Re: Part II: At the Raven's Claw
Through the twisting back-allies and winding streets of Rimuldar's outer slums the three walk, eyes on the lookout more for rival gang members than for soldiers. Rain turned dirt to mud hours ago and the heavy smell of sewage and garbage hangs in the air.
In other words, the three burglars are home.
It's warm for an autumn night, but there is still a chill in the air. Mist gathers low to the ground, shrouding everything in its tendrils. It's a couple hours past midnight, and few windows have the flickering glow of a lit candle within them.
One of those windows is the back room of the Raven's Claw Pawn and Consignment, a run-down shack where members of the streetgang hang out. The old gargoyle who runs the shop -- and claims to own it -- is a spindly, gaunt buzzard except for his big, round paunch. The gargoyle, Zuul is his name, acts as a fence to gang members, paying them bottom dollar prices for their ill-gotten loot and selling it for a bargain price.
In the night, the gargoyle works on clocks and tinkers with jewelry in his tiny, cramped shop. Burglars looking to fence their loot slip in through the window.
"Well, look who returned from the war!" the gargoyle hisses in his gravelly, raspy voice. "And what worthless junk and trinkets have you three hoodlums drug in for me tonight?"