Chargen related question for Guild Wars 2.
Who should I name, Fiddlesticks.
A) Asura Warrior. Tiny one foot tall man, big weapon.
B) Sylvari Elementalist. Tree man loves fire.
Also, been doing some Champs research. Double also, Koo's picked it up, bought some costume stuff (the robot dragon stuff for example), and told me today they saw John on there.
From here is rambling about game mechanics. Feel free to ignore. Though there is a link to online build planner (offline champs builder seems defunct), and a Mixed Guns with Melee build link at the end. Because I remember Tim thinking about that for Angel
The champs wiki has some flaws, power entries exist but not all are on the big lists. Example, Concentration, a kickass Technology group power, is not listed on the Munitions power list.
My plan when I eventually get back to the game is Munitions style guy, with a slant towards defense outsourcing into the Martial arts goodies instead of raw damage. (This will mean I will have less base damage too, since can't equip a Defensive Slotted Passive, when set to Ranged Damage Role).
Still, Tanky Blaster is a Real Thing. Whoo Tread.
Do NOT use power armor powers that are "toggle" without consulting me though because holy censored, that power set has some special mechanics traps for uninformed players. Targeting Computer Slotted Passive is pretty sweet if you want a focus on "Bullets hurt more" though.
Pro Tip: you can retcon out your early "default non energy builder attack" for a Tier 1 power you like better. Even the premade Archetypes do this (The Soldier, has Assault Rifle as it's first non-Builder power, and doesn't have Two Gun Mojo at all).
Where was I? Oh, right. Trying to figure how much of a balance can be pulled off for mix of Guns and Melee (outside of Munitions sole melee attack power), if not stats effectively, at the very least complimenting itself with it's powers. I'll be taking a stack of martial arts utility powers myself after all for Ninjas Don't Use Guns.
http://powerhouse.nullware.com/powerhouse.html
web builder! The old offline builder which is even linked off the wiki seems kinda defunct, at the very least not working on implementing the "three days before city closing announcement"
Batman Nighthawk Patch.
The Minimal Rules For Char Building:
Your first levels shall include, in whatever order.
At least one solid single target; Energy builder does not count.
At least one solid Area attack; Minion mulching. Shotgun, I LOVE YOU.
Your innate Passive benefits power; For example, Ionic Reverberation if you were Electric, for energy back from electric effects
A Slotted Passive Power; Keep in mind slotted passives require certain roles, if you are freeform you can swap between role modes. Recently they have been tweaked to be more awesome ("Avenger" role is gone, the new damage roles don't lower your health)
Hybrid is the default role which can use any slotted passive. This is it's only benefit.
Ranged damage and Melee damage roles can only use offensive passives. They get bonus damage by default, better damage scaling from stats, less aggro, better energy, better control resistance.
Tank role can only use defensive Slotted passives. You are more tanky, you draw more aggro. No base free damage bonus, but your stats give more value for damage.
Support Role. Can only use
support Slotted passives. (Oh right, I forgot there was a third kind of slotted passive). Which are only found in Sorcery, Celestial, and Gadgeteering's Medical Nanites.
With the ways roles work, looks like my Dodgey Gunner ninja may end up with Tanker Role -.o Not that I'd notice the aggro difference when solo.
Thrown together Munitions with more Melee attacks (remember, level 5 is "I skipped the tutorial" Level, so level 6 is just one level past fresh tutorial skip start. Link had to be split in half cause characters. you would have to retcon out Two-Guns Mojo.
http://powerhouse.nullware.com...860083009A0089008500
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It could work, it's more focused on the guns technically, really the only "outside the box" dipping into unarmed is picking up Dragon kick (or, AoE melee of choice). Retaliation is the Might Pool block, but it benefits "natural" ranged packing characters more than Martial arts type block (bonuses to ALL damage, plus knockback option. vs bonus to melee only). You could be a bit energy hungry due to Ego/Strength secondary, but puts more weight behind Angel bunny kicks.
It just might even outdo my own plan in the ass kicking department since it can go full bore damage. Vindicator Mastery = Ranged damage stat helps melee, and Melee damage stat helps ranged.
This message was last edited by the player at 12:30, Thu 06 Sept 2012.