Re: Chapter 22: Prickly Pears and Four O'Clocks
Following the Paiute's lead once again, the heroes ride north under cloudy skies. Staying on the higher elevation around the northern rim of the canyon in the first hour or so, Red Shirt tells the men he is heading towards a pass along the narrows, a safe place to cross and make some time on the mesa. The Great White Throne remains a visible landmark as they travel, rising above the rest of the landscape as they party navigates around and towards it.
Daniel Knight changes the riding order of his own volition, having taken on the mantle of the remuda boss. Atop Lucy, he takes up the rear, guiding the other kids and ensuring they stay with the group. That puts Walker in the middle anytime the horses need to travel single file, with Ringgenberg the closest to the remuda should Daniel need any assistance. Adopting a single file formation is needed from time to time, but through most of the morning, the riders find it possible to fan out or ride a few abreast to converse, if they desire.
A rain shower drenches the heroes for roughly twenty minutes, before the sun peeks through the dispersing clouds. Shortly thereafter, roughly 11:30 a.m by the professor's watch, Red Shirt turns the the east. The heroes find themselves once again in single file navigating a downward gap towards the river crossing, with the young knight at the tail of the line and Rex, Gem and Gus between him and the professor.
So far, there has been every indication that the terrain on the east side is similar to that on the west. Mountains, crags, valleys, mesas, and generally uneven rocky terrain. It is a mite less uneven here at the northern pass, but the men have already glimpsed more of the same to the east, as the Throne now looms to the southeast.
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OOC: Riding and Vigor checks are needed for all, same as we did earlier in the travel. The Riding check, as before, isn't for a single immediate effect, although a failure will mean the group needs to slow down, and at least the man who fails the check will need to dismount and walk his horse for some time.
The PCs should feel free continue to conversations about tactics, terrain, etc., as the Judge continues to narrate travel. This is the first pause for that purpose along with some travel-related rolls.