Indeed, for the most part it is the spazzy results of the DC's run across. That +5 from training? Actually a good thing in theory, as +5 skill jumps you up an entire DC rating competence. Something that would take either Ten Levels, or 20 in a stat to match. DnD 4th works off the obvious outlook that being higher level means you are just more badass at everything. Lv 30 wizard with 10 Str would punch dc 25 doors apart no problem, DC 16 scenery if they couldn't take ten and rolled a 1 (no crit fail on skill checks, yay).
I was gonna point out how there are also things that only one Trained in the skill can do. But after rechecking the skill section that amounts to...
A) Acrobatics fall damage reduction. (reduces fall damage by half your check result, but fall damage still = fall prone -.-. There doesn't seem to be any official mechanic for 'land on your damn feet, even if it hurts')
B) Arcana Detect magic.
C) Nothing else. Though I suppose this isn't so bad cause otherwise the fatalities would shoot up, and there are those various cases where a class can't even pick a skill without a feat.
Reputation could be nifty, as it's sorta something that you'd figure to be around once you're team has murdered/KO'd the amount of things needed to get even a few levels. But like many a game, it can be a case of 'yeah, that's nice. now go do this now'. I have the feeling that this at least you and Mittens are all set to handle.
Also, Yay for Reverie Sheet updates. Reminder for Fellow warlock though, it's curse
closest enemy you can see, with us cheap ass technicalitying cursing the next closest guy after already cursing the closest one, repeat. Though I must admit, even the weakest of victim NPC villagers probably wouldn't consider 'something we can kill real good with a pitchfork' Seemingly Godlike beings at all, much less only known to be less than godlike with a 20 dc check ;P
Fun facts: I have no idea whether Blake would kick Reverie's ass, or if Reverie would kick Blake's ass. We both have good fort, we both don't attack AC at all, and we both have a 15/15/13 Defenses, Blake's 13 being Will, Rev's 13 being reflex.
I'm inclined to think Right now, Blake would possibly win due to being decently stated vs Her At-wills, with only a single enc, and likely to hit due to enc effects Day working off Will. Down the line, Reverie would win due to vs will attacks having all sorts of crazy 'you cant attack or make actions lol' effects more often. That and bashing Blake upside the head with a Morning star (curse works for any damage).
Amusingly, it's the 'oh, yet another entity with Darkvision while we have to wrestle with lighting rules' that would annoy any of my characters than an ongoing damage encounter racial.
How hard is it to get Darkvision for your PC? Well, the options any class can use are... lv 14, lv 20, lv 23, 28 Head items. A lv 25 Ring. And, going to hell in exchange for Darkvision with the Prince of Hell Epic path at lv 21.
The most economical way to gain Darkvision if you don't qualify for a very few paragon paths (one ranger, one assassin) or feats (one paragon assassin, one Cindersoul Gensai)... is to damn yourself to hell. And you still have to wait till lv 21 for it. What the Hell seems the appropriate reaction here.
Two 'races' have Darkvision. Drow and Duergar. 1,321 creatures have Darkvision. 99 Creatures have Truesight. 115 have blindsight. 133 have tremorsense. I can't get a result on how many have low-light, because my attempts sometimes make the compendium refuses to register that search however I spell it (even when I copy paste it from the half elf entry), or causes the compendium to CRASH. But if over a thousand have darkvision, it's a safe bet more than that have lowlight.
There is a reason Eletor want's the Sunblade, Joe wants horizon walker, and Blake will most likely go full out Infernal (though the other Prince of hell abilities ARE nifty. like Teleport speed of 5, 10 fire damage to adjacent beings of your starting tile). I'm not saying Reverie shouldn't have Darkvision (they'd always bump into things in the Shadowfell otherwise). I'm just again argening over the insanity of 'everything can see in the dark or better except you, good luck with that 5 tile torch that makes you an obvious target and takes up a hand'.
Have I also mentioned I think the 'reward' on most of the Epic paths suck recently? In most you
explode ascend, or they make a nice statue, you cause a huge disaster, or go to hell.
As for Alignments.... Opening statement here. Just to get across any and all ranting is with a dash of ridiculous and lack of ill intent.
http://www.llbbl.com/data/RPG-...mages/alignment2.jpg
Plain link given as hotlinking has turned disabled, unlike my preview result.
As for that example of kitten saving Evil guy, that's probably not the case of alignment system itself being the issue. More 'their actions mean we need to change the label. They are obviously good even though they burnt down that orphanage solely because they like to hear the screams'
Eh, I pretty much never,
EVER fit a listed alignment. Even those ninja turtles and similar base system games with alignments like 'anarchist' and 'unscrupulous, ala start of movie Han Solo' I didn't quiiiiite fit due to some detail (I'd fit all of this alignment, except I totally would kill a dude in cold blood. Next step down would kill in cold blood, but wouldn't selflessly help people). I've also had people call my characters too homicidal because I didnt take 'code vs killing' disadvantage and had killing damage knives, and had it assured it wasn't because of my weapon (another longer established char had killing damage knives, but code vs killing). I changed the damage type on my knives to 'normal'. Left the personality alone. Suddenly I'm not too homicidal to be approved despite the fact I'd still be problem solving by stabbing people in the face. Then they'd get all confused when I'd jump off a building after a minion to save them at cost of my own HP when I didn't have code vs killing.
Guess which game those last two examples are from.
And I've heard the various bits of people basically picking Chaotic neutral so they can go 'I'm chaotic neutral, so yes whatever I want is fine for alignment like kicking that baby while saving a princess'.
http://www.commissionedcomic.com/?p=1187
But... The vaguely defined Good, Evil, unaligned of 4'th ed is very low headache. Though even then I'd probably run risk of hitting 'good' if it wasn't for my tendency to be capable of cold blooded brutality, or not being completely selfless in the name of good every single time.
That character who would drop an asteroid on the planet for personal revenge against one person, and would slowly torture someone in horrible manners? They're totally neutral.
That character who someday intends to take over the world with their superior military and technological resources in the background but helps out for now, in part to gain the trust of others for future use? Totally Neutral.
The character who would kill someone who poisoned them and an entire village. Dooming themselves and a lot of innocent people, just to make sure someone is dead and can't be bothered to risk dealing with that sort of thing again. Totally good.
We know what examples these are. We (Except possibly Mittens?) are not very good at alignment figuring. At the very least in an 'our actions and plans taken out of context' sense... Well, except for the would-totally-do-it Planet killer thing. It's only neutral/good to blow up a planet or civilization if it's not a protagonist civilization. Antagonist planet/civilization, A-Okay to splode with no moral backlash.
Blake, and any Infernal warlock would also be doomed to Evil alignment on technicality if you delve into the game mechanics vs reasonable reactions. Basic Warlock paragon paths. You get a choice of ONE, based off your pact. Infernal Pact is Soul muncher. Entire parties can get away with mass slaughter but be considered saints. Further options for Infernal pact users involve becoming a lord in hell (and for the most part, no pact requirement warlock paths are Cha based)
Most games Soul muncher would still get to be considered good. But you eat ONE guy's face, and suddenly your all evil and depraved... What, why are you looking at me like that?
At least you aren't doomed to Evil via Infernal pact itself, as PH1 flavor text mentions killed off sect of devils listed instructions of power to piss off Asmodeous.
Ooooof Course, I must consider personal bias for the warlocky bits. As I intend to give Blake flagrantly dark Infernal pact 'Hellbringer' Path. Cause ignoring fire resistance when you hit lv 16 is so yay, even in the face of 'oh, if you critical then you can insert thing here' at lv 11 things boring me. (and most of the other paths Blake could still pick work off Cha)
As for me, I'd probably just ignore any alingment system as much as possible. Only running into problems when I hit quirks like 'you are evil because you are using force lightning to arc weld in ship repairs'. or 'we refuse to let you take that action because your current alignment wont let you. and if you do suddenly everyone on the planet will treat you differently'.
Jade Empire had many -.o moments. Okay, we just murdered our way to the slaver boss. We can kill them ourselves (moral) or we can let one of their victims kill them... which turns them into a murdering psychopath for some reason.
Mass Effect had it half decentish for a game with a scripted plot. They admit you're gonna save the universe regardless. It just varied on how you went about it. One time being 'good' or 'whatever it takes' just amounted to how you worded convincing someone to blow their own brains out. Other time you punched a reporter in the organs or politely asked them to leave with no hint you'd deck the reporter for 'not so nice' option. And sometimes it was clear cut obvious like 'kill the mind controlled civilians' or 'we're gonna get shot SO much as we pistol whip these armed crazies into submission'.
Unrelated fun fact!
Fighter: Base Hp, 15+con. HP per lv 6. Surges, 9+con. The basic, bare bones tanker class. Right?
Warden: Base HP, 17+con. HP per lv, 7. Surges, 9+con. And use their primary stat of choice basically to buff their AC.
Speakin of Wardens, how's Alexis's char sheet coming along ;D
And not to be left out. Avenger: Base HP 14+con, 6 hp per lv, 7+con surges.
Rouges and rangers (and warlocks). Base HP 12+con. 5 hp per lv. 6+con surges
I'm assuming it's the difference in armor type access/use to get perks that makes the balance up? Cloth armor isn't exactly known for it's selection of enchantments meant for those pursuing the manly art of melee carnage. And the AC gap between Hide and Scale Mail is bigger.
This message was last edited by the player at 21:14, Tue 26 Jan 2010.