Chapter 26: The Secrets of the Caves
In reply to Judge Messalen (msg # 864):
"'Preciate it," Jake said with a nod, acknowledging Wool-verine's timely assistance. It made it easy for the Texican to scoop up Widder-Maeker.
~I gotta saey, Padre an' Eirish did some bo-dae-shuss shootin' just now,~ the rifleman reckoned, settling upon one of cousin LeRoy's favorite fifty-cent words to describe his two companions' exemplary (OOC: my own fifty-cent word -- not Jake's) and judicious application of firepower.
Jake realized that Padre's and Tommy's shooting had more than likely kept the Giant from pounding the Texican to dust.
Once he had his cherished longarm in hand, Jacob commenced firing at their downed foe, working the trigger and cartridge-ejection lever in tandem to fire off five shots faster than you could say "Tippecanoe and Tyler, too".
OOC:21:32, Today: Jacob Richardsen rolled 12,19,12,1 using d12+2,d12+2,d6+2,d6, rerolling max with rolls of 10,(12+5)17,(6+4)10,1. Rapid Fire Shooting Rolls (RoF 2).
Total Attack Roll: 32.
21:42, Today: Jacob Richardsen rolled 9,4,2 using 2d8+1,d6,d6, rerolling max with rolls of 1,7,4,2. Damage (Winchester, Raise, Conviction).
Total Damage Dealt: 15.
Comments: Jake expended a Benny to extend his Conviction die for this Round. His Benny total has been adjusted.
I believe that the -2 RoF/2 recoil penalty is cancelled out by Jake's Improved Trademark Weapon Edge, leaving a +2 bonus due to the Giant's large size.
I have assumed that Jake's Attack roll resulted in a Raise (can the prone Giant even Parry?). Thus, he gained a d6 from the Raise and a d6 Conviction die.
The Winchester's normal Damage roll of 2d8-1 became 2d8+1 by reason of the +2 Damage to a successful Shooting Roll due to the Dead Eye Edge.
PS. Since the Judge has not yet posted a Summary of Jake's Actions, I elected to expend a Benny, hoping for a better Damage roll. Jake does *not* want that Giant getting up and continuing the fight!
It didn't work out. Eh, c'est la vie. :)
11:56, Today: Jacob Richardsen rolled 9,1,1 using 2d8+1,d6,d6, rerolling max with rolls of 2,6,1,1. Damage Re-Roll (Raise, Conviction).
This message was last edited by the player at 16:03, Sun 30 Apr 2023.