.

I am fine with a fade up as well.
Judge Messalen
GM, 6504 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Wed 16 Mar 2022
at 16:28
  • msg #948

Re: Ch 26 meta

Okay, the Judge will post a fade up post sometime today.
Jacob Richardsen
player, 869 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:3
Thu 17 Mar 2022
at 17:36
  • msg #949

Re: Ch 26 meta

Judge Messalen:
. . .

The Judge figures the characters will return to the rat cave to search further. One thing the Judge needs to get a heads-up on: are the heroes planning to return to Red Shirt's location later this day, or the following morning?


Judge, can you refresh my (OOC) memory (or refer me to the pertinent message) as to what was agreed upon with Red Shirt?

Thanks!
This message was last edited by the player at 17:48, Thu 17 Mar 2022.
Judge Messalen
GM, 6506 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 17 Mar 2022
at 19:19
  • msg #950

Re: Ch 26 meta

In reply to Jacob Richardsen (msg # 949):

Reference msg #319 in Ch25, in which the Judge wrote:

"The Paiute stayed with the horses in the Echo Canyon valley, with an understanding that the others would return in no more than three days time. Iffin' they failed to show up, Red Shirt promised to travel to the bandit's hideout to learn what could be learned. The explorers said they would leave a note if they knew in advance that their return was delayed. And if the guide didn't find a note, he would know they were in danger. Still, he wouldn't commit to actually entering the caves. He promised nothing on that account."

That was two mornings ago.
The men left the morning of #319. They arrived at the hideout, set up base campe, and spent the rest of the day searching.
The second day was the day we just completed in Ch26 #32.
The third day is now beginning in Ch26 #32.

And this is why I'm asking for the players' perspective. If you count starting the morning, it has been two full days. If you stayed another full day and night, it will have been 3 full days (tomorrow morning, relatively).

So the Judge is reminding the players of all this and asking how you perceive the count of 3 days. Do you feel the need to return before nightfall tonight (on the third day?), or return the following morning (72 hours = 3 days)?
Jacob Richardsen
player, 870 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:3
Thu 17 Mar 2022
at 21:36
  • msg #951

Re: Ch 26 meta

In reply to Judge Messalen (msg # 950):

Thanks, Judge. That certainly helps.

I would interpret what was discussed to mean that unless something unexpected occurs, the four amigos should attempt to rejoin Red Shirt (in the Echo Canyon valley) by late afternoon of the current day, game-time. That would be the end of the third day since the split-up, it seems to me.

Waiting to return until the following morning, game time, would put the link-up into the fourth day, by my count. While this is certainly an option, I don't see any need to possibly trouble Red Shirt by failing to observe the agreed-upon return time (unless in-game events necessitate it).
Judge Messalen
GM, 6507 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Thu 17 Mar 2022
at 22:17
  • msg #952

Re: Ch 26 meta

In reply to Jacob Richardsen (msg # 951):

That's all fine by the Judge. Not trying to push it either direction. Simply bringing this up as it will impact the group's approach to this day -- what they do and for how long before heading back to base camp or the Paiute's camp.

The players should discuss that here in OOC, or IC in Ch26 (or both is fine, too). Just want that to be part of the day's "agenda."
Judge Messalen
GM, 6508 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 21 Mar 2022
at 12:26
  • msg #953

Re: Ch 26 meta

In reply to Judge Messalen (msg # 952):

The Judge will fade up again at the rodent cave, as no one suggested any different desire for what to do on the last day before rejoining Red Shirt. And thanks for the input on the timing of the meet up with the Paiute. In essence, this means the group will have about 7 hours to search the piles in the cave before departing.
Jacob Richardsen
player, 872 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:3
Tue 22 Mar 2022
at 02:42
  • msg #954

Re: Ch 26 meta

I believe that I have previously mentioned Jake's using a camp shovel to dig a fire pit in the evening, in an attempt to make it more difficult to spot the flames of the group's campfire (in those circumstances where such a thing was important).

I envision this camp shovel as being the approximate size of a modern army entrenching tool -- that is to say, of a size that could be carried in a saddle bag.

Although I forgot to mention it in Jake's IC post, he would certainly have made this shovel available to Tracy (assuming that the Californian doesn't have one of his own) in an effort to make today's excavation efforts more efficient.
This message was last edited by the player at 02:44, Tue 22 Mar 2022.
Judge Messalen
GM, 6511 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Tue 22 Mar 2022
at 18:29
  • msg #955

Re: Ch 26 meta

In reply to Jacob Richardsen (msg # 954):

This is all fine, including Tracy's narrative about using the shovel ... but it has no bearing on the success or failure of the searching at this time. The Judge had already determined that the men have adequate tools for searching the piles of muck, based on previous posts in the game, character sheet items, etc. The structure of the Support and Survival rolls put in place by the Judge already assumes the group has items like Jake's shovel.
Judge Messalen
GM, 6517 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 28 Mar 2022
at 13:00
  • msg #956

Re: Ch 26 meta

Re: Earnest's msg #52 in Ch26, yes, the Judge will use the existing roll. Follow-up will happen later today.
Judge Messalen
GM, 6521 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 4 Apr 2022
at 13:19
  • msg #957

Re: Ch 26 meta

The Judge has observed a slow down in posting from the players lately -- this is a result of RL activities for some of the players, I believe.

That's fine, I'm just acknowledging it. I still have the same desire to continue the game, as long as the players want to continue.

At this time, it's up to the players as to what they post (and do in the game). There's nothing the Judge can do to advance things. The players can state what to do about what they found in the chest. They can state what they do next (another search with more Support rolls). That said, the Judge has some interesting ideas vis a vis the title of the current Chapter 26, whenever we regain momentum.

The Judge will be monitoring as always and looks forward to more player posts (IC or OOC).
Judge Messalen
GM, 6522 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Wed 6 Apr 2022
at 15:58
  • msg #958

Re: Ch 26 meta

FYI: The Judge has asked a question to Earnest, in PM, re: his examination of the items in the chest.
Judge Messalen
GM, 6526 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 11 Apr 2022
at 10:26
  • msg #959

Re: Ch 26 meta

Earnest clarified his Notice roll in PM. The Judge gave additional information — the professor can elaborate IC — but it doesn’t change the skill roll  specs given previously.
Jacob Richardsen
player, 884 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:3
Fri 6 May 2022
at 02:53
  • msg #960

Re: Ch 26 meta

Judge,

I'll (OOC) admit to not having a very good understanding of the interior caves-system layout.

Can the pards tell, at this point, whether any previously-unexplored areas or passageways have opened up as a result of the dynamite-induced tremors?

Thanks.
Judge Messalen
GM, 6543 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Fri 6 May 2022
at 14:02
  • msg #961

Re: Ch 26 meta

In reply to Jacob Richardsen (msg # 960):

Understood. The short answer is "nope, the heroes haven't observed or detected any kind of previously unexplored" areas as a result of the tremors.

The longer answer is, well, not really an answer but something that prompts the Judge to expound a bit.

In-game IC, it's apropos for Jake to feel this way. Really, for all of the characters, but probably the most for the rifleman as he doesn't have Survival, Repair, Academics, or Science. The underground system is dark, twisty, and confusing. Any hero lacking these certain skills is bound to feel at a loss within the caves. Even those having these skills still face a challenge when it comes to underground exploration in a game which is predominantly set aboveground. Most of what Tracy learned about navigation, for example, involves gauging the movements of the sun and the moon as well as the positions of the stars in the night sky.

As players sitting around the virtual table, OOC, this is something that needs to be managed. If we were actually gathering around a table in the same room, the Judge and players could easily talk things through -- at least enough for the characters to proceed without holding up the action for too long. Even so, the Judge probably wouldn't have provided any explicit maps of the cavern. It would still be mostly "theater-of-the-mind" except for maybe some grid maps to ease the combat situations.

Fact is, the Judge likes the way this has evolved since the group first began exploring the caves. Fortunately, this group has complementary skills to facilitate the exploration of the caves -- including the combat encounters in which Jake's skills have definitely made a difference. There has been good teamwork throughout chapter 25 and 26. Because of that, the Judge has assumed the characters can navigate to places they've already been, without needing any dice rolls or exposition. The Judge also provides information when the characters perceive something new or enter a new cave, sometimes with prompts and suggestions or reminders.

Please know that the Judge would pass along information such as "you see a new passage that you either missed before has somehow become accessible after the dynamite and the tremors" if it were true and important. That isn't the situation right now. The Judge alerted the players what was new and different -- the dead bats.

As Earnest noted in Ch26 OOC comment, the Judge is dropping clues. Please see my imminent reply to that, as well, for more information.
This message was last edited by the GM at 14:05, Fri 06 May 2022.
Judge Messalen
GM, 6548 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sat 14 May 2022
at 12:33
  • msg #962

Re: Ch 26 meta

The Judge is traveling for a family funeral. Will probably post today but it might not happen until tomorrow.
Jacob Richardsen
player, 888 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:3
Sat 14 May 2022
at 15:05
  • msg #963

Re: Ch 26 meta

In reply to Judge Messalen (msg # 962):

Thanks for the heads-up, but sorry to hear the news. Hopefully the person who passed lived a full and joyful life.
Judge Messalen
GM, 6549 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sun 15 May 2022
at 17:22
  • msg #964

Re: Ch 25 meta

Thank you, sir.

Back home and will post this evening.
Earnest Nicholas Samuel Ringgenberg
player, 722 posts
The young professor
P:5 T:5 W:0 F:0 B:3
Sun 15 May 2022
at 21:39
  • msg #965

Re: Ch 25 meta

In reply to Judge Messalen (msg # 962):

Sorry to hear that buddy!

Stay strong!
Judge Messalen
GM, 6553 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Sat 21 May 2022
at 12:57
  • msg #966

Re: Ch 25 meta

The Judge prefers not to assume that Tracy follows the professor's request in Ch26 msg #138. Earnest's post is fine; he notes that he speaks "once" Tracy joins him. Accordingly, the Judge wants to know what Tracy chooses to do.

The Judge sent Tracy a PM asking for public confirmation -- or otherwise. Nonetheless, the Judge will wait no more than another 24 hours after the PM (roughly noon EST on Sunday), before moving forward with the assumption that Tracy does join Earnest, at which point the professor will speak as written in msg # 138, and the Judge will post narrative.
Judge Messalen
GM, 6559 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:4+WC
Mon 30 May 2022
at 13:42
  • msg #967

Re: Ch 26 meta

FYI, the Judge will be picking up the pace a little at this time, because of the circumstances. Recently, I've been giving some time before posting after heroes post, but as evinced by this morning, more rapid and regular posts will be in order. Please log in daily if possible.
Jacob Richardsen
player, 900 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:4
Sun 12 Jun 2022
at 01:04
  • msg #968

Re: Ch 26 meta

I have to admit, I was a little curious as to how Earnest (IC) would react to the developing situation. :)
Judge Messalen
GM, 6582 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Thu 16 Jun 2022
at 16:21
  • msg #969

Re: Ch 26 meta

The Judge is pausing in case Earnest wanted to take his action at the end of the round. Many GMs won't even allow the Hold after movement. This Judge looks at this on a case-by-case basis

The professor did move and speak, and said he didn't want to waste ammo, so the Judge is thinking Earnest would probably not act in any combat way at the end of the last round, other than making a Notice or similar roll (Healing takes 10 minutes, so not really an option right now, except to assess Tracy's wound, if desired).

So the Action Card draw still stands, just giving the professor chance at the end of the round, if wanted to take an action. Even if Earnest stayed on Hold to start the round, he couldn't interrupt the Joker's action and he's near or at the top of the order after the Sharpshooter pending Tommy's choice, so it's just a matter of whether he wants an action at the end. The Judge will allow something like Notice, again in this case.

The Judge also made one roll for the Sharpshooter (multi-action this round with the Joker) but is holding the roll for the 2nd action until Earnest responds. Then we will also need Tommy's choice.
Earnest Nicholas Samuel Ringgenberg
player, 738 posts
The young professor
P:5 T:5 W:0 F:0 B:3
Thu 16 Jun 2022
at 16:43
  • msg #970

Re: Ch 26 meta

In reply to Judge Messalen (msg # 969):

The 'hold' was more of a 'just in case' item... I don't have anything that needs doing!

To Jake's earlier comment: Earnest is annoyed at how things have played out, but he will generally back the group!
Judge Messalen
GM, 6584 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:3+WC
Thu 16 Jun 2022
at 19:13
  • msg #971

Re: Ch 26 meta

In reply to Earnest Nicholas Samuel Ringgenberg (msg # 970):

Thanks.
Jacob Richardsen
player, 904 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:2
Thu 23 Jun 2022
at 23:45
  • msg #972

Re: Ch 26 meta

It's just idle thinking on my part, but "WC" puts me in mind of William Cody (known to some as "Buffalo Bill"). :)
Judge Messalen
GM, 6598 posts
The Hangin' Judge
P:6 T:10 W:0 F:0 B:1+WC
Fri 24 Jun 2022
at 12:58
  • msg #973

Re: Ch 26 meta

In reply to Jacob Richardsen (msg # 972):

An interesting coincidence. I like the way Jake's idle mind wanders. In this case, the WC stands for Wild Card!

The Judge will close this thread soon and open a new OOC forum as we're nearing the post limit.
Jacob Richardsen
player, 905 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:2
Fri 24 Jun 2022
at 16:22
  • msg #974

Re: Ch 26 meta

In reply to Judge Messalen (msg # 973):

Waal, shucks! Ol' Buffalo Bill *was* accounted by some to be something of a marksman.

And Annie Oakley was an acquaintance of his. Howsomever, they were not enemies, nor was she a Scotswoman (all easily explained away by reason of this being an alternate history).

As I said, idle musings . . . :)
Jacob Richardsen
player, 917 posts
Handy With A Rifle
P:5; T:7; W:0; F:0; B:2
Sat 9 Jul 2022
at 01:05
  • msg #975

Re: Ch 26 meta

Maybe it's just me, but our in-game situation is starting to remind me of Dr. Seuss' "Butter Battle Book" wherein the opposing sides start to squabble (and eventually go to war, if I recall correctly) because "those other people" don't butter their bread correctly. :)
This message was lightly edited by the player at 01:08, Sat 09 July 2022.
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