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17:12, 4th May 2024 (GMT+0)

OOC.

Posted by CoX AdminFor group 0
Joe Darkthorne
player, 21 posts
Willpower
Axe
Sun 8 Nov 2009
at 03:07
  • msg #19

Re: OOC

  Well, it's pretty official that this game has become just the three of us (and the other player jumped ship while we were still actively posting regardless).  So doing practically what we feel like is doable, if very nonspecific.  And admittedly a game where any huge delays in posts is just from one of us is an attractive concept to me at the moment (I keep having to remind myself that I'm not doing anything wrong in those games where I haven't posted in a month or more <.<  >.> ) on top of my personal interest in CoX hitting another rise again.

  One amusing and keeping with the apparent theme of 'can't escape the game mechanics' that turned up (well, except freestyle complete powerset changing on mittens end, Mettle causing paper mishes [the Mish AE didn't exist when I did that], etc..) for the huge post delay, and any changes in 'plot' or how we do things we opt for would be 'wow that was a big patch'.

  Plotwise I'm hazy.  The random paper mish Mittens grabbed doesn't quite count as plot.  But possibly something along the lines of the 'we're heroes with Morals damnit... except we don't say damnit either'  thing.

  Villain end of things you actually left open some potential on the 'get revenge for the Raccoon, if only because we have nothing better to do' angle(<- I typoed that as 'Angel' three times).

-> Edit: Wow, this board has been up over a year, and this char has the biggest single post count of... 21 posts Previously tied with Mittens until this OOC.
  And I may or may not be 'wait, what just happened?' swapping in Eletor on Hero side (wheee not being capable of running alts in same location at once plus altitis <.< )

-> Further Edit: When all else fails, remember that there's dimension hopping (time travel is something I don't even wanna touch beyond character backstory)
This message was last edited by the player at 06:00, Tue 10 Nov 2009.
Joe Darkthorne
player, 23 posts
Broadsword
Willpower
Tue 5 Jan 2010
at 10:21
  • msg #20

Re: OOC

  So yeah.  While the in game Message of the day still says it's over, and the front-page of the game site still says it's over, and the official huge announcement section of the forum Winter event Post still says it's over...

  Deeply buried post says Winter event was indeed extended.  Pardon me while I make funeral arrangements for my CoX enthusiasohsweetcrapit'sazombieandgotmylegs.

  *returns with bloody pick axe* Right. I'll be logging in to hand over Violent's 50 canes if you touch Redside again, None of my Heroes have any canes.  While event item suggests it could go in racks, way too many canes probably to fit.  Then I'll flee from the CoX MMO scene for a little while.  Yes, even after the Winter Event is over.
This message was last edited by the player at 11:29, Tue 05 Jan 2010.
CoX Admin
GM, 13 posts
Head of the game
Banhammer
Tue 5 Jan 2010
at 22:10
  • msg #21

Re: OOC

I'll be sad to see you go, but happy to know you will be having fun on WoW. Especially happy if I can arrange logging onto WoW for a time to level with you and your bro. Though when that happens (At this point, I'm determined to try), do you and said bro prefer to powerlevel Chris and I? Or start from level 1 as a group of 4 toons and just level up together whenever all 4 of us are on?
Joe Darkthorne
player, 24 posts
Broadsword
Willpower
Tue 5 Jan 2010
at 22:42
  • msg #22

Re: OOC

  Oh, in this case the nebulous 'little while' would be two weeks+day from now.  As for the WoW, I have played it a grand total of two times (guess one of the reasons for that ;P).  Or maybe even just 'winter event's over, I'm back' length. heh.

  First time me and my brother were stuck in trial mode, so we just hung out around eachother murdering the wildlife and dealing with the first 'collect twenty bear asses' quests.
  Second time, I was lv 7 and they had since hit lv 11ish.  We did team up, but I could see a detail of CoX I will always prefer over WoW unless we were failing to notice any Sidekick like mechanics that actually are available.

  Bro is currently about to hit lv 19.  They figure on sticking with a single guy for a good long while before makin another one.  Though he's up for trying to team anyways.
  I'll probably stick with my Rouge for the most part (I'm exactly lv 9 now! and I forgot to buy my lv 8 upgrades until I hit 9 <.<) but I'm probably good for trying out a new character while im still clueless in the game...

  Though 'different races start in different areas with new chars/how do you reasonably team together with wildly different levels' is still something I have no clue how to deal with in WoW.

  Oh, duh.  Server we're on is Garrosh
Katy
player, 12 posts
Wed 13 Jan 2010
at 01:25
  • msg #23

Re: OOC

Metal Mettle:
The frequently renamed Assault Bot raised a gun for a hand.  "Yes, you can compete too.  You're so going to lose in the strictly Fire burning things department though."


As I read that, I couldn't help but think "And when it comes to lasers, Katy and Annie will lose the competition." Then I had an a-ha moment. If there is an epic pool that allows lasers or something close (like Mu Lightning or such), that's what Katy will take for sure, showing she's just that good at fire power.
Metal Mettle
player, 22 posts
Mastermind (Robots)
Dark Miasma
Wed 13 Jan 2010
at 01:32
  • msg #24

Re: OOC

http://wiki.cohtitan.com/wiki/Mace_Mastery

  The Black Mantis Mace pool gives you the Spider Tac-ops Mace with it's mace lasers gig, and some of the gadgets like web grenade for some, and Dominators get freakin Personal Force Field off it. As well as the ability to summon varying grades of the Arachnos spider mechs (unless you're mastermind)
Joe Darkthorne
player, 30 posts
Broadsword
Willpower
Tue 2 Mar 2010
at 08:29
  • msg #25

Re: OOC

  I'd like to think the mentions of Hypo-Tail caused a certain section of these patch notes.  Closed Beta testing started March 2, so like... as of a few hours ago?

Upcoming Ish 17 Notes Said:
  Miscellaneous Improvements

    * New player emotes. Details to follow.
    * You will now be able to select tail body parts that will react to your movement and have a swaying or swishing idle animation mode.
          o Tails have moved to a separate "Lower Body" option, meaning you can have a belt and a tail at the same time. You will need to go to a tailor to upgrade to the animated version. Additionally, if you are using a legacy static tail, the next time you visit a tailor, you will be forced to select it from its new sorting location.
    * Epic Archetypes now unlock at Level 20 instead of Level 50.


  And looks like Tim will be seein those Villain Epic classes someday... And I'll see the squids and not bother to play em?

http://wiki.cohtitan.com/wiki/Issue_17

  They are also gonna be altering the Positron Taskforce some, having you need to go all the way to Faultline for the last mish including some new villain the Ish is supposed to introduce.
This message was last edited by the player at 08:33, Tue 02 Mar 2010.
CoX Admin
GM, 15 posts
Head of the game
Banhammer
Tue 2 Mar 2010
at 12:57
  • msg #26

Re: OOC

*Can't say this word due to New Year's Resolution*!!!

That is TOO cool! This must be new news, considering I checked on Issue 17 just last month and didn't see the whole tail thing. WoW!
CoX Admin
GM, 16 posts
Head of the game
Banhammer
Sun 29 Aug 2010
at 12:38
  • msg #27

Re: OOC

The D: chalked onto RG is one of the best things I have seen on a forum post.
CoX Admin
GM, 17 posts
Head of the game
Banhammer
Wed 3 Nov 2010
at 15:05
  • msg #28

Re: OOC

Was getting ready to post when I noticed it's Chris' turn. Have fun, Chris.
CoX Admin
GM, 18 posts
Head of the game
Banhammer
Tue 21 Dec 2010
at 03:05
  • msg #29

Re: OOC

Still you're turn, Chris. Can't say I didn't inform you. But this game is on perma-slow-motion. :p
Joe Darkthorne
player, 33 posts
Broadsword
Willpower
Sat 8 Jan 2011
at 05:46
  • msg #30

Re: OOC

  Posting it here cause hey, CoX results, CoX Board.

  Telekinesis power.... Bleeeeeeeh.  Why so?  Not the crazy End cost, an autohit 3.5 Mag hold Toggles is worth such endurance.  No, it's because of its 'repel' effect.  It doesn't stop.  Ever.  And -KB doesn't work on -repel (even if MC holds did cause -kb).  So you are spending a pile of End to Hold someone, and have them float away from you and the team, aggroing everything they go past.

  Yeeesh.
Liberty Stryker
player, 1 post
Invulnerability
Super Strength
Sat 8 Jan 2011
at 16:07
  • msg #31

Re: OOC

I have experience with this power. When I first used it, I got barked at from all sides. Kalinka was pissed, Chris was pissed, "UGG! Stop using that power! You're pushing the enemy away and pulling extra aggro!" and I was about to just never use it again. But then I found its use: Pinning. Yes, it's auto-hit. Yes, it pushes them back. Yes, missions tend to have nice corners perfect for pushing a whole group into.

You don't use it out in open spaces with no end (wall) in sight. So it's like Super Strength's clap power in that it is slightly situational. And I do mean slightly. Considering what it does and it's recharge time, I wound up using it almost every encounter.

Happy ending. Hope you have just as happy of an ending.
Mittens
player, 29 posts
Master of powershifting
Currently lvl 50 fire/kin
Sat 8 Jan 2011
at 18:45
  • msg #32

Re: OOC

The forcefield powerset has one like it and it's funny as heck to watch enemies try and approach only to be blown back.  IF you're a ranged attacker.  If you're a melee guy, it's annoying.
Joe Darkthorne
player, 36 posts
Broadsword
Willpower
Sun 9 Jan 2011
at 07:14
  • msg #33

Re: OOC

  Joe meant 'didn't say one rumor' in the 'yeah, you're right you meant more' sense <.<  >.>  but still good point from Angel.
Angel Bard
player, 28 posts
Mastermind (Mercenaries)
Dark Miasma
Mon 10 Jan 2011
at 02:17
  • msg #34

Re: OOC

XD

My apologies for taking it the wrong way, but you can see how. It looked like "No, you didn't just say what you just said" heh. XD Sorry. YeahI'mawesome! *runs away*
Joe Darkthorne
player, 37 posts
Broadsword
Willpower
Wed 23 Feb 2011
at 01:24
  • msg #35

Re: OOC

  Supposedly 'Over 60 new costumes and patterns' (less impressive number when you consider how much will just be patterns, even less so if they count each 'same' pattern on a different part as one of the 60) and a 'beast run' travel power.  (Which I assume is Ninja Run equivalent, only using that on all fours scamper style running).  Auras (whatever those are). Stuffs.  Today's patch is fixing some issues with this (not yet on sale) pack.  Seems an expected release date is tomorrow.

http://boards.cityofheroes.com/showthread.php?t=252201

http://www.youtube.com/watch?v=sFpofz4RLWo&hd=1

  On the thread, someone screencapped a shot of the white leopard lady and went 'wait... Zipper? These aren't animals they're people in fur suits'.
  Had they used a second later (and other people point it out later) as an example, they could have pointed out she's wearing leopard print PANTS XD.
This message was last edited by the player at 01:38, Wed 23 Feb 2011.
Joe Darkthorne
player, 38 posts
Broadsword
Willpower
Fri 25 Feb 2011
at 07:14
  • msg #36

Re: OOC

  In other news, Today (Thursday) was a 'test run' at Virtue server.  While I'm not working, Thusrday has become one of my 'quiet' days.  (No prior specified regularly occurring RL [like Sun/Wed], I don't crank up SMT [like tues/wed/fri], etc).

  My expectations for 'Why, even if it was filled with nothing but sane people I could never do MMO based RP' were accurate.  Get up, eat something.  Incidental RL.
  Bro asks if I want to play some MvC3 (I do, and why say 'no screw you' to them anyways?).
  Turn on CoX intent on quietly grabbing raptor pack solo before delving into things (only needed one radio+bank to do).  Get ironic request to play CoX with you guys (You guys>random attempts at random).
  RP mentioned. Hell Yes.  Multitask during Text based RP to do things such as, make posts for yet more text based RP (whee :D). Also, take that entire time to chain AFK through two missions to get raptor pack (yaaay jetpacks).
  Field some question response to Brainstorm for once in a millenia. Look at clock now that it's just me.  See it's 2 AM... and I still need to eat something more.  And I still need to do the dishes.

  So yes.  What was my initial expectation for why I couldn't do MMO based RP?
  It is the fact my life is not completely empty outside of MMOs is why (and even when it comes to MMO's, current wider internet scope friends > other stuff).  Oh boo hoo, even only accounting for the household and some internet acquaintances there's plenty of 'goof off with friends' access.

  Also, I'm Waaaay to much of a Multitasking bastich when it comes to computer entertainment anyways. ;D

  Anyways, SCIENCE!
This message was last edited by the player at 07:19, Fri 25 Feb 2011.
Mittens
player, 31 posts
Master of powershifting
Currently lvl 50 fire/kin
Fri 25 Feb 2011
at 20:02
  • msg #37

Re: OOC

Sounds very familiar.  Like, "story of my life" familiar.  And that's me with my list of friends that can be counted on 1 hand.  Tim has it a bazillion times worse with his list that would take both hands and both sets of toes.
Timothius
player, 16 posts
Empathy
Tue 7 Jun 2011
at 12:58
  • msg #38

Re: OOC

In a very weird turn of events, it is Chris' turn on Villains and Will's turn on Heroes. O.o I'm not holding this place up for once!
Metal Mettle
player, 30 posts
Mastermind (Robots)
Dark Miasma
Wed 29 Jun 2011
at 11:12
  • msg #39

Re: OOC

http://wiki.cohtitan.com/wiki/Null_the_Gull

I figured you would both appreciate this latest addition to the Pocket D establishment that game with the latest huge patch.

  Also, they cut Mastermind Upgrade endurance costs in half, Whooo!
Mittens
player, 37 posts
Master of powershifting
Currently lvl 50 fire/kin
Wed 29 Jun 2011
at 14:54
  • msg #40

Re: OOC

Nuuuuull!  He only lasted a day, so no wonder I never saw him before.  But now he's back!  Yay!

*Logs on to go worship*
Joe Darkthorne
player, 44 posts
Broadsword
Willpower
Sat 24 Sep 2011
at 22:51
  • msg #41

Re: OOC

  Removing this game from my sticky list until it's consistently more active than one post every month or two.
This message was last edited by the player at 22:51, Sat 24 Sept 2011.
Joe Darkthorne
player, 45 posts
Broadsword
Willpower
Mon 28 Nov 2011
at 05:26
  • msg #42

Re: OOC

  Well, I guess it's back on Sticky list.  If only for a relevant place to talk about the actual MMO

  Relevant Incarnate Links.
  http://wiki.cohtitan.com/wiki/Incarnate_System
  http://wiki.cohtitan.com/wiki/Incarnate_Vendor
  http://wiki.cohtitan.com/wiki/Incarnate_Component

  The actual enhancement lists themselves are link buried a bit, if you click a link to 'Alpha/Interface/Etc Slot', if leads to a general overview of what that kind of Incarnate type does.   But a link to 'X Slot Abilities', leads to the actual enhancement list.

COH Lucky:
[Team] Lucky Kitten: 3 more shards to go before i can upgrade my incarnate thingy to lvl 2

This made me cry.  Because even the most Durp of Trial play would get you an uncommon in a few hours.  Three wins at any trial is a basically guarantee of being able to make a common ANY incarnate enhancement (allowing your willingness to downgrade anything you got better than common salvage lower, or spending astrals to get threads)  However, not blaming Chris either because back in the day, Shards style was the only way and only alpha slots existed.  And way back, Tim filled out alpha via abusing holiday events.

  The things Shards style crafting are capable of.
  A)  Making your Alpha slots the whole way.
  B)  Making a Very Rare for ANY slot.
  C)  You can deliberately gun for the Shards style  parts you need, by beating the specific Taskforces that grant them. (Example, Imperious TF has a reward option of Ancient Nictus Fragment for Incarnates.  Beat a Weekly target TF for a Notice Of the Well.  Shards Style, the VR Alpha Alloy Archmage has would use an Ancient Nictus Fragment[Can also be made with 4 shards],  Infused Nictus Fragment [needs Ancient Nictus Fragment +8 Shards]  And a Favor Of The Well [Needs Two Notice Of The Well + 32 Fragments].

  Only use shard style crafting for B.  Why?  Because Threads style (Trial based) is a billion times easier and faster.  Rares Threads Style salvage is also semi reasonable to create if the RNG hates you (8 EMP merits), while if the RNG REALLY hates you, VR Thread style salvage takes 30.

  Threads style:  When you run incarnate trials, enemies have a chance to drop incarnate threads.  Also, you get some threads for accomplishing things in them.  Also Also, they are the baby prize for if you were SO bad, you don't even rank a common rewards Table.  20 Threads = One Common Incarnate Salvahe. 60 Threads = Uncommon.  From there it gets ridiculous if you try to craft a rare salvage or VR salvage out of anything other than EMPs.

  Enhancement Crafting Pattern:
  Thread type Common:  Three Commons.
  Uncommon:  Two commons, one uncommon. 1 Common Enhancement from same tree.
  Rare:  Two Commons, One Rare. 1 Uncommon Enhancement.
  Very Rare: Two commons, one Very Rare. TWO DIFFERENT Rare Enhancements from same tree.
  Don't Make VR's until you are satisfied with what you have.

  Breakdowns, Downgrades and Sidegrades: All Thread style salvage (except Threads), can be for free downgraded into a lesser kind of salvage of choice.  Usually a bad idea to do.  Sidegrades, you pay some threads and turn a salvage into any salvage of the same tier.  Useful if you made a mistake in your rewards table selection and don't want to wait until you get another rare or very rare table reward.  Ooops!  I took a rare ancient text when I wanted a rare Exotic Isotope!  30 threads and BAM, all done... its 150 threads to sidergrade a VR though.

  Astral Merits:  See the incarnate vendor link.  But also, you Get astrals for accomplishing goals in Trials.  you get 4 or 5ish every Lam or Baf.  If you already won an EMP within 20 hours from a trial,its an extra Astral instead.  you can turn one astral into 4 threads.  Or, 32 Astrals = Certain unique recipes, like Blessing Of the Zephyr's -Kb slot.
  Important:  The EMP vendor sells things that are also available for Astrals.  If you spend EMP's on something you could have gotten with more plentiful astrals, then Baby New Year will stalk you and watch you as you sleep in a creepy manner.  The most tricky of this being 'Ascension' armors.  Only the armors that say Ascension RADIANCE need EMPs.  (Also, there is no Radiance Cape.  The Astral Merits gained cape is it, but it has the glow effects anyway).

  Empyrean Merits:  EMP Merits, you can get once every 20 hours per individual trial beaten.  Behavioral Adjustment Facility (BAF) and The Lambda Sector (LAM) are worth one each every 20 hours.  These are reasonable, BAF being the easier of the two.  The recently nerfed in difficulty Keyes Trial, Gives Two EMP every 20 hours.  Keyes is a bit crazy, but teamwork (and players who know what they are doing, I beat it without a clue thanks to people like that) can pull it off, but it's longer and harder.

  How Many EMPs Will I need?:  Refer to link. But, if your lazy...

  69 total:
  Ascension Radiance Armor: 6*6= 36
  Trail Auras (Take same costume slot as Regular Aura): 6*3= 18
  Costume Change Emotes: 5*3= 15
  http://www.youtube.com/watch?v=pygwHPW8Yt8   CCE Emotes video.

  36+18+15= 69

  Things you can get for just astrals:
  Non Radiance Ascension armor (only way to get the cape)
  Regular Aruas.
  Regular Emotes (like collapse and swoon).
  Chest emblems, which cost only 1 Astral each.
  http://wiki.cohtitan.com/wiki/...te_Chest_Symbols.jpg

  Underground Trial:  Stay away from this.  Sure, 2 EMPS if you beat it, but it takes forever and even if you survive to the final boss room. it has complete BS MAG 20 confuse effect in the ENTIRE cave (Translation, no single power in the game, even among the few confuse protections, can stop it.)  On top of fighting a crazy Giant Monster.  If you ever run a UG, only do it with a fresh 50 who has never done any trials, because there are a LOT of enemies, and you get both kinds of incarnate experience for it.  You will lose, but you will get exp faster.

  Reward Table Odds:  Recently, they buffed the odds of getting an uncommon or rare table if you beat the Keyes.  Meanwhile, you are guaranteed to get either a rare or very rare, IF you beat the Underground trial.  Do not expect me to ever be able to describe the Keyes strategy in a comprehensible manner,  or the Underground Strategy beyond swear words.

  Trial Badges and you:  The very first time you get a badge for a trial, it gives a random form of uncommon incarnate salvage.  Just throwing that out there.

  Incarnate Experience:  Running trials grants incarnate experience, which is needed to unlock the slots above the Alpha slot.
  Psychic Experience: Unlocks the Judgment (Nuke) and Lore (Summon) slots.  BAF, Keyes, and UG enemies grant this.
  Physical Experience: Unlocks the Interface (attack proc), and Destiny (area Click Buff) Slots.
  A reminder that the Lore, and Destiny slots at the highest up are what you need to stick rares in for the extra Level +'s.

  Make a Rare Alpha as your First Alpha:  +1 Lv buff EVERYWHERE.

Strategy Guides!: BAF is the super kiddy Trial.  LAM takes some attention.  Keyes is work.   UG is BS.  Linked guides may not be exact to most common methods actually used on Freedom, but it fills you in on the general situation.
http://wiki.cohtitan.com/wiki/...ility_Trial/Strategy
http://wiki.cohtitan.com/wiki/...ector_Trial/Strategy
http://wiki.cohtitan.com/wiki/...actor_Trial/Strategy

Emmy is a Tanker, so get used to demands you pull the AV's to the tennis court in BAF if you're the only tanker.

Lucky, your Decoys could get people killed used recklessly since you cant control them, but people will want to give you hugs and cookies during BAF escape phase.  While fighting the AVs, your watch any of your pets that can be targeted by enemies to make sure you dont cause Ring Fail via your pets (Decoys should be safe. I dunno if your spectre thingy can be targeted or not)

For all trials, learn to pay attention to giant words that show up on your screen for two seconds, and the timers and counters window (that also shows AVN health bars, clicking that targets AV).


My incomprehensible gibberish attempt at BAF explanation:
  1: Start BAF.
  2: Enter the door at the top of the little staircase.
  3: MURDER until the kill counter in your event stats window is satisfied.
  4: Go To Tennis Court. Tanker Pulls Nightstar to tennis court, careful as wall turrets activate in this segment.
  5:  Murder Nightstar at the requested section of Tennis court.  if you get two floating rings around you, MOVE AWAY FROM BOSS.  Three rings = unreistable hold to you and all allies near you.  Waves of reinforcment boss bots come periodically during this.
  6:  Escape Phase.  People do this in two styles I've seen.  'chokes' where people gather in locations along the north and south sidewalks where a majority of enemies will pass by.  And 'doors', where a clump of people will attempt to murder everything that comes out.
  ESCAPE WARNING:  escapees have confuse auras.  The luits are IMMUNE to all effects (slow, hold, immob, etc).  if 20 escapees make it to the exit points (which get shown on map)m you fail trial.  if nobody escapes, badge and extra astral. if 1-19 escape, tears.  North side is easier than south side.
  7: Pull Seige to Nightstar's corpse.  MURDER as before.
  8: Fight Seige and Nightstar at same time, MURDER as before trying to keep them near eachother.
  DOUBLE AV FIGHT WARNING: If you do not kill both AVs within 10 seconds of eachother, they both pop back to full health.


  My rambling LAM explanation:  (not Speed LAM)

  TEMP POWERS WARNING!: LAM results in special Temp powers REQUIRED to live.  They are randomly assigned to random players when a Tube or Crate is destroyed.  Due to game quirks, they will not automatically place themselves in your power trays except for 1, 2, and 3 of your main power tray.  If you free up a bunch of slots in like, tray 4, they wont auto place whether you toggled to 4, or have a free floating extra power tray.
  In short, free up two or three spaces in one of your first three power trays.

  PACIFICATION GRENADES: When it says Maurader is really really pissed off, use a pacification grenade to keep him from regenerating like crazy and kicking all your asses.

  ACIDS:  These are used to destroy dimensional portals during the AV fight phase, CAUTION: if you do it to close they hurt (and can kill) yourself.  Further quirk, some people like to kill all gates, some people like to leave them all open,
  And most commonly, some people like to save the two by the exit gate open while the rest are destroyed, wait till a certain time on the clock for a mass of enemies to built up, then nuke the bejezus out of everything (cause X enemy kills in that phase gets extra astral).  Or at least, TRY.
  It seems that many people are incapable of A) reading a clock. B) listening to requests like 'don't aggro the boss yet' 'check your temp powers'.

  1: MURDER.  Kill everything outside of the gates.  Then, kill the entry doors and kill all enemies inside the walls (there some above and behind the inner gates structure).  Then, destroy all turrets around the base.
  2: Go inside the base, kill Elite boss robot.  After that, teams split into Warehouse team and Labs team.  Labs are the closer elevators, warehouse is the down the hall elevator.  Warehouse team runs around looking for crates to destroy (grants grenades to anyone who's been inside warehouse).  Labs team runs around destroying tubes (grants acids).  If people are running around both places, it grants extra time needed to pull this off, which is why people don't do one after the other.
  2.b:  You will come to hate tanks/brutes with stealth powers and/or super speed.  You are in a hurry to pull off goals, yes.  But watch out, as a lot of the time the 'tank' people will zip off the instant a goal is busted open leaving the squishies to deal with LOTS of aggro.  battle orbs ignore stealth.  If a team pulls off actually sticking together though, it is beautiful (an almost all Corrupter team, was the fastest LAM I've ever been on).
  3:  While the labs/warehouse raid targets are not marked on the map, you do get a kill counter for them.  they are always in same spots so its a matter of practice (or, following tankers like a violent puppy).  If one team finishes first, 10 seconds later they are teleported out, then you go help the other team.
  4: Both labs and warehouse done?  Go back to the inside walls but outdoors area, STAY ON THE RAMP.
  5: Marauder shows up.  From here, argue over what to do with the acids/when to wait to for attacking/etc. Ire asside, this goes easy as long as people pay attention and don't ignore what is said.
  MAURADER ATTACK WARNING:  Giant words will show up on the screen if A) he is about to pull a Punch Of Kill Everything (move away then)  B) he is SO ANGRY USE A GRENADE.
  LAM not as bad as it sounds:  Really, the 'worst' part of LAM is A) if you left behind to die in the lab/warehouse phase.  B) if people do their own silly thing at the AV fight.  The rest of it makes you fee like an incredible badass.

  My most hilarious in game death ever:  One time I landed on top of a lamp post during the AV fight.  Maurader walked over, jumped up, and punched the last 1/4 of my lifebar into space.  Then he went back to fight the rest of the teams.
This message was last edited by the player at 01:58, Sun 04 Dec 2011.
Lucky
player, 4 posts
Mental Blast
Mental Manipulation
Wed 30 Nov 2011
at 20:06
  • msg #43

Re: OOC

Thanks so much for the helpful info.  Perhaps some day I'll actually understand it.  The one thing I wanted to know that I don't remember finding anywhere is how does one go about actually joining a raid?  You stand in Pocket D and shout, "Tank and troller looking for BAF!" for half an hour?  Once invited, then what?  go to Peregrin Island?  Warzone?  Or just ask the team, "I've never done this, tell me what to do?"
This message was last edited by the player at 20:08, Wed 30 Nov 2011.
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