Re: Xamador
As the week ends, the group gathers at the docks with their newly acquired supplies and a newfound sense of direction. The ship that will bear them across the vast expanse of water is a tough looking Unbular galleon with three main masts, four minor masts, and hardened wood sides. At the waterline (and below) metal spikes more than ten feet long extended out or down into the water. (You learn later that the entire bottom of the boat is covered with them). What dangers the oceans hold that makes them necessary is not something one wants to contemplate too long before boarding. The ship can carry a crew of fifty and up to a hundred more, and enough cargo room to hold five times as many. Its name, typical for Unbular, was The Sea Mace. The Sea Mace was not built for speed or agility in any fashion. Wide and sitting low in the water when fully loaded, it would not make more than 5 knots under the strongest manageable wind. What The Sea Mace lacked in speed, it made up for in durability. Its infra- and superstructures were both metal bound, reinforced double-layered and hardened wood. The railing mirrored crenellations at the tops of Unbular fortifications (like those at Bargul Dulg’s stone towers). The whole ship was designed as a floating fortress that could withstand a single large attacker, another ship, or significant boarding parties. Pirates were not unknown in coastal waters and in the few remote island chains, but the larger problem lay in the huge reaches of uncharted waters and the crazy mad life below their surface.
“She’ll get you there, sure enough. Welcome aboard,” the captains said, beaming. Captain Megaumar Thrumhull was a fifth generation sailor. While he spoke with pride in his ship and crew, the ogre acted rather humble about himself. The folks in the city gave him the accolades that led to choosing The Sea Mace over the three other ocean-crossers available. All four ships overshadowed the caravels, triremes, and fishing boats darting in and among them. Two of the other ships were also Unbular, but one was heading into the icy north to hunt wormwhales, and the other did not receive as much good report. That ship, The Salt Skewer looked as if it had encountered something massive out in the deep and barely survived. Repairs were almost complete, but the ship did not look stable.
The last of the ships was of Kradok design and generally received good-natured ridicule by the Unbular. The Bochtarn was made almost entirely of metal. Volume-wise it was only half the size of the The Sea Mace and entirely enclosed. Clear bubbles for viewing and metal portals supposedly capable of being opened covered the surface of the egg-shaped ship. The Bochtarn had no sails and no visible means of propulsion. A series of open, circular tubes ran the circumference of the ship above and below the middle, equidistant from that line. Part of the ribbing came from the fact that the ship hung from a complex series of ropes and pulleys about five feet above the water. The Bochtarn was a prototype and had yet to be tested, or even touch the water.
Captain Thrumhull looked over at The Bochtarn and chuckled. “’Tis a sad thing that I’ll miss tha launchin’ o’ that contraption. I’ve bet not a few tethril that it’ll simply sink to tha bottom o’ the ocean. But who knows, the Kradok are crafty engineers and I’ve ne’er seen them give up on an idea once it’s got into thar heads. Do ya believe that tha captain claims that it’ll float jes fine un’er tha water!” He laughs a hearty laugh and continues to switch between bellowing orders and welcoming the few passengers to come aboard.
The group loads and gets settled in their quarters. The few others that are seeking passage find cabins near yours. The crew sleeps in bulk barracks in the main cargo area, which is currently full of various trade-stuffs and food for the voyage. It is a five month trip one way.
As the sun reaches its zenith, Thrumhull takes his place behind the wheel and begins shouting orders. Ponderously The Sea Mace makes its way out of the harbor and into the open ocean.
GM: Roll Fortitude checks, no taking 10/20. :)
This message was last edited by the GM at 00:24, Tue 01 Mar 2011.