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17:41, 16th April 2024 (GMT+0)

Rescuing CoX.

Posted by CoX AdminFor group 0
CoX Admin
GM, 51 posts
Head of the game
Banhammer
Wed 5 Sep 2012
at 18:52
  • msg #1

Rescuing CoX

Just thought I'd post actual links so everyone's on the same page. If the link doesn't show up as per RPOL disliking long links, you can come in with edit and copy the full link. Also, I remembered the fan server wrong. It's SEGS, not GREGS. w/e

The Fan Server:
http://segs.nemerle.eu/forumz/

The Petition:
http://www.change.org/petition...e=signature_receipt#

The Community Get-Together:
http://www.cityofheroesveterans.com/
Mittens
GM, 62 posts
Master of powershifting
Currently lvl 50 fire/kin
Thu 6 Sep 2012
at 06:28
  • msg #2

Re: Rescuing CoX

Joe Darkthorne
player, 60 posts
Broadsword
Willpower
Thu 6 Sep 2012
at 12:36
  • msg #3

Re: Rescuing CoX

Quoted from SA.  no links but this was posted by someone.  I need sleep.

quote:
The Developers want to actually try and buy the game. That's a recent revelation and in my opinion the only one that holds a glimmer of hope. They know the business and they know the value they're working with. They know the staffing requirements and how to hook up the system to payment gateways and launch software. They could actually make it work.

The guy running Titan Network claims he wants to try and bid on it as well. I don't know anything about that company. My impression is he's just a major fan site.

The longest shot by far is private servers.


Universe, don't make me buy a $300 Lifetime (about... three years worth.  My STO lifetime I got when it was HALF OFF so that has actually paid for itself in off and on playtime) to Champions just for the Jynx city to stay mojo.
This message was last edited by the player at 12:38, Thu 06 Sept 2012.
Joe Darkthorne
player, 61 posts
Broadsword
Willpower
Sat 8 Sep 2012
at 04:30
  • msg #4

Re: Rescuing CoX

quote:
So apparently there's a rally tomorrow on Virtue at 5pm eastern, and Massively will be covering it live. So I think we should show up en masse for some silliness while still supporting the game. We can all wear our pink and teal, or maybe spell out GOON on our chests or something. I don't want to grief it per se, seeing as this is to save our beloved game, but I can't miss an opportunity to be an ass live on the internet. See you there!

http://massively.joystiq.com/2...-rally-at-atlas-park 


Tomorrow being Saturday, 8th.

I fail with time zones.  is EDT any different than EST?

I'll probably be unconcious, or picking stuff up for mom (Ive had... two hours sleep since you last saw me on City.  A nap at 6 pm to 8 pm)
This message was last edited by the player at 04:32, Sat 08 Sept 2012.
CoX Admin
GM, 52 posts
Head of the game
Banhammer
Sat 8 Sep 2012
at 06:15
  • msg #5

Re: Rescuing CoX

I work Saturday as always. 4pm to 12am. Granted... I'm not for the idea of overflowing a server that nobody can reboot. Goodbye, Virtue. It was nice knowing you. >.>

That and being part of a goon squad who are there to make themselves look so bad that NCSoft will be glad they are making their player base cry isn't my idea of patriotism either. XD
Joe Darkthorne
player, 62 posts
Broadsword
Willpower
Wed 19 Sep 2012
at 01:53
  • msg #6

Re: Rescuing CoX

Zwillinger:
Now for the details, starting on Wednesday, September 19, 2012, all accounts which were previously subscribed as VIP as of September 1st, 2012 will be flagged as VIP for the remainder of the duration, sans recurring billing. Unfortunately we will not be able to flag any accounts that were not VIP as such during this period.

So, handy that.
CoX Admin
GM, 54 posts
Head of the game
Banhammer
Wed 19 Sep 2012
at 03:01
  • msg #7

Re: Rescuing CoX

Phew! *wipes forehead*
Joe Darkthorne
player, 64 posts
Broadsword
Willpower
Sun 25 Nov 2012
at 00:43
  • msg #8

Re: Rescuing CoX

Link to the link of the City Character Extractor.  Reminder that it extracts the files wherever you put the extractor program.

http://www.cohtitan.com/forum/...hp/topic,4971.0.html

EDIT:  Remember to have your info window open (not the drop down from nav bar, the char desc with info tabs one), if you want it to copy your badge data.
This message was last edited by the player at 00:44, Sun 25 Nov 2012.
CoX Admin
GM, 61 posts
Head of the game
Banhammer
Sun 25 Nov 2012
at 14:27
  • msg #9

Re: Rescuing CoX

It seems to work perfectly. I saved ALL my Freedom characters. Come Monday, I'll save my others from the other servers. Today (Sunday) is too busy to try.
CoX Admin
GM, 71 posts
Head of the game
Banhammer
Wed 6 Feb 2013
at 21:51
  • msg #10

Re: Rescuing CoX

Warning: Kinda sorta bad news.

Had another CoX dream, so I went looking up if any progress had been made on CoX fan servers and such. In the process, found this blurb:

http://segs.nemerle.eu/forumz/....php?f=15&t=3004

Maybe I'm paranoid, but for THAT MUCH to crash, including backups, I suspect sabotage from NCSoft at this point.

Why is this only kinda sorta bad news? Because the people running that place didn't give up even after being set back 4 years. But even if it takes them 10 years to get it back and running, I'll likely jump on it immediately.
CoX Admin
GM, 90 posts
Head of the game
Banhammer
Tue 21 May 2013
at 03:20
  • msg #11

Re: Rescuing CoX

Latest news: There has actually been a LOT of progress done on making a new CoX. It isn't CoX, but will have the spirit of the game. Also, I discovered the initial group of people from Titan Network that were working on this project have split into two major forces working towards the same goal in different ways. They are "Missing Worlds Media" and "Heroes and Villains". As a nod to Titan Network, it seems both games will be set in "Titan City" or at least have such a city as a start point (considering "Heroes and Villains" has a teaser trailer that shows you being in SPACE, I should hope Titan City isn't the only locale). Well here are the links I've browsed through today:

The story:
http://www.polygon.com/feature...nity-phoenix-project

Missing Worlds Media:
http://www.missingworldsmedia.com/

Heroes and Villains:
http://www.heroes-and-villains.com/phpb/home.php

Phoenix Project Q&A
Part 1:
https://www.youtube.com/watch?v=f_QaTtDcfSs
Part 2:
https://www.youtube.com/watch?v=g5lJ5LhlnDM

Heroes and Villains Trailer I mentioned:
https://www.youtube.com/watch?v=jH2NawKefgA
This message was last edited by the GM at 03:29, Tue 21 May 2013.
Mittens
GM, 80 posts
Master of powershifting
Currently lvl 50 fire/kin
Tue 21 May 2013
at 04:00
  • msg #12

Re: Rescuing CoX

I sometimes dream of playing CoX.  I'm not sure what to think of a remake.  Champs just doesn't hold my attention, so it's hard to get my hopes up for a CoH remake of any kind.
CoX Admin
GM, 115 posts
Head of the game
Banhammer
Fri 19 Jul 2013
at 21:49
  • msg #13

Re: Rescuing CoX

Forward Compatible Podcast: Missing Worlds Media Interview
http://www.youtube.com/watch?v=WSizrrJP5fg

I took notes from it so you don't have to sit through the half hour of podcast if you don't want, but you have the link above just in case. Basically, FCP interviewed MWM concerning the Phoenix Project. So here's the questions, their answers, and even time signatures in the video in case you want to open the video and get more specifics.

Q1) Who are you and what are you working on? (about 2:00 in)
A1) Blablabla we already know this answer. Next-gen superhero MMO.

Q2) When did you know "Plan Z" (create a whole new game) would take effect? (3:30)
A2) Started discussing Plan Z right away. We came together around mid October. Then by November/December, we congealed it and started organizing.

Q3) Roughly, how far into development would you say you are? (4:12)
A3) Roughly on schedule?
Q3B) Are you guys close to Alpha yet?
A3B) Not for some time. The first thing we're looking to make is the avatar builder. This has been a staple for any superhero mmo; it's almost a game unto itself. So we're going to release that first, and for that, we're aiming sometime middle of 2014.

Q4) As far as the core mechanic, how will the gameplay compare to CoX? (4:54)
A4) CoX and Champs are both slow compared to newer games (such as East Universe Online or Neverwinter), but the newer games also feel more twitchy / FPS feeling. The goal is to be more active than CoX without getting a twitchy / FPS pretending to be an MMO.
Q4B) Are you drawing inspirations from other MMOs out there? (6:00)
A4B) A lot. We've been spending lots of time studying other games to see what works and what doesn't. Getting back to what you asked earlier, people aren't going to walk into our game and be all "Oh, this is a clone of CoX". Instead, people will walk in and be all "Oh, I can select my super powers, I can build my character the way I want to and I enjoy the feel of it..."

Q5) Can we expect a moon base or an underwater level? (8:38)
A5) Not initially. While that would be interesting stuff, we want to just build our core zones and get a solid basis we can expand upon.

Q6) Speaking of core zones, do you plan to have seamless map loading (Like in WoW)? (9:19)
A6) Yes. (short version of what he said)

Q7) Are you doing a kickstarter? (10:30)
A7) Indeed. Though we wanna have at least something to show for it before we do a kick starter, rather than promise on a maybe.

Q8) How are you handling travel powers? (11:16)
A8) Just about any superhero travel power you can think of should be in there. Though flight for sure since that's the power people comment on the most. ;)
Q8B) I always wanted to swing like Spiderman...
A8B) The engine can handle it. The only challenge will be animation. If we can make a power work, we're going to get it in there.

Q9) How many classes do you guys have planned currently? (12:55)
A9) We took a look at how other games did their archetypes, then we stripped down what CoX did. You essentially have 3 core mechanics that were reflavored. So Stalker, Scrapper, Brute all functionally the same. So we came up with the idea of Classification (Your primary ability) and Specification (Your secondary ability). It comes down to about 18 "classes" you can play. Then you can thoroughly customize them on top of that.

Q10) Are you sticking with traditional good guys v bad guys? (15:00)
A10) While there will be a very clear choice between good and evil, as you make choices, your character will work through a sliding scale and settle on an "alignment" you enjoy playing. (Sounded to me kind of like a mix of CoX and KotoR)

Q11) You just had your first panel in Seattle. How'd that go? (16:35)
A11) Quite well. We had a great time. We ran into people who hadn't hear of us until then. We got some new ideas, such as picking up trophies from accomplished missions that you can keep in your base and such.

Q12) Base items, eh? So you ARE planning bases/hideouts? (17:33)
A12) Absolutely. In fact the SECOND product along our release schedule that we're planning after the avatar builder is the base builder. We are using the same tools to build the world as we are to build the base builder, not only to speed up progress and save time, but also to allow you to be able to build scenes and such you see throughout the game.

Q13) After the con, what kind of support have you guys seen? (18:32)
A13) The community has been very supportive all throughout. The con didn't increase that by much, but the community at large did get a lot more excited after the con.

Q14) What kind of art style are you trying to accomplish? (19:30)
A14) For now, we're trying to not go fully realistic, mostly because everyone right now is trying to get as close to realism as they can. We wanna stand out. So we're going for semi-realistic style. We're also trying to allow much more flexibility with character creation so you can have overweight or anorexic characters. Trying to have as much customization as possible while still staying within the *general* realm of reality.

Q15) How do you plan to stand out from what's available? (21:22)
A15) Well we've mentioned the base builder and how you'll get trophies from missions to put in the base, sort of advancing the story of your character. We plan to examine what it is superheroes and supervillains do to advance their own stories. So heroes don't typically walk up to you and say "Can you please give me a mission? Thank you for the mission!" and then go do it. Not in comics, anyway. We're working on something called the "leads" or "clues" system (still waffling a bit on the name); You gather the leads, put them together and discover a mission. Mechanically, it's kind of like a craft system. You get leads by talking to contacts and/or street sweeping. "Oh look, you beat up these thugs and found a matchbox with your arch-nemesis' face on it". You can even pick them up during missions are at missions conclusions and realize this mission leads to another.

Q16) Will we see an enhancement system? (23:58)
A16) Yes. We call it the "boost" system. It's similar to the CoX thing, but it's still in the works. But we are aiming for a way for you to basically be able to alter your character enough that they will start one way and by level cap, wind up completely different.

Q17) Are there going to be billboards for Ford? Easter Eggs? (25:52)
A17) Easter eggs? Yes. What are they? We're not going to reveal. As for product placement? We'll definitely be looking into that. (No joke... getting funding from big companies would be real nice)

Q18) Any exclusives you care to share with us? (27:10)
A18) At this moment, no.

Q19) Anything you guys wanted to add before we end here? (28:47)
A19) Power customization. In CoX, you could color your power and have alternate animations. We're looking a lot into the custom animation where you will be able to flow seemlessly from one power to the next. One of the things we're looking at having for our C-Store is alternate animation sets for your powers. So instead of shooting fireballs from your hands, maybe you'll have a phoenix behind you that shoots fire, or maybe you shoot arrows with flaming tips that explode. One of the things we were looking at was the people who wield guns. What if we have animated weapons? Like rotating barrels, clips popping out, etc.

And then the show ended with plugs for facebook and such.


Meanwhile, Titan Icon v 1.2 updated with the ability to wander around Atlas (or Mercy Island if you choose villain) after character creation. Still no use of powers, but pressing "1" allows you flight (fastest possible flight). You can access the download here: http://www.cohtitan.com/forum/...hp/topic,7288.0.html
This message was last edited by the GM at 23:08, Fri 19 July 2013.
Mittens
GM, 84 posts
Master of powershifting
Currently lvl 50 fire/kin
Sat 20 Jul 2013
at 01:48
  • msg #14

Re: Rescuing CoX

Useful you!  Looks promising.  Yay progress on flying around in Atlas!
CoX Admin
GM, 116 posts
Head of the game
Banhammer
Sat 20 Jul 2013
at 05:07
  • msg #15

Re: Rescuing CoX

Results from trying out the CoX hack

So here's the limitations:
 Can't use your primary and secondary powersets (but they appear in the power tray)
 Pressing "1" causes you to fly. You fly at max fly speed possible.
 Pressing "1" while flying has you stand on mid air. Walking lets you fall afterwords.
 You can take screenshots while in Atlas Park
 You can not zone. Even to places technically still inside Atlas (such as a hospital)
 When you try to zone at places that require a click (such as Perez Park), you get an hourglass and can't move for about 10 seconds.
 Zones that you walk through (like Steel Canyon) don't hourglass. So in a rare moment, you can actually take a peek around the corner of the tunnel that leads to Steel.
 The different Neighborhoods still have their music triggered by entering them.
 Atlas Park is devoid of any enemies or even pedestrians.
 The train never arrives at the station.
CoX Admin
GM, 122 posts
Head of the game
Banhammer
Wed 18 Sep 2013
at 01:37
  • msg #16

Re: Rescuing CoX

Holy cow... today was WIN day. Icon has add-ons that let you travel wherever you want in the game. Will found a way to install the game enough to use icon. Here's the game install:

http://www.savecoh.com/p/download-issue-24-beta.html

Here's Icon:
http://www.cohtitan.com/forum/index.php?topic=7288.0

And here are the add-ons:

NPC Maker and Time editing:
www.cohtitan.com/forum/index.php/topic,8861.0.html
(This has the instructions on how to make all the other add-ons work)

Map teleporter:
http://www.cohtitan.com/forum/...hp/topic,8910.0.html

Emotes:
http://www.cohtitan.com/forum/...hp/topic,8913.0.html
This message was last edited by the GM at 01:42, Wed 18 Sept 2013.
Alloy Archmage
Player, 85 posts
I'm A Wizard!
Yaaay!
Thu 3 Oct 2013
at 00:04
  • msg #17

Re: Rescuing CoX

http://www.kickstarter.com/pro...oject-city-of-titans

Missing world Media's kickstarter went up today.  As of this post it's at $131,006 out of their initial  (wait jumped to 131,081 as I typed this) $320,000 initial goal.

Despite the temptation to hurl dollars at the thing outright, went with the $75 bit myself.

The $125 level is "Two copies of $75 level bought by a single person, so they can gift one"

EDIT: regarding the tiny goal $ "That was the complete and utter minimum we could possibly get the game done with. No salaries. No middleware. Nothing but 3DS and Maya and our own desktops as servers. No salaries, no nothing. Tax lawyer."
This message was last edited by the player at 00:09, Thu 03 Oct 2013.
CoX Admin
GM, 128 posts
Head of the game
Banhammer
Tue 15 Oct 2013
at 04:27
  • msg #18

Re: Rescuing CoX

Alloy Archmage
Player, 208 posts
I'm A Wizard!
Yaaay!
Mon 18 Dec 2023
at 02:46
  • msg #19

Re: Rescuing CoX

While I have not been on the MMO train for ages, I am very glad that these days there really are fan servers for City of heros.
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