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23:20, 24th April 2024 (GMT+0)

Chapter 19: Blam, Blam . . . You're Deaf.

Posted by Judge MessalenFor group 0
Judge Messalen
GM, 4716 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 27 Dec 2017
at 19:17
  • msg #1

Chapter 19: Blam, Blam . . . You're Deaf

The men at the platform in the Tong cave, with dozens of dead highbinders scattered all around and a group of young women and girls behind the curtain to the north, pause for a moment as they consider what to do next.

Mr Xu had warned them that the local law would likely descend upon the rocky point in a short matter of time. None of the men could say exactly how long it has been since the explosion at the cave, but most would agree it has been enough time for Xu's prediction to become reality -- if in fact the Chinese businessman's estimate had been anything close to accurate.

Now, with their hearing still impaired -- the ringing in their ears making other sounds inaudible -- the man are faced with decisions even while lacking information and suffering the inability to converse in a normal fashion.

Is time of the essence? Did the sounds of dozens and dozens of weapon reports seep from the cavern into the rolling hills near the India Basin? Would any lawmen -- or others attracted by the explosion, such as those fishermen -- discover the passable entrances to the cave? The rabbit-hole wasn't easy to find, no, but perhaps it would have been if the heroes had passed it while gunfire blazed within, yes? Will they be able to escort the slave girls out of the cavern without drawing attention? Did it matter if they were to draw attention? Should they just march them out and see what they find? Or send a scout to assess the situation outside? And would they be able to find Mr. Xu at this time, after their initial rescue plan had taken an unexpected turn? If not, what would they do with the rescued slaves?

In different circumstances, the men might have talked it out -- debating such points and agreeing to a plan of action. Now, with their hearing still impaired -- it bears repeating -- the heroes must find a way forward without some of the advantages they often take for granted.

Artemus Carson finds himself alone in a darkening tunnel, following the fleeing highbinder at a slow pace. He, too, faces decisions. So far, none of his pards seems to be following him. He cannot know if that is because they see no need, are busy with something else, or are simply unaware of Carson's foray into the east tunnel. So far, the survivalist seems no sign of the warrior who had fled into the tunnel.

OOC: As noted at the end of Chapter 18, all except Art may post freely now, remembering that verbal conversation is still not possible.

Additionally, ALL PCs must make a Fort Save for the effects of countless rounds of gunfire in an enclosed space during a brief period of time (DC 20).
Results will be:
  • Make save by 10 or more: temporary hearing loss only
  • Make save by 9 or less: 10% permanent hearing damage
  • Miss save by 9 or less: 25% permanent hearing damage
  • Miss save by 10 or more: 50% permanent hearing damage

Duration of temporary loss and impact of long-term effects on gameplay will be at the Judge's discretion. The Judge plans to discuss this further in the OOC forum, as needed. If you have questions about this check, please post them there.
This message had punctuation tweaked by the GM at 21:41, Wed 27 Dec 2017.
Travis Sunday
player, 2817 posts
His art is death
D: 23 G:62/20 MDT:15 A:26
Thu 28 Dec 2017
at 02:32
  • msg #2

Chapter 19: Blam, Blam . . . You're Deaf

In reply to Judge Messalen (msg # 1):

Fortitude 12

Travis Sunday rolled 9 using 2d6 with rolls of 4,5.  Action Point.
Travis Sunday rolled 7 using 1d20+5.  Fortitude.
Cole Trayne
player, 2101 posts
D:18/15 G:53 MDT:12 A:24
Thu 28 Dec 2017
at 04:24
  • msg #3

Chapter 19: Blam, Blam . . . You're Deaf

In reply to Judge Messalen (msg # 1):

Fort save: 1+6+6AP = 13

The Wrangler finds himself increasingly anxious to reload his weapon. While waiting for the professor to relieve him of the vials, Cole surveys the platform looking for a safe spot upon which to place the vials.
Artemus Carson
player, 1306 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 29 Dec 2017
at 16:20
  • msg #4

Chapter 19: Blam, Blam . . . You're Deaf

In reply to Judge Messalen (msg # 1):

11:07, Today: Artemus Carson rolled 14 using 1d20+10.
15:37, Today: Artemus Carson rolled 7 using 2d6 with rolls of 1,6.  Deafness AP Addition.
Fort save vs deafness.


You better run.

Free Action: none
Move Action: 2x back to the group
Attack Action: None


OOC: Assuming breaking off combat moves me out of round by round actions...

When Art gets back to the group, he waves his hand to get the attention of whomever cares to look. He holds up his index finger prominently to indicate 'one' followed by turning his hand down and wiggling his index and middle fingers to indicate 'running;' he then pulls at the corners of his eyes to indicate 'highbinder' and lastly points to the tunnel.
This message was last edited by the player at 20:40, Sat 30 Dec 2017.
Jake Richardson
player, 1341 posts
Handy With A Rifle
D:24/23 G:32 MDT:17 A:05
Fri 29 Dec 2017
at 18:18
  • msg #5

Chapter 19: Blam, Blam . . . You're Deaf

In reply to Judge Messalen (msg # 1):

Jake realized that, circumstances being what they were, he had not had the opportunity to explore the entire cave. It also seemed to him that Mr. Xu's man had a pretty good grasp of the local terrain -- after all, the man had been the one to lead them to the rabbit-hole entrance.

After thinking for a moment, Jake took the Perfesser's notebook and pencil and began printing words in block letters. The fact that the end of his tongue poked out of the corner of his mouth as he wrote bespoke of the concentration that this task demanded of him, and mayhaps also of the fact that readin' and 'ritin' were not his strong suit.

After a moment he showed his message first to the heathen and then the Perfesser: "We need to move the wimmin. Any way outta here other'n that teensy hole we came in by?"

OOC:

12:56, Today: Jake Richardson rolled 10 using 1d20+6 with rolls of 4. Fortitude Save v. Deafness.

12:57, Today: Jake Richardson rolled 5 using 2d6, dropping the lowest dice only with rolls of 5,4. Action Point.

Total for Fortitude Save: 15

Judge Messalen:
. . .

Additionally, ALL PCs must make a Fort Save for the effects of countless rounds of gunfire in an enclosed space during a brief period of time (DC 20).
Results will be:
  • Miss save by 9 or less: 25% permanent hearing damage

. . .


Good thing that this was a Deaf Save, and not a Death Save.

James E. Beauregard
player, 1785 posts
D:15 G:79 MDT:15 A:14
Sat 30 Dec 2017
at 04:50
  • msg #6

Chapter 19: Blam, Blam . . . You're Deaf

In reply to Judge Messalen (msg # 1):

JEB holds the rifle in the cradle of his armpit and reloads the pistol.

Fort Save 22+4 AP=26
Lu Heng Bo
Sat 30 Dec 2017
at 16:04
  • msg #7

Chapter 19: Blam, Blam . . . You're Deaf

In reply to Jake Richardson (msg # 5):

Mr. Xu's highbinder, who had just started to move back towards the Chinese women and children, stops to read the rifleman's missive. Lu's eyes scan the written words. He pauses, appears to read them again, making a face as if momentarily at bay before a light shines in his eyes.

Turning to face Jake, Heng Bo shakes his head, shrugs and requests the professor's notebook with a gesture.

He flips a page and scribbles. "Cave explode." And then "We look." He glances around, as if acting out his written word.
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