Good news.
David Hemenway has accepted my commission request for the three-story plus basement mansion. I didn't want to say anything until he said yes.
I sent him my "blueprints" and he expressed surprise at how large and complicated the mansion is. His words:
David Hemenway:
"Wow, that's some mansion. I love how large and complex it is. Given the details of this place, I know it would take me a fair amount of time per floor and these kinds of projects really do take a lot of work. I really like the idea of adding secret passages. And the hex thing is no problem. I'm a former GURPS guy myself."
Here was his piece that put me over the edge:
http://hero339.deviantart.com/...39%2F746966&qo=3
Players of my Dungeon Fantasy game here will recognize this one (though I edited the colors):
http://hero339.deviantart.com/...9%2F746966&qo=44
Let me say, Devonshire's mansion is
huge. I'm not talking about the sheer physical, real world space—in that regard, it's a gargantuan monster—I'm talking about the elaborate labyrinthine complexity. Here's a number: eight fireplaces . . .
on one floor. I'm not going to bother counting the rooms, especially since some are massive halls and others are closets, but I took a quick count and there are about Thirty bedchambers on the second story.
Thirty. On one floor. That's not to mention all the sitting rooms, dens, studies, offices . . . You get the picture.
Good luck.
EDIT: I just thought of a funny first-word problems meme: "The servants took twenty minutes to bring my food up from the kitchen and now it's cold." Even with all the dumbwaiters, that will be an issue.
This message was last edited by the GM at 03:54, Wed 25 June 2014.